#feedback-discussion
1 messages · Page 277 of 1
Not sure I can think of a gun that wouldn't become an issue if they added such ammo, maybe the Springfield would be okay with it.
Issue with that is that would make dualies more deadly.
And another issue is that slow fire weapons tends to be huge damage already, so it would just make those weapons more deadly.
I would love this ammo for most revolvers if dualies weren't a thing.
But the existence of dualies breaks it.
No, but it would lessen the amount of "unluckly shots"
Could be
But since it's medium ammo I think it's fair
Noone dual pax
Most of the times
Well, if it meant that it pushed pax into being a viable dual weapon I would also see it as a loss
bc I don't like dualies in my hunt :b
So lets take the pax, rn an arm shot at 0 to 20m deals 68 damage. So even a 7 damage increase makes arm shots 2 tap.
At 20m it will have 0.7 modifier
okay, but dualies is usually used at 20m or less range.
At that point I'd say most dualies will kill in 2 regardless of the ammo type
@marsh path MMR is delayed - you actually ranked up last match, it just displayed the change later.
Like, I -love- the idea, just dualies making it scary :b
I can see it on the springfield.
Centennial, bc why not?
Tho that might just become a "beefy winfield at that point"
Hmmm I did think of the damage curve for it
here is some charts of the weapons damage to upper torso
not 100% sure if its up to date.
Making a Centennial 130 damage within 20m would be cool
Winfield might be okay too, levering is a big buy-in, but the issue might be it just becomes "better centennial"
And Springfield....maybe 140?
would for sure use it on a compact springfield!
I plan of these to have 0.6 modifier out of 30m thi
and vetterli needs no more love.
Tho
I agree
That would take the Springfield down to 84 dmg at 30m.
I mean, it is a great gun, but it just does -everything-, especially better than Centennial.
I didn't plan to have it on the vett actually
mb, I meant springfield :b
it's like an lemat
Also like the idea it is a medium ammo thing.
Exactly
Shame the pax can't have it :(
Or well, I guess it could, not like there is anything that doesn't fly nowadays
Well
I mean don't make dualies op
Dualies DID actually pass my radar
I wasn't accounting for it when making the idea
It is also hard to keep an overview of every aspect
Yeah, well your initial suggestion didn't mention it was for medium ammo in mind, so I think a lot of people think worst case of Sparks/Mosin or Dual Conversions.
Damn, chill satan! Anyways.
Springfield Soft point ammo:
- 16 shots.
- 140dmg up to 10m, scaling down to 84 damage (0.6 modifier) at 30m.
Centennial Soft point ammo:
- 14 shots.
- 135dmg up to 10m, scaling down to 81 damage (0.6 modifier) at 30m.
No problems :b
Such a great gents
Still worried about the Centennial tho, it does starts getting into the Winfield's turf. But the range and speed of the winfield might be enough for the Centennial not to dominate.
yeah, shouldn't be an issue.
Also I'm more keen to be less worried about levering as a "rapid fire threat" to designs as it actually gated by a perk.
Yup
I actually thought Cent was gonna be 'The' gun
When it debuted
And then when I see the price and hipfire I knew instantly
This gun is trash unless you click heads
Which is fair
Except on Springfield when you Really need to push a lair
Even the weakest guns like Bornheim headshots up to 60m.
Gotta love it when it's still 50ish damage
Also how much bullet muzz do you think it shave off?
if you say a flat 20%, it would bring the Springfield down to around 390m/s (392, but rounded it down for a clean number) and the Centennial would go down to 480m/s
I am thinking -100 for cent and -90 for Springfield
Anyway it's going on a downvote train XD
Take the feedback, re-contextualize, improve and provide numbers.
People tends to always imagine the worst case scenario, as did I afterall :b
Well, don't have to be that throughout, but just yeah, people are more open to ideas if they are tangible.
There is clearly something happening if I ran into multiple games in a row. I don't know if they are farming elo or found out some VPN way to get kills but they sit down there the entire match and die with the bounty. People know that you don't get xp or awarded the kill anymore so clearly it's not that. I still think the red-skull mechanic needs changes anyway. When a team that doesn't care about deaths zergs you with perma-resing team mates on 50 bars there is a problem. Maybe it should actually kill you if you res someone with only a 50 bar. Or it needs to be tied to bounty seconds, but always being able to res is dumb.
True... Have you seen my shotgun post btw
Title: Small Bore Shotgun
That seemed to go over well
I mean your opinion xd
Hmmm, hard for me to conceptualize it in my head.
Of the identity of such weapons and what they bring to the overall gameplay environment.
it's kinda like even cheaper shotgun XD
that forces shotgun user to push
or so that is what I wish it would be
due to tighter spread and more pellets landing
Well, just sounds like fair slugs
@hushed pagoda You can select only one. simply de-select the second option.
@late wind you cannot be suggesting we nerf the bomblance
it’s the worst pvp 3 slot in the game
shotguns beat it every time
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Thank you very much i never knew that.
@keen bolt ❤️
a compact springfield with harmonica maganize would the the memest meme that ever memed
He likes to rant about balanced things being op and the dolch being too weak.
of all the things to nerf the bomblance is perhaps the silliest
Why would anyone ever run any other melee when this thing exists? Or make the Ax and Machete stronger. Honestly I don't care.
Clearly you've never used a bomb lance. You can dunk on shotgun users pretty easily lmao.
clearly you just suck at using a shotgun
bomblance is awful
oh wait you're a console player it all makes sense now LOL
bomblance should be stronger than axe/machete...it is a 3 slot while those are 2 & 1 slot weapons respectively
melee is a meme to begin with on PC, I will let console players debate its balance on console
because I have no clue about console Hunt
I'm gonna be honest console players should just play another game if they expect any semblance of balance
this game was clearly made for PC first...its design prioritizes precision that cannot be attained with controller imo
yes crytek does consider console feedback occasionally as can be seen with the neutering of explosive ammo, but they're not going to change melee
Yeah Bomblance (on PC) is not great, almost the only consolidation is that it also comes with strong melee options.
And tbh, it is stilly a game like Hunt is not balanced for separate platforms. Even a super casual game like Overwatch is.
In perfect fantasy lalaland where there are no hitreg or desyncronization issues I 100% agree shotguns are better.
But in reality; where hitreg and desyncronization issues do occur, shotguns are memes in this game. At least without slugs.
Sounds like it more needs a no hitreg or desyncronization issue fix then
hitreg would negatively affect both shotguns AND melee…lol
also a vast majority of hit reg complaints are just misses
^
^
you say this like many are balanced diffrently - however most are not
overwatch is one, that A) has a competetive scene, more so than Hunt, and B) is one of the few with diffrent balancing
and even there the diffrences in console and PC don't change the majority of the game afaik - last time i checked it only changed Tobjorn and Symetra due to their autonomous targeting turrets
Legit people can't come to terms that they're bad and miss a lot so they blame hit reg
I mean hell even good players miss shots a decent amount
He also has a hate boner for the uppercut and wants the dolch buffed. Even on console shotguns are shotguns. Don't exactly require aim.
you have to aim shotguns none the less - their bad reputation comes from people not doing so
Bastion too, but also how much aim assist the game have and such.
and just because it have a competitive scene, doesn't make the game more hardcore.
well hardcore and competetive can be two diffrent opposites to casual
i understood it in the "competetive" sense as opposed to hardcore
none the less saying "even overwatch" would imply most or at least a decent amount, like 50%+ hardcore games are balanced seperately - which afaik is not really the case
as the vast majority of games usually just accept that the meta one plattforms may be a bit diffrent
@warm coyote Your team has a matchmaking rating of 5 stars, the team you are referring to has a rating of 5.5. So it's perfectly normal you get matched against each other, the difference is pretty small.
Most hardcore games are not on console
can you name one hardcore game with diffrent balance on console then?
I personally can only think of maybe 3 games in total with diffrent balance, one being WoT (where stealth is balanced diffrently because of console hardware limits), Overwatch (Where it's only a very select few heroes afaik) and Siege, the most comparable as there recoil patterns are diffrent on Pc and console
I've never said I want the dolch outright buffed. But yeah let's just make stuff up about each other.
i definitely want Dolch outright buffed...
tho i only want it to cost less
to be fair the uppercut should probably do 124dmg and the dolch is extremely overpriced
but the bomblance??? lmao
honestly im quite sick of seeing uppercut all the time...
I’m not. free donations
could use some tuning though
i dont mind its performance... i just hate the fact that its definitive best sidearm
basically there are no alternatives
dolch costs too much to effectively rival it
I don’t think it is
and there are no other long ammo slow-ish sidearms that you could opt to take instead of uppercut
spitfire also is the best
its not bad
albeit for closer quarters
ye
just make long ammo special ammo ez
and uppercut stays long
or make uppercut special ammo
one of the two
like... for close range battles you could take bornheim (even though its weak-ish rn), officer, 92 or Spitfire
bornheim 
bornheim match 
for long range you could take uppercut or pax which is just worse in its role or schoffield which is just worse in its role
love it personally
it’s my favorite gun
bornheim match is THE BEST gun rn in game
agreed
love that from the bottom of my heart
got a great game the other day where I two tapped someone with it at around 100 meters
both shots were headshots lmaooo
like... we just got another DA revolver and new pump action shotgun... both are great additions for me
unlike new army which has no reason to exist
i actually like 92 more than officer
interesting
I find the spitfire is usually quick enough
and has way more consistency and range
so I don’t use either officer or 92
I mean the 92 and slate do have reasons to exist - but other weapons likely would have had bigger niches to fill and potential for more variets
slate has more of a reason to exist than 92
pump action compact ammo rifle when
thats colt lightning 😄
same... its great gun
is it? then I want that
i would also love to see 1-slot volcanic pistol and 2-3 slot volcanic rifle
well someone who likes specter a lot might even argue it completely outshines it
it feels better
I wouldn’t as it has more ammo & power
barely less power than a specter - but a fuccing huge nearly 50% RoF increase
- less trait reliance
and since im lately struggling to onetap with specter, i actually dont mind its weaker dmg at all
specter is better with traits imo
kind of like the old carbine vs winfield debate
that debate is dead now that carbine is dead
but it used to be that carbine was the better option for new hunters
Well yes because carbine was nerfed because it did overshadow the winnie by a good bit
well most, safe to say the majority did
I mean yes they nerfed it too much
but regardless
I don’t mind having a weapon that is a ‘better version’ before traits are acquired
and I wouldn’t mind a specter buff either
i dunno... it still seems pretty usable to me
But essentially doubling the RoF while loosing only 6 dmg was in fact really making the winnie almost obsolete
not when you had traits
even then
traits only bump up winnie Rof from 50 to 60 rpm
I’d rather have a traited winfield than prenerf carbine
but levering
no where near as good as the 100 of the carbine
and especially since levering worked with crouch before
you didn’t have to within carbine’s best range
carbine gets both without needing a trait
it was more versatile
carbine needed a compact ammo secondary
7/14 for a 3 slot primary that fires quickly isn’t enough
centennial could get levering buff...
but good enough
it was 14 spare
no
and it absolutely wasn’t good enough
it was 21 in the beginning afaik
100%
it was leter nerfed to 14 alongside the officer
was it? well..I speak from my experience when it was 14
all nerfs beyond that were unnecessary
yes with 14 it gets really low on ammo
id like it to be slower than standart winchester but make it A LOT more accurate than what it currently is
agreed
well they were not specifically for that gun - it just got hit with blanket nerfs to all semi auto
I know
they should have excepted it
another reason spitfire is op, it doesn’t get the double action sway kek
yeah kind of - but then again we know the tantrum that's thrown when something with high rof is good
mmh
bornheim match is very good
double rof
not as good as prenerf carbine but almost scratches that itch for me
It's okay
shush... they dont know 😄
wouldn't call it very good
lets keep them in bliss ignorance
even without them
like it's what nearly 300$ and a medium slot
2 superfast taps into torso = death
300 for medium slot isn’t bad at all
idc about price
but those need to both hit torso
give me prenerf carbine that costs $600
if one hits a limb it's no 2 tap
yes
if you're out of spitting range it's no 2 tap
but its so fast you can easily mend it
if there's a bit of cover it's no 2 tap
if price be your issue give me original carbine at $800 price
and that lightning fast reload is just 👌
I will run it every game
it's compared to what else you get for 300$
I mean it may be perfect for your playstyle
so for you it may be the best
but there's a good reason most people prefer a long ammo rifle, or uppercut or DB with slugs
whats your personal favorite @unborn smelt ?
slugs and long ammo are nice. personally I value versatility above all
which is why martini riposte is a top rifle for me
depends - propably bomblance, (or all melee really)
martini riposte is great
bomb lance is just great laugh
other than that Bow and hatchett are things i really like
so much fun with that thing
the only thing i dont like about bow is that it cant pen nothing
don’t forget - bornheim match is the only gun in the game with aa
feels that way anyway
but other than that its great
we need fmj arrows
like shotbolt
but arrow
I'm not the biggest fan of it's passive play focus tbh
instead of poison arrows
but it's cool none the less
i like pushing with it since even tho you are easier to hit, i also tend to score more hits while moving slowly
and lots of people dont expect it so they tend to miss their first shot
yeah with my usual mates it just means i get headshot
😄
by a bornheim match mayhaps 
some of em are just 6 stars that delete everything they see and i meet enemies accordingly
fair
i see 😄
mostly Uppercut and Mosin
like that's on every second guy
since i ve managed to convert number of poor souls to buy this broken piece of
But because i do enjoy solo games every now and again
ye... i dont mind quickplay as well
its just Hunt to me is a place to socialize with my mates
I'm not a big fan of QP
like League of Legends or other similar stuff people play
@fallen lichen
"Texture streaming is grotesquely low already to give the trash servers more air to breathe."
I don't think texture streaming has anything to do with networking or server activity. Graphical rending is handled by the client side GPU.
havent touched tarkov in years - just didn't have the time anymore in UNI
same
but since i ve just finished my bachelors thesis im free to game whole summer :3
i mean... i still have to pass exams but that wont be as hard as making the damn bachelors thesis 😦
@queen jungle afaik it does on no pistol at all
pretty apparent on the chain pistol too
chain pistol makes no sense at all...
but its so cooooool
ye i dont mean the actual gun
but the animations
they simply exist but its all wrong 😄
just like bornheim animations
id say currently 2 most broken weapons
@maiden bone Afaik both fixed with 1.8.1 coming tomorrow to live
I hope, thank you
Huh, just had a post removed from suggestions. I realized I'd posted it in the wrong place, so I deleted the original from feedback and posted it in suggestions - maybe a mod thought I'd double posted?
how long ago did you post it
There Is auto deletion for posts that don't follow the format
Title:
description: ...
but usually you can see if it got deleted
and i didn't find a deletion in the botlogs either - only 2 edits of you in feedback and hunt general
@queen jungle y'know, if you actually don't use fanning and just tap fire, the cylinder does actually rotate, but its bugged so that once it completes the rotation, it just reverts back to its previous position (you can see it clearly in the 3D View model as well when firing)
I wouldn't say it's bugged
there's a real chance it's on purpose
ofc it performs a face rotation to create the feel of it rotating - but having it actually rotate means for consistency you need to save the state in which the weapon was at the time you stopped shooting, and while i can't say how much of a technical issue this would be to implement with what they have available now, it's also largely unnecessary
it would be cool if there was that consistency - but it doesn't hinder gameplay at all if it's not either
so they may have purposefully decided that the resources are better used elswhere
Sorry, stepped away. It was that fo sho
Hi with ammo is better for pistols Fmj or dum dum
Fmj. Makes compact and medium damage drop off start at 40m instead of 20. Also increases one shot headshot range.
@maiden bone yes, 1.8.1 comes out tomorrow (Monday).
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A ranked list of your preferred traits so it can auto-equip your favorites without having to manually select them every time would be great```
That's a great idea though
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This is a genuine question but what exactly is the issue with having a cap over hunt dollars?
I struggle with making cash so I'm not in the group of having a shit ton of hunt dollars, I'm usually in the 20k range
I think it's just silly to try and artificially prevent good players from making bank with a cap
Add more ways of spending rather than a cap on earnings, that makes much more sense imo
That's a fair point
20k is a LOT to me 😂 I prestige asap and usually have like 10k on a good one and 2k or less on a bad one
I lose cash super fast cause I have losing streaks a lot of the time so 20k feels like 100 bucks for me dx
this
@pallid roost Could you elaborate what you mean by the game punishing you for playing the objective? It's how you earn tons of hunt bucks and a lot of XP.
My only GUESS is that they're referring to how disadvantageous holding bounty is. Theres a common joke that picking up bounty is the same as being "marked for death"
Be the first team to pick up the bounty in duo is just to paint a big target on your head.
It have lead to some games where people refuse to pick up the bounty and instead camp around the lair.
I will preface that I mostly play and enjoy trios. Duo for me, is always a "funky" experience where players tends to gravitate towards "low risk, high reward" gameplans.
@dense fjord frags should not pen period
^This^
They need to be nerfed again
I’m fine with them existing but they need to cost a premium and fill a niche rather than being the all powerful timed throwable
Agreed. Dynamite just feels strictly worse.
I consider going even further with nerfs but what I suggested is a good starting point to see how it plays out further in my opinion.
A slight price bump might be nice
Making it a luxury just shifts the balance.
it would be cool imo if dynamite applied the ear-deafening effect if you stand close to the explosion, could be a small buff to it
@keen bolt
i really like the springfield harmonica concept, however rather than an addition to the springfield line have it it's own line with a full length version and variants of that. it would also allow for room to balance as its own weapon instead of being tied to the single shot version much like the two compact ammo winnies. this would also stop it from making the springfield unlock line as flooded as the mosin unlock line.
Exactly but there's already an idea for its own separate unlock line
I just feel that it fits well on the Springfield
Less stress for dev to change models and stuff
Plus Springfield really is kinda underpowered and could of used some more variants
There's like only 2 big Springfield variants I think
Standard and Marksman
so your suggestion isnt just for a compact version?
I think a full size version would also be a nice addition as well
@simple flame how about make it an upgrade point cost to remove traits and a hunter can get points after lvl 50
@late wind (Chalk Rounds)
Cool idea but losing pen for such a slight advantage that requires good teammates makes it a horrible pick
Yeah but consider that it would also cut down on people whining that their shots weren't headshots. Hard to say anything else when the guy has a big blue chalk stain on his shoulder.
I mean sure, if people actually brought it
I think it'd be an extremely useful tool both as a learning instrument (fine tuning where to place your sights) and as a helpful identification implement in team fights.
If you don't think you need it, don't buy it.
I agree , a 10-15 second increase would be great. Tired of traveling across the map for these runners (who probably arm themselves with OP exploding crossbows), and who belong on a test server shooting zombies
imagine saying explosive crossbow is OP lmao. especially on PC. after it got nerfed like 10 million times
calling explosive crossbow OP is like asking to nerf bomblance
Exactly not just the small one
Oh, that's a nice suggestion, and it's neat because there's no learning curve. What you see is what you get in terms of cost and return.
Id personally like it more to see shirts coated in blood where they got hit at. Though on darker skins that probably doesn't contrast as well.
Would be cool to see a whiteshirt completely covered in blood because it got downed so many times.
Fresh shirt and removed stains on the next match of course.
Though that probably taxes the system more.
Fresh shirt for BBs of course
@warm zephyr Mosin Obrez has sway because the stock is missing which makes aiming more difficult since you can't balance it out against your upper arm or shoulder.
idt using 2 hands on the obrez should have more sway than using the front heavy uppercut. Unless you have very convincing arguments, 2 slot weapons should just be superior to 1 slot weapons. Have a nice day.
they are superior in things like damage and bullet speed. if they had the same sway/recoil as their 3-slot counterparts, what would be the downside?
You should see the bigger picture and my suggestion once again. I suggested having more recoil instead of bad sway. I also did not mention it being the same as the 3 slots. Learn to read.
and I told you that "having more recoil instead of bad sway" doesnt make any sense because the sway is justified due to the missing stock. if you think that the uppercut has not enough sway, then that's not an issue of the Obrez.
agree to disagree. Have a nice day.
whatever...
Do you have to claim your summon rewards, or are they given automatically?
The weapon rewards, that is.
Sways not justified tho...
Because pistols dont have it either...
More recoil however would because it fires a rifle cartrige out of a lighter stockless rifle.
High sway would render pistols useless. It's gonna be a similar discussion when talking about the "real" range of a shotgun. It has to be balanced out.
more recoil, less sway, and I don't think iron sharp shooter should apply to the obrez. and priced accordingly
obrezes should shoot slow as they are awkward to cycle, but shouldn't have more sway than a one handed pistol
I think the firerate should only be marginally worse than the big mosin
In account of the recoil
I think the fire rate needs to be a fair bit worse than both the mosin and the uppercut
That'd make it too weak as a 2 slot weapon imo
it would make a decent shotgun users friend if it was a good weapon but it needs to have draw backs
and the draw back is you have slower follow up shots
uppercut is less stable but shoots faster
and the full length mosin should be better than the obrez and everyway
other than the fact is two slot
don't need to gut it ofc
but taking away iron sharp shooter as a perk option is a start
The 2 slot weapons in this game is already weak as is. I think it needs all the buffs it can get
they are weak because the sway is absurd
Also iron sharpshooter on the obrez is fun. So lets not take that away
it also makes no sense on top of the fact, it needs to be worse than the full length mosin as iirc. thats why two slot weapons got those sway nerfs in the first place
The recoil is enough.
Agree to disagree.
I mean sure, but at the end of the day, 2 slot weapons got nerfed into the ground for a reason
if we want them to be decent they can't be over buffed
As it does with sawn off rifles...
Thats why some people want them to have other downsides than shit sway
^
@queen jungle tbh, no. Burning is really strong, and that one is basically the only other non contact way to counter besides choke bombs
and it still is a huge risk
you friend might die immdediatly anyway and loose that bar, and when in area fire due to firebombs it still sets them on fire anyway
@lethal galleon the decrease to Golden Cash Registers was the same on Live as Test. Not two different decreases, just for clarity
Can we please get a recoil reduction on dragonbreaths? Especially for LeMat, the recoil is stupid
@delicate abyss @sharp veldt @paper goblet With all due respect, and I understand I will probably be reprimanded for pinging you guys but what was the reason for removing colorgrading in the files, personally I find it near impossible to see due to my colorblindness and that was the only way I could see, just seems odd to me that it was removed or "banned" with no talk about it
Are the Telekom issues fixed or still ongoing? Not realy a point for me to buy DLC or play the new patch if the issues are still existent
That is actually a very good point for why reshade and that color grading thing should be allowed.
Reshade*
There were some CVAR files that were editable which was never intended. We are actively looking into some Colorblind options to increase accessibility. What things are specifically difficult for you? I can pass that on to the team and they can take it on board with what they're working on 🙂
@silent tartan sorry for the ping but if you want to know why it got disabled ^
I would take high recoil over shitty sway, at least then I could actually aim my damn shots
👍
So I am yellow blue colorblind and with reshade and color grading i was able to actively highlight more reds that balanced it out but i opened up the game today and was met with a little bit of despair cause seeing anything became near impossible, i changed my reshade settings to where its playable but it really just wasnt the same
Got it. I'll pass this on!
Thank you!
#feedback message this is a troll, right?
To be honest, I was not willing to play evening time couse Im blind and it was difficult for me but when I tested this change with grading 0 I was playing this time of day wihtout leaving map ;D and in addidion the red vision was nice 🙂
exactly, it just seems so odd to me, it really provided no ostensible advantage and with all due respect to crytek alot of their playerbase also plays tarkov who embraced the color grading so i just dont understand why it was removed, i guess it wasnt supposed to be like a thing but i guess i just find it odd it was changed with no player feedback
This is your fault tbh
@frail berry, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I would love to see an in-game feature where you can sort through and group up which legendary weapon skins match with which legendary hunter.
My suggestion would be a quest where you successfully Run the Gauntlet in a legendary hunter's complete set!
#SuggestAQuest```
Change probably should have come with an additional setting to do it in game, but hopefully gets added in next patch.
And another thing is reshade, and this message is to DEVS aswell, you remove nvida filters which allow to have better sharpness and other stuff and now you let people play on reshade wich have 1000 more options but now I cant use it couse it's taking me performance down by 20fps so 60fps is sheet to play with but nvida didnt take nothing so goo for you guys for your decisions 😉
good
I mean, you can still do what nvidia filters did in the control panel now (but still tho, you don't get as many options as you did before as you have said)
no, there is nothing I checked, not even sharpness
Really? Well that sucks. (Tho I think sharpening got put in some weird spot, I think you have to enable image scaling now to see it)
right. Good that you ruined the game for those who have colorblind issues or low end monitors. Ok lol.
just use colorblind option on windows
Hopefully they add a new way to do this without file manipulation. But until then, those who needed this are shit outa of luck
or just use reshade
If that was the case, youwouldn't have made a whole ass video about colorgrading, Rachta.
So why do you think I made a video about it?
to be fair, I do use colorblind options but color grading did help drastically, look i respect you and your content but this isnt your rodeo so id respectfully ask you stop talking about colorblindness
You're the one that made it, so you tell me. But your coverage on it more than likely turned heads and caused this. So... It was unnecessary
The colorgranding filter was not intended at all for colorblind people
because ive seen few people use it, wondered myself if it gives adnvetage or something. So thats why I made a video to see how crytek is going to react
yeah but it helped and i wasnt the only one who had made that clear to crytek kek
lets not gang up on Rachta. His video is far from the only one, and many many streamers were using it as well
You used it and saw that it really doesnt give people an upperhand. No more than reshade.
Again, there is colorblind in windows and I think crytek said theyre working on color blind settings in game?
Im not mad, Im just stating opinions and staying civil
agreed, sorry wasnt trying to
Yeah ive seen it as interesting content to make, since nobody makes videos like that one
@silent tartan make it known now, no one is hating. Its just feelings thats all
I just wanted to see what crytek thinks about people using it
colorblind window options dont reflect in game thats all there is to it, im gonna stop typing in respect to the mods but id seriously ask you to just take a step back and think
again tell crytek to add colorblind settings in game
Also awesome ninja vid Rachta, good stuff
i did kekw
We are working on colorblind option in game 😄
THANK YOU!
yeah then just wait 
You.. you're the one with all the influence lol
Good to hear. Hopefully its colorgrading 
Yeah
I wanted to know personally what crytek thinks about it
and just asking is usually not enough
If something is not allowed by Crytek it's probably not a better idea to hide it either.
Especially if it can be abused. Better to have a system supported by Crytek themselves, that they develop & implement ,even if it means waiting a while for it.
Tho i think a system like colorblindness should be in the game from day 1, it's far to common.
I always say
I like exposing stuff that might not be allowed, I'm just mad when small amount of people are using it without any risks
Making stuff public to everyone increases in usage, but at least crytek is "forced" to do something about it
Great example is ladder glitch
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Dog's nightmare during New Years Eve!
*Hit a hellhound with chaos bomb.*
Daredevil.
*Kill a hunter while you're blinded by your own flash bomb.*
My name is Caleb.
*Use pitchfork to kill 100 zombies.*```
The colorgrading was just my personal curiousity. I've seen it long time ago, tried it myself, couldn't find any adventages so I made a vid about it to see what crytek thinks about it
@hard lava Love the flavor of the challenge but it seems pretty unwieldy/frustrating to pull off.
That's just annoying rng type of stuff.
At least with being poisoned you can actually see
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Title : "Burn it before it lays eggs"
Description: Kill the Spider using Fire.
Title: " Pest Control"
Description: Kill the Assassin using Poison.
Title : " Stick em"
Description: Kill the Butcher using a Sticky Bomb.
Title: " Pinata"
Description: Kill Scrapbeak using a Shovel.
Title: " It is Hammer time !"
Description: Kill X amount of Bosses using a Hammer```
?
Oh hahah
It was still pretty neat and I am sad it's gone. Made the game look prettier to me imo.
@umbral garden it’s not just single shots and bolt actions. there are lever action rifles as well
other than the cent they’re all compact, i don’t see how adding one semiautomatic rifle would like destroy the game or the “realism”
a med/long ammo semi auto with maybe 2 variants
All hail the spam guns
tbh I just want a pump action rifle
spam guns are more fun. fishing for headshots is great
ye why not adding a shoulder stapped gatling gun and rotaty cannons
it woudnt even be a spam i mean semi automatic and automatic aren’t they same and you would balance it out with recoil
people hate on spam guns as if the slow and powerful ones aren't annoying as shit in their own right
ah yes, the natural next step from a M1 is a shoulder mounted minigun
I’m sorry what
i’d rather get spammed by someone using levering than one tapped across three compounds
I mean I don't want a semi auto rifle but thats a bit of a leap
I like spam guns not gatling guns
Bornhiem Carbine 
the bornhiem is literally a gatling gun wym
I mean there is Officer Carbine but I understand where your coming from
the bornhiem is basically a hand held AC130
having 2 
mamma mia
then give it fmj
MAMMA MIA
bornheim fmj with 100dmg

srry for budding in but thoughts on quest slots being locked behind 300 bbs AND paid dlc exclusive quests? seems way too on the nose
quest slots? yeah they do i can only have 2 active but i can pay 300 for aanother
you get 2 quest slots free if you want the extra you have the option of paying 300
and its a maximum of 3
so I mean not to much of a big deal
also the dlc exclusive ones are very obscure. they give the most but they are not the most time efficient ways to complete it
@keen quarry yes, this is intentional.
so far the most time efficient summons have been like getting xp and killing certain enemy types
and since you can repeat them over and over
I guess my biggest issue with the dlc lock ones are they look bad at a casual glance and also aren't worth doing over the other quests
look up the 1896 Madsen-Rasmussen
oh god
the first renditions of it were made in 1888
a true cowboys weapon of choice
within the time frame of hunt and it semi auto
good heavens
Hmm well we add semi auto rifles cool 1917
That opens up the door for
.600 NE the bigger Nitro express rifle
375H&H Magnum , this comes conveniently in bolt action 5 shot rifles that effectively kills an elephant up to 100meters in one shot
M1895 from Russian contract 7.62x54R aka lever action mosin
M1916 Flamenwerfer
Lewis MK1
Luger P08
i’m not taking the time for googling all those but i’m assuming they’re guns
they are
had to use my detective skills
exceot for the flamewerfer
shain i hate to tell you this but someone needs to like sit down and have a conversation with you about the difference between semiautomatic firearms and a flamewerfer
and the difference between semiautomatic rifles and gatling guns for that matter
I do feel the Madsen-Ramussen 1888 could easily be added into hunt
it really would be cool
The biggest Nitro actually shot .700 Nitro Express. Would be funny to see as a 5000 hunt dollar meme machine.
you can ask for a semi auto rifle but its gonna get down voted to oblivion
whats funny is that it is what later became the bren light machine gun
Well .700 is the biggest but that does not fall in to the newly proposed time line of Uhaul truck .
and allowing for .700 would open the door pretty much any modern gun
i deleted the suggestion bc i noted at like 3 up and seven down it was just gonna keep getting worse 💀💀
suck my balls
yeah it would be hard to balance it
gameplay has to come first
the mosin was made in like the first part of 1890s and was made in russia, no one argues that
yeah
same with the bertheir or however it’s spelled except this time it’s france i think
that’s also why i said “a prototype of” and not literally adding a gun made in the 1920s
the first burst fire gun came around in the 1930s, approximately 40 years after my hunter killed a flaming pig man with one
Avto used to be full automatic have way less recoil and be significantly more accurate due to popular demand it got nerfed and one of the nerfs changed the gun being able to shoot one single shot to only shoot 3 round burst to introduce inaccuracy due to the burst
starting in the 1870s shotgun shells were made of paper, meaning that levering the terminus is time period inaccurate bc you would most likely rip the paper apart
I put suggestion in a way that I think could make it a bit balanced
thank you my man
so a fully automatic russian rifle in the 1890s US delta is more feasible than a semiautomatic rifle made in the US
I think making it similar to the dolch with special ammo could make it much more ballanced
With the 700 ingame the door for pretty much every existing .50 bmg would be open xD
that is the reason why i think sticking to 1895 as a cut off year keeps cowboy feel to the game pushing it forward would turn it in to the bad call of Juarez game
I agree
there's a reason why they set 1895 as the time period imo, cuz it is one foot in the old west and one foot in the pre-WW1 era
go past that and like ya'll have said, it would be too modern
thats why we must search through history to find the most abstract shit to add into the game.
id say lets take a break from adding and lets focus on fixing the existing
Yes and
last few patches were more focused on fixing but far from fixing some of the oldest issues
adding Mle ble introduced a bug that they then spent significant resources to fix
add the razorback from bo3
I mean I feel that if you only work on fixing part of the community is just going to leave. Because there is no new content.
I think what they are doing now adding small things while also fixing bug is a good mix
do patch work during an event so everyone is distracted
be like “guys for a month there’s gonna be an LTM” and for that month do nothing but figure out patches
there needs to be a good mix otherwise people will leave because there is nothing new for them to experience and if you don't do patches people wont want to play a game that doesn't fix there bugs.
You can just do one or the other and expect everything to be fine
new content hmm what new content was since June 2021
last content i recall is space jump verticality
my bad meant to say 21
now I mean there were events but I mainly mean with what they did with 1.8.1
This adds more grunts, more interactions with grunts, and reworking the challenge system. While also fixing some major bug
Yes there are some old bugs that are still in the game but they are trying and still adding things
changing daily weekly to summons hardly can be seen as content its a retention mechanic
new grunts hmm okay i give you that lantern grunt is hilarious
I feel its better than the old system. most of the challenges in the past could be completed in a day
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Make a quest where you have to punch horses to death with bare fists and scare ducks while crouching just for the memes```
the system it self would be perfect if 2 things would be removed . 300bb for 3rd slot and last challenge requiring dlcs
the challenges requiring dlcs I agree with.
But the 3rd slot doesnt bother me to much. Getting BB isnt really that hard
its matter of principle more than the issue of getting bbs
I know its to do with monetization but you have understand what crytek is going through aswell. Hunt doesnt get new players all that often. its about the same 30,000-40,000 people playing the game and its hard to make money if your game isnt being reached by new people.
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for the devs : to not restart the whole server from stratch , you can bring up a ci/cd with live update that updates all specified processes at the given time and no need for a full restart. #devops```
hunts biggest issue is it does not retain new players
because new player experience from the start is absurd
Then most new player go and refund
Look at the store page of hunt mostly positive reviews . you get in game complete the training 3 times exactly the same mission 3 times with some hints
after you do q up as solo get soiled on so you do randos . get some one who does not speak or tks you and screams obscenities so you try with friends finish the protected matches and let the seal clubbing season beggins
deranked salty sweaty jimmy and his gang gonna go and wipe servers just cause 1 hour prior they went and on purpose kept dying in QP
So it makes sense to instead try to make the game more accessible by tutorials the game relies on the community to bring in new players by passing on experience
and those actually patient and experienced enough are a few and far apart
I agree that hunt does mainly rely on player "passing the experience" but this is why they have to monetize the way they do. It can be solved by new tutorials. Making new tutorials takes time and money. The monetization currently is aimed at the current player base so that the company doesn't go under and so the game can keep living
@covert nimbus trap kills currently counting as assists, known bug. do you have a video of the nades not counting?
My whole kill counter for last game was bugged. Stats screen (Last Game) showed me Kills 2, Your Kills 2. Mission summary showed me Hunters Killed 3. I killed 5 in total, counted the bodies. 2 trap kills, 1 nade kill, 2 Sparks kills. Will keep an eye out, but I can't record -- PC ain't up to snuff
Hmm interesting. Let me know if it continues.... Haven't seen this one yet (except the traps, unfortunately, that one is known)
Is there a reason I am unable to see people from distances, like hunters are invisible for me
not even far distance
If you are playing on graphics Low on everything -- set Object Quality to Medium. Only that
Legend has it that Object Quality low renders hunters at 100m, medium does so at 300m
even object quality high isnt changing it
ah im out 😄
hmm im not sure. I've seen this a bit htough and am passing it on
if thats true thats so stupid
they need to put it back
ive got a shit pc and to have a disadvantage because of that??
hey out of curiosity why was the shader removed? where your dark sight was red etc
oh hi bunn i think you nitrod me yesterday lmao ggs
They fixed hunters not rendering on long distances in 1.8
but in 1.8.1 is broken again
ive never used a nitro in my life
im a mosin enjoyer
@keen quarry
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Both Halo and Destiny lower the position of the aiming reticle on the screen. Why is it that the two franchise...
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@blissful pewter I like your Madsen idea. Very slow reload, heavy recoil because no reciprocating bolt. With those two factors in play, I don't even think it needs to take special ammo, tbh.
it would be nice to have a few more medium ammo guns too
mhm
I think that it would need a low ammo amount though
otherwise it could be really OP
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Just enough to reload it once
I think the dev team can figure it out. If they do it right it would occupy an interesting place in the meta. I'd like to see it be an expensive, but usable gun, rather than a novelty.
oh fs
be in the usable but also kinda a novelty
not quite avto and nitro but also not really mosin and vetterli
sits in that middle spot
buts still expensive
@rocky turtle I don't understand your feedback. Are you saying the slate is flat out better than the C&K?
Anyone got any pictures of the legendary stuff u got prestigeing to prestige 11
I am sitting at rank 100 I am not shur to prestige
Was there ever anything special about prestiging to 11 particularly?
If I'm right it's randomized
Yeah completely random except the Bornheim skin at level 10, Golden Ticket
And Sparks skin at Prestige 5
That dude talks similarly to VSauce and I love it lol
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i feel like using legendary hunters is underwhelming the traits can be nice but i feel like upping the cost the a tad bit and then maybe getting to pick your traits would be better?? idk just an idea what yall think```
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Wrong. Medium renders to 200m, high to 250m. Low to 100m. They fvcked the game 🙂
It's not broken, this is an intentional change in order to prevent people to exploit derender. What they don't understand is that this creates a way bigger problem.
U dev?
No but I have a few braincells left, it's obvious
If it was intended, they would mention it
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Some quests could involve visiting certain areas or finding items in certain areas. Some of these items might even be valuable and kept by player (e.g. legendary weapons, tools, skins, ammo, hunt dollars). There might even be cumulative quests where items are collected, combined to craft items and turned in for other rewards.```
Oh you mean like the removal of colorgrading? Show me the patch notes for that big Rachtus
Said where?
Nah, if the devs can't put changes into patch notes that's on them. That's what patch notes exist for: to inform players of changes. I won't listen to all kinds of backchannels to find out more. Game is not in a good enough state for that to keep me that interested
If they can put "ammo cartridges now making sounds when they fall on surface", they can put other shit as well
fucking joke
Title: Quest Suggestions #SuggestAQuest.
Detail:
Some quests could involve visiting certain areas or finding items in certain areas. Some of these items might even be valuable and kept by player (e.g. legendary weapons, tools, skins, ammo, hunt dollars). There might even be cumulative quests where items are collected, combined to craft items and turned in for other rewards.
But what was the reason for removing color grading? It didnt add any advantage. Just made everything look a million times better. I mean if anything it handicapped you during fog missions
I don't remember the devs signing a contract with the community where it says they have to list every single technical change to the game.
That's a ridiculous amount of effort to do.
The reality is most likely that not a whole lot of people are affected and while the vocal minority that is affected is upset for it being poorly/not communicated, it's hard to gauge these things and their impact beforehand.
Yes, it could've been communicated better, but it's people working on this. You know, Humans.
They don't always make perfect decisions.
When asked about, they provided additional insight, and that's as good as it gets - they're not forced to do this, they choose to.
risk of exploits as some commands had the potential for exploiting as there were some CVAR files that were editable, which was never intended
if you don't believe me, it was stated at 9 AM today by their live ops cm in this channel
Work on an alternative for colourblind people is ongoing, and as mentioned in the additional info there is a possibility of files being altered in a way they don't like to happen.
So it's the safer play to disable it.
Alternatives exist, and whilst not everyone likes them, they aren't banned currently and it's even been said that any change on the stance will be communicated and even if missed, bans will not be handed out.
That's honestly a really good compromise and personally, I'm humbled by how much passion people put into it.
So I'm going to assume you're also speaking from a place of passion, @queen jungle and hope you can find some empathy in you to see the other perspective for a little and reflect.
You can of course just disregard me, but there's little reason to be unhappy for long.
They've acknowledged the matter at hand and are working on solutions going forward.
The risk of possible harm seems reasonable.
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Had an idea. Might not be the best for the spirit of hunt but maybe a storage inventory like tarkov or rezzie? Then you can loot for additional items if needed```
While it is necessary for them to have a source of income to sustain the game or as you would call it to continue develop the game .
I am not sure but if i look at the quality of the game the quality of content added the frequency of new content added i do not this game is worth 500€
when has it been worth 500€
by now the game is over 500€
Base game + all DLC + BB skins + All the quality of life shit
maybe if you buy all the hunter slots lol
Here comes Optional
but no one is forcing you to do that but you
and all bb skins...that's unrealistic
valorant is easily a $2000+ game if you consider all cosmetics as part of the game
that sort of equation just doesn't make sense
100BB = 1€
no one forces you to buy all cosmetics
clearly you know this to be true because even you said "here comes optional"
it does not harm your ingame experience to have zero cosmetics, let alone all of them
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They should make it to where once engaged in combat you cannot extract, alot of my games get ended because people just stam shot and run away and even if you catch them they just shoot at you till the timer is over.```
And here is the flaw in the whole logic .
I have said it countless time the more monetization crytek adds the less likely i am to spend money .
before Charry before BB skins price increases and DLC triple price increase i did not have an issue pitch in for cosmetics every month
Now i am thinking of how to take out money from the game
when have they taken money out of the game?
What?
why would you want to take money out from hunt
In its current state I think monetization a small amount of monetization is good for Crytek. I'm pretty sure hunt is one of Crytek's only major sources of income currently. If there wasn't monetization hunt would be a very dead game. Its not a bad thing until you get to much of it. Some of the things I do disagree with. Like having DLC specific challenges but things like having an extra challenge slot isn't such a big deal. Or having a limited skin be expensive BB wise so that you feel that you have to rush to get it.
Also nothing in hunt has forced you to buy anything to have a better game experience
To Answer your question why would i want to make the money spent back , because I am too old to be able to accept the monetization schemes being implemented .
Your line is way further than mine.
for you its okay to buy QOL because that is what Mobile games thought us. for me not
For you its okay to Have elements of loot boxes in game. for me not
My line in the sand is DLC at an acceptable price.
I dont like loot boxes though. Since when have loot boxes been in hunt
Charry
If Hunt was doing that I would completely agree
your not paying anything for charry
But all of them are free
you just have to play the game
Charry is free gives the premium currency. Can give and unlock legendary weapons. And give a legendary hunter if your lucky
The option
that does not change the fact that . Loot box = Randomized roll for reward based on either pay or earn
but most loot boxes that are paid use a premium currency that is really hard or nearly impossible to get. Hunt chooses to make it fairly easy to get the premium currency so that you don't have to spend money
I understand that but its still not difficult to get them. if you get a kill you get a bb
Yea but there are other ways of getting bbs
and guess what
its all optional. and if your playing the game to grind bbs your going to get charry anyways
finishing charry in a day isn't an unobtainable goal
But it is the premium currency they are just trying to make it fair for both crytek and the player
i should’ve put a tone tag hold on lemme edit it
#game-ideas is best left alone of satirical suggestions....
noted
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I still think the Slate would be so simply fixed by replacing slugs with Dragons breath
It'd be a fun, basic shotgun while keeping the Specter as the more versatile option
Honestly, the 250$ is a bit too cheap at the moment, given its strength IMO. I know it remains a shotgun, in-between the spec5er and the Auto 5, but I agree that slugs are too strong for that gun ATM. It is rare to see slate without slugs, and in brings a little too easy kills on medium range.
Also, that bloodline rank? I think slate and terminus could be swapped, in terms of unlock rank...sure it only concerns us, dumb prestigers...but still.
And I think getting the New Army before the officer makes no sense: I know the Carbine is string, but New Army still gets two useful ammo, one of them being that sweet sweet FMJ, while Carbine grind takes some more time... 🙄
Then again, it's just my opinion. :3
Like
I like the idea of an easy to use shotgun with no big unlock trees
Once it loses slugs it becomes like, an easier specter
But with slugs it just outclasses it
I think the balance team thought about the utility a specter compact and a terminus+levering bring to the table, and they thought it would slot the slate in the middle, but I do agree that it just makes the specter absolutely irrelevant, due to the bulletgrubber reload, and the fire rate of the specter being too big disadvantages compared to the slate.
Besides, it's only 50$ extra to play a slate, and if quartermaster/double slot is in the mind of the user, the rival stays a top contender.
shrugs
I legit don't understand their thought process for this gun
Yeah it just does too many things well in comparison to the other shotguns
And I am not against that (excluding the slugs), but it should keep a fairly impactful price...Same goes for slugs in general, they cost too much on romeros, and not enough on the Slate, i.e.
Then again, someone who does not prestige doesn't care about the price, I suppose...
I'd rather see some minor buffs to the specter (bring up capacity to 6 in the mag - the irl version has 6, and tighten the spread a bit more) and just either oust slate slugs entirely and replaced with flechette/dragonsbreath, or have it balanced as a completely separate thing similar to the crown and king (Slug Prices also need to be adjusted for each shotgun individually and buffs/nerfs need to be tweaked for slugs only, rather than having it indirectly nerf the entire shotgun just cuz it has slugs), and give the slate back 9 rounds in reserve as the buckshot version is underwhelming
Yeah it seems a lot of us think Slate slugs is just the main issue
it’s not even just slugs, slate is goated even with standard buckshot
if i wasn’t bad at the game it would almsot feel easy
that's a bit of an exaggeration
the slate isn't that op with buckshot
still would rather take a crown and king and hell even a romero, the spread is pretty bad
specter should get some minor buffs instead cuz it would be a straight better shotgun if the spread was at least consistently longranged rather than a coin toss
speak for yourself i have been doing horrible unspeakable things to people with the slate without slugs or even penny
i wasn’t necessarily meaning that it’s op just that it’s a good gun, in my opinion, but it’s definitely OP w slugs
that I can agree on, the gun is good (not that it's a bad thing), but slugs is just . . . uh no, why is it even on the slate
real sad how they nerfed the entire gun rather than just applying the nerfs to slugs (and still failing to keep it balanced)
Idk. It feels weird anything can one shot to the torso that isn't buckshot, melee or a crossbow
@autumn laurel please use this channel to discuss feedback
replies and discussion in #feedback are not allowed
@sleek oar While I like your suggestion, don't say that assailant isn't great on its own. It turns the throwing knives into actual knives, i.e. same damage, same stamina consumption, maybe bit better attack speed.
It already frees up a slot in the tools
@queen jungle like this?
THIS
I mean... hot take 🔥
Rival should not have slugs. Makes the choice between a rival and specter more appealing. Slap 50 bucks on it and you get smoother slug shooting.
Rival slug is a mini nitro express with better sights and more ammo.
hmmm...I like that take, ngl!
It makes for a real choice to take the slugs on Romero, or specter/terminus variants (for Quarter master or Obrez pairing), while keeping the Rival in check. It's a really good idea, in my opinion, to be honest.
that take is freezing lol
Imo
When Slate dropped I thought
Don't gave that shit a slug
They did
And it had the same effect I thought it would have
Now people would be crying to nerf the gun itself
slugs legit broke shotgun balance
spread was a form of balance, with slugs its conpletly bypassable
Even as occasional shotgun user I detest the slug
+1 this
Imagine how shotguns would still be without slug - noone would be using it just like back then. Now it's slug pandemic everytime I hear shotgun I just call 'Slug' and everyone would understand
But tbh I'm not saying we should remove it but really it should be limited to some guns
it shouldnt have better ohk then buckshot
Maybe it should but really should have limited them to slow firing shotguns
Thank fuck that take was freezing because there's plenty of people who can't go without their rival slug
if slugs had ohk like dragombreath i think stuff would be very different
Noone would use it you mean
maybe
They dropped slug on the slate because of its iron devastator
Else everyone would just use buckshot
Because on all the other ammo types ADS or hipfire doesn't change ANYTHING about the spread or fire rate.
And hipfiring a slug is yikes
Tbh the slug ammo was design nightmare
You make it good for range but can't ohk then it's just weird rifle
You make it Ohk people and this is what we have rn
Well that would be balanced in and of itself
I also recall a tooltip error saying slugs came in less capacity, but that not being the case
Easy way to stop slug pandemic is to only allow it on the Terminus, Specter and romero
These are somewhat slow firing gun
I'd be all for making slugs even more effective at range but only make it oneshot at 6 meters. So buckshot actually becomes more dangerous within 12 meters.
It would be weird
yep
Weird as in... You could just use uppercut for range and buck for shotgun
Aka - use the shotgun like you would normally
or you can use slugs and officer
Would actually give shotgun people a reason NOT to take the uppercut for distance
imagine having choice in playstyle
Depending on damage curve
Imagine having a choice in lifestyle. That might be too real.
How would it even work? Like ... I'm not following you right now
Still I'm shocked how little drawback slugs have over buckshot.
There's arguably 1... panic hipfiring because someone stepped in your face at 3 meters.
It's virtually no drawbacks
Maybe scarcity of ammo is one but that had to be very long fight
Or potato aim
Maybe that would be a thing if it actually came with less ammo like explosive ammo does.
Else ammo is laughably easy to restock
Thanks for the transparency Crytek.
We call it the bodybuilder shoulders.
I guess shotgun is the new meta.
Collect clues summons should include rifts as well.
Long ammo is far to powerful for shotgun to take the meta.
Was a joke bro. There is no meta. You can play whatever you want and it works. Maybe not now since headshots aren't actually headshots. Game is a mess.
depressing
who cares carbine is dead it’s awful now
until they buff it to its former glory I couldn’t care less if it takes 100k xp to unlock
It's quite clear they care about it.
Being dismissive about it like that is not too helpful.
Let people have a little fun in peace.
Where's the harm?
I’m saying there’s bigger problems
I don’t agree with officer rank change either but it just doesn’t make sense to make a bad gun accessible
Nitro Shredder
rank 1 when

but anyway new army shouldn’t exist
Good thing different people work on different stuff and therefore we can make improvements across the board!
it’s a worse officer
New army got over nerfed on test
clearly crytek just wants people to use worse officer until r36? I do not know why
I mean, Carbine isn't dead, but it's not the death ray that was the meta-machine before, and it's feedback to say that the new army has a bit too much prevalence over the officer, with better custom ammo
new army is awful in comparison though
just because the mv is unplayable
so it evens out
I prefer the new army in cqc
new army is great on paper but feels yucky to use
Because Officer became THE sidearm to have, which means it's a meta, and a forced choice. Which means the players start sweating again, instead of laying a sandbox.
not at all
spitfire is in my opinion far better than officer or new army
but is MV is way slower than it should be
Well, your appreciation of the gun does not make it a less valid weapon xD
but it’s not objectively better, just more versatile
new army has no reason to exist
Well, according to some social media post, and a lot of player feedback, yes at all. xD
its pretty mean little pistol in cqc, but as follow up pistol its pretty bad
again not at all
spitfire is SUPER good, better than officer and many in this discord will agree
high damage and good rof
It offers a different approach on a sidearm, more oriented foose hot CQB defence, rather than a secondary reliable like the officer
officer has higher rof yes
it’s absolutely a reliable secondary though
You are right, McLovin. You are completely right. :)
you can’t reliably fire officer at more than spitfire rof
because of double action sway (which I hate)
don't get me wrong I love the spitfire but I never talk about pistols in vacuum because unless you are trying to do something memey it never will be. there are many builds I would choose any of these pistols for one reason or another
they need to revert double action sway nerf
I don’t think it makes sense at all
it was fine on semiauto
Competely agree there
I can understand that for weapons like the dolch - but I never felt like officer was OP over range
officer was pretty powerful, it was the poor mans equalizer\
it still is
but not to the same extent
now that spitfire exists I no longer think it’s necessary
I like that it somewhat aligned with the pax, while the schoffield and New Army got to the lower end of the quality, to be honest
example, it was really popular with a sparks/officer to hit a sparks shot, and spam it down range until you got a hit. thats why I think the officer got hit with the sway nerf too
I mean that’s fair but the nerf was even after quickswap wasn’t a thing anymore iirc
It's still pretty good in that regard, so I honestly am fine with them keeping the sway
How can you compare two guns with such vastly different ammo options and statlines and claim they're the same thing?
That doesn't add up in any way.
Officer sway is very light, compared to upper/pax/schoffield, and it is why they intended that
because they both serve as fast firing secondaries, while one has significantly more consistency and range
Let them be right, if they absolutely want to xD But I do agree with you ProMal
yeah post QS, but the swap times are still low enough that if there wasn't a "spam" sway penalty it was still easy to fire your sparks swap and shoot until you hit just one shot pretty much anywhere
@rancid marlin Your idea about rope mechanics sounds good, imagine skins like chain for Devil´s Advocate, etc.. i like it 🙂
it’s clear you all disagree, but I’ll take my leave on the note that most I speak with agree with me here
But this isn't a right-or-wrong issue.
This kind of mindset is what makes the game stale by everyone running meta loadouts.
How can you give such poor feedback and then turn around and expect the devs to do better?
I like it
How would you feel if you put in so much effort to provide different options and then people just sh*t all over you all the time and claim things are useless, unnecessary and there's no difference or variance?
You can't exactly expect much betterment in such a hostile environment, no?
I mean identify overlap and what guns are underpowered and what ones are over tuned are essential to balancing
New Army went from way to strong to way to weak in a heart beat
That's precisely why simply ignoring statlines is so ridiculous.
yeah, but it still has the dum-dum and FMJ while low rank unlock, and higher firerate
I'm mainly addressing McLovin and people with similar opinions here that just disregard the 'No Harmy' without giving it a real shot whilst diving into the circlejerk without leaving meaningful feedback.
It's clear you're putting more thought in, Embers, and I can appreciate that.
yeah its a killer in CQC, but sucks at anything past 25-30m while the officer is more well rounded
Funnily enough there's this whacky spot where the New Army retains more damage over distance whilst having slower muzzle velocity, thus making it a one-tap to the head at ranges the Officer fails to kill.
I definitely agree, there. But I am pretty okay with it, because I view the new army as "oh shit I'm in CQB", the Spitfire as "I'm using it as a secondary altoghether" and the officer as "I'm finishing you, or I'm fending you off before I reload/heal"
Mclovin has given lots of feedback before. I have talked with him numerous times about strengths of guns. all without any heated issues. if you just saw what he posted a moment ago I could see what you are saying but hes a regular, hes made his points before. just isn't going to make them over and over
yep and I do think the New Army was over nerfed in a knee jerk reaction, all it needed was rof tweak and to have the semi auto/DA sway. it didn't need its MV gutted
That's fair.
But being hyperbolic doesn't help it.
I understand the place of passion, I'm passionate about the game, too.
But if one wants to be taken serious, they should act accordingly and be consistent, no?
I won't judge a person, I've had disagreements with people here that I've immediately turnt around after and had great discourse and fun conversation with.
But I feel like it's important to hold things to a certain standard for the betterment of the situation.
oh Hunt Players are very Hyperbolic. I have just gotten used to it. it takes time to get into the conversations more deeply. example: Saying the Officer Carbine is trash heap, makes sense to a lot of regulars, its been discussed at great length. Context and detail all of that covered. But without the prior involvement I could see why it might come across as odd, even more so if the gun that is being trashed is a gun you like and have had good luck with
While I do get your point, Embers, I also think we should have the right to make our point and quite disagree with him, despite the amount of experience in this section it might have.
I think the balance team has a lot of work, and a tricky one, expecially when adding so many new guns/variants.
On the tweaks, I think they would have made it too close, precisely, to other weapons afforementionnened, and that is explains why they chose to put the balance somewhere else.
Just as some of us are saying "slug is fine, just balance the price on individual shotguns", i.e.
Ultimately, it is just that we have a very different opinion, and that I don't mind being wronng, or biased, but pointing out to McLov that we have had very different experiences, and that there is and was a meta, despite their opinionn mine shouldn't be run to the ground without giving one the benefit of the doubt.
My bias being that everyone I crossed path with over the past few month was either Uppercut or Officer, and that now, even with the price, when the Spitfire became more predominant, I see more New army, and more of a mix of the three guns, than before.
yep personal experience doesn't get factored in nearly enough for sure
I try to be impartial and objective on the matter of actual balance - I haven't made any rating on any gun here.
Being worn down by the constant pressure of these poorly-worded opinions sucks, though.
So I try to be a positively driving force instead.
there is just different levels of play and different regions. meta shifts. Me playing NAE 5-6 star rarely runs into slugs. so its hard to see them as a problem. but I know they make the game unfun for Other players who have a different experience than I
Now again; it is a personnal opinion and feedback, and the fact that our feedback don't align shouldn't be a problem, since in the end, it is precisely feedback, which the Devs should use how they see fit. Whatever our arguments, and whatever our feeling that we are factual, objective, or right, it is only a personnal feedback 100% of te time, that only the devs can implement into a more objective view on the matter (unless each one of us has made spreadsheets, which I don't have, ngl xD).
Yeah, I have seen in discusions how regions have very different metas and experiences too, it's wild, sometimes! Platforms, too! ^_^
But yeah, I just wanted to defend my earlier opinion in the eye of McLov, while I think we'll never agree, I think feedback are unique, therefore all of them are valuable. :)
I see why you want to be more diplomatic about this, but I disagree on that.
The more common a certain feedback becomes, the more it usually gets weighed.
Popularity is after all the main goal for the devs to make more profit.
So I see it very critical and speak out against poor feedback because of that.
I think feedback is always personnal, and whatever the amount of people resonating with it, only the devs will make the decision. This is why I don't think a feedback should be fought, rather different feedback provided, for the devs to see more variety and clarity in the situation, if that makes sense?
In the end, I do understand your desire for more reasoned feedback, and less "hot headed" ones, since it's easier to yell and shout over people's voices, rather than everyone quietly stating their views.
But it is why I stand differently than you there, ProMal. ^^
And I also think the devs have added balance that was different from the popular opinion (sway being a good example, or the C NA price, too), and stood their ground against negative feedback.
A lot of player quit after the QS meta changed, but the devs have stood their ground and reaffirmed their stance over it, while continuing their balance without QS anymore.
Oh, I don't fight the feedback at all.
You'll see that I try to ask critical questions instead to coerce a better answer.
I'm very confident that the devs can make thoroughly thought-through decisions and they don't need a random person to advocate for it.
But we can strive to be a little better.
And it's perfectly fine that you stand differently. I won't knock you over.
Yeah I see your point, I don't expect people will change tbh. the habit of "X,Y,Z gun is Trash" is just common place. everyone has the guns they like, one of my favorite guns in the games is one of the most hated by many. like I said though you will get into more indepth balance conversation, that use a lot of by the numbers arguments instead of just how people feel about a gun, the longer you are around
McLovin can and has gone into great depth about his opinions before, he just chose not to do so now
his reasons being his own
If I get just one positive answer on this, I've already made a valuable difference.
And it's really nice that people have given better feedback at different times.
I'd love to see more.
yep also sometimes people are moody, some people just don't have time to explain, some people just don't want to. just how people are, sometimes they want to talk to you about something and may they don't. when balancing talks do come up though they can span over an hour sometimes. so you can understand why people who are regulars may not want to get into it at any given time of the day
Absolutely.
Thank you for your insight!
If you would humour me for one more question, on the matter of the New Army:
What value would you propose for muzzle velocity?
wait has the scotfield spitfire been buffed?
and the double actions nerfed? i may have read out of context further up
new army needs 280 at least like scotty
I also think scotty is too low though
Cool, ty!
well I really don't think it would be an issue if it had 300
👁️ 🇨
I think the sway nerf was enough, because the New Army didn't have the sway nerf at first on test
but I think give it that and killing its MV was over kill
were any of these changes documented in the patchnotes?
the problem is at 300 new army would probably become a better officer since officer has 6 less damage
or even 280 for that matter
yeah the ROF could have been tweaked so that the officer could keep that edge
but not matter what I don't think giving a pistol arrow levels of velocity was a good idea
either rof is tweaked to where it makes no difference vs officer or it’s barely faster than spitfire
which either way would make it ehh
new army feels impossible to balance and that is why I am not sure what niche it can fill
I mean yeah I think it steps on the spitfires toes more than the officers