#feedback-discussion

1 messages · Page 256 of 1

heady gorge
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I see a lot of hate in the Feedback channel on region locks and ping limits. I find a lot of the players that kill me are ASCII boxes ( Chinese or Cyrillic font), playing with a high ping. I see this when spectating my partners as well. They are never aiming at where the enemy is. Always 200ms behind.
I welcome a ping limit, if your ISP sucks, that sucks, but it shouldnt ruin the game for everyone else.

hot vigil
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I agree, tho sometimes you might get downed early in a round, but still survive and then die later. Do we only record latest death or all deaths? Where do we see them post-game?

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Not that there ain't solutions to those questions, just that it can be a hassle to implement

heady gorge
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Yeah, I can suggest it as a wishlist, but the change for the post death cam would be a huge work for such a old game.

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Also interesting tactic, for the strategic cheater. Only kill 1 player of a duo/trio, so they never get to see the kill cam.

tribal wyvern
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@north onyx
Issue here is that you see it as them killing you after dying, but thats not necessarily what happens.

ashen turtle
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I've been playing the game on console since it came out. I really just love the game. I've been on the Prestige 100 for two days now. It was a damn long and hard road. I'm super happy to have finally made it and it's something special because only very few make it to Preatige 100. And now I find out that the prestige system should be changed?! Wow, thanks Crytek. You really know how to fuck your loyal players.

frosty garnetBOT
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@atomic lintel, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Vulture Buff - You can see dead bodies in dark sight up to 3 meters away. Costs 5 points```
tribal wyvern
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They could increase xp a bit or change the rewards, maybe alter what the XP affects.
Things change all the time, some systems are just flawed, like the prestige system. Hell the change they make could might aswell be reducing xp to unlock previous unlocked weapons.

Non of which would affect you whatsoever

tawny meadow
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I'd say to just wait and have some more info.

vague patio
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they shouldve added more skins for prestiging already

tribal wyvern
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@atomic lintel
I both like & dislike it.
I'd prefer it being its own trait, but i do want to be able to locate dead bodies. It's essential to know how many players are left, if all in the teams died or if theres a last guy lurking etc.

I try to burn all bodies but not always possible.
And it would help with looting.

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@full tusk
Big misconception here is "you got him first." Thats your clients view.
But according to server you could might aswell have been the one that shot last. Which means many of these trades could have ended in your misfortune instead.

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And i bet my arse on that if they did remove this, there'd be raining down complaints "wHeRe DiD mY bUlLeT gO CRYTEK?!?!"
Like it did before.

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All they can do is monitor it & hope to find something that is out of place, fix it. But if there isn't then well maybe the region lock could alleviate some of that, no guarantees tho.

full tusk
pliant wren
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Killing a person doesn't magically make their bullets go away. Two people shooting eachother at the same time is a thing that happens.

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I mean, they added it in and increased the window last year, they want trades to be a thing.

atomic lintel
heady gorge
tribal wyvern
full tusk
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Bruh what, left peeking and peekers adv are entirely different things

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Left peeking is an issue with the camera not being centered peekers adv is a network latency problem

tribal wyvern
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besides the left peeking

full tusk
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Its not a hunt exclusive problem its something thats a problem in all FPS, but the way hunt solves it is unique

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Most FPS just accept it because theres many "natural" counters. For example the fact that you dont know where the enemy is whereas the guy camping knows you only come from that one spot, also if he uses the angle correctly he will see you first, movement inaccuracy, blah blah. Theres a bunch of reasons its not that big an advantage otherwise youd see people play with insane ping left right and center to try and maximise the profit in for example cs and valorant

native lodge
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its because it works against you too

unborn smelt
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killtrades have always been in Hunt - they didn't add them anywhere along it's lifecycle

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and the explanation is pretty simple - Hunt uses actual projectiles not hitscan.

According to the info we got provided by crytek they didn't intentionally increase the trade window either

maiden pelican
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Trades were basically frame perfect before they change it so bullets fired from players dead on server side weren't invalidated

unborn smelt
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what happened was many people regularly complained about their bullets dissappearing when they died- which according to crytek were wrongfully invalidated.
This had the sideeffect we experience more trades but in no way it was intentionally added

unborn smelt
maiden pelican
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I might have put a accidental double negative somewhere, I was editing that comment a lot

unborn smelt
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bullets that were fired before dying but havent hit anything yet were deleted midair because the shooter died while it was already mid flight

maiden pelican
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Yup, and now they aren't

unborn smelt
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Which lead to people apparently rightfully so complaining about shots that should have ended in trades not killing the enemy

maiden pelican
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The conclusion is trades with shotguns and melee are pretty common

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Since one shotgunner would almost always kill the other without dying

pliant wren
unborn smelt
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with melee trades have always been common

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even back when machete + winnie was Meta

unborn smelt
maiden pelican
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Melee trades were common because your attack got released when you died, or you could release an attack before dying on client side and your corpse server side would still hit

unborn smelt
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I essentially corrected the claim you made that "crytek wants more trades"

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because as far as the info we got they wanted to improve hitreg by not wrongfully invalidating bullets anymore

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intention was improving hitreg - more trades were just a byproduct

maiden pelican
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They wanted less bullets to be invalidated because they players who fired them are dead. This directly leads to trades I would say. Though the purpose was not directly to create more killtrades.

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I think one of the reasons it was considered hitreg is because bullets fired from players who died were generating the same reports as the other much more rare invalidations.

pliant wren
# unborn smelt intention was improving hitreg - more trades were just a byproduct

But they were improving Hitreg in a situation where two people shooting eacthother at the same time is the most likely cause of said invalidation. Do you really think that people were getting killed by AI or players they weren't targeting fractions of a second after they fired at a target so much that the devs decided to change it? The validation you're talking about is to make trades happen

unborn smelt
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That rtesults in a trade usually - but that doesn't mean crytek wanted more trades

maiden pelican
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I see what you mean but thats a distinction without a difference

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They wanted less bullets fired from players who are killed to be invalidated.
This directly results in more bullets fired from killed players killing other players

unborn smelt
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the intention to be exact, as the devs stated themselves, was improoving hitreg and they went about it by correcting the beggest cause of wrongful invalidations.
This was the intent - trades are a byproduct.

What you're saying is like claiming that if you saw wood your intention was making sawdust...

maiden pelican
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More sawing a plank in half for a single plank, problem is not every will be satisfied at either option

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Hell most players are unsatisfied with both

native lodge
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and they did succeed in removing the validation issue

calm hawk
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old option was kinda better.....

native lodge
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which is good imo

calm hawk
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the new system leads to more tinfoil hat theories

unborn smelt
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TBH i'm not a big fan of the frequency at which trades happen either

calm hawk
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noone is

unborn smelt
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But i personally like it better than robbing people of valid shots

calm hawk
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id rather get some of my shots wrongfully invalidated

native lodge
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I hated having my shots just disappear, more than I hate trades. trades do still suck though

maiden pelican
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Trades within 15 meters are incredibly common in my experience

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Seen a few matches where the last 2 teams besides me traded

unborn smelt
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absolutely

maiden pelican
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Long range trades are fun actually

pliant wren
# unborn smelt That rtesults in a trade usually - but that doesn't mean crytek wanted more trad...

From a strictly logical standpoint, i.e. if Crytek were robots without the ability to extrapolate the results of their actions, I might believe that. But they're people, they know the end result of that validation is going to be trades. And if they didn't want trades happening, all they'd have to do is revert the change.

And no, I'm not saying if you saw wood your intention is to make sawdust, I'm saying if you make cars and remove the airbags in your cars with the intention of lowering the profile of your steering wheel, you cannot claim you didn't know it would increase driving deaths in your vehicles. And should you go more than a few months without changing it having evidence of those deaths, you cannot claim you don't want those deaths, as you could have easily put the airbags back in.

maiden pelican
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And trades are especially bad for solos

unborn smelt
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trades are really really common - my guess why they happen less on long range is because it's less likely to happen that both you and your enemy place a killshot

native lodge
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^

maiden pelican
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There is still a timer as well

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That might expire the bullet

unborn smelt
native lodge
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trades happen all the time at distance if you are actually hitting each other, but the margin for error makes them happen less

unborn smelt
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they decided its overall fairer to accept trades, even if not exactly desirable, in favor of better hitreg

maiden pelican
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Melee and shotguns were a coinflip before, now its a 2 headed coin and heads is death for both players

native lodge
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thats not true at all

unborn smelt
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they don't need to want trades - they just need to dislike trades less than skewed hitreg

maiden pelican
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Not every time

native lodge
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you just can't expect to face tank shots anymore

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which you defiantly could face tank more shots when, (what was it over 20% of the time their was invalidation?)

unborn smelt
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To stay with the car/airbag analogy, if you want no airbags you will not use airbags no matter the possibilities.
if you just want a lower profile, you could in theory use a diffrent method than removing airbags, if such a method exists, and you likely would

unborn smelt
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that's the driving diffrence of it being the main goal/intention - or being an onfortunate byproduct

native lodge
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I didn't think that many mid air shots were being deleted

maiden pelican
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Which having that much chaff in your hitreg reporting errors is sure fun to sort through I bet

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Shows you how thin margins are for hunt combat sometimes

pliant wren
unborn smelt
maiden pelican
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I need to find the stream clip.

unborn smelt
native lodge
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yeah I had numerous shots before get deleted mid air, but I don't it was 95%

maiden pelican
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I think they said 90%

native lodge
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but it was still higher than was fun to play

unborn smelt
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And honestly - while trading can feel bad, i think it's factually the most fair option

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because invalidation, as well as leaving the guy on 1 hp both fuck players out of a deserved kill

maiden pelican
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I think the being reduced to 1 HP might be an OK thing, or some sort of get back up if you died from a trade to the last of a trio as a solo system

pliant wren
native lodge
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I mean personally I think if you get shot at and with lethal damage you should die

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no magic to save you

maiden pelican
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Ok, so. If your team and the enemy team dies to a trade what would you think of everyone getting their hunter back

native lodge
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not a fan

pliant wren
native lodge
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alright

maiden pelican
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Anyone remember the patch it was changed? Number wisem

pliant wren
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I mean, I agree with you. IF the barrel can kill you, the dead man's bullet should too.

native lodge
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yeah and prehaps the window is to big, and maybe they can fix that a bit

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but I trades are still preferable to being robbed a kill imo

maiden pelican
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"The bigger your latency to the server, the further back in time those rewrites can go—though we do have a hard cap set at 800 milliseconds."

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So trades can happen almost a full second after someone dies

pliant wren
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@tender wasp I like the idea. if you get to that last mastery level with a weapon, there should be a skin for that. Maybe not as ornate and decorative as the premium skins, but something like all the wood on it is varnished walnut or cherry, the metal is blued iron, accented with silver and gold on things like the trigger guard and hammer.

maiden pelican
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Seems to me with an average of 13 invalidated shots per match a good portion of that would have been shots after someone had died

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And remember, not every single shot fired after someone died has to be a trade, any shot fired after they died before would be considered an invalidation, you could even see a few shots from fanninf being counted I would bet

tender wasp
queen jungle
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@alpine gust Crytek recently announced they're working on Crysis 4 as their next main release, I doubt we will see any Hunt sequel over the next couple of years.

karmic ivy
karmic ivy
karmic ivy
maiden pelican
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Hyperbole of course

karmic ivy
maiden pelican
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I am at work, can't look for and watch stream until my lunch at least

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If it is 90% then what'll the outcome be

karmic ivy
# maiden pelican Hyperbole of course

I consider it a data point. So I include it here along with your opinion. If you think it is hyperbole, that is your privilege, we don't deny you that... of course.

maiden pelican
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Do you think I said 90% of the invalidations were trades?

karmic ivy
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no, I thought you were talking about this: "you just can't expect to face tank shots anymore
which you defiantly could face tank more shots when, (what was it over 20% of the time their was invalidation?)"

maiden pelican
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So what do you mean when you said invalidation? That 20% of the shots invalidated were because of the player dying?

karmic ivy
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you would have to ask Embers Nitro Salesman

maiden pelican
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Ahh that wasn't you saying it

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In any case here. Before I go comb the stream https://youtu.be/iPq3ZgiYzeo
Skip to 3:15 on phone so I can't share a timestamp

Today we are discussing how hit-registration works in Hunt, and answer some of your most frequent questions regarding the topic!

Thanks to Neo Acoustix, HiFish, and GalowHeLL The Đoge for providing some of the gameplay clips we used during this Developer Insight.

Buy Hunt: Showdown now on Steam:
https://tinyurl.com/HuntSteamYouTube

Visit o...

▶ Play video
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The MAJORITY of invalidated shots were from players who had died

maiden pelican
waxen elm
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We have a mmr 5 again and can't find a lobby, it's not fun where we had 4, the lobby was always full, we had 4 laps in a row, lerre laps

maiden pelican
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Maybe they have the wrong region selected, also monday around this time is pretty slow

native lodge
maiden pelican
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I am pretty sure it was 90% but satisfied enough that I'm not gonna ruin my lunch at work, I will look for it when I get home

waxen elm
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Me and Europe we had 4.5 before and we always found something that's not fun for us because at 5 or 5.5 we hardly find any games and in fast play it doesn't matter what star you have and when I play USA I have that problem that the ball comes late or something like that, that doesn't make it any fun in the long run

native lodge
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90% of all hit reg issues was this issue, but I am sure they said somewhere how often bullets from a dead player would become invalidated

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because it wasn't all the time but it was frequent enough to notice

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problem is I can't remember when or even if they talk about that exactly PepeFeels

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I just remember something about it

unborn smelt
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TBH i wish they never said anything about the 800 ms, because the vast majority of people missunderstands what it means

maiden pelican
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It would probably be more like 400

karmic ivy
unborn smelt
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essentially what happens with lag compensation, is the server gets diffrent info, at diffrent times from diffrent clients. It then pieces it together and creates a "true" state of the game which is the actions it validated, however it also has to invalidate wrong info sent by other clients at the same time.

So if somebody with high ping shoots you with lets say 800 ms ping, and you shoot him with 10 ms ping, what should happen is your shot likely reaches the server first, then the server checks if the high ping player has shot serverside already, if yes the projectile is created, if no the shot gets invalidated at this moment into the whole scenario, way way before reaching the 800 ms because your 10 ms ping + the time it takes the server to validate is what counts.

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However lets say you don't see the high ping enemy, you pass a window and the high ping player sees you and shoots you on his client with 800 ms ping, nothing is there to invalidate his shot, he hit you on his client, and he wasnt killed serversidfe before shooting. The server then checks how old that info is before overwriting its history, which is validating the shot and updating the other clients. This is where the server checks if the info is older than 800 ms. If it isn't all is fine, if the info of the shot hitting is older than the 800 ms the server can rewrite its history - the high ping player get's "robbed" of a valid shot that would have hit if the ping wasn't too high

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so it's not - as many believe if you kill the other player he gets an 800 ms window to still kill you. If that is the case (which it's not according to the last infos we got), then hit validation is fucked, because it's the serverside validations job to then say no.

waxen elm
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Even if the 3 star hoste we have 5

karmic ivy
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@unborn smelt I have a question. And that all makes sense, thank you for elaborating. It brings to mind a question about what this 800ms window does for "ping abuse". It was said in the stream that some rare cases allow high ping to take unfair advantage of hunts hit reg/hit validation system. I have seen some video of a player dieing to an attacker before being able to see more than a few pixels of the character comming around cover. So the question is: Is that (being shot without seeing the attacker) what is at stake with the exploiting of the system? I want to know because it is what I personally can guess happens, and is problematic. I am just now curious if I am right or not.

maiden pelican
waxen elm
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Eu

maiden pelican
unborn smelt
# karmic ivy <@!411614358280470538> I have a question. And that all makes sense, thank you fo...

If the peeker has stable high ping that coming around cover and instantly dying shouldn't really be possible, because lets assume the guy with 800 ms ping again, he peeks around a corner - that info takes 400 ms to travel to the server and then another few ms (half your ping) to travel to the other propably defending player.

This means the high ping player gets to see you 400+ ms earlier than you see him - but here's the issue, if the player then shoots you, the info of the shot takes the same 400+ ms to also reach the server from his client, because the delay for the peek and shot are the same, effectively eating up the entire "advantage" the high ping player got early.

distant lark
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Hello, there are two files that the developers asked to send using the profiler, but the support site does not work. Where can I send these files?

vague patio
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@maiden pelican tbh i dont like the idea of the weapon having a delay bewtween theinput and shot, especially on 3slotr wepaons. But at this point i really understand the argument for it, espacially considering how the things are balanced rn

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realism

maiden pelican
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The offcer carbines deserve a buff as well

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If thats what you were meaning

vague patio
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yea

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carbine getting the delay is just overkill

unborn smelt
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however there is two other possible scenarios :
Nr 1 - perspective is the issue. If the high ping player peeks the same time the low ping player retreats - it feels like dying to an enemy that had peekers advatage, but it was very unlucky perspective.

Nr 2 - lagswitches, You know how i explained above that a stable ping delays shots the same it does the peek - well with a lagswitch you can delay the peek with high ping, by deliberately introducing high latency and/or packetloss into your connection while after you switch it off the shots arent delayed anymore

maiden pelican
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Why they dont get 28 or at least 21 spare is weird, and they could say puttinf a stock on it lets you pull easier, kinda like the precisions

vague patio
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considering the delay, isnt there a method to "precock" double action in real life?

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could then be a trait maybe

unborn smelt
severe hinge
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Newest patch nerfed New Army way too hard. I think it would be already balanced with just the sway change and price increase. Reducing muzzle velocity that much is just too harsh for a medium priced pistol. I believe you should just reduce muzzle velocity of all compact fmj as a whole, that is what people have an issue with, not the guns themselves.

maiden pelican
desert nest
maiden pelican
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Now instead of being a slightly better officer it's a worse officer

vague patio
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literally just get the rof down

maiden pelican
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Or swap it places with the nagant

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Brin nagant to 97, put new army at 91 damge

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Then swap their fire rates?

vague patio
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that would not help

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i think stat wise they were kinda comparable (except recoil and special ammo)

maiden pelican
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It should've just got a price increase to $120

vague patio
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the recoilfeltREALLY REALLY good so id rather seen a rof decrease

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i really dont think there is no need for rvolver/pistol with 60+ rof

vague patio
lilac storm
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They should have kept the RoF and just removed slugs entirely

vague patio
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new army

lilac storm
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Given us flechettes so that way buckshot and pennyshot arent entirely useless simply because of a slug nerf

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Oh

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Im talking about the slate

maiden pelican
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They should've been brave and not added slugs to the slate

lilac storm
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I 100% agree

severe hinge
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^

lilac storm
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And now they're nerfing the entire gun becuase of slugs

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It makes me wonder if they even care about the entire gun or simply one aspect of it

severe hinge
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Same for new army tbh, I feel like the entire gun is being nerfed cause of fmj

lilac storm
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They definitely have bias when it comes to adding new stuff and changing stuff

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Look at the scottfield

vague patio
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i think slate before the update was also busted due to the rof. it was just too fast. something like 48 is already enough

lilac storm
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The pax is useless now becuase they have scottfield favoritism

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Slate was busted due to rof with slugs

severe hinge
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Hopefully they add pax high velocity and then it could be used again

lilac storm
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If you remvoe slugs, the gun is no longer busted

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The rof means it can quickly kill with flechettes and its no deadlier than a terminus with levering

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It would not be OP and could come to live as is

vague patio
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scottfield getting spitfire was so weird. Id thought oh nicve,getting likemaybe 50 firerate. No almost 80

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like

lilac storm
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Its so dumb, right?

desert nest
vague patio
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i want some freshness reagrding firerate, but it just boils down to, slow af or outpacingly fast

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basescottifeld is bad

maiden pelican
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Basically nothing between 50 and 80

vague patio
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yep

lilac storm
maiden pelican
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Which is less than a shot per second to almost 5 in 3 seconds

lilac storm
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The pax is useless compared to scottfield, it holds no niche over it. People run pax simply because of the way its looks. Theres no benefit

vague patio
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especially 50-60 is interesting, as it is noticeably faster, but not downright spammable

unborn smelt
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I mean i'd say the base Pax is better than the base scottfield

maiden pelican
unborn smelt
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the Rof while not huge is noticable

vague patio
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scoot has better variants and special ammo

maiden pelican
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Better special ammo

unborn smelt
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and the price diffrence of 23$ is something most people are willing to pay

desert nest
unborn smelt
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the bigger issue IMO is that you get an amazing scottfield variant for essentially pax cost

lilac storm
vague patio
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reload speed is only better on empty magazin

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else its about the same or worse

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but you dont do the spin

queen jungle
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Whats the point of Slate now? They should have decreased the cost of the Terminus, instead Crytek increases the cost of Slate while also nerfing ammo reserves. 😞

late wind
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Compact ammo spam 🤬

Medium ammo spam 🥰

What?

unborn smelt
late wind
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Everyone going to bat for the spitfire, schofiled swift, and new army.

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Nobody asked for more rapid fire guns. Yet rapid fire guns we got. And people love them it seems.

unborn smelt
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I mean schoffield swift ain't an issue IMO

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Well people repeatedly ask for more rapid fire guns

late wind
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It's kinda better than the chain pistol for lots of harassing fire. Especially with either dualies or fanning. It's constant fire because the reload is so short. Akin to the Berthier being the spammiest long ammo gun.

unborn smelt
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I don't think we should have this many because fast firing and CQC sidearms are overall very saturated

unborn smelt
late wind
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I agree. I just want to know the logic of why the officer and Bergmann got nerfed into oblivion while the spitfire and new army exist. It's a strange double standafd.

unborn smelt
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and most weapons that need traits turn out to not be that great most of the time, used to be the case with the X-bow and still is to a degree, happened to terminus, or pre buff winnie

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and even with fanning i think the spitfire is more dangerous

desert nest
queen jungle
unborn smelt
quick sleet
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Why would there be a delay on double action?

desert nest
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at least for the Officer. IIRC that gun has a 28 pound trigger pull

quick sleet
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It still shoots as soon as you pull the trigger

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Accidentally edited first post

half stag
quick sleet
queen jungle
desert nest
half stag
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^

quick sleet
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It just makes it more difficult to pull

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If anything, the hard pull would force the barrel down

desert nest
unborn smelt
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nagants can have reidiculously heavy trigger pulls

quick sleet
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So the recoil would be harder, not a "delay"

unborn smelt
quick sleet
unborn smelt
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I mean we have to keep in mind - hunt is an eary of old often clunky weapons too

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a double action trigger setup has a longer draw where it first cocks the mammer and then drops it, where a single action has a significantly shorter draw because it doesn't need to cock the hammer, which conveniently also reduces how much force is needed to pull the trigger

quick sleet
unborn smelt
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That being said i don't think adding a delay in a video game is good

quick sleet
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And if that's the case

unborn smelt
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I'm not writing it specifically for you, or you alone- also in case others inevitable also read the convo and may not know

quick sleet
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I wonder...

unborn smelt
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there's a reason most videogames purposely butcher double action revolvers

quick sleet
unborn smelt
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that alone can feel very sluggish

quick sleet
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True, but it sounds less clunky than a delay

unborn smelt
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In most games that have a function like that (often something like click has one effect and hold and release another) i absolutely hate guns that fire on button release

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yeah dealy is even worse IMO

desert nest
unborn smelt
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This was the vid i was looking for

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shows the exact "issue"

quick sleet
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Interesting, I'll take a look. Thank you!

karmic ivy
# unborn smelt If the peeker has stable high ping that coming around cover and instantly dying ...

I see, thank you. I would tend to think these extreme cases would be confined to cheaters, since as you say most of us have stable ping, and to run around with high enough delay to break things all the time would not work. So, considering only a situation where a cheater has software control of his latency... Could he manipulate the system to give him 800ms or latency at the moment of contact, and then drop it to something more reasonable just before the shot (would need some form of automated software assist ofc for that timing) This is just my curiosity now, wondering how things could or might happen. Also curious, do you think the community is alarmed about ping abuse because it gets used by cheaters (and therefore generates real stories that get spread), or do you think it is caused by fear as a result on not understanding how the system works (and NOT actual cases of exploitation or cheating)? Which do you think is closer to the root cause of the alarm?

quick sleet
karmic ivy
quick sleet
#

Thank you for sharing that!

unborn smelt
#

changes for both new guns and officer are on todays test server patch

unborn smelt
#

the cut off part at the top is the caldwell 92 new army

steady vapor
calm hawk
#

bad update , leave ooficer alone HntBigSad

steady vapor
#

yeah sounds like officer got rekt when it really didnt deserve it

unborn smelt
half stag
#

community: buff officer, new army will destroy it crytek: okay, nerfs officer

unborn smelt
#

somehow everyone complains about spam but don't like if spam gets nerfed

wispy snow
#

Mentioned it in another chat, but the problem with this IMO is spitfire making it okay because it's not technically double action.

queen jungle
# steady vapor slate got nerfed already?

Yes, they triple nerfed it to the point it makes Terminus look good. Ridiculous as people have been calling the Terminus mediocre, too expensive and too reliant on a trait to be good for almost a year now. Crytek must be tone deaf, if they wanted to nerf the Slate they should have reduced its fire rate and/or magazine instead

unborn smelt
half stag
unborn smelt
#

officver has already outvalued many single actions

wispy snow
queen jungle
#

10/10 balancing logic

wispy snow
#

Slate still looks better than terminus.

#

By a lot.

#

IMO the slate nerfs just made the comparison to the specter more fair.

half stag
#

I'd rather see buffs to older guns, than just nerfing new guns into the ground (sans semi autos/double actions cuz those are difficult enough to balance already)

half stag
queen jungle
#

I’ll take Specter 100% over Slate now

#

Even Romero for how reliable it is

wispy snow
half stag
#

god, if slate didn't have slugs

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I genuinely think it wouldn't have been nerfed

#

but no

#

they gave it slugs

calm hawk
#

they should ctrl+z this last update

queen jungle
#

Yeah I hate slugs for that reason

half stag
#

the buckshot on it is pretty shit (the spread is close to caldwell rival levels of bad)

wispy snow
#

Slugs are what put slate over the top. The buckshot comparison to other shotguns would still be bad, but slugs are the thing drawing attention.

wispy snow
#

Slugs flatten out all shotgun stats so the only thing that matters is ROF and ammo, that's the core issue.

half stag
#

used to be like that when they first arrived on test server

#

don't know why they changed it from that

steady vapor
wispy snow
half stag
steady vapor
#

I differ from some people here that I think ROF is design space that can offer more variety (most of the other gun characteristics are saturated) but they have to be really careful with it, these nerfs sound fair (sans officer), I would say the initial slate and officer were too much for the ROF they had. Sway and recoil and muzzle velocity need to be poured on if they are gonna offer guns with better ROF. And looks like they moved towards that so 👍

half stag
#

hell specter has remained underpicked due to the pump, despite it having a similar mag size and much better range than the slate

steady vapor
wispy snow
#

It feels like both the new army and the slate are suffering for FMJ and slugs being problems that crytek doesn't want to fix.

queen jungle
unborn smelt
#

the huge Rof increase of the slate over the specter is kind of important if you don't get the OHK

steady vapor
#

@gentle rover we can dream 🥲 (your suggestion lol)

half stag
#

also big problem with the two new guns, is that we have no clue where they unlock in the bloodline (meaning there is no gauge for what their power level should be)

unborn smelt
#

Just for a comparison - the specter fires at 40 Rpm, which is faster than any of the long ammo rifles, and the centennial, but equal or slower than anything else, which means any pistol competes if the shotgun won't OHK, even traitless and even an uppercut.

#

the slate on the other hand fires at 58 Rpm which is nearly a 50% increase over the specter, and is faster than allmost all rifles, even outperforming a winfield without iron repeater, as well as faster than a big amount of sidearms.

#

this while not exactly great for it's OHK ability allows it to perform way better at saturating the area with lead, and competing in 2 taps

wispy snow
#

A slate with pennies would be a pretty scary gun for that reason. Doesn't need traits, only needs like 3 pennies to land to get a kill.

frosty garnetBOT
#

@topaz whale, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Weapon Variant: LeMat Spitfire
A more rapid firing LeMat would be nice. It's my go-to sidearm with FMJ's but feels a bit lack-luster before you get fanning

Or maybe a slight damage boost (still less than Conversion pistol but more than the new Army 92)```
queen jungle
#

If you want a shotgun with high RoF you just go with C&K or Terminus with levering now, both of which are faster. Also, a shotgun being able to “compete in 2 taps” isn’t an advantage when those type of guns are made for 1 taps. Something Romero and Specter will do more reliable, even Caldwell Rival probably

unborn smelt
#

And there's the missconception, shotguns are made with a possibility to onetap, but not all are made to onetap very reliably, the terminus for example excels not at onetapping but at harrassing the opponent with high Rof

#

The slate specifically has enough RoF to out perform most guns in 2 taps should the first one not kill, and it gets good QoL when using special ammo, unlike the terminus it can maintain the Rof in ADS which is very important for slugs, and even a slate with slugs is still 100$ cheraper than a crown

cunning shuttle
unborn smelt
#

dayum you got really unlucky

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half a meter more and you'd likely have survived on 1 hp

cunning shuttle
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this is not unlicky, that shit shall not dmg this much to cheast this far

unborn smelt
#

Oh wait my bad

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you're on 125 and it's not a headshot

cunning shuttle
#

devs shall thae this spec ammo out of the game, you can1t balance it at all

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take

stoic vapor
#

if anything it needs a cost buff

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caldwell with slugs isnt that short of a bolty price wise

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plus it need special ammo boxes

grizzled sedge
#

slugs just dont need to exist

tribal wyvern
#

@cunning shuttle
Just...what? what the hell does any of that mean.

cunning shuttle
#

well if it is not set like it is set i would have been able to upload the screenshot with the rage but if you are not blind you can see i uploaded it here ty for the just... what?

grizzled sedge
#

This man lives with a permanent stroke looks like

maiden pelican
burnt mulch
#

starshell is unironically a viable special ammo for the romero

#

but by design it doesn't work with anything else.

wispy snow
restive halo
gentle rover
karmic ivy
#

Feedback on SBMM: I have played since about march last year. So about one year. My point in mentioning that is SBMM was implemented very shortly after I started playing. Since most of my timer here so far has been spent with SBMM enabled I can say that my in game kill/death ratio is based on SBMM almost exclusivly. And the point of bringing that up is to say that I think, based on the score I K/D score I have, that the SBMM is working well. You have achieved a good method of sorting players as far as I can tell. My K/D score is 1.28 now. It started down near .7 and has been rising as I have gotten better at the game over the last year. However, and this is the important part. It has been 1.28 for almost the last two months. That never happens in most games. And I think the reason it is happening here is because I have reached my proper rank (I go between 3 and 4 stars regularly, I have been as high as 5 but only once.) and so since I have remained in 3-4 star rank for long enough, my K/D score has settled into a regular 1.28 (I have around 2300 kills and 2100 deaths at this point). This I believe is a sign that the environment has been stable (and therefore well matched). I play mostly with my wife, playing duo mode. Sometimes I go solo, or get random team mates. I would say over 75% of my play is duo mode with my wife. I think that makes the metrics pretty stable and clear. My experience has been that the SBMM works well, I get opponents both better and worse than me, but never too much. I play on US servers, primarily west. I think in theory if SBMM is working, one would expect players who have reached their proper rank to average about 1.0 for K/D score. And I think that is basicly what we are seeing with my stats. Wanted to share that and say GREAT WORK! SBMM in hunt is the ONLY matchmaking I have used that works well. I know I don't represent the whole spectrum, but you did great with the 3-4 star ranks!

stoic vapor
#

@grizzled sedge why dont you want weapon names below the skin

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@late wind bro

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not even that long ago

late wind
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Their's is a shotbolt. Which is lame. We don't need starshells for the crossbow. We have them for shotguns.

stoic vapor
#

thats exactly what you suggested

late wind
#

Fusees =/= flares.

stoic vapor
#

my guy

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just

#

im not doing this fuck off

late wind
#

Like I'm really gonna be talked down to by the coward who took down his awful trapdoor idea because it got one too many downvotes.

stoic vapor
#

trapdoor?

late wind
#

Trapdoor Springfield. Making the sawed off a 1 slot. That idea so bad I actually had to close my phone I was laughing so hard.

stoic vapor
#

when did I mention a trapdoor?

#

tf

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i started to realize it was dumb too

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at least I can admit that *cough

crystal plume
#

Keep it respectful.

late wind
#

You're sound like you're more afraid or downvotes than I am of anything...

stoic vapor
#

its 11 where I am so like I said kindly fuck off

#

also learn to type faster

late wind
#

Dude. I didn't come in here acting hostile. I'm trying to contribute to the discussion. But this guy won't quit.

stoic vapor
#

your idea is a blatant rip

late wind
#

Dude you asked for the Krag.

stoic vapor
#

yeah

dim heron
#

Enough, both of you

stoic vapor
#

so what?

dim heron
#

drop it

grizzled sedge
late wind
#

Better than most people do.

stoic vapor
#

better than thinking necro is OP

late wind
#

Dude you really can't stop thinking about me huh? Well I'm sorry but you're not my type.

stoic vapor
#

damn

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pax youre my runner up

#

I suggest a nice leech steak in healing water

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then head to the basement

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I got a setup there

burnt mulch
#

@opaque reef repost your idea cuz bot didnt react and i wanna upvote it lmao

hot vigil
#

@opaque reef Haven't played with the slate yet myself, but I agree, special ammo could be a great tool to level the playing field for "lesser weapons", but instead all the great guns too got the best special ammo options.
I would love to see that romero had access to slugs as its "special thing" over a Crown & King.

opaque reef
jovial lodge
#

Nah, the bot just sometimes misses a post

opaque reef
hot vigil
ruby magnet
#

If I may give my own 2 cents. I totally agree on taking a look if the base buckshot was problematic or if it was the slug version that's problematic.

I feel like they designed the slate with the iron devastator perk in mind. Which... the PERK needed more love in. I.e. more guns on which it works.

But with iron devastator comes slugs. Flechettes won't encourage the use of iron devastator unless you tighten the spread to near pinpoint which doesn't happen.

They design an iron devastator shotgun, but if you gave it flechette instead of slug then you've designed a weapon to NOT use it.

hot vigil
#

Dunno, still like using iron devastator on my flechette Terminus. But I agree, issue with iron devastator is that only slugs are the one ammo type that truly benefits from it (due to single slug and longer range capabilities).
Guess the introduction of Birdshot aka a shot that gave longer range for reduced damage (but perhaps some nicer bleed) would give more use for the iron devastator without making it the Slug killer perk.

#

Guess that is just a lesser flechette, but still.

vague patio
#

they love their slugs, every shotgun has them. extremely unlikely they would just exclude the slate

opaque reef
pure quest
#

@karmic ivy sbmm does not work. You have a few flaws in your reasoning. First being that the longer you play, the harder it is the move your KD. You can die several games in a row and it wont change.
Kd is absolute garbage to see if it works or not. Especially for longer playing people. I can do fuck all I want in hunt and it wont change in the slightest. A better change would be showing the KD over the last 100 games or so, so it's more dynamic and actually reflective of your recent gameplay.

Also, the 4* range elo is about the only range where sbmm works as there is enough players. The moment you get into 5 or 6 stars, it's terrible because there is just a lack of players, and the skill between the 5 and 6 stars varies hugely. This is especially noticeable on console because of its smaller playerbase. As a 5/6* trio, we often encounter the same people back to back in successive games. Miss the queue because one is going to a toilet, and it's a good chance its already empty.

You should have a look at the MMR graph, but the real one with a normal x-axis, not that shitty thing that favours the current system.

opaque reef
# karmic ivy Feedback on SBMM: I have played since about march last year. So about one year. ...

big disagree on that one. sbmm might feel like it's working perfect if you're upper 5-6 star range, or mid 4 star, but anyone in the no-man's land of high 4/low 5 gets nothing but bad games where you get dunked on by way better players all night. my trio had to turn sbmm off it was getting so bad. literally like 10-15 games with no bounty, until we all got busted down to 4 star, then maybe 1-2 good games before we got promoted back to the no-fun zone.

pure quest
#

Yeah that's the same for me. You go up way to fast, but go down incredibly slow.

I'm guessing it has to do with being able to kill 1 or 2 people to get some elo boost, but lose everytime anyway. So you'll never win but elo keeps going up so you'll win less and less

#

Imo, elo should be based on both kills and successful bounty extracts, not just kills.

steady vapor
# opaque reef it would also be nice if slugs acted differently based on what gun it was in. ma...

Yeah some individual balancing like this might be a really good idea? I feel dualies could also use some individual balancing instead of the blanket nerf treatment they git. But Cryteks design philosophy does not seem to be in line with different slug/special ammo values for every gun. It would be a pretty huge shift and I doubt they want to go that route as its more confusing. Maybe they would be more willing if it varied amongst subsets of guns in the same class, like lever action/bolt action get different slug values etc

normal horizon
opaque reef
opaque reef
steady vapor
hot vigil
normal horizon
#

that is a strawman

#

it shouldn't be made even easier and without affecting kd ontop of it

opaque reef
normal horizon
#

attaching elo to bounty extracts is a surefire way for it to get abused to stay in lower elo especially since most people who play long time play for pvp and not the bounty as it is

#

bounty extract is not a good measure for elo in my opinion it is abusable upward to get easy 6 stars for who wants it and it is easy abusable downward for easier games for who want it

steady vapor
normal horizon
#

that is a whole other discussion that I am not going to have 🙂

steady vapor
#

Yeah it ties into elo and incentivizing bounty

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But goes a whole nother direction tons of implications, we would likely have to wait for a sequel for the economy overhaul needed to make money a relevant incentive

pure quest
#

To prevent people from 'just killing and ignoring bounties', the exp could then perhaps be very decreased from killing people/AI, and use the bounty as a multiplier for exp gained as well, so if you want to level a hunter, you want to kill and get a bounty, not just farm some meatheads and extract.

steady vapor
#

Dota2 had wagering during battlepass and it was really fun lol

calm hawk
#

😗

pure quest
#

in other words, Bounties should be a positive multiplier as its effectively 'winning' a game. Either an elo multiplier in case of killing people, and an exp multiplier in case of killing people and AI.
Plenty 'sweatlords', to call them that, wont go into a proper fight unless they're decked with at least fanning/doctor etc. They literally farm AI as a solo for a few games before playing a regular one.
Make it worth it to always go for bounty.

Heck, I'd even enjoy displaying a Succesful bounty extract ratio over last 100 games instead of the KDA. The focus on KDA involves toxicitiy and camping (and it being kda over total time, it hardly moves anyway at some point and no longer reflects your actual kda so its near useless).

plush ledge
#

Who farms ai to get trait points and avoids pvp in his first match? Thats a joke right?

pure quest
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nope

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not a joke, i wish 😄

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welcome to the sweatlords of console

calm hawk
steady vapor
#

Temporary rotating event modes so we can play bows/sabers only plz kthx HuntChad

plush ledge
#

You get called out for wasting time when you go farm ai after a server wipe when you play with try hards. Anyone who only suggests to me let's farm the first match would be a insta dodge. I know some farmers but those guys aren't try hards in any Form they're just bad players who avoid pvp

steady vapor
#

Hot take, light the shadow would have brought more players in, more streamers to try, if there was a smaller map event mode with bows and throwing axes only

normal horizon
steady vapor
#

You guys are out here discussing real issues while I am talking to myself about things no one is asking for lmao

opaque reef
#

i hated LTS

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don't like being forced to use specific weapons for any reason

opaque reef
#

if you pick sbmm there should always be 6 brackets, and you should always be against people in your bracket.

pure quest
#

@normal horizon True, but perhaps elo per death/lost game should receive some stronger modifier as well or something. Or spread the elo over more games.
I dont have all the answers, as i dont know exactly how the elo system works with modifiers etc (just show the elo number already? Every other game does it).

elo works for chess and there's a clear winner or loser. Same with something like overwatch. Here however, there's 1 (maybe 2 winners) whoever is last standing and takes the bounties. Everyone else loses. The whole dynamic of this makes it difficult to have a properly working elo.

Issue now is you go up fast, while losing every single game. Makes it unfun to play at times.

Example: I did a elo-dropping streak, semi-on-purpose, but running just romero dragonbreath and then machete them whenever on fire (lot of fun, but not very effective).

Played that loadout for several days to go from 5 to 3 star. It literally took me 3 games to go back get back into 5* . (one was a lucky grenade by killing a 6* which i assume was responsible for going up that fast.

opaque reef
#

if there aren't enough people for that bracket you get an empty game. if you don't want empty games, turn sbmm off.

#

really simple solution.

pure quest
steady vapor
# opaque reef hard pass

That was more just a joke of an example than something Id actually want implemented, I still believe in the general idea that a smaller map mode would be better to ease new people in than shoving the entire map down their throats in games that take 20-30 minutes. Let people have access to practicing their aim on real people. Ive played so many rounds where I never fired a shot or died from someone I never saw

normal horizon
# pure quest <@!141955676938174465> True, but perhaps elo per death/lost game should receive ...

Matchmaking systems are always difficult so I didn't expect you to have all answers I was just curious about the idea of elo attached to extractions since it has been brought up before but personally I don't see that go well.

Regarding losing your elo it's mostly dependant on if you keep dying by equal or higher elo people cause then it takes longer but if you get killed by people lower than you it should go just as fast as when you're lower and killing higher skilled people

#

but I don't have all the numbers either so I can't really comment in detail but I do see this same thing talked about more so we do keep an eye on the feedback about matchmaking 🙂

pure quest
#

i've made a more in depth suggestion at some point adding this

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As bounty = winning a game, i feel like it should be involved, somehow, in the matchmaking

#

how exactly, its difficult 😄

plush ledge
#

You don't want killing ai, prestige or bounty taken into account for a pvp rating. I know several guys on p 100 who are bad at the game and mainly farm ai, you don't want to be matched against good players when you just killed ai for 2k hours, you would get destroyed

pure quest
#

nobody is suggesting that though, that'd be terrible 😄

plush ledge
#

It sounded like it when you said you want bounty extract taken into account

pure quest
#

my suggestion is bounty being an exp/elo multiplier. So if you have kills and bounty, you get a bit of bonus gains.
If you get jsut bounty and extract. notthing happens as there are no kills to multiply.
Extended for this, same for experience. You get some exp from killing AI, but less then you do now. But an exp multiplier when you extract with the bounty. So bounty is the way to get your perks.

steady vapor
oak quartz
#

Then i would propose a different way of stat tracking: Weapon accuracy, usage, and headshot percentage.

#

It would sum up for all weapons and if you have X percentage you move up in the rankings and are pitted against people with similar stats to yours

pure quest
#

but does the mandatory emptying your clip at extraction count for the accuracy? 😄

#

or full fanning a chain pistol into a meathead

oak quartz
#

Basically you're a god with Winnie but never ever used a Mosin. Losing would have 0% and thus not count, but you'd be pitted against a player that predominantly uses Sparks and never anything else, that has similar accuracy with yours.

oak quartz
#

Acc only counts on players

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But then again that system would be rather cruel

pure quest
#

I dunno how the tracking system works, but i cant see the game differentiate between shooting at a zombie or person

oak quartz
#

Yeah

pure quest
#

or shooting at a person who is being chased by a zombie

oak quartz
#

Exactly

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Then rehash and go back to general accuracy ?

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And yes, mandatory emptying would lead to loss of accuracy

pure quest
#

what about melees?

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😄

oak quartz
#

Melee would only track kills

steady vapor
#

My shovel accuracy is god tier, make me 6 star

oak quartz
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Then ud be pitted against a god tier sparks sniper

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That never ever misses

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:3

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And that guy would be pitted against all weapons master

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Dolch, Nitro

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Mosin uppercut,

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Etc

#

Perhaps even better

#

Accuracy with ai count

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And player count

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90% accurate with Winnie

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80% AI and 10% Players

pure quest
#

I would love stat trackign per weapon/item though, but not in matchmaking

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but i would like to see how effective i am with each gun, how many games used etc

opaque reef
pure quest
#

what? cant camp long enough? 😄

opaque reef
#

i'm not a camper, but im not a fast player by any means

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my matches often last 30+ minutes. i take my time.

pure quest
#

my majority of games take about 20-30 minutes,

#

40 minutes should be more then enough for a double bounty game

opaque reef
#

there are plenty of other games that play faster.

pure quest
#

ok, and? 😄

#

40 minutes is still 25 minutes of camping, assuming you take 10 minutes of getting 3 clues and 5 minutes running to extract.

oak quartz
#

Recently my games have been in the 10-15 min department

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I had a game where we hunted both bounties and it took only 30 min

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With me going back and collecting weapons that i liked

pure quest
#

wasnt it during scrapbeak event the games went down to 45 min for a while? I've had 1 game where i couldnt make it out

oak quartz
#

... dude how the fk does that happen... ?

pure quest
#

poor aim 😄

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or bushwookies

oak quartz
#

We literally had both bounties a compound apart and had a 6-7 min battle between all teams

#

Im sorry imma go with Birds here and say poor aim and bushwookieing too

pure quest
#

except killing? If you do everything right i'd assume you'd also hit enough to kill. You should run out of meds by then, unless its one of those situations with 3 supply carts around

oak quartz
#

There is simply no way that a fight lasts more than 10 min

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I have done the scrap beak event

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I had a guy push me with hand crossbow and crossbow explosive

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Him knowing i have a Rival

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Winnie still 1/2 taps

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And there wasn't any regen shot

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So there's no healing after 5 min

pure quest
#

'lots of rotating' probably means to teams running in circles, each team thinking they're one one giving chase 😄

#

regardless, pretty fun to have a 12 minute fight. But i dont think that happens often enough to require 1 hour game time for all games 😄

#

yeah perhaps. 30 min for single bounty and 45 for double bounty or seomthing seems fair enough to me

plush ledge
#

Anything past 20 minutes is a very long game for me and included some fight against camping guys in some form

pure quest
#

speed it up just a bit so that excessive camping is not thát worth it, but still very possible.
But if a team spawn next to the boss and immediatly kill it, speeds up the game a lot, and that happens a lot. Can skip the first 10 minutes of the game getting clues that way.

plush ledge
#

45 minutes was good back then, enough time for the ultra slow guys and at least 15 minutes less you need to wait for them to come out of their concertina fortress

#

I mean who needs 10 minutes for clues? In a average match you see a banish after 5-8 minutes into the game, after 3 minutes when they spawned on it

#

In 10 minutes you can run across the map, collect 3 clues and banish the boss

pure quest
#

yeah 10 minute is a generous amount of time to get clues

#

zig zag a bit gettign supply points, killing meatheads on the way etc

opaque reef
#

jesus, crytek needs to let me opt out of desalle. unoptimized garbage map is killing my fps.

plush ledge
#

That's what I'm preaching, give us opt in and out option for maps and time of days

swift delta
#

#game-ideas message
Maybe someone replied, but anyway. Bergmann–Bayard 1910/21 is, you know, 1910 year's modification of 1903 year's model. Hunt Showdown is 1895.

pure quest
#

wouldnt that limit the playerbase even more?

opaque reef
pure quest
#

the remaining playerbase? 😄

opaque reef
#

i despise night games. i can't see anything.

pure quest
#

i love nightgames, snipers cant see anything

#

and adds to my dragonbreath effect

opaque reef
#

i used to just quit, but now i just extract.

opaque reef
#

still can't see shit

pure quest
#

then you shouldnt have an issue

#

or fix the lightning in your room/change settigns

opaque reef
#

dont fucking tell me how my eyes work

plush ledge
pure quest
#

im not telling you how your eyes work, im saying you maybe should adjust the settings or room you're in

#

nightmare when its still daytime outside, yeah i aslo cant see shit

opaque reef
#

christ

#

hurr durr fix yer gamma

pure quest
#

but, the whole point of night is that everyone has more trouble seeing shit, so everyone should have the same handicap?

plush ledge
#

Just hit leave mission when you do like the map simple as that

opaque reef
#

no because different people have different eyes and equipment

#

i cant see anything, just fucking muzzle flashes.

#

it's no fun and makes me want to quit altogether.

plush ledge
#

Dude with reshade I see 140m, without barely 70m at night

opaque reef
plush ledge
#

No

#

Leave mission, cancel reconnect, OK to hunter is dead. Plot twist you keep your hunter

opaque reef
#

cause fuck night games.

pure quest
#

i find fog games more annoying than the night ones

opaque reef
#

i don't care about fog, but i can also understand why someone who brought a scope would want to opt out.

plush ledge
#

I can't say for 1.8 but right now you don't lose your hunter when you do it while it says waiting for other players

opaque reef
#

but desalle... fuck me, my framerate drops into the 40's

#

i feel like im playing on an n64

plush ledge
#

A few times desalle in a row and I'm about to commit a crime

opaque reef
#

just unoptomized trash

calm hawk
#

ive had desalle 8 times in a row once

plush ledge
#

8 times desalle and dusk in a row get on my level horse

opaque reef
#

i wanted nothing but desalle when it first came out, but since then the game has gotten bloated and shitty. now it runs like ass.

calm hawk
#

i dont even remember the weather cus i left on spawn HUL

hot vigil
#

Just asking bc I'm curious, what makes you leave a match just bc it is DeSalle?

#

I can understand weather and time of day

#

But map itself?

opaque reef
plush ledge
#

Performance and mainly because desalle favors a very slow and campy playstyle. Just look how people play, matches on the old maps are way faster and you don't need to worry about some bush wanker every 10m. Or that they break los every 20m and crawl back into a bush

hot vigil
#

That is fair. I also personally dislike DeSalle bc it seems to favour long range a little more, but I keep telling myself that is just a notion.

plush ledge
#

Most of desalle feels like playing in the Alice forest

opaque reef
#

i actually like the low routes for shotguns

calm hawk
hot vigil
#

It is fascinating bc Stillwater have the HUGE open spaces, but I guess that makes everything else the lanes where people walks.

calm hawk
#

i play with the same ppl all the time so i always leave

opaque reef
#

but then you get three cain's stacked on top of each other to form triplecain, hiding in a bush.

calm hawk
#

as a solo i leave beacuse too much ai for a solo player, it gets irritating and tedious

opaque reef
calm hawk
#

its worse in desalle

#

i just have frustrating moments there

opaque reef
#

i really wish they'd kill some of the sightlines on the old maps.

hot vigil
#

Never thought that DeSalle have more AI huh

opaque reef
#

way too many places to get caught out in the open

#

or just give me smoke bombs so i can create my own concealment.

hot vigil
calm hawk
#

nah you can easily avoid those

#

there are open sight lines but there are also safer alt routes

opaque reef
#

there are some you just can't avoid.

calm hawk
#

Lawson has worse sight lines

#

north of windy for instance

#

thats a bad open area

opaque reef
#

plus you have people bitching about matches taking too long, so now i have to rotate for 5 minutes just to get some decent cover for pushing.

hot vigil
#

Don't mind the North of Windy Run, but I DO mind north/north west of Salter's Pork, that place is sucha oppressive barren field.

calm hawk
#

i have not died in open on stillwater in ages, not even when i played drunk

#

my problem with north of windy is that it discourages closing distance

#

which leads to more stalemates

opaque reef
#

i just want more cover.

#

i would never complain about long ammo bois if i just had the cover to get to them.

hot vigil
#

And for Stillwater, there is two bad fields that could use a little love:

  • Area between Healing-Waters Church and Slaughterhouse, there is just a little spot where there is just too much open field.
  • Area between Healing-Waters Church, Davant Ranch, same, just a little too much openness.
opaque reef
pliant wren
#

You know how we solved this in the real world? We made this stuff called camouflage that you wear so when you are in an open area without cover, you're not instantly recognizable.

hot vigil
pure quest
opaque reef
#

or sweetbell towards prison?

pure quest
#

i think it's fine as it is. all compounds let you rotate and hide enough to have some cover

#

sweetbell to prison is fine, plenty bush/tree/mudhills, or go left of the railroad

hot vigil
# opaque reef how about between lawson and sweetbell?

Think Lawson to Sweetbell is fine, there is plenty of foliage and clutter (huge ass millwheel) to hide around.
I do agree coming from Nicholls to Sweetbell either gives you the options of: huge open bridge and huge open water.

#

They could add something to the river crossing at least.

pure quest
#

stay on the right/arden side of the railway bridge. easy crossing and then plenty cover

hot vigil
#

Easier crossing I agree. Just feel that the other side could use a little love too :b

pliant wren
#

I don't think the feel of the game should be sacrificed for cover. IRL there's plenty of places you could look at and say. "Well shit, I'd rather not be caught out here in a gunfight." There should be those places in game. Besides the feel, there should be some limitations to your ability to fall back or gunfights could go through the entire map.

hot vigil
pliant wren
#

True, I was meaning more that the feel should be the guiding principal of the thing, like the large watery area northwest of lower Desalle, I wouldn't want them adding an entire sunken boat in the middle of it to block sightlines, but a slightly raised bit of dirt that splits the stream with a row of saplings on it would feel right, and the water is still there to hinder movement.

pure quest
#

I really hoped there would be underground bits in the new map, like some mining tunnels going from kingsnake to that place the machinery goes to

#

places which could be near pitch-black, unless you turn on the generators at the compounds. or bring your own flashliight 😄

pliant wren
#

I'd be down for that, or more sections of the map where there are narrow canyons you could slip into and be basically un-noticable if you weren't seen going in, but would also restrict your movement.

#

Someone once suggested a tunnel system that linked the area under Pitching and the crypts under Blanchett. That would be great, cause basically nobody goes down there unless there's a clue a little ways in.

opaque reef
#

slate in it's current state isn't worth $300

#

it got the big nerf because of slugs.

#

special ammo has pretty much fucked the balance in this game, and now a gun gets ruined in totality because it "can" be good.

#

@hoary depot all they have to do is make it so people can't choose which server they use. Just have the game choose whatever server has the best ping for them, or the best ping based on your duo/trio's average.

#

the problem isn't that there is occasionally someone from Oceana on NAE, it's that people can actively choose to be on a server that isn't their closest server, without a valid reason.

pliant wren
#

How would you know it's a valid reason? I used to pick a server two states away from me instead of the one in my state because some part of the routing made the close one actually have higher latency.

vague patio
#

better stability despite low ping, playing main hours somewhere else

pliant wren
#

(In another game, of course)

plush ledge
#

Past 8pm I couldn't play EU anymore then like I get 200+ ping from Germany to Germany and 60 ping to Russia. Only because some guys have high ping that don't mean they're not in their region

pliant wren
#

and having played alot of matches during the slowest hours of the day, I would say picking another server because there's nobody playing on the one you're closest to is a valid reason.

hot vigil
opaque reef
hot vigil
opaque reef
#

they now both have awful "fake" recoil because of the potential that slugs/hv give them

#

special ammo was a mistake tbh

tribal wyvern
opaque reef
#

and yeah, i would be super happy with the slate in it's prior form sans slugs.

hot vigil
# opaque reef special ammo was a mistake tbh

I think special ammo was a great concept, just approached from the wrong angle. They could have been a great equalizer between lesser guns and the more "meta pick" ones. Make the weaker shotguns have the slugs, give HV to guns that is generally lacking ect. ect.

#

Issue with special ammo is that there exist HV and Slugs, which for most weapons just makes it better with little to no downside.

opaque reef
hot vigil
opaque reef
#

or just go a different route with them entirely, like making it so they can only one tap at 3-5m but give them more headshot range

opaque reef
#

basically make stuff like the romero with slugs have a really good OHK range, but stuff like the romero or crown only able to OHK out to like 10

#

oh wait, i think i see what you were saying

hot vigil
#

I think it is a little iffy solution as it can become unclear for a player what and what not they can do with different slugs then.
Ofc we have the stat page, so it ain't completely obfuscated, but still feel that is an unneeded complication for something that could be a more simpler solution.

opaque reef
#

slugs IRL are actually really common.

#

it would make sense that certain guns wouldn't like some ammo. finicky actions would make ammo like flechette/pennyshot more likely to jam.

#

but slugs are pretty universal to shotguns.

#

but they should perform differently per gun.

hot vigil
#

I'd rather just have some shotguns not coming with slugs especially the stronger ones. Like not every long ammo weapon comes with Spitzer, so why should every Shotgun come with slugs?

opaque reef
wispy snow
#

Slugs just need a rework into being something else. Keeping them as is but restricting what guns they come on just pushes the guns they are on.

#

Slugs have bad internal balance more than anything.

opaque reef
wispy snow
opaque reef
#

i never thought they were all that impressive before tbh, but now with the crown having them, plus the new shotgun already getting ruined just because slugs -exist- has really soured me on them

#

watching all the tryhard meta chasers run around with slugs on test was cringe inducing. the slate felt GOOD with buckshot.

#

but no, "slugs make it too good so the whole thing has to suck"

hot vigil
#

I love the Slugs on the Romero, feels like a fair high risk, high reward option. Tho it boggles my mind you only get 6 slugs for $200, where the C&K gets like 15....

opaque reef
#

CK gets 11

#

but yeah

#

i feel you

wispy snow
#

Imo they're only really OP on the rival in terms of overall meta, but they cause so many balance problems for shotguns in and of themselves that I'd even be fine if crytek just removed them.

pure quest
#

only thing that really should be removed is explosive crossbow/nitro

opaque reef
#

yeah, mini nitro for $300

pure quest
#

anything else can be tweaked

opaque reef
#

explosive crossbow?

pure quest
#

maybe dumdum bullets for nitro

wispy snow
#

They've nerfed 2 shotguns overall now primarily because they refuse to acknowledge how dumb slugs are.

pure quest
#

not on pc (while still stupid)

opaque reef
#

personally i think pc and console should have entirely different balance

hot vigil
#

I love my explosive crossbow and I would say it is okay fair weapon (pc)

opaque reef
#

we really shouldn't be balancing for one and letting it effect the other.

wispy snow
pure quest
#

it literally doesnt add anything other then being against the (i think) intended identity of the game, i.e. slow and careful aiming with lack of bullets

pure quest
#

i've seen plenty games on pc as well with explosive crossbow teams. A trio of explosive crossbows will just aimpunch you to death

opaque reef
#

we hunt spamdown now

pure quest
#

yeah but at least with a bullet you need to hit the hunter

#

not the general vicinity

pliant wren
pure quest
#

theyre not much of an issue though as people do actively have to aim, and the damage isnt that great (on bornheim anyway)

opaque reef
#

the compact ammo buff was a huge balance mistake.

pure quest
#

they dont have a lot of spare ammo by default either

hot vigil
opaque reef
#

compact being able to (somewhat) reliably two tap, and then giving people levering and dual wielding...?

#

bleh

pliant wren
opaque reef
hot vigil
opaque reef
hot vigil
#

Levering and Dual Wield should just be 4-7 point perks.

wispy snow
#

Damage is fine but I'd like to see what hunt looks like if you drop the rof of most guns.

opaque reef
#

like either spammable crap compact ammo, or good compact ammo but less spam.

pliant wren
#

I don't feel the intention of the devs is to make long ammo the pinnacle of play. It feels more like they intended to give a realistic feel to shooting cowboy guns.

opaque reef
wispy snow
#

Right now the biggest problem with compact is fmj more than anything.

hot vigil
opaque reef
pliant wren
#

It's got obvious strengths, but also obvious weaknesses.

hot vigil
#

Since the Dolch hate days I've said it: All complaints about any weapon, is just a scapegoat for the Long Ammo problem.

opaque reef
#

no amount of "it's expensive so it's balanced" will ever make that ok.

hot vigil
#

Oh yes it was, but still a scapegoat none the less.

pliant wren
#

I still don't understand the Dolch hate. It's a medium ammo gun. Yeah, it's fast medium ammo, but so's the Spitfire, and unless you're trying to charge a guy in the open for more than 20 meters, it's definitely not an instant win.

hot vigil
#

Well, simply Dolch was before dualies, before spitfire, before bornheim.

#

So it was THE gun

#

And as many people (and I still too believe to this day) thought Hunt is about the slow fire combat where every shot counts.

#

I'm so dishearten that you rarely see people whipping out a Pax or a Nagant to do their follow up shots. Now we either go fast with spitfire/dolch/bornheim/officer or Uppercut.

pliant wren
#

Well, Winfield with Iron Repeater isn't that much slower than the officer. And basically any two tap gun necessitates a refire within 2 seconds or your target is just going to retreat to cover and heal. I guess I just don't see it, to me the only type of gun that every shot counts on are shotguns and long ammo rifles cause of ammo scarcity.

hot vigil
#

Winfield was also a large slot weapon (later became medium too), so it was natural it came with a little more power to it.

pliant wren
#

True. I just can't see careful placement of shots as the goal here when every streamer I see basically cracks off a shot within fractions of a second of seeing someone and then moves. Like they may not be just standing there spamming shots, but they are essentially firing them as fast as possible dictated by their playstyle.

hot vigil
#

Well, the game now provides the tools for it so, that is what they are doing.

pliant wren
#

But they're doing that with the sparks and the uppercut as well, those aren't fast refire guns.

hot vigil
#

Ah yeah, well, it is just them being good (bad??) at the game. Like every shot still counts, bc a miss gives an opening for the opponent to fireback.

austere stone
#

combat shovel?

#

NAH

#

Combat FRYING PAN

stoic vapor
crystal plume
#

@hasty birch The amounts are currently incorrect in the new UI window, they give the same amount as before in the old store window

hasty birch
#

so we get 1150, 3150, 5200, 7000 then?

crystal plume
#

Correct

hasty birch
#

alright, thanks!

vague patio
#

"4. Keep names to yourself in messages, clips, or screenshots when sharing content. Any form of naming and shaming or witch-hunting is prohibited. This includes tagging users, sharing their socials, revealing names in any way, shape, or form. Names that are replaced by unreadable characters such as squares are also subject to this rule. If you need to report a player for in-game actions, please do not share it here and open a ticket on http://huntshowdown.com/ (red button in the bottom right). Reporting Discord users can be done by messaging @muted zealot."

#

just report ingame,dont just post sceenshot of the person

slender geyser
#

I think they just couldn't amend the steam processes fast enough in before. Let's see.

slender geyser
# wind stream

Yes i've seen it, thanks. But with all the price hikes in the recent months and testing the waters (1000BB officer skin, reducing BB earned while playing the bounty etc.) i was referring to the fact that i think the change will be reverted/fixed for now but it will be back soon exactly as the UI was showing.

wind stream
#

I dont know "(and will not be changing)" seems pretty clear to me

slender geyser
cold dune
tribal wyvern
#

@surreal python @tacit rampart
Feedback is not for reporting bugs.
use "Bug-reports-live-pc"

jovial flint
#

@lament pollen
Something like your suggestion
There’s a French breechloader conversion rifle called the Tabatiere rifle that shoots an 18 mm slug but also has been converted to 12 gauge too

I’d vouch for your idea 💡

jovial flint
#

@lament pollen And a Snider-Enfield Riposte would be sweet

frosty garnetBOT
#

@gray surge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

suggestive idea...get better servers```
opaque reef
unborn smelt
#

and it was too expensive to be an actual issue in lower ELO

#

So as the devs said it really only mattered by letting somewhat but not quite high ELo players punch above their weight class

maiden pelican
maiden pelican
#

It was more of an issue when it showed up seems to be his point?

opaque reef
unborn smelt
maiden pelican
#

I thought they just said it was picked most frequently at high 5 until just before 6 star

unborn smelt
maiden pelican
#

Could be balanced now though

unborn smelt
#

that doesn't mean it actually was. Because i agree with saying the Dolch felt abysmally bad to play against

maiden pelican
#

Wish the new guns and old guns got moved up a little bit

unborn smelt
#

And that's why i think a change (not necesarily nerf) was absolutely needed

azure basin
#

You cannot see Llorona's Heir skirt in 1st person view if you look at your legs, even after she supposedly got a 1st person rework.

unborn smelt
#

but especially when they added the caldwell 92 in it's first iteration, imo the hypocracy around the Dolch became very apparent.
That thing was essentially a slightly less powerful dolch with acess to special ammo while not being reduced to only special ammo

frosty garnetBOT
#

@azure basin, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

You cannot see Llorona's Heir skirt in 1st person view if you look at your legs, even after she supposedly got a 1st person rework.```
maiden pelican
#

You can see plague doctors apron, its annoying as hell

maiden pelican
#

DA revolvers should be balanced differently than semi auto pistols

#

Instead they feel basically identical shooting wise

azure basin
#

Title: 1st person rework Details: You cannot see Llorona's Heir skirt in 1st person view if you look at your legs, even after she supposedly got a 1st person rework.

unborn smelt
#

Like it still does hit nearly like a Dolch at compact base ammo, and likely way harder on range with fmj. It has very good RoF at over 100 Rpm, it doesn't have a particularly big mag, but it's fast-ish to reload and it does reload faster than most other revolvers. it had nearly as much reserve alone as the Dolch total ammo.
And all that while being exceptionally cheap.

Now - this doesn't mean i think it is OP, but a gun that close to the dolchs performance being okay while the dolch is often still called the best handgun in Hunt and by some even still OP, IMO shows a very clear bias / hippocracy.

maiden pelican
#

@eager widget Hell, every special ammo of the same type is the same price no matter the gun, but at least they are sperate pools.

#

So that would be a good change, easily handwaved by saying its smokeless for one gun but not another

half stag
maiden pelican
#

And different chamber lengths or gauges for the shotgun shekls

unborn smelt
maiden pelican
#

Medium pistol dropoff isn't much different

#

Both start at 20 meters

unborn smelt
#

and no FMJ to significantly increse its range potential

maiden pelican
#

I think it would have been powerful, should never have been cheaper than the officer though

half stag
maiden pelican
#

And I hate the paring down of compact ammo spare

half stag
#

xd

eager widget
#

🤔 Are people discussing on my post?

unborn smelt
maiden pelican
#

Dualies should get just an extra mag, rather than doubled ammo

#

I remember when the SA nagants had 35 spare

#

Maybe don't put them that high up again

unborn smelt
#

That's not me saying it should cost as much - just saying, IMO this gun made the bias against the Dolch (which it earned itself rightfully) very apparent

maiden pelican
#

The thing is the dolch shouldn't really be that expensive any more but it is good that it is overpriced

#

Discord is a bit laggy today

maiden pelican
#

But special ammo shouldn't cause the balancing of s gun to change

eager widget
#

Precisely

half stag
# eager widget 🤔 Are people discussing on my post?

Now I would love for crytek to be smart this time, but considering how 1.8 is pushed onto live rn, probably going to be a year or never for when they confront the special ammo problem killing the viability of other ammo types except for the one that was op

unborn smelt
maiden pelican
#

They could easily add/remove special ammo on guns

dim heron
#

Buff dolch

maiden pelican
#

If the dolch didn't exist it would be interesting to see how every other pistol changes

#

Honestly the dolch just is a shield for the uppercut

unborn smelt
#

while i'm not a fan of the double standard for Dolch and other guns - I do also absolutely hate that gun from way back when it was medium ammo and actually OP

wispy snow
wispy snow
#

Crytek has only doubled down on special ammo.

maiden pelican
#

Then they nerfed the vetterlis spare simply because it existed in the same ammo type

maiden pelican
#

Like every shotgun having slugs

#

Soon every gun will have FMJ

#

Dolch FMJ

#

Uppercut FMJ

half stag
#

but they don't so . . .

maiden pelican
#

Slugs should have less than base spare.

unborn smelt
half stag
#

instead they just nerf the entire gun cuz of one ammo type xd

unborn smelt
#

but they eventually decided to part way with that idea

maiden pelican
#

Did they?

half stag
half stag
#

for like a week?

maiden pelican
#

Slugs are unique among custom ammo though

wispy snow
#

Special ammo doesn't have skins, no microtransactions, if crytek were smart they'd just disable the ones that are a problem until they actually get fixed.

half stag
#

would be nice if their was some differentiation in stats so slug selection doesn't boil down to fire rate and magazine capacity\

#

there*

maiden pelican
#

Yeah, I just meant balancing concern wise

wispy snow
#

The core problem is special ammo leaving little room for weapons to be useful, it cannibalizes the design space however it manifests.

#

Fmj and slugs are the same problem manifesting different ways.

queen jungle
#

@narrow narwhal Please refrain from re-posting suggestions that you have previously made.

opaque reef
opaque reef
#

Honestly I would be happy with fewer guns having slugs/hv, but that ship has sailed.

maiden pelican
#

HV ammo hasn't changed, but it's no longer complained about

maiden pelican
#

Explosive is arguably worse as well

maiden pelican
wispy snow
#

It'd be annoying running into these ammos still but being more annoying to use would curb the amount you see it them.

maiden pelican
#

Still, reduced ammo on say all slugs or HV woild reduce it as a problem

maiden pelican
#

Not for every gun

queen jungle
#

Is HV even really a problem?

maiden pelican
queen jungle
#

I honestly don't remember the last time I died to someone using HV

maiden pelican
queen jungle
#

I honestly don't remember dying to winfields all that often either

maiden pelican
queen jungle
#

If you think that fmj has overshadowed HV, don't you think fmj reserves should be lowered as well?

maiden pelican
#

Yeah, that was in my suggestion

queen jungle
#

Ah ok

maiden pelican
#

Unless I fucked up

wispy snow
# queen jungle Is HV even really a problem?

Meta? Not really, sort of. Winnie HV remains very strong but it's slept on. Internal balance for HV is a big problem. Centennial was gutted from the get go by HV and is only mildly relevant because of an even more OP ammo.

maiden pelican
#

HV is probably on of the less aggregious

wispy snow
#

HV is mostly a winnie/ vetterli problem

maiden pelican
#

Centennial was gutted because it had 600 M/S velocity base

#

But for example FMJ on the conversions could go down to 15 or 12 spare, slugs on the rival would go down to 6 or 4

#

Or wait, does the rival have reduced slug ammo already?

wispy snow
#

Nope.

#

Rival just has weirdly low ammo by default.

maiden pelican
#

Yeah I have been asking for rival having more spare for a while

queen jungle
#

Rival has 3 shells less in total vs the romero, so it's not drastically different?

burnt mulch
#

it chews through ammo much faster, so if you think of it as "number of full reloads" it's really shit. (of course, single shot guns get a shitton of "full reloads" and it falls apart most other guns only get 2 "full reloads" but still)

maiden pelican
#

So you can get 4 shells with a romero, but only 1 or 2 with the rival

opaque reef
maiden pelican
#

It prevents fmj spam at the very least

opaque reef
#

I can maybe see it mattering for fmj spam

maiden pelican
#

But it certainly wouldn't make things worse

dim mortar
#

Crytek your Cain change is still absolute shit

#

you still can't see him

#

fucken make his skulls bright white

opaque reef
#

But for slugs, not really. People still consider the rival the best slug gun in the game and it has the smallest ammo pool of any shotgun

dim mortar
#

you added some faded white paint to him, you still can't see him

maiden pelican
#

Still it would makethwm slightly less of a problem

dim mortar
#

what kind of crap Cain change is this

queen jungle
#

I wouldn't necessarily call it the best slug shotgun, but the most bang for your buck

#

Imo

maiden pelican
#

I always said cain should be covered in red blood, not white dabbling

opaque reef
#

If guns had different slug stats then you could argue maybe Romero or specter, but they all kill at 15m regardless, so it all comes down to fire rate. Cost is only really a factor if you struggle with money.

opaque reef
# dim mortar what kind of crap Cain change is this

I don't understand crytek balancing at all.
Slate is slightly overtuned? Three big nerfs, right into the dirt.
Cain is impossible to see and literally one of the most hated additions to the game? He's slightly pinkish now.

wispy snow
opaque reef
#

"We made it cheaper guys, so now you pay less for a gun that's still trash"

wispy snow
#

Nerfing ammo amount on explosive makes sense because it's meant to be a utility ammo, not necessarily meant to be a pvp damage ammo, and it was something that only really appeared on single shot weapons (meaning you get another ammo with it). That lets people dabble in it without getting to rely on it.

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IMO that's how slugs should be, but that requires a rework of their core identity, because as it stands they are just pvp direct damage, and if it's too good at that, the amount of ammo you had will never matter to the first person or two that you kill with it.

opaque reef
burnt mulch
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slugs need a real downside besides "can't hipfire". like.. it's natural to ADS for accurate shots.

opaque reef
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Less ammo and less ohk.

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3-5m max for ohk to center mass, but push headshot out to 50-80

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Buckshot should dominate slugs at close range.

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Not vice versa

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The whole point of slugs is that you're turning your shotgun into a poor man's rifle.

restive dove
wispy snow
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IMO, fix slugs in a few easy steps: Reduce 1 hit kill range to roughly 5-6m, also reduce 2 tap range very slightly, increase headshot range to 50m or so, buff caldwell rival to have 10 spare instead of 8, let caldwell rival swap between 2 ammo types like the romero.

wispy snow
restive dove
wispy snow
opaque reef
restive dove
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Paying 150 for 600 velocity isn’t bad to some people

wispy snow
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Good thing you can pay even less and get a gun with a similar damage curve, but way more ammo and ROF.

opaque reef
wispy snow
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If HV didn't exist centennial would have a place, but HV exists.

opaque reef
wispy snow
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If full size slugs are already <5m, then handcannon slugs have little room to operate.

opaque reef
wispy snow
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OH yeah, absolutely, upper torso only. Gut shots need a barrel stuff.

opaque reef
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Like exactly 150 to upper, no kill anywhere else even with shorter range

wispy snow
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Sure, the gut shot possibility can change based on how good they are.

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Idea is very short one shot capability, because you'd mostly take slugs as a ranged ammo to swap to on rival/romero.

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Cause really the rival should have ammo swapping.

opaque reef
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True

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I could see them having damage falloff similar to long ammo, but with a much lower multiplier.

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So like only 2x headshot multi.

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Carries damage reasonably far, but takes a huge nosedive after 80 or so

fathom vault
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why do we keep changing the filters and the order of items in the inventory menu randomly every patch... just why? Also there is no click sound on the filter menu anymore that I feel like was there before and it bothers me. /Rant

frosty garnetBOT
#

@fleet glacier, your post below has been deleted, as it doesn't follow the required format.
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late wind
#

I think it's probably a console specific issue, but teaming really needs to be addressed. 2v4+ blows.

frosty garnetBOT
#

@mental temple, your post below has been deleted, as it doesn't follow the required format.
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More Female Recruits would be appreciated. Like...```
#

@mental temple, your post below has been deleted, as it doesn't follow the required format.
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More Female Recruits would be appreciated! Like... A Female Redneck that's thick with pigtails and tattered dress, named "Betsy Bayou" 😁  Or a Bee Charmer, or a Medicine Women!```
coarse geyser
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has there even been a feature added to the game that was suggested on this server first?

flint cargo
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is Crytek ever gonna fix the ping and packet loss problem

little fulcrum
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Stop making DLC with long capes if you aren't going to prioritize fixing them clipping through the ground first. 🤡 🤡 🤡

sharp arrow
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But it could be argued that it was something they already considered.

verbal flame
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They first need to fix dual. The RNG accuracy is way to high like how is it noraml that he shots 20 ammo at you and the only one that hit you is a headshot. Plz do a real nerf

late wind
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They already nerfed dualies. They said so!!1!

An actual nerf would create such a tremendous ree that it would shatter the eardrums of any and all.

opaque reef
late wind
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I despise having to fundamentally change my playstyle because people roll in teams of four or more.

God save me the game is stagnant and boring now. Everybody is running an uppercut and frags, the Reptillian, Felis, and all other dark cloaked hunters.

If I wanted to fight swathes of identical enemies with identical armaments I'd play a campaign.

coarse geyser
opaque reef
rugged crest
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As someone who loves this game and plays on a daily basis, I am very unhappy with this recent update. I've noticed a couple of things that just make the game annoying to play. 1. When creating a loadout, it no longer auto excludes guns that can't fit in the slot left. I can now choose a large weapon and still have to scroll through every other large or medium weapon to find the small weapon I'm looking for. While I can use the filters to exclude the medium and large weapons for my second choice, this was a very much un-needed and annoying change. 2. When opening the map, any horizontal spin stays at whatever speed the map was opened at. Coming from someone that opens their map quite often, this is rather annoying. I initially thought that I was getting mouse drift somehow and it wasn't making sense. I figured out what was going on after a few tries and could spin at Mach 10 and as long as I didn't touch my mouse it would do this indefinitely when the map was closed. I don't really was to be walking in a certain direction and open my map to then be walking in a different direction because my mouse wasn't perfectly still. There were one or two other random things that were changed or broken that I don't remember at this moment now that I have stopped playing for the day, but I will most likely notice them again tomorrow when I play and can add them in a second comment tomorrow. The only good thing I've noticed is the FPS increase back to what it was when I first started playing the game. With my hardware and settings I was initially getting a constant 144 FPS, but after an update a little bit back it dropped down to an average 120 FPS. This update has taken me back up to 144(with a few hiccups) with the exact same settings that I have kept the whole time.

vague patio
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@torn cliff thats just straight up misinformation

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high ping doesn't cause worse server performance or some sort of hit box lag

torn cliff
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you don't understand how desync works?

vague patio
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desync is server and client not agreeing which position you exactly

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hence desync

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cause they arent synchronized

torn cliff
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yes, which leads to hitboxes being in a different location than what you see

#

rubber banding is terrible for PvP dude.

wraith pecan
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A large number of changes to the skill names in simplified Chinese, greatly increasing the difficulty of communication between players.
I just played the game, often people say "连珠炮" the name of the skill, but I can not understand, until later someone clearly told the skill is now the name of "单动速射大师", but many veteran players still like to use "连珠炮".
This situation is now very common. Instead of making the skill names pretty, it greatly increases the difficulty of communication between players.
The translation of the map has also degenerated. It used to be all translated, but now it has degenerated back to semi-translation.
Whether it's good or bad, we always want to use the previous translation because we're used to it. If the translation needs to be changed, it should be a functional translation, not just something you want to change.
What do we mean by functional translation? For example, fixing a very obvious mistake, or add long and medium descriptions to the skills that target sniper scopes.

vague patio
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you always see server side and server side hitbox

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and dont call me dude

frosty garnetBOT
#

@rustic quiver, your post below has been deleted, as it doesn't follow the required format.
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Can we get killcams instead of kill area. once your full team is dead you should be able to see exactly how you died```
rustic quiver
#

great stuff, make me wait 7 minutes to re post because i didnt add TITLE AND DESCRIPTION. so fucking stupid, not long ago i got a ban for exposing a cheater, so can i ask do people who post videos up of cheaters get banned for exposing?

torn cliff
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hunt's latency prediction system isn't foolproof.

rustic quiver
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try a jump shot and the hit detection goes out the window too

torn cliff
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according to her it doesn't, but I believe it does a lot.

rustic quiver
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unless ur boots are firmly on the ground u wont hit anything

torn cliff
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yeah, it's the prediction system they use

wind stream
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but they dont use a prediction system, they use client side hit registration with server side validation

rustic quiver
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ive never had an issue with hit reg if im not jumping tho so i just dont jump shot lol

vague patio
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jumping makes your shots completly inaccurate

rustic quiver
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sucks tho because its not like u can take a shot mid air while say u are dropping on somebody. u have to land infront of them then take the shot

rustic quiver
wind stream
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do yo have a clip of that?

rustic quiver
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most likely ive got loads of clips

wind stream
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well if you have clips of bad hitreg you should post them

rustic quiver
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like i say tho its only when ur midair

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i figured it was kinda meant to be like that

wind stream
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jump shots being inaccurate is meant to be
shots that hit not registering is not

rustic quiver
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i dont really find it a big issue like as i just dont do it. probably making the decision to not do it has saved me more times than id of got the kill haha

wind stream
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but without seeing the clips I cant tell you which one it is in your case

rustic quiver
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i was just commenting on what corey was saying

rustic quiver