#feedback-discussion
1 messages · Page 270 of 1
that would do it
But, hence me posting the suggestion. Just renaming items now so they're combined together, seems like an easy solution to get at least some logic back
apperently in other language settigns it already does that simply because of how the language names shit (german?)
maybe thats why they dont realize is as they're playing in german? 😄
I dont know how this game is made, but if each item just refers to a file with the name tags, its still just a few minutes of work, per language
if its spaghetti code... yeah then maybe
yeah but why even go through the effort of using the alphabet system if its bad anyway
no need to make it better through so much effort
its what they've settled on, and kept for the longest so far as well it seems
manually sorting it in a fixed manner will be more effort, as there are a lot of different ways to sort items
so they will have to pick the main logic for sorting, while others will think of a seperate one
doenst need to be more complicated
if they really cared enough maybe leave alphabet in and add medium ammo medium ammo
long long
compact compact
just simple sorting stuff
filters are for that part now
but it's all a bit bugged now anyway, showing everything regardless of whats available depending on your slots
at least on console it does that, been a while since i last played on pc
Its all fucked I don;t
Im looking now it really aint all that bad
just do the dropdown thing like you said for the skins and we got outselves a respectable ui
but noooo
thats to much woork
for crytec
The endless scrolling to find the items you want I'd say is quite bad. Just sort it in such a way, similar items or variants are at least together in the tools/consumables.
@serene charm Flying AI will actually never happen in this game.. sadly
Why? Hive's sworm - is a flying AI (technically)
no.. it is even "NOT" (technically) flying.. it using the "pathway" of hunters and normal ai.. it looks like flying.. thats the reason why the hive sworm is right now really bugged, because all the pathing seems to have an issue right now
that being said.. there are no "paths" implemented in the game for flying things and to implement this, this would take much effort.
i mean you could surely implement "visual" flying AI.. but using normal pathways would mean, while they are in "the air" they would stuck at every tree, door, house, fence, etc. where normal AI or hunters also cant move
@tacit basalt when our best player is the same rank as their worst, that matchup shouldn't happen. when they announced sbmm they explicitly said that it would prefer empty matches to unfair fights.
i know. its a problem.
When I was a 5 star I got between 4 and 6 stars but the stars doesn't really matter to me, if the 4 star can actually show that they're a good player regardless of their stars, they're gonna keep a nice work
we usually play with sbmm off, but that results in even wilder swings in the matchmaking. sometimes we roll a 3, 3, 3 or get rolled by a 6, 6, 6.
You never know, those 3, 3, 3 can play like 6 stars
And they can give you a hell of a pain
Like I said, MMR is just a tier for me, if you are a good player you're eventually gonna go up on the tier
yeah, a good player having a "bad night" can get dropped down ranks. or go there on purpose so they can get clips for their headshot compilation.
Well you're not wrong with that, I'm always on a static 5 star, at some point I went almost to 2 stars because of my bad streak but I recovered back to 5
how does the swarm get up or down to you then
@dusty otter, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Bi-weekly or Monthly Hunt Dollar wipe, imagine how nice the game would be!```
punishing the player that already suffer
are you sure they said that? if i remember correctly they said once that the game is always prefering full matches instead of empty lobbies, because before sbmm was introduced i had sometimes 3-4 matches in a row with 1 or 2 teams or just a complete empty server
@fierce iron how about you have to melee kill and hold a button (as long as necromancy) to restore that health chunk? while doing so you cannot move
While i dont think they should make skins something equipable, them being tied to instances is pretty cool for the aspect of getting a skin as a trophy and also adds to the tactical layer of the game, where you maybe just get a quick glance at an enemy hunter and recognize the skin, which gives you knowledge of what weapon the are using, they could change the equip menu to be a hierachical tree type menu instead. (For example you have a winfield, you can expand that category and have all the variants, which you can expand again, etc..)
And for those who dont want to click a lot, the search function / filters could automatically expand/collapse necessary regions.
Generally tho, i do think that your criticism (or criticism generally) towards the UI is a bit harsh. Hunts UI is actually pretty powerful, if you invest the small time necessary to understand how it works. I can build a loadout in around half a minute and i am not even using the loadout system, mostly just the searchbar.
And i would prefer something powerful over something intuitive any day in terms of UI design.
@shy rock, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Prestige special game mode
Details: Once a week there is a contract game mode exclucively for the P50-100's. Maybe bounty hunt with shorter match time and less AI. Could mean some specatular YT videos. Clash of the greats```
@shy rock Most high-prestige players probably might want PvE only modes 
We can never get enough😄
so you didnt noticed the stutters even in the menu the last days?
i am not saying that the menu is completely trash.. it is just overflooded by banners, ads and useless stuff.. and if you want to equip something and WANT to scroll around or just search for weapons it would be just better for user experience if you only see the gun variants and not the thousands of skins also.. if you prefer a skin you should get it like you said with tree type or even with something other.. the issue just exist since there are more and more skins and more and more weapons
@ashen silo
I think we can both agree that they see at this point that players are pretty fed up, as they even mentioned it briefly at the start of the latest dev stream. Also, I think we can also both agree that there is no point further letting them now that you're angry, and instead would be much, much better for you, devs and other players, if you would instead leave feedback like the description of your problem (bug, issue or whatever you encountered) and possibly give them very valuable info on fixing that issue. Sometimes I'm fed up myself, but if we should think cold-headed, hoarding them with valuable feedback will help much more than words of frustration 
edit: (wrote this only because I know console is different thing and seems like there are much more problems there than those on PC. Even if I'm not playing Hunt on console, would love to see it doing great there as well)
@supple zenith Steam deck
cant wait for hunt mobile nerfs 
Understood, sorry
Fire bombs need to be reworked. if you burn a hunter with one and the partner doesn't have a choke bomb. there is no way to save the hunter. you can't run in a put them out. they just relite
Poor design decision
allow the hunter to run in a extinguish the downed hunter. at the cost of some burn damage to yourself. the hunter shouldn't relite
bad sideeffect of fire bomb buff
Yeah I'm all for the 2 minute burn to crowd control
but the ability to full burn a hunter out just becuase the parnter didn't bring a certain tool is pretty poor design
imagine your partner is fresh from prestige
i think burning is generally to strong right now
chokes are basically a requirement in teams
except in scrapbeaks compound there always enough to burn people
lol
just get bounty ez
everyone brings chokes for the most part anyway so it’s a non issue
if someone wont equip chokes I just leave lobby
I suggest you do the same
I mean if you played for a long time without chokes its hard to remember to bring them
imagine wanting variety
What if you wanted to bring in decoy fuses and concertina traps and didn't want to bring in choke bomb.. well you can't because of 18 dollar fire bomb. Its bad game design when you take choice away from players. thats not arguable
I mean, you have two toolslots to vary as you like
also a buff to solos who don’t need chokes which is good
mypoint was i kind of dislike the choke bomb requirement
I agree
@rocky orchid 7min liquid fire is obscene
Just because you can't comprehend the issue doesn't mean there isn't one. I can only explain it to you, I can't understand it for you.
that’s because its existence is mostly useless
either way at most they should last 2min like firebombs currently do
currently it is 2
cause itrs fuckin boring
toggleable option to disable in game notification s of unlocks. by pret 2 i no longer care what i unlock
oh boy, wanted bring some traps now im fucked cause i didnt bring the full requirement chokey chokes
point is, it isnt fun or good to have something that just fucks if you dont bring it
like the same thing happens with the uppercut to a certain extend
at least with that there some variety by bringing a rof revolver
Forcing a loadout which should be player choice is bad game design, you taking agency away from a player is undisputable bad. And since most loadouts require a melee tool and medkit. you've already made a game that forces you into the same tools for 50% of the slots. Chokes should be a choice. If I want to risk not bringing chokes and have to run in the old way to estringuish with F then so be it. let me play with that risk. But Bringing chokes has become mandatory since firebombs simply exist. I agree they should linger to block areas with fire but they force choice away from the player. This is a side effect to the firebomb change. not intended. They need to change them so the hunter doesn't re-lite with the same fire after his partner manually extinguishes him. otherwise Crytek has inadvertanlty make 3/4 of my tool slot choices for me. Which again.. is a horrible design decision.
You can replace the melee tool with a weapon like Sabre, bayonet, brawlers, etc. There is even choke bolts. That will free up a slot. Chokes were an addition that helped mitigate instant burning. Like someone else said bounties for red skull revives. Nothing is required imo other then a medkit with so many other options to cover tools in other ways.
I do not disagree that the Melee tool is easy to replace. But simply the existence of Firebombs, have made choke bombs mandatory. and that is not a great design choice.
lol no big deal man
the fact that I cannot run into the flames. lose my health, risk my life, to extinguish my buddy manualy... is a Big L
I'm not talking about a revive. [disclosure] you do know you can extinguish partners by just taping f on their burning body right?
not trying to insult you, just making sure we are on the same page
so you don't see an issue with Firebomb body burning being uncounterable by anything else in the whole game besides 1 tool?
I don't bring chokes every round. because I actually love bamboozling people with decoys and traps. but now because you budy got shotgun'ed by a camping bush wookie and insta burnied with a 18 dollar fire bomb. I am screwed
because firebombs necessitate the use of chokes..
it shoe horns my tools into a cookie cutter load out and that whole idea i garbage
right. he’s trying to argue that that’s not a healthy design, and to make fire (and chokes) weaker in order to make not bringing chokes a more viable option.
and what reason is that
I just think. Leave in the 2 min burn time on fire bombs. but let me run in a put him out. burning myself in the process. I screwed up by not bringing chokes, so let me lose some health while putting him out.
you actually can, but you have to pick him up. you both get burned but you can actually get out
They were not changed to make hunters reignite.. they were changed to deny access to an area. the reignite is a faulty side effect that they didn't mean for. obviously. so it should be fixed
as far as I understand the stated reason was to allow them to be used as area denial.
I watch every dev update. they changed them to block paths not make body burning easier
you are allowed to speak your mind. but if you didn't see the dev update then you're missing a crucial piece to this conversation.
I agree, I'm saying its bad. I want their mistake fixed... lol
The_sportsman you are now my mortal enemy and i hate you /sarcasm off
the whole point is he wants to make it less of a high risk and more of a viable option.. which I generally agree with.
;D
nobody goes around saying “just dont bring a medkit if you dont want to #highriskgameplay” unless they’re memeing or doing a huge challenge run.
“yeah guys you dont have to bring a gun if you dont want to, bomb lance saber gameplay, just pick up a gun from a sniper tower lol you have options”
At this point not bringing in a choke is almost as foolish as not bringing in med kit. And i don't like that
LMAO TROOOOOLLLLL
Hey i like derringer runs as much as the next man. But I don't want not brining in chokes to be a meme
dude just because it’s possible doesn’t mean its good or actually viable from an objective standpoint
memes arent balance
ok you’re actually trolling me. nevermind then.
Yeah, I do funky stuff all the time. no big deal. thats not the topic at hand
we’re talking about viability..
PracticalPotato, Hes on a mission to be argumentative. Just let him have it.
tool choice shouldn't be a risk. Save for medkit of course
then again not running slugs is a risk in this current meta lmao
I understand that you are free to make shit decisions. The point was to make “not bringing chokes” less of a shit decision.
nailed it
@lapis raft I would be okay with it only if you can find a period accurate version
eh, the howdah pistol is a commonly referenced example of a single/dual shot pistol.
tbh, any one shot pistol is either to strong or useless by design right now
Yes, they said that. That is supposed to be the difference. No sbmm means the game tries to fill the lobby even if the matches are uneven, whereas sbmm favors fairness over full lobbies.
Lancaster Howdah was a 1880-s British hunting/manstopper quad barrel pistol. 4 round compensating by high damage and good rate of fire. Want that gun))
how so?
I think a lot of the problem is a lot of tools are must picks. You absolutely cannot forego a medkit. It's a bad idea to not have melee or chokes. So you get maybe one tool slot if you don't want to put yourself at a disadvantage. Honestly they should just have a dedicated medkit slot or melee tool slot and there ya go a bit of the problem solved.
the name howdah refers to being used for huntingn where howdah is the name of the plattform on the elephants back. The 4 barreld ones however didn't have that much more stopping power than a typical revolver
The stopping power came in the 2 barrel version or the multitude of 2 barreld high caliber or even shotgun howdah pistols
its stopping power was also intended to drop tigers asap
as they would target elephant riders
The typical 4 barrel lancaster were chambered for revolver cartriges - like .455 webley
the 2 barrel one however was chambered for the .577 snider
which is putting a big ass projectile (14.7mm!)in front of a smol-ish amount of powder
well yes - but those are usually the "no name" (for lack of a better word) pistols with two very high caliber barrels
which are not the same lancaster pistols sometimes used instead of revolvers by the british
makes sense
the original intent apparently was using the same .577 ammo in both "tiger defense pistol" and the actual hunting rifle
which is why they often were chambered in the martini's caliber
propably a 2 barrel - .577 snider the long ammo
Huge bullet, but slow af - like a martini
and the .455 webley a 4 barrel medium ammo
either its to close to one shot rifles or its just uppercut but worse
Altho i'd love to see a non lancaster - "homebrew" howdah
more balance options, more variant options
if uppercut would have 124 damage it wouldmakes sense to have a high damage one shot pistol
I mean the 124 dmg on uppercut crowd is growing...
slowly - but it's growing
and - it'd make sense to get a budget range pistol too - even if uppercut but worse
can be uppercut but cheap - or uppercut but not as "crutch"
uppercut surpassing 125 damage makes it from really good to stupidly balanced imo
fuckin long ammo
imagine a long ammo weapon not doing 125
honestly the ammo stacking is what bugs me not the damage
I think it's the 130 dmg that makes it so heccin good. even if it didn't stack ammo for long and couldn't get more ammo of long - having this much dmg, in a game with hunts health bar system is really really strong.
yeah strong but it doesn't bother me as much when its a shotgun user using an uppercut because they have to be more careful with their shots
vs getting hit with long ammo over and over regardless of missing a vast majority of their shots
My issue with the dmg is mostly the OHK to body on a pistol with 6 rounds of revolving firepower
it's absolutely fine against a 150 Hp target
but as soon as you loose HP to fire, death, lack of meds they literally carry a pocket specter slugswith 96m HS range
which led to many many of my games becoming a camp fast because neither party moved after a single down
well its a personal thing, I guess I have more issue with the quantity of shots you have more issue with the quality of the shots. end of the day it still points to the uppercut being overtuned
I won't push somebody that onetaps me super easy because one of my meme attemts ended in eating dirt - and they sure as hecc don't waste their advantage of bodyshot OHK by pushing into me either
I wouldn't say that's an uppercut issue - that's just what keeps long ammo at the top, despite the majority of fights happening in compact to medium territorry, and the rise of fast RoF weapons...
fast RoF is good - but it doesn't beath OHK
my experience is with its often there, but its playing the role of ammo box for a trio that has no intention of getting into into a scrap with you. they are fully content to sit outside and fish wall bangs resupply and do it again
so yes its a strong pistol, but to just based off my games, its being more oppresive sitting in someones belt
than actually shooting
@urban ferry really? they talked about it, why it takes time. Apart its not really time and time again
I just get bored of most guns rather quickly so i run melee in almost every loadout - but whenever i need a winstreak i just take any form of long ammo
even with melee
theyreally explained in more detail in the stream, and else that they are aware of it and working on it
I get that they say that it will take time and that it is far better to do a permanent fix rather than a band-aid fix.
And the solution presented to us has been that bans will be used to combat the people making use of the exploit
I have also had games where the enemy runs spitzer and and run out of ammo trying to do the same thing they do with normal long ammo only to have it back fire
But if there are not enough manpower being allocated to ensuring that bans are meted out timely, then that is practically not a solution at all right?
I'd fight spitzer over reglar long ammo any day
not all bans are permanent - if they did it only the first or few times it might have been a temp ban.
"We are actively banning people for using this exploit, but these bans DO NOT show on steam profiles. Some videos have stated we have not banned any of the serious offenders, but this is incorrect. Any report we receive, whether it be through a player report or through the many videos that have been shared, has been thoroughly investigated and has had action taken where appropriate. First offenders will receive a temporary ban but repeat offenders receive longer bans which can and will lead to a perma-ban."
Further, we don't even understand how this banning system will work. You get a temp ban for x days. Now let's take this chap that did me in earlier as an example. He's been abusing the exploit for a week, and let's say Hunt devs only get to our reports sometime next week and hands out the x day ban. x days later, he continues to make use of the bug and is only dealt with another 2 weeks later. That would effectively mean that he'd be abusing the bans for an entire month before being permanently banned.
That isn't the problem, is it? The problem is this guy hasn't been banned after 1 week.
if it's a first he might have been unbanned already
Unlikely right? My support ticket hasn't even been handled
as it says - first offenders will receive a temporary ban
repeated offenders will get longer bans - eventually escalating to permanent
You're missing the point. The issue isn't about the duration of the ban after how many subsequent offences. The point is that it's taking insanely long for the devs to get around to even banning people
also there is Probably a back log of reports to go through,
This is more likely the the actual situation
so a bug has caused an atypical uptick in reports
that will take time to go through
And is there any proof of it taking insanely long - when did you create the ticket ?
And that's the problem. If they're taking 1 - 2 weeks to go through the backlog, these people could spend at least a month terrorising people in the servers before actually being perm-banned
That's entirely unsatisfactory isn't it?
I'll pm you
Exactly, and the devs are unlikely to be ready to deal with such a huge uptick. Isn't this a serious issue?
I mean what are they supposed to do if they lack manpower...
They are already looking to hire a lot of people
just ban everyone that gets reported for cheating, that can't be abused at all 🤔
I mean I am almost certain emergency player review contractors are not a thing
Like I said, the perm fix may take time, and so the temp. solution must be able to deal with the situation. If "that takes time to fix" is going to apply to the temp. solution too, then what is the temp. solution actually solving?
its creating a record for one
Yeah, I agree. That's probably why it's taking longer and why it is not a feasible solution
Then look for another solution. Isn't that the point of this feedback?
ok yeah but how does "just find a solution" help?
well they are looking into solutions...
if your feedback is to manifest a solution that doesn't exist you are going to be disappointed
Because it highlights a problem that we can actually find a solution to
the problem is already known.
take the servers down till the exploit is fixed
the solution is wait for them to fix it
If it isn't even highlighted, how do we find a solution? That's what we're here aren't we?
The problem of people taking too long to be banned?
I don't know if that's known. I haven't seen it pop up yet, and if there has been, then I'm ready to stand corrected
it takes while to go through reports is what it is
that's your problem with a solution, not the original problem statement.
there is no magical solution that makes it get done now like you want it to
Lol, so your perm solution is to wait for them to fix it, and your temp solution isn't to fix it, so your answer is just to wait for them to fix it
It is highlited...
so what's your answer?
"magically fix it right now"?
We're talking at cross-purposes here
I'm not talking about the bug being fixed
That's not going away any time soon
there's tonns of reports on it, and they did officially acknowlege the issue
Ok, before you guys go ballistic on the whole bug issue
My feedback isn't about the bug
you can redefine problem and solution all you want, but "taking a while to process reports" is part of "report the cheaters"
That's been talked about all day
I wasn't even talking about the bug
I'm trying to understand what are the expectations and see if those expectations are somewha realistic
I was talking about the reports
But the problem is that it's taking too long isn't it?
See this
and your solution is?
how long should it take and what would it take to do it? if you have an idea I am willing to hear it
A more creative solution has to be found other than simply using the dev's own resources
well there might just not be a solution to make it go faster
which is...?
As of now, the only thing I can think of is to tap on the community resources
you can only fix stuff if you know the reasons why it's broken - and that needs manpower
the process to develop a community-run tribunal is just as involved if not more so than reviewing reports.
which if they lack manpower they are looking to hire - a lot of people
Riot Games tried to do a tribunal system and they scrapped it due to unviability.
what makes you think Crytek can do better?
Agreed, but once put in place, it will expedite things. Every solution will take some time to gather any speed. From designing it to actually implementing it.
Okay trying to get the community to help is a start
Because it has worked for other games. And Because Riot Games isn't Crytek.
The community here is INCREDIBLY invested in this game.
do we know of similar projects in the past and can maybe deduct if it's promising or not
Most of Riot Games are filled with people dropping in and out and there for the lulz
or the legal aspect of it
the only semi-successful system I've seen is the Overwatch system in CS:GO and that's still not really "helpful" it's more of a content generator for youtubers lol
being invested doesn't mean they know how to run/balance a game tho
We could try and find, but like I said, this is where the brainstorming starts
often it's even quite the opposite that's true
All they have to do is to go through the reports with video evidence
can you outsource bans to a third party in Germany? I couldn't say
would need to read the tos
yeah i'm on here long anough to know that won't work
kek
lemme ban all the players that headshot me
there is a lot of people that call legit shots hacks because they don't believe you can be lucky or simply very good
I shot this guy with a CNK 5x and he's not dead, hes hp hacking
I'm not great at software solutions, but the knee-jerk thing that comes to mind is to send ladder bug reports to a different (email?) platform. Recruit community members to go through reports with video evidence and kickstart it from there
sure there is propably a good part of videos that are very clear hacks
but a lot of accusations thrown around here each day are at least very questionable if it'S actual hacks - or even just luck / skill
yeah that.. doesn't work.
Except that we're not talking about people who headshot, all guesstimating if you just got wallbanged/aimhacked. We're talking about straight up shooting through the wall and not getting the wallbang icon on your death screen
look, yeah Crytek isn't Riot, but what makes you think Crytek can do it and Riot can't?
that just sounds like a creating a second system to back log, that at the end of the day somebody still has to review and sign off on
That's a well defined metric to match against
that was a joke pay no mind to it
It can run concurrently to the current system to split the workload
I mean first off, cudos that's at least an idea of how to try and solve the issue
no it can't thats not how it would work
now how practical it would be is up for debate IMO
it sounds like a report system that just creates duplicates of the already existing one
Honestly, this doesn't even has to be the solution. Putting this out there and then getting other people to comment on it and come up with better suggestions. Cause, hey, I'm not that conceited to think that I come up with the greatest ideas.
Absolutely - 100% agree
Good point. It has to be a clear demarcation to prevent duplication of reports of the same, I think.
the problem is that people are not good at reviewing evidence.
Maybe classifying by per user, rather than by per report
what I think crytek should do, is do as it normally does, keep going through the back log and make sure it is done, and when it is issue a statement
The statement is definitely important, I agree
(can't revel names I know, but they could give us some numbers)
I actually think they should be stricter with the bans tbh
Think about it, all this goes away if we're talking about perm-bans.
The issue of a guy just getting away with these things for at least a month in between Crytek clearing backlogs of his multiple offences just goes away
I mean it's 100% valid to point out issues / flaws. But if you don#t know how to solve it, you do need to be prepared others might not find a better solution either
If it takes 2 weeks to slap a perm ban on him, that's all great
The thing is, if it takes a month or more before he gets perm-banned, then what?
preferably they do - but i can assure you crytek would absolutely love for hunt to not be this buggy and unsable as it is rn
For that month or more, we'll keep seeing it happening again and again. And that's extremely frustrating
the Terms of service may prevent them from just slapping people with whatever they want to
I mean in that month they likely will also suffer multiple temp bans
Some guy mentioned it as 3 days. That's like 27 days out of a month terrorising people though
so it's likely not 30 days of causing havoc on the servers - it's likely 30 days minus x days of temp bans
And I think it is a perception thing too
it's always a perception thing
game companies are never doing enough to combat cheaters.
they issue longer bans for repeated violations
that's always the perception
so the second one may already be 7 days for example
Chill out cowboy, that's not what any of us is saying
except it is, unless you want to clarify
and this would be consistent with the TOS? and if so Crytek can't just change it on a whim?
People just get a lot more frustrated when they see the same guy using the bug over and over again without appearing to receive any repercussions. Also why Embers' point about a statement is important. I'm in 6 stars and the players in that bracket are people we usually meet over and over again.
TBH not sure how much freedom they have with this
Getting killed by the same guy just makes it very demoralising
that's just a matter of small population at the top end, isn't it?
it would solve itself if Hunt had more players (which is the case of a lot of Hunt's issues tbh)
What's that got to do with anything though?
when there's a small population you're more likely to see the same guy over and over?..
And precisely, why I'm admitting why it's a perception thing too?
hmm well well maybe as part of a statement they could clarify what they are allowed to do, I would love to see some perma bans but if its legal issue I will understand
And why it's so obvious to players in our bracket that the exploiters aren't being dealt with
RIP, if it's a legal issue
Oh they do perma ban
It's only defined as third party software?
and they do have the ability to - abusing bugs on purpose is against Tos
I am asking if they can do it on the first offense I guess
Just don't know how liberal they can be with bans for smth like bug exploiting
yeah
True
yeah that i don't know
would be nice to hear from them
But I'd couch it as saying that the ban basically functions like a wallhack if I was Crytek trying to justify it as a ban
so we have a concrete answer
I think (personal opinion) that they likely never will perma ban for bug exploits on first offense
no for sure
mostly because it's kind of hard to make sure it's on purpose if it's the first offense
I mean sure it's a case-by-case basis but still.
The people using it have to be pretty deliberate about doing it. It's not one of those that you spawn in with or accidentally get it
yes you can accidentally get it
Moreover, they have to avoid jumping to keep it going and to use it they'll have to shove their face into the wall
Correction, I mean accidentally exploit the bug
Not saying it's likely - but they propably wanna have absolute proof before issueing a perma ban
They know what they're doing it and they're using it to get a pretty serious advantage akin to wallbanging
Agreed. The process will have to be more rigorouos
especially for smth like a bug which doesn't need to be deliberately done - like cheats or lagswitches etc
the ability to do it by accident aside, there's a reason why death penalty sentences in the real world take so long. it's for absolute proof and repeat offenses. And while I'm not equating banning to dying, it's just as permanent.
But at least there will be a chilling effect which would stave off those who are reluctant to risk a ban
yeah uhh idk how well jacking up punishments like that works.
yes - but "in dubio pro reo"...
Idk about that man
Getting the bug is one thing. Exploiting it is a whole other thing. Shoving your face into the wall to exploit doesn't sound very much like where in dubio pro reo comes into play
sure it would be deterrence - but generally it's preferred to not hit some offenders on first instance over hitting innocent people in the crossfire
the entire legal system in the west kind of works on that basis
Not exactly
so should you not be banned for cheating if you only do it once?
pretty sure they've studied deterrence and it doesn't work that way.
Beyond reasonable doubt is the standard mostly used. And that isn't even 100%
yes you should - If it can be prooven without doubt
So if you agree with the efficacy of the solution, then the issue is more about how rigorous the review process is
And quite frankly, just the announcement of a one time perm-ban actually provides a measure of deterrence
Regardless of whether the process is so rigorous that the no. of perm bans being handed out is actually significant
this is assuming that people are cheating with a cost-benefit analysis mindset.
tbh, we're talking about deterrence in general now, not just in the context of video games and bans.
I dont think anyone cheats with a cost-benefit analysis
The question for them is always will I have my fun? And somewhere in there, they will also consider will I get caught and if I do get caught what happens?
you're describing a cost-benefit analysis.
That's not a cost-benefit analysis dude.
benefit: fun
cost: chance of getting caught * punishment
that's a literal cost-benefit analysis.
anyway, I'm not looking for a debate on whether deterrence works, (because I don't think it does and there's research to prove it) so im just gonna.. go.
That's not how my sentence was framed and if you can't see that I'm honestly too tired to debate with you
it doesn't matter if that's not how your sentence was framed, you're just restating cost-benefit analysis in different words.
but ok
Have it your way pal
shrugs
Put whatever kind of frame on your statement you want, potato is right
Sigh. A cost-benefit analysis sets out a matrix in which costs are compared against the benefit of an action before deciding whether to go ahead with it.
This is not a cost-benefit analysis because the question is "Will I have fun?" If the answer is no, then the person will not cheat. The primary metric is a if x, then y type of situation. I dont know how clear it has to be that this process doesnt fit into the matrix of a cost benefit analysis.
I highlighted that there is also a secondary consideration of whether the person will be caught and the consequences. But that does not factor into the consideration at all if the primary question is no. Ergo, this doesnt fit into the "cost" part of the matrix.
got it, it's not a cost-benefit analysis if I look at the benefits first and decide not to proceed if I've determined the benefit is 0, if I can assume that the cost will be 0 or greater-wait.
@clear nacelle cool idea, but don’t repost ideas
@serene remnant I don't know why your suggestion gets downvoted so much. I really like the idea... my criteria is mostly whether it was was available at that time or not and there are already magazines for the mosin etc. so I don't see why this shouldn't be implemented.
It's getting downvoted because this is the hundredth time it's been posted
We have two modifications primarily that have been mentioned a lot: this martini one and alofs for romero
it's also "another long ammo rifle"
They're basically memes at this point in the community
whenever a gunsmith youtuber makes a video about something that could vaguely fit a weapon already in Hunt or in Hunt's time period, you can do a search of the exact video link to find a dozen suggestions
martini nagant alofs
imagine the insanity if they added a new large lsot compact weapon
like
lemat carbine
or colt lighnting
or the treeby gun
aka caldwell conversion chain carbine
@vague patio i think it might suit the colt lightning better. if it comes out
@vague patio Winfield has 3 specials already
Lemat carbine would be probably one of the best weapons of the game.
Best, not op.
really want to say that while long ammo exists?
For best i mean funniest
Something not op but not stupid and useless
oh yea sure
Lemat carabine would probably be a good weapon
Like officer, but maybe with less rof, a bit less DMG drop combined with a little romero
the guns that have been added a rather.... well, i do notunderstand the decisions behind them
def less rof
officer is double action
The new guns are ok, but nothing really special
I liked the spitfire and berthier, but they are not a big change imo
Slate is quite funny, but still a shotgun ಠ_ಠ
let me put it like this, i think they are kinda lacking in destinct purpose.
new army hits the hardest
it literaly just officer 2
and then it got those weird changes and yea
Cause new weapons are just variants of existing weapons
New weapons are best of x and worse of x guns
I would like to see new type of guns
Tbh there is nothing much that can be added, but some cool variants or invented weapons would be cool
i think the best gun in a while has been the scottfield precision
Lilke lemat carbine or something stupid like bomblance
it filled a spot that was actually empty
from an identity perspective
the berthier imo just falls flat as it is long ammo and those special ammos
imean, yea cool that its a mag weapon you can change ammo on
but spitzer and incen
Berthier Is not good cause of special ammo
Berthier : mosin = martini : sparks
Berthier is slightly better than mosin for playing aggro, same as martini is slightly better than sparks on medium close range
They are not that good but they are not even that bad
Funny to play when you get bored of playing other weapons
Shotguns are fucking busted and kill all the fun in this game.
I don't agree at all. The sparks and martini are the same price basically and sparks is better at everything.
The berthier is like a mosin but 120$ less and with better ammo economy and faster reload.
I'm actually starting to prefer the berthier. It looks so sexy and i love the sound.
Agreed. Berthier is like a faster lebel tbh
Martini is kinda trash especially when compared to sparks
Costs way too much for what it is
The only good variant - riposte is more expensive than sparks so it is obsolete
And the scopes are a joke with the terrible velocity. It's like Winfield marksman. Pointless. Except at least Winnie can have HV ammo
Martini is slightly better than sparks on medium close range, more rate of fire make it stronger on some clutch situations + explosive martini ammo can give some good utility. Martini is still worse than sparks overall, but it has is strong points. Same as berthier, mosin is still better than berthier, but berthier is slightly better on close range cause of fast reload and slightly more rate of fire. Overall sparks and mosin are way better than their counterparts, but the counterparts, even if weaker have some good strong points in some situations, specially on aggro plays and compound clutchs, thats what make them playable or at least funny to play.
(martini variants are all trash except for riposte)
Eh... Martini is more like lebel rather than berthier. The lebel has nothing going for it and it's overshadowed by both the berthier and the mosin.
That's how I see the martini Henry.
Saying that it's "better" up close just because of 1 second faster reload is an overstatement.
Just like lebel being better up close cause its 2rpm faster lol. 34rpm or 36rpm is the same.
well the 1 second faster reload can add up overtime, and the martini starts outpacing the sparks if you are either spamming for wall bangs or just suppression (whether or not that is useful or not is dependent on your opinion) https://youtu.be/NkFmm6xq8YY?t=164
This week, we look at the Martini-Henry. I know a lot of people like this gun, but I see it get dragged so much on the subreddit. I understand, snipers don't want to lead as much, but is the Martini really the sniper's weapon? MAYBE if people understand the Martini, they will use it more effectively.
Hunt: Showdown long ammo changes: https://w...
also fun fact: lebel actually fires slower than the mosin despite the store stats page
tell me you're shit at leading shots in hunt without telling me you're shit at leading shots in hunt
lebel irons sight + spitzer @ 30m
4 star lobbies
the sweat has trickled to 4 star, time to tank mmr in qp
Have the devs announced any plans for balance patches? Like. At all? I'm sick to death of seeing only 4 guns every game. It's boring and unfun to play against.
With these performance (FPS) problems plaguing post 1.8 patch, is there a chance of having DLSS or FSR on Hunt showdown, given that Crysis Remastered already supports it.
https://press.crytek.com/crysis-remastered-adds-dlss-support-for-pc
DLSS support is something devs are looking into, but it's not natively supported by Hunt's engine version, so it's not an easy transfer from the remastered trilogy.
thanks for the quick reply, hope it will come sooner.
Yeah no worries, it would be a welcomed addition
pretty sure berthier shoots faster than both though
Remove all long ammo (except maybe martini cuz it's kinda shit tier velocity anyway). Problem solved.
yea it does, dw
Long ammo is (mostly) fine. Barring a few exceptions.
Everything but sparks, martini?
nah he has a hate boner for the uppercut lol
The martini is the worst long ammo gun lol.
I mean, it's definitely not when in it's niche but ok
The martini gets outclassed by every other long rifle. And in several ways by the uppercut.
I like the martini. But to pretend it's anything beyond just decent is delusional.
@late wind for one, the martini has big ass explosive rounds which you can pinpoint with the marksman scope. Your other long rifles can't do that.
Other long rifles hit hard enough and/or fire fast enough that you really don't need explosive ammo if you can actually hit what you're shooting at. 
To be fair explosive ammo is pretty much useless after the nerfs
^
Even on nitro which is supposed to have the strongest explosive ammo it's just awful
I'd love to see explosive ammo reworked. Not straight buffed. Reworked. It should be, in my opinion; an excellent tool but a terrible weapon.
It's in the same lane as the sparks. The farther away you get, the stronger the sparks gets. However, the closer you get, stronger the martini gets
Explosive rounds are trash regardless of the weapon
So widely available FMJ rounds really did the martini dirty
Before that, the martini had the niche advantage of being essentially a cheap wall bang gun
It's a close range sparks. Think of it like that and it's a great weapon. Try to make it something it's not and it fails
I see what you mean, but I think calling it a great weapon is a bit an overstatement ?
It's great in it's intended scope. On paper, the Winnie c is ass but it's good when using it's advantages
winfield fmj
Winfield c is ass. Swift exists and renders it (and basically every other full sized variant) useless
Sure but since you can buy approx 28 Winnie c's for one Swift it has it's niche
28 is hyperbole
Yea and martini is like 20 less than a sparks but worse in every way.
I'd respectfully disagree, it has the best sway in the game, coupled with the insane reserve ammo letting you run a sawed off shotty or bring a spam secondary. It's pretty good for clicking heads (regardless of what ammo type you bring). The smaller mag size also can make you control and land your shots better similar to the single shots (tho this can depend on the player)
Except for in compound fights where I'd rather have a martini every time
Compact all has good reserve. And having less ammo is not a good thing lol. It's like the difference between running a single action conversion (no fanning) as a secondary. Why not just bring a chain pistol? Miniscule sway difference and more ammo.
Idk man, I just seem to do way better with the winnie-c. I started trying it out after I got clapped by a solo once when playing with a full queue trio (with the solo even ditching his partner to chase us down) so there's prob a bit of bias from that.
I mean you do you but swift kinda overshadows pretty much all Winfields. With fmj now it also gives you plenty of spam and room for error especially with a conversion fmj secondary.
not arguing that for sure
faster reload, more reserve ammo
personally better iron sight and handling (i dunno why but it feels easier to aim for me).
variants are also a thing
especially the riposte
I never understood the love for the winnie swift. So you reload like 7 shots at a time? Which is only really useful when you're blasting that thing away non stop.
Why not snap off 2 or 3 shots. Duck in cover reload those 2 or 3 and re-engage? The only moment you're out of luck is when you are levering and coat the area in 12 rounds and are stuck reloading for 5 seconds.
Don't get me wrong. Quickly topping off is a blessing, but it's not like the reload speed is slow on a winnie anyways
Hell the centennial would benefit more from a speedloader.
yeah i always erload before getting use out of the quickloader, with the musket bayonet you dont need levering as well
its an unbalanced mosin yeah lol
terrible idea
140 damage...
with spitzer still 130+
truly the hunt community is of high minds
then why would they put it in
that's ten less m/s than a lebel for almost one shot damage
with clip reload
tbf, its at least some approach of a new long ammo rifle
actually thinking about it
rpm is worse than martini henry
my issue is that regardless of that actually normal muzzle velocity, that is way too high damage for a bolt action where you can use iron sharpshooter to keep on target
the spitzer is more damage than a lebel
also more damage and muzzle velocity than a normal mosin round
Then why even put it in
A bolt action that shoots at the speed of a single shot rifle
That just ends up outclasses sparks as a weapon since it lets Spitzer and iron sharpshooter
Price doesn't really matter for like 80% of the playerbase
Don't get me wrong, it's a neat idea
I just don't want anything put in that replaces another weapon through pure superiority
Nah the lebel still persists with it's massive tube magazine
How would it be different from the long ammo rifles we already have? Gameplay wise?
And sweet sweet toggle apparature sight...
The description doesn't seem too different to the mosin to me
The thing is. you're suggesting a better mosin. However the mosin is already THE BEST long ammo rifle in the game.
It's so good it's literally all you'll encounter at 5 rank mmr and up
barely
only thing lebel actually has is marksman scope and aperture sight
i think the idea is unique enough with that low of rpm, it would be something between one shot and bolt action rifles
still wouldnt want it added tho
long ammo is saturated for now
and maybe for long
oh
It being better at the time is completely irrelevant for balancing. There is a reason hunt's realism is mostly just having somewhat correctly looking animations for the guns.
All the numerical stuff is set to be balanced and not realistic, which is good.
And looking at that your gun doesn't offer any relevant new feature:
Different sound, not a reason to implement a new gun, doesn't add new gameplay and just clutters the audio landscape.
The damage numbers are just ludicrous. Especially with spitzer, being able to one hit a downed hunter is not good. Cause that has always been the main tradeoff for spitzer. You get hitscan (basically) but have to make it count by hitting heads. And generally there isn't enough weakness to that gun, it's probably most of the times s better pick then all the other long ammos.
Even (or especially) other high tier weapond come with big downsides, like the avto or nitro
Why can't we just get the krag...
That's really the only long ammo thing I care about being added ever
And it wouldn't even be that different at all from a mosin
Krag has a cooler magazine
duplicate suggestions are allowed, as long as its not a direct repost or your own idea twice
And that's a good reason to not implement it
Yeah that's why I'm sad
I hate magazines that arent krag magazine
If only I could go back in time to get the krag put in instead of the mosin...
despite that removing the long distance gun with clip reload lol
Yeah, i mean I have some weapons i also like and would love to play. But hunt benefits greatly from having only a few weapons, and especially not having a lot of similar pairs.
It makes the decision making in building a loadout matter a lot, and also gives loadouts a strong identity.
There are other games out there that thrive through weapon diversity
oh ok ty!
More reason to have the sparks pistol
My precious...
Bruh what even is the hunt wiki
lol
Fist data is nowhere
And earlier I couldn't get Spitzer data for the mosin from the mosin page
@rocky orchid the only way i can see the g98 getting added in the game is if the damage is <125
like i said last time, games should only be as realistic as it is fun
from your suggestions there seemed to be more realistic factor than there is fun
and we don’t want rdr2 “realism”
at which point is just a drag
i think the krag would be a good addition if they make it cycle slower
i think that there is no way to put more long ammo bolt actions, for balancing they always would be the same
I disagree. I think that the krag can exist by having convenient reloads but slower rpm overall
and it would be another bolt action long ammo rifle like berthier mosin and lebel
nothing special
Enable EAC for Linux, please 🙌
agree to disagree. seems like nothing but your own thoughts reach your head
mosin and lebel doesent need bulletgrubber
as in, at all.
and the fact that they dont need a trait is not that special to make the guns different from the others
long ammo bolt actions are all the same, slightly different on some aspects, but they are the same
they offer different things.
i want totally new guns, not slightly different guns than something that i already have
^^^^^
may i recommend… the evans repeater?
You know my favorite part of the patch notes for 1.8.1 test server are under known issues?
I mean I hadn't seen it in the notes before but I have had it happen to me so many times where I play something back and the frame before the flames out of the gun it's on their dome and I get a hitmarker.
The only time I thought that it was a headshot, even watching it back. Almost no doubt
Hunters are all limbs these days
I frame by framed it and you pulled down at the last frame. It hit her in the back.
This of course only applies to other hunters
@rough field please keep #game-ideas for feature suggestions and use #feedback to criticise the number of bugs you encounter or #bug-reports-pc to report any bugs you come across
Thanks for deleting my 30 minutes of work
Shows how much you care
I can send you the text if you require it
yes please
@sick anvil We got a rework of the daily/weekly system, even an upgrade I'd argue since people can select the challenges they want to do.
Its a feedback not asking for opinion
and to double down not from mods
its Freemium
To be 100% clear . It is what was asked for with monetization no one asked for
funny when i kept saying this before mods were all over me saying that i am bullshiting and i need to produce proof
It's an issue I chased for months and sent numerous videos over about it
Luckily nobody needs permission to provide feedback on your feedback, it's precisely what this channel was made for
The fact that it's finally known means likely they know the cause, which is happy times
but also not all clips were proof of this happening
many were misses, I did find a few ones that were absolutely odd though
True
Most of the clips are not conclusive enough, but we managed to find a few that were fairly clear
To be fair the servers could have also effective logging that could reveal it with out need of evidence from POV of the player
Considering client side hitreg and how long devs have been looking for it, it's not that simple
As far i understand Client does claim hit and send it to server to validate . thus the information of claim hit goes to the server
Checking this topic
clips are still helpful, it helps establish how rampant the issue is, ( I have seen plenty of people point to real hit reg issues videos, to prove their own hit reg issues. when their own clips are not showing hit issues) but it also give time place and names for devs to look at
solid video proof though is useful
I'm so curious to find out what exactly caused the issue though
Wait a sec let me get this right .
If client does register hit. this means POV of the shooter has the current information of the player . has the past information of the enemy . then shoot happens projectile is released from player and travels to enemy if past enemy location is where bullet impacts client sends info to server with i here bullet from here hit enemy there validate hit. thus adding in the info of bullet traveled from here to here in this time thus vector or trajectory of bullet and impact location with the validation and you can get the logging on the server side
At some point I spent a lot of time looking through clips and trying to figure it out
i wonder which case it is related to sometimes .
but i have a suspicion it will be related to crouching and or soothing a enemy rotated 90° from the shooter and a hit box overlap and bullet not penning properly
I will say (and this is proof of nothing simply my experience) I haven't had hit reg issues with a stable 40 ping at all times
I review my clips often and everytime I think I should have hit a shot I will check
and its just me missing
my ping is 23ms and i got at times questionable hits that i could have swore it would have hit the head mostly crouching and or facing 90° away from me
got any clipping software you can capture stuff at a decent framerate?
Nope , i do not install Nvidia bloat ware with driver and i run a 2 year old driver to make the game run as smooth as possible driver version 456.71 driver only install
another thing good clips do is alert the devs to a real issue. to many people will post nonsense clips and never except that they missed. and that will make it more difficult to find REAL hit reg issues
example: somebody posts a clip of them missing shots with red packet loss symbol right in their own recording 
@queen jungle Please use this channel for replies and discussion and make sure to read the pinned guidelines in #feedback.
@dull prawn
That's what I like. If players don't like current monetization system, then why don't we at least try to tell them what we would be okay with, willing to go for, while they would still have nice profit from it and we could enjoy the stuff we paid for.
Reliquaries were definitely something I actually forgot about, but it was very cool mechanic/thing. I hope they will make better events in the future, with more unique stuff every time, or old ones but much better.
@ashen girder Is that on test server?
wym, "Last Match" button missing? Yes, Test Server. //found it in the "Lobby" section //
50 BB's for finishing Dark Tribute? Yes, Test server.
leaderboards? Yes, Test Server.
Is it possible ot make the legendary hunter from the DLC to be without traits, and that's how we can buy it for free, instead for paying 200HD efor skin which i already bought with real money?
Don't think they should be for free as there wouldn't be a single reason to take free hunters/tier 1 hunters anymore.
Maybe reduced cost if you wanted no traits to like 150, but even that I think it's meh.. it's pretty good as it is rn.. but feel free to write your idea in "suggestions-ideas" and see if anyone will support your idea, my opinion is just one of many.
@rare tide, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Is it possible ot make the legendary hunter from the DLC to be without traits, and that's how we can buy it for free, instead for paying 200HD efor skin which i already bought with real money? Or just make it optional - with/without traits.
If we want to play with our legendary hunters which are paid with real money, we need to spent HD for recruiting them, but if i want to play with hunter equipped with weapons, that is for free. It's not fair.
I have enough money to buy them, but that's not the point. Now is Pay to Pay....```
I cannot ADS in the test server. I've tried rebinding to other keys, mouse buttons, etc. and nothing works.
@mild tartan thank god, I'm not the only one who did notice that bug, its ridiculous that its not even listed in the "known issues section" for the next patch.
Test Server; i don't wanna have even more pop-ups after every match about the dollars and BBs i got
@half stag I don’t think it’s been reported enough for the devs to notice. I would have reported it sooner too but I wanted to test all the different variants with & without levering & or iron repeater just to be sure I knew what exactly was wrong. I find it amusing that the patch notes in the update that introduced this bug though stated that the rpm values in the store were made more accurate, but “no weapons actual rate of fires have been altered”.
I'm super frustrated because time after time I land a solid and clean shotgun hit then follow it up with a solid and clean pistol shot, both at close range, and the hunter does not die. This should be fixed because it's utterly broken. Not putting this in suggestions because it's more of a rant but more so because I know it'll be ignored.
Gonna have to link a clip of it happening or it’s just ranting
Someone's teamming up with eachother, to form a trio, in non-trio lobbies...
5+ minute reconnects are soooo great.
the thin line between it being okay and it being a ban-able offense is .
the way the communicate.
Its okay if they meet on the map and talk using in game VOIP and or Chat .
if they are coordinated and no commination is done over image VOIP its ban-able
going on 15+ minutes trying to reconnect and I get a crycloud error. what a joke
@keen zinc I agree the reconnects take longer than loading n a new game . i wanted to jokingly bring up one case where it can work in your favor but then i realized it is so ridiculous that a 1 in a million headshot is more likely to happen
But if reconnect doe not work with in 2 mins i recommend ALT+F4 out of the game and try reconnect again
@tranquil mist get banned then
@lyric zealot
You don't need that quest in order to complete the Summons. Heck, it's only 1 star more while the quest itself is not very easy to do. Be glad it's not some easy quest for many stars, intended as pay2win mechanic. You people really are nitpicking Crytek for every single thing that is like total nonsense to be even bothering yourself with in the first place..
tf is ur problem
there is not even a way to find out if someone is using a crossair lol
and imagine thinking that a dot in the middle of the screen can give a player some sort of advantage kekw
Please don't
yea bot deletes it, its about the suggestion
ok, i see
sorry, im on mobile internet and didnt realize suff already happend
just shows cache
Who's going to catch you drawing a crosshair on your monitor screen with permanent marker, lol.
I think trying to ban people for using crosshair software is a futile effort.
but to be clear, it was not about the crosshair
Your monthly screen check is due. Expect me at noon.
Oh shit 😱
wait they removed the crosshair that was in the game ?
why drawing tape on strings omg
Hmm, but I wanted to say that it's good to have a blanket ban on all 3rd party software, as a safety measure.
but Crosshair software gets banned by EAC, as evident by the occasional people in here complaining about getting banned for using it
Oh yeah. That's why you have the software directly in your monitor's firmware 😉
is reshade banned by eac?
what the hell does that software do anyways ?
It draws a crosshair on your monitor.
3rd party software to gain an advantage is against the ToS, if EAC bans you for it Crytek won't do anything against it
how does that help ?
Thats not what i've asked. Is atm reshade banned by eac?
A crosshair drawn by external software or that's physically on your monitor might help with aligning shots when you don't have a crosshair on your screen, or when using iron sights.
in hunt, when you are in the non aim mode, it can help align shots
For example, take a look at this:
is slightly useful for quick scopes or flicks specially if you play in hunter mode imo
S L I G H T L Y
The crosshair drwan on the screen is much useful than the iron spikes of the iron sight, wouldn't you agree?
Im not sure, you can check with EAC
i tell you, its not
migh help if you lose the iron sight like on winfield or mosin
reshade is obviously on a grey spot, but atm is whitelisted cause it doesent change game files
is just an overlay
so eac cant ban you for reshade, but if for someone reason someone manage to get banned for it crytek cant do nothing about it then
can but do not want
^
External crosshairs are a bit muddy. Some people have unironically marked a spot on their monitor to emulate a crosshair. There isn't any rules against that.
but afaik i've never seen a single person getting banned for reshade, never seen a single complain on the community here on discord, reddit or stuff
Software crosshairs fall easily under the 3rd party software ban.
Yeah.
probably cause some softwares are not just simple overlays like reshade
Monitor features and the like are a bit muddy, as they are not 3rd party software per se...
At least not in the same context.
Yeah.
What is classified as being unfair.
then again monitor feature again would not be detected as it is in the monitor and runs with out OS
Anyone can mark a spot on their monitor, right?
there is a difference between advantage and unfair advantage imo
Using a crossair for getting a better quickscope once every 1000 shots can be considered an andvantage or even an unfair advantage? I mean, everything can be considered having an advantage
better gpu, better monitor, better frame, better mouse, better mouse pad, better keyboard ecc ecc
Mcdonalds moonbase wifirouter
you got a razer mouse
BANNED
for my opinion unfair advantage is exploiting a bug that can give you wallhack
secret lies in the gaming chair
not getting better fxaa with reshade lol
DPI-switch alone could be classified as using 3rd party software, and having an unfair advantage, if you stretch it.
thats why i hate that dumb vague definition of unfair
i think it has to be vague tho
It's really muddy with how customizable even the most generic of PC hardware and accessories have become.
else you easily create false postives and negatives
and need to thonk about every single special case
Its fun when ppl vot for themself when they post ideas
Well, it make sense to agree with your own idea
Well i kinda wana contradic on of my proposition to make this wrong

So it wont be true anymor that ppl vote for themself
Chads downvote their own ideas 
Like all things should bee
Ur not right anymor i downvoted my own idea , the thig is i realy dont like ot bcs iff i die bcs of that i knew i would break my desk , BUTT mb som ppl would like it
Aa an the bot is buged 4 mee some time i con do all the votes
Actually, they really can't ban you for using third party software, or at least they make themselves legally vulnerable when they do it, as long as the software does not directly interact with the games filed or allocated memory space.
Because then the third party software does not interact with their product. Even the detection of such softwares is a legal problem (at least in Germany) because it means the Anti-Cheat was sniffing somewhere it was not allowed to be.
As an example, If i were to write a software that catches my monitors input stream, analyzes it, and then performs input ltd instead of me as some kind of aimbot, they really don't have a good legal base for a ban.
Not saying I would condone such behavior,i do not.
Just wanted to give some useful tidbits of information, why for example using a gamma enhancer or a custom crosshair does not have a solid ban foundation
Interesting point, I hadn't considered this.
Does EAC then only scan the memory space allocated to the game it's protecting instead of your system's whole memory?
In going to save this message for future discussions
That is a very complicated matter. There are some very good arguments as to why anti cheat measures are complying with the TTDSG, which mostly boils down that anti cheat measures are an essential part of games and you can incorporate them into the ToS.
German law and the internet don't really like each other. It's mostly just grey zones.
Eac is not an active anticheat, atm afaik only valorant has an active anticheat and it's something very close to be a spyware
Yep
Cause if you want a real and valid anticheat this is the only way to detect almost every kind of cheating
But not everybody wants to have an anticheat that starts even before windows when the PC is turned on
The internet does not have an issue with the german law . its german law that hates the internet
indeed
And with the anti cheating stuff it is not possible to deal with cheaters with out punishing the players that play with out cheating . because a cheater will find away to work around the system
the only way is that crytek will dispatch a person to watch over your shoulder in person for every player playing
imagine you buy 10 games and you would each company would send you your personal Anticheat that would have to watch you playing the game
i am fine with it if i do not have to feed them
and they pay rent
with every game purchase you get a personal hitman
German law hates anything that is "new" 
one exemption it does not hate a new law to join its ranks
might be less law and more the law makers not understanding the 20th century
that is in general globaly
but german law explicitly has many caveats written to protect consumer against anything but mostly from profititng
this also involves the internet
@azure parrot, your post below has been deleted, as it doesn't follow the required format.
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Trait idea - Boogie man - Steal the bounty from a player who has it on them by extracting it like using Serpent on an unclaimed bounty. Takes 10 seconds to extract it. However, while you are in dark sight stealing a bounty on a player, you are visible to all players who use dark sight like when you use true sight, no matter if they have a bounty or not.
Ability cost about 6 points seems fair. Unlocked lvl75+.```
imagine being so pressed about someone saying they want a union and confederate soldier skin so they can saying racial slurs in game
@rain pier*"This fucking explosive crossbow stuff is absolutely bullshit. I pushed a guy with a bomblance and he just shot the fucking ground. Make it so the damage they deal to themselves IS THE SAME AS THE BASE DAMAGE TO AVOID THIS. This weapon promotes no playstyle other than practically having no skill.
Edit: maybe make it so bulwark dosent negate this damage due to realism...seeing as about 90% of this game is realistic, shooting a thing of tnt at your feet and surviving is a pretty stupid meta."*
"Make it so the damage they deal to themselves IS THE SAME AS THE BASE DAMAGE TO AVOID THIS"
It is, actually. Has been for a while. They do the same damage to themselves as they do to others and it's perfectly possible, easy even, to kill yourself with the explosive crossbow.
"This weapon promotes no playstyle other than practically having no skill."
You severely limit yourself in terms of the range you can engage enemies at, basically medium range is best you can do. It requires just as much skill as a shotgun.
"maybe make it so bulwark dosent negate this damage due to realism..."
So yeah, Bulwark should also not work for others because realism. 😉 Someone shoots a TNT stick at your feet, you die. Realism.
Yes, it is very complicated, because there are equally compelling arguments why they are not complying or why their reasoning for complying is flawed (eg. is Anti-Cheat really essential?). Also there are additional laws about ToS's and what is valid in them and whatnot.
That's why probably the case by case basis is important. Banning for using something like the aimbot i described is probably very defendable, whereas a ban for a gamma adjust or crosshair (especially since you could also do that manually) will most likely have a weak base.
But this is going above my competence, i am no law expert, just know a little bit about it from a developer's point of view
@mighty walrus At first glance I thought you suggested "Butt Grandma"
I almost wondered why it had all upvotes, but then I remembered this is hunt. And then I reread it
i hope you upvoted it too
holy fuck its got 22 upvotes
i expected no more then 3
Because its an actual idea of a hunter, half of the legendaries we get is "Person with messy dark hair, with their face covered wearing muddy brown clothes and bones."
Legendary hunters that have character or are a character are great
Plague Doctor, Redneck, Sheriff Hardin, Redshirt, Mountain man
Stuff like that where they are wearing something recognizabley differen than a tier 3.
Also sheriff hardin is the only one that pulls off glasses
if you can even call a buff grandma a hunter. its more like a terminator
The Nun and latest twitch drop hunter don't.
steel eyed also pulls of glasses quite well
This.
That random cursed bone crazy strange magic style is boring imo
Doesn't turncoat also have glasses
maybe, dunno
The real legendary I want is kindof generic but
"The Agent" grey shirt and black vest, bowler cap and a small face mask. Blue armband. The catch is the hunter can have any of the base tier 1/2 faces/skins.
They would be from an early version of the agency that replaced the AHA.
I wanna see some feds get involved
At close range you can compare it with a shotgun but you can still damage people even around a corner. But hey at least there is a weapon that requires less aiming than shotguns. Memes are memes but some people actually go off defending their "skillfull plays" by claiming to have practiced a long time to get good with xblow. Maybe a bit more practice and one can actually aim at people and not close to people semi dependably with an actual gun. All kudos for kills over 30 meters away without help from team mates though.
Cause the AHA can't handle shit
The AHA seems competent it just seems that people in the Louisiana branch got greedy
If you 1 hit with the explosive crossbow you could've 1 hit easier with the shotbolt or normal bow
I would still argue that they're incompentent, everything from outside the Louisiana area is bad too
I have practice a good deal with the explosive crossbow and my nephew used it, like, twice and his skill level is roughly the same as mine soooo... nope, the explosive crossbow is NOT difficult to use or a masterful weapon (though the regular crossbow is). For close range, not much skill is required. For 30+ metres, that's just a matter of having fired lots of shots (so yeah, practice but not really skill).
But are we really saying "explosive crossbow OP" on PC? 😄 Come ooooon. 😄
you can do the same thing with dynamite sticks, and explosive springfields, martinis, uppercuts
gonna call explo springfield op?
Is he on PC
If he is on PC then yeah, but console still has a terrible aiming system, and explosives are super effective there
Which is why they are so shit here
They handled New York well
The christmas event right?
We have a good aiming system
(If you use gunslinger) hunter is bad tho
I use hunter because I'm an oldie
I’m a good shot on console
Gunslinger is just better for console tho
I use hunter because my friend told me to when I first started the game
Ahh, I thought you meant "we" as in PC
If on pc use hunter. People are better at seeing a gun stick through walls
The original commenter was on console where it has been a plague. I don't play on consoles myself but according to the streams I've watched it hasn't been that prominent lately.
Apologies I thought the Xbox in my name was obvious enough (I’m just kiddin man I’m sorry)
Gunslinger is just better for console tho
Objectively 100%
Xblow is way more powerful than any explosive ammo. That doesn't mean that I would oppose to getting rid of all that. Once again the devs were too in love with their child and didn't just delete it. But at least they nerfed the explosive ammo enough. And try to get the same effect with max 4 dynamite sticks that actually require cooking.
Oh, ok. Seems like a different world if explosive crossbow is still considered OP, even after the ammo nerf AND friendly fire buff AND aimpunch nerf.
Ex0losive is bad on pc
the splash damage is negligible when you could just hit them with a better bolt and instakill them
Doesn't even blow doors anymore
I mean, they could nerf the explobow further by making bolts detonate like frag arrows, with some delay. That would make me stop playing it.
I think Martini-Henry explosive ammo still demolishes door? Not the big sliding doors, though.
On console its better to view it as the splash damage is negligible when you could just miss them, console has a hard time aiming at close or long range because of fixed sensitivity
#game-ideas message a rolling pin with a saw blade hammered in to one side
So it can just be a machete skin
Anyone know where we go to report ladder glitchers?
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Thank you!
@vernal kettle Please keep feedback for actual fedback, not just screenshots
@open hare As per Discord's own rules, we are responsible for anything shown on Discord streams, thus we would have to monitor all the streams which we simply don't have the resources for.
@queen jungle i mean they allow it on escape from tarkov discord and they have way more players
and valorant discord 😄
Fire bombs shouldn't re-ignite hunters after they have been manually put out. Just by firebombs existing that makes choke bombs manditory. otherwise you just lose a whole partner because you didn't bring the right loadout?
But just because tarkov is doing something legally problematic is not a reason why crytek should.
And generally I wouldn't take tarkov as a good example, their team isn't exactly the most organized
No, you lost a partner because he went down in a burnable spot and you didn't stop the burn from happening
I'm all for firebombs burning for 2 minutes but they shouldn't just delete a hunter becuase you didn't bring a specific tool. that forces loadout decisions and limits player agency, which is "indisputably" a bad game design.
you're logic has so many flaws i don't have the patience to put them all out.
literaly only water is unburnable spot
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but it is, i stream on discord everytime```
CRYTEL plt explain... WHY DO WE HAVE THE LEFTPEEK in this game???
Yeah it's kinda dumb. I mean I always bring chokes but that doesn't change anything. Fire being used as area denial is kinda stupid anyway. Most people will push through it if it means they can easily kill you (like they heard you get shot or something)
The only real area denial imo is concertina because you will literally die (concertina bomb) or lose a majority of your health (trip mine) if you don't destroy it. Not to mention be bleeding and slowed.
"Left peek advantage is the same situation, and is also a topic that is important for us. It’s mostly a technical issue with the rig and stuff like how the camera is positioned and with the leaning animation – it just comes naturally as a consequence of how it’s been set up. And we just need to streamline a little bit to make sure it’s fair. "
Thank you for the article, it was a very interesting read and gave more insight to the development of the game.
Right peek like other games should be fair, but left peek makes no sense lol.
Hope that a fix is coming soon
@pallid roost
Many people have indeed asked for the trading.
Not directly but indirectly - they asked why seemingly valid shots didnt kill and demanded they do.
They asked for improoved hitreg - turns out the biggest flaw in hitreg were wrongly invalidated shots leading to what should have veen a trade - not being one.
@pallid roost Removing trading would mean that in most cases only the person who currently dies second dies. Cause thats how trading happens, someone does a better kill (on an earlier point in time on the local timeline) then someone who got the kill on them earlier on global time, but later in local time
And it would lead to fake deaths where someone dies and then that kill will get invalidated
the only issue I see with trades right now is it hruts solos even more now. Sometimes you want to do a little solo hunting but with trading how it is right now... yikes
Doesn't a lot of the mechanics of trading come down to server latency anyway? I was under the impression that the game compensates for the latency so that the person with the better internet doesn't win the trade every time. Is this correct?
assuming that is how it works I think it should be the one with the better connection wins. Only because of the ping abusers and people who can for instance play on USE while actually being in Oceania.
Ping abusers aren't real
Just stopping the bullet mid air would work dude
High ping is a problem anyways, not that big problem like it's painted by most of the community, but still a problem
Atm every solo shotgun ends up with a trade, except if you play like a real rat camping everybody and killing from behind ಠ_ಠ
Yeah and solo is trash bc of that, if the guy click first I don't complain, but when you hear the flippin delay even though I shot first it's infuriating, especially when it's every match.
that's just a matter of making the person with the better internet win.
the current trading system is ping-agnostic, the only time that trading is always a loss is when playing solo.
Solo or trio it's the same, trading is useless
the system itself is fine, it just needs (imo) a smaller window in which it stops supporting you e.g. if your ping is above X, the system won't let you trade up
trading is symmetric in duos/trios.
Too much issues would come out of this
how?
it just means "fall back onto a system that doesn't use the trade window"
"stopping the bullet mid air" is exactly the system that we had before Hunt used trade window hit validation
@marsh path LMFAOOOOOOOOOO
Tell that to the guy I just levered down on Oceania
@zinc solstice i genuinely want to know what you think isn’t a good idea about having the option to trade in for your legendaries
like actually want you input
i just dont like it
how
understandable
@sick wind martini-henry riposte 
honestly though, the crossbow is already a oneshot especially with shotbolt, idk how a stake gun would be differentiated.
this so much
slightly disagree, there are enough times your internet is good but your ping still gets high
so it would be more random
but generally yes
anyway, sick and tired of this topic
I mean, that's even worse.
@rigid basalt
Add a keybind to stop a reload for example if u want to load only a certant amount of bulltes and dotn want to switch weapons (could also be just taping the reload button during the animation)
you can tap fire to stop a reload
You can even tap right click to stop the reload
yup realised that too changed it now might wanna have an other look what i added instead @bronze quail @haughty blaze
@haughty blaze unix time stamps sadly dont always correctly display for all regions
there were some issues regarding that in the past and that's why they switched back to the static time announcements
Ah, I was wondering. Well it would be nice if you could include both.
that would lead to confusion when they are different for some people
if the feature works for everyone we will gladly use it
Why do you need to stop the service to update for two hours? That's a lousy way to update.
cause the servers do not have the capacity to run lobbys and update their database at the same time without causing lags and also there are a lot of restarts needed for serverupdates
Aren't non-stop service updates standard in modern applications?
not for the way the code for hunt was written its a old game and not programmed to make that possible and also the servers are way to weak and since the programcode for the game in some parts is a few years old it wasnt writen for live updates and therefore requires multiple resarts to implement changes
the gamecode is so chaotic that changing the code to allow for live updates is near impossible without breaking the entire game
multiple resarts? I can't understand.
the program code was writen in an old way so servers need to be restarted to implement some updates (its like installing a windowsupdate on ur pc)
Nope it isn't.
also the servers are underpowered and as far as o know the harddrives and processors on those servers arent powerfull enough to do such things
also games like tarkov ,call of duty battlefield and others have the same issue its very few games that are capable of it
and those who are able to do it do it by having aditional servers that have the updates pre installed an are just switched over to while the other servers are being updated
There are many dependencies on updates. Depending on the depth, the service can simply run during the update. However, if one digs deeper into the programming, then the service must be shut down to avoid complications.
One more question, ignore the wall bugs can be fixed quickly to ensure the rights of ordinary players? Asian servers are very much used by this bug.
For example, you cannot perform climbing again within one second after jumping
You have proposed a solution that will take another few months to fix.
how do u mean that i do not understand ur question
That wouldn't solve the problem tbh.
I know what you're going for, but I don't think that such a solution, or anything like it, will solve the problem.
there is only one solution that works to fix that bug and it is reproducing the bug and backtracking every single variable and line of code that is active in the game at that time and that by hand so that takes a lot of time
Have you guys verified it yet? The solution I'm talking about should only take about an hour to implement.
they are aware of the bug , the only solution to any bug is as said above tracking it back to its origin by hand and will take a while
So back to the original point, a very serious bug that will take you a few months to fix. Is that appropriate?
The solution to bring up a cooldown after jumping wouldn't solve the bug.
You could still do it.
as i am not an employee i do not know the latest infos though
i only know as much as is made public
As i already explained to you a few days back when you asked the same question, any bandaid fix is not a good idea. And reworking a system takes time, especially if it is a core system
And they are doing something to stop the abuse inbetween, they are banning people
And its working pretty well, i havent encountered a bug user in around 150 hrs of playtime since the bug occurred
- hunt ID you simply can not do to look up the corresponding person. Some people's IDs can only be seen as garbled codes.
- your efficiency in handling emails and other ways of reporting is very low.
@little carbon just a question why did u downvote my suggestion ? what is the reason for it
ingame report
This bug is used by a large number of people in the Asian servers. It has completely changed the way the game works.
And that is unfortunate, but there is sadly nothing efficient to be done about it. They are reporting a lot of bans, so actions are being taken
So back to the original point, a very serious bug that will take you a few months to fix. Is that appropriate?
Seperate keybind for bounty darksight. Its a balance mechanic that you cant darksight normally with a bounty
In any way, for any reason, a serious bug that takes months to fix is unacceptable.
Again, they cant fix it faster, at least not with sufficient testing. Reworking the movement system could easily break something.
i removed that part already from the suggestion because i realised it might be a balancing issue u might wanna take an other look on it
I can understand not being able to fix it quickly, but I can't understand it taking months to fix.
thats the same thing
Again, it is not. Often live service applications with critical systems will take months if not almost a year from starting to work on updating a core system to rolling it out. Extensive testing turns out to take extensive time
you can report people ingame, that doesnt require you to have a name
The other possibility would be to have secondary machines and swap between them for the update.
I can see why that wouldn't be done though
Yeah, easy if you're doing cloud-based, but terrible on metal of course
games rarely use Kubernetes
to add to this just replying to your report with your name and the match time works too
we already relayed feedback to the devs to streamline the process, so hopefully it will be a bit clearer in the future
i wrote that in one of the messages further up its too expensiv if you have multiple servers for that and would take too long if u would use a singel server
i think the FragBomb shouldnt kill through the thiccest walls. its not realistic, and dumnb in a gameplay perspective. pls change that. thats silly
it doesnt pen cover at all
just adds bleed
i agree its stupid how frags hit you through walls and stuff
spezially through wooden walls
like how is it possible that a frag lands on the roof of mawbatterie and i get hit on 1st floor
This probably.
Based on the last nerf frag shouldnt kill behind walls, but it can still pen dealing low dmg ( or 0 dmg i cant remember) + heavy bleeding.
it does
@balmy helm they require certain skins for quests?
yeah but any legendary, or just a legendary
@pallid roost i like your reasoning... Whats next you are going to solve homelessness or australian wildfires?
my friend got permanently stuck here
near chapel
Is there any plan to fix the servers at any point? Every single day the servers either crash or just plain unplayable. During the night we all got 75 packet loss and 11000 ping in a game, where we tried to leave the game. At the extract my teammates dies to zombies as the server lagged so hard they couldnt kill them and i got stuck in the boat (well on my screen as people saw me standing on the boat while i was inside on my screen.) I got killed by a team after the ping got back to normal and i couldnt do anything about it.) Is there going to be an end to this greed inside Crytek? Will they ever invest in proper servers or is it going to be the end of hunt one day? Leaseweb is horrible, also the german Telekom tested the reported issues and it looks like Crytek pays for a cheaper routing through tata network that fails a lot. Leaseweb has a direct connection to telekom yet its not used. How is this acceptable ?
@red turret you should be able to find the new DLC in the "masquerade bundle" here is a link if you dont see it on your store page: https://store.steampowered.com/bundle/25860/Hunt_Showdown__Masquerade_Bundle/
Got it, thanks. However, sometimes the bundle it self is still not available in my region.
you got that? i have same problem
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People are wanting to know your working on bugs. Maybe persistent test server as bugs are fixed they are patched into the game. Reward people for testing and assisting in the QA process```
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Flash bangs are broken, in no world should they be as overpowered as they are....If I am facing away from it I still get 100% blinded. Works great with lag
disagree, grenades are better
^^ with a flash the player still has to push and kill you, and can't do that if your allies are supporting/ covering you or the guy that threw the flash has bad aim
there should be a way to reduce dual pistols to a single one in game
like holster one of the two pistols for longer range shots
i fully agree. let's remove dual wielding 😉 problem solved
that’s literally one of the intended downsides of dw, that you cant make accurate shots with it.
yeah but its kinda dumb