#feedback-discussion

1 messages Β· Page 269 of 1

native lodge
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I mean I get why they changed it

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its just inconsistent since other guns in the game still have Increased hipfire accuracy from crouching

unborn smelt
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I really liked the nerfs to the RNG elements for the most part.

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Am not a big fan of levering or fanning anyway as IMO it's too easy to make a very strong all ranges loadout with that.

native lodge
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see I get that

unborn smelt
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and IMO that's also a big part of why long ammo after all those years is still king

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it's so easy to ake a long ammo primary - a cheap secondary pistol and fanning which results in a loadout that can challenge people all the way from 300m to barrel stuffing distance

native lodge
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well levering no, but fanning yes

unborn smelt
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not exactly expensive either

native lodge
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levering I find to be the least useful one IMO

unborn smelt
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definetly

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because for the longest time it was only available on a compact weapon

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and now it is on a medium one but really weak on it

native lodge
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the movement penalty, and the fact that its most likely going to be used on a full sized rifle

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where fanning

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sometimes you just turn a corner on rifle user and get melted in cqc

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becasue conversion fmj go brrrrrrrrrrr

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on the same note though

unborn smelt
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BRUH

native lodge
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if they couldn't fan there would be no reason to use them

unborn smelt
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make FMJ reduce hipfire accuracy

native lodge
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honestly yes

unborn smelt
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would solve or at least reduce some issues

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would make it way less annoying to be spammed by it by dualies, or fanning

native lodge
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but also why is FMJ depicted as bullet that clearly has no metal jacket smh crytek HuntUpset

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HV is actually the bullet type that has a copper jacket on it

unborn smelt
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It has a depleted uranium jacket

native lodge
unborn smelt
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das why it's heavier and thus slower than a full lead bullet

native lodge
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HuntKappa crytek will add discarding sabot to the nitro next

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pen through brick works and then pen through fort

unborn smelt
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gib pls

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But for real - i wish we had slugs that do that

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not necessarily replace the ones we already have

native lodge
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pen slugs? Nervous

unborn smelt
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but slugs with almost no or even no ohk - but okay HS range and amazing pen

native lodge
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I feel like people wouild throw a little fit

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I mean they would anyway

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I will be honest, I don't think fmj should decrease damage drop off, atlest not as much as it does

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that way you could More easily balance each gun individually

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without worry as much about the sideeffects of the special ammo

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like I would still take fmj just for the pen at its price point

unborn smelt
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I like the way FMJ works - but i think it could use extra downsides

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and significantly worse hipfire would remove all the issues i have with it tbh

native lodge
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yeah like I don't Hate it the way it is

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but it is an easy upgrade for some guns

unborn smelt
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oh sure, but i think that's fine as long as it's not an easy upgrade for all that have it

frosty garnetBOT
#

@rapid crystal, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

It would be cool if you add the first minigun to the game as collectable parts hidden on the map only for trios. They are split in 3 pieces only each bosssite. 2 bosses= 2 sentries which can build after collecting all 3 pieces```
native lodge
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yeah I mean the most obvious example of this is the conversion pistol

unborn smelt
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and my biggest issue rn is how it has no real downside if fanned / dualwielded - because if you're at the mercy of RNG velocity doesn't matter

native lodge
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true

unborn smelt
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if you gotta think do i want fanning or fmj that's enough for my taste

native lodge
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I would be interested in starting with that

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no need to hit fmj with a big nerf

unborn smelt
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what i'd love to see more is a poison ammo rework

native lodge
unborn smelt
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or poison as a whole tbh

native lodge
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poison is forgotten yes

native lodge
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I kinda thought poison should be something that build debuffs

unborn smelt
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smth i think could be fun for poison is that it deals a set amount of extra dmg based on how poisoned an enemy already is

native lodge
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yeah that could be neat but could also be excessively annoying if done wrong

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would want to see some testing for sure

unborn smelt
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for example if you're poisoned and get hit by a poison round, or arrow you take an additional 15 dmg per poison level

native lodge
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hmmm similar to what I was thinking

unborn smelt
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maybe only 10 per level

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maybe 20 per level

native lodge
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I was thinking poison would be both a timed and tiered effect

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tier 1 poison would reduce stam regen or something

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effects that don't outright make it easier to kill you

unborn smelt
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The intention of my idea was to make poison a very synergistic "loadout". You try to get people poisoned, for example with poison clouds, traps, hivebombs

native lodge
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but become more and more of a burden as the build up

unborn smelt
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and can then follow up with poison ammo, or arrows for a more lethal effect

native lodge
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if you did it that way you could make it so antidotes reduce durations instead of outright negating it

unborn smelt
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and poison ammo would also be kind of good for sniping because you'd ensure a min dmg dealt per shot

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say you're playing cent poison and shoot somebody at 150m

native lodge
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hmmm thats an interesting idea

unborn smelt
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for example at those 150m an chest shot deals 41 dmg with a cent

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but a second hit would deal 41 + the extra dmg from being poisoned

native lodge
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but it would still be dangerous to be hit with follow up because of that extra damage

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Yeah I see what you are saying

unborn smelt
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this would make the cent be a 3 shot instead of a 4 shot for example

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or if you hit limbs it could get it to take 1 less hit

native lodge
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I like your idea better than what is there now I must say

unborn smelt
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also potential cool synergy

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like trapping a compounds with poison tripwires and finish with poison arrows which can then maybe kill to arm from the extra dmg of them being poisoned from the trap

native lodge
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if I were to do it I would make it like, tier 1 build up, has a duration of say 15 seconds (nothing set in stone ofc). and maybe stam regens slower, and theres a minor reduction in the effectiveness of healing, tier 2 would add a heavy panting effect as if the hunter is beginning to experience some type of toxic shock. duration time would have to be played with for this one as panting would get very annoying over long periods. and the final tier would have to do something else but I haven't thought of what yet

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turning it into a weapon thats start out as a little more than a minor irritation that would build into a deadlier and deadlier threat

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but antidote shots would have to be changed to reduce duration of poison instead of just removing its threat entirely for any changes to be meaningful

unborn smelt
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I didn't add that to poison because i still hold dying hope for them to make melee more interesting

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and i think it'd be cool if the melee dmg types, pierce, rending and blunt would have more diffrent effects (not just explodes firery boi or doesn't)

native lodge
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only issue with that is no matter what effects you add

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melee fights never last that long

unborn smelt
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in that case i'd have added stamina debuff to blunt

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not sure what piercing or poison tho

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what i described for poison was my og idea for rending dmg

native lodge
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Piercing is just raw damage I guess its hard to say it would do much else

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blunt could have some sort of slowing or disorientating effect

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rending is already pretty much figured out

unborn smelt
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I thiought piercing could do more dmg to the back - but that wouldn't do much

native lodge
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playing elden ring aren't you? HuntKappa

unborn smelt
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I originally thought it could be cool if throwing knives dealt pierce and could then OHK to the back

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but that wouldn't work

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because IIRC they said in a stream that projectiles that stick need to deal rending for technical reasons

unborn smelt
unborn smelt
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smth else i thought of for a while is piercing could "ignore armor"

keen bolt
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How tho?

unborn smelt
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like how it doesn't suffer reduced dmg to scrapbeaks back

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or how it's more deadly against armoreds

keen bolt
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I see

unborn smelt
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could deal more dmg to enraged bosses for example

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which have a dmg resistance while enraged

native lodge
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weapons with piercing could just have more range and the fastest light attack

unborn smelt
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I've not yet gotten to finish a very good list of possible effects for piercing rending and blunt to be cooler and more unique

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at least not one i was satisfied with

native lodge
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stabbing weapons strengths tend to be their range, and their speed

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could work with something based off that

unborn smelt
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yeah - common tropes are ignores armor or backstab dmg

native lodge
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and the armor thing is less interesting in hunt

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back stab damage could be neat

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HuntThunk although backs are the most armored part of the human torso

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not that it means much

unborn smelt
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back stab dmg could be cool but would need major reworks to be good IMO

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the intent from making dmg types more distinct was to give more reasons to pick heavy knife over knife, or machete over sabre

native lodge
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I see

unborn smelt
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not by making them stronger or an essentially equal performing alternative

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but by giving them unique effects to synergize with your loadout

native lodge
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maybe giving each melee weapon more unique aspects in their own right would do that better?

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if the heavy knife had more range than dusters for example

unborn smelt
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smth i also thought of would have been make stabs more stealthy but we already have silent killer for that

native lodge
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I mean if certain weapons were more sneaky by default I would be fine with that

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silent killer would cost perk slot and points, so having something that didn't wouldn't be an issue imo

unborn smelt
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on a sidenote

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apparently piercing is strong against armor in hunt

native lodge
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it is

frosty garnetBOT
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@vale tendon, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

[#game-ideas](/guild/350201607788429323/channel/524577494863708180/)  
Title: buff explosive ammo for uppercut.

Description:
I feel with the recent nerfs to explosive ammo, giving the explosive ammo for the uppercut an effective range, would help justify the price and the ammo reduction. 

This will reward you to go for headshots and if needed then go for the splash damage.

Tbh I would prefer a rework of explosive ammo on PC instead but I figured to offer a suggestion that maybe okay for both platforms.```
unborn smelt
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fear the wall penetrating sabre

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🀣

native lodge
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SmugEddy bomblance with fmj

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I kinda want a custom ammo for the bomb lance that sticks into walls and blows shrapnel out the other side

unborn smelt
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For who deoesn't know - the wall pen part is for the nitro

native lodge
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lmao

unborn smelt
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as it deals piercing dmg when shooting

native lodge
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I never knew that

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huh

unborn smelt
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Nitro dumdum backstab dmg 🀣

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160 m OHK to the back

native lodge
unborn smelt
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I joke i joke

empty oasis
native lodge
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meleeing with the nitro jsut becomes a bayonet stab where you fire point blank into their chest

unborn smelt
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speaking of bayonet

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if melee dmg types would be more distinct it would also help talons compete with bayonets better

native lodge
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I was also thinking about how you could give a different role to each of those if you reworked melee weapons themselves

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I think the talon could use a light quick swing

unborn smelt
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I mean my original idea was pairing the improoved effects for dmg types with "special ammo" for melee weapons

native lodge
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ah yes

unborn smelt
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say throwables - like the throwing axes, knives or maybe stones with said effects too for example

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or adding poison to it

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so many possibilities

native lodge
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talons I would love to make the the best concertina removal attachment

unborn smelt
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sure

native lodge
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bayonets with more pvpve in mind

unborn smelt
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i agree

native lodge
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I think bayonets also use a unique light attack

unborn smelt
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afaik no

empty oasis
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@rapid crystal
But the gatlin gun was chambered in .45-70 with 200+rpm
Basically high damage with high rof. It'd be stupidly overpowered in game

unborn smelt
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only the ripostes

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talons and bayonets just do the light bash with the rifles side

native lodge
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yeah only riposte have them now

unborn smelt
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but if blunt dmg would make ai stumble or even fall down even that could be useful

native lodge
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the riposte is a good example of a decent melee attachment (even if I don't like them personally)

unborn smelt
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like how AI falls when charged by an immolator

unborn smelt
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so good it imo makes all other melee weapons kind of obsolete if you have access to a riposte

rapid crystal
native lodge
unborn smelt
native lodge
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like talons, I think the light attack could be more suited for pvp and the heavy good for clearing concertina wire

unborn smelt
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and the sabre is propably the best melee weapon

empty oasis
unborn smelt
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so you get the best melee weapon slapped onto a gun

native lodge
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true

unborn smelt
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and it also is cheaper than the base gun and sabre seperate

native lodge
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so yeah

rapid crystal
native lodge
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maybe other attachments could be doing more like the riposte is

unborn smelt
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like a martini base is 122$, Riposte is 164$
Berthier is 356$, Riposte is 370$

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so you pay 14$ or 42$, to slap the functionality of a 62$ sabre onto a gun, fully freeing the secondary weapon slot

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if other attachments do more like the riposte, melee weapon slots need heccin huge buffs

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to be at least a tiny bit relevant

native lodge
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I would say riposte and bayonet would be the pvp focused attachment

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the others could do something else

unborn smelt
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issue is they also handle PvE the best because they have the most stamina iirc

native lodge
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talons are slower but more stam efficient, but suck in pvp

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my idea would to make them more utility based

unborn smelt
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but not than ripostes afaik

native lodge
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maybe keep a wide arc heavy swing, and longer range grab and hook light attack that lets me clear wire from a safer distance, while not being that useful in a brawl

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just some ideas

stray horizon
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they also use a ton of stamina

unborn smelt
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my issue with buffing attachments is that it would kill melee weapons even more if they are too strong

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we have 3 main melee categories - and just very little room for balance

native lodge
unborn smelt
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same as talons

native lodge
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ah okay

unborn smelt
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and 7 lights that ohk grunts

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same as a heavy knife

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which makes ripostes excellent for both PvP and PvE, as it's stam efficient enough to deal with dogs (4 heavy attacks) good at clearing grunts (7 light) good in PvP (very long range and enough dmg to OHK to body)

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all while not needing a tool nor weapon slot - unlike both melee tools and weapons

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and being cheaper than buying sabre and gun seperate

native lodge
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HuntThunk I see your point

unborn smelt
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I love melee combat - but it really sucks if you bring a full dedicated melee weapon, and get 0 advantage in barrel stuffing range because your enemy can choose to buy a fully capable gun with all the advantages of a melee weapon.
that's the point where if you play melee you get massively cucked (on top of range encounters and shotguns already being the bane of your existence)

native lodge
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fanned by conversion fmj

stray horizon
unborn smelt
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as a result i think all melee weapon slots need to be very lethal (get that no ohk to body machete outta here) and jampacked with Qol to be decent choices

stray horizon
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combat should be a one slot

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otherwise there's literally no reason to use it other than unlocking your throwing axes when you first prestige

unborn smelt
native lodge
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I think no matter what buffing something is gonna knock something else

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buy like if I took a melee attachment like riposte I would still take knuckles. I don't think the melee tools would become useless. but the way fit into other builds would

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ontop of that giving the tools and dedicated melee something to work with is also possible

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like a saber could swing more than 7 times on light attacks easy imo

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machete should OHK at least

unborn smelt
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I tihnk melee tools would still be fine and need no buff (other than heavy knife)

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because you maybe want a non melee variant of the gun, like a scope, swift, silenced

stray horizon
native lodge
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there is none

stray horizon
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I mean it's got a stronger light attack but so much less range

unborn smelt
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at which point melee tools would be the go to choice

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as for melee weapons - at the very least they all need to use less stamina, like significantly less imo

native lodge
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I have swung a saber around

stray horizon
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ye agreed

unborn smelt
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before you could buy a stam shot and be very good for just a few bucks

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but with the stam shot rightfully so being very expensive now

native lodge
unborn smelt
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and a medium slot melee only weapon taking 33% of stamina per swing we have an issue

native lodge
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alright so I think bayonets should stab, ripostes stab/slash, talons clear wire with light attacks and keep the wide arcing heavy. I have no idea what mace variant should do

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as for pistol melee

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I dunno seems alright that they are weak

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I mostly use them for level ups anyway

unborn smelt
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pistol melee is just a knife on the pistol

native lodge
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or brawlers

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either or not sure they need a lot if anything

unborn smelt
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just make it have the same stats as a knife, similar to the medium slot ones

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or make it more stamina efficient

native lodge
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then there is the middle child melee attachment

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the mace

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I have no idea how that could be better

stray horizon
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lol wait what has a mace?

native lodge
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obrez mace

stray horizon
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oh word didn't even know that was a thing

native lodge
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HuntHarold yeah its forgotten for a reason

unborn smelt
native lodge
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it is great at killing immos

unborn smelt
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It's blunt melee that can deal with the most AI out of all melee

native lodge
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I guess its biggest issue is being on an unpopular gun

unborn smelt
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the obrez is just not nearly as comfortable to play as an uppercut and a 3 slot

native lodge
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the obrez's sway should be more in line with the uppercut

unborn smelt
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honestly 2 slot rifles shouldn't have this bad base sway

native lodge
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true

unborn smelt
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they are supposed to be range secondaries

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make it so they are good for range and worse for slose quarters

native lodge
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if the fear is them outdone full size guns there are other wasy to fix them than sway

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obrezs for example cycle rounds slower than full size

unborn smelt
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I mean they have so many smol downsides that just add up

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I'm not even against sway - just make it not permanently this bad

native lodge
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since you can't leverage the bolt the same way, an obrezs should shoot slower than a full size mosin, or an uppercut. but they shouldn't sway more than an uppercut

unborn smelt
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a missing stock shouldn't mean you can't steady a gun imo, but you can't absorb the recoil properly making followups hard

native lodge
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yep

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but also iron sharp shooter wouldn't work on them either. (although hunters are really strong so we can make a exception)

unborn smelt
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what i could see is give them okay sway maybe the same as a pistol or only slightly worse than rifles - then increase recoil and nerf RoF if needed

native lodge
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I would like that

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and with the uppercut the way it is I am really noy worried about making those guns a litter stronger

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shotgun users would gain options

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and the number one reason for keeping the uppercut the way it is would be less relevant

unborn smelt
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while i hate the uppercut i'd say it's mostly fine - this discord will go up in flames if they nerf that thing

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i just want more of the forgotten stuff to be useful

native lodge
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agreed

alpine gust
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Everyone who finds this match boring? A boss was killed almost instantly.. we spawned the opposite side of the map. and below us another team who spawned. As soon as the boss started to vanish, the team below us started firing weapons at the direction of exit. Oh well, what to do then? exit. Why can't just crytek build a match that doesn't have hunters to split the player?

umbral garden
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genuine question why does the idea about having an event with 4 bosses get downvotes, i’m not butt hurt but is there like a sensible reason as to why having an event that isn’t the exact same as all the other events is wrong

fluid locust
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Rip back when flare pistol did 75 damage lol

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It was hilarious to try and kill people with it

late wind
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How do we buff the centennial without making both the Vetterli and Lebel pointless? Because if it got a straight damage bump, it effectively outplays both.

unborn smelt
late wind
unborn smelt
late wind
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So unless that higher damage came with a very nasty damage drop off, then functionally, they wouldn't be too different.

unborn smelt
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It's medium

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it has very nasty dropoff by default

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it would fail to OHK a 125 hunter at ~25m

late wind
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Yeah but the Vetterli can two tap out to decent range. But that's offset by a lower velocity.

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And it's medium.

unborn smelt
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It would stop 2 tapping to chest at ~70mm

unborn smelt
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Lebel two taps to 147m for refrence

queen jungle
queen jungle
late wind
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Normally I'd agree to that. But the centennial has access to fmj to bump up that range. Not to mention a far better ammo economy, better sights, and no need for bulletgrubber.

Don't mistake my intentions, I do this gun needs a buff. But it seems that if it gets the straight damage buff then it runs the possibility of making two guns obsolete. Or at least worse choices.

unborn smelt
late wind
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It's still faster than the Vetterli if memory serves.

unborn smelt
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then it got better dropoff at 40m with a still pretty bad curve, a velocity under 500 if only by a tiny bit, but it's tied for special ammo then. Sights are preferance

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but yes FMJ as of now is its main way to compete with the vetterli and somewhat with some other guns

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because the vetterli can maintain either 130 dmg and velocity but lower dmg dropoff at 20m - or shit velocity but great range and good dmg.

the cent can take FMJ to be decent at both but not great in them either

late wind
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I mean. If the centennial gets a damage buff why would I ever in my right mind take the Vetterli?

native lodge
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cent fmj with a damage buff would be really good and out do the guns in its class, but it still wouldn't be lebel good

unborn smelt
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and it gets higher RoF and not needing special ammo

late wind
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Hang on. You all can't tell me that price can't be a balance point then say price as a reason to take one or the other.

unborn smelt
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i never said price can't be a balance point

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quite the contrary it has been in the past - often as a last resort but it was done quite a few times

late wind
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It might have been in an argument with someone else then. But I see people run to that quite frequently. Saying money doesn't matter.

But even then. If I could get a gun that now runs circles around the Vetterli and maybe not matches but rivals the lebel, for barely any more money, a bayonet on a vetterli really isn't going to win me over. The centennial would have to go back to its origial price to justify being that far above the Vetterli.

unborn smelt
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To be perfectly clear i am of the opinion that buffing cent dmg is not the way to go.
But i don't think it'd be anywhere near as OP or even strong as people claim it would be

late wind
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I agree. I'd like to see this gun not be pointless. So what's the solution that makes it good, while not completely eclipsing the Vetterli?

unborn smelt
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stat wise it would be pretty damn far from rivaling the Lebel mostly because base long ammo is really really fucking strong stat wise, at still greatly outranging fmj Cent and even buffed dmg fmj cent. While not sacrificing 140m/s velocity, not being special ammo either.

as for the vetterli would it completely eclipse it - not sure. Vetterli still fires faster, gets way more ammo and generally more CQC focused strengths

late wind
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Long ammo in general yeah it's supposed to beat out medium at distance. But what's the average engagement distance of hunt? Your talking like most fights in this game take place at 200m or more. In which case yeah, pretty much all long ammo is going to dunk on everything.

Also between the Vetterli and centennial, there might be a slight rof difference. But it still seems to me that those cqc strengths become pretty minimal when you're squaring off against something that now deals comparable damage while also maintaining 600 m/s. So you might fire faster, but the other guy is substantially more likely to hit you. And has access to levering for the closest fights.

unborn smelt
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it lost the scarce and hard to handle parts in the past when sway got massively reduced, aparks and martini got spare ammo buffed and uppercut never lost it's pool to stack ammo

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that combined with it's super high dmg, that it doesn't loose up close, combined with hunts health bar system means they are a slug shotty on roids if an enemy died once (which you can ensure with an early pickoff, or hellfire or may happen by pure chance) that means that it dominates even up close

ruby magnet
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I think all it really needs is the cycle rate to be smoothend out.

unborn smelt
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specifically the OHK dmg of snipers up close is smth other games like BF most notably saw and tried to counteract with sweetspot mechanics

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to not have snipers be slug shotguns on top

late wind
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But yes. I agree, in general, thanks to the uppercut and breech loaders, long ammo is too easy to carry in spades.

unborn smelt
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they were always rather plentiful

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and those did loose ammo from stacking when DW was introduced and all pistols but the uppercut got their spare ammo essentially halved

late wind
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I'd like to see all ammo be scarcer. Period. Simply because this game has rapidly become a spam fest due to more and more high rof weapons being added.

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You're really gonna tell me some toothless hayseed in 1895 has the technical specs to make 7.62x54mmR? And then just.... Leave it around?

unborn smelt
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I do agree on the general ammo scarcity

ruby magnet
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Much like hunt dollars... ammo is... generally never an issue... unless you MAKE it an issue.

late wind
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If you miss a lot, you should be heavily inclined to take compact, because you might not be able to find more of a larger cartridge.

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Also can we adjust the game for inflation? I want it to be a big deal to find 75 cents.

umbral garden
#

is there like a reasonable difference between the new bert hire and like the vetterli, they have really similar stats on paper and other than like obvious mag size and stuff like that they perform very very similarly imo

ruby magnet
#

Comparing the vetterli to the berthier?

#

Berthier has a big up in being chambered in Long ammo with all its benefits compared to medium ammo.
Berthier can also bring a set of incendiary rounds while having a reserve of long ammo for penetration.

late wind
#

The berthier is functionally a mosin. For cheaper than a lebel.

ruby magnet
#

The recoil on the berthier is rather brutal though especially if you want to use the deadeye. But even without iron sharpshooter it's snappy to fire shots off without staying in ads.

umbral garden
#

as someone who doesn’t care about cost or special ammo i feel as tho i should have thought about that before asking πŸ’€

#

i just be using guns

ruby magnet
#

Bulletgrubber is kind of a deal breaker though. Shooting once and then habitually reloading losses you quite a couple rounds quickly

native lodge
#

yeah without bullet grubber berthier is a a bit of a pain

#

I like the gun don't get me wrong

#

but I am almost always upgrading it for the better long ammo guns as soon as a can

ruby magnet
#

Berthier feels like a mosin you can run without traits. The mosin can be run without too, but you kinda like iron sharpshooter on it for smoother firing.
The berthier can do well without.

unborn smelt
#

I'd say its worse with bulletgrubber

#

because that makes you realod painfully slow

ruby magnet
#

And has plenty of resupply power on its own due to 12 spare shots so no uppercut needed.

umbral garden
#

so it’s like Mosin: pocket edition

ruby magnet
#

Yeah... a mosin light.

umbral garden
#

a mosin one night stand to distract from your mosin wife at home

native lodge
#

would rather a slow reload to not having a full gun or losing ammo

#

with QM, I don't mind a specter combat slugs and a berthier

#

bullet grubber works for both

ruby magnet
#

I dont know about that one night stand though... the riposte can be quite a nice one. Especially compared to bayonets which only work on heavy hits. Light swipes with the riposte remove grunts in a heartbeat.

native lodge
#

I never take melee attachments if I don't need to

ruby magnet
#

I do tend to take them. Comes handy in a pinch against melee chargers. Sure you might trade, but still preferable to dying without taking a bar in return because you had to fumble your knife out of your pocket.

umbral garden
#

is cost really a legitimate factor? i stay at like over 15k and just use whatever i feel like. i haven’t been tight on money since way back when the game was first added to console

native lodge
#

the added sway has missed more shots than the melee has been useful

umbral garden
#

i’ve played a long time but never have i ever considered taking it seriously until like a week ago

native lodge
#

cost means something

#

just not to everyone

ruby magnet
#

Lol hunt dollars in this day and age? In my opinion it's a non factor unless you want to run mosin every round.

#

Currently at 68k hunt dollars.. and been grinding the lebel for a while today and perhaps only dropped 1k max.

native lodge
#

mosin every round makes me money

#

long ammo in general will increase my win rates

ruby magnet
#

In the end play what is comfortable. But the berthier if you want style and get in the hang of it's quirks is a fun one.

#

For straight performance and ease of use. Pick the vetterli if you don't want to run the mosin.

unborn smelt
#

@quartz viper The nagant used to shoot faster than the conversion - not sure why they changed it specifically tho

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Snow would be pog, but I don't think it would fit the setting of the deep south.```
burnt mulch
#

@coarse geyser you do know that medium does fall off slower than compact right? They’re not the same.

#

I mean I’m not against buffing it a bit but still.

coarse geyser
burnt mulch
#

the effective range of most long ammo rifles is around 250.

coarse geyser
#

Plus if the pistols could get like 10 more meters of range they would feel better

#

I think that chart was talking about the max range before a projectile is deleted

burnt mulch
#

the max range for a projectile to be deleted is 350 for a medium projectile and 500 for a long, but that doesnt matter

#

if you’re hitting someone at 350m, unless you have spitzer and got a headshot it’s negligible damage.

coarse geyser
spiral jay
coarse geyser
#

The pistol especially feel kinda weird that a compact with fmj can have more range than med with fmj

spiral jay
#

unless it has to be exceptionally thin walls

#

but ive tried piercing an outhouse

#

nada

burnt mulch
#

compact with fmj has a high effective range because of its higher headshot multiplier. It still doesn’t fall off less than medium fmj

coarse geyser
coarse geyser
spiral jay
#

im sure that melees only say their damage type because of perks and what AI are weak to. like Scrap beak is weak to piercing, Butcher is weak to rending, rending does bleeding, blunt gets negated by hornskin, and other stuff

#

spider weak to blunt i think

burnt mulch
#

because it doesn’t need it. the effective range of fmj pistols is not a problem especially given that MV is one of the downsides of FMJ

spiral jay
#

assassin is just a low health boss so no weakness except poison like most AI

fluid locust
spiral jay
#

ah i see but to be fair, piercing melee weapons still say they can pierce walls

coarse geyser
unborn smelt
spiral jay
#

ye

#

i understand

#

just thought it was worth testing

#

and tests said no lol

coarse geyser
burnt mulch
spiral jay
#

i'd be able to sleep at night if they just straight gave it that buff with no other changes lol. it would be incredibly rare to kill someone through a wall with a sabre and doing so exposes you to wallbangs

burnt mulch
#

you could make an argument for buffing FMJ falloff bonus for medium/long ammo and nerfing it for compact maybe

coarse geyser
vast geyser
#

@hexed whale for christ's sake, stop complaining about the matchmaking if you don't even turn SBMM on. you literally get matched with anything between 1 and 6 stars, if you keep it off.

hexed whale
#

Im playing randoms. You literally cant turn sbmm off

#

Next question

coarse geyser
burnt mulch
#

it is a fair fight though? 5 team MMR vs 5.5

hexed whale
#

Randoms vs premade isnt fair to begin with. Already at a disadvantage because no comms but thats fine thats what you sign up for. What is insane is putting randoms against premades who are better than you to begin with

burnt mulch
#

how do you know they're premade? their 5.5* team mmr compared to their individual 6* mmrs indicates they're likely random too

hexed whale
#

Because if they were randoms they would have the downarrow next to their team and if you hover over it it would say random team

#

But it doesnt even have the arrow so its premade

burnt mulch
#

hm. didn't know that. well I guess they're just very low 6* players then.

vast geyser
burnt mulch
#

5 vs 5.5 team mmr still doesn't really seem all that bad.

#

isn't it just a visibility issue then?

#

they're a team of 5.5, 5.5, 5.5 stars, but player stars are only shown in full stars

#

you have a team of 5, 6, 5, and downscaled to a team MMR of 5

#

a difference of 0.5 stars is literally the smallest visible difference of MMR

hexed whale
#

its randoms. all of them were prestige 100, and +3kd in a discord able to communicate with eachother. We were randoms with me being the best kd of 2.0. so those guys versus us with no comms is absolutely insane

burnt mulch
#

your team is downscaled due to being randoms. that's how the MMR system compensates for premade communication.
why does prestige or KD matter as an indicator of skill?

frosty garnetBOT
#

@quick grail, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I think music by Shane Smith & The Saints would fit the atmosphere really well like the band they have now. Their music sounds similar but I like their folk sound a bit more```
hexed whale
#

We are really going to pretend that kd isnt usually a good indicator of skill? So if I gave you the option of teaming up with a .5kd or a 3kd youre telling me youd choose the .5? Same goes for prestige. It indicates experience which in this game is insanely valuable. So again I ask, with no other knowledge of the players stats would you rather team with the prestige 1 or the prestige 100?

pallid idol
#

A lot of people don't prestige because it is useless
And I'd rather team with 1 kda dude that stays on the move and can handle themself in a fight rather than a 3kda farmer that can only score kills by camping in a corner with an auto 5

hexed whale
#

Oh now we’re making assumptions based on kd but only ones that favor your argument. There are good players that can maintain high kd while not holding a bush.

fluid locust
#

I mean yea camping isn't a KD based thing. Both low and high KD players camp.

#

Either way it's a very low skill thing to do, so even high KD players could be low skill if that's literally all they do

hexed whale
#

To win the game which means leaving with bounty 90% of the time you have to fight. Now knowing that, how can you honestly say youd rather the .5 over the 3? Assuming you want to win of course

fluid locust
#

tbh most 6 stars camp to get 6 stars. I just died to a full team of 6 stars just camping in a tower with a spitzer lebel marksman lol

unborn smelt
#

good players likely have a good KD - but not all high KD players are good.

#

or in the case of prestige, a high prestige player can have tonns of valuable experience, but so can a P0 that refused to prestige - and even worse 2 P50 don't usually have the same amount of experience, because people learn at diffrent speeds.

#

that's why Hunts MMR does factor in KD, just not KDA in the way you see it on a deathscreen...
Your MMR only changes when you kill or get killed, so KD is affecting MMR to a large degree - but on top of that MMR doesn't purely look at the overall KD, it looks at recent KD. It does that by adjusting your MMR number up or down with each kill or death. This means that if you have multiple thousand kills and deaths, but go on a 10 or 20 loose streak your MMR drops significantly and reacts fast - where your KDA of for example 3 with 3000 kills and 1000 deaths would only drop to 2.94 KD on a 20 loose streak in a row (3000 kills to 1020 deaths). even more so the MMR takes into account if you killed 10 high skilled players or muredered a lobby of 10 noobs, by comparing their MMR to yours and adjust how much you loose or gain accordingly.

As for prestige it's also factored in passively - if your experience makes you play better and win more engagements your MMR raises because it raisesd and drops only with kills or deaths - if you play the game for 3 years but learn nothing of all the experience your MMR wont raise because of the experience because it doesn't make you play better so it won't make you gain more kills.

#

So TLDR - MMR uses and is influenced greatly by KD and experience through prestige/playtime
It's just not the same numbers they wave under your noses in the deathscreen.

burnt mulch
#

@fierce iron

  1. bot broke, repost your idea so people can downvote it for being dumb
  2. you can disable SBMM yourself if you want.
  3. if SBMM off doesn't work, turn it back on.
fierce iron
#

Getting empty lobbies shouldn't be common place

burnt mulch
#

it's not unless you're playing in off-hours and/or in an uncommon region

fierce iron
#

That was 3 hours ago on us west

#

queuing trios as a solo

#

us east and west activated

#

I shouldn't be getting empty lobbies

#

This game is a pvp game

burnt mulch
#

and I don't, so idk what's up with you but there it is.

fierce iron
#

Shits broken

umbral garden
#

can you please repost your suggestion so i can give it a thumbs down

burnt mulch
#

"removing MMR" is a bit of a jump from "i'm getting empty lobbies"

fierce iron
#

It started being a problem when mmr was added

#

when they re did the matchmaking system

umbral garden
#

nvm it’s fixed

native lodge
#

YodaSip I too would like to down vote

fierce iron
#

mmr doesnt have a place in this game

#

its not needed

burnt mulch
umbral garden
#

W ragnorok

native lodge
#

CoolCHat hes cool like that

burnt mulch
#

the only people who dislike MMR are the people that are better than average and want to stomp 3*s.

umbral garden
#

i agree that mmr has its ups and downs but removing it entirely is the most off the wall, needless, insane solution

fierce iron
#

I want to fight anybody

#

not be put in an empty lobby whenever i queue solo

native lodge
#

turn of sbmm or go to a more populated server

fierce iron
#

us west and east are activated

#

and turning off skilled matchmaking doesnt change anything

#

its fucked regardless

umbral garden
#

i actually think MMR has helped the game, before i was getting pummeled absolutely every round, now every match is fun, balanced, and i know that for the most part the enemies have the same skill as i do

native lodge
#

USE is the bigger playerbase of the two

burnt mulch
#

look, my only theory is that the server prioritizes having a full server.
If there are only trios queued for trios and not enough solos, it's possible that the server prioritizes having 4 trios rather than 3 trios and 1 solo.

#

but "empty lobbies" does not mean "remove MMR"

#

that's just dumb as shit

fierce iron
#

ok you're right

umbral garden
#

he’s seen reason

fierce iron
#

I gotta re word it to fix your matchmaking

burnt mulch
#

πŸ™

native lodge
#

HuntThunk things, how?

#

if you are playing on a smaller server during off time well sometimes no matter what you do there won't be people

radiant river
#

If you let the mm status bar fill up it puts you in whatever server it can find

#

Just requeue if it gets close

fierce iron
#

I already deleted the suggestions post

#

i said that alreadyt

#

The bar wont even be a quarter full and it sticks me in a lobby

#

just by myselef

umbral garden
#

@soft sparrow i completely agree, i’ve been advocating for more animals for a long time, i think deer alligators and snakes would fit perfectly in hunt

fierce iron
left prawn
#

shit game fix dscync

#

idk how many years the game been out but these devs cant fix it idk why they just dont sell to someone who actually knows what they are doing

queen jungle
#

@queen jungle that sounds like it’d be super confusing

#

Also imagine if players show up just when the boss gets mad

#

I don’t wanna have to guess in Hunt

#

Dying is frustrating, but I can usually trace my deaths back to a mistake I made

#

Dying because the game failed to give me proper intel would be very annoying

radiant river
#

@dense fjord ever heard of the bow

dense fjord
#

You have to draw the bow and it makes you very slow

#

Crossbow is readied all the time so better for aggressiveness

radiant river
#

doesnt that sound op for a 2 slot item

dense fjord
#

It sounds fun to me

#

We already have slugs

#

It won’t be as deadly as the 3 slot crossbow

#

How can it be op

#

Just a reason to take quartermaster if you already run a 3 slot rifle and want to upgrade from a 1 slot hand crossbow

dense fjord
#

@radiant river

rapid crystal
#

@soft sparrow the gator idea is amazing. The Waterdevils failed to defeat them as the lore said. So why do they dont exist. But for the rattlesnake. I am not sure if they do exist in Louisiana

spiral jay
#

gators have canonically been driven out tho lol

#

its one of the hunters backstory for why hes even there

frosty garnetBOT
#

@median moss, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Leaderboard should have a stipulation that if you have less than 1k kills it doesn't count, would stop this new account BS```
latent bobcat
#

@rapid crystal one problem, the game is set in 1895 not 1918 That’s like putting a M16 into a ww2 game, that’s how big the time difference is mate

burnt mulch
#

the bigger issue really is β€œshould we have this in the game? how would a 40 mag semiauto even work? is it a rifle or a pistol? etc

spiral jay
#

i like that the semi autos are pistols and the fastest fire rate rifles either have to lever, bolt, or have a lot of sway

#

the only semiauto rifle is the officer carbine and its compact, low ammo, big sway after consecutive shots, and low velocity

spiral jay
#

yeah i feel like they should stick to keeping the game skill-demanding with easier weapons having tradeoffs and stuff OR commit and just give options to everyone to counter things even though that second option would just change the spirit of hunt entirely lol. but rn with most guns requiring skill and brain as to when and where to engage and all, then theres some like the slate, crown, flashbombs that take none, its kinda annoying. idk, i guess i wouldnt change too much rn cuz i mostly love the game and like the quirks and fun stuff but at some point i think its progressed a bit and things have been spilling over the edge of tolerable lately

lavish grove
#

Flashes are kool

#

But if the affects were to be dampened by simply looking away

#

Then that just makes them completely useless since anyone with a sensitivity greater then 1 can just

#

πŸ™ˆ

alpine gust
#

guess which boss area will be boring in this match? one of these area has 3 teams fighting. very hard to redesign right? think from a perspective of you have killed this boss for more than 365x2. What gameplay can you create to separate people from enjoying their honeymoon period with the boss?

burnt mulch
lavish grove
#

#increase-trio-player-count

alpine gust
#

they should just really create a Sequel. graphics look good. Engine is Shit! stutters even transition, when nearby players are there no matter what PC you use!

#

yeah, but how can you recreate an engine where the game is already using it. they explained, it was extremely difficult to even put DLSS, easy when starting from scratch. so same with the fundamental flaws of the engine. they can improve it

#

well mate, I have been playing this game since early access. This Stutter was never fixed

#

from 8700k 9900k 5900x 1080ti 2080ti 3080

#

then using your argument. there is really no point t o improve this game

#

I assumed.

#

since i would say they can't fix it with this engine and you say they

#

I totally disagree. If they have created this game without the community, they know what we want. Duos was this game designed for. Community says, player pool too small

#

you said it yourself, the bug allowing 20 players in thsi game can't handle it

umbral garden
#

correct but, counter argument: i want to have iron sights on my over powered elephant gun

alpine gust
#

is a smooth game fundamental?

queen jungle
#

Performance optimisation is tricky, especially on PC since there are literally thousands of possible configurations of hardware and millions once you consider software.
Crytek actually released an info video on this in the past, but I'm on mobile now and font have the link.

alpine gust
#

Im giving you the hardware I had over the last 4 years. 8700k 9900k 5900x 1080ti 2080ti 3080 @ 16, 32GB, 32GB CL16. From SSD all the way to NVME

#

how?

#

yeah so? you mention you also cant expect a modern game to run on 15 year old hardware

#

so how come

#

this game cant run smoothly?

#

well if it can't even run stutter free with new hardware, it will be impossible to run this game smoothly.

#

SHIT engine!

frosty garnetBOT
#

@summer panther, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tactical reload for the bornheim.
If you reload the bornheim while the Last Bullet is chambered, it should just insert a new clip and top off the weapon that way.

Saves time by not having to manually chamber a new round and allows for a way to top off the bornheim without wasting ammo.```
alpine gust
#

cheers mate

#

I never say this is something I hate

#

it's the stutterSHIT

#

just telling you to relax mate

#

nobody

#

but i can feel your eyes seems like coming out. lol

frosty garnetBOT
#

@fallen tartan, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Caldwell Pax Claw Buff
To keep consistency with the brawler variants dealing the same damage as dusters, the Pax Claw should deal the same damage as the knife.```
queen jungle
#

I have a pretty stable 80-85 FPS on almost max settings on my R5 2600X and 1070Ti.

#

Even if we just take the hardware newer than Hunt's recommended specs into account, that's still thousands of possible configurations. And that's excluding software.

#

Console versions of games are often a lot easier to optimise since there are only two or three configs within a generation

#

On PC, even some small background process of some software you have installes can somehow interfere with your game and cause issues.

rapid crystal
unborn smelt
#

@rain pier Thats exactly what they did in 1.7.2

Friendly Fire:
The damage reduction from explosives to yourself and teammates has been removed.
This means damage from the following is applied to you and your teammates as normal:

Dynamite (sticks and bundles) Explosive ammo (including Explosive crossbow bolts)
...

rain pier
#

Well bulwark still negates it

#

?

unborn smelt
#

Well yes ofc bulwark still reduces it

#

it's what it's supposed to do

rain pier
#

It does its job very well indeed at stopping dynamite from blowing my legs off at point blank range indeed

#

Lol

#

Just wondering why you pitched In at all really

#

Bruh

#

There isn't one, I already established that so you don't need to repeat it

#

That being said, the ability to shoot dynamite at your feet and runaway is pretty stupid especially when that ability comes at a measly 2 perk points.

little carbon
#

If someone does that, just switch to your sidearm and shoot them. Pretty much anything should be a kill at that point

rain pier
#

It's not that big of a problem on pc, but on console it's massive

rain pier
little carbon
#

swap, aim, shoot

rain pier
#

Alright alright I know ur all gods

#

Just be quiet man

#

PLAY CONSOLE

unborn smelt
rain pier
#

You're missing my pint here, never mind man

#

I do to

#

Not when I'm being aimpunched into the universe

#

By someone who shoots at their feet

#

When I'm using a bomblance

#

And runs

unborn smelt
rain pier
#

Relaods

little carbon
# rain pier PLAY CONSOLE

The game is currently not balanced for console and as long as they dont do individual balancing, it will propably be mostly balanced for pc, because bigger playerbase and better device for skill based shooters.
To fix this they would either need to balance individually or just implement native mkb support on console

rain pier
#

And shoots again

#

I'm not reading any of that, it's a problem

#

I'm gonna say try it urself

little carbon
rain pier
#

@queen jungle ur getting blocked dude, can't stand u

#

If I had the clip I'd post it but I was so pissed off in the moment I didn't even think of it

#

I believe he had regeneration and by the time he had reloaded and shot he was at 1 hp

#

It's a bs meta, promotes zero skill, quit defending it period.

#

Even worse when u go against 3 ppl using it

little carbon
rain pier
#

Again, ur on pc

#

Pc meta varies drastically from console

unborn smelt
#

I mean one thing about melee in HUnt is there is no way to catch a player that focuses on not getting cought

little carbon
#

Again, balancing made for pc, see the point i made earlier

rain pier
#

??

unborn smelt
#

melee doesn't get increased speed, stamina or movement abilities to bridge the gap

#

depends on how close you define point blank

little carbon
rain pier
#

Barely out of kissing range lol

unborn smelt
#

even just 5-6 m are enough to turn tails and sprint away while reloading

rain pier
#

Reload while sprinting and gaining health. I think I'm gonna get the guy cause I'm right on him just to die to a second explosion he shoots on us both

unborn smelt
rain pier
#

Ok...tomato toemato

little carbon
unborn smelt
#

A shotgun would have blown them outta the water in a single hit - a hit with a pistol would have ment they don't survive the second explosive bolt if they survive the pistol to beginn with

rain pier
#

Again, if I would have recorded it and shown how this person played you'd be agreeing with me. It's a very petty loadout and unless I show you, which I can't, nothing is going to be said other than defending it.

#

I guess I should "get good" and maybe buy a mouse and key board for console cause although you can get in trouble I see it alot.

#

If you want to have an opinion person I blocked, play console.

queen jungle
#

Alright, stop being rude to each other.

burnt mulch
#

if explo xbow is so strong with people buying bulwark to protect from their own explosions… then you should too.

unborn smelt
#

So to summarize the situation :

there's a guy running explosive X-bow and shooting at his and your feet to whittle both of you down with splash dmg.
You're in a melee charge but a little too far to actually get the killing blow off.

lets see, it takes 3 point blank explosions to kill you if you have bulwark, (just tested it myself, deals ~65 dmg shooting at your feet).

burnt mulch
#

β€œim gonna put myself in one shot upper torso range to any gun”

#

melee is just shit.

unborn smelt
#

from that scenario a few things arise, if you were full HP it would take 2 splash hits to kill you without Bulwark and 3 with bulwark.
So you have multiple options:

  • Try and continue the melee assault, which seemed to not go very well
  • you could have turned tails and ran after you saw what they were doing, to pull out a diffrent weapon or heal and try again
  • you could have also tried to deal dmg with the bomblance projectile either by sticking it or by splshing him, dealing about 40 dmg point blank with bulwark
#

But the next thing is what would have been your options if you ran anything other than a melee weapon ?
The strat myight be OP against melee - but is it OP or too good in general ?

#

and to that - i'd propably say no.
10m or less even a sil nagant deals 49 dmg to legs, so a tap with almost anything would mean you at the very least trade.

#

So from my point of view - i can agree that splashing people over and over for a kill is a lame strat. and especially against melee it is propably really good too

#

but as a whole, you get little ammo, need Bulwark and preferably bolt thrower and maybe regen on top - that's a whole lotta setup for a strat that crumbles as soon as the enemy hits a shot

burnt mulch
#

it’s a desync issue (that I have not personally experienced) but I have heard that this works:

  1. switch ammo
  2. while switching ammo, watch for your ammo icon to fill up
  3. when it does, switch guns
soft sparrow
open hare
#

i just copied the channel link

soft sparrow
left prawn
#

trash game fix the game devs or cant you? i see you have no clue when it comes to games

#

0

#

i dont even know how crytek has money left

hoary crescent
#

I missed out on the free 800 blood bonds due to the game not letting me purchase the Cicada choke bomb, any reason why?

maiden pelican
left prawn
#

trash

#

game

#

fix

#

stutters

left prawn
#

devs sleeping

#

trying to release a glitch or other bugs replacing the ones they gonna fix

#

hunt will die bcz of them

vague patio
#

sure

#

thats how that works

#

same devs got hunt to this point but you probg dont want to here that

umbral garden
#

to the two individuals who thumbed down the ideas for new maps genuinely what is the negative to having variety in he scenery for future maps

burnt mulch
#

I would personally prefer more improvements to current map design.

signal bolt
#

I feel like they need to do something about how strong the trap combo is I have died one to many times to how many people play it

late wind
#

MK1 Mod 0 eyeball.

rapid crystal
rocky orchid
bronze quail
#

The trait is fine and cheap, good filler imo. Traps are a pain imo but imare very easy to avoid. (I always fall into traps but cause i'm dumb, is 100% my fault)

karmic ivy
warm sable
#

and devs. best devs ever

#

especially lead dev

karmic ivy
#

They have certainly earned my respect

vague patio
#

yea

unborn dagger
#

@tawny kelp I will turn off crossplay immediately if we ever have pc players with console.

tawny kelp
#

I mean, its optional

unborn dagger
#

Crossplay is fine where it is at. There's a reason why people say Hunt on PC is different compared to console.

#

Combining those two would make it a miserable experience

ionic swallow
#

fix ur servers

#

please

static moat
#

So I of course favor my own suggestion of the addition of the Steyr 95, what are some of the counter arguments though?

karmic ivy
onyx edge
#

crossplay would just result in console players getting dumped on

karmic ivy
onyx edge
fluid locust
#

A compact bolt action or more med ammo guns would be neat

burnt mulch
#

I think a 5 shot enbloc is also… worse than a 3 shot. and definitely worse than the mosin’s clips

vague patio
#

wont everlike any long ammo gun, that doesnt actually have somehing interesting. We dont need mosin/ lebel 2.Especially if its just better

burnt mulch
#

i dont think it would be β€œjust better”, honestly it’d need bulletgrubber instead of irons which is more expensive.
but I just don’t think it’s all that necessary.

vague patio
#

@hexed whale wtf, ima be honest. I dont even think thats desync. Like, neither have is seen that nor should it be possible. Desync happens on spots where you can move through/around and server and client being unsynced. But phasing through a wall doesnt happen

vague patio
#

in context of that gun

burnt mulch
#

berthier loses 0-2 per reload, and usually 0-1. And it gets more ammo from resupplies. this would lose up to 4, probably 1-2, for most reloads.

#

and if you’re expending all the ammo every time you reload, mosin’s clip is functionally the same, except that you can top it off if you want with no lost bullets

#

by holding the bolt open

hexed whale
#

what happened was I was closing the door as I was running through it. It tried to push me back to that spot and then spit me out the wall as that is where the server decided I was supposed to be. Which is desync. There is no other explanation for why i ended up phasing through that wall

frosty garnetBOT
#

@viral comet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can we increase the video capture time for Nvidia Highlights.  I like to have an option of recording longer Highlights, maybe 90s or 120s.```
burnt mulch
#

@viral comet isnt that an nvidia highlights thing and not a hunt thing?

viral comet
#

Not sure, but I did post in other forums of nvidia and other various places and the response seems to point to the fact it's up to the developers. Tarkov highlights are only 15s, so what's the deal Devs or Nvidia?

burnt mulch
#

cant see why itd be game specific, but you could use a different screen capture software

frosty garnetBOT
#

@delicate sparrow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

fix romero sights```
empty oasis
quick kettle
#

@delicate sparrow The Romero sight bug is on the list of upcoming fixes, iirc

delicate sparrow
viral comet
#

Everytime I try to use that function, my game crashes. I can have highlights enable but when I use the shadowplay enabled the game completely crashes

empty oasis
#

I get around it by a hotkey to turn shadowplay on/off before I alt tab

random quartz
#

Nope. No chance where I was at. Just call me a liar and get it over with. Sick of the bullshit.

random quartz
#

Spare me the know-it-all bullshit. You came to refute as ALWAYS. Hard to be constructive when every contrarian on the internet pokes their head out when a statement is made.

burnt mulch
#

It's not really that..

#

if you're so convinced nothing will get done and it's bothering you so much

#

then why are you even here? just to whine?

#

publicly admit you're about to start cheating? for what?

#

what part of what you're saying is constructive?

random quartz
#

Just telling it like it is. No more or less.

empty oasis
# random quartz Just telling it like it is. No more or less.

The problem is that you're telling it like it is as you experienced it.

You might be right and they're cheating. I'll give you the benefit of the doubt
But they might not have had windows/shutters render and just hs you

You can't rage about every little death, call them a cheater, and expect to be taken seriously

#

Not calling you a liar in the least but in my experience 8/10 times it's explainable

random quartz
#

I can handle being killed by a skilled player. I don't complain about "every little death" and I've played my share of the game enough to know what is or isn't possible. The bullet passed through multiple walls. With no possibility of line of sight. During this my two teammates were also killed from the same angle. Nothing but walls. That doesn't happen 3 times in quick sucession. I refuse to believe that I just hit the jackpot of astronomical odds.

empty oasis
#

I'm special, I can't be the 1 in 100. Must be cheating

empty oasis
#

I don't want to doubt him if it's true. That just discourages other real victims from coming forward

random quartz
#

My barrel isn't 20 meters long.

empty oasis
#

No I get that. With this game I go by verify, then trust

burnt mulch
#

"telling it like it is" without entertaining the thought that maybe someone might disagree with you.

random quartz
#

This game is literally a cheaters dream. So easy to cover up. I guarantee that I could cheat my way to prestige 100 and not one person would be the wiser.

burnt mulch
#

ok

#

but what are you trying to do here

#

all I see is "I got killed by a cheater, I'm tired of it, I'm gonna start cheating now"

burnt mulch
#

what are we supposed to do with that information?

#

"ok have a nice day"?

#

you've already made up your mind

random quartz
#

You're already doing as predicted. You've proven a point among my friends and I. Thank you.

burnt mulch
#

proven a point what?

#

what do you want us to do about it?

#

cry with you?

random quartz
#

Oh, I was supposed to care about what some random idiots on the internet think? My bad.

burnt mulch
#

you posted here, presumably to get feedback or to discuss.

#

if you don't care about what we say, then you're free to fuck off.

#

imagine talking in a discussion channel and being surprised when people try to discuss

empty oasis
#

Mommy, that bad man hit me after I threw rocks at him

quick kettle
#

If we cannot discuss something without resorting to insults and name-calling, maybe it's just best for everyone to move on then, eh?

empty oasis
quick kettle
empty oasis
quick kettle
#

If sg means shotgun then yes

empty oasis
#

Ones like bang and the other is like me and everyone I know is doomed

frosty garnetBOT
#

@warm solstice, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Credit too DrPepper not stealing his idea I have permission for my own Version. Title: Vampire (trait) description: when looting a hunter gain the effect of a small region shot the cost should be 6 or 7.```
fierce iron
#

@frigid folio Why do you think its a bad Idea?

#

I figure something like that would add something positive to the game.

frigid folio
#

I dont feel like its a terrible idea, i just feel with hunt and its current player base numbers adding in a 3rd game mode which is essentially just bounty without a boss isnt really the way to go. Like if you were too say add a game mode that rotates with QP so there is only ever 2 game modes available then thats a different story. But even then i think it would need to be a different game mode than bounty hunt without the bounty

fierce iron
#

What do you mean rotate with quickplay do you mean replace quickplay? I get what you mean with maybe splitting up the player numbers three ways might not be the best thing to do. But I think having more options would make more people want to play the game instead of having the same thing match after match give or take a new map(Talking about bounty hunt being repetitive)

#

I think having more options will be more beneficial in the long run

#

Plus having the ability to just 1v1 a friend

#

or play 3v3 against friends

#

would be a ton of fun

frigid folio
#

So you rotate the game modes in, so say this week its bounty and QP next week its bounty and (your game mode, lets call it TDM for now?) then the week after that maybe its tdm and QP and then just constantly rotate the game modes around.

Oh being able to 1v1 or 3v3 friends would definitely be cool, definitely dont allow full lobbies though otherwise i feel servers like OCE will really suffer from high star players just doing customs which then causes a butterfly effect where the few that arent in those custom games get put either in empty lobbies or against lower mmr teams and steam rolling. So defs max of 3v3

#

That way youre not splitting the community up too much but still giving them options on game modes

fierce iron
#

I get what your getting at but I think that would just make me not play during the time that quickplay would be in

#

same thing with a lot of other people

#

I don't think custom lobbies with the 12 man lobby would be that great either if thats what you were talking about in terms of full lobbies.

#

How many people even play quickpaly

#

would it be that missed if it dissappeared?

bronze quail
#

Almost nobody is playing Qp cause is boring and every player plays bounty mode.
I think that adding a new mode would be the same.
New gamemodes doesn't make new players buy the game imo

#

First we need way more players, then we can start thinking about new gamemodes.

frigid folio
#

And before we start focusing on flooding the servers with new players or gamemodes they need to get shit stable or youll lose these new players real quick when they start getting stutters and desyncs

fierce iron
#

People don't play quickplay because its just not a good gamemode

frigid folio
#

Like in all honesty, i LOVE hunt by far my fav game atm. If it was in the state its in now when i started playing i dont think i would of played it for long tbh

#

And i only started playing like 12 months or so ago

queen jungle
fierce iron
#

I mean if you're not that good and you solo in bounty hunt or go on quickplay

#

chances are you will just loose

rocky orchid
pure quest
#

will the new pistol-zombies use different type of pistols? so it might sound like an uppercut, scotfield or nagant etc or will it be a fixed pistol type (maybe with its own noise?)

rocky orchid
fierce iron
#

I'm saying your average person just doesn't give a rats ass about quickplay

pure quest
#

and what does being doused on oil do for you once you get set on fire, immediatly heavy burning or ?

fierce iron
#

Its not worth it to play

#

and if you loose your match you don't get squat even if you kill 6 people and the last guy gets a lucky wallbang or something

frigid folio
#

tbh the only reason ive played QP is to get the 250 rifts achieve, i got to 80 and gave up because i was bored. Its not a game mode for me but i can see how people who play solo would enjoy it tbh

fierce iron
#

its just an unfun version of bounty hunt

pure quest
frigid folio
#

The fact that it costs nothing to get into it i think is a big reason people play it

fierce iron
#

Bounty hunt as a solo is easier than quickplay

queen jungle
fierce iron
#

more teams = harder time as solo

frigid folio
#

where as BH you gotta buy your loadout

vague patio
#

qp is literaly 0 risk

fierce iron
#

I get that

#

but my argument is its not fun

#

and its not well designed

#

how many are in a match together

#

12?

vague patio
#

12 at max

fierce iron
#

thats chaos

rocky orchid
vague patio
#

qp is generally fine

fierce iron
#

its getting constantly thirdpartied

#

until your dead

vague patio
#

its chaos and no brain gamemode, yea.

fierce iron
#

bounty hunt has an internal clock to it

rocky orchid
fierce iron
#

certain amount of teams

vague patio
#

no

#

bh has also 12 at max

fierce iron
#

2s is a little more chaotic

vague patio
#

you can encounter 3 trios and 3 solos etc

fierce iron
#

thats super rare

#

doenst happen often

#

most queue in just 3s or 2s

vague patio
#

if you go in solo, not that rare

#

if you go trio, its very rare

fierce iron
#

sometimes you get an extra solo or duo

rocky orchid
#

@urban linden what is your issue with headsman?

vague patio
#

headsman is no bear

fierce iron
#

I don't know how to make quickplay better

vague patio
#

headsman indeed is not mountain man

fierce iron
#

I'm just saying its bad and not many like playing it\

rocky orchid
vague patio
fierce iron
#

Anybody i've played with

#

Im sure some like it

#

but the majority dont care that it exists

vague patio
#

ive seen enough like it, or go in for training

rocky orchid
ruby magnet
fierce iron
#

600 and 5 - 6 star

pure quest
#

Cheers

rocky orchid
vague patio
#

well third partying

fierce iron
#

I dont play it because its not fun to be constantly thirdpartied

vague patio
#

theres sometimes not much you can do

fierce iron
#

Its not fun to go in and kill 6 people then die and get nothing

pure quest
#

i have that plenty in BH as well

rocky orchid
ruby magnet
fierce iron
#

Not on the same level

#

2s its more common

#

3s is clockwork

#

most of the time

#

and its fun

pure quest
#

Ah ok, so thats very confusing wording that. I keep reading 'you will be doused in oil' πŸ˜†

vague patio
#

no revive in qp

fierce iron
#

no durr beany

#

its solo

pure quest
#

QP is great fun with a bunch of friends to all queue up at the same time

fierce iron
#

what are you getting at

lunar kettle
pure quest
#

as its the only way to get to play against some sort of FFA with your friends

#

I wish there was a pre-made friends FFA lobby possible

vague patio
#

bh us easier as you get revived, or have another chance

#

qp, you dead

pure quest
#

solo bh= you dead

fierce iron
#

My whole position on quickplay stems from me posting in suggestions how I would like to see a 1v1 2v2 or 3v3 skirmish added

#

gamemode

vague patio
#

but same for solo bh

fierce iron
#

and something about something and here we are

vague patio
#

that be bad

fierce iron
#

I really don't care that much about quick play I'm just wondering why people think having a skirmish mode would be so bad

vague patio
#

quickplay at least has some hunt roots/objective

rocky orchid
fierce iron
#

Ok well if you want to start fixing things

#

you have to start getting ideas

pure quest
#

it wouldnt, i'd love it. If it's premade only and doesnt effect MMR
As i said. pre-made QP without MMR affected so you can play with more than 3 friends at the same time would be gucci

vague patio
#

..... no?

fierce iron
#

You cant just say the devs are stupid stop making skins

rocky orchid
#

i have tons of idea for the game

fierce iron
#

and just leave it at that

ruby magnet
#

If memory serves. Quick play was designed from a failed attempt at making a FFA BH mode. Everybody played solo and you'd constantly get third partied and sometimes even 5th partied.
QP done it better since yes you get 5th partied or step on a shotgun but you didn't lose anything.

fierce iron
#

Why is it bad

vague patio
#

fixing as in, the general perfomance, server stability etc

fierce iron
#

Duelistic

#

you loose you time

#

you could be in that match for like 15 minuites

#

only to get shotguned in the back by some tard sitting in the gutter

vague patio
rocky orchid
fierce iron
#

@rocky orchid so you put gamemodes on the same plane of existance as weapon skins?

#

ill get back to quickplay later

#

i want to talk about this

rocky orchid
vague patio
#

we need uppercut dual wield skins

fierce iron
#

Thats something to put in the suggestions chat

pure quest
#

QP done it better since yes you get 5th partied or step on a shotgun but you didn't lose anything.
But you 'lose' MMR. Which is silly that this doesnt use any matchmaking, but does affect your MMR

rocky orchid
#

i dont want to waste any time in the menu of the game.. i want to play the game.. this is why i hate mr. chary, all new uis, quests, daily challenges, weekily challenges.. newsletter, ads, ads, ads..

i never look into these things... even the lore is nice, but i don't read it.. i play the game

ruby magnet
# vague patio dont forget the camping, cause noone wanted to do the boss

Exactly the point i was going to make. No one wanted to make a move because they get 5th partied. At least QP has a shorter timer so people HAVE to do something.
In interest of losing time you can loose waaay more time playing a 1v1 FFA BH because no one moves rather than a QP match that takes about 10 minutes at most.

fierce iron
#

I don't care about any of tha teither

ruby magnet
fierce iron
#

But i'm wondering why you think a well designed new gamemode would be bad for the devs to work on

vague patio
#

the mmr thing is bad, but a remnant of it having supposed to have match making.

#

"well design" is an ambitious description

lunar kettle
ruby magnet
rocky orchid
# lunar kettle But you don't have to look into any of this if I remember correctly . Except tha...

yes.. but there is still the issue, that equipping takes to long.. even when i play various weapons or just want to look up what weapon i wanna play this time.. and i have to scroll through 100 different skins..

it would be way better if there are only the weapons and i could equip (maybe for 1-2BBs) the weapon skin on the weapon.. also i would like to have skins on all weapon variants.. so f.e. i could play the "winterrose" on a silenced vetterli

ruby magnet
fierce iron
#

What effect are we talking about

#

Splitting the playerbase?

#

increasing player count?

lunar kettle
#

I realy don't know how to speed that process up.

fierce iron
#

I use the scroll wheel

#

that works for me

ruby magnet
# fierce iron Splitting the playerbase?

This one. Splitting player base is one of the big arguments used against making a new game mode. But if you design a mode from the outset to prevent this then it's a new game mode but still keeps players together.
It's about what kind of design philosophy you want to have from the outset.

#

I absolutely believe you can make a game mode in hunt that integrates with BH but has its own objectives.

fierce iron
#

I don't think you can make a second game mode that will perserve the exact numbers on BH

#

and stop splitting from happening

#

If anything having the playerbase split in 2 is not a bad thing

#

Having more choices for people to choose from will be beneficial

#

Plus its not like somebody who plays "Skirmish" will never play BH

#

But there is something thats adding too many gamemodes

ruby magnet
#

Depends on how creative one is when trying to find a way to integrate it into BH

pure quest
rocky orchid
pure quest
fierce iron
#

Well I was a megamind I would have that solution

#

on the perfect new gamemode

pure quest
#

pepper immediatly downvoting it because fuck improvements in the store menu πŸ˜„

fierce iron
#

But i'm just talking about why having a 1v1 2v2 3v3 would be bad

#

Birds its make it short and sweet

rocky orchid
#

that would speedup the process.. maybe through a dropdown menu

#

behind the custom ammo

pure quest
fierce iron
#

hold on

rocky orchid
lunar kettle
pure quest
#

yeah in english they're all over, antiode shot, and weak antidote shot

#

so they're completely apart

fierce iron
#

Im all for better ui

#

Just make it so I'm not having a stroke trying to read it

pure quest
#

vitality/weak vitality is less annoying, as V and W are just next to eachother, but same applies for the traps, they're all scrambled while it makes much more sense to just have the traps next to one another

rocky orchid
#

just try it

ruby magnet
pure quest
fierce iron
#

Un needed filler

ruby magnet
#

And I'm afraid that's a LOT of people who are only looking for the PvP and feel like the other interactions in the world detracts from the combat

fierce iron
#

I see what you mean

#

and some people might do that

#

but I think the majority would do both

ruby magnet
#

I dont want to call those people CoD deathmatchers or counter strikers, but thats kinda what's happened already.

fierce iron
#

I'm doing bad in BH hop in and play a couple skirmishes to warm up

ruby magnet
#

They leave bounty on the floor, don't bother picking up clues and just go to the gunshots to kill.

fierce iron
#

People like that exist but its more rare than not

#

appealing to more people would be beneficial

ruby magnet
fierce iron
#

a 12 person match

#

fighting over the boss

#

more rewards

#

for having the bounty

ruby magnet
#

But what you find fun in BH other people might absolutely hate. People already clamour for shortened game times because the camping is so rampant. But I see people blaze through a match within 10 minutes.

fierce iron
#

I think that not as many people as you think would only play a new gamemode like that

#

I'm not sure how it could be made to fit in

#

but I think even if it split the playerbase it would be worth it

#

And fuck it I dont even care about matchmaking

pure quest
#

It isn't, at least not if you do it on console as well

fierce iron
#

just having a version where I can fight my friend in a custom game would be sick

pure quest
#

playerbase on console, for 5 and especialy 6 stars, is already way to small

#

game says it's got a mechanic that will prevent you from having games with the same people in a row. Yet it happens over and over

ruby magnet
# fierce iron a 12 person match

To give a couple of counter arguments: not to insult but how people will literally oppose you:

-12 person match --> hates getting 3rd partied or ratted.
-fighting over boss --> people hate fighting the boss and another team at the same time so neither of them commit to a move.
-more rewards --> hunt dollars? Personally that's not even a reward anymore.

lunar kettle
fierce iron
#

I don't play console

ruby magnet
pure quest
#

i dont care, this game is out for all platforms, and you need to take all into account

fierce iron
#

dont know much about it but still if its dead I don't care anyway

#

it will be dead after or maybe even gain some new or old players

rocky orchid
fierce iron
#

from having variety

ruby magnet
#

Settle your beef in a 1v1 custom lobby. But don't make it part of the matchmake queue

pure quest
#

think of how you have to do it on console if you cannot even scroll πŸ˜‰

fierce iron
#

I get your problems with the matchmaking

rocky orchid
pure quest
#

the sorting bit, and skins bit, still apply though, issues are the same

rocky orchid
#

people who play FPS on console seems a little bit masochistic πŸ˜„ i would never do that

fierce iron
#

But I still think it would be more beneficial to have the variety of gamemodes

lunar kettle
pure quest
#

eh i kinda had to, my pc sucked to mcuh to play games on so i didnt have much choice πŸ˜‰

rocky orchid
rocky orchid
lunar kettle
pure quest
#

eh no? its same price as pc

#

well i bought both on 50% discount so effectively i bought the game fully just once πŸ˜‰

fierce iron
#

Birds, I disliked your suggestion because I think renaming items to fit alphabetical order is dumb.

#

Just bunch handguns with handguns and rifles with rifles

#

no need to make it complicated

pure quest
#

Well, thats what they used to have and they kept re-sorting it with every update

#

till they finally settled down on 'fuck it, lets do it alpabetical'

#

which now makes less sense than any of the other ones they had before

#

So, if you want to keep it alphabetical, you'll have to rename shit to make it make sense

fierce iron
#

Alright

pure quest
#

renaming an item doesnt sound very complicated to me though

fierce iron
#

OK well alphabetical sorting is stupid in the first place and renaming things to make it work is dudmb

#

dumb

#

might as well just change it back

pure quest
#

i agree, but if this is what they want, at least make it work

fierce iron
#

to bunching things together that belong together

#

they're just trying new shit

#

Idk bro nothin makes sense no mo