#feedback-discussion
1 messages · Page 259 of 1
and how is that related to skins
whats the difference in your head
w/e no point trying to talk if you’re already convinced im just bad lmao
If I could unlock a variant outfit for Dead Blessing I'd probably actually use her.
Unlocks buddy the whole point and only real content in games
Keeps people engaged
But you're saying don't add content based on people not being able to call out
Not a valid reason lol
I would argue that the gameplay loop and gameplay content is the real meat, but that is obviosuly subjective
I would still play hunt if it had no skins
I bought alot of skin packs on sale with no intention of using the hunter skins, I really like some of the weapon skins though.
Yeah it needs new gameplay content, that's why this event sucks.. Double sucks
Yeah I play hunt still with no content, it's whatever I enjoy it. But, adding an event is just a nice bonus and when the event is shit
Kinda worth mentioning
Yeah, all this complaining about the event is drawing away from the real issue the Devs just don't seem to touch: the prestige rewards are not great.
Yeah prestige is dead haha just a flex and even that isn't great cos ya just farming AI
they said that they have plans to improve it in the future of hunt stream and blog
The game doesn't need 24/7 skins but if you have an event make it worth
Improve it fine but it's been 4 years
And we getting same shit haha
That's good. Cause I'm a sucker for progression, so I want to prestige, but not when it feels like I'm spinning my wheels.
Im looking forward to whatever change they come up with
Same
I love the event for prestiging, because I get to start with a berthier riposte now
Changes is the key word there
Taking a wrong turn here.. early access weapons if event done?? only paid skins get bonus?? a lot more microtransaction stuff, sure you earn blood points but the heavy turn in price increase and heavy leaning towards must pay to gain x things, worrying but not yet so drastic I guess..
@lucid orbit that's a good idea, one thing is RNG and the other is stupidity, I don't think a player will pick fanning with dual wielding traits at the same time, just like the example you just used, when getting a trait from the pool, the next trait should not be conflicting with the previous traits, because like I just said, that's simply just stupid 😉
The extra bonus is only 10%, practically speaking, that would mean that a player with bonus get to 10K by the time you reach 9K without it, if you are a good player, you can get lots of points, but if you are bad, 10% of nothing or very little is still nothing or very little, I got 1700 points last night, but I'm bad, without the bonus I would have got 1530, that's only 170 points less, the difference is marginal
To be fair, I got turn coat because he looks cool, I already had the other 2 old skins that could had accomplished the same thing
@full tusk The Crown does fire faster than the double barrel
rival stats are white and crown are red
@narrow elk The MM in hunt is based of Team MMR, because if it'd be based of individual MMR they would need to forbid you from playing with friends significantly better or worse than you.
Smth people also need to understand is that the MM rating is a bracket, a 4* and a 5* player can be quite far apart in skill, but they can also be almost identical.
In your example a two 4* player team can have a MMR as high as 2749 MMR (which is the absolute top of 4 * ), and the team with two 5* and one 4* can be as low as 2700 MMR, before modifiers. This means it's technically possible for them to have a lower base MMR than your team, because MMR is more complicated than 4* + 4* / 2 = 4* vs the other teams 5* + 5* + 4* /3 = 4.6*
i stated pretty clearly that im generally fine with the micro-transactions, just the way they introduced it is asking for backlash
It was more directed towards people saying there shouldn't be DLC or monetization at all. It's like they want this game to get Battleborn-ed.
Yea crytek probably needs a lot of money to keep both hunt and crysis running rn, its pretty unrealistic to simply be micro transactions free
I scout this discord alot, never seen a single person saying there shouldn't be monetization or DLC, but if theres so many, wouldn't be hard for you to quote them.
What people, including me, are annoyed about, is HOW, the monetization is done. I don't mind buying BB here & there or buying DLCs, i've bought quite a few, almost every hunter thats come out since scrapbeak besides the kid, beasthunter & now the turncoat.
But shoving it down our throats "buy buy buy!" and making a quest, the only one we've ever seen, only being completed by spending real money.
And valueing 1k event points at 2k bb, who in their right mind valued that? A child? Or a EA employee maybe.
The route they're goin, is awful & all we're missing is lootboxes. And it's going to be worse & worse.
And they valued a pistol at 1k bb, then there's a frikking tool, valued the same?
The values are all over the place & only increasing. Hunters used to cost less than that tool.
And theres more players than ever, suggesting that more Dlcs & bb are being bought now than ever.
Also it's coming at a very shitty timing.
Theres gamebreaking bugs every patch, a big portion that can't even play the damn game.
If the game worked fine & patches coming out only had minor bugs. I don't think many would care as they do now.
Said it in other channels, the problem isn't the monetization. It's that the monetization is built around these events with exclusive skins, and Crytek will never compromise the release date of an event (the monetization) for the sake of game stability. They're putting out broken patches every time there's an event because they care more about the monetization that making sure the game works properly. That's the problem.
If these big monetization events came with patches that worked properly, that'd be easier to swallow.
Kinda repeating what i just said but ye.
You posted it right before I hit enter.
No, i wrote it in sections, my last sentence maybe
But irrelevant
We're still agreeing on the point. And lots of ppl are voicing the same
My point is more that the events and monetization are directly the cause of the bugs. The monetization is setting deadlines the QA team cannot handle and crytek just throws up their hands and goes "oh well".
I do agree they're pushing updates and events far to often.
I was thinking during scrapbeak event like "oh i hope we get atleast one more." Cuz i asked ppl how many we get and they said like 3 or 4. Cuz of halloween, winter etc.
And now it's like 10 a year
You realize you're complaining about the chance to buy a thing or not, right? Nobody's forcing anyone to buy anything, nobody's forcing anyone to participate in the event. If you don't like it, the best feedback they can get is the DLC not selling well, and nobody participating in the event. Not people telling them they fucked up for even trying to monetize the game in the first place.
I really hope the devs can see this, the best way is just simply transparency and communication with the player base. Feedback should be acknowledged and shown to us instead of going radio silent for weeks. Is keeping it touch with the player base a lot to ask? Crytek you need to get your shit together, you have established a strong fan base for this game and none of us wants to see this fall. Not everything needs to be implemented, but please give us more transparency.
I wouldn't mind them being often if they were properly tested, but I'd take 1 event a year if it meant it didn't break the game.
You're speaking is as if this is their first time monetization the fucking game.
Like wtf is ur last sentence even saying?
The game has been out for 3-4years
Obviously nobody is forced to buy anything. We can still point out shitty attempts of monetization we do not like & do not agree with.
If you choose not to buy the DLC or participate in the event, how are they giving you issues?
Nobody is forced to buy lootboxes in EA games either. But now countries are even banning it. Maybe just MAYBE some monetizations are so objectively horrible they should not be attempted.
And using "limited TIME GET IT NOW!" is a marketing practice used for so long
Ye if you don't buy the game, guess theres no bugs either
Flawless logic
You cant not participate in the event as well, they rushed both the event and the patch
Because crytek refuses to compromise on their monetization deadlines and puts out patches that break the game so they can sell skins on time.
^
And complaining obviously doesn't get the bugs fixed either, or am I confused by the red boxes in the top right of my screen that have been popping up for months?
Should always voice your opinions.
Complaining shows them the problem and let them fix it, crytek themselves cant find every single bug in the game, its the players that find it for them
Might not convince devs to fix anything & if so, then the game is dead & destined to fail, look at Wow.
And it shows other people who join this discord to see the game.
If all they see are people complaining how broken & unplayable it, it will make them not play it.
We are the consumers after all
They kinda rely on us
So not listening is gonna make the game crash and burn
Theres already people who are discouraged to buy DLCS. How well they hold up to that, well thats up to the individual.
I wanted to get the Turncoat myself, but im not buying it. Im happy with my Plague Doctor
or Rat for now since certain dlcs gives bonus 🙂
I doubt that, GTA V is a glitchy mess and it's been shambling along with a dev team that's been multitudes more predatory and they've never listened to their player base. Not that I want hunt to be like that, I'm saying people shit talk the devs when there are dozens of games out there technically in the same genre that are way way worse than this are missing perspective. Monetization is the only reason this game is still going, and Crytek doesn't even like this game that much.
Theres a small vocal minority of teens whos like "f devs, stop idiots" bla bla.
But non of us here atleast are doing that.
And GTA V multiplayer was pretty much dead until they started doing this whole roleplaying. Since it had tons of cheaters aswell.
WoW is not the example you are looking for. That game is far from dead and has not failed in almost two decades. Yet, I understand your point, you are unhappy with DLC content for the event, but you still get plenty of free stuff. The only thing you don't get is three limited edition skins and 800 bb. Besides the bb can be made back up in game after quite a while of play it is just a shortcut to get it by paying money.
Losing 90% of its playerbase in a decade, i would say is failing
Gone from 12mil players to around 1-2mil.
Haha, tell me any game ANY game that keeps 12 million players for over 2 decades.
I don't know any other mmorpg with 12million playerbase. But that number isn't whats interesting
More that they lost 90% of it
Most games do not lose 90% of its playerbase
Look, you're on wow copium if you think the game is fine. Im not here to discuss wow
They've done that with every expansion since Pandaria, sub counts after the current expac is more than a year old are rarely over 2 mil.
And i also need to pick up my pizza so brb
And if you think 2 mil is bad, you probably shouldn't look at Hunts numbers.
Dipped from 12mil to 1-2mil every expan? You crazy? They raised from 6mil to 12mil from classic to wotlk.
It only started dipping when Cata came out
Anyway discussion closed on wow
Yes, because the game is old and new games come out. People lose interest in playing games. It is not failing. I am just saying if you want a failing game look at Cyberpunk or No Man's Sky who are still trying to recoop after terrible launches.
Hunt is still growing a playerbase. They are trying to monetize the newer incoming players instead of the old tried and true players. Truth be told many players only come back for the events so they are trying to keep a healthy rotation of consistent players and returning players.
There’s also bf2042 :\
Hunts concurrent player amount is not that high, but it's still at it's highest amount ever cause it's getting more casual friendly. There's a reason it won steams 'games that I like but suck at' award. They're testing monetization strategies, and the best way to give them feedback is ignore things you don't like and don't participate. If the majority does that to a feature or aspect of the game, then they won't continue it.
Yeah, and it's still going too. People forget the utter shit show BF4 was at launch, 6 months later and it was the best shooter on the market.
thats a fair point, there isn't exactly, a textbook way to monetize your game without being annoying. so it doesn't shock me some of their attempts at it are certainly odd
"Might not convince devs to fix anything & if so, then the game is dead & destined to fail, look at Wow.
And it shows other people who join this discord to see the game.
If all they see are people complaining how broken & unplayable it, it will make them not play it." LoL opinions differ
EA removed everything the player base loved because they didnt listen. I dont think these two launches are comparable, plus EA have already stated that they are working on a new bf game, with only one team keeping bf2042 going. I dont think these two games are gonna turn out similar
True, but I also doubt people badgering EA would have made them fix 2042.
I agree, some of this monetization isn't great, but I'm not going to harp on it waving torch and pitchfork. I'm just not buying the turncoat DLC.
@karmic ivy whenever there's changes or updates to the game or when new skins are being added there's outrage the first few weeks untill it all simmers down a little.
People that dislike something are also more likely to voice their opinion
the happy people just play
The hunting bow from the light the shadows event was complained at for being wAaaaaaay too op for MONTHS. Then the event faded into memory and you rarely see a bow or complaint about the bow
Well it has been nerfed... It no longer has the range it did nor is it's trait give the goodies it once did
It's often being used as an outrage channel, unfortunately, rather than a positive thing.
Feedback can be negative as long as you try to give something the devs can work with.
Complaints about the "early access" are well founded, but we don't know the whole story because we don't know how long you have the new guns on early access
A week? 2? Maybe 3? We just don't know. We've been given a vague indication.
And people are quick to outrage immediatly without knowing all the facts
That I can believe. But some of the feedback still strikes me as dubious. Iv heard a lot of B.S. in my time. I think I am O.K. at detecting it. But its just an opinion I wanted to share with crytek.
Im happy to see positive feedback shared
I'd call it too early access. That pistol needs to go back in the oven, it's still raw.
I have seen what you mean. seen the outrage from genuinely irritated players. I was speaking about some of the feedback that looks like it is actually not genuine and is being used as deception. I detect spite. Just my 2 cents though. I know we all see the world different.
I have read things on the steam forum that make me think of kanly... nothing else would explain the dedication of the deception. So I can imagine it happens here, just less.
On a more positive note though. Reanna and I are enjoying the event and glad to have another to play in. We WANT games to have more events, and it does not bother us if they are similar. They happen rare enough and they are different enough. We enjoy the way Hunt game-flow changes during events. It is always a fun change up.
And personaly, I am excited for the new shotgun. It has long been one of my favorites (my grandpa has one, they have a great feel to them) and I hoped they would use one in Hunt.
@polar jackal Hitmarkers only come from fully flashed people with flashbombs
@zenith echo, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I had an Idea for the fusies.
How about we create a pack of rainbow colour fusies ( like 5 or 6 extra colours including the 1 red one ) and make it the LGBTQ+ fusies pack. And for every pack sold a certain part or % gets donated to a charity helping the LGBTQ+ community. I am myself not so much in the LGBTQ+ community but we had a talk about this last night and I think it is good way to add extra colour in the bayou!```
@valid parcel Spitzer is not hitscan - your aim is at the very right side of her face while she's moving to the left. You can even see the puff of smoke on the top right of her head where your bullet impacts the wall
@karmic ivy thing is, you can complain about a thing and still enjoy it. It's not an inherent contradiction. Because Hunt, at its core is still a fun game, you can still play and enjoy it along with the current event. Yes, the event doesn't actually have a negative impact on the gameplay, especially when you just ignore it. But that doesn't change the fact that it's a lazy, uninspired, money grubbing joke of an event. These opinions can both coexist
I find your opinion strange. But that is no surprise, we have the potential to be so different. Personally I don't see it as lazy. It makes sense to use the format that works. If I made the calls I would make similar ones. I would use the "usual" format to enable my game to have "more" events. And I would try to have extra special events on a slower schedule. So to be clear. I would use the fact that the "usual" format works, to enable me to do events without spending too much time on them. But I would also try to keep people entertained by doing "new" things "sometimes" but not as often as the "usual" events. The important part for me is that the event modifies the game-play. If the event is similar, I am happy so long as the effect is achieved and more often than the usual game that only does events on major holidays. The theme is less important, I don't find it uninspired as you do. I can think of other games I would apply the term "money grubbing joke" to, but Hunt is NOT one of them. Try battlerush 1 and 2 for a grand example of that! Good luck and good Hunting.
In fact, on that note of "money grubbing". I find Hunt to be BETTER than most games. Much more generous with their premium currency than all the other games I have played that had one.
For players who wish it, we can play the game and earn BB. The only requirement to have the new VERY MUCH desired skinned smoke bomb (or many other skins) is that you WANT it. If you desire it, you have only to save BB and be ready for the day. So many other games offer far less for free. Heck, I can make 10BB for winning a match... How many matches do you win in a day?.... Further, because Hunt is well made and I want it to continue I PLAN to spend more money on Hunt. It is like an investment (small, but we each bring our peice and it adds up). And the fact that they offer me kickbacks in the form of BB is definitely something I am glad to have offered to me. (thank you btw, I definitely won't whine about that! hehe). What other game is so generous with their premium currency and with their skins?
at this range it should be hitscan !
as always, every issue is ping abuse
@zenith echo dontknow why so many dislike that. Id suggest specifically not doing that during pride months.theres that whole issue with pink capitalism and yea, would be way better not doing it in the time whereit is "safe" but to actuallyjust sow support regardless of that. Obviously also the donation of that is important then
and yea, really wondering what they should do with red, or how they should design the fuses. Could also be just one set of fuses that randomly displays one of those colors when thrown
Cause people like Hunt as a gritty dark game. That'll be fine in a game like Ubisoft's XDefiant. Not in a game like Hunt.
Moment they start adding that in is the moment we see rainbow colored characters and guns and take away the aesthetic for Hunt
lol
colored fueses would fit tho
if it were someone who wears a rainbow flag id see your point, but not with the lighting
and due to chemical composition its even rooted in reality
at least somewhat
We already have colored fuses
Colored flame / light yes - rainbow propably not very realistic
Oh am fucking stoopid
it's individual colors
yea, individual
i know
i think the lighting would work itself out and wont look out ofplace, we already got red, so the idea can be done and wouldnt look out of place
My only remark would be is that you would not or barely be able to earn that big of a bb amount the moment an event gets announced.
People complain about how this event and the way its designed is uninspired... well duh because it's a refinement of the past 2 Halloween events, 2 Christmas events and scrapbeak launch event. Each event brought a new itteration to improve on 'the effigee hunting' minigame.
On one hand people are tired of it because it's been that same thing for the past.... what... 5 to 6 events?
On the other hand it's a proven concept. It just works. I personally don't mind unwinding after a 12 player shootout by hunting down some effigees while perusing my way to the extraction.
Some people find it tedium and action is all they crave.
I agree if you start saving the moment the event gets announced it might be too late. A player that actually wants the skins for free (as in actively plans to get them for free) will know they need to save ahead of time. Old trick to getting what you want. Said another way, knowing crytek will release more skins I want in the future. I save now, so that I can get them later.
This is very true, it's not even close to as bad as it can get. I can tell lots of people here never played World of Tanks when they were selling tanks with tiered matchmaking.
Imagine if in Hunt, your loadout determined your matchmaking. If you went in with a baseline Springfield and a Nagant you would never see anyone with anything higher on the unlocks than a Spectre. If you went in with a Crown and King or Nitro, you'd never be matched with someone sporting a Winfield compact. That's how World of Tanks works. Now imagine one of the legendary guns you could buy had a special list of only 4-7 other guns it would get matched with. Like a Legendary Sparks that could only ever see matches with Rivals, 1873 winnies, Conversion pistols, machetes, and Bornheims. It would never face off against Lebels, Nagants, Specters or C&Ks. Oh, and you made 30% more Hunt Dollars and XP using it. That's what World of Tanks was selling for real money, usually at a price of around $20-80.
Some of these people's heads would implode.
I think they said they have to be super careful when dealing with light tools cause it really adds to server instability. It's the only reason star shells aren't available on the C&K or Terminus, the risk of too many new light sources too fast could crash some player's games.
i think its not meant to be about the color but the amount oflight sources at once
yeah. Personally I'd be cool with Fuzees that just change colors after a while. Wouldn't even be unrealistic cause we've had fireworks that do that for hundreds of years.
well technically a flare is packed flammable material that can be colored by adding chemicals to influence flame color so if you layer the chemicals the flare could change colors as it progresses trough the burn
Yeah, like one that goes from red to white to blue for 4th of july.
I'd be all for that. Could even do a themed legendary flare gun for it.
@solid moss Regular XP is split between teammates already. You just have to be roughly within the same compound. If you want to test this, go kill a handful of meatheads and Armoreds with a duo, then go kill the same while playing solo. AI kill XP doubles playing solo cause you're not sharing it with a teammate.
well if you can do red blue yellow and white, you can combine those to make anything else.
Well not that simple as the chemical reaction changes the color not every chemical does as good of a job
I'm saying you can combine colors.
the red+yellow would make orange.
as long as the two don't react with each other to make something totally different it works fine
i would suggest event contracts, like the one now with mr chary, count down on ingame time, not in realtime. also, you should be able to chose when it's activated, not automatically
Well, to be fair, all of Hunt's events are and have been pretty mediocre. And that's fine, really, they don't have to revolutionize the face of gaming or anything. It's just that theres a clear downward trajectory with these things. Especially with the monetization thing; no, it's not nearly as bad as some other games but Hunt is making clear steps in that direction. Thing is i don't want it to arrive at a point where real, honest complaining would be appropriate, so i complain about every little thing. After all, give them an inch and they will go a mile, right?
So yea, i agree that a lot of the complaints we read may take it a bit further than they probably should and that's silly, but then it's also naive to think things won't get seriously worse as you seem to do. After all, they've only just started implementing their new strategy and already we see loot boxes and even progression, along with actual gameplay changes being tied to microtransactions in this event. Do not tell me you think this is a good way to go for a game.
Another thing, the blood bonds thing being 'generous' is an unreasonably positive Interpretation of the situation. The system is fine, don't get me wrong but it's not like they're letting us earn (increasingly small amounts of) blood bonds by playing out of the kindness of their hearts. Premium currencies only even exist to incentives people to buy more of them, which is why earning rates are so slow. Now granted, hunt used to be nice in that it wouldn't take an absurd grind to unlock something using blood bonds but that is changing. Prices are rising out of proportion, so that argument of yours loses strength.
I'd also really like to know I'm what way you think these events crytek does are changing gameplay on any way.
@lament acorn Based on that screenshot it looks like SBMM was not on for that match as noone has the SBMM icon next to their team number
There would be a scales icon if they had SBMM on
Please change the disconnect to allow the disconnected hunter to be invisible to ai it’s extremely frustrating getting disconnected only to reconnect to a dead hunter because a grunt beat me to death and my team was in a firefight make me visible to hunters but invisible to ai this is a issue that makes reconnect useless
For an example of how the game-play changes, you can note that predicting the location of players becomes harder. This is because the "goals" of some players have changed and now they will not be acting as they usually do, but will also exhibit unusual behavior. In a nutshell because peoples "goals" change, their behavior changes too. And I like the change, it is good every now and again. And yes, I think this is a good way for the game to go. I see no problems with their choice of selling cosmetics. I would do that too.
No, its not out of kindness, this is a trade. And I find their terms generous and acceptable. Kindness doesn't come into it. Generosity does.
I also don't think two weeks is an absurdly long time to play for 1000BB (for that sweet choke bomb). As I said, I can get 10BB for winning a match, some extra from Mr. Chary (I avg. maybe 100 free blood bonds a week from him, just guess-work at this point), and maybe even the weekly challenge for 25. On a good day I can make 50-100BB a day just by playing in the morning and then again at the end of the day. Do you think two weeks is too much game-playing to get free stuff?
@formal pendant I didn’t ask for your opinion on why the devs added ranked matchmaking to the game. Also, if you want to reply to comments in the Feedback section, this is the location to do it.
Hmm interesting we got 5 bbs after wiping the floor with the whole server
me and my friend are sitting on heaps of BBs that we accumulated of the year plus we play together every day and we still find that 1000bbs for skin is outrageous specially hence its up for a short time
You got a good amount from kills there, more that I usualy do. But I get more for other things than you did that round. Ill get a screen next time I see a good example.
we killed every single player on a solo bounty map , killed the boss and extracted getting 5 gold cards will give you maybe 10 bbs
what, you don't believe you can get 10BB for a win? I am not sure what your point is.
No i am saying that it is very optimistic to hope for 10 blood bonds every match
then again its 100 matches where you optimistically get 10bbs means even if you are god tier and you can get the gold cards means you mange 100 mobs grand slam 6 player kills under 30 minutes that's 60hours playing
plus in october last year the same match would given you more bbs
if the skin would be 400bbs no one would say shit about it the fact that it is 1000bbs is the issue , they want exclusive skins fine make the price normal .
the in game micro transaction skins had a massive price increase over the years earing the bbs is getting silently reduced no transparency on this . i am keeping every match with 9 or more kills screenshot since April 2021 and scrolling trough the archive it is obvious they have significantly reduced the gain per match
Obvious yes not transparent
because it went trough two changes and thought they mentioned the changes but not details of it
transparency was never crytek's thing
how about the silence about golden cash registers .
between 1.7 and 1.8 i know of no one that has found a single one
Crytek doing some questionable decisions
and to be honest also the new revolver and the shotgun sound absolutely garbage
I have heard a ton of guns being fired in person and i never heard a shotgun sounds the slate it has to much on the low end and no highs or middles
I like the sound of the slate tbh
i can not wrap my head around it . it sounds like a piston that bottoms out
Shooting and discussing a vintage Winchester Model 97 take-down 12 gauge.
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interestingly the terminus and the slate both sound off
but slate is just way way bad
It is what it is
Boils down to the fact that they pride them self so much on sound design they even say rain would screw it up and they put in something that sounds like they stole the sound of a game that has a muffler on the end of the shotgun
It’s not exactly how a real shotgun sounds, but it’s a lot better than the soft and quiet sound effects of most other games. Plus if every gun were perfectly realistic, you wouldn’t be able to tell them apart from each other by sound because they’d all sound the exact same, aside from the volume difference between pistols and rifles.
@sick anvil Also, you said you haven’t heard of anyone finding golden cash registers? I found one during 1.7 and three since 1.8 came out.
I said compared to other shotguns that were in the game way longer the slate sounds like shit . it sounds like you put a car muffler on the gun .
i did not say it has to sound exactly like the real gun .
and funny enough the Romero and the caldwells sound different yet they sound more like a shotgun than the slate
Well my opinion here is biased because the amount of people i have asked is 20 that i know and from those it was a 0 . where most of them as 1.8 came out ran in to multiple instances of the cash registers
Which Caldwell do you think sounds like a shotgun? Also, I do hunt pretty hard for cash registers. I usually make a point to try and find 5 per game, but sometimes if they’re more scarce and I might only find as little as 3.
How many are there in game ?
How many what, registers or Caldwells?
Double barrel shotguns
You can tell apart the Romero Long barrel from the hand cannon .
you can tell apart the double barrel from the hand cannon .
you can tell apart the specter long vs short .
Terminus sounds the same both barrel lengths
Slate sounds like some mook put bass speakers in an Oldsmobile and the amp broke
and to you point .
from my guns when i take them to the range i can tell apart every single one to the type of bullet i am shooting from it
If i put in my shotgun brid shot or buck shot or slugs it does not sound the same .
same the lever action if i put in S&B vs putting in some fancy RWS they sound different
not to mention the 22lr . putting in Fioci , RWS club 50 , CCI stingers , CCI copper jacketrs ,CCI standards , CCI velocitors . each sound different
where it becomes hard to differentiate is from 5.45x39 and above it there barrel length does more to the sound than the ammo it self
@violet crest if you hold q you can lower your weapon in gunslinger
i was just looking in my key bindings to look for that exact kind of thing
gonna go look if thats the case ill reword my post to suggest the ability to change it
@low jolt i like the idea of there being more mini-bosses like the meathead, but they're like area dependent
If you're in an area with water it could be some kind of alligator or something, as an example
Turns out its called "toggle weapon"
it is able to be rebound
i wouldn't mind that as it doubles as a weapon swap button
Lower weapon, holding toggle weapon also just lowers it
@limpid vine I'd rather like to see the spyglass to have some kind of range finding added to it. Would make that one a lot more useful.
@marble beacon Thanks for the info. its funny i didn't know that after almost 300 hours. i think its fine as is after trying it out a bit though
My friend told me about it after i asked him how hunter controls compared to gunslinger
He was playing since before gunslinger was an option
i think another option would just be a map scale added to the bottom right of the map that you could more or less measure distance with
usability of that might be rough though
Well we sorta already got that by doing rough math. Map is 1.000m by 1.000m. Not sure how many creases the map has? Haven't played hunt in like.... 3 to 4 weeks because of work.
It's far from perfect but it at least gives you an estimate.
you mean like this ?
Imo something "rough" would fit Hunt pretty well, wouldn't like a way of exactly determining distance to the metre
totally agreed. The ping would be too strong as you could easily calculate your one hit kill range
your suggestion would bring some much needed use to the spyglass
It's pretty modern, but something similar maybe, yeah.
Since all hunters have standard hights, maybe work with the outline of a human being at a set range or something
but i have trouble seeing it being useful over anything else still
Well then the shoulder width xmass tree one ?
With the wide choice of tools available nowadays, it's always down to preference. But right now the spyglass is probably one of the most useless tools
It's good for filming documentaries at a safe distance though

Not fitting - okay
1.5 was the patch that made it useless
Too strong ? No
before you could use it as cheap scope
before they put random sway to the switch from spyglass to gun the scope point of aim switched to iron sight point of impact
Theres quite a few things that keep even knowing the exact distance with just a ping from OP, the 2 main ones are that 90% of the time a good gun kills with HS anyway, and the lack anything like mildots etc on scopes means it doesnt help leading either
I still think rangefinding shouldnt just be ping with distance above - but i think stadiametric range finding alone is too useless for the spyglass to see a usage increase
I saw a suggestion for Kill Distance to be added on the end game screen somewhere
I think that's a good suggestion / Compromise
I'd rather have something that helps estimate range rather than an exact value at the click of a button. Knowing distances is a tactical advantage when combined with your knowledge of guns' ranges, etc.
I do feel like i can never tell how far away things really are
Like i feel like i misjudge the range for shotguns or especially weapons like the silenced nagant
Knowing how far things actually are would be nice. If anything for self improvement
Oh i do agree with that - i just think stadiametric rangefinding is bad for that purpose.
The issue with stadiametric rangefinders is you need an object you know the size off to measure range,for example a hunter. This means you cant use itto gauge distance before a shot presents itself nor can you measure the distance of a cool killshot you just made.
Furthermore a stadiametric rangefinder is best and usually used in the scope you want to shoot with, because aim wait for a shot to present itself, then swapp to the spyglass, guess distance, swapp back, aim again and shoot takes way way too long
Did people go ballistic with avto & spending this event? Did ppl think Huuges video about the 3 year old Avto still applied today?
Every game 1-2avto users. Since yesterday i've gathered 4-5 avtos for my collection lol.
Never seen this many ever and i've been 6star many times
Hell this game our trio just got enough avtos to make us an avto trio
Is there a discount going on for avto skins?
It's probably part of the reason why but i guess some people just like to spray and pray
Well it's been like 10 ppl the past 2 days
I know it's just subjective and some ppl prob still never see it.
But was just crazy there were so many
Surprisingly I've seen only 1 person using it and I'm on console
Baptismal is a dlc, maybe sale on that one
if it did then i apologize 
Been playing with the slate for quite a few matches today and gotta say it's grade a garbage. Worst performance with what I would get with the Spectre for barely better ROF which doesn't matter since the gun jumps around like a mule making the high ROF pointless. And somehow it's much more expensive. I guess it's gonna be playable in a year from now when they quietly buff it in a patch. Another new weapon ruined because Devs are afraid of whiners. Oh well
@vernal plank the translation post made me chuckle very hard. top tier post. you should post that on reddit, if you didn't already
From 40 Rpm to 58 Rpm is a 45% increase - that's not "barely better RoF"
that is way way better Rof. Might not be enough to redeem the gun over the specter for you, but i'm fairly certain one can't factually call that barely better
Did you play it? Have you stormed a lair with it? Have you felt the recoil? Play it and then come tell me that you can actually make use of that ROF in any scenario other than killing the boss fast.
It can kill people just about the same as other shotguns
Problem is its just other shotguns
i wonder if other languages have the same problem. I have not posted this on Reddit. 😅
yes i did - and recoil issues aren't the same as the RoF being too slow
you can learn to control even heavy recoil to get the most out of the RoF
if the RoF is capped at 40 - you can't panicfire or control the recoil to get up to 50+ Rpm
No issue controlling the recoil.
That is definetly accurate enough and significantly faster than a specter
Altho i did fuck up on the first shot - but the following ones were great
Lmao I'm sure it plays out exactly like thing when you're shooting moving targets who shoot back, thx for the recoild demonstration
the gun still sounds like shit in a bucket
I mean - that's still user error if you can't control it when being shot at
because the recoil itself can very much be controlled at or near max Rof as demostrated above
Yes I agree standing still and shooting at a wall surely proves that the gun is worth the money. Now let's see the pickrate a month from now.
gotta love how people talk about recoil controll in videogames
I mean if the gun is worth the money is a very subjective thing...
Or maybe Crytek should actually start to see something wrong in the "custom" ammo and not the guns. Both new guns nerfed because of the potential with FMJ/slugs. But the love child is the lovechild for the parents even if it is a straight sob to anyone else.
Honestly i can see the slug on slate argument - but i dont think either of the two were overly nerfed...
Probably weren't. Haven't used them ob live yet but probably won't use the slate im any case because it is a shotgun
The slate is essentially a specter with 45% faster Rof and no need for bulletgrubber, and the caldwell 92 even without FMJ hits almost as hard as a dolch, very fast at 100 Rpm and no cylinder spin and increased reload speed because of the swing out drum
Imo no shotgun (buckshot) over 100$ is worth the money.
I think slate should get more of it's base ammo back and slugs should just have less reserve ammo across the board to be a new downside to using them, and new army should get it's reserve ammo back up to something like 16-18
^
Thats something i can get behind
Altho id say 15 rounds
Same as specter and terminus
Currently the new army has the same amount of ammo as medium ammo pistols, that includes scottfield spitfire, which is also a fast firing pistol that can use FMJ
that sounds very reasonable to me
And as the other double action - the officer
It's getting too close to the same issue as bornheim, compact ammo spammy pistol that doesn't have the ammo nor resupply rate to support it
They reduced the officer from 3 reloads to 2 reloads, so i think its fair for the 92 to also be 2 reloads
Andd unlike the bornheim it doesnt need 3 hits to kill which means it goes through less ammo
I honestly don't think that the new army will replace officer as the superior spammy finisher pistol
Muzzle velocity is very beneficial if you were to use officer as a finisher for something like the sparks
The superior spammy finisher is the scottfield to me
Its not gimped by crazy sway when rapid firing
I mean i agree that it wont replace the officer imo
But i still think it shouldnt have abundant ammo
This is gonna be weird but I'm going to make the ideal patch notes for a sidearm update.
Then explain to me how it makes sense for it to have the same amount of ammo as spitfire
Technically the spitfire is not double action
The ammo reduction on the officer was for being double action
So its in this case more choosing to be consistent with officer or spitfire
Not sure how it not being double action really matters if it still shoots fast
Ammo changes:
Nagant 1895: from 21 spare to 28 spare, making the precision variants more useful.
Nagant Officer: From 14 spare to 21 spare, the officer carbines are especially bad compared to winfields.
Caldwell Conversion: Base variant from 18 to 24 spare. Chain pistol unchanged.
Bornheim: Price unchanged, spare increased from 10 to 15 and will be monitored.
Colt 1892: Spare from 12 to 18.
Pax: Increase spare from 12 to 15
Scottfield: Base variant spare increased from 12 to 15, spitfire and swift unchanged.
Handling and Rapid fire changes: Removed increased sway while rapid firing double action pistols (New Army and Officer).
Added a short delay before firing to these two pistols, with that of the Officer being slightly longer.
Decreased the recoil of the Officer and increased the recoil of the New army.
Scottfield Spitfire rate of fire lowered to that of the precision, recoil slightly lowered.
Will add more in a moment
They didn't until now, or they 1.8 update
Yeah the gold registers have not been touched since they were added afaik
Much much rarer, probably 10-50x more rare than before
Because I think I have found 2 since the update, and had found none for an extremely long period of time
I was taking screenshots of every time I found one.
I mean they are rare, if you found a lot before, and suddenly stopped finding them thats not out of the ordinary
they just went up from 0 in the last few month to 6 since 1.8 for me , I guess someone fucked up their spawn rate and fixed it with 1.8
Hell you can even search golden on discors and see people even stop talkin about them
The fact that your sample size is so small is a problem. You would need a large sample to make a conclusion like gold registers were not spawning.
Not saying its impossible, but is it not more likely that the fact that they are rare makes it hard to measure their spawn rate, and mistakes are made?
Its basically everyone saying they are back, and my teamate found one right after the update.
That is a very small sample size
What further convinces me nothing changed is that I think the devs would mention it. They know many people think they stopped spawning. And if they actualy DID, it seems like the kind of thing they would mention. And say, Thanks for helping us find the bug...
There are things they don't mention though
There are things they do mention though
At work right now but Ill look for that thing I found
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Maybe you could remove all the weapons but the shotguns, since every hunter is running shotgun now.```
throw 2 sticky bombs to spider, and damages like a knife. I have never seen such thing in the 3000 hours of my gametime. So i guess this is the new update Huh! Match making is ridiculous. Uncheck for unskill to get a teammate that has a better experience.
2 stickies on a spider do basically no damage for some reason
I wonder when the devs will finally wake up and realize the Centennial needs a RoF buff. It's literally worse in every combat category than the Vetterli atm.
Honestly - yes it sucks compared to the vetterli - but that also makes it play more distinct and unique which i think is good
When people who like it stop using it
I'd rather see it be cheaper than the vetterli and keep feeling unique, rather than buffing it to essentially be vetterli +
Unlocked way earlier would be nice
Also it's levering definitely needs improvement after the levering nerfs
You legit can't hit shit
What's the point of selecting a region if you force me to play elsewhere?
Seriously. I only have US East selected for my region options, because everywhere else I get 90ms+ ping... Yet 9/10 times I'm getting forcibly shoved into US West servers, which is just an absolute joy to play on with 90-110ms...!
What's the dang point of allowing the player to select a region when you're just going to force them onto one they didn't select?! Also why am I getting 90ms ping to US West? In nearly every other game I play that have US West servers I get 70ms ping... Where are these hosted? Hawaii?!
-
If I select a specific region, do NOT force me onto another one for the sake of queue times.
-
Implement a queue time estimate per region so that players can decide whether they're up for waiting however long it will take to find a full lobby/server.
-
Get more server locations per region. Also, get a US Central location. Chicago is the most widely accepted region for anyone in central/eastern US, in nearly every single game out there.
Main point is, don't shove me into a dang region I specifically don't have selected for the sake of "queue time". I will decide for myself how much time I'm willing to wait for a game to fill.
Do you have 1 region or 2 selected
1
Screenshot it
sec
Take your time, in no rush
I have 4 other friends who play, and they all have the same issue. US East is the only region selected, but we very very rarely actually get put into a US East server. It's almost always US West, and it's much less fun playing w/ 90+ ms ping vs ~40ms.
You'll have to host and see what happens when they join you
We've tried each diff person hosting. Same result. 😦
Have them screenshot their settings
... There's a flaw in the game. We have our settings set to how we'd like the outcome to be when getting placed on servers. But we're shoved into West all the time.
Because its almost always U.S. west something is very wrong
When you join them does it change to U.S. west in the top right?
Yea, gotta be a bug in the queue system I'd think.
Nope.
No clue how to help but to make absolutely sure by having them send you a screenshot of their settings to make sure
Is there an official support ticket area? The support page on Hunt Showdown's website gives a 404 error.
mi ping is 120 and normally its 10 , whats happening
its literally baffling why they haven't given it a rof buff, it would actually give it a niche and a reason to pick it over the vetterli (pick between high rof, with less dmg or lower rof, with more dmg)
At the very least it needs a levering buff for its RoF and spread
Yeah, I suggested a 44 rpm for it, which is just enough to make it slightly faster than the Vetterli, whilst still noticably slower than the Winnie 73.
are you trying to reach the old kayako page?
I guess, that's the page that's on the official website. Lol
!support
Instructions on how to reach out can be found here: #customer-support.
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New trait: Vermint eyes
See crouching players who haven't moved for 10 seconds up to 10 meters using dark sight```
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anyone having trouble with 5+min "match found waiting for server"?```
Does anyone else think the slate range is a bit ridiculous for a shotgun?
me and my hunt friends feel the fire rate for the new army pistol is too high, makes the ttk way too high. can't just be us?
you mean ttk way too low/short?
I mean, officer and spitfire exist.
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I am entirely too fat for your merch that is on amazon. If you make more bigger sizes I would buy a bunch.```
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Hi beloved devs and universym idea maniacs.
Why to not made that event playable only at night map environment. That will be something special that never was before. Who is with me?```
Using levering on Centennial is plain ridiculous right now, they defo need to buff it.
@fervent crow wouldnt you need a longer barrel for more damage and therefore, damage range?
you would basically need a custom damage drop off (not happening), more damage (possible, but longer barrel needed, and becomes a 3 slot), or more base damage (not happening)
@limber forge
nightmap is prob the worst addition to the game next to slugs.
No thanks, i do not want more nightmaps.
And people just use filters or increase brightness to the point that it negates the effects anyway.
Now ofcourse nightmap by design can be really frikking cool, especially on this game where even daymaps has jumpscares from zombies & other players. But it's so poorly executed here, that i would not want more nightmaps.
Infact i would like to have the darkness they had in the alpha version, now THAT was dark. Pitch blackness.
@tribal wyvern if so than tes alpha setting for darkness need to get back also, heart of that game is climat and darkness lets have it at leas for a bit static way for a some time to increase fun. Just that one time!
If they can block filters etc, sure.
So vote on my idea than there on that channel
They should increase the damage velocity and headshot range of the nagant precision and deadeye even just by a little bit.
@toxic dirge notevenhow the supposed ping abuse works
if you hit someone on your screen and then the server has to validate. Doesnt look at the client of the other person
That cannot be done without increasing the nagant precision's damage because of how the game works, do you have an idea of how much it should be increased ?
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maybe the game should change name to Hunt: Shotgun```
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can we bring the straight bolt back to mosin```
@queen jungle unfortunately many people don’t understand the time period this game is set and would likely vote for hunters well beyond the 1890s.
@ruby violet I really disliked the consumable per-game system, it encouraged rat gameplay because it could gain 0 value in a game. The only issue with the current event contracts is the automatic activation.
Either way it needs to not be automatic, idk how the consumables encouraged that kind of gameplay tho
because if you got in a fight and died you would get 0 value out of your boost
so it’s encouraged to play safe to make sure you get value out of it
Well they should keep it as the 2-3 hours as they have it now, not limit to one game
@fossil frost none of the rpm include reload time, it’s a measure of how quickly you can get the second shot out, extrapolated to a minute. For single shot guns its useless, yes, but it should honestly just be removed instead. We already have a reload time stat.
Guys it is time to prove, once and for all, that cain is invisible and should be removed. I dare anyone to find him in this picture:
sure you can't find him so heres a little help
i almost caught a glimpse of him , if only i had more time 😫
Yeah that's what I thought. It's impossible
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d```
i understand reload time isnt included in rpm, however rounds per minute is directly affected by the time it takes to reload not including required time spent doing the reload making it inherently false i know its not really a meaningful stat by anymeans its just a detail that bugs me
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**Tilte:** Add enemy hunter picture to the "team details" deathscreen
**Descr**: When clicking to get more details about players we faced in out match it would be useful to see their Hunter skins so it's easier to identify them. Otherwise I have no idea who Sonia Stepanov is. Example screen atached```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/957719663549227178/aa.jpg>
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**Tilte:** Add enemy hunter picture to the "team details" deathscreen
**Details**: When clicking to get more details about players we faced in out match it would be useful to see their Hunter skins so it's easier to identify them. Otherwise I have no idea who Sonia Stepanov is. Example screen atached```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/957724001369751672/aa.jpg>
So I guess I cannot add an attached image to the suggestions anymore?
@vague patio would love to see a Webley ingame, would also round out the medium ammo sidearm pool along with a howdah pistol (fire rate makes sense too, webley's have anemic trigger pulls [also nice that it isn't really that spammy compared to the other double actiosn])
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Hello, my suggestion concerns one of the mechanics of Hunt Showdown (which in this case if, personally, cools me down a bit)
Of course, this is all subjective. But I find it a bit hard and a pity that we lose our hunter permanently when we die. At first I thought it would be nice if they changed that (and when I say they I'm talking about the devs) but after taking a step back, I said to myself that it was partly what made Hunt Showdown what it is. So I think I found a good compromise. My suggestion is as follows. When we reach level 11, our hunter has a limited number of lives, 10 (for example) when he dies he loses a life, and when he has lost all of his lives, he dies and disappears for good. Corn! If you don't die you gain a life, and they can accumulate. This gives us more chance of keeping our beloved hunter, while offering the challenge and the desire to seek. There it is! It's over, I hope you'll take the time to think about it and make the right decision. (always according to me 😉 ) cordially my respects.```
they still need devs approval to be modeled in game tho
yea, i just dont want another rof heavy weapon. That purpose could have beenthe spitfire but devs decided tomake it basically as fast as the current double action pistols
🤦♂️ Thanks!
@surreal orbit Crytek introduced different death sounds when female hunters were added, but the community got extremely upset because they had to remember multiple sounds instead of just one/two.
thats kinda lame
You’re talking about sustained firerate when most games and use cases use cyclic firerate.
RPM is an extrapolation used to get an easily readable number for “time between two shots”. By polluting that number with reload time and magazine size, it becomes less useful of a metric since guns aren’t really continuously fired like that.
I understand that “time between two shots” for single shot guns includes the reload, but that should either be called something else, or just left up to the player to read the reload speed provided.
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t```
Did the devs confirm region lock is coming or did I misremember hearing that?
realy nice to sit in an infinite loading screen enjoying my contract bonus...... and ofc you can't reconnect either.... you guys need more money for maeking more bug or it is enough now?
If I understood correctly, you can still play in other regions but some limitations will be added. No details about that yet
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After Playing HUNT and RDR2 i came up with an Idea:
Hunt Showdown POKER:
I think it would be cool idea to Implement a Texas Hold 'em gamemode in hunt. (just as a minigame, NOT in the middle of a Hunt) Just have Scene with some hunters (maybe the ones equipped) sitting in the desalle Tavern pokertable.
Use Hunt dollar as Buy in and have Hunt themed Playing cards with designs just the traits have.
Those Playingcards would also be a great addition as Hunt showdown Merchandise (Shirts,Mugs is something EVERYONE already has)```
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Hello, my suggestion concerns one of the mechanics of Hunt Showdown (which in this case if, personally, cools me down a bit)
Of course, this is all subjective.```
WTF?!
Too boring to make suggestions, I try to say something but they won't let me fuck it
Actually the devs explicitly stated that the RPM on single-shot guns matters
This is why springfields can't shot once every 2 seconds, but something like once every 3.5s
To know how often you can shoot, you have to add the supposed delay between two shots to the reload time, it is the time your hunter takes to manage the recoil and pull back the hammer.
IE Sparks LRR : 4s reload + 60/38s rpm = ~5.5s between shots at best
We want Linux support enable it, i just a few clicks in the Epic Games control panel, please do it
Alright, I'll make my suggestion here. Hoping that it was seen by the right people.
Hello, my suggestion concerns one of the mechanics of Hunt Showdown (which in this case if, personally, cools me down a bit)
Of course, this is all subjective. But I find it a bit hard and a pity that we lose our hunter permanently when we die. At first I thought it would be nice if they changed that (and when I say they I'm talking about the devs) but after taking a step back, I said to myself that it was partly what made Hunt Showdown what it is. So I think I found a good compromise. My suggestion is as follows. When we reach level 11, our hunter has a limited number of lives, 10 (for example) when he dies he loses a life, and when he has lost all of his lives, he dies and disappears for good. Corn! If you don't die you gain a life, and they can accumulate. This gives us more chance of keeping our beloved hunter, while offering the challenge and the desire to seek. There it is! It's over, I hope you'll take the time to think about it and make the right decision. (always according to me 😉 ) cordially my respects.
Awesome. Can't come soon enough. Can't stand watching people blip around on my screen and shoot me before the come out of cover.
WHAT ABOUT NOPE
do we ever know
you wana change the only thing what still works in the game.... why? and btw beloved hunter like wtf??? no if they die they die get over with it
if you don't agree with me, be it but don't act like your opinion is absolutely true, agree to disagree
I kinda like it but 10 lives seem a bit excessive, especially considered that I assume it would work like freshly-made accounts where hunters still gain a bit of xp when they die but are brought back to not penalize new players too much
This community also wanted sniper scopes and it made the game worse. Crytek needs to do what it thinks is best for the game. Community doesn't know a damn thing. I know because I'm one of the idiots.
We all cried for MMR and the 5 and 6 star bracket is like the worst possible experience in the game. So campy. So sweaty.
I genuinely don't remember this and I was around when they were rolling them out (only thing I remember vividly is when the male hunter sound was homer simpson and people review bombing hunt cuz female hunters were being added lol)
might've been on test tho which I didn't play
you don't seem to understand that it is one of the main concept of the game, if you take out the if you'r hunter dies it dies it gives a ton of balance issues, money, weapons weapon xp farming prestige etc etc, and btw it is a hardcore game because of this, if you want an easy game play something else
well, obviously you can't read, at the risk of repeating myself, don't speak as if "YOUR!" opinion was the absolute and universal truth.
And before telling me that supposedly does not include games. Make sure you read what your interlocutor writes to you. Thank you in advance.
what i wrote there is absolutely true, it doesen't matter if you can accept it or not....
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random third player for steam for when you only have 1 person on to team with```
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I have an event Idea.
Event Name - Gold Rush
Event Skin - The Prospector, Old timey miner with a crazy laugh.
Event Skins
Axe - Pickaxe
Big Dynamite Bundle - Big Red Sticks with TNT and an Alarm clock
Some form of Shotgun Skin
Event Description, Players go around and find gold nuggets, they can be found in rivers and dropped from bosses as well as thru breakable rocks.```
yes... well no
Your suggestion was deleted for the simple reason of not following the formatting rules.
When it comes to your suggestion itself it brings out the drastically different ways that people seem to relate to the characters in game. I am willing to bet that the majority of more experienced players do not even read the name of the hunter they recruit nor do they pay much attention to the skin further than probably avoiding white shirts. But these are the things I could see persisting after the death of the hunter per your suggestion and these are the things that could be included in the possible hunter customisation some day. But to keep your traits and loadout would be against the main concept of the game. Nevertheless the game has been constantly driven towards more casual approach of death not mattering so who knows at this point.
@tired schooner your post in #feedback has been removed; PC bug reports belong in #bug-reports-pc. To answer your question, though, yes, the issue with Romero irons is known.
@cunning shuttle your post in #feedback has been removed because bug reports belong in the proper channel.
@pearl summit your post in #feedback has been removed. For performance-related issues, try #troubleshooting, thanks! 
That’s a fairly good point, but all the more reason to have an exception for single shot rifles to make it more clear (probably its own named stat)
muddying all the guns’ stats just for them is a bit meh.
while we’re at it, shotgun-specific named stats would be great
and renaming “effective range”
This wouldn’t work without fundamentally changing the entire game.
Everything would need to be much more expensive economy wise as you would be keeping your gear.
Traits would need to be much more expensive as nearly everyone would be running maxed hunters.
As the game sits if I was to have 10 lives I likely could run an entire prestige with one hunter.
Not to mention it would take a lot of the “risk” out of the game, which could be good or bad depending how you feel about fights. I’d say I lean towards the idea that fights should feel risky.
@smoky mica (Fire Assists) That honestly sounds like a bug more than anything. I think (according to my notable faulty memory) fire used to properly award assists. It might be similar to traps not awarding kills (another bug)
Well that's.... horrible.
No thanks. The fact that you can lose a fully kitted out lvl 50 hunter in an instant is part of hunt's soul
@Mimir#0001 having those extra perk points come in handy if you take your lvl 50 out for a spin the hunter dies you get perk points to buy back them health chunks amongst my 30 lvl 50s i got some that even have 40 trait points
@rocky heath repost your idea, bot react broke
@dense sapphire
I think throwing knives are still good for boss takedowns (rip-out damage is really good) and dont get half lost when killing hives you can’t reach.
I do think they should be a little more lenient in picking them up and full refresh from a toolbox though.
- Throwing axe is even better for boss takedowns
- I rarely have issues with picking throwing axes back up and I use them in almost every loadout
- Throwing knives already give all of them back from a toolbox
did that get changed? coulda sworn.
regarding losing knives/axes i mean like, a hive you can’t get to
I rarely run into that issue. I either take a slight detour to grab them or run past the hive. Losing an axe does hurt but I rarely lose one, much less two.
I’m just not sure how added range would give it more utility and I dont find myself missing much
maybe if you could have more knives stored would make it more appealing
Better range and accuracy so they're better at taking out mobs at a distance.
Does that mean much? Not really
But I can't think of a good upside to give throwing knives while keeping them different from throwing axes
at any distance past the current range you shouldnt really need to kill anything and like i said idk about accuracy.
the more i think about it the more i like more ammo, maybe faster throwing speed, to make it more “throwaway” than axes
That could work
Why not rework the trowing knifes make them more interesting . Light knifes travel further deal less damage but could have a poision variant , heavy knifes more damage less range and make light knifes 16 poison 8 and heavy 4
the light ones you could throw faster so you make up the lack of damage so two body shots would down a hunter
It might be unpopular but i think throwing knives are in a very good place rn
Not saying they are bad but you would not use them in a compound fight unless you ran out of bullets or options
i would not even mind if the reworked knifes would replace small gun slot
Would be nice if Pitcher would actually assist with the throwing weapons too
new perk yeeter
allows you to yeet your knifes doubke the distance ( i hate typing on the phone )
New, too many traits ATM... Some alterations to the old traits would be good
(conduit should not be 4 points) Pitcher to throwing weapons is great too
Ok well be it. Personally, I'm not what you would call an experienced player. On the other hand, I know for a fact that light-colored skins are not a very viable thing in game (which is not the case with the Chasseru I chose). But I find it unfortunate that "experimenting" players give so little importance to the hunters they recruit (good again if it's basic hunters, ok, but in my case it's a DLC hunter. In addition, For me, the hunter is a bridge between the game and me, so all this remains subjective I agree, I'm not the type to say that my way of thinking is the only one that should be, right? @cunning shuttle ? But in the end, I don't think it changes the fundamental concept of the game that much, it just makes it more accessible. At least that's my view.
yea, no... its quiet fundamental. loosing equipment and traits etc is the punishment
if we talk purely cosmetically, on legendaries ot doesnt matter and with randoms hunters i guess they could build in a system
but equip and traits get wiped
Throwing knives are 3 times as many as axes
That means they deliver more dmg in total, both on hit and pull out before needing to grab them again
For example you can easily kill a meathead with knives and its more tedious with axes
They also clear groups easier because you can eliminate more au before needing to enter aggro rangebto pick em back up
only change should be axes to 3, so you dont get fucked when an amored glitches out
idk why people want event consumables back, they absolutely sucked
because old always better
it was stackable, and team based. Thats like the only advantage
it was stackable . cheaper . started when you chose to use it . you could farm them in QP . and the point bonus went higher when you stacked a crap ton of them
and it did not cost 12 fucking € for 7 days which is not realistic you going to be playing nonstop
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make more prestige rewards lots players don't won't to prestige```
@serene charm
Great suggestion, reminds me of the Olympia shotgun
@fallow flower
So for the faction wars
Would you want it like Warframe’s faction mechanics, Planetside, or like For Honor’s?
And maybe some faction exclusive skins?
@vague patio
With this in the game or maybe another British revolver
We can try a proto-Peaky Blinder build
They lasted for 1 game... they too did cost 12€ for a whole weeks worth- likely even more if you played a lot
For Honor's could be nice, but it has the obvious flaw of steamrolling as seen with the vikings. For an event I think something similar to Syndicates could be possible yes, where hunters do things to gain "favor" within a certain faction.
you are forgetting you were able to grab them out of quick play even known it was not the best one but was not hard to farm up enough for a week
if they would say ok give me 12 bucks and it will last you the whole event i would not say crap . but you pay 12 bucks and play 2 hours a day you not gett much out of the boost and the people playing 2 hours per day need the boost the most
but this discussion always boils down the how sensitive are you to the pricing . My sensitivity is 0.0000001% deviation is unacceptable
Yes to be specific it was the worst one only, at what 15% or even 10%
The first one was 10BB for match and gave 25% so you alone could stack them to 100% in a trio to 300% those were found in Quick play
for 12 bucks that was 120 shots . 30 matches of 100% boost if you were alone if you were in trio each player could spent 12 = 1200 BBS for 300% boost for 30 matches or play 90 matches for 100% boost in points . with each match 30 mins that is 900 mins for 300% or 2700 mins with 100% boost. so either 45 hours of play time at 100% or 15 hours on 300% boost . 7 days on 300 % and 22 days of 2 hours per day at 100% boost
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add a reminder at the loading screen of every raid that these are digital avatars and your actual life is not on the line.```
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HUNTS matchmaking for noobs is a complete disaster. How can a player (AKA my girlfriend) with less than 10 player kills to her name be on servers with 5 STAR players regardless of who she is playing with (I am 4 stars and my buddy is 5 stars sometimes). Her KDA is 0.11. She is actually a 1 star player but you have generously made her 2 stars. Are you kidding me or just killing the kids? Make your first 1 - 100 ranks free to play so there is enough noobs to help out there. The player base of HUNT is tiny. Why are you not addressing this issue properly??? I have never played against a 6 star player but there is no problem putting 1 & 2 stars against 5 star. You are throwing away a hell of a lot of revenue here. Why???```
So because you put a 1-star .11 KDA in your party of 4.5-stars you should be matched with... the worst players?
I mean, that’s sorta how matchmaking works.
any system will be abused to the greatest extent possible, that’s one way people try to do it.
edit: ah i misunderstood i thought it was a complainpost about smurfs.
She should be matched with 4 stars max. Be reasonable here. Big difference between a 4 and 5 star regular player.
I still disagree, if she's with a five star
If they are a friend or family member trying to learn HUNT, where are we supposed to put them?
skedaddle, the problem is literally you playing with them as a trio and bringing the team matchmaking up
the game uses your team’s mmr to match against other teams.
would you rather subject 2* players to 4-5 stars that want to club baby seals?
The way they calculate MMR is shit for noobs. This is a fact I have fought with for ages. The player base is tiny for this and many other reasons.
try getting them to play solo lol
or with random matchmaking
your rank is pulling them up
if you want to teach them via duos, and especially via trios, then you have to pull their weight and actually act as a bodyguard.
MMR saved me, honestly. I played before it was a thing and got down to .40 KDA and quit for the longest time. With it I've come back and I've managed to claw up to 1.08
We like to help and teach those poor noobs while we play. But I can carry only so much.
you aren’t meant to win. you aren’t meant to carry that hard. the point is learning, is it not?
if the noob you’re playing with is literally dead weight you’re just playing duo v trios
it’s skewed because they use real data not your feelings.
You don't learn shit if you insta die as soon as you encounter opposition.
where’s your data then, that you think most players are low 3?
You don't learn shit if you don't do anything yourself in the round either. (just sayin')
lmao
then teach them not to auto die?
oh man they gain so much from lying about how many star people have
Not sure what you mean. We can carry if the opposition is 4 stars max. Them 5 stars are too much for me unless the whole team knows exactly what they are doing.
How
imagine not trusting anything that doesnt fit your personal narrative
ah yes I sell more games by lying about .... what ranks people are
It’d be fomo to play not fomo to buy
Hi Dev, may I suggest to scale your VMs in your data center for Asia to cater more players and sandbox the updates to check for bugs? We paid good money and DLC to enjoy the game and events but looking at the current status we going to have 20 days of unplayable days, please use the money from our purchase of games and DLC to fix the servers. Otherwise at this rate we cant complete a decent game let alone the events
How can you never spell the word your right
how about you reexamine your biases lol
nah dude spare me the tin foil hat stuff
"trust me bro"
4 years of what, playing with other 3*s?
I’ll be honest, I dislike a lot of this games recent decisions, but there’s OBVIOUS other controversial marketing stuff they’re doing and it makes no sense that this moon landing stuff would be going on in the background
yeah I think that graph is plausible. I’m shit and I’m 4* bouncing from 3-5.
most people are, most of the people who play consistently though will be higher though
meaning you will see more 3 stars in events than any other time
yuor elo doesn't freeze at 4
have you considered that this theory was constructed after you decided the graph was bullshit to support your narrative instead of based on anything in reality?
How do you know how many inactive accounts there are
elo decay still occurs
Yeah but how do you know there are enough to skew the graph
its starts you in the middle when you leave beginner bracket
the mmr system was always in place they just made it visible when they added stars..
but elo decay doesn't just stop at 4 star
one second.
Experience
“ but you can’t trust everything the developers of a game tell you about the game they’re developing “
I feel like you’re trolling, because you haven’t spelt your correctly a single time
I’m not insulting you, I’m calling your legitimacy into question
maybe I don't trust everything they say but, I trust what they say whole hell of lot more than you 
Yeah the 1k BB choke bomb makes me cringe heavily. Not to mention time gating content behind an event to make you feel like you're missing out if you don't play
did many people even buy the choke skin?
And the paid dlc hunters giving a passive boost
Seems they picked some of the least popular skins too
This is exactly what I mean. If they’re doing this, why do they need to pretend player numbers are in a different rank for the small CHANCE of it affecting someone’s purchases
Could have at least been like all the paid skins if that's the route they were going
if the event was grindier I would care about the bonus more
but its pretty easy to complete
with nothing but free hunters
QP is actually fastest
Honestly their practices have greatly put me off to the point I might just skip this event
hey do so if you wish
if you don't like a practice I think thats a reasonable way to respond
eh the limit on “grindiness” is an opinion, but I do think that the events have been getting.. more and more mediocre.
the event has been getting stale imo
glad they mention they were looking to shake things up
everyone has their tipping point and if this is yours, riley, thats fine
in the future
I dislike games in general that basically demand your attention or you miss out. And their marketing strategies have been kinda underhand lately tbh
you’re not really missing out on much, but its only a small perception adjustment to think of “demand attention or miss out” vs “reward attention for active fans”
yeah they are just cosmetics in the end, I don't have to much issue with that
@rain quiver, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
HUNTS matchmaking for noobs is a complete disaster. How can a player (AKA my girlfriend) with less than 10 player kills to her name be on servers with 5 STAR players regardless of who she is playing with (I am 4 stars and my buddy is 5 stars sometimes). Her KDA is 0.11. She is actually a 1 star player but you have generously made her 2 stars. Are you kidding me or just killing the kids? Make your first 1 - 100 ranks free to play so there is enough noobs to help out there. The player base of HUNT is tiny. Why are you not addressing this issue properly??? I have never played against a 6 star player but there is no problem putting 1 & 2 stars against 5 star. You are throwing away a hell of a lot of revenue here. Why???```
Oh I meant the guns being locked for 2 months or whenever next patch is if you don't play the event
what did I just read
I posted on suggestion but apparently it wants to be here for your blessed responses.
yeah thats a bit iffy but they’re not actually that strong (or at least arguably so) so it’s still “fine” in my book. They’re also fully unlocked only halfway through the track if you dont care about skins
read the rules on suggestions
You failed to follow formatting
Apparently so. Thanks so much.
But I mean... twice in a row?
also, “fix the game” isnt the most helpful of suggestions.
or put in in #feedback
also dragging newer players into higher elos
is going to get that result
This Discord is as buggy as HUNT. 100% for consistency.
@quasi halo does that actually do anything?
lmfao
the only bug I’ve seen in this discord is sometimes the bot fails to add reactions to suggestions
what bug are you referring to?
I think this ParcticalPotato could be a bug.
L + ratio
but also the alternative to dragging newer players into the elo closer to their teammates elo, is dragging more experienced players into lower elo
which would just be worse for new players
I remember when sbmm came out the solo modifier was way to generous
you walk into low elo lobbies and wipe them yourself
“let me shoot 2*s and ruin their game to ‘protect the experience’ of my 1* friend”
brb making two 1* smurfs that dont get any kills (and never rise in rank) so i can stomp “solo” vs trio games
yeah
I have a great deal of patience and perseverance with HUNT unlike 80% of the potential player base they chase away with the MMR fiasco and bugs. It's called game design. Adjust accordingly and watch revenue increase substantially especially for a world wide release. The player base is embarrassingly low even for a so called hard core experience.
thats a lot of words that didn’t address a single thing we said
Your "oppositional conversational style" is appreciated. Honest.
we made actual points, whereas you're making generalized statements that read like virtue signaling
if you're just here to complain, that's fine. but this is feedback discussion, and I am discussing your feedback. just because I don't agree with you doesn't mean I have some sort of "oppositional conversational style"
MMR bad for noobs. First 1-100 rank free to play would be awesome. People who have to play at higher ping get screwed with hit reg and trading to just mentions a few. Yes, I live in Cape Town, South Africa. No I don't have a local server. Say something contrary again, you can do it.
not sure what you're trying to do here.
I'm literally disagreeing with you, that's not "being contrary" that's having a different opinion or viewpoint
if you really want me to get into which of those I disagree with, I could, but on the other hand from what I've seen you wouldn't try to listen anyway
Tell you what, find one thing you we can agree on. Just for diversity sake? Peppermint is good, what about strawberry? Hmmm.
if you had better takes, maybe I'd agree with you more.
or, y'know, could argue your case.
I can see that having up to the first prestige being free help with increasing the player base. An argument could be made for that. Sure. There are a lot of people against that, but there are points there. In terms of that helping MMR? I'unno. One of the base arguments is having F2P would let in more cheaters and that would DEFINITELY skew MMR
First 1-100 rank free to play would be awesome? Hmmm?
Thank you.
it would not be awesome because veterans could make accounts for free to stomp on newbies.
The first prestige would be a nightmare.
it would also not be awesome because that's free accounts for cheaters to take advantage of
That is not a valid point in the big scheme of things.
What? How?
If everyone could play the first prestige for free, you are GOING to have a precent of cheaters increase and people only playing to roll over people below their skill.
Cheaters are a minority of players with mental issues. HUNT desperately needs a larger player base.
So few people entering into the second prestige would be in the right MMR
cheaters are a minority of players, I agree. But you don't need many cheaters to ruin a game like Hunt either. And you don't need a big cheater problem for there to be a big perceived cheater problem
No Prestige, just first 1-100 ranks free. Then you have to pay to decide what you want to do. Also put HUNT on game pass while they at it.
also, what's stopping people from just.. making new accounts over and over when their 100 ranks are over?
Yes, that is possibly another extreme minority with mental issues.
you can't just explain away everything with "extreme minority with mental issues"
these are real problems that games have to deal with.
if cheaters aren't a problem then why is there anti-cheat to begin with?
Cheating in HUNT is far better than most other PVP PC games as our servers have only 12 players. Count our blessings and just cater as much as possible for new players.
why would it be better than most other pvp PC games? shouldn't it be worse since there are more players per lobby and it ruins the experience for up to 11 players at once?
at least in a 2-team pvp game the winning team gets to win, however unfun that is.
1 Cheater on a COD server of 50 players is MUCH more likely and will spoil everyones match regardless.
I feel like that's more of an exception than the norm.
but in any case, it's not as if 12 is a small lobby size.
either way, I feel like this is just a difference in opinion of how much cheaters and smurfs would impact new player retention.
Speaking of which, would it be reasonable to want just one more team in matches?
maybe for trios it would be nice, 4 teams and 2 bounties can feel a little barren.
I think that's more of a hardware issue/technical limitation at this point though.
I'm all for including three 4 man team matches with one boss. The player base needs to increase for anything else to happen.
I don't really think that's going to happen. Hunt was originally designed around duos; trios were added later to cater to the players. 4-man fireteams is probably too far from their vision of the game.
Sure would reduce them duo camping and wookie wonders a bit.
1v3 swings are already super hard to turn around. I'd eat dynamite if I was down to 1v4.
... how would adding quads reduce duo camping and wookies?
When I play duo's I encounter waaaaaay more stealthy campers and wookies to the point I prefer trio play. I don't want to waste an hour of my time during a session in a bush so that I can get my free kill and maybe win a match or two extra. After over 2 years of HUNT, none of my friends prefer to play that way anymore.
Don't you think these four! pop-ups ain't a little over the top?
so what's stopping trios or quads from camping? or what's stopping duos/solos from camping in trios/quads?
The higher chance of a third party in duo, considering most solo will also be on these servers as well makes players a lot more stealthy and campy. Fact. That is why.
third partying is an intentional design though. And in quads with a single bounty, you're basically guaranteed to get third partied.
Bye! Off to eat some Strawberry. Yum.
well that was a decent waste of time while waiting for code to compile.
Better check that code ...
still compiling, but I'm kind of tired of the way you.. exist.
Here's a stupid suggestion I have - So voice is directional in game. What if text chat presented a visual link to where it was said in Darksight?
Please put in a map select feature.
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Hunt spawn/double bounty locations```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/958073378504339526/wxi3fkvsg3531.png>
@quartz viper yes the resale was intentional change because mr charry the one arm bandit gives out 4 rewards mostly hunt dollars . also if you need to grind your hunt dollars up free hunters and put away the contraband weapons you lime toss the ones that are useless and buy only the necesary stuff sooner or later you start to profit
I usually don't struggle with money to much in this game, my point is that the change discourages playing legendaries.
@sick anvil See? easy. nearly 10BB in one match. Iv even gotten near 10 for only getting one bounty. I say that is a generous payout. Now refer back to your screenshot... notice a difference?
@outer wedge for magpie even if it gave all the effects I still wouldn't main it at its current cost, making it 10 points is where people probably disagree with you
Please increase the extra amount of points you can make from the event, I have 4275 extra already, why not reward the hardcore players?
Are we going to finally fix shit with ammo being bugged? It started with just romero, now it's sparks too, fucking up anything if you have audacity to run custom ammo on it, now sparks reloads every fucking bullet outside of the chamber so you can't fuckin shoot if you've got bulletgrubber, majestic game 10/10 ign
Every update they fuck something up. This time they rolled out a patch with known bugs. 5head
Worse performance event ever... so much rubberbanding, lag, packet loss, hit registration failures ... basically network issues on cryteks side.. due to the amount of players i guess... but its kind of pathetic how much issues come up. Its almost unplayable.
Had to shoot a player mutiple times before it even counts 1 hit registration... wtf
ANy one else having issues ?
Since this event, I have framedrops, from 70 to 80 what I normally have, I got down to 25fps. Doesn't matter what resoulation, what graphics settings, it keeps dropping. Hit detection feels broken, packages losses, rubber banding and so fort. I don't know what the hell is going on, but this is the worst event ever.
Sometimes weapons don't reload, you keep on reloading, reloading and reloading and it's still empty.
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Make a hidden boss for one bounty games it’s a half turned hunter with a cross bow with poison bolts and super natural powers he disappears and reappears like the assassin but to make him unique he’s not bound to a boss room he’s bound the the compound so a stealthy boss we is weaker but fast and hard to get a shot on and he can be a surprise boss like a chance he mit be there but he’s no boss icon till discovered no clues just a random event like boss```
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Make a hidden boss for one bounty games it’s a half turned hunter with a cross bow with poison bolts and super natural powers he disappears and reappears like the assassin but to make him unique he’s not bound to a boss room he’s bound the the compound so a stealthy boss we is weaker but fast and hard to get a shot on and he can be a surprise boss like a chance he mit be there but he’s no boss icon till discovered no clues just a random event like boss```
I'm in the same boat, I struggle to enjoy hunt when my character keeps being yanked back a few inches every 5 steps... Shoot a guy point blank w shotgun, 0.5-1s later he finally falls... performance wise I think I saw an improvement but the servers... it feels like every time there's so much as two mobs near me I get a lag spike. (when walking in empty fields I stay at a nice 30ms - when I need it the least lol)
Sure but why are you killing a meathead with knives. The only time I can think of where that would be beneficial is if you're killing them for xp/trait drops which isn't a significant gameplay advantage. In the case of taking out groups of grunts, sure. But that takes a while and you'll often end up aggroing one of them anyway when they notice you killed their buddies.
9BB for grand slam after wiping every team on map
Again not really . not buying T2 T3 hunters with perks and getting again the free hunter skin and you can run a profit using all the legendary skins you can fit in the slots
Yeah, hunters aren't the money sink, consumables and high end weapons are the money sink.
interesting i can run Sparks uppercut every single round with med kit chokes two heal shots and explosives and turn profit
Is anything being done about these servers? Jesus. It literally says there's 0 servers available for US West... ON A MONDAY NIGHT.
Really, can't handle this?
Again: The question is not whether I can afford something, the question is if it's worth it's price
The T3 and T2 hunters were never worth their price .
at 333Hunt dollars legendary skins were never worth their price as they had RNG Traits .
At 200 hunt dollars legendary hunters are not worth still RNG traits and Health bars .
Not being able to play legendary item skins because they are not worth their price is like saying i can not play a gun because it costs hunt dollars
So you think it's ok to pay 50% extra to slap on a skin, that does nothing gameplay-wise?
....
Seriously instead of buying a regular gun and then buying it again as legendary .
have you tried to not buy the regular skin ?
Seriously where is the logic of me spending on the non legendary gun in the first place .
just do not buy the hunters with guns buy the one that has contraband
You keep repeating like you have to first buy the non legendary gun then sell it to play legendary skin
Look same price
same price regular and legendary skin its no upgrade
it was a ripoff before the change it is now too
half t he time hunter slot 2 3 4 come with perks that do not compliment the weapons they carry and or dual pistols
crossbow never comes with bolt thrower
Bow never comes with hundred hands
scopes never come with steady hand
if they come its even more expensive
This hunter has more trait points that slots for traits
this one had 47 trait points when i got him to lvl 50
So, for some reason I should just not use the stuff that amasses by playing the game? By not using the contraband weapons you lose 100% of their value. Just because they are free doesn't mean they have no value. There's a difference between price and value...
you are talking about re selling guns to get legendary skins
contraband well if you get a contraband gun that you want to use its free you get hunter slots you can store it in
and if you want expensive contraband go do quick play. its like Going to wall markt and you get the benefit of a 4 random trait hunter with perk points to spend for 15 minutes of playing if you win
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can we get a skin for the spitfire please
@narrow narwhal two conversion pistols, pax in your images. only weappns who arent in hunt is the carbine an the first revolver, as the frame is different from the conversion pistol. could not say what niche that revolver would serve
Cap
but the tier 2 and 3 hunters look cooler than any of the legendary skins
wait for the next dlc
Do you guys feel that there isn't much of an insentive to push bounty and actually banish? More often than not there's a team who already discovered the boss and doesn't kill it and instead they sit outside in a bush waiting for another team to roll in. Or just teams camping the boss lair for 30 minutes. There needs to be more incentive to grab or hold bounty rather than sit and wait
This will not change cuz the camper simply does not care about the banishment. Make it more rewarding etc doesn't make it better cuz they got their mosin sniper anyway.
Also, camping is part of the game, ofcourse camping for 30 or 40 minutes is just a stupid playstyle but it's either camping or big rotations in hunt.
And to be fair, it's called HUNT. Never seen a hunter run around and make noise
I kinda disagree, especially since the redskull revive thing, getting the bounty is important, and it's harder to get it from the dead hands of another hunter than from a boss
Except for solos lol
It depends . if you are first there its white kill banish and get in position to defend the compound . if you have good idea of whats going around the compound instead of waiting till the enemy rolls up at the boss building its easier to control the situation
It is riskier that way but it also eliminates the boring stand of where bounty teams sits in a fully trapped building and the pushing team tries to pixel snipe some one
with some executions almost every compound is better defended by trapping the compound it self and defend a bigger area than the building it self
only risk using that strategy is getting domed by Joe spitzer from two compounds out
I still disagree, getting a kill is more valueble if you're not short on hunt dollars because kills give so much XP
Yes redskull revive is important but I've never seen 40 minute boss lair camper with a fully dead teammate.
I was disagreeing with Nyan-Cyan, not with you
Oh my bad, excuse me 😅
No worries, my bad for not using the discord reply feature
i never understand the idea of reducing matchtime, its literaly one of the things hunt does right big time. it will not help the "camping" issue and will only lead to making mistakes cause you get rushed by time
Well the reason a game even gets close to 1hr is because of camping.
I want the 45minutes back, that was alot better, far less camping.
I don't know what you're doing, but i usually find or get to the bosslair within the first 5 minutes. What do you need the other 55minutes for that does not include camping?
Now reducing time is not the solution to camping.
And i think people call "sitting down somewhere for 1second to 1hr = camping."
Because sometimes you set up an ambush, but doesn't mean you're camping. Or you're entering a compound & you hear 3 people running near you, you sit & wait aswell for an opportunity. And people will call these examples camping to.
But I honestly think with how the game works, it's more harmful than good to have these vastly different loadouts, like Shotguns and 200m+ snipers. How would these guys every fight eachother? A shotgun will hide, the sniper will keep his distance & hide aswell.
Man I had a 40 minute fight at Alain&sons with all teams
Got out just in time
An hour is perfect
Yes true
I'm afraid that the camping mechanism will terrorize my solo games since I obviously sit in bushes to avoid fights I can't win from that position
I really hope they keep in mind that sitting still for a while isn't camping
Duo or trio?
Also sounds like it had to have been lots of sitting around, lots of sitting & waiting. Like your teammate is down so you wait 5-10mins before the one who killed your teammate is fighting so you can revive him, that type of deal.
If people actually push & don't sit around in bushes, all team fight rarely lasts 40 minutes.
And ye solo is the one i do think should be allowed to camp as much as they want, i don't play solo personally, but i've done a couple of matches. And you're immensly more vulnerable than any other teams.
It's a whole other subject imo.
This is vague as hell tho.
How long is a while? a minute? 5? 10? 20seconds?
Also fun fact, i just wanted to see if there was a pre defined time for "a while."
And um
How come that Discord swallows about 30-40 fps from Hunt? Im aware that the Overlay thing is a thing but still with it turned of discord really chunks massive preformance from HUNT.
Playing with randoms im on 100-120 fps but on discord with friends it goes bellow even 70 fps. Any good fixes on this? Is it a common problem?
Turn off the overlay then?
it is off
How would discord, take 50 fps from you, when the only difference is that you're in a voicechat?
I don't know. Thats why im asking. Ive never encountered this in any other games
Don't think it's discord then
As in, theres no correlation between discord or hunt causing the fps drops.
Try asking in "technical issues" chat.
Show specs, what other programs you have running in the background etc.
If you use chrome, that shit eats ram for breakfast.
Yeah I get your picture. From my testing it only when Discord is active. Taking your advice. Thanks for caring
No problem, good luck!
I'm against any mechanic that limits gameplay options available. You want to camp? Camp to your heart's content, it has its advantages and disadvantages. You wanna play aggressive? Please do. I want to have a choice instead of having a hunting style imposed on me.
I don't like campers but that does not mean I don't like to camp myself when I'm feeling like it.
Please don't go "Reeeeee! Remove that mechanic because I don't like it! Now!".
Yesterday a dude camped in a field of barley after we shot his two teammates for around 10 minutes. He killed 2 members out of our trio and was I annoyed by that? Sure. Was it the right move from him? Yup. Should it be made harder for the last member of an eradicated party to do this (camp & ambush)? Definitely not!
Just curious, whats a disadvantage from camping?
You stay in one place, obviously? People may not even come close to you and your match is anti-fun. If you move too much, you're not really camping, you're just careful. The line between careful gameplay and camping is very vague, really, so please do not force people to play a certain way. I'm very concerned about the planned anti-camping mechanics.
Thats not a disadvantage.
Again, can you list a disadvantage
People not approaching me or my game being boring is not a disadvantage.
Also how is standing still in a safe position bad?
When you push for example, theres a risk of someone sitting nearby with a shotgun or being sandwiched or someone seeing you from a different angle.
Theres clear disadvantages, there is non when camping.
OK, let's put it in a different way - you keep your character (if no one comes to your ambush spot and there's no fight) but you reduce your chances of winning (i.e. leaving with a bounty token) if you camp. Mind you, I mean bush-camping not extraction camping which is a different kettle of fish.
Well that sounds like poor positioning more than a camping disadvantage.
Camping has no disadvantages, hence why it's so damn popular.
Only reason it's not done by everyone at all times is because it's incredibly boring.
And if you die while camping you either f'd up your shot or you had poor positioning. And also in order for camping to work there has to be one team that doesn't, they're usually the team that gets boned.
This is why i believe there needs to be changes to not promote more camping.
"Only reason it's not done by everyone at all times is because it's incredibly boring." Well that thing here is what I meant. Over a thousand hours in, I'd rather go in guns blazing and die or win than sit in a bush for 40 minutes as others fight. Been there, done that. You keep your character and get traits for them but that is not the point of the game.
To me, Dark Sight Boost is enough of an anti-camping mechanics.
I'm just concerned about the planned anti-camping mechanics since I know nothing about it. 😄 I can't really be against it if it's done well.
Dark sight boost only works after boss is dead & if the non camping team gets it.
And ye ofcourse i also rather blast people in a gun fight, than to camp. Tho rotating is really fun aswell.
Im not sure what they could do to counter camping.
A Hunt showdown i personally would enjoy, would remove fanning, levering, dual, shotguns & scopes.
No Rng, no weapons to enforce camping, way more reliant on skill.
But that will never happen ofc 🙂
Dual could stay if they implement the idea where you only use 1 pistol at a time
trios, there was not a lot of sitting and waiting, at least not longer than 3 minutes
Then how did it take you 40 minutes???
Was it everyones first time ever playing at 100m distances?
idk man but it was a fucking tough match
Well, i just think it could be a better trait, 1 at random its just stupid... make it cost whatever, just make it give all xD, its something that devs should look into, more traits boss related.
Or make it 1 point still & make it activate on clues to
no, not have multiple traits do the same
just make it 2 points, make it activate for everyone who has it in the team, and include clues
still a very niche trait not many would take but its nice buff
@sacred epoch
That is not a niche trait.
I would buy that trait everysingle time. Knowing exactly how many people are left, is huge. You can know when you're alone, you know if teams have died etc.
It would be pretty damn overpowered even.
Tho i do like the running a knife thru your hand to do a ritual thing & get an effect, but not that one.
@ionic kernel
I semi agree with your idea. I hate that aimpunch just moves ur aim up, i get headshotted by it far to many times.
Instead it should add a temporary sway from being hit, but your idea takes it a bit to far, requiring to heal it etc.
Just add sway if u get hit, that would be fine, instead of aim going up.
@sacred epoch I'd take that trait on every single hunter as soon as possible. Knowing that you've ended up on an empty server and can farm AI? Or knowing that the hunter you've just killed was the last man standing on the server is priceless, not niche. Even if it just gave you an indication that there are some (i.e. an unspecified number) hunters left on the map, it would still be massively overpowered.
@uneven steppe
Well theres plenty of reasons why nightmap arn't increased.
Personally i hate nightmap in hunt, because it's done so poorly.
Settings, allowed 3rd party programs etc, can essentially make it into daymap. What the hell is the point then ? It's only creating a minor inconvenience that can be circumvented. And is just annoying.
And also because theres like 5 ppl asking for this & no one else would want it
@tribal wyvernYou misunderstand, I didn't create this. I don't request more night maps (and it's not like night from pre 1.0 anyway). The devs choose a night theme, choose to make the balls glow at night but make them hard to see in the day. And at the same time make night maps 5% or so of the rotation. You see, the insanity?
Yes, perfect
I see the point that it's weird to have a night theme event without nightmaps or very slim chance to have them.
But at the same time they can't really increase nightmaps anyway. Everyone & their grandma would complain.
I don't think the event stuff glow at night, do they? Never seen that.
And i've collected a few of those things at night.
There is an option to opt out of "rich experience" in the game settings menu. May want to try that. If the game was (is again due to patch?) pinging the steam overlay X every Y seconds then it may be doing the same with discord.
Was watching a popular streamer awhile back complain about dual pistols and shotgun campers all the while running around twitch shooting people in the head with a sparks sniper and uppercut. This community's biggest problem is itself. We too busy attacking each other about how we think other people should play and less focused on actually improving the game. The game literally rewards doing nothing until you can engage the last man standing. Doing nothing should never be rewarded be it sitting in a corner with a shotgun or extract camping with long. The issue is the meta changes based on these rankings - lower tier it seems shotgun strong, higher tier it's all long ammo so we need to quit classifying folks based on the gun types and just call it what it is - Hunt rewards doing nothing. Being the first to a lair is very rarely rewarding - banish is not worth enough. Too much emphasis is on the token. If killing the boss actually mattered more people would be aggressive.
Since I'm on a roll .. I would say I think MMR is a mistake. This game doesn't really have ranked gameplay. This weekend I played with a buddy who is a 6 star and my MMR went up to the high 5s. Now I want to meme I have to intentionally tank and people game/rig the system in quickplay. We shouldn't be doing that. We're not running premade characters here with set loadouts. The reality is a MMR system pushes everyone toward 50% if it actually works so if a match has 6 teams then the odds of me actually getting out are low. Weird things tend to happen when we're on losing streaks - empty lobbies, half filled matches, etc. I think there is more going on than Crytek lets us in on.
THe kicker is MMR doesn't work. The 6 star lobby rules were already relaxed because they were sitting there waiting too long or they just turn MMR off. The 5 star lobbies are the worst because some people don't even belong in the bracket (it's too easy to get 5 stars) while the other half is trying hard to be 6 stars. The strong groups are still kicking everyone's asses while the folks in the middle squabble about corner campers.
Agreed wow
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i thought people would think it wasn't far enough so I tried to amplify the consequences in a realistic way, but I'd be happy with either scenario
just for the love of God this game needs to stop rewarding bodyshots so much by making it impossible for your enemy to be accurate
I did my own take on a magpie buff if you want to check it out
Yep, anything is suggested is better than what they have 🙂
I got double headshot by crown slugs 75meters, maybe nerf?
The crown or the slugs 
@ruby magnet What do you think?
The crown obviously 
@ruby magnet Last time i checked it is the slug that kills you.
I know I know. People that read my post already know I dislike the slug for what it does.
Straight upgrading your kill potential for only a slightly more than trivial price tag.
tbh double headshot on 75 meters is kinda fine
the problem with slugs is, that it is good/ok in middle range, and one hit kill in close range
every pistol, and every rifle basically wouldve killed you in one shot
shitty servers just cost me my dude, fuck you
Jezus christ on a damn tuesday this bs
Worse event ever and bad performance..
Bring back night 30%!!
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@river solar Afaik the left hand having black nails was the unintended part and it is as it's supposed to be atm
@ashen girder many people found it unfair before, usually seen in "how did that shot not kill" complaints
or "how did we not trade"
Players will optimize the fun out of a game if you let them. Devs need to make sure encounters are fun. Not just for the winning party, but for everyone involved. If a really boring or frustrating playstyle gives you the best chances of winning it has to go, or people will stop playing said game.
But I'm not sure traditional camping with people literally sitting in the exact same spot is the problem. And I don't think reducing the match timer would solve it. The game somehow lost (at least to some extend) its fun midrange compound fights and I'm not exactly sure why. But lately a lot of situations are created that reward passivity and punish activity really really harshly. A lot of times one team sits in the boss lair while all the others sit somewhere outside the compound and no one does anything. The situation doesn't change, so re-evaluating it doesn't bring you to a new conclusion/course of action. Unless someone makes the first move and takes the punishment of all the other teams. And usually the team taking action is not the winner. So maybe something that changes the situation and forces people to act could be introduced.
My experience is that double boss trio queue is the most fun, while single boss duo queue is the least, cause it creates more of those stalemate situations. So one idea could be to take single boss maps out of duo queue, maybe even introduce triple bosses. This maybe doesn't completely solves the problem, but circumvents it to a degree.
Another problem are the trophies. A lot of people seem to not want to pick them up or even banish and just wait around the boss compound. And people ignoring the main goal of a game is kinda detrimental to other players fun. On the other hand once the trophies decide to run to the extract they usually can, there's almost no chance to catch up. Maybe there should be more incentive to attack the second boss, once you have the trophies. Maybe there should be more incentive for the other teams to try to catch them instead of fighting each other. But that would further disincentivize picking them up...
And then there are the leader boards and death screens that make it look like increasing your KDA is the main goal of the game, so a lot of people seem to incorporate a playstyle that rather prevents decrease of their stats than actively pursuing the actual in-game goal. Maybe an 'extracted trophies per match' stat wouldn't be that bad.
Generally I'm looking forward to the idea of an anti camping mechanic, but it needs to be executed and balanced really well and actually tackle the right problems.
This is what I think ..
- The banish should be worth more. The banishing team should be given a buff for smiting a mighty foe. Right now killing the boss just isn't worth it.
- If the banishing team picks up the bounty their buff is extended or enhanced but it's short lived. They use it or it becomes a detriment (they have to start moving or some harm comes to them).
- Consider removing the lighting bolts on the map. Force use of dark sight (makes it harder to track bounty but not impossible). Right now people can pull up the map, alt tab over to netflix, and wait for someone to move. Bolts only appear if bounty is on the ground.
tbh, I see more people complain now than before about very common trading. Sadly, there has to be a choice between these two, so it all depends on how players will approach this idea or if even.
Me personally, I was more happy before, as I at least knew that it was somewhat fair, he shot sooner than me, therefore all that low ping, muzzle velocity on shotguns made sense. Now it's all in favor mostly of those abusing this new system, especially ping abusers. Not that I really care about how they play, but when I look at it from bigger spectrum, I don't like this new system at all and most likely I'll just need to live with it.
thissss ☝️
100% agree
Since when the hell can poison shots penetrate things?
Just got fucking four tapped with duel silenced pistols through a chicken pen.
Finally someone that gets it and not just another fanboy justifying Crytek.
The wire mesh is not consider a wall and doesn't require penning
Yet it generates a penetration sound?
Not sure if it can be considered a penetration sound, it's a sound of the bullet hitting the wire mesh yeah but doesn't mean it requires penning
It's like shooting through a window that's still intact, it will go through just fine
I gotcha. Fucking annoying expecting protection
literaly less fair,you just want low ping advantage.
Which, i guess, would be ping abuse 💁♀️
Well now you know to look out for it in the future 
@warm vine It's just a bug with it not showing the sale in that popup, it still uses the discounted price afaik
@warm vine i think, that actuallymight be a bug. In the bundle it seems to show the normal price,but its reduced right now, shown in the store
It does not, it trys to charge 700
How do you know, just based on it saying 700 on the button?
as I said doesn't matter what I want, it's just my personal opinion and I get it if people don't like it, it's common you'll not get praised for every idea you spit out
and low ping abuse? rly..?
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@north onyx The kill view of throwables is the view from where the person threw it, not where the throwable landed
@crystal plume yeah but I heard it land on top
and the only place the person could throw it from that view, would be on the bridge.
I mean not really, there's no roof on that room so could've thrown it up, or if he threw it on the edge of the stone wall then the explosion could've just wrapped around it and hit you
still heard it directly above me though and explosions shouldn't "wrap around" 
"explosions shouldn't wrap around"
explosive bundle is blocked by a stool
I'd say there's quite a noticable difference between a solid stone fortwall/bridge thing and a stool
sure, but it's reasonable to think that they made a decent throw to the left or right of the bridge that fell below the lip of the wall and blew up.
"wrapping" around the edge of your ceiling/their floor
@untold prism metal nets can be penetrated by every type of bulled. They are not considered like solid walls, you can pen metal nets even with an arrow.
@cerulean trout if you aren't pushing them you're just as boring 😄
sure that's reasonable, except me hearing it land on the bridge. Straight on top of me.
@coarse hedge they usually post about outages in the announcements
Dual wielding is a unfun mechanic and does not seem to have a place in hunt. (to me)
You either get a lucky headshot or unload your two clips getting maybe a hit. The "RNG" style or just throwing bullets down wind to hope for a kill does not make any sense to me compared to most, almost all guns. Where you are trying to be smart with your ammo so you don't run out or want to be precise with aiming because landing hits is huge compared to other shooters. It changes the pace of close combat engagements when someone can just blast through a building with 14-32 bullets and only need a few to hit to kill. No need to listen or be tactical, just shoot.
I do not have a suggestion for medium slot to replace them, but during my time playing I grow more strongly that duals are not a fitting format to hunt.
@misty ore (Ejecter Rod)
I might've agreed in the past but with certain pistols already having faster reloads as part of their advantage (Scottfield and New Army) I don't think such a trait is necessary.
@late mesa (Silencers)
Frankly, silenced weapons are pretty mediocre. You sacrifice a lot for that silencer and even then the gun will be very audible within 30-35m. Nerfing them further is just beating a dead horse for the sake of realism.
yeah ive been putting off preposing this idea for a long time now, would be nice to see actual weapon parts utilized, like with snipers that have scopes off to the side you should be able to change from iron sites to scope but that would be OP i feel
Yeah
But too many people like them and they're already firmly established in the game
It takes them ages to acknowledge an outage and the servers are often up hours before they announce they come back up.
@ashen girder (Old Hitreg System)
I feel like everyone forgot the problems with the old system. With the old system, you could shoot another person, see the blood splatter, and have your hit not register at all. This is even more frustrating than trades (imo)
@coarse geyser (Magpie Buff)
The entire point of magpie is to be a meme trait; you run in, yeet the bounty, and run off.
i doubt that was their mindset when adding it to the game, plus wouldnt you just be able to meme on the boss as well? antidote for spider, regen and stam are obvious.
- They mentioned in the stream as being a "fun trait"
- It's specifically only on bounty pickup
- The splash art is of a magpie (and is called such) which are notorious for stealing shiny objects
1."fun trait" doesn't necessarily mean funny
2.that was the suggestion was about
3.thats fair
Well, in the past, you had one winner and one loser in those scenarios. Now you have 2 losers. I don't think that's better at all. But no matter what they implemented, people will always complain.
It is a up to preference in this case. Personally I much prefer the current system. Having my shot be invalidated feels much worse than trading.
Idk I feel like I'm in the minority when I say I barely had any shots invalidate before that update lol
I always knew when I traded or not
now it's like oh shit I killed him somehow or vice versa
It wasn't a common occurrence but I did notice it. I actually feel like a minority on the other side of the spectrum; I don't actually get many trades nowadays. Sure they do happen but they're far from frequent.
@queen jungle the fastest body shot kill that is not a shotgun is Nitro Dum dum up to 80 meters as OHK
does it actually do faster than avto ?
no it doesn't, its 107
nagant officer and dolch is faster
the point that the new army sounds half assed stands
the point it fires to fast and in compact has the fastest reload
i agree
it is more for my curiosity what is the actual time between the shots
bornheim match is faster
I mean I don't get THAT many trades, but I feel like the ones I do get are kinda BS so they stand out more than others.
normal bornheim might be barely slower
I think the issue is that the fact that the new army has such low recoil, that it is much easier to realign another shot quickly (nagant officer bounces the gun up into your face and dolch bounces around the screen)
so it makes it much easier to use it at its highest possible firerate, compared to the officer and dolch
TLDR new army has faster time from on target to on target shot than any of the other spam gujns
^
I think the bigger issue is the fact that double actions are just semi autos under a different name ingame and crytek seems to not be bothered in trying to make double actions function differently from semi-autos
only one that compares with handling and rof is bh match
Also keep in mind first of all .
Having two of the same revolver some how miraculously makes the guns ROF even faster and secondly this :
i know, as much as i hate the idea of delayed shooting, that might be a good solution for dub action
dual wield faster firerate should have been a trait
guess you used one of the no no words
yea and I have no clue what it is, fun . . .
I think its Mo ron , or ID10T
pretty much one of the mental certified diagnoses
because the f bomb is fine
I agree, tho I think they should incorporate a feature where if you time the trigger pulls correctly, the fire rate can be increased (kinda like how winnies can fire faster if you time your shots with the hammer). IE you hold down the trigger for 1 second and let go, managing to maintain that rhythm, then you can achieve a higher rof and if you mistime it, your firerate is not spammy. This can make double actions more of a challenging, cheaper spam option to use while semiautos can be the high end, very easy to use option. TLDR: Rework double actions to be the skilled spam option somehow.
is that actually a thing or is that just "getting used to the firerate of the winnie"?
yea its an actual thing
they bugged that mechanic this patch (it was the first thing I noticed and it noticeably makes the firerate worse)
it only affects the hipfire oddly enough, ads/iron repeater timing works just fine
I love the events but please stop automatically turning on the event boosters when you unlock them
Something I rarely see mentionned about the New Army is how slow the bullets are
It have the slowest muzzle velocity out of any gun, derringer aside
yes, but considering the use range its not that big of a downside
True, but I feel like it makes it a sidegrade to the officer
Rather than a straight upgrade
It's more of a downgrade than anything else compared to the officer, especially when you run hv on it
new army dumdums are just straight fucked
2 tap to stomach as a fast firerate pistol is FUCKED.
theres no aim anymore realistically, if they dont die to the second incase you hit the arms, you're going to hit them AGAIN or they bleed to death in seconds
its just TOO good
yes im still using it, cuz its fucking hilarious, but its gonna have to go
i dont think the dumdum is actually a problem
why isnt it?
the officer is less expensive, higher skill ceiling, faster firerate but you know what it cant do? 2 tap to stomach
the dolch cant do that, bornheim cant do that
only pistols that can are schotfield, pax, and uppercut
the spitfire feels decent for scotfield however
the base damage is 97
74 to stomach does not 2 tap. that singular second of bleeding DOES
dont forget that upperchest modifier is 1.3 the "base" damage shown everywhere
It deals 75 to the stomach
Just like how the dolch 2-tap in the stomach
hold up. did they make the numbers round UP now?
back in the day it was CONFIRMED by a dev to be rounded down
it's because it's 75*1.3 that is rounded down
honestly, fuck it
tonight, im going to ask an enemy to test it with me
and ill come back with 100 confirmation
lol
Well honestly good luck finding someone cooperative
People are greedy with kills during the event
ehhh
nope
depends on your attitude
i get to talk plenty
ill give em like 3 kill on me for exchange for 1
thats worth it.
points for points lol
anything in the name of science
It's in these moments you'd wish Hunt shown more details about each weapon lmao
Wait 2 weeks and you'll barely see a new army at all, remember the bow and how people cryed about it and even pre nerf you never saw a bow again after the event
The new army was okay pre nerf but right now it's just a joke
@warm vine
The item itself cost 399, but it's part of a bundle, that costs more.
Theres no false advertising.
@spare sluice
Yes frag does shrapnel that penetrates walls.
Thats how they work, they're not like dynamite that does explosive.
Well no. Now is objectively more fair.
Before valid bullets that should kill were invalidated.
Now they arent invalidated anymore - you make a killshot you get the kill.
And reaction time is just as important now - you just need to react before they shoot serverside...
Its still perfectly valid to say you liked the system before more - but the new one is quite literally and objectively more fair.
@spare sluice killview is position of thrower not explosive...
@untold prism wire mesh doesnt count as "penetration" so bolts,poison ammo, fire ammo go through
@north onyx same as Medticc - killview is thrower not explosive
the fact that the "trading/kill" system suggestion isnt even in a majority downvoted is quite concerning
isnt it?
the ratio still seems way too even though.
