#feedback-discussion

1 messages · Page 271 of 1

shy glacier
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im not a big realism fanboy but irl you would put one down or only aim one t make a harder shot

burnt mulch
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why is it dumb?

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for realism?

clever prawn
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if you wanna make a game realistic its already getting dumb

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a game like hunt**

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balance purposes are more important

frosty garnetBOT
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@versed junco, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add some kind of audio cue to slug shotgun blast SFX to differentiate it from other ammo types.```
lethal silo
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hey I would like to ask right now I have been having a discussion in the Hunt-general about a harpoon gun and how back before Hunt come out they were planning on implementing a harpoon gun and I am planning on suggesting a harpoon gun to the game because I think I could bring an interesting new weapon to it which would be a cross between a crossbow and a bomb lands. what do you guys down here in feedback think about that

fossil frost
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As much as I'd like more out there weapons like the bomb lance isn't it already based of a pseudo harpoon gun?

unborn smelt
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yes

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I know not everyone likes those kind of weapons tho

lethal silo
# unborn smelt yes

I read it wrong I've read it like you said they were not well received sorrykerrtyLUL kerrtyBeg

unborn smelt
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all gud

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👍

lethal silo
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so people do want a harpoon gun and have been asking for at least 2 years it seems

unborn smelt
fossil frost
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Well except the first one they got another upvote from me cause the first one won't load

I'm always for more weapons that fit the game especially ones that are lesser seen or interesting prototypes

unborn smelt
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sadly i can't find it rn

fossil frost
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It would be interesting to see

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I'll look into it after work

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I still hope for the day the Samuel McLean slide action gets added " pump action" with the slide behind the trigger

lethal silo
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then let me at my idea of a harpoon gun what I was thinking of was a big harpoon gun and a medium-sized one

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so you won't have a small medium sized weapon and a large slot weapon

lethal silo
unborn smelt
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It's the Pierce - Combined bomb gun and harpoon

lethal silo
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I was thinking something in rifle form or and this is what I personally want almost like a small cannon

unborn smelt
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patent No 211,777

lethal silo
unborn smelt
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but they opted for a portable weapon instead

lethal silo
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but I also think realistically it might never be added because it might be too big

lethal silo
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this is what I found when it comes to the old design they were planning on implementing

soft river
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@crisp dagger really high price for a pretty weak sounding gun

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Comparitively to other bolt actions

outer jungle
bronze quail
burnt mulch
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imagine being such a harpoon gun fetishist that it gets you burnt.

vague patio
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more likely something else got them burnt

chilly nova
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Don't clear all my settings with an update.

frosty garnetBOT
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@dense lake, your post below has been deleted, as it doesn't follow the required format.
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Only one thing could make this game perfect for me. A deny ress button for when ur teammates try to necro you in really bad spots or just ress in general were im screaming into the mic do not res me even tho i know they cant hear me. just sometimes the decision of your teammate is gonna lower ur k/d or whatever it would nice to not have to suffer from a bad choice of a random who just wants to use necro and hope for the best```
frosty garnetBOT
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@tulip gazelle, your post below has been deleted, as it doesn't follow the required format.
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Titel: Heavy rain a thoundery day with Heavy rain  and rain puddle the thunder would go of every one now and then and the heavy rain would make it harder to hear hunters running pudels of water could be help for that making a loud splash sound when run over```
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@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Suggestion: Allow us to favorite Legendary hunters to narrow the list```
jovial flint
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So far suggestions for the Schmidt-Rubin has been on the downside lately, any justification why?

Too many bolt actions already or something?

lucid orbit
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Buying skins at this point is just funding Crysis because they sure as hell haven't used it to fix Hunt.

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Game been on a steady decline despite the numbers going up. Community good will is drying up - people are getting pissed off. My friends who have played religiously since release are trying new games - back to Tarkov, Marauders, Cycle, etc.

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Crytek is going to need to figure out exactly what its priorities are because the game sucks right now.

lucid orbit
jovial flint
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Understandable

pallid idol
# jovial flint So far suggestions for the Schmidt-Rubin has been on the downside lately, any ju...

Personally; Yeah hunt already have a lot of bolt action guns, and they all are popular in some way. Plus no krag. And it wouldn't bring too much novelty on the table, as it wouldn't be very different from a mosin with slightly different numbers, unlike, say, the berthier that at least introduced its weird reloading mechanic. Its price tag + suggested performances (or what I assume it would be since the post mentioning it is a bit unclear) would make it as obnoxious as the D96 was before its nerf, maybe even more since it's a long gun.

jovial flint
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So more special weapons and pistol carbines?

pallid idol
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Maybe ?
I've found your suggestion from earlier, and it being a special ammo, low (around 120) damage, but high RoF bolt rifle could give it a niche tbh

latent bobcat
pallid idol
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Yeah but only at medium ranges and with a fairly low MV

ashen girder
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@whole ridge there is temporary fix for it. Just try to do the same, interrupting while switching ammo type. So switching gun, climbing the ladder etc etc. It worked for me multiple times, and currently seems like the best way to fix this bug.

fluid locust
# pallid idol Personally; Yeah hunt already have a *lot* of bolt action guns, and they all are...

I mean I wouldn't mind more bolt actions. The problem isn't bolt actions, it's the fact they're always long ammo. If we could get a compact bolt action or another medium bolt action I wouldn't mind. Or even a pump action rifle or something. Or a double barrel rifle. Like some variety wouldn't hurt. Long ammo keeps getting more stuff while everything else feels like it takes forever to get something neat.

pallid idol
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Agreed

outer jungle
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@lucid orbit

how about leaderboards wipe ?

simple mechanic i saw on other game using seasons system . BUT hunt doesn't have season . SO how about event leaderboard ?

it will be like this .. lets say next event is called summer event , summer event is up for 2 weeks . so starting of summer event leaderboards get wiped and old leaderboards get saved ( can be accessed by previous leaderboard tap ) .

now next event lets say it called winter event ❄️ .. before the event start about 2 weeks we have a TIMER ⏳ on leaderboards count down before the wiping . once the winter event started a new leaderboards start and summer leaderboards also saved on ( previous tap ) under summer event 2022 !

i think this way its going to be refreshing and it will be a race for high MMR since everyone needs kills rather than stay alive .. and yes it will be a massacre every event beginning 🤭

queen jungle
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IMO the leaderboard should be reworked to represent people playingthe objective (i. e. surviving and extracting the bounty)

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I highly doubt they'll get rid of it, unfortunately

frosty garnetBOT
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@strange perch, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Heyho, is it meanwhile possible to enable skillbased matchmaking for Quickplay? I mean Hunt has nearly 15,000 players per day. This should be enough to enable skillbased, or not? For me it is only frustrating to try Quickplay and to fail one after another try, mainly without any chance to get only near to the wellspring...
I think I'm not the only one who plays it so rare , because  having no chance.```
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@plain sail, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

New hunter skin : Freak or Village Freak.
Description: How about the new legendary hunter skin from "The Ballad of Buster Scruggs"? An eccentric hunter hung with pots and other attributes of kitchen utensils of that time?```
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@vague relic, your post below has been deleted, as it doesn't follow the required format.
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Tilte: stop 
Description : Stop making skins fix your desyncs```
lethal silo
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something very weird keep happening my suggestion adding a harpoon gun will not be accepted or I don't know like yesterday for some reason my suggestion was flag as spam

rigid basalt
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maby double spaces or something or a link that was missidentified?

lethal silo
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like I think it's because it was so long but I have been moved so much from the Post now it's only 1200 words

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yes because crew that bot I got recently unjustified a warning and now it thinks my suggestion is a spam

normal horizon
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blocking the bot wont stop you from getting warnings

lethal silo
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I just unblock it

normal horizon
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you just wont know what you do wrong and itll end up in a timeout or ban since you wont change what you're doing wrong

lethal silo
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I know that but it's more about the message

normal horizon
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the bot wont care if its blocked or not

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so not sure what message you mean 😄

lethal silo
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to myself would you not get angry if you get a timeout because it thinks you posted is spermkerrtySmol kerrtyRage

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the only reason I think it it could think the post was spam is because it was too long

normal horizon
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You could always contact modmail and ask why it thought it was spam

lethal silo
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it was too late at night like it was almost midnight so it didn't matter

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but thank you for saying that

normal horizon
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you can still ask why by contacting modmail

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just so you are sure what triggered it

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instead of guessing and maybe having it trigger again 🙂

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Mods can check what caused it and explain it

lethal silo
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so am I just supposed to click on modmail and sent a message asking hey I've recently got a timeout on justified what is the reason?

wind stream
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yeah

lethal silo
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so this is what I playing on writing to them is this written right

dear moderator team recently I got a post on suggestions flag is spam and got a time out because of it and I would like to ask what did I post wrong the only conclusion I could come up with was it was too long sincerely a humble Hunter.

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but now the post is up and that's the important part I hope even though it's shorter now it is still clear but I want and hope we can get

normal horizon
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I wouldn't say they suck. Anti cheats just have limitations because of laws, regulations and peoples privacy.

Cheat creaters on the other hand don't have those limitations really.

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it'll just always be a cat and mouse game.

bronze quail
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Before commenting about anticheats being bad people should know how they work first.
A lot of people thinks that anticheats are just a sort of AI able to detect everything only by looking at the screen

cinder oak
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Hi @queen jungle so far I heard the „mechanic“ should be the new pistol grunts. In my eyes this won’t do anything. Bcos once the grunts killed, there can hide as long as they want and nothing more will happen. Therefore we need something which happens after local AI was killed or avoided.

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Hmm well let’s see. But it’s clear they need to do something. Currently game is not that enjoyable anymore at least once u reached 5 stars.

wind stream
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they also said its a teamplay mechanic

cinder oak
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If I remember right, they mentioned it in the dev stream.

native lodge
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wait so what type of camping are you trying to fix?

cinder oak
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@native lodge - The bush Wookiee’s just all the players with no balls which are just hiding in bushes camping clues, or waiting that someone else starts with the boss to then smack the bounty or the pathetic extraction campers. All that shit.

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I also think the MMR should be hidden as well. Bcos everyone is just afraid of dropping down loosing a star and therefore plays this toxic n boring play style. First it was the K/D, now it’s the MMR. Pretty sure the play styles would already change if they would hide these stats again. My thoughts

bronze quail
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every stat should be hidden imo

native lodge
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most people that are doing that are often popping stams and moving around a lot anyway. if they aren't they more often than not are just waiting you out and don't care if you know they are there or not

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KD should be a personal stat yes

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but truth be told I have yet to run into someone that actually camps for any period of time in one spot

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most snipers just work the angles until you get impatient

cinder oak
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@native lodge dunno on what servers u play, we play on Europe and see that sh… every day

native lodge
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I play NAE

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those ones are easy to get away from

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most of the time

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and even if you can't, its the fact that you don't know where they are

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its them holding a angle thats hard to work around

cinder oak
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Well then I change maybe better play style against bad ping and get f… too 🤣

native lodge
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I just think bush wookies are less common than people think

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someone could sit in bush for 30 seconds and do an ambush

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and the team they kill will think they were there the whole time

bronze quail
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its not all about bush camping

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is a combination of camping + passive playstyle + playling like they are on a 1ml$ tournament

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btw i think that sniper campers are not a big problem, there is almost always a way to do something against them, layer campers are the big problem imo

native lodge
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Layer campers are easier to deal with

bronze quail
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traps on every entrance, everything is blocked and they stand still on a corner with slugs

native lodge
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they aren't going anywhere and are easily flushed with consumables

bronze quail
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you can do nothing but waiting

cinder oak
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For solos I can understand a bit that play style but if duos or even trios do that it’s just pathetic and ruins the game if no one plays the objective and just wait to snack kills.

native lodge
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yep some compounds suck for that, but I consider that a compound design flaw more than anything

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which in that case I would want compound redesign, not an abstract mechanic to fix a base line issue with the compound

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I think all basement compounds should have ways to drop explosives in from the top at least, like the covered well at Still water, or the chimneys at pitching, should be real holes and not light sources

bronze quail
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nah, pitching + chapel reworked are pretty fine atm

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but more holes should be better

native lodge
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do you mean the Thunder dome?

cinder oak
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I like the idea to blow up entrances and close them permanently so they can’t escape. And then they are looked in. RIP 🪦

native lodge
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ah yeah

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that one is lacking entrances

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I dunno that one sucks to defend since its just a big bowl

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people who know the map can throw explosives in blind

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thats how I do it

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I have premade team that can coordinate throwing explosives, once you clear out the area is pretty easy to push

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randos would be a harder time

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I disagree

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most people hate being in there because its a death trap

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that hasn't been my experience

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a good coordinated push works well

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flashes frags and chokes

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and working the left peek in your favor ofc

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concertina forts are pain in every lair tbh

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I wouldn't say any more or any les than you can there

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again can do that a number of other places just as welll or better

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I mean I guess we just have to disagree on this because the thunder dome is a death trap

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most people avoid it entirely

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when its the banish site I prefer to move to the wood near by

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dealt with slugs in there just fine

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consumables are not useless there

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you can throw them in risk free

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its like fish in a barrel

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once you are in you can throw stuff into the nooks

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maybe you do

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thats the game

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its only really an issue if you are out of supplies

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thats just not true

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then how have I countered it?

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explosives, chokes, flashes, and coordination

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thats it

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the first one isn't true

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third, being out of supplies is an issue no matter what

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avoiding nades forces you to move still

latent bobcat
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Pro tip: run away from the man with the shotgun

native lodge
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alright if they are in the nook its literally fish in a barrel

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one frag in a nook and they are done

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its over

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yes you can

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over the wall

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throw a choke on the nook peeks

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once you are inside its not hard to get a frag into the nook

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you have to get inside

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but thats how pushing works

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clear the wire

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no its not

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look they can't be in a nook, and hold every angle at the same time, and be immune to consumables

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just not how it is

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I think its just your breach and clear tactics that need to be worked on

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or you are playing with an uncoordinated team

lunar kettle
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I couldn't read all of it so I have to ask first:
It's about how to fight a team inside of this circle north from blanchet?

native lodge
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the thunder dome yes

lunar kettle
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Fine name for that. :>

native lodge
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might need to draw some details in

lunar kettle
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We (My people and I) usually use two ways in. Either we sit on the tombs and aim a small angle in, or use the northwest entrance to have the advantage via Leftpeak. And then always two on one side (northwest), one on the other (south). Reason is: you are willing to lose a dude on the push, but you get AT LEAST one of the enemies. After that, you have the guy from the south needs to push in from the south to assist the northwest guy.

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tbh it's one of the easier compounts for us. Cause you know exactly where the enemy sits (like 95% of the time)

bronze quail
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i think that in 2000h i had to fight there like 3 times

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i mean pushing a team inside the thunder dome

lunar kettle
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You don't need them there.

bronze quail
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^^

native lodge
lunar kettle
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All my tactics always try to build on two things:
I have a weapon (pistol/rifle)
I own chokes

Mostly it's easier with shotguns/avto/explo crossbow but you don't realy need them. Chokes do the trick most of the times.

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Chokes are the way to go all the time.

native lodge
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I take em even as a solo

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games not balanced around solos

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its going to be a hard time

lunar kettle
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You can't push as a solo in such compounts. You need to play the smart and slow game.

native lodge
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few people can go ham as a solo in compounds and those few that can failed many times before hand

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yep thats solo life

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again none of the balance is designed around solos

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you get what you get

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prison is way worse

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as a solo

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if they let you

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you can run down hall ways and you are easy to track and corner

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you best bet is to get out before they slam the trap shut

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which isn't much of a strat as a solo

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its just a way to live

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yeah so both areas suck as solos

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but this isn't meant to be balanced for a solo player

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nah its one of the easiest to push as a team

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its a death trap to be caught in there

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also you can get trapped in spot you can't get out of in prison too, its just more spots over a larger area

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you honestly can't avoid those spots if you are really in there

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you have to pass through them getting from point to point

frosty garnetBOT
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@thorn turret, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

So... Springfield should be a long ammo gun and deal more damage. if it's chambered in .50-70 Gov like the description says, that's a big bullet with a lot of power in it. It's also what the sparks uses if the sparks rifle is based off of the sharps.```
thorn turret
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So... Springfield should be a long ammo gun and deal more damage. if it's chambered in .50-70 Gov like the description says, that's a big bullet with a lot of power in it. It's also what the sparks uses if the sparks rifle is based off of the sharps.

bronze quail
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its the only medium ammo single shot rifle

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and gives more variety to the game

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its not about realism

native lodge
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compact, medium, and long, are kinda abstract ways to categorize bullets anyway

vague patio
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springfield should notfall in the long ammo category, works completly against its identity

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it should get almost all special ammo, making it versatile

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(compact variants should get a sway buff,but thats another topic)

vague patio
loud nebula
native lodge
native lodge
vague patio
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same

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i really dislike the wayits basically just compact is worse then medium which is worse then long

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at least nowadays, compact as more of an identity with better handling and "spamability"

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medium suffers the downsides from both

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in context, if those class systems were supposed to be maintained i would have made medium ammo the special ammo category. Getting the most variety

bronze quail
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medium is useless atm, its valid only if you are prestiging or caring about money

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but atm medium has 0 advantages and its mediocre on everything

native lodge
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fmj is pretty much the only way I use medium now

bronze quail
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but still, why using fmj when you can use mosin? (except for saving money)

vague patio
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barely

bronze quail
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meh

native lodge
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I mean why run anything except meta always?

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because I don't want to

vague patio
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same

bronze quail
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this is now what i was saying

vague patio
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but yu notice howmuch you handycap yourself at times

bronze quail
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i was pointing out that there is a big problem on balancing

native lodge
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it pretty much is

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I mean something has to be meta

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but I run fmj medium ammo because its good enough for variety while it isn't meta itself its good

vague patio
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i wish the devs wouldmake sawn offs ok

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i love them so much but holy fuck the swaymakes me want to stop playing

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thats so bad to have an option that is not an option

bronze quail
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Im not saying that everything needs to bee good enough and perfectly balanced. But atm there are few weapons that are strong on every situation.
The only reason to play some different weapons is for variety and cause you got bored of playing the same 2 weapons.

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The point is that there are some weapons that have almost no downsides, making every other weapon pretty irrelevant.
As i said for example, why taking vetterli when i can buy a mosin or why taking a normal shotgun when i can use slugs or why taking normal nitro when i can use dum dum

soft river
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@frank briar very cool idea

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As someone who usually uses bleeding weapons I like it

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And its balanced because bleeding weapons are usually more effective than poison so poison sense has a better ability

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So bleeding gets a worse but because they’re usually better it balances out

fluid locust
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VAC is kinda the worst anti cheat tbh. I'd say out of the 3, it's VAC < EZ Anti Cheat < Battleye

fluid locust
frank briar
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@soft river
I’m a crossbow user and typically after the first shot they take off like a deer and it’s a pain in the butt to try and figure out where they went. Figured I could use this in hunt like I do irl. Or at least similar 😅
It’s supposed to not highlight the hunter but just show what direction that hunter went.

soft river
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Yeah I use bow and spring dum dum

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Would be useful for someone like me as well

silk flower
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i like the idea someone posted about scope glint but imo it should only apply to the highest magnification

frank briar
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@silk flower it should be more about distance. I feel like if they’re closer the glint shouldn’t be present for deadeye scopes until maybe 100 meters? Marksman scopes probably about 150? Sniper 175 due to scope size

unborn smelt
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I mean realistically glint is only a thing if the light hits just right

crystal plume
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If they were to add glint I'd prefer it just being consistent across the board and maybe only appear after 150m or so for any scope

unborn smelt
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Building off that with a little creative freedom i think it would be cool if light items would make scopes glint

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Like get scope glint if you aim at a fusee or flare

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Or the electric lamp could reveal scope glint if it shines at somebody thats using a scope

late wind
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I've said in the past glint should be a thing. But only if your scope is near a light source like fire or lantern.

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That way you're still rewarded for good placement.

vague patio
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deadeye doesnt need glint

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mods now have stars?

unborn smelt
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altho i see one issue with the "rewards good placement" - that being the main light source (sun / moon) afaik is always from the same angle

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which would essentially mean you kind of get fucked over if your spawn is in a bad cardinal direction in relation to the light source

unborn smelt
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🤣

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Look i'm finally a 1 - Star

native lodge
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not fan of the idea of just making scopes glint like you have flash light attached to them, having it make a bit more sense like using a flash light on them or something sounds better

latent bobcat
unborn smelt
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flashlight would be good for actively searching for snipers - and fusees and flares too - altho pretty limited due to charge based "single use"

native lodge
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I would be more of a fan of the use of concealment items to counter sniper, but smoke grenades are not likely to happen

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as they have issues

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but still I prefer the idea of giving players more tools than adding arbitrary balancing mechanics

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they could even delve into the supernatural side of hunt for ideas

unborn smelt
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as well as it just creating a scenario where 2 sniper teams just sit and wait for one to reveal themselves

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where as actively producing glint in their scope by clever use of light items allows for counterplay in almost any loadout, as well as in an agressive or defensive way

native lodge
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I mean guess, but most of the time I don't find locating the sniper the hard part

unborn smelt
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I mean that depends really on how they play

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had a round yesterday where we killed 2 near Alain and the other one just hid for ages with no way to find him and no way to burn the mates because water around Alain

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If locating the sniper isn't the issue there's really not a lot of reasons to add glint to beginn with

native lodge
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the snipers I tend to run into have no intentions of hiding or letting you escape their slight lines, they have no issues rotating between the same angles and knowing where they are isn't difficult, its trying to get an angle you can shoot them before they shoot you that tends to be difficult

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but thats just been my experience

unborn smelt
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then glint is in no way relevant to your situation

native lodge
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yeah its useless for what I often run into

unborn smelt
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a glint mechanic is generally there to reveal snipers

native lodge
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also flashing light at them may reveal them but if I did that they would see me too

unborn smelt
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and i think it'd do well for hunt

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just not as a BF style - big scope has glint as soon as you aim

unborn smelt
#

essentially something you can try and do if you sure they know where you are but you have 0 clue where they are

#

you could also try to do it from hiding but that's be a big missplay

bronze quail
#

Why a glint mechanich? So why not a whistle every time you get close to a bush camper with a shotgun. I don't like sniper campers, but making them glow like in battlefield is dumb imo

native lodge
#

yeah more counter play is good, I guess I just don't think glint is gonna be as helpful as people think it will be. and much prefer giving player more tools to work with. it would be nice to pop smoke and run but they won't happen. so its glint or something else

#

and I can't think of anything else tbh

#

other than making it harder to resupply ammo

unborn smelt
#

plus historically hunt is a bit before the germans inventing anti glint coatings for scopes (well maybe they invented it earlier - but it was a military secret til after WW2 )

unborn smelt
#

it could very well be glint and smokes (if we ever get smokes, which is highly unlikely)

#

if you need to essentially reveal yourself to produce scope glint in the enemies scope - it beciomes pretty invaluable as a stealth mechanic

#

however it does become a viable strat for non stealth players

#

the other way around a diffrent mechanic could be more stealth focused but kind of bad for agressive players

native lodge
#

yeah not the biggest fan of glint but it does seem to be the only option for now

cinder surge
#

This game is pretty cool i gotta say

crystal plume
#

Imagine not having a role icon

latent bobcat
#

@mystic forum a cool way to have a well dressed legendary hunter would be to have a federal agent as a hunter

mystic forum
latent bobcat
mystic forum
#

welp im not responsible for the backstory, thats up to Crytek but having a suited hitman styled Hunter is all I care about

bronze quail
#

I would like a badass farmer too
(Someting serious not like redneck)

frosty garnetBOT
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lethal birch
#

so as an alternate fix for the ladder exploit.. put ladders in areas where you can ONLY highvault out not jump. then they can sit in their little boxes like monkeys at the zoo and we can throw crap at them too XP

#

switch ladders for stairs

#

havent played with the test server so might be needless as a suggestion but heeeeey.

soft river
#

places would need redesigning

#

the current fix in the test server seems to mitigate it for the time being as movement is reworked

#

@lethal birch

lethal birch
#

yeah i figured as much. hoping the new movement setup helps with alot of stuff. like the superjump

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radiant river
young flame
#

I have a suggestion: Once a hunter gets to level 25, and the hunter can be retired, the "Dismiss Hunter" button should transform to "Retire Hunter" so that dismissing the hunter is impossible. Unless someone can think of a good reason why someone would want to dismiss a hunter instead of retiring it for the bloodline XP.

frosty garnetBOT
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tranquil lichen
#

Narrow the "trade window". I traded with some guy who swung with his knife, while I shot him with a shotgun first... That literally shouldn't be possible. He dies first from my shotgun, means his body drops to the floor, yet somehow his "swing" still hits me from max melee distance? Get real. LMFAO

vapid garden
unborn smelt
#

@sweet stirrup Just FYI, you don't need the DLC summons to complete 30 stars

#

you can replay one of the lower ones you can finish a few times to reach 30 stars

#

and the DLC summons don't give actual gameplay rewards, but 5 BBs instead afaik

#

what progression - both the 30 star reward and DLC mission reward don't give you any game progression, nor gameplay relevant rewards

#

you get a bunch of BB's

#

I mean i gan agree that it can feel bad - but you don't get any meaningfull progression off summons

#

I mean that really depends on how easy the DLC mission is

#

Yes it's 6 stars for that mission but if you can complete 2 3 star missions faster it aint even faster to do the DLC mission

tight delta
#

It's been months since Crytek started leaning hard into trying to increase BB sales. I wish they would at least release the blog and whatnot they have been promising for a while now.

unborn smelt
#

I mean they did give a few smol insights with one of the last dev streams - essentially they said the monetisation has to maintain the game continuously when the base game sales are dwindling

#

because the game is old by now

tight delta
#

Add modding support and release server software = no need to rely on expensive infrastructure 😎 😎 😎

wind stream
tight delta
#

Crytek's like really expensive bread maker. The cost and upkeep is so high, the owners need to monetize the bread more to make profit. Feelsbad. Too much overhead.

wind stream
#

I would wager that the devs working on new content make for the largest cost, but I am no expert on Crytek and bread making finances, unlike you apparently

vague patio
#

for now its fine

#

when hunt is at its end they should give the option to host and maybe mod servers

tight delta
normal horizon
#

certified by who? some random guy on the street?

#

think you got robbed if that is the case

tight delta
#

But they said they had met Dennis at least once!

vague patio
#

was it even the right dennnis

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tight delta
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@dry galleon You need to include "Title:" and "Description" sections in your message, likewise:

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urban ferry
#

@native lodge About our earlier discussion, whatever Crytek is doing about the ladder bug exploits, with the banning or whatever else is happening behind the scenes, appears to be working from my experience. I've encountered only one ladder bug exploiter in the past 4 days as opposed to 1 out of every 3 games in the past 2 weeks. So props to them. Credit where credit's due

native lodge
#

PepeHowdy good good

sweet stirrup
# unborn smelt <@144283542354919424> Just FYI, you don't need the DLC summons to complete 30 s...

As stated, it’s still a pay to progress system. And whether or not you agree with that, the fact remains that a newer player is going to have a hard time not looking at it like that, and if that doesn’t turn them away, once they start looking at the sheer amount of DLC available I imagine they’ll be overwhelmed and upset about this new system.

For the people who have been begging for new content, the talks of this system the past couple months have given us hope that there will be something more to do, regardless of what the rewards are. Requiring cosmetic DLC for any kind of progression seems predatory to me. Again, this comes from an alpha player with 2000+ hours and every DLC. I’m just worried this is going to hurt the player base and turn new players away.

karmic ivy
# sweet stirrup As stated, it’s still a pay to progress system. And whether or not you agree wit...

I think you are worrying for nothing. We don't all think alike, and I don't see any evidence of players being overwhelmed and upset. I also cannot see myself feeling overwhelmed and upset if I was just now exposed to the game as a new player. (I started last march)
When I look at it, I see a game company selling cosmetics to pay for its service... completely normal stuff, nothing to worry about. Just a suggestion, but don't worry. These devs know what they are doing.

sweet stirrup
#

Yes but using cosmetic DLC that some players aren’t going to have any desire to use, much less buy be part of a progression system is messed up. I’ve always supported the game by buying DLCs day one regardless of how interested I was in them because I like the way they do DLCs (purely cosmetic, not related to gameplay or progression) but this obviously changes that and I’m not sure how I feel about it. Over the years I’ve seen the game add more and more monetization and I’ve supported it because it has always been purely cosmetic. Sprinkling it into a new progression system just seems wrong to me.

karmic ivy
#

Nothing about that seems wrong to me. Its normal for games to sell and advertise their cosmetics. That is all I see.

sweet stirrup
#

You progress through the summons faster if you have DLCs. That’s borderline pay to win. And even if you disagree, you can’t deny it’s a step in that direction. And even if it’s not, it still looks that way. And it’s a bad image for a game that already has a small player base. If that’s the direction the devs want to take the game, they should make it free to play and go all in on a battle pass system.

fluid locust
vapid garden
#

I understand where he's coming from though

#

some of the higher tier summons require you to use certain dlc items

#

that not everyone will have

#

some in theory players with the dlcs have a greater opportunity to progress in summons then the people who don't have them

karmic ivy
#

you don't get any meaningful progression off summons. It is not unfairly advantageous. like a "real" pay to progress bullshit system you might find in a free to play game.

vapid garden
#

oh yeah its not that bad but having dlc certainly does give an advantage when doing the summon challenge to get 30 stars since it seems the highest tier summon is the one that requires dlc

normal horizon
#

You would still have to kill someone with a specific legendary which isn't that easy for everyone so it's not a generalized faster/easier way to get stars

#

Pve could theoretically be faster for a lot of people

native lodge
#

since you can redo them

normal horizon
#

Having to for example kill 2 hunters with legendary knuckles would be really hard for me. I can't use them to save my life

native lodge
#

the most efficient ways to get them aren't always the top ones

normal horizon
#

I'd get more points doing a pve one 3 times

native lodge
#

^^^^^

vapid garden
#

I suppose but still the opportunity to complete that summon is only available to those with the dlc not that it'll massively stunts peoples progress on the summon just a small inconvenience is all

normal horizon
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Or just killing x hunters in no specific way

vapid garden
#

I haven't tested the summons system quite yet waiting for it to go live atm

karmic ivy
vapid garden
#

the fact that you can redo them is good though although could you just constantly redo them

crystal plume
#

You can redo them but only for the marks

#

Not for the individual rewards

vapid garden
karmic ivy
#

would that fix it for you?

vapid garden
#

obviously but there's plenty of opportunities to get the marks other ways so it could be worse

#

by no means am I saying that it requiring dlc is game breaking or a massive inconvenience, it would just be nice if there weren't summons locked to certain dlc items

karmic ivy
#

I think its nice that the new DLC is getting advertised

vapid garden
#

its also a different story if the dlc items that the summon require are from the bb shop or from the steam store

karmic ivy
#

its how this game makes its money. Don't you want that too? do you think they should get their money another way?

vapid garden
#

I personally don't believe that making a summon require dlc is a monetisation tactic on Crytek's part but what do I know

karmic ivy
#

Its advertising if you ask me

#

it gets people to see it

#

you can't want what you don't know about.

vapid garden
#

hmmm

crystal plume
#

I was hesitant about the legendary quests as well, mainly for other reasons than most, but when I also learned that you can redo other quests I don't really care anymore

#

I doubt people will get X skin just to complete Y quest though

#

It will mostly be convenient for those who already have the skin

vapid garden
#

yeah like I mentioned if the skins are from the bb store then I think its fine since these are accessible to all players without having to spend money

karmic ivy
#

good feelings kind of stuff

crystal plume
#

From what I understand it can also be BB skins

karmic ivy
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nice

#

I like that

vapid garden
#

Well that's good then I assumed that would be the case

#

one time it will be a derringer legendary

#

that will be funny

crystal plume
#

Not entirely sure though as I wasn't on that specific dev stream

karmic ivy
#

copy that

vapid garden
#

I can't quite remember if it was mentioned in the dev stream or not

#

although its more likely then not that's its both dlc and bb legendarys

karmic ivy
#

@sick anvil You said " yet you expect players to go and test and write coherent information about bugs on a Test build for free." in feedback

I wanted to point out that it is a smart move to utilize those of your community willing to do that service for you. Why would you ignore it. No one would...

You appear to think that crytek does not have internal testers? I am not sure but that is what it looks like.

How could you justify NOT using the valuble resource of community testing? There are many players who see it as an investment in the game they like to play. I myself enjoy doing volounteer work for games that I like and play. You don't need to pay people to do it. So to expect them to test and write coherent information about bugs is perfectly understandable.

Putting that together with your internal testing would allow you to do more for less... that is good business.

my uneducated thoughts on the matter is if there is a failing, it is to test the product longer... and lo... they announced this was their new reasoning as well.

So what are you so worked up about?

unborn smelt
#

And i think that's a very important distinction to make - becuase one could be bordering P2W, if the highest rewards are locked behind needing DLC to complete.

where as what they currently do is allowing players that have already paid for DLC to earn BB's for more cosmetics faster.

#

Proper "Pay to progress" would be stuff like it takes 10 hours to craft this item - but you can get it now by just paying instead. Or even worse like in WoT where a part of your earned EXP is locked and can only really be used if you pay (free exp on vehicles) or games like Crossout where you level wise have no acess to something but you can just buy it and use it then anyway

#

And Hunt's summons system does avoid those situations by not awarding weapons, exp, or similar (unlike the other 8 mission types) for the DLC missions or the weekly which you may be able to get faster by DLC missions

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#

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sick anvil
# karmic ivy <@153922761603940354> You said " yet you expect players to go and test and write...

I have listed all the reasons why !
Historically bugs reported in the current test server carry over to live and then there is about 2-3 months those bugs are known and live on live. I have seen only a few cases that actually got fixed before it hit the live servers .
But if what I wrote was not clear enough . After 5months of silence the Promised Transparent explanation of why the game needs monetization as it is was I paraphrase " F U gimme money " therefore my stance is reply by " F U Gimme money "

#

Also Not going to at you but the math on summons is pretty straight forward
3 slot 2 of them free 1 paid 33% faster progression against blood bonds pay to progress
one of out of 9 that gives fastest progression behind pay wall of paid cosmetics not content
Skins are not content !

karmic ivy
# sick anvil I have listed all the reasons why ! Historically bugs reported in the current te...

Ah, I see. They are actually asking the other players who find enjoyment in improving things (like the games they play).
I THINK I understand now that your main frustrations is that there IS bugs and that you run into them. Fair enough. Though from over here it looks like you have expectations that are too big for your own good (and enjoyment).
all games have trouble with bugs, but here its really not any worse than in other games. it comes with the territory. It is simply a natural consequence of complex systems.

unborn smelt
# sick anvil I have listed all the reasons why ! Historically bugs reported in the current te...

I don't think the short talk about monetisation in the dev stream was the the promised transparent as possible explanation...
However the explanation given alone was far more reasonable than "FU gimme money". The explanation was a pretty reasonable one - to reiterate, Hunt is a live service game thats over 4 years old by now - a game this old needs to find reliable sources for ongoing monetisation as base game sales dwindle with a game this old.

So whle you can hear FU gimme money that's a very biased stance that does require not believing that they make to little money for continuous support of the game.

As for the third slot - 300 BB's can be earned pretty fast (~10BB's a game, 25 BB's a weekly + BB's you can find or get from Mr Chary).
AS for the DLC Mission - while i'd love for it not to be there either, the progression of the actual gameplay (bloodline, weapon progression etc) is decoupled from the weekly and DLC mission rewards which are purely giving you more BB's to spend on stuff like more preset loadouts, or cosmetics

sick anvil
# karmic ivy Ah, I see. They are actually asking the other players who find enjoyment in impr...

I been with hunt since December 2019 .
I have went trough every testing that was since January 2020 till Summer 2021 that is where have drawn my line in the sand.
My issue is not with the bugs my issue is monetization attempts are cranked to 11 every recent patch introduced some . DLC skins are more frequent and DLCs are priced higher.
Event only skins that cost more than DLC.
Bug that affects monetization 3 days to hot fix .
Bug causes to spawn more gold cash registers than intended until further notice spawn rate of gold cash registers reduced to mitigate the extra BBS in the players hands . this is getting patched immediately.
Patch notes improvements in optimization result in 0 gain on my system or a loss of frame rate .
TLDR : when it does involve money fix is done immediately when it affects players but not the money it has time .

sick anvil
# unborn smelt I don't think the short talk about monetisation in the dev stream was the the pr...

To address" F U Gimme money "
While I do agree with that the product as it is still being developed requires sources of income to maintain the project.

The sole reason I hear " F U gimme money " because I have lost all respect towards the person giving the explanation here is why.
Crytek Employee has publicly given a statement in the name of the company that Early 2022 they will communicate a Transparent explanation that addresses changes done and needed to maintain the game.
By both Corporate and Normal person standards Early 2022 has elapsed with biggest leniency for normal people that was Thursday 31st of March a 00:00 hours
by Corporate fiscal calendar this date was 29Th of April 2022 at 00:00 Hours.
Yet they have given a statement this although reasonable explanation is far from transparent and does address nothing just gives an excuse.

Now given the fact I would still have any form of respect towards the said Corporate employee who has given a public statement about this would have came forward and would have brought the transparent explanation addressing the past changes and future plans it would only make acceptable the increase in DLC pricing.

#

Now this is where I stand
Said game costs 39.99 Moneys sales of this maintained the game to a degree since release till summer 2021.
Now we know this item does not sell because all interested buyers already have it and interest is not growing fast enough to keep the moneys flow in to pay the bills .
So we give DLC okay deal DLC is the way to pay for the existence of the game from this point.

A Fair deal would be okay we need on average the player to pay at least the value of the base game per year every year from this point forward thus spending 39.99 moneys per year.

An acceptable deal would be we need to get 2x the moneys on average to keep the project alive
thus for simple math 80 moneys .

that translates to 6.7 money per DLC at an acceptable level.
at a fair level 3.40 moneys per DLC given 12 DLC comes out each year.

burnt mulch
#

this math is assuming a lot of things that aren’t necessarily even close to true…

sick anvil
#

The math would be far more Accurate to the truth when Said Crytek employee who gave the statement in the first place would be respectable and keep their word given late 2021

burnt mulch
#

if you want the “average” player to pay 40 a year, you’d need to account for the distribution of whales vs people who dont buy cosmetics, as well as the fact that not everyone will want every dlc.

#

let’s be absolutely clear here, crytek’s dlc have always been purely cosmetic. No one is forced to buy them, and it keeps revenue coming in from people who want them.

#

You can be worried about the speed at which they maintain the game, but that and dlc releases are completely separate.

unborn smelt
sick anvil
unborn smelt
#

they may have promised

#

i really don't know - hence the question

sick anvil
#

Well i recall going back to that dev stream in the past looking it up and the words were Early next year that was December or November 2021

#

thus said stretching it to fiscal year its past the deadline .

#

Thought others have kept their words including Dennis . Said employee has not kept their word

queen jungle
#

Trading is dumb, it happens way to much

karmic ivy
#

and no new monetization strategy is needed? just lower the dlc prices?

#

I must be misunderstanding you because that does not make sense.

sick anvil
#

I need to put it in simpler terms . What they need to do is pull out their heads out of their asses and tell us how much we need to spend on this game to keep it existing . and its bullshit that you need to keep cranking up prices and add 50 streams of revenue to pay for clapped out broad well cpu servers

#

simple enough or do i need to make it simpler

#

and yes maybe dlcs would sell more if they be cheaper

soft badge
#

I have so many freinds that would love to play with me but don’t wanna spend the 40 $

#

Most of them have gampass too

#

It’s would boost the player-count a lot

fluid locust
# sick anvil and yes maybe dlcs would sell more if they be cheaper

I definitely would buy more DLCs if they were cheaper tbh. bundling a bunch of crap nobody wants with legendary hunters is kinda annoying too. 90% of the DLCs with legendary hunters have kinda meh tier legendary weapons with em and bumping the price of the hunter for those extra skins I don't even want puts me off from buying them lol

crystal plume
#

@willow pine You can just provide your own steam ID and the time it happened on the support site at the end of the ticket where it lets you add text/files

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

willow pine
#

Thank you diiba

karmic ivy
karmic ivy
vapid garden
#

some of yall should just be grateful that the game even exists

karmic ivy
#

Ill be honest, I don't have enough money to buy all the dlcs, but I don't feel like I am missing out on the Hunt! and that is what counts. I think that is why the model works. Those that have the means can buy cosmetics, thereby keeping the game funded, others that do not have the means support the game with their presence. Without them there would not be enough players to make a game.
So together we keep the game running. Its a great model. Buying DLCs is more like donating to keep the game running. And your reward is a skin, a badge of honor so to say that says you supported the monetary cost of the fun we are all having on Hunt (plus the necessary profit margin to maintain commercial interest in our fun).

#

Crytek knows best how to work it. if they raise the prices, it is because they see they can. And if they botch it and go too high, they will back it off. And why should they not? value changes, its a fact of money.

crystal plume
#

All I'm gonna say is that all of this convo is essentially speculation

#

All we can do is wait for the blog post and see what it has to say

karmic ivy
#

indeed

unborn dagger
hexed whale
late wind
#

Hunt will start getting my money again when the core issues are addressed.

My question is why did they waste money hiring a monetization expert instead of buying server space, giving the existing devs a raise, or other in house and/or in game quality of life stuff.

Because new skins and "retention mechanics" mean exactly squat if people quit playing your game because it doesn't work.

vital drum
#

Your question stems from not knowing that Crytek is hiring people of literally all specializations

#

And people working on monetization are part of the reason why they are able to try to hire so much

burnt mulch
#

@unkempt cobalt psst, if you want to clear a hunter’s inventory, create a loadout with nothing in it and equip it to the hunter.

#

you only get one prompt

unkempt cobalt
#

@burnt mulch ah well that takes up a custom slot but it works.

sick anvil
karmic ivy
sick anvil
#

Until December 2021 there was no need as there was no talk about monetization .
Hence a Public statement was done this is a why they need to keep up to their promise.
Secondly they need to secure funding to replace the aged Power Edge R730 servers that Hunt is running on. The servers were at the time purchase outdated and any path of upgrading those servers with out having to buy a full new infrastructure is not possible anymore
And maybe you could care less being treated with no respect many of us do.
Why would they want to consider reducing prices on DLC is simply instead of having X% buying the DLC because they are willing to pay that much
Finding a price that more people find acceptable or fair would lead to increased sales of DLC
Combined with the transparent approach of the company this could potentially eliminate the need for more monetization attempts and make the game fully funded on cosmetics.

My experiences tells me discussing with the customer what is a fair price for the customer vs what is a required price for the company usually results in a deal closed way faster then what has been done till today.

#

The issue is not DLC skins it is the whole picture of where the direction of monetization is going

karmic ivy
# sick anvil Until December 2021 there was no need as there was no talk about monetization . ...

Hmm, you have too many assumptions going on there for me. I think you would be better off not to worry about it. They appear to know what they are doing. Hunt is the proof. It is succeeding very well by all appearances.

can I extrapolate from what you said that the answer to the question is "yes" you expect crytek to open their books to us the public? That is what it appears to me, but i admit I am not sure, you did not answer very directly.

digital nacelle
#

@ebon island I don’t like the idea of moving corpses because it makes it very difficult to track people. you can look where someone died. if the body is gone they are revived. with this trait any enemy could have dragged the body away to F with you. additionally it will make it too easy for people to revive their teammates when headshot in, say, a window with no hope of return fire for a watchful hunter. teammate can just drag body away from window before rez

ebon island
# digital nacelle <@204397269150072832> I don’t like the idea of moving corpses because it makes i...

This is why it will be
A an expensive later on trait.
B Necromancer exists and in trios simple suppressive fire prevents most people from catching the quick revive in windows.
C Tracking bodies shouldn't be an issue. As when this trait is being used... Your movement is reduced to crouch speed making you very vulnerable.

There is also the animation of picking up or using a world item. So the person doing the dragging away of said person... is standing still for a few seconds.

digital nacelle
# ebon island This is why it will be A an expensive later on trait. B Necromancer exists and i...

A. won't make it any less annoying when encountered
B. I find that is often not the case. if someone else tries to suppressive fire I will shoot them as well.
C. it's less tracking the body itself than tracking who's dead and who's alive. I agree that the person will be an easy target for a few seconds...but I am more concerned with the trait being used to drag a body behind cover from a person who is in cover.

ebon island
# digital nacelle A. won't make it any less annoying when encountered B. I find that is often not ...

A. Less annoying than being being Necro xp farmed. (puts the reviver at risk instead of the downed hunter. Stand still for 3 seconds to pick up item. Move at crouch speed while carrying corpse.)
B So you shoot the one providing suppressive fire... Kinda sounds like they got the revive off while you were distracted shooting him. Hope it was a headshot.
C. Yea I can see that but it also makes them a very vulnerable target for nitros, spitzer, and any other high penetration weapons watching a body. Tracking a player walking at crouch speed seems... pretty easy.

#

Necro doesn't have a risk to the reviver if they are well covered and are rewarded with 100-200 xp per revive. What's the down side? Its only a random trios anyway.
Bonus it cant kill you while low life.

digital nacelle
ebon island
ebon island
#

Would add to realism of the game as well... I mean real life gun fights cops, and military personnel drag injured co-workers to cover to help treat them.

I mean... in reality a combat medic doesn't run out into a snipers line of fire to get that bullet out of the soldiers leg. They'd drag them to cover.

crystal plume
#

I don't really care for the realism aspect of this convo and especially in a game it would look goofy as hell when trying to imagine it

#

I'd rather also just have the option to refuse res if I had to pick

#

Although even that only sounds necessary for randoms

terse raft
#

Would love a deny res feature, had someone necro me into concertina after saying they covered me earlier

ebon island
# crystal plume I'd rather also just have the option to refuse res if I had to pick

Id really hate to hear a necro go off and have a shotgunner 3 seconds later pop up and murder me. Or have killed three and have one get up after the 3 are downed as the last one was killed after he finishes a necro. End up fighting the same squad later in the match would suck...

The animation could simply be throwing said hunter of the shoulder of another.

terse raft
#

I think it should be a toggle while you're dead, to stop people from delaying a necro

#

Just stops teammates from doing the animation altogether, or it could let them but have an icon instead of the white skull to signify if it's good or not

ebon island
#

Toggle switch might work. Still kinda sucks when you die in an open position still.

vapid garden
crystal plume
#

@late wind Unsure what you mean, that is how it currently already works

#

You get revived with 100hp

late wind
#

Untrue. With resilience I got up with only 10hp then died instantly to poison.

With resilience you are revived and then regenerate up to 100. You do not get up with 100.

crystal plume
#

Yeah you do get the 100hp instantly with resiliance

#

Got revived into a beartrap just yesterday and survived thanks to resiliance

late wind
#

I told my partner "I can tank the poison; I have resilience." He necromanced me. I died.

Clearly it doesn't work. Or if it does, it doesn't always work.

#

I had resilience. It's literally why I recruited the hunter.

#

I had resilience on my hunter. That's why I recruited him.

terse raft
#

Poison is a fast damage dot you probably took more than 100 while standing up

#

I've been revived into mountains of concertina and lived to tell the tale

#

With concertina you're able to stand still after getting up and prevent anymore damage which isn't possible with poison

late wind
#

That might be possible but it looked like 10hp. Not 100hp. I'm totally willing to believe this might have been a fluke or bug. But I had resilience and still died basically instantly. Poison is fast. But not 100 damage in two seconds fast.

ebon island
fringe hollow
#

Add assists to personal statistics.

plush ledge
#

move your mouse over your kda ....

fringe hollow
#

Nice ty @plush ledge

plush ledge
#

yw

zinc solstice
frosty garnetBOT
#

@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
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to any Dev: regarding skins: the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. With all the love for the details of new DLC Skins, why don't you make some like that for Legendaries? I do have several Ideas in mind.```
#

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**New Legendary Skins** the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. **Details**: Civil War Cavalry North and South 1 seargent with Cepi and decorative Sabre and short Jacket & 1 Captain with knee logn coat designed from "Iron Brigade of the West".  Furthermore make 1 Badass looking male Texas  Ranger```
#

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**New Skins** the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often.                **Details**: Civil War Cavalry "North & South": 1 Seargent with Cepi and decorative Sabre swinging  behind his legs and short Jacket <https://www.firstlegionltd.com/images/newimages/acw026page2.jpg> & 1 Captain with knee logn coat designed from "Iron Brigade of the West"<https://en.wikipedia.org/wiki/Iron_Brigade#/media/File:Iron_Brigade_7th_Wisconsin_Group.jpg>.  Furthermore make 1 Badass looking male Texas  Ranger (like the middle ones) <https://scontent-ber1-1.xx.fbcdn.net/v/t1.18169-9/21686096_1312138432247903_2871779791038251051_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=730e14&_nc_ohc=KkQha5_8MrEAX8SyI3s&_nc_ht=scontent-ber1-1.xx&oh=00_AT_EwsB_UdWoFONbCyDWEY_-OPHmSg4TuWCpwhA92QLErw&oe=62946B7F>```
vapid garden
unborn smelt
#

@quasi halo Pax (medium ammo) gets 12 in reserve, and conversion (compact ammo) 18 in reserve - so if we go by logic, the Uppercut with long ammo should get 6 in reserve, not 12.

frosty garnetBOT
#

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**New Skins**: the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often.                **Details:** Civil War Cavalry "North & South": 1 Seargent with Cepi and decorative Sabre swinging  behind his legs and short Jacket https://www.firstlegionltd.com/images/newimages/acw026page2.jpg & 1 Captain with knee logn coat designed from "Iron Brigade of the West"https://en.wikipedia.org/wiki/Iron_Brigade#/media/File:Iron_Brigade_7th_Wisconsin_Group.jpg.  Furthermore make 1 Badass looking male Texas  Ranger (like the middle ones) https://scontent-ber1-1.xx.fbcdn.net/v/t1.18169-9/21686096_1312138432247903_2871779791038251051_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=730e14&_nc_ohc=KkQha5_8MrEAX8SyI3s&_nc_ht=scontent-ber1-1.xx&oh=00_AT_EwsB_UdWoFONbCyDWEY_-OPHmSg4TuWCpwhA92QLErw&oe=62946B7F```
#

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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**New Skins**: the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often.                **Details:** Civil War Cavalry "North & South": 1 Seargent with Cepi and decorative Sabre swinging  behind his legs and short Jacket https://www.firstlegionltd.com/images/newimages/acw026page2.jpg & 1 Captain with knee logn coat designed from "Iron Brigade of the West"https://en.wikipedia.org/wiki/Iron_Brigade#/media/File:Iron_Brigade_7th_Wisconsin_Group.jpg.  Furthermore make 1 Badass looking male Texas  Ranger (like the middle ones) https://scontent-ber1-1.xx.fbcdn.net/v/t1.18169-9/21686096_1312138432247903_2871779791038251051_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=730e14&_nc_ohc=KkQha5_8MrEAX8SyI3s&_nc_ht=scontent-ber1-1.xx&oh=00_AT_EwsB_UdWoFONbCyDWEY_-OPHmSg4TuWCpwhA92QLErw&oe=62946B7F```
vague patio
#

@tawny rampart you can toggle it on all the time and adjust the opacity

tawny rampart
unborn smelt
#

@tawny rampart QP isn't intended for short and fast games primarily. It turns out like that often in comparison to Bountyhunt, but the original intent was a gamemode for solo players.

#

QP is the product of a solo only Bounty hunt event held way back in Early access, which "failed" big time, becuase the bounty hunt formula didn't work well enough in a solo only queue where every misstep means death with no revive.

#

People would camp the objective with shotguns for ages - even content creaters that otherwise wouldn't ever touch shotties, as a result the objective was enforced (Bounty became wellspring) and you needed to have it to leave the match. To accomodate this you didn't need to bring gear yourself and instead find it in the mission so it's not a huge loss if you don't win and thus don't ectract

kind geyser
#

#game-ideas message

Description: Have an options to disable the prompt to "discard item" or something along the lines. This gets really annoying at times``` @unkempt cobalt 
An "unequip all" button would be better, because you would still confirm you want to discard, but only once
karmic ivy
ruby violet
#

@primal maple it’s weird you say that because I get desalle maybe 1/10 matches

primal maple
#

@ruby violet I have no idea then, perhaps it's MMR based I'm a 5-6 MMR in Europe are you the same? I'm not kidding, myself and all my usual teammates get Desalle way more than other maps

ruby violet
#

We get the regular bayou maps so much

primal maple
#

@ruby violet ah man, you're lucky then 😆

ruby violet
#

No I love desalle lol

fluid locust
plush ledge
#

When you dislike the map or time of day just hit ESC, leave mission, cancel reconnect and say OK. You won't loose your hunter

fluid locust
#

Pretty sure you die when you do that now

plush ledge
#

No the message saying that you lose your hunter is bs

fluid locust
#

I might have to try that with a free hunter sometime

plush ledge
#

Don't do it mid match, do it when it says waiting for other players

lethal oyster
#

Well they said you lose your hunter now when doing that. Wouldn't surprise me if they fucked it up tho lol

plush ledge
#

They said it but this wasn't the case including the last hot fix you never lost your hunter so far

fluid locust
#

I used to do that to avoid night and I'm sure a lot of other people did too because night games were always ded af when I actually played em

#

At this point I think I'd rather play night than DeSalle tho

plush ledge
#

Desalle is horrible that's true

frosty garnetBOT
#

@patent vale, your post below has been deleted, as it doesn't follow the required format.
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https://www.facebook.com/photo/?fbid=444667737542094&set=a.420393393302862```
vapid garden
#

I see, I really didnt know about the technical side just decided to make it

sick anvil
#

Did the servers just crash on EU ?

ruby violet
#

@patent vale yessss, more Native American lore pls

karmic ivy
patent vale
frosty garnetBOT
#

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https://tenor.com/view/joker-smile-villain-long-gun-gif-17427254```
#

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plush ledge
#

You replied to a bot dude

compact saffron
vapid garden
#

even longer

compact saffron
vapid garden
#

If only there was an extra long barrel version but they wouldn't put that kinda meme in hunt

unborn smelt
vapid garden
#

very long

sick anvil
#

hmm that length of barrel would need rifle powder to not negatively affect velocity

lethal silo
#

#game-ideas message yoooo this is a fantastic idea I can't believe I have not seen this before and I can't believe I didn't think of thiskerrtyGasp psycho125Pogchamp

#

we need this. this is perfect for a new medium sized Blunt melee weapon variantkerrtyHype

#

sorry I'm so excited so I'm writing wrongkerrtyGasp

vague patio
#

wanne have a convo about reposts again?

umbral garden
#

hot take: people who repost a suggestion that’s been posted within the last three days should be burned at the stake

vague patio
#

i mean, its fine if theres actually a different idea/more or different specification, but literaly just going, this idea again

#

consider dont

fluid locust
#

@umbral garden isn't that literally just flechette with more steps?

frosty garnetBOT
#

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Proximity chat would be really cool tbh```
umbral garden
#

i also wouldn’t have taken the time to type out a suggestion

fluid locust
frosty garnetBOT
#

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Idea, give me the option to remove max wait time and only go into a full lobby```
bronze quail
#

Flechette with some luck can double tap from 40m and maybe even more, spread in super tight, non average.
I can't really understand the difference between birdshot and flechette.
Birdshot deal light bleed and flechette heavy bleed?

umbral garden
#

light bleed, far reaching, wide spread

bronze quail
umbral garden
#

bruh idk i’m a discord member not a game developer if you don’t like the idea just do the 👎

bronze quail
#

I did, but i wanted to understand if i missing something.

#

Looks like flechette rounds but way weaker

umbral garden
#

imagine you went duck hunting but the ducks were late 1800s Louisianans

frosty garnetBOT
#

@zealous gyro, your post below has been deleted, as it doesn't follow the required format.
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already have proximity chat```
queen jungle
#

@queen jungle Does PlayStation not have the proximity voice chat that the PC version of Hunt has?

queen jungle
frosty garnetBOT
#

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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

fanning should be available for the precision variants of any fannable revolver```
burnt mulch
#

@quasi halo isnt that the current 25bb for successfully extracting for 5 days in a row?

fluid locust
#

birdshot would only make sense if it was like a shotgun special ammo for a revolver. kinda like how cod has the birdshot/snakeshot on the .357 magnums and shit. but like any kind of birdshot would be kinda a downgrade on an actual shotgun. I mean IRL birdshot has like non-existent pen and is a very weak round (thus why it's made for hunting birds lol)

frosty garnetBOT
#

@icy dagger, your post below has been deleted, as it doesn't follow the required format.
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There should be a 4 minute time limit in the lobby for when someone decides they don’t want to ready up because they’ve been queue dodging. Once the 4 minutes is up it allows you to leave the lobby without being penalised. At the moment, of someone doesn’t ready up, if we leave we can be penalised. If this happens multiple times in a row because other players refuse to ready up - the punishment is inflicted on someone who’s done nothing wrong```
icy dagger
#

There should be a 4 minute time limit in the lobby for when someone decides they don’t want to ready up because they’ve been queue dodging. Once the 4 minutes is up it allows you to leave the lobby without being penalised. At the moment, of someone doesn’t ready up, if we leave we can be penalised. If this happens multiple times in a row because other players refuse to ready up - the punishment is inflicted on someone who’s done nothing wrong

half stag
umbral garden
#

for future reference i’m not sped and if you want to tell someone basic descriptions of how birdshot works you can talk to the CoD developers who think snakeshot is remotely fatal to humans, the suggests have a thumbs down option so unless you have like a suggestion or addition i don’t need a step by step playthrough on how birdshot isn’t dangerous to people or how flechette works

unborn dagger
#

@undone epoch Not really needed and especially with Crytek introducing an "Anti camping" feature.

crystal plume
#

Clarification on that, they are adding a new teamplay feature that doubles as an anti camping feature

#

So the focus is not the anti camping part

spring cairn
#

This message is directed towards the developers. This game is incredible and every time I log on with my friends we always have a blast. I just have one request: Can there please be more night maps? Out of 15 matches I play, I only get 1 night map out of them. Night maps are very thrilling and I have the most fun playing them, but I rarely get to even experience them. Theres like not even a point on bringing the flare gun because its a "waste" when it isnt a night map.

burnt mulch
unborn dagger
crystal plume
#

There's no further info given about it yet

unborn dagger
#

Ahh got it

unborn dagger
spring cairn
unborn dagger
burnt mulch
#

we had higher frequency night maps before.

#

people whined and left games that were night.

#

and if you separate the playerbase by making night maps for night players and day maps for day players that makes its own problems

#

in a similar way to how contracts split people too much so they removed them

spring cairn
#

But it adds light discipline. The game becomes more difficult because it opens up more strategies that you can do

#

Which is FUN

native lodge
unborn dagger
#

Agreed

burnt mulch
#

which not everyone agrees with.

half stag
unborn dagger
#

Really kills it for me cause now matches are more stale as hell and has gotten me to play it less

spring cairn
native lodge
#

gamma slider does make nights much more enjoyable

half stag
spring cairn
# half stag not really, tarkov makes it so that even using reshade or monitor settings, its ...

I feel like thats an excuse though. Hunt isnt just about on how good your vision is, its mainly more about sound, and being disciplined whether its avoiding the wildlife, open areas, not making noise. You can easily see someone just as easy as someone whos playing with high brightness. A good hunter has good positioning and makes good decisions. It sounds like you're just getting caught in the open and putting the blame on someone whos playing with higher brightness.

half stag
#

lmao "getting caught in the open and putting the blame" - nice assumption, but I'll take it

#

reason why I brought up the brightness difference in the first place is cuz, despite our personal opinions on night, there's a good chunk of the community that harp on its importance (wonder why they slashed how frequent night time is?)

native lodge
#

YodaSip if the brightness adjustment makes it so you can almost see as well as day, whats what point of night?

#

sure the game has a lot to do with hearing

#

but if I can hear and see you

#

I have a major advantage

#

thats why people would leave those maps and thats why the reduced the frequency you could get them

half stag
native lodge
lucid orbit
#

@radiant river Time of this report: 4/30/2022, 02:17:02 Operating System: Windows 10 Pro 64-bit (10.0, Build 19043) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7D09 BIOS: A.30 (type: UEFI) Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz (16 CPUs), ~3.5GHz Memory: 32768MB RAM Video Card: NVIDIA GeForce RTX 3080 HDR Support: Supported Native Mode: 2560 x 1440(p) (60.001Hz) Audio: Sound BlasterX G6

I don't think it's my PC. Every other app runs flawlessly - it's just Hunt that has horrible frame drops to the point of unplayable especially when in combat

radiant river
#

idk doesnt happen to me

lucid orbit
#

I wonder if it's because of 1440p? Do you play at 1080?

#

I just noticed my monitor refresh rate was not set to 120 hz .. updated that.

vital drum
#

@vital ravine That might be intentional, this is a Tier 1 stance

#

And T1s are supposed to be newbies

burnt mulch
#

@rain pier isnt that just a duster skin in the weapon slot?

sick anvil
half stag
#

they even have their fingers on the trigger all the time (poor trigger discipline)

#

oh nvm, you said "though intentional". my bad

sick anvil
#

Its okay

#

lemme correct it

#

@half stag better ?

half stag
dense sapphire
#

@rain pier (Boxing Wraps)
I have no significant issue with a meme punch weapon but here's too things to consider

  1. We have dusters; does this really need to exist?
  2. Why does wrapping your hands with cloth increase melee damage. Sure Hunt isn't realistic but generally logic and common sense do apply.
burnt mulch
sick anvil
elder elm
#

wouldn't a bullet and fist be measure in KE not calorie

#

calorie is more of energy for temperature when KE or kinetic energy would measure the impact? im pretty sure @queen jungle

elder elm
#

your missing an important part "the energy needed to raise the temperature of 1 gram of water through 1 °C (now usually defined as 4.1868 joules)." so heat related when comparing it to a hit it would go along the line of how many slaps would it take to cook a chicken and since they where comparing the force that would be kenitic energy .....not just energy but im done now lol idk why im even trying to make a point

sick anvil
#

Well now lets add complication , Hand gets cooled by air flowing around it as it acelerates to make a punch

#

thus there are energy losses caused by this

#

where bullet also cools off when traveling through air but the bullet previously heated to high temperature will still be hot to the touch as it impacts the target

#

also will gain some heat by the mechanical deformation upon impact

#

On top of that even if the punch would carry more kinetic energy the energy transfer happens over a larger surface area and does not penetrate the skin and does not cause a hydrostatic shock
While the bullet does penetrate the skin and inside of the target the bullet no only creates a permanent damage in form of a cavity but also a temporary cavity that comes from the hydrostatic shock

#

Add to that hunts time paradox of the future past present and time travelling bullets and you get a whole new world of science

#

The time paradox is , You are in the present where the world around you is in the past but all entities NPC entities are in the past offset by your ping , enemy players who you see you see their past offset by their and your ping . when you fire a bullet from your current the moment becomes existent and start to travel it goes in to the past but will arrive in the future of the hunter you shoot at so the bullet travels from the present over the past in to the future

#

since the bullet does travel first in the past then rapidly accelerates to the future does this add to the overall energy of the projectile or does this reduce it ?

#

Sorry could not resist

gaunt lantern
#

Can you guys stop taking shrooms and expanding your consciousness into other dimensions and realities, so we can go back to telling Crytek we're very angry at them

sick anvil
#

As my omnipresence grows I spread the message in all dimensions and all time lines

gaunt lantern
#

Lmfao

#

This is great

lucid orbit
#

@ashen girder Trading is not fun. Best we can hope for is the ping lock to come sooner rather than later. As a primary US West player it can't come soon enough. I want everyone to be able to play with their friends and I do have faith that even Crytek (given recent track record) won't screw that up. I've been a strong proponent of getting rid of region select altogether and letting the game decide the best node/cluster automatically. That way Crytek can actually manage their game and use criteria beyond ping - population being one of those criteria. Improve the quality of matches.

ruby magnet
left prawn
#

fix server issues and get ppl who actually know what they are doing instead of these devs, replace them. 2022 and you cant fix dsync and performance\server issues. no wonder why this game is not growing enough. simply bcz thats what you deserve for all of these issues. make money out of skins and use that money to make more skins. getting worse with every 12gb patch you release. the more i think about it the more i realize how bad this game is getting. wp

sick anvil
soft river
#

@queen jungle I’ve said this before but crossplay with PC would be unfair for console players

#

Consoles have fucked render distance compared to PC

#

M&K players on console already destroy console players

#

The first problem can be fixed by just porting hunt to new consoles, but the second can’t

plush ledge
#

You mean on console derender starts already below 60m? Damn

soft river
#

Probably

#

Xbox one and ps4 are weak

#

Esoecially their cpus

#

The new consoles are significantly more powerful

soft river
plush ledge
#

But derender would be fair as console does it due to limitations and pc guys play low settings anyway

soft river
#

Someone with like 5 year old parts will still have an advantage

#

If you know anything about AMD and you look at the release date for xbox one and ps4

#

Both of which have AMD cpus

#

xbox one s and ps4 pro have a gpu enough for hunt but the cpu stayed the same

#

Its like an underclocked rx 580

#

Sony and microsoft love AMD parts

#

Only nintendo uses nvidia in their console

#

But yeah the xbox one and ps4 can be outdone by something low end and recent (5 years I’d say) on PC

vapid garden
#

Can we stop this cowboy cheems guy from posting the same suggestions to add the arizona ranger

little carbon
soft river
#

Yeah but not all console players have a spare m&k

#

Too much of an advantage

#

You’d be surprised how many families don’t have a desktop

#

Or people

#

Like they have a laptop as their main pc

#

No spare keyboard they can use

#

Its best if console and pc stayed separate

little carbon
#

If they stay seperate then the balance changes on PC for the sake of console have to stop tho

soft river
#

Yes

sharp veldt
ashen girder
# lucid orbit <@582503552321323008> Trading is not fun. Best we can hope for is the ping lock...

For someone who was always relying on map knowledge, prediction and overall outsmarting the enemy, constant trading took almost everything from me. That's mostly because my aim su**s. You would think that P100 at 5-6 star is gonna be aim god or whatever. That's really not my case, I'm total potato overall in FPS games, but as many people know that Hunt is.. different, I found myself enjoying specific playstyle a lot - shotguns. From the start, I enjoyed them alot because I couldn't do much with anything else. At that time, Romero was by only King, only gun I really needed. But as they've made some changes, constant trading became an issue which I didn't really minded on the start, but after a while I started realising that it's a huge issue for me as many times it happened to me that I've got killed half a second after enemy died, it started to show that it's no longer about reactions at all. I definitely don't know how much, but I'm pretty sure at least 75% of my close encounters ended up in trading. And let me tell you, it's not fun. I would rather have my bullet dissapearing if he reacted more quickly and killed me first, than constantly be trading with hardly there being single winner.
But at this point I'm starting to accepting that that's how it's gonna be from now on and even if they will change it, it will take just too much time after which I'll most likely be long gone. But still pretty surprised many people are okay with this, or at least they're not talking about this. Well, nothing I can do really, only be whining here I guess.. one feedback out of many others..

soft river
#

Funny how you censored sucks

#

Anyways thats hunt for you

#

I hate shotguns because its 50% trading 50% feeling op

#

So I just avoid them

digital nacelle
#

shotguns suck balls unless you use slugs lol

vapid garden
digital nacelle
vapid garden
#

yet you are complaining that the shotgun is bad unless you use slugs ?

digital nacelle
#

I’m not complaining

#

merely stating

vapid garden
#

implying that you arent even within the low skill ceiling to use buckshot lmao

digital nacelle
#

straight up a good rifle player will outclass a good shotgun player most of the time

#

slugs allow shotguns to compete

vapid garden
#

you are saying the shotgun is bad unless you use slugs yes? then you state that buckshot has a low skill ceiling implying that its easy to use correct ?

digital nacelle
#

yes

vapid garden
#

a shotgun player wins when they play their kit correctly

digital nacelle
vapid garden
#

you cant expect a shotgun to beat a rifle at a rifles engagement range

#

but what is your point then

digital nacelle
#

you can’t expect a rifle to decide to push a shotgun

#

the way the game plays doesn’t favor them

vapid garden
#

at the core what matters is the way the player uses their kit

digital nacelle
#

slugs are a must

vapid garden
#

not what gun they have

digital nacelle
#

unless you’re in 4 star or something

vapid garden
#

or you could use your sidearm for the longer range engagements like you should be using it for when utilizing a shotgun

digital nacelle
vapid garden
#

Dont misunderstand though I'm not trying to call you bad just making the point that buckshot isn't inherently bad its success is just based off playing within its engagement range

digital nacelle
#

buckshot range is too limited

vapid garden
#

its not ideal being stuck in a long to mid range fight with a rifle player

digital nacelle
#

slug range allows you to adapt

vapid garden
#

but there's ways to work around an engagement you cant fight

#

well yeah slugs have like 3x the ohk range of buckshot

digital nacelle
#

which is why they are needed

vapid garden
#

not saying slugs aren't very strong because they are

digital nacelle
#

incredibly

vapid garden
#

they aren't necessary for players who can play the range with their pistol though, sure the extra range on the slugs is awfully convenient but you have your pistol for the fights you cant take with a shotgun

digital nacelle
#

slugs usually have more twotap range than a buckshot player’s sidearm lmao

vapid garden
#

at the end of the day though whatever works for you if you prefer to play slugs to fight the range instead of using your pistol then that's how you play and everyone plays differently

#

for me personally if I wanted to use a shotgun I wouldn't always run slugs since they're expensive

#

also considering the fact the uppercut is like $50 extra then the slugs and you've got yourself a pretty clear winner when it comes to fighting at range

vapid garden
#

I would if I had the funds to constantly

fresh anvil
#

Can we please get the bow available at a lower level? You can get the crossbow at like level 5 but can’t use a bow until 50 something.

vapid garden
#

too much to spend on a kit for me though I like to keep it on the mid range size

fresh anvil
#

It’s silly that such a basic weapon isn’t like a level 1-15 option

soft river
#

Yeah, the most primitive “firearm” is a level 50 unlock

queen jungle
#

it gives a lot of menu bugs in hunt showdown but the strongest bug is if u cant invite friends cause the lobby is full with one player in the lobby lol pls fix it

fresh anvil
burnt mulch
#

@lethal oyster because whether or not you like instaburning, this kind of restriction is extremely binary and arbitrary.

#

plus it reads like someone calling for a mechanic to be nerfed because they lost to it.

lethal oyster
#

Kinda. I mean obviously any annoying mechanic doesn't bother you if it doesn't happen to you. This is a pretty redundant point.
I get that a timer like this would indeed be arbitrary. But I think insta-burning is a very real problem that goes beyond mere annoyance in the moment. I honestly think there should be something done about it even though my particular suggestion isn't ideal.

Quite honestly, I feel like taking body burning out of the game entirely would probably be the better option compared to the system as it's working now. But that's a different discussion I guess.

dusty pendant
#

Eh, insta-burning isn't an issue right now. It wasnt before redskull revive because of the Choke buffs, and is even less-so now imo.
It's a good system most of the time 'cause it discourages a playstyle that's not always fun for the enemy. A bit of burning is alright. Don't mind too much when it happens to me.

lethal oyster
#

I think, let's say we agree on burning being an issue, a better solution would probably be twerking hellfire bombs so that they can't ignite dead hunters anymore. Since 8/10 times insta-burning happens with those, people would have to either bring a dedicated burning consumable (fire-bombs) or look for a lantern. Even this would likely be enough for the remaining teammates to adapt.
It could be a slight realism concern as well, since hellfire evaporates instantly so it wouldn't even have the time to actually set fire to a body.

#

Now that i think about it, hellfire really is superior in pretty much every situation compared to regular fire. A change like this might make regular fire a bit more viable in terms of utility. It may even make me not throw every fire bomb i get into the next pond.

tight delta
#

Hellfire isn't superior in all regards. Normal firebombs burn for 2 minutes straight, while hellfire doesn't leave fire behind at all.

lethal oyster
#

That's true, but when does that ever come in handy?

#

For me it never did. Or maybe once

tight delta
#

If you need to block off pathways. It has come in handy from time to time, for example if you need to deny a push when the enemy team gets a pick or two. I had one such situation in my games a couple of days ago, in the main building in Moses Poultry. Enemy team managed to kill one of my teammates on top of the stairs, leaving me against all three. I flamed the stairs and blocked their attack, leaving just enough time to rez both of my teammates.

#

Hellfire bomb would not have cut it.

lethal oyster
#

Right. Well I don't really use consumables defensively. And if I do I'll take concertina tbh coz it's way better for the job

tight delta
#

Concertina suits the job better, but it's behind an annoying unlock tree. I would prefer using it as it denies necromancer rezzes better than firebomb does among other things, but I haven't even tried to unlock it for some time as I prestige a lot.

#

Hellfire is definitely better offensive tool.

lethal oyster
#

Fire bomb burn time brings up another problem when it comes to burning tho: because it can crate situations where it's literally impossible for you to stop a burning teammate which just sucks.

tight delta
#

I agree. That's just plain unfair.

lethal oyster
#

It forces everyone to always bring chokes, which can sometimes be impossible due to prestiging

tight delta
#

I've had situations in which I hadn't even unlocked choke yet, and the enemy used firebomb on my buddy's corpse.

#

There's no way I can counter that.

lethal oyster
#

Right

tight delta
#

I'd need to sacrifice my HP bars to get them up.

lethal oyster
#

Honestly the more i think about it burning really is a flawed system to me. I'd much rather have crows eat the body after a certain while or it just decomposing or whatever. It's more natural, more realistic and has no bullshit exploit potential

dusty pendant
#

Burning is much less annoying than some guy with long ammo or a scope just waiting 200m away so you can't rez. If they position properly you will not be abke to rez and not be able to engage them. There is no method to combat such a tactic outside of burning.

lethal oyster
#

How is that a solution? If someone is dedicated to camp or keep their distance, burning is not going to change that.

dusty pendant
#

I mean if you burn their teammate they lose their teammate if they continue to do it.

lethal oyster
#

Which is in turn just going to reinforce that behavior isn't it?

dusty pendant
#

No? I think you misunderstand.

tight delta
#

Burning is a great tool to punish people who die out of position.

#

Or who have long range teammates.

dusty pendant
#

ye

tight delta
#

Or teammates who just camp somewhere.

#

The game is most antifun when nothing is happening. Burning makes things happen.

lethal oyster
#

But wouldn't a more natural 'burn' achieve the same thing, perhaps even more effective since they will know it will certainly happen and they will need to act accordingly?
Instantly burning a player may just as well lead them to decide they can't help their mate anyway (which is true 100% of the time) and they might as well keep camping.

digital nacelle
#

now, I don’t care much for it

dusty pendant
# lethal oyster But wouldn't a more natural 'burn' achieve the same thing, perhaps even more eff...

It literally isn't "true 100% of the time". It's true a good portion of the time with randoms that they will leave you to die - because they have little incentive to care about you and will make decisions regardless of what is reasonable(decision making of players in this instance cannot be altered easily with game mechanics). If you're playing with an actual team, then they are unlikely to leave you hanging.

dusty pendant
digital nacelle
lethal oyster
#

It depends on the circumstance really. In compounds it's easy to choke people since you can just throw it over a wall or sth. But in more open areas a burning body simply becomes a deathtrap since obviously the entire opposing team is going to guard the body most of the time.
Even in situations where choking is easy, what's the pint of burning then? In that case it really doesn't achieve anything.

dusty pendant
dusty pendant
digital nacelle
dusty pendant
#

Eventually you run out.

lethal oyster
#

Having the burn not be an active choice may cause people to actually focus on the engagement until the burn starts. I don't see how that isn't the better option

#

It achieves the same goal without the downsides from what I can see

burnt mulch
#

the burn is part of the engagement, what do you mean

lethal oyster
#

I'm saying it shouldn't be.

burnt mulch
#

why not? isn't burning part of an engagement when you use it for what you think is the "intended" purpose, which is to accelerate fights?

#

how can it accelerate a fight when it's not part of the fight?

lethal oyster
#

If it happens autonomously it will do the same thing is what I'm proposing right now.

burnt mulch
#

autonomously?

#

I'm honestly just struggling to understand your goal here.

lethal oyster
#

Perhaps you should read a few of the previous posts in this conversation

dusty pendant
#

So what you're suggesting is that every body will start "burning" after a delay? How is that better, lol?
I've played many many games in all tiers ranging 4 through 6 stars, and instaburning is not an issue for me or my squads - your suggestion would actually cause people to be burned more in total, because there are many teams that dont even burn until it's very obvious that someone is just gonna bush-wookie it up.

burnt mulch
#

erm..

#

oh.

#

you think instaburning is an exploit of burning mechanics.

lethal oyster
burnt mulch
#

burning involves tradeoffs.

#

having people just "burn" on their own removes those tradeoffs.

#

using a firebomb or hellfire bomb to burn as soon as possible costs you a consumable that could have been used for something else

#

finding a lantern is not always easy and involves moving your attention away from the remaining player(s) in the fight.

#

or prior preparation.

#

burning also involves close-range

#

if people just burnt automatically, snipers would have no reason to close the gap

#

well, less of a reason than they do.

dusty pendant
burnt mulch
#

I'm all for giving people more time to engage or interact with burning, but

  1. I was originally trying to explain why people disliked your suggestion
  2. I don't think a straight delay is the correct way to go about it.
#

if we were to try to do something that achieved a similar goal, I would just make burning ramp up over time.

#

though at this point I'm not even sure if your goal was to give people more time to engage/interact with burning.

lethal oyster
#

The problem with burning as it stands now is mostly that there's hardly any time to react to it. Because as an active process, the burning team will always guard the body. There's 2 possible scenarios:

  1. If the body is too hard to reach: the burning team will guard the body, making it impossible for the body to be saved. The remaining teammates with then either keep camping or whatever they were doing before or make them disengage. Both are bad outcomes and achieve nothing in the end. Occasionally, it will also result in a free kill if one of the burning hunter's mates is dumb enough to try anyway. Best outcome i suppose. Yay.
  2. The body is easy to reach: in this case burning really doesn't make any difference. Sure, one choke bomb will be wasted but it's freakishly rare for that to actually make a difference, at least in my experience. Using up both (or in extreme cases all 6) chokes before the engagement is concluded is an uncommon occurrence.
#

In my opinion, case 1 is always a bad result of the situation for all parties involved. While case 2 is neutral.

burnt mulch
#

I think that if your criteria for "body is easy to reach" is that it's "able to be choke bombed", then you're exactly the type of player that burning is designed to flush out.

#

because in my opinion, it's easy as hell to choke bodies.

#

or at least completely reasonable to expect people to choke their teammates.

#

(nobody take that out of context)

lethal oyster
#

I think having the 'burn' happen passively after a while keeps all the positives, speeding up the fight and breaking stalemates without the extreme pressure and brutal timer combined with an intent on setting a trap, that causes people to not even bother.

burnt mulch
#

what is the difference?

#

what's the difference between having burning happen after 30 seconds and me just burning someone after 30 seconds?

#

you're still going to guard the body

#

you're still going to "set a trap"

lethal oyster
#

Knowledge and agency is the difference

burnt mulch
#

in concrete terms please.

#

the difference between burning happening automatically and me burning them is that I started the burn? sure.
now what? how does it change the post-burn game state?

lethal oyster
#

Funny that you ask because the pre-burn state is actually what's important.

#

Knowing that your teammate is inevitably going to burn after a while gives you enough opportunity to prepare and prevent that from happening, either by engaging the opponent further, concluding the fight or by reviving your teammate. It's essentially the same (or similar) pressure that an actual burn puts on you without many of the factors that may cause you to just give up on your teammate

burnt mulch
#

so knowing that your teammate is going to burn on their own after a while is different from knowing that the enemy team is going to burn their body after a while?...

lethal oyster
#

Yes

#

Just to be clear, it prob wouldn't be an actual burn, more like crows or natural rot. We're just calling it that for clarity.

burnt mulch
#

yeah yeah

#

ok so it's different.. how

#

I feel like a broken record asking every time but I don't really feel like I'm getting a connection.

lethal oyster
#

In the current state of burning bodies, the incentive to save your mate shrinks rapidly as they lose more and more health. If they burn for long enough, it may not be worth it at all to risk putting out the fire. This wouldn't happen with my system, or at least not for a while.

#

That's fine. I feel the idea is kind of abstract. Clarification is just what it needs tbh

burnt mulch
#

so what's the difference between that and just making bodies take longer to burn

#

because there are downsides to making "burning" automatic, re the tradeoffs that I mentioned before.

#

but what does the delay introduce

lethal oyster
#

Obviously the longer you make a body burn the more it would resemble my model, so it would become more and more similar

#

The tradeoff you mention might be a separate issue. Personally, i think it's no big deal but even if you do, i think it should be discussed on its own

burnt mulch
#

ok hold on, let me get this straight. it's not about instaburning, it's not about covering the body, or anything like that.
the core of your argument is the fact that when people lose too much life, it becomes less worth it to go after them, and there's not enough time before the point that they lost a bunch of life to choke or make plays.

lethal oyster
#

All the delay really adds is a time window for the team under pressure to act seperate from their mate without being punished for it. The pressure is obviously still there, just not immediate. Also, they're not entirely at the mercy of the opposing team, giving them a fairer opportunity to retaliate

lethal oyster
#

Instaburning is just the most extreme case, where it's most common to just abandon the burning mate

dusty pendant
#

so basically you want burning to be slower

#

like the hp to burn at a slower rate

lethal oyster
#

No I'd like a delay

burnt mulch
#

ok so. first things first.
there is no difference between having a body autoburn after a delay and the enemy team burning after a delay. In fact, it'd be worse because the enemy team wouldn't have to be close to the body in order to burn it and you'd have no indication of where they are.

lethal oyster
#

There's the difference that it's not an active choice by the opposing team. This has positives but, as you mention, negatives as well.

burnt mulch
#

second.
a delay does nothing to the dynamics of burning, unless you were planning on burning before that delay would stop you, e.g. instaburning. The only effect it would have would be to make instaburning impossible.

#

the active choice doesn't.. really matter.

#

the part about it being an active choice is purely psychological

#

as I understand it, when you are the teammate of the person being downed, you feel as though you are at the opposing team's "mercy"

#

but objectively speaking from a gameplay perspective, there is no difference.

lethal oyster
#

Not really. If the burning team actively chooses when and how to burn it gives them a massive advantage, especially if it happens instantly. That advantage is a lot more pronounced than if it were to happen passively

burnt mulch
#

but I'm not talking about instantly.

#

like..

#

ok hold on.

#

now you're talking about instaburning

lethal oyster
#

The instaburn is my steelman position, the strongest possible case I can make.

burnt mulch
#

I'm not talking about instaburning yet.

#

at least not in that way.

lethal oyster
#

Right

burnt mulch
#

I'm saying, if you were to have a delay, it would do nothing if the enemy team had planned on burning after that delay.

lethal oyster
#

I'll go with that

#

Pointing out differences would probably just distract

burnt mulch
#

ok. now.
The confusion stems from the definition of an "instaburn".

#

If we were to add a delay, that would only serve to restrict people who were trying to burn quickly, regardless of how long you consider an instaburn to be

#

arguing over the specifics is how this took an hour and a half.

#

I agree that when a player is instaburned, it leaves very little time for the remaining player to act before the downed player loses health. Part of this is by design, such that it's part of the advantages of bringing fire in your loadout.

#

I disagree on the point that a downed player becomes "not worth it" to save, as well as disagree with an arbitrary delay (for many reasons, least of which is visual clarity)

lethal oyster
#

Depends on what you mean by 'specifics'. If effects of this on gameplay is specifics to you than yeah. Although I consider that important

burnt mulch
#

I also disagree that a delay would drastically change the dynamic of the fight, since whether or not the downed is burned fast or slow, their body will be covered by the opposing team either way.

lethal oyster
burnt mulch
#

that's not what I mean, I mean that I don't think "their health gets too low to be worth saving" is a point that is ever reached.

lethal oyster
lethal oyster
burnt mulch
#

...

#

alright this is a lot less nuanced than you're making it out to be then.

#

you think that instaburning is bad because it doesn't give the pressured player enough time to act to save their teammate.

#

that's it.

#

man, you gave off the impression that you were being misunderstood or something, but that's literally it.

#

people are downvoting you because they disagree with exactly that statement.

lethal oyster
#

What?

#

No that's not it. You said it yourself. Look

burnt mulch
#

yeah. You seemed to be confused about why people would downvote your idea.
isn't the first thing you should think is that people don't like the idea itself?

#

I was under the impression that you had thought about that already, and was offering other reasons why people wouldn't like it

lethal oyster
#

I actually agree that my original suggestion is kinda bad for exactly those reasons. But that's why I changed my position

burnt mulch
#

... if you've changed your position, then it wasn't made clear to me, because everything I've been saying has been in an attempt to clarify your position assuming that you haven't changed your mind about anything

lethal oyster
burnt mulch
#

bruh

faint sparrow
#

The fuck Is this conversation

burnt mulch
#

it's 1:50 pm, im gonna go get a drink.

lethal oyster
#

I'm sorry but that's kind of on you tho. I think I've made it very clear that I've changed my position

burnt mulch
#

... yeah, no.

lethal oyster
#

Regardless, thanks for the input it was very enlightening.

burnt mulch
#

I'm glad you got something out of it

faint sparrow
#

You've done this for almost an hour damn

burnt mulch
#

im eating an omlette.

dusty pendant
#

someone changed their position?

faint sparrow
burnt mulch
#

I'm also watching a movie

lethal oyster
#

Lol

bronze quail
#

@lethal oyster i totally agree with you. A small window can of 30sec maybe even less like 15/20 can perfectly work without any problem imo

burnt mulch
#

I like to enjoy my omlettes

lethal oyster
#

Glad I didn't completely waste your time then hah

dusty pendant
#

they like their omelettes chonky, smh

burnt mulch
#

this thing took me like 30 minutes to figure out.

faint sparrow
burnt mulch
#

did I stutter?

faint sparrow
#

Just nibbling on it

#

Not gonna lie kinda do the same but

bronze quail
#

I rally can't believe that so much people are not agree with you

burnt mulch
#

cuz a delay is a stupid way to do it.

bronze quail
#

Is a 20sec time window such a big problem?

faint sparrow
#

20 sec of no burning?

#

Seems like it'd be a pain to keep track of, and potential waste of items

burnt mulch
#

it's not a "problem", it's just dumb from an internal consistency and visual clarity point of view.

bronze quail
#

20 sec of invulnerability to fire after being downed

#

Even less

faint sparrow
#

That seems kind of

#

Not great

#

Not horrible but

burnt mulch
#

yea lemme just keep a kitchen timer next to my computer so I can make sure I'm burning at the right time.

bronze quail
faint sparrow
#

Personally it would mess with the pace of gameplay

#

Sometimes you need to start burning instantly especially if you're solo

#

Puts pressure on the other team

burnt mulch
#

solo's kind of a weird case.

faint sparrow
#

Oh even in groups though

#

Atleast in my opinion it's important to be able to burn without waiting

#

Kinda the same idea for the people the suggest you should be immune to dmg when you get revived

bronze quail
#

There is never a situation when you have to burn instantly. 20 sec are not a big deal.
For my opinion burning should be a mecanich to use only when needed, not to be abused every time only to get an easy fight.

faint sparrow
faint sparrow
bronze quail
faint sparrow
#

And personality 20 secs Is a decent amount of time mid fight

burnt mulch
#

someone brought a firebomb to instaburn your teammate. You brought chokes. You use a choke, you have one choke remaining and they used their firebomb.

#

chokes more than counter firebombs here.

faint sparrow
#

You don't need to implement a 20 sec delay

#

Just toss a choke on your friend and you have minutes of immunity

burnt mulch
#

the current system works fine.
I will say, as a caveat, I think that chokes shouldn't be the only viable way to handle burning, but that requires some systemic changes.

vague patio
#

@rocky steeple no, i think they survived cause some pellets got blocked by the railing

rocky steeple
#

and he shot after my bullet hit him. and he did not get aim punched.

native lodge
#

needed to aim a bit higher

faint sparrow
native lodge
#

but also the railing there

vague patio
#

it needs enough to not ohk

native lodge
#

railing plus a shot thats too low

faint sparrow
#

Yeah don't think he had a chance of killing him like that

rocky steeple
faint sparrow
rocky steeple
native lodge
#

I did

faint sparrow
#

Or do you realize you couldn't have killed him like that

vague patio
#

"supposed to die"

rocky steeple
#

he shot at the moment my bullet hit him and he did not get aimpunched.

faint sparrow
#

You didn't even get both shots off, he would've killed you either way

rocky steeple
#

7m. i have gotten kills through railing before at longer ranges.

native lodge
#

nah the shot was already on its way

faint sparrow
#

Also how bad is your aim punch btw?

#

Do you look at the ceiling when you get hit?

native lodge
#

again, shot is to low, and railing is also catching pellets

rocky steeple
#

he is crouching. lol

native lodge
#

yeah and you are dead on his legs and lower chest