#feedback-discussion

1 messages · Page 247 of 1

cerulean wraith
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I mean the auto 5 was backdated to 1892 in lore (which I think is kinda dumb), but your can't really backdate a gun literally named after its year of introduction

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And it's not necesary when an identical looking model already exists in that time frame

unborn smelt
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well we don't need to name it after the invention date

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or we could go the "prototype" Dolch route

cerulean wraith
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Anyhow here's an idea for how to balance the '93. Give it a short barrel like the Specter Bayonet to cap its range, a worse spread (weak reciever) and some other downsides

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The main issues I have with the winshotty balance wise are the fact that it doesn't need buletgrubber and that it'd probably fire faster

unborn smelt
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A weak receiver would mean a weaker cartrige - not necessarily more spread tho

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and one could easily do that with the 1897 too

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Not saying either are a particularly good fit for hunt because shotgun balance is already kind of delicate in a good way

cerulean wraith
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The 1893 could use the same rounds as the Specter iirc. The "weak reciever" thing is based on the fact that the 1893 recevers would flex and break too much

unborn smelt
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But IMO that also extends to the burgress for example

cerulean wraith
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Yeah that would also be difficult to balance, but at least it has more attributes you can play with

unborn smelt
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Does it tho ?

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It's got a barrel that's at least the length of a medium barrel 3 slot, it's a "pump" action, it's got a 6 round mag.

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i don't see much that would make it not outvalue any of the other 2 slot shotguns without some very heavy artistic freedom

cerulean wraith
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*5+1 round

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The slide action (as that's called) could make for a strange iron devastation anim, maybe?

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And since you'd need to close it to use it, its switch speed would be abysmal

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Which is a major downside for cqb

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But yeah other than and price (but that doesn't really matter unless you make it a 1000 dollar gun lol) I'm at a loss

unborn smelt
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I mean they could go to the length and differentiate between 12gauge and a diffrent size to open more spots for shotguns

cerulean wraith
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The 1887 is a 10 gauge

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Honestly?

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Give us shotshells for the Centennial, something like .44 XL shot

unborn smelt
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But that might be a bit much just to try and fit another shotgun in

cerulean wraith
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Why tho

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Centenny shotgun ammo could be completely unique to all the other shotguns

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good spread, but can't 1hk at all

unborn smelt
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oh i mean differrentiation diffrent shotgun shell sizes

cerulean wraith
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That's it exactly?

unborn smelt
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that could and likely would create a balance nightmarte

fossil frost
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was actually thinking about that at work yesterday some sort of special ammo like snake shot to increase close range capabilities but hinder longer range abilites of a pistol

cerulean wraith
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imagine fanning a chain pistol loaded with that, oh God

fossil frost
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no wall pen if it was on the conversions, however it could help out the Pax and as you said the Centennial

cerulean wraith
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This is gonna be a nuclear take but

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Custom ammo on anything except the bows and possibly the shotguns and 1 shot rifles was a mistake

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They cause more problems than they do good

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Dumdum duallies are horrible and I feel sorry for the poor sods I killed with them today

lunar kettle
cerulean wraith
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Dumdum duallies and FMJ conversions.

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Enough said, honeslty

lunar kettle
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I don't see a problem with them.

cerulean wraith
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FMJ in general is weird, given that it gives compact, medium and long rifles all the same pen

lunar kettle
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DumDum isn't in a good spot at all. (except Nitro)
FMJ is beatable. Handle it like a shotgun. Take distance and as a cqc player with a shotgun close distance.

It brings more variety.

cerulean wraith
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Dumdum duallies are horrible to deal with if you get pushes by anyone who isn't a solo in my experience. You can fight and get ended by bleed, or retreat and get pushed more

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Sure it's variety but is it good variety

lunar kettle
cerulean wraith
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How are dumdum and poison duallies easier to counter than regular duallies?

lunar kettle
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Just use a small tiny layer of wood.

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Normal duals can at least pen that one layer.

cerulean wraith
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Like wallbangs ever occur below 5*

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Most players don't even try to hit though walls so this is kind of a moot point

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People shoot at each other when they see each other.

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Once you get tagged by dumdum in cqb you have 2 options, fight it out and hope to outaim the enemy or try to hide and bandage knowing the dumdum user WILL exploit this and will probably kill you.

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But just to put it out there again

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Custom ammo on bows is 100% fine, shotguns too

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Auto 5 starshell when

lunar kettle
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Not sure how to argue with that tbh.

It isn't hard t counter at all. Just don't peak them with your full body. I'am not fully aware how people play in 3 or 4 Stars to be fair, but I wouldn't balance around that if I had that option. I would balance around the fact what you can do with stuff and what you can do against it.

cerulean wraith
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This game would probably be better if they just added the custom ammo to the bows imo

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But now that we have it I won't ask for it to be removed

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Because that would be stupid

fair pelican
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I do think they need to rebalance some of the custom ammo on rifles and pistols.

cerulean wraith
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But what wouldn't be stupid would be the removal of Mr. Chary lol

fair pelican
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Well and everything else

cerulean wraith
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I don't think compact fmj should give you better pen than long ammo

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That makes 0 sense

fair pelican
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Yeah. A lot of the go-tos need to be changed in my opinion. Fmj, dumdum, etc. I dont think they should go overboard though. I prefer small changes over time instead of major changes in an instant

cerulean wraith
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Ye

lunar kettle
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It would be fine to nerf some stuff or buff some stuff. Even more custom ammo would be interesting.

But over all: I think it was a good idea to bring it into the game.

unborn smelt
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Like FMJ on a single pistol is fine IMO - it only gets a bit problematic with dualies

lunar kettle
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They did a great job with the spitfire actualy. It's a good budget option now.

fair pelican
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And im conflicted about mr chary. I dont think he should reward money at all. He simultaneously doesnt give enough to bother grinding for it, and at the same time i think money is already way too easy to get if you even just spend one or two nights focusing on it. Im skeptical of their reasons for adding him, but im not going to jump to conclusions. I think they should rework it so the higher amount of xp you sacrifice the better the reward. I also dont think they should do that unless they remove the ability to pay 100 bbs for it.

unborn smelt
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Dumdum is also pretty balanced, bleed is strong, but not being able to pen a single board on a wooden fence is a huge downside

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And the ammo types that are only small changes nobody uses

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like poison ammo is really only used on the sil nagant - it'd be plain bad on anything else

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just about nobody runs incendiary on anything but a nornheim

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and before the FMJ buff people used normal ammo instead so we know it's not the other custom ammo just overshadowing it either

fair pelican
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Yeah. Im ok with weak and niche ammo types. But they even said they want it to be a sidegrade, not an upgrade. Fmj, hv, dumdum, slugs. Those are all upgrades. They have downsides. But they are still 100% worth the downsides.

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Like i said im not saying i want a massive rework. But i do think the common ones need some tweaks.

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Small tweaks. Test the waters. Etc. Etc. Etc.

unborn smelt
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we see that with poison or incendiary and pre buff fmj

fair pelican
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Well thats the thing. They're worth the downsides in more instances than not. They can absolutely balance it out better

unborn smelt
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with how everyone values velocity when it comes to HV and spitzer the loss of MV should be a noticable downside. it could be a bit more severe tho

fair pelican
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I dont want them to be useless. I love a lot of them. I even run incendiary somewhat regularly just cuz i think its fun. And i run slugs a lot now too. I dont hate them. But i think they can be balanced better.

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Yeah thats even fine

cerulean wraith
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don't stop me noooooow, I'm having such a good time

native lodge
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it is a good time, Mr. Chary is giving me so much loot SmugEddy

cerulean wraith
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Good for you

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Glad you're having fun with the rng man

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Anyway delet pls

native lodge
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HuntChill more loot pls

cerulean wraith
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I hope your Nitro jams

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Jk HUL

cerulean wraith
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Very expensive guns are very difficult to use in general

lunar kettle
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For me the dolch is still on top of the sidearms. Not even the spitfire can catch it.

Won't say it's bad. It is realy realy good, but the dolch is on a different lvl.

frosty garnetBOT
#

@mighty helm, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I feel like the game is in a great state . The core gameplay , the pvp and pve is all great . But i do feel like there is a big flaw within the actual way of displaying skins . In the current state skins are being displayed as a different weapon and when let's say for example a new player kills somebody and reads the name of the guns his enemy had and it says (ex) "Vanguard" , what do you think the player is gonna do ? They have no clue of what that weapon actually is because it uses a skin name and because of that they will either gamble their pistol / rifle for something that is potentially better or worse .```
unborn dagger
cerulean wraith
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How about this

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Scrap the lootbox merchant

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And improve th existing daily challenges

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/mix them together

vital drum
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@shadow mantle

shadow mantle
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i love you

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@vital drum

vital drum
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I think they mentioned looking into other skins too on stream

shadow mantle
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Id love that. And I hope they learn something : ) Shouldnt be a few skins that give a big competetive advantage over every other skin. Thanks for the info.

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now my only beef is with dual pistols 😛

somber harbor
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@fluid rain yeah that was a pointless addition to the hunter control scheme

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I'd have preferred if they made it just instantly go into ADS

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because it's worthless on hunter since having your gun lowered makes R2 the melee button and also having your gun raised in hunter makes R3 ADS

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there's been times where it definitely seems like they just do things with the game with 0 thought or consideration into how they'll affect gameplay and that's one of them

fluid rain
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There's no need for two melee buttons in the hunter control scheme

somber harbor
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yeah you just need R2

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which is infinitely easier to control than R3 is

fluid pier
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Buff the bad ammo types if it's an issue lol

unborn dagger
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And the Charys offering actually gives us a crossbow unlike the daily challenges do.

somber harbor
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honestly just wish the chary rewards were all money

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and that it didn't basically require a full day of play to get done unless you just run level 50 hunters for all the bloodline

unborn dagger
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@queen jungle well that was a thing before until it was removed cause of people memorizing the areas and going straight to the boss after the first clue. Which is why I'm wondering why the devs didn't just simply have it happen on the final clue

unborn smelt
unborn dagger
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Eh yeah that's true but they could've allowed us to skip it

unborn smelt
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One has to keep in mind - back then you were only shown one being the next clue in darksight so camping clues was likely to yield results

unborn dagger
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Yeah but we have clues that growl now

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Well if one is close anyways

unborn smelt
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Yes if they are within shotgun range.

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One could introduce such a perk, altho i see no reason to

unborn dagger
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To maybe get a better advantage but even then we still have the ability to see if a boss area is red in dark sight and hearing if the boss is aggroed

unborn dagger
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@shrewd flare Dude this needs to be a high priority. The amount of times me and randoms ping a trap is ridiculous.

shrewd flare
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yea single pings dont really convey any info at all unless you VC but sometimes in a fight you cant without giving away info to an enemy

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and double pings are confusing as well because that 99% of the time means enemy--not trap

unborn dagger
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Exactly

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I've always had people double pinging for alert trip mines on barrels so many times

cerulean wraith
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@winged spindle I suggested this a while back

For some reason people here are scared of even subtle rim lighting even though it would massively improve gameplay in low light conditions and night

It's not a perfect solution but it'd be nice

queen jungle
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New mosin variant idea

cerulean wraith
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Ah yes the belt krag

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This is actually something that some mad lad did IRL

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It ran Hotchkiss belts

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There are also these

odd cosmos
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this gun is cursed beyond every way possible, I love it

unborn smelt
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@cerulean wraith that would be suicide

cerulean wraith
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Probably the most unique turn-bolt action rifle

unborn smelt
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if you get meleed it instaburns you

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i mean the lamp thing

cerulean wraith
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Ye I know

unborn smelt
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and if it's off it creates an oil surface to fully burn you out

cerulean wraith
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I mean you can set the enemy on fire...

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It's not the brightest idea

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ba-dum-tss

unborn smelt
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I mean yes - once you are dead within the flames radius they will burn

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so that sounds like a huge downgrade from the electric lamp to me

cerulean wraith
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Which is already pretty much useless imo

queen jungle
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I mean... the main issue with the electric lamp (and fusees/flares) is that night time is nowhere near as dark as it used to be.

unborn smelt
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and the fact it paints a huge target on your upper torso in a dark map

odd cosmos
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Meet the Pyro

cerulean wraith
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one shudders to imagine what inhuman thoughts lie behind that mask.

frosty garnetBOT
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@mellow wolf, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Electrical weapons 

I think something like a cattle prod or an Electrical bullet that causes a slow effect would be fun```
odd cosmos
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@glad hill You can already heal your mates with your tools/consumables if you're close enough.

glad hill
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Ok i thought that was not possible xD

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Does it heal only him or also yourself ?

unborn smelt
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only them

glad hill
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does Doctor/Physician work on them ?

queen jungle
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The game could use an opt-out for daytime maps ConcernedFrogeHat

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People play so much more carefully on fog and night and don't just mindlessly rush into anything.

unborn smelt
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I mean yes. night and Fog maps are supposed to have reduced visibility and players are expected to adapt their playstyle accordingly

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so you likely ain't doing 200m snipes - but scopes still work okay to ~100 to 150m depending on the spot on the map you have

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at least on night maps

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on fog it's less

glad hill
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Playing against a full team of Cain on a fog/night map is like trying to find Waldo

unborn smelt
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that's not a cain issue tho...
playing against any of the high camo hunters, including base T3, especially on night is very hard

atomic cipher
queen jungle
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It's my experience, on day time Hunt has gotten way too fast, whereas on night and fog maps people rely more on listening to sounds/avoiding making sounds and thus move slower and more strategically.

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Fog and night maps are by far the best way to play Hunt in my opinion

glad hill
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Until you end up in them like 5-6 times in a row...

queen jungle
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I'm on EU. And imo Hunt has already gotten really fast over the years. People used to be way more careful, trying to avoid making sounds and drawing AI, since giving away your position and losing a well-equipped hunter actually hurt.
Today it often feels like nobody cares about the sound anymore and just rushes into the next fight since hunters and equipment have become easily replaceable due to the abundance of hunt dollars.

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Having fewer players on night/fog who play more carefully is closer to the original hunt experience imo.

unborn smelt
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Honestly - i think the too fast/too slow debate is kind of subjective often even self righteous.
At the end of the day Hunt is a sandbox game and should give everybody the tools to play it in their own way, if thats slow or fast, proactive or reactive, you don't owe anyone a playstyle nor do they you. And the game mechanics as such should also accomodate that.

winged spindle
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But yeah, I agree it's not perfect but it is something for now

cerulean wraith
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An inter - rim solution, if you will

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ba-dum-tss

queen jungle
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For me personally it comes down to this:
The devs have stated that Hunt is about committing to a loadout. That's why you cannot pick a single gun from a dual loadout and it is why the time of day should not be shown before the match (except for target contracts, but those haven't been around for a while now).
For example: if you choose a sniper rifle, you may get lucky and get a daylight map. But you may also get unlucky and be stuck in fog. In that case you will have to deal with the situation, either by adapting your way of playing the game so the sniper loadout still works out or by spending time looking for a replacement that's better suited for fog - thus leaving your expensive sniper rifle behind.

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well do sum it up: by taking (for example) a sniper rifle, you take a risk and may end up facing an additional challenge.

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Sure they can, but so far there has been no indication that they are willing to move away from this stance.

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Also, one of the reasons weapons were added to the world was to allow people to adapt if they end up at a disadvantage with their chosen loadout.

small osprey
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Please an Option to disable annoying Newsfeed every time game is starting up.

queen jungle
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The way I see it it's a game mechanic that's intended to make you think about your loadout choices. If you take a sniper, you better take a secondary that will be useful if you end up in fog. Or make sure one of your teammates has an appropriate loadout so the two of you are not stranded with improper gear.

cerulean wraith
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the loadout metagame used to be a lot about the day/night function. but now that night or fog barely appear, that calculation is thrown way off.

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personally I think night should be fixed - IE block reshaders and lock Nvidia profile, possibly add subtle rim lighting and increased rewards, and increase night and fog%

queen jungle
cerulean wraith
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the opt out/in would just completely ruin this

queen jungle
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I've been hoping for hardcore mode ever since it first appeared on the roadmap four years ago, in hope I'd get darker nights back. But I guess i'll have to be more patient.

cerulean wraith
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i enjoy this aspect. IRL you'd never know when you'd finally encounter that boss, or those hostile Hunters and the random day/night play into that

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dark night would be nice, I agree. Difficult as hell (hence possibly necessitating increased rewards) but very nice

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night is the best part of the game as far as immersion and horror are concerned and it used to be even better with dark night

queen jungle
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This whole sniper talk reminded me that I have actually yet to unlock and use the Lebel Aperture.

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Always wanted to give it a try, heard lots of good things about it.

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But rarely get to unlock it before prestige

cerulean wraith
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apertures need a buff

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but honestly, look at the pre-release material. it's beautiful

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i want more of that

queen jungle
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These dark nights look sooo good.

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It's just too bad that a) some people suffer disadvantages based on their hardware, and b) there will always be some trying to find some way to get an unfair advantage.

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@queen jungle To my knowledge using EAC on Linux/Proton requires the EOS (Epic Online Services) integrated version of EAC, not the "normal" one used by many games (including Hunt).

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True, but the question is how much effort it really is. EAC and EAC_EOS are separate versions and despite most of the game I play using EAC, only Star Citizen uses the version with linux7proton support.

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Well you can check for yourself what games you have use it, as it's two separate installs on any PC.

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For me it's two different folders, EasyAntiCheat and EasyAntiCheat_EOS

pseudo shadow
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@livid estuary just read through your post about cutting down match time and i must say that you put it into words much better then i could ever do.

And im not suprised people didnt like that idea. Most people are so overly carefull as a crutch. And even worse : the times i do die to someone camping, atleast half the time i just have to admit that waiting was the better play.

If you try to play optimally, the game is esentially a stalemate against other teams that try to do that. I saw a streamer spectating a match where the timer literally run out because the 2 teams camping inside and outsite the compound were too afraid to make a move.

This game can be so amazing when there is action ...
and people prefere to stare at muddy textures. its sad.

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it doesnt even make a difference for defensive players. i would even argue it exclusively benefits defensive players if the match timer is shorter. I will still push, no matter what. i dont care if its now or in 30 minutes

livid estuary
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@pseudo shadow after one has played so many diverse games for such a long time one tends to understand them well.

If you game theory HUNT you come to the conclusion that waiting is always the best choice. If you take that to the extreme, this is a dead game.

When aggressive players are punished enough for getting the ball running, they will simply leave the game and go play Halo or something else that's got more action in it.

Then there will only be the overly deffensive players left, and then the game will be boring.

The problem is also that the lead of the game, Denis, enjoys playing the game this way, at least in my own opinion after watching some excruciatingly long matches of his on his stream, so this is unlikely to change.

unborn dagger
frosty garnetBOT
#

@wraith flower, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

High velocity and poison ammo for the Pax would be a nice addition so you have additional ammunition for the vetterli/centennial and also makes the pax a competitor to the scottfield again```
pseudo shadow
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only issue i see is if youre trying hard for both bounties. but thats entirely another problem. (wich is impossible for defensive players anyways)

unborn dagger
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30 minutes will make people avoid fighting and rushing through the map. The moment they get a bounty and they will flee. This will not encourage pvp. More like actively avoiding it

pseudo shadow
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youre very wrong about this one on a very basic level.

livid estuary
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like dead wrong

pseudo shadow
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you woudlnt argue fights are more likely to happen if people "rush" through the map?

livid estuary
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the problem now is that it's a waiting game, if the timer is shorter, you cannot wait

pseudo shadow
vital drum
#

@wheat willow Please add more details to your idea if you decide to repost it, it has been removed due to not following guidelines. Adding more details to it and explanation of your reasoning would help 1HuntHowdy

unborn dagger
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Im definitely not dead wrong, considering that fights can take 15 to 20 minutes(sometimes more than that)people will find more ways to flee to fight the boss. 45 minutes is fine but 30 is stupidly short

livid estuary
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no it isn't

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that's the point

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the point is to make people hurry

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time becomes a currency that you have to spend carefully

pseudo shadow
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Why are fights taking so long @unborn dagger ?

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because people can wait

unborn dagger
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It's not a very good point then

pseudo shadow
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problem solved

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again

livid estuary
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and that you cannot afford to just spend on doing nothing!

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if you have less time, you waste less of it

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this is basic economics man

pseudo shadow
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it works beautifully in quickplay already...

livid estuary
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excatly what i was about to say

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in quickplay it's much better because you MUST act

wheat willow
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i will put it in a note pad first i guess and delete

vital drum
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it's shift+enter on Discord

wheat willow
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ahhh

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ty

vital drum
somber harbor
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have you considered adapting? all the more reason to pick up world weapons now that they're a thing

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I do it often, if I get a fog or night map and have a sniper I'll gladly trade it for a random shotgun I find laying around or a weapon an enemy hunter will drop if we kill them

wheat willow
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i dunno if skil lbased off is enuff to counter the active modifier when soloing vs duo or trio

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anyone have some experience with it ?

pseudo shadow
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i never checked my personal statistics behind it, but it felt like nothing is changing at all.

wheat willow
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i keep getting ppl with sbmm on and lower elo than me

pseudo shadow
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maybe im too avarage, lol

wheat willow
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i just want to fight egal even if im solo

pseudo shadow
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do you get lower elo if youre playing solo?

wheat willow
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yeah

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active modifier strong

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you lose kinda 1 stars in the bracket you are

unborn smelt
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@azure dune Melee is strong.
Melee weapons are not. Preceisely because there are so many weapons that drop people as fast as melee does

wheat willow
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i get to 5.5 killing ppl in trio and then return to 2.5 dying to pepega in 1v3

unborn smelt
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shotguns, fanning Dualies, even long rifles if you lost some HP, and to add insult to injury there is bayonets and talons that do the job of a melee weapon without occupying a weapon slot

azure dune
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Mosins, lebels, uppercuts, winfields all very common and if you charge at the right distance unless they got levering than can't drop you

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because some counters exist doesn't make melee useless

unborn smelt
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that means the shotgunners fucked up and neither of the others played their range well

azure dune
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trading is generous in this game in my experience

wheat willow
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melee can win when you have whispersmith and silent killer ...you turn a corner and they follow but didnt hear the switch and wind up

azure dune
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very easy to trade with a shotgun, if they aren't max ranging

unborn smelt
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there's a good reason very few people play melee on PC and even less in high ELO

azure dune
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because their knife is good enough in most cases

wheat willow
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you need range with it

unborn smelt
wheat willow
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either upper or QM with obrez and vandal or as side arm with a rifle like the saber

azure dune
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a saber has range, they have to turn the corner real wide

unborn smelt
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Don't get me wrong melee is not weak, and works surprisingly often

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But melee weapons are all things considered pretty bad

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"range" of 2m

wheat willow
azure dune
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don't me wrong it's situational

wheat willow
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but without sound cue its hard to know

unborn smelt
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Absolutely sound is important

wheat willow
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when i meme with bomb lance

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i use whisper smith and silent killer

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with range as secondary

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or winc and saber

unborn smelt
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But that means you need 2 traits (whispersmith, to silence pulling it out and silent killer to silence the charge) sacrifice a weapon slot, for still hoping they don#t play their range and you get a good situaton

wheat willow
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yeah i dont play melee on lvl1 hunter

unborn smelt
#

a Mosin bayonet does literally the same without costing the weapon slot or the whispersmith perk

wheat willow
#

you hear the wind up tho

unborn smelt
#

only if they don't have silent killer

wheat willow
#

i doubt mosin player use silent killer hehe

unborn smelt
#

a melee weapon needs both whispersmith and silentkiller

wheat willow
#

yep

unborn smelt
#

and swapping to melee takes valuable time

wheat willow
#

when i dont play shotgun or crossbow i lover whispersmith and silent killer

unborn smelt
#

way more than just holding melee does

wheat willow
#

for my knuckle knife swap

#

melee on weapon are very strong and need more mace variant

unborn smelt
#

yes melee as a system is pretty good - because you can slap it on just about every loadout on top of an already good one.

wheat willow
#

hornskin check

#

hatchet and obrez mace in exemple

#

you can skip the melee tool

#

and add something else

unborn smelt
#

melee weapons however have so many big downsides without adding much more usefulness than a melee attachment

#

that's my entire point

#

Melee stronk - melee in a weapon slot weak

wheat willow
#

but kinda need determination or a stam shot

cerulean wraith
#

Martini riposte best melee weapon

unborn dagger
#

It kinda is

cerulean wraith
#

I'm in love with the fucking thing

#

I wanna own it IRL

unborn dagger
#

Talon's don't even get a unique light attack

cerulean wraith
#

I do love my Lebel Augur too, but its melee is soooo slooooooow

#

I think the default lowered stance for Talons should be an axe-like hold

#

So they can work better

unborn dagger
#

You mean like having the weapon upside down?

#

If that's the case that would make lowering your weapon have more of a use even if it does speed up your melee attacks

cerulean wraith
#

Pretty much yeah

#

Now that Gunslinger can lower the guns this can be done easily

somber harbor
#

knife hits different

cerulean wraith
#

And the new downside to replace the slower melee speed would become the slow stance switch speed

unborn dagger
#

That'd be kinda neat tbh.

cerulean wraith
#

Still stays the slowest melee weapon

#

But is actually usable

#

Especially for PVE with Stam shots

unborn smelt
#

and quite strong if you play around it

#

it's just the weaponslot ones having too many downsides for barely any upside

cerulean wraith
#

Weapon melee offers the chance for an additional tool that isn't a knife

somber harbor
#

I wish they'd add some custom ammo to it just so you can have it be more of a pvp focused weapon

wheat willow
#

i love vett bayon with a hand crossbow 50/50 bolt and poison so i skip melee tool for decoy fuse medkit conc and poison trap

somber harbor
#

on the off chance you actually stick someone with the bolts, they have bulwark

#

at least they do on console

wheat willow
#

since the friendly fire on explosive change

#

anyone with pts should get bulwark

somber harbor
#

so you get cheated out of a kill that really just shouldn't apply to the weapon because it's an explosive lodged inside their body

#

flash bolts would be fantastic for the bomblance

#

same with concertina bolts

#

would allow you to block off an exit the enemy might use to escape your grasp

smoky egret
#

@empty sigil make vault and jump separate

#

lol

frosty garnetBOT
#

@peak bay, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

4 player squads with a smaller map, with the main objective to be the last team standing, there's no bounty but with an increase of special zombies.```
light ridge
#

Sure would be nice if I could add Playstation players I meet randomly as freinds to play again. I'm tired of this half baked crossplay..

swift delta
fluid pier
vital drum
#

It's not tick rate, the trade window was increased

fluid pier
#

for what purpose? I never read about it in patch notes.

crystal plume
#

Shots were being invalidated from people who shot on their screen but were already dead server side

#

So they fixed that

fluid pier
#

So they increased the trade window to deal with a ping issue? wouldn't region locking be a better solution? And yeah I read about the hit reg update didn't realize that's what they meant by it tho lmaoo

pallid idol
#

It's because some regions have an horrendous ping to begin with

#

Like S Africa or Oceania

empty sigil
cerulean wraith
#

@iron karma I've got a better idea than that

#

Wager matches.

#

By selecting Wager Match in the Contracts tab, you get paired up with other players who wanna wager Hunt Bucks, or maybe Blood Bonds

#

The amount is up for grabs, but the more people there are in the game the higher the reward (let's say everyone chips 1000 HBs in. The winners get 12000 HBs divided amongst themselves). You can also win more by going solo in duos/trios or duos in trios (since the same award is split between fewer people).
The win condition is bounty extraction. Everyone in the game dying or everyone leaving counts as a draw and everyone gets their money back. Extracting without the bounty or dying counts as a loss.

#

Think Black Ops 1's wager matches, but in Bounty Hunt or potentially QP

iron karma
#

Thats really cool but I think maybe-ish it would split even more the population between game modes, some server suffers from low pop, like SA, I'm SA and play NA to get full matches and quicker queues. But yeah it would be great

smoky egret
#

@ornate star

#

i dont think ur going against cheaters that much bro

dim pawn
#

make it so u can drop on of your pistols, absolutly no reason u shouldnt be able to

unborn dagger
#

Balancing

cerulean wraith
#

Balancing

#

Although I wouldn't be averse to overhauling duallie aiming so that you shoot just 1 pistol while aiming

#

Or that being made into a trait

ornate star
vague patio
#

dropping weapons probably isnt a feature, so people dont bypass economy and prestige with their friends. tho it is possible when finding a random weapon in a hunting tower or somewhere else

viral hedge
#

Can we get different balancing on weapons for console please (The weapons sway specifically)

pliant wren
fluid pier
#

They mean game balance, not the literal weapon's balance. I think the devs should balance PC and Console seperately, especially since they are so adamant on not having cross-platform between PC and Consoles. Only real difference I would like would be to revert the explosive ammo changes on PC because they're really only problematic in low elo and on console where gun fights are way different/melee is meta lol.

sick anvil
#

@somber berry the difference is in the fact 1440p vs 1080p significantly increases the required amount of pixels if the game is not that taxing on gpu as much as it is taxing the cpu

#

Fact is you can use a 2080ti stock and get 1080p range of 160 fps on a quad core and 500fps on a 18 core

somber berry
#

my gpu is only using 50% of its usage and my cpu is only using 50%

#

it isnt using its fullest potential like his are running at 100%

sick anvil
#

What is his screen resolution ?

#

your is 2560x1440

somber berry
#

no

#

HIS is

sick anvil
#

and yours ?

somber berry
#

im only on 1920x1080

#

and im running worse than him

#

when i have a i9-11900k and 3080 only running at 1920 x 1080

#

with a 280 hertz monitor

#

hes running at 180-200 fps on 2560 x 1440

#

while only using a 1080 graphics cad

#

with i7-7700k processor

sick anvil
#

well that does not seem plausible at all

somber berry
#

i know

#

thats the problem

sick anvil
#

if his PC would be running 1080p and yours 1440p it would make sesne

somber berry
#

yes

#

but thats the thing

#

its opposite

sick anvil
#

I think he is full of shit

somber berry
#

no he showed me

#

he aint lying

#

which is why i dont understand it

#

i switched my settings to lowest to highest and still only get

#

160 fps outside compounds and 120-130 inside

#

while he gets 200 outside

#

and 180 inside compounds

#

with a worse setup

#

i have my vram usage at 90% i turned off g-sync in nividia control panel

sick anvil
#

That is simply not possible 10900K 2080 Super 1440p and am getting at best 150fps

somber berry
#

i have it to wear nivida panel has it set to use fullest potential of gpu

#

yes

#

thats what i dont understand

#

i dont get how he is getting such good fps

sick anvil
#

i smell bull shit

#

for fact i tested the game ona 7890XA that was all core OC 5.2GHZ

#

and that one on a 3090 did not do 200FPS on 1440P

somber berry
#

nah he showed me and he lives right down the road id check it tomorrow after work tbh since i simply dont believe it

sick anvil
#

and it was doing nearly 600fps on FHD

somber berry
#

it would imply that there is sometype of compatibility issue with the 30 series or the i9 series processors

#

i guess

#

cause i just dont understand how he is running much better with shitty stuff on 1440p

#

lmfao i just dont get it

#

im actually just gonna go over there tomorrow and see for myself since i just dont fathom it

sick anvil
#

check if the game is not running 720p or 1080p

somber berry
#

he sent a screenshot showing it wasnt but im def gonna check irl

#

cause this would imply something is wrong with either my better crap or idk what lmfao

sick anvil
#

only other thing comes in my mind his 7700K would be running like 6 7 GHZ all core

somber berry
#

yeah

sick anvil
#

7740X quad core had to run 5.97GHZ to produce 160FPS on 1080P

somber berry
#

jesus

sick anvil
#

from what we tested 7980XE 7740X 9900X

#

pending testing is for 10900 11900 and 12900K

#

they all be hooked up to the same cooler to keep them nicely at -40C

#

with the same 3090 GPU

somber berry
#

yeah i know after 1.7 optimization has been terrible but like i just dont know man

#

i have to see it for myself since i dont believe it

#

when i go see it in person ill msg you about it since it simply jsut doesnt make sense how such a lower end cpu and gpu running at 1440p and not 1080

#

is getting 180-200

#

it literally blows my mind

sick anvil
#

and i know for a fact the game favors heavily 8 C 16T and 16C cpus

#

16C/16T

queen jungle
#

7000 series has a lot lower ipc than 12th gen

sick anvil
#

Like to like 7700 4C/8T to all 4C/8T up to 11th and 12th gen the IPC is not that significantly increased

#

precieved incement comes at 8700 by adding two cores

#

9900 to 10900 again cores

#

8700 9900 again cores

#

10 to 11 is actualy significant IPC uplift

#

and 11 to 12 is significant

#

and IPC uplift would not relate do performance decrease

#

and IPC only matters in terms if Core Count thread count is the same and clock to clock

#

you can beat a 8700 with a 7700 if you overclock the 7700 far enough

queen jungle
#

it depends how the program is coded for multithread

#

a 16c processor can use to a 4 core processor in lightly threaded applications

vague patio
#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

rocky rock
rocky orchid
#

had this on weekend too.. we got bounty i ran to extraction.. first both followed me, than ran back, than run again to me and killed me multiple times at the extraction.. than they told me they want to fight (after the other bounty team was on the opposite site of the map and already extracted)..

just report those douchebags.. i really hope that crytek permabans those people

queen jungle
#

@queen jungle I'd go even further: return of darker nights, removal of many features that made the game easier (such as reduced sway, high amounts of ammo available, etc).

elder ibex
#

@queen jungle tarkov is two blocks down buddy HuntHarold

remote needle
#

Found this txt while looking for info on audio traps, and i find this so damn true and annoying. "The weird thing is, just because a sound in game is so loud that it hurts your ear literally, it does not mean it can be heard further away. Best example is an Armored. They scream drowns out every other audio in the game when I am fighting them, to me they appear louder than gunshots, yet the players can hear them only up to 70m."

This distortion is so wierd and makes pvp ten times harder.

I walk i barely hear myself. My duo walks 10 meters behind me, i sounds like a trio is sprinting about to melee me.

I hear my duo melee a grunt, it sounds normal from 10 meters away. I melee a grunt and i fall into deep psychosis, the damage of ear, the loss of hearing is actually greater than shootinh a fucking sniper rifle.

Suggestion, balance this or hunt dont deserve best sound design awards.

sonic axle
#

anyone facing hunt high ping issue in asia server?

queen jungle
#

Tarkov is a whole different game buddy, if i wanted to play that shit i would

molten nexus
#

you compete against others not against sway

cerulean wraith
#

But generally more sway = harder because it's harder to hit shots

molten nexus
#

it changes the meta but i wouldnt say it makes the game easier per se. it also increases your chances of getting deleted by someone who is a good shot

cerulean wraith
#

Mores sway = higher skill cap (if the sway isn't random, which it isn't in Hunt)

#

Afaik

molten nexus
#

could also argue the opposite. more sway = more random

#

without sway it comes down to who can actually aim accurately the most

crystal plume
#

I prefer the current sway over the old one and the change makes sense as they said they wanted people to have to focus less on sway and more on leading on moving targets as they slowed down the muzzle velocities overall at the same time when they lowered the sway

#

And having different sway profiles between hardcore and non hardcore modes would be ridiculous for muscle memory etc.

unborn smelt
#

I prefered the old sway because it gave more options for balancing and finetuning.

While the gunplay speedwise is a nice pace, not terribly slow nor too fast.

Guns allf eel the same handling wise, it feels the same pulling out, aiming and just generally handling a gun. And thats something that to me feels unfitting of the rest of the more grounded gunplay

#

So for me its not more sway= better.

Its diffrent sway for diffrent guns or gun categories is better than the same for almost all of them

molten nexus
#

But doesnt the obrez Show that high sway weapons will have a tough time to compete?

molten nexus
#

I feel like people would Just Go for the lowest sway Option in Order to reliably onetap people

unborn smelt
#

The obrez has the issue its the one long ammo gun with huge sway while all others dont have it

molten nexus
#

The obrez has two clear Advantages over the Uppercut and that is muzzle velocity and lethal range

#

Yet almost everyone prefers the UC

unborn smelt
#

Before all long ammo had huge sway - which categorically was offset by fast velocity and high dmg

molten nexus
#

So a mosin was swaying more than a winfield?

unborn smelt
#

Yes

molten nexus
#

Hm kinda weird and unintuitive tho

unborn smelt
#

Not really

#

Its bigger and clunkier

#

And originally long ammo got the high dmg to offset the sway and thus potential for more limbshots

#

After the reduction everyone ran long ammo for ages, and afaik they still do because it still had the upsides of MV and very high dmg but it also got as easy to hit, if not easier than with other types (because of the velocity)

#

And imo why stop at just sway - almost all shooters today have diffrent ADS, strafe, sprint in and out times for balancing

vital drum
#

Most games also have fully automatic weapons, so you in most cases don't repeatedly jump into ADS and out as much, but I generally hate the idea of slow ADS speeds so much. It's infuriating to play weapons like that in most games to me, I am very happy that Hunt went for the "quick and snappy" approach to this

unborn smelt
#

I dont mean all stuff needs to be super slow -i just think its weird and takes away from a more distict gunplay that everything is the same speed

#

How fast the base speed is i don't mind. It can be as fast as now, but it'd make sense for certain categories of guns to be faster than others IMO, like have pistols and sawn off rifles be faster than carbines and those faster than full size rifles and rifles with bayonets

#

Similarly it'd make sense for diffrent scopes to have diffrent strafe speeds,with snipers the slowest and deadeye/aperture the fastest among scopes

vital drum
#

I'm down for playing around with strafe speeds

#

That's what kills nagant precision deadeye for example. It's a cool weapon, but you're too slow when you aim it

molten nexus
#

The movement Speed is the same on all deadeye weapons tho, No?

#

Im not sure what to think about rangoroks approach

#

I guess the Nitro is an example of unique balancing approach

unborn smelt
#

If thats a mosin sniper or nagant deadeye doesnt matter

unborn smelt
molten nexus
#

Well that sucks. Strafe Speed on Sniper scopes should be Higher If youre cain

unborn smelt
#

Just to emphasize - i dont think it needs to make weapons sluggish.
The slowest speed could be the same as its now.

molten nexus
#

Im Not Sure If Long ammo is as OP anymore tho

#

If anything nowadays a winfield can get many Advantages of Long ammo with almost no sway, a high firerate and leverring

unborn smelt
#

But it could be a coolw ay to do minor balance changes.
Lets give an example - sparks vs Martini, i'd say its safe to say the martini is significantly less popular.so the martinicould ADS a slight bit faster

molten nexus
#

Yeah seems sensible as Martini is also clearly worse than the sparks

unborn smelt
molten nexus
#

Yeah i See your point

vital drum
#

ADS speed is already almost instant, you can't really make it any faster without being disorienting or looking goofy imo

lime tree
#

@faint lagoon Honestly I like your suggestion, but I think people are voting against it because you call it "darkside" instead of "darksight" lol

unborn smelt
#

I'm pretty sure thats not the issue

lime tree
#

I don't see much imbalanced with extending view range/hearing range by a bit in dark sight. It's not like he's suggesting normal visibility/audibility

unborn smelt
#

Darksight is supposed to have incredibly limited awareness, as especially with perks like necro

unborn smelt
# vital drum ADS speed is already almost instant, you can't really make it any faster without...

I'd be willing to give it a try even if it means slowing some down because it would end up too fast.
If we have weapon handling thats so fast that neatly eyerything is instant i think its fair to say it somewhat collides with the otherwhise grounded gunplay.

(Dont get me wrong, i dont mean tarkov or CoD LMG level slow - but gun handling that feeld like quake can definetly feel out of place in what calls itself a hardcore game)

lime tree
unborn smelt
#

(yes i know quake had no ads just a hyperbole)

unborn smelt
#

But i'd say thats what people take issue with - not a gramatical error

lime tree
#

Fair : P

queen jungle
#

i dont understand why people dislike my hc idea

#

if yall shit at the game just play normal :/

#

let us have something more challenging

dense sedge
#

I'd be satisfied with a 0.6 legacy server. HUD elements aside, the hardcore elements from back then are almost entirely gone.

native lodge
#

would be much better to spend time and resources on something else

queen jungle
#

Nag

#

Nah

#

People who know how to play the game would play that mode, guess you dont belong there. Anyways yeah if they put it itno fixing dsync issues and server issues yeah, dlcs no.

native lodge
#

PhantomLUL alright then

queen jungle
visual mulch
native lodge
#

YodaSip it would be dull experience\

queen jungle
native lodge
#

HC mechanics that are closer to irritation mechanics than actually being harcore

#

PhantomLUL yeah its never gonna happen sorry

visual mulch
#

Aww... his feelings got hurt.

native lodge
#

seems that way

queen jungle
#

Nah, yall just scared of change

native lodge
#

YodaSip I like GOOD, changes

visual mulch
#

Making it harder could be fun but it won't survive as it's own mode

native lodge
#

more challenging could be good, but it has to be a fun and interesting change

#

irritation mechanics would kill it after its first day

queen jungle
#

And thats why i said it should be limited time event

#

Did you even read

#

Bring smth else in there

#

Spice it up

unborn dagger
#

Yeah it wouldn't kill the mode to be a limited event ao they can test the waters

faint lagoon
unborn dagger
#

I still wish there was a good reward of getting your hunter to level 50. Only time I ever felt the need to keep my hunters at 50 was cause of the achievement. Now I just decide to retire them once they get 25

native lodge
#

the reward for getting a level 50 hunter is a full kitted hunter

#

an an xp boost for winning I guess

#

retiring is just a waste

unborn dagger
#

Xp boost is just lame

#

Honestly I would like it if we got skins after getting a certain amount of hunters to level 50.

native lodge
#

I mean its not really an impressive enough thing to get skins for imo

#

getting a fully vetted hunter makes you more lethal, thats a reward enough, xp is just to help prestige but also makes a little more cash if you don't

unborn dagger
#

Eh, it still doesn't feel rewarding.

native lodge
#

I mean why should it?

#

its not hard enough to do to be worth more than that tbh

unborn dagger
#

So there's actually incentive to reach rank 50 for your hunters. Not that hard to understand

native lodge
#

well I mean you get more perks, that makes your chances of success higher, thats not hard to understand

ruby magnet
atomic cipher
#

@dense sedge The answer to your question "What happened? How did it get to this state?" must be addressed to the lead dev. Doesn't look like he will answer any time soon though CoolCHat As you pointed out the problems keep accumulating over a period of time and no one is fixing them. That's the direct responsibility of a certain person. At this point it looks like something might change if the owners remove the top decision maker(s). This could happen if they notice revenue increase possibilities or lack of those. At least that's what I think. Personally, I only care about the game well-being because I see the potential Hunt has(and because I'm and egocentric individual who plays the game with friends and want it to get much much biggerr). So if they fire him, I will not shed a tear FabCheers

unborn dagger
ruby magnet
#

I think that would start to look somewhat like mister chary minus the bloodbond buy-out option

unborn dagger
#

Well the idea isn't to make it another lootbox system dx

cerulean wraith
#

Whomst has summoned the lootbox loather?

#

oh its you lot

#

so ye

#

remove mr. Chary, thank

crystal plume
keen violet
#

mr chary be
oh your offering me 10k Blood?

how about 100dollars
oh i know
i know EXACTLY what you need
here have.. a knife.

frosty garnetBOT
#

@fading crescent, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

What this game really needs is a semi persistent pregame lobby saloon. In this mode there are a few poker modes and the ability to challenge others to a shootout in the street (Dueling). You can also queue from this area. You're welcome for the greatest idea nobody has had yet, and one that will never happen. The End.```
fading crescent
#

yeah let me study how you want my post formatted lol gtfo

vague patio
fading crescent
#

but instead of that cool idea we got MR CHARY

#

and consecutive daily log in fomo

#

I've stopped playing since that

#

THANKS BUT NO THANKS CRYTEK

crystal plume
#

"I stopped playing since they added more free stuff you get by just playing" ConcernedFrogeHat

fading crescent
#

hey enjoy your "content"

vague patio
#

if they are supposed to remove chary and whatever,then they are also supposed to remove the daily and weekly challenges, cause both are based on fomo

#

chary only has random reward

dense sedge
unborn dagger
frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Lemat ammo

Ammo conversion from small to medium, or an addition to the special ammo in the form of pennyshot.```
atomic cipher
keen violet
crystal plume
#

@pallid roost Wrong channel for the suggestion

pallid roost
#

Oops sorry didn't mean to do that

crystal plume
#

And honestly prestiging is the fastest it's ever been already with the new xp envelopes etc. and I think the speed itself is fine

#

You can technically reach P100 under 1k hours

#

It's just skill dependent

pallid roost
#

Yeah not as fast as i wish, i started hunt 1 year ago dude

#

skill dependant absolutely, if you got 2.5k hours in another game like cs go of course

crystal plume
#

I mean balancing it around your speed would make it a cakewalk for players who may perform better, which kinda defeats the point of it and makes it too trivial

#

There's already people who can do it in like 800 hours

pallid roost
#

yeah veterans

#

But i mean making the grind a lil faster would be great, i don't really understand why it has to take that long honestly

plush ledge
#

When you're bad a pvp just farm AI on empty servers in low pop regions with AI farming you need 7-8h per prestige lvl aka you're way faster unless you got a team of good players and you're one yourself

pallid roost
#

but i play solo most of the time

plush ledge
#

There's your problem

#

get 2 good mates and run your lvl 50 hunters

pallid roost
#

I bet you know how hard it is to find good teammates

plush ledge
#

when you can keep you can keep your hunters for like 5-10 matches in a row ,which is pretty normal with good mates , you fly through the prestige

pallid roost
#

wow 5-10 matches god damn

plush ledge
#

oh I know , had to play with 400 guys to find like 10-15 who're not completely useless and I don't talk about randoms right now

#

you need 2-3 matches with pvp to get a 50 , 3 most of the time tho and from there it's profit

pallid roost
#

I'm gonna try that, seems pretty good ! Now it's gonna be the grind to find a good teammate i guess haha

#

*2 good teammates

plush ledge
#

As solo and with randoms you don't get the server wipes in a row you need

#

or at least killing 1-2 trios and getting bounty and killing some AI on your way out

rocky orchid
# keen violet mr chary be oh your offering me 10k Blood? how about 100dollars oh i know i kno...

the funny thing is, that if you get even 100 hunt dollars this is more worth, than you get a free knife, a fucking winfield, romero or springfield compact.. you get more common hunt dollars than anything else

i got "2 upgrade point for every hunter in the roster" on the weekend, which is nice, if i wouldnt have 28 lvl 50 hunters and only 2 hunters which arent lvl 50 😛

but for what i need fucking mr. chary lootbox boy? why we cant handle this with real daily/weekily challenges which were already in the game.

we can discuss this every day, but i guess crytek is on a one way road.

rocky orchid
#

@sullen zephyr your idea about "Metal Plate" is only acceptable in the game, if you introduce a weight system into the game and reduce the running speed and stamina by 40-50% by carrying this "armor". (because compact ammo and normal shotgun shells would not penetrate at all)

plush ledge
# rocky orchid <:HUL:872793404336132127>

this all depends on your expectations what's a decent mate ^^ When one is happy with a dude who has 4k hours experience and is crouching 100m away from the fight confused where the enemies are , playing shotgun and sitting 120m away in a tower , playing slug rival only and only camps , being scared of noise , needs 15 minutes to cross the map , is scared of picking bounty ....this list is endless and anyone of those had at least 1k hours and was 5 stars (the reason why I say half of 5 star players are still bad)

rocky orchid
# plush ledge this all depends on your expectations what's a decent mate ^^ When one is happy ...

i mean.. i only saw one time 5 star on my profile since the introducing of the star system. I always at 4 star or sometimes 3 star if i get perma-farmed (revived in the front of enemies again and again) by randoms.

the most issue with players normally is that they arent smart. Either they push carelessly and die to the first shot ("oh i hear a shotgun in the building, lets push in with a winfield, what could possible go wrong?") and i often fight 1vs3 or they are sitting, like you said, with a winnie marksman 200m away and shoot at enemies out of any range. I mean both are extreme examples, but i meet only a few people who are real teamplayers

#

@dense sedge 😍 your feedback dude!!!

sullen zephyr
rocky orchid
plush ledge
#

the main problem is once you played with actually good mates and realised how huge the skill difference is it's hard to go back and your expectations go up on the way . I would never call myself good at the game and I only barely reach the level of good players on my "good" days

rocky orchid
cerulean wraith
cerulean wraith
rocky orchid
cerulean wraith
#

G'day

#

Always nice to see mods defending lootboxes, reminds me of why I'm here.

#

Which is not that.

#

Well Djinn's idea is cool

#

Would also be great 1v1 practice

#

Much better for practicing pvp than training

#

And yeah, it would absolutely be better than Chary, because almost everything is better than a lootbox vendor.

#

And before anyone says as much as a peep, the 4th Chary award is a lootbox and I will not explain why this is for the umpteenth time

rocky orchid
cerulean wraith
#

Seeing that kind of reasoning even in a joke activates my gag reflex a bit

#

Vile corporate aplologetics

rocky orchid
cerulean wraith
#

Instead of forcing the UI team to work on a lootbox store they could have expedited drag & drop and everyone would have been happier (except the shareholders I guess, but I don't care what they think)

#

Thanks for setting me off again Diiba HntBigSad

cerulean wraith
vague patio
#

and lots thing chary is fine but could use tweaking

unborn dagger
#

I don't really care what happens to the chary system I just want a better daily and weekly system

cerulean wraith
#

I don't see how that applies.

cerulean wraith
#

Hell, Chary can go now.

unborn dagger
cerulean wraith
#

We agree there, although I think implementing him outside of timed events was a mistake in the first place. But I know why they did it, or at least I think I do

unborn dagger
#

Yes it's for them to start cashing in on blood bonds

cerulean wraith
#

Wrong way to go about it tho

#

Godsdamned gambling

#

Isn't Ksenia the monetisation director? This stuff is her responsibility

unborn dagger
#

Fair

#

I just hate how they're trying so hard for us to buy their microtransactions

cerulean wraith
#

Although I must say that I agree with the sentiment in that deleted message. Lootbox gambling is a moral evil and is illegal in some countries since Crytek is not disclosing odds.

#

Iirc that is a legal requirement in Holland

#

And the whole "play to buy a lootbox" is rubbing me the wrong way too. Generally just the absolute worst way to go about this.

unborn dagger
#

Agreed and I honestly just find the whole premise of the system super goofy. Let me just cut myself for 100 bucks or a winnie marksman lol

cerulean wraith
#

The only worse things I can think of are Atari's NFT lootboxes and The Culling's pay per match bullshit

unborn dagger
#

The cullings probably the worst one lol

ruby magnet
normal horizon
#

Pretty sure someone from either Holland or Belgium showed it was unavailable

#

But good to know you're Dutch

ruby magnet
ruby magnet
#

For I am Alpharius.

wintry merlin
#

is SBMM still a thing ? How come I get tag with this team. I tag 3.5 and then tag 4.5 and we are in the same match. Sure they deactivate SBMM but not me, and not everyone in the match. it doesn't make sense

wintry merlin
#

you probably saw it the wrong way: 4.5 - 3.5 = 1

#

and what about this one:

#

well you wrote half a star.

#

there is SBMM 4.5 and SBMM 3.5 and the same amtch

#

if what you say is true (which is not btw), what about the second screenshot?

#

Well I understand what you said but havbing the SBMM checked means if will find players having the same Match MMR as you, even if you had to be alone in the lobby.

So even with half a star different, it means something currently is wrong (because it was working fine a week ago).
And the second screenshot proves that something is obviously wrong

#

OK but why sometimes I am alone in my lobby or with only one team ?
Am I the only playing at the moment? No way

#

I'm playing in EU btw

lunar kettle
#

It might happen sometimes. It's rare, but it happens. Out of 10 games I would guess there is 1 game with a missing team (my personal experience).

And there is the point that you maybe join as a solo in a trio or duo match. So the system needs to find a duo or another solo for that lobby.

wintry merlin
#

that's very strange. It really feels like they made a change on MM on the server side recently...

#

Anyway, I'll keep an eye open on that

lunar kettle
#

There isn't something at the patchnotes if I remember correctly.

Just as an example for the high bracket:
4.5 Match-MMR will sometimes fight against 5.5 Match-MMR and that's normal.

pliant wren
#

I would love to see the Henry lever action in the game, but how do you add it in a way that doesn't invalidate the Winfield Centennial or vice versa?

#

Would you make it similar to how the Pax and the Scottfield were, one is more accurate and the other fires faster?

#

Or maybe just having different special ammo types and variants?

#

Like one gets the talon, the other gets the bayonet?

queen jungle
#

Yeah kinda like that

cerulean wraith
queen jungle
#

For example there is centennial sniper so maybe there would be henry marksman or deadeye

cerulean wraith
#

henry'd just be a bit weird. a Winnie 1873 (long) but with worse handling and a stupidly long reload time

#

also henry's .44 rimfire is weaker than .44-40. No way it can be medium ammo.

pliant wren
#

Henry had an iron frame variant, I'd love to see that added as a blunt melee variant for it, where the iron frame just ups the blunt damage by like 40, wouldn't even have to change the animations.

cerulean wraith
#

could just make that a winnie variant

pliant wren
#

If a henry was chambered in .44 rimfire, it could easily be converted to .44-40 and that's a big cartridge compared to the Nagant and LeMat rounds, so it could be medium ammo. And part of introducing the Henry would be to add some variety to the lever action rifles.

#

And maybe it's not quite as good as the Centennial, would make sense with it being older, so it gets unlocked earlier.

cerulean wraith
#

uhhhhhhhhhhh .44-40 is what the 1873 and conversion use. compact ammo all the way.

#

also converting a rimfire to centrefire isn't that easy

pliant wren
#

And converting a ball and cap revolver to use cartridges wasn't? Conversion hasn't been an issue before.

cerulean wraith
#

that's different

#

plenty of that was done, so it's not a stretch. especially when you consider that the conversions were made by the guy who designed the revolver being converted in the first place

#

no centerfire conversion of a Henry existed as far as I know because there was no point in doing that

#

the superior 1866 existed, and if you wanted centerfire you went with the 1873.

pliant wren
#

Oh sorry, let me rephrase, converting a mosin-nagant to use an automatic system designed for a completely different rifle hasn't been a problem before.

cerulean wraith
#

also has precedent. while not modelled correctly in the game, semi auto conversions of the Mosin did exist. And for other rifles as well, there are at least like 6 for just the SMLE that I can count off the top of my head.

#

and again I don't see a point in the Henry, it's literally an 1873 but worse in every way

pliant wren
#

Is the Avtomat semi-auto? cause it feels very automatic to me. All I'm saying is there's a difference between sticking to the realm of possibility and being pedantic about it.

cerulean wraith
#

not that much of a different between a full and semi auto, mechanically.

#

we're arguing semantics here

#

just tell me why, exactly, you want a Henry to be added and what role it would play.

pliant wren
#

All the lever actions in the game are Winfields, they all sound very similar, they handle similarly, they're boring. Variety is nice, and the Henry is what comes to mind when I think of well known lever actions other than Winchesters.

cerulean wraith
#

Okay, how would it be different to the 1873?
(fun fact: the Henry uses the same type of locking action and lifter mechanism as the Winchesters up to and including the 1876. It's literally just a 1873 but rimfire, minus the king's gate)

pliant wren
#

Well first of all it would use medium ammo, and yes, I hear you saying "But this gun is already using .44-40" my answer to that is, "No it's not, it's using compact ammo, the same bullets you put into it can go into the Nagant officer you have in your secondary, and you couldn't fit .44-40 into the cylinder of an Officer so obviously it's not."

cerulean wraith
#

that makes literally no sense

queen jungle
#

Variety would be nice in general-

#

Besides it's not like I'm suggesting a handheld gatling gun

#

I chose the henry because it's interesting and one of my favorite guns

errant meadow
#

I feel like the primary problem would be that anyway you push a new levering rifle there’s already gonna be a Winfield variant for it

cerulean wraith
cerulean wraith
#

might as well start asking for a .22 that deals 500 damage because it doesnt matter, right? this compact ammo can be nitro ammo, right?

queen jungle
#

Calm down y'all there's nothing to argue about

#

It's just a suggestion-

cerulean wraith
#

i'm trying to point out what's wrong with it

queen jungle
#

No need to go full on WW3 to solve the problems

queen jungle
#

You too @pliant wren

#

Stop. Just stop

#

It's getting nowhere-

pliant wren
#

Hey, I'm not the one willfully ignoring the fact that the 1873 and the Officer share the same ammo pool, thus use the same ammo. It's not an opinion, if you run out on one you run out on the other.

cerulean wraith
#

and again, how would you balance the Henry against the 1873 without bypassing reality? This is an important question

queen jungle
#

There would be different ways, penetration, handling, sights, ammo pool, special ammo choices, bullet velocity, reload time stuff like that

cerulean wraith
errant meadow
#

Compact and other categories are just to make it simpler

queen jungle
#

^

pliant wren
#

And we're talking about gameplay mechanics, not real life.

queen jungle
#

I mean it's not tarkov to have billion ammo types

errant meadow
#

^

unborn smelt
queen jungle
#

^

unborn smelt
#

The henry shoots a historically pretty weak cartrige

queen jungle
unborn smelt
#

It may be a big projectile but it was slow and low ranged

cerulean wraith
cerulean wraith
queen jungle
#

I didn't want to be 100% historically accurate, it's just a suggestion, what devs do with it it's their choice

unborn smelt
#

As much as i usually tell neon that one shouldnt be too strict with realism what you describe is a bit too much imo

queen jungle
#

Also there's plenty of guns made before 1895 so we have wide variety to choose and suggest

#

And who knows what might change later with hunt's weapons progression-

cerulean wraith
#

there's a Yellow Boy skin for the 1873 iirc that looks like the winnie 1866 (which is pretty close to what you want)

#

so I think that's this niche covered

#

@clever prawn It used to be possible to pick up weapons from dead teammates but this was disabled due to teamkilling. even if it was voluntary, a reintroduction may still cause problems

pliant wren
#

The differences between the size of these cartridges are minute at best, if a .45 colt, the round the pax fires can be medium, there's no reason a .44 Henry can't be one as well.

cerulean wraith
pliant wren
#

no, you drew it there, cause we're talking about something that doesn't exist in game yet.

unborn smelt
clever prawn
vague patio
#

id like to actually have the option to negotiate with people, even tho nobodies listens.Itmightopen upthat part of hunt for some people

unborn smelt
#

In relation to a pistol .45 is rather powerful and only outmatched by the fictional uppercut

cerulean wraith
unborn smelt
#

In relation to what you can put in a rifle that .45 isnt that powerful anymore

cerulean wraith
#

gotta luv the .45-70 gov't revolver :3

clever prawn
cerulean wraith
#

traps you in concertina "gimme your Auto-5 of you're dead"

#

I could see that happening.

#

especially if you give the ability to trade to enemies too

cerulean wraith
#

because if they were doing it consistently with rifles, the Uppercut would be decidedly Medium ammo

cerulean wraith
#

(.45-70 gov't being basically the same as the 1876's .45-75)

cerulean wraith
unborn smelt
#

Was it ever confirmed to be 45-70 at all

cerulean wraith
#

looks the right shape

#

iirc

unborn smelt
#

Afaik its just a fictional, what if rifle bullet in pistol

vague patio
#

mods,did you add an insult filter?

cerulean wraith
vague patio
#

crytek can see if someone deliberatly a d*ck

unborn smelt
#

There has been one for ages

cerulean wraith
#

several posts of mine got instadel'd by the automod because they contained a word which means "a group of diseases involving abnormal cell growth with the potential to invade or spread to other parts of the body"

vague patio
#

im not circumventing to insult someone, i think that use is fine

#

elsethe mods can tell me

cerulean wraith
#

I agree, I mean, this is a game where we brutally murder each other and horrible eldritch monstrosities, but a bit of light profanity is too much?

#

I don't think the filter has a place here.

pliant wren
#

You serious? They black listed the big C?

cerulean wraith
#

I'm not gonna because I'm on thin ice as it is

#

see?

pliant wren
#

Wow, that's ridiculous. What if you're friends with a bunch of people here and are coming to the community for support for a dying loved one?

vague patio
#

im not a fan of filters, cause tabooing just creates circumventions, but i see this discord needing one.People are ruthless

unborn smelt
vague patio
#

and that

cerulean wraith
#

don't think this is a good place for it but yeah, can't even said why they died. it's not what the C word (no, not that one) is used for but still

maiden pelican
#

Giant ass horseflies, it would be so thematic

#

If it chooses to land on the outside of a windo you are looking out of

cerulean wraith
maiden pelican
#

Better to have a well curated discord, the worse the filters the worse people act

pliant wren
#

Can we all at least agree, there needs to be a custom shotgun shell loaded with bees?

cerulean wraith
#

a blast would kinda kill those

#

could work on a crossbow though

#

or as a flare gun variant

maiden pelican
#

Bee bolts

#

I want the flaregun to have custom ammo

pliant wren
#

You just need a BJDS (Bee Jar Discarding Sabot) in the shell.

maiden pelican
#

Dragonbreath flarepistol

vague patio
#

shotbolt yea maybe

cerulean wraith
#

who the hell even farms these things? must be Lynch's doing

vague patio
#

but shotgun will just be bees in your face

#

like, the user

#

not the enemy

maiden pelican
#

Crown and King Auto BEEES

cerulean wraith
#

if we ever get a bee crossbow we need a beekeeper skin, maybe something like this courtesy of @late wind
#game-ideas message

maiden pelican
#

Or mayber terminus levering with bees

#

But every time you shoot bees spawn directly at the barrel of your gun

vague patio
#

romero flechette

cerulean wraith
#

Auto-5 starshell when

it can literally do no wrong

vague patio
cerulean wraith
#

fug

vague patio
#

yea, a shame

cerulean wraith
#

makes your PC Cry Engine

vague patio
#

thats actually why only romero has it

cerulean wraith
#

and makes your console scream in agony

vague patio
#

starshell really deserves a buff, i dont know why they dont do it

pliant wren
#

I've always felt like star shells and flares should actually mess with people who see them through scopes.

maiden pelican
#

Starshell deserves to have the same sound as the flarepistol, and stack ammo with it

vague patio
#

like a blinding affect

cerulean wraith
#

lighting items in general need a buff if they aren't planning to fix night

#

not gonna forget about that

#

but imma be frank, the flares and flaregun are incredibly useful even during daytime, you just gonna know how

pliant wren
#

As a person who likes bringing the Burnheim Match and dual fire ammo LeMats, I also want more night maps please.

vague patio
#

concertina amored

cerulean wraith
#

doges

#

hives if you dont wanna take poison damage/don't have a supressor/don't wanna shoot

#

also very useful for illuminating chokepoints and making enemies in compounds have a harder time stealthing/camping

#

yeet that flare fam

lime tree
#

@north flame I feel like a MH conversion would end up filling the same slot as the Springfield

cerulean wraith
#

it would damage wise, yeah, but with better everything else (except price) so you're looking at a straight up upgrade to the springfield

vague patio
#

@pearl bolt literaly does nothing

lime tree
#

Might be splitting hairs to have them separate. Springfield already does less damage (132 VS 143), has a faster muzzle velocity by 90 m/s, faster reload speed by a second, better handling by 10% and +4 medium ammo capacity... I just dont see room to improve besides range - Springfield currently has 175m, MH has 250. Meeting in the middle would be ~ 215m... I don't think its enough to justify a whole new gun

vague patio
#

the brackets will still be the same

cerulean wraith
#

they'd be split apart more so there may be some effect

#

also the Hunt gods blessed his post because @marsh garden forgot to add the downvote to his post

lime tree
#

Its there on my screen 👀

cerulean wraith
#

it's not on mine

#

ah, there it is

vague patio
#

the stars are only a graphical representation

cerulean wraith
#

add more stars to make it clearer then

vague patio
#

the relation to the mmr numbers doesnt change

cerulean wraith
#

okay actually we already have half stars.

#

just add that to the player mmr display and that's it

north flame
#

@lime tree long ammo vs medium ammo? that in it self is a huge dif

#

velocity for 303 would be on par with mosin and lebel

#

ability to use spitzer.... firsty single shot spitzer gun

#

not nec going to have any scoped version. I would not say anything more than a dead eye or aperture sight for it as a later variant

#

so I believe it fills a nice niche. and will give a nice bump to the martini

#

in terms of replacing springfield.... it will cost more so yeah..... the dolch does the same thing to the bornheim... I am not concerned about that in particular being an issue.

#

you want a to see something that would cause a potential issue here.

#

🙂

cerulean wraith
#

oh God.... yes.

cerulean wraith
#

also the Dolch isn't just a better Bornheim

#

that's not how these guns are balanced

#

or unbalanced, given the dolch lol

native lodge
#

that martini enfield suggestion would just kill the sparks

native lodge
#

as for balancing by price, Bertheir is you middle spot between sparks and the other boltactions

frosty garnetBOT
#

@pure cliff, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Kill CAM! NOW```
vague patio
#

on sparks hitanything can kill you

#

similar on martini henry

native lodge
#

anything above 125 is not meaningful

vague patio
#

but with 126-130 you can still survive a grunt slap etc

native lodge
#

I don't consider grunt slaps a valid threat

vague patio
#

so if you get ambushed while fighting ai, you have a better chance

native lodge
#

and not meaningful enough

#

you are two tap to most enemy weapons, thats the important thing

vague patio
#

weapons also do something like7 damage out of range, aslong as the bullet doesnt despawn

native lodge
#

long ammo drop off

#

means that won't make a difference really

vague patio
#

not on the main weapon

#

in 90% of cases itis 2 shot yea

#

just, theres weird background balance

#

i actually think thats the reason martini henry has that weird damage number

native lodge
#

so in most cases it out performing the sparks in everyway

#

I see

vague patio
#

plus firedamage isnt as effective

#

sparks will havemore edgecases where it jkust fucks you, but on pure pvp bullet basis sparks is worse

native lodge
#

yes so its just gun that outright replaces the sparks

#

as its better in everyway

#

that actually matters

vague patio
#

whatever

robust pewter
#

why is every gun that kills ME so OP? Not fair that I die fast in a game where everything kills in 2-3 hits

crystal plume
#

@untold prism Could also just be a visual bug with the hit and it actually being a 1 hit kill on his screen considering the damage log

rocky orchid
#

i dont need stuff i need bugfixes 😄

viral hedge
#

@pliant wren no not literal weights. The sway and recoil in hunt showdown is balanced for mouse and keyboard not controller. Holding a steady aim or lining up shots especially at medium and long range with certain weapons on sticks is absurd at times when the sway of the weapons is meant for a mouse

unborn smelt
#

@potent quartz One thing to note is that the early ammo, what in Hunt would be regular ammo of the type it would be, didn't have the full 780 m/s velocity according to the guns Wikipedia page. I couldn't find the velocity for those anywhere but the 780 m/s velocity is for the next generation of military load that introduced a lead core FMJ projectile increasing the velocity.

potent quartz
unborn smelt
#

I tried finding more info and now i got conflicting info Nervous

ruby violet
#

@queen jungle that sounds wayyyy too OP lol, can just camp a doorway with it

unborn smelt
#

one page says the ~780 velocity is the new bullet which comes with a MV increase

#

the page for the ammo itself in english, say the base round was at 777 m/s already

#

so one of the two is wrong - but i can't seem to find out which one

unborn smelt
ruby violet
#

I think it would be better as a timed weapon

unborn smelt
#

I'm not a fan of freely placable OHK traps either - but i don't see what you describe as OP

ruby violet
#

But if you could wallbang you could leave it outside and shoot it as people approach

unborn smelt
#

rather we have too few infos about it to say if it'd be to stronk or not

unborn smelt
ruby violet
#

Timed fuse would be more balanced imo

unborn smelt
#

if it just ignites the fuze they have time to react and not take the entrance

ruby violet
#

But red barrels are OP as it is IMO

queen jungle
unborn smelt
#

even then OHK traps are just very infuriating and not exactly smth fun

#

so it's propably better they can't be placed anywhere

#

because red barrels are in predetermined locations and are pretty big and visible (the barrel itself - not the wire)

queen jungle
#

This is true

#

Maybe it shouldn’t be placeable indoors

ruby violet
#

Or maybe limit one per inventory even tho that’s never been a thing

queen jungle
#

One thing is true, we need more placeables

potent quartz
#

@unborn smelt pulled directly from a Manuel. Still reading it, but using a speed calculator from google, the muzzle velocity will be 749.8 m/s or if you want to round it 750m/s. i under lined the relevant part.

AMMUNITION.
The standard Navy ball cartridge consists of cartridge case, primer, bullet, and charge. The case is of solid drawn brass and has no rim, but is provided with a cannelure in which the nib of the extractor engages.
The primer is similar to primers used in .45 calibre and other small arm ammunition, and requires no special description.
The bullet is of hardened lead (95%lead, 5%antimony) with a jacket of a material known as cupro-nickeled steel. It is steel plated with an alloy of copper and nickel. The weight of the bullet is 135 grains.
The charge of powder varies in weight as it may also in kind. The ammunition at present issued to the service is loaded with 33.2 grains of Troisdorf smokeless powder, which gives an average velocity to the standard bullet of 2,460 feet per second at 6o ft. from muzzle, with a maximum chamber pressure of 49,ooo lbs. per square inch and an average pressure of 46,ooo lbs.
With this velocity a penetration of 62 inches in pine at 5 feet from the muzzle is obtained. The penetration in steel boiler plate is about "7/16 at the muzzle and "3/8 at 100 feet.

ripe basalt
#

@zinc raft Your post in #game-ideas is being deleted because it doesn't contain a description and is low effort

zinc raft
#

do I really have to make an essay when I can communicate what I think we need with just a few words?

ripe basalt
frosty garnetBOT
#

@lucid vigil, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

New title: Hunter Trophies
Description: There are several ways to implement this idea, but the basic idea is this: You can now get some kind of trophy when you have killed and looted a Hunter by interacting with the dead Hunter (by item or perk - more later). These trophies will be displayed in your profile and/or can be sold for x$ or simply decorate your profile. (And/or unlock some special skins or something like that). 
There could also be a requirement to be able to do this, e.g. a special tool which should be accessible from level 1 and should be quite cheap (this would be interesting because it would take up a tool slot and it should also be possible to use it right after the prestige), or a matching perk would also be an option. (it could also be a free perk that occupies several slots and thus limits the maximum strength of the hunter, think of the lore, or similar). So there is a certain disadvantage attached to it. However, this could be an exciting system for the players who mostly hunt other players anyway, or an additional incentive to seek confrontation for those that dont. I think it's important here to make the outcome beneficial for each type of player, as already mentioned 1. Trading trophy for money or xp. OR 2. unlocking certain skins/profile pictures/ e.g. cosmetics. OR 3. to show how many players you have dominated (not to be confused with the killcount in the profile)```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/943383086228459580/unknown.png>
cerulean wraith
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@lucid vigil what kind of trophies are we looking at here?

lucid vigil
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How you mean?

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@cerulean wraith you more talking about some kind of lore perspective here?

cerulean wraith
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Some hunters tried cutting off the hands of dead hunters to take them as trophies.

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Those hands came alive and tried to kill them.

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The Scupltor likes doing weird shit like that

lucid vigil
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Well different things there. So some people might go like its no point to do such a system due to the lore is about hunting monsters not other hunters - I mean we all know that it dosnt work like that in reality. This might be to much work but from a lore perspective every skin you play woud kinda take different things right, based on their backstory, like taking Fingers,hands,ears,heart,scalp or even other stuff like just a watch or rings or something. Depending on character right. Thats maybe a bit annoying to implement and so on if u want to do it perfectly lore wise - u still need something default for all the no-backstory-hunters.

cerulean wraith
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You really don't

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Does it matter what John Doe Whiteshirt's motivation is? He's here and that's what matter, really

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He isn't integral to the story, just a player vehicle

lucid vigil
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The unlockable things however coud also go into that theme. So if you say like the hands came alive and tried to kill them coud be represented by a skin which have dead hands of other hunters with him and/or with marks which show he got attacked by said hands. Or some other wierd vodoo stuff - same goes for other things which are possibel in this way.

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Y I agree fully there. But lore opens options, like said example.

cerulean wraith
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I mean it's a possibility but there are dozens of other things that need attention first

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This is about as low a priority as it gets

lucid vigil
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Well thats another story and very subjetive in the end. Systems which are allready in play and needs fixing (or similar) are needing more attention first. But that basicly goes for all suggestions which implement more systems, how good or how bad they may seem to whoever. right?

cerulean wraith
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I don't think we should incentivise pvp more than we already do

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Hunt is supposed to be a PvEvP game, not a PvPvE game

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Systems like that would skew the balance

lucid vigil
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I honestly dont see the point there. If someone rather runs away, he will and can still do that, but if he gets into a fight he gets an additional bonus for winning basicly, I mean making it not lootable when u burn for example (which I indicated with the meme) might even do the complete opposite cause some people want that trophy and therefore making the fight less toxic (atleast from the point of alot of people in the community). Who plays only for pvp will do that now aswell anyway aswell - difference might be for example: for the perfect outcome the hidden sniper might at some point come and get the loots rather than just leaving with the kills on the profile counter.

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Also I dont think you are very right about this, I think most of the playerbase considers it more of a PvP game then a PvE, so I'd say its generaly more considered a PvPvE game rather than a PvEvP game. I allways though of the whole monster hunt as a more creative and more atomspheric solution to the circle which makes the map tinyer. I mean the whole system is based on concentrating the players in a certain area to provoke PvP in the first place. Everything PvE in the game has a PvP purpose basicly. I think thats kinda obvious - if we like that is about taste though.

pliant wren
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Bounty hunt is PvEvP. I feel if bounty hunt was about PVP more than PVE, only one bounty would be dropped from each target, there would only be one extract, you wouldn't get XP from killing AI, and more ways to know where other players are. Those would be relatively minor changes that streamline the PVP experience, if they wanted to do that. The fact that they didn't do any of that shows that they want PvE to be as much of a part of the game as PvP.
Quick Play on the other hand? That's PvPvE.

sick anvil
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Bounty hunt is only fun because there is PvP if there is not any PvP its booring as fuck

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While the goal is the bounty and that is the objective and there is no real incentive to PvP for the bounty team only for the team trying to steal the bounty i think the defending team should also get rewards for winning and do not come with you kept the bounty here is your pat pat award

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Currently for the defending team the most rewarding is juice stan shots and bolt out

pliant wren
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I don't see that as an issue. If you play solo and there's two teams on the bounty, its suicide to try and take them all down at once, might as well go headhunt in a nearby compound while they sort it out, then deal with the victors.

sick anvil
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Depends on the situation if you are in between you are dead because murphys law says both teams will try to kill you

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if you are in a good position on the outside you can take out the atacking team and then deal with the defending one

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but then your reward for the bounty should be way higher than the ones that killed the bos and died

pliant wren
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In my experience, I tend to get picked off by the inside team when I try to take out the outside team.

If you solo, the reward is way higher, hell soloing into trios and you get like +300 just for getting one bounty out.

sick anvil
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Should be way more

pliant wren
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shrug I solo into trios fairly often, and with trades happening so much now, it's not uncommon for me to end up snagging a bounty cause the last people alive on each team traded.

sick anvil
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PvP should give money incentive . example . for winning the fight where the other team is 100% each player of the team shoulf get a token i.e gold bar lets say this gold bar is worth 100hunt bucks you kill 3 teams in trios 3 gold you extract gold bar turns in to hunt bucks . gold bars can be looted of teams to lets say team 1 kills one team on the way to bounty they carry a gold bar team 2 is dead team 3 is at the boss defending they win against team one they get 2 bars one for the team they defeated and one for the gold bar they were carying . team 4 got the 2nd bounty and get in fight with team 3 they get defeated team 3 takes home 3 gold bars and teo bounties

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if team 1 did not get in time to team 3 they left match team 4 ran to team 1 lives and extracts they get the 100bucks

crystal plume
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I just think looting hunters should quarantee a small amount of money on top of looting tools/consumables instead of being a random amount only if you have full tools/consumables

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Doesn't need to be complicated

pliant wren
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You do know you can loot anywhere from like 25-1000 hunt dollars off dead hunters, right?

sick anvil
pliant wren
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Yeah, but I mean, that's the choice, if you really want that money, just use bullets.

crystal plume
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I'd rather get 50 every time while also getting my tools/consumables back than the current system

sick anvil
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and let my partner burn just because of icecream money

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you toss that choke and bye hunt bucks

pliant wren
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As a solo player, I rarely bring choke bombs, but I see what you mean.

sick anvil
sick anvil
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pushing bounty compound with sparks sniper yeet that bjatch in the window and then listen for that cough

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nothing is better than having that wall bang headsquish from 29 meters

pliant wren
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I dunno, I don't really feel like I have any trouble finding PVP if I go looking for it. Like, as soon as the match starts sprint to one of the interior compounds and start shooting things, you'll get PVP.

sick anvil
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Finding pvp is fairly easy the reward for it is at best bland like most equisite restaurant menu items

vague patio
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you get most xp and you get bbs

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giving money is....

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you need to be very careful

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the only thing around pvp rewards id def like would be gettin 1 bb for the first kill. rn you need at least two. and no bb cap on that part

frosty garnetBOT
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@brazen gale, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can we get a perk  that I will let you to slam fire the specter (pump action shotgun) i’m trying to think of are there guns this could also work for, to make it a useful perk```
sick anvil
crystal plume
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That's why I think it would be better to add a more consistent neutral amount of money you get from looting instead of inconsistent, missing gear dependent random amount of money

sick anvil
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definetly the easiest fix