#feedback-discussion
1 messages · Page 238 of 1
i mean. i just tested after saying that. and it does more
afaik it's always done 126 splash, number seems familiar to me from when i tested it back when it came out
yep
unless frag arrows got their damage reduced at some point
That is what I was refering too.
Also the giving damage numbers in game are whack.
Waxed frag is listed as 174 damage
Fraw Arrow at 134
yes scroll up like four messages i just rambled about this 😭
Also a minor correction, frag arrows deals 25-50 depending draw time :)
got that huntavirus
pretty sure flechette says it does like 150 or more for the homestead
Ye ye, I also made a note about it on the Hunt wiki :)
Same with waxed frag
Gonna do it for bow too now
bro i swear the shotgun values are all completely fucked
wish i could understand the mindset of the mfs who put these numbers in
Yep, flechette says 162 for homestead 78 😭
is that like, a full headshot lmfao
yep, same 144 as every other flechette shottie
Had no idea how excited and the promptly disappointed when I found out it weren't true lol
Also masses has been informed
yeah i thought id have usable flechette
alas, shotguns all have the exact same base damage values for i think every ammo type, so i didnt believe it for a second, i simply tested it out of principle
I mean it is a scarce weapon and like, with how insane the Wildlands is, I wouldn't doubt it.
Also this is the first time we get Flechette on a Romero barrel.
Starshell for Homestead when.
they should NA players select both US West and US East, even west coast players play on US East because it's the bigger server which in turn makes US West even more dead
true should all be crossplay
Hey, what's the problem with the eu server? I launch with random people for 3vs3 and 6/10 we are only 2 because one never can connecting ... And can you fix the crash game dx12 please?
Is there not a typo ? 2 sec after relese ? Its after impact
The waxed charge explodes after time
Ah I didn't write that part, but yes
#feedback message
I feel this so badly. I think they really nailed these cards when it comes to how to fit them into the game and how strong they are, but these guaranteed spawns...
I have 0 problem if a card is very strong and can turn the tides in an instant as long as this is a o c c u r a n c e not a guaranteed mechanic.
I feel that its similiar with the 7936 scarce traits that are lying around on the map but seemingly people like having shadow every single game.
is this the only reply? none of yall even play ss? idc about the legal stuff that was a genuine question i thought the eu had was pissy about this sort of stuff. dont care about the eula as they only make u agree after point of purchase anyways and i think the stop killing games movement hit on loopholes like that. u crytek fanboys are zealots ffs
"u deserve what u tolerate"
@terse acorn Only if nitro is excluded
Yeah dunno, it is kinda the point that all the scopes, including the aperture sight, obscures the vision.
I'd rather decrease the zoom on aperture sights by like... 20% or something.
i gotta ask at some point dont you guys think that they should make it to were you raise and lower the aperture sight on the nitro rifle ??
Short answer: No
Long answer: Heeeeeeeeeeeeeeeeeeeeeell fucking no!
ok please explain?
Well, we already had to be nerfed by increasing how much surronding vison got blurred for the nitro when you ADS with bc people were very easily getting kills with it.
And Nitro is still an insane rifle if you learn to quick scope with it.
ok at that point i shouldnt have asked you made good point
Basically Nitro is stronger than people think, just that it have skill floor to overcome, but as soon you do, it becomes a very dangerous and lenient rifle.
very ture
And it have gotten 12 nerfs over its lifetime
It is one of those weapons newcomers think they want to be slightly stronger.
But no, they really don't lol
lo fair
Avto and Dolch is in the same group.
Tho Dolch is still very strong
lol give the avto 3 more drums
I gues the best way to think of it:
Would you think a Rival w. Slugs would be balanced if it could 1-tap to the upper chest up to 59m?
yeah naw
Yeah would be kinda wild lol
hahaha
Tho we did have time where the Rival was called the "Mini Nitro", just when slugs released for it.
It was a beast.
Not like 59m 1 taps
But still insane damage
it was you could smack someone easily and drop them
It was just insane damage and insane pen, so you could easily 1/2-tap people thru walls and whatnot
im wondering what kind of weapon they would add next
I've made some suggestions that could be nice.
But basically we kinda reaching the end of the line of meaningful additions that can get added to the game :)
Unless we wanna even further shift over to "modern firearms"
i think the next step would be ww1 and add a winter map with a blizzard
Yeah, no thanks
That would not be Hunt
And the game is not balanced around semi-auto nor fully-auto guns.
gotta ask brother do you think a snowy map would work?
Sure, tho personally I would hate it, bc I find the sound of walking snow grating in most video games lmao
ok that makes sense but i mean it would work
There would be some challenges to it, it would basically would have to it own whole map designed from the ground up with that design in mind.
I fucking love the sound of snow crunching underfoot.
Where's desalle night and rain?
Devs haven't added it in "yet"
@clever canopy contact their support, feedback is not a customer support channel.
@tribal wyvern And how? I can't find a place to write to
https://www.huntshowdown.com/
Bottom right says to login to get support.
#customer-support also this support channel, but i'd prob try their website first
nvm the customer-support tag basically says the same to go to the website and login 😄
Bro got hit by friendly fire.
?
The sad reality that when GTA 6 drops this game and many others might actually just die out
Nah
GTA is kinda a whole 'nother ballpark. I don't see that being an issue.
its not even releasing on pc
No shot. The only thing GTA6 has any chance of killing is GTAV
Lmao bet
For sure. That’s like thinking the next Call of Duty is going to kill Forza for some reason
#game-ideas message It won’t happen but I’d love VR hunt, how often I find myself trying to lower my head to look under fences etc @desert yacht
you need to tag the poster if you want them to see what u wrote
Oh dang
game is a turd. you can spend 30 mins in a game and only get $125 hunt dollars if you die. waste of time. entire game is a waste of time, devs don't play the game because they have debug accounts with inf money.
Meanwhile I've played with devs who need help with grinding their events and prestiges and such because they in fact do play their game and do not have debug accounts for normal play
If we would get rewarded for dying itd be a pretty ...interesting gameplay loop
also noones forcing you to play if you despise it that much 
Or forced to spend 30 minutes in a match, it's risk vs reward, if you are worried about dying 30 minutes into a match then get out with what you have, loot cash registers and stuff while you move around the map and it's easy money
chariot etc
@gentle jacinth #game-ideas message honestly i think light bleed would be overkill, just knock the intense bleeds back down to medium and it'd probably be fine. tbh i think its only problematic on a few weapons, which are already scarce'd anyhow
GTA6 ain’t happening big dog.
It's not launching on pc*
It'll be ported to pc later on just like 5 and rdr2 was.
But that's besides the point. Gta6 isn't going to "kill" hunt because Gta6 and hunt are two drastically different games with different core audiences. Also, believe it or not, people play more than one game at a time.
also if you do spend whole 30 mins in a match its a part of your responsibility too. siting and camping takes as long as you are letting it. in my friend team we always account for breach possibilities. like, there is always a "push" guy to crack open even hardest traps campers
ai is gonna make me delete this game
Developers, its not fun to fight ai. Its frustrating. Please if someone has contact with devs tell em to tone it down its so BAD
PvPvE
Kinda on the label of the game
But yeah, dunno, AI have never been an issue for me in this game.
No
Well we have bloodless, it is all you need no more heavy or mrdium bleed
maybe you need help or advice on some of ai? they are honestly trivial once youre experienced enough
@worldly portal Players are lit on fire, they have clearer visibility and especially in darker areas. They do not need audio detection and especially when players who are on fire are permanently losing chunks. Now poison I simply think just needs a way to see if someone is poisoned like give them a big green spray on their hunter. If not then there is no green splatter visual.
#game-ideas 07.05.26, 19:24
Title: The Bullwhip – New Melee Weapon & Trait Concept
if you had a bullwhip AI would no longer be frustating. it´ll be fun!
to be transparent, I'm the only one who has "debug account", I'm not aware of any of my colleagues editing their money count
death or not playing for objective IS the negative reward. I don't play a moba game, lose and expect to rank up regardless?
I agree with that. On the other Hand, Playing Hunt is never a waste of time!
Otherwise i would have wasted more than 3000 hours. I should be Doctor of Hunt or so
@worldly portal Fire makes the target highly visible, dangerous to run about compounds (barrels/oil), and they could lose a bar if the burn goes too long. Poison blurs your vision and blocks healing. Bleeding makes you slowly lose HP and gives a persistent audio. These are roughly enough in balancing terms. Is it realistic? Maybe not, however if everyone burning started screaming or poison enemy retching... it might actually ruin your soundscape too. Not only from auditory exhaustion but also missing other key elements.
The retching can trigger people anyway to. Theres tons of videos of ppl messing with friends/partners making the sound and they start uncontrollably aswell.
Which means they'd need to add a way to remove it, if they want to add it & at that point everyone would turn it off lol
In a game of shooting people while surrounded by horrifically deformed human-abominations, I hardly consider that point personally. Everything triggers someone and them trying to handle every possible trigger would just be bad for any game
@cinder wind they said they wont bring back mythic hunters, but bring back recoloured versions of them. this isnt even the first time they did this
Not sure how it's FOMO when it's being added to help with FOMO lol
They can't and wont bring back the originals, so they bring back "repainted and renamed old event skins" reskins so people can still have those hunters.
"I got mine" mfers really trying to rip the food out of my mouth.
I'm sure at some point prior to launching this they ran a focus group and it was a take from someone like you that made them be like "let's have people pay for story challenges, but let's also put absolutely no effort into them".
why is it bad that ppl get the chance to get old skins and its not even that expensive compared to other store stuff
If you don't want em, don't get em. Considering there is new stuff in the story challenge, unsure why you say it's no effort
It's there for folks who want to have the hunters in a way that doesnt go back on them saying the OG hunters wont return. Would you rather they just never return them at all?
fair enough, every event its shown with max money and the ui designers website showing ui concepts shows max money.
but in order to maximize money you have to loot every player, which isnt possible without lucky spawn or ambushing. especially if players burn out across map. isnt the goal the tutorial gives you to go to bounty and extract - why would that be the negative reward?
in order to get a million hunt dollars you'd need to play free hunters and average 10k for 100 days. pretty boring way to play the game. cant even have fun and buy the guns i want or skins i paid BB for.
that of course is a different build in its own environment, anyone in the company can start the game even with a local environment with full powers as any development environment standard
I got a million and spent it on the badge and already have 600k again and all I did was switch to weak vitality shots and avoided empty consumable slots or missing tool charges while looting when I was grinding to a million, after that I went back to expensive consumables and I still make more than I spend on average
So you don't really "have to" play free hunters to make money, it depends on how well you perform, which makes sense
i have every skin in the game purchased and like 5k hours of playtime. i have like 1.4 kd overall. im not some anomaly, im an average player but i have vast ingame map knowledge. it shouldnt be this card to make money, im proof of it. something is wrong. im even giving up freebie 3 point perk for vulture and only netting 10k a day if im lucky.
even quicker you can go bounty clash solo, wait on the last few minutes the players left and loot the bodies
maybe i should stop playing with randoms, which if everyone thats like me does that, the lfg is gonna suffer tremendously not helping less seasoned players and my playtime will drop a bunch when my chosen few arent on.
prove the math can math with ingame logic for me pls
is this what crytek wants me to do to make money? afk a lobby lol
I'm not saying what you have to do, I'm saying some people do that when they have no money ¯_(ツ)_/¯
some time ago they said the median amount of money players had was 20k. thats a good amount of money
but it's true, in the end it's not a reliable cycle of grind, it's very much tied to performance
considering 50% of the playerbase has more money
crytek is supposed to be finding ways to boost player engagement, not promote playstyles that deter player engagement
if that's an actual suggestion, then it sounds like you are admitting the economy is broken
perhaps a valid solution would be to take the 70,000 players that were banned for cheating in a blog post cited from crytech in 2024 to 2025 in the fall. assume each of them killed 100 players. That's 7 million hunters, some with valuable gear, that you need to give back to the community. our rosters would be padded probably and the economy would be broken, but and other games would owe it to the player to give this back and it would help the issue I'm having tremendously with money.
overflow of money undervalues the progression of your arsenal unlocks, it doesn't make people more engaged to the game or there wouldn't have been any money at all and you'd just select weapon without costs
there's a reason perma death is a core concept of the game, you don't only lose progress of your hunter and the hunter itself, you also lose the loadout you brought with you
that's projection, I'm admitting that your money availability is strictly tied to your in-game performance
Also the fact that there are people that complain that the economy is broken but for the exact opposite reason, people having too much money, kinda proves that the economy is probably just fine if people exist on both ends of the spectrum
this only applies if people prestige, not everyone does. and plenty are p100
it is no mistery that for a few lower MMR players you can see more difficulty retaining money
i play better with frag arrows and other guns instead of a romero and a med kit freebie yeah.
if they did ban waves more frequently and gave cheater-killed-hunters back to players on a monthly basis it would be more fair and help the economy. if they did it now in one dump id prob have like thousands of hunters, yeah. but it seems like the right thing to do.
Not this topic again 
You'd get like a whole 10k hunt dollars back if even that in reality
theres crytek eyes on it now so i had to bring it up.
i play like 10 hours a day sometimes lol
I can't comment on the hunt roadmap that is not announced, be aware, I welcome the suggestion of that feature but I can't speak on behalf of the game direction
but I do personally agree that money lost to a cheater is a money sink into the void, although it's a very minimal part compared to "legit loss"
we do have internal data of cheaters impact, and while also this data is kept internally for now, the money loss is abysmally insignificant against the total flow of coin
ive did a two day grind for frag arrows with like 20 hours looking with a bow and found none. imagine losing that to a cheater. or having a traited out hunter with 2k hunt dollars of gear just go into the void. it sucks.
if im on a losing streak that could be all the money i made in a whole days session.
What loadout are you running that you are losing money with a bow. Avto?
Bringing a kitted hunter on a hunt for frag arrows seems counter productive, no?
high risk, high reward
thats what extraction shooters are about
u die, u loose everything
I appreciate the privacy around this to keep cheaters guessing. I more so appreciate saying that this has been specifically looked into. I think statements like this would go along being made publicly more often doing the anti-cheat blog posts.
as of right now, to me, it looks like we are losing the battle for cheaters. however, I wonder if your numbers are accurate because there are definitely cheaters that go undetected. so for them to not be rolled into the overall statistics after they are finally caught would be and fairly skewing the numbers. I just don't see how 7 millions hunters killed in a year (slight mystery math due to no published numbers) is inconsequential to the flow of coin. especially when im p100 at only 150k and playing more than most ppl.
"only" 150k is crazy
Dude, you are complaining about money and sitting at 150k?
i mean i bring the bow, get the frag arrows. but then if i wanna really pvp and play the game with my spoils (high traits, frags) and died to a cheater. what was the point of making the ammo scarce?
do you realize that you can have 3 million air badges? you can easily spend $1,000 on loadouts. most of mine are like that. if you have 10 bad games in a row then you've lost $10,000. if you do that for a week then you've lost all of your money. it's way too volatile.
This is not counting being killed by cheaters, which we know is a big thing.
Dev: not a big thing
I mean, tons of Reddit posts this month about people being killed through mountains with teleporting bullets with video evidence.
And?
That translates to how small of a percentage of the actual active playerbase?
there were if there were 70,000 cheaters from 2024 to 2025, that number has to be bigger now because more people are using cheats than before. This whole contention between Hunt having cheaters and not having cheaters is kind of sad because the numbers aren't published really anymore. it's a double-edged sword. if the numbers were published, it makes the game look bad. if the numbers aren't published, you have people posting obvious proof and other people denying it despite the proof. and you have a lot of of brand trust dissolving as a result.
Where are you getting more cheats than before?
I've looked at the sites.
There is no contention on whether or not Hunt has cheaters, obviously it has cheaters just like any other game
I've spoken to cheaters.
It just doesn't have nearly as many as you seem to have convinced yourself on
done my research.
They stopped publishing numbers because they realized how pointless it is as people who have convinced themselves that the game is infested with cheaters and how every other wallbang must be a cheater will never be happy no matter how much they do
again, 70,000 is a huge number. I think saying that 100 players killed by each of them is a very modest number. people that use cheats don't just kill 100 people and then stop playing. they typically play until they get banned or they stop playing because the cheats are undetected forever.
This is a statement from an ex senior community manager
Not all of those are new cheaters tbf. Quite a few are the same folks using new acc after they get banned
so yes, 7 million hunters in one year killed by cheaters would be very bad PR for crytek to release that information. especially when competitor games are providing back the player gear and time lost to cheaters and crytek is not doing that but instead is devoting funds and resources to more external tools that may not help directly.
think dma cheats were not as popular especially for this game in 2021. so that is an unfair post to bring into the conversation.
and I know that because the forum threat I follow for this game on a cheater forum is the same thread that has existed since that time and it is more popular than ever.
my usual loadout is like shotgun/slug, pistol, choke, med, 2x trap, 4x conc bomb or some other consumable and iirc costs like 800-1200 so idk of thats why im losing money.
I can't comment, unluckily, I really wish I could tell more, but be aware that 70k cheaters banned are all cheaters, including the ones that logged into a game session and got banned after 10 minutes
#feedback message @neat terrace used to be like this, but frankly it was much rougher for solos than it should.
I saw this video on youtube titled: "Hunt’s Economy Is Pointless" from the creator:
"D-Namja – Hunt Showdown Analysis". Do you think Hunt needs more balance? I had to ask AI and see what it write about this topic—very interesting: "This is a fascinating game design problem — and honestly, it's one of the hardest balancing challenges in extraction shooters.
Let me break it down systematically like we would a business problem.
The Core Problem:
Skilled players → Win more → Have more money → Buy best gear → Win more
New players → Lose more → Have less money → Buy worse gear → Lose more
= COMPOUNDING INEQUALITY (rich get richer)
Solutions You've Already Eliminated (Correctly):
Solution: Make money scarcer
Why It Fails: Hurts new players MORE (they already have less)
Solution: Nerf expensive weapons
Why It Fails: Cheap guns already one-shot — balance is fine
Solution: Point-based loadout cap
Why It Fails: Becomes math optimization, kills immersion
Solution: MMR-scaled pricing
Why It Fails: Incentivizes intentional deranking → toxic
Solution: Restrict weapon access
Why It Fails: Less experimentation → less fun
The Real Problem Isn't Weapons — It's the FEEDBACK LOOP:
The issue isn't that skilled players have better guns.
The issue is: Skill advantage + economic advantage compound each other infinitely.
In a fair game, a skilled player should win because of SKILL, not because skill also gives them ECONOMIC advantage that further increases their win probability.
Potential Fixes That DON'T Create New Problems:
Fix 1: "Loot-Forward" Economy — Winners Don't Keep Everything
Concept: After extracting successfully, you keep your XP/MMR progress but your monetary reward scales inversely with your current wealth.
Player with $500 balance wins → Gets full $300 reward
Player with $5,000 balance wins → Gets $100 reward (diminishing returns)
Player with $50,000 balance wins → Gets $30 reward
Why it works:
Skilled players still WIN — their skill is rewarded.
But the economic COMPOUNDING is dampened.
New players catch up economically faster.
Doesn't touch weapon balance at all.
Doesn't restrict loadouts.
No incentive to derank (MMR not involved).
Why it might fail:
Rich players feel "punished" for being good → might complain.
Needs careful tuning of the curve.
Counter: Frame it narratively — "The bounty board pays more for unknown hunters." Lorewise, a famous hunter (high balance) gets lower bounties because they're expected to win.
Fix 2: "Gear Durability / Wear" System
Concept: Weapons degrade over multiple matches. After 3-5 extractions, a weapon needs repair (costs money) or becomes slightly less effective (accuracy, reload speed, etc.).
Match 1-3: Mosin Nagant performs at 100%
Match 4-5: Mosin performs at 95% (visible wear)
Match 6+: Must repair ($X) or performance drops further
Why it works:
Creates a money sink for rich players (constant repair costs).
Skilled players who survive many matches = MORE repair costs.
New players who die = weapon is gone anyway (no change for them).
Preserves weapon balance (guns still perform the same WHEN maintained).
Adds immersion (worn weapons look battle-scarred).
Doesn't restrict choice.
No MMR manipulation incentive.
Why it might fail:
Some players HATE durability systems (see: Breath of the Wild controversy).
Could feel "punishing" even though it only affects survivors (already winning).
Fix 3: "Insurance Premium" — Risk-Scaled Entry Cost
Concept: Entering a match with expensive loadout costs an additional "insurance fee" proportional to loadout value. You don't get the loadout back — the fee is just an entry tax.
Cheap loadout ($50 total): Insurance fee = $0
Medium loadout ($200): Insurance fee = $20 (10%)
Expensive loadout ($500): Insurance fee = $75 (15%)
Max loadout ($1,000+): Insurance fee = $200 (20%)
Why it works:
Progressive tax on expensive gear — the more you bring, the more it costs just to ENTER.
Skilled players can still bring anything they want — it just costs more per match.
Creates natural economic pressure to sometimes run cheaper loadouts (variety!).
New players with cheap loadouts = zero insurance cost.
No loadout restrictions — just economic incentive.
No MMR involvement.
Feels immersive: "Hunter's Guild charges more insurance for expensive equipment."
Why it might fail:
Rich players might just absorb the cost (if they have $50K+).
Needs careful % tuning.
Fix 4: "Bounty Hunter Reputation" — Dynamic Pricing Based on Win Streak
Concept: Prices in the shop scale slightly based on your recent performance (last 10-20 matches), not your total balance or MMR.
0-2 wins in last 10 matches: Standard prices (100%)
3-4 wins: Prices +10%
5-6 wins: Prices +20%
7+ wins: Prices +30%
Why it works:
Automatically adjusts — hot streak = slightly more expensive.
Cold streak = cheaper, helps recovery.
Based on RECENT performance, not lifetime MMR (can't derank to exploit).
Small enough % that it doesn't feel punishing.
Narratively: "Word spreads about your success — merchants charge more for the famous hunter."
Self-correcting: if you start losing, prices naturally drop back.
Why it might fail:
Players might intentionally lose 3-4 matches to reset prices.
But if the window is 20 matches, that's a LOT of intentional losing (self-punishing).
Fix 5: "Loadout Lottery / Mystery Box" — FREE Random Premium Loadout
Concept: Every X matches (regardless of outcome), every player gets offered a free random loadout from a pool of premium weapons. You can take it or ignore it.
Every 5 matches: "The Arms Dealer has a gift for you"
- Random loadout worth $300-800 (could be amazing, could be weird)
- Take it (free) or buy your own loadout (normal price)
Why it works:
Every player gets to experience premium weapons regularly — FOR FREE.
Removes the "I can never afford that gun" problem.
Adds variety (you might get a loadout you'd never choose).
Rich players don't care (they can buy anything anyway).
New players get exposure to fun weapons → more engagement.
Doesn't touch weapon balance, economy, or MMR.
Creates memorable "I got a crazy loadout" stories.
Why it might fail:
If everyone gets free gear, the economy matters even less.
Some players want full control, not randomness.
My Recommendation — The Best Combination:
Fix 1 (Diminishing Returns on Wealth) + Fix 3 (Insurance Premium) + Fix 5 (Loadout Lottery)
Together they create:
RICH SKILLED PLAYERS:
├── Earn less per win (diminishing returns)
├── Pay more to bring expensive gear (insurance)
├── Still can bring whatever they want
└── Economy slowly normalizes
NEW PLAYERS:
├── Earn full rewards when they win
├── Pay zero insurance for cheap loadouts
├── Get free premium loadouts every 5 matches
└── Actually get to experience the full game
RESULT:
├── Skill still matters most (no weapon nerfs)
├── Economy gap narrows naturally (no forced restrictions)
├── No deranking incentive (no MMR involvement)
├── More weapon variety for everyone
└── Immersive framing (bounty reputation + insurance + arms dealer)
The Underlying Design Principle:
Don't restrict what players CAN do. Change what it COSTS them based on their success.
This is actually the same principle as progressive taxation in the real world — and ironically, it's what you're currently researching.
The game has the same problem as Germany: high earners accumulate faster than low earners, and the system needs mechanisms to balance without destroying incentives.
Fun Fact:
Escape from Tarkov, The Cycle, and Marauders all struggled with this EXACT problem.
None have fully solved it.
Hunt Showdown is actually closer than most because their weapon balance is already good. The economy is the last piece.
Just some friendly advice, you may find a hard time getting many people to read this
I had to ask AI and see what it write about this topic
especially after that
no worries, I don't expect many to read it but I do find it very interesting
Holy wall of text
Please avoid that many big posts in a row going forward, it's borderline spam as it takes so much space in the chat
okay
Also good players getting more than not so good players is like the core concept of a competitive game so idk where the issue really is here?
Obviously good players get richer and bad players might struggle with money, but that is the design of the genre
Why should there be arbitrary limits to that which basically just make getting better at the game pointless
makes sense I can agree with that
Reads like a shooter's manifesto.
lol thats true had to google what it is
#game-ideas message except burning live hunters does give audio, and poison impairs vision which prompts a hunter to assume cover. Each damage status effect already gives visual and audio cues perfectly.
@soft chasm the trade window is still 75ms
seems like crytek messed it up then if i can still trade with some one who i can already see falling to the ground after i killed them and i'm moving away already from my position
they did not mess it up, its 75ms
if i can trade after half a second, then it's not at 75ms, but 500ms
well its still 75ms, no more no less
that's what they say, but knowing cryteks history of adding bugs, sry features, it seems they messed up in one of their updates
You do realize the trade window does not mean you cannot receive information of what happened later than the trade window? That is the time the server will validate a hit after the opponent or you is already dead, but that information reaching your client is not bound by the 75ms
then pls add a ping limit or regionblock
You are oversimplifying how the system/data traveling works if you think 75ms means you must never be able to die longer than 75ms after you see someone else die
as those false trades happen only with people from certain regions
a low trade window is worse for players with high ping
set a ping limit then
why? because you get a disadvantage playing with high ping?
Also there already is a ping limit
yes, as players can't get hit if they have a high ping
thats just wrong
where's the current ping limit? 150ms?
You cannot connect to regions with more than 225ms ping unless all of your regions are above 225ms at which point it gives you access to the one with the lowest ping
And yeah as Apashe said that is simply not true
The opponent's ping has zero effect on your hitreg
no, i tried it myself by playing with a 200ms ping, i could just run up to players while they shotz at me, they were unable to hit me
If you don't get a hit you either missed or the hit got invalidated because of your connection, not your opponent's
with a high ping u r playing at a disadvantage and the game feels worse for you
"I played with high ping and all the enemies missed their shots on me so it must be my ping!!!!"
Also i doubt that many players play with really high pings
i have several videos, where my ping is at 20ms and i can see my shots on their heads or body and they don't get hit. where do these people hail from? certain regions that are far away from my region
again i still doubt that many players with a really high ping are even playing on EU servers and most of the time ppl in here post videos asking how they did not get a kill, they missed
if they have a high ping and are moving, what i see and where they are, are different
But that is irrelevant
The hitreg checks what you see and what the server sees, that means the difference between the two states is dictated by your ping
i can see the dust on their bodies or sometimes even blood splatters
Hunt uses client side hitreg with server side validation
blood splatter is client side, not server side
but if i see blood splatter, meaning i hit them, and they are from their perspective not at the same coordinates as the server registered my hit, because of a high ping difference, the server disregards my hit
But that's now how it works
As I said, hit validation checks your client and the server state to see if the shot was valid, not your enemy's client
All their high ping means is that the server will update their position on the server state with a delay, but that it irrelevant when it's checking what your client saw and what the server state at that time/slightly before it was
This is from a blog post of theirs from 2019:
"Hunt allows clients to predicatively interact with their own view of the server state and uses a hit validation system to verify that shots and melee attacks are valid. This system takes the “favor the shooter" approach, meaning that a shot is considered valid as long as it is deemed legitimate according to the server's game state history, though this process is complicated by the nature of latency and the existence of de-synchronization between client and server."
so you mean it's not the pings faulkt but rather the hunt servers unable to properly ccompute my hits?
More likely your connection as if it was the servers there would be a lot more legitimate reports of issues, but there aren't
Vast majority of clips showing "hitreg issues" show the person missing when the clip is looked at frame by frame
so if i see bloodsplatter (at the head of the model for example) but they don't die it's because of my connection to the server and not the server itself or latency?
Either your connection or the server, but as I said if it was consistently the servers that had the issue, there would be a lot more reports of issues with sufficient proof, but the one thing that is certain is that the enemy's ping is irrelevant to your hitreg
Ping has an effect to some things like peekers advantage and delayed actions, but it does not make you harder to hit or give you any meaningful advantages
Since even peekers "advantage" goes both ways, if you peek a high ping player they will see you with a delay on their screen
#game-ideas message @cunning wren If your friend is on PC and you’re on Xbox, it doesn’t matter how crossed your fingers are or how hard you pray. Youll never get paired together because there is no crossplay between console and PC, period.
And I hope there never will be.
@somber flame you should try running asia/us west so that you can have a better experience. the ping does suck but its better than playing dead ass lobbies against people in a different bracket
Yeah, I already do that every now and then. But you're right in that the ping feels yucky to play with, and as someone who enjoys the PvE aspect just as much as the PvP I'd happily take opt-in solo lobbies if it were an option
Cute cat btw 
@unreal ember they already do
do what sorry?
Bounty already degrades in value as time goes on
really? thought someone said that was in the game ages ago but got removed?
how much does it degrade?
Kann mal jemand erklären wie wir mit 0.9kd gegen 4.02 kd spielern zusammen kommen? Und wieso kommt man nicht mehr runter auf die 5 sterne?
english only please
also the matchmaking is not using ur overall kda
#game-ideas message @radiant iris The two versions of the game are way too different to bring together. The meta on PC is basically whatever has highest muzzle velocity because it means you can just click people’s heads. On console, everyone and their dog carries some form of shotgun because it’s harder to turn/aim quickly and precisely. Fights are closer range on console, and not amount of experience/map knowledge can overcome the fact that k&m can turn 180, point, and click faster than controller can turn 90. The result is the most console players will quit the game.
An opt-in option for crossplay would still eliminate the console player base from the game. It would start by splitting the player base (increasing matchmaking time, widening skill brackets, etc) for people who opt out. Then when they eventually give in and opt in, they’re going to get dunked on so hard for no reason other than the device they are playing on, and still leave the game.
I want the opposite of crossplay. Separate the versions even further. Balance the games separately, so that making a positive change for PC doesn’t create problems on console, and vice versa. That would improve the game tremendously on both sides
I just hope that the amount of ignorant players dont yell loud enough for the devs to listen to them. It would literally end hunt as it is for console players.
Yeh cross play between console and pc is just instant death for console
The Bounty value itself doesn't change, you just get less of a "bonus" at the end depending on how much time is left
melee players with coke sensitivity controller can get there and still manage to live
and erm, given how low MMR play...
honestly it doesn’t feel very different than having the impediment of a controller 
@terse acorn one thing they also never adressed is that the phantom and royal phantom - despite beeing the same person - have their missing arm mirrored which doesnt make sense aswell
Phantom misses the right arm whilst Royal Phantom the left one
How cheeky are these new story challenges? All the skins you can unlock are already available. There are only minimal changes to the face paint and the chieftain's robes, but otherwise they're completely identical!
Thats exactly what they are for
a way to get stuff people have missed without robbing original owners of their legacy items
They are supposed to be very similar otherwise it'd be a new skin
I’ve seen people say they changed it because it was brought to their attention that the injecting syringes into the fake arm didn’t make much sense
It's a streamer skin and the streamer in question requested it
Available to WHO? Not me. Don't spend the bb and let the rest of us catch up.
@inland forge #game-ideas message the issue with letting people throw their brought-in-with-them melee weapons is it lets you hurl it away and steal a downed hunters gun
we can already do that
@somber flame Great feedback & a good suggestion, but you should remove the playertags from the image & not name enemy Hunters (even in the case of cheating). It can lead to witch-hunting and can cause your post to be removed. That 6* can't know your level and probably feels equally bad with the post-game, looking at MMR balance. I think MMR discrepancies shouldn't fall outside of a 1-1.5 or highest 2star range but yeah... they opted for full lobbies over tighter balance.
you just dont bring in the weapon slot melee you bring a spear. and then you can one tap someone with it and take their weapons
and it only costs like 40 hd more lmao
That’s different, you are actively bringing less inventory with the intention of looting another hunter, the suggestions to throw away bought-melee weapons is a straight buff at the detriment of other players
dude the only way that would really change it happening would be drawing attention to the fact that its possible
being able to throw an axe i brought in wouldnt change my ability to rob someone at all
if anything it would be worse cause im giving them an axe to throw instead of just leaving them with literally nothing
Ah my bad, I should have re-read the rules before posting (and used a little common sense). The intent wasn't to point fingers at the 6*, or at anyone but the matchmaking system. I'll delete and resubmit when I'm next at my PC. Thanks for the heads up :)
Is anyone having a problem with the game recognizing damage for the frontier 73c portion of beware the shadow?
Nope, completed that yesterday. Used basic variant, sniper and silenced at different stages, all provided contribution.
I killed 3 people with levering and got no damage recorded from it
I have tried every variant and the same issue applies
I get the kills recorded just not the damage for the event
did you unlock the event this game session?
Its really the only thing I can think of
Just to confirm, you are using the frontier? Not the infantry, or the Ranger, or the vandal, as they are not variants of the frontier
And a C version?
C Includes basic Frontier C, Marksman, & Silenced. I did mine with Marksman & h. Velo.
@brazen osprey Using the frontier 73c, marksman, silenced and vandal
@signal mural yup all c
And you bought the chronicles for 1250bb?
yup. I have 4/5 of the first chapter done... but it's the damage with the frontier that did not work
Sounds odd
Maybe try again today
Vandal does not work btw
It's not a frontier and different weapon family
Only the weapon with the name frontier works
@vernal plank very odd. I just tried the vandal as a course of action as I have tried all of the frontiers even the vandal73c bullseye
The vandal is not a frontier
It's its own weapon family
@vernal plank really doesnt matter, Iam just saying I tried everything in both families. I killed 3 people with the basic frontier and it only gave 11 damage over 3 people. do you think levering is causing an issue?
Yeah, there appears to be a few bugs with the Chronicle then.
@signal mural I would be done by now if it wasn't for this glitch 🙁
@signal mural do you think using incendiary would increase my chances of damage?
That would be wild if levering was somehow interfering.
Try out the Frontier C Marksman with H. Velocity in a few rounds of Clash.
@signal mural I am grasping at straws at this point. alright h vel it is! @signal mural@vernal plankthanks for the answers.
@shrewd gull Wasn’t expecting that vid to be posted lol
#game-ideas message
Malding about a solo on bc is crazy
Blud is in a trio and can't kill a solo
Why does this narrative keep getting pushed? As if server rewind doesn't use ping to calculate things? The more the server has "to do work" the less accurate it is likely to be. Particularly when there is variability in the ping (rapidly changing values which often happens .. wait for it .. with people who have unstable, high ping connections). 225 is way too high. Hell, server rewind literally negates hits and we know ping is a factor in it. You're basically saying the server rewind functions in this game are perfect and are never wrong if you say it doesn't affect hitreg.
I get that crytek doesn't want more regional servers but let's not pretend high ping isn't affecting gameplay. It sucks for the user with high ping and it sucks for eveyrone around them.
while i think playing against high ping fucking blows nards, i do mostly agree with diiba here, the enemy position on the server and the client shooting are all that matters for hitreg, the calculations are done on your own system and the server will just go "yup all good 👍 " as long as you're alive and your connection is stable basically
but to say ping doens't affect hit reg is patently false
it's literally why server rewind exists
the shooter's ping affects it
and since its so biased towards the shooter, if the shooter has high ping, the other guy has to deal with dumb shit like dying behind walls
Not really trying to argue. Fact is ping affects hitreg. That's a literal fact. I'ts not made up.
Go ask ChatGPT, go read a book, or visit any credible game developer blog. A whole hell of a lot of things go on behind the scenes to account for ping.
yes, your ping to the server affects your hitreg.
this game doesnt server rewind to check whether a bullet was aimed properly, the serverside checks are extremely lenient and will basically approve everything so long as you aren't already dead 75ms before your shot reaches the server.
which, again, is why getting shot by someone on high ping is completely horse shit, because you will be FAR into cover and then die after the fact because their shot was accepted solely based on their own outdated worldstate.
I get what you're suggesting but it's just not true. Ping all around the board affects hit reg. Server rewinds based on your ping but if the enemy player location isn't accurate because of reasons you claim don't matter you gonna whiff.
server doesnt rewind shit man its just a check if you're dead or your connection is failing. i dont wanna shit on it too much but the hitreg is so clientsided its not even funny
Fair enough. I was about to talk about jitter but it's pointless. If you truly believe ping doesn't affect how other users influence how you experience the game .. then I am not sure I can say anything that will resonate.
we shall agree to disagree
we can at least agree 225 is ridiculously high. i can legit pick any region i want and go choose to play solo into a region with 200+ ping and ruin everyone's day
tbf that happens on both ends
sometimes i will be in cover for near a full second and then die
also you can, the ping cap is 251
highest you can connect to is 250
Did i miss the update where they made explosives go through walls?
pretty sure they always have
explosives are not meant to go through walls its just that theres alot of small holes in the walls and the explosion manages to slip through that killing you. it sucks
Also short answer: Yes it is THAT hard to implement region lock.
VPN is a thing.
The bloodsplatter is client side hit confirmation. The hitmark is server side hit validation.
If you have high ping, you get a delayed hitmark cause it takes longer to do a roundtrip to and from the server. You still require the bloodsplatter aka actually hitting them client side. If it takes too long, because of high ping or package loss the server will invalidate the hit.
That's why bloodsplatter with no hitmark happens
Most commonly seen with package loss and "trading" outside the trade window which obviously doesn't result in a trade anymore.
Thank you for fighting the good fight dizz
This is also not correct, there obviously has to be some server side rewind check as your client, the server and the enemy client will always disagree on the positions on the enemy/shooter when they are moving so there has to be a system to check what the client saw to the server's history. And having higher ping as the shooter leads to more shot invalidations so clearly there's some level of strictness to the check instead of "basically approve everything"
I don't understand why people think Russians on EU servers isn't appropriate. I live in the EU and can play on EU or RU servers with latency under 30 ping. I would think their connection would be comparable.
Because most of the time it's not about ping for them in reality
Did I get flagged for something? Any time I enter a text it takes ages to be actualized - if it even goes through. Two timed out yesterday.
I wildly exaggerate of course but I dont think the server checks are anywhere near as complex as the client-side checks, and I dont think they accurately recreate the worldstate to simulate projectiles and hitboxes again just to double check, otherwise I think the server would reject a hell of a lot more hits
but yeah I dont think the target's ping plays much of a role there regardless, only the shooter's
today in europe every game has a cheater, crytek do u wanna do smth ?!
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.
If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
Reporting cheaters gets them banned :)
Those reports are nothing to do with it... no response... no statistics... killing throw walls, objects, from the bushes where nothing further than the trunk is visible ... so u can report my message ... the game is perfect that i ever see, i have 2k hours, but today is awful ... 17 games and all have very strange cases
Ive neber palyed a game where people are so dissmissive of cheaters
they are everywhere
we arent calling htem out to waste time
Ok. You can always report them, even if you don't have their profile id or link. Just follow the instructions of the report command and if they're cheaters they will get banned :)
Thank you for dismissing 🙂
What am I supposed to do? :D
I'm just telling you to report cheaters so they get banned.
Its jsut frustrating because this is the best game ive ever played. Its got me through some real shit in my life. To see the mass increase of cheaters is vile to see
Reporting most cheaters does actually get them banned. Obviously Crytek can't actively moderate the game, so when you make a report make sure you're providing concrete evidence that they're actually cheating and or exploiting the game.
Some cheaters will come back because even though anti-cheat continues to improve, the cheaters themselves continue to find and develop new methods to work around the anti-cheat. It's a vicious cycle, but as long as you're reporting them with every encounter then appropriate action is taken.
I can imagine most people do pro actively report cheaters. But this system isnt working as it is getting worse and more and more people are complaining about cheaters. How long are they banned for? Could there not be a stricter banning system to stop re offending
I mean do you want people to just get banned for being reported with no flags from anticheat or what's your idea here?
As someone who has been here for 8 years, "more and more people" are in fact not complaining
And bans for cheats are permanent
Diiba here has been reported over 200 times in the game
So there's a lot of reports that's just wasted
When I say "More and More" Im not just referring to here
Its pointless, you raise cheating which is getting way worse and it just gets thrown back at those who do raise the issue
Its crazy
And people seem to be more defensive over cheaters than the ones trying to call it out
I'm not seeing any of that
I see people being reasonable and questioning people claiming how many cheaters there are when there's evidence saying otherwise along with our own experiences of playing the game
For me I see maybe at most 1-2 people a month that stand out as suspicious to me in my matches, meanwhile I get plenty of false reports made against me even from the most normal shots ever
Then thats great for you that you can play the game like that
But thats not the same experience for alot of other people
6 star bounty clash is writhe
"here"
Yes, here, one of the main places where the game is being discussed with over 200k members
But also elsewhere where I happen to look, such as watching streamers who play the game daily for hours also not seeing that many cheaters
Then for someone who spends so much time actively looking for cheaters which you are claiming your not doing a good job but hey like i said more people are interested in defending cheating. Region locking the game would be a fantastic start but when i called that out before i was threatened to be banned from the server, wouldnt of been a bad thing i guess
@outer ledge The original red sheath katana skin cannot come back since it's mythic rarity
Well we could compare merits in the game to decide which of us is more likely to recognize a cheater or just a legit player but I feel like there is no point to it so I'll just move on to other things
Yeah I figured as much, I guess I’ll just keep appreciating it whenever I get the chance to see it
They might do an alt version at some point though
Or a completely different skin with red tones on the sheath
Part of the problem but please move on to other things as your head is firmly up there
Oh that would be awesome! And nothing wrong with the blue one, but maybe lake a black and red or black and gold would be really nice looking
#game-ideas message
And if we get skins for scarce weapons we could step further and make current weapons - that very much deserve it - scarce without people crying about the fact that they bought skins for them 
I don’t feel like people should complain about solos when random trios is so bad.
Also this game needs a leaverbuster so fucking bad, there needs to be some kind of deterrent to keep players from rage quitting in games or play solo
@heavy hornet sorry for bothering you, but what really would that add to the boss dynamic? :)
@untold iris Why don't you like this idea?
game changes, new items get added, thats how it is. Idc about badges for basically anything because that takes little time but adding a mode like that takes way too much time for what it gives. Removing a few perks and items to then have just a few players playing this mode seems unreasonable.
Also "vanilla" hunt is way too subjective, probably almost everyone has a different opinion on what that would be
A lot of my friends have given up on the hunt because there are a million ways to restore your health bars, and when an event comes up, you get event exclusive first-aid kits on top of that... plus, the regeneration health makes you stop worrying about your health. The hunt has become more of a casual activity.
I agree on there being too many ways to restore bars mid fight and regen shots being too free
But I don't think asking for some "vanilla" hunt is the way to hopefully get a change as that is too broad of a request with so many subjective views on what really would be vanilla Hunt
I'd just argue for changes for those specific things
and they also gave out red and blue traits for free on the maps...
The developers don't know how to balance the game... you could see it when they added Revive Bolts, and so on... it wasn't until players complained loudly that they finally changed it, after a long time
Revive bolts didnt really exist for a long time afaik
the restore argument i agree with but adding an extra mode is useless, just remove 1 or 2 perks or make them rarer
october-march
@supple crow theres is a way to see them. scroll completely down in your roster, there should be an icon you can click
looks like thats wrong lol
The T-shirt should be sent for free to all of us hunters who put in 4+ hours of gameplay every week, because we’re the ones who make Hunt what it is. Loyal players keep the game alive, support the community, and deserve to be recognized.

@candid fable just wanna point out there are plenty of the skins that are unlocked by prestige only, so no quite sure what you talking about
11 random BB skins, 17 prestige exclusive skins, 800 BBs, the new player profile rewards, sense of progression
I'd say prestige is plenty rewarding
Hell I started doing mine before skins were even a thing in Hunt and you didn't have all weapons unlocked at rank 1 and you didn't get nearly as much xp just for the enjoyment of progression and challenging myself
And it's only gotten more rewards and way easier and faster since then
we ourselves make communications recognizing the issue exists, this "denial" perception is nowhere near reality
we ban cheaters but some of them come back under new identities, it's not as simple as one would wish it is
all cheaters are permanently banned, there exist no temporary ban for cheating
It makes me sad that every other day there seems to be a player just absolutely dumping on the devs who are already trying
and i for my part rarely encounter cheaters
also it was weekend, I understand it's frustrating as much as it is for us, but do I have to ban people while I'm not at work? 😅
Well, if asking reddit it seems like it should just be automatic.
Bc false positives have never been an issue in such case lol
ah yes, the good old
if K/D > 4 -> ban
Basically, but it does seem like there have been some grave examples of people "getting away" with cheating with some high KDA displayed.
I assume it is because the cheat devs have found a hole in the system, but people seems to think it is neglect as always.
KDA is a good indicator, but you'd be surprised how often we see KDA that would be bannable by the looks of it, but it's a totally legit player that plays in ways you can't even imagine
I've had the displeasure of seeing the playstyles that I could not even imagine
From the people sniping from the lighthouse in lawson and jumping off when they are in danger to people running away and dying to AI on purpose before I reach them to people who place 20 different traps on the extract and sit outside darksight boost range with nade arrows and just carpet bomb the extract when you get to it with the bounty
Oh don't worry I know, I'm in 6 star vs 3kda people lol
It is more some playercards that have been shared lately with people of KDs that goes up to 999.99 and such.
IIRC that took place over the weekend about a week ago
that case has been handled faster than you'd think, but people don't find these steam accounts and check if they got banned
Then why do all players I play with, who's been on a long time keep saying "oh I got all of those skins". And they consider prestiging totally worthless? I've literally been laughed at
To be fair, a long requested feature have been some sort of more tactile feedback for reporting.
A lot of other games does such, even a "A report you've issued have led to a game ban" goes a long way :)
🙂 no comment
Dunno, why does it matter what those player think?
What is your own thoughts on it? Are you p100?
All fair :)
Because I started prestiging cause I thought it was a fun way of getting some extras. But during my journey I've come to realize that the skins provided are not unique. A lot of players who hasn't prestiged have them. And that's a thing I find frustrating.
I would love a lvl 100 hunter which is unique, dark in color, with camouflage and always gives bonus on battle passes. That would give life long bonus to the prestige pain. Since you don't prestige anymore it would only help in battle passes.
And it's not a matter of opinion but a matter of fact. If prestiging is so rewarding, why does no one do it?
I'm reaching the milestone soon, but I'm telling everyone I play with it's not worth it at the moment.
Idk what you mean since there are 17 prestige exclusive skins
I think only 2 of those were earnable prior from trials?
There were at least 4 trial skins and iirc all moved to prestige
Better than making them mythic 
Following skins are Prestige ONLY unlocks:
- Jess Buchanan: Rookie (evolving skin).
- Laura Gottschalk: Rookie (evolving skin).
- Louisiana Lustrum, Sparks.
- Zachary Jones.
- Willa Thomas.
- Golden Ticket, Bornheim.
- Sascha Romanov.
- Silver Quarter, Quad Derringer.
- Prudence Stallworth.
- Fifty Laurels, Ranger 73 skin.
- Ricky Leeds.
- Thaddeus Sumner.
- John Victor.
- The Centenary, Mosin-Nagant.
And then on top there are 4 old trials skins that got moved into the prestige and is technically prestige only unlocks now + 800 BB + 11 random skins rolls.
- player profile stuff like borders and titles and badge.
And oh yeah, two of the most sweatiest hunter skins is locked behind prestige
Yes press 3 is all u need for them 😂
I think you're pushing this one, these skins are not locked behind prestige but by Hunter progression. But yeah Jesse Buchanan is at prestige level 1....
Exactly, a lot of them seems to be old skins that was moved into prestige. Which is why many players I have played with consider it a waste to prestige.
You can also get these skins from their Twitch drops. In which sense these are NOT "prestige exclusive". And many, from what my in game mates have told me, are old skins that was put into the Prestige ladder.
John victor is the p100 hunter and centenary is the weapon skin exclusive to p100
You won't see anyone but p100 use those
That seems to be correct, and it was implemented 2 years ago. But reading up on it, many players were frustrated already then.
So bascially you get 2 entirely unique things? Except from the recent frames etc. Which is kind of decent but nothing I personally hunt for (pun intended).
If it was possible, I'd like to see a survey of the community's view on prestiging and the rewards. So far my experience is that the time, money, and work invested is not worth it for the rewards. That said, they are fixing things as it goes.
But for one instance, a lot of the rewards are in the beginning. I think it might be more suitable to have the blood bounds in the end of the ladder instead of the start.
I mean everything to prestiging is unique to prestiging
I have 2 people that I play with that are p0 b100 on 3k hours or more
So it is unique
The way you talk about unique will never happen, p100 players are more than ever before cause its quite trivial to prestige now, there's not even a challenge behind it
So if you think its a waste of time still then dont do it
This is just straight up false lmao.
All but the old trials skins are obtainable thru prestige only and that was the 4 mentioned before.
But please elaborate how much more wrong you are about this on a fundamental level.
Hard facts: 11 random BB skins, 17 prestige exclusive skins, 800 BBs, and player profile rewards.
If we cannot agree on this, then there is no discussion to be had, feel free to look it up yourself.
https://huntshowdown.wiki.gg/wiki/Prestige
Prestige is a secondary progression system which players can advance once they reach Bloodline Rank 100. Aside from long-time motivation and extra challenge prestiging offers exclusive legendary rewards. There are 100 Prestige levels and the current level is shown in the players profile.
Value wise all prestige rewards is like 20k+ BBs in total
@unreal ember i do agree with solo mmr drop change but i dont understand the necro rework , after necro ur immune to any dmg for x seconds?
nah no immunity. i dont understand why people are disliking it tho. seems like its good for everyone
@hot vigil @carmine needle @latent forge can we get some feedback from your dislike. like which point of view do you dislike it from. as a solo main or trio main? cus to me, this would be great for both solos and trios.
If I read it right, instead of taking lethal damage you enter this 10 seconds of immortal sate where you cannot shoot, but move freely?
Or we talking on self rez?
no no. no immortality. YOU cannot shoot for 10 seconds. you run around as normal.
That was also what I said?
uhm ill delete the post and rephrase it
No need
Okay so when you cast the self rez
So if you get 1-tapped by an romero, you just tank it?
yep lol
I'm pretty sure teams fighting solos would prefer them to drop and then burn them than just be denied the kill lol
yea, but you now cant shoot back. so its not like you get to kill the guy after. he can still reload
sure inside a compound while banishing. but how annoying is that in the majority of fights that dont take place in a spot you want to sit in
it also tells you instantly if a player is a solo because they don't die from a headshot
sure. another nerf to solos. should be no issue for the trios right?
you still get the kill tho.
so as a sniper you shouldnt mind
Yeah okay reasons why that would suck:
1: Solo now wins all trades.
2: Solo have control of the timer, they can basically just stand still and spam the shoot button and kill as soon the timer wear off.
3: All players have the same run speed, so it wont really save a solo in regard of running away.
4: It will provide horrible feedback in-the-moment for players.
- yea didnt think of that.
- i didnt write it but my idea was that you are running around flailing your hands as some kind of panic state, that way you would need to equip the guns, also you could make a sound queue that lets you know by sound recognition the second it ends.
- it will save a solo in many more scenarios than current necro. since the majority of necros results in instant death or just not getting used since you know they are on you.
- idk what that is supposed to mean.
but the trade issue is massive tho
i think you cant fix the trade issue
ill just delete it
that would make for some lame shotgun playstyles from solos. cant have that
I commend the effort for trying.
But yeah, dunno, just don't think solo necro can be "fixed".
Anymore "power" shifted to the solo quickly gonna make it feel cheap.
and unfair
i would like necro to work in a way that isnt so tedious to deal with as an enemy and useless for a solo. like my necro is only worth something for me if i fight at a distance or if i trade with a guy that has no teamates close enough to camp me.
Well, that is kinda what solo necro was made for
Also solo necro is MUCH more balanced and stronger in solo into duos.
It just that persistent case of the solo experience keep getting skewed into notion that solo into trios is the standard.
Tho duos is dying day by day, so we are reaching the point where that is the only option for solos
even if duos was popular ill always play vs trio. playstyles are less sneaky.
Sure, but then people should accept that is not the intended solo experience
post gone but mccree handled why thumbs down from me
Or well, thumb down
But you get the point
yea. it was a bad idea. but mainly due to trades imo.
is duos the intended solo experience?
I mean trios were not a thing for a long while.
And when 1.0 released and trios came, the devs said something akin to: "Solos can also queue into trios if they really want challenge" .
Solo necro imo is in as good as spot as it could be, for everyone. Solos, if smart, can use it to their advantage but teams also dont have to sit forever killing a solo over and over.
Yeah, if you lose the fight and they camp you, necro is useless more or less. But if you get in that position, that's kinda just how it goes. Not any diff for a team imo, since if you die somewhere stupid, your team isnt likely to be able to help either.
Anything that allows solos to survive trades/teleport somewhere else/etc things I've seen would be such a massive buff to solos that at that point, you'd be better off playing solo since the main defense teams have against solos- traps/sitting on em- become negated
the empress card is the best option solos have if they get downed several times, but again.
gotta be smart when going about it. :/
I don't play solo, so mainly built off experiencing solos in the wild. Hats off to those that play smart, but it would be frustrating to see someone you killed be able to stand and walk away/teleport/etc without having control over it.
The ONLY change I would agree to is if necro was rechargeable
ie, you kill someone, you recharge it
I think that would be fair for everyone
ofc the function would burn like regular necro so you only get it once
yeah, but i maintain that minus the restore function if you do get a kill, it should be left alone
wouldnt be stackable. just if you use it and get a kill off before going down again, it restores. \
I think Chariot would feel healthier and more Hunt-like if it focused on repositioning players instead of changing extraction points globally.
Maybe something like: teleport you and teammates within 10m to a random location within ~75m of the nearest bounty token.
That would still allow clutch plays, flanks and creative repositioning, but avoid situations where the card mainly feels like griefing or an unavoidable extraction denial mechanic.
"teleportation"
ah, nah
Shadow Leap under communism
I dont know to this day what my opinion is on shadow leap
completly unrelated to balance, its not good imo, i just feel like teleporting isnt something that fits Hunt
Well my point is more about game design than teleportation. The idea is to open up for more aggressive plays and avoid the game sometimes feeling like a walking simulator. Also the way the Chariot works today it also is kind of "meta game" and does not really fit Hunt either. But yeah lore wise...maybe teleportation isn't the best idea.
I think the fact that chariot needs any change (or no fixed spawnpoints!!!) is undeniable
@boreal locust don't you just side step the swarm and then kill the hive?
Like fail to see the bigger issue
sound
spawnfight
I guess
Dunno
Never really come across as an issue for me.
But guess that is something people can get killed over
I just kill them with throwing knives. Hardly any sound made.
or spear
or flare pistol
Or sprint up, melee them, sprint away and hide for like 30 seconds
"barely" can still be heard
you lose the advantage of surprise
it’s just ridiculous
hunt ai just gets under my skin in every single possible way
maybe i’m heavily biased
First time I've seen a shadow leap opp. Most people argue they get zero value out of the trait when its brought up.
It's pretty useless. I only take it on fresh hunters if I have multiple trait slots. And or if I lack something for stamina.
Hi everyone, I got error 0x7111 in the Xbox version of the game. What should I do?
I think you guys missed the opportunity to add back captured by spiders locations, it was a fun concept that changed gameplay and movement on the compounds quite drastically, and added a lot of variety, I hope we will see them in basik game
Hunt: Showdown 1896 × From Crossover Idea
I honestly think From would be one of the best horror collabs possible for Hunt: Showdown 1896 because both already share the same atmosphere and themes.
Both worlds have:
- Isolated locations
- Psychological horror
- Monsters that stalk at night
- Survival tension
- Mystery-driven storytelling
- Dark supernatural energy
This crossover wouldn’t feel forced or immersion-breaking. It would actually fit Hunt’s universe naturally.
Ideas for the Event
- Fog-heavy nighttime mode
- “From”-inspired creatures that silently stalk hunters
- Talisman mechanics for temporary protection
- Boyd-inspired hunter skin
- Rustic town weapon skins and charms
- Creepy ambient whispers and horror effects
Event Lore Concept
Hunters discover a cursed settlement hidden deep within the bayou where travelers become trapped after sunset and hunted by smiling creatures that only emerge at night.
No thanks to anymore crossovers. 👎 Please keep the game and mythos unique and inspired.
if they do any more crossovers it better be RICK AND MORTY!! ERMMM GEEZ RICK WERE IN FORTNITE I MEAN HUNT SHOWDOWN
I would like to share some feedback regarding the current reward structure in Hunt.
First, I don’t think Legacy Challenges being 100% paid is a good direction. I understand that some of these rewards are recolors of old skins that are no longer obtainable, but I still think there should be at least some free rewards included. Even if the best rewards remain paid, having a free track or a few free unlocks would make the system feel much fairer for regular players.
Second, once the Battle Pass is completed, there is no real compensation for continuing to play it. It would be nice to have recurring levels after completion, for example levels that reward Hunt Dollars, and maybe every 10 extra levels could give around 10 Blood Bonds. This is not a huge amount, so I don’t think it would be unbalanced, but it would give players a reason to keep progressing after finishing the pass.
Finally, I think prestige should feel more rewarding. Right now, prestiging can feel like giving up progress without enough compensation. It would be better if each prestige gave small but meaningful benefits, such as leveling up 5% faster on the next prestige, or starting with more Hunt Dollars instead of only around 2,000. For example, starting with 4,000 Hunt Dollars after prestiging would make the system feel more worthwhile without breaking the economy.
Overall, I really enjoy Hunt, but I think these changes would make progression feel more rewarding, fair, and respectful of the time players invest in the game.
The strongest aspect of the game is also it's weakest. The large maps are fun to play in but take too much time to make. After all these years we've only had a handful of maps and content feels nonexistent. (Yet there's so much content in the form of circus, spider nests, new weapons, new skins, wild targets, weather, and other improvements)
However in the casual player's mind it is negligible. These improvements don't have the sheer scale and excitement of someplace new to explore or a new boss to fight. (Ironically, the bosses are never that strong to begin with so the strategies to fight them are limited. People get bored within a few days. Yet within the mind seeing a new boss brings the excitement of the unknown).
Why do people always want rewards after the battlepass is completed? Why do you guys need a compensation for playing a game you like? Batllepasses are not the main reason to play the game
I don’t think anyone is saying battle passes are the main reason to play the game.
The point is that if a game already has a progression system tied to time-limited events and battle passes, it makes sense for that system to keep giving small rewards after completion. It is not about needing compensation just to play. It is about avoiding the feeling that progression completely stops once the pass is finished.
People can enjoy the game and still think the reward structure could be better. Those two things are not contradictory.
Also, I’m not asking for huge rewards or anything that would break the economy. Something small like Hunt Dollars, and maybe a tiny amount of Blood Bonds every several extra levels, would simply give active players a reason to keep engaging with the system after completing it.
A battle pass does not have to be the main reason to play, but if the system exists, it should feel rewarding from start to finish, including for players who keep playing after they complete it.
There's already an extra reward with the charm for player that progress faster.
And there's already more than enough ways to get hunt dollars than to bloat the battlepass with them
I was just about to say that
People just play too much in general, if they were to add even more rewards, doesnt matter how small, people would accumulate heaps of whatever it gives you
They just added tons of badges you can unlock
That said, wouldn't mind that we had over-overspill where like... every 5k-10k event points gave you a dark tribute roll.
I think my point may have been misunderstood.
I’m not asking to bloat the Battle Pass or to give players huge extra rewards. I’m talking about what happens after the charm, when event points basically become useless.
Right now, if you keep playing after finishing the pass and getting the charm, the event XP/points you earn from Dark Tribute or regular matches no longer really mean anything. My suggestion is simply to give those extra points some small purpose.
That could be recurring minor rewards after the charm, or even a conversion system where extra Battle Pass XP goes into Bloodline XP instead. It does not have to be Blood Bonds or a lot of Hunt Dollars if that is considered too much.
The main issue is not “I need compensation to play the game.” The issue is that the game keeps giving you event progression after completion, but that progression becomes dead weight. Giving it a small use would make the system feel cleaner and more satisfying without breaking the economy.
But we have all the weapon badges now?
That should be plenty of reason to keep playing no?
That IS the point
but why
why do they still have to have more purpose
the reason they exist is for people to complete their battlepass
if its done its done
Again, I wouldn't mind, but don't think it is essential for me keep playing the game after BP is maxed.
Weapon badges are a good addition, but I don’t think they solve the same issue.
Badges are a separate long-term progression system. My point is specifically about event points and Battle Pass XP becoming useless after the pass and the charm are completed.
You can enjoy grinding weapon badges, but that does not change the fact that the event system keeps giving you points that no longer have any purpose. I’m not saying players need a huge reward to keep playing. I’m saying that if the game continues awarding event progression after completion, it would feel better if that progression had a small use.
Even something simple like converting excess Battle Pass XP into Bloodline XP, or giving a Dark Tribute roll every 5k–10k extra event points, would make the system feel cleaner without hurting balance.
Yeah, but that is not really my point.
I’m talking specifically about event points after the pass/charm is completed. At that point, those points become useless, so it would be nice if they had some small purpose.
It does not need to be a big reward. Like someone else said, maybe every 5k–10k extra event points could give one random Dark Tribute roll. Simple, small, and it makes the excess event points feel less wasted.
I mean, yeah, when the battlepass is complete it is done?
Everything needs to have an end like that?
Yeah, you’re right, I get that the Battle Pass itself has to end at some point.
I’m just trying to give another point of view about the event system. Since event points still appear and can keep being earned after completion, it feels like they could have a small extra use instead of just becoming pointless.
other thing crytek could just do is split the battlepass into 3 sections and a new section releases every mid season update so you cant rush the whole pass by playing 100h in the first 2 weeks and grind thru it. other games already do it.
we already get tons of stuff in the bp and have the extra thing with the charm
Also remember the reason why we are here is because of people (myself included) would rather have a BP that is too easy to complete than one that requires insane timesinks to complete.
Yeah, that’s fair. If you think the current system is fine, I respect that.
I just wanted to share my point of view. For me, it feels a bit strange that event points can still appear after everything is completed, but then they do not really have any extra use. It was just a small suggestion, not a demand.
and i get the badges are not your point, but you cant add more and more things to the bp, cause the majority still needs the whole event time to finish the bp and some dont even reach the charm. adding more stuff after the charm is just putting them in a disadvantage, be it BB, Dollars, Dark Tribute Rolls, etc
also this ist the discussion channel, if you want crytek to read ur feedback u should post it in #feedback :D
oh u did nvm then
Yes, i just say It here to know what think the players
Yee, as I said, think every 5k-10k event points giving a dark tribute roll would be fine.
It ain't a whole lot, but it is also not gonna inflate people's bank like if it was a guaranteed HD payout.
And I'm saying that as someone who is currently grinding the 1 million badge
Instead of inflating hunt dollars it would give people means to farm possible skin rolls and trait points for your entire roster
add a second charm for 30k event points
I dont like charms xD
well guess why the extra thing is a charm
cause some dont care if they miss a charm
imagine it was a hunter skin
riot
Seems like a win to me :>
But maybe I am also just underestimating how easy it would be to cycle 10k event points.
This event was insanely easy to complete in the meantime.
And we didn’t even have any twitch drop bonus.
We did have one double event points weekend tho
#feedback message @rapid ice more often than not these bushes don’t cover you entirely, so all it takes is someone to look at their surroundings to see something fishy and just try their luck
So, yeh... watch out for the box of doom
#feedback message @ebon niche In pretty much every game I’ve ever played where you could prestige, it meant “You’ve hit the end! Would you like to start over?”
It’s not “You’ve finished Chapter 1! Start Chapter 2?” That’s basically what bloodline is. You play the game more to unlock more. If you’re getting new equipment, it shouldn’t be called prestiging.
The effect of giving up all progress so that you can have a little badge number go up should be pretty obvious to anyone. New players don’t need to be informed that starting over will make things harder than not starting over
Okay but this isn't like CoD. New players prestige because they aren't aware that there are TONS of people sitting on money collected over the last 6 years. Crytek uses hunt dollars as a way to balance out the stronger gear, but all it does it lock out new players from equally gearing themselves
When I was a new player, I never would have even considered prestiging and resetting all my progress and money, because it’s obvious what that means. The only reason I did the handful of prestige’s i have is because my friends convinced me to go for the random skins that the prestige track used to have in the early ones.
If you play enough to reach bloodline 100, you should have a good enough concept of how the game’s economy works that you know what resetting your account means
They could just add an "extended" battlepass that'd last 20-30 prestige levels, on a separate track. Perhaps for super cheap, even. I could see a $5 for 30 prestige to unlock a skin being a fun target to strive for.
The current system is too legacy and too many have hit 100 to be able to put skins back into it. Creating "new bloodlines" to progress towards could be a simple solution
Imagine a launch of 3 new skins, 3 different shorter bloodlines to unlock the final skin, but progress can only be made on one line at a time. Reminiscent of the "troupes" or "factions" that Crytek was trying to install in the lore.
I think it'd be a cool way to show the "rise" of a faction as people slowly unlocked the skins and they saturated the game. Completely optional of course, but it'd give players something to "reset"/prestige for, without disrupting or refactoring "legacy prestige"
Perhaps there could even be some type of XP gained for killing players of a different blouoline/faction
I don't really see a point in adding yet another progression based skin unlocking thing on top of the existing battle passes and story challenges
Eh, it's not necessary. It's just a nice grind with a simple carrot on a stick, something to come back for that lasts a bit longer
I dig the new story missions, but for my regular amount of playing, I'm almost done already. I could see a free (or somewhat cheap) alternative progression goal like prestige'ing through a separate bloodline being fun for some people
Obviously any player that gets to p100 is already in love with the game and will continue to play it, but I'd doubt they'd complain about something else to work towards for those players that put in above-average time
honestly the issue i see with the prestige system isnt that it makes players not be able to afford or have access to good gear, because at the end of the day a headshot is always gonna be a kill, its the absolute crumb trail of rewards. I was sat at like prestige 16 for like a couple hundred hours because i genuinely could not see a reason to prestige but because i keep playing as i still play it with friends and was getting relatively bored, i decided to prestige again. And i genuinely see no difference. i still sit comfortably at around mmr 4-5 and haven't noticed any 'gear diff' its more just the vacuous hole of knowing that i am receiving nothing for putting myself through it. I really feel like they should highly consider a true prestige rework because atm there is little to nothing to keep coming back to the game for conceptually; i suppose, seeing as skins and that arent really worth much in the real world.
but the fact that the vast majority of prestige rewards, are BARELY rewards, like 2000 hunt dollars is 1 good loadout at best and a 10% xp boost is barely noticable, and these 2 options take up like 70% of the prestige rewards. and if you dont get that past prestige 20 its either like a derringer skin or a random guy that looks like they should be a tier 1 hunter but arent
Dunno man, like, I get it more rewards is always good, but still, there are still a good chunk of free rewards throughout prestige.
11 random BB skins, 17 prestige exclusive skins, 800 BBs total, and player profile rewards
Do people only play this game for unlocks or do people play this game for maybe i dunno
Fun?
player profile rewards? i thought it was just a badge tracker. and yeah the 11 random skins is nice, if you're lucky but the exclusive skins are mostly just not very high quality or protrude the sense of accomplishment, they're more like reskins of previously free hunter skins. but tbf the 800 bb is good
its a little disheartening when the live service game you engage with doesnt reward you for constant engagement like most other games do, but yeah at the end of the day it is obviously about fun because its a game but personally i like to feel like the time i put in is rewarded even if its with some intangible pixels on a screen
Badge, title and frame :)
yeah that is fair
I get that
Just every day i read stuff here people argue about that they need stuff to unlock - more Battle Pass Levels - more rewards because otherwise theres no reason to play and its a little sad that this makes Hunt sound like other than for the rewards nobody cares to play
But it does?
Dark Tributes, badge progression and prestige?
I just wonder what other live service games they usually play where there is a thousand of free unlocks.
the majority of live service games reward time in game especially the popular ones
What games
And what rewards
do you really need the receipts?
Yes
Because
otherwise there is not really a discussion to be had.
Doesn't have to be a whole list, but like a game or two
So we can compare
well rocket league for one gives 3 cosmetic items every 10 wins and i know fortnite has an endless list of challenges from the brief spurs ive had with it.
1st rewards consistent wins without a limit, and the fortnite one (even though im not a fan of the game) has easy ways to progress through the battle pass or whatever at any point throughout the season relatively easily
i mean those are off the top of my head
But ain't the battlepass a paid thing?
it is in this too no?
Sure, but then I don't understand how that is something that makes fortnite special or better than hunt
And I guess the reason why Rocket League can reward cosmetics like that is because they are stickers for your car and profile?
wdym? im not saying its better because it has a battle pass im saying it has more challenges to progress through it
well yes but you can also say that hunter skins gameplay wise are just different styles of gloves
Well, based on feedback, people don't really want challenge with their BP here in Hunt.
You might, but it for the overall better.
No we cannot, the game system is not built for individual cosmetics on Hunters.
You can say that is a missed opportunity now, but that is simply just not something the game can support in its current state.
well yeah that could work also, im not a challenge advocate but that is usually just the common method of earning battlepass xp
what? im saying that from the gameplay perspective all you see differently depending on the skin is the way your hands look
yeah and thats it
which is fine but its also the only way of making event points outside of getting a couple 100 every like server wipe grand slam you get
once youve done the weekly challenges you hit a roadblock for bp progression for the rest of that week
Ah, my bad :)
Misread your message.
But dunno what your point is then, yes hunter skins are different hands, but those hands are 3D models that needs to be part of greater 3D model.
With stickers and colors it is easy to add a lot of "content" because they are very low production value.
Also as far I am aware a lot of the "free cosmetics" are old lootbox content, so they were also created for profit in mind and not just "free" for people to earn :)
Dunno, in my experience it is kinda easy to rake up 100-200 event points per. match.
they may be 'low production' value but they still give them out like candy for people engaging with the game. on the other hand, hunt has a couple hundred cosmetics you can get, and at the rate you earn bb's through challenges youd be lucky to get 1 skin after grinding challenges for months if youre looking at the 1000 mark. this is excluding the 11 free skins you get through prestiging which is a small amount compared to the total. With rocket league however you can consistently earn them through playing, even trading up stuff you dont like for higher 'value' cosmetics. and with the old lootbox stuff im pretty sure that its just a large pool of items that make up the majority of all the cosmetics in the game
1: That is because 1 skin in hunt, be for weapon or hunter, even a charm, is WAY higher production cost than a color or sticker in Rocekt League, so they cannot really have system where they create a lot of skins and also give them out for free left and right.
2: There is more than 11 skins to unlocked on the prestige, so that is a wrong number to use. It's 11 random skins AND 17 prestige exclusive skins, 28 in total, 32 if we count the evolving hunter skins too.
3: Not quite sure what you point is with old lootbox system making up the majority of all the cosmetics in the game.
Also 4 daily dark tribute roll that can grant you any of the BB skins, loadout slots or hunter slots.
Sure it is not guaranteed reward, but still a carrot on a stick for daily engagement.
well my point is that you could compare the drop system and the prestige 11 bb skins and see that they differ in quantity, and its not about the quality you could say of the cosmetics its more the reward of playing the game. Hunt does also sell pngs for 100bbs each for your profile when they really should be free at the very least so i wouldnt exactly say everything cosmetic in hunt is high quality. The 17 prestige exclusive cosmetics i wouldnt count in this argument as they arent pooled in with the bb purchasable skins. and the cosmetics in rocket league dont just consist of stickers they could also be goal explosions or wheels or stuff like that. not that that matters in any way its just that there are high quality cosmetics in rocket league they just arent all equal, a bit like how hunt had the cosmetic rarity system that they then scrapped. The dark tribute drop rates for skins are quite astronomically low. i think in my 1.5k hours of playing ive maybe had 2-3 drop from it, majority of the time i get a railroad hammer or an obrez at best. and with them not being able to give out skins i would like to point out that this is not a f2p game but it shares a lot of monetising dna of one
Hunt does also sell pngs for 100bbs each for your profile when they really should be free
Not gonna defend that too much, but also we talking the price of 10 cent, so feel like the price reflects the quality of the product and it is a feature people have been asking for, player profile customization.
The 17 prestige exclusive cosmetics i wouldnt count in this argument as they arent pooled in with the bb purchasable skins
That feels like a abitary reason to null them, I'd argue they have more value because they are exclusive to specific challenge/progression.
the cosmetics in rocket league dont just consist of stickers they could also be goal explosions or wheels or stuff like that.
Still a lower production cost than a fully modelled 3D model of a Hunter or weapon and once again, were originally made for lootboxes so were also a intended premium content.
The dark tribute drop rates for skins are quite astronomically low.
True it is low, but also, it can literally unlock you ANY skin in the BB shop, so you can get a 15 dollar skin for free or even BB, that can pool towards a skin.
with them not being able to give out skins i would like to point out that this is not a f2p game but it shares a lot of monetising dna of one
It is also a game that have been supported non-stop for 8 years, you cannot keep a game running for this long on game sales alone.
Personally I would be fine with less updates, 2 big events every 6 month and that's it. But then the complaints about "there is nothing to do/earn" be even louder.
So yeah, monkeys' paw and all.
The price of the profile images isnt the worst part if you are actively going out of your way to buy them for whatever reason but what i find bad about it is that cost the equivalent of 2 weeks worth of challenges, you have to play 2 weeks to unlock an image of a skin you probably already own that only really your teammates are gonna see at the end of the day.
I mean yeah the exclusive skin are exclusive but they are eerily similar to skins that were previously tier 1-3 hunters or currently free hunters, apart the tier 100 guy he is decent, but then again that is at the very end of the prestige path.
Unfortunately everything outside of decals and some boosts (with the exception of a handful of admittedly crappy looking brand crossover goal explosions) in rocket league are 3D modelled too with animations, it is lower production cost but not that low that its the equivalent of sticking on an image to your car.
That really is the issue with what im saying though, the drop rates are low enough that by the time you get a random skin from dark tribute you probably could of bought it with challenge bbs. And then that also gives the chance of giving you a super low costing skin like the 100bbs spyglass or throwing knife skins.
I mean yeah you cant keep a live service running of game sales for that long but you dont need to monetise every single fibre of the cosmetics. Like the player profile system which is admittedly low hanging fruit, but they were initially charging for stat trackers that weren't even retroactive despite being retroactively tracked for years! not only do they charge for player profile, hunter/ weapon skins, but they also have battle passes and DLCs, like the sheer quantity of possible cosmetic purchases are insane with very little effective ways of earning them legitimately. Like comparing it to what i heard a couple years ago about overwatch 2, the f2p ways of earning cosmetics were drastically slim, requiring months of playing and that game was free to play and this isnt. But somehow the systems feel eerily similar
The price of the profile images isnt the worst part if you are actively going out of your way to buy them for whatever reason but what i find bad about it is that cost the equivalent of 2 weeks worth of challenges, you have to play 2 weeks to unlock an image of a skin you probably already own that only really your teammates are gonna see at the end of the day.
Again, it is like 10 cents, dunno, there is a line on how cheap one can be about such, it could cost 1BB and people would still complain in my experience.
That said, very true, it should be displayed on the kill screen so your enemy can also see them more easily :)
I mean yeah the exclusive skin are exclusive but they are eerily similar to skins that were previously tier 1-3 hunters or currently free hunters, apart the tier 100 guy he is decent, but then again that is at the very end of the prestige path.
That is only the hunter skins and ignoring all the weapon skins and I cannot see how this re-use of older skins is wrong here, but okay in Rocket League moreso, in the old system, those free Hunters were provided for hire randomly, now you have the option to earn and use them at will. Also yeah the coolest of the skin is at the end of the prestige line because it is supposed to be a major reward. Cannot see the issue with that.
Unfortunately everything outside of decals and some boosts (with the exception of a handful of admittedly crappy looking brand crossover goal explosions) in rocket league are 3D modelled too with animations, it is lower production cost but not that low that its the equivalent of sticking on an image to your car.
Fair enough, but that is still diluted by the stickers and colors, so you not earning all gas. Again, not gonna say it is bad that Rocket League have all those things to give up for free, just that if Hunt it too, we'd get a sea of titles and other low cost cosmetics such as frames and trackers. You cannot have quantity AND quality.
That really is the issue with what im saying though, the drop rates are low enough that by the time you get a random skin from dark tribute you probably could of bought it with challenge bbs. And then that also gives the chance of giving you a super low costing skin like the 100bbs spyglass or throwing knife skins.
I mean, that is random for you and at the end of the day, it is FREE.
very little effective ways of earning them legitimately.
Because for years Crytek was bleeding money, they were not even breaking even, they need to SELL skins to keep afloat and have been adjusting accordingly to no go under.
Remember it was so bad that a year ago they had to let go of 15% of their workforce and restructure their whole company, dropping production on Crysis 4.
Ideally I would love the game to just be one purchase and get all this shit for free too, but you gotta be realistic, there are venues to earn BB and be economical in Hunt, earning free content.
But an overall "earn for free" is just simply unrealistic and kinda wild to assume as a standard.
Yes spoiler, you not meant to be able to earn the whole backlog of skins for free at an effective rate, because that would be unsustainable for the company.
Reason why that was a thing of old, going back 10 years was because the system was built up around lootboxes and whales basically payrolling the rest of the community, but Crytek have beating the low low low low bar of not exploiting gambling strategies, so that is not an option.
100bb is not 10 cents its more like a dollar if you are paying for it but if you dont want to buy an image youd have to play 2 weeks worth of challenges to earn said image. it is simply just not worth it in any way to buy that. and there are like 40 or so of them. my friend made a good point about them the other day, how that they should just give you the profile image if you have got the skin for it, which makes complete logical sense to me.
The reuse/ reskins of hunter skins in the prestige path isnt the same as putting old skins in a common free loot pool. Like take the new story challenge for example and the scaled ward reskins. They are minimal effort cosmetics charged at a premium, They took the FOMO of making older skins temporarily available and decided to charge full price today for them. Yeah you could say that they are letting the people who wanted the skins have a chance to get them but the fomo aspect is a rather predatory tactic, especially making them a big part of the update rollout as if its supposed to be impressive that they recoloured some years old skins.
Hunt can give out free stuff because there is so much other avenues of monetisation people can go through that giving away, lets say 1 skin every prestige to be extremely generous, you would still only make 1/7th of the total skins in the game. so assuming you prestiged 100 times youd still have like 600 skins to buy still. Giving away skins even that generously would hardly make a dent in the players potential purchases, and prestiging 100 times isnt exactly light work. i would also like to point out the fact that a lot of old skins for hunt are not near the standard of cosmetics we get today, like there are some legendarys that are just engravings into the stock of the gun or something,
they arent all exactly masterpieces
yes dark tributes CAN give free skins but at that rate it wouldnt even be noticable if they removed it altogether, along with the blood bond registers you can find in game
it would be sustainable for the company even if they are giving out free skins because the people getting the free skins will be consistently active players, meaning that when a new event comes out or a new battle pass, people will engage with it and are more likely to spend money on it. obviously earn everything for free isnt realistic but thats not what im saying, earning anything at a slightly higher rate would be more fair for a 30 dollar price point game
Oh yeah, you right 1 dollar, conversion rate crossed wires in my brain, still, for me, not an amount that matters to me. But I also earn adult money, not like a insane paycheck actually on the lower end, but enough to spend on Hunt as I see needed.
And I agree, every DLC hunter should come with an avatar from it, but that is still a huge backlog of work for Crytek to do and hopefully with time they will return for free.
They took the FOMO of making older skins temporarily available and decided to charge full price today for them.
Those FOMO skins, so far, was free to earn when they released, so don't mind that they charge something for it now, the reason they are "minimal effort cosmetic" is because people wanted the original ones and due to legal issues, Crytek cannot just re-release the old ones, so yeah they are changed so they can be re-released to begin with. It sucks, I'd personally just have the old re-released, but that cannot be done. And once again, they are re-released at a premium bc people have expressed they wanted to buy old skins if they came back, so it is an everyone wins situation. Also also, atm the bundle is on sale 50% off, so you can be economical about it, actually that is true for all BB skins, they go on sale all the time, so not like they are astronomically expensive if ones just uses their wit about it.
Hunt can give out free stuff because there is so much other avenues of monetisation people can go through that giving away
Literally cannot, you are ignoring the whole reality that Crytek had been bleeding money for years and had to lay off 15% of their staff and cancel their Crysis4 project to stay afloat, so no, they are not in a position to just hand out skins left and right and stay economical stable.
If we cannot agree on that fact, there is no discussion to be had here :)
yes dark tributes CAN give free skins but at that rate it wouldnt even be noticable if they removed it altogether, along with the blood bond registers you can find in game
That is random for you, sometimes you lucky, sometimes you are not.
I've earned my game's worth back thru dark tribute rewards over the years and I got the game for 30eur :)
it would be sustainable for the company even if they are giving out free skins because the people getting the free skins will be consistently active players, meaning that when a new event comes out or a new battle pass, people will engage with it and are more likely to spend money on it.
Simply not true, Hunt used to be more liberal with its rewards, especially BB, but it was not sustainable. There is no proof that "giving a lot of free stuff translate into customer spending" on the contrary actually. Such system are often sustained by whales, which Crytek monetization model can't exploit (luckily).
Sorry, but all this just seems like a "I want more free stuff" and that doesn't sound like someone that would be spending money in the game, I might be wrong, maybe you already have all the DLC in the game.
But dunno, the math just ain't adding up, you cannot have high quality skins and a constant stream of rewards which encourage people to spend money, that is not how it works.
i think you may be missing my point here, but there is nothing to earn in this game that isnt tied to some sort of purchase outside of the gruelling prestige grind, which only really gives you something every 5 or so tiers past prestige 20. literally everything you can get cosmetics wise is made through some sort of purchase or incredible amount of grinding. Yes this is good for crytek monetarily, but we are not crytek. It doesnt benefit you or i as players to have to purchase everything we are advertised in game. Skin sales are rarely applied to anything desirable from what ive seen and i much preferred the black market system they had in place before, not sure if they removed that because they were 'going under' a year or two ago because i think id struggle to see how. But i think you would have been able to notice the pattern recently of hunt where there are more story challenges, dlcs and skins than there are actual meaningful changes to the gameplay itself. And i remember a couple events ago they would only release balance changes at the beginning and end of 3 month long events. They are prioritising monetisation over a quality product to engage with. Like we havent seen a new unique weapon for maybe a year, weve seen one map in maybe 5ish years and the most we get nowadays is a 13th compound which is essentially a glorified resupply point with one unique ai in it.
Yeah crytek has been bleeding money but so has almost every other game company. if they aren't shutting down then that is a good thing. layoffs are unfortunately the norm in this industry but its not a special case for crytek to use an excuse for aggressive monetisation, unless they are planning on making the game free to play at some point which would make sense with their current model
but they havent mentioned any plans of that
There are badges to progress now, those are free to grind and earn.
And dunno, prestige still gives +30 rewards, could it be more, sure, but for the price of free I don't really complain and prestige is supposed to be grindy that is the point of it.
We also now get free story challenges every major update, so that is all free cosmetics.
Dunno, man ALL BB skins goes on sale to a lesser and larger degree. Just because you don't want them ain't really Crytek's fault.
They literally just gave Sunshine away for 5 bucks if you donated it charity, I don't like that skin, but it is one of their most sold skins, same for Alice and Red Riding Hood, I don't like them, but they are VERY popular and goes on sale often. So the whole "Skin sales are rarely applied to anything desirable" is just straight up false.
And saying there is more DLC and Story Challenges compared to meaningful changes is also wild, we've gotten 17th compounds (fools & bileweaver), scouting mechanics, bileweavers AI, Flamespitter AI, Bileweaver infestations for certain compounds, Post/Fire/Clock supply points.
Yes, we are due for a bigger balance update, but saying we are getting little actual change is just straight up a lie.
And we have gotten Wildlands, Homestead and Flamespitter as unique weapons. Sure they are scarce and Wildlands/homestead is kinda a miss for me personally, but you once again, you cannot say we are getting nothing. And honestly, we need a major balance overhaul over getting more guns like Auto4, Silenced Maynard and Obrez Match.
Again, sounds like you just want everything free and nothing is good enough for you at this point.
Dunno at this point wait for the next major patch and then just consider if you actually wanna play Hunt or not lol
i never said 'sales are never applied to anything desirable so i dont see how that is full on false, i used the word rarely for a reason. the prestige consists of 100 tiers, 30 of which actually give you something in return, idk about you but that doesnt exactly scream worthwhile considering all the time you have to put into it, plus that is the only aspect of progression in the game outside of challenges. and really man badges and stat trackers are not rewards in the slightest, those are just number counters that you can voluntarily display to people if they even choose to pay it any mind. Im not saying i want everything for free either, i havent said that actually, what im saying is that the game is very strugle at giving out rewards for time put in, what i want is a sense of equal i/o. and i have bought stuff in the game yes, because believe it or not i actually like this game and put quite a bit of time into it much like yourself. so im not sat here asking for the world from crytek im asking for a slight boost in reward for playing because i like to play the game and it doesnt exactly feel like it likes me back when it gives me 1/20th of a battle pass purchase worth of bbs a week. Like ive said multiple times already this is a model i expect from a free to play game. not from a AA studio who have proven themselves in the industry.
i did mention the 13th compounds in that message so im not sure why you are saying that is a lie when i literally said what you said. supply points arent game changing additions, they are just ammo/loot boxes with certain envelopes and scarse weapons. The only good thing ive seen added since the engine update really is the tarot cards but even then the guaranteed spawns for them in these themed supply points
kind of just takes away what makes them unique, because it just reduces them to find them in game instead of go into the game with them
Oh yeah, also tarot cards were added as a new gameplay mechanic!
But yeah dunno, you want more rewards, but you cannot compromise badges, titles, stats and frames as "real rewards", thing is that we cannot have more free rewards without the quality of them decreasing, once again, quality and quantity.
Dunno, we get 2-3 free hunter skins + frames and titles every 3rd month with the free story challenges.
And the battlepass is paid back thru weeklies and battlepass rewards, so that is 44-50 rewards of hunter skins, weapon skins, charms and titles/frames/badges. That is basically "free" as soon you do the initial 1000bb buy-in for your first BP.
I haven't paid for a battlepass in YEARS because you earn back all the BB over the course of an event
@cloud locust this is just a worse Mako in every way it matters.
pls explain
also, my idea are not complete there (exceeds letter count)
Mako deals 128 damage and can lever faster.
And doesn't gets worse spread as it levers
0_o...it's almost uncontrollable with lever trait... no?
Sure, but it does not have these features:
- accuracy gradually worsens
- sway increases with every shot
- recoil control becomes harder and harder
Like, it is not the best, but it not that bad either
well, i still belive that this can be balanced, and add more diversity in gameplay
Dunno "more long ammo spam" doesn't sounds like a diversity of gamplay I would want.
Honestly I don't oppose a lee enfield but I don't think it needs some gimmick/niche that makes it better in X or Y scenario, I like new guns purely for their feel and irons, it's still more variety in the end
Hell it could even have identical stats to some existing long ammo rifle, I still wouldn't mind it
That is honestly more the way I wanna go if we wanna add more long ammo.
This game does not need to becomes "Hunt: Long Ammo" more than it already is.
well, at least 1.3 cycle time, like berthier... maybe?
other stats close to lebel
Bethier cycle time is 1.7 seconds.
Which would still be worse than the Mako's 1.3s :)
wait what?
i duuno why but i thought it's 1.3.
at least felt like, when i tried today on firing range...
upd:
i've checked in game, and berthier description says cycle time is 1.7, but this is crap, bcuz i've tested it against krag and mosin, and berthier cycles way faster...
\\
well, mako cycles even faster but... it have so few rounds, even with uppercut as sidearm. 🙁
Nop, but yeah dunno.
In general I am not for giving long ammo a spam option, because that is kinda circumventing the supposed downside of long ammo, which is their cycle times.
If you push up on long ammo, they shouldn't be able to fall back on spam with the same gun and have to rely on their sidearm.
Berthier does not cycle faster than a Krag, I'm very sure about that.
at least it almost the same... and feels even more smooth somehow, at least for me
Okay this also depends if we talking iron eye or not
i see your point, but i still belive that weapon like this have the right to exist in game. Why not, especially when we have that absurd called "avtomat", which is mostly used by cheaters and other ominous boys
Berthy:
Stated cycle speed: 1.7s
My testing:
Hip: 1.435s
ADS no Iron Eye: 1.804s
ADS w. Iron Eye: 1.44s
One bad design shouldn't legitimize more bad design lmao.
That is a very silly argument.
this is definitely not an argument to consider implementing this weapon, sure 😄
No, it is just perpetuating bad design.
People don't really like Hunt for its spam
I down vote long ammo suggestions 
Oh another long ammo boltie? This game really lacks in that department
Real
Please, the only reason Drilling is so popular is because people want to unlock the title Drilling Master
A lot of them. Overwatch, Apex Legends, whatever free to play that keeps them playing.
i use it because idk what to use
God, here we go again.
But how much of that is "quality" unlocks and not sprays, titles, banners, voicelines and other filler?
Bc so far I've seen people here complain time and time again that such things is trash and not "real rewards".
Also those games can afford that model because they have lootboxes and exploiting the facts that whales are putting INSANE amount into such, bankrolling the rest of the community.
And yet, people want those things.
@hot vigil I ask because I respect your opinions and you're usually articulate; what's your skepticism about a tarot resupply?
I don't really see how it is different that the usual "cards nailed to wall" spawns we already have :)
I guess it enables multiple loots for teams/players
Which after this event, not sure if I want more tarot cards in Hunt.
I feel you on that one.
Yeah, it is similar to the nailed cards but a blind pull instead & less "first-cone-first-served". I don't think many players would toss out their purchased gear for a blind pull. It would also make some PoIs maintain interest beyond the match mid-point.
At this point, I only hold onto 4 cards (Garden, Empress, World, & Tower) because I know I can get the other useful ones in-game. Removing this guarantee would make me re-evaluate which cards I keep for my Loadouts.
Maybe not, but still thinks it is better with the first come first serve, otherwise we'll see an extension of post-winning downtime, bc now you can run around and roll for good cards, which at best can be devil/empress and at worst can be sold for 150HD.
Maybe it is just my group, but we rarely take cards into a Hunt. However, yeah but looters are going to loot regardless, either for XP/badge grind, Hunt dollars, or scarce ammo. I guess the cards could be more incentive. Thanks for the insights.
My playgroup plays around chariot a lot and always take it due ot the current meta.
But the other cards are less desired and usually picked at the scout tower bc you can patherfinder and then pick up the high priestess.
Just don't see how making them more available really benefits the ecosystem.
If people like you ain't gonna risk picking it up randomly, it just gonna be for the people who wanna go around after the match.
yes min/maxers gonna min/max loot, but still think a game should do its best to nudge people into healthy play patterns.
Especially because a team spending 5-10min walking around and looting is not a team queuing into the next match.
Which we need a lot :)
I regularly take a moon card as a solo into a game where I'm running magpie.
I'll take devil with any dualie loadout.
I often take hanged man with a sniper loadout since I'm going hunting immediately, not looking for clues.
I take empress (again, solo) if there are important traits I need due to loadout and can't afford necro as well
Many cards I don't bother but I run those 4 regularly
I haven't felt the long queue times yet. But I definitely have felt the excessive solos in trios lately...
The chariot meta is boring AF. Standard affairs are now boss banish, scan, no one around - because they are lingering just out of range. Get bored waiting, hustle for extraction, get charioted, fight in the woods.
Eyup, Chariot basically removed the extraction part of the extraction shooter lol
I am so grateful that the community is kinda slow to pick up on meta and counterplay.
So we might end up avoiding the meta slow to a crawl before the event is over and Chariot is out again.
I hope both the scout towers & the burned convoy are gone after the event. It was fine for awhile but if they stay they need some major reworks.
I mean you still gotta extract & survive to win tho so idk how that defeats the extract aspect
For me personally I like that you can burn a chariot card and stop people from running without a fight
Because it removes the extraction as a game piece.
Chariot could literally just say: "Remove all extracts from the game until one team is left" :)
When you say extraction as a game piece you mean running with the bounty and escaping without hopes of a gunfight?
I am always hoping for a fight, but yes, I do think the cat and mouse aspect of intercepting the bounty is an important aspect of the game.
I suppose the factor of popping the chariot does reveal the intentions of a pursuing team but sometimes it spares some extra time to stop a quick escape. I see both sides of it. Def don’t necessarily see it needed as a for sure spawn every match.
Yeah, the utility of the cards as a solo is massive by comparison. Empress alone, especially with a guaranteed world spawn, is a game changer.
A lot of the fixed Tarot spawns are most beneficial for Solo's positioning & survival.
The biggest benefit of being P100 is never cashing in your horde of Tarot cards from Prestige.
I didn't know and now i want to
Yeah it is the sure spawn that makes chariot most of the issue, because as soon the bosslair start banish, the best play is to go down and pick up the chariot.
It is very rare that using the chariot ain't gonna block all escape routes for the bounty team and that is just a simple possibility of the chariot always flipping two edge extracts into 1 edge and the middle extract :)
Heyo! I am writing to find out whats going on with the Test server. I like to have my games on 100% on steam and I dont seem to be able to play the Test server to get the achievements for it. Thank you guys for your help in advance! :3
I believe they stopped using the test server
Just remove it from your Steam library
Oh okay, thats sad to hear
Anyone else on ps5 pro crash way more than base ps5? i had a base ps5 and upgraded about a year ago and noticed I crash way more. I crash way more than my duo who plays on the base ps5 too.
@primal rapids One channel enough, removed your post in #game-ideas as adding another language is not really something that needs voting, there's no reason for anyone to disagree with adding more language options so makes more sense to post it as feedback to show that there is interest from the community for it
@dull monolith hey, just wanna say that aperture sights does not have the same zoom level as deadeye scopes and are more akin to marksman scopes, with the exception of the Nitro, which is around the same zoom level as deadeye scopes :)
Some aperture zooms, note nitro has much less zoom than the other two.
Some deadeye scopes in comparison.
And finally a marksman scope to show that aperture sights (bar the Nitro) are closer to marksman than deadeye in zoom level :)
My information was outdated somewhat then, I remembered 1.5x for apertures, same as deadeyes.
I still think that the aggregate effect of the low inner FoV and the blur makes tracking or even reaquiring targets incredibly difficult and needlessly punishing, but thank you for the correction
Edit: if we are taking realism into account (which is very much a subjective matter of taste for games) an aperture is supposed to help focus onto a target with one eye, while the other can and should be left open to search for and follow targets without having to worry about eye relief.
Apertures (bar the nitro) have always been closer to markman scopes :)
And that yeah, that is kinda the point, you have a marksman scope on demand, so the drawback is that you have worse sight picture :)
And it still have the slight upside that it have the same blur akin to a deadeye scope and not blur + darken like marksman scopes.
I mean that is the point of the drawbacks when offering you the ability to have both iron sights and an aperture sight that is the zoom level of a marksman scope.
Otherwise bring in a rifle with a marksman scope
Honestly I'd prefer to have the deadeye zoom level with the no blur but nerfed sight picture. I basically never see apertures being used in higher than 3 star lobbies. I've seen them 3 times in over 1000 hours, so its balance isn't great
Also just did a check, aperture is the exact same zoom as marksman scope :)
It just because people don't wanna adjust to the playstyle needed when using it.
You use it as a opportunity tool, not as a straight up scope :)
There is a skill floor to pass to be succesful with it.
I still believe that making them more approachable would be a welcome change, hence the suggestion, but we can agree to disagree on that front.
A complete rebalance would take crytek pick rate and success statistics to consider of course, not just my empirical data
I think there is difference between being "more approachable" and balance.
They are balanced around the fact you get a marksman scope zoom you can apply at will.
That is a lot of flexibility given to a rifle, there needs to be downsides to it.
Removing or lessen the blur have proven VERY powerful in the past and got adjusted.
And dunno, think also a major factor is that aperture sights just doesn't come on attractive guns in general.
You have it on Ranger, 1865 carbine, Mako and Lebel.
And honestly it is only the Lebel can somewhat utilize its aperture sight proper.
Ranger can work well enough, especially with high velo, but the Spencer Carbine is basically useless with a scope. It's a subsonic that doesn't have subsonic sound profiling
Yeah, but still a Ranger w. HV is 500m/s, still a little shakey to shoot at marksman scope ranges.
But yeah dunno, I wouldn't be oppose to lessen the zoom slightly, so it sits between deadeye and marksman. Just don't think we should touch the blur factor.
Anyone else noticed a huge influx of r cheaters?
vac bans all over the place on the accounts
all below 300 hours tops
Can't say I do
and I play in the "prime cheater bracket" of 6 star
they dont rage cheat, they just see you all the time, that is enough
the stats are the most sus
50-60+ retired hunters on a 200 hour account, 1.6 kda etc
far more team kills than bounty
and almost always a vac ban, and of course barely any other game played, its nuts
same country ofc
ive played over 2k hours and since last 2 events i've seen them more than enough to last me my whole playtime
never been like this
Yes, especially six stars. On European servers its rarely to have a cheater free session, but it happens. We do kill a lot of cheaters tho, but you have to play the game differently than if there were no cheaters. Right now were just accepting that people have soft cheats like wallhack or no render exploits.
I'm EU, to me now its a different game, with all these accounts showing up all the time
i also dare say its mostly teams ( i play vs duo). rarerly seen a solo, and i msotly team up and voip with solos anyway.
cheaters never team up
dont know why and how the game got so popular with r cheaters but i very much do not like it
i have enough of them in tarkov as is
"On European servers its rarely to have a cheater free session" sure is a statement
Especially knowing how rare they are in reality
I know, but dunno, how can you know they are cheating if they are not rage cheating?
And for vac bans, you can get that for myriad of reasons that is beyond cheating.
as i said above, i see a high kda, a very high retired hunter number, far more team kills than bounty , and all that below 300 hours
Well some people are just good/better, and its easily to false accuse those because they have played the game a lot more than yourself. The amount of cheaters it now after the anybrain announcement has skyrocketed tho.
And those that defend that there are "no cheaters" are either naive or have not played enough.
cheater or smurf
but usually comes with a vac ban
and a specific country (i dont want to point out but its the reality of it)
May be because im on console but in my entire lifetime id say i encountered 3 people at most where id say they were a little sus but i never had 1 that 100% cheated
Not a single person argues that there are no cheaters though
Just not anywhere near as many as some think
i actually believe that now is more than ever, while all the way back it was never like this, with the concurrent being 16-20 k players always
Like 1.6kda is good kda, but... not really a high one compared to the great players lol
I saw a steam review where the person unironically thinks that at least 25% of the playerbase is cheating, there is no other word to describe that than ridiculous
Well, have to agree to disagree there
hats too far of a number. But still far more than ever was imho, at least one team in a couple of raids for me.
i play a sneaky solo that likes to snipe, you cant just find me suprise mothafucka like that if i did not move am just waiting for your pathing
It feels a little higher than that for me.
But that is in sus department, you know where it is a split between them just being lucky catching me rotating or getting a lucky wallbang vs. straight up cheating and not really a something you can report on.
even worse is when i do surprise but all of a sudden all bullets come right ot my bush, area or whatever at me. Turned on. I play silenced with sonic too
It feels like most players say "they cheated because they killed me" rather than "i died well it happened"
i always report based on stats combined with vac. If i get killed but the stats check out to me, whatever
But i've had people just jump and headshot me in the air, those get insta
We have daily sus players. Each round its always someone with soft cheats like render exploit or wallhack. The other day we had the "magic" bullet on us. Shooting us from 157m with dolch through the concrete walls in healing, and not from a high point.
Dunno, I am just too used to play in 2-3kda lobbies that a kda of 1.6 is kinda just whatever lol
Yea 1.6 is not really sus to me. But 2 - 3 kda is
what would you say 2-3 kda on a 300 hour account 🙂
Most of my usual teammates are 2-4 KDA since they are people I met here years ago and also veteran players
maybe not for 6 stars, but for 3-5 1.6 on a low hour account is suprising, combined with other stuff of course
At one point I was somewhere around 4-6 for a while after they reset stats with 1.0 release, these days I am around 3
Also its much easier to get high KDA in teams, as you dont risk revive to die again that much.
solos go up and down in rank easily
also solos are easier to catch if they cheat imho
Smurfing most likely.
I have a kda of 1.32 hours and it is not moving because I have 2650 hours in the game.
But now you can really slaughter a lot of bots early on and just build a good base for a high KDA.
This is not entirely correct though
And we that see that, thinks it sus. Doesnt mean that they are cheating. I just hope anybrain will help see the pattern and actually help out the cheating problem. You dont seem to think there is a problem, but we often gets qued up with those.
As a solo you will get more kills since you don't have teammates stealing them
deaths matter more than kills, and you are more likely to die than get kills, just nature of playing solo.
Agree. Getting kills as a solo means you get them 100 %, not a kill stealing teammate.
what is this anybrain?
i am 1.39 with over 2.k hours
i played 95% of the time i would say only solo
and i consider myself average.
It's more of a "I know" than "I think" at this point, been here for over 8 years, seen how often people falsely report, seen actual stats how often I get reported, read every single post where Crytek has shared ban counts, talked with devs, talked with people who play the game as a job for hours daily (streamers, and all signs point towards there not being that many
But I know there is no way to convince you so it is what it is
Entirely depends on how you play and at what MMR
It is a decent kda all considered, but it is also getting sidetracked.
No you cant convince me. If there were no cheaters (or not that many), then why have this fair play taskforce then? That argument doesnt hold an ounce of water
Back when we had leaderboards the people at the top for KD were pretty much all solo KD farmers with snipers
You are correct that argument doesn't make sense so idk why you would even bring it up
The fact that we don't have that many cheaters IS because of the work of the fair play taskforce
And the occasional 50+ kda with the name "I AM CHEATING" lol
It's like saying why do we have police in low crime rate countries
Doesnt have anything to do with the other. But you do you I guess
Naming & shaming is against the rules
If you are going to share stats you need to hide the name
ok just stats no name etc
yes
it wont show the hours but i dont need it to assume it
Brother the ban was 6.5 years ago
irrelevant. It exists. I have never ever seen so many vac bans when i opened profiles, in any game.
I could have opened 50 profiles during Rotjaw event
Yeah there is literally nothing that stands out there
Normal stats, ancient game ban
every single new account has some kind of restriction or ancient ban
once a cheater always a cheater
Literally no
But sure
I used an xray texture pack as a kid on a minecraft server, guess I am forever a cheater now
You think RachtaZ is cheating then?
lol you mean he was caught cheating before?
No, he has an ancient vac ban
Actually so ancient that I think it might already be gone from his profile
Since Steam removes them after like 7 years or something like that
and you are giving an example of someone that plays (or does he) on one primary account with stats probably showing
this one is brand new
Yeah with extremely unremarkable stats
i mean we can argue all we want but this is just my opinion and i base it on what i see now, gameplay and what i have never seen during previous events
these last 2 were infested/are infested
i could also speak english with anoyne on voip before
now more than 50% of the time its r and i cant communicate
The fact that firefighters exist is the proof we're all actively burning everywhere
and i play tarkov situation there is far worse.
but also very similiar and you can notice the similarities
i highly disagree. a truly new player does not know the map, the bullet drop, how guns and movement and ai works. that alone would get him killed far more than winning. especially not allowing him to get retired hunters. Even if all he does is sneak around thats even worse he WILL get heard by more experienced players.
sure some are just cracked at fps but thats not so common
If you commit 1 crime, 10 years ago, you're forever marked as a sub-human and judged for the rest of your days
I have helped numerous new players get into the game through my time here, if they have previous FPS experience, that is all they need for decent stats
You forget that now players have bots in their first couple of games, that inflates the KDA easily.
And I have friends with multiple Hunt accounts because they maxed out prestige on their main and now wanna max out another one.
depends on the community. But yes if its recorded, good luck geting a job for example
Smurfs are smurfs, and they are still a problem.
The fact the current societal judgement framework is dysfunctional does not guarantee it is right to propagate it everywhere
I mean, the way the mmr works now, you ain't smurfing for long.
And still, that is not cheating.
One of my closest friends has been VAC banned 10 years, yet he's still a good player and not cheating
i said they were a problem, not cheating 🙂
I'd guarantee you if I made fresh account, my KDA would be around 1.5-1.6 easily.
Also not every VAC ban is even for cheating
although from my personal view it should be punished too.
Already pointed that out lol
Old cods on PC had VAC and could lead to bans for people in modded lobbies even if they weren't the ones modding
Rachta shared his steam mobile guard phone number with a friend who cheated which lead to him getting a VAC as well
Elden Ring would ban you and mark your profile if you were modding your single player session
Bad luck, to the shadow realm with you
i realy couldnt care about rachta because we can see his gameplay at any time. and he is good enough now for him to even if he is cheating it would be hard to noice. But it is a very simple thing for streamrs to put a cheat wallhack on one of their monitors or setup or something.
they dont need any more than that
Because people have never streamed and cheated at the same time????
Not to say he does
But that is a flawed logic
so many times i saw a streamers just darting off screen before or mid fight, and it was not at chat.
you jump to the conclusion people are cheating because you're burned out, I get it and I don't blame you at all for feeling that way
but to jump to the gun is how you also go on the opposite side of the issue, where everyone complains they get banned for also doing nothing and we had that issue as well
Lets put people having old bans in other words, it means that during that entire time, not once have they been banned again. Do you think the more accurate way of looking at that is the pessimistic view of "every game they played since just failed to catch them and they are a mastermind who can avoid every anticheat and all reports" or the more realistic one of "the person has not cheated since"
you guys keep inventing new words to put in other peoples writing 😄 wow.
I'm following your line of thought, do address my confusion if you see me misunderstanding
im literally not going to do that i could not be more clear, walls of text are not needed lol 😄 ive said what i said, enough is enough
fair enough
what new words were invented here?
@brazen osprey not a bad pick for next legacy content.
Tho I personally would rather see traitors moon, just for the moonflower alone, tho the slate skins is cool too!
Also guess it is better to pick older content, less likely for people to already have the skins and therefore more likely to buy.
Hopefully traitors moon also gets a legacy chronicle, I’m just voicing my hope for which comes next 😄 I wonder when it’ll be released, I’m not sure how much effort it is to re-colour a skin but I’d be nice if we can get one per event
Mhm mhm, I think they are kinda trying to match it with what goes on in the current event.
And turncoat played a role in traitors moon
So maybe next event
That’s a good point and probably a good way to do it
Though they have brought inferno and spread the hellborn around which matches up with scorched earth too
Sure, but that might be little of a double whammy to bring back that cast again too soon.
@candid fable
1: Mosin cannot deal 143 damage.
2: A headshot is always a OHK for bullets, so if he headshots you did instantly yes.
- Let's just say 136 for your sake, but I have done 143.
- That is still bullshit, I accept it, if it is non obstructed. But here is my complaint. I don't think headshots through wall with regular ammo should be insta kill. This is critique not acceptance of how the game works today
Idk how you can do 143 with a gun that has a max damage of 136 to upper torso
1: You mean thru multiple hits? Or in a single shot?
2: That is gonna fall for dead ears, that is kinda the thing Hunt showdown is known and loved for.
I kinda hoped they were both staying
- Single shot.
- Maybe, but that is not for you to decide.
😭😭😭😭😭😭😭
1: That is not possible, flat out, Mosin max damage is 136, to the upper-chest at 40m or less distance. You can go test it in the shooting range yourself :)
2: That is ofc for Crytek to decide, but my money, based on the community sentiment, is that it not gonna change and you shouldn't keep your hopes up for that.
You are ofc in your right to think Hunt would be better game with such change, just dunno, perserve you energy on that one is all I can say.
They already took our non headshot wallbangs from us, leave wallbang headshots alone
if wallbang headshots on regular ammo stop being 1 taps i will do bad things
Which one had Cardinal Rain & Fang Shearer?
I could use a 2nd chance to get her.
Tide of Shadows
Ugh was that Ashbloom?
Phew
Ah that was an excellent one
A yeah the Tide trilogy had all the cool drowned skins.
The drowned skins are from the Ash Bloom one
I keep mulling over the idea of a Tarot card that'd envelope an entire compound's area in that Ash Bloom effect for several minutes.... That's the only way I could see that "weather" coming back.
hm
hm?
You guys are a bunch of naysayers... How did I figure it out? Look how many good ideas are voted thumbs down!!!!!
Honestly don't know what you were trying to suggest with your suggestion, hence the 🤔
it's all a matter of opinion
Including the opinion of being naysayers
Wording and time of day also factor. Plenty of ideas get thumbed when worded one way, but not another.
Nothing to really take personally
Yeah, I have two downvotes on something that is LITERALLY only good for the game and have no negative gameplay impact whatsoever, it being a QoL for people's skin collection lol. #game-ideas message
I do wish headshots were nerfed. I greatly dislike that you can die from any shot from any distance no matter what caliber or what it penned. Between headshots and shotguns, we almost may as well not have health anymore. Just a toggle that says you’re down, and a counter for how many more times you can be revived
the neat part is, that every weapon is deadly. nerfing headshots would be awful
I mean, do we want long ammo to be the only relevant ammo again?
Honestly, that goes back to the console vs PC thing, and the need for them to be separated.
Long ammo already wasn’t/isn’t the only relevant ammo on console. For us, ensuring every headshot kills no matter what just promotes spam weapons.
Getting headshot and downed by a sniper or someone who carefully aimed a shot?
Gee that sucks. I should’ve kept my head down better
Getting headshot because someone levered at the walls from outside the compound with no real indication of where you were? I hate them. They didn’t deserve that kill. Whenever I get a headshot that I didn’t deserve, I feel just as bad doing it to them
I mean, spam is also strong on PC, but yeah can see it is different beast on console.
Some people want to play halo and dont even realize it
Yeah, I mean spam is spam and the low-skill high-reward nature will always be strong in some way.
But I do think it has its place. Spam should be rewarded for getting successive hits, not just getting lucky with one of them.
Throw a bunch of shots at the wall and when you get a hitmark, focus that area until you get another. That’s acceptable.
Such a small fraction of deaths in my matches are from multiple hits in general nowadays. It’s either a headshot or shotgun. Or explosives, which are another can of worms
The attrition aspect of the game is also lost. Health and ammo used to be important resources that could dwindle. Now that only happens if you have to fight the whole server back to back without breaks
Eh, not really a notion I can follow, because you still need to lead the crosshair over the head to headshot
The head just has to have some amount in some part of the crosshair. It’s not exactly precise
i heavily doubt that. what makes u think that u dont need to aim at the head to hit it?
If part of a head is part way in the crosshair, it has a chance of being hit. Where is the confusion?
u kinda make it sound, that you dont have to be fully on the head to hit the head, even if you are slightly off the target
Are you narrowing it down to ADS specifically?
both
When hip firing, the bullet can theoretically travel to any location within the crosshair. Correct?
ye
So as long as part of someone’s head hitbox falls somewhere within that crosshair, it has a chance of being hit
guess i misunderstood you. all good.
still think lethal headshots are an important part of the game especially for the balance
I can agree that it’s probably for the best on PC, but I’d like it gone on console.
Given how heavy the PC long ammo meta still is, I’m not sure having headshots being guaranteed kills really helps to alleviate it, but I guess it means the instadeaths happen from a few more weapons than just long lol
And honestly, while I have a gripe about headshots, it’s nowhere near the biggest issue to me in the game right now. Shotguns and the chariot are the top contenders for that one
And by saying I want headshots “gone”, I mean changing it so soft headshots can happen in the right conditions again. I’m not saying that every headshot should be survivable. Just could accept consumables or some other type of equipment that helps you survive certain headshots too
I really want to replace Soul Survivor with another single player mode with something more fun and viable.
i think soul survivor is an interesting concept utterly ruined by the spawnrates of weapons. one game i legitimately found six romeros before i found anything even resembling a rifle. was walking around with a single nagant and scottfield dualies for most of the match.
@atomic tapir Punishing players for leaving "early" is crappy because it punishes people who are likewise just trying to enjoy the game. If my kid wakes up, or my s/o suddenly wants to talk, or a friend comes online who wants to join, or I forgot to equip my traits, or my pet just puked, or "you know what I am too tired...", or whatever... Why should I be financially punished for that in game? All a system like that does is reduce the desire to play. If players don't want to play a map they will just go to an extraction, sit in a bush, set an alarm & leave when the punishment timer is up.
@atomic tapir Killing AI doesn't raise your MMR.
Your Bloodline rank & eventually optional Prestige sure but your Feedback seems muddled. Trying to control how players play a sandbox extraction shooter is contradictory to the core idea. Bushwookies exist in many MMRs. Naturally a 6* solo sniper is a dangerous enemy... especially when they are allowed to drop their MMR bracket by two stars when going 1v3. Giving feedback on the diversity of playstyles as problematic is sort of empty feedback... Giving feedback that MMR adjustments and ranges are too large is a concise critique with a clearer course for corrections.
#game-ideas message @dusky copper does it not? I know you can dual wield two different skins if they’re ones you own. I’m not sure if I’ve tried with a contraband and a non-contraband or two contrabands of different skins
@tulip cedar #feedback message i would recommend running US east, it tends to be a bit more populated so you should have a better time with the mmr (aslong as you dont play at like 2am)
but yeah. the mmr spread is fucking annoying id rather have longer matching times
You can do a contraband weapon with a non contrabanded one as well. So I am doubly confused.

#feedback message @burnt sentinel a factor that might contribute to this could be the fact that duos can queue a random third now. As a result, there are a lot less people playing duos. With fewer people playing duos, the remaining duos might be opting to play against trios for better matchmaking or full lobbies, despite the disadvantage
This is actually something I didn't consider at all and could very likely be the reason for the more unusual matchmaking
Anyone else feel that pistols are kinda underwhelming compared to running quarter master?
I do think there’s need to be a little rebalancing done here whether it’s a pistol tweak or a quarter master change.
Once you extract once and have points to spare is there really a reason to not go qm at that point
Some do feel that way due to the short shotgun variants being just an overall better choice if you have qm.
It's even worse with the annoying ass c&k variant.
Someone posted a idea a while ago to make Quartermaster a scarce trait. That would to a certain extent solve that problem and shake things up a bit
My only issue with that is that it doesn't solve the issue when you encounter it in a fight. But that's still an idea I do not mind being used for qm
I also don’t consider quartermaster to be an issue in general, other than due to the shorty shotguns. If the shorty shotguns were weaker again, dual pistols and other secondaries would be more viable
Like a pistol vs dual pistols still works because you have better control over your shots, even if you can’t send out as many bullets