#feedback-discussion
1 messages · Page 253 of 1
^ that's a real good question.
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https://www.reddit.com/r/HuntShowdown/comments/t3q9ma/lets_be_honest_crytek_swap_the_names/?utm_source=share&utm_medium=ios_app&utm_name=iossmf```
Made me laugh out loud ,
Solo BH is easier than many make it look like,
1st Scenario both bounties are banished and you did not banish you pick the compound you are more comfortable to attack .
2nd Scenario you banished one and no one shows up to attack you get two choices . grab and go home . or attack the other bounty in this case you need to asses if from what you heard . gun shots explosions what is roughly going on map tells you where the team sits , go from there .
3rd scenario single bounty . do not be the one to banish because that will pretty much put you in a multi team fight and being the defender in this situation is just suicide . in this scenario you want to be on the attacking side and ideally behind every single other team
Only downside of being solo is you get no revives means you have to either play more cautiously or be so aggressive that they do not have time to react , at the end you can do it with every loadout in game some are better some are worse it is possible to go home with two bounty tokens with using a Romero and Pax .
had a decent point for about 2 minutes then he started whining and pretending to be a game designer.
The ultimate solution to bounty camping is redesign compounds that are virtual fortresses as example Blanchet . in general if the boss buildings have more possible angles of attack but the compound is designed in was pushing out of the building is beneficial people will have less incentive to camp
I don't think so, the only way to solve bounty camping is to make a compound almost impossible to defend and almost remove every spot where a player can stand still without having even a little pixel of his body exposed from one side.
Making players move inside and around the compound is the key imo, but atm players can literally crouch and wait still for 30 minutes doing nothing and just waiting.
Obviously it's not only about compound design and game design matters too
I do not think making compounds less defensible is a good choice tbh. It is not realistic or good in general to not be able to assume a good defense position if you are the one to "take control" of a compound. I would not think it is a good idea to have the compounds so indefensible and exposed that people cannot defend the bounty. This could potentially have the opposite effect of nobody being the first to engage the bounty. Ultimately there will always be people that play like trash literally having 0 fun trying to get a high KDA or whatever just to show off(?). Crytek just has to make sure that the experience is as more unfun as possible and keep their numbers to a minimum.
One change they continuously did, which helped develop more stadoffs IMO, is that they removed a lot of the sneaky peaks.
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THAT IS what the game needs to be interested, at least for players with many hours in game. 1) make the map last 25 minutes, any player not extracted at this point die instantly 2) when all bounty leaves the map remaining players die instantly 3)lower the weapon costs if 1and2 are applied and make bounty vision to 10 seconds. (you can do it as a "map" option and see how it goes, that is not hard for you at all). Thank you```
A sneaky peak can easily allow for a pickoff on either side (not necessarily favoring defender or attacker) but once one team is down a mate the opportunity to push with an advantage is there.
But the more those sneaky peaks are removed, the riskier it gets to peek the obvious spots, like windows and doors. And with that being too risky people won't peak at all.
Yes but no imo. I mean, sneaky peeks helped, but before there were too many sneaky peeks and even knowing all of them running around the compound was a pain in the ass, specially cause these peeks helped almost only players inside the compound who were able to kill people outside without even being spotted. And sneaky peeks + skins were a nightmare imo.
I think that we had the same problem but with the difference that before people who camped the layer had more opportunities to kill people outside, but people outside had almost the same opportunities as now to shoot people inside. I don't think that reintroducing sneaky peeks would help solving the camping inside/outside problem.
Twitch Drops :
I understand the purpose is to help out the streamers and bring back some influx of gamers. However I feel that twitch drop events are short lived. Once people get their drops they leave, I guess it’s working as intended. Why not include random drops as well as the promised drops, it would keep people watching the stream longer. You could even use the mr chary loot table or weapons only whatever. Also, do y’all ever respond to feedback ideas? I’ve never seen any indication that they are relevant. Gonna post this in a couple places to see if it’s seen.
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Twitch Drops :
I understand the purpose is to help out the streamers and bring back some influx of gamers. However I feel that twitch drop events are short lived. Once people get their drops they leave, I guess it’s working as intended. Why not include random drops as well as the promised drops, it would keep people watching the stream longer. You could even use the mr chary loot table or weapons only whatever. Also, do y’all ever respond to feedback ideas? I’ve never seen any indication that they are relevant. Gonna post this in a couple places to see if it’s seen.```
posting feedback in #feedback alone is fine, please don't post it in multiple channels 🙂
I mean it's a peak spot - you can shoot from the outside too in most ocasions
So i can't really agree with your statement that they almost only benefited the ones inside
some peaks are only accessible from one side because of usually height, but even then it depends on the peak itself which side it benefits more, and for the "you have to know them" part - well yes you gotta learn the map, which shouldn't be an issue especially since we have a killview
My observation was just it's significantly harder/takes more risk of the players to break stalemates now that that option is greatly reduced. And i think breaking a stalemate should be more about the players skill, be that map knowlege, movement or aim - rather than a mechanic to enforce the one inside to move.
what are you referring to
@empty sigil Please use the bug report channel for your platform rather than #feedback to report bugs, thanks! 
@karmic kettle Your post in #feedback has been removed because it didn't contain feedback
@visual leaf Well that's what makes Hunt fun, having to not know if someone is on the map or not is what makes the game super tense
I literally addressed your point, you never know who is dead or how many left already. What's wrong with a check box? Turn it off if you don't want it, I have 5000 hours in hunt I don't want empty games
Well wouldn't that split the player base even further?
Another silly argument that always gets brought up when anyone proposes anything. Game has 20k people on I still get empty games
Ok? Lol
Didn't I say something about Cains visibility?
Don't remember.
"hurry up with deleting Cain, thanks"
well they removed a lot of the more sneaky and not so well known peek spots in a lot of areas
the level designer dude mentioned that some of the "accidental peaks" are removed if they are either very one sided or are supper random that the only way youd know is if you checked or died from it
ig they want to avoid those situations
but i dont think that would lead to any significant amount of increase in camping
Oh i know the reasons they gave for it - i just don't agree that it improves gameplay
it does reduce the initial frustration of when you're getting shot the first few times from the angle
But after the initial frustration IMO they added a lot of ways to break stalemates, however it was dangerous because if the enemy knew the peeks too you were an easy headshot
And me personally, i prefer hard to learn and even initially frustrating peaks to learn - to people trying to water down the Hunt experience in an attempt to make people play in a way they l ike
Oh and smth else that's very onesided is peaking windows itself, its vastly in favor of the dudes outside
is it tho , first the windows are harder too look inside from than outside
if you're inside you have to peak a predefined spot that's very easy for the other party to preaim
only sometimes
quite a few buildings are illuminated inside which makes it easier from the outside
you see wider fov from inside compared to shadows and textures moving in small cracks that ppl see outside
and even if it's easier to look out they have to spot you in one of the nearly infinite bushes that can see that window
which also means you need to scan a lot more area for potential threats
if its sun blinding you , than one you cant see shit from that window anyways cus sun is insane
so you probably wont peek it , its essentialy a useless spot
where as from the outside i watch the window with my aim by defualt being very close to where you're forced to peak (or you just don't peak at all meaning it's a long standoff)
i do agree with you tho
i dont like that they remove some of the spots that arent 100% obvious at first
i get removing ones that are almost impossible to counter
oh absolutely
but the ones that you learn from experience are good and add a second layer of depth to the map
there were some that were see through on one side and solid on the other
those absolutely needed to go as it's plain unfair
rewards good players for their map knowledge and you only need to get shot from a spot once to know where it was
all the peaks i know , or knew that got patched , i learned through experience
I still know a few that are left, but yes it's mostly experience
especially now that we have a killview and those spots don't just remain a mystery
yeah kill view makes it quite easy to learn
its one of the things that used to be common in old school shooters
which old school shooters you mean ?
because most i remember didn't have it because the low poly count meant everything was very very basic
but then again what counts as old school
yeah not crack peaking like hunt
but bf3 and stuff had there spots where you could get in a difficult to reach spot , and usualy to counter people had to nade you
just stuff thats not obvious at first glance
but as you play more you learn from sheer experience , they were probably there because games didnt get updated as much
since hunt is live service it gets a lot of regular updates, and older maps get looked at over and over
The only thing that will improve the bounty camping situation is when all the people who want bounty carriers to happily run into their gunfire move on to another game. They complain about there being AI cause it distracts them from the PVP, they complain about there being a single character who camouflages himself instead of wearing bright white targets to shoot, they complain about the map being too long cause they want to force people into playing how they like. You can change anything and everything and they will not stop complaining because the only thing that will satisfy them is for all the other players to spawn in front of them, held in place, and unarmed. They don't care about the bounty, they want COD swamp edition.
Just getting really tired of the "Conversation" cause it's not really one, it's some one coming in pissed off, fresh off a camping session with complaints, getting calm, logical, reasonable counter arguments, and completely ignoring them all. And half the time they just come back a day or two later, complaining again and getting the same responses. This subject is probably what half the messages in this channel from the last 2 months are about.
interesting
As far as I can tell, every message in this chat for the last 12 hours has stemmed from that subject. The person who started talking about compound design did so to mention it as a solution for the 'bounty camping problem.'
it's just pushin my buttons.
In fact lets change the subject: If they put in a new mode, what would you want it to be?
Personally, I think an exploration mode, where you're the guy who hangs the lanterns in unexplored areas of the swamp would be cool. A randomly generated section of swamp with a few compounds that you have to find and hang lanterns in, but all you're carrying is a random loadout of low end weapons.
To be perfectly fair tho, while it's okay to be tired of the subject, it's also fair of other people to get annoyed by the admittedly very common standoffs
I personally just disagree with the vast majority of "solutions" people suggest as they are mostly "nerf the playstyle i don't like"
^Yup, that's my main issue with it. Never hear them say "Camping is an issue cause once I get there I push the compound, kill one of them, then die to the other." It's always. "Do this thing I thought of to take away their cover/camo."
Seriously though, on the subject of other modes, I'd love to hear some alternate modes people have thought up. So far I've thought up the exploration mode, and an ambush mode. Ambush mode is that someone knows your route bringing the bounty back and is waiting for you outside the swamp. It's a frantic 2v2 on a moving train or wagon and a pair of stage coaches. You can only bring 2 or 1 slot weapons, one consumable, and 1 tool, no healing allowed. You can only queue up for ambush if you've recently extracted with a bounty, which puts you as defending the bounty, or you've had a bounty stolen from you in ambush, which has you trying to steal the bounty. If you successfully defend or steal the bounty, you gain a token that you can use at the end of a match to get 50% more XP and Hunt Dollars from that match.
If we disregard playerbase a lot of diffrent cool modes could be added. smth i'd love to see for maybe an event could be along the lines of the infected CoD gamemode.
where you have a group of "survivors" and a small starting portion of "infected". And the goals are infect everyone and not get infected respectively.
they could theme it cool, like the group of "survivors" are normal people at the beginning of the incident armed with just tools like pitchforks and axes (and tomahawk), where the "infected" could be themed after a Boss for example
The mode could recreate the massacre at the church, all the players are civilians with low end guns or world weapons, someone randomly gets to be the Preacher. That would be sick.
for example
altho admittedly it'd make for a fun event mode, but likely not a regular game mode
limited time event modes could be a lot of fun
Events could be themed around other aspects of the American Hunters Association too. Like maybe someone stole a shipment of carcasses from the gun runner. You have to go get them back.
Event modes would be great, available only during an event and then when custom servers come out they are available
@tardy dagger Your post in #game-ideas was removed because it was deemed "low-effort"
Rainbow Six Siege do a similar thing where they go crazy with event modes, and it works pretty well. The problem would be to have the staff and time necessary to make these on a semi-regular basis.
And they don't seem to have the time to make desalle trials
Been saying this as well, if they are going to ever test another mode just do it during an event, playercount is always highest during them. It goes away after the event and then we can compromise with all the people here saying a new game mode would ruin hunt lol
People act like playerbase thing is some trump card to never try any new modes. Just try it during an event problem solved next.
Honestly Cain has a little bit too much camouflage though lol he’s my only issue because half the time even with full gamma I can hardly see shit in game and he’s just nearly invisible lol
I think there should be Cross-save data through crytech accounts to play on any platform
i like that idea
I wish there was a way to unbind dedicated melee button on controller. If I panic and try to ADS really fast I might melee and fml completely
@mellow anvil they should add a bloodbond ghillie hunter
Well, yes, that's acceptable and would be even more fair to the audience, i agree
bonus if they add female legendary "camo" skin
Nah I dont wanna watch streamers etc, just clips and pics sent in general but then I. Clips so we got those funny fail things that are short to watch
because people like the freedom the current system grants. You have been in a fight and lost some bars? You can extract and pick another fight.
You found 1k hunt dollars in a cash register? You can extract.
not everyone is only after the PvP experience and the freedom to approach situations differently is fun to some
Here's one freebie tho, it would work as an upgrade to wellspring... Instead of gathering wellspring you crystalize your exit point (multiple spawn and only one is true). No longer locked in a circle, you just gotta survive and extract. Simple right?
Some people like to eat soup with a fork.
But forcing them to stop, wont solve anything.
And apparently, there is not a large enough playerbase to just split gamemodes into casual 60 minute games and a more focused on pvp ranked mode.
"Apparently" because i cant think of a single other reason, not to finally do this. after weeks and months of debates.
@past salmon so people prestige, pick to keep a Mosin, and will just stick to using Mosions. As you said. Prestiging will remain useless unless for those who like a leveling-up mechanism.
There's something to say for it however, but i'd think more something along the lines of:
- every prestige you earn 1 prestige point. Use these points to permanently unlock a trait. Depending on the trait you want permanently unlocked, you'll have to save points (perhaps keep them similar in cost to the trait points, i.e. doctor requiring 8 prestiges before you can permanently unlock it).
- as far as guns go, perhaps you can also start a new prestige with a hunter of your choice that you still have alive at the moment of prestiging.
thats true, which is also why i suggested that the unlocked weapon could be random
either way i think it's a necessary feature because it really is a pain in the ass to have to re-unlock all your stuff again
i think unlocking traits is safer but still super helpful compared to guns though
yeah there's really no reason whatsoever to even prestige
its pretty ridiculous atm
I mean, i do it because i like to do some themed prestiges using only shotguns/bows etc but gameplay wise, it doenst make sense to prestige
or at least, you should prestige once for the 10% bonus and then just keep that forver
that also could be good
I don't like the idea of messing with the unlocks as the main reason why I did all 100 of the prestiges in the first place was to challenge myself with low gear again which also made looting better guns from enemies even more exciting, I think all the system needs to appeal to more players who don't care about that is just more rewards which they did hint towards with the character customization system when that was still on the public roadmap
Also wish prestige 75 had a skin since the grind from 50 to 100 is the most boring part
you dont have to choose the option to get a perma unlock
it would just be a new option alongside the existing ones
It still defeats the point imo
yeah but not everyone wants that challenge
in fact i'd wager the majority of players dont
thats why it should be optional
It's not exactly a challenge when you could already get a prestige done in a day with a really good streak on a lvl 50 hunter before they even added all these new xp sources, obviously not saying that is feasible for the average player but that's where the extra xp sources come in
But in my opinion it was still the main point of prestige
You choose to start from 0 again
And you get rewarded for it with some exclusive skins, which I wish there was more of
if its optyional everyone wins
not everyone wants to play the game the way you do
so give them the choice
I'd prefer seeing them reduce the grind for the average player with something like occasional double xp weekends or such, not by watering down the experience where you will barely even notice prestiging anymore after the first 10-20 prestiges or so where you just get everything you need
@past salmon isnt it.. the point.. to start over? when prestiging?
Since making it random would not help your point at all and noone would care about prestiging to unlock throwing knives randomly
noone cares about prestiging anyway and getting permanent unlocks gives players something to work towards
I mean I'd disagree with the "noone" part seeing prestige 0s becoming rarer and rarer in my lobbies
And seeing way more prestige 100s these days
thats anecdotal evidence
Reducing the prestige-related grind is not the way to go, in my opinion. I would not feel the slightest bit encouraged to prestige if I got to keep one weapon (or an entire weapon family) unlocked. I'd still have to grind meds & shots. Dynamite. Other weapons. I think the way to go is simply better rewards for prestiging. I am thinking Blood Bonds? But I can't imagine an amount which would entice me to grind for, how many hours that is to unlock everything I need with lame weapons? 10 maybe?
Mr Chary now occasionally offers a ton of blood bonds so prestige would be "Meh" even if it gave me 100 BBs per prestige level.
If they are still planning the character customization system, I think that is the way to go when it comes to prestige rewards
I want a cool prestige 100 hat 
you can't have one
nix what do you think about my suggestion
it has good usage of words in there
thank you lol
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sounds like a good idea```
Because I've had games where I've fought 3 teams over fort bolden and the first clue when the only bounty was on the opposite side of the map. At the end of the fighting I was in absolutely no condition to contest the bounty so I dipped to save my hunter and loadout
sometimes u just want some exp and not a bounty
why force players to risk their best hunters
also yeah if I've got a level 49 or whatever hunter I'm probably just going to spawn in and kill some AI rather than risking the bounty run
im gonna try a crossbow build now
whats a good secondary to use with crossbow
i was thinking revolver with fanning
always a reasonable choice
crossbow wants to be closer up and you want something to follow up if you don't oneshot
ye i was thinking silenced nagant
a classic of the genre
schofield swift imo but that might just be my pro-schofield bias showing
unfortunately i had to use 1 upgrade point cos i burnt a chunk away after i killed the boss 😔
I prestige because the game gets stale. At least there are some additional goals when unlocking your favourite tools and such. On a flip side I am totally unable to use long ammo bolt actions to my advantage since I've been playing them so little.
Hello, hope you are having a great day/night, i can't buy the dlc pack sale you just announced can someone help me with that please, when i click on the link it redirects me to the steam main page
Not the new upcoming dlc, m talking about the dlc pack sale, check #806473622625189888
Hunters, Check out this amazing deal and roam around the Bayou in style. This pack includes 3 Legendary Hunters and 10 Legendary weapons. Get it now and save up to 63% on this bundle For 24 hours only. Existing players: Already own the game and looking to fill out your DLC collection? We've got you covered! The bundle discounts also apply if you...
Doesn't work
Yea doesn't work for my friends as well
it's most likely a region problem, it works for me when you log out
tried to buy it from the game, doesn't work as well
can it get fixed, i wanna buy the bundle before the deal expires
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Posting it here again as im not sure where it belongs
Hi so Im playing with 1 guy. Why on earth is there no way to fill our team with a random third person? This makes absolutely no sense, If we randomly matchmake we never manage to be on the same side or even on the same server. Please make matchmaking make sense.```
Since the Update with the Performance improvments i have the Problem that i always have much lower fps then before. Before the Update i had 120-140 fps after the Update i have 80-100.
I think prestiging shouldn't lock all your weapons and takes all your money. Change my mind
Balls
It's kinda the point of prestige
@cold tulip Your post in #feedback has been removed because it contained no feedback.
can someone help me with this please
I think one of the bonuses of a prestige should be a permanent Weapon/item XP boost. Along with the chosen reward, each prestige adds 25% and they stack up to a max of 200% for Triple unlock XP by Prestige 8.
don't wanna miss the sale.
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6v6 Game mode lol```
bruh.
guess m missing the sale then.
still think reshade should be removed.
to combat reshade I think they should add a render distance cap on night maps
somewhere between how it is on fog and day maps
I find it a bit funny that crytek never realised that
I thought it was iffy the first time I saw the skin's name
💀
also surprised the name lasted as long as it did
I mean
they didn't even realise a typo on their new merch
the merch doesn't look that great but the "LOUISANA OUTLAW" is an extra special bit of hilarity
@somber harbor even SBMM will never prevent you from having 6 stars in your lobby (assuming you're an average player not a 1 star)
Because SBMM only looks at the team MMR, not a players individual MMR which is the 6* you see in the screenshot
now granted it still did a pretty bad job anyway with your team being 3.5 and his team being 5* rated, but then again how good SBMM works depends on how many players are online on your platform, region and time.
yeah I think elden ring's killed the matchmaking atm
as soon as the game came out we began getting longer queue times and emptier servers
just not fun atm
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We should have mmr roles```
The U.S. servers are hopping. No trouble finding matches in less than 1 min. Hope things speed up for you. Personally I don't think even elden ring can keep Hunt back. I kind of take it as a good sign that U.S. servers are full enough even with a popular new release like that going on.
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I would appreciated to be able to see damage dealt to enemies after my hunter died. I can see only damage dealt to my hunter.```
when exactly was that
hmm maybe they did actually inadvertently fix the spawning bugs... thanks
that or you got lucky AF lol
they should just remove it like they did with nvidia filter
really? i never have 6 stars. only when playing with my above average friend and having some real good matches
My use for them is to draw people to a compound, or distract them while they're fighting a boss. You'd be surprised just how many times someone dies to scrapbeak when you huck a chaos bomb right outside the compound walls.
Just throw it and take a couple of shots with your gun to overlap them.
so youre unable to shoot a boss with everyone else dead?
what the fuck is wrong with you lad
I would assume the hearing effect radius wouldn't be big enough to cover a whole lair. That would be a bit much. But I mean, yeah, if they were right next to it, it would be nice.
I had a suggestion for a Pandora's Box item that was essentially a deployable decoy bomb with a timer that would randomly toss out blankfires and at least one decoy that made a ricochet sound.
Well, MM only uses team MMR. So if a 6* has low enough friends the team MMR can be low enough to even meet lower eend teams
If crytek wanted to stop that, tjey would need to forbid you from playing with too good or bad friends
The worst I've seen was 4.5 while playing with a 3 star, most of the time they drop you only to 5.0. Both shouldn't drop me to 4 star matches
With a bigger playerbase it could be an option. For now that system works pretty much fine. It's ofc not perfect but also not bad.
Region locked servers would be dope
doesnt make sense
matchmaker has been meh, server stability has been meh ... super erratic ping / packet loss on US East
Really feel like the random matchmaker (the part that actually creates the group) needs work. There is always an outlier or typically an outlier in the group and it just throws off the entire match. i.e. high 5 star with regular ol' 4 stars .. it's not fun being paired and put into bracket that you shouldn't be in
players from various other countries que on US west and my theory is that it causes very high ping
back in the day when p2p games existed if the lobby leader had high ping to other players everyone used to lag, hunt doesnt have p2p it has a dedicated server but the memory of that remains
so ppl assume if they have high ping someone is causing it
im not saying someone couldnt be but they would have to do something delibrate , you arent gonna cause lag by just existing
Ping is the time it takes the information sent to make one round trip.
So if you have a ping of 30ms it takes the info your PC sends 30 sec to get to the server and back to you again (15ms you to server, another 15ms server back to you)
If somebody is far away their info takes longer to travel to the dedicated server But that's not tied to how long your info travels
do you know if the packages which hunt sends are UDP or TCP? i really would love to know that
you actually could not mix that up.. so it would be interesting to know.. it should be tcp, because you get information about "packet loss" now and than.. but like you said.. it seems it could be also UDP..
i was just asking because the "simple explanation" of rangorok has one point.. he said 30ms is 15 ms server & 15 ms client.... With TCP it could be also 29ms server and 1 ms client, because the server performance is bad and has issue with the handshake... if so.. the issue of high ping is 100% server based..
also dns servers are sometimes in bad state
I'am not an expert for games (only network admin for a manufacturing company) but I would guess it's UDP. I could break my guess down but the best reason:
It's WAY faster then TCP.
Not sure if any bigger FPS game uses TCP (fully). You're right that it's good for reliability but normaly you don't care about a missed package. The next one will overwrite it anyways.
It's always a combination.
It has to be.
I really wish the shotgun spread would be closer it's real life behaviour... They're not even THAT effective at close range, and I know that the video game-type range is to not render long range weapons useless. Still... a man can dream.
Understandable if you hope or look for realism, but simply not justifiable for balance reasons.
that was what i am thinking of.. UDP is more like "fire & forget"
That's why most of the trials dont require skill cause its pure luck.
Another team fought the boss and started the banish
Interestingly Hunt does neither of the bottom "shotgun tropes"
So its me on half hp vs a full health team that's doing the banish uncontested
shotguns in Hunt have a generally very tight spread with only few outliers, and they did increase the range at which buckshot dissappears to 45m IIRc
and i think the pellets dissappearing also is only important because the sparks exists at 149 dmg
So even one pellet would kill following a Sparks shot
yes
@tulip depot that's in the games options already.
wait what
really ?
i mean when u ads not when you hip fire
@sharp gyro i think u mistook ads for hip fire when using gunslinger
Yeah, I swear there's an option for ads, when I get home from work I'll check myself.
every fkin time i get the idea to nring in any efin scope that is bigger than deadeye i get a foggy map, realy fkin annoying
fair enough; it definitely feels like that sometimes, though
Flechettes seem to give the closest feel to realistic shotgun usage, though the damage is low.
who ever had that medium ammo suggestion can have my kids
my pax and schofields b like: thirsty for moar ammo
Yeah, spitfire has a secondary ability to magically drop your extra ammo count to zero at random intervals.
It's a good suggestion.
Spitfire is bugged? 0.o
Pretty sure it's a joke
You know what's not a joke .. these servers. Am I right? 😐
Yeah, it was a joke. Enhanced fire rate is good until you get to that 3rd reload and, oh no, there is no 3rd reload.
We need a bot that scolds people for asking for silenced revolvers...
I mean we do have a silenced revolver already, and people who don't know why it's unique in that probably take it as an example
Yes I'm aware of the nagant. But a bot that links to its wikipedia page or something would be nice so people stop asking.
It's becoming as annoying as people asking for the Alofs.
It's not as bad as the alofs though
Hahah
I think new non revolver pistols would be nice
C93 when?
Again, rolling block single shot and pistol variant in medium ammo. Howdah, martini pistol
Bornheim or dolch silencer
Hell at this point I'd rather listen to people ask for the volcanic one million times a day.
Rocket ball ammo is atrociously underpowered though.
Dolch silencer would actually be interesting
People's heads would explode. The whining would never end and you know it.
Really a new and different revolver would be nice, half moon clips for a colt 1892
Dolch silencer wouldn't actually be that bad though, for the game
It would be atrocious to control, and have piss for range
I know that. But the dolch and Cain are the boogeymen of this game. Not actually OP, but they're what everyone blames their deaths on.
Cain and camping I'd argue
The dolch isn't that awful for the game, the crown and king might be worse to me
Or slugs
Or crown and slugs
Though I rarely see it combod
Crown and cain I have seen often though.
Yeah. I agree. That's my point. People who are bad at the game point to the Dolch and Cain. So if we get a silent semi auto it may as well be the Bornheim simply cause it's not the dolch.
Silenced bornheim would also be a good way to get that guns XP requirements fulfilled
Worst guns in the game - anything with a medium or sniper scope. No counter. The only way to counter is to bring another sniper.
The bornheim deserves a buff, same way the Centennial was buffed
At long as the extracts are on edges of maps a sniper will be the strongest gun in the game. The only counter is to snipe the sniper. Sniper so good most players who are good don't even bother with it. Boring to them. Too easy.
The fact the extended costs more than an uppercut is laughable
Sniping moving targets is much different than stationary targets
Unlike with targets at 40-60 meters you don't have to hope the part of your iron sight the bullets go to is over their head
I'd love to see it buffed. Possibly an "ultimate" verison akin to the avto. Like a stocked bornhiem deadeye+silencer. Call it the assassin model or something.
shrug .. just throwing in my two kronor .. if they took medium and sniper scope weapons out of the game it immediately improves
I had a nagant "assassin" idea a while back, and officer silencer precision.
It would immediately have less content, and besides some of the strongest guns are deadeye scoped
Imagine deadeye winfield, it'd actually be good
The deadeye Berthier is cheaper than an iron sight lebel and stronger in every way. The lebel is a joke. You take it to flex.
So no. Sniper scope =/= OP
It does have admittedly funky recoil
not all content is good content 😛
Get rid of deadeye too. I mean this game would be better if it were not for long range, low risk, high reward, no counter guns.
There is no counter to a sniper. None. Only another sniper.
That sounds like the take ot someone who pitches 4 frags at the first sign of an enemy hunter.
Haven't heard anyone complain about the Dolch for the last 4 months to be honest. Hell, I've barely seen them. Uppercuts on the other hand. Drowning in them, hate those things.
@scarlet acorn the bornheim's range is directly calculated from its base damage and compact ammo's falloff.
The only ways to give it more range is give it more damage (no) or make it medium/give it FMJ (uhh).
Alright fair point I'd say. Then deduce the recoil a tiny bit. make it viable somehow. i love the gun but its just bad
It's only bad cause it costs so much. Reduce the price back down to reasonable levels and it's not terrible.
Otherwise, yeah, damage buff to up range, make it worth that price tag.
@candid meadow, your post below has been deleted, as it doesn't follow the required format.
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server on my house please so i stop disconnecting```
buffing bornheim damage is a bad idea, it's at 74 damage for a reason, so it doesn't two tap at 200 rpm
it was at 75 damage for a short time on test server, that was not great
I think the only thing you can really do with it is make it cheaper.
I do like the silencer idea, it'd be the only small incendiary silenced gun.
Another option is to up it's ammo pool to something not atrocious. Holds 6 rounds, but we only bring two extra 5 round clips? Why not 4, thing burns the ammo fast enough.
I dunno about +10, but +5 would go quite a long way.
Maybe, I'd still advocate a price drop if the buff was just one more extra mag. You can currently get 3 officers for the price of a Bornhiem, and have enough money left over to give them special ammo.
are you looking at old stats? officer costs nearly 100
Is it not still $66?
nope that got nerfed a while ago
october last year looks like
along with the stamina shot stuff
Ahh, that makes sense, I tried liking the carbine and couldn't, haven't really given it the time of day since.
carbine could use some help. the floaty aim from the rapid-fire nerf a while back really hurts it
I don't feel it justifies taking up a large slot. Especially not now that the Scottfield Precision exists.
eh they’re different enough, but really the carbine just isn’t much better than the pistol.
it could at least get more reserve ammo or something.
anytime I bring a carbine I wonder why I’m not just using the pistol and a better second gun
Yeah, wouldn't mind them buffing the large Officer variants too. Love the look of them, just not actually using them.
officer carbine is a hipfire gun, it has springfield level hipfire plus low recoil plus a high rof, adsing is optional up to 25 meters
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So ive asked hunt many times to fix the problem of mele with a gun while aiming and for years no fix. I quite game twice over it and have spent a lot at least a few thousand on bloodbonds and downloads. I started playing again and have been getting head shot way too much in impossible headshot situations. I search hunt showdown cheats and sure enough a high star rated reviewed aim bot. Now Im done you cant fix the shot gun mele so i can shoot while aiming. Who the hell intends to mele while their aiming? And now Im getting cheat head shot the game is unplayable.```
So ive asked hunt many times to fix the problem of mele with a gun while aiming and for years no fix. I quite game twice over it and have spent a lot at least a few thousand on bloodbonds and downloads. I started playing again and have been getting head shot way too much in impossible headshot situations. I search hunt showdown cheats and sure enough a high star rated reviewed aim cheat. Now Im done you cant fix the shot gun mele so i can shoot while aiming. Who the hell intends to mele while their aiming? And now Im getting cheat head shot the game is unplayable.
Googling a game name and adding cheats is the worse way to prove there are available cheats for a game ... You're more likely to find malware than an actual cheating software
Sad but true
I wouldn't care if they removed it cause its such a tacked on mode and they clearly don't care about it
i get headshotted
google "[game name] cheats"
im done
wha
@maiden pelican only if they change muskt versions of winfields
Yeah, but I didn't want to put that in with it
Musket should have slightly higher velocity at least
And c should have lower (or the same really), maybe 400 for c 410 for full, 440 for musket
Similar to long barrel pax ideas
In fact could share the same 115 damage
For better 2 shots with levering and such
yea, did a suggest long time ago
if they consistent pass sawn offs down then consistent pass the musket up
God why did they nerf em like that
The C has a slightly shorter barrel too than the full 73
Centennial C with a marksman pleas
yea, was lowkey pissed about that
already have a bad enough spot, really didnt need that
@cold dune i am heavily against any more "casual help markers" (crosshair, hud adjustments, etc)
The game is, ok, WAS, a hardcore game in its beginnings and should go back in this area.. if it gets overflooded with casual stuff it will loose its charme... than it is just "another game"
how is a circular reticle casual?
it's a more accurate representation of what the gun actually does rather than requiring you to guess
by that argument displaying weapon stats or how much ammo you have left is "casual" because it gives you extra information that you don't have to memorize
only hardcore gamers can tape a circle to their monitor /s
hunt is still hardcore, just less frustrating
it doesn't change any of the gun's behavior, it just makes the crosshair more useable
exactly this
being frustrating or inaccessible is not the same thing as being hardcore
I'd point to tarkov as a game with a small mountain of "hardcore" things that just make the game really annoying
yep
like having to pull up a fucking wiki chart to figure out whether or not ammo is actually useable
thats also something i have an issue about with lot of games
transparent game mechanics aren't "casual" they're anti-frustration
which is also why I really want to know more about shotgun behavior because it's pretty opaque atm
what does penny shot do?
does it reduce pellet count, how much does it increase damage by, what the hell does "erratic" mean?
etc
effective damage is a good stand in for pellet count but it'd be nice to know exact numbers
exactly
tbh circular crosshair isnt even either of those
it reduces pellet count (therefore makes the spread more RNG, that's the erratic bit)
its actually just preference
i just want to see less UI help for the people, so they are actually think of their aiming..
nowadays it is just spamming
lol
lol
uh
do that 😛
makes the game more "hardcore" when you have to tape a dot to your monitor?
yeah like I can draw a circle on my monitor I don't really get how having a worse crosshair encourages aiming
i would only understand that argument if hunt hadnt a hud to begin with
you know what a tape on your monitor does to your LCD right?
ok 😉
also if we're talking UI help maybe focus on things like hitmarkers
maybe leave a little sticky glue on it after you take it off
yeah they should be gone too
anyway, my point is that a circular crosshair, changing no other gun behaviors, isn't making the game any more hardcore, it's just making the game more accessible
quadruple the cheater accusations with this one trick
which is a good thing
and one can have a hardcore game that is still highly accessible and transparent mechanically
dude.. i repaired enough LCD monitors in my life, so that i know that this is not a good idea at all.. but if you like to destroy your lcd in the long run.. do so
which is part of why I don't like, say, Tarkov's sound design because it encourages turning up your volume to eardrum destroying levels
and you're assuming I haven't done PC work before?
actually there's a lot of things I don't like about tarkov, that might explain why I like hunt
the only problem with tape is you shouldn't press it down too hard and maybe it leaves a little glue
do i know your background and knowledgement on liquid crystals? no!
what is the logic behind this
bad aim is when crosshair
everytime i see or hear about tarkov its just doesnt seem fun
why'd you mention your background if you don't care about mine? lol
it would benefit on more ADS
in that case I don't care about yours either lmfao
tarkov is for people who dont like to have fun when they play games
having played it it's not
because you arguing that there is not issue at all with clue on lcd monitors, which isnt true
it's a bunch of deliberately painful game mechanics done in the name of being "hardcore" which don't really have any significant gameplay effects besides really overcomplicating things
makes your pc sticky
it's trying to be ARMA without copying any of the things that actually make ARMA enjoyable
so it's ok for you to cite your background because you think you're right, but it's not ok for me to cite mine because you think I'm wrong?
this
i never played tarkov.. i dont like the setup and all around of it
and we all know, sticky keys is shit
i am not talking about shitty post-it on the outter line..
me neither?
the one singular gripe i have about hunts aiming/gun system is the fact that when you ADS your reticle is on the lower 1/3 of your screen rather than centered
that's literally it
everything else is fine imo and doesnt need to be changed
although a circle shotgun reticle would be pretty handy imo
y'all maybe we should chill on the tape discussion
I oscillate between despising the low reticle and loving it
there's no in between where I'm just at peace with it
yeah.. like i said.. you are right. end of discussion
I'm trying to make it clear why he thinks having a dot on a piece of tape is more hardcore than having a reticle.
also going from Hunt to valo breaks my mind
we should ban people who ude tspe
the only time i could ever see somebody loving the lower reticle is when it results in an accidental headshot
it's entirely relevant.
the real problem with hunt is people who use tape on their monitors and not m/k users on console
at this point he's just trying to pick a fight though
there are days when I just appreciate it as a neat piece of game design that makes it easier to view "over" your gun and then there are days when I play hunt after a round of valorant and can't aim for shit
people asking for "inspect weapon" for a decade now..
so they should remove all of the ui
what
ok nah he's trolling
yeah if you play another game on the same day and then try to play hunt you will not hit anything other than torso shots
inspect weapon like csgo
i hate putting someones head perfectly in the center of my screen then ADSing and hitting a chest shot
💀
the original hunt was way better
sounds like you just wanna play tarkov
it has been in the game forever
try adding extra height to your monitor while playing hunt, it's super helpful if you're used to other games
no.. because i dont like the setup
AND even nerfed
laptop, can't
F
it's mostly a "I play one game or the other" thing
also all this crafting shit and economy system
because 80% of hunts playerbase is casual lol
don't bother
not everyone enjoys corner camping with caldwell slug
he's trolling or just has shit takes
but that wasnt in the beginnings
some people play the game for fun lol
ok?
how about to just stfu?
why would you play a game if you're not having fun?
how about you?
I play hunt because I enjoy it not out of some misplaced sense of masochism
that wasnt my point
i play since alpha.. i love the game
les go back to 1000 playerbase times
"it wasn't that in the beginning" ok? the game has come a long way since then and has several times as many players
it doesnt matter if you think its more "casual" because they added things that make the game enjoyable
if you want to play like a sweat and sit in the corner with caldwell slugs then go ahead
doesn't mean you have to complain about others enjoying the game
back in the good old days when people would camp clues because they didn't glow red
when newbies would get shat on because veterans had more hp
fwiw I do kinda wish long ammo was less of a dominant pick but there aren't a ton of niches for 4 different ammunition types
i actually hate playing slugs.. also all sweat loadout
but.. f.e. the thing with redskull revive was a joke.. imo.
long ammo is literaly easy mode
the good old days when dolch was medium ammo
hot take I actually like red skull revive
when quickswapping was meta
good god dont remind me
it makes holding the bounty less of an albatross and still comes at a significant cost
lets say.. you just want to play nitro... you have hardtime to get enough ammo and these shitheads are reviving all the time again.. until you run out of ammo.. is this fun? i dont think so
red skull can be fun but also annoying
bro in what universe do "these shitheads" have enough HP to rez someone six times
four times if you're using dum dum
Take out your pistol lol
💀
you know that HP will stop at 1hp revivng?
Its your fault if you're using nitro ammo on someone with 1 health bar
imagine playing nitro and thinking that you should have a good amount of ammo
so there is unlimited revives
ok then they're on 1 HP
this
and if you can't interrupt someone doing a red skull revive on 1 HP like what are you doing my man
if you're using one of your 6 nitro bullets on someone who just got fucking red skulled then maybe you shouldn't be playing nitro
you could kill them with a fucking decoy
it was just one example to redskull and changes.. imo they should burn one bar for a bar... that would be fair enough
but thats just about redskull
you're cherrypicking examples
i do agree that redskull reviving should burn bars but the rest is just kinda 😐
there are more changes i dont like
and they said why they dint do that
i am more concerned if they but more and more guns in the game and havent still archivied a good balance to the old ones
that's fair but imo there just aren't a ton of niches to fit guns in
they either nerf weapons to unlimited or add weapons too cheap
i think most of the guns are alright with balancing tbf
and the economic aspects of the game are a complete mess because of how variable income can be
I kinda like playing the game myself. If they hadn't added the casual changes, they wouldn't have the player count they have now and Crytek would have shut it down long ago.
eh, that just locks them out of range of less good players.
exactly.. also uppercut should be around 500$ because it outclasses every pistol
uppercut is mid
not even less good though
the uppercut is literally just paying 275 for extra ammo
I'm slightly better than average and I can afford an avtomat if I really wanted to
the best pistol is spitfire or lemat slug
it's only like right after prestige that econ is a big issue
my favorite loadout rn is centennial FMJ and spitfire FMJ
dolch f.e. was ok... but right now... i dont know.. i mean i cant hit shit before or after nerf with it..
but the reloading animation is like the hunter is falling to sleep where the reload animation of mosin or berthier is like the guy is on adrenaline..
the berthier IRL has a really slick reload tbf
it is pretty much as fast as it is in hunt if you're practiced
there should be some adjustment to that.. especially a mosin can't be reloaded like that in real life
i love how the berthier is supposed to be a cheaper lebel with less ammo but its literally 40 dollars cheaper
💀
er..
the dolch shouldn't be in the game imo
stuff like dolch/avtomat ruins immersion
thats also true
if we're talking about real life, the dolch's clip reload is like 4x slower than you could do in real life either.
i hate avtomat with such a passion
but this is the imperial russian run of mosins that afaik was made to somewhat better tolerances than the soviet ones plus haven't been encased in cosmoline for 3/4 of a century
but it is.. and people will outrage if devs would decide to delete these semi automatic guns
it would be a benefit for the game, but people would cry
obviously devs are not going to just remove them
they will just nerf them until they're a paperweight
unpopular opinion but i like bornheim
dev never delete
I like the bornheim match but not either of the other bornheims
but than is still the question.. if they are worthless.. why they are still in the game
cuz they're fun
the match is def fun yeah
because some people play the game for fun rather than going in with a meta loadout
and if its beneficial is an opinion, not a fact
kinda wish it was either cheaper or didn't hemorrhage ammo but it's fun
but for the price you could still use scottfield prec. with FMJ.. yeah not that fast.. but way precise and harder hitting
at close range it's still a 2 shot, fires 4 times faster, and has better sights imo
... and for the price of a scott prec FMJ you could run bornheim match which is faster but less hard hitting.
dude you talking to a guy how plays bornheim with fire ammo 😛 ... but yes.. it is frustrating with the gun
you're just saying stats.
thats true
and has muzzle velocity that doesn't resemble a thrown stone
bornheim is one of the most fun guns in the game imo
the only change i would make to it is to increase its effective range and thats it
i think its fine how it is honestly
maybe if they upped its damage a small amount so it could compete with officer
though I guess the bornheim is mildly ahistorical since it's 1896 instead of whenever hunt is set
can't up its damage or it'll 2 shot upper chest
bornheim can have 5 more reserve and a price reduction.
But avtomat isnt? 💀
i am always a bit concerned in how good duals are still... i think the changes didnt do much to them at all.. but i am not crying about duals.. it is just a thing that duals cost way less than they should or even took 3 slots instead of 2
fair enough
duals isn't really a problem imo
true
oh hunt's set in 1895
i run dual dual's to ruin peoples day
so the bornheim and dolch are barely ahistorical
unlimited ammo
duals are only good if you're bad or the duals have fmj.
yeah.. two chain pistols with fmj is a little bit... i dont know..
people complaining about dual conversion when they see me pulling up my $150 quad conversion loadout
the concept of fmj breaks the concept of duals. in isolation, both are fine.
hahahah
also people sleep on "budget" guns
bornheim match + romero hatchet is pretty good for a $375 loadout
no way you just called bornheim match a budget gun
the only budget part of that is the hatchet
I'm trying to get 5x50 my definition of budget may be warped
schofield precision + romero hatchet
you get the idea
a budget loadout is like
romero conversion
^which is honestly a really good loadout
(if the conversion has fmj)
single conversion is slept on
for an extra $25 thats rlly nothing
also idk what budget means anymore
conversion fmj is literally a $50 uppercut
budget all around 200$
at this point I stock my characters primarily with guns I steal from other people
this
yeah... dual conversion with FMJ and an axe
eh. it's a $50 uppercut with worse velocity and doesn't actually deal any damage unless you get headshots
if im buying a loadout it is usually vet/centennial with spitfire
that is the most fun imo
romero hatchet's great though
eeither that or winnie/conversion
decent range, backup melee attack, two slot, two different ammos
can't tell how many times being able to take two people down with romero into melee has saved me
that's why its $50
lol
though I guess if I had a different medium shotgun I might not have needed to close to melee
ofc the gun thats 4x expensive is gonna be better
you get the point though
well I mean, at some point the comparison falls apart.
scottfield fmj is pretty comparable though
that's like saying that the mosin is better than the springfield
I still kinda want a bornheim schnellfeur for memes though
I know it's not going to happen but it'd be hilarious
that's exactly my point though? the comparison falls apart.
again lke
the purpose is to make a budget loadout
if im trying to say "this is a good $150 loadout" and thne you say "Yes but mosin dolch is better"
...no shit
I'm not saying "yeah but uppercut is better" I'm saying "uppercut is different enough of a gun that calling the conversion fmj a $50 uppercut is a poor comparison"
shrugs then we can agree to disagree
ok the main thing is definitely not the penetration
it is a small slot weapon that can pen sheet metal + has a good headshot range for a 1 slot pistol
unless you're talking about base conv fmj, then ok
With fine m/s on it. I wouldn't let that slide away. It's the combination that makes it strong.
im talking about conversion FMJ
penetration wise it is just an uppercut for 1/4 the price
And even the headshot range is further.
penetration wise if you're trying to pen something you're probably just using the shotgun that you're pairing it with.
yes because im gonna use my romero to shoot the guy behind a sheet metal railing
Whats the amount of hunt-dollar you would use for a budget loadout, dusty?
now you're just coming up with contrived examples.
ok actually while I'm here, what can spitzer pen that normal long can't?
i usually spend 200-300
i think that spitzer can penetrate trees
2 sheets of metal
regular long can penetrate trees too, just small ones.
spitzer can pen thicker trees
yeah but spitzer can pen the bigger ones
honestly if you're trying to pen with spitzer you're probably doing it wrong anyway
What's with the spitfire as a secondary and a romero as a mainweapon or maybe a combination of springfield + Spitfire instead of Conversion FMJ?
Just as a opinion.
my budget loadout probably caps out at $400 total including tools and stuff but that's because I buy expensive tools
scottfield (or spitfire) with FMJ is way better of an uppercut replacement than a conv.
bornheim match + romero hatchet is probably low midrange rather than budget ig
spitfire is one of the best secondaries you can take in the game right now, it dominates close-mid range without a question unless your opponent is packing slugs or something like that
springfield+spitfire is just spitfire with springfield as an ammo pool imo
I know. That's the reason I bring it up.
Maybe combine it with springi marksman for range but normaly the ironsight of the springfield is fine enough for 100m+ engagements.
And for everything under 30m there would be the spitfire.
yeah, spitfire is just a beast with those kind of engagements, its barely a competition unless you get 1 tapped by slugs or headshot
but that goes for any gun
As long as we talk about budget: I totaly agree.
if you're trying to do a super budget loadout then spitfire is a little expensive
but if you're running an average of like 200-300 like i do then it really isn't anytihng at all
That's the reason I asked for you range. For 200 to 300 it should fit.
spit as a primary, then either something to hit at long range or a shotgun imo
i usually rock spit/centennial
I like it a lot. Now I have a fine secondary with my centennial.
idk why i like the centennial a lot, i just think its fun
for turbo budget spit + melee
spit is a loadout by itself yeah
people sleep on the saber
spit+medkit+melee
actually that's not true people respect the shit out of the saber
but the saber's good
much stab
many kill
does its light 1 tap grunts
i dont play it that much i really only use it if its on a hunter
or i get it in quick play
idk if headshots do more damage with melee weapons but I've kinda assumed as an article of faith that they do
but yeah i never complain when i get it
but the reach on the saber is absurd and the heavy oneshots players
i fucking hate melee in this game for 1 reason:
When i kill a melee rusher, his attack should not release
kinda wish I was better at the martini riposte because the heavy attack is a goddamn pike but eh
there is nothing more frustrating than killing a melee rusher but still dying because for some god forsaken reason the attack releases when he dies
like i do not understand why thats in the game
the human arm is not like a loaded spring, it doesn't release when you die
I think that has more to do with the trade window than with some actual mechanic like that
it could be
either way its sorta lame
melee trading always makes me frown
Yea it's not exactly pleasant
Strange stuff happens in melee battles from my experience
the best thing you can do against a melee rusher is close a door in their face and hope for the best
since apparently shooting them in the forehead does not stop them from axing you in the face
Or have a shotgun/fanning/traps to fall back on/a teammate to cover you, etc
imagine being able to rely on your teammates
my teammates will fan an entire chain pistol at a melee/shotgun rusher and somehow not hit a single shot
then again
i play on console
There is a reason why I don't play with randos 
every time i solo queue i go in with the mindset "having 2 teammates and playing against teams of 3 is probably better than playing solo against duos even if my teammates do suck"
and every time i am proven wrong
randoms on console are fucking agonizing
I play tons of randoms on console
I know how it can be sometimes
If you want to get better though, you gotta ask yourself what you could have done differently instead of what your teammate could have done differently
i often play randoms.. but i am more and more getting frustrated about that..
often people running through maps, dying to the first shot they get, run away, reviving in front of enemies, .... peaking always the same ankle.. do not use VoIP, playing like brainless monkeys..
i wish the playerbase would be just bigger and i could get a decent amount of (german) people to play with
i cant count the amount of time dropping to 3 stars, because people necro me multiple times in front of enemies or waiting for revives too long..
If you're watching them make those mistakes, you've already died 🤷
true..
but i dont want to run away.. it feels just bad for me..
i always try to circle than, but i often get pushed by trios.. even if i kill 2 of them.. the third one fucks me
than i play sometimes with 2 buddies.. it is just another world ... they play intelligent, they communicate.. it is just perfect..
i wish there would be some solution on this for random partners.. i also would like to have an option to block random teammates i played with and they played stupid, against their teammates, a.s.o.
@elfin rapids NO WAY! 😛 for an conversion pistol or as a scottfield adjustment .. maybe.. but the uppercut should not get ANY variant that makes this pistol more useful
Yea I know what you mean, it can be a frustrating experience. But a lot of that just comes down to fighting coordinated teams as an uncoordinated team. To work well as random partners, you both probably have to compromise your preferred playstyles a bit and work together.
thats true.. i mean i play a little bit more passively, except i play shotgun, because i have red/green issues and dont see hunters as fast as many people do
If you're not talking to your random about where you think teams are, what you're planning as you move toward boss lair, and other important points of communication through game chat, then I feel that your expectations for a coordinated assault should be quite low
yeah i always talk to them.. but it seems for many people it is also an issue to use ping markers probably, when others are spamming ping markers instead of making ONE CLEAR call
but dont get me wrong.. i also make some bad decisions, but i am fully aware of my bad decisions... e.g. "i should not pushed that", "fuck my aim",...
I would imagine that your randoms are not uniquely unaware of their blunders 🤠
I just think there are more factors at play besides "most randoms bad" than people give their randoms credit for
After all, everyone who complains about randoms is someone else's random 

You're right maybe I should start sitting in a bush for 15 minutes too and only come out when my mates wiped the team. Only problem they won't do this because they're instantly dead or sit already in a bush too

I see your point, and that's why compromise from both players is required for there to be success
If you don't tell your random you'd like to play aggressively, then how will they be ready to support that playstyle?
I had some useful randoms and with useful I mean they tried to play and were a distraction so I could finish the team
Let me say so much I told my randoms to play fast and played myself extra slow and I was still one compound ahead of them. Some people think playing fast means arriving at the second compound 5 minutes into the match. Or they think they play already ultra aggressive when they are closer than 60m and not in a bush crouching to the lair
That's why I stopped expecting something from them and play like a solo. I try to always pick bounty so they're forced to come with me instead of running off with the small bounty
i mean.. not everyone is like you .. a 6 star, high elo, KD9000 player who one shots every person he instantly sees 😉
the main issue with most aggressivly playing players is that they dont watch their enviroment
Tbh my aim is average and I've bad stats ^^
and often die to ambushing people or some people who just watch e.g. spawn
well you always are talking here like you would be a complete veteran.. the best of the best.. so i was assuming that.. sorry.. my bad 😛
I barely get ambushed I am the one that ambushes because I'm ahead of my enemies and hear or see them coming. I mean when you read the greyout you can easily predict the movement
I'm above average yeah, 6 stars is also right but I'm far from the level of actually good players. Maybe on my good days I get close for a match or two
Yeah I do for 20-40 seconds when I hear players coming up behind me to get the ambush
You don't need to wait long most of the time
thats true.. man i would love to play some rounds with you honestly to see your playstyle in action ... haha
but i will play mostly with these creepy randoms who dont say anything, cant communicate or just rush into their death..
"i hear a crown", lets push into the building.. what could possibly go wrong? 😛
The problem in hunt is that in many cases not your skill decides if you win or lose. Anyone can kill everyone by just getting lucky rng and you can't do anything about a levering bullet hitting your head at 80m
Also my main problem is I'm not consistent enough. One day I play more like 4kd +and the other day I drop to 1.5 performance wise and I really wish I would be good enough to pull off this good level every fight
when are we going to expect an update on the absolute inconsintent bs this games hitreg is? in which world is it possible that enemys survive a shotgun shot from point blank range? they fill out your whole screen, there is no possibillity for you to miss and yet the games decide either you get ahitmarker followed by a kill, or a hitmarker with no kill, or a visual hit like blood splatter but no hitmarker. that is such an absolute bs i dont get why fixing this and the other game breaking bugs is not a priority
oh wait its crytek they are only after money i forgot. my bad
If you have any recordings of this happening feel free to share 🙂 we are always open to investigating issues you report and a video of this happening would help greatly
I find most people with shotguns who complain it's because they hit someone's arm or most pellets missed.
Even myself I think I flushed someone then you go back and review a clip and it's like oh.. I was a pixel or two off.
@wary creek, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
This Weapon is my biggest Hunt dream```Attachments:
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Question for mods. I just set up a discord server for my friends and I wanted to have an announcement channel with hunt updates. I followed all of the hunt announcement channels here but updates have not shown up. Any idea what I can do?
I have been putting things as a reticle on my monitors for a long time and not had any trouble. What kind of problem are you talking about with tape and monitors? I was wondering if you would elaborate because I was unable to tell what you are talking about.
@gentle venture Your post in #feedback has been removed because it didn't follow the pinned channel-specific rules
@languid bay .. special ammo boxes? the whole point of bow/crossbow is you can pick them back up anyway.
true, but like losing it to a hive on a roof
yeah but like.. you can still do that so many times
@scarlet acorn thats a great idea imho... Could be a decent melee tool, something like upgraded dusters, that would waste more stamina but could have some mechanic fixed to it so it would remove all of concertina wires in front of you, so that you could just swing and move forward a step...
Lets say in total about 5 swings to remove concertina from tripmine or twice as much for bomb
I don't think it should be a melee tool
The point should be purely fore wire. For those of us who really want that in our life
I mean it doesnt have to be a good melee something like throwing axe
You can already kill stuff with worse things than wire cutter
Im looking at you bear trap
It should just be a tool in the tool slot
But what purpose would it serve ?
the heavy knife already cuts concertina very well and can be used as a melee tool
I mean idk many people who carry a heavy knife, so with it just being a tool you can still bring your preferred weapon like the knuckle knife for me and others and then still have a tool for cutting through the wire.
I mean thats the point of what i say
The hevy knife is already a tool to destroy concertina and it can serve as melee on top
Its also kind of a balance thing, if you bring it you are prepared but possibly miss out on something else in your tool slot but if you dont bring it in lieu of something else you may get stuck trying to clear it.
Yet as you saybarely anyone ever uses that
So best of both worlds, you get your preferred weapon and get a tool of wire. May not be that big of a deal but thats just where my head goes for that.
Machete as a 2 tool slot item
For use by those people who don't fill out their slots anyways
I set up the follows on my channels few days ago and they didn't show any of the new posts from today. I read somewhere that the announcement has to be published by the original server or it won't show up in follower channels.
@primal holly You can already kill concertina armored with long-range melee weapons such as bayonets without taking dmg and bleeding. It just needs a little practice to find the right distance.
Really? Hmm well fair enough, it just seems like the bleeding procs pretty far out. Honestly it would be nice if it was twecked a bit since it would seem you have to perfectly be at the edge of the wonky hitbox that concertina wire has.
Maybe it could be an in world tool, like the axe and hammer?
@scarlet acorn I once suggested something similar I suggested a multi cylinder revolver I don't know why people don't like that idea when we already have a chain pistol

Yeah I like that idea. But I think it's too much. I think instead of making a new gun, just make a new varient. Like the mosin avtomat. The Chain Pistol Mini Gun
For record I would take either. The revolver revolver is pretty cool lookin
well i'd say the reason they disliked smth like that is because the people don#t like any more spammable weapons than we already have
same reason i think the "Chain pistol minigun" will likely be downvoted a tonn
when I suggested this idea it was when I just started playing hunt and I thought to myself what would be a variant to the Caldwell Pax but would function the same way as the chain pistol and I found this picture
Your right. We need an auto crossbow.
Also how is a minigun a large slot melee weapon ?
are you talking about this I also suggested this idea a while back
Im pretty high rn. Wanted to pitch an idea and got side tracked
to be honest I kind of want something like this in Hunt but I don't know how it would function ever
A turret? It would have to be manual, and placeable. Probably a consumable.
Would be pretty cool but idk how practical it is to bring a Balita to a gun fight
yeah I thought about something like you cannot use it unless you first put it down on the ground but it would be a large weapon slot and the reload would be 10 seconds maybe more because you have to crank up the string so you can fire it
but it would be able to 2 shot maybe one shot a meathead and it would take 4 to kill a boss
Yeah. In that time you could shoot the crossbow like 5 times and that's a one shot at like 20m I think
yes something like that so this would be a bigger crossbow but shoot further and do more damage but takes a hell of a long time to reload and you have to put it on the ground before you can shoot it
A X-bow reload is 6 sec
Dang that's long
So you'd be ablre to fire it a ssecond time before the ballista is reloaded but far from 10
That's why I never use it tho
but what do you guys think I have never suggested this idea because I don't know how it would function in this game like a weapon but we already have the bomb Lance so maybe this could work as a unique weapon together with it
another weird weapon I had in mind was a syringe gun do you guys think that would be a good idea
I LOVE the idea of a syringe gun, that would be awesome. The Balita should be a cost heavy consumable I feel, and I think it should be smaller. Once it's down it stays there unless it's destroyed. I think you could make it a 2 tap kinda weapon on hunters, with bleeding. I think 4 to a boss is fair.
my thinking of a syringe gun would be it would have a normal syringe a poison syringe a bleeding syringe and special syringe which makes it so you don't get health back normally like it stops regeneration but you can still heal
for example if you have taken a regeneration shot it will stop that's effect but it also stop the normal regeneration a hunter have
@unborn smelt can u add reactions here pls #game-ideas message
Done
Thanks!
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@autumn abyss that’s purposefully one of the downsides of dualies, that you can’t fire them accurately.
I understand, was just a versatility option, not to mention it makes sense physically. Just might see a bit more use.
I think dualies have an appropriate amount of use and adding more functionality/versatility to a weapon type designed to be rather a one trick pony is counterproductive
they’d be good at long range (accurate shots), mid range (spam), peeking (accurate again), and close range (double tap/fanning)
don't know about long range but yeah
taking a loadout with quartermaster would effectively give you a 3 slot, 2 slot, and a 1 slot.
thank you for at least explaining why it's not a good idea. was feeling really down watching the downvotes tick up without an explanation.
part of it is probably that dualies are an unpopular weapon in popular opinion, even if not in use
people already clamor for more dualies/rng nerfs, making them better in any way is a bad thing in their eyes.
(personally I think they’re in a good spot but someone’s liable to start a fight with me for that opinion lol)
lol fair enough. just saying thanks for the constructive criticism. I defiantly feel the RNG gods wrath a lot of the time with duelies. That and picking headshots on a medium range grunt/hive with duelies and a ramaro in the other slot can be extremely annoying.
thats where the idea came from.
I still feel they screwed with the actual spread patterns of duals. Rounds are hitting the middle 1/2 of the reticle less than 50% of the time, and that's an issue. It's supposed to be random, but when a pattern emerges of inaccuracy, it's quantifiably not random.
That might be a thing for me to test... drop into a hunt with duelies and check the spread pattern. if I can understand it, I'll be able to compensate for it.
Did that with dual Scottfields right after the nerf. I had a lantern above a dog pen taking up the middle 1/2 of the crosshairs, missed 5 times before it finally hit. Haven't bothered with them since.
the cylinder on the pax is fixed and can't be opened
only the schofield has an action that's compatible with clips and it's already got the swift
The Mosin never had the Avtomat, that's an auto kit from a completely different rifle, didn't matter then, why now?
It's as easy as putting 'This pax has been modified with a later model's cylinder to enable the use of half moon clips." in the description. And It would actually justify it having an increased price way more than a few slivers of metal around the bullets.
it would require a lot more animation and rigging work and I don’t think it’d be used much regardless.
the pax should have gotten FMJ instead of the scottfield, otherwise I don’t think it needs that much help.
Problem is nobody's using it. Spitfire beats it's fire rate, Precision beats its accuracy and stability, everything beats it's reload, and the damage difference is negligible. Only reason to bring it is if you want ammo to bleed, or a claw so you don't need to bring a melee tool. I suppose they could lean into it's old niche and make a double action variant that is even faster than the spitfire.
the reason nobody’s using it is because it doesn’t have a niche. Adding a clip reload doesn’t do that.
also, pax claw is shit
It's old fire rate was only marginally better than the Scottfield to begin with, having a second faster reload if you're only reloading 3 rounds could be enough to matter to some people.
And true, claw is mediocre, but it's enough to deal with a pack of grunts without the entire map knowing where you are.
Basically if it doesn't have a niche and nobody is using it, then the question becomes, why is it in the game?
because it used to have a niche that got taken over when conversion got fmj and nailed in the coffin with scottfield getting fmj.
the second best long range, decent value, pistol. The cheaper uppercut.
in the absence of fmj, I think Pax can have some more damage to give it more range, giving it the advantage of muzzle velocity and possibly 125 dumdum kills over the scottfield.
120 damage seems like it could be alright
Anything that can give people a reason to stop bringing uppercuts is an objective good in my eyes, and Pax just being more powerful than the Scottfield doesn't sound bad. It would mirror the Martini/Sparks situation, you want the raw damage and range, Pax, you want the versatility, Scottfield.
a little more nuanced due to custom ammos, but pretty much.
What about a Pax with a modified spyglass welded to the top of it as a makeshift scope?
I’m a little wary of making something that’s just “3 slot rifle except a pistol”. Uppercut is already basically a pocket vetterli
True, spit-balling ideas here. Maybe an Apeture version?
shrugs
Apeture would keep it from benefitting from Steady Hands, though I don't know if that's much of a factor to anyone.
aperture would be better than a deadeye scope tbh, given that you can put it down and it fits the ranges you’d usually fight in.
@jovial flint an officer with worse rof/handling with better stopping power is literally a scottfield spitfire, isnt it?
I might be inclined to see the difference if I was looking for something to go with my compact ammo lever action.
Comparing it to the medium pistol is kinda off tho because of the dmg falloff.
Make it 97 dmg like the leMat as long as it’s <100 dmg
^^^^^^^^^
Plus roF would be around 80-<100 rpm
legit thought it was a lil cool until i see at least one romero alof in the suggestions channel every 2 days
honestly maybe make the pax the duelies pistol
the SAA is already iconic to the gunslinger dual wield image
so idk reduced recoil or something when dual wielded
more spinning animations
if you want to go full meme have it kill hive swarms as a reference to revolver ocelot
That's not a bad idea. Cause I mean, spitfire's so fast making Pax faster might be OP, and having a gun that is designed to be better when dual wielded would be nice, it would be a rather unique niche. For example, what if it's aimed dual wield mode, you point one gun out, the other up in a resting pose, and your reticle shinks more, then when you fire, the other arm comes out to aim, and that pistol comes up to the resting position, while you cock the hammer.
yeah that'd be interesting
imo part of the issue is that right now there's too many guns and not enough niches so you need to carve out new ones
it's a bit more stylized than the rest of hunt (barely) but like, cmon it's an old west cowboy shooter gimme more gunslinger shit
pew pew yeehaw
Hunt could use a little more style, and lean a little more into the steampunk/dark fantasy aspects
I still think it's cool but as it stands it's overused yeah
oh yeah 100% the suggestion is overdone but the alofs is still neat in isolation
given the number of "an amalgam of clockwork that shoots bullets" guns from the time period, I really wish they'd create more fantastic guns
I understand that people would oppose it because RNG but a 4 slot blackpowder maxim would be "neat"
i definitely think there should be some sort of artillery piece/cannon pieces at really campy compounds
some sort of destructible environment could improve places like blanchet
maybe not a player carried maxim but something along those lines that spawn in match
yeah doesnt mean there shouldn't be ways to make 3v3's in compounds more interesting
for example some compounds can be completely camped by 3 concertina bombs
and unless you run dynamite or explosive crossbow on your team or something, you can't do much
we already have cannonballs at some compounds, why shouldnt we be able to carry one of those to a nearby cannon and fire it? or something like that idk
Id be for an emplacement as long as it's not "oh hey, it's already loaded, and rammed, and the fuse is already placed. Let me just aim and fire this in 3 seconds." Make us put the powder in, then the shot, then ram it down, then put the fuse in. If we can survive doing all that without the defenders picking us off, yeah, one good cannon blast should kill anyone hit by the shot and stun everyone else inside for several seconds.
In fact I wouldn't mind every compound having some kind of multi stage process to make hiding inside more difficult. At the coal plant, you could light several piles of coal under the chutes to fill the inside of the building with smoke, blinding those inside, and making them cough.
ye this basically, the only way you could reasonably pull it off is if the defenders have holed themselves up and made no effort to come out and stop you somehow.
as far as the core drill, maybe just make it so that you can shoot it to detonate it early but not damage the person drilling
and then for the uppercut changes you'd need to make it better?
idk I'm of the opinion that there's too many pistols and not enough niches for them
idk why there's always so much hate for the uppercut, it isn't that amazing. idk why people think a good way to get other weapons used more is to nerf things that aren't an issue?
uppercut has significantly highe velo than scottfield
itsmore comparable to winfield
uppercut is just all around to strong. Highest damage, velocity revolver with best base penetration. Only revolver to down a fallen hunter in one tap. And on damage retention also best, as it is still long ammo
the onlyreason to bring another revolver is rof
rof is a big deal tho
it may to the most dmg but its not the fastest killing sidearm
you can say that about anything
and how shitty you get pushed
its pointless to discuss balance in a situation where your enemy is shit at pushing
rof and reload speed are things to mention lol
balance must be discussed against equally skilled opponents to eliminate player skill difference as a factor
its not even like its bad at rof, its just not the best
uppercut isn't leagues ahead of any other pistol other than the bornheim maybe lol
it has one of the worst rof
the thing, with the uppercut you dont need to get as close. High rof wapons shine better when you are in a clutch
making its ttk one of the lowest
only thing i agree with is the 130 dmg
i wouldnt mind if it did 124
run a primary that has range then?
you have two weapon slots
also clutch is the most important part of a fight
that too
in a 3v3 or 2v2 you can use anything
tbh thats the change that woudve made the most sense
can buff it in damage retention and range again
but if they reduce the dmg , i want its two tap range to stay the same and give it more hs range
just the fact that one shot fucks you is really bad
change its role from a nuke pistol to more of a ranged weapon
fucking conversion fmj has more hs range than this pistol
it would also actually give a reason to get the obrez
I'm just tired of seeing uppercuts, it's such a boring gun. 90% of the time I see a streamer use it, they're firing it wildly and because of its damage, any hit has a decent chance to kill.
but i dont think just nerfing its dmg puts it in a good place
its two tap range is fair enough and should not change
it should have more hs range
im not for uppercut getting specialammo, thats just killing a fly with a hammer
it would reward skilled shots 
yeah exactly
Welcome to the sheer dumb abundance and power of long ammo. In a pistol package.
to reiterate, the upper id be happy with would be
124 dmg so it can no longer one tap hunters that were downed once
more hs range
same two tap range (by changing the dropoff)
this would also give obrez a point, if you need a sidearm with enough dmg to one tap you have to take obrez
not exactly a nerf but puts it in a different role
I gotta agree with the suggestion. If making the Uppercut use special ammo is a bridge too far, how are we okay with the Dolch using special ammo?
Rof on the dolch.
yeah thats alright
People used to carry dolch primary and vetterli secondary (Yes. Secondary) back in the days
dolch had a significant problem with ammo, as it also was with medium easily restockable and with the vetterli had a really big ammo pool
comparing upper with dolch is stupid
the reason why that nerf was able to be done
its no discussion dolch is the premiere sidearm of hunt and it probably always will be
i really dont think upper makes other sidearm invalid, one statistic that gets quoted is its pickrate. but that means jackshit without talking about what its being picked with
id like to see its pickrate when the primary is rifle
I'm not hearing any issues with the Dolch i wouldn't also apply to the uppercut. Yeah, if your enemy is at full health, it might be slightly slower to kill, but if they have a scratch on them, uppercut would win that every time. And it resupplies from the same ammo boxes as the Dolch was OP for using.
Though you can't deny it's strength to perform on the same level as a full rifle when your primary is a shotgun.
yeah i dont dispute this
And perhaps that's the reason it's picked so often
but those are two diff case senarios
It's just good in almost all situations outside shotgun range
and im pretty sure people have a problem with the rifle+upper combo
for less drastic changes maybe cut the ammo pool of the uppercut
but imo the issue is that "1 slot pistol that two shots at any range and has some wall pen" is a category that all of the revolvers that aren't the nagant officer are competing in
I dont now. All rifles are loaded in 15 long ammo shots. Mosin 5+10, lebel 10+5, berthier 3+12, even the uppercut with 6+9.
and you're going to have one or two "best" weapons for that specific task
reserves matter, lebel has 15 but you get 1 round per box
maybe just overall nerfs to handguns, maybe not, but there needs to be more space for weapons to exist in because there aren't enough niches at the moment
this is why lebel players take uppercut cus youre almost forced to take it
same for avtomat players
But wouldn't lowering the uppercut reserve to 6 trigger that same state? Make the uppercut harder to resupply and curb its power?
handguns not being pathetic is one of the most beautiful things about this game id really like that to stay
right but the issue right now is that every handgun in the game that isn't the bornheim two shots up close
Or at least curb its freedom of shooting.
there just isn't a lot of space for pistols at the moment because they're all really similar
conversion w/ FMJ vs schofield w/ FMJ etc
senario
uppercut user gets in fight , upper is just as efftive in the first fight
fight is over
guy wastes time resupplying
second fight goes the same
idk what that achives
it just adds tedium that solves nothing
a big reason why the pax is obsolete is because the schofield just occupies its entire niche and sometimes has a substantially faster reload
The gap between the pistols is small. Untill you take the uppercut and then the gap is giant.
There is nothing to compete with the uppercut in its pistol slot.
Dolch yes, but for 3 times the price?
price is irrelevant
it only matters to struggling players who probably dont use any of these weapons at their max effectiveness anyways
That's kinda my point. There isn't enough room for this many handguns to all feel unique
I agree on that it's a shitty way of balancing things. Especially with an inflated economy as it is now.
so the balance issues arent apparent
in current state of hunt its not a balancing factor
There's plenty of room between pax/ schotfield and uppercut.
But its just not occupied.
but do we want handguns to fill that niche
The jump from pax/Scott or ccp in fmj to uppercut is HUGE.
if the issue is that pistols are acting too much like primaries, entering that space is going to result in a lot more pistol primaries
Which comes back that having a pistol as a primary is not weaker than running a rifle.
Which is a beauty of this game