#feedback-discussion
1 messages · Page 261 of 1
if they just put a table in there nobody's gonna realize how it works and many people will complain why their armshots wont kill because they don't use the table right
we already have that to a degree with the tables and formula being on the wiki
Yeah. I doubt everyone is aware that they often tag arms too, which might be why they prefer to run uppercut since they usually get that double tap but not when they run officer.
tbf the stats ingame do suck donkey sausage
for examples modifiers are:
1.3 for upper torso
1.0 for lower torso
0.8 on arms
0.7 on legs
why they decided the number they put as damage in the stats isnt the 1.0 modifier is beyond me.
Well that's because the damage stats says true damage dealt to upper torso.
what usually happens is people say for example the vetterli deals 130 dmg - a leg shot is 0.7x dmg so a legshot would deal 91 dmg.
But that's not correct
right, but as that ^ example demonstrates, it very easily leads to misunderstandings
The real dmg formula looks like this:
([store dmg value 130 for vetterli] / [upper body multiplier 1.3]) = base dmg 100 base dmg for vetterli
from there you then apply modifiers
[ base dmg ] x [ range modifier ] x [ limb modifier ]
which is overly complicated tbh.
the damage stat on the store is intuitively the base dmg of the gun.
the fact that it isn’t is an unnecessary source of confusion
not to mention handcannons and the shotgun damage stat
I feel like an issue with listing the base damage instead of the upper torso damage is that, for a newcomer, it is not intuitive at all that the listed damage is not the highest damage possible outside of headshots
which is why it’s better to just have different damage zone’s damage listed in the stats page somewhere
like in a popup window when hovering over the damage
From what I've seen, most new players don't understand what the effective range means. They also don't know about fall off damage.
ideally we’d have upper torso be the 1.0 multiplier number, then multiply by 0.X for other hit zones, but there may be some rounding errors with the current math
that too.
not to mention the different headshot multipliers for different ammo types
tl;dr the ingame stats suck
Quite
Also some ammos have different damage multipliers against certain AI and I don't think the game even mentions it
So an easy way to add a table like this would be something along the lines of: Select gun, select ammo sub-type, select range, select body part. They can guess for bullet pen
One of the biggest problems I see with that is people trying to min max but that's the glory of Hunt, anyone can kill anyone
You're probably thinking about bullets but this is pretty funny:
Throwing axes one-hit armored in stomach and upper torso. Concertina armored are killable with headshot - throwing axes.
Crossbow can't one hit kill armoreds at all and got higher true damage.
Yeah forgot about those too
Might be a balance thing since poison bolt exist and now even poison arrow.
I just want an in-game solution to the problem of "How in the holy hell did I not kill that guy with two solid, I think, Pax shots to the stomach."
I think stomach + arm hit kills with pax. Before damage fall off.
I think I've killed people with that
I think selecting the range would fall under a damage calculator and be too interactive to be good as a quick reference
a better solution would be two “windows” when hovering the damage stat: a table for bodypart damage with 0 falloff, and a falloff graph
It's only a suggestion, after all :)
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add "retardation"to the language filter if the latter is also added.```
hm
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Remove Mosin Automatic bs gun. Add something realistic. ```
Like Remove Mosin Automatic bullshit gun. Add something realistic.
Worst bs in a game.
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Would be great if you could change your sensitivity for different weapon types.
I struggle with having the same sensitivity for noscope rifles as i have it for shotguns.
Would be great to have the option to set a higher sensitivity for shotguns than i have for the rifles.
And a weapon trading system inside your lobby with your friends.```
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get killcam! now!```
someone wants a time out
Imagine having holo/red dot sights
if crytek does not start to plan their updates better and fix their bugs properly. They are going to start losing players, even i am getting tired of the unreliability of this game... people will only handle this kind of treatment for a specific timeframe. I mean, we the players cannot even count on that the game is working as intended because of bugs. and we cannot count on that the game is available during the peak hours of gaming. I have experienced so many times that updates, restarts etc. is during primetime of gaming (e.g. in the weekend, or in the evening during a weekday).
well I can accept some server disruption, but not the greedy chary contract BS
@hoary mortar I get the idea, but wouldn't that make abusing the system easier? But I agree that Bounty Hunt and Quickplay MMR should be separated.
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ppl see them, waste all the ammo and move on, gl using them in 6*```
Highly depends on your elo, whether you play teams/solo, who you kill and who you die to - if you play solo vs. trios and wipe the server, you don't gain much but dying to players sometimes borderline two stars lower than you will drop you drastically. If you experience this in duos vs. duos with SBMM on, something isn't working or you're missing some info
@dull prawn Agree with the price reduction for the Dolch, not sure if that will do for the Bornheim, however. It's basically a glorified Derringer and I think it needs an actual buff.
And while I'm at it: The Machete and the regular, basic Nagant are also barely seen. I think they need something that makes them stick out. A reason to pick them over their competitors.
Separating QP and BH MMR (or having QP not affect your BH MMR) is the first step towards preventing that abuse. The second would be reworking the MMR system so that kills aren't the only factor in determining skill (and I know many people will hard disagree on that, but I think in a game like Hunt where PvP is central but not the only thing that determines how good one is at the game, focusing purely on that PvP performance is lazy design)
@whole ridge@lucid orbit@quartz viper@warm zephyr@wraith oak agreed
Take away exploding crossbow bolt 1 shot capabilities
Well when it happens ist mostly in trios we run as a trio . and the mmr swings like a pendulum one day we are up 5 star then couple of matches we fall down to 2 star
Imagine if the same thing would happen in other competitive games that require a similar amount of dedication. I don't think it's very enjoyable in a game like Hunt, especially for 2-star players who have to face players who were 4-5 stars just yesterday
and it takes whole lot more to go up so its more like we are 4 star team all 4 stars we dies once twice drop down in 3 star and we stay there even when we sweep the map back to back
again, highly depends on who you kill and who you die to, the amount of kills doesn't matter as much as the amount of MMR we're talking about
No, I agree, probably more things should go in the MMR. Even for PVP. Didn't they post an article some time ago saying they basically have a system that could do that and it would just take some tweaking of numbers? Maybe rising and falling should generally be slower, I'm just not sure if making them different speeds would be that beneficial.
What would you propose goes into the formula of MMR?
You know, aside from PvP performance
What, besides who and how many people you kill, could be used to effectively determine what fair matchups look like?
The bounty should be significantly more valuable. At the moment it is so that the players prefer to wait for a second kill than to run to the bounty and prevent them from extracting. If you play duo as an example and one of the duo is dead
Totally agree with you
I don't understand why people get so angry about this gun, I've gotten killed by it maybe 3 times in my 1k hours
Maybe an indicator of survivability like Deaths/Match. Maybe assists should be included in some way. Generally I think the system shouldn't be so swingy just because of a single match. On the other hand I think overall stats change to slowly to be actually useful. Some middle ground has to be found. Maybe an average over the last 50 matches or so?
I also feel like something should be done with bosses/trophies, but on the other hand would that probably lead to people abusing it...
I play this game because there is no machine gun bs. Yet there is some experimental bs Ak-01 Mosin. Wtf.
And you only see it every 200 hours of game play and most of the time if you don't play dumb you can easily beat it
Some lame excuses. Don't bother. 
I admit its a dumb gun to be in the game, but it doesn't make a big difference is what I'm saying.
There is an influx of nitros and avtos for some reason but you are correct to say you rarely see them since they will not go for gauntlet.
It's a bandaid for a deep issue for sure, I just don't have the data to work with to propose a more complex solution. Like I don't know what can be tracked in game and what can be used as a metric to calculate skill
Ye in 3star maybe
You telling me you die to avtos more than you kill them, or not seeing them often?
Seeing them very often.
5 games i had collected 4 avtos
And my team went full trio avtos aswell because we had found so many
What's your mmr?
MAKE THE EVENT POINT BUFFS USABLE AND NOT AUTOMATIC
I'm 5 as well, can't send proof because I'm camping tho
lmao
I can send proof that I'm camping lol
Cain cosplay? 
cringe
PLEASE FIX THE SPECIAL AMMO SWAPPING/LEMAT REVOLVER/SHOTGUN MODE BUG, WHICH MAKES THE GUN UNSHOOTABLE AND UNRELOADABLE.
ITS SO ANNOYING TRYING TO LITERALLY JUST SWAP BULLETS OR SHOOT WITH THE SHOTGUN AND FIND OUT THAT ITS NOT CAPABLE OF DOING NONE OF THAT ANYMORE. ITS A REALLY OLD BUG SO PLEASE CONSIDER FIXING IT ALREADY IM REALLY DISAPPOINTED.
@eager widget tbh, ive have weird experiences with martini, it say it has worse handling but i have always experienced it with better handling
Compare the hipfires
Martini best no exceptions
go with the sword version and its always best
or then go with avtomat if you dont want to use martini
thats what i always do
You've truly figured out how to get devs attention.
Everyone knows that people read capslock, we should just have capslock as default.
you're a nonce
Im sorry i can't read it, could you rewrite it in capslock, so it brings to my attention.
Perhaps the CMs & mods & devs will read it to, we can read it together.
Considering people surely gave a shat, about what u wrote before.
nonce
Uhh, I think my suggestion was deleted. It was the Browning gas operated pistol
Did I miss a rule and that' why it was deleted?
Unsure, I saw it myself. Did you have a title: in it?
Yes, yes I did
You are really close to 6 stars btw
Hmm..
And I'm finding at least one avto each match too
ask the mods via @muted zealot. I had something like that happen some time ago, and one looked into butfound nothing. maybe buggybot or something, but if you do something wrong, mods tell youwhy it got deleted
I might have accidentally deleted it myself, I am on mobile
Probably fat-fingered
And it's gone again
How do I do that again? Been a while
Do I just DM mod mail?
@desert nest sorry idk if this has been answered but it's the link shortener you have in the post
OH
How do I fix that
just remove the link shortener lol, you can use the full size link if you want.
Okay
it's this
I think
the goo.gl is a link shortener and unfortunately we have to remove em
do you have your post saved?
I can dm it to you
Ah. How come if I may ask? Just a bit curious as to the inner workings
Oh, yeah, I copied it
Because scammers have been using link shorteners to get around filters and stuff
so we just had to block them all :/
Oof. Understanable
it's a bit of a pain ik :c
So, I know there's a bit of a dislike for semi auto firearms in the game, and there's good reason for that. But in regards to my colt prototype idea, I think it could really work. It's weird, clunky and just fits hunt.
It just needs some adjustments, and I'd like suggestions on those.any thoughts?
People's arguments against it are going to be
A. It's already part of a quite large niche that's getting flooded with new pistols that are too alike one another. If it's anything like the dolch in the past, they definitely don't want it.
B. It's a semi-auto. People like it traditional with bolt actions and levers and single shots. They're playing the game for slow paced gameplay, and they don't want anymore high speed things.
My take on it, while it is a neat idea. I just don't think we need another semi-automatic pistol.
That's fair actually. You really can't deferentiate between alot of the semi auto pistols in the game, or IRL cause well... They’re all pretty much the same.
I do think it can still work i some way. Perhaps as a high recoil, 2 tap to the body only? The high recoil causes you to have to actually pace yourself? The dolch, in my experiance, doesn't need that.
Unsure. I have no idea on how to balance semi-autos.
Just look at what happened to the New Army, it got pretty much nerfed into the ground because I don't think the devs even know how to balance it.
Well, if you lower the damage, to I think 94, or maybe 91 it's actually a two tap as long as you hit them in the chest. Anyware else, other the head its a 3 tap.
Hunters have 150 HP. Two shots would be anything above 74 to the chest.
That's true. The New army was fine beforehand, all it needed was a little ROF decrease IMO, not a muzzle velocity nerf.
Correct, but I know that with the damage values, there's an upper limit to how low it can be, while only being a two tap to the upper chest. I remember a while ago someone said it was 91.
Wha
Are you talking about not being able to two tap to the stomach with it and only the torso, and it being 91 damage there only?
Cause, that makes sense.
Yes. Essentialy, with 91 damage as the value, ypu will only two tap to the upperchest.
I'm just not good at words
@sly glacier idts. because this game decides how much ammo you pick up from ammo boxes by the reserve ammo you have and balances around that
you might not be aware but if you have an empty gun, that guns (loaded) ammo moves to your reserve pool if you pick up more ammo
so if you run double uppercuts, you can have 12/18 or 0/30
helps when you are using an avtomat
If they wanted to buff the Bornhiem to match its current price I wouldn't be opposed to that, but I doubt that sentiment is shared. The gun was nerfed for a reason after all and personally I don't mind it being weak in terms of firepower - the real gun its based on was disliked for the same reason since it fired a very small, fairly low-powered cartridge and it was a finnicky mess to maintain.
The rendition of it in Hunt - stat wise - is pretty good I feel: it's fast firing with a quick reload and an abundant ammo source (if small reserve pool, which does make some kind of sense since the real Bergmann pistol used a specialised propriatary cartridge) it just isn't worth the price given how other similar pistols cost far, far less. The Officer, New Model Army and Scottfield with fanning all either compete with or completely outclass the Bornhiem, and that in of itself wouldn't be a problem if the Bornhiem was cheap. Not every gun can be on equal footing, after all, but the tradeoff for taking a less powerful weapon should be getting it much easier, and right now the Bornhiem is both underperforming in stats and ludicrously expensive. It should be one or the other, not both
damn, I thought it was the 97
ahem. what i meant is they have to change a whole system for what you wnat to happen
Yeah. It was built around firing black powder and could not slam fire
pretty sure it’s 1895, but stuff is fudged around, like the dolch
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Can we get more then 10 loadouts slots?
I really want a lot more loadouts slots.```
are you talking about pre-made loadout slots?
yeah I think that was were you were confused tak
Yeah I'm sure it's only 10 loadout slots then
speaking of loadout slots I do wish we could pick and choose individual items to buy
Like say if I have a loadout with a weapon with custom ammo but I don't have it unlocked after I prestige I should be able to tick the custom ammo and disable it but still buy everything else in the loadout
100 percent!!
I might be only saying this cause I don't have the flare pistol yet and all of my loadouts are invalid because of it 
I know trade window is a more common talking point these days but honestly, i just feel like the trade window is so generous at the moment that it makes playing any short range loadout totally pointless and unenjoyable. Really hope they revert it back or improve it in a future patch.
Why are people asking for a second long ammo pistol? Do you really need to feed your mosin that bad?
as a competitor to the uppercut as a long range sidearm?
We don't need a long range sidearm. Sidearms are just that. Sidearms. If you want a second weapon to reach out and touch people you should have to run quartermaster.
the point of a long range sidearm is to make having a short range main gun more viable.
many one slot short range sidearms have performance comparable to main weapons, like the officer, handcrossbow, and lemat slug.
what’s inherently wrong about a sidearm that can cover longer ranges?
The uppercut makes medium/compact rifles completely pointless. We don't need more of that.
So again. If you want something that can reach out and touch people as your secondary, run a sawn off rifle.
But why would you, when a pistol is better in every way?
See the problem here?
except the pistol is subpar at close range compared to other pistols. you compare the uppercut to medium slot weapons but fail to compare it to small slot weapons at close range
what you get in medium range capability you lose in close range practicality
the problem I’m seeing is that 2 slot rifles are shit.
But I can't really argue that it isnt a better choice than sawn off rifles the majority of the time because of its damage drop off and lack of needing quartermaster to run
like, what medium rifles do we even have? mobrez, vandal, and springy?
Depends if you want to include precision variants in there
But even then, scottfield fmj seems like the only one that would match up to those 2 slots at range
the only precision worth mentioning is scottfield and thats only because it has fmj.
yeah.
The idea of a good long range focused pistol/medium rifle is great. Uppercut is just the only thing in that niche, and is unfortunately also used (abused) for ammo, which is a separate problem.
(on a related note, 124 dmg pax gib pls)
If this thing winds up existing, whatever its form, it has to take special for the sake of balance.
you could give it the dolch treatment (special with the same attributes as long pistol)
you could make it single shot with low ammo pool
you could make full long ammo less viable overall through other design decisions
there’s a lot of ways to take it
Is it so bad that the uppercut competes with 2 slot rifles? Is its price not fair considering that it costs significantly more than the other 2 slots minus the mobrez? I genuinely don't know the community's opinion on balancing guns based on pricing.
Gonna have to hard disagree. Sans rate of fire, there's nothing a different pistol does that the uppercut can't do better. Range. Damage. Penetration. Velocity.
Plus it can use fanning so its base RoF doesn't really cripple it that much. Plus unlike other pistols, it can one tap a hunter in the chest if they're missing a measly little 25 chunk.
firerate is pretty damn important though since it determines ttk and makes it more forgiving
If people actually prestieged then maybe money would be a valid argument. But most people don't. So price doesn't matter.
Except ROF dictates a large amount of cqb, and fanning on the uppercut is well known to have the worst rof of all pistols. Range and velocity are more important outside of cqb, but you do have a point with its ability to 1 tap a hunter who previously died
Its reload speed is also extremely slow and makes engaging multiple teams in close range much more uncomfortable
price is absolutely valid. It just shouldn’t be used to justify something that shouldnt exist in the first place.
which uppercut is not.
the only thing that makes the uppercut unhealthy is the fact that long rifles exist
There's more than that that makes it "unhealthy". It completely outclasses compact/medium ammo rifles. And makes sawed off rifles pointless by only being one slot. It's a lot more than feeding/being fed by long ammo rifles, but you are right that it's a huge part of the problem.
If the devs just gave it the dolch trestment I'd be happy. Absurdly expensive, special ammo, one spare "mag" of ammo.
If the Dolch is 750$, then a flat 500$ for the uppercut is more than fair.
Is it so bad that it outclasses certain 2 slots?
I mean, the same can be said for the mobrez outclassing 3 slots
As a pistol, yes. Because I'd argue it also outclasses a few three slots as well.
And wouldn't its price of 275 being several times more expensive than other 2 slots (minus the mobrez) justify its power? I do think its ammo pool is a problem and that it power creeps on a lot of guns, but I'm not sure if nerfing the uppercut's price would be the answer
I think thats where I disagree based on personal experience, but personal experience isnt really objective
I think it can compete with 3 slots, but it has significantly worse handling than 3 slots and limits its longer-mid/long range capabilities significantly compared to all 3 slot rifles.
But thats just personal experience talking.
In my experience, both using it and fighting against it; it completely demolishes the winnie-c in all its forms, beats every stocked pistol easily, usually outdoes the centennial, and edges out the base vetterli simply because it only needs one slot versus three.
In extremely niche settings the uppercut gets beat by these weapons, but those situations are few and far between.
I completely agree with you that the uppercut can defeat the winnie/centie at close and medium range, but these guns WILL have a better chance at beating it at range. The winnie c is also one of the lowest tier 3 slots in the game, and I believe it would make sense that one of the highest tier secondaries can compete against it. I also believe the centennial needs a buff and is just outclasses in every field by other guns its supposed to compete against.
But at this point were entering personal preferences and thoughts so we may be taking this convo nowhere lol
Don't get me wrong, there are aspects about all of these guns that give it a situational edge over the uppercut, but generally speaking; the uppercut is the better weapon. And maybe instead of introducing a new weapon to compete, and further drive other weapons into obscurity, maybe we should focus on reeling this gun in first.
I completely agree with the idea of looking at current weapons first, and I do agree that the uppercut is the preferred weapon by a large margin over a lot of other 1 and 2 slots. I think its fine we disagree on the level of nerfs it deserves, but I definitely do think it offers too many generous upsides in the current meta.
Honestly, I'd actually like to see ammo as a whole reworked simply because of the uppercut. You could create new and interesting synergies between guns and encourage the use of underused guns by reworking it.
The only medium slot weapon the Uppercut really competes with is the Obrez. Nagant and Scottfield Precision, the Vandal and the Bornheim Match are just meant for shorter distances, with higher ROF but bad damage drop. They don't round out a Shotgun loadout too well. To be really competitive you need to spend ~300 Dollars on an Uppercut or Obrez. With a ranged main weapon on the other hand you can just buy a cheap high ROF pistol to get some close range capability. Or use fanning (which Uppercut sucks at). I think adding a cheap single shot long ammo pistol wouldn't be that bad. I personally would prefer the Werder or Mauser, but the Rolling Block thing also doesn't look too bad. Not sure the Henry pistol really existed. At least at the time the game takes place. The Montenegrin revolver looks cool visually, not sure if it wouldn't be to close to the Uppercut. Don't think we need more Mosin stuff.
If anything I'd say nerf the Uppercuts handling and maby rate of fire.
I mean yeah sure it's definitely overpriced, but it's also the only gun in the game that can't at least theoretically double tap to the chest. Increasing the damage by 1 point would still only allow it to do that within 10m, if I understand damage drop correctly. Do you think that would make it OP, with shotguns and fanning in the game? And having only 5 shots when you have to hit 3-4 of them also is not great. The Extended is kina OK in that regard, but hasn't the quick reload.
Then on the other hand would it be in the same price range as the Officer/Spitfire/New Army I probably would play it from time to time, just for the fun of it.
compact pistol ammo starts dropping at 20m.
Me, personally? No, I don't think that would make the Bornhiem overpowered. However, it seems that both Crytek and large portions of the Hunt playerbase disagree, as it originally did have the ability to two-tap just like the other fast shooting pistols, and that's what originally caused people to get in a tizzy about it and demand a nerf.
While I wouldn't be opposed to it getting a buff, I know plenty of folks in Hunt would oppose that, so I decided for my suggestion it'd be best to leave well enough alone and just focus on having the prices adjusted to match the two gun's position in the meta. If the Bornhiem was a cheap little peashooter whose appeal came from being a fast reloading, faster shooting semi-auto unlocked reletively early in the bloodline, I'd be fine with that. I've used the Bornhiem in its current state and enjoyed how it feels, despite its anemic damage output - the thing that stops me, and others from buyin it is simply the price.
Quick scoping should not be a thing in this game
tbh, there are a lot of other things it can be buffed with than damage. thats the main reason i think its overvalued
the identity of it now is headclicker/finisher
does using poison ammo counts for poison item progression ? 🤔
😦
I feel like a simple recoil reduction and a less annoying sway would already do wonder to help the bornheim
Also a tiny bit more reserve ammo
NGL I kind of wish combat revives were stressed in the tutorial, it feels like a lot of randoms think theyre rambo and will try a 1v3 rather than revive when given a chance
Bornehim was super nerfed cause of the compact ammo buff of 1.3
Before 1.3 it was ok, but after the compact ammo buff bornehim was able to 2 tap up to something like 60m. It was a super cheap weapon with high dmg and rof. So it was nerfed like it is right now.
I think that back at the time it was a fine nerf, but atm is the only weapon that was nerfed on a way that made players totally quit playing it. (Except for match version after the dmg buff)
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Moth boss```
moth boss
brings flashlight
People who have cheats are starting to grow here, please do something about it, in the last 3 days I have met 5 people who have them
Tell me, is 4 buckshot hits to the chest cheating?
That's probably just buckshot being bad.
5 meters to point blank all hit markers?
play slugs when you don't want the buckshot rng
Now I'm kinda curious in what world are 78m irons headshots sus ?
@vague patio but it's the only way to get the legendary skins. to "just not prestige" follows the same logic as saying "don't be sad" when u r sad. and, as I show in my thread, there r better ways to keep it fair after going into prestige and stay on same MMR. So why not use them?
yeah, in the first prestigelevels u can get a weaponskin
Well yes - you get those for overcoming the selfimposed challenge that is prestiging. All the other non DLC skins you can get without prestiging by amassing bloodbonds
But the point of prestiging is to be a selfimposed challenge starting from the very beginning again making that too easy would kind of defeat the purpose of having a prestige system, and for gameplay prestiging is deliberatly not mandatory - if the payoff is worth the hassle is for the individual player to decide.
Altho ngl i'd love to see better prestige rewards
I hope with prestiging that they ease on the weapon unlocks.
Like for example, knuckleknife, throwing knife, heavy knife should not be 2.5k xp each.
Same with custom ammos & a few weapon variations.
Even more so now when they reduced weapon value by ALOT when selling. Went from like what 80% down to 50%?
Besides that i think the prestiging is just fine.
Usually i go cheap until i get around 8k+ then i start spending.
And it's a good way to challenge yourself, like only springfield prestige or only winfield prestige etc. You can get really good with weapons that way, forcing yourself to play it.
It's very easy to get locked & comfortable with only playing long ammo weapons. It's very good to get rich in the game if you git gud with cheaper variations.
I remember getting to 40k in not to long time only playing with winfields & having an arsenal of mosins, uppercuts etc.
I was trying to find out how, but I can't
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let me enable skill play in quickplay please. im only lvl 50 getting smoked by lvl 2100's. further more all my hunters have bright volord shirts and the other hunter are basiclly in full camo... needless to say im not even trying to win in quick. ill just keep using it to farm event tokens.```
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Hi, i just made a post on steam discussions for a new PVE gamemode. Feel free to comment any constructive idea. https://steamcommunity.com/app/594650/discussions/8/3271309684528434330/```
Is there a way to move the HUD elements? I want them on the outside corners of the screen but they are more towards the center?
use the UI scaling options, theres no way to directly move the UI elements individually
wanting kkk in the game sure is something....
especially when the devs talked about that they dont want to fokus on the horrible things that happened back then
Yeah, let's not. Such things just turn into a clusterfuck no matter how you approach it.
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Please, please, please add a solo bounty hunt mode. It would make the game so much more enjoyable and would make so many players, (myself included,) want to come back. There are many days we just don't want to log on because we either have to play with teammates who are let's just say not like-minded or get simultaneously pinned from two angles when we are by ourselves. I feel like the game would run quite nicely in solo, and even if it doesn't, you can always extract. The games would be intense, but not terribly campy. We'd all love the extra option of hopping in by ourselves when nobody is online without being at a blatant disadvantage.```
@ivory wind they had solo bounty hunt. It was shit. They released quickplay instead.
@tardy prairie counting only does something if there was a massive fight and you know where everybody died, the second two teams fought somewhere else you cant be sure and it would give you more info, same with non-full lobbies
Can anyone tell me what's the purpose of the New 92 revolver??
Cause that's one gun I don't understand why
I would wager its to give some more variety in the double action revolver area
so it isnt just the officer
People will argue for the sake of FMJ. It's just a worse officer overall with a couple meters more two shot range without FMJ.
And with FMJ, it's meh at best due to it literally being sub-nagant silenced muzzle velocity. the gun is not good.
I prefer it over the officer, the lower recoil is great imo
Lower Recoil and the sights are the true arguments for it.
And even then, I just don't like the gun. The muzzle velocity absolutely kills it.
Exactly
And it's really disappointing, as I like the gun's look and sounds. They overnerfed the fuck out of it.
I'd say if I want FMJ I'd go with the spitty
More damage range handling and ...uh most things basically
they shouldve made it single action😔
such a nice revolver, the officer firerate was just too much
How?
It should not have been a New Army then
The new army specifically was the first double-action revolver issued to the US army
Agreed
I think it's ok for pistols tho
Gives people a chance
At combating another player in specific range
Though gotta outplay them
Pistols has to be decent & somewhat competitive. Otherwise shotgun players will never leave the buildings. It's already pretty bad now, imagine nerfing pistols.
I usually play compact, medium & long ammo, rarely shotguns. And i can't enter a single building ,theres always a shotgun player in them.
I have to be outside & roaming. Imagine how bad it would be if people can't even compete with their pistols.
My ideal hunt showdown would be no snipers or marksmans, only deadeyes. No big shotguns & no slugs. Medium shotguns can stay.
No fanning & no levering.
@shy glacier i love idea about making ragdoll on death but it right now when ur teammate dies, his death pose can actually reveal enemy location. So i really dont wanna see change with death animations.
this game has good enough audio that you can hear every gunshot on the map and its compass direction.
plus the ragdoll death system is already implemented for pve objects. with some tweaks to allow the death to be slightly more realistic that instantly falling and sliding away it would be really cool @valid spruce
@signal parcel steamdeck wounbe cool and all but it is so incredibly weak and under powered for modern pc games that it wouldnt be a great time. imagine trying to play this game with a gtx950 and a weak very low power usage 4c cpu
plus unless the things plugged in your looking at much less performance than stated above
Thats underselling it
Fix your shit hitregs and your shit servers i ll soon have enough clips of no reg shots to fullfill a german datacenter
@lethal oyster wow how easily you ignored the fact that the servers have been unplayable in asia. Not everyone is as priviledged as you yk
That's a completely different issue. I'm talking design decisions, not technical functionality.
so the ones suffering in asia server does not deserve extensions?
Feel free to report with said clips so it can be investigated 🙂
I don't know. I don't play on asia so I don't have an opinion on this.
its equivalent to a current gen ryzen 5 apu and has vega 10 graphics. think slightly overclocked vega 8
"So honestly o don't understand why people want extensions for the event. Coz first of all you'd have to be extremely lazy on the game to not make it, in which case you don't deserve the rewards anyway."
Yet you sound so condescending. curious.
with 16 gb shared system memory between gpu and cpu
how tf is this a privilege thing lmao. we dony live in asia therefor we do not care about troubles on the asian servers lol
he means that servers are unplayable. yet this is the response we expect from crytek?
I meant the hit reg issues the person i responded to is mentioning
I'm not sure what you want. I'm very obviously talking about the regular player who doesn't suffer crippling performance issues. Dude, of course, not being able to play is different to just not putting the effort in.
read his comment in the feedback channel
he was talking about hitreg issues lol
also if there are issues with the server hosting company in asia they will fix it lol
just not imidiate concern
They will fix it huh
asia servers have been terrible for ages now and there were no lack of feedbacks regarding to it
yet here we are
it's weird tho how only in the past few days i have heard of this particular issue. And all of a sudden i hardly hear anything else. It's like a dam has broken
asia server players have to queue for at least 15mins into a game only to have down right unplayable games
because the event is grindy and people can't get points
imagine you have the contract and it's ticking down while the game says the servers are full
so it wasn't an issue before? People have been complaining about server issues for ages now. just not the asia ones
and when you load in you get pl high ping and get disconnected every 3 minutes
it was but it became worse during the event because of the traffic
this is the time where people are usually home after work so the problems are magnified
asia servers has had package loss since forever
constantly 250+ backend ping
imagine living in southeast asia and having to share server capacity with people all over there at china. SEA needs our own server but with the devs lack of response to server feedbacks I don't see this coming to fruition anytime at all
tbh, devs hardly ever respond directly to complaints. that doesn't really mean anything. a lot of things got fixed and improved without much prior mention from crytek
plus they have explicitly stated they will be working on performance and server issues so i don't really know what you're talking about
Nope
ok let's say we don't get the extension and asia servers don't get fixed before the event ends (which i think is highly likely). In that case, do you think it is just that people that can only play in asia servers being deprived of getting the events stuff normally and being forced to use bloodbonds to buy what should have been free?
also, the 2020 xmas bundle was like 30usd give or take. 30 USD is A LOT in asia.
I think that's one of these unfortunate truths in life we just have to live with. Although I don't really know how blood bonds would help since all but one of the event items can't be unlocked through blood bonds.
I'm afraid uniform prices is also one of those things that kinda sucks but there's not much to be done about. If they were to fit prices properly onto certain regions, this would open the doors to exploitation and other shady stuff. Best just not to touch it.
he heads over the wall without a bounty and gives a hit
I used to play with a gtx560 and a 4 core, minimum settings and got 30-40 frames, it was playable
I appreciate your patient replies. I apologize that I've been seething with anger and replying with said feelings after i saw your feedback and understanding it as people do not deserve the skins because they are lazy.As someone who is trying to grind as much as possible with the spare time i have I think it is unfair to see "servers are full" "There is a problem with online service, functionalities may be disrupted" and dying unfair deaths because i literally can't move or know if I hit that shot. Crytek's apathy towards player feedback is deafening and I'm really killing myself knowing that the great game this is was ruined by such incompetence.
I dont know has anyone suggested that event timer should be longer? since there has been so many maintenances and game was 5 or days or more unplayable for many players? (personally i lost 1 week play time because game didnt work). In my opinion it would be fair. 🙂
if you hate the reality of corpate game studios so badly go play A and some AA games. AAA studios care more about shareholders than gamers by nature
to play operation harsh doorstep or somthing
not released yet, no?
solo demo is out wnd you can play the multiplayer demo with patreon
its really promising for a free community built shooter
even though it is rather barebones currently
They’ve been “explicitly stating” that their gonna work on performance and server issues for the last year and a half-2 years at least lmao, nothing really has changed
Let's wait and see. Considering they're re-introducing that tool and have already done a few things last update makes it seem like they're serious. Although I understand why you're so cynical about this.
I see suggestions for medium high velocity and medium poison, both for pistols, maybe what we need is a new medium slot precision pistol, or a carbine, or just add those types of ammo to the precision Scottfield, to help with pairings.
@late wind I think there's a massive flaw in the logic of this idea (https://discordapp.com/channels/350201607788429323/524577494863708180/960310433280049222)
To understand why we first need to understand what MMR is supposed to do - and MMR in Hunt only serves one purpose, being a pure PvP rating because it's used to try and ensure as fair PvP matchups as possible.
If you now introduce non Pvp metrics to MMR it will satart to fail more and more at generating as fair as possible PvP matchups.
A very simplifed example : you have a pretty average player that has a PvP MMR of 2 and a PvE/objective MMR of 2 for a combined 4, the next player is more PvP focused and has a PvP MMR of 3 and a PvE one of 1 for also a combined 4 MMR and you got the max level tryhard that deliberately doesn#t take any bounty to be ranked as low as possible with a PvP MMR of 4 and a PvE MMr of nearing 0.
In your example the MMR system would think PvP wise it's fair to pit those 3 players against each other even tho they differ wildly in actual PvP rating, because the PvE / objective part waters the system down.
So at the very least the MMR that includes PvE would need to be seperate from the one that is used to try and ensure fair PvP matchups. So in essence a ranked "mode" where the tryhards can compete for biggest imaginary number, based on KD and all possible sorts of objective and PvE stats. while leaving the actual MMR alone so it can still do it's job as reliable as possible
I'd accept that argument if there were no existing non PvP factors that could effect MMR. But the simple fact of Hunt is that there is a lot beyond your control that can raise or lower your PvP MMR that you the player have no bearing on. Your spawn. AI aggro. AI spawn Weapon imbalance. Bugs/glitches.
MMR already can't track pure skill the way it could in a game like Halo for example where everyone starts with identical things. So the idea that playing the objective would mess with PvP MMR in a new detrimental way that doesn't already exist doesn't really hold water.
And hot take here: but your ability to complete ab objective in what is at its core an objective based game mode should affect your skill ranking. It doesn't have to be the dominant factor, but it should be a factor nonetheless.
@alpine gust Making a sequel to Hunt would take years and (like all new games) come with a plethora of other issues, especially since you're asking for new features to be added as well.
Also keep in mind that Crytek is a rather small company and they just recently announced Crysis 4 as their next AAA project, so I assume that's where most of their recourses will be going in the foreseeable future.
@surreal python you really want to make this game unbalanced as possible lol
Can someone explain this? Its bug, cheat, abuse or what?
like people in match just afk or dying(looks like disconnect) and after this i don't see this guys even in team details
ok got it
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Increase the escape time from the map to 1 minute if you are wearing a bounty. The number of players that you can't catch is huge, HUGE. It is ridiculous how easy it is to get a bounty and get away without a fight. This is a Hunt or a farm simulator? I can see on the streams that the streamers have the same problem.```
@misty walrus Yeah i agree with increasing the time, but 1 min is too much i think...but yeah...they always escape...its kinda annoying too....its like they dont even want to fight...where the fun on that ?!
i think 40 to 45 secs is a good change
I haven't found a better solution to this problem, increasing the time by 15 seconds will not help much, but by 30 seconds will give you a lot of time to catch up
If it adds even those 15 seconds and I'm satisfied, it's a step in the right direction
@misty walrus I don't agree with an increase. I get the logic behind it, but in my experience it's not the case. The issue is not extract time, its teams getting hanged up fighting other teams and not going after bounty. Example would be Team A is going for extract, being chased by Team B, Team B then gets into a gun fight with Team C because Team C is pushing on Team B - ignoring bounty team. Bounty team shouldn't be punished for not having pressure applied to them lol
For me, they always escape when i'm almost at them...its enraging...i just wanted them to try to fight back or something and they just run away...
I mean that is the point of the game, as well as pvp, if their tactic at that point is to extract thats fine. They don't have to engage in the fight, increasing their time punishes a tatic of the game for no reason.
@somber imp If you catch up with the bounty team with more time, you'll get PvP
Yeah, i see the point, but they ALWAYS try to Escape, i mean, for me, the FUN part of this game is the engaging part, the tension, the tactics, and etc...but sometimes, a 1hour Match is resumed to a 10min one, because they just grab the Bounty and Run Away....and this is constantly happening....its sucks...
Again If they don't want to engage in PVP they shouldn't be punished just so you can catch up to them. If you want them go at them, and don't get hung up, You can literally see them on the map, its up to you to intercept them.
Bounty doesn't offer a speed boost. Its lack of strategy on the offensive team, then on the bounty team.
@somber imp But the game is all about PvP! This is not a looter shooter. A longer escape time doesn't just punish the chances of the chasers
That i can kinda agree with you...with a good tactic is always possible...BUT theres a but.....
Its about PVP yes, but it is not ALL about PVP lol
@somber imp So if you don't want PvP, don't touch the bounty. Simple isn't it?
Yeah, but lately, as i said, theres been a great number of people just grabing the thing and running aways, letting you and your partners there just standing there looking at each other with 5min to Escape....without doing nothing..
Most of the time I have played, I either get two contracts, or I get oone, and even when the bounty is killed at start of game quickly - there is always times to get there because everyone flocks there and initiate pvp
agreed....it is happening to me constantly lately..
Lucky you...i always wait(for other players to start Banishing too or some players enters the area) to Banish IT when i find IT too soon in the match, just to let the match flow....i even let Hunters take a chance with the Bounty when i with it(i never go straight to the Extraction), because i really hate when Hunters just take it and run....and this is happening to much with me....as i said....sometimes we banish IT and use some traps to wait for other players, but they never show, they either dead or extracted...
When theres just one Contract is when i get more PvP because people go mad as a hatter to the Clues and Creature, so is better and faster to find Hunters, but thats not the highlight of the game, it is the slow passed gameplay, letting Players choose ways and tactics, and thats what Matches with 2 Contracts have to offer, BUT most of Players are getting used to just kill IT and Extracted withing 10min of a 1hour Round, even in a TWO Contracts Match...so as said...there is some flaw there...
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A skill-based option for quickplay. That’s it```
This game sucks, shoot people for days and no kill but get one tapped through a building, hacker infested
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A skill-based option for quickplay. That’s it```
1 thousand percent agree. Just got 4 hit markers on a guy and nothing.
@somber imp Sry, but that's simply not true. Yes sometimes there's a third team (and for some reason they always attack the pursuer, instead of trying to stop the bounty). But even if there's no one else, they always get away. Those lightnings are so delayed and imprecise... I look on the map seeing them sitting in the bosslair and 2 seconds later my teammate tells me they are halfways at the extract already. And as the pursuer you always have to consider that they could turn around once they have good cover, while the trophy team can just keep running. I'm not sure an increased timer is the best way to do it, but I think just running away with the trophies (basically forcing the game to an end for everyone else) should somehow get disincentivised, at least a bit. The pursuing team should at least get a fair chance to get their hands on the trophies (since getting them is the main objective of the game). Additionally I think going for the second boss/staying in the game longer once you have trophies should somehow get incentivised, at least a bit.
@narrow narwhal From my experience people always did this, but the new mechanic, that gives you
for extracting 5 days in a row incentivises this even more.
@misty walrus I also think 30s are to much. 10-15 additional seconds probably would be a good starting point. From my experience they almost always extract in the exact moment I can see the extraction point.
@glass shuttle i personally liked the idea of killing KKK members
@misty walrus (Extend Extraction Time)
I assume you want to extend the extraction timer to deal with passive teams and force fights but extending the timer would actually benefit passive play. There are teams who wait far outside compound with rifles and refuse to engage unless the defending team pushes. The main counter to this strategy is running to extract and just not engaging. If you extend the timer though, there is no penalty for this playstyle; the "attacking team" would easily have enough time to catch up to bounty and force a fight on them while bounty is in a worse position. This forces a bad position on bounty carriers no matter what they do, which discourages going for bounty (which already has it's disadvantages). A change intended to force fights could easily slow down the game and discourage fights.
Haha it's not just for that idea just in general think it would be good
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Martini Henry Magazine as showcased here by Jonathon Ferguson of the IWM in leeds
Video for reference
https://youtu.be/8HeztkQ9WNE```
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Martini Henry Magazine as showcased here by Jonathon Ferguson of the IWM in leeds
Video for reference
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average youtube bandwagoner
Same, although I do agree w a middle finger cause sometimes people do really obnoxious suggestions.
@turbid sinew please stop making the exact same suggestion man
Cope
why were the normal crossbow bolts nerfed???
They haven't ever been
They've been repeatedly getting buffed.
does bulletgrubber work on the scottfield swift?
Nope.
No
Face the reality most dont want it
Spam deleting a suggestion and spam reposting it won't make the majority change their mind
It's annoying
EXACTLY!
I searched up "in:suggestions-ideas martini" scrolled down and found five posts with the exact same video
It's ridiculous
I believe the people thinking about the balance (such as us) are downvoting it.
At that point it may as well be a 1 shot mosin lol
Why is the mmr system so bad at determining a players average skill?
Randomness and also the fact that patience + load-out can give huge advantages
So why is it in the game? I’m beyond frustrated, I stop playing every time I get up into the 6 star lobbies, and there’s no way to turn it off when playing with randoms. So I’m forced to play against 6star sweats when I’m not that good and only play every few months
because it's the best we have.
the alternative is to have matchmaking off for everyone, in which case congratulations, as a 6 star you get to stomp noobs until they quit playing.
what region are you in?
I’m in NA, but 6 stars do get to do that in this current system.
what is your MMR?
then you are probably high 5 stars and those 6 stars are low 6 stars
seems right
I get to play vs a mix of 6s and 5s in my matches
if you win around 1/4 of your trio matches or 1/6 of your duo matches everything seems in order
Well that’s def not the case, I just died about 10 games in a row and only got 3-4 kills total
winning 1/6 games doesnt mean you will win every 6th game, you will have streaks of wins and losses
Yeah that’s true, I guess it just feels weird having such a strict system in a very uncompetitive game.
when I played another competitive game, tracking my winrate long term helped me combat short term tilt
I don’t really play enough to warrant that, I guess I just need to try solos or stop playing only randoms.
suggestions-ideas bot is asleep i think.
did you block it?
i dont think so?
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It may be cool to be able to sell contraband weapons for one third or quarter and mark free hunter's stuff as trash.```
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Our Creative Director Daze shares some thoughts on Solos & Squads.
https://thecycle.game/news-and-media/dev-diary-part-10-solos-squads```
What's wrong with the sparks ?
I don't think streamers use sparks + uppercut because the sparks is op, but because it's the most affordable sniper rifle and streamers almost always play in 3v3 where sniper rifles are king, mosin and lebels definitely are better
I agree on making the uppercut use its own unique type of special ammo tho
@rocky orchid how many hours do you even have into this game
why you want to know that?
idk man. your ideas seem very out there
yeah just thinking about stuff where the game could get better
did you read all of my suggestions? but to get you a feeling.. i am playing since alpha.. where nitro had no butthole 😉
you know why the bornheim deals 74 dmg instead of more right
yes
and you know, like me why the bornheim is still above 300, but is very uncommon in use?
why i should use a 300$ semi automatic or even 700$ semi automatic when i could use a 108$ "new gun" with fmj which does the same job often even better
bornheim is 201?
ah you are right.. i am always at extended version
when i think of it 😛
my bad
but it was 300 for base i can imagine
i agree that the bornheim should get a price reduction but the sparks and uppercut is fine as is
well in my opinion, and i play it really often myself and get the bad feeling, that the uppercut feels just a little bit TOO GOOD.. i always feel bad to kill people with it.. because it has less sway than an mosin obrez f.e.
so just give the uppercut "special long ammo", like the dolch "special medium ammo" would be the best case.. dolch for example cant be used anymore to feed or get feeded by any other gun
BUT, that is just MY opinion.. i just read about this topic so often
i feel like the long ammo pool is really crucial especially if you play lebel, so i can’t say i agree with you on that front
yes the uppercut is good but it is also in a good place imo
that was why i mentioned my former made suggestion on the ammo pool rework..
slow reload
i really dont like the lebel bug.. if that would not be the case.. i would it play even more
Lebel is fine without extra ammo, the real reason not to touch uppercut is that it hurts short range options.
I'd be fine with the upper cut not being able to pull ammo with other long ammo riffles but filling up ammo with it from special boxes only isn't it for me 😭
yeah the ammo rework is also… questionable?
@narrow narwhal Regarding your darkness suggestion: I very much welcome it, but I just know that the sweatiest sweatlords of them all would use ANYTHING to gain an advantage. If it was PvE only, one might keep the brightness and contrast down for the sake of the atmosphere, but as soon as this PvP competitiveness comes in, people are gonna look for advantages left and right.
I remember the good old days of vanilla DayZ (the Arma mod, not the standalone) which also had this pitch black darkness; you could only see things in the cone of your flashlight and when the enemies came with glowsticks, your night vision goggles immediately became useless. Those were the times; and the PvP encounters were really terrifying. So yeah, I'd really wish for that atmosphere to make it's way into Hunt, somehow. Prolly not gonna happen, though...
well but people keep blaming that shotguns are OP.. slugs are OP.. so limiting people, if they want to play short to medium range is fine i guess..
also nobody said, that they cant use the uppercut which still would have long ammo?!
why? 🙂
currently the normal ones refill a third or a quarter but i think special ammo should get a third and no less imo
well the rework says.. big ammo boxes, in case of long ammo, always gives you 7 rounds... the small ones 3..
no matter what long rifle gun you pick
it would even fit the logic even more.. "oh yes hunter A uses new box.. only gets 2 bullets", "hunter B uses fresh box getting 5".. that doesnt make any logic sense
Slugs are OP, but shotguns very much aren't OP. Buckshot's probably the least consistent weapon in the game, and the most limited.
unless you change the reserve ammo affecting ammo pick up gameplay aspect it isn’t viable tbh
look, if you want to bring logic into this… most ammo aren’t supposed to pool at all
slugs arent OP.. they are expensive (ok.. caldwell rival should get a price increase for slugs to 400 for slug ammo), but slugs are meant to be good in their fighting range.. like dual wielding..
yes
games are only fun when it’s not overly realistic
Slugs are a strict upgrade over buckshot and price doesn't matter in Hunt much.
so why we cant get a silenced scottfield than, if we dont stick to realistic?
the ammo reserve is a big part of balancing. so it’s unrealistic to change it
well this depends.. because 200 for rival + 400 for slugs is the base price for crown.. which would fit
That's not what those cost at all.
i said it should be changed to
your idea of realistic is not suitable for this game
well.. than berthier seems the best choice, because it is the better choice in every aspect.. so we can delete lebel?
Here's the thing, people already think the rival + slugs is better than the C&K. Until slate came along it was pretty much universally agreed that it's the best gun inside a compound.
did you ever noticed how fast it reloads?
so it’s balanced
i think the question is the userate
berthier is not a straight upgrade over mosins or lebels
it’s not above, but the other
maybe they should increase the recoil on slug use a little bit under nitro recoil for balance
Wouldn't be enough. Recoil affects medium range but it's not going to change anything about close range 1 taps, which slugs still do better than buckshot.
well berthier outperformance lebel in any way.. how much long ammo rounds you need to kill a target? 1-2.. so 3 in a chamber is enouhg
yeah.. but close range IS THE PLAYGROUND for shotguns.. they were especially invented for this operation purpose.. so there is this..
Don't get me wrong, close range is where shotguns should be good. But it's not good for a custom ammo to be strictly better than the default ammo at that. And slugs are better by quite a large margin.
It's the comparison to buckshot that's the problem.
dont know what that mean.. but in my experience if you need more than 3 shots in a fight, you already dead
aaah.. now i get your point..
that’s why i question if you actually play the game
Berthier having 3 rounds isn't an issue when it can reload fast as fuck
every day between 5-10 hrs .. yes
This dude is cringe af
IMO problem with berthier is without bullet grubber, it's really awkward to have 1 shot in the chamber. Lebel at least has to get through a lot of ammo before that point.
things are only unbalanced if people would actively choose it over everything else
exactly
but lets talk about the spawn rate of ammo boxes nowadays.. you find a huge amount in any compound.. i had recently a game where i had 4 special ammo boxes in the boss layer.. guess who won the match?! me with nitro dum dum inside..
and lebels and mosins can reload without wasting a bullet if you reload before bolting the next round in
that’s completely rng spawn
before the custom ammo update or even earlier you had really to search for ammo boxes.. that was what i meant by that
by this i assume you meant before when you can only find special ammo in small boxes right
so you agree some fresh changes from time to time could be more fun? so why you have an issue with the uppercut change than?
i think it’s because they needed to nerf the dolch and nitro back then so its only a tempo solution
no even normal ammo was harder to find and because of that you often had fights at supply points.. nowadays no one runs to supply points, if they arent "on the way".
because the uppercut is fine imo
^
@sturdy otter deleted your suggestion as it was not a suggestion but feedback.
there are different changes
uppercut is used around 60 or 70% by people, because the dolch got nerfed so hard, that it isnt even worth 500$
I'd like to see the proof of 60-70%
oh say it here in this channel?
okay
dolch should be repriced i agree
i dont know the exact numbers to be honest, but they called out a number in one of the devstreams where it was between those numbers
I hate how everyone in this community pulls random numbers out of their ass based on feelings
but sparks and uppercut is just fine
Dear Crytek, I have just right now, hit prestige 50, at this point I have never been more annoyed with hitreg and desync in my life. Please for the love of god, fix it, I am sure to make 50 my last prestige as I can't play this game anymore with these issues. Yours faithfully Sniff
@sturdy otter yeah i feel you. from my experience asia servers are unplayable in this event at all
Not sure about 60-70%, but they released an infographic 2 years ago, before the compact buff and the QS nerf, where Uppercut had a usage rate of like 45% among people prestige 50 or higher.
Uppercut was, by far, the most used gun among active players. Might still be.
I know it's anecdotal but I had a random teammate the other day kill someone and tell me, "have my dolch if you want it. I don't like it too much and would prefer this dead dude's uppercut"
they said "in higher ranks it is around 60 or 70".. i need to find that where dennis was calling out numbers once
I'd believe it.
but if you see top tier streamers f.e. which are not playing for fun they run uppercut 90% in their loadouts
so i guess 60-70% mentioned on the whole community would fit
at most i can see the uppercut having the damage nerfed to 125 is all
no..
let the damage be the damage as it stands.. just change the ammo type like it is with the dolch.. that would perfectly
a direct nerf to damage is not good
yeah i just don’t agree with the change. sparks and uppercut being long is balanced imo
Best thing to impact uppercut IMO would be medium size rifles being improved. A lot of it being good is a lack of competition. I do think its fanning could/should be even worse though.
uppercut pooling ammo for other guns is something that a huge part of the community has accepted
so if you want to change that you have to bring in something to substitute
medium rifle got an improvement already?! i also cant count how much i died to a vetterli.. even more than against mosin i would say
size
yes.. but this is was i just said, should be changed, because this ammo pool pooling inbetween different guns and weapon types is not healthy for the game in brings its own issues with every new gun introduced in the future
unhealthy how?
as much as i love the discussion right now guys.. i need to play now 🙂 see you in the bayouu
There are some problems with ammo pooling IMO, but it stems from how they handled dualies.
i think the dualies needs a change but there’s no clear win solution
Honestly if the dualies were just behaving the same as a single pistol but with a slightly higher firerate and a doubled magazine capacity they wouldn't be a headache to balance
i personally think that having it being a better quickswap would be more realistic and better gameplay wise?
the current dual wielding should be locked behind ambidextrous imo
I don't think the current dual-wielding is op or even that strong tbh
It seems a bit extreme to lock it behind a perk for its niche purpose
people just don’t like getting headshotted by it
my suggestion is arguably an improvement
being able to ads duals
This event have a sever problem
yes.
i literally cannot play in asia server and unable to match anywhere else
If I understand what you're suggesting, uppercuts would have to be excluded from dual wielding. Accurate, fast ROF on long ammo is bad news.
i think duals uppercut can work with my suggestion, just make the handling really low
like it literally pushes you around
It'd have to be basically the worse recoil in the game, but maybe.
the main reason why i don’t agree with sportsman’s suggestion is because uppercut funneling ammo for long guns is just such a huge gameplay feature removed
I think dual uppercut funneling ammo for avto is a bit much, but again I think the reserves for dualies and pistols need to be changed overall anyway.
i’m of the opposite opinion. i think medium/long slot pistols should have more reserve
like scottfield precision having 18 in reserve
Agreed, but that's the thing, remember they nerfed single pistol reserves in order to give dualies double.
If dualies had the same ammo reserves as single pistols used to have, they'd have about as much ammo as they do now. And it'd give room for some pistols that need more ammo to get it. Like pax/schofield.
it always bogs my mind that compact pistols get 3x reserve, med only 2x and long 1.5 lol
medium needs more tbh
Conversion went from 30 reserve to 18, which means they'll never boost medium pistols to 18.
Dualies ammo changes were a big mistake.
tf
When they introduced dualies, all compact pistols lost a lot of reserve ammo, medium and long didn't change at all.
you can just never win with somethings
should compact pistols have like 24 in reserve then?
but duals get 18
Pax should have 18 spare, but they're never going to do it while conversion has 18. If conversion still had 30, then we'd be talking.
I think it's fine for dualies to have the same ammo as a single pistol, if it's the old values.
for single
It really wasn't too bad, but 24 is an ok compromise.
Nagant throws the math off a little, it'd have to be 28. Officer maybe 21.
officer uhh… a lot of people would disagree
nagant can get away with it because it’s not as good
It's 21 or 14.
but officer having 14 is just right imo
It used to have 21. I think 21 is more fair for the carbine's sake.
But you could split the carbine and the pistol I suppose.
carbine yes, but base officer no
and carbine needs a buff for the sway
@wispy ice sideboss that you need to summon would be great
The medium and large slot pistols should get more spare
For some reason the medium slot rifles don't get less
"Ammo changes:
Nagant 1895: from 21 spare to 28 spare, making the precision variants more useful especially.
Nagant Officer: From 14 spare to 21 spare, the officer carbines are especially bad compared to winfields.
Caldwell Conversion: Base variant from 18 to 24 spare. Chain pistol unchanged.
Bornheim: Price unchanged, spare increased from 10 to 15 (but monitored to see its performance)
New Army 1892: Spare from 12 to 18.
Pax: Increase spare from 12 to 15
Scottfield: Base variant spare increased from 12 to 15, spitfire and swift unchanged."
All compact pistols, except chain pistol I think, got an ammo nerf when dualies were introduced.
i think chain should be 18+18
With all the weird server issues is there any indication we might get a few extra days at least for event completion??
not that i've heard of. the silence is deafening
i hope they address those who lost contracts due to server issues
Actually a bit afterward right?
I remember 140 spare on quad nagants
At least I think I remember that
Nah it was with dualies I'm pretty sure. Maybe not on test but definitely by the time it hit live.
Probably not on test
Still to me the main benefit compact has over long is more spare and therefore restock
Hell these changes or they should bring back the inherently higher restock compact used to have
I think increasing single pistols ammo pool and giving dual pistols the same reserve wouldn't be a bad idea. They still have more ammo by just having an additional gun full of it. I also find it kinda strange that dual pistols get a ton of ammo, while other high rate of fire stuff gets reduced ammo pools.
Since I was thinking about the Bornheim lately, I was actually about to suggest increasing it's pool and/or removing bulletgrubber from it, but a general change might be even better.
Best change would be to increase spare on single pistols then dualies have slightly increased off that rather than double
So nagant from 21 to 28, but dualies still have 42
Or do you mean the same reserve they have now
Conversion from 18-24 dualies with 36
well dualies can't be aimed - so you can't ensure to hit with a low ammo pool
on double actions on the contrary you can ADS and the low ammo pool is to encourage people to aim careful rather than just spam the mag you have
that's why IMO it makes perfect sense for dualies to have a large pool - yet semi auto's to have a low pool
I think dualies having the same ammo as single pistols used to would be just fine, most cases at worst you're losing 6 bullets. Medium pistols could then get some more reserve ammo.
It went from a one shot chest kill to a hit and bleed, tried it twice since patch (one from me the other to me)
Sure it isn't arm hits?
As an exemple conversion has 6 bullets + 18 reserve, dual it's 12+36, what I suggest is making it something like 6+24 and 12+24.
I mean i think we don't need more ammo at all - i think lower reserves would be beneficial to gameplay to make resource management matter more
Ehh, I don't think thats better
And IMO if something needs ammo - then it's the guns that can't ADS
The bomblance!
Rangorok gonna break into crytek and give it 36 spare
Honestly it would still be a meme
What I'm saying is that dualies basically get the same ammo, but single compact pistols getting less ammo doesn't really change anything. Just kind of a hassle. Biggest problem is lack of room for medium pistols to have decent ammo reserves. fitting pax between upper and conversion is awkward as it stands.
yes IMO remove Upper ammo rather than add pax
Ideally with compact you should come out ahead on ammo over long ammo
would work perfectly fine too - 6 spare for upper 12 on pax and 18 on CCP
In both missing ammo after a restock, and ammo still left after a fight
Yea, but in cqc adsing is not that useful, and for longer shots you usually cant make use of the higher rof too much. I also think it doesn't make too much sense that we cant ads over one gun just because we hold a second one in the other hand.
But to me it seems like long ammo uses far far less ammo
I'm not saying i want dualies to stay the way they are.
I personally would prefer if you could ADS them
But as long as we cannot the big reserves do make sense IMO
The real solution is an ammo bag that you can fit jnto empty slots
We don't need ways of getting even more ammo for triple dolch and avto loadouts.
just give the ammo bags effect to melee weapons
wouldn't be the end of the world either
Dolch is laughably bad for the money now - for avto double Uppercut already exists and it's better than blocking a slot with a bag or melee
Wouldn't be the end of the world but those loadouts already have too many ways around their supposedly limited ammo, don't need another one.
as for nitro - base the extra ammo on the spare count and it's screwed too
yet all of those loadout suck against actually good loadouts
Basically the ammo bag item would be in long medium and compact variations
- they would loose the second weapon
Not about whether they're good or not, spammy dolch and avto loadouts aren't good but they're also not fun to play against.
And maybe a quiver
no triple dolch + ammo bag or melee
Not everything is about balance, sometimes it's about whether something is healthy and fun.
TBH neither is going against the 5th mosin + upper
It's the least fun gun to play against
That doesn't have the propensity for just spamming bullets and being rewarded for it.
yes it does
With those rates of fire, no, that's not really spam.
i mean okay - but they can just keep firing for pretty long with the most dangerous dmg, base pen and easiest to hit because valocity
Spam isn't about rof to me
Mosin + uppercut that never pushes can be annoying, but the low rate of fire makes it hard to make up for mistakes.
I'm a firm believer of if you fail to on average out preassure dualies either your positioning or aim is the fault not dualies
That may be a diffrent story on console
But on PC i will die on that hill
actually - no it's extremely easy to make up for mistakes
the Uppercut has an overall pretty good RoF nearly as good as a vetterli, as well as acess to fanning (don't spray and pray fanning Upper, 1-2 unaimed and then aim the followup - makes it very good)
Dualies aren't the same problem to me, not as deadly in cqc as an avto and not nearly the skill ceiling of a dolch.
To me the problem is you need to hit less shots with long ammo, less often, to do more permanent damage
Mosin uppercut? They got so much spare ammo they'll gladly guess shots through every wall. Running low? Hop by an ammo crate and get up to 6 bullets back
the Mosins still very servicable RoF is by far enough for peekfights as well as clips making it easy to keep that RoF very high until you run dry
Lets say you are at 80 meters from a compact ammo team, just take care not to get headshot and you can drain their healing much easier, and pen a few walls still at that range
You get a lot of chances for damage but those chances are spaced out, that's what I'm saying.
or limb hits, or burnt HP...
Those chances aren't much more spaced out
And regardless, I'm not talking about what's good or not, an avto with 45 bullets or a dolch with enough ammo to run out and more unfun to play against than a mosin uppercut.
well i disagree
What do you mean, the compact ammo team has to worry about that, or your team?
Compare dolch rof to mosin upper rof, the difference is massive.
I much rather run into the occasional avtomat than 3-5 mosin + upper each match
Again, I agree, mosin upper is better, but I'd sooner fight that than an avto or dolch that never runs out of ammo.
as is dmg, range ammo availability
and ironically the price isn't
you get a mosin and Upper for essentially 1 Dolch
Oh for god sake I'm not talking about what's good, I'm talking about annoying.
Then again... like price is even an argument nowadays...
Spammy ads with lots of ammo is always going to be more annoying than just a mosin with extra ammo.
yes - that imo is way way more annoying
Then your problem is with long ammo as an entire class of weapons.
because of crawling games to a halt because noone peeks out of meds or with burnt HP
as well as being so incredibly popular it just bores me
Increasing the prices of the compact pistols was bad
Give me my $4 conversion
Price without taking into account the chance of loss is what it seems like
Will you win a match with an uppercut more than a nagant, yes most likely
Avto is basically a meme, and I haven't seen many Dolchs since the last nerf.
One person might find stuff with high rate of fire annoying, another one finds bush crouching long ammo annoying, thats just how it is.
And that they for some reason don't want different balance for PC and console is a whole different discussion.
Also I think brackstone is on console
I mean it's definetly a fair thing to say Dolch, Avto and Nitro are unfun/frustrating as heck
Avto is fun to me
Nani?
Because if I win I say, haha I killed an avto lets burn him
If I lose I just go "damn, just got sprayed by an avto, welp that'll happen sometimes"
However i do think the ammo bag / ammo bag effect on melee weapons has big enough downsides to not make those guns too frustrating
I am on console, but again, I'm not saying avto is good. It's not that good. An avto with enough spare ammo to spam is just annoying, that's my point. Dolch with tons of spare ammo, also annoying. Spammy weapons are hard to balance, and these two should be balanced around limited ammo.
Machete needs another buff
our point is that nothing says it enables those guns to get more spare
you can already stack 3 dolches - or up to 2 uppercuts to an avto
Define what you think is spammy @unborn smelt @wispy snow
Yep, and I've been arguing you shouldn't be able to do that.
I think you two are arguing about a different definition sortof
if you'd get a weapon slot ammo bag - or melee weapons increasing ammo - you couldn't use the second gun slot for stacking ammo with upper or a dolch pair
Weapon slot ammo bag that can be stacked, and fit in with a medium or small slot if you have space
So in the end the loadouts might be cheaper - but also lacking a secondary so you're stuck with that primary and no upper or 40 dolch rounds to save you
tbh i don't think the dolch needs to be exempt
as long as you can't DW ammo bag and pistol
I was thinking having it be different types of ammo bags, including bolt and arrow bags.
IMO spammy is rof + capacity. avto is spammy because it can put a lot of high quality shots down range very quickly. Dolch is similar, with the added wrinkle of accurate ads. These have generally been limited by ammo problems, meaning you can't spam much.
And even then the Dolch in it's current state is a 750$ paperweight
I was thinking if you took a medium slot and dualies you could add an ammo bag if you had quartermaster
If the ammo bag gives as much or less than a single copy of a relevant gun, maybe. Then just make it cheap. IE if it only gave dolch 10 bullets, or avto like 9, that's maybe ok, but even then I just don't think this is something that's needed at all.
If a weapon has ammo issues, it either needs more ammo on its own, or it's a balancing factor.
An ammo bag feels like a band aid that could make more problems.
Ammo bag feels like the same kind of balancing as custom ammo has been. Instead of actually making a gun worthwhile, just give it fmjs/slugs and call it a day.
It would enable more fun loadouts and less ammo stacking needs
It's not about being needed but it could be beneficial
Again, if there's a problem with a gun's ammo reserves, fix that directly, an ammo bag is a band aid.
i too, would like an ammo rework patch
Or you want to open up the gun in more weapon combos outside of ammo stacking
it isn't a bandaid fix per se
To me it would probably be like 18-20 for compact, 12-15 for medium and 8-10 for long
For example The Lebel has 15 rounds and is comfortably playable with an uppercut
but it could be fun to play lebel with something else, and an ammo bag or melee adding extra ammo could alleviate that
For every combo you can think of there's another that's potentially a problem IMO. This is a complicated thing and I don't think it's worth it.
or you wanna play poison centennial for whatever reason
Also lebel ammo can sting a little but it's hardly terrible, it's certainly not unplayable without an uppercut, I do it all the time.
Well then we have to agree to disagree - because i think condemning it before ever trying it because of fear of OP is not worth it
Difference is you're asking crytek to put work into a complicated system that might not be worthwhile and if it doesn't work, that's effort wasted. Again, easier solution is to address ammo problems on certain guns directly rather than come up with some extra complication with unforeseen consequences.
yeah i kinda agree with what brackstone is saying… it’s really a lot of work
but i do see the possibilities of how fun it can be
We've seen how big, broad changes in hunt affect different aspects quite drastically, just adding an ammo bag as an option is something that's a lot of work to implement and is going to affect different weapons in drastically different ways.
I'm not asking them to do anything - but if they just don't do anything ever because people fear the OP the lack of new content will kill the game sooner than later too
An ammo bag isn't the kind of new content that's going to save the game.
Nobody's gonna come back to hunt after leaving just cause there's a sack with bullets in it now.
neither is it gonna kill it or likely be tonns of work
Given how bad crytek's QA has been lately, yes, it probably would be a ton of work. And given their track record with ammo changes (not good), this is way more complicated than tackling it on a per weapon basis.
Their trac record of ammo changes so single weapons isn't good to be precise
the exact thing you say they should do instead
Their track record with getting fancy is bad, dualies ammo changes were needlessly complicated. I'm asking things to go back to how they were.
i think it’s an idea we can have. Crytek’s track record isn’t great but i think having more ideas can really benefit the game lots
Sry - I'll stop it right here because we won't come to a consensus.
Neither of us budge even a little in their view of the situation, so i don't see this working out
I kinda agree that they should rather fiddle with ammo pools of specific guns if that's needed instead of an additional item. And we already have the ammo box as a consumable.
or they can just do both?
It's not just the work of implementing it, basically every gun/combination would have to be rebalanced
^
yeah. i understand the consequences of changing a gameplay aspect as Huge as this but it’s potentially a very nice addition to those that play with loadouts a lot.
I play with loadouts a lot and honestly I don't see it changing much.
maybe other people could?
Maybe, but again I think we'd be talking about specific loadouts that'd benefit from it, others that would gain too much, and then others that would gain nothing at all. Again, just balance reserves for each weapon where necessary.
I personally dislike the concept of ammo holders in general. It encourages having a specialized loadout rather than a balanced one.
Most weapons have the right amount of ammo as it stands right now, an ammo bag addition onto any weapon is a big change to benefit a relatively small number of loadouts. Just change those things directly.
having a specialized loadout incentivizes you to play purely to its strengths, like what happens with long ammo snipers with uppercut ammo holders.
as you said, specialised. only when an idea is thrown around and fiddled with can then be properly assessed
right, but I don't think that's healthy.
that happens regardless is the issue
who knows, maybe one day we’ll get to test the idea
the issue is that it's encouraged and enabled, not that it happens. of course it'll still happen.
people now just use secondaries to stack ammo - so it's more the ammo stacking system as a whole at fault in this
ehh idk about "just use" but
My point is if you have an ammo holder with little to no power itself it's a tradeoff to use that over a secondary
Crytek never tests ideas. They put them in and then they hit live servers 1 week later without major changes. If ammo bags are a problem, they'll be a problem for a while.
people now just grab a secondary that also stacks the ammo
NGL I do think ammo stacking is dumb too.
.. and?
I never said I like it as it is now.
because if we stay with the uppercut example - yes it's often used to haul ammo for the primary, but it's also an excellent weapon itself
capable of covering midrange and to a degree even close range
say you have an ammo bag or melee stacking ammo you can't fall back on your uppercut if they get too close for a scope or you really want the Uppercut RPM over the mosins
... ok but what does that have anything to do with what I said regarding specialized loadouts? If anything that supports my argument.
well no - becuase i don't think it encourages more specialized loadouts
using an ammo bag instead of an uppercut means that you don't get the (arguable) utility of an uppercut and can only rely on your primary.
people do that already - but if the ammo holder doesn't double as a good sidearm it might discourage some and if not they are an easier target
it doesn't double as a good sidearm which means that you're even more incentivized to stay at far range.
which makes you easier to take out - or you might wanna bring a better complementary sidearm to your primary
except the only real range that an uppercut is better than a long bolt action rifle is close range with fanning.
which long bolt rifle users don't need to be in in the first place
Ok, @unborn smelt, what is your full suggestion for this? It takes a weapon slot? It combines with another weapon in that slot? Which weapons in your loadout get the ammo? Does it affect special? How much does it give?
and that they already avoid
TBH - i'd be open to try most implementations
I think a good start could be melee weapons increase ammo pool for the remaining weapon slot
if the idea of using a complimentary sidearm really held any water, then people wouldn't be bringing uppercuts, they'd be bringing officers.
This, specifically, depending on the amount of additional ammo, I would maybe be fine with. Anything else I think you run into immediate problems.
Unless the uppercut is just way stronger than an officer and people are to stuck up to admitt it
the effective ranges that an uppercut is stronger than an officer is an effective range that the bolt action long ammo rifle covers...
I generally think ammo should across the board be scarce
Guys, any "red" packet loss issues currently in Europe region preference?
to make people think twice before shooting or if they don't make em think about how to rearm
I'm seeing this as less a buff to ammo reserve and more a buff to dedicated melee, so I'm potentially okay with it. Bomblance is a sticking point though.
Machete starts to become interesting.
as a result i think ammo bonuses should be relatively small depending on the "downside" of what gives the ammo bonus
On PC Bomblance is a dead meme - I don't know how it is on console tho
More that implementation is tricky because bomblance has ammo itself, not about meme or not.
But melee as a whole kind of has the issue that you don't need melee weapons, bayonets or tools do the trick just fine
especially the way trading is rn
IE makes sense that you carry more ammo cause your machete doesn't need ammo, but your bomblance does need ammo, so logically that makes less sense.
yeah i'd still be fine with that
@oblique linden sorry but uh..
do a search for your video URL in the discord search bar.
As for an ammo pouch idea - it's definetly more tricky
I'm tentatively in favour of dedicated melee giving more ammo, but ammo pouch is a massive can of worms.
Again as i'm a fan of low overall ammo i think it should add only very little, for example 50% of spare ammo
that's at best 1-2 nitro shots, 6-9 revolver rounds altho maybe a bit too much on some rifles
one could also make it differ for rifle and pistol ammo for example
or exclude special ammo
Also affects rifles unevenly. And if this is part of your ammo pouch idea, it doesn't look good on medium shotties.
It doesn't need to be good on everything
It's okay if it's not the best to complement medium shotguns
especially how would you use it with medium shotguns ?
But again, my point for the ammo pouch is if the number of things it does affect in a positive way would be better off just receiving specific buffs themselves.
assuming it's a weapon slot not a tool slot
that's where i tend to disagree
I thought your idea was adding an ammo pouch onto a weapon with a spare space. IE you got quartermaster, you take a long rifle with a pistol and an ammo pouch.
But it's combined into a 2 slot with a pistol?
It could be an issue with long ammo - but rather than not add it i'd prefer a nerf to long ammo capacity
If the ammo pouch took a slot all on its own, that's one thing. Combining it in a slot with an actual weapon is a huge complication.
because seeing as the uppercut is the only pistol to never receive the ammo nerf it's too plentifuly already
I still think I'm against the ammo pouch but the melee idea is probably okay.
Same, agreed.
unless it's literally the same ammo - like berthier and leble, or mosin and obrez
Yeah, I was gonna say.
and i think then a pouch would not be an issue
but a pouch alone in the games current state i do too think is very tricky
Uppercut and sparks mighr still stack judging by the models
and while i'd not be against testing it i'd be pessimistic about it
There's no chance in hell they're shooting the same cartridge.
depends on what cartrige the sparks is supposed to be
No chance its shooting long anyways
45-70 maybe
i kinda like the ammo stack. it’s just one of those things that makes things fun when it’s not as realistic
Uppercut to special ammo, 124 damage, and 6 spare. Give it the old dolch treatment
martini is .52 something iirc…
wow
too severe
Thats not an actual suggestion
Maybe just the book of weapons
to be fair i wouldn#t wanna see it
but i don't think it's too severe either
the devs confirmed it literally had over 50% playrate in high ELO
that means it's played more than all other sidearms combined
I think 124 damage is probably the best thing they can do, and then add a higher damage pax, and a single shot long
If we got another, potentially cheaper single shot long ammo pistol I'm fine nerfing uppercut.
i think what it needs is just other better sidearms rather than nerfing the uppercut itself
Then there'd be basically no empty slots and they could add as many compact spam pistols with no ammo they want.
Only says that in store for me
Ahh, book of weapons?
i think 125 is ok for the uppercut? so when there’s any drop off you can’t one tap a downed hunter
Uppercut could use a small nerf and some other stuff a small buff to even it out.
@quartz viper how about a baton?
124 specifically so it's not kryptonite and the rifle replacer
didn't find it either there
I dunno - i personally would think it's either special ammo and 6 reserve but keep the dmg
or lower the dmg and keep the long ammo designation
Weird, I rememeber it saying somewherr
as for ammo imo it should go to 6 no matter what to be consistent with pax and CCP
Nah buff pax and scottfield base variants (and melees) to 15 spare
Guys, say that im not alone with packetloss problem today on eu servers
but - most of all i think we should stop with nerfing everything because it reached the top spot after the competition was nerfed
And buff the Centennial to 12 spare
THIS
IMO Hunt's got more of a problem with power creep than things being underpowered, so I'd prefer nerfs in general.
I'm kind of tired of seeing everything other than long ammo that's worth wile being nerfed fast and often undeserved
uppercut 9 pax 18 conv 24?
maybe - but i prefer low reserves over plentiful reserves
IMO the problem is the things that need nerfing are the things that just make other weapon types more like long ammo. Custom ammo overall does that, default ammo is left in the dust. Buff default ammos, nerf custom ammos.
give people resons to use ammo resupply or ammo crates
and make them consider shooting more careful
I don't think so because long ammo needs competition
Yeah but what I'm saying is the default ammo should be the competition, not the special.
I don#t think special is as bad tbh
fmjs and HV making compact relevant by being Dollar Store Long Ammo isn't great.
i have to disagree
it allows you to spec into one of the multiple long ammo upsides
We're not going to get actual changes if Crytek just goes "use fmj, don't worry about it".
But compared to default ammo, you also basically get no downsides. Again, if there's a balance problem, address it with the base weapon.
or you get range but lack dmg and velocity
Custom ammo balancing entire guns feels like a band aid fix and we've seen how much trouble that causes with the New Army and Slate.
well yes and no - special ammo is a downside
Slate with buckshot? Good but who cares, Slate with slugs? Now we're talking.
All of those downsides are negligible.
now i agree i'd love to see some ammo types work less pay more get better stuff
specifically slugs and HV
The conversion for example, fmj might as well be the default ammo.
You get plenty, it's already cheap, 30m/s is nothing.
30m/s isn#t much but again with how people claimed it's the most important stat it's something
being special ammo is a downside, and costing more than the base gun is too
it's still not expensive tho
the bigger issue again is IMO ammo stacking
because you can just stack that FMJ CCP with a winnie
what i like specifically about FMJ is that it increses high skill areas, being wallbangs and landing shots on high range with bad velocity.
What i don't like is that it's in almost every dualie pair that can use it because RNG hipfire negates the velocity and high reserves the special ammo downside
Again, I don't think you really need to. 18 spare is a lot. I think fmj, hv and slugs all need further downsides. Slugs tbh just need a full rework.
with HV i wish there'd be a ammo pool decrease or at least a more significant recoil increase
well just before 18 spare was not much...
and the discussion multiple times said buff spare compact
Never said FMJ should get the same reserves for no penalty.
It's not terribly few - but it's still ass velocity and bad compact dmg
My point is more compared to normal compact, 18 vs 18, you're getting less from pickups but you're still getting a good amount and have enough for a fight. Special ammo down at like, 9, starts to hurt more depending on your weapon type.
special ammo always hurts compared to normal as you need to get special boyes which are rarer by design
and yes if you get mostly single figts 18 is enough
if you get third partied or need to fight more than a single team 18 can get really few really quick
and it does cost more than twice what a base conversion without special ammo costs
we know from the past that stockpiling small disadvantages makes them not worth using to beginn with
FMJ is the way it is because it was garbage before
I think FMJ is in pretty good spot, I agree that HV could use some more downsides
FMJ could propably also do with a slight nerf
if it were not for single pistols i'd agree it should get reduced ammo count
FMJ is only really a problem on pistols I think anyway, on rifles the velocity hit is more noticeable.
I don't think it's pistols in general - i only think it's an issue on dualies
Which brings us back to the point that dual pistols just shouldn't get double the ammo pool of single pistols
well yes and no - i think that as long as they can't ADS its fair to get a large ammo pool
Not in terms of being good, but in terms of being unfun/unhealthy, I also think it's bad with fanning and levering. Spamming that many bullets that go straight through cover is a bad idea.
But i also think the precise hipfire should be replaced with slower (50 - 60 Rpm max) clunky (increased recoil, maybe increased swayafter each shot) ADS
Again, not good or meta, but something that has high potential to be unfun.
on a single pistol with fanning i see no real issue
because that's a lot of ammo going down the drain
and if stacking weren't a thing fanning 6 / 24 rounds is a big commintment and can't be done all willy nilly
Again, it's not good, it's unfun. Sure if someone empties a chain pistol into a wall fishing for a kill, that's not great for the long term success of that match, but the person that gets killed by it isn't gonna feel happy.
you might get your slugs nerf wish soon as they updated the description of that ammo type to include "Reduced ammunition" eventhough it doesn't rn
But we can't deny every strat that maight be unfun either
as long as they aren't valid enough to be repeated over and over it's fine
Again, for me the idea is "long ammo hits hard, shoots through walls good, shoots slow, limited ammo". FMJ is "shoots through walls good, shoots fast, not terribly limited ammo". I think that crosses a line that makes it less fun.
there is a narrow path between trying to discourage too unfun behaviour and making sure not to gatekeep how people are allowed to play
Regardless of how good it is or not, I think spamming boss walls with chain pistol/dualies fmj is something that is fine to be discouraged.
Because again, even if it only works once per match, the person that gets killed by it isn't gonna be happy.
it shoots through walls, but hits weak, and it is more plentifuly but die to low dmg also needs more ammo or more precision to kill
not to mention limb dmg modifiers are still the same as regular ammo, so long still retains that ease of use
and especially compact FMJ wont onetap you for loosing 25
long has the same modifiers
but it has the high base dmg to still be enough to kill with the same modifiers
really? interesting, tho to be fair long has just absurdly high dmg
yea
Again, I'm not saying it's good, but spamming rounds and boss rooms however bad it is, isn't gonna be fun for the person who does get killed by it.
It doesn't need to be
We can't gatekeep what's fun when and shouldn't discourage smth as situational as blind wallbangs either IMO
As a hypothetical, suppose there's a weapon in hunt that is an instant kill target seeking missile, but in order to take it, you get to bring in nothing else, cannot pick anything up, and you only get one shot. That is balanced, because you shoot your shot, get your kill and then are useless, but the person being killed by it isn't going to care about how it's fair in the long term, it feels bad in the short term. Extreme example, but that's the idea I'm getting at. FMJ enabled something that didn't previously really exist, and I don't think is fun or healthy as it stands.
sure it sucks if you die to it - as it does getting bursted by an avto, or blown up by explosive bolts etc. But from my experience on PC it's not nearly enough to be OPressive enough to be nerfed or to make it a nogo as a sideeffect for potential positive changes
This could also be a console difference, because chain pistol still is very common on console, so you will, somewhat regularly see teams running all chain pistols and spamming boss room walls. It's not super effective, they'll just die to the third party, but it's a negative experience for whoever they use all that ammo on.
I mean sure - on PC you see fanning chain every now and again and it does feel shit to die to it.
But then again it also feels bad to die to a throwing axe OHK - however the frequency with which it happens is so low that i don't think removing all the good possibilities the throwing axes bring to gameplay is worth it to not have the frustrating deaths to one.
And the frequebcy with which chainpistol fanning works night be a big diffrence between console and PC
which explains why we feel this diffrent about that situation
It's not an exaggeration to say that chain pistol might be the most common weapon on console.
TBH i wouldn't be opposed to a chain pistol rework
I still regularly fight good teams, 5 and 6 stars, and afterward we loot them and they're all running mosin + chain pistol. IMO that's the console meta, mosin chain pistol.
nerf fanning considerably even more - but give it the option to swapp out chains and get 2 interchangable chains like mags that allows to take 2 ammo types
I think that while it could backfire would be a fun idea
IMO chain pistol would be cool with a lower rate of fire but maybe more accurate. Like the slowest fanning.
would mean you need to pay double for full FMJ and would be way worse with fanning
But it'd also essentially get a swift reload when changing the chain
@hybrid forum I agree about the old recoil but it should only apply to regular ammo.
The main thing really, I want compact to be not just viable but competitive
