#feedback-discussion
1 messages ยท Page 272 of 1
shot too low. raling blocking all pellets, aimpunch missing. keep defending dumb stuff. fyi i got headshot with his bow.
Yeah
If anything give him props for kicking your ass completely
Instead of whining about dying a decently understandable death
blame the game and move on
he did kill me yes. no need to emphasize on that. we all know it. but what both you fail to actually see is:
- the shotgun shot was at 7m, and the range of double barrel is 12m.
- he fired his arrow right at the moment when i hit him, and he dint get aimpunched, which led him to headshot me with his arrow.
- ulimately, he fired after i fired him, and bullet velocity is slower than the double barrel at 150m.
if you fail to comprehend these facts, i feel bad for myself wasting my time explaining things to a wall.
velovity doesnt matter, only if player release the shot
people like you are the reason they dont fix the damn game.
thats all. have a great day,
- aim higher
- arrow was on its way before you shot
- no he fires at the same time
why you even here, if you dont want to learn
- That doesn't guarantee a kill because you're in 12m
- You can't prove that he didn't get aim punched
3.velocity doesn't matter in this situation
He literally wants the dev's to release a patch that fixes his skill
keep at it with your 3 star mentality.
I mean if you think shotguns should kill one leg shots theres nothing we can do for you
hey little one, just saying but i play on high 5 and low 6.
Oh my god
You're amazing bro
damn
go back to looting dead bodies with vulture. lol
oh wait so am I
Alright people, enough
imagine having secure kills on the supposed shotgun range. Shotguns never worked like that
Oh wait me to wow
^
I understand the simple fact you got killed in a completely understandable situation
if the shot was on chest the side points of the crosshair wouldn't line up with his legs 
But yes stopping now
i did get killed yes. but the only plausible explanation could be because of my high ping.
You're blaming ping now?

God maybe you are a 6 star
or the other guy had high ping, due to which he must have fired his arrow way earlier than what the information was passed onto me
look at the initial post on feedback, before jumping to conclusions.
you know you would have died then, no matter what you did there right?
thats not how the ping works
if you have lower ping than him and you swing on him, you are the one with the advantage
you just swung slowly
Dude I'm actually starting to believe he might be a 6 star. Particularly the ones that can't accept they died unless it's lag or a bug in the game
ping
He can't comprehend that he died a fair death. Also sorry my mistake
and even if there was zero latency, thats not a lethal shot to begin with
anyway im out, cant fuckin handle to have a convo about ping and shit right now
like speaking to a wall. keep defending stuff. and devs get away with bs like this. lol
What are the dev's getting away with....
having ping
I mean you won't address the fact the crosshair doesn't line up with the chest at all
But like that's every game. And he could even be the one at blame for it
first go learn the game and see how it works, before talking about lining up shots. lol
You still can't comprehend that more than half pellets need to hit
if you don't know to aim for the chest with a shotgun, you can't say anything about lining up shots
multiple clips sent, showing almost the same issue, but all of them gets ignored. why? people that want to defend and obvious malfunction.
Do they all involve you missing your shots?
that wouldn't line up with his leg if that was on chest
yep, not lining up shots with a shotgun is the reason i am on the higher end of mmr. lol
Seriously guys, stop going after each other. That being said, ping didn't have anything to you with you not getting a kill there. You got a hitmarker, which means server validated your shot and the way you shot on your client side.
you are the mod, please shed your knowledge on what may have happened.
Damn I missed what he dm'ed me
Then blocked me
Something about "my mom fucking a donkey"
the shot that you fired didn't aimpunch him because he shot before the aimpunch (and your shot) hit his client.
you whiffed because you hit the railing and aimed too low and RNG wasn't in your favor.
Simply not enough pellets hit the person to kill them. Partially due to the shot being aimed too low, partially due to the metal railing, partially due to shotgun's RNG. The latter is up for discussion, but the first two points are valid.
is this how you try to get attention?
Seriously guys, last warning
But yes done now

just saying but: he was crouched. Practical potato up there sent a screenshot on how many pellets actually hit the railing.
well, the sparks don't really show how many pellets hit the railing, just that some did.
you did aim too low though. it looks center mass but that's because of the cape.
he did get aimpunched. but his arrow came straight for my head. lol.
He probably just shot while he was being aim punched which moved the arrow higher and into your head
I mean, it is both possible that there was no aim punch on his side because of your high ping and that you aimpunched the arrow up at your head
First option is more likely
I find the latter funnier though
Not only would he have failed at killing him, he would've gotten himself killed
this could actually be it. lol. i aimpunched him into shooting my head.
Rat, stop instigating 
and can confirm only 1 pellet hit the railing, if the pellet system is actually how i think it works
I'm not, I merely added a comment
Let's put it this way, this is not a clip I would forward to the devs, simply because there are too many variables
Hopefully the extended death screen will help with cases like these
Plus he blocked me so he can't even see my stuff sadly.
Wait random question
Does red necks stomach have a bigger hit box
Since it sticks out
It doesn't, no
Oh lame
All hunters have the same hitbox, female or male
Wait actually if you shoot red necks stomach that sticks out does it just phase through it
Or does he not actually have a bigger stomach in matches
I haven't seen the actual hunter hitbox, so I can't be absolutely sure, but I think the hitbox might be a bit larger than normal hunters in that area
Plus, redneck isn't actually that fat
Ah ok I should actually check
They showed the hitbox in one of the vids
Eventually
Oh cool, I don't have to pretend I haven't seen it then ๐

There it is then
Oh alright
i have this question. when a cheater is reported, with solid evidence, how long does it take for him to be banned?
I don't think they are can reveal when someone is banned. Just that they took your report into consideration
Depends on how solid the evidence is. If it's easily verifiable, then shouldn't take long. If not, then they need to be looked into by EAC first.
Crytek as a German company are under a microscope when it comes to their ability to limit game access to a customer. So they have to be certain before taking action.
Also arricado I ask this more of a joke but do dm's count as breaking rules like 5 and 1?
i see. i guess there are some strict laws in germany for limiting access without 100% evidence.
If you think you have something to report, contact @muted zealot.
Oh not really I was just intrigued,
4 layers of torso, the difference is only the damage between upper and lower, or all 4 segments have increments going from bottom to top?
only upper and lower. the 4 layers is just to cover a curving oblong shape.
just like there's no distinction between a thigh and a foot shot.
i see. thanks man.
What's this?
Nice, thanks ๐๐
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Such a cool idea.```
so cain is actually a redneck
I opened this channel and this is the first thing I saw
I regret nothing
Feedback about hackers and/or bans
https://www.reddit.com/r/HuntShowdown/comments/uh4atw/hey_crytek_why_are_2_players_i_reported_with/
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yes awesome. also maybe polish it bc weapons oil is hardcore rare to find```
hopefully you are aware that the next patch is kinda ur last chance crytek. not even streamers are gonna keep playing ur game if you dont fix ur shit next patch. not like you give a shit but lets let you know.
What needs fixing so badly?
They fixed and improved much already, just curious what you think they left out.
before that you tell me what they allegedly did fix in ur opinion. bcs they fixed nothing
ok but before he says anything you tell me what they didnt fix, because everything is fixed
what is fixed
everything
nice block
so what parts of the game did they fix and what did they improve ?
Actually, per law theory, you made allegations (ie "Cryteks last Chance if they dont fix everything"), so its your job to give proof arguments for your allegations before a defense has to respond
unblock me i wanna call ๐ btw noonw was talking to you in chat
And generally, the game is not dying, player numbers are rising steadily and they do adress big issues in their devstreams and bring fixes out.
People do need to realize that fixing needs time
sorry you are wrong :\
noone talked to you bro go play fortnite ๐
lets the adults talk ur getting ignored now
ofc it needs time. how long have you been playing ? hours
I have started playing like 2 to 3 years ago, around 1.1k hours currently
i have 4 k hours and started rly playing as soon as game got released
so you wanna know whats wrong
you have seen the known issues list right ?
known issues is another ridiculous phrasing for . yes bugs
thats no 1 so i dont even have to make a list
Yes, and? Bugs are pretty normal for a game this big,, especially for a live service. (And i never said that there were no bugs). And most of the bugs on that list are pretty rare and inconsequential. And all of the big ones were adressed in devstreams and they are working on fixes or have implemented fixes
let me use the new guns post event this is ridiculous i miss one a event so i dont get to use the neww shit
there is poor server prformance cuz they still havent implemented a ping lock of some sorts.
there are severe server issues.
there is random AI movement
there is inconsistency in the hit registration
ammo is SUPPOSED TO PENETRATE ARMS but it DOESNT
therefore ppl with gunslinger run around with an "advantage "
They will be made available to everyone at some point in the near future
it shouldnt be "some point" though it should be the day the event ends everyone gets to use it
do you happen to have any clips of ammo not penetrating arms
lul yes wait one second i send you my personal prime example KEK
First of all, a ping lock will not improve server performance, nor does high ping give you an advantage right now.
Major server issues as part of the last event were in part caused by hostile attacks iirc.
What do you mean with random AI movement.
Hitreg issues are being worked on, and they do happen relatively rarely (At least for me, might be different dependent on your connection).
Hunter mode lets you shoulder aim as well, so not really an advantage. And i am not sure about the non-penetration of ammo.
One thing about limbpen tho: Its not just that it takes the better hitbox, it will still apply a penetration modifier for going through the arm. So if you shoot someones head with a winfield at its maximum headshot distance and pen the arm it wont kill. At least i am pretty sure it works that way
thanks! thats why i added that i wasnt sure
I get why you would think it would but there is no penetration modifier on bodyparts
Personally I would like to see bullets penetrate a limb for once
i think its quite the troll that you want proof of ppl who have this every time. you can go and ask your partnered streamers they will tell you the same. so what do you say to my video
watch my video bro
why is it a troll to ask for a video that if shown an issue could actually be sent on to devs to be looked into
watch is slow and see how he goes SHOULDER AIM cuz he is playing gunslinger
look and tell me what you see. you wanted proof i sent it to you
you did, thanks
kind sir that is not correct play it slowly
I am literally going frame by frame back and forth
i already did ages ago in bug reports
Might be the headshot doesnt count as headshot bug and not an issue of limbpen, but definitely worth investigating
he did say it happened a while ago, so that could be it
but yeah second video that guys neck catches that shot as he uncrouches
the second just is really unfortunate timing. if you shot 3 frames sooner he would have been dead
The first one I couldnt say, you can't see what happens as you shoot, so what looks like should be a neck shot (which should still kill with the slugs either way) could be them turning and moving to the side so it only hits the arm but I will have to send it on since you can't really tell
can't see if the enemy sits still or moved since the weapon and smoke blocks it but she is a lot more to the right as soon as you see her a few frames later
either way I can't say anything conclusive on it
its one of the few clips that I can't say was just a miss
would need to be looked at for sure
the guy im shooting is vombuz. i found out after i got killed cuz u play solo mostly
its enough defninition to see
Yeah, pretty far down to the left
I really cant see if thats a neck shot but it kind looks like one if that pixel is his chin like I think it is
its above his chin
no its not
r u guys some hired trolls ? ๐
I think it hits the left shoulder
yeah I don't get the point of that one
and the lebel clip just has to many pixels to make out if its a neck or headshot
DUDE WTF MAN STOP TALKING you dont even fuckgin get what the topic was. start reading or stop typing man
i dont get wallbanged ? i was in front of him on his screen ? why do i need toi explain it
oh you mean you died behind a wall on your end not his?
yeah thats latency
ah yes. ofc i in the open for him. guess what. he had 50 ping
oh yes ofc there is desync its not like it got FIXED at all in any way
so in what way is it acceptable
that hes not where i HEAR the enemy
i ddint make it ON HIS CLIEND
didn't make it on the server*
he fired 20 million shots and i wasnt behind cover its not just one short time frame
if there was zero latency you would have died on the spot
There is not the one "desync". Desync is a category. They do fix a lot of desync issues, but some are just unavoidable, because basic physics and others happen because of new updates changing mechanics.
And to analyze this clip precisely we would need to see the other perspective
please dude u make my head hurt. bcs of ppl like you nothing ever getrs fixed
stop accepting all the bs you get poured
no I am right here
IT IS AN ISSUE
your the one coping
no ur just being plain stupid at this point
IT IS AN ISSUE
And yes, high ping will lead to weird looking deaths on one client, but they are from a completely valid kill
you literally didn't even make it a meter, from the opening on your client
the server had small delay letting you know you never even made it that far
your hitbox to other players lags behind your client's view of you depending on the latency to the other player.
it's symmetric. Their visual hitbox on your screen also lags behind them on their screen.
in an ideal world there would be zero latency but every game has it
no they are not and u know why ? cuz you dont even know that the enemy is ALREADY at the bottom for the stairs for 1 second. you move according to what YOU see and HEAR
if you had held the angle and they peeked, you would have had the chance to trade.
he jumps down the stars ofc you don't hear him
jumping doesn't make a noise mid air
you hear him land then fire
im amazed man how for ur gonna go to talk this shit good
no wonder we get in this state
you are just ridiculous and defending shit
and from our point of view, you're being ridiculous and complaining about shit.
do you think your client should get to overwrite what the server says?
so where does that leave us
maybe look up basics of latency compensation?
coco, if you keep calling me I'm gonna have to report you to modmail.

report mke for calling you
ok.
go right ahead
lets see if a mod bans me for wanting to talk to you
will be nice screenshots
nope
Repeatedly calling someone against their explicit will could be called harassment. There is no reason for that. Lets just all stay civil
called him one time
yep no argument there
any one ?
anyway
do you have any idea how latency compensation works?
any online game has it
omg dude.....
take that as a no?
no no can please answer the question?
u guys wanna take a call or no ? im gonna stop typing to you
be a man and talk in a call
"be a man"
right.
the only thing that being in a call does is let you yell at us without chat logs
its ez to hide online behind keyboard
I NEVER TALKED TO YOU EVEN
NO I DONT
ur legit mental dude
no reasosing whatsoever
Alright, enough you guys
Alright everyone, no need to be rude
let's keep it to Feedback discussion and not an insults fest
nah I don't want to
if oyu dont want to dont talk to me here
the wording sounds weird on that without context
Could we all take a step back and try to have a civil discussion
so how bout that necro nerf
Enough Coco
well we're trying to but he wants to make a call for some reason.
I'm not going to ask again
im being harrasses by these guys. im telling them to talk in voicchat or stop typing to me
necro is getting nerfed?
Did one happen that i didnt hear about, or you talking about the weird suggestions from the past days?
there's a suggestion from someone about it lol
rising from the dead and killing someone on fire is the ultimate power move
so I have to say no
yeah wait absolutely not lol
I agree
however
Wasnt there someone as well who was complaining fire was too strong?
if you mean the guy I was talking to, he was complaining about instaburning
fire is pretty strong, but there's a lot of counter play so it's fine imo
Oh that as well, but a few days before there was someone ranting about firebombs being on fire too long
I do think fire is a little too strong. chokes are strong to compensate but it's still kinda sadge that it doesn't feel good to play without them.
I actually do agree that firebombs last too long.
yea
I do think necro could use some type of visual indicator that its being used
they're what like 5 min now
no like a huge audio alert or anything
2 minutes, but that's still an eternity
But firebombs take away a frag or flash
small smoke cloud maybe, obscure vision but give a sign it's happening
yeah something small, that way you still get punished for not paying attention
frags and flashes can be played around, firebombs require a choke or just to get fucked
but if you are paying attention you can catch on to whats happening
Maybe just have the darksight sound also originate from the dead body while necro in progress
yea that could work
so you can hear it when close, but its not a freebie for snipers
true
Necro is already a dangerous proposition imo
Would prefer that it not go that route personally
you would think that but I honestly think its less of a risk than manually doing it
well of course it is, you're trading health for safety.
use dark sight to see players being revived
If there is a visual indicator, I will never pick the trait again myself
^Pretty much
I would pick it just as often
Feels like you're paying with trait points to lose health and farm teammates in that case
I love how necro shook up the tool/consumable meta so much
thats why I think any indicator should be subtle
Something subtle maybe, but if you make it obvious that someone is necro'ed then it looses a lot of value.
I think its fine adding somehting subtle that makes it noticable if you are a) close to the body and b) are actively watching for a necro
if you weren't paying attention you should get punished for it
In my experience, necros are quite dicey. They either win or lose you the fight
I have had them outright win me fights
It's a bone to throw to a team that's gotta come from behind and I see no issue with it as is
I feel like they either win the fight or lose your teammate a chunk.
which is meh in terms of a downside
Same here, but I've also lost fights because I went for necro
There is also the fact to keep in mind: Could you have gotten the revive/win without necro at that point
not through walls though
a free res can easily win you a fight
^^^
I just farm and then push the dude who's down a bar
Ez win most of the time
It's also usually pretty clear when someone is necroing in my experience
also necro in trios is much better than in duos
should make it clear I play trios
mostly
Yea I usually play duos
Def a better trios trait
I just really like that it promotes strong area control on both sides
I don't like when the only counter play is to watch the body while the rest of your team trys to fight
Burning is an option, Traps can block a revive
you don't have to watch the body if you're agressive and know where both teammates are
sometimes luring a meathead onto the body
Bear traps too
kinda my point I don't like being forced to bring traps for that reason
Grab a bear trap
If you can't secure the body and also fail to capitalize in the time period where both players are down health after a necro, then in my opinion, that's a misplay and you deserve to be punished for it
sure I do it all the time, won't say it doesn't feel a bit cheesy
but eh
Necro for me is must take perk, comes in clutch so often, and is not really that easy to punish
in trios
sometimes when I get necroed I won't even use my med kits
if the guns I am against will kill me anyway
I will save the med for the guy using necro
It also requires a lot of preparation/investment to pull off; you need to have the trait and for best results, your teammate needs resilience, an active stam shot, the right loadout, on occasion an active antidote shot, and to be in an accessible location for a necro
And your opponents can't have burned with a fire bomb, your teammate can't be in a choke or trapped, and you have to know where everyone on the enemy team is
I don't take resilience because long ammo will kill me anyway
and I see a lot of long ammo
resilience is so good tho
Not to the arm 
I mean I guess in the off chance they hit my arm
I jsut save my med for the guy who can make better use of them
aka the one at full health
It very clearly increases survivability regardless of your enemy's loadout
Two
I think I will pick it up if theres nothing else more important to get
Resilience is better for getting up into poison or conc, but sometimes that doesn't work
Resilience has won me games. Literally Necro my teammates and they survive in the open somehow. Meanwhile I would die in cover because my luck sucks lol
But it is very useful tbh. Basically negates poison on your body
Or traps
Anyway what do people think about a buff to adrenaline where you get rezzed with full stamina? Kinda like resilience but with stamina.
That's what I mean. Resilience kinda makes it do nothing.
I actually have a buddy who swears by it over resilience. I use stam shots tho, so I get both heath and stam 
I mean not having stamina when getting rezzed sucks. I've died to it before because I ran out of bullets and had no stamina to melee someone
Ahh gotcha. So "full stam on low health and upon being revived"
Rather than just the former
Yea. I mean it'd still be extremely niche and low pick probably but can make it somewhat useful in very rare situations
Which is pretty much all one perk point traits
Atm I think adrenaline is like legitimately the worst perk in the game
It'd be cool if you gained stam on taking damage
Not a full refresh, but still, getting some stam when you take damage every time could be kinda an interesting rework
If you're critical HP stamina is usually not your concern. It feels like the only benefit would be new players who die to ai
Yea some stamina could be helpful if you get shot but like the way it works atm feels incredibly pointless
I legit can't think of any situation where it would help unless you're dying to ai. Which you could always just shoot if you're that low hp
At least that way, if you're out of breath and get tagged, you have full mobility then. And there could be some interesting play with it too, where you intentionally take fall/grunt melee damage to regain stam
Better with big bars
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Krag-Jรธrgensen is a rifle developed in Norway that was a unit weapon in Denmark, the USA and Norway. The rifle was first patented in 1887, later patented a number of times in a number of countries until 1895.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/971135231140712498/cdvbbvcbcvb.jpg>
@orchid wadi that seems pretty similar to pearl plantation
@rigid plinth repost your idea (so i can downvote it
), the bot reacts are broken
Copy that
@burnt mulch similar true, but hay house does have a third floor window in the tippy top
And hay house is located on a hilltop
Why in the flying fck do you have RECONNECT feature, if it only works 25% of the time.
Also why does it need reconnect if it shoud not crash ? Like pc is in pristine condition, no memory, ssd or gpu issues .. why tf does it crash ?
there can be more issues that would warrant a reconnect, other than your PC, like server crashes, or issues on the ISP's side causing a loss of connection
Oh yeah, we will just take your word for it that your PC is ideal. Check your drivers.
For the record, the game never crashes on my PC.
I have fiber connection with close to 0 downtime - not a network issue.
drivers are up to date - nothing crashes in other games ie battlefield
memtest is green, load/stress tests are green
the type of connection doesn't mean your ISP can't have any issues.
heck even with fiber they can still route the data bad
well ๐ ofc it does not - but it only happens in hunt ?
the route part is good - don't give me BS
which is something you don't encounter in other games
yes it can
we literally had that happen in the past with multiple ISP's
for example "orange" from france
well, Telia from Estonia is stable enough. Why would a network connectivity issue CRASH hunt ?
and ofc reconnect after that will randomly work
all your bs is 20 years ago - this is not the issue here
but you're right that shouldn't crahsh hunt itself
If you don't know any further - you might wanna try reaching out to CS if it's a technical issue
yea thx. just a little bit frustrated because a lot of time is wasted due this.
Sometimes the reconnect works instantly under 40sec
sry for not to clarify that the initial issue was a random crash. 70% time its alt+tab cause
yeah i get it - it's super frustrating
especially if you can't get it to work despite having done all you can
no heart feelings and good luck to you, hope it will be resolved 

Why didn't the Dolch get any special ammo types?
I see people crying for a new pistol to challenge the uppercut. Why not just give the Dolch fmj and poison ammo. Problem solved.
Dolch doesn't need FMJ. At all. Poison would be fine 'cause it's pretty memey.
Shotguns got slugs. The nitro got dumdum. There's lots of stuff that weapons got that they didn't need.
Okay? How does that mean you should perpetuate it? Lmao.
No.
we are not going back to the dolch being the best again
Hell no
It's a 750$ gun plus whatever fmj or Poison costs. It honestly wouldn't be worse than the uppercut meta.
I would rather let the other revolvers have a chance
Like maybe the pax
Even when the mauser was "OP" it only appeared in 2% of games. Plus it can't feed long rifles.
Besides. Nobody's going to use any other revolver while the uppercut is still king. 
Nerf the uppercut.
Make it neigh unusable, thatโs what it deserves
Make it essentially a ammo booster and nothing else
I agree.
that or keep it as is (with some nerfs ie reduce the ammo reserve) and add a single shot long ammo sidearm as the "ammo booster". My main issue with it is it's so good and it has a great ammo reserve
Hot take: Long ammo rifles don't need an ammo dump.
If you think you need it, you should have to take the crate.
fair point
long ammo definitely has lost most of its disadvantages since the early access days
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can we please bring back contracts ๐ ive been trying to play hunt for 2 hours and keep getting desal```
can we please bring back contracts? it would be nice to not have 2-3 hours of desal
2-3 Hours of desalle can mean very different things ,
one player means they play 3 games on desale
player two means 6 -8 matches on the same map back to back
3h Desalle and I'm about to commit crimes
All it takes for me to grab an avto and murder every one on the next match is to hear the black screen sounds of desalle
i do not know why , but it feels like desalle assets were purpose made that getting close to them will cause you desync , walk on a rock desync , walk on stairs desync , walk on roof desycn , you even desync while you are desyncing , space jumps , presse the jump on the wrong place and you will see from lower desalle to pearl the whole map
But to be honest the highest i ever space jumped over an obstacle is roughly the height of blanchet tower
You want to know the Desalle secret? Don't move , crouch in bush . No desync that way , that's how the map is designed to be played
sounds about right
DeSalle also makes the ladder exploit insanely easy due to how frequently it desyncs. It's bad.
I hope with all the time paradoxes and all the issues desalle is not creating a AI singularity
It's insane how hyped we were back then until we realised that Desalle is the worst Hunt experience you can get
the map would be amazing if desync would not be a thing
Nah even without desync , I can play the old maps for hours but after Desalle 3 times in a row I hate my life already
Fair enough ,
@late wind harsher penalties for premade teaming would be fine, the problem is that you can't easily distinguish between premade and in-game teaming and in a non distinguishable case no measures must be taken to not accidentally punish someone innocent.
Even some cases that seem obvious to you might not be.
For example two teams might randomly meet and decide to team up. Then they exchange discord tags and open a call.
All of this is perfectly valid, and suddenly you have two teams coordinating pretty well.
@late wind Please keep #game-ideas for feature suggestions only.
Also, please refrain from spreading misinformation about Crytek. People found in violation of the ToS or the Code of Conduct get punished appropriately.
@crystal hemlock love the art, love the pitchfork idea, not a fan of the gasbag thing. Otherwise, i would love that grunt to be added
finally someone who understands. id rather lose on old maps than winning on desalle. trash map
Thank You ๐ maybe I exaggerated with the idea about poison and explosion 
I'm not saying i totally dislike that idea, but it would be cool to maybe have a dedicated monster for that. The Pitchfork\longer range weapon is already pretty distinctive for a monster.
I was thinking, maybe an Hive variation with gasbag that requires piercing to deflate it, instead of blunt damage? Because with the blunt you will just kill the monster and then the gas start inflating it and it explode 
@tawny meadow you have right
it's propably to much for one grunt ๐
@crystal hemlock absolutely amazing idea and art, hope crytek will look at the channel for once
Ye the grunt idea is awesome.
Could have shovel grunts near graveyard & at churches for example.
And why are there no grunts in suits or other type of outfits.
Only poor grunts, whos to say no rich dude didn't get infected to
A priest grunt! And nuns
I guess that's because those area were not very rich, or at least rich people were a minority that could have fled at the first sign of danger\died amongst the others
We actually have a priest if i remember correctly, but it's not a grunt, but another AI 
Nuns grunt or such would be cools
Ye but would nice just to see grunts in other outfits
Maybe have them be a specific profession
Like a blacksmith, a salesman or sumthing
I know it's mostly fluff anyway. But would be cool entering a saloon & see people who are appropiatly dressed for it & perhaps the bartender
But the primary idea would def be to add the farmer with a pitchfork etc
I used to like DeSalle because I thought that rotating was pretty good but then I realized you can't rotate if everyone is hiding in a bush and people are all being rats. There's way too much to pay attention to in DeSalle and the color scheme and bushes makes it so easy for people to hide.
The Bounty is stuck in a Boss Room stair and me an my mate cant pick it up und Playstation, Please fix it quick Thanks!
that could be really cool idea ๐
@patent bridge
Im putting a hmmm on this idea.
Because i like the idea to spend prestige points that you get every prestige.
But it shouldn't be to unlock something you get from levels, it should be spent on unlocking a special ammo or a special variant of the weapon.
i can understand your thought process and agree to an extent, my thought process is, after a while, you get anxious to reach that level again that unlocks your preferred weapon, after that, its luster isnt there till next prestige and unlocking it again. Having experience/time vested into the game could be rewarded with unlocking your preferred weapon early in future prestiges, imo it would make prestiging feel more rewarding, and give interest to it, it'd be your choice to what you want to unlock permanently, and the costs would only unlock say a few weapons. (ie, at lvl 50 prestige youd only have say 1-3 weapons unlocked permanently, whatever you chose to spend the points on). ty for replying to my idea ๐
I honestly like that concept better than the one prestige coin per weapon idea, since Iโve seen people suggest that. Having a bit more of an economy makes better since so itโs not overly spammed
@valid mango Such feedback would be tricky from a legal point of view due to European privacy laws including "online identifiers" as protected personal information.
SADGE
All it would take is. Hello โฆ we have reviewed your report and we found there were violations agains TOS we took action user was suspended . this way there is no personal information disclosed
Twitch does it in a similar fashion . when you hit report you get a mail confirming report was reviewed and once they take send confirmation e mail
You would still be able to easily make a connection since you'd know who you reported.
how is it fine to have your username show up when you die to them then
what makes the fact that they were banned cause weird legal problems
Objection Hearsay . case closed
Crytek would not disclose any information the person reporting does not already know
Publicly blasting usernames of banned people could lead to issues
Being banned for violation of the ToS is a contractual proceedings since the ToS are in fact a legally binding contract between the player and Crytek. So they'd essentially provide information about that.
Is there any discussion about people using the ladder glitch to go inside walls, see through them, and shoot people?
My feedback would be to fix this bug/exploit thats been in this game for years
I've submitted videos of people using this glitch, and those people are not getting banned and the exploit isn't seeing any changes made to fix it.
The fix is in 1.8.1
Players found to abuse the issue are being punished appropriately, as was explained by our Senior CM in the recent statement on the Hunt subreddit.
I appreciate your and Finall's replies. I've just now seen your post in the pc-announcements. It's been really frustrating here the past few weeks when, at the least amongst my friend group, we have seen a big up tick in the use of this exploit.
Game down on Xbox completely
Same applies here yet they can with out any legal issues provide a feedback like this and yes i know who this report concerns
Fix the goddamned "assist" kill with traps bug, please. I don't mind padding my assist rate, but it's fuckin' frustrating to get reduced credit for trap kills... you're cheating trappists the experience points.
@strange goblet about your idea to cancel melee attacks - you can just tap dark sight without even swaping weapons to cancel, but i understand your suggestion, you canยดt use this method if you are holding a bounty
As far as I know Twitch isn't based in Germany. Which means different laws.
And generally, arguing that doing something is ok because someone else is doing it is a slippery slope.
And also, individual Feedback for banning might not the best idea, considering how often people are accusing others of cheating. Could lead to people expecting action where no action is due.
Something they could probably do however if it is deemed necessary is to just give a monthly global ban number.
@mighty mortar you do know that you can just reverse your argument, putting the long ammo in fault for refusing to even enter the compound
with the small distinction that twitch is not a German or even European company
they dont do that because every tiny bit of info provides valuable info to the manufacturer of cheats
there is an entire industry behind cheats and starving them of data is an easy way too make it more difficult for them
Yeah i know, i actually do have some experience on that matter. And I personally don't think they should do anything like it, it's enough to know that they take action. But if ban feedback becomes a big enough topic in the community it might be a tradeoff worth making (in terms of user retention)
they provided some monthly numbers in the past
and the feedback was the same
I dont think this is a fight Crytek can win
Again, fully agree, i don't think it would work, and generally o do think that it is a small minority anyways, the people that want ban feedback that is
It's a bit of work but just follow their steam profiles and check them every month when you want satisfaction of them being banned
I would argue that satisfaction shouldn't be the reason why you report someone.
thats kind of obsessive, but whatever floats your boat
Thought Twitch is not European company as long they operate in the region of Europe GDPR applies and twitch does have psychical location of datacenters in EUROPE
Same as Any other corporate operating in region of EU has to adhere to GDPR
Again as confirming actions were taken the second kind of reply could be no actions have been taken as no violation of TOS was detected .
Sole reason I say this would help is holding accountability against Crytek support . from my experience once i did a report through the web page i received a mail after 3 or 4 months with wording hey is this still relevant ?
I mean, then a general "your report has been processed" would do the trick, without giving information about the outcome.
Even that would be better than you send in an report and then guess if they even looked at it
was that through the kayako site like a few years back
cause replies have been a matter of days for a while now
Correct
Might be true . but on the other hand back at that time i have made a decision as the quality of support was so bad backlog or not .
that it has 0 value of me trying to do any sort of use of the support if i can not fix t he issue my self then its not an issue
You should probably try it out sometime since holding that mindset even after being told it hasnt been like that in years anymore is not helping anyone
You still won't get feedback about a report, but you will get a reply in a decent amount of time compared to when it was through kayako
So pretty much using the web site to report and reporting in game makes no difference
besides it is more hassle to create a ticket on t he web page over in game and the only + is getting a mail saying the report was received
I'm not sure where you got it from that it makes no difference
It's always good to report through website especially if you have any added evidence
but support is not just for reporting people. I was merely responding to your claim of a reply taking months
which hasn't been the case in years
Example .
Player uses ladder exploit to kill the entire server .
Reporting this player in game or on the web site what is the difference ?
Ingame no mail confirming the report was processed
Web page mail confirming the report was Received
what is the difference it takes me more time to get a receipt that i have sent in the report
the difference is when you have additional evidence, like a recording for example, you can provide that when reporting on the website
^
As it is established that they will not confirm the result
otherwise its a report in either case, which is exactly what you want, right?
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Where I say it would be helpful to have the in game reports have some sort of confirmation report was received report was processed . and since we will not get confirmation of action taken it ends at processed
You are welcome to try the new support
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To add on the "reply when person i reported gets banned" idea.
Here your Hunt name is connected to your steam, so it could be easy to harass the person u got banned
leads to an issue if you only reported one person
Every user that has reported at least one person had a period of time where they only reported one person. If privacy and disclosing actions taken against specific users is an issue, that is an issue that is bound to happen with your proposed solution.
I personally don't report often. In close to 1700hrs i've reported like 3-4ppl.
If i wanted to, i could have remembered each & everyone of them.
Depends how far inbetween.
there will be a non 0 amount of people that can tell who got punished with 100% accuracy, which is an issue
They could just give a monthly or quaterly report of ppl being banned
Like this quarter we banned X ppl for cheating
they did
ye then thats good enough i suppose
nobody cared, people still complained
and cheat manufacturers got extra info
people claimed it wasnt enough banned cheaters
some claimed they were lying
the usual
Ye i can see that
Think one of the Cms said before that it didnt matter how transparent they were, ppl still complained
that is pretty obvious, right?
it starts with the cries for more transparency and then simply moves over to people being unhappy with specifics
oh ye for sure
if you dont communicate and simply fix bugs people complain about the lack of communication
if you communicate, people complain about focusing on the wrong things, or in extreme cases that they should spend the time they use to communicate on fixing things
there will never be a perfect solution
ye everyone has their own idea of how transparent they should be, what to fix & focus on
@valid mango
Already discussed it here to no end. But absolutly not.
Theres no benefit for this whatsoever. They've already given out monthly reports of ppl being banned, they don't have to also specify to you who gets banned.
It will just lead to people harassing others & being toxic. And it's easy when your hunt name is connected to your steam name.
What exactly do you want to gain from this? Satisfy your ego?
@limpid vine
You technically can already do this. I usually have my teammates attack eachother to use up healthkits at supply points or outside bosslairs. Its pretty effective.
@rocky steeple
You can't infinitely revive tho, you lose 50hp. You always have to heal yourself.
I just wanted to ask if the reporting system is moderated by people. Are people banning automatically
you dont die by reviving with bounty, youll get to 1 and it stops downing the health
ok so you're both 50 hp and easy kills.
and you said you can revive infinitely, which you can't because you run out of healing.
Ye but you're making yourself oneshots by reviving 1 idiot
or you revive when its save to do so
thank you for naming all the sources of meds in the game. Do you ever run out of meds before you finish a fight?
reports are iirc looked at by actual people
#hunt-general message
this is the official statement regarding cheaters btw
it entails a lot of what I mentioned in here
@strange goblet when you have a melee attack charged you can cancel it by using q
eh yeah but that switches weapons which can drop an equipped world weapon or make noise.
You can redskull revive someone alot of times atm, thats true. But you're hurting your own selfhealing by alot. I probably wouldn't even bother redskull reviving unless the fight was over.
and he said "besides switching weapons"
I think cheaters should be punished by removing all kills from@their KDa but keeping their deaths if they are bellow 100 death give them 10000 deaths
You can also interrupt a charged melee with dark sight
that's very loud, but useful in boss lairs.
Cheaters should be permanently banned
Same as banning them nothing
Idc bout their kda
So just not bann them & allow cheats? Or what was that supposed to mean?
Ban then as we all know many cheaters come back after their initial ban to continue cheating so why not giving then a big ol shout out
when you see their KDA is -10 you know what were they doing
ok... but how does that help
how is that different from naming and shaming?
like.. "oh shit I died to a cheater wow" and move on?
think about why are people cheating in the first place
to get a reaction
Reason 1 to be visible on leaderboards . reason two because they want to ruin any one else fun
its the same as with trolls
they want attention
another reason to just ban them quietly and move on
that only applies if all bans are pernament
that would only ruin the account (aka be equivalent to a permanent ban) for a small subset of the population, and for others it'd be a literal badge of honor
All cheat banns should be permanent
are they ?
in the same way I can imagine someone with a high kda revel in it because their victims know they're cheating, someone with a 0 or negative kda could do the same thing.
I'm just not really sure what this achieves besides maybe cleaning up the leaderboard.
no, if they behave after a temp ban, there is no further issue, if they dont then escalate
There you go they are not and there are multiple steps of escalation
I am saying part of the cheaters would not come back if their account would be branded in game as cheater
Shadowban?
and a brand as a cheater would not incentivize anyone who did cheat to behave.
^that to. Their account would be ruined.
So there'd be no point to not cheat
well not like cheaters can not go around and get a new copy of the game
that never happens
well if thats your stance then permabans wouldnt work either lol
Unless you nuke their pc with the perma ban then they still go buy the game again
ip bans only work if you have a static public ip adress
so what are you suggesting with โnuking their pcโ then?
Turn the apartment in to a glass parking lott
yeah ok.
โkill all cheatersโ is a great take
and their neighbors, for good measure
nah. good night.
I said permanent bans do not have a real effect as long as they can go buy a new copy of the game and start over
wiping their kills wont have a real effect as long as they can go buy a new copy of the game and start over
nice work
ur right
But at least for the time being they did not yet get the new copy their name has been publicly blasted and people know this asshat is cheating
or i could go buy a new copy the moment my kills get wiped
ur right
cant do anything to cheaters they just buy a new game
guess Iโll go sleep instead
sleep well
@mighty mortar
You're essentially saying F shotgun campers & promote sniper campers.
How is that solving anything? They're waiting for you to engage as much as you are waiting on them to engage.
I hate camping in general, but why say 1 kind of camping is fine but not the other?
Healing is not mandatory. To perform a red skull revive, you only need 1hp. Try playing solos and deal with them no cool down, no timer on red skull revives, and you will understand.
Ye but that guy who keeps reviving is at 1 hp.
The factor of 1hp is not important here. Yes they will die even with a fart, but their existence in the game itself, poses a big threat.
I mean i advocated for no infinite revives from the very start.
But devs didn't give 2 shits about limiting it.
It should not allow you to revive if you're down to 1 bar
If they add that, it should be in a good position
Just a simple timer would be great. Like first revive 1 min cool down, second 2 mins, third 5 mins, and it keep on increasing with each revive.
Regarding this, I just think that, if they add a glint to to anything with scopes, it would have snipers balanced. The reason why they are unbalanced right now is, it is the safest playstyle there is. You are literally at 0 risk and chip away or headshot people at a distance. Everything in this game has counterplay, except a sniper.
Ye should be a glint or something to show where they are.
Issue is tho, even with this, no shotgun player will push it. Because they don't have the loadout to fight it.
They'll either camp or run away, thats their best chance.
This game is all about, play whatever you want, go double pistol + shotgun if you want to or quad pistols or axe & a shotgun.
Which gives these weird situations
Ofcourse. Why would the shotgun guy put himself at a disadvantage against a long ranger? And vice versa?
I'll probably try it though. xD uppercut is pretty cool.
Ye uppercut is the mandatory pick if you wanna challenge anything midrange
Especially beyond it
Also I try this reverse psychology thing. If I m stuck inside lair, and I am surrounded by multiple teams, I give the info on enemy locations via text chat.
It always worked for me. The moment they start to fight, it's time to get out and third party everyone
@queen jungle that is actually a really cool idea
It would be really great if hunt made a team chat feature rather than it being publicly seen by all the enemies in hunt..
I mean snipers have no counterplay other than another sniper so even if you have long ammo good luck killing a dude over 200m with spitzer and a scope
Snipers at sniper range
Really the best option is to just disengage, but thats not always possible
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fix your game every other match someone from the team gets disconnected
@craggy dagger welcome to BR games. And your solution is..?
@split wasp your prestige rework probably wouldn't sit too well with higher presiege people
Probably not because they already worked hard to get there. Any change to the system will likely make them upset.
Well if the idea is for higher reward then they would still get the benefit, like more unique prestige legendaries and stuff
The idea isn't doing that though. It's addressing the common suggestion of asking for a item to be unlocked permanently throughout their bloodline and provides it with the easiest and least likely to have bugs solution.
It's not actually meant to be a popular suggestion. Personally, I think prestige sucks in its current state and we need more incentive to do it or make it less painful to do. And because some already prestiged so far, likely not the latter.
Your idea in combination of exclusively prestige items would be great.
More exclusive legendary estate anyway
Like a legendary for each base item once you unlock it that is only obtainable in that fashion?
I.E. A lebel skin at bloodline 52?
And perhaps a hunter skin for each level of hunter unlock, I.E. 34 for one legendary hunter and 67 for another, and perhaps one at 100 to represent the 3 different tiers?
Feel free to copy paste it with your idea of adding in legendaries and see where it goes.
What the heck autocorrected to estate?
Sniper glint makes me angry. That's all I have to say
Sniper glint sucks, I prefer it stays out of hunt
I mean crytek simps for long ammo anyway so they never going to do anything to nerf any kind of advantage it has
"simps for long ammo", whereas they mostly implemented more spam mechanics and ways to kill somebody <50m with any other ammo ๐ lol
Guess people do not have a recollection how many times did other ammo types buffed
I recall a time when only spam guns were fanning and or dolch and bornheim
And bornheim hardly counts
There was a time where Bornheim was quite strong
but again you argue now and i am saying there was a time
Only cuz it was cheap as shit and there was no semi auto spam penalty
Imo, least give it 5 more reserve now and it should be fine
I drove you today
@visual fjord looks fine to me. Team ELO's are all between 4.5 and 5.5, so I guess there is s bracket here.
The three 6 stars can be 5.4 on average because a) individual ELO doesn't show the .5 increments and b) they might have an ELO modifier if they were randoms.
You are probably on the low end of the bracket and they were on the top end.
And what region are you playing on, if it is a less populated Region, the brackets are bigger
ah yes the spam that has gotten nerfed consistently unlike long ammo which has been meta since it has existed
fanning - nerfed like 3-4 times, semi autos - given spam penalities, dual wield - nerfed, levering - nerfed. long ammo = only has recieved buffs lol
I am getting old, no buff comes to my mind.
removed the accuracy buff from crouching
sparks got more reserve ammo, spitzer exists, interrupt reload for mosin/lebel so bulletgrubber basically not needed ever, increased headshot range. I don't think long ammo has legit ever got actually nerfed at all aside from when they changed all ammo types for 1.0 (aka gave them seperate velocities instead of the standard like 800 m/s or whatever they used to have). probably a few other things I forgot lol
Sparks now has 16 instead of 20 reserve ammo.... "sparks got more reserve ammo!"
@keen bolt prob going to get some variants for it, that'll prob help it a lot like the schofield did (there is no way we are not getting a swift variant)
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Pls have recruitment hunters come with a random weapon skin we own, at least the tier 2 and tier 3 hunters```
Yup hopefully true
it used to have 10 lol
in general, I think long ammo became truly meta when they a. basically made sway nonexistent as a balancing factor in 1.0 and b. changed the weapon swap times to all be the same
cuz I dont recall long ammo being problematic in early access
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This is A continuation an elaboration of:
[#game-ideas message](/guild/350201607788429323/channel/524577494863708180/)
Title: The Colt Lightning Express 1887
Details: The Colt Lightning Express(โ*The Lightning*โ) would be a large weapon that shoots medium ammo. The Lightning is a pump action like the Specter and Slate, but unlike them The Lightning is a rifle. The Lightning would shoot a tad bit faster than the Vetterli and Centennial at the cost of damage, ammo count, handling, and time it takes to reload. The Lightning would have a middle ground for muzzle velocity compared to other large medium weapons. Variants would be something like The Lightning Aperture, The Lightning Bayonet, and The Lightning Compact. As for special ammo maybe Bleeders, Fire, and Poison ammo. All granting unique play styles for this unique gun. The Lightning would use the trait Iron Devastator making it less niche.
-Colt Lightning Express:
-Category: Rifle
-Slot size: Large
-Unlock: Reach Rank 50
-Cost: ~$209
-Bullet Type: Medium
-Shots: 5+1/11
-Damage: 117
-Effective Range: 124m
-Rpm: 44
-Muzzle Velocity: 460m/s
-Handling: 80%
-Reload: 8s
-Variants: Aperture, Bayonet, Compact
-Special: Fire, Bleeders, Poison```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/972047607654412288/unknown.png>
I mean it was when sparks used to one shot you lol. and that's because there were more OP guns like the LITERAL zero recoil dolch and the winfield pre 1.0 which was like a $100 avto.
1st point. That was quickly changed due to hunters all getting 150 hp. But I can't argue with your other points.
medium ammo dolch was terrifying
Remember when they nerfed vetterli reserve cuz of the dolch? Xd
yea it was sad
Still I prefer guns that need aim over just "shoot as fast as you can in the general direction". 60m mosin headshot feels just better as a 60m pair headshot because you know with the pair it was only luck nothing else
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This is A continuation an elaboration of:
<[#game-ideas message](/guild/350201607788429323/channel/524577494863708180/)>
Title: The Colt Lightning Express 1887
Details: The Colt Lightning Express(โ*The Lightning*โ) would be a large weapon that shoots medium ammo. The Lightning is a pump action like the Specter and Slate, but unlike them The Lightning is a rifle. The Lightning would shoot a tad bit faster than the Vetterli and Centennial. Not by much though, same rate of fire as the Caldwell Conversion and Caldwell Conversion Chain pistol. Compared to the Vetterli and Centennial it also has a lower damage, ammo count, less handling, and time it takes longer to reload. The Lightning would have a middle ground for muzzle velocity compared to other large medium weapons. Variants would be something like The Lightning Aperture, The Lightning Bayonet, and The Lightning Compact. As for special ammo maybe Bleeders, Fire, and Poison ammo. All granting unique play styles for this unique gun. The Lightning would use the trait Iron Devastator making it less niche.
-Colt Lightning Express:
-Category: Rifle
-Slot size: Large
-Cost: ~$209
-Bullet Type: Medium
-Shots: 5+1/11
-Damage: 117
-Effective Range: 124m
-Rpm: 44
-Muzzle Velocity: 460m/s
-Handling: 80%
-Reload: 8s```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/972050600273522758/unknown.png>
Spitzer only buffs long range sniping and snipers do not equal long ammo. +Spitzer is far from being as good of an upgrade as slugs or FMJs (for compact). How often head shots from farther than Vetterli's hs range occur? Being able to partially reload like a sane person pretty much only affects Lebel but a good point still. Pretty much removing the sway sure can be seen as a buff.
1.3 made other types stronger compared to long ammo while long ammo still remains the strongest and quite frankly I would like to have options and not three similar types.
Whereas qs nerf mostly affected long ammo it did drive me away from my beloved Vet + Pax as well.
If Sparks had 10 reserve when it one shot all I can't see a problem in the slowest rifle having a bit more reserve ammo now.
Purely as my own opinion go ahead and remove custom ammo, dualies and scopes. The game would only get better. But I just can't see long ammo as the problem.
Granted I have been wrong before and for example thought slugs wouldn't be a problem as "at least you had to aim". But to see how much of a crutch it is I can admit being wrong.
long ammo has best pen, best damage, best velocity for what downside? it used to be that ammo was rarer. now there's a shit ton of ammo everywhere. it has barely any downsides if any. you can even push close range with long ammo because of the damage and pen.
B-b-but long ammo is supposed to beat winnies and shotguns at close range, what am I going to do against fanning at under 20m if I can't qs ๐ญ !!!!!! /s
Ammo types are supposed to each have their own weaknesses, my god
Best pen no, even compact fmj has better pen in the meantime
ah yes so does the nitro. but they're special ammo and I'm talking about the ammo types, compact, medium, long, shotgun not that shit
and FMJ being broken has nothing to do with long ammo having the best stats lol
Okay noted any argument which helps you is valid and anything that is against your pov isn't. When it comes to base ammo yeah long is best but the times we only got base ammo are long gone and won't return
To be fair, it doesn't retain that better pen over long distances, nor does it reach the dmg and headshot retention range as base long ammo due to the steeper damage drop off
nitro can go through buildings clearly that negates long ammo being good at everything because logic lol
Even if it sets the starting dmg drop off to 40 meters, same as long
I'm talking about compact ammo being able to pen things base long ammo can't with fmj on it and like nobody plays a conversion without it anymore
That doesn't mean it discredits long ammo, it still has its ridiculous range and retains that pen at that distance, while compact, even if it has fmj, will not retain that pen at the distance long ammo is at. And what things are you referring to that long ammo can't pen? Cuz at that range, you shouldn't be there if you have long.
My Feedback is as follows. Get some Devs on here instead of community managers and live managers.
"At that range" I mean the range in which you claim that fmj "pens stuff that long cant"
what point are you guys even trying to make
Long ammo stops at like metal + wood, compact fmj goes through. Hunt has big problems at the moment but certain ammo types being op isn't one of those beside maybe nitro dum dum
long ammo meta is stale and hasn't changed for a long time lol
I'm not claiming long is op, it's just stale af
Kinda glad tbh that compact gets some shine, even if fmj has its own issues
Can you do that at a distance tho? (Regarding compact fmj)
Cuz I've felt the fact that it doesn't retain pen, meanwhile I've seen clips where long can still pen through buildings 50+ meters away
I mean I donโt think itโs very controversial that long ammo is the best, followed by slugs.
Fmj can when you get closer, long can't at all
ok yeah fmj has โbetter penโ than long ammo. so what tho.
I'm not arguing that fmj can't when closer
whatโs the point besides just saying โoh this one thing you said is wrongโ
They said long has the best pen in the game
some people cling to their meta and want to call everything else noob weapons lol. even tho long ammo is body shot central
ok so this is just you correcting that, or do you have somewhere youโre going with this?
My main issue is claiming that fmj has best pen regardless of distance
Call it ocd but I can't stand people claiming something that isn't true
aiite then.
FMJ has better pen. the only reason long โpensโ better in practice is due to other stats like falloff and base dmg.
True that it has better pen up close sub 30-40 meters, past that though, I take issue with
As far as I know there is no real data about at what range you can pen metal with FMJ or Spitzer.
Only thing I now is that spitzer can pen metal even at 200m+
Which is fine, long shouldn't be competing close range anyways
And yet you claimed that you loved me
I was drunk

ok. thatโs it then. fmj has better pen. cuz it does. have better pen.
technically speaking.
I think they were mostly arguing with you because they thought you were trying to argue that long ammo isnโt meta because it doesnt technically have the best penetration.
Apparently they already buffed the 92 so I removed the post
They lowered the price that's all
@ashen girder There already is crossplay between PS and X-box
And if crossplay with PC is a good idea is debatable at best...
Oh nice. Not watching console updates at all, just I know that there is no PC and console crossplay
And yeah it is.. because MMR system and overall fairness would need to be resolved somehow, not mentioning couple other issues that comes with merging pc and console playerbase.. but if they could execute it nicely, it would definitely help in the growth of the game, less empty lobbies.. but yeah we will see in the future, tho I hope one day there will be that option.
I've yet to see a FPS shooter do a good implementation, and i think that comes down to technical difficulties
controllers are just worse for aiming in FPS games.
Tbh I can see that work in low elo but we wouldn't see many console players past 4 stars with cross play. I don't say it's impossible but highly unlikely once aiming and movement becomes more important
I think Devs have more important work to do than to read peoples complaints.
I'd rather them be hard focused on fixing bugs, new features etc etc, than reading.
CMs are here to read & relay important information.
Than "Trading sucks FIX IT"
Or "games fucking broken", ye i bet the developer got alot of important information from that
That's why I prefer to turn off cross play if you are forced to play with PC players.
@velvet rune The devs said here its a maybe but it is a lot of work. Maybe in the future. So keep your hopes up. And I guess in the mean time you linux types will just have to join us on windowz ๐
I don't like windows either, But I do like Hunt.
https://steamcommunity.com/app/594650/discussions/8/2954914688105803176/?ctp=10
Can I get some constructive criticism on my bornhiem changes?
Going from a three shot gun to a two shot gun seems like a large change. maybe too large. That is my first impression of your idea.
They tried it with the match version, so maybe it is feasible
I would say it might even be "on their mind", But personally, it seems like it would be right there with the dolch, and the dolch has a huge price tag for that reason. the bornheim, I would personally prefer they make it cheaper. to bring it into line with it utility.
I mean they gave it 84 dmg on initial test after compact buffs
oh... interesting
there's a reason it never made it to live servers
Does borheim not have burn ammo ?
it does
I do not know what to think of that gun its ugly it feels weird and is way to expensive
first time i saw that much downvot that fast on a idea
i think bornheim is basically fine, just needs few tweaks on price and ammo pool
Start bornheim with -60 ammo
really dislike the iidea of pushing it intro more of officer terrietory with damage buff
thank you
why do i feel any sort of buff on that bornheim either would make it a big ol nope or just make it the better dolch
maybe because its a mag fed semi auto
the damage holds it back a lot
officer and new army are more dolch then the bornheim
I love the bornheim
i am saying if the mag would be larger and and damage would be buffed
My only problem is it's more expensive than the uppercut and 10 reserve is shit
math is hard its friday
I think the price of it is the sole reason not every one and they grandmother is not running match with lemats as ammo resserve for fire ammo
no
fire ammo is to gimmicky, and bornheim to weak on damage
even if its droped from the price drastically
I mean there is so many other downsides
in my experience, people dont really on headshots. they go with raw power more
and i think the main reason they don't play bornheim with ammo feeding pistols is that long ammo is so strong
say what you will but with all buffs to other ammo types long still remains king for a reason
Bornheim match is not bad
Its called Psychics
but the 2 tap is short ranged and unreliable
Conversion fmj is kinda king atm other than uppercut
heres the thing with the bornheim, how often do you need to kill someone so they are one hit with that thing. And then compare it to other weapons.
No reason to use a pp damage gun
I want a new sparks in 50-140
@slow rover just blow yourself up
huh ?
if you still got your dinamyte
and safe the kd gollum spitzer cain would use it to save the kd the second you shoot at him
i feel pointed at by this statement because it is damn true
not offended but called out
i even managed to get killed by the elewhaz ever you want to call on for that goes to the roof in for carma
@slow rover But..you could just leave the match?
I guess he just desires to do the honorable thing and commit seppuku
Always have a spare dynamite ready for just that rare case
@random jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
When we buy a legendary letโs get a set amount of trait points like maybe 11 or so, just a good average we can spend on what we want instead of random traits. This would make teams more efficient in their ways. Say youโre pushy you can all have greyhound determination, say youโre quite you could all get beastface. My friends and I do this but dismissing and buying hunters over and over until we get something we can work with, however Iโve played with many people this isnโt a good option for and I believe it would help especially for new people that do not have hundreds of thousands of hunt dollars saved up from playing for a long period of time.```
the thing is that, it's not a lots of work at all, hunt already runs on linux proton, you can boot the game up, they have to enable, not create the option
@slow rover yea thatโs a nah from me, mostly because I donโt wanna suicide by accident
Also
Suicide doesnโt really work in this game because assists exist
So long as they got a hit off you theyโre getting something
They can also loot your corpse and steal your guns
Why would I ruin my chances of a 1v3 clutch, even if the odds are against me?
Did you notice they want to have quality assurances? (and who could blame them, its their reputation and people will skin you for messing things up for them) that is always a lot of work, as they don't yet have have any QA people or processes setup for Linux. But its good news that they might hire some and put some money into the matter, the game is growing in success and I personally think they have gold on their hands here. It could happen for you yet.
Yea thats when the ridiculous comes in or other players who like to be jerks suiciding in the beginning of a match. Ah well... New ideas abound๐ช
Lots of games operate without QA-s for Linux, they can have one, but it has never been a standard in the game industry. Not mentioning that the 2 doesn't have to happen at the same time. They can get there later down the line. If they actually bring up what you just said, it's more of an an excuse than an argument.
@little badger Each map has a 33% chance of occurring, it's entirely random what map you get for a match. There is nothing to "fix".
can be , but 7 times in row si not funny , if you don't like the map , example ,in pubge you could select a map yourself or the map pool why not implement this here?
Then the game would have to search for people picking the same map and the available player pool would be severely limited, causing other issues such as longer matchmaking times and worse skill-based matchmaking
are there any official figures how many hunters leave before the end of an exit? I would be interested to see how the map is played. In my circle of friends, many don't like the map and avoid playing it
Well if it was my call, I would would not release my game on an OS that I was not able to provide quality service for.
And to provide that service takes people and hardware and money.
I don't see excuses, I see good sense.
There are no such official numbers.
sad
@slow valve I'm afraid the silenced veterlli doesn't need a nerf the things you listed are just what makes it a good weapon, its not overpowered or deserving of a nerf. Like all silenced weapons the veterlli suffers from lower muzzle velocity which kinda sucks, its just a downgrade from the default variant and is mainly viable when solo because of the suppressor if you mean to say that a lower muzzle velocity variant which only pro is the suppressor surely the default variant should be nerfed too, no ?
i dont ask a nerf at the dmg side
mb at price or the sight
like look how< mny ppl play this
they just taek hig velocity round and this pb is fixed
But it is a straight up better option than the other silenced weapons.
It beats spark silencer & it beats winfield silencer. Not because of it's ammo.
But because the ironsight is so much better.
Theres absolutely 0 reason to pick winfield or sparks over a vetterli silencer.
Could argue more muzzle velocity or more dmg on a sparks, but it's a 1 bullet weapon, which kinda sucks on a silencer in general. But also the ironsight is horrendous, you can't see anything. Your entire aim is locked inside a small square
in terms of suppressed weapons yes, but compared to all the other weapons in the game I think the veterlli isn't on the list of guns that should be nerfed for most players.
at the end of the day its preference but idk if a nerf is necessary at least stat wise.
Thats just because both of those are bad, imagine a nagant officer silencer, or a martini silencer
My pax silencer that wouldn't realistically work 
Nah, don't think it should be nerfed.
But perhaps the winfield & spark could have a less garbage ironsight
I agree the iron sights aren't exactly easy to use but from a logical and historical standpoint they have to be like that
the suppressor from back then are too thick to be able to keep the base iron sights of the gun since they would just be obscured by the large suppressor
so they have those weird tall iron sights which they can change the zeroing on the iron sight with by raising it up and down so that's the historically accurate iron sights for a weapon like that
They should have just stayed consistent and given the vetterli silencer those shitty sights too
Can I get some suggestions on how we could buff the bornhiem? I personally think a buff from 74 to 75 with fmj, and maybe and increased effective range would be fair and not too big of a change.
Iโd love an autoheim
Small slot, no extended mag
Nah, it has to be realistic
Hey
Iโm sure we can take some creative liberties
Seeing as the Avto is a thing
They'd never add that though, I want real changes
sigh fine
Bornheim is in a very awkward place
This much is true
Dumdum would be a little nutty
FMJ would be pain (bc velocity)
You also have to consider FMJ really throws out damage range by a lot a bit
Imagine how oppressive FMJโd be on the match
Iโd like a silencer variant
Actually wait
Dumdum ammo could work
the problem with the bornheim is you can only make it so good until it becomes a cheaper dolche that's how they've balanced it
although i do think that maybe a small buff on the range side to make it more viable is what it needs
they are consistent
and damage too but nothing too much considering the previous point
the consistency with silenced sights is they are the sights this particular weapon would use - specifically the way those sights are used for elevation
the vetterli has the blocky basic sight because that's the wings for the elevation being in the way for no good reason
yeah the irons on the veterlli are slightly raised like others to compensate for the thickness of the suppressor and the veterlli's suppressor just so happens to be thinner then sparks and Winfield
so it's only fair if they aren't on the silenced variant where the wings are in useand hold up the rear part of the ironsights
Honestly if silent weapons are in real need of a nerf just make their default ammo special.
Call it special subsonic ammo or something.
And if you use HV, make it make a sonic crack.
on the other hand, the base sparks and Winnie have those clean sights because the ladder part of the sight is folded down
The base vetterli has worse sights than the base winnie and sparks.
But suppressed it's the opposite. What's the big deal here?
as you can see here - so it's again only fair if it is in use to elevate the rear sight on the sil version
yeah the ladder is for shooting at longer ranges but its obviously not necessary in game
I mean neither are the posts on the vetterli's sights then
so why have them on the base vetterli too
I never said I don't like silent weapons.
@cold tulip for sure. why do you think people are leaving?
Because they feel oddly entitled to optionally purchasable DLCs, probably.
Get a better Anti-Cheat
the fuck is kok hungry
It's him bypassing the profanity filter
wow, cool shit
what to even say about that
people here really doing there best to complete the joker arc
Yeah, mods will find it with time. I don't blame them for ignoring the complainer's channel.
oh, it's gone now.,

๐
the real move would be closing this server
Could you (Crytek) please increase the range damage on the bow? This is so lame... its already hard to hit someone, you have to shoot 3 times with a fully drawn bow in the chest from like 30 meters is kinda under powered
https://streamable.com/2fbujd
Unfortunately couldn't get the first bow hit (because my program is set to only record 25 seconds)... but I hit him (the ronin) once before with the bow thus he walks and takes of the arrow/stops the bleeding.
Pleeeeeeeaaaaaaaaaaseee
An arrow still does plenty of damage even from long range if you just can manage to hit the target:
https://www.youtube.com/watch?v=nF-lbhMO0i8
If there is OP weapons like Crown and King, Nitro etc.... let the bow be as it is in real life please โค๏ธ
100 yard? 150 yard? 200 yard shot with stick and string??
WILLIAM JOHN COMPTON, HOWARD HILL, FRED BEAR..
These guys have stories of shooting wild game into the 150 yard range.. Brad Werwinski gave it hell on this homemade archery course. he mostly determined that he needed much more practice haha.. but also, that he knows those stories had to be...
@half edge 15 players does not work out due to duo teams. You'd have to go up to at least 18 and that's almost twice what the maps were made for.
Trios is Hunt's easy-mode but as a consequence of fewer teams there is a higher chance of not encountering anybody.
tf