#feedback-discussion

1 messages · Page 253 of 1

red kestrel
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why there is no "favorite" option for traits?

pliant wren
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^ that's a real good question.

frosty garnetBOT
#

@wise vortex, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

https://www.reddit.com/r/HuntShowdown/comments/t3q9ma/lets_be_honest_crytek_swap_the_names/?utm_source=share&utm_medium=ios_app&utm_name=iossmf```
sick anvil
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Made me laugh out loud ,
Solo BH is easier than many make it look like,
1st Scenario both bounties are banished and you did not banish you pick the compound you are more comfortable to attack .
2nd Scenario you banished one and no one shows up to attack you get two choices . grab and go home . or attack the other bounty in this case you need to asses if from what you heard . gun shots explosions what is roughly going on map tells you where the team sits , go from there .
3rd scenario single bounty . do not be the one to banish because that will pretty much put you in a multi team fight and being the defender in this situation is just suicide . in this scenario you want to be on the attacking side and ideally behind every single other team
Only downside of being solo is you get no revives means you have to either play more cautiously or be so aggressive that they do not have time to react , at the end you can do it with every loadout in game some are better some are worse it is possible to go home with two bounty tokens with using a Romero and Pax .

burnt mulch
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had a decent point for about 2 minutes then he started whining and pretending to be a game designer.

sick anvil
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The ultimate solution to bounty camping is redesign compounds that are virtual fortresses as example Blanchet . in general if the boss buildings have more possible angles of attack but the compound is designed in was pushing out of the building is beneficial people will have less incentive to camp

bronze quail
# sick anvil The ultimate solution to bounty camping is redesign compounds that are virtual f...

I don't think so, the only way to solve bounty camping is to make a compound almost impossible to defend and almost remove every spot where a player can stand still without having even a little pixel of his body exposed from one side.
Making players move inside and around the compound is the key imo, but atm players can literally crouch and wait still for 30 minutes doing nothing and just waiting.

#

Obviously it's not only about compound design and game design matters too

drifting pilot
# sick anvil The ultimate solution to bounty camping is redesign compounds that are virtual f...

I do not think making compounds less defensible is a good choice tbh. It is not realistic or good in general to not be able to assume a good defense position if you are the one to "take control" of a compound. I would not think it is a good idea to have the compounds so indefensible and exposed that people cannot defend the bounty. This could potentially have the opposite effect of nobody being the first to engage the bounty. Ultimately there will always be people that play like trash literally having 0 fun trying to get a high KDA or whatever just to show off(?). Crytek just has to make sure that the experience is as more unfun as possible and keep their numbers to a minimum.

unborn smelt
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One change they continuously did, which helped develop more stadoffs IMO, is that they removed a lot of the sneaky peaks.

frosty garnetBOT
#

@main thorn, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

THAT IS what the game needs to be interested, at least for players with many hours in game. 1) make the map last 25 minutes, any player not extracted at this point die instantly 2) when all bounty leaves the map remaining players die instantly 3)lower the weapon costs if 1and2 are applied and make bounty vision to 10 seconds. (you can do it as a "map" option and see how it goes, that is not hard for you at all). Thank you```
unborn smelt
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A sneaky peak can easily allow for a pickoff on either side (not necessarily favoring defender or attacker) but once one team is down a mate the opportunity to push with an advantage is there.

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But the more those sneaky peaks are removed, the riskier it gets to peek the obvious spots, like windows and doors. And with that being too risky people won't peak at all.

bronze quail
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Yes but no imo. I mean, sneaky peeks helped, but before there were too many sneaky peeks and even knowing all of them running around the compound was a pain in the ass, specially cause these peeks helped almost only players inside the compound who were able to kill people outside without even being spotted. And sneaky peeks + skins were a nightmare imo.
I think that we had the same problem but with the difference that before people who camped the layer had more opportunities to kill people outside, but people outside had almost the same opportunities as now to shoot people inside. I don't think that reintroducing sneaky peeks would help solving the camping inside/outside problem.

orchid wadi
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Twitch Drops :
I understand the purpose is to help out the streamers and bring back some influx of gamers. However I feel that twitch drop events are short lived. Once people get their drops they leave, I guess it’s working as intended. Why not include random drops as well as the promised drops, it would keep people watching the stream longer. You could even use the mr chary loot table or weapons only whatever. Also, do y’all ever respond to feedback ideas? I’ve never seen any indication that they are relevant. Gonna post this in a couple places to see if it’s seen.

frosty garnetBOT
#

@orchid wadi, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Twitch Drops :
I understand the purpose is to help out the streamers and bring back some influx of gamers. However I feel that twitch drop events are short lived. Once people get their drops they leave, I guess it’s working as intended. Why not include random drops as well as the promised drops, it would keep people watching the stream longer. You could even use the mr chary loot table or weapons only whatever.  Also, do y’all ever respond to feedback ideas? I’ve never seen any indication that they are relevant. Gonna post this in a couple places to see if it’s seen.```
normal horizon
unborn smelt
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So i can't really agree with your statement that they almost only benefited the ones inside

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some peaks are only accessible from one side because of usually height, but even then it depends on the peak itself which side it benefits more, and for the "you have to know them" part - well yes you gotta learn the map, which shouldn't be an issue especially since we have a killview

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My observation was just it's significantly harder/takes more risk of the players to break stalemates now that that option is greatly reduced. And i think breaking a stalemate should be more about the players skill, be that map knowlege, movement or aim - rather than a mechanic to enforce the one inside to move.

jovial lodge
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@empty sigil Please use the bug report channel for your platform rather than #feedback to report bugs, thanks! 1HuntHowdy

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@karmic kettle Your post in #feedback has been removed because it didn't contain feedback

unborn dagger
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@visual leaf Well that's what makes Hunt fun, having to not know if someone is on the map or not is what makes the game super tense

visual leaf
unborn dagger
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Well wouldn't that split the player base even further?

visual leaf
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Another silly argument that always gets brought up when anyone proposes anything. Game has 20k people on I still get empty games

unborn dagger
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Ok? Lol

karmic kettle
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Don't remember.

jovial lodge
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"hurry up with deleting Cain, thanks"

unborn smelt
calm hawk
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ig they want to avoid those situations

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but i dont think that would lead to any significant amount of increase in camping

unborn smelt
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Oh i know the reasons they gave for it - i just don't agree that it improves gameplay

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it does reduce the initial frustration of when you're getting shot the first few times from the angle

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But after the initial frustration IMO they added a lot of ways to break stalemates, however it was dangerous because if the enemy knew the peeks too you were an easy headshot

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And me personally, i prefer hard to learn and even initially frustrating peaks to learn - to people trying to water down the Hunt experience in an attempt to make people play in a way they l ike

unborn smelt
calm hawk
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is it tho , first the windows are harder too look inside from than outside

unborn smelt
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if you're inside you have to peak a predefined spot that's very easy for the other party to preaim

calm hawk
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thats why i always break them first

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as for cracks you have the pinhole effect

unborn smelt
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quite a few buildings are illuminated inside which makes it easier from the outside

calm hawk
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you see wider fov from inside compared to shadows and textures moving in small cracks that ppl see outside

unborn smelt
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and even if it's easier to look out they have to spot you in one of the nearly infinite bushes that can see that window

calm hawk
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illumination is kinda situational

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if its a lamp you can turn it off

unborn smelt
calm hawk
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if its sun blinding you , than one you cant see shit from that window anyways cus sun is insane

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so you probably wont peek it , its essentialy a useless spot

unborn smelt
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where as from the outside i watch the window with my aim by defualt being very close to where you're forced to peak (or you just don't peak at all meaning it's a long standoff)

calm hawk
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i do agree with you tho

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i dont like that they remove some of the spots that arent 100% obvious at first

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i get removing ones that are almost impossible to counter

unborn smelt
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oh absolutely

calm hawk
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but the ones that you learn from experience are good and add a second layer of depth to the map

unborn smelt
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there were some that were see through on one side and solid on the other

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those absolutely needed to go as it's plain unfair

calm hawk
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rewards good players for their map knowledge and you only need to get shot from a spot once to know where it was

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all the peaks i know , or knew that got patched , i learned through experience

unborn smelt
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I still know a few that are left, but yes it's mostly experience

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especially now that we have a killview and those spots don't just remain a mystery

calm hawk
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yeah kill view makes it quite easy to learn

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its one of the things that used to be common in old school shooters

unborn smelt
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which old school shooters you mean ?

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because most i remember didn't have it because the low poly count meant everything was very very basic

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but then again what counts as old school

calm hawk
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yeah not crack peaking like hunt

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but bf3 and stuff had there spots where you could get in a difficult to reach spot , and usualy to counter people had to nade you

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just stuff thats not obvious at first glance

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but as you play more you learn from sheer experience , they were probably there because games didnt get updated as much

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since hunt is live service it gets a lot of regular updates, and older maps get looked at over and over

pliant wren
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The only thing that will improve the bounty camping situation is when all the people who want bounty carriers to happily run into their gunfire move on to another game. They complain about there being AI cause it distracts them from the PVP, they complain about there being a single character who camouflages himself instead of wearing bright white targets to shoot, they complain about the map being too long cause they want to force people into playing how they like. You can change anything and everything and they will not stop complaining because the only thing that will satisfy them is for all the other players to spawn in front of them, held in place, and unarmed. They don't care about the bounty, they want COD swamp edition.

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Just getting really tired of the "Conversation" cause it's not really one, it's some one coming in pissed off, fresh off a camping session with complaints, getting calm, logical, reasonable counter arguments, and completely ignoring them all. And half the time they just come back a day or two later, complaining again and getting the same responses. This subject is probably what half the messages in this channel from the last 2 months are about.

calm hawk
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interesting

pliant wren
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As far as I can tell, every message in this chat for the last 12 hours has stemmed from that subject. The person who started talking about compound design did so to mention it as a solution for the 'bounty camping problem.'

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it's just pushin my buttons.

pliant wren
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In fact lets change the subject: If they put in a new mode, what would you want it to be?
Personally, I think an exploration mode, where you're the guy who hangs the lanterns in unexplored areas of the swamp would be cool. A randomly generated section of swamp with a few compounds that you have to find and hang lanterns in, but all you're carrying is a random loadout of low end weapons.

unborn smelt
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To be perfectly fair tho, while it's okay to be tired of the subject, it's also fair of other people to get annoyed by the admittedly very common standoffs

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I personally just disagree with the vast majority of "solutions" people suggest as they are mostly "nerf the playstyle i don't like"

pliant wren
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^Yup, that's my main issue with it. Never hear them say "Camping is an issue cause once I get there I push the compound, kill one of them, then die to the other." It's always. "Do this thing I thought of to take away their cover/camo."

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Seriously though, on the subject of other modes, I'd love to hear some alternate modes people have thought up. So far I've thought up the exploration mode, and an ambush mode. Ambush mode is that someone knows your route bringing the bounty back and is waiting for you outside the swamp. It's a frantic 2v2 on a moving train or wagon and a pair of stage coaches. You can only bring 2 or 1 slot weapons, one consumable, and 1 tool, no healing allowed. You can only queue up for ambush if you've recently extracted with a bounty, which puts you as defending the bounty, or you've had a bounty stolen from you in ambush, which has you trying to steal the bounty. If you successfully defend or steal the bounty, you gain a token that you can use at the end of a match to get 50% more XP and Hunt Dollars from that match.

unborn smelt
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If we disregard playerbase a lot of diffrent cool modes could be added. smth i'd love to see for maybe an event could be along the lines of the infected CoD gamemode.
where you have a group of "survivors" and a small starting portion of "infected". And the goals are infect everyone and not get infected respectively.

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they could theme it cool, like the group of "survivors" are normal people at the beginning of the incident armed with just tools like pitchforks and axes (and tomahawk), where the "infected" could be themed after a Boss for example

pliant wren
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The mode could recreate the massacre at the church, all the players are civilians with low end guns or world weapons, someone randomly gets to be the Preacher. That would be sick.

unborn smelt
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for example

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altho admittedly it'd make for a fun event mode, but likely not a regular game mode

native lodge
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limited time event modes could be a lot of fun

pliant wren
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Events could be themed around other aspects of the American Hunters Association too. Like maybe someone stole a shipment of carcasses from the gun runner. You have to go get them back.

maiden pelican
jovial lodge
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@tardy dagger Your post in #game-ideas was removed because it was deemed "low-effort"

odd cosmos
maiden pelican
steady vapor
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People act like playerbase thing is some trump card to never try any new modes. Just try it during an event problem solved next.

devout axle
quiet plume
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I think there should be Cross-save data through crytech accounts to play on any platform

elder elm
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i like that idea

midnight sierra
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I wish there was a way to unbind dedicated melee button on controller. If I panic and try to ADS really fast I might melee and fml completely

vague patio
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@mellow anvil they should add a bloodbond ghillie hunter

mellow anvil
vague patio
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bonus if they add female legendary "camo" skin

crystal plume
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@clever prawn So like #media ...?

clever prawn
crystal plume
steep lotus
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how do people think this is a bad idea

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hmmmm?

wind stream
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because people like the freedom the current system grants. You have been in a fight and lost some bars? You can extract and pick another fight.
You found 1k hunt dollars in a cash register? You can extract.

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not everyone is only after the PvP experience and the freedom to approach situations differently is fun to some

oak quartz
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Here's one freebie tho, it would work as an upgrade to wellspring... Instead of gathering wellspring you crystalize your exit point (multiple spawn and only one is true). No longer locked in a circle, you just gotta survive and extract. Simple right?

pseudo shadow
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But forcing them to stop, wont solve anything.

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And apparently, there is not a large enough playerbase to just split gamemodes into casual 60 minute games and a more focused on pvp ranked mode.
"Apparently" because i cant think of a single other reason, not to finally do this. after weeks and months of debates.

pure quest
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@past salmon so people prestige, pick to keep a Mosin, and will just stick to using Mosions. As you said. Prestiging will remain useless unless for those who like a leveling-up mechanism.
There's something to say for it however, but i'd think more something along the lines of:

  • every prestige you earn 1 prestige point. Use these points to permanently unlock a trait. Depending on the trait you want permanently unlocked, you'll have to save points (perhaps keep them similar in cost to the trait points, i.e. doctor requiring 8 prestiges before you can permanently unlock it).
  • as far as guns go, perhaps you can also start a new prestige with a hunter of your choice that you still have alive at the moment of prestiging.
past salmon
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thats true, which is also why i suggested that the unlocked weapon could be random

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either way i think it's a necessary feature because it really is a pain in the ass to have to re-unlock all your stuff again

pure quest
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i think unlocking traits is safer but still super helpful compared to guns though

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yeah there's really no reason whatsoever to even prestige

past salmon
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its pretty ridiculous atm

pure quest
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I mean, i do it because i like to do some themed prestiges using only shotguns/bows etc but gameplay wise, it doenst make sense to prestige

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or at least, you should prestige once for the 10% bonus and then just keep that forver

past salmon
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that also could be good

crystal plume
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I don't like the idea of messing with the unlocks as the main reason why I did all 100 of the prestiges in the first place was to challenge myself with low gear again which also made looting better guns from enemies even more exciting, I think all the system needs to appeal to more players who don't care about that is just more rewards which they did hint towards with the character customization system when that was still on the public roadmap

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Also wish prestige 75 had a skin since the grind from 50 to 100 is the most boring part

past salmon
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it would just be a new option alongside the existing ones

crystal plume
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It still defeats the point imo

past salmon
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yeah but not everyone wants that challenge

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in fact i'd wager the majority of players dont

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thats why it should be optional

crystal plume
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It's not exactly a challenge when you could already get a prestige done in a day with a really good streak on a lvl 50 hunter before they even added all these new xp sources, obviously not saying that is feasible for the average player but that's where the extra xp sources come in

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But in my opinion it was still the main point of prestige

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You choose to start from 0 again

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And you get rewarded for it with some exclusive skins, which I wish there was more of

past salmon
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if its optyional everyone wins

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not everyone wants to play the game the way you do

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so give them the choice

crystal plume
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I'd prefer seeing them reduce the grind for the average player with something like occasional double xp weekends or such, not by watering down the experience where you will barely even notice prestiging anymore after the first 10-20 prestiges or so where you just get everything you need

clever prawn
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@past salmon isnt it.. the point.. to start over? when prestiging?

crystal plume
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Since making it random would not help your point at all and noone would care about prestiging to unlock throwing knives randomly

past salmon
crystal plume
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I mean I'd disagree with the "noone" part seeing prestige 0s becoming rarer and rarer in my lobbies

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And seeing way more prestige 100s these days

past salmon
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thats anecdotal evidence

slim blade
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Reducing the prestige-related grind is not the way to go, in my opinion. I would not feel the slightest bit encouraged to prestige if I got to keep one weapon (or an entire weapon family) unlocked. I'd still have to grind meds & shots. Dynamite. Other weapons. I think the way to go is simply better rewards for prestiging. I am thinking Blood Bonds? But I can't imagine an amount which would entice me to grind for, how many hours that is to unlock everything I need with lame weapons? 10 maybe?

Mr Chary now occasionally offers a ton of blood bonds so prestige would be "Meh" even if it gave me 100 BBs per prestige level.

crystal plume
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If they are still planning the character customization system, I think that is the way to go when it comes to prestige rewards

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I want a cool prestige 100 hat SmugEddy

normal horizon
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you can't have one

past salmon
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nix what do you think about my suggestion

normal horizon
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it has good usage of words in there

past salmon
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thank you lol

frosty garnetBOT
#

@tacit briar, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

sounds like a good idea```
cold dune
# steep lotus how do people think this is a bad idea

Because I've had games where I've fought 3 teams over fort bolden and the first clue when the only bounty was on the opposite side of the map. At the end of the fighting I was in absolutely no condition to contest the bounty so I dipped to save my hunter and loadout

past salmon
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sometimes u just want some exp and not a bounty

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why force players to risk their best hunters

cold dune
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also yeah if I've got a level 49 or whatever hunter I'm probably just going to spawn in and kill some AI rather than risking the bounty run

past salmon
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im gonna try a crossbow build now

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whats a good secondary to use with crossbow

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i was thinking revolver with fanning

cold dune
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always a reasonable choice

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crossbow wants to be closer up and you want something to follow up if you don't oneshot

past salmon
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ye i was thinking silenced nagant

cold dune
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a classic of the genre

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schofield swift imo but that might just be my pro-schofield bias showing

past salmon
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unfortunately i had to use 1 upgrade point cos i burnt a chunk away after i killed the boss 😔

spice topaz
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I prestige because the game gets stale. At least there are some additional goals when unlocking your favourite tools and such. On a flip side I am totally unable to use long ammo bolt actions to my advantage since I've been playing them so little.

royal wraith
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Hello, hope you are having a great day/night, i can't buy the dlc pack sale you just announced can someone help me with that please, when i click on the link it redirects me to the steam main page

royal wraith
jovial lodge
# royal wraith Hello, hope you are having a great day/night, i can't buy the dlc pack sale you ...

Hunters, Check out this amazing deal and roam around the Bayou in style. This pack includes 3 Legendary Hunters and 10 Legendary weapons. Get it now and save up to 63% on this bundle For 24 hours only. Existing players: Already own the game and looking to fill out your DLC collection? We've got you covered! The bundle discounts also apply if you...

royal wraith
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Yea doesn't work for my friends as well

royal wraith
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it's most likely a region problem, it works for me when you log out

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tried to buy it from the game, doesn't work as well

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can it get fixed, i wanna buy the bundle before the deal expires

frosty garnetBOT
#

@narrow canyon, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Posting it here again as im not sure where it belongs 
Hi so Im playing with 1 guy. Why on earth is there no way to fill our team with a random third person? This makes absolutely no sense, If we randomly matchmake we never manage to be on the same side or even on the same server. Please make matchmaking make sense.```
rough wyvern
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why the gun isnt called BLACK SUN anymore?!

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spectre shotty

tranquil hill
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Since the Update with the Performance improvments i have the Problem that i always have much lower fps then before. Before the Update i had 120-140 fps after the Update i have 80-100.

quiet plume
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I think prestiging shouldn't lock all your weapons and takes all your money. Change my mind

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Balls

crystal plume
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It's kinda the point of prestige

jovial lodge
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@cold tulip Your post in #feedback has been removed because it contained no feedback.

royal wraith
pliant wren
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I think one of the bonuses of a prestige should be a permanent Weapon/item XP boost. Along with the chosen reward, each prestige adds 25% and they stack up to a max of 200% for Triple unlock XP by Prestige 8.

royal wraith
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don't wanna miss the sale.

frosty garnetBOT
#

@honest stone, your post below has been deleted, as it doesn't follow the required format.
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6v6 Game mode lol```
royal wraith
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bruh.

royal wraith
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guess m missing the sale then.

hollow tartan
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still think reshade should be removed.

somber harbor
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to combat reshade I think they should add a render distance cap on night maps

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somewhere between how it is on fog and day maps

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I find it a bit funny that crytek never realised that

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I thought it was iffy the first time I saw the skin's name

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💀

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also surprised the name lasted as long as it did

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I mean

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they didn't even realise a typo on their new merch

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the merch doesn't look that great but the "LOUISANA OUTLAW" is an extra special bit of hilarity

unborn smelt
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@somber harbor even SBMM will never prevent you from having 6 stars in your lobby (assuming you're an average player not a 1 star)

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Because SBMM only looks at the team MMR, not a players individual MMR which is the 6* you see in the screenshot

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now granted it still did a pretty bad job anyway with your team being 3.5 and his team being 5* rated, but then again how good SBMM works depends on how many players are online on your platform, region and time.

somber harbor
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yeah I think elden ring's killed the matchmaking atm

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as soon as the game came out we began getting longer queue times and emptier servers

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just not fun atm

frosty garnetBOT
#

@warped mason, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

We should have mmr roles```
karmic ivy
# somber harbor just not fun atm

The U.S. servers are hopping. No trouble finding matches in less than 1 min. Hope things speed up for you. Personally I don't think even elden ring can keep Hunt back. I kind of take it as a good sign that U.S. servers are full enough even with a popular new release like that going on.

frosty garnetBOT
#

@forest jackal, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I would appreciated to be able to see damage dealt to enemies after my hunter died. I can see only damage dealt to my hunter.```
rain rune
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when exactly was that

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hmm maybe they did actually inadvertently fix the spawning bugs... thanks

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that or you got lucky AF lol

hollow tartan
vague patio
pliant wren
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My use for them is to draw people to a compound, or distract them while they're fighting a boss. You'd be surprised just how many times someone dies to scrapbeak when you huck a chaos bomb right outside the compound walls.

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Just throw it and take a couple of shots with your gun to overlap them.

steep lotus
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what the fuck is wrong with you lad

pliant wren
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I would assume the hearing effect radius wouldn't be big enough to cover a whole lair. That would be a bit much. But I mean, yeah, if they were right next to it, it would be nice.

#

I had a suggestion for a Pandora's Box item that was essentially a deployable decoy bomb with a timer that would randomly toss out blankfires and at least one decoy that made a ricochet sound.

unborn smelt
#

If crytek wanted to stop that, tjey would need to forbid you from playing with too good or bad friends

plush ledge
#

The worst I've seen was 4.5 while playing with a 3 star, most of the time they drop you only to 5.0. Both shouldn't drop me to 4 star matches

lunar kettle
#

With a bigger playerbase it could be an option. For now that system works pretty much fine. It's ofc not perfect but also not bad.

whole fossil
#

Region locked servers would be dope

vague patio
#

doesnt make sense

queen jungle
#

matchmaker has been meh, server stability has been meh ... super erratic ping / packet loss on US East

#

Really feel like the random matchmaker (the part that actually creates the group) needs work. There is always an outlier or typically an outlier in the group and it just throws off the entire match. i.e. high 5 star with regular ol' 4 stars .. it's not fun being paired and put into bracket that you shouldn't be in

whole fossil
#

players from various other countries que on US west and my theory is that it causes very high ping

calm hawk
#

back in the day when p2p games existed if the lobby leader had high ping to other players everyone used to lag, hunt doesnt have p2p it has a dedicated server but the memory of that remains

#

so ppl assume if they have high ping someone is causing it

#

im not saying someone couldnt be but they would have to do something delibrate , you arent gonna cause lag by just existing

unborn smelt
#

If somebody is far away their info takes longer to travel to the dedicated server But that's not tied to how long your info travels

rocky orchid
#

you actually could not mix that up.. so it would be interesting to know.. it should be tcp, because you get information about "packet loss" now and than.. but like you said.. it seems it could be also UDP..

i was just asking because the "simple explanation" of rangorok has one point.. he said 30ms is 15 ms server & 15 ms client.... With TCP it could be also 29ms server and 1 ms client, because the server performance is bad and has issue with the handshake... if so.. the issue of high ping is 100% server based..

#

also dns servers are sometimes in bad state

lunar kettle
lunar kettle
#

Not sure if any bigger FPS game uses TCP (fully). You're right that it's good for reliability but normaly you don't care about a missed package. The next one will overwrite it anyways.

#

It's always a combination.

#

It has to be.

vast geyser
#

I really wish the shotgun spread would be closer it's real life behaviour... They're not even THAT effective at close range, and I know that the video game-type range is to not render long range weapons useless. Still... a man can dream.

lunar kettle
vast geyser
#

I disagree

#

Thank you

rocky orchid
unborn dagger
cold dune
unborn smelt
cold dune
#

So its me on half hp vs a full health team that's doing the banish uncontested

unborn smelt
#

shotguns in Hunt have a generally very tight spread with only few outliers, and they did increase the range at which buckshot dissappears to 45m IIRc

#

and i think the pellets dissappearing also is only important because the sparks exists at 149 dmg

thick wave
#

So even one pellet would kill following a Sparks shot

unborn smelt
#

yes

sharp gyro
#

@tulip depot that's in the games options already.

tulip depot
#

really ?

#

i mean when u ads not when you hip fire

#

@sharp gyro i think u mistook ads for hip fire when using gunslinger

sharp gyro
cunning shuttle
#

every fkin time i get the idea to nring in any efin scope that is bigger than deadeye i get a foggy map, realy fkin annoying

vast geyser
pliant wren
#

Flechettes seem to give the closest feel to realistic shotgun usage, though the damage is low.

queen jungle
#

who ever had that medium ammo suggestion can have my kids

#

my pax and schofields b like: thirsty for moar ammo

pliant wren
#

Yeah, spitfire has a secondary ability to magically drop your extra ammo count to zero at random intervals.

#

It's a good suggestion.

thick wave
#

Spitfire is bugged? 0.o

lethal oyster
#

Pretty sure it's a joke

queen jungle
#

You know what's not a joke .. these servers. Am I right? 😐

pliant wren
late wind
#

We need a bot that scolds people for asking for silenced revolvers...

maiden pelican
late wind
#

It's becoming as annoying as people asking for the Alofs.

maiden pelican
#

It's not as bad as the alofs though

#

Hahah

#

I think new non revolver pistols would be nice

late wind
#

C93 when?

maiden pelican
#

Again, rolling block single shot and pistol variant in medium ammo. Howdah, martini pistol

#

Bornheim or dolch silencer

late wind
#

Hell at this point I'd rather listen to people ask for the volcanic one million times a day.

Rocket ball ammo is atrociously underpowered though.

maiden pelican
#

Dolch silencer would actually be interesting

late wind
maiden pelican
#

Really a new and different revolver would be nice, half moon clips for a colt 1892

#

Dolch silencer wouldn't actually be that bad though, for the game

#

It would be atrocious to control, and have piss for range

late wind
#

I know that. But the dolch and Cain are the boogeymen of this game. Not actually OP, but they're what everyone blames their deaths on.

maiden pelican
#

The dolch isn't that awful for the game, the crown and king might be worse to me

#

Or slugs

#

Or crown and slugs

#

Though I rarely see it combod

#

Crown and cain I have seen often though.

late wind
maiden pelican
#

Silenced bornheim would also be a good way to get that guns XP requirements fulfilled

queen jungle
#

Worst guns in the game - anything with a medium or sniper scope. No counter. The only way to counter is to bring another sniper.

maiden pelican
#

The bornheim deserves a buff, same way the Centennial was buffed

queen jungle
#

At long as the extracts are on edges of maps a sniper will be the strongest gun in the game. The only counter is to snipe the sniper. Sniper so good most players who are good don't even bother with it. Boring to them. Too easy.

maiden pelican
#

The fact the extended costs more than an uppercut is laughable

maiden pelican
#

Unlike with targets at 40-60 meters you don't have to hope the part of your iron sight the bullets go to is over their head

late wind
#

I'd love to see it buffed. Possibly an "ultimate" verison akin to the avto. Like a stocked bornhiem deadeye+silencer. Call it the assassin model or something.

queen jungle
#

shrug .. just throwing in my two kronor .. if they took medium and sniper scope weapons out of the game it immediately improves

maiden pelican
maiden pelican
#

Imagine deadeye winfield, it'd actually be good

late wind
#

The deadeye Berthier is cheaper than an iron sight lebel and stronger in every way. The lebel is a joke. You take it to flex.

#

So no. Sniper scope =/= OP

maiden pelican
#

It does have admittedly funky recoil

queen jungle
#

not all content is good content 😛

#

Get rid of deadeye too. I mean this game would be better if it were not for long range, low risk, high reward, no counter guns.

#

There is no counter to a sniper. None. Only another sniper.

late wind
pliant wren
#

Haven't heard anyone complain about the Dolch for the last 4 months to be honest. Hell, I've barely seen them. Uppercuts on the other hand. Drowning in them, hate those things.

burnt mulch
#

@scarlet acorn the bornheim's range is directly calculated from its base damage and compact ammo's falloff.
The only ways to give it more range is give it more damage (no) or make it medium/give it FMJ (uhh).

scarlet acorn
pliant wren
#

It's only bad cause it costs so much. Reduce the price back down to reasonable levels and it's not terrible.

#

Otherwise, yeah, damage buff to up range, make it worth that price tag.

frosty garnetBOT
#

@candid meadow, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

server on my house please so i stop disconnecting```
burnt mulch
#

buffing bornheim damage is a bad idea, it's at 74 damage for a reason, so it doesn't two tap at 200 rpm

#

it was at 75 damage for a short time on test server, that was not great

#

I think the only thing you can really do with it is make it cheaper.

#

I do like the silencer idea, it'd be the only small incendiary silenced gun.

pliant wren
#

Another option is to up it's ammo pool to something not atrocious. Holds 6 rounds, but we only bring two extra 5 round clips? Why not 4, thing burns the ammo fast enough.

burnt mulch
#

I dunno about +10, but +5 would go quite a long way.

pliant wren
#

Maybe, I'd still advocate a price drop if the buff was just one more extra mag. You can currently get 3 officers for the price of a Bornhiem, and have enough money left over to give them special ammo.

burnt mulch
#

are you looking at old stats? officer costs nearly 100

pliant wren
#

Is it not still $66?

burnt mulch
#

nope that got nerfed a while ago

#

october last year looks like

#

along with the stamina shot stuff

pliant wren
#

Ahh, that makes sense, I tried liking the carbine and couldn't, haven't really given it the time of day since.

burnt mulch
#

carbine could use some help. the floaty aim from the rapid-fire nerf a while back really hurts it

pliant wren
#

I don't feel it justifies taking up a large slot. Especially not now that the Scottfield Precision exists.

burnt mulch
#

eh they’re different enough, but really the carbine just isn’t much better than the pistol.

#

it could at least get more reserve ammo or something.

#

anytime I bring a carbine I wonder why I’m not just using the pistol and a better second gun

pliant wren
#

Yeah, wouldn't mind them buffing the large Officer variants too. Love the look of them, just not actually using them.

smoky mica
#

officer carbine is a hipfire gun, it has springfield level hipfire plus low recoil plus a high rof, adsing is optional up to 25 meters

frosty garnetBOT
#

@cinder jasper, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

So ive asked hunt many times to fix the problem of mele with a gun while aiming and for years no fix. I quite game twice over it and have spent a lot at least a few thousand on bloodbonds and downloads. I started playing again and have been getting head shot way too much in impossible headshot situations. I search hunt showdown cheats and sure enough a high star rated reviewed aim bot. Now Im done you cant fix the shot gun mele so i can shoot while aiming. Who the hell intends to mele while their aiming? And now Im getting cheat head shot the game is unplayable.```
cinder jasper
#

So ive asked hunt many times to fix the problem of mele with a gun while aiming and for years no fix. I quite game twice over it and have spent a lot at least a few thousand on bloodbonds and downloads. I started playing again and have been getting head shot way too much in impossible headshot situations. I search hunt showdown cheats and sure enough a high star rated reviewed aim cheat. Now Im done you cant fix the shot gun mele so i can shoot while aiming. Who the hell intends to mele while their aiming? And now Im getting cheat head shot the game is unplayable.

dim heron
#

Googling a game name and adding cheats is the worse way to prove there are available cheats for a game ... You're more likely to find malware than an actual cheating software

unborn dagger
#

I wouldn't care if they removed it cause its such a tacked on mode and they clearly don't care about it

vague patio
#

i get headshotted
google "[game name] cheats"
im done

#

wha

#

@maiden pelican only if they change muskt versions of winfields

maiden pelican
#

Yeah, but I didn't want to put that in with it

#

Musket should have slightly higher velocity at least

#

And c should have lower (or the same really), maybe 400 for c 410 for full, 440 for musket

maiden pelican
#

In fact could share the same 115 damage

#

For better 2 shots with levering and such

vague patio
#

yea, did a suggest long time ago

maiden pelican
#

Slow and more consistent or faster

#

115 is the next 2 shot break point

vague patio
#

if they consistent pass sawn offs down then consistent pass the musket up

maiden pelican
#

God why did they nerf em like that

#

The C has a slightly shorter barrel too than the full 73

#

Centennial C with a marksman pleas

vague patio
#

yea, was lowkey pissed about that

#

already have a bad enough spot, really didnt need that

rocky orchid
#

@cold dune i am heavily against any more "casual help markers" (crosshair, hud adjustments, etc)

The game is, ok, WAS, a hardcore game in its beginnings and should go back in this area.. if it gets overflooded with casual stuff it will loose its charme... than it is just "another game"

cold dune
#

how is a circular reticle casual?

#

it's a more accurate representation of what the gun actually does rather than requiring you to guess

#

by that argument displaying weapon stats or how much ammo you have left is "casual" because it gives you extra information that you don't have to memorize

burnt mulch
#

only hardcore gamers can tape a circle to their monitor /s

vague patio
#

hunt is still hardcore, just less frustrating

cold dune
#

it doesn't change any of the gun's behavior, it just makes the crosshair more useable

#

exactly this

#

being frustrating or inaccessible is not the same thing as being hardcore

#

I'd point to tarkov as a game with a small mountain of "hardcore" things that just make the game really annoying

vague patio
#

yep

cold dune
#

like having to pull up a fucking wiki chart to figure out whether or not ammo is actually useable

vague patio
#

thats also something i have an issue about with lot of games

cold dune
#

transparent game mechanics aren't "casual" they're anti-frustration

#

which is also why I really want to know more about shotgun behavior because it's pretty opaque atm

#

what does penny shot do?

#

does it reduce pellet count, how much does it increase damage by, what the hell does "erratic" mean?

#

etc

#

effective damage is a good stand in for pellet count but it'd be nice to know exact numbers

rocky orchid
#

exactly

vague patio
#

tbh circular crosshair isnt even either of those

burnt mulch
vague patio
#

its actually just preference

rocky orchid
burnt mulch
#

lol

vague patio
#

lol

cold dune
#

uh

burnt mulch
#

like I said

#

I can tape a dot on my monitor

#

it accomplishes the same thing

rocky orchid
burnt mulch
#

makes the game more "hardcore" when you have to tape a dot to your monitor?

cold dune
#

yeah like I can draw a circle on my monitor I don't really get how having a worse crosshair encourages aiming

vague patio
#

i would only understand that argument if hunt hadnt a hud to begin with

rocky orchid
burnt mulch
#

lmao

#

it does effectively nothing is what it does

rocky orchid
cold dune
#

also if we're talking UI help maybe focus on things like hitmarkers

burnt mulch
#

maybe leave a little sticky glue on it after you take it off

cold dune
#

or the presence of a crosshair

#

rather than a more useable crosshair

rocky orchid
burnt mulch
#

lol

#

wait seriously, you didn't know you can put tape on your monitor?

cold dune
#

anyway, my point is that a circular crosshair, changing no other gun behaviors, isn't making the game any more hardcore, it's just making the game more accessible

vague patio
#

quadruple the cheater accusations with this one trick

cold dune
#

which is a good thing

#

and one can have a hardcore game that is still highly accessible and transparent mechanically

rocky orchid
cold dune
#

which is part of why I don't like, say, Tarkov's sound design because it encourages turning up your volume to eardrum destroying levels

burnt mulch
#

and you're assuming I haven't done PC work before?

cold dune
#

actually there's a lot of things I don't like about tarkov, that might explain why I like hunt

burnt mulch
#

the only problem with tape is you shouldn't press it down too hard and maybe it leaves a little glue

rocky orchid
surreal orbit
vague patio
#

everytime i see or hear about tarkov its just doesnt seem fun

burnt mulch
rocky orchid
#

it would benefit on more ADS

burnt mulch
#

in that case I don't care about yours either lmfao

surreal orbit
cold dune
rocky orchid
cold dune
#

it's a bunch of deliberately painful game mechanics done in the name of being "hardcore" which don't really have any significant gameplay effects besides really overcomplicating things

vague patio
#

makes your pc sticky

cold dune
#

it's trying to be ARMA without copying any of the things that actually make ARMA enjoyable

burnt mulch
rocky orchid
#

i never played tarkov.. i dont like the setup and all around of it

vague patio
#

and we all know, sticky keys is shit

rocky orchid
burnt mulch
#

me neither?

rocky orchid
#

ok

#

you are right 😉

surreal orbit
#

the one singular gripe i have about hunts aiming/gun system is the fact that when you ADS your reticle is on the lower 1/3 of your screen rather than centered
that's literally it
everything else is fine imo and doesnt need to be changed
although a circle shotgun reticle would be pretty handy imo

burnt mulch
#

I'm talking about drawing a dot on a clear piece of tape

#

lmao

cold dune
#

y'all maybe we should chill on the tape discussion

#

I oscillate between despising the low reticle and loving it

#

there's no in between where I'm just at peace with it

rocky orchid
burnt mulch
#

I'm trying to make it clear why he thinks having a dot on a piece of tape is more hardcore than having a reticle.

cold dune
#

also going from Hunt to valo breaks my mind

vague patio
#

we should ban people who ude tspe

surreal orbit
#

the only time i could ever see somebody loving the lower reticle is when it results in an accidental headshot

burnt mulch
#

it's entirely relevant.

surreal orbit
burnt mulch
#

at this point he's just trying to pick a fight though

cold dune
rocky orchid
#

people asking for "inspect weapon" for a decade now..

#

so they should remove all of the ui

vague patio
#

what

burnt mulch
#

ok nah he's trolling

surreal orbit
vague patio
#

inspect weapon like csgo

surreal orbit
#

i hate putting someones head perfectly in the center of my screen then ADSing and hitting a chest shot

rocky orchid
#

i dont like the stamina shot/poison shot things

#

all of this new casual stuff

surreal orbit
#

💀

rocky orchid
#

the original hunt was way better

surreal orbit
#

sounds like you just wanna play tarkov

vague patio
#

it has been in the game forever

burnt mulch
#

try adding extra height to your monitor while playing hunt, it's super helpful if you're used to other games

rocky orchid
vague patio
#

AND even nerfed

burnt mulch
#

F

cold dune
#

it's mostly a "I play one game or the other" thing

rocky orchid
surreal orbit
burnt mulch
#

don't bother

surreal orbit
#

not everyone enjoys corner camping with caldwell slug

burnt mulch
#

he's trolling or just has shit takes

rocky orchid
surreal orbit
#

some people play the game for fun lol

surreal orbit
rocky orchid
cold dune
#

why would you play a game if you're not having fun?

burnt mulch
#

how about you?

cold dune
#

I play hunt because I enjoy it not out of some misplaced sense of masochism

rocky orchid
#

i play since alpha.. i love the game

vague patio
#

les go back to 1000 playerbase times

rocky orchid
#

i just disagree on some changes

#

but keep going

surreal orbit
#

"it wasn't that in the beginning" ok? the game has come a long way since then and has several times as many players
it doesnt matter if you think its more "casual" because they added things that make the game enjoyable
if you want to play like a sweat and sit in the corner with caldwell slugs then go ahead
doesn't mean you have to complain about others enjoying the game

burnt mulch
#

back in the good old days when people would camp clues because they didn't glow red

#

when newbies would get shat on because veterans had more hp

cold dune
#

fwiw I do kinda wish long ammo was less of a dominant pick but there aren't a ton of niches for 4 different ammunition types

rocky orchid
#

but.. f.e. the thing with redskull revive was a joke.. imo.

vague patio
#

long ammo is literaly easy mode

burnt mulch
#

the good old days when dolch was medium ammo

cold dune
#

hot take I actually like red skull revive

burnt mulch
#

when quickswapping was meta

surreal orbit
cold dune
#

it makes holding the bounty less of an albatross and still comes at a significant cost

rocky orchid
#

lets say.. you just want to play nitro... you have hardtime to get enough ammo and these shitheads are reviving all the time again.. until you run out of ammo.. is this fun? i dont think so

surreal orbit
cold dune
#

four times if you're using dum dum

vague patio
#

sidearm?

#

cover the bodies?

surreal orbit
#

💀

rocky orchid
surreal orbit
#

Its your fault if you're using nitro ammo on someone with 1 health bar

burnt mulch
#

imagine playing nitro and thinking that you should have a good amount of ammo

rocky orchid
#

so there is unlimited revives

cold dune
burnt mulch
#

that's one of the balancing points of the gun

#

that it doesn't have a lot of ammo

cold dune
#

and if you can't interrupt someone doing a red skull revive on 1 HP like what are you doing my man

surreal orbit
#

if you're using one of your 6 nitro bullets on someone who just got fucking red skulled then maybe you shouldn't be playing nitro

cold dune
#

you could kill them with a fucking decoy

rocky orchid
#

but thats just about redskull

surreal orbit
rocky orchid
#

there are more changes i dont like

vague patio
#

and they said why they dint do that

rocky orchid
#

i am more concerned if they but more and more guns in the game and havent still archivied a good balance to the old ones

cold dune
#

that's fair but imo there just aren't a ton of niches to fit guns in

rocky orchid
#

they either nerf weapons to unlimited or add weapons too cheap

surreal orbit
#

i think most of the guns are alright with balancing tbf

cold dune
#

and the economic aspects of the game are a complete mess because of how variable income can be

surreal orbit
#

mosin and lebel should be more expensive

#

thats it

pliant wren
#

I kinda like playing the game myself. If they hadn't added the casual changes, they wouldn't have the player count they have now and Crytek would have shut it down long ago.

surreal orbit
#

^

#

also that

burnt mulch
#

eh, that just locks them out of range of less good players.

rocky orchid
surreal orbit
#

uppercut is mid

cold dune
burnt mulch
#

well

#

less sweaty players.

surreal orbit
#

the uppercut is literally just paying 275 for extra ammo

cold dune
#

I'm slightly better than average and I can afford an avtomat if I really wanted to

surreal orbit
#

the best pistol is spitfire or lemat slug

cold dune
#

it's only like right after prestige that econ is a big issue

surreal orbit
#

my favorite loadout rn is centennial FMJ and spitfire FMJ

rocky orchid
# surreal orbit uppercut is mid

dolch f.e. was ok... but right now... i dont know.. i mean i cant hit shit before or after nerf with it..

but the reloading animation is like the hunter is falling to sleep where the reload animation of mosin or berthier is like the guy is on adrenaline..

cold dune
#

the berthier IRL has a really slick reload tbf

#

it is pretty much as fast as it is in hunt if you're practiced

rocky orchid
#

there should be some adjustment to that.. especially a mosin can't be reloaded like that in real life

surreal orbit
#

i love how the berthier is supposed to be a cheaper lebel with less ammo but its literally 40 dollars cheaper

#

💀

burnt mulch
#

er..

cold dune
#

...yes it can?

#

assuming you have decent clips anyway

surreal orbit
#

stuff like dolch/avtomat ruins immersion

rocky orchid
burnt mulch
#

if we're talking about real life, the dolch's clip reload is like 4x slower than you could do in real life either.

surreal orbit
#

i hate avtomat with such a passion

cold dune
#

but this is the imperial russian run of mosins that afaik was made to somewhat better tolerances than the soviet ones plus haven't been encased in cosmoline for 3/4 of a century

rocky orchid
#

but it is.. and people will outrage if devs would decide to delete these semi automatic guns

#

it would be a benefit for the game, but people would cry

surreal orbit
#

obviously devs are not going to just remove them
they will just nerf them until they're a paperweight

#

unpopular opinion but i like bornheim

vague patio
#

dev never delete

cold dune
#

I like the bornheim match but not either of the other bornheims

rocky orchid
#

but than is still the question.. if they are worthless.. why they are still in the game

burnt mulch
#

cuz they're fun

surreal orbit
surreal orbit
vague patio
#

and if its beneficial is an opinion, not a fact

cold dune
#

kinda wish it was either cheaper or didn't hemorrhage ammo but it's fun

rocky orchid
cold dune
burnt mulch
#

... and for the price of a scott prec FMJ you could run bornheim match which is faster but less hard hitting.

rocky orchid
burnt mulch
#

you're just saying stats.

cold dune
#

and has muzzle velocity that doesn't resemble a thrown stone

surreal orbit
#

bornheim is one of the most fun guns in the game imo

#

the only change i would make to it is to increase its effective range and thats it

#

i think its fine how it is honestly

#

maybe if they upped its damage a small amount so it could compete with officer

cold dune
#

though I guess the bornheim is mildly ahistorical since it's 1896 instead of whenever hunt is set

burnt mulch
#

can't up its damage or it'll 2 shot upper chest

#

bornheim can have 5 more reserve and a price reduction.

rocky orchid
#

i am always a bit concerned in how good duals are still... i think the changes didnt do much to them at all.. but i am not crying about duals.. it is just a thing that duals cost way less than they should or even took 3 slots instead of 2

cold dune
surreal orbit
#

true

cold dune
#

oh hunt's set in 1895

surreal orbit
#

i run dual dual's to ruin peoples day

cold dune
#

so the bornheim and dolch are barely ahistorical

surreal orbit
#

unlimited ammo

burnt mulch
#

duals are only good if you're bad or the duals have fmj.

rocky orchid
surreal orbit
#

people complaining about dual conversion when they see me pulling up my $150 quad conversion loadout

burnt mulch
#

the concept of fmj breaks the concept of duals. in isolation, both are fine.

cold dune
#

also people sleep on "budget" guns

#

bornheim match + romero hatchet is pretty good for a $375 loadout

surreal orbit
#

no way you just called bornheim match a budget gun

burnt mulch
#

the only budget part of that is the hatchet

cold dune
#

I'm trying to get 5x50 my definition of budget may be warped

#

schofield precision + romero hatchet

#

you get the idea

surreal orbit
#

a budget loadout is like
romero conversion

#

^which is honestly a really good loadout

burnt mulch
#

(if the conversion has fmj)

surreal orbit
#

single conversion is slept on

surreal orbit
cold dune
#

also idk what budget means anymore

surreal orbit
#

conversion fmj is literally a $50 uppercut

rocky orchid
cold dune
#

at this point I stock my characters primarily with guns I steal from other people

rocky orchid
burnt mulch
#

eh. it's a $50 uppercut with worse velocity and doesn't actually deal any damage unless you get headshots

surreal orbit
#

if im buying a loadout it is usually vet/centennial with spitfire

#

that is the most fun imo

cold dune
#

romero hatchet's great though

surreal orbit
#

eeither that or winnie/conversion

cold dune
#

decent range, backup melee attack, two slot, two different ammos

#

can't tell how many times being able to take two people down with romero into melee has saved me

cold dune
#

though I guess if I had a different medium shotgun I might not have needed to close to melee

surreal orbit
#

ofc the gun thats 4x expensive is gonna be better

cold dune
#

you get the point though

burnt mulch
#

well I mean, at some point the comparison falls apart.

#

scottfield fmj is pretty comparable though

surreal orbit
#

that's like saying that the mosin is better than the springfield

cold dune
#

I still kinda want a bornheim schnellfeur for memes though

#

I know it's not going to happen but it'd be hilarious

burnt mulch
surreal orbit
#

if im trying to say "this is a good $150 loadout" and thne you say "Yes but mosin dolch is better"

#

...no shit

burnt mulch
#

I'm not saying "yeah but uppercut is better" I'm saying "uppercut is different enough of a gun that calling the conversion fmj a $50 uppercut is a poor comparison"

surreal orbit
#

not really

#

the main thing is its penetration

burnt mulch
#

shrugs then we can agree to disagree

#

ok the main thing is definitely not the penetration

surreal orbit
#

it is a small slot weapon that can pen sheet metal + has a good headshot range for a 1 slot pistol

burnt mulch
#

unless you're talking about base conv fmj, then ok

lunar kettle
#

With fine m/s on it. I wouldn't let that slide away. It's the combination that makes it strong.

surreal orbit
#

im talking about conversion FMJ

#

penetration wise it is just an uppercut for 1/4 the price

lunar kettle
#

And even the headshot range is further.

burnt mulch
#

penetration wise if you're trying to pen something you're probably just using the shotgun that you're pairing it with.

surreal orbit
lunar kettle
#

Whats the amount of hunt-dollar you would use for a budget loadout, dusty?

burnt mulch
#

now you're just coming up with contrived examples.

cold dune
#

ok actually while I'm here, what can spitzer pen that normal long can't?

surreal orbit
surreal orbit
burnt mulch
#

regular long can penetrate trees too, just small ones.

#

spitzer can pen thicker trees

surreal orbit
#

yeah but spitzer can pen the bigger ones

burnt mulch
#

honestly if you're trying to pen with spitzer you're probably doing it wrong anyway

lunar kettle
#

Just as a opinion.

cold dune
#

my budget loadout probably caps out at $400 total including tools and stuff but that's because I buy expensive tools

burnt mulch
#

scottfield (or spitfire) with FMJ is way better of an uppercut replacement than a conv.

cold dune
#

bornheim match + romero hatchet is probably low midrange rather than budget ig

surreal orbit
#

springfield+spitfire is just spitfire with springfield as an ammo pool imo

lunar kettle
#

Maybe combine it with springi marksman for range but normaly the ironsight of the springfield is fine enough for 100m+ engagements.

#

And for everything under 30m there would be the spitfire.

surreal orbit
#

yeah, spitfire is just a beast with those kind of engagements, its barely a competition unless you get 1 tapped by slugs or headshot

#

but that goes for any gun

lunar kettle
#

As long as we talk about budget: I totaly agree.

surreal orbit
#

if you're trying to do a super budget loadout then spitfire is a little expensive

#

but if you're running an average of like 200-300 like i do then it really isn't anytihng at all

lunar kettle
#

That's the reason I asked for you range. For 200 to 300 it should fit.

surreal orbit
#

yeah, i take spitfire almost every game lol

#

its not even funny how good it is

cold dune
#

spit as a primary, then either something to hit at long range or a shotgun imo

surreal orbit
lunar kettle
#

I like it a lot. Now I have a fine secondary with my centennial.

surreal orbit
#

idk why i like the centennial a lot, i just think its fun

cold dune
#

for turbo budget spit + melee

surreal orbit
#

spit is a loadout by itself yeah

cold dune
#

people sleep on the saber

surreal orbit
#

spit+medkit+melee

cold dune
#

actually that's not true people respect the shit out of the saber

#

but the saber's good

#

much stab

#

many kill

surreal orbit
#

does its light 1 tap grunts

cold dune
#

yes

#

to the head anyway

surreal orbit
#

i dont play it that much i really only use it if its on a hunter

#

or i get it in quick play

cold dune
#

idk if headshots do more damage with melee weapons but I've kinda assumed as an article of faith that they do

surreal orbit
#

but yeah i never complain when i get it

cold dune
#

but the reach on the saber is absurd and the heavy oneshots players

surreal orbit
#

i fucking hate melee in this game for 1 reason:
When i kill a melee rusher, his attack should not release

cold dune
#

kinda wish I was better at the martini riposte because the heavy attack is a goddamn pike but eh

surreal orbit
#

there is nothing more frustrating than killing a melee rusher but still dying because for some god forsaken reason the attack releases when he dies

#

like i do not understand why thats in the game

#

the human arm is not like a loaded spring, it doesn't release when you die

jovial lodge
surreal orbit
#

melee trading always makes me frown

jovial lodge
#

Yea it's not exactly pleasant

#

Strange stuff happens in melee battles from my experience

surreal orbit
#

the best thing you can do against a melee rusher is close a door in their face and hope for the best

#

since apparently shooting them in the forehead does not stop them from axing you in the face

jovial lodge
#

Or have a shotgun/fanning/traps to fall back on/a teammate to cover you, etc

surreal orbit
#

my teammates will fan an entire chain pistol at a melee/shotgun rusher and somehow not hit a single shot

#

then again
i play on console

lunar kettle
#

There is a reason why I don't play with randos 1HuntLUL

surreal orbit
#

every time i solo queue i go in with the mindset "having 2 teammates and playing against teams of 3 is probably better than playing solo against duos even if my teammates do suck"

#

and every time i am proven wrong

#

randoms on console are fucking agonizing

jovial lodge
#

I play tons of randoms on console

#

I know how it can be sometimes

#

If you want to get better though, you gotta ask yourself what you could have done differently instead of what your teammate could have done differently

rocky orchid
# jovial lodge I play tons of randoms on console

i often play randoms.. but i am more and more getting frustrated about that..

often people running through maps, dying to the first shot they get, run away, reviving in front of enemies, .... peaking always the same ankle.. do not use VoIP, playing like brainless monkeys..

i wish the playerbase would be just bigger and i could get a decent amount of (german) people to play with

#

i cant count the amount of time dropping to 3 stars, because people necro me multiple times in front of enemies or waiting for revives too long..

jovial lodge
#

If you're watching them make those mistakes, you've already died 🤷

rocky orchid
#

but i dont want to run away.. it feels just bad for me..

i always try to circle than, but i often get pushed by trios.. even if i kill 2 of them.. the third one fucks me

#

than i play sometimes with 2 buddies.. it is just another world ... they play intelligent, they communicate.. it is just perfect..

i wish there would be some solution on this for random partners.. i also would like to have an option to block random teammates i played with and they played stupid, against their teammates, a.s.o.

#

@elfin rapids NO WAY! 😛 for an conversion pistol or as a scottfield adjustment .. maybe.. but the uppercut should not get ANY variant that makes this pistol more useful

jovial lodge
#

Yea I know what you mean, it can be a frustrating experience. But a lot of that just comes down to fighting coordinated teams as an uncoordinated team. To work well as random partners, you both probably have to compromise your preferred playstyles a bit and work together.

rocky orchid
jovial lodge
#

If you're not talking to your random about where you think teams are, what you're planning as you move toward boss lair, and other important points of communication through game chat, then I feel that your expectations for a coordinated assault should be quite low

rocky orchid
#

but dont get me wrong.. i also make some bad decisions, but i am fully aware of my bad decisions... e.g. "i should not pushed that", "fuck my aim",...

jovial lodge
#

I would imagine that your randoms are not uniquely unaware of their blunders 🤠

#

I just think there are more factors at play besides "most randoms bad" than people give their randoms credit for

#

After all, everyone who complains about randoms is someone else's random HUL

plush ledge
#

You're right maybe I should start sitting in a bush for 15 minutes too and only come out when my mates wiped the team. Only problem they won't do this because they're instantly dead or sit already in a bush too

jovial lodge
#

If you don't tell your random you'd like to play aggressively, then how will they be ready to support that playstyle?

plush ledge
#

I had some useful randoms and with useful I mean they tried to play and were a distraction so I could finish the team

#

Let me say so much I told my randoms to play fast and played myself extra slow and I was still one compound ahead of them. Some people think playing fast means arriving at the second compound 5 minutes into the match. Or they think they play already ultra aggressive when they are closer than 60m and not in a bush crouching to the lair

#

That's why I stopped expecting something from them and play like a solo. I try to always pick bounty so they're forced to come with me instead of running off with the small bounty

rocky orchid
#

the main issue with most aggressivly playing players is that they dont watch their enviroment

plush ledge
#

Tbh my aim is average and I've bad stats ^^

rocky orchid
#

and often die to ambushing people or some people who just watch e.g. spawn

rocky orchid
plush ledge
#

I barely get ambushed I am the one that ambushes because I'm ahead of my enemies and hear or see them coming. I mean when you read the greyout you can easily predict the movement

rocky orchid
#

so you SIT in bushes? 😛

#

just joking

plush ledge
#

Yeah I do for 20-40 seconds when I hear players coming up behind me to get the ambush

#

You don't need to wait long most of the time

rocky orchid
# plush ledge You don't need to wait long most of the time

thats true.. man i would love to play some rounds with you honestly to see your playstyle in action ... haha

but i will play mostly with these creepy randoms who dont say anything, cant communicate or just rush into their death..

"i hear a crown", lets push into the building.. what could possibly go wrong? 😛

plush ledge
#

The problem in hunt is that in many cases not your skill decides if you win or lose. Anyone can kill everyone by just getting lucky rng and you can't do anything about a levering bullet hitting your head at 80m

#

Also my main problem is I'm not consistent enough. One day I play more like 4kd +and the other day I drop to 1.5 performance wise and I really wish I would be good enough to pull off this good level every fight

barren charm
#

when are we going to expect an update on the absolute inconsintent bs this games hitreg is? in which world is it possible that enemys survive a shotgun shot from point blank range? they fill out your whole screen, there is no possibillity for you to miss and yet the games decide either you get ahitmarker followed by a kill, or a hitmarker with no kill, or a visual hit like blood splatter but no hitmarker. that is such an absolute bs i dont get why fixing this and the other game breaking bugs is not a priority

#

oh wait its crytek they are only after money i forgot. my bad

normal horizon
#

If you have any recordings of this happening feel free to share 🙂 we are always open to investigating issues you report and a video of this happening would help greatly

round maple
#

I find most people with shotguns who complain it's because they hit someone's arm or most pellets missed.

#

Even myself I think I flushed someone then you go back and review a clip and it's like oh.. I was a pixel or two off.

frosty garnetBOT
#

@wary creek, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

This Weapon is my biggest Hunt dream```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/949294629394722876/Romero_77_Silencer.png>
lavish harbor
#

Question for mods. I just set up a discord server for my friends and I wanted to have an announcement channel with hunt updates. I followed all of the hunt announcement channels here but updates have not shown up. Any idea what I can do?

karmic ivy
# rocky orchid you are right 😉

I have been putting things as a reticle on my monitors for a long time and not had any trouble. What kind of problem are you talking about with tape and monitors? I was wondering if you would elaborate because I was unable to tell what you are talking about.

jovial lodge
#

@gentle venture Your post in #feedback has been removed because it didn't follow the pinned channel-specific rules

burnt mulch
#

@languid bay .. special ammo boxes? the whole point of bow/crossbow is you can pick them back up anyway.

languid bay
burnt mulch
#

yeah but like.. you can still do that so many times

steady prism
#

@scarlet acorn thats a great idea imho... Could be a decent melee tool, something like upgraded dusters, that would waste more stamina but could have some mechanic fixed to it so it would remove all of concertina wires in front of you, so that you could just swing and move forward a step...

#

Lets say in total about 5 swings to remove concertina from tripmine or twice as much for bomb

scarlet acorn
#

I don't think it should be a melee tool
The point should be purely fore wire. For those of us who really want that in our life

steady prism
#

I mean it doesnt have to be a good melee something like throwing axe

#

You can already kill stuff with worse things than wire cutter

#

Im looking at you bear trap

primal holly
#

It should just be a tool in the tool slot

unborn smelt
#

the heavy knife already cuts concertina very well and can be used as a melee tool

primal holly
#

I mean idk many people who carry a heavy knife, so with it just being a tool you can still bring your preferred weapon like the knuckle knife for me and others and then still have a tool for cutting through the wire.

unborn smelt
#

I mean thats the point of what i say

#

The hevy knife is already a tool to destroy concertina and it can serve as melee on top

primal holly
#

Its also kind of a balance thing, if you bring it you are prepared but possibly miss out on something else in your tool slot but if you dont bring it in lieu of something else you may get stuck trying to clear it.

unborn smelt
#

Yet as you saybarely anyone ever uses that

primal holly
#

So best of both worlds, you get your preferred weapon and get a tool of wire. May not be that big of a deal but thats just where my head goes for that.

maiden pelican
#

Machete as a 2 tool slot item

#

For use by those people who don't fill out their slots anyways

lavish harbor
#

I set up the follows on my channels few days ago and they didn't show any of the new posts from today. I read somewhere that the announcement has to be published by the original server or it won't show up in follower channels.

queen jungle
#

@primal holly You can already kill concertina armored with long-range melee weapons such as bayonets without taking dmg and bleeding. It just needs a little practice to find the right distance.

primal holly
fluid widget
lethal silo
#

@scarlet acorn I once suggested something similar I suggested a multi cylinder revolver I don't know why people don't like that idea when we already have a chain pistol 1HuntHowdy 1HuntPew

scarlet acorn
#

Yeah I like that idea. But I think it's too much. I think instead of making a new gun, just make a new varient. Like the mosin avtomat. The Chain Pistol Mini Gun

#

For record I would take either. The revolver revolver is pretty cool lookin

unborn smelt
#

well i'd say the reason they disliked smth like that is because the people don#t like any more spammable weapons than we already have

#

same reason i think the "Chain pistol minigun" will likely be downvoted a tonn

lethal silo
#

when I suggested this idea it was when I just started playing hunt and I thought to myself what would be a variant to the Caldwell Pax but would function the same way as the chain pistol and I found this picture

scarlet acorn
#

Your right. We need an auto crossbow.

unborn smelt
#

Also how is a minigun a large slot melee weapon ?

lethal silo
scarlet acorn
#

Im pretty high rn. Wanted to pitch an idea and got side tracked

lethal silo
#

to be honest I kind of want something like this in Hunt but I don't know how it would function ever

scarlet acorn
#

A turret? It would have to be manual, and placeable. Probably a consumable.

#

Would be pretty cool but idk how practical it is to bring a Balita to a gun fight

lethal silo
#

yeah I thought about something like you cannot use it unless you first put it down on the ground but it would be a large weapon slot and the reload would be 10 seconds maybe more because you have to crank up the string so you can fire it

#

but it would be able to 2 shot maybe one shot a meathead and it would take 4 to kill a boss

scarlet acorn
#

Yeah. In that time you could shoot the crossbow like 5 times and that's a one shot at like 20m I think

lethal silo
scarlet acorn
#

Dang that's long

unborn smelt
#

So you'd be ablre to fire it a ssecond time before the ballista is reloaded but far from 10

scarlet acorn
#

That's why I never use it tho

lethal silo
#

but what do you guys think I have never suggested this idea because I don't know how it would function in this game like a weapon but we already have the bomb Lance so maybe this could work as a unique weapon together with it

#

another weird weapon I had in mind was a syringe gun do you guys think that would be a good idea

scarlet acorn
#

I LOVE the idea of a syringe gun, that would be awesome. The Balita should be a cost heavy consumable I feel, and I think it should be smaller. Once it's down it stays there unless it's destroyed. I think you could make it a 2 tap kinda weapon on hunters, with bleeding. I think 4 to a boss is fair.

lethal silo
#

my thinking of a syringe gun would be it would have a normal syringe a poison syringe a bleeding syringe and special syringe which makes it so you don't get health back normally like it stops regeneration but you can still heal

#

for example if you have taken a regeneration shot it will stop that's effect but it also stop the normal regeneration a hunter have

queen jungle
unborn smelt
#

Done

queen jungle
#

Thanks!

frosty garnetBOT
#

@steady fiber, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

https://www.reddit.com/r/HuntShowdown/comments/t6zr9s/the_legendary_ukrainian_cossack_warrior_a_dlc/?utm_medium=android_app&utm_source=share```
burnt mulch
#

@autumn abyss that’s purposefully one of the downsides of dualies, that you can’t fire them accurately.

autumn abyss
burnt mulch
#

I think dualies have an appropriate amount of use and adding more functionality/versatility to a weapon type designed to be rather a one trick pony is counterproductive

#

they’d be good at long range (accurate shots), mid range (spam), peeking (accurate again), and close range (double tap/fanning)

autumn abyss
#

don't know about long range but yeah

burnt mulch
#

taking a loadout with quartermaster would effectively give you a 3 slot, 2 slot, and a 1 slot.

autumn abyss
burnt mulch
#

part of it is probably that dualies are an unpopular weapon in popular opinion, even if not in use

#

people already clamor for more dualies/rng nerfs, making them better in any way is a bad thing in their eyes.

#

(personally I think they’re in a good spot but someone’s liable to start a fight with me for that opinion lol)

autumn abyss
#

lol fair enough. just saying thanks for the constructive criticism. I defiantly feel the RNG gods wrath a lot of the time with duelies. That and picking headshots on a medium range grunt/hive with duelies and a ramaro in the other slot can be extremely annoying.

#

thats where the idea came from.

pliant wren
#

I still feel they screwed with the actual spread patterns of duals. Rounds are hitting the middle 1/2 of the reticle less than 50% of the time, and that's an issue. It's supposed to be random, but when a pattern emerges of inaccuracy, it's quantifiably not random.

autumn abyss
#

That might be a thing for me to test... drop into a hunt with duelies and check the spread pattern. if I can understand it, I'll be able to compensate for it.

pliant wren
#

Did that with dual Scottfields right after the nerf. I had a lantern above a dog pen taking up the middle 1/2 of the crosshairs, missed 5 times before it finally hit. Haven't bothered with them since.

cold dune
#

the cylinder on the pax is fixed and can't be opened

#

only the schofield has an action that's compatible with clips and it's already got the swift

pliant wren
#

The Mosin never had the Avtomat, that's an auto kit from a completely different rifle, didn't matter then, why now?

#

It's as easy as putting 'This pax has been modified with a later model's cylinder to enable the use of half moon clips." in the description. And It would actually justify it having an increased price way more than a few slivers of metal around the bullets.

burnt mulch
#

it would require a lot more animation and rigging work and I don’t think it’d be used much regardless.

#

the pax should have gotten FMJ instead of the scottfield, otherwise I don’t think it needs that much help.

pliant wren
#

Problem is nobody's using it. Spitfire beats it's fire rate, Precision beats its accuracy and stability, everything beats it's reload, and the damage difference is negligible. Only reason to bring it is if you want ammo to bleed, or a claw so you don't need to bring a melee tool. I suppose they could lean into it's old niche and make a double action variant that is even faster than the spitfire.

burnt mulch
#

the reason nobody’s using it is because it doesn’t have a niche. Adding a clip reload doesn’t do that.

#

also, pax claw is shit

pliant wren
#

It's old fire rate was only marginally better than the Scottfield to begin with, having a second faster reload if you're only reloading 3 rounds could be enough to matter to some people.
And true, claw is mediocre, but it's enough to deal with a pack of grunts without the entire map knowing where you are.

#

Basically if it doesn't have a niche and nobody is using it, then the question becomes, why is it in the game?

burnt mulch
#

because it used to have a niche that got taken over when conversion got fmj and nailed in the coffin with scottfield getting fmj.

#

the second best long range, decent value, pistol. The cheaper uppercut.

#

in the absence of fmj, I think Pax can have some more damage to give it more range, giving it the advantage of muzzle velocity and possibly 125 dumdum kills over the scottfield.

#

120 damage seems like it could be alright

pliant wren
#

Anything that can give people a reason to stop bringing uppercuts is an objective good in my eyes, and Pax just being more powerful than the Scottfield doesn't sound bad. It would mirror the Martini/Sparks situation, you want the raw damage and range, Pax, you want the versatility, Scottfield.

burnt mulch
#

a little more nuanced due to custom ammos, but pretty much.

pliant wren
#

What about a Pax with a modified spyglass welded to the top of it as a makeshift scope?

burnt mulch
#

I’m a little wary of making something that’s just “3 slot rifle except a pistol”. Uppercut is already basically a pocket vetterli

pliant wren
#

True, spit-balling ideas here. Maybe an Apeture version?

burnt mulch
#

shrugs

pliant wren
#

Apeture would keep it from benefitting from Steady Hands, though I don't know if that's much of a factor to anyone.

burnt mulch
#

aperture would be better than a deadeye scope tbh, given that you can put it down and it fits the ranges you’d usually fight in.

#

@jovial flint an officer with worse rof/handling with better stopping power is literally a scottfield spitfire, isnt it?

pliant wren
#

I might be inclined to see the difference if I was looking for something to go with my compact ammo lever action.

jovial flint
smoky mica
#

^^^^^^^^^

jovial flint
smoky mica
#

legit thought it was a lil cool until i see at least one romero alof in the suggestions channel every 2 days

cold dune
#

the SAA is already iconic to the gunslinger dual wield image

#

so idk reduced recoil or something when dual wielded

#

more spinning animations

#

if you want to go full meme have it kill hive swarms as a reference to revolver ocelot

pliant wren
#

That's not a bad idea. Cause I mean, spitfire's so fast making Pax faster might be OP, and having a gun that is designed to be better when dual wielded would be nice, it would be a rather unique niche. For example, what if it's aimed dual wield mode, you point one gun out, the other up in a resting pose, and your reticle shinks more, then when you fire, the other arm comes out to aim, and that pistol comes up to the resting position, while you cock the hammer.

cold dune
#

yeah that'd be interesting

#

imo part of the issue is that right now there's too many guns and not enough niches so you need to carve out new ones

#

it's a bit more stylized than the rest of hunt (barely) but like, cmon it's an old west cowboy shooter gimme more gunslinger shit

#

pew pew yeehaw

pliant wren
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Hunt could use a little more style, and lean a little more into the steampunk/dark fantasy aspects

cold dune
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oh yeah 100% the suggestion is overdone but the alofs is still neat in isolation

cold dune
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I understand that people would oppose it because RNG but a 4 slot blackpowder maxim would be "neat"

smoky mica
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i definitely think there should be some sort of artillery piece/cannon pieces at really campy compounds

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some sort of destructible environment could improve places like blanchet

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maybe not a player carried maxim but something along those lines that spawn in match

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yeah doesnt mean there shouldn't be ways to make 3v3's in compounds more interesting

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for example some compounds can be completely camped by 3 concertina bombs

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and unless you run dynamite or explosive crossbow on your team or something, you can't do much

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we already have cannonballs at some compounds, why shouldnt we be able to carry one of those to a nearby cannon and fire it? or something like that idk

pliant wren
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Id be for an emplacement as long as it's not "oh hey, it's already loaded, and rammed, and the fuse is already placed. Let me just aim and fire this in 3 seconds." Make us put the powder in, then the shot, then ram it down, then put the fuse in. If we can survive doing all that without the defenders picking us off, yeah, one good cannon blast should kill anyone hit by the shot and stun everyone else inside for several seconds.

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In fact I wouldn't mind every compound having some kind of multi stage process to make hiding inside more difficult. At the coal plant, you could light several piles of coal under the chutes to fill the inside of the building with smoke, blinding those inside, and making them cough.

smoky mica
cold dune
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as far as the core drill, maybe just make it so that you can shoot it to detonate it early but not damage the person drilling

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and then for the uppercut changes you'd need to make it better?

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idk I'm of the opinion that there's too many pistols and not enough niches for them

smoky mica
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idk why there's always so much hate for the uppercut, it isn't that amazing. idk why people think a good way to get other weapons used more is to nerf things that aren't an issue?

vague patio
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uppercut has significantly highe velo than scottfield

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itsmore comparable to winfield

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uppercut is just all around to strong. Highest damage, velocity revolver with best base penetration. Only revolver to down a fallen hunter in one tap. And on damage retention also best, as it is still long ammo

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the onlyreason to bring another revolver is rof

calm hawk
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rof is a big deal tho

vague patio
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i dunno

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depends on playstyle

calm hawk
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it may to the most dmg but its not the fastest killing sidearm

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you can say that about anything

vague patio
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and how shitty you get pushed

calm hawk
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its pointless to discuss balance in a situation where your enemy is shit at pushing

smoky mica
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rof and reload speed are things to mention lol

calm hawk
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balance must be discussed against equally skilled opponents to eliminate player skill difference as a factor

vague patio
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its not even like its bad at rof, its just not the best

smoky mica
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uppercut isn't leagues ahead of any other pistol other than the bornheim maybe lol

calm hawk
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it has one of the worst rof

vague patio
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the thing, with the uppercut you dont need to get as close. High rof wapons shine better when you are in a clutch

calm hawk
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making its ttk one of the lowest

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only thing i agree with is the 130 dmg

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i wouldnt mind if it did 124

smoky mica
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you have two weapon slots

calm hawk
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also clutch is the most important part of a fight

smoky mica
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that too

calm hawk
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in a 3v3 or 2v2 you can use anything

vague patio
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can buff it in damage retention and range again

calm hawk
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but if they reduce the dmg , i want its two tap range to stay the same and give it more hs range

vague patio
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just the fact that one shot fucks you is really bad

calm hawk
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change its role from a nuke pistol to more of a ranged weapon

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fucking conversion fmj has more hs range than this pistol

vague patio
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it would also actually give a reason to get the obrez

calm hawk
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yeah

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i agree with that

pliant wren
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I'm just tired of seeing uppercuts, it's such a boring gun. 90% of the time I see a streamer use it, they're firing it wildly and because of its damage, any hit has a decent chance to kill.

calm hawk
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but i dont think just nerfing its dmg puts it in a good place

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its two tap range is fair enough and should not change

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it should have more hs range

vague patio
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im not for uppercut getting specialammo, thats just killing a fly with a hammer

calm hawk
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but 124 dmg

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they can mess with its dropoff because its the only long ammo revolver

vague patio
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it would reward skilled shots SmugEddy

calm hawk
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yeah exactly

ruby magnet
calm hawk
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to reiterate, the upper id be happy with would be
124 dmg so it can no longer one tap hunters that were downed once
more hs range
same two tap range (by changing the dropoff)

this would also give obrez a point, if you need a sidearm with enough dmg to one tap you have to take obrez

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not exactly a nerf but puts it in a different role

pliant wren
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I gotta agree with the suggestion. If making the Uppercut use special ammo is a bridge too far, how are we okay with the Dolch using special ammo?

ruby magnet
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Rof on the dolch.

calm hawk
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nah special ammo is too much , dolch has insane ttk

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its literally the best sidearm

calm hawk
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yeah thats alright

ruby magnet
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People used to carry dolch primary and vetterli secondary (Yes. Secondary) back in the days

vague patio
calm hawk
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comparing upper with dolch is stupid

vague patio
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the reason why that nerf was able to be done

calm hawk
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its no discussion dolch is the premiere sidearm of hunt and it probably always will be

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i really dont think upper makes other sidearm invalid, one statistic that gets quoted is its pickrate. but that means jackshit without talking about what its being picked with

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id like to see its pickrate when the primary is rifle

pliant wren
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I'm not hearing any issues with the Dolch i wouldn't also apply to the uppercut. Yeah, if your enemy is at full health, it might be slightly slower to kill, but if they have a scratch on them, uppercut would win that every time. And it resupplies from the same ammo boxes as the Dolch was OP for using.

ruby magnet
ruby magnet
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And perhaps that's the reason it's picked so often

calm hawk
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but those are two diff case senarios

ruby magnet
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It's just good in almost all situations outside shotgun range

calm hawk
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and im pretty sure people have a problem with the rifle+upper combo

cold dune
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for less drastic changes maybe cut the ammo pool of the uppercut

calm hawk
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nah

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its ammo pool is alright

cold dune
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but imo the issue is that "1 slot pistol that two shots at any range and has some wall pen" is a category that all of the revolvers that aren't the nagant officer are competing in

ruby magnet
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I dont now. All rifles are loaded in 15 long ammo shots. Mosin 5+10, lebel 10+5, berthier 3+12, even the uppercut with 6+9.

cold dune
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and you're going to have one or two "best" weapons for that specific task

calm hawk
cold dune
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maybe just overall nerfs to handguns, maybe not, but there needs to be more space for weapons to exist in because there aren't enough niches at the moment

calm hawk
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this is why lebel players take uppercut cus youre almost forced to take it

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same for avtomat players

ruby magnet
calm hawk
cold dune
ruby magnet
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Or at least curb its freedom of shooting.

cold dune
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there just isn't a lot of space for pistols at the moment because they're all really similar

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conversion w/ FMJ vs schofield w/ FMJ etc

calm hawk
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idk what that achives

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it just adds tedium that solves nothing

cold dune
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a big reason why the pax is obsolete is because the schofield just occupies its entire niche and sometimes has a substantially faster reload

ruby magnet
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There is nothing to compete with the uppercut in its pistol slot.

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Dolch yes, but for 3 times the price?

calm hawk
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price is irrelevant

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it only matters to struggling players who probably dont use any of these weapons at their max effectiveness anyways

cold dune
ruby magnet
calm hawk
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so the balance issues arent apparent

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in current state of hunt its not a balancing factor

ruby magnet
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But its just not occupied.

cold dune
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but do we want handguns to fill that niche

ruby magnet
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The jump from pax/Scott or ccp in fmj to uppercut is HUGE.

cold dune
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if the issue is that pistols are acting too much like primaries, entering that space is going to result in a lot more pistol primaries

ruby magnet
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Which is a beauty of this game