#feedback-discussion
1 messages · Page 278 of 1
idk…whenever I use winnie it always feels like I get more use out of a LeMat slug or hand crossbow than a double action sidearm
I mean as long as you can control your rof double actions are mean in CQC
so is lemat slug
like New Army FMJ in building is better than a spitfire imo
yeah I would take New army fmj over both of those
interesting
build dependent ofc
fmj just makes the cover dynamic very different, its why I love the spitfire with fmj, killed a lot of full length slug shotguns on the fact when I can shoot through somebodys cover and they can't shoot through mine I going to play around that as much as possible
and New army FMJ is deadly on corner bangs
spitfire is too ofc, but I find at that range the rof giving the edge to the new army
Why is @queen jungle’s suggestion being downvoted?
Its forming parties between 2 console players that own different consoles
Not pc crossplay
Kinda surprising its 3 to 30 like damn what the fuck
"Title: pc - console cross play parties"
Does it say pc?
Oh it does
I didn’t reas that
Ok I understand then
Why do so many people suggest pc console crossplay
They might want to play with friends that have a console?
And others think playing vs. console players gives them an advantage.
Pc vs console is an advantage for pc players
There are people who use m&k on console and they can easily shred
Also last gen consoles have bad render distance
Even a lower end pc like mine has a much better render distance
It has to do with the old console’s cpus and the og ones having weak gpus too
What your main rifle in game what do u like ? I see some rifles are 500 to use.
But don't all weapons kill with a headshot.
Why is there such a big difference in price.
I have used some of the more expensive sniper rifles there not a one tap to the body in most cases.
What is your go to rifle ?
some rifles do more damage to body if you don’t headshot, penetrate through more cover, etc
however more price doesn’t mean better
higher caliber guns tend to cost more
@digital nacelle 👍
what you like depends on your play style
do you like to stay far, up close, or somewhere in between
@digital nacelle I understand what u are saying and thanks u for reply
I like sniper and medium range rifles.
how important to you is
- bullet speed
- wallbang potential
I hit a player at about 150M in the chest with the Lrr and he lived
well of course
sparks doesn’t one shot kill to the chest
I could not believe it
that too
I think for snipers at a good range u should be rewarded for pulling off a good shot to the upper body and be rewarded the kill.
But I understand how frustrating that would be players camping and one shotting other players.
You would have no chance so Ur chance is the two shot unless the headshot you I guess
I'm more curious what made him think a sparks would ohk at any range
snipers would be oppressive if this was the case
@plush ledge I am new to the game
Scopes are already the best guns in the game no need to buff them any further
@plush ledge the game is just different to me. I have played noting like it I really like it. I am used to one shot kills in cod I guess.
Only shotguns and the nitro one shot in this game at certain ranges
Headshots too but they have a maximum range listed ij the stats
and crossbows
It's one of the best games I ever played I will say that
@soft river 👍
@digital nacelle 👍
Bow and crossbow have really bad dropoff though
And the stats are not publicly available
so do shotguns and nitro
unless shredder
or slug
@soft river @digital nacelle what rifles do ye enjoy in game ?
I use the centennial, springfield, winfield c
I usually run stocked pistols with dual wielding or shotguns
but if I use a rifle it’s the vetterli, martini riposte, or berthier riposte
👌
This game rewards aim at least it used to do . in the meantime you can get pretty far by just spamming in the general direction when you can manage to get to 60m and below
Wdym “at least it used to”
back then you got decent aim or best you could do is camp with a shotgun and these days grab a pair or something similar and just start spamming away . only problem is you need to get kinda close to make it work like I said 50-60m max and you should be able to compensate a lack of skill and aim
Aren’t most fights within 0-60m
depends on your match mmr
I have noticed I can one shot every
grunt
Hound
Hive
All one shot to body with incendiary rounds.
On the winfelid but if I use
hi Volocity
Or dum sums
Or fmj
It won't one shot to body.
Its like u hit them and the burn finishes them off.
I
I've compound fights at 10-40m or 60-120m when it's outside of a compound
Also I’m worse at aiming in close range
incendiary one taps basic AI yes as they immediately ignite
Hv on winfield is kinda bad
Since its compact and low damage and has a pretty low headshot range
you did not just say that
both fmj and hv are extremely good on the winfield
No
yes
If you want hv levering just use centennial and have normal ammo
Hv on winfield is expensive
Yes it is
oh no 40 bucks whatever will you do
I’m all about cost effectiveness
I wouldn’t call it better they’re both good in their own right
Not everyone is like you and has 600k
40 bucks does not make a difference in my decision
nor should it yours
I do
found ebenezer scrooge in hunt I guess
Hv on winfield is like 50$ less than cent and you get
Same mv
More damage
Better dropoff
More penetration
Those bonuses make up for it
I made to to rank 100 what your opinion on prestige ? @digital nacelle @soft river
awful sights
“Awful levering”
it is awful
Like hv is really any useful for levering
don’t call cent levering good
I won’t
it…is?
Because that’d be wrong
don’t
@digital nacelle ok
Prestige is a waste of time
not prestiging gets boring very fast
And makes the game feel like a grind
always same loadout
@soft river @digital nacelle 👌
centennial is one of the worst if not the worst gun
Thats only if you have no self control
then switch it up yourself
And can’t force yourself to use something else
forces me to play different
I just
Its not you then really
buy a different loadout
And gives interesting prestiges
ez
Like only xbow prestige, only winfield prestige etc
@tribal wyvern like what what have u got ?
I can just only use xbow for a couple days
same experience without the annoying parts or sacrificing my 600k
Yeah
well u dont need more than a couple of days to hit 100
yeah but I can’t use the cool guns
riposte attachments, lemat slug, bornheim match
you get a legendary skin lvl 1-10. Then every 10 lvl i think
unlocking them again is a PAIN
free legendary is every 10 prestiges after p10 iirc
ye thats what i said
I’m agreeing with you
@tribal wyvern I see a guy with a gold sparks lrr the other day
It had a gold can on top is that a prestige one ?
there is a prestige skin for sparks
I seen on the kill picture after
No
5 10 25 50 100
All have a set skin reward
Everything else is random
you misunderstand
I said free legendary
not select a free one
the set skins are 5 10 25 50 100 yes
@digital nacelle the one I seen had the silencer and it looked gold to me
ah desalle’s silence
you can buy it in the store for bloodbonds
Is sparks silencer fmj any good
@digital nacelle yes that's it but the gun looked gold in colour and had a gold can for silencer
I wouldn’t take it
even with silencer it’s still long ammo so the dropoff is fine
that’s just a bad picture
here’s a better one
@digital nacelle ya that's it if it has the gold silencer
you can buy it with BB
id not recommend silencer on spark tho, long reload, the ironsight is atrocious
I must look again I missed that one 👌@digital nacelle
it’s not bad
very high damage and silencer
just has a learning curve due to the sights and velocity
@digital nacelle I like the scope on the sparks sniper
Ye but theres other options thats just 10x better.
Like vetterli silencer.
vetterli silencer is too strong
idk why they made it so much better than the other silenced rifles
but true
If you like the iron sight on spark silencer, sure go for it.
I personally do not
that also has a BB skin. called the sparchie
Named after the one & only, Archie.
@digital nacelle 👌
seven sights is better but sadly no longer obtainable
ye that one looks really good
@elfin ridge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Rename the game to "Hunt: sitdown" because everyone is camping anyway. 60 per round, boss dies withing the first 10 and then we camp for 50 minutes.```
One thing 👌 I would like to see in game would but if u ran over a kill u would pick up your bow arrow.
Some times u have to stop over the arrow. And even look around . To find it to pick up.
Some time it gives u the option to pick it up.
But u have to move around to do so. Only some times it happens.
Which could end up getting u killed
I am disappointed over the new "Quest/Summon" overhaul. It has just made a longer, albeit with some minimal selection influence, Daily/Weekly challenge grind. It feels like there is zero retrospect as to what was being redone. A Weekly Challenge used to be something mundane (Kill 250 Grunts with Melee), Reasonable (Kill 15 Hunters by Shooting), to Unthinkable (Get the Clean Sweep Bonus 20 times on Scrapbeak). Now you have to earn 30 "stars" to get your weekly BB reward of 25 BB; Killing 40 Grunts = 1 Star in my weekly Summoning, I am allowed to repeat this once per day to get the reward... Killing 14 Hunters gives what 4 Stars? So in the old system I could earn more BBs faster but now in Summons I just earn junk gear that I can sell for 1/2 Hunt dollars to get what I really want.
you can repeat any of the quests as many times as you want to get stars
Its more rewards over all for me since most of my summons are less specific which means it's easier to get done and less RNG based
^
Yeah but the math doesn't add up. 30 x 40 = 1200 Grunts in a Week if I just want to grind that Summon. The other Summons offer stars at rates that Weekly challenges would give you 25BB.
How many weeklies have I missed because I didn't get the boss I needed in my matches and couldn't get the bounty?
Then it certainly needs to be more rewarding or less grindy
6 specific boss bounties or 6 bounties of any kind. Which sounds less grindy and easier
That's my point. There is no reflection on what makes for a better system, rather the only effort seems to be: How do we get players to spend more BBs on slot unlocks, Hunters, and Weapon skins?
Yeah, but those Boss specific Challenges were a joke... that would have been fine if Contracts were a functional tab still.
I disagree
I think at its core summons are a better system
crytek just missed the mark balancing the amount of grind
You get to pick and choose what you want, it's less RNG based and many of them are things you'd do anyway summons or not
if they reduce the stars required or increase star gained I will like summons a lot
Earn money in matches and get money for it? Deal
dont forget that we want to add more summons. so if you have ideas for fun ones, throw them in #game-ideas or on our socials.
I would certainly choose the new system over the old one. Christ that old one was so bad
I prefer the old one until they reduce summons requirements
Yeah, it is nice to have a choice - to pick your poison so to say but the balance is way off. Thanks Violet, I am aware of it and will try and add some later. My issue is mostly that although the new system seems nice, the effort to star/unlock value seems way off IMO.
^^^
You don't get any other reward once you complete the entire thing right? Just stars?
can anyone tell me how the "Earn Bloodline XP"-quest works? I just finished a match and in the mission summary it says I achieved 1k Bloodline XP, but the quest did not progress. It is still on 0/10k. Why? Can anyone explaiNß
*explain?
you get a reward for each specific quest (shows in the corner of the corresponding quest plate)
I mean once you complete those quests, can you get any other reward the next day or just the next week?
ah, no, no. First time completion: Reward + stars. Repeated completion: Stars
bugged. right now only counts if you die
wow, nice, haha. I see, I see. Looking foward to the fix then, I guess
@signal mural, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
#suggestaquest - The number of times (values) can be applied and varied based on star reward and standing on the summoning tablet: Revive an Ally. Kill a player who killed you in the same match or kill an enemy Hunter that killed your ally. Create a fire that kills 5+ enemies. Get a Kill Assist. Snuff out chickens/dogs kennels/crows/ducks/horses. Heal/buff a teammate. Visit your Legendary Hunter's scene &/or kill a Boss or Hunter there (Redneck to Moses/ Bad Hand to the poker table/ Priest & Nun to the respective churches/ Lulu to the bordello or saloon). Break down doors. Penetrate a barrier to kill a Hunter. Do not loot any gear. Leave a mission with a completely new loadout. Kill a bounty while the area is hostile (enemy Hunters near). Inflict status effects on enemy Hunters (blind/burning/bleeding/poisoned). Stop burn/bleed/poison. Kills with tools. Get 3 Stars on a Trial. Prestige. Retire a Hunter. Max out a Hunter. Get a Grand Slam/Trio/Duo Bounty extracted. Kill an enemy Hunter team. #removeaquest/changeaquest - Some summons could benefit from a dual criteria such as &/or ex: Be the Sole Survivor or Extract a solo bounty. Please consider removing any specific Boss summons since Contracts is a dead tab in the menu. A 3x a week "Reshuffle a Summon" would be nice.```
@velvet ingot Can you specify what you mean with old flash bomb? It has always blinded you regardless where you are looking at
Afaik the changes it received were mostly with hitmarker only showing up on a full flash and such
If it landed behind you per se it was no where near as severe
it is an "easy" mode more worse than the frag imo bc it can land behind you and be more fatal
if you recall the timer changes also when it was in the rework phase
or give us a trait to reduce it like bloodless....
Absolutely agreed. Previously you either had quests that were stupid ez (I had ones like shoot 250 enemies which you can literally do in a day), pick up x amount of clues (not too hard, not too easy), then boss specific ones which are near impossible to do. So it was either I can possibly do my weekly or not do it at all. But with the summons it seems like you can always do it... if you have a lot of time. Which I think is a lot worse system. Because previously I could look at what my challenge was and see, can I do this or not? Now it's like I need basically a whole ass free week to do it because of how much grind it is.
@candid monolith, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Please... Get more servers... I have a storage room full of servers from an old render farm of mine... I'll give them to you for the ability to get all future DLC's and hunters free...```
@barren charm @digital nacelle Please refrain from posting replies to other posts in #feedback . if you would like to comment on or discuss a post made there, this channel is the right place.
understood, apologies
I think the new system is great, I think it's really easy to achieve the 30 stars, I just keep repeating the kill 'X' hunters and I play 3-4 matches a day which allows me to get just about enough stars for the weekly by the end of the week and that's with only 1 active summon, the other summon I might have for finding clues and it's becomes much more consistent for me to reach the weekly goal.
Furthermore I like the choice of a challenge if I'm feeling for it for example I have one that said 'Kill 2 hunters with the legendary knuckle dusters "Rawhide"' which I thought was quite a fun thing to go and do to achieve a few blood bonds.
I think I would like to see more of these weapon exclusive summons to influence a bit of variety in peoples loadouts sometimes, perhaps set a challenge for igniting 'X' amount of people using dragon breath rounds or something silly.
@unkempt frost
You can seriously not argue that this weekly is harder than the old one.
I did this one in like 8 hrs.
8/10 weeklies i never finnished before cuz it required finding, killing 10+ specific bosses. And 9/10 times you'd never see them, let alone be there first.
Now you can spam super easy ones & be done in 2-3 days casually playing.
You barely require any effort right now, which is really nice. Not much forced playtime or dedicated playtime.
Hi there, I would like to share my first impressions on the new update regarding the summons system.
In general I like the idea of having a choice of quests. its ok for me to farm 300 BB to open up a 3rd slot.
Being a casual player, who has like 2 hours a day to play, I see that collecting that Questpoints to finally get the 25 BB takes way longer than completing the old quests which could be finished as daily quests in 2-3 games. Seeing that I have to play hours of games to fulfill the weekly task is disencouraging.
But what I absolutely dislike about the new quest system is the last quest that requires DLC content to be fulfilled. In my view it is unneccessary greed to introduce such a game mode!
I am a supporter of the game since the beginning. I played the beta, had a break for a year, came back, bought DLCs that I don't need just to support the game - but I did it BY MY FREE WILL. That's important. I will stop supporting the game by buying DLCs when I am forced to buy DLCs to fulfill a quest like that.
The response that I am not forced to play that quest misses my point, because it aims at the principle of DLCs and Ingameshops. The option alone that you only can fulfill a quest by having payed surplus money for a game you already bought at full price is a NO GO in my oppinion and marks a policy shift of a player-fair company to greed that I cannot approve. I would appreciate if you alter that last quest into something else challenging and keep up the policy from before.
That means: to offer DLCs that is not necessary to any ingame questing, but just cosmetic and open to those who like the new skins or just want to support the company but not to use any subtle measure to force people to buy DLCs.
DLDR: overhaul the new quest system for a "faster" success, because it takes massive more time to do the quests now and scrap the Quest hat requires DLC content.
So you can find,kill,banish & extract 8 scrapbeaks, faster than this? If so im incredibly impressed.
Cuz i can play 20 games in a row, see scrapbeak 4 times & not even once be first to his lair
Cuz ppl spawn at him
There were like 4 variants that were "easy."
But sometimes you even got QP ones
But any boss variants (especially when prestiging) were impossible
While they can always improve, work on & add more quests.
This is the best system they've ever had so far
@graceful harness
It's 9, relax.
And they're far easier than your usual dailies.
And you can do 2-3 of them at a time.
They're just passively done as you play the game.
The old system wasnt encouraging either. finding 8 scrapbeaks that dont show up in 20 games isnt attractive at all, thats why I say that the Idea of having several quests to chose from is interesting. But I spend several hours of gaming yesterday evening, just to have 4 Points in total and needing 30 to get the weekly quest. thats something different like "kill 3 hunters" and you'll be done.
Idk which ones you had, but they're hardly that difficult.
I had ones to gain money, gain hunter xp, kill gun/lantern zombie, kill immolator, find clues & bosslairs
And i finnished it as said in 8hrs
Without focusing on any of em
Tip is to just pick the easier ones & repeat them
lucky you. i made 2000 dollars yesterday and should have collected 6.5k, cause i had a remarkable dying streak and just succeeded in getting out alive twice
and i thought this to be one of the more "easier" quests, besides that i only can chose 2 quests, cause i dont have the 300 bb at hand atm.
Have one easy repeatable while working on a harder
For example the 5 immolator one i had, could be done every round
Which meant atleast 1 point per game
i report a bug , i cant play, fix it and take my blutmarken amk
@open barn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Im kinda surprised we dont have any zombie fresh water alligators```
@sudden nexus I have an autorun script if you're interested.
@terse elm does this apply to pc?
Yes.
@queen jungle Does the Winnie actually have worse sway - or just worse hadling?
Because handling isn't just sway, could also be same sway but worse recoil and/or hipfire accuracy.
Handling: An abstract rating of effectiveness taking the following into account: weapon sway, recoil, and bullet spread.
Since the new update, I can't play Hunt in fullscreen at 1440p. Ive tested this on a multitude of games, and they all work fine, but with Hunt, it is scaling the image terribly wrong. If I put it in Windowed fullscreen, it scales perfectly correct but then I have the issue of my mouse running off my primary monitor, because Im rich and have 3 monitors, and it will minimize my game. This is frustrating because my boujee eyes can no longer see peasant 1080p and that seems to be the only way that I can get it to scale correctly.
If this same system was introduced without the DLC Quests in place, everyone would love it. But because they added DLC Quests on the end that people who already have the DLCs can use to get extra rewards for their money, greedy people scream.
BB are for cosmetics. Crytek hasn't shown any form of greed.
People need to stop complaining about FREE content. You can use free bloodbonds to get weapon skins to get free bloodbonds.
I really can't understand all the people complaining/whinging(nothing against anybody in particular, it's just sad to see).
Getting bb isn’t even that hard man
I haven't purchased any BBs and I have 8k rn. So I'd have to agree.
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Got this from @thick shore seriously devs, he had a good```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/976260650605109288/C_Croc03_Color.jpg>
Bet you wish you could feel a mother’s touch, bot.
We are not talking about free BB here, which can be gained with patience. My DLC quest is to kill five players with the stalker's snarl hunting bow which is part of the lonely howl-DLC for 10€. so it is NOT FREE content.
Apologies - my last sentence was mistyped. But only my last sentence. Changes nothing about my point as a whole.
yeah, but it's one of nine possible quests. If it was totally choking out the 'free' quests, I'd see the concern, but rewarding/encouraging dlc purchases just isn't the evil some of you are claiming it to be
It's like everybody's been conditioned to have totally unreasonable knee jerk responses to ANY attempt on a developer to make money on their creation. It's ridiculous
Fr
The Hunt team will not be able to give us new maps, bosses, weapons, mechanics, or fix any bugs if they don't get the funding they need to do so. And selling cosmetics at reasonable prices is literally the least-greedy way they can do such a thing.
And promoting purchasing these cosmetics through quests is a great way to improve this.
I fixed the issue, but it literally took me uninstalling the game and reinstalling.
This game is literally a one time purchase
You not being able to complete 1 of 9 quests isnt the end of the world
Now i can see being mad that they release dlc constantly but not patches
But thats a different thing
Yeah maybe if the base game was a polished gem I could understand. Or if the servers were stable. But they arent. Focusing resources on grabbing more cash instead of fixing the game and servers which have been an issue for literal years now is unacceptable and kind of a slap in the face to basically ask for more money and support for something that breaks down constantly
How they are supposed to fund the fixing work? They need money to keep the game alive, and without money there are no fixes and no servers.
Im not saying that the game is fine, (i actually stopped playing but more cause of the community rather than bugs and stuff), but without money there is nothing they can do
And more are the problems more is the money they gonna need
You'd be right, I suppose, if you knew how game development worked.
The department in charge of designing and monetizing DLCs doesn't tell the Balance Department/Network Department/Gameplay testers/Coders to stop working when they want to make a skin and sell it. That isn't how it works.
Such DLCs enable the game to continue, mechanics to be made/implemented, bugs to be fixed, etc.
And atm, exept for a couple of broken skins there is nothing that can considered Paytowin or locked behind a irl money payment.
Furthermore making skins is not that expensive, meaning that they can make good money in a cheap way increasing the money that they can invest in developers for fixing the game
Then we can talk about the fact that almost nothing is improving in the game, but this is another discussion lol
it's like they're on the payroll.
There's no way they gaslight and brownnose this hard for free.
Hahaha what a joke. The romero was bugged for MONTHS. they put out a new skin every what? Month? So they couldnt release a hotfix for something so game breaking but the company has money to give to artists to make new skins every month. How convenient that they have never had bugs with their store, never have problems releasing new skins on time and never have a problem getting your money but always have problems keeping your game in an above laughable state
Name one other game like that
Please give me one recent title with this player count that is doing this bad
Paying an artist is way cheaper that paying a full team fixing the game. And making skins requires way less work and effort than fixing all the game problems.
And in top of that fixing hunt takes a lot of time cause the game was always broken since the release and kept getting worse every month more
There was a bug with the golden cash registers where they probably lost thousands and thousands of dollars in bloodbonds, if not more. What are you talking about they don't have inconvenient bugs? You've no clue how game development works.
Have a good day.
Tarkov is in the same situation, but somehow they managed to get way more players, but the game is even more broken that hunt
Nobody here is saying that the game is not broken, we are just saying that the only way to fix the game is by paying people to do it, and the only way to get money is selling skins.
No skins No fix
Don't act like they're stockpiling cash, lmao. They're using the funding they get from DLCs to keep their company running and development continuing. Calm down.
Imagine thinking that skins are made by the developers
you arent paying attention
no u
the team that adds art assets to the game and the team that fixes bugs are not the same people
they could add one million skins or zero skins in the next week and it would not make fixes come out any slower or faster
@keen bolt I like that idea, but good luck getting anyone to agree with an idea that punishes them for playing like a moron.
0.0
Yea I used to think handling was sway but I'm pretty sure uppercut objectively has better sway than the oberez and it has worse handling stat
@prime ibex Do u have a clip? Was probably just a miss due to muzzle velocity or unseen movement.
I would have the clip but I completely forgot it, besides so it went over the minute long for a quick clip lol
It was rather unfortunate though cause I hit him dead on with decent latency
You're looking at it the wrong way. If the game is littered with so many bugs and problems, including major server problems, then you need to pull the focus off monetization and make bug fixes, optimization and server stabilizing number one priority. I don't care how many people they have making skins. Tell them they're on vacation cuz what's the point of making skins for a game that is tanking itself because of serious, long standing issues. Server stability should be the utmost focus along with optimization. Stop making skins and get your employees on the ball. Let some art people go and hire some professionals to get these problems ironed out. I would much rather have a stable game that plays fantastic and is enjoyable than the mess we have with skins coming out every other week.
you're looking at it the wrong way. they are people in different departments. the actions of the people in the art department do not affect the programmers.
the actions of one is irrelevant to the other.
@buoyant ether That would actually be nice for the game, something like Warzone's small quests where you need to find documents
Just send people on vacation and stop paying them! 
the reason bugfixes are taking so long is because the game has a lot of very delicate and complicated systems that are interacting with each other constantly, in an engine that can be unwieldy to work in.
this makes it hard to fix things without messing up something else, because the systems are so tightly interwoven and complicated.
LMAO what development?? Quest systems?? Boring event?? FIX THE ISSUES. Use the money smartly. They have no clue what they're doing over there and they look like they're just winging it lol
also the game being multiplayer makes things much more complicated, as it's yet another system overlaid on top of literally everything else that must be accounted for.
You're right. 4 years just isnt'
They've got open positions.
Go apply and 'fix' things with your vast experience of not paying people.
enough time 🙄
When did I say not to pay someone? You seem to think just like they do
you don't need me to tell you this but making games is extremely hard, it's the hardest medium to work in by far. they want the game to be perfect as much as you do but it's just not that simple.
They wanna pay the littlest possible to the cheapest devs and expect results lol
You literally said to send them on vacation like that's going to reduce spendings.
Maybe you should think a little before you state something.
Did you buy the wendigo skin?
i'm disappointed by the update too but you're barking up the wrong tree. they're doing their best, but architectural problems from a long time ago are biting them in the ass and there's little to do about it now but chip away at the problems.
the only skin i bought was Phantom 'cause i thought he looked cool. otherwise i haven't spent money on the game beyond buying it.
again, you're barking up the wrong tree.
Cuz I'm guessing thousands of people have and that money is going where?
The new quest system?
The new grunts?? lmao
Just take the money and shove it somewhere else.
Problem solved.
Oh but lets leave known issues like headshots not counting
it is reasonable to be frustrated by the lack of meaningful content updates. i'm disappointed to. but it doesn't change the fact that the systems are not only complicated but extremely interwoven.
changes that seem small to you can take a lot of man hours in practice.
It's ridiculous that you're naïve enough to believe that's how it works.
Pot calling the kettle black
You seem to think these people have no experience with this engine. I like to give them the credit that they do
i suggest taking a break from the game and coming back when an update catches your interest. being so upset about something like this is bad for your health.
And should be able to make the adjustments needed in a reasonable time to correct major problems
Find another game that works this way?
Someone said Tarkov... Are you serious??
Tarkov is leaps and bounds above this game
ok. then go play it.
I do. Thanks
good.
Just sad that people like you guys jock these guys so much
This is the reason that they move so slowly
i would hate to have so little faith in others as you have. that sounds miserable, to me.
Just harass folk, shove the money somewhere else and disregard others. Easy solution.
Because they'll put a skin out and say we fixed something we shouldn't of broke 4 months later and you pat them on the back
4 YEARS guys
This isnt a beta
This game is not in early dev
i left a long critique about how disappointing the update was yesterday. that doesn't change the fact that the department that makes skins and the department that fixes bugs are different people entirely.
4 years released... thats after a beta
4 years and somehow you still haven't gotten the job to fix the game like it so easily would.
constantly bringing up skins being released and bugs being unfixed in the same sentence as though they're related makes you look extremely unknowledgeable.
They are absolutely related
they are not.
You've no idea what you're talking about, no contest, lol.
It's development in the game
Mr. Dunning-Kruger reaching for the stars.
the issue is man hours and the root cause is the technical debt the devs took on to get the game working at all in the early stages
they can take funding from the skin department and put it into bug fixes if they want
that won't fix anything
The game worked fine prior to 1.7
the issue is that it's an extremely unwieldy engine with massive technical debt and things are going to burst at the seams the more they add. it is unavoidable at this point. they can't go back in time.
It's the influx of players. Lack of server optimizations. Lack of game optimizations. Etc..
So stop adding lmao
but you've said yourself you have an alternative and your interest in this game is waning
Nope
so just
play the alternative
why waste your time here
all you're doing is making yourself angrier
Nah, I have the freedom to express my opinion and I will
Thank you
yet you're still here
And I will be
that's fine
Cuz I enjoy the concept of the game
it will confuse me because you're clearly not having a fun time, but that's fine
Execution is poor
a not-at-all uncommon opinion
Look, you guys are allowed to fanboy at them. It's all good but you need to let the people expressing concerns do so otherwise, it just goes unnoticed
you're acting like you weren't just openly antagonizing people
people were happy to be civil with you and then even now, while you're pretending to be civil, you can't frame your opposition through any lens other than 'blind, raving fanboys'
It's clear you only know to speak in inflammatory hyperbolic remarks about topics you can't have an opinion in because you lack any professional background.
What you're doing is the opposite of helpful.
You're not expressing anything, because there's no groundworks to what you have.
the fact of the matter is that the game's technical debt has caught up with it. you can complain that there are too many skins if you like, but releasing less skins and no new content will be a bigger death nail to the game than unfixed bugs.
no one's saying you have to like it. i know i don't either. but complaining and lashing out at people won't fix it.
when a game is in a state i really don't like, i just move on from it and play something else. i don't hang out in the discords or anything like that, i just drop it.
i suggest doing the same.
c'mon man chill
Now that everyone has said their piece, since this will only devolve to insults from here. I strongly suggest we change the topic and instead actually discuss ideas and feedback :)
Right, so leave his insulting post but delete min. Nice modding
I'm on mobile, takes a minute to moderate. Calm down and go lose another round of hunt
their focus is less on fairness and ending the conflict ASAP
If you take such offense to it, I'll retract my statement.
You've spoken for yourself enough already.
Nice mod. About as useful as the devs
ok unnecessary snippy remark from the uh. moderator
that was weird why did you say that
People lose rounds of hunt, wasn't meant to be snippy
'go play another round' wouldn't have been snippy. 'go lose another round' definitely came across that way
LOL 😄 riiiiiight. cause there was no slightly double meaning in there whatsoever.
More like a sarcastic, stupid comment but hey ok
must be thinking people are dumb
i get that it was a tense situation and the guy wasn't helping but, c'mon
i literally just said you were trying to end the conflict ASAP and you made me look bad for defending you
Apologies for making you look bad, let's keep the discussion tied to feedback and ideas going forward :)
@queen jungle if you have 4.5star or above turn off skillbased. anything below that keep it on. youll see an improvement trust me
imagine thinking tarkov is more stable than hunt. kinda cringe honestly lmao
that's like saying dayz is more stable. you're just lying to yourself at that point
big facts
Imagine thinking this games even compares to Tarkov lol you fanboys are funny
I judge this game more than most people in here lol. You're just straight lying if you think tarkov is more stable. That game is a dumpster fire.
Well, Tarkov reached 200.000 concurrent players a few years ago. My guess is, they're still doing fine. Meanwhile, Hunt lost all players that came back because of the event and is back on the decline in terms of playerbase that started beginning of the year. And the reasons for that are obvious. You can fanboy all you want, but it's just the way it is. Regardless of which game is "more stable"
oh no, a mod showed a bit of attitude, get your world weapons!!
trend goes upward, even if slowly
yup
higher player activity is to be expected around events
think the next event will really tell tho, if there is pay to win or any scummy mechanics I believe the player base will decline after the event rise
id guess not much more than traitors moon
we had a drop in players after every event 😉 people come back for some skins, disappear straight after. no decent natural growth is occuring. sure, new players keep buying the game, but more and more people are leaving. you can keep playing yes-man as much as you want, but retention is an issue. and that's not because the game has no problems or something. but hey, we'll all believe what we want, time will tell. if you look the chart since the beginning of the game, sure it's up. no shit. if you look at the last year though, it's only going down, with the exception of small temporary boosts around events. assuming people still buy the game and new players come in, that means people are not staying. but sure, there's no problem at all 😉
you’re talking to someone who is very critical against crytek, and probably piss off a lot of devs
but you’re just wrong
@unkempt ravine #game-ideas message
I like the idea for the weapon, but I feel like it might just be a bit too unhealthy if the gun becomes reliable at long range in a meta where shotgun primaries dominate
how so?
cuz theres already the uppercutt and the schofield
This gun would fill the void of a small slot medium/long ammo that has a sealed barrel
What do you mean by the latter half of the sentence involving a sealed barrel?
because most revolvers have a gap for the cylinder to rotate
and that gap prevents revolvers from using hv ammo
Oh fr? I never knew that
so the seal allows for high velocity ammo to be used in a pistol that offers medium-to-long range capabilities?
its would still have the trade offs of hv and spizer
higher mv but lower dmg
so it would be easier to hit in long range but would be less useful at killing at long range
I suppose it would make for a potent offering, and automatically a consideration for anyone looking for a long range secondary
as a person who's relatively new to the game it'd be far for me to give actual analysis on the implications of such a weapon to the meta
currently the 2 meta side arms is the schofield and the uppercutt
schofield has a fast reload and good kill range (with fmj) but bad mv
the uppercutt has good range, dmg, and high mv for a secondary but has abad reload and high recoil
and yours I presume is the best of both worlds?
yes and no
it has some goods and bads to
the recoil would prob kick like a bitch like the real world varient
even with the medium varient
the irl varient already kicked super hard with the .38 s&w because of the sealed cylinder
I see
and because the high recoil the user would be forced to have a slow fire rate
because it would take some time for the gun to settle
but isn't recoil probably a little less of a concern in longer ranges when you have time to ready your next shot?
I guess it would suck for shorter ranges for sure though
if you look at long range guns it would make a difference because with low recoil it is easier to get a follow up shot
this is not considering one tapping btw
yeah ofc
Personally, I think the drawbacks to the weapon may be a little understated given its otherwise amazing utility
but any forgotten weapons video that gets repped I upvote
how so?
Wait which guns are we talking about?
the most recent suggestion in #game-ideas
Swell damage at high muzzle velocities, being able to fire twice before having to trigger the reload animation, for a gameplay style that would involve sitting back from further away to line up a shot relegates this gun as a pocket sniper that arguably has more utility than some actual sniper rifles in the game. Its negatives seem to run in conjunction to the playstyle it's least meant to be suited for, and though there are situations where this game can and will perform suboptimally- the places it is optimal for seems a bit too overtuned for my personal tastes
wait till you see the uppercut
but again, I'm new to this game and am only getting used to the meta so it's hard for me to say anything for sure
imo the howdah's are not that bad compared to that gun
if you think so!
Uppercut is kinda ... Too Strong
But we can't replace it cause there's literally no replacement for it
well well, sit down, I'll tell you all about it. The uppercut has a almost 40% usage rate in high elo, six rounds with the same m/v as a winnie, 130 dmg, can use fanning (which turns your revolver into a full auto)
I don't use them tho
they're fun to use on occasion, but its so boring given how ubiquitous it is
and here I thought that the dolch would be the premier sidearm for the upper elos
That's why I just try Nagant with hv instead
Used to be
I personally like bumrushing with my calvary saber 
it got nerfed to much
You got newer data - because it was at over 50% at the time of the Dolch nerfs
Afaik
and big thing with it is the drop off (which starts at 30 meters), exceeding all the other sidearms, letting it onetap 125 hp hunters (those missing a smallbar) to the chest
unless they run fmj, but the 130 dmg is insane
oh and two taps to the limbs in that distance as well, very fun xd
That's why I love em lol
Love prying it out of someone cold dead hand I mean
the meta on PC is long ammo. and that's it. everything else pales in comparison at least in high elo.
Exactly this
Once you hit middle-high 5 star there's just long ammo
And if you're seeing shotgun just call out to your teammates "They have slug"
it was until it got slapped with nerfs. try hards still love the dolch prec and mosin sniper combo though
Cause that's what they will use 99.99% of times
interesting
the only thing with the dolch is that poor shitters can't afford it. but rich shitters can. plus anyone who prestiges don't unlock it until way after you can get the uppercut
I'm personally trying to grind up to a Veterli Silencer rn
because I die a lot and it looks like a great option for players on a budget
Earliest I unlock the uppercut is something like rank 32
bro i just use buckshot in high 5 elo
To 40
Vet silencer is p good. has better sights than regular vetterli imo. plus FMJ or HV are both good options on it. FMJ for scottfield with fanning or dual wield
Me too but like ...other 80% lol
slugs feel so cheap to use lol. I stole a dude's crown and king slugs after using a buckshot slate and I just absolutely deleted 2 dudes and was super surprised they died
Exactly...
You simply just... delete people
It's worse than a nitro even
Cause even no skill shitters can use them and have good success
What's the general consensus around the new Winfield Slate pump action?
Good shotgun
That's it
Slugs changes all shotgun into S tier tho
Not all but most
Especially the fast firing ones
if we talking buckshot, it's good for when you have no traits but there are better options once you get traits or the crown and king unlocked. with slugs errrr, why's it on the slate again? (read: it's op af)
decent but slugs are op on them
i personally dont like the range on the slate
interesting interesting
shotguns each have their own spread patterns and the slate is kinda meh (the spread pattern dictates the rng of the spread and how far a onetap is) https://cdn.discordapp.com/attachments/401019644938289153/975320833755066368/unknown.png
Quick shotgun analysis (Buck)
Romero - all or nothing. Cheap and very good if you can aim
Specter - basically like Romero but unnoticeably worse overall very solid
Rival - unreliable pos that presents itself as an upgrade to others (It's not!) But still ok due to high double tap speed
Slate - More accurate than rival but best part is that it's not trait dependent and also had high capacity
We're not talking about Crown and Terminus - we already know
lol lemat
Go home you're drunk
yea, lemat is only for people in breathing distance
Like melee rushers
It's basically desperate measure lol
Deploy anti-cowboy measure! Shoots lemat shotgun
it'd be funny if you could scarifice a shotgun or something from your own loadout ingame to tie it to a doorknob via wire
shotgun boobytrap
oop time to write an essay in #game-ideas
oh god imagine shotgun traps
imagine a lemat trap
Lmaoooo
shit would just piss on you then dip
or one tap you with only your toes
it'd be a funny reference to a supreme court case where an elderly couple rigged their vacant home with a shotgun because they had nonstop burglary problems
I already have enough with these insta kill traps tbh XD
was later deemed unlawful for you to rig your house with a shotgun boobytrap for unsuspecting visitors 
you'd just have to, like, open the door from the side so you don't get blasted
Dude
That's what hunters are doing right now tho
Ngl I just had a game where I'm pissed with trapa
6 kills
On the same duo
And no we're not even camping bodies
We're the attacker attacking a shotgun duo
With a fking pistol
The 92 basically
Dudes got traps everywhere
And we basically died to trap
Very annoying
yea I had a game like that once. we killed like literally the whole server but them and they just camped inside the boss lair and I died to an insta kill trap trying to refrag my teammate. according to the game though they didn't get the kill so screw them lol.
XD
traps are extremely low skill and the fact they can insta kill is kinda dumb. like it's a pain to have to check every nook and crannie for some stupid trap
Like we just ran around the compound only having a SINGLE pistol
Headshotting them left and right
Dude died like 3 times each
like red barrel traps sure, it's a giant ass red barrel and I'm not going next to it anyway. but the double concertina/poison combo is irritating
We even climb ladder and try to push from 2nd floor (Upper Dasale)
And there I score another headshot against one of them
Then rush in and boom
I died to 2con + poison trap
Friend enters from another window
Also dies to trap
Like THESE PEOPLE TRAP 2nd floor now!?
A shotgun user!?
Can't even protect a balcony against pistol??? And need to rely on trap to win?
Like...
The most frustrating thing?
They are fuc***ng 6 stars
Basically that
do they actually enforce banning people who pre team? just caught 3 fucking idiots pre teaming in quickplay lmao
@tawny meadow make that without getting any of your team getting downed
no damage is way to hard, considering desync, fall damage and ai being whatever
You inspired me Amon 
Was thinking about that too, but for solo it would just be "extract with a token" 
Happy to inspire violence related summons 🫀
i mean yea
solo is hard enough for that
But i think there's already a quest for that, it would have been to differentiate
maybe without going under 75 health?
Please fix the freezing when people start fanning
Let's try that too, i like it more
Thanks crytek, for posting quickly the update on console
@past badger what do you mean by dueling music?
isn't a big part of the gameplay that you need to be able to focus on the ambience of the world, making music that plays when you're in a fight a big distraction?
sounds fair
Does it tell u anywhere when hunt will be back online for console ps5
@tight topaz go touch bayou grass
Does the new wolf pack give u weapons or only skins I thought there was a new hand gun I can find it
DLCs are only cosmetic
There's a new pistol that was unlocked for everyone now in 1.8.1 but was originally available through an event some time ago
I actually really like this idea. In my mind medium ammo is just kinda meh right now. Why not run compact and spam more? Or long ammo and have the range/pentration? Medium ammo is just compact with slightly more range in it's current state.
#game-ideas message
@empty tangle call it the Harmonica
@balmy aspen I think I would prefer things to stay the way they are. I like it as it is.
For me its a case of if It works, don't fix whats not broken. The balance of the in game economy is good. This would change that, and what do you get for it? Another way to say it is... is what you proposed adding, worth rebuilding the economy? And would it be better? That is where I have doubt. I don't think it would be better.
Fair enough. I see it otherwise. Yes I do think it's worth it. As it stands the main income for the game is DLC's. You can tell by the amount of them. Does not bother me, i adore it.
Help me understand why the economy would change because the only difference is that you can stack your bank and use it on more things. once you are prestige 100 it does not matter anymore. it does not matter if you just don't want to prestige either.
I really can't see what changes when all guns are locked behind XP anyway.
They only thing changing to find more ways to use your currencies on. I mean they got a Clean button for crying out loud 🙂
Update 1.8.1 - worst patch ever. 
Performance is fucked for one
Idk who @'d me but pls suck on a lemon
@late crescent you can click the grey squares to only highlight the tools slot and use a load out for knife and medkits
That's not a solution
If you have a loadout that's got all four equipment slots filled, but you only have 3 out of 4 unlocked, it is not going to help
Cuz they implemented a pretty gamebreaking bug.
Basically if you're a legendary hunter & sniping, you're invisible to the average player.
At high object rendering, you can only see a legendary hunter up to ca167m.
Alot shorter distance if you have low. Then it's less than 100m.
So right now, you should reduce any other setting (if you have limited specs). And have object rendering on High.
otherwise you might die to someone whos invisible
Rachta Z has a video on it.
Crytek for some reason is very creative with their bugs & it always has to be a gamebreaking one.
They got no chill with bugs, it's either bugs to break the game in half or nothing.
You're making it sound like Crytek puts the bugs in on purpose
@dusty sand, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
the extract between slaughter and davant ranch needs more cover added. using that one attackers have every advantage.```
I hope its okay to say this but the new two wolf themed Hunters are pretty boring and by no means justify a price of around 900 Hunt Dollars.
This is not the Gulag, you can say whatever u want aslong as you're not attacking someone.
@steel shoal, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
:ModCHECK: where's the reaction bot```
I mean bugs are a low priority fix for them. Unless it involves people getting blood bonds. Then they gotta fix it instantly.
@soft sparrow We already pretty much have a server wipe one that requires 8 kills in a single round.
That sounds like a dude-trust-me sort of thing
I mean the ladder exploit was in the game for a month or more. Gold cash register bug was in there for like 2 weeks or less.
Do you honestly think Crytek implements a bug, then all devs put their feet up like "ya, not my problem".
Pinpointing the source of a bug is not as easy at it seems. Some bugs are easier to fix than others.
cause the ladder bug require a rework of the movement
like
not all bugs are equally hard to fix
No I'm not the one who said they put bugs in purpose. They just don't seem to care to put out a hotfix to fix game breaking ones. And they sit on a fix and they're like "eh we'll just wait until the next update"
thats like... literaly not true
considering the bad starts of both 1.7 and 1.8, they put out a lot of hotfixes
Stop giving gamers a bad reputation and think about what you're criticizing for a moment
they are avid defenders of their bad reputation lol
but.. it literally is true. they had the ladder exploit fix on test server and never released it as a hot fix. it was ready for like a week or two.
cause they wanted people to test it if it really worked...
ah yes the entire 4 people on the test server xd
- you'd have to know how to do it to test if it worked...
yea
due to the poeple who spammed it, it wasnt hard to figure out
I highly doubt that most people that DO know how to do it would even give feedback whether it was fixed or not so they can abuse it more
the only thing actually was the short delay of the update from last week to monday
I like that
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Spear.```
@atomic yacht, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tilte : Springfield Bayonet
Description : Weapon having really existed and which I think would be interesting to add will be the variant Sprinfleid bayonet. We could shoot then run on the aversary to stab him https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQHSU7ZbJu2xmhKstsmnN01dQGgQi5c8BwyUEelfmCi4iqCJnpCdf9OoaXK3EpPnOLwgw&usqp=CAU```
@atomic yacht, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tilte : Springfield Bayonet
Description : Weapon having really existed and which I think would be interesting to add will be the variant Sprinfleid bayonet. We could shoot then run on the aversary to stab him https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQHSU7ZbJu2xmhKstsmnN01dQGgQi5c8BwyUEelfmCi4iqCJnpCdf9OoaXK3EpPnOLwgw&usqp=CAU```
anyone got a bug that enemy player models do not render...?
It has just happened the third time now that I fought against invisible hunters, which just got rendered/not invisible anymore if I used the scope of my weapon.
what is this..?
if they are too far away, they won't render/are invisible to me
It’s a known bug
Legendary hunters specifically have render distance requirements that need them to be closer to you to be able to see
The bug apparently was introduced this update, and it makes any legendary hunter with a long range sniper gain an immediate advantage
lovely..."update". thanks for the heads-up, appreciate it
just had 2 games in a row of people doing summons and not participating for the bounty, has anyone else encountered this since the new summons implementation?
@raw escarp, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
make the summons rerollable and give out more rewards or give random rewards each day or new ones after two days```
servers not working !
you cannot be serious, Crytek. What kind of bug is this pls?! this is GAME BREAKING. What. The. Heck?
if AI does not render - fine. But other frigging players..?
had this the fifth time now. Being shot by invisible boys.
@ancient adder, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Fix the servers```
If you want details, check Rachta Zs video. He goes more indept just showing the distances.
And which option to turn High to lower this "advantage"
Its a short video, but Object Texture, keep it on high.
why are community managers muting channels
quite cringe
here's some feedback! don't do that!
fantastic...
@umbral garden
I like the creative thoughts behind these, but they're far to easy.
You can do like 7 of them in 1 game.
Theres no challenge or point to them, some of them is just playing the game like extracting, killing ducks. To headshot 6 enemies including zombies, i do that already when im going to extract.
Also don't see any point to having a challenge that is literally just "don't take the bounty" which goes against the point of the game.
And also what would be the reward for any of them? 10 hunt dollars?
my thought would be you mix them in with the harder quests and they have a small reward of like 200-500hunt dollars
and “don’t take the bounty” is pretty easy considering you have two teammates and it’s a small reward anyway so who cares if you miss that one
They cannot give that much lol .
The difficult ones gives that atm.
As i said, these ones can give 20 hunt dollars at max.
Headshotting 6 zombies in a row, extracting on a boat, killing ducks
This is my very issue with your idea, it's far to easy quests.
@steel shoal
Was upvoting your idea until i got to the part where Solos can take both bounties, no.
They are already getting a bonus. Theres no need for extra bonuses.
Is there a hardcore mode on hunt show down
then don’t upvote it idk what else to say lmao
then make the hard ones give mroe , 2-500 isn’t even a lot that’s like 1 loadout
Ye & you usually get that from extracting a bounty, which can be a time investment from 10min to 40
More on the 500 part tho
But imagine killing 1 pack of ducks, bam 200 hunt dollars.
And it's a feedback discussion channel, not sure what kind of suggestion it is if you cannot argue for it & answere criticism.
Some of the summons could be adjusted, its all on what Crytek wants this quest system to be.
But to me it should be going out of your way to do something different.
Like make an active choice. "Aight so now i need to run Saber & do X Y Z."
Or something. Not just play the game.
Even the kill 5 immolators, pick up clues, find the boss, could be adjusted aswell.
This is their first draft.
in what way
^closest to that is prob solo xd
cuz u can make you own hardcore mode with shit loadouts or by going in with your bare fists
in my like my personal head cannon you would kill a large amount of ducks, and considering killing ducks requires a lantern or explosive or gunfire killing a large number means making noise in several matches
that’s also why i put so many in the same suggestion was so some of them would be nice if they’re tweaked and some wouldn’t be
@unkempt ravine I see a guy say something about hardcord mode in hunt I was just wondering about what he ment that's why I ask he mentioned no HUD or something.
oh u can change the steam hunt files so that u have no hud
theres no actual hardcore mode
its just a setting u can change
why get normal servers for our game? we will better do some new skin DLC"s for more money! )))
@olive grove actually the golden cash register spawns were bugged (found three at the same location within ONE day), so not so worried about that change ^^
and you can fulfill arbitrary summons multiple times to get the 25BB, so also not too bad actually
but the new wave of legandary prices are just absurd
The two do not oppose eachother.
ye time to wait like another month for another massively game breaking bug to be fixed
but at least they fixed the golden cash register right guys?
well you can put ppl work and money in to the good code and server rent or you can design some new skins. im playing the game for 4 years and its getting more and more buggy.
how do you pay people to work on your code and other aspects of the game?
how do you get servers?
A massive portion(I surmise) of the money they get is FROM the new skins, lmao. They have to sell the skins to fix anything. I don't see where the misunderstanding is.
in short games need to make sales to continue functioning. Sales not only being for the base game but skins too. that allow for the upkeep on running servers and making new content
not saying you can't voice complaints either, I have many times, but I also try to be as informed as I can be
@weak ruin ah yes, I love my spare half-bullet for my Dolch
Yeah, part of my point with thr suggestion
@lofty willow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Make it possible to shoot lanterns out of other hunters hands.
I just died because i couldnt do it and i am a little bit angry and it caused me to think it could help sway fights in minor ways.```
You'd think that for all the money Crytek spends on a monetization expert's salary they might come to the conclusion that poor balance + refusal to adequately punish exploits might be bad for the "Hunt: Showdown" brand.
I mean seriously. I can't in good conscience recommend this game to anyone I know.
Every other game in an alleged free-for-all game winds up with you getting ganked by multiple teams running the exact same guns.
*conscience
Thanks. Autocorrect got me.
the slate ever going to get nerfed? pretty over like 80% of my deaths being to it with slugs
It has just been unlocked for those who didn't get it from the event so it's being used a lot
It'll settle down after a bit like usual
Nerf Dum Dum Ammo on Nitro its getting ridiculous with the amount of people using Nitro Dum Dum
Imo the slate isn't the problem. Slugs are. The slate with standard buckshot is as meme tier as any other shotgun.
^ facts
and they nerfed the shotgun overall, making buckshot even worse, just cuz it has slugs (rather than nerfing only slugs xd)
@alpine pecan, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
When an enemy or you picks up a bounty it should say the hunters name instead of their gamertag. I believe this is a good way to avoid stream sniping and to avoid teaming if a friends tag is recognized.```
You hunt patch introduced way more bugs than it fixed. I suspect it was the ladder glitch "fix" that cause what I seeing now. People are 1 shooting with long ammo to the body on folks that are full hp. This may have to do with the fact about 6 times now while I shoot the bow. One bow shot is producing 2 arrows almost on the exact same spot. So I suspect guns are double firing. 2 bullets / arrow / bolt 1 shot. With the ladder glitch I heard from a friend this was possible to do with the ladder glitch. Now it is just happening randomly. I just saw a bulet hit back to back and it was doubled.
@night shuttle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
could we have the summons refreshed after they're completed so we get new ones on rotation```
So you going to send us video evidence or something?
i heard from a friend the ladder glitch can steal your girlfriend
@soft sparrow one of ur quests would encourage instaburning i would remove that from the suggestion if i where you
if i should ever meet u ingame i ll instabrun and concertinabomb you right away instabruning is just unnessecary
Burning is fine what I don't get is when it's a 3v1 against you and you fight them they fall back to burn your mates and camp the bodies. Guys you know where I am, I actively fight you, it's 3v1, how much more advantage do you need?
obviously you are very scary they need 3 more people to feel its a fair match
My guess is more that those guys are really insecure and don't know what to do or how to push someone when it's outside of their comfort zone aka camping something.
When I've mates who insta burn no matter the situation it's almost always the guy who lacks the skill in a open fight. Their first instinct is to burn and camp the body until it's burned out complaining that his mates didn't push in their shotgun to choke him
3v1 burners are just noobs i think they should put burining players as a factor to raise your mmr so those people who constantly burn also get lobbys that can deal with that kind of playstyle
I just burn if the enemy keeps running away. I'm not playing cat and mouse for 15 minutes
Salt is best served with chocolate
With fire.
I burn them whenever they do not continue the fight. Are they running? Fire. Do they not fight? Fire.
Once they are burned out, I move on to the bounty.
There is no reason to wait for them to eventually feel ready to continue the fight. Just put pressure on them all the time.
i agree with that thats the right way only burning when its the only way to stop them from just camping and runing away
Sorry. Only the first two words was about your chocolate statement 
other than being fustrating to play against, what's wrong gameplay-wise to burn a downed enemy?
I'm fairly new to the game so it might just be a community taboo
Nothing. Some people just don't like it.
I talk about salt and chocolate and you tag me about burning ?
how are those two related , Have you tried sea salt chocolate ever ?
It's a valid way to deal with the situation.
Never but I will write it down for future situations at the market.
its kind of split comunity thing
I just won't waste time for nothing.
I like it more to not burn and wait for the runners to crouch back for the revive, kill them and if you time it right you can farm the revive too
@steel shoal I've already recommended the blowpipe before and it was received well #game-ideas message I myself wanted it in the game and even 3d modelled the image for it, although I think it would serve better as pure AI killer rather than for raw damage doing less then the throwing knife but because of the poisoned darts they're highly efficient for add killing. Obviously these darts aren't lethal to players and would need at least too up-close to kill since the actual damage of the dart itself isn't a huge amount with a low power blowpipe. Also being unable to shoot when out of breath is a good extra feature I didn't consider
people who think the dolch should be buffed are also noobs xd
@rigid plinth no. What you're suggesting is not for this game
Does he forget how much reserve ammo the vetterli gets? Lmao
What do you mean by that?
Long guns just one tap downed hunters. That's just built into the core of the game
Also slugs don't one tap at close range is just counter intuitive
Okay. But that's the issue. It makes it so if your genuinely trying to use the "best loudout" there's only a select few guns.
Like there are so many guns in the game
Why should a handful be genuinely worth using as long as your not in a budget?
Why use a Winfield when you have money for a mosin. Why use a Springfield when you can just use a mosin. Why use a Sparks when you can just use a mosin
Why use buckshot when slugs is way better
There's a lot of reasons to use a winfield over a mosin and cost is only one of those reasons
Best loadout is the best loadout. It's like on top of the rest. It should be like that.
Still the 'best loadout' has some weekness and other loadouts can beat them there.
Also i can't understand some of your sentences
English is not my first language so sorry in advance for that haha
Bruh
English is my third language if you don't count dialects
Point is
Your idea just ain't gonna fly
I agree that slugs are quite a bit more powerful than they should be
But it doesn't qualify a non one shot
Slugs also give you the fun ability to completely miss someone with a shotgun and do 0 damage
In close ranges, vetteeli beats most long guns in downed hunters
I know theres a fair few reasons, know it certainly has more fire rate Theres a variation that holds way more bullets. But your more likely to get a kill with a mosin then a Winfield. Since hitting someone at range stings the most with a mosin than a Winfield and this game does tend to have some pretty far away fights a fair few times.
At some point
More efficient guns are just more efficient
That's just what long ammo is
What would you suggest if not a non one shot. Since, don't know what would be a nerf if it still one shots
'More likely to get a kill with a mosin than a winfield' I'm curious as to what you mean yb that.
Bruh winfield is a closer range gun
I mean that realistically, most hunters get body shots
Because close range, you probably won't.
Both can dome someone. Winfield has the ammo capacity to win these long term engagemnets. have the speed. Both are going to two tap upper torso
If you're trying to kill with a winfield at mosin range
Unless winfield isn't a two to the chest down in which case I'm throwing it into the trash
That's on you
And nosing just does way more damage, so you accidently guy someone in the hands or something
Nah this bitch does 110
Mosin is more likely to kill then the winfield
Bruh
We just said it basically won't.
Touch some bayou grass
Both are going to be a two tap to the chest.
Both are going to one tap the head.
One of these is a lot faster than the other.
One of these is better for range (mosin)
They have differnet uses.
I'm done here. Your ideas just ain't interesting nor are they good
One of these can also machine gun someone with levering.
The guy using a mosin who taps your chest and starts whipping out his pistol loses 4/5 times to the guy with a winfield who just fires again because levering is fast as fuck
Bro levering has shat on me a fair few times haha. It's scary
Copy that doood
It's very good for newer people
You problem
And in general
Definitely in general, can really clutch out some situations, specially since usually people aren't assuming you have levering
Don't know. Just think it's kinda lame that in a game with so many guns. You can almost reliably get at least one upper cut it mosin per game since someone Will bring it
Wow ok. Dude you really have to clock some more hours in
Afaik, people rarely uses the winfield without traits
yo that's some sick modeling! great job
and I'm in agreement that it should probably just be an AI/noise killer
I mean, I have 300 hours, definitely more to come. I've just felt that it's a bit boring that it's rare to not go against the same guns over n over unless their on a budget
Generally. I don't agree with you because i don't think you know what you're talking about
Bruh 300hrs
You're a baby
Welcome to the bayou!
Play more before giving feedback
Nothing wrong with feedback tho
Mean. It doesn't bother that only roughly the same 3-4 guns out of 20+ guns is a bit odd?
Like don't get me wrong, I won't pretend that I have the perfect ideas, it's just a suggestion after all
But I still firmly believe like something could be done to not make those same guns so so appealing when hunt dollars aren't an issue.
The sparks I don't mind since it's a one shot hefty reload gun so it's definitely fine. Scary too
It's not that long ammo is too good
It's just that medium ammo is shit
Same falloff as compact
Marginally beteer pen than compact
That I can definitely agree with since. I love using the scottfield since just think it's a cool gun but. If I'm wanting to do good on a budget. Caldwell conversion pistol is used most of the time
Specially with metal jacket rounds
Medium ammo could certainly use a buff
You're right. I'm quite harsh here.
@sharp turret u might wanna call it sparks bayonet instead of riposte since a riposte is a blade and on your picture you showed a spike and not a riposte
Base Scottfield needs a buff for the fire rate imo
Doesn't the scoffield actually shoot slower then the Caldwell conversion?
Too slow
Muzzle velocity i can get behind. It's a top break revolver
True dat
But could certainly use a buff in firing a bit master
Funny enough, think the spitfire is the only reason I still use the scottfield
Spitfire is a game changer
Since personally prefer the Caldwell sights but spitfire too good to be annoyed by them sights
Spitfire and fmj for medium ammo the only reason to use a scotfield
It's like the vetterli. 130dmg with negligible drawbacks
long ammo is too good lol
It's very nice.
ah yes the ammo that has been meta for 4 years jUsT rIgHt
That said, looking back on my suggestions, feel like the only ones are now more genuinely believe in are the uppercut change, since it's just faster velocity, hits harder etc. And the slugs change since. Truth be told, making a lot more weapons not one shot when missing health
Might make the game into a bit slug fest were people just
Don't fuggin die haha
I think it should do what it is doing
there is always gonna be a meta
Medium just needs to be better to be more competitive
yea sure but to have the same thing meta since it's existence is ridiculous and means that the thing that is meta has literally not been dethroned because it is TOO good
@warm zephyr Do you think the uppercut should be changed, assuming they never touch medium ammo?
Since it bought if making it have way more sway so it makes sense to use a medium mosin or something for long ammo when you want something small
Since the uppercut is a pocket mosin. That isn't the half stock mosin
Because it's the only option i don't want it to be bad
And it has less sway then a half rifle
The half rifle needs buff
Definitely. Like. Either nerf uppercut to be unwieldly. More sway so it's less precise when it comes to shooting
Or buff half rifles so it makes sense to bring them rather just go. "I'll just use an uppercut"
It's always gonna be long ammo, unless you nerf it to shit in comparison
That's just how it is
There is also the option of buffing other ammo?
thanks dude, hoping the idea gets some more recognition after your suggestions too. Don't think a blowpipe is a top priority for crytek but it would work as a great alternative to the throwing knives or axes.
yes, but it won't affect the powerlevel of long ammo in general
Agree to disagree.
it will remain at the top no matter if you buff medium
There's only so much space on the pie
It can be in closer ranges
it already is in closer ranges
yeah it'd be an awesome option
it has the firerate advantage for that
it's already alot more diverse as it was before
but long ammo is still meta
and will remain meta
Wonder how the idea of giving long ammo less bullets sounds like. Like less spare ammo on long ammo guns, then buffed medium ammo. So long guns are more powerful and heavy hitting but missing shots is way more detrimental then medium to compact
that will be an unshakeable constant in this game
Might encourage long ammo users to always bring the ammo box. Which in turn shakes up the go to 2 health items 2 fragbombs consumables
Idk who you play against, but i rarely see 2 Vit 2 frag nowadays
@silver vessel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Rebuilding the weapon equipment menue.
My issue with the current way u equip weapons is that there are soooo many variants including the ever growing amount of skins which are added to the game. What about including the skins in the variant they represent. Like mouse click on the weapon and THEN the skins pop up. Would make it a lot easier. And yes I know the menue has filters to sort out what you need. However since I normally scroll and scroll until I reach the end, I find this pretty ineficient.
Maybe someone thinks the same. 😅```
or it can literally just not be good at everything lmao. one shot downed hunters? check. best velocity? check. can have near hitscan velocity with spitzer? check. best damage and damage dropoff? check. best penetration other than FMJ/special ammo like nitro? check.
Generally when it's an explosion, it's usually a fragbomb in my experience.
and the downside is... absolutely nothing
i don't think that will change the weapon meta too much. The community is already happily playing slow and steady, it will just become slower, since now they have to "make the shot count"
That is a fair point and can't nerf the ammo too hard since then
It's downright dumb
Though then again it's hard to say what would happen if you suddenly only had
One reload with like 3 spare bullets on all of those long ammo guns
Specially with wallbangs being appealing a fair bit of the time
i'm not even getting into that argument, cause its silly.
@wet saffron curious on your thoughts about slugs
Think their a bit too powerful? Considering every other shotgun ammo type has a gimmick that makes them not be a straight upgrade?
i like the slugs personally
gives you more options to play agressive on medium range
can be kinda meh close range, since you can miss the onetap alot easier
Feel like my dislike for them comes naturally since, I'm a pretty agressive player but tend to use rifles/non shotguns
So like my only way to "counter" a shotgun indoors is to be very careful, generally peek from range and wall bang corners I think someone Is waiting for Me on. The distance part gets countered by the slug and guess it can feel unfair that regardless if I was far away, or close, I'm in one shot range
And I gotta land a headshot to match him in that regard
indoors you are at a disadvantage regardless of him having slugs or not
@silver vessel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Rebuilding the weapon equipment menue.
My issue with the current way u equip weapons is that there are soooo many variants including the ever growing amount of skins which are added to the game. What about including the skins in the variant they represent. Like mouse click on the weapon and THEN the skins pop up. Would make it a lot easier. And yes I know the menue has filters to sort out what you need. However since I normally scroll and scroll until I reach the end, I find this pretty ineficient.
Maybe someone thinks the same. 😅```
ah yes because there is no argument lol. it's a fact
yes.
@clear nacelle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Would be great to be able to block with melee weapons```
True. But there's definitely in my opinion, more survivality against a buckshot that can miss a lot of the shots and not kill you vs the slug just one tapping you
Regardless of what your trying to do
Funny enough, despite using rifles n stuff indoors. Buckshot shotguns are way more fun to go against then like, a slug. Since with buckshot, I have a chance to bait out the shot/damage
While slugs, I ain't got wiggle room except I hope he misses
Not to mention they gotta be pretty darn close to even be allowed to one shot me
i don't understand why you have less of a chance to bait out a shot there. Against a shotgun indoors is the same for both, you hope he chokes and misses you.
most corridors are well within effective range for a shotty with buckshot indoors
Because indoors, you can bait out if your next to a wall, a bit of a jiggle peek where you show your body but immediately return to cover, they might shoot and it might hit your hand, which you the. Run to make distance if their too close and the fight can spiral from there, vs slugs just possibly downing you in for doing that jiggle.
Unless of course he's in front of you with no cover or anything between you in that case
you can just die to the buckshot as well
Buckshot or slug, your eating the dirt
and the slug can easily just hit arm/shoulder
and you cry
or go through, below your armpit
no hit
Yeah haha. Guess my salt comes from like, usually if I'm dead you. Shotgun, it was a slug
And usually at a range that you don't expect to die from
Unless they fair and square got super close and buckshot dumpstered me back to the main menu
Guess it's hard to say if slugs are an "issue" or it's just an issue that only comes up with a player like me. Who plays a bit aggressive without shotguns and generally survives buckshots since as long as you ain't kissing the barrel of the gun and got some cover n distance and you jiggle peek every corner, very likely you won't insta die, hopefully.
Anyways gonna be heading to bed, been a long night. Been quite the fascinating discussions
Goodnightooo


@pale spoke, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
A Firing range (singleplayer). Where there are moving targets in various distances in walk and running speed. So you could learn to know better how much you need to lead with what weapon in what distance. Would only let new players to get familiar with weapons faster.```
@silver vessel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Rebuilding the weapon equipment menue.
My issue with the current way u equip weapons is that there are soooo many variants including the ever growing amount of skins which are added to the game. What about including the skins in the variant they represent. Like mouse click on the weapon and THEN the skins pop up. Would make it a lot easier. And yes I know the menue has filters to sort out what you need. However since I normally scroll and scroll until I reach the end, I find this pretty ineficient.
Maybe someone thinks the same. 😅```
we are getting to a point where the announcement could be "we are taking the servers online" 😄
@rigid plinth me, a new player, writing down the meta guns for future reference
@ebon elk, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Pls stop slowmoding the server in response to trolls, they spammed ONE harmless message for literally two minutes so now I can't type for 6 hour?? I didn't even say anything```
@fathom geyser Maybe if you played the game for as long as many of us you would be jaded too. Time and time again Crytek releases patches where old bugs get re-introduced after a "fix." Render bug was already a known issue from a previous test server that was fixed and re-introduced. It should have been caught.
cry about it
to be fair, if you fixed a known bug and it began to reappear the next update after the fix presumably worked, it'd be reaonable to presume that the cause of the bug is different this time. Pinpointing the origins of such bugs is already a challenge in its own right, especially when the solution that worked for x amount of time stops working.
It'd be great to see the devs be more forward in communicating with the playerbase in what they're doing, but they have their own cost-benifit analysis they have to take into account as well. Get potentially bad press by openly admitting that your game has some serious bugs? or stay silent and take care of it? Both have their pros and their cons.
^
Especially the first part of this is something many people fail to understand... often times bug fixes arent actual bug fixes - they are workarounds. Because to really fix a bug you need to know the exact origin which is oftentimes really hard to barely possible to pinpoint
Way too many people think of it as black and white - a bug being fixed can but doesnt necessarily mean the underlying issue is fixed too.