#feedback-discussion
1 messages · Page 275 of 1
cough medium ammo cough
bruh, I said before they had the drop off
medium ammo especially needs a dropoff buff. it's supposed to be between compact and long but has compact drop off
they used to just be the pen boost
I'm just remarking that it needs urgent change
no better drop off
As I said NO SKILL/NOOB won't take it
right now, why would you ever take it without
Cause they can't fucking aim
And won't go out of their way to find special ammo
they will hit just as well but way harder and through metal
6/18...
I dont disagree that a. it either needs adjustments or b. buff the drop off on medium ammo
medium obv needs dropoff buff ye
Or make it so it just pen metal and no other debuff
or if they want to keep the drop off boost on fmj, it should just increase the pen power up by one ammo type (medium-> long, compact -> medium)
Yes this is it
tbh I don't really have a problem with compact having decent drop off
I don't either (better than having just long ammo be the end all be all imo), it still has the abysmal limb modifiers (I've been shot by people with fmj compact at range and most of the time don't even realize they have fmj lol)
Tbh damage drop off threaded on a thin line
Of how much is too much
I'd be totally mad if someone with a Winfield 2 taps me at 60m
Since engagement range in Hunt rarely exceeded 110m even with scope
Limb damage lol
The dropoff can be pretty substantial with limb damage ye
Now that had been said I think fmj and slug is tricky ammo
To balance
And implement
If fmj don't extend range then most player won't be playing it right now
If we remove the pen then another portion would not be playing it either
Same with the stupid slug
If it doesn't ohk noone would play it
I honestly think Slate should lose slug and Specter should keep it
THIS right here
That way Slate has it's niche as a great buckshot shotgun still
I suggest it be replaced with Flechette
Yee
But NOPE dislike bomb
Slate being better at some things is fine
But slate with slugs just make the Specter completely inferior
Also this
Exactly Idk why tf they give slate a slug in the first place
Slug should only exist in some shotguns not all
I suppose Specter is kinda like Springfield in that you're using it to unlock it's versatile variants
Just like we don't have a damn bleeding ammo on the sparks
Yup The small one is good
Kidna sucks that small rival is almost interchangeable
Having two pump actions is fine as long as they're both viable for different reasons
But slate slugs just kinda does everything at once
I like the idea of specter being more of an accurate shotgun on paper but in practice it doesn't matter
Slate in my idea - great no trait shotgun that cost 200$ but no slug
Yee
I like that a lot
Specter should be seen as more of a versatile/specialist option
Slate should just be a boomstick
I'm saying this as Shotgun enjoyer - Slugs should not exist on every damned shotgun
Agreed
Hmm
Yup
Headshot
I don't ever get 1 tapped or 1 tap uninjured people with the Flechette before
If we're talking body shots
It's lethal to 125 hp tho
What do you suggest with the handcannons then?
In terms of ammo - slugs
In terms of buff - less spread
Likely
I really love the squishy headshot sound when I 1 tap people with Flechette lol
Ah good to know. Even Rival handcannon slugs?
*Rival
That's the stuff I'm telling you
When slugs dropped I ran it 24/7
On Handcannons along with HV Winfield
Mhmm
Even Lemat slug works like a charm
Surprisingly yeah that's what I've heard
Slug is like ... Take said gun max buckshot 1 tap range but combined those buck into 1 shot
Which is very consistent
They are dumb and decided to give literally all shotguns slugs. Crown and slate should definitely lose slugs. Probably Caldwell rival too.
On Romero it's not a direct upgrade, terminus is eh, lemat has low ammo, and specter it's not God tier or anything. All the fast firing shotguns make slugs look op
I'm quite conflicted about crown slug since that thing being 800$ it should definitely keep it as best shotgun in the game but Slate slugs? Get that shit out outta here Crytek
I mean they nerfed buckshot crown just because of slugs
But on the other hand
Dolch is 750
And seeing people afford dolch on regular basis
800 crown slug does not seems expensive
Pricing isn't balance unfortunately
Plus crown and kings are ez to get in QP
I don't even play QP much and I got like 3 for free
And I have like 5 or more contraband from ded people
Yeah that's why everyone can run long ammo nowadays
Zepelin auto destruct ?
Destruction in t -10s
mods deleted probably, understand cause it can just spark a real shitty discussion
makes sense
@mellow knot, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
a meat head variant that is acts like a bull. Charging hunters and knocking them down similar to how the spider knocks hunters over```
Some of these ideas i feel like ppl never enter pvp fights or never played the game.
Who the fuck wants these AIs?
People want bosses that hunts you in the open, AI that runs at you like a bull & knocks you over.
What the fuck? I'd be raging if i entered fights and i either got chased by a "open world" boss or run over by a bull zombie
I get annoyed already on the overabundance of hell hounds, Immolators that runs at you from accross the map & when you make 1 noise & 10 zombies runs at you.
Now peoples like "nah, thats not enough, i wanna be hit by a FUCKING BULL!"
I like the randomness of AI and hell hounds, having to fight off a hellhound or immo mid fight adds a lot of fun to the game
Haivng a open world boss would only add to the fun
Maybe if you're fighting people that miss every shot.
But against good people who knows how to use that situation to their advantage it's a death sentence.
He fights immo? Shoot it, he fights dog? Push the living shit out of him.
Toss every dynamite in possession.
And they just rotate to get angles on you
Removing the ai would just make hunt feal like any other fps using the ai to your advantage is fun engaging and someone using them against you is also fun and changes up fights
I didnt say "remove ai."
Adding more ai would always be fun imo
Open world bosses just sounds like a disaster for the game and I want more AI but not that cause it just makes situations with gunfights practically one sided
^
That really depends on what kind of ai
I think that depends on the type of Boss
Main Bounty target - would be bad
Optional could be good - for example to regain somelost HP
Thats an alternative.
Considering how a big portion of all weapons just oneshot even on 1 lost small bar
when thinking about ai, it should be kept in mind how it feels in player control
stunning/knocking the player down feel terrible
losing conplete control over your hunter is bad, especially if that gets you killed
Have a look what kind of players wants ai focus or something like a ai that nocks you out. Those guys play ultra passive and don't even see a chance to push when the enemy is fighting a immo. But then again for what kind of players do you want to balance? For the good players? That's only 15 maybe 20 percent of your player base and the guys who say ai is challenging in this game are like 60+ percent of your players
What is your guys' opinion on a knuckle knife(pointy brawler?) crossbow variant?
Why does knuckle knife pointy brawler crossbow sound like . tactical mall ninja build ?
i have pointy stick able to shoot... BUT ALSO POINTY KNIFE
Where is the log in button on your website?
because the crossbow itself is a meme
the little one anyway
add a sniper scope a flash light and a under sling lemat shotggun
perfect tactical mall ninja
i'll leave it at this. was fun to edit though
on the other hand if you would put the poky but on the front and keep the hand guard where it is it would be probably more effective
like this?
hot
yes
Problem with that one, while i agree it looks nice, it would require a new animation
Might require new animation but least the team will be spending time doing something else than silly dance for new DLC
Couldn't you reuse knuckle knife's animations for melee?
Ooh, the alternative version.
The blade's in a different place.
@azure badge The poison arrows might have a wider hipfire due to them weighting more but that's pure speculation since, as you mentioned, it's not even stated
Hi guys I maxed out a hunter what happens if I retire her do i get a bonus ?
You get 5000 bloodline xp, that is all. If you continue playing with that hunter all the xp you get in a match goes straight into your bloodline.
@somber jewel how dare you inferior being downvote my superior suggestion
👎
nah im good
@fathom geyser I’ll upvote it if you follow the suggestion rules
funny you should say that
tell me
which rule did i not follow
if you mean the fact that its not detailed, i dont see how you would add any more detail to that.
its just dual cross bows
a simple suggestion.
That is exactly what I’m saying
How would the reload speed be?
literally the same as normal hand crossbows except 2x??
its literally just like any other dual weapon
its not that hard to understand
dont overcomplicate it
Would it benefit from the ambidex perk or the bolt thrower perk
Or both?
im sure the devs would know whats best for balancing
And do you really think dual wielding one shot machines with decent range is balanced?
do you think dualwielding 2tap pistols which can then pretty much 1 tap seeing as you have 2 is balanced?
The point of the hand crossbow is that it is a skill cannon/support weapon
says who?
Basic game design
Duel hand crossbows is just a plain bad idea
hmm
Well
Tell me, how are dual hand crossbows balanced
How
well
if theyre less accurate and thus not as consistent
i dont think they'd be too broken
just like normal dualies
But they give a lot of room for mistakes
true
sad
it would look so cool to run around with dual hand crossbows though lmao
Do they tho ?
They are hipfire only as dualies meaning limb shots are a problem, and you might need the second shot to beginn with.
They'd have a horrendously long reload too
Its not like the hand x-bow carries op ammo either
Tbh i'd say they would be pretty bad, altho fun, all things cobsidered
Also some handcannons are pretty "forgiving" in regards to getting a second shot off and they arent particularly popular either
@cinder panther I would prefer they spend that same time taking the game forward , as in finishing out any ideas they have not yet implemented in terms of gameplay and special events. I think the argument against adding those features is the cost in resources to add them to the game. I don't think you gain enough, considering for what you spend to do it.
Fair
a mod defending my suggestion, pog
A mean i'm a man of memes...
I still think that it would be pretty overpowered
I mean there is potential for it to turn out stronk - but there's also potential for it to be weak af
Especially with poison bolts
I guess that AMD FSR work as a library (dev library from GitHub), and implement cost is small
Imagine walking then boom your trapped because of 2 poison bolts
They may also instantly kill you
I want to be able to carry 6 of them
But they dont stop you from walking away
They can
Imagine in team play you are at one bar and someone is chasing you and now you can’t escape because 2 poison bolts appear in front of you
And youre likely in far more trouble if Boom and somebody shot you with something actually lethal
When the question was brought up in a QnA they said its not cheap and easy to add to the game. It might be if it was still in development, but it is now a finished product.
Imagine how everything else would ohk you very easy instead
Not even big guns needed
Yeah
If youre on 50 a derringer does it
keeping in mind PC and Console balance differences I think they would be full meme on pc
console I am not so sure of
dual wield Derringer 
Also the Diablo demon hunter feels
Thanks for info from QnA, I skip it. But anyway this feature will be usefu, my gtx 1080ti is not enogh to play in 2K@144Hz, and may be also useful for slow ps4
i want to be a demon hunter
And if they'd be op one can always tune em back a little
i like this mans' words
I don't think they would be op with the other sidearms that are currently top tier
but if needed yes
I dont either but i wont rule out the possibility
do you know how often the devs look through #game-ideas ?
Pretty frequent
they do actually
alright neat
A lot of the latest stuff were suggestions in one way or another
the Trench Broom has been a common request
Just keep in mind they take inspiration and put their own spin/balance on it
yes obviously they wont 1:1 do what the idea says (unless its already perfect like mine)
but yeah
good to know
As has a swing out cylinder revolver,or the terminus
@unborn smelt another issue with dual hand crossbows is the fact that it will massively boost your ammo pool for the large crossbow
I want Slate Riposte
And loadout presets

No
They dont share ammo
you want a melee option on a 6 shell shotgun...?
Wait really?
Yes
At least theyre not supposed to
chad
also you can add the iconic heat shield
Yes.
They have seperate ammo - large and compact bolts
^
Interesting
I wanna slate sniper (joking)
bows/crossbows dont have many ammo issues anyway seeing as you can pick bolts back up and most of the time its a oneshot
I hate riposte for the sole fact it makes all weapon slot melee really bad
But i do think they need to adjust weapon slot melee to tackle the issue - and then i wouldnt hate to see it anymore either
true but I still want it if for nothing else the iconic look 
yes
Yes
i used to hate aperture
until i learned that you can put the scope to the side
now its my baby
Not sure how to make it work with 2 ammo slots but aperture springie would be cool too
if winnie swift wasn't a thing I would main the Aperture
Oh that’s true
Pff
I use the aperture if I don’t have levering
Reject firearms - embrace cold weapons
I shoot a lot levering or not
Hunt could use a metro 2033 esc air crossbow
It doesn’t one shot
But it is a semi auto crossbow
True
But it would 100% not one shot and not be able to use explosive projectiles
You'll neet to pry the axe or sabre out my cold dead hands...
I would say give it compact arrows
@fathom geyser type Bulletgrubber into search
And maybe poison ammo but probably not
works with any perk
that works?
oh wow
ye
bruh
with everything... not sure if iron repeater does? type it in
how would i even find that out
But Bianca...
same with steady aim
deadass
this game really needs a lot more clarification for its little features
istg
dunno honestly... they should make some kind of official feature list imho
Hope you get the refrence
I might
Tell me what it’s from so I can be sure
Dragon age
@unborn smelt a couple days ago I posted two gun suggestions side by side
The Spencer and the evans repeating rifles
What do you think?
Interesting
Alright
Not sure why peps would use the evans over a winnie.
Dum dum ammo
Okay sounds worth a try
It has slower regular firing but much more ammo for levering
And imagine levering with dum dum
Was the evans the repeater with the tube mag in the stock
Or am i thinking of a diffrent one
They both have tub mags in the stock
Personally am not a fan of levering
If its too good it kind of looses the slower semi auto feel of hunt aera weapons
If its too weak it dont do much - like for the cent
True
Although most weapons in hunt aren’t even semi auto
Yeah was a bad wording on my part
I still think the evans would be awesome
Could be
Maybe buff the damage or the fire rate if it’s too weak
And I would also use the Spencer exclusively
Probably the Spencer swift
Or
Spectre swift
Yes the Spencer carbine is made by the same person as the spectre shotgun
So it would be the spectre carbine in game
Irl it has a painfully low velocity
Yea
Like really painfully
Fair
So i wouldnt mind if it hits a little harder
But it could be buffed for gameplay reasons
A bit like model 92 vs nagant offficer
It would be the hardest hitting medium ammo repeater
With a relatively slow muzzle velocity
Oh i was talking about the evans
Oh
Apparently it was chambered for a very slow .44 caliber round if i read that correctly
With a speed ofanywhere between 260 - 380 m/s
Interesting
My idea for the evans was more of a support weapon/very close range weapon
Yeah that sounds pretty good imo
Putting a lot of lead down range at a sustainable rate of fire
Give it more support / sopression ammo types.
Sounds good
I would personally give it a lot of support ammo types
Yeah so fire rounds, dum dum and HV for balancing
104 damage as supposed to 97
Or keep it at 97 and buff it’s rof
Yeah I guess
Since winnie has fire already
Fire for suppression
Fair
I have an idea
Give it a special kind of ammo called “illumination rounds” think of it as a less bright star-shell round
That sounds interesting...
And by less bright I mean considerably less bright
Like a smol flare or like very bright tracer
Yea
If its a persistibg object it could be too taxing on low end systems
It will considerably lower damage and velocity but they will stick to targets aswell
But not burn
Like graphically
Fair
On my old PC peeps could win a fight by throwing 3 flares and my frames dropped like a stone
How about they only illuminate if they come into contact with a enemy
“Targeting rounds” instead of illumination rounds
It would be pretty fun
And would make a perfect support weapon
Imagine the ability to stick an enemy with a non harmful bullet that lights up so your friends can know where he is
@soft flame why would you be against my suggestion with the weapon names? like an actual reason? why?
im actually curious
There is literally no Downside to doing this, and all the people saying "it makes the screen cluttered" which is absolute bogus or "its not that hard to learn" literally don't have any argument and this should've been a thing years ago.
And then there is a fact that it also displays the image of the gun so you can distinguish any of the guns if you've at least 100h in the game. So you don't need to know the gun skin names all you need to know is the outline of the gun. The hardest one among them to identify is Caldwell Conversion vs Caldwell Uppercut and the way you distinguish between those 2 is the drum length in the image displayed.
And yes according to you my argument is invalid but here I added extra.
Exactly and also I don't want to play Black Desert Online, beauty of hunt is its minimalistic non-intrusive UI I'd prefer it stay that way. If you've time to read 125 character text you're not high enough MMR yet.
One could make it a togglable option
Just like the no outline for windows and doors one
There are more important bugs and features than some text and setting to toggle it on and off.
It's so low on my 'desired' list that for me it's "Cut off" / "Don't need it"
Maybe - but it'd be a somewhat frequently requested QoL feature
I mean they do - like it or not
I was waiting for it.
The way the suggestion was formulated and then they even tag me. Because how dare you not agree with my Arguments!
🤣
Take care mate.
They're argument is the devtime is wasted in their eyes - and they can feel like that if they want to
so youre actually trying argue that adding the weapon name is somehow "obtrusive UI"
cool
I mean thats why there's a chioce
true
And not "i like chocolate so fuck whoever makes vanilla"
lmao
Anyway they are free to dislike if they wish to do so
I've 2k+ Hours in this game since 0.100 so I know it all by heart, by sound by bloody reload sound. Feature like that for me is absolute waste of resources. And I'll admit I generally was against the "Make it more newbie friendly" approach. From business perspective I understand it from the fact in EA it was called "Dark Souls of FPS" but now you can't call it that I'd rather it was still Dark Souls of FPS which it isn't yes I want 0.100 Mechanics with 1.8.0 Content
Quarter Master 2xBig Slot 🤤 Nitro OHK to toe Insta death... 20/10 Avtomat, T1 Hunter starts 100HP, T2 125HP, T3 150HP now that was brutal.
If they released 1.8.0 Content but 0.100 Core Mechanics and Lighting (I still have screenshots from lighting at that time, pitch black at night) I'd buy it and I'd play it. It was just more intense then.
In my opinion there is a certain appeal to a game that you have to "learn" vs. one that you can walk right into... Some people like that, I do. Sometimes I wonder if Hunt is trying to bring in that type of player.
It was originally for that type of player but it was bad for business so they tried to make it more accessible. Hence in the past it was referred to as Dark Souls of FPS
I get that feeling too, when I looked at the games history.
I would guess they are going for ALL players, and I think they are doing a very good job, but I sense the addition of things that appeal to the ones that like to "learn" our games.
and I hope they keep the flavor.
i could agree with that, but then why even have weapon names at all? for some reason only skin weapons dont. its just not consistent
To balance it between the two types of players, in my opinion. And now that I think about it, why NOT have a name?
This is how it used to look at night.
how does that inconsistency balance anything and what two types of players
its just a fast thought. I think I would say it makes more sense to have a name than NOT to. why NOT have a name?
since you ask though 😉
if there was NO name it would be even MORE challenging to learn all the weapons. so would appeal MORE to the type of us that like to learn our games. Therefore, if I saw someone go for the less challenging method I would not exclude the idea that they might have had it in mind to simply not over-do it.
?
Anyway you folk have fun I'll go actually play instead of discuss 😉
you would have to be them to understand, its not for you.
still a dumb take
good idea, and good luck
honestly I'm tempted to downvote just because you're being kind of a dong about it.
It’s still pitch black for me
That i can agree on.
Nothing on my end has changed not a single setting since I started playing it's much brighter now and the darks are less dark. Maybe X-Box has original lighting still on (I see you're playing on Xbox)
Originally if you wanted to see "Well" you needed flashlight.
Idk
I tend to play on low brightness
A lot comes down to monitor
Monitor also same
Especially since consoles usually play on TV not a monitor
50 inch 4K tv screen
With built in HDR
Hehe
Which usually are made for more impressive movie quality than gaming
It looks great with hunt, hell let loose and rdr2
The only 3 games I play anymore
Like not saying they are bad - but they usually handle dark shades diffrently than monitors or even gaming monitors
Yeah
@spare surge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
As much as I love the ability to play with friends overseas can we have an option to stop being put against people with insane ping, its impossible to fight their teleports```
@celest copper I like your suggestion about differently colored dots. I think an even better improvement would be to turn the colored dots into three different symbols, like for example a circle, a triangle and a rhombus. That way it's even easier to distinguish between the players
people will really downvote anything
title: end war
description: i think war in general is kinda bad and it would be cool if it wasn’t around yk
(39👍 3🤔 4👎)
Yep
yes
@ember aurora, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Plz fix the Scrapbeak/stair problem... happended many times now```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/974403569988030514/unknown.png>
@latent tendon honestly the only "ranged" 2-slot weapons are precisions... which is a bit odd considering they are only compact or medium ammo
everything stock-less has insufferable sway and you are better off with taking 1-slot uppercut instead
i know, but I the only one with half decent muzzle velocity and a scope is the Springfield, the nagant is okay within like 85m but i want them to have a purpose and currently the just dont
i dont understand why are both romero handcannon and springfield compact 2-slot weapons
they are quite meh overall and could easily be 1-slots instead
best possible rework for them that i can imagine
its not like we dont already have 1-slot shotgun (Lemat)
and there is a severe shortage of unique 1-slot stuff
we got crossbow, some pistols, some SA revolvers, some DA revolvers and some melee weapons
right i want to see more Varity out of each class beyond something niche that never gets used
i would definitely want to see more 2-slot weapons
but ffs make them playable
honestly bow and precision schoffield were quite good additions imho
I'm not a big fan of more 1 slot shotties TBH
youre not?
maybe they'd be more worth if the 2 slot ranged weapons didn't suck
i admit romero handcannon rn would be a bit too stronk for 1 slot
but if it had damage of rival handcannon maybe?
or if they wouldn't be unneccesarily expensive for 0 reason
like all of the stockless weapons are immensely bad imo
not counting shotguns since those just have less pootis but are still quite usable
im talking vandal, compact or obrez
like... vandal i can imagine could be brilliant for levering
make it much more accurate when levering... it already has lower ammo count so thats not an issue
springfield compact could be 1-slot
Like an obrez is 290$ vs mosins 490$
a terminus hc is 297$ vs full terminus 307$ IIRc
i know... but what can it do for those 300 dollars
that sway tho
so this came up from me doing a winnie prestige and the vandal with hv is okay at best but easily outclassed and about the same performance as the officer
but it aint bad with a bit of experience
its better than the uppercut
because its dropoff is very close to normal mosin
while uppercut is like most other pistols
yes but the sway
But dropoff don't matter if you don't hit shit with the sway
from my experience uppercut doesn't have good sway either
you cant really hit anything farther than 30m unless you are immensely skilled
the reason barely anyone uses it over an uppercut
vandal deadeye was so annoying that l had to put it away because it was taking time off my life
of course i prefer the springfield or springfield marksman over it
but if i'm going to use a 2 slot rifle its the springfield deadeye
the springfield deadeye is best used at the range a scotfield could do the same job better
and its still just a medium ammo
springfield has 132 damage
ye damage is good
and better dropoff than scottfield
but i mean pen and dropoff
than scotty without FMJ
but still its better to take uppercut than that
scott can't have dum dum?
but one shot and the springs dmg drop is still med ammo so its a 3 shot at like 80m
fmj dropoff works different on pistols vs rifles
like i honestly like ALL weapons in hunt and want to see them more often...
I feel like Springfield is at it's best doing bleeding to put the pressure on
do you know how it works exactly
but that means they should get properly balanced so people take them not only bcs they got nothing else after prestige
very valid but the pax does the same job and much more comfortably
If you got some sources i'd love to see em
not on pistols but on rifles it lowers the curve but most importantly adds a +20 meters to full damage
thats true... springfield has the best selection of special ammo no doubt
and long one is quite greaat
yeah exactly
but the short one sucks imho
pistols dropoff earlier
so it's likely it does smth similar on pistols
pax is severely underestimated... best revolver all around imho
and any bonus on 20m is more than springfield
How do you feel about Scottfield precision FMJ
too bad it has no variants
if on pistols its a +20m the springfield will still kill 100 health farther than a scottfield fmj
i'd use it
i like percision scottfield
because even a full springfield, being medium ammo, drops at 20m
And yeah Springfield has it's niche just dir versatility
It's just leveling it up to get what you want that sucks
a springfield drops at 20m but thats still going to kill 125 health and 100 health at 20m
yes it will - but it shoots considerably slower too and might loose dmg over range more quickly
Why is compact striker seen as such a meme?
honestly... who here would mind if springfield compact was 1-slot instead of 2-slot?
FMJ brings it down to narmy levels, 230 m/s
Narmy is kinda just bad all around. After the patch, once you hit level 36 you should just use officer
the striker melee sucks but the vandal is fun with the new fmj and levering when you have a specter flachetts
I think Narmy is the most viable dual wield double action? But idk
i like it more bcs of better sights (imo) and much faster reload
i don't dual wield
Mhmm
I mean it's fine, I think having it unlocked as the first double action is much better
You'll actually have a reason to use it till you get the officer
i don't really like the officer
same
never did and i used bornheim instead of it as my dedicated CQB sidearm
spitfire is quite cool since it still has decent hipfire
and 92 is a little bit easier to use for me than officer... so i like it as well
Yee it's very much ymmv
At the end of the day more guns are always good
More options
it feels snapier
exactly
there are people who are like... why are you introducing a new weapon thats almost the same as the already existing one...
well... variety
I've been trying to force the bornheim more as I kinda wanna learn Hunting bow + Match as a loadout
It seems like it'd be decent
too bad you have to carry 2 nagants as sidearm so you have some actual ammo for it...
they really should add more boolets to bornheim
Imo I'd reduce price of both Bornheim and Dolch to like $125/500
same
Uppercut is just too good in too many situations
bornheim is still weaker most of the time than officer
so should cost around the same
and dolch got a HUGE nerf but they left the pricee
I adore the dolch but it definitely burns a hole in my wallet
My hot take is I think all of the super expensive guns should get reduced prices
i mean they are quite balanced by having so many disadvantages so sure why not
i think that auto 5 is in ok place
but nitro costs a lot

Avto being like $700-900 I don't think would break the game but idk
i mean anything can be beaten with enough skill
not saying its easy 😄
Avto got nerfed reasonably once they removed tap fire
i dunno... most of the time i meet it people have no idea how to play it
Yeah, they probably play avto with single upper then 
i admit it probably looks different on max mmr
Had a teammate wipe a squad in two bursts, I took the other teams auto then we wiped the server
Avto with dual uppercut experts are something else
Any gun looks good if you fight people who don't know you're there
and 4 ammo crates
I mean theres difference between getting ambused by sparks or 15 ammo machine gun
Even the shotgun players fail their ambush
but avto, barely
@fathom geyser you can see what guns apply to each trait by searching with the name of the trait in the arsenal if that helps
yeah
someone told me already
however this is probably not very common knowledge, seeing as my buddies with 500h+ didnt know
so an icon would still be nice to have
for some reason the game doesnt tell you about its own features
Ah didn't see someone told you
lmao
Since I found out about it I've told anyone who doesn't seem to know, it's pretty helpful
it really is
would be nice if the game itself tried to tell people too
i wonder how many other little features there are nobody knows about
the wiki is super barebones and partially outdated so you cant even research anything either
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
TYVM
is #customer-support current though?
I see no red square or place to log in?
I was able to get it working on firefox nvm
yeah for some reason the support icon dissapeared for me aswell - only on chrome tho
NVM i just realize it's solved here already
lol
@unborn smelt ty and my apologies
I was a little heated from a garbage person in randos that cursed me and another dude out then team killed us for literally no reason
but he is reported now 🙂
👍 awesome - have a great day /night then
@compact dew Would your idea still one tap if it's a headshot?
I would say yes but only if they’re REALLY CLOSE TO YOU (within 5m or less ) because beanbags rounds IRL are designed to be a less lethal round. Still capable of killing if used while too close but overall no
I more meant the idea as a way you could have to deal with immolators without having to bring Knuckes, knuckle knife, or choke bolts
If they can kill with a headshot at like 5-10m then I'm 100% on board.
Plus they could stagger or apply knockback to enemies.
@broken girder, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hey, What about make Hunt more competitive? With Tiers...Silver, Gold, Diamond...```
(#game-ideas, Hey! What about make Hunt more competitive? With Tiers...Silver, Gold, Diamond...)
no
@warm zephyr i dont understand your suggestion, can you clarify
there IS a MMR system. but instead of shit like "silver, gold, diamond" theyre called 1-6 stars which fits a lot more thematically
which
latest one
ok so you know how some one slot weapons are kinda just not quite a weapon?
like the calvary saber and machete
that’s possible with anything
yes
with that trait, you are using 2 slots to equip one weapon, and assuming you always use 1 slot for medkits, that only leaves you with one slot
yeah it’s not hard to understand
using the trait you can equip one slot weapons using 2 tool slots. leaving you with only 2 tool slots left
yes
i see
could you write it like that in the suggestion
that way other people understand too
its really not
the way you formulated yourself in the suggestion made no logical sense at all
but people with logical capabilities will make sense of it
you know what
you do you
i really dont care
its not my problem if your suggestion gets misunderstood
it’s not my problem if you can’t understand simple sentences
its not your problem?
so people downvoting your suggestion for not understanding and devs not understanding and thus not implementing is not your problem?
alrighty
idt it takes a authority/major/doctorate in english to understand simple english
afaik, a you problem.
you see
thats not whats going on here
the problem is that its NOT "simple english"
you are clearly not very good at this language or even just had a stroke while writing the sentence, but im telling you, its not very clear what you meant.
but hey, sorry for trying to help i guess
I see, are you a leading authority of the english language?
does one need to be a leading authority to see when someone else made a writing error?
its not even a typo or anything
no because people can understand simple english
its just not explained very well
hence
misunderstanding
am i actually just insane or can someone else confirm whether his suggestion is confusing at first and im not just an idiot
The English language is not capable of mathematical accuracy
Hence explanations should merely be sufficient and need not be adequate
If it is too complex of an idea for you, then it should not even concern you at the first place
It's not really that it is complex it is just written in a way that can be confusing
not really anything to argue about this long tho 😄
:)
both
. happy? also either way it's kinda a bad idea and I didn't get to see it before it got edited so I wouldn't know.
fair enough
same
i really dislike the idea of making one slot melees glorified tools
they need some good buffs for sure
The editing was because i thought of a name for it.
Anyway i think it is doable if it's like 8 trait points.
@obtuse rock assuming crossplay is possible
play stion and xbox
You should specify that
👍
@fathom geyser
I like the meditation idea, honestly I think hunters for bounty hunt should be generated like quick play ones, a melee tool, a medkit and random weapon from there it can be randomized based on tier of hunter for perks etc I can think of a handful of times one of my buddies couldn't actually afford a medkit and those 2 things are something realistically everyone runs
If they prestige, it's easy to get knocked down to $0 if you're not careful how many consumables you bring.
fair enough
tbh i dont want medkits to be a forced pick, but rather have some variety in heal tools
well
theres the heal shot and the regeneration shot
but yeah youre right
maybe a medkit tool that instead of insta healing 50hp, one that slowly over time heals 100 hp
I just think medkits should be in a slot for every hunter when you purchase them (not legendary hunters) taking it is still up to you
i can see people care more about their money than their game
@soft sparrow would the pax carbine have the same special ammo as the regular pax?
And would it get any variants?
Yeah its just a variant of the pax like the nagant carbine. Maybe a deadeye version Idk?
You mean the nagant officer carbine?
Yeah
The nagant carbine and the nagant officer carbine are different guns
Bornheim match
It would be pretty fun as a multi shot dum dum rifle
With a deadeye scope
Pax precision should be modeled after bornheim match
The pax is kinda not viable compared to the Scottie so this variant might be able to boost attention to the pax
With more velocity and damage
I want more pax stuff
The pax is perhaps my favourite gun
I love the Colt SAA so i wish the pax got a buff or some new variants
Same
I wanna see like a Calvary pax
The Calvary single action army had a longer 7.5 inch barrel
Rather than the standard 5.5
It would have a faster velocity than the regular pax but less accurate than a carbine with a stock
It would still be a small slot weapon
I think I had a pax idea posted a while back
Long barrel but small slot pax
Same kinda boost at the bornheim match over its base
Yea
So a Calvary single action army
What I was saying
And a deadeye small slot version
Between the buntline and cavalry
Instead we get new almost crown and king and worse officer
Yeah
WE NEED MORE SMALL AND MEDIUM AMMO RIFLES DAMMIT
How much do u spend on loadouts on hunt and what's Ur two go to weapons
200-300$ max for me
usually
sometimes i love going something bigger if i have something on stock
@fathom geyser I disagree on the count of some weapons being objectively better than others besides price
if that is truly the case then that is merely poor design on the part of the weapon - make all weapons have their niche rather than more money more better. crytek does a good job of this
the one major count where I think this does not apply is slug ammo which is just pay $200 instantly get a better gun - but slugs need separate rebalancing, the economy is not their issue
I run springfield a lot it's my favorite weapon and part of the reason I have almost 200k why should I be punished for hoarding money
It wouldn't really affect me taking it away but capping it would make me more inclined to run expensive weapons since the money then just goes to waste if it don't use it
Ye, the only "downgrade" on Slugs is that you need to actually aim with it.
Hipfire is not very reliable.
Wish it would have a downgrade, maybe lose it's oneshot potential but have dmg carried longer, longer headshot range, better pen etc.
If they reduced your spare as well that'd help
rival slug should be like nitro for example
2/4
That could help
and thats a good thing
I'd rather see the ammo itself be downgraded tho or work different
Not sure i want slugs to be just a cheaper nitro
As it is now
If it still has high dmg, lets say 140. You oneshot downed players, you can 2 tap ppl.
So it's still good on rival, C&K, specter, slate etc.
Could be priced less to maybe 175$
And you can more reliably 2 tap on longer ranges
ye with its current dmg
I think 2 upper chest on that range should not be a kill no matter what shotgun ammo u use
Excluding nitro from this discussion atm
I think slugs disappear at like 30 or 45 meters
@fathom geyser
The money people have in their bank does not matter. The only thing that matters for economy balance is the income and the price of equipment.
Cause take the following example:
Iets say expensive weapons are balanced so that you can take them every 5 matches. Player A takes then every 5 matches. Player B plays 50 matches and then plays 10 with expensive weapons.
Both players had the same play ratio of expensive weapons, but only player B ever had a high bank balance. Your change doesn't solve how often a gun can be taken, it just punishes people who conserved a lot of their money.
However, i would agree that making money is currently a bit too easy and the non-bounty ways of making money could be reduced.
making money is not too easy
i make on average maybe 200-300 per match
a better player probably double
the fact that this is your perspective explains but does not justify your position
most players have no problem making money
acutally, id say most players do
causemost players are the ones that play the game on and off, and not bother to search out the community
like the reality, everyone you see here will be more likely someone that has time invested in the game
(btw im against the cap)
The only reason people have so much money is because you get extra for not prestiging
And I bet most players don't prestige
If you mean the repeatable bloodrank 100 reward, then just no. That thing is so inefficient, it hardly matters.
$200 for just playing the game is ez money
5k bloodline XP is nothing especially if you use level 50s
As opposed to not making or being able to save if you prestige
If you continuously use lvl 50 hunters and extract it's still inefficient. Let's say it takes you around 3 matches to get the 5k with your level 50. That's 3 matches of extracted bounties, cause we assume you survived. (+All the bounty extracted while getting the hunter to 50). That's easily above 3k through bounty alone, so the 200 is not that much.
Unless of course you survive a lot of matches without extracting bounties, ie through ratting a lot. But then, i don't think the economy should be balanced around people who rat or scavenge, hence i would like to see the bounty being the most important source of income
I think not spending money is more important than earning money in case of going net positive.
Especially the use of contraband.
200$ not spent on guns is economically speaking $200 "earned" no matter if you win or lose.
@rapid wren over here on console reflexes ain’t exactly fast and we actually have fun tactical fights
I hope PC goes back to that one day
it doesn't take 3 matches though lol. a good game with a level 50 is easily like 8k straight into the bloodline
in fact a game where I only got the bounty and did nothing else because the only other team left, I got 500 bloodline XP for killing boss and extracting with bounty. so with a level 50 that would be 1k. and that's assuming that's literally all you did. if you kill players, that easily goes up. or meatheads if the server is empty/clear.
@round maple Thats why redskulled hunters dont award XP anymore
Not sure it helps at this point but another voice to the rework slugs chorus. They are not well implemented.
They will make a new one at some point. And then Dennis will remeber my idea of a Tsushima like map. I'm certain of it:)
This game is set in LOUISIANA remember that
tf? you don’t need to be 6 to make money
I’ve touched 6 a couple times
But beinga 6* in a good 6* team helps tremendously in making money and minimizing loss from dying
even regardless of that I doubt many players have problems making money…
I have 0 problem and play with a 6 star maybe once a week
I usually play with 4-5* mates
i don't have an issue with money either, anymore
stopping to prestige really did a lot for me
yea
unless you’re running hunters that cost >1000 every game and you suck then you will make money
as did playing with a 6* team that just carries anyway if i die memeing
rn im on my mostmoney since i stopped prestiging
yeah i'm fairly confident the devs have better data on that than we do
I’m just accounting my experience, it’s anecdotal I suppose. even when I started as 3* my hunters cost roughly $800 and I was making decent money
I know 5* that loose money playing 500$ loadouts
there's a lot that contributes to making or loosing money
how?
like, consistently?
not just losing streak?
if so legitimately how
some of the most important being size of your team, does you'r team usually save your ass or the other way around, do you try and maximise money gain with looting etc - or do you not care
I suppose
because if MM works you should loose on average 1 in 6 to 1 in 4 matches depending on team size
wait your win rate is supposed to be 75%?
that means by winning you need to make enough money for the remaining 3 / 5 rounds
I lose 1 in 2-3 games depending on how my day is goin lol
a win on average gives what - 1000$ to 2000$
don't know anymore tbh havent bothered checking in a while
but lets assume 2000$ and be generous
means you get 400$ per match lost to not loose money
clue & banish $ is no joke
not to mention mr chary
now ofc it also depends if you tend to cut losses and extract early - or you always fight to the death
if you go for PvP mostly and as much as possible
or for wins
100$ for kill, 150 for clues
200$ for kill if solo
150 for clues of 1 bounty
often you get more than 3 as well
I prob avg 4-5 clues per game
depends on playstyle
if you go for a lot of clues yes
if you rather chase shots than collect clues - no
that's essentially what i'm saying the entire time
mm
I can see why someone would maybe keep consistent money
I still don’t understand someone losing money with $500 loadouts
there's so many individual things that can have a huge influence that it can't be generalized that easily IMO
but I see your point
I've been at both ends of the spectrum
I've played solo, opportunistic and prestiging a lot barely scraping by
i've also played trios with amazing 6* mates that just carried my memeing ass into swimming in cash
What i do agree - is that if you try to not run out of money that is generally pretty easy
If you're low on money, spam quickplay and prioritize getting rifts and becoming wellspring over all else. No initial investment required, and if you learn to be quick, you can make a lot of hunt bucks per hour spent doing it
Like, I am not good at the game, and I've earned thousands of hunt bucks that way, along with a fairly steady stream of free hunters
yeah - it's easy to make money - but it's also super easy to loose it again if you aren't willing to change your playstyle to a more financially stable one
@queen jungle I don't this it would be to practical with way that hatchet has it
Bow being 54 still hurts when I prestige...
Idk, I think it's worthy being lower since it takes some time getting good with
@vapid shard, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched attachment type jpg (not in whitelist) in message (974770486158446702) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
https://cdn.discordapp.com/attachments/524577494863708180/974770484950495293/IMG_1275.jpg
@copper yarrow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
TremorsxHunt - Fred Ward (RIP) and Kevin Bacon legendary skins with a Nitro Skin and Winfield```
How would people feel if they brought back infinite headshot range? Or at the very least increased it greatly? I feel like it would go a long way towards fixing the power gap between long range and short range loadouts.
I liked it back then because it was the great equalizer - but i think it's ultimately good it's not a thing anymore
And tbh winnie fishing for headshots was the last strong meta before long ammo i remember, not sure if bringing that back over the, imo right now least opressive long ammo Meta we ever had is a good idea
I would rather not have this as meta from sitting across the entire map
That is the current meta tho
spitzer isn't even Meta rn
What about just increasing it in general tho?
I think most guns are pretty good where they're at with HS range right now
Increasing for compact and medium I wouldn't mind. Especially Winfield. Long ammo though doesn't need a change I don't think
and FMJ kind of does the job of increasing the HS range by a bit
My problem is that there is a huge gulf between long range and short range tho.
thats kinda the point
as in loadout or ammo types
Both?
for ammo types i'd agree with medium and compact rifles getting a smol buff
But it creates the problem where long ammo users cry about shotguns vice versa
as for loadouts i think the issue is simply there's like no choice for ranged secondaries
there is some rng on that. With what your opponent brings. If someone brings a shotgun and you bring a mosin you could win if you play smart. They could win if they play smart. you just have to play it right
it is
that means they got outplayed
compared to the plethora of CQC sidearms you only really have Uppercut, and obrez for range
You aren't wrong, I mean that shotgun players generally don't want to fight long ammo cause the best they have is the uppercut (decent, but not a rifle) or the obrez (pretty bad imo)
in a wider sense maybe also FMJ conversion (held back by velocity) and springie compact
If learn to use the obrez its pretty good idk what you talking about
before kind of wide blanket buffs i'd wanna see more ranged focused sidearms
And long ammo can just invalidate half the guns in the game by staying 150m away
high powered low mag and ammo pistols, propably even in special ammo not long ammo
Everyone wants the martini pistol
and / or a rework of medium slot rifles to make em more worth taking
like taking for actual range
That i would want
martini pistoL??
Single shot long ammo pistol that uses the martini loading mechanism
interesting
Personally not a big fan of it because i'm not sure how practical they are - because as i understood it most of em are essentially tourist junk
however there'd be historically fitting alternatives
It feels like it would just be better to take an uppercut
overall propably yes
it'd essentially be a low tier / budget option
imo this would fit better than a martini pistol
yes agree
because if you made it stronger than the uppercut than it invalidates rifles all together
rolling block pistol would be cool
they could also make it so that its the ammo reserve dump sidearm
Honestly there needs to be more long range options that shotgun players can take
Especially single slot guns
I dont really think adding more long ammo small slot is a good idea?
Uppercut already covers almost everythign
Mauser also had some cool single shot pistols
that you would need from a long ammo pistol
that's why i said a few sentences earlier it could be special ammo for balance
Then add something similar to compact conversion fmj that isn't special ammo
fair
I like this idea
kind like dolch
there was a suggestion for a medium ammo revolver that does 125 dmg, with fmj as an option to make it a fake uppercut
so they could do that as an option


