#feedback-discussion

1 messages · Page 238 of 1

rotund obsidian
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oh okay, frag arrows do between 25 and 50 direct, based on charge time (with or without hundred hands, makes no difference)

hot vigil
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It does :)

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Unless the patched it

rotund obsidian
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i mean. i just tested after saying that. and it does more

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afaik it's always done 126 splash, number seems familiar to me from when i tested it back when it came out

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yep

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unless frag arrows got their damage reduced at some point

hot vigil
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Waxed frag is listed as 174 damage
Fraw Arrow at 134

rotund obsidian
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yes scroll up like four messages i just rambled about this 😭

hot vigil
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Also a minor correction, frag arrows deals 25-50 depending draw time :)

hot vigil
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Fair enough

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I am currently sick

rotund obsidian
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got that huntavirus

hot vigil
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so a little average hunt player

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aka

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cannot read

sharp lava
hot vigil
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Gonna do it for bow too now

rotund obsidian
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bro i swear the shotgun values are all completely fucked

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wish i could understand the mindset of the mfs who put these numbers in

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Yep, flechette says 162 for homestead 78 😭

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is that like, a full headshot lmfao

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yep, same 144 as every other flechette shottie

hot vigil
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Also masses has been informed

sharp lava
rotund obsidian
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alas, shotguns all have the exact same base damage values for i think every ammo type, so i didnt believe it for a second, i simply tested it out of principle

hot vigil
latent geyser
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Starshell for Homestead when.

midnight frigate
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they should NA players select both US West and US East, even west coast players play on US East because it's the bigger server which in turn makes US West even more dead

sullen heath
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true should all be crossplay

regal estuary
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Hey, what's the problem with the eu server? I launch with random people for 3vs3 and 6/10 we are only 2 because one never can connecting ... And can you fix the crash game dx12 please?

latent forge
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The waxed charge explodes after time

hot vigil
inland knot
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#feedback message
I feel this so badly. I think they really nailed these cards when it comes to how to fit them into the game and how strong they are, but these guaranteed spawns...
I have 0 problem if a card is very strong and can turn the tides in an instant as long as this is a o c c u r a n c e not a guaranteed mechanic.
I feel that its similiar with the 7936 scarce traits that are lying around on the map but seemingly people like having shadow every single game.

arctic lagoon
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is this the only reply? none of yall even play ss? idc about the legal stuff that was a genuine question i thought the eu had was pissy about this sort of stuff. dont care about the eula as they only make u agree after point of purchase anyways and i think the stop killing games movement hit on loopholes like that. u crytek fanboys are zealots ffs

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"u deserve what u tolerate"

crystal plume
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@terse acorn Only if nitro is excluded

hot vigil
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Yeah dunno, it is kinda the point that all the scopes, including the aperture sight, obscures the vision.
I'd rather decrease the zoom on aperture sights by like... 20% or something.

exotic halo
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i gotta ask at some point dont you guys think that they should make it to were you raise and lower the aperture sight on the nitro rifle ??

hot vigil
hot vigil
# exotic halo ok please explain?

Well, we already had to be nerfed by increasing how much surronding vison got blurred for the nitro when you ADS with bc people were very easily getting kills with it.

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And Nitro is still an insane rifle if you learn to quick scope with it.

exotic halo
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ok at that point i shouldnt have asked you made good point

hot vigil
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Basically Nitro is stronger than people think, just that it have skill floor to overcome, but as soon you do, it becomes a very dangerous and lenient rifle.

hot vigil
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And it have gotten 12 nerfs over its lifetime

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It is one of those weapons newcomers think they want to be slightly stronger.
But no, they really don't lol

exotic halo
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lo fair

hot vigil
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Avto and Dolch is in the same group.
Tho Dolch is still very strong

exotic halo
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lol give the avto 3 more drums

hot vigil
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I gues the best way to think of it:
Would you think a Rival w. Slugs would be balanced if it could 1-tap to the upper chest up to 59m?

exotic halo
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yeah naw

hot vigil
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Yeah would be kinda wild lol

exotic halo
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hahaha

hot vigil
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Tho we did have time where the Rival was called the "Mini Nitro", just when slugs released for it.

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It was a beast.

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Not like 59m 1 taps

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But still insane damage

exotic halo
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it was you could smack someone easily and drop them

hot vigil
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It was just insane damage and insane pen, so you could easily 1/2-tap people thru walls and whatnot

exotic halo
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im wondering what kind of weapon they would add next

hot vigil
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I've made some suggestions that could be nice.
But basically we kinda reaching the end of the line of meaningful additions that can get added to the game :)

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Unless we wanna even further shift over to "modern firearms"

exotic halo
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i think the next step would be ww1 and add a winter map with a blizzard

hot vigil
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Yeah, no thanks

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That would not be Hunt

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And the game is not balanced around semi-auto nor fully-auto guns.

exotic halo
hot vigil
exotic halo
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ok that makes sense but i mean it would work

hot vigil
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There would be some challenges to it, it would basically would have to it own whole map designed from the ground up with that design in mind.

exotic halo
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yup

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but i think they can do it

inland forge
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I fucking love the sound of snow crunching underfoot.

olive tide
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Where's desalle night and rain?

unborn dagger
tribal wyvern
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@clever canopy contact their support, feedback is not a customer support channel.

clever canopy
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@tribal wyvern And how? I can't find a place to write to

tribal wyvern
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https://www.huntshowdown.com/
Bottom right says to login to get support.
#customer-support also this support channel, but i'd prob try their website first

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nvm the customer-support tag basically says the same to go to the website and login 😄

inland forge
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Bro got hit by friendly fire.

vernal plank
sinful plinth
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The sad reality that when GTA 6 drops this game and many others might actually just die out

signal mural
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GTA is kinda a whole 'nother ballpark. I don't see that being an issue.

vernal plank
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its not even releasing on pc

manic burrow
sinful plinth
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Lmao bet

manic burrow
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For sure. That’s like thinking the next Call of Duty is going to kill Forza for some reason

brazen osprey
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#game-ideas message It won’t happen but I’d love VR hunt, how often I find myself trying to lower my head to look under fences etc @desert yacht

vernal plank
brazen osprey
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Oh dang

little fulcrum
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game is a turd. you can spend 30 mins in a game and only get $125 hunt dollars if you die. waste of time. entire game is a waste of time, devs don't play the game because they have debug accounts with inf money.

crystal plume
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Meanwhile I've played with devs who need help with grinding their events and prestiges and such because they in fact do play their game and do not have debug accounts for normal play

inland knot
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If we would get rewarded for dying itd be a pretty ...interesting gameplay loop

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also noones forcing you to play if you despise it that much HuntThonk

crystal plume
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Or forced to spend 30 minutes in a match, it's risk vs reward, if you are worried about dying 30 minutes into a match then get out with what you have, loot cash registers and stuff while you move around the map and it's easy money

rotund obsidian
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@gentle jacinth #game-ideas message honestly i think light bleed would be overkill, just knock the intense bleeds back down to medium and it'd probably be fine. tbh i think its only problematic on a few weapons, which are already scarce'd anyhow

silver panther
fast copper
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It'll be ported to pc later on just like 5 and rdr2 was.

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But that's besides the point. Gta6 isn't going to "kill" hunt because Gta6 and hunt are two drastically different games with different core audiences. Also, believe it or not, people play more than one game at a time.

pliant mountain
thin pumice
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ai is gonna make me delete this game

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Developers, its not fun to fight ai. Its frustrating. Please if someone has contact with devs tell em to tone it down its so BAD

hot vigil
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PvPvE

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Kinda on the label of the game

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But yeah, dunno, AI have never been an issue for me in this game.

latent forge
pliant mountain
unborn dagger
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@worldly portal Players are lit on fire, they have clearer visibility and especially in darker areas. They do not need audio detection and especially when players who are on fire are permanently losing chunks. Now poison I simply think just needs a way to see if someone is poisoned like give them a big green spray on their hunter. If not then there is no green splatter visual.

wooden pawn
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#game-ideas 07.05.26, 19:24
Title: The Bullwhip – New Melee Weapon & Trait Concept

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if you had a bullwhip AI would no longer be frustating. it´ll be fun!

clear shale
clear shale
wooden pawn
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I agree with that. On the other Hand, Playing Hunt is never a waste of time!

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Otherwise i would have wasted more than 3000 hours. I should be Doctor of Hunt or so

signal mural
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@worldly portal Fire makes the target highly visible, dangerous to run about compounds (barrels/oil), and they could lose a bar if the burn goes too long. Poison blurs your vision and blocks healing. Bleeding makes you slowly lose HP and gives a persistent audio. These are roughly enough in balancing terms. Is it realistic? Maybe not, however if everyone burning started screaming or poison enemy retching... it might actually ruin your soundscape too. Not only from auditory exhaustion but also missing other key elements.

tribal wyvern
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Which means they'd need to add a way to remove it, if they want to add it & at that point everyone would turn it off lol

manic burrow
vernal plank
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@cinder wind they said they wont bring back mythic hunters, but bring back recoloured versions of them. this isnt even the first time they did this

carmine needle
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Not sure how it's FOMO when it's being added to help with FOMO lol

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They can't and wont bring back the originals, so they bring back "repainted and renamed old event skins" reskins so people can still have those hunters.

inland forge
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"I got mine" mfers really trying to rip the food out of my mouth.

cinder wind
vernal plank
carmine needle
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If you don't want em, don't get em. Considering there is new stuff in the story challenge, unsure why you say it's no effort

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It's there for folks who want to have the hunters in a way that doesnt go back on them saying the OG hunters wont return. Would you rather they just never return them at all?

little fulcrum
little fulcrum
# clear shale death or not playing for objective IS the negative reward. I don't play a moba g...

but in order to maximize money you have to loot every player, which isnt possible without lucky spawn or ambushing. especially if players burn out across map. isnt the goal the tutorial gives you to go to bounty and extract - why would that be the negative reward?

in order to get a million hunt dollars you'd need to play free hunters and average 10k for 100 days. pretty boring way to play the game. cant even have fun and buy the guns i want or skins i paid BB for.

clear shale
crystal plume
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I got a million and spent it on the badge and already have 600k again and all I did was switch to weak vitality shots and avoided empty consumable slots or missing tool charges while looting when I was grinding to a million, after that I went back to expensive consumables and I still make more than I spend on average

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So you don't really "have to" play free hunters to make money, it depends on how well you perform, which makes sense

little fulcrum
clear shale
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even quicker you can go bounty clash solo, wait on the last few minutes the players left and loot the bodies

little fulcrum
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maybe i should stop playing with randoms, which if everyone thats like me does that, the lfg is gonna suffer tremendously not helping less seasoned players and my playtime will drop a bunch when my chosen few arent on.

prove the math can math with ingame logic for me pls

little fulcrum
clear shale
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I'm not saying what you have to do, I'm saying some people do that when they have no money ¯_(ツ)_/¯

vernal plank
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some time ago they said the median amount of money players had was 20k. thats a good amount of money

clear shale
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but it's true, in the end it's not a reliable cycle of grind, it's very much tied to performance

vernal plank
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considering 50% of the playerbase has more money

little fulcrum
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crytek is supposed to be finding ways to boost player engagement, not promote playstyles that deter player engagement

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if that's an actual suggestion, then it sounds like you are admitting the economy is broken

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perhaps a valid solution would be to take the 70,000 players that were banned for cheating in a blog post cited from crytech in 2024 to 2025 in the fall. assume each of them killed 100 players. That's 7 million hunters, some with valuable gear, that you need to give back to the community. our rosters would be padded probably and the economy would be broken, but and other games would owe it to the player to give this back and it would help the issue I'm having tremendously with money.

clear shale
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there's a reason perma death is a core concept of the game, you don't only lose progress of your hunter and the hunter itself, you also lose the loadout you brought with you

clear shale
crystal plume
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Also the fact that there are people that complain that the economy is broken but for the exact opposite reason, people having too much money, kinda proves that the economy is probably just fine if people exist on both ends of the spectrum

little fulcrum
clear shale
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it is no mistery that for a few lower MMR players you can see more difficulty retaining money

little fulcrum
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if they did ban waves more frequently and gave cheater-killed-hunters back to players on a monthly basis it would be more fair and help the economy. if they did it now in one dump id prob have like thousands of hunters, yeah. but it seems like the right thing to do.

crystal plume
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Not this topic again HntBigSad

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You'd get like a whole 10k hunt dollars back if even that in reality

little fulcrum
little fulcrum
clear shale
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I can't comment on the hunt roadmap that is not announced, be aware, I welcome the suggestion of that feature but I can't speak on behalf of the game direction

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but I do personally agree that money lost to a cheater is a money sink into the void, although it's a very minimal part compared to "legit loss"

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we do have internal data of cheaters impact, and while also this data is kept internally for now, the money loss is abysmally insignificant against the total flow of coin

little fulcrum
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if im on a losing streak that could be all the money i made in a whole days session.

carmine needle
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What loadout are you running that you are losing money with a bow. Avto?

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Bringing a kitted hunter on a hunt for frag arrows seems counter productive, no?

vernal plank
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high risk, high reward

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thats what extraction shooters are about

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u die, u loose everything

little fulcrum
# clear shale we do have internal data of cheaters impact, and while also this data is kept in...

I appreciate the privacy around this to keep cheaters guessing. I more so appreciate saying that this has been specifically looked into. I think statements like this would go along being made publicly more often doing the anti-cheat blog posts.

as of right now, to me, it looks like we are losing the battle for cheaters. however, I wonder if your numbers are accurate because there are definitely cheaters that go undetected. so for them to not be rolled into the overall statistics after they are finally caught would be and fairly skewing the numbers. I just don't see how 7 millions hunters killed in a year (slight mystery math due to no published numbers) is inconsequential to the flow of coin. especially when im p100 at only 150k and playing more than most ppl.

vernal plank
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"only" 150k is crazy

sand kiln
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Dude, you are complaining about money and sitting at 150k?

little fulcrum
little fulcrum
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This is not counting being killed by cheaters, which we know is a big thing.

crystal plume
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Do we?

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Because only you seem to be convinced

carmine needle
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Dev: not a big thing

little fulcrum
# crystal plume Do we?

I mean, tons of Reddit posts this month about people being killed through mountains with teleporting bullets with video evidence.

crystal plume
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And?

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That translates to how small of a percentage of the actual active playerbase?

little fulcrum
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there were if there were 70,000 cheaters from 2024 to 2025, that number has to be bigger now because more people are using cheats than before. This whole contention between Hunt having cheaters and not having cheaters is kind of sad because the numbers aren't published really anymore. it's a double-edged sword. if the numbers were published, it makes the game look bad. if the numbers aren't published, you have people posting obvious proof and other people denying it despite the proof. and you have a lot of of brand trust dissolving as a result.

carmine needle
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Where are you getting more cheats than before?

little fulcrum
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I've looked at the sites.

crystal plume
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There is no contention on whether or not Hunt has cheaters, obviously it has cheaters just like any other game

little fulcrum
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I've spoken to cheaters.

crystal plume
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It just doesn't have nearly as many as you seem to have convinced yourself on

little fulcrum
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done my research.

crystal plume
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They stopped publishing numbers because they realized how pointless it is as people who have convinced themselves that the game is infested with cheaters and how every other wallbang must be a cheater will never be happy no matter how much they do

little fulcrum
crystal plume
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This is a statement from an ex senior community manager

carmine needle
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Not all of those are new cheaters tbf. Quite a few are the same folks using new acc after they get banned

little fulcrum
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so yes, 7 million hunters in one year killed by cheaters would be very bad PR for crytek to release that information. especially when competitor games are providing back the player gear and time lost to cheaters and crytek is not doing that but instead is devoting funds and resources to more external tools that may not help directly.

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think dma cheats were not as popular especially for this game in 2021. so that is an unfair post to bring into the conversation.

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and I know that because the forum threat I follow for this game on a cheater forum is the same thread that has existed since that time and it is more popular than ever.

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my usual loadout is like shotgun/slug, pistol, choke, med, 2x trap, 4x conc bomb or some other consumable and iirc costs like 800-1200 so idk of thats why im losing money.

clear shale
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I can't comment, unluckily, I really wish I could tell more, but be aware that 70k cheaters banned are all cheaters, including the ones that logged into a game session and got banned after 10 minutes

latent geyser
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#feedback message @neat terrace used to be like this, but frankly it was much rougher for solos than it should.

plush nymph
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I saw this video on youtube titled: "Hunt’s Economy Is Pointless" from the creator:
"D-Namja – Hunt Showdown Analysis". Do you think Hunt needs more balance? I had to ask AI and see what it write about this topic—very interesting: "This is a fascinating game design problem — and honestly, it's one of the hardest balancing challenges in extraction shooters.

Let me break it down systematically like we would a business problem.

The Core Problem:

Skilled players → Win more → Have more money → Buy best gear → Win more

New players → Lose more → Have less money → Buy worse gear → Lose more

= COMPOUNDING INEQUALITY (rich get richer)

Solutions You've Already Eliminated (Correctly):

Solution: Make money scarcer
Why It Fails: Hurts new players MORE (they already have less)

Solution: Nerf expensive weapons
Why It Fails: Cheap guns already one-shot — balance is fine

Solution: Point-based loadout cap
Why It Fails: Becomes math optimization, kills immersion

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Solution: MMR-scaled pricing
Why It Fails: Incentivizes intentional deranking → toxic

Solution: Restrict weapon access
Why It Fails: Less experimentation → less fun

The Real Problem Isn't Weapons — It's the FEEDBACK LOOP:

The issue isn't that skilled players have better guns.

The issue is: Skill advantage + economic advantage compound each other infinitely.

In a fair game, a skilled player should win because of SKILL, not because skill also gives them ECONOMIC advantage that further increases their win probability.

Potential Fixes That DON'T Create New Problems:

Fix 1: "Loot-Forward" Economy — Winners Don't Keep Everything

Concept: After extracting successfully, you keep your XP/MMR progress but your monetary reward scales inversely with your current wealth.

Player with $500 balance wins → Gets full $300 reward
Player with $5,000 balance wins → Gets $100 reward (diminishing returns)
Player with $50,000 balance wins → Gets $30 reward

Why it works:

Skilled players still WIN — their skill is rewarded.

But the economic COMPOUNDING is dampened.

New players catch up economically faster.

Doesn't touch weapon balance at all.

Doesn't restrict loadouts.

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No incentive to derank (MMR not involved).

Why it might fail:

Rich players feel "punished" for being good → might complain.

Needs careful tuning of the curve.

Counter: Frame it narratively — "The bounty board pays more for unknown hunters." Lorewise, a famous hunter (high balance) gets lower bounties because they're expected to win.

Fix 2: "Gear Durability / Wear" System

Concept: Weapons degrade over multiple matches. After 3-5 extractions, a weapon needs repair (costs money) or becomes slightly less effective (accuracy, reload speed, etc.).

Match 1-3: Mosin Nagant performs at 100%
Match 4-5: Mosin performs at 95% (visible wear)
Match 6+: Must repair ($X) or performance drops further

Why it works:

Creates a money sink for rich players (constant repair costs).

Skilled players who survive many matches = MORE repair costs.

New players who die = weapon is gone anyway (no change for them).

Preserves weapon balance (guns still perform the same WHEN maintained).

Adds immersion (worn weapons look battle-scarred).

Doesn't restrict choice.

No MMR manipulation incentive.

Why it might fail:

Some players HATE durability systems (see: Breath of the Wild controversy).

Could feel "punishing" even though it only affects survivors (already winning).

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Fix 3: "Insurance Premium" — Risk-Scaled Entry Cost

Concept: Entering a match with expensive loadout costs an additional "insurance fee" proportional to loadout value. You don't get the loadout back — the fee is just an entry tax.

Cheap loadout ($50 total): Insurance fee = $0
Medium loadout ($200): Insurance fee = $20 (10%)
Expensive loadout ($500): Insurance fee = $75 (15%)
Max loadout ($1,000+): Insurance fee = $200 (20%)

Why it works:

Progressive tax on expensive gear — the more you bring, the more it costs just to ENTER.

Skilled players can still bring anything they want — it just costs more per match.

Creates natural economic pressure to sometimes run cheaper loadouts (variety!).

New players with cheap loadouts = zero insurance cost.

No loadout restrictions — just economic incentive.

No MMR involvement.

Feels immersive: "Hunter's Guild charges more insurance for expensive equipment."

Why it might fail:

Rich players might just absorb the cost (if they have $50K+).

Needs careful % tuning.

Fix 4: "Bounty Hunter Reputation" — Dynamic Pricing Based on Win Streak

Concept: Prices in the shop scale slightly based on your recent performance (last 10-20 matches), not your total balance or MMR.

0-2 wins in last 10 matches: Standard prices (100%)
3-4 wins: Prices +10%
5-6 wins: Prices +20%
7+ wins: Prices +30%

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Why it works:

Automatically adjusts — hot streak = slightly more expensive.

Cold streak = cheaper, helps recovery.

Based on RECENT performance, not lifetime MMR (can't derank to exploit).

Small enough % that it doesn't feel punishing.

Narratively: "Word spreads about your success — merchants charge more for the famous hunter."

Self-correcting: if you start losing, prices naturally drop back.

Why it might fail:

Players might intentionally lose 3-4 matches to reset prices.

But if the window is 20 matches, that's a LOT of intentional losing (self-punishing).

Fix 5: "Loadout Lottery / Mystery Box" — FREE Random Premium Loadout

Concept: Every X matches (regardless of outcome), every player gets offered a free random loadout from a pool of premium weapons. You can take it or ignore it.

Every 5 matches: "The Arms Dealer has a gift for you"

  • Random loadout worth $300-800 (could be amazing, could be weird)
  • Take it (free) or buy your own loadout (normal price)
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Why it works:

Every player gets to experience premium weapons regularly — FOR FREE.

Removes the "I can never afford that gun" problem.

Adds variety (you might get a loadout you'd never choose).

Rich players don't care (they can buy anything anyway).

New players get exposure to fun weapons → more engagement.

Doesn't touch weapon balance, economy, or MMR.

Creates memorable "I got a crazy loadout" stories.

Why it might fail:

If everyone gets free gear, the economy matters even less.

Some players want full control, not randomness.

My Recommendation — The Best Combination:

Fix 1 (Diminishing Returns on Wealth) + Fix 3 (Insurance Premium) + Fix 5 (Loadout Lottery)

Together they create:

RICH SKILLED PLAYERS:
├── Earn less per win (diminishing returns)
├── Pay more to bring expensive gear (insurance)
├── Still can bring whatever they want
└── Economy slowly normalizes

NEW PLAYERS:
├── Earn full rewards when they win
├── Pay zero insurance for cheap loadouts
├── Get free premium loadouts every 5 matches
└── Actually get to experience the full game

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RESULT:
├── Skill still matters most (no weapon nerfs)
├── Economy gap narrows naturally (no forced restrictions)
├── No deranking incentive (no MMR involvement)
├── More weapon variety for everyone
└── Immersive framing (bounty reputation + insurance + arms dealer)

The Underlying Design Principle:

Don't restrict what players CAN do. Change what it COSTS them based on their success.

This is actually the same principle as progressive taxation in the real world — and ironically, it's what you're currently researching.

The game has the same problem as Germany: high earners accumulate faster than low earners, and the system needs mechanisms to balance without destroying incentives.

Fun Fact:

Escape from Tarkov, The Cycle, and Marauders all struggled with this EXACT problem.

None have fully solved it.

Hunt Showdown is actually closer than most because their weapon balance is already good. The economy is the last piece.

white plover
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Just some friendly advice, you may find a hard time getting many people to read this

vernal plank
plush nymph
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no worries, I don't expect many to read it but I do find it very interesting

crystal plume
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Holy wall of text

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Please avoid that many big posts in a row going forward, it's borderline spam as it takes so much space in the chat

plush nymph
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okay

crystal plume
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Also good players getting more than not so good players is like the core concept of a competitive game so idk where the issue really is here?

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Obviously good players get richer and bad players might struggle with money, but that is the design of the genre

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Why should there be arbitrary limits to that which basically just make getting better at the game pointless

plush nymph
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makes sense I can agree with that

plush nymph
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lol thats true had to google what it is

fast copper
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#game-ideas message except burning live hunters does give audio, and poison impairs vision which prompts a hunter to assume cover. Each damage status effect already gives visual and audio cues perfectly.

vernal plank
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@soft chasm the trade window is still 75ms

soft chasm
vernal plank
soft chasm
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if i can trade after half a second, then it's not at 75ms, but 500ms

vernal plank
soft chasm
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that's what they say, but knowing cryteks history of adding bugs, sry features, it seems they messed up in one of their updates

crystal plume
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You do realize the trade window does not mean you cannot receive information of what happened later than the trade window? That is the time the server will validate a hit after the opponent or you is already dead, but that information reaching your client is not bound by the 75ms

soft chasm
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then pls add a ping limit or regionblock

crystal plume
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You are oversimplifying how the system/data traveling works if you think 75ms means you must never be able to die longer than 75ms after you see someone else die

soft chasm
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as those false trades happen only with people from certain regions

vernal plank
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a low trade window is worse for players with high ping

soft chasm
vernal plank
crystal plume
#

Also there already is a ping limit

soft chasm
vernal plank
soft chasm
#

where's the current ping limit? 150ms?

crystal plume
#

You cannot connect to regions with more than 225ms ping unless all of your regions are above 225ms at which point it gives you access to the one with the lowest ping

#

And yeah as Apashe said that is simply not true

#

The opponent's ping has zero effect on your hitreg

soft chasm
# vernal plank thats just wrong

no, i tried it myself by playing with a 200ms ping, i could just run up to players while they shotz at me, they were unable to hit me

crystal plume
#

If you don't get a hit you either missed or the hit got invalidated because of your connection, not your opponent's

vernal plank
#

with a high ping u r playing at a disadvantage and the game feels worse for you

crystal plume
#

"I played with high ping and all the enemies missed their shots on me so it must be my ping!!!!"

vernal plank
#

Also i doubt that many players play with really high pings

soft chasm
#

i have several videos, where my ping is at 20ms and i can see my shots on their heads or body and they don't get hit. where do these people hail from? certain regions that are far away from my region

vernal plank
#

again i still doubt that many players with a really high ping are even playing on EU servers and most of the time ppl in here post videos asking how they did not get a kill, they missed

soft chasm
#

if they have a high ping and are moving, what i see and where they are, are different

crystal plume
#

But that is irrelevant

#

The hitreg checks what you see and what the server sees, that means the difference between the two states is dictated by your ping

soft chasm
crystal plume
#

Hunt uses client side hitreg with server side validation

vernal plank
#

blood splatter is client side, not server side

soft chasm
#

but if i see blood splatter, meaning i hit them, and they are from their perspective not at the same coordinates as the server registered my hit, because of a high ping difference, the server disregards my hit

crystal plume
#

But that's now how it works

#

As I said, hit validation checks your client and the server state to see if the shot was valid, not your enemy's client

#

All their high ping means is that the server will update their position on the server state with a delay, but that it irrelevant when it's checking what your client saw and what the server state at that time/slightly before it was

#

This is from a blog post of theirs from 2019:

"Hunt allows clients to predicatively interact with their own view of the server state and uses a hit validation system to verify that shots and melee attacks are valid. This system takes the “favor the shooter" approach, meaning that a shot is considered valid as long as it is deemed legitimate according to the server's game state history, though this process is complicated by the nature of latency and the existence of de-synchronization between client and server."

soft chasm
#

so you mean it's not the pings faulkt but rather the hunt servers unable to properly ccompute my hits?

crystal plume
#

More likely your connection as if it was the servers there would be a lot more legitimate reports of issues, but there aren't

#

Vast majority of clips showing "hitreg issues" show the person missing when the clip is looked at frame by frame

soft chasm
#

so if i see bloodsplatter (at the head of the model for example) but they don't die it's because of my connection to the server and not the server itself or latency?

crystal plume
#

Either your connection or the server, but as I said if it was consistently the servers that had the issue, there would be a lot more reports of issues with sufficient proof, but the one thing that is certain is that the enemy's ping is irrelevant to your hitreg

#

Ping has an effect to some things like peekers advantage and delayed actions, but it does not make you harder to hit or give you any meaningful advantages

#

Since even peekers "advantage" goes both ways, if you peek a high ping player they will see you with a delay on their screen

manic burrow
#

#game-ideas message @cunning wren If your friend is on PC and you’re on Xbox, it doesn’t matter how crossed your fingers are or how hard you pray. Youll never get paired together because there is no crossplay between console and PC, period.
And I hope there never will be.

sharp lava
#

@somber flame you should try running asia/us west so that you can have a better experience. the ping does suck but its better than playing dead ass lobbies against people in a different bracket

somber flame
hot vigil
#

@unreal ember they already do

unreal ember
hot vigil
#

Bounty already degrades in value as time goes on

unreal ember
#

how much does it degrade?

hot vigil
#

Don't recall any patch mentioning its removal

#

and have never kept track of the rates

unkempt eagle
#

Kann mal jemand erklären wie wir mit 0.9kd gegen 4.02 kd spielern zusammen kommen? Und wieso kommt man nicht mehr runter auf die 5 sterne?

vernal plank
#

also the matchmaking is not using ur overall kda

manic burrow
#

#game-ideas message @radiant iris The two versions of the game are way too different to bring together. The meta on PC is basically whatever has highest muzzle velocity because it means you can just click people’s heads. On console, everyone and their dog carries some form of shotgun because it’s harder to turn/aim quickly and precisely. Fights are closer range on console, and not amount of experience/map knowledge can overcome the fact that k&m can turn 180, point, and click faster than controller can turn 90. The result is the most console players will quit the game.

An opt-in option for crossplay would still eliminate the console player base from the game. It would start by splitting the player base (increasing matchmaking time, widening skill brackets, etc) for people who opt out. Then when they eventually give in and opt in, they’re going to get dunked on so hard for no reason other than the device they are playing on, and still leave the game.

I want the opposite of crossplay. Separate the versions even further. Balance the games separately, so that making a positive change for PC doesn’t create problems on console, and vice versa. That would improve the game tremendously on both sides

inland knot
#

I just hope that the amount of ignorant players dont yell loud enough for the devs to listen to them. It would literally end hunt as it is for console players.

valid salmon
#

Yeh cross play between console and pc is just instant death for console

austere heart
boreal locust
#

and erm, given how low MMR play...

#

honestly it doesn’t feel very different than having the impediment of a controller HUL

inland knot
#

@terse acorn one thing they also never adressed is that the phantom and royal phantom - despite beeing the same person - have their missing arm mirrored which doesnt make sense aswell

#

Phantom misses the right arm whilst Royal Phantom the left one

tough merlin
#

How cheeky are these new story challenges? All the skins you can unlock are already available. There are only minimal changes to the face paint and the chieftain's robes, but otherwise they're completely identical!

inland knot
#

They are supposed to be very similar otherwise it'd be a new skin

manic burrow
crystal plume
#

It's a streamer skin and the streamer in question requested it

inland forge
brazen osprey
#

@inland forge #game-ideas message the issue with letting people throw their brought-in-with-them melee weapons is it lets you hurl it away and steal a downed hunters gun

signal mural
#

@somber flame Great feedback & a good suggestion, but you should remove the playertags from the image & not name enemy Hunters (even in the case of cheating). It can lead to witch-hunting and can cause your post to be removed. That 6* can't know your level and probably feels equally bad with the post-game, looking at MMR balance. I think MMR discrepancies shouldn't fall outside of a 1-1.5 or highest 2star range but yeah... they opted for full lobbies over tighter balance.

sharp lava
#

you just dont bring in the weapon slot melee you bring a spear. and then you can one tap someone with it and take their weapons

#

and it only costs like 40 hd more lmao

brazen osprey
sharp lava
#

dude the only way that would really change it happening would be drawing attention to the fact that its possible

#

being able to throw an axe i brought in wouldnt change my ability to rob someone at all

#

if anything it would be worse cause im giving them an axe to throw instead of just leaving them with literally nothing

somber flame
undone phoenix
#

Is anyone having a problem with the game recognizing damage for the frontier 73c portion of beware the shadow?

quasi scroll
#

Nope, completed that yesterday. Used basic variant, sniper and silenced at different stages, all provided contribution.

undone phoenix
#

I killed 3 people with levering and got no damage recorded from it

#

I have tried every variant and the same issue applies

#

I get the kills recorded just not the damage for the event

quasi scroll
#

did you unlock the event this game session?

#

Its really the only thing I can think of

brazen osprey
signal mural
#

And a C version?

#

C Includes basic Frontier C, Marksman, & Silenced. I did mine with Marksman & h. Velo.

undone phoenix
#

@brazen osprey Using the frontier 73c, marksman, silenced and vandal

#

@signal mural yup all c

vernal plank
undone phoenix
#

yup. I have 4/5 of the first chapter done... but it's the damage with the frontier that did not work

vernal plank
#

Sounds odd

#

Maybe try again today

#

Vandal does not work btw

#

It's not a frontier and different weapon family

#

Only the weapon with the name frontier works

undone phoenix
#

@vernal plank very odd. I just tried the vandal as a course of action as I have tried all of the frontiers even the vandal73c bullseye

vernal plank
#

It's its own weapon family

undone phoenix
#

@vernal plank really doesnt matter, Iam just saying I tried everything in both families. I killed 3 people with the basic frontier and it only gave 11 damage over 3 people. do you think levering is causing an issue?

signal mural
#

Yeah, there appears to be a few bugs with the Chronicle then.

undone phoenix
#

@signal mural I would be done by now if it wasn't for this glitch 🙁

#

@signal mural do you think using incendiary would increase my chances of damage?

signal mural
undone phoenix
#

@signal mural I am grasping at straws at this point. alright h vel it is! @signal mural@vernal plankthanks for the answers.

unborn dagger
#

@shrewd gull Wasn’t expecting that vid to be posted lol

uneven cairn
#

Blud is in a trio and can't kill a solo

unborn gyro
# crystal plume The opponent's ping has zero effect on your hitreg

Why does this narrative keep getting pushed? As if server rewind doesn't use ping to calculate things? The more the server has "to do work" the less accurate it is likely to be. Particularly when there is variability in the ping (rapidly changing values which often happens .. wait for it .. with people who have unstable, high ping connections). 225 is way too high. Hell, server rewind literally negates hits and we know ping is a factor in it. You're basically saying the server rewind functions in this game are perfect and are never wrong if you say it doesn't affect hitreg.

#

I get that crytek doesn't want more regional servers but let's not pretend high ping isn't affecting gameplay. It sucks for the user with high ping and it sucks for eveyrone around them.

rotund obsidian
#

while i think playing against high ping fucking blows nards, i do mostly agree with diiba here, the enemy position on the server and the client shooting are all that matters for hitreg, the calculations are done on your own system and the server will just go "yup all good 👍 " as long as you're alive and your connection is stable basically

unborn gyro
#

but to say ping doens't affect hit reg is patently false

#

it's literally why server rewind exists

rotund obsidian
#

the shooter's ping affects it

#

and since its so biased towards the shooter, if the shooter has high ping, the other guy has to deal with dumb shit like dying behind walls

unborn gyro
#

Not really trying to argue. Fact is ping affects hitreg. That's a literal fact. I'ts not made up.

#

Go ask ChatGPT, go read a book, or visit any credible game developer blog. A whole hell of a lot of things go on behind the scenes to account for ping.

rotund obsidian
#

yes, your ping to the server affects your hitreg.

#

this game doesnt server rewind to check whether a bullet was aimed properly, the serverside checks are extremely lenient and will basically approve everything so long as you aren't already dead 75ms before your shot reaches the server.

#

which, again, is why getting shot by someone on high ping is completely horse shit, because you will be FAR into cover and then die after the fact because their shot was accepted solely based on their own outdated worldstate.

unborn gyro
#

I get what you're suggesting but it's just not true. Ping all around the board affects hit reg. Server rewinds based on your ping but if the enemy player location isn't accurate because of reasons you claim don't matter you gonna whiff.

rotund obsidian
#

server doesnt rewind shit man its just a check if you're dead or your connection is failing. i dont wanna shit on it too much but the hitreg is so clientsided its not even funny

unborn gyro
#

Fair enough. I was about to talk about jitter but it's pointless. If you truly believe ping doesn't affect how other users influence how you experience the game .. then I am not sure I can say anything that will resonate.

#

we shall agree to disagree

rotund obsidian
#

we can at least agree 225 is ridiculously high. i can legit pick any region i want and go choose to play solo into a region with 200+ ping and ruin everyone's day

sharp lava
#

sometimes i will be in cover for near a full second and then die

sharp lava
#

highest you can connect to is 250

obsidian moon
#

Did i miss the update where they made explosives go through walls?

tacit bridge
#

pretty sure they always have

sharp lava
#

explosives are not meant to go through walls its just that theres alot of small holes in the walls and the explosion manages to slip through that killing you. it sucks

sharp lava
hot vigil
#

Also short answer: Yes it is THAT hard to implement region lock.
VPN is a thing.

steel comet
#

That's why bloodsplatter with no hitmark happens

#

Most commonly seen with package loss and "trading" outside the trade window which obviously doesn't result in a trade anymore.

unborn sandal
#

Thank you for fighting the good fight dizz

crystal plume
# rotund obsidian this game doesnt server rewind to check whether a bullet was aimed properly, the...

This is also not correct, there obviously has to be some server side rewind check as your client, the server and the enemy client will always disagree on the positions on the enemy/shooter when they are moving so there has to be a system to check what the client saw to the server's history. And having higher ping as the shooter leads to more shot invalidations so clearly there's some level of strictness to the check instead of "basically approve everything"

signal mural
#

I don't understand why people think Russians on EU servers isn't appropriate. I live in the EU and can play on EU or RU servers with latency under 30 ping. I would think their connection would be comparable.

crystal plume
#

Because most of the time it's not about ping for them in reality

signal mural
#

Did I get flagged for something? Any time I enter a text it takes ages to be actualized - if it even goes through. Two timed out yesterday.

rotund obsidian
#

I wildly exaggerate of course but I dont think the server checks are anywhere near as complex as the client-side checks, and I dont think they accurately recreate the worldstate to simulate projectiles and hitboxes again just to double check, otherwise I think the server would reject a hell of a lot more hits

#

but yeah I dont think the target's ping plays much of a role there regardless, only the shooter's

hot rune
#

today in europe every game has a cheater, crytek do u wanna do smth ?!

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.

If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **

**Hiding statistics/profiles does not prevent reporting. **

waxen quail
#

We do report and nothing happens

#

its the worst its been by miles

vernal plank
#

Reporting cheaters gets them banned :)

hot rune
#

Those reports are nothing to do with it... no response... no statistics... killing throw walls, objects, from the bushes where nothing further than the trunk is visible ... so u can report my message ... the game is perfect that i ever see, i have 2k hours, but today is awful ... 17 games and all have very strange cases

waxen quail
#

Ive neber palyed a game where people are so dissmissive of cheaters

#

they are everywhere

#

we arent calling htem out to waste time

vernal plank
#

Ok. You can always report them, even if you don't have their profile id or link. Just follow the instructions of the report command and if they're cheaters they will get banned :)

waxen quail
#

Thank you for dismissing 🙂

vernal plank
#

What am I supposed to do? :D
I'm just telling you to report cheaters so they get banned.

waxen quail
#

Its jsut frustrating because this is the best game ive ever played. Its got me through some real shit in my life. To see the mass increase of cheaters is vile to see

fast copper
#

Reporting most cheaters does actually get them banned. Obviously Crytek can't actively moderate the game, so when you make a report make sure you're providing concrete evidence that they're actually cheating and or exploiting the game.

#

Some cheaters will come back because even though anti-cheat continues to improve, the cheaters themselves continue to find and develop new methods to work around the anti-cheat. It's a vicious cycle, but as long as you're reporting them with every encounter then appropriate action is taken.

waxen quail
#

I can imagine most people do pro actively report cheaters. But this system isnt working as it is getting worse and more and more people are complaining about cheaters. How long are they banned for? Could there not be a stricter banning system to stop re offending

steel comet
#

I mean do you want people to just get banned for being reported with no flags from anticheat or what's your idea here?

crystal plume
#

As someone who has been here for 8 years, "more and more people" are in fact not complaining

#

And bans for cheats are permanent

steel comet
#

Diiba here has been reported over 200 times in the game

#

So there's a lot of reports that's just wasted

waxen quail
#

When I say "More and More" Im not just referring to here

#

Its pointless, you raise cheating which is getting way worse and it just gets thrown back at those who do raise the issue

#

Its crazy

#

And people seem to be more defensive over cheaters than the ones trying to call it out

crystal plume
#

I'm not seeing any of that

#

I see people being reasonable and questioning people claiming how many cheaters there are when there's evidence saying otherwise along with our own experiences of playing the game

#

For me I see maybe at most 1-2 people a month that stand out as suspicious to me in my matches, meanwhile I get plenty of false reports made against me even from the most normal shots ever

waxen quail
#

Then thats great for you that you can play the game like that

#

But thats not the same experience for alot of other people

#

6 star bounty clash is writhe

crystal plume
#

"A lot" is pushing it there

#

All I have seen here is a loud minority so far

waxen quail
#

"here"

crystal plume
#

Yes, here, one of the main places where the game is being discussed with over 200k members

#

But also elsewhere where I happen to look, such as watching streamers who play the game daily for hours also not seeing that many cheaters

waxen quail
#

Then for someone who spends so much time actively looking for cheaters which you are claiming your not doing a good job but hey like i said more people are interested in defending cheating. Region locking the game would be a fantastic start but when i called that out before i was threatened to be banned from the server, wouldnt of been a bad thing i guess

crystal plume
#

@outer ledge The original red sheath katana skin cannot come back since it's mythic rarity

#

Well we could compare merits in the game to decide which of us is more likely to recognize a cheater or just a legit player but I feel like there is no point to it so I'll just move on to other things

outer ledge
crystal plume
#

They might do an alt version at some point though

#

Or a completely different skin with red tones on the sheath

waxen quail
outer ledge
inland knot
#

#game-ideas message
And if we get skins for scarce weapons we could step further and make current weapons - that very much deserve it - scarce without people crying about the fact that they bought skins for them 1HuntPog

rapid moth
#

I don’t feel like people should complain about solos when random trios is so bad.

Also this game needs a leaverbuster so fucking bad, there needs to be some kind of deterrent to keep players from rage quitting in games or play solo

hot vigil
#

@heavy hornet sorry for bothering you, but what really would that add to the boss dynamic? :)

valid mango
#

@untold iris Why don't you like this idea?

untold iris
#

game changes, new items get added, thats how it is. Idc about badges for basically anything because that takes little time but adding a mode like that takes way too much time for what it gives. Removing a few perks and items to then have just a few players playing this mode seems unreasonable.

crystal plume
#

Also "vanilla" hunt is way too subjective, probably almost everyone has a different opinion on what that would be

valid mango
#

A lot of my friends have given up on the hunt because there are a million ways to restore your health bars, and when an event comes up, you get event exclusive first-aid kits on top of that... plus, the regeneration health makes you stop worrying about your health. The hunt has become more of a casual activity.

crystal plume
#

I agree on there being too many ways to restore bars mid fight and regen shots being too free

#

But I don't think asking for some "vanilla" hunt is the way to hopefully get a change as that is too broad of a request with so many subjective views on what really would be vanilla Hunt

#

I'd just argue for changes for those specific things

valid mango
#

and they also gave out red and blue traits for free on the maps...

#

The developers don't know how to balance the game... you could see it when they added Revive Bolts, and so on... it wasn't until players complained loudly that they finally changed it, after a long time

inland knot
#

Revive bolts didnt really exist for a long time afaik

untold iris
#

the restore argument i agree with but adding an extra mode is useless, just remove 1 or 2 perks or make them rarer

vernal plank
inland knot
#

nvm then

vernal plank
#

@supple crow theres is a way to see them. scroll completely down in your roster, there should be an icon you can click
looks like thats wrong lol

stray zenith
#

The T-shirt should be sent for free to all of us hunters who put in 4+ hours of gameplay every week, because we’re the ones who make Hunt what it is. Loyal players keep the game alive, support the community, and deserve to be recognized.

crystal plume
hot vigil
#

@candid fable just wanna point out there are plenty of the skins that are unlocked by prestige only, so no quite sure what you talking about

crystal plume
#

11 random BB skins, 17 prestige exclusive skins, 800 BBs, the new player profile rewards, sense of progression

#

I'd say prestige is plenty rewarding

#

Hell I started doing mine before skins were even a thing in Hunt and you didn't have all weapons unlocked at rank 1 and you didn't get nearly as much xp just for the enjoyment of progression and challenging myself

#

And it's only gotten more rewards and way easier and faster since then

clear shale
clear shale
inland knot
#

It makes me sad that every other day there seems to be a player just absolutely dumping on the devs who are already trying
and i for my part rarely encounter cheaters

clear shale
#

also it was weekend, I understand it's frustrating as much as it is for us, but do I have to ban people while I'm not at work? 😅

hot vigil
clear shale
#

ah yes, the good old
if K/D > 4 -> ban

hot vigil
#

Basically, but it does seem like there have been some grave examples of people "getting away" with cheating with some high KDA displayed.
I assume it is because the cheat devs have found a hole in the system, but people seems to think it is neglect as always.

clear shale
#

KDA is a good indicator, but you'd be surprised how often we see KDA that would be bannable by the looks of it, but it's a totally legit player that plays in ways you can't even imagine

crystal plume
#

I've had the displeasure of seeing the playstyles that I could not even imagine

#

From the people sniping from the lighthouse in lawson and jumping off when they are in danger to people running away and dying to AI on purpose before I reach them to people who place 20 different traps on the extract and sit outside darksight boost range with nade arrows and just carpet bomb the extract when you get to it with the bounty

hot vigil
crystal plume
#

IIRC that took place over the weekend about a week ago

clear shale
#

that case has been handled faster than you'd think, but people don't find these steam accounts and check if they got banned

candid fable
hot vigil
clear shale
#

🙂 no comment

hot vigil
hot vigil
candid fable
# hot vigil Dunno, why does it matter what those player think? What is your own thoughts on...

Because I started prestiging cause I thought it was a fun way of getting some extras. But during my journey I've come to realize that the skins provided are not unique. A lot of players who hasn't prestiged have them. And that's a thing I find frustrating.

I would love a lvl 100 hunter which is unique, dark in color, with camouflage and always gives bonus on battle passes. That would give life long bonus to the prestige pain. Since you don't prestige anymore it would only help in battle passes.

And it's not a matter of opinion but a matter of fact. If prestiging is so rewarding, why does no one do it?

I'm reaching the milestone soon, but I'm telling everyone I play with it's not worth it at the moment.

crystal plume
#

Idk what you mean since there are 17 prestige exclusive skins

#

I think only 2 of those were earnable prior from trials?

vernal plank
crystal plume
#

Oh yeah it was 4

#

Still not that many out of all of them

vernal plank
#

Better than making them mythic HUL

hot vigil
# candid fable Because I started prestiging cause I thought it was a fun way of getting some ex...

Following skins are Prestige ONLY unlocks:

  • Jess Buchanan: Rookie (evolving skin).
  • Laura Gottschalk: Rookie (evolving skin).
  • Louisiana Lustrum, Sparks.
  • Zachary Jones.
  • Willa Thomas.
  • Golden Ticket, Bornheim.
  • Sascha Romanov.
  • Silver Quarter, Quad Derringer.
  • Prudence Stallworth.
  • Fifty Laurels, Ranger 73 skin.
  • Ricky Leeds.
  • Thaddeus Sumner.
  • John Victor.
  • The Centenary, Mosin-Nagant.

And then on top there are 4 old trials skins that got moved into the prestige and is technically prestige only unlocks now + 800 BB + 11 random skins rolls.

#
  • player profile stuff like borders and titles and badge.
#

And oh yeah, two of the most sweatiest hunter skins is locked behind prestige

latent forge
candid fable
candid fable
steel comet
#

John victor is the p100 hunter and centenary is the weapon skin exclusive to p100

#

You won't see anyone but p100 use those

candid fable
# steel comet John victor is the p100 hunter and centenary is the weapon skin exclusive to p10...

That seems to be correct, and it was implemented 2 years ago. But reading up on it, many players were frustrated already then.

So bascially you get 2 entirely unique things? Except from the recent frames etc. Which is kind of decent but nothing I personally hunt for (pun intended).

If it was possible, I'd like to see a survey of the community's view on prestiging and the rewards. So far my experience is that the time, money, and work invested is not worth it for the rewards. That said, they are fixing things as it goes.

But for one instance, a lot of the rewards are in the beginning. I think it might be more suitable to have the blood bounds in the end of the ladder instead of the start.

steel comet
#

I mean everything to prestiging is unique to prestiging

#

I have 2 people that I play with that are p0 b100 on 3k hours or more

#

So it is unique

#

The way you talk about unique will never happen, p100 players are more than ever before cause its quite trivial to prestige now, there's not even a challenge behind it

#

So if you think its a waste of time still then dont do it

hot vigil
#

But please elaborate how much more wrong you are about this on a fundamental level.
Hard facts: 11 random BB skins, 17 prestige exclusive skins, 800 BBs, and player profile rewards.

If we cannot agree on this, then there is no discussion to be had, feel free to look it up yourself.
https://huntshowdown.wiki.gg/wiki/Prestige

Hunt: Showdown 1896 Wiki

Prestige is a secondary progression system which players can advance once they reach Bloodline Rank 100. Aside from long-time motivation and extra challenge prestiging offers exclusive legendary rewards. There are 100 Prestige levels and the current level is shown in the players profile.

crystal plume
#

Value wise all prestige rewards is like 20k+ BBs in total

fallow vapor
#

@unreal ember i do agree with solo mmr drop change but i dont understand the necro rework , after necro ur immune to any dmg for x seconds?

unreal ember
#

@hot vigil @carmine needle @latent forge can we get some feedback from your dislike. like which point of view do you dislike it from. as a solo main or trio main? cus to me, this would be great for both solos and trios.

hot vigil
#

Or we talking on self rez?

unreal ember
unreal ember
hot vigil
unreal ember
#

the guy that gets revived. cannot attack people

#

he can still get killed immediedly

hot vigil
#

Okay so when you cast the self rez

unreal ember
#

no there is no ress

#

you never die

#

you just keep running

hot vigil
#

So if you get 1-tapped by an romero, you just tank it?

barren pivot
#

yep lol

#

I'm pretty sure teams fighting solos would prefer them to drop and then burn them than just be denied the kill lol

unreal ember
unreal ember
barren pivot
#

it also tells you instantly if a player is a solo because they don't die from a headshot

unreal ember
#

sure. another nerf to solos. should be no issue for the trios right?

#

you still get the kill tho.

#

so as a sniper you shouldnt mind

hot vigil
unreal ember
# hot vigil Yeah okay reasons why that would suck: 1: Solo now wins all trades. 2: Solo hav...
  1. yea didnt think of that.
  2. i didnt write it but my idea was that you are running around flailing your hands as some kind of panic state, that way you would need to equip the guns, also you could make a sound queue that lets you know by sound recognition the second it ends.
  3. it will save a solo in many more scenarios than current necro. since the majority of necros results in instant death or just not getting used since you know they are on you.
  4. idk what that is supposed to mean.
#

but the trade issue is massive tho

#

i think you cant fix the trade issue

#

ill just delete it

#

that would make for some lame shotgun playstyles from solos. cant have that

hot vigil
#

I commend the effort for trying.
But yeah, dunno, just don't think solo necro can be "fixed".

#

Anymore "power" shifted to the solo quickly gonna make it feel cheap.

#

and unfair

unreal ember
#

i would like necro to work in a way that isnt so tedious to deal with as an enemy and useless for a solo. like my necro is only worth something for me if i fight at a distance or if i trade with a guy that has no teamates close enough to camp me.

hot vigil
#

Well, that is kinda what solo necro was made for

#

Also solo necro is MUCH more balanced and stronger in solo into duos.
It just that persistent case of the solo experience keep getting skewed into notion that solo into trios is the standard.

#

Tho duos is dying day by day, so we are reaching the point where that is the only option for solos

unreal ember
hot vigil
carmine needle
#

post gone but mccree handled why thumbs down from me

unreal ember
unreal ember
hot vigil
carmine needle
#

Solo necro imo is in as good as spot as it could be, for everyone. Solos, if smart, can use it to their advantage but teams also dont have to sit forever killing a solo over and over.

Yeah, if you lose the fight and they camp you, necro is useless more or less. But if you get in that position, that's kinda just how it goes. Not any diff for a team imo, since if you die somewhere stupid, your team isnt likely to be able to help either.

Anything that allows solos to survive trades/teleport somewhere else/etc things I've seen would be such a massive buff to solos that at that point, you'd be better off playing solo since the main defense teams have against solos- traps/sitting on em- become negated

#

the empress card is the best option solos have if they get downed several times, but again.
gotta be smart when going about it. :/

#

I don't play solo, so mainly built off experiencing solos in the wild. Hats off to those that play smart, but it would be frustrating to see someone you killed be able to stand and walk away/teleport/etc without having control over it.

#

The ONLY change I would agree to is if necro was rechargeable

#

ie, you kill someone, you recharge it

#

I think that would be fair for everyone

unreal ember
carmine needle
#

yeah, but i maintain that minus the restore function if you do get a kill, it should be left alone

#

wouldnt be stackable. just if you use it and get a kill off before going down again, it restores. \

devout turret
#

I think Chariot would feel healthier and more Hunt-like if it focused on repositioning players instead of changing extraction points globally.

Maybe something like: teleport you and teammates within 10m to a random location within ~75m of the nearest bounty token.

That would still allow clutch plays, flanks and creative repositioning, but avoid situations where the card mainly feels like griefing or an unavoidable extraction denial mechanic.

vernal plank
#

"teleportation"

ah, nah

hot vigil
#

Shadow Leap under communism

inland knot
#

I dont know to this day what my opinion is on shadow leap
completly unrelated to balance, its not good imo, i just feel like teleporting isnt something that fits Hunt

devout turret
#

Well my point is more about game design than teleportation. The idea is to open up for more aggressive plays and avoid the game sometimes feeling like a walking simulator. Also the way the Chariot works today it also is kind of "meta game" and does not really fit Hunt either. But yeah lore wise...maybe teleportation isn't the best idea.

inland knot
#

I think the fact that chariot needs any change (or no fixed spawnpoints!!!) is undeniable

hot vigil
#

@boreal locust don't you just side step the swarm and then kill the hive?
Like fail to see the bigger issue

hot vigil
#

I guess

#

Dunno

#

Never really come across as an issue for me.

#

But guess that is something people can get killed over

devout turret
#

I just kill them with throwing knives. Hardly any sound made.

hot vigil
#

or spear

#

or flare pistol

#

Or sprint up, melee them, sprint away and hide for like 30 seconds

boreal locust
#

"barely" can still be heard

#

you lose the advantage of surprise

#

it’s just ridiculous

#

hunt ai just gets under my skin in every single possible way

#

maybe i’m heavily biased

inland forge
#

First time I've seen a shadow leap opp. Most people argue they get zero value out of the trait when its brought up.

devout turret
#

It's pretty useless. I only take it on fresh hunters if I have multiple trait slots. And or if I lack something for stamina.

sinful marlin
#

Hi everyone, I got error 0x7111 in the Xbox version of the game. What should I do?

topaz jay
#

I think you guys missed the opportunity to add back captured by spiders locations, it was a fun concept that changed gameplay and movement on the compounds quite drastically, and added a lot of variety, I hope we will see them in basik game

violet valley
#

Hunt: Showdown 1896 × From Crossover Idea

I honestly think From would be one of the best horror collabs possible for Hunt: Showdown 1896 because both already share the same atmosphere and themes.

Both worlds have:

  • Isolated locations
  • Psychological horror
  • Monsters that stalk at night
  • Survival tension
  • Mystery-driven storytelling
  • Dark supernatural energy

This crossover wouldn’t feel forced or immersion-breaking. It would actually fit Hunt’s universe naturally.

Ideas for the Event

  • Fog-heavy nighttime mode
  • “From”-inspired creatures that silently stalk hunters
  • Talisman mechanics for temporary protection
  • Boyd-inspired hunter skin
  • Rustic town weapon skins and charms
  • Creepy ambient whispers and horror effects

Event Lore Concept

Hunters discover a cursed settlement hidden deep within the bayou where travelers become trapped after sunset and hunted by smiling creatures that only emerge at night.

fast copper
#

No thanks to anymore crossovers. 👎 Please keep the game and mythos unique and inspired.

rotund obsidian
#

if they do any more crossovers it better be RICK AND MORTY!! ERMMM GEEZ RICK WERE IN FORTNITE I MEAN HUNT SHOWDOWN

hollow stump
#

I would like to share some feedback regarding the current reward structure in Hunt.

First, I don’t think Legacy Challenges being 100% paid is a good direction. I understand that some of these rewards are recolors of old skins that are no longer obtainable, but I still think there should be at least some free rewards included. Even if the best rewards remain paid, having a free track or a few free unlocks would make the system feel much fairer for regular players.

Second, once the Battle Pass is completed, there is no real compensation for continuing to play it. It would be nice to have recurring levels after completion, for example levels that reward Hunt Dollars, and maybe every 10 extra levels could give around 10 Blood Bonds. This is not a huge amount, so I don’t think it would be unbalanced, but it would give players a reason to keep progressing after finishing the pass.

Finally, I think prestige should feel more rewarding. Right now, prestiging can feel like giving up progress without enough compensation. It would be better if each prestige gave small but meaningful benefits, such as leveling up 5% faster on the next prestige, or starting with more Hunt Dollars instead of only around 2,000. For example, starting with 4,000 Hunt Dollars after prestiging would make the system feel more worthwhile without breaking the economy.

Overall, I really enjoy Hunt, but I think these changes would make progression feel more rewarding, fair, and respectful of the time players invest in the game.

atomic tapir
#

The strongest aspect of the game is also it's weakest. The large maps are fun to play in but take too much time to make. After all these years we've only had a handful of maps and content feels nonexistent. (Yet there's so much content in the form of circus, spider nests, new weapons, new skins, wild targets, weather, and other improvements)

However in the casual player's mind it is negligible. These improvements don't have the sheer scale and excitement of someplace new to explore or a new boss to fight. (Ironically, the bosses are never that strong to begin with so the strategies to fight them are limited. People get bored within a few days. Yet within the mind seeing a new boss brings the excitement of the unknown).

devout cloud
hollow stump
# devout cloud Why do people always want rewards after the battlepass is completed? Why do you ...

I don’t think anyone is saying battle passes are the main reason to play the game.

The point is that if a game already has a progression system tied to time-limited events and battle passes, it makes sense for that system to keep giving small rewards after completion. It is not about needing compensation just to play. It is about avoiding the feeling that progression completely stops once the pass is finished.

People can enjoy the game and still think the reward structure could be better. Those two things are not contradictory.

Also, I’m not asking for huge rewards or anything that would break the economy. Something small like Hunt Dollars, and maybe a tiny amount of Blood Bonds every several extra levels, would simply give active players a reason to keep engaging with the system after completing it.

A battle pass does not have to be the main reason to play, but if the system exists, it should feel rewarding from start to finish, including for players who keep playing after they complete it.

vernal plank
#

There's already an extra reward with the charm for player that progress faster.

#

And there's already more than enough ways to get hunt dollars than to bloat the battlepass with them

devout cloud
#

I was just about to say that
People just play too much in general, if they were to add even more rewards, doesnt matter how small, people would accumulate heaps of whatever it gives you

vernal plank
#

They just added tons of badges you can unlock

hot vigil
#

That said, wouldn't mind that we had over-overspill where like... every 5k-10k event points gave you a dark tribute roll.

hollow stump
# vernal plank They just added tons of badges you can unlock

I think my point may have been misunderstood.

I’m not asking to bloat the Battle Pass or to give players huge extra rewards. I’m talking about what happens after the charm, when event points basically become useless.

Right now, if you keep playing after finishing the pass and getting the charm, the event XP/points you earn from Dark Tribute or regular matches no longer really mean anything. My suggestion is simply to give those extra points some small purpose.

That could be recurring minor rewards after the charm, or even a conversion system where extra Battle Pass XP goes into Bloodline XP instead. It does not have to be Blood Bonds or a lot of Hunt Dollars if that is considered too much.

The main issue is not “I need compensation to play the game.” The issue is that the game keeps giving you event progression after completion, but that progression becomes dead weight. Giving it a small use would make the system feel cleaner and more satisfying without breaking the economy.

hot vigil
inland knot
#

but why
why do they still have to have more purpose
the reason they exist is for people to complete their battlepass
if its done its done

hot vigil
hollow stump
#

Weapon badges are a good addition, but I don’t think they solve the same issue.

Badges are a separate long-term progression system. My point is specifically about event points and Battle Pass XP becoming useless after the pass and the charm are completed.

You can enjoy grinding weapon badges, but that does not change the fact that the event system keeps giving you points that no longer have any purpose. I’m not saying players need a huge reward to keep playing. I’m saying that if the game continues awarding event progression after completion, it would feel better if that progression had a small use.

Even something simple like converting excess Battle Pass XP into Bloodline XP, or giving a Dark Tribute roll every 5k–10k extra event points, would make the system feel cleaner without hurting balance.

hollow stump
# inland knot but why why do they still have to have more purpose the reason they exist is for...

Yeah, but that is not really my point.

I’m talking specifically about event points after the pass/charm is completed. At that point, those points become useless, so it would be nice if they had some small purpose.

It does not need to be a big reward. Like someone else said, maybe every 5k–10k extra event points could give one random Dark Tribute roll. Simple, small, and it makes the excess event points feel less wasted.

hot vigil
hollow stump
steel comet
#

That's only because it gives pledgemarks

#

In the past it'd just be locked

vernal plank
#

other thing crytek could just do is split the battlepass into 3 sections and a new section releases every mid season update so you cant rush the whole pass by playing 100h in the first 2 weeks and grind thru it. other games already do it.

we already get tons of stuff in the bp and have the extra thing with the charm

hot vigil
#

Also remember the reason why we are here is because of people (myself included) would rather have a BP that is too easy to complete than one that requires insane timesinks to complete.

hollow stump
vernal plank
#

and i get the badges are not your point, but you cant add more and more things to the bp, cause the majority still needs the whole event time to finish the bp and some dont even reach the charm. adding more stuff after the charm is just putting them in a disadvantage, be it BB, Dollars, Dark Tribute Rolls, etc

#

also this ist the discussion channel, if you want crytek to read ur feedback u should post it in #feedback :D

#

oh u did nvm then

hollow stump
hot vigil
#

Yee, as I said, think every 5k-10k event points giving a dark tribute roll would be fine.
It ain't a whole lot, but it is also not gonna inflate people's bank like if it was a guaranteed HD payout.
And I'm saying that as someone who is currently grinding the 1 million badge

crystal plume
#

Instead of inflating hunt dollars it would give people means to farm possible skin rolls and trait points for your entire roster

vernal plank
#

add a second charm for 30k event points

hollow stump
vernal plank
#

well guess why the extra thing is a charm

#

cause some dont care if they miss a charm

#

imagine it was a hunter skin

#

riot

hot vigil
latent geyser
#

This event was insanely easy to complete in the meantime.

#

And we didn’t even have any twitch drop bonus.

hot vigil
boreal locust
#

#feedback message @rapid ice more often than not these bushes don’t cover you entirely, so all it takes is someone to look at their surroundings to see something fishy and just try their luck

quasi scroll
#

So, yeh... watch out for the box of doom

manic burrow
#

#feedback message @ebon niche In pretty much every game I’ve ever played where you could prestige, it meant “You’ve hit the end! Would you like to start over?”
It’s not “You’ve finished Chapter 1! Start Chapter 2?” That’s basically what bloodline is. You play the game more to unlock more. If you’re getting new equipment, it shouldn’t be called prestiging.

The effect of giving up all progress so that you can have a little badge number go up should be pretty obvious to anyone. New players don’t need to be informed that starting over will make things harder than not starting over

ebon niche
manic burrow
# ebon niche Okay but this isn't like CoD. New players prestige because they aren't aware tha...

When I was a new player, I never would have even considered prestiging and resetting all my progress and money, because it’s obvious what that means. The only reason I did the handful of prestige’s i have is because my friends convinced me to go for the random skins that the prestige track used to have in the early ones.

If you play enough to reach bloodline 100, you should have a good enough concept of how the game’s economy works that you know what resetting your account means

abstract crystal
#

They could just add an "extended" battlepass that'd last 20-30 prestige levels, on a separate track. Perhaps for super cheap, even. I could see a $5 for 30 prestige to unlock a skin being a fun target to strive for.

The current system is too legacy and too many have hit 100 to be able to put skins back into it. Creating "new bloodlines" to progress towards could be a simple solution

#

Imagine a launch of 3 new skins, 3 different shorter bloodlines to unlock the final skin, but progress can only be made on one line at a time. Reminiscent of the "troupes" or "factions" that Crytek was trying to install in the lore.

I think it'd be a cool way to show the "rise" of a faction as people slowly unlocked the skins and they saturated the game. Completely optional of course, but it'd give players something to "reset"/prestige for, without disrupting or refactoring "legacy prestige"

#

Perhaps there could even be some type of XP gained for killing players of a different blouoline/faction

crystal plume
#

I don't really see a point in adding yet another progression based skin unlocking thing on top of the existing battle passes and story challenges

abstract crystal
#

Eh, it's not necessary. It's just a nice grind with a simple carrot on a stick, something to come back for that lasts a bit longer

#

I dig the new story missions, but for my regular amount of playing, I'm almost done already. I could see a free (or somewhat cheap) alternative progression goal like prestige'ing through a separate bloodline being fun for some people

#

Obviously any player that gets to p100 is already in love with the game and will continue to play it, but I'd doubt they'd complain about something else to work towards for those players that put in above-average time

pine spindle
#

honestly the issue i see with the prestige system isnt that it makes players not be able to afford or have access to good gear, because at the end of the day a headshot is always gonna be a kill, its the absolute crumb trail of rewards. I was sat at like prestige 16 for like a couple hundred hours because i genuinely could not see a reason to prestige but because i keep playing as i still play it with friends and was getting relatively bored, i decided to prestige again. And i genuinely see no difference. i still sit comfortably at around mmr 4-5 and haven't noticed any 'gear diff' its more just the vacuous hole of knowing that i am receiving nothing for putting myself through it. I really feel like they should highly consider a true prestige rework because atm there is little to nothing to keep coming back to the game for conceptually; i suppose, seeing as skins and that arent really worth much in the real world.

#

but the fact that the vast majority of prestige rewards, are BARELY rewards, like 2000 hunt dollars is 1 good loadout at best and a 10% xp boost is barely noticable, and these 2 options take up like 70% of the prestige rewards. and if you dont get that past prestige 20 its either like a derringer skin or a random guy that looks like they should be a tier 1 hunter but arent

hot vigil
#

Dunno man, like, I get it more rewards is always good, but still, there are still a good chunk of free rewards throughout prestige.

#

11 random BB skins, 17 prestige exclusive skins, 800 BBs total, and player profile rewards

inland knot
#

Do people only play this game for unlocks or do people play this game for maybe i dunno
Fun?

pine spindle
#

player profile rewards? i thought it was just a badge tracker. and yeah the 11 random skins is nice, if you're lucky but the exclusive skins are mostly just not very high quality or protrude the sense of accomplishment, they're more like reskins of previously free hunter skins. but tbf the 800 bb is good

pine spindle
pine spindle
inland knot
#

I get that
Just every day i read stuff here people argue about that they need stuff to unlock - more Battle Pass Levels - more rewards because otherwise theres no reason to play and its a little sad that this makes Hunt sound like other than for the rewards nobody cares to play

hot vigil
hot vigil
pine spindle
pine spindle
#

do you really need the receipts?

hot vigil
#

Yes

#

Because

#

otherwise there is not really a discussion to be had.

#

Doesn't have to be a whole list, but like a game or two

#

So we can compare

pine spindle
#

well rocket league for one gives 3 cosmetic items every 10 wins and i know fortnite has an endless list of challenges from the brief spurs ive had with it.

#

1st rewards consistent wins without a limit, and the fortnite one (even though im not a fan of the game) has easy ways to progress through the battle pass or whatever at any point throughout the season relatively easily

#

i mean those are off the top of my head

hot vigil
#

But ain't the battlepass a paid thing?

pine spindle
#

it is in this too no?

hot vigil
#

Sure, but then I don't understand how that is something that makes fortnite special or better than hunt

#

And I guess the reason why Rocket League can reward cosmetics like that is because they are stickers for your car and profile?

pine spindle
pine spindle
hot vigil
hot vigil
pine spindle
#

well yeah that could work also, im not a challenge advocate but that is usually just the common method of earning battlepass xp

hot vigil
#

I mean we have our weeklies?

#

Ain't that the same?

pine spindle
pine spindle
#

which is fine but its also the only way of making event points outside of getting a couple 100 every like server wipe grand slam you get

#

once youve done the weekly challenges you hit a roadblock for bp progression for the rest of that week

hot vigil
# pine spindle what? im saying that from the gameplay perspective all you see differently depen...

Ah, my bad :)
Misread your message.
But dunno what your point is then, yes hunter skins are different hands, but those hands are 3D models that needs to be part of greater 3D model.
With stickers and colors it is easy to add a lot of "content" because they are very low production value.

Also as far I am aware a lot of the "free cosmetics" are old lootbox content, so they were also created for profit in mind and not just "free" for people to earn :)

hot vigil
pine spindle
# hot vigil Ah, my bad :) Misread your message. But dunno what your point is then, yes hunt...

they may be 'low production' value but they still give them out like candy for people engaging with the game. on the other hand, hunt has a couple hundred cosmetics you can get, and at the rate you earn bb's through challenges youd be lucky to get 1 skin after grinding challenges for months if youre looking at the 1000 mark. this is excluding the 11 free skins you get through prestiging which is a small amount compared to the total. With rocket league however you can consistently earn them through playing, even trading up stuff you dont like for higher 'value' cosmetics. and with the old lootbox stuff im pretty sure that its just a large pool of items that make up the majority of all the cosmetics in the game

hot vigil
# pine spindle they may be 'low production' value but they still give them out like candy for p...

1: That is because 1 skin in hunt, be for weapon or hunter, even a charm, is WAY higher production cost than a color or sticker in Rocekt League, so they cannot really have system where they create a lot of skins and also give them out for free left and right.
2: There is more than 11 skins to unlocked on the prestige, so that is a wrong number to use. It's 11 random skins AND 17 prestige exclusive skins, 28 in total, 32 if we count the evolving hunter skins too.
3: Not quite sure what you point is with old lootbox system making up the majority of all the cosmetics in the game.

#

Also 4 daily dark tribute roll that can grant you any of the BB skins, loadout slots or hunter slots.

#

Sure it is not guaranteed reward, but still a carrot on a stick for daily engagement.

pine spindle
# hot vigil 1: That is because 1 skin in hunt, be for weapon or hunter, even a charm, is WAY...

well my point is that you could compare the drop system and the prestige 11 bb skins and see that they differ in quantity, and its not about the quality you could say of the cosmetics its more the reward of playing the game. Hunt does also sell pngs for 100bbs each for your profile when they really should be free at the very least so i wouldnt exactly say everything cosmetic in hunt is high quality. The 17 prestige exclusive cosmetics i wouldnt count in this argument as they arent pooled in with the bb purchasable skins. and the cosmetics in rocket league dont just consist of stickers they could also be goal explosions or wheels or stuff like that. not that that matters in any way its just that there are high quality cosmetics in rocket league they just arent all equal, a bit like how hunt had the cosmetic rarity system that they then scrapped. The dark tribute drop rates for skins are quite astronomically low. i think in my 1.5k hours of playing ive maybe had 2-3 drop from it, majority of the time i get a railroad hammer or an obrez at best. and with them not being able to give out skins i would like to point out that this is not a f2p game but it shares a lot of monetising dna of one

hot vigil
# pine spindle well my point is that you could compare the drop system and the prestige *11 bb ...

Hunt does also sell pngs for 100bbs each for your profile when they really should be free
Not gonna defend that too much, but also we talking the price of 10 cent, so feel like the price reflects the quality of the product and it is a feature people have been asking for, player profile customization.

The 17 prestige exclusive cosmetics i wouldnt count in this argument as they arent pooled in with the bb purchasable skins
That feels like a abitary reason to null them, I'd argue they have more value because they are exclusive to specific challenge/progression.

the cosmetics in rocket league dont just consist of stickers they could also be goal explosions or wheels or stuff like that.
Still a lower production cost than a fully modelled 3D model of a Hunter or weapon and once again, were originally made for lootboxes so were also a intended premium content.

The dark tribute drop rates for skins are quite astronomically low.
True it is low, but also, it can literally unlock you ANY skin in the BB shop, so you can get a 15 dollar skin for free or even BB, that can pool towards a skin.

with them not being able to give out skins i would like to point out that this is not a f2p game but it shares a lot of monetising dna of one
It is also a game that have been supported non-stop for 8 years, you cannot keep a game running for this long on game sales alone.
Personally I would be fine with less updates, 2 big events every 6 month and that's it. But then the complaints about "there is nothing to do/earn" be even louder.
So yeah, monkeys' paw and all.

pine spindle
# hot vigil > Hunt does also sell pngs for 100bbs each for your profile when they really sho...

The price of the profile images isnt the worst part if you are actively going out of your way to buy them for whatever reason but what i find bad about it is that cost the equivalent of 2 weeks worth of challenges, you have to play 2 weeks to unlock an image of a skin you probably already own that only really your teammates are gonna see at the end of the day.

I mean yeah the exclusive skin are exclusive but they are eerily similar to skins that were previously tier 1-3 hunters or currently free hunters, apart the tier 100 guy he is decent, but then again that is at the very end of the prestige path.

Unfortunately everything outside of decals and some boosts (with the exception of a handful of admittedly crappy looking brand crossover goal explosions) in rocket league are 3D modelled too with animations, it is lower production cost but not that low that its the equivalent of sticking on an image to your car.

That really is the issue with what im saying though, the drop rates are low enough that by the time you get a random skin from dark tribute you probably could of bought it with challenge bbs. And then that also gives the chance of giving you a super low costing skin like the 100bbs spyglass or throwing knife skins.

#

I mean yeah you cant keep a live service running of game sales for that long but you dont need to monetise every single fibre of the cosmetics. Like the player profile system which is admittedly low hanging fruit, but they were initially charging for stat trackers that weren't even retroactive despite being retroactively tracked for years! not only do they charge for player profile, hunter/ weapon skins, but they also have battle passes and DLCs, like the sheer quantity of possible cosmetic purchases are insane with very little effective ways of earning them legitimately. Like comparing it to what i heard a couple years ago about overwatch 2, the f2p ways of earning cosmetics were drastically slim, requiring months of playing and that game was free to play and this isnt. But somehow the systems feel eerily similar

hot vigil
# pine spindle The price of the profile images isnt the worst part if you are actively going ou...

The price of the profile images isnt the worst part if you are actively going out of your way to buy them for whatever reason but what i find bad about it is that cost the equivalent of 2 weeks worth of challenges, you have to play 2 weeks to unlock an image of a skin you probably already own that only really your teammates are gonna see at the end of the day.
Again, it is like 10 cents, dunno, there is a line on how cheap one can be about such, it could cost 1BB and people would still complain in my experience.
That said, very true, it should be displayed on the kill screen so your enemy can also see them more easily :)

I mean yeah the exclusive skin are exclusive but they are eerily similar to skins that were previously tier 1-3 hunters or currently free hunters, apart the tier 100 guy he is decent, but then again that is at the very end of the prestige path.
That is only the hunter skins and ignoring all the weapon skins and I cannot see how this re-use of older skins is wrong here, but okay in Rocket League moreso, in the old system, those free Hunters were provided for hire randomly, now you have the option to earn and use them at will. Also yeah the coolest of the skin is at the end of the prestige line because it is supposed to be a major reward. Cannot see the issue with that.

Unfortunately everything outside of decals and some boosts (with the exception of a handful of admittedly crappy looking brand crossover goal explosions) in rocket league are 3D modelled too with animations, it is lower production cost but not that low that its the equivalent of sticking on an image to your car.
Fair enough, but that is still diluted by the stickers and colors, so you not earning all gas. Again, not gonna say it is bad that Rocket League have all those things to give up for free, just that if Hunt it too, we'd get a sea of titles and other low cost cosmetics such as frames and trackers. You cannot have quantity AND quality.

That really is the issue with what im saying though, the drop rates are low enough that by the time you get a random skin from dark tribute you probably could of bought it with challenge bbs. And then that also gives the chance of giving you a super low costing skin like the 100bbs spyglass or throwing knife skins.
I mean, that is random for you and at the end of the day, it is FREE.

very little effective ways of earning them legitimately.
Because for years Crytek was bleeding money, they were not even breaking even, they need to SELL skins to keep afloat and have been adjusting accordingly to no go under.
Remember it was so bad that a year ago they had to let go of 15% of their workforce and restructure their whole company, dropping production on Crysis 4.
Ideally I would love the game to just be one purchase and get all this shit for free too, but you gotta be realistic, there are venues to earn BB and be economical in Hunt, earning free content.

But an overall "earn for free" is just simply unrealistic and kinda wild to assume as a standard.
Yes spoiler, you not meant to be able to earn the whole backlog of skins for free at an effective rate, because that would be unsustainable for the company.
Reason why that was a thing of old, going back 10 years was because the system was built up around lootboxes and whales basically payrolling the rest of the community, but Crytek have beating the low low low low bar of not exploiting gambling strategies, so that is not an option.

pine spindle
# hot vigil > The price of the profile images isnt the worst part if you are actively going ...

100bb is not 10 cents its more like a dollar if you are paying for it but if you dont want to buy an image youd have to play 2 weeks worth of challenges to earn said image. it is simply just not worth it in any way to buy that. and there are like 40 or so of them. my friend made a good point about them the other day, how that they should just give you the profile image if you have got the skin for it, which makes complete logical sense to me.

The reuse/ reskins of hunter skins in the prestige path isnt the same as putting old skins in a common free loot pool. Like take the new story challenge for example and the scaled ward reskins. They are minimal effort cosmetics charged at a premium, They took the FOMO of making older skins temporarily available and decided to charge full price today for them. Yeah you could say that they are letting the people who wanted the skins have a chance to get them but the fomo aspect is a rather predatory tactic, especially making them a big part of the update rollout as if its supposed to be impressive that they recoloured some years old skins.

Hunt can give out free stuff because there is so much other avenues of monetisation people can go through that giving away, lets say 1 skin every prestige to be extremely generous, you would still only make 1/7th of the total skins in the game. so assuming you prestiged 100 times youd still have like 600 skins to buy still. Giving away skins even that generously would hardly make a dent in the players potential purchases, and prestiging 100 times isnt exactly light work. i would also like to point out the fact that a lot of old skins for hunt are not near the standard of cosmetics we get today, like there are some legendarys that are just engravings into the stock of the gun or something,

#

they arent all exactly masterpieces

#

yes dark tributes CAN give free skins but at that rate it wouldnt even be noticable if they removed it altogether, along with the blood bond registers you can find in game

#

it would be sustainable for the company even if they are giving out free skins because the people getting the free skins will be consistently active players, meaning that when a new event comes out or a new battle pass, people will engage with it and are more likely to spend money on it. obviously earn everything for free isnt realistic but thats not what im saying, earning anything at a slightly higher rate would be more fair for a 30 dollar price point game

hot vigil
# pine spindle 100bb is not 10 cents its more like a dollar if you are *paying for it* but if y...

Oh yeah, you right 1 dollar, conversion rate crossed wires in my brain, still, for me, not an amount that matters to me. But I also earn adult money, not like a insane paycheck actually on the lower end, but enough to spend on Hunt as I see needed.
And I agree, every DLC hunter should come with an avatar from it, but that is still a huge backlog of work for Crytek to do and hopefully with time they will return for free.

They took the FOMO of making older skins temporarily available and decided to charge full price today for them.
Those FOMO skins, so far, was free to earn when they released, so don't mind that they charge something for it now, the reason they are "minimal effort cosmetic" is because people wanted the original ones and due to legal issues, Crytek cannot just re-release the old ones, so yeah they are changed so they can be re-released to begin with. It sucks, I'd personally just have the old re-released, but that cannot be done. And once again, they are re-released at a premium bc people have expressed they wanted to buy old skins if they came back, so it is an everyone wins situation. Also also, atm the bundle is on sale 50% off, so you can be economical about it, actually that is true for all BB skins, they go on sale all the time, so not like they are astronomically expensive if ones just uses their wit about it.

Hunt can give out free stuff because there is so much other avenues of monetisation people can go through that giving away
Literally cannot, you are ignoring the whole reality that Crytek had been bleeding money for years and had to lay off 15% of their staff and cancel their Crysis4 project to stay afloat, so no, they are not in a position to just hand out skins left and right and stay economical stable.
If we cannot agree on that fact, there is no discussion to be had here :)

yes dark tributes CAN give free skins but at that rate it wouldnt even be noticable if they removed it altogether, along with the blood bond registers you can find in game
That is random for you, sometimes you lucky, sometimes you are not.
I've earned my game's worth back thru dark tribute rewards over the years and I got the game for 30eur :)

it would be sustainable for the company even if they are giving out free skins because the people getting the free skins will be consistently active players, meaning that when a new event comes out or a new battle pass, people will engage with it and are more likely to spend money on it.
Simply not true, Hunt used to be more liberal with its rewards, especially BB, but it was not sustainable. There is no proof that "giving a lot of free stuff translate into customer spending" on the contrary actually. Such system are often sustained by whales, which Crytek monetization model can't exploit (luckily).

Sorry, but all this just seems like a "I want more free stuff" and that doesn't sound like someone that would be spending money in the game, I might be wrong, maybe you already have all the DLC in the game.
But dunno, the math just ain't adding up, you cannot have high quality skins and a constant stream of rewards which encourage people to spend money, that is not how it works.

pine spindle
# hot vigil Oh yeah, you right 1 dollar, conversion rate crossed wires in my brain, still, f...

i think you may be missing my point here, but there is nothing to earn in this game that isnt tied to some sort of purchase outside of the gruelling prestige grind, which only really gives you something every 5 or so tiers past prestige 20. literally everything you can get cosmetics wise is made through some sort of purchase or incredible amount of grinding. Yes this is good for crytek monetarily, but we are not crytek. It doesnt benefit you or i as players to have to purchase everything we are advertised in game. Skin sales are rarely applied to anything desirable from what ive seen and i much preferred the black market system they had in place before, not sure if they removed that because they were 'going under' a year or two ago because i think id struggle to see how. But i think you would have been able to notice the pattern recently of hunt where there are more story challenges, dlcs and skins than there are actual meaningful changes to the gameplay itself. And i remember a couple events ago they would only release balance changes at the beginning and end of 3 month long events. They are prioritising monetisation over a quality product to engage with. Like we havent seen a new unique weapon for maybe a year, weve seen one map in maybe 5ish years and the most we get nowadays is a 13th compound which is essentially a glorified resupply point with one unique ai in it.
Yeah crytek has been bleeding money but so has almost every other game company. if they aren't shutting down then that is a good thing. layoffs are unfortunately the norm in this industry but its not a special case for crytek to use an excuse for aggressive monetisation, unless they are planning on making the game free to play at some point which would make sense with their current model

#

but they havent mentioned any plans of that

hot vigil
# pine spindle i think you may be missing my point here, but there is nothing to earn in this g...

There are badges to progress now, those are free to grind and earn.
And dunno, prestige still gives +30 rewards, could it be more, sure, but for the price of free I don't really complain and prestige is supposed to be grindy that is the point of it.
We also now get free story challenges every major update, so that is all free cosmetics.

Dunno, man ALL BB skins goes on sale to a lesser and larger degree. Just because you don't want them ain't really Crytek's fault.
They literally just gave Sunshine away for 5 bucks if you donated it charity, I don't like that skin, but it is one of their most sold skins, same for Alice and Red Riding Hood, I don't like them, but they are VERY popular and goes on sale often. So the whole "Skin sales are rarely applied to anything desirable" is just straight up false.

And saying there is more DLC and Story Challenges compared to meaningful changes is also wild, we've gotten 17th compounds (fools & bileweaver), scouting mechanics, bileweavers AI, Flamespitter AI, Bileweaver infestations for certain compounds, Post/Fire/Clock supply points.
Yes, we are due for a bigger balance update, but saying we are getting little actual change is just straight up a lie.

And we have gotten Wildlands, Homestead and Flamespitter as unique weapons. Sure they are scarce and Wildlands/homestead is kinda a miss for me personally, but you once again, you cannot say we are getting nothing. And honestly, we need a major balance overhaul over getting more guns like Auto4, Silenced Maynard and Obrez Match.

#

Again, sounds like you just want everything free and nothing is good enough for you at this point.
Dunno at this point wait for the next major patch and then just consider if you actually wanna play Hunt or not lol

pine spindle
#

i never said 'sales are never applied to anything desirable so i dont see how that is full on false, i used the word rarely for a reason. the prestige consists of 100 tiers, 30 of which actually give you something in return, idk about you but that doesnt exactly scream worthwhile considering all the time you have to put into it, plus that is the only aspect of progression in the game outside of challenges. and really man badges and stat trackers are not rewards in the slightest, those are just number counters that you can voluntarily display to people if they even choose to pay it any mind. Im not saying i want everything for free either, i havent said that actually, what im saying is that the game is very strugle at giving out rewards for time put in, what i want is a sense of equal i/o. and i have bought stuff in the game yes, because believe it or not i actually like this game and put quite a bit of time into it much like yourself. so im not sat here asking for the world from crytek im asking for a slight boost in reward for playing because i like to play the game and it doesnt exactly feel like it likes me back when it gives me 1/20th of a battle pass purchase worth of bbs a week. Like ive said multiple times already this is a model i expect from a free to play game. not from a AA studio who have proven themselves in the industry.

i did mention the 13th compounds in that message so im not sure why you are saying that is a lie when i literally said what you said. supply points arent game changing additions, they are just ammo/loot boxes with certain envelopes and scarse weapons. The only good thing ive seen added since the engine update really is the tarot cards but even then the guaranteed spawns for them in these themed supply points

#

kind of just takes away what makes them unique, because it just reduces them to find them in game instead of go into the game with them

hot vigil
#

Oh yeah, also tarot cards were added as a new gameplay mechanic!

But yeah dunno, you want more rewards, but you cannot compromise badges, titles, stats and frames as "real rewards", thing is that we cannot have more free rewards without the quality of them decreasing, once again, quality and quantity.
Dunno, we get 2-3 free hunter skins + frames and titles every 3rd month with the free story challenges.
And the battlepass is paid back thru weeklies and battlepass rewards, so that is 44-50 rewards of hunter skins, weapon skins, charms and titles/frames/badges. That is basically "free" as soon you do the initial 1000bb buy-in for your first BP.

#

I haven't paid for a battlepass in YEARS because you earn back all the BB over the course of an event

hot vigil
#

@cloud locust this is just a worse Mako in every way it matters.

cloud locust
hot vigil
#

And doesn't gets worse spread as it levers

cloud locust
#

0_o...it's almost uncontrollable with lever trait... no?

hot vigil
#

Sure, but it does not have these features:

  • accuracy gradually worsens
  • sway increases with every shot
  • recoil control becomes harder and harder
#

Like, it is not the best, but it not that bad either

cloud locust
#

well, i still belive that this can be balanced, and add more diversity in gameplay

hot vigil
#

Dunno "more long ammo spam" doesn't sounds like a diversity of gamplay I would want.

crystal plume
#

Honestly I don't oppose a lee enfield but I don't think it needs some gimmick/niche that makes it better in X or Y scenario, I like new guns purely for their feel and irons, it's still more variety in the end

#

Hell it could even have identical stats to some existing long ammo rifle, I still wouldn't mind it

hot vigil
#

This game does not need to becomes "Hunt: Long Ammo" more than it already is.

cloud locust
#

well, at least 1.3 cycle time, like berthier... maybe?
other stats close to lebel

hot vigil
cloud locust
hot vigil
hot vigil
cloud locust
#

at least it almost the same... and feels even more smooth somehow, at least for me

hot vigil
#

Okay this also depends if we talking iron eye or not

cloud locust
hot vigil
#

Berthy:
Stated cycle speed: 1.7s
My testing:
Hip: 1.435s
ADS no Iron Eye: 1.804s
ADS w. Iron Eye: 1.44s

hot vigil
#

That is a very silly argument.

cloud locust
hot vigil
#

People don't really like Hunt for its spam

steel comet
#

I down vote long ammo suggestions SmugEddy

#

Oh another long ammo boltie? This game really lacks in that department

steel comet
#

Real

brave swallow
#

drilling buff is what we need

#

make it free frfr

atomic tapir
#

Please, the only reason Drilling is so popular is because people want to unlock the title Drilling Master

atomic tapir
brave swallow
hot vigil
# atomic tapir A lot of them. Overwatch, Apex Legends, whatever free to play that keeps them pl...

God, here we go again.
But how much of that is "quality" unlocks and not sprays, titles, banners, voicelines and other filler?
Bc so far I've seen people here complain time and time again that such things is trash and not "real rewards".

Also those games can afford that model because they have lootboxes and exploiting the facts that whales are putting INSANE amount into such, bankrolling the rest of the community.

atomic tapir
#

And yet, people want those things.

signal mural
#

@hot vigil I ask because I respect your opinions and you're usually articulate; what's your skepticism about a tarot resupply?

hot vigil
#

I guess it enables multiple loots for teams/players

#

Which after this event, not sure if I want more tarot cards in Hunt.

signal mural
signal mural
#

At this point, I only hold onto 4 cards (Garden, Empress, World, & Tower) because I know I can get the other useful ones in-game. Removing this guarantee would make me re-evaluate which cards I keep for my Loadouts.

hot vigil
signal mural
#

Maybe it is just my group, but we rarely take cards into a Hunt. However, yeah but looters are going to loot regardless, either for XP/badge grind, Hunt dollars, or scarce ammo. I guess the cards could be more incentive. Thanks for the insights.

hot vigil
# signal mural Maybe it is just my group, but we rarely take cards into a Hunt. However, yeah b...

My playgroup plays around chariot a lot and always take it due ot the current meta.
But the other cards are less desired and usually picked at the scout tower bc you can patherfinder and then pick up the high priestess.
Just don't see how making them more available really benefits the ecosystem.
If people like you ain't gonna risk picking it up randomly, it just gonna be for the people who wanna go around after the match.
yes min/maxers gonna min/max loot, but still think a game should do its best to nudge people into healthy play patterns.
Especially because a team spending 5-10min walking around and looting is not a team queuing into the next match.
Which we need a lot :)

valid salmon
#

I regularly take a moon card as a solo into a game where I'm running magpie.

I'll take devil with any dualie loadout.

I often take hanged man with a sniper loadout since I'm going hunting immediately, not looking for clues.

I take empress (again, solo) if there are important traits I need due to loadout and can't afford necro as well

#

Many cards I don't bother but I run those 4 regularly

signal mural
#

I haven't felt the long queue times yet. But I definitely have felt the excessive solos in trios lately...

The chariot meta is boring AF. Standard affairs are now boss banish, scan, no one around - because they are lingering just out of range. Get bored waiting, hustle for extraction, get charioted, fight in the woods.

hot vigil
signal mural
ancient crag
#

For me personally I like that you can burn a chariot card and stop people from running without a fight

hot vigil
ancient crag
hot vigil
ancient crag
signal mural
steel comet
hot vigil
hazy thunder
#

Heyo! I am writing to find out whats going on with the Test server. I like to have my games on 100% on steam and I dont seem to be able to play the Test server to get the achievements for it. Thank you guys for your help in advance! :3

brazen osprey
signal mural
#

Just remove it from your Steam library

hazy thunder
alpine rover
#

Anyone else on ps5 pro crash way more than base ps5? i had a base ps5 and upgraded about a year ago and noticed I crash way more. I crash way more than my duo who plays on the base ps5 too.

crystal plume
#

@primal rapids One channel enough, removed your post in #game-ideas as adding another language is not really something that needs voting, there's no reason for anyone to disagree with adding more language options so makes more sense to post it as feedback to show that there is interest from the community for it

hot vigil
#

@dull monolith hey, just wanna say that aperture sights does not have the same zoom level as deadeye scopes and are more akin to marksman scopes, with the exception of the Nitro, which is around the same zoom level as deadeye scopes :)

#

Some aperture zooms, note nitro has much less zoom than the other two.

#

Some deadeye scopes in comparison.

#

And finally a marksman scope to show that aperture sights (bar the Nitro) are closer to marksman than deadeye in zoom level :)

dull monolith
# hot vigil <@198517874736889865> hey, just wanna say that aperture sights does *not* have t...

My information was outdated somewhat then, I remembered 1.5x for apertures, same as deadeyes.

I still think that the aggregate effect of the low inner FoV and the blur makes tracking or even reaquiring targets incredibly difficult and needlessly punishing, but thank you for the correction

Edit: if we are taking realism into account (which is very much a subjective matter of taste for games) an aperture is supposed to help focus onto a target with one eye, while the other can and should be left open to search for and follow targets without having to worry about eye relief.

hot vigil
#

And it still have the slight upside that it have the same blur akin to a deadeye scope and not blur + darken like marksman scopes.

unborn dagger
#

Otherwise bring in a rifle with a marksman scope

dull monolith
hot vigil
#

Also just did a check, aperture is the exact same zoom as marksman scope :)

hot vigil
dull monolith
#

A complete rebalance would take crytek pick rate and success statistics to consider of course, not just my empirical data

hot vigil
#

And dunno, think also a major factor is that aperture sights just doesn't come on attractive guns in general.
You have it on Ranger, 1865 carbine, Mako and Lebel.
And honestly it is only the Lebel can somewhat utilize its aperture sight proper.

dull monolith
#

Ranger can work well enough, especially with high velo, but the Spencer Carbine is basically useless with a scope. It's a subsonic that doesn't have subsonic sound profiling

hot vigil
#

Yeah, but still a Ranger w. HV is 500m/s, still a little shakey to shoot at marksman scope ranges.

#

But yeah dunno, I wouldn't be oppose to lessen the zoom slightly, so it sits between deadeye and marksman. Just don't think we should touch the blur factor.

empty kiln
#

Anyone else noticed a huge influx of r cheaters?

#

vac bans all over the place on the accounts

#

all below 300 hours tops

hot vigil
#

and I play in the "prime cheater bracket" of 6 star

empty kiln
#

they dont rage cheat, they just see you all the time, that is enough

#

the stats are the most sus

#

50-60+ retired hunters on a 200 hour account, 1.6 kda etc

#

far more team kills than bounty

#

and almost always a vac ban, and of course barely any other game played, its nuts

#

same country ofc

#

ive played over 2k hours and since last 2 events i've seen them more than enough to last me my whole playtime

#

never been like this

peak rain
# empty kiln Anyone else noticed a huge influx of r cheaters?

Yes, especially six stars. On European servers its rarely to have a cheater free session, but it happens. We do kill a lot of cheaters tho, but you have to play the game differently than if there were no cheaters. Right now were just accepting that people have soft cheats like wallhack or no render exploits.

empty kiln
#

i also dare say its mostly teams ( i play vs duo). rarerly seen a solo, and i msotly team up and voip with solos anyway.

#

cheaters never team up

#

dont know why and how the game got so popular with r cheaters but i very much do not like it

#

i have enough of them in tarkov as is

crystal plume
#

"On European servers its rarely to have a cheater free session" sure is a statement

#

Especially knowing how rare they are in reality

hot vigil
empty kiln
peak rain
empty kiln
#

cheater or smurf

#

but usually comes with a vac ban

#

and a specific country (i dont want to point out but its the reality of it)

inland knot
#

May be because im on console but in my entire lifetime id say i encountered 3 people at most where id say they were a little sus but i never had 1 that 100% cheated

crystal plume
#

Not a single person argues that there are no cheaters though

#

Just not anywhere near as many as some think

empty kiln
hot vigil
crystal plume
#

I saw a steam review where the person unironically thinks that at least 25% of the playerbase is cheating, there is no other word to describe that than ridiculous

peak rain
empty kiln
crystal plume
#

For me it's maybe 1-2 sus players a month

#

🤷‍♂️

empty kiln
#

i play a sneaky solo that likes to snipe, you cant just find me suprise mothafucka like that if i did not move am just waiting for your pathing

hot vigil
# crystal plume For me it's maybe 1-2 sus players a month

It feels a little higher than that for me.
But that is in sus department, you know where it is a split between them just being lucky catching me rotating or getting a lucky wallbang vs. straight up cheating and not really a something you can report on.

empty kiln
#

even worse is when i do surprise but all of a sudden all bullets come right ot my bush, area or whatever at me. Turned on. I play silenced with sonic too

devout cloud
#

It feels like most players say "they cheated because they killed me" rather than "i died well it happened"

empty kiln
#

But i've had people just jump and headshot me in the air, those get insta

peak rain
#

We have daily sus players. Each round its always someone with soft cheats like render exploit or wallhack. The other day we had the "magic" bullet on us. Shooting us from 157m with dolch through the concrete walls in healing, and not from a high point.

hot vigil
peak rain
#

Yea 1.6 is not really sus to me. But 2 - 3 kda is

empty kiln
crystal plume
#

Most of my usual teammates are 2-4 KDA since they are people I met here years ago and also veteran players

empty kiln
crystal plume
#

At one point I was somewhere around 4-6 for a while after they reset stats with 1.0 release, these days I am around 3

empty kiln
#

Also its much easier to get high KDA in teams, as you dont risk revive to die again that much.

#

solos go up and down in rank easily

#

also solos are easier to catch if they cheat imho

hot vigil
crystal plume
peak rain
crystal plume
#

As a solo you will get more kills since you don't have teammates stealing them

empty kiln
peak rain
empty kiln
#

i played 95% of the time i would say only solo

#

and i consider myself average.

peak rain
crystal plume
#

But I know there is no way to convince you so it is what it is

crystal plume
hot vigil
peak rain
crystal plume
#

Back when we had leaderboards the people at the top for KD were pretty much all solo KD farmers with snipers

crystal plume
#

The fact that we don't have that many cheaters IS because of the work of the fair play taskforce

hot vigil
crystal plume
#

It's like saying why do we have police in low crime rate countries

peak rain
empty kiln
#

am i allowed to post stats and an account here?

#

just to try and show my point?

crystal plume
#

Naming & shaming is against the rules

#

If you are going to share stats you need to hide the name

empty kiln
#

ok just stats no name etc

hot vigil
empty kiln
#

it wont show the hours but i dont need it to assume it

hot vigil
empty kiln
#

irrelevant. It exists. I have never ever seen so many vac bans when i opened profiles, in any game.

vernal plank
#

And stats are normal

#

That's not even a vac ban

empty kiln
#

I could have opened 50 profiles during Rotjaw event

crystal plume
#

Yeah there is literally nothing that stands out there

empty kiln
#

and would not see a single ban or whatever

#

but now

crystal plume
#

Normal stats, ancient game ban

empty kiln
#

every single new account has some kind of restriction or ancient ban

empty kiln
crystal plume
#

Literally no

#

But sure

#

I used an xray texture pack as a kid on a minecraft server, guess I am forever a cheater now

hot vigil
empty kiln
crystal plume
#

No, he has an ancient vac ban

empty kiln
#

you must understand that a cheater can also play VERY good

#

and still cheat

crystal plume
#

Actually so ancient that I think it might already be gone from his profile

#

Since Steam removes them after like 7 years or something like that

empty kiln
#

and you are giving an example of someone that plays (or does he) on one primary account with stats probably showing

#

this one is brand new

crystal plume
#

Yeah with extremely unremarkable stats

empty kiln
#

i mean we can argue all we want but this is just my opinion and i base it on what i see now, gameplay and what i have never seen during previous events

#

these last 2 were infested/are infested

#

i could also speak english with anoyne on voip before

#

now more than 50% of the time its r and i cant communicate

clear shale
empty kiln
#

and i play tarkov situation there is far worse.

#

but also very similiar and you can notice the similarities

empty kiln
# crystal plume Yeah with extremely unremarkable stats

i highly disagree. a truly new player does not know the map, the bullet drop, how guns and movement and ai works. that alone would get him killed far more than winning. especially not allowing him to get retired hunters. Even if all he does is sneak around thats even worse he WILL get heard by more experienced players.

#

sure some are just cracked at fps but thats not so common

clear shale
crystal plume
#

I have helped numerous new players get into the game through my time here, if they have previous FPS experience, that is all they need for decent stats

hot vigil
empty kiln
empty kiln
clear shale
#

The fact the current societal judgement framework is dysfunctional does not guarantee it is right to propagate it everywhere

hot vigil
clear shale
#

One of my closest friends has been VAC banned 10 years, yet he's still a good player and not cheating

empty kiln
hot vigil
#

I'd guarantee you if I made fresh account, my KDA would be around 1.5-1.6 easily.

crystal plume
#

Also not every VAC ban is even for cheating

empty kiln
#

although from my personal view it should be punished too.

hot vigil
crystal plume
#

Old cods on PC had VAC and could lead to bans for people in modded lobbies even if they weren't the ones modding

#

Rachta shared his steam mobile guard phone number with a friend who cheated which lead to him getting a VAC as well

clear shale
empty kiln
#

they dont need any more than that

hot vigil
#

Not to say he does

#

But that is a flawed logic

empty kiln
#

so many times i saw a streamers just darting off screen before or mid fight, and it was not at chat.

clear shale
#

you jump to the conclusion people are cheating because you're burned out, I get it and I don't blame you at all for feeling that way

#

but to jump to the gun is how you also go on the opposite side of the issue, where everyone complains they get banned for also doing nothing and we had that issue as well

crystal plume
#

Lets put people having old bans in other words, it means that during that entire time, not once have they been banned again. Do you think the more accurate way of looking at that is the pessimistic view of "every game they played since just failed to catch them and they are a mastermind who can avoid every anticheat and all reports" or the more realistic one of "the person has not cheated since"

empty kiln
#

you guys keep inventing new words to put in other peoples writing 😄 wow.

clear shale
#

I'm following your line of thought, do address my confusion if you see me misunderstanding

empty kiln
#

im literally not going to do that i could not be more clear, walls of text are not needed lol 😄 ive said what i said, enough is enough

clear shale
#

fair enough

steep rampart
hot vigil
#

@brazen osprey not a bad pick for next legacy content.
Tho I personally would rather see traitors moon, just for the moonflower alone, tho the slate skins is cool too!

#

Also guess it is better to pick older content, less likely for people to already have the skins and therefore more likely to buy.

brazen osprey
#

Hopefully traitors moon also gets a legacy chronicle, I’m just voicing my hope for which comes next 😄 I wonder when it’ll be released, I’m not sure how much effort it is to re-colour a skin but I’d be nice if we can get one per event

hot vigil
#

And turncoat played a role in traitors moon

#

So maybe next event

brazen osprey
#

Though they have brought inferno and spread the hellborn around which matches up with scorched earth too

hot vigil
hot vigil
#

@candid fable
1: Mosin cannot deal 143 damage.
2: A headshot is always a OHK for bullets, so if he headshots you did instantly yes.

candid fable
crystal plume
#

Idk how you can do 143 with a gun that has a max damage of 136 to upper torso

hot vigil
brazen osprey
candid fable
fallow vapor
#

😭😭😭😭😭😭😭

hot vigil
# candid fable 1. Single shot. 2. Maybe, but that is not for you to decide.

1: That is not possible, flat out, Mosin max damage is 136, to the upper-chest at 40m or less distance. You can go test it in the shooting range yourself :)
2: That is ofc for Crytek to decide, but my money, based on the community sentiment, is that it not gonna change and you shouldn't keep your hopes up for that.

You are ofc in your right to think Hunt would be better game with such change, just dunno, perserve you energy on that one is all I can say.

crystal plume
#

They already took our non headshot wallbangs from us, leave wallbang headshots alone

sharp lava
#

if wallbang headshots on regular ammo stop being 1 taps i will do bad things

signal mural
signal mural
#

Ugh was that Ashbloom?

hot vigil
#

nope

#

The gar one

signal mural
#

Phew

#

Ah that was an excellent one

#

A yeah the Tide trilogy had all the cool drowned skins.

hot vigil
signal mural
#

I keep mulling over the idea of a Tarot card that'd envelope an entire compound's area in that Ash Bloom effect for several minutes.... That's the only way I could see that "weather" coming back.

empty kiln
#

hm

hot vigil
#

hm?

umbral chasm
#

You guys are a bunch of naysayers... How did I figure it out? Look how many good ideas are voted thumbs down!!!!!

hot vigil
carmine needle
#

it's all a matter of opinion

#

Including the opinion of being naysayers

Wording and time of day also factor. Plenty of ideas get thumbed when worded one way, but not another.

Nothing to really take personally

hot vigil
#

Yeah, I have two downvotes on something that is LITERALLY only good for the game and have no negative gameplay impact whatsoever, it being a QoL for people's skin collection lol. #game-ideas message

manic burrow
#

I do wish headshots were nerfed. I greatly dislike that you can die from any shot from any distance no matter what caliber or what it penned. Between headshots and shotguns, we almost may as well not have health anymore. Just a toggle that says you’re down, and a counter for how many more times you can be revived

vernal plank
hot vigil
manic burrow
# hot vigil I mean, do we want long ammo to be the only relevant ammo again?

Honestly, that goes back to the console vs PC thing, and the need for them to be separated.

Long ammo already wasn’t/isn’t the only relevant ammo on console. For us, ensuring every headshot kills no matter what just promotes spam weapons.

Getting headshot and downed by a sniper or someone who carefully aimed a shot?
Gee that sucks. I should’ve kept my head down better

Getting headshot because someone levered at the walls from outside the compound with no real indication of where you were? I hate them. They didn’t deserve that kill. Whenever I get a headshot that I didn’t deserve, I feel just as bad doing it to them

hot vigil
mild abyss
manic burrow
# hot vigil I mean, spam is also strong on PC, but yeah can see it is different beast on con...

Yeah, I mean spam is spam and the low-skill high-reward nature will always be strong in some way.
But I do think it has its place. Spam should be rewarded for getting successive hits, not just getting lucky with one of them.
Throw a bunch of shots at the wall and when you get a hitmark, focus that area until you get another. That’s acceptable.

Such a small fraction of deaths in my matches are from multiple hits in general nowadays. It’s either a headshot or shotgun. Or explosives, which are another can of worms

#

The attrition aspect of the game is also lost. Health and ammo used to be important resources that could dwindle. Now that only happens if you have to fight the whole server back to back without breaks

hot vigil
#

Eh, not really a notion I can follow, because you still need to lead the crosshair over the head to headshot

manic burrow
#

The head just has to have some amount in some part of the crosshair. It’s not exactly precise

vernal plank
manic burrow
vernal plank
manic burrow
vernal plank
#

both

manic burrow
#

When hip firing, the bullet can theoretically travel to any location within the crosshair. Correct?

vernal plank
#

ye

manic burrow
#

So as long as part of someone’s head hitbox falls somewhere within that crosshair, it has a chance of being hit

vernal plank
#

guess i misunderstood you. all good.

still think lethal headshots are an important part of the game especially for the balance

manic burrow
# vernal plank guess i misunderstood you. all good. still think lethal headshots are an import...

I can agree that it’s probably for the best on PC, but I’d like it gone on console.

Given how heavy the PC long ammo meta still is, I’m not sure having headshots being guaranteed kills really helps to alleviate it, but I guess it means the instadeaths happen from a few more weapons than just long lol

And honestly, while I have a gripe about headshots, it’s nowhere near the biggest issue to me in the game right now. Shotguns and the chariot are the top contenders for that one

#

And by saying I want headshots “gone”, I mean changing it so soft headshots can happen in the right conditions again. I’m not saying that every headshot should be survivable. Just could accept consumables or some other type of equipment that helps you survive certain headshots too

atomic tapir
#

I really want to replace Soul Survivor with another single player mode with something more fun and viable.

rotund obsidian
#

i think soul survivor is an interesting concept utterly ruined by the spawnrates of weapons. one game i legitimately found six romeros before i found anything even resembling a rifle. was walking around with a single nagant and scottfield dualies for most of the match.

pine tartan
#

THANKS HUNT

#

servers shitting themselves for me only

signal mural
#

@atomic tapir Punishing players for leaving "early" is crappy because it punishes people who are likewise just trying to enjoy the game. If my kid wakes up, or my s/o suddenly wants to talk, or a friend comes online who wants to join, or I forgot to equip my traits, or my pet just puked, or "you know what I am too tired...", or whatever... Why should I be financially punished for that in game? All a system like that does is reduce the desire to play. If players don't want to play a map they will just go to an extraction, sit in a bush, set an alarm & leave when the punishment timer is up.

signal mural
#

@atomic tapir Killing AI doesn't raise your MMR.

signal mural
#

Your Bloodline rank & eventually optional Prestige sure but your Feedback seems muddled. Trying to control how players play a sandbox extraction shooter is contradictory to the core idea. Bushwookies exist in many MMRs. Naturally a 6* solo sniper is a dangerous enemy... especially when they are allowed to drop their MMR bracket by two stars when going 1v3. Giving feedback on the diversity of playstyles as problematic is sort of empty feedback... Giving feedback that MMR adjustments and ranges are too large is a concise critique with a clearer course for corrections.

manic burrow
#

#game-ideas message @dusky copper does it not? I know you can dual wield two different skins if they’re ones you own. I’m not sure if I’ve tried with a contraband and a non-contraband or two contrabands of different skins

sharp lava
#

@tulip cedar #feedback message i would recommend running US east, it tends to be a bit more populated so you should have a better time with the mmr (aslong as you dont play at like 2am)

#

but yeah. the mmr spread is fucking annoying id rather have longer matching times

proud helm
carmine needle
manic burrow
#

#feedback message @burnt sentinel a factor that might contribute to this could be the fact that duos can queue a random third now. As a result, there are a lot less people playing duos. With fewer people playing duos, the remaining duos might be opting to play against trios for better matchmaking or full lobbies, despite the disadvantage

burnt sentinel
safe hill
#

Anyone else feel that pistols are kinda underwhelming compared to running quarter master?

I do think there’s need to be a little rebalancing done here whether it’s a pistol tweak or a quarter master change.

Once you extract once and have points to spare is there really a reason to not go qm at that point

unborn dagger
#

It's even worse with the annoying ass c&k variant.

inland knot
#

Someone posted a idea a while ago to make Quartermaster a scarce trait. That would to a certain extent solve that problem and shake things up a bit

unborn dagger
#

My only issue with that is that it doesn't solve the issue when you encounter it in a fight. But that's still an idea I do not mind being used for qm

manic burrow
#

I also don’t consider quartermaster to be an issue in general, other than due to the shorty shotguns. If the shorty shotguns were weaker again, dual pistols and other secondaries would be more viable

#

Like a pistol vs dual pistols still works because you have better control over your shots, even if you can’t send out as many bullets