#feedback-discussion
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And it's not necesary when an identical looking model already exists in that time frame
well we don't need to name it after the invention date
or we could go the "prototype" Dolch route
Anyhow here's an idea for how to balance the '93. Give it a short barrel like the Specter Bayonet to cap its range, a worse spread (weak reciever) and some other downsides
The main issues I have with the winshotty balance wise are the fact that it doesn't need buletgrubber and that it'd probably fire faster
A weak receiver would mean a weaker cartrige - not necessarily more spread tho
and one could easily do that with the 1897 too
Not saying either are a particularly good fit for hunt because shotgun balance is already kind of delicate in a good way
The 1893 could use the same rounds as the Specter iirc. The "weak reciever" thing is based on the fact that the 1893 recevers would flex and break too much
But IMO that also extends to the burgress for example
Yeah that would also be difficult to balance, but at least it has more attributes you can play with
Does it tho ?
It's got a barrel that's at least the length of a medium barrel 3 slot, it's a "pump" action, it's got a 6 round mag.
i don't see much that would make it not outvalue any of the other 2 slot shotguns without some very heavy artistic freedom
*5+1 round
The slide action (as that's called) could make for a strange iron devastation anim, maybe?
And since you'd need to close it to use it, its switch speed would be abysmal
Which is a major downside for cqb
But yeah other than and price (but that doesn't really matter unless you make it a 1000 dollar gun lol) I'm at a loss
I mean they could go to the length and differentiate between 12gauge and a diffrent size to open more spots for shotguns
The 1887 is a 10 gauge
Honestly?
Give us shotshells for the Centennial, something like .44 XL shot
But that might be a bit much just to try and fit another shotgun in
Why tho
Centenny shotgun ammo could be completely unique to all the other shotguns
good spread, but can't 1hk at all
oh i mean differrentiation diffrent shotgun shell sizes
That's it exactly?
that could and likely would create a balance nightmarte
was actually thinking about that at work yesterday some sort of special ammo like snake shot to increase close range capabilities but hinder longer range abilites of a pistol
.44 XL shot
imagine fanning a chain pistol loaded with that, oh God
no wall pen if it was on the conversions, however it could help out the Pax and as you said the Centennial
This is gonna be a nuclear take but
Custom ammo on anything except the bows and possibly the shotguns and 1 shot rifles was a mistake
They cause more problems than they do good
Dumdum duallies are horrible and I feel sorry for the poor sods I killed with them today
For example?
I don't see a problem with them.
FMJ in general is weird, given that it gives compact, medium and long rifles all the same pen
DumDum isn't in a good spot at all. (except Nitro)
FMJ is beatable. Handle it like a shotgun. Take distance and as a cqc player with a shotgun close distance.
It brings more variety.
Dumdum duallies are horrible to deal with if you get pushes by anyone who isn't a solo in my experience. You can fight and get ended by bleed, or retreat and get pushed more
Sure it's variety but is it good variety
I'm sorry, but I've never had that experience. Not at all. DumDum/Poisen dualis are the easiest to counter in the end.
And for me - again its personaly - it's a good variety.
How are dumdum and poison duallies easier to counter than regular duallies?
Like wallbangs ever occur below 5*
Most players don't even try to hit though walls so this is kind of a moot point
People shoot at each other when they see each other.
Once you get tagged by dumdum in cqb you have 2 options, fight it out and hope to outaim the enemy or try to hide and bandage knowing the dumdum user WILL exploit this and will probably kill you.
But just to put it out there again
Custom ammo on bows is 100% fine, shotguns too
Auto 5 starshell when
Not sure how to argue with that tbh.
It isn't hard t counter at all. Just don't peak them with your full body. I'am not fully aware how people play in 3 or 4 Stars to be fair, but I wouldn't balance around that if I had that option. I would balance around the fact what you can do with stuff and what you can do against it.
This game would probably be better if they just added the custom ammo to the bows imo
But now that we have it I won't ask for it to be removed
Because that would be stupid
I do think they need to rebalance some of the custom ammo on rifles and pistols.
But what wouldn't be stupid would be the removal of Mr. Chary lol
Definitely
Well and everything else
I don't think compact fmj should give you better pen than long ammo
That makes 0 sense
Yeah. A lot of the go-tos need to be changed in my opinion. Fmj, dumdum, etc. I dont think they should go overboard though. I prefer small changes over time instead of major changes in an instant
Ye
It would be fine to nerf some stuff or buff some stuff. Even more custom ammo would be interesting.
But over all: I think it was a good idea to bring it into the game.
Honestly i like that i see a few more sthings than just uppercut and uppercut only
Like FMJ on a single pistol is fine IMO - it only gets a bit problematic with dualies
They did a great job with the spitfire actualy. It's a good budget option now.
And im conflicted about mr chary. I dont think he should reward money at all. He simultaneously doesnt give enough to bother grinding for it, and at the same time i think money is already way too easy to get if you even just spend one or two nights focusing on it. Im skeptical of their reasons for adding him, but im not going to jump to conclusions. I think they should rework it so the higher amount of xp you sacrifice the better the reward. I also dont think they should do that unless they remove the ability to pay 100 bbs for it.
Dumdum is also pretty balanced, bleed is strong, but not being able to pen a single board on a wooden fence is a huge downside
And the ammo types that are only small changes nobody uses
like poison ammo is really only used on the sil nagant - it'd be plain bad on anything else
just about nobody runs incendiary on anything but a nornheim
and before the FMJ buff people used normal ammo instead so we know it's not the other custom ammo just overshadowing it either
Yeah. Im ok with weak and niche ammo types. But they even said they want it to be a sidegrade, not an upgrade. Fmj, hv, dumdum, slugs. Those are all upgrades. They have downsides. But they are still 100% worth the downsides.
Like i said im not saying i want a massive rework. But i do think the common ones need some tweaks.
Small tweaks. Test the waters. Etc. Etc. Etc.
well if they aren't worth the downside nobody uses them
we see that with poison or incendiary and pre buff fmj
Well thats the thing. They're worth the downsides in more instances than not. They can absolutely balance it out better
with how everyone values velocity when it comes to HV and spitzer the loss of MV should be a noticable downside. it could be a bit more severe tho
I dont want them to be useless. I love a lot of them. I even run incendiary somewhat regularly just cuz i think its fun. And i run slugs a lot now too. I dont hate them. But i think they can be balanced better.
Yeah thats even fine
back at it again
don't stop me noooooow, I'm having such a good time
it is a good time, Mr. Chary is giving me so much loot 
more loot pls
Spitfire is pretty much a better dolch for a 1/5th of the price
Very expensive guns are very difficult to use in general
For me the dolch is still on top of the sidearms. Not even the spitfire can catch it.
Won't say it's bad. It is realy realy good, but the dolch is on a different lvl.
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I feel like the game is in a great state . The core gameplay , the pvp and pve is all great . But i do feel like there is a big flaw within the actual way of displaying skins . In the current state skins are being displayed as a different weapon and when let's say for example a new player kills somebody and reads the name of the guns his enemy had and it says (ex) "Vanguard" , what do you think the player is gonna do ? They have no clue of what that weapon actually is because it uses a skin name and because of that they will either gamble their pistol / rifle for something that is potentially better or worse .```
If they would remove the dumbass 100bb offer, the crappy hunt dollar and xp rewards I think it would be in a better spot cause THIS is a better daily challenge system than the stupid ass daily challenges themselves.
How about this
Scrap the lootbox merchant
And improve th existing daily challenges
/mix them together
@shadow mantle
Id love that. And I hope they learn something : ) Shouldnt be a few skins that give a big competetive advantage over every other skin. Thanks for the info.
now my only beef is with dual pistols 😛
@fluid rain yeah that was a pointless addition to the hunter control scheme
I'd have preferred if they made it just instantly go into ADS
because it's worthless on hunter since having your gun lowered makes R2 the melee button and also having your gun raised in hunter makes R3 ADS
there's been times where it definitely seems like they just do things with the game with 0 thought or consideration into how they'll affect gameplay and that's one of them
There's no need for two melee buttons in the hunter control scheme
Whats with low stars/console players thinking nerfs are reworks
Buff the bad ammo types if it's an issue lol
That would be nice if Crytek wasnt so hellbent on trying to milk us of our money
And the Charys offering actually gives us a crossbow unlike the daily challenges do.
honestly just wish the chary rewards were all money
and that it didn't basically require a full day of play to get done unless you just run level 50 hunters for all the bloodline
@queen jungle well that was a thing before until it was removed cause of people memorizing the areas and going straight to the boss after the first clue. Which is why I'm wondering why the devs didn't just simply have it happen on the final clue
Afaik it wasn't removed because of that, but because being locked into position for extended amounts of time in an obvious spot was a notorious deathtrap
Eh yeah that's true but they could've allowed us to skip it
One has to keep in mind - back then you were only shown one being the next clue in darksight so camping clues was likely to yield results
Yes if they are within shotgun range.
One could introduce such a perk, altho i see no reason to
To maybe get a better advantage but even then we still have the ability to see if a boss area is red in dark sight and hearing if the boss is aggroed
@shrewd flare Dude this needs to be a high priority. The amount of times me and randoms ping a trap is ridiculous.
yea single pings dont really convey any info at all unless you VC but sometimes in a fight you cant without giving away info to an enemy
and double pings are confusing as well because that 99% of the time means enemy--not trap
Exactly
I've always had people double pinging for alert trip mines on barrels so many times
@winged spindle I suggested this a while back
For some reason people here are scared of even subtle rim lighting even though it would massively improve gameplay in low light conditions and night
It's not a perfect solution but it'd be nice
New mosin variant idea
Ah yes the belt krag
This is actually something that some mad lad did IRL
It ran Hotchkiss belts
There are also these
this gun is cursed beyond every way possible, I love it
@cerulean wraith that would be suicide
Probably the most unique turn-bolt action rifle
Ye I know
and if it's off it creates an oil surface to fully burn you out
I mean you can set the enemy on fire...
It's not the brightest idea
ba-dum-tss
I mean yes - once you are dead within the flames radius they will burn
so that sounds like a huge downgrade from the electric lamp to me
Which is already pretty much useless imo
I mean... the main issue with the electric lamp (and fusees/flares) is that night time is nowhere near as dark as it used to be.
and the fact it paints a huge target on your upper torso in a dark map
Meet the Pyro
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Electrical weapons
I think something like a cattle prod or an Electrical bullet that causes a slow effect would be fun```
@glad hill You can already heal your mates with your tools/consumables if you're close enough.
only them
does Doctor/Physician work on them ?
The game could use an opt-out for daytime maps 
People play so much more carefully on fog and night and don't just mindlessly rush into anything.
I mean yes. night and Fog maps are supposed to have reduced visibility and players are expected to adapt their playstyle accordingly
so you likely ain't doing 200m snipes - but scopes still work okay to ~100 to 150m depending on the spot on the map you have
at least on night maps
on fog it's less
Playing against a full team of Cain on a fog/night map is like trying to find Waldo
that's not a cain issue tho...
playing against any of the high camo hunters, including base T3, especially on night is very hard
Playing against a full team of Cain on ANY TIME OF A DAY map is like trying to find Waldo - I believe this would be more correct statement @glad hill
true
It's my experience, on day time Hunt has gotten way too fast, whereas on night and fog maps people rely more on listening to sounds/avoiding making sounds and thus move slower and more strategically.
Fog and night maps are by far the best way to play Hunt in my opinion
Until you end up in them like 5-6 times in a row...
I'm on EU. And imo Hunt has already gotten really fast over the years. People used to be way more careful, trying to avoid making sounds and drawing AI, since giving away your position and losing a well-equipped hunter actually hurt.
Today it often feels like nobody cares about the sound anymore and just rushes into the next fight since hunters and equipment have become easily replaceable due to the abundance of hunt dollars.
Having fewer players on night/fog who play more carefully is closer to the original hunt experience imo.
Honestly - i think the too fast/too slow debate is kind of subjective often even self righteous.
At the end of the day Hunt is a sandbox game and should give everybody the tools to play it in their own way, if thats slow or fast, proactive or reactive, you don't owe anyone a playstyle nor do they you. And the game mechanics as such should also accomodate that.
Too many k/d farmers has right to vote, bruh
But yeah, I agree it's not perfect but it is something for now
For me personally it comes down to this:
The devs have stated that Hunt is about committing to a loadout. That's why you cannot pick a single gun from a dual loadout and it is why the time of day should not be shown before the match (except for target contracts, but those haven't been around for a while now).
For example: if you choose a sniper rifle, you may get lucky and get a daylight map. But you may also get unlucky and be stuck in fog. In that case you will have to deal with the situation, either by adapting your way of playing the game so the sniper loadout still works out or by spending time looking for a replacement that's better suited for fog - thus leaving your expensive sniper rifle behind.
well do sum it up: by taking (for example) a sniper rifle, you take a risk and may end up facing an additional challenge.
Sure they can, but so far there has been no indication that they are willing to move away from this stance.
Also, one of the reasons weapons were added to the world was to allow people to adapt if they end up at a disadvantage with their chosen loadout.
Please an Option to disable annoying Newsfeed every time game is starting up.
The way I see it it's a game mechanic that's intended to make you think about your loadout choices. If you take a sniper, you better take a secondary that will be useful if you end up in fog. Or make sure one of your teammates has an appropriate loadout so the two of you are not stranded with improper gear.
the loadout metagame used to be a lot about the day/night function. but now that night or fog barely appear, that calculation is thrown way off.
personally I think night should be fixed - IE block reshaders and lock Nvidia profile, possibly add subtle rim lighting and increased rewards, and increase night and fog%
All the more reason to bring them back 
the opt out/in would just completely ruin this
I've been hoping for hardcore mode ever since it first appeared on the roadmap four years ago, in hope I'd get darker nights back. But I guess i'll have to be more patient.
i enjoy this aspect. IRL you'd never know when you'd finally encounter that boss, or those hostile Hunters and the random day/night play into that
dark night would be nice, I agree. Difficult as hell (hence possibly necessitating increased rewards) but very nice
night is the best part of the game as far as immersion and horror are concerned and it used to be even better with dark night
This whole sniper talk reminded me that I have actually yet to unlock and use the Lebel Aperture.
Always wanted to give it a try, heard lots of good things about it.
But rarely get to unlock it before prestige
apertures need a buff
but honestly, look at the pre-release material. it's beautiful
i want more of that
In this tense match-based first-person PvP monster hunter from the makers of Crysis, you will face off against unearthly horrors in the forgotten corners of the world. You will hunt, and you will die. But without risk, there can be no reward, and when the water runs with blood, you’d better hope it’s not your own...
Buy the game now on Steam: h...
These dark nights look sooo good.
It's just too bad that a) some people suffer disadvantages based on their hardware, and b) there will always be some trying to find some way to get an unfair advantage.
@queen jungle To my knowledge using EAC on Linux/Proton requires the EOS (Epic Online Services) integrated version of EAC, not the "normal" one used by many games (including Hunt).
True, but the question is how much effort it really is. EAC and EAC_EOS are separate versions and despite most of the game I play using EAC, only Star Citizen uses the version with linux7proton support.
Well you can check for yourself what games you have use it, as it's two separate installs on any PC.
For me it's two different folders, EasyAntiCheat and EasyAntiCheat_EOS
@livid estuary just read through your post about cutting down match time and i must say that you put it into words much better then i could ever do.
And im not suprised people didnt like that idea. Most people are so overly carefull as a crutch. And even worse : the times i do die to someone camping, atleast half the time i just have to admit that waiting was the better play.
If you try to play optimally, the game is esentially a stalemate against other teams that try to do that. I saw a streamer spectating a match where the timer literally run out because the 2 teams camping inside and outsite the compound were too afraid to make a move.
This game can be so amazing when there is action ...
and people prefere to stare at muddy textures. its sad.
it doesnt even make a difference for defensive players. i would even argue it exclusively benefits defensive players if the match timer is shorter. I will still push, no matter what. i dont care if its now or in 30 minutes
Pretty much this
@pseudo shadow after one has played so many diverse games for such a long time one tends to understand them well.
If you game theory HUNT you come to the conclusion that waiting is always the best choice. If you take that to the extreme, this is a dead game.
When aggressive players are punished enough for getting the ball running, they will simply leave the game and go play Halo or something else that's got more action in it.
Then there will only be the overly deffensive players left, and then the game will be boring.
The problem is also that the lead of the game, Denis, enjoys playing the game this way, at least in my own opinion after watching some excruciatingly long matches of his on his stream, so this is unlikely to change.
Good luck playing on a big map with 30 minutes on the clock
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High velocity and poison ammo for the Pax would be a nice addition so you have additional ammunition for the vetterli/centennial and also makes the pax a competitor to the scottfield again```
you need like 5 to run through it from top to bottom. and if the bounty is done on the opposite side in the beginning, no time was wasted yet. and if not, youre very likely to be closer anyways.
only issue i see is if youre trying hard for both bounties. but thats entirely another problem. (wich is impossible for defensive players anyways)
30 minutes will make people avoid fighting and rushing through the map. The moment they get a bounty and they will flee. This will not encourage pvp. More like actively avoiding it
youre very wrong about this one on a very basic level.
you are wrong
like dead wrong
you woudlnt argue fights are more likely to happen if people "rush" through the map?
the problem now is that it's a waiting game, if the timer is shorter, you cannot wait
but you still play exactly the same game, without the advertisements inbetween
@wheat willow Please add more details to your idea if you decide to repost it, it has been removed due to not following guidelines. Adding more details to it and explanation of your reasoning would help 
Im definitely not dead wrong, considering that fights can take 15 to 20 minutes(sometimes more than that)people will find more ways to flee to fight the boss. 45 minutes is fine but 30 is stupidly short
no it isn't
that's the point
the point is to make people hurry
time becomes a currency that you have to spend carefully
It's not a very good point then
and that you cannot afford to just spend on doing nothing!
if you have less time, you waste less of it
this is basic economics man
it works beautifully in quickplay already...
excatly what i was about to say
in quickplay it's much better because you MUST act
for some reason when i pressed enter to get space into detail its sended it
i will put it in a note pad first i guess and delete
it's shift+enter on Discord

have you considered adapting? all the more reason to pick up world weapons now that they're a thing
I do it often, if I get a fog or night map and have a sniper I'll gladly trade it for a random shotgun I find laying around or a weapon an enemy hunter will drop if we kill them
i dunno if skil lbased off is enuff to counter the active modifier when soloing vs duo or trio
anyone have some experience with it ?
i never checked my personal statistics behind it, but it felt like nothing is changing at all.
i keep getting ppl with sbmm on and lower elo than me
maybe im too avarage, lol
i just want to fight egal even if im solo
do you get lower elo if youre playing solo?
@azure dune Melee is strong.
Melee weapons are not. Preceisely because there are so many weapons that drop people as fast as melee does
i get to 5.5 killing ppl in trio and then return to 2.5 dying to pepega in 1v3
shotguns, fanning Dualies, even long rifles if you lost some HP, and to add insult to injury there is bayonets and talons that do the job of a melee weapon without occupying a weapon slot
There some weapons, but I've had experiences of stabbing people, and i mostly trade with shotguns
Mosins, lebels, uppercuts, winfields all very common and if you charge at the right distance unless they got levering than can't drop you
because some counters exist doesn't make melee useless
that means the shotgunners fucked up and neither of the others played their range well
trading is generous in this game in my experience
melee can win when you have whispersmith and silent killer ...you turn a corner and they follow but didnt hear the switch and wind up
very easy to trade with a shotgun, if they aren't max ranging
there's a good reason very few people play melee on PC and even less in high ELO
because their knife is good enough in most cases
you need range with it
that also assumes the shotgun doesn't round the corner wide
either upper or QM with obrez and vandal or as side arm with a rifle like the saber
a saber has range, they have to turn the corner real wide
Don't get me wrong melee is not weak, and works surprisingly often
But melee weapons are all things considered pretty bad
"range" of 2m
yeah but there is corner you cant corner wide... butter shoot the wall or toss something
don't me wrong it's situational
but without sound cue its hard to know
Absolutely sound is important
when i meme with bomb lance
i use whisper smith and silent killer
with range as secondary
or winc and saber
But that means you need 2 traits (whispersmith, to silence pulling it out and silent killer to silence the charge) sacrifice a weapon slot, for still hoping they don#t play their range and you get a good situaton
yeah i dont play melee on lvl1 hunter
a Mosin bayonet does literally the same without costing the weapon slot or the whispersmith perk
you hear the wind up tho
only if they don't have silent killer
i doubt mosin player use silent killer hehe
a melee weapon needs both whispersmith and silentkiller
yep
and swapping to melee takes valuable time
when i dont play shotgun or crossbow i lover whispersmith and silent killer
way more than just holding melee does
for my knuckle knife swap
melee on weapon are very strong and need more mace variant
yes melee as a system is pretty good - because you can slap it on just about every loadout on top of an already good one.
hornskin check
hatchet and obrez mace in exemple
you can skip the melee tool
and add something else
melee weapons however have so many big downsides without adding much more usefulness than a melee attachment
that's my entire point
Melee stronk - melee in a weapon slot weak
but kinda need determination or a stam shot
Martini riposte best melee weapon
It kinda is
Talon's don't even get a unique light attack
I do love my Lebel Augur too, but its melee is soooo slooooooow
I think the default lowered stance for Talons should be an axe-like hold
So they can work better
You mean like having the weapon upside down?
If that's the case that would make lowering your weapon have more of a use even if it does speed up your melee attacks
been finding myself getting more and more melee kills recently as well lol
knife hits different
And the new downside to replace the slower melee speed would become the slow stance switch speed
That'd be kinda neat tbh.
Still stays the slowest melee weapon
But is actually usable
Especially for PVE with Stam shots
all the non weapon slot melee is great
and quite strong if you play around it
it's just the weaponslot ones having too many downsides for barely any upside
Weapon melee offers the chance for an additional tool that isn't a knife
yeah this is why I don't run bomblance very often sadly
I wish they'd add some custom ammo to it just so you can have it be more of a pvp focused weapon
i love vett bayon with a hand crossbow 50/50 bolt and poison so i skip melee tool for decoy fuse medkit conc and poison trap
on the off chance you actually stick someone with the bolts, they have bulwark
at least they do on console
so you get cheated out of a kill that really just shouldn't apply to the weapon because it's an explosive lodged inside their body
flash bolts would be fantastic for the bomblance
same with concertina bolts
would allow you to block off an exit the enemy might use to escape your grasp
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4 player squads with a smaller map, with the main objective to be the last team standing, there's no bounty but with an increase of special zombies.```
Sure would be nice if I could add Playstation players I meet randomly as freinds to play again. I'm tired of this half baked crossplay..
I use it with bayonets
If server tick rates weren't lowered we wouldn't be having issues of bomb lance trading with knives lmao
It's not tick rate, the trade window was increased
for what purpose? I never read about it in patch notes.
Shots were being invalidated from people who shot on their screen but were already dead server side
So they fixed that
So they increased the trade window to deal with a ping issue? wouldn't region locking be a better solution? And yeah I read about the hit reg update didn't realize that's what they meant by it tho lmaoo
It's because some regions have an horrendous ping to begin with
Like S Africa or Oceania
Like i said, "button or no button" i shouldnt have to separate the functions making more keybinds so that something that shouldnt happen either way doesnt happen, stop defend crytek for not being able to make working mechanics
@iron karma I've got a better idea than that
Wager matches.
By selecting Wager Match in the Contracts tab, you get paired up with other players who wanna wager Hunt Bucks, or maybe Blood Bonds
The amount is up for grabs, but the more people there are in the game the higher the reward (let's say everyone chips 1000 HBs in. The winners get 12000 HBs divided amongst themselves). You can also win more by going solo in duos/trios or duos in trios (since the same award is split between fewer people).
The win condition is bounty extraction. Everyone in the game dying or everyone leaving counts as a draw and everyone gets their money back. Extracting without the bounty or dying counts as a loss.
Think Black Ops 1's wager matches, but in Bounty Hunt or potentially QP
Thats really cool but I think maybe-ish it would split even more the population between game modes, some server suffers from low pop, like SA, I'm SA and play NA to get full matches and quicker queues. But yeah it would be great
make it so u can drop on of your pistols, absolutly no reason u shouldnt be able to
Balancing
Balancing
Although I wouldn't be averse to overhauling duallie aiming so that you shoot just 1 pistol while aiming
Or that being made into a trait
Atleast one of Them Yesterday was confirmed in a YouTube Video. 110m Wallbang Headshot. In 7.2. still playing. Run over the map Like total noob but Hits anything. So yes of Play against cheaters dir sure.
dropping weapons probably isnt a feature, so people dont bypass economy and prestige with their friends. tho it is possible when finding a random weapon in a hunting tower or somewhere else
Can we get different balancing on weapons for console please (The weapons sway specifically)
its not that bad
What, like weights to mount on your guns so they're more balanced and don't sway?
They mean game balance, not the literal weapon's balance. I think the devs should balance PC and Console seperately, especially since they are so adamant on not having cross-platform between PC and Consoles. Only real difference I would like would be to revert the explosive ammo changes on PC because they're really only problematic in low elo and on console where gun fights are way different/melee is meta lol.
@somber berry the difference is in the fact 1440p vs 1080p significantly increases the required amount of pixels if the game is not that taxing on gpu as much as it is taxing the cpu
Fact is you can use a 2080ti stock and get 1080p range of 160 fps on a quad core and 500fps on a 18 core
i dont understand why hes getting more fps with a worse set up
my gpu is only using 50% of its usage and my cpu is only using 50%
it isnt using its fullest potential like his are running at 100%
and yours ?
im only on 1920x1080
and im running worse than him
when i have a i9-11900k and 3080 only running at 1920 x 1080
with a 280 hertz monitor
hes running at 180-200 fps on 2560 x 1440
while only using a 1080 graphics cad
with i7-7700k processor
well that does not seem plausible at all
if his PC would be running 1080p and yours 1440p it would make sesne
I think he is full of shit
no he showed me
he aint lying
which is why i dont understand it
i switched my settings to lowest to highest and still only get
160 fps outside compounds and 120-130 inside
while he gets 200 outside
and 180 inside compounds
with a worse setup
i have my vram usage at 90% i turned off g-sync in nividia control panel
That is simply not possible 10900K 2080 Super 1440p and am getting at best 150fps
i have it to wear nivida panel has it set to use fullest potential of gpu
yes
thats what i dont understand
i dont get how he is getting such good fps
i smell bull shit
for fact i tested the game ona 7890XA that was all core OC 5.2GHZ
and that one on a 3090 did not do 200FPS on 1440P
nah he showed me and he lives right down the road id check it tomorrow after work tbh since i simply dont believe it
and it was doing nearly 600fps on FHD
it would imply that there is sometype of compatibility issue with the 30 series or the i9 series processors
i guess
cause i just dont understand how he is running much better with shitty stuff on 1440p
lmfao i just dont get it
im actually just gonna go over there tomorrow and see for myself since i just dont fathom it
check if the game is not running 720p or 1080p
he sent a screenshot showing it wasnt but im def gonna check irl
cause this would imply something is wrong with either my better crap or idk what lmfao
only other thing comes in my mind his 7700K would be running like 6 7 GHZ all core
yeah
7740X quad core had to run 5.97GHZ to produce 160FPS on 1080P
jesus
from what we tested 7980XE 7740X 9900X
pending testing is for 10900 11900 and 12900K
they all be hooked up to the same cooler to keep them nicely at -40C
with the same 3090 GPU
yeah i know after 1.7 optimization has been terrible but like i just dont know man
i have to see it for myself since i dont believe it
when i go see it in person ill msg you about it since it simply jsut doesnt make sense how such a lower end cpu and gpu running at 1440p and not 1080
is getting 180-200
it literally blows my mind
7000 series has a lot lower ipc than 12th gen
Like to like 7700 4C/8T to all 4C/8T up to 11th and 12th gen the IPC is not that significantly increased
precieved incement comes at 8700 by adding two cores
9900 to 10900 again cores
8700 9900 again cores
10 to 11 is actualy significant IPC uplift
and 11 to 12 is significant
and IPC uplift would not relate do performance decrease
and IPC only matters in terms if Core Count thread count is the same and clock to clock
you can beat a 8700 with a 7700 if you overclock the 7700 far enough
it depends how the program is coded for multithread
a 16c processor can use to a 4 core processor in lightly threaded applications
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Yeah... no. Not without resolution scaling.
had this on weekend too.. we got bounty i ran to extraction.. first both followed me, than ran back, than run again to me and killed me multiple times at the extraction.. than they told me they want to fight (after the other bounty team was on the opposite site of the map and already extracted)..
just report those douchebags.. i really hope that crytek permabans those people
@queen jungle I'd go even further: return of darker nights, removal of many features that made the game easier (such as reduced sway, high amounts of ammo available, etc).
@queen jungle tarkov is two blocks down buddy 
Found this txt while looking for info on audio traps, and i find this so damn true and annoying. "The weird thing is, just because a sound in game is so loud that it hurts your ear literally, it does not mean it can be heard further away. Best example is an Armored. They scream drowns out every other audio in the game when I am fighting them, to me they appear louder than gunshots, yet the players can hear them only up to 70m."
This distortion is so wierd and makes pvp ten times harder.
I walk i barely hear myself. My duo walks 10 meters behind me, i sounds like a trio is sprinting about to melee me.
I hear my duo melee a grunt, it sounds normal from 10 meters away. I melee a grunt and i fall into deep psychosis, the damage of ear, the loss of hearing is actually greater than shootinh a fucking sniper rifle.
Suggestion, balance this or hunt dont deserve best sound design awards.
anyone facing hunt high ping issue in asia server?
?
Tarkov is a whole different game buddy, if i wanted to play that shit i would
Yep
how can reduced sway make the game easier? its the same for all people.
you compete against others not against sway
It's easier for players who don't have the skill to effectively control or counter sway (like myself and probably most other players), ranged combat becomes easier which both makes the game easier and harder.
But generally more sway = harder because it's harder to hit shots
it changes the meta but i wouldnt say it makes the game easier per se. it also increases your chances of getting deleted by someone who is a good shot
Mores sway = higher skill cap (if the sway isn't random, which it isn't in Hunt)
Afaik
could also argue the opposite. more sway = more random
without sway it comes down to who can actually aim accurately the most
I prefer the current sway over the old one and the change makes sense as they said they wanted people to have to focus less on sway and more on leading on moving targets as they slowed down the muzzle velocities overall at the same time when they lowered the sway
And having different sway profiles between hardcore and non hardcore modes would be ridiculous for muscle memory etc.
I prefered the old sway because it gave more options for balancing and finetuning.
While the gunplay speedwise is a nice pace, not terribly slow nor too fast.
Guns allf eel the same handling wise, it feels the same pulling out, aiming and just generally handling a gun. And thats something that to me feels unfitting of the rest of the more grounded gunplay
So for me its not more sway= better.
Its diffrent sway for diffrent guns or gun categories is better than the same for almost all of them
But doesnt the obrez Show that high sway weapons will have a tough time to compete?
Yes and no
I feel like people would Just Go for the lowest sway Option in Order to reliably onetap people
The obrez has the issue its the one long ammo gun with huge sway while all others dont have it
The obrez has two clear Advantages over the Uppercut and that is muzzle velocity and lethal range
Yet almost everyone prefers the UC
Before all long ammo had huge sway - which categorically was offset by fast velocity and high dmg
So a mosin was swaying more than a winfield?
Yes
Hm kinda weird and unintuitive tho
Not really
Its bigger and clunkier
And originally long ammo got the high dmg to offset the sway and thus potential for more limbshots
After the reduction everyone ran long ammo for ages, and afaik they still do because it still had the upsides of MV and very high dmg but it also got as easy to hit, if not easier than with other types (because of the velocity)
And imo why stop at just sway - almost all shooters today have diffrent ADS, strafe, sprint in and out times for balancing
Most games also have fully automatic weapons, so you in most cases don't repeatedly jump into ADS and out as much, but I generally hate the idea of slow ADS speeds so much. It's infuriating to play weapons like that in most games to me, I am very happy that Hunt went for the "quick and snappy" approach to this
I dont mean all stuff needs to be super slow -i just think its weird and takes away from a more distict gunplay that everything is the same speed
How fast the base speed is i don't mind. It can be as fast as now, but it'd make sense for certain categories of guns to be faster than others IMO, like have pistols and sawn off rifles be faster than carbines and those faster than full size rifles and rifles with bayonets
Similarly it'd make sense for diffrent scopes to have diffrent strafe speeds,with snipers the slowest and deadeye/aperture the fastest among scopes
I'm down for playing around with strafe speeds
That's what kills nagant precision deadeye for example. It's a cool weapon, but you're too slow when you aim it
The movement Speed is the same on all deadeye weapons tho, No?
Im not sure what to think about rangoroks approach
I guess the Nitro is an example of unique balancing approach
Worse - all scopes have the same strafe speed
If thats a mosin sniper or nagant deadeye doesnt matter
I mean its a tried and true approach. Theres a good reason why so many games do that
Well that sucks. Strafe Speed on Sniper scopes should be Higher If youre cain
Just to emphasize - i dont think it needs to make weapons sluggish.
The slowest speed could be the same as its now.
Im Not Sure If Long ammo is as OP anymore tho
If anything nowadays a winfield can get many Advantages of Long ammo with almost no sway, a high firerate and leverring
But it could be a coolw ay to do minor balance changes.
Lets give an example - sparks vs Martini, i'd say its safe to say the martini is significantly less popular.so the martinicould ADS a slight bit faster
Yeah seems sensible as Martini is also clearly worse than the sparks
Long ammo isnt Op but its still dominant since years and for good reasons.
I dont think it needs or even should change but a bit more diversity in how stuff handles wouldnt hurt imo
Yeah i See your point
ADS speed is already almost instant, you can't really make it any faster without being disorienting or looking goofy imo
@faint lagoon Honestly I like your suggestion, but I think people are voting against it because you call it "darkside" instead of "darksight" lol
I'm pretty sure thats not the issue
I don't see much imbalanced with extending view range/hearing range by a bit in dark sight. It's not like he's suggesting normal visibility/audibility
Darksight is supposed to have incredibly limited awareness, as especially with perks like necro
I'd be willing to give it a try even if it means slowing some down because it would end up too fast.
If we have weapon handling thats so fast that neatly eyerything is instant i think its fair to say it somewhat collides with the otherwhise grounded gunplay.
(Dont get me wrong, i dont mean tarkov or CoD LMG level slow - but gun handling that feeld like quake can definetly feel out of place in what calls itself a hardcore game)
That's the purpose of the perk. Picking up a bounty token isn't supposed to give a Health and Stamina boost, but it does with Conduit. Killing grunts at close range isn't supposed to restore Health, but it does with Ghoul. The entire point of perks is doing things you can't normally do...
(yes i know quake had no ads just a hyperbole)
Well yes and i dont say it would be imbalanced
But i'd say thats what people take issue with - not a gramatical error
Fair : P
i dont understand why people dislike my hc idea
if yall shit at the game just play normal :/
let us have something more challenging
I'd be satisfied with a 0.6 legacy server. HUD elements aside, the hardcore elements from back then are almost entirely gone.
because it takes dev time, and resources to make that game mode that no ones gonna play after the first week thats why I didn't like it
would be much better to spend time and resources on something else
Nag
Nah
People who know how to play the game would play that mode, guess you dont belong there. Anyways yeah if they put it itno fixing dsync issues and server issues yeah, dlcs no.
alright then
Anything zhats like more challanging
No they won't. You'd be complaining about empty games within a week.
it would be dull experience\
Ahh, yes think whytchu want babes, go sit with romero slugs in a corner bye
HC mechanics that are closer to irritation mechanics than actually being harcore
yeah its never gonna happen sorry
Aww... his feelings got hurt.
seems that way
Nah, yall just scared of change
I like GOOD, changes
Making it harder could be fun but it won't survive as it's own mode
more challenging could be good, but it has to be a fun and interesting change
irritation mechanics would kill it after its first day
And thats why i said it should be limited time event
Did you even read
Bring smth else in there
Spice it up
Yeah it wouldn't kill the mode to be a limited event ao they can test the waters
Omg thank you so much, I hate auto correct
I still wish there was a good reward of getting your hunter to level 50. Only time I ever felt the need to keep my hunters at 50 was cause of the achievement. Now I just decide to retire them once they get 25
the reward for getting a level 50 hunter is a full kitted hunter
an an xp boost for winning I guess
retiring is just a waste
Xp boost is just lame
Honestly I would like it if we got skins after getting a certain amount of hunters to level 50.
I mean its not really an impressive enough thing to get skins for imo
getting a fully vetted hunter makes you more lethal, thats a reward enough, xp is just to help prestige but also makes a little more cash if you don't
Eh, it still doesn't feel rewarding.
So there's actually incentive to reach rank 50 for your hunters. Not that hard to understand
well I mean you get more perks, that makes your chances of success higher, thats not hard to understand
What would you consider a propper incentive to grind individual hunters to level 50?
What if you earned the skins you proposed? It's like grinding 5 hunters to 50 for the steam achievement, 5 hand ace
@dense sedge The answer to your question "What happened? How did it get to this state?" must be addressed to the lead dev. Doesn't look like he will answer any time soon though
As you pointed out the problems keep accumulating over a period of time and no one is fixing them. That's the direct responsibility of a certain person. At this point it looks like something might change if the owners remove the top decision maker(s). This could happen if they notice revenue increase possibilities or lack of those. At least that's what I think. Personally, I only care about the game well-being because I see the potential Hunt has(and because I'm and egocentric individual who plays the game with friends and want it to get much much biggerr). So if they fire him, I will not shed a tear 
Yeah like every 5 hunters you get a skin. I would even propose that they remove Trials(Cause that shit is trash) and make the rewards from that mode for the 5 hunters idea
I think that would start to look somewhat like mister chary minus the bloodbond buy-out option
Well the idea isn't to make it another lootbox system dx
Whomst has summoned the lootbox loather?
oh its you lot
so ye
remove mr. Chary, thank

mr chary be
oh your offering me 10k Blood?
how about 100dollars
oh i know
i know EXACTLY what you need
here have.. a knife.
@fading crescent, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
What this game really needs is a semi persistent pregame lobby saloon. In this mode there are a few poker modes and the ability to challenge others to a shootout in the street (Dueling). You can also queue from this area. You're welcome for the greatest idea nobody has had yet, and one that will never happen. The End.```
yeah let me study how you want my post formatted lol gtfo

but instead of that cool idea we got MR CHARY
and consecutive daily log in fomo
I've stopped playing since that
THANKS BUT NO THANKS CRYTEK
"I stopped playing since they added more free stuff you get by just playing" 
hey enjoy your "content"
if they are supposed to remove chary and whatever,then they are also supposed to remove the daily and weekly challenges, cause both are based on fomo
chary only has random reward
I don't think it's constructive to call for heads to roll, but, within reason, there needs to be a shakeup. The game needs an Operation Health à la R6S.
Stop being so salty. They set up a bot system cause people weren't using the right format just like you. They want it this way to keep it clean and organized
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Lemat ammo
Ammo conversion from small to medium, or an addition to the special ammo in the form of pennyshot.```
Well, I'm way past the moment when I still expect current lead team to start fixing stuff. Or for them to react to ongoing issues in a timely manner. Or for them to at least start communicating with player base and explain why certain decisions are made or not made. So yeah, a shakeup is long overdue 
legit got a knife yesterday
i get at least one everyday..
@pallid roost Wrong channel for the suggestion
Oops sorry didn't mean to do that
And honestly prestiging is the fastest it's ever been already with the new xp envelopes etc. and I think the speed itself is fine
You can technically reach P100 under 1k hours
It's just skill dependent
Yeah not as fast as i wish, i started hunt 1 year ago dude
skill dependant absolutely, if you got 2.5k hours in another game like cs go of course
I mean balancing it around your speed would make it a cakewalk for players who may perform better, which kinda defeats the point of it and makes it too trivial
There's already people who can do it in like 800 hours
yeah veterans
But i mean making the grind a lil faster would be great, i don't really understand why it has to take that long honestly
When you're bad a pvp just farm AI on empty servers in low pop regions with AI farming you need 7-8h per prestige lvl aka you're way faster unless you got a team of good players and you're one yourself
I'm doing good at pvp 1.92 kd with 4600 kills P39 That's not the problem, I'm not farming kills or anything. I just don't get it
but i play solo most of the time
I bet you know how hard it is to find good teammates
when you can keep you can keep your hunters for like 5-10 matches in a row ,which is pretty normal with good mates , you fly through the prestige
wow 5-10 matches god damn
oh I know , had to play with 400 guys to find like 10-15 who're not completely useless and I don't talk about randoms right now
you need 2-3 matches with pvp to get a 50 , 3 most of the time tho and from there it's profit
I'm gonna try that, seems pretty good ! Now it's gonna be the grind to find a good teammate i guess haha
*2 good teammates
As solo and with randoms you don't get the server wipes in a row you need
or at least killing 1-2 trios and getting bounty and killing some AI on your way out
the funny thing is, that if you get even 100 hunt dollars this is more worth, than you get a free knife, a fucking winfield, romero or springfield compact.. you get more common hunt dollars than anything else
i got "2 upgrade point for every hunter in the roster" on the weekend, which is nice, if i wouldnt have 28 lvl 50 hunters and only 2 hunters which arent lvl 50 😛
but for what i need fucking mr. chary lootbox boy? why we cant handle this with real daily/weekily challenges which were already in the game.
we can discuss this every day, but i guess crytek is on a one way road.

@sullen zephyr your idea about "Metal Plate" is only acceptable in the game, if you introduce a weight system into the game and reduce the running speed and stamina by 40-50% by carrying this "armor". (because compact ammo and normal shotgun shells would not penetrate at all)
this all depends on your expectations what's a decent mate ^^ When one is happy with a dude who has 4k hours experience and is crouching 100m away from the fight confused where the enemies are , playing shotgun and sitting 120m away in a tower , playing slug rival only and only camps , being scared of noise , needs 15 minutes to cross the map , is scared of picking bounty ....this list is endless and anyone of those had at least 1k hours and was 5 stars (the reason why I say half of 5 star players are still bad)
i mean.. i only saw one time 5 star on my profile since the introducing of the star system. I always at 4 star or sometimes 3 star if i get perma-farmed (revived in the front of enemies again and again) by randoms.
the most issue with players normally is that they arent smart. Either they push carelessly and die to the first shot ("oh i hear a shotgun in the building, lets push in with a winfield, what could possible go wrong?") and i often fight 1vs3 or they are sitting, like you said, with a winnie marksman 200m away and shoot at enemies out of any range. I mean both are extreme examples, but i meet only a few people who are real teamplayers
@dense sedge 😍 your feedback dude!!!
every weapon could penetrate it its a simple body armour made out of thin metal lmao
did you ever shoot a metal plate with .22 in real life? even 9mm has issue with metal plates in general
the main problem is once you played with actually good mates and realised how huge the skill difference is it's hard to go back and your expectations go up on the way . I would never call myself good at the game and I only barely reach the level of good players on my "good" days
true that, i also miss so many shots.. it is insane.. often if i hit headshots, i think.. HOW THE FUCK was THIS a headshot.. other times i clearly hit a headshot, the game says.. noo boy.. not this time
It's really simple
Title: (insert title)
** Description:** (insert text)
All we had to do, was read the pinned comment, CJ!
That is a strawman and you know it.
good morning mate 
G'day
Always nice to see mods defending lootboxes, reminds me of why I'm here.
Which is not that.
Well Djinn's idea is cool
Would also be great 1v1 practice
Much better for practicing pvp than training
And yeah, it would absolutely be better than Chary, because almost everything is better than a lootbox vendor.
And before anyone says as much as a peep, the 4th Chary award is a lootbox and I will not explain why this is for the umpteenth time
but but but but.... it is for free.. how could you blame that 

Seeing that kind of reasoning even in a joke activates my gag reflex a bit
Vile corporate aplologetics
i feel you... if they had taken all of this energy for mr. chary into bug fixing and testing, i guess we didnt have the annoying bear trap bug or even some of the endless list of "known issues"
Instead of forcing the UI team to work on a lootbox store they could have expedited drag & drop and everyone would have been happier (except the shareholders I guess, but I don't care what they think)
Thanks for setting me off again Diiba 
I guess they are to an extent, but they're fine/could use a little bit of tweaking. We don't need Chary stacked on top of them tho
and lots thing chary is fine but could use tweaking
Not really considering it's not a limited time event.
I don't really care what happens to the chary system I just want a better daily and weekly system
I don't see how that applies.
I agree there, dailies and weeklies need to be better. And once they are, Chary can go.
Hell, Chary can go now.
I mean I'll be happy to have it removed once the daily challenges are fixed.
We agree there, although I think implementing him outside of timed events was a mistake in the first place. But I know why they did it, or at least I think I do
Yes it's for them to start cashing in on blood bonds
Wrong way to go about it tho
Godsdamned gambling
Isn't Ksenia the monetisation director? This stuff is her responsibility
Although I must say that I agree with the sentiment in that deleted message. Lootbox gambling is a moral evil and is illegal in some countries since Crytek is not disclosing odds.
Iirc that is a legal requirement in Holland
And the whole "play to buy a lootbox" is rubbing me the wrong way too. Generally just the absolute worst way to go about this.
Agreed and I honestly just find the whole premise of the system super goofy. Let me just cut myself for 100 bucks or a winnie marksman lol
The only worse things I can think of are Atari's NFT lootboxes and The Culling's pay per match bullshit
The cullings probably the worst one lol
How do you know this? You a fellow Dutchy?
Pretty sure someone from either Holland or Belgium showed it was unavailable
But good to know you're Dutch

For I am Alpharius.
is SBMM still a thing ? How come I get tag with this team. I tag 3.5 and then tag 4.5 and we are in the same match. Sure they deactivate SBMM but not me, and not everyone in the match. it doesn't make sense
you probably saw it the wrong way: 4.5 - 3.5 = 1
and what about this one:
well you wrote half a star.
there is SBMM 4.5 and SBMM 3.5 and the same amtch
if what you say is true (which is not btw), what about the second screenshot?
Well I understand what you said but havbing the SBMM checked means if will find players having the same Match MMR as you, even if you had to be alone in the lobby.
So even with half a star different, it means something currently is wrong (because it was working fine a week ago).
And the second screenshot proves that something is obviously wrong
OK but why sometimes I am alone in my lobby or with only one team ?
Am I the only playing at the moment? No way
I'm playing in EU btw
It might happen sometimes. It's rare, but it happens. Out of 10 games I would guess there is 1 game with a missing team (my personal experience).
And there is the point that you maybe join as a solo in a trio or duo match. So the system needs to find a duo or another solo for that lobby.
that's very strange. It really feels like they made a change on MM on the server side recently...
Anyway, I'll keep an eye open on that
There isn't something at the patchnotes if I remember correctly.
Just as an example for the high bracket:
4.5 Match-MMR will sometimes fight against 5.5 Match-MMR and that's normal.
I would love to see the Henry lever action in the game, but how do you add it in a way that doesn't invalidate the Winfield Centennial or vice versa?
Would you make it similar to how the Pax and the Scottfield were, one is more accurate and the other fires faster?
Or maybe just having different special ammo types and variants?
Like one gets the talon, the other gets the bayonet?
Yeah kinda like that
I am also Alpharius.
For example there is centennial sniper so maybe there would be henry marksman or deadeye
henry'd just be a bit weird. a Winnie 1873 (long) but with worse handling and a stupidly long reload time
also henry's .44 rimfire is weaker than .44-40. No way it can be medium ammo.
Henry had an iron frame variant, I'd love to see that added as a blunt melee variant for it, where the iron frame just ups the blunt damage by like 40, wouldn't even have to change the animations.
could just make that a winnie variant
If a henry was chambered in .44 rimfire, it could easily be converted to .44-40 and that's a big cartridge compared to the Nagant and LeMat rounds, so it could be medium ammo. And part of introducing the Henry would be to add some variety to the lever action rifles.
And maybe it's not quite as good as the Centennial, would make sense with it being older, so it gets unlocked earlier.
uhhhhhhhhhhh .44-40 is what the 1873 and conversion use. compact ammo all the way.
also converting a rimfire to centrefire isn't that easy
And converting a ball and cap revolver to use cartridges wasn't? Conversion hasn't been an issue before.
that's different
plenty of that was done, so it's not a stretch. especially when you consider that the conversions were made by the guy who designed the revolver being converted in the first place
no centerfire conversion of a Henry existed as far as I know because there was no point in doing that
the superior 1866 existed, and if you wanted centerfire you went with the 1873.
Oh sorry, let me rephrase, converting a mosin-nagant to use an automatic system designed for a completely different rifle hasn't been a problem before.
also has precedent. while not modelled correctly in the game, semi auto conversions of the Mosin did exist. And for other rifles as well, there are at least like 6 for just the SMLE that I can count off the top of my head.
and again I don't see a point in the Henry, it's literally an 1873 but worse in every way
Is the Avtomat semi-auto? cause it feels very automatic to me. All I'm saying is there's a difference between sticking to the realm of possibility and being pedantic about it.
not that much of a different between a full and semi auto, mechanically.
we're arguing semantics here
just tell me why, exactly, you want a Henry to be added and what role it would play.
All the lever actions in the game are Winfields, they all sound very similar, they handle similarly, they're boring. Variety is nice, and the Henry is what comes to mind when I think of well known lever actions other than Winchesters.
Okay, how would it be different to the 1873?
(fun fact: the Henry uses the same type of locking action and lifter mechanism as the Winchesters up to and including the 1876. It's literally just a 1873 but rimfire, minus the king's gate)
Well first of all it would use medium ammo, and yes, I hear you saying "But this gun is already using .44-40" my answer to that is, "No it's not, it's using compact ammo, the same bullets you put into it can go into the Nagant officer you have in your secondary, and you couldn't fit .44-40 into the cylinder of an Officer so obviously it's not."
that makes literally no sense
Variety would be nice in general-
Besides it's not like I'm suggesting a handheld gatling gun
I chose the henry because it's interesting and one of my favorite guns
I feel like the primary problem would be that anyway you push a new levering rifle there’s already gonna be a Winfield variant for it
"One gun's compact ammo is different to another gun's compact ammo (which is a gameplay system), therefore this obviously compact ammo gun can be medium ammo in violation of reality"
Fair point
might as well start asking for a .22 that deals 500 damage because it doesnt matter, right? this compact ammo can be nitro ammo, right?
i'm trying to point out what's wrong with it
No need to go full on WW3 to solve the problems
I know and I appreciate that but no need to argue about it
You too @pliant wren
Stop. Just stop
It's getting nowhere-
Hey, I'm not the one willfully ignoring the fact that the 1873 and the Officer share the same ammo pool, thus use the same ammo. It's not an opinion, if you run out on one you run out on the other.
and again, how would you balance the Henry against the 1873 without bypassing reality? This is an important question
There would be different ways, penetration, handling, sights, ammo pool, special ammo choices, bullet velocity, reload time stuff like that
they don't use the same ammo. the 1873 uses .44-40, the Officer uses 7.62x38mmR. Them sharing an ammo type is a gameplay mechanic, they don't literally use the same round as you can see if you look at the animations and the special ammo page.
Compact and other categories are just to make it simpler
^
And we're talking about gameplay mechanics, not real life.
I mean it's not tarkov to have billion ammo types
^
All compact shares ammo... so yor comparison lacks severely.
^
The henry shoots a historically pretty weak cartrige
Yeah I know that that's why I wanted a bit of change and say that it could be medium ammo
It may be a big projectile but it was slow and low ranged
I don't see any balancing leeway here apart from less damage and velocity. Reload time would be way slower due to how the gun is designed, the penetration values are identical in for every gun in a weapon type. the sights are the same. You're left with a gun that is weaksauce and must rely on spam to be balanced, which is something nobody would want
the game's pretty realistic when it comes to stuff like this. don't want no 5000 damage derringer just because "it doesn't matter, it's a game"
I didn't want to be 100% historically accurate, it's just a suggestion, what devs do with it it's their choice
As much as i usually tell neon that one shouldnt be too strict with realism what you describe is a bit too much imo
Also there's plenty of guns made before 1895 so we have wide variety to choose and suggest
And who knows what might change later with hunt's weapons progression-
there's a Yellow Boy skin for the 1873 iirc that looks like the winnie 1866 (which is pretty close to what you want)
so I think that's this niche covered
@clever prawn It used to be possible to pick up weapons from dead teammates but this was disabled due to teamkilling. even if it was voluntary, a reintroduction may still cause problems
The differences between the size of these cartridges are minute at best, if a .45 colt, the round the pax fires can be medium, there's no reason a .44 Henry can't be one as well.
you've gotta draw the line somewhere. They drew it there. That's all, and the Henry is decidedly Compact.
no, you drew it there, cause we're talking about something that doesn't exist in game yet.
Whats medium in a pistol doesnt mean its medium for a rifle
I don't mean it like that. Only with mutual agreement to trade, so if I have a vetterli and want your Winnie you have to consent to it and we trade it around
makeit a thinkwith enemies too
id like to actually have the option to negotiate with people, even tho nobodies listens.Itmightopen upthat part of hunt for some people
In relation to a pistol .45 is rather powerful and only outmatched by the fictional uppercut
like I said, even if this was a mutual thing, it could lead to weird shit going down do I'm not exaclty a fan
In relation to what you can put in a rifle that .45 isnt that powerful anymore
gotta luv the .45-70 gov't revolver :3
I don't think it's abusable. Cuz it's not about 1000 guns or something and it's not really a big deal to trade a weapon
traps you in concertina "gimme your Auto-5 of you're dead"
I could see that happening.
especially if you give the ability to trade to enemies too
I never thought about it like that, but it does make sense in a way
because if they were doing it consistently with rifles, the Uppercut would be decidedly Medium ammo
team kill report
(.45-70 gov't being basically the same as the 1876's .45-75)
sure, you could do that before too. didn't seem to stop enough people.
Was it ever confirmed to be 45-70 at all
Afaik its just a fictional, what if rifle bullet in pistol
mods,did you add an insult filter?
i mean the gun is fictional, but the bullet is real
crytek can see if someone deliberatly a d*ck
There has been one for ages
don't do that, circumventing the profanity filter is against the rules.
several posts of mine got instadel'd by the automod because they contained a word which means "a group of diseases involving abnormal cell growth with the potential to invade or spread to other parts of the body"
im not circumventing to insult someone, i think that use is fine
elsethe mods can tell me
I agree, I mean, this is a game where we brutally murder each other and horrible eldritch monstrosities, but a bit of light profanity is too much?
I don't think the filter has a place here.
You serious? They black listed the big C?
Yeah, try it
I'm not gonna because I'm on thin ice as it is
see?
Wow, that's ridiculous. What if you're friends with a bunch of people here and are coming to the community for support for a dying loved one?
im not a fan of filters, cause tabooing just creates circumventions, but i see this discord needing one.People are ruthless
We need to moderate the discord according to discords guidelines to keep the partnered status
and that
don't think this is a good place for it but yeah, can't even said why they died. it's not what the C word (no, not that one) is used for but still
Giant ass horseflies, it would be so thematic
If it chooses to land on the outside of a windo you are looking out of
understandable, but given the themes of this game, I don't think that should be a requirement in the first place
Better to have a well curated discord, the worse the filters the worse people act
Can we all at least agree, there needs to be a custom shotgun shell loaded with bees?
a blast would kinda kill those
could work on a crossbow though
or as a flare gun variant
You just need a BJDS (Bee Jar Discarding Sabot) in the shell.
no
Dragonbreath flarepistol
shotbolt yea maybe
who the hell even farms these things? must be Lynch's doing
Crown and King Auto BEEES
if we ever get a bee crossbow we need a beekeeper skin, maybe something like this courtesy of @late wind
#game-ideas message
Or mayber terminus levering with bees
But every time you shoot bees spawn directly at the barrel of your gun
romero flechette
Auto-5 starshell when
it can literally do no wrong
they talked about that,not doable on basis of performance
fug
yea, a shame
makes your PC Cry Engine
thats actually why only romero has it
and makes your console scream in agony
starshell really deserves a buff, i dont know why they dont do it
I've always felt like star shells and flares should actually mess with people who see them through scopes.
Starshell deserves to have the same sound as the flarepistol, and stack ammo with it
like a blinding affect
lighting items in general need a buff if they aren't planning to fix night
not gonna forget about that
but imma be frank, the flares and flaregun are incredibly useful even during daytime, you just gonna know how
As a person who likes bringing the Burnheim Match and dual fire ammo LeMats, I also want more night maps please.
concertina amored
doges
hives if you dont wanna take poison damage/don't have a supressor/don't wanna shoot
also very useful for illuminating chokepoints and making enemies in compounds have a harder time stealthing/camping
yeet that flare fam
@north flame I feel like a MH conversion would end up filling the same slot as the Springfield
it would damage wise, yeah, but with better everything else (except price) so you're looking at a straight up upgrade to the springfield
@pearl bolt literaly does nothing
Might be splitting hairs to have them separate. Springfield already does less damage (132 VS 143), has a faster muzzle velocity by 90 m/s, faster reload speed by a second, better handling by 10% and +4 medium ammo capacity... I just dont see room to improve besides range - Springfield currently has 175m, MH has 250. Meeting in the middle would be ~ 215m... I don't think its enough to justify a whole new gun
the brackets will still be the same
they'd be split apart more so there may be some effect
also the Hunt gods blessed his post because @marsh garden forgot to add the downvote to his post
Its there on my screen 👀
the stars are only a graphical representation
add more stars to make it clearer then
the relation to the mmr numbers doesnt change
okay actually we already have half stars.
just add that to the player mmr display and that's it
@lime tree long ammo vs medium ammo? that in it self is a huge dif
velocity for 303 would be on par with mosin and lebel
ability to use spitzer.... firsty single shot spitzer gun
not nec going to have any scoped version. I would not say anything more than a dead eye or aperture sight for it as a later variant
so I believe it fills a nice niche. and will give a nice bump to the martini
in terms of replacing springfield.... it will cost more so yeah..... the dolch does the same thing to the bornheim... I am not concerned about that in particular being an issue.
you want a to see something that would cause a potential issue here.
🙂
oh God.... yes.
also the Dolch isn't just a better Bornheim
that's not how these guns are balanced
or unbalanced, given the dolch lol
that martini enfield suggestion would just kill the sparks
better reload, better velocity, no meaningful difference in damage, so nothing new is added, and gun with a spot is replaced
as for balancing by price, Bertheir is you middle spot between sparks and the other boltactions
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Kill CAM! NOW```
theres is a meaningful difference in damage
on sparks hitanything can kill you
similar on martini henry
anything above 125 is not meaningful
but with 126-130 you can still survive a grunt slap etc
I don't consider grunt slaps a valid threat
so if you get ambushed while fighting ai, you have a better chance
and not meaningful enough
you are two tap to most enemy weapons, thats the important thing
weapons also do something like7 damage out of range, aslong as the bullet doesnt despawn
not on the main weapon
in 90% of cases itis 2 shot yea
just, theres weird background balance
i actually think thats the reason martini henry has that weird damage number
plus firedamage isnt as effective
sparks will havemore edgecases where it jkust fucks you, but on pure pvp bullet basis sparks is worse
yes so its just gun that outright replaces the sparks
as its better in everyway
that actually matters
whatever
why is every gun that kills ME so OP? Not fair that I die fast in a game where everything kills in 2-3 hits
@untold prism Could also just be a visual bug with the hit and it actually being a 1 hit kill on his screen considering the damage log
i dont need stuff i need bugfixes 😄
@pliant wren no not literal weights. The sway and recoil in hunt showdown is balanced for mouse and keyboard not controller. Holding a steady aim or lining up shots especially at medium and long range with certain weapons on sticks is absurd at times when the sway of the weapons is meant for a mouse
@potent quartz One thing to note is that the early ammo, what in Hunt would be regular ammo of the type it would be, didn't have the full 780 m/s velocity according to the guns Wikipedia page. I couldn't find the velocity for those anywhere but the 780 m/s velocity is for the next generation of military load that introduced a lead core FMJ projectile increasing the velocity.
Ahhh gotcha well when I get a chance either later tonight or tomorrow I’ll see if I can get a more accurate number. I would like to see the gun in game so I’ll do what I can.
I tried finding more info and now i got conflicting info 
@queen jungle that sounds wayyyy too OP lol, can just camp a doorway with it
one page says the ~780 velocity is the new bullet which comes with a MV increase
the page for the ammo itself in english, say the base round was at 777 m/s already
so one of the two is wrong - but i can't seem to find out which one
the question there would be, how visible is the sack ? Does shooting it instantly detonate or just light the fuze like a red barrel ? and if you just camp a doorway with it any other trap would do the same. for example a concertina would explode deal initial dmg + bleed leaving you a onetap for just about everything
I think it would be better as a timed weapon
I'm not a fan of freely placable OHK traps either - but i don't see what you describe as OP
But if you could wallbang you could leave it outside and shoot it as people approach
rather we have too few infos about it to say if it'd be to stronk or not
or they could see it and not approach or shoot it themselves
Timed fuse would be more balanced imo
if it just ignites the fuze they have time to react and not take the entrance
But red barrels are OP as it is IMO
I mean it’s a one-use thingy
even then OHK traps are just very infuriating and not exactly smth fun
so it's propably better they can't be placed anywhere
because red barrels are in predetermined locations and are pretty big and visible (the barrel itself - not the wire)
Or maybe limit one per inventory even tho that’s never been a thing
One thing is true, we need more placeables
@unborn smelt pulled directly from a Manuel. Still reading it, but using a speed calculator from google, the muzzle velocity will be 749.8 m/s or if you want to round it 750m/s. i under lined the relevant part.
AMMUNITION.
The standard Navy ball cartridge consists of cartridge case, primer, bullet, and charge. The case is of solid drawn brass and has no rim, but is provided with a cannelure in which the nib of the extractor engages.
The primer is similar to primers used in .45 calibre and other small arm ammunition, and requires no special description.
The bullet is of hardened lead (95%lead, 5%antimony) with a jacket of a material known as cupro-nickeled steel. It is steel plated with an alloy of copper and nickel. The weight of the bullet is 135 grains.
The charge of powder varies in weight as it may also in kind. The ammunition at present issued to the service is loaded with 33.2 grains of Troisdorf smokeless powder, which gives an average velocity to the standard bullet of 2,460 feet per second at 6o ft. from muzzle, with a maximum chamber pressure of 49,ooo lbs. per square inch and an average pressure of 46,ooo lbs.
With this velocity a penetration of 62 inches in pine at 5 feet from the muzzle is obtained. The penetration in steel boiler plate is about "7/16 at the muzzle and "3/8 at 100 feet.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
New title: Hunter Trophies
Description: There are several ways to implement this idea, but the basic idea is this: You can now get some kind of trophy when you have killed and looted a Hunter by interacting with the dead Hunter (by item or perk - more later). These trophies will be displayed in your profile and/or can be sold for x$ or simply decorate your profile. (And/or unlock some special skins or something like that).
There could also be a requirement to be able to do this, e.g. a special tool which should be accessible from level 1 and should be quite cheap (this would be interesting because it would take up a tool slot and it should also be possible to use it right after the prestige), or a matching perk would also be an option. (it could also be a free perk that occupies several slots and thus limits the maximum strength of the hunter, think of the lore, or similar). So there is a certain disadvantage attached to it. However, this could be an exciting system for the players who mostly hunt other players anyway, or an additional incentive to seek confrontation for those that dont. I think it's important here to make the outcome beneficial for each type of player, as already mentioned 1. Trading trophy for money or xp. OR 2. unlocking certain skins/profile pictures/ e.g. cosmetics. OR 3. to show how many players you have dominated (not to be confused with the killcount in the profile)```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/943383086228459580/unknown.png>
@lucid vigil what kind of trophies are we looking at here?
How you mean?
@cerulean wraith you more talking about some kind of lore perspective here?
Indeed
Some hunters tried cutting off the hands of dead hunters to take them as trophies.
Those hands came alive and tried to kill them.
The Scupltor likes doing weird shit like that
Well different things there. So some people might go like its no point to do such a system due to the lore is about hunting monsters not other hunters - I mean we all know that it dosnt work like that in reality. This might be to much work but from a lore perspective every skin you play woud kinda take different things right, based on their backstory, like taking Fingers,hands,ears,heart,scalp or even other stuff like just a watch or rings or something. Depending on character right. Thats maybe a bit annoying to implement and so on if u want to do it perfectly lore wise - u still need something default for all the no-backstory-hunters.
You really don't
Does it matter what John Doe Whiteshirt's motivation is? He's here and that's what matter, really
He isn't integral to the story, just a player vehicle
The unlockable things however coud also go into that theme. So if you say like the hands came alive and tried to kill them coud be represented by a skin which have dead hands of other hunters with him and/or with marks which show he got attacked by said hands. Or some other wierd vodoo stuff - same goes for other things which are possibel in this way.
Y I agree fully there. But lore opens options, like said example.
I mean it's a possibility but there are dozens of other things that need attention first
This is about as low a priority as it gets
Well thats another story and very subjetive in the end. Systems which are allready in play and needs fixing (or similar) are needing more attention first. But that basicly goes for all suggestions which implement more systems, how good or how bad they may seem to whoever. right?
I don't think we should incentivise pvp more than we already do
Hunt is supposed to be a PvEvP game, not a PvPvE game
Systems like that would skew the balance
I honestly dont see the point there. If someone rather runs away, he will and can still do that, but if he gets into a fight he gets an additional bonus for winning basicly, I mean making it not lootable when u burn for example (which I indicated with the meme) might even do the complete opposite cause some people want that trophy and therefore making the fight less toxic (atleast from the point of alot of people in the community). Who plays only for pvp will do that now aswell anyway aswell - difference might be for example: for the perfect outcome the hidden sniper might at some point come and get the loots rather than just leaving with the kills on the profile counter.
Also I dont think you are very right about this, I think most of the playerbase considers it more of a PvP game then a PvE, so I'd say its generaly more considered a PvPvE game rather than a PvEvP game. I allways though of the whole monster hunt as a more creative and more atomspheric solution to the circle which makes the map tinyer. I mean the whole system is based on concentrating the players in a certain area to provoke PvP in the first place. Everything PvE in the game has a PvP purpose basicly. I think thats kinda obvious - if we like that is about taste though.
Bounty hunt is PvEvP. I feel if bounty hunt was about PVP more than PVE, only one bounty would be dropped from each target, there would only be one extract, you wouldn't get XP from killing AI, and more ways to know where other players are. Those would be relatively minor changes that streamline the PVP experience, if they wanted to do that. The fact that they didn't do any of that shows that they want PvE to be as much of a part of the game as PvP.
Quick Play on the other hand? That's PvPvE.
Bounty hunt is only fun because there is PvP if there is not any PvP its booring as fuck
While the goal is the bounty and that is the objective and there is no real incentive to PvP for the bounty team only for the team trying to steal the bounty i think the defending team should also get rewards for winning and do not come with you kept the bounty here is your pat pat award
Currently for the defending team the most rewarding is juice stan shots and bolt out
I don't see that as an issue. If you play solo and there's two teams on the bounty, its suicide to try and take them all down at once, might as well go headhunt in a nearby compound while they sort it out, then deal with the victors.
Depends on the situation if you are in between you are dead because murphys law says both teams will try to kill you
if you are in a good position on the outside you can take out the atacking team and then deal with the defending one
but then your reward for the bounty should be way higher than the ones that killed the bos and died
In my experience, I tend to get picked off by the inside team when I try to take out the outside team.
If you solo, the reward is way higher, hell soloing into trios and you get like +300 just for getting one bounty out.
Should be way more
shrug I solo into trios fairly often, and with trades happening so much now, it's not uncommon for me to end up snagging a bounty cause the last people alive on each team traded.
PvP should give money incentive . example . for winning the fight where the other team is 100% each player of the team shoulf get a token i.e gold bar lets say this gold bar is worth 100hunt bucks you kill 3 teams in trios 3 gold you extract gold bar turns in to hunt bucks . gold bars can be looted of teams to lets say team 1 kills one team on the way to bounty they carry a gold bar team 2 is dead team 3 is at the boss defending they win against team one they get 2 bars one for the team they defeated and one for the gold bar they were carying . team 4 got the 2nd bounty and get in fight with team 3 they get defeated team 3 takes home 3 gold bars and teo bounties
if team 1 did not get in time to team 3 they left match team 4 ran to team 1 lives and extracts they get the 100bucks
I just think looting hunters should quarantee a small amount of money on top of looting tools/consumables instead of being a random amount only if you have full tools/consumables
Doesn't need to be complicated
You do know you can loot anywhere from like 25-1000 hunt dollars off dead hunters, right?
only if you are full on tools and consumables and its 50 75 100 200 500 and 1000
Yeah, but I mean, that's the choice, if you really want that money, just use bullets.
I'd rather get 50 every time while also getting my tools/consumables back than the current system
and let my partner burn just because of icecream money
you toss that choke and bye hunt bucks
As a solo player, I rarely bring choke bombs, but I see what you mean.
i agree with you on that guaranteed money loot on loot would be dope too
hell if i solo i bring chokes
pushing bounty compound with sparks sniper yeet that bjatch in the window and then listen for that cough
nothing is better than having that wall bang headsquish from 29 meters
I dunno, I don't really feel like I have any trouble finding PVP if I go looking for it. Like, as soon as the match starts sprint to one of the interior compounds and start shooting things, you'll get PVP.
Finding pvp is fairly easy the reward for it is at best bland like most equisite restaurant menu items
you get most xp and you get bbs
giving money is....
you need to be very careful
the only thing around pvp rewards id def like would be gettin 1 bb for the first kill. rn you need at least two. and no bb cap on that part
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Can we get a perk that I will let you to slam fire the specter (pump action shotgun) i’m trying to think of are there guns this could also work for, to make it a useful perk```
Well those who are sitting on 100k+ will be sitting there alk the time those who dont getting extra bucks wont hurt at least it can level the playing field
That's why I think it would be better to add a more consistent neutral amount of money you get from looting instead of inconsistent, missing gear dependent random amount of money
definetly the easiest fix