#feedback-discussion
1 messages · Page 237 of 1
There are for sure lower, but around 300 you start getting into the start of high end
Berthie is 330
Mako 360
Lebel 397
Yeah, I think mid weapons would be better, of course. Just drop the Hunt dollars slightly.
Again you get 50 HD per clue
so 3 clues are 150
Thought it was 200?
That is clues + finding lair
They should have never removed the hat wearing beetles. I will die on this hill
I still don’t think it’s enough imo. The amount of time each match to get around the map, is off putting at times, can’t lie.
Well, it shouldn't be your primary money maker, just your motivator to move fast and find the boss lair :)
Or make the clues spawn nearer to each other so that players aren’t running half the map to get to the other clue. That’s another solution.🤔
2 clues (roughly) pays for either:
- Marathon Swift.
- Vetterli
- Martini Henry/Sparks
- Officer
All solid guns.
It is the nature of the game, you'll be running, but you'll be running for clues no matter what, that is the core gameplay loop.
Most spawns and clue patterns makes most swift teams (who ain't getting into a spawn fight) get two clues easily.
Yeah, but when you’ve been playing for awhile, it gets tedious and sometimes the clues are far enough to make it so.
Why? you trying to get to the boss lair anyways?
Like.. dunno, feel like we are getting into a "going to the pizzaria, asking for kebab" situation.
Well I think players are more looking for a tootin’shootin time, rather than looking for clues really.. That’s what players play Hunt for. It’s just that’s part of the unfortunate mechanic that needs to be there in order to a.) Get to the Bounty
b.) Run into players who are going in similar direction
That is why we have Clash :)
For those people
I'm tootin'shootin plenty while going to the clues and eventually to the boss
They are there to just encourage movement and give direction
Same as in BR games where you have buildings with loot, other points of interest and a circle pushing you to move to a point where eventually everyone ends up
Shit.. forgot about Clash 🤣
Just not as forced since there is no circle
God the amount of 10min cross map running you could end up doing in PUBG
True, I think it’s just clues make it tedious, that it feels kinda pointless at times.
Idk why it would be pointless, they are mini points of interest that everyone wants so you are likely to run into other players which is good, they are a source of information since you can see if someone had already grabbed it before, they give money and xp, they give stamina if you have conduit, they give darksight boost if you are holding a bounty
And like, the alternative would either be we ran around in the dark until we found the boss or the boss location was given at the start the match and people would just B-line for it without any thought given.
I think it’s more so when you’re playing longer sessions that it becomes that way. I just think clues need more reward.
Where can I learn about all the current mechanics and numbers in Hunt? How much experience do you get from monsters, how does the Hunter Search mechanic work, and more?
https://huntshowdown.wiki.gg/
The fan wiki have an overview of different community projects, you just need to scroll down a little on the main page to see them :)
thx
#feedback message
thoughts?
yeah the insta-detonation is dumb and the old system was better, where flames would just accelerate fuses. i could see it being slightly stronger acceleration than before but going off frame 1 of collision with the massive and invisible fire hitboxes is bad design imo
I have had waaaay too many moments where an explosive went off depsite the fire not even touching it. One moment being slightly next to a dog pen on fire, I throw an explosive and it blows up in my face.
yeah it was a non-issue previously since if your dynamite grazed a fire hitbox midair for 0.1s then it would just go off a teensy bit early, not even noticeable. now it just insta-explodes in your own face to an invisible hitbox
But they just have to aim in the general direction, where as rifles you have a fighting chance
flame rifle kills way faster than two seconds with a direct stream
moved, thanks
#game-ideas message @dire bloom
You posted this earlier today #game-ideas message
Pretty sure that's a bot maybe
yeah,nitro and scarce weapons are definitely meta 🤡
I don’t quite understand why scarce weapons and the Nitro are included in the list of suggested weapons. Scarce weapons are actually fairly balanced (the flamethrower and shredder are even weaker than shotguns and the crossbow/bow).
And almost nobody uses the Nitro, because it has already been heavily nerfed.
Not because I have any vendetta against those weapons in particular. I propose moving them there to maintain their balance in relation to the other 3 slot weapons that were being moved there. It seemed odd to me that the Nitro or the Avto or the Wildland would remain as 3-slot weapons, while the Berthier did not for example.
I forgot to consider the shredder or the flame rifle, I literally never use/see it in my lobbies, but I don't see why they would need to be 4-slot. I think shredder and 1-slot flame rifle is perfectly fine as is.
Also one can argue that if such system is implemented, those weapons moved up to the 4 slot category could be tweaked in their stats to match their new class better.
Definitely. I'm certain I've not considered every possible tweak/change/outcome from this, but that's not my job 😂
Ofc not, tho I do sometimes throw my up/down vote depending on how much thought it feels like the person have put into it lol
There are a lot of suggestions that is like "add X" but not understanding what kind of effect that could have to the whole game.
I don't get all of the chariot complaints about griefing. Using the card actually increases the number of extract points and opens one in the middle. Are people just bad, or is there actually some way that this allows camping just one extract? My experience has been positive, that the card allows players to catch up with the bounty, but they have to work for it.
I wish the flamethrower wasn't scarce. I want more gimmick weapons dammit.
Flipping a1 & b1 to a2 & b2 doesn't increase the amount of extracts, it is still only 2 extracts, which is less than the standard 3 we used to have at all times.
We lost an extract just so they could add the chariot. We used to be able to pick from 3 extracts to leave from, which meant that unless the stars aligned, one team couldn’t camp all the available extracts from the bounty team. With 2, it’s a common occurrence
And in very few cases is the “catch up with the bounty” argument valid. If you couldn’t make it close enough to the bounty lair in the time it took for another team to find the boss, kill the boss, banish it, and pick up the bounties, then you shouldn’t really get a chance at the bounty.
One of the few exceptions is if a team spawned on the boss, killed it, and started the banish in the first 2 minutes, and you spawned clear on the opposite side of the map, in a direction that didn’t contain one of the two extracts.
The chariot is fine when the boss lair has one of the open extracts, or if the bounty team has it and uses it to get out from an unexpected direction. But that’s rarely how it’s used. And the fact that there’s a guaranteed chariot in every match means you either have to prioritize taking it from the burned convoy so it can’t be used on you, or you have to bring your own. Neither of which is a good tradeoff
im so on board with you. While it may not be the best weapon, its still very fun to use and if you commit to it, it can encourage a very unique playstyle. Especially because of its gimmicks it feels like a weapon one need to learn in order to make use of it and i kinda miss that here.
While i do agree that a flamethrower may be a bit off for what kind of game HUNT is, i think its design is absolutely fitting and it would be no harm to actually make it permanent since it is balanced. I sadly doubt it tho exactly for the reason that it is not 100% fitting.... but i would be excited as hell nontheless.
Hunt has already committed to being a bloodborne-like by including the bomb lance. They need to just embrace this and let us have more goofy weapons without scarcing them up.
aaaah i wouldnt say they should embrace it tho... if they do we will have stuff like a poisonous-blob shooting Shotgun or wall-penetrating firechargers and weeeeell
this i dont want xD
@coarse kestrel Just silly question, how did your GDPR request affect your unban?
Not a silly question at all 🙂
Basically, the GDPR request didn’t directly “unban” me, but it forced more transparency into the process.
When I submitted the GDPR request, I gained access to my personal data and parts of the logs related to my account. After that, my case seemed to get more serious attention instead of just standard automated replies.
Before that, I was only getting generic responses saying there was “strong evidence” against me. But after pushing through GDPR, the case was reviewed more thoroughly, and eventually the ban was lifted.
So it wasn’t like GDPR = instant unban, but it definitely helped move the case forward and made it harder to just ignore.
That’s also why I think it’s a problem — a normal player shouldn’t have to go through that just to get a proper review.
I have my doubts that it had any effect in reality but good if you were unbanned and actually innocent
Yeah that is a little weird.
But not sure if that was correlated.
Yeah, I get why it might seem that way.
I can’t say 100% that GDPR alone caused the unban, but the timing was pretty clear on my end. For weeks I was only getting standard replies about “strong evidence,” and nothing really progressed.
After the GDPR request, the case suddenly moved forward and got a more proper review instead of just copy-paste responses.
So maybe it’s a coincidence, maybe not — but from my perspective, it definitely felt like that step made a difference.
Either way, I’m just glad it was finally reviewed properly and resolved.
Yeah, that’s fair.
I can’t prove it was directly correlated either, but after ~50 days of getting nowhere, it was the only thing that actually changed the situation on my end.
Could be coincidence, but the timing just felt a bit too perfect. Before that it was just the same “strong evidence” replies over and over.
Either way, the main issue for me is that it even got to that point — it shouldn’t take that long or require something like GDPR just to get a proper review.
Also how long did it take from requesting your GDPR and getting it?
I remember correctly, it first took around 30 days before they actually started processing it.
After that there was some additional waiting, but at least the case finally started moving forward from that point.
So overall it wasn’t fast, but compared to regular support where nothing was really happening, this was the only step where I actually saw progress.
@hot vigil Also, one thing that really bothers me is the reputational impact.
When a ban like this happens by mistake, it can seriously damage a player’s reputation. Even if it gets reversed later, people have already seen the ban and may assume you were actually cheating.
That kind of stigma doesn’t just disappear after an unban.
I get that concern for sure, but sadly cheating tools are very complicated and detection is very hard to do perfectly.
If a company is too light on it the game will quickly death spiral as a "cheaters paradise", there is not right solution for it sadly.
Think the best place to start with all this is the community.
People need to step back and actually analyse and reflect about their deaths instead of being too quickly to pull the trigger and report.
But also on the other hand, people who are really good at the game needs to stop poison the well with "ragebait" profiles, setting their country to Russia/China, have "screenshots" of them using cheats (which is just edited pictures and other stupid shit like that.
It just means people are more likely to catch strays when the community becomes deadset that a majority is cheating in this game and worst of all, it helps actual cheaters to hide much better.
I might be harsh on this subject, but I think it legit should be a reason for suspension from the game due to unsportsmanlike behavior, but I digress.
Yeah, I actually agree with a lot of what you’re saying.
Anti-cheat is never going to be perfect, and I understand why companies have to be strict to avoid turning the game into a cheaters paradise. That part makes sense.
But at the same time, there has to be a balance. When false positives happen, there should be a clear and fair way to resolve them without it taking weeks or requiring something like a GDPR request.
And I also agree about the community part — people are way too quick to call cheats instead of actually thinking about what happened. That definitely makes things worse overall.
My issue isn’t that anti-cheat is strict, it’s more about what happens when it gets it wrong. In my case it took around 50 days to fix, and that’s a long time for something that shouldn’t happen in the first place.
So yeah, I get your point, I just think the system for handling mistakes needs to be better.
I can agree with that, but the issue is that we get dozen of people in here with each of their own sob story of their "GF's, mother's, Aunt's dog who got banned from the game and now they are here to fix it for them because the dog doesn't use discord".
It is also a reality a lot of cheaters are trying to appeal their bans and Crytek can never know when it is a cheater or when it is legit like in your case.
Again, it is an unsolvable situation in many ways and don't think the GDPR request had anything to do with the unban.
Yeah, I get that too — I’m sure you guys see a lot of those kinds of stories, and obviously a big part of them are probably not legit.
And I understand that from Crytek’s side it’s difficult to tell who’s actually innocent and who’s just trying to appeal a justified ban.
But in my case, what stood out was the timing. After the GDPR request was processed, the case was moved back to support for review, and I got unbanned basically right after that.
Before that, for weeks, it was just the same “strong evidence” replies with no real progress.
So I still can’t prove 100% that GDPR caused it, but from my perspective, that was the only moment where anything actually changed.
That’s why I think the main issue isn’t even the anti-cheat itself, but how difficult it is to get a proper review when something goes wrong
I don't want to interrupt your conversation, but i still love your name Mr. McCree... insane that i've found you again here haha. Love can still bloom on the battlefield... hope i'll see you around cowboy 
wait did you write a comment on my steam profile like years ago? :V
Yes i did Hahaha
Yeah makes sense.
Guess they have a lot of customer supports to handle
and cheat cases to review
Hell yeah! Nice to still see you play Hunt.
Title: What's wrong with the lighting in this game?
Description: Why is everything so monochromatic and bright, even where there are no normal light sources? These lamps look like a mockery. It should be very dark where there is no lighting.
First off, wrong channel -> #feedback :)
And when it come to light and darkness in Hunt it is a constant back and forth between what looks immersive and what works for in a competitive setting.
Basically visual clarity is important for many players because they don't wanna feel lost to someone they could never see.
This isn't a compromise, it's simply pandering to people who haven't seen games other than Counter-Strike. This game should be dark where it should be. It once was, but now it's a pale shadow of its former self.
It is a compromise because true nights makes for a worse game experience overall bc the sweats gonna min/max contrast and shoot people who plays with the moody light who never had a chance to see them.
People STILL min/max lighting and object render to get an edge even tho nowadays the gains a minimal
Pushing perfectly dark lairs would feel horrible. This'd only promote boring playstyles
I mean, people might use flare pistol and fuses then
For other than burning lol
This isn't a compromise, since now, even at night, everything is visible everywhere, no matter where you are.
Degrading the game because some people are interested in drooling over their KDA is a strange decision. Killing the game's uniqueness because of dishonest players is a bad way to go. Maybe we should also introduce legal cheats because there are many players who want to play with aimbots and Wallhack.
Hunt has never been more boring than it is now. Every game is a sprint from one point to another. Aside from sudden death from being hit by a goal, there's nothing to fear, and you'll be warned of an enemy hunter's presence with a helpful red light and an ominous sound. I'm amazed how Hunt has transformed from a unique and intense game into a regular shooting gallery with constantly jumping hunters.
That is sucha leap of logic.
Issue is that you cannot control people's contrast options, in game and on their monitor.
And yes, I'd rather have more boring, but "fair" darkness over dying to something who could see me 100m away, but I never would have a chance of seeing.
I do wish there were a perfect world where we could ensure that everyone had the same amount of darkness and had the same amount of visual clarity, but there ain't no solution for that.
I think it would a risk for the game's health to commit to that kind of darkness and then have people dying left or right to min/maxers.
It's very sad that the developers lost to dishonest players. It still wasn't worth it.
Well, I mean, they changed it based on community feedback
It’s hard to believe, since I recently suggested making a normal night and this is what the result was.
And you can also see plenty of feedback going back with "remove night mode".
Especially when you go back to 2020 where nights were darker
Hi I want darkness back :)
And that is fine and fair
Again I also think true nights could be cool
But there is precedence of complains and issues with that
If someone shoots me because of their light settings, they still technically could have seen me without the settings, the setting just make it a bit easier. From my perspective, the effect of some enemies (effectively) seeing a bit better is worth the benefits of bringing back dark darkness
It's the same as if the enemy just had better eyesight, I can't control that either way
My go-to solution for getting darker nights back would be "overcast nights", so akin to rain, you'd had clouds roll over the moon making it "true night" for a couple of minutes at a time.
That would also lessen the odds of people just having a pre-set of contrast that makes them see more as they would have to constantly adjust it back and forth.
That's a cool idea. My main concern would be people just stalemating/stalling for a couple minutes until it got bright again but ig that concern is already tested with rain and fog etc and it's not too bad
And on the contrary it'd break some stalemates by giving people an opportunity to rotate, so I think that's a nice idea
Yeah, think rain proves it can work fine
And this wouldn't have the sound masking either
In any case, there must be places of constant darkness, such as buildings, dungeons, dense thickets, etc.
Yeah, low chance of happening, people already complains enough about how some hunters just can't be seen inside with the new lighting engine
People would never push any lair if the meta was that you could basically be invisible sitting in a corner with a shotgun.
Playing on night maps should force players to do this (previously, even darkvision allowed you to see in the dark, and it made sense to use it)
So using flare/fuses?
Again sure
It is all cool
Or you circumvent it with contrast adjustment
And the clown on people
Dunno at this point you could just set your own contrast and such to spot where you get truly darkness
And it would be a win win
Everything is fine before rain hits the server and u start looking exctract more then bounty
Rain have never been an issue for me, more fun than fog imo
I dont like hiding just fair aim duels dont like dying guy who i cant see and hear.
I get that, but dunno, rarely often I feel rain lost me a match
I would like the rain if it wasn't paired with the insane fog in so many buildings
I don't give a damn about people like that.
We've been asking for a snow map for years.
I think they were thinking of making a snow effect like in red dead redemption 2 or uncharted. But generally, a light dusting would be enough for me.
Just some crunching sounds and a completely white map with frozen trees. Possibly louder shooting sounds with echoing.
@vernal shoal they already teased that they will add traits to the loadouts :)
I'll believe it when I see it.
@atomic tapir Witness already have a timer indicator on killed AI.
The line becomes smaller when there is 30 seconds left :)
Hard to see I guess. Thanks for telling me.
@delicate sky I've been wanting more enemy diversity specific to the biome of each map. Mutant type creatures in the bayou like frogs, snakes. On the Mining maps, maybe more birds of prey.
Same seeing all that they already put around us has me yearning for more each time, and always thinking of what could be. I would also love frogs and birds idea that you mentioned. Especially birds cause that could also be used as those sound traps like regular birds but they act like Hive and chase you for a short while causing bleed and leaving. Like a above ground water devil. But yeah I am happy you understand though
if i sneak out of compound with bounty it's other's skill issue
and if it's a gang of snipes just backing off every time you actually try to fight them, just to push you to chariot, i'd rather DC than waste my time over this bs
they give solos every chance to run away with the bounty. Extra serpent range is enough you can get one detrimental change without whining about it
i don't use serpent and rarele see it used. i go inside, blood get drawn, now leave me exfil thank you. and serpent doesn't prevent chariot lol
first thing i do is go scout, then burnt convoy to snatch chariot. i rarely get problems thanks to this. and if chariot has been taken well... the chances of getting bored to death by snipers or a lazy solo that doesn't want to engage and just picks you who already did the job is just too high
meaning i'm not running after bounty anymore and will piss off anyone i see and leave at chrono
you want bounty? come and make it so it doesn't leave compound
if you let that happen, fuck you
they wanted this card to push players to fight, which i was excited for
i'm not seeing that happening
I get stuck in a spawn fight and then bounty just fucks off without seeing a single other person
Chariot fixes that
Because often I can stop them from leaving and then get to fight them
just makes the waiting game longer
although that's the only legit use of the card, it's still ass
I think a new map would be really cool
New map is most likely in development already
@obsidian narwhal looks like the whole thing disappears lol
... yeah, on that footage, it looks as such
but it's very much the flame that's the issue most of the time, idk why Spectacle decided to crop like 30 lines off of my screen
WOT
Unless Crytek have changed their MO, it have always been "we are working on a new map and we are always working on a new boss".
I think that a rock themed attack would fit with the Husk Boss. Husks are undergoing petrification, "turning into stone" so it should have something related to that. As to what kind of attack, I don't know. But I think the cheap sticky bomb shouldn't be effective.
That would make sense for the attack it does if you're standing in the door if it's a full boss. I started running out of time. My son got home from school.
Stop selling bundles of skins from recent battle passes or use the same criteria for older ones,i like the plague doctor and u are not selling it!
I love this idea. This reminds me of the film "it follows", an invisible monster killing people. But with the hunter's dark sight we can see them. It's a very fun pve idea, but a not so great pvp idea. You don't want the monster following you when you're engaged in a gun fight. Yet I want to give it a chance by trying it out in a new event.
I posted something like this a few years ago. But it never took off in popularity. I thought it would be better if there was a monster tracking each team that was invisible that you'd have to fight off.
The skins that are mythic (like the plague doctor) are never coming back in the same form. They made that promise a couple years ago and there would be a lot of backlash if they broke it. Their promises would never hold value again
In the more recent battle passes, they haven’t been making the skins mythic, which is why they’re able to come back. For some skins, they’ve made edited versions of them (Scaled Ward vs Scaled Warrior), so that’s still a possibility. But honestly, that’s kind of what the Corvids already are for the Plague Doctor
anyone think that this game has a lot of stalemates?
I just started this game and I'm either trapped in a compound or we are the team waiting outside the compound after a bounty is captured.
It's often, you come out you die or we go in we die.
Like I said, I am a new player so I'm not sure if I'm playing it wrong or it's common.
Camping a compound now with my team as I'm typing this message because we cant really push in and they're not coming out. So we both wait 30mins
There are different tools to deal with people sitting inside with the bounty, getting stuck inside yourself with the bounty is more on you as you can defend the compound rather than just the bosslair while the boss is banishing
Overall it's much easier to get out of a bosslair/compound with the bounty than it is to push someone sitting inside a bosslair/compound with the bounty
But for pushing there's throwables, beetles, tarot cards that give info on where the closest player is, map knowledge for wallbangs/peeks/knowing where enemies are likely to hold etc. etc.
Sure there will be some nearly unbreakable stalemates, especially if the bounty team has locked themselves in with 12 concertina bombs, but those are pretty rare and they are rarely playing to get out themselves and just to waste time
okay, I guess it's my skill issue. But I just feel like fights are drawn out often.
It's never a stalemate when the outside team meets another outside team and all the inside team has to do is wait.
Throwing Axes can't one shot hunters for one reason. Cost. It's a tool item which can be replenished. An item such as a spear is a consumable which can be wasted if not picked up again. That's why it can one shot. Should they increase the damage of the Axe? Once again it's cost. Think of a secondary melee weapon. Why use a sword when you can use an axe tool instead and save that slot for a gun? There is economics at work here.
All melee one shots if it hits the head. All the other tools have better animations for hitting the head. That asides, that is only a single point. Throwing axes are doodoo.
There's also reach to consider which for throwing axes?... LOL
Throwing axes doesn't need more damage. But you're right that the animation is slow.
I don't care too much about damage. Its one gripe among many. On the non-hunter side I feel it should be brought up to the damage potential on bosses that throwing knives has.
Already a thing in other games, I don't see why not here! Especially as charms and the way u described 
@hot vigil
Could also be badges, titles or avatars I guess.
A whole new frontier opened up with that
Frontier skin too, yes. Bayou Phoenix in different colours
The way my team sees it, you fight on the terms of the bounty team because they hold the objective. If we have the bounties, it’s your job to create an opening and fight us for them. If you don’t, we’re going to leave on you. If you have the bounties, we take the responsibility on ourselves to figure out a way in and put you down
In addition to Diiba’s suggestions, here’s a few tricks:
• Use vigilant to see traps and detonate them through walls.
• If you land a dynamite stick in a concertina trap, it will detonate the trap, then the explosion will remove the concertina a moment later too.
• Poacher is an underrated (and therefore unexpected) perk that allows you to quietly disarm traps.
• Practice jumping the tripwires! You can’t do it in a standard doorway, but the sliding doors are tall enough that you can jump over a tripwire placed in front of it. That will get you in quick ‘n’ easy with no mess, and not a lot of people seem to do it.
• Run around opening up their doors/shutters and shoot off shutters you can’t reach to create sightlines into the lair.
I actually won a 3-team fight at slaughterhouse the other day because we held a door and two windows from the outside. We showed up to a standstill “fight” with bounty team inside and the other team in the forest. By holding the slider in the yard and the two windows on the east side, we were able to keep the bounty team pinned down while we fought the forest team. Don’t underestimate the wide angles you can take with those doors
Can we revert shared weapon experience for all hunters in party?
Why?
That would just create competition amongst teammates, something that is especially problematic in randoms
what do you mean
back in the day if everyone had for example mosin eqipped, all kill xp was shared along the entire party towards mosin unlocks
I assumed you meant the opposite based on your wording
Is it not still shared as long as you are using the same weapon?
Ah just looked through the patch notes, forgot it was changed since it's been ages since I've had to worry about weapon unlocks
In that case yeah I agree, it should be shared
is like hey no reward for playing as a team
i have no idea what the reasoning was behind that change
I assume because oils and blueprints made unlocking variants excessively easy and custom ammos were removed from the weapon progressions making the unlock trees much faster.
It was to even out the weapon unlock experience.
The older system required much more EXP to unlock a variant, so that meant if you were playing a 3 stack with the same gun it would be fast, but as a solo or being the only one in your playgroup playing that weapon it would take a long time to reach the deeper ends of the unlock tree :)
so when you prestige you should go through the grueling task of unlocking weapons alone?
seems super counterintuitive for a "Team" game
Yes?
It was like that before too, just with more exp required
I mean that is prestige for you
And now it is easier for you yay :)
i mean you don't need to unlock everything each prestige, just choose one loadout for that prestige.
and the devs dont need to be sending their game to the grave
no reason to have 15 player lobbies if the game isnt populated with full lobbies 24 hours a day. crossplay would be more effective
never said you had to unlock everything. just should be a team aspect to things
red ping and white ping should be seperate keybinds not one
1: Devs have made mistakes, but this one did not "send the game to the grave", actually we are back at reaching the highest average player count again since Tides of Shadows.
2: We don't have 15 player lobbies, they experiemented with it for 2 weeks but that is it.
3: I understand the notion of it being nice for "team-play", but don't think it really adds that much other than a prestiging player gets some free unlocks every now and then.
There aren't as many rewards for prestige but it helps keep the "boredom" of useless tasks down. Modern games have built in progression systems that I've been trained into doing. I need it or else, I can't play. Doesn't matter if the game is fun. There needs to be progression.
"Doesn't matter if the game is fun" sure is an argument I guess
I remember when games used to be about that specifically rather than having 7 live service games fighting for my time and attention and punishing me for not dedicating all my time to them

Thankfully Hunt hasn't required that much time from me when it comes to the time limited stuff
I do like the low stakes casual gameplay of Hunt.
Other games require a significant amount of grinding.
dont know where your numbers are coming from
east coast lobbies are dead after 1am MST unless its a weekend
Sticky bomb is sticky frag. It doesn't explode like a bomb, but causes shrapnel bleeding. They should rename sticky bomb into sticky frag and create a real sticky bomb that only explodes but deals no bleeding.
still no excuse for not having crossplay
When were we talking about crossplay? Or are we just moving the goalpost when we feel like it?
Hunt's doing great playercounts wise compared to other extraction shooters, even compared to many current games that aren't in the extraction shooter genre
The charts generally show a downwards trend for a lot of games, Hunt has managed to keep growing since 2018 which is very rare
hunt also had crossplay at one point and disabled it
If you mean the bug that happened to like just few people, that is hardly relevant
the point was that hunt is making changes the community is not asking for
no hunt had crossplay with consoles in the early days
was not a bug
That is simply not correct though
okay
I would like to see a source for your claim
Or you can leave the server after being called out for misinformation, that works too I guess
Lmao
TOP Tier Strats to WIN ANY ARGUMENT
Debaters HATE him! Find out how he wins ANY argument with ONE SIMPLE TRICK
Re:**Title: Pride Event Charms. **
As a member of LGBTQIA+ myself, pride items are always so tacky. The aesthetics of the pastels would not fit with the game. Representation as the cost of immersion is not a worthy trade. It doesn't have to be our entire personality.
its not about flashy colours, but something like the feathers in that colours. we already have bunch of colourful stuff in the game
Yeah, okay. The point stands. It doesn't have to be your entire personality. 🤷♀️
that's my 2 cents
i think having a charm is not hurting anybody. 99% of the time only the user themself will see that
It's not about hurting anyone, it's that it shouldn't be a focus of the game. I'd rather they add things from the world & lore rather than representation of a real life identity.
That is matter of taste which is fine, you can have that all for yourself where other would think it is cool or neat or meaningful, that is the power of choice :)
It's time and effort that could be put into other facets for what is ultimately vanity and self aggrandization
again that's all I've got to say on the matter though
I've said my part, you won't convince me and I won't convince you
Make one charm, change colors for X variants.
Think Crytek can survive the workload lol
Being a member of a marginalized community does not give you the authority to accept prejudice on behalf of everyone else in that community. It doesn't give you the right to dictate if something that can be helpful and lifechanging for others is "tacky" and "not worth the cost of immersion".
I am happy your identity is not causing you any suffering or difficulty, that is great. But that is sadly not the reality of many people all around the world.
Why even put down the effort? There's other skins I'd like to see in the game that are far less contentious and immersion dampening. Plenty of weapons that still lack skins outside of long passed fomo.
its a charm not a weapon skin. and its variations of the same charm
Because making one charm and color code it into 10 other charms ain't the biggest workload.
The next map, event or boss is not gonna be postponed for months bc of that.
And I am sure there is already a lot of released weapons skins/charms/hunters in the game you don't wanna own or put money down for.
So like, how much different is this to you?
"Oh another charm came out? I don't like how it looks, okay, hopefully the next one gonna be for me"
why did my bounty task change its ridiculous, I had banish and escaped with a bounty twice and then it changed to escape with two bounties i play effing solo wtf
They are two different tasks :)
And been in the game for a while
But is harder for solos for sure
lol ok
@hot vigil i lhad the first task and then it changed into the second one
that could mean u had that mission during another week. the game shows you unfinished missions from different weeks
Yeah as apashe said :)
Tbf a single charm with an assortment of different colored feathers would not take that much effort to make.
Something exactly like Cardinal icarus or Molted curio with an assortment of feathers that make a rainbow would be perfectly fine.
My only gripe is if the color of the feathers themselves look too clean or bright which wouldn't fit the atmosphere of hunt, but the suggestion also said the colors would be more muted too.
There's a crytek charm logo so I don't really see the issue
If you despise controllers so much play on pc. There are worlds between aiming on a controller and aiming on kbm and (for whatever side you wanna vouch is up to you) it will never be fair if a kbm user and a controller user match up in PvP shooters. If they for whatever reason would do this they would effectively lose more of their console player base then they would when adding laser guns.
let m&k console players into pc lobbies fr
dude we gotta CHILL with the spawn fights holy crap I've had 14 out of 20 games today where another team spawns at the same compound this is getting ridiculous
the map is huge why are we spawning teams at the same compound consistently
@atomic tapir nice idea regarding night maps
Are sure you not queuing into Bounty Clash? 
Wasn't the point of Inferno supposed to be at night? Not during the day?
Oh ok, just seems it would suit wayy better at night. 🔥
I prefer night inferno too, but this is the OG :)
The less dark corners I have to deal with, the better, so I prefer the day one
Although the haze from the fire even far away from the actual fires also gets in the way of visibility a bit too much
That is why I hate day inferno brown filter is just ass lol
@knotty scarab it can be used to clutch an extra if that extra was already locked 🤔
@hard spear I think your train idea is a bit misguided, but it would be a cool extract that you'd have to pay for, and only the engine.
lol you'd think I was but nope regular Bounty Hunt. I had one game where I spawned at Terminus Railyard and 2 other teams spawned there and then a 3rd team showed up during the fight 😂
Why is there so much hate for the Carcano?
I think people are sick of the bolt action rifle meta
I just don't think there is a point in most of the gun suggestions, the devs have had years at this point to look at all the guns from the game's time period, even the more bizarre ones, so they have more than likely already decided what not to add and what they might add in the future
Excluding the alamo, that was spam suggested so much that it got added not too long after
But that one is actually cool and unique as a concept
(even if it ended up becoming worse than the base romero)
I like the idea of different weather scenarios, but RNG is not RNGing properly. I've got 7 (SEVEN) times in a row the same Inferno scenario.
It is not the first time I get 5+ times the same weather condition, so I thought I'd put it here.
@burnt sentinel Why do you think it's somehow the game putting more duos in your lobbies rather than there simply being more duos playing against trios maybe? It's not like the game would pick duos that haven't chosen vs trios themselves so it's duos choosing to play against trios and the game putting those duos into the lobbies with trios
It aligns perfectly with the changes in how teams are being matched so it seems likely something has been tweaked to help speed up matchmaking for players queuing duo into trios
I dont think there's just suddenly more duo into trio players to make such a noticable difference
I don't see how many change would affect it when the amount of duos in trio matches is solely driven by the amount of duos queueing in it
And I doubt there was any system prior that tried to first focus trios into the lobbies before adding any duos queueing at the same time
It's just whoever fits in the MMR bracket gets put in the lobby be it trio, duo or solo
Maybe. None of us know how Crytek matchmake the games but I feel like there was a shadow change
My typically consistent lobbies have suddenly changed so it feels like something was tweaked
There's just not enough to do in PVE. It's only killing bosses for the bounty. They would have to remake the game to make it viable.
It's mostly used to block bounty holders from extracting.
The PvE isn't even that complex enough to make an enjoyable pve mode either
They'd have to add loot to the game to extract with, not just bounties.
Are you gonna hotfix the rage inducing UI not making the newly recruited hunter in focus?
People would have to make their own guns, with gun parts. Everything would have to be made via workshop. It just seems too low tech tedious.
It's primarily a PVP game with some obstacles. That's all.
I think a nerf in the Romero needs work, especially in Bounty Clash. I can't seem to enjoy a good game on Clash without betting 80% of the time, someone round the corner, is gunna peak with that in their loadout. It makes for intense combat for sure, but it kills the game mode at the same time. 😕
I think it shouldn't just end with tier hunters, but also partnered DLC groups. Cycling all the marshals under one skin or the rednecks, etc. I also think that during loadouts, we can cycle through "family" skins for "free".
@vernal shoal It's called wildcards and they suck and make the game unfun
A weather condition won't make the team "fortified" in the compound pack up their instakill traps and shotguns
It just makes general pvp a waiting game, "Oh damn I guess it's rainy and i can't see jack...i guess i gotta wait 5 minutes untill my pvp game will let me see again"
There’s a premium on drilling because all the youngsters want the title, Drill Master.
I really like this. From counterstrike skins. Crytek can make it look like a part of the gun like a lot number etched in. It would sell well as a weapon skin.
agree, aim assist is a bad 'equalizer' no matter which side you're on.
just in case u want the og posters of those things to see what u wrote u need to @ them
@north onyx I’ve been wanting this weather for maybe 4 years. All riverbeds dried out and cracked. The swamp drained or nearly waterless. It shouldn’t be difficult to make. There should be that desert heat wave effect in the air where it shimmers with a haze at a distance. The sun should look distinctly overbearing at noon. Maybe a golden hue of immense heat. Trees are cracked, with shriveled leaves. Grasses and plants gone brown.
This is essentially the alternative to a viable desert map.
How cool would it be if there are occasional melee fights like this old event trailer? https://youtube.com/shorts/jOBnEDmUAhA?si=aY1gWj8aGY-mkFkw
Time to face fate.
Become the law, or bring it down in Hunt's newest event – Judgement of the Fool.
New rewards, brutish foes, and strange new side effects.
DeSalle is waiting.
🃏 June 18th – September 17th 🗡️
Get Hunt: Showdown 1896 on Steam: https://tinyurl.com/HuntSteamYouTube
...
lmao
i will never stop to find it funny that if theres one thing controller and kbm users agree on, its that aim assist is a bad thing. 
there are literally games that - if you crank up the settings high enough make manual aiming so unrewarding
@thin wolf I have nothing against people buying old BP skins or old time-exclusive Legendary Hunters. As someone who has the native American skins you mentioned, I would also like to see them reoffered, especially Wayfarer (who I had, at the time, passed on). However, I am totally against re-colors landing in the Blood Bond market. It becomes a negative for anyone who previously earned these skins by them becoming bloat that could be rewarded as a random legendary unlock via Prestige, Dark Tribute, or Twitch drops.
I would fully support all Legacy Skins (aside from Plague Doctor b/c Crytek has been very clear on that case) being offered as re-colors as paid DLC.
The only way I think Legacy skins should be offered at Blood Bond pricings in the in-game store is in their original appearance & coloring. If BP skins were offered in bundles then players who failed to complete legacy BPs could also be able to buy the missing skins at lower prices by owning parts of the legacy BP bundle.
Idk why this is even a topic anymore after so long, it has been long established that mythic skins are not coming back, only maybe alt versions, and we have already been getting non mythic event skins back
@vernal shoal I think Baron would be a better title, Make It Rain isn't really a title.
I’m partial to Mr. Moneybags
Add a bat enemy boss, just so I can unlock the title Bat-Man.
Baron would be okay, but I would rather just have Millionaire
@plush spear think the engine can’t handle this. But I asked before it became 1896, without the newer engine.
Countless people have suggested "Levelution" mechanics in hunt, but actually implementing it and getting it to function properly is a whole different story.
Plus, I don't really think hunt needs anything like that. It would just change the atmosphere of the game too much.
Levolution is cool but problems with mechanics like that is it ruins the balancing of the level design.
A lot of us want cowboy themed maps, but the devs are like, what does this bring to gameplay? And they’re right. Much of want I want mirrors either red dead redemption 2 environments or tied to another game. Valorant’s animated gun skins for example. Or dishonored magic and combat system. Or destroyed Paris city in A Plague’s Tale Requiem.
Every time I see something I think, can this fit into hunt?
@hot eagle I would love a snow map, but I wonder about contrast in an all white map. Players will have difficulty hiding.
The game isn't primarily cowboy western though. It's first and foremost gothic horror during the gilded age.
I promise you it's still got enough to be considered gothic horror.
People have a really weird picture about implementing snow and winter in hunt
Everyone wants to immerse themselves in some snow storm, deep snow kind of environment.
I can't think of any game besides rdr2 that got slippery ice and deep snow that slows you down walking through it.
Most games with snow just make it like a spray paint on the ground and makes trees without leaves and paint those white. 🤷♂️
To me I'd rather see a new map with something we're missing, like a city, buildings close together rather than hoping to get something that won't meet expectations.
Having some north pole climate with immersive gameplay will not feel nice in hunts pvp setting.
It could work but that would involve every player wearing an avatar with white camouflage.
Snow maps won't work out for pvp. The devs already figured that out.
Not talking about camouflage part
Like realistically if you want snow it will slow you down.
Otherwise it's just paint on the ground
I don't believe the graphics engine can simulate that kind of snow from Uncharted or Red Dead Redemption 2. It can for single, but multiplayer, no.
I can't even think of a game with actual winter on multiplayer
Cod snow maps are just decoration
None, there is none. It's too intensive.
Snowrunner whole gimmick is to navigate in harsh environments.
Let's add guns to snow runner
@ornate briar my kdr hasn't changed in years. it's significantly lower than what is seen on my profile.
I think the one on your profile is you kills to death with assists while the one on the card is not including assists
Must mean I get more assists than kills. lol
the number including assists is always higher than the one not including assists :)
MY loadout is Vandal scoped and Officer or Pax with Muzzle ammo every time i pplay i increase my bank. I play with randoms but im picky. U need to since most of the playerbase is........ my opinion is because a lot of good ideas get negative reaction. I had almost 5k money when i started playing with this loadout im now at 10k.
Who out here downvoting "give me free stuff" LMAO
#game-ideas message iirc excess event points would turn into hunt dollars at the end of the event, but not anymore.
They are literally taking the food out of my mouth.
"You know how we encourage players to keep playing even after completing the battle pass?"
"Yeah."
"But what if, get this: we remove that incentive."
Bravo, Vince.
It's almost as if it's at the expense of making the ingame economy even more pointless
Bro hates money.
There's no need to shovel out more and more hunt dollars, they finally at least slightly toned it down with event cash registers not being as common
So instead of something nothing is a better alternative? Naaaaaah
In this instance? Yes
Yeah I'm sure the people that are playing enough to grind beyond the final charm of the BP are really hurting for hunt dollars
theres also plenty of other stuff to grind for if you need a goal to achieve
especially with the new badges
Anyway we will be able to crossplay in same lobby one day?
between pc and console? kinda unlikely
i think they asked about crossplay in the last survey?
so it's not completely out of the question i guess if enough people ask for it.
I sincerely hope it will never be a thing.
with all my heart, ive seen console player bases die out due to crossplay beeing integrated. And Hunts console community isnt large enough that they could sustain that blow
Crossplay in at itself is not the issue, its about how the devs introduce it to the majority of the playerbase.
Sure, you can give the option to say "crossplay is optional, turn it off if you dont like it."
But - and there comes the problem - if you activate it by default the majority of casual players will hop in, ask themselves how suddenly everyone else has the most insane aim over night, and then leave because its not fun anymore. Those who notice and turn it off will just have the other players who did the same thing, and that will be a insanely lower player count then they could hope for, ultimately leading those players to activate crossplay aswell because they would otherwise be stuck in a endless que with little to no enemies.
Crossplay is not a good thing for low playerbase console shooters, it never was and it never will be.
Ive accepted many things over the years in Hunt. I accepted special ammo, sawn off metas, numerous aim adjustments and screw-ups, bad matchmaking, aim assist introduction and so on... and i gladly did since i love hunt.
But crossplay would be a nail in the coffin for me and my friends that cannot be looked past. And i'd be sad af since Hunt is unique and there is not really a spin off or alternative that really feels like it.
why would they ever add crossplay between pc and console?
What would that do? I don't think they' do that.
Other than break my heart and make them lose console players not much
ppl could play with friends from another platform but honestly
im sorry to say this
but for that it is 100% not worth shooting everyone else in the knee
It would also shorten your overall que time since the player base on PC is much larger.
... i'd rather wait 10 minutes longer then to play even a single match with crossplay.
Ye but at no point in history has opening crossplay between pc and console ever improved an fps.
i couldnt agree more with you
Cross play would absolutely kill the console player base. And even though it’s an obviously bad idea, enough people ask for it that I’m not convinced crytek will drop it from consideration
I would really like a killcam in hunt
@tepid atlas #game-ideas message 40 is a made up number that represents what the damage is roughly at 10 meters. it deals enough to oneshot to chest point blank. like yeah its bad but only in comparison to buckshot which got superbuffed like 3 times
I dont want to offend anyone, but the problem why the devs probably considered it is because a few people with high ignorancy want to play with their friends who arent on console.
And i get that, i wanna play with my friends too... but definetly not at the cost of a entire playerbase, because what these ignorant people who want crossplay do not realize is that they will probably play 2 days with their friend until they realize that the game may not be as fun as it was... and then never will be again.
I dont think its offensive
i think its true
@forest gazelle It is reliable, it's just that shotguns have lower damage multiplier on headshots on purpose. You are supposed to aim center of mass with them, not for heads, as that means more pellets hitting which is the main source of damage
!multipliers
Hunt: Showdown 1896 damage multipliers (please note that damage values in the menu show the damage to upper torso, so the upper torso multiplier is already applied): https://media.discordapp.net/attachments/420219125198225408/1429591288654725221/image.png?ex=68f6b223&is=68f560a3&hm=735b3228d91db5db4f0946f0cfc55f733562f88255411cd50196b60ec9948868&=&format=webp&quality=lossless
Nothing wrong with your comment as far as I’m concerned!
You’re definitely right that the handful of people who ask for it typically do so because they want to play with friend(s) on another platform. The other argument I’ve seen people make is the queue time/matchmaking “improvement” like you mentioned before. And I think your analysis of that is spot on.
Giving an Opt-In option would split the console player base further (increasing queue times and decreasing matchmaking quality for those who opt out), and those who opt in would quickly find themselves outclassed by other players due to reasons they have no control over
No amount of experience in the game can overcome the fact that anyone on PC can spin 180 degrees and click your head faster than you can even turn to the side. It’s just a completely different game on the two platforms, and they should be further separated from each other — not combined
But isn't the whole intention of headshot sound and the indicator to show you that you headshoted a hunter and therefore got a kill?
But Thanks anyway I am aware of the modifiers. I just assumed that it was an inconsistency
Are you sure it's the headshot kill sound and not the old headshot but not a kill sound? That one is rarer ever since they removed effective range and most guns can 1 tap headshot at any range but afaik still exists
@real slate does it increase your MMR ?
It doesn't
They are mistaking it with their MMR updating with a delay or something else
Now that you say it. No I am not sure 🙂
It does. You can test it yourself. Get XP decent amount and extract, few matches and mmr goes up half star
Remember, dont fight anyone, no pvp xp
You dont even have to exit with a bounty and it will match you into higher mmr matches after few games
i use sparks poison pain sense and stalker beetles.
The Beetle Expert badge counts damage to players. If my strat works out, i only deal 1 damage with beetle.
Poison ammo expert badge only counts KILLS with poison ammo. Sparks poison, the arguably best poison ammo weapon in the game, is not usually what is used to get the kill. It's used to deal 149, and kill with something else. In my example, i deal 149 poison damage, then kill with a beetle.
With this strat, using weapon, ammo, consumable, and perk as intended, I am effectively unable to increase my Badge ranking for Poison Ammo Expert or Beetle Expert.
As a result, the poison ammo expert badge might as well be the Nagant Carbine Expert badge, as this is the next strongest weapon i can think of that will reliably give you KILLS with poison ammo.
can someone explain the logic behind matchmaking? If I team up with someone 1.06 and I have 1.41, why on earth would you find a match where no one, and I mean no one, had anything below 1.58?
cause all time kda does not matter for mm
@tepid atlas that 40 damage for the lemat is the amount of damage it does at 10 meters and not point blank range. dragons breath in general does lower damage to make up for its ability to set things on fire
#game-ideas message
@ornate briar
The one on the card is actual kd the all time one is kda.
@naive crown you'll have to contact #customer-support
We don't handle bb issues here
@real fern
That would give people a clear indication that there are no living enemies. Which eliminates any ability to average another team’s incorrect assumption to that effect.
Even then there's already 2 tarot cards that determine if there's a team on the map or not being Hanged Man and High Priestess.
Yeah. Cards you have to bring in, or find and not use in order to then use just get information. You can also kill everybody and count the bodies. The game just telling you for free on its own without any thought or effort from someone is different.
I'm not disagreeing with you btw, I'm just saying they have those options at a cost or being lucky. I would not want the game to be telling me that there is no one else on the map unless I bring the card in or count
@carmine needle Sorry for the bother, and thanks for pointing me to the right channel.
@frosty stag Don't mind some kind of reward for keep playing after pass completion, but BL/HD tends to just mean that people becomes even more stinkin' rich and Crytek is kinda trying avoiding that.
My best solution I can think up is like, every 5k event point after completion gives you a Dark Tribute roll.
Valid. However once you are at BL 100 the hunt dollars you get from XP drops significantly. (From BL 92-100 you get 1600 hunt dollars from 10k xp, at 100 it takes 25000xp to get 1000 hunt dollars. This would only get you an additional 6500xp per week+ whatever the daily challenges are.
Another thing that would work would be to just remove Event Point rewards once you max it out, but that would require an entire extra level of programming to work.
Would still compound and net out a good amount of extra thousand upon thousands of Hunt dollars.
That is why I think my solution is a little more elegant, sure less monetary and BL gain, but some extra rolls for Hunter/Weapon skins and loadout/hunter slots which is nice :)
I think we should be able to pay Hunt dollars to reset our Dark Tributes once per day (or perhaps multiple times but scaling in cost each time). I think 5k is a fine starting point. That's the equivalent of 5 decent Loadouts.
if it will be like on the screenshot (snowstorm) it will be ok i think
I thought this happens when people die from a trap that has gotten a kill far away from the Player
Yes as the post mentions
"Because due to people getting to keep their "impossible" long distance trap kill of 500-1500m kill distance"
Oh i literally just overread the word trap
my bad, apologies
@north onyx
Don't repost your ideas. Instead reply to them in the feedback discussion channel pretending to be someone else in support of them.

@uncut coral You should specify console as it is still a feature on PC, also one post is enough in either #game-ideas, #feedback or #ui-feedback depending on which type of post it is, no need to post the same thing in multiple channels
@uneven cairn Add an animated emote where you can play a specific song in game. Now this will be a popular item for "social" play.
@left grotto Good idea, but Birds are visible in the sky, so people at a distance will see your boss battle and intervene.
hitting someone with a guitar should play the strings
#feedback message @dense sleet Any skins with an orange background are mythic skins. Crytek has already promised that they will not ever re-release any mythic skins. The reason you’re only seeing more recent skins being re-released is because many of the older battle pass skins were mythic, whereas the more recent battle passes have only made the final charms mythic.
However, there is a chance that they release similar-looking skins (Plague Doctor <-> Corvids) or re-colors (Scaled Ward <-> Scaled Warrior).
#game-ideas message
Removing the explosive bolts from crossbows/bows and dum dum from Centennial by making them scarce was one of the most reliefing changes they have made since special ammo was introduced and with that these would be almost everywhere again no matter how rare this spawns
in my opinion at least
pretty sure b4 they said they are "exclusive" so if they sold them again it would breach a "contract" between them and the original buyers of the exclusive content. (not sure tho)
Are you suggesting a new mode only for solos
This is like saying get rid of solo players from the game 
Yeah i think you got the point. It removes solo players if you opt to not play against solo players...?
I feel if that is how you think it is gonna end if the option is given, maybe it is time to rethink the solo into trios dynamic a little :)
@haughty drum to answer you question:
It is only the past 5 events and battlepass that have been given the new "non-mythic" status and can be re-sold again, anything from the first Post Malone event and back cannot be sold due to their promised "mythic status".
@brave shore Mythic skins (most of the old event skins) are confirmed to never come back other than maybe as alt versions
Any recent word on ping limits? The Slay the Spire 2 review headline / story puts a lens on just how different groups play games and what they expect to get out of those games.
And that is relevant in what way...?
First you ask about ping limits and then you bring up something completely unrelated to ping, it almost sounds like it never was about ping in the first place 
When will avtomat, nitro, dolch, spitzer ammo become scarce?
6star avtomat, nitro, dolch, spitzer ammo player can buy and use very powerful weapons With money
But explo bolt xbow players can't play even if they want to, they have to fight crossbow without explosion bolts, checking all the ammo box
Am I a hunter hunting or a farmer finding for ammo box?
November 29, 2024 <t:1732856100:D> <t:1732856100:R>
Developer Insight - Ammo Scarcity
This change will allow us to cycle specific custom ammo types and items in and out of availability, helping us fine-tune the game's balance, shift the meta, and encourage an even wider range of unique player strategies.
fine-tune the game's balance, shift the meta, and encourage an even wider range of unique player strategies.
It's a really bad balance meta, unpleasant
avtomat killed 6,187
And when will this flashbang be normalized?
<t:1696395840:D><t:1696395840:R>
R.I.P flashbang
Unlikely since there are skins for the weapons.
@regal hill they cannot make them scarce for they sold skins for those weapons. Making them scarce would break the EU law.
@mild abyss @plain sigil You guys are so genius. I'm completely convinced.
What law? The fact we don't own the game and developers have the right to cancel the services (game) whenever they want?
Making a gun scarce but letting you apply a skin to it wouldn't affect any law? If so I'd like to know which law
Was it necessary to dm me this as well?
Honestly as much as I like those weapons (avto) i do think it would make sense if avto and nitro were scarce. Like it makes sense…. But I also know it ain’t gunna happen cause they have skins.
It was nerfed then as it was way OP, unsure what you mean by normalized as it is indeed "normalized"
If you have users harassing you via DMs from our server feel free to dm Modmail and report it, while we don't moderate DMs we don't allow people to use our server as a way to harass others.
It’s all good thanks tho, I just thought it was goofy
Yarp!
It’s like region lock if u do it some ppl will stop playing because they simple cant have the required ping
You don’t want to meet solos while playing trio or duo so lets give solos more queue time and less ppl in lobbies

Maybe there’s better options but i only see it being a bad result
Think that is a false equivalent.
But I get your notion somewhat.
But end of the day, there are valid criticism to be had if an overwhelming amount of players would opt out to play against solos if given the chance.
IDU what the problem is, if even for example lvl 4 is impressive then its fine if it gets lvld slower..? Point of the badge is to show how much you use something, not to max it out quickly.
Issues is how much longer it takes than anything else due to there being a consumable that makes you immune to poison, antidote, which is also pretty much freely given to everyone mid match from all the 4 shot boons around
And since it's tied to damage and not XP, you cannot farm AI for it either, you will do chip damage to hunters for ages
so it's an impressive badge to lvl up, although unbalanced regarding the other badges. Buff shotguns.
Hardly impressive, just extremely tedious and time consuming
I'd kill for those throwing axe skins.
one of the worst parts about this game is being unable to type when downed. i cannot see a reason why i have to be put at such a severe disadvantage. even when i do feel like talking, sometimes it's still better to type than talk to let my teammates clearly hear sound cues
fix the egging servers im tired of dying in a game that im winning just for the server to crap out
#game-ideas message It's genuinely scary how good generative AI is getting with these prompts.
Wdm?
Like, in my case, it was only a mix of my own weird passion and irl history
And man-made stupidity
Wait, that's neat idea
Really neat
:3
Come to think of it, there is a way to use it with Surefoot, which was not available in the year 23.
If so, I think it's okay to change it so that can get it when root the toolbox or the dead body again.
If there's one thing Im tired off, its the unwillingness of the devs to update certain weapon models and sounds. Like for example the whole Rival, Nitro & Homestead line, where the buttstock is comically small (looks so bad), and the peashooter sound of the Ranger/Frontier (Winfield) series. Man I wish they would update those
Yeah, the issue before was you could get it frequently on average, mid-game from looting bodies/toolboxes. And of course it was op
Now that it's balanced it shouldn't be an issue to be added to the loot pool
@dense sleet they have said they can't bring back old BP skins. Garden was the first event with non- mythical hunters, which is why they are slowly bringing stuff back from then on. We have gotten recolors of the exclusive skins, which appears to be how they are bringing those skins back but they can't bring back the originals.
Can this company do some hotfixes?????? The Roster UI is bugged when you recruit a new hunter, it's a bug that we encounter every single time we recruit a new hunter..... How is it not a priority hotfix?
Not game breaking. But if you recruit a new hunter and then go to loadouts it automatically chooses ur new hunter
it doesnt have to be game breaking, it's a bug that that ruins the user experience every single time they recruit a new hunter. If you had to put your car keys inside your door every time you wanted to open your door that would get annoying pretty fast.
hope 😛
Unfortunately no news about it atm.
Really hope this gets fixed, at some point it was.
#game-ideas message
@fast pagoda I believe the main issue of the chariot - and a few other things - is mainly because of the guaranteed spawns (which in my opinion shouldnt exist for anything consumable related.)
I dont see a issue if a card or trait or special ammo type is powerful as long as it is actually a chance thing. If you get one from a hunter or daily reward, cool. You deserve that one time powerful change of game, but the fact that it is ALWAYS there at the SAME spot makes it more of a "to be expected" mechanic than a rare occurance.
i btw feel the same about some of the "scarce" traits but it seems that not many people agree on that with me.
seeing 3 man teams of cheaters in clash is crazy
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.
If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
flat out cheating in clash is crazy work
#feedback message
@south rapids
Lots of people have been asking for this including me, in the recent survey, it was asked about if we want to use crytek accounts for mainly the purpose of having a global friends list but Im hopeful if they add this then we will get cross progression. I want my old battle skins I earned on xbox to be used on my PC account too lol
Myself and my friends included feel you, it’s just so much money invested into the Xbox version over all the years, it’s quite a let down that nothing carried over. I would still be spending money on the game buying battle passes and playing regularly if if I had my account.
#feedback message
@pearl summit i will really try not to be rude, but they have every single existing reason to now be so rare. They were and still are on of the easiest and strongest things to exist, allowing the deliverance of insane damage (and even one hits) without the need to properly aim or even see your opponent. It was one of the best things to ever happen and i am very glad that it is that way now. These have been terrorizing for long enough
"its not like they are op"...
Ragebait over the rainbows
lemme shoot somewhere in a 2 meter radius next to you to one hit you, but yeah not op
or let me have a insane amount of frag grenades that dont need priming, absolutely balanced
@red coral 😹
I have every right to be so rude because the developers are killing all the fun in the game. They're casualizing the game however they want. I can list over a dozen examples of this over the past two years.
Regarding bolts and arrows—if you don't know how to play against them, learn. Let's also relegate shotguns to the "scarce" status, because they can one-shot a Sniper at close range or a Sparks Sniper. Let's ban headshots altogether—it's offensive to noobs and doesn't give experienced players an advantage (sarcasm, for those who didn't get it).
To play with explosive bolts, you need to dedicate a ton of time to experience, positioning, and understanding the game. If you don't know that you shouldn't give an enemy with explosive bolts the high ground, that's your problem. Learn to play.
Otherwise, the developers are casualizing the game to their advantage, without thinking about the core audience. And how many times a month have you been killed by an explosive crossbow? What are you writing about terror? Were you personally terrorized? I think you're lying.
Frag arrows were bad. I didn't think crossbow explosive was too bad, at most it needed a slight fuse, but it wasn't spammable like bow.
I don't think I even saw any complaints about the crossbow until bows became a problem and they got heaped together.
I think the main abuse I've seen from the explosive crossbow was a team that camped on the top of fort carmick and just rained down hell with almost unlimited range.
Frag arrows weren't a problem. They didn't do much damage; they were a meme weapon. As long as the whiners didn't cower in a corner and start whining, everything was fine.
To kill someone with this projectile, you had to hit someone in the first place three or four times.
Again, you need to know how to play against such a weapon.
Frag arrows weren't necessarily the strongest thing, however people began to play with them in annoying ways. The bleed made them particularly oppressive.
They were being used as a catch all even on open ground in hopes of getting a bleed to support a push.
They probably just needed a rework though, not removal.
Okay so now i am 100% certain that guy/gal is just ragebaiting. That or they clearly never played a game with imbalance before.
A weapon/item/character/whatever that is too strong... is too strong. Period. Not everything is a skill issue
and if it is one its clearly on their side for not beeing able to play without explosive stuff 
That's what they were designed for—to be annoying weapons.
Add a 1-second delay before detonation.
No, let's make arrows very rare, so they don't have to be removed, but their numbers would also be reduced by a factor of 100. Nonsense.
I'll make it easy for you – I'm a guy.
Secondly, I've played the game for over 3,000 hours, so you should listen to my opinion, student.
What's imbalanced? It's a quickswap, where you can quickly switch weapons after firing. Sparks and Bornheim practically killed the game back in the day.
How long did the developers spend thinking about fixing this? 2-4 months? Until critical mass was reached.
And in this case, explosive bolts and frag arrows are a skill. Period.
Learn to play.
Oh wow now hes getting defensive
can we get a mod here? Get the feeling ill get a insult soon
If "learn to play" isnt already considered one
Don't worry, rookie, I don't mean to insult you.
You're simply writing absolute nonsense, not understanding how the game mechanics work or what skills affect.
You shouldnt call people "student" or "rookie" in any way btw when you dont know them, you 1st of all dont know them amd 2nd from my experience the average full blooded Hunt player has about a average of double your time so you should take that into your assumements
So you should "learn to play" if you need your frag arrows so badly that you take every word against them as a personal offense.
Experience is not only time, but also the ability to analyze.
Unfortunately, that's true. Because it's one of my favorite weapons for entertainment. And what they did to it really hurt me.
Well your entertainment caused definite annoyment for many more players. And i am certain there are more fair ways to get fun out of the game.
I dont start up Hunt to get bombed from a enemy i cannot see and then get bled out from 26345 Frag bombs that land in a general vicinity around me
Explosive bolts have been in the game for God knows when, practically since the beta. Back then, there were still bows without separate arrow types.
So the problem isn't 100% with the weapons, but with the developers' failure to convey to the community that everything is fine with the weapons.
That's a complete exaggeration. Like you logged into the game and for a week, in every match, you were only killed by frag arrows? You're lying.
I remember that time. Was kinda disappointed back then that skins did not apply to them since they were considered seperate weapons.
I never said that, it was a exaggeration of how it feels like playing against a frag arrow bow.
Let's turn down the heat for the butcher so you don't get burned.
Good idea, especially since frag arrows and explosive bolts remain scarce anyway since more players agree then disagree with the fact that they are fun killers.
Shotguns, snipers, and high-caliber weapons also ruin the fun of the game when you get killed with them. Let's remove them too, why not?
BTW long ammo also bad and strong i suggest making all long ammo scarce alltogether. So you enter bayou with an empty uppercut/mosing or whatever and should find an ammo box
Well, if you put it at that everything you die to kills your fun. But it remains that some things are too low-skill high-reward compared too others.
I get mad at a headshot from a bush wookie aswell, but at least that player hit a shot
just buy bulwark lol
okay now you guys are just ragebaiting lol
im outta here
if you hate long ammo just move lol
also frag arrow can be dauntlessed
skill issue
You just got a taste of your own medicine just now.
stirring the pot here but explosive bolts and frag arrows shouldnt be scarce
they should just be outright removed or reworked completely
With you on that
also i think you are not stirring up anything as long as you dont take or give these opinions like those two did to each other 
Frag arrows shouldn't be scarce, they should be removed uwu
That said, Crytek could also just revert the max reserve for frag arrows and then nerf the ammo box.
Frag arrows ain't an issue when you only have 3 of them, but they are when you can have 9 at a base and then refill for 5 at a time.
that's fair, i do think the capacity and resupply is the bulk of the problem with those
explosive bolts gotta stay gone though, actually stupid ass design
Sadge those mannequins don't have bulwark/shotguns and regular bow/crossbow which completely anihilates explo bolts
honestly, i disagree. cutting these numbers in half does not make me feel like it's that much less ridiculous
dealing 50-60 damage in an area this wide still makes you onetap to just about every gun in the game, except for the weakest pistols
If you take 2 similiary skilled players and put them in CQC or Midrange with shotgun/bow vs explo crossbow and take the scenario that either both hit or both miss, thats when the big problem comes up
The bow/shotgun guy misses. And when they miss, they cycle or reload or redraw or whatever and no damage or panic or anything is inflicted on the enemy
if the Explo-Crossbow guy misses (not by half a mile) theres still a very high chance for them to get killed or (with bullwark) severly injured which puts them at more risk than the other guy
And that doesnt take into account that LoS doesnt need to exist for the one but for the other
well and if both hit they both ded so lets skip that
if the Explo-Crossbow guy misses (not by half a mile) theres still a very high chance for them to get killed
Not true, explosive crossbow can NEVER kill unless it is a direct hit :)
It deals 124 max from the splash damage, but it has a pretty wide radius to do max damage, unlike other explosives which start falling off so fast that it's quite difficult to deal max damage consistently even in the shooting range
That... makes sense regarding the fact that i didnt encounter a explo crossbow for a long, long time
i thought this was due to it becoming scarce and other factors
It will oneshot to the body from infinite range (since it has zero damage falloff on the projectile itself, for some reason) to ANY body part without bulwark, and to only upper chest/head with bulwark
it is still enough to be a danger, but my thoughts on it were still based off the fact that i though i could oneshot when i aim at your feet
even shotbolt has damage falloff and loses the leg oneshot at range lol
i mean, if you hit their toe with the (explosive) bolt it will (without bulwark)
if they legit had a oneshot noob tube in the game it'd have been the most picked weapon for the last few years tbh
@inland knot it was during the DeSalle release (20th of July 2021) they did a major damage overhaul for explosive ammo :)
We are introducing these changes as we feel that explosive ammo is not working the way we intended. Initially, we wanted this to be a tool that helped create chaos, allowed you to flush enemies out of bushes, ignite barrels/oil pools, but it over performed which resulted in some exceptionally easy kills without requiring pinpoint accuracy due to the splash damage effect (especially on console). Explosive ammo deals damage in two ways: the direct hit from the projectile (impact and detonation) as well as the secondary splash damage caused by shrapnel, however internally it is counted as a single damage event. Now, we have normalized the splash damage for medium and long ammo weapons and increased the direct impact damage. This will result in roughly the same damage being dealt by direct hits, except when it comes to the Uppercut, which we have tuned down the damage overall. This change to the splash damage effect now means it will cause a lot less area damage with a much steeper damage falloff curve which means your shots have to be much closer to the target to inflict considerable damage.
That was remotely when i made a long pause... it makes alot of sense that i kinda missed that
Aaah now i remember it! The uppercut thing, wasnt double uppercut with explosive a thing for a short time before that?
That was another nerf too, but that was more because, as far I can remember, explosive damage was calculated on a flat plane. So the closer you shot to the feet of people the more splash damage you dealt lol
yeah the explosive dmg use to register on direct hit AND how close you were to the feet its weird
idk if its still does that or not though.
it currently calculates explosive damage based on proximity to feet, so shooting someone lower on the body yields more explosive dmg from an explosive bullet, for example
theoretically the martini explosive can deal 149 if you hit as close as possible to feet and hit upper torso hitbox (via limb pen, probably)
nitro explosive does more damage to lower torso than it does to upper torso since they have the same multiplier (for direct damage) and lower torso is closer to feet lol
@dense sleet from NAE where I am to EU is 120, I play it all the time playing with EU friends. It's totally playable tho I've never felt any advantage, I lose trades and can def feel the delay when in fights, so people with 80 ping would be fine tho like i said, the delay is def gonna cost them more that you in the server.
can traits stop randomly disappearing after only 10 seconds plz urrghhh
Love the disappearing trait change, but that's an irritating bug
Yes that is sadly a bug
You had a lot of anger and sarcasm, but you cooked for a minute there. Let’s nerf shotguns, get rid of snipers, and revert the guaranteed death from any headshot no matter the distance/caliber/penetration
The game would have so many problems solved
Man talking about the dev casualizing the game in the same beat of wanting to have frag arrows back is wild.
Much less the explosive bolts which is just the aim in your opponents direction weapon
Title: In game communication
Description: So many times have I died or have horrible games because of no possible way of communication. I want to be able to block out players who does not speak english, and/or do not use in game voice communication. It is impossible to manage high stress situations with just pinging and I don't like this at all. Please give me the option of blocking these players out of my game experience
What is your thoughts? I kind of hate when you can't talk with your mates
Naw explodbolt is fine in many regards, it can never OHK with the spalsh only and it is slow enough to reload that you cannot really 1-2 people with it like frag arrows.
Idk, I didn’t have many issues with the frag bolts since there was usually enough time to get a decent enough distance away before they explode whereas explosive crossbow is instant
depends on the situation youre in
And has OHK capability compared to frag
@signal mural What exactly is the feedback? We cannot affect the amount of bots/scammers and do our best to make automated tools to deal with them while trying to also manually deal with all the ones that get past them, and regarding your second point about posts in feedback I scrolled up myself for a while and did not spot any myself but if you do you are always free to report them through @muted zealot
Just confused mainly what the expectation here is with the post
Frag arrow can also 150 to 0 you if you get hit by it first, that said, if you full sprint away you can survive still.
Yeee, and you are much less likely to get hit by a frag arrow vs explosive bolt from my experience
I remember like 2 days ago I accidentally shot someone in the chest with a waxed frag instead of a harpoon. That fella didn't die. Felt my heart sink
And now take these damage numbers and picture an explosive bolt trio or just boltthrower double tap
Frag arrow is very situational, it's bouncy and doesn't one tap unless stars align.
Explosive bolt is straight up the most consistent option and saying its not problematic cause the splash doesn't one tap is really downplaying it's strength.
I wouldn't call frag arrow situational, it rarely 1-tap, but often 2-taps and if not it is the snowball effect of getting tagged, start bleeding, getting tagged again before or right after you stopped the bleeding repeating until you die.
I've never been pressed by explosive bolt. Think its removal is overreaction.
Yeah explo-bolt was also never an issue for except when we had gunrunner and people ran the double explobolt wombo-combo
But that is honestly a gunrunner issue
funny times
So you want to downplay explosive crossbow to abuse it more? Feels bad faith really when it's even good on paper
Devs figured out how cheap splash damage is, don't blame them for making both ammo scarce
i blame them for not finding another way to nerf them
Well this whole discussion is trying to paint explosive bolt as something that wasn't that good.
What?
Explo-bolt was fine imo it had a lengthy reloads to compensate for the big splash damage.
Admittedly you could spam frag arrows. Even if i don't agree with their removal. But explosive bolt takes serious reload time on a 3 slot weapon. And you're super open when reloading that thing.
It was excellent to kill people behind cover, no fuse time and the damage was consistently over 90
The lengthy reload isn't long. Bolt thrower exist and people play with teammates with matching loadouts often
i myself as a explo bolts lover and probably top 1% user of that ammo understand that they wanted to do smth about that ammo, but imo a nerf would have been better than just making it scarce
agree with dizz, but i dont like the "imagine a full trio with that!" argument
Its like when streamers tried to downplay first release of shredder, they said it was only op when streamer friends played it. It was just absurdly op
I would not compare it with that even.
I mean that's when I often saw it. Clans people with 3 explosive bolts
Like, dunno explo-bolt was never widely complained about for years up until we got bascially 6 months of gunrunner.
People complained about it often
It was complained about, but dunno, not as much as other things in the past.
i understand that this sucks, but the same would apply to a trio using cnk, avto, whatever
People had more issues with explosive bolt than shotbolt since forever
The issue is you can do something you can't do with other guns and it's to kill people behind cover, even non pen cover
Its the splash damage
and instead of making it scarce a nerf would have been better. and with bulwark the xplo bolts where so much worse
Bulwark is just bad balancing. You can't just go, hm I might meet explosive crossbow so I'll always pick bulwark.
same applies to traps
It doesn't even counter the problematic stuff like frags
I mean I also think the traps development for this game has also been bad for balancing. It's like they want people to set up a kill box around bounty
but we talking about xplo bolts not frag arrows
I just assume there's trap in bounty lair and don't pick vigilante, can't really do that about meeting crossbow or not
i still dont think frag arrows should be frag arrows and should just be like chokunu xplos
Yeah and I'm talking about how bulwark mostly counters one thing and not anything else, like normal frags is the better throwable.
So it's too situational to be useful
But also end of the day, these weapons/ammo types most of all made problematic due to the deployable ammobox lol.
Frag bow hadn't been a widespread thing in ages until it got its ammo reserved upped from 3 to 5 with the 2.0 patch.
And on top of that the deployable ammobox, while been this good for ages, got its "rule of two" also removed in the same patch, sky rockting the usage of frag bow and such.
The trait sortiment is too bloated with a lot of consistent use
I mean frag arrow felt more like it just got swept with explosive bolt.
lol
lmao even
I think it is vice versa, explosive bolt caught stray due to frag arrow
in the end i just think a nerf would have been better than making it scarce. but u know how i feel about my lovely xplo xbow
maybe someday it will come back, until then i try not to think about it :D
I was playing in trio at the time with two friends that always ran frag bow (all 6 stars) and I've witness so many games of how disgusting frag arrows can be.
I hope they delete the splash ammo stuff. They have a hard to keep things as meme cause people want everything to be consistently good.
Not really, frag arrows were complained for in a good while before gunrunner hit Hunt.
But explosive bolt got highlight during gunrunner.
And honestly I wanna say Crytek is better than nerfing anything else than Gunrunner, which was complained about a lot in all sort of ways during that time.
Doesn't change the fact explosive bolt does this with an instant explosion. This is damage behind both sides of a cover.
tordays crytek would have deleted gunrunner on the spot
Well they did say after the 2nd time that gunrunner have been put on shelf and would only return if it got revised/changed in some way.
I mean crytek added krag silencer and then nerfed all silencers. This just checks out with the gunrunner into nerfing xplosive bolt
The pattern is still there
We see it all the time
As I said, they said they were shelfing Gunrunner. So don't think they made explosive bolt scarce due to making space for Gunrunner.
I can give more examples. They gave crown flechette and nerfed all flechette
I think the biggest facter is the console eco-system
Instead of just not giving the problem the balance
I know
But that is before gunrunner and before the post-post malone event where they said they were gonna scale things back and start taking a good look on how to fix Hunt.
The only time an enemy using explosive bolts ever bothered me was when it was in conjunction with their team using frag arrows. Explosive bolts just aren’t effective enough on the splash unless you’re already hurt badly.
The frag arrows on the other hand could be bounced off walls and ceilings and assuming everyone got far enough to avoid most of the damage, it was a minimum of “I cast Medium Bleed on this general area!”
The two second fuse, the frag radius, the immunity to bulwark, the hitscan bleed effect, and the speed with which you can fire a second arrow all culminate in why the frag arrows are a much bigger burden to face
“I cast Medium Bleed on this general area!”
And yeah, Frag Bow also just had a higher skill celling, but when utilized you just could do insane shit with it.
Hit trees up top so the prime and detonate at head height (also mean you can use it swampy areas).
MARCH 07, 2025 HIGH PING BASED SEPARATION "Any issues that may arise as we continue to test and tweak the system will be closely monitored and resolved quickly as we fine tune performance. "
???????? we are 4th May 2026 over one year later and no update from Crytek
stop ignoring the updates then
I added some arrows to help you locate it
To the people complaining about bringing back Legacy Content; They're not, this will be a re-masker of Legacy Content, it will be similar but specifically different than the original. For those who have the original, it remains exclusive and special, but those who never got the chance at it back then can get something similar to it.
So it won't be so special, because those who never got a chance to get it(me included) can just buy something that looks the same but in different colors
I think that current events also should have at least one family of skins in mythic quality
It would give some reward to people playing the event, not just a big discount
@neon bronze I like this idea. But rather than a tracker placed, if you grab the wanted poster, the moment you kill and loot them, an animation of a burning wanted poster shows that you got more exp and hunt dollars when the mission is over.
That tracker idea would make sense if there was another multiplayer mode specifically for the hunt of other players. If it was a Bounty Clash mode with a larger map. The only goal is to hunt your player target, grab their "personal item" as proof of death, and escape before you get killed.
Fix bow plz
I did send a video in the other chats.. the arrows aren't hitting the targets they just going straight through them.. I sent a video you can see very clearly the arrows just going straight through even when up close.. I asked others if it was just me and they been saying the same thing the arrows are not connecting properly.. it's like the hit box for the arrows is messed up or shrunk or something idk
Ah yeah, I saw the video, tho the it would be nice to see it with some better footage :)
Like with a full screen we could also analyze if there were server issues and your ping :)
Well I can't record everything but it is definitely an issue non skill related even tho I thought I just been having a bad day.. it's been going on for about a week now
Feel free to ask others
Like looking at the clip, the frame you see the arrow leaves the bow, there are space for the arrow to fly under her arm.
Then on top of that with ghosting/ping difference it might just have been a miss.
Just a thing we have to deal with when it comes to online gaming.
Did they address the lowering of the BB pouches spawn rates? I haven't read anything about that.
If u haven't read anything about it, there might be no change but just bad luck
no there is change 100%, i played over 150 hours during this event, i'm picking up every pouch and i found exactly 0 BB pouches, it's not the first time they silent changed something.
Some people haven’t seen a golden cash register in more time than this, just because you ́re unlucky doesn’t mean it has been actively actively changed.
Someone can answer me? why support customer silent 5 day and no answer?
Have you tried contacting them again recently ? They were most likely absent for the 3 days of WE.
You mean create another ticket? I don't understand why they silent because my problem it's lost blood bonds
I mean asking again in the ticket you opened. They may have forgotten about it.
i've got 4k hours in this game, i play since 2018 i know the usual spawn rates and how many i usually find, I used to find 1 every second or third match before this event. Stop gaslighting when it's clear as day they changed the rates without telling us about it.
I played for 2k hours and I can have a few days without finding a single BB purse. It’s honestly the same thing regarding claims that the AI spawns have been increased, it’s just a RNG question.
#feedback message
wow almost like that's exactly how it works
#game-ideas message @knotty scarab Sounds like the primary issue is with shotguns, not quartermaster. Before they over-buffed shotguns, it wasnt a no-brainer to take quartermaster with a shorty shotgun. Dual pistols, pistols, and melee weapons still had their place.
Yeah, but now that it is a problem, quartermaster should likely be scarce.
Because the issue with just nerfing medium shotguns would be that they'd be pretty much useless again.
I mean, 2-slot shotgun got their kill reach buffed by 4-5m on average.
Feel like there are some numbers inbetween that we could try to tweak with.
Fair enough
So instead of Rival goes from its current 10m back to 6m, we could put it at 8m and see how that looks.
Well, best guess is that 2-slot shotguns w. slugs becomes popular again, but that ain't all bad in my book.
Honestly, slugs don’t even bother me. Like sure they kill in one from a good range, but they’re also sacrificing all of their shotgun’s spread to get it. I’m not upset when I get one-shot by a slug from outside where I think a shotgun should generally kill. It’s the buckshot killing me from way too far that irks me
Yeah like, slugs would bring 2-slots "back" to around 10m kill range, but at least it do need to be a headshot/upperbody shot to 1-tap :)
Like BigOwOMcCree said, there may be a valid middle ground to be had.
Setting that aside though, making something scarce is hardly a balancing factor, unfortunately. Sure, it makes you inherently see it less, but it feels just as bad whenever you do deal with it.
Take the frag arrow for instance. Frag arrows are no less of a nuisance to face, you just see them less often. It is “better”, but it doesn’t fix the problem
Exactly. If they were just good in a pinch instead of the obvious choice, they’d be fine!
It's better in the sense that it's less prevalent though?
If something is annoying or gamebreaking, then making it show up less is a balancing factor.
If you ran into frag arrows EVERY game, (or perhaps for an actual balancing issue, dumdum Centi) then it becomes incredibly annoying.
But running into them every 10 or so games leaves you with a feeling of "oh, that lucky bastard" or "damn, I haven't seen that loadout in a hot minute"
Honestly though, I'm fine with either solution
I just don't like quartermaster being a perk you can always have because it reduces a lot of the information warfare in hunt
I miss back when I'd get shot at with a rifle, think "ok, they probably don't have a shotgun then" and use that information to my advantage
Now you try and exploit the assumed gap and just get your neck snapped
And don't get me wrong, I'm running rifle hunting bow, I use this shit
And I love the loadout it gives me, it's a cool full stealth combo
But I don't think I should be able to buy a legendary hunter, get quartermaster immediately, and then run that ALL of the time
But if they nerfed the medium shotguns, I wouldn't have as much of a problem with it either
And maybe also the medium rifles
Agreed. This is another factor to why qm is more seen today than ever before. You get customise your trait loadout and medium slots are stronger than ever before.
I don’t really agree with that. If someone starts spamming frag arrows at me, I don’t think “dudes lucky he got those”. I think “Man, this is exactly why I hate those things.” Bleed centennial is strong, but I don’t see it as a particularly big issue either.
Personally, quartermaster isn’t a guaranteed pick for me though. I find necro and resilience WAY more important to have on a fresh hunter. Quartermaster is a 2nd or third round pick depending on how many points I got in the first. Oftentimes I don’t use it at all, but I acknowledge that I’m actively playing at a disadvantage when that’s the case because a shorty shotgun is going to outclass any other secondary option.
And for sure, the fact that everyone can always have an effective all-around loadout is a problem because it takes away from that decision aspect that’s core to Hunt’s gameplay. I just think quartermaster is the victim of how effective shotguns are. It wasn’t a problem before they buffed shotguns
Yeah, it's really mostly a large amount of slowly building coincidences with buffs over the last few years
Qm was still the best option before, just more so with shotguns being buffed.
To be fair, the list of problems that have led to quartermaster being like it is are:
Med shotguns and rifles got a big buff
Legendary hunters now come with 10 trait points off rip
The mini crown and king got added, dolch P, those sorts of things.
Obrez had always been a better than using any pistol
Dolch p
Qm had its typical options and now it's more variety than before except all options are strong instead
It's honestly more of a culmination of factors
It was powerful before, but when you had random traits you had to get rid of, you might not be able to justify taking quartermaster over other traits
And when medium shotguns and rifles were less good, pistols were a half decent option comparatively
And it was before they added literally just the best shotgun but medium slot AND made the slug ammo for it non-scarce for some insane reason
And they can't make those guns scarce cause they have skins they got off rip
It was valuable sure. But it wasn’t a problem — at least on console.
It did and still does enable more fun and creative loadouts. But because shotguns are so overtuned, theres always a clear choice for your secondary.
Crown Jr. definitely needs to catch an additional nerf alongside any general shotgun nerfs
I’m adding the “on console” qualifier because I know the two versions of the game are worlds apart in a lot of ways, so my experiences don’t always match those of the people who play on PC.
Pistols having less effective range since their drop range is less than their previous hesdshot range is also a factor
Actually, before 2.0 pistols had less sway than 2-slot rifles.
So there were a case for using pistols over 2-slot rifles :)
ok, that makes sense
I'm on PC, lmao
it's been a problem on here very prominently
Yeah, on console, shotguns in general are a nightmare. Since we can’t just click people’s heads, EVERYONE carries a shotgun nowadays. I get that on PC, shotguns need to be powerful to have a reason to take them, but the range buff was killer on console’s balance
Melee used to be scary and dual pistols weren’t a meme. Shotguns were perfectly usable and had their niche, but weren’t encroaching on every other option.
yeah, I can imagine it'd be crazy on console
on PC it was a more balanced experience
so that's why this bothers me so much
I miss the days where you had to be thoughtful of your loadout and your choices and not just have a do-it-all-loadout every single game
I remember having fights where having a sawn off weapon had drawbacks and i wish those days back sometimes
Same
the chariot card is the worst addition to the game. there is nothing more frustrating then having to trek 3 minutes to a extract just to have to turn around and run into the enemy. its basically forcing you to sever wipe.
if there is a counter or just something I'm not getting I'd love to hear it. otherwise I'm convinced it's making bounty hunt nearly unplayable especially as a solo.
How often are you getting charioted like that? The point is if somebody grabs the bounty and tries to leave immediately without going for the second bounty, then if you happen to have a chariot card you can prevent them from doing that. You also lose a health chunk when you use the Chariot. What exactly is the problem?
I've been chariot'ed 4 out of the last 7 games. it's never an early extract and it's always after a long fight for the bounty. there is a team just waiting to use it instead of actually pushing the boss lair. the only thing i can thing to do is just camp the bounty and not pick it up untill i count the max player amount
That's actually insanely unlucky. Part of it probably also has to do with the fact that extracts are hidden by default now so if you're not close to a scout tower the only way to see the extracts is to use the chariot. Not to mention the chariot is a guaranteed spawn at the burned cart, so that doesn't help. The Chariot is an awesome card when used for it's intended purpose, but I can see how it would be extremely annoying if you've basically wiped the lobby after a long fight and then someone uses it like wtf were they doing the whole match
but there is no counterplay?
it'd be a lot less frustrating if there was a time window that you could use it. I'm down for a fight but when it's 20 minutes in and no signs of any other player's just to get the rug pulled. think i'm just gonna stick to bounty clash
Can one of these totally competent game-play/balance designers at crytek or anyone else tell me how sitting in the very corner of the map with a chariot card and a recovery shot waiting for everyone to kill each other and the bounty to start extracting isn't the most effective way to play this game?
How can you get to a point in your game, that the most optimal way to play it is to not play it?
Why it is, that the best way to play clash/hunt to wait until everyone kills each other and fights each other and then reap in?
And if anyone is saying that "you still need to fight the last team", than they don't understand that just because you have to fight the last team still it doesn't mean it's less effective than fighting more than those 2-3 people. On top of that you have complete knowledge of where those people are.
In my 5000 hours of playing this game, the addition of being able to lock extracts was the dumbest idea I ever seen. It makes an already existing problem even worse.
And just to be constructive (3 options):
- add a 3-5 minutes delay after someone uses a charriot card, before the extracts change
- remove it all together
- make the card only effect the middle extract
after it changes the extracts, not before
? what
why would there be a timer before the extracts swap
Im not sure i understand what you mean
To change it from a tool to stop people from running to just a tool used to escape
Which kinda goes against the whole point of it
there is no way to not reach the bountyholders, if you want you can go for the bounty, you can, if you want to stop them, you can, the card just help players who wait out the entire game just to be the last one to fight, which is the core problem to be honest, the chariot is just the cherry on top
my first question is what I would like if it was untrue, but unfortunately I don't see any way for someone to tell me waiting instead of playing is not the most effecting way to play this game
In my matches the majority of the use cases has been to either open extract for your own team or to stop bounty running because you were stuck in a fight which prevented you from going for them earlier
Sure there have been some instances where people popped it at the end while seemingly not doing anything in the match prior to that
But those have been rarer for me
just because in your matches something was rare, it doesn't change anything about what I said neither is a valid argument, aka: anecdotal fallacy
I'm not allowed to share my own experience with the card that seems to match mostly it's intended behavior where it isn't as "game breaking" as you claim and just let you argue that it needs to be either removed or changed entirely?
Can one of these totally competent game-play/balance designers at crytek or anyone else tell me how sitting in the very corner of the map with a chariot card and a recovery shot waiting for everyone to kill each other and the bounty to start extracting isn't the most effective way to play this game?
is my only question honestly
My question is how is it much different from camping extracts without any chariots? I guess sure they can go to a different extract from one you were holding, but there were plenty of situations even before chariot or having 4 possible extracts or locked extracts where you could quite easily hold all of the extracts while pretty much waiting on the edge of the map
Realistically its the resource. Im using darksight and having to consistently waste it relatively for free. Normally if your camping an exit there is some amount of counterplay with darksight but its pretty much so limited that being forced to travel and exit again your looking at badicly getting jumped for free
Chariot kinda removes the "open sandbox" part of an extraction shooter and makes every match into a deathmatch tho.
If you ain't the first to the bosslair, you swing by burned convoy to pick up Chariot.
Games are played more linar due to how static spawning Chariot works.
On top of that it rewards bad plays of bad positioning due to it basically just being location agnostic (bar some few edge cases) for optimal use.
@austere heart the bounty payout is already balanced so solos gets either 2.4 times or 4.8 times the payout from a single bounty token, so that is why they are limited to pick up one token each.
You trait would basically send the solo economy to the moon.
There IS a counterplay in trios
Have only two people pick bounty
Send the third ahead to extract to start timer
And time your entry to extract around the 5 second mark
Then if they're not coordinating with their team on maps at the EXACT second you enter the radius to chariot, you will extract safely
I personally think in the last 5 minutes Chariot shouldn't be disabled, but instead should open all extracts for clutch escapes in long games
But that's just me
Feel like if there should be counterplay regardles of team-size
I also don't think it should guarantee spawn at burn either
It is more a "workaround" at this point
It was not an issue before, but now that anyone who hits tower can just go "well we're not catching up, but we CAN get to the burn convoy before they can"
That is honestly my biggest gripe because it makes all matches play out the same, which should be avoided for a game that wanna have a "sandbox" nature to it.
Only 100% effective counterplay at this point is bringing your own chariot, or preemptively stealing the chariot so you can use it to extract at a locked one and put the switch on cooldown
Which is not good
Eyup, while not making Chariot static spawn would help A LOT, it is still the "scarce ammo" issue where, the card is still problematic, just less frequent rearing its ugly head.
To be fair, it can become a novelty
Fair point taken :)
And if it's less likely to be picked up in a raid, it's less likely to be used, maybe a bounty team picks it up, then you have to sacrifice a consumable slot, etc.
It actually has a tradeoff and doesn't just feel like "oh they ran to burned convoy, guess we're going on a 5 minute walk cross map where we'll get ambushed and wiped for the 10th game in a row"
Eyup, I just wanna rework Chariot at this point.
It can work, it can be fun card to have in the game.
But a free "block extract no matter where you are on the map" is just misery
Honestly, that’s assuming they try to drag out every last second of it.
I’ve had plenty of times where they waited until we were just near enough to the extract to block it. Sending someone ahead wouldn’t have helped because as long as the lightning bolts are vaguely near the extract, the effect of the chariot remains intact
your support is not great been 24 hours not even an email after submitting through the site
It usually takes a few business days and they should respond to the ticket, I don't know about getting an email in response
@hot vigil @shrewd hedge alright please tell me why your against my idea
@tired stirrup alright please tell me why your against my idea
People are allowed to downvote/disagree with your idea without you having to tag every single one of them 😄
no i know just was curious thats all
The immediate question is what do you expect this gun to do that another gun doesn’t already do?
True
@exotic halo
No, because it doesn't do anything new in terms of long ammo revolvers.
It is the same reason most rifles get down voted too; unless it has a strange new niche most additions don't have any place. They just dilute the pool & add to frustrations of "no new skin" for X model.
The last few additions have been pretty controversial... Auto-4 & Maynard Silenced Sniper are two pretty hated additions.
I personally would rather get new weapons even if they don't have a niche as I just enjoy variety and the feel of guns over raw stats
As long as it's somewhat cool looking, sounding or otherwise interesting
Same. My statement was more a theory as to why.
I would like to see a Rolling Block rifle, Caracano, and the volcanic pistols.
It is kind of a shame that most sights have been homogenized. They added to the feeling of the individuality of the guns.
Bc we already have Uppercut as the big damage 1-slot pistol.
@clear comet Tbh if that was a feature and someone cancelled my necro as I was trying to get them up to shoot the enemies from another angle and we lost the fight because of it, I'd never want to play with that person again
Or even if I managed to clutch without them, I would be hesitant to revive them even after the enemies are dead
It sounds harsh,but sometimes reviving someone even if you know they will most likely not survive it its enough distraction to make a important move imo
That too
Yeah
I'd take randoms that at least try to res me even if I die again over randoms that are too scared to even try ressing any day
@unreal ember I like the idea, issue is just with HD skins, you kinda just giving away something you could sell for free.
hmmm yea but it could just be skins that exist in a re-colour. the thing ive learned about skins and how people value them. its that often people put more value into how hard a skin was to achieve than how good it looks. so re-colours of existing skins maybe in some luxurious black and gold. would most likely be fine. as long as the really really expensive one like tophat guy would be something custom.
also, sometimes you gotta invest in fun, and not worry too much about tangible profits. people that play for longer buy skins.
I wouldn't even mind it be like a "vault" where to unlock the oppotunity to buy a skin for BB you need to spend HD for a key.
oh yea. thats a good compromise. but i can imagine some people getting salty over having to earn the privilege to give the game money. still i think its a good idea that people would still buy. but idk. both works for me. the skins dont have to be hard to make. i think its more the exclusivity that sells.
I mean, it is kinda just like prestige I guess
Ofc prestige skins are also free
Hey if we make a suggestion that is unanimously upvoted, does this ever actually mean anything? Do the devs read these channels?
I love this game and it’s been such a point of frustration recently
they could also make more prestiges. but still. some people have millions now and dont want to waste it on a prestige. so a million dollar skin might be more entising.
Sometimes it does
Sometimes it doesn't
100%
Thanks @vernal plank for randomly adding the first ever downvote
i just dont think its needed atp. its nearly 2 years and most players in here when i read gen chat just use the current names.
also the devs dont pick up every idea in the channel and think about doing whatever the idea says. so it does not really matter how many up or downvotes you get unless the devs may think its a good idea
For the second bit, I understand that, I understand the votes aren’t a guarantor of anything, I’m entitled to nothing— I wanted to see if anyone had seen the developers add anything related to these suggestions or if they acknowledge them at all
they added a few things the community wanted over the years
First one, that’s fair, I’m just very frustrated when my mental model of this game is so severed
This recently came up a few times as I think allowing us to search by the old names would help me learn the new names better
My knowledge is so severed and I’m pretty stuck in my ways
It’s an easy add and I don’t think it hurts the game at all
So it’s hard to argue reasons against imo
fix Soul Survivor (please)
everything else post engine update is great. however, they really let SS fall off. cant say they failed it because they didnt do anything to make it better they legit gutted the gamemode (incoming speculation:) because they didnt have nearly half the old assets ready for updated engine when it released(?) a related issue but not relevent to Soul Survivor, is that we still dont have those assets back... the assets we purchased with the original game... (doesnt eu have laws against this stuff?) anyways, related but not relevant to SS.
SS used to give u t3 hunters. its a no brainer that was a driving force behind kids deciding to play SS. the only actual reward other than a lvl 1 hunter with extra perks.
it would be such a W to rework SS to allow u to start as a t1 hunter, than double-or-nothing that t1 hunter into a second SS match in order to unlock a t2 hunter varient and so on... but asking these devs for actual dev work is impossible so just give us the randopm t3 hunters back.** i want my black on black hijab'd numibian queen t3 hunter skin back DENNIS GIVE HER BACK**
literally ANY MINIMUM EFFORT to bring back this ORIGINAL GAME MODE could fix this.
thoughts?
read a. and b.
Good luck finding a law against this when you agreed to this
@static viper Its interesting. I think it could work. It allows for a one shot, gun in holster quick draw movement for one very precise shot. Meaning the reticle (cross hairs) is much smaller, almost pinpoint. It won't one shot kill unless you're good at headshots. Could be a cooldown for it. But combining fanning, I don't know since that's like super cheats. Both a sniper shot and repeated fire? The reason martial artist exists is because, one its cool for samurai swords, two, because melee could use a buff.
Yeah that was kind of my thought too on making the quick draw too powerful. Its like so close to being a functional and cool idea but I don't have the problem solving skills to figure it out 😂 I think it goes hand and hand with fanning but I'm not sure how you'd tweak them both to make it work, and I don't think they should be separate.
I’ve ran into a few bugs. It’s frustrating using dum dum or other special ammo that don’t penetrate…shooting from certain windows and points of view. Some of these areas want to act as though I’m penetrating a surface when there’s nothing there. Usually shooting close to window frames or between some wooden fences. Very frustrating
@static viper we had a whole patch to balance people being able to "quick swap"
Right but that was off an unplanned/unbalanced mechanic. If they were able to implement something that wasn't completely busted it could be cool. You mean to tell me you're not about a quick draw revolver ability in your cowboy game? That's like a staple of the entire setting
I get it, but balance is a thing.
Issue is that it makes the 1-2 combo too well
Long ammo tag into uppercut kill.
😔 ugh I get it. I just wanna be a cowboy man
:(
@sand kiln
How did it get through the net
any plans to make matchmaking faster?
had anyone here any issue with the achievemnt about maxing 25 hunters?
i mean
like
you would do what is supposed to be done and still not receive an achievemnt on steam
not the most important but still id love to know if its only me
I think i had a similar issue, I had to play another game to trigger it I think?
Question: Do you actually retire the hunters or?
Bc getting them to level 50 and then getting them killed ain't retiring them.
@next delta high mmr not infested of cheater bro just good player i swear to you bro
Im pretty sure that I retired 25 hunters. I might just try and keep on maxing them to see if you could be right
Beetle should be remove
I feel very dirty when a spammed with 12 beetle.
This is even more disgusting than explosive bolts(explo bolt). Why is drone war so active when it's 1896?
Explosive crossbows have to come within 30m and fight. Enemies can attack me enough
But beetles*12 fly from 150m in a row, how do I respond?
If I had an explosion bolt(explo bolt), I could have shot down the Beetle
Permanent retirement 😂
I am cracking up over this woke AI Hunt mash-up L4D/B4B... The HUNT Hunt Showdown.
Battle-hardened Mom staring into her 1896 Cellphone for guidance to save her Winnie-armed child, and bravely incompetent but supportive hubby figure.
Using canoes to get around those gangplank walkways to avoid the knee-deep marsh. The guy at the rudder not sure if he should shoot the helmsman pulling them ashore or stay on the ruder/paddle.
Crytek, please, end this love-hate relationship and ban AI slop from the ideas channel.
@lucid sphinx I don't see the difference between your concept and just using the bear traps. Not to mention how should a trip wire become a bear trap 🪤? It would be like a open bear trap anchored by a spike & a thin wire; so you trip it and the wire pulls the trap into place?
Please return the explosion bolt.
taking a normal crossbow bolt, player have to invest time to find and farm an explo bolt ammo box
and the sense of loss when die is too great.
On the other, the powerful avtomat, nitro, dolch, and spitzer ammo can be purchased and used again with just one click, even if you die.
How to hit the explo bolt
- 200m : avoid sinper + spitzer
- 150 ~ 70m : avoid Rifle
- 70 ~ 30m : avoid nitro, dolch, avtomat
- 30 ~ 0m : avoid shotgun, avtomat, nitro, dolch
3 snipers shooting from 200m, why is there no scope backlight or wobble or stamina reduction when aiming for a long time?
3 nitro shotting from 58m, 1 shot kill the upper body
3 dolch shooting from 50m, 2 shots kill the me and I'm not ready to shoot the next bullet yet.
3 avtomat rush, how do I stop them?
All weapons have advantages and disadvantages. advantageous position, disadvantages position, distance and ballistics
counter method
If you want to live, you need to move to a position where it is difficult to attack enemy weapons.
If you want to kill, you need weapons to move them to positions that are easy to attack.
Developer Insight - Ammo Scarcity
November 29, 2024 <t:1732856100:D> <t:1732856100:R>
This change will allow us to cycle specific custom ammo types and items in and out of availability, helping us fine-tune the game's balance, shift the meta, and encourage an even wider range of unique player strategies.
Everyone can use their favorite weapon, but explosive bolt users can't enjoy the game.
#general-announcements message
didn't have to make it Scarcity.
There is also a way to nerf the damage from 124 (62) to 98 (49).
Is this meta circulating?
Where are the unique players?
even tho i loved xplo bolts i kinda gave up on it coming back as non scarce ammo. maybe with a nerf
Scarce ammo as a concept is just bad, either make the ammo available or don’t, no ammo can’t be balanced if crytek just tried harder
I prefer it if it means seeing less custom ammo overall
If anything I'd prefer all custom ammo to be scarce
I hate everything about special ammo
always did, always will
i'll not cry a single tear if they would remove it alltogether
Special Ammo shouldve never been a thing in the first place. I wish they wouldve made it a test feature for one update and then just remove it, never to be seen again.
Im okay with special weapons supporting special ammo, like bomb launcher or (please dont hit me) hunting bow. But all these stupid "magic" bullets just made everthing annoying as hell. Almost every time you get hit in a fight you have to deal with burn, bleed or poison ontop of the fact that you are already injured. I also cannot count the amount of trades i had because of dum dum ammo. It brought variety yes, but not in a good way.
Post in #bot-catcher-1896
I have headphones Q45 that are connected via Bluetooth. Their microphone is seen by programs like discord but hunt does not redister any sound and game settings does not have sound input device choices. Does anyone know what to do with this?
You could try some voice routing software like voicemeeter and route your mic audio to their I/O and then use that ingame if it shows up
Or Elgato's Wave link 3 since that is now free for everyone regardless if they have an elgato mic
Thank you.
theres nothing magic abut any of the ammos though. and thats just an odd stance to take when the entire game is based around special powers using dark magic and biomancy
i dont mind scarce ammo being a thing so long as its cycled more often and the truly strong and most commonly used ammos become and stay scarce like spitzer/bleed. the META in general is stale asf though and you can recognize most players based on the skin and loadouts they use because of how much of a disadvantage youre at for NOT using a mosin and dolce with those ammo types.
any balancing needs to be focused on retainin gnew players along side older players.
what they really need to do is have MMR resets like any other game with MMR or just take MMR out completely because people end up creeping into the higher tiers eventually anyway adn then its all the same mosin spitzer and dolce loadouts because theyre too strong not to use if you wanna dominate every fight and the cost at that point doesnt affect any long time players at all.
Not having MMR is proven not to work, it is better to have MMR than not having it :)
That said, there are room for improvements.
spitzer just has no downsides i swear. click heads, pens cwire it does it all
cant forget the 2 slot crown pairing too
i saw someone suggest a while ago moving some things to 4 slot weapons like nitro crown and avto i think that could be interesting to shake up the meta. move some stuff up to 3 slot similarly like bow and crown jr
Also the fact that spitzer comes on the ammo type that can easily 2-tap anything, so if you get a non-headshot hit while going for headshots, you now just need to aim center mass and get a free kill.
exactly, the reduced dmg doesnt matter when anything that has it cycles fast af and two shots especially after the limb dmg modifier being upped across the board. it not being able to 1 tap someone missing a bar isnt a big deal anymore. plus it getting extra pen is insane. imagine spitzer being available to medium or compact ammo weapons like the carbines.
i think its just a case of the rich get richer because its only on already popular long amo meta weapons
That too, it like how CnK shouldn't have slugs either or well, back in the day where slugs were good
Mhm, funny how compact and medium gets HV, but Spitzer gets SUPER HV!
cnk should be scarce and junior should go. semi auto, one shots, easy follow up. too good for such a low effort gun
And ofc pre-2.0, HV at least didn't cost damage, but nowadays, HV is literally "pleb spitzer".
or could be a 4 slot and 3 slot i think that person was onto something
Would makes sense, bc crytek added the "carbine" as weapon class back at Garden of the witch.
So like, carbines becomes 3-slots and rifles becomes 4-slots.
i dont think the full sized CnK shoul dbe scarce but the slugs and shorty are def too much even with teh lower ammo pools ammo is so abundant it didnt affect it at all.
spitzer just needs to be taken tf out all together. same thing with the maynard suppressed sniper like why is having two ammos types or two varients of a weapon being combined even a thing? just because the maynard started as a scoped rifle doesnt you get to slap more attachments on it and expect people to not see it as as double varient weapon. like imagine a suppressed scoped martini.
the same sweaty players using the same OP loadouts is so lame and boring and its getting to the point you can recognize them all by smell. show some love to the casuals already crytek.
Fun fact: in this current enviorment, silence sparks sniper would be more balanced lol
honestly thats essentially what it is lol
Well at least silenced sparks would be locked into a MV of 453m/s and a drop range of 110m.
So it would be much more forced to be up close.
theyd give it spitzer just for extra added insult
!vcdown
Our LFG bot appears to be down. In the meantime please use the numbered voice channels to look for a group.
@signal mural good feedback, in general, better way to look at our collection would be cool
Thanks. Yeah, I brought it up in the UI Feedback voting too but that channel is relatively low-traffic.
I appreciated you bringing up that 'LtS' was a free event. I had forgotten. Also, that Wayfarer was a 1k FOMO sale.
I will definitely get the Chronicle to show my support. (I didn't buy Wayfarer back then).
Everything else, short of FOMO sales (Cardinal Rain & Chinese NY Snake), I participated in and earned so the recolors are gonna be a hard-sell unless they are well designed and Pagination organization is added.
That would be really nice for cleaning up the roster. Collapse the Tier 1-3 skins into a single box for each name, the way equipment skins are now. Recolors could be handled cleanly that way. Then maaaybe very similar skin sets, like the 3 pumpkin heads could all be collapsed to one
Yeah, I think I listed 54 skins from 18 different Hunters or bundled pairs. That alone is 36 spots, probably an entire page of scrolling worth of space. And I wasn't counting pairs like the Pinkertons, the Vikings, oh... I even forgot Skinned/Skinner & Reptile Ward/Warrior...
And 3 Post Melons
I found this vid that describes my experience with Hunt last few weeks... Every game we have to hit grunts to the head several times to kill it. Bosses just do not register hit to just die instantly on random location. Hunters do not register the hits (burning hunter took 2 sparks shots from the close distance and died after second pennyshot derringer to the chest), or thgey just warping around. Gestimated server tick rate is around 8-16mhz maybe less....
It is not fun as Hunt is a FPS...
There is no detected issue on my side or on my friends side. I have 16ms EU, 106Ms on US East with no detected packet loss... issues are the same on both servers.
Should I waste more time on the game that fails in its main goals to be a first person shooter as now it acts like clunky lottery machine?
https://www.youtube.com/watch?v=8nkGMkIUPRw
@dense shell Yeah you kinda do need to say more
What feedback would you like? Combat wallhacks. Combat aimbot? . Iteratively improve on your anticheat? Actively post ban waves like other games? Communicate more effectively how your efforts to tackle exploitive gameplay?
I mean it's not unknown how virulent these cheaters are. Blatantly displaying cheats on their profile. Clear indicators of freshly new accounts. Known guild/group tags. It's literally not hard to come to mind the plethora of items on this list.
We used to play on EU with my US friends. In the US mornings/EU afternoons are really sweaty as MMR is obviously turned off on low pop. In EU you report one guy as he boasts on his Youtube how his cheat is great and you got him in the next two rounds again. For these reasons we are not able to play on EU anymore. US is a bit better, but that scum is moving there too in greater numbers every day.
It is bit more fun to play against lobbies full of six star solos rather than against accounts that have few hours in the game and K/D 9.4 that are sending incredible shots without miss (just plain one shot wallbang on 100m no scope). The game needs blacklist system that prevents repeating games with reported cheaters.
But if my information is right (that 30% - 60% players of Hunt cheats or tried to cheat), and if Crytek would ban all cheaters, there would be something around 18000 -20000 players remaining to play every day, and Hunt branch of Crytek would go bankrupt. Is probably better to ban them one by one and let them start new account, buy another game... It just seems a bit more lucrative for me than just bury a game that somehow, sometimes works.
Maybe some kind of blacklisting of reported players could be an option. Opt off the suspected/toxic players. Put them to lobbies together?
But again, it would make the lobbies thin and it would put more strain on HW that is barely working right now. I do not see way out.
Big announcements how the new Portugese cheater hunters will change it is probably the best as placebo effect worked few weeks... Maybe there could be some numbers announcements to soothe our minds...
Well good news you information is extremely off
30-60% is crazy
In reality it's somewhere below 1%
Even basic common sense should be enough to realize how silly sounding 30-60% of the players cheating or even trying cheats is
@tight quarry if that many people are cheating, surely you could play like 5 games right now and get a clips of someone or you already have thousands of clips of people cheating, right?
1% seems extremely off to me.
That number (30%-60%) is based on statistics and claims of those cheat sellers bsed on number of downloads. Can be off and I hope it is just Cryengine malfunctions. But can be that we are just extremely lucky and bump into that 1% almost every game on Eu servers.
I am not able to record. Sadly, as I am on low end of CPU and OBS makes my game stuttering.
cheat sites want you to believe there are that many, because the more likely you'll by their product, not sure why u blindly believe them
I am using in game reporting system and when I bump into someone who put it on his Youtube, I use the Steam report system with the link.
I guess you really must be unlucky then as I play on the very same EU server and at most see one sus player a month
same or less
Maybe I am unlucky, maybe I am overly suspicious. But the weird stuff we are bumping into daily is hard to explain by other means than third party software.
Here's some actual statistics though with me as an example since I did a GDPR request for my data
this is so true! bro i die like every game they are defo cheating
And I am far from the best player in Hunt
So if I get falsely reported that often, surely others do as well
People r just mad when they die in this game
Yeah, you have thousands of hours same as I do. It is quite unlikely that you would be using cheats.
We are mostly talking abut accounts that have few hours in the game, one game on the account and K/D 5 and more...
do you have many screenshots of these low level 5+ kd accounts?
No I do not. I report them ingame/Steam, as I mentioned and I hope that paid cheater hunters will do its job.
Here's more statistics based evidence that show where I am getting <1% from:
If you can find me 3 screenshots in 24hrs that u can prove u took, where someone's kd is above 10 and their acc is low level, I'll buy u a dlc.
@tight quarry
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.
If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
Ingame and/or through customer support are the proper ways to report players
Thanks Diibo, for links at that stats.
Thanks for info how to report players. I do it properly. Steam I am using in case there is outside source proof as I do not wish to register on another website and on Steam I already am user...
The main point of my post was suggestion that reporting could/should work as blacklist to opt off suspected player from the lobby.
Or creating the feature in game that would opt off players I do not wish to play with.
Btw that feature that you can report only players that grab bounty, or make a kill is weird as I have seen guy glitching/passing through the solid wall and I could not report him even if I knew who was it...
Based on the false report stats I provided, you do not see any possible issues with a system like that?
Yes I do. As it could work as workaround how to opt off 6* from a three and two star lobbies 😄
But in the same way. Hunt is losing players that are not willing to play against people killing/wallbanging them with shotgun pellets on 50m while they are in basement of the Crematorium again and again...
wallbanging them with shotgun pellets on 50m while they are in basement of the Crematorium again and again...
You mention all these crazy examples that only happened to you without you providing any evidence. Surely if these are that common, you at least have one friend that has a clip of this playing with you. Or any example of someone cheating you mentioned.
I do not have evidence. But from the cca 50 my friends that tried the game in last few years is 6 of them playing occasionally and 2 of them daily. Mainly because "rare" events I described higher. It is sold games only few of theme have that experience in the trial time of Steam so there is no refunds... Cash is in the pocket...
I am not here to argue. If I will bump to some blatant in the next few days, you will have a screenshot here.
I was suggesting that not taking seriously reports of unfair advantages of third party software is what is killing this game.
And I'm indirectly suggesting most of what you've said is untrue and has no reason to be believed by anyone.
Sure. That makes those numbers of less than 1% detected cheaters even more believable.
You know what? There is no reason to waste more time here. CY
yeah its basically useless if you report it for cheating but someone does check your acc and can get you a temp ban for offensive pfps and names even if the original report was for cheating
@final zephyr they already said that traits presets will come to loadouts :) we just dont know when exactly
When will be Hunt Showdown 1914? 
every 8 years hunt will add another number to the year. currently we in 1896
so in about 144 years
Get rid of this fking chariot card...its anoying as fuck and totaly ruining the gameplay. Than you could change the game to last one standing! And make it quick. Im really upset!
can we delete bomb launcher weeklys?
no
Just use bolt thrower with wax frags. Ez wins
It's kind of funny how they made frag arrows scarce for the bow, but didn't make the wax frags scarce on the medium slot weapon that pairs with bolt thrower.
yeah honestly i was surprised they didnt make that scarce too. i think its mostly fine without bolt thrower, but with the trait its the same kind of issue as frag bow
Deals less damage and way slower to spam.
Bomb Launcher is most fair in that regard.
i dont think it deals less damage tbh
it actually does more, waxed frags on bomb launcher can deal 126 with the aoe, while frag arrows do a max of 111
actually okay i guess the frag arrows do exactly 50 direct damage (to any part of body, including head) while the waxed frags only do 25. yet another case of the listed values being complete bullshit lmfao
frag arrows say 134 which is just not accurate in any measure, and waxed frags (on bomb launcher) say 174 which is just... also not true at all, even adding the direct damage in
bomb lance waxed frags actually do show the correct value of 126, which does not include the direct hit damage

they got rid of that with the removal of dark nights
