#feedback-discussion

1 messages ยท Page 272 of 1

faint sparrow
#

Also he's using a bow

#

If you hadn't realized

rocky steeple
#

shot too low. raling blocking all pellets, aimpunch missing. keep defending dumb stuff. fyi i got headshot with his bow.

faint sparrow
#

Yeah

faint sparrow
native lodge
#

I mean its right there

#

you can look at the frame before you shot

faint sparrow
vague patio
#

blame the game and move on

rocky steeple
#

he did kill me yes. no need to emphasize on that. we all know it. but what both you fail to actually see is:

  1. the shotgun shot was at 7m, and the range of double barrel is 12m.
  2. he fired his arrow right at the moment when i hit him, and he dint get aimpunched, which led him to headshot me with his arrow.
  3. ulimately, he fired after i fired him, and bullet velocity is slower than the double barrel at 150m.
#

if you fail to comprehend these facts, i feel bad for myself wasting my time explaining things to a wall.

vague patio
#

velovity doesnt matter, only if player release the shot

rocky steeple
#

people like you are the reason they dont fix the damn game.

vague patio
#

at that range you dont need a bow headshot

#

body shot is fine

rocky steeple
#

thats all. have a great day,

native lodge
#
  1. aim higher
  2. arrow was on its way before you shot
  3. no he fires at the same time
vague patio
#

why you even here, if you dont want to learn

faint sparrow
vague patio
#

they dont fix the game, cause you cant fix bad shots

#

but yea, blame the game

faint sparrow
#

He literally wants the dev's to release a patch that fixes his skill

rocky steeple
#

keep at it with your 3 star mentality.

native lodge
#

I mean if you think shotguns should kill one leg shots theres nothing we can do for you

rocky steeple
faint sparrow
#

You're amazing bro

native lodge
#

YodaSip damn

rocky steeple
#

go back to looting dead bodies with vulture. lol

faint sparrow
#

5 stars?

#

Holy shit

#

I can't even imagine that

native lodge
#

ConcernedFrogeHat oh wait so am I

vital drum
#

Alright people, enough

vague patio
faint sparrow
vague patio
faint sparrow
#

I understand the simple fact you got killed in a completely understandable situation

native lodge
#

if the shot was on chest the side points of the crosshair wouldn't line up with his legs HuntDoge

faint sparrow
#

But yes stopping now

rocky steeple
faint sparrow
#

You're blaming ping now?

vague patio
faint sparrow
#

God maybe you are a 6 star

rocky steeple
#

or the other guy had high ping, due to which he must have fired his arrow way earlier than what the information was passed onto me

rocky steeple
vague patio
native lodge
#

ConcernedFrogeHat thats not how the ping works

#

if you have lower ping than him and you swing on him, you are the one with the advantage

#

you just swung slowly

faint sparrow
#

Dude I'm actually starting to believe he might be a 6 star. Particularly the ones that can't accept they died unless it's lag or a bug in the game

faint sparrow
native lodge
#

and even if there was zero latency, thats not a lethal shot to begin with

vague patio
#

anyway im out, cant fuckin handle to have a convo about ping and shit right now

rocky steeple
#

like speaking to a wall. keep defending stuff. and devs get away with bs like this. lol

faint sparrow
#

What are the dev's getting away with....

vague patio
#

having ping

native lodge
#

ConcernedFrogeHat I mean you won't address the fact the crosshair doesn't line up with the chest at all

faint sparrow
rocky steeple
faint sparrow
native lodge
#

HuntDoge if you don't know to aim for the chest with a shotgun, you can't say anything about lining up shots

rocky steeple
#

multiple clips sent, showing almost the same issue, but all of them gets ignored. why? people that want to defend and obvious malfunction.

native lodge
faint sparrow
native lodge
#

that wouldn't line up with his leg if that was on chest

rocky steeple
native lodge
#

YodaSip alright this going no where

#

see ya

vital drum
#

Seriously guys, stop going after each other. That being said, ping didn't have anything to you with you not getting a kill there. You got a hitmarker, which means server validated your shot and the way you shot on your client side.

rocky steeple
faint sparrow
#

Damn I missed what he dm'ed me

#

Then blocked me

#

Something about "my mom fucking a donkey"

burnt mulch
#

the shot that you fired didn't aimpunch him because he shot before the aimpunch (and your shot) hit his client.
you whiffed because you hit the railing and aimed too low and RNG wasn't in your favor.

faint sparrow
#

@rocky steeple why'd you dm then get scared and delete it

#

Then block me

#

....

vital drum
burnt mulch
rocky steeple
#

is this how you try to get attention?

faint sparrow
#

Ah yes

#

Definitely

vital drum
#

Seriously guys, last warning

faint sparrow
#

But yes done now

silent tartan
rocky steeple
burnt mulch
#

well, the sparks don't really show how many pellets hit the railing, just that some did.

#

you did aim too low though. it looks center mass but that's because of the cape.

rocky steeple
#

he did get aimpunched. but his arrow came straight for my head. lol.

faint sparrow
vital drum
#

I mean, it is both possible that there was no aim punch on his side because of your high ping and that you aimpunched the arrow up at your head

#

First option is more likely

faint sparrow
#

I find the latter funnier though

#

Not only would he have failed at killing him, he would've gotten himself killed

rocky steeple
vital drum
#

Rat, stop instigating ConcernedFrogeDolch

rocky steeple
#

and can confirm only 1 pellet hit the railing, if the pellet system is actually how i think it works

faint sparrow
vital drum
#

Let's put it this way, this is not a clip I would forward to the devs, simply because there are too many variables

#

Hopefully the extended death screen will help with cases like these

faint sparrow
#

Plus he blocked me so he can't even see my stuff sadly.

#

Wait random question

#

Does red necks stomach have a bigger hit box

#

Since it sticks out

vital drum
#

It doesn't, no

faint sparrow
#

Oh lame

vital drum
#

All hunters have the same hitbox, female or male

faint sparrow
#

Or does he not actually have a bigger stomach in matches

vital drum
#

I haven't seen the actual hunter hitbox, so I can't be absolutely sure, but I think the hitbox might be a bit larger than normal hunters in that area

#

Plus, redneck isn't actually that fat

faint sparrow
#

Ah ok I should actually check

silent tartan
#

They showed the hitbox in one of the vids

faint sparrow
#

Eventually

silent tartan
#

State of hitreg in hunt I think

#

But yeah it's Michelin hitbox

vital drum
#

Oh cool, I don't have to pretend I haven't seen it then ๐Ÿ˜„

silent tartan
vital drum
#

There it is then

faint sparrow
#

Oh alright

rocky steeple
faint sparrow
vital drum
#

Crytek as a German company are under a microscope when it comes to their ability to limit game access to a customer. So they have to be certain before taking action.

faint sparrow
#

Also arricado I ask this more of a joke but do dm's count as breaking rules like 5 and 1?

rocky steeple
#

i see. i guess there are some strict laws in germany for limiting access without 100% evidence.

vital drum
faint sparrow
rocky steeple
# vital drum There it is then

4 layers of torso, the difference is only the damage between upper and lower, or all 4 segments have increments going from bottom to top?

burnt mulch
#

only upper and lower. the 4 layers is just to cover a curving oblong shape.

#

just like there's no distinction between a thigh and a foot shot.

rocky steeple
#

i see. thanks man.

vital drum
tight delta
frosty garnetBOT
#

@median void, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Such a cool idea.```
outer jungle
sand spire
#

I regret nothing

drifting pilot
frosty garnetBOT
#

@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

yes awesome. also maybe polish it bc weapons oil is hardcore rare to find```
fallen lichen
#

hopefully you are aware that the next patch is kinda ur last chance crytek. not even streamers are gonna keep playing ur game if you dont fix ur shit next patch. not like you give a shit but lets let you know.

karmic ivy
#

They fixed and improved much already, just curious what you think they left out.

fallen lichen
radiant river
radiant river
#

everything

fallen lichen
#

nice block

fallen lichen
radiant river
#

everything

#

i cant think of anything not fixed, if you can, let me know

little carbon
fallen lichen
little carbon
#

And generally, the game is not dying, player numbers are rising steadily and they do adress big issues in their devstreams and bring fixes out.
People do need to realize that fixing needs time

radiant river
fallen lichen
#

lets the adults talk ur getting ignored now

fallen lichen
little carbon
#

I have started playing like 2 to 3 years ago, around 1.1k hours currently

fallen lichen
#

i have 4 k hours and started rly playing as soon as game got released

#

so you wanna know whats wrong

#

you have seen the known issues list right ?

#

known issues is another ridiculous phrasing for . yes bugs

#

thats no 1 so i dont even have to make a list

little carbon
#

Yes, and? Bugs are pretty normal for a game this big,, especially for a live service. (And i never said that there were no bugs). And most of the bugs on that list are pretty rare and inconsequential. And all of the big ones were adressed in devstreams and they are working on fixes or have implemented fixes

hybrid cape
#

let me use the new guns post event this is ridiculous i miss one a event so i dont get to use the neww shit

fallen lichen
#

there is poor server prformance cuz they still havent implemented a ping lock of some sorts.
there are severe server issues.
there is random AI movement
there is inconsistency in the hit registration
ammo is SUPPOSED TO PENETRATE ARMS but it DOESNT
therefore ppl with gunslinger run around with an "advantage "

little carbon
hybrid cape
normal horizon
fallen lichen
little carbon
# fallen lichen there is poor server prformance cuz they still havent implemented a ping lock of...

First of all, a ping lock will not improve server performance, nor does high ping give you an advantage right now.
Major server issues as part of the last event were in part caused by hostile attacks iirc.
What do you mean with random AI movement.
Hitreg issues are being worked on, and they do happen relatively rarely (At least for me, might be different dependent on your connection).
Hunter mode lets you shoulder aim as well, so not really an advantage. And i am not sure about the non-penetration of ammo.
One thing about limbpen tho: Its not just that it takes the better hitbox, it will still apply a penetration modifier for going through the arm. So if you shoot someones head with a winfield at its maximum headshot distance and pen the arm it wont kill. At least i am pretty sure it works that way

normal horizon
#

that isn't true

#

it takes the highest damage hitbox only

little carbon
#

thanks! thats why i added that i wasnt sure

normal horizon
#

I get why you would think it would but there is no penetration modifier on bodyparts

fallen lichen
#

ok sorry had to search for the video on dc

spice topaz
#

Personally I would like to see bullets penetrate a limb for once

normal horizon
#

they do

#

you can easily test it on teammates even

fallen lichen
#

i think its quite the troll that you want proof of ppl who have this every time. you can go and ask your partnered streamers they will tell you the same. so what do you say to my video

#

watch my video bro

normal horizon
#

why is it a troll to ask for a video that if shown an issue could actually be sent on to devs to be looked into

fallen lichen
#

watch is slow and see how he goes SHOULDER AIM cuz he is playing gunslinger

#

look and tell me what you see. you wanted proof i sent it to you

normal horizon
#

you did, thanks

fallen lichen
#

yw

normal horizon
#

he uncrouches right as you shoot

fallen lichen
#

kind sir that is not correct play it slowly

normal horizon
#

I am literally going frame by frame back and forth

native lodge
#

first video is legit strange and I would report that

#

second video Nixa is right

fallen lichen
normal horizon
little carbon
native lodge
#

but yeah second video that guys neck catches that shot as he uncrouches

fallen lichen
#

so what about my first video

#

ok lets say the second was omega unfortunate

normal horizon
#

the second just is really unfortunate timing. if you shot 3 frames sooner he would have been dead

#

The first one I couldnt say, you can't see what happens as you shoot, so what looks like should be a neck shot (which should still kill with the slugs either way) could be them turning and moving to the side so it only hits the arm but I will have to send it on since you can't really tell

#

can't see if the enemy sits still or moved since the weapon and smoke blocks it but she is a lot more to the right as soon as you see her a few frames later

#

either way I can't say anything conclusive on it

native lodge
#

its one of the few clips that I can't say was just a miss

#

would need to be looked at for sure

fallen lichen
#

the guy im shooting is vombuz. i found out after i got killed cuz u play solo mostly

#

its enough defninition to see

little carbon
#

Yeah, pretty far down to the left

native lodge
#

I really cant see if thats a neck shot but it kind looks like one if that pixel is his chin like I think it is

fallen lichen
#

its above his chin

native lodge
#

no its not

fallen lichen
#

r u guys some hired trolls ? ๐Ÿ˜„

little carbon
#

I think it hits the left shoulder

fallen lichen
#

noone is tlaking to you bro

#

actually

#

thats not even the point

native lodge
#

yeah I don't get the point of that one

#

and the lebel clip just has to many pixels to make out if its a neck or headshot

fallen lichen
#

DUDE WTF MAN STOP TALKING you dont even fuckgin get what the topic was. start reading or stop typing man

native lodge
#

Glare tf

#

calm down

fallen lichen
native lodge
#

yeah thats latency

fallen lichen
#

ah yes. ofc i in the open for him. guess what. he had 50 ping

#

oh yes ofc there is desync its not like it got FIXED at all in any way

#

so in what way is it acceptable

#

that hes not where i HEAR the enemy

native lodge
#

because you never made it behind the wall

#

there was a tiny delay

fallen lichen
#

i ddint make it ON HIS CLIEND

native lodge
#

didn't make it on the server*

fallen lichen
#

he fired 20 million shots and i wasnt behind cover its not just one short time frame

native lodge
#

if there was zero latency you would have died on the spot

little carbon
#

There is not the one "desync". Desync is a category. They do fix a lot of desync issues, but some are just unavoidable, because basic physics and others happen because of new updates changing mechanics.

#

And to analyze this clip precisely we would need to see the other perspective

fallen lichen
#

stop accepting all the bs you get poured

fallen lichen
#

IT IS AN ISSUE

native lodge
#

your the one coping

fallen lichen
#

no ur just being plain stupid at this point
IT IS AN ISSUE

little carbon
#

And yes, high ping will lead to weird looking deaths on one client, but they are from a completely valid kill

native lodge
#

you literally didn't even make it a meter, from the opening on your client

#

the server had small delay letting you know you never even made it that far

burnt mulch
#

your hitbox to other players lags behind your client's view of you depending on the latency to the other player.

#

it's symmetric. Their visual hitbox on your screen also lags behind them on their screen.

native lodge
#

in an ideal world there would be zero latency but every game has it

fallen lichen
burnt mulch
#

if you had held the angle and they peeked, you would have had the chance to trade.

native lodge
#

jumping doesn't make a noise mid air

#

you hear him land then fire

fallen lichen
#

im amazed man how for ur gonna go to talk this shit good

#

no wonder we get in this state

native lodge
#

you are coping

#

you are blaming the game for a valid death

fallen lichen
#

you are just ridiculous and defending shit

burnt mulch
#

and from our point of view, you're being ridiculous and complaining about shit.

native lodge
#

do you think your client should get to overwrite what the server says?

burnt mulch
#

so where does that leave us

native lodge
#

YodaSip maybe look up basics of latency compensation?

burnt mulch
#

coco, if you keep calling me I'm gonna have to report you to modmail.

native lodge
fallen lichen
burnt mulch
#

ok.

fallen lichen
#

go right ahead

#

lets see if a mod bans me for wanting to talk to you

#

will be nice screenshots

#

nope

little carbon
fallen lichen
#

yep no argument there

#

any one ?

native lodge
#

anyway

#

do you have any idea how latency compensation works?

#

YodaSip any online game has it

fallen lichen
#

omg dude.....

native lodge
#

take that as a no?

fallen lichen
#

my briancells die

#

when i talk to you guys

native lodge
#

no no can please answer the question?

fallen lichen
#

u guys wanna take a call or no ? im gonna stop typing to you

#

be a man and talk in a call

burnt mulch
#

"be a man"

#

right.

#

the only thing that being in a call does is let you yell at us without chat logs

fallen lichen
#

its ez to hide online behind keyboard

#

I NEVER TALKED TO YOU EVEN

#

NO I DONT

#

ur legit mental dude

#

no reasosing whatsoever

dim heron
#

Alright, enough you guys

queen jungle
#

Alright everyone, no need to be rude

dim heron
#

let's keep it to Feedback discussion and not an insults fest

native lodge
#

alright

#

so do you know how latency compensation works?

fallen lichen
#

call me

#

then you can talk to me

native lodge
#

nah I don't want to

fallen lichen
#

if oyu dont want to dont talk to me here

native lodge
#

Nervous the wording sounds weird on that without context

little carbon
#

Could we all take a step back and try to have a civil discussion

dim heron
#

so how bout that necro nerf

fallen lichen
#

i got it all screened man cmon ban me mods

#

i did nothing wrong

dim heron
#

Enough Coco

burnt mulch
dim heron
#

I'm not going to ask again

fallen lichen
#

im being harrasses by these guys. im telling them to talk in voicchat or stop typing to me

burnt mulch
little carbon
dim heron
burnt mulch
#

oh.

#

the necro burn nerf?

native lodge
#

so I have to say no

burnt mulch
#

yeah wait absolutely not lol

native lodge
#

however

little carbon
#

Wasnt there someone as well who was complaining fire was too strong?

burnt mulch
#

if you mean the guy I was talking to, he was complaining about instaburning

dim heron
#

fire is pretty strong, but there's a lot of counter play so it's fine imo

little carbon
#

Oh that as well, but a few days before there was someone ranting about firebombs being on fire too long

burnt mulch
#

I do think fire is a little too strong. chokes are strong to compensate but it's still kinda sadge that it doesn't feel good to play without them.

#

I actually do agree that firebombs last too long.

dim heron
#

yea

native lodge
#

I do think necro could use some type of visual indicator that its being used

dim heron
#

they're what like 5 min now

native lodge
#

no like a huge audio alert or anything

burnt mulch
#

2 minutes, but that's still an eternity

little carbon
#

But firebombs take away a frag or flash

dim heron
native lodge
#

yeah something small, that way you still get punished for not paying attention

burnt mulch
native lodge
#

but if you are paying attention you can catch on to whats happening

little carbon
dim heron
#

yea that could work

little carbon
#

so you can hear it when close, but its not a freebie for snipers

dim heron
#

true

jovial lodge
#

Necro is already a dangerous proposition imo

#

Would prefer that it not go that route personally

native lodge
#

you would think that but I honestly think its less of a risk than manually doing it

burnt mulch
#

well of course it is, you're trading health for safety.

native lodge
#

SmugEddy use dark sight to see players being revived

jovial lodge
#

If there is a visual indicator, I will never pick the trait again myself

little carbon
#

^Pretty much

native lodge
#

I would pick it just as often

jovial lodge
#

Feels like you're paying with trait points to lose health and farm teammates in that case

#

I love how necro shook up the tool/consumable meta so much

native lodge
#

thats why I think any indicator should be subtle

little carbon
#

Something subtle maybe, but if you make it obvious that someone is necro'ed then it looses a lot of value.
I think its fine adding somehting subtle that makes it noticable if you are a) close to the body and b) are actively watching for a necro

native lodge
#

if you weren't paying attention you should get punished for it

jovial lodge
#

In my experience, necros are quite dicey. They either win or lose you the fight

native lodge
#

I have had them outright win me fights

jovial lodge
#

It's a bone to throw to a team that's gotta come from behind and I see no issue with it as is

burnt mulch
#

I feel like they either win the fight or lose your teammate a chunk.

#

which is meh in terms of a downside

jovial lodge
#

Same here, but I've also lost fights because I went for necro

little carbon
burnt mulch
#

a free res can easily win you a fight

native lodge
#

^^^

jovial lodge
#

I just farm and then push the dude who's down a bar

#

Ez win most of the time

#

It's also usually pretty clear when someone is necroing in my experience

native lodge
#

also necro in trios is much better than in duos

#

should make it clear I play trios

#

mostly

jovial lodge
#

Yea I usually play duos

#

Def a better trios trait

#

I just really like that it promotes strong area control on both sides

native lodge
#

I don't like when the only counter play is to watch the body while the rest of your team trys to fight

little carbon
#

Burning is an option, Traps can block a revive

normal horizon
#

you don't have to watch the body if you're agressive and know where both teammates are

little carbon
#

sometimes luring a meathead onto the body

jovial lodge
#

Bear traps too

native lodge
#

Nervous kinda my point I don't like being forced to bring traps for that reason

jovial lodge
#

Grab a bear trap

native lodge
#

not always around

#

Necro gets the most use in forests from me

#

not compounds

jovial lodge
#

If you can't secure the body and also fail to capitalize in the time period where both players are down health after a necro, then in my opinion, that's a misplay and you deserve to be punished for it

native lodge
#

YodaSip sure I do it all the time, won't say it doesn't feel a bit cheesy

#

but eh

#

Necro for me is must take perk, comes in clutch so often, and is not really that easy to punish

#

in trios

#

sometimes when I get necroed I won't even use my med kits

#

if the guns I am against will kill me anyway

#

I will save the med for the guy using necro

jovial lodge
#

It also requires a lot of preparation/investment to pull off; you need to have the trait and for best results, your teammate needs resilience, an active stam shot, the right loadout, on occasion an active antidote shot, and to be in an accessible location for a necro

#

And your opponents can't have burned with a fire bomb, your teammate can't be in a choke or trapped, and you have to know where everyone on the enemy team is

native lodge
#

I don't take resilience because long ammo will kill me anyway

#

and I see a lot of long ammo

sharp veldt
#

resilience is so good tho

native lodge
#

I jsut save my med for the guy who can make better use of them

#

aka the one at full health

jovial lodge
#

It very clearly increases survivability regardless of your enemy's loadout

native lodge
#

yeah I guess

#

how many perk points is it?

jovial lodge
#

Two

native lodge
#

I think I will pick it up if theres nothing else more important to get

maiden pelican
#

Resilience is better for getting up into poison or conc, but sometimes that doesn't work

fluid locust
#

Resilience has won me games. Literally Necro my teammates and they survive in the open somehow. Meanwhile I would die in cover because my luck sucks lol

#

But it is very useful tbh. Basically negates poison on your body

#

Or traps

#

Anyway what do people think about a buff to adrenaline where you get rezzed with full stamina? Kinda like resilience but with stamina.

jovial lodge
#

It works that way

#

Not compatible with resilience tho

fluid locust
#

That's what I mean. Resilience kinda makes it do nothing.

jovial lodge
#

I actually have a buddy who swears by it over resilience. I use stam shots tho, so I get both heath and stam Tier9000

fluid locust
#

I mean not having stamina when getting rezzed sucks. I've died to it before because I ran out of bullets and had no stamina to melee someone

jovial lodge
#

Rather than just the former

fluid locust
#

Yea. I mean it'd still be extremely niche and low pick probably but can make it somewhat useful in very rare situations

#

Which is pretty much all one perk point traits

#

Atm I think adrenaline is like legitimately the worst perk in the game

jovial lodge
#

It'd be cool if you gained stam on taking damage

#

Not a full refresh, but still, getting some stam when you take damage every time could be kinda an interesting rework

fluid locust
#

If you're critical HP stamina is usually not your concern. It feels like the only benefit would be new players who die to ai

#

Yea some stamina could be helpful if you get shot but like the way it works atm feels incredibly pointless

#

I legit can't think of any situation where it would help unless you're dying to ai. Which you could always just shoot if you're that low hp

jovial lodge
#

At least that way, if you're out of breath and get tagged, you have full mobility then. And there could be some interesting play with it too, where you intentionally take fall/grunt melee damage to regain stam

#

Better with big bars

frosty garnetBOT
#

@teal zealot, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Krag-Jรธrgensen is a rifle developed in Norway that was a unit weapon in Denmark, the USA and Norway. The rifle was first patented in 1887, later patented a number of times in a number of countries until 1895.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/971135231140712498/cdvbbvcbcvb.jpg>
burnt mulch
#

@orchid wadi that seems pretty similar to pearl plantation

#

@rigid plinth repost your idea (so i can downvote it SmugEddy ), the bot reacts are broken

rigid plinth
#

Copy that

orchid wadi
#

@burnt mulch similar true, but hay house does have a third floor window in the tippy top

#

And hay house is located on a hilltop

vocal sapphire
#

Why in the flying fck do you have RECONNECT feature, if it only works 25% of the time.
Also why does it need reconnect if it shoud not crash ? Like pc is in pristine condition, no memory, ssd or gpu issues .. why tf does it crash ?

unborn smelt
queen jungle
vocal sapphire
vocal sapphire
#

memtest is green, load/stress tests are green

unborn smelt
#

heck even with fiber they can still route the data bad

vocal sapphire
#

well ๐Ÿ˜„ ofc it does not - but it only happens in hunt ?
the route part is good - don't give me BS

unborn smelt
#

which is something you don't encounter in other games

unborn smelt
#

we literally had that happen in the past with multiple ISP's

#

for example "orange" from france

vocal sapphire
#

well, Telia from Estonia is stable enough. Why would a network connectivity issue CRASH hunt ?

#

and ofc reconnect after that will randomly work

unborn smelt
#

you sait crash "IT" in the beginning

#

that could have been internet connection too

vocal sapphire
#

all your bs is 20 years ago - this is not the issue here

unborn smelt
#

but you're right that shouldn't crahsh hunt itself

vocal sapphire
#

it never disconnects due networking errors

#

the root cause to reconnect is crash

unborn smelt
#

If you don't know any further - you might wanna try reaching out to CS if it's a technical issue

vocal sapphire
#

yea thx. just a little bit frustrated because a lot of time is wasted due this.
Sometimes the reconnect works instantly under 40sec

#

sry for not to clarify that the initial issue was a random crash. 70% time its alt+tab cause

unborn smelt
#

yeah i get it - it's super frustrating

#

especially if you can't get it to work despite having done all you can

#

no heart feelings and good luck to you, hope it will be resolved 1HuntLove

late wind
#

Why didn't the Dolch get any special ammo types?

#

I see people crying for a new pistol to challenge the uppercut. Why not just give the Dolch fmj and poison ammo. Problem solved.

dusty pendant
#

Dolch doesn't need FMJ. At all. Poison would be fine 'cause it's pretty memey.

late wind
#

Shotguns got slugs. The nitro got dumdum. There's lots of stuff that weapons got that they didn't need.

dusty pendant
#

Okay? How does that mean you should perpetuate it? Lmao.

latent bobcat
late wind
latent bobcat
#

Like maybe the pax

late wind
#

Even when the mauser was "OP" it only appeared in 2% of games. Plus it can't feed long rifles.

Besides. Nobody's going to use any other revolver while the uppercut is still king. HuntCatRee

latent bobcat
#

Make it neigh unusable, thatโ€™s what it deserves

#

Make it essentially a ammo booster and nothing else

half stag
late wind
half stag
#

long ammo definitely has lost most of its disadvantages since the early access days

frosty garnetBOT
#

@torn hearth, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

can we please bring back contracts ๐Ÿ™‚ ive been trying to play hunt for 2 hours and keep getting desal```
torn hearth
#

can we please bring back contracts? it would be nice to not have 2-3 hours of desal

sick anvil
#

2-3 Hours of desalle can mean very different things ,
one player means they play 3 games on desale
player two means 6 -8 matches on the same map back to back

plush ledge
#

3h Desalle and I'm about to commit crimes

sick anvil
#

All it takes for me to grab an avto and murder every one on the next match is to hear the black screen sounds of desalle

#

i do not know why , but it feels like desalle assets were purpose made that getting close to them will cause you desync , walk on a rock desync , walk on stairs desync , walk on roof desycn , you even desync while you are desyncing , space jumps , presse the jump on the wrong place and you will see from lower desalle to pearl the whole map

#

But to be honest the highest i ever space jumped over an obstacle is roughly the height of blanchet tower

plush ledge
#

You want to know the Desalle secret? Don't move , crouch in bush . No desync that way , that's how the map is designed to be played

sick anvil
#

sounds about right

late wind
#

DeSalle also makes the ladder exploit insanely easy due to how frequently it desyncs. It's bad.

sick anvil
#

I hope with all the time paradoxes and all the issues desalle is not creating a AI singularity

plush ledge
#

It's insane how hyped we were back then until we realised that Desalle is the worst Hunt experience you can get

sick anvil
#

the map would be amazing if desync would not be a thing

plush ledge
#

Nah even without desync , I can play the old maps for hours but after Desalle 3 times in a row I hate my life already

sick anvil
#

Fair enough ,

little carbon
#

@late wind harsher penalties for premade teaming would be fine, the problem is that you can't easily distinguish between premade and in-game teaming and in a non distinguishable case no measures must be taken to not accidentally punish someone innocent.
Even some cases that seem obvious to you might not be.
For example two teams might randomly meet and decide to team up. Then they exchange discord tags and open a call.
All of this is perfectly valid, and suddenly you have two teams coordinating pretty well.

left prawn
#

game is shit fix it or replace the current team with someone better

#

8k players kek

queen jungle
#

@late wind Please keep #game-ideas for feature suggestions only.
Also, please refrain from spreading misinformation about Crytek. People found in violation of the ToS or the Code of Conduct get punished appropriately.

tawny meadow
#

@crystal hemlock love the art, love the pitchfork idea, not a fan of the gasbag thing. Otherwise, i would love that grunt to be added

left prawn
crystal hemlock
tawny meadow
#

I was thinking, maybe an Hive variation with gasbag that requires piercing to deflate it, instead of blunt damage? Because with the blunt you will just kill the monster and then the gas start inflating it and it explode Thinkachu

crystal hemlock
#

@tawny meadow you have right 1HuntNice it's propably to much for one grunt ๐Ÿ˜„

clever prawn
#

@crystal hemlock absolutely amazing idea and art, hope crytek will look at the channel for once

tribal wyvern
#

Ye the grunt idea is awesome.
Could have shovel grunts near graveyard & at churches for example.
And why are there no grunts in suits or other type of outfits.

#

Only poor grunts, whos to say no rich dude didn't get infected to

#

A priest grunt! And nuns

tawny meadow
tawny meadow
#

Nuns grunt or such would be cools

tribal wyvern
#

Ye but would nice just to see grunts in other outfits

#

Maybe have them be a specific profession

#

Like a blacksmith, a salesman or sumthing

tribal wyvern
#

I know it's mostly fluff anyway. But would be cool entering a saloon & see people who are appropiatly dressed for it & perhaps the bartender

#

But the primary idea would def be to add the farmer with a pitchfork etc

fluid locust
granite jackal
#

The Bounty is stuck in a Boss Room stair and me an my mate cant pick it up und Playstation, Please fix it quick Thanks!

crystal hemlock
tribal wyvern
#

@patent bridge
Im putting a hmmm on this idea.
Because i like the idea to spend prestige points that you get every prestige.
But it shouldn't be to unlock something you get from levels, it should be spent on unlocking a special ammo or a special variant of the weapon.

patent bridge
# tribal wyvern <@798711273923412018> Im putting a hmmm on this idea. Because i like the idea t...

i can understand your thought process and agree to an extent, my thought process is, after a while, you get anxious to reach that level again that unlocks your preferred weapon, after that, its luster isnt there till next prestige and unlocking it again. Having experience/time vested into the game could be rewarded with unlocking your preferred weapon early in future prestiges, imo it would make prestiging feel more rewarding, and give interest to it, it'd be your choice to what you want to unlock permanently, and the costs would only unlock say a few weapons. (ie, at lvl 50 prestige youd only have say 1-3 weapons unlocked permanently, whatever you chose to spend the points on). ty for replying to my idea ๐Ÿ™‚

errant meadow
#

I honestly like that concept better than the one prestige coin per weapon idea, since Iโ€™ve seen people suggest that. Having a bit more of an economy makes better since so itโ€™s not overly spammed

queen jungle
#

@valid mango Such feedback would be tricky from a legal point of view due to European privacy laws including "online identifiers" as protected personal information.

queen jungle
#

@sacred sparrow Please refrain from replying to posts in #feedback and use this channel if you want to comment on or discuss a post made in #feedback

valid mango
#

SADGE

sick anvil
#

Twitch does it in a similar fashion . when you hit report you get a mail confirming report was reviewed and once they take send confirmation e mail

queen jungle
radiant river
#

what makes the fact that they were banned cause weird legal problems

sick anvil
#

Crytek would not disclose any information the person reporting does not already know

#

Publicly blasting usernames of banned people could lead to issues

queen jungle
neon bridge
#

Is there any discussion about people using the ladder glitch to go inside walls, see through them, and shoot people?

My feedback would be to fix this bug/exploit thats been in this game for years

#

I've submitted videos of people using this glitch, and those people are not getting banned and the exploit isn't seeing any changes made to fix it.

sharp veldt
#

The fix is in 1.8.1

queen jungle
neon bridge
# sharp veldt The fix is in 1.8.1

I appreciate your and Finall's replies. I've just now seen your post in the pc-announcements. It's been really frustrating here the past few weeks when, at the least amongst my friend group, we have seen a big up tick in the use of this exploit.

severe zenith
#

Game down on Xbox completely

sick anvil
wary bear
#

Fix the goddamned "assist" kill with traps bug, please. I don't mind padding my assist rate, but it's fuckin' frustrating to get reduced credit for trap kills... you're cheating trappists the experience points.

queen jungle
#

@strange goblet about your idea to cancel melee attacks - you can just tap dark sight without even swaping weapons to cancel, but i understand your suggestion, you canยดt use this method if you are holding a bounty

little carbon
#

Something they could probably do however if it is deemed necessary is to just give a monthly global ban number.

#

@mighty mortar you do know that you can just reverse your argument, putting the long ammo in fault for refusing to even enter the compound

wind stream
wind stream
#

there is an entire industry behind cheats and starving them of data is an easy way too make it more difficult for them

little carbon
wind stream
#

they provided some monthly numbers in the past

#

and the feedback was the same

#

I dont think this is a fight Crytek can win

little carbon
#

Again, fully agree, i don't think it would work, and generally o do think that it is a small minority anyways, the people that want ban feedback that is

plush ledge
#

It's a bit of work but just follow their steam profiles and check them every month when you want satisfaction of them being banned

little carbon
#

I would argue that satisfaction shouldn't be the reason why you report someone.

wind stream
#

thats kind of obsessive, but whatever floats your boat

sick anvil
#

Same as Any other corporate operating in region of EU has to adhere to GDPR

sick anvil
little carbon
sick anvil
#

Even that would be better than you send in an report and then guess if they even looked at it

normal horizon
#

cause replies have been a matter of days for a while now

normal horizon
#

that hasn't been relevant in a long while

#

there was a huge backlog back then

sick anvil
#

Might be true . but on the other hand back at that time i have made a decision as the quality of support was so bad backlog or not .
that it has 0 value of me trying to do any sort of use of the support if i can not fix t he issue my self then its not an issue

normal horizon
#

You should probably try it out sometime since holding that mindset even after being told it hasnt been like that in years anymore is not helping anyone

#

You still won't get feedback about a report, but you will get a reply in a decent amount of time compared to when it was through kayako

sick anvil
#

So pretty much using the web site to report and reporting in game makes no difference

#

besides it is more hassle to create a ticket on t he web page over in game and the only + is getting a mail saying the report was received

normal horizon
#

I'm not sure where you got it from that it makes no difference

#

It's always good to report through website especially if you have any added evidence

#

but support is not just for reporting people. I was merely responding to your claim of a reply taking months

#

which hasn't been the case in years

sick anvil
#

Example .
Player uses ladder exploit to kill the entire server .
Reporting this player in game or on the web site what is the difference ?
Ingame no mail confirming the report was processed
Web page mail confirming the report was Received
what is the difference it takes me more time to get a receipt that i have sent in the report

wind stream
#

the difference is when you have additional evidence, like a recording for example, you can provide that when reporting on the website

normal horizon
#

^

sick anvil
#

As it is established that they will not confirm the result

wind stream
#

otherwise its a report in either case, which is exactly what you want, right?

frosty garnetBOT
#

@eternal iron, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

tools and consumables cycle pls
and adjustable cursor```
sick anvil
#

Where I say it would be helpful to have the in game reports have some sort of confirmation report was received report was processed . and since we will not get confirmation of action taken it ends at processed

wind stream
#

You are welcome to try the new support

frosty garnetBOT
#

@eternal iron, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

tools and consumables cycle pls
and adjustable cursor```
tribal wyvern
#

To add on the "reply when person i reported gets banned" idea.
Here your Hunt name is connected to your steam, so it could be easy to harass the person u got banned

wind stream
#

leads to an issue if you only reported one person

#

Every user that has reported at least one person had a period of time where they only reported one person. If privacy and disclosing actions taken against specific users is an issue, that is an issue that is bound to happen with your proposed solution.

tribal wyvern
#

I personally don't report often. In close to 1700hrs i've reported like 3-4ppl.

#

If i wanted to, i could have remembered each & everyone of them.

#

Depends how far inbetween.

wind stream
#

there will be a non 0 amount of people that can tell who got punished with 100% accuracy, which is an issue

tribal wyvern
#

They could just give a monthly or quaterly report of ppl being banned

#

Like this quarter we banned X ppl for cheating

wind stream
#

they did

tribal wyvern
#

ye then thats good enough i suppose

wind stream
#

nobody cared, people still complained
and cheat manufacturers got extra info

tribal wyvern
#

Still shows ppl being banned

#

ah

wind stream
#

people claimed it wasnt enough banned cheaters
some claimed they were lying

#

the usual

tribal wyvern
#

Ye i can see that

#

Think one of the Cms said before that it didnt matter how transparent they were, ppl still complained

wind stream
#

that is pretty obvious, right?

#

it starts with the cries for more transparency and then simply moves over to people being unhappy with specifics

tribal wyvern
#

oh ye for sure

wind stream
#

if you dont communicate and simply fix bugs people complain about the lack of communication
if you communicate, people complain about focusing on the wrong things, or in extreme cases that they should spend the time they use to communicate on fixing things

#

there will never be a perfect solution

tribal wyvern
#

ye everyone has their own idea of how transparent they should be, what to fix & focus on

#

@valid mango
Already discussed it here to no end. But absolutly not.
Theres no benefit for this whatsoever. They've already given out monthly reports of ppl being banned, they don't have to also specify to you who gets banned.

It will just lead to people harassing others & being toxic. And it's easy when your hunt name is connected to your steam name.
What exactly do you want to gain from this? Satisfy your ego?

#

@limpid vine
You technically can already do this. I usually have my teammates attack eachother to use up healthkits at supply points or outside bosslairs. Its pretty effective.

#

@rocky steeple
You can't infinitely revive tho, you lose 50hp. You always have to heal yourself.

valid mango
visual zinc
burnt mulch
visual zinc
#

if you heal up and you still have all your bars, you wont be 50 hp

#

your point?

burnt mulch
#

and you said you can revive infinitely, which you can't because you run out of healing.

visual zinc
#

the other player has healing, right?

#

the world aswell

#

looting can give you meds

tribal wyvern
#

Ye but you're making yourself oneshots by reviving 1 idiot

visual zinc
#

or you revive when its save to do so

burnt mulch
#

thank you for naming all the sources of meds in the game. Do you ever run out of meds before you finish a fight?

wind stream
#

#hunt-general message
this is the official statement regarding cheaters btw
it entails a lot of what I mentioned in here

sick anvil
#

@strange goblet when you have a melee attack charged you can cancel it by using q

burnt mulch
#

eh yeah but that switches weapons which can drop an equipped world weapon or make noise.

tribal wyvern
#

You can redskull revive someone alot of times atm, thats true. But you're hurting your own selfhealing by alot. I probably wouldn't even bother redskull reviving unless the fight was over.

burnt mulch
#

and he said "besides switching weapons"

sick anvil
#

I think cheaters should be punished by removing all kills from@their KDa but keeping their deaths if they are bellow 100 death give them 10000 deaths

tribal wyvern
#

You can also interrupt a charged melee with dark sight

burnt mulch
#

that's very loud, but useful in boss lairs.

tribal wyvern
#

Cheaters should be permanently banned

sick anvil
#

Same as banning them nothing

tribal wyvern
#

Idc bout their kda

tribal wyvern
sick anvil
#

when you see their KDA is -10 you know what were they doing

burnt mulch
#

ok... but how does that help

wind stream
#

how is that different from naming and shaming?

burnt mulch
#

like.. "oh shit I died to a cheater wow" and move on?

sick anvil
#

think about why are people cheating in the first place

wind stream
#

to get a reaction

burnt mulch
#

to get cheap kills

#

to... make a point? in some weird way?

sick anvil
#

Reason 1 to be visible on leaderboards . reason two because they want to ruin any one else fun

wind stream
#

its the same as with trolls
they want attention

#

another reason to just ban them quietly and move on

sick anvil
#

that only applies if all bans are pernament

burnt mulch
#

that would only ruin the account (aka be equivalent to a permanent ban) for a small subset of the population, and for others it'd be a literal badge of honor

tribal wyvern
#

All cheat banns should be permanent

sick anvil
#

are they ?

burnt mulch
#

in the same way I can imagine someone with a high kda revel in it because their victims know they're cheating, someone with a 0 or negative kda could do the same thing.

#

I'm just not really sure what this achieves besides maybe cleaning up the leaderboard.

wind stream
sick anvil
#

There you go they are not and there are multiple steps of escalation

burnt mulch
#

ok?

#

are you trying to argue that there shouldn't be?

sick anvil
#

I am saying part of the cheaters would not come back if their account would be branded in game as cheater

tribal wyvern
#

Shadowban?

burnt mulch
#

and a brand as a cheater would not incentivize anyone who did cheat to behave.

tribal wyvern
#

^that to. Their account would be ruined.
So there'd be no point to not cheat

burnt mulch
#

or, yโ€™know, just hide stats or something.

#

cuz that still exists.

sick anvil
#

well not like cheaters can not go around and get a new copy of the game

#

that never happens

burnt mulch
#

well if thats your stance then permabans wouldnt work either lol

sick anvil
#

Unless you nuke their pc with the perma ban then they still go buy the game again

burnt mulch
#

aiite so now weโ€™re talking about IP bans

#

which is problematic in its own way

sick anvil
#

ip bans only work if you have a static public ip adress

burnt mulch
#

so what are you suggesting with โ€œnuking their pcโ€ then?

sick anvil
#

Turn the apartment in to a glass parking lott

burnt mulch
#

yeah ok.

#

โ€œkill all cheatersโ€ is a great take

#

and their neighbors, for good measure

#

nah. good night.

sick anvil
#

I said permanent bans do not have a real effect as long as they can go buy a new copy of the game and start over

burnt mulch
#

wiping their kills wont have a real effect as long as they can go buy a new copy of the game and start over

#

nice work

#

ur right

sick anvil
#

But at least for the time being they did not yet get the new copy their name has been publicly blasted and people know this asshat is cheating

burnt mulch
#

or i could go buy a new copy the moment my kills get wiped

#

ur right

#

cant do anything to cheaters they just buy a new game

#

guess Iโ€™ll go sleep instead

sick anvil
#

sleep well

tribal wyvern
#

@mighty mortar
You're essentially saying F shotgun campers & promote sniper campers.
How is that solving anything? They're waiting for you to engage as much as you are waiting on them to engage.

I hate camping in general, but why say 1 kind of camping is fine but not the other?

rocky steeple
tribal wyvern
#

Ye but that guy who keeps reviving is at 1 hp.

rocky steeple
#

The factor of 1hp is not important here. Yes they will die even with a fart, but their existence in the game itself, poses a big threat.

tribal wyvern
#

I mean i advocated for no infinite revives from the very start.
But devs didn't give 2 shits about limiting it.

It should not allow you to revive if you're down to 1 bar

#

If they add that, it should be in a good position

rocky steeple
#

Just a simple timer would be great. Like first revive 1 min cool down, second 2 mins, third 5 mins, and it keep on increasing with each revive.

rocky steeple
tribal wyvern
#

This game is all about, play whatever you want, go double pistol + shotgun if you want to or quad pistols or axe & a shotgun.

#

Which gives these weird situations

rocky steeple
#

Ofcourse. Why would the shotgun guy put himself at a disadvantage against a long ranger? And vice versa?

tribal wyvern
#

yep

#

exactly my point

rocky steeple
#

I'll probably try it though. xD uppercut is pretty cool.

tribal wyvern
#

Ye uppercut is the mandatory pick if you wanna challenge anything midrange

#

Especially beyond it

rocky steeple
#

Also I try this reverse psychology thing. If I m stuck inside lair, and I am surrounded by multiple teams, I give the info on enemy locations via text chat.

#

It always worked for me. The moment they start to fight, it's time to get out and third party everyone

latent bobcat
#

@queen jungle that is actually a really cool idea

storm swift
#

It would be really great if hunt made a team chat feature rather than it being publicly seen by all the enemies in hunt..

fluid locust
#

I mean snipers have no counterplay other than another sniper so even if you have long ammo good luck killing a dude over 200m with spitzer and a scope

maiden pelican
#

Really the best option is to just disengage, but thats not always possible

frosty garnetBOT
frosty garnetBOT
#

@eternal iron, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

update more pls and bloom beautifuler```
austere stone
#

I think the bot is a bit biased

raven imp
#

fix your game every other match someone from the team gets disconnected

burnt mulch
#

@craggy dagger welcome to BR games. And your solution is..?

umbral garden
#

eat my shorts

#

okay shart

umbral garden
coarse geyser
#

@split wasp your prestige rework probably wouldn't sit too well with higher presiege people

split wasp
coarse geyser
#

Well if the idea is for higher reward then they would still get the benefit, like more unique prestige legendaries and stuff

split wasp
#

The idea isn't doing that though. It's addressing the common suggestion of asking for a item to be unlocked permanently throughout their bloodline and provides it with the easiest and least likely to have bugs solution.

#

It's not actually meant to be a popular suggestion. Personally, I think prestige sucks in its current state and we need more incentive to do it or make it less painful to do. And because some already prestiged so far, likely not the latter.

coarse geyser
#

Your idea in combination of exclusively prestige items would be great.

#

More exclusive legendary estate anyway

split wasp
#

Like a legendary for each base item once you unlock it that is only obtainable in that fashion?

#

I.E. A lebel skin at bloodline 52?

#

And perhaps a hunter skin for each level of hunter unlock, I.E. 34 for one legendary hunter and 67 for another, and perhaps one at 100 to represent the 3 different tiers?

#

Feel free to copy paste it with your idea of adding in legendaries and see where it goes.

coarse geyser
#

What the heck autocorrected to estate?

coarse geyser
unborn dagger
#

Sniper glint sucks, I prefer it stays out of hunt

fluid locust
#

I mean crytek simps for long ammo anyway so they never going to do anything to nerf any kind of advantage it has

sacred sparrow
#

"simps for long ammo", whereas they mostly implemented more spam mechanics and ways to kill somebody <50m with any other ammo ๐Ÿ˜„ lol

sick anvil
#

Guess people do not have a recollection how many times did other ammo types buffed

#

I recall a time when only spam guns were fanning and or dolch and bornheim

coarse geyser
sick anvil
#

but again you argue now and i am saying there was a time

half stag
#

Imo, least give it 5 more reserve now and it should be fine

sand spire
little carbon
#

@visual fjord looks fine to me. Team ELO's are all between 4.5 and 5.5, so I guess there is s bracket here.
The three 6 stars can be 5.4 on average because a) individual ELO doesn't show the .5 increments and b) they might have an ELO modifier if they were randoms.
You are probably on the low end of the bracket and they were on the top end.
And what region are you playing on, if it is a less populated Region, the brackets are bigger

fluid locust
#

fanning - nerfed like 3-4 times, semi autos - given spam penalities, dual wield - nerfed, levering - nerfed. long ammo = only has recieved buffs lol

sullen crypt
#

And is the most unfun one lol

#

Whatd they do to dual wield

spice topaz
#

I am getting old, no buff comes to my mind.

wind stream
fluid locust
# spice topaz I am getting old, no buff comes to my mind.

sparks got more reserve ammo, spitzer exists, interrupt reload for mosin/lebel so bulletgrubber basically not needed ever, increased headshot range. I don't think long ammo has legit ever got actually nerfed at all aside from when they changed all ammo types for 1.0 (aka gave them seperate velocities instead of the standard like 800 m/s or whatever they used to have). probably a few other things I forgot lol

plush ledge
#

Sparks now has 16 instead of 20 reserve ammo.... "sparks got more reserve ammo!"

half stag
#

@keen bolt prob going to get some variants for it, that'll prob help it a lot like the schofield did (there is no way we are not getting a swift variant)

frosty garnetBOT
#

@sullen crypt, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Pls have recruitment hunters come with a random weapon skin we own, at least the tier 2 and tier 3 hunters```
half stag
# fluid locust it used to have 10 lol

in general, I think long ammo became truly meta when they a. basically made sway nonexistent as a balancing factor in 1.0 and b. changed the weapon swap times to all be the same

#

cuz I dont recall long ammo being problematic in early access

frosty garnetBOT
#

@hollow crane, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

This is A continuation an elaboration of:
[#game-ideas message](/guild/350201607788429323/channel/524577494863708180/)

Title: The Colt Lightning Express 1887

Details: The Colt Lightning Express(โ€œ*The Lightning*โ€) would be a large weapon that shoots medium ammo. The Lightning is a pump action like the Specter and Slate, but unlike them The Lightning is a rifle. The Lightning would shoot a tad bit faster than the Vetterli and Centennial at the cost of damage, ammo count, handling, and time it takes to reload. The Lightning would have a middle ground for muzzle velocity compared to other large medium weapons. Variants would be something like The Lightning Aperture, The Lightning Bayonet, and The Lightning Compact. As for special ammo maybe Bleeders, Fire, and Poison ammo. All granting unique play styles for this unique gun. The Lightning would use the trait Iron Devastator making it less niche. 

-Colt Lightning Express:
-Category: Rifle
-Slot size: Large
-Unlock: Reach Rank 50 
-Cost: ~$209
-Bullet Type: Medium 
-Shots: 5+1/11 
-Damage: 117
-Effective Range: 124m
-Rpm: 44
-Muzzle Velocity: 460m/s
-Handling: 80%
-Reload: 8s
-Variants: Aperture, Bayonet, Compact
-Special: Fire, Bleeders, Poison```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/972047607654412288/unknown.png>
fluid locust
half stag
fluid locust
#

medium ammo dolch was terrifying

half stag
#

Remember when they nerfed vetterli reserve cuz of the dolch? Xd

fluid locust
#

yea it was sad

plush ledge
#

Still I prefer guns that need aim over just "shoot as fast as you can in the general direction". 60m mosin headshot feels just better as a 60m pair headshot because you know with the pair it was only luck nothing else

frosty garnetBOT
#

@hollow crane, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

This is A continuation an elaboration of:
<[#game-ideas message](/guild/350201607788429323/channel/524577494863708180/)>

Title: The Colt Lightning Express 1887

Details: The Colt Lightning Express(โ€œ*The Lightning*โ€) would be a large weapon that shoots medium ammo. The Lightning is a pump action like the Specter and Slate, but unlike them The Lightning is a rifle. The Lightning would shoot a tad bit faster than the Vetterli and Centennial. Not by much though, same rate of fire as the Caldwell Conversion and Caldwell Conversion Chain pistol. Compared to the Vetterli and Centennial it also has a lower damage, ammo count, less handling, and time it takes longer to reload. The Lightning would have a middle ground for muzzle velocity compared to other large medium weapons. Variants would be something like The Lightning Aperture, The Lightning Bayonet, and The Lightning Compact. As for special ammo maybe Bleeders, Fire, and Poison ammo. All granting unique play styles for this unique gun. The Lightning would use the trait Iron Devastator making it less niche. 

-Colt Lightning Express:
-Category: Rifle
-Slot size: Large
-Cost: ~$209
-Bullet Type: Medium 
-Shots: 5+1/11 
-Damage: 117
-Effective Range: 124m
-Rpm: 44
-Muzzle Velocity: 460m/s
-Handling: 80%
-Reload: 8s```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/972050600273522758/unknown.png>
spice topaz
#

Spitzer only buffs long range sniping and snipers do not equal long ammo. +Spitzer is far from being as good of an upgrade as slugs or FMJs (for compact). How often head shots from farther than Vetterli's hs range occur? Being able to partially reload like a sane person pretty much only affects Lebel but a good point still. Pretty much removing the sway sure can be seen as a buff.
1.3 made other types stronger compared to long ammo while long ammo still remains the strongest and quite frankly I would like to have options and not three similar types.
Whereas qs nerf mostly affected long ammo it did drive me away from my beloved Vet + Pax as well.
If Sparks had 10 reserve when it one shot all I can't see a problem in the slowest rifle having a bit more reserve ammo now.
Purely as my own opinion go ahead and remove custom ammo, dualies and scopes. The game would only get better. But I just can't see long ammo as the problem.

#

Granted I have been wrong before and for example thought slugs wouldn't be a problem as "at least you had to aim". But to see how much of a crutch it is I can admit being wrong.

fluid locust
#

long ammo has best pen, best damage, best velocity for what downside? it used to be that ammo was rarer. now there's a shit ton of ammo everywhere. it has barely any downsides if any. you can even push close range with long ammo because of the damage and pen.

half stag
#

Ammo types are supposed to each have their own weaknesses, my god

plush ledge
#

Best pen no, even compact fmj has better pen in the meantime

fluid locust
#

ah yes so does the nitro. but they're special ammo and I'm talking about the ammo types, compact, medium, long, shotgun not that shit

#

and FMJ being broken has nothing to do with long ammo having the best stats lol

plush ledge
#

Okay noted any argument which helps you is valid and anything that is against your pov isn't. When it comes to base ammo yeah long is best but the times we only got base ammo are long gone and won't return

half stag
fluid locust
#

nitro can go through buildings clearly that negates long ammo being good at everything because logic lol

half stag
#

Even if it sets the starting dmg drop off to 40 meters, same as long

plush ledge
half stag
queen jungle
#

My Feedback is as follows. Get some Devs on here instead of community managers and live managers.

half stag
#

"At that range" I mean the range in which you claim that fmj "pens stuff that long cant"

burnt mulch
#

what point are you guys even trying to make

plush ledge
fluid locust
half stag
#

Kinda glad tbh that compact gets some shine, even if fmj has its own issues

half stag
#

Cuz I've felt the fact that it doesn't retain pen, meanwhile I've seen clips where long can still pen through buildings 50+ meters away

burnt mulch
#

I mean I donโ€™t think itโ€™s very controversial that long ammo is the best, followed by slugs.

plush ledge
burnt mulch
#

ok yeah fmj has โ€œbetter penโ€ than long ammo. so what tho.

half stag
burnt mulch
#

whatโ€™s the point besides just saying โ€œoh this one thing you said is wrongโ€

plush ledge
fluid locust
burnt mulch
half stag
#

My main issue is claiming that fmj has best pen regardless of distance

plush ledge
burnt mulch
#

aiite then.

burnt mulch
half stag
#

True that it has better pen up close sub 30-40 meters, past that though, I take issue with

lunar kettle
#

As far as I know there is no real data about at what range you can pen metal with FMJ or Spitzer.
Only thing I now is that spitzer can pen metal even at 200m+

half stag
tawny meadow
plush ledge
tawny meadow
burnt mulch
#

ok. thatโ€™s it then. fmj has better pen. cuz it does. have better pen.

#

technically speaking.

burnt mulch
keen bolt
#

Apparently they already buffed the 92 so I removed the post

plush ledge
#

They lowered the price that's all

eager widget
#

Barely, even

#

Gun's not even worth the price of a nagant

unborn smelt
#

@ashen girder There already is crossplay between PS and X-box

#

And if crossplay with PC is a good idea is debatable at best...

ashen girder
#

And yeah it is.. because MMR system and overall fairness would need to be resolved somehow, not mentioning couple other issues that comes with merging pc and console playerbase.. but if they could execute it nicely, it would definitely help in the growth of the game, less empty lobbies.. but yeah we will see in the future, tho I hope one day there will be that option.

unborn smelt
#

I've yet to see a FPS shooter do a good implementation, and i think that comes down to technical difficulties

#

controllers are just worse for aiming in FPS games.

plush ledge
#

Tbh I can see that work in low elo but we wouldn't see many console players past 4 stars with cross play. I don't say it's impossible but highly unlikely once aiming and movement becomes more important

tribal wyvern
#

I'd rather them be hard focused on fixing bugs, new features etc etc, than reading.

#

CMs are here to read & relay important information.
Than "Trading sucks FIX IT"

#

Or "games fucking broken", ye i bet the developer got alot of important information from that

unborn dagger
karmic ivy
#

@velvet rune The devs said here its a maybe but it is a lot of work. Maybe in the future. So keep your hopes up. And I guess in the mean time you linux types will just have to join us on windowz ๐Ÿ˜‰
I don't like windows either, But I do like Hunt.
https://steamcommunity.com/app/594650/discussions/8/2954914688105803176/?ctp=10

queen jungle
#

Can I get some constructive criticism on my bornhiem changes?

karmic ivy
#

They tried it with the match version, so maybe it is feasible

#

I would say it might even be "on their mind", But personally, it seems like it would be right there with the dolch, and the dolch has a huge price tag for that reason. the bornheim, I would personally prefer they make it cheaper. to bring it into line with it utility.

unborn smelt
#

I mean they gave it 84 dmg on initial test after compact buffs

karmic ivy
#

oh... interesting

unborn smelt
#

there's a reason it never made it to live servers

sick anvil
#

Does borheim not have burn ammo ?

unborn smelt
#

it does

sick anvil
#

I do not know what to think of that gun its ugly it feels weird and is way to expensive

slow valve
#

first time i saw that much downvot that fast on a idea

vague patio
#

i think bornheim is basically fine, just needs few tweaks on price and ammo pool

sick anvil
#

Start bornheim with -60 ammo

vague patio
#

really dislike the iidea of pushing it intro more of officer terrietory with damage buff

umbral garden
sick anvil
#

why do i feel any sort of buff on that bornheim either would make it a big ol nope or just make it the better dolch

#

maybe because its a mag fed semi auto

vague patio
#

the damage holds it back a lot

#

officer and new army are more dolch then the bornheim

fluid locust
#

I love the bornheim

sick anvil
#

i am saying if the mag would be larger and and damage would be buffed

fluid locust
#

My only problem is it's more expensive than the uppercut and 10 reserve is shit

vague patio
#

uppercut is 225, bh 201

#

match is 224

#

the extended is 301

sick anvil
#

math is hard its friday

vague patio
#

but it does show what problem the bh suffers

#

bh is just not in class with uppercut

sick anvil
#

I think the price of it is the sole reason not every one and they grandmother is not running match with lemats as ammo resserve for fire ammo

vague patio
#

no

fluid locust
#

I meant the extended

#

I never use regular one

#

Not enough ammo

vague patio
#

fire ammo is to gimmicky, and bornheim to weak on damage

#

even if its droped from the price drastically

unborn smelt
vague patio
#

in my experience, people dont really on headshots. they go with raw power more

unborn smelt
#

and i think the main reason they don't play bornheim with ammo feeding pistols is that long ammo is so strong

#

say what you will but with all buffs to other ammo types long still remains king for a reason

#

Bornheim match is not bad

sick anvil
#

Its called Psychics

unborn smelt
#

but the 2 tap is short ranged and unreliable

fluid locust
#

Conversion fmj is kinda king atm other than uppercut

vague patio
#

heres the thing with the bornheim, how often do you need to kill someone so they are one hit with that thing. And then compare it to other weapons.

fluid locust
#

No reason to use a pp damage gun

sick anvil
#

I want a new sparks in 50-140

vague patio
#

@slow rover just blow yourself up

sick anvil
#

huh ?

vague patio
#

suggestions

#

suicide perk, not needed when you can just dynamite yourself

sick anvil
#

if you still got your dinamyte

vague patio
#

barrels

#

literaly find a fire

sick anvil
#

and safe the kd gollum spitzer cain would use it to save the kd the second you shoot at him

vague patio
#

killing yourself in hunt is quite easy

#

you even do that if you dont want to Nervous

sick anvil
#

not offended but called out

#

i even managed to get killed by the elewhaz ever you want to call on for that goes to the roof in for carma

queen jungle
#

@slow rover But..you could just leave the match?

sick anvil
#

I guess he just desires to do the honorable thing and commit seppuku

lethal oyster
#

Always have a spare dynamite ready for just that rare case

frosty garnetBOT
#

@random jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

When we buy a legendary letโ€™s get a set amount of trait points like maybe 11 or so, just a good average we can spend on what we want instead of random traits. This would make teams more efficient in their ways. Say youโ€™re pushy you can all have greyhound determination, say youโ€™re quite you could all get beastface. My friends and I do this but dismissing and buying hunters over and over until we get something we can work with, however Iโ€™ve played with many people this isnโ€™t a good option for and I believe it would help especially for new people that do not have hundreds of thousands of hunt dollars saved up from playing for a long period of time.```
velvet rune
slow rover
#

Yeah but the animation though!

#

Great for clios and streams.

queen jungle
#

@slow rover yea thatโ€™s a nah from me, mostly because I donโ€™t wanna suicide by accident

#

Also

#

Suicide doesnโ€™t really work in this game because assists exist

#

So long as they got a hit off you theyโ€™re getting something

#

They can also loot your corpse and steal your guns

#

Why would I ruin my chances of a 1v3 clutch, even if the odds are against me?

karmic ivy
# velvet rune the thing is that, it's not a lots of work at all, hunt already runs on linux pr...

Did you notice they want to have quality assurances? (and who could blame them, its their reputation and people will skin you for messing things up for them) that is always a lot of work, as they don't yet have have any QA people or processes setup for Linux. But its good news that they might hire some and put some money into the matter, the game is growing in success and I personally think they have gold on their hands here. It could happen for you yet.

slow rover
#

Yea thats when the ridiculous comes in or other players who like to be jerks suiciding in the beginning of a match. Ah well... New ideas abound๐Ÿ’ช

velvet rune
queen jungle
#

@little badger Each map has a 33% chance of occurring, it's entirely random what map you get for a match. There is nothing to "fix".

little badger
queen jungle
native lodge
#

7 times in row is some interesting luck

#

but there isn't anything to fix

little badger
karmic ivy
queen jungle
little badger
vapid garden
#

@slow valve I'm afraid the silenced veterlli doesn't need a nerf the things you listed are just what makes it a good weapon, its not overpowered or deserving of a nerf. Like all silenced weapons the veterlli suffers from lower muzzle velocity which kinda sucks, its just a downgrade from the default variant and is mainly viable when solo because of the suppressor if you mean to say that a lower muzzle velocity variant which only pro is the suppressor surely the default variant should be nerfed too, no ?

slow valve
#

i dont ask a nerf at the dmg side

#

mb at price or the sight

#

like look how< mny ppl play this

#

they just taek hig velocity round and this pb is fixed

tribal wyvern
#

Could argue more muzzle velocity or more dmg on a sparks, but it's a 1 bullet weapon, which kinda sucks on a silencer in general. But also the ironsight is horrendous, you can't see anything. Your entire aim is locked inside a small square

vapid garden
#

in terms of suppressed weapons yes, but compared to all the other weapons in the game I think the veterlli isn't on the list of guns that should be nerfed for most players.

#

at the end of the day its preference but idk if a nerf is necessary at least stat wise.

maiden pelican
vapid garden
#

My pax silencer that wouldn't realistically work 1HuntCry

tribal wyvern
vapid garden
#

I agree the iron sights aren't exactly easy to use but from a logical and historical standpoint they have to be like that

#

the suppressor from back then are too thick to be able to keep the base iron sights of the gun since they would just be obscured by the large suppressor

#

so they have those weird tall iron sights which they can change the zeroing on the iron sight with by raising it up and down so that's the historically accurate iron sights for a weapon like that

queen jungle
#

They should have just stayed consistent and given the vetterli silencer those shitty sights too

#

Can I get some suggestions on how we could buff the bornhiem? I personally think a buff from 74 to 75 with fmj, and maybe and increased effective range would be fair and not too big of a change.

#

Iโ€™d love an autoheim

#

Small slot, no extended mag

#

Nah, it has to be realistic

#

Hey

#

Iโ€™m sure we can take some creative liberties

#

Seeing as the Avto is a thing

#

They'd never add that though, I want real changes

#

sigh fine

#

Bornheim is in a very awkward place

#

This much is true

#

Dumdum would be a little nutty

#

FMJ would be pain (bc velocity)

#

You also have to consider FMJ really throws out damage range by a lot a bit

#

Imagine how oppressive FMJโ€™d be on the match

#

Iโ€™d like a silencer variant

#

Actually wait

#

Dumdum ammo could work

unreal laurel
#

Bornheim Match FMJ would be a pretty solid 2 slot

#

I'd run it a lot

vapid garden
#

the problem with the bornheim is you can only make it so good until it becomes a cheaper dolche that's how they've balanced it

#

although i do think that maybe a small buff on the range side to make it more viable is what it needs

vapid garden
#

and damage too but nothing too much considering the previous point

unborn smelt
#

the consistency with silenced sights is they are the sights this particular weapon would use - specifically the way those sights are used for elevation

#

the vetterli has the blocky basic sight because that's the wings for the elevation being in the way for no good reason

vapid garden
#

yeah the irons on the veterlli are slightly raised like others to compensate for the thickness of the suppressor and the veterlli's suppressor just so happens to be thinner then sparks and Winfield

unborn smelt
#

so it's only fair if they aren't on the silenced variant where the wings are in useand hold up the rear part of the ironsights

late wind
#

Honestly if silent weapons are in real need of a nerf just make their default ammo special.

Call it special subsonic ammo or something.

And if you use HV, make it make a sonic crack.

unborn smelt
#

on the other hand, the base sparks and Winnie have those clean sights because the ladder part of the sight is folded down

late wind
#

The base vetterli has worse sights than the base winnie and sparks.

But suppressed it's the opposite. What's the big deal here?

unborn smelt
#

as you can see here - so it's again only fair if it is in use to elevate the rear sight on the sil version

vapid garden
#

yeah the ladder is for shooting at longer ranges but its obviously not necessary in game

unborn smelt
#

so why have them on the base vetterli too

late wind
#

I never said I don't like silent weapons.

vapid garden
#

im not saying to have them on the base veterlli

#

im agreeing with you

unborn smelt
#

I missunderstood then

#

mb

vapid garden
#

no worries

#

I think the silenced veterlli is in a fine place atm

sacred sparrow
#

@cold tulip for sure. why do you think people are leaving?

dusty pendant
#

Because they feel oddly entitled to optionally purchasable DLCs, probably.

queen jungle
#

Get a better Anti-Cheat

vague patio
#

the fuck is kok hungry

pliant wren
#

It's him bypassing the profanity filter

vague patio
#

wow, cool shit

#

what to even say about that

#

people here really doing there best to complete the joker arc

pliant wren
#

Yeah, mods will find it with time. I don't blame them for ignoring the complainer's channel.

#

oh, it's gone now.,

ripe basalt
pliant wren
#

๐Ÿ‘

vague patio
#

the real move would be closing this server

willow gulch
#

Could you (Crytek) please increase the range damage on the bow? This is so lame... its already hard to hit someone, you have to shoot 3 times with a fully drawn bow in the chest from like 30 meters is kinda under powered
https://streamable.com/2fbujd

Unfortunately couldn't get the first bow hit (because my program is set to only record 25 seconds)... but I hit him (the ronin) once before with the bow thus he walks and takes of the arrow/stops the bleeding.

Pleeeeeeeaaaaaaaaaaseee

An arrow still does plenty of damage even from long range if you just can manage to hit the target:
https://www.youtube.com/watch?v=nF-lbhMO0i8

If there is OP weapons like Crown and King, Nitro etc.... let the bow be as it is in real life please โค๏ธ

100 yard? 150 yard? 200 yard shot with stick and string??
WILLIAM JOHN COMPTON, HOWARD HILL, FRED BEAR..
These guys have stories of shooting wild game into the 150 yard range.. Brad Werwinski gave it hell on this homemade archery course. he mostly determined that he needed much more practice haha.. but also, that he knows those stories had to be...

โ–ถ Play video
queen jungle
#

@half edge 15 players does not work out due to duo teams. You'd have to go up to at least 18 and that's almost twice what the maps were made for.
Trios is Hunt's easy-mode but as a consequence of fewer teams there is a higher chance of not encountering anybody.