#feedback-discussion

1 messages · Page 274 of 1

keen bolt
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To be fair it's hard to find anything compact rifle

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I did tried to dig it up from various sources

latent bobcat
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The evans wouldn’t be particularly good at killing

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But it would be a great suppressive fire weapon

native lodge
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ConcernedFrogeHat the more I think about it, hunts ability to nerf and buff weapons is a bit limited in scope

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adding more balancing factors does make things more complicated, but also gives more areas to change things

keen bolt
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Yup

native lodge
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example: they could slow the ads speed of the nitro

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then it becomes a clunky behemoth of a gun

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but you can't just snap of quick scopes like you do now

latent bobcat
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Sooooo do you guys think my two suggestions would add something unique to the game?

keen bolt
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I upvote most stuff

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That's unique 😂

latent bobcat
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lol

keen bolt
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As long as it doesn't seems too op

latent bobcat
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So neither seem op?

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I was worried about the evans

keen bolt
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Yeah

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Might be op

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But eh

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Pricing and other stats will balance it out

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If it's proportional

soft river
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Your suggestions seem kinda weak

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Especially compared to some other suggestions

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(Mostly just more boring long ammo rifles)

latent bobcat
soft river
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Compact rifle with the same damage as the lemat?

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Thats 97

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Less damage than winfield

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Less ROF

keen bolt
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It literally had 26 ammo

soft river
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Winfield c has 28

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7 in chamber

maiden pelican
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Swift exists

keen bolt
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Isn't he talking about in the magazine?

maiden pelican
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Probably

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Thing is swift exists

soft river
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All winfields have arond 35 ammo

maiden pelican
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Only good iron sight winfield to me

soft river
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Including ones in the chber

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Chamber

latent bobcat
soft river
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Oh

latent bobcat
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The evans

soft river
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I don’t think the game could fit that

latent bobcat
soft river
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But a lot of ammo won’t make a gun good

latent bobcat
soft river
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600m/s on cent is good but people still think its garbage

latent bobcat
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It will be a monster with levering

native lodge
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I mean cent kinda is bad

soft river
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They’re wrong but one little thing that seems good won’t affect anything

latent bobcat
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It will be a good support weapon

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And I would personally give it dum dum

native lodge
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cent might be my most played rifle

soft river
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Yeah cause its good

native lodge
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and its kinda bad

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but then

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it gets fmj

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and stacks with spitfire fmj

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then its good

latent bobcat
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Imagine someone levering 26 rounds of dum dum with levering which can still 2 shot in close range

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That sounds terrifying

soft river
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Swift already has 15 and has a speedloader

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Arguably better due to speed loader

native lodge
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and fmj

latent bobcat
native lodge
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FMJ is better

soft river
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No but it can down people below 110 health

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1 missing big or 2 smalls a winfield can kill

native lodge
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bleeding isn't an issue if I can shoot through your cover and you can't shoot through mine

soft river
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Cent is better as a fmj weapon than the 1873 imo

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Due to not having pax velocity with it

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1873 with fmj is still good don’t get me wrong

native lodge
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I like both but they play very differently

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ones a compound machine

soft river
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I used fmj on a winfield marksman

native lodge
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the other is well rounded battle rifle

soft river
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I got 2 headshots from like 100m

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The delay between the shot and the hit marker

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Wish centennial had a marksman variant

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Or a deadeye

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So I could have a scope and not use a sniper with fmj

native lodge
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I use the sniper with fmj

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but deadeye would be neat

soft river
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Its a little too much for me when it comes to fmj

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I’d rather use it with normal ammo

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Especially due to cost

maiden pelican
soft river
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Winfield c has a marksman

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It should have a deadeye

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Cent should get either

maiden pelican
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Yeah, I meant respectively

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@fluid locust Going through a suggestion on each thing, spare, levering, damage, and just base ROF would

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You be able to post one thats just "increase Centennial damage to 125 or something like that"

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Cause I don't want t wait 40 minutes to post all of this

fluid locust
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Wot

maiden pelican
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@soft river could you do that actually

soft river
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Do what

maiden pelican
# fluid locust Wot

I just want to get 4 Centennial suggestions back to back so I can see them easier

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Just post a idea of a Centennial damage increase

native lodge
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I am for a cent buff

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but not all of them

maiden pelican
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Of course

native lodge
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the gun would be very strong if it got all of them

maiden pelican
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I just want to see which one people like more

maiden pelican
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And also it would still have poison ammo

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Which would just be funny

fluid locust
maiden pelican
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I seriously have no idea why it was over 300 originally

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And why it's still unlocked after the berthier (I think)

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Or is it slightly before

native lodge
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the damage buff would be pretty nutty

maiden pelican
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And a tiny bit of range

native lodge
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it gets fmj

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and its the fastest fmj in the game

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PepeHowdy long ammo lite at that point

maiden pelican
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That's FMJs problem not the Centennial

native lodge
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YodaSip until fmj is addressed it becomes a cent problem

maiden pelican
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Its like saying that the vetterli should have less spare because the dolch exists

maiden pelican
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I was gonna post one to increase hipfire spread on FMJ, and to lower its spare

native lodge
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and the suggestions should be thought about as the game is, not how it could be

native lodge
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and?

maiden pelican
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And that's why the vetterli got nerfed to 12 for fear of the dolch

native lodge
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well they were also separated which was the better call

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until fmj gets dealt with its linked to the cent
just like the vett and dolch were linked

maiden pelican
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Yeah but the vetterli still had 12 spare when that happened

maiden pelican
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Whereas an FMJ nerf would just be a Centennial nerf

native lodge
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I think thats backwards the way you want to do it

maiden pelican
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I hope for good balance

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Also Centennial fmj is no better than long ammo

native lodge
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once fmj is addressed separately, you can look at the cent stand alone and balance it

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its not better than long ammo

maiden pelican
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You can look at the Centennial alone right now, its not nearly as linked as the dolch and vetterli were

native lodge
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HuntThunk fmj is directly linked to the cent, its what makes the cent decent now. if fmj is worked on to make it more balanced you also tweak the cent separately

maiden pelican
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Why not change both at the same time?

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Would all it take for FMJ to be alright again is just giving it normal falloff

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Cause it has worse velocity and recoil right now I think.

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Better pen though

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Then its ridiculous penetrating power wouldn't be as out of place on compact

native lodge
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you could, balance changes should be done and increments. so if they chose to do something to fmj the can the look how it effects medium ammo guns and all other guns that use it. once you see first hand the effect the changes have. then make a calculated change to the guns. Crytek has a history of doing to many changed all at once

maiden pelican
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It's mostly a history now. Recently we've got price and unlock rank changes

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Both of which have no effect on people who don't prestige or are rank 100 p 100

soft river
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I just want dum dum and a lower magnification scope

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Cent is a good weapon

maiden pelican
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Dumdum would be a good addition

maiden pelican
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@soft river bow is kinda supposed to be that

soft river
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Yeah but it would have better range and damage

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Or at least dropoff

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Bow has better firerate but worse dropoff

maiden pelican
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To opaque for me to really know

soft river
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Opaque

maiden pelican
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As in they haven't shown off the range charts for bow and xbow

soft river
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Bow is like compact and xbow is like long

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Thars what it feels like

unborn smelt
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@wispy folio I dont get the logic of your machete suggestion...

Dont buff it because it might encroach on sabre territorry
(even tho sabre still has reach and piercing heavy stab going for it)

Bit then making it a tool where it completely blows both knives out of the water because of its lethality while not using so much stamina.

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I think the machete could easily be buffed to body ohk and stay a weapon - just give the sabre a good bit less stamina consumption than the machete

wispy folio
# unborn smelt <@620276580408623114> I dont get the logic of your machete suggestion... Dont b...

Does the heavy Knife blow the regular knife out of the water? No.

Does the Throwing Axe blow the the regular knife out of the water even though it has 142 heavy damage? No.

The Machete would be the final level of the Knife tree Most damage and reach but also more stamina requirement and more expensive (like 40$)

The knife is and always will be the OG and most favourite melee tool because it so easy to aim at the head with the stab animation.

Even if they buff the machete it literally don't have the utility and reach the Saber has, so yeah it would be much better making it a tool, placing it at the end of the knife tree so we can finally use it's skins without feeling like we are wasting a weapon slot. Technically a machete is a tool anyway. It has no business being a weapon.

unborn smelt
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Machete doesnt have shit stamina

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It has more dmg and significantly less stam cost than both the knife and heavy knife

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If you give it bad stamina its just another melee tool nobody uses because of bad stamina cost.
If it has good stamina its at least heavy knife + and potentially even better than regular knife

wispy folio
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It could be balanced accordingly. 3 heavy slashes or 6 light. I don't understand how you're trying to make a point implying that they wouldn't tweak it to make it a tool. It would fit just fine in the knife tree.

OG Knife

Heavy Knife - a lot of Heavy and Light slashes

Machete - Fewer heavy and light slashes but 10 more damage and a bit more range.

unborn smelt
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Yeah itd suck then

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Same reason barely anybody plays heavy knife

wispy folio
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It sucks and has no point of existence now, as a tool at least it would have the variety factor covered. As a weapon I simply literally never see it and for the good reason that its outclassed at everything and costs a weapon slot.

unborn smelt
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Og knife is great because it deals fast with all AI while having barely enough stamina to deal with a pack of hounds

wispy folio
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I'd rather it sucks as a tool but doesn't take a weapon slot than it sucks as a weapon that's basically a hindrance to take.

unborn smelt
inland swallow
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im in agreeance with Dexta, i want to use the machete,but why use machte compared tot he other three melees? atleast in this aspect,i can use it of my own accord with my loadout suffer from it

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not suffer*

unborn smelt
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Sabre is worth nothing when you can bring a riposte

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Combat axe almost nothing over a hatchet or mace

inland swallow
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ive been killed more by the other three than i have veer been with machete, its not viable in a loadout,axe had the same point but they atleast added it to the throwing axe tree so now you have purpose,the machete is a bad saber pretty much

unborn smelt
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I'd rather they adress that before bandaid fixing the machete breaking the heavy knive even more

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In the process

inland swallow
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its not bandaid if they balance the stats more appropriatly for a tool slot

unborn smelt
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I disagree that making the machete a tool is the answer

wispy folio
unborn smelt
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Becaise heavy knife is literally the tool verson of the machete

inland swallow
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then make it not the same,make heavy knife faster and machete hit harder make them two flavors rather one in the same

wispy folio
unborn smelt
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I say none of the weapon slot melees has a reason to be there

unborn smelt
wispy folio
inland swallow
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well then its like saying avto has no place in being there,we want it to have aplace so its not the red head stepchild of melee builds

unborn smelt
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Thereaint no middleground to be had between knife and a potential macjete tool

unborn smelt
wispy folio
unborn smelt
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2 ways both leading to a reason to use machete

crystal plume
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For them to not suck they need to make tool melee not be able to 1 tap hunters at full health, even with a headshot

unborn smelt
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For me its a viable choice not killing the heavy knife even further and a compelling choice over the sabre

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As early unlock and low budget

wispy folio
unborn smelt
wispy folio
unborn smelt
wispy folio
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The heavy knife alrey gets 4 heavy attacks if I remember correctly

unborn smelt
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I just think there isnt much room for balancing a new tool between the 4 we already have

wispy folio
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I disagree

unborn smelt
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3

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Thats why it sucks

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It cant deal with a 4 pack of dogs efficiently

wispy folio
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Well even of it got 4 the normal knife still has a much better animation for PVP and that's why everyone is using it.

unborn smelt
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A light doesnt ohk a dog and you only have 3 heavy

inland swallow
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and theres not much reason to run an axe and springfield compact striker with double explosive,it doesnt have to be good,its hunt,if i wanna run around the map with 4 chain pistols with fmj and meme on people, i can, its doesnt have to be meta, just fun.

wispy folio
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Actually no it does have 4 heavy attacks go check it now

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You're confusing bit it with the throwing axes that have 3 heavy attacks

unborn smelt
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Ill be home later

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Nah

wispy folio
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Yes

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Heavy knife has 4 heavy attacks

unborn smelt
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Unless they changed it last pach without notes

wispy folio
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Check it and tell me

unborn smelt
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Axes haf 2 attacks and HK 3 and knife 4

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Will check in just over an hour

wispy folio
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Do you need me to upload a video?

unborn smelt
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On my way home

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I couldnt even watch the vid rn.
Bad connection while driving

crystal plume
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It's 3

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Just tested

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If you got 4 then either you got the bug where melee didn't spend any stamina or such

unborn smelt
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SadHunter Sad i got excited for a sec

wispy folio
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Yes my bad heavy knife is 3

unborn smelt
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I love the heavy knife skins but using it always bites me in the ass because of the bad stamina

crystal plume
wispy folio
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Alright so how would it be bad if they made heavy knife 4 heavy attacks and Machete as a tool 3 heavy attacks?

unborn smelt
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Because then itd just be bad in place of the heavy knife

wispy folio
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But it would have 135 damage and range to take out 2-3 grunts around you like it does now

unborn smelt
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It even shares the bad for PvP slash heavy attack with it

unborn smelt
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They both had the same range last time i tested

wispy folio
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I don't think they do

unborn smelt
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Pretty sure they do

wispy folio
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Only machete and throwing axes with assailant perk can kill 3 grunts in one swing if I remember correctly

unborn smelt
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Its a bit ssd but crytek didnt give a fuck about logic or model size when making reach hitbox

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That sounds more negative than i want it to...

wispy folio
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In any case once again you're arguing from a point where there won't be any tweaks which is unreasonable

unborn smelt
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But essentially axe machete heavy knife have the same range

wispy folio
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Anyway I don't think we'll agree on this.

I'd rather the machete be a rarely picked tool than never picked weapon. Sad because it has some amazing skins like the blood orchid and the upcoming broken saber.

unborn smelt
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While sabre is longer

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And i hate the fact a sabre has more range than the axe

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Yeah we wont agree

onyx flame
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dont understand,how many meters?

inland swallow
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its saying 0 i think

unborn smelt
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I'd rather it be a rarely picked weapon rather than the umpteenth rare picked melee tool

onyx flame
inland swallow
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either way it aint adding up

digital nacelle
queen jungle
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@umbral garden Crytek tested solo BH mode during Early Access, but it was no fun at all. Imagine ten players camping around the boss lair, too afraid to engage first and put themselves at a disadvantage.
That's why we got Quickplay as Hunt's solo mode.

umbral garden
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understandable

little carbon
# unborn smelt And i hate the fact a sabre has more range than the axe

Why?
From the perspective of realism it makes sense, a fencing style weapon will always have more reach then a short-griped axe.
(Although the way the saber is used is not accurate at all)

And from a balance perspective as well, the axe is meant as boss killing tool and the the sabre for pvp. Although the axe does a pretty shitty job at what it's supposed to do.
Maybe if we're one slot and it's heavy attack would hit with a delay but deal a lot more damage it would be worth in trios as a dedicated boss weapon paired with an Allrounder like a Winfield

umbral garden
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yeah but like

unborn smelt
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It's a fluid motion of maneuvering in a short grip but when striking you extent to long reach

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especially on a downward strike as the one shown in Hunt - an axe is held at the very end of the handle, which for an axe like that is usually about 80 cm

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which is roughly the same length as a sabre would have if you fully extend it

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And from a balance point of view i might agree with the sabre comparison if the axe was a small slot

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But it's not

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being a medium slot it requires a 6 point perk or for you to play a gimped primary weapon

hollow plaza
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If you had to choose between these two guns

Vetterli 71 marksman

Or the

Winfield 1876 centennial sniper

Which one would you pick.

I am in the process of trying to unlock the centennial sniper at the moment.

umbral garden
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vet

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i have no explanation as to why i just like the vetterli

hollow plaza
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@umbral garden 🤣👍ok

Thanks

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Anyone eles ?

half stag
frosty garnetBOT
#

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You can find all guidelines pinned in the ideas channel.

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@steady forum```
fluid locust
steady prism
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am i the only one who finds sniper scope unusable?

fluid locust
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I find scopes unusable in general

steady prism
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same but sniper is next level unusable

fluid locust
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I hate marksman the most tho tbh. Deadeye is nice and sniper you have to adjust your play style very weirdly

steady prism
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like unusable squared

steady prism
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im able to hit stuff with marksman lebel for example

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i guess bcs of its high muzzle velocity

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but i ve yet to hit a single dude with marksman vetterli

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thats straight garbage for some reason... it always feels like its not shooting where you aim

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same with deadeye vetterli...

fluid locust
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Have you tried using high velocity?

steady prism
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not really

fluid locust
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Vett deadeye with HV is hot af

steady prism
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i see

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i ll try that one

coarse geyser
fluid locust
steady prism
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i see

fluid locust
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Like a high rof long ammo gun basically

steady prism
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ye i gotcha

unborn smelt
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just don't expect it to actually hit like long ammo on bodyshots

steady prism
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ye ofc

unborn smelt
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and one other thing to be aware of with the deadeye scope

steady prism
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i mean with deadeye im gonna be hittin at like 50 meters

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max

unborn smelt
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all scopes - no matter the zooom have the same downsides, same speed reduction etc

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So you need to look for yourself if the Deadeye zoom is worth the 50% strafe speed reduction and worse FoV

umbral garden
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just use iron sights like any god fearing american should

unborn smelt
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I really want to like the deadeye scopes - but imo the smol zoom of the deadeye limiting it mostly to lower ranges, doesn't outweigh the massive speed reduction when peeking, but that's very subjective

steady prism
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ye i like them the most

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iron sights for life

umbral garden
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on the one hand deadeye is too close to iron to justify but marksman zoom is so far i’ve never been that far away and been like “i need a scope to hit that guy”

unborn smelt
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Thats down to playstyle methinks

umbral garden
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it is

unborn smelt
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Usually i dpnt have the patience anymore to endure the slowness of scopes (both the move speed reduction and slow playstyle)

umbral garden
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i genuinely do not look far enough ahead to see someone that’s within use of marksman/sniper scopes

unborn smelt
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But if i do i prefer a long range scope, so sniper it is for me

umbral garden
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and the whole sitting in a barn and hoping a player walks across the road is boring, to me

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my upbringing on Black Ops 2 taught me that anything that isn’t an iron sight is a crutch

frosty garnetBOT
#

@celest copper, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Change to bounty tokens + Teammate indicators 

I have heard some ideas trying to solve camping issue after banish, but often times forcing players to push into a compound or leave a compound can create other new issues.


I don't know if this has yet been tested, but I believe this wouldn't put defenders or attackers in a disadvantage. So, Once a boss has been banished and bounty can be picked up: all players within a certain range are highlighted in darksight. Making it impossible to completely hide and camp near or inside the boss lair. But once bounty is picked up, this effect goes away. If this feature is implemented waiting inside bosslairs without picking up bounty would no longer be a valid strategy. I strongly believe this would be a great feature.


Another improvement I have had in mind for a long time, is to add an option to change the color of player's dots. When playing in a group of three, it's often difficult to quickly realize who is who when players are seperated with the amount of dots that also change between rounds. Now having an option to select a specific color would make this a lot easier without having any names visible. For example, I could choose the color pink and my friends would always remember that I'm pink! 


I'm truly passionate towards this game and I hope these or other kind of improvements are made to further fine tune the design.```
fluid locust
umbral garden
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i agree but disagree at the same time

fluid locust
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They're okay for spamming with iron sharp but for super accurate long range shots they just don't cut it for me

umbral garden
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i get that, i’m not big on long range sniping anyway so for mid range they get the job done

fluid locust
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Yeah I'm not either. I dabble every once in a while with mosin sniper and it can be fun

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But the play style is pretty boring mostly

digital nacelle
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join the vetterli irons cult

dusty pendant
#

@fluid locust @digital nacelle
I wouldn't mind hearin' y'alls thoughts on why solos should get generally easy games ^^ if you don't mind, I mean.

native lodge
#

so I don't really get what you mean

dusty pendant
# native lodge so I don't really get what you mean

I'm generally in high-five low-six, probably 90% of the time, and when I play solo I should not be getting any four-stars imo. In duos they contribute very little to an enemy team, I feel. In trios is a tad less of a problem, but generally I don't wanna see them. Not only does it not feel satisfying to kill them, it sometimes actively feels bad to just shit on their experience especially if there's the possibility they have skill-based matchmaking on and they still get me in their game.

Like, even if you're a five star you could be very lose in mmr to a six star, and someone who is very close to a four star but displayed as five will not really be a great threat to you.
This is, of course, taken as a generalization - as some people are not always going to sit in a singular rating.

strange goblet
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Assassin's bug burst should not set off immolators, its not a sharp attack, its bugs

native lodge
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if anything I am still on the back peddle because they are two people on the lower end of my own bracket as far as I can tell

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best I could say it just make it consistent

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I will say I have never run into some one two stars below me that had sbmm on

dusty pendant
# native lodge I mean when I'm around that around that range, and seeing teams more often than ...

Yeah, idk. I suppose it could be difficult to match as consistently with premades runnin' around and stuff, but really it's just annoying and feels bad when I do get those teams that are out of their depth, so to speak.
It probably doesn't help that Hunt's mmr and matchmaking system are.. less than perfect. But just thought I'd offer up a suggestion that I feel is an apt request for those of us who play solo very consistently.

dusty pendant
native lodge
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most of the teams I run into are a 5 star plus a 4 star

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and I tend to average mid to high 5 star, so I think a 5 star and a 4 star is pretty okay for me to fight as a solo

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its not like they are clueless

fluid locust
dusty pendant
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It is on.

fluid locust
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and idk you don't really get "easy games" if you're good

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I'm always in like 5.5 stars even solo lol

dusty pendant
fluid locust
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it only drops anything lower if you get shit on

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at which point the game thinks you should get "easier games" because you're doing badly

digital nacelle
#

that’s it really

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we just play solo for different reasons

frosty garnetBOT
#

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I like the dot color idea.```
vague patio
#

@dense fjord striker is fine, its literaly a knife and gun, so you wouldnt have bring both, freeing a toolslot
talon already ohk, more damage doesnt really change much.
claw is the only one that is kinda just bad

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melee variants are already strong

dense fjord
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Striker has horrible stamina consumption

vague patio
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its always badically having a machete or saber added to your gun

dense fjord
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They decrease handling on your gun as well

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Just needs to be more worthwhile in my opinion

vague patio
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only bayonett and riposte versions

#

the sawn offs have so bad handling from the start that its unnoticable

#

and the talons claws never really had an efffect

dense fjord
#

Bayonet and riposte are worth in my option for the edge in heavy attack range and body ohk.

vague patio
#

maybe more recoil or something, but also unnoticable

dense fjord
#

@vague patio when’s the last time you used a striker, claw, or talon?

#

I can see talon being used on occasion and sometimes in randoms sparsely but I never see striker or claw.

vague patio
#

lebel talon is the only outlier

vague patio
#

those are horrible, and you prob only see obrezes

clever prawn
#

@dusty pendant disable SBMM. As a solo you will always queue with people lower than you. I think it's a balancing feature but I don't like it as well.

If you disable it you're more likely to also face 5-6 stars, however there is always sbmm till a certain extend. People who have it disabled will just fill up matches they fit in

half stag
#

striker is prob due to the increased sway, though I personally never have seen it being that much of a problem

#

claw though is just plain bad

#

the only melee attachment to not at least be knife damage or onetap to the body

oak quartz
#

Wtf is LTM ?

burnt mulch
#

liberated to marry 😔
(in what context?)

vague patio
#

suggestion from uhaul 10 hours ago

#

something about events

fluid locust
fathom geyser
#

every one of those "megathread archive" posts on reddit is over 4 years old and thus pretty much useless

#

and the roadmap link doesnt work anymore..

wind stream
#

they switched from a roadmap to more frequent dev streams and blog posts

fathom geyser
#

ah

#

makes sense then

jovial flint
#

@wispy folio
True, sometimes there’re fellas that survived the talon strike cuz it touched their limb or belly first before casually scurrying off to a safe spot.

Rare but kinda of a shame if it happens

#

Have to hope that your timing with the swing reaches them, and connects with the head/neck or chest before they pop a point blank shot

vague patio
#

@livid estuary they have statedmultiple times they are working on it

#

especiallyone of the last updates was supposed to help, and they asked for help by using the profiler so they can look in more data

livid estuary
#

I mean, they are saying that aye. But I'm packing a 3090 and I'm still seeing the same issues I've seen from the first time I started playing, and the updates are not improving at least on anything I can see. Which is why I'm saying what I'm saying.

I've honestly enjoyed playing other shooters a lot more the last few days and it's all because of performance mostly. No frame drops, no desyncing...

I'm aware they're saying they're working on it, it just plainly, from a consumers perspective does not look like it

#

Like if you tell me you're working on something one year ago, and my fps counter stays the same over that year, and you have 4-5 events in that year and about 8 DLC, it does not look like you're working on it

sinful linden
#

You dev. wanna soft lock (or similar I think) regions and I understand why but it's just a reminder what pings look like when you live in or close to Japan. The "best" servers is around 60ms, Asia ofc, but the second ones (US west and Oceania) are already at 120ms.
Please open a server next to Japan/Singapore or else, please dont lock us out too hardly because of another country used to ping abuses or blatantly cheat/exploit the game.

hollow plaza
#

Have any of u used all the deadeye rifles and which is your personal favourite?

spice topaz
fossil frost
hollow plaza
#

Is there allways 4 teams of 3

12 players in every lobby u play Bounty's ?

sharp veldt
#

12 players is the max in 1 lobby yes

queen jungle
#

How could we buff the terminus?

fluid locust
fluid locust
queen jungle
#

It's the bornhiem of shotguns

fluid locust
#

Except bornheim is always kinda meh. Terminus is God tier with levering.

#

The only issue tbh is that it relies on levering. But that's fine. If you don't want a trait reliant gun then just use literally any of the other shotguns. Should they make it less trait reliant? Probably. Will they? I highly doubt it lol

hollow plaza
hollow plaza
#

How many of you have reset prestige is it worth doing . If u reset from 100 back to 1.

Do the progress unlocks from 1 to 100 change do u get different unlocks or no.

Is it worth it to do it prestige I mean ?

errant echo
#

It is waaaay to easy to shotgun players to just hold W at you with basically zero downsides. What's the point of using anything else...

digital nacelle
errant echo
digital nacelle
#

it’s not hard

vague patio
fluid locust
#

Why nerf the slate tho? It's kinda meh without slugs

#

Not terrible but not God tier

vague patio
#

the slate is comparatively too good

#

basically best firerate and mag size in a pack

#

rival has at least the down side of only having two shots and bad spread

#

and crown is super fuckin unreliable

fluid locust
#

I don't have an issue with the buckshot. Feels inconsistent tbh.

vague patio
#

there is literaly zero reason for the terminus to be that bad, while the slate is that good

fluid locust
#

Terminus is pretty good. You just need levering

vague patio
#

pay 300, and its only good if you have a specific trait

#

while the slate requires no traits at all

#

the specter gets pushed away a lot, by vastly inferior reload mechanic

fluid locust
#

Eh specter is consistent tho

#

Tbh I never think of the slate when I think of getting a shotgun. At least buckshot wise. Slate and Caldwell rival kinda op with slugs but that's just slugs being broken.

vague patio
#

every fast fireing shotgun

#

rival, slate and crown

#

at least with crown its super expensive

#

but in the way theyimplemented it, it was just a bad idea

fluid locust
#

Basically. Slugs are basically a straight upgrade, the only big downside being having to aim down sights

dense fjord
#

@loud nebula genius, loved dark watch too

loud nebula
ebon island
#

@willow gulch As cool as that idea sounds... Players that... Hate night maps... will simply resort to cross server play IE... swapping to a server with a much higher ping for them... but hey they get to play daytime. Really don't like ping abuse and would not to incentivize more of it.

vague patio
#

night maps are bad so people would even play on high ping to avoid them. which then somehow gives them another advantage

#

what?

#

like, they wouldnt then even play on their regional server anyway

ebon island
#

@dusty pendant You could also que solo... with out skill based matchmaking on? There's a pretty good chance to get some 5 star and 6 star trios.

dusty pendant
#

I've been playing this game for almost 2000 hours now, I've tried both. I've also had multiple people tell me to turn it on or off, so I'm not sure it really matters. The matchmaking just seems meh.

ebon island
#

Matchmaking at least with skill based disabled grants the chance to be fighting 5* and 6* games. For instance... the solo vs trios I ran yesterday I was up against a 6 star trio and a 5 star trio. I unfortunately didn't fight the 6 star trio but did fight this 4 star trio and 5 star trio. So disabling seems to work for me at least...

#

@celest copper
#game-ideas message
A solution to bounty token campers is already in the game. Try out the perk Serpent. Just stealing one bounty is normally enough (if you start running away...) to bait out the other one. Alternatively you could have 2 people on your team with serpent. They will definitely will run out. Unless they have all shotguns.

clever dew
#

SB MMR needs reworked. Way ti easy to smurf. Way to easy to get 5,s and 6s in lobbies with 3-and 4 star players. Its not fair to the newer players what so ever. Im a upper 5 star player and just by cuing with 3 star and four star players i get into lobbies with 3 and 4 star hunters. Also if i choose too i can smurf down to a 3 star with minimal effort. Definitely needs to be fixed.

#

I should never be able to spend a hour smurfing and then spend the rest of the day with 3 and 4 stars. Its killing the game those people will quit.

ebon island
# clever dew SB MMR needs reworked. Way ti easy to smurf. Way to easy to get 5,s and 6s in lo...

SB Matchmaking as you say... playing with a 3 and 4 star player to lower your group MMR to 3 or 4 star lobbies could be leveraged the same way against you.
IE... You que (Team stars - 5, 4, 3 | Group MMR 4 stars) (Enemy team stars - 5, 4, 4 | Group MMR 4.5 stars) Queued in the same lobby.

You could say the same about solo vs trios queuing as a 5 star or 6 star.

5 or 6 stars queued into 4 star or 3 star average teams.

clever dew
#

Exactly my point.

#

I think we should have wider ranges of mmr.

#

Or at least change the amount of mmr gained and lost per kill or death

ebon island
#

The disadvantage is a solo 5 or 6 star ends up against a trio of 3 or 4 stars. With quite a few ways to die in one shot... there is a three to one chance you will just out right die...

clever dew
#

I successfully win most solo hunts using game sense. Its definitely not fair

ebon island
#

And how many have been lost due to... a shotgun? a lucky headshot? a didn't see that trap?

clever dew
#

how many of those were won while trolling with romero dragons breath, derringer, throwing knifes, etc?

ebon island
#

Not that they could simply take the bounty and run away avoiding fighting you? Especially when they know you have a shotgun...

clever dew
#

This game. Game sense wins fights.

#

And its acquired through thousands of hours.

#

some of these people dont devote that kind of time and deserve to not play against us that do

ebon island
#

I have just under 3,000 hours and in solo vs trios there's a lot of silly stuff I end up dying to. I've played in 5 or 6 star groups with SB MMR off and have been 100% destroyed by a 3 or 4 star squad camping bushes in the woods with shotguns or fanning pistols or such.

clever dew
#

Yea idk man. Your experience seems different then mine

#

Whos to say those people are truly 4s ?

ebon island
#

So are we talking about the smurfs or hackers that got previously banned and bought new accounts? or... the ones that took about a dozen solo vs trios to drop from 6 stars to 4 stars?

#

Matchmaking in that aspect will never be perfect. Its something that can't be fixed. Regardless of what countermeasures you procure.

frosty garnetBOT
#

@fathom geyser, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

allow picking up dead ***teammates'*** weapons```
fathom geyser
#

huh

#

oh

#

woops

ebon island
fathom geyser
ebon island
#

I mean... that nitros mighty expensive...

fathom geyser
#

you could make it so this feature is disabled in case of playing with randoms

karmic ivy
#

@livid estuary You are mistaken. I do not think that. But I think as a game for fun, it can be played at 60hz. In fact, I am so accustomed to 60hz, I don't think I suffer from the same disadvantages as you.

ebon island
fathom geyser
#

well you will have to take that into account when queing with randoms on discord in that case then

#

but yeah youre right

#

it wouldnt work in that case

ebon island
fathom geyser
#

read the idea again

#

i added some stuff

ebon island
#

As it can technically already be done. Against the EULA but...

fathom geyser
#

contraband

ebon island
#

Yeah any item you pick up is contraband thats a given regardless.

#

Still with 50 hunter slots...

#

you can end up holding a good... 54 long size weapons...

fathom geyser
#

i dont really see how that is a realistic scenario anyway

#

like

#

just play with your main account xd?

ebon island
#

or well... a hell of a ton of small sized weapons. that are all contraband.

#

There are rare cases where a full trio team. Is... just one guy.

fathom geyser
#

bruh

#

how

ebon island
#

Runs off the first guy dies. Well I got a 2nd guy

fathom geyser
#

bruv

#

thats crazy

ebon island
#

Yeah but thats something they do...

fathom geyser
#

but lets be real, thats not really a common issue

ebon island
#

More common issue would be a person with 2 accounts queing in to two different random trios to trade their weapons purposely.

#

IE load in purposely kill themself somewhere after confirming its the same match

#

and then taking the 2nd account to go loot him

#

With your suggestion... they could both be on the same team. Do some really stupid play to let themselves get murdered. Steal their weapons. Get them up and then run off to extraction.

#

Didn't even lose a hunter or anything.

#

Much less of a pain trying to que in the same game as well...

#

your in the same party xD

fathom geyser
#

thats.. never going to happen

#

who would take that amount of time and risk to do this

#

literally no one

ebon island
#

I've seen it happen. I've watched it happen.

fathom geyser
#

nah

#

i dont believe it

#

they mustve been insane

ebon island
#

Matchmaking isn't perfect. I wanted to fight up against a friends trio. So we all joined a discord. "And on three press que..."

fathom geyser
#

even then its not likely

ebon island
#

3 v 3 v 3 v 3 and we knew everyone.

fathom geyser
#

hunt has a big playerbase

#

well

#

sort of big

#

medium

#

i suppose

ebon island
#

But the amount of players queuing at said moment in time...

#

each game is roughly 30 - 60 minutes...

#

Its do able. Try it with a friend.

fathom geyser
#

with 20.000 active players, i can guarantee that atleast a couple dozen are queing at all times at the very least

ebon island
#

Both get a random trios group and be in a discord call with each other. Then on the count of 3 you both ready at the same time.

#

make sure the other randoms are ready-ed before you count...

ebon island
fathom geyser
#

i dont see how this is even relevant to my idea in the first place

ebon island
#

Its possible to que into games with another friend or account on separate teams. Just to steal their weapons or such. Down side being it isn't a 100% and someone is going to lose their hunter.

#

By allowing this to happen in the same group...

#

It makes that not so 100% a guarantee that you can steal their weapons with even less down sides...

fathom geyser
#

???

ebon island
#

Currently.

  • Need to que at the same time separately (might not get the same match...)
  • Need to run out to find the body...
  • Some one loses at least their hunter
    With your suggestion.
  • 100% chance to be on the same team!
  • Run one guy out and die to... NPCs, a random sniper. (bad for KD?)
  • Revived the hunter that you stole the guns from.
fathom geyser
#

this is literally a non issue

ebon island
#

I get the idea. I like the idea. I just see the mechanic being abused.

fathom geyser
#

youre making up scenarios that will happen once every 2 decades

#

this is not realistic ever

ebon island
#

Which scenario have I procured that only happens every 20 years?

fluid locust
fathom geyser
#

wouldnt happen on accident seeing as you can just trade back

#

that would happen before the revive though

frigid folio
#

Tbh I'd abuse this mechanic heaps if it came out. I'm never struggling for hunt dollars but some of my friends are constantly going broke. But my fav gun atm is a winnie. So I could take in mosins for them and they bring in a winnie and we just trade weapons and they don't have to worry about being broke

#

I like the idea but I think some limitations would need to be put in place, just not sure what. Maybe when you revive them it auto swaps the guns back?

fathom geyser
#

you cant really trade whenever you want though

frigid folio
#

So you can only use your teams guns while they are downed

fathom geyser
#

friendly fire wouldnt allow trade

frigid folio
#

I'd just down myself

fathom geyser
#

oh

#

right

frigid folio
#

Walk up to a red barrel

#

Or a zombie

fathom geyser
#

ffffffffffff

#

man

#

how do you balance this idea

frigid folio
#

I think the only way is the once you you revive the person it gives them their gun back?

#

So you can fight the sniper with their gun while they are dead. But then once you revive them you get your shotty back and they get their mosin?

fathom geyser
#

thats

#

actually a good idea

#

lemme add that

ebon island
frigid folio
#

Once the person gets revived then they get their guns back 😝😝

fathom geyser
#

done

frigid folio
#

You know what I mean!!

ebon island
#

So you necro teleport back for a shotgun?

#

Seems a little far fetched from reality...

#

Just bring a concertina bomb

frigid folio
#

It's a zombie game 😆 I think for balancing a little bit of bending reality is okay. Also we are talking about a mechanic that let's us cast some voodoo to bring someone back from the dead from 24m away 🤪

#

Or maybe make it so that if their guns have been swapped they can only be manually revived by the person who has the guns?

ebon island
#

Single pistol fanning seems a bit crazy in this aspect.

frigid folio
#

You could make it that when the person gets revived you just drop the guns? And you have to go pick your guns up from where they were traded

ebon island
#

now that your necroed you both have guns you can't pick up dropped at both of your feet? Talk about givin them the win xD

#

Enemy hunter hears 2 weapons drop after a necro. PUSH!!!!

coarse geyser
#

The original idea of switching isn't that bad, no need to drop guns

fathom geyser
#

its only an idea after all. crytek will find a proper way to implement and balance it.
(if they add this feature, that is)

frigid folio
#

I don't like the idea of dropping guns, I'm just throwing ideas out

coarse geyser
#

Yeah I'm aware, the other guy just seems to be attacking improv solutions like they were well thought out

fathom geyser
#

ikr

#

weirdo

coarse geyser
#

I have people do that to me all the time and act like I'm stuck up and don't know what I'm talking about and it makes me angry so I wanted to step in

frigid folio
#

It'd be alright if it was a back and forth of ideas for balancing rather than them just sitting there like "nah that's a shit idea get it out of here" to every suggestion 🤣

fathom geyser
#

suggestions-discussion channels in a nutshell lmao

ebon island
frigid folio
fathom geyser
#

i personally wouldnt mind

#

seeing as you have to sit there 10 seconds with necromancer, it doesnt seem op at all

ebon island
#

You have the power boost of another player and you still have all weaponry available for only 65$!

frigid folio
#

Why couldn't they have just not died and made the whole idea of swapping guns pointless? Sometimes shit happens, like you don't have a concertina bomb?

steady prism
#

@native lodge no chance u got past the first paragraph

native lodge
#

I didn't need to

fathom geyser
#

@steady prism so... remove all dynamite too then?

steady prism
#

i mean you can suggest that if you are offended by dynamite i guess 🤔

fathom geyser
#

lmao

steady prism
#

but i doubt they will remove something from the game

fathom geyser
#

dynamite and frag bombs are essentially the same

#

why the frag hate but no dyna hate

steady prism
#

not really

#

i literally explained that in suggestion

#

just go read that first

native lodge
#

frag bombs are the best tools for prying people from their hiding spots, if you don't want to die to them, keep moving

steady prism
#

that is true

#

but there are other tools that should be viable as well

fathom geyser
steady prism
#

i mean im all up for discussion if you feel like it

native lodge
#

I mean I guess you could added something to dynamite to make them better

fathom geyser
#

your point of frag bombs oneshotting and being a menace applies exactly the same to dynamite

steady prism
#

dynamites are quite good tbh... if you throw them near a person he dies

fathom geyser
#

only difference is that frag bombs deals bleed if it doesnt kill in one shot

#

and simply removing all explosives.. i dont know man

steady prism
#

no the difference is that frag bombs have about the same blast radius as big bundle dynamite

fathom geyser
#

no

native lodge
#

its close

steady prism
#

but has none of the disadvantages of big dynamite bundle

#

its simply the best

native lodge
#

yep

steady prism
#

which is fine by me... but theres not really reason why you should take big bundle

#

they should be about the same tier

native lodge
#

buff the bundle I guess

steady prism
#

frag bomb has great benefit of causing heavy bleeding

fathom geyser
steady prism
#

but you can almost never actually use that since you kill most of things you throw it on

steady prism
#

theres a lot

native lodge
#

oh yeah no doubt bundle sucks

steady prism
#

if you look at the suggestions they are not really overwhelming

#

for example both A and C are almost unnoticable

#

i agree B is a bit harsher... but honestly... if they make frag bomb more constant

native lodge
#

those instantly noticeable

fathom geyser
#

then simply use a normal dynamite stick?

steady prism
#

like... less than 2m = death, 2-10m = 130+ heavy bleeding, 10-15 = 70 + medium bleeding

#

or something like that

fathom geyser
#

so your point is.. the frag bomb is slightly stronger than dynamite (which it makes up by being more expensive, really) and thus you want it removed?

#

ok

fathom geyser
#

well

steady prism
#

why would you remove it?

fathom geyser
#

nerfed to the ground basically

steady prism
#

TO THE GROUND?

#

one of the suggestions is remove it from lootboxes

fathom geyser
#

you want the frag to deal 130 damage

#

like

#

what

steady prism
#

thats what it deals normally if you survive it

fathom geyser
#

if you survive it

#

yeah

steady prism
#

then you have to spend about 4 seconds bandaging if you dont have physician so enemy can easily rush you

native lodge
#

yep

#

thats my favorite part

steady prism
#

ye i agree

#

thats how it should work

#

you throw it... deal heavy damage and bleeding and run in guns blasting

#

but rn you throw it and you kill the whole team that was coming at you + one bushwookie camping near exit 250 meters away

fathom geyser
#

you literally wont kill anyone with a frag bomb unless it drops 2 meters next to them

#

how is that too op?

steady prism
#

im fine with big dynamite bundle has this amount of power... its quite limited in what you can with it... but frag bomb is too safe to delete everyone in lobby

native lodge
#

YodaSip the instant kill and bleed gives people a great reason to move, if it didn't instant kill it wouldn't be near as oppressive

steady prism
fathom geyser
#

also why do you only talk about big dynamite bundle

#

theres also the normal bundle

#

and a singular dynamite stick

#

those oneshot too

native lodge
#

only thing I thing is that it shouldn't ever go through stone walls

fathom geyser
#

without the disadvantages

#

and even cheaper

#

???

steady prism
fathom geyser
#

no

#

they really dont

steady prism
#

and they can be countered by bullwark

native lodge
#

they do

fathom geyser
#

nah

steady prism
#

dude

native lodge
#

Frags are better than them in everyway

steady prism
#

the question here is not if frag bomb is better than any dynamite...

native lodge
#

I'm not arguing against that point

steady prism
#

question is... can we somehow make it less end all be all consumable

native lodge
#

I just think its good to have access to something that powerful to get people moving

steady prism
#

ye thats fine

#

but that should be big bundle imo

native lodge
#

frags are the primary reason I don't think campers are an issue

steady prism
#

since its clunky and you gotta need some skill to pull it off

native lodge
#

its clunky so its not actually going to do that job well

#

but thats more of an issue with bundles not frags

steady prism
native lodge
#

yep they are indeed meta

steady prism
#

i like the idea...

native lodge
#

they start and finish fights all the time

steady prism
#

its just... too strong

native lodge
#

nah

steady prism
#

i mean come on that kill radius is just sad...

native lodge
#

they still aren't helpful against a enemy that keeps on the move

frosty garnetBOT
#

@stiff mirage, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Remove the bomb Lance it's for people who can't shoot or aim a sword, at least make its sweep a heavy attack. it's op```
native lodge
#

their lethality is why they have such a good effect on getting people moving

#

I don't think they should pen stone walls but thats about the only change I would make

fluid locust
#

there's already a counter to frag bombs, run away

steady prism
#

you have 2 options when you hear the fuse burning...
A) you run away from the sound and you die, since itll always kill you
B) you run TOWARDS the sound and you have chance to trade, since you will die anyway

#

they pen everything

queen jungle
#

no they dont

celest copper
#

@ebon island
Hey, I'm glad you read my feedback. I hear you and I understand this system wouldn't satisfy everyone. However I know multiple players who prefer more active gunfights and mechanics that discourage hiding.

My reason for the bounty tokens glowing red is to give players more information of the situation around them. Serpent doesn't provide information, but it indeed punishes those who refuse to collect bounties early.

During banishing players are meant to be uncertain of the current situation and enemies around them. However after banish players should be encouraged to pick up the bounty and actively fight others. Currently if players decide to hide near bounty tokens there's no indicator which rewards passive playstyle.

Hunters could still wait near bounty tokens but now their presence is known. Nearby hunters then know that they're against other hunters and must find ways to eliminate enemies or steal the bounty using Serpent.

steady prism
queen jungle
#

someone has thrown a frag bomb into the horse carriage that i was hiding behind, had like 5cm of wood between me and the bomb

steady prism
#

he can hear when you run

queen jungle
#

it didnt hurt me

steady prism
#

and he just throws it at your latest position

queen jungle
#

i think you're exaggerating

#

there hasnt been a single situation where an explosive has been a definite death sentence

#

for me

steady prism
#

im not talking about people who light the frag bomb and throw it... those just dont really know what to do with it...

#

but most people will light it up and listen

#

and if they hear running they just adjust the throw

steady prism
#

today we played about 15 games, in 4 of them i died bcs of frag bomb

#

3 times it was instakill... once i died bcs of throwers teammate

native lodge
#

thats the key though

queen jungle
#

dont stand too close, dont stand in very closed spaces run when you hear it

native lodge
#

YOU don't survive them

queen jungle
#

^

steady prism
#

but hows that a good thing

queen jungle
#

its not the game's fault. There's a counterplay to everything

#

you just have to learn

native lodge
#

I mean you should always always anticipate the enemy having a consumable of any type

steady prism
#

and

queen jungle
#

and play accordingly

steady prism
#

so

queen jungle
#

?

steady prism
#

i want to hear your way of countering the frag bombs...

#

since you are trying to school me

queen jungle
#

explosives have bad range and can be blocked by obstacles

#

distance yourself, put something between you and it

steady prism
#

thats like the worst posible solution

queen jungle
#

?

#

ok run towards the explosive then

#

it has worked flawlessly for me, like always

steady prism
#

so either i play long ammo and i stay out of range of frag bombs or attack ONLY when there is a brick house between me and other team?

queen jungle
#

out of range of frag bombs = like 20 meters lul

steady prism
native lodge
#

putting yourself into positions where you can counter the strengths of the weapon isn't the worst solution its the best

queen jungle
#

no one is telling you to play long ammo and try to snipe from 200m away

steady prism
native lodge
#

you can out range someones throwing with compact ammo tho so....

steady prism
#

i dunno....

#

i simply cant this discussion is pointless...

queen jungle
#

if its working for everyone else, but not working for you

#

then uh... yeah not the game's bad design

steady prism
#

how is that working for everyone?

native lodge
#

it keeps people moving

queen jungle
#

a frag bomb isnt a guaranteed death, for anyone

fluid locust
#

^

steady prism
native lodge
#

no you won't

fluid locust
#

sometimes frag bombs kill you in BS ways or the fuse doesn't make a sound (although that's not exclusive to frag bombs) but they're not free kills

steady prism
#

literally the only outplay to that is HOPE that he doesnt know exactly where you are and he ll miss

native lodge
#

if that were true I wouldn't be getting away most of the time

steady prism
#

and that doesnt work 90% of times

native lodge
#

for you

#

which is a positioning issue

queen jungle
#

^

#

if you run away from a frag bomb you'll survive all right

steady prism
#

console players are crying because of explosive ammo.. which doesnt require skill
pc players are crying because of dualies RNG... which doesnt require skill

#

i mention a consumable that evaporated life in 30 meter radius and has throwing range of ICBM missile and its just lol git gud

queen jungle
#

it has bad range

#

exaggeration much

steady prism
#

ok... i take it fine

native lodge
#

both of what you said is untrue

steady prism
#

community likes them... they will have to stay

native lodge
#

it has good range, but not 30m

queen jungle
#

position yourself safely, distance yourself

#

thats all it takes

#

there still WILL be situations where you die

native lodge
#

like we aren't trying to say git gud atlest your arguments just aren't aligning with other player experience

#

and you insist that it them being op and not something you are doing

steady prism
#

imma trying to crop a video i found in my saves

coarse geyser
steady prism
native lodge
#

he entirely deserved to die there tho

queen jungle
#

i dont see anything wrong with that video

steady prism
#

thats literally it... i was literally feeling bad for the dude

fluid locust
native lodge
#

More than enough time to get away

queen jungle
#

feeling bad because he overextended, didnt run away from the fuse, and positioned himself very badly

steady prism
#

i didnt even see him for a fraction of second

native lodge
#

you cooked it for almost 4....

steady prism
#

i later found out that he was like 20 meters away from when i actually threw it

#

thats nowhere close

queen jungle
#

that bounty doesnt look 20 meters away

steady prism
queen jungle
#
  • you dont know if he was missing any health
steady prism
#

the left one is the body of dude i killed with winchester

#

i threw the frag behind him somewhere at the gazebo

steady prism
queen jungle
#

i mean ive never died to a frag bomb

steady prism
queen jungle
#

its not hard to run away

steady prism
#

its literally the most common reason we lose a fight

queen jungle
#

only time ive died to a consumable explosive was when it hit me straight on

steady prism
#

i ve never died to anything than frag bomb

queen jungle
#

running around like a decapitated chicken seems to always work well for me

steady prism
#

since nothing can kill you on such range

queen jungle
steady prism
#

that doesnt help.... look at the video

queen jungle
#

ive survived nearly point-blank explosives because i had like an inch of wood between

steady prism
#

there was a wooden gazebo and some bushes between the dude and the bombv

queen jungle
#

bushes arent solid

native lodge
#

those bushes aren't cover

#

they are concealment

#

everything pass through them

steady prism
#

most of the time there is no cover

queen jungle
#

?

#

thats literally just your bad positioning

steady prism
#

it passes through everything wooden

#

thats like 95% of everything

native lodge
#

and in order to by insta killed she would have had to have been low HP

steady prism
#

it kills you through thick trees as well

native lodge
#

if you are to close yes

queen jungle
#

bullets go through trees as well

steady prism
#

some bullets do ye

queen jungle
#

they arent top tier cover

native lodge
#

depends on the tree

queen jungle
#

yeah it does but dont take safety for granted

native lodge
#

but I still don't see what was wrong with that frag kill tbh

queen jungle
#

same lol

steady prism
#

well i dunno... im perfectly ok with big bundle causing this much pain since you can throw it as far and not causing any extra damage if you "miss" with it

queen jungle
#

the only thing that i dont approve of is frag bomb + pitcher

steady prism
#

but frag is just too versatile and cheap

native lodge
#

they got punished for bad positioning

#

all that is

steady prism
#

to be also so easy to get kills with

queen jungle
native lodge
#

situationally yes

steady prism
native lodge
#

other times they do nothing more that get people moving

steady prism
#

dynamite almost never kills anyone even if you hit very close and it can be survived entirely with bulwark

#

you have to compare it with big bundle which is still worse than frag and costs more

#

dynamite is a tool to break doors and meatheads... literally

#

not a PvP consumable

#

or clear concertinaa

queen jungle
#

dynamite bundle has more damage but it drops off quicker

steady prism
#

big bundle should do what frag bombs are doing but they dont since they are just inferior

steady prism
#

compared to what

queen jungle
#

they have different uses kinda

native lodge
#

also has an 8 second fuse

#

bundle is bad

steady prism
#

it does?

native lodge
#

not denying that

steady prism
#

i never had one in hand

#

if it has 8 second fuse i cant argue thats just horrible

native lodge
#

I mean I thought it did

queen jungle
#

werent frags nerfed before?

native lodge
#

I havn't used on in ages lemme cheack

steady prism
#

doubt

native lodge
steady prism
#

i just want to see them less...

#

people can throw other shit on my face

#

cant remember last time i took hellfire bomb

#

to the face i mean

queen jungle
#

also the frag is a bit louder

#

easier to tell if someone is cooking one

steady prism
#

only stuff thats being thrown around is flash and frag

queen jungle
#

i agree with that

steady prism
#

like... frag bomb already has enough power by dishing out severe bleeding

queen jungle
#

purely meta gameplay = boring

steady prism
#

its the best kind of tool for aggressive pushing

native lodge
#

SmugEddy it sure is

#

thats why I like it

steady prism
#

so why does it instakill on such distance

native lodge
#

its a frag bomb

#

its whole point is to be very lethal

#

people won't be afraid of it if it wasn't

steady prism
#

then make it cost a fortune if it basically guarantees a free win

#

you can pay 1000 hunt bucks for nitro which sucks enormously

#

why cant you pay 100 hunt bucks for throwable that wipes a team by throwing it in random direction

#

at least so it costs more than big bundle

native lodge
#

its not a free win and the Nitro is one of the best rifles in the game

steady prism
#

im not saying its bad... it just sucks 😄

native lodge
#

its hard to take you seriously when you make arguments like that tbh

steady prism
#

you always fail to kill on one hit and the sights are form of self harm

#

we always take them before prestige to throw one game 😄

#

since you get them for free

#

and dude that plays with me always hits like 3 people and kill one

#

since hitting an arm equals meh dude try again

native lodge
#

yes

#

still one of the best rifles in the game

queen jungle
#

maybe hit center mass

steady prism
#

i usually either hit nonmoving target in the face... so same result as if id use a winchester for 25 bucks

#

or i dont hit at all

#

i admit its fun...

native lodge
#

again this comes down to you though

queen jungle
#

^

#

not all weapons will fit everyones playstyle, naturally

#

i hate using the nitro too but its objectively pretty powerful

steady prism
#

its perfect "lets go troll some dudes with enormously huge rifle thats actually pretty bad" kinda thing

#

and im glad it exists

#

same as avtomat

#

or bomb lance

#

those are almost unusable weapons in untrained hands but they are fun 😄

queen jungle
#

avtomat is bullshit at close range

steady prism
#

and give the game its flair

queen jungle
#

its not bad 💀

#

like at all

steady prism
#

nah... u need to be proper sweat to be able to run avtomat succesfully

#

u need full long ammo kit to be able to shoot more than 2 bursts

queen jungle
#

and..?

#

a gun needing skill to use doesnt mean its objectively bad...

steady prism
#

so shitton of uppercuts stucked in your pockets.. 3 ammo crates in case you meet more than one person

queen jungle
#

does it have horrible recoil? yes.. does it chew through ammo? yes

#

does it hit hard and shoot very fast? also yes

steady prism
#

and then you get headshotted by lvl1 hunter in the face with his silenced winchester 😄

#

which is the best part

queen jungle
#

by that logic, any weapon is useless

steady prism
#

it is

#

since it can easily be countered

#

but thats the best part of hunt

queen jungle
#

you can get 1-tapped by someone who you dont see, when you're using any weapon, so how does that make the avtomat especially bad

steady prism
#

theres no "meta" "correct" "play-this-or-go-home" weapon...

#

its completely up to you

#

you dont have to play this one exact smg that has the lowest TTK and least recoil and other shit...

#

you simply take what you like and if you dont make a mistake it can be somewhat viable

steady prism
#

but in reality you are not better equipped than dude running romero hatchet

queen jungle
#

better range

#

plus you're not fucked if you miss

steady prism
#

he has 2 slot schefield and he doesnt miss

queen jungle
#

you cant do anything against aimbot

steady prism
#

im not saying that avtomat is bad... like its unusable

#

im saying its bad since its not really worth playing other than meme reasons or if you really like it and have monnies to spare

queen jungle
#

well, yeah

#

theres nothing wrong with that

steady prism
#

so its just like nitro just a niche thingy... that doesnt mean it wont be scary

#

but if you keep your cool you have ways to beat it

#

and thats the magic of Hunt

#

one of the few reasons why we still play this rotten bug-riddled videogame

bronze quail
#

The fact that you can be killed by someone with the weakest gun don't mean that there are not strong, op, or meta weapons

#

I can kill an avtomat with a nagant precision deadeye from 70m but the avtomat would still be strong and the nagant deadeye still trash

maiden pelican
ebon island
#

could also get killed by a crossbow while your spraying them out with your avto.

#

did that once on lawsons roof vs an avto running between the trains at about 55m.

steady prism
#

Dont know about deadeye variant... That sounds a bit pointless

#

But precisions were always the best 2 slot weapons

fathom geyser
#

this guy is high

#

i really agree with the medium ammo buff though

the only difference from compact to medium is "low penetration damage" turns into "moderate penetration damage"

whereas the difference from medium to long ammo is "high penetration damage", far better damage drop off, can pierce small trees, thin stone walls as well as metal sheets.

#

like wtf

fluid locust
# steady prism since hitting an arm equals meh dude try again

Nitro one shots to arms up to 17m btw. Unless you use dum dum. But they bleed and take so much damage they basically die instantly unless they press bandage the very second they get shot. Also nitro one shots up to like 42m and with dum dum it's 72m. It's pretty good in a skilled players hands.

steady prism
#

Im not saying it cant one shot.... But it mostly wont since its hard to accurately hit with it...

#

Its great against bosses and meatheads tho

fluid locust
#

That is the entire point lol

#

It's a skill cannon

steady prism
#

Ye

#

But for that its completely pointless since if you are skilled enough to hit players effectively with nitro... You are skilled enough to reap heads with any other rifle

#

Its just more fun doing it with nitro...

wary wraith
frosty garnetBOT
#

@wary wraith, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

https://youtu.be/hNIkca8k1UQ```
dusty pendant
#

@livid estuary Feedback channel is not the channel for telling people they can't play seriously on 60fps. Discussions/responses go here.
But I doubt the person you were responding to cares about your opinion in this particular circumstance.

topaz sleet
#

Is it me or deos it seem like locations are only able to spawn 1 boss type? I have fought all the bosses in the same locations multiple times but never have fought say the butcher in the same locations that I previously fought the spider

zinc solstice
sick anvil
#

like Blanchet graves ?

topaz sleet
#

Yes I meen the compounds. For instance I have fought the spider sooo many times In Upper Desalle but not once seen the butcher spawn there. There are other locations where I have fought the butcher countless time but never have seen one of the other bosses spawn in its place

#

It could just be circumstance but it seems to me certain locations are favored over others (like how night maps seem to only rotate in 1 evert 15 matches)

sick anvil
#

On dessale i can not say i despise it so much that i am biassed towards that only two places exists where there is the boss king snake and candyland

#

on the other two maps there are spawns that only have certain bosses

#

desalle no clue

topaz sleet
#

Oh OK, that confirms my suspicions. I bring it up because the other night me and my buddy found the butcher in a building that we have never seen a boss in before, and it also seemed to small for a boss area but the change of pace was extremely enjoyable. I wish they would make the boss spawns 100% random for every compound

sick anvil
#

As far i know every compound should have a spawn point for every boss

#

but on the old maps as example blanchet graves , the bosses can spawn on 3 locations ,
The circle the church and underground .
and only thing i have not seen is spider in the church part

digital nacelle
#

@keen bolt we should probably refrain from balancing weapons around special ammo

digital nacelle
#

especially since FMJ will likely be tuned soon

#

it's broken

keen bolt
#

Xd

#

I think it's kinda ok

digital nacelle
#

I mean in reality it's not

#

it's basically a straight upgrade on most medium/compact guns

keen bolt
#

Ammo pickups

digital nacelle
#

doesn't really matter

#

compact & medium guns get plenty of ammo

keen bolt
#

Noob doesn't Benefit from it

digital nacelle
#

the dropoff benefit is even more significant than the penetration

#

which was the original intent of the ammo to begin with

keen bolt
#

If it's only penetration then it'll be underused

digital nacelle
#

not even

#

it's still really good on compact & medium guns with only pen

keen bolt
#

Like ... It will benefit compact the most

digital nacelle
#

I'd still take vett fmj

#

pen metal so important

half stag
# digital nacelle not even

he kinda has a point, they did make it so that it was only pen, with the velocity drop off and nobody took it

keen bolt
#

But I don't think medium benefits from it that much

digital nacelle
#

the benefit was significant

digital nacelle
#

as it is right now it is way too good

half stag
fluid locust
#

I mean they could just buff ammo drop off in general and FMJ wouldn't be so good