#feedback-discussion
1 messages · Page 255 of 1
I think what's mean is the new pistol is essentially a dolch at 90$
Officer needs something else going for it now with the new pistol sure but it was a top tier pick prior to them even adding that
thing has 97 dmg, same as the Dolch, nearly the same range because for pistols compact and medium are very similar (and it has FMJ to be more deadly than a dolch)
It shoots very fast with currently low recoil altho not quite at dolch speed
It's compact ammo as opposed to special, so easy refilly - it has abnormally much ammo at 3 reloads for a semi auto
I was specifically referring to him saying they got nerfed to the ground
it has a swing out cylinder for faster reloading and removing drum spins on partial reloady
All those things combined make it currently outclass pretty much all semi autos including the Dolch IMO
Dolch is still the most powerful option imo, but its price point is making less and less sense
Why tho ?
At this point i'm convinced people don't care about stats or facts - it's just crying because they don't like the Dolch
(which is understandable i hated it too)
But the new pistol quite literally gets dolch dmg and then FMJ to get even better range
more ammo faster rof, it does the job I use a sidearm for better
at 90$ for the gun and 35$ for FMJ
I mean you get a faster Rof but and a bigger mag, but overall the ammo is way less and way harder to resupply
you also get significantly more sway and recoil
and thing costs 7 times the money for performance that's this similar
hard not that much harder to resupply if comparing fmj
18 spare vs 10 spare
and you can easily stack lots of compact fmj
you get what 50 spare if you pair it with FMJ winnie
the price point is the biggest thing that the doesn't make a lot of sense
I mean if I'm using a dolch chances are I am using long ammo
so long ammo going to be my go to for most things
but upclose and personal the dolch is out competing it still
and still has more ammo than I need to kill people
so the 750$ dolch needs to push into essentially shotgun range to outperform the cheapest doubleaction
Sry but that's a pretty darn bad excuse IMO
so it does what I except a sidearm to do slightly better, but not at the cost that make sense
I mean the dolch is better in what I consider pistol range
Like we're in areas where we nitpick about a 750$ gun being slightly better than the 125$ at most gun
no it's not...
It's better up to what 30m if were generous ?
I mean if I can put two bullets into someone faster than they I consider that better
by how much, not lot, but its an edge
30m is about pistol range yeah
beyond that I use primary
and may swap to finish them off
in which case the damage difference isn't that impactful
Yes but then a Bornheim is way better isn't it
no because it doesn't have that damage
Dmg is enough for a followup, Rof is even higher and it doesn't have the bad recoil or special ammo
follow up isn't the only thing a dolch does though
is double taps at pistol range faster than any other pistol
while still being a decent follow up
I mean sure - but then again many fights don't allow you to use all RoF either because cover is a thing
@spiral dust
Which new dlc? The latest one is on steam
Bundle for women day
And the New Pistol with FMJ has enough RoF in both an open confrontation and FMJ allows it to spam through cover as well as maintain a very good range for potential range use
Oh so not a new dlc, but a new bundle
cover but the dolch can still pen decently enough for me to consider the rof worth the trade off
fmj is really good too, but spamming it through cover unless you have build built around ammo pooling for it
I wouldn't recommend
and if you have an all fmj build you are deadly but not as deadly as long ammo and dolch imo
but again its more of the price point
I do think the dolch is better, but not 7ishX better
which if you pool money anyway who cares, but not everyone does
I'd rather have the dolch slightly undertuned than OP like it has been for like 90% of it's lifespan
oh yeah dolch doesn't need a buff, all I am saying is although I consider it one of the best pistols. the price point of the New army is Way better for the job its doing
and I expect to see it often if it remains as it is
but if money is no concern I am picking the dolch
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hey idk if this has already been brought up before but id love an honor system. at the end of a match id love to be able to honor a team member, or even an enemy, if they did well or if the fight was fun. maybe could tie in rewards with this but there are some super cool people ive met in the hunt community and they deserve to be recognized by other people if theyre consistently fun to play with.```
I like the idea. Simple enough to add a +rep system. Maybe a few cool skin rewards. Would be neat, and seems pretty harmless. Would encourage some nicer VOIP behavior and reward people who don't play like buttholes 🙂
Like a mark that can be given and tracked? could be anything but basicly a giftable GG?
its an interesting thought. I think there are aspects of the way it is that I like. and by that I mean like the aspect where there is no communication after death at all. In many ways, that is healthy for hunt. I think you idea is interesting, but challenging. Good luck and good hunting.
@narrow narwhal I dunno about the hat but regarding the glasses. Since hunt doesn’t have any blinking animations for them I’d rather have glass to hide that fact. Otherwise I’m always staring into cold dead eyes
That IS a good point indeed mate LOL .....but still i always have a good laugh when staring into Cain beautiful eyes.....and feels like every new character now, comes with a pair of glasses....
nahhhhh CRYTEK!!! why u made my man "black coat" a freakin EMO!!! Black finger nails..... are u serious!!!! common DENIS!!
yeah I second that, what happened
wait what
nahahhhh you not sane man!!!
hes an ice cold killer..... common not a emo playinn cain in a bush
who are we to assume black coat's taste in music
nahh man we are in 1897 or somethin..... black fingernail on man!! common.... give him pink nailss.... suits him mb more -.-
as if astone coldkiller cares what the society thinks
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restige cap for leaderboard, maybe reduces kda hunters```
XD you made my day
@queen jungle I feel for the terminus but slapping a bayonet on it seems silly and the talon attachments is arguably the worst melee attachment bar the striker attachment.
Longer barrel... I don't even know what this is supposed to look like.
I feel all the gun needs is minor tune ups. Even with the traits it feels like a slow clunky mess. A blast to lever, but ads cycling, reloading, even single shot levering feels just.. slow and cumbersome.
@queen jungle the Slate doesn't have a better accuracy then the Terminus
They should have bove the same spread
What about a mace on the Terminus? Bayonet is kinda weird on such a small length(striker would fit more). I know mace is seldom used on the Mosin as it is but adding it to another weapon that acts in close quarters might be cool. Maybe buff mace if people feel its bad
Whatever the case, I propose a slightly tighter spread, pennyshot and the rest can have the original buckshot spread.
Reminder that #feedback is for actual feedback and still has to follow our #discord-rules. I just deleted a large collection of random pictures, bug reports, ect.

@untold prism They did say they'd be reducing trade window AND region lock/ping limiting would be coming
@prisma elbow they did say in the Q&A section that they are reviewing all skins for potential issues
Thanks, I wasn't 100% sure. I didn't watch the dev stream and was relying on the reddit stream screencaps
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Found the whiner```
❤️ Izo

All for conversations and discussions regarding different opinions
But please keep it civil


Cause the game is called Hunt, not run around with Shift and W held down until you see bright flashing color you could recognize from the moon, i.e. 1/2 of the legendary skins. The Witch Hunter is literally a strobe light when she's running at you (white sleeves on a jet black vest.) There is no skill in seeing her, and that was the issue with Cain. Seeing the good skins requires you to actually look, not just react to moving colors you could only miss if you were born without eyes.
You don't need to nerf to get balance. You can buff all the terrible skins instead.
Imagine using Carter and not standing out like a beacon against everything but a wheat field. His clothing is so bad, turning on lanterns in a building actually makes him blend in better. Turn down those insanely bright leathers until they actually look like leather. Throw a black shawl over Llarona's shoulders, back, and arms. Take that box off the researchers back and give him a backpack that doesn't look like a briefcase. And just throw away Dead Blessings hat. It's that simple.
Just dont use the bright skins then?
Exactly, nobody does. Nobody even buys them unless they're steeply discounted. Dead Blessing is so bad they have to bundle her with another character and weapons.
The only bright skins that people use are the ones purposely made to be bright and noticable. Phantom, Red Shirt, and the Redneck, they're used as a challenge. But the ones I mentioned earlier, some of them I've never run into in game, alive or a corpse.
I haven't seen one person running the new Witch Hunter skin. And I suspect people won't be running the nun eituer. Why? They're not jet black hooded, veiled, masked hunters who blend in.
(Most) People are only buying skins because they want an edge. Not becaue they think that skin looks cool. So making the other hard to see skins more visible will shift that trend away from people trying to buy their way to victory.
Lol skins for an edge, boring
You're right about the Witch Hunter. She's one of the most contrasting skins they've ever made. And that makes her a disadvantage compared to a Tier 3 hunter.
Why would people pay for the privilege of making sure people can see them better in a game like hunt? Unless you're going for a challenge, all you're doing is making it harder on yourself. And only a small subset of players is going to want that.
Exactly my point. So stop making the paid skins a direct advantage. Engage with the market if you want. Not because you have to to remain competitive. There's plenty of tier IIIs for the sweats.
Tier 3s don't make them money though, and nerfing the DLC makes them into nothing but a disadvantage. You have a good chance to get a worthless trait on them, and you have to pay for their full loadout separately. Nobody is going to pay for that.
DLC is the lifeblood of this game. When it stops being profitable, Crytek will kill it. And if DLC isn't something worth paying for, nobody is going to buy it.
Pay to lose is better than pay 2 advantage
Pay to not play Hunt cause they shut down the servers, you mean?
Hunt has like 30 dlcs and most aren't pocket change. Plus the more recent changes making bloodbonds harder to get I highly doubt they're hurting on money lol
Lol, are you suggesting there's a corporation out there that would actually say. "Oh we're not making money on that anymore? Ahh well, we made enough."
They're not going to go bankrupt because Cain got nerfed. There's people that literally only buy skins to support the game. And plenty more who buy because personal tastes. Most skins are relatively dark anyway.
It wouldn't take bankruptcy, all it will take is them comparing the overhead of development costs, server and game maintenance, ect. Then comparing it to their profits. If that profit margin isn't substantial enough for a long enough time, this game gets shut down.
I bought skins because I liked the vibe. But the fact is most people buy them for a direct, tangible advantage.
I'd like that to not be the case. If Hunt was free I wouldn't care about pay to win. But for a paid game, I expect for the game to be balanced around a paying customer who bought the game as is.
Except when you compare the good skins to a tier 3, it's not really an advantage. Most Tier 3s are basically the same color scheme that Cain will be after the changes drop. He is competitive with them, not better than them. And that's how all the DLC could be. (apart from the challenge skins, of course.)
The devs have a choice here, nerf the few good dlc skins that are worth their normal price until they're only worth getting in a bundle or highly discounted like all the rest. Or buff the mediocre and bad skins until they're competitive with Tier 3s, making them and the already good skins worth more. Only one of these options makes more people buy DLC and extends the life of the game.
@queen jungle i def think a 400rof bornheim match avtomat would make using anything on the bornheim tree worth it. it's basically completely obsolete outside of finishing a long ranged sparks shot with hvs, and even then switch speed got gibbed when qs got removed so that'd trash too lol.
@fleet atlas frags do have their own fuse sound, it's shared with sticky bombs and chaos bombs, though. go into training mode and throw some frags and compare the noise to a dynamite stick. it's higher pitched.
@late wind ammo resupply rules have nothing to do with ammo type or anything
it's to do with the amount of reserve ammo
taking an uppercut with a lebel will boost your resupply too
Yeah well the point is they ought to. The Berthier and Lebel use the same cartridge. So they ought to adhere to the same ammo resupply rules.
Because as it stands the Berthier is so stupid good you'd be a fool not to run it.
they do adhere to the same ammo resupply rules
it’s purely based off the amount of reserve ammo the weapon has
also your comment on DPS is meaningless for a game like hunt
Yeah so change it.
a winfield can down a hunter faster than a berthier within range
Lmao so then falling is meaningless too, huh?
considering most fights are engaged at full health
if you’re killing someone with one hit DPS doesn’t matter
what matters is hits to kill
berthier is far from overpowered
mosin is still better
the devs are not going to completely change how ammo resupply works over a weapon that is far from too strong
if anything the berthier needs a price drop with some tweaks to the ammo pool lmao
for being a "cheaper lightweight lebel" and having only 3 bullets compared to the lebels 10 or however many it holds and being only like, what, 30-40 hunt bucks cheaper? makes no sense
should be made cheaper with like -3 to the ammo count or something not price increased lol
lebel has a far slower reload though even for a single bullet
doesnt really matter when you have to reload 3x less often
a lebel has enough ammo to fully put down a team even if you aren't hitting all your shots
yea for sure
lebel has shit ammo economy
but in everything except terms of reload speed the berthier is a straight downgrade from the lebel
every time i look at the berthier and consider buying it, i look at the price tag
realize it's 40 bucks cheaper than the lebel
then just buy the lebel for the extra rounds
because im fine with paying 40 hunt dollars for an extra 7 rounds in the magazine
considering thats enough to kill an entire team even if you're hitting only body shots + room to miss
berthier does have faster reload time, but you're reloading 3x as often, and reloading = several seconds where you can't shoot at enemies who are shooting at you
and thats rlly all it has to offer
you cant even drive the price that its cheaper because its by such a negligible amount , its literally like 1.5 medkits cheaper 💀
a better firerate for 3 shots, sure
all you need to put down a team xd
you and me both know that nobody is gonna casually kill a trio in 3 shots unless they're either god tier or the other team is running in a straight line down a road
in a 1v3 i'd take the lebel over the berthier any single day solely because the lebel allows me room to miss a shot or two and still have enough ammo to 2 tap the entire team
You literally only disagree with stuff because I said it. I've literally seen you upvote the same suggestions when someone else says them. So yeah. I blocked a troll. Be mad.
but in all honesty i dont use either lebel or berthier
im a chad vetterli user
The vetterli is awesome. I want a full length version bad.
its current version is fine
at that point it'd have to be a medium ammo equivalent of the mosin to really be worth it
the vetterli is probably one of the best balanced guns imo
pretty good irons, pretty good range, pretty good damage, pretty good reload, pretty good firerate
overall pretty good versatility
really one of my favorite guns if not my #1 favorite
its good at pretty much all ranges including close, bc im 90% sure it has a faster ROF than the scottfield
vetterli has crap irons imo
i like them, or maybe im just used to them
they can be a little obscuring at times and they arent the greatest at longer range fights for that reason, but i wouldn't call em crap
The vetterli has some of the best irons in the game what???
no it doesn’t? those little bars suck
I love those iron sights, at medium range I use the outer notches on moving targets and it works quite well.
Yeah but you can actually see targets through them beyond 100m. Unlike other rifles.
name one
The Lebel. (Whose sights the devs internationally fucked up) The Trapdoor Springfield. The Fat Winnie. And likely others I'm currently forgetting.
Winnie sights are good
Springfield has notoriously bad sights
and lebel sights aren’t good either
Yeah so compared to those rifles the vetterli's irons are amazing. And you can track/lead moving targets at longer ranges.
Plus. I recently had the opportunity to hold a real Swiss vetterli. And like. Damn. The devs nailed the sights on that rifle in game. They're amazingly accurate to real life. So Idk why crytek selectively gets weapons right or wrong compared to their real world counterparts.
you picked like the only 2 other rifles worse when winnie, mosin, berthier, ect are all better
The nitro is worse. And so are most silent rifles (which is good imo).
Not even going to disagree.
It's the same irons. Just raised slightly to clear the can.
which gets rid of the annoying wings
I would say the Nagant Carbine's irons could use some work.
I like them, probably because I’m used to the rust revolvers irons
I think that’s more to do with the carbine having more recoil than the regular officer
Might be.
which makes no sense!
They're still there though...
Also they need to seriously tone down the nagant's recoil in all its forms. It's insane right now for how wimpy it is.
Yeah, definitely for the starter Nagant.
It should have some advantage over the Officer or you only pick it up when you're wanting to go silent on your secondary.
Ads accuracy shouldn't be laser beam in Hunt. That way guns with awful triggers like the officer wouldn't be pinpoint accurate compared to simple single action weapons like the pax or base nagant.
Seriously. You aim down sights and pull that 20lb trigger and be pinpoint accurate. Not happening lol.
Unfortunately the moment you shift the accuracy bit to even more degree of realism you get people complain even MORE about RNG even though on a frame by frame their shots lined up well..
Not even to mention the rampant complaints about people calling hitreg doesn't work.
The moment people catch on there's guns with godawful triggers those guns will either never get picked or need to have an fire rate to offset the missed shots and well get even more complaints about spamdown
This is one of the cases where even more realism will actively hurt the game since a stiff trigger and your weapon twitching is something completely out of your control. Much like the sway patern when using a Winfield vandal deadeye... damn that thing almost gives me motion sickness
That is a double edged sword and I fully acknowledge that. I'm just trying to think of ways to balance thesr guns everyone whines about without simply raising or lowering damage numbers.
You can't go and say though that realism alone would hurt the game. Imo the devs' interpretations of these guns have made the game unbalanced enough as is. May as well go the extra mile for authenticity.
officer is hardly unbalanced
@weak lichen while I agree with the sentiment that there should be settings for the visually challenged people to enjoy their hobbies and games, IRL or behind the desk/ console. Coming from a practitioner of ophthalmology.
But giving equal settings to tweak for both the visually impaired and the clear sighted people will not bridge the gap between those two. It will only optimise the visuals for the clear sighted people to gain an advantage... while the impaired might get a boost to a sense of normalcy. The gap remains.
Trying to police put how visually impaired someone has to be for them to use the filters calls for immense workloads that people wanting that edge will try to circumvent the rules set in place. It's one of the reasons the paralympics is such a hassle to organise... how impaired do you need to be to qualify for a certain bracketed match.
They simply settled on just not allowing it at all to have the lazy people not get outclassed just because some filters weren't on that were meant for people with visual impairment while they themselves weren't visually impaired... just lazy.
Well the guns are afaik modeled as close as possible to their real life counterparts. A game still needs to be a game though. Yes there are gun enthousiast that watch Garandthumb talking about triggers on various firearms and how that will affect accuracy downrange, but were all playing hunt showdown, the videogame.
To ask. What unbalance is there that comes from the realism they tried to implement so far? Is it the vetterli winged sight debate? Or Is there a different one as well?
Imo the sparks is too powerful due to it being nearly 200 m/s faster than it's irl counterpart. The lebel has nearly unusably bad sights at ranges over 100m. The nagant recoils too fiercely compared to other, more powerful handguns. Shotguns just kinda suck period. Black powder doesn't smoke, giving it an undue advantage. The mosin is too good due to artificially improved sights and bent bolt handle.
I could go on and on, but these are the most glaring examples I could think of off the top of my head.
If I don't respond I've likely passed out.
Fair but these things are things that you could change without touching accuracy randomness. As for the lebel sights... are they faithfully modeled though? If so. Then they added realism that hurts someone wanting to play it over 100 meters. Which gives the gun a place in the roster. Good at range b to c, but not at a or d and onwards
And don't worry 😉 get some rest 
I do admit that the black and smokeless powder thing is done in this way, but I suppose its to make all weapons feel powerful in their own setting.
Else you can simply say smokeless powder >>>>> black powder. Which is true.... but no one with money will play black powder weapons to win the game. Except for the masochists who pistol start every level in Doom Plutonia experiment on ultra violence.
Sparks velocity isn't too far off if we consider it being 45-120 instead of 45-70. A lot of Wikipedia listings are wrong or just don't provide enough info. The Bornheim says a velocity of 380m/s but the cartridge performance is 240m/s. The only source I could find for 380 Bornheim was some Russian site listing the caliber as 7.63mm which it has never been chambered in.
In this case its the english wikipedia page for the Bergman 1896
Listing a velovity of 380m/s for the No 3 model
The wikipedia cites that Russian website with the 380m/s
@unborn smelt http://www.fire-arms.ru/germaniya-pistolet-bergman-1896-3-foto-opisanie-harakteristiki-istoriya.html The website in question. Bergmann No 3 (Bornheim) was never chambered in 7.63mm (which is Dolch cartridge) unless in this case some guy had his rechambered or had one custom made.
Германия: пистолет БЕРГМАН 1896 (№ 3) - фото, описание, характеристики, история
@feral crag Old West Home alone might be the best way I’ve heard quickplay described as, props
The thing here is we don#t quite know where they take the velocity from as there's multiple sources listed - but no index shows which one was used for the velocity
And the source they cite here is something diffrent
The Bergmann No.3 was only chambered in 6.5mm Bergmann which has the following performance:
Modern reproductions get anywhere from 220-280 but I digress.
Keep the change, ya filthy animal.
I'm not saying your wrong, but quite literally the first thing people would check lists the 380 m/s valocity - even tho it is wrong
Yeah, maybe I'll try to find a better source and update the page.
@ruby magnet well, we are able to advance our visuals by using a software called reshade(atleast i'v heard its not bannable thing to use) but i meant is that easier way would be just to use nvidia filter which is not allowed. There is a clear conflict within the logic not allowing one but the other, which actually could be even better for providing visual advantages.
As you said the gap remains between visual impaired ppl and those who has a clear vision but just in competitive matter. I believe visual impraired ppl in gaming community unterstands that they have a visual disadvantages and in a way accepts that(atleast those i know). What i meant is the following: Enjoyment is the context here. Ppl with visual problems may enjoy the game more when noticing that they were able to better the picture for their eyesight. The game has many other aspects than the competitiveness and hunting/shooting, it is the way to get rid of a reality and have a human contacts and enjoying gaming overall. So the gap remains between those who are visual impaired and those who has a "normal" eyesight(even amongst the "normal" there is notable differences, that was one of my points) but still the enjoyment itensify.
About the clear sight and "normal" ppl, everyone has the option to use reshade to better their visuals thus there should be no problem with fairness. I merely meant that it would be better to use an offical software that you already have and not to be "forced" to download suspicious or additional softwares if you want to go after better looking visuals.
compression: Allowing ppl to use nvidia game filter means that ppl don't have to download reshade or any other Allowed softwares. And intesifying the enjoyment (overall) for visual impaired ppl and even for others. except those who are too lazy to figure out how nvidia or reshade works.
The tricky part is that these filters wont be used for the visual enjoyment, but to crank out an edge over others who are not using it. Where it's altruistic to be used for people who are visually challenged, it will be used as a way to get an edge over others when comparing people with normal eye sight that's a 3rd party program.
yeah but even tho we both have that option to do so
only for those who aren't lazy
so you're penalizing the lazy who just play the game in a more casual way.
Well i guess you can think it in that way but nvidia game filter is pretty easy to use and optimise it for your eyes.
and you can do it already
ppl has the edge already
at the moment there is filthy casual player fighting against guy with a reshade on: D
but still the casual player if he wants, can download it too and make it even
I'm honestly really against the use of these reshaders being used to make the game's image clearer... especially on a competitive level.
the fact one system works, but the other doesnt doesn't make the use of it right
yeah all of them should be banned or allowed
agreed.
i know its a bit shitty to say it, but damn i wish suggestion of new wepons balance shouldnt be allowed until a week after the implementation
true
look at the people who jumped the gun on the spitfire and said it was op
but it’s merely decent
Here I was thinking the test server was for testing new things and giving feedback on them
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Add Lewis Mark I Weapons and Shelby DLC 👌🏻```
point is, the officer doesnt need a buff when the new army is on test server
same iwth the specter
ortalking about what variant should come
like first the feedback should be given to the new weapons specifically
and more thoroughly instead of saying after three hours if being available to stampit in as op or too weak
especailly saying its op is just...
what does it even mean
I mean this is important tho. how a gun is perceived is important and ideas for balance can be helpful - so i'd disagree strongly with not allowing people to present just that.
However i agree that Crytek shouldn't act too early in the majority of cases.
With the new guns on thest i thing changing stuff early isn#t as bad because they are announced to not come with the patch and stay on test for a while
Hey if it still is as cracked as when it was added they can still adjust it
But giving it enough time on live helps getting better data without the influence of the hype of it being new or even worse in some cases getting actual data from regular gameplay and not events tailored around using this specific weapon...
In theory I agree with giving things some time, but given the really quite slow pace of Hunt's balance changes, if something's a problem, it's only going to get changed if people kick up a fuss early and often.
Like there's acting too early, and there's acting too late. We saw how bad acting too late can get with the explosive ammo problems on console last year, or how long it's taken them to reign in other things on occasion.
The issue is people kick up a fuss no matter is smth is OP or not
they always do - so you really need some time to let the initial fuss that's always there die down
point was,suggestion about weapon on live shouldnt be effected by weapons on test
imo both weapon have been too good, but it doesnt make sense to then bufff every other weapon
And i do disagree
Absolutely, but people being defensive given how long balance issues get left as is in Hunt is a fair reaction. Not to mention the reaction in this case, with the slate and slugs and a new semi auto gun, are something that has been going on longer than just these new guns.
they should only consider changing the weapon on live once the new gun has been on live for a while tho
it doesntmake sense to say live weapons need a buff when the test weapon is too strong
they arent implemented and it is not clear if they stay like that
Buffing other weapons is an option to be considered, just like nerfing the current new ones. both should be on the table.
Well yes - but we still need to base suggestions on the current state of th gun
and one way to do so is buffing an existing gun, to make a room for the new one. However the actual changes must not happen before the new guns wen't live, IMO preferably for at least 1 patch, or if it's extremely obvious
I'd say the test server is plenty of reason to make such changes go live at the same time.
So i agree that it'd be a mistake to preemtively buff the officer before the New Army ever goes live
That's what it's for, testing. Waiting to get the same data on live that you'd get on test is just a waste of time.
(I think buffing the officer at all is a mistake too, so there's that)
With you on that one tbh. I think terminus and specter adjustments against the slate are more fair.
ywa, i can not make myself understandable so id rather stopthis convo
But for example saying to give the new army the 90$ price slot it could use some nerfs and the officer could be buffed to be worth say 200$so both guns find a place in the meta would also be a way to go about it
new army is just... weird. I can see how they might have balanced it. Less ammo in chamber, but faster reload. More damage, but way lessmuzzle velocity. But with the special ammo it gets unreasonably strong.
and generally i dontlike to have new double actions that just stright up outclass the single actions
It needs to cost more, be a later unlock, and have more recoil than the officer if they don't change current stats too much.
the joke is its said troo be slower in the notes, but it just as fast effectively
That's cause of the lower recoil.
like at maximum it should be something like 80 rpm
In general I wish everything in hunt just shot a little bit slower.
it's gonna (already is) get hated on but saw a streamer talk about a money cap in hunt and think it's an interesting idea
It's been mentioned a lot over the years, and the main problem seems to be what the cap actually is. IMO unless the money cap was really low and really strict, it's not really going to matter for most people. But make it really low and strict, and people will complain about not being able to run the stuff they want.
Add to that the problem with just buying up weapons and stockpiling them to get around the money cap.
Its a pretty nuanced discussion with a lot of implications, not sure if it could be implemented this far into lifespan without revolt, but maybe if they ever dis a sequel lol
Infinite scaling makes the economy a non factor tho
It's not necessarily infinite scaling on its own, it's a whole load of factors, that's why I'm not sure a limit would actually really do anything unless it was very, very low.
like people saying the bow was op lmao
Yeah thought that was a little bit of an overreaction, not that changes were completely unwarranted
We could definitely use some tuning but I don’t feel like the game is in a dire state of balance
mostly everything is relatively balanced. the dolch and avto were probably the most busted things in the game and now they're in a good spot for the most part. precision dolch still a little strong but it does require QM and like $800 almost
Make the initial cap 4k. Because that's what you start with. And plenty of money to buy three or four busted loadouts.
Then raise the cap by 1k every prestige. So a prestige 100 player will have a $104k cap.
Boom. You've simultaneously made prestige worth it, and curtailed the problem on people sitting at rank 100 prestige 0 with 80k so they only ever run the most expensive loadouts.
Two birds
One stone
Check please.
So prestiege.
That's an odd way to say "I can't do well without my frags and uppercut."
nobody likes using like 50 vitality shots and antidote shots to unlock shit lol
Prestige right now is a waste of time, did this failure 50 times
You get nothing for it
Yeah. It does suck. But if prestieging raised your money cap then you have a very compelling reason to do so.
or they could just make prestige worth it without gimping the game for everyone else lol
Nobody would be gimped. You can do very well with 4k.
Oh yeah people are afraid of losing their OP loadouts that's why only every other person is running an uppercut, frags, a mosin ect. Lol what game are you playing?
you are not a person worth a discussion
In Tarkov or other games where it's actually difficult/time consuming to get good kit sure. But hunt? Dude no. This game gives out money/weapons like candy.
an idea like that is just out of touch, especialy regarding new players
Free hunters exist.
You can buy many many powerful weapons with 4k at prestige 0.
Pluse trainee mode is still a thing. So new players won't lose everything instantly.
I also love how you managed to twist an idea that prevents older players from sitting on 10 mosins, 10 uppercuts, and rolling 3-4 frags a game, into something that would hurt newer players who might not yet have access to any of that.
10/10 bro. Gold medal in Mental Gymnastics goes to you.
I really envy people who are good with throwables. I need to practice that. I’m sure it’s not even that hard, but sometimes I just feel like as soon as I hear certain people cook a frag I’m fucked cuz he can hear me so good and I won’t be able to put enough distance before it lands in kill range
its easy, just esp like they do!
If its a frag thats just because they have a frag, people who are good with throwables know how to kill with dynamite sticks
Frag throws are basically just hope the game doesn't consider there to be a LOS block between the bomb and the person otherwise you get a free kill
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you guys should add a long ammo lever gun like the winchester 1894, that would be cool. Or maybe a muzzle loader, but in trade for the reload time, it would one shot and have medium effective range. Maybe add guns that are more accurate for the time.```
I hardly get killed by throwables
Only time I get killed by throwables is when someone throws a bomb lance into my face
@solemn turtle
Don't worry bout not claiming it, you still receive the items.
But ye they should 100% be in menu to.
Console or PC, also depends on MMR I would say
On PC myself and depends on how memey I play but I am usually low 5 star/1 match of 4 star because it's the most fun area
When I get to the point right before fighting 6 stars thats when frag spam is king
Literally every person pushes while cooking a frag
@sharp arrow or fire aarows 🤔
Fusees for bow, fire arrows for crossbow maybe.
while were at it, let me swab the pitchfork with a flaming cloth lol
Flaming arrows with dew claw would be really cool.
If you don't finish off a hunter with a melee jab, they are still vulnerable to sparks for a few seconds
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Tittle: healing bolt for hand crossbow
Description: custom ammo type for hand crossbow that allows you to heal your teammates. Restores 75hp like small vitality shot. Doesn’t deal any damage to enemy hunters or AI (or maybe 1 point of damage like flash and choke etc)```
@keen bolt I have to say, I understand some peoples' frustration over 'campers', but the game is called 'Hunt'. It isn't a shooter in the traditional, run-around sense. It probably should have camping. A lot of times, that's what 'hunting' is. Get where you're coming from, though.
Camping is a part of the game and always will be. Making it infinite will not change anything about camping
If they wait till last 15 minutes, use that to your advantage. Set up the external to make exiting the area harder for them
They may be able to see you, but you also know they're inside
It's the disadvantage of not being first
@feral crag @young egret I was actually a beta player tbh where it used to be even worse as in you can even camp clues but as of right now from what I've noticed 4 star matches are actually better than 5 or 6 star ones
The main reason being you actually had gunfights and not camp the downed guy for 10 min from 100m
I am actually the one against red boss ping mechanic but right now it's even worse
And I'm still against boss ping mechanic -_-
I think that's also one reason people don't wanna be first at the boss anymore
4 star matches are the best, where people actually know how to play but don't take the game like it's life or death. I almost purposefully stay in 4 star so I can actually have gun fights and not have to sit outside a bounty area for 30 minutes. I won't say I haven't camped inside the bounty area for a long time, but it is annoying to have it happen every round. People are waiting for someone to make the first move and the unfortunate problem about having 1 hour time limit is that it's more about who's patient in that senerio. It's unfortunate but it is how people play and I do not think there is really a way to change that
Sigh
I agree with you on it
Tbh at this point my team being 6 star
And we hate it
Tbh I kinda hate spiderman pointing meme moment "you're the camper" while one guy waits in the lair with shotgun and that mosin sniper just won't stop camping the boss lair exit
Like Shotgun guy won't go out because he would be free kill
And vice Versa
I used to HATE shotgun player who plays like that till I decide I'll just try shotgun to see what they play like
And then noticed I can't fight anything more than 60m effectively
And was annoyed by getting pinned down constantly
Then it Turned into a Hunt: camp warfare
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So...what about ammo boxes that explode like the barrels. Also sets off shrapnel bc the bullets where ignited. Special ammo boxes have double the boom. 🤔```
@neon basalt I think it would be cool if they also reverted some changes to certain mechanics in the gamemode as well, such as how you would only gain 50 health back from banishing, no more bounty revives, no more replenishable bounty darksight etc. Except the anti-camping ones.
I agree with poison ammo needing more tuning to be used in pvp. Yes the devs stated that it's a pve round and at that it works but basically in the same way fire ammo works.
Buffing damage I'm not sure though... sparks has poison rounds and being left at 1 hp with INTENSE poison and not having an antidote shot is even more pressure than dumdum does (not on the sparks specific because that'd be a oneshot). @queen jungle
isn’t 22LR a compact-level round?
I’m pretty sure people have been shot by 22LR rounds and not noticed.
@rough field While it would be nice seeing those features (especially DLSS and Raytracing) added to Hunt, I highly doubt that'll ever happen. Crytek games are always also showcases for CryEngine and Crysis Remastered having gotten these features i doubt Hunt will ever see them.
Especially with Crysis 4 being in development, which I believe will also come with the next major release of CryEngine and all the new graphics features.
I never talked about Raytracing, and i couldn't care less about it.
DLSS would be a workaround for the horrible Anti Alising issues this game has. And since DLSS has been implemented into Crysis Remastered, they have some devs in one of their studios which could help out getting it implemented too. Otherwise NVIDIA would be glad to help if they have another game to showcase their features.
Shouldn't be a big deal at all, the main question is if they bother getting the horrible AA fixed.
**Crysis 4 blog post states: **
so we want to make sure the next instalment in the franchise lives up to all of your expectations
Which screams "CryEngine Updates".
Hunt could even take advantage of that, even if that's still far away and most game devs never bother about updating their game to utilize the latest engine releases.
Right, you didn't mention ray tracing. Just something I'd love to see in Hunt 
Still, Hunt is four years old and I doubt it'll see any major graphics updates in the future. But that's just my own opinion based on past Crytek releases.
Hunt is their first live service and competitive online game and still fights performance issues.
The mentioned features would help the game to grow in all aspects and possibly bring more players into the game due to NVIDIA feature advertisement. I wouldn't compare it to any of their single player releases. And the fact that one of their games recieved a DLSS update later down the road is promising.
In any case, it would be a smart move.
Crysis didn't receive a DLSS update, the trilogy was remastered and re-released, most likely because C1 takes place in 2020 and C2 takes place in 2023 and to kick-start the development of C4.
There still the original Crysis without any DLSS or RT.
The official Crytek Blog Post that i linked literally states that Crysis Remastered added DLSS support in a free new update. It wasn't initially released with DLSS. Eitherway it doesn't make any difference, it means one of their studios worked with it before and implemented it into a game that's running on CryEngine.
Nothing is impossible, it just needs devs, the will to do it and some time.
As stated before, Hunt is a live-service game. It should be in their interest to get it into a state in which competitive players don't have issues with visuals, as they are mandatory to see tiny heads lurking in the dark woods.
Has a PC that is technically below required specs Please, make any graphical upgrades optional, I'm tap dancing on a house of cards here as it is.
Ah I get what u mean, so maybe it should get just under full damage then
Like ~130 for long ammo poison, ~80 for compact ammo poison, and ~110 for med ammo poison
Just so it’s less oppressive without an antidote shot
And speaking of, antidote shots still need a rework
changing damage is one way of approaching it, but I think the poisoned status effect itself has issues.
On one end the status effect is as powerful as to completely prevent healing from any source at all so it's oppressive when stacked sufficiently.
On the other hand an antidote shot immediately kills that advantage outright.
There's also the issue that light poisoning is just a minor inconvenience, but intense poisoning feels like an eternity
Reason I like the idea of the dual vandals/handcannons
Is you literally need Quartermaster to just bring a pistol
Dualwielding handcannons xD that sounds hilarious, worrisome with the rival handcannon and impractical with the specter compact.
Although.. the compact isn't a handcannon.. soo....
someone else has the opinion that the added grass hills look a little bit weird and out of place ^^ like they could just turn them around and turn the root/earth side to the compound would already help ^^
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On the topic of preset loadouts; add an 'ignore legendary' tickbox, to allow contraband or other variants to be used when equipping a loadout```
#game-ideas message why does so many people downvote night ideas??? i want to play night maps with flares and fusees but i cant. its a gamble always if i get one.
I guess because most people dodge night or use reshade to make it playable. Night map means most people who play them will crouch in a bush waiting for you to move first. After some time and deaths to a dark skin out of Bush which was pitch black you learn to hate night and start dodging it. In the meantime I'm playing night map but only because reshade allows me to finally also see the enemies at 130m without problems
With a little tweaking night looks almost like dusk now, still awful but playable
To be brutally honest - the "it's a night match so everyone camps" is likely just not true.
Many people believe it because it's a convenient excuse as to why it was somehow not your fault you die...
My second favorite is, "you cant see anyone"
If you look at what night realistically does, it means visibility is reduced, which means you being stationary with a shotgun is not affected as you can still clearly see within shotgun range, and camping with a rifle is way less useful because you don't see as far as on high vis maps
For shotgunners the cover of darkness also allows then to play more agressive because they are harder to spot when doing a rotation for example
Now a valid concern is that filters can make nightmaps pretty unfair to play, and some people have significantly worse vision on nightmaps because of for example background lighting (light streamer lights for a facecam for example)
Any update on fixing texture issues on console? What about the purchasing bug?
@late wind the risk of necromancer is proper communication. You can waste your partners revive and some health if you arent 100% sure he is safe to be revived
That argument holds no water because so too does a regular revive require proper communication.
Necromancer eliminates the exposure aspect of a revive with no other drawback.
yeah thats the point
its meant to help when youre pinned
its a risk
as it should be
Takes longer and reduces hearing and vision in the meantime
not huge downsides but downsides none the less
Doesn't matter when you're in cover.
thats the point
youre taking a massive risk and if they decide to push youre handicapped
so someone cant go over to your cover then
ofc
cause feet dont work when u necro
Yes exactly...
you need to get into cover for a long time to get it off
imagine getting pushed by a sparks in the middle of a revive
you need to play around the downside
youre just dead
You act like it takes a year to exit dark sight. It doesn't. It's instant.
still have less health and cant tell whats going on during that period
It's not about entering or exiting it
necro takes more than twice the time of a regular revive - so it's way easier to push somebody necroing and interrupt the revive
They are also less likely to hear you approaching or see you because of the visual and auditory effects of being in darksight
and you can't protect the one that's being revived either
Yes necro is a get out of jail free card in some scenarios, but that's literally it's purpose
you can say that about a lot of things ppl complain about
well yes - because that's usually what people do
oh that reminds me
after a lot of thinking i think i agree with you
one shot tool slot melee is bad balance
Meh it's been a long time since i last truely believed that.
While i still wouldn't hate it - i think you could also make melee work with toolslots being OHK
80% of the time they are anyway
or atleast the knife
more effort to not hit the head
dont know how the hitboxes are
with that said , i strongly disagree with you calling bf1 melee system better than hunts 
Did i call the entire melee system better, or only one aspect
because i strongly assume the latter
and not BF1's either because i didn't like BF1 all that much
Because IIRC what i meant was i like the fact that in BF you can't just sprint at somebody and OHK them with a knife attack
But you instead need to sneak up on them to come from the right angle (or seriously outmaneuver them)
the way attachments work in bf1 is similar to hunt funnily enough
bf1 had some great things
it seemed like they wanted to make a uber balanced game
and later sprinkled in cheeze
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the problem with cain is the color, same pallet as dirt, other hunters are all either darker or brighter, only cane is exact same as mud, stand still and you look like a three stump!```
@spiral steeple for your in arsenal suggestion. you should already be able to type "owned" into the search bar and it will only show guns you have in inventory.
has anyone else noticed that the reconnect feature is super slow? just had a match where i crashed and it took me 4+ minutes to reconnect.
You are in place reviving someone from a distance, you lose health in the process, and lose hearing and sight. It does not need any other nerf.
Like seriously you are an open target where you can do nothing
Like 25 health that can't even kill you is some steep price to pay lol.
like leaving yourself open, and vunerable to be OHK is not a steep enough price to pay lol.
Yeah tell me that next time when you get shot by a sparks afterwards lol
You're not in the open. You're behind something bulletproof. How is that vulnerable?
youre dense as fuck my guy. how many times do we have to tell you YOU CANNOT HEAR OR SEE ANYTHING IN DARK SIGHT YOU CAN EASILY GET PUSHED COVER OR NOT
^
how often do you use necromancer?
I would know cause it happened to me a couple of times
im assuming never
Do you not have ears? You can absolutely hear someone sprinting while in dark sight.
with the noise from necromancer?
with how fucking muffled everything is in darksight?
Keep in mind that you also can't just keep doing it. If your partner is out of chunks, you cannot do a necro with a bounty
sure thing buddy.
I've heard people flanking while gathering clues/necromancing people. It's not hard. Maybe if you're on TV speakers it's challenging, but if you're playing with a headset (as crytek recommends during the game's launch) it's really not a difficult feat.
I don't.
Whatever helps you sleep at night, buddy.
Lol you copyrighted it? Show me the paperwork.
Lol youre obviously doing it cause your argument is invalid
How is it my problem that you can't hear people?
How does your lack of hearing invalidate my argument?
necormancer is supposed to be done discreetly letting everyone and their third cousin know defeats the purpose
and since when did you have to run to rush?
I never said that it should be a fog horn.
last I checked crouching and walking were a thing
Now you're making up points I didn't make.
pushing doesnt mean youre running
necromancer leaves you with your pants down which is enough
If someone's that close to you, you shouldn't be going for the revive anyway...
how the fuck would you know since theyre crouching
Oh I don't know... maybe your dead partner was evidence of enemy presence or something.
damn really?
Well you seemed lost.
its as if i meant you dont have exact callouts how the fuck would you know
its almost as if youre fucking stupid and cant even tell what im talking about
Lol youre just like the ubisoft dev team who thinks if something is even slightly good it should be nerfed
Mr. Big brain over here
you know I realized something
you can hear people running while using necro
but you forgot darksight makes a motherfucking noise
What? Doesn't even make sense. I guess anything and everything should just be net boons with absolutely no drawbacks huh? Why not unlimited ammo for everyone too?
it has drawbacks youre just to dense to understand them
That darawback if sitting behind something bulletproof and getting a free revive. Yes. So many drawbacks.
Guys, enough with the insults.
I can hear people running while in dark sight and using necro. Darksight makes noises. And also you are losing health while doing a decently long animation that, yes, you can cancel. But typically you're a one shot to Medium/long if you cut it even quarter way, usually.
Cause you couldn't make one without insulting me.
youre repeating your single argument
stfu
Cause you haven't refuted it. Just called me names. So I'll keep on keeping on.
I don't think necro needs nerfs. I think it's in an alright place. There's counters to the revives. You know where that person's body is. Put concertina or traps on him, or keep an eye on him and kill him as he stands cause he's at most got 100 health.
And please, just stop the insults. It doesn't get you guys anywhere.
not to mention it makes a noise when you get revved
Besides, if you know he's got necro, that gives you even more info on that body and what to expect.
Stop.
now I dont want to
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
You don't know he's got necro until after his partner has gotten up. That's the point. Unless you're completely omnipotent, you couldn't possibly know. Most other aspects have direct counters/drawbacks, I'm wondering why necro ought to be exempt.
darksight makes a noise.
why else would someone go into darksight in a gunfight
Only on entering/exiting.
I've explained the drawbacks to necro. And it's not as safe as you think it is. It's got its own risks.
And if they are bounty carriers, they now got no dark sight boost.
Oh gee I don't know. Maybe they have the bounty.
you would know cause of the lighting bolt
what is that argument
really
wait are you a solo?
Dude. What? Literally that's a reason to go into dark sight mid fight. Maybe you have the bounty and they're trying to track you back. Or they're trying to necro. You don't know until they've res'd their partner and you hear them get up.
You can't ask for refutations, then act smug when you get completely legitimate ones.
if no one has the bounty and one is downed and you hear darksight
a lot of being good at any game is assumptions
Then they wasted their seconds. Expect the unexpected. In this case, if they're holding their seconds for a bit, then you'd hear it.
its not hard to ask yourself questions like who is downed, does anyone have bounty etc.
youre entire argument is best case scenario for necro
most of the time isnt best case
are
you
a
solo
They're hurting themselves more in the process because now they have no DSB, and they have to hope you ignore the fact that they might have necro.
Are you really gonna sit here and simultaneously act like you can't hear in dark sight, but can hear someone going into/out of dark sight in a gunfight? Pick a side, because you can't have both.
Me being solo has literally zero bearing on this.
no that tells me everything
Even though I play with my friends/brother. So no, I'm not.
that tells me you cant except the fact that the game is balanced around groups
Even if I was a solo, the point would remain valid.
that tells me you dont communicate with your team to watch the body or burn to put pressure and for safety
But I play in a group....
okay sure. that doesnt imply you go solo a lot
Who are you in a gunfight with? A trio? The only way I can see the argument having any semblance is if you were the only one up and fighting 2 people. One steps out, while the other keeps you distracted. In which case, you didn't deal with the one you were fighting quick enough, and the other probably was safe to rezz anyways.
Or another team pushes in, in which case, push away and let them fight it out. They're weak, let a team finish them off and don't get greedy.
Something tells me you absolutely need every possible advantage to do well, and even the slightest threat to that sends you into a fevered rage. Calm down man.
the only reason im agitated is because I have little patience for idiocracy
this is normal behaviour for anyone 3 star and above
I'm usually fighting with 2-3 other teams, simultaneously. There's a really major teaming problem on console.
not hard to do
Maybe on XBox. But I've seen 2 cases of teaming in my entire life.
of course you need every advantage. the game is unforgiving THAT IS THE POINT
Me and my friends are between 4-6* and we run meme loadouts. So no. We're good.
If they are all teaming against you, what's necro going to change?
9v3. report them, go into a different game.
It's the existence of a party system on consoles. Let's parties of 3+ talk together and queue snipe. I don't know if it exists on PC.
Yeah but that never gets anything done. We all report when we can.
But not once have we seen a ban.
Again though, what's necro going to change? They're probably a safe rezz anyways since you're dealing with not one team, but 2 or 3.
wait did you take down the suggestion cause it wasnt liked?
that didnt tell you the change was needed?
He didn't.
It'll at least force exposure.
where is it
still 25 dislikes
all you need to know on the matter
done.
im leaving cause i have better things to do with my time
Cope.
I'm sorry, Stag. I can go on and on about my dislike of the suggestion and why I think it's incorrect that Necro has no have drawbacks. But I personally wanna go do other things as I've been at the computer all day. So, hope you have a good day!
Bruh, can't english.
You're cool, Rat. You're polite about it.
While I disagree, you brought actual points to make your case. I don't buy it. But you didn't resort to name calling.
I resorted to very little name calling because you shrug off necromancer's drawbacks
cope.
bye,
Going into darksight to necro someone makes noise. If you kill someone and then hear their teammate go into darksight, you should be checking the body anyway. It's not that hard, people.
And even if you didn't hear that, you would hear them gasping and getting up which is basically a free opening to push on
And even then, you shouldn't be giving people an opening to necro in the first place. Play aggressive and necro won't be a problem.
Facts
necro came to be a thing cause people relentlessly camped the body
suddenly they dont and thats the problem?
Thanks for kind answer. I agree, the mix of different mechanics could increase the difficulty but also the rewards and the fun!!!
Yeah, necro is only a real issue if you're sniping, and even then, the smart move is to keep shooting the person being rezzed. You're draining one person's health cause they're necroing, and you're deleting chunks from the other person at the same time. Taking an enemy team's chunks as a solo is a huge advantage.
@frigid folio i love your idea, but even something smaller like making the damn perk for 1 trait point would do.
Edited to reign in the range on the harmonica pistol
Yeah, just something to make it worth taking xD Like it could be a really nice perk and either reducing the cost to 1 or keeping it at current cost but reducing the stamina consumption slightly would be really good
@young egret
Keep replies here, they will just delete it in feedback.
So my suggestion is to either
A. Remove headshot multiplier entirely.
or
B. Only allow dual pistol to headshot up to 20m.
That doesn't make sense though?
It does
Yeah, holding 2 doesn't somehow make them share the powder.
Yes but dual pistol as a feature has to be defined.
What type of weapon is it?
Short, medium or longrange.
You can't have dual pistol as a medium range pressure and also headshot up to 67m. Thats absurd
What?
duals are medium range
Bullets are propelled by powder.
Iam aware, but i still don't understand what your point is.
Yes you can? Most pistols are effective at the range
Yes single pistol.
Single pistol is the same pistol as the dual ones, you just have 2
Again, iam aware, but my point is to change it
Im done with your troll posts.
Stating obvious facts are troll posts?
Yes, because you're not adding anything to the discussion.
Its as if i say "dual pistol deals dmg."
I think everyone knows
I don't agree with treating duals any different than regular pistols. Besides making them at most twice the speed of one.
The only way the same gun can have varying headshot distances is if you load it with ammo that has less powder, otherwise it makes no sense that it doesn't have the same range.
That would be stupid, no offense. To make a pistol function differently just because you have two. You can't aim which is the downside of having duel pistols so it makes them inaccurate, it doesn't make them uneffective at their base range though. It's like saying "Yeah, the winfield can only shoot this distance but once you put a deadeye scope on it it can shoot farther than originally even with no further changes to the weapon"
The ammo type changes the range, yes, but were jsut talking about the same pistol, but two
I think that comparison does not work at all, because in one you're adding an extra, in the other you're simply adding a scope.
But i see the point. However considering what you gain from using 2 pistols.
Besides a more rng in where they hit, it should not be that powerful as they are.
Making it so there is no headshot multiplier isn't the way to go about it though
Both effected the headshot multiplyer.
Yes, but the other one does not remove it
With a reduced or removed headshot multiplier you could go bk to making them more reliable again.
As they'd be a good rof pressure weapon. Instead of what it is now.
Rng that either F's you or your opponent without much change in input from the user
As it's entirely based on rng
So? The bullet still travels the same speed and distance! It is not realistic in the slightest. I can understand increasing the spread, but not the damage to the head because someone is 20 metres away. Maybe something farther, like 200, because most pistols are effective around 80 metres.
They've been nerfed already, if you got hit by someone, it's cause they were lucky, or you let them get too close. Trust me, I've tested the spread multiple times, the new spread hits outside the center more than inside.
What does realism have to do with anything? 90% of the game is unrealistic
The only thing realistic is probably the gun sounds & the look of the hunters
But at least it makes sense
Ye but your argument could might aswell be used to remove reduced headshot dmg overall.
Since why should a bullet kill at head on 80m but not 81?
It's not a realiable argument.
Same with uppercut explosive
Why cant it headshot?
It's for balance reason
Same as should be considered in this case
I'll give him the explosive ammo thing, it should pop heads like watermelons.
It was nerfed yes, but i wanna remove the rng from it.
By removing a headshot multiplier & making it more reliable overall.
So you can put the body dmg pressure, but not rng hit ppl at max headshot distance.
How is that fun for anyone?
Ofc cant remove rng entirely from a hipfire gun.
But reduce it
if I can make a 80m headshot with one conversion pistol fmj, why does holding two suddenly make it not headshot
To me the dual pistol is not a defined weapon at all.
It can hit at any distance, even headshot at 97m ( i think uppercut is at)
Balance reasons.
Do not argue realism.
Explosive uppercut says hello
balance that flys in the face of consistently
wasn't a fan of the way they nerfed the explosive uppercut
could have just removed it tbh
I think explosive is just a meme that i generally do not care about it.
But i do feel bad for the console players where it plagued them like hell
I think the biggest thing we should be asking is, why can't we just lower one of the two guns and aim with one of the pistols we're dual wielding? Like, that's probably the most unrealistic thing about dualies.
I agree
I've seen that, that is a good idea to.
so there would be no point in ever bringing a single sidearm when you have quartermaster
not sure that is such a good idea
IF you have quartermaster.
You mean like precision?
it would make quartermaster a must have for easy close/medium range and long range capability
Or a single pistol. Cuz why would u bring a single pistol with quatermaster?
do you mean that duelies should be allowed to do that AND keep the rof and hip fire accuracy or it a one or the other kind of thing?
I guess higher rof, more sway & needing to ADS to make any accurate shots.
and u get more ammo
firing two pistols semi accurately would slow your rof, but give you more ammo
Personally I already feel like it is. But even if we lower one pistol, there's nothing keeping the one we're aiming with from having worse than normal accuracy, like increase the sway because we're holding double ammo and another gun on us.
Depending on the range you're shooting.
Close ranger you wouldn't need to slow down much. But longer range probably.
imo if duelies got ads they should lose rof and hipfire accuracy
I would be all for having 2 modes for dualies, one out or two out.
Essentially holster one.
Ye holster one & fire one, then switch to the other
If you get caught with only the one out, you're not benefitting from having 2, and if you got 2 in the hands, you're not worried about ADS.
Quatermaster would actually work with fanning
And yeah, that would make carrying one pistol a worse option, but are we pretending that just about any loadout doesn't benefit from the options quartermaster provides? I.E. if you have the chance to get it, would you ever choose not to?
There are hunters I've recruited simply because they have Quartermaster and that's 7 free upgrade points.
Ye if u have big shotgun, u can have obrez or vandal.
And if you have mosin, winfield, vetterli, you can bring a small shotgun
Or return the points ye & pick up fanning or deter/greyhound
Quartermaster is 6 points 
That is true, then deter & packmule!
Kolchak tricked me
My bad, either way, lots of free trait points.
And maybe switching from holding one pistol to holding two or vice versa takes about 3 or 4 seconds to keep people from panic switching when they get ambushed, it would be better than having to sit there and go "Do I want to lose all my accuracy on my secondary just for the ammo and fire rate?"
Well i don't think we can keep the type of dual wield we have now.
It's unsatisfying, rng heavy, frustrating to fight, unreliable.
You can spam 20 bullets hit once, or shot 5 & hit all.
Or shoot 2 and headshot 2 ppl after eachother, while aiming on the exact same area.
I understand the fantasy of dual wield is cool and all. And it's on the banner of the game.
But it's in a shit position.
Theres no way to outplay or outmove a dual wield pistol, because you can stand still & be fine or jump around & be fine or get headshotted after 1 shot on both.
Well, I mean, technically, rushing someone while juking and wiggling should be more effective against that than it is someone with reliable aim.
Well it isn't more reliable against dual
I personally never bring quartermaster because it does not benefit my playstyle
I've done alot of wiggling/jumping & being headshotted on his first shot
It's just rng
I mean, thats fair point.
Some ppl hate the small obrez/vandal cuz they sway more & like uppercut.
Or ppl play with just completly diff loadout
I don't have a reason to ever bring a vandal or obrez because I do not play shotgun
I have no reason for quartermaster with a rifle
or crossbow?
I play a pistol with my crossbow
you play?
I can understand that, but at the same time, if you pick it up as you're leveling cause it drops from a meathead, would you really remove it? And if you do, what trait would replace it?
sometimes take duelies with my long ammo when I start seeing a lot of sweat in my lobbies'
so always
I dont remove traits I just wouldnt pick it up from the meathead
not always but more often than I before
magic of sbmm
Personally i just hate rng in gunfights.
Fanning, levering & dual wield are my most disliked mechanics in the game.
It more than often F's you than it helps you. And i prefer to trust my own aim
I guess what I mean is, you're not picking it up, so you have some other trait in mind that you want in that slot more than Quartermaster, is it purely on a build by build basis, or is it a specific one?
I don't min max so I only usually take the traits I always bring when I have points for them most times I either forget or don't know what to bring
only loadout traits I ever bring would be bolt thrower
I am not competitive enough to want to have the most streamlines build
I just go in to shoot people
Okay, I can understand that.
nixa likes to have fun 
@sharp arrow
Having no ads on a shotgun is pointless eitherway.
So even if you can or cannot, it won't affect the weapon.
I like taking the Bear Leg with HV as a secondary along with either a Martini Deadeye FMJ, or a Vetterli Deadeye Incendiary Primary. I basically put Quartermaster on every build that can take it.
Now I'm curious why you would run fmj on a martini but incendiary on a vetterli? Isn't medium ammo already bad enough, why would you make it even worse with incendiary?
It's reactionary. Fucking dogs. I hate them. They're the bane of my existence and it feels like they go all the way across the map to find me. And it's always when I'm either falling back from a duo that's trying to pincer me, or it's right after I get ignited some how and I have 2 chunks left.
Okay problems with ai but how do you get ignited?
My PC isn't really supposed to be running Hunt, i've got a 970 I think, and when I play, oil trails tear into the floor. So I shoot a meathead or an armored with incendiary who falls and suddenly the fire comes to meet me. Or an armored hits the lamp I'm standing next to, ect.
Tbh this sounds like you made those problems yourself with using incendiary. The armoreds wouldn't be on fire in the first place without incendiary. I admit I never thought about AI being some kind of problem at all
Yeah, the fire damage is more my fault, but the dogs aren't and when I've got incendiary, they don't kill me. Without it, it's a crapshoot. Some days I can take on a full group of 5 with the large knife, other days I miss every single one and am consumed with hatred.
Many new players struggle with ai but it gets better over time. After some hours you look at dogs and ai in general as a push over,annoying at best
Lol, that's just it, I'm not new, I'm nearly done with prestige 3, I have no excuse to die to those damn things, but I do. I'd rather face off with people over the dogs any day.
I consider anyone below 400h as new to the game and with almost p4 I guess you're like 80-90h in? Anyway it's normal that you make mistakes or have such problems and that's exactly the reason why I say 400h is the learning phase of most people
good for a start xD thanks
320 hours actually, I've been spend a month or two just enjoying level 50 between prestige s, and I usually only have time for 1 or 2 matches a day, if I have the time to play at all.
(I also have a bad habit of leaving the game running while I go do other things.)
I guess I've also like 300h lobby and 150h afk time so far
@scarlet acorn I have to tell you simply because. Before scrapbeak was added to the game, we had a contract system. Basically, it would tell you what bosses, what map and hwat time of day. It gave you less bounty score tho afair so :/
@lilac storm oh interesting. Well honestly that would be awesome if they did that same thing but make them harder. Lol with more reward
I am holding out hope they do but I dont think they will unfortunately
Well I hope they do something
Either do something with the tab or get rid of it entirely. The damn thing is an eye sore and a waist.
Agree
Thanks for the info homie
You are the welcomes
Contract system was removed way before the scrapbeak
Either way, it was removed and its unfortunate it was
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Please, PLEASE! Make sure that new shotty launches with Dragon's Breath.```
@unborn smelt seen you arguement against the new army, comparing it to the strength of the dolch. Do you only think that on with fmj or also with normal compact ammo?
I think that even normal it's pretty close to the Dolch, but FMJ blows it out of the water in comparison.
now Price completely aside i think the base Dolch is ofc still stronger than the base new army, but as of now the new army is 90$ and thus the cheapest semi auto, and the Dolch is 750$ and as such the most expensive sidearm by a huge margin
To be very specific.
The Dolch deals 97 dmg post nerf with medium falloff thatshould be ~ 39 to 41m 2 tap to chest (110 dmg Dolch 2 tapped to 45m, as Pax does now).
The New Model army deals 97 dmg with compact falloff, which we know 2 taps to 34m (same as a LeMat), this range diffrence is pretty smol. that's a 5% HS range and 15% bodyshot range increase.
and that's just base before FMJ interferes!
Rof at 107 is fast enough for pretty much any scenario, altho the Dolchs 164 are noticably faster, but the dolch has also received multiple recoil and sway nerfs to make effectively using that Rof significantly harder. So overall while there is a good increase, past nerfs really minimize the actual gameplay diffrence in a game outside of just a sheet of paper.
From there reload speed, the Dolchs reload is very sluggish post nerf, it's still good at 6s with the stripper clip, but topping it off is painfully slow - imo comparable if not identical to many revolvers, and you can only use the stripper clip with at least 10 spare which is the entire reserve. The new army at 10 sec is fast for a revolver and also can effectively top up without the cylinder spin as well as it's ammo being very easily available when using compact or compact fmj, at it has over proportionally high reserves at 3 full reloads compared to the officers and spitfires 2 reloads, and the Dolchs 1 reload.
So to summarize, nearly identical dmg which can be increased with FMJ, less shots per mag and slower reload from empty, but in return way better ammo economy than any of the semi autos, not just the Dolch. Easy to handle and fast enough Rof for the vast majority of scenarios (you shouldn't try facetanking a Dolch or officer without cover tho, but as soon as cover and positioning are a factor you can very very easily play around having "only" 100 Rpm)
And seeing as people claim the Dolch is plenty strong at 750$, or even still OP (altho i see that rarely nowadays) there is no way a weapon this similar should cost under 300$ (assuming people judge the Dolchs power right)
TL;DR yes it's even plenty strong with just basic ammo and IMO comparable to a Dolch (altho significantly less stronk)
alright
you think the muzzlevelocity accounts to any significants?
and would you say officer rivals dolch?
I mean, back when Dolch was all the rage, it there were a lot more officers too. So I would say yes.
I mean it's fdefinetly a concern and a downside for the New model arm - but so far low velocity on pistols seems to not matter for many
especially not much up to ~40m for the body 2 tap
to a degree yes. I also think if the officer is priced well at 96$ - the Dolch is no way deserving of 750$ post nerf
but less than the new model army - because it deals another 6 less dmg for a bit less range, has no fmj, has a fixed cylinder and lower ammo count
i guess its kind of a mentalblockade that i think of every revolver seperatly then the dolch
i never realizedhow close these two weaponsare rn
IMO the new army just needs more recoil. Price is hard to balance by, but as a raw point of comparison to the officer and the dolch, it should probably be in the $200 range, give or take $50.
id like it to shot slower
I don't think the new army should get a nerf. Price should be adjusted. Nagant officer should be buffed (and the bornheim in the mean time too)
maybe even get it back into a single action with reallygood firerate instead of double action with bad firerate
Buffing semi autos and fast shooting ADS pistols is a dangerous thing.
In terms of buffs for the two, I mean like minor things
i realy dont know why everyone wants to buff the officer. its way strong as is
But semi autos are so much better already
Nagant officer recoil should be further smoothed out, price adjusted
Buffing the other semi autos just leavs singe action even further in the dirt
Bornheim needs just one buff imo, and that is extra reserve ammo
propably all but the uppercut
Officer recoil is in a decent place, the new army is the outlier being so smooth.
Bornheim needs a bit of love - yes
but not officer nor spitfire imo
they are strong enough
Also that little bit of extra damage the new army has is deceptively massive.
Yeah Semi-guns ain't in the need for buffs. I'm rather interested to see how we can make 1-wielding single fire revolvers more viable. (Uppercut is not included and needs be taken down a notch).
i was already weirded out that they made the spitfire so fast
That's a whole other discussion (they would be sitting in a fine place imo, if it weren't for the dual wielding ammo reserve nerf a while back)
IMO spitfire could slow down a touch.
And the Dolch is overpriced on purpose so i'd not touch it either
It's been a constant source of complaints inthe community and as such propably a pain in the ass for the devs
select all -> delete
tbh the only buff I would love to see for the Bornheim is just give some more ammo. It have about the same ammo count as Mosin.
And it feels real bad of going for the Bornheim Match and only get 15 compact bullets for it.
Bornheim has the worst ammo efficiency of any weapon in the game.
Then we have the uppercut
well
That gun needs to chill.
I never buy it bc if I want one, they are all over the map.
Remember. A 2% pick rate means a gun needs to become a paperweight. But a 50+% means it's perfectly balanced lol.
Someone is having ping issues?
Eyup, once again.
Bornheim: 15 compact bullets.
Uppercut: 15 long bullets.
why?!
Make uppercut be 12 total at least, 6 in your gun and full reload.
Nerfing ammo reserves with the dualies update was just completely ass backwards.
Hard agree
Or make it a two slot. You should need quartermaster to have a rifle in your pocket.
I can see the reason, but I also feel like this a little too over the edge.
Feel the uppercut can be tweaked in other spaces. Like how going from a Conversion to a Uppercut only lose you 4rpm (from 44rpm to 40rpm), yet goes from 104dmg to 130dmg.
There needs to be more stuff competing for the uppercut place (like a single shot, long ammo pistol or an actually decent long ammo medium slot) but that would require more work and take a while for crytek to do
It just needs something done.
the issue with that is then there is very very few range secondaries
We had a pistol that went toe-to-toe with the uppercut. But people ree'd so hard that it became pointless.
I'm not really all grand for armsracing against the upper, it makes guns like the Pax left even more in the dirty.
It's already super easy to take a range rifle, even a cheap one and add a CQC pistol in pretty much any price class
fanning, Dualies, semi autos, LeMat, handcannons.
For range - there is really only CCP FMJ, Uppercut and obrez.
The variety is heavily skewed towards making a rifle CQC capable not a shotgun range capable
Nagant Deadeye is a ranged secondary :b
And while I don't like the Deadeye, the Nagant Precision is not bad at all. Like, feel it gets more hate than it should.
It is a very stable rapidfire medium option.
The nagant precision is great with the RoF boost it gets
the issue with the deadeye is that the need for scopesmith makes it loose the Rof traitless, and you strafe at hald the speed when aimed because it has a scope
also the 73m HS range is kind of restrictive
I would have said the same, but schofield precision is much better once you get used to the m/v. Doesn't help that it has fmj as well
Nagant precision rocks, but yeah nagant deadeye makes it lose almost everything good about it in exchange for a little bit of zoom that really isn't useful for its effective range.
honestly i don't think so - the nagant P gets a very high RoF
at base it has more than a Winnie with iron repeater
Yea . . . But what's the fastest gun with a 50+ rpm fire rate in ads, the winnie
and the stock makes it very easy to use the full RoF
Even then schofield is slightly faster than it, just barely enough to edge out if your aim is good (52 rpm vs 50 rpm)
well no - the nagant P is a good bit faster
at 63 Rpm IIRC
Yea ik
Not the biggest gripe, but to reach that you'll need a perk, Iron Repeater to gain the full benefit?
Yea
So while it won't outvalue a winnie it makes for a magnificent medium slot option - one of the best IMO
Also Winnie is a Large slot, so hopefully it is better than a medium slot Nagant :v
Scottfield P is great too - don't get me wrong
and which one you prefer most likely depends on what you want it to do in your loadout and on your playstyle
it has a good bit more range even without FMJ, and it hits a good bit harder
But the nagant P is better for 2 taps up close, or to bring HV and use all of the HS range of the little devil
For sure
Yeah feel I haven't gotten the "aha!"-experience with the Scottfield P.
It always seems like I would have wanted a Spitfire instead.
that's also my main issue with it
If the spitfire wasn't a thing i think the scottfield P would be much better
I still stan the bornheim match as a medium slot gun
absolute menace at short to short-medium range
the spitfire is de facto a single action so it lacks the "anti spam sway", it has the full dmg/range and an even better Rof than the Precision
It just steals the Scottfield precisions show IMo
Hot take get rid of the spitfire
I wanna love it, but the gun is a big ask for giving you only 15 compact bullets. . .
Also personally I hate the iron sight on the Match vs. regular Bornheim.
Bam the officer is relevant again until the New Army drops and the rest of the scottfield variants are viable
the officer is still very much relevant
The ammo thing means that you either don't take HV or you have to take dual nagants or w/e for extra HV but goddamn the bornheim just mulches people
Also I'm the exact opposite I vastly prefer the Match sights
the spitfire 2 taps slower, and has worse velocity as well as it stacks diffrent ammo
Fair but you get what I mean
and the price diffrence between the two isn't exactly huge either
I can see that, still think it is a little overkill for the gun.
Think we could easily add a mag (5 bullets) to the match (and base Bornheim) without it tipping any scales.
And make the base bornheim and the extended cheaper
The match is pretty reasonable at 224 but why the hell does the extended cost 306
I think the reason the extended is so expensive and the ammo is so low is to reduce the frustration of people just spamming shots at heads hight and getting that random headshot
that was a big issue back when the extended broheim was only 130$
Then why do we have dualie? :)))))))))))
It used to be 130?!
because dualies can't actually aim which makes them far less reliable as well as them needing a medium slot as opposed to a smol slot making them far more restrictive for loadout choice
Yeah, still feel they qualify for the random headshot frustration as you stated :b
But alas it was more of jest than anything else
And i still think Dualies should fire significantly slower, but be caipable of aimed shots
maybe fast aimed fire with high recoil?
like reduce the Rof overall by 25% to 33% - and replace the aimed fire with alternating between left and right ADS, with even further slowed down RoF (somewhere between the base and precision version)
Like you're alternating between left and right so you still have high aimed RoF but its less spammy
Same idea gdi
this would make hipfire headshots exponentially less likely (you loose a lot of precision by loosing the "aimed" hipfire, and you loose Rof on top)
And then for hipfire idk make it less accurate but with full RoF or something
Not sure if I think that is the solution. But at this point I'm open for any suggestion :b
And it would increase their skill ceiling by a good bit as you can actually use your aim skill now to be better
Like the uh R8 in CSGO
Where you have the primary fire that sacrifices RoF for high acc and the hipfire that has 0 acc whatsoever but shoots real fast
You have a point
I see duelies as a more extreme version tbh
You're trading stability and recoil for even more firepower
My "issue" with them is right now they are unreliable if you've go good aim and thus overall weak, but they still create a tonn of frustration in the community
My idea would be allowing perfect acc ADS fire with most if not all of its RoF but with high sway and recoil
Hence rewarding good aim
I take issue with the sway part
maybe not sway but you get the idea
we have high power high sway medium slots and many people just don't play them because of the sway
Very poor handling in exchange for improved RoF
Actually since I've been on this wagon for a bit too long, add a new mechanic
Two iron sights
And you swap between the two
With what purpose
Mechanically challenging, rewards good aim by allowing you to chain shots
when you ads you get two iron sights on screen, one for the left gun one for the right
Can someone please explain that to me, I die every time, no matter what, they always need two bullets, no matter where, and I need more than three
You got hit with a frag bomb at very short range
Well the frag bomb is tied for the most lethal consumable with the big bundle
and the distance on the killscreen, while maximally useless, is to the person throwing not the explosive
Frag (arguably too) strong and shreds and destroys a lot.
As far as you neeeding more shots then enemies - limbshots. if they only need 2 they either play long ammo for the insane dmg, allowing 2 taps to even limbs, or they don't actually hit limbs, while you do
Yes but I have bulwark and the grenade has a range of 20m and was killed from 23m and the part behind crates and bulwark still got all 150 damage
bulwark helps a lot less than the description implies
Its honestly primarily useful against explosive bolts
Bulwark does nothing against frags or frag arrows.
Aren't those considered explosive?
No, they don't play ammunition
Or am I going mad
They're explosive items but don't deal explosive damage.
Gotcha
Yes it's dumb.
Well that's why
well lemme link you my message again: https://discordapp.com/channels/350201607788429323/367785159933689857/953018383241216011
Yes it should have been changed ages ago.
Also you were way closer than 23m to the frag bomb
the distance on the killview is to the hunter throwing it - not the actual explosive
so cain was 23m away from you
the fragbomb was way way closer
It's not great but sadly it's like that
And while its hard to tell I don't think you were behind crates
Also Bulwark doesn't help against frags at all
Distance to the hunter is still helpful, but it's something you can add together from the weapon stats.
Frags can one hit kill anyone within 28-34 meters, roughly.
Frags deal rending dmg, so they can cause bleed - bulwark reduces explosive dmg
Ok
The first hit is a leg shot
Yes, but trodem hard he brought three things like that more often
As far as the second clip, leg, wood pen, bodyshot
second shot is also to the legs
2 shots to the legs is the only way long ammo can fail to 2 tap
Is legs still a 0.7 mult?
But remember the store dmg is already to torso
So 100 base, 70 to legs twice then the bodyshot to finish
so the base dmg of say an uppercut is 130 / 1.3
Then I ask myself how do people do me with the Winfield from 30-40 m with two balls and that from the side
I been experiencing problems with the bee lady . I shot her 6 times with full metal and she did not die
The damage isn't applied twice but you get hit for torso damage instead of arm damage
what gun, what range, where did you hit the hive?
because there is limb pen - if there is the torso behind the arm it's torso dmg
I think AI, at least hives and armored, are not subject to limb penetration like players are.
and the winnie can 2 tap out to 43 m with 2 hits to chest
The 56 dollar sniper gun up close
No other one
Winfield marksman?
Yes
.....did you miss some shots?
Also in general AI are tankier than you'd expect unless you get a headshot
It happens on Sunday when I play ai on steroids
So that's probably why
No I did not miss any shots it wasn't a head shot
Yeah that'd be why then
Thankyou
AI are generally pretty resilient but with the exception of armored die to headshots
fun fact dogs can take a shot of long ammo
Fun fact AI actually have different damage modifiers for different ammo types.
Its not fun I hate dogs so much
Water devils die to 2 long ammo shots but take 4 compact.
I think there are a lot of cheaters on hunt I hear thy got this device called Cronus max thy say alot of YouTubers use it
Some times I play they seem to know we're you are at even if they don't see you
These hunters getting perfect head shots from long distance 153 meters
I mean, there will always be situations where you feel there is cheaters.
But eh, we can never truly know
I just hate when i play the game and you get far from them and they track you down and kill you
Like I've pulled off things where I'm sure I got reported for hacking afterwards, bc it seems SUPER bs, but sometimes we just pull those lucky shots.
I am just saying there are really good players out there and they spend alot of time playing the game
They know we're you are going to be at
I just need to get better at shooting the guns
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I would like them to add a train in hunt show down that runs to these sites```
Or you could switch to explosives :b
wouldnt even bet an eye on that
I would love to have the kill cam be the last 15 seconds up to your death or something.
Also the trade window is weird to noobs. At first I was confused how I got killed, my body is nowhere near where the ground animation shows I was shot. Its because I was shot half a second earlier when I wasnt hidden, etc. Seeing the video up to your death from the killers perspective would help eliminate a lot of the times I feel a player is cheating, esp, etc,
Also wallbangs with high velocity rounds. How did that guy headshot me from 70+ while I am totally hidden.
