#feedback-discussion
1 messages · Page 280 of 1
That's literally what I suggested
Not just the ammo types but some guns obviously
you literally suggested that they be completely nerfed to the ground (at least that's what it felt to me when reading it)
yea, I saw the same idea, but you tacked on other nerfs that imo, I find unnecessary
cough centennial cough
Definitely a standout
The goal of the suggestions is to make slugs a sidegrade. If the 15m ohko is kept but the only nerf is damage reduced past their ohko range they're still mostly an upgrade
They also cost 200 hunt dollars
That’s an expensive side grade that you can’t reliably hip fire anymore
only change I really agree with is the hipfire inaccuracy (tho not in the way that you suggest), I think that they should have the increased crosshair bloom when moving, as it only fires a single projectile like rifles, when rn, it doesn't change even while on the move (don't know why that oversight is on them)
Ill consider that
One of the biggest things buckshot does well is ease of use up close. Slugs already lose that great hip fire ability.
You pay a premium for something that requires you to aim more accurately for a reward of increased effectiveness.
I think they’re mostly fine
Imo slug should keep the 15m ohk range and less ammo reserve + bad dropoff pass 15m
Or if left unchanged - only available on some shotguns
Not ALL
This is a much more reasonable nerf
That got downvoted to hell
Yes
People really don't like anyone touching it
Lol
And I'm not gonna lie - I'm caving in to it too now
Now I'm part of Slug gang
Especially Slate slug
So easy to use man XD
they'll prob end up doing a "less ammo reserve change"
Cuz in the traitors moon event patch, they changed the description of slugs to include a "reduced ammunition" blurb, even though it doesn't do that rn
Honestly depending on play style those slugs go pretty quick if your doing a lot of fighting with the current amount you get
want to nerf jack up the price of slugs to quadruple what it is now
Simply - NOPE
if ya get a nitro performance you pay nitro price
It'll just kill romero slug
fro Romero it should be 2k
or Idk, actually price slugs individually based on what shotgun its on
This
I'd give 150-200$ for Romero
Less than that is must pick more than that I'd just go rival
Romero alredy has 200HB for slugs
That's what I'm saying xd
This is a stupid tag line
Slugs and nitro have nothing to do with each other
Well Nitro is a two shot over nerfed OHK gun
and Slugs are pretty much the same just its HIllbilly towns nitro
But ngl I'd prefer if it only exist on some shotgun
Or alternatively buff Flechette to what it was when it dropped
And noone will use slug again! (Jk)
Well the thing is you will not get removal of anything from the game if you have not noticed nothing got ever removed from the game at best you can hope a nerf to the ground and then back walking it to where it somwhat works
ye
True xd
That why to preserve slugs as they are somewhat usable on R77 yet on any gun would be make it on CK and Shate pretty much to be more expensive than a nitro
Slug doesn’t give nitro performance though, just saying. I love the nitro and it is hands down better than any shotgun with slugs. You just have to be very skilled with it, and since it is so expensive people don’t practice with it because it is painful to that hunt wallet when you die with it.
And when it comes to the Romero, just run buckshot. You really don’t even need the slugs…
I have spent nearly a Million HB on nitro i know the gun the argument i make is for average player
I hate that about this game tbh
Fair.
Feels like they don’t want to remove anything they’ve added
BINGO !
Why would you want to remove something that has been added?
What was the point of adding it?
That and once it has skins, you get an uproar about it
There has been nothing in terms of weapons and equipment that I feel needs to be removed.
My only issues with hunt are generally with background processes and mechanics. I.E. the change to zombie spawns.
I don’t mind red skull revive but I think it needs some harder tuning.
What?
I loathe it from the bottom of my soul 🙂
Ngl, I think red skull revive should take a second from your bounty and you can’t revive without a second.
You know, when the buffed the lebel and mosin in the only category they were arguably weak in. All for the sake of realism.
Ah
And murked the usage of my favorite trait
Yeah i remember wishing I could revive my buddies/randoms after all the fighting was over when they redskulled but now I regret ever wishing for that lol
Lol
Which?
I mean, it is cool that they added it, but like, the uppercut exists, so that one bullet doesn't really make me mad (in fact, that just tells me that the uppercut reserve needs to be slashed)
That sounds kinda cool
Bulletgrubber
Lebels still cucked if you don't bring an uppercut due to the way ammo resupply works, so the change didn't really change much imo
I’d remove dual wield and avto lol
Mosin though . . .
Unpopular opinion - Take 149 HP to revive partner
(red skulled one)
And have it sound like when you're banishing a boss
Just so people don't combat revive red skulls
It would effectively allow you to revive after fighting a team because you could loot a second back and redskull revive with that second. It also gives you the question of should you use the seconds aggressively or keep them stashed for a revive.
Or just a super long time and some loud ass Inuit throat singing sound queue or something lol
It really addresses the issues with redskull revive in the first place
I get it. Having it tied to your valuable dark sight scan/ability to loot a body for one sounds like a perfect change tbh.
Going to put it in the suggestions. Brb
Red skull revive should be a revive after a clutch not...this
Red Skull revive to me only seems to be an issue in compounds that are mostly impenetrable with ammo and the places you can shoot in trough small openings making it nearly impossible to deny the revive
Making it tied to dark sight second puts a much better limit on it
That’s 5 red skull revives at max without body looting at least
Yeah. And it forces you to choose aggression or defense.
And not using your dark sight for locating purposes
It also addresses the infinite downing exploit people were doing for decreasing their mmr.
@dire badger, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Balance the Nitro Express and make it a double shot Sparks```
It is an issue for a multitude of situations, especially if you are solo.
But that is definitely the largest scenario of it becoming problematic.
I hate downing someone 8 times and them just constantly getting back up.
Yeah you keep downing the same people and draining your ammo and they get repeated chances to kill you
It definitely is an issue in some situations
Feels dumb
And for any solo that is playing long range, one person can stay behind cover and just red skull revive their partner until either they are out of ammo or you are dead.
I honestly just want it completely removed
Its not going to happen though
So ill take whatever nerfs it gets
Burning mechanic is fun to me
The main problem is people start using them ...as offensive tool
Forces a fight/clutch attempt in a lot of ways
Repeatedly
So be it
This is a hardcore game
Death should be punishing
Make burning matter
If you get burnt out or get killed a ton, you should just be dead permanently
No scapegoats, no workarounds, dead is dead
Red skull revive is horrible as solo
I think it is a good addition to the game for a variety of scenarios. Being able to revive a friend after the end of a fight even if they are red skulled is nice. I’d like it to be nerfed to make it more likely to be used in that scenario.
I partly agree with perma death but I think this could be solved with a compromise
Like his idea
You can’t really pressure a team cause they can always wait you out for a token if you’ve secured bounty and it’s you and them
If that's the only thing it could be viably used for, I would be moderately ok with it. My ideal is it's complete removal.
Like I’m solo and kill 2 and burn both 3rd runs out of scan. Am I gonna guard bounty token until end of match? No.
They will likely never remove it.
Reverie’s suggestion makes it better for sure
Still has interactions that will feel bad though
I hate being that guy who clutch a fight using last 50 hp - revive all my friends and dies permanently to water devil at extract
And get nothing
That's what happen pre redskull revive
Tbh, I think people will be a lot more likely to not be able to redskull revive mid fight with that change.
Because people tend to be a bit more self preserving
And with it costing a second and 50 health, you are looking at massive cost mid-fight.
Alternatively if I fight half a server for a bounty I should get some kinda advantage
Current system sucks cause meat shield revive is a thing
Already have 2 dislikes.
Should have made the revive hard and long
Lol
Aka not using it mid combat
It should also make a loud sound as you are doing it.
Boss lightning zap is what I'd prefer
Sound design is built into the game in every facet and it feels weird that it isn’t built in with this mechanic.
Burning should black skull and make a hunter unrevivable even with token. Would be nice for giving solo players the ability to pressure since they can’t take both tokens.
You're using boss demonic essence
Agree, needs to be very audible
Punishable
This is actually kinda ok
It would help with knowing when to push.
I wouldn’t mind a differentiation between the two like you said
Casual gamers
Then again any attempt to nerf slug or change red skull revive always got downvoted
Yeah. I don’t mind some casual elements to the game, in fact I think having some is a good idea. But you have to have a middle ground and not push away the more hardcore at the same time.
This is the usual trends in ALL post relate to said topic
At least when you have an upvote and downvote for it you know who the chads are.
Idea: make dolch OP again 
If anything I need their 110 damage back
Idea: buff bornheim
Depending on which one
I understand them. Not really a problem imo.
But most are over nerfed
Big random recoil, and increased sway on multiple shots
I think dolch is in a good place now.
I honestly have no clue why they made the semi auto ads spam sway, the same as the dolch for every double action and semi auto
Bornheim is sadge, as always.
Like they’re afraid of having some guns be more potent when anything is lethal with the way the system is anyway
Felt like it was a knee-jerk reaction to the new army being "op" based on everyone saying it was "too good"
Yeah officer
I still like officer a lot but it feels weird now
Like what the hell
It ain't op
Not as satisfying to use anymore
3 shot kill, 6 shot magazine, fast drop off, low ammo count. Remind me why it costs over 200 hunt dollars.
That's what I'm saying
But no, people tried it for 1 day and started saying it was op on test
Then crytek listened to them for some reason
And nerfed new army to where it is now
Of course every saying xx gun is OP everytime new gun is added
And people are now like "GiVe It MoRe VeLoCiTy"
i play bounty hunt majority of the times, i really enjoy playing the game but it's hard to adjust to these high level players 
No sense of balance whatsoever
Whoever does weapon balancing needs to do a huge overhaul where they look at every weapon/ammo stats and price now
Btw I am the one who suggest Winfield do 110 so I guess I'm ok at balancing things
...to a degree atleast
i love your name bro, spittin facts
Hell they even nerfed the slate just cuz people were like "nerf the slate" when they actually mean "nerf slugs" xd
Yeah the player base had a lotta vets depending on server could be entirely vet
The only thing I think was too good with new army on test server was dual wield accuracy. Idk if it was bugged or what but that was a laser beam for its fire rate.
I'm so salty that they nerfed the buckshot version just cuz it has slugs on it, rather than applying those nerfs only to slugs
@split wasp I made this exact suggestion months ago and got downvoted to hell for it lol.
Ala crown and king
This lmao
Funny how without adjusting anything else at all they decided to reduce slate shotgun price

People with no sense of balance man
Fully agree
yeah playing with my buddies on NA east seems a lot easier on the MMR matching, playing on European servers is a whole different story 
Nah it's cause I said it.
Lol. Of course. You are addressing the casuals mechanic.
Crytek needs to hire me for weapon balancing. I’ll give the people not what they want but what they need 
And there are always more casuals than hardcore players.
Man try Asia XD I just got killed by p.100 with 20k kills
aw fuck now bro, i ain't never touching asian servers 
This ^^^
And guess what stars I am when I got killed by that guy? 3
I will never forget that
To be fair, slate is the best shotgun in practice
I feel like crytek listens too much to the community sometimes, especially the loud vocal minority. (Ping abuse instead of better servers xd)
Technically the crown is better but the slates firerate is what you should be using the crown at anyway
Crown and king still reigns, I would rather see specter getting minor adjustments, slate has let me down due to the spread on occasion
Just give slate flachettes and you have the best shotgun in the game imo.
I think all shotguns are balanced all according to price / barrel / capacity then came the damn slug
Breaks everything
Give specter 5+1 (that's the irl capacity), and improve spread slightly so that the increased buckshot range is more consistent
Crown can pull off kills faster than slate for sure but big price bump for a little more performance
I'd like that
Suggest it!
Yea, I will
Unpopular opinion but I see nothing wrong with slugs.
thank every youtuber and their mother for having it where it's at rn lmao
I don’t use them, but I see nothing wrong with them.
"It"s tOo LoW ReCoIl"
Mfers never shot a .38 long colt
"It HaS (had) ToO MuCh AmMo"
True but what usually ends up happening is that you shoot the crown a tad too fast and fail to get any reliable damage. The slate hardcapping your firerate prevents this. If you perform perfectly with both crown is definitely better but their average performance is very similar
That thing is literally .22 magnum
fr
I'm not too sure how "broken" they are but they are generally a straight upgrade over buckshot by a mile and feel really oppressive to fight
I understand what you mean but it’s trigger discipline and wether or not your shooting faster than you can control, but crown will shoot as fast as you CAN control.
Tbh the problem is about it claps every other close range loadout
That's pretty much it
I would say they are definitely more of an upgrade than a side grade like most ammunition.
And able to 2 taps people at medium range with right rof
Most slug load outs have an ammo box I’d imagine
I think, at the very least, they should get a nerf to their damage falloff. If we want custom ammo to be sidegrades then further nerfs are necessary
But if they just got the damage falloff nerf, I'd be fine
I don't think so
Why can we not have a random third on a team of 2??? It's the dumbest system ever...
I rarely ever see slug users drop a box
That - just don't make them like 2 tap people at medium range or something
My one custom load out using slugs is slate and I have an ammo box on there
You are a rarity
Weird
They say 2 people together will treat a 3rd "less"
I'm weird for not liking slugs
Maybe I shoot more than some
Which I do partly agree
We're both weird
i'd rather have that, than be stuck on duos
I like them just because it's op actually
I dislike them because I bring my shotgun for CQC. Slugs feel clunky to me in CQC
Find a 3rd on discord is an option as well but I know your feels man...
Eh. They are definitely a very good close quarters weapon but there are many weapons that I think are good in the same position. Bow and crossbow are good examples. Then when you go to weapons like the Winfield, you are giving up the one shot to the chest for more adaptability.
Like, bow is so good
Very fun
Bows and Crossbow are their own league and have a skill gap - but anyone who can decently aim will atleast Trade with a slug
Bows are great used them to great effect
Actually the Handcrossbow is my favourite sidearms for long rifle
Fight me
Hand crossbow is one of the best secondaries in the game
I generally don't use it with long ammo because I like my upper quickswap but it's my go too for winfield and vetterli
I use it on every rifle loadout when applicable
Rekt a shotgun team using that thing in prison before
10/10 would bring it again
That’s their range and their strong suit. It’s like long ammo, you can’t fight against it with compact ammo from long range. Slugs take away the rng and put the outcome in your hands. I’m not upset about it. Maybe a decrease in ammo would be a good idea but that’s the only change I might make to it.
Any nerf to slug right now would bring a smile to my face
Double poison hand crossy with derringer. Best load out in the game
It’s the way
I still want this #game-ideas message and I would run it over slugs every time.
So now I die to lebel at 80m having only a Deringer to fight them XD
Ok I like this
Better run poison shot XD
For sure
It’d be so good at killing bosses, other than spider
And you could instantly get rid of groups of mobs
And a good spacing tool against enemies that don’t have a poison shot.
That asterisk right there is why I hate antidotes
"Ah yes, this strategy works really well unless they have an item I have no idea whether they have or not"
Most likely no
It's a complete hard counter with no way to know about it
I think poison shot should be reworked into an alchemist kit in the tool slot with multiple charges.
Yes. But sometimes they do.
Antidote hard counters poison so hard not only because it negates the effect, but also because there is no way to know they have it until they jump you.
Who are they? Psychopaths? Jk I'm just saying it's still a good Idea
Poison shotgun
If someone has a hard counter to you, you at least should be able to know they have a hard counter'
They won't make 'suffering' sound when got hit by poison
Poison shotgun indeed
Yeah, they won't. And youll realize this as they run into your building with a shotgun and gun you down.
But you would still have a poison-SHOTGUN to counter it somewhat right?
Probably like Flame ammo where it ohk at close range
Hey, how would you like a trait that lets you survive a headshot from specifically a officer carbine
What I am pissed about special ammo on shotgun is how half on them are inconsistent
Whaaaa 0.0
Again. Reworking poison shot into a tool slot would be great. It’d remove the rng of becoming immune to someone’s loadout by looting a poison shot from a hunter or tool box and give people a higher chance of getting something that’ll actually help them. Basically makes poison loadouts more viable while effective the health of the game in a better way.
What would you think of that
Sounds...not great
Yeah
It does
Now what if your poison shotgun you just brought in now has half the effective range because of an item?
Specifically the poison shotgun
Yeah. That’s poison in a nutshell.
It's fair imo - poison are like hit or miss
Yeah, and it's bullshit
Not everyone will run the thing tho
That's what keeping its effectiveness relatively high
For sure. It’d probably be as rare as dragons breath
My entire loadout should not be neutered because someone has an item or trait I have no way of knowing they have
Speaking of which, can we please decrease the cost of dragons breath?
Not everyone runs officer carbine
It's one of the rarest weapons in the game
Hence, very few people would buy the associated trait
But some still will
After it got nerfed anyway. It was a gun we used a ton before that.
How is that any different
It's the same deal with bulwark and bomb lance stick
Yeah, most people don't have bulwark
But some will
It just means unlucky xd
Bulwark makes me angry when I run bomblance.
And you will get robbed of your kill you rightfully earned because they got a trait you had no way of knowing they had
My entire loadout should not be neutered because of luck
If anything they should make a hunter that's poisoned have a poison cloud on them
I run bomblance and stuck a guy who, for the first time in their hunt career, took bulwark.
This hasnt happened, but if I ever get stuck and I have bulwark, I will let them kill me
@half stag i love you. make slate have more ammo again
I fucking agree. I'm still so salty that they did that on test just cuz they listened to all the crybabies saying "nerf slate," when they meant "nerf slugs"
yeah. specter could use more ammo in tube as well
specter is lovely. but it can be lovelier
funny thing is they were going to give it the 5+1 initially, but claimed that it would "make it too good" (that sure didn't age well)
yeah. also new army is nerfed too much
Hold your horses there cowboy, we don’t want it too lovely now.
I hate how they have this knee jerk reaction to nerfs
you have a hot take for saying terminus there pardner
I blame every youtuber for that claiming that "It"s ToO LoW ReCoiL" and "iT hAs ToO MuCh AmMO" "FMJ Is DuMb On It"
I'd love for the terminus to have tighter spread
agreed
Trust. Terminus, levering, flachettes
when they barely played with it for a day (and not even in a live environment)
You have a golden gun right there
Yeah that change made me never run bomb lance again. Getting a stick was always guaranteed kill. Stupid AF it has a counter. It's like if shotguns had a counter with a perk or long ammo. Makes no sense.
We are kindred spirits you and I
That was literally the reference to poison shotgun.
Also it counters the one shot direct hit from explosive crossbow
You know it.
Bulwark buff was dumb
Bulwark stopped kill before buff
Bulwark shouldn’t work against bomblance.
They need to stop balancing pc and console together
agreed
Alternative, double bomblance damage then halve its damage to AI
b-BuT It'D bE ToO MuCh WoRk CuZ DaDdy CrYtEk sSaID So
This is gonna be bad once they integrated 2 together
Bur if it's not happening
Then YES
Stop balancing both by same standard
They should never
Istg, it feels like there's an army of crytek simps that defend every decision that they do. (Everytime it comes up that pc and console should be balanced seperately, there is just a strange amount of people that are against it for some reason)
It's like the game is run on a skeleton crew
that comes for anything bro. it's crazy
It would
A. Effectively be the same
B. Probably easier to code
C. Would be really funny overkill
I'm feeling bad for calling them simps but they really are crytek simps!
like criticize the monetization system which is a very valid criticism and the crytek whales will come out in full force lol
Hunt showdown is really on milking mode
Bro, just give me something to pay for.
I mean, have you seen how many open positions they are hiring for xD
feels like 1/2 their team just got up and left
Your probably at least partially right, but I come from TF2 and Hunt has Triple A teams in comparison
It's like people quit lmao
Lol
Oh yeah. I’m very happy that they opened those positions.
Because quality drop ig
Exciting
I jest, ofc we'll never know what the exact reason is
Worse - someone criticism on server performance was responded with
"MaKe YoUr OwN hUnT bRo"
"pLaY oThEr GaMe ThEn"
I wanna apply so bad but I don’t got the qualification
Yeah there's just people like that that shuts down valid criticism
Like man if someone complain they STILL LOVE the game
^
What do you want to do @dense sapphire
Especially on Valid criticism
"why can't young people nowadays enjoy the game as is?"
Game design
I hate heroes and generals so much I just left without saying anything
I want to go to college for it even
Currently in the process of applying
And even ask for solutions
hunt is honestly an unique ass experience and it pains me when they make bizzare ass design choices that fuck the game
Working on Hunt would be my dream job
Ah. I’m level design. Been in a home under construction for 27 years, thought about going into architecture and animation, level design is my calling.
I actually applied, so we will see
I'm a Businessman so yes I want Hunt to actually monetize same as tarkov
But in which way tho?
That's the hard part
I wonder why we get such a high amount of vitriol when they fuck up or do something that seems sus af (and then they get ousted for "not being appreciative enough" or "ThE ArT TeAm Is NoT thE SaMe As ThE DeSiGn TeAm."
gee whizz, its not like this is the only game like it on the market rn (and prob for years to come)
Hunt will find its way. It needs a form of monetization to keep a float and support its dev team. It’s not cheap and crytek treats its employees incredibly well
Because a lot of people complaining are dumb or jerks
I agree that they should at least have some constructive feedback rather than just attacking the devs (but there's a reason why they're complaining, albeit, in an unhealthy manner)
a lot of people think you have to lick crytek's balls in order to like the game. like you can like something and not put it on a pedestal
Do you know how many people I’ve seen say shotguns shouldn’t one shot?
As in, buckshot shotties should not one shot body
At all
Stupid
That's what it is
Because there are people who legitimately have that opinion
Which large streamer was it that played hunt and said all shotguns were op?
This is actually a nation-wide thinking here in my country as well
Which is stupid
Was it summit?
Steam discussions especially has some of the dumbest complaints I’ve ever seen
yea
yes
Lol
he said slugs were OP and regular was too
slugs maybe but regular shotguns are fine
Dunno but I remember someone saying that
oh and then there's shroud who quit cuz "Me NeCk HuRty CuZ LoW CrOsShAir"
Like if buckshot can't 1 tap people why Shotgun is even a thing lmao
and he didn't even notice it until a viewer pointed it out XDDDDDDDD
That’s a very good question
From what I have gathered they are investing in more staff rather than hiring to replace opened up positions, hunt is still their main live service game and has more open hiring positions than crysis 4
That is incredible to hear
Yup ^^^ I love the effort they put into the game but it comes way late
Thank you so much for sharing.
Probably as hunt exploded in popularity
Same mfers never shot 7.62x38mmR. That cartridge has zero recoil irl but recoiled like a desert eagle in game.
I forget, how many of those positions are centered around testing and bug fizes
I do volunteer QA for a video game so I’m hoping that shines through a bit and helps me get in.
Because that’s what I want to see the most
They didn't expect it to go boom and they made contracts with various servers provider during scrapbeak event
It's literally.32
A .32!
I would trade any and all content for the next 6 months for massive QoL improvements and bug fixes
also speaking of monetization, I'm shocked they haven't decided to hasten the arrival of hunter customization (that is such a free way to get more people to buy blood bonds and even prestige)
I know the game couldn’t sustain that but I’d take the hypothetical trade in a heartbeat
Please can we have the devs actually hold and shoot these guns?
Guns should be balanced around gameplay, not realism
They are Germans they don't ever saw a gun irl I bet
Realism is great and all, but gameplay comes first
Realism would greatly aid in balance though...
Yeah. I had a suggestion a long time ago about linking hunter customization and prestiging. I also made one for a money pit that shows how much you invested in terms of hunt dollars to help keep economy down a bit.
Around 18 programmer roles and 1 sandbox & tools QA tester, I think the roles might also have multiple positions open for each role from what I understand, just isn't listed anywhere
This
This also
Thx
Why specter didn't get 5+1
they use Denix replicas for hands on experience and modelling (shown here https://youtu.be/FrV0Cptx7fg?t=32) and prob watch "Forgotten Weapons" or something along those lines
Hunt’s weapons flow out into the world via the tools of his trade. And while he does not work alone, it is with this one—Senior Artist Alexander Asmus—that we were able to speak about their origins. Across an ocean, through time, and past the fourth wall we traveled, and into the florescent light of a game development studio in Frankfurt, German...
Yup replicas
Also Caldwell conversation is a Frankenstein of a gun
As a person who interested in wildwest popular guns especially colt navy
I can confidently say Caldwell conversation is a mix of atleast 3 guns
Which gave me facepalm
I’m sure they have a flood of applications coming in for all sorts of jobs
Here’s the full statement:
Guns should be balanced around gameplay first, but should be realistic if feasible. If guns can be balanced well in a way that makes them realistic, perfect, but if doing so is a poor balance change it should be avoided.
You know
Like the reload logic change
Which I refuse to shut up about
Exactly why shotguns Don't 1 tap people at 40m lol
lol
The lebel is all sorts of messed up. Which is why I facepalmed when I saw them nail the Berthier...
Yep
Also why no Krag?
I laughed at that
Or having 100 pellets in 1 shot
The domestic US bolt gun somehow didn't make it into the game...
The krag is one of the most suggested guns ever and instead we get the berthier
prob better coding experience and access to better resources? (bornheim and lebel were added back in early access and they prob couldn't add the unique features they have due to technical limitations at the time)
This xd
I’m still waiting on the very not feasible pepperbox
No bullet Grubb reload is heaven
Or how everyone has been asking for pax variants forever and then the scottfield shows up and gets fucking everything
Its an american gun, so no we cant add it, cuz lLiCEnSinG aNd TrAdEmArk /s
Bulletgrubber is sexy as hell
Even lore wise it makes no sense. Easier to bribe some hayseed quartermaster than import the latest French rifle.
its so odd how when they first put hunt in early access, almost the entire arsenal was made up of european guns (and only lately have the "confidence" to add American guns)
Probably cus the team is german
It's a national armory, they could add it no problem. Just like the mosin or lebel, there's no trademark protecting the name.
I’d like more American guns
well they apparently still think the Schofield is a trademark (even though it was just a nick name), and changed it to the "SCoTtFiEld"
they seem deathly afraid of naming any American guns correctly
Not sure if I want the krag now tho considering we have 3 long ammo clip guns now
could be made medium (though that's stretching it)
Well either making it medium / low tier long / high tier long
I’d be fine with a new medium rifle
This
But can we get a new compact rifle that isn’t a Winfield please
I already suggested to the dev they add Winchester Hotchkiss
The 1st EVER
Colt Lightning
God dammit
I’m honestly just sick of seeing the new gun be a Winfield
Even if it’s completely different
Pump action rifle could be cool. Have to find it a niche tho
I know 😦
Test firing a build I salvaged from bubba. 405gr 45-70. (Trapdoor pressures)
The rifle was found in a rusted, broken and barrel chopped state.
Things I’ve done:
muzzle recrowned
Added an 1896 krag rear sight
Added a front sight dovetail and post
1884 trapdoor sight hood pinned
Shaped a broken salvaged stock and piled with BLO
added an ebony fo...
@half stag I like that idea, mostly. I'm apprehensive about giving the slate flechettes. Change that to maybe dragon's breath and I'm on board.
I'd be burning towns with it
Flachettes on slate would not be balanced.
Lol
I love it tho.
I would very much like dragons breath on slate though.
I can see that, alright I'll change it
But I think dragons breath should be cheaper than it is now too
Ngl, I think flachettes on slate would be better than slugs.
prob
the firerate is the one thing that holds it back on the specter and ironically enough, the spread, since you have to be so accurate with them
with slate . . . yea, it prob wouldn't be pretty
Op.
Specter flachettes is so good
The ability to apply heavy bleeding over 50m is insane.
And I love Springfield dum dum.
So fun.
Man
I hate it when I headshot a guy with a Flechette
Full hit to the head and he did not die
Dude just 1 tapped me with a slug
I'm still salty about it
also I love the fact that the slate and the new army were highly requested (and fucking upvoted into oblivion in #game-ideas multiple times), and then when they get added, certain people start saying "they shouldn't have added them," "there's no reason for them to be in the game", or "I don't know why they keep adding MoRe SpAm"
bro, you know people actually complain that "there are too many guns now" and "they shouldn't be adding guns" like what???
That is the one centennial variant I want.
I would like centennial buffs overall please
Fair.
Do you play centennial much?
yes
cuz I'm stubborn and wanna play cowboy (also calamity jane reference ftw)
I run it a lot. Centennial sniper is my jam.
Uh
That being said, I would play silenced centennial so much it isn’t even funny.
I don't like the sniper scope personally (also doesn't make much sense in my mind due to medium ammo drop off shenanigans). Yes, ik you can run fmj, but then what's the point if you can just run a vetterli high velocity at that point
levering would prob be even worse than the sniper variant somehow
xD
Don’t use levering. Lol
actually self-inflicted debuff for 3 trait points
I get it, but it’s really good. It fits my play style of being wack
It is detrimental
Sadly it means you can’t play centennial and compact terminus.
Centennial sniper fmj is so fun though.
You don’t really need to do much to the centennial though. It’s pretty decent as is. Just an amazing head clicker.
You could probably do with a centennial aperture too tbh. A good option for variants given its adaptability.
some guy headshot me from fort with sniper cent and I was at sweetbell and he didn't kill me lmao.
cent is a sad sad gun
the only buffs I really want for it, is a slightly faster rof in between the vett and winnie (reinforce the head clicker niche) and more reserve ammo (why's it so much lower than the vett for no reason)
It’s a marksman gun despite having a sniper scope. Don’t try and kill people from extreme distances.
oh and make levering not a self-inflicted gunshot wound (Idc how they go about doing this)
Tbh, only thing I’d do to it is tighten the levering and decrease levering fire rate.
the same marksman gun that crytek claims would be "too op" with a marksman scope xd
I don't. that guy tried to though lol. I was looting a body too and I had 1 hp after he shot me
It would be.
It is a cost to value issue as well. They want it to fulfill a niche and it fulfills that niche amazingly.
oh yea, I forget they actually think price point is a balance factor lol (it isn't imo)
The sniper scope is meant to make fighting in closer engagement more difficult. I still find it rather easy to kill people in close quarters though.
It is meant to be but isn’t that strong of a factor and only becomes a factor for guns like the nitro. Not because it really changes the gun but because the gun is difficult to master in the first place that spending 1200 on it alone is a tall ask.
It’s also a balancing factor for low mmr players more so than upper mmr.
But the guns in hunt are the most balanced of any game I’ve played.
Try Blacksquad
Lmao every gun feels like eachother
That's what happen when they over balance every stats I guess
Sounds…. Awful….
Like imagine
Gun A has 44 damage and 56 rof
Gun B has 46 damage and 54 rof
Like...what is this laughable balance XD
Like every gun has to be 100% balanced it's not even fun anymore
Like I could pick up a Scar H and knew exactly it will performs like my AK
Thing is even if you give guns a stat allowance point per point, depending on game mechanics, one stat is better than the other. Take siege for instance. ROF is so much better than damage.
Yup
Like
Hk 417 has 45 damage and +1 rof vs ak 46 -1 rof
But really even then
There's 3 class of guns
One that 1 taps head 2 taps and 3 taps
You know already which one is use at high / low elo lol
Even then it's not a guarantee they will add it
Not that it means anything. Lol
We just got silenced Vetterli, not to hate on your idea
#game-ideas message this is how I know that no matter how many upvotes. It sometimes just might not happen.
Lol
I’m down tbh, stats would have to be pretty decent for it damage/range or even rof to be a pick over current low rank stuff like Winny or Springfield.
Seems cool
Honestly, I don’t even care about the muzzleloading aspect. You could do a hunt spin on it and push all barrels forward to load a cartridge into each barrel. But yeah.
That sounds badass lol
Hunt Frankenstein science pepper box gun
Exactly. And it would be my go to weapon just for its ridiculousness.
What ammo type you thinking?
Long or special. It has to be rewarding for its use, because I imagine the sway would be high.
And it would be a low rank multi-shot long ammo weapon. Plenty of downsides obviously though. Probably have 6-12 reserve ammo if long.
You could probably get away with medium ammo though as well.
Depending on custom ammo you give it you could do anything honestly. Even compact if you gave it dum dum
@quick kettle
we need stiffer punishments for TK especially for repeat offenders. that last match has me so arg I hate people sometimes...
and what bothers me most is here has been doing it over and over looking at his profile.. how is this allowed
That is actually one of my guilty pleasure loadouts. Lure people close by firing the cent and then leverblast them with the compact terminus. Absolute power trip when it happens.
Feels like people need to rewatch the youtube video Crytek released about Questing.
So many people are like "i can't do this one, im only playing few hrs so i can't do X quest."
Then DON'T do it?
The quests are meant to accomodate all levels of skills as best they can.
If some quests are to tough, then don't do them. Repeat the easier ones.
It's okey not to do every single quest.
No one will hang you for it.
Some valid feedback i would suggest is for Crytek to maybe add more quest & we can pick & choose. So lets say you can have 9 quests, but theres 50 to choose from. You can choose to have 9 easy ones or 9 difficult ones or a mix.
That i suggest crytek do. But just saying "Crytek I don't play enough hours to kill 25 hunters!!!!" is not doing anything, cuz you can just skip it, without affecting ur weekly completion.
PLEASE ADD THE BASE NAME OF THE GUN FOR LOOTING. It's not fair that I have to memorize the name of every skin in the game to know what gun I'm going to pick up off a dead body.
Sorry I missed your response - I remember seeing it here before, but haven't noticed it for the last few months (it's not just you! :D)
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Maybe trap kills should count towards kills.
This is not mentioned in the patch notes as a known problem.```
random mmr from hunt is the worst mmr ever.... this game take the same way like COD... DIED WITH MMR
since it's not dead yet we can only wait and see how it will turn out
wait a few months then its dead...
performance is shit, servers are shit, updates are broken...
mmr is broken AF
wait mate wait 😉
You complain too much
people said this already a thousand times after each update when they introduced new stuff. according to every "the game will die just wait" the game had to be dead 2 years ago already
XD
Oh it's the Doomsday preacher.
Can you tell us when Wow will die aswell? You people seem to be good at determining death dates for games.
fanboys are stupid an blind XD byby
Ye i make a sarcastic joke = Im a fanboy of Hunt.
That seems to go in line with your logic
its not about being a fanboy. i'm just tired of people saying the game will die all the time. like i said, it would have been dead 2 years ago already and it's not. i just said to wait and see how it will turn out in the future. that doesn't make me a fanboy just because i disagree with you
People who proclaim that Hunt is dying (or making any argument) could at least add some numerical data to their statements that somehow proofs their hypothesis. I see way to many people arguing that the game is dying because it has bugs (which are being worked on, in a timeframe that is actually not that bad for a game this complex) or because people from their circle are stopping to play. All the while actual player numbers are in a good spot.
The game is definitely not dying, in fact it's actually doing pretty well, but that doesn't mean that the game is problem-free. Some issues that have been going on for years (especially server issues) are yet to be fixed. It's funny how there'd always be a bootlicker out there protecting this product, which is understandable, human will always find a way to protect whatever they love/worship, that's the fact. But in the end, remember that Crytek are also just the manufacturer and we are just the customers to them (specifically the board and the investors), we're just sales number and server population, so there is no point in bootlicking them. People pay for the product and they are allow to complain about it however they want, albeit it should be reasonable as well.
*Don't get me wrong, I fucking love this game because it's overall a good and unique game, but I'm not going to protect its mistakes or faults and pretend like they don't exist, those also need to be taken care of.
Every game has problems and it is the job of the devs to fix said problems (if they are considered problems by the dev team). Hunt: Showdown is no exception to that, but hunt showdown has seen an upward trend in player base. There are a much higher number of players now than a year 2 years ago. As far as I’m concerned, the game is doing fairly well. It’s not a perfect game, but it’s a very good one and I’m extremely excited to see them investing further into it with more staff.
Fix hitbox on cain
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
hello my friends, im happy with the new quest system but i find it a litle hide. maybe u can put something more visible, for example in my pc play my wife and me, and she never active missions because never find them. i have to do it and its true is a little hide in to much submenues. if u see the main menu u can see a big sing with an aleatory contract at your right, if u click there appear a big map with the aleatory contract and not to more info , maybe u can add there the new missions. thanks and sorry my english```
Agreed, since release (which I think it is most fair anchor point for judgment), numbers have only gotten up, from 13k to 22k.
That said, dying can also mean in the sense that choices made to the game (being in-game balance, meta progression, monetization and performance) is putting it into a critical state that might result the game imploding on itself.
@acoustic orchid it’s not feasible because of the game engine. just too much performance hit
I would say that the game is stagnating
while taking in consideration release to current number indicates more players are playing . Per some reports there was at least 3M copies sold thus from all copies 1% of the owners play the game and while the over all trend is still on a slow climb.
looking at peak player number is in the last 30 days in the all time low since July 2021
The Average player count has gone down to same as March 2022. all the gains in April lost to the last 30 days.
Based on the idea that was stated on one of the recent live streams to be exact on the 1.8.1 hunt is not selling enough new copies to sustain the game, Speculation could conclude all those gains and losses come from the already sold copies and only a small % from new players
That is some very valid points, game would ideally see more player retention. But also frankly not every game can be the big next thing, especially not niche game like Hunt.
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Lancaster Howdah Pistol. Double barrel semi-auto long ammo handgun.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/977970474694901760/unknown.png>
I mean. I'm pretty sure they also show a picture of it. So as long as you know the shape of every gun you're fine.
What do you think guys is the most op weapon in the game right now ?
@soft sparrow calling it a "semi-auto" has already doomed your suggestion. (It's not a semi auto either btw, it's more like a double action or a big boy derringer)
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What do you think guys is the most op weapon in the game right now ?```
@solemn glacier Right now, there is no straight up overpowered weapon. There's troublesome weapons definitely, but they are in a state where they are just top of their class with some moments where they feel too powerfull.
Nitro dumdum should definitely receive some nerfs 
fixed it
Lol. Never nerf my nitro dum dum. 💔
That is a really bad way to interpret those numbers, in my opinion. You don't know enough to guess which cause leads to which effect. And 3m copies sold does not = 3m people playing, you cannot derive 1% of purchasing players actually play the game, from that data.
its busted
Ah, yeah that would be an issue, oh well, i think it’s still a neat idea, maybe someday in the future
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Give the perk that refills the decoys a small buff and make it refill the derringer ammo as well.```
I mean, using steam charts is a good way to tell a player base.
It’s not the bed all be all but it helps.
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30 stars to only get 25 blood bonds from the summons is a joke. Please up the reward amount.```
I would like to again say that the matchmaking system was the worst implementation into this game. Doing well for a few games? BAM nothing but 5 and 6 star chads for you for the next 10 games. There should be NO Matchmaking system except for brand new players. It is now nigh impossible to even get a lvl 50 hunter because if you manage to win a few games you get get to play against people who play this game constantly. I should NOT be punished for doing well. The compact ammo buff was the second worst mistake. Why would I EVER pay MORE for a gun that has less ammo, and shoots slower if a compact ammo gun kills in two shots? you might say "tHe RaNgE iS bEtTeR" and to that I say 90% of kills are within 50 meters and compact ammo behaves the exact same within 50 meters and will still one shot headshot at ranges as far at 80 meters with ease. Why continue pandering to the whining of those who play badly and get punished for it? Thats how its supposed to be.

glad that was spammed over multiple channels
Get rid of dual wielding pistols, its a low skill joke
@tame hemlock is your post a troll?
no but he is lol
clearly. what a mindless suggestion
@tame hemlock while that suggestion is incredibly based, you're asking Hunt players to give up free RNG kills. Not gonna happen.
Just had a brand new player not want to play Hunt any more because of how many times he's getting killed by people with dual chain pistols.
b-BuT ThE NeW PlAyErS
I swear, that was the lamest excuse I ever heard for how dualies were implemented
Dualies didn't even actually get nerfed lol.
But these are the same people who downvoted my derringer suggestion. So I'm not surprised.
Crytek Dev Team: Okay folks, how are we going to make it easier to get new players retained onto hunt.
Dev 1: Shooting Range, Mentor Program?
Lead: No Jerry, that's a stupid idea.
Dev 2: RNG Spam with High Ammo Capacity that doesn't require traits.
Lead: Fantastic idea Bob, quick add it to the game, btw you're fired Jerry.
This community is wild to me. Like: We hate dying to RNG, but dualies are fine.
People hate dying to OP pistols but don't touch the uppercut.
Sights are subjective except for the nitro.
It's just the epitome of "Well it's fair when I use it" lol.
@rose widget (Find Bodies in Dark Sight)
I have been suggesting this change for a year at this point. I honor you for carrying on the torch. We can only hope it happens.
Seeing bodies in dark sight only leads to even harder body camping.
How would it lead to body camping? do you know what 10m is? oh thats right you don't know how buckshot works so probably not.
Dude anyone who wants buckshot to keep sucking just crutches on dual pistols.
If you unironically think shotguns are so strong in this game that they're fine as is, then clearly I don't actually need to take anything you say seriously.
LOL okay.
ignore him he’s a console player who takes everything personally
Dualies was a mistake.
And yet, people love dying to them. As any request to actually nerf them is met with a frothing tizzy.
Well, players also complain about some games (not hunt's case) being too good at matchmaking so they always have to play good instead of stomping noobs.
In short: Most people are bad at game design and goes in with it with a huge bias.
Balance for thee, not for me.
Also had a little idea that I no -everyone- would hate bc people hates fun and wanna be sweat lords.
But I do think the game might be more diverse and interesting if perks were a draft system instead of a buy system.
So instead of getting points to buy perks, your hunter would get 5 perks to choose one from.
kill people with buckshot all the time, and duelie nerf was actually effective
Tbh I think Dualies are in a good spot right now
I didn't use them much but I didn't die to them as much as when 'crouching dualies' is a thing
That rework to dualies/fanning/levering was actually a buff imo. Seeing as they met in the middle between crouched and standing accuracy, while those things are less accurate crouched, they're more accurate standing. At least in my experience.
I mean that crouch accuracy was the reason they were so annoying in an ambush, but even mid combat you could have your crouch set to toggle and drop into and out off crouch shotting . the accuracy nerf was very noticeable
as for buckshot, I have no issues killing people with it. other than long ammo meta.
slugs are ofc better
How
yeah that doesn't make any sense
This
Greater standing accuracy is a buff. That should be obvious.
They met in the middle. Averaging the standing versus crouched accuracy for one standard number. Crouched got less accurate. Standing got more accurate.
They give it more standing acc?
No they didnt.
And no it isn't buffed
It was just straight up nerfed
the guy has no idea what he's talking about
That's what it feels like to me. So either I've been insanely lucky with my dualies shots, or the accuracy got averaged out between standing and crouched.
I mean, if for example standing has your accuracy at 1 unit, and crouched is .5, then averaged they'd be at .75. Less accurate crouched. More accurate standing.
Feels to me like standing accuracy has been buffed. But if I'm wrong then I guess RNG is just that generous.
I hate dualies because I hate rng
When I push with along with my shotgun mate. I always thought hell yeah I have Officer I can win this
And then dude pulls out a dualies
That’s why the only dualies I like are Caldwells
Pax?
My time with them are minimal and I find it stupid
Oh
I tried dual officer like twice
I forgot that I also like Scottfield swift pair.
And that was it
The changes to dualies didn't change the core issue with dualies:
The oppressive amount of fire-rate they bring.
Because more ammo for my centennial. Lol
You sir are a man with standard
What do you suggest we do with them?
Just make dualies as inaccurate as they would be IRL. Give someone from the dev team two revolvers. One in each hand. Fired like hunters in-game. Put a pumpkin at 40m. However many shots they hit, should be the average accuracy of dualies.
Also, thank you.
That would make them absolutely useless tho
Case in point.
Usable up close. Bad at range.
Maybe we should bring back no recoil dolch too
Honestly, while it doesn’t make good sense in terms of realism, I think it’d be best to adjust effective range. Sucks to get randomly headshot by dualies from 60m away.
But that change would feel bad too. Lol
Remove them, they were a mistake.
Nah.
If they ever remove anything...
I say Avtomat and dolch could go right along with Slugs on rapid fire shotguns
So rifle folks can rule the server again
Just like the good ol times
Actually now that I was reminded of old times
Why don't they bring back Hunter tier system
Tier 0 - 50 HP
Tier 1 - 100 HP
Tier 2 - 125 HP
Tier 3 - 150 HP
Perfect
Man I miss able to 1 tap Everyone with mosin and Nitro
That is taking the subject out of proportions.
But dualies, like Dolch just can't exist in a healthy form.
Look at the Dolch it needed to get nerfed down to useless before people were happy.
No like
I legit want the 1 tap mosin back 😂
I like the Idea of paying for the stronger hunter and risk everything
Or if I buy tier 1 I just have to upgrade him first
And my opinion on the Dolch is bullet spam / reload speed nerf is perfect
But it should not lose its 110 damage
Like ...legit dolch is best pistol - I prefer it than uppercut in every loadout I can put it in
Bomblance - Shotgun - rifles : everything
But then the damage nerf hit and I can't even get reliable 2 taps at distance anymore
@soft sparrow
I thought the Lancaster Howdah is a quad-barrel gun
@floral vapor Please refrain from replying to others or trolling in #feedback , thanks.
there's multiper versions of it based on caliber length and size
the fire rate needs to be toned down first of all
why's it almost more than triple the fire rate of a single revolver
should at most be double
I see
But if it's only a double then it doesn't give any distinct advantage over say a spitfire
you still have volume of fire, spitfire only has six rounds, while dualies has at minimum 12 to shoot
But it has become 2 slot
Maybe Mccree was right here
I'll think about that for a bit. I'll just go on and talk about your dolch suggestion, which is a mixed from me, I understand where you're coming from in that most people can't use the dolch anymore in its current state (and the price tag is absurdly high in their eyes), but the people that do, it's still a beast and the changes did nothing (especially in regards to dolch precision)
Yup Balancing a game is really hard
agreed, also its just the way the dolch is irl
I still like the dolch tho
you got a 10 round box mag, with potent af rounds, a stripper clip reload, and a stocked version that has minimal recoil
And still use it from time to time in loadout that I could bring but I really couldn't justify the price tag basically
I don't use the Precision dolch for the reason that it's 2 slot
only way I'm fully on board with bringing the damage up to 100+ would be to remove partial reloads (the mauser can't reload partially irl anyways)
they sould've went with the borchardt imo
should've*
least that one has some awkwardness irl that they can use for gameplay balance
and fulfills the "near future cutting edge tech semi auto pistol in a western" niche that they want
they should have add alternatives for the uppercut
And compact rifle that isn't Winfield
gee, it's not like 3 different alternatives have been suggested monthly and yet, crytek still haven't decided to add at least 1 of them xd
What are those?
double barrel howdah pistol, single shot remington/martini pistol, and a 125 dmg medium sidearm with fmj as an option
Oh wait ...the last one being mine xd
those are the ones with actual stats that people came up with
saw a couple where people just went "hurr durr I saw forgotten weapons or I played bf1 and think this weapon looks cool"
Lmaooo
Yes I have seen those
A revolver that fire short sparks round
Double barrel Rifle would be a great gun to have
would be, though I think people will somehow construe it as spam or claim that it'd be "OvErPoWeReD" based on what I've seen from people suggesting it (prob cuz they are pissed that it'd be very similar to old quick swap)
also a combination gun would be cool (shotgun with a rifle round)
Old quick swap is great
This too
Just to tap in again, issue with Dolch (and dualies) is that, like in real life, fire-rate is insane benefit to any kind firearm conflict. Most guns in Hunt is slow firing, so these faster fire-rate options will always be oppressor among its peers.
Albeit real life also factor in precision, where dualies would not be that great if they were more akin to real life.
Problem with dualies I think stems from the fact that it is too fast
I think it should be a bit slower
But if it's too slow it won't be filling the role it intended to fill
What role? The one for bad players to give them a chance against players that actually put the work in to get good?
Mid-short range dominance
But it's too good for that role
That rifles are not competing against it
That's the problem
Its rng garbage. Should never have been added. In any capacity
normally, I would say they didn't intend to do that, but when the bloody patch notes for when dualies were added out cited that they were added the way they were to serve as something that newbs could pick up and do well with., there's a problem there
either dualies need a full rework, or major adjustments to what they want it to do
imo
hell, I don't even bother peaking dualies cuz Ik that even if my foot is nicked
I get why they did it from the business side so I cant really be mad. Looking at it as a player though and not a suit, it makes my blood boil
I get aimpunched into oblivion
This!
Honestly duallies arent a big problem for me usually. Ez to outrange and outplay. But the few times I get aimpunched into the sky or get insta headshot by them over 40 meters… i mald
which is everyone's big problem with them
Yes
I notice that if you use dum dum too and you catch someone out… just about nothing you can do
Which is a shame because I feel there should be a counter play to everything. But these things are like impossible to once you get in their range
hell even short range you can get unlucky just due to the rng nature of dualies if you are barely out of touching distance or one tap range with your shotgun
I've shot first with my shotgun
and I get domed in the first shot from dualies xd
much skill
Maybe im just biased because I fell in love with the game very early on. All these changes that add more rng just kill me.
I actually never hear from new players what they think of the game. I think itd be interesting to hear what they have to say. Like people that just got into it like a few months ago
Idk why they simplified the game so much and then added rng on top to act as a counterweight to all the vets, when they could have just kept the depth and complexity
still mad that they axed sway and different weapon swap times
well they hard simp for crytek and think nothing they do can go wrong
This bro. Honestly getting stomped over and over before they added the mmr stuff just drove me to want to get good. And once I did it felt amazing to win. I feel like with custom ammo and all this rng nonsense it takes away from the rewarding feeling of knowing you deserved that win
I don't like calling anyone out, but there's that one nitro boosted guy that keeps defending crytek on everything like people offended his mother or something
This too
the custom ammo I understand (and do agree with them adding it), but my god, with the other features that work with it, it just muddles balance so hard
cough dualie fmj, cough slugs on every shotgun
If I'm being hardcore about it Only Specter and Romero should keep its slug
if there were no dualies, and slugs were actually restricted, I can tell you that no one would be complaining about custom ammo as much imo
Mannnn fmj is great on anything but daulies. Its actually a skillbased ammo imo especially for vets. But like you said on duallies nah. Just spamming walls and getting lucky kills… like when you die you should always be able to be like “what did I do wrong here and how can I learn from it?” But with that? Wtf man theres nothing you can do
and also crytek's utter ineptitude for adding any qol for players to learn custom ammo sounds (if you didn't know, they actually have unique sound effects and yet, crytek still won't let us test fire them in 3d view)
I hate the damned thing on dualies so much
agreed
Fmj is love of my life if it comes to skill based ammo
But dualies fmj is a kick in the nut
I have been hoping they would add a shooting range where you just have all the weapons and ammo and unlimited ammo pool just to train your aim and ears. Would make people so much better and give new players a chance to train without getting stomped and hopefully keep them around. But I have no idea the analytics on new players so
ahaha, now that my friend, you are thinking critically, which Crytek unfortunately lacks in this particular demand. (They fucking canned the shooting range feature, citing that "trials and the tutorial can act as your shooting range xd")
News flash: They don't
Dualies is a crutch for bad position. Getting caught in the open with a single fire gun, Vs dualies leads to two different scenarios.
Not even close. They should be able to see how well for instance cods style of bot lobbies work. People warm up with that all the time and it actually works. Idk if its just to much work for them or what but they really need to start learning from other successful franchises because this game is a damn GEM and they are fumbling the bag imo
Ofc they don't!
Got swarmed by AI who knows your exact position
So fun!
even worse, they had the shooting range prototyped and showed it off (Idk where it is, I'll have to look for it)
Attacked from every angle trying to do their stupid task
yea! and lead your shots on grunts that just run straight at you and don't move at all like hunters, fuck yea!
Like Crytek should just read this conversation we are having right now
No way!!! What a shame. That would have saved people so much time learning to lead their shots. So much frustration new players wouldnt have to deal with. Such a shame
I spent ages trying to perfect my Winfield shot
Then bam... HV ammo
Why am I doing this to myself?
is no one gonna talk about the guy who said buckshot shotguns were pointless
he's always like that (occasionally he has some good takes, though most of the time they just are bad)
Who?
I agree. Maybe they do maybe they dont. I will say though, (not to sound like a crytek hater or anything) I have lost so much faith in them and their ability to drive this game forward successfully. It feels like everyones good ideas or just common sense things fall on dead ears and they add things that no one asked for or just a fringe minority asked for that doesnt really add much to the game.
I agree
that last part is way too true
or they have a knee jerk reaction to something and then take months (or don't even do anything about it lol) to fix it
Like I know they SHOULD help the newbs and newcomers but they add something that actually benefits Noobs and Vets more than actual New players
Like actual tutorial! (With or without story)
A Shooting range!
A guide to deal with Ai!
I love the tutorial where I stab the immo for the tutorial prompt to say "Oh you're burning Press F to bandage"
With mmr it shouldnt even be an issue. I havent even smelled a 3star in months (if they werent playing with a 6star) so it really shouldnt matter if there are no rng mechanics and everything is skillbased because you should be matched with people in your bracket anyway
Also add more detailed Stars like maybe 10 of them?
I got 2 good games and went to 6 stars and get R*ped for days
Or something along those lines
This is a really good point actually. The tutorial doesnt help at all with what the core gameplay really is. Which is pvp. So what could we do to help/train them for the main thing they are going to be up against? (You guessed it: OTHER PLAYERS) perhaps…. A shooting gallery??
or hell even a small story tutorial where you have an ai hunter that emphasizes how important sound is
Exactly 😂 I suggested a Storied tutorial before
too many new players join, think its the new cod, die over and over, and then leave, without even knowing what key things to look out for
Like you'll be in a trio with 2 hunter (whiteshirt and tier 3) where tier 3 will give the 'classic instructions'
I have to imagine the reason they dont is because it would be to difficult or a massive project to take on. Because this is making wayyyy to much sense not to do. Hunter AI would be a godsend for newbies
Bruh. Probably a cs player that has goated aim and just translated well to the pvp side of things
Hahaha that would be a sight.
How do I know this guy exist?
He's my Duo partner
Sigh
'Dude just shoot at a boss'
The other problem I have with mmr
First time I teach him existence of Stamina shot he praise me like I'm a Hunt god or something
I'm not even kidding
Is that I would never and have problems recommending this game to friends. They would never stand a chance in my lobbies for MONTHS at least. They just wouldnt have fun. Why recommend a game to a friend that I cant even play with to have some fun? I think that is crippling to new players joining because most people get a game because their friends have it but with this system its nearly impossible
Exactly
Even with skillbased turned off I usually get at least 5stars because 5-6 stars are usually the only ones who turn it off anyway. So that whole “oh just turn it off ez” point Ive heard multiple times is moot
I always have them on
I have it off once and killed a legit 1 star
Who have 0 kill and 10 deaths
I might be the last straw for him
I play full 6 star teams. So having it off sometimes means we get lower elo teams that actually want to peek from under 200m which is fun.
Which I think is the whole idea of high elo turning it off.
6 stars are so diverse
Sometimes I got really aggressive player with perfect movement
And other times I stepped into random building and caught a trap and slug to the face
Like not even boss compound
Theres obviously only so much they can do to make things even. I think they just need to accept the fact that they made a harsh unforgiving game and stop trying to coddle the newbies. If they want to get good they will and the people who put the time in will not suffer or have the headache of rng and want to quit. Perfect example of this is Rust. That game is hard af to learn and look how well its doing.
or more importantly, actually go at it from a logical angle rather than adding gameplay features and mechanics that lower the skill curve/ceiling