#feedback-discussion
1 messages ¡ Page 266 of 1
Games change significantly once the player base adapts, that's one of the biggest source of change always
The Saber Dance Meta!
I preferred the Machete Dab Dance 
You covered your head and there was no limb penetration
So it was ultra difficult to headshot you
crouch spam
Poor machete it was nerfed and never recovered.
Hunt was more emotional and felt mysterious when everyone was exploring it
winfield rof
But a lot of things about old Hunt I wouldn't want back
And yes @vital drum I agree, we can always muse back upon the past think them of better (or worse) times. But nevertheless, feel there is merit to the criticism of such things as dualies feeling wrong after we've been dealing with them for this long and still feel this strongly about them.
crysis when
Yeah there is always room for criticism of course
Even changes I might like can be strongly disliked by someone else, doesn't mean they're wrong of course
I think that the best days of hunt were between 1.0 and 1.3
Or maybe between 0.6 and 1.3
I don't have an issue with duallies, but I also die to them very-very rarely
And I like taking good ol' dual paxes for a spin from time to time 
any horror/mystery game will stop being horrifying/mysterious when it's figured out.
I would love to do that, but man, Scottfield just feels so much better
Pax feels a little nostalgic to me, I've had really good times with it when duallies were released
I love the Pax, my go-to side-arm, but dualies and Scottfield spitfire makes it feel like a bad choice :b
Pax spread is so tight though
Although in general yeah, I like scottfield and its variants more in almost every way
Hope pax gets some love with variants too
But there conversion outclass it :b
I liked conversion back on Qs days
I remember taking sparks + conversion and every kill that I got was like:
Shot with sparks, miss
Shot with conversion, headshot
It was so funny to use for follow ups
I can admire that, I'm too much of a numbers guy tho. I don't want every weapon to be S-tier, but I want them to have a reason to exist.
Looks like a lot of weapons have been forgotten
Machete, Centennial & Pax comes to mind, maaaaybe the Nagant.
Duster variants with extreme stamina usage
I enjoy memes nowadays more than optimizing tbh. But yeah, there are further adjustments I'd like to see. Long ammo is still quite prevalent in my matches, which is so stale at this point. And I really am not a fan of the nitro comeback with dumdum 
Centennial is fine atm imo
I've had a good time with centennial+spitfire
Dum dum makes no sense
I can't really understand why they decided to make that exception
Dum dum nitro*
I think spitfire's addition was an indirect buff to centennial, giving it a more competitive sidearm
Yeah fmj can feel nice for sure
I just want a slight crosshair spread and faster firespeed for the centennial.
Crosshair, just BC levering is not an option at all, like I get it can't be Winnie level, but with the overall nerf, the Centennial is just laughable tbh.
And the fire rate, just change it with the Vetterli, that rifle always does SO many things better than Cenni and it makes no fucking sense a bolt action have faster fire rate than a lever action
Oh yeah making levering viable on it would be nice for sure
I agree in general, I wouldn't mind it being buffed further
Just slightly, BC it was always really bad pre-nerf, like crouch levering had worse spread than most shotguns đ
I would like a little bit more of his range too
I stopped using centennial after hitting too many out of range headshots
Last time a tagged one in the head, then i tagged him in the chest and he was still running lol.
Never.used again
@vague patio cut to Lebel, crying in the corner
Crytek y la conchas putas de sus viejas, fixeen las putas hitbox hijos de re mil re puta.
I donât speak English sorry
xD
They need to fix some hitboxes of objects and trees in the world. I constantly having issues at the hour of shot between branches or wooden boards.
Like i said, the time it takes to banish is plenty of time to cross the entire map from corner to corner once the banish has started. I've had to do it multiple times, without stam shots. So the team who has done the objective should not be getting punished because you're team is being too slow to get to the objective. And as for the tension of combat, that is the best part of the game for YOU. It's your opinion on whats the best part, a lot of people; myself included would agree with you. But for some people they arent interested in fighting every single last person on the map. They are happy to play objective and fight people when they have to, because at the end of the game they are technically winning by extracting with the bounty. And that alone is thrill enough for many gamers.
"Surviving by having something to survive" would be like saying to a soccer team who just won a game 1-0 after scoring because the oppositions keeper wasnt in the goals (maybe he ran down field or something i dont know) that they didnt win because they didnt beat the keeper to score a goal. No they won, they beat the other team. Same with hunt, no they won. They got the bounty and managed to get out of the map. It is your job as a non-bounty team to prevent them from having the chance to banish, pick up the bounty and then extract. There is plenty of time to get there and stop them, I personally have banished a boss when the other bounty was at 20% banish and still had time to get to their bounty compound to fight them before they left (admittedly yes with the help of a stam shot). So in my opinion (again all of this is an opinion, im not saying what you said is wrong. Just that I don't agree with it) there is no reason to extend the time of extracting.
In a nutshell the banishing team owns you nothing. If you are too hung up on getting that one kill to not disengage and go for the bounty then you live by that. If no one shows up at the lair when you have banished the boss on a single boss map why would you go out of your ways to search for those other players. Personally I always go for the gauntlet on a two boss map with few exceptions but again that is not something to be expected from everyone.
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'Lean' key.```
@feral crag IIRC the devs once stated they decided against leaning in Hunt as they want engagements to be more "direct", same reason why there's no prone position.
what is left out in player control is incorporated in map design
already has such a big magazin, plus has an internal tube mag.
berthier would be weird, as it would remove the gimmick of the gun
the only other rifle o can see would benefit to an reasonable amount would be the vetterli. but its also has a tube mag
@half stag they said yesterday on gameplay devstream, that they are already in progress to implement newest cryengine into hunt, but it is not easy to implement a complete "new engine" into a running/live service game so this will take a while
great to hear
I normally don't view the gameplay devstreams, so I didn't know
i dont watch it either.. this time i wanted to know if they were talking about the current situation / state the game is in
prob explains also why the roadmap for this year is a bit lackluster when it comes to gamechanging features or content
would be better if they just did all the major changes like 2d replay and custom hunters on the newer engine rather than doing it on the crappier version, and then needing to port it over to the new one
yes.. i would love to see all the implements in update 2.0.. so it is like Hunt 2.0
from 1.8 to 1.9.9 it should be all about bug fixes
Agreed
Today we are taking a closer look at the coming changes to Hunt in the near future, including the end of Q2 and early Q3.
Let us know what you are most excited about in the comments below!
Also, check out our blog for more information:
https://www.huntshowdown.com/news/developer-update-what-s-next-for-hunt
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oh, ok. watched it, so nothing "new"
No blog post as of now
just expected something came out in the last 2 weeks
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melee should interrupt reloading
if I press reload then melee
the reload should stop and I should perform a melee attack```
@brittle glacier hey man, this is already in the game! It's a really small icon in the southeast side of the screen.
Southwest*
Oh thats my fault. Thanks for telling me!
It looks similar to this I believe
It's really small, to the right of the event icons
thank you!
@onyx edge dont stop there, remove triggering any soundtraps through walls
đ This. Also tune down the fire sound at Fort Bolden. Can't even hear your own thoughts, when you are there...
the wheel in weeping stone đ
The content of this video is hilarious.
With the 1.8 update, both my friends and I felt that the game frame rate dropped significantly.
Server stability, I believe you have seen. Every day the game peak, the server is not enough. (The key to this problem Crytek is not prepared to solve, it is very, very bullshit.)
There are also some bugs that have a very serious impact. It is surprising that they can persist for months. (The reconnect save hunter has been around for half a year.) Recently, there is another bug that ignores walls. I don't know how long it will bother players again.
I don't know about anyone else, but for me, new guns and features are a much lower priority than game stability and game optimization.
Of course, for Crytek, the new guns represent new DLC and money.
Not that you should not release new guns, new DLC. But at least you need to ensure the stability of the basic services.
Really? Any news on when it will be released approximately?
@queen jungle if you press aim you will stop the reloading
i am surely think that this will not happen before middle of next year.. i mean he just told they are working on it, but as someone who worked long years into IT myself i know how rough all the testing is.. so this could easily take 1-2 years.. if hunt would be a new game it would be much easier of course.
exactly.. riding a dead horse is never a good compromise..
@broken moat to your feedback at #feedback .. i guess you got unlucky by facing some narrow minded guys who exploiting the wall/ladder exploit.. just report them and move forward.. there is nothing right now you can do more
@merry ridge mb just miscommunication. ask support kindly to get your charys back. after that denied you can come back rage.
it's not miscommunication when they write it down in black and white text for all to read, they made their stance and so I voiced my feedback, don't assume you understand my apparent "rage" or position as you cannot see it the same way as me because we are two different people
also I don't understand why you feel the need to message me or voice your thoughts on my thoughts when you don't even work for Crytek, so you are essentially just out to cause an argument on a discord server and I won't give you the satisfaction of that, so go bother someone else please and thank you.
because this is feedback-discussion and heâs trying to discuss your feedback?
No, he is tell me to do something before I voice my opinion, that's not the same thing and perhaps you missed that with my comment compared to his quote and quote "feedback"
you know that the event got longer
Had he said, "Lion perhaps you should contact support over this becuase I heard they might be giving people the chary handout back"
thats the compensation for downtime
the contract thing, they do cause peope spend bbs
sure you can voice your opinion, but isnt it understandable to think of you as âjust whiningâ if itâs perceived havenât actively done anything to try to actually do anything about it?
Yes, correct, hold your statment there
you have perceived and not even asked
you assumed I had done nothing
well, have you? I mean, nowhere is it mentioned as far as i can tell
Now we have broken ground with each other as instead of making blanket statements about what you assume you are asking the question or offering help.
Iâm not saying it was right to assume it, but that itâs understandable that someone would come to such a conclusion and not to instantly condemn them as âtrying to start a fightâ
I mean, bro the person litterally typed "contact support before going back rage"
You tell me how that reads as someone not trying to start a fight in chat
and bro you were literally raging and didnt mention a thing about support?
Who is raging?
I voiced my frustration about an element of a decison Crytek has made
you can nitpick all you want but youâre doing the same thing as they did as far as Iâm concerned.
see you are the only person taking issue with it, but I am entitled to my opinion
not if your opinion is stupid
Iâm taking issue with how you handled the response lol.
Well GG boys, we achived the level you where all looking for
âanyone who talks back at me is just trying to start an argument im the better person for ignoring themâ is what Iâm hearing.
but go ahead.
It's not a hard thing to understand, I have voiced my opinion about the company based off my experience, your apparent need to correct me or stand up for other has now placed me and you in an argument which you somehow thing I feel above or better than when you have now sank to the same level to make these comments and opinions on your perspective known.
and the whole response to your last comment is wasted by the person three comments before calling my opinion stupid because his personal experience and opinion is different to mine
The very fact you fail to grasp the difference between the two worries me greatly.
Also, you could have chosen to stop this any time, but your happy to keep it going, so you have zero moral high ground to stand on here aswell.
welp.
Im trying to tell you that you could stand to be less of a stuck up petulant child.
everything fine đ
i got what you said.. totally missinterpreted your writing..
maybe it is just at a specific location?
where did you got killed?
Shows the true intellect of a person when they cannot get their point across without getting mad and resulting to name calling, good job taking that moral stance.
im on a phone dude I donât want to quote shit and write essays. Iâm telling you the way that youâre coming across.
you might think youâre being oh so intellectual with your long sentences and moral high ground but you end up sounding immature.
thatâs it.
Yep, ok, got you bro, you are right I am wrong, understood
lmao.
Alright guys, enough going after each other, let's leave this channel for actual feedback and be respectful to each other.
Called it.
shrugs lead a horse to water..
anyway, @fluid osprey Iâm not sure when I would use this over just switching to my 3-slot and bringing a sabre instead?
Point is, Lebel, Mobrez Drum, and Avto should be the only big mag long ammos in Hunt
Lebel serves the niche of being a standard bolt gun with a lot of ammo loaded
Mobrez drum has an even bigger mag, yea, but is balanced by having g a r b a g e sway also a huge XP grind
Avto also has a bigger mag than the Lebel, but is locked to III burst minimum and a huge XP grind
I donât think the Mosin should get any new variants
At all
While I would love an Obrez deadeye, the tree is just too huge as is
I jusz thought of it as a good idea. If you think of it, id be just a cheaper version of a bomb lance, since its projectile originally serves the same purpose.
Also id be faster to just aim and shoot than to switch to your 3 slot
more like a tiny MH riposte, but maybe I guess
Or like that yea only that it takes 1 slot
could also just use any of the melee attachment pistols though, right?
well, actually stamina consumption on those is fucked.
that should probably get looked at tbh
... Yea technically. But i think that the melee aspect of the weapon should be the priority there. Also the stamina consumption on it is lower
Id love to see it in the game since i love the melee thrill of chasing down players and the weapon choice in melee is just so damn low. (4)
in terms of main weapons yea but have you tried meleeing with throwing axes?
assailant makes the heavy onehit hunters to the body and you can fling axes at running people
I tried since the event they came in but the hitbox of them feels so off and unstable
mm theyâre a little clunky
Atm i use the sabre bc i can outrange lance players with right timing. Its also a little weird that heavy melee on sabre doesnt inflict bleeding.
What? A long blade right through my arm? Nah its fine.
piercing damage just doesnt bleed shrugs
The hunter kinda uses the saber all wrong
Youâre supposed to slash with it
Not stab
A heavy slash on it would look weird though
saber estoc skin when?
I also never understood why the hunter feels the need to put their arm up when doing a heavy melee with the saber
Sure xD yea just having a hole though my organs isnt big of a deal. Doesnt bleed am i right?
makes sense that rending does the bleed from a mechanical abstraction point of view shrugs
well a wide cut would bleed ââmoreââ than a clean stab
Yea but it WOULD bleed
i mean im sure if you got punched in the nose youâd bleed too
man if you got shot by anything youâd bleed
xD dusters now inflict bleeding on headshot
if I got shot with a nitro Iâd lose a leg
True
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@indigo patrol real flashbangs dont only work with light to beginn with...
The combination of bright flash and very loud sound and overpreassure "overloads" the sense of balance...
And it can lead to permanent hearing damage or loss.
So they absolutely work if you dont look at them irl
Altho admittedly it does lessen the visual impact, but not the auditory one
no, i mean, if you want and if you can add a temporary hearing damage of 5 seconds ( like the rapid fire effect) if the FG detonate near a hunter even if it's not in sight but do something about the flash when the FG is in our back, that's absolutly not normal to be flashed like 5 seconds when we don't even look it
We want Hunt for Linux :DDDDDD
Whats there to discuss?
I assume weighting possible pros and cons such as potential customers vs resources needed, etc.
source? "just a checkbox" without any repercussion or further work, sounds to good to be true
But it has to be the right version of EAC, EAC_EOS to be precise. Many games, including Hunt, use the one without Epic Online Services integration.
@soft sparrow fire ammo already has tracers
I know, but as a separate ammo with buffs.
@fluid dock The Nitro used to have no aperture sights. This was back when it was busted as hell. Then they put the aperture sights on it, now it's a bad gun. In short, it is a balancing reason, the devs didn't forget to add that or anything.
But now a lot of guns have improved since then and the nitro is left behind
I don't think buffing the nitro in any way is a good idea. I use the nitro a good bit because it's fun. However, I really don't think it should be buffed, and it definitely should not get that aperture sight removed. I do not want sniper nitro to make a return.
nitro dumdum.
but it was fun.. don't forget that đ
@fluid dock The devs have said in the past that the Nitro sights are intended to not be foldable as it's part of the gun's balancing
Shhhh, don't say anything about that. They'll catch on
Cheaters, Servers, Bugs .. HS is falling apart.
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I would love a team quickplay mode, it would be intense but exciting. also a 'Ride the rails' mode where you have to mount a moving train in De Salle and hold it until it reaches a final station, you could have checkpoint/ stop offs along the way. I mentioned it before but a new roaming boss idea would be to have a Jeepers Creepers style boss that roams the corn fields with decoy scarecrows as a distraction or 2nd phase the move the fight to another part of the field or another corn field.```
no the the nitro doesn't need to be buffed
also it always had an aperture sight
it not having one is just myth
Question when will the hell hounds the update that fixes hell hound spawns and bugs related to hell hounds because I keep getting swarmed by like 4-6 hell hounds and I just lost my second character to hell hounds in a row because of there be so many and how they sometimes donât take damage (hit box issue I think) and teleport..my ping is 90 itâs not my internet đ
4 Hellhounds is a possible normal spawn, 6 happens if two packs of three spawn close to each other.
it happened twice in a row is dam I must be unlucky
I saw so many hell hounds I gave up and would just try to go around them after my 5th pack of them in 1 game within like 20 min to
Flash BANGS sure but the in game ones are literally a fecking light bulb.
Flash bangs are as dangerous as frag grenades in close proximity. Clearly flash bomb aren't since they only do one damage lol
It's almost like games, pretty much all games, treat them diffrently than realistic
So the excuse that "that's how they work irl" doesn't apply then lol
Especially since it's not even a real flash bang
It's a dinky little light bulb with some bullshit magic powers apparently lol
magic powder or amonium nitrate 
The original argument was them claiming they won't work IRL either if you don't look at them
why does it matter anyway? Who the hell would bring flashes if they were so unreliable?
They are unreliable tho
There is a bug where sometimes people dont get full flash effect when they are supposed to
well I mean
if they made it so that you could turn away from a flash it'd be even less reliable
that true
Love randoms
Guy missed his melee against an immolator, so he shot it
Lost a bar, and rage quit
The other, tried to blow up a meat head and accidentally held the dynamite a bit too long
I just left.
||After picking him up ofc||
@rocky orchid they are doing nothing. The servers have always been terrible and have somehow been getting nothing but worse. This game is a cash grab at this point, releasing new content without fixing core gameplay problems/server problems. Even releasing an update from test server with known game breaking bugs/glitches.
Shotguns are ruining this game
maybe don't shove your face into one lol
Shotguns are good in shot gun environments
Same reason why long ammo dominates in long range
I mean long ammo dominates all range except within shotgun range and even then you can still get away with some EZ kills if someone is missing a bar or get a clean headshot because of the near hitscan velocity at close range
Shotguns are pretty much only viable with slugs. Without them they get demolished by pretty much everything except melee weapons.
the only good thing shotguns got going for them is the one shot ability at close range and no moving inaccuracy
how is this not being discussed? I dont get how this isnt a main discussion or even a main talking point in the "community"
meanwhile most other guns 2 shot and things like spammy weapons (duel wield, etc) can easily outrange a shotgun or beat one at close range if you get the first shot off
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What about a way to cosmetically gear up your Hunter once they survive with a bounty? So you can take a free white shirt then once they extract WITH BOUNTY you can add like a hat, bandana, coat, ect. So in a sense take you lowly freebie and make them look like a tier 3 or higher if they survive enough hunts. Could be simple like one article every extract so nobody is blacking out they're character and getting some kind of advantage.```
I am so damn tired of that hotkey bug on consoles. Its got me killed multiple times today. It can't be a hard fix đ¤Śââď¸
Hotkey bug?
@mossy narwhal
C&K is probably (without slugs) the worst shotgun in the game.
It's spread is god awful, it tosses the aim around like crazy.
Everytime i ever heard C&K it takes people like 5 shots to kill anyone.
Slate is in a reaally good state. Maybe even to good.
The right d pad hotkey just swaps to your other weapon until you rebind it every match
That certainly sounds frustrating
Yea, esp when you forget
And try to pull out your vit shot to heal and instead shoot your nitro or something
Yeah stuff like that is really pushing me away from playing Hunt rn along with everything else from this update
That's fair. Nothing has been too tough to get used to but your feeling is understandable
Cause there is nothing to discuss. I mean, everything has been told.
The game is trash and looks more like an alpha version that 2y old release. But what can we do?
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More boss bounty⌠more variety of smaller mobs⌠at least somthing else in the water, a gator maybe?? And, oh yea MORE BOSS bountyâs```
MORE boss bounties. More variety of smaller mobs , player v player bounties mid game, literally a second mob in the water , a Gator or something ⌠oh yea MORE BOSS BOUNTIES! #game-ideas
@soft sparrow have you heard of incendiary ammo?
Also black powder shotgun shells are already anemic as it is. You want a shotgun that can only kill in 2m?
This games hitreg is just dumb as hell
Shoot a guy in the back with romero + nagant silencer at 10m. He didn't even loose 100hp
I might even got video
at 10m, he walks infront of me?
nah dude
I'd say it was 13m at longest.
Ye but nagant silencer + romero
not even 100 dmg
might have been an arm shot or he moved out of the way just in time
Incendiary has tracers - but the desired effects asked for (tighter hipfire) in tracer routes are not part of incendiary ammo, and it wouldn't have the reduced pen either - so it doesn't matter if they heard of incendiary or not...
As for the shotgun shells they likely wouldn't be a popular ammo type - but could be fun
Romero has more than 10m range - but even aiming off by a bit can make you deal pitifully low dmg
pretty hard to say without a clip - but the nagant sil can be very treacherous
I would have gone for headshot, but i expected romero shot to register
painfully slow velocity and very steep dmg dropoff
it starts to drop at 10m and if you hit a limb it's not looking great
You even see the blood from his back, twice
at barely 50 dmg
You got the clip?
Nice
I mean hitreg isn't without fault
it can happen
but usually it's people overestimating their shots precision
which is why we tend to default to that
Yeah that's why actual clips of issues are key
It's difficult to differentiate between bad aim and hitreg in the heat of the moment
Thats clear a direct hit on his back + a 2nd back hit with the nagant.
Mostly were on him
it was not mostly on him...
outline of the guy is marked in red
you hit his arm
That one should be upper torso
So got f'd by a buggy ironsight
As to me when i was goin for the shot it looked like on his back
ye if the ironsight had been much further down as it should be
i wouldn't have
oh well, thanks for the investigation on it
I mean the buggy ironsight is definetly really bad
just a bummer
but your shot was too far left too - which is not only bugged ironsight issues
nah i wouldn't
not a killshot on first
but it would have dealt far more dmg than 10
ditto
what happens if I win another quickplay while my soul suvivor's rooster is already full ?
@queen jungle crouching makes you not break sticks already
@queen jungle also the value of your suggested trait for investing a trait slot is almost nonexistent
would only make sense if the trait would silence glass/stick sounds when walking
@maiden pelican agree so much, cent and bow unlock so laughably late. Especially the centennial suffers, cause you can find it on the map but never want play it cause you dontr have it unlocked and when its finally unlocked, you basically have other options that are "better"
i love the cent, but it has those weird issue which underpowers it a bit too much
Imagine the perfect world we'd live in if they gave the silencer snd riposte to the Centennial
Nah
In a perfect world we wouldn't have riposte variants making all of melee weapons obsolete
centennial should get a melee variant, still hoping for a blunt damage variant
Def not blunt if they treat it like the mace
Only weapon to do less damage when out of stamina
Was because of me
Because it did less before and I said "Oh this is the only weapon to do less damage when out of stamina" then they went "ahh, gotcha man we'll lower it to light punch damage"
On the plus side I know that thats the way it works, and I have had an enemy die to an immolator with the mace because they ran out of stamina
i think they hate the sawn offs
Only way to explain it really
Crazy to me that they got their melee damage nerfed
But precisions didn't
like, all their upsides just get completly wrecked by the sway. and then they nerfed them
medium slot rifles are simply in a very bad spot because of the sway - and whenever they do smth with melee balance they seemingly forget those attachments
Though I bet the melee damage nerf was when a rifle butt melee could headshot kill
striker variants still have 10 light attacks even tho the knife was nerfed to 5 ages ago
Ahh striker, at least they are unique now
Tbh i think melee needs a consistency bast at the very least or a rework at bast
I am fine with melee variants having different stamina consumption
attachments > tool> melee weapon should be stamina balance
from tools where the heavy knife sucks since forever - the forgotten melee attachments like the brawler and striker - to machete being obsolete and melee weapon slots as a whole pretty damn weak
machete should do something like near ohk damage but cause severe bleed
and the dmg types barely matter too - it's all about will it explode immo or not because of a lack of interesting features to the dmg types
immos here to make you take a blunt option
The cure for melee weapons is being able to dual wield with a single pistol that can still ads
but worse hipfire
heavy knife is only bad because of sweep hit registration
I don't think that's the cure... it'd be a start but they'd just be weird medium slots then
and it being a particulary egregious example
not an interesting standalone choice
love hiting something random to the right completly fuckin the swing
THB i don't think so - it's got shit stamina for a dmg increase that helps with nothing important
I am pretty sure most sweeps are like this
/--
( )
light swing grunt can be good
light swing can HS players
If you wanna take out grunts - but be less effective against dogs and armoreds a Duster does the job way better
but usually you can just avoid them and regen stamina inbetween the stabs of a knife
but I just go throwing axe and deal with no stamina
if you don't wanna sacrifice PvP the knuckle knife does it altho not as efficient as dusters
because it can kill literally everything easily
knuckle knife is just better dusters after the buffs
it was terrible everything beforehand
Not really dusters are far more stam efficient
I think it was like 6/2 or 3 melees that did less damage than now
How much more effecient do you need
i settled my differences with dusters, they ok
you just need 4 grunts dead quickly
it deals with everything fast and easy while having enough stam to take everything one
or 4 grunts in 4 attacks, which throwing axe attacks faster than knife even accounting for the 4th out of stamina melee
the heavy knife has too little stam to deal with packs of dogs
it's more expensive and the animation is a bit worse
Throwing axe was a good addition in the sense that its basically the best melee tool if you know how to use it
I just do 2 lights on dogs with the heavy knife
throwing axes are great - no doubt altho i don't think they replace actual melee tools
really no need to use the heavy on it, similar to the machete its heavy is worse than spamming lights
I pair them with dusters which works amazing
They do for me cause I have whacked people to death with 1 out of stamina melee
what do your tool slots look like then
I mean you can ofc use it to replace a melee tool
but in general it's not worth it for most people
i like em a lot and they're propably in my top 3 fav things in Hunt
But i do think they are best combined with dusters to deal with immolators and conserve stamina for movement,
One of the main reasons I use them is because you can get it in the first match of a prestige, because knife and dusters take forever to unlock stuff witb
Stamina doesn't effect movemrnt beyond the time it takes to kill something
Throwing axe is good for silent map movement
yes i know
Throwing axe to me pairs best with a scoped rifle
I can pair that with axe + dusters too
As you'll be in melee less and need a higher damage hit when you are in melee
i mean yes i know and agree - but i still think that adding dusters adds a lot of versatility on top
I guess I just like having only one tool for melee
and filling my tool slots
decoys 4 ever
granted i hate how essential chokes are so i don't bring any out of principle (unless my mates need me to because they play a hunter they wanna keep for example)
Psychopath not having chokes in slot 4 like literally every player
that's how i end up with a pretty unothodox tool setup
Its fun but with loadouts I always just pick one that I have already set up
But in the end i still think melee needs at least a consistency pass or even a rework
I hate how the riposte essentially is just a sabre on a gun - and as such a big F-you to everyone that brings an actual melee weapon
To me changing the brawlers to the same as the dusters damage wise would be a good first step
The ripostes light attack is the only one I can never get used too
it feels like its actually mostly the top third of the screen that gets hit
way over grunts heads
and that its a terrible angle too, from mid left to just a bit off the right side of the screen
What i think is the minimum - is making all the attachments be consistent with the standalone version, then balance the rest by stamina cost
Strikers can be better stamina wise, since they are a medium slot
but also strikers should be more expensive
no reason a fit adult that's hunting supenatural stuff is winded after swinging an axe 3 times - that's quite literally designed to be swung for longer periods of time
seriously $5 more for a striker winfield than a base one, but its butt ugly
and ideally i'd love them to revisit the dmg types to actually matter a bit more
Knockdowns on heavy blunt hits (for AI, maybe the sledgehammer for players)
so that you don't pick say sabre over machete because sabre is better - but because piercing fits you better than rending dmg for example
because if you get hit by a sledgehammer they could've just had an axe and killed you
or that you may pick the heavy knife for it's rending heavy over the knives piercing
I think in addition to that pass they should have pistol+melee medium slots
If only they didn't ice pick the knife
so we could have a stabbing light attack
I seriously want a stiletto type stabbing only knife
oh i still agree to that
i just don't think that alone solves melee's shortcomings
Cause right now medium slots are
terrible rifles, dualies, or slightly better pistols
i'd rather play a conversion + machete than a winnie vandal
Pax+saber sounds extremely fun
though in the end it would probably just be spitfire+saber
@vague patio Terminus and Slate have the same spread, so swapping them wouldn't change anything.
Another hacker today
do people actually not like desalle? i have seen multiple people claim that in the suggestions now
thats pretty cringe
Desalle have some excellent compounds that wouldn't fit aesthtically in Lawson or Stillwater
I think Desalle does some things nice and some things not so much. It's a mixed bag. I'm kinda meh towards most compounds. Most are kind of fine. Some are good,some are awful, weeping is great. I'd say all in all it's worse than Lawson delta but not terrible by any stretch. On par with stillwater I'd say
I think from a design point of view it's the strongest map, but it's still pretty new and more complex than the old ones. I guess it will be a while till people really know it as well as the others.
yeah, I dont find it being new and me not being used to it as a negative though
I think thats exciting
I agree
@wispy rampart Doesn't look like SBMM is on.
It is on
none of the others have it on, 2 of them went solo which would lower their mmr as well.
Unfortunate matchup, good kill though
Solo player match MMR was 4.5 and 5 while ours was 3. There were also two trios with MMR 5. That's clearly matchmaking issue
well when SBMM isn't on it fills matches to ensure a full match over fair match once the timer runs out
If a team has SBMM on they have a scales symbol next to their team number
And in that screenshot none of them have it
Which makes me assume it was off
Thats known to be bugged tho, did it get fixed?
Yeah already a while ago
Cuz before if it was not showing, it meant they had it
@gritty sky What button exactly did you press?
@gritty sky To contact support there is a red button on the bottom right of the page. Open that to start a ticket đ
#customer-support has more information on how
Yes that button doesnt work, it loads the supp page for 1 second then it moves me back to main page.
Do you have popup blocker activated?
There is no info in that regard, usually these things are announced on rather short notice before an event or a new patch.
I dont have any addon on my browser.
Whatever. My fps drops to 30 from 90-100 since the 1.7 is there any news on that front? Is this considered okay now or does Crytek plan to do something about it?
it wouldn't be an add on, it's just a feature of the browser. Which browser are you using? When you go to the page, does it show "popup blocked" in the top right?
There are performance patches all the time.
@queen jungle all twitch drops are coming back sooner or later, as well as all event unlocks
Some have already returned throughout this year, so yes it's verified. We just don't know when specific legendaries will return.
Me ^^
afaik, theyre looking into it. But no confirmation when or what will be available again.
Seasonal skins, like winter or halloween event were available again, so were some older twitch drops. There were actaully three not two. But the later two have partially skins from the first one
the first one was in august 2020
and it was... not good
but it was the first time they did something like that
likely, i think its a shame too, and for the dev teammorein interrested to share these skins again
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A Shovel that can be equipped as a loadout item. That's it. Even if it was a three slot I'd take it every game. Please crytek let me have a shovel.```
Look i m going to be honest its chrome, i use a pc since i was 5, now i m 30. Its not using any popup blocker, i never used any of those features as i never go to sites i dont trust and most of the time popups come from "weird" sites, i dont get any notification but it leaves the support page instantly. I had no problems with kayako, when the support used that. Now i cannot reach out to the support to report a gamebreaking bug, as in an fps its important to be able to use your mouse. The servers are worse than ever, since 1.7 the fps randomly drops to critically low. Seriously if Crytek cannot get their *** together people will leave as soon as a clone of hunt comes out with a proper background. I would bet serious money on the fact that if someone were to make this game in unreal with a normal server host, Hunts playerbase would drop to near zero. Cmon Crytek, people paid for this game, act like you care and fix the issues, stop with the skins, its a bad message that you throw out skins every month but cannot pay for a better host than leaseweb and cant fix netcode and such. I know skins are made by other people, not programmers, but its horrible to have a constant flow of skins, with zero improvement on servers or the game itself. I have been playing since the beginning of Early Access, and quality dropped a lot in every regard. This could be the next big game, but you loose all non paid streamers when they realise that the game is more rng than skill based thanks to server quality. Try to grow up for this title.
Yes and none of them fixed my issue. My bet would be if you were to cut the AI amount in half, it would improve a lot. I have a 2070, it shouldnt struggle, when this game came out there was no 2070, it should run flawlessly.
@gritty sky I think your best course of action would be to use the "profiler" crytek put in the game recently and then send them the data output. At least then they would be able to see what your problem is.
The only thing I can suggest if you have performance issues still is try disabling the steam overlay. It is still an issue for some players.
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I kinda liked it when it was new but honestly I don't like how open it is and how it gives the cringe long ammo meta players who hide a mile away dominance in basically every situation. Plus really hard to see people imo with the bright ass orange trees distracting my eyeballs and the perfect camo dirt mounds everywhere
but cain is dead !
Honestly a nice bornhiem buff would be making its reloading better
Wanna partial reload? Lose a bullet on your already scarce ammo supply
Wanna full reload? Use up all your rounds on your already scarce ammo supply
Iirc its actual irl partial reload didnt require you to eject a round but dont quote me on that
just give it 5 more reserve. itâll be fine.
^ and maybe a bump down in price (back in the day, bornheim was used quite a lot when the price was low, and then they nerfed it, and it was occasionally seen, then dual-wielding came in and completely screwed it over)
Bolt seer imo is a qol perk
You dont need it
But if you have spare points go for it
Like kiteskin, magpie, etc
They arent necessary but if you have 1/2 points left and already have your default perks then why not?
Desalle feels like a split map for me. On the west end near seven sisters, king snake mine, fort Bolden, Moses poultry you have large open fields and pastures where long ammo has a field day. Where once you get into the east side of the map near first testimonial, weeping stone, Stanley and coal and fishery there's so many bushes.
@earnest nimbus A similar idea was rejected in the past as it would potentially reward PvP too much and distract from the objective (extracting the bounty).
You used to be able to sell contraband very briefly on the test server when it was introduced, but quickly changed because it negatively impacted the game.
i see the point but i would be cool to be able to do something with them hell you can only keep what one of each maybe some kind of high cap on them or something the higher you prestige
i mean even the prestige needs to be done different i know its there just to do but like there is no reason to other then boredom and bragging rights i think one patch needs to address alot of the underpower weapons and balance stuff and just tweak things like the prestige
@pure jewel I'm fairly certain crows do have an agitated state as you approach them, just like all sound traps. . Running around the corner straight I to them will likely just skip that.
I swear I just hear the same "caw" sound no matter the distance anyway, no difference no matter how close/far I am, if there is, it's barely as noticeable as the other soundtraps.
IIRC they start to ruffle their wings as you approach and caw a little more frequently.
Now that I think about they did ruffle their wings I think, although it was less the caws and wings but their volume and frequency in between that screws me over
hell maybe it's the same deal with the horse being an unnoticed bug, what do I know though.
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Runs worse than other maps, is a camper haven with all the vegetation and colour palette, random fall damage, spawn points too close to each other. No more comes to my mind right away but there's some reasons to not like it. I personally don't mind it that much but when a serious DeSalle streak happens I do dislike it more than when it happens with the other maps.
I dislike it as I seem to get it more than other maps. I don't like the verticality. Performance is usually way worse. And several compounds need reworking.
It's definitely the worst of the three maps now that the other two have gotten reworks. But thats my opinion that I know many won't share.
DeSalle is by far the most beautiful and diverse map imo, but it lacks a little water.
this man works for ign
Nah, I like DeSalle the most, although Stillwater has the nostalgia factor going for it.
I suck on any map, but that's up to me and I don't blame the maps for it 
Dessalle is beautiful to look but not play imo.
Compound design is good cause compounds are bigger and made for trios instead for duos like the first 2 maps.
Overall is a good map, but there are so many elements that i don't like and combined with the average playstyle i can't really like it.
The compounds being so large and close to each other is one of the things I dislike the most on DeSalle tbh. Should have kept things simple like the other maps.
They are not that close to each other. The problem about older compounds is the fact that are not designed for trios, and specially playing solo bounty can be a pain cause on a lot of compounds there is no space for all the teams and there is no room for pushing
I mean yes, the game is and continues to be balanced for duos. The"Rule of Two" is at the core of Hunt's design philosophy, its something the devs have always emphasised.
Playing trios makes it easier in general while solo poses a challenge
Dessalle and the the new changes that are doing on the older compounds are made for trios
And i like that
The other thing that i like about the salle is that the space between compounds is really dense making fights outside of compounds more visible
On dessalle outside of compounds is fine, on other maps most of the time you end up rushing the closest compound to get cover
@stoic sable I think roaming boss is a great Idea but won't it completely kill shotgun loadout?
like
boss route would obviously be on open path
open path = good sniping location
plz fix
make a button to disable compound names
i just realized whenever im entering a compound i lost a little bit of fps just to get a display of a banner name LAWSON, SCUPPER or DESALLE on top of my screen
the game has enough cover to make shotguns still viable if that was the case
and i get the feeling its only shotgun users downvoting it aha
Lol, outside of buildings, which account for 90% of the map(outside, not the buildings), ranged weapons are already meta
Besides, if only shotgun boys hated the idea then it would have more than 0 upvotes
That's not because of the names, that's because of the game loading the next zone
@wind rune
I mean, that's all cool but everything aside from the KJ rifle is already in game
That's right. Wanted to show the historically accurate equipment.
Should I delete the last two pictures? đ¤
It's a nice backstory for a legendary char.
I wouldn't have any of the equipment since leg's come without anything on them
Thank you for the compliment. đ đ
Tried to delete the last two photos, don't know how to do it.
Thanks for the advice. Changed the text. đ
there is one broken compound
da saloon on desalle did devs fix dat automatic door fps drop or not yet
I've never encountered that so I'm not sure
@static rock The MMR system only takes into account the elo rating, KD does not matter at all.
you dont see a problem in the system when a 6 star 4.8kd 5khours player gets matched against a 5star team with highest kd of 1.2k?
yes, but high kd most of the teams equals high elo cause more kills without dying = more mmr
Average players shouldnt be matched against top tier players
its dumb that a guy with 1kd can reach the same mmr of a guy with 5kd
KD and hours played don't matter. While there is some difference between 5-star and 6-star, it's ultimately only a single star. Just like 3-stars getting into matches with 4-stars.
we need more brackets, cause low elos are well divided, but on 5/6 stars you can find every kind of player ranging from the 1kd casual guy to the 5k hours 4kd pro player
I cant understand how there is people that thinks that this is not a problem
If the casual is good enough to be 5/6 stars, just imagine how much better they would be if they could put in the time of a "pro" 
the point is that casual 1kd most of the times is not good enough and gets stomped by the pro player
thats the thing
everybody is complaining about that
a "pro" player shouldnt be able to have the same mmr of a casual guy.
Mmr is not supposed like that, mmr works only if there are more "ranks"
The point is, put simply, that KD is not a good indicator for skill. That's why competitive games use an ELO-rating to matchmake and not KDA, hours played, prestige, or whatever.
i'm not saying to use kd for mmr
how do you get more mmr? by killing without dying, and what happens when you kill without dying? your kd increases
and thats why the mmr system doesnt work
thanks
So a player with high kd is MOSTLY better than a player with low kd.
Its not a rule, obviously there are eceptions, kd farmers ecc
A player with 2000h and 0.5kd is obviously worse than a player with 2000h and 3kd, and thats a fact
ELO matchmaking systems have been proven to work in dozens of competitive games and there are no major differences in how they work across games.
there is no competetive scene in hunt xd
the highest on the leaderboards are fcking new accounts that have 200 : 1 ratio
also, lets put it otherwise
how can a person that statistically kills 5 ppl per match get matched against someone that kills 1
how does that mmr work
how is that fair
an average "low skilled" player can climb up to 6 stars even by mistake, and a good player can drop down for dumb reasons like getting killed by a 1 star player on quickplay camping on a random bush
Because the KD that you see on the deathscreen is not the way it plays out in MMR
yea and THAT IS THE PROBLEM
the KDA stat tracks all kills, assists and deaths ever since you started playing
Gonna have to disagree with the first part of your claim, I know people that I wouldn't consider low skilled that want to reach 6 star for whatever reason, but they either can't or it takes them ages
The way MMR works is it changes based on who you killed lately, who you died to lately and how high their skill was in comparison to yours
and im finding players with terrible stats that currently are 6 stars
Which makes MMR way way more fluent than the KDA people are presented on the deathscreen
i'm 6 stars, and for my opinion i shouldt be on 6 stars
welp, will just keep playing qp to derank myself in mmr so we can have normal matches
luckily this system is so fcked, there are enough ways to exploit it
Oh I thought it said "would"
Well for every squad wipe I managed to win out of a war of attrition is a long streak of dying so I am perpetually in the 3-star realm.
I saw myself reach 4-star for one or two round before being back in 3
Slug needs to be nerfed to the ground. 2 Matches in a row with a team full of shotgun with slugs. at least less damage
@frozen swift Mr chary can give legendary unlocks or instances of legendaries
In your case it was likely not an unlock - but a single instance of a legendary item
I get that
Doesn't change that it's stupid
You show someone a legendary and they think they got lucky just to immediately let them down
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Hunt is disappointment incarnate. Why should Chary be any different?
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I havent posted any "Suggestion" about it yet but i sincerly wanted somre opinion of the community/other players with different playstyles.
I know, the Caldwell Conversion Uppercut has been in the game for looong long time, but since i started playing (about 2 years i think it should be) i think it is for many reasons op and gamebreaking and it absolutely disgusts me.
First, theres a reason why you have 4 slots and why the perk Quartermaster exists. Right! Because you have to be careful what you choose as a loadout that you can defend yourself over different distances and situations.
Why on earth is this gun 1 slot? Its performance, accuracy, damage and muzzle velocity are more than enough to outplay some rifles. (which are 3 slot!!) That automatically means just by purchasing this gun you covered your loadout for atleast the range of 90m and below.
I always try to "hear" what my enemies have as equipment so i can prepared for shotguns, nitro whatever. But this gun just throws my effort and knowledge out of the window since you can run literally EVERYTHING with a uppercut. Basically you can be completely fine over most of the games situations by this gun + any shotgun. Why a rifle for 3 slots if you can have a uppercut for 1?
Then comes the damage and wall penetration. I mean yes it shoots large ammo so it makes sense, but in the gameplay aspect its so annoying that a (1 slot) revolver deals still 90-80% of its full damage to targets about 60 metery away! And i dont know about others, but me and my friends get wallbanged for 110+ damage by it on a regular basis.
And at last the accuracy.
It is a heavily modified revolver that shoots large calibre rifle ammo. Why on earth is it more accurate and has less sway than a tiny winy nagant or pax which are NOT heavily modified and shoot the bullets they are supposed to? You can easily snipe with it and everyone who ever held a uppercut knows that scoring a headshot with it is not a hard task.
@pure jewel , crows already have that
Oh boy get ready for some heated comments...
I tend to agree with you as the Uppercut has prettymuch dominated the Meta since forever
I am, but i know others have other opinions and im ready to hear it
and we literally had it have an over 50% playrate in top elo. That's more than all other secondaries combined
As for accuracy i'm pretty sure it doesn't have less sway than a nagant or pax. I think it just feels easier to land hits due to the velocity
on the other hand i think the uppercut has a place in Hunt (even if i think it could use some changes / smol nerfs) because it's what enables CQC focused primaries to be somewhat competetive
because you can very easily make a rifle loadout good on almost any range - there's a lot of short ranged secondaries like semi autos, fanning, the Le Mat, sawn offs and melee attachments - so CQC focused primaries need some ways (IMO more than we have now) to extend the range in the secondary slot.
altho those admittedly shouldn't outvalue as many rifles if any rifle the way the uppercut does
It is fine that it exists dont get me wrong, i just think it should not be a better option over many rifles
Ah you just said that too sorry slow reader
yeah i agree wholeheartedly
Im also a little salty about the new go to loadout of about 90% of my enemies... Im on console and 5-6 stars and they all run slate slug plus uppercut. Its so annoying.
Barely see anything else
i love the uppercut but on the same i hate it so much
uppercut makes basically sidearms obsolete
for the longest time it was, do you take uppercut or dolch/officer
the uppercut is stupidly strong and snuffs out actual diversity and choice
any of its stats arent a problem tho, but all combined are just
yea, its one of the closest things we got to say its op
pax nagant conversion pistol eat ass comparedto damage, pen and muzzle velocity
and then there are sawn offs, all of them are way way worse by just the sway
not to mention that most of them also got less pen and some less damage
the uppercut is insane, and its actually one of the things in hunt that frustrate the most
i think its also funny that it is the faster long ammo gun
i think devs might be afraid to nerf it in any way cause so many love the gun
I think adding high velocity to pax or Scott field would add some decent competition
no
Uppercut needs competition/alternative, not a nerf
And having another long ammo secondary
I would love to see a martini pistol or such
the only competitor is basically fmj conversion
Uppercut has been nerfed more than pretty much any other gub
But I do see people use other pistols as well quite often
Gun*
I wouldn't necessarily say that uppercut is the most common sidearm that I find in my matches
And it's still dominant because no competition
TBh i think it needs both...
ok, let me ask this. what can be a viable competitor
not which gun, but just stat wise
I don't think people realize the uppercut isn't op because of anything other than it being long ammo
I mean I wouldn't even call it op in the first place
If velocity was so important high velocity nagant would be op. But it's shitty compact ammo and nobody wants to run that
We know for a fact it had over 50% playrate in the past on top ELO.
And while it's true that it needs competition and that would likely drop it's use rate, over 50% is so hilariously out of order that it definetly is worthy of a smol nerf
I hate using pick rate for balancing
well it shouldn't be the only argument
the thing is, it would artificially drop the rate. Cause if it gets an equivilant competitor it would not help any of the other guns, just split the playbase to those two guns
but it is a strong indicator
Yeah that doesn't make sense in real situations. People typically only pick something because it's the only viable choice.
and many many games use pickrate for balance especially at the higher skill levels
that's usually how Meta's are born and how they shift because of nerfs or buffs
I use what feels good to use and I imagine I'm not the only one
And I don't think something deserves to be nerfed for feeling good to use
The only acceptable uppercut nerf imo is making it do less than 125 damage. Anything else would just neuter the gun
Well to many winning feels good, so they pick the strongest gun.
I don't think so - with how strong and popular it is it needs a lot to neuter that thing
making it 124 damage would be such a good start
people claimed it would be neutered when they made it perform not like a mosin anymore which was a huge step down in power
people claimed it was dead after the reload speed nerfs
and yet it's still the gun i found on every second body... and it was still the gun with the undisputed highest playrates
I personally have to admitt tho that i am so tired of people complaining about everything new or strong until it gets nerfed, arguing with playrates but the moment it comes to their fav secondary as everything else was nerfed so much they backpaddle and find every excuse in the book why it's diffrent there...
So i wouldn't be opposed to the uppercut being nuked to unusability either... maybe then people would learn to wait before crying OP at everything
they dont
I mean i know they won't - but i very much like that people struggle to defend the uppercut being a bit too good
it usually boild down to people that before cried "dolch in every match - nerf!" or "everyone plays Dolch" suddenly changing to "playrates don't matter". In almost all convos i had this is what happens
all while there are still valid arguments for the uppercut being slightly overtuned, like it essentially being a small slot vetterli, being the only pistol that OHK's 125 hunters, it having too much ammo to be in line with pax / conversion
reagrding nerfs, i kinda hate what they did with both of the new guns
I'm glad dolch is ded. I don't think balance wise it was needed but i don't mind not seeing it anymore either
it reallyfeels like the devs are afraidto change damage and rof
as i do agree it felt so unrewarding to a point it warranted at least a rework
just remembered when people called vetterli silencer op
Pax and conversion need more reserve imo. Pretty sure conversion single only got nerfed because duel wield. And pax only had 12 because dolch medium ammo. And they just forgot it existed and never gave it more. All medium ammo rifles got more ammo but not the pax
they reduced all pistol ammo when dualies hit on purpopse, including pax
i have to say i'm a fan of overall lower reserves so IMO the Uppercut needs to loose 3 rounds rather than buffing the rest
Also the uppercut was the only pistol not to get ammo nerfs for dualwielding
delusional
you? sure
@queen jungle Traditionally, Crytek uses new releases to show off new features of CryEngine. DLSS and RT were showcased in the Crysis Remastered Trilogy so it's unlikely they'll ever be added to Hunt.
The next full release to feature all the major CryEngine improvements will likely be Crysis 4.
They did say they are updating hunt to the latest engine tho in their latest gameplay stream . . .
@queen jungle they confirmed on the latest gameplay stream that they are updating hunts engine to the latest version which does include dlss support
Well I've more recently come to an opinion that first adding a long ammo pistol to challenge the uppercuts place as the go to long ammo pistol... because it's its own kind
Which would allow a further tune down to be less of a ball breaker.
I agree a 6/6 ammo uppercut would feel fair.
I do agree - but even then there's enough reasons to nerf the uppercut otherwise.
Don't get me wrong - 6 months earlier and i'd have been hellbent on seeing the uppercut die and be nerfed to uselessness
But at the moment... I feel a challenger would bring more in perspective of why it's so strong
But i dont think it needs a big nerf
i think the absolute minimum is making it 6/6
and proapably a price increase...
altho that could wait a bit
And I think that's all it'll need. And then the price can drop a little
But we need another pistol to compare it to
I dontt think the price oin the upper should ever drop
And currently there isn't. We're comparing it to rifles because there is no pistol alternative.
unless they givce it the dolch treatment and make it super bad for the money invested
And that makes finding its balance a mess.
and because it literally competes with rifle firepower
Well... dolch... I don't know... its a clutch cannon.
it's a pretty much pocket vetterli
as is the upper IMO
Special ammo.
6/6
(Probably should but unlikely) Make it a two slot.
Uppercut problem solved.
That'd be too much
It's as big as the romero handcannon. Which is a two slot and not even approaching as good.
i could see it be a 2 slot - but then not with the ammo type change
i could see it be special but then being a 2 slot is overkill imo
but no matter what it should be 6/6 imo
They went overkill on the officer, bornhiem and C96.
A nerf being overkill doesn't mean it shouldn't be done.
I disagree - while it would almost be poetic justice too loose the uppercut to the same crying for nerfs as many other guns - i would love to see that trend stop
People will whine regardless. I mean ffs people are calling the 1893 OP. But the trend of people whining doesn't mean it shouldn't be done.
Whatever killed them most recently needs a nerf. You just have to tune it out.
But when something is as pervasive and pattern forming as the uppercut, it's time to take a good look and act accordingly.
Better to over nerf it now, and slowly bring it into a decent spot.
I do agree with others that we should first see competition to the uppercut - and then get back to looking at the uppercut for potential big nerfs.
But i agree that it needs to be looked at.
The uppercut had competetion. And people cried for like 3 straight years over it.
My issue with that is crytek are very slow if they don't forget it completely to bring stuff back up
melee is essentially dead, crossbow was very scarce for a long time, poison is dead, explosive ammo is dead
I can mostly agree to that - altho the dolch was only competition for top tier sidearm - not for long range sidearm
much less cheap long range sidearm
They were both pistols that allowed the player to work outside traditional pistol rules. Either by rate of fire and capacity, or by being a rifle.
And people could not handle the C96 for some reason.
uppercut is fine how it is
That's because those are no skill spam guns. Even then they're still pretty good lol
So wait it's no skill to spam and kill someone with three body shots, but does take skill to kill someone with one body shot or two leg shots?
At least be consistent.
Those all kill with 2 body shots at close range other than bornheim
And pretty certain the upper never kills in 2 leg shots lol
And can only one shot if you lost a bar
Upper kills in 1 bodyshot if the guy lost HP - doesn't get easier than that
and the Upper has so much overkill dmg that as long as you don't hit legs it's a 2 tap
unlike compact or medium which drops off in dmg faster and lacks the high dmg to 2 tap to arms
and the velocity makes hitting on longer range easier too
Imo the only thing the only thing they need to do to nerf it is give it the 20m dmg drop off of comp/med or reduce damage to 124
It has 20m dmg dropoff
It doesn't have the long ammo dropoff?
doesn't really bother it tho
It does
But pistol long and rifle long are diffrent
Immediately joins conversation lmao
rifle long ammo drops at 40m pistol long at 20m
stay civil pls
it's not exactly polite... and it has the potential to escalate to smth that's a problem
that sounds worse than i want it to, because i lack the words to put it right
do you run faster with your knife out?
No
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guise uppercut is very op đ đ 
Well then it's barely noticeable in comparison to other sound traps
@rain pier based.
Yep
@broken agate (Double Rival Shot)
Would be uber busted. Double pellets means more damage which means longer kill distance. Imagine if the romero was even more reliable at the cost of guzzling ammo. Now apply this concept to custom ammo, especially slugs and flechette. Slug 1 tap range would be bumped up to ludicrious levels and flechette would be nasty too.
Shotgun
Busted
Lmao. 
I mean are they wrong tho...
shooting 2 slugs at one would 1 tap at like 60m
It'd make the rival a nitro with 1 more lethal shot
-
The nitro is a further OHK. Even more so with dumdum.
-
The nitro gets two shots before reloading versus one with the Caldwell.
-
Dualies Can OHK further and only take up two slots versus 3.
-
If it's that big of an issue just remove slugs.
Shotguns are meme weapons that require a 200$ ammo type to even be viable at ranges greater than like 10m. Saying that a shotgun in any capacity would be busted is just too silly to not laugh at.
-
No Nitro is ~40m OHK, slug 2 tap is ~60m so if you can shoot 2 at once it has a ~60m OHK, almost on par with a nitro DumDum
-
Yes ofc - it's a 1000$ + gun... The caldwell wouldn't have shit sights and could still do single shots if need be at less than a third of the money
-
Dualies are inconsistent. they can but they aren't likely to, and no matter your skill you can't ensure they will.
I'd normally agree that shotguns as a whole are weak an in no way busted - but transforming one into a 300$, 60m bodyshot OHK would absolutely cross the line to OP
Then take slugs off the caldwell if it's that big of a deal.
@lucid lion (Playing the Objective)
Hunt is a PvP game with PvE elements. While you technically don't need to fight anybody to "win," the entire game is designed around PvP interactions. Making the game more objective based is entirely backwards.
a higher objective focus doesn't mean less PvP, necessarily
I do agree that the idea wouldn't really be good for gameplay
But a higher objective focus would mostly mean more Pvp happens sround the objective
Not "necessarily" but it's focusing on the wrong thing. And by encouraging play based on the official objectives, you encourage only doing objective which results in less PvP.
Probably not a significant amount
But would still happen
I think the point where i disagree is that "encouraging play based on the official objectives doesn't necessitate encouraging to only do the objective
It would put extra emphasis on the objective / objectives but that can be combined with more PvP incentives or at least be implemented to not take away from PvP
i think what makes or breaks this is rewarding the objective - before extracting would help with PvP, or even make the rewards help with PvP (like getting bars back) and it could be new objectives rather than just adding smth to old ones
Depending on how it's implemented, it could be a good change. But adding an incentive to grabbing the official objective will, in general, incentivize more play focused around it. We already have enough players who refuse to fight for various reasons and I'd really rather not see more of them.
@late wind (Don't start lobbies until everyone is loaded in)
At the same time, is it fair to hold 11 other people back for the sake of one person? Yeah, you might be at a disadvantage but does that warrant screwing over everyone else? Either outcome is unfair so might as have the one that's better for more people.
You're not getting screwed over if you have to wait a couple minutes.
To say it's an unfair advantage to have everyone start at the same time is to imply that you need a head start to ensure a fair game. In which case: git gud.
Or just "git gud". The only disadvantage to starting a bit later than everyone else is you won't be first to the compound. And this isn't really a disadvantage really, just means you're pushing a compound instead of defending.
If you're worried about it being a 2v3 just "git gud" m8. It's not like hunt is a game where you need to loot anything like battle royals. If anything starting late can be advantage because nobody thinks you're there and then next minute you're sneaking up behind them
putting "get gud" in quotes doesn't make you sound less like one of "those guys"
another farming round
It is noticeable. Take beastface and study the birds, what happens when you get close to them and further away. It's the same without beastface but easier not to fuck up with beastface
Gotta collect your challenges m8
No reason for it. If you don't collect them by the time you prestige, they still get claimed. They also get claimed when they expire.
Same with Mr. Chary.
@alpine jasper All three maps are the exact same size, 1x1 kilometre
they should just really create a game mode with hardcore mode, with hunters forced to kill each other.
i hate killing bosses after 3000 hours of this game
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should be actually be a special ammo weapon, cause it shoot´s spitzer rounds```
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exciting Match - it should be like this all the time
boring match - first 2 minutes of judgement
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We often have the best shot analysers having a go on clips so I'll present you one:
https://youtu.be/pi7-Um3iI98
My counterargument: no u
Yeah, not sure how that didn't hit.
Nope they haven't been moving at all
Probably you were dead at the moment when you fire or he wasn´t there... standard poor crytek server communication after 4years from publish or another idiot playing on not his region
"you were dead" cant happen tho
if you shot someone on your screen it does hit
theres no "they were somewhere else" or "you died before shooting" (anymore)
We are talking about same game? đ
in numbers of desync, kill trades, rollbacks it is pretty normal in this browser game
ok, watched the vid and i actually think its not even the aim. Its the jump. You are barely in the air shooting probably either having mid air accuracy or "aimpunch" accuracy by landing (dont know if that a thing gameplay wise)
no you are right he is in the air
so thats jump shot accuracy
which means its going to be effected by rng
there is no jump inaccuracy in this game when you aim
there certainly is
oh there darn is, SO many times I've died to that
And I hate it!
so the reason that shot didn't hit above, is because it wasn't pinpoint to begin with
ok guys, where I can learn more about that?
There is nowhere in the game where it tells you sadly đŚ But you can go into a match and do some jump shots against a wall to see.
you can actually see the bullet impacting the tree because of the jump shot
The only guns without jump inaccuracy are non slug shotguns. You can easily see your crosshair increase in hipfire if you jump as well.
Yeah, but most people's (I'm most people) brain kinda assume that ADS is king, so ADS while jumping should use trump the crosshair, but alas it doesn't.
Yeah if that was a thing a lot more people would do it. I've died to some jump shots before. First bullet dolch shot from like 60m. But it's incredibly lucky and bs.
And would honestly ruin the flow of the game. Kinda makes sense only shotguns can do it
Still happy I got this, tho it is a shotgun kill
@alpine jasper all three maps are the same exact size
You jumped and shot when coming down. It makes the shot go anywhere on the screen and it hit the bottom of the tree the person is standing next to
I was testing jumping with the martini in training, the bullets would literally hit off the screen at 90 fov
A note is that while jumping you are perfectly accurate until you start fallinf
Just got hacked by the ladder exploit, couldnt really get a good screenshot, but we jsut got railed by what appears to be a player inside a wall..
you are a low life piece of shit human if you think you are kool exploiting this stuff in that manner. I hope you get banned forever..
Thank you, good input. Being just an inch off the ground is plausible. I must say that having your iron sights on the dead center of your target and having worse accuracy than with dualies is BS. I do understand that it would be a bigger thing to signal that inaccuracy by making the gun move in your hands or disable ADS while in air (and probably add some more buggy stuff) but as BigOwOMcCree stated this is very unintuitive.
Especially bc your ADS already sways more when you jump, so my logic was always: "Well that is the cost for trying to pull off a jump shot"
It's not overwatch or cod. Jumping should always be a non viable option
Well by that logic, so should hipfire???
It is for most weapons
Except at close range
If given the option to aim or hipfire a rifle at close range I'm always going to aim
Unless like it's a scoped gun which I never use anyway
That is fair, not saying it is unreasonable it is like it is. Just that the train of thoughts to reach the conclusion is a little faulty. And most importantly, how well the game convey its mechanics.
As I said, it is easy to assume that your ADS accuracy remains when jumping as there is no indication that your aim should default to that of an invisible crosshair aim while in the air.
I mean yes it should say somewhere but like all it takes is one try to notice your aim is completely off while jumping
Unless you only do it at very close range and get lucky or only did it with shotguns and are unaware
Would argue (from experience) that it can easily be missed in the heat of the moment how far off your aim is while jumping.
I can only imagine the amount of sweaty bullshit people would pull if you were perfectly accurate. People camp rooftops already and only show their head. That'd be even worse
If it had increased sway while in the air it would be a balance. Again, not that I feel strongly to change how it is. But dunno if it would become too strong.
Biggest reason why I wouldn't want it is just that it would be goofy, like how side-stepping used to work or the crouch spam meta.
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@hollow crypt The knuckle knife has the same range as the knife, instantly kills for the head like any other melee tool, and is the second most stamina efficient melee tool in the game.
If Iâm not using a stamina shot, itâs the only tool Iâd want to use for melee.
it cant kill hounds with a body hit in one hit
youre wasting more time killing armored
and generally has a terrible attack without stamina
if you want blunt melee just take the dusters
It can kill Dogs in two light punches. It doesn't take that much more time to kill an armored, if any, than regular knife. It 4 shots immolators.
And most melees have terrible attacks without stamina
It's the most versatile melee tool slot weapon, with the ability to take both immolators and regular AI out super quickly. It also is able to stab two times more than regular knife, meaning you can kill 6 grunts instead of 4 super quickly.
@static rock Your post in #feedback was removed as the Steam account contained the n-word
is crytek actually banning for the ladder glitch abusing?
yes
Good.
do we have some numbers?
i mean, is 100% sure that people abusing it every day is going to be banned?
every day and every match*
They don't give numbers, we probably won't ever get numbers. Don't hold your hopes up for it
i hope so, cause i know a couple of guys that use it every single match
and i hope they will be banned for sure
did they nerf the nitro, I jsut shot two pricks in the chest with it and no kill..
no, so it was just not hitting where you thought it was
or to far away even with dum dum you need to be at 74m max and it won't matter if you hit upper or lower body
a chest shot is a chest shot, if its off that bad in this game, why take it at all?
you would be surprised how many "100% upper body hit dude!" is actually a arm hit but anyway you never said how far away he was
can't be that close or a arm hit would've also killed
20m
thats how far..
you tell me...
even my teammate wondered wtf.
not the first time either..
16m is one tap range for the arm but yeah BS happens in Hunt
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@quartz viper Red skull revive is one of the worst development choices made by Crytek. It removed urgency from burning and now people camp harder than ever - they don't need to do anything in the moment to save the teammate so people continue to do nothing.
đ
@pearl summit 40m one tap to torso, 73 m with dumdum
if you can handle the aim, thats not the problem of the gun
yk they got burnt right?
I keep seeing people pressing the space bar to try and make there text go down a line! Shift + Enter on keyboard is easier! lol
@random quartz I see what you are going for there, but my worry is that if this was implemented that would take away (part of) the point of going to banish a boss. Atm banishing is the only way to get your health bars back in a game, so that means that there is more need to go there if you are low on health bars. If you took that need away from people a new objective could form around these "special med-kits", instead of the boss. That's my view on it.
If banishing the boss were always a possibility for every team and not the lucky people that spawned at said boss, I'd agree with you. I can't count how many matches the bosses have already been banished before I've had time to grab more than a couple clues. In my opinion there needs to be an alternative way to restore health that also carries risks equal to banishing a boss such as having your location exposed to all. Currently, spawn luck is the largest factor determining whether or not you'll get your health back.
Some food for thought - more often than not in my experience people that miss bars leave the match rather than risking a banish. And more often than not a banish is not an option, because you spawned bad and theres people there already or its even already banished
FIX THE SERVERS
shit is embarrassing FFS
also trading occurs way too often. pay someone to rewrite your netcode
The game wouldn't have to be bogged down in microtransaction BS if they'd invest a little in the actual game part
I see your point, and I've also been in the same situation where the boss was banished in the first few seconds of the game (-_-) So if there was a way to replenish health bars, then that would be nice. I just think having it at a resupply wagon doesn't require any skill to getting it, compared to banishing a boss, because you have to fight it first. But overall I agree with the point.
I've been having issues with hit reg with shotguns. I've point blanked people with a Romero 3m to the chest and not get the kill. Yet they can 1 hit me at 15m? I don't know if it's server issues or what but it's getting irritating.
Yes, so if there was a second chance people wouldn't have to immediately extract. I get that.
I get your reluctance, one simple mechanic change can lead to far reaching issues. For example the red skull revive is just as much a curse as a blessing... I'm not saying my suggestion is the ONLY way, just throwing an idea out. Perhaps like the vault on Vigor there could be a set amount of time you had to stay at that spot to "crack" the safe while your location is exposed to other players. In the end the community will either approve or reject as majority, most likely reject as this community doesn't seem to keen on change...
Well with how the game has changed it hasnt really changed for the better how can you blame people for that one? People keep throwing out these new ideas and Crytek really needs to focus on polishing up the core game before they start doing new things. The game is in a broken messy state and that has to be priority number one.
they haven't done shit to address the core of the game in years
not really sure I have faith they'll turn around and do it now
I see you commenting a bit on comments related to styles of play. Would you like acknowledge the issues plaguing the Asian servers, and let us know that Crytek is actually doing something to resolve the issues?
I haven't played in a couple of weeks cause of them bringing in more issues than fixing them. Especially with this new update. It sucks cause I was really hopeful that this patch would fix the major performance issues
I feel like performance has been much worse if anything
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then again I haven't checked player count stats
@fluid narwhal We do not tolerate name and shame on this server. Please make sure to report any suspected players to Crytek's customer support.
@queen jungle i have, multiple times, doesn't seem to to anything tbh... but im curious, what is the punisment for using the current ladder glitch?
There was a statement made on the issue a few days ago, check #general-announcements.
Players found abusing the issue will have their accounts banned.
OK, looks like it's not linked in general announcements
It's a post on the Hunt subreddit.
I'll look forward to seeing those people i reported banned then, if not, i'll call bullshit on the report system
Banned? Last time i read the statement, it pointed out that only through repeated use of cheats/exploits will you be punished for longer durations
Announcement put out, yet the number of players replicating this bug are increasing. A bug that has been in the game for YEARS and crytek has done nothing about.
If the number is increasing, you may thank those people who kept sharing how-to videos throughout the community.
Those videos were shared to force crytek to fix an issue that had been in the game for YEARS!
an insta ban announcement and the fact that Crytek would actaully do it would set fear onto the minds of men, thus DRASTICALLY reducing the bug beeing used
There are so many issues in the game that have been around for far too long. The ladder glitch is an example of the measures that players have to take to get something fixed. Thatâs not the way it should be
The issue was barely known until a few weeks ago, when some players started distributing instructions on how to use it. The current epidemic of people abusing the exploit is entirely up to them.
The right way to handle such exploits is to report them to Crytek with as many details as possible so that QA can have a look at it and schedule it to be fixed.
Crytek has always and continues to ban for abusing exploits to gain an advantage, as stated in the post regarding the ladder exploit:
https://www.reddit.com/r/HuntShowdown/comments/u2p6uo/developer_update_addressing_the_ladder_desync/
640 votes and 346 comments so far on Reddit
they continue to ban for a limited time, going up by the amount of times you do it, it doesn't state insta perm bans
No, this is wrong. Reports of this issue have been going back for years. Please donât spread misinformation about Crytek and their policy regarding bugs
So the issue isnt the fact that a gameplay ruining bug is in the game, but that people brought it to light?
While there have been reports in the past, the issue and how to abuse it were unknown to most players. It wasn't until those how-to videos to "force" (lol) Crytek showed up that many people started abusing the exploit.
In any case, those found abusing the issue will see their accounts banned.
Thatâs not what you just said. Want to try again?
lol
Funny how ive been running across a certain player for months abusing this bug
but what do i know
On a scale of 1 to Finall, how much do you know?
It is exactly what I said. The issue was known, but barely so. The vast majority of players had no idea about it.
And yet, Crytek chose now to do something. After the player base âforcedâ (lol, right?) them to do it.
Stop talking about things with authority if you have no idea. Either Crytek didnât know about the issue and the players made it known, or they did care, chose to do nothing, and now the players have forced their hand
Inciting possibly thousands of players to ruin the game for others is truly a great achievement. /s
" First offenders will receive a temporary ban but repeat offenders receive longer bans which can and will lead to a perma-ban.âŻ" <--- this is a poor way to punish the people using this exploit
Holy crap. Iâm done. Itâs like arguing with a brick wall. Actually a brick wall could still stand on its foundations. Youâve got nothing.
you, Nero, i like you XD
It's normal for publishers to have various steps of escalation when it comes to punishments. Most publishers only straight up permanently ban for actual cheating, i. e. using third-party software to manipulate the game to gain an advantage.
i'm pretty sure glitching through SOLID objects to shoot through them is getting an advantage
You: can shoot through SOLID ROCK
Enemy: cannot shoot through SOLID ROCK
seems like an advantage
Thank you sir. Honestly, I wouldnât bother anymore. Finall has no idea. Nor do any of the discord mods really. Theyâre community managers. Middle men. They just have power for the sake of having power and if Crytek ever decided to manage this discord themselves, the mods would be even more useless than now. Hard to imagineâŚ
I gave a definition of cheating, yet you choose to just focus on one aspect.
Cheating and abusing a bug or exploiting a mechanic are not the same. The latter is usually not punished as hard (for first time offenders) as these things can happen by accident, whereas using third-party software to manipulate the game to gain an advantage (= cheating) is done deliberately with malicious intend in any case.
You have absolutely no idea what you are talking about 
sorry sir, i accidentally performed a desync glitch on the ladder and then wiped a trio through a wall, i really didnt know that was wrong
Yet nothing happens regarding cheatingâŚ
how can you even defend yourself about exploiting
So Iâm on Finall levels of knowing things?
Curious that you seem to have insight into Crytek's customer support, because otherwise you wouldn't have any such knowledge.
Here's a statement by our Senior Community Manager regarding cheating and how it is being dealt with: #hunt-general message
we've even confirmed that going back on a lader fixes the glitch.... there's no reason for people who "accidentally" performed the bug to still have it after doing it
Can you explain why I see cheaters in almost every game if Crytek is so on the ball about cheating?
Whatever, we'll see how this plays out, hopefully a fix is gonna come out soon to at least fix the desync exploit
Read the statement by our community manager. It's rather long, but provides a good explanation or the situation.
Hey @queen jungle without making multiple YouTube videos, is Crytek aware of the plethora of server issues? Or shall we, the player base, help more there too?
he gave up, that's what he did
He did.
probably because Crytek can't fix their game
desync wont be fixed in my opinion since that issue has been in game since closed alpha so i reckon theyll find a way to get around the ladder glitch, unfortunately creating 5 new ones
As was stated during a recent dev livestream, server stability is something that is continuously being worked on. There won't just be a patch some day that fixes all issues, such a thing is impossible in a dynamic, constantly changing live-service environment, but any server issues are being worked on.
So weâll find something out soon will be? Because this shit is unplayable.
@queen jungle Bad Hand isn't an event hunter skin and has been there to get for months now and will still be there after the event. The chance to actually get it remains very low still.
Oh ho, this was excellent
light reading for you
This was heavy. I support.
Im sure i speak for the majority of players here that we want this game to thrive, but the ladder glitch is just the straw that broke the camels back as of right now, desync issues, input issues, server issues, guns not reloading, animations/actions not being registered, guns "jamming"
The list goes on, the game is in a sorry state as of right now
but hey, at least the map spinning bug is fixed so thats a plus
The map spinning bug was game breaking. Literally unplayable. Glad it was fixed within a week
true, i'm so glad Crytek put their whole team into fixing that bug as fast as possible
I sometimes wonder if PTBs are just so players know what bugs are coming
you know what would be even better ? If crytek would stop releasing patches full of bugs they know about on release day
i'm sorry, what's a PTB? i'm sure i could get that joke better if i know what you mean cx
no
impossible
it's been in the game for years, should have been fixed by now
any bug players reported to them could've been listed as known in the release patch notes , that's what triggers me . they know it's a buggy mess and they give a fuck
they only start fixing when enough players complain loud enough
aka set reddit on fire for every bug or it happens nothing for years
a combination of low visibility/impact and difficulty of fixing can easily push a bug down the backlog pretty damn far.
I'm not really trying to defend crytek here but shit, sometimes y'all be unfair as fuck
it's unfair that this bug can be used so easily and nothing can or won't be done with it
think about it
think about what? nobody seemed to be bothered by this bug until like a month ago. the impact of it wasn't exactly high
as it was only abused by "higher elo" and ruined the game for a minority of players?
if it was ruining the game, don't you think someone would have heard of it before now?
worst thing about it many dudes who would never found out this exist in the first place will now claim it was a ladder kill every time they get wall banged
so its better to leave it like that and quietly work on it and hope it just wont spread, right
^^
i think the majority of players can distinguish blatant exploit/hack from a simple wallbang
that's literally one of the best ways to mitigate the impact of an exploit.
nah of course they should fix it but trust me 90% of the playerbase wouldn't find out such things , like the "Berthier crouch bug" ....
you can't exploit something if you don't know how it works
you can't learn how it works if you don't know it exists
70% of the players are in low elo , for those guys a headshot at 40m+ when they're moving is already cheating
like, while I don't really think crytek's handling it super well, blanket statements like that are seriously stupid asf
Well my partner got called a cheater in between racial slurs for hitting two consecutive shots with an officer just yesterday. And the player wasn't even that new. You put too much faith in people.
A week ago a guy on the feedback session was complaining about cheaters cause he got killed while running by a mosin from 80m. He was pretending that it was an impossible shot lol
that's the point tho , 80m Mosin shot is easy af at least it should be when you're not completely bad or new
But the best of the best was a guy on steam discussions who was saying that every player with more than 2kd is 100% cheating
what scares me when those guys have 2k hours and complain about such a shot being impossible
90% of my regular mates are cheaters ....damn I wouldn't notice without him
Cause they play crouched on a bush and shot only when the enemy is standing still. That's why they think that every other player is a cheater lol
Same, i'm going to avoid these guys now that I found out that they are cheating
I'm kinda curious what those guys would say when I show them the stats of a mate with 13k kills and 4.5 kd ^^
Yes and we see how it backfired?
backfired how? because people started using it?
If people knew about it it would have just exploded earlier.

