#feedback-discussion
1 messages · Page 257 of 1
"they use client side hit registration with server side validation "
we use a client side prediction system
thats what you mean, ok I misunderstood you
yes, the client acts as if what you did was correct, unless it later gets invalidated
yes, it is NOT foolproof
is that why sometimes u get hit markers and no kill or hit sound?
if you get a hitmarker your shot was validated
righttt
if you get no kill you probably hit a limb
yeah yeah and didnt hear the hit
that's my whole point I was making about the reason we need lower ping. Region locked servers would help a ton with the prediction system
i dont hear alot in this game where some people dont miss a sound haha
it would make it feel more consistent, but wouldnt change how fair it is
people using esps and aimbots need to be banned for that to happen
I have ran across many and have it on video
i defo dont want region lock. the game is fine how it is atleast when 3am comes i can jump on US and still get full lobbies
did you report those too?
when it comes to reporting people u report people and u get 0 feedback. then it happens over and over and people get tired of it
how would you know?
i decided to post a screenshot of a death view in here and got a 3 day ban for exposing a cheater. i should have read the rules and not done that but still. maybe take it out on the cheaters and not the legit players who are just sick of it
legit players with 1k hours and plenty of money spent
Witch hunting leads nowhere and can even have legal implications. The reporting system is there to report, not the public discord. Also don't discuss warnings in public, thats against the rules too. You can always contact ModMail if you have any questions though.
wont what, wont report?
discuss in public
technically the rule says "mention"
idk i obviously havnt read them lol
im not a rule breaker so i dont feel the need to go study them.
anyways do you think we should get a reply to our reports?
maybe along the lines of We have looked into the report and have found nothing suspicious, we thank you for the report blah blah blah 😂
Just follow them on steam and wait, if they're cheating they get banned at some point
and why not a kill cam instead of a kill view after all your team is dead why not show the enemy point of view?
But when you have in mind for what some people report others it's not surprising that so few "cheaters" get banned. Like the guy who reported everyone who killed him with a full shotgun past 6m or all the "he headshot me at 70m with irons full sprint" dudes
The kill view is bs anyway how far it's off
the kill view probably adds to so many false reports
now if it was a kill cam it would be much easier to tell if its fishy or not as a player before you even decide to send in a report
even when it comes to the people checking the report
my bad
I myself have always been curious why people with VAC bans get several chances. Many of the ones I have on video I also had seen they had VAC bans on record
because VAC and EAC are two different systems
i understand that, I am just speaking in terms of someone being a known cheater
but yeah, valve should be the one to take care of that. I just found it pretty common that the ones bypassing EAC were VAC abusers as well
In all honesty a hacker wave is in full swing right now, although i am quite sure that the devs are on a ban wave too
cause people change and anticheat systems arent 100% right
I'm talking about the proof I've recorded, then seeing they have a VAC ban too. Got any excuse for that?
You seem to want to argue out of spite. I'm not interested.
if you edit out the bits that show the enemy names you can post the videos here
so we can take a look at them together
I have a ton of nvidia highlights I'll have to sift through that I've saved, then edit them. I simply don't have the time right now but would like to share in the future
The problem is the highlights don't have the names of the ppl
Just the proof they were using ESPs mainly. A lot of wallbangs in places I wouldn't have been seen or heard while crouching, etc
you can always hear crouching
Not when you're not moving, which is the case many times. Also the crouch has a short audio distance. 10m? These shots a lot of times were 60 to 70m or more away with high caliber guns for penetration
its impossible to say what happened without the clip
(Audio related issue) Alright so I finally rung myself through to make a post in this forum if anyone knows about this or not. I have played about 1000 hours of Hunt, playing a solid 5-6 star elo and I am almost deaf on one of my ears (missing about 70-80 dB). I am using a usb soundcard and changing the sound levels in windows to enhance the sound on one side by alot so I actually hear SOMETHING (not much but at least something). But lately I haven't really been into Hunt because for a few months it feels like the sound system changed. Sounds which are <10 meters away are pretty clear but once it is >10 m it starts sounding like the sound goes through several wet sponges. There literally have been cases of people walking past me ~20m away and I couldnt even hear them. No crouching and not trying to be silent in any way (I saw them and watched to see my theory for myself). Is it just my imagination or did the sound design change in the last few months? If someone could give me some input if it's my personal settings, if it can be changed or if there has been some updates in regards to that I would really appreciate it. Take care guys and stay healthy !
I personally didnt notice any changes in the last months
But since yesterday I saw some new reports regarding audio issues popping up
thats explicitly after yesterdays patch though
Audio has been broken for a long time i think since 1.6 ish lots of audio qeues are inconsitent like ads inhale or charging mele weapons oftehn do not happen even at point blank didtanced prior to 1.6 i could hear faint ads inhales up to 15 - 20 meters stuff like bosses and clues got way louder scap beak can be heard from spawn if you are in the same compound
water devils got like 5x volume increase
At least scrapbeak is intended tho
Oh so it is intended to hear Scapbeak in devant ranch when your partner is fighting him in slaugther house ?
good to know
I also noticed hearing bosses on another compound. But it didn't bother me too much. The normal sound seems unclear and mushy to me in comparison to one year ago. :/
For now it's good not to be the only one, so I might not be imagining things.
The sound has changed it seems lot less detailed like a year ago it would have not hapened to me that some one would walked up to me from a direction and shot me eith out me having a clue where the enemy was . some times even gun sounds just dont play i had this when some obe was fanning a chain pistol and it slubded like a nagant silinced
When is Crytek actually going to do something about the servers in this game? I can't even crouch under something right now i get warped inside and then outside then inside again. Ping is 50ms and there's no packetloss
This is a desync issue. The server keeps tabs if you were at all able to crouch under whatever you crawled under. If it's bordering on barely fitting yes or no then it can have this odd effect of popping you in and out.
This is rarely if not a latency issue.
so....... working perfect fine in the afternoon with less load.... peak australia time, these issues constantly occur....
no not a latency issue as it's 100% at night never during the day, hell during the day OCE servers are a dream to play on... at peak time... i'm pretty sure an abacus could do a better job mate.
You see, thats something that needs to be worked on. But we get like 5 scotfield variants because it is more "important".
Solutions from @hard minnow , New event to get people for 20 days
I'd reply to that... but i'm afraid I might get kicked for airing the truth.
oh yeah, add to that asia servers just dropping and kicking our party out.
lol, ok
Skill based on?
@stoic vapor the real gun is 5+2, the one in hunt is 6+1
Its the same thing in the end
Problem is just that now that they added it, they can not remove it.
Imagine the outcry of shit like "crytek doesn't want to be transparent, crytek is hiding shit." etc etc.
So we're stuck with it
Yes other wise I wouldnt complain
Figured, the mmr system needs to be fixed, but honestly I doubt it will be fixed at all.
mmr system here works great for me. In your opinion, what would need a fix?
Devs....you need to fix you hit regs on the Hellhounds I have lost hunters the past week due to a) I hit the hellhounds with Melee and get the hit sound but not hit reg and it requires extra hits on them..in packs of four this is a death sentence in solo b) They hit me without even landing their blows or if they are off to the side. The animations on the hell hounds are very poor as well due to the cause you just want to make them more difficult..they get close..then slide around at 180 degree as if they are on ice just to make it near impossible for the hunter to hit them...as if they are dodging. This is LAZY game design. And I have had other cases with Grunt AI not show hits as well. I mean what is the deal guys?
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@nova dust```
I agree, Hellhounds are buggy as hell
reroll the patch delete the patch 1.8 and go back because to many bug that the game is unplayble
@lusty locust there is a very vital part missing in that screenshot - if the low team had SBMM on...
the two high teams have the little scale symbol next to the team "name" indicating they searched SBMM on
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Would be nice if in Solo mode can have 2x bounty 😦```Attachments:
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the team on the top has neither the "name" nor a scale symbol indicating if SBMM was on or off for them
understood thanks
But is that bug fixed yet?
Where symbol meant it wasn't on
I think so - but i havent checked in a while...
ANd the weird thing is that everything is missing, the team identificator should aslo be there even if the scale isn't
Title: javelins
Description: medium melee trowable weapon in Packs of 3 that can be modified utilizing the custom ammo feature. As legendary you could use the Roman "pilum" but you should justify why It doesnt break on impact
@sly linden isn't that extremely similar to the throwing axes already in the game?
Really depends on the stats.
It could be a decent melee weapon in addition to being throwable and more importently it could theoretically make use of "custom ammo"
decent melee weapon + ranged attack sounds like both throwing axes and bomb lance lol
now bomb lance custom ammo I could get behind
I think specifically javelins and a pila are weird choices...
However spears have been used to hunt creatures much larger than us for centuries, so framed as a hunting spear or even more believable, a harpoon it'd make sense
And imo it'd add a very unique and fun weapon
I could see a custom ammo thing working for thowring axes, interesting idea.
how would it work if you ran out of spears? would the slot become an empty one or would you be unable to throw your last? would it be a greyed out weapon that you couldn't select but could get more of by looting special ammo boxes?
Honestly - up for debate IMO.
I have long been thinking it'd be cool for melee weapons to get thrown stuff as "custom ammo", for example i bring say a machete and as custom ammo harpoons.
You could have the machete always usable and 3 harpoon throws, ehich can be refilled at special ammo and/or by picking them back up.
They cpuld also introduce a new ammo resource to fill up "primitive weapons" like arrows, bolts and throwable weapons
It could also be its own weapon for example, like throwing axes or knives - becomming greyed out if you lost all charges
I'd say that that seems like a straight up buff to melee, which could cause issues with the balance, especially on console though
and I've got no idea how you'd nerf something like cavalry saber
Honestly i dont think it would
Because melee can be an issue on console vecause aiming is clunky - and throwables are hard af to aim
I think that if we're looking for primative weapon ideas a blowgun could be really cool as long as they don't make it too similar in function to the crossbow
Well not so hard if you practice a bit
Even then it is for multiple reasons.
-
You cant get rid of RNG completely
-
the drop is very heavy
-
the velocity is painfully slow (which is further emphasized by hunt still having very little inertia)
You also only get very limited "tries" to hit and the animazion to perform a throw is pretty long and leaves you vulnerable
It doesnt Have to be Easy to use
I have a similar-ish idea but I'm curious what y'all'd think of it
what if you could bind tools & throwables to a melee weapon
so that for instance the left click on combat axe is still melee, but the right click pulls out throwing axes or a flash bomb
I'm not sayi g it has to be.
I'm disagreei g its easy and i think that tvis will keep it from making melee more OP on cobsole
@fringe hinge not sure if someone has pointed this out yet, but it looks like none of them have Sbmm on, it's quite possible you forgot to turn it on or perhaps something happened before you hit search for match but I believe it's possible seeing as others didn't have it on in the match that you didn't either.
With consumables it might be a bit stronk, hard to say - but thats essentially exactly my meele "custom ammo" idea
What you call "bind tools and consumables to a melee weapon" is essentially what i would achieve by putting them in a meele weapons custom ammo slot
it'd basically be binding your right click to temporarily select another slot and then return after releasing it
w/ the same weapon swap time just the ease of access. and what it changes in my mind that makes it different from your idea is that it still takes up the weapon/tool slots vs having it's own custom ammo slot
So yes i very much like the idea (altho i would also love to see some unique throwables for just melee weapons)
Okay it still taking up another slot would differ from my idea - yes.
I still like it tho
and more unique throwables for the tool slots would be just as cool as having them exclusive to the weapons I think
Rocks as a throwable tool
Shorter range and higher damage than decoys, infinite uses.
Ooga booga axe cain secondary
Explosive crossbow is like Satan, God, and a toilet full of diarrhea all in one.
@sick anvil I mean it's a 40% price reduction compared to buying the skins individually for their price... I don't know what you expect off the deluxe bundle.
(just to make sure, the bundle is 50$ - the 84$ is the price if you bought all the individual skins unbundled)
at least fix bugs before launching an update
I know you wanted to get your new skin out there to sell
Yes and owning 33% of the skins it still asks for 4999 blood bonds meaning if some one owns 14 of 15 skins and clicks on they get cheated out of 50 bucks for one skin good job
Maybe same logic will go with crytek if t hey only buy 100 servers charge them for 300 units instead
While yes that is annoying and shouldn't be a thing, none of your feedback actually brings this issue up, and to be fair they do warn you with a big red text next to the button if you already own parts of the bundle.
for refrence
should be an extra warning when purchasing
but else
there are lot of skins
getting a pack is ok
Are we forgetting one thing ?
The Game is not free to play
Red text or no red text even if hitting the button is saying are you sure you want to buy this pack this is just outrageous
Can you even buy the bundle if you own some of the items?
But it's also a live service that doesn't charge for any of the actual gameplay updates, unlike the vast majority of live service games in the industry that at least sell content, or at worst are pay to win or even pay to play in form of a subscription for example.
We also shouldn't forget Hunt never sold at AAA price, not sold very overpriced preorders etc. as well as Hunt is pretty old by now. Many live servce games are long abandoned at the age hunt has
The button is greyed out and I can't press it
every skinshould be abandoned then?
Just because some one other company does something copying bad industry behavior does not make them any better because you have not done it first .
cause there not really a difference if there a bundleor all skins available
I'm confused
What is the complaint here
That they are offering a optional bundle to get skins for cheaper?
They didn't do it "Not first", they havent done it at all
Crytek has managed to maintain the game pretty much entirely with initial sales and cosmetics
actually thats exactly how it works, if one company does something that you may consider scummy to make money like loot boxes it raises the bar for how profitable a game can be and puts pressure on other games to do the same or they might risk loosing their funding that usually is managed by ppl whose priority is to make more and more money and not making games as artform or something \
its obvious that they are looking into monetization , so far they havent done something that id consider too far so im personally alright with it
gotta have realistic expectations
rather this shit than hunt going free to play or something .
@sick anvil I just bought BB's to confirm - and i can't buy the bundle as the button is greyed out because i own some of the items already
least something
lemme put up better proof, the handcannon bundle - i own all but the terminus handcannon
got enough BB's and the button is still grey
Each individual component looked at as a single as standalone not scummy . its the sum of all of them together .
DLC prices are higher than they been a year before are we are getting the same for more money .
BB skins if they come out well they come in at a higher price .
Example 1000 BB = 10€ event skin , that is tied to get it now or its gone for a while .
8 € skin , patre most expensive gun skin in recent history non event one .
New legendary hunter price 9€
the prices are creeping up .
News feed . every time you boot up the game slaps you in the face wit the message FU Gimme money .
DLC price crept up over the last year slightly .
MR charry . option to skip last tier to roll on the jar jar bings bingo one armed bandit 1€
Its Nickle and diming the counted together what makes it frustrating.
I am sensitive to this the reason I stuck around with hunt so long and spend as much as I did because for a quite while the DLC prices were okey and the frequency of DLC releases was also not in your face screaming FU you give me money .
But it is more blatant more aggressive in your face and the prices go up
First DLC of the game 2 hunter skis two gun skins and 500 BB for 9.99€
then came the price setup stand alone hunter 4..99 €
stand alone gun 3.99€
DlC prices havent risen
Just decided to try out the game again on console I really feel bad for them its still has all the same bugs it had 6 months ago
Okay good point - kid and reptilian are 1$ more
Kid , reptilian , Hunchback , and that mexican lady are all 1€ more expensive
and it is chronological
because Indian guy released summer 2021 , and kid just shortly after
every DLC with one hunter 2 guns after is 7.99€
Add one more skin to the dlc and you get 9.99 for the witcher with boobs
yeah i did a stoopid and missed a few of the new ones because of the sale teyre on
okay the hunter + 2 guns DLC got more expensive by 1$
as a note, so did the rest of the world.
the 4 item DLC stayed the same (salem with hunter+ tool+2 guns) or azure arsenal.
BB skins did rise in price significantly
However, raising prices alone isn't scummy - it's completely normal
that was originally not 6 items
it became a bargin after the DW fix
they were sold as 3 items and at 8$ not 10 afaik
also true is 8.99 not 9.99
ya i just saw that
The take away from the whole is breaking the things in to chunks of and looking at them individually it is not scummy .
as a bundle all one one it is one inch behind the line of what is too much
even looking at the whole i don't think one can call it scummy
raising prices is natural
yes that is what is taught in school
where the disconnect is if i want to sell more i give better price
that in no way means raising prices is scummy
@serene charm bruh the game takes place in mid-late 1890s for a reason
Here is an example .
I make an item it cost me 99 cents to make
now i have a potential to sell to 1000 customers or to 100 customers
1000 customers are willing to buy at 1.99€
100 customers are willing to buy at 2.99€
now since i am making something where my resources are not limited in production it makes more sense to sell at lower Gross margin and saturate the market at selling one to every one of the 1000
Hunt doesnt have a verybig playerbase and thusthe amount of 'more people' to sell to can be very limited...
yes but the asset being sold is also not made of a finite resource
It doesnt matter if it is or not if theres not enough people buying it
Will the rubberbanding on stairs ever be fixed?
its not a bug its a feature
jokes aside probably one day it will be fixed ETA 2066
I'd say depends on whats the cause and if theres a fix that doesnt break more in the meantime
it does not matter if the price is fixed . but pulling analytics i would bet would reveal most of the dlc sells when it is on 30 40 50 % sales
My guess is that the d-sync is in large parts because the server holds priority over the position of players (if player and server are out of sync, the players position gets corrected to where the server thinks you are. This means you can see yourself desync often but enemies wont teleport around due to desync) combined with the low tickrate of hunts servers meaning the players and servers positions are symced up less often each second.
The low tickrate can potentialy be improoved (altho we dont know if they are bount to a conntract for example)
As for the server holding priority over the players position - i like it better than the other way around, otherwise a desyncing player would be hard to hit necause they teleport around
when did the game launch 2017 ? or 2018 ?
2018
so the servers will run out of support in 2023
so if there will be server changes soonest 2023
on the hw lvl
since the servers runing hunt are still runing haswell/ broadwell cpus the more sendible will be at the time to switch to saphire rapids
gnight
!report @queen jungle
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
thx
Major patch came out and I still don't see an option to move the aim point to the center of the screen.
At this point we should be happy if an update doesn't introduce more than 3 new bugs
Thats asking too much for crytek to do
@rugged crest many players would rather have an empty server than an unwinnable fight.
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Create region locks i hate losing character since an enemy is playing from the other side of the world```
A large number of changes to the skill names in simplified Chinese, greatly increasing the difficulty of communication between players.
I just played the game, often people say "连珠炮" the name of the skill, but I can not understand, until later someone clearly told the skill is now the name of "单动速射大师", but many veteran players still like to use "连珠炮".
This situation is now very common. Instead of making the skill names pretty, it greatly increases the difficulty of communication between players.
The translation of the map has also degenerated. It used to be all translated, but now it has degenerated back to semi-translation.
Whether it's good or bad, we always want to use the previous translation because we're used to it. If the translation needs to be changed, it should be a functional translation, not just something you want to change.
What do we mean by functional translation? For example, fixing a very obvious mistake, or add long and medium descriptions to the skills that target sniper scopes.
if you'd rather just run around the map doing nothing but fighting AI then you're quite boring. I take gun fights any day over anything else even when unmatched, that's what is fun. Killing the same AI and bosses over and over again isn't fun. Even when I was down at 3 star I was fine with fighting 5 or 6 star because it was challenging. If people just want to be boring and not have an actual challenge in PvP they should just play a single player game.
the point of the game is to fight for your win, not aimlessly run around the map killing easy AI. Its nice to have a lobby like that every once in a while but i normally would like to fight players. You dont get better at the game by killing AI.
@celest kettle
Your Lee Navy is a mighty fine idea, 👍
Nice to have a special ammo rifle that doesn’t cost 1k
Not only the Chinese names changed a lot also the German name changed are a total mess! Which super brain choose the new names for the skills, weapons and so on?!
Slugs were slugs in german too.. now it's called Benneke 
oh no, someone called me boring. anyway, yeah, getting curb stomped by way better players isn't fun, and an empty game or two will tell me the server is dead so i can go do something else.
Or people who want to tape Shift-W down and fire at the first brightly colored character that runs across their path can go play the dozen other PvP games on the market. The AI, the setting, and the objectives are what set hunt apart from all the other shooters.
Hi guys , at the moment the game can't be played, there are unreal FPS drops on every map, and I have an i9 processor ddr4 32gb ram, rtx 2080 and those drops go at 15 fps which is terrible , hits marks are even worse than the previous "up" yesterday did not go to 21: 00 to connect to the server reported it error 0x30003 , if you would like to provide a video of what a terrible condition the hits mark is no problem send videos i have a lot of them terrible are the fps drops that appear on every map, the game tears or moves you a few meters it's terrible to play and I have all the graphics set to Low to have the largest fps when I compare it with the videos from August the game went at medium details 120 fps now goes barely to low at 70-80 fps but after that "up" it's a terrible state please return "up" 1.7 because now the game is playing very badly, thx you
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i dont know... i am getting mad at the devs latly. instead of focusing on new gamemodes, especially NEW MAPS.... we getting every month new DLC to buy. from time to time a new weapon or weapon variation?! In my opinion its not the content who brings players back. give us somethin new (new map or modes) rework the prestige system.... give players, especially the ones who stopped playing a reason to come back long term wise, and give even new players more reason to buy the game.... dont get me wrong i am a big fan with over 2000h, but the sole focus on DLC, and thrwoing in a gun from time to time, thats way not enough...```
@rough wyvern that's not a suggestion, that's feedback. By the way, my guess is that those who design dlc are not the same dev who implement new mechanics, map and such. And those things take times. I'd suggest you to catch up onto the dev stream, some pretty interesting stuff being discussed there 🙂
I would recommend some proper troubleshooting. I had a big issue where I could run 60 fps fine, and then for whatever reason it dropped to 10-30, fluctuating wildly. Graphical settings didn't matter.
I did a very thorough check of my PC, ended up reinstalling windows (i did find some obscure corrupted file through a register check). After reinstalling windows its now working fine again.
During this time, other games did work fine and at 60 fps. The only games affected were 2 cryengine games, but still, could be worth giving a try. Depending on how you've set up your PC. Reinstalling it can be quite fast (less than an hour)
The typical "remove x from hunt file" or whatever comments didnt help me whatsoever.
More than half the people here complaining about the "bad SBMM" are not even able to realize they turned off the SBMM-option and so did their shown opponents in the Team Details-Screen.
People.
Think. Before. You. Complain.
I am not sure reinstalling the Operating system because a game is not working is dropping a nuclear bomb in your apartment because you got ants
@fringe hinge
Well I did all the troubleshooting one can do. After finding that corrupted shit in the register check, i just decided to do it, didnt have anything else to try anyway
only takes 30 min so no harm done there
Lo and behold, it worked, for me anyway
makes me wonder if hunt broke that file
could be
did seem to be specific to the 2 crytek engine games that had issues
something like metro exodus and b4b still worked on high settings with 60 fps
@tiny flicker Afaik, the "magazine" which works essentially like an en-bloc clip is held in place until the last round leaves it at ehich point it drops through the gun.
Now i dont quite know if the magazine falls when chambering the last round or only when the last round is fired - but this detail would decide if you're right or not
@unborn smelt I presumed it would be when the last round leaves it (like with the Berthier), but i might be wrong
which rifle ?
@sick anvil Bornheim (regular and Match). I suggested it would be unnecessary that the slide is pulled back and the last round is ejected, when reloading with one left in the chamber (as the new clip is inserted from the bottom).
Oh ya , on the Bergmann it uses the mannlicher style magazine when the last round is chambered the clip falls out of the bottom of the pistol
thus makes sense toping of the mag could be done with slide forward with a round in the chamber
Thanks for checking and confirming
which means it should make a cling sound when last round is chambered
but then it creates a question would that mean also the gun can not be toped of by more than 1 round or not toped off at all
only 5 bullet reloads
Actually yes
But Crytek takes some liberties regarding mechanics by changing the name to something fictional, for example also with conversions and LeMat "Mk2"
Here is my take if the bornhiem would be adjusted to follow that logic of the manlicher reloads . you can load 5 after having 1 in the chamber but can not top of after shooting i would be all for the change .
I would be happy if it wouldn't eject the last round unnecessarily
also bergheim is one of those guns that there is very litle info about it out there
unless they hire a arms historian they would have not got those details
like the Sharps rifle reloads before the animation fix
Yes. There is a forgotten weapons video on the Bergmann no.3 though, where Ian McCollum states that the Clip is ejected as soon as the last round is chambered: https://youtu.be/gNERn3UXZXg?t=279
well he even him self states that there is very litle info out there about the bergmann
i seen that video and the second he mentioned manlicher style clip i knew last round eject clip out the bottom
that has been on those rifles since M1888 the big bad straight pull bolt rifle
@tiny flicker would be a nice buff to bornheim and god that gun needs one
Would assume since the Bug is connected to the Reconnect system, they're doing changes to it and this is a side effect in the meantime
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sell yourself to a publisher that knows what he is doing - please```
@jovial lodge can u add reactions here pls? #game-ideas message
You got it bud
Dunkie shoe
@queen jungle 8+1+1 is the actual "max" capacity of a Lebel rifle. 8 rounds in the tube, one on the elevator and on in the chamber
@narrow narwhal your post in #game-ideas was deleted because it wasnt suggesting anything.
really cant be excited for the event when theres the potential region/ping lock looming
its like really the only thing i kinda thing about hunt rn
Oh ye of little faith! Lol. don't worry so much, they clearly don't want to alienate players they already put effort into including. If anyone can make such a system work, I think they can. Their "way of doing it" is motivated by a desire to have as large a player base as possible. And on top of that, we can talk with them here, directly. So we will be heard if we are being alienated. We will see of course, no one knows yet. But give them some credit for their previous stance and achievements.
here the thing, i really havent had any issue with them before. i may disaree with some gameplay stuff or whatever but i do think they have been doing the right choices. But that thing is just really worrying, the fact that they consider that part of the community and try to talk about fairness and such. Its just wrong, everytime you talk with people who call ping abuse and such either dont know what it means or at worst making just assumptions because someone has chinse or russian characters as a name. Fairness?? NO. Streamlining the gaming experience? i guess, yes.
I usualy dont have ping issues on live, on test i played some rounds and had high ping. There is nothing of an advantage. Its overall a far worse experience,you never know if oyu hit someone,you can never be really sure if you are "in cover" (cause latency) yet. People who want that feature are far from the reality of what it actually means
100% i tell you, there will then be another issue
it wont fix anything
much of that may be true. But we can trust them when they say there is ways that people can exploit the system to make the game unfair. To say that does not mean "ping-abuse" is real, and needs to be addressed. It simply means because of hunts way of doing it, they have to mitigate an exploit. And I am sure they will. But I do not think they are going to fight a pointless war against a mythical foe like "ping abuse". They will more likely tweak the system to be just a LITTLE less forgiving. But still retain its current functionality. I do not think you will be effected unless you use lag switches. In other words, I do not think they will forget that some of us don't have perfect internet and get spikes, even crazy bad spikes, in our latency and our ability to transfer packets. I think as long as you have internet good enough for an average FPS gamer, you will be able to play where you wish.
thing is they have called things fair in the past and turned around and call them exploits
which i dont hold against them its just business and pr
Which ones specifically ?
the forbidden topic of hunt showdown
Yeah i figured as much - however i think there's an important detail missing
What the devs understood as QS and what the community called QS were very diffrent, and just like that what the devs intended for QS to do for gameplay and what the community thought it should do were very diffrent.
The Devs didn't add QS to call it an exploit later - what they called an exploit was that QS was needed to negate movement penalties
one of the devs even commented positively on the one pistol in each slot loadout
yes that was never called an exploit
recoil cancelling exploit
i know for sure they called the movement penalty negation an exploit - which is why they totally removed the movement debuff after shooting
if you cant tell im hesitating , im perfectly fine talking with you about this but i have no intention of getting in this topic with ppl who hated it like qs slote their mother and burned their house
which is why i called it the forbidden topic of hunt showdown
that's fair - i just feel it's kind of important to make a distinction between the intended parts of QS which afaik werent called exploits, and the unintended ones that were
i wanna have more fair , i do hope they do this in a way that keeps everyone happy but im not sure how its gonna go down
which is extremely worrying
right now it seems like if enough people complain regardless of the merit of their suggestion they are implemented
take the dual wield nerf for intance
you mean the nerf that didn't really nerf anything? 😄
dual Caldwell's were the thing ppl had a problem with but as usual ppl are bad at communicating what they want and dont understand the vision of the devs and how mechanics work , they base their feedback on "feel". so they complained about dual wielding. what we got was a nerf to all dual pistols across the board that actually made dual caldwells and few others THE only competitive dual pistols and barely effected the ones that ppl actually had a problem with
its good to hear feedback from community but they shouldnt listen to their solutions
because at the end of the day ppl dont have access to all the resources devs have nor do they understand the mechanics of the game well enough to offer solutions
I mean again a very fair point, and i do largely agree with it
Sorry to gravedig, but the low tickrate really needs to be improved
i constantly shoot through people and i even see the blood splatter
and get no hitmarkers
That means the server invalidates your shots
why??
Well i can't tell why. I just know that's what it means. Bloodsplatter is clientside, so as long as your client thinks you hit it will display bloodsplatter in the area you think you hit
the hitmarkers are serverside, so you only get one if the server validated the shot.
As a result, seeing bloodsplatter but not getting hitmarkers means your client claims a hit but the serverside validation said no
I mean the tickrate isn#t great - but i don't think that's where your issues come from TBH
imo, hit registration is really bad.
for an FPS
my ping is ~15-20 most of the time
and ~0ms jitter
usually issues that arise from tickrate is stuff like a guns RoF exceeding the servers tickrate, meaning the info for multiple shots is packet into a single packet, essentially making the one being shot experiencing a "super bullet" that deals way more dmg than it should
in a game where the firing rate is so low, the tick rate needs to be higher
because every shot counts
however hunt really doesn't have this high RoF that this does pose an issue
in a game like cod, where you have lots of bullets firing/sec, it doesn't need to be that high
I don't think that's how it works...
In a game with very high RoF it needs to be higher to not cause issues like people being shot by "super bullets", because the low tickrate means the info for more hits is sent in a single packet so to the one being shot it feels like being shot only once, because all the info is bundled into one instance due to low tickrate
A lower tickrate afaik just means the server and client arent "synced up" as frequently each second - that doesn't or at least shouldn't make shots be lost, they are or should be at worst registered with a thirtieth second delay at for example a tickrate of 30
bf is prime example of one frame death issue
and it only happens when someone uses guns that are over a certain firerate
Happened in planet side 2 as well.
this is my point. where the tick rate is lower, a higher rate of fire can compensate for the server/client desync
Could just be me, but your not making sense.
I think its just you
Compensate? By making a super bullet? Ok.
well no - it trades one issue, we don't even know is related to tickrate, for another one that we know is related to tickrate
making the tick rate higher doesn't increase the chances for a "super bullet"
it decreases it
lol
"CoD: MW uses a rather low 12Hz tick rate, which is one of the causes of the problems. When a gun has a firing rate of over 600RPM, combined with the 12Hz rate, the “super bullet” happens, making it seem like you died in one shot.
Server tick rate is basically how fast the game’s server updates the game’s state, meaning that with a tick rate of 12Hz, the game is being updated 12 times per second. Many other multiplayer games have higher rates, such as 20 or higher."
exactly - so higher tickrate is needed if you have a game with weapons with high RoF
which goes exactly against what you said here - https://discordapp.com/channels/350201607788429323/367785159933689857/954478150723727492
my point is that having a higher tick rate doesn't increase the chances of a "super bullet"
it decreases it
Yes...
in this case, by 2x
But hunt has no issue with super bullets
because hunt has firerates that are very low
right. therefore, raising the tick rate decreases those chances even further
Why are you saying that a game with high ROF and low tickrate is good then?
my original point was that my shots go through people
increasing the tick rate will make aiming/positioning more accurate server side
therefore decreasing the possibility of shots going through people client side
responsive - yes. Accurate not necessarily
issue here is we don't know why the shots are invalidated
having your pitch/yaw and 3d position updated 2x as often will most definitely make the client/server desync less noticeable
He was saying its less of an issue than in a game with low rates of fire where every shot counts.
yes it will - but there is systems in place that make sure many people can reliably hit with this ickrate as well as high ping
which isn't necessarily true - because having low tickrate in a high RoF game does create significant issues in games like that
i know. there's algorithms to interpolate positioning based on network connection
but even still
I know this is anecdotal, but I have not run into nearly the amount of issues with higher rof and tick games than I have with Hunt,
having a higher tick rate makes you less reliant on predictability and more reliant on what actually happened
This is anecdotal as well, but siege had massive issues with tick rate and super bullets
So then what would the argument be against a higher tick rate in Hunt as super bullets are less likely?
siege once again has a lot of super high firerate weapons
very low spread makes those guns quite easy to use
so most ppl hit a lot of their shots
Don't get me wrong - higher tickrate would be nice - but it's costly, and it's not the magic answer to most problems either
thats true
there are already an almost non existent amount of super bullets in Hunt
the original complaint wasn't super bullets either
Yeah, I know that I wasn't saying there was, I was responding to des.
it was shots being invalidated
but in a game where every shot counts and you have pistols and rifles with extremely low rates of fire where low tick rate means the difference between living and dying, it's important to get it right
and this game has a long history of issues with hit reg
speaking of invalidations there is one situation that i noticed can cause players hitbox to get wonky , its not even related to latency but the cpu related stutter
and if there's no big enough issue - having to pay a good bit of money to fix said non existing issue is a big downside
when i saw my teammate get cpu relatted stutter i saw them visible jitter which never happens in hunt otherwise
We're assuming
we tried to force it to happen (by opening a browser) and it happened again
you're assuming a better tickrate would make your missed shots hits - but what tells us it's actually true
Hit reg because of low tick rate is neither a non existent issue or minor. You and Des brought up super bullets not me.
that's what i've been saying the last 15 min
I'm confused, do you think that I think superbullets are a problem in hunt?
No, bro you brought them up Im saying they're not an issue. How is this hard to follow?
i never said anything about superbullets. just drop that lol
I've yet to see any reliable indicator or bette yet proof of the tickrate being responsible for the hitreg issues, or hitreg issues in the first place tbh
rangorok brought it up as a concern, but it doesn't mean anything in the context of this conversation
most supposed "hitreg issues" posted here are people overestimating their skill - which is why i grew to be very skeptical about that stuff
You were saying you have more issues in hunt than in games with high rof and low tickrate. I just said that I had plenty of problems in siege
Idk you were the one bringing up anecdotal stuff
And then super bullets were only brought up because Ryan is saying that low tick rate isn't necessary in game with high ROF when they are
Lol?
and the last time they improoved hitreg people gave them shit for it because they complained about hitreg - which once improoved meant more killtrades were happening, which is something people didn't think of when complaining, and so they still complain
what if you guys stoppted bringing up who said what and started over
rephrased your point
just the opposite. high tick rate is necessary. lol. but we're not talking about other games. we're talking about hunt
My point was that - higher tickrate, while definetly welcome - propably isn't the answer to the issue described, and it's unnecessary cost if it doesn't solve any of tha major issues
right. but there's a limit to that. clearly. until you start running into logistical issues
And that while people already complain about the monetisation, even tho it's one of the fairest out there
well hunt is at 30 hz, with the fastest firing gun at 400 Rpm... So super bullets aren't an issue in Hunt
Honestly I'm not sure about that. A lot of weapons in siege were higher than 600rpm and I'm pretty sure the tick rate wasn't much better >.>
a major issue that a lot of people experience is hits not registering. in a first person shooter, i'd consider that a pretty big issue lol
well the issue is the majority of the complaints are wrong, or if right complain about something they don't understand and demand the devs fix smth that aint broke
anecdotal evidence, but this is the only FPS i play where i consistently have this issue of bullets going through people
It might just be more noticeable since the rof is lower
Just to be clear, I definitely have had hit reg issues
I'm not saying you're wrong
unless you record your games and slow it down, it's hard to tell, but i've done just that and seen blood splatter and not gotten hit markers
directly aiming at someone's chest
Also, I record my shots and go from by frame. I also use 600m/s weapons within 30m so it isn't people strafing, etc
maybe also cause my sensitivity is high and my pitch/yaw isn't as accurate server side
I would totally post the videos but I delete them after complaining to my friends so
could you guys show some of these clips
No :)
cus i have never had my shots not register at low ping
and ive no lifed this quite a bit and i never had that issue
and some people would hold fast that it was hit reg issues, even when pointed out to them that they missed
I mean they do happen
yep for sure
Yall can tell me that I miss, but I record my shit and go frame by frame
It's not common but it's not rare either
well id love to see some of these clips
yeah I I do too
usually they are a result of high ping, or ping spikes (general instability in the connection can happen without seeing a ping warning as the average ping is still very much low)
or when people drop packets
I never had issues with hitreg, but I do hate the way they 'fixed' it in the summer by introducing too generous trade windows :/
and it would be good if the stat thingie that shows fps ping packet loss is turned on
having hit reg issues with stable connection is rare in my experience
Funnily the "trade change" did vastly reduce the amount of coincidences whjere you get bloodsplatter, but no hitmarker
because your shot didn't get invalidated midair
yes
which seems to imply that most of the misses were due to spikes so things were just fine before the trade window update
ive personally seen more complaints about the trades than i have about the shots not being validated
and even fewer of those complaints are ever with clips
of which all ive seen are misses
the hit reg update happened before I had started taking clips
so sadly I have no example
I have a feeling the hits that never registered were from high-ping players who had their shots invalidated due to the data arriving at the server too late.
I have 40 ping and it happened to me
usually that's what happens - and is what i mean by saying the invalidation has many other possible reasons that are way more likely than the servers tickrates
Yeah
vast majority of the time yes
every now and again video game will video game, something goes wrong
Never mind traffic that was completely lost on the way
but I don't think that reflects how things are for the most part
which is how it should just work in the first place
i think ping spikes is more likely
i mean just look in the bug channels
ppl constantly post ss of their ping spiking on their home server
Yeah, I agree. It would explain why the fix for the hit validation issue was to increase the time window where the data is considered being valid on the server. It should be extremely unlikely to fire off a killing shot at exactly the same time as your opponent at extreme close ranges, but after the summer patch they became common.
maybe the best thing to do is to revert those changes and see how ppl react
It would be sensible, but I honestly do not trust the devs to do much right after they manage to break everything patch after patch 😆
There's something really wrong with their development practices and processes.
If it makes you feel any better, you aren't alone.
is it me or does hunt freeze so much more often while loading after this update?
A large number of changes to the skill names in simplified Chinese, greatly increasing the difficulty of communication between players.
I just played the game, often people say "连珠炮" the name of the skill, but I can not understand, until later someone clearly told the skill is now the name of "单动速射大师", but many veteran players still like to use "连珠炮".
This situation is now very common. Instead of making the skill names pretty, it greatly increases the difficulty of communication between players.
The translation of the map has also degenerated. It used to be all translated, but now it has degenerated back to semi-translation.
Whether it's good or bad, we always want to use the previous translation because we're used to it. If the translation needs to be changed, it should be a functional translation, not just something you want to change.
What do we mean by functional translation? For example, fixing a very obvious mistake, or add long and medium descriptions to the skills that target sniper scopes.
I posted this in bugs for PC but wanted to give anyone here a heads up or ask if anyone experienced this. Couple bugs: I placed traps inside of building but had to get out and crawl under the house. When I walked under the spot I had placed some traps..they triggered on me and almost killed me. 2) I used a weak vitality shot to heal. My last health bar was a 50 health bar. and I had lost 2 small and one large health bar. When I used the shot it healed 75 as normal filling up the 2 small ones and half the large one..however the rest of the health bar never regenerated the missing health as it normally does it stayed half empty until I used a health pack.
The audio is absolute shit
Ive been having audio problems too
I thought I heard someone running to my left went to jump out and attack and they were behind a fence 20m away on the right
I don't believe it was me hearing wrong but im not the best at the game either
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Matched attachment type png ((not in whitelist)) in message (954604055492190208) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
https://cdn.discordapp.com/attachments/524577494863708180/954604054200328272/unknown.png
game is unplayable on pc at the moment
what part of that is cheating, exactly?
Thanks. I feel like any new weapons added in the future should be unique and distinct from what's in the game already; much as I would love to see Browning's 1885 falling block rifle in game, I think the Bayou already has enough single shot rifles.
I mean for a semi-auto,
The Madsen M1896 is a good example to consider, give it the same fire rate as a crown and king to make it less spamming
After losing out in the 1888 trials, Madsen and Rasmussen continued to refine their rifle. They reduced the overall length and weight, and replaced the feeding clip with a more modern enclosed magazine (although it was still gravity fed, without a spring or follower). The mechanism was refined for more reliable functioning, including changing it...
Which means we would have to think about more special ammo weapons.
ok i havent even looked at the gun but…
“less spamming” chooses the firerate of one of the fastest guns in the game
straight pull bolt, a beefed up derringer (ie howdah pistol), lever action pistol, breech loading single shot pistol, takedown weapons would all be nice options imo
You sure?
Crown&kings rate ain’t that fast compared to a Bornheim and Dolch spam
Older black powder Mannlicher rifles are good straight pulls
bornheim hits like a wet noodle and would be absolutely unbalanced any other way. Dolch is meant to be an expensive premium weapon
and thats why I said one of the fastest
both of those are specialist exceptions
So maybe set it to like the Caldwell New Army’s fire rate?
see the question is, what would be the difference between that gun you’re proposing, in terms of gameplay
Hence the ridiculous price tag and progression ceiling and special ammo restrictions
Ok ok then
More power to you
expensive guns should be powerful but niche, not just straight strong.
I mean crown and king with slugs isn't that bad of a semi-auto in terms of balance (I never see anyone run it, nor has it been used effectively at all personally)
so they could use that as a template for balance (not that I would want more semi-autos mind you)
Found your gun in action
In 1879, James Paris Lee designed a repeating magazine-fed rifle that used detachable box magazines. It was the first of its kind, and nearly every military rifle in use today continues to use detachable box magazines. The U.S. Navy ordered a limited number of these 1879 Lee rifles in 1885, produced by Remington and chambered in .45-70, and we k...
I still think they should take a look at cnk/rival slugs, but it’s not really a pressing issue
I would be OK with the Lee Navy as what the Berthier tried to do, a special ammo swappable gun.
otherwise its not really a notable gun. what would its stats be to actually differentiate it?
Or venture into more ambitious offshoot variants
Like the Vetterli-Vitali Rifle which would be the like the uppercut variant of our Vetterli rifle with slower muzzle velocity and 4-round magazine capacity.
Or the Dutch Beaumont-Vitali with a similar system.
Othais and Mae delve into the story of this WWI classic. Complete with history, function, and live fire demonstration.
C&Rsenal presents its WWI Primer series; covering the firearms of this historic conflict one at a time in honor of the centennial anniversary. Join us every other Tuesday!
Additional reading:
The Italian Vetterli Rifle
R...
A short video (essentially raw footage) of shooting the Beaumont-Vitali 1871/88 in 11.3×50mmR. These were actually my first shots with this rifle. My friend Martyn knew I was looking for one, and set me up with the rifle and brass (thanks!). It is a sweet little rifle, with a very smooth bolt (as most of these first generation bolt guns seem to ...
Sorry for the link spam but I really love these blackpowder guns
a vetterli with more range and slower velocity is a current vett with FMJ loaded.
theres no need for a new vett variant
^
Ah well
At least I tried
the vett is like one of the most versatile rifles in the game for its price rn
the problem is of gameplay niches. I could add a new gun called “finger guns” that are statistically the same as an officer, but what would be the point of having two nearly the same guns besides flavor?
i dont think hunt really needs anymore new guns anyway
I think hunt could use a one slot long range option besides the uppercut
all the new guns have really just been "old gun but better" because they gave it the balancing changes the old gun needed
definitely not
But it would be a long ammo version no?
And the different properties of long ammo vs mid ammo
fmj literally brings up the dropoff of medium ammo to long
if you want long range take a large slot
so what would be the point?
i dont think hunt needs more long range small slots at all
the uppercut is annoying enough serving as just a mosin/lebel ammo pool and a pocket mosin when needed
I personally disagree, its just boring af to keep seeing the same guns over and over again when there is no competition for that niche (ie the uppercut)
if they added a new gun that was interesting sure that'd be cool, but the slate and new army are quite literally just "specter and officer but better"
uppercut is more of a pocket vetterli than a mosin. being able to hold ammo for long ammo guns would be less oppressive if long snipers actually needed to contest close range.
kinda like how the scottfield is just a straight upgrade from the pax and made it entirely obsolete
not really, base variants, pax wins hands down
they just need to give the pax more love in terms of variants
i'd agrue that the reload makes the scottfield better
someone timed it and if you partial reload without emptying schofield, its slower
Can't wait for these region locks to come in so people from asia can stop coming to OCE, nothing like trading 5 seconds AFTER you've killed someone
pax needs some help. I suggested a buff to 124 damage a while back to shift it closer to the niche of “budget uppercut”
yea, but I'd rather take that faster rof in ads than have a 2s less reload for fanning, but thats just me
or at least the “heavy” medium pistol as opposed to the “lighter” scott
the high velocity and fmj argument kinda kills the idea making process,
Just me
More ammo accessibility, muzzle velocity of a Martini henry
Would still be more than fmj Vetterli ammo stats
cough howdah pistol cough
howdah/single shot pistol has a niche, I won’t disagree.
Not to mention other factors involved in gunplay,
Handling,
Rate o’ fire,
Reserves,
or they could give a "bluntline" variant of the pax that has that damage with increased velocity
pax is simply outclassed by the scottfield in nearly every way
especially when you consider variants
the spitfire leaves literally zero room for the pax to be relevant in any meaningful way
sure i guess. i dont really like the idea of a variant that’s a straight upgrade in so many ways.
it could have increased sway but it'll prob be so insiginificant it won't matter
anyhow, I don't disagree the base pax should get some buffs
pax just needs good variants like the scottfield got
a pax carbine could be cool or something like that maybe
def a pax precision
would give it a legup on the scottfield precision
especially if it has a longer barrel as well
yeah thats what it needs more than anything
what kind of niche would pax carbine or precision fill that scott precision or vetterli doesn’t fill?
because as it stands theres basically no reason to take the pax over the scottfield, especially if you start considering its variants
the carbine would prob have a higher ROF than vetterli / scott precision
traitless, more easily usable precision than the scottfield (higher dmg and velocity), more expensive
^
the spitfire blows the pax out of the water in close range, the precision outpreforms it at mid
and considering that schofield has fmj, it can still outperform pax at range, but it'll have a steeper learning curve to use for the average player
i dunno, really feels like with the precision, either scott or pax would just dominate the other.
a traitless vett could work.
imo the carbine is probably the best the pax can hope for
with a pax precision/carbine, prob best to lean into the "traitless vett" idea
stock + longer barrel = higher damage, more range, slightly increased ROF to be above the scottfield
well for the carbine specifically at least.
damage and range maybe, but wouldnt it just be a straight upgrade to the scottP for a few more dollars?
I’m not sure why the paxP would have the rof over scottP either.
scottP has fmj
it'd be a 3 slot so that doesnt make it necessarily a "straight upgrade"
honestly if a pax carbine ever got introduced id probably run that with the spitfire
im talking in comparison paxp vs scottp. theres not much point comparing 2 vs 3 slot like that.
theres really not much point in adding a paxp
well that was my point.
any pax variant that's the same as a scottfield variant will just be outpreformed by the scottfield
that theres not much point.
which is why the pax needs different variants that fill different niches
hence 3 slot carbine, a traitless vett
you’re actually just agreeing with me idk why ur- nvm
ok then
nvm ignore me, I'm just dumb X_X
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In my opinion bullwark schouldn't protect you from the bomblance, because compared to shotguns the bomblance already is significantly worse. So bullwark is bassically```
In my opinion bullwark schouldn't protect you from the bomblance, because compared to shotguns the bomblance already is significantly worse.
I'm getting more bugs and higher ping, after supposed bug fix? Crytek, fix your shit. How about instead of another uncreative event, you work on fixing the actual issues. I'm getting 600 ping, on my own server. Its unplayable, and just ridiculous. The serious question, why after every update you guys do, it either worsen bugs and preformance, or yall just lie about shit being fixed?
I love the game, but this is just fucking frustrating
On the one hand you ask for new events instead of the same formula, on the other you say they should stop doing events to fix stuff?
If you encounter any bugs, make sure to post them to #bug-reports-pc, so Crytek's QA team can hunt them down.
Is it too much to ask for both fun events and bug fixes? I'm not trying to be an ass to ya, but most bugs have been here for a tad bit. And still say they been fixed but still ain't.
Do you have an example for bugs that were said to be fixed but aren't? These things can happen since some bugs are tricky to get rid of, but it's not usually the case in my experience.
They haven't fixed me being bad still 😦
Using throwing axes that still disappear, Kingsnake didn't load for me 2 times yesterday, Earlier today I got killed by someone who was clearly dead on the ground 10 seconds after they died.
Still waiting for that one, too
The first one hurts a lot still, bolts / arrows / throwing axes and knives getting moved under the terrain if an enemy falls on top of them. I killed a Butcher with arrows and were unable to recover them because he bellyflopped on top of them 😅
They said they fixed each of those issues, which they may have on their end. But you look in the feedback, how many people are complaining about the game getting worse after the update?
Rip arrows, can't see them very well but they are on the other side of the floor, and thus can't be picked. They're too high up from the ground floor, and below the floor on the second story.
You must have a bad word somewhere in your message
Poision bug . they say its fixed then i magically comes back out if the blue and then it gets fixed again and it comes back again as an example of a bug that was fixed
Afaik that's one of the nasty ones that are really hard to fix and reappear every once in a while
they keep mentioning audio fixes audio fixes yet the game audio looses fidelity every patch by 2.0 it will be a silent movie
Do you have any evidence for this? Audio hasn't gotten worse at all on my end.
@steady prism The bergmann essentially is a 5 round en-bloc fed pistol. And after some reserching yesterday you should be able to top it off with a clip if there's 1 round left in the chamber, as the clip is sutomatically released upon chambering the last round.
However, this would mean it either only replaces the bullet by bullet reload when there is 1 left in the chamber - or like with the Berthier, you'd loose all remaining ammo in the clip on a tactical reload.
So yes your first point is true - Point 2 and 3 however are debatable...
You got to be kidding me ! I am running a Dac And running the game on HD560s and i hear less details than i used to hear before . man evidence like i am some sort of audio lab that will have an frequency analyzer and silent room
lol
So what you re saying is... you cant take the clip out if its not empty?
well at least not easily, as far as i understood it
It functions essentially like an en-bloc clip.
a later model of the bergamnn featured a proper 10 round removable magazine tho
You made the claim that something has gotten worse, so it's up to you to provide evidence for this. So far what you have described is just a subjective experience.
yes... but you should be able to take it out eventually...
or maybe they get it out by just racking the bolt until it got empty 🤔
but then... it goes in the same way it goes out
To be exact . My claim is that Crytek patch notes are claiming fixed audio issues is not true . This in German BGB means the company has to provide evidence not the consumer .
As the consumer of a product i only have to file a claim with the Court for consumer protection
As the Plaintiff i have no burden of proof
You claimed that "the game audio looses fidelity every patch". It'd be nice to provide examples of this so Crytek's QA can investigate and eventually they can fix these supposed issues.
You want Examples .
At Cyprus hut on spawn pre patch 1.7 there was audible flies flying by they are not there anymore
For example more situations happen when people in range of audible walk and sprint are not audible untill they are at point blank distance
1.7 this used to be one out of 6 cases
1.8 is one of 4
Couch walking has Nosie has been reduced so far that an ADS inhale sound from your team mate does over write it
the aforementioned fly is more often louder than some one walking at the edge of the audible range
Casings while reload crashing on the ground only play now one in 100 cases
Since a couple of patches Friendly hunter walking sounds are heard out to 100 meters
That sounds like some serious issue. Next time you encounter this, please try and record a video to post to #bug-reports-pc so QA can have a look
boss fighting sounds can be heard up to 100 meters if your team mater fight the boss , this means if you are out in the neighbor compound you can not hear any audio clues from your surrounding because no matter which boss it is louder than anything else
Water devils if enemy triggers them you barely hear them , if you or your team mates trigger them you can hear them until they stop raging no matter how far you get away
@unborn smelt ive did some searching... and i found nothing about not being able to take out the clip from bergmann no.3... I think it was definitely possible, but ofc slower than shooting it out completely
yeah - my guss is it'd be somewhat similar to the berthier
you can get the clip out but it's a bit of a hassle
i think it definitely is... but berthiers clip is being held by the bolt
in Bergmanns case its being held by a latch in the bottom side of the gun..,
because with ammo still in int it wont fall through the bottom as intended and you gotta find a way to get the magazine follower out of the way to get the clip out
ye... i understood it that when its empty it simply falls through these holes in the bottom
but you could also manually open the gate, just like when you load the thing and take it out
gimme a sec to get a good pic
sure
this is interesting stuff
cause the boolets should be held by this little steel arm
yeah that's the follower i meant
well it's not - it's inside the clip if you shot a few rounds already
thats true
as that's what pushes the individual cartriges up inside the clip to be fed
The question is opening the loading gate does it fall down again or does it remain in the last cycle position
the follower gets lowered when opening the loading gate - but i don't know how much
well logically... it should pivot downwards when you open the gate
so you can load new clip
so i guess it will all fall off
it does lower down for sure
but i got no idea hows that irl thats just my assumption
it might also be the case you have to push it down once you emptied the gun to get it back to the lowered position
or that
honestly i believe its mounted on the same screw, thats pivoting the gate
so when you open the gate, it goes down
http://www.patreon.com/ForgottenWeapons
Bergmann was one of the reasonably successful yet relatively unknown manufacturers of early automatic pistols. Originally a delayed blowback patent purchased by Bergmann, the design was refined and simplified by none other than Louis Schmeisser into the 1896 Bergmann, in three different calibers (5mm No....
It does lower down when opening the gate
It looks like you should be able to maybe drop the clip out with a bit of fiddling - assumin it's not held in place by anything else
well the way you put it in you can take it out
ye it should be possible
tho as rangorok said... definitely slower than shooting it all out
One question is how difficult is to top of the rounds in those clips
id say +- 1.5 sec at least
i mean we already have berhier tha is being magically topped off by itself
and schoffield swift
so bornheim shouldnt be an issue
welp
Okay so It looks like it's possible to load the clips like magazines because of the side opening part. So far so good
The berthier clips are fairly easy to top of as it its just like a money clip
the moon clips for the scoffield those a bit of a pain to top of
The schofield clips are moon clips of half moon clips ?
neither
should be something like this https://preview.redd.it/qavfm3ylzor71.jpg?width=640&crop=smart&auto=webp&s=1a953593042090ec80e3d118e1ce3251a6857308
That's how it looks ingame
Why is that ?
if you run the model 3 with out moon clips it never ejects the rounds
the ejector is cut to push out the moon clip
plus the ejector does not violently shoots the cartridges out it pushes them out partially for easier lift out
that's not entirely true
the moon clips are for use with rimless cartriges
if you'd use rimmed cartriges the star shaped extractor did push those out too
Push not shoot them to the moon
https://www.youtube.com/watch?v=lC4jCtEVAt8 i stand corrected
Shooting and discussing a Taylor's & Company Uberti replica of the classic S&W New Model #3 big bore revolver.
------------------- ------------------------ Please check out and support the people who help make this channel possible: BUD’s GUN SHOP, FEDERAL PREMIUM, SONORAN DESERT INSTITUTE, SILENCER CENTRAL, TALON GRIPS, & BALLISTOL: http:/...
I mean it also depends on how forcefully and how far you open it
if you open it less than 45 degrees it won't eject them and if you do it slow it also won't be as reliable
Flip to 7:50 o the video
on the bottom of the gun you got a lever you can depress wich will prevent the extractor to move at all
Thought that bring a whole new question up .
So if there is a lever that can completely prevent the extractor to cycle . and the extraction depends on how hard you run the opening .
why is the swift a stand alone variant . why is it always a force full reload . and since the angle of the opening dictates how far the bullets are pushed out of the chamber why is it not used on the non swift
balance
i was honestly staggered that they added swift as a variant and not as a custom ammo
realistically there's also a mag cutoff on the Lebel which could eliminate the need for bulletgrubber for example
i really dont mind that swift will waste any ammo left in cylinders... thats fair imo since you load that instantly
but why is it not custom ammo? so that you could use that in precision for example
likely because that's usually not what custom ammo is supposed to do (altho i'd like it anyway) and it'd imo be a balance nightmare with the spitfire
i know.. but come on... precision with quickloader :3
I mean sure - but then why have the swift be a variant too for example
and would it then be an ammo type too or would they just remove one of the most liked winnie variants
oh thats actually interesting idea
you could choose to have a winchester with quickloader or fmj
mag cuttof will not prevent chambered bullet ejection
that would require an ejector cutoff
not saying it does
But you could use it like a single shot rifle should you not need the mag - and if you engage the cutoff before cycling after shooting it should prevent a new cartrige being fed from the mag tube
akin to the reload logic they added a while back where you don't loose a round if you reload before the empty brass was ejected
hi, is that normal that a kill with double trap(concertina/poison) Count as an assist ? it happens everytime for me
No it's a known bug right now
ah ok thank you
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Give recruitable hunters legendary weapons if you own them**
Details: What the title suggests. I am someone who loves to play risky so I don't have a lot of money and I am often dependent on using recruitable hunters (especially the free ones). So a lot of the times I cannot use the legendary weapons that I paid money for. It would be nice if the recruitable hunters could be recruited with legendary skins (For example if you have 2 Martini-Henry IC1 skins and the hunter would have a Martini-Henry IC1, give him one of the skins you own at random.) It doesn't change anything, gameplay-wise, and would be such a nice QoL change to actually be able to use your skins that you paid for more often.```
@marble beacon To a degree you can also see it in the arsenal
I'd love to see it improoved tho - just fyi
That's true. I really wish the book of arms was searchable
cause video game
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Name: Mk2
Description: single action top-break revolver. Holds six shots, loads 2 at a time. Slow fire rate cap. Damage, range, and bullet velocity higher than Nagant officer, but handles slower. Unlocks after Bornheim No3.
Variants:
Claw- Same idea as Pax claw.
Swift- uses speedloader to load 6 shots at once
Carbine- longer barrel and stock for slower handling but better accuracy and range.
Carbine deadeye- same as carbine but with deadeye optic.
Idk about price/rank...```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/954873786568683570/Capture_2022-03-19-18-40-122.png>
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Name: Mk2
Description: single action top-break revolver. Holds six shots, loads 2 at a time. Slow fire rate cap. Damage, range, and bullet velocity higher than Nagant officer, but handles slower. Unlocks after Bornheim No3.
Variants:
Claw- Same idea as Pax claw.
Swift- uses speedloader to load 6 shots at once
Carbine- longer barrel and stock for slower handling but better accuracy and range.
Carbine deadeye- same as carbine but with deadeye optic.
Idk about rank/price```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/954876377306394685/Capture_2022-03-19-18-40-122.png>
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Name: Mk2
Description: single action top-break revolver. Holds six shots, loads 2 at a time. Slow fire rate cap. Damage, range, and bullet velocity higher than Nagant officer, but handles slower. Unlocks after Bornheim No3.
Variants:
Claw- Same idea as Pax claw.
Swift- uses speedloader to load 6 shots at once
Carbine- longer barrel and stock for slower handling but better accuracy and range.
Carbine deadeye- same as carbine but with deadeye optic.
Idk about price/rank...```
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fighting AI won't make you any better at the game? sorry you're bad ig? When I was 3 star when I first started playing, I wanted higher lobbies so I could learn how people play and to get better. Go play single player on easy and you won't have that issue. You cna have the same que to go do something else if you get a game with higher players? That's just you being ignorant.
You don't have to rush to every fight to enjoy PvP. Small AI is what is along the way and bosses are what the PvP is over. It's still a mulitplayer PvP game. You can't complaion about being bad at the PvP in a PvPvE game. PvP comes first, PvE just adds variety.
Kid complaining about the AI wants to pretend people who aren't are bad, desperately trying to hide the more logical conclusion that they're complaining about the AI cause they can't deal with it. Sorry you're not good enough to multitask or use the AI to your advantage. (See, I can use pedantic ad hominem too.) Once again, you want Fortnite in the swamp, go talk to Epic kid. Getting rid of the AI in this game would kill it, it's one of the defining features of the game. And literally no, PvP didn't come first, this game started development as a 3rd person co-op horde shooter.
Uhhhhh yes PvP comes first
Just cuz game started development like that doesn’t mean that that’s what it ended up being in the present day
I never said to get rid of the AI lmaoooo but go on about something you made up
Please read a book or something. When I say that PvP comes first, I'm not talking about what was developed first. I'm talking about what comes first in a PvPvE. Which is what Hunt is and you literally can't say it's not.
The original concept shows the creators intentions. Your priorities may be PvP, but the creators have added new bosses and new AI and done plenty of things to deincentivise more basic camping and allow players not just to engage in fights, but to also avoid them. If they cared about PvP above everything else, they wouldn't have wasted their time like that, instead they would have funneled players together and taken away players ability to avoid fights.
Here's you literally saying "if you want to do anything other than PvP go play another game" btw.
Not once have I complained about the AI. The initial comment I responded to that had nothing to do with you was about the matchmaking putting 5 or 6 stars with 3 or 4 stars. The only reason AI was brought up was the guy saying he would rather be in an empty server over one he can't win. Which would be PvE only in a PvPvE game. Please read what was said before replying. PvP is what poses a threat. Added more AI and changing the PvE only gives varienty to the game arounf the PvP. If a game has PvP then the main priority will be PvP or you'll just die to actual players when you see them. The only way to win is to fight bosses and extract which is PvE but that causes PvP to occur unless no one is around and you can run away fast enough.
Me saying that if the guy doesn't want to participate in PvP in a game that has PvP, isn't me complaining about the AI. If that's what you concluded from that then idk why I'm wasting my time arguing with you.
Once again you told him 'if you want to do anything other than PvP, to play another game' AI is what there is other than PvP. The sheer fact that there is an objective that acts to draw in players to combat ranges, yet players are allowed to ignore that objective completely and try to complete their own goals means, no PvP is not the sole priority. PvP and PvE are both valid reasons to play this game, and even if you don't understand why, it doesn't really matter. There's always going to be those people who have 99% of an unlock done and 10 minutes to play, or 9/10 of the daily objective done, or just people who would rather fight 2 or 3 people instead of the entire server. And those people pay money too, so the devs have no reason not to accommodate them.
You have said a whole load of nothing, there is literally zero specific example in any of this
Also don’t be such a purist, original designs =/= current game, concepts and ideas change
Specific examples of what?
Oh, I think I know what you mean, read last message.
Specific examples of the work the devs put in that apparently draw attention away from PvP
PvE adds variety to a PvP game. Of course you can run away from PvP but then there is ZERO challenge to the game. PvP is the only thing that adds challenge, so yes, if you want to ignore PvP entirely then you should just play a single player game that has challenging PvE. That's not me complaining about PvE at all. Honestly couldn't be further from it. I enjoy having the PvE to add more variety to the game, but go ahead and repeat what I told him again to show how little you can comprehend it. Like I said, not once have I complained about there being AI, I only said that if you don't like PvP in a game that has PvP then there's no point in playing a PvP muliplayer game. Im sorry you can't understand that.
He means because you can run away from PvP lmao
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
It would be wonderful if I could see where my bullet landed after I've died or extracted. I you could add something like this it would eliminate the "they should have died" comments that I hear people say all the time. If it shows that we shoot them in the arm, we at least can "make sense" that we didnt kill someone.```
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Explosive ammo hunt```
Just in case you need them, more examples:
No closing barrier- There is no wall keeping you from hanging around where you know no other players are. There could have been one.
More blocked sightlines - PvP focused games keep sightlines open so locating and killing other players is easy. This games maps were once extremely open, with some objectives having no cover around them. They changed this to up survivability.
Added more AI - Immolators weren't in the original build and serve no purpose to PvP.
Added new bosses - what's at the objective is nearly irrelevant to the PvP that goes on around it, but instead of devoting more development time to PvP, they expanded on the variety of bosses.
Different physical damage types - slashing, piercing, and blunt have marginal effects on PvP at best, but largely exist to change the dynamic of PvE.
There's more, but I'm running out of time.
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Wall would make no sense in realistic setting. Also there kinda already is one in the form of blacked out map (as in, this is where you need to go if you wanna play the game, i.e. get bounty and make money and fight players to get out alive with your dough)
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Blocked sight lines are to improve PvP flow. The grunts can’t shoot at me. People can.
-
Immos serve plenty of purpose to PvP. You can detonate them when a player is fighting one to deal -25 HP permanently, giving you a HUGE upper hand.
As a matter of fact, all AI serves a purpose to PvP. Grunts and armor zombies exist to harass you in tight spots. Hives exist to harass you from a distance and do not care about closed sight lines because they have a honing swarm. Meatheads exist to block paths. Hounds exist to harass you when you’re moving from point a to point b, also giving third parties the upper hand should they decide to pick a fight with the ppl fighting hounds- or really any of the AI I just listed. -
Scrapbeak has a huge impact to the PvP that goes on around him. You literally have zero ammo, lanterns, tools, or meds. You have to kill him to get those back so you can wage attrition during a battle with other players at the lair. Butcher, Assassin, and Spider all make the lair a very bad place for cover until you kill it, forcing you outside and in the way of PvP until then.
-
Different physical damage types have a big effect on PvP too. Blunt damage usually means less stamina consumption and quicker attacks, as in the dusters or the knuckle knife. Piercing means that you deal flat, precise melee hits, as in with the base knife. Slashing means that you have a wide, destructive arc that is rather unwieldy and slow at times, as in with the bomblance, cavalry saber, and combat axe.
Most liked and hugely overrated
nitpick but the only weapon of those 3 slashing weapons that has a wide oneshot arc is the bomblance
the combat axe is a relatively narrow top to bottom swing and the saber charged attack is a stab
but also Hunt doesn't have to be solely PvP or PvE
it's a mix
imo it benefits a great deal from being a mix because while AI is (generally) not particularly threatening in isolation, it keys into PvP pretty heavily
Immos (generally) force someone to expose themselves for a sustained period to kill them with a blunt weapon, which makes them vulnerable in a PvP context
and then there's melee noise and all that
AI to me feels like an obstacle, where you're either paying in tools or noise to get past it
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Titile. wepon variant
The paxs needs some love slap a deadeye scope on it```
People that complain about ai are just bad, really
although the armored bug is eh
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Doesn't need to be a wall in a game with magic, could have been fog, could have been black brambles that grow inward from the exterior of the map, anything that does 50 damage a tick to anyone caught in it. And a solo can just kill 4 meatheads for 400 XP the equivalent of a large bounty with solo bonus. You can also find cash registers and cash bags that can often add up to far more than the cash bonuses for killing and extracting with the bounty. Not to mention trait/XP/ bloodline XP packets and blueprints, all of which provide everything you could get from PvP without having to engage in it. So no, you don't have to stay in the lit up areas of the map to play the game.
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'They make it to where I can't be shot' yeah, what you're doing there is called avoiding PvP. You have to leave that cover to engage another enemy, those who avoid PvP can fall back to cover futher away without ever exposing themselves, making it most beneficial to those who use it to escape conflict, not engage in it.
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Immolators design keeps people from doing the 2 things PvPers tend to do when encountering AI, thoughtlessly shoot it or just run straight past it. You can outrun dogs in open ground with greyhound or a Stam shot, but not immolators. It's why they spawn more in the central areas of the map than the exterior.
And just because you can use something in PvP doesn't mean it was designed with the intention of PvP. I've seen someone use an Immo the way you describe probably 5 times counting streams I've watched and games I've played. It's obviously not the intention of their design. And if AI we're designed solely for the purpose of enhancing PvP, it wouldn't spawn in when you are alone.
3(again?) If you're fighting scrap beak, you can't just move the scrap beak fight over to a compound with stuff in it. Guess what you can do with PvP though, falling back is an option.
4 none of what you're stating shows design intention. They all work the same way in PvE, but in PvE there are resistances and weaknesses, those don't exist in PvP.
You seem to be confusing opportunities to effect PvP with being designed for PvP. There are hundreds of PvP shooter games out there you can use as a reference on how to design a game to facilitate PvP. Hunt does very few of those things cause PvP is only half the game.
Oh, okay, so what about disabled people? Maybe people with tracking problems in their eyes? Or occasional muscle twitches in their hands? They still play games, you know that, right? For them PvE could be very challenging and PvP could be near impossible. But not according to you. According to you PvE is challenging to no one, and PvP is the only reason to play. So are you telling the handicapped to play other games because you think they don't deserve to play the games you play, or do you just not consider the handicapped as people in the first place?
Winnie swift is a valid Variant .
You need to do modify the loading gate and the exterior of the loading gate plus you need to have the quick loaders preloaded and have them with you
Where the Model 3 as they are all using the rimmed .45 meaning the lifter will lift the cartridges not matter what unless the explanation why only the swift ejects is for variant reasons
the normal scottfield ejects if empty
the swift part is specifically the speedloaders
i be damne it does
ye
the dual swifts have a fucking amazing reload
flick them both open for a shower of casings
Pax needs more damage or more fire rate. Swift wouldn't be bad, but I feel like making sure it claims it's niche would be more important.
Pax should be scary to hear.
hello, i have a problem with the mapping control, i cant change "run", is that a known bug ?
well for a scottfield swift you don't need a modification - but you still need preloaded speedloaders for it too, so it's as Lollerisms said - the speedloading device is the actual "swift" part.
and you don't actually need that modification on the loadinggate for a Winnie either
https://www.youtube.com/watch?v=V5EbnnOiB2w
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Staying in the lit up areas of the map is far more efficient. What you are describing is playing a game with luck- sure, there may be a meathead, but not necessarily 4. Also, taking down meatheads is LOUD and time-consuming, which can draw attention to yourself. There may also not always be cash registers. Finally, navigating these blacked-out map areas is extremely inefficient, as it progressively gets larger. Staying in the lit-up areas allows you to make money more efficiently.
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Cover is designed to be a place for you to hide behind so you can heal and resume fighting. I can’t stay behind there forever, because throwables exist. If my opponent chooses to disengage completely and I have not seen him at all yet, I will disengage as well to avoid getting my head popped off from an obscene and very impolite distance. From there, it is a matter of staying true to the retreat or finding a new angle of approach, and usually the latter is the better option. Point is, cover controls PvP flow and can be used in multiple ways. If you choose to stay true to the retreat, then yes, I suppose that you are trying to avoid PvP, but it is not very smart to pick a fight and not see it all the way through. This is a waste of time and ammunition, and implies that you were seeking a fight in the first place. Even if you stumbled on me by accident, why did you shoot first if you are avoiding PvP?
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Is there evidence to back the immolator spawn claim? If there is, then you have only proved my point- action usually happens in the lit up areas of the map. They are designed to be an annoying nuisance that you have to kill in order to fight the players trying to get your stuff. Because immolators usually spawn towards the center, they are intended to add to the PvP experience by factoring in a new variable that you have to get rid of so it’s just players versus players again.
3b (ig). Yes, falling back is an option.
Refer to the first point on why it is not necessarily always a good one.
- (I’ll reply to this and your last statement at once) I am saying that these things affect PvP because, returning to your original argument, why would the devs put so much work into them if they didn’t want it to add to the game? AI would spawn alone because it means that you now have to account for these variables when a fight happens. Before then, you can just kill them mindlessly as you collect clues, get to the boss, and then fight a PvP battle. This is why the game is designed around PvP, but AI is there to serve as a very sophisticated and complex set piece to that center purpose.
I think that what we can both agree on, though, is that both have to exist for Hunt to be Hunt.
What a hostile and uncalled for take on a pretty anemic opinion.
This
@queen jungle Unsure what exactly you mean with your feedback
the bolt didnt hit his skull, he died from a bolt sticking in his hat...
All hunters have same hitboxes
And the hat isn't part of it
Might be just some visual inconsistency
Well the bolt quite obviously isnt sticking in his skull
so the hitboxes could still be off compared to the model
Ah so that’s why females look like bricks
Thanks modman
which is also quite definitely the feeling you get with all the client side/server side calculation issues, ping issues and general bad status of hitreg
@steady sentinel
Armored are so easy to deal with tho, i'd rather see the dogs removed or reworked. The amount of effort needing to deal with just 3 of them is insane when they jump around.
Atleast reducing the amount they jump around & make so they can't bite you with their butt. Seeing as somehow i get bitten when being behind them
On a CAS replica
doesn't matter - principle stays the same
you have a tube cut at an angle - and you insert the resulting tip into the loading gate
Well usually the CAS replicas come with some modifications already done
But there are none that would have impact on that as far as i know
Well i do not have a winchester but i have a 1894 Marlin
Regarding adding pax upgrades, high velocity ammo would be an interesting choice
this is an unmodified loading gate that fat acrylic tube they show of in that video would not really fit in there in the first place
Although to be honest i already feel like the pax is just a solid, well-rounded sidearm. The weapon is fine base model, base ammo. Fanning is nice but not completely necessary
That's what we have ingame
that looks way closer to what they show in the vid
plus it doesn't have to be big ass PVC tubing either
That is why on the receiver you get that lip where you hook the loader on to instead of pushing it in the loading gate and have the gate poilised to let the bullets push it down as they slide in
the more modern ones get with the new gate mode have the loading gate holel enlarged so the loader can go in and keep the gate depressed
and the gate spring is weaker
the ones like i got the gate spring force is already a pain in the ass to fight against
if you would cut the loader out of aluminum you could actually make it rigid enough to make it work on my gun too
Also the Action for that winchester was rechambered in a smaller bullet
the gate is 44 loading gate and he is loading 38s in it
Also a dead give away is the Color case hardened action with blued barrel and blued mag tube but its not flame blued but chemical blueing
Are you sure it's not just clipping through the hat and is indeed in the head?
@rapid wren please refrain from excessive use of caps in the future
https://youtu.be/VUCVz31I854?t=239 this is more the speed loader that would have been around at the time and this is why the swift has that weird looking lip in front of the gate
Instructions on how to make a minor modification to your Marlin 1894 Lever Action Rifle to fit your Danger Noodle Speed Loader.
Danger Noodle Speed Loaders load 6 rounds in the blink of an eye.
The Danger Noodle Speed Loader works by trapping the rim of the cartridge with an adjustable spring loaded ball bearing, meaning ...
None of that convinces me you'd need that lip
It sure is handy to have - but you could likely get away with just using your fingers similar to the vid you sent
Yes you can make it work with out it just fine if your hearth rate is normal and adrenaline is not rushing trough you veins
where the lip comes in handy is when your enemy is not a paper cowboy or a steel gong . as it helps you index the loader with out having to fumble around much
Being on the range or an controlled environment where the biggest danger is you shooting your self in the leg or pinching your finger . it is easier to handle stuff . in any form of stress environment any mechanical advantage that can be gained will definitely be welcome
Honestly - if we are talking this level of realism so much shit in hunt wouldn't work i don't think that's worth considering
Nah not talking realism , just saying the decision making the swift a stand alone variant as the one that is fine tuned to run more reliably with the speed loader makes sense to me
I mean the original discussion was what if they made the scottfield swift an ammo variant
and my argument was, why would the winnie swift be a weapon variant then
It absolutely makes sense to me that it's a weapon variant - but one could get away with making it a "custom ammo" of sorts
On that point , ammo variant . well the ammo does not change it remains the same
well i know, it was more because the person i was talking with said it'd be cool if you could use the swift reload on the precision
you can load what ever you want it is just the swift comes with the loaders which could work on any variant but Zong Kui only gives that to you when you buy the more expensive swift
#blame Zong kui
@mild loom What I don't get why do you select a second region in the first place when you don't like to play it?
Which in the long run makes sense as the hunter does not toss the loaders but puts them away after they are used . means if you buy them from your gujn sales man of choice you only get bundled with the model labeled swift
where on the winie you need or not need the mods is a question of how you want to look at it .
on the model 3 its just your sales man only sells you the loaders with the gun not as stand alone item
tbh - i don't think for the winnie it depends
it does not need modification - but we know that devs add modification even tho not needed
for example the scope mount on the talon Winnie
@mild loom
Just remove Russia as your second choice?
Only have EU, problem solved.
well the talon is special its the mall ninja special it only needs an acog and a gernade launcher
Since the last Update the hitbox is completely broken. Sparks hit on upper body when the enemy is in a consta traps and he didnt die
Ive always had two because i thought it forced you to pick a second? If I can remove it then i will, just the type of info i needed actually LOL@tribal wyvern @plush ledge
If it's possible to do only one setver then ez fix, cheers guys
ye just uncheck the russian one 🙂
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Add the ability to turn a weapon into a legendary skin version of the same weapon if you own the skin already. Can make it cost the same as cleaning a weapon for 2 BB. Doesn't break the game or anything but allow me to use the legendary skins I buy more often.```
@tribal wyvern what do you mean how. simple point the gun at the enemy and pull the triger . besides that i get where you are comming with that but its just too funny . and lets you say one liners like : my name is bill one eye bill . every time you headshot someone . or i got my eye on you ! eye on target ( instead eyes ) . etc
Dude said remove shotguns in QP wtf
Dude can't see the fucking enemy lmao. Puts a blind eye to the scope.
But ye theres 2 hunters i think with the wrong eye covered.
The other hunter has a brown jacket.
Looks so stupid
Being one eyed is fine, but perhaps not having your eye that you use to look through the scope being the blind one.
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GG```
what are you saying? he just moves it over to the other eye its all g my dude
@hot zephyr I gotta say im not enthused by the idea of a frag trap or a hellfire trap.
honestly it’d probably not be played except with a loadout that includes sticky bombs.
yeah my concern is that either you put hard limits on what can be loaded or it's a lot better than normal mines
imagine a big dynamite bundle trap
the thing is, why wouldnt you just use the big dynamite as a big dynamite?
fair point but presumably the trap sets it off instantly
so you've got a massive radius oneshot
yeah but the trap needs to be set and triggered, and can be defused and reset by an enemy hunter.
but other traps dont require you to also use a consumable to set it.
my issue is that oneshot traps aren't super healthy
and I say this as someone who runs concertina + poison
concertina traps are good because they’re basically 2x concertina bombs (trade a tool slot for 2 consumable slots) that get reliably refilled and cant be used on a player directly
i think there could be easy balance adjustments
size limit + cant be looted from hunters/toolboxes
these would require dedicating a tool slot and multiple consumable slots (and multiple loots) for what could probably be done with the consumable alone.
multiple consumables?
assuming 1 consumable = 1 mine
and 1 mine per person
because concertina and poison mines come in packs of 2, and alert mines packs of 4
ok then just one of each for a single trap.
why would i use a whole tool slot for that
so by taking the consumable mine you're covering a lot fewer entrances than if you took normal mines
as far as i can see, this would be used purely to overinvest in a single cheese kill, or absolute memery.
i think it adds a lot of potential for weird and creative kills
the flash bomb for instance
but yes, i can see the logic in overkill or memery
thered be no reason to use a flash when you could use a dynamite though
that’d be memeing on someone
plus if i wanted a kill trap i could take concertinapoison for 2 tool slots and get 2 kill traps instead of spending a tool and consumable for one.
all the explosive instakill ones are functionally the same and firebomb is pointless if you could just hellfire.
honestly hellfire is kinda pointless since instakilling someone “burns” bars too
that is a good point
however, i think that the creative possibilities for a trap like that could be interesting/fun, like a whole team running them and going big dynamites
@scenic bridge frag arrow is actually widely considered the shittiest of the bow special ammo.
cite your sources
how am i supposed to cite opinion besides personal experience across consuming lots of content?
it’s impossible to hit someone with frag arrows except in very specific circumstances, and in those cases, you can probably hit them with concertina better anyway.
the uncookable fuse balances it.
Frag arrow is actually widely considered the better of the bow special ammo
game just crashes after update?
if this is meant to be a jab at the verity of my statement, ok then.
got anything else to say other than baseless complaints about frag arrow op?
It is dumb but take it this way imagine " back in my day i did not need my eye to be still able to sniper my enemies "
they nerfed the shit out of it, maybe ur a console player tho
@red atlas Please keep #game-ideas for feature suggestions only and use the appropriate channels to report any bugs you encounter.
Which patch was that?
I don't recall the frag arrow being nerfed
region is in maintenance ?
Yes
I hate to be that guy, but cite your sources. And if not please do elaborate why you think its "absolutely broken"
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Simple suggestion, add the feature to find third player with a party 2 people. It's incredible that every time i want to play trios with my buddy we have to snipe eachother on matchmaking.```
@sly fern wtf do you mean, you can play trios in a party of 3 just fine
did you not know that trios lobbies exist?
They probably mean two premade+1 random
they’re talking about sniping a friend though
By that I assume they mean joining random lobbies till they find their friend
oh christ.
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Header: Add "penetration" parameter to weapons and ammo
Description: Very often you do not understand whether this or that bullet breaks through various obstacles. It is necessary to add a digital penetration format for all cartridges in the game, as well as show what kind of penetration is needed for certain obstacles.
This parameter is much more important than physical attack damage parameters (light and heavy) and can easily replace them.
Заголовок: Добавить параметр "пробитие" на оружие и патроны
Описание: Очень часто не понимаешь пробивает ли тот или иной патрон различные препятствия. Необходимо добавить цифровой формат пробития для всех патронов в игре, а так же показать какое именно пробитие необходимо для тех или иных препятствий.
Этот параметр гораздо важнее параметров урона от физических атак (лёгких и тяжелых) и может с лёгкостью их заменить.```
well in that case, crytek has made their stance very clear. They dont want 2 players to queue up with a third and then treat the third less than their friend.
either play duos or just play trios with a 2 player team
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caldwell pax high velocity and poison ammo pls```
Xd not in the game he isn't
He literally moves it up to the blind eye
Sounds like something from an anime
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SUGGESTION:
Make a variant of the Bornheim no.3 Match with DEADEYE scope```
@keen bolt very well said sir... have my upvote
when i saw Hunt on my Steam sales, i watched few seconds of trailer and instantly knew that this is the thing that was missing in my library. Something like EFT but more casual and set in amazing time period, plus alternate universe, which opens so many doors...
I saw romero hatchet concept art and chain pistol and i was sold
i then launched the game, looked at the arsenal and was VERY disappointed... most of the stuff that people play are just standart "modern" bolt action rifles or pump shotguns... sure sometimes you meet someone with a winchester or crossbow, but those are mostly cash starved people
Come on Crytek, whip out your artist team and add something crazy 😉
hello, i have a problem with the mapping control, i cant change "run", is that a known bug ?
SAME PROBLEM
@burnt mulch why so mean dude?
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Its just a bit of light hearted fun . if the eyepatch would be anything else than cosmetic it would be to much of a nerf for the player running that skin
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Why not use Battleye?```
Why not use Battleye?
It's expensive. IMO getting better servers would be higher on the priority list. There are plenty of high profile games using Easy Anticheat. While it's not the best at least it's something.
@rugged wigeon
@crystal plumecheers, i do remember them talking about it in an interview, just thought it would be a neat idea rather than them change the camera angle for everyone so something else static
I feel like it's a valid suggestion to spend less time on new features, skins, events, etc and fix things that are critically wrong with the game. The suggestion wasn't about the two examples I gave, but rather the sentiment.
whats the other topic?
It was the crouch situation where there was a difference between character crouch poses with weapons iirc
Exactly the thing I feel tbh
Still a cool game
I kinda think it loses it identity as of late
truly
I think devs has the will to do it. But it has to probably make business sense. afterall they need to make money. Have supported this game since.
DLSS is great PR from NVIDIA 😉
Personally it could be nice with a new "trickweapon" akin to the Bomblance ofc it is easy to say what I want and much harder to design something that is interesting to play.
There's a lot of weird guns for that era
We're talking repeating Springfield
Yes THAT Springfield
Some early semi autos
Black powder weapons
Airguns?
Slide action shotguns
And basically a lot of shit hunt should have added
Instead of this...92 we're getting
I'm happy right now with my custom AA settings that i was able to set in the config file.
It's just odd that Crytek would hide those superior options in the first place. The game doesn't look like poop any longer.
So whatever they do, keeping it like it is, is the worst choice after all.
Which is basically copy of officer
And it made the officer gets a nerf too just cause people says the 92 is op
Yes any gun worth 100rpm is damned op if you add FMJ into it
Sigh..
Didn't say there weren't just that I wanted something akin to the Bomblance, where we go into the fictional.
For era appropriated guns I would love the burgess folding shotgun as a weird medium slot, long barrel shotgun.
Tho I dunno how that can be balanced.
That one yes... The sliding action one
Can't balance that unless make it a medium barrel
And also seems like Crytek have no interest in making black powder weapons frankly, just look at the uppercut which is a conversion of a black powder gun.
Could've make it like a sparks...with long af reload time
Well, depends, if handling also factored weapon switch rates, it could be a shotgun that takes quite the time to switch away from.
as you have to fold it every time.
Also yeah Fantasy weapons are cool and I also wish something like
