#feedback-discussion

1 messages · Page 257 of 1

wind stream
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would be appreciated

torn cliff
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right off the hunts website

rustic quiver
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"they use client side hit registration with server side validation "

torn cliff
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we use a client side prediction system

wind stream
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thats what you mean, ok I misunderstood you

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yes, the client acts as if what you did was correct, unless it later gets invalidated

torn cliff
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yes, it is NOT foolproof

rustic quiver
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is that why sometimes u get hit markers and no kill or hit sound?

wind stream
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if you get a hitmarker your shot was validated

rustic quiver
wind stream
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if you get no kill you probably hit a limb

rustic quiver
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yeah yeah and didnt hear the hit

torn cliff
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that's my whole point I was making about the reason we need lower ping. Region locked servers would help a ton with the prediction system

rustic quiver
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i dont hear alot in this game where some people dont miss a sound haha

wind stream
torn cliff
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people using esps and aimbots need to be banned for that to happen

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I have ran across many and have it on video

wind stream
rustic quiver
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i defo dont want region lock. the game is fine how it is atleast when 3am comes i can jump on US and still get full lobbies

wind stream
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did you report those too?

torn cliff
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yes, I reported them

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doesn't seem to make a difference.

rustic quiver
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when it comes to reporting people u report people and u get 0 feedback. then it happens over and over and people get tired of it

wind stream
rustic quiver
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i decided to post a screenshot of a death view in here and got a 3 day ban for exposing a cheater. i should have read the rules and not done that but still. maybe take it out on the cheaters and not the legit players who are just sick of it

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legit players with 1k hours and plenty of money spent

wind stream
torn cliff
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because it keeps happening

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i won't then.

wind stream
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wont what, wont report?

rustic quiver
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discuss in public

wind stream
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technically the rule says "mention"

rustic quiver
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idk i obviously havnt read them lol

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im not a rule breaker so i dont feel the need to go study them.

wind stream
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you should

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it's not a big list

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just some simple rules

rustic quiver
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anyways do you think we should get a reply to our reports?

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maybe along the lines of We have looked into the report and have found nothing suspicious, we thank you for the report blah blah blah 😂

plush ledge
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Just follow them on steam and wait, if they're cheating they get banned at some point

rustic quiver
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and why not a kill cam instead of a kill view after all your team is dead why not show the enemy point of view?

plush ledge
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But when you have in mind for what some people report others it's not surprising that so few "cheaters" get banned. Like the guy who reported everyone who killed him with a full shotgun past 6m or all the "he headshot me at 70m with irons full sprint" dudes

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The kill view is bs anyway how far it's off

rustic quiver
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the kill view probably adds to so many false reports

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now if it was a kill cam it would be much easier to tell if its fishy or not as a player before you even decide to send in a report

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even when it comes to the people checking the report

torn cliff
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whoops

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that message wasn't for me

wind stream
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You did not break any rules in regard to witch hunting

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yeah

torn cliff
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my bad

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I myself have always been curious why people with VAC bans get several chances. Many of the ones I have on video I also had seen they had VAC bans on record

wind stream
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because VAC and EAC are two different systems

torn cliff
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i understand that, I am just speaking in terms of someone being a known cheater

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but yeah, valve should be the one to take care of that. I just found it pretty common that the ones bypassing EAC were VAC abusers as well

oak quartz
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In all honesty a hacker wave is in full swing right now, although i am quite sure that the devs are on a ban wave too

vague patio
torn cliff
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I'm talking about the proof I've recorded, then seeing they have a VAC ban too. Got any excuse for that?

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You seem to want to argue out of spite. I'm not interested.

wind stream
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so we can take a look at them together

torn cliff
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I have a ton of nvidia highlights I'll have to sift through that I've saved, then edit them. I simply don't have the time right now but would like to share in the future

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The problem is the highlights don't have the names of the ppl

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Just the proof they were using ESPs mainly. A lot of wallbangs in places I wouldn't have been seen or heard while crouching, etc

wind stream
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you can always hear crouching

torn cliff
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Not when you're not moving, which is the case many times. Also the crouch has a short audio distance. 10m? These shots a lot of times were 60 to 70m or more away with high caliber guns for penetration

wind stream
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its impossible to say what happened without the clip

uneven ocean
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(Audio related issue) Alright so I finally rung myself through to make a post in this forum if anyone knows about this or not. I have played about 1000 hours of Hunt, playing a solid 5-6 star elo and I am almost deaf on one of my ears (missing about 70-80 dB). I am using a usb soundcard and changing the sound levels in windows to enhance the sound on one side by alot so I actually hear SOMETHING (not much but at least something). But lately I haven't really been into Hunt because for a few months it feels like the sound system changed. Sounds which are <10 meters away are pretty clear but once it is >10 m it starts sounding like the sound goes through several wet sponges. There literally have been cases of people walking past me ~20m away and I couldnt even hear them. No crouching and not trying to be silent in any way (I saw them and watched to see my theory for myself). Is it just my imagination or did the sound design change in the last few months? If someone could give me some input if it's my personal settings, if it can be changed or if there has been some updates in regards to that I would really appreciate it. Take care guys and stay healthy !

wind stream
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thats explicitly after yesterdays patch though

sick anvil
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Audio has been broken for a long time i think since 1.6 ish lots of audio qeues are inconsitent like ads inhale or charging mele weapons oftehn do not happen even at point blank didtanced prior to 1.6 i could hear faint ads inhales up to 15 - 20 meters stuff like bosses and clues got way louder scap beak can be heard from spawn if you are in the same compound

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water devils got like 5x volume increase

plush ledge
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At least scrapbeak is intended tho

sick anvil
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Oh so it is intended to hear Scapbeak in devant ranch when your partner is fighting him in slaugther house ?

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good to know

uneven ocean
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I also noticed hearing bosses on another compound. But it didn't bother me too much. The normal sound seems unclear and mushy to me in comparison to one year ago. :/

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For now it's good not to be the only one, so I might not be imagining things.

sick anvil
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The sound has changed it seems lot less detailed like a year ago it would have not hapened to me that some one would walked up to me from a direction and shot me eith out me having a clue where the enemy was . some times even gun sounds just dont play i had this when some obe was fanning a chain pistol and it slubded like a nagant silinced

steep furnace
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When is Crytek actually going to do something about the servers in this game? I can't even crouch under something right now i get warped inside and then outside then inside again. Ping is 50ms and there's no packetloss

ruby magnet
steep furnace
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so....... working perfect fine in the afternoon with less load.... peak australia time, these issues constantly occur....

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no not a latency issue as it's 100% at night never during the day, hell during the day OCE servers are a dream to play on... at peak time... i'm pretty sure an abacus could do a better job mate.

wanton finch
tidal forge
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Solutions from @hard minnow , New event to get people for 20 days

steep furnace
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I'd reply to that... but i'm afraid I might get kicked for airing the truth.

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oh yeah, add to that asia servers just dropping and kicking our party out.

unborn smelt
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@stoic vapor the real gun is 5+2, the one in hunt is 6+1

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Its the same thing in the end

tribal wyvern
tidal forge
wanton finch
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Figured, the mmr system needs to be fixed, but honestly I doubt it will be fixed at all.

karmic ivy
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mmr system here works great for me. In your opinion, what would need a fix?

rapid wren
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Devs....you need to fix you hit regs on the Hellhounds I have lost hunters the past week due to a) I hit the hellhounds with Melee and get the hit sound but not hit reg and it requires extra hits on them..in packs of four this is a death sentence in solo b) They hit me without even landing their blows or if they are off to the side. The animations on the hell hounds are very poor as well due to the cause you just want to make them more difficult..they get close..then slide around at 180 degree as if they are on ice just to make it near impossible for the hunter to hit them...as if they are dodging. This is LAZY game design. And I have had other cases with Grunt AI not show hits as well. I mean what is the deal guys?

frosty garnetBOT
#

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@nova dust```
wanton finch
toxic dirge
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reroll the patch delete the patch 1.8 and go back because to many bug that the game is unplayble

unborn smelt
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@lusty locust there is a very vital part missing in that screenshot - if the low team had SBMM on...

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the two high teams have the little scale symbol next to the team "name" indicating they searched SBMM on

frosty garnetBOT
#

@tame trellis, your post below has been deleted, as it doesn't follow the required format.
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Would be nice if in Solo mode can have 2x bounty 😦```Attachments:
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unborn smelt
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the team on the top has neither the "name" nor a scale symbol indicating if SBMM was on or off for them

tribal wyvern
unborn smelt
rustic bluff
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Title: javelins

Description: medium melee trowable weapon in Packs of 3 that can be modified utilizing the custom ammo feature. As legendary you could use the Roman "pilum" but you should justify why It doesnt break on impact

@sly linden isn't that extremely similar to the throwing axes already in the game?

unborn smelt
rustic bluff
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decent melee weapon + ranged attack sounds like both throwing axes and bomb lance lol

now bomb lance custom ammo I could get behind

unborn smelt
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I think specifically javelins and a pila are weird choices...

However spears have been used to hunt creatures much larger than us for centuries, so framed as a hunting spear or even more believable, a harpoon it'd make sense

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And imo it'd add a very unique and fun weapon

karmic ivy
rustic bluff
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how would it work if you ran out of spears? would the slot become an empty one or would you be unable to throw your last? would it be a greyed out weapon that you couldn't select but could get more of by looting special ammo boxes?

unborn smelt
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Honestly - up for debate IMO.

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I have long been thinking it'd be cool for melee weapons to get thrown stuff as "custom ammo", for example i bring say a machete and as custom ammo harpoons.

You could have the machete always usable and 3 harpoon throws, ehich can be refilled at special ammo and/or by picking them back up.

They cpuld also introduce a new ammo resource to fill up "primitive weapons" like arrows, bolts and throwable weapons

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It could also be its own weapon for example, like throwing axes or knives - becomming greyed out if you lost all charges

rustic bluff
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I'd say that that seems like a straight up buff to melee, which could cause issues with the balance, especially on console though
and I've got no idea how you'd nerf something like cavalry saber

unborn smelt
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Honestly i dont think it would

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Because melee can be an issue on console vecause aiming is clunky - and throwables are hard af to aim

rustic bluff
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I think that if we're looking for primative weapon ideas a blowgun could be really cool as long as they don't make it too similar in function to the crossbow

sly linden
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Well not so hard if you practice a bit

unborn smelt
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You also only get very limited "tries" to hit and the animazion to perform a throw is pretty long and leaves you vulnerable

sly linden
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It doesnt Have to be Easy to use

rustic bluff
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I have a similar-ish idea but I'm curious what y'all'd think of it

what if you could bind tools & throwables to a melee weapon
so that for instance the left click on combat axe is still melee, but the right click pulls out throwing axes or a flash bomb

unborn smelt
dim heron
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@fringe hinge not sure if someone has pointed this out yet, but it looks like none of them have Sbmm on, it's quite possible you forgot to turn it on or perhaps something happened before you hit search for match but I believe it's possible seeing as others didn't have it on in the match that you didn't either.

unborn smelt
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What you call "bind tools and consumables to a melee weapon" is essentially what i would achieve by putting them in a meele weapons custom ammo slot

rustic bluff
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it'd basically be binding your right click to temporarily select another slot and then return after releasing it
w/ the same weapon swap time just the ease of access. and what it changes in my mind that makes it different from your idea is that it still takes up the weapon/tool slots vs having it's own custom ammo slot

unborn smelt
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So yes i very much like the idea (altho i would also love to see some unique throwables for just melee weapons)

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Okay it still taking up another slot would differ from my idea - yes.

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I still like it tho

rustic bluff
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and more unique throwables for the tool slots would be just as cool as having them exclusive to the weapons I think

maiden pelican
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Rocks as a throwable tool

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Shorter range and higher damage than decoys, infinite uses.

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Ooga booga axe cain secondary

waxen pawn
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Explosive crossbow is like Satan, God, and a toilet full of diarrhea all in one.

unborn smelt
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@sick anvil I mean it's a 40% price reduction compared to buying the skins individually for their price... I don't know what you expect off the deluxe bundle.
(just to make sure, the bundle is 50$ - the 84$ is the price if you bought all the individual skins unbundled)

regal marlin
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at least fix bugs before launching an update

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I know you wanted to get your new skin out there to sell

sick anvil
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Maybe same logic will go with crytek if t hey only buy 100 servers charge them for 300 units instead

unborn smelt
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While yes that is annoying and shouldn't be a thing, none of your feedback actually brings this issue up, and to be fair they do warn you with a big red text next to the button if you already own parts of the bundle.

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for refrence

vague patio
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but else

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there are lot of skins

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getting a pack is ok

sick anvil
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Are we forgetting one thing ?
The Game is not free to play

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Red text or no red text even if hitting the button is saying are you sure you want to buy this pack this is just outrageous

vital drum
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Can you even buy the bundle if you own some of the items?

unborn smelt
# sick anvil Are we forgetting one thing ? The Game is not free to play

But it's also a live service that doesn't charge for any of the actual gameplay updates, unlike the vast majority of live service games in the industry that at least sell content, or at worst are pay to win or even pay to play in form of a subscription for example.
We also shouldn't forget Hunt never sold at AAA price, not sold very overpriced preorders etc. as well as Hunt is pretty old by now. Many live servce games are long abandoned at the age hunt has

vital drum
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The button is greyed out and I can't press it

vague patio
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every skinshould be abandoned then?

sick anvil
vague patio
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cause there not really a difference if there a bundleor all skins available

crystal plume
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I'm confused

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What is the complaint here

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That they are offering a optional bundle to get skins for cheaper?

unborn smelt
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Crytek has managed to maintain the game pretty much entirely with initial sales and cosmetics

calm hawk
# sick anvil Just because some one other company does something copying bad industry behavior...

actually thats exactly how it works, if one company does something that you may consider scummy to make money like loot boxes it raises the bar for how profitable a game can be and puts pressure on other games to do the same or they might risk loosing their funding that usually is managed by ppl whose priority is to make more and more money and not making games as artform or something \

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its obvious that they are looking into monetization , so far they havent done something that id consider too far so im personally alright with it

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gotta have realistic expectations

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rather this shit than hunt going free to play or something .

unborn smelt
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@sick anvil I just bought BB's to confirm - and i can't buy the bundle as the button is greyed out because i own some of the items already

unborn smelt
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lemme put up better proof, the handcannon bundle - i own all but the terminus handcannon

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got enough BB's and the button is still grey

sick anvil
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Each individual component looked at as a single as standalone not scummy . its the sum of all of them together .
DLC prices are higher than they been a year before are we are getting the same for more money .
BB skins if they come out well they come in at a higher price .
Example 1000 BB = 10€ event skin , that is tied to get it now or its gone for a while .
8 € skin , patre most expensive gun skin in recent history non event one .
New legendary hunter price 9€
the prices are creeping up .
News feed . every time you boot up the game slaps you in the face wit the message FU Gimme money .
DLC price crept up over the last year slightly .
MR charry . option to skip last tier to roll on the jar jar bings bingo one armed bandit 1€
Its Nickle and diming the counted together what makes it frustrating.
I am sensitive to this the reason I stuck around with hunt so long and spend as much as I did because for a quite while the DLC prices were okey and the frequency of DLC releases was also not in your face screaming FU you give me money .
But it is more blatant more aggressive in your face and the prices go up

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First DLC of the game 2 hunter skis two gun skins and 500 BB for 9.99€
then came the price setup stand alone hunter 4..99 €
stand alone gun 3.99€

unborn smelt
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DlC prices havent risen

formal pendant
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Just decided to try out the game again on console I really feel bad for them its still has all the same bugs it had 6 months ago

sick anvil
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1 € price increase

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same amount of content

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1 hunter 2 guns

unborn smelt
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Okay good point - kid and reptilian are 1$ more

sick anvil
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Kid , reptilian , Hunchback , and that mexican lady are all 1€ more expensive

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and it is chronological

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because Indian guy released summer 2021 , and kid just shortly after

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every DLC with one hunter 2 guns after is 7.99€

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Add one more skin to the dlc and you get 9.99 for the witcher with boobs

unborn smelt
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yeah i did a stoopid and missed a few of the new ones because of the sale teyre on

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okay the hunter + 2 guns DLC got more expensive by 1$

dim heron
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as a note, so did the rest of the world.

unborn smelt
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the 4 item DLC stayed the same (salem with hunter+ tool+2 guns) or azure arsenal.

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BB skins did rise in price significantly

sick anvil
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well 9.99€ was also at one point 6 items but that was an exeption

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double or nothing

unborn smelt
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However, raising prices alone isn't scummy - it's completely normal

unborn smelt
sick anvil
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it became a bargin after the DW fix

unborn smelt
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they were sold as 3 items and at 8$ not 10 afaik

sick anvil
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also true is 8.99 not 9.99

unborn smelt
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And they did go and change that due to popular demand

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7,99

sick anvil
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ya i just saw that

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The take away from the whole is breaking the things in to chunks of and looking at them individually it is not scummy .
as a bundle all one one it is one inch behind the line of what is too much

unborn smelt
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even looking at the whole i don't think one can call it scummy

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raising prices is natural

sick anvil
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yes that is what is taught in school

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where the disconnect is if i want to sell more i give better price

unborn smelt
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that in no way means raising prices is scummy

stoic vapor
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@serene charm bruh the game takes place in mid-late 1890s for a reason

sick anvil
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Here is an example .
I make an item it cost me 99 cents to make
now i have a potential to sell to 1000 customers or to 100 customers
1000 customers are willing to buy at 1.99€
100 customers are willing to buy at 2.99€
now since i am making something where my resources are not limited in production it makes more sense to sell at lower Gross margin and saturate the market at selling one to every one of the 1000

unborn smelt
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Hunt doesnt have a verybig playerbase and thusthe amount of 'more people' to sell to can be very limited...

sick anvil
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yes but the asset being sold is also not made of a finite resource

unborn smelt
civic flume
#

Will the rubberbanding on stairs ever be fixed?

sick anvil
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jokes aside probably one day it will be fixed ETA 2066

unborn smelt
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I'd say depends on whats the cause and if theres a fix that doesnt break more in the meantime

sick anvil
unborn smelt
# civic flume Will the rubberbanding on stairs ever be fixed?

My guess is that the d-sync is in large parts because the server holds priority over the position of players (if player and server are out of sync, the players position gets corrected to where the server thinks you are. This means you can see yourself desync often but enemies wont teleport around due to desync) combined with the low tickrate of hunts servers meaning the players and servers positions are symced up less often each second.

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The low tickrate can potentialy be improoved (altho we dont know if they are bount to a conntract for example)

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As for the server holding priority over the players position - i like it better than the other way around, otherwise a desyncing player would be hard to hit necause they teleport around

sick anvil
unborn smelt
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2018

sick anvil
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so the servers will run out of support in 2023

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so if there will be server changes soonest 2023

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on the hw lvl

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since the servers runing hunt are still runing haswell/ broadwell cpus the more sendible will be at the time to switch to saphire rapids

unborn smelt
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I gotta stop here, i need shleep because i gotta work early tomorrow

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Gn8

sick anvil
#

gnight

queen jungle
#

!report @queen jungle

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

queen jungle
#

thx

smoky temple
#

Major patch came out and I still don't see an option to move the aim point to the center of the screen.

spice topaz
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At this point we should be happy if an update doesn't introduce more than 3 new bugs

wanton finch
opaque reef
#

@rugged crest many players would rather have an empty server than an unwinnable fight.

frosty garnetBOT
#

@candid jewel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
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Create region locks i hate losing character since an enemy is playing from the other side of the world```
wraith pecan
#

A large number of changes to the skill names in simplified Chinese, greatly increasing the difficulty of communication between players.
I just played the game, often people say "连珠炮" the name of the skill, but I can not understand, until later someone clearly told the skill is now the name of "单动速射大师", but many veteran players still like to use "连珠炮".
This situation is now very common. Instead of making the skill names pretty, it greatly increases the difficulty of communication between players.
The translation of the map has also degenerated. It used to be all translated, but now it has degenerated back to semi-translation.
Whether it's good or bad, we always want to use the previous translation because we're used to it. If the translation needs to be changed, it should be a functional translation, not just something you want to change.
What do we mean by functional translation? For example, fixing a very obvious mistake, or add long and medium descriptions to the skills that target sniper scopes.

rugged crest
# opaque reef <@765021278969004052> many players would rather have an empty server than an unw...

if you'd rather just run around the map doing nothing but fighting AI then you're quite boring. I take gun fights any day over anything else even when unmatched, that's what is fun. Killing the same AI and bosses over and over again isn't fun. Even when I was down at 3 star I was fine with fighting 5 or 6 star because it was challenging. If people just want to be boring and not have an actual challenge in PvP they should just play a single player game.

worldly scaffold
jovial flint
#

@celest kettle
Your Lee Navy is a mighty fine idea, 👍
Nice to have a special ammo rifle that doesn’t cost 1k

placid tendon
#

Not only the Chinese names changed a lot also the German name changed are a total mess! Which super brain choose the new names for the skills, weapons and so on?!

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Slugs were slugs in german too.. now it's called Benneke YeeHaw

opaque reef
torn cliff
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Either way better or using mod menus

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happens quite a lot in my experience

pliant wren
queen jungle
#

Hi guys , at the moment the game can't be played, there are unreal FPS drops on every map, and I have an i9 processor ddr4 32gb ram, rtx 2080 and those drops go at 15 fps which is terrible , hits marks are even worse than the previous "up" yesterday did not go to 21: 00 to connect to the server reported it error 0x30003 , if you would like to provide a video of what a terrible condition the hits mark is no problem send videos i have a lot of them terrible are the fps drops that appear on every map, the game tears or moves you a few meters it's terrible to play and I have all the graphics set to Low to have the largest fps when I compare it with the videos from August the game went at medium details 120 fps now goes barely to low at 70-80 fps but after that "up" it's a terrible state please return "up" 1.7 because now the game is playing very badly, thx you

frosty garnetBOT
#

@rough wyvern, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

i dont know... i am getting mad at the devs latly. instead of focusing on new gamemodes, especially NEW MAPS....  we getting every month new DLC to buy.   from time to time a new weapon or weapon variation?! In my opinion its not the content who brings players back. give us somethin new (new map or modes) rework the prestige system.... give players, especially the ones who stopped playing a reason to come back long term wise, and give even new players more reason to buy the game....     dont get me wrong i am a big fan with over 2000h, but the sole focus on DLC, and thrwoing in a gun from time to time, thats way not enough...```
tawny meadow
#

@rough wyvern that's not a suggestion, that's feedback. By the way, my guess is that those who design dlc are not the same dev who implement new mechanics, map and such. And those things take times. I'd suggest you to catch up onto the dev stream, some pretty interesting stuff being discussed there 🙂

pure quest
# queen jungle Hi guys , at the moment the game can't be played, there are unreal FPS drops on ...

I would recommend some proper troubleshooting. I had a big issue where I could run 60 fps fine, and then for whatever reason it dropped to 10-30, fluctuating wildly. Graphical settings didn't matter.
I did a very thorough check of my PC, ended up reinstalling windows (i did find some obscure corrupted file through a register check). After reinstalling windows its now working fine again.

During this time, other games did work fine and at 60 fps. The only games affected were 2 cryengine games, but still, could be worth giving a try. Depending on how you've set up your PC. Reinstalling it can be quite fast (less than an hour)

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The typical "remove x from hunt file" or whatever comments didnt help me whatsoever.

glass fractal
#

More than half the people here complaining about the "bad SBMM" are not even able to realize they turned off the SBMM-option and so did their shown opponents in the Team Details-Screen.

People.

Think. Before. You. Complain.

sick anvil
glass fractal
#

@fringe hinge

pure quest
#

only takes 30 min so no harm done there

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Lo and behold, it worked, for me anyway

sick anvil
#

makes me wonder if hunt broke that file

pure quest
#

could be

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did seem to be specific to the 2 crytek engine games that had issues

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something like metro exodus and b4b still worked on high settings with 60 fps

unborn smelt
#

@tiny flicker Afaik, the "magazine" which works essentially like an en-bloc clip is held in place until the last round leaves it at ehich point it drops through the gun.

Now i dont quite know if the magazine falls when chambering the last round or only when the last round is fired - but this detail would decide if you're right or not

tiny flicker
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@unborn smelt I presumed it would be when the last round leaves it (like with the Berthier), but i might be wrong

sick anvil
#

which rifle ?

tiny flicker
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@sick anvil Bornheim (regular and Match). I suggested it would be unnecessary that the slide is pulled back and the last round is ejected, when reloading with one left in the chamber (as the new clip is inserted from the bottom).

sick anvil
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Oh ya , on the Bergmann it uses the mannlicher style magazine when the last round is chambered the clip falls out of the bottom of the pistol

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thus makes sense toping of the mag could be done with slide forward with a round in the chamber

tiny flicker
#

Thanks for checking and confirming

sick anvil
#

which means it should make a cling sound when last round is chambered

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but then it creates a question would that mean also the gun can not be toped of by more than 1 round or not toped off at all

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only 5 bullet reloads

tiny flicker
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Actually yes

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But Crytek takes some liberties regarding mechanics by changing the name to something fictional, for example also with conversions and LeMat "Mk2"

sick anvil
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Here is my take if the bornhiem would be adjusted to follow that logic of the manlicher reloads . you can load 5 after having 1 in the chamber but can not top of after shooting i would be all for the change .

tiny flicker
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I would be happy if it wouldn't eject the last round unnecessarily

sick anvil
#

also bergheim is one of those guns that there is very litle info about it out there

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unless they hire a arms historian they would have not got those details

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like the Sharps rifle reloads before the animation fix

tiny flicker
#

Yes. There is a forgotten weapons video on the Bergmann no.3 though, where Ian McCollum states that the Clip is ejected as soon as the last round is chambered: https://youtu.be/gNERn3UXZXg?t=279

sick anvil
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well he even him self states that there is very litle info out there about the bergmann

sick anvil
#

that has been on those rifles since M1888 the big bad straight pull bolt rifle

calm hawk
#

@tiny flicker would be a nice buff to bornheim and god that gun needs one

fallow plover
#

gg server

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apparently hunt reconnect systtem is shit

west dagger
#

Would assume since the Bug is connected to the Reconnect system, they're doing changes to it and this is a side effect in the meantime

frosty garnetBOT
#

@unreal bane, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

sell yourself to a publisher that knows what he is doing - please```
queen jungle
jovial lodge
#

You got it bud

queen jungle
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Dunkie shoe

narrow narwhal
#

So......another Legendary Hunter with Glasses huh.....

odd cosmos
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@queen jungle 8+1+1 is the actual "max" capacity of a Lebel rifle. 8 rounds in the tube, one on the elevator and on in the chamber

wind stream
#

@narrow narwhal your post in #game-ideas was deleted because it wasnt suggesting anything.

vague patio
#

really cant be excited for the event when theres the potential region/ping lock looming

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its like really the only thing i kinda thing about hunt rn

karmic ivy
# vague patio really cant be excited for the event when theres the potential region/ping lock ...

Oh ye of little faith! Lol. don't worry so much, they clearly don't want to alienate players they already put effort into including. If anyone can make such a system work, I think they can. Their "way of doing it" is motivated by a desire to have as large a player base as possible. And on top of that, we can talk with them here, directly. So we will be heard if we are being alienated. We will see of course, no one knows yet. But give them some credit for their previous stance and achievements.

vague patio
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here the thing, i really havent had any issue with them before. i may disaree with some gameplay stuff or whatever but i do think they have been doing the right choices. But that thing is just really worrying, the fact that they consider that part of the community and try to talk about fairness and such. Its just wrong, everytime you talk with people who call ping abuse and such either dont know what it means or at worst making just assumptions because someone has chinse or russian characters as a name. Fairness?? NO. Streamlining the gaming experience? i guess, yes.
I usualy dont have ping issues on live, on test i played some rounds and had high ping. There is nothing of an advantage. Its overall a far worse experience,you never know if oyu hit someone,you can never be really sure if you are "in cover" (cause latency) yet. People who want that feature are far from the reality of what it actually means

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100% i tell you, there will then be another issue

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it wont fix anything

karmic ivy
#

much of that may be true. But we can trust them when they say there is ways that people can exploit the system to make the game unfair. To say that does not mean "ping-abuse" is real, and needs to be addressed. It simply means because of hunts way of doing it, they have to mitigate an exploit. And I am sure they will. But I do not think they are going to fight a pointless war against a mythical foe like "ping abuse". They will more likely tweak the system to be just a LITTLE less forgiving. But still retain its current functionality. I do not think you will be effected unless you use lag switches. In other words, I do not think they will forget that some of us don't have perfect internet and get spikes, even crazy bad spikes, in our latency and our ability to transfer packets. I think as long as you have internet good enough for an average FPS gamer, you will be able to play where you wish.

calm hawk
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thing is they have called things fair in the past and turned around and call them exploits

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which i dont hold against them its just business and pr

calm hawk
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the forbidden topic of hunt showdown

unborn smelt
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Yeah i figured as much - however i think there's an important detail missing

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What the devs understood as QS and what the community called QS were very diffrent, and just like that what the devs intended for QS to do for gameplay and what the community thought it should do were very diffrent.

calm hawk
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dude

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they saw ppl do it

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they didnt say anything

unborn smelt
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The Devs didn't add QS to call it an exploit later - what they called an exploit was that QS was needed to negate movement penalties

calm hawk
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one of the devs even commented positively on the one pistol in each slot loadout

unborn smelt
calm hawk
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recoil cancelling exploit

unborn smelt
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i know for sure they called the movement penalty negation an exploit - which is why they totally removed the movement debuff after shooting

calm hawk
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if you cant tell im hesitating , im perfectly fine talking with you about this but i have no intention of getting in this topic with ppl who hated it like qs slote their mother and burned their house

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which is why i called it the forbidden topic of hunt showdown

unborn smelt
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that's fair - i just feel it's kind of important to make a distinction between the intended parts of QS which afaik werent called exploits, and the unintended ones that were

calm hawk
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i wanna have more fair , i do hope they do this in a way that keeps everyone happy but im not sure how its gonna go down

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which is extremely worrying

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right now it seems like if enough people complain regardless of the merit of their suggestion they are implemented

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take the dual wield nerf for intance

sacred sparrow
#

you mean the nerf that didn't really nerf anything? 😄

calm hawk
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dual Caldwell's were the thing ppl had a problem with but as usual ppl are bad at communicating what they want and dont understand the vision of the devs and how mechanics work , they base their feedback on "feel". so they complained about dual wielding. what we got was a nerf to all dual pistols across the board that actually made dual caldwells and few others THE only competitive dual pistols and barely effected the ones that ppl actually had a problem with

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its good to hear feedback from community but they shouldnt listen to their solutions

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because at the end of the day ppl dont have access to all the resources devs have nor do they understand the mechanics of the game well enough to offer solutions

unborn smelt
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I mean again a very fair point, and i do largely agree with it

red atlas
#

i constantly shoot through people and i even see the blood splatter

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and get no hitmarkers

unborn smelt
unborn smelt
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Well i can't tell why. I just know that's what it means. Bloodsplatter is clientside, so as long as your client thinks you hit it will display bloodsplatter in the area you think you hit

#

the hitmarkers are serverside, so you only get one if the server validated the shot.

red atlas
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well, tick rate for hunt seems to be 30

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which is quite low

unborn smelt
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As a result, seeing bloodsplatter but not getting hitmarkers means your client claims a hit but the serverside validation said no

red atlas
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the brown line is data coming from the Hunt server

unborn smelt
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I mean the tickrate isn#t great - but i don't think that's where your issues come from TBH

red atlas
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imo, hit registration is really bad.

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for an FPS

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my ping is ~15-20 most of the time

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and ~0ms jitter

unborn smelt
#

usually issues that arise from tickrate is stuff like a guns RoF exceeding the servers tickrate, meaning the info for multiple shots is packet into a single packet, essentially making the one being shot experiencing a "super bullet" that deals way more dmg than it should

red atlas
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in a game where the firing rate is so low, the tick rate needs to be higher

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because every shot counts

unborn smelt
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however hunt really doesn't have this high RoF that this does pose an issue

red atlas
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in a game like cod, where you have lots of bullets firing/sec, it doesn't need to be that high

unborn smelt
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In a game with very high RoF it needs to be higher to not cause issues like people being shot by "super bullets", because the low tickrate means the info for more hits is sent in a single packet so to the one being shot it feels like being shot only once, because all the info is bundled into one instance due to low tickrate

queen jungle
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^

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And if you don't believe rangorok, you can search this shit up on the internet

unborn smelt
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A lower tickrate afaik just means the server and client arent "synced up" as frequently each second - that doesn't or at least shouldn't make shots be lost, they are or should be at worst registered with a thirtieth second delay at for example a tickrate of 30

calm hawk
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bf is prime example of one frame death issue

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and it only happens when someone uses guns that are over a certain firerate

karmic ivy
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Happened in planet side 2 as well.

red atlas
karmic ivy
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Could just be me, but your not making sense.

civic flume
queen jungle
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Compensate? By making a super bullet? Ok.

unborn smelt
red atlas
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making the tick rate higher doesn't increase the chances for a "super bullet"

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it decreases it

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lol

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"CoD: MW uses a rather low 12Hz tick rate, which is one of the causes of the problems. When a gun has a firing rate of over 600RPM, combined with the 12Hz rate, the “super bullet” happens, making it seem like you died in one shot.

Server tick rate is basically how fast the game’s server updates the game’s state, meaning that with a tick rate of 12Hz, the game is being updated 12 times per second. Many other multiplayer games have higher rates, such as 20 or higher."

unborn smelt
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exactly - so higher tickrate is needed if you have a game with weapons with high RoF

red atlas
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right

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i'm not arguing with you on that

unborn smelt
red atlas
#

my point is that having a higher tick rate doesn't increase the chances of a "super bullet"

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it decreases it

queen jungle
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Yes...

red atlas
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in this case, by 2x

unborn smelt
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But hunt has no issue with super bullets

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because hunt has firerates that are very low

red atlas
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right. therefore, raising the tick rate decreases those chances even further

queen jungle
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Why are you saying that a game with high ROF and low tickrate is good then?

red atlas
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my original point was that my shots go through people

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increasing the tick rate will make aiming/positioning more accurate server side

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therefore decreasing the possibility of shots going through people client side

unborn smelt
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issue here is we don't know why the shots are invalidated

red atlas
civic flume
unborn smelt
unborn smelt
red atlas
#

but even still

civic flume
red atlas
#

having a higher tick rate makes you less reliant on predictability and more reliant on what actually happened

queen jungle
civic flume
calm hawk
#

siege once again has a lot of super high firerate weapons

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very low spread makes those guns quite easy to use

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so most ppl hit a lot of their shots

unborn smelt
#

Don't get me wrong - higher tickrate would be nice - but it's costly, and it's not the magic answer to most problems either

calm hawk
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thats true

unborn smelt
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the original complaint wasn't super bullets either

civic flume
unborn smelt
#

it was shots being invalidated

red atlas
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and this game has a long history of issues with hit reg

calm hawk
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speaking of invalidations there is one situation that i noticed can cause players hitbox to get wonky , its not even related to latency but the cpu related stutter

unborn smelt
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and if there's no big enough issue - having to pay a good bit of money to fix said non existing issue is a big downside

calm hawk
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when i saw my teammate get cpu relatted stutter i saw them visible jitter which never happens in hunt otherwise

calm hawk
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we tried to force it to happen (by opening a browser) and it happened again

unborn smelt
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you're assuming a better tickrate would make your missed shots hits - but what tells us it's actually true

civic flume
unborn smelt
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that's what i've been saying the last 15 min

queen jungle
civic flume
red atlas
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i never said anything about superbullets. just drop that lol

unborn smelt
red atlas
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rangorok brought it up as a concern, but it doesn't mean anything in the context of this conversation

unborn smelt
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most supposed "hitreg issues" posted here are people overestimating their skill - which is why i grew to be very skeptical about that stuff

queen jungle
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Idk you were the one bringing up anecdotal stuff

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And then super bullets were only brought up because Ryan is saying that low tick rate isn't necessary in game with high ROF when they are

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Lol?

unborn smelt
#

and the last time they improoved hitreg people gave them shit for it because they complained about hitreg - which once improoved meant more killtrades were happening, which is something people didn't think of when complaining, and so they still complain

calm hawk
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what if you guys stoppted bringing up who said what and started over

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rephrased your point

red atlas
queen jungle
#

?

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Implying that high rof games don't need higher tick rate as much

unborn smelt
#

My point was that - higher tickrate, while definetly welcome - propably isn't the answer to the issue described, and it's unnecessary cost if it doesn't solve any of tha major issues

red atlas
unborn smelt
#

And that while people already complain about the monetisation, even tho it's one of the fairest out there

red atlas
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a 600RPM firing rate and 12Hz server tick rate is a pretty extreme example

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lol

unborn smelt
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well hunt is at 30 hz, with the fastest firing gun at 400 Rpm... So super bullets aren't an issue in Hunt

queen jungle
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Honestly I'm not sure about that. A lot of weapons in siege were higher than 600rpm and I'm pretty sure the tick rate wasn't much better >.>

red atlas
unborn smelt
red atlas
#

anecdotal evidence, but this is the only FPS i play where i consistently have this issue of bullets going through people

queen jungle
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It might just be more noticeable since the rof is lower

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Just to be clear, I definitely have had hit reg issues

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I'm not saying you're wrong

red atlas
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unless you record your games and slow it down, it's hard to tell, but i've done just that and seen blood splatter and not gotten hit markers

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directly aiming at someone's chest

queen jungle
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Also, I record my shots and go from by frame. I also use 600m/s weapons within 30m so it isn't people strafing, etc

red atlas
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maybe also cause my sensitivity is high and my pitch/yaw isn't as accurate server side

queen jungle
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I would totally post the videos but I delete them after complaining to my friends so

calm hawk
#

could you guys show some of these clips

queen jungle
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No :)

calm hawk
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cus i have never had my shots not register at low ping

native lodge
#

same

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I have also seen many claims of hit reg issue, that were just misses

calm hawk
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and ive no lifed this quite a bit and i never had that issue

native lodge
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and some people would hold fast that it was hit reg issues, even when pointed out to them that they missed

unborn smelt
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I mean they do happen

native lodge
#

yep for sure

queen jungle
#

Yall can tell me that I miss, but I record my shit and go frame by frame

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It's not common but it's not rare either

calm hawk
#

well id love to see some of these clips

native lodge
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YodaSip yeah I I do too

unborn smelt
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usually they are a result of high ping, or ping spikes (general instability in the connection can happen without seeing a ping warning as the average ping is still very much low)

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or when people drop packets

tight delta
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I never had issues with hitreg, but I do hate the way they 'fixed' it in the summer by introducing too generous trade windows :/

calm hawk
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and it would be good if the stat thingie that shows fps ping packet loss is turned on

native lodge
#

having hit reg issues with stable connection is rare in my experience

unborn smelt
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Funnily the "trade change" did vastly reduce the amount of coincidences whjere you get bloodsplatter, but no hitmarker

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because your shot didn't get invalidated midair

native lodge
#

yes

calm hawk
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which seems to imply that most of the misses were due to spikes so things were just fine before the trade window update

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ive personally seen more complaints about the trades than i have about the shots not being validated

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and even fewer of those complaints are ever with clips

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of which all ive seen are misses

native lodge
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YodaSip the hit reg update happened before I had started taking clips

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so sadly I have no example

tight delta
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I have a feeling the hits that never registered were from high-ping players who had their shots invalidated due to the data arriving at the server too late.

native lodge
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I have 40 ping and it happened to me

unborn smelt
tight delta
#

Yeah

native lodge
#

vast majority of the time yes

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every now and again video game will video game, something goes wrong

tight delta
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Never mind traffic that was completely lost on the way

native lodge
calm hawk
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i think ping spikes is more likely

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i mean just look in the bug channels

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ppl constantly post ss of their ping spiking on their home server

tight delta
# calm hawk which is how it should just work in the first place

Yeah, I agree. It would explain why the fix for the hit validation issue was to increase the time window where the data is considered being valid on the server. It should be extremely unlikely to fire off a killing shot at exactly the same time as your opponent at extreme close ranges, but after the summer patch they became common.

calm hawk
#

maybe the best thing to do is to revert those changes and see how ppl react

tight delta
#

It would be sensible, but I honestly do not trust the devs to do much right after they manage to break everything patch after patch 😆

#

There's something really wrong with their development practices and processes.

queen jungle
#

If it makes you feel any better, you aren't alone.

fierce bloom
#

is it me or does hunt freeze so much more often while loading after this update?

wraith pecan
#

A large number of changes to the skill names in simplified Chinese, greatly increasing the difficulty of communication between players.
I just played the game, often people say "连珠炮" the name of the skill, but I can not understand, until later someone clearly told the skill is now the name of "单动速射大师", but many veteran players still like to use "连珠炮".
This situation is now very common. Instead of making the skill names pretty, it greatly increases the difficulty of communication between players.
The translation of the map has also degenerated. It used to be all translated, but now it has degenerated back to semi-translation.
Whether it's good or bad, we always want to use the previous translation because we're used to it. If the translation needs to be changed, it should be a functional translation, not just something you want to change.
What do we mean by functional translation? For example, fixing a very obvious mistake, or add long and medium descriptions to the skills that target sniper scopes.

rapid wren
#

I posted this in bugs for PC but wanted to give anyone here a heads up or ask if anyone experienced this. Couple bugs: I placed traps inside of building but had to get out and crawl under the house. When I walked under the spot I had placed some traps..they triggered on me and almost killed me. 2) I used a weak vitality shot to heal. My last health bar was a 50 health bar. and I had lost 2 small and one large health bar. When I used the shot it healed 75 as normal filling up the 2 small ones and half the large one..however the rest of the health bar never regenerated the missing health as it normally does it stayed half empty until I used a health pack.

queen jungle
#

The audio is absolute shit

lament sky
#

Ive been having audio problems too

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I thought I heard someone running to my left went to jump out and attack and they were behind a fence 20m away on the right

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I don't believe it was me hearing wrong but im not the best at the game either

frosty garnetBOT
verbal jetty
#

game is unplayable on pc at the moment

burnt mulch
#

what part of that is cheating, exactly?

celest kettle
jovial flint
#

I mean for a semi-auto,
The Madsen M1896 is a good example to consider, give it the same fire rate as a crown and king to make it less spamming

https://youtu.be/t62qMhanUHA

After losing out in the 1888 trials, Madsen and Rasmussen continued to refine their rifle. They reduced the overall length and weight, and replaced the feeding clip with a more modern enclosed magazine (although it was still gravity fed, without a spring or follower). The mechanism was refined for more reliable functioning, including changing it...

▶ Play video
#

Which means we would have to think about more special ammo weapons.

burnt mulch
#

ok i havent even looked at the gun but…
“less spamming” chooses the firerate of one of the fastest guns in the game

half stag
#

straight pull bolt, a beefed up derringer (ie howdah pistol), lever action pistol, breech loading single shot pistol, takedown weapons would all be nice options imo

jovial flint
jovial flint
burnt mulch
#

bornheim hits like a wet noodle and would be absolutely unbalanced any other way. Dolch is meant to be an expensive premium weapon

#

and thats why I said one of the fastest

#

both of those are specialist exceptions

jovial flint
burnt mulch
#

see the question is, what would be the difference between that gun you’re proposing, in terms of gameplay

jovial flint
#

Hence the ridiculous price tag and progression ceiling and special ammo restrictions

burnt mulch
#

ok no.

#

balancing via price is a terrible idea

jovial flint
#

Ok ok then
More power to you

burnt mulch
#

expensive guns should be powerful but niche, not just straight strong.

half stag
#

I mean crown and king with slugs isn't that bad of a semi-auto in terms of balance (I never see anyone run it, nor has it been used effectively at all personally)

#

so they could use that as a template for balance (not that I would want more semi-autos mind you)

jovial flint
# celest kettle Thanks. I feel like any new weapons added in the future should be unique and dis...

Found your gun in action

https://youtu.be/-r2sBnQaHgE

In 1879, James Paris Lee designed a repeating magazine-fed rifle that used detachable box magazines. It was the first of its kind, and nearly every military rifle in use today continues to use detachable box magazines. The U.S. Navy ordered a limited number of these 1879 Lee rifles in 1885, produced by Remington and chambered in .45-70, and we k...

▶ Play video
burnt mulch
#

I still think they should take a look at cnk/rival slugs, but it’s not really a pressing issue

#

I would be OK with the Lee Navy as what the Berthier tried to do, a special ammo swappable gun.

#

otherwise its not really a notable gun. what would its stats be to actually differentiate it?

jovial flint
#

Or venture into more ambitious offshoot variants

Like the Vetterli-Vitali Rifle which would be the like the uppercut variant of our Vetterli rifle with slower muzzle velocity and 4-round magazine capacity.

https://youtu.be/8PIBzye7to8

Or the Dutch Beaumont-Vitali with a similar system.

https://youtu.be/I9NB3r0W0fs

Othais and Mae delve into the story of this WWI classic. Complete with history, function, and live fire demonstration.

C&Rsenal presents its WWI Primer series; covering the firearms of this historic conflict one at a time in honor of the centennial anniversary. Join us every other Tuesday!

Additional reading:

The Italian Vetterli Rifle
R...

▶ Play video

A short video (essentially raw footage) of shooting the Beaumont-Vitali 1871/88 in 11.3×50mmR. These were actually my first shots with this rifle. My friend Martyn knew I was looking for one, and set me up with the rifle and brass (thanks!). It is a sweet little rifle, with a very smooth bolt (as most of these first generation bolt guns seem to ...

▶ Play video
#

Sorry for the link spam but I really love these blackpowder guns

burnt mulch
#

a vetterli with more range and slower velocity is a current vett with FMJ loaded.

surreal orbit
#

theres no need for a new vett variant

surreal orbit
#

the vett is like one of the most versatile rifles in the game for its price rn

burnt mulch
#

the problem is of gameplay niches. I could add a new gun called “finger guns” that are statistically the same as an officer, but what would be the point of having two nearly the same guns besides flavor?

surreal orbit
#

i dont think hunt really needs anymore new guns anyway

burnt mulch
#

I think hunt could use a one slot long range option besides the uppercut

surreal orbit
#

all the new guns have really just been "old gun but better" because they gave it the balancing changes the old gun needed

jovial flint
half stag
#

fmj literally brings up the dropoff of medium ammo to long

surreal orbit
#

if you want long range take a large slot

half stag
#

so what would be the point?

surreal orbit
#

i dont think hunt needs more long range small slots at all

#

the uppercut is annoying enough serving as just a mosin/lebel ammo pool and a pocket mosin when needed

half stag
surreal orbit
burnt mulch
#

uppercut is more of a pocket vetterli than a mosin. being able to hold ammo for long ammo guns would be less oppressive if long snipers actually needed to contest close range.

surreal orbit
#

kinda like how the scottfield is just a straight upgrade from the pax and made it entirely obsolete

half stag
#

they just need to give the pax more love in terms of variants

surreal orbit
half stag
surreal orbit
#

well yeah obviously

#

im talking about the empty reload

frigid folio
#

Can't wait for these region locks to come in so people from asia can stop coming to OCE, nothing like trading 5 seconds AFTER you've killed someone

burnt mulch
#

pax needs some help. I suggested a buff to 124 damage a while back to shift it closer to the niche of “budget uppercut”

half stag
#

yea, but I'd rather take that faster rof in ads than have a 2s less reload for fanning, but thats just me

burnt mulch
#

or at least the “heavy” medium pistol as opposed to the “lighter” scott

jovial flint
burnt mulch
#

howdah/single shot pistol has a niche, I won’t disagree.

jovial flint
half stag
surreal orbit
#

pax is simply outclassed by the scottfield in nearly every way

#

especially when you consider variants

#

the spitfire leaves literally zero room for the pax to be relevant in any meaningful way

burnt mulch
half stag
#

anyhow, I don't disagree the base pax should get some buffs

surreal orbit
#

pax just needs good variants like the scottfield got

#

a pax carbine could be cool or something like that maybe

#

def a pax precision

half stag
#

especially if it has a longer barrel as well

surreal orbit
#

yeah thats what it needs more than anything

burnt mulch
#

what kind of niche would pax carbine or precision fill that scott precision or vetterli doesn’t fill?

surreal orbit
#

because as it stands theres basically no reason to take the pax over the scottfield, especially if you start considering its variants

surreal orbit
half stag
surreal orbit
#

the spitfire blows the pax out of the water in close range, the precision outpreforms it at mid

half stag
#

and considering that schofield has fmj, it can still outperform pax at range, but it'll have a steeper learning curve to use for the average player

burnt mulch
#

i dunno, really feels like with the precision, either scott or pax would just dominate the other.
a traitless vett could work.

surreal orbit
#

imo the carbine is probably the best the pax can hope for

half stag
surreal orbit
#

stock + longer barrel = higher damage, more range, slightly increased ROF to be above the scottfield

burnt mulch
#

well for the carbine specifically at least.

#

damage and range maybe, but wouldnt it just be a straight upgrade to the scottP for a few more dollars?
I’m not sure why the paxP would have the rof over scottP either.

surreal orbit
#

honestly if a pax carbine ever got introduced id probably run that with the spitfire

burnt mulch
surreal orbit
#

theres really not much point in adding a paxp

burnt mulch
#

well that was my point.

surreal orbit
#

any pax variant that's the same as a scottfield variant will just be outpreformed by the scottfield

burnt mulch
#

that theres not much point.

surreal orbit
#

which is why the pax needs different variants that fill different niches

half stag
#

hence 3 slot carbine, a traitless vett

burnt mulch
#

you’re actually just agreeing with me idk why ur- nvm

surreal orbit
#

ok then

half stag
frosty garnetBOT
#

@thin lance, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

In my opinion bullwark schouldn't protect you from the bomblance, because compared to shotguns the bomblance already is significantly worse. So bullwark is bassically```
thin lance
#

In my opinion bullwark schouldn't protect you from the bomblance, because compared to shotguns the bomblance already is significantly worse.

wanton finch
#

I'm getting more bugs and higher ping, after supposed bug fix? Crytek, fix your shit. How about instead of another uncreative event, you work on fixing the actual issues. I'm getting 600 ping, on my own server. Its unplayable, and just ridiculous. The serious question, why after every update you guys do, it either worsen bugs and preformance, or yall just lie about shit being fixed?

#

I love the game, but this is just fucking frustrating

queen jungle
wanton finch
#

Is it too much to ask for both fun events and bug fixes? I'm not trying to be an ass to ya, but most bugs have been here for a tad bit. And still say they been fixed but still ain't.

queen jungle
#

Do you have an example for bugs that were said to be fixed but aren't? These things can happen since some bugs are tricky to get rid of, but it's not usually the case in my experience.

tight delta
wanton finch
#

Using throwing axes that still disappear, Kingsnake didn't load for me 2 times yesterday, Earlier today I got killed by someone who was clearly dead on the ground 10 seconds after they died.

queen jungle
tight delta
wanton finch
#

They said they fixed each of those issues, which they may have on their end. But you look in the feedback, how many people are complaining about the game getting worse after the update?

tight delta
#

Rip arrows, can't see them very well but they are on the other side of the floor, and thus can't be picked. They're too high up from the ground floor, and below the floor on the second story.

#

You must have a bad word somewhere in your message

wanton finch
#

Ah

#

really, another word for pp is censored but i can cuss like a sailor

sick anvil
queen jungle
sick anvil
#

they keep mentioning audio fixes audio fixes yet the game audio looses fidelity every patch by 2.0 it will be a silent movie

queen jungle
#

Do you have any evidence for this? Audio hasn't gotten worse at all on my end.

unborn smelt
#

@steady prism The bergmann essentially is a 5 round en-bloc fed pistol. And after some reserching yesterday you should be able to top it off with a clip if there's 1 round left in the chamber, as the clip is sutomatically released upon chambering the last round.
However, this would mean it either only replaces the bullet by bullet reload when there is 1 left in the chamber - or like with the Berthier, you'd loose all remaining ammo in the clip on a tactical reload.

So yes your first point is true - Point 2 and 3 however are debatable...

sick anvil
mellow quiver
#

lol

steady prism
unborn smelt
steady prism
#

i see

#

hmm...

unborn smelt
#

It functions essentially like an en-bloc clip.

#

a later model of the bergamnn featured a proper 10 round removable magazine tho

queen jungle
steady prism
#

yes... but you should be able to take it out eventually...

#

or maybe they get it out by just racking the bolt until it got empty 🤔

#

but then... it goes in the same way it goes out

sick anvil
#

As the Plaintiff i have no burden of proof

queen jungle
#

You claimed that "the game audio looses fidelity every patch". It'd be nice to provide examples of this so Crytek's QA can investigate and eventually they can fix these supposed issues.

sick anvil
#

You want Examples .
At Cyprus hut on spawn pre patch 1.7 there was audible flies flying by they are not there anymore

#

For example more situations happen when people in range of audible walk and sprint are not audible untill they are at point blank distance

#

1.7 this used to be one out of 6 cases

#

1.8 is one of 4

#

Couch walking has Nosie has been reduced so far that an ADS inhale sound from your team mate does over write it

#

the aforementioned fly is more often louder than some one walking at the edge of the audible range

#

Casings while reload crashing on the ground only play now one in 100 cases

#

Since a couple of patches Friendly hunter walking sounds are heard out to 100 meters

queen jungle
#

That sounds like some serious issue. Next time you encounter this, please try and record a video to post to #bug-reports-pc so QA can have a look

sick anvil
#

boss fighting sounds can be heard up to 100 meters if your team mater fight the boss , this means if you are out in the neighbor compound you can not hear any audio clues from your surrounding because no matter which boss it is louder than anything else

#

Water devils if enemy triggers them you barely hear them , if you or your team mates trigger them you can hear them until they stop raging no matter how far you get away

steady prism
#

@unborn smelt ive did some searching... and i found nothing about not being able to take out the clip from bergmann no.3... I think it was definitely possible, but ofc slower than shooting it out completely

unborn smelt
#

yeah - my guss is it'd be somewhat similar to the berthier

#

you can get the clip out but it's a bit of a hassle

steady prism
#

i think it definitely is... but berthiers clip is being held by the bolt

#

in Bergmanns case its being held by a latch in the bottom side of the gun..,

unborn smelt
#

because with ammo still in int it wont fall through the bottom as intended and you gotta find a way to get the magazine follower out of the way to get the clip out

steady prism
#

ye... i understood it that when its empty it simply falls through these holes in the bottom

#

but you could also manually open the gate, just like when you load the thing and take it out

unborn smelt
#

gimme a sec to get a good pic

steady prism
#

sure

#

this is interesting stuff

#

cause the boolets should be held by this little steel arm

unborn smelt
#

yeah that's the follower i meant

steady prism
#

ye

#

but that shouldnt be too hard to access since its below the clip

unborn smelt
#

well it's not - it's inside the clip if you shot a few rounds already

steady prism
#

thats true

unborn smelt
#

as that's what pushes the individual cartriges up inside the clip to be fed

sick anvil
#

The question is opening the loading gate does it fall down again or does it remain in the last cycle position

unborn smelt
#

the follower gets lowered when opening the loading gate - but i don't know how much

steady prism
#

well logically... it should pivot downwards when you open the gate

#

so you can load new clip

#

so i guess it will all fall off

unborn smelt
#

it does lower down for sure

steady prism
#

but i got no idea hows that irl thats just my assumption

sick anvil
#

it might also be the case you have to push it down once you emptied the gun to get it back to the lowered position

steady prism
#

or that

#

honestly i believe its mounted on the same screw, thats pivoting the gate

#

so when you open the gate, it goes down

unborn smelt
#

It does lower down when opening the gate

sick anvil
#

ya it now makes sense

#

you could make a clip switch

unborn smelt
#

It looks like you should be able to maybe drop the clip out with a bit of fiddling - assumin it's not held in place by anything else

sick anvil
#

does not look like it does

steady prism
#

it does

#

you dont go through bottom

#

you put in/out from the side

sick anvil
#

well the way you put it in you can take it out

steady prism
#

ye it should be possible

#

tho as rangorok said... definitely slower than shooting it all out

sick anvil
#

One question is how difficult is to top of the rounds in those clips

steady prism
#

id say +- 1.5 sec at least

#

i mean we already have berhier tha is being magically topped off by itself

#

and schoffield swift

#

so bornheim shouldnt be an issue

sick anvil
#

welp

unborn smelt
#

Okay so It looks like it's possible to load the clips like magazines because of the side opening part. So far so good

sick anvil
#

The berthier clips are fairly easy to top of as it its just like a money clip

#

the moon clips for the scoffield those a bit of a pain to top of

#

The schofield clips are moon clips of half moon clips ?

sick anvil
#

Okay that makes the whole reload logic absolutely wrong

#

i just noticed it

unborn smelt
sick anvil
#

if you run the model 3 with out moon clips it never ejects the rounds

#

the ejector is cut to push out the moon clip

#

plus the ejector does not violently shoots the cartridges out it pushes them out partially for easier lift out

unborn smelt
#

that's not entirely true

#

the moon clips are for use with rimless cartriges

#

if you'd use rimmed cartriges the star shaped extractor did push those out too

sick anvil
#

Push not shoot them to the moon

unborn smelt
#

if you open it less than 45 degrees it won't eject them and if you do it slow it also won't be as reliable

sick anvil
#

Flip to 7:50 o the video

#

on the bottom of the gun you got a lever you can depress wich will prevent the extractor to move at all

#

Thought that bring a whole new question up .
So if there is a lever that can completely prevent the extractor to cycle . and the extraction depends on how hard you run the opening .
why is the swift a stand alone variant . why is it always a force full reload . and since the angle of the opening dictates how far the bullets are pushed out of the chamber why is it not used on the non swift

steady prism
unborn smelt
#

realistically there's also a mag cutoff on the Lebel which could eliminate the need for bulletgrubber for example

steady prism
#

i really dont mind that swift will waste any ammo left in cylinders... thats fair imo since you load that instantly

#

but why is it not custom ammo? so that you could use that in precision for example

unborn smelt
#

likely because that's usually not what custom ammo is supposed to do (altho i'd like it anyway) and it'd imo be a balance nightmare with the spitfire

steady prism
unborn smelt
#

I mean sure - but then why have the swift be a variant too for example

steady prism
#

i mean we wont

#

it just would not exist

unborn smelt
#

and would it then be an ammo type too or would they just remove one of the most liked winnie variants

steady prism
#

oh thats actually interesting idea

#

you could choose to have a winchester with quickloader or fmj

sick anvil
#

that would require an ejector cutoff

unborn smelt
#

not saying it does

#

But you could use it like a single shot rifle should you not need the mag - and if you engage the cutoff before cycling after shooting it should prevent a new cartrige being fed from the mag tube

#

akin to the reload logic they added a while back where you don't loose a round if you reload before the empty brass was ejected

valid parcel
#

hi, is that normal that a kill with double trap(concertina/poison) Count as an assist ? it happens everytime for me

unborn smelt
valid parcel
#

ah ok thank you

frosty garnetBOT
#

@rain hedge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Give recruitable hunters legendary weapons if you own them**

Details: What the title suggests. I am someone who loves to play risky so I don't have a lot of money and I am often dependent on using recruitable hunters (especially the free ones). So a lot of the times I cannot use the legendary weapons that I paid money for. It would be nice if the recruitable hunters could be recruited with legendary skins (For example if you have 2 Martini-Henry IC1 skins and the hunter would have a Martini-Henry IC1, give him one of the skins you own at random.) It doesn't change anything, gameplay-wise, and would be such a nice QoL change to actually be able to use your skins that you paid for more often.```
unborn smelt
#

@marble beacon To a degree you can also see it in the arsenal

#

I'd love to see it improoved tho - just fyi

marble beacon
#

That's true. I really wish the book of arms was searchable

frosty garnetBOT
#

@soft sparrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Name: Mk2
Description: single action top-break revolver. Holds six shots, loads 2 at a time. Slow fire rate cap. Damage, range, and bullet velocity higher than Nagant officer, but handles slower. Unlocks after Bornheim No3. 

Variants:
Claw- Same idea as Pax claw.
Swift- uses speedloader to load 6 shots at once
Carbine- longer barrel and stock for slower handling but better accuracy and range.
Carbine deadeye- same as carbine but with deadeye optic.

Idk about price/rank...```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/954873786568683570/Capture_2022-03-19-18-40-122.png>
#

@soft sparrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Name: Mk2

Description: single action top-break revolver. Holds six shots, loads 2 at a time. Slow fire rate cap. Damage, range, and bullet velocity higher than Nagant officer, but handles slower. Unlocks after Bornheim No3. 

Variants:
Claw- Same idea as Pax claw.
Swift- uses speedloader to load 6 shots at once
Carbine- longer barrel and stock for slower handling but better accuracy and range.
Carbine deadeye- same as carbine but with deadeye optic.

Idk about rank/price```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/954876377306394685/Capture_2022-03-19-18-40-122.png>
frosty garnetBOT
#

@soft sparrow, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Name: Mk2

Description: single action top-break revolver. Holds six shots, loads 2 at a time. Slow fire rate cap. Damage, range, and bullet velocity higher than Nagant officer, but handles slower. Unlocks after Bornheim No3. 

Variants:
Claw- Same idea as Pax claw.
Swift- uses speedloader to load 6 shots at once
Carbine- longer barrel and stock for slower handling but better accuracy and range.
Carbine deadeye- same as carbine but with deadeye optic.

Idk about price/rank...```
unborn smelt
#

@soft sparrow The bot auto deletes suggestions that don't contain the following format:

Title: [...]

Description: [...]

soft sparrow
#

Ooh ok thanks. I was using Name: (...)

rugged crest
rugged crest
pliant wren
# rugged crest You don't have to rush to every fight to enjoy PvP. Small AI is what is along t...

Kid complaining about the AI wants to pretend people who aren't are bad, desperately trying to hide the more logical conclusion that they're complaining about the AI cause they can't deal with it. Sorry you're not good enough to multitask or use the AI to your advantage. (See, I can use pedantic ad hominem too.) Once again, you want Fortnite in the swamp, go talk to Epic kid. Getting rid of the AI in this game would kill it, it's one of the defining features of the game. And literally no, PvP didn't come first, this game started development as a 3rd person co-op horde shooter.

queen jungle
#

Uhhhhh yes PvP comes first

#

Just cuz game started development like that doesn’t mean that that’s what it ended up being in the present day

rugged crest
rugged crest
pliant wren
# queen jungle Just cuz game started development like that doesn’t mean that that’s what it end...

The original concept shows the creators intentions. Your priorities may be PvP, but the creators have added new bosses and new AI and done plenty of things to deincentivise more basic camping and allow players not just to engage in fights, but to also avoid them. If they cared about PvP above everything else, they wouldn't have wasted their time like that, instead they would have funneled players together and taken away players ability to avoid fights.

pliant wren
rugged crest
# pliant wren Kid complaining about the AI wants to pretend people who aren't are bad, despera...

Not once have I complained about the AI. The initial comment I responded to that had nothing to do with you was about the matchmaking putting 5 or 6 stars with 3 or 4 stars. The only reason AI was brought up was the guy saying he would rather be in an empty server over one he can't win. Which would be PvE only in a PvPvE game. Please read what was said before replying. PvP is what poses a threat. Added more AI and changing the PvE only gives varienty to the game arounf the PvP. If a game has PvP then the main priority will be PvP or you'll just die to actual players when you see them. The only way to win is to fight bosses and extract which is PvE but that causes PvP to occur unless no one is around and you can run away fast enough.

rugged crest
pliant wren
#

Once again you told him 'if you want to do anything other than PvP, to play another game' AI is what there is other than PvP. The sheer fact that there is an objective that acts to draw in players to combat ranges, yet players are allowed to ignore that objective completely and try to complete their own goals means, no PvP is not the sole priority. PvP and PvE are both valid reasons to play this game, and even if you don't understand why, it doesn't really matter. There's always going to be those people who have 99% of an unlock done and 10 minutes to play, or 9/10 of the daily objective done, or just people who would rather fight 2 or 3 people instead of the entire server. And those people pay money too, so the devs have no reason not to accommodate them.

queen jungle
pliant wren
#

Oh, I think I know what you mean, read last message.

queen jungle
rugged crest
# pliant wren Once again you told him 'if you want to do anything other than PvP, to play anot...

PvE adds variety to a PvP game. Of course you can run away from PvP but then there is ZERO challenge to the game. PvP is the only thing that adds challenge, so yes, if you want to ignore PvP entirely then you should just play a single player game that has challenging PvE. That's not me complaining about PvE at all. Honestly couldn't be further from it. I enjoy having the PvE to add more variety to the game, but go ahead and repeat what I told him again to show how little you can comprehend it. Like I said, not once have I complained about there being AI, I only said that if you don't like PvP in a game that has PvP then there's no point in playing a PvP muliplayer game. Im sorry you can't understand that.

rugged crest
frosty garnetBOT
#

@steady sentinel, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

It would be wonderful if I could see where my bullet landed after I've died or extracted. I you could add something like this it would eliminate the "they should have died" comments that I hear people say all the time. If it shows that we shoot them in the arm, we at least can "make sense" that we didnt kill someone.```
#

@indigo timber, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Explosive ammo hunt```
pliant wren
# queen jungle Specific examples of the work the devs put in that apparently draw attention awa...

Just in case you need them, more examples:
No closing barrier- There is no wall keeping you from hanging around where you know no other players are. There could have been one.
More blocked sightlines - PvP focused games keep sightlines open so locating and killing other players is easy. This games maps were once extremely open, with some objectives having no cover around them. They changed this to up survivability.
Added more AI - Immolators weren't in the original build and serve no purpose to PvP.
Added new bosses - what's at the objective is nearly irrelevant to the PvP that goes on around it, but instead of devoting more development time to PvP, they expanded on the variety of bosses.
Different physical damage types - slashing, piercing, and blunt have marginal effects on PvP at best, but largely exist to change the dynamic of PvE.

There's more, but I'm running out of time.

queen jungle
# pliant wren Just in case you need them, more examples: No closing barrier- There is no wall...
  1. Wall would make no sense in realistic setting. Also there kinda already is one in the form of blacked out map (as in, this is where you need to go if you wanna play the game, i.e. get bounty and make money and fight players to get out alive with your dough)

  2. Blocked sight lines are to improve PvP flow. The grunts can’t shoot at me. People can.

  3. Immos serve plenty of purpose to PvP. You can detonate them when a player is fighting one to deal -25 HP permanently, giving you a HUGE upper hand.
    As a matter of fact, all AI serves a purpose to PvP. Grunts and armor zombies exist to harass you in tight spots. Hives exist to harass you from a distance and do not care about closed sight lines because they have a honing swarm. Meatheads exist to block paths. Hounds exist to harass you when you’re moving from point a to point b, also giving third parties the upper hand should they decide to pick a fight with the ppl fighting hounds- or really any of the AI I just listed.

  4. Scrapbeak has a huge impact to the PvP that goes on around him. You literally have zero ammo, lanterns, tools, or meds. You have to kill him to get those back so you can wage attrition during a battle with other players at the lair. Butcher, Assassin, and Spider all make the lair a very bad place for cover until you kill it, forcing you outside and in the way of PvP until then.

  5. Different physical damage types have a big effect on PvP too. Blunt damage usually means less stamina consumption and quicker attacks, as in the dusters or the knuckle knife. Piercing means that you deal flat, precise melee hits, as in with the base knife. Slashing means that you have a wide, destructive arc that is rather unwieldy and slow at times, as in with the bomblance, cavalry saber, and combat axe.

dense sapphire
cold dune
#

the combat axe is a relatively narrow top to bottom swing and the saber charged attack is a stab

#

but also Hunt doesn't have to be solely PvP or PvE

#

it's a mix

#

imo it benefits a great deal from being a mix because while AI is (generally) not particularly threatening in isolation, it keys into PvP pretty heavily

#

Immos (generally) force someone to expose themselves for a sustained period to kill them with a blunt weapon, which makes them vulnerable in a PvP context

#

and then there's melee noise and all that

cold dune
#

AI to me feels like an obstacle, where you're either paying in tools or noise to get past it

frosty garnetBOT
#

@obtuse rock, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titile. wepon variant 

The paxs needs some love slap a deadeye scope on it```
grizzled sedge
#

People that complain about ai are just bad, really

#

although the armored bug is eh

pliant wren
# queen jungle 1. Wall would make no sense in realistic setting. Also there kinda already is on...
  1. Doesn't need to be a wall in a game with magic, could have been fog, could have been black brambles that grow inward from the exterior of the map, anything that does 50 damage a tick to anyone caught in it. And a solo can just kill 4 meatheads for 400 XP the equivalent of a large bounty with solo bonus. You can also find cash registers and cash bags that can often add up to far more than the cash bonuses for killing and extracting with the bounty. Not to mention trait/XP/ bloodline XP packets and blueprints, all of which provide everything you could get from PvP without having to engage in it. So no, you don't have to stay in the lit up areas of the map to play the game.

  2. 'They make it to where I can't be shot' yeah, what you're doing there is called avoiding PvP. You have to leave that cover to engage another enemy, those who avoid PvP can fall back to cover futher away without ever exposing themselves, making it most beneficial to those who use it to escape conflict, not engage in it.

  3. Immolators design keeps people from doing the 2 things PvPers tend to do when encountering AI, thoughtlessly shoot it or just run straight past it. You can outrun dogs in open ground with greyhound or a Stam shot, but not immolators. It's why they spawn more in the central areas of the map than the exterior.
    And just because you can use something in PvP doesn't mean it was designed with the intention of PvP. I've seen someone use an Immo the way you describe probably 5 times counting streams I've watched and games I've played. It's obviously not the intention of their design. And if AI we're designed solely for the purpose of enhancing PvP, it wouldn't spawn in when you are alone.

3(again?) If you're fighting scrap beak, you can't just move the scrap beak fight over to a compound with stuff in it. Guess what you can do with PvP though, falling back is an option.

4 none of what you're stating shows design intention. They all work the same way in PvE, but in PvE there are resistances and weaknesses, those don't exist in PvP.

You seem to be confusing opportunities to effect PvP with being designed for PvP. There are hundreds of PvP shooter games out there you can use as a reference on how to design a game to facilitate PvP. Hunt does very few of those things cause PvP is only half the game.

pliant wren
# rugged crest PvE adds variety to a PvP game. Of course you can run away from PvP but then the...

Oh, okay, so what about disabled people? Maybe people with tracking problems in their eyes? Or occasional muscle twitches in their hands? They still play games, you know that, right? For them PvE could be very challenging and PvP could be near impossible. But not according to you. According to you PvE is challenging to no one, and PvP is the only reason to play. So are you telling the handicapped to play other games because you think they don't deserve to play the games you play, or do you just not consider the handicapped as people in the first place?

sick anvil
#

Where the Model 3 as they are all using the rimmed .45 meaning the lifter will lift the cartridges not matter what unless the explanation why only the swift ejects is for variant reasons

cold dune
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the swift part is specifically the speedloaders

sick anvil
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i be damne it does

cold dune
#

ye

#

the dual swifts have a fucking amazing reload

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flick them both open for a shower of casings

pliant wren
#

Pax needs more damage or more fire rate. Swift wouldn't be bad, but I feel like making sure it claims it's niche would be more important.

#

Pax should be scary to hear.

valid parcel
#

hello, i have a problem with the mapping control, i cant change "run", is that a known bug ?

unborn smelt
queen jungle
# pliant wren 1. Doesn't need to be a wall in a game with magic, could have been fog, could ha...
  1. Staying in the lit up areas of the map is far more efficient. What you are describing is playing a game with luck- sure, there may be a meathead, but not necessarily 4. Also, taking down meatheads is LOUD and time-consuming, which can draw attention to yourself. There may also not always be cash registers. Finally, navigating these blacked-out map areas is extremely inefficient, as it progressively gets larger. Staying in the lit-up areas allows you to make money more efficiently.

  2. Cover is designed to be a place for you to hide behind so you can heal and resume fighting. I can’t stay behind there forever, because throwables exist. If my opponent chooses to disengage completely and I have not seen him at all yet, I will disengage as well to avoid getting my head popped off from an obscene and very impolite distance. From there, it is a matter of staying true to the retreat or finding a new angle of approach, and usually the latter is the better option. Point is, cover controls PvP flow and can be used in multiple ways. If you choose to stay true to the retreat, then yes, I suppose that you are trying to avoid PvP, but it is not very smart to pick a fight and not see it all the way through. This is a waste of time and ammunition, and implies that you were seeking a fight in the first place. Even if you stumbled on me by accident, why did you shoot first if you are avoiding PvP?

  3. Is there evidence to back the immolator spawn claim? If there is, then you have only proved my point- action usually happens in the lit up areas of the map. They are designed to be an annoying nuisance that you have to kill in order to fight the players trying to get your stuff. Because immolators usually spawn towards the center, they are intended to add to the PvP experience by factoring in a new variable that you have to get rid of so it’s just players versus players again.

3b (ig). Yes, falling back is an option.

queen jungle
# pliant wren 1. Doesn't need to be a wall in a game with magic, could have been fog, could ha...

Refer to the first point on why it is not necessarily always a good one.

  1. (I’ll reply to this and your last statement at once) I am saying that these things affect PvP because, returning to your original argument, why would the devs put so much work into them if they didn’t want it to add to the game? AI would spawn alone because it means that you now have to account for these variables when a fight happens. Before then, you can just kill them mindlessly as you collect clues, get to the boss, and then fight a PvP battle. This is why the game is designed around PvP, but AI is there to serve as a very sophisticated and complex set piece to that center purpose.
#

I think that what we can both agree on, though, is that both have to exist for Hunt to be Hunt.

queen jungle
crystal plume
#

@queen jungle Unsure what exactly you mean with your feedback

queen jungle
crystal plume
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All hunters have same hitboxes

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And the hat isn't part of it

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Might be just some visual inconsistency

queen jungle
#

Well the bolt quite obviously isnt sticking in his skull

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so the hitboxes could still be off compared to the model

queen jungle
#

Thanks modman

queen jungle
tribal wyvern
#

@steady sentinel
Armored are so easy to deal with tho, i'd rather see the dogs removed or reworked. The amount of effort needing to deal with just 3 of them is insane when they jump around.

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Atleast reducing the amount they jump around & make so they can't bite you with their butt. Seeing as somehow i get bitten when being behind them

unborn smelt
#

you have a tube cut at an angle - and you insert the resulting tip into the loading gate

sick anvil
unborn smelt
#

But there are none that would have impact on that as far as i know

sick anvil
#

Well i do not have a winchester but i have a 1894 Marlin

marble beacon
#

Regarding adding pax upgrades, high velocity ammo would be an interesting choice

sick anvil
marble beacon
unborn smelt
#

that looks way closer to what they show in the vid

#

plus it doesn't have to be big ass PVC tubing either

sick anvil
#

That is why on the receiver you get that lip where you hook the loader on to instead of pushing it in the loading gate and have the gate poilised to let the bullets push it down as they slide in

#

the more modern ones get with the new gate mode have the loading gate holel enlarged so the loader can go in and keep the gate depressed

#

and the gate spring is weaker

#

the ones like i got the gate spring force is already a pain in the ass to fight against

#

if you would cut the loader out of aluminum you could actually make it rigid enough to make it work on my gun too

#

Also the Action for that winchester was rechambered in a smaller bullet

#

the gate is 44 loading gate and he is loading 38s in it

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Also a dead give away is the Color case hardened action with blued barrel and blued mag tube but its not flame blued but chemical blueing

jovial lodge
#

@rapid wren please refrain from excessive use of caps in the future

sick anvil
# unborn smelt That's what we have ingame

https://youtu.be/VUCVz31I854?t=239 this is more the speed loader that would have been around at the time and this is why the swift has that weird looking lip in front of the gate

dangernoodle.com.au

Instructions on how to make a minor modification to your Marlin 1894 Lever Action Rifle to fit your Danger Noodle Speed Loader.

Danger Noodle Speed Loaders load 6 rounds in the blink of an eye.

The Danger Noodle Speed Loader works by trapping the rim of the cartridge with an adjustable spring loaded ball bearing, meaning ...

▶ Play video
unborn smelt
#

It sure is handy to have - but you could likely get away with just using your fingers similar to the vid you sent

sick anvil
#

Yes you can make it work with out it just fine if your hearth rate is normal and adrenaline is not rushing trough you veins

#

where the lip comes in handy is when your enemy is not a paper cowboy or a steel gong . as it helps you index the loader with out having to fumble around much

#

Being on the range or an controlled environment where the biggest danger is you shooting your self in the leg or pinching your finger . it is easier to handle stuff . in any form of stress environment any mechanical advantage that can be gained will definitely be welcome

unborn smelt
#

Honestly - if we are talking this level of realism so much shit in hunt wouldn't work i don't think that's worth considering

sick anvil
unborn smelt
#

I mean the original discussion was what if they made the scottfield swift an ammo variant

#

and my argument was, why would the winnie swift be a weapon variant then

#

It absolutely makes sense to me that it's a weapon variant - but one could get away with making it a "custom ammo" of sorts

sick anvil
#

On that point , ammo variant . well the ammo does not change it remains the same

unborn smelt
#

well i know, it was more because the person i was talking with said it'd be cool if you could use the swift reload on the precision

sick anvil
#

you can load what ever you want it is just the swift comes with the loaders which could work on any variant but Zong Kui only gives that to you when you buy the more expensive swift

#

#blame Zong kui

plush ledge
#

@mild loom What I don't get why do you select a second region in the first place when you don't like to play it?

sick anvil
#

Which in the long run makes sense as the hunter does not toss the loaders but puts them away after they are used . means if you buy them from your gujn sales man of choice you only get bundled with the model labeled swift

#

where on the winie you need or not need the mods is a question of how you want to look at it .
on the model 3 its just your sales man only sells you the loaders with the gun not as stand alone item

unborn smelt
#

tbh - i don't think for the winnie it depends

#

it does not need modification - but we know that devs add modification even tho not needed

#

for example the scope mount on the talon Winnie

tribal wyvern
#

@mild loom
Just remove Russia as your second choice?
Only have EU, problem solved.

sick anvil
tranquil hill
#

Since the last Update the hitbox is completely broken. Sparks hit on upper body when the enemy is in a consta traps and he didnt die

mild loom
#

Ive always had two because i thought it forced you to pick a second? If I can remove it then i will, just the type of info i needed actually LOL@tribal wyvern @plush ledge

#

If it's possible to do only one setver then ez fix, cheers guys

tribal wyvern
mild loom
#

Me smol brain

frosty garnetBOT
#

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Add the ability to turn a weapon into a legendary skin version of the same weapon if you own the skin already. Can make it cost the same as cleaning a weapon for 2 BB. Doesn't break the game or anything but allow me to use the legendary skins I buy more often.```
sick anvil
#

@tribal wyvern what do you mean how. simple point the gun at the enemy and pull the triger . besides that i get where you are comming with that but its just too funny . and lets you say one liners like : my name is bill one eye bill . every time you headshot someone . or i got my eye on you ! eye on target ( instead eyes ) . etc

light zinc
#

Dude said remove shotguns in QP wtf

tribal wyvern
#

Looks so stupid

#

Being one eyed is fine, but perhaps not having your eye that you use to look through the scope being the blind one.

frosty garnetBOT
#

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blissful birch
burnt mulch
#

@hot zephyr I gotta say im not enthused by the idea of a frag trap or a hellfire trap.

#

honestly it’d probably not be played except with a loadout that includes sticky bombs.

cold dune
#

yeah my concern is that either you put hard limits on what can be loaded or it's a lot better than normal mines

#

imagine a big dynamite bundle trap

burnt mulch
#

the thing is, why wouldnt you just use the big dynamite as a big dynamite?

cold dune
#

fair point but presumably the trap sets it off instantly

#

so you've got a massive radius oneshot

burnt mulch
#

yeah but the trap needs to be set and triggered, and can be defused and reset by an enemy hunter.

cold dune
#

yes but the same can be said of all traps

#

and concertina mines are still useful imo

burnt mulch
#

but other traps dont require you to also use a consumable to set it.

cold dune
#

my issue is that oneshot traps aren't super healthy

#

and I say this as someone who runs concertina + poison

burnt mulch
#

concertina traps are good because they’re basically 2x concertina bombs (trade a tool slot for 2 consumable slots) that get reliably refilled and cant be used on a player directly

hot zephyr
#

i think there could be easy balance adjustments

#

size limit + cant be looted from hunters/toolboxes

burnt mulch
#

these would require dedicating a tool slot and multiple consumable slots (and multiple loots) for what could probably be done with the consumable alone.

cold dune
#

^

#

the bigger issue is that you're blowing a lot of consumables to set up these traps

hot zephyr
#

multiple consumables?

cold dune
#

assuming 1 consumable = 1 mine

hot zephyr
#

and 1 mine per person

cold dune
#

because concertina and poison mines come in packs of 2, and alert mines packs of 4

burnt mulch
#

ok then just one of each for a single trap.

#

why would i use a whole tool slot for that

cold dune
#

so by taking the consumable mine you're covering a lot fewer entrances than if you took normal mines

burnt mulch
#

as far as i can see, this would be used purely to overinvest in a single cheese kill, or absolute memery.

hot zephyr
#

i think it adds a lot of potential for weird and creative kills

#

the flash bomb for instance

#

but yes, i can see the logic in overkill or memery

burnt mulch
#

thered be no reason to use a flash when you could use a dynamite though

#

that’d be memeing on someone

hot zephyr
#

dynamite, frag, bundle, firebomb, hellfire bomb

#

a lot of possibilities

burnt mulch
#

plus if i wanted a kill trap i could take concertinapoison for 2 tool slots and get 2 kill traps instead of spending a tool and consumable for one.

#

all the explosive instakill ones are functionally the same and firebomb is pointless if you could just hellfire.

#

honestly hellfire is kinda pointless since instakilling someone “burns” bars too

hot zephyr
#

that is a good point

#

however, i think that the creative possibilities for a trap like that could be interesting/fun, like a whole team running them and going big dynamites

burnt mulch
#

@scenic bridge frag arrow is actually widely considered the shittiest of the bow special ammo.

scenic bridge
#

cite your sources

burnt mulch
#

how am i supposed to cite opinion besides personal experience across consuming lots of content?

#

it’s impossible to hit someone with frag arrows except in very specific circumstances, and in those cases, you can probably hit them with concertina better anyway.

#

the uncookable fuse balances it.

scenic bridge
#

Frag arrow is actually widely considered the better of the bow special ammo

verbal jetty
#

game just crashes after update?

rugged tusk
#

I lost my character for a server crash

#

where I can have some help?

burnt mulch
sick anvil
smoky mica
queen jungle
#

@red atlas Please keep #game-ideas for feature suggestions only and use the appropriate channels to report any bugs you encounter.

jovial lodge
unborn dagger
#

I don't recall the frag arrow being nerfed

near reef
#

region is in maintenance ?

queen jungle
#

Yes

ruby magnet
frosty garnetBOT
#

@sly fern, your post below has been deleted, as it doesn't follow the required format.
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Simple suggestion, add the feature to find third player with a party 2 people. It's incredible that every time i want to play trios with my buddy we have to snipe eachother on matchmaking.```
burnt mulch
#

@sly fern wtf do you mean, you can play trios in a party of 3 just fine

#

did you not know that trios lobbies exist?

zenith wagon
#

They probably mean two premade+1 random

burnt mulch
#

they’re talking about sniping a friend though

zenith wagon
#

By that I assume they mean joining random lobbies till they find their friend

burnt mulch
#

oh christ.

frosty garnetBOT
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Header: Add "penetration" parameter to weapons and ammo

Description: Very often you do not understand whether this or that bullet breaks through various obstacles. It is necessary to add a digital penetration format for all cartridges in the game, as well as show what kind of penetration is needed for certain obstacles. 
This parameter is much more important than physical attack damage parameters (light and heavy) and can easily replace them.


Заголовок: Добавить параметр "пробитие" на оружие и патроны

Описание: Очень часто не понимаешь пробивает ли тот или иной патрон различные препятствия. Необходимо добавить цифровой формат пробития для всех патронов в игре, а так же показать какое именно пробитие необходимо для тех или иных препятствий. 
Этот параметр гораздо важнее параметров урона от физических атак (лёгких и тяжелых) и может с лёгкостью их заменить.```
burnt mulch
#

well in that case, crytek has made their stance very clear. They dont want 2 players to queue up with a third and then treat the third less than their friend.

#

either play duos or just play trios with a 2 player team

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tribal wyvern
#

He literally moves it up to the blind eye

tribal wyvern
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Make a variant of the Bornheim no.3 Match with DEADEYE scope```
steady prism
#

@keen bolt very well said sir... have my upvote

#

when i saw Hunt on my Steam sales, i watched few seconds of trailer and instantly knew that this is the thing that was missing in my library. Something like EFT but more casual and set in amazing time period, plus alternate universe, which opens so many doors...

#

I saw romero hatchet concept art and chain pistol and i was sold

#

i then launched the game, looked at the arsenal and was VERY disappointed... most of the stuff that people play are just standart "modern" bolt action rifles or pump shotguns... sure sometimes you meet someone with a winchester or crossbow, but those are mostly cash starved people

#

Come on Crytek, whip out your artist team and add something crazy 😉

floral perch
#

hello, i have a problem with the mapping control, i cant change "run", is that a known bug ?

sly fern
#

@burnt mulch why so mean dude?

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sick anvil
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Why not use Battleye?```
onyx matrix
#

Why not use Battleye?

round maple
#

It's expensive. IMO getting better servers would be higher on the priority list. There are plenty of high profile games using Easy Anticheat. While it's not the best at least it's something.

crystal plume
#

@rugged wigeon

rugged wigeon
#

@crystal plumecheers, i do remember them talking about it in an interview, just thought it would be a neat idea rather than them change the camera angle for everyone so something else static

red atlas
vague patio
normal horizon
#

It was the crouch situation where there was a difference between character crouch poses with weapons iirc

keen bolt
#

Still a cool game

#

I kinda think it loses it identity as of late

steady prism
#

truly

alpine gust
#

I think devs has the will to do it. But it has to probably make business sense. afterall they need to make money. Have supported this game since.

rough field
#

DLSS is great PR from NVIDIA 😉

hot vigil
keen bolt
#

We're talking repeating Springfield

#

Yes THAT Springfield

#

Some early semi autos

#

Black powder weapons

#

Airguns?

#

Slide action shotguns

#

And basically a lot of shit hunt should have added

#

Instead of this...92 we're getting

rough field
keen bolt
#

Which is basically copy of officer

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And it made the officer gets a nerf too just cause people says the 92 is op

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Yes any gun worth 100rpm is damned op if you add FMJ into it

#

Sigh..

hot vigil
# keen bolt There's a lot of weird guns for that era

Didn't say there weren't just that I wanted something akin to the Bomblance, where we go into the fictional.
For era appropriated guns I would love the burgess folding shotgun as a weird medium slot, long barrel shotgun.
Tho I dunno how that can be balanced.

keen bolt
#

That one yes... The sliding action one

#

Can't balance that unless make it a medium barrel

hot vigil
#

And also seems like Crytek have no interest in making black powder weapons frankly, just look at the uppercut which is a conversion of a black powder gun.

keen bolt
#

Could've make it like a sparks...with long af reload time

hot vigil
#

as you have to fold it every time.

keen bolt
#

Also yeah Fantasy weapons are cool and I also wish something like