#feedback-discussion

1 messages Ā· Page 263 of 1

rain pier
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My thoughts exactly

halcyon spade
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This game could easily be bigger than Tarkov, because the overall mechanics and idea is just kind-of better overall

rain pier
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I agree

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It's amazing just has so many problems

halcyon spade
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But there is little room for growth when the core game is being ruined by all of the jank they refuse to even outright acknowledge

rain pier
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@idle narwhal there already is a silenced medium rifle. The silenced veterli, no small/medium slot medium ammo silenced tho.

halcyon spade
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I've never once even seen an official hunt dev or community manager acknowledge that the game ends up looking like poorly molded play-dough at times.

rain pier
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Oh my bad, thought u were talking about medium ammo

idle narwhal
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You are talking ammo, I am talking weapon slot size. The small slot has the silenced pistol. The large slot has the Sharps and the Vetterli. Nothing in the medium slot. Unless you count the bow.

rain pier
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Yeah I know

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My bad

halcyon spade
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That does confuse me lightly as well, but yk

idle narwhal
#

šŸ‘

rain pier
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I agree tho, the silenced nagant could use a competitor

halcyon spade
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shotguns draw more players, so they added a busted ass shotgun instead of looking to see what options are actually missing from the game

gaunt lantern
rain pier
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There's really no other reason as to why the Romero would be glitched like that unless they messed w it

halcyon spade
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I'm not sure, personally I think they just don't do enough quality assurance to make sure that the addition or edits of new or existing guns don't break anything

rain pier
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True

gaunt lantern
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When you run bad code all sorts of things are possible

rain pier
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Also true

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Just seems goofy it's messed up now

gaunt lantern
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But the quality assurance is there, it's just that monetization and pushing out content is prioritized over fixes

rain pier
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Agreed

halcyon spade
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I can't understand why they still insist on adding more to a game that has had a history of rocky performance and 4+ year old code at this point

gaunt lantern
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They knew of most of all the glitches that occured but refused to delay the event and the new skins

rain pier
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They do fix stuff, they just don't have their priorities straight

rain pier
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I'd be more than willing to spend 25 to 50 bucks per event but not while this shits going on lol

halcyon spade
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I don't even like the concept of live service games, but this honestly is getting to the point of absurdity.

gaunt lantern
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If the game didn't feel like it's deteriorating

halcyon spade
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I don't get how there are still 2+ year standing bugs that haven't been fixed or even addressed

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Like if they aren't fixable, why not at least make some kind of statement about why they can't be fixed or are so hard to fix that we aren't being informed on why

devout forge
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it's real messed up.

gaunt lantern
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Learning to work around the 2 year old bugs is part of the learning curve of hunt

devout forge
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It is really hard for me to get people I know to keep playing it with me with the shit that goes on. I actually could barely play for a long time because I had a bug where I couldn't interact with the screen at all in the menu after hitting any buttons so I had to quit out after Every match. I saw they had made a post a long time ago that they had fixed it but evidently it wasn't totally fixed. Thankfully I realized it was because I had an international keyboard turned on but I had to totally disable that keyboard. Trying to get my friends who don't love the concept to the same degree I do when it doesn't even run right and bugs will just screw us for no reason is almost impossible. I have had more than 1 friend uninstall the game and I am worried if the devs don't just make the game fucking work then I won't have anyone to play with soon.

frosty garnetBOT
#

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Linux/Steam Deck support```
sterile willow
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@desert slate Sorry if someone already said something, people talk a lot. I like the diff character variety thing. I was even telling my girlfriend about it a couple days ago. However I know hearing in this game is really important. It's like a double sided coin where I can actually give good call outs for came information. As opposed to having to say "guy jumped off the tower." I could use my experience and say "The Beasthunter jumped off."
I really like the idea, but people already hate certain skins in this game. So I can imagine there will be a ton of people saying "The Native American legendaries all are way too quiet! It makes them overpowered!"
I think its dumb but we all know it will happen.
I also think there are a lot of legendaries now. Going back and getting a voice actor for all of them might be tedious, even if it is just grunts and stuff. Although making a certain "class" of voices might be interesting? Like "lightweight man" or "middleset woman"

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Anyway yeah youre right id like to see that

lavish grove
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Realistic gun play, gets shot from even further away then a 6* with a mosin spitzer sniper

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Bleeds to death

torn sage
sterile willow
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In the end its a video game, and one that needs balancing. The knife is basically just a reusable fusee at this point, maybe even worse. So who cares if you throw it farther than a shotgun blast. As long as the game isn't stupidly unbalanced.

torn sage
sterile willow
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I beg to differ. A knife has projectile speed and an arc, making it pretty bad at most ranges anyway. The range of a shotgun is already pretty generous in its damage output, even if it doesnt kill right away. When it comes down to it shotguns have slugs, and knives dont. Not to mention shotguns kill instantly on almost any limb within range. Whereas you need to melee stab a head to get a kill, which puts you in shotgun range.

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Never in my life, minus when using romero out of ammo, have I switched to a melee weapon over a shotgun and I dont think you have either

torn sage
sterile willow
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and im referring to your melee comment

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a dude stabs me in the foot and I spin around and put a shell through his head\

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I bet that guy wishes he had a shotgun instead

torn sage
frail dust
cursive lava
# sterile willow I beg to differ. A knife has projectile speed and an arc, making it pretty bad a...

The comment about killing with a shotgun hit on almost any limb is high inaccurate. I have played so many games now where it really feels like whether the shotgun hits and the damage output of the hit is actually just rng. Too many games where I’ve blasted someone in the chest at 5 metres, they’re basically the only thing on my screen, and they live. Shotguns are currently in a very strange place. Even if you consider that many of the players I play against are ping abusing and running through VPNs because Steam is illegal in their country, getting a hit marker means I’ve hit some part of their body, and if it’s just an arm, then yeah, you’re statement is wrong.

sterile willow
radiant river
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No people use slugs because they are op

halcyon spade
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I personally enjoy the way shotguns are done in this game, I just think something can be said about arms blocking center mass shots though.

burnt mulch
halcyon spade
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That's interesting

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glad to know though

lavish grove
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Slugs cause of buck shot rng

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Like why test my luck

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When i know i can get a guaranteed kill with a slug

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At further distance too

sick anvil
frosty garnetBOT
#

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Crikey that's a fantastic idea!!```
simple shore
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Did the duel wield nerf even work. The scottfield duel is still really bs strong

storm bobcat
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Hey folks. Been playing for 200 hours and I will likely stop due to the following issue. Trade kills. It is seriously an issue. I don’t know if it’s servers or what, but every other match I play ends in a trade. A knife vs. gun fight should not end in a trade, no questions. And shotgun vs. shotgun should be an extremely low chance of ending in a trade. But this is not the case, at all. And I don’t want to hear bullet travel as an excuse. We are talking about literal milliseconds of reaction time, and you’re telling me that both the enemy and I fire within the exact 3 millisecond period of the bullet travel at the same time? No, just no. At least not nearly as often as I encounter it. This game is seriously everything I’ve ever asked for in a competitive game, but I cannot continue playing so long as this is a prominent issue. PLEASE focus on this issue!

sick anvil
# storm bobcat Hey folks. Been playing for 200 hours and I will likely stop due to the followin...

HMM , Since projectiles spawned do not get deleted in hunt after player is deemed dead trading is intentional , due to the state of the game and nature of a certain group of players who i shall not name but might remark that the MC donalds on the moon base would probably be providing a better connection to server of their choosing , that 0. what ever time window is ridiculously large and lead to a metric ton of bull shit trades

storm bobcat
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Right. I agree with intentional trading in the sense that bullets are not deleted because that is realistic. More specifically, I can understand long range trades because both players have time to shoot and the bullet obviously travels in that time, but close quarter trades should be almost nonexistent

frail dust
# storm bobcat Right. I agree with intentional trading in the sense that bullets are not delete...

I feel your pain, in both good and bad ways. I've had trade kills before as well as the fact that I've heard gunfire from the lair of a boss and then once I get there, the boss has long been banished, after checking every nook and cranny for campers I then grab the token (Both tokens are still there) as well as seeing a mountain of bodies with no one standing on top. Either some psychopath just wanted to go in there to kill people and extract or they all just died due to the boss, gun fights, and trade kills.

simple shore
frail dust
simple shore
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Really think it shouldn't as much as I get a laugh out of bomb lance trading it sucks

frail dust
simple shore
frail dust
simple shore
frail dust
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I hate it when people revive me in a gunfight

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I'm like "I'm just gonna go right down again in a few seconds, I'm not your fucking savior here, If i somehow magically live through this gunfight (which has the same odds of winning 10 million dollars tomorrow), I'm not reviving you, I'm taking my goddamn xp, and bailing, fuck the bounty"

storm bobcat
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Hmm, I feel differently about reacting to trading. It apparently is a large scale problem, as I can see by the amount of people reassuring my experience. And it is such a problem that can ruin the outcome of a game. I personally cannot ignore it, as it is extremely frustrating to lose a gauntlet run due to dying by a trade. It would settle with me easier if only I had died and I had not killed the enemy, or even the other way around (though no one likes losing haha)

frail dust
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at this point, at least to me, if you hear gunshots very closeby, and you don't know if your odds are in your favor then just bail, screw the bounty, screw your friend, screw it all, better to advance your character 3 levels then have them killed

frosty garnetBOT
#

@thorn kindle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Traitor’s Moon Weapon Variants!!
  New Army Bludgeoner
    An inventive addition to a sidearm, the ability to crack open a skull without piercing it could prove useful out in the bayou.
  (Increased Light and Heavy melee damage a la Brawler, but a little different. Uses standard animations)
  New Army Officer
    A special model of the 92 that you can set to either double- or single-action.
  (Using the Change Weapon Mode button, you can turn the New Army to single-action for slower but more straightforward shots, or maybe a little hammer-slapping on the side.)
  93 Slate Compact
    A cut-down version of a crowd favorite, the Compact Slate will suffer a little in performance for the benefits of a concealable scattergun.
  (As with the other Handcannons/Compact, this reduces its capacity by one to 4+1, and its reserve by 2 to 5, it is reclassified as a short-barrel shotgun, it loses about 10% Rate of Fire (shouldering a pump-action is pretty necessary to shoot it fast, trust me), and all other stats change to make it a Medium Slot weapon.)
  93 Slate Trench
    A shortened barrel and some lightened internals allows this shotgun to be run at full speed! But a lighter gun means a heavier kick, so keeping on target might get a little tricky.
  (Range reduced by about 10%, rate of fire up by about 20%, and recoil increase by about 30%. Shoots faster, moves harder.)

Vote if you dare.```
burnt mulch
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So I made this for all the limb penetration?? peeps

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@sick anvil

sick anvil
burnt mulch
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unless you have some video evidence of it not working, then there already exists proof that it works.

sick anvil
burnt mulch
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believe what you want, but there's already proof that it works.

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if you're gonna claim that it doesn't, you need proof.

sick anvil
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1.8 hot fix is not on the market longer than 6 months proof of burden acording to german BGb is on cryteks side they have to oresent evidence works as intended

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after six months i have proof of burden

burnt mulch
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lmao

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thats not how burden of proof (that's what it is by the way) works

frigid folio
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A very simple solution to this debate is just shoot them in the head and you dont have to worry about limb penetration or lack there of šŸ˜‚

sick anvil
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My Bad Claim § 477 German Consumer protection law for digital goods its 48 months where the consumer of product has no burden of proof but court does assume digital product was delivered defective

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Does apply to defective components of a digital product too

vague patio
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I.... What???

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like i really want to say something, but its already so absurd....

burnt mulch
frosty garnetBOT
#

@compact dew, your post below has been deleted, as it doesn't follow the required format.
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Posted on reddit .. Hound Master Boss .. Every 1/4 health he frenzies and he will howl for a pack of dogs that appear in boss lair to attack hunters - 
Bleed dmg being his specialty```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/961861053665394698/houndsMaster.png>
sick anvil
burnt mulch
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yeah. "assumed delivered defective" not "assumed defective"

sick anvil
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well if it not 100% of the time correctly penetrating the limb its defective as it was delivered defective

burnt mulch
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do you have proof that it is defective?

sick anvil
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thus my product is malfunctioning and i want it repaired

burnt mulch
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do you have proof that your product is malfunctioning?

sick anvil
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Yes i do " My word is my proof "

burnt mulch
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yeah that's not proof.

vague patio
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fucking sue crytek already

burnt mulch
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lmfao yeah

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if you think you have a case go sue crytek under german law.

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let me know how it goes

sick anvil
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You and half of this discord has the misconception that for me to request any sort of investigation of a malfunction of the product i have to produce evidence . a recoding or what ever else you think i can fucking produce

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by the way all the fucking telemetry is on the god damn servers

burnt mulch
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yeah, you kinda do have to lol

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hey guys I just got a bug where I flew in the sky and shat purple mosins

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crytek when fix??

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proof? what do you mean proof? I said it therefore it's true

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it's in your best interest to provide proof and steps to reproduce the problem, so that they can fix it if it is indeed an issue

vague patio
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say every shot should hav hit
thats the proof
???
profit

dim heron
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I'm the best at the game, all my shots hit... And when they don't it's because the game is broke

Proof: trust me bro

vague patio
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what happens if i say limp penetration happens? whos right?

dim heron
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Limp penetration

vague patio
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am i playing the wrong cowboy game?

burnt mulch
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pushing rope

dim heron
vague patio
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guess i was getting the wrong kind of bounty all along

dim heron
rocky orchid
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was just saying this.. i watched it on stream.. so no "frame by frame" investigation there..

dim heron
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People miss shots

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It happens

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We weren't talking about hit reg though, were talking about Limb pen

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Well they were

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I just made a comment

frigid folio
rocky orchid
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ah ok.. my bad šŸ˜›

dim heron
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No worries ^^

wind stream
rain pier
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I've never really experienced limb pen but then again I'm also never looking for it

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I wouldn't doubt it being in the game

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Especially with shotbolt

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I've had very few instances where limb pen would actually kill someone. It's usually straight forward, behind, or a leg or arm shot.

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I think shotbolt is the best example of limb pen

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Or melee weapons?

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Not sure

sick anvil
rocky orchid
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@outer jungle as much as i love this "idea" (i made a similar suggestion a while ago with "no one gets left behind"-trait"), people would abuse this mechanic the hell out of the game

outer jungle
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@rocky orchid how can they abuse it ? 😶

burnt mulch
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the problem is it’ll either be broken or a complete meme

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dragging a teammate to a safe place to revive is extremely strong

outer jungle
burnt mulch
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no like

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I don’t see a universe in which it’s in between.

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either its way better than just taking a quick revive or it’s just worse

outer jungle
burnt mulch
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like, bringing a burnt out teammate to the next bounty? I guess. it’s just so niche.

outer jungle
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@burnt mulch reviving still the same .. hell maybe even you cannot carry if you can revive

mostly its for enemies bodies

burnt mulch
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dragging enemy bodies into less revivable locations is strong as fuck too

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or just bringing them inside a boss lair as a lootable toolbox

outer jungle
burnt mulch
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.. whats the difference

outer jungle
burnt mulch
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so like, we’re entering ā€œjust memeā€ territory now.

outer jungle
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@burnt mulch why meme ?

don't we burn bodies just to lore enemies back ?

how about throwing the body back to from yard in open area ( with no weapons )

don't we burn bodies so no one else can loot them ? carried bodies leave the weapons behind .

you can carry a body and throw it into oven or something , throw it next to meathead , into water devil ? i see Many tactics ..

unborn smelt
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Yeah many tactics that are potentially abusable

outer jungle
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and by meme if my teammate push into a compound and enemies killed him throw his body back from a window ... its hilarious and scary at the same time

unborn smelt
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For example you cannot extinguish a body in worldfire even with chokes

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And i dont think that burning is somethong that needs more equivalents

burnt mulch
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so if an enemy dies in pick-up distance, you get to

  1. make it so they pretty much cant be revived anymore by putting them in a shitty location
  2. make them lose their weapons so they’re a shitty revive anyway (and maybe cant find their weapons afterwards)
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that doesnt sound very fun

outer jungle
burnt mulch
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yeah but you cant really revive a teammate that got thrown in a building that the enemy team is in, can you

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and you dont really want to revive a teammate with no guns, thats not very useful

half stag
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I would say the only way moving bodies would be fine is if your only option is to drag it around, with the person doing it slowed way tf down, unable to do anything while moving it, with a long put down time to boot

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throwing it would make it dumb af where you can just freely place bodies in hard to reach areas, and letting the person have access to a gun is too much

burnt mulch
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so only useful if you wiped the server, have a burnt teammate, and still need to go get the bounty across the map.

outer jungle
burnt mulch
half stag
burnt mulch
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the way you’re describing it sounds busted

half stag
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which like you said "would make it a meme"

outer jungle
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its like throwing a shovel ..

burnt mulch
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did you just equate a shovel to a player

sick anvil
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what if choking that fire out would make the whole match crash

burnt mulch
#

ignore shain, he’s forgotten to take his meds today.

outer jungle
burnt mulch
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cuz tomahawk is a meme trait

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and you want to do it for fun and not for effectiveness

pliant wren
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Dragging and carrying bodies should be a thing you can do just cause there's no good reason not to be able to do it. Stay crouched and you drag the body, do it standing up and you lift them up and carry them. Of course it slows you down and makes you vulnerable while you're doing it too.

burnt mulch
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in which case I’m still gonna say ā€œno thanksā€ cuz that sounds like a lot of animation and rigging and I shudder to imagine the bugs

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waste of dev time.

outer jungle
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i see it as fun .. i see content made about it .. i see it as new challenge meta ( being raised with out weapons )

burnt mulch
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there’s too few brain cells present to actually debate.

half stag
outer jungle
#

nevermind its just a suggestion

fallow flower
pliant wren
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Hiding bodies has always been a part of most stealth games and there are stealth builds in this game. It's not a terrible suggestion.

fallow flower
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Since those don't exactly require different animations

burnt mulch
burnt mulch
sick anvil
pliant wren
burnt mulch
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it’s a moot point anyway because just because another game has it doesn’t mean it’ll work for this one.

pliant wren
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Lol, yeah, or if the falling body could do damage on the way down.

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Drop a hunter with his buddy's corpse.

outer jungle
frosty garnetBOT
#

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rocky orchid
# outer jungle my whole idea is about this .. just felt hunt is missing it

well yes this could be fun.. but you could drag people like all others said into world fire.. you could carry them to places and throw them down where you cant get to revive.. you could hide them and the teammates couldnt find them again, because a dead one doesnt see where he get carried and all of this.

#

the movement speed of the carrier should be so dramatically reduced that it is worse the "slow walking" bug we had..

but it could be a cool feature to throw people out of windows and yell "here, you get your buddy back, no go away!"

outer jungle
rocky orchid
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but there is still the thing with the fire.. or throwing people into place where others can't get or even get out

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dont get me wrong.. i like the idea in general šŸ˜‰

outer jungle
rocky orchid
outer jungle
rocky orchid
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yeah.. if it comes i would appreciate it, even if it would have a trait to activate this mechanic, like tomahawk trait..

But right now, i guess there should be more focus on the tremendous bugs in the game and the server instability

frigid folio
#

@opaque reef im pretty sure the only trap that has any kind of fire involved is the alert trip mine? Otherwise concertina and poison are both just trip wires, one is a spool of wire that once tripped unravels and then the poison the glass gets broken and the poison seeps out. Not 100% certain on that but im pretty sure thats how it is

crystal plume
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@warm zephyr What is bugged about it? And even if it was bugged the appropriate place to post it would be #bug-reports-pc

ruby magnet
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@fallow flower but what about stamina shots?

fallow flower
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Weapon slot melee weapons are sacrificing a firearm after all, so it makes sense that they do get an edge over toolslot melee

outer jungle
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maybe adding staggering effect .. also alot alot of sparks

fallow flower
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Staggering effect might indeed fit, but I'd say on charged/heavy attacks only

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the sparks are a definite nice one though

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I'd also argue that the stamina damage for melee attacks is a percentage of the melee attack you block.

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I.E. a sledge deals more damage to stamina than a knife

pallid idol
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Maybe some melee weapons could block a higher percentage than others ?

fallow flower
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That'd also be nice

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I'd figure a saber can block more than a machete

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World weapons could also block

vague patio
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theres is notrhing that indicates something is wrong

wet saffron
#

I assume it's the location of the precision nagant in the store.

frosty garnetBOT
#

@static light, your post below has been deleted, as it doesn't follow the required format.
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That customisations for the hunter sounds nice as we can make custom hunters if that’s the general idea of it but I do like to see New traits get added into the game like something for players who like to go solo instead of duos or trios```
crystal plume
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Since you're sorting by price and compact ammo

wet saffron
#

True, totally missed the filters there.

frosty garnetBOT
#

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maby nerfe the shotguns its to op no joke getting 1 taped from slate slug over 30 meters in chest is so good like why do u need long ammo weps than```
pallid idol
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No shotgun can one-tap in the chest at 30m

warm zephyr
#

@queen jungle @crystal plume oops sorry didn’t see the filter at the end. but the tools and consumables tabs are still bugged and won’t show sometimes

plush ledge
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I mean read the suggestion he made and you know what's going on and if you should believe him.

tidal pier
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I have emptied 6 shells into someone over 30 meters and they haven't died 🤣 how come this guy dies with one?

plush ledge
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Slugs and this guy being not full HP is the only way

tidal pier
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Slug headshot might have been it even tho not sure if that would kill over 30.

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If you die 3-4 times and get bounty revived, yeah sure.

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Everything is possible.

hazy kestrel
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Again, no points for a fire fight cause we cannot reach downed hunters or we have to burn them. Please reconsider these events.

tribal wyvern
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@vague patio
We need a type of region lock. Doesn't have to be a "can't play with dudes on this server." But perhaps the game picking region for you. If your ms exceeds X amount, you cannot go to that server. And if you're in a team, it will choose based on ping.

So perhaps some logic behind the region choice & have it automated outside of players control.

pallid idol
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I'm generally against the idea of new long guns but honestly it'd be pretty nice to see a Krag

tidal pier
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Long ammo guns ftw, close range fights suck, it's either shotgun or instant headshot.

pallid idol
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Midrange fights are more interesting imo

eager widget
#

@frail dust I love you for that Darkwatch stuff. No one seems to ever know about the game and it makes me sad. But I don't really think it fits Hunt, especially with the vampires and heavy Christianity themes it carries.

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It's also a bit too cartoony for Hunt's style.

orchid wadi
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id love some clarity on the status of cheaters in this game, i swear i run into them occasionally and i never know

frosty garnetBOT
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@jovial dawn, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I would love to see the Steyer Mannlicher M1895 in this game! 
https://en.wikipedia.org/wiki/Mannlicher_M1895

It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.

Here's a video of firing and reload:
http://www.youtube.com/watch?v=nqw_SrL62fk&t=2m47s

It probably would be a long ammo rifle, the thing kicks like a mule```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/962047206418952232/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047206687399986/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047206913888286/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047207111016468/unknown.png>
#

@jovial dawn, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I would love to see the Steyer Mannlicher M1895 in this game! 
https://en.wikipedia.org/wiki/Mannlicher_M1895

It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.

Here's a video of firing and reload:
http://www.youtube.com/watch?v=nqw_SrL62fk&t=2m47s

It probably would be a long ammo rifle, the thing kicks like a mule```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/962047206418952232/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047206687399986/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047206913888286/unknown.png>
<https://cdn.discordapp.com/attachments/524577494863708180/962047207111016468/unknown.png>
#

@cursive gulch, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Description: Make Shotbolt instantly blow up Red Barrels 

Reason: While the sight of detonation occurs on impact it would make sense a shotbolt could instantly blow up a barrel considering it also penetrates surfaces. However it is technically a shotgun shell and barrels react to it like normal ammunition.Ā  The shotbolt is a less used ammo type restricted to experienced players who can manage its incredibly slow velocity, and it loses a very practical feature of being able to explode red barrels instantly like the explosive bolt.Ā  It makes sense that they should simply share that feature in terms of balance.```
burnt mulch
#

@cursive gulch this is a console specific thing. On PC, shotbolt is the more commonly used ammo type due to its one shot pvp consistency.

frosty garnetBOT
#

@jovial dawn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I would love to see the Steyer Mannlicher M1895 in this game! 
https://en.wikipedia.org/wiki/Mannlicher_M1895

It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.

Here's a video of firing and reload:
http://www.youtube.com/watch?v=nqw_SrL62fk&t=2m47s

It probably would be a long ammo rifle, the thing kicks like a mule```
narrow narwhal
#

@frail dust I tried already, but HUNT community seems not to like the remotly idea of introducing a little Darkwatch on the Darkwatchest game we have today....sadly....but yes i can imagine a Jericho Cross as a Legendary Hunter with the realistic traits of Hunt Showdown added to his visual, would be hella cool.....the most dislikes i got are from Darkwatch suggestions...dont know why...

eager widget
#

"I love you for that Darkwatch stuff. No one seems to ever know about the game and it makes me sad. But I don't really think it fits Hunt, especially with the vampires and heavy Christianity themes it carries.
[11:23 AM]
It's also a bit too cartoony for Hunt's style."

#

I exactly said why to him :P

#

Darkwatch is cool. But it's a game that is barely known, and the first thing people see is overly sexualized female characters and cartoony gun designs.

fluid locust
#

Basically

narrow narwhal
#

Yeah, but the cartoony part of it(i agree with it too) can be fixed, as i said, imagine Jericho with the realistic visual that HUNT brings to characters....and the Redeemer a little toned down visualy to match the game identity too...it can be done.

fluid locust
#

Also I don't think Hunt would ever have a tie in with any other game

narrow narwhal
frosty garnetBOT
#

@jovial dawn, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I would love to see the Steyer Mannlicher M1895 in this game! 

It's a really unique rifle that has a straight pull bolt and 5 round with and a stripper clip that could add some interesting mechanics with reloading and bullet grubber. It has a bayonet attachment as well.

It probably would be a long ammo rifle, the thing kicks like a mule```
fluid locust
#

Doesn't seem in their style

eager widget
vague patio
#

its dated, for good reasons

eager widget
#

I advocate all the time that it deserved a remake or a sequel. But that's a different topic.
It just doesn't fit Hunt's style, even if they were changed. And at that point, you aren't really getting darkwatch stuff anymore.
If anything, I'd see them sooner do a cross over with Red Dead than DW.

vague patio
#

not to talk aboutlicensing issue and copyright at all

eager widget
#

Hell, even Call of Juarez has a better shot.

#

Or GUN.

vague patio
#

plus, if they have to rework stuff anyway then, they might as well just do their own ideas

narrow narwhal
#

Thats why i loved the Witch Hunter new addition, because she have at least a little leather on her, that kinda reminds me of those visuals and ideas...

narrow narwhal
narrow narwhal
#

and it is one of the coolest weapons in the game

#

so..as i said it can be done without getting to far away from the game's concept

burnt mulch
#

I don't think darkwatch was the first game to impractically bolt sharp metal onto a rifle

vague patio
#

convergent ideas

#

it might

#

hard to proof, on alegal level

#

if it is, is speculation

narrow narwhal
#

Yeah yeah, of course not mate, but it is the first thing some(not few) people think when they see one...but as i said it was just a seggestion and an idea...nothing more..to me, the more Hunters and weapons we have the better ...

#

i just dont want Glasses on these Hunters anymore...why all of them have to wear glasses

vague patio
#

see better further

narrow narwhal
#

we almost had a Wolverine as a hunter i it wasnt for those nerdy yeallow glasses of his that makes me think on The Researcher everytime i see them...

rustic quiver
#

5 star MMR X3 = 4 AND A HALF STARS. sort your shit out thats just shit maths

plush ledge
#

Actually your screenshot shows peak mm

#

or is your problem that you can't drop your team to low elo anymore when you play with your 3 star friend ?

radiant river
lavish grove
#

That matching making seems

#

Tame compared to the shit most people go through

burnt mulch
frail dust
frosty garnetBOT
#

@vague bridge, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add a graph for tracking personal mmr, dollars and kd```
tribal wyvern
frail dust
tribal wyvern
#

You run around looking for hidden event items

frail dust
#

not what I was talking about but ok

frail dust
eager widget
warm hearth
#

cant take the bounty

tawny pier
#

The new shotgun is prove that the game is experiencing power creep, shoots super fast and still holds good range, not to mention that slugs make it worse, turning the gun into a semi automatic rifle, this game does not need faster shooting guns, it needs more side grades and options, this game is all about every shot counts not whose got the faster gun

frozen crater
#

šŸ¤“

rain pier
#

No cheating

frosty garnetBOT
#

@limber ridge, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

A new Trait called: The consumer
Trait details: 6 points to use. Allows user to carry 1 extra tool OR consumable slot. You can choose which one you want to bring.```
frosty garnetBOT
#

@snow pebble, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Air guns, they were prevalent since the 1700s, and designs created shortly before the Louisiana incident are air powered, hopper magazine fed rifles. Air rifles are especially notable for being significantly quieter than traditional firearms. A realistic muzzle velocity for these weapons systems is ~400 m/s. Air guns would allow you to maintain stealth, power, and range while having the advantage of being (technically) a magazine reload. The main drawback would be the fact that you have to pump up the gun… not sure if it works, but I just think they’re neat!```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/962218942594699274/image0.jpg>
#

@subtle timber, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I think it would be pretty cool if each weapon carried with it the names of each account that brought it in to a match.```
frosty garnetBOT
#

@tranquil lichen, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Why is the chance for a night game so low? I think the lighting in this game is super cool, and night games emphasize that. Night is super fun, but I've probably gotten 1 night game out of the past 30 that I've played... Would be nice to up the chances of getting a night game. 😦```
coarse tide
#

I see your reasoning, from my experience of playing/observing people on stream that are running the perk (intentionally or not) I don't ever see it being used, most of the time you're pressured to get away then taken out by a flanking opponent rather then locate the explosive and risk dying if you don't find it in the short window, not to mention the blast radius on some explosives. From the amount of points you rack up in a game, the perk could cost a bit more or do a little something more then what it offers. I personally have never intentionally bought it or found it particularly useful. I respect your stance on it and why you may enjoy running it though.

eager widget
#

Dauntless is good. High risk trait with pretty great rewards if you do so, all while being 1 point. It's more often that people just forget they have it, not the fact that it's that hard to use.

coarse tide
# eager widget Dauntless is good. High risk trait with pretty great rewards if you do so, all w...

Do you get to loot the explosive afterwards? If so I can see benefit in it. Otherwise it just seems like a subpar perk, most people buy with intention. If you get it from recruiting a legendary hunter would it really be something to go out of your way and buy when it may be easily outclassed by another perk that you may rather save for. I get it's a 1 point perk however it feels like a hard sell from repetitive playing with it just to forget about it if you catch my drift. I rather it not be a forgettable perk.

eager widget
#

šŸ¤·šŸ»ā€ā™‚ļø I think it's fine where it is. It's pretty game changing in a good deal of situations.

unborn smelt
#

The issue is dauntless only works if the enemy doesn't cook properly

#

that makes it pretty damn weak in many situations

#

And while it's great if you can use it to defuse an explosive - until that one in a million situation happens it's a trait with shitty payoff (you can cycle a waxed dynamite without making sound and other consumables without needing water, and at best defuse a choke bomb until the enemy reaslizes how it happened and throws a second one) which blocks one of your slots

#

TBH i think every other 1 point trait has better payoffs.

Poison sense - can give free intel if people get tagged by poison - or you can bring poison for synergy
Kite skin - you need to heal less because of fall dmg very playstyle dependant
Tomahawk - a free throwing knive for a silent takeout propably the weakest of all
decoy supply - great if you play decoy fuses
deadeye scopesmith - great with deadeye scopes
magpie - 2 good effects - one bad one still higher chance for payoff than dauntless and less punishment for "failing"
adrenaline - not exactly great, but pretty decent when you run melee

pallid idol
#

IIRC it might be because most aperture sights have the zoom of a marksman scope while the nitro's have the zoom of a deadeye or something like that

frosty garnetBOT
#

@still citrus, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

this idea has probably been suggested before, at least in some form!```
queen jungle
#

@pine rune "Running in, get the bounty and extract" is the objective of the game. PvP is the result of others trying to do the same.
In addition, the devs have rejected such ideas in the past as it would negatively impact the experience: you never really know if there is still anyone else around unless you count 10 other bodies yourself. It's the same reason why there is no kill feed or player overview during a match.

frosty garnetBOT
#

@still citrus, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

add a wondering mini boss, like a bear or a bigger hellound, you could have 3 roam the map, just like the supply points but on the move. Same health as a boss, but no enraged state making it faster to kill. These would be very dangerous and one would have to take them into consideration before engaging in a fight. They would be attracted by long firefights, chaos bombs (making them actually useful as bait if wanting to attract this big enemy to crash a fight) in a certain radius. When killed they would grant instant boss location for the area you are inn, a lot of xp and maybe a trait or some other type of reward if banished (quick half or quarter time banish). They could even have a mechanic where when low health they would try to escape making you chase them down or charge at you if one teammate is low health. They would trigger audio clues just like hunters and avoid compounds, forcing you to fight in the open-forests. They could even have a ability, like a roar that would attract every AI in a certain radius making the fight a real showdown and forcing you to actually use your fire arms or to be an extremely skilled melee player.```
pine rune
plush ledge
#

@torpid sail Do I get you right you're disappointed by a random reward you get for free , all you have to do is playing the game ?

torpid sail
#

actually yes. Gives the "loot box" gambling type of impression, that you might get something useful. And then it feels like 95% of it is just totally useless.

plush ledge
#

yeah but you don't need to pay for it , I would understand you when you need to pay something

vapid garden
#

@queen jungle my suggestion for you is to get better and quit complaining about the maps

vague patio
#

audio problems, what?

#

desync is not notably more than the other two maps, only if you try hard to squeeze through everywhere then i guess maybe

#

if any map has audio problemsthen stilwater bayou

vapid garden
#

I genuinely dont see the problem with desalle and the map doesnt decide desyncs

#

desyncing is based on the server

#

shouldve said that from the beginning bro

#

console version probably just worse idk

wind stream
#

@pallid idol they might simply not be full hp when you shoot them

pallid idol
#

Possibly
Though given that it was literally 2 minute after the game started that seem a bit unlikely, but one can never be sure I guess

#

ĀÆ_(惄)_/ĀÆ

calm fractal
# tawny pier The new shotgun is prove that the game is experiencing power creep, shoots super...

i dont think its that bad since this shotgun is not only barely used its also less powerful then the outright assault rifle thats in the game, I thinks its a good addition to the game yes it sucks getting nailed by it but its still fairly balanced and realistically its just a better spectre which was needed due to the over use of the romero. The whole idea of adding a better shotgun is to weigh out the use of the guns rather than just having one gun being used.

tawny pier
#

@calm fractal idk man, every time I get on, if there's a shotgun, it's that gun, and in my experience I have been killed by it within 10 meters insta kill, and I agree that the aftemat is still more powerful, but it is also way more expensive and has way less ammo per shot available, and I still don't like the aftemat cuz I think it adds to the same problem that I already mentioned

calm fractal
# tawny pier <@365382687860719616> idk man, every time I get on, if there's a shotgun, it's t...

that's fair but the point I was trying to make is there's no current power creep right now due to the lack of use of those guns, regardless if one gun is faster and stronger than the other, the guns that are in most use right now have been since release, plus every gun has its disadvantages and its advantages. and in all farness 10 meters is a good range to be one shot in my opinion but you need some good aim, I used it once on someone 5 meters out from me shot them twice and didn't die... realistically 15 to 20 meters out from a shotgun your dead so I don't really see a problem with it.

#

plus it is new and with in a few days its use with die down just like the bow did

#

trust me i know how it feels but as far as i know theres no power creep and wont be

tawny pier
#

Bro the bow did not die down until it was nerfed

#

And also if we are trying to solve a problem then you can't be realistic, by that logic, the aftemat should have more ammo on reserve and the nitro sight should be moveable

worn tendon
#

Fuck off with the night maps, i got 5 in a row

calm fractal
#

XD i want more night maps man gimme your luck

#

the thing is a shotgun not ruining your day at 10m is skuffed

#

plus its fair due to the fact that its pellet based as i said you need decent aim to hit someone at that range and ruin them

tawny pier
#

The reason why I have such a problem this shotgun is that in comparison to other shotguns (side note: they all seem to be extremely unreliable regarding to one-shot range) the new shotgun can fire six shots withing 4 seconds while still having a good one shot range, every other shotgun has lower fire rate except for the semiautomatic ones

calm fractal
#

well yeah cause romero only shoots one the double barrel two and spectre is just outright bad

tawny pier
#

And also dude my aim is not bad in this game, I am experienced and my mmr is 4-5 stars depending on the day

calm fractal
#

im not calling you bad

tawny pier
#

So not to attack you but do you use shotguns often

calm fractal
#

lmao i dont know why you needed to say that lmao i didnt even mention you lel

#

and depends on everyones loadout

tawny pier
#

Because you sound like you dont

calm fractal
#

no need to attack my man its just a discussion lmao

#

ive been around long enough to know my stuff

#

ā¤ļø

tawny pier
#

I'm just trying to say that it doesn't sound like you use shotguns most of the time, and there is nothing wrong with that

#

But I do think you have a biased

calm fractal
#

nu

#

ive only used the new gun once

tawny pier
#

Yeah dude I don't think you have experience to give a fair opinion on it

calm fractal
#

plus ive been railed by it on multiple occasions

native lodge
#

YodaSip I use shotguns fairly often

tawny pier
#

@native lodge so what do you think

calm fractal
native lodge
#

I think they are fairly consistent once you understand how they work, and just how much closer you need to be to people than you might think at first

#

there is a reason a lot people don't use them beyond 10m even if the effective range says 12m

calm fractal
#

he said everything way better than i could word it

native lodge
#

simply put to get a shotgun to OHK at its max range requires a dead center straight on shot

#

and games don't happen in vacuum

#

people move, people turn sideways, people use cover

calm fractal
#

OHK?

tawny pier
#

Yeah I agree with what he said but it still doesn't take away the fact that when you can take a follow up shot faster then your opponent can, its a clear advantage if you ask me

#

@calm fractal he means one hit kill

calm fractal
#

ah im not good with the current lingo

#

well same could be said about levering no?

native lodge
#

as for the slate, its kinda a monster with slugs ngl, but buck shot and penny shot are pretty balanced imo

frosty garnetBOT
#

@olive abyss, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Region lock russia, since nobody wants those ping abusing lowlives here in european servers```
calm fractal
#

its a clear advantage for the person who has levering and fanning compared to the person that doesnt

#

so

#

i miss the point

native lodge
#

depends

tawny pier
#

@native lodge regarding to slugs, that's what I I saying

#

@calm fractal i still don't like fanning and levering, like I said the game should be about skill not gun reliability, though I think they should be in the game, they should not be able to used at more than close range

native lodge
#

ah yeah slugs are pretty strong, C&K slugs is better but more expensive, rival is less forgiving but potentially better in the right hands

tawny pier
#

I like the rival with the flechette because of the side grade but that's it

native lodge
#

romero does decently well against it but it gonna come down to who fires first in cqc

#

my biggest counter to slugs in general has been weapons with good pen

tawny pier
#

I guess the best way I can state my point is that when you die, you should die and feel like the opponent was just better than you and not like you had not chance of winning after your opponent fires three shots in the time you only had to shoot one

calm fractal
#

well most the time when you die its not because the player was better

#

sometimes its due to lack of good positioning or missing the golden shot

#

regarding to if the game was the way you wanted it

tawny pier
#

That's skill you lacked at the moment, if you miss it, it's fair game

native lodge
#

yeah but also getting into range of a weapon that can 3 tap you as you fire one shot is also on you

calm fractal
#

mhm

tawny pier
#

You got a point but when that gun has obscene range than is it really my fault

native lodge
#

in most cases yes

tawny pier
#

How so

#

And I gotta say that you said 3 tapping like that's the problem I have with it, it's not

native lodge
#

what do you have problem with?

tawny pier
#

My problem is that it can one shot at 10 meters with highly reliable fire rate

native lodge
#

just the rof? or something else?

#

yes but beyond its effective range its worse than most guns

#

so playing outside that effective range is key

tawny pier
#

Yeah like a shotgun is supposed to be

#

Well yes but when even at 20 meter is can spam you and kill you within three shots, don't you think it's a little unfair for a shotgun to do that

native lodge
#

not really

tawny pier
#

Like you can't do that with the specter because the fire rate is slower, but with the new shotgun you got nothing stopping you

#

Why should a shotgun be viable at short and medium encounters

calm fractal
#

welllllllll

native lodge
#

its a shotgun

calm fractal
#

ive died to the romero at 20

tawny pier
#

That's my point

native lodge
#

I expect them to be decent in short to medium

calm fractal
#

this is buckshot we're on about right?

tawny pier
#

But the romore only has one bullet with a very big reloading window

#

Yes

#

@tawny pier yes

native lodge
#

romero is also much cheaper and still has a better ohk range

tawny pier
#

@native lodge so how is it fair that a rifle cannot compete with a shotgun at medium game

native lodge
#

rifles can

#

long ammo is meta still for a reason

#

fmj weapons also do really well against them

calm fractal
#

the devs want to stay somewhat close to realism with its calibres so buckshot should do some real dmg at 35m

#

plus like wtf im sorry but really?

#

shotguns are close to medium

#

theyre meant to win that tho there are rifles and pistols that can compete i would be pissed if i dont win with the shotgun

#

or oneshot someone within 15m

#

its just how its meant to be

tawny pier
#

Dude, this game can let shotguns be realistic I won't argue that, but it should still be a fair fight

native lodge
calm fractal
#

but still i thinks its fair for a shotgun to fuck you up at 15m no?

native lodge
#

mosin dropping me in one shot from 150m sounds terrifying though

native lodge
#

also they have pretty poor pen, so using wall bangs, and corner bangs, against them works really well

calm fractal
tawny pier
#

No because when you use a compact ammo rifle, the odds are that you will need 2 to 3 shots to kill, then some dude with a shotgun can come at you at 10 meters , and one shot you, so you pull back and you think you're safe, but then they start spam shooting you so you can't fucking aim while you loose a crap ton of health while you only got off 2 shots

calm fractal
#

you should be shit scared with a shotgun around cause theyre MEANT to be scary close

native lodge
#

if shotgun can get with in 10m of you I think you deserve to be at a disadvantage then

calm fractal
#

well going off of what you just said saying that is like saying "Why cant all guns do the same dmg at all range or nerf shotguns so they do nothing unless its down their throat*

#

i agree what ember said

tawny pier
#

@native lodge yes, but you should have the advantage passed that, which the new shotgun negates cuz of the fast fire rate

native lodge
#

still pretty fair pat that point tbh

tawny pier
#

@calm fractal don't quote me on something I didn't say

calm fractal
#

i said like saying

native lodge
#

at say 20m I would rather a winnie c

calm fractal
#

i didnt quote

#

mhm

tawny pier
#

Bro you put quotation marks

calm fractal
#

cause you do that when you putting an example of like saying lel

tawny pier
#

@native lodge that would be fair, except that I dare you try to get a shot in while your get aim punched to death

native lodge
#

I do

#

using cover correctly is critical though

tawny pier
#

@calm fractal I don't want you to do that because that's putting words into people's mouth

#

@calm fractal I never meant to say anything like that at any point

native lodge
#

yeah tbf he didn't say that

tawny pier
#

@native lodge bro I agree but if a shotgun and the Wingfield are fighting in an open field, the shotgun guy should not be at an advantage

native lodge
#

hes not

#

winnie is

tawny pier
#

With the new shotgun is a different story

native lodge
#

it shoots faster and will two tap to the chest from further away

tawny pier
#

Reminder my problem is with the new shotgun alone

native lodge
#

yeah even against the slate

tawny pier
#

I'm going to check right now

#

And if anyone has a damage drop chart for both guns, let me know

calm fractal
native lodge
#

also don't forget I pretty sure the stats in the store are based on the winfield without iron reapter

#

iron repeater rof is much better than baseline

tawny pier
#

Why should the baseline shotgun be better than a baseline rifle at 20 meters though

native lodge
#

well thats just how the perk system is

#

I don't agree with all the way the perks work tbh

#

but even still, at 20m its gonna take two shots from winnie c to the chest to kill

#

slates gonna need more than 2 at that range

#

so even if I use a winnie with no perks, at 20m winnie still has the advantage, with perks just makes that advantage better

tawny pier
#

So I think you might be right on this one

#

Do you think that there is power creep in the game

native lodge
#

oh for sure

tawny pier
#

Ok so that we can agree

native lodge
#

and I don't think its bad across the board, but there are cases where some guns didn't really need a power increase and some did

tawny pier
#

Can you not agree that this shotgun adds to it, the same way that fanning, levering , the aftemat and the dolce have but adding guns that have increased rate of fire with more than enough damage

unborn smelt
#

the avto, Dolch and fanning don't contribute to powercreep

#

Powercreep is the phenomenon that newly added stuff gets progressively stronger and stronger - those 3 are really really old

calm fractal
#

yeah ill have to disagree with the fanning and levering plus the dolch

tawny pier
#

But the new shotgun is new

calm fractal
#

well the dolch has mad recoil no?

#

i fucking hate using it

tawny pier
#

Somewhat

native lodge
#

see so long as long ammo is the way it is though, any type of power creep is gonna seem less important until it exceeds long ammo, I mean just look at nitro dum dum, ConcernedFrogeHat

tawny pier
#

It's not what it used to be

native lodge
#

keep the bursts controlled, and its still one of the best guns you can get

tawny pier
#

I don't think you should use exceeding the meta as a benchmark because the moment you pass the meta, you are fucked

native lodge
#

I agree

tawny pier
#

@native lodge that's what I fear might happen if they keep adding weapons that can be spamable

native lodge
#

but its the point in which the meta gets exceeded, is when people will notice

#

until then

#

most won't notice it other than at certain levels of play

tawny pier
#

Well you and are starting to notice, if it exceeds the meta then game is ruined because then everyone is just spamming

#

That's kinda the reason I posted this here, to give feedback and get attention to the problem

native lodge
#

I don't hate spam in itself, but everything needs draw backs to the strengths

#

I think winnie does this well

tawny pier
#

Me too

native lodge
#

as it might be the most Spammable gun in the game

tawny pier
#

Or dualwielding

calm fractal
#

that i can agree with that

#

hey

#

hey

#

dual wielding is fun now

#

was so damn useless back in early access

tawny pier
#

But I still think the game will be better off if we return to basics of being precise with your actions, and punishing mistakes, rather than adding things that make winning easier without as much effort

native lodge
#

YodaSip I also recognize that the "meta" shifts at different levels of play, so even if top tier game play became super fun over night, if mid tier gameplay is stale, it may cause people to leave

fallow flower
#

Meta shifts are honestly necessary to keep a game fresh and rewarding

#

Because it pushes people into trying new things

tawny pier
#

But how rewarding can a game be without any skill requirement

calm fractal
#

in other words regardless of what ever anyone sayd the game has grown more now compared to back then due to its current state

fallow flower
#

What has no skill requirement?

calm fractal
#

meaning its more fun now that it was back in early

fallow flower
#

Fanning? Dolch? Long ammo? Compact ammo? Shotguns? Everything is considered no skill by at least part of the community

native lodge
#

I mean I think long ammo has some of the lowest skill requirements tbh ConcernedFrogeHat and its meta on many levels of play

tawny pier
#

Dude I think long ammo is very preferancr

fallow flower
#

Long ammo is certainly strong but it's definitely still requiring skill

tawny pier
#

I Cann aim well with long ammo because I don't use it

#

Cannot*

fallow flower
#

there's a lot of people that consider the Nitro No-skill

calm fractal
#

my man the game needs skill regardless i dont know where this non skill thing came in

fallow flower
#

But it's quite a skill requiring weapon

native lodge
#

playing long ammo is play like easy mode for me, if I play to much of it I might accidentally end up in the top bracket PhantomLUL

native lodge
fallow flower
#

Yeah but it still requires skill to use.

native lodge
#

sure

fallow flower
#

It's certainly not a no skill weapon

native lodge
#

harder to use than long ammo

fallow flower
#

What I'd consider a no skill weapon is something that wouldn't require aiming, doesn't cost ammo, and doesn't require reloading

calm fractal
#

you guys are disregarding the lower ranked players.

native lodge
#

long ammo doesn't require no skill, it just isn't hard to use

tawny pier
#

@calm fractal the moment you only need to shot in a general direction, you don't need that much skil

fallow flower
native lodge
#

aiming skill is not the only skill in this game either

calm fractal
#

exactly

native lodge
#

thats why I have out played shotguns inside buildings with rifles

#

not good aim

#

good tactics

calm fractal
#

i was just regarding the thought process of thinking theres no skill guns

#

mhm

native lodge
#

any gun that uses rng is low skill ceiling gun

#

but that doesn't mean there is no skill in them playing as whole

fallow flower
#

Exactly

#

A lot of things still factor in

#

such as map knowledge, predicting enemy movement

#

If you can predict when and where an opponent will move, a shotgun can be insanely strong

native lodge
#

uppercut is also gun I consider low skill ceiling

#

even though its not relying on rng

#

its got great damage, decent rof, good pen, and decent velocity

#

all in a one slot package

calm fractal
#

i do personally hate the uppercut and have complained about it before but after using it it can be tough to use and let alone have in some situations depending on the player of course

native lodge
#

I am biased against it because its most prevalent in the elo I play in

#

I don't think I have had a game in very long time that hasn't had an uppercut in it

unborn smelt
#

low skill ceiling would mean you reach the spot where it doesn't perform much better even tho you have more skill, earlier

calm fractal
#

us player i take it?

unborn smelt
#

and the uppercut scales very well with high skill

#

what you mean would be skill floor, as the high dmg, decent RoF, good pen and decent velocity mean it performs very well even with little skill invested

vague patio
#

i really love to see the devs shakes things regarding uppercut

#

but im afraid it wont happen

native lodge
#

to describe it

native lodge
calm fractal
#

im au

native lodge
#

5 star, but I play with SBMM off, because I find it helps with variety of people I fight

#

sometimes I face 6 stars, other times its just mixed bag

vague patio
#

or let me even make it more generaland say, id love to seem them rework sidearms at all

#

only people that dont run uppercut, either are free hunters, memers or traded it for a high rate of fire weapon

calm fractal
#

I'll be honest i dont think anything needs a fat rework rn

gaunt lantern
#

Aside from that I hard agree

native lodge
#

rn side arms are, basically the ones that shoot slower that do good damage and pen, (uppercut, conversion fmj) and the high rof ones (spitfire, officer, dolch, new army)

vague patio
#

centennial is the best at its palce

native lodge
#

cent doesn't need a rework just few tweaks

#

like its levering shouldn't be worse than the uppercuts fanning

gaunt lantern
native lodge
#

and its rof could be buffed to be more in line with the vett tbh

vague patio
#

the only thing i dont like about the cent is the weird firerate, really throws you of

meager hound
#

centennial is fine, it has a niche and it's damn good at it

#

yea the firerate is a pain but other than that

native lodge
#

I do think giving it 125 damage would a mistake

#

SmugEddy I already use cent fmj a lot

gaunt lantern
#

That's the only time I see people using it

native lodge
#

125 damage would be long ammo lite, on cent fmj

#

and it ammo pools with scotfield

vague patio
#

cent should get a marksman varient

#

and maybe something to melee

#

centennial hammer

native lodge
#

I like the sniper but I get its unwieldy for most people to use

vague patio
#

i understood the decision, but giving vet sillencer and marksman scope is a disercive to the cent, which can utilize the scope waymore

#

or give it aperture, to have any kind of scope on medium ammo weapons

native lodge
#

since most people aren't gonna take the time to adjust all their sight sensitives, and practice quick scoping the cent at close range, its gonna be clunky for most people to use

#

sniper I mean

#

the marksmen would have been better received imo, even if I like the sniper scope a lot

vapid garden
#

@daring frost how do you propose this bipod would work ? When you are crouched can you prop it up onto small walls or railings ? since there is no prone in the game you cant use a bipod like most games have them so they would have to create a weapon mounting system for the bipod similar to modern warfare's weapon mounting

daring frost
#

On walls and ledges.

gaunt lantern
#

Just one more mechanic for Crytek to fuck up. No thank you

vapid garden
#

I havent really used the avtomat much but its a similar case with the nitro where the downside is neccessary to make the gun not op

daring frost
#

The avto is much less usable than the nitro

vapid garden
vapid garden
native lodge
#

most games that have that sort of system have it from the start, going back and adding stuff to allow for bipod use without causing issues like clipping, ir what not would be a task and half

vapid garden
#

using the bursts while pulling down and extreme amount

daring frost
#

Its worse than a shotgun in close range

vapid garden
daring frost
#

Worse than any other gun in medium to long range

vapid garden
#

also most ledges and walls are slightly above head height when crouched

native lodge
#

like I can almost be certain that because the maps were not designed with it from the start, you would be able to find lots of places you could clip into walls, into areas you aren't supposed to go

#

if they added it

vapid garden
#

as much as I think additional Avtomat variants could be cool without the ability to prone in the game already I dont think bipods have a place in the game

#

and im so glad you cant prone in this game

daring frost
#

Well they didn't need to nerf it into obscurity. Maybe a forgrip version or something.

vapid garden
#

sounds more reasonable

daring frost
#

I ran it a few dozen times before my last prestige. Very fun, but not a lot of kills.

vapid garden
#

just gotta push the close fights and win

daring frost
#

Enemies would get tunnel vision coming after me and my team would shoot from the side.

#

If I'm pushing for close fights I'd rather have a slate or spector.

#

Avto should be better at medium range.

gaunt lantern
vapid garden
gaunt lantern
#

Idk if it's scared or greedy

daring frost
daring frost
gaunt lantern
#

The more budget your loadout at that time the harder you have to hunt them

tribal wyvern
#

@pallid idol
Thats like 7m+. That is fine to oneshot at.

pallid idol
#

I thought it was more
I need to be better at evaluating distances

burnt mulch
#

@warm plank btw you know that rewards are autoclaimed when the challenge changes, ye?

vague patio
#

people always seem not the distance they are

sick anvil
#

hunt could use that little eyeball bar that maps have this much is = X meters

#

for the less fortunate same bar would say yards

pallid idol
steady prism
#

@umbral knoll definitely interesting idea

tawny pier
#

Hey I know that this conversation was kinda over, but I did some research and it turns out the slate shotgun is faster than the Winnie with 58rpm and the Winnie is only 50rpm, so yeah this new shotgun shoots faster than a lever action rifle at baseline

ashen girder
#

I just hope ya'all don't think FMJ on Bornehim would be OP bcs that seems like the only reason for that vote ratio.. even with FMJ that gun would still need love, as paying for better penetration while having few bullets that are at best 3 tap. Anybody would forget 'em after a week or so. They could try to give it poison + fmj, heck maybe even dumdum, but Bornheim is still the worst as the price and 3tap to the body is just way off meta gun to pick. Just surprised 30 people don't like the idea of Bornheim to have FMJ sheeesh..

#game-ideas message

burnt mulch
#

cuz it wouldnt help.

#

trying to bang with the bornheim is just a waste of already shit ammo pool

#

and giving the match a longer 2 tap range is probably problematic if they also try to buff it other ways

unborn smelt
#

and some peeps are sick and tired of them slapping fmj on everything - especially spammy stuff

#

and it could easily be fueled by a FMJ winnie

vague patio
#

before anyxthing gets fmj, it should getsome downsides

#

never understood the decision to buff damage fall off and headshot range

pallid idol
#

IIRC it was to make it more interesting on the vetterli

wispy snow
#

People didn't used to take fmj because it had reduced damage, then they buffed it a bunch all at once and it lost it's only real downside.

unborn smelt
#

the amount of velocity lost is highly variable - but with how people claim velocity as the best stat and have in the past it is a very real downside

#

and sure on the CCP a 30 m/s loss isn't all that big - but the centennial for example looses 120 m/s velocity

wispy snow
#

People can claim velocity is the best stat but small, incremental changes in velocity rarely add up to much. And yeah the problem is mostly the pistols that only lose 30m/s, which really isn't significant.

unborn smelt
#

they're not all small tho

#

as i said - cent looses 120 m/s

wispy snow
#

Bro I just said it's a pistol problem.

#

I know.

unborn smelt
#

Oh i missed the pistol part

#

But then again not an FMJ issue or FMJ has no downside issue

wispy snow
#

FMJ has no downside, for specific weapons. As a class of weapons, pistols gain too much from fmj.

#

If the velocity change was more severe it might be fine.

#

FMJ on the relevant rifles is whatever, not really a problem.

#

But it is the only thing keeping centennial relevant, which also doesn't feel great.

unborn smelt
#

TBH i don't think it's a problem on any pistol either

#

It's good - sure

#

it's propably the best special ammo, because most others still suck pretty bad

wispy snow
#

It might as well be the default ammo on conversions, probably the same for scottfields.

unborn smelt
#

I rarely see it nor use it on the scottfield - and yesh it's very common on the conversion, but in that also the one thing keeping the conversion relevant at all

wispy snow
#

Weapons shouldn't be balanced entirely because of a special ammo, the default ammo should be relevant.

#

Also conversions are still the best dualies regardless of ammo type, the ammo just makes them even better.

unborn smelt
#

well if only dualies didn't suck so much...

wispy snow
#

dual conversions are still pretty strong.

unborn smelt
#

Most things i see in my matches is uppercut or a double action compact

gaunt lantern
unborn smelt
#

I wouldn't call them strong - altho it likely depends on what platform and ELO one plays

gaunt lantern
#

I never have any clue where people stand on them

unborn smelt
#

Dualies IMO are frustrating - the RNG to them makes them pretty unreliable and thus inferior to a regular pistol assuming your aim is good enough to hit somewhat reliable

#

which means the higher you get the weaker dualies are

#

But no matter how weak they are the RNG also makes them win fights purely based on good/bad luck

#

Which feels absolutely shit to die to and feels OP if you die to it

gaunt lantern
#

I really enjoy dual scotts and dual conversions, sometimes dual pax. But all the other dual pistols feel drastically underwhelming to me.

#

The ones I mentioned there feel less RNG because the spread is so tight when you aim in

#

They're just really fun to play with

unborn smelt
#

Those are among the ones with the least RNG to them

#

and playing them can be fun - i used to have fun with them too

#

But i still think they are very weak - because while they have crazy power spikes through RNG - it's not reliable

frosty garnetBOT
#

@rough vault, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Just end this half-assed event so the servers and matches will return to normal, so all these fair-weather-players will stop choking up the servers and the game can actually be playable again. Its like playing call of duty: Hunt edition, the rewards for this event are mediocre at best, and honestly not worth enduring the scores of people that flock to this game to complete the event and then dont play the rest of the time, and thus continually set their teams up to be at a disadvantage by playing this game like its Apex.```
peak reef
#

Make the reconnecting feature work

umbral garden
#

33 of y’all are clowns for not thinking more avtomat style guns would be wacky and entertaining

pallid idol
#

Only 33 ?

umbral garden
#

33 and two people did the šŸ¤”

#

would they be GOOD guns? hell no, not even a little bit, probably even worse than the avtomat already is. would they be FUN guns? probably not, no way to tell

burnt mulch
#

so.. why add them tho

devout forge
#

@fluid dock I want a musket so bad

fluid dock
#

Ikr it’ll be so fun

umbral garden
unborn dagger
#

I still think dual wielding weapons would be better accurate but no headshot kill.

#

That way they don't feel super cheap unrewarding

devout forge
#

I really like weird customized guns and the avto is cool but I don't want to see full auto guns everywhere all the time

burnt mulch
umbral garden
#

because 3 full auto guns is a waste of space but the absolute hailstorm of winfield variants and the presence of the slate are not

#

it would be silly goofy for when you’re in a silly goofy mood

burnt mulch
#

while I think most winfield variants are distinct enough to warrant a variant, this is pure whataboutism.

#

and no, I dont think the slate was a good addition to the game.

umbral garden
#

i’m glad we agree on that

#

i think that most of the newer guns are completely useless compared to like, the existing guns, but adding two guns that are vaguely similar to the avto would play into the gimmick while giving at least some variety, it was more of a joke suggestion anyway bc obviously (hopefully) they don’t actually plan on making avto meta

burnt mulch
#

idk about completely useless

#

but regardless of whether they’re strong or not, they should have a place and be a valid, interesting option, outside of ā€œhaha memesā€

#

and if smaller avto variants were a valid, interesting option, I don’t think that would be healthy.

umbral garden
#

i’d trade 80% of the revolvers in game for the ability to sling 4 rounds of .45 down range before some sweaty 35 year old even knows i’m behind him

burnt mulch
#

idk what to tell you, you might want to play a different game. I heard tarkov has automatic weapons.

next wharf
#

Can we please stop getting Hundred Hands and Dewclaw on every legendary hunter? It's obnoxious that it's in the level 1 pool, let alone any pool below bow unlock. And it's bizarrely common at every level. Bows are fun, sure but come on.

rain rune
#

my team about to finish a great win with a bunch of points and the servers rip

pulsar quiver
cold dune
#

idk why people keep suggesting locking people onto the map

#

if I'm beat to hell and out of stuff I'll probably bail instead of fighting a bounty team that presumably is more fresh than I am

frosty garnetBOT
#

@livid scaffold, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

While I have no strong feelings about dualies, what if one option to balancing their versatility was making dual pistols a large slot except with ambidextrous where it becomes a medium slot? Just spitballin.```
cold dune
#

more specifically you need to add

Title:

Description:

livid scaffold
#

I see i see

#

Will repost in 10 minutes if i don't fall asleep

frosty garnetBOT
#

@hollow cloak, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

First: Hunt:showdown is awesome šŸ™Œ 
--- i wish that you delete the "after-perma-death trophy-pick" ... its cruel to fight against trap-heads that have walled themselves in their house with trophys.```
queen jungle
#

@narrow narwhal I know it's unfortunate so many players are afraid of the dark, but please edit your suggestion to be a little less offensive

narrow narwhal
#

Lol, yeah...okay i think....

#

its not even that offensive mate

#

lol

#

but ok

queen jungle
#

Cry baby is not exactly a nice thing to say :)

vague patio
#

people having issues stating opinions without being judgemental as always

narrow narwhal
plush ledge
#

only from 150m when I want to see clearly , 17m+ gets a bit harder

narrow narwhal
#

yeah, thats a problem, but to me the fun is int the close encounters

#

i laugh so hard when i see the terror in their eyes

#

but that swhy i suggested they add this as an Optional thing

#

for those who want to Hunt at Night

plush ledge
#

with choices and tactics you mean most people can't punish you for crouching around and camping a bush waiting outside the boss compound for the first team to move?

narrow narwhal
#

would be cool...

plush ledge
#

But I'm with you , they should add a option to disable or enable maps and time of days in the MM options

narrow narwhal
#

i agree theres too many people spoiling the fun of this game....by doing things like that...but you got to know, this is part of the game...the freedom this game give to players is something unique and should not be a bad thing

#

For example, i hate when people just play for the Bounty( even so i know this is a huge part of the game) but I play for the tension and adrenaline of the combat between players....those are the moments that make this game shine for me.....the freedom you have to do almost anything you want (if other players let you, of course, if they dont just pick the bounty and extract letting you and others with 5min to extract...thats lame...but part of the game), you can hide from them, you can wait them, you can make them wait, you can lure them, trap them, be trapped, die, kill, make alliances, betray them, arm traps, alarms, blind them, confuse them, be confused, use "zombies" to kill them or be killed, explode them or be exploded, etc...theres to many choices and freedom, for us to start complaining about it, to me, the more content and options the better...we cant let real "toxic" players spoil the fun this game can provide, be smarter than them, find a way to win and beat them, theres always a way, seen too many people complaining about things me and my friends could overcome just with tactics, to know theres always a way.

plush ledge
#

I don't want to sound rude but when I read this I doubt you got more than 200h in the game , you sound like a new player and most players with some experience play just for pvp but they do it fast and not the way you described there and they also hate people who play like you described it

#

When you play like you described it there I would dodge you as mate after one match tbh

queen jungle
#

Here we go again

narrow narwhal
#

lol, 400+ already but, i can and do play the "right" way mate....and no, i dont just start blastin lol

plush ledge
#

Hey Finall tell me what's wrong about what I said . I just stated some facts and I'm sorry when it hits close to home for you

plush ledge
#

Like I said maddog you're pretty new and that's not meant as a insult even when Finall thinks it . Would be nothing wrong when you shoot at the start , noise is only a problem when you can't handle what follows

narrow narwhal
#

what i mean, is WHEN we get into combat...then is the best part for me

#

usually can wipe 2 or 3 teams alone ..lol

plush ledge
#

I totally feel you , PvP is the only thing that keeps me going but I don't want to wait for it 20 minutes and find my enemies in the bushes but that's usually what happens on night maps

narrow narwhal
#

and i do know making sound = death

queen jungle
narrow narwhal
#

love the silent and quiet part of the clue finding and players hunting...but love even more the combat lol

narrow narwhal
plush ledge
narrow narwhal
#

but, it is part of the game, that way makes you 100% more aware of your surroundings

plush ledge
#

Thing is I am the one who ambush 9/10 times and not the one getting ambushed and I play loud and fast . Third partied when you got 2 teams down is another story tho

#

also silent and fast is possible

narrow narwhal
#

Like, today i had and awesome Night Hunt, wiped 3 teams, totally out of ammo...just some arrows and some bullets, faced a bunch of dogs right before reaching the extraction(lost a lot of health), then my friend used the Dark Vision and shouted to me "theres one more right ahead" we immediately panicked(he was waiting in the extraction alone), because we were out of ammo and health, so we stopped to think...in the end....i hit him with some arrows and then he killed me, but soon after my friend got him and we extracted, no big problems...but i agree, sometimes t=you can find some pretty annoying players with some pretty "toxic" ways to play the game....but in general we always have a great time playing, and we never had a bad Nigh Hunt, always so cool to see the fares and fuses with the beautiful lighting and shadows from the game.

queen jungle
#

@keen bolt @wraith pecan Please leave #game-ideas for feature suggestions only and use #feedback to leave general feedback on the state of the game.

narrow narwhal
#

But as i said, the best part of the game is the freedom you and others have, to do the stuff you want to do...thats simple and (almost)perfect. An Optional "button" for those who want to play at Night is just a Plus for the game, nothing more than that.

wraith pecan
#

Fix the bugs, optimize the game, add some servers, really do something, don't let everyone call you a lousy company and you still don't care at all.
Feedback on bugs is everywhere, what have you done? A new DLC has been added?Or write shitty code updates to lower the game's frame rate?

#

Reconnection does not die hunter bug again began to proliferate. can you do it or not?????

#

200,000 bounty for violence through the wall burst head cheater has not been banned, Is it hard to capture "continuous through walls headshots" from the logs?

#

After 1.8 the frame rate drops a lot and there are occasional lags, are you really concerned? How long has the server problem been around? Don't you have to be responsible for your users at all?

narrow narwhal
#

Yeah, i think we can all agre on that, HUNT really need some fixing and fast, too many bugs and problems for keep giving us just content updates, need some real Optimisation ans Bug fixing ones...instead of Events and Weapons, just focus on the game's core, do some "healing" instead, that would be the best thing to do right now.

#

We already have enough content to keep us busy, next months, focus on the fixing...

wraith pecan
#

I guess Crytek still doesn't care about what I say, and will pretend not to see it. There is a very special solution to the problem: "If you can't solve the problem, solve the person who raised the problem", but Crytek's approach is also very special, if you can't solve the problem, pretend there is no problem. It is also possible that there are too many people raising problems. There is no solution for the "people who ask the questions".

unborn smelt
#

what do you expect them to do

#

answer every feedback / suggestion so everyone feels heard ?

#

serious question

wraith pecan
#

Don't act like you're doing a great job and what I'm saying is wrong.
Test server testing out so many bugs why update to the official server?why? why? why?

#

Reconnection does not die hunter How long has this vicious bug appeared? The community did not call for a fix? If this is difficult to fix, then the server problem just need to add a new server on the line, so why such a simple thing can drag so long?

#

And don't dump the problem on the community, the game frame rate problem is so serious, not to solve, what is the use of coming out with some guns that overlap so high with the previous?
Not to mention the completely useless lobby action.

#

You go to the community and organize a poll to see whether the community wants to update more things or optimize the game itself for frame rate and bugs.

#

There are also translation issues that negatively affect players that are not fed back to you? I get people complaining about translation issues almost every game when the translation is updated. Why did you move it for a good translation? To show that you are doing something?

#

I can't even understand how you can feel good about yourselves when many people around me think Crytek is a crap company.

vague patio
#

you know that mods arent a part of crytek right?

#

plus, you really think your behaviour makes devs want to interact with community?

unborn smelt
#

As for why the update was pushed live so fast - i genuinely don#t know or understand either

#

As for fixing bugs - yes it needs to happen, but having worked in IT - finding / reproducing bugs to then fix them is a very lengthy process and it's usually everything but simple, which is why it can drag on for so long

#

And ofc the community is not responsible for the framerate issues and the like - however they do play a significant role for new weapons added, like the new slate or New model army - both a new pump action and a revolver with swing out cylinder were highly requested by the community

fallow flower
# wraith pecan Don't act like you're doing a great job and what I'm saying is wrong. Test serve...

Alright, I'll take these points one by one.

**1. "Test server testing out so many bugs why update to the official server?why? why? why?" **
Bugfixing in code is surprisingly difficult, especially when multiple people work on the same project. A game such as Hunt has several tens of thousands of codelines, and fixing one bug can easily break something somewhere else, that is the nature of programming. The reason why they update from test server to full is to fix bugs of a higher priority. For example a bug that doesn't allow you to run after being revived is of a higher priority than a bug that makes a grunt aggro from 10 meters farther.

2. "then the server problem just need to add a new server on the line"
Servers are very expensive and Crykek isn't exactly strapping with money like some companies tend to be. Not to mention generally for renting/hosting servers for a game as a service type model tends to be bound to a contract.

3. "what is the use of coming out with some guns that overlap so high with the previous?"
Variety, even if some guns overlap with each other they have different strengths and weaknesses. A Lebel has 10 rounds in the gun itself as well as faster muzzle velocity, but suffers on the reload and ammo economy compared to a Mosin. Also some guns tend to be favorites of certain players because of their looks

4. "organize a poll to see whether the community wants to update more things or optimize the game itself"
This is a moot point, first: they're already in the works of optimizing the game, and optimizing and making guns is developed in different departments of a development team. Additionally that is kind of what #game-ideas is for.

5. Translation Issues
Translation is one thing I can agree with that it could use work, but it's not exactly a high priority thing in my opinion. The focus they are currently working on is adding more content and fixing server issues around desync and exploits.

#

Crytek ain't exactly a "crap company" if anything they are keeping things afloat with whatever they have.

unborn smelt
# wraith pecan You go to the community and organize a poll to see whether the community wants t...

The issue here is the community doesn't necessarily know whats best for the game - the community lacks the bulk of data and acts very emotional.
In what i understand is your example - stopping content updates for bug and performance fixes - also has the potential to kill off the game, because we gotta be real Hunt is an old game, having launched in early 2018, so to keep it alive a constant stream of monetisation to pay for it as well as content to entertain a playerbase is needed - But i wholeheartedly agree that they need to ramp up the pace especially in bugfixing and optimisation

#

As for servers - hunt started pretty small and we don't know how they are bound to the server provider by contract or how the financial situation is surrounding the game - all we can do is guess, so they might be bound to a suboptimal contract for example. And lastly many many players mistake ISP issues or even issues like steams weekly maintenance for bad servers and cryteks responsibility.

fallow flower
#

The hardware required to host a playerbase of Hunt's size can range anywhere from about $150k/month to about $500k/month

wraith pecan
#

With the rise in numbers due to events and discounts, you'll have to make it clear that you need to buy servers in advance. AWS and other cloud providers can purchase servers on demand.
I am also a developer, serious bugs exist for several months this can not be called software development problems are very complex, can only show that Crytek can not.

fallow flower
#

Granted this might become slightly cheaper if they're migrating to cloud-style serverhosting, but that's a big process to perform AS WELL as still being relatively expensive. Not to mention they would likely have to wait for the end of a contract before being capable of swapping.

wraith pecan
#

There are three more specific cases, and I would like you to give to feedback on the specifics, such as already in progress, or not focusing on this area.
After 1.8 the frame rate drops a lot and there are occasional lags.
Reconnection does not die hunter bug again began to proliferate.
200,000 bounty for violence through the wall burst head cheater has not been banned, Is it hard to capture "continuous through walls headshots" from the logs?

fallow flower
# wraith pecan There are three more specific cases, and I would like you to give to feedback on...

So far I have found that both EAC and Steam Overlay participate heavily in these frame drops. The former cannot be disabled sadly, but disabling the latter has boosted my frames pretty greatly. Overlays tend to do this quite often but my guess is that Hunt has some issues with the overlay itself.

The wall exploit I do agree on that it's something that should have high priority on being fixed. However, wallbangs are not as uncommon as you think, with sound playing a big role and map knowledge giving people often a general idea of where people would be hiding it makes wallbanging relatively easy. That said, the exploit does not REGISTER as a wallbang because people desync and appear on the other side of the wall for the system. They would have to look to match desyncs with kills.

wraith pecan
#

"continuous through walls headshots" If you think this is not enough, you can add time. you can add the distance, i played this game for 600+ hours, and twice the team was all killed through the wall, both by cheater. just twice.

#

Of course I guess it comes back to the question of your costs. After all, there's another big data team and big data cluster to assemble.

#

I'm not talking about the overlapping layers that
It's the difference between 1.8 and 1.7.

wraith pecan
fallow flower
#

That said, while I enjoyed this discussion, I am absolutely starving and I'm gonna make myself a good meal. Have a good one šŸ™‚

wraith pecan
#

@fallow flowerFinally, now that I can communicate with you. I hope the translation will go back to the previous version, because the translation changes can only bring about barriers to communication between players. Not to mention that the content that had been fully translated before has degenerated back into a semi-translation in this version. I think you should have received feedback on this. So I won't make any more special notes.

wraith pecan
wraith pecan
tribal wyvern
#

@jagged wagon
Then stop telling them if it's so painful? It's not like the speed of which they can fix an issue changes because you spam it in Feedback.

ruby magnet
#

^

fathom moth
#

Hi guys i just came back in the game for trying the new stuff, why is everybody playing with semi auto guns ? all my games are filled with running shotgun/ bornheim dolch guys, where's the point ? i left the game bcs of the poor in game features, only 3 maps and 4 bosses in all this time and now the meta is awful to play but nice to see there are thousands of DLC šŸ˜„

tribal wyvern
#

Infact, "spammy" weapons, were nerfed before Xmas event.

fathom moth
tribal wyvern
#

Well atleast 1 map & 1 boss has been added since you left.
but ye maybe more could have been added

fathom moth
#

also we were expecting the new map to change from the other ones but it was till the same kind of map

#

So we leaved, and i'm afraid to leave again in the next days. I expected a lot from this games since EA , i tried it a the beginning and was really hyped but now even the roadmap disappeared from the website xd

tribal wyvern
#

@fathom moth
They've got the roadmap in a video, can check their channel.
I mean he does have new mechanics, but ye it's the same enrage on 25% hp. And he drops a trait on kill & gives alot of supplies to the bounty team.

Edit: This above also adds new mechanics to the gameplay in general, as you cannot approach the boss the same as all the other ones.

Theres alot of lore behind that bird, which is actually a human. So he is a fiend.

And the map is very different, added alot of new things in terms of elevations etc. You can climb every moundhill, which you can't on the old.
I mean the formula of 16 compounds will probably never change, no matter how many new maps they release. It's the same with all other shooters, they follow some kind of formula making their maps.

Honestly just sounds like you don't like the game in general, which is fine.

austere raven
austere raven
fathom moth
tribal wyvern
devout forge
#

yeah the game is the way it is because people like the core gameplay, I wouldn't expect or want drastic changes to the game

austere raven
devout forge
fathom moth
austere raven
fathom moth
# tribal wyvern Well Im not even sure what you expected.

i expected more bosses with different abilities/weakness, also different techniques to kill it. Different maps, not too much bcs it's useless to have 15 differents maps ofc but 4-5 maps with really different environments, why not a map with a big central town or smth like that in the theme of the game. Not that much different weapons and NOT THAT MUCH dlcs ( y the number of dlcs compared to the in game free features trigger me a lot xd ). I remember 4 years ago discovering that game thinking about how i could hunt, trap, fight for the bounties etc but after 4 years it's only 1 new map , 1 boss, 2 grunts, 1 armored and tons of dlcs

#

and also the same kind of players, more chasing for kills than trying to get the bounty and chasing the fiend you just go where you ear fire shots

unborn smelt
#

Well yes - the game relies on PvP as a replay value

#

Most PvE focused games die off pretty fast because even a large number of bosses get boring really quickly.

plush ledge
#

you do a new boss like 10 times and it's just another AI pushover

unborn smelt
#

We dont even have to look far or imagine how it would be if they prioritzed PvE like bosses and AI over more PvP focused content like new guns and maps.

Hunts origibal cobcept was a coop pve game where you can do just that hunt bosses - the creators of that game went on to make Remnant from the ashes -which while imo a good game is exhausted of its content very quickly

fathom moth
#

now i'm just playing another fps

unborn smelt
#

Well they changed it gradually to what it is now based on player feedback

plush ledge
#

that's exactly the point tho . the pve elements get boring extremely fast

fathom moth
unborn smelt
#

Ngl i too sometimes would want to see how hunt turned out if it'd went more hardcore rather than arcade shooter

fathom moth
#

it didn't evolved like i first thought it would be that's probably why i'm really disapointed now

unborn smelt
#

But the growth it experienced does indicate they did smth right

queen jungle
fathom moth
unborn smelt
fathom moth
#

but i didn't buy it to play it like another shooter

unborn smelt
#

I hope hardcore mode will be great

plush ledge
fathom moth
unborn smelt
#

As long as its not a Boss

#

Because it ideally changes the way players move/deal with situations

fathom moth
#

when you start a game, you play randomly on 1 map out of 3. On the map you play you will encounter a lot and all the same monsters each time i think that's why pve gets "boring"

unborn smelt
#

You need tonns of dev time and resources for very short lived content

plush ledge
# fathom moth because you aim to have hardcore fps players maybe, but what if you focused on t...

See and there is the first problem my loadout is to deal with players the only thing I take for pve is the knuckle knife . The AI in this game is a joke in general , 3/4 bosses are down in 30 seconds when you know what you're doing . Beside new players AI isn't a challenge at all and just a sound trap . And should you make the AI dangerous in this game I think around 50% of the playerbase will barely able to survive

unborn smelt
#

Where as PvP creates content almost by itself because people have a drive to improove an arbitrary number

#

Be that MMR, KD or what ever

plush ledge
#

You would need to bring hell hounds back to where they were before the nerf , one bite deals 75 damage and bleeding . how do you think all those new or bad players would be able to handle that? they struggle already against the nerfed version

unborn smelt
#

Thats why the PvP imo needs to be the games focus and the PvE will always be second at best.
Not saying i wouldn't like to see PvE improoved but i also dont wanna see the game die because they shift the focus to content that is too quickly exhausted

plush ledge
#

with pve focus I would have around 3100h less in this game due to how boring it is

#

PvP is the only reason for me to play the game

fathom moth
# plush ledge See and there is the first problem my loadout is to deal with players the only t...

that's the problem for me, as i said i originally bought the game almost at the beginning because the main arguments of the game were that you'll have to team up to find a fiend, kill it and extract with the bounty between other teams that will do the same but after 4 years bosses aren't a challenge anymore, it's just a pretext to end a game, 70% players chase for the kills than the bosses

#

so why don't you just make a shooter ?

fathom moth
#

but for me, the game wasn't designed to become a simple shooter when they first released the trailer

unborn smelt
plush ledge
#

for me hunt is the best fps game on the market right now and I promise you as pure pve game it would be dead by now

fathom moth
#

that's why now i'm disappointed and probably expect why i do not play it anymore

plush ledge
#

as much as I hate the game it's just the kind of fps game I want

unborn smelt
#

The bosses serve as a catalyst for PvP, and can be leveraged against others for the win.

#

This makes it play slower and more methodical than most shooters - while the fact you can extract at any time to easy preassure on economy or loosing Hunters with perks makes it differ from the typical BRs

#

As a gameplay formula that works very well - altho it's not for everybody

#

Its too slow for those looking for adrenaline fueled CQC fast paced combat like CoD, but its too arcadish for the true hardcore audience

fathom moth
# unborn smelt This makes it play slower and more methodical than most shooters - while the fac...

yes ofc but i don't see people playing with all the stuff in game, who plays with bow / crossbow ( i do ) ? bcs you have no chance against other weapons in fighting, you have to sneak you can't do easy long shot , fail 1 arrow and you probably lose it, also i do play with poison stuff/insect etc but i see no one playing with it, each time i kill a player i see the same loadout again and again

#

Also dynamites are very used by players

#

but i don't see that much different loadout for pvp or using environment to fight

unborn smelt
#

What you list are prime examples of fun but bad weapons

#

However i saw how the community reacts if one tries to make them worth it

plush ledge
#

because you need to be good to win with worse weapons like when I go in nagant p and a pair I need to try way harder for my kills and tbh I don't feel try harding so often that's why something like centennial with fmj is my most try hard loadout

bronze quail
fathom moth
unborn smelt
fathom moth
unborn smelt
#

In a regular shooter PvP is the objective, in a BR the storm/ring does that

#

Hunt uses the greed of the pkayers to facilitate PvP

fathom moth
#

So now Hunt is more dedicated to fps players that are searching for a new fps experience

bronze quail
# fathom moth so pve is just a pretext to say " hey we are different " ?

Yep.
For example, the first article that I read about the game back on beta days said that hunt was an innovative battleroyale.

I think that back at the beginning devs wanted to make a game more like the one you are describing, but then they changed mind on the last 3 years changing drastically direction

fathom moth
#

yeah that's right

#

"I think that back at the beginning devs wanted to make a game more like the one you are describing, but then they changed mind on the last 3 years changing drastically direction" here is maybe why i stopped to play the game šŸ˜”

frosty garnetBOT
#

@left prawn, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

remove desalle or be able to choose 2 maps out of 3```
bronze quail
unborn smelt
#

That was waaay back in Pre-alpha tho

fathom moth
unborn smelt
#

I hope the hardcore opt in can bring some of that back

#

I often wish to see how Hunt would be with more focus on that aspect.

fathom moth
#

Im kinda sad about how it's now being developed but w/e i'll just go ahead for another game

fathom moth
queen jungle
bronze quail
#

Sadly devs can't make everyone happy. I personally like the game for the pvp and I don't care about the PvE, so atm for me there are other problems in the game, but i can understand your point of view

unborn smelt
#

I dont think hardcore and PvP are exclusive

fathom moth
#

devs do what is the best for their game and also for them

bronze quail
unborn smelt
#

Its just more people seemed to enjoy the arcadish elements over the hardcore ones

tribal wyvern
unborn smelt
queen jungle
unborn smelt
#

If it'd be its own mode i'd love to see darker nights,more severe sway/ recoil likr in the beginning possibly even max hs like in the beginning

queen jungle
#

But at this point it's probably better to not keep up hope anymore

unborn smelt
#

Maybe harder or more interesting bosses and AI

#

More inertia in movement

tribal wyvern
#

Please no more night. It's so pointless when everyone just increases brightness & filters. I've been sniped at 200m on nightmaps. It's not a good design choice as long as you can manipulate it to insane degrees.

unborn smelt
#

People dont need to play it if they dont want

bronze quail
#

I don't think that hardcore is ever going to be a thing

#

Roadmap was removed more than 1 year ago and devs never talked about that anymore

tribal wyvern
#

I know we've talked about it before so i won't go further, but it's just so bad. I love the idea, but it's done so bad here it aches my head.

But I think if you have a mode where you make it harder for people to find others or punish them harder for deaths, it will just make them camp.
People are already so incredibly afraid of dying.

bronze quail
#

I think that they stopped talking about hardcore even before 1.0

bronze quail
tribal wyvern
#

Dumping the harcore idea is good.
With a game like hunt, people tend to move waaay closer to what gives them a higher chance of winning & camping has 0 disadvantages.

#

Just sit in a bush, hold your sniper, wait until someone stands still so you can headshot them, if you didn't see anyone, you're still better off than the other players who died.

bronze quail
#

ĀÆ_(惄)_/ĀÆ

queen jungle
tribal wyvern
#

I recently went down to 4star on purpose in QP & people were camping equally much as when i was a 6star.

bronze quail
#

Wo i want to play on finall servers then

tribal wyvern
#

Ye for real. I love to go in hard & push & find angles on people.
It's the most fun. But I also have to stop myself, consider theres probably 4 teams sitting around. And there always are.

if i go even close to a compound with a boss banished, i get shot from 5 directions

queen jungle
# tribal wyvern Where are people playing like this?

In my experience, all the time really. If you decide to hide or extract after your team mates go down, people shame you for it. Even suggesting extraction rather than fighting to the death is often being shamed.

tribal wyvern
#

What mmr are you?

#

It's very rare i find a crazy team and if i do, it's a Cain with 3.5kda & an avtomat.

#

Like for real, i killed a duo 2 days ago, both 6stars.
One had 3.62kda with 15k kills, the other had 3.2kda with around 4k kills.
And 1 had avtomat & other had mosin.

But even they just fled the scene lol

queen jungle
tribal wyvern
#

Killed them right before they hit extration

#

Well can't be carried to 5star šŸ™‚ .
Gotta end their life yourself. So you doin something right.

But if it's a brave team, they have rival/slate/c&k with slugs. If they have any other weapon, they camp.

#

or avtomat ofc, but i dont see that weapon to often

bronze quail
#

Me and my friends are 6 stars almost all the time, we are pretty aggressive and mostly every match we have to deal with campers, third guy running away ecc. We get 1 good fight every 10

queen jungle
bronze quail
radiant river
#

There are more meta guns than shotguns

#

People camp a lot or just run away at every elo

queen jungle
bronze quail
#

Do you know what's the phrase that i hear mostly from my friends after they tried to use a "normal" weapon?
"Fuck sparks, im taking nitro so i can one tap them"

radiant river
bronze quail
#

I like to play different loadouts, but when I have to deal with rats the only way to finish is by using meta weapons or waiting outside 40 minutes

tribal wyvern
bronze quail
#

I can try to push with sparks uppercut, maybe i manage to get a kill, but then I'm gonna be blasted by the other 2 CK slugs camped inside

bronze quail
tribal wyvern
#

And theres no weapon that can take on the shotgun, unless they somehow aimed at the ceiling.

bronze quail
#

If I take a nitro or an avto i can push pretty safely, if I take a buckshot i always have to deal with trades, and if I take every other weapon i have to deal against people with ohk weapons and I'm pretty forced to play a bit more passive

queen jungle
#

@upbeat vigil Change it how? It'd be good if you could add a description to your suggestion šŸ™‚

bronze quail
# tribal wyvern Thats the issue with having such vastly different arsenal of weapons. You have 1...

The point is that people doesn't even try, if i play with a sniper i usually try to push anyway, i get closer, i try to wallbang, i throw nades, chokes and stuff.
If i'm playing with a shotgun and I'm fighting snipers i try to do some fast peeks, i try to find them, i try to get closer and push.
But the problem is that most of the players don't do that, most of the times if I'm outside against 3 shotguns they dont even peek once, they just stand still inside waiting

#

I'm always trying to do something

tribal wyvern
#

They never peeked once

bronze quail
tribal wyvern
#

lmao

#

pretty much xd

bronze quail
#

I'm not asking people to run on my sight, but for fuck sake at least do something

wispy snow
#

I still think a lot of the clamming up inside compounds has to do with map design. Some compounds are well designed to have a lot of peek spots, inward and outward, that encourages people to actively fight. Other have few angles, or extremely dangerous ones, which makes the defenders clam up.

bronze quail
#

Standing still inside (or outside with snipers) doing nothing it's not playing

#

You always have a chance for doing something, but these players can't understand that cause for them peeking even for half a second is too much risk and it's way much better sleep inside

tribal wyvern
#

Or they did go out eventually, after 20 minutes

#

I ended up watching youtube video & just having my map up.

radiant river
#

People care about their kda too much

tribal wyvern
#

^

radiant river
#

Thats why it happens at high elo

wispy snow
#

Add to that most of the compound being stone walls, it's one of the easiest compounds to clam up in.

bronze quail
radiant river
#

In #game-ideas of the 9 downvotes to remove kd I recognize some of the names as mosin sniper kd farmers

bronze quail
tribal wyvern
#

You can rotate aswell