#feedback-discussion
1 messages Β· Page 262 of 1
I mean there is only so much you can do to make compact worth much money
and that's high RoF which is hated by tha majority of the comunity
Good attachments, and maybe some attachment combos ala deadeye nagant
i mean they tried, but they aren't exactly great
Winnie musket has bigger mag + bayonet
the forced contract use/expiration during events is a lame move. Should be a consumable you can pop like the potions and other things
negant precision deadeye
you get 100 bbs
which is the cost of the contract - so you can buy one if you can't make use of the auto activated one
Here you can see - every contract unlock also has a 100 BB ublock
I mean more that you could add the swift to any winfield for like $50-100
my bad i just checked
100 BB's is not enough for the contract
And a deadeye musket or something weird and decent
the smol contract is 300 BBs - so intent is there but it ain't exactly a good implementation
Also compacts have the ability to go up into the 115-124 damage range
So IMO the smol contract should cost 100 or they should give out 300
In theory dmg isn't bound to ammo type
In practice it's a clear compact lowest, long highest
Yeah
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is there anything in the works for playing in a CUSTOM lobby. IE 12 mate all in the same game randomly selection of teams so we can all go against each other and not have to worry about cheaters and high pingers so we can just have actual FUN. me and my friends play this most the day and evening but always end up splitting up and not being able to play together. we all think its a very good idea and would LOVE to see this as a game feature. hope we see this soon!!!```
Centennial should have been long ammo.
That's the only way it's stats make sense.
TBH the centennial's concept makes sense - a dedicated marksman rifle, they just completely overestimated the value (as did the majority of players)
Makes no sense to be unlocked this late and to be this expensive when the vetterli is cheaper and mostly better
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CUSTOM LOBBYS!
is there anything in the works for playing in a CUSTOM lobby. IE 12 mate all in the same game randomly selection of teams so we can all go against each other and not have to worry about cheaters and high pingers so we can just have actual FUN. me and my friends play this most the day and evening but always end up splitting up and not being able to play together. we all think its a very good idea and would LOVE to see this as a game feature. hope we see this soon!!!```
CUSTOM LOBBYS!
is there anything in the works for playing in a CUSTOM lobby. IE 12 mate all in the same game randomly selection of teams so we can all go against each other and not have to worry about cheaters and high pingers so we can just have actual FUN. me and my friends play this most the day and evening but always end up splitting up and not being able to play together. we all think its a very good idea and would LOVE to see this as a game feature. hope we see this soon!!!
The centennials high velocity and good HS range makes it a good marksman rifle,
the "low" dmg, and low ammo capacity is there to necessitate high precision and shooting carefully not reclessly.
the only thing that doesn't fit is the price tag
One could call it the DMR of Hunt showdown
not quite the power of a sniper, but more range than the CQC focused rifles
Its not even that though, the lebel marksman existed first (and its a marksman scope lol) which is more focused on hitting shots consistently with its poor spare
Yeah, the 1892 winchester makes morse sense with its low damage qnd HV
the lebel is a full powered sniper tho
with the lower RoF and higher range and dmg associated with it
Marksman might have a higher rof
It might but still below the cent
and it has the full sniper range and dmg
as well as the price tag to accompany it
Yeah, I wouldn't consider the Centennial as a marksman rifle though
why tho - that's quite literally what it is
Unless their definition of it is just woefully bad
a dedicated marksman rifle is a more modern term - for a rifle bridging the range between assault rifle and sniper
The vetterli would be, or lebel
And after all the Centennial has the longest scope
I has a sniper scope - because they initially thought a marksman one would be OP
not because it's identity is supposed to be a full sniper
Yeah, I remember that.
Its kind of like saying the martini should have a sniper scope as its only scope
I think they should add marksman Centennial and deadeye winfields
They'd not be too powerful because the gun they are on isn't good already
And scopes slaughter hipfire somehow
And levering was nerfed
My reason for calling it a DMR is because with the medium ammo hs range and the high velocity and sscoped variant its clearly meant to be range focussed
It initially had awful HS range though
but the low dmg and shitty medium ammo drop keeps it from being on the level of an actual sniper
initially yes - just as the vetterli
well 130 isn't exactly awful
138? Is almost decent
but too low for a weapon this range focused and deliberately held down in CQC
Still have to be within DS range
Because its medium ammo I doubt we would see it being used much even if they buffed its fire rate to a little bit above vet with traits, buffed its levering a bit in speed and spread, and increased its spare to 16
Only problem is fittingly
TBH i think the Low Rof is a good thing
Lower than vetterli is weird though, especially on scopes
the cent is one of the few weapons to me that feel like it has a clear niche and plays uniquely
almost all the other rifles to me feel like more or less "straight upgrades"
it's hard to put it in precise words what i mean
but all the other rifles play like bit more dmg, bit less Rof in varying degrees
I would agree if HV vetterli didn't exist
But I know what you mean
I love the Centennial
well i kind of agree -
The point with HV vett is that you need special
But it's like a baby that got dropped down a flight of stairs
i wish they gave marksman scope to centennial
if you also assume special ammo for the cent and give it FMJ, to compare to HV vetterli it has significantly better range
i know they did it for balancing reasons, but now that the vetterli got it its kinda pointless anyway
than the vetterli
And if the cent was the cheaper one (to reflect the power it has) it would further mean that HV vet is way more expensive than FMJ cent
while as of now they are about the same
fmj is too strong on most weapons anyway
They should give it one now I say
And give the 73 a deadeye, maybe just on the full 73 not the c
Shotgun ammo should be universal since slugs
yep
there is just no piont in seperating anymore
starshell, cause performance but the rest is just dumb
There could be a point
They just don't think about it though
Different prices for different guns
And easily explained to for shotguns
And smokeless vs black powder
they couldve made unique decisions what gun gets what special ammo, but since all have slugs its point less
slugs wouldve never been a problem if they only were on romero and specter
but with rival,c&k and now the slate its just ridicolous
Exactly
or even balance those kinds differently
And universal slug performance is so fucking weird
and then there are special ammos which universaly suck as, like poison
And those remain untouched
specialammo decisions have been the weirdest for me
Also silenced vetterli when Centennial has poison ammo I think was the devs literally trolling us
i think there arelike two or three ammo types who are decently blaanced
You know what is kind of balanced that you wouldn't expect
but then on random weapons
I was really surprised when C&K got slugs. I don't see it often but I always thought it never initially got slugs because it would be a semi auto 1 tapper
Frag arrows, concertina arrows are fucked
fuckin uppercut explosive
Slugs might just be cryteks bandaid for shotguns being inconsistent
couldve given it spitzer
yea, cause it was too good
the fact they meta blanced that one with no headshotability is just
But they just about halved its damage, then buffed bulwark
Me and my friends have tried to meme with uppercut explosive. All take dual uppercut and try to volley fire someone. Explosion does zero damage but was funny
it tells a lot
Oh god, no headshots I remember that being a thing
it still is
Right now - yes ; when it was introduced it worked well
And remember shotguns not killing people as a balancing factor
which is just dumb, cause it got otherwise nerfed into the ground
Not as good as a regular uppercut but goodenough
Lemat shotgun is a better sparks finisher
Lemat is something I rarely see
But I love it
Lemat slugs are something.
Lemat with slugs is a really good building pusher
Oh thats when I do see it
Slugs really change the guns. Such a drastic improvement.
lemat has not a lot going, considering the revolver part
like you either choose higher damage or more rate of fire
Revolver part is nice
build in shot guns is the only thing
Honestly - the le mat is pretty goodwith a bit of practice
The difference in effectiveness between slugs and buckshot on a lemat, it might as well be a different gun.
Lemat carbine when?
Maybe not 100$ good but thats mainly necause officer imo
Medium ammo lemat with 7/14
theres no reason they shouldnt do it
i think flechette is one of the best balanced, if not the best, special ammo
Yep, a lemat carbine is one of the more frequent suggestions I think would actually find a good place in the game. More of a place than some of the recent weapons.
Tales serious prctice and commitment but then its good in cqc
It's not the best, but it is the best balanced.
I like it without slugs
Flechette is the gold standard for custom ammo.
was my point
the best balanced
More for defending than pushing - but it does work well against melee or when baiting people around corners
And to be able to back away to avoid the melee rather than run into it and probably trade
*properly trade
@queen jungle I agree with the sentiment, but people no likey uppercut nerfs
I think uppercut has remained untouched since launch lmao
Only went from 12 spare to 9, after the 12 spare pax was added I think
The biggest Upper nerf was the removed QS.
But the gun itself is still strong as a reliable sidearm or for ammo.
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only one grenade at a time per hunter possible to carry. everyone knows 6stars are running with 3 frag bombs and doctor perc.```
How many times has the βfunction to use one pistol out of twoβ shown up?
@queen jungle I'm fine with buffing the centennial, but the uppercut is really the only thing shotgun users have to defend themselves with at range.
What bothers me is that slugs had different stats per gun when they launched special ammo.
But then they made them uniform.
They could just learn FMJ lead
Use conversion pistol FMJ
Scottie FMJ
Use Pax
Pax is a fucking good ass gun
if we look at guns without custom ammo and just strictly at base variants, it is the best overall imo out of all the single actions (best rof, good fanning, high base dmg, decent pen) I find myself using it more than the uppercut nowadays cuz of the fire rate at close range, the uppercut's firerate gets me killed and the fanning on it is atrocious.
still would be nice if they gave it more variants tho
Or we could just leave the uppercut alone.
Uppercut can be found on like 50 percent of everyone
Itβs basically standard issue at this point
Needs change
Also an uppercut nerf would give medium ammo some love
Uppercut doesn't need any change, the problem is that there are not other long ammo pistols. Make a couple of cheaper long ammo pistols (with big nerfs like single bullet ecc) and increase the price of the uppercut should work. The problem is about variety and about the fact that uppercut is the only valid weapon not cause it's stronger but cause the other pistols are weaker.
Uppercut is way better than every other pistols cause it's the only pistol that works as a valid secondary by itself, every other pistol can't, they are still fun to play btw, but it's not the same.
And uppercut is needed to let people with short range loadouts play instead of camping even more cause they don't have a gun for medium range fighting.
So nerfing a gun only cause every other weapon on his category is weaker is not a valid point imo
They are still weaker than uppercut imo
Valid, fun to play, but still worse
Crytek knows that the iron sights on the romero are still bugged?
Really strange to me that hasn't been addressed in any of the multiple hotfixes we've gotten
It seems like exceptionally low hanging fruit
they do but sadly it seems hot breaks only have priority if it affects menetization
Lol I figured they just didn't play their own game or we hadn't mentioned it enough. Guess I'm thankful they fixed at least some of the stuff now
I kind of feel the devs are under allot of pressure to make more revenue for the game from the Crytek suits .
and the more they monetization they implement the less it works because the players are more irritated .
DLC prices went up by 1USD/β¬ BB skins got more expensive .
more even monetization and people are spending less
cause the chief monetization person is missing the point less often is more
I believe if DLCS would be priced in example like this sales would go up
Hunter 2 gun skins for 4.99β¬/USD
Big gun pack with 5-6 skins for 5.99 or 9.99 but you get 500BBS with the DLC
BB skins 500 for hunter 400 for any gun .
Hunter slots down to 100BBs
Loadout slots for 50bbs each
and you would get people way more incline to pitch in monthly.
as it is a give or take . just remove the cleaning gun for BBS
@cursive lava Please leave #feedback for just feedback, do not discuss in that channel as this channel is intended for that
Special ammo shouldn't be the answer.
Plus muzzle velocity makes actually hitting things easier.
Uppercut is fine. There is no other single slot weapon that competes with it.
@queen jungle Just because something is popular and gets a lot of use doesn't justify nerfing it.
hunt is 4 years old and new copies aren't exactly flying off the shelves. crytek needs some way to keep the money flowing in, since it costs money to run the servers.
i agree tho, fixing the current problems in the game would make people like me more likely to open their wallets for DLC. for now tho, mine stays shut.
you start changing the core game mode you kill the spirit of the game.
crytek seems flush with graphic designers happy to make new skins, but seriously lacking in programmers able to fix or maintain their game. the biggest complaint i've heard lately is that the game is becoming unfun to play, not because of the gameplay but because of the bugs.
Small playerbase makes that difficult.
And yeah, the events are redundant.
that's what they tried to do with night maps and nobody wanted to play it
Night maps are trash. And yeah, I don't want a 1/20 chance of whacky-fun-ball, I just want to play hunt.
gameplay is completely different on night maps
the lack of vision makes it easier to fall into audio traps, staying still becomes encouraged, long range engagements become much more difficult if you dont have a scope, etc.
you want to kill the game more monetization is the way
Just so based solely on this number if 80% of those 3Million users have bough the game . at 25β¬/USD the pure revenue of sold copies = 60 Million USD/β¬ This alone pays of the server upkeep cost from day one till first batch of servers run out of service replace them and keep them paid for 5 more years including electricity and network connectivity
generous
conservative
how much do the plattforms take?
well full price is 39.99
i am taking 40% platform cut and 20% of the user base got the game for free
employee pay and taxes?
reality is, hunts monetization has been rather good for players
its just now that they dip more into it, that peeps gettin pissy
Reality is any one claiming they need more monetization as it was a year ago are full of it
I am talking conservative 60M revenue from the base copy sales no DLC no BB transactions are accounted in for .
Hunts division is not a massive studio employing 1000s of people for everything we are looking at a studio with 100-300 employees including the cleaning lady .
Taking in consideration that they signed a project for 300 server boxes for 5 years with mid tier HW roughly valued at 5.5M β¬ and the upkeep of these servers is another 1M a year rough estimate making 5 year contact going in to 10.5M . so lets be absolutely negative and some how its 40M from the copies revenue . you still get 29.5Mil to go
take out taxes left is 23,6M if you pay full tax its covered by corporate i bet you they dont
there are way to reduce the tax with taking in to consideration what all can be put in to other tax deductions
but lets be absolutely pesimistic
if every employee of the company gets 3000β¬ salary you are looking to cover at least 1 year of salaries from the copies sold alone
Not saying its a block buster revenue game but also its not like they are taking out loans to keep the lights on
You seem to leave out a ton of costs that comes with running a business. It's not just servers and employees.
Not to mention that the company still needs to be profitable.
Fist I can only account for the things I know. with out public financial reports I can not confirm or deny my estimate to be true or false . you can not disclose financial information about the company because of t he NDA.
Second Crytek is not Hunt showdown, Hunt showdown is a product of a sub division of a larger entity that has multiple products.
Translation if a company makes one product that is particularly not profitable but it is good for the brand the product it self is not necessarily have to be profitable . if the product can pay for its self so it does not generate a masive crippling loss its considered success .
But then again you know its the gaming industry and only success is this :
To say it very simply .
If you stop insulting me with slapping a banner FU GIMME money in my face and you meet my price you get money from me every month .
You keep increasing the prices with excuses and adding more ways for me to spend money you will not see a penny more . And no i am not going to quit playing because the servers costs money to run !
"you meet my price"
That sums this up entirely
Crytek is privately owned and traded. There's very little financial information for us to build any assumptions off of.
That statement is factual, something you even acknowledged. Your like or dislike of microtransactions or increases in prices is one thing, but you have almost zero information to build it against Cryteks finances and if that is greedy or not.
well @sick anvil is not wrong there.. I ( <--) WOULD LOVE to pay for new maps as a DLC.. so real content (yay yay.. "that would split up the playerbase".. fuck that strawman argument all the time)...
i dont really like to pay for "just skins" which will flood my menu UI even more and make it harder to find or select weapons or specific skins..
otherwise... DLCs for new maps could be a great idea (i made this suggestions a while ago) to boost the "production" of new maps in teams and also could focus on fixing maps or find out, which scenario people like to play.. we really don't need to stay in the bayouu as the plague could spread..
oh and good morning at all by the way π
There's no evidence to support any of the claims regarding Cryteks finances. The opinion on uping prices, the changes to BB, or DLC is one thing.
There's the clear distinction here.
well there is a "trash tv show" in germany where you see how one of the CEOs is living.. so you can guess where the money is going π
Not sure how splitting the playerbase is a strawman argument. It's an actual thing that has to be taken into account when people already don't always have full games to begin with.
the beautiful thing about having monetization that isn't tied to actual gameplay content but purely cosmetic is that you can play this game and all the content updates with a singular purchase, someone could have paid for the game in early access and still play it now, 4 years later.
hi nixa π it is the strawman argument, because it will be taken nearly for ANY new idea or change, which could used to be a test.. i mean.. if you never try out any stuff.. how you will grow!?
and it will say.. if you do ONE or TWO DLCs for maps or bosses.. to have it tested on how good people will react to it or your "FOMO" mechanic in the events.. then we all know if it REALLY is a big thing?!
i mean.. most of the people would buy a map over a sloppy skin pack.. don'T you think?
why i need a girl, which base model was used on the last 3 dlc hunters, with two gun skins, which i never play?!
i rather would take the new "alaska" map dlc.
but why does it need to be tested, other companies have done it. there is info about it. it's not something the company choose for this game. it will split the playerbase, regardless of if you feel it is a strawman
it is just a fact that it will
unless ALL people buy it, which not everyone can or will
it's moot to argue against if it will or not π
It would be a gamble if people are ok with it, if not there's no going back really, you can't just make the map free as that would go against those who bought it, you can't really keep doing the same thing since people didn't like it, and you can't really just go back to doing free maps and leave that one as it is as that wouldn't be consistent
i mean with test.. do it for ONE map.. if the community likes this.. keep going.. if the community hate it.. go backwards...
sometimes things just need to be tested.. decisions must be made.. and trail and error is always something you can learn from..
and as i said.. i literarlly would pay for a 20β¬ map pack than 10β¬ for just a gun skin
Good for you, many others wouldn't
^ which will turn into splitting playerbase
but you know people.. they are like sheeps.. also with people like psychoghost you have the best community boosters in the market..
so you are advocating for FOMO on actual gameplay content
for that "one" map that would be just correct..
i also would just say that people can pay ingame currency for the new map.. lets say 1 000 000 BBs. so they have to grind fucking hard π
and it's kind of offensive to call people sheep, most people can make decisions for themselves just fine π
i mean sheeps in order that they do the same, like others do..
That is absolutely ridiculous is all I'm gonna say
ok π
not so much a strawman, but overused. anytime a player says he would like more choice in the game (better matchmaking, opt out of night/fog, opt out of certain maps, new game modes) it gets thrown out as the default response.
there are plenty of ways to implement some of those choices with minimal impact on the available player pool.
yes but why π¦
"you have your opinion, i have mine.. thats ok for me.. all i say is.. i will not buy any skins, since light of the shadow.. because i see no advantage for me and also just a "fucked up" menu UI, which gives me always a hard time when i have to use it"
So the logical solution to that is paid maps and such instead of just improving the UI? 
I'm sure there are, it does not take away the main point tho. Hunt has been growing especially compared to some years ago but you can't just willy nilly split playerbase, and even minimal impact can snowball into a bigger impact over time because of people affected not playing anymore. there are more things to consider with things like these than just "do it cause I want it"
Which is what we have people for to investigate and make those choices on who have more data and info so they can make those choices π
was a good chat tho, I'll be leaving it at that but I appreciate the feedback
Can yall just work on optimization and compound reworks. I am kinda tired of random frame drops when I look at someone lol
there have just been compound reworks and performance improvements I believe it was 1.8 and performance is an ongoing thing so yes we can
Lightweight profiler was even brought back for getting more info about the possible issues people have with performance π
making actual gameplay dlc is the worst fucking idea, and its such a weird reaction to the current dlc/monetization
If it actually brings content to the game I am fine with it lol. We have gotten one boss and one map in 3 years
people complain they turn into ea, and suggest that. fuckin irony
Is that the only form of content? They have seriously increased the amount of weapons that they are adding, we used to get like what, 2 weapons in a year?
And to me, weapons and a possible new map every couple years or so is more than enough as those things actually keep the game fresh
Not some boss that you learn to cheese in the first few encounters
Don't forget how many guys still struggle with scrapbeak diiba
make perfomance update dlc.
Better servers and performance dlc? Shut up and take my money
Better servers wont change anything if the program running on them is near self destruct all the time
even replacing the tired old e5-2620s with 8380 would not make the game run any better
@onyx edge they should improve the silent sparks irons as well. no reason silent weapons need to have terrible sights anymore. the veterli proved it doesn't break the game
the early access weapons are basically a showcase for content dlc
see how great that shit got reacted to
you can not poke an angry mob it only get angrier
no argument + idgaf + doesnt make sense + ratio
yes.. because maps are Content you could decide that you not want it.. Even you can introduce them on test servers so people can test them and decide if they want to buy it, like a "demo play"
if i had the choice i wouldnt had bought f.e. DeSalle AT ALL.. If i would have the chance to DESELECT it, as in the past we had the contracts i would fully DESELECT de Salle for me.. If DeSalle would have been a paid DLC as example and i would have tested it on testservers, i wouldnt bought it..
If there had been a "alaska" map .. maybe that one i had bought..
Fixing or completly changing the menu UI should be a QoL thing.. Instead of introducing lootbox-chary and other bars and shiny-bling-bling-ugly useless newspaper mechanics, there should be a focus on things that people actually help...
Also a "shooting range" as already tons of people suggested could be an awesome "DLC content" people would be willing to pay for.. More than having shitty RNG-Trials no one plays or even play it again after once done.. this personal ressources could be taken away from this useless stuff and put in the real helpful things to provide a better outcome.. also if there would be put more money in the guys who make these awesome trailers and video scences you should get some awesome new animations.. like a new loading screen where you riding a horse to the map you load in.. or something like that.. instead of steady standing still in the map waiting "half an hour" to "waiting for opponents" and start the match
still.. 4 years later.. the game has SO MUCH potential.. even potential to improve, that the focus needs to be on elementary things
nothing to do with EA... you dont get the point.. games like theHunter (yes i know.. just PVE game, no PVP, bla bla bli blubb) are running this model very affordable and successfully over 5-6 years now
I knew you were talking about theHunter.
Had such a strong feeling that this is where part of the idea was coming from.
I actually really, really dislike that model. It works, but only for single player games. The split in the player base would be huge, as you can't just go "Hey, can you host this game for me so I can play in this map as I do not own the DLC"
yes because it works for them great
might drop people from investing more money
yes but hosting doesnt bring you the weapons and even not the archievements in the game.. so the hosting stuff is actually just for "testing purpose"
literaly bought dlc, because they only are cosmetics
exactly.. "might".. we are guessing.. if you not testing things.. nothing will change.. nothing will come better.. no improvement..
i dont
see it in the long run. not just short mind/way
The biggest complaints I see about theHunter, besides the devs never fixing things
Is that there's so much locked content behind DLC that is 6-10$ each.
And that's one of the things that turned me and many people I know away.
I only ended up playing it recently as it went on a major, major, major sale.
let the content be free
what i really would like to see would be a template of older compounds, newer compounds and reworked compounds.. mixed RNG together for every map.. so you get even more diversity.. because you load into the game and never know if the "scupper lake" you are facing is the old one or the new one..
Makes things even more challenging
Besides all this, didn't your posts on this topic get majorly downvoted by nearly 70-80 people versus the 5-7 who upvoted them?
And even then, I'm pretty sure they upvoted them mostly because of the sake of the skins, not the locked content maps.
If we were to broaden this up, and use that as a general consensus. You'd see this community is largely against this idea in the first place.
i bought every DLC of the game in the sale.. and they are surely fixing many bugs in the past.. but as great this game or hunt is.. some bugs are in the source code of games or even in the used engine.. which are harder or even impossible to fix.. or would not being fixed tremednous amount of money invested
That's not entirely true to everyone what I'm saying. But doing something that would turn away a lot of people would not increase profits.
fee for every update
In fact, it'd probably harm it in the long run. Didn't the company for theHunter also have a few failed games outside of COTW and classic?
hunt always had the great argument of no dlc required
yes but mainly, nowadays people have the mood or behave they want all stuff for free.. are not willing to pay for anything.. have fear of change and on top of that.. just see their point of view..
me as a alpha-player.. and also it-manager.. i see both worlds.. the crytek part as much as the part of a player.. so i am not thinking in first place "what is good for me as a player", i am thinking of "what is good for the game"?
and that has to be on on side maximum income for crytek and on the other hand maximum performance and fun for the players
yes.. but things change.. they have to.. like prices for food or salary..
so does any other company.. blizzard.. activision.. even Cyberpunk was a "fail" in the beginning.. NewWorld was a fail..
sometimes you fail.. sometimes you learn.. sometimes you win
the question is if you completly fuck with the community.. like blizzard had done that or even EA with this lootbox shitshow
I mean this in the nicest way
I genuinely think you're out of touch for PvP multiplayer gaming by thinking that this would help make money in a PVP game. In a PvE hunting game, sure. But not for Hunt.
But, I know nothing. So, I'm dropping out and going to go back to playing my game
Keep it civil, guys 
my most fear about all of new changes is that mr. chary will get out of hand, if he stays and crytek uses it on the long run to get more money and he is needed to get progression in the game which could be at one point be a real thing
thats fine.. we all have different point of view.. therefore discussion is always good for the game
I highly doubt Mr. Chary will ever go that far.
Become a little bit more monetized to help increase your odds for skins? Probably, honestly.
But reguired for progression? Nah
yes.. i am in fear of that because this is the typical "handy game" behavior.. and as far as i know the girl who was responsible for the introduction of mr chary (by the way the name is completly dumb i have to say), was former involved in those handy game thingy
but i am not hating on her as a person.. i am just worried about how this could end
this was the reason the user "neon_ms" was outraging here on a daily basis, because he had the same fear
fearing mr chary, but pushing content behind paywall is a weird fuckin hill to die on
come lets make it the worst for everyone, making chary bb dependand and locking all content behind
i rather would see content like maps behind paywall than useless skins..
because i guess people are more willing to pay for REAL content.. as for skins.. skins are great.. dont get me wrong.. but they should be always, hunters, guns, etc., affordable for BBs, which also could be bought for real money to have them.. (or to speed things up)
that could be a nice combination..
but if crytek need more money which in case is reasonable as this is a "live-service" and things get more expensive over time.. than the paying for REAL content seems to be no issue..
especially if you are not a person who want everything for everyone for free
Well crytek does aim to specifically not do that
If possible they want actual content to stay free - and the moneztsation through other means
yes.. because most people are egoists.. or welcome that we living in a world where everyone wants everything for free nowadays
the game literaly isnt
about that no one talked
so dont but strawman arguments into a discussion
but poor you, that you get that new stuff for free
Its very popular to directly monetize content
how so? if chary gets slippery slope to lootboxes then your idea leads to that
They seemingly dont want to monetize gameplay relevant stuff by themselves
ok.. i cant discuss with you at all.. it is always the same.. i will end that now, because you always dont get the point.. either you dont want to understand or .. i dont know.. have a nice one
@shell dragon your team MMR is the same as all the other teams MMRs. As someone from OCE this is one or the most MMR balanced games I've ever seen π
yeah
if hunt goes free they can drop content dlc, else they lost
but at some point they should.. especially with that growing costs for energy and to give the servers a tremendous upgrade
Maybe maybe not
yes.. LET US GET EVERYTHING FOR FREE!!!! ...i mean.. you surely work for free for your boss.. dont you?
I'll let that decision be made by somebody that has the relevant info
so we need to test it to prove either your point or mine π
exactly
so much to strawman argument
you seem to not get the point here
Redundant is an understatement
But frankly Iβm not sure how theyβre meant to change it
And about the Uppercut
Iβm not suggesting it to be nerfed bc itβs popular

makin centennial 130 damage kinda erases its identity
Iβm suggesting that it should be nerfed because itβs overwhelmingly good and kicks the shit out of every other sidearm
(Single action that is)
uppercut doing 124 shouldve been done long time ago
You can either make your gun long ammo with FMJ, or use long ammo
with the change of ammo.. it would be not nerfed, but neither would be just a little bit harder to resupply..
Ideally, nerf long ammo and FMJ in tandem
why nerfing long ammo? long ammo as itself is fine?!
king at long range π
well not sure about that.. if you come with your long ammo into my building sitting there with my caldwell with rival.. i guess you will have a hard time
Any weapon sans shotgun in a building is gonna have a bad time
that could be changed, because i agree.. this quick swapping is very unrealistic..
yeah.. so long ammo is only king in his play ground.. long distance
And mid
because it outperforms anything ther
And close
Long ammo can rely on essentially being a slug shotgun on roids once you went down once
As long as you donβt go indoors
yeah mid.. but mid is just always a compromis.. between
And well hellfires DB are a thing too
mid range weapons performaning.. neither good or bad.. just mid π
So you dont even need to die
The only long ammo weapons that shouldnβt be touched are Sparks and Martini
Those two are chillinβ
Long ammo is the least unbalanced it ever was so i dont think it needs a change but i'd welcome one anyway
MaRtInI MaG CoNvErSiOn
Itβs either nerf long ammo or buff everything else with infinite headshot range
*on lebel
I think the issue is there are no compact / medium guns worthy of the 300 - 500$ pricetag
Thats why everybody and their mom defaults to mosin or at least an uppercut in the loadout

i mean.. lets implemented the k98.. i guess people will move away from mosin right away.. 
@velvet nova as much as i understand your suggestion from a player purpose.. this would give away too much informations to the player and would kill "the thrill of getting ambushed" because you know if there are still players in the game
Give us more bloodbonds for rerwards
and fix the laggy servers
It isnt that hard to get bb
You get what, 10-20 bb per match per double bounty
Play good enough and you get what, 100-200 bb a day
@warm zephyr its so people cant alt f4 to save KDA
but its so unfair to people that got disconnected
especially with the servers being the way it is
I think it's much lower since the 1.5(?) update
@queen jungle lol no. frags needs skill to use
@jovial flint you can already do that
just get close to your teammate and you will heal them instead of yourself
Holup really?
yes
Heck I've never heard about this
I have done it plenty of times myself
and I'am 250+ hours in
^
Is it have been answered?
if you got 15k points you wont get anything for collecting more points
Got it, thanks
4 kills, 0 points. Can we please change how this works? Something for kills.
loot
Looting the dead mid fight is a bad habit that these events fosters.
You donβt loot mid fight for consumables/tool charges normally? Can make the difference between a win and a loss, imo
Hunt Showdown today, is divided into three categories : Slugun / Sniper / Spamming
Disapointing
That legends of ctytek? Is just a vid? Hope so i know we got the nun and sheβs cool but I donβt want to see a Roman gladiator or that other gimp with the assault rifle?
Canβt really give you points on kill as that tells you have killed a player. Canβt have that, thatβs why itβs always on loot
People have already figured out the fix for that and it's to reward the points at the end of the match for kills
Also.... most of the time you know when you killed someone anyway, the death sound is extremely loud and recognizable
As is the headshot sound
Sure, maybe if you're sniping. But then you should be going for headshots
Which still has an audible sound
If you got points as soon as you killed someone you may as well have a notification saying player downed
I think the climb character is great
really iconic
I got 2 k hours bro and had loads of occasions where your not sure if you killed or not
Okay, yoy seem pretty hard set against that, so... what if it was just rewarded post match? Easy
Thatβs better, I like not being sure
Same tbh
If you're dying cause people throw them at their feet when you push then I feel the answer should be simple. Stop pushing for 6 seconds.
I don't die to them often, cause throw range with pitcher is still much shorter than most of the rifles in the game. And when I push if I hear fuses I immediately make a 90 degree turn to one side, run for two steps, then turn around backwards and walk. They usually throw wide.
I get the annoyance if all you use are shotguns or dualies, but ever since the nerf dualies are useless for me, and the only time I bring shotguns, they're packed with flechette so I can still tag people 50 yards away (Well out of throwing range.)
Just use bulwark and bloodless also if I hear a fuse and Iβm pushing I often find the t better to rush them as they usually throw past you and are mid switching back to weapon
Unless you're in cover, thats a death sentence.
Easiest way to die.
Well, no shit xD not to say I havenβt done risky loots before....but of course itβs always best to do behind cover
@rocky orchid
I really really really dislike when people constantly want to increase prices on weapons, somehow thinking thats a way to balance.
You even mention the high tier players, the high tier players are already rich, wtf would a 700$ sparks hurt their bank? Nothing.
6star players sitting on 200k-1mill+ hunt dollars is pretty common.
Ye i bet they'll be crying themselves to sleep.
The only ones you fuck over are the mid/low tier players, just kicking on them.
Stop with price increases, it balances NOTHING.
I saw a german guy streaming, he ran double uppercut + avtomat, with stam, vit shot & frag. Ye i bet that guy will think twice running a spark next time.....Sitting on 2mill hunt dollars.
However tho, i do agree Uppercut should prob not 1shot a downed player with 125hp. A pistol being that strong is a bit much. It already has tons of advantages over any other pistol with the penetration, muzzle velocity.
Sparks i think is alright, its a 1 bullet weapon, unless you follow up a direct hit, it's not doin much.
Forgot to add, you also fucking over ppl who prestige even more.
Also, not to say weapons shouldn't get price increase/decrease, in relation to how it behaves vs other weapons in categories. But tossing a what is spark, 170? to 700, JUST because. Is dumb.
Also, it would be more expensive than a mosin, A MOSIN.
i can't shoot...in the middle of a fight..in a shooter..fix this bug!!!! that's a shame
Record it & report it in bug report. Best way.
"can't shoot" doesnt say anything.
Thats like people in offices that says "Outlook doesnt work."
Besides the money difference between high tier and average players, price is just a meta stat that simply doesn't influence an actual fight in any way. Stuff needs to be balanced with values/elements that actually matter in-game, not through meta stats.
Agree
This, exactly. It is getting tiresome being in the middle of a battlefield, kill 5 out of 6, get nothing cause the last fucker is about or you simply have to leave with a bounty.
@pallid silo, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Could you guys please make a cross platform account transfer/save option. I started on console, but I have since gotten a PC. I want to transfer over, but I don't want to restart my prestige, and lose all my legendaries I have unlocked over the last 2 1/2 years.```
well by increasing the price you would get more money from the people.. so in the long run they would loose more, because the price for a sparks right now, you got already if you have 3 clues taken.. on top of this.. if sparks is getting special ammo (not normal long ammo) so like uppercut, both guns would get harder to re-supply.. as a gun which does maximum damage with minimal price their is something missing
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i think this game need field bosses like , Wolf Pack , Giant zombi Bear , Crocodilles```
No one would buy a sparks for 700$. Literally no one.
Gotta remember sparks is only good if you follow up with a shot, otherwise it's pretty easy to avoid. They practically have to headshot you.
Besides martini henry does 143, which does the same, hell any gun with 130+ dmg does the same amount, because you dont need to heal up ur 50 bar
Argument is kind of void cause Sparks and Sparks Sniper is commonly found for free in watch towers and hunting towers. And a contraband sparks is just as effective as one you buy.
Like, why would you ever pay for one to begin with?
Well
A. You don't want a crack in the glass.
B. You want to spawn with it, because it does not help you if a tower 10minutes from now has one.
Also do you just be like "ima bring no weapon, cuz i can maybe find one in a tower."
A. You got a point, I forget just how pissed some people get about the cracked optic.
B. Yeah, I do that all the time. On new prestiges as soon as the machete is unlocked, I do machete runs with the other weapon slot empty and check every tower as I go.
Why machete? Why not just a knife?
And whos getting pissed? Feel liek you're projecting alot here
I pair it with a Stam shot and you can One Hit Grunts with the Machete's light attack and you can hit up to 3 grunts at once with the Machete's strong swing.
No offense meant.
Just seen some people get very upset about cracked optics.
Well it is very annoying & doesn't have much rhyme or reason why a scoped has a broken glass, but a non scope weapon doesn't have a bent ironsight.
If you're taking a stam shot, i'd just go knife but each to their own.
Heavy Knife is another option I like to take, but Machete is actually cheaper I think. I feel more comfortable facing a hellhound pack with the Machete though.
If you have a stam shot the heavy knife or knife is straight up better, IMO
because the reason the machete is better against dogs is because it gets enough stamina for 1 heavy hit per dog
however with a stam shot you have that anyway at which point a heavy knife is essentially a tool slot machete
also sabre is just better machete, which generally isn't a bad thing, if you ignore the fact the machete can't ohk to body - which is pretty damn bad for a dedicated melee weapon, if even melee attachments like the riposte, bayonet and talon do kill on a body hit
you can also bring a gun which unlike the machete can kill people at range
even worse - you can bring a gun with bayonet
which literally does the melee better than a machete and has the range capability of a gun
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Titel: New Boss At the beginning of Hunt there was a wich as a boss. What about bringing her back. She would move on the whole compound and when she is down to her last quater she moves back in the boss lair.```
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Titel: New Boss. Description: At the beginning of Hunt there was a wich as boss. My Idea is to bring her back. She would move around the whole compound, but when she is down to her last quater she would move inside the boss-lair.```
its the typo in "title"
@young haven
Ohπ
but there was no witch boss
There was in the beta
I think you're confusing the beta with Hunt: horrors of the guilded ages. Hunt: Showdown has only ever had spider and butcher in closed alpha and a big chunk of early access π
"We have detected an exploitable bug that rewards players with unearned kills after completing Hunt matches. We are currently working on a fix to resolve this issue, while looking into resetting and correcting the un-earned kills on players' profile as soon as possible.
Please note, continuing to purposefully abuse this bug will result in a temporary or permanent ban of users' account on a case by case basis."
So this just happened to me, and i have no idea how it happened. Is there a way we can understand how to NOT do this?
it was not disclosed how to do this, but triggering it by accident won't get you into trouble
Sounds good, thanks
Did hunt get a sound change I am not aware off? Things seem quieter now. My own step seem louder but then if do an action, like knifing a zombie, my steps get quiet then ramp back up to "normal" steps.
Can any one share some light on this?
@quartz viper (Machete buff)
Even if the damage was increased, it still would be worse than saber. Piercing is generally a better damage type for a melee and the saber has increased range. I'm not against a buff but I'm unsure about what that buff would be. One change I personally like is to make the machete a rank 1 item. With so few 1 slot options at rank 1, machete would actually see some use.
@frail dust (PVE Gamemode)
A PvE gamemode for Hunt would suck; plain and simple. The AI in Hunt are designed around PvP encounters, making them great for Bounty Hunt but very lackluster for any PvE gametype.
@lunar canopy Considering how competitive tool slots are, this wouldn't significantly increase the spyglasses pickrate except on the most poor of hunters. I seriously just want "see dead bodies in dark sight" added onto Vulture.
@queen jungle (1 bomb per slot)
Frag bombs really aren't a problem. If you keep dying to them, try running away.
Actually, thatβs an equally fantastic idea. Never thought about pairing it with vulture.
I beg to differ, if they simply added a lot more AI encounters then PVE would be quite more fun
Plus training mode doesn't progress your weapon xp to unlock variants and I'd like to shoot my way through zombies instead of bashing everything as if I have no ammo at all, we are given guns for a reason
We are given guns to shoot people
Hunt is a PvP game with PvE elements. Generally, your gun is for players and your melee is for AI
^^^^^
Hunt PvE is kinda wacky
Boring and easy, you can literally fight and kill easily every mob of the game with a knife
yes exactly but what about players who aren't always looking to get killed without even firing a shot (which has happened to me more times than I've ever been able to extract with a token). The gun fights in this game are ok but 75% of my deaths, I felt, were cheap and lazy, like I couldn't have had anything to do about it whatsoever. Plus if you wanna play pvp, play pvp, just because a game mode is added, doesn't mean you have to play it
let's see you do it with 2 immolators, 3 dogs, 1 Meathead (plus his leeches), 5 grunts, and 1 hive, with just a knife
I know that PvE can be interesting specially for new players, but after some hours it loses all his appeal imo
the PvE is an environmental hazard to be managed while you fight other players.
I run always with double stamina shot, so I don't really care about that
I'm sure you could make a map stuffed to the barrels full of random AI but I can't really say for sure how fun it would be.
PvE on hunt is not a threat, it's just annoying
until someone you never even saw, one shots you
like yeah, if you've got 3 immolators and 8 concertina armoreds in a small locked room with you, you'd have an issue.
so you... dislike the PVP in hunt?
cuz you might want to try COD:Zombies instead.
too expensive
Well if you decide to fight thousands of ai in the middle of nothing that's your problem
alright i think we're getting off track
the main idea is a pve mode, if you're not into a pve mode, then don't worry about it, no one is holding a gun to your head saying "Play pve or i will kill you right now", you don't have to play it
having a PVE-only gamemode legitimizes pure farming/PvE gameplay in Hunt, which is by and far the least compelling part of the game.
what would be the point, except just to be an xp/hunt dollar farming simulator?
well then it would be mainly for farming xp, is that so bad?
isn't the difficulty of getting XP part of the point of having the xp in the first place?
I spend a lot of hours in training mode when I want to mess around with the guns but I donβt want to commit mentally to playing a match
if you want xp, go into a bounty hunt game with the goal of getting xp. why do you need an instanced server to do so?
I donβt think thereβs enough gameplay there to make a whole game mode though. It would be nice to play training mode on the rest of the maps too
what if training mode could give xp?
if you want xp, go into a bounty hunt game with the goal of getting xp. why do you need an instanced server to do so?
xp only for guns, not bloodline
Why
If you wanna play PvE, go play a PvE game. Adding a PvE gamemode to Hunt takes time and effort of the dev team, both of which are in less than ideal supply. I don't want a ton of focus being put into a meh gamemode very few people will play over fixing bugs or new guns.
to be fair, it wouldn't/shouldn't take a lot of dev time to just open an empty lobby for someone (might take more server resources since they have to run more lobbies).. but the question is, why?
imagine looking at hunt and thinking "this would make a great PvE game"
wow
the pve in this game is so incredible stale and only facilitates pvp
thats it
I mean, to be fair, it probably could. but that would require a lot more thought in enemy placement and objectives.
At first glance, it's actually a reasonable assumption. The trailers and whatnot actually suggest a lot of PvE
the original vision for the game had a lot more of a PVE focus.
yeah well this guy clearly plays the game
alright dude calm down, it was just an idea, I figured it would be kinda fun but if you and others think it would be a bad idea then so be it. How does one go about removing a suggestion in the official way of the server?
I mean you could just leave it up. but if you wanted to delete it just delete your message, right?
I'm not mad. If you think of an idea, you are absolutely free to post it.
Just realize that others might not like it
And are also fully free to criticize
he didnt even have a passive aggressive response...
i didn't know if there was an official way to do it or not
I apologize i must have interpreted your response differently than your intent
Sall good
any ideas about what is the anti camping going to be like ?
Nope. Hope it doesn't fuck over the entire game though. Camping is annoying, but an anti-camping mechanic could easily break other parts of the game, like ambushes.
When did they say something about that?
last dev stream .. check it on twitch .
^
@half stag i would really like to see double action guns have a small delay between when you click and when the gun fires. it would differentiate them from the actual semi auto guns in the game while allowing them to be good in the right hands, instead of just being a cheap dolch/bornheim.
for sure
would like them to have some skill in order to get a higher rof as well, like you time your trigger pulls or something
so they aren't just "hurrr durr, cheap dolch xd"
i'm sure crytek totally won't overdo it and have the boss lair fill with poison or burn down or something.
i mean, that's already how they work for the most part. if you pull the trigger before you can shoot again, you get nothing.
its not punishing enough imo, definitely doesn't feel that way when you are on the receiving end lol
fair enough, though i think the delay would go a long way towards fixing the problem, since it would mean that hitting what you're aiming at is harder, so the fire rate matters less.
though i think that if you don't fire the gun for more than a second or two your hunter should cock the hammer back so that your first shot is single action.
makes sense, would be a bit too harsh if you had to time your first shot as well (main thing I want is to make it so consecutive shots are harder to land and take more skill)
agree. basically give it the same "single action" fire rate as a regular single action revolver, with the option to interrupt the hammer cocking animation with double action (delayed) shot.
when does the 5 day consecutive bounty bonus reset?
i don't think kill cam is an easy task to be pulled from PVE game potato servers ..
@keen igloo Honestly that's what feels like what's missing from Hunt's maps, environmental attacks. I've never been all that excited for maps compared to bosses tbh.
In general, I feel like the maps could have more dynamic variability (like ai altering sound traps, more different types of sound traps (ie deer that run away), trees rustling from the wind, or destructible environment)
Now that you mention destructible environments it would be an interesting change if just molotovs could burn down bushes
I'm not sure if I really want destructible environments tho tbh
feel like it should only be specific areas or objects, and have it clearly or subtly hinted that its destructible (and have what is destructible vary between matches like a wall being able to be blown up in one match and in the other it cannot)
Yeah I think that would be a better than full on destructibility(Even then Crytek's engine would blow up if they tried)
i just saw this and its a perfect example
@half stag i said it once before, that might be the nerf da revolvers need but it would completly fuck over the carbine
I mean,the timing on the carbine could be easier to use than the regular sidearm version (reason could be it's easier to handle)
And keep in mind, the sway spam mechanic would not be on the proposed rework
Yeah that would be an interesting use of it tbh
@soft sparrow ever heard of the winchester 1895?
although I do agree that the henry rf is a nice gun, itβs definitely not a long ammo rifle.
currently the only way i see it being added into the game is making it a steppingstone to unlocking the volcanic pistol, which could be a sidearm that can use levering
you could reduce the price of the carbine appropriately, as well as allow it to cock the hammer faster than the pistols due to being two handed (similar to the precision)
also as was said the sway nerfs would go away.
@queen jungle actually THIS is a perfect idea.. make test server free, but wipe every account of EVERY DAY or EVERY WEEK, IF there is no account on the actual game
We need a red Grate gate trip wire that alllows you to door kill enemies
The 1895 US units were chamberd in 30-40Krag ,
the ones every one is creaming their pants were made from 1915 till 1917 so no mosin lever action for you
The gun catalogue page from the era before the Russian contract
1895 is just a reference. The game doesn't strictly follows it lol
And the Centennial aka Winchester M1867 is chambered in .45-75 Winchester which falls in to the Medium ammo category .
If s we could also take the M1886 putting in the 50-110Exrpess as long ammo because that would be similar to the MH ICI with the 577/450
?
i have not seen a trap door springfield in 45-110
.45-70 405 is not the same as .45-70govt or the .45-110 . they do look similar because the bullet diameter is the same case lengths diferent
Ehh i had a strong impression that springfield and sparks had the same cartridge somewhere
But anyway what were you trying to say?
About the long win
Well that if we want a long ammo winfield then lets pick one that was made prior to 1895 which there was one winchester 1886 in 50-110 express or the marlin with the 45-70 govt loading instead of the 1895 where the only interesting cartridge at the time was the 30-40 craig
The game already has guns afyer 1895
One gun
@oblique linden flechette is fine, can two tap people quite far, puts lots of pressure, increases range drastically. its more of a support ammo tho, being most useful as a finisher or with a team
and that one was prototyped in 1896
8 meter headshot is just a bonus
so many times i got pushed by a shotgun team and i die because we tag both but he one shot me and i do not
Avto does and uppercut do not count because they are MacGayver guns
Erm... Avto? Based on huot auto arnd 1910ish?
Good idea from Jones, irc insurgency had similar system for S&W revolver and it felt pretty authentic.
Look, it's creative freedom
yea, then dont use flechette, literaly the downside of it
The guns are based around 1895 not strictly
its supposed to be played different
Take out the ficntional guns and the Auto 5 ,
and give that leway and you get M1911 and guns that aompnied it
then hunt is no more a cowboy shooter but WWI COD knock off
with cowboy hats
on the other hand, dragon's breath is stronger in my opinion, it put pressure too, can one tap at close range and people cannot recover burnt health. even if the damage range is worst than flechette it still burn people at like 30 meters sometimes
I disagree. The line is drawn where people find it believable
The year doesn't mean much imo. It's the KIND of guns that matters
if the 1917 mosinchester can be added we can add the 1911 semi automatic service pistol with a box mag and 45 ball ammo
Also idt a big part of the community would agree to add the 1911
It's creative freedom
falls in to the creative freedom
What that
drum mag belt fed fully automatic asault rifle of the german empire
That does not belong into this game
nobody want another SMG in hunt, avto is enough
Austro-Hungarian Hellreigel*
The thing is win 95 fits the game
not in 7.62x54R
But your arguments don't seem to connect to mine so imma just stop here
The 1895 winchester was suggested a trillion times for the same reason it had 7.62x54R wich is mosin bullet Reeee
1 more note though, nagant isn't supposed to be in tjose swamps but it is anyway. Why do you think that is?
he does kinda have a point in that they actually bothered to put in the 93 winchesterr rather than the m97 model (even some of the anachronistic guns such as the auto 5 are waved away as prototypes)
carcass gunrunner doing gunsmuggling things
My point is just the fact that the cartridges of the M1895 would fall in to medium the exception is the 1915 Russian contract ones .
Yes there is the M1886 that came out of the factory first chambering in a long ammo cartridge
It is agood hunting bullet but it was no buffalo kiling gun
I'm not arguing against you lol, definitely would rather see the 1886 as it would keep the trend of tube fed lever actions
the 50-110 was the buffallo killer
The devs have been known to change things around for a bit
So maybe they made the win 95 in a made up cartridge?
have you seen the Marlin big bore before ?
let me find the modell number of that baby
M1881 Marlin
first lever action to chamber 45-70Gov , another big boy bullet
Then came the M1886 Winchester with its 50-110 Express
I mean, the burgess came first, but fell out of favor due to the perception the gun would blow up and the company's lack of willingess to fix issues before they arose
But the win 95 LOOKS big game
even marlin took some of the patent ideas from that rifle to make the 1881
The irony is that the 1886 cartridge was more on par with the MH ICI or Sharps rifle in balsitcs than the original chamberings of the 95
the 95 became a staple in 1915 where they put in the big bad bullets
that is why the 1895 is actually still around
Yap Colts lever action brought lots to the table but the changes on the marlin and Winchester allowed them to put in bigger bader pills
@lapis raftTitle: Trait to attach explosives
Please no. Being able to make a deadly explosive trap out of a big dynamite bundle is a big no-no. Imagine you all take Frontiersman (for 5 alert trip mines) and each one of you takes 4 big dynamite bundles (hoping to loot a dynamite stick for another trap). Add Packmule to this. Place lethal traps in odd places in literally every compound you pass. Place more of them in compounds which did not grey out.
I'd just stop playing Hunt if I had to watch where I'm going all the time.
Alert trip mines are VERY good the way they are now. Two of them are enough to set an enemy on fire and it pretty much always burns a small health chunk. If someone walks into 4-5 of them, it's like they've been downed once...
Poison Sense skill in Hunt is a legal wallhack cheat. Just Remove it.
https://www.youtube.com/watch?v=0pAtOvtfya8
explosive trap mine would be interesting but should bot instakill

@oblique linden I think it's a quite fair trade off. you gain damage over longer distance + a bleeding effect and therefore lose onetap capability at short range. Imo it's a well balanced alternative ammo and not a straight upgrade like some other shotgun ammo...
i think they have extended the event the in game timer says 11 days left now
i think it was 8 earlier today
The fox is indeed: Hot.
3 days? Are there better servers now?
No
3 dats ain't gonna help when people can't play anyway
Β―_(γ)_/Β―
I did, but honestly just choose the one that was most aesthetically distinct to set it apart.
iβd argue the 95 is more distinct
@indigo hound In the future until it gets fixed the simple solution is to just press esc, that seems to fix it every time so far
How can a Hive that can barely walk, get on to a roof? Come on.
yeah hes right, make the hives jump or maybe turn into insects just like dracula turns into bats
According to the lore, hives are normal people gradually going insane until they burst open into hives
The strangest thing is why is there so many people on roofs ? Maybe they were escaping the hordes of grunts ?
Weird sister woodoo ?
@valid parcel they will release more info about it when it will be more in the "almost done" phase. Many people are curious, but understandable they can't tell you when or how it will work when they are still actively working on it/will be in near future.
But can feel you, they are abusing it pretty often even in my games but for now we need to live with it.
@half stag What you ask for is already in the game. If you click to early nothing will happen, if you click to late, well, you shoot slower. And the rates of fire are between single actions and semi autos already. And giving dual actions some kind of trigger delay would completely destroy them for close quarter fights. Or generally in a game with such fast paced movement. Besides the fact that there are other weapons that can kill you much faster. Just saying they require no skill is simply not true, games require a variety of different skills.
The problem is that it's pretty hard do decide if someone is actually camping. And that situations can be problematic even if people are not technically camping.
@soft sparrow I would like to see a henry repeating in the game however it would be horribly outdated as the 1890s was one of the most rapid periods in firearm development
plus it was black powder so its muzzle energy would be dog ass
camping is litteraly encouraged by the game lol, plus they have several gadgets to both incentivize and counter campers
flash them out, burn out their hidey holecorner
Several people have suggested a slamfire perk but I don't think we need one and I don't want one, I think having the levering shotgun and no slamfire is more interesting because it makes the terminus unique. I like guns filling different niches.
Slate is already absurdly good why would you need slamfire on it
It can fire twice in the time most guns can cycle already
@desert slate good idea.. actually crytek could use community voices.. "tell people to record ..this.. and that.." and after a hugh amount of cowboys and ladies had send in there sound files they can choose some of them
on top of that.. there would not be any money invested from them π
We could just pull a caldwell conversion and make it shoot normal cartridges
cadwell conversion is normal cartiages
Exactly. Making a black power gun fire normal cartridges
The conversion part of the name is weird, cause it's not a conversion, it's a Colt Open Top which was designed for metallic cartridges.
The weird one is the lemat.
whats wrong wwith that?
tbh... lately i cant play with a friend of mine
since he crashes every 10 minutes
so to actually finish a round he needs to restart hunt twice
hes got much better pc than me... only issue seems to be that he has AMD graphics
but it keeps crashing CONSTANTLY
he tried reinstalling... nothing works
Um, they did do it in early access for grunt sounds
You delivered us the sound of 50 different monsters and our judges Creative Director Magnus Larbrant, Head of Creative Services Chris North, Audio Director Florian FΓΌsslin, Senior Project Manager Dominik Butnaru, and Graphic Designer Sarah Hatch had a good time listening to them.
Obviously we had them show of their best grunt sounds too...
Wis...
oh btw. @half stag DA revolvers actually have a disadvantage over semi-auto handguns
they have horrible hip-fire accuracy
the main reason why i dont play them,
What about the ads tho?
what about it
Lemme just ask this, in practice, does that mechanic actually punish the user properly while they shoot at you/do you feel the fact that they are mistiming it? Generally you don't, it feels the exact same as if they were using a borheim or dolce imo.
Most players who bring in semi autos/double actions are using them for the fact that you can "spam" with 100% accuracy and not for the hipfire. (Which they could find other options for, shotguns, fanning, levering, etc)
you see... all of the weapons in hunt has their place...
you either use them up close, at mid distance or at long distances...
theres only a few weapons actually viable in long range distances and much less weapons viable at short...
I'm not suggesting that double actions should be nerfed in to the ground, I'm just asking that they have some uniqueness mechanically from semi autos, cuz as of rn, they virtually function identically.
most of the weapons ingame are made for medium kinda distance blasting... but all of these medium range weapons are tugging slightly to one side of the spectrum...
the defining factor for fighting in melee to close range is how good is the hipfire accuracy of said weapon...
semi autos and double actions are kinda meant to be functionally the same
so by limiting hipfire accuracy on certain weapon, you severely hinder its performance up close...
thats why DAs are so much cheaper than semi-autos... because they are very bad at this
sure you can try to use them up close while you stay in ADS... but
first you gotta take into account that Crytek balances the game for consoles first, PCs second
thats not true at all
and easiest way to aim on consoles are to hipfire
^
Did you seen how long they took to update explosive ammo?
then you gotta take into account that lots of people who play hunt are not exactly FPS gods...
and they tend to panic in heated CQB
Also explosive crossbow would have been nerfed super hard if they fully listened to all the recent complaints about it
PC is the bigger player base, and was originally a PC game, a vast majority of decisions made will be made for PC sake with some concessions for consoles sake
like just go talk to console players and ask them if they think they are priority number one
i dont agree that consoles are NOT their main target audience, since most of latest patches are severely nerfing weapons that are bad on PC but "OP" on consoles...
so i am NOT going to delve into debate whether i am right about this or not...
to me its 1000% not the case
otherwise we would have different balancing for both groups
They said they would if it wasn't so much work
So they try to appease both, which doesn't exactly work out
I mean you are plainly wrong, if a vast majority of design is based on pc gameplay, test on PC, and the majority of players are on PC
ok...
lets turn back to the issue shall we?
bad hipfire is a big problem for a gun thats supposed to be good at short-ish range
take a look at BF1 for example
Anyhow, imma just say that I've stopped seeing semi-autos and what do I see instead of them for close range fights now? Da's (high 5-low 6 star)
well yes... what elsee you want to see there?
I'm just pointing out that the bad hip fire doesn't matter at all, despite the claim that it makes it "worse at short range"
Dude chill a bit - even if we don't play console we're still subject to balance changes made specifically to appease the console people
well sry but you're wrong
As veevee pointed out people have plattform roles and everyone can read the feedback and see if it comes from console or PC people
that is something i wholeheartedly agree with tho
well hipfire does matter
Also they take way way to long to fix them (why do we have to wait post event for the Romero ads fix?)
but logically
Yeah console balance was maybe the biggest problem last year, now it's basic performance.
if you buy a martini henry rifle...
the console version has always been plagued by less performance however they lately did a lot to try and remydy console issues and critique
what can you pick for short-ish range?
theres not much choice left
its either fanning or Quartermaster shotgun or DAs
They have only made performance worse over time. it was largely stable for about 2 years and then in December it all went to hell.
since pistols cost enormous amounts of cash
Hand Crossbow, the forgotten king.
all decent guns for decent prices
To be fair that may have been because they tried to push the 60 FPS patch on console demand
thats extremely hard tho
im not saying impossible.. but u gotta be decent player to pull it out
you can buy a martini riposte
It coincided with worse performance on PC too though. And uncapping framerate for next gen while tanking framerate for last gen was not the play, no matter what.
get a sabre and a martini in one slot
Yeaaaa, melee ftw
While i do agree - its a loose loose for crytek
Lemat slugs also fits into a single slot and is solid cqc.
Srsly melee beats any close range option 10m and below
they implement a patch that hopefully helps a lot and does what people want - but it backfired
or they don't and get shit for ignoring console people
My issue is that they just need to test these patches. That one was rushed out to coincide with the christmas event, this recent one was rushed for another event. If the patch don't work, delay the event.
It's not that bad, you only pull it out if you know for sure that you can reach them in time or trust your dodging skills
melee is very risky - which together with the way loosing health on death works is pretty bad all things considered
But it can be very powerful - if you don't try to force it
But what if that bores me
melee is an "oh shit" thing, not something I base my tactics off of normally
I essentially sleep in if i do the pretty easy and safe - long ammo at 50+ m tactics
@surreal python they actually got the partial reload animation correct, you can break open a schofield without raising the ejector. (Tho that doesn't address how empty reloads don't have the ejector raise up)
Melee is great and really strong if you have it as backup, but don#t sacrifice the rest of the loadout
essentially a bayonett or knife are very powerful - melee weapons pretty trash overall
@zinc vine, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
https://www.youtube.com/watch?v=8HeztkQ9WNE
I NEED this in the game, magazine or "swift" variant of the Martini-Henry!```
@zinc vine, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
https://www.youtube.com/watch?v=8HeztkQ9WNE
I NEED this in the game, magazine or "swift" variant of the Martini-Henry!```
bayonets though
also with the amount if slugs I have been seeing, I just prefer the stability
over the melee option
for players, I would just switch to the knuckle knife or normal knife
I have gotten nice talon kills though
the side step at the last second of the charge catches people of guard
I mean i'm biased because i essentially main melee
ho i didn't know that. however what for it?
that way really hard to ejecting empties
But bayonets are super good for melee
so you don't eject the ones that are still good to use, but you right in how it would be way harder to pull out empties due to the brass expanding
would just be easier to partially raise the ejector up
yes it is
you have holster too?
yes
Considering hunters kind of poke/shake bullets out of the other guns, I think the current schofield animation isn't too egregious.
@timid tulip, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Maybe this but with clues that have already been interacted with? It would tell you the direction of the hunter that interacted with it instead of all of their actions```
im looking for my piece
may i ask recommend some holster?
I'd recommend SkilletCreek on Etsy, Track of the Wolf, or El Paso Saddlery depending on your pricepoint and what style you want.
thank you sir
Why would you want to punish compact ammo for being strong at what it is supposed to be strong? Do you think long ammo is punishing enough at range?
Close up you have to either hipfire (which is extremely inaccurate) or ads, which limits your movement (which is not great for close quarter fights) and at range recoil prevents you from utilising maximum rate of fire.
the idea is not punish compact - it's punish "spam"
it wouldn't effect the base nagant or the conversion or the LeMat
only the 100 RPM + pistols officer and new model army
@zinc vine how many times will you repost this with like 4 other guys until you realize it's not gonna happen?
@rain pier
I posted it once, and I have not seen anyone else post it.
Are you a spokesperson for Crytek?
@rain pier
Also this is exactly what the suggestion channel is for.
My bad for suggesting content
People see all kinds of things as camping. Or not. It's not a useful term for analysing games.
From a design perspective you want to prevent situations where players get eliminated without any chance to see it coming and no chance to react.
If you walk into a trap and die that's ok, because you could have prevented it by being more attentive. If you get hit (except in the head) that's ok, because you're not instantly dead and can react. If you get instantly killed by someone you have no chance knowing they are there at all that's problematic because it creates unnecessary frustration. No matter whether they use a shotgun or a sniper. And no matter how long they stay in the same location.
And the fact that we already have mechanics like red clues/bosses kinda supports this point of view.
ye
I do think that marksman and sniper scopes should have some ammount of glint
maybe not deadeye because thats like 2x
the issue is that nerfing the guns used for camping also makes them worse in cqb combat ie if the were to nerf shotgun one tap
lmao search it
@ember prism Machete has the highest damage light attack of all melee last time I checked, and that attack does medium bleed. It can also down up to 3 grunts at once with a single strong swing if they're in range. Not to mention it's extremely cheap compared to the Sabre.
Reposting is not forbidden so pls don't jump people because of it.
But as pointed out by others it has been posted numerous times lately
if anything buckshot shotguns should be lethal up to 50m+ but that would make them insanely op
each buckshot pellet out of a modern 12 gauge has a similar kinetic energy to a 9mm
It's a melee weapon slot weapon that doesn't OHK while even bayonets and talons do
that alone is enough for a buff
since the machete takes up an entire weapon slot, meaning you don't get a range secondary and even attachments OHK to body - it absolutely needs to OHK to body to be somewhat viable
I've OHKOed people with it before several times, I dunno if I've been lucky to get headshots with it or they just had been downed before, but yeah, it's not meta, but it is easy on the wallet.
@vapid garden crouching when you open the door opens them more quietly
Well, don't get me wrong, I'm all for buffs. I just felt them calling it useless in their suggestions was a bit much, was explaining its role.
Plus a conversion pistol can't clear a horde of 5 grunts in 2 attacks. ;)
I mean if any weapon is useless it's the machete
it's literally performing like a tool in a weapon slot
Now yes it ofc has some uses - but none that are unique to it, nor ones that aren't filled better by other options
I gotta beg to differ, I literally never touch the knife again once the knuckle knife is unlocked. Same with the Nagant once the Officer and the hand crossbow are unlocked. (Knife's light has literally no use, and the knuckle knife gets you more damage with a heavy attack and can deal with immolators.)
YOU posted it once, it's been posted about 20 times before hand
Search it up
In:suggestions-ideas
Kill much AI and sacrifice PvP potential, well dusters, knuckle knife, and throwing knives/axes have you covered.
Kill multiple grunts - sabre, heavy knife, riposte or hatchett can do it too
@vapid garden Crouching already allows you to slowly and quietly open normal doors. Exceptions are slide doors and metal doors.
Saber's strong attack can only kill 2 at a time and they have to be lined up cause it's a stab.
I also find it hard to believe you haven't seen it posted before seeing as someone tends to repost it every other day.
And it's almost $90.
Wait, really?
and knife deals more dmg than knuckle with heavy attack
I think the saber is pretty darn good for its price
knife is 105, while knuckle is 92
That's why I suggested a mechanic that prevents people from making no noise at all for an extended period of time, instead of nerfing guns. Really like the idea of glinting scopes.
the knuckle knife is very good (if you don't sometimes heavy instead of light which my mouse/rig does)
I know I compared the heavy attacks on the two a few months back and the knuckle knife beat out the regular knife. Is there a chance it's been changed since then?
people play the normal knife because it has the fastest average TTK against all AI but immolatory
albeit costly on stamina
it also can cut concertinas in a pinch
you must have misread - it never was stronger
because they didn't want it to completely outvalue the knife in every way
the light attack is stronger on the knuckle knife IIRC
58 knuckle and 52 + light bleed on knife
Well shit, I may have read wrong.
all gud
happens to the best of us
Ths issue the machete has is just there is no way a melee only weapon that blocks a weapon slot should not OHK to chest
I get you. I still like the machete cause of it's heavy swing arc, cause I constantly miss with the sabre's stab.
Wouldn't mind it OHKOing.
especially not if you have attachments like the bayonet or talon that do while not taking a weapon or even tool slot
and even worse the riposte which is literally a slightly less stam efficient sabre on a gun
Believe what you want, but I almost never read in this discord.
And if people keep reposting SUGGESTIONS it shows a part of the playerbase are genuinely interested :)
IMO melee weapons as a whole need a rebalance
Key word "part"
Mostly weapon slots - and maybe the heavy knife too
Getting on average 20 thumbs down is saying something
because the stam shot nerf really did em dirty
I agree. Brawler variants feel like you're giving them a rough massage instead of beating them to death.
yeah - and striker still have the old knife light attack
which used to be way better
Then for example they could give the machete 150 dmg but give the sabre more stamina for the higher cost
Can anyone explain to me why texture streaming is forced onto us?
And one should be able to swing an axe more than 3 times before getting winded...
like that thing is a woodsmans axe
it's quite literally designed to be swung repeatedly
@unborn smelt does the machete (live) apply bleeding upon hitting someone? And if so, what level of bleed is it?
Fair lol
I was wondering if giving it the same amount as the crossbow or even introducing a new tier of bleeding would make it better
i think medium and intense
propably not
because with so many things killing in one hit in melee engagements (shotguns, bayonets/talons, even tools often) most melee combat is decided in a single swing
where as bleed is only useful if it's not over after the first hit
(unless the very undesirable edgecase of dying and hoping for a trade)
Yeah it would basically be a less reliable bomblance
It costs less than the saber to right?
yes it does 60$ sabre and 18$ machete
Hmmm
If we don't know we don't have to answer you
Yeah idk man
I have no idea if its forced or why
I gave a thumbs up 2 ur suggestion π
If it's enforced likely to improve performance
It certainly doesn't help people that have a slow internet connection to begin with I'll say
I don't even fall into that camp, but I've seen first hand that it makes the game damn near unplayable
I 100% agree
I've also noticed the game will sometimes prioritize weapon graphics over everything else
My guns look 4k but everything else is 240p lol
It just blows that I can't convince any of my friends to give the game a shot bc when they play it literally every single bug that I've encountered over my time playing the game as a whole happens to them immediately and all at one time
Like if they want a reason as to why new players aren't coming around, it's largely due to the fact that the game literally looks nothing like what it's advertised as upon first startup. You have to play like 5 matches and restart the game twice to get it to even load things in properly.
Sometimes whole compounds won't render in lol its like in game wall hacks
That's not even mentioning the 2 second delayed trade kills that have been happening as of late
SO ANNOYING
Someone posted a video comp of it in #feedback or #troubleshooting a bit ago and it was literally uninstall level BS
I've posted a few myself
Half of the trade kills, the people weren't even looking at them.
Crazy
Yeah! @terse raft posted a clip of a dude who killed them w a avto who wasn't even looking at them
The worst I've had only seemed mildly inconsequential, like they were definitely looking at me, but I still didn't expect to trade.
But there have been many a time lately where I've crouched way before they took the shot and it still told me they took my top off when I had been crouched for the better part of a decade prior
I'm just tired of the melee trading. You kill someone visibly before you die, they fall backwards and still hit you...if they even did hit u while falling it shouldn't kill.
I'm talking about like a silent door open rather then the current one, I'm aware that its quieter although it still makes quite a bit of noise. The thing about having to hold F to slowly open a door means you would be left vulnerable to anyone holding the door so it has a reasonable drawback
Realistically the force of hitting someone while falling is little to none
So I see no reason as to why it kills
yes where is our plunge attacks
dark souls plunge attacks bro
I personally do think that a lot of the server problems might be alleviated by making texture streaming a completely separate source, or disabling it altogether. If I'm correct, the texture stream comes from the multiplayer server you're connected to.
this related to texture not loading sometimes ?
With that in mind, think about the extra server load it must add to stream textures to a possible 12 players at once.
I get the issue quite a bit and I shouldn't considering my pc specs and in game settings
That's only a secondary issue to the fact that the servers are literally the worst they have ever been in this game's lifecycle
Adding more content only makes the issue worse, considering that it is just more data the server has to send to literally everyone connected to it
I haven't played the game for a huge amount of time but they have been a bit choppy lately
I had almost no server issues back when I first played this game, all the way back in early access
The fact that the servers are worse now than they ever have been, considering that we are definitely nearing the end of it's time, is appalling
Most of the issues surrounding this game rn should be balance concerning the newly added content, not Why the hell are the servers so bad
It's almost enraging considering I've spent money and time on this product, and it doesn't seem like either of those things are respected by the people who make final decisions on what is to be prioritized in development.
I've spent over 200 dollars easy
Probably around 280
Didn't spend a nickel on this event tho
The last few I spent about 50 on
So to see the servers being this insane does tick me off indeed
My point exactly. People support this game because they love the concept, and when it works, my good fucking god it works.
But when it doesn't... It's almost grounds for uninstalling. The severity of issues that are wholly out of our control are, as I said, approaching absolutely appalling.
Truth
and worst part is, there is and will likely never be another studio that ever attempts to make a game like hunt, and hunt will have the sole monopoly on a 19th century extraction shooter, so we're all shit out of luck in terms of options
Shit out of luck indeed.
That's why I wonder why I should give them more money if nothing is getting fixed
All we can hope for is that somebody realizes the actual severity of the problems that people are experiencing.
My thoughts exactly
The only thing I bought from Hunt was the ronin dlc and that was it. Never bought anything after that
The simple answer is unfortunately- No, we shouldn't, but the only hope we have of the game getting fixed is implicitly tied to the funds the company has to dump into it.
I own all but like 2 dlc
So the impasse is; Buy DLC, in hopes the game will be fixed with the extra funding it receives. Or Abandon the game and find (or attempt to create) something that can even hold a torch to it's potential.
The absolutely worst part about that is that the potential this game has is absurd to squander as it's being right now.

I do melee for fun