#feedback-discussion
1 messages · Page 248 of 1
Even easier give money for every kill to every player in the team eliminates the need for looting in trios the guy with out vulture gets cucked out of money
I think it still makes sense to reward people who run vulture with that
I don't know... There's a reason PvP is not what makes the money.
And it would thematically make more sense where you loot the money from the hunter and steal it instead of getting rewarded for getting a kill on another hunter
You're supposed to have to decide between economy and only go for PvP
I am not saying to make pvp better for money
I'm saying to make it more consistent as a mechanic when it comes to looting
Oh i get what you're saying
Because having it be based on if you are full on tools or consumables is silly
I'm fine with making the overall money gains lower from looting if it becomes consistent
that still means people can play significantly more reckless with what they use and how plentiful and it does undermine the importance of objectives for money and thus their importance for gameplay
Is that a bad thing?
And i'm not sure if that's the right thing to do
People shouldn't be punished for getting hit and having to use a medkit to survive
why not
Because most of the time that can be completely out of their control
people are so adamant on others getting punished for everything
bounty be 450 is per token give ir take wiping a server at 9 kill is 279 at 30 bucks per kill
well - not exactly
bounty is between 75 to 150 per token
- the bonus you get for extracting it faster
clues give 50 each - which is important to seperate from what bounty awards because you get that money anyway, bounty or not even if you die
combine that with safe money or as some insist on even more money for looting and you've got a very stable income without caring for bounty
Which means bounty, while not loosing its importance to draw people together, this importance and the bounties ability to do so is very greatly limited
thing is, the people who struggle are already not that good, and doing way less kills. 100kers get even more. pushing the money up to reward the ones with kills can quickly turn pvp more profitable then actual bounty
it cant really be anything substantial
You do realize that again, I am saying to lower the overall amount you get to compensate, which means it would be LESS than what I currently get with my very limiting gameplay where I avoid using anything just to farm money for fun?
at which point you fuck over the lower end players massively
hard no
And worse players are MORE likely to have to use tools/consumables in a fight, which currently results in them not getting anywhere near the amount they could be getting
What do you mean lol
If you reward per kill instead of looting the money it hard caps the reward for pvp but if you get screwed by that one solo siting at mile out taping you when you are about to leave you do not go out empty handed
mod fight
well lower end players tend to doe more often - so if you reduce the money overall and add money for PvP it's a net loss for them
for every player thats above the average and wins significantly more than he looses - a lower end player has to loose more than he wins
That does not make sense to me, they are more likely to end up finishing a fight with missing tools/consumables which means currently 0 money from looting for them
id rather see an underdog bonus where you get a bit more on bounty when under 5 or 10k
My idea would quarantee that money for them although being a lower amount than they could get by CHANCE
Exactly
not the overall income
gotcha
Still will result in incresing the gap of money between better and lower end players even further than it help
because they die more often getting nothing from it - while the higher end players (or the ones that are very passive 100+m away with along rifles and out of harms way) will get rewarded more becuase the kill more and are likely to survive to actually extract that money
I disagree but not gonna keep arguing about it here
👍
If some one has not prestiged since closed beta they will be sitting at an amout of money that allows them to run any gun for near infnite time so saying the rich will get richer is at best a feel good excuse
the current system pusnishes the less experienced players way harder than any of the suggestions . that less skilled guy wins a team fight gets 150 extra on top of the 150 for the clues and gets stoped at the bounty by Boom stick benny camping the corner no one ever checks running cain making him nearly invisible he the less skilled player stays at getting 150 for the match
well yes and no. Yes there are a good amount of players sitting at tonns of money (me included)
so if you sit at 700k hunt bucks making more is not going to change the loadouts you pick
But not everyone is sitting there, and while it would definetly be benefitial for some players - there's also a point where it won't help a player anymore. To be fair we can't say exactly where that point will be, but that's where the new divide will usually be.
but player who started a week ago getting 100 200 bucks out of pvp will be able sooner to play better guns or affor to bring chokes
and that isn't even my most important argument either.
the most important argument was that the bounty will loose value if other sources get more
if only loses value when the value of the bounty is worht an ice cream and a hair cut
so it won't be as effective at drawing together players and creating a "need/want" to stop the bounty from extracting from the map in any other hands than yours
which means the bounty can't be leveraged as effective anymore
If they get the required kills for and survive for the PvP money they won't have an issue with bounty money either
that why i say that reward should be for kill not loot
because since i have more money than sense and bounty is at blanchet i go and get them trapped in and wait 55 minutes so they wont extract
at which point it incentivises camping bodies and going for PvP over bounty
hard solution first kill gives money to the team
sub sequent money only from loot
why tho ? I mean it wouldn't be as bad as the other one.
But i personally think that rewarding kills too much/to reliable goes against what the game is designed around
because currently if you spawn at cat fish single bounty bounty is at alain and fish with extract righ behind alain . you get in a fight at church of still water teams spawns at alain kills boss leaves you barely finish the fight you get out with at best 50 hunt bucks
and a high precentage of matches single bounty on the map you get extract behind the bounty compound
yes rng happens
the economy in this game is completely blown out anyway. nobody needs money and the bounty only exists for pvp.
you are then forced to decide - fight the fight at church and risk them leaving - or try and disengage to engage the bounty potentially risking a sandwich
the game sprays cash at players like a firehose, and ratting is more profitable than getting the bounty.
If you and the second team are fighting - the bounty team still has to kill the boss and deal with the third team (if in duos up to 3 other teams)
plus, there are players with literally millions of hunt dollars in their accounts who never have to worry about money and only care about pvp
I'm not saying there aren't - but they likely aren't the majority
no, but im a shit player and have almost 100k
i buy an uppercut every match, and rarely lose money
And most games need to be balanced for the majority of players which crytek ahs the stats for.
the problem is that the majority of players are in a lower elo.
the fun elo
i see high end guns all day every day, and im just a 5 star
Sometimes i fell balancing is a marketing name for we do not know how it looks works or how to fix the mess
dolch/nitro or mosin/uppercut is super common for me to see
Oh absolutely - but flooding more people with money won't change that. Propably the opposite
i rather play against mosin upercut than Rng jar jar bings bingo dual weilding
but the game also promotes a "rich gets richer" system where people with money and aggression get more money
dual wielding was a mistake
That's something i can agree to.
there should really be an account cap that limits players to like 30k or something.
There really isn't anything to stop people from just sowballing their way out of a position where they don't need to care for economy
It was balancing ( marketing term for idnktfimd)
no people demand it. people still want akimbo hand crossbows!! its was just implemented poorly imo.
make it so a string of bad games can easily put the best players in the poorhouse.
Nor is there a way to help lower and players that do have money issues to afford the more fun lower end stuff regularly
people want a lot of stuff, doesn't mean it isn't a mistake to give it to them.
why not akimbo bows of normal crosbows
hell the hunter can magicaly probably grow 3 more arms
or triple weilding a groin gun sounds fun
the game portrayed itself as a slow paced tactical game, where too much aggression gets you killed.
it is no longer that
you shoot by hip thrusting agresivley towards the enmy
all new hunt showdown trailers should just be set to the benny hill theme with wacky sound effects.
that is a bigon age a long time ago
Does it tho ?
like i said, limit peoples bank account to like 30k or whatever.
used to.
now the game is "run around setting off every noise trap looking for pvp, knowing full well the cartoonish player movement will allow you to wiggle out of any situation"
My point is it never did
hunters used to only have 100hp
Hunt: Showdown is a competitive first-person PvP bounty hunting agame with heavy PvE elements
that meant easy body shot kills
That is how it portrayed itself
so yeah, running around in a field like a jackass would get you killed.
I know how it was in the past - but you're talking about the state of a back then EA title that was bound to change
the philosophy of giving playerbase what they want in a live service game is a mistake?
people don't really know what they want. they think they do.
what they portrayed the game as was "competetive", and PvEvP
nowhere does it mention exceptionally slow
people constantly ask for a semi auto long ammo gun in this game
can sometimes be - yes
cant be competitive if rng is such strong factor
and then say "but it would be expensive so it would be balanced"
Most players don't have a good idea of balance for example, simply because they lack the important behind the scenes knowlege the devs do have
It's really not that strong of a factor
every trailer shows hunters moving slowly, either ambushing or trying to stay quiet.
it kind of is.
well at least not Dualies RNG
with AI and everything else, it's really easy to get screwed by something beyond your control.
RNG as a mechanic is hardbaked into a lot of Hunts core game design (AI spawns, extract and boss spawns, resource spawns, etc)
then you add RNG from guns into the mix and it just becomes about accuracy through volume
But then the question to answer next is how do you define competetive
competitive is usually any game that pits raw skill vs raw skill with as little rng as possible.
It's a pretty strong factor in all aspects of hunt. The game literally launches by the player choosing a loadout not knowing in what circumstances is he going to fight
Hunt can be very competetive in some ways - but too rng dependant in the core game design for other ways of defining "competetive"
i wish they would allow me to just opt out of night/fog maps from the start.
For example winning isn't necessarily the best possible test of skill, because of all the RNG involved. So it's not really "E-sports" competetive
Also normal people shouldn't be held accountable for balancing of the game! When i say give people what they want, I mean for example people want dualies, it's crytek's responsibility to implement it in a way where it doesn't break the balance of the game
however, it is a competetive game in the way most people tend to play it and are competeing for the same goal as others
well, they failed.
and while we're at the topic of balancing, it is non existance as long as crytek takes "money" as a factor
at least initially.
the cost of a weapon shouldn't be a balancing mechanism.
As long as it's in the game they have to
like i said, it promotes the "rich get richer" system
it really doesn't tho.
how do we know that?
but the bornheim was essentially dead after the price nerf, as was the officer carbine
weaker players can't afford nice things so they get stomped by those who can.
officer carbine died because they also gave it nasty artificial sway
i would still buy it at it's price if they hadn't made it more expensive AND worse
afaik that was later than the price changes
it was around the same time.
both the extra recoil and sway were later IIRC
either way, i stopped using it because of the sway, not the price.
i mean carbine officer has a dumb sway thats why i'm not using it :d like after two shots the ironsight goes up, and when you think the sway is over it goes back down
and a lot of people stopped playing it already after they doubled the cost
bornheim stopped being used becuase not only did they double the cost, but it was the only compact ammo gun that didn't get buffed by the compact ammo patch
sure, maybe some people stopped using cause of the cost, but both of those guns got nerfed outside of cost, which only made the higher cost an additional kick in the teeth
if the bornheim did like 85-100 damage like every other compact ammo gun in the game, i would pay the 300 to bring one every match.
in fact, the match recently got a buff, and people have been taking it because it can now 2 tap at close range.
the bornheim was given the price increase alongside the compact buffs - that's true
and it originally should have been buffed but they changed it before the patch hit live because it was Bonkers OP on test servers
so yes everyone would play Bornheim if they gave it 85 to 100 dmg
sadly the bornheim is never a "beast", one would see it more often if it were
Precisionheim+fire+secondary with fire=everything is on fire all the time
It's not the most effective strategy but it does work better than conventional ammo in my experience
well then you dedicate an entire loadout to a medium slot "primary" to be somewhat effective
Fireheim + dual lemats is pretty bonkers in cq/medium
Not as strong as a shotgun of course, but still pretty neat
Don't get me wrong - i'm not saying it's absolute garbage
but it's not powerful enough for the price point, not particularly good in it's intended niche
thing costs roughly the same as an uppercut - base a good bit less extended a bit more
I think the price of the bornheim match is justified for me at least. Specifically for me, because I consider it to be a better Officer carbine (I cant stand that gun at all, something about it just makes me miss every shot. The deadeye is good tho)
And the extended is the worst variant
Hands down, that slow reload kills it
for the march maybe - but i'm talking about the bornheim family as a whole
the match is okay since it got the 2 tap
'slow' reload
das not slow
It reloads faster than the base scottfield
If the base and extended got their price dropped by like 20 bucks or something it'd be fine
and faster than any of the revolvers
slow if you compare to clips
50 at least
likely that wouldn't do much
For how often you'll be reloading, given it's a 3 shot kill spam pistol, and can't use the clips, it's slow.
if not even 100
Nah, it'd be too good at 100
Well that's the point - you're not supposed to just spam it until you get the kill
officer is 100 and better
thats why it's on the slower side of fast reloads
cause you can 2 tap
the issue it has is the officer is at 100$ with 2 tap and enough in the drum to kill up to 3 peeps with bodyshots
the new spitfire has way more range and also 6 in the drum to get 3 kills
Spitfire (slightly) OP
bh cant compete
the Bornheim costs a fortune, has shit ammo reserves while needing more of said reserve to kill
Cut price a bit and it's okay
@queen jungle can y'all pls stop posting 1895 for a hot minute?
Also the version you're suggesting entered production in 1914.
So that's an L
Also pls no spam mosin.
Can you not whine for hot minute and let people suggest stuff that they think would be fun to play with?
Thanks.
Just generally, if you wanna suggest 1895, don't. It's a balance nightmare that like 20+ people have already posted about
And no, I can't not whine because I don't want the game to be penetrated up the backside by an OP long ammo rifle
131 is the most id pay for bornheim
I'd go with 151 for testing purposes
I mean, what do we even have the test servers for
Fun to play with doesn't mean fun to play against. You have to consider both - how does any one suggestions affect gameplay or other systems?
Your suggestion basically goes "Mosin but better"
And that's not good.
test server is for ironing out bad bugs mostly
After playing with duallies for a while, I have arrived at the conclusion that dumdum needs a nerf post-hase because holy shit is it cringe
Haven't tried FMJ yet
Give it the original sights back, possibly with a thicker front post if they're too precise. And reduce the BS bloom
Another one
Remove or reduce the blur on the aperture
dumdum is actually one of the best balanced
no pen is big downside
but bleeding is quite oppressive
but with two tap its over either way
since I don't usually wallbang no pen isn't even a downside for me
And once you tap someone you almost have free reign over them
I mean most balance is pretty good safe for some outliers
or some twigs
And the majority of outliers is too weak rather than too strong
poison
Yes
starshell
Poison and melee weapon slots are the most notorious outliers in the to weak category IMO
it would be ok if it could 2 tap.
Pls not 2 tap normal bornheim
i dont why they even added starshell
but it doesn't even work as a panic gun
2 tap bornheim was once a thing
No not really. It has the sound of a shotgun shot and random deviation
It's a flare gun for when you don't have any tool slots left
If either of the two were gone it'd be good for what its worth
means you get less ammo
Lol the lemat shotgun shell is a backup flare pistol if you want to run it like that
A flaregunn that alerts the next 2 compounds over
plus you need shotgun
It still makes a shotgun sound when shot
Or a lemat
Am incredible noise flare pistol
ok, i forgot that lemat has starshell
If it really were just a backup flare then yes it'd be worth the money
But with the sound it produces its really not
I say it's meh because it has some usefulness and lets you have flares even without a tool slot, whereas I just don't see the point in poison ammo with its super low damage
Because a flare is somewhat silent at taking out ai.
If the flare pistol were as loud nobody wpuld use it
low damage and no pen, plus your effect isnt even guaranteed
I use flares to illuminate interiors where I know enemies are.
Well you're one of propably 5 people
Doesn't it only last like 10 seconds or something on the ground?
Noise doesn't really matter in a gunfight where they already know where you are.
But then why load a starshell to beginn with ?
But yeah starshell should be quieter
I wish flares floated for longer in the sky, as they are kinda intended to
To illuminate an area?
You'd be better of with DB if sound is no issue
Well at 8% night and with how blinding they are not enough use them for that
I dunno, they helped me get wallbangs and illuminate peakers
Which is why they should get smth, and either removing random deviation or the loud ass sound would do
ä
They drop super fast... its a real shame. But even then they don't feel like illuminating that large of an area.
Yeah starshell needs to be quieter
at least down to deringer level
i know
But it'd help
buts better than a shotgun flatout
I do had a novel experience once by shooting flares into dark windows when sieging a boss lair. Kept them long ammo boys from peeking the windows and using the shadows to quick peek
Flares are good on night maps
I should clarify it were starshell flares
You just dont get enough of them or reliably to prep for night
i dont even use starshell to meme
Even on daytime maps they are ok when you shoot them into windows to provide backlighting
Some windows + tier 3 camo hunter makes it a bit tricky to see them properly. That backlighting helps pop them into view
Flares are great during day too
This.
I mean yeah
It was a very novel experience. I did it only once, but it did give me the peace of mind that id be able to see the dark hunter trying to peek out. Allowing me to get in closer
They can be used for that
They have an extreme niche in that regard, but I do admit the sound they make is silly
I had that work already too - but generally you'd be way better off with an ammo type that has more uses
Like pennyshot which easily gives free traits and fast boss money
free traits?
Meatheads
oh ok
3 shells of coinshot
Its basically like a kitchen gun for meatheads
was like, how does ammo give traits
It deals well with meatheads and bosses
guess free pvp too
Because mmmmmmmoney
i really wish trades wasn't a thing.
it's so predictable and just means if you're outnumbered they push you, knowing they can eat the trade.
you mean you don't like cartoon caricatures of shotguns?
I am a penny enthusiast. Just knowing I can freely delete someone in touching distance is a blessing. No more barely grazing someone with 1 out of 41 pellets. If you got a hit marker on penny... you know that sucker hurt.
i for one really enjoy having my lead pellets turn into cotton balls after 15 meters
Getting that hitmarker though... well... we all have dreams
most people dont, id guess
Fire ammo is amazing and deserves more love. Get you a Burnheim Match, with Dual fire ammo LeMats. Be a Storm Trooper.
Fire ammo is interesting but i wouldn't call it amazing
penetration is a quite important characteristic on many guns, not just for big obstacles, even stuff like the gaps in a door or window shutter can give great advantges if you can pen
Here's a cringe-inducing loadout
Rival (any), flechettes
2 conversions, dumdum
Medkit, knife, concertina+poison
Vitality, fire, flash, frag
You can really make the enemy bleed with this one
You could say
Why go rival though? Go terminus instead for max cringe.... or specter compact if you feel extremely masochistic
seriously..fix asia server, everyday high package lost...unplayable
this server is a fuckin feverdream
wai ?
@rocky orchid Using hunter call of the wild as an example here is misleading since that is singleplayer/ coop with friends and thus needs no matchmaking.
A small playerbase is only an issue because you need to find 11 to 9 other players to play with in hunt.
In call of the wild you also only need the host to have the DLC
Friends can be invited even if they don't have the DLC
yes and no, because since both games are a "living" or "live-service" the model is the same. Yes maybe 10% of the playerbase could not afford or would not buy real "content-packages", but for the longterm in "let hunt be alive long time" i think this idea fits perfectly.
skins for weapons are fine.. but do we really need 3000 mosins skins or 1234 winnie skins just for the purpose of earning money for the devs throughout of it? does skins make the game and core element better? - clearly no!
also i have a big issue with lootboxes and they are purely evil.. yes.. we can say, crytek is "just good" and have nothing bad in their mind.. but i always smell betrayal on these systems and where this could go
I would like to see a source for that 90% claim
I think you wildly overestimate the amount of people that buy content DLCs
thanks, i didnt know that.. i bought the game an hour ago, because it is on sale 😛
but i personally think the idea is the best way for hunt
especially if those might make matchmaking worse
I do not want any gameplay affecting content locked behind DLC, the way they currently handle it is ideal
that was just throwing numbers out.. as i see the amount of request for snow maps.. or other stuff..
you are right.. DLCs in hunt are useless AS THEY ARE JUST SKINS and no REAL CONTENT..
therefore my idea is taking its place.. i am totally ok with it, if you dont like it or have another opinion on that case..
not really .. if everything would be ideal for both sides, they didnt had to bring the chary-lootbox into the game
I disagree with it being a lootbox
i am just looking "out of the box" on both side.. as a player and also as a it-manager
And chary is probably not going to generate pretty much any revenue as the 100BB for skipping 3k xp is not a good way to spend BBs, and the intent with the feature was player retention, make them play more daily to get free rewards
you can disagree, but the last step of mr. chary is per definition a lootbox.. and like i discussed multiple times now here.. the 100BB is just a beginning like the 1000BB out from nowhere for a officer skin.. if there will be in the future a grind of 100.000 XP and all steps can be speeded up by paying 100-1000 BBs and you always dont know what you get for your money and even without paying it you never reach the goal (without playing 12hrs/day) you have the "real lootbox", but at the moment it is the beginning of a lootbox-system..
and like i say.. i absolutly HATE lootboxes.. also they are illegal in many countries
I also dislike lootboxes, that's why I don't mind Chary as I don't see it as one
i guess paying for content you would enjoy is more worth it, than paying or even not-paying for content you personally think it is useless
as you dont see it as one, doesnt mean it is one per definition. 🙂
but i agree.. for now the grind is so small that you dont have to rage on it..
as i can clearly see.. you didnt read my suggestion carefully.. i clearly standed out the fact, that "new weapons"!!!! always be free content.. so that exactly the P2W aspect by gathering stronger weapons is not a fact!
it is just content like new bosses on new maps with new AI and new weapon SKINS..
but thats the problem we have always in the suggestions-ideas.. people dont read carefully..
yeah ok.. you disagree.. but maybe make some example for a better incoming system for crytek which will guarantee PLAYERS and CRYTEK a longterm use for the game.. because in the longrun.. if the game doesnt make money.. it will be canceled at some point
could you explain how this is worse?
did you read it or just overflying words?
strawman argument.. you clearly dont read it carefully
Well its not striaght up worse -but its an alternative.
Monetizing actual content is nearly as old as the industry.
ok.. thats fine for me if you think so.. but dont cry if the game gets stopped at one point, because no one buys weapon skins or something
exactly
So trying to maintain the game with skins only is a valiant effort
And i personally think it should stay that way of possible
people are mostly to narrow-minded or cant think out of the box ... like i said..
i thinking on both sides..
Yeah i cant agree on that one.
I think it would suck more to have to pay for a map when we are getting them for free already
why? ok.. than crytek decides to not implement new maps or bosses, because they dont have the money to pay their programmers.. thats the solution you would like?
Youre not "thinking outside the box"
You don't know their revenue situation etc. and all you are doing is making assumptions essentially
You just say they should take a diffrent monetisation approach
outside the box of "just weapon skins" 🙂
Which is neither a new nor uncommon thing
you are right 😄
They specifically try to keep it to skins and QoL as much as possible.
ask again
Lonewolf, almost everything is better than lootboxes. This includes map DLCs which is something games used to do a lot. Although they moved away from it because of playebase splitting, which would probably be an issue here
Okay
it is a live-service.. god damit.. i said that before.. no matter PVP or PVE games.. live-services.. need always a contuining amount of income.. therefore.. you brought another strawman argument..
In your opinion, paid DLC where you know what you get is morally inferior to gambling. Alright.
ok.. paid DLC (downloadable CONTENT :D) or NO content at all?? which one is better?
how does it matter?
100% strawman and has nothing to do with my argument lol, try again
dont compare the systems.. it is all about income.. not the content perse
yes.. and it is your personal decision if you want to play on a new map, with new bosses, new ai.. so everyone can decide..
A MAP PACK, which contains items you KNOW you will recieve by purchasing it, are in your opinion, worse than LITERAL GAMBLING where you don't know what you're getting, if anything at all?
where is the problem? because you dont get anything in life for free?? thats not how the world works
or are you working in your job for free @pearl bolt ? serious question
But PvE and PvP makes a big diffrence in jow smth splits a playerbase
Splitting the playerbase is the only problem map packs have. Other than that they are perfectly fine
A PvP game needs enough players to reliably find as good matches as possible
A PvE experience does not have to care
gambling for cosmetic stuff, not for gameplay content
the "splitting" the playerbase is also some kind of strawman.. either you split it a little bit or dont even have one
@rocky orchid
I think gameplay things should not be in a DLC. It divides the playerbase and Hunt does not have the biggest playerbase. If theres a new map behind a paywall the matchmaking or the map would die really fast.
Even Battlefield and COD switched to live service and free content for all. Theres a reason why even the big players stopped with Season Passes for their MP-Games.
Especially if it is like Hunter call of the wild where only the host needs DLC
Gambling is gambling no matter what you get. Gambling is not morally equivalent to a purchase of a knowable item.
I only called you that once and I corrected myself so stop derailing the conversation
If any gameplay feature should be locked in DLC, it would probably be private matches or something like that since it wouldn’t split the actual player base as much
As far as i can see he hasnt done that in the last messages...
i really like how we all discuss it.. thats how that should be
What would a paid dlc pack with like new bosses and maps do though? It’d just split up the community more Id think
Not a problem if they are confined to the map packs and are similarly difficult to what we already have
Its not an insult, you told him to stop and he did
lol
Moving on
Like hunt doesn’t have enough players as of right now to split up contracts and stuff to ones liking
ok boy
I corrected myself after being asked. Right now Lone is just diverting from from the argument
Bruh
why the f is the bug where the lemat becomes useless is still no fixed???
IT HAS BEEN 2 MONTHS SINCE THE REORT
Wrong channel
Yeah I'm sorry okay?
Sheesh
lol
Anyway map pack > actual fucking gambling, fite me
What is the actual gambling though?
Chary
Me chary?
Mr. Chary's tier skip lootbox
chary is free unless u do the make deal shit
Something we fail to discuss if its actually possible to deliver content to the current standard for just 20$
It was literally free though
The deal is a lootbox, and it's existence is beyond problematic. It's alarming
But those aren’t a big enough advantage to complain about imo
The maps take long, new bosses not as much but still long. And as many skins as in other 20$ DLC on top
Yes.
they should just shut down hunt completly
oh no they spent 100bb and got 200 hunt dollars
💀
That wouldnt work from an economic standpoit at all
I agree that Chary is some kind of lootbox but its an ingame lootbox. there is no way to get it other than playing and paying 100bb for the 10k. The fact that it resets everyday and you get free stuff for playing is not that bad. it just sticks you to the game more if you want to finish 10k everytime
Like traits and shit yeah but like the money to reward ratio ain’t worth it as of the moment
It's still gambling no matter what the rewards are.
You can buy 100 BBs with real money, hence lootbox.
Plus I’m fine with it it’s something to sink all the extra blood bonds people get
It is but without the risk of people needlessly overdoing it
The only thing is that chary is only scary if it escalates beyond and it hasn’t yet
Which is the predatory part
There are people this shit preys on. Nevermind that it's an avenue for pay to win.
is this even a real thing? are you sure about that?
And the part its banned for in some countries
Ive just thought of Mr Chary as a daily reward incentive
100 bb
real bank breaker
Gambling addicts and kids can't control their spending and will buy BBs. The industry calls these people whales and they exist.
I am not - but i believe Diiba in that regard
That's pretty much what it is
But for some reason people think otherwise and make wild assumptions
Like it doesn’t actually give you proper stuff to have an advantage I guess the only thing you could call it a loot box for is the skin locked behind it
The worst possible daily reward incentive
And even of it werent for PvE splitting playerbase is barely an issue
But then again you can’t just buy an infinite amount
You can repeat purchases
Where in PvP ypu need enemies that also have said DLC
You have to actually play to get up to where you can buy it
no one is probably even using the make deal feature
if ur at 7k just go hit 10
lol
before they buy the bbs for the 10k they still have to get to 7.5k to spend the bbs. i dont think this is designed to get the money of the addicts...
Sorry folks but I'm a lootbox extremist. I see monetized random gambling, I rage.
Which are either a seperate queue or they wont get to see their DLC content
copium needed
lootboxes are toxic in like overwatch or some shit
not fucking hunt
@rocky orchid literally said in his suggestions that shouldn't happen. Stop misrepresenting the argument
I mean hes free to have that opinion
the price could be adjusted.. it was just for the first impression
Nothing toxic about that
I mean I could see it being a problem eventually depending on how much they monetize Mr Chary and how much the rewards are properly worth
But as of right now it isn’t a problem it was a good feature imo
no one is gonna get addicted to spending 100bb and getting 3 vitality shots
like bruh
Exactly
It’s not pay to win either, as nothing you get is going to guarantee you win a game
this dude is projecting
This is exactly it, they WILL push the moentisation aspect further until they reach community outrage.
no they wont
💀
Probably but we can complain more when it’s properly a problem
bro complains before there is an issue
Well what says weapons wont end up in DLC
When weighing in the options, I still find DLC to be less morally repugnant and abusable.
Same argument as you make
I never said exclusive weapons will end up in Mr. Chary. Stop misrepresenting the argument.
Like it could be an issue is what I’m saying but right now it’s a good feature 100 blood bonds is more like another use for people who just have a lot of blood bonds stored
You say innother games it ends in further possibly predatory monetisation, so why wouldnt weapons end up in DLC as part of the content
As they did in so many other games
they should just add a fee for every match, pay20 cents to play a game
The culling instakilled itself with that
make hunt a subscription service 💀
The Culling, yeah
Its an argument against DLC gameplay relevant content
DLC can be just as predatory and pay to win as the future you’re painting for Chary
they should do it
If chary is p2w than bbs are p2w all the time cause u buy a legendary hunter and customize the traits you want... yet noone cares about that.
hahahahah.... there are poeple here
what
literalypeople have complained about it
i mean i see the point that you can pay to get some gameplay advantages but wtf 
only huntrdollars, except two times
i got a shit ton of hunter slots
10 bbsand 2 traitpoints for every hunter
yeah i got 3
paragraph incoming
oh, nevermind
i get rly shitty stuff until the end, i suppose thats how its supposed to be tho
I mean that argument doesnt work that well either...
DLC > Gambling, because:
DLC is not always immoral predatory bullshit, lootboxes always are. Even though both can be overmonetized and turned into P2W. DLC in the form of skins as we have it now is 200% fine.
I would not be opposed to MAP PACKS that simply add NEW MAPS and nothing else with the possible exception of some enemy variants (like how miner grunts only appear on DeSalle) or a boss that only appears in games where everyone has the map pack installed and is not easier than what we already have.
I know splitting the playerbase is an issue. One that can be circumvented by, say, letting players that don't have the pack join a game where like a certain no. of players do have the map pack
Fucking stahp misrepresenting everything and defending predatory gambling systems.
The community often says one thing and then smth completely contradictary right after
Well I mean I’m pretty sure most people that don’t like it aren’t bashing it as a feature but more so are afraid of what it could become in the future when handled improperly
Although there are a few that for whatever reason see it as pay to win for like a lebel lol
Or a hunter slot
In this case they dont want the DLC content system - but go apeshit when crytek teies to make enough money with skins
exactly
Which includes them getting more expensive and you getting less free currency
how can crytek want to make money for a live-service... how can they be that rude.. no no no
dual wield is completly nerfed into the ground and op as fuck, DO SOMETHING CRYTEK
Ive personally never really thought about how crytek adds skins they do a really good job making awesome skins people want to buy
Any new update results in outrage for like a week, only for everyone except like 3 people complaining about it in #feedback after it settles into the game okay
Dual wielding is an issue because custom ammo is cringe. Otherwise it wouldn't be a problem at all
Dual wielding of schrodinger
why you always talk about P2W? .. you know what P2W means?
ITS LITERALY WHATS HAPPENING
When centennial first came out the Twitch Chat was in outrage for some reason, only for it to be kind of okay
Because every day someone is blaring like a prophet of doom about that
@pearl bolt pretty sure almost everyone would agree that map packs or new bosses as dlc content would be an awful idea
Id rather see loot boxes than that
Kind of okay after being halved in price
P2W would be like.. "Avtomat", "nitro" and "dolch" are only available on mr. chary or by paying 1000 BB for the gun.. that would be P2W
Really depends on the definition
All three suck lol
True, but that’s what I meant mostly by ‘settles into the game’
i want airstrikes for 5000bbs 
My main thing Is there isn’t any rewards from mister chary that would warrant spending stupid amounts of money lol
You win
You can say every advantage that can be payed for is P2W - which would include respec and Mr chary
i always listen and read carefully.. so feel free.. also i dont feel insulted if people talk straight stuff.. so also feel free
Or one can say P2W advantage needs to be significant/only earnable with money
At which point its not P2W
mr chary barely just cause of the last step
Doesn't matter if the spending is warranted, it's still gambling.
In fact, gambling is usually not warranted at all, so the fact that it isn't here makes it even more like gambling
yeah ok.. so respec is also P2W? 😄 where is the community outrage on that? 😄
Again just saying - depends on definition of P2W
Idk I never liked how he looked so I didn’t buy him
These are such minor things that nobody complains. You also know exactly what you get, unlike with Chary .
so lets go back..
HOW should crytek earn money from the community to invest it in a better game.. HOW is it guaranteed that most of the players would pay for "your idea"?
tell me 🙂
They said they are reworking old legendaries to get the unique first person too
I’m just upset they’re trying to overly Monetize the game in the first place, it’s pretty expensive on its own and most people already buy DLC. I’m guessing suits or something but that’s just more upsetting
i wrote my definition of P2W above
i think we both are on the same mission 😉
Then is looting a hunter also gambling? Or how about hipfire? Just because you get something random doesn’t make it gambling the last step which is completely optional and obtainable in one match could possibly be called gambling but that’s not a problem
Is it tho?
40$ vs 60-70$ of any AAA
make a useful idea..do you have something in mind?
i dont care to pay 20 bucks for new map and boss.. like really.. and getting on top some new ai or weapon skins..
but i dont pay for useless skins..
and seeing the game in his worst state ever.. will not split the playerbase.. it will DESTROY the playerbase..
so actions have to be made
Better external monetisation. Unique shirt designs that aren't just recycled trait art (there are like 2 good ones imo), official playing cards for idk, rummy/bridge, poker, Faro, Tarot? Vinyls? Artbook/lore book? Figurine?
There are literally dozens of good ideas they haven't tried
No content DLC so all free post launch
its 20$ a lot because of sale
hunt is on discount literally all the time
So the only thing thats expensive is customisation
It isn’t tricking you to buy anything and it isn’t trying to force you Id a player is dumb enough or willing enough to waste their money that’s their problem
you (again) didnt read carefully my dude.. i said.. what if they decide SINCE NOW.. you only can get these guns by this and that
That’s true, I guess I remember it being more expensive lol should’ve checked
Because thats what they use to fund the free post launch game content
it doesn’t take a genius to understand why locking a certain gun behind a hard paywall would create a massive amount of issues with a lot of people
thats not
would you be sad if hunt will quit its service one day? @pearl bolt
If at the point they decide to put guns limited to mr chary then that would be a problem but it isn’t as of now
Ingame gambling is always a problem. I will not be swayed from this stance.
yeah.. but nobody wants that either 🙂
dont play the game!!!
👴🏿
I will actually uninstall if they push it an inch further.
because that’s literally the definition of p2w
people already think cain is p2w just because he blends in with certain terrain
imagine how they’d feel about a literal weapon you can only get by paying money
if you dont see any problem right now.. ok
id pay for everyone getting free content
@cerulean wraith my main point is you can like barely call it gambling lol
we get free maps and bosses and guns
imagine if the dolch was locked behind a 20 dollar paywall
that’s literally what you’re saying
that’s fucking dumb
NOBODY talks about that they should do that?!?!?
They should just start a kickstarter
literally go look in #game-ideas and search “cain”
hunt patreon
they already make a shit ton if money
It’s like looking at a stool with all but one leg cut off and still calling it a chair
It technically is but it can hardly be called that
Huntreon
existing problems werent issued by my idea.. MY idea is INCOME crytek and giving the playerbase WORTH content for the income they need?! are you getting my point now or are we running in circles?
anyone call dennnis number, ima call
crytek isn’t running out of money dude idk what you’re smoking
We get your point of view we just don’t like it
i didnt even said that
if crytek needed money the game wouldnt be going on sale
(i may suggest making cain worse)
then there’s no reason for hunt to need more income from literal p2w mechanics
give cain a purple sweatshirt
it is on sale to get more players, because the playerbase is too small

where was the p2w mechanic in my suggestion?
(i may suggest making cain worse*)
*for the people that complain about him
you suggesting that they add a gun yoy can only get by paying for 💀
DUDE!!! i NEVER said that nor wrote that in my suggestion
people who cry about cain literally needed to find another game to play
are you all not reading carefully?!
here
Well also they already said they are like reworking the skin in 1.8 I think
yeah idk why ppl keep complaining
i assume by “you can only get a gun by this and that” means paying for it since that’s what you’re talking about with everything else
they just gonna remove his textures
floating gun man
whitewash cain
yeah..this was throwing a point out to the LOOTBOX CHARY and what a P2W is
not my suggestions
Personally I don’t think it’s a big problem Id much prefer they work on the dynamic lighting in game
They announced this and no one who complained about Cain has heard I guess??
#feedback is still flooded for some reason
make cain turn into a rock!

because people write an angry message every time they die to a cain
they need to change feedback to rant
“It’s so pay to win!!! You can’t see him!”
they probably died to walking into a room while cain was shotgun camping in a corner
People write an angry message when they die to anything in the game there
I don’t think they announced it on discord
shocking
people will find anything to blame other than their own mistakes
that was what you said.. not me.. so i asked you for your definition.. but i will end my discussion with you now, because either you throwing out strawman arguments, dont read or misinterpretend things and put words in my mouth i didnt said.. so have a nice day
95% of deaths to cain can be attributed to a mistake like blindly walking into an area where he could be
You can look up the basic nagant pistol in there and I’m sure you’ll find at least 10 messages about how it’s too accurate or something like that
Again I think the real issue is the dynamic lighting in game
what?
Just a hyperbole of it
the nagant fucking sucks
You go from bright and normal to pitch black in a window or around a shadow
But I’m sure at least someone has said it
nerfeverything but mosinuppercut
i can understand that fact, because i am a little bit colorblind and have hardtime with cain.. but also many other hunter models
literally everyone in feedback is bitching
almost everyone
“uh hur durr i cannot see cain”
people will get killed by somebody with good aim once and cry about a gun being op
“winnie swift op!”
“nagant op!”
“uppercut op!”
no you’re just fucking crouch walking all the time and getting your head clicked
i can scroll up and show you if you want
like shut the fuck up
noob trap
The nagant is a beast with fanning though lol
i feel SOOO insulted now.. how you could be so bad to me.. nooooo
i am but a humble console 6 star so take my critique with a grain of salt but still like
99% of the time people crying on the discord about a broken mechanic is because they just died to someone with more hours than them
mosquito with fanning op!!
Well is that with skill based on?
you get banned for ranting but this isnt ranting?
uh i died because i shoot bullet and they also shoot
oh no!
It goes brrr with fanning
who woulda guessed!
anyway, while this chat is burning, we move on to larry with the weather forecast
hunt players asking for a realistic game then crying when bullets don’t magically stop doing damage because the person who fired them died
@keen violet no Im just asking because I mean if it’s off you obviously end up going against lower or higher people
dude.. everything is fine.. i am a grown man.. i am enough "alpha" to not feel insulted or snowflaked by anthing.. i was just joking..
have a nice one.. i am out for today.. thanks for the disucssion
bro for real
I can’t say much about it because personally I’ve always stayed around 5-6 star range so I can’t comment much
Although another factor is if you have crossplay off @keen violet
thats normally not what alphas do 😉
I mean if hunt was realistic I would be blowing off limbs with the nitro then
are you guys just calling yourself alphas? like wtf
Oh lol if you’re on pc you don’t have it @keen violet
My bad I didn’t look I’m on console
never said it was realistic
it’s a game about rednecks with fully automatic rifles in the late 19th century fighting zombies in a swamp
dont let em find the rest of the greek alphabet
oh no 
Yea pretty much sums that up only thing I’ll change is there is only one true redneck
It was just a hyperbole example of something someone could say in feedback, and while I’ve searched, only one message with that kind of rhetoric came up and they were moreso arguing about Cain and Shotguns needing a buff in the same post describing a needlessly specific situation that happened to them
fr
Idk people say “oh shotguns not one shorting arms and legs isn’t realistic blah blah blah”
get better aim pleb
When they’re just sad they missed the chest
i don’t see any problem with trading because people constantly ask for a more realistic game yet get upset when bullets don’t magically stop doing damage because the person who shot them died
probably a desync issue if you’re dying 3 full seconds after they die
i will agree that trading witg like melee weapons needs to be reworked
but shotguns and stuff is fine
Id still really like some crossbow variants specifically my heavy sniper crossbow
If it could like one tap between 40-80 mtrs but wouldn’t one tap close range for some reason Id love it
Maybe like 40-70
it's always been 800ms, the change was not invalidating shots that were fired before the other person died 🙂
I think you misunderstood the blog, it's always been 800ms
it’s hard to just ask for them to “fix trading!”
@keen violet my idea for something like that was add a bolt that has like a long ammo round on the end like a more precise shotbolt
first hitreg blog from i believe 2019 already talked about the 800ms window
the change was not invalidating shots that were shot before someone died
sounds like a worse shot bolt that doesn’t one shot to the chest
at that point just take sparks lol
@surreal orbit it would one tap because it would do direct impact damage as well as like the 130 a long ammo bullet does
I like only use crossbow and lebel
i’m an avid winnie swift enjoyer
Either way I would love to see some more creative variants for crossbow and bow
yeah it’s 2 tap range is shaky but if you have good aim and can consistently headshot it’s god tier
my second fav is prob veterrli
love that damn gun
vetterli/spitfire is prob my favorite loadout rn
Or I’d really like to see an adjustment to the crossbows sight
Remove both the left and right prong and leave the top one drop it down a bit and it’s be like the bow sight
Id love something like that
It always was 800 ms they explained it in the vid - not added it for the vid
You guys better leave my fucking crossbow sights alone.
They are hella precise, you just don't know how to use them.
I posted links and screenshot of where they talk about the 800ms hard limit from 2019 🙂
I also posted the change they made in june 2021
I know how to use them before you go on a rant I can still want something better lol
You can’t even lie though and tell me the bow sight isn’t better than the crossbow one
Like it isn’t god awful but it could use a tiny adjustment
It also doesn’t necessarily need it it’s just something I’d like
It is better than the crossbow. But the sights are out of the way. How would you change the crossbow sights besides just "Removing the pegs"
@keen violet yeah but crossbow does that with the whole bottom of the screen lol
I wouldn't want a bottom sight.
@eager widget I mean like the top peg would be where the bolt would go like the bow just from the top
I suppose. But that means you have more in your sighting area.
That I'd be happy with.
The side pegs being thinner, or even connected, would work for me.
What if they were like all thin and connected with a little ring in the middle?
I would say something about the hand crossbow
But I saw levi pop up.
And Levi would kill me if I said anything about changing it
Dual wield hand crossbow when
The little crossbow sight is fine for the range it’s used at
Hand crossbow has a wider sight picture from what I know.
But that might just be because it's closer to your face.
Oh no
I just don’t like the crossbow sight cause it’s less precise at further than 30 mtrs
He saw it 
The day they add that I’m only going to carry that as my side arms
@eager widget I like reading about alternatives 
I do agree the crossbow shouldn’t have a down up sight though like most guns have
I'd lowkey kinda like a thin cross-sight for the crossbow
I just wish it was more precise at further ranges
Hell. If it comes down to it.
Add a bottom peg among the others.
thick at the base, thinner towards the tip
Oh what if there was a sight like instead of prongs it had like a monocle where it would be with a cross sight like a neat aperture
I just don't think the crossbow is easy to change without reworking the entire thing.
As a variant not base
It drops way too hard, way too fast, to be able to hit people past 30meters.
Cause at that point, you're usually blocking them with yourr weapon.
I'm a crossbow lover. I've always loved the bow types, and they are my most used weapons.
But yeah, I agree tthat something needs to be done for the crossbow besides just slight damage increases and bleeeding changes.
Like I said I wouldn’t mind having no one tap at close range but being able to one tap to chest at further ranges
I can consistently kill people 80-90 meters away with the bow due to headshots, and I do mean consistently.
Not like 120 mtrs or something but like 50-80
But I'm unable to hit people past 30 meters, usually, with the big crossbow.
Due to it's insane drop
dude the frag arrows are dummy annoying
some dude shot it past me and hit the wall and i went from around like 75 to ded XD
I treat the handcrossbow and regular crossbow much like a shotgun. And the bow like a one shot kill slow velocity rifle.
I can nail people with it past that range It’s just harder because the sight isn’t precise also I mean it isn’t exactly made for it lol
@eager widget personally I think the crossbow is in an amazing place with its stats right now along with the bow
They both are pretty balanced not super good or super bad
I honestly would disagree, but we can agree to disagree.
The crossbow is still in an odd place versus the bow.
How though?
Im just curious
I think it fills its role as a slower harder hitting weapon well compared to the bow
Bow can do what the crossbow can do, but in a medium slot, with a much clearer sight picture. Sure you might lose a few meters and don't have that intense bleeding. And now that the light damage got buffed, it's also better at clearing AI
The only thing it can't do like the crossbow, is have Shotbolt.
Im just saying in my personal experience the bow feels like it has at least 10 mtrs less one tap range
I constantly hit one taps at like 40 mtrs with the crossbow
In my case, I don't deal with that, as I am able to hit headshots and body shots I can't with the crossbow.
Well so you lack range and dot
2 very important factors for PvP
With base bolts I mean I hate shotbolt
So it cant do the same

If you can hit at those ranges with the crossbow, good for you. Most of the time you aren't seeing your target if you're killing people past the range that it would surpass bow.
The DOT is nice, however.
Not really 40 mtrs is like the range where you have to compensate a tiny bit again with base bolts
Now shotbolt is different I despise that shit
I don't like shotbolt, either.
For me it is less consistent than normal bolts somehow
I swear 8 out of 10 shots won’t kill
That but normal shots too
Welcome to everyone with it
Idk, I do feel like the crossbow is in a weird place. I don't want the bow nerfed, though. I think it is in a good place, and rewards people with really good aim and understanding of velocity.
Bow is in a good place and so is crossbow i think the number don’t really need to be adjusted
Again I’d just like to see some more variants for them both
Honestly i don't think so. It's not unplayable but it's pretty damn weak overall
I really, really don't see these issues you're having with the bow, Rangorok.
The X-bow after allteh buffs however is quite deadly
limb shots and the bows inability to get anything to combat those
Maybe it's because I'm console and every time PC players poke their head anywhere, some guy 360 headshots them on 0.1 seconds
if you're not shooting somebody in the back - the arms block the majority of the upper torso hitbox from 3 sides
and the range to lower torso is lower
I’ll say it again id love to see a heavy crossbow variant maybe because of how the bolts are made they do more damage the further range they go something like that would be awesome
You have the long range at the detriment to short range
I rarely get limb shots with the bow. And when I do, they're bleeding. I don't play solo, so while they are fucking off with their wounds, I'm helping another one of my teammates kill their parties.
the crossbow doesn't have the issue tho
because it has shotbolts to work around the issue
Yes but those aren’t fun
the Bow lacks a way to combat that issue
I mean thats very subjective...
but they are at least an option
Also shotbolt is mainly close range you can use it at further range but you aren’t going to see the target past 40 mtrs because did how much you need to compensate
40m is plenty of range for a body OHK
I don't have a problem with hitting chests or even heads way past where most people "Suffer" With the bow. So, maybe I should just drop out of this conversation since my preference of bows is mostly just because I'm insanely good with the bow. So, I'll let you figure out how to change the sight picture for the crossbow 
@unborn smelt just let me have my heavy crossbow variant 
I'm not against that variant by any means
The bow sight picture is fine though
I just say the bow would need something to help with limbshots
I know, I fumbled with my words :D
I've been writing bow so much, it doesn't even look like a word 
@unborn smelt I agree I can see it but it’d be difficult to add something that isn’t copying shotbolt though
Maybe that like long ammo version of shotbolt I can see
easiest - a bodkin arrow
more "exotic" a Pyeonjeon (https://en.wikipedia.org/wiki/Pyeonjeon)
the entire thing about bows is that they vary with what you screw on top
depends on how far one would go
Just an ammo type that adds limb penetration
it could decrease dmage a bit to not make limb pen too stronk
and it could add a tiny bit of velocity
I think it’d be fine even if it kept its normal damage it’d just mainly prevent you hitting arms when shooting someone
That would be alright
How to make bow strong: Give it Whistling Arrows
So that way they scream past your ear.
I mean the X-bow got buffed significantly and now it's in a pretty good spot
Yes I agree
you can see a decent amount of people run them every now and again
Crossbow buff put it in the spot where it should have been
It’s in a good spot now
But I’d like a version that would be effective at further ranges too
As for the bow - i think way to many people just remember the event and how the bow was in it's bugged state.
people hated the X-bow when it couldn't OHK because of limb pen so why should it be diffrent for the lower range bow
Maybe give it higher velocity and damage at range for that trade of having no one tap to chest at close range 0-30
Or possibly a longer reload where you could be forced to stand still
I mean stat wise i think the bow is mostly fine.
it's issues come from diffrent places.
being medium slot isn't great because other medium options are mostly disliked too
Ive never had a super big problem with hitting arms or legs with either of them though but that’s just me
it's "testing" was in a pretty bad environment, where more than half the people were forced to play the bow and thus in it's most effective range because of the event points
and they knew it was bugged to be to lethal on limbshots - and rather than delaying the nerf for a patch and gathering info after having that fixed they nerfed it to soon IMO
So now it's maybe a B or C tier secondary to another weapon that does all the work for the most part
Yeah I’d agree for the most part
It’s in a pretty alright spot now disregarding the limb pen argument
stat wise the bow is good. no question.
It could use it but I don’t use it enough to comment on
Now it could use a buff to ammo to mirror the crossbow though
I've mained Bow + melee for roughly 300 hours playtime
Plus poison ammo buff is needed
and to the shame of the bow, i got more kills with the melee than the Bow
in 5* and 6* lobbies that is
3 ammo is awful for poison
Unless I’m wrong
I might be
3 for a slot right?
Also smoke bombs would be nice to have
Why not just mute the channel @keen violet
@wet blade Let me change your life . When you don't like the map hit ESC , leave mission , cancel reconnect , ok to the message saying you're about to lose your hunter . Now the important part this message is a lie when you leave the mission before the timer starts
Oh well I’m pretty sure the channel will stay there but can’t you just ignore it?
Not that i know of...
Does anyone know the velocity of the crossbow?
Also you can do that on mobile too
I just checked
This is of course a way out of the situation, but it is temporary. Are you saying that I have to do this every time? Even when there will be 10/10 cards at night?
It must have been a new change, cause you couldn't do it on mobile like.. 6 months ago?
Yep I just looked it works and is a thing
I just tell you that you can dodge a mission without problems , what you do with this information is up to you
..I don't know? I don't use the browser.
@keen violet you need to check the actual server tab and again you can do it on mobile if it doesn’t work on browser
Lets talk about the heavy crossbow thing I suggested though I want to make a suggestion and I want to hear feedback before creating it what would you guys think is a good draw back for longer range OHK?
Like longer reload time, forced no movement reload, and no OHK at close range what should be put on it or not
Very heavy sway and maybe longer reload.
Yeah I can 100% see it have heavy sway after like a second of aiming in
Orr, if the devs want to be pseudo-realistic.. you aren't going to pull back a crossbow like that without having to plant it in the ground, usually. Unless they've got a crank or some sorta assisted pullie.
Like a much worse bow sway
And even then, it's a pain in the fucking ass.
@eager widget my vision for its design would be like a bigger version than the one now maybe two bows in like an x pattern with the bolt in the middle then it would have a crank near the stock but you would still need a while to reload
And if you dry fire it, it fucking explodes in your hands :D
Not 100% with the x bow design though I could still see it with maybe another bow in it
@eager widget you stop reloading you take recoil damage lol
No but like my ideas for drawbacks as of now are possibly like you said heavy sway, long and immobile reload, possibly no OHK at close ranges too
But then it’d have slightly faster velocity by like 25 or 30 and it would OHK at ranges further out from like 60-100 idk about the number though
Probably not that big a range
@violet dirge ans @pallid roost please add relevant info or explanations of the problen to the screenshots you send in #feedback or were otherwise forced to delete your post. Thanks a lot 
From the pinned msg in feedback:
- Simply posting a screenshot is not considered feedback, it needs a description.
@unborn smelt 2 matches in a row ru region completely unplayable and i off the game )
@devout axle As for ammo. I highly request that it is the one that kicks off injecting syringes into players 
Just imagine getting hit by a teammate, taking 15 damage, just to heal back to full
Or getting hit by an enemy with a poison syringe
Damaging syringes would be a neat arrow though
Like a poison syringe say would constantly do damage till you pull it out
Although it’d one tap at distance anyways so that would be kinda pointless
If anything is going to get syringe bolts it’d probably be the handcrossbow @eager widget
@eager widget my custom ammo ideas would be one maybe like a the bomblance harpoon where it would detonate after a set duration with heavy drop. Then my second one would be that long ammo shotbolt
Maybe a bolt that would have like a mini explosive charge on the back end so when it hits something it would explode forward like a drill bolt or some crap
I was going to suggest they keep you from being unable to heal until the syringe is pulled out. But then I thought about the bugs that might come with that
Well that would just be a worse version of normal poison wouldn’t it? @eager widget
It only takes like a second to pull out a bolt
It could also have like fire bolts the tips got phosphorus on em and they ignite as they leave the crossbow causing fire but with reduced damage maybe it mostly does fire damage id like that far range dragon breath
@tranquil berry I’m not a fan of this idea solely because it adds too much possible confusion. I’ve seen enough times AI doing funky movements when they spawn in that I and others almost mistake them for players. Adding hunter skins to them would only add to the mistaken identity leading for unnecessarily poor situations that I don’t need to get myself into.
Also there’s already a legendary hunter that looks like a zombie, he’s easy to differentiate of course but adding it to grunts might create a situation that people have with Cain.
I like the Montana map idea, specifically the yeti
Yea but as a DLC map pack… nah I’m good
@rocky orchid I like the Montana map setting, yeti/bears ideas 👍 Lot of cool western settings possible. Mexico idea is cool too
@fluid pier @idle steeple @neat fiber Please keep the #feedback channel free of discussion; you can use this channel if you see something there that you'd like to discuss. Thanks! 🤠
Sorry completely passed my mind
@idle steeple Game balancing......
Realism has no reason to have priority over game balancing
It's really nice when they can go together but sometimes they just can't
thanks 🙂
@potent quartz I was having doubts about that idea but then I realized the possibility of it flashing everyone within its radius which is kinda big
@dense quartz i don't think we need something like bullet vulture as they buffed the ammo spawns that much, that you find ammo everywhere. Also you get ammo by swapping weapons of dead hunters, so i dont why this should be a feature. There is no hardcore or restricted ammo element anymore if there is ammo everywhere (for my personal opinion they should reduce the ammo spawns more, but give more ammo per box)
@idle steeple i guess you have shot a M1887 made in 87 to say its unrealistic how slow it cycles
Replicas of the 87 or 01 made now days are way smoother than the early guns
They can't add Teddy Roosevelt, he'd disappear during a hunt and then come back with the sculptors corpse, and they'd have to shut down the game.
@sullen zephyr The issue with this is accessibility and player base. I loved darker nights and think they could go a bit darker but it would be necessary to have dark nights be on a contract since you would essentially NEED to bring utility instead of wasting slots every game. Also it’s an accessibility issue. Some people just can’t play the game that dark because of their eye sight and when the game stands perfectly fine without that dark of night there is no reason for them to be blocked out because of their natural eyesight. This of course would be resolved by separating it into a contract but then that would split the player base which is low enough as it is.
but if we continue saying this "would split the playerbase" or that "would split the playerbase" there will be never any changes in gameplay.. i am colorblind? So should i get a mode where every hunter is blue for me? Would be more fair for me
That is a genuine concern though?
I would love it if you could but realistically other people could use it to their advantage and would
Splitting the player base is an extremely valid concern since empty matches happen if you play at off times
but it is always the "excuse" for anything... at some point you could just "test" things..
trial and error
the system of contracts is already in the game
And I think contracts are bad for the game since again the player base is almost non existent
It's not even just a question of if there's enough players for full matches in X mode, due to SBMM there needs to be more than "just enough" to support it
Can't add new things to a game if the game is dead
Also true lol
It's not an excuse when it's an actual issue
but then Cain, Reptilian, Devil's Advocate and Headsman would be visible, we can't have that
so only i get the future.. exclusivly? 
Deuteranomaly is shit
yeah I can imagine it being awful
games hard enough to spot certain skins in even without colour blindness
i always laugh, if my teammates shoot the bushes and i am wiggling like... WHAT THE FUCK ARE YOU SHOOTING AT

normally i learned to play and move "little bit slower" than all of my teammates, which helps me more to locate
happens any time I'm in desalle
mate will be shooting at a bit of dirt nd he's like "it's a cain watch out" nd I can't see shit
i see desalle.. i run extraction 
just kidding.. but i should do
I'm the same sometimes
sometimes you get it nd just can't be bothered with the desalle bs
maps got far more issues than the others
true... at the beginning i was hyped, but after short play i really hated it.. especially the spawn locations
if you don't have some form of highground you're basically done because chances are the enemy does have it
Oh speaking of that, when the map came out I NEVER got it, nd now I get it the most
i stop counting how often i sandwiched other teams at spawns or got sandwiched
well.. but thats life.. better position, better chance to kill

