#feedback-discussion
1 messages Ā· Page 263 of 1
This game could easily be bigger than Tarkov, because the overall mechanics and idea is just kind-of better overall
But there is little room for growth when the core game is being ruined by all of the jank they refuse to even outright acknowledge
@idle narwhal there already is a silenced medium rifle. The silenced veterli, no small/medium slot medium ammo silenced tho.
I've never once even seen an official hunt dev or community manager acknowledge that the game ends up looking like poorly molded play-dough at times.
Oh my bad, thought u were talking about medium ammo
You are talking ammo, I am talking weapon slot size. The small slot has the silenced pistol. The large slot has the Sharps and the Vetterli. Nothing in the medium slot. Unless you count the bow.
That does confuse me lightly as well, but yk
š
I agree tho, the silenced nagant could use a competitor
shotguns draw more players, so they added a busted ass shotgun instead of looking to see what options are actually missing from the game
Part of me feels like the game will be better after the event ends.
The game takes a major hit on performance every event, then goes back to being somewhat okay afterwards.
Part of me thinks it's just that the events are so similar that they're holding over a lot of terrible code.
I'm convinced they nerfed other shotguns (due to the Romero sight glitch) to make the new shotgun feel op
There's really no other reason as to why the Romero would be glitched like that unless they messed w it
I'm not sure, personally I think they just don't do enough quality assurance to make sure that the addition or edits of new or existing guns don't break anything
True
When you run bad code all sorts of things are possible
But the quality assurance is there, it's just that monetization and pushing out content is prioritized over fixes
Agreed
I can't understand why they still insist on adding more to a game that has had a history of rocky performance and 4+ year old code at this point
They knew of most of all the glitches that occured but refused to delay the event and the new skins
They do fix stuff, they just don't have their priorities straight
This
I'd be more than willing to spend 25 to 50 bucks per event but not while this shits going on lol
I don't even like the concept of live service games, but this honestly is getting to the point of absurdity.
A lot of people would; even the pay to progress aspects wouldn't feel bad if they just delayed by a week to set things straight
If the game didn't feel like it's deteriorating
I don't get how there are still 2+ year standing bugs that haven't been fixed or even addressed
Like if they aren't fixable, why not at least make some kind of statement about why they can't be fixed or are so hard to fix that we aren't being informed on why
it's real messed up.
Learning to work around the 2 year old bugs is part of the learning curve of hunt
It is really hard for me to get people I know to keep playing it with me with the shit that goes on. I actually could barely play for a long time because I had a bug where I couldn't interact with the screen at all in the menu after hitting any buttons so I had to quit out after Every match. I saw they had made a post a long time ago that they had fixed it but evidently it wasn't totally fixed. Thankfully I realized it was because I had an international keyboard turned on but I had to totally disable that keyboard. Trying to get my friends who don't love the concept to the same degree I do when it doesn't even run right and bugs will just screw us for no reason is almost impossible. I have had more than 1 friend uninstall the game and I am worried if the devs don't just make the game fucking work then I won't have anyone to play with soon.
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@desert slate Sorry if someone already said something, people talk a lot. I like the diff character variety thing. I was even telling my girlfriend about it a couple days ago. However I know hearing in this game is really important. It's like a double sided coin where I can actually give good call outs for came information. As opposed to having to say "guy jumped off the tower." I could use my experience and say "The Beasthunter jumped off."
I really like the idea, but people already hate certain skins in this game. So I can imagine there will be a ton of people saying "The Native American legendaries all are way too quiet! It makes them overpowered!"
I think its dumb but we all know it will happen.
I also think there are a lot of legendaries now. Going back and getting a voice actor for all of them might be tedious, even if it is just grunts and stuff. Although making a certain "class" of voices might be interesting? Like "lightweight man" or "middleset woman"
Anyway yeah youre right id like to see that
Realistic gun play, gets shot from even further away then a 6* with a mosin spitzer sniper
Bleeds to death
Neat how the devs feel you can throw a knife further than the effective range of a shot gun.
In the end its a video game, and one that needs balancing. The knife is basically just a reusable fusee at this point, maybe even worse. So who cares if you throw it farther than a shotgun blast. As long as the game isn't stupidly unbalanced.
who cares about the knife the point was the fact the shot guns are basicly loud melee weapons
I beg to differ. A knife has projectile speed and an arc, making it pretty bad at most ranges anyway. The range of a shotgun is already pretty generous in its damage output, even if it doesnt kill right away. When it comes down to it shotguns have slugs, and knives dont. Not to mention shotguns kill instantly on almost any limb within range. Whereas you need to melee stab a head to get a kill, which puts you in shotgun range.
Never in my life, minus when using romero out of ammo, have I switched to a melee weapon over a shotgun and I dont think you have either
gotta get past the knife dude i was refering to the range
and im referring to your melee comment
a dude stabs me in the foot and I spin around and put a shell through his head\
I bet that guy wishes he had a shotgun instead
š¤·
I ended up deleting it, saw the numbers, wasn't worth it
The comment about killing with a shotgun hit on almost any limb is high inaccurate. I have played so many games now where it really feels like whether the shotgun hits and the damage output of the hit is actually just rng. Too many games where Iāve blasted someone in the chest at 5 metres, theyāre basically the only thing on my screen, and they live. Shotguns are currently in a very strange place. Even if you consider that many of the players I play against are ping abusing and running through VPNs because Steam is illegal in their country, getting a hit marker means Iāve hit some part of their body, and if itās just an arm, then yeah, youāre statement is wrong.
The shotgun spray is literally RNG yes. Its why so many people use slugs instead, favors some actual skill over a an inconsistent spray
No people use slugs because they are op
I personally enjoy the way shotguns are done in this game, I just think something can be said about arms blocking center mass shots though.
all bullets have limb penetration. The only time an arm can block shots is with arrows or crossbow bolts.
Slugs cause of buck shot rng
Like why test my luck
When i know i can get a guaranteed kill with a slug
At further distance too
Interestimg limb penetration claims i have seen a ton of time when hunters being perfectly 90° turend to you shooting them in the arm and following up leads to them runing up that being said with sparks amd pax/ upercut
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Crikey that's a fantastic idea!!```
Did the duel wield nerf even work. The scottfield duel is still really bs strong
Hey folks. Been playing for 200 hours and I will likely stop due to the following issue. Trade kills. It is seriously an issue. I donāt know if itās servers or what, but every other match I play ends in a trade. A knife vs. gun fight should not end in a trade, no questions. And shotgun vs. shotgun should be an extremely low chance of ending in a trade. But this is not the case, at all. And I donāt want to hear bullet travel as an excuse. We are talking about literal milliseconds of reaction time, and youāre telling me that both the enemy and I fire within the exact 3 millisecond period of the bullet travel at the same time? No, just no. At least not nearly as often as I encounter it. This game is seriously everything Iāve ever asked for in a competitive game, but I cannot continue playing so long as this is a prominent issue. PLEASE focus on this issue!
HMM , Since projectiles spawned do not get deleted in hunt after player is deemed dead trading is intentional , due to the state of the game and nature of a certain group of players who i shall not name but might remark that the MC donalds on the moon base would probably be providing a better connection to server of their choosing , that 0. what ever time window is ridiculously large and lead to a metric ton of bull shit trades
Right. I agree with intentional trading in the sense that bullets are not deleted because that is realistic. More specifically, I can understand long range trades because both players have time to shoot and the bullet obviously travels in that time, but close quarter trades should be almost nonexistent
I feel your pain, in both good and bad ways. I've had trade kills before as well as the fact that I've heard gunfire from the lair of a boss and then once I get there, the boss has long been banished, after checking every nook and cranny for campers I then grab the token (Both tokens are still there) as well as seeing a mountain of bodies with no one standing on top. Either some psychopath just wanted to go in there to kill people and extract or they all just died due to the boss, gun fights, and trade kills.
Happens a lot as annoying as it is its something that you gotta get use to
as sad as it is to say it, you're absolutely right
even melee will constantly trade for some reason
Really think it shouldn't as much as I get a laugh out of bomb lance trading it sucks
as someone whos made made many failed suggestion ideas, I've slowly learned that these tiny kinks in the game are just something you gotta live with
yeah its fine by me happens. Better than I fired and nothing happens
happens to me all the time
yeah I normally play solo so trading is never fun
I hate it when people revive me in a gunfight
I'm like "I'm just gonna go right down again in a few seconds, I'm not your fucking savior here, If i somehow magically live through this gunfight (which has the same odds of winning 10 million dollars tomorrow), I'm not reviving you, I'm taking my goddamn xp, and bailing, fuck the bounty"
Hmm, I feel differently about reacting to trading. It apparently is a large scale problem, as I can see by the amount of people reassuring my experience. And it is such a problem that can ruin the outcome of a game. I personally cannot ignore it, as it is extremely frustrating to lose a gauntlet run due to dying by a trade. It would settle with me easier if only I had died and I had not killed the enemy, or even the other way around (though no one likes losing haha)
at this point, at least to me, if you hear gunshots very closeby, and you don't know if your odds are in your favor then just bail, screw the bounty, screw your friend, screw it all, better to advance your character 3 levels then have them killed
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Traitorās Moon Weapon Variants!!
New Army Bludgeoner
An inventive addition to a sidearm, the ability to crack open a skull without piercing it could prove useful out in the bayou.
(Increased Light and Heavy melee damage a la Brawler, but a little different. Uses standard animations)
New Army Officer
A special model of the 92 that you can set to either double- or single-action.
(Using the Change Weapon Mode button, you can turn the New Army to single-action for slower but more straightforward shots, or maybe a little hammer-slapping on the side.)
93 Slate Compact
A cut-down version of a crowd favorite, the Compact Slate will suffer a little in performance for the benefits of a concealable scattergun.
(As with the other Handcannons/Compact, this reduces its capacity by one to 4+1, and its reserve by 2 to 5, it is reclassified as a short-barrel shotgun, it loses about 10% Rate of Fire (shouldering a pump-action is pretty necessary to shoot it fast, trust me), and all other stats change to make it a Medium Slot weapon.)
93 Slate Trench
A shortened barrel and some lightened internals allows this shotgun to be run at full speed! But a lighter gun means a heavier kick, so keeping on target might get a little tricky.
(Range reduced by about 10%, rate of fire up by about 20%, and recoil increase by about 30%. Shoots faster, moves harder.)
Vote if you dare.```
that it is coded in the game does not mean it works
unless you have some video evidence of it not working, then there already exists proof that it works.
yes his homor i as a customer have to provide legal evidence to support my claim that the product i have bought is not working 100% as advertized
believe what you want, but there's already proof that it works.
if you're gonna claim that it doesn't, you need proof.
1.8 hot fix is not on the market longer than 6 months proof of burden acording to german BGb is on cryteks side they have to oresent evidence works as intended
after six months i have proof of burden
A very simple solution to this debate is just shoot them in the head and you dont have to worry about limb penetration or lack there of š
My Bad Claim § 477 German Consumer protection law for digital goods its 48 months where the consumer of product has no burden of proof but court does assume digital product was delivered defective
Does apply to defective components of a digital product too
Yes
did you just..
that law is saying "the buyer doesn't have to prove that the defect was not their fault", not "the buyer doesn't have to prove there's a defect"
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Posted on reddit .. Hound Master Boss .. Every 1/4 health he frenzies and he will howl for a pack of dogs that appear in boss lair to attack hunters -
Bleed dmg being his specialty```Attachments:
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Product deviates from the Specifications as claimed product is assumed delivered defective ,
yeah. "assumed delivered defective" not "assumed defective"
well if it not 100% of the time correctly penetrating the limb its defective as it was delivered defective
do you have proof that it is defective?
thus my product is malfunctioning and i want it repaired
do you have proof that your product is malfunctioning?
Yes i do " My word is my proof "
yeah that's not proof.
fucking sue crytek already
lmfao yeah
if you think you have a case go sue crytek under german law.
let me know how it goes
You and half of this discord has the misconception that for me to request any sort of investigation of a malfunction of the product i have to produce evidence . a recoding or what ever else you think i can fucking produce
by the way all the fucking telemetry is on the god damn servers
yeah, you kinda do have to lol
hey guys I just got a bug where I flew in the sky and shat purple mosins
crytek when fix??
proof? what do you mean proof? I said it therefore it's true
it's in your best interest to provide proof and steps to reproduce the problem, so that they can fix it if it is indeed an issue
say every shot should hav hit
thats the proof
???
profit
I'm the best at the game, all my shots hit... And when they don't it's because the game is broke
Proof: trust me bro
what happens if i say limp penetration happens? whos right?
am i playing the wrong cowboy game?
pushing rope
No but I must be, can I get a link
guess i was getting the wrong kind of bounty all along

well you can see many videos about missing hit reg.. even streamers like archietv was faced this lately even more.. and this guy hits normally insane shots.. He shot a guy.. made a follow-up shot right away with uppercut and didnt hit..
was just saying this.. i watched it on stream.. so no "frame by frame" investigation there..
People miss shots
It happens
We weren't talking about hit reg though, were talking about Limb pen
Well they were
I just made a comment
Because of this comment im now reading every "Limb pen" as "limp pen" and i both love and hate it at the same time š
ah ok.. my bad š
No worries ^^
I love this 
I've never really experienced limb pen but then again I'm also never looking for it
I wouldn't doubt it being in the game
Especially with shotbolt
I've had very few instances where limb pen would actually kill someone. It's usually straight forward, behind, or a leg or arm shot.
I think shotbolt is the best example of limb pen
Or melee weapons?
Not sure
Nitro express rifle is best at anything pen Limp pen limb pen wall pen pen pen even with dum dum
THIS!!
@outer jungle as much as i love this "idea" (i made a similar suggestion a while ago with "no one gets left behind"-trait"), people would abuse this mechanic the hell out of the game
@rocky orchid how can they abuse it ? š¶
the problem is itāll either be broken or a complete meme
dragging a teammate to a safe place to revive is extremely strong
they have test servers for that
no like
I donāt see a universe in which itās in between.
either its way better than just taking a quick revive or itās just worse
dragging completely dead teammate .. if you still have a bounty to get
like, bringing a burnt out teammate to the next bounty? I guess. itās just so niche.
@burnt mulch reviving still the same .. hell maybe even you cannot carry if you can revive
mostly its for enemies bodies
dragging enemy bodies into less revivable locations is strong as fuck too
or just bringing them inside a boss lair as a lootable toolbox
throwing the bodies ...
.. whats the difference
it would be cool if you kill someone and throw his dead body throw the window back to his teammates
so like, weāre entering ājust memeā territory now.
@burnt mulch why meme ?
don't we burn bodies just to lore enemies back ?
how about throwing the body back to from yard in open area ( with no weapons )
don't we burn bodies so no one else can loot them ? carried bodies leave the weapons behind .
you can carry a body and throw it into oven or something , throw it next to meathead , into water devil ? i see Many tactics ..
Yeah many tactics that are potentially abusable
and by meme if my teammate push into a compound and enemies killed him throw his body back from a window ... its hilarious and scary at the same time
For example you cannot extinguish a body in worldfire even with chokes
And i dont think that burning is somethong that needs more equivalents
so if an enemy dies in pick-up distance, you get to
- make it so they pretty much cant be revived anymore by putting them in a shitty location
- make them lose their weapons so theyāre a shitty revive anyway (and maybe cant find their weapons afterwards)
that doesnt sound very fun
they make it extinguished .. problem solved
i can even revive burning teammates .
yeah but you cant really revive a teammate that got thrown in a building that the enemy team is in, can you
and you dont really want to revive a teammate with no guns, thats not very useful
I would say the only way moving bodies would be fine is if your only option is to drag it around, with the person doing it slowed way tf down, unable to do anything while moving it, with a long put down time to boot
throwing it would make it dumb af where you can just freely place bodies in hard to reach areas, and letting the person have access to a gun is too much
so only useful if you wiped the server, have a burnt teammate, and still need to go get the bounty across the map.
you basically answering your previous comment . . so we agree its not just a meme .
reviving teammates is not easy task if they already i the opening .. enemies can be looted first then same action button to carry ( you cannot loot if you under fire anyway )
Iām saying either its a meme or its busted. I said I canāt see it being balanced.
either that, or you have a teammate covering you, even then its way too risky to the point that most people prob won't use the mechanic
the way youāre describing it sounds busted
which like you said "would make it a meme"
its like throwing a shovel ..
did you just equate a shovel to a player
they would have to first know how to make that that work .
i am afraid that fire does some how hold the whole server together
what if choking that fire out would make the whole match crash
ignore shain, heās forgotten to take his meds today.
throwing shovel is there .. I don't see my self buying a trait around it .. but if i have the trait i would try to throw a shovel when i can
so youāre saying to add dragging players as a meme
cuz tomahawk is a meme trait
and you want to do it for fun and not for effectiveness
Dragging and carrying bodies should be a thing you can do just cause there's no good reason not to be able to do it. Stay crouched and you drag the body, do it standing up and you lift them up and carry them. Of course it slows you down and makes you vulnerable while you're doing it too.
in which case Iām still gonna say āno thanksā cuz that sounds like a lot of animation and rigging and I shudder to imagine the bugs
waste of dev time.
i see it as fun .. i see content made about it .. i see it as new challenge meta ( being raised with out weapons )
thereās too few brain cells present to actually debate.
Given that putting out yourself on fire, bandaging yourself and looting bodies are all the exact same animation, I doubt they would even try and make a new animation for it xD
nevermind its just a suggestion
That is not laziness but rather efficiency imo
Hiding bodies has always been a part of most stealth games and there are stealth builds in this game. It's not a terrible suggestion.
Since those don't exactly require different animations
well unless cha cha dancing while walking backwards with a corpse floating in front of me looks plausible, theyāre probably gonna need to give it a different
stealth games arenāt exactly PvP.
How about tying a rope to the body and dragging it by on the ground via rope ?
I forget how old Splinter Cell is. Chaos Theory had awesome PvP.
itās a moot point anyway because just because another game has it doesnāt mean itāll work for this one.
Lol, yeah, or if the falling body could do damage on the way down.
Drop a hunter with his buddy's corpse.
my whole idea is about this .. just felt hunt is missing it
..
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well yes this could be fun.. but you could drag people like all others said into world fire.. you could carry them to places and throw them down where you cant get to revive.. you could hide them and the teammates couldnt find them again, because a dead one doesnt see where he get carried and all of this.
the movement speed of the carrier should be so dramatically reduced that it is worse the "slow walking" bug we had..
but it could be a cool feature to throw people out of windows and yell "here, you get your buddy back, no go away!"
teammates still can see their teammate body carried .. I'm sure i mentioned that
ah yes you are right
but there is still the thing with the fire.. or throwing people into place where others can't get or even get out
dont get me wrong.. i like the idea in general š
shouldn't be worried about that as looting is already risky if other teammates still alive .
bugs , exploits , glitches .. we have test servers
i mean,.. we had patch 1.8.. perfect example that test server isnt really tested before putting stuff on live
i know bud ... still i cannot make my self not to make that suggestion .
carrying bodies is not a rocket science .. we seen it in many online games .
yeah.. if it comes i would appreciate it, even if it would have a trait to activate this mechanic, like tomahawk trait..
But right now, i guess there should be more focus on the tremendous bugs in the game and the server instability
@opaque reef im pretty sure the only trap that has any kind of fire involved is the alert trip mine? Otherwise concertina and poison are both just trip wires, one is a spool of wire that once tripped unravels and then the poison the glass gets broken and the poison seeps out. Not 100% certain on that but im pretty sure thats how it is
@warm zephyr What is bugged about it? And even if it was bugged the appropriate place to post it would be #bug-reports-pc
@fallow flower but what about stamina shots?
Stamina shots nullify stamina usage completely, so perhaps chip damage from blocking melee attacks can be a thing?
Weapon slot melee weapons are sacrificing a firearm after all, so it makes sense that they do get an edge over toolslot melee
maybe adding staggering effect .. also alot alot of sparks
Staggering effect might indeed fit, but I'd say on charged/heavy attacks only
the sparks are a definite nice one though
I'd also argue that the stamina damage for melee attacks is a percentage of the melee attack you block.
I.E. a sledge deals more damage to stamina than a knife
Maybe some melee weapons could block a higher percentage than others ?
That'd also be nice
I'd figure a saber can block more than a machete
World weapons could also block
no bug? check again
theres is notrhing that indicates something is wrong
I assume it's the location of the precision nagant in the store.
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That customisations for the hunter sounds nice as we can make custom hunters if thatās the general idea of it but I do like to see New traits get added into the game like something for players who like to go solo instead of duos or trios```
Or you could just explain what you think the issue is as I do not see anything wrong, the filters you have match what is displayed
Since you're sorting by price and compact ammo
True, totally missed the filters there.
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maby nerfe the shotguns its to op no joke getting 1 taped from slate slug over 30 meters in chest is so good like why do u need long ammo weps than```
No shotgun can one-tap in the chest at 30m
@queen jungle @crystal plume oops sorry didnāt see the filter at the end. but the tools and consumables tabs are still bugged and wonāt show sometimes
I mean read the suggestion he made and you know what's going on and if you should believe him.
I have emptied 6 shells into someone over 30 meters and they haven't died 𤣠how come this guy dies with one?
Slugs and this guy being not full HP is the only way
Slug headshot might have been it even tho not sure if that would kill over 30.
If you die 3-4 times and get bounty revived, yeah sure.
Everything is possible.
Again, no points for a fire fight cause we cannot reach downed hunters or we have to burn them. Please reconsider these events.
@vague patio
We need a type of region lock. Doesn't have to be a "can't play with dudes on this server." But perhaps the game picking region for you. If your ms exceeds X amount, you cannot go to that server. And if you're in a team, it will choose based on ping.
So perhaps some logic behind the region choice & have it automated outside of players control.
I'm generally against the idea of new long guns but honestly it'd be pretty nice to see a Krag
Long ammo guns ftw, close range fights suck, it's either shotgun or instant headshot.
Midrange fights are more interesting imo
@frail dust I love you for that Darkwatch stuff. No one seems to ever know about the game and it makes me sad. But I don't really think it fits Hunt, especially with the vampires and heavy Christianity themes it carries.
It's also a bit too cartoony for Hunt's style.
id love some clarity on the status of cheaters in this game, i swear i run into them occasionally and i never know
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I would love to see the Steyer Mannlicher M1895 in this game!
https://en.wikipedia.org/wiki/Mannlicher_M1895
It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.
Here's a video of firing and reload:
http://www.youtube.com/watch?v=nqw_SrL62fk&t=2m47s
It probably would be a long ammo rifle, the thing kicks like a mule```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/962047206418952232/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047206687399986/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047206913888286/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047207111016468/unknown.png>
@jovial dawn, your post below has been deleted, as it doesn't follow the required format.
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I would love to see the Steyer Mannlicher M1895 in this game!
https://en.wikipedia.org/wiki/Mannlicher_M1895
It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.
Here's a video of firing and reload:
http://www.youtube.com/watch?v=nqw_SrL62fk&t=2m47s
It probably would be a long ammo rifle, the thing kicks like a mule```Attachments:
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@cursive gulch, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Description: Make Shotbolt instantly blow up Red Barrels
Reason: While the sight of detonation occurs on impact it would make sense a shotbolt could instantly blow up a barrel considering it also penetrates surfaces. However it is technically a shotgun shell and barrels react to it like normal ammunition.Ā The shotbolt is a less used ammo type restricted to experienced players who can manage its incredibly slow velocity, and it loses a very practical feature of being able to explode red barrels instantly like the explosive bolt.Ā It makes sense that they should simply share that feature in terms of balance.```
@cursive gulch this is a console specific thing. On PC, shotbolt is the more commonly used ammo type due to its one shot pvp consistency.
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I would love to see the Steyer Mannlicher M1895 in this game!
https://en.wikipedia.org/wiki/Mannlicher_M1895
It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.
Here's a video of firing and reload:
http://www.youtube.com/watch?v=nqw_SrL62fk&t=2m47s
It probably would be a long ammo rifle, the thing kicks like a mule```
@frail dust I tried already, but HUNT community seems not to like the remotly idea of introducing a little Darkwatch on the Darkwatchest game we have today....sadly....but yes i can imagine a Jericho Cross as a Legendary Hunter with the realistic traits of Hunt Showdown added to his visual, would be hella cool.....the most dislikes i got are from Darkwatch suggestions...dont know why...
"I love you for that Darkwatch stuff. No one seems to ever know about the game and it makes me sad. But I don't really think it fits Hunt, especially with the vampires and heavy Christianity themes it carries.
[11:23 AM]
It's also a bit too cartoony for Hunt's style."
I exactly said why to him :P
Darkwatch is cool. But it's a game that is barely known, and the first thing people see is overly sexualized female characters and cartoony gun designs.
Basically
Yeah, but the cartoony part of it(i agree with it too) can be fixed, as i said, imagine Jericho with the realistic visual that HUNT brings to characters....and the Redeemer a little toned down visualy to match the game identity too...it can be done.
Also I don't think Hunt would ever have a tie in with any other game
lol...it was the 2000's mate
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I would love to see the Steyer Mannlicher M1895 in this game!
It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.
It probably would be a long ammo rifle, the thing kicks like a mule```
Doesn't seem in their style
I'm telling you what people would think. I loved Darkwatch.
its dated, for good reasons
I advocate all the time that it deserved a remake or a sequel. But that's a different topic.
It just doesn't fit Hunt's style, even if they were changed. And at that point, you aren't really getting darkwatch stuff anymore.
If anything, I'd see them sooner do a cross over with Red Dead than DW.
not to talk aboutlicensing issue and copyright at all
plus, if they have to rework stuff anyway then, they might as well just do their own ideas
Thats why i loved the Witch Hunter new addition, because she have at least a little leather on her, that kinda reminds me of those visuals and ideas...
Yeah, i suggested already a Legendary Hunter with Ray's conquistador armor or something like that
Yeah, but the Winfield M1873 Talon is a weapons straight out of Darkwatch universe....even the name remind me of Tala ...lol
and it is one of the coolest weapons in the game
so..as i said it can be done without getting to far away from the game's concept
I don't think darkwatch was the first game to impractically bolt sharp metal onto a rifle
convergent ideas
it might
hard to proof, on alegal level
if it is, is speculation
Yeah yeah, of course not mate, but it is the first thing some(not few) people think when they see one...but as i said it was just a seggestion and an idea...nothing more..to me, the more Hunters and weapons we have the better ...
i just dont want Glasses on these Hunters anymore...why all of them have to wear glasses
see better further
we almost had a Wolverine as a hunter i it wasnt for those nerdy yeallow glasses of his that makes me think on The Researcher everytime i see them...
5 star MMR X3 = 4 AND A HALF STARS. sort your shit out thats just shit maths
Actually your screenshot shows peak mm
or is your problem that you can't drop your team to low elo anymore when you play with your 3 star friend ?
what is wrong with this match
premade team vs randoms team
@livid estuary hey, I don't know the fix, but you might have better luck getting help from #hunt-general , #game-questions , or one of the technical issues channels like #troubleshooting
I know it doesn't fit hunt too well but I figured it would be cool to have as a form of easter egg or so, but if it's not what the people want, what more can I do?
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Add a graph for tracking personal mmr, dollars and kd```
Every event feels like an easter egg hunt
it does? what is traitor's moon from?
What the idea came from ? don't know, but it's pretty much an easter egg hunt
You run around looking for hidden event items
not what I was talking about but ok
I was talking about easter eggs as in quick references to other games/movies/books etc.
They were talking about easter eggs, as in literally easter where you find the eggs.
cant take the bounty
The new shotgun is prove that the game is experiencing power creep, shoots super fast and still holds good range, not to mention that slugs make it worse, turning the gun into a semi automatic rifle, this game does not need faster shooting guns, it needs more side grades and options, this game is all about every shot counts not whose got the faster gun
š¤
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
A new Trait called: The consumer
Trait details: 6 points to use. Allows user to carry 1 extra tool OR consumable slot. You can choose which one you want to bring.```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Air guns, they were prevalent since the 1700s, and designs created shortly before the Louisiana incident are air powered, hopper magazine fed rifles. Air rifles are especially notable for being significantly quieter than traditional firearms. A realistic muzzle velocity for these weapons systems is ~400 m/s. Air guns would allow you to maintain stealth, power, and range while having the advantage of being (technically) a magazine reload. The main drawback would be the fact that you have to pump up the gun⦠not sure if it works, but I just think theyāre neat!```Attachments:
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I think it would be pretty cool if each weapon carried with it the names of each account that brought it in to a match.```
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Why is the chance for a night game so low? I think the lighting in this game is super cool, and night games emphasize that. Night is super fun, but I've probably gotten 1 night game out of the past 30 that I've played... Would be nice to up the chances of getting a night game. š¦```
I see your reasoning, from my experience of playing/observing people on stream that are running the perk (intentionally or not) I don't ever see it being used, most of the time you're pressured to get away then taken out by a flanking opponent rather then locate the explosive and risk dying if you don't find it in the short window, not to mention the blast radius on some explosives. From the amount of points you rack up in a game, the perk could cost a bit more or do a little something more then what it offers. I personally have never intentionally bought it or found it particularly useful. I respect your stance on it and why you may enjoy running it though.
Dauntless is good. High risk trait with pretty great rewards if you do so, all while being 1 point. It's more often that people just forget they have it, not the fact that it's that hard to use.
Do you get to loot the explosive afterwards? If so I can see benefit in it. Otherwise it just seems like a subpar perk, most people buy with intention. If you get it from recruiting a legendary hunter would it really be something to go out of your way and buy when it may be easily outclassed by another perk that you may rather save for. I get it's a 1 point perk however it feels like a hard sell from repetitive playing with it just to forget about it if you catch my drift. I rather it not be a forgettable perk.
š¤·š»āāļø I think it's fine where it is. It's pretty game changing in a good deal of situations.
The issue is dauntless only works if the enemy doesn't cook properly
that makes it pretty damn weak in many situations
And while it's great if you can use it to defuse an explosive - until that one in a million situation happens it's a trait with shitty payoff (you can cycle a waxed dynamite without making sound and other consumables without needing water, and at best defuse a choke bomb until the enemy reaslizes how it happened and throws a second one) which blocks one of your slots
TBH i think every other 1 point trait has better payoffs.
Poison sense - can give free intel if people get tagged by poison - or you can bring poison for synergy
Kite skin - you need to heal less because of fall dmg very playstyle dependant
Tomahawk - a free throwing knive for a silent takeout propably the weakest of all
decoy supply - great if you play decoy fuses
deadeye scopesmith - great with deadeye scopes
magpie - 2 good effects - one bad one still higher chance for payoff than dauntless and less punishment for "failing"
adrenaline - not exactly great, but pretty decent when you run melee
IIRC it might be because most aperture sights have the zoom of a marksman scope while the nitro's have the zoom of a deadeye or something like that
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this idea has probably been suggested before, at least in some form!```
@pine rune "Running in, get the bounty and extract" is the objective of the game. PvP is the result of others trying to do the same.
In addition, the devs have rejected such ideas in the past as it would negatively impact the experience: you never really know if there is still anyone else around unless you count 10 other bodies yourself. It's the same reason why there is no kill feed or player overview during a match.
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add a wondering mini boss, like a bear or a bigger hellound, you could have 3 roam the map, just like the supply points but on the move. Same health as a boss, but no enraged state making it faster to kill. These would be very dangerous and one would have to take them into consideration before engaging in a fight. They would be attracted by long firefights, chaos bombs (making them actually useful as bait if wanting to attract this big enemy to crash a fight) in a certain radius. When killed they would grant instant boss location for the area you are inn, a lot of xp and maybe a trait or some other type of reward if banished (quick half or quarter time banish). They could even have a mechanic where when low health they would try to escape making you chase them down or charge at you if one teammate is low health. They would trigger audio clues just like hunters and avoid compounds, forcing you to fight in the open-forests. They could even have a ability, like a roar that would attract every AI in a certain radius making the fight a real showdown and forcing you to actually use your fire arms or to be an extremely skilled melee player.```
You do make a good point, I hadn't really considered that. It's just a thought I had. But I can see now that it wouldn't be a good idea. Thanks for clarifying.
@torpid sail Do I get you right you're disappointed by a random reward you get for free , all you have to do is playing the game ?
actually yes. Gives the "loot box" gambling type of impression, that you might get something useful. And then it feels like 95% of it is just totally useless.
yeah but you don't need to pay for it , I would understand you when you need to pay something
@queen jungle my suggestion for you is to get better and quit complaining about the maps
audio problems, what?
desync is not notably more than the other two maps, only if you try hard to squeeze through everywhere then i guess maybe
if any map has audio problemsthen stilwater bayou
I genuinely dont see the problem with desalle and the map doesnt decide desyncs
desyncing is based on the server
shouldve said that from the beginning bro
console version probably just worse idk
@pallid idol they might simply not be full hp when you shoot them
Possibly
Though given that it was literally 2 minute after the game started that seem a bit unlikely, but one can never be sure I guess
ĀÆ_(ć)_/ĀÆ
i dont think its that bad since this shotgun is not only barely used its also less powerful then the outright assault rifle thats in the game, I thinks its a good addition to the game yes it sucks getting nailed by it but its still fairly balanced and realistically its just a better spectre which was needed due to the over use of the romero. The whole idea of adding a better shotgun is to weigh out the use of the guns rather than just having one gun being used.
@calm fractal idk man, every time I get on, if there's a shotgun, it's that gun, and in my experience I have been killed by it within 10 meters insta kill, and I agree that the aftemat is still more powerful, but it is also way more expensive and has way less ammo per shot available, and I still don't like the aftemat cuz I think it adds to the same problem that I already mentioned
that's fair but the point I was trying to make is there's no current power creep right now due to the lack of use of those guns, regardless if one gun is faster and stronger than the other, the guns that are in most use right now have been since release, plus every gun has its disadvantages and its advantages. and in all farness 10 meters is a good range to be one shot in my opinion but you need some good aim, I used it once on someone 5 meters out from me shot them twice and didn't die... realistically 15 to 20 meters out from a shotgun your dead so I don't really see a problem with it.
plus it is new and with in a few days its use with die down just like the bow did
trust me i know how it feels but as far as i know theres no power creep and wont be
Bro the bow did not die down until it was nerfed
And also if we are trying to solve a problem then you can't be realistic, by that logic, the aftemat should have more ammo on reserve and the nitro sight should be moveable
Fuck off with the night maps, i got 5 in a row
XD i want more night maps man gimme your luck
the thing is a shotgun not ruining your day at 10m is skuffed
plus its fair due to the fact that its pellet based as i said you need decent aim to hit someone at that range and ruin them
The reason why I have such a problem this shotgun is that in comparison to other shotguns (side note: they all seem to be extremely unreliable regarding to one-shot range) the new shotgun can fire six shots withing 4 seconds while still having a good one shot range, every other shotgun has lower fire rate except for the semiautomatic ones
well yeah cause romero only shoots one the double barrel two and spectre is just outright bad
And also dude my aim is not bad in this game, I am experienced and my mmr is 4-5 stars depending on the day
im not calling you bad
So not to attack you but do you use shotguns often
lmao i dont know why you needed to say that lmao i didnt even mention you lel
and depends on everyones loadout
Because you sound like you dont
no need to attack my man its just a discussion lmao
ive been around long enough to know my stuff
ā¤ļø
I'm just trying to say that it doesn't sound like you use shotguns most of the time, and there is nothing wrong with that
But I do think you have a biased
Yeah dude I don't think you have experience to give a fair opinion on it
plus ive been railed by it on multiple occasions
I use shotguns fairly often
@native lodge so what do you think
wait wait about what?
I think they are fairly consistent once you understand how they work, and just how much closer you need to be to people than you might think at first
there is a reason a lot people don't use them beyond 10m even if the effective range says 12m
he said everything way better than i could word it
simply put to get a shotgun to OHK at its max range requires a dead center straight on shot
and games don't happen in vacuum
people move, people turn sideways, people use cover
OHK?
Yeah I agree with what he said but it still doesn't take away the fact that when you can take a follow up shot faster then your opponent can, its a clear advantage if you ask me
@calm fractal he means one hit kill
as for the slate, its kinda a monster with slugs ngl, but buck shot and penny shot are pretty balanced imo
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Region lock russia, since nobody wants those ping abusing lowlives here in european servers```
its a clear advantage for the person who has levering and fanning compared to the person that doesnt
so
i miss the point
depends
@native lodge regarding to slugs, that's what I I saying
@calm fractal i still don't like fanning and levering, like I said the game should be about skill not gun reliability, though I think they should be in the game, they should not be able to used at more than close range
ah yeah slugs are pretty strong, C&K slugs is better but more expensive, rival is less forgiving but potentially better in the right hands
I like the rival with the flechette because of the side grade but that's it
romero does decently well against it but it gonna come down to who fires first in cqc
my biggest counter to slugs in general has been weapons with good pen
I guess the best way I can state my point is that when you die, you should die and feel like the opponent was just better than you and not like you had not chance of winning after your opponent fires three shots in the time you only had to shoot one
well most the time when you die its not because the player was better
sometimes its due to lack of good positioning or missing the golden shot
regarding to if the game was the way you wanted it
That's skill you lacked at the moment, if you miss it, it's fair game
yeah but also getting into range of a weapon that can 3 tap you as you fire one shot is also on you
mhm
You got a point but when that gun has obscene range than is it really my fault
in most cases yes
How so
And I gotta say that you said 3 tapping like that's the problem I have with it, it's not
what do you have problem with?
My problem is that it can one shot at 10 meters with highly reliable fire rate
just the rof? or something else?
yes but beyond its effective range its worse than most guns
so playing outside that effective range is key
Yeah like a shotgun is supposed to be
Well yes but when even at 20 meter is can spam you and kill you within three shots, don't you think it's a little unfair for a shotgun to do that
not really
Like you can't do that with the specter because the fire rate is slower, but with the new shotgun you got nothing stopping you
Why should a shotgun be viable at short and medium encounters
welllllllll
its a shotgun
ive died to the romero at 20
That's my point
I expect them to be decent in short to medium
this is buckshot we're on about right?
But the romore only has one bullet with a very big reloading window
Yes
@tawny pier yes
romero is also much cheaper and still has a better ohk range
@native lodge so how is it fair that a rifle cannot compete with a shotgun at medium game
rifles can
long ammo is meta still for a reason
fmj weapons also do really well against them
the devs want to stay somewhat close to realism with its calibres so buckshot should do some real dmg at 35m
plus like wtf im sorry but really?
shotguns are close to medium
theyre meant to win that tho there are rifles and pistols that can compete i would be pissed if i dont win with the shotgun
or oneshot someone within 15m
its just how its meant to be
Dude, this game can let shotguns be realistic I won't argue that, but it should still be a fair fight
yeah both rifles and shotguns irl power gets toned down a notch for gameplay sake, which I'm okay with
fair
but still i thinks its fair for a shotgun to fuck you up at 15m no?
yeah
also they have pretty poor pen, so using wall bangs, and corner bangs, against them works really well
its fair regardless if you lose to a shotgun at med range cause thats what theyre made for, its the players fault for not running back or playing a lil smarter
No because when you use a compact ammo rifle, the odds are that you will need 2 to 3 shots to kill, then some dude with a shotgun can come at you at 10 meters , and one shot you, so you pull back and you think you're safe, but then they start spam shooting you so you can't fucking aim while you loose a crap ton of health while you only got off 2 shots
you should be shit scared with a shotgun around cause theyre MEANT to be scary close
if shotgun can get with in 10m of you I think you deserve to be at a disadvantage then
well going off of what you just said saying that is like saying "Why cant all guns do the same dmg at all range or nerf shotguns so they do nothing unless its down their throat*
i agree what ember said
@native lodge yes, but you should have the advantage passed that, which the new shotgun negates cuz of the fast fire rate
still pretty fair pat that point tbh
@calm fractal don't quote me on something I didn't say
i said like saying
at say 20m I would rather a winnie c
Bro you put quotation marks
cause you do that when you putting an example of like saying lel
@native lodge that would be fair, except that I dare you try to get a shot in while your get aim punched to death
@calm fractal I don't want you to do that because that's putting words into people's mouth
@calm fractal I never meant to say anything like that at any point
yeah tbf he didn't say that
@native lodge bro I agree but if a shotgun and the Wingfield are fighting in an open field, the shotgun guy should not be at an advantage
With the new shotgun is a different story
it shoots faster and will two tap to the chest from further away
Reminder my problem is with the new shotgun alone
yeah even against the slate
I'm going to check right now
And if anyone has a damage drop chart for both guns, let me know
my man you just took it differently than what its meant, its not "putting words in peoples mouths* i was simply saying thats LIKE saying what you said my man dont snap at me for something i didnt do discussion about this over
also don't forget I pretty sure the stats in the store are based on the winfield without iron reapter
iron repeater rof is much better than baseline
Why should the baseline shotgun be better than a baseline rifle at 20 meters though
well thats just how the perk system is
I don't agree with all the way the perks work tbh
but even still, at 20m its gonna take two shots from winnie c to the chest to kill
slates gonna need more than 2 at that range
so even if I use a winnie with no perks, at 20m winnie still has the advantage, with perks just makes that advantage better
So I think you might be right on this one
Do you think that there is power creep in the game
oh for sure
Ok so that we can agree
and I don't think its bad across the board, but there are cases where some guns didn't really need a power increase and some did
Can you not agree that this shotgun adds to it, the same way that fanning, levering , the aftemat and the dolce have but adding guns that have increased rate of fire with more than enough damage
the avto, Dolch and fanning don't contribute to powercreep
Powercreep is the phenomenon that newly added stuff gets progressively stronger and stronger - those 3 are really really old
yeah ill have to disagree with the fanning and levering plus the dolch
But the new shotgun is new
Somewhat
see so long as long ammo is the way it is though, any type of power creep is gonna seem less important until it exceeds long ammo, I mean just look at nitro dum dum, 
It's not what it used to be
if you spam it
keep the bursts controlled, and its still one of the best guns you can get
I don't think you should use exceeding the meta as a benchmark because the moment you pass the meta, you are fucked
I agree
@native lodge that's what I fear might happen if they keep adding weapons that can be spamable
but its the point in which the meta gets exceeded, is when people will notice
until then
most won't notice it other than at certain levels of play
Well you and are starting to notice, if it exceeds the meta then game is ruined because then everyone is just spamming
That's kinda the reason I posted this here, to give feedback and get attention to the problem
I don't hate spam in itself, but everything needs draw backs to the strengths
I think winnie does this well
Me too
as it might be the most Spammable gun in the game
Or dualwielding
that i can agree with that
hey
hey
dual wielding is fun now
was so damn useless back in early access
But I still think the game will be better off if we return to basics of being precise with your actions, and punishing mistakes, rather than adding things that make winning easier without as much effort
I also recognize that the "meta" shifts at different levels of play, so even if top tier game play became super fun over night, if mid tier gameplay is stale, it may cause people to leave
Meta shifts are honestly necessary to keep a game fresh and rewarding
Because it pushes people into trying new things
But how rewarding can a game be without any skill requirement
in other words regardless of what ever anyone sayd the game has grown more now compared to back then due to its current state
What has no skill requirement?
meaning its more fun now that it was back in early
Fanning? Dolch? Long ammo? Compact ammo? Shotguns? Everything is considered no skill by at least part of the community
I mean I think long ammo has some of the lowest skill requirements tbh
and its meta on many levels of play
Dude I think long ammo is very preferancr
Long ammo is certainly strong but it's definitely still requiring skill
there's a lot of people that consider the Nitro No-skill
my man the game needs skill regardless i dont know where this non skill thing came in
But it's quite a skill requiring weapon
playing long ammo is play like easy mode for me, if I play to much of it I might accidentally end up in the top bracket 
nitros not near as hard to use as people think it is, its kinda cracked tbh
Yeah but it still requires skill to use.
sure
It's certainly not a no skill weapon
harder to use than long ammo
What I'd consider a no skill weapon is something that wouldn't require aiming, doesn't cost ammo, and doesn't require reloading
you guys are disregarding the lower ranked players.
long ammo doesn't require no skill, it just isn't hard to use
@calm fractal the moment you only need to shot in a general direction, you don't need that much skil
I am not disregarding anyone. I am considering that there is no thing as a "no skill" weapon
aiming skill is not the only skill in this game either
exactly
thats why I have out played shotguns inside buildings with rifles
not good aim
good tactics
any gun that uses rng is low skill ceiling gun
but that doesn't mean there is no skill in them playing as whole
Exactly
A lot of things still factor in
such as map knowledge, predicting enemy movement
If you can predict when and where an opponent will move, a shotgun can be insanely strong
uppercut is also gun I consider low skill ceiling
even though its not relying on rng
its got great damage, decent rof, good pen, and decent velocity
all in a one slot package
i do personally hate the uppercut and have complained about it before but after using it it can be tough to use and let alone have in some situations depending on the player of course
I am biased against it because its most prevalent in the elo I play in
I don't think I have had a game in very long time that hasn't had an uppercut in it
that's not what low skill ceiling is tho - right ?
low skill ceiling would mean you reach the spot where it doesn't perform much better even tho you have more skill, earlier
ah its been awhile since ive faced it
us player i take it?
and the uppercut scales very well with high skill
what you mean would be skill floor, as the high dmg, decent RoF, good pen and decent velocity mean it performs very well even with little skill invested
i really love to see the devs shakes things regarding uppercut
but im afraid it wont happen
yeah high skill floor is probably better than low ceiling
to describe it
USE yes
5 star, but I play with SBMM off, because I find it helps with variety of people I fight
sometimes I face 6 stars, other times its just mixed bag
or let me even make it more generaland say, id love to seem them rework sidearms at all
only people that dont run uppercut, either are free hunters, memers or traded it for a high rate of fire weapon
I'll be honest i dont think anything needs a fat rework rn
Centennial maybe?
Aside from that I hard agree
rn side arms are, basically the ones that shoot slower that do good damage and pen, (uppercut, conversion fmj) and the high rof ones (spitfire, officer, dolch, new army)
centennial is the best at its palce
cent doesn't need a rework just few tweaks
like its levering shouldn't be worse than the uppercuts fanning
Fair enough
and its rof could be buffed to be more in line with the vett tbh
the only thing i dont like about the cent is the weird firerate, really throws you of
centennial is fine, it has a niche and it's damn good at it
yea the firerate is a pain but other than that
That's the only time I see people using it
I like the sniper but I get its unwieldy for most people to use
i understood the decision, but giving vet sillencer and marksman scope is a disercive to the cent, which can utilize the scope waymore
or give it aperture, to have any kind of scope on medium ammo weapons
since most people aren't gonna take the time to adjust all their sight sensitives, and practice quick scoping the cent at close range, its gonna be clunky for most people to use
sniper I mean
the marksmen would have been better received imo, even if I like the sniper scope a lot
@daring frost how do you propose this bipod would work ? When you are crouched can you prop it up onto small walls or railings ? since there is no prone in the game you cant use a bipod like most games have them so they would have to create a weapon mounting system for the bipod similar to modern warfare's weapon mounting
On walls and ledges.
Just one more mechanic for Crytek to fuck up. No thank you
I havent really used the avtomat much but its a similar case with the nitro where the downside is neccessary to make the gun not op
The avto is much less usable than the nitro
I agree not a case of fucking up just not a mechanic that is not necessary in hunt
it seems like quite the close range weapon
most games that have that sort of system have it from the start, going back and adding stuff to allow for bipod use without causing issues like clipping, ir what not would be a task and half
using the bursts while pulling down and extreme amount
Its worse than a shotgun in close range
yeah the character models arent built for it and neither are the maps
Worse than any other gun in medium to long range
also most ledges and walls are slightly above head height when crouched
like I can almost be certain that because the maps were not designed with it from the start, you would be able to find lots of places you could clip into walls, into areas you aren't supposed to go
if they added it
as much as I think additional Avtomat variants could be cool without the ability to prone in the game already I dont think bipods have a place in the game
and im so glad you cant prone in this game
yeah just wouldnt work
Well they didn't need to nerf it into obscurity. Maybe a forgrip version or something.
sounds more reasonable
I ran it a few dozen times before my last prestige. Very fun, but not a lot of kills.
just gotta push the close fights and win
Enemies would get tunnel vision coming after me and my team would shoot from the side.
If I'm pushing for close fights I'd rather have a slate or spector.
Avto should be better at medium range.
Did you ever want to roleplay being the map's bounty while also being just about as dangerous as the map's bounty; oh boy do I have the weapon for you!
yeah cause everyone is scared of an avto
Idk if it's scared or greedy
What's even funnier is when id get killed. They'd pick up the avto, miss every shot on my team and get killed.
When I'm playing and I hear a nitro or avto, winning the game becomes finding that player, killing them, and ripping these guns from their cold dead hands.
The more budget your loadout at that time the harder you have to hunt them
@pallid idol
Thats like 7m+. That is fine to oneshot at.
I thought it was more
I need to be better at evaluating distances
@warm plank btw you know that rewards are autoclaimed when the challenge changes, ye?
tbh, hunt really fucks with distance
people always seem not the distance they are
hunt could use that little eyeball bar that maps have this much is = X meters
for the less fortunate same bar would say yards
True, everything seem either huge or tiny it's strange sometimes
@umbral knoll definitely interesting idea
Hey I know that this conversation was kinda over, but I did some research and it turns out the slate shotgun is faster than the Winnie with 58rpm and the Winnie is only 50rpm, so yeah this new shotgun shoots faster than a lever action rifle at baseline
I just hope ya'all don't think FMJ on Bornehim would be OP bcs that seems like the only reason for that vote ratio.. even with FMJ that gun would still need love, as paying for better penetration while having few bullets that are at best 3 tap. Anybody would forget 'em after a week or so. They could try to give it poison + fmj, heck maybe even dumdum, but Bornheim is still the worst as the price and 3tap to the body is just way off meta gun to pick. Just surprised 30 people don't like the idea of Bornheim to have FMJ sheeesh..
cuz it wouldnt help.
trying to bang with the bornheim is just a waste of already shit ammo pool
and giving the match a longer 2 tap range is probably problematic if they also try to buff it other ways
and some peeps are sick and tired of them slapping fmj on everything - especially spammy stuff
and it could easily be fueled by a FMJ winnie
before anyxthing gets fmj, it should getsome downsides
never understood the decision to buff damage fall off and headshot range
IIRC it was to make it more interesting on the vetterli
People didn't used to take fmj because it had reduced damage, then they buffed it a bunch all at once and it lost it's only real downside.
the amount of velocity lost is highly variable - but with how people claim velocity as the best stat and have in the past it is a very real downside
and sure on the CCP a 30 m/s loss isn't all that big - but the centennial for example looses 120 m/s velocity
People can claim velocity is the best stat but small, incremental changes in velocity rarely add up to much. And yeah the problem is mostly the pistols that only lose 30m/s, which really isn't significant.
Oh i missed the pistol part
But then again not an FMJ issue or FMJ has no downside issue
FMJ has no downside, for specific weapons. As a class of weapons, pistols gain too much from fmj.
If the velocity change was more severe it might be fine.
FMJ on the relevant rifles is whatever, not really a problem.
But it is the only thing keeping centennial relevant, which also doesn't feel great.
TBH i don't think it's a problem on any pistol either
It's good - sure
it's propably the best special ammo, because most others still suck pretty bad
It might as well be the default ammo on conversions, probably the same for scottfields.
I rarely see it nor use it on the scottfield - and yesh it's very common on the conversion, but in that also the one thing keeping the conversion relevant at all
Weapons shouldn't be balanced entirely because of a special ammo, the default ammo should be relevant.
Also conversions are still the best dualies regardless of ammo type, the ammo just makes them even better.
well if only dualies didn't suck so much...
dual conversions are still pretty strong.
Most things i see in my matches is uppercut or a double action compact
Dualies suck? The daily dualie hate post in feedback throws me off lmfao
I wouldn't call them strong - altho it likely depends on what platform and ELO one plays
I never have any clue where people stand on them
Dualies IMO are frustrating - the RNG to them makes them pretty unreliable and thus inferior to a regular pistol assuming your aim is good enough to hit somewhat reliable
which means the higher you get the weaker dualies are
But no matter how weak they are the RNG also makes them win fights purely based on good/bad luck
Which feels absolutely shit to die to and feels OP if you die to it
I really enjoy dual scotts and dual conversions, sometimes dual pax. But all the other dual pistols feel drastically underwhelming to me.
The ones I mentioned there feel less RNG because the spread is so tight when you aim in
They're just really fun to play with
Those are among the ones with the least RNG to them
and playing them can be fun - i used to have fun with them too
But i still think they are very weak - because while they have crazy power spikes through RNG - it's not reliable
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Just end this half-assed event so the servers and matches will return to normal, so all these fair-weather-players will stop choking up the servers and the game can actually be playable again. Its like playing call of duty: Hunt edition, the rewards for this event are mediocre at best, and honestly not worth enduring the scores of people that flock to this game to complete the event and then dont play the rest of the time, and thus continually set their teams up to be at a disadvantage by playing this game like its Apex.```
Make the reconnecting feature work
33 of yāall are clowns for not thinking more avtomat style guns would be wacky and entertaining
Only 33 ?
33 and two people did the š¤
would they be GOOD guns? hell no, not even a little bit, probably even worse than the avtomat already is. would they be FUN guns? probably not, no way to tell
so.. why add them tho
@fluid dock I want a musket so bad
Ikr itāll be so fun
bc it would be interesting, same reason the actual avto is there, itās unique
I still think dual wielding weapons would be better accurate but no headshot kill.
That way they don't feel super cheap unrewarding
I really like weird customized guns and the avto is cool but I don't want to see full auto guns everywhere all the time
unique things purely for the sake of uniqueness arenāt interesting.
theyāre a waste of space.
because 3 full auto guns is a waste of space but the absolute hailstorm of winfield variants and the presence of the slate are not
it would be silly goofy for when youāre in a silly goofy mood
while I think most winfield variants are distinct enough to warrant a variant, this is pure whataboutism.
and no, I dont think the slate was a good addition to the game.
iām glad we agree on that
i think that most of the newer guns are completely useless compared to like, the existing guns, but adding two guns that are vaguely similar to the avto would play into the gimmick while giving at least some variety, it was more of a joke suggestion anyway bc obviously (hopefully) they donāt actually plan on making avto meta
idk about completely useless
but regardless of whether theyāre strong or not, they should have a place and be a valid, interesting option, outside of āhaha memesā
and if smaller avto variants were a valid, interesting option, I donāt think that would be healthy.
iād trade 80% of the revolvers in game for the ability to sling 4 rounds of .45 down range before some sweaty 35 year old even knows iām behind him
idk what to tell you, you might want to play a different game. I heard tarkov has automatic weapons.
Can we please stop getting Hundred Hands and Dewclaw on every legendary hunter? It's obnoxious that it's in the level 1 pool, let alone any pool below bow unlock. And it's bizarrely common at every level. Bows are fun, sure but come on.
buy some servers, but not from wish.com
my team about to finish a great win with a bunch of points and the servers rip
usually you keep all you progress from when the servers shit out
idk why people keep suggesting locking people onto the map
if I'm beat to hell and out of stuff I'll probably bail instead of fighting a bounty team that presumably is more fresh than I am
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While I have no strong feelings about dualies, what if one option to balancing their versatility was making dual pistols a large slot except with ambidextrous where it becomes a medium slot? Just spitballin.```
more specifically you need to add
Title:
Description:
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First: Hunt:showdown is awesome š
--- i wish that you delete the "after-perma-death trophy-pick" ... its cruel to fight against trap-heads that have walled themselves in their house with trophys.```
@narrow narwhal I know it's unfortunate so many players are afraid of the dark, but please edit your suggestion to be a little less offensive
Cry baby is not exactly a nice thing to say :)
people having issues stating opinions without being judgemental as always
But yeah, it is indeed...Night Hunts add so many choices and tactics to the table
only from 150m when I want to see clearly , 17m+ gets a bit harder
yeah, thats a problem, but to me the fun is int the close encounters
i laugh so hard when i see the terror in their eyes
but that swhy i suggested they add this as an Optional thing
for those who want to Hunt at Night
with choices and tactics you mean most people can't punish you for crouching around and camping a bush waiting outside the boss compound for the first team to move?
would be cool...
But I'm with you , they should add a option to disable or enable maps and time of days in the MM options
i agree theres too many people spoiling the fun of this game....by doing things like that...but you got to know, this is part of the game...the freedom this game give to players is something unique and should not be a bad thing
For example, i hate when people just play for the Bounty( even so i know this is a huge part of the game) but I play for the tension and adrenaline of the combat between players....those are the moments that make this game shine for me.....the freedom you have to do almost anything you want (if other players let you, of course, if they dont just pick the bounty and extract letting you and others with 5min to extract...thats lame...but part of the game), you can hide from them, you can wait them, you can make them wait, you can lure them, trap them, be trapped, die, kill, make alliances, betray them, arm traps, alarms, blind them, confuse them, be confused, use "zombies" to kill them or be killed, explode them or be exploded, etc...theres to many choices and freedom, for us to start complaining about it, to me, the more content and options the better...we cant let real "toxic" players spoil the fun this game can provide, be smarter than them, find a way to win and beat them, theres always a way, seen too many people complaining about things me and my friends could overcome just with tactics, to know theres always a way.
I don't want to sound rude but when I read this I doubt you got more than 200h in the game , you sound like a new player and most players with some experience play just for pvp but they do it fast and not the way you described there and they also hate people who play like you described it
When you play like you described it there I would dodge you as mate after one match tbh
Here we go again
lol, 400+ already but, i can and do play the "right" way mate....and no, i dont just start blastin lol
Hey Finall tell me what's wrong about what I said . I just stated some facts and I'm sorry when it hits close to home for you
Like I said maddog you're pretty new and that's not meant as a insult even when Finall thinks it . Would be nothing wrong when you shoot at the start , noise is only a problem when you can't handle what follows
what i mean, is WHEN we get into combat...then is the best part for me
usually can wipe 2 or 3 teams alone ..lol
I totally feel you , PvP is the only thing that keeps me going but I don't want to wait for it 20 minutes and find my enemies in the bushes but that's usually what happens on night maps
and i do know making sound = death
It's how you like to play the game. Which is in no way representative of the community as a whole.
love the silent and quiet part of the clue finding and players hunting...but love even more the combat lol
well, thats really lame indeed...
I know but that's more of a 60% of the community never made it past low elo problem . If those guys would get better at the game I promise you most of them would get bored of crouching 40 minutes in a bush
but, it is part of the game, that way makes you 100% more aware of your surroundings
Thing is I am the one who ambush 9/10 times and not the one getting ambushed and I play loud and fast . Third partied when you got 2 teams down is another story tho
also silent and fast is possible
Like, today i had and awesome Night Hunt, wiped 3 teams, totally out of ammo...just some arrows and some bullets, faced a bunch of dogs right before reaching the extraction(lost a lot of health), then my friend used the Dark Vision and shouted to me "theres one more right ahead" we immediately panicked(he was waiting in the extraction alone), because we were out of ammo and health, so we stopped to think...in the end....i hit him with some arrows and then he killed me, but soon after my friend got him and we extracted, no big problems...but i agree, sometimes t=you can find some pretty annoying players with some pretty "toxic" ways to play the game....but in general we always have a great time playing, and we never had a bad Nigh Hunt, always so cool to see the fares and fuses with the beautiful lighting and shadows from the game.
@keen bolt @wraith pecan Please leave #game-ideas for feature suggestions only and use #feedback to leave general feedback on the state of the game.
But as i said, the best part of the game is the freedom you and others have, to do the stuff you want to do...thats simple and (almost)perfect. An Optional "button" for those who want to play at Night is just a Plus for the game, nothing more than that.
Fix the bugs, optimize the game, add some servers, really do something, don't let everyone call you a lousy company and you still don't care at all.
Feedback on bugs is everywhere, what have you done? A new DLC has been addedļ¼Or write shitty code updates to lower the game's frame rateļ¼
Reconnection does not die hunter bug again began to proliferate. can you do it or not?????
200,000 bounty for violence through the wall burst head cheater has not been banned, Is it hard to capture "continuous through walls headshots" from the logs?
After 1.8 the frame rate drops a lot and there are occasional lags, are you really concerned? How long has the server problem been around? Don't you have to be responsible for your users at all?
Yeah, i think we can all agre on that, HUNT really need some fixing and fast, too many bugs and problems for keep giving us just content updates, need some real Optimisation ans Bug fixing ones...instead of Events and Weapons, just focus on the game's core, do some "healing" instead, that would be the best thing to do right now.
We already have enough content to keep us busy, next months, focus on the fixing...
I guess Crytek still doesn't care about what I say, and will pretend not to see it. There is a very special solution to the problem: "If you can't solve the problem, solve the person who raised the problem", but Crytek's approach is also very special, if you can't solve the problem, pretend there is no problem. It is also possible that there are too many people raising problems. There is no solution for the "people who ask the questions".
Fixing issues takes time, significant amounts. In the stuff they bring in updates, a lot of it is on community request.
As for this "Crytek still doesn't care about what I say, and will pretend not to see it."
what do you expect them to do
answer every feedback / suggestion so everyone feels heard ?
serious question
Don't act like you're doing a great job and what I'm saying is wrong.
Test server testing out so many bugs why update to the official server?why? why? why?
Reconnection does not die hunter How long has this vicious bug appeared? The community did not call for a fix? If this is difficult to fix, then the server problem just need to add a new server on the line, so why such a simple thing can drag so long?
And don't dump the problem on the community, the game frame rate problem is so serious, not to solve, what is the use of coming out with some guns that overlap so high with the previous?
Not to mention the completely useless lobby action.
You go to the community and organize a poll to see whether the community wants to update more things or optimize the game itself for frame rate and bugs.
There are also translation issues that negatively affect players that are not fed back to you? I get people complaining about translation issues almost every game when the translation is updated. Why did you move it for a good translation? To show that you are doing something?
I can't even understand how you can feel good about yourselves when many people around me think Crytek is a crap company.
you know that mods arent a part of crytek right?
plus, you really think your behaviour makes devs want to interact with community?
Well first off i don't say you're wrong at all - i'm trying to understand your expectations
As for why the update was pushed live so fast - i genuinely don#t know or understand either
As for fixing bugs - yes it needs to happen, but having worked in IT - finding / reproducing bugs to then fix them is a very lengthy process and it's usually everything but simple, which is why it can drag on for so long
And ofc the community is not responsible for the framerate issues and the like - however they do play a significant role for new weapons added, like the new slate or New model army - both a new pump action and a revolver with swing out cylinder were highly requested by the community
Alright, I'll take these points one by one.
**1. "Test server testing out so many bugs why update to the official server?why? why? why?" **
Bugfixing in code is surprisingly difficult, especially when multiple people work on the same project. A game such as Hunt has several tens of thousands of codelines, and fixing one bug can easily break something somewhere else, that is the nature of programming. The reason why they update from test server to full is to fix bugs of a higher priority. For example a bug that doesn't allow you to run after being revived is of a higher priority than a bug that makes a grunt aggro from 10 meters farther.
2. "then the server problem just need to add a new server on the line"
Servers are very expensive and Crykek isn't exactly strapping with money like some companies tend to be. Not to mention generally for renting/hosting servers for a game as a service type model tends to be bound to a contract.
3. "what is the use of coming out with some guns that overlap so high with the previous?"
Variety, even if some guns overlap with each other they have different strengths and weaknesses. A Lebel has 10 rounds in the gun itself as well as faster muzzle velocity, but suffers on the reload and ammo economy compared to a Mosin. Also some guns tend to be favorites of certain players because of their looks
4. "organize a poll to see whether the community wants to update more things or optimize the game itself"
This is a moot point, first: they're already in the works of optimizing the game, and optimizing and making guns is developed in different departments of a development team. Additionally that is kind of what #game-ideas is for.
5. Translation Issues
Translation is one thing I can agree with that it could use work, but it's not exactly a high priority thing in my opinion. The focus they are currently working on is adding more content and fixing server issues around desync and exploits.
Crytek ain't exactly a "crap company" if anything they are keeping things afloat with whatever they have.
The issue here is the community doesn't necessarily know whats best for the game - the community lacks the bulk of data and acts very emotional.
In what i understand is your example - stopping content updates for bug and performance fixes - also has the potential to kill off the game, because we gotta be real Hunt is an old game, having launched in early 2018, so to keep it alive a constant stream of monetisation to pay for it as well as content to entertain a playerbase is needed - But i wholeheartedly agree that they need to ramp up the pace especially in bugfixing and optimisation
As for servers - hunt started pretty small and we don't know how they are bound to the server provider by contract or how the financial situation is surrounding the game - all we can do is guess, so they might be bound to a suboptimal contract for example. And lastly many many players mistake ISP issues or even issues like steams weekly maintenance for bad servers and cryteks responsibility.
The hardware required to host a playerbase of Hunt's size can range anywhere from about $150k/month to about $500k/month
With the rise in numbers due to events and discounts, you'll have to make it clear that you need to buy servers in advance. AWS and other cloud providers can purchase servers on demand.
I am also a developer, serious bugs exist for several months this can not be called software development problems are very complex, can only show that Crytek can not.
Granted this might become slightly cheaper if they're migrating to cloud-style serverhosting, but that's a big process to perform AS WELL as still being relatively expensive. Not to mention they would likely have to wait for the end of a contract before being capable of swapping.
There are three more specific cases, and I would like you to give to feedback on the specifics, such as already in progress, or not focusing on this area.
After 1.8 the frame rate drops a lot and there are occasional lags.
Reconnection does not die hunter bug again began to proliferate.
200,000 bounty for violence through the wall burst head cheater has not been banned, Is it hard to capture "continuous through walls headshots" from the logs?
So far I have found that both EAC and Steam Overlay participate heavily in these frame drops. The former cannot be disabled sadly, but disabling the latter has boosted my frames pretty greatly. Overlays tend to do this quite often but my guess is that Hunt has some issues with the overlay itself.
The wall exploit I do agree on that it's something that should have high priority on being fixed. However, wallbangs are not as uncommon as you think, with sound playing a big role and map knowledge giving people often a general idea of where people would be hiding it makes wallbanging relatively easy. That said, the exploit does not REGISTER as a wallbang because people desync and appear on the other side of the wall for the system. They would have to look to match desyncs with kills.
"continuous through walls headshots" If you think this is not enough, you can add time. you can add the distance, i played this game for 600+ hours, and twice the team was all killed through the wall, both by cheater. just twice.
Of course I guess it comes back to the question of your costs. After all, there's another big data team and big data cluster to assemble.
I'm not talking about the overlapping layers that
It's the difference between 1.8 and 1.7.
"continuous through walls headshots" team killed. just twice.
I think migration over to cloud-style servers will be a good thing in the end, don't get me wrong. But it is all about avoiding unnecessary costs when you are on a tighter budget. For all we know crytek might be biding their time to migrate over to other servers. And alongside the "quality of life fixes" regarding desyncs they might be laying the framework to properly adopt these servers.
That said, while I enjoyed this discussion, I am absolutely starving and I'm gonna make myself a good meal. Have a good one š
@fallow flowerFinally, now that I can communicate with you. I hope the translation will go back to the previous version, because the translation changes can only bring about barriers to communication between players. Not to mention that the content that had been fully translated before has degenerated back into a semi-translation in this version. I think you should have received feedback on this. So I won't make any more special notes.
It was also a pleasure to communicate with you. Although it didn't change my opinion of Crytek. Say a chicken soup text: "Difficulties are meant to be solved, not used as a reason" š
@fallow flowerRegarding determining whether a hit is an outlier by the hit situation, I have a better suggestion, record the hit information to the logs, then collect it to Elasticsearch and analyze it, which doesn't require a dedicated big data engineer to do it, and doesn't require too many machines. It would enable the functionality I mentioned above.
@jagged wagon
Then stop telling them if it's so painful? It's not like the speed of which they can fix an issue changes because you spam it in Feedback.
^
Hi guys i just came back in the game for trying the new stuff, why is everybody playing with semi auto guns ? all my games are filled with running shotgun/ bornheim dolch guys, where's the point ? i left the game bcs of the poor in game features, only 3 maps and 4 bosses in all this time and now the meta is awful to play but nice to see there are thousands of DLC š
Meta is the same as it has always been.
Something tells me you either quit in the beta or you're lying bout being gone. Dolch was even more crazy before its nerf.
Slugs/long ammo is equally strong as it was a year ago.
Infact, "spammy" weapons, were nerfed before Xmas event.
i left about 1 y/ 1.5 y ago ( ithink ), i'm used to play with a friend and we're still disappointed about the poor number of bosses and maps. wtf how much dlc have been done ? 231 ⬠of dlcs and still no more maps or bosses....
Well atleast 1 map & 1 boss has been added since you left.
but ye maybe more could have been added
y we tried the event of this boss but really disappointed no power, no new gameplay mechanics or strats to kill it just a scrap machine trying to hit you --" we are supposed to chase for fiends or things like that... we were expected for a kind of witch or smth xD not this useless bird that just clean the zone of all items so we quit the game smth like 2-3 days after
also we were expecting the new map to change from the other ones but it was till the same kind of map
So we leaved, and i'm afraid to leave again in the next days. I expected a lot from this games since EA , i tried it a the beginning and was really hyped but now even the roadmap disappeared from the website xd
@fathom moth
They've got the roadmap in a video, can check their channel.
I mean he does have new mechanics, but ye it's the same enrage on 25% hp. And he drops a trait on kill & gives alot of supplies to the bounty team.
Edit: This above also adds new mechanics to the gameplay in general, as you cannot approach the boss the same as all the other ones.
Theres alot of lore behind that bird, which is actually a human. So he is a fiend.
And the map is very different, added alot of new things in terms of elevations etc. You can climb every moundhill, which you can't on the old.
I mean the formula of 16 compounds will probably never change, no matter how many new maps they release. It's the same with all other shooters, they follow some kind of formula making their maps.
Honestly just sounds like you don't like the game in general, which is fine.
They have said in a developer livestream some of their goals. This includes a new quest system, a new boss, map improvements, and other stuff. This is information gathered from the March 10th Dev livestream.
i'll check this out
I was going to include a link to it, but I donāt know how the rules are when it comes to posting links and stuff.
i liked the game, i wouldn't have played 320 hours on it if i didn't like it, but maybe i expected too much from this game
Well Im not even sure what you expected.
yeah the game is the way it is because people like the core gameplay, I wouldn't expect or want drastic changes to the game
I can understand the feeling of the game being lackluster, especially for those who bought the game upon launch at full price. But now Iād say itās pretty well priced considering itās on sale more often than not.
besides making shit work properlyš
id idn't paid it full price, i paid it around 20 ⬠in EA
Yeah I got the game for $20 a year ago and I think it was a good investment. Seeing as how they have recently seen the highest numbers in the gameās lifetime over the past year, I think theyāre taking the game more seriously though so Iād definitely advise you to keep tabs on Hunt.
i expected more bosses with different abilities/weakness, also different techniques to kill it. Different maps, not too much bcs it's useless to have 15 differents maps ofc but 4-5 maps with really different environments, why not a map with a big central town or smth like that in the theme of the game. Not that much different weapons and NOT THAT MUCH dlcs ( y the number of dlcs compared to the in game free features trigger me a lot xd ). I remember 4 years ago discovering that game thinking about how i could hunt, trap, fight for the bounties etc but after 4 years it's only 1 new map , 1 boss, 2 grunts, 1 armored and tons of dlcs
and also the same kind of players, more chasing for kills than trying to get the bounty and chasing the fiend you just go where you ear fire shots
Well yes - the game relies on PvP as a replay value
Most PvE focused games die off pretty fast because even a large number of bosses get boring really quickly.
you do a new boss like 10 times and it's just another AI pushover
We dont even have to look far or imagine how it would be if they prioritzed PvE like bosses and AI over more PvP focused content like new guns and maps.
Hunts origibal cobcept was a coop pve game where you can do just that hunt bosses - the creators of that game went on to make Remnant from the ashes -which while imo a good game is exhausted of its content very quickly
i don't really see how, if you have to adapt your gameplay style to the bounty you're chasing for you play a "new" game each time and i remember when the trailer was launched , you have to chase the bounty, go on place kill it and get out with it, when i play hunt now, i don't feel it anymore
now i'm just playing another fps
Well they changed it gradually to what it is now based on player feedback
that's exactly the point tho . the pve elements get boring extremely fast
becauses there are few i think, but maybe it's just me expecting too much from this game
Ngl i too sometimes would want to see how hunt turned out if it'd went more hardcore rather than arcade shooter
it didn't evolved like i first thought it would be that's probably why i'm really disapointed now
But the growth it experienced does indicate they did smth right
I'm sure one day we'll get hardcore Mode 
they do if they planned to make it more a shooter than a pve i think
That is an absolutely valid point i also share to a degree
but i didn't buy it to play it like another shooter
I hope hardcore mode will be great
Like I said once you're past the point when you're flashed from the setting and atmosphere of the game as new player only PvP stays . Scrapbeak was nice for a few times but then it was just another boss . New AI is content for 5h , pvp focus addons are content for thousands of hours
y i think too
New AI is one of the most influential imo
As long as its not a Boss
Because it ideally changes the way players move/deal with situations
because you aim to have hardcore fps players maybe, but what if you focused on the pve diversity, not the same monsters on each map, monsters adapted on the map you play etc ? different weakness and players will have to adapt their loadout to play
when you start a game, you play randomly on 1 map out of 3. On the map you play you will encounter a lot and all the same monsters each time i think that's why pve gets "boring"
The issue is pve content is always exhausted very fast
You need tonns of dev time and resources for very short lived content
^^^^^
See and there is the first problem my loadout is to deal with players the only thing I take for pve is the knuckle knife . The AI in this game is a joke in general , 3/4 bosses are down in 30 seconds when you know what you're doing . Beside new players AI isn't a challenge at all and just a sound trap . And should you make the AI dangerous in this game I think around 50% of the playerbase will barely able to survive
Where as PvP creates content almost by itself because people have a drive to improove an arbitrary number
Be that MMR, KD or what ever
You would need to bring hell hounds back to where they were before the nerf , one bite deals 75 damage and bleeding . how do you think all those new or bad players would be able to handle that? they struggle already against the nerfed version
Thats why the PvP imo needs to be the games focus and the PvE will always be second at best.
Not saying i wouldn't like to see PvE improoved but i also dont wanna see the game die because they shift the focus to content that is too quickly exhausted
with pve focus I would have around 3100h less in this game due to how boring it is
PvP is the only reason for me to play the game
that's the problem for me, as i said i originally bought the game almost at the beginning because the main arguments of the game were that you'll have to team up to find a fiend, kill it and extract with the bounty between other teams that will do the same but after 4 years bosses aren't a challenge anymore, it's just a pretext to end a game, 70% players chase for the kills than the bosses
so why don't you just make a shooter ?
you said it, you're a fps player
but for me, the game wasn't designed to become a simple shooter when they first released the trailer
Because it still plays diffrent than a base shooter
for me hunt is the best fps game on the market right now and I promise you as pure pve game it would be dead by now
that's why now i'm disappointed and probably expect why i do not play it anymore
as much as I hate the game it's just the kind of fps game I want
The bosses serve as a catalyst for PvP, and can be leveraged against others for the win.
This makes it play slower and more methodical than most shooters - while the fact you can extract at any time to easy preassure on economy or loosing Hunters with perks makes it differ from the typical BRs
As a gameplay formula that works very well - altho it's not for everybody
Its too slow for those looking for adrenaline fueled CQC fast paced combat like CoD, but its too arcadish for the true hardcore audience
yes ofc but i don't see people playing with all the stuff in game, who plays with bow / crossbow ( i do ) ? bcs you have no chance against other weapons in fighting, you have to sneak you can't do easy long shot , fail 1 arrow and you probably lose it, also i do play with poison stuff/insect etc but i see no one playing with it, each time i kill a player i see the same loadout again and again
Also dynamites are very used by players
but i don't see that much different loadout for pvp or using environment to fight
Yes not everything is viable
What you list are prime examples of fun but bad weapons
However i saw how the community reacts if one tries to make them worth it
because you need to be good to win with worse weapons like when I go in nagant p and a pair I need to try way harder for my kills and tbh I don't feel try harding so often that's why something like centennial with fmj is my most try hard loadout
Cause because withiut the PvE stuff hunt will become an average battleroyale with strange guns
so pve is just a pretext to say " hey we are different " ?
Its the catalyst to get PvP going
yes i see
In a regular shooter PvP is the objective, in a BR the storm/ring does that
Hunt uses the greed of the pkayers to facilitate PvP
So now Hunt is more dedicated to fps players that are searching for a new fps experience
Yep.
For example, the first article that I read about the game back on beta days said that hunt was an innovative battleroyale.
I think that back at the beginning devs wanted to make a game more like the one you are describing, but then they changed mind on the last 3 years changing drastically direction
yeah that's right
"I think that back at the beginning devs wanted to make a game more like the one you are describing, but then they changed mind on the last 3 years changing drastically direction" here is maybe why i stopped to play the game š
@left prawn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
remove desalle or be able to choose 2 maps out of 3```
Definetly, you probably liked the scary horror PvEvP game that was described on the first videos made by devs back on alpha
That was waaay back in Pre-alpha tho
yes i first came for the horror theme in this environment with "cowboys" things like that
I hope the hardcore opt in can bring some of that back
I often wish to see how Hunt would be with more focus on that aspect.
Im kinda sad about how it's now being developed but w/e i'll just go ahead for another game
i wish too , i think it would have a lot a potential but maybe the base players that would play this kind of game is way too much lower than the one currently playing this Hunt
Honestly I've given up any hope. We don't even have target contracts anymore, the community behind those was fed to the PvP enthusiasts
Sadly devs can't make everyone happy. I personally like the game for the pvp and I don't care about the PvE, so atm for me there are other problems in the game, but i can understand your point of view
ofc
I dont think hardcore and PvP are exclusive
devs do what is the best for their game and also for them
Maybe they are gonna make hunters of the guilded age, but i don't think so
Its just more people seemed to enjoy the arcadish elements over the hardcore ones
y i guess
What would hardcore mode even mean? Only 1 death and you perm die with no redskull revive or what?
That would be fucking awful. No one would shoot anything, people would be crouching all over the map.
Tbh - not sure since its likely an opt in and thus has to be cpmpatible with regular hunt
Frankly, we don't know. Hardcore was on the road map since the very beginning, but no info ever released.
Many people hope(d) it would reverse many of the changes that made the game much easier over time, such as red boss icon flashing, bright night time, easier money, reduced sway, etc.
If it'd be its own mode i'd love to see darker nights,more severe sway/ recoil likr in the beginning possibly even max hs like in the beginning
But at this point it's probably better to not keep up hope anymore
Please no more night. It's so pointless when everyone just increases brightness & filters. I've been sniped at 200m on nightmaps. It's not a good design choice as long as you can manipulate it to insane degrees.
People dont need to play it if they dont want
I don't think that hardcore is ever going to be a thing
Roadmap was removed more than 1 year ago and devs never talked about that anymore
I know we've talked about it before so i won't go further, but it's just so bad. I love the idea, but it's done so bad here it aches my head.
But I think if you have a mode where you make it harder for people to find others or punish them harder for deaths, it will just make them camp.
People are already so incredibly afraid of dying.
I think that they stopped talking about hardcore even before 1.0
That's the problem, and why they probably dropped the idea imo
Dumping the harcore idea is good.
With a game like hunt, people tend to move waaay closer to what gives them a higher chance of winning & camping has 0 disadvantages.
Just sit in a bush, hold your sniper, wait until someone stands still so you can headshot them, if you didn't see anyone, you're still better off than the other players who died.
ĀÆ_(ć)_/ĀÆ
On the contrary, in my experience people are not at all afraid of dying. And survival is the purpose of the match. Dying has become so meaningless that most people just rush into engagements these days as hunters and gear are easily replaceable.
The idea behind Hunt is that you extract when losing a fight rather than continue to death.
Where are people playing like this?
I recently went down to 4star on purpose in QP & people were camping equally much as when i was a 6star.
Wo i want to play on finall servers then
Ye for real. I love to go in hard & push & find angles on people.
It's the most fun. But I also have to stop myself, consider theres probably 4 teams sitting around. And there always are.
if i go even close to a compound with a boss banished, i get shot from 5 directions
In my experience, all the time really. If you decide to hide or extract after your team mates go down, people shame you for it. Even suggesting extraction rather than fighting to the death is often being shamed.
What mmr are you?
It's very rare i find a crazy team and if i do, it's a Cain with 3.5kda & an avtomat.
Like for real, i killed a duo 2 days ago, both 6stars.
One had 3.62kda with 15k kills, the other had 3.2kda with around 4k kills.
And 1 had avtomat & other had mosin.
But even they just fled the scene lol
Usually at 5 stars when getting carried by the other mods 
Killed them right before they hit extration
Well can't be carried to 5star š .
Gotta end their life yourself. So you doin something right.
But if it's a brave team, they have rival/slate/c&k with slugs. If they have any other weapon, they camp.
or avtomat ofc, but i dont see that weapon to often
Me and my friends are 6 stars almost all the time, we are pretty aggressive and mostly every match we have to deal with campers, third guy running away ecc. We get 1 good fight every 10
Killing others is a lot easier when you've got one or two teammates significantly better than yourself š
And most of the mods are 6-stars most of the time 
Cause if you want to be aggro you can't do it without meta weapons
There are more meta guns than shotguns
People camp a lot or just run away at every elo
Depends on how skilled you are really. As Dennis said when the Dolch got nerfed last: there are very many players that need good guns to be good and then there's a small part of the player base that is just good with any gun, no matter how poorly it performs. Those are the real "pros" and they are very rare. 
Do you know what's the phrase that i hear mostly from my friends after they tried to use a "normal" weapon?
"Fuck sparks, im taking nitro so i can one tap them"
Also depends how much you care. Is it really fun bringing nitro dolch every raid?
I can kill with a nagant precision, but winning running with a Springfield and a hand crossbow forces you to change playstyle, and it's not funny anymore
I like to play different loadouts, but when I have to deal with rats the only way to finish is by using meta weapons or waiting outside 40 minutes
Ye Dolch just allowed bad players to become better, because it did alot of dmg, shot very fast, didn't have the sway they added.
I mean the amount of shots ppl need to kill with C&K without slugs is equally funny everytime.
If they don't have slugs, i hear atleast 6shots & sometimes don't even kill anyone with it
I can try to push with sparks uppercut, maybe i manage to get a kill, but then I'm gonna be blasted by the other 2 CK slugs camped inside
It's not and that's way we are playing hunt less than ever
Thats the issue with having such vastly different arsenal of weapons.
You have 1 type of weapon thats good up to 20m, garbage after that.
Then you have weapons that can onetap at like 400m.
So if people sit with shotguns & other camp them with spark snipers, they won't go outside, why would they? And the others won't go inside.
And theres no weapon that can take on the shotgun, unless they somehow aimed at the ceiling.
If I take a nitro or an avto i can push pretty safely, if I take a buckshot i always have to deal with trades, and if I take every other weapon i have to deal against people with ohk weapons and I'm pretty forced to play a bit more passive
@upbeat vigil Change it how? It'd be good if you could add a description to your suggestion š
The point is that people doesn't even try, if i play with a sniper i usually try to push anyway, i get closer, i try to wallbang, i throw nades, chokes and stuff.
If i'm playing with a shotgun and I'm fighting snipers i try to do some fast peeks, i try to find them, i try to get closer and push.
But the problem is that most of the players don't do that, most of the times if I'm outside against 3 shotguns they dont even peek once, they just stand still inside waiting
I'm always trying to do something
Ye and not doin anything inside is not even limited to shotguns.
Me and my brother had winfields, shooting at a duo inside a boss building.
We thought they had shotguns, cuz only time we did get shot, like once, they had a pistol.
Turns out they had BERTHIER & vetterli. Cuz they tried to run after 20minutes and got smoked.
They never peeked once
Yeah lol, this shit happens to me everytime. They shot at you with uppercut, you think that they have shotguns and at the end you find out they had 3 mosin snipers lol
I'm not asking people to run on my sight, but for fuck sake at least do something
I still think a lot of the clamming up inside compounds has to do with map design. Some compounds are well designed to have a lot of peek spots, inward and outward, that encourages people to actively fight. Other have few angles, or extremely dangerous ones, which makes the defenders clam up.
Standing still inside (or outside with snipers) doing nothing it's not playing
You always have a chance for doing something, but these players can't understand that cause for them peeking even for half a second is too much risk and it's way much better sleep inside
It was only me & my brother there.
It was Bradley, we stood on each metal roof.
They never went out, peeked or anything. Theres so many places to peek from that building.
Or they did go out eventually, after 20 minutes
I ended up watching youtube video & just having my map up.
People care about their kda too much
^
Thats why it happens at high elo
Bradley doesn't actually have a lot of spots to peak from, or the angles are very narrow and predictable. Particularly north and east. There's basically nothing facing south and west is pretty much just the crouch hole.
Add to that most of the compound being stone walls, it's one of the easiest compounds to clam up in.
I think that slugs changed a lot fights inside compound. Now there are way more angles that can be covered safely with slugs. Before slugs pushing with weapons like sparks or mosins was Easter cause you had a bit of room for moving and pushing. Now you are forced to stay 30m away
In #game-ideas of the 9 downvotes to remove kd I recognize some of the names as mosin sniper kd farmers
Yeah this is another problem man
You mean they couldn't exit the metal door & push 1 guy?
Or run out from downstairs & peek?
Theres like 3 different holes, 4 door ways out of that boss building.
You can rotate aswell
