#feedback-discussion
1 messages · Page 271 of 1
if you wanna make a game realistic its already getting dumb
a game like hunt**
balance purposes are more important
@versed junco, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Add some kind of audio cue to slug shotgun blast SFX to differentiate it from other ammo types.```
hey I would like to ask right now I have been having a discussion in the Hunt-general about a harpoon gun and how back before Hunt come out they were planning on implementing a harpoon gun and I am planning on suggesting a harpoon gun to the game because I think I could bring an interesting new weapon to it which would be a cross between a crossbow and a bomb lands. what do you guys down here in feedback think about that
As much as I'd like more out there weapons like the bomb lance isn't it already based of a pseudo harpoon gun?
One idea https://discordapp.com/channels/350201607788429323/524577494863708180/969061942293581954
another one https://discordapp.com/channels/350201607788429323/524577494863708180/789512045883686932
another one https://discordapp.com/channels/350201607788429323/524577494863708180/782315625531441152
Another one https://discordapp.com/channels/350201607788429323/524577494863708180/724924096466649148
generally all of those are well received
It's quite literally based of a very real harpoon gun
yes
I know not everyone likes those kind of weapons tho
I read it wrong I've read it like you said they were not well received sorry

so people do want a harpoon gun and have been asking for at least 2 years it seems
there is a patent for what's almost exactly a real Bomblance
Well except the first one they got another upvote from me cause the first one won't load
I'm always for more weapons that fit the game especially ones that are lesser seen or interesting prototypes
sadly i can't find it rn
It would be interesting to see
I'll look into it after work
I still hope for the day the Samuel McLean slide action gets added " pump action" with the slide behind the trigger
then let me at my idea of a harpoon gun what I was thinking of was a big harpoon gun and a medium-sized one
so you won't have a small medium sized weapon and a large slot weapon
https://joshblackman.com/blog/2014/08/20/prop1-class-2-efficiency-and-fairness-4/
Found a mention of it
Works/Blog site for lawyer Josh Blackman
It's the Pierce - Combined bomb gun and harpoon
I was thinking something in rifle form or and this is what I personally want almost like a small cannon
patent No 211,777
The Og hunt idea was stationary harpoons afaik
but they opted for a portable weapon instead
but I also think realistically it might never be added because it might be too big
Art test done for Crytek for their new game: Hunt Showdown.
They gave me a concept of a side view and had to translate the design into a functional FPS weapon for ingame use.
Had a blast working on this one!
16,7k triangles and 4k textures.
Textured in Susbtance Painter
Rendered in Marmoset Toolbag 3
this is what I found when it comes to the old design they were planning on implementing
@crisp dagger really high price for a pretty weak sounding gun
Comparitively to other bolt actions
ok .. shoot .. hit .. then what ?
will it be like horizon PLAYSTATION game ? hit then pin down the wire into the ground ?
or ... like mortal Kombat scorpion .. get over here ?
I think that this is why it was never put into the game
imagine being such a harpoon gun fetishist that it gets you burnt.
more likely something else got them burnt
Don't clear all my settings with an update.
@dense lake, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Only one thing could make this game perfect for me. A deny ress button for when ur teammates try to necro you in really bad spots or just ress in general were im screaming into the mic do not res me even tho i know they cant hear me. just sometimes the decision of your teammate is gonna lower ur k/d or whatever it would nice to not have to suffer from a bad choice of a random who just wants to use necro and hope for the best```
@tulip gazelle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Heavy rain a thoundery day with Heavy rain and rain puddle the thunder would go of every one now and then and the heavy rain would make it harder to hear hunters running pudels of water could be help for that making a loud splash sound when run over```
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Suggestion: Allow us to favorite Legendary hunters to narrow the list```
So far suggestions for the Schmidt-Rubin has been on the downside lately, any justification why?
Too many bolt actions already or something?
Buying skins at this point is just funding Crysis because they sure as hell haven't used it to fix Hunt.
Game been on a steady decline despite the numbers going up. Community good will is drying up - people are getting pissed off. My friends who have played religiously since release are trying new games - back to Tarkov, Marauders, Cycle, etc.
Crytek is going to need to figure out exactly what its priorities are because the game sucks right now.
Bad time to suggest new guns/skins. I suspect it may have more to do with the price tag suggested. No one wants to pay 700+ for a gun. Most guns in that range are meme or cringe.
Understandable
Personally; Yeah hunt already have a lot of bolt action guns, and they all are popular in some way. Plus no krag. And it wouldn't bring too much novelty on the table, as it wouldn't be very different from a mosin with slightly different numbers, unlike, say, the berthier that at least introduced its weird reloading mechanic. Its price tag + suggested performances (or what I assume it would be since the post mentioning it is a bit unclear) would make it as obnoxious as the D96 was before its nerf, maybe even more since it's a long gun.
So more special weapons and pistol carbines?
Maybe ?
I've found your suggestion from earlier, and it being a special ammo, low (around 120) damage, but high RoF bolt rifle could give it a niche tbh
The vetterli fills that niche tho
Yeah but only at medium ranges and with a fairly low MV
@whole ridge there is temporary fix for it. Just try to do the same, interrupting while switching ammo type. So switching gun, climbing the ladder etc etc. It worked for me multiple times, and currently seems like the best way to fix this bug.
I mean I wouldn't mind more bolt actions. The problem isn't bolt actions, it's the fact they're always long ammo. If we could get a compact bolt action or another medium bolt action I wouldn't mind. Or even a pump action rifle or something. Or a double barrel rifle. Like some variety wouldn't hurt. Long ammo keeps getting more stuff while everything else feels like it takes forever to get something neat.
Agreed
@lucid orbit
how about leaderboards wipe ?
simple mechanic i saw on other game using seasons system . BUT hunt doesn't have season . SO how about event leaderboard ?
it will be like this .. lets say next event is called summer event , summer event is up for 2 weeks . so starting of summer event leaderboards get wiped and old leaderboards get saved ( can be accessed by previous leaderboard tap ) .
now next event lets say it called winter event ❄️ .. before the event start about 2 weeks we have a TIMER ⏳ on leaderboards count down before the wiping . once the winter event started a new leaderboards start and summer leaderboards also saved on ( previous tap ) under summer event 2022 !
i think this way its going to be refreshing and it will be a race for high MMR since everyone needs kills rather than stay alive .. and yes it will be a massacre every event beginning 🤭
IMO the leaderboard should be reworked to represent people playingthe objective (i. e. surviving and extracting the bounty)
I highly doubt they'll get rid of it, unfortunately
@strange perch, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Heyho, is it meanwhile possible to enable skillbased matchmaking for Quickplay? I mean Hunt has nearly 15,000 players per day. This should be enough to enable skillbased, or not? For me it is only frustrating to try Quickplay and to fail one after another try, mainly without any chance to get only near to the wellspring...
I think I'm not the only one who plays it so rare , because having no chance.```
@plain sail, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
New hunter skin : Freak or Village Freak.
Description: How about the new legendary hunter skin from "The Ballad of Buster Scruggs"? An eccentric hunter hung with pots and other attributes of kitchen utensils of that time?```
@vague relic, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tilte: stop
Description : Stop making skins fix your desyncs```
something very weird keep happening my suggestion adding a harpoon gun will not be accepted or I don't know like yesterday for some reason my suggestion was flag as spam
maby double spaces or something or a link that was missidentified?
like I think it's because it was so long but I have been moved so much from the Post now it's only 1200 words
yes because crew that bot I got recently unjustified a warning and now it thinks my suggestion is a spam
blocking the bot wont stop you from getting warnings
I just unblock it
you just wont know what you do wrong and itll end up in a timeout or ban since you wont change what you're doing wrong
I know that but it's more about the message
to myself would you not get angry if you get a timeout because it thinks you posted is sperm

the only reason I think it it could think the post was spam is because it was too long
You could always contact modmail and ask why it thought it was spam
it was too late at night like it was almost midnight so it didn't matter
but thank you for saying that
you can still ask why by contacting modmail
just so you are sure what triggered it
instead of guessing and maybe having it trigger again 🙂
Mods can check what caused it and explain it
so am I just supposed to click on modmail and sent a message asking hey I've recently got a timeout on justified what is the reason?
yeah

so this is what I playing on writing to them is this written right
dear moderator team recently I got a post on suggestions flag is spam and got a time out because of it and I would like to ask what did I post wrong the only conclusion I could come up with was it was too long sincerely a humble Hunter.
but now the post is up and that's the important part I hope even though it's shorter now it is still clear but I want and hope we can get
I wouldn't say they suck. Anti cheats just have limitations because of laws, regulations and peoples privacy.
Cheat creaters on the other hand don't have those limitations really.
it'll just always be a cat and mouse game.
Before commenting about anticheats being bad people should know how they work first.
A lot of people thinks that anticheats are just a sort of AI able to detect everything only by looking at the screen
Hi @queen jungle so far I heard the „mechanic“ should be the new pistol grunts. In my eyes this won’t do anything. Bcos once the grunts killed, there can hide as long as they want and nothing more will happen. Therefore we need something which happens after local AI was killed or avoided.
Hmm well let’s see. But it’s clear they need to do something. Currently game is not that enjoyable anymore at least once u reached 5 stars.
they also said its a teamplay mechanic
where you heard that lol
If I remember right, they mentioned it in the dev stream.
wait so what type of camping are you trying to fix?
@native lodge - The bush Wookiee’s just all the players with no balls which are just hiding in bushes camping clues, or waiting that someone else starts with the boss to then smack the bounty or the pathetic extraction campers. All that shit.
I also think the MMR should be hidden as well. Bcos everyone is just afraid of dropping down loosing a star and therefore plays this toxic n boring play style. First it was the K/D, now it’s the MMR. Pretty sure the play styles would already change if they would hide these stats again. My thoughts
every stat should be hidden imo
most people that are doing that are often popping stams and moving around a lot anyway. if they aren't they more often than not are just waiting you out and don't care if you know they are there or not
KD should be a personal stat yes
but truth be told I have yet to run into someone that actually camps for any period of time in one spot
most snipers just work the angles until you get impatient
@native lodge dunno on what servers u play, we play on Europe and see that sh… every day
I play NAE
those ones are easy to get away from
most of the time
and even if you can't, its the fact that you don't know where they are
its them holding a angle thats hard to work around
Well then I change maybe better play style against bad ping and get f… too 🤣
I just think bush wookies are less common than people think
someone could sit in bush for 30 seconds and do an ambush
and the team they kill will think they were there the whole time
its not all about bush camping
is a combination of camping + passive playstyle + playling like they are on a 1ml$ tournament
btw i think that sniper campers are not a big problem, there is almost always a way to do something against them, layer campers are the big problem imo
Layer campers are easier to deal with
traps on every entrance, everything is blocked and they stand still on a corner with slugs
they aren't going anywhere and are easily flushed with consumables
you can do nothing but waiting
For solos I can understand a bit that play style but if duos or even trios do that it’s just pathetic and ruins the game if no one plays the objective and just wait to snack kills.
yep some compounds suck for that, but I consider that a compound design flaw more than anything
which in that case I would want compound redesign, not an abstract mechanic to fix a base line issue with the compound
I think all basement compounds should have ways to drop explosives in from the top at least, like the covered well at Still water, or the chimneys at pitching, should be real holes and not light sources
nah, pitching + chapel reworked are pretty fine atm
but more holes should be better
do you mean the Thunder dome?
I like the idea to blow up entrances and close them permanently so they can’t escape. And then they are looked in. RIP 🪦
ah yeah
that one is lacking entrances
I dunno that one sucks to defend since its just a big bowl
people who know the map can throw explosives in blind
thats how I do it
I have premade team that can coordinate throwing explosives, once you clear out the area is pretty easy to push
randos would be a harder time
I disagree
most people hate being in there because its a death trap
that hasn't been my experience
a good coordinated push works well
flashes frags and chokes
and working the left peek in your favor ofc
concertina forts are pain in every lair tbh
I wouldn't say any more or any les than you can there
again can do that a number of other places just as welll or better
I mean I guess we just have to disagree on this because the thunder dome is a death trap
most people avoid it entirely
when its the banish site I prefer to move to the wood near by
dealt with slugs in there just fine
consumables are not useless there
you can throw them in risk free
its like fish in a barrel
once you are in you can throw stuff into the nooks
maybe you do
thats the game
its only really an issue if you are out of supplies
thats just not true
then how have I countered it?
explosives, chokes, flashes, and coordination
thats it
the first one isn't true
third, being out of supplies is an issue no matter what
avoiding nades forces you to move still
Pro tip: run away from the man with the shotgun
alright if they are in the nook its literally fish in a barrel
one frag in a nook and they are done
its over
yes you can
over the wall
throw a choke on the nook peeks
once you are inside its not hard to get a frag into the nook
you have to get inside
but thats how pushing works
clear the wire
no its not
look they can't be in a nook, and hold every angle at the same time, and be immune to consumables
just not how it is
I think its just your breach and clear tactics that need to be worked on
or you are playing with an uncoordinated team
I couldn't read all of it so I have to ask first:
It's about how to fight a team inside of this circle north from blanchet?
the thunder dome yes
Fine name for that. :>
might need to draw some details in
We (My people and I) usually use two ways in. Either we sit on the tombs and aim a small angle in, or use the northwest entrance to have the advantage via Leftpeak. And then always two on one side (northwest), one on the other (south). Reason is: you are willing to lose a dude on the push, but you get AT LEAST one of the enemies. After that, you have the guy from the south needs to push in from the south to assist the northwest guy.
tbh it's one of the easier compounts for us. Cause you know exactly where the enemy sits (like 95% of the time)
i think that in 2000h i had to fight there like 3 times
i mean pushing a team inside the thunder dome
You don't need them there.
^^
also I find, if your team runs chokes, you have plenty of them to cut off the right side , as you sweep the left going clockwise (for left peek advantage). and you use your consumables to clear out the nooks on the leftside
All my tactics always try to build on two things:
I have a weapon (pistol/rifle)
I own chokes
Mostly it's easier with shotguns/avto/explo crossbow but you don't realy need them. Chokes do the trick most of the times.
Chokes are the way to go all the time.
I take em even as a solo
games not balanced around solos
its going to be a hard time
You can't push as a solo in such compounts. You need to play the smart and slow game.
few people can go ham as a solo in compounds and those few that can failed many times before hand
yep thats solo life
again none of the balance is designed around solos
you get what you get
prison is way worse
as a solo
if they let you
you can run down hall ways and you are easy to track and corner
you best bet is to get out before they slam the trap shut
which isn't much of a strat as a solo
its just a way to live
yeah so both areas suck as solos
but this isn't meant to be balanced for a solo player
nah its one of the easiest to push as a team
its a death trap to be caught in there
also you can get trapped in spot you can't get out of in prison too, its just more spots over a larger area
you honestly can't avoid those spots if you are really in there
you have to pass through them getting from point to point
@thorn turret, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
So... Springfield should be a long ammo gun and deal more damage. if it's chambered in .50-70 Gov like the description says, that's a big bullet with a lot of power in it. It's also what the sparks uses if the sparks rifle is based off of the sharps.```
So... Springfield should be a long ammo gun and deal more damage. if it's chambered in .50-70 Gov like the description says, that's a big bullet with a lot of power in it. It's also what the sparks uses if the sparks rifle is based off of the sharps.
springfield was introduced only to give low prestige players a cheap and less effective sparks
its the only medium ammo single shot rifle
and gives more variety to the game
its not about realism
compact, medium, and long, are kinda abstract ways to categorize bullets anyway
springfield should notfall in the long ammo category, works completly against its identity
it should get almost all special ammo, making it versatile
(compact variants should get a sway buff,but thats another topic)
imagine people realized that and would make a suggestion about a medium ammo rifle instead of long ammo
Solo requires strategy. You can't really push a fight, but you can take advantage of pushers. Trap up choke points, lure them in, & mop up survivors. Concertina, poison, hellfire, hive, and choke bombs are great for crowd control.
100%, I play solo fair bit and its fun. but still remains that the game is balanced around teams
yeah I mean a pistol round and rifle round are different for sure. but we just work in broad terms for balance reasons, if I were to do the ammo system I would do it differently but I don't make the game I jsut play it
same
i really dislike the wayits basically just compact is worse then medium which is worse then long
at least nowadays, compact as more of an identity with better handling and "spamability"
medium suffers the downsides from both
in context, if those class systems were supposed to be maintained i would have made medium ammo the special ammo category. Getting the most variety
medium is useless atm, its valid only if you are prestiging or caring about money
but atm medium has 0 advantages and its mediocre on everything
fmj is pretty much the only way I use medium now
but still, why using fmj when you can use mosin? (except for saving money)
barely
meh
same
this is now what i was saying
but yu notice howmuch you handycap yourself at times
i was pointing out that there is a big problem on balancing
it pretty much is
I mean something has to be meta
but I run fmj medium ammo because its good enough for variety while it isn't meta itself its good
i wish the devs wouldmake sawn offs ok
i love them so much but holy fuck the swaymakes me want to stop playing
thats so bad to have an option that is not an option
Im not saying that everything needs to bee good enough and perfectly balanced. But atm there are few weapons that are strong on every situation.
The only reason to play some different weapons is for variety and cause you got bored of playing the same 2 weapons.
The point is that there are some weapons that have almost no downsides, making every other weapon pretty irrelevant.
As i said for example, why taking vetterli when i can buy a mosin or why taking a normal shotgun when i can use slugs or why taking normal nitro when i can use dum dum
@frank briar very cool idea
As someone who usually uses bleeding weapons I like it
And its balanced because bleeding weapons are usually more effective than poison so poison sense has a better ability
So bleeding gets a worse but because they’re usually better it balances out
VAC is kinda the worst anti cheat tbh. I'd say out of the 3, it's VAC < EZ Anti Cheat < Battleye
The only medium gun I find usable is the spitfire. And vett deadeye with HV. Dual Scott fields are overshadowed by dual conversions. Swift is okay for fanning but rather have chain or conversion tbh. Not enough reserve ammo unless you go double medium.
@soft river
I’m a crossbow user and typically after the first shot they take off like a deer and it’s a pain in the butt to try and figure out where they went. Figured I could use this in hunt like I do irl. Or at least similar 😅
It’s supposed to not highlight the hunter but just show what direction that hunter went.
i like the idea someone posted about scope glint but imo it should only apply to the highest magnification
@silk flower it should be more about distance. I feel like if they’re closer the glint shouldn’t be present for deadeye scopes until maybe 100 meters? Marksman scopes probably about 150? Sniper 175 due to scope size
I mean realistically glint is only a thing if the light hits just right
If they were to add glint I'd prefer it just being consistent across the board and maybe only appear after 150m or so for any scope
Building off that with a little creative freedom i think it would be cool if light items would make scopes glint
Like get scope glint if you aim at a fusee or flare
Or the electric lamp could reveal scope glint if it shines at somebody thats using a scope
I've said in the past glint should be a thing. But only if your scope is near a light source like fire or lantern.
That way you're still rewarded for good placement.
That's what my approach does diffrent - i think of making it rewarding for the lightsource user, and very hard to avoid for the scope user if the one with the light stuff does it right
altho i see one issue with the "rewards good placement" - that being the main light source (sun / moon) afaik is always from the same angle
which would essentially mean you kind of get fucked over if your spawn is in a bad cardinal direction in relation to the light source
not fan of the idea of just making scopes glint like you have flash light attached to them, having it make a bit more sense like using a flash light on them or something sounds better
Finally the flashlight would be useful for something that’s not distracting targets or finding ammo in a dark room
flashlight would be good for actively searching for snipers - and fusees and flares too - altho pretty limited due to charge based "single use"
I would be more of a fan of the use of concealment items to counter sniper, but smoke grenades are not likely to happen
as they have issues
but still I prefer the idea of giving players more tools than adding arbitrary balancing mechanics
they could even delve into the supernatural side of hunt for ideas
I think the issue there is you're shit out of luck if you don't have anything to countersnipe
as well as it just creating a scenario where 2 sniper teams just sit and wait for one to reveal themselves
where as actively producing glint in their scope by clever use of light items allows for counterplay in almost any loadout, as well as in an agressive or defensive way
I mean guess, but most of the time I don't find locating the sniper the hard part
I mean that depends really on how they play
had a round yesterday where we killed 2 near Alain and the other one just hid for ages with no way to find him and no way to burn the mates because water around Alain
If locating the sniper isn't the issue there's really not a lot of reasons to add glint to beginn with
the snipers I tend to run into have no intentions of hiding or letting you escape their slight lines, they have no issues rotating between the same angles and knowing where they are isn't difficult, its trying to get an angle you can shoot them before they shoot you that tends to be difficult
but thats just been my experience
then glint is in no way relevant to your situation
yeah its useless for what I often run into
a glint mechanic is generally there to reveal snipers
also flashing light at them may reveal them but if I did that they would see me too
and i think it'd do well for hunt
just not as a BF style - big scope has glint as soon as you aim
yeah - it imo should be an option, not a necessity
essentially something you can try and do if you sure they know where you are but you have 0 clue where they are
you could also try to do it from hiding but that's be a big missplay
Why a glint mechanich? So why not a whistle every time you get close to a bush camper with a shotgun. I don't like sniper campers, but making them glow like in battlefield is dumb imo
yeah more counter play is good, I guess I just don't think glint is gonna be as helpful as people think it will be. and much prefer giving player more tools to work with. it would be nice to pop smoke and run but they won't happen. so its glint or something else
and I can't think of anything else tbh
other than making it harder to resupply ammo
because glint is a somewhat realistic thing that can happen, and if it's not doen like in BF (as i literally said like 2 messages above)
plus historically hunt is a bit before the germans inventing anti glint coatings for scopes (well maybe they invented it earlier - but it was a military secret til after WW2 )
I don't think glint can't be combined with other stuff
it could very well be glint and smokes (if we ever get smokes, which is highly unlikely)
if you need to essentially reveal yourself to produce scope glint in the enemies scope - it beciomes pretty invaluable as a stealth mechanic
however it does become a viable strat for non stealth players
the other way around a diffrent mechanic could be more stealth focused but kind of bad for agressive players
yeah not the biggest fan of glint but it does seem to be the only option for now
This game is pretty cool i gotta say
Imagine not having a role icon
@mystic forum a cool way to have a well dressed legendary hunter would be to have a federal agent as a hunter
yeah that'd be a good backstory for the Hunter, could be pursuing another Hunter or something like that
That would just be a knockoff Marshall Brewer
welp im not responsible for the backstory, thats up to Crytek but having a suited hitman styled Hunter is all I care about
I would like a badass farmer too
(Someting serious not like redneck)
@verbal spear, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Legendary Hunters in Quickplay**
I would like to be able to select any of my legendary hunter skins for use in quickplay matches, please and thank you!```
so as an alternate fix for the ladder exploit.. put ladders in areas where you can ONLY highvault out not jump. then they can sit in their little boxes like monkeys at the zoo and we can throw crap at them too XP
switch ladders for stairs
havent played with the test server so might be needless as a suggestion but heeeeey.
places would need redesigning
the current fix in the test server seems to mitigate it for the time being as movement is reworked
@lethal birch
yeah i figured as much. hoping the new movement setup helps with alot of stuff. like the superjump
@small plinth, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Dauble tap A to to vault instead```
they already have a potential fix up on the test server
I have a suggestion: Once a hunter gets to level 25, and the hunter can be retired, the "Dismiss Hunter" button should transform to "Retire Hunter" so that dismissing the hunter is impossible. Unless someone can think of a good reason why someone would want to dismiss a hunter instead of retiring it for the bloodline XP.
@willow storm, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
X```
Narrow the "trade window". I traded with some guy who swung with his knife, while I shot him with a shotgun first... That literally shouldn't be possible. He dies first from my shotgun, means his body drops to the floor, yet somehow his "swing" still hits me from max melee distance? Get real. LMFAO
not a bad idea just put it in suggestion ideas instead of here
@sweet stirrup Just FYI, you don't need the DLC summons to complete 30 stars
you can replay one of the lower ones you can finish a few times to reach 30 stars
and the DLC summons don't give actual gameplay rewards, but 5 BBs instead afaik
what progression - both the 30 star reward and DLC mission reward don't give you any game progression, nor gameplay relevant rewards
you get a bunch of BB's
I mean i gan agree that it can feel bad - but you don't get any meaningfull progression off summons
I mean that really depends on how easy the DLC mission is
Yes it's 6 stars for that mission but if you can complete 2 3 star missions faster it aint even faster to do the DLC mission
It's been months since Crytek started leaning hard into trying to increase BB sales. I wish they would at least release the blog and whatnot they have been promising for a while now.
I mean they did give a few smol insights with one of the last dev streams - essentially they said the monetisation has to maintain the game continuously when the base game sales are dwindling
because the game is old by now
Add modding support and release server software = no need to rely on expensive infrastructure 😎 😎 😎
So stop hosting servers and no more updates?
Crytek's like really expensive bread maker. The cost and upkeep is so high, the owners need to monetize the bread more to make profit. Feelsbad. Too much overhead.
I would wager that the devs working on new content make for the largest cost, but I am no expert on Crytek and bread making finances, unlike you apparently
for now its fine
when hunt is at its end they should give the option to host and maybe mod servers
reading stuff like this makes me believe that will be quite a while till then
I am certified Crytek and breadmaking knower, I'll have you know 😎
certified by who? some random guy on the street?

think you got robbed if that is the case
But they said they had met Dennis at least once!
was it even the right dennnis
@dry galleon, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
New boss, very strong in the dark, weaker in the light, especially electrical (example: turning on the generator will light up lamps inside, which would create lit spots, which would stun or stagger the boss). It would be another use for generator, shoulder flashlight and flashbang).```
@dry galleon, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
New boss, very strong in the dark, weaker in the light, especially electrical (example: turning on the generator will light up lamps inside, which would create lit spots, which would stun or stagger the boss). It would be another use for generator, shoulder flashlight and flashbang).```
@fleet lake, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I think its Nice when Doktor. King Schultz is an hunter DLC.```
@dry galleon You need to include "Title:" and "Description" sections in your message, likewise:
Title: A new boss
Description: New boss, very strong in the dark art ...
@soft badge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Make a skin for the pax or uppercut (or just a new gun that serves the mid-long range pistol role) called the Juliet so that we can use it with the Romero and call it the Romero and Juliet load out```
@native lodge About our earlier discussion, whatever Crytek is doing about the ladder bug exploits, with the banning or whatever else is happening behind the scenes, appears to be working from my experience. I've encountered only one ladder bug exploiter in the past 4 days as opposed to 1 out of every 3 games in the past 2 weeks. So props to them. Credit where credit's due
good good
As stated, it’s still a pay to progress system. And whether or not you agree with that, the fact remains that a newer player is going to have a hard time not looking at it like that, and if that doesn’t turn them away, once they start looking at the sheer amount of DLC available I imagine they’ll be overwhelmed and upset about this new system.
For the people who have been begging for new content, the talks of this system the past couple months have given us hope that there will be something more to do, regardless of what the rewards are. Requiring cosmetic DLC for any kind of progression seems predatory to me. Again, this comes from an alpha player with 2000+ hours and every DLC. I’m just worried this is going to hurt the player base and turn new players away.
I think you are worrying for nothing. We don't all think alike, and I don't see any evidence of players being overwhelmed and upset. I also cannot see myself feeling overwhelmed and upset if I was just now exposed to the game as a new player. (I started last march)
When I look at it, I see a game company selling cosmetics to pay for its service... completely normal stuff, nothing to worry about. Just a suggestion, but don't worry. These devs know what they are doing.
Yes but using cosmetic DLC that some players aren’t going to have any desire to use, much less buy be part of a progression system is messed up. I’ve always supported the game by buying DLCs day one regardless of how interested I was in them because I like the way they do DLCs (purely cosmetic, not related to gameplay or progression) but this obviously changes that and I’m not sure how I feel about it. Over the years I’ve seen the game add more and more monetization and I’ve supported it because it has always been purely cosmetic. Sprinkling it into a new progression system just seems wrong to me.
I don't think its messed up. It is there for the players who "want" to buy the DLC. And those that do not, are not effected.
Nothing about that seems wrong to me. Its normal for games to sell and advertise their cosmetics. That is all I see.
You progress through the summons faster if you have DLCs. That’s borderline pay to win. And even if you disagree, you can’t deny it’s a step in that direction. And even if it’s not, it still looks that way. And it’s a bad image for a game that already has a small player base. If that’s the direction the devs want to take the game, they should make it free to play and go all in on a battle pass system.
Agreed. It's a $40 game. With plenty of DLCs (over 30). People don't generally want mobile game style pay 2 progress shit included in it in addition.
hell with that...
I understand where he's coming from though
some of the higher tier summons require you to use certain dlc items
that not everyone will have
some in theory players with the dlcs have a greater opportunity to progress in summons then the people who don't have them
you don't get any meaningful progression off summons. It is not unfairly advantageous. like a "real" pay to progress bullshit system you might find in a free to play game.
oh yeah its not that bad but having dlc certainly does give an advantage when doing the summon challenge to get 30 stars since it seems the highest tier summon is the one that requires dlc
You would still have to kill someone with a specific legendary which isn't that easy for everyone so it's not a generalized faster/easier way to get stars
Pve could theoretically be faster for a lot of people
since you can redo them
Having to for example kill 2 hunters with legendary knuckles would be really hard for me. I can't use them to save my life
the most efficient ways to get them aren't always the top ones
I'd get more points doing a pve one 3 times
^^^^^
I suppose but still the opportunity to complete that summon is only available to those with the dlc not that it'll massively stunts peoples progress on the summon just a small inconvenience is all
Or just killing x hunters in no specific way
I haven't tested the summons system quite yet waiting for it to go live atm
could you futher define "inconvenience"? I dont think I understand what you mean by using that word.
the fact that you can redo them is good though although could you just constantly redo them
well its inconvenient that one of the summons you could do for a large amount of points is locked to dlc
so would it be convenient then if there was another summons that had the same value reward bud did not require the dlc?
would that fix it for you?
obviously but there's plenty of opportunities to get the marks other ways so it could be worse
by no means am I saying that it requiring dlc is game breaking or a massive inconvenience, it would just be nice if there weren't summons locked to certain dlc items
I think its nice that the new DLC is getting advertised
its also a different story if the dlc items that the summon require are from the bb shop or from the steam store
its how this game makes its money. Don't you want that too? do you think they should get their money another way?
I personally don't believe that making a summon require dlc is a monetisation tactic on Crytek's part but what do I know
Its advertising if you ask me
it gets people to see it
you can't want what you don't know about.
hmmm
I was hesitant about the legendary quests as well, mainly for other reasons than most, but when I also learned that you can redo other quests I don't really care anymore
I doubt people will get X skin just to complete Y quest though
It will mostly be convenient for those who already have the skin
yeah like I mentioned if the skins are from the bb store then I think its fine since these are accessible to all players without having to spend money
that was my suspicion. its a bonus for the ones who bought the dlc. something special.
good feelings kind of stuff
From what I understand it can also be BB skins
Well that's good then I assumed that would be the case
one time it will be a derringer legendary
that will be funny
Not entirely sure though as I wasn't on that specific dev stream
copy that
I can't quite remember if it was mentioned in the dev stream or not
although its more likely then not that's its both dlc and bb legendarys
@sick anvil You said " yet you expect players to go and test and write coherent information about bugs on a Test build for free." in feedback
I wanted to point out that it is a smart move to utilize those of your community willing to do that service for you. Why would you ignore it. No one would...
You appear to think that crytek does not have internal testers? I am not sure but that is what it looks like.
How could you justify NOT using the valuble resource of community testing? There are many players who see it as an investment in the game they like to play. I myself enjoy doing volounteer work for games that I like and play. You don't need to pay people to do it. So to expect them to test and write coherent information about bugs is perfectly understandable.
Putting that together with your internal testing would allow you to do more for less... that is good business.
my uneducated thoughts on the matter is if there is a failing, it is to test the product longer... and lo... they announced this was their new reasoning as well.
So what are you so worked up about?
What progression ?
because both the DLC mission and the 30 star reward are not contributing towards anything gameplay relevant.
So the only progression it actually helps with is getting more legendary content.
While it does, propably on purpose not affect the bloodline, weapon exp, etc kind of progression
And i think that's a very important distinction to make - becuase one could be bordering P2W, if the highest rewards are locked behind needing DLC to complete.
where as what they currently do is allowing players that have already paid for DLC to earn BB's for more cosmetics faster.
Proper "Pay to progress" would be stuff like it takes 10 hours to craft this item - but you can get it now by just paying instead. Or even worse like in WoT where a part of your earned EXP is locked and can only really be used if you pay (free exp on vehicles) or games like Crossout where you level wise have no acess to something but you can just buy it and use it then anyway
And Hunt's summons system does avoid those situations by not awarding weapons, exp, or similar (unlike the other 8 mission types) for the DLC missions or the weekly which you may be able to get faster by DLC missions
@queen quail, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
revive rejection
the ability to refuse a revive. im tired of newbs reviving me into danger.```
I have listed all the reasons why !
Historically bugs reported in the current test server carry over to live and then there is about 2-3 months those bugs are known and live on live. I have seen only a few cases that actually got fixed before it hit the live servers .
But if what I wrote was not clear enough . After 5months of silence the Promised Transparent explanation of why the game needs monetization as it is was I paraphrase " F U gimme money " therefore my stance is reply by " F U Gimme money "
Also Not going to at you but the math on summons is pretty straight forward
3 slot 2 of them free 1 paid 33% faster progression against blood bonds pay to progress
one of out of 9 that gives fastest progression behind pay wall of paid cosmetics not content
Skins are not content !
Ah, I see. They are actually asking the other players who find enjoyment in improving things (like the games they play).
I THINK I understand now that your main frustrations is that there IS bugs and that you run into them. Fair enough. Though from over here it looks like you have expectations that are too big for your own good (and enjoyment).
all games have trouble with bugs, but here its really not any worse than in other games. it comes with the territory. It is simply a natural consequence of complex systems.
I don't think the short talk about monetisation in the dev stream was the the promised transparent as possible explanation...
However the explanation given alone was far more reasonable than "FU gimme money". The explanation was a pretty reasonable one - to reiterate, Hunt is a live service game thats over 4 years old by now - a game this old needs to find reliable sources for ongoing monetisation as base game sales dwindle with a game this old.
So whle you can hear FU gimme money that's a very biased stance that does require not believing that they make to little money for continuous support of the game.
As for the third slot - 300 BB's can be earned pretty fast (~10BB's a game, 25 BB's a weekly + BB's you can find or get from Mr Chary).
AS for the DLC Mission - while i'd love for it not to be there either, the progression of the actual gameplay (bloodline, weapon progression etc) is decoupled from the weekly and DLC mission rewards which are purely giving you more BB's to spend on stuff like more preset loadouts, or cosmetics
I been with hunt since December 2019 .
I have went trough every testing that was since January 2020 till Summer 2021 that is where have drawn my line in the sand.
My issue is not with the bugs my issue is monetization attempts are cranked to 11 every recent patch introduced some . DLC skins are more frequent and DLCs are priced higher.
Event only skins that cost more than DLC.
Bug that affects monetization 3 days to hot fix .
Bug causes to spawn more gold cash registers than intended until further notice spawn rate of gold cash registers reduced to mitigate the extra BBS in the players hands . this is getting patched immediately.
Patch notes improvements in optimization result in 0 gain on my system or a loss of frame rate .
TLDR : when it does involve money fix is done immediately when it affects players but not the money it has time .
To address" F U Gimme money "
While I do agree with that the product as it is still being developed requires sources of income to maintain the project.
The sole reason I hear " F U gimme money " because I have lost all respect towards the person giving the explanation here is why.
Crytek Employee has publicly given a statement in the name of the company that Early 2022 they will communicate a Transparent explanation that addresses changes done and needed to maintain the game.
By both Corporate and Normal person standards Early 2022 has elapsed with biggest leniency for normal people that was Thursday 31st of March a 00:00 hours
by Corporate fiscal calendar this date was 29Th of April 2022 at 00:00 Hours.
Yet they have given a statement this although reasonable explanation is far from transparent and does address nothing just gives an excuse.
Now given the fact I would still have any form of respect towards the said Corporate employee who has given a public statement about this would have came forward and would have brought the transparent explanation addressing the past changes and future plans it would only make acceptable the increase in DLC pricing.
Now this is where I stand
Said game costs 39.99 Moneys sales of this maintained the game to a degree since release till summer 2021.
Now we know this item does not sell because all interested buyers already have it and interest is not growing fast enough to keep the moneys flow in to pay the bills .
So we give DLC okay deal DLC is the way to pay for the existence of the game from this point.
A Fair deal would be okay we need on average the player to pay at least the value of the base game per year every year from this point forward thus spending 39.99 moneys per year.
An acceptable deal would be we need to get 2x the moneys on average to keep the project alive
thus for simple math 80 moneys .
that translates to 6.7 money per DLC at an acceptable level.
at a fair level 3.40 moneys per DLC given 12 DLC comes out each year.
this math is assuming a lot of things that aren’t necessarily even close to true…
The math would be far more Accurate to the truth when Said Crytek employee who gave the statement in the first place would be respectable and keep their word given late 2021
if you want the “average” player to pay 40 a year, you’d need to account for the distribution of whales vs people who dont buy cosmetics, as well as the fact that not everyone will want every dlc.
let’s be absolutely clear here, crytek’s dlc have always been purely cosmetic. No one is forced to buy them, and it keeps revenue coming in from people who want them.
You can be worried about the speed at which they maintain the game, but that and dlc releases are completely separate.
Did theyactually promise the blog would be out by then or did they say they want to get it out by then if possible ?
My recollection is " we will transparently address monetization early next year this was "
Well i recall going back to that dev stream in the past looking it up and the words were Early next year that was December or November 2021
thus said stretching it to fiscal year its past the deadline .
Thought others have kept their words including Dennis . Said employee has not kept their word
Trading is dumb, it happens way to much
Am I understanding you correct that you think lowering the price of the current DLC's will pay for the game?
and no new monetization strategy is needed? just lower the dlc prices?
I must be misunderstanding you because that does not make sense.
I need to put it in simpler terms . What they need to do is pull out their heads out of their asses and tell us how much we need to spend on this game to keep it existing . and its bullshit that you need to keep cranking up prices and add 50 streams of revenue to pay for clapped out broad well cpu servers
simple enough or do i need to make it simpler
and yes maybe dlcs would sell more if they be cheaper
#game-ideas message this is absolutely amazing idea
I have so many freinds that would love to play with me but don’t wanna spend the 40 $
Most of them have gampass too
It’s would boost the player-count a lot
I definitely would buy more DLCs if they were cheaper tbh. bundling a bunch of crap nobody wants with legendary hunters is kinda annoying too. 90% of the DLCs with legendary hunters have kinda meh tier legendary weapons with em and bumping the price of the hunter for those extra skins I don't even want puts me off from buying them lol
@willow pine You can just provide your own steam ID and the time it happened on the support site at the end of the ticket where it lets you add text/files
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Thank you diiba
Do you "honestly" think a company as large as crytek would open its books to us, the public? Why would they do that? what do you think they would gain from doing that? or, to use your words, why do they NEED to do that?
Is this simply about you wanting more for less? That is what it sounds like. Forgive me if I am missing the thrust of your argument here. But why is it bullshit, to bump up prices on cosmetics? what am I missing?
some of yall should just be grateful that the game even exists
Ill be honest, I don't have enough money to buy all the dlcs, but I don't feel like I am missing out on the Hunt! and that is what counts. I think that is why the model works. Those that have the means can buy cosmetics, thereby keeping the game funded, others that do not have the means support the game with their presence. Without them there would not be enough players to make a game.
So together we keep the game running. Its a great model. Buying DLCs is more like donating to keep the game running. And your reward is a skin, a badge of honor so to say that says you supported the monetary cost of the fun we are all having on Hunt (plus the necessary profit margin to maintain commercial interest in our fun).
Crytek knows best how to work it. if they raise the prices, it is because they see they can. And if they botch it and go too high, they will back it off. And why should they not? value changes, its a fact of money.
All I'm gonna say is that all of this convo is essentially speculation
All we can do is wait for the blog post and see what it has to say
indeed
Cause that's certainly going to help the game.
first time experiencing capitalism?
Hunt will start getting my money again when the core issues are addressed.
My question is why did they waste money hiring a monetization expert instead of buying server space, giving the existing devs a raise, or other in house and/or in game quality of life stuff.
Because new skins and "retention mechanics" mean exactly squat if people quit playing your game because it doesn't work.
Your question stems from not knowing that Crytek is hiring people of literally all specializations
And people working on monetization are part of the reason why they are able to try to hire so much
@unkempt cobalt psst, if you want to clear a hunter’s inventory, create a loadout with nothing in it and equip it to the hunter.
you only get one prompt
@burnt mulch ah well that takes up a custom slot but it works.
Lol Where i work we call crytek size 3rd floor
And the answer to the question?
Until December 2021 there was no need as there was no talk about monetization .
Hence a Public statement was done this is a why they need to keep up to their promise.
Secondly they need to secure funding to replace the aged Power Edge R730 servers that Hunt is running on. The servers were at the time purchase outdated and any path of upgrading those servers with out having to buy a full new infrastructure is not possible anymore
And maybe you could care less being treated with no respect many of us do.
Why would they want to consider reducing prices on DLC is simply instead of having X% buying the DLC because they are willing to pay that much
Finding a price that more people find acceptable or fair would lead to increased sales of DLC
Combined with the transparent approach of the company this could potentially eliminate the need for more monetization attempts and make the game fully funded on cosmetics.
My experiences tells me discussing with the customer what is a fair price for the customer vs what is a required price for the company usually results in a deal closed way faster then what has been done till today.
The issue is not DLC skins it is the whole picture of where the direction of monetization is going
Hmm, you have too many assumptions going on there for me. I think you would be better off not to worry about it. They appear to know what they are doing. Hunt is the proof. It is succeeding very well by all appearances.
can I extrapolate from what you said that the answer to the question is "yes" you expect crytek to open their books to us the public? That is what it appears to me, but i admit I am not sure, you did not answer very directly.
@ebon island I don’t like the idea of moving corpses because it makes it very difficult to track people. you can look where someone died. if the body is gone they are revived. with this trait any enemy could have dragged the body away to F with you. additionally it will make it too easy for people to revive their teammates when headshot in, say, a window with no hope of return fire for a watchful hunter. teammate can just drag body away from window before rez
This is why it will be
A an expensive later on trait.
B Necromancer exists and in trios simple suppressive fire prevents most people from catching the quick revive in windows.
C Tracking bodies shouldn't be an issue. As when this trait is being used... Your movement is reduced to crouch speed making you very vulnerable.
There is also the animation of picking up or using a world item. So the person doing the dragging away of said person... is standing still for a few seconds.
A. won't make it any less annoying when encountered
B. I find that is often not the case. if someone else tries to suppressive fire I will shoot them as well.
C. it's less tracking the body itself than tracking who's dead and who's alive. I agree that the person will be an easy target for a few seconds...but I am more concerned with the trait being used to drag a body behind cover from a person who is in cover.
A. Less annoying than being being Necro xp farmed. (puts the reviver at risk instead of the downed hunter. Stand still for 3 seconds to pick up item. Move at crouch speed while carrying corpse.)
B So you shoot the one providing suppressive fire... Kinda sounds like they got the revive off while you were distracted shooting him. Hope it was a headshot.
C. Yea I can see that but it also makes them a very vulnerable target for nitros, spitzer, and any other high penetration weapons watching a body. Tracking a player walking at crouch speed seems... pretty easy.
Necro doesn't have a risk to the reviver if they are well covered and are rewarded with 100-200 xp per revive. What's the down side? Its only a random trios anyway.
Bonus it cant kill you while low life.
I think a better solution to necro XP farming is allowing you to deny revives. as for b, sure, but I've also gotten another kill and someone is missing a bar. there's a tradeoff. c. it's hard to know because you can't watch a body outside 24/7 so it's nice to be able to have that quick glance to see if someone is still dead
Allowing people to deny revives makes the reviver end up down health with no benefit and adds a delay to respond to a necro. Allowing for people to choose when their character gets up.
A quick glance to a dead body should be able to spot a player being picked up with this trait. It does take the same amount of time as using a world spawn medkit.
Would add to realism of the game as well... I mean real life gun fights cops, and military personnel drag injured co-workers to cover to help treat them.
I mean... in reality a combat medic doesn't run out into a snipers line of fire to get that bullet out of the soldiers leg. They'd drag them to cover.
I don't really care for the realism aspect of this convo and especially in a game it would look goofy as hell when trying to imagine it
I'd rather also just have the option to refuse res if I had to pick
Although even that only sounds necessary for randoms
Would love a deny res feature, had someone necro me into concertina after saying they covered me earlier
Id really hate to hear a necro go off and have a shotgunner 3 seconds later pop up and murder me. Or have killed three and have one get up after the 3 are downed as the last one was killed after he finishes a necro. End up fighting the same squad later in the match would suck...
The animation could simply be throwing said hunter of the shoulder of another.
I think it should be a toggle while you're dead, to stop people from delaying a necro
Just stops teammates from doing the animation altogether, or it could let them but have an icon instead of the white skull to signify if it's good or not
Toggle switch might work. Still kinda sucks when you die in an open position still.
no, second time
@late wind Unsure what you mean, that is how it currently already works
You get revived with 100hp
Untrue. With resilience I got up with only 10hp then died instantly to poison.
With resilience you are revived and then regenerate up to 100. You do not get up with 100.
Yeah you do get the 100hp instantly with resiliance
Got revived into a beartrap just yesterday and survived thanks to resiliance
I told my partner "I can tank the poison; I have resilience." He necromanced me. I died.
Clearly it doesn't work. Or if it does, it doesn't always work.
I had resilience. It's literally why I recruited the hunter.
I had resilience on my hunter. That's why I recruited him.
Poison is a fast damage dot you probably took more than 100 while standing up
I've been revived into mountains of concertina and lived to tell the tale
With concertina you're able to stand still after getting up and prevent anymore damage which isn't possible with poison
That might be possible but it looked like 10hp. Not 100hp. I'm totally willing to believe this might have been a fluke or bug. But I had resilience and still died basically instantly. Poison is fast. But not 100 damage in two seconds fast.
It already gets you up with 100 hp if you have Resilience. Clip it.
Add assists to personal statistics.
move your mouse over your kda ....
Nice ty @plush ledge
yw
no two slot is stupid #game-ideas message
@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
to any Dev: regarding skins: the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. With all the love for the details of new DLC Skins, why don't you make some like that for Legendaries? I do have several Ideas in mind.```
@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**New Legendary Skins** the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. **Details**: Civil War Cavalry North and South 1 seargent with Cepi and decorative Sabre and short Jacket & 1 Captain with knee logn coat designed from "Iron Brigade of the West". Furthermore make 1 Badass looking male Texas Ranger```
@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**New Skins** the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. **Details**: Civil War Cavalry "North & South": 1 Seargent with Cepi and decorative Sabre swinging behind his legs and short Jacket <https://www.firstlegionltd.com/images/newimages/acw026page2.jpg> & 1 Captain with knee logn coat designed from "Iron Brigade of the West"<https://en.wikipedia.org/wiki/Iron_Brigade#/media/File:Iron_Brigade_7th_Wisconsin_Group.jpg>. Furthermore make 1 Badass looking male Texas Ranger (like the middle ones) <https://scontent-ber1-1.xx.fbcdn.net/v/t1.18169-9/21686096_1312138432247903_2871779791038251051_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=730e14&_nc_ohc=KkQha5_8MrEAX8SyI3s&_nc_ht=scontent-ber1-1.xx&oh=00_AT_EwsB_UdWoFONbCyDWEY_-OPHmSg4TuWCpwhA92QLErw&oe=62946B7F>```
that's what you get when you have a longer barrel you get a longer gun
@quasi halo Pax (medium ammo) gets 12 in reserve, and conversion (compact ammo) 18 in reserve - so if we go by logic, the Uppercut with long ammo should get 6 in reserve, not 12.
@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**New Skins**: the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. **Details:** Civil War Cavalry "North & South": 1 Seargent with Cepi and decorative Sabre swinging behind his legs and short Jacket https://www.firstlegionltd.com/images/newimages/acw026page2.jpg & 1 Captain with knee logn coat designed from "Iron Brigade of the West"https://en.wikipedia.org/wiki/Iron_Brigade#/media/File:Iron_Brigade_7th_Wisconsin_Group.jpg. Furthermore make 1 Badass looking male Texas Ranger (like the middle ones) https://scontent-ber1-1.xx.fbcdn.net/v/t1.18169-9/21686096_1312138432247903_2871779791038251051_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=730e14&_nc_ohc=KkQha5_8MrEAX8SyI3s&_nc_ht=scontent-ber1-1.xx&oh=00_AT_EwsB_UdWoFONbCyDWEY_-OPHmSg4TuWCpwhA92QLErw&oe=62946B7F```
@wooden sequoia, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**New Skins**: the game has a few awesome ex-civil war soldier skins. Yet they appear randomly and not often. **Details:** Civil War Cavalry "North & South": 1 Seargent with Cepi and decorative Sabre swinging behind his legs and short Jacket https://www.firstlegionltd.com/images/newimages/acw026page2.jpg & 1 Captain with knee logn coat designed from "Iron Brigade of the West"https://en.wikipedia.org/wiki/Iron_Brigade#/media/File:Iron_Brigade_7th_Wisconsin_Group.jpg. Furthermore make 1 Badass looking male Texas Ranger (like the middle ones) https://scontent-ber1-1.xx.fbcdn.net/v/t1.18169-9/21686096_1312138432247903_2871779791038251051_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=730e14&_nc_ohc=KkQha5_8MrEAX8SyI3s&_nc_ht=scontent-ber1-1.xx&oh=00_AT_EwsB_UdWoFONbCyDWEY_-OPHmSg4TuWCpwhA92QLErw&oe=62946B7F```
@tawny rampart you can toggle it on all the time and adjust the opacity
Yes, but it's gigantic. Having it on all the time isn't playable for me.
@tawny rampart QP isn't intended for short and fast games primarily. It turns out like that often in comparison to Bountyhunt, but the original intent was a gamemode for solo players.
QP is the product of a solo only Bounty hunt event held way back in Early access, which "failed" big time, becuase the bounty hunt formula didn't work well enough in a solo only queue where every misstep means death with no revive.
People would camp the objective with shotguns for ages - even content creaters that otherwise wouldn't ever touch shotties, as a result the objective was enforced (Bounty became wellspring) and you needed to have it to leave the match. To accomodate this you didn't need to bring gear yourself and instead find it in the mission so it's not a huge loss if you don't win and thus don't ectract
Description: Have an options to disable the prompt to "discard item" or something along the lines. This gets really annoying at times``` @unkempt cobalt
An "unequip all" button would be better, because you would still confirm you want to discard, but only once
If the QoL issue was addressed. I would prefer an option to disable the prompt as efra suggested. I don't know, but hopefully its less work too.
@primal maple it’s weird you say that because I get desalle maybe 1/10 matches
@ruby violet I have no idea then, perhaps it's MMR based I'm a 5-6 MMR in Europe are you the same? I'm not kidding, myself and all my usual teammates get Desalle way more than other maps
NA, between 3-5 MMR
We get the regular bayou maps so much
@ruby violet ah man, you're lucky then 😆
No I love desalle lol
I get DeSalle all the time and I hate it. Over half the time I spawn at fort bolden too
When you dislike the map or time of day just hit ESC, leave mission, cancel reconnect and say OK. You won't loose your hunter
Pretty sure you die when you do that now
No the message saying that you lose your hunter is bs
I might have to try that with a free hunter sometime
Don't do it mid match, do it when it says waiting for other players
Well they said you lose your hunter now when doing that. Wouldn't surprise me if they fucked it up tho lol
They said it but this wasn't the case including the last hot fix you never lost your hunter so far
I used to do that to avoid night and I'm sure a lot of other people did too because night games were always ded af when I actually played em
At this point I think I'd rather play night than DeSalle tho
Desalle is horrible that's true
@patent vale, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
https://www.facebook.com/photo/?fbid=444667737542094&set=a.420393393302862```
I see, I really didnt know about the technical side just decided to make it
Did the servers just crash on EU ?
@patent vale yessss, more Native American lore pls
Don't think so.
yes, but less cartoon/childish than what we have now...
@compact saffron, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
https://tenor.com/view/joker-smile-villain-long-gun-gif-17427254```
@compact saffron, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
https://tenor.com/view/joker-smile-villain-long-gun-gif-17427254```
Just needed to post for the "Long barrel" Pax variant that someone drew. https://tenor.com/view/joker-smile-villain-long-gun-gif-17427254
You replied to a bot dude
Bot's have feelings too.
I did model a version about that size although I wouldn't seriously recommend it for a suggestion idea only the ones I made as serious suggestions like the carbine and precision
here
even longer
yeah. it's absurd but hilarious.
If only there was an extra long barrel version but they wouldn't put that kinda meme in hunt
very long
hmm that length of barrel would need rifle powder to not negatively affect velocity
#game-ideas message yoooo this is a fantastic idea I can't believe I have not seen this before and I can't believe I didn't think of this

we need this. this is perfect for a new medium sized Blunt melee weapon variant
sorry I'm so excited so I'm writing wrong

wanne have a convo about reposts again?
hot take: people who repost a suggestion that’s been posted within the last three days should be burned at the stake
i mean, its fine if theres actually a different idea/more or different specification, but literaly just going, this idea again
consider dont
@umbral garden isn't that literally just flechette with more steps?
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Proximity chat would be really cool tbh```
no if it was flechette it would have short range, average spread and damage and inflict heavy bleeding
i also wouldn’t have taken the time to type out a suggestion
I wouldn't say flechette has short range. you can poke people like 50m with it easily
@sleek arch, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Idea, give me the option to remove max wait time and only go into a full lobby```
Flechette with some luck can double tap from 40m and maybe even more, spread in super tight, non average.
I can't really understand the difference between birdshot and flechette.
Birdshot deal light bleed and flechette heavy bleed?
light bleed, far reaching, wide spread
More than 50m range? And how much DMG?
bruh idk i’m a discord member not a game developer if you don’t like the idea just do the 👎
I did, but i wanted to understand if i missing something.
Looks like flechette rounds but way weaker
imagine you went duck hunting but the ducks were late 1800s Louisianans
@zealous gyro, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
already have proximity chat```
@queen jungle Does PlayStation not have the proximity voice chat that the PC version of Hunt has?
not that I've noticed at all?
@spice field, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
fanning should be available for the precision variants of any fannable revolver```
@quasi halo isnt that the current 25bb for successfully extracting for 5 days in a row?
birdshot would only make sense if it was like a shotgun special ammo for a revolver. kinda like how cod has the birdshot/snakeshot on the .357 magnums and shit. but like any kind of birdshot would be kinda a downgrade on an actual shotgun. I mean IRL birdshot has like non-existent pen and is a very weak round (thus why it's made for hunting birds lol)
@icy dagger, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
There should be a 4 minute time limit in the lobby for when someone decides they don’t want to ready up because they’ve been queue dodging. Once the 4 minutes is up it allows you to leave the lobby without being penalised. At the moment, of someone doesn’t ready up, if we leave we can be penalised. If this happens multiple times in a row because other players refuse to ready up - the punishment is inflicted on someone who’s done nothing wrong```
There should be a 4 minute time limit in the lobby for when someone decides they don’t want to ready up because they’ve been queue dodging. Once the 4 minutes is up it allows you to leave the lobby without being penalised. At the moment, of someone doesn’t ready up, if we leave we can be penalised. If this happens multiple times in a row because other players refuse to ready up - the punishment is inflicted on someone who’s done nothing wrong
prob cuz everyone uses the built in console party vc system and ignores the ingame one
for future reference i’m not sped and if you want to tell someone basic descriptions of how birdshot works you can talk to the CoD developers who think snakeshot is remotely fatal to humans, the suggests have a thumbs down option so unless you have like a suggestion or addition i don’t need a step by step playthrough on how birdshot isn’t dangerous to people or how flechette works
@undone epoch Not really needed and especially with Crytek introducing an "Anti camping" feature.
Clarification on that, they are adding a new teamplay feature that doubles as an anti camping feature
So the focus is not the anti camping part
This message is directed towards the developers. This game is incredible and every time I log on with my friends we always have a blast. I just have one request: Can there please be more night maps? Out of 15 matches I play, I only get 1 night map out of them. Night maps are very thrilling and I have the most fun playing them, but I rarely get to even experience them. Theres like not even a point on bringing the flare gun because its a "waste" when it isnt a night map.
nobody’s calling you sped, theres just no point in adding birdshot if theres no functional difference ingame compared to flechettes.
How exactly is it supposed to work if they explained at all
There's no further info given about it yet
Ahh got it
It's probably gonna be like contracts where they will never change it. :/
Why? The game is so much better when its at night and theres lightning. Its like a movie
Cause people kept whining about night maps and even leaving at the beginning of matches
we had higher frequency night maps before.
people whined and left games that were night.
and if you separate the playerbase by making night maps for night players and day maps for day players that makes its own problems
in a similar way to how contracts split people too much so they removed them
But it adds light discipline. The game becomes more difficult because it opens up more strategies that you can do
Which is FUN

Agreed
which not everyone agrees with.
It'd be okay imo, if only there was a way to even out everyone's lighting regardless of monitors, reshade use etc, but that hasn't be done yet so . . . I ain't playing on night knowing the fact that someone might be able to see me better than I can
Really kills it for me cause now matches are more stale as hell and has gotten me to play it less
But that can be applied to every video game on the market. Ive been playing hunt for so long and I never once thought or blamed someone for them turning up their brightness.
not really, tarkov makes it so that even using reshade or monitor settings, its still dark as shit
I feel like thats an excuse though. Hunt isnt just about on how good your vision is, its mainly more about sound, and being disciplined whether its avoiding the wildlife, open areas, not making noise. You can easily see someone just as easy as someone whos playing with high brightness. A good hunter has good positioning and makes good decisions. It sounds like you're just getting caught in the open and putting the blame on someone whos playing with higher brightness.
look I ain't new to this rodeo, I've been playing since early access days and I do agree night maps should be in the rotation more often. But there's a reason why Crytek disabled nvidia filters due to the number of complaints for people turning night into day time with them.
lmao "getting caught in the open and putting the blame" - nice assumption, but I'll take it
reason why I brought up the brightness difference in the first place is cuz, despite our personal opinions on night, there's a good chunk of the community that harp on its importance (wonder why they slashed how frequent night time is?)
if the brightness adjustment makes it so you can almost see as well as day, whats what point of night?
sure the game has a lot to do with hearing
but if I can hear and see you
I have a major advantage
thats why people would leave those maps and thats why the reduced the frequency you could get them
only reason why I like to sometimes play on night is cuz of flares being able to act as smoke bombs lol

@radiant river Time of this report: 4/30/2022, 02:17:02 Operating System: Windows 10 Pro 64-bit (10.0, Build 19043) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7D09 BIOS: A.30 (type: UEFI) Processor: 11th Gen Intel(R) Core(TM) i9-11900KF @ 3.50GHz (16 CPUs), ~3.5GHz Memory: 32768MB RAM Video Card: NVIDIA GeForce RTX 3080 HDR Support: Supported Native Mode: 2560 x 1440(p) (60.001Hz) Audio: Sound BlasterX G6
I don't think it's my PC. Every other app runs flawlessly - it's just Hunt that has horrible frame drops to the point of unplayable especially when in combat
idk doesnt happen to me
I wonder if it's because of 1440p? Do you play at 1080?
I just noticed my monitor refresh rate was not set to 120 hz .. updated that.
@vital ravine That might be intentional, this is a Tier 1 stance
And T1s are supposed to be newbies
@rain pier isnt that just a duster skin in the weapon slot?
Thought the animation intentionally done to represent new hunters (newbs) . Omega does have a point .
Covering the muzzle with any body part is simply a big no no.
It represents improper handling of firearms
that's the point . . .
they even have their fingers on the trigger all the time (poor trigger discipline)
oh nvm, you said "though intentional". my bad
yea
@rain pier (Boxing Wraps)
I have no significant issue with a meme punch weapon but here's too things to consider
- We have dusters; does this really need to exist?
- Why does wrapping your hands with cloth increase melee damage. Sure Hunt isn't realistic but generally logic and common sense do apply.
re:2, wrapping hands reinforces the fists and lets you punch without fear of self-injury. It’s not too big of a stretch to imagine they’d hit harder.
Bit harder yes but not going from human punch strength to the same force as .45 Long colt
wouldn't a bullet and fist be measure in KE not calorie
calorie is more of energy for temperature when KE or kinetic energy would measure the impact? im pretty sure @queen jungle
your missing an important part "the energy needed to raise the temperature of 1 gram of water through 1 °C (now usually defined as 4.1868 joules)." so heat related when comparing it to a hit it would go along the line of how many slaps would it take to cook a chicken and since they where comparing the force that would be kenitic energy .....not just energy but im done now lol idk why im even trying to make a point
Well now lets add complication , Hand gets cooled by air flowing around it as it acelerates to make a punch
thus there are energy losses caused by this
where bullet also cools off when traveling through air but the bullet previously heated to high temperature will still be hot to the touch as it impacts the target
also will gain some heat by the mechanical deformation upon impact
On top of that even if the punch would carry more kinetic energy the energy transfer happens over a larger surface area and does not penetrate the skin and does not cause a hydrostatic shock
While the bullet does penetrate the skin and inside of the target the bullet no only creates a permanent damage in form of a cavity but also a temporary cavity that comes from the hydrostatic shock
Add to that hunts time paradox of the future past present and time travelling bullets and you get a whole new world of science
The time paradox is , You are in the present where the world around you is in the past but all entities NPC entities are in the past offset by your ping , enemy players who you see you see their past offset by their and your ping . when you fire a bullet from your current the moment becomes existent and start to travel it goes in to the past but will arrive in the future of the hunter you shoot at so the bullet travels from the present over the past in to the future
since the bullet does travel first in the past then rapidly accelerates to the future does this add to the overall energy of the projectile or does this reduce it ?
Sorry could not resist
Can you guys stop taking shrooms and expanding your consciousness into other dimensions and realities, so we can go back to telling Crytek we're very angry at them
As my omnipresence grows I spread the message in all dimensions and all time lines
@ashen girder Trading is not fun. Best we can hope for is the ping lock to come sooner rather than later. As a primary US West player it can't come soon enough. I want everyone to be able to play with their friends and I do have faith that even Crytek (given recent track record) won't screw that up. I've been a strong proponent of getting rid of region select altogether and letting the game decide the best node/cluster automatically. That way Crytek can actually manage their game and use criteria beyond ping - population being one of those criteria. Improve the quality of matches.
You sure you're not prepping yourself for the new Dr. Strange movie?
Still that's some serious
energy right there. 
fix server issues and get ppl who actually know what they are doing instead of these devs, replace them. 2022 and you cant fix dsync and performance\server issues. no wonder why this game is not growing enough. simply bcz thats what you deserve for all of these issues. make money out of skins and use that money to make more skins. getting worse with every 12gb patch you release. the more i think about it the more i realize how bad this game is getting. wp
No amount of hardware can fix bad coding
@queen jungle I’ve said this before but crossplay with PC would be unfair for console players
Consoles have fucked render distance compared to PC
M&K players on console already destroy console players
The first problem can be fixed by just porting hunt to new consoles, but the second can’t
You mean on console derender starts already below 60m? Damn
Probably
Xbox one and ps4 are weak
Esoecially their cpus
The new consoles are significantly more powerful
Its kinda surprising they can run hunt in the first place
But derender would be fair as console does it due to limitations and pc guys play low settings anyway
Someone with like 5 year old parts will still have an advantage
If you know anything about AMD and you look at the release date for xbox one and ps4
Both of which have AMD cpus
xbox one s and ps4 pro have a gpu enough for hunt but the cpu stayed the same
Its like an underclocked rx 580
Sony and microsoft love AMD parts
Only nintendo uses nvidia in their console
But yeah the xbox one and ps4 can be outdone by something low end and recent (5 years I’d say) on PC
Can we stop this cowboy cheems guy from posting the same suggestions to add the arizona ranger
It can be solved quite simple, just add M&K support to Hunt on consoles. Will also solve the problem with all the complaints about balance being off on console due to Hunt being balanced for PC
Yeah but not all console players have a spare m&k
Too much of an advantage
You’d be surprised how many families don’t have a desktop
Or people
Like they have a laptop as their main pc
No spare keyboard they can use
Its best if console and pc stayed separate
If they stay seperate then the balance changes on PC for the sake of console have to stop tho
Yes
@hollow panther you can report players with evidence to #customer-support
For someone who was always relying on map knowledge, prediction and overall outsmarting the enemy, constant trading took almost everything from me. That's mostly because my aim su**s. You would think that P100 at 5-6 star is gonna be aim god or whatever. That's really not my case, I'm total potato overall in FPS games, but as many people know that Hunt is.. different, I found myself enjoying specific playstyle a lot - shotguns. From the start, I enjoyed them alot because I couldn't do much with anything else. At that time, Romero was by only King, only gun I really needed. But as they've made some changes, constant trading became an issue which I didn't really minded on the start, but after a while I started realising that it's a huge issue for me as many times it happened to me that I've got killed half a second after enemy died, it started to show that it's no longer about reactions at all. I definitely don't know how much, but I'm pretty sure at least 75% of my close encounters ended up in trading. And let me tell you, it's not fun. I would rather have my bullet dissapearing if he reacted more quickly and killed me first, than constantly be trading with hardly there being single winner.
But at this point I'm starting to accepting that that's how it's gonna be from now on and even if they will change it, it will take just too much time after which I'll most likely be long gone. But still pretty surprised many people are okay with this, or at least they're not talking about this. Well, nothing I can do really, only be whining here I guess.. one feedback out of many others..
Funny how you censored sucks
Anyways thats hunt for you
I hate shotguns because its 50% trading 50% feeling op
So I just avoid them
shotguns suck balls unless you use slugs lol
No sir, I believe you have what one would call a skill issue.
buckshot just has a low skill ceiling
yet you are complaining that the shotgun is bad unless you use slugs ?
implying that you arent even within the low skill ceiling to use buckshot lmao
I have no idea what you mean
straight up a good rifle player will outclass a good shotgun player most of the time
slugs allow shotguns to compete
you are saying the shotgun is bad unless you use slugs yes? then you state that buckshot has a low skill ceiling implying that its easy to use correct ?
yes
a shotgun player wins when they play their kit correctly
and a rifle player playing their kit correctly will render them useless
you cant expect a shotgun to beat a rifle at a rifles engagement range
but what is your point then
you can’t expect a rifle to decide to push a shotgun
the way the game plays doesn’t favor them
at the core what matters is the way the player uses their kit
slugs are a must
not what gun they have
unless you’re in 4 star or something
or you could use your sidearm for the longer range engagements like you should be using it for when utilizing a shotgun
you’re crippled at range without an uppercut and even then at a pretty major disadvantage
Dont misunderstand though I'm not trying to call you bad just making the point that buckshot isn't inherently bad its success is just based off playing within its engagement range
this i can agree with
and the problem is a good rifle player can just choose to stay out of that range
buckshot range is too limited
its not ideal being stuck in a long to mid range fight with a rifle player
slug range allows you to adapt
but there's ways to work around an engagement you cant fight
well yeah slugs have like 3x the ohk range of buckshot
which is why they are needed
not saying slugs aren't very strong because they are
incredibly
they aren't necessary for players who can play the range with their pistol though, sure the extra range on the slugs is awfully convenient but you have your pistol for the fights you cant take with a shotgun
slugs usually have more twotap range than a buckshot player’s sidearm lmao
at the end of the day though whatever works for you if you prefer to play slugs to fight the range instead of using your pistol then that's how you play and everyone plays differently
for me personally if I wanted to use a shotgun I wouldn't always run slugs since they're expensive
also considering the fact the uppercut is like $50 extra then the slugs and you've got yourself a pretty clear winner when it comes to fighting at range
just take both
I would if I had the funds to constantly
Can we please get the bow available at a lower level? You can get the crossbow at like level 5 but can’t use a bow until 50 something.
too much to spend on a kit for me though I like to keep it on the mid range size
It’s silly that such a basic weapon isn’t like a level 1-15 option
Yeah, the most primitive “firearm” is a level 50 unlock
it gives a lot of menu bugs in hunt showdown but the strongest bug is if u cant invite friends cause the lobby is full with one player in the lobby lol pls fix it
Exactly. It’s just weird
@lethal oyster because whether or not you like instaburning, this kind of restriction is extremely binary and arbitrary.
plus it reads like someone calling for a mechanic to be nerfed because they lost to it.
Kinda. I mean obviously any annoying mechanic doesn't bother you if it doesn't happen to you. This is a pretty redundant point.
I get that a timer like this would indeed be arbitrary. But I think insta-burning is a very real problem that goes beyond mere annoyance in the moment. I honestly think there should be something done about it even though my particular suggestion isn't ideal.
Quite honestly, I feel like taking body burning out of the game entirely would probably be the better option compared to the system as it's working now. But that's a different discussion I guess.
Eh, insta-burning isn't an issue right now. It wasnt before redskull revive because of the Choke buffs, and is even less-so now imo.
It's a good system most of the time 'cause it discourages a playstyle that's not always fun for the enemy. A bit of burning is alright. Don't mind too much when it happens to me.
I think, let's say we agree on burning being an issue, a better solution would probably be twerking hellfire bombs so that they can't ignite dead hunters anymore. Since 8/10 times insta-burning happens with those, people would have to either bring a dedicated burning consumable (fire-bombs) or look for a lantern. Even this would likely be enough for the remaining teammates to adapt.
It could be a slight realism concern as well, since hellfire evaporates instantly so it wouldn't even have the time to actually set fire to a body.
Now that i think about it, hellfire really is superior in pretty much every situation compared to regular fire. A change like this might make regular fire a bit more viable in terms of utility. It may even make me not throw every fire bomb i get into the next pond.
Hellfire isn't superior in all regards. Normal firebombs burn for 2 minutes straight, while hellfire doesn't leave fire behind at all.
That's true, but when does that ever come in handy?
For me it never did. Or maybe once
If you need to block off pathways. It has come in handy from time to time, for example if you need to deny a push when the enemy team gets a pick or two. I had one such situation in my games a couple of days ago, in the main building in Moses Poultry. Enemy team managed to kill one of my teammates on top of the stairs, leaving me against all three. I flamed the stairs and blocked their attack, leaving just enough time to rez both of my teammates.
Hellfire bomb would not have cut it.
Right. Well I don't really use consumables defensively. And if I do I'll take concertina tbh coz it's way better for the job
Concertina suits the job better, but it's behind an annoying unlock tree. I would prefer using it as it denies necromancer rezzes better than firebomb does among other things, but I haven't even tried to unlock it for some time as I prestige a lot.
Hellfire is definitely better offensive tool.
Fire bomb burn time brings up another problem when it comes to burning tho: because it can crate situations where it's literally impossible for you to stop a burning teammate which just sucks.
I agree. That's just plain unfair.
It forces everyone to always bring chokes, which can sometimes be impossible due to prestiging
I've had situations in which I hadn't even unlocked choke yet, and the enemy used firebomb on my buddy's corpse.
There's no way I can counter that.
Right
I'd need to sacrifice my HP bars to get them up.
Honestly the more i think about it burning really is a flawed system to me. I'd much rather have crows eat the body after a certain while or it just decomposing or whatever. It's more natural, more realistic and has no bullshit exploit potential
Burning is much less annoying than some guy with long ammo or a scope just waiting 200m away so you can't rez. If they position properly you will not be abke to rez and not be able to engage them. There is no method to combat such a tactic outside of burning.
How is that a solution? If someone is dedicated to camp or keep their distance, burning is not going to change that.
I mean if you burn their teammate they lose their teammate if they continue to do it.
Which is in turn just going to reinforce that behavior isn't it?
No? I think you misunderstand.
Burning is a great tool to punish people who die out of position.
Or who have long range teammates.
ye
Or teammates who just camp somewhere.
The game is most antifun when nothing is happening. Burning makes things happen.
But wouldn't a more natural 'burn' achieve the same thing, perhaps even more effective since they will know it will certainly happen and they will need to act accordingly?
Instantly burning a player may just as well lead them to decide they can't help their mate anyway (which is true 100% of the time) and they might as well keep camping.
burning in general was absolutely an issue before redskull revive
now, I don’t care much for it
It literally isn't "true 100% of the time". It's true a good portion of the time with randoms that they will leave you to die - because they have little incentive to care about you and will make decisions regardless of what is reasonable(decision making of players in this instance cannot be altered easily with game mechanics). If you're playing with an actual team, then they are unlikely to leave you hanging.
No it wasn't, chokes are readily available. Burning was somewhat of an issue before chokes became tools, but afterwards not at all. Redskull revive removed a good chunk of pressure that burning provides, which is of arguable balance sensibility.
regardless if someone burned me and it was clear my teammates would not be able to get a choke in I would lose interest in the game completely
It depends on the circumstance really. In compounds it's easy to choke people since you can just throw it over a wall or sth. But in more open areas a burning body simply becomes a deathtrap since obviously the entire opposing team is going to guard the body most of the time.
Even in situations where choking is easy, what's the pint of burning then? In that case it really doesn't achieve anything.
Im not sure exactly what you mean by this. If you lose interest in the game because your positioning was punished, then.. your problem I guess?
If you die in an open area it is completely one's own fault and you are unlikely to live again. Many would agree that in this circumstance you have a massive disadvantage and probably deserve to stay down.
…not how it should work but okay
Chokes are limited. They buy you time to make a maneuver.
Eventually you run out.
Having the burn not be an active choice may cause people to actually focus on the engagement until the burn starts. I don't see how that isn't the better option
It achieves the same goal without the downsides from what I can see
the burn is part of the engagement, what do you mean
I'm saying it shouldn't be.
why not? isn't burning part of an engagement when you use it for what you think is the "intended" purpose, which is to accelerate fights?
how can it accelerate a fight when it's not part of the fight?
If it happens autonomously it will do the same thing is what I'm proposing right now.
Perhaps you should read a few of the previous posts in this conversation
So what you're suggesting is that every body will start "burning" after a delay? How is that better, lol?
I've played many many games in all tiers ranging 4 through 6 stars, and instaburning is not an issue for me or my squads - your suggestion would actually cause people to be burned more in total, because there are many teams that dont even burn until it's very obvious that someone is just gonna bush-wookie it up.
This one specifically
Your experience seems to differ wildly from mine when it comes to burning. It doesn't really matter tho because Yes, that's precisely what I'm saying. Burning in general isn't the problem, in fact I consider it a good thing. So having everyone burn after a while doesn't bother me.
burning involves tradeoffs.
having people just "burn" on their own removes those tradeoffs.
using a firebomb or hellfire bomb to burn as soon as possible costs you a consumable that could have been used for something else
finding a lantern is not always easy and involves moving your attention away from the remaining player(s) in the fight.
or prior preparation.
burning also involves close-range
if people just burnt automatically, snipers would have no reason to close the gap
well, less of a reason than they do.
Fair I suppose. I respect your opinion, though I suspect most people disagree with burning being an issue - so I reckon it would be unwise to change it.
I'm all for giving people more time to engage or interact with burning, but
- I was originally trying to explain why people disliked your suggestion
- I don't think a straight delay is the correct way to go about it.
if we were to try to do something that achieved a similar goal, I would just make burning ramp up over time.
though at this point I'm not even sure if your goal was to give people more time to engage/interact with burning.
The problem with burning as it stands now is mostly that there's hardly any time to react to it. Because as an active process, the burning team will always guard the body. There's 2 possible scenarios:
- If the body is too hard to reach: the burning team will guard the body, making it impossible for the body to be saved. The remaining teammates with then either keep camping or whatever they were doing before or make them disengage. Both are bad outcomes and achieve nothing in the end. Occasionally, it will also result in a free kill if one of the burning hunter's mates is dumb enough to try anyway. Best outcome i suppose. Yay.
- The body is easy to reach: in this case burning really doesn't make any difference. Sure, one choke bomb will be wasted but it's freakishly rare for that to actually make a difference, at least in my experience. Using up both (or in extreme cases all 6) chokes before the engagement is concluded is an uncommon occurrence.
In my opinion, case 1 is always a bad result of the situation for all parties involved. While case 2 is neutral.
I think that if your criteria for "body is easy to reach" is that it's "able to be choke bombed", then you're exactly the type of player that burning is designed to flush out.
because in my opinion, it's easy as hell to choke bodies.
or at least completely reasonable to expect people to choke their teammates.
(nobody take that out of context)
I think having the 'burn' happen passively after a while keeps all the positives, speeding up the fight and breaking stalemates without the extreme pressure and brutal timer combined with an intent on setting a trap, that causes people to not even bother.
what is the difference?
what's the difference between having burning happen after 30 seconds and me just burning someone after 30 seconds?
you're still going to guard the body
you're still going to "set a trap"
Knowledge and agency is the difference
in concrete terms please.
the difference between burning happening automatically and me burning them is that I started the burn? sure.
now what? how does it change the post-burn game state?
Funny that you ask because the pre-burn state is actually what's important.
Knowing that your teammate is inevitably going to burn after a while gives you enough opportunity to prepare and prevent that from happening, either by engaging the opponent further, concluding the fight or by reviving your teammate. It's essentially the same (or similar) pressure that an actual burn puts on you without many of the factors that may cause you to just give up on your teammate
so knowing that your teammate is going to burn on their own after a while is different from knowing that the enemy team is going to burn their body after a while?...
Yes
Just to be clear, it prob wouldn't be an actual burn, more like crows or natural rot. We're just calling it that for clarity.
yeah yeah
ok so it's different.. how
I feel like a broken record asking every time but I don't really feel like I'm getting a connection.
In the current state of burning bodies, the incentive to save your mate shrinks rapidly as they lose more and more health. If they burn for long enough, it may not be worth it at all to risk putting out the fire. This wouldn't happen with my system, or at least not for a while.
That's fine. I feel the idea is kind of abstract. Clarification is just what it needs tbh
so what's the difference between that and just making bodies take longer to burn
because there are downsides to making "burning" automatic, re the tradeoffs that I mentioned before.
but what does the delay introduce
Obviously the longer you make a body burn the more it would resemble my model, so it would become more and more similar
The tradeoff you mention might be a separate issue. Personally, i think it's no big deal but even if you do, i think it should be discussed on its own
ok hold on, let me get this straight. it's not about instaburning, it's not about covering the body, or anything like that.
the core of your argument is the fact that when people lose too much life, it becomes less worth it to go after them, and there's not enough time before the point that they lost a bunch of life to choke or make plays.
All the delay really adds is a time window for the team under pressure to act seperate from their mate without being punished for it. The pressure is obviously still there, just not immediate. Also, they're not entirely at the mercy of the opposing team, giving them a fairer opportunity to retaliate
Yes
Instaburning is just the most extreme case, where it's most common to just abandon the burning mate
No I'd like a delay
ok so. first things first.
there is no difference between having a body autoburn after a delay and the enemy team burning after a delay. In fact, it'd be worse because the enemy team wouldn't have to be close to the body in order to burn it and you'd have no indication of where they are.
There's the difference that it's not an active choice by the opposing team. This has positives but, as you mention, negatives as well.
second.
a delay does nothing to the dynamics of burning, unless you were planning on burning before that delay would stop you, e.g. instaburning. The only effect it would have would be to make instaburning impossible.
the active choice doesn't.. really matter.
the part about it being an active choice is purely psychological
as I understand it, when you are the teammate of the person being downed, you feel as though you are at the opposing team's "mercy"
but objectively speaking from a gameplay perspective, there is no difference.
Not really. If the burning team actively chooses when and how to burn it gives them a massive advantage, especially if it happens instantly. That advantage is a lot more pronounced than if it were to happen passively
but I'm not talking about instantly.
like..
ok hold on.
now you're talking about instaburning
The instaburn is my steelman position, the strongest possible case I can make.
Right
I'm saying, if you were to have a delay, it would do nothing if the enemy team had planned on burning after that delay.
ok. now.
The confusion stems from the definition of an "instaburn".
If we were to add a delay, that would only serve to restrict people who were trying to burn quickly, regardless of how long you consider an instaburn to be
arguing over the specifics is how this took an hour and a half.
I agree that when a player is instaburned, it leaves very little time for the remaining player to act before the downed player loses health. Part of this is by design, such that it's part of the advantages of bringing fire in your loadout.
I disagree on the point that a downed player becomes "not worth it" to save, as well as disagree with an arbitrary delay (for many reasons, least of which is visual clarity)
Depends on what you mean by 'specifics'. If effects of this on gameplay is specifics to you than yeah. Although I consider that important
I also disagree that a delay would drastically change the dynamic of the fight, since whether or not the downed is burned fast or slow, their body will be covered by the opposing team either way.
If it's die trying to save them or keep up the fight, I'll pick the latter every time. So will most other people.
that's not what I mean, I mean that I don't think "their health gets too low to be worth saving" is a point that is ever reached.
That i also disagree with. If the pressured team gets the opportunity to act independently from their mate for a while, they might well engage the opponents otherwise, forcing them away from the body.
That kinda goes hand in hand with my point in a way. Since if their health gets really low it means you have to act really fast, increasing the risk of the operation
...
alright this is a lot less nuanced than you're making it out to be then.
you think that instaburning is bad because it doesn't give the pressured player enough time to act to save their teammate.
that's it.
man, you gave off the impression that you were being misunderstood or something, but that's literally it.
people are downvoting you because they disagree with exactly that statement.
^
yeah. You seemed to be confused about why people would downvote your idea.
isn't the first thing you should think is that people don't like the idea itself?
I was under the impression that you had thought about that already, and was offering other reasons why people wouldn't like it
I actually agree that my original suggestion is kinda bad for exactly those reasons. But that's why I changed my position
... if you've changed your position, then it wasn't made clear to me, because everything I've been saying has been in an attempt to clarify your position assuming that you haven't changed your mind about anything
I guess that depends. The actual suggestion i was making was 'arbitrarily delay people being able to burn bodies'.
I can completely agree with the downvotes at this point. So our original discussion is long over. We're pretty much arguing an entirely different model at the moment
bruh
The fuck Is this conversation
it's 1:50 pm, im gonna go get a drink.
I'm sorry but that's kind of on you tho. I think I've made it very clear that I've changed my position
... yeah, no.
Regardless, thanks for the input it was very enlightening.
I'm glad you got something out of it
You've done this for almost an hour damn
im eating an omlette.
someone changed their position?
For an hour?
I'm also watching a movie
Lol
@lethal oyster i totally agree with you. A small window can of 30sec maybe even less like 15/20 can perfectly work without any problem imo
I like to enjoy my omlettes
Glad I didn't completely waste your time then hah
they like their omelettes chonky, smh
this thing took me like 30 minutes to figure out.
For an hour?
did I stutter?
I rally can't believe that so much people are not agree with you
cuz a delay is a stupid way to do it.
Is a 20sec time window such a big problem?
20 sec of no burning?
Seems like it'd be a pain to keep track of, and potential waste of items
it's not a "problem", it's just dumb from an internal consistency and visual clarity point of view.
yea lemme just keep a kitchen timer next to my computer so I can make sure I'm burning at the right time.
I agree that it doesn't look good. But i prefere less realism and coerence for better balancing
Personally it would mess with the pace of gameplay
Sometimes you need to start burning instantly especially if you're solo
Puts pressure on the other team
solo's kind of a weird case.
Oh even in groups though
Atleast in my opinion it's important to be able to burn without waiting
Kinda the same idea for the people the suggest you should be immune to dmg when you get revived
There is never a situation when you have to burn instantly. 20 sec are not a big deal.
For my opinion burning should be a mecanich to use only when needed, not to be abused every time only to get an easy fight.
It's understandable from some points of view but would generally interfere with gameplay
Why shouldn't someone take advantage of a game mechanic working as intended.
As i said, for my opinion burning should be limited
And personality 20 secs Is a decent amount of time mid fight
someone brought a firebomb to instaburn your teammate. You brought chokes. You use a choke, you have one choke remaining and they used their firebomb.
chokes more than counter firebombs here.
If anything this is already a burn protection
You don't need to implement a 20 sec delay
Just toss a choke on your friend and you have minutes of immunity
the current system works fine.
I will say, as a caveat, I think that chokes shouldn't be the only viable way to handle burning, but that requires some systemic changes.
@rocky steeple no, i think they survived cause some pellets got blocked by the railing
so my luck is so garbage that 90% of my pellets went and hit the thin railing which cover like 5% of the crosshair?
and he shot after my bullet hit him. and he did not get aim punched.
needed to aim a bit higher
Sorry out of stupidity are you confused on how he's not dead or how he killed you?
but also the railing there
it needs enough to not ohk
railing plus a shot thats too low
Yeah don't think he had a chance of killing him like that
if he had died like he was supposed to, i wouldnt have died in the first place
I meant more did you expect him to die like that?
look at the frame before the bullet being fired.
I did
Or do you realize you couldn't have killed him like that
"supposed to die"
he shot at the moment my bullet hit him and he did not get aimpunched.
You didn't even get both shots off, he would've killed you either way
7m. i have gotten kills through railing before at longer ranges.
nah the shot was already on its way
again, shot is to low, and railing is also catching pellets
he is crouching. lol
yeah and you are dead on his legs and lower chest
