#feedback-discussion
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its just inconsistent since other guns in the game still have Increased hipfire accuracy from crouching
I really liked the nerfs to the RNG elements for the most part.
Am not a big fan of levering or fanning anyway as IMO it's too easy to make a very strong all ranges loadout with that.
see I get that
and IMO that's also a big part of why long ammo after all those years is still king
it's so easy to ake a long ammo primary - a cheap secondary pistol and fanning which results in a loadout that can challenge people all the way from 300m to barrel stuffing distance
well levering no, but fanning yes
not exactly expensive either
levering I find to be the least useful one IMO
definetly
because for the longest time it was only available on a compact weapon
and now it is on a medium one but really weak on it
the movement penalty, and the fact that its most likely going to be used on a full sized rifle
where fanning
sometimes you just turn a corner on rifle user and get melted in cqc
becasue conversion fmj go brrrrrrrrrrr
on the same note though
BRUH
if they couldn't fan there would be no reason to use them
make FMJ reduce hipfire accuracy
honestly yes

would solve or at least reduce some issues
would make it way less annoying to be spammed by it by dualies, or fanning
but also why is FMJ depicted as bullet that clearly has no metal jacket smh crytek 
HV is actually the bullet type that has a copper jacket on it
It has a depleted uranium jacket

das why it's heavier and thus slower than a full lead bullet
crytek will add discarding sabot to the nitro next
pen through brick works and then pen through fort
gib pls
But for real - i wish we had slugs that do that
not necessarily replace the ones we already have
pen slugs? 
but slugs with almost no or even no ohk - but okay HS range and amazing pen
I feel like people wouild throw a little fit
I mean they would anyway
I will be honest, I don't think fmj should decrease damage drop off, atlest not as much as it does
that way you could More easily balance each gun individually
without worry as much about the sideeffects of the special ammo
like I would still take fmj just for the pen at its price point
I like the way FMJ works - but i think it could use extra downsides
and significantly worse hipfire would remove all the issues i have with it tbh
oh sure, but i think that's fine as long as it's not an easy upgrade for all that have it
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It would be cool if you add the first minigun to the game as collectable parts hidden on the map only for trios. They are split in 3 pieces only each bosssite. 2 bosses= 2 sentries which can build after collecting all 3 pieces```
yeah I mean the most obvious example of this is the conversion pistol
and my biggest issue rn is how it has no real downside if fanned / dualwielded - because if you're at the mercy of RNG velocity doesn't matter
true
if you gotta think do i want fanning or fmj that's enough for my taste
what i'd love to see more is a poison ammo rework
crytek would never over nerf something because of overreaction now would they?
or poison as a whole tbh
poison is forgotten yes
smth i think could be fun for poison is that it deals a set amount of extra dmg based on how poisoned an enemy already is
yeah that could be neat but could also be excessively annoying if done wrong
would want to see some testing for sure
for example if you're poisoned and get hit by a poison round, or arrow you take an additional 15 dmg per poison level
hmmm similar to what I was thinking
I was thinking poison would be both a timed and tiered effect
tier 1 poison would reduce stam regen or something
effects that don't outright make it easier to kill you
The intention of my idea was to make poison a very synergistic "loadout". You try to get people poisoned, for example with poison clouds, traps, hivebombs
but become more and more of a burden as the build up
and can then follow up with poison ammo, or arrows for a more lethal effect
if you did it that way you could make it so antidotes reduce durations instead of outright negating it
and poison ammo would also be kind of good for sniping because you'd ensure a min dmg dealt per shot
say you're playing cent poison and shoot somebody at 150m
hmmm thats an interesting idea
for example at those 150m an chest shot deals 41 dmg with a cent
but a second hit would deal 41 + the extra dmg from being poisoned
but it would still be dangerous to be hit with follow up because of that extra damage
Yeah I see what you are saying
this would make the cent be a 3 shot instead of a 4 shot for example
or if you hit limbs it could get it to take 1 less hit
I like your idea better than what is there now I must say
also potential cool synergy
like trapping a compounds with poison tripwires and finish with poison arrows which can then maybe kill to arm from the extra dmg of them being poisoned from the trap
if I were to do it I would make it like, tier 1 build up, has a duration of say 15 seconds (nothing set in stone ofc). and maybe stam regens slower, and theres a minor reduction in the effectiveness of healing, tier 2 would add a heavy panting effect as if the hunter is beginning to experience some type of toxic shock. duration time would have to be played with for this one as panting would get very annoying over long periods. and the final tier would have to do something else but I haven't thought of what yet
turning it into a weapon thats start out as a little more than a minor irritation that would build into a deadlier and deadlier threat
but antidote shots would have to be changed to reduce duration of poison instead of just removing its threat entirely for any changes to be meaningful
I didn't add that to poison because i still hold dying hope for them to make melee more interesting
and i think it'd be cool if the melee dmg types, pierce, rending and blunt would have more diffrent effects (not just explodes firery boi or doesn't)
only issue with that is no matter what effects you add
melee fights never last that long
in that case i'd have added stamina debuff to blunt
not sure what piercing or poison tho
what i described for poison was my og idea for rending dmg
Piercing is just raw damage I guess its hard to say it would do much else
blunt could have some sort of slowing or disorientating effect
rending is already pretty much figured out
I thiought piercing could do more dmg to the back - but that wouldn't do much
playing elden ring aren't you? 
I originally thought it could be cool if throwing knives dealt pierce and could then OHK to the back
but that wouldn't work
because IIRC they said in a stream that projectiles that stick need to deal rending for technical reasons
well sneak attacks are a thing in many games - and usually the more dmg to the back trope is to simulate that
I am just messing
smth else i thought of for a while is piercing could "ignore armor"
How tho?
like how it doesn't suffer reduced dmg to scrapbeaks back
or how it's more deadly against armoreds
I see
could deal more dmg to enraged bosses for example
which have a dmg resistance while enraged
weapons with piercing could just have more range and the fastest light attack
I've not yet gotten to finish a very good list of possible effects for piercing rending and blunt to be cooler and more unique
at least not one i was satisfied with
stabbing weapons strengths tend to be their range, and their speed
could work with something based off that
yeah - common tropes are ignores armor or backstab dmg
and the armor thing is less interesting in hunt
back stab damage could be neat
although backs are the most armored part of the human torso
not that it means much
back stab dmg could be cool but would need major reworks to be good IMO
the intent from making dmg types more distinct was to give more reasons to pick heavy knife over knife, or machete over sabre
I see
not by making them stronger or an essentially equal performing alternative
but by giving them unique effects to synergize with your loadout
maybe giving each melee weapon more unique aspects in their own right would do that better?
if the heavy knife had more range than dusters for example
smth i also thought of would have been make stabs more stealthy but we already have silent killer for that
I mean if certain weapons were more sneaky by default I would be fine with that
silent killer would cost perk slot and points, so having something that didn't wouldn't be an issue imo
it is
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[#game-ideas](/guild/350201607788429323/channel/524577494863708180/)
Title: buff explosive ammo for uppercut.
Description:
I feel with the recent nerfs to explosive ammo, giving the explosive ammo for the uppercut an effective range, would help justify the price and the ammo reduction.
This will reward you to go for headshots and if needed then go for the splash damage.
Tbh I would prefer a rework of explosive ammo on PC instead but I figured to offer a suggestion that maybe okay for both platforms.```
bomblance with fmj
I kinda want a custom ammo for the bomb lance that sticks into walls and blows shrapnel out the other side
lmao
as it deals piercing dmg when shooting

I joke i joke
I thought it dealt BDE when ads inside of 40m
meleeing with the nitro jsut becomes a bayonet stab where you fire point blank into their chest
speaking of bayonet
if melee dmg types would be more distinct it would also help talons compete with bayonets better
I was also thinking about how you could give a different role to each of those if you reworked melee weapons themselves
I think the talon could use a light quick swing
I mean my original idea was pairing the improoved effects for dmg types with "special ammo" for melee weapons
ah yes
say throwables - like the throwing axes, knives or maybe stones with said effects too for example
or adding poison to it
so many possibilities
talons I would love to make the the best concertina removal attachment
sure
bayonets with more pvpve in mind
i agree
I think bayonets also use a unique light attack
afaik no
@rapid crystal
But the gatlin gun was chambered in .45-70 with 200+rpm
Basically high damage with high rof. It'd be stupidly overpowered in game
yeah only riposte have them now
but if blunt dmg would make ai stumble or even fall down even that could be useful
the riposte is a good example of a decent melee attachment (even if I don't like them personally)
like how AI falls when charged by an immolator
I'd say it's excellent for a melee attachment
so good it imo makes all other melee weapons kind of obsolete if you have access to a riposte
That is why it have to be collected by trios and should have a 45Β° angle. Also i dont see it that overpowered. Damage sure but It is stationary and have no shieldings or any protection. The gunner can easily been sniped and if you place it you cant detach it
and part of that is both the light and heavy attack do something different than regular guns, giving the light attacks on other attachments something would be neat imo
well light and heavy are also the same as a sabre with slightly more stam cost
like talons, I think the light attack could be more suited for pvp and the heavy good for clearing concertina wire
and the sabre is propably the best melee weapon
Just get 3 dolch and you already have that with more flexibility π
so you get the best melee weapon slapped onto a gun
true
and it also is cheaper than the base gun and sabre seperate
so yeah
No
I take 4 π€£
But that thing would be cool i a way. Trios see something banashing. They walk to the place and hear the minigun bashing. It adds a small kick ro the game
maybe other attachments could be doing more like the riposte is
like a martini base is 122$, Riposte is 164$
Berthier is 356$, Riposte is 370$
so you pay 14$ or 42$, to slap the functionality of a 62$ sabre onto a gun, fully freeing the secondary weapon slot
if other attachments do more like the riposte, melee weapon slots need heccin huge buffs
to be at least a tiny bit relevant
I would say riposte and bayonet would be the pvp focused attachment
the others could do something else
issue is they also handle PvE the best because they have the most stamina iirc
talons are slower but more stam efficient, but suck in pvp
my idea would to make them more utility based
than bayonets - yes
but not than ripostes afaik
maybe keep a wide arc heavy swing, and longer range grab and hook light attack that lets me clear wire from a safer distance, while not being that useful in a brawl
just some ideas
they also use a ton of stamina
my issue with buffing attachments is that it would kill melee weapons even more if they are too strong
we have 3 main melee categories - and just very little room for balance
I didn't think the riposte was different stamina wise but I could eb wrong
riposte has 4 heavy attacks
same as talons
ah okay
and 7 lights that ohk grunts
same as a heavy knife
which makes ripostes excellent for both PvP and PvE, as it's stam efficient enough to deal with dogs (4 heavy attacks) good at clearing grunts (7 light) good in PvP (very long range and enough dmg to OHK to body)
all while not needing a tool nor weapon slot - unlike both melee tools and weapons
and being cheaper than buying sabre and gun seperate
I see your point
I love melee combat - but it really sucks if you bring a full dedicated melee weapon, and get 0 advantage in barrel stuffing range because your enemy can choose to buy a fully capable gun with all the advantages of a melee weapon.
that's the point where if you play melee you get massively cucked (on top of range encounters and shotguns already being the bane of your existence)
fanned by conversion fmj
ye but when you kill someone with a bayonet with your Calvary saber you get to feel so much better than them. it's not just about the victory, it's about the style
as a result i think all melee weapon slots need to be very lethal (get that no ohk to body machete outta here) and jampacked with Qol to be decent choices
combat should be a one slot
otherwise there's literally no reason to use it other than unlocking your throwing axes when you first prestige
Oh hecc yes i agree - thats why i've literally mained melee for a long time
I think no matter what buffing something is gonna knock something else
buy like if I took a melee attachment like riposte I would still take knuckles. I don't think the melee tools would become useless. but the way fit into other builds would
ontop of that giving the tools and dedicated melee something to work with is also possible
like a saber could swing more than 7 times on light attacks easy imo
machete should OHK at least
I tihnk melee tools would still be fine and need no buff (other than heavy knife)
because you maybe want a non melee variant of the gun, like a scope, swift, silenced
what is the point of the machete over the cavalry saber though
there is none
I mean it's got a stronger light attack but so much less range
at which point melee tools would be the go to choice
as for melee weapons - at the very least they all need to use less stamina, like significantly less imo
I have swung a saber around
ye agreed
before you could buy a stam shot and be very good for just a few bucks
but with the stam shot rightfully so being very expensive now
and 7 times is low for someone who is untrained
and a medium slot melee only weapon taking 33% of stamina per swing we have an issue
alright so I think bayonets should stab, ripostes stab/slash, talons clear wire with light attacks and keep the wide arcing heavy. I have no idea what mace variant should do
as for pistol melee
I dunno seems alright that they are weak
I mostly use them for level ups anyway
pistol melee is just a knife on the pistol
just make it have the same stats as a knife, similar to the medium slot ones
or make it more stamina efficient
then there is the middle child melee attachment
the mace
I have no idea how that could be better
lol wait what has a mace?
obrez mace
oh word didn't even know that was a thing
yeah its forgotten for a reason
honestly i think the mace is great
it is great at killing immos
It's blunt melee that can deal with the most AI out of all melee
I guess its biggest issue is being on an unpopular gun
the obrez is just not nearly as comfortable to play as an uppercut and a 3 slot
the obrez's sway should be more in line with the uppercut
honestly 2 slot rifles shouldn't have this bad base sway
true
they are supposed to be range secondaries
make it so they are good for range and worse for slose quarters
if the fear is them outdone full size guns there are other wasy to fix them than sway
obrezs for example cycle rounds slower than full size
I mean they have so many smol downsides that just add up
I'm not even against sway - just make it not permanently this bad
since you can't leverage the bolt the same way, an obrezs should shoot slower than a full size mosin, or an uppercut. but they shouldn't sway more than an uppercut
a missing stock shouldn't mean you can't steady a gun imo, but you can't absorb the recoil properly making followups hard
yep
but also iron sharp shooter wouldn't work on them either. (although hunters are really strong so we can make a exception)
what i could see is give them okay sway maybe the same as a pistol or only slightly worse than rifles - then increase recoil and nerf RoF if needed
I would like that
and with the uppercut the way it is I am really noy worried about making those guns a litter stronger
shotgun users would gain options
and the number one reason for keeping the uppercut the way it is would be less relevant
while i hate the uppercut i'd say it's mostly fine - this discord will go up in flames if they nerf that thing
i just want more of the forgotten stuff to be useful
agreed
Everyone who finds this match boring? A boss was killed almost instantly.. we spawned the opposite side of the map. and below us another team who spawned. As soon as the boss started to vanish, the team below us started firing weapons at the direction of exit. Oh well, what to do then? exit. Why can't just crytek build a match that doesn't have hunters to split the player?
genuine question why does the idea about having an event with 4 bosses get downvotes, iβm not butt hurt but is there like a sensible reason as to why having an event that isnβt the exact same as all the other events is wrong
Rip back when flare pistol did 75 damage lol
It was hilarious to try and kill people with it
How do we buff the centennial without making both the Vetterli and Lebel pointless? Because if it got a straight damage bump, it effectively outplays both.
it would have less RoF than a vetterli and Lebel is full long ammo so it wouldn't touch lebel either
600 m/s + long ammo damage? I don't know. If it walks like a duck. And quacks like a duck. And deals comparable damage over range like a duck.
20m dmg falloff and medium dmg curve
So unless that higher damage came with a very nasty damage drop off, then functionally, they wouldn't be too different.
It's medium
it has very nasty dropoff by default
it would fail to OHK a 125 hunter at ~25m
Yeah but the Vetterli can two tap out to decent range. But that's offset by a lower velocity.
And it's medium.
It would stop 2 tapping to chest at ~70mm
yes and actual long 2 taps to absolute massive range
Lebel two taps to 147m for refrence
Yo @unborn smelt can u add reactions here pls #game-ideas message
Done
Thx brah
Normally I'd agree to that. But the centennial has access to fmj to bump up that range. Not to mention a far better ammo economy, better sights, and no need for bulletgrubber.
Don't mistake my intentions, I do this gun needs a buff. But it seems that if it gets the straight damage buff then it runs the possibility of making two guns obsolete. Or at least worse choices.
But it's not at 600m/s anymore then
It's still faster than the Vetterli if memory serves.
then it got better dropoff at 40m with a still pretty bad curve, a velocity under 500 if only by a tiny bit, but it's tied for special ammo then. Sights are preferance
but yes FMJ as of now is its main way to compete with the vetterli and somewhat with some other guns
because the vetterli can maintain either 130 dmg and velocity but lower dmg dropoff at 20m - or shit velocity but great range and good dmg.
the cent can take FMJ to be decent at both but not great in them either
I mean. If the centennial gets a damage buff why would I ever in my right mind take the Vetterli?
cent fmj with a damage buff would be really good and out do the guns in its class, but it still wouldn't be lebel good
the vetterli is cheaper, and gets diffrent variants like silenced or bayonet
and it gets higher RoF and not needing special ammo
Hang on. You all can't tell me that price can't be a balance point then say price as a reason to take one or the other.
i never said price can't be a balance point
quite the contrary it has been in the past - often as a last resort but it was done quite a few times
It might have been in an argument with someone else then. But I see people run to that quite frequently. Saying money doesn't matter.
But even then. If I could get a gun that now runs circles around the Vetterli and maybe not matches but rivals the lebel, for barely any more money, a bayonet on a vetterli really isn't going to win me over. The centennial would have to go back to its origial price to justify being that far above the Vetterli.
To be perfectly clear i am of the opinion that buffing cent dmg is not the way to go.
But i don't think it'd be anywhere near as OP or even strong as people claim it would be
I agree. I'd like to see this gun not be pointless. So what's the solution that makes it good, while not completely eclipsing the Vetterli?
stat wise it would be pretty damn far from rivaling the Lebel mostly because base long ammo is really really fucking strong stat wise, at still greatly outranging fmj Cent and even buffed dmg fmj cent. While not sacrificing 140m/s velocity, not being special ammo either.
as for the vetterli would it completely eclipse it - not sure. Vetterli still fires faster, gets way more ammo and generally more CQC focused strengths
Long ammo in general yeah it's supposed to beat out medium at distance. But what's the average engagement distance of hunt? Your talking like most fights in this game take place at 200m or more. In which case yeah, pretty much all long ammo is going to dunk on everything.
Also between the Vetterli and centennial, there might be a slight rof difference. But it still seems to me that those cqc strengths become pretty minimal when you're squaring off against something that now deals comparable damage while also maintaining 600 m/s. So you might fire faster, but the other guy is substantially more likely to hit you. And has access to levering for the closest fights.
Most engagements are afaik under 50m - so theoretically compact should dominate, but it doesn't.
The reason long ammo dunks on everything is because on paper it's got blatantly too strong stats because it's original idea was it's super strong but super scarce and hard to handle
it lost the scarce and hard to handle parts in the past when sway got massively reduced, aparks and martini got spare ammo buffed and uppercut never lost it's pool to stack ammo
that combined with it's super high dmg, that it doesn't loose up close, combined with hunts health bar system means they are a slug shotty on roids if an enemy died once (which you can ensure with an early pickoff, or hellfire or may happen by pure chance) that means that it dominates even up close
I dont think the centennial is bad stat wise. It's a bad experience though. And thats more akin to its slow cumbersome fire rate, good sound, but hitting someone with it feels flat.
I think all it really needs is the cycle rate to be smoothend out.
specifically the OHK dmg of snipers up close is smth other games like BF most notably saw and tried to counteract with sweetspot mechanics
to not have snipers be slug shotguns on top
To be fair. All ammo lost its scarcity. You're basically knee deep in cartridges of all kinds in the Bayou now.
But yes. I agree, in general, thanks to the uppercut and breech loaders, long ammo is too easy to carry in spades.
yes but neither compact nor medium were supposed to be balanced by scarcity
they were always rather plentiful
and those did loose ammo from stacking when DW was introduced and all pistols but the uppercut got their spare ammo essentially halved
I'd like to see all ammo be scarcer. Period. Simply because this game has rapidly become a spam fest due to more and more high rof weapons being added.
You're really gonna tell me some toothless hayseed in 1895 has the technical specs to make 7.62x54mmR? And then just.... Leave it around?
I do agree on the general ammo scarcity
Much like hunt dollars... ammo is... generally never an issue... unless you MAKE it an issue.
If you miss a lot, you should be heavily inclined to take compact, because you might not be able to find more of a larger cartridge.
Also can we adjust the game for inflation? I want it to be a big deal to find 75 cents.
is there like a reasonable difference between the new bert hire and like the vetterli, they have really similar stats on paper and other than like obvious mag size and stuff like that they perform very very similarly imo
Comparing the vetterli to the berthier?
Berthier has a big up in being chambered in Long ammo with all its benefits compared to medium ammo.
Berthier can also bring a set of incendiary rounds while having a reserve of long ammo for penetration.
The berthier is functionally a mosin. For cheaper than a lebel.
The recoil on the berthier is rather brutal though especially if you want to use the deadeye. But even without iron sharpshooter it's snappy to fire shots off without staying in ads.
as someone who doesnβt care about cost or special ammo i feel as tho i should have thought about that before asking π
i just be using guns
Bulletgrubber is kind of a deal breaker though. Shooting once and then habitually reloading losses you quite a couple rounds quickly
yeah without bullet grubber berthier is a a bit of a pain
I like the gun don't get me wrong
but I am almost always upgrading it for the better long ammo guns as soon as a can
Berthier feels like a mosin you can run without traits. The mosin can be run without too, but you kinda like iron sharpshooter on it for smoother firing.
The berthier can do well without.
And has plenty of resupply power on its own due to 12 spare shots so no uppercut needed.
so itβs like Mosin: pocket edition
Yeah... a mosin light.
a mosin one night stand to distract from your mosin wife at home
would rather a slow reload to not having a full gun or losing ammo
with QM, I don't mind a specter combat slugs and a berthier
bullet grubber works for both
I dont know about that one night stand though... the riposte can be quite a nice one. Especially compared to bayonets which only work on heavy hits. Light swipes with the riposte remove grunts in a heartbeat.
I never take melee attachments if I don't need to
I do tend to take them. Comes handy in a pinch against melee chargers. Sure you might trade, but still preferable to dying without taking a bar in return because you had to fumble your knife out of your pocket.
is cost really a legitimate factor? i stay at like over 15k and just use whatever i feel like. i havenβt been tight on money since way back when the game was first added to console
the added sway has missed more shots than the melee has been useful
iβve played a long time but never have i ever considered taking it seriously until like a week ago
Lol hunt dollars in this day and age? In my opinion it's a non factor unless you want to run mosin every round.
Currently at 68k hunt dollars.. and been grinding the lebel for a while today and perhaps only dropped 1k max.
In the end play what is comfortable. But the berthier if you want style and get in the hang of it's quirks is a fun one.
For straight performance and ease of use. Pick the vetterli if you don't want to run the mosin.
@quartz viper The nagant used to shoot faster than the conversion - not sure why they changed it specifically tho
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Snow would be pog, but I don't think it would fit the setting of the deep south.```
@coarse geyser you do know that medium does fall off slower than compact right? Theyβre not the same.
I mean Iβm not against buffing it a bit but still.
Yeah I'm aware but the fall off starts at the same time, plus there's so much room in between long ammo and where it's at now it wouldn't make long ammo much less relevant. I'm not sure about the exact numbers but for example the make range for long ammo is about 400 while medium is somewhere in the mid 200s
the effective range of most long ammo rifles is around 250.
Plus if the pistols could get like 10 more meters of range they would feel better
I think that chart was talking about the max range before a projectile is deleted
the max range for a projectile to be deleted is 350 for a medium projectile and 500 for a long, but that doesnt matter
if youβre hitting someone at 350m, unless you have spitzer and got a headshot itβs negligible damage.
You're probably right, like I said I'm not 100% on the numbers but the idea was that there is some room for medium ammo to get a buff
ive tested that. it doesnt pierce walls like it says lol
The pistol especially feel kinda weird that a compact with fmj can have more range than med with fmj
unless it has to be exceptionally thin walls
but ive tried piercing an outhouse
nada
compact with fmj has a high effective range because of its higher headshot multiplier. It still doesnβt fall off less than medium fmj
I've tested this as well with wooden fences, wooden doors and some other thin walls
I know, I've sugested fmj to have its own set of multipliers but people disliked the idea for some reason
im sure that melees only say their damage type because of perks and what AI are weak to. like Scrap beak is weak to piercing, Butcher is weak to rending, rending does bleeding, blunt gets negated by hornskin, and other stuff
spider weak to blunt i think
because it doesnβt need it. the effective range of fmj pistols is not a problem especially given that MV is one of the downsides of FMJ
assassin is just a low health boss so no weakness except poison like most AI
And yes the nitro very much pierces walls
Assassin is supposed to be weak to piercing but pitchfork does jack shit. Saber destroys him tho
ah i see but to be fair, piercing melee weapons still say they can pierce walls
ive never noticed lol
doesn't it feel out of place that the Caldwell fmj had higher range than scottfield fmj, or Winfield gets like 40 or something meters buff while karabiner gets something like 15-20m? I can't say the exact amount because I'm not home to check for myself but it's something along those lines
it's just the description of piercing not distinguishing between firearms and cold weapons
Imagine seeing a blade just stab through a wall inches away from you, that'd be awesome, they could buff the saber to actually pierce and it takes like a half of a second longer to ready your sword again
- you should really stop making up numbers that support your point. Winfield gets 43, yeah, but Vetterli gets 33.
- not really? a flat amount of improved falloff improves weapons with worse falloff better than weapons with better falloff. Med FMJ still bodyshots way better than compact.
i'd be able to sleep at night if they just straight gave it that buff with no other changes lol. it would be incredibly rare to kill someone through a wall with a sabre and doing so exposes you to wallbangs
you could make an argument for buffing FMJ falloff bonus for medium/long ammo and nerfing it for compact maybe
I told you I couldn't give you exact numbers and was just an example, I wasn't trying to argue either
@hexed whale for christ's sake, stop complaining about the matchmaking if you don't even turn SBMM on. you literally get matched with anything between 1 and 6 stars, if you keep it off.
Oh your second point just made it click as to why it improves more, now I see I'm stupid
it is a fair fight though? 5 team MMR vs 5.5
Randoms vs premade isnt fair to begin with. Already at a disadvantage because no comms but thats fine thats what you sign up for. What is insane is putting randoms against premades who are better than you to begin with
how do you know they're premade? their 5.5* team mmr compared to their individual 6* mmrs indicates they're likely random too
Because if they were randoms they would have the downarrow next to their team and if you hover over it it would say random team
But it doesnt even have the arrow so its premade
hm. didn't know that. well I guess they're just very low 6* players then.
my bad, you're right. sorry
5 vs 5.5 team mmr still doesn't really seem all that bad.
isn't it just a visibility issue then?
they're a team of 5.5, 5.5, 5.5 stars, but player stars are only shown in full stars
you have a team of 5, 6, 5, and downscaled to a team MMR of 5
a difference of 0.5 stars is literally the smallest visible difference of MMR
its randoms. all of them were prestige 100, and +3kd in a discord able to communicate with eachother. We were randoms with me being the best kd of 2.0. so those guys versus us with no comms is absolutely insane
your team is downscaled due to being randoms. that's how the MMR system compensates for premade communication.
why does prestige or KD matter as an indicator of skill?
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I think music by Shane Smith & The Saints would fit the atmosphere really well like the band they have now. Their music sounds similar but I like their folk sound a bit more```
We are really going to pretend that kd isnt usually a good indicator of skill? So if I gave you the option of teaming up with a .5kd or a 3kd youre telling me youd choose the .5? Same goes for prestige. It indicates experience which in this game is insanely valuable. So again I ask, with no other knowledge of the players stats would you rather team with the prestige 1 or the prestige 100?
A lot of people don't prestige because it is useless
And I'd rather team with 1 kda dude that stays on the move and can handle themself in a fight rather than a 3kda farmer that can only score kills by camping in a corner with an auto 5
Oh now weβre making assumptions based on kd but only ones that favor your argument. There are good players that can maintain high kd while not holding a bush.
I mean yea camping isn't a KD based thing. Both low and high KD players camp.
Either way it's a very low skill thing to do, so even high KD players could be low skill if that's literally all they do
To win the game which means leaving with bounty 90% of the time you have to fight. Now knowing that, how can you honestly say youd rather the .5 over the 3? Assuming you want to win of course
tbh most 6 stars camp to get 6 stars. I just died to a full team of 6 stars just camping in a tower with a spitzer lebel marksman lol
But there are enough that can't either - which means the system doesn't work very well if it uses this metric for MM in the way shown in the stats
good players likely have a good KD - but not all high KD players are good.
or in the case of prestige, a high prestige player can have tonns of valuable experience, but so can a P0 that refused to prestige - and even worse 2 P50 don't usually have the same amount of experience, because people learn at diffrent speeds.
that's why Hunts MMR does factor in KD, just not KDA in the way you see it on a deathscreen...
Your MMR only changes when you kill or get killed, so KD is affecting MMR to a large degree - but on top of that MMR doesn't purely look at the overall KD, it looks at recent KD. It does that by adjusting your MMR number up or down with each kill or death. This means that if you have multiple thousand kills and deaths, but go on a 10 or 20 loose streak your MMR drops significantly and reacts fast - where your KDA of for example 3 with 3000 kills and 1000 deaths would only drop to 2.94 KD on a 20 loose streak in a row (3000 kills to 1020 deaths). even more so the MMR takes into account if you killed 10 high skilled players or muredered a lobby of 10 noobs, by comparing their MMR to yours and adjust how much you loose or gain accordingly.
As for prestige it's also factored in passively - if your experience makes you play better and win more engagements your MMR raises because it raisesd and drops only with kills or deaths - if you play the game for 3 years but learn nothing of all the experience your MMR wont raise because of the experience because it doesn't make you play better so it won't make you gain more kills.
So TLDR - MMR uses and is influenced greatly by KD and experience through prestige/playtime
It's just not the same numbers they wave under your noses in the deathscreen.
@fierce iron
- bot broke, repost your idea so people can downvote it for being dumb
- you can disable SBMM yourself if you want.
- if SBMM off doesn't work, turn it back on.
Getting empty lobbies shouldn't be common place
it's not unless you're playing in off-hours and/or in an uncommon region
That was 3 hours ago on us west
queuing trios as a solo
us east and west activated
I shouldn't be getting empty lobbies
This game is a pvp game
and I don't, so idk what's up with you but there it is.
Shits broken
can you please repost your suggestion so i can give it a thumbs down
"removing MMR" is a bit of a jump from "i'm getting empty lobbies"
It started being a problem when mmr was added
when they re did the matchmaking system
nvm itβs fixed
I too would like to down vote
lol rangorok did it manually
W ragnorok
hes cool like that
yeeeah no.
the only people who dislike MMR are the people that are better than average and want to stomp 3*s.
i agree that mmr has its ups and downs but removing it entirely is the most off the wall, needless, insane solution
turn of sbmm or go to a more populated server
us west and east are activated
and turning off skilled matchmaking doesnt change anything
its fucked regardless
i actually think MMR has helped the game, before i was getting pummeled absolutely every round, now every match is fun, balanced, and i know that for the most part the enemies have the same skill as i do
USE is the bigger playerbase of the two
look, my only theory is that the server prioritizes having a full server.
If there are only trios queued for trios and not enough solos, it's possible that the server prioritizes having 4 trios rather than 3 trios and 1 solo.
but "empty lobbies" does not mean "remove MMR"
that's just dumb as shit
ok you're right
heβs seen reason
I gotta re word it to fix your matchmaking
π
things, how?
if you are playing on a smaller server during off time well sometimes no matter what you do there won't be people
Don't let the bar fill up
If you let the mm status bar fill up it puts you in whatever server it can find
Just requeue if it gets close
I already deleted the suggestions post
i said that alreadyt
The bar wont even be a quarter full and it sticks me in a lobby
just by myselef
@soft sparrow i completely agree, iβve been advocating for more animals for a long time, i think deer alligators and snakes would fit perfectly in hunt
shit game fix dscync
idk how many years the game been out but these devs cant fix it idk why they just dont sell to someone who actually knows what they are doing
@queen jungle that sounds like itβd be super confusing
Also imagine if players show up just when the boss gets mad
I donβt wanna have to guess in Hunt
Dying is frustrating, but I can usually trace my deaths back to a mistake I made
Dying because the game failed to give me proper intel would be very annoying
@dense fjord ever heard of the bow
Thatβs not the same at all
You have to draw the bow and it makes you very slow
Crossbow is readied all the time so better for aggressiveness
doesnt that sound op for a 2 slot item
It sounds fun to me
We already have slugs
It wonβt be as deadly as the 3 slot crossbow
How can it be op
Just a reason to take quartermaster if you already run a 3 slot rifle and want to upgrade from a 1 slot hand crossbow
@radiant river
@soft sparrow the gator idea is amazing. The Waterdevils failed to defeat them as the lore said. So why do they dont exist. But for the rattlesnake. I am not sure if they do exist in Louisiana
gators have canonically been driven out tho lol
its one of the hunters backstory for why hes even there
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Leaderboard should have a stipulation that if you have less than 1k kills it doesn't count, would stop this new account BS```
@rapid crystal one problem, the game is set in 1895 not 1918 Thatβs like putting a M16 into a ww2 game, thatβs how big the time difference is mate
tbh its a stretch but the huot rifle that the avto is based on is only one year earlier.
the bigger issue really is βshould we have this in the game? how would a 40 mag semiauto even work? is it a rifle or a pistol? etc
i like that the semi autos are pistols and the fastest fire rate rifles either have to lever, bolt, or have a lot of sway
the only semiauto rifle is the officer carbine and its compact, low ammo, big sway after consecutive shots, and low velocity
yeah i feel like they should stick to keeping the game skill-demanding with easier weapons having tradeoffs and stuff OR commit and just give options to everyone to counter things even though that second option would just change the spirit of hunt entirely lol. but rn with most guns requiring skill and brain as to when and where to engage and all, then theres some like the slate, crown, flashbombs that take none, its kinda annoying. idk, i guess i wouldnt change too much rn cuz i mostly love the game and like the quirks and fun stuff but at some point i think its progressed a bit and things have been spilling over the edge of tolerable lately
Flashes are kool
But if the affects were to be dampened by simply looking away
Then that just makes them completely useless since anyone with a sensitivity greater then 1 can just
π
guess which boss area will be boring in this match? one of these area has 3 teams fighting. very hard to redesign right? think from a perspective of you have killed this boss for more than 365x2. What gameplay can you create to separate people from enjoying their honeymoon period with the boss?
game is designed around duos not trios
#increase-trio-player-count
yes since the release it was like that. Im just saying, to rethink this. There are players here who would prefer to kill a non scripted Object!
they should just really create a Sequel. graphics look good. Engine is Shit! stutters even transition, when nearby players are there no matter what PC you use!
yeah, but how can you recreate an engine where the game is already using it. they explained, it was extremely difficult to even put DLSS, easy when starting from scratch. so same with the fundamental flaws of the engine. they can improve it
well mate, I have been playing this game since early access. This Stutter was never fixed
from 8700k 9900k 5900x 1080ti 2080ti 3080
then using your argument. there is really no point t o improve this game
I assumed.
since i would say they can't fix it with this engine and you say they
I totally disagree. If they have created this game without the community, they know what we want. Duos was this game designed for. Community says, player pool too small
you said it yourself, the bug allowing 20 players in thsi game can't handle it
correct but, counter argument: i want to have iron sights on my over powered elephant gun
is a smooth game fundamental?
Performance optimisation is tricky, especially on PC since there are literally thousands of possible configurations of hardware and millions once you consider software.
Crytek actually released an info video on this in the past, but I'm on mobile now and font have the link.
Im giving you the hardware I had over the last 4 years. 8700k 9900k 5900x 1080ti 2080ti 3080 @ 16, 32GB, 32GB CL16. From SSD all the way to NVME
how?
yeah so? you mention you also cant expect a modern game to run on 15 year old hardware
so how come
this game cant run smoothly?
well if it can't even run stutter free with new hardware, it will be impossible to run this game smoothly.
SHIT engine!
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tactical reload for the bornheim.
If you reload the bornheim while the Last Bullet is chambered, it should just insert a new clip and top off the weapon that way.
Saves time by not having to manually chamber a new round and allows for a way to top off the bornheim without wasting ammo.```
cheers mate
I never say this is something I hate
it's the stutterSHIT
just telling you to relax mate
nobody
but i can feel your eyes seems like coming out. lol
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Caldwell Pax Claw Buff
To keep consistency with the brawler variants dealing the same damage as dusters, the Pax Claw should deal the same damage as the knife.```
I have a pretty stable 80-85 FPS on almost max settings on my R5 2600X and 1070Ti.
Even if we just take the hardware newer than Hunt's recommended specs into account, that's still thousands of possible configurations. And that's excluding software.
Console versions of games are often a lot easier to optimise since there are only two or three configs within a generation
On PC, even some small background process of some software you have installes can somehow interfere with your game and cause issues.
My idea is. Only the loaded 40 shots mag. 2250$ and 50-60dmg since the bullets are smaller than 9mm
@rain pier Thats exactly what they did in 1.7.2
Friendly Fire:
The damage reduction from explosives to yourself and teammates has been removed.
This means damage from the following is applied to you and your teammates as normal:
Dynamite (sticks and bundles) Explosive ammo (including Explosive crossbow bolts)
...
See here in announcements #pc-announcements message
It does its job very well indeed at stopping dynamite from blowing my legs off at point blank range indeed
Lol
Just wondering why you pitched In at all really
Bruh
There isn't one, I already established that so you don't need to repeat it
That being said, the ability to shoot dynamite at your feet and runaway is pretty stupid especially when that ability comes at a measly 2 perk points.
If someone does that, just switch to your sidearm and shoot them. Pretty much anything should be a kill at that point
It's not that big of a problem on pc, but on console it's massive
Can't do that in point blank range lol
swap, aim, shoot
But you can also run away if you take bulwark ?
Do you essentially ask them to make bulwark not on friendly explosives but on enemy ones ?
You're missing my pint here, never mind man
I do to
Not when I'm being aimpunched into the universe
By someone who shoots at their feet
When I'm using a bomblance
And runs
yes that's why i ask to try and understand - instead of just saying git gud lol
Relaods
The game is currently not balanced for console and as long as they dont do individual balancing, it will propably be mostly balanced for pc, because bigger playerbase and better device for skill based shooters.
To fix this they would either need to balance individually or just implement native mkb support on console
And shoots again
I'm not reading any of that, it's a problem
I'm gonna say try it urself
They die at that point. you dont survive two explosive crossbows straight at your feet, not even with bulwark
Well I was proven wrong cause I thought the same thing
@queen jungle ur getting blocked dude, can't stand u
If I had the clip I'd post it but I was so pissed off in the moment I didn't even think of it
I believe he had regeneration and by the time he had reloaded and shot he was at 1 hp
It's a bs meta, promotes zero skill, quit defending it period.
Even worse when u go against 3 ppl using it
i wouldnt call it meta when i basically never see an explosive crossbow. its shotbolts mostly
I mean one thing about melee in HUnt is there is no way to catch a player that focuses on not getting cought
Again, balancing made for pc, see the point i made earlier
??
melee doesn't get increased speed, stamina or movement abilities to bridge the gap
depends on how close you define point blank
Would be cool if you were charged with your melee for a short amount of time you would get a little boost on release, like a mini charge attack
Barely out of kissing range lol
even just 5-6 m are enough to turn tails and sprint away while reloading
Yeah, so you can see why it's a massive problem on console
Reload while sprinting and gaining health. I think I'm gonna get the guy cause I'm right on him just to die to a second explosion he shoots on us both
well no - that's an issue with melee being weak - anything non melee would have just needed to tap them once in a 3-6 second time window
Ok...tomato toemato
Not really, there is a difference between a feature being undertuned or another feature being overtuned
A shotgun would have blown them outta the water in a single hit - a hit with a pistol would have ment they don't survive the second explosive bolt if they survive the pistol to beginn with
Again, if I would have recorded it and shown how this person played you'd be agreeing with me. It's a very petty loadout and unless I show you, which I can't, nothing is going to be said other than defending it.
I guess I should "get good" and maybe buy a mouse and key board for console cause although you can get in trouble I see it alot.
If you want to have an opinion person I blocked, play console.
Alright, stop being rude to each other.
if explo xbow is so strong with people buying bulwark to protect from their own explosions⦠then you should too.
So to summarize the situation :
there's a guy running explosive X-bow and shooting at his and your feet to whittle both of you down with splash dmg.
You're in a melee charge but a little too far to actually get the killing blow off.
lets see, it takes 3 point blank explosions to kill you if you have bulwark, (just tested it myself, deals ~65 dmg shooting at your feet).
βim gonna put myself in one shot upper torso range to any gunβ
melee is just shit.
from that scenario a few things arise, if you were full HP it would take 2 splash hits to kill you without Bulwark and 3 with bulwark.
So you have multiple options:
- Try and continue the melee assault, which seemed to not go very well
- you could have turned tails and ran after you saw what they were doing, to pull out a diffrent weapon or heal and try again
- you could have also tried to deal dmg with the bomblance projectile either by sticking it or by splshing him, dealing about 40 dmg point blank with bulwark
But the next thing is what would have been your options if you ran anything other than a melee weapon ?
The strat myight be OP against melee - but is it OP or too good in general ?
and to that - i'd propably say no.
10m or less even a sil nagant deals 49 dmg to legs, so a tap with almost anything would mean you at the very least trade.
So from my point of view - i can agree that splashing people over and over for a kill is a lame strat. and especially against melee it is propably really good too
but as a whole, you get little ammo, need Bulwark and preferably bolt thrower and maybe regen on top - that's a whole lotta setup for a strat that crumbles as soon as the enemy hits a shot
itβs a desync issue (that I have not personally experienced) but I have heard that this works:
- switch ammo
- while switching ammo, watch for your ammo icon to fill up
- when it does, switch guns
I googled it just to be sure, wikipedia says that Timber Rattlesnakes are native to Louisiana.
ridiculous.
if you guys make new channel you should remove that shit https://gyazo.com/df96dd6ada3bfd0437876878f43b246b
i just copied the channel link
That was unexpected
Yeah i was surprised to tbh. But i figured they would make a cool enemy so i just went ahead and added them
trash game fix the game devs or cant you? i see you have no clue when it comes to games
0
i dont even know how crytek has money left
bruh sound effect #2
I missed out on the free 800 blood bonds due to the game not letting me purchase the Cicada choke bomb, any reason why?
How were you unable to purchase it?
devs sleeping
trying to release a glitch or other bugs replacing the ones they gonna fix
hunt will die bcz of them
sure
thats how that works
same devs got hunt to this point but you probg dont want to here that
to the two individuals who thumbed down the ideas for new maps genuinely what is the negative to having variety in he scenery for future maps
I would personally prefer more improvements to current map design.
I feel like they need to do something about how strong the trap combo is I have died one to many times to how many people play it
MK1 Mod 0 eyeball.
Achived with Cry Engine
they buffed it because of the reason it didn't killed before. Just watch your steps or bring the trait where you can see traps in dark sight, if you have an issue with it. traps are currently fine, i am running from time to time in traps, but i like trapping myself. I trap sometimes that good, that i fool & kill myself π
The trait is fine and cheap, good filler imo. Traps are a pain imo but imare very easy to avoid. (I always fall into traps but cause i'm dumb, is 100% my fault)
Lol
best engine ever
and devs. best devs ever
especially lead dev
They have certainly earned my respect
yea
@tawny kelp I will turn off crossplay immediately if we ever have pc players with console.
I mean, its optional
Crossplay is fine where it is at. There's a reason why people say Hunt on PC is different compared to console.
Combining those two would make it a miserable experience
So I of course favor my own suggestion of the addition of the Steyr 95, what are some of the counter arguments though?
fix what?
crossplay would just result in console players getting dumped on
I think almost everyone who is serious about understanding games can see that. I got to experience it once with a phone game that crossed with pc players... the slaughter ensued.
Not to mention the killfarming would get boring after a while for pc players.
Not needing iron sharp and have a likely higher rof than current long ammo guns. Not to mention we have too many long ammo guns already lol.
A compact bolt action or more med ammo guns would be neat
I think a 5 shot enbloc is alsoβ¦ worse than a 3 shot. and definitely worse than the mosinβs clips
wont everlike any long ammo gun, that doesnt actually have somehing interesting. We dont need mosin/ lebel 2.Especially if its just better
i dont think it would be βjust betterβ, honestly itβd need bulletgrubber instead of irons which is more expensive.
but I just donβt think itβs all that necessary.
@hexed whale wtf, ima be honest. I dont even think thats desync. Like, neither have is seen that nor should it be possible. Desync happens on spots where you can move through/around and server and client being unsynced. But phasing through a wall doesnt happen
i dunno, considering the berthier, and clip reloads itsmore qol then a necessity trait
in context of that gun
berthier loses 0-2 per reload, and usually 0-1. And it gets more ammo from resupplies. this would lose up to 4, probably 1-2, for most reloads.
and if youβre expending all the ammo every time you reload, mosinβs clip is functionally the same, except that you can top it off if you want with no lost bullets
by holding the bolt open
what happened was I was closing the door as I was running through it. It tried to push me back to that spot and then spit me out the wall as that is where the server decided I was supposed to be. Which is desync. There is no other explanation for why i ended up phasing through that wall
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Can we increase the video capture time for Nvidia Highlights. I like to have an option of recording longer Highlights, maybe 90s or 120s.```
@viral comet isnt that an nvidia highlights thing and not a hunt thing?
Not sure, but I did post in other forums of nvidia and other various places and the response seems to point to the fact it's up to the developers. Tarkov highlights are only 15s, so what's the deal Devs or Nvidia?
cant see why itd be game specific, but you could use a different screen capture software
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fix romero sights```
Just set a hotkey for manual nvidia shadowplay records. I hit a key and it saves the last 3 minutes
@delicate sparrow The Romero sight bug is on the list of upcoming fixes, iirc
thanks for letting me know
Everytime I try to use that function, my game crashes. I can have highlights enable but when I use the shadowplay enabled the game completely crashes
Game crashes or everything freezes when you alt tab? I'm currently dealing with the latter myself. If shadowplay is on and I alt tab all of my monitors freeze but sounds are still there and I can click things (without a visual change though)
I get around it by a hotkey to turn shadowplay on/off before I alt tab
Nope. No chance where I was at. Just call me a liar and get it over with. Sick of the bullshit.
Spare me the know-it-all bullshit. You came to refute as ALWAYS. Hard to be constructive when every contrarian on the internet pokes their head out when a statement is made.
It's not really that..
if you're so convinced nothing will get done and it's bothering you so much
then why are you even here? just to whine?
publicly admit you're about to start cheating? for what?
what part of what you're saying is constructive?
Just telling it like it is. No more or less.
The problem is that you're telling it like it is as you experienced it.
You might be right and they're cheating. I'll give you the benefit of the doubt
But they might not have had windows/shutters render and just hs you
You can't rage about every little death, call them a cheater, and expect to be taken seriously
Not calling you a liar in the least but in my experience 8/10 times it's explainable
I can handle being killed by a skilled player. I don't complain about "every little death" and I've played my share of the game enough to know what is or isn't possible. The bullet passed through multiple walls. With no possibility of line of sight. During this my two teammates were also killed from the same angle. Nothing but walls. That doesn't happen 3 times in quick sucession. I refuse to believe that I just hit the jackpot of astronomical odds.
I'm special, I can't be the 1 in 100. Must be cheating
That deff sounds sus af. Do you have video for us to see?
We can't make a judgement without it unfortunately
I don't want to doubt him if it's true. That just discourages other real victims from coming forward
My barrel isn't 20 meters long.
No I get that. With this game I go by verify, then trust
"telling it like it is" without entertaining the thought that maybe someone might disagree with you.
This game is literally a cheaters dream. So easy to cover up. I guarantee that I could cheat my way to prestige 100 and not one person would be the wiser.
ok
but what are you trying to do here
all I see is "I got killed by a cheater, I'm tired of it, I'm gonna start cheating now"
Please, demonstrate this
what are we supposed to do with that information?
"ok have a nice day"?
you've already made up your mind
You're already doing as predicted. You've proven a point among my friends and I. Thank you.
Oh, I was supposed to care about what some random idiots on the internet think? My bad.
you posted here, presumably to get feedback or to discuss.
if you don't care about what we say, then you're free to fuck off.
imagine talking in a discussion channel and being surprised when people try to discuss
Well you cried to us, implying that you cared for our opinion
Mommy, that bad man hit me after I threw rocks at him
If we cannot discuss something without resorting to insults and name-calling, maybe it's just best for everyone to move on then, eh?
Fair, I'll drop it Mr/mrs/mz red text

Does your name imply that you are a Canadian fan of the new sg?
If sg means shotgun then yes
It's either shotgun or shoggoth.
Figured I'd make sure
Ones like bang and the other is like me and everyone I know is doomed
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Credit too DrPepper not stealing his idea I have permission for my own Version. Title: Vampire (trait) description: when looting a hunter gain the effect of a small region shot the cost should be 6 or 7.```
@frigid folio Why do you think its a bad Idea?
I figure something like that would add something positive to the game.
I dont feel like its a terrible idea, i just feel with hunt and its current player base numbers adding in a 3rd game mode which is essentially just bounty without a boss isnt really the way to go. Like if you were too say add a game mode that rotates with QP so there is only ever 2 game modes available then thats a different story. But even then i think it would need to be a different game mode than bounty hunt without the bounty
What do you mean rotate with quickplay do you mean replace quickplay? I get what you mean with maybe splitting up the player numbers three ways might not be the best thing to do. But I think having more options would make more people want to play the game instead of having the same thing match after match give or take a new map(Talking about bounty hunt being repetitive)
I think having more options will be more beneficial in the long run
Plus having the ability to just 1v1 a friend
or play 3v3 against friends
would be a ton of fun
So you rotate the game modes in, so say this week its bounty and QP next week its bounty and (your game mode, lets call it TDM for now?) then the week after that maybe its tdm and QP and then just constantly rotate the game modes around.
Oh being able to 1v1 or 3v3 friends would definitely be cool, definitely dont allow full lobbies though otherwise i feel servers like OCE will really suffer from high star players just doing customs which then causes a butterfly effect where the few that arent in those custom games get put either in empty lobbies or against lower mmr teams and steam rolling. So defs max of 3v3
That way youre not splitting the community up too much but still giving them options on game modes
I get what your getting at but I think that would just make me not play during the time that quickplay would be in
same thing with a lot of other people
I don't think custom lobbies with the 12 man lobby would be that great either if thats what you were talking about in terms of full lobbies.
How many people even play quickpaly
would it be that missed if it dissappeared?
Almost nobody is playing Qp cause is boring and every player plays bounty mode.
I think that adding a new mode would be the same.
New gamemodes doesn't make new players buy the game imo
First we need way more players, then we can start thinking about new gamemodes.
And before we start focusing on flooding the servers with new players or gamemodes they need to get shit stable or youll lose these new players real quick when they start getting stutters and desyncs
People don't play quickplay because its just not a good gamemode
^^
Like in all honesty, i LOVE hunt by far my fav game atm. If it was in the state its in now when i started playing i dont think i would of played it for long tbh
And i only started playing like 12 months or so ago
QP is vastly better than solo BH ever was tbh
I mean if you're not that good and you solo in bounty hunt or go on quickplay
chances are you will just loose
i was about to say.. if they would get rid of the MMR-affected bounty-qp thingy.. qp would be perfect
will the new pistol-zombies use different type of pistols? so it might sound like an uppercut, scotfield or nagant etc or will it be a fixed pistol type (maybe with its own noise?)
yes.. but how you get better if you never challenge yourself
I'm saying your average person just doesn't give a rats ass about quickplay
and what does being doused on oil do for you once you get set on fire, immediatly heavy burning or ?
Its not worth it to play
and if you loose your match you don't get squat even if you kill 6 people and the last guy gets a lucky wallbang or something
tbh the only reason ive played QP is to get the 250 rifts achieve, i got to 80 and gave up because i was bored. Its not a game mode for me but i can see how people who play solo would enjoy it tbh
its just an unfun version of bounty hunt
how is that any different from BH as a solo though? happens there as well
The fact that it costs nothing to get into it i think is a big reason people play it
Bounty hunt as a solo is easier than quickplay
I was referring to the solo BH queue that was tested during Early Access. It was a terrible experience and that's why QP was invented as the solo mode of Hunt and it's vastly better.
But of course BH is the main mode in Hunt and I argue it'll always be more popular
more teams = harder time as solo
where as BH you gotta buy your loadout
THIS
you loose nothing, you gain xp and maybe a hunter with equip
qp is literaly 0 risk
I get that
but my argument is its not fun
and its not well designed
how many are in a match together
12?
12 at max
thats chaos
if you say so.. i had various QP matches where we talked VoIP in the end before killing.. on the other hand bounty hunt is nearly always sweat
qp is generally fine
its chaos and no brain gamemode, yea.
bounty hunt has an internal clock to it
that happens in bounty hunt, especially on event days, ALL the time
certain amount of teams
2s is a little more chaotic
you can encounter 3 trios and 3 solos etc
sometimes you get an extra solo or duo
@urban linden what is your issue with headsman?
headsman is no bear
I don't know how to make quickplay better
headsman indeed is not mountain man
I'm just saying its bad and not many like playing it\
where is the data to this?
tbh on whats that based?
Anybody i've played with
Im sure some like it
but the majority dont care that it exists
ive seen enough like it, or go in for training
could i ask you how many hrs. you have in the game and on how many stars you play normally?
To answer you since no one did. Yes there will be different pistols held by them. Its up to us to explore which variants are around when the test servers pop to live
600 and 5 - 6 star
Cheers
if thats the case, you should not have any issue with qp
well third partying
I dont play it because its not fun to be constantly thirdpartied
theres sometimes not much you can do
Its not fun to go in and kill 6 people then die and get nothing
i have that plenty in BH as well
but where is the issue? in bounty hunt you always get thirdpartied
Personally you don't get doused in the oil itself. However a puddle will be left on the ground by an unlit lamp grunt if he smacks you with the lamp. Fire from puddles builds up fire level quickly though.
Not on the same level
2s its more common
3s is clockwork
most of the time
and its fun
Ah ok, so thats very confusing wording that. I keep reading 'you will be doused in oil' π
no revive in qp
QP is great fun with a bunch of friends to all queue up at the same time
what are you getting at
With 12 players on the map and everyone chooses different routes, it is more likely that someone will run into fights.
as its the only way to get to play against some sort of FFA with your friends
I wish there was a pre-made friends FFA lobby possible
solo bh= you dead
My whole position on quickplay stems from me posting in suggestions how I would like to see a 1v1 2v2 or 3v3 skirmish added
gamemode
but same for solo bh
and something about something and here we are
that be bad
I really don't care that much about quick play I'm just wondering why people think having a skirmish mode would be so bad
quickplay at least has some hunt roots/objective
maybe in a few years this idea could work.. first the game needs to get out of his horrible state.. we don't need any new skins, weapons, game modes or other useless stuff like menu bars or even "quests"... if the game or devs dont start fixing stuff, there will be no playerbase i a blink of an eye
it wouldnt, i'd love it. If it's premade only and doesnt effect MMR
As i said. pre-made QP without MMR affected so you can play with more than 3 friends at the same time would be gucci
..... no?
You cant just say the devs are stupid stop making skins
i have tons of idea for the game
and just leave it at that
If memory serves. Quick play was designed from a failed attempt at making a FFA BH mode. Everybody played solo and you'd constantly get third partied and sometimes even 5th partied.
QP done it better since yes you get 5th partied or step on a shotgun but you didn't lose anything.
Why is it bad
fixing as in, the general perfomance, server stability etc
Duelistic
you loose you time
you could be in that match for like 15 minuites
only to get shotguned in the back by some tard sitting in the gutter
dont forget the camping, cause noone wanted to do the boss
same in bounty hunt with a cain in a bush with mosin sniper spitzer
@rocky orchid so you put gamemodes on the same plane of existance as weapon skins?
ill get back to quickplay later
i want to talk about this
no.. but with the shitty Menu UI i don't need more skins.. first the UI should get reworked so i dont need to scroll through 234035 uppercut skins to get to the next weapon
we need uppercut dual wield skins
Thats something to put in the suggestions chat
QP done it better since yes you get 5th partied or step on a shotgun but you didn't lose anything.
But you 'lose' MMR. Which is silly that this doesnt use any matchmaking, but does affect your MMR
i dont want to waste any time in the menu of the game.. i want to play the game.. this is why i hate mr. chary, all new uis, quests, daily challenges, weekily challenges.. newsletter, ads, ads, ads..
i never look into these things... even the lore is nice, but i don't read it.. i play the game
Exactly the point i was going to make. No one wanted to make a move because they get 5th partied. At least QP has a shorter timer so people HAVE to do something.
In interest of losing time you can loose waaay more time playing a 1v1 FFA BH because no one moves rather than a QP match that takes about 10 minutes at most.
I don't care about any of tha teither
Yeah that shit needs to stop. It makes no flipping sense that your mmr lost in qp is shared with your BH mmr.
But i'm wondering why you think a well designed new gamemode would be bad for the devs to work on
the mmr thing is bad, but a remnant of it having supposed to have match making.
"well design" is an ambitious description
But you don't have to look into any of this if I remember correctly . Except that newsletter that pops up.
Just pick that hunter, click on that standard-loadout and go in.
Isn't that all that you have to do right now?
I'm not saying its not. I'm one of the few people who's not afraid of people saying splitting the player base with new game modes.
A well designed mode wouldnt have this effect if the outset is to prevent that from happening.
yes.. but there is still the issue, that equipping takes to long.. even when i play various weapons or just want to look up what weapon i wanna play this time.. and i have to scroll through 100 different skins..
it would be way better if there are only the weapons and i could equip (maybe for 1-2BBs) the weapon skin on the weapon.. also i would like to have skins on all weapon variants.. so f.e. i could play the "winterrose" on a silenced vetterli
The fact its there doesn't mean you MUST look at it. Besides the pop up (which is annoying) nothing forces you to interact with it. Its a compulsion we all have that makes us click on the checkmarks like we're moving down some arbitrary checklist. Like some sort of completionist syndrome.
What effect are we talking about
Splitting the playerbase?
increasing player count?
For example:
Everything I want to play is a fav. If I have to choose between a centennial and a mosin I only have to click medium and favs and it will instantly gives me the centennial.
If I wanna play something completely different then I just use the searchbar and type "spring" for springfield.
They can't make it any faster for me (personal opinion ofc)
I realy don't know how to speed that process up.
This one. Splitting player base is one of the big arguments used against making a new game mode. But if you design a mode from the outset to prevent this then it's a new game mode but still keeps players together.
It's about what kind of design philosophy you want to have from the outset.
I absolutely believe you can make a game mode in hunt that integrates with BH but has its own objectives.
I don't think you can make a second game mode that will perserve the exact numbers on BH
and stop splitting from happening
If anything having the playerbase split in 2 is not a bad thing
Having more choices for people to choose from will be beneficial
Plus its not like somebody who plays "Skirmish" will never play BH
But there is something thats adding too many gamemodes
Depends on how creative one is when trying to find a way to integrate it into BH
see my suggestion, maybe you'll like it π
provide a link to it and i will have a look.. mostly i am watching any suggestion
its the latest one in #game-ideas
pepper immediatly downvoting it because fuck improvements in the store menu π
But i'm just talking about why having a 1v1 2v2 3v3 would be bad
Birds its make it short and sweet
i mean.. even the filters and searching is not working probably right now (1-3 slot weapons) etc.
i have favorites too, but sometimes i just scroll through the weapons if i want to play something other.. it is just that "skins" should not be visible as "standalone" in the list.. make it "equipable"
that would speedup the process.. maybe through a dropdown menu
behind the custom ammo
too many letters means a downvote? If that's your only reason, dont bother voting at all, lol
hold on
funny thing.. in german game language the antidot and vitality shots are sorted like this π
Then we have to do one more click with it. Not sure if it speeds up the process tbh.
yeah in english they're all over, antiode shot, and weak antidote shot
so they're completely apart
vitality/weak vitality is less annoying, as V and W are just next to eachother, but same applies for the traps, they're all scrambled while it makes much more sense to just have the traps next to one another
for scrolling for sure.. if you like to have a specific one you could get it through dropdown.. AND they could add a checkbox "include any legendary skin" in the loadouts.. so it would pick on, if you have one, instead taking a specific
just try it
Well doing a straight 1v1 2v2 or 3v3 lobby means people who are only out for the PvP and don't want to bother with ANY of the stealth, a.i., trap positions, ambush potential and just want to frag out... will not touch bounty hunt at all.
Still, your reading comprehension shouldtn be a reason to up/downvote anything. Just dont vote at all as it has nothing to do with the suggestion
Un needed filler
And I'm afraid that's a LOT of people who are only looking for the PvP and feel like the other interactions in the world detracts from the combat
I see what you mean
and some people might do that
but I think the majority would do both
I dont want to call those people CoD deathmatchers or counter strikers, but thats kinda what's happened already.
I'm doing bad in BH hop in and play a couple skirmishes to warm up
They leave bounty on the floor, don't bother picking up clues and just go to the gunshots to kill.
People like that exist but its more rare than not
appealing to more people would be beneficial
True but that must be because there is something in BH you like which isn't in a 1v1 or 3v3 mode.
But what you find fun in BH other people might absolutely hate. People already clamour for shortened game times because the camping is so rampant. But I see people blaze through a match within 10 minutes.
I think that not as many people as you think would only play a new gamemode like that
I'm not sure how it could be made to fit in
but I think even if it split the playerbase it would be worth it
And fuck it I dont even care about matchmaking
It isn't, at least not if you do it on console as well
just having a version where I can fight my friend in a custom game would be sick
playerbase on console, for 5 and especialy 6 stars, is already way to small
game says it's got a mechanic that will prevent you from having games with the same people in a row. Yet it happens over and over
To give a couple of counter arguments: not to insult but how people will literally oppose you:
-12 person match --> hates getting 3rd partied or ratted.
-fighting over boss --> people hate fighting the boss and another team at the same time so neither of them commit to a move.
-more rewards --> hunt dollars? Personally that's not even a reward anymore.
Like I said: More clicks. Scrolling is normaly faster then clicking. Instead of clicking two times you just scroll once more (a process already happening) and you find what you want.
On the other side: I understand the problem with not being used to this way of working. If you are used to checkboxes and click stuff then scrolling feels off.
I don't play console
A custom lobby I can get behind.
i dont care, this game is out for all platforms, and you need to take all into account
dont know much about it but still if its dead I don't care anyway
it will be dead after or maybe even gain some new or old players
yeah for now.. but imagine there will be more skins on a "daily basis" in the future.. the scrolling will be longer and longer..
from having variety
i scroll a lot π
Settle your beef in a 1v1 custom lobby. But don't make it part of the matchmake queue
think of how you have to do it on console if you cannot even scroll π
I get your problems with the matchmaking
console is a complete different story
the sorting bit, and skins bit, still apply though, issues are the same
people who play FPS on console seems a little bit masochistic π i would never do that
But I still think it would be more beneficial to have the variety of gamemodes
Then there are filters. If you realy don't know what to play it's not a menu problem at all. Cause there is still the arsenal option. A full menu without any skins (even if you can't equip stuff there, but for choosing what's next it's okayisch)
eh i kinda had to, my pc sucked to mcuh to play games on so i didnt have much choice π
but than.. there is more "clicking" which you said, is bad π
so you pay mostly doubled prices for games?! π
It's an option. Nothing you have to do primarily to reach the target.
eh no? its same price as pc
well i bought both on 50% discount so effectively i bought the game fully just once π
Birds, I disliked your suggestion because I think renaming items to fit alphabetical order is dumb.
Just bunch handguns with handguns and rifles with rifles
no need to make it complicated
Well, thats what they used to have and they kept re-sorting it with every update
till they finally settled down on 'fuck it, lets do it alpabetical'
which now makes less sense than any of the other ones they had before
So, if you want to keep it alphabetical, you'll have to rename shit to make it make sense
Alright
renaming an item doesnt sound very complicated to me though
OK well alphabetical sorting is stupid in the first place and renaming things to make it work is dudmb
dumb
might as well just change it back
i agree, but if this is what they want, at least make it work