#feedback-discussion
1 messages · Page 274 of 1
The evans wouldn’t be particularly good at killing
But it would be a great suppressive fire weapon
the more I think about it, hunts ability to nerf and buff weapons is a bit limited in scope
adding more balancing factors does make things more complicated, but also gives more areas to change things
Yup
example: they could slow the ads speed of the nitro
then it becomes a clunky behemoth of a gun
but you can't just snap of quick scopes like you do now
Sooooo do you guys think my two suggestions would add something unique to the game?
lol
As long as it doesn't seems too op
Yeah
Might be op
But eh
Pricing and other stats will balance it out
If it's proportional
Your suggestions seem kinda weak
Especially compared to some other suggestions
(Mostly just more boring long ammo rifles)
How?
Compact rifle with the same damage as the lemat?
Thats 97
Less damage than winfield
Less ROF
It literally had 26 ammo
Swift exists
Isn't he talking about in the magazine?
All winfields have arond 35 ammo
Only good iron sight winfield to me
It has 26 in the chamber
Oh
The evans
I don’t think the game could fit that
It could
But a lot of ammo won’t make a gun good
Yeah I know
600m/s on cent is good but people still think its garbage
It will be a monster with levering
I mean cent kinda is bad
They’re wrong but one little thing that seems good won’t affect anything
cent might be my most played rifle
Yeah cause its good
and its kinda bad
but then
it gets fmj
and stacks with spitfire fmj
then its good
Imagine someone levering 26 rounds of dum dum with levering which can still 2 shot in close range
That sounds terrifying
and fmj
But does it have dum dum?
FMJ is better
No but it can down people below 110 health
1 missing big or 2 smalls a winfield can kill
bleeding isn't an issue if I can shoot through your cover and you can't shoot through mine
Cent is better as a fmj weapon than the 1873 imo
Due to not having pax velocity with it
1873 with fmj is still good don’t get me wrong
I used fmj on a winfield marksman
the other is well rounded battle rifle
I got 2 headshots from like 100m
The delay between the shot and the hit marker
Wish centennial had a marksman variant
Or a deadeye
So I could have a scope and not use a sniper with fmj
Its a little too much for me when it comes to fmj
I’d rather use it with normal ammo
Especially due to cost
Centennial and winny C (or full winfield) should get a marksman and deadeye at the end of their trees.
Yeah, I meant respectively
@fluid locust Going through a suggestion on each thing, spare, levering, damage, and just base ROF would
You be able to post one thats just "increase Centennial damage to 125 or something like that"
Cause I don't want t wait 40 minutes to post all of this
Wot
@soft river could you do that actually
Do what
I just want to get 4 Centennial suggestions back to back so I can see them easier
Just post a idea of a Centennial damage increase
Of course
I just want to see which one people like more
If they put it up at mosin price I wouldn't mind
And also it would still have poison ammo
Which would just be funny
It still shoots obnoxiously slow even if it got a few minor buffs
I seriously have no idea why it was over 300 originally
And why it's still unlocked after the berthier (I think)
Or is it slightly before
the damage buff would be pretty nutty
Would only be 1 shots on 125 health
And a tiny bit of range
That's FMJs problem not the Centennial
until fmj is addressed it becomes a cent problem
Its like saying that the vetterli should have less spare because the dolch exists
What's the simplest way to address it to you
I was gonna post one to increase hipfire spread on FMJ, and to lower its spare
difference is vett and dolch are not linked in anyway. Cent and FMJ are directly linked
and the suggestions should be thought about as the game is, not how it could be
They were
and?
And that's why the vetterli got nerfed to 12 for fear of the dolch
well they were also separated which was the better call
until fmj gets dealt with its linked to the cent
just like the vett and dolch were linked
Yeah but the vetterli still had 12 spare when that happened
Maybe a Centennial buff is what gets FMJ changed
Whereas an FMJ nerf would just be a Centennial nerf
I think thats backwards the way you want to do it
once fmj is addressed separately, you can look at the cent stand alone and balance it
its not better than long ammo
You can look at the Centennial alone right now, its not nearly as linked as the dolch and vetterli were
fmj is directly linked to the cent, its what makes the cent decent now. if fmj is worked on to make it more balanced you also tweak the cent separately
Why not change both at the same time?
Would all it take for FMJ to be alright again is just giving it normal falloff
Cause it has worse velocity and recoil right now I think.
Better pen though
Then its ridiculous penetrating power wouldn't be as out of place on compact
you could, balance changes should be done and increments. so if they chose to do something to fmj the can the look how it effects medium ammo guns and all other guns that use it. once you see first hand the effect the changes have. then make a calculated change to the guns. Crytek has a history of doing to many changed all at once
It's mostly a history now. Recently we've got price and unlock rank changes
Both of which have no effect on people who don't prestige or are rank 100 p 100
Dumdum would be a good addition
@soft river bow is kinda supposed to be that
Yeah but it would have better range and damage
Or at least dropoff
Bow has better firerate but worse dropoff
To opaque for me to really know
Opaque
As in they haven't shown off the range charts for bow and xbow
@wispy folio I dont get the logic of your machete suggestion...
Dont buff it because it might encroach on sabre territorry
(even tho sabre still has reach and piercing heavy stab going for it)
Bit then making it a tool where it completely blows both knives out of the water because of its lethality while not using so much stamina.
I think the machete could easily be buffed to body ohk and stay a weapon - just give the sabre a good bit less stamina consumption than the machete
Does the heavy Knife blow the regular knife out of the water? No.
Does the Throwing Axe blow the the regular knife out of the water even though it has 142 heavy damage? No.
The Machete would be the final level of the Knife tree Most damage and reach but also more stamina requirement and more expensive (like 40$)
The knife is and always will be the OG and most favourite melee tool because it so easy to aim at the head with the stab animation.
Even if they buff the machete it literally don't have the utility and reach the Saber has, so yeah it would be much better making it a tool, placing it at the end of the knife tree so we can finally use it's skins without feeling like we are wasting a weapon slot. Technically a machete is a tool anyway. It has no business being a weapon.
They dont blow the knife out the water because shit stamina
Machete doesnt have shit stamina
It has more dmg and significantly less stam cost than both the knife and heavy knife
If you give it bad stamina its just another melee tool nobody uses because of bad stamina cost.
If it has good stamina its at least heavy knife + and potentially even better than regular knife
It could be balanced accordingly. 3 heavy slashes or 6 light. I don't understand how you're trying to make a point implying that they wouldn't tweak it to make it a tool. It would fit just fine in the knife tree.
OG Knife
Heavy Knife - a lot of Heavy and Light slashes
Machete - Fewer heavy and light slashes but 10 more damage and a bit more range.
It sucks and has no point of existence now, as a tool at least it would have the variety factor covered. As a weapon I simply literally never see it and for the good reason that its outclassed at everything and costs a weapon slot.
Og knife is great because it deals fast with all AI while having barely enough stamina to deal with a pack of hounds
I'd rather it sucks as a tool but doesn't take a weapon slot than it sucks as a weapon that's basically a hindrance to take.
As a weapon with OHK it'd be low tier sabre
im in agreeance with Dexta, i want to use the machete,but why use machte compared tot he other three melees? atleast in this aspect,i can use it of my own accord with my loadout suffer from it
not suffer*
Exactly
Tbh thats a melee weapon slot issue that all of them suffer
Sabre is worth nothing when you can bring a riposte
Combat axe almost nothing over a hatchet or mace
ive been killed more by the other three than i have veer been with machete, its not viable in a loadout,axe had the same point but they atleast added it to the throwing axe tree so now you have purpose,the machete is a bad saber pretty much
I'd rather they adress that before bandaid fixing the machete breaking the heavy knive even more
In the process
its not bandaid if they balance the stats more appropriatly for a tool slot
Yeah i dont disagree with that
I disagree that making the machete a tool is the answer
I think you're defeating your own point stating that even usefull weapons are difficult to justify taking the slot, then you agree the machete has no business being a weapon
Becaise heavy knife is literally the tool verson of the machete
Yes and no
then make it not the same,make heavy knife faster and machete hit harder make them two flavors rather one in the same
It would be the middle ground between the knife and the machete
I say none of the weapon slot melees has a reason to be there
So machete but bad
Good for you but that's not the point here. The point is that if rather the machete suck as a tool than be unpickable as a weapon
well then its like saying avto has no place in being there,we want it to have aplace so its not the red head stepchild of melee builds
Thereaint no middleground to be had between knife and a potential macjete tool
And id rather they keep it a weapon and make the weapons not suck instead
Ok let's say the make the Machete a tool tomorrow. What's changed for you? For me I have 3 more melee tools for variety and theme builds, what's changes for you?
2 ways both leading to a reason to use machete
For them to not suck they need to make tool melee not be able to 1 tap hunters at full health, even with a headshot
What changes for you if its a weapon with ohk
For me its a viable choice not killing the heavy knife even further and a compelling choice over the sabre
As early unlock and low budget
Nothing I will still pick the saber because if I am to waste a valuable weapon slot I'll take the OHK weapon that has 1 meter more range and literally no downsides.
Well i still wont take it as a toolbecause it either sucks or encroaches on heavy knife niche
Are you arguing in bad faith on purpose? As I've said they would tweak the Machete. Heavy knife = faster more stamina cheaper Machete more Range 10 more damage more expensive, use what skin you like we all happy.
Little reason to take a knife if heavy knife gets 4 heavy attacks...
The heavy knife alrey gets 4 heavy attacks if I remember correctly
I just think there isnt much room for balancing a new tool between the 4 we already have
I disagree
No
3
Thats why it sucks
It cant deal with a 4 pack of dogs efficiently
Well even of it got 4 the normal knife still has a much better animation for PVP and that's why everyone is using it.
A light doesnt ohk a dog and you only have 3 heavy
and theres not much reason to run an axe and springfield compact striker with double explosive,it doesnt have to be good,its hunt,if i wanna run around the map with 4 chain pistols with fmj and meme on people, i can, its doesnt have to be meta, just fun.
Actually no it does have 4 heavy attacks go check it now
You're confusing bit it with the throwing axes that have 3 heavy attacks
Unless they changed it last pach without notes
Check it and tell me
Do you need me to upload a video?
It's 3
Just tested
If you got 4 then either you got the bug where melee didn't spend any stamina or such
Sad i got excited for a sec
Yes my bad heavy knife is 3
I love the heavy knife skins but using it always bites me in the ass because of the bad stamina
Alright so how would it be bad if they made heavy knife 4 heavy attacks and Machete as a tool 3 heavy attacks?
Because then itd just be bad in place of the heavy knife
But it would have 135 damage and range to take out 2-3 grunts around you like it does now
It even shares the bad for PvP slash heavy attack with it
As does the heavy knife
They both had the same range last time i tested
I don't think they do
Pretty sure they do
Only machete and throwing axes with assailant perk can kill 3 grunts in one swing if I remember correctly
Its a bit ssd but crytek didnt give a fuck about logic or model size when making reach hitbox
That sounds more negative than i want it to...
In any case once again you're arguing from a point where there won't be any tweaks which is unreasonable
But essentially axe machete heavy knife have the same range
Anyway I don't think we'll agree on this.
I'd rather the machete be a rarely picked tool than never picked weapon. Sad because it has some amazing skins like the blood orchid and the upcoming broken saber.
While sabre is longer
And i hate the fact a sabre has more range than the axe
Yeah we wont agree
dont understand,how many meters?
its saying 0 i think
I'd rather it be a rarely picked weapon rather than the umpteenth rare picked melee tool
or 416
either way it aint adding up
only velocity
@umbral garden Crytek tested solo BH mode during Early Access, but it was no fun at all. Imagine ten players camping around the boss lair, too afraid to engage first and put themselves at a disadvantage.
That's why we got Quickplay as Hunt's solo mode.
understandable
Why?
From the perspective of realism it makes sense, a fencing style weapon will always have more reach then a short-griped axe.
(Although the way the saber is used is not accurate at all)
And from a balance perspective as well, the axe is meant as boss killing tool and the the sabre for pvp. Although the axe does a pretty shitty job at what it's supposed to do.
Maybe if we're one slot and it's heavy attack would hit with a delay but deal a lot more damage it would be worth in trios as a dedicated boss weapon paired with an Allrounder like a Winfield
yeah but like
because if you fight you typically don't "short grip" an axe
It's a fluid motion of maneuvering in a short grip but when striking you extent to long reach
especially on a downward strike as the one shown in Hunt - an axe is held at the very end of the handle, which for an axe like that is usually about 80 cm
which is roughly the same length as a sabre would have if you fully extend it
And from a balance point of view i might agree with the sabre comparison if the axe was a small slot
But it's not
being a medium slot it requires a 6 point perk or for you to play a gimped primary weapon
If you had to choose between these two guns
Vetterli 71 marksman
Or the
Winfield 1876 centennial sniper
Which one would you pick.
I am in the process of trying to unlock the centennial sniper at the moment.
vet, centennial is just bad in literally every stat except m/s (and high velocity is available on the vet so . . .)
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Vet is statistically superior especially with high velocity
am i the only one who finds sniper scope unusable?
I find scopes unusable in general
same but sniper is next level unusable
I hate marksman the most tho tbh. Deadeye is nice and sniper you have to adjust your play style very weirdly
like unusable squared
that depends
im able to hit stuff with marksman lebel for example
i guess bcs of its high muzzle velocity
but i ve yet to hit a single dude with marksman vetterli
thats straight garbage for some reason... it always feels like its not shooting where you aim
same with deadeye vetterli...
Have you tried using high velocity?
not really
Vett deadeye with HV is hot af
The med slot most likely comes from being able to light ohk
It's especially good with deadeye scopesmith and steady aim
i see
Like a high rof long ammo gun basically
ye i gotcha
just don't expect it to actually hit like long ammo on bodyshots
ye ofc
and one other thing to be aware of with the deadeye scope
all scopes - no matter the zooom have the same downsides, same speed reduction etc
So you need to look for yourself if the Deadeye zoom is worth the 50% strafe speed reduction and worse FoV
just use iron sights like any god fearing american should
I really want to like the deadeye scopes - but imo the smol zoom of the deadeye limiting it mostly to lower ranges, doesn't outweigh the massive speed reduction when peeking, but that's very subjective
on the one hand deadeye is too close to iron to justify but marksman zoom is so far i’ve never been that far away and been like “i need a scope to hit that guy”
Thats down to playstyle methinks
it is
Usually i dpnt have the patience anymore to endure the slowness of scopes (both the move speed reduction and slow playstyle)
i genuinely do not look far enough ahead to see someone that’s within use of marksman/sniper scopes
But if i do i prefer a long range scope, so sniper it is for me
and the whole sitting in a barn and hoping a player walks across the road is boring, to me
my upbringing on Black Ops 2 taught me that anything that isn’t an iron sight is a crutch
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Change to bounty tokens + Teammate indicators
I have heard some ideas trying to solve camping issue after banish, but often times forcing players to push into a compound or leave a compound can create other new issues.
I don't know if this has yet been tested, but I believe this wouldn't put defenders or attackers in a disadvantage. So, Once a boss has been banished and bounty can be picked up: all players within a certain range are highlighted in darksight. Making it impossible to completely hide and camp near or inside the boss lair. But once bounty is picked up, this effect goes away. If this feature is implemented waiting inside bosslairs without picking up bounty would no longer be a valid strategy. I strongly believe this would be a great feature.
Another improvement I have had in mind for a long time, is to add an option to change the color of player's dots. When playing in a group of three, it's often difficult to quickly realize who is who when players are seperated with the amount of dots that also change between rounds. Now having an option to select a specific color would make this a lot easier without having any names visible. For example, I could choose the color pink and my friends would always remember that I'm pink!
I'm truly passionate towards this game and I hope these or other kind of improvements are made to further fine tune the design.```
Vett sights doo doo water imo. Otherwise I would
i agree but disagree at the same time
They're okay for spamming with iron sharp but for super accurate long range shots they just don't cut it for me
i get that, i’m not big on long range sniping anyway so for mid range they get the job done
Yeah I'm not either. I dabble every once in a while with mosin sniper and it can be fun
But the play style is pretty boring mostly
no
join the vetterli irons cult
@fluid locust @digital nacelle
I wouldn't mind hearin' y'alls thoughts on why solos should get generally easy games ^^ if you don't mind, I mean.
I guess my thoughts are when I'm 5 star I go against 4's and 5's
so I don't really get what you mean
I'm generally in high-five low-six, probably 90% of the time, and when I play solo I should not be getting any four-stars imo. In duos they contribute very little to an enemy team, I feel. In trios is a tad less of a problem, but generally I don't wanna see them. Not only does it not feel satisfying to kill them, it sometimes actively feels bad to just shit on their experience especially if there's the possibility they have skill-based matchmaking on and they still get me in their game.
Like, even if you're a five star you could be very lose in mmr to a six star, and someone who is very close to a four star but displayed as five will not really be a great threat to you.
This is, of course, taken as a generalization - as some people are not always going to sit in a singular rating.
Assassin's bug burst should not set off immolators, its not a sharp attack, its bugs
I mean when I'm around that around that range, and seeing teams more often than not its 5 star with a 4 star, and if its 2, 4 stars. they tend to be premades which is fair imo. not saying the match making is perfect, but I don't run into to many people that have no hope of out playing me.
if anything I am still on the back peddle because they are two people on the lower end of my own bracket as far as I can tell
best I could say it just make it consistent
I will say I have never run into some one two stars below me that had sbmm on
Yeah, idk. I suppose it could be difficult to match as consistently with premades runnin' around and stuff, but really it's just annoying and feels bad when I do get those teams that are out of their depth, so to speak.
It probably doesn't help that Hunt's mmr and matchmaking system are.. less than perfect. But just thought I'd offer up a suggestion that I feel is an apt request for those of us who play solo very consistently.
Yeah I've seen this before and it honestly does make me cringe. It feels bad.
I guess its just a difference of experience of outcomes, because its very rare I run into people I think shouldn't be in my games at all. it only a difference of one bracket at worst. so the system seems to be working from my perspective. and so I don't really know what the fix is
most of the teams I run into are a 5 star plus a 4 star
and I tend to average mid to high 5 star, so I think a 5 star and a 4 star is pretty okay for me to fight as a solo
its not like they are clueless
it's called turning on SBMM problem solved?
It is on.
and idk you don't really get "easy games" if you're good
I'm always in like 5.5 stars even solo lol
the opposite actually
it only drops anything lower if you get shit on
at which point the game thinks you should get "easier games" because you're doing badly
I play solo when I want really easy opponents
that’s it really
we just play solo for different reasons
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@dense fjord striker is fine, its literaly a knife and gun, so you wouldnt have bring both, freeing a toolslot
talon already ohk, more damage doesnt really change much.
claw is the only one that is kinda just bad
melee variants are already strong
Talon doesn’t OHK arms
Striker has horrible stamina consumption
its always badically having a machete or saber added to your gun
They decrease handling on your gun as well
Just needs to be more worthwhile in my opinion
only bayonett and riposte versions
the sawn offs have so bad handling from the start that its unnoticable
and the talons claws never really had an efffect
Bayonet and riposte are worth in my option for the edge in heavy attack range and body ohk.
maybe more recoil or something, but also unnoticable
@vague patio when’s the last time you used a striker, claw, or talon?
I can see talon being used on occasion and sometimes in randoms sparsely but I never see striker or claw.
lebel talon is the only outlier
is it cause they striker or cause they sawn offs
those are horrible, and you prob only see obrezes
@dusty pendant disable SBMM. As a solo you will always queue with people lower than you. I think it's a balancing feature but I don't like it as well.
If you disable it you're more likely to also face 5-6 stars, however there is always sbmm till a certain extend. People who have it disabled will just fill up matches they fit in
striker is prob due to the increased sway, though I personally never have seen it being that much of a problem
claw though is just plain bad
the only melee attachment to not at least be knife damage or onetap to the body
Wtf is LTM ?
liberated to marry 😔
(in what context?)
Limited time mode
every one of those "megathread archive" posts on reddit is over 4 years old and thus pretty much useless
and the roadmap link doesnt work anymore..
they switched from a roadmap to more frequent dev streams and blog posts
@wispy folio
True, sometimes there’re fellas that survived the talon strike cuz it touched their limb or belly first before casually scurrying off to a safe spot.
Rare but kinda of a shame if it happens
Have to hope that your timing with the swing reaches them, and connects with the head/neck or chest before they pop a point blank shot
@livid estuary they have statedmultiple times they are working on it
especiallyone of the last updates was supposed to help, and they asked for help by using the profiler so they can look in more data
I mean, they are saying that aye. But I'm packing a 3090 and I'm still seeing the same issues I've seen from the first time I started playing, and the updates are not improving at least on anything I can see. Which is why I'm saying what I'm saying.
I've honestly enjoyed playing other shooters a lot more the last few days and it's all because of performance mostly. No frame drops, no desyncing...
I'm aware they're saying they're working on it, it just plainly, from a consumers perspective does not look like it
Like if you tell me you're working on something one year ago, and my fps counter stays the same over that year, and you have 4-5 events in that year and about 8 DLC, it does not look like you're working on it
You dev. wanna soft lock (or similar I think) regions and I understand why but it's just a reminder what pings look like when you live in or close to Japan. The "best" servers is around 60ms, Asia ofc, but the second ones (US west and Oceania) are already at 120ms.
Please open a server next to Japan/Singapore or else, please dont lock us out too hardly because of another country used to ping abuses or blatantly cheat/exploit the game.
Have any of u used all the deadeye rifles and which is your personal favourite?
Hard to agree more. But to fix these issues would probably mean changing the engine, and...
Even though one could think that something could be done about the frame rate since it has managed to drop during the years.
Hands down vetterli dead eye such a comfortable rifle to use
👍
Is there allways 4 teams of 3
12 players in every lobby u play Bounty's ?
12 players is the max in 1 lobby yes
How could we buff the terminus?
Vettereli with high velocity.
It doesn't really need a buff. Maybe increase base rof without increasing the levering rof. Or increase reload speed. That's about it tbh.
It's the bornhiem of shotguns
Except bornheim is always kinda meh. Terminus is God tier with levering.
The only issue tbh is that it relies on levering. But that's fine. If you don't want a trait reliant gun then just use literally any of the other shotguns. Should they make it less trait reliant? Probably. Will they? I highly doubt it lol
👍
How many of you have reset prestige is it worth doing . If u reset from 100 back to 1.
Do the progress unlocks from 1 to 100 change do u get different unlocks or no.
Is it worth it to do it prestige I mean ?
It is waaaay to easy to shotgun players to just hold W at you with basically zero downsides. What's the point of using anything else...
shotguns are awful without slugs
Not when all you gotta do is hold W
just don’t push them..
it’s not hard
ive said it before, but terminus and slate should swap their spreads/hipfire
the slate is comparatively too good
basically best firerate and mag size in a pack
rival has at least the down side of only having two shots and bad spread
and crown is super fuckin unreliable
I don't have an issue with the buckshot. Feels inconsistent tbh.
there is literaly zero reason for the terminus to be that bad, while the slate is that good
Terminus is pretty good. You just need levering
pay 300, and its only good if you have a specific trait
while the slate requires no traits at all
the specter gets pushed away a lot, by vastly inferior reload mechanic
Eh specter is consistent tho
Tbh I never think of the slate when I think of getting a shotgun. At least buckshot wise. Slate and Caldwell rival kinda op with slugs but that's just slugs being broken.
every fast fireing shotgun
rival, slate and crown
at least with crown its super expensive
but in the way theyimplemented it, it was just a bad idea
Basically. Slugs are basically a straight upgrade, the only big downside being having to aim down sights
@loud nebula genius, loved dark watch too
Thank you. I appreciate that
@willow gulch As cool as that idea sounds... Players that... Hate night maps... will simply resort to cross server play IE... swapping to a server with a much higher ping for them... but hey they get to play daytime. Really don't like ping abuse and would not to incentivize more of it.
night maps are bad so people would even play on high ping to avoid them. which then somehow gives them another advantage
what?
like, they wouldnt then even play on their regional server anyway
@dusty pendant You could also que solo... with out skill based matchmaking on? There's a pretty good chance to get some 5 star and 6 star trios.
I've been playing this game for almost 2000 hours now, I've tried both. I've also had multiple people tell me to turn it on or off, so I'm not sure it really matters. The matchmaking just seems meh.
Matchmaking at least with skill based disabled grants the chance to be fighting 5* and 6* games. For instance... the solo vs trios I ran yesterday I was up against a 6 star trio and a 5 star trio. I unfortunately didn't fight the 6 star trio but did fight this 4 star trio and 5 star trio. So disabling seems to work for me at least...
@celest copper
#game-ideas message
A solution to bounty token campers is already in the game. Try out the perk Serpent. Just stealing one bounty is normally enough (if you start running away...) to bait out the other one. Alternatively you could have 2 people on your team with serpent. They will definitely will run out. Unless they have all shotguns.
SB MMR needs reworked. Way ti easy to smurf. Way to easy to get 5,s and 6s in lobbies with 3-and 4 star players. Its not fair to the newer players what so ever. Im a upper 5 star player and just by cuing with 3 star and four star players i get into lobbies with 3 and 4 star hunters. Also if i choose too i can smurf down to a 3 star with minimal effort. Definitely needs to be fixed.
I should never be able to spend a hour smurfing and then spend the rest of the day with 3 and 4 stars. Its killing the game those people will quit.
SB Matchmaking as you say... playing with a 3 and 4 star player to lower your group MMR to 3 or 4 star lobbies could be leveraged the same way against you.
IE... You que (Team stars - 5, 4, 3 | Group MMR 4 stars) (Enemy team stars - 5, 4, 4 | Group MMR 4.5 stars) Queued in the same lobby.
You could say the same about solo vs trios queuing as a 5 star or 6 star.
5 or 6 stars queued into 4 star or 3 star average teams.
Exactly my point.
I think we should have wider ranges of mmr.
Or at least change the amount of mmr gained and lost per kill or death
The disadvantage is a solo 5 or 6 star ends up against a trio of 3 or 4 stars. With quite a few ways to die in one shot... there is a three to one chance you will just out right die...
I successfully win most solo hunts using game sense. Its definitely not fair
And how many have been lost due to... a shotgun? a lucky headshot? a didn't see that trap?
how many of those were won while trolling with romero dragons breath, derringer, throwing knifes, etc?
Not that they could simply take the bounty and run away avoiding fighting you? Especially when they know you have a shotgun...
This game. Game sense wins fights.
And its acquired through thousands of hours.
some of these people dont devote that kind of time and deserve to not play against us that do
I have just under 3,000 hours and in solo vs trios there's a lot of silly stuff I end up dying to. I've played in 5 or 6 star groups with SB MMR off and have been 100% destroyed by a 3 or 4 star squad camping bushes in the woods with shotguns or fanning pistols or such.
Yea idk man. Your experience seems different then mine
Whos to say those people are truly 4s ?
So are we talking about the smurfs or hackers that got previously banned and bought new accounts? or... the ones that took about a dozen solo vs trios to drop from 6 stars to 4 stars?
Matchmaking in that aspect will never be perfect. Its something that can't be fixed. Regardless of what countermeasures you procure.
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allow picking up dead ***teammates'*** weapons```
thats gonna promote a lot of teamkilling...
i provided a solution
Now... whats to prevent people from stealing said guns when your downed and... you know never give them back now?
I mean... that nitros mighty expensive...
you could make it so this feature is disabled in case of playing with randoms
@livid estuary You are mistaken. I do not think that. But I think as a game for fun, it can be played at 60hz. In fact, I am so accustomed to 60hz, I don't think I suffer from the same disadvantages as you.
Random discord groups are technically pre-qued matches.
well you will have to take that into account when queing with randoms on discord in that case then
but yeah youre right
it wouldnt work in that case
Also for those with multiple accounts... One could be 100% broke. While the other ques in and feeds Avtos and nitros and such to the broke account repeatedly. Do hunt dollars matter anymore?
As it can technically already be done. Against the EULA but...
contraband
Yeah any item you pick up is contraband thats a given regardless.
Still with 50 hunter slots...
you can end up holding a good... 54 long size weapons...
i dont really see how that is a realistic scenario anyway
like
just play with your main account xd?
or well... a hell of a ton of small sized weapons. that are all contraband.
There are rare cases where a full trio team. Is... just one guy.
Runs off the first guy dies. Well I got a 2nd guy
Yeah but thats something they do...
but lets be real, thats not really a common issue
More common issue would be a person with 2 accounts queing in to two different random trios to trade their weapons purposely.
IE load in purposely kill themself somewhere after confirming its the same match
and then taking the 2nd account to go loot him
With your suggestion... they could both be on the same team. Do some really stupid play to let themselves get murdered. Steal their weapons. Get them up and then run off to extraction.
Didn't even lose a hunter or anything.
Much less of a pain trying to que in the same game as well...
your in the same party xD
thats.. never going to happen
who would take that amount of time and risk to do this
literally no one
I've seen it happen. I've watched it happen.
Matchmaking isn't perfect. I wanted to fight up against a friends trio. So we all joined a discord. "And on three press que..."
even then its not likely
3 v 3 v 3 v 3 and we knew everyone.
But the amount of players queuing at said moment in time...
each game is roughly 30 - 60 minutes...
Its do able. Try it with a friend.
with 20.000 active players, i can guarantee that atleast a couple dozen are queing at all times at the very least
Both get a random trios group and be in a discord call with each other. Then on the count of 3 you both ready at the same time.
make sure the other randoms are ready-ed before you count...
Its a small world. Many factors to consider.
Lets say... 20,000 are in game.
How many of the 20,000 are in a match?
How many are qued for quick play?
How many are idle?
How many are LFGing?
How many are in quickplay?
How many are in your MMR Bracket?
How many are using or not using skill based matchmaking?
How many are new-bro accounts (1 stars) restricted to the new-bro matchmaking ques?
i dont see how this is even relevant to my idea in the first place
Its possible to que into games with another friend or account on separate teams. Just to steal their weapons or such. Down side being it isn't a 100% and someone is going to lose their hunter.
By allowing this to happen in the same group...
It makes that not so 100% a guarantee that you can steal their weapons with even less down sides...
???
Currently.
- Need to que at the same time separately (might not get the same match...)
- Need to run out to find the body...
- Some one loses at least their hunter
With your suggestion.
- 100% chance to be on the same team!
- Run one guy out and die to... NPCs, a random sniper. (bad for KD?)
- Revived the hunter that you stole the guns from.
this is literally a non issue
I get the idea. I like the idea. I just see the mechanic being abused.
youre making up scenarios that will happen once every 2 decades
this is not realistic ever
Which scenario have I procured that only happens every 20 years?
The only way that wouldn't be abused would be if you had a toggle on and off imo. Or give permission to your teammates to pick up your weapon. I wouldn't want my teammate stealing my gun on accident either tbh.
wouldnt happen on accident seeing as you can just trade back
that would happen before the revive though
Tbh I'd abuse this mechanic heaps if it came out. I'm never struggling for hunt dollars but some of my friends are constantly going broke. But my fav gun atm is a winnie. So I could take in mosins for them and they bring in a winnie and we just trade weapons and they don't have to worry about being broke
I like the idea but I think some limitations would need to be put in place, just not sure what. Maybe when you revive them it auto swaps the guns back?
you cant really trade whenever you want though
So you can only use your teams guns while they are downed
friendly fire wouldnt allow trade
I'd just down myself
I think the only way is the once you you revive the person it gives them their gun back?
So you can fight the sniper with their gun while they are dead. But then once you revive them you get your shotty back and they get their mosin?
lol the third guy on the team revives him or you necro him xD
Once the person gets revived then they get their guns back 😝😝
done
You know what I mean!!
So you necro teleport back for a shotgun?
Seems a little far fetched from reality...
Just bring a concertina bomb
It's a zombie game 😆 I think for balancing a little bit of bending reality is okay. Also we are talking about a mechanic that let's us cast some voodoo to bring someone back from the dead from 24m away 🤪
Or maybe make it so that if their guns have been swapped they can only be manually revived by the person who has the guns?
Bring them back from the dead and also conjure your shotgun or what ever weapon you just depleted the ammunition from... out of thin air?
Single pistol fanning seems a bit crazy in this aspect.
You could make it that when the person gets revived you just drop the guns? And you have to go pick your guns up from where they were traded
now that your necroed you both have guns you can't pick up dropped at both of your feet? Talk about givin them the win xD
Enemy hunter hears 2 weapons drop after a necro. PUSH!!!!
The original idea of switching isn't that bad, no need to drop guns
its only an idea after all. crytek will find a proper way to implement and balance it.
(if they add this feature, that is)
I don't like the idea of dropping guns, I'm just throwing ideas out
Yeah I'm aware, the other guy just seems to be attacking improv solutions like they were well thought out
I have people do that to me all the time and act like I'm stuck up and don't know what I'm talking about and it makes me angry so I wanted to step in
It'd be alright if it was a back and forth of ideas for balancing rather than them just sitting there like "nah that's a shit idea get it out of here" to every suggestion 🤣
suggestions-discussion channels in a nutshell lmao
Necromancer also allows you to summon romeros to your hand also sounds broken...
What about the idea of the person who took the gun is the only one who can revive then? And it has to be a manual revive?
honestly that would add a fun dynamic and skill ceiling to that feature
i personally wouldnt mind
seeing as you have to sit there 10 seconds with necromancer, it doesnt seem op at all
Why couldn't you have just thrown a concertina bomb in front of them. Revive them and be done with it?
You have the power boost of another player and you still have all weaponry available for only 65$!
Why couldn't they have just not died and made the whole idea of swapping guns pointless? Sometimes shit happens, like you don't have a concertina bomb?
If it happens this often...
@native lodge no chance u got past the first paragraph
I didn't need to
@steady prism so... remove all dynamite too then?
i mean you can suggest that if you are offended by dynamite i guess 🤔
lmao
but i doubt they will remove something from the game
dynamite and frag bombs are essentially the same
why the frag hate but no dyna hate
frag bombs are the best tools for prying people from their hiding spots, if you don't want to die to them, keep moving
not really
i mean im all up for discussion if you feel like it
I mean I guess you could added something to dynamite to make them better
your point of frag bombs oneshotting and being a menace applies exactly the same to dynamite
dynamites are quite good tbh... if you throw them near a person he dies
only difference is that frag bombs deals bleed if it doesnt kill in one shot
and simply removing all explosives.. i dont know man
no the difference is that frag bombs have about the same blast radius as big bundle dynamite
no
its close
yep
which is fine by me... but theres not really reason why you should take big bundle
they should be about the same tier
buff the bundle I guess
frag bomb has great benefit of causing heavy bleeding
disadvantages of big dynamite bundle... being?
but you can almost never actually use that since you kill most of things you throw it on
it costs more than frag, its unlocked extremely late, it has half the throwing distance
theres a lot
oh yeah no doubt bundle sucks
if you look at the suggestions they are not really overwhelming
for example both A and C are almost unnoticable
i agree B is a bit harsher... but honestly... if they make frag bomb more constant
those instantly noticeable
then simply use a normal dynamite stick?
like... less than 2m = death, 2-10m = 130+ heavy bleeding, 10-15 = 70 + medium bleeding
or something like that
so your point is.. the frag bomb is slightly stronger than dynamite (which it makes up by being more expensive, really) and thus you want it removed?
ok
removed?
well
why would you remove it?
nerfed to the ground basically
thats what it deals normally if you survive it
then you have to spend about 4 seconds bandaging if you dont have physician so enemy can easily rush you
ye i agree
thats how it should work
you throw it... deal heavy damage and bleeding and run in guns blasting
but rn you throw it and you kill the whole team that was coming at you + one bushwookie camping near exit 250 meters away
you literally wont kill anyone with a frag bomb unless it drops 2 meters next to them
how is that too op?
im fine with big dynamite bundle has this amount of power... its quite limited in what you can with it... but frag bomb is too safe to delete everyone in lobby
the instant kill and bleed gives people a great reason to move, if it didn't instant kill it wouldn't be near as oppressive
you cant be serious about 2 meters
also why do you only talk about big dynamite bundle
theres also the normal bundle
and a singular dynamite stick
those oneshot too
only thing I thing is that it shouldn't ever go through stone walls
because they have much smaller kill radius
and they can be countered by bullwark
they do
nah
dude
Frags are better than them in everyway
the question here is not if frag bomb is better than any dynamite...
I'm not arguing against that point
question is... can we somehow make it less end all be all consumable
I just think its good to have access to something that powerful to get people moving
frags are the primary reason I don't think campers are an issue
since its clunky and you gotta need some skill to pull it off
its clunky so its not actually going to do that job well
but thats more of an issue with bundles not frags
main reaason why i hate it is that everyone brings one into fights lately... you trade shots at 20 meters, you run to cover to bandage and before you finish, one of those is flying at your face
yep they are indeed meta
i like the idea...
they start and finish fights all the time
its just... too strong
nah
i mean come on that kill radius is just sad...
they still aren't helpful against a enemy that keeps on the move
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Remove the bomb Lance it's for people who can't shoot or aim a sword, at least make its sweep a heavy attack. it's op```
their lethality is why they have such a good effect on getting people moving
I don't think they should pen stone walls but thats about the only change I would make
there's already a counter to frag bombs, run away
you have 2 options when you hear the fuse burning...
A) you run away from the sound and you die, since itll always kill you
B) you run TOWARDS the sound and you have chance to trade, since you will die anyway
they pen everything
no they dont
@ebon island
Hey, I'm glad you read my feedback. I hear you and I understand this system wouldn't satisfy everyone. However I know multiple players who prefer more active gunfights and mechanics that discourage hiding.
My reason for the bounty tokens glowing red is to give players more information of the situation around them. Serpent doesn't provide information, but it indeed punishes those who refuse to collect bounties early.
During banishing players are meant to be uncertain of the current situation and enemies around them. However after banish players should be encouraged to pick up the bounty and actively fight others. Currently if players decide to hide near bounty tokens there's no indicator which rewards passive playstyle.
Hunters could still wait near bounty tokens but now their presence is known. Nearby hunters then know that they're against other hunters and must find ways to eliminate enemies or steal the bounty using Serpent.
that doesnt help if the dude has pitcher
someone has thrown a frag bomb into the horse carriage that i was hiding behind, had like 5cm of wood between me and the bomb
he can hear when you run
it didnt hurt me
and he just throws it at your latest position
i think you're exaggerating
there hasnt been a single situation where an explosive has been a definite death sentence
for me
im not talking about people who light the frag bomb and throw it... those just dont really know what to do with it...
but most people will light it up and listen
and if they hear running they just adjust the throw
i survive every 6th frag bomb thats being thrown at me... and i always start moving instantly as i hear the fuse go off
today we played about 15 games, in 4 of them i died bcs of frag bomb
3 times it was instakill... once i died bcs of throwers teammate
thats the key though
dont stand too close, dont stand in very closed spaces run when you hear it
YOU don't survive them
^
but hows that a good thing
its not the game's fault. There's a counterplay to everything
you just have to learn
I mean you should always always anticipate the enemy having a consumable of any type
and
and play accordingly
so
?
i want to hear your way of countering the frag bombs...
since you are trying to school me
explosives have bad range and can be blocked by obstacles
distance yourself, put something between you and it
thats like the worst posible solution
so either i play long ammo and i stay out of range of frag bombs or attack ONLY when there is a brick house between me and other team?
out of range of frag bombs = like 20 meters lul
if you run towards the explosive, you may score a kill but you will die anyway
putting yourself into positions where you can counter the strengths of the weapon isn't the worst solution its the best
no one is telling you to play long ammo and try to snipe from 200m away
i hope so... i loathe that shit
you can out range someones throwing with compact ammo tho so....
if its working for everyone else, but not working for you
then uh... yeah not the game's bad design
how is that working for everyone?
it keeps people moving
a frag bomb isnt a guaranteed death, for anyone
^
if someone has a frag bomb and you ARE moving you WILL die
no you won't
sometimes frag bombs kill you in BS ways or the fuse doesn't make a sound (although that's not exclusive to frag bombs) but they're not free kills
literally the only outplay to that is HOPE that he doesnt know exactly where you are and he ll miss
if that were true I wouldn't be getting away most of the time
and that doesnt work 90% of times
console players are crying because of explosive ammo.. which doesnt require skill
pc players are crying because of dualies RNG... which doesnt require skill
i mention a consumable that evaporated life in 30 meter radius and has throwing range of ICBM missile and its just lol git gud
ok... i take it fine
both of what you said is untrue
community likes them... they will have to stay
it has good range, but not 30m
position yourself safely, distance yourself
thats all it takes
there still WILL be situations where you die
like we aren't trying to say git gud atlest your arguments just aren't aligning with other player experience
and you insist that it them being op and not something you are doing
imma trying to crop a video i found in my saves
Don't sound broken to me, your teammate has to be dead and have it in the first place, plus there was never anything about picking up weapons with necro, only returning them
this is how usage of frag bombs actually works...
he entirely deserved to die there tho
i dont see anything wrong with that video
thats literally it... i was literally feeling bad for the dude
he could have done this magical thing called... moving
More than enough time to get away
feeling bad because he overextended, didnt run away from the fuse, and positioned himself very badly
i didnt even see him for a fraction of second
you cooked it for almost 4....
i later found out that he was like 20 meters away from when i actually threw it
thats nowhere close
that bounty doesnt look 20 meters away
- you dont know if he was missing any health
the left one is the body of dude i killed with winchester
i threw the frag behind him somewhere at the gazebo
thats possible i admit
i mean ive never died to a frag bomb
?
its not hard to run away
its literally the most common reason we lose a fight
only time ive died to a consumable explosive was when it hit me straight on
i ve never died to anything than frag bomb
running around like a decapitated chicken seems to always work well for me
since nothing can kill you on such range
also putting something inbetween you and the explosive
that doesnt help.... look at the video
ive survived nearly point-blank explosives because i had like an inch of wood between
there was a wooden gazebo and some bushes between the dude and the bombv
bushes arent solid
most of the time there is no cover
and in order to by insta killed she would have had to have been low HP
it kills you through thick trees as well
if you are to close yes
bullets go through trees as well
some bullets do ye
they arent top tier cover
depends on the tree
yeah it does but dont take safety for granted
but I still don't see what was wrong with that frag kill tbh
same lol
well i dunno... im perfectly ok with big bundle causing this much pain since you can throw it as far and not causing any extra damage if you "miss" with it
the only thing that i dont approve of is frag bomb + pitcher
but frag is just too versatile and cheap
to be also so easy to get kills with
its like 5 times the price of dynamite
situationally yes
again... dynamite is nowhere close to usability of frag
other times they do nothing more that get people moving
dynamite almost never kills anyone even if you hit very close and it can be survived entirely with bulwark
you have to compare it with big bundle which is still worse than frag and costs more
dynamite is a tool to break doors and meatheads... literally
not a PvP consumable
or clear concertinaa
dynamite bundle has more damage but it drops off quicker
big bundle should do what frag bombs are doing but they dont since they are just inferior
(iirc)
no they shouldnt
compared to what
they have different uses kinda
it does?
not denying that
I mean I thought it did
werent frags nerfed before?
I havn't used on in ages lemme cheack
doubt
yes
i just want to see them less...
people can throw other shit on my face
cant remember last time i took hellfire bomb
to the face i mean
only stuff thats being thrown around is flash and frag
like... frag bomb already has enough power by dishing out severe bleeding
purely meta gameplay = boring
its the best kind of tool for aggressive pushing
so why does it instakill on such distance
its a frag bomb
its whole point is to be very lethal
people won't be afraid of it if it wasn't
then make it cost a fortune if it basically guarantees a free win
you can pay 1000 hunt bucks for nitro which sucks enormously
why cant you pay 100 hunt bucks for throwable that wipes a team by throwing it in random direction
at least so it costs more than big bundle
its not a free win and the Nitro is one of the best rifles in the game
im not saying its bad... it just sucks 😄
its hard to take you seriously when you make arguments like that tbh
you always fail to kill on one hit and the sights are form of self harm
we always take them before prestige to throw one game 😄
since you get them for free
and dude that plays with me always hits like 3 people and kill one
since hitting an arm equals meh dude try again
maybe hit center mass
i usually either hit nonmoving target in the face... so same result as if id use a winchester for 25 bucks
or i dont hit at all
i admit its fun...
again this comes down to you though
^
not all weapons will fit everyones playstyle, naturally
i hate using the nitro too but its objectively pretty powerful
its perfect "lets go troll some dudes with enormously huge rifle thats actually pretty bad" kinda thing
and im glad it exists
same as avtomat
or bomb lance
those are almost unusable weapons in untrained hands but they are fun 😄
avtomat is bullshit at close range
and give the game its flair
nah... u need to be proper sweat to be able to run avtomat succesfully
u need full long ammo kit to be able to shoot more than 2 bursts
so shitton of uppercuts stucked in your pockets.. 3 ammo crates in case you meet more than one person
does it have horrible recoil? yes.. does it chew through ammo? yes
does it hit hard and shoot very fast? also yes
and then you get headshotted by lvl1 hunter in the face with his silenced winchester 😄
which is the best part
by that logic, any weapon is useless
you can get 1-tapped by someone who you dont see, when you're using any weapon, so how does that make the avtomat especially bad
theres no "meta" "correct" "play-this-or-go-home" weapon...
its completely up to you
you dont have to play this one exact smg that has the lowest TTK and least recoil and other shit...
you simply take what you like and if you dont make a mistake it can be somewhat viable
because you need to put lots of effort and money so you can play it...
but in reality you are not better equipped than dude running romero hatchet
he has 2 slot schefield and he doesnt miss
you cant do anything against aimbot
im not saying that avtomat is bad... like its unusable
im saying its bad since its not really worth playing other than meme reasons or if you really like it and have monnies to spare
so its just like nitro just a niche thingy... that doesnt mean it wont be scary
but if you keep your cool you have ways to beat it
and thats the magic of Hunt
one of the few reasons why we still play this rotten bug-riddled videogame
The fact that you can be killed by someone with the weakest gun don't mean that there are not strong, op, or meta weapons
I can kill an avtomat with a nagant precision deadeye from 70m but the avtomat would still be strong and the nagant deadeye still trash
Hell a normal nagant poison ammo with 2 shots to the head can do it from 120 meters or more
could also get killed by a crossbow while your spraying them out with your avto.
did that once on lawsons roof vs an avto running between the trains at about 55m.
Tbh to me nagant precision is much more viable than avtomat
Dont know about deadeye variant... That sounds a bit pointless
But precisions were always the best 2 slot weapons
this guy is high
i really agree with the medium ammo buff though
the only difference from compact to medium is "low penetration damage" turns into "moderate penetration damage"
whereas the difference from medium to long ammo is "high penetration damage", far better damage drop off, can pierce small trees, thin stone walls as well as metal sheets.
like wtf
Nitro one shots to arms up to 17m btw. Unless you use dum dum. But they bleed and take so much damage they basically die instantly unless they press bandage the very second they get shot. Also nitro one shots up to like 42m and with dum dum it's 72m. It's pretty good in a skilled players hands.
Im not saying it cant one shot.... But it mostly wont since its hard to accurately hit with it...
Its great against bosses and meatheads tho
Ye
But for that its completely pointless since if you are skilled enough to hit players effectively with nitro... You are skilled enough to reap heads with any other rifle
Its just more fun doing it with nitro...
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@wary wraith, your post below has been deleted, as it doesn't follow the required format.
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@livid estuary Feedback channel is not the channel for telling people they can't play seriously on 60fps. Discussions/responses go here.
But I doubt the person you were responding to cares about your opinion in this particular circumstance.
Is it me or deos it seem like locations are only able to spawn 1 boss type? I have fought all the bosses in the same locations multiple times but never have fought say the butcher in the same locations that I previously fought the spider
#game-ideas message bruh why that gun so long
you mean compounds where boss can be. in. one of many buildings ?
like Blanchet graves ?
Yes I meen the compounds. For instance I have fought the spider sooo many times In Upper Desalle but not once seen the butcher spawn there. There are other locations where I have fought the butcher countless time but never have seen one of the other bosses spawn in its place
It could just be circumstance but it seems to me certain locations are favored over others (like how night maps seem to only rotate in 1 evert 15 matches)
On dessale i can not say i despise it so much that i am biassed towards that only two places exists where there is the boss king snake and candyland
on the other two maps there are spawns that only have certain bosses
desalle no clue
Oh OK, that confirms my suspicions. I bring it up because the other night me and my buddy found the butcher in a building that we have never seen a boss in before, and it also seemed to small for a boss area but the change of pace was extremely enjoyable. I wish they would make the boss spawns 100% random for every compound
As far i know every compound should have a spawn point for every boss
but on the old maps as example blanchet graves , the bosses can spawn on 3 locations ,
The circle the church and underground .
and only thing i have not seen is spider in the church part
@keen bolt we should probably refrain from balancing weapons around special ammo
True that
I mean in reality it's not
it's basically a straight upgrade on most medium/compact guns
Ammo pickups
Noob doesn't Benefit from it
yeah they do
the dropoff benefit is even more significant than the penetration
which was the original intent of the ammo to begin with
If it's only penetration then it'll be underused
Like ... It will benefit compact the most
he kinda has a point, they did make it so that it was only pen, with the velocity drop off and nobody took it
But I don't think medium benefits from it that much
I took it on conversion 24/7
the benefit was significant
Exactly
as it is right now it is way too good
well that's you, for everyone else, no one took it
I mean they could just buff ammo drop off in general and FMJ wouldn't be so good

long ammo lite at that point
it sure is