#feedback-discussion
1 messages · Page 235 of 1
I have 4/6 points mmr
It's more about positioning at that point
Bow>
For sure, but I do like the idea of CQC being a thing too.
If you struggle against shotguns but "play whit every guns and no have aim problems" then you might want to look into learning better positioning
Shoulder peek corners to bait shots and all that
That's something I can sometimes fail at.
I just hate that CQC is 95% 1-tappers.
Creating a "either you have a 1-tapper and can participate" or "you don't have a 1-tapper and you need to stay at 20+ meters at all time".
You don't have to, I just pointed it out as the easiest way to deal with it
I play plenty of CQC with mostly a rifle and a revolver
Sure, but you are still playing into a severe handicap
Which I don't think is that good for meta diversity
If your whole point is QM being the problem because of people being able to have handcannons I do not think that even if QM was removed it would change the fact that pushing into close range with a gun that isn't designed for close range is taking a big risk
Especially if you do not know what the enemy has yet
Naw, QM is fine, more 2-slots
But that is another discussion
But as it is rn, you can cover all ranges, long and CQC, fairly easily
And all I see in CQC is 1-tappers
I don't even see fanning or spam pistols anymore
My point is that be it 10% of people having shotguns or 90% of people having shotguns, there will be situations where you will be at close range with the enemy and you should learn to play around that regardless of what the enemy might have
Ofc
but still 90% of people having 1-tappers means that you just need to stay your distance
And worse of case when you push up a sniper and they too have a 1-tapper
Imo that leaves a pretty big gap of range where they are not at their most effective usable range
It is not hard to stay in cover and wait for people to move within the shotgun range
That is kinda the old tale since the dawn of this game.
Again, I don't say it is impossible to play around.
Just it is boring
and have made so many side-arms null
in the meta
Honestly I think that's more due to bullet drop making pistols worse since they decided to give them so little range before bullet drop affects your aim
Less so because of 2 slot shotguns
Bullet drop doesn't factor in at the ranges they wanna be used, close range
Also a gun like the conversion pistol have the same bullet drop range as its max headshot range
But you used to be able to use pistols reliably even for dealing with people at range
Depends on the pistol ofc
Officer/Spitfire/New Army and such were close range
And when you are at close range, why not shotgun
the position of the curson on the loadout selection, is the worst ever... decisions, decisions... always the wost towards to PC players...
I hpe one day you will realize Avtomat does NOT belong on this game...
While we’re at it remove crown jr and make crown and king scarce. High rof one shot to the body and enough ammo to get 2 kills with no headshot + margin of error or 5 kills with no headshot if you hit center every time
I hate that gun
Too late for that.
always hurt when you hs and it didnt kill with them though
Hitting them again to finish them off was much easier even then than just hitting one headshot at range with bullet drop imo
probably tbh
@obsidian karma are you suggesting the pocket 32 as a derringer or a single slot pistol?
What I mean is this considered a "tool" like the derringers are or would this just be a regular weapon
@frail dust I feel a tool slot would be best. I'll go ahead and update the description shortly.
This menu is UNACCEPTABLE!!! I only have the option to "leave party", TWICE?!!!
"without offering any other advantage" LMAO
what the fuck 
why would you direct me to this
my eyes are burning from reading that
To share my pain with others
@olive gale The player count for clash is the same now as it's always been. The 15 player count lobbies have been gone for over a month
why on this god forsaken earth can you turn in mid air its stupid if you jump you shouldnt be able to turn in the god dam air
Hunter inoculation magic
also shouldn't be able to cure 3rd degree burns with a syringe full of milk, yet here we are.
Why am I seeing people complain about shotguns like they actually get used in anything but clash?
Long ammo rifle load outs are still meta and more common than anything and more frustrating to play against unless youre also using the same thing and even then it becomes boring asf just taking shot after shot at eachother from 60m. I swear anytime double medium slot load outs or close range combat gets any traction people start shaming it because they cant sit back and snipe from a tree line or bush. We need variety in load puts and playstyles.
So are we ever going to get region locked servers? or are ping abusing going to be the death of this game finally. Getting a bit ridiculous at this point. high 5-6 star mmr is just full of pin abusing rats
What excuse? Lol its a legitimate issue that has been in Hunt for years lmao
A simple region lock would fix it, but nope. They refuse despite the countless request. I shouldnt be on my home servers going agaisnt someone from the other side of the world who can peek around a corner and kill me before they even appear on my screen. High mmr is full of those rats
Yeah that not how any of that works but I’ve had this argument countless times so I know I’ll just be wasting my time
If it's a constant argument/problem then it clearly needs to be addressed.
The ones doing it will usually just defend/ ignore it. Its been an issue for years. Iirc crytek once added region lock but people cried too much and they reverted the change
Late night matches on US are filled with them
yeah I'm familiar with the type. Usually come from studios being cheap or devs being lazy.
Most often the former.
Yep, its a shame because at its core, Hunt is an amazing game. Ive played since like 2019/2020 and loved it at first, but instead of listening to us they add these battlepasses, horrible UI changes and things no one asked for
Yeah arrowhead is another incompetent studio. More about making money than listening to the actual fans
yeah deep throat that boot baby.
The new enemy is WAY too strong he’ll burn out a whole health chunk before you can even put the fire out
Also his flames set off barres that are like 20m away
the cyclone never had 5 rounds and the sights are accurate to the rifle it’s actually based on not a balance decision
Use the spear, one hits him
I do, or headshots. Still think it needs balancing
He is a bit powerful, yeah. I just take him out all the time by throwing a spear, but I got hit by him once and it did take a good chunk
thats interesting cause i was actually kind of disappointed with how easy he is to deal with
He can surprise when mingled in the crowd... I got big bundled while I was trying to not to burn to death once 🔥 🧨 💀 was fun actually
wouldn't it be funny if they didn't actually change the weather?
I can’t speak for PC, though from what I’ve heard, shotguns are definitely not used only in clash. Poor loadout diversity because everyone is carrying a Mosin and a Crown Jr. has been the biggest complaint I’ve heard from PC on the matter.
On console, long ammo is good because of the damage it deals, but since we’re not playing Head Clicker, the muzzle velocity is only sort of relevant. The other rifles are often just as effective and you see a lot of different ones.
Most of my fights don’t occur at 60m. They might start there, but the distance gets closed fast.
That’s where shotguns reign supreme. Being able to kill in 2 from too far and killing in 1 from an unacceptable range. Even the short shotguns kill from good distance, cycle fast, and load enough ammo to take a team, so the other secondary options can’t compete.
You don’t need to aim precisely or move effectively to be deadly with a shotgun
That would actually be really funny. Just make people think they adjusted the probabilities so when the already random odds give them bouts of less rain, they feel satisfied
Im a 6 star on xbox and pc, shotguns arent that relevant in high tier lobbies. I see more semi auto weapons like the dolce as a backup than any shotgun.
It isnt until you get into 4 star and below that you see shotguns and thats because those players are below average players and can't hit shots consistently ao they push up real close. Most 3 and 4 star players have negative k/d's i shit you not.
Short shotguns are only reliable 1 hits right around 10m too unless youre using slugs and even then only really good players make good use of slugs. Even when I do get 4 stat lobbies I see duel pistols and melee just as often as shotguns. Complaining about shotguns as 6 star players is the biggest cope I've seen from peoppe who literally run the same mosin dolce loadout every game.
My team is all 6 star on Xbox, have been for years, and shotguns far more abundant and more effective than dolchs. I see a dolch maybe 1 in 10 games. Shotguns are every game. And the short ones definitely reliably one-shot from longer than 10m. The lemat pistol shotgun kills reliably from 10m
Though out of curiosity, do you tend to play with expensive weapons yourself? Like avto, nitro, dolch, or crown?
nope i run most fun loadouts, if i do use rifles i use medium ammo or compact because long ammo pushes you to sit back and just snipe which is boring for me. theyre also too easy to just rip through lobbies which also becomes boring after your 3rd or 4th lobby wipe just gunning ppl down from afar.
and shotguns in 6 star arent an issue imo. theyre easier to bait and outplay at a distance than playing against a full rifle team. its also more fun to play close range and dance around because atleast then the fights are decisive and exhilarating. sitting back taking pop shots at each other until 1 team gets a down and then it becomes rotating and camping a body for 30 mins and everyones being a bush rat.
shotguns are fun, i do think the auto shorty wasa dumb addition making most other side shotties pointless thouhg.
I’ve been a 6 star since before they widened the mmr range for 6, shotguns since their pellet spread and damage range buff have been hugely overrepresented on console and have had significant impact on gameplay patterns. The most egregious is that fights revolve into a waiting game far more often since nobody wants to push out of fear they will get one shot at most ranges inside a building.
I can’t even remember the last time I saw a wild dolch. Dolch precisions are an occasional sight but typically only to pair with a shotgun.
I ask because my team has noticed a tendency to run into high-value weapons when at least one of us brings one in. We rarely run into any of those other than the crown nowadays, but if we bring in an avto or nitro, the odds shoot up to like 50% that we’re going to find at least one of those in the match. I wanted to see if your experience might help validate what we’ve seen
the xbox player base has also shrunk considerably since other shooters ported over and recent new releases
I’m struggling to your point. Are you implying that only the people that don’t like using shotguns have left? If so what reason do you think might have caused that?
i havent noticed that, i see power weapons like that maybe once every 5-10 matches and more often in clash than bounty. i dont think you bringing one outs you up against others using them to its just 6 star lobbies are full of die hard players that use them at will just for the lolz or right before a prestige.
no my point is shotguns are right where they need to be and people complaining about them is not gonna help the games diversity in loadouts. i can see removing guns like the auto 5 shorty or nerfing it so other shorty's are more prevalent but not all shotguns.
Nobody wants them removed. The complaints are all that they should catch a nerf to lethal range so other close range options aren’t as terribly outclassed. How do you think saying player population has fallen makes that point?
It sounds to me like you’re the one making your fights stay long range like that. I like to play the berthier, and I have no problem getting in close with it. The only time we “gun people down from afar” is if there’s one left and they’re running away.
When the fight starts from a distance, we either disengage because theres no real point or the fight, or if we get a kill, we use that to close the gap.
Meanwhile, shotguns have the problem than there’s no real fight. Someone pulls a trigger and you’re instantly dead. Doesn’t really matter if you’re down health because the shotgun doesn’t care. There’s no real fight and minimal skill and strategy
at this point the majority of active players are in 5 and 6 star. less than 25% of players have even hit bloodline 100 meaning most stop playing before they hit max rank even once. and thats largely due to the unforgiving nature game and community.
that measn most players are looong time players
and shotguns are only a problem if youre around 10m for shorties or 15 for full sized
The buff to shotguns is exactly what killed the loadout diversity. I used to love using dual pistols and melee weapons, but now I just have to accept that if I take them, I’m playing at an active disadvantage
if youre closing the gap and getting upset you died to a shotgun then you got outplayed by a loadout that relies on close range which is NOT common in bount hunt matches unless youre dealign with rats and MOST 6 star teams rush OUT of the lair to you
they dont sit inside and rat it out they will literally come to you
What’s the relevance to your supposed point?
dude read my messages in order and youll get there
It’s not that the loadout “relies on close range.” Every can have a full rifle and a shotgun on them, making them effective at all ranges.
That said, I think I found your answer. You think shotguns are fine because you prefer to take potshots from a distance
im not gonna repeat myself because you require me to highlight and hold your hand through a discussion.
Yeah, the distance inside buildings. So people don’t push boss lair. So it devolves into a waiting game. Which is not that fun and contributes to the low player retention for people that don’t want to wait it out. Thus my observation on their impact on play patterns.
Most people are high skill, so shotguns are balanced. Apples are red so the sky is green
shotguns are balanced. if you think lowering the kill range even less is the right calkl youre just gonna see an influx of melee backups
Yeah. I would see less shotguns and more melee weapons. It’s called load-out diversity. That’s the goal. The entire driving principle behind wanting a nerf.
but you already see melee
katanas are everywhere
nerfing shotguns would mean no shotguns anymore lol
I certainly don’t. It is vanishingly rare. Maybe 1 person I play against in a month.
youre not dying to shotguns at 15-20 ms consistently i promise you
People would still use them since 8-10 meters is still 4-5x as far as a katana and you don’t need stamina and you’d still get a 2 shot option out further. It just wouldn’t be quite so lopsided
We’ve already seen what nerfing shotguns does, because that used to just be the normal range. Melee was viable, pistols are viable, dual pistols were viable. Now, on the rare instance you see them, they’re people actively choosing to fight an uphill battle
i use duel pistols all the time and a chu ko nu in 6 star pc lobbies
12m is very regular. And 15-20 on 2 shots is also fairly common.
i s#it on shotties consistently
Yeah, because you choose to take potshots shots from 60m. You said that
yeah which is pretty fair seeing as duel pistols, fast pistols, and 2 slot weapons like the bow, precisions, and chu ko nu kill just as fast at those ranges and even farther making them just as viable and more so in more situations. shotguns are only good in the 20m mark and theyre probably used more because ppl fat finger their controllers and miss most of their shots.
nerfing shotties just because console players dont like getting one shot in close range would drastically change the game on pc and hurt it more than it would help console
you guys wpuld just be right back her complainin gabout melee users being in every game lol
So they need to add a 3rd tower in, this happens way too much where both towers are either side of the map, if they just add a 3rd in itll feel more enjoyable and natural then forced and bleh
Ease of use is a balancing factor. The crossbow is arguably more lethal than the shotguns, but it’s harder to use. You don’t get to just fat finger your shots and still wipe a team.
Shotguns are too effective for how easy they are to use.
Also, melee was never a problem! It still isn’t! It’s incredibly lethal if they get right up on you, but they have to get right up on you. They can’t just be in the same general building.
dude its a shotgun its supposed to be easy to use at close range tf
That’s why they need to balance the versions separately. The experiences are too different. Buffing the shotguns for PC had major negative effects on console
what you gusy want is for them to be useless
they already cant keep up with everything and are already slowing bleeding a slow death upi want them to balance seperate versions too?
thast just excessive
All those options except the bow and crossbow are significantly slower than instant, and those two get 1 shot. Thus the criticisms of the lethal range. Just because I don’t think they should be instant death quite so far away doesn’t mean I think the rounds should turn to confetti just outside the lethal range. There is balance to be had, this just ain’t it. The loadout homogeny demonstrates as much.
Nerfing shotguns would widen the variety for pc as well but it’s largely irrelevant since long ammo pixel popper is just unbeatably superior. They can’t make the shotguns truly balanced for pc because mouse and keyboard are simply too accurate. The two platforms should get different balancing teams though.
I liked the game a lot more pre shotgun buff. I liked the loadout diversity, I liked the ply pattern diversity, I liked that you didn’t know exactly what every enemy team was running and how best to counter it before going in. The shotguns and melee used to be in a good place.
Playing around shotguns isn’t altogether that hard. You don’t push enemy teams and you don’t try to take bounty lair. You sit in a bush for 20 minutes playing on your phone and then light up the bounty team in an open field from cover. With only 2 extracts and a guaranteed chariot it’s easier than ever before.
theres a dozen different options to deal with shotgun campers or rushers.
fmj ammo, concertina, bombs, falling back to your range, baiting, traps, hell even throwing a fuse in and using the light to creat a high viz backdrop to wall bang them is even viable agaisnt shotguns. you gotta herd ppl camping to where yo need them to go or use more than just rifle and pistol loadouts.
Any “slow death” is caused by poor balancing decisions like this, as well as changes that interrupt immersion like adding GhostFace or Post Malone.
Balancing both versions of the game separately would be a positive impact on both versions. You get to keep playing Head Clicker from long distance, and we can have diverse combat. Everyone wins
atleast shotguns you know where they are adn can narrow them down
its not like dealing wth bush campers with maynards that can rotate and be anywhere in a 100m radius lol
its caused by the community hating newer players adn the game punishing them.
shotugns are noob friendly
in my experiecne i get one shot to the face less on pc than console
especailly against all the playes using xim on console lol
All of those are just variations on don’t go into the building and turn it into a waiting game. I’m sure you walk up throw 6 grenades as a team and then if you get no kills you pull back to the tree line. Traps so you can’t get pushed and the enemy team does the tree line thing is the same pattern but the other side. Getting a hit through a wall so they get stood right back up and put in a recovery shot before waiting in more solid cover is also boring. I use rifle and shotgun loadouts, like everyone else. The issue is that it’s so objectively superior and everyone does it. As stated before
nope i tag a few who peek get an idea where they are and play the compounds longer hallways and push with a chu ko nu with fire bolts
or i wall bang them in medium to close range
Bush camping is the right decision when everyone has a shotgun. You can’t even really be justifiably mad at them.
i dont sit in bushes or use rifles ofte besides the carbine
you dont have to bush camp a shotgun
why would i do that when i can just back up and rotate and flush or falnk them in the open? lol
or push with my weapon and bait them into what they think is an optimal distance and kill them with any of the other weapons i previously said?
You just should. And high skill lobbies, which you established are most lobbies, are predominantly people that play how they should.
the only time i die to shotguns is when idk where the shotgun user is adn that can be said with anyone with a a bow
every gun in this game is a two tap to the body and most are tow tap to atleast 1 limb and the body
The rotate flush and flank part is what people really mean when they say bush campers. You don’t actually stay in one place or wait for them to come close. You use concealment of the trees to make sure the enemy team doesn’t know where you are and can’t push. We all like to think criticisms don’t apply to us, but you’re describing a bush wookie here.
if youre upset that shotguns can kill you in 1 less hit but only at really close range than thast just ayou problem.
no camping is camping
tf
stop moving the goal post my guy
2 shots at most ranges with any gun just about, yet 1 hit at close range is stoopid. nerf shotguns.
People don’t really camp buildings they move and peak and trap entrances and take cover. Notice I don’t say they’re camping and camping is camping. You are camping the lair. Call it what you want but you’re waiting for them to come to you so you can fight them at an advantage.
12-15 meters isn’t all that close. It deprives 1/3 of the gunplay environments of any hope of parity.
camping a lair is known as ratting most of the time especially with traps and peeking windows and doors at 6 star too often gets you heashot by bush campers. again a lair is a finite amount of space and easy to herd ppl or push given you actually come prepared for it like everyone should seeing as getting the bounty is the whole main objective of the game. and yes 12-15 meters is very close you can close that in a few seconds with a melee weapon. the only time ppl usually get that close is if its an aggressive push on the last guy or two OR you also have a shotgun...most fights are between 20-40 meters and fights beyond that are still more common than closer than that unless its clash.
most ppl get shot from across compounds during a push too they dont get too close beacause of bows and shotguns and rightfully so. if yo get into a compound with one of those you hvae the advantage and deserve it.
Camping the lair. As in babysitting it. Standing outside taking potshots at those who peak, maybe using grandes. Then pulling back whenever the lair holder shows any motion at you. Camping the lair not caping in the lair. A small but crucial difference.
camping is camping. notice i never said none of them were viable? just that it can be annoying?
You’re right people don’t get close because of shotguns and bows. Boy do I wish there was more parity inside the compounds instead of just in yards and forest.
theress not supposed to be parity
So when you were saying you don’t have to play a certain way you were saying you could intentionally play badly, not suggesting there are alternative viable means? Odd.
Then why do we have sbmm
its not badly theres just different strats and way sto deal with them and youre just coping
instead of using diferent strats
Why do we get balance updates most major updates? Why did the cyclone just get 3 nerfs on a single update? Is it not to create parity, is it just for fun? Maybe Crytek throws a dat at a board of guns and beefs whatever was hit.
i HATE when a game turns into ppl sitting quietly in the woods for 30 mins waiting for peeks or people to rush put of compound but thats mostly due to ppl not wanitn to play outside their very restricted loudouts ranges
which is why i advocate for varity and shotguns are an important part of that variety
whyd they nerf that and not shotguns?
because it did both ranges well
in one gun
now youre starting to understand how ranges and loudouts work see were getting there
If there was more viability to get in close and the guns optimal ranges provided advantages that weren’t so debilitating their loadout range wouldn’t be quite so restricted either. I wonder if maybe opening up close range parity would contribute to that too… hmmmm
there is close range parity
you just want everything to shot with minimal skill
adn thats just not viable in any game lol
We can use their stated reason that the universal limb modifier buff had unintended impact on it so they were addressing that, or we can speculate like you did.
Did you forget that you’re the one arguing in favor of the one shot low skill weapon?
limb modifier made compact and medium ammo more viable against loong ammo at higher ranges
nope i like shotguns where theyre at
i dont think the bows or crossbows take much skill either
Frogs can’t swallow it’s their eyes open. Oh I thought we were sharing pointless facts. The point is they didn’t need it because it was an all rounder unless you think they’re lying.
adn they have outrange shotguns AND can 1 hiot close
More than I’ve got 5 shots of instant death teehee.
long ammo alreay 2 shot consistently my guy as did shotguns in their respective ranges
so yes it was needed
for loadout varity and other guns to creep up in power besides long ammo
I don’t. Not everyone does, thus the complaints you asked about. This is me explaining why because you couldn’t figure it out yourself. Did you also forget how this started?
it started because 6 stars complain about loadout diversity while using un diverse loadouts themselves
Except it had no impact on the long ammo meta except strengthening its position by reinforcing incentive for the play pattern it’s best at.
you dont complain because you want teh game to be more fun you complain veuasce you want your specfic playstyle to be better against shotugns
guessing its fanning or levering builds right?
Metas are complicated. It’s just good gun = meta. The meta changes in response to play patterns more than any other factor.
it did though...thast why the cyclone got nerfed and the carbine didnt even though i see the carbine just as often as it now in 6 stars pc
No, I just want more people to use a wider variety of guns. Shrimple as. I win easily 75% of games I play and no shotgun buff or nerf will change that. I just get bored not seeing more close range options and part of that win rate is limiting how much disadvantage I play at. Currently melee weapons are well below that margin and sometimes I want to play those too.
you dont see it because ppl are birng and simple minded
The change to make headshots lethal at all ranges had the most impact, since it let hv compete with long. It’s still a strong long meta though.
im betting you dont use varying loadouts either
because winning is more important than fun
hi, can crytek make something with ee server, i play last 3 hours only against asia/ru players, that is not eu...
its like that here in US servers too. see them all the time
.
its pretty much what happens to most games that average about 5k active players
Winning is fun. I enjoy winning. Playing badly on purpose to lose isn’t as fun. I’d like more loadouts to be near the viable range so that playing them doesn’t have a fun tax. Crazy how my desire to improve loadout diversity is a fundamental part of every approach to the argument huh? It’s almost like I’m being genuine
yep fun is on max 5 star, on six we meet lot of players with wideres mosin spitzer... maybe its time for new game
playing with diverse weapons isnt playing badly, like i said one of my favorite weapons is the chu ko nu with fire and its far more viable than ppl think. people just do what everyone else does and only change their opinions based on streamers and recent changes. even in games like r6 siege over the years have characters that barely changed or were affected by in direct changes and
and they get banned all the time when back like 5 years ago noone used them.
meta is dictated by simplicity and its weird how everyone talks about how skillful they are in high mmr or elo but they dont gorw their skill set outside of whast the easiest to use. shotguns aer easy in close range, rifles at far range. thast genreally true about most shooters
nerfs to something that has a very specific use isnt going to diversify the loudouts enough because shotguns are a large part of it. you nerf those theyre gone not used less.
nerfs to quartermaster loadouts with fullsized rifles would help a lot
nerfs to ammo types like spitzer or removing it entirely would help or limiting it to just scopes
I play with very diverse weapons. I just won’t play with some types. I would like those types to be more viable so I can. If I only played one loadout I wouldn’t be concerned with loadout diversity. It’s a hilariously badly drawn conclusion on your part. Siege is just a bad game and using it as the measuring stick isn’t a super great move.
but just nerfing shotgun range would not help at all
Meta is dictated by efficacy. You were the first to bring up mmr.
siege has hundreds of thousands of players and its a ubisoft game. its not bad its just frustrating.
When there are other classes of things in that use case that are overshadowed and under used as a result of the shotguns then yeah nerfing them would help.
eyah because 6 star isnt just high tier anymore its youre average gamer now.
The camera sits above the head and bullets come from the camera. It creates a super irritating headpeak and lean meta that’s a product objectively bad game design.
the active player base is so small that they bumped ppl into higher tiers and now a majority of ACTIVE players are now 5 and 6 star
Then why mention it? Shouldn’t we just assume people, especially people on this discord, are all 6? I do. I’m occasionally wrong.
because thats where the meta slaves are that only use loadouts that are simple and easy to win with
I thought the average player was 6? Now it’s just the meta slaves? Talk about a moved goal post more
you dont see diversity because most of the die hard players dont want changes for the better adn nerfing shotguns is one of the ost common complaints i see from ppl that use mosins with dolce precisions every game say
yeah its both genius
did you miss the part where is said they moved everyone up because of the shrinking player base?
You see complaints in a discord and are arguing with a guy trying to support things as bad as melee weapons to give them room to not get quite so one sidedly obliterated
You have no idea whatsoever what people use the only logical conclusion you could draw is they get hit by shotguns fairly frequently. Which has a number of possible reasons but does mandate shotguns be overused
if youre seeing shotguns as main guns and not backups then thast not meta thast just console players coping with the lack of skill
If the average player is a meta slave they didn’t really need to move anyone up the lower skill players not playing the meta would simply naturally filter out. Yet here we are.
the lower players are almost non existent because they stop playing long before they even get past 3 stars and its not because of shotguns
Shotguns as backups are also a part of the problem. A nerf to shotguns would include a nerf to them. They are a part of “shotguns” after all. The lemat pistol shouldn’t be a free kill inside 10m. The crown jr shouldn’t be able to sweep a trio in a building. The crown full shouldn’t be able to sweep a trio at 15 meters. These are all true and all contribute to the death of close range combat and parity.
shotgusn being something to complain about is strictly 6 star players that dont want their playstayle to be stronger at all ranges (mostly rifle loadouts) lol
and shotguns (specifically the auto 5 shorty) being backups are about the only real complaint you have that can hold water
So they would r need to move removing players up since new players naturally drop out. At least using your own logic that the average player is a meta slave. Really the average player just wants parity and when one type of gun is overtuned their only way to attain parity is to also use that weapon.
no ones bringing in full sized shotguns every single game especically not more than one guy on each team
maybe 1 per game full sized and a couple back ups
and even then i guarentee you see pistol more than anything you just hyper focus on the shotties
if youre losing often enoughto full siezed shotguns youre the problem
not the shotguns
No but everyone is bring some kind of shotgun. Full sized. Jr. pocket. Because they’re all overtimed relative to their slot.
BS
Scoreboard says otherwise
what scoreboard lol
Look up at your other comment. People content to watch the argument think that take was bad enough to warrant noting
you mean 2 ppl and yourself thats your argument lol
That’s more than the 0 backing you. Lol
its me backing me
so if were not counting liking our own comments thast 2 for you lmao
So hard not to swing at soft balls like that.
jesters really taking his role serious
bros poout here liking his own comments adn thinking a couple ppl on console (with even less players thans team at this point) measn his argument is valid
He’s certainly good for a laugh
so is people getting crapped on by shotguns letting people out class them
just say you w key and move on
shotguns bad nerf them so we never see them again
thast youre only argument
other than that youve run in circles saying nothing to support your claims
bro i think your so mad you clearly have lost the plot of the converstaion
I already addressed that it’s an easy meta to parasitize, just that I don’t like the impact it’s had on play patterns and diversity. The parasitism to win is part of that.
you have been arguing for like 2 hours so i get it its a draining task
rage bait and ad hominems
thast all you have so yeah you have nothing left right?
if you want to project i mean go for it broski
I am just trying to point out what im seeing
no youre just desperate for validation
Buddy, it’s one of his only comments. What do you mean “nothing left”
i see your taking me up on my offer
ueah and rational ppl lead with their arugment not with attacks against the person lol
I could argue but id want to talk with someone who wants to discuss the topic not try to force there ideolgy down my throat
yet here you are
Yeah 🍿 🍿
youre down for the sad rage bait but not actual discussions
That really the position you want to take? You call people bad a lot for that.
Especially when his ideology has been as wishy washy is it is
i lead with my argument untill you and the other guy got snippy
Nobody got snippy with you. Until kinda the jester comment. I was arguing with you most of that time and turns down my opportunity to insult you. Didn’t have the willpower not to comment that I found it hard though.
brother you have been snippy the WHOLE time
kinda seemed you only appeared to try and derail my argument with barry
I decided I thought you were wrong and gave my two cents. It’s a public discord not a private chat, that’s how it goes.
I was just willing to defend my two cents as well
sure but if you were reading eveything in order adn not just here to seek validation and gang up on me like you complained about people doing here you wouldnt need to constantly ask what my point was i though i made it very clear if i seemed rude i didnt mean to come off like that but you and barry seemed more interested in going after me isntead of the original arument
adn then the childish guy showed up just to gang up like people do in here
i tend to ignore most of these discussions because it devolves into people attacking each other or not making any points to support their opinion. \
When did I complain about getting ganged up on. I’d argue with everyone i could track at once. Though I enjoy the discussion even knowing I can’t convince my opposition. Lets me approach my own beliefs from many angles. If you don’t want to get gaged up on open a dm or specifically request those that join stay out until you’re done. I’m not a mind reader.
Now hes playing the victim card oh boy
at the end of the day though shotguns arent going to be nerfed not int the way you want atleast. theyve made it very clear they want more 2 slot weapons and currently only backup shotguns with quartermaster mosins adn krags etc. are a real issue because mosins can perform well at all ranges because of how fast you can follow up with them. full sized shotties are not a problem right now to be nerfed.
I don’t think your point was clear or coherent and I sought clarification so I could stay on topic. You gave an unrelated fact and stated that it mattered but not how. I tried engaging with it in spite of my thinking it was unrelated.
i believe i made it clear that shotguns arent an issue from the startand why. adn targeting them of all things for a nerf is crazy to me.
No I agree they won’t nerf it. They won’t fix their servers or matchmaking or bring back wall pen or most other things people ask. Nor should they just do what people ask. Their job is to design the game. Players don’t know what’s best. I just think they’re on the wrong side in this regard. You disagree. We are free to discuss the merits and reasons of our side.
theres a lot that needs to be nerfed but shotguns are so miniscule compared to things like spitzer or cards like empress for solos
The part I needed clarification on was why you thought low player retention was an argument in favor of how balanced shotguns were.
because shotguns are good for newer players to combat higher tiers in their lobbies while theyre cclimbing
this game is incredibly difficult to transition to correct?
most of the complaints is people not getting a chance to play or even make it to compounds not because of shotguns but because of one taps with spitzer mosins or maynards high velo
even if they do make it inside they still get trashed by players with map knowledge and positioning with expensive guns with higher rate of fire like top tier rifles and dolces, fanning etc.
for anew plaayer with very littel money to really explore the better guns without felling to punished shotguns are a great way to give thema fighting chance
It doesn’t work. Higher tier lobbies have parasitized the meta so that what should be newbie friendly is a trap that gets them camped out. Which is boring as well as losing. The fact player retention is still so low is actually an argument that shotguns don’t help new players.
they do though, even in clash where its basically a full lobby compound fight the romero on a free hunter has more kills than anything sure BUT you get one shot and have to take cover or reposition. its pretty strong but still takes skill to fight off multiple people adn teams but its the only time lower tier players really get the edge.
your average active players are now long time vets that can hit shots consistently
imagine how many games new people lose to long range teams compared to you losing games to shotguns before either scenario gets a kill.
you atleast get kills before you lose to a shotgun thast why youre still a 6 star
but noobs will die over and over trying to learn the game before going to shotguns and rushing bounty thats how most players had ahcnace to learn. unless of course you started playing with a long established players who could guide and carry you on higher tier lobbies but barely any 5 and 6 stars wanna do that. you can see that in the groups "5-6* only"
this community is more focused on their own specific issues than actaully growing the community
will vouch that the first strategy I landed on was bum rushing the tokens with a slate
nerfing shotties would be the end of this game and all just to make players more comfy in their high elo games.
I can't even get into games anymore because the region unavailable bug is still here
we need variety but buffing other things rather than nerfing shotguns is gonna be the way to go.
“Making the game more 1 shot heavy will save the game” is a fascinating take. I’d wager most player that quit do it because they get 1 tapped too often.
putting words in my mouth and purposefully misinterpreting what im saying is very productive
I’d bet most retained players at this point learn by pairing up with someone who already knows how to play. Not that it super matters since, once more, I don’t and nobody that wants a need does. They’d still be the low skill canon at lower mmr, they’d just allow more room for other close range options. Which would be true even at low mmr. Low and high skill players should have the ability to meme with a bat without throwing away a hunter. Right now neither really do because shotguns are overtuned for their usable range. I think that’s sad. You think that’s for the best. Oh well
you play with the same people?
what are there ranks?
There’s no productivity to be had here my man. You want other things buffed. The game can’t really fit that anywhere with us already at instant down headshots at all ranges regardless of caliber or penned material, one shot single shot mid range weapons, one shot multi shot close range options. What more could they add? Even higher bullet velocity? Less bullet drop? Faster fire rates? All of those just make the guaranteed headshot kills easier.
so only shotguns are the problem> thast a wild take
shotguns are only strong at one range my guy what part of that make syou think theyre busted??
I play mostly with 2 other 6 stars, but I also play with 2 people that started this year so I can show them the ropes. One is up to 4 and another is still a 3. But he’s learning. Trying to add another friend now that there are cross invite codes to PlayStation
i think the problem is you dont take into consideration all states of play and platforms and how these nerfs would effect them
They’re better than every other close range class. I’ve addressed THREE times that it’s an easy enough weapon to parasitize in order to win but that I preferred the game when there were other viable options in close so I didn’t need to parasitize the meta or join it.
yeah something has to be
but they dont have the other advantages that things that can aslo one shot have...
thast balance my guy
youre the one that thinks they need to be nerfed to the point htey cant even one shot at 15 m
Do you think the mosin is better than the windfield c? The windfield has advantages the mosin doesn’t. Are they both balanced? Or is one better?
imagine thinking the thing that does one job reall y well needs it nerfed while the things that do it almost as well and more are fine
youre blinded by pure hate for shotguns thast it
Guns have different roles but when one class of gun overshadows the entirety of its competitors in that range it is not balanced. You get a secondary gun to shore up weaknesses in the other. There are a wide variety of rifles that are at least viable, there is no really viable close range option other than shotguns. Bows are used at medium range specifically to avoid closing on shotguns.
You really are a hypocrite. You are non stop ad hominem and straw mans but someone makes one joke and you play victim.
exactly shotguns can one shot with scecific ammo and specific shot placements at around 10 m consitently
outside of that you have to well place your shots to not get crapped on
It really is crazy how he talks like this after what he was saying earlier
10 m is consistently lethal with the base ammo and most special ammos. Further even
It’s a cone. You don’t need to place them that well.
yeah 10 m you miss your shot or dont place it in the chest or head youre dead
unless you have levering terminus or auto 5 both expeisive or have required perks
just like the mosin winfield comparison
grouping is pretty tight within 10 meters
you miss even a wuarter of your pellets you dont one shot outside of 10 m
it has to be dead on
If you miss your shot no weapon does any damage and a cone is an order of magnitude easier than a line. It’s a non argument
itsa trade off and its balanced
i cant one wshot with a bow between 20m and less
even more with hundred hands
i see bows every game now
“But what if they miss with an even more forgiving weapon, waaahhh” my guy assuming hits is an inherent part of the argument. A gun that’s lethal at 1000m would be unbanned but you could still say “what if you miss”
ammons recoverable
That’s because they’re parasitic to the meta. Everyone had a shotgun so people stopped going into range and so people are using the slightly extended range to get people that wouldn’t get close.
i am now because i treid to be more understanding adn you went right back to trying to put words in my mouth lol
mayeb on console but on pc theyre not even close to being eveywhere
you only care about your state of play and thast the issue
You never stopped. This is far from the first. Even if it were, you’d still be a hypocrite
you wanted clarification i gave ot to you calmly and respectfully and you went rioght to misquoting me to mock me lol
That’s your gimmick. You’ve only used allegorical arguments while I’ve used general ones. That’s because do care about the game and you care about personal experiences.
Seeing you constantly belittle Tylo is frankly annoying
he clearly sees your argument and keeps trying to reapproach you in different ways and yet here you are still just being rude and condesending like your better than him is so weird
Like brother if your mad set the keyboard down
i havent using any allegorical arguments
I left an hour ago and read up on this conversation and man you played that victim card well!
he has done nothing but be Kind and cordial with you as you belittle him and defends himself
and generalizing how can you generalize only your tier of play?
youre very specific issue with ince specific calss of weapons and ignore the specific pros and cons of all weapons and ranges and persk etc?
"shotguns one shot at close range low skill need nerf" thats it
Brother just said shotguns should have a bit shorter range to make melee weapons more viable how is that even CLOSE to what you said
start listing the cans and cants of shotguns and telk me that the yneed nerfed
You’re the one that observed that the tier of play is the average player. Is the average not general enough for you?
you keep cherry picking and putting words in my mouth from the very start and say you werent being disrespectful
Buddy. You’re really trying to say I shouldn’t use the people who play the game as the benchmark for how the game should be balanced? That’s your stance?
more clarification really? no im saying youve only been using console and 6 star lobbies to support your arguments.
He blocked me 🤣 guess i won
My man. I’m trying so hard to respond to you earnestly but you’re making it so hard.
hey can you explain this part a little bit more? you say that shotguns are good for newer players to combat higher tiers in their lobbies, but what exactly makes them so strong against 'higher tier' players that doesn't make them strong against people at a similar tier?
Your doing an amazing job solider o7
Like, I respond to what I think you mean and you say I’m putting words in your mouth, I ask for clarification and you complain that I’m belittling you. What do you want?
i supported that around the same time, newer players tend to rush bounty lair with shotties to compensate for lack of map knowledge or rotation skills etc. because they die very often to rifles and such in the open especially when learning sounds traps and pve enemies. these players dont get a chance to play when learning the game they just get hit twice by a team that heard them or knows spawns and bam theyre dead and hate the learning curve and players taking advantage of very strong long range weapons. shotties make them able to defend a lair against playes with more time and better loadouts etc by being the best at close range but thats all theyre good at.
you ask for clarification then misquote me to mock me lol
atleast i admitted that icame off as rude
youre being rude and trying to convince me you werent lol
but they can defend a lair effectively against players with more time OR players with the same amount of time, no?
yeah but with the current mmr system the moment you do well in a couple matches you get much higher tier players in your games and you get steam rolled.
plus being at the same tier of other starting players is rare. most people are smurfs pr are grouped with slightly higher or much higher making it difficult to do anything but get carried
you want players to feel like theyre participating otherwise they get bored. you win too much or lose too much you get bored. and i seriously doubt anyones dying to shotguns and losing so much at 6 star lobbies that they need nerfed.
if they were they wouldnt be 6 star anymore theyd be 5s. espeacilly since the other guy said he uses varried loadouts so its not like a "cant beat em join em" thing right?
I mean, matchmaking issues aside, if something is performing well against players more skilled and experienced than them, I would say that it's probably performing too well against players at the same skill level.
sure but how often is anyone wiping lobbies with a shotgun loadout?
you might do well and get a few kills inside with a shotty but eventually rifles adn pisotsl are gtonna get you unless you have god tier positioning
it's reasonably often, honestly
You’re mistaking confidence in my position with rudeness. I could dismiss your responses and instead seek to understand your arguments and respond to them at every level. I respond specifically to what you say and take your own logic at face value and apply it to other things you say. Your mercurial nature means that me bringing up what you’ve said comes off as mockery. If you had a consistent position that wouldn’t be the case.
i see pistols adn rilfes still being the top conteders or even bows for that matter
I think the issue is more the playstyle it encourages. Like you said, shotguns have tradeoffs, they are weak in certain situations. Why would anyone ever leave their advantaged position to fight at a disadvantage?
bow is ridiculously overtuned but mentally i'm kinda lumping those in with shotguns in the "oneshots to the body" category, even if there are differences
“Making the game more 1 shot heavy will save the game” is a fascinating take. I’d wager most player that quit do it because they get 1 tapped too often.
Allegorically my win rate goes up from 75% to the 90% when someone on my team has a crown or homestead. Which isn’t that substantial and it has a negative impact if the entire team does it. It is a notable increase
stuff like that after i said nothing about other weapons needing to on shot
You said in no uncertain terms you think the right direction would be to buff other stuff instead of needing shotguns. I asked what they could buff that doesn’t contribute to one shot frequency increase and have specific examples.
#game-ideas message
And blood splatters stays in the mud where hunter walked around while bleeding!
And a pile of poop stays on the jump scare ambush spot 😄
and in what way did you interpret that as everything else needs to one shot too?
honestly more horror aspects would be kinda cool if not hard to do
tracking machanics like the blood would aslo better than the towers they implimented too
Sets of steps in the stinky mud... Or empty shells on the spot where was reloaded... I wish!
i mean at close range i dont see the issue of weapons being able to one shot if they require very good positioning and specific skills to master like draw speed and such. if everyting end sup being two shot at around 15-20 m why even use shotguns?
yeah and having perks to notice dropped shells woul dbe cool but also very tedious to design. could aslo be problematic with how many bullets get shot unless the add a decay period and they despawn.
the issue, in my eyes, is that because they are so overwhelmingly strong at close range, the best course of action for shotgun players is to play inside a lair and defend it, and the best course of action for anyone else is to wait outside for the match timer to force the shotgunners outside
at this point thats what most players do anyway even before the buffs to shotguns. i honestly dont think people enjoy fighting close range because they used to say the same things to melee.
if shotguns were that strong then why are mosins and other rifles still so common? its because thats what most people wanna do at high tier. they wanna sit back and just pick ppl off an now that other guns can s#it on that playstyle its been nothing but complaints but ONLY from 6 stars
What buffs could they give to anything that don’t further enable that but are meaningful?
i dont hear 2-5 stars complain about shotguns ever
@wet wing Salveskin does the exact thing you're suggesting
At this point where shotguns are overtuned. Yeah. Obviously
my friend got his account hacked and posted the same stuff
How would you know? You started this with a general question about why anyone complains about shotguns. You have no idea what their mmr is.
unless you're talking about the scorched health going away
in which case water bottles help with that
on that topic ngl it would be really awesome to have water bottles as a Tool/Consumable
it would be a neat alternative to choke bombs
vigor also doubles the recovery of charred health while in darksight
thats true! I forgot about that
stacks (i think multiplicatively) with water bottles (or standing in water) for extremely fast recovery
Oh really? I completely forgot. Some that I don't use at all I just dismiss sometimes on their actual benefits, there that many traits! 😂
but yeah if we're only talking about extinguishing yourself via the animation, salveskin caps the burn intensity and the time it takes to put yourself out
totally reasonable, Salveskin didnt used to do that so that could be why
when they removed its ability to make you burn slower when downed they buffed it by letting you stop burning faster
and you burn even slower than before
and you dont get lit on fire as easily
Thanks for the tip/help, i'll probably be using Salveskin a bit more in my loadouts more, since the new mob just dropped, so cheers! 👍 🤠
dont use salvskin, my fire chu ko nu wont be able to handle it
Yeah, i noticed last few games I played, I just kept getting HUGE chunks of my health bar getting dropped that I realised just how slow it was to recover from burns. 😩
if you have problems with the new AI try running Throwing Axe/Knives
it makes them super easy to take down
didnt they just buff poison to try and help with that too?
I do not like to go to the bayous without bloodles, salveskin and bulwark... I feel like naked
also Poison ammo can take down Immolators again thank GOD
not me out here barely using the,
I miss the days of poison nagant one shotting every AI
absolutely, i think thats another issue with the loadouts is tools are pretty much the ai killer now instead of guns like the poison nagant.
used to see them everywhere even duelies
I dont know why they ever nerfed it
I use melee a lot.. these helps a bit 😄
you dedicated an entire weapon to AI it should be effective for that reason
nowadays Throwing Axes are better for the most part, or Throwing Spear but I prefer the axes
still useful against players but just low damage and anit heal. felt balanced
yeah plus no pen
at all
which is a big downside imo
it is but i think if they make the trash ai just abit more dangerous and tougher than defense perks and pve balanced loadouts work make a comeback
I think AI is in a fine spot, I would like if Hellhounds got some animation changes tho, they can be hard to melee
pvp aggressive loadouts are too common. i think the balance between the two would help hunts player base adn loadout diversity. something akin to arc raiders balancing but obviously more options.
i would like to see atleast grunts be more dangerous.
eh idk I see hunt as PVP first. leave the PVE stuff for Arc Raiders
give us more reason to take perks like ghoul or hornskin more often
I think they should instead buff those perks or merge them with other
Hornskin and Bulwark should be merged for sure
oh absolutely but its gettin to the point of dayz
ai is kinda just there to be inconveniencing not really a threat
but itd be seasy to ruin if they buff them too much
yeah but I think thats the point, and some AI demand certain loadouts (Conc armored, Fire Breather and Emmo)
so they can be tricky and problematic in PVP scenarios
but yeah I see where you're coming from
yeah thats why i just want grunts to be a littl ebit more of an issue
or just make like a migrating pack of them for an event
also back to Ghoul I actually want that perk buffed quite a bit
and Idea I had was it instantly starting your Stam regen when you get a melee
on an AI
thatd be interesting
would make conduit and determination kinda weaker though
melee does need some perk buffs though
yeah true, on that as well Determination and Greyhound should be merged
1000 percent
i lvoe both as someone who doesnt liek taking stam shots or relying on early conduit
I think they just need to buff the Stamina traits so there's less reliance on the Stam shot
i dont even see many stam shots now with the recovery shot
yknow I believe Vigor is actually better to pick up over Determ/Greyhound
the stam regen is just about as good
and you get the added util of the Health regen
Think ghoul is in a fine place rn, it is more that you have traits that are SO much more gas that ghoul gets pushed out.
saves you medkits
yeah and thats exactly why I think it should get a little more to it
or merge it with another trait
ooo maybe Silent Killer and Ghoul could be merged
that would be neat
with all the new traits they keep adding they def need to merge more
agreed
Don't think that is a solution either.
Trait Slot economy has become a big thing to keep in mind
Think I'd rather look at the event/scarce trait approach.
And ofc on the "must pick" traits
theres so many must picks now though
Resilience should honestly just get deleted and made base
that I can agree with
yeah absorbing some traits into to standard is also something they could keep doing
Dunno if we are ready for it, but think we might have reached the point where scopesmith/iron might just have to go.
Once again, just sucha "core"
thing to have
at the bare minimum they should merge them but I think they could be base
on a game mode stance id like to see clash be only free hunters or randomized pool of loadouts to choose from at the start.
or just give us melee tools and make it like quickplay
eh idk about that, most people run it with free loadout anyways
everything in the compunds but team based still
Yeah, honestly true.
Like I didn't mind the old way of hunt where there were 3 different "iron eyes", bc it meant you specialized into one gun.
well right now its getting too close in identity to bounty hunt
especially with all the added features to push teams together
But nowadays when it apply to all weapons (minus scopes) it kinda just feels like a farce.
yeah for sure but at the same time it feels a little unnecessary\
like why have 3 seperate traits that do the same thing?
its just extra steps for no reason yknow
silenced snipers getting access to subsonic is also kinda pointless
Because it meant that if you picked up someone's else lever action while having a bolt action, you'd be at a disadvantage.
Again, in the context of old Hunt it was a meaningful choice.
especially if its a scoped vs no scoped version
hm thats true but yeah nowadays you rarely drop your loadout for someone elses unless you're running a free hunter maybe
i actually liked when the had different iron eyes
And even if you do, iron eye covers everything anyways
thast mostly due to ammo economy though
I prefer the way it is now but I do lowk miss the artwork for them
it was cooler than the one for Iron Eye
people dont run out of ammo
I think its fine that it exists its just an option for people that prefer it
I dont but to each their own
personal ammo boxes give too much and during events ammo is everywhere
might be a hot take but the droppable ammo box needs a damn nerf
especailly normal ammo box spawns in compouns theyre literally everywhere so going to carts is for persk and bombs than ammo
I'd like if bringing custom ammo was actually a little detrimental
or make it two different boxes atleast
yeah they were talking about how everyone getting a loot on eveything the other day
I actually like that idea more
I like it for everything except the droppable ammo box
it def changed the team synergy and consumable economy
mhm for sure
@calm ravine The cards are still there, just in a different tab
And also in the mission summary
Indeed, but they arent animated or done like how they used to be pre 1896. The cards were part of the charm of Hunt, and I hope they bring it back similarly to how they used to be. They teased it about 6 events ago, but we've not seen it yet
Like, they were right there on the main screen, animated and shown without the need to change tabs. If anything I hope they make the Mission summery screen nicer and with the cards on the main part of it with a nice animation.
This right here, they teased this back with Garden of the Witch
@crystal plume I just think it looks way nicer and I hope they implement it
I miss the animation too. It triggered same feeling like one handed bandit...
Now only headshots remains...
@frigid lantern Have you not played around holidays?
The butcher already has a pumpkin head at halloween, the spider wears christmas socks, etc
want more. Also, I didn't think they had those this past year. All i remember is the pumpkins on the ground
Grunts/special ai could get changes too
They did
santa grunts would be funny
rare grunt type that maybe even drops something
meatheads could have a small chance to drop presents that could contain an ammo box or something
@swift portal #game-ideas message Anything to get a scopeless maynard in the game 🙏
@unreal ember I don't see it very much but I think sometimes one could have called me a tower camper cause I went there, spent some time playing the cards and seeing that someone is about to come by. So basically, the chance that two teams arrive close to each other is quite high so just always expect it 😄
Yeah I doubt people are intentionally camping tower that much. There have been a few times where I just happened to arrive shortly before other people and when I hear them approach it makes more sense to wait in the tower than attempt to push them in an open field
Chef should throw pots, pans, and other assorted kitchen utensils when using axes and knives. XD
I experienced it few times, right after the event started and mainly in the first part of the match, when bosses was not discovered yet. But traps are still common same as random fights.
But it I visit them only when boss get banished fast, to get to know what are strategic options and how to approach the lair siege...
As overgrown, gluttonous babies meatheds are there is only drop that comes to my mind... 💩
#game-ideas message I see lots of think emojis, would love to know what these thinks are. Not looking to argue just curious
I do not see why I should use this trait. Only reason is if I would be a poison user to not waste poison bombs on the target that is immune.
No its all kinds of tower camping and alot of them are definetly intentional. Ofc often people just heard or suspect nearby people are coming. Like if you have a tower near one of the common spawns. But doesnt change the fact that i walk up to a tower and have no way of knowing whats inside. And we are not just talking fellas with shotguns sitting in the tower. we're also talking people in bushes with a satchel inside. I see alot of satchel plays and alot of double trap setups where the second you step in them people come running. Its definitely premeditated alot of it. Ofc there are the opportunistic ambushes when you heard birds or something. Doesnt change the issue that its a hotspot location with no kind of anti camp feature. which makes it the only one of its kind in the game. Clues have warnings, bounties have plenty of warnings and all the previous events had clues on them. This event location is the first one to offer people nothing. Which considering its not really a location you can just skip is pretty camper encouraging.
Especially comboed with the pathfinder card which is inside. You go in, take it, pop it, and voila. A team spawned next to us and will definetly do a quick stop here on their way to bounty. Free information for campers to decide if they want to camp here or scout out the burning caravan.
I think the towers placements have some issues to begin with, I think they should have been more equidistant to spawn points. Otherwise you know it’s clear when it’s in front of you and you ́re always on your guards if you got to grab a clue but you still need some walk before going to one.
And for traps there's still a trait that costs one trait point
@viral mesa the vetterli stats are currently bugged. U don't have that much vetterli kills as the stat shows rn. They also already said they only started tracking the stats a few weeks before they released those stats so there is no way to get the previous stats and they wanted most players to start from 0 at the same time
Thanks for the info dude 👍
You can def just ignore the tower tbh
Go do the boss lol
Or go wherever a banish happens
Get bounty, GG
That said, a bunch of changes like the traits dropping from meatheads, bears, etc and expiring are good.
Immolator change is also good.
The patch itself I'm enjoying, the event is just whatever
I don't mind the towers too much, but yeah, they add very little to the gameplay.
But also not sure how it could be done without detracting from the core-gameplay loop either
The idea is a new POI and more gameplay loop.
It translates to a whole lot of nothing
I would say that is speculation at best
That said I do think hidden extractions is a good idea, but also that they should only be hidden until the boss starts banishing
Still, speculation at best, even an educated guess is still a guess :)
Either that or the idea is half baked which I wanna give the benefit of the doubt
If you can skip the poi entirely why even add it in the first place
Think it is more that:
1: Core Gameplay is so tight, so there is very little that can be tweaked.
2: Hunt players HATES change, so Crytek have just learned not trying to push the envelope too hard.
Change is good if it's fun, if it's for not fun it's not good 
How about we just bring back the test servers and get feedback on changes before rolling them out..
Probably no budget for that
It's low-key a miracle the game keeps going
couldnt it js be a gamemode
Test server was never used for actual testing
Just people running mosin dolch
damn
Straight up not enough people to split player base more
I play in the least populated region we barely get games as is and I honestly think it'd be worth it. Especially if the gamemode is only up for a few days at a time when there's something to test, which would be ideal for me
as for yall in already populated regions i think you could handle longer queue times for a few days of the month
continue
You make it a mode game dead
i would like you to elaborate on your prediction
But yeah, dunno, Crytek is in the difficult situation that if they wanna add in some new gameplay mechanic, it still have to obey to the "open-ended nature" of an extraction shooter.
If the towers were mandatory that would simply break the spirit of the game.
@fossil tangle dropping weapons at will sounds like a good idea at face value, but when you look deeper into it you notice a big problem.
Players can down an enemy, then drop their weapons in a hidden corner where no one will find them, then take the weapons from the enemy's dead body. This leaves the enemy with no weapons when they're revived
Sounds like a new challenge to watch over your downed teammates
There are a lot of problems with needing to watch your teammates downed body all the time, but then there's also solos
I think vulture should stop being a trait and just be a part of the game considering there's so many traits now
I am afraid there would be a lot of toxic plays from solos/rats. As the match making is broken and new players are facing top end veterans, it would be disaster. It is already about 5% (friend of mine gifted huge number of games. the precise number that comes of is 5.4% tbh) of players who try the game and play it at least casually. Rest of it are drop offs (refunds and delete forever and never buy anything from Crytek), mainly because weird MMR/match making and weird hit detection. It is hard to convince people to return the game just to try the event, as they got railed by 6* as 2* instantly. Imagine they would get up naked...
They practically are mandatory due to needing to be able to counter the bounty team to extract unless you have a chariot card.
Mjaaah, I guess, have been just going straight to bounty lair as it is banishing
Yeah I mean I like the concept of it, but then I realized that I'm kind of screwed. If there was a way to see extracts like making the spyglass see them through darksight at any distance by a specific glow I think that would work better, but idk.
Yeah, I also don't really think these mechanics adds much to the game.
But honestly just think that is more a compliment to how strong the foundation of the game is.
#game-ideas message
you have lanterns with similar effect already
If the throwable lanterns could create oil slicks I would agree but right now it’s only the wall lanterns
@gilded dune frontiersman gives you 1 more tool with catalyst it gives 2 but only as a solo
yeah that's the scenario that I meant. Sometimes I like to take traps in and place them at some of the POIs like the tower, sometimes I meet someone, rarely someone runs into a trap, perhaps one often no other faction turns up because most are not close to the same or any tower. A lot of the time ppl don't have to go to the tower at all and go the boss route or see the burnt supply.
Not saying there is nothing that could be done there but not sure how easy it is to really improve it the POI itself. I think it's petty good atm.
Bush camping I could see as a problem but I personally didn't encounter any on 4 and 5 stars.
I usually don't even beetle up though that would be a way of knowing, and vigilant of course. Also you can usually just tell if someone could have been there already or you already know where the other potential team or solo is cause of noise.
What anto camping feature would you have in mind?
yeah but also fun for who? If you change the game to it may be fun for more players but those are largely not the same playing the game now, you have a problem
not quite understanding the problems with the towers. They add extra steps, yes, potentially. What's bad about that? It's just added complexity and possibility. Soon, I think, you would play the good old game mode and you would be bored quickly as it's always the same formula every match. Now we have a bit of diversity in how matches play out.
sounds fun to be honest. could have them light up in ds, or use secondary or find another 😄
sorry reading through the post here 😄 If you don't get the chance to find the extracts in time you are at a little of a disadvantage, yes. Why not? You can still make a good guess or just attack. I also often found extracts near the boss compound during banish, the dangerous ones would be close.
also for all of this, everyone has the same problems 😄
Could steal your secondary too
I gave the overall crossover idea a thumbs down, but the addition of an over under shotgun that works similarly to a romero or rival could be cool.
How come if I may ask?
Because Hunt works better without crossing over with other franchises and IPs. Over the past 6 years it's done an excellent job at developing it's own narrative and maintaining it's own identity. It wasn't until the Ghostface dlc and the Post Malone circus events came along that people started suggesting the appeal of crossover events like this.
Also, we already have a mummy themed hunter with the Shroud from the scorched earth event. I think maybe a hunter that looks like the Medjay from the film could be cool, but it should only be in appearance alone and it can't really look like anyone from the actual films.
And the weapons ideas?
I already said the over under shotgun idea was good if done properly, but a lot of weapons featured in the films like the lebel are already in the game. Anything else is 20th century and too far ahead in the future for hunt's environment.
There weren’t any over unders in production in the 19th century
tbf hunt does not restrict its weapon pool to things in production in the 19th century
werent a lot of the weapons still prototypes
The avtomat being a prime example
Yeah but I don’t like the ideology that “well the avto did it so why not others”. I’d prefer them remove the avto but I know that’s not happening
The dolch was not in production until 1896 update but it was still in the game
its not just avto
theres a few weapons like that
Most of the other offending weapons are actually 19th century the avto is the only one that’s blatantly chronologically incorrect
isnt the auto-5 a few years too early
prototyped in 1898
also the game is set in 1896
also the in-game avtomat is not the actual avtomat. it's just named after it
the real avtomat you're thinking of is a completely different gun
looked into it more apparently it was patented in 1900
It’s very clearly the huot automatic rifle. They can explain away all they want but it’s still a rifle design from 20 years after the game is set and we don’t need more bullshit like that
it is a fictional mosin nagant modification based on the huot
you can want the game to stick to only weaponry that was in use at the time but that's just clearly not the vision crytek has @unborn sandal
they have and probably plan on staying in the rough time period, but they're not being so strict on it
can we get rid of the maynard sniper its such a ridiculous gun
It’ll never get removed, not now that they have a skin for it
None of them are going anywhere.
The most modern gun btw is the Alamo, the Alof's conversion magazine was invented in the 1920's
And I think it fits the theme
@fallow vapor Please post bugs in #bug-reports-pc rather than the feedback channel
Absolutely insane amount of console mouse and keyboard players throttling lobbies on a scale I've never seen. Playing since launch 20k kills+ original 6 star player (where I saw a similar amount until the MMR bracket increased 1000% literally from top 0.02% to 0.2%). Crytek needs to act on this, no way any decent FPS player is sticking around to play this game when it's neglected like it has been on console anti-cheat
I can’t say I’ve ever played people on console that I can confidently say are using mouse and keyboard.
THIS MMR, we are 2 3 stars against 5 and 6 stars. If this continues im gonna drop this shitty game... crazy.
Crazy indeed
Are you a console 6 star EU player?
to the guy who tagged me, i'm asking to be able to steal different kind of ammo
Yea MMR is fucked, no wait checks notes “working as intended”
this guy made his profile ureportable and has a brand new account after being banned yet again
@wet jay
Subsonic ammo absolutely should not have a supersonic velocity on un-suppressed guns. It’s in the name
yo can someone please explain why there's still bugs when picking up enemy weapons like not being able to ADS or switch firing mode?
Is there a fix for this or what
Console 6 star US player
God damn those bots are getting more common
how i can play whit my friends if he plays on xbox gamepass and i play on steam?
I don't think you can. There are crossplay invites, but it's only between either two different consoles or two different PC launchers
oh, and cryteck maybe think in a gamee friend invite?
When you say “Xbox Gamepass,” do you mean Gamepass on PC, or Gamepass on the Xbox console? I ask because I’ve seen people refer to PC Gamepass as Xbox Gamepass.
If your friend is playing on PC Gamepass, you can create a lobby code to invite them. If they’re playing on console, you can’t play with them from PC
@tulip cedar is it on console ?
Don't think thats the case on pc.
edit: i guess you mean switching weapon with the person thats dead. Took me a second, assumed you meant switching your own.
Guess its just general interaction button. Would prob take quite some time to reprogram that.
well...yes. On a second thought I was trying to deal with mechanics that shouldn't be in game to begin with - suppressors decreasing muzzle velocity. I guess to properly balance suppressors you need to add overheating mechanic to the game, but that's whole other topic.
to add to my proposal, I think the way to balance subsonic ammo is to decrease bullet drop range, damage drop range and penetration. If we imagine the process of designing a subsonic ammo, you want velocity to be below 340 m/s. Because machinery and chemistry imperfections, you might try to target 310 m/s, but there is no reason to make a bullet that travels noticeably slower than that. That's the whole point of my proposal
#feedback message @small summit It’s a PvPvE game. You are against both monsters and players. The point of the game is to make your way through the monsters as you “hunt” the bounties down (PvE), while dealing with the fact that a dozen other hunters have the same goal, and there aren’t enough bounties to go around (PvP).
When you find yourself in a situation where you have too many AI on you, have your team help out. If you find you’re running out of stamina too often, try using the dusters instead of a knife, or keep Determination on you. Dusters can get 10 heavy hits off before being out of stamina. Heavy punches kill grunts in 1 headshot, but you can also hit their legs to cripple them and slow them down.
If there are a bunch of AI between you and the bounty team, either rotate around compound to approach from somewhere else, or make a concerted effort to kill the AI. Prioritize the immolators and hives since those can do massive damage if left unchecked, then kill the grunts and armoreds.
The hellhounds do have a weird hit radius, I’ll give you that. They don’t deal much damage per hit, but they move weird, set you to bleed, and do AoE damage, so you can still get hit if you side-step it. You don’t get set to bleed from touching them or hitting them at their backs though.
Bottom line: The AI aren’t too strong, you just need to learn how to manage them
Basically all this.
Also flare pistol is S-tier tool that just insta-kill conc-armored.
Add a pack that will contain skins related to metal welding, such as: hunters Welder: Flame and Welder: Torch, skins for firearms that have seam marks(These skins are available in the game). This pack will even be right at the time of the international holiday "Welder's Day".
@small summit Yeah, as both Barry and BigOwO, pointed out there are many options. If you are struggling with AI maybe consider bringing a silenced nagant with poison rounds; that can dispatch most AI with a single weakpoint shot (except Immolaters & Bears/Meatheads). Thrown melee tools are also very effective if you don't want to use a secondary slot. Penny Derringer is also very versatile and great for killing all AI and good in a pince in PvP. Bow is also extremely cheap, fast, ammo efficent, and extremely deadly in PvP if you can adjust to its aim and velocity.
The main thing you need to be wary of with PvE is your positioning - red barrels are everywhere
and killing anything with firey elements (Immolaters, torch grunts, gas lamp miner helmets) near barrels can lead to a quick death... & if you are fighting AI in the open loudly you are an easy target.
Wrong channel -> #feedback
So true, there gulf between S-tier tools and everything else is so wide though
100% this. I’m guessing they didn’t realize subsonic ammo literally has to be below 343 m/s.
this matchmaking is getting worse somehow. just saw a trio team with 2 - 6 stars and 1 - 5 star against a trio of 3 stars and a duo with a 4 and 3 star. i was in there as a solo 6. like at this point they should just remove the mmr since it isnt even trying to match people properly.
Don’t worry crytek insist it is “working as intended”
just sounds like theyve accepted their games relying on the few die hard fans to keep it barely alive while doing nothing to breathe real life into it. i think theyve hit the point of only caring about the toxic positive supporters because none of the criticisms from anyone at any tier of play has made at through.
Yes you nailed it, the game is on a slow death march because they design to accommodate the veterans and big spenders instead of bring new players in
They’ve presumably decided this will get them the most money out of the game
i want say thanks to dev for this new event and for change name game in shotgun hunt were all the people play only shotgun or few times a sniper this is new game and event the game name can be change in hunt shotgun
Wrong channel -> #feedback
nerf the bows its time
its pc gamepass but idk how create a lobby code lol
I think when you’re in the lobby, you can access the menu in the top right and the lobby code option is in there.
I’m not 100% sure though because I haven’t used it. But I think i saw it in there
It's in the actions menu, opens with lshift by default while in thr lobby
thanks
since when is there a nice but bland and with an ugly prompt ornated loadouts button?
#general-announcements message since this morning
noice
do we actually know how the AI agros on us? For sure noise but also vision? priximity?
Sry
They definitely have a sight range too, but I don’t know what it is. Sometimes you can walk right up to them from behind and they won’t aggro. When I’m sneaking into a compound and there are grunts or something walking around, I’ll wait until they turn their backs before I pass through certain spots
its proximity and sight based, if you walk near and they are facing away theyll spin round in suspicion searching, if they see you theyll run at you, if not theyll keep scanning, look at shadow, it disables the vision part
yeah I had that general impression as well. Ppl seem to think something has changed for the worst or something. I wonder if they messed with something.
Thing about the vision is, I don't ever pay attention to the way a grunt looks. Perhaps we should more now which would be interesting actually.
idk ppl are really split on the role of AI. I specifically like the pvpve character and would like them to improve that stuff. Personally I think it has improved and the complaints are strange to me 😄
not sure if they can get agroed if others around them are either
be cool to have a grunt that can give others agro from afar so they come running
AI insight please 😄
I like the AI and the PvPvE aspect as well. The people who complain that there are too many AI or that they are too hard to kill are just people who need to learn how to handle them more effectively.
The only issue I have with the AI is primarily with the hives aggro range. My team can be sneaking 30m away and she’ll scream at us, but sometimes she won’t detect us at all when walking at like 15m. It feels inconsistent and didn’t used to be this way
SUGGESTION: Enable Player Join Code to Retain Code
Would it be possible for the UI Team to make the Player join code retain/remember the last code? I play with a friend everyday, and everyday I must copy and paste the same code each day. Thanks for listening.
This should go to #feedback
It’s unlikely to be read by Crytek in this channel
how are people making their steam profiles unable to open like you cant even click them
gamepass players
because i noticed several names of previously banned players popping up
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time.
If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
it wont let you even report it wont open
and they will get banned in no time
they always do
For the love of god, can Crytek please stop changing the menu and HUD keybinds?
PLEASE ADD TRAITS TO LOADOUTS
Making the ability to choose weapons/ammo type proximity based versus visually looking at was a really stupid choice. Did Hulu make your UI or what?
#game-ideas message
that's all your fault
At the very least, trying increased health should be fun to discuss. Feel free 😛
Please make more invisible skins!!!
That would just make long ammo stronger
Rather just nerfing long ammo
and headshots.
I mean that is always the norm
But Mosin would still be able to 2-tap upper body up to 86m
the chances overall are lower though
I would just like everything to be shifted a bit towards not dying so dam quick. Health seems to be a good way to test it out
Tbf that is arguably not a bad thing
it would absolutely shift the meta. hence a test to see how it feels
then nerf shotguns, don't make winnies worse
Nerf the problematic weapons
Agree
This change would make non-meta weapon 3 taps much more common but long ammo it really wouldn't change much
So long ammo would be relatively buffed
yeah I agree, could still try and see whaht happens and learn from it
see what feels good
Naw
That is an All Ears take
It will not work on paper
it will not work in function
By that logic couldn't we try any change no matter how bad just to learn from it
long ammo would loose its one tab after someone was downed at least
nerf silenced weapons more, so it can be deleted from game 😄
no?
Why not?
cause not every change is easy to do and many are outrageously silly 😄
Then can any change that's easy to do and isn't outrageously silly worth trying
I don't see why this change should be tried specifically if we agree that it would harm the game
we don't agree 😄
trying things is how youl learn and passing of opportunities isn't a good idea. I think the community overall would also apprechiate little tests. Was thinking about linking it to a weather condition. Like, everyone has plus 25 hp on a blood moon or something
Okay, but I would say increasing the max HP by 25, is in the outrageously silly category.
It gonna break the balance on:
- Shotguns
- Compact
- Melee
- Traps
- Tools
- Ammo Economy
Game is heavily balanced around 150 hp
yes I know but it might reveal things. Also, I don't quite understand why ppl are so reluctant to jsut try things. If we were some blokes messing with a game in one room, we would totally do it^^
IT's not silly. It's very sciencey to shift a parameter and see what happens
it may very well favour compact in a lot of scenarios becasue the strength of compact is rate of fire
and ammo pool
they could do more or less law friendly tests like this with wild card contracts. It should more or less all be there and you could avoid the backlash that inevitably follows even on small things like changing the weather for a weekend
actually it would be interesting to see what happens if you introduce a wild card contract with only high vis conditions
no more snipers in normal contracts I wager 😄
I’d appreciate it if someone could review my feedback list and give their opinion on whether these suggestions are meaningful or realistic.
bro are you trying to prove something?
but why this parameter? Why should they shift specifically health to specifically 175, instead of changing anything else?
Wouldn't it be better to change a parameter with less widespread effects so they can truly judge how it effects a specific thing, without overwhelming results conflicting with each other and making it difficult to see why something changed in relation to something else?
i got from those messages that you did agree but you are saying now that you don't agree, js wondering where the misunderstanding is
it would change a lot of things yes. still wanna see it
yeah why
we can do 50 if you want
increasing health is an overall shift to see what happens if you die less easy across the board
You argue that it's "sciencey" to do something like this, as an experiment, but making a change with such widespread effects over the entire game and trying to judge the results off of that change is very unsciencey
It would be more sciencey to reduce the damage on a specific weapon or set of weapons and judge that precise set of effects
when almost everything is changed, it's incredibly hard to judge the results because everything effects each other in relation
Hunt is not a CoD; the whole point is beeing vulnerable
although I still don't agree with it that is more fair. I had the impression this was to experiment with balance
we have small changes all the time. what's wrong with checking out an overall one by adding a flat value to the equation? just not even considering it is leaving something out. it's just an easy test 😄
Cause people who wanted to play the game that week/month and really don't enjoy the change won't be able to play it how they enjoy it
unless you want a seperate gamemode which splits the playerbase
increasing the health takes away the meaning of beeing carefull
I don't think it would feel COD like but there is just one way to find out
by having more health the game doesnt punish you anymore for your mistakes
at all?
are u questioning that someone getting punished for his mistakes is a thing in hunt?
I think it would just be overall a little less killy while shifting the meta in a way that is hard to forsee while potentially uncovering some avenues to actually ballance towards, who knows
no I'm questioning that you won't be punished for mistakes anymore when you have 25 hp more
ig dying less often even you made mistakes is less punishing
what is punishing and what isn't would change a little, though being hit is always punishing since your options decrease in that moment
but you would have more moments where you are being hit and still have some options left
yes thats right it wouldnt change much when hit in open field and there is cover nearby but shotguns would go down dramatically und also what would be the point of playing sparks anymore
what would happen to specific weapons would be interesting to see. Some might gain a point others might loose it. For sparks in particular, hard to say.
yeah i get it but why? in my opinion this change would be unnecessary
that is why a change across the board it interesting to check out
it's not like I am suggesting to introduce it to the game
yeah maybe but this would be more experimentally bcs its logical this change would destroy the entire balancing which crytek did. so maybe interresting on test server or temporally mode
because, imo, there has been a power creep and we die too much too easily now
that is what I suggested. The balance would be heavily changed but how exactly? If it would turn out to be way more fun you could shift things around it or just let it inform the direction for future balancing.
i dont think so. i would rather say the players got better by using the weapons. but ig u mean the weapon buffs like the berthier recentelly received; yes these changes are relevant but not gamebreaking how you discribe it
I have the feeling there is more buffing then nerfing going on. On top of that we had the limb damage changes which were huge. Also the headshot at all ranges
That idea sounds terrible and would make long ammo even stronger
I don't think it's game breaking but perhaps it is time to check if buffing is the right direction for the game
yes thank you for another constructive criticism. You don't like long ammo, got it. I think it would make compact stronger. How are you so sure?
4-5 currently
How would it make other ammo types than long ammo stronger if they have even worse 2 tap potential
becasue you get more time to two tap and that is good for high rate of fire
thats what i was guessing. in high elo this is irrelevant bcs the time to kill is way lower
Thus making long ammo still stronger cause of the higher damage and 2 tap range
at long ranges, yes. that is where they are supposed to be good. really, how it would turn out. Who is to say? we can have hypothesis. that's why it's fun to check
if the community wouldn't be so dam confrontational that is 😄
It would be the same as right now but less 2 tap range for all weapons
so nothing changes on that front
dont forget the fact that healing takes longer if you dont have the right tools such as doc
point is, you would have more situations where you life where you would have otherwise died. I hope we can agree on that?
thats right
that's the whole point. to see how it feels
as I said before. it should be quite easy to implement and you could make it a time limited wildcard contract that everybody can ignore
but what is wrong to give the player the reward he actually deserved. and often its the players fault for putting himself in a bad position and not rotating right
I actually like the idea of having it in a blood moon condition so it makes some lore sense^^
well it would be the same for everyone. what we deserve is relative there, it's just shifted. we would have less situation where we just run and die and more where we can actually get into the fight for real
that makes sense but crytek knows a lot of players wouldnt see that change as effective and they would play this mode more then once maybe; so crytek would use the effort to make this mode a thing
not sure I understand but I think having a system that let the game evolve with certain constraints would be a good thing
the problem you are talking about will decrease by playing more bcs of your game knowledge and gamesense for positioning and hunter tracking
basically introduce mutations and see how ppl like it. but this was really just to see. I doubt that ppl would like it more but who knows?^^
which put you into lobbies with people who do the same
unless you are a super chad without compare 😄
I dipped into high elo lobbies recently. didn't like it, mostly because you get randomly shouted at by random people
and then there is no such inbalance in dying often bcs of that. thats what i meant. i everyone knows how to position and how to move you will die less often i can confirm this by my own experience
I mean I know all the things not to do. positioning and tactics is my strong point in the game
still dying less is dying less
immidiately that is
I think it could be more fun to have to capitalise on a hit with a follow up rather then going for the insta kill
make special ammo more relevant. and traits like pain sense and what not
beetles
makes it more hunty if you ask me
anyway 😄
thatks for the chat, got to go 🙂
Pls Crytek pls keep the little hats for my Beetles ingame, I dont want "funny haha" skins ingame but since releaseof the beetles im all in for little hats and monocles for my little buddies.
CHAT in game bug
Trying new things, good.
Putting the hand in boiling water to see what happens, bad.
It doesn't take testing to see how your suggestion just wouldn't work.
not supposed to "work", supposed to explore and having fun doing it
shouldn't cause burns^^
There is nothing to explore
Literally just a case, we can see on the number how it will play out
really? That sounds a bit prophetic. You know for a fact what will happen? no surprises? From my experience that is rarely true
pretty sure we would see something interesting
I've played this game for 8 years now, there are certain aspects I'm fairly sure about lol
it could work but only if all the damage numbers were changed and balanced around it.. and at that point.. just balance the damage numbers to begin with?
yeah totally, so basically that is what may be needed. Checking out increasing the hp numbers would just be a quick and easy way to test the waters. See if a detailed nerf across the board might be in order
do you not think we already know which damage numbers are problematic
was thinking a significant nerf. The problematic numbers may not actually be problematic looking at all players across all skill levels
somehow they must have arrived at them
you think they just guessed?
also, COWBOYBEETLES!?!
YES 
cool
I mean just look at Bornheim, good MV, as fast as Dolch with less recoil, regarded as bad bc of the damage.
more rain more rain
love them so much 😄
Really wanna see these permanently, they're so cool.
this perks is rng or somewhere exactly please?
Death cheat is rng
omg i forgot use necromancer all the time
RNG
But pretty common these days
More common*
You keep saying things like “Who knows?” “Who can say?” “Only one way to know.”
But it’s really easy to know if you just look at the existing guns/gameplay/balancing changes. I can’t say I’ve seen many updates to the game where I saw something and didn’t immediately know how it would impact the game.
There’s no point in testing that which is self evident. Consider a slightly simpler example:
“What if you put dumdum on the sparks?”
If you know anything about the sparks, you know that it should never have dumdum. You don’t need to test it because the conclusion is apparent. It would just make the game worse
As the others have said, increasing health while holding all else constant just acts as a “buff” to long ammo because it would be the only ammo type to kill as fast. No one would use medium or small. You would die just as fast because you would still die to either two shots from long ammo (which everyone would be carrying), or be headshot (which long still dominates in).
You could say “what if we drop the health by 25hp instead?” But the same thing happens. It’s technically a “buff” to smaller ammos because shots that would’ve taken 3 hits now only take 2, but you’ve also made it so that most long ammo kills in 1 regardless. So again, only long ammo would be used.
Now, all that said, the validity I COULD see to changing the health total would be to do a balance overhaul on all weapons to give them some more breathing room. With 200hp to balance around they could start by scaling all weapon damage according to the new health. Instead of different weapons being 3-4 damage off from each other, they would be 5-6 damage apart, which gives a touch more breathing room for fine balancing. You could tick the damage of the guns up or down 1 or 2 points and not step on the toes of others.
why is everyone trying to prove something wrong or be right on something? Twice someone quotes me to show that I am wrong or inconsistent or whatever.
Again, the point is a change towards a bit lower time to kill essentially. The point is not to make a point landing on a perfect balance but to have a time limited test, in which form ever, to basically do a quick and dirty test. certainly the data could be interesting as they present data points further down the graph where noone is else looking.
If you don't like the idea of having little experiments going on in the game, that's fine but I don't really see the point in trying to convince me that the idea is silly or whatever.
The potential encounters are really quite many. Technically you would have to consider all of those ,with all weapons, throughout all skill levels, different traits, equipment and tools to really say how things would change. Granted some are more important then others but, who knows, perhaps it would lead to ppl using consumables more as a starter. I am saying "who knows" cause, pretty sure, not even people with 8 Years of experience do.
Of course you can make some good predictions and roughly that might be true but, again again, that is not the point of the idea in the first place.
really it's also more the one shot kills in general that need decreasing. This would be a proxy basically
have to say too, letting ones biases towards something inform decisions is often not a good idea 😄 Who cares if long ammo would get stronger? It doesn't matter which digital asset has which properties when you want to see how an on average longer ttk would feel.
so your predictions is that literally everyone would use long ammo hence the ttk actually decreases. I mean, how knows, I guess D:
It’s not a matter of “proving you wrong” or “I must be right”.
It’s a matter of “there is no point to this test for reasons that are self evident”. The problem with your idea isn’t that it’s not perfectly balanced. It’s that it completely throws balance out the window. The reason that you’re getting a bunch of people discussing your idea with you is because you posted your idea in a public forum, and people who understand how changes affect the game are discussing your idea in the channel that is designated for discussing people’s ideas.
I fully agree that 1-shot kills need to be reduced.
• I dislike the fact that headshots kill no matter what ammo, from how far, and through how many objects.
• I dislike the range that shotguns can instakill in.
• The increase in spammy weapons over the years has powercrept the game and only further exacerbates my issue with headshots
There are issues that need solutions, but this idea of yours ain’t it. Your “quick and dirty test” doesn’t test anything that isn’t already known.
This isn’t a matter of bias as you’re assuming either. I have no personal issue with long ammo. As a console player, I currently see a wider variety of rifles in my games because Muzzle Velocity doesn’t reign supreme the way it does on PC.
Again, the issue with your idea is that it locks in long ammo as being the ONLY ammo worth taking. The ttk wouldn’t increase, which is your stated goal. It likely wouldn’t decrease either though. It would be exactly the same, except that there would only be a handful of rifles anyone is using
You are saying “who knows” because you are refusing to genuinely consider the repercussions on gameplay, and we are each trying to explain to you exactly how it would affect the game because it is immediately apparent. Again, I cite my “dumdum on sparks” example.
why are ppl picking anything but long ammo currently?
fights are messy, you don't always get shot once or twice with full health and that's the end of the equation
so what you are trying to say is that increasing health doesn't change much. On average we have 25 more hp at any given time and nothing changes?
just to make sure, you do understand that this would be just a test, that is super easy to do (maybe), that you can participate in or not. And you would be like, meh, I know exactly what happens, not even trying it?
I think messing with stuff like this is exactly how innovation happens a lot of the time. Any engineers here?^^
you get to know the stuff you are dealing with. Many, ppl are also opposed to trying things like no shotguns or no long ammo. Just trying it! Got to be tribalism^^
Sorry if you are not a long ammo hater 😄 It was just a general comment really. That tribalism there really fuels a lot of nonsense here a lot of the time. It's always a good guess 😛
How would you test in that general direction of having more survivability?
In my experience, an extra 25 health would almost never make a difference. Most of my deaths nowadays are to 1-shot weapons or headshots. On the rare instance I got shot and survived the first bullet, then either I’m dead from a second one, or I have a teammate who’s able to draw pressure off me while I back off to heal, and 25 more health wouldn’t change the outcome
Even as just a test, acknowledging that you’re not requesting this be a permanent change to the game, I don’t see the value for a couple reasons.
- Why conduct a test if it’s not something you ever intend to implement?
- The “temporary test” model is hard to get accurate results with. Players will change their behaviors to account for the test and long term behaviors cannot be evaluated
- This particular test really would just give information that is easily assumed, and would only make players more upset for the duration of the test
Innovation does sometimes come as a fluke of random tests, but most innovations come from predicable trends based on already-known information. In engineering, “Design of Experiments” is a sought-after skill because the goal is to efficiently focus down the experiments that have greater positive impact, rather than brute-force test every possible variable
As far as survivability goes, and ignoring issues like “Crytek doesn’t have the manpower for that” or “They can’t take away weapons that people paid for skins on”, my initial thoughts for a more ideal Hunt (on console) are:
• Separate console and PC balancing so that positive changes to one version don’t become negative changes to the other.
• Reduce the limb modifiers, at least back to where they were
• Take away guaranteed headshot kills
• Reduce shotgun kill range
• Remove Crown Jr or give it 3 shots capacity
• Reduce the fire rate of several weapons, depending on how severe their other important balancing factors (low capacity, long reload, etc)
In absence of those changes, what I might instead like to see instead, though I’d have to think more on how/if want them implemented, is:
• Reduce ammo capacity/resupply.
• Get rid of high velocity/spitzer
• Body armor and/or helmet that has durability but reduces damage (like a helmet that can block one headshot, or gives back “soft headshot” ability)
• The return of peacekeeper
• More support-centric traits like Communion
• More support-centric items like smoke bombs for concealment
experiments test hypothesis and find trends to inform further experiments. We are two ppl disagreeing on whether or not something is a good test or not. Unless I'm literally the only one thinking something along those lines might be interesting, it would be a worthwhile thing to do, imo. this little spit of an idea has become a thing of competing hypothesis then 😄
Still think to say that increasing hp wouldn't lead to less quick dying is quite the claim. I see where you are coming from, in a lot of situations it wouldn't matter. Who is to say what the split of situations where it does and doesn't is?^^
I'd be down to try all of it 😄
almost
but if would want for things to change on a more general level. It is not enough to balance individual weapons because it is always relative to current balance
sort of its frame of reference
limb modifiers, totally. although an overall reduction might be better to have more consistent hits. Otherwise you get these frustratingly weak feeling hits where you often can't be sure if you dealt way to little damage
basically don't make the difference between body and limb too big
instead of messing with health it may be just as easy to shift the damage modifiers actually 😄 That would be way more informative
billion of esp ppl at 2 3*

The Beetle hats are too small. They need to be bigger. I don’t care how far back it will set the production schedule. Make them bigger.
The issue with this game is the same with most competitive games, its the un-original player base that focuses solely on winning and only playing a certain way (usually around META) like theyre clocking in for a 9-5. like seriously some of you get on here 5 times a week probably more and run the same loadouts with the same tactics and barely speak in the chat while you sit and stare at a building from a bush for 30 mins nose huffing into your mics.
@hybrid minnow There is an even fancier revolver, it's a Webley, with a tactical modification. https://youtu.be/H3IaGVwWeds?si=brnXp_NtH5GXItVk I would like to see this mod on a conversion pistol.
http://www.patreon.com/ForgottenWeapons
Cool Forgotten Weapons merch! http://shop.forgottenweapons.com
In 1884, High Silver and Walther Fletcher patented a system to rapidly unload a gate-style revolver. They negotiated an agreement to have their system integrated into Webley revolvers (specifically the New Model RIC) as an option, and sold ab...
yep 6* gameplay right there, that was why i changed to the finals for a while
I have 7k hours in the game,and use the voice rarely I don't Team Up it's called Hunt Showdown. It's Kill or get Killed.
Is posible That One day they will add gyro aiming on console?
Hey guys,
I don't want to bother anyone with this, but the growing problem with suspected cheaters in Hunt has been getting really frustrating for a lot of us lately: there is a lot of discussion on reddit and steam forums about that.
Don't get me wrong, Hunt is still one of the best PvPvE game out there(+2500 hours in game), but the lack of any replay or killcam system makes it realy hard to tell the difference between insane skill or actual cheating.
A simple killcam (even just the last 10–15 seconds from the killer’s point of view) would change so much.
It would let us review how we actually died, help us learn, improve and more importantly: reduce tilt and frustration, and make it way easier to spot and report suspicious behavior.
It would also give the devs much better evidence when they investigate reports, so they can ban real cheaters faster and keep the game fair for everyone.
I don't realy know how to properly start a conversation like this, but I strongly believe a killcam/replay system would greatly improve the integrity and longevity of the game we all love.
I know there has been a similar topic about this, but I don't often check forums and I don't realy know what the outcome was.
They can't add a killcam because you can't even spectate teammates without bugs lol
Question: If you died and the replay game was this, would you still not just flase flag report the player?
Like I understand that hearing me freaking out about this shot, does indicate it was a legit shot, but imagine if you couldn't hear the mic and just game sounds.
My point is, killcam is not gonna make reporting less difficult as most cheaters tend to play around that they could spectated at anytime by a wiped team.
Also some insight about cheating and how Crytek is dealing with atm:
https://www.huntshowdown.com/news/developer-insight-fair-play-task-force-update
And some keypoint from the dev stream
yeah i know i have shots like this, but within +2000 hours it's normal, but i think we could easily narrow down cheaters with that, if this kind of shots getting reported abnormally high rate
I know they can't share the details of how they detect and ban cheaters, but from what I see on the forums, one status report per year is clearly not enough. This is one of the reasons why a killcam system would be much better for the community, as it would greatly help reduce tensions.
Honestly don't think so, people who think that "cheating is running rampant" tends to be very deadset that their lobbies is "swarming with cheaters".
Killcam would just lead to confirmation biases
yeah, imo killcams would not help
Also Crytek is currently adding anohter layer of anti-cheat to their system.
Hopefully that will help too
killcam might help when it comes to PingOrWallhacks situations
assuming it shows what the server saw or what the other player saw
I didn't get the skins from BP on 73c deadeye and nagant deadeye
you need to unlock those variants
what they added so far is not much easy-anti cheat one of the easiest to bypass
So people say, that said that is not the only anti-cheat software Hunt is using now.
yeah they bought the full version
and added anybrain anti cheat
ohh i didn't even hear about that
wonder if its as good as the old CS one
@naive ledge Totally want that too. I think it would be cool to be able to become a ghost on the field and be generally as badass as possible. I think adding levels to traits would help making less fast, as we can farm traits easily now. The pool of what can be farmed also would have to be well thought out. All dark sight traits should be hard to get, I think, so they become something for later in the progression.
Just not having to manage the traits the way it currently is would be just an upgrade. Limitations can be fine but how it is now just isn't very enjoyable, as you said.
Also, there is a limitation by death but we could always hope for a proper badsass character.
Trying it? 100% imo
NO point for killcam. If u get killed and suspect the player cheating, u just keep spectating him for the rest of the match. And u will see how he kills other players
That requires way more time than a killcam would so many don't bother, the real issue is that even spectate is currently not synced enough to be reliable
So they would have the tune the base system before even considering a killcam
@analog violet Just don't spam jump/crouch
cheaters can know when they're spectated (at least in other games) and their cheats turn off automatically,
i think killcams could help people understand there are not that many cheaters, but imo it would be a good feature because it's fun
@jovial mesa #game-ideas message
I can provide a list of weapons that can be added without breaking eco or giving competitive edge, but still adding a lot to variety:
Scottfield Brawler
Sparks Pistol
Springfield 1866 Bullseye
Scottfield Precision
Rival 78 Shorty
Frontier 73C Marksman
Springfield 1866 Bayonet
Romero 77 Talon
Martini-Henry Deadeye
Specter 1882 Bayonet
@balmy vine I’ve deleted your most recent post in #game-ideas . Please refrain from repeatedly posting the same concept.
#game-ideas message @naive ledge I could only see this idea working in theory if the only traits that applied to this idea were burn and scarce traits. One of the core aspects of hunt's gameplay is building a loadout that works for you personally, and part of that building process is managing your trait slots accordingly. It's up to the individual player to choose their traits wisely, and it's up to a team of players to communicate what traits they should bring like necro and witness.
Ultimately, there is a limit to how many scarce and burn traits you can actually take since now you can't stack ones like death cheat, remedy, relentless, etc. This means eventually you'd totally fill up on traits anyway if you somehow managed to hang onto a single hunter long enough to have all 15 of your purchased trait slots filled up and whichever burn/scarce trait slots you have filled.
I think maybe 5 extra trait slots specifically designed for holding whatever scarce and burn traits you find would be a good idea, but at the same time that in of itself could totally diminish trait management as a mechanic for customizing your loadout.
Title:The issue of sensitivity
Desc:Ever since the last major update, the sensitivity in my game has been fluctuating, sometimes fast and sometimes slow. I have an old computer, and I hope there will be optimizations for older computers.
#game-ideas message since when are custom lobbies unpopular? is it the phrasing?
@wet jay also they could give some special ammo and different traits from time to time, simple algorithm that would balance it out, they could even add rare loadouts that would be just more wonky like idk sparks pistol with 4 flies, implementation is up to them, I'm just bored right now cause only fun loadout is no. 4 where u can get, nagant p, dual nagant, bow, small xbow or romero shorty, and whenever I get the fire trait I just swap loadout with another free hunter which has 3 cost trait to then change it into vulture, cause right now playing without vulture can give u close to no money (just not worth it)
What is old? As an example, a 5800x is still a good CPU, and it came out at the end of 2020. Anything 7+ years I would consider as old, and it's up to you to change it.
I think you could limit some type of traits but the "normal" ones would be nice to be able to get them all. There would have to be adjustments but it never ever felt right to me that I can't really have some nice traits that are mainly qol. Restricting us in this clumsy way feels weird and there is desperate need for adjustment in this, 15 slot and that's it, approach. With burn and scarce traits a lot of awkward problems arose, not sure why so many seem to want to ignore those.
it really bare bones. match two we have pretty much everything bar some random scarce traits
Or, and hear me out on this... they instead keep the 15 trait limit for purchased traits that way the game maintains a core aspect of it's gameplay and mechanics and they include 5 extra trait slots exclusively for scarce and burn traits for players to acquire during matches just like I previously suggested?
Or alternatively, simply keep the trait slots how they are now at 15 max.
yeah, I would be cool with any change in that direction. Only problem I see with that is that we would be able to get all really strong traits while still not being able to have all the little ones. Those in particular would be nice to have as they add up to a more capable hunter overall.
Because even though it'd be nice to have every single trait equipped at once on a single hunter that isn't the point. There needs to be some kind of management for your loadout, and it's up to players to pick their traits wisely for whatever situation they may find themselves in during a match.
There's going to be some sort of tradeoff for balancing reasons. Players already have more wiggle room these days since hiring hunters grants you 10 trait points to spend.
if you manage the speed of pregression wisely with the avarage livespan, you'd still have to do that
that used to be an unpopular idea
until it happened^^
all these little traits like, ghoul, mithgridatist, adrenalin, gator legs, hornskin and so on. Would be just nice to make those a non brainer to pick while having us still decide the order we pick them in. of course progression would have to be slower overall and as I said before, perhaps traits should have levels.
like, have a pool that is dropped by bear and meathead, some we can only buy, some scarce and so on
and be able to pick them multiple times to reach their current level
atm a lot of aspect loose all meaning once you are full and are level 50. that would change that entirely and the downside is removing the current system of being awkwardly limited. idk
AND you could still readd limitations by having to choose mutually exclusive traits like catalyst that specialise your hunter in a direction, kinda like pacts. Was hoping the would go in that direction when they were a thing
Ou okay
Mb
I’m happy with the 15 traits as is. The game should be filled with decisions. You shouldn’t get extra trait slots. You shouldn’t get 8 consumables. You shouldn’t get 8 tools. You shouldn’t get to have immortal super hunters
You have to build a loadout based on the needs of you and your team. If you want to be able to load up on scarce perks, you should have to play with empty trait slots. You can’t have your cake and eat it too.
The most I might be willing to accept as far as “extra” traits goes is being able to pick up traits in match beyond the 15 cap, but the extras are inactive. Once you’re out of the match, you can’t use the hunter until you discard down to 15 or fewer. But even that is needless and the way the game currently is is fine.
@hardy nymph i could see this being fun as a tradeoff perk. like, takes away from holster speed or draw speed or smth
so it's allowing more playstyles around using pistols as more of a primary weapon
but not straight upgrading them for all playstyles
Sure. If you like it, you like it. Imo, the decisions we have to make suck^^
That’s because you want to have your cake and eat it too lol
Why not just let everyone have infinite ammo and infinite health?
how do you mean?
it wasn't my suggestion but I see potential. It's simply a different system. Why not have 10 trait slots? Is that you wanting your cake there? 😄
It's a game lol
we can have all the cakes
so, the decisions suck because the system was never planned like it is now. We talk about builds and stuff but really it's very basic. Not much would change with the current builds because it's mainly based on supplementing weapons so no point in taking traits that do that for a weapon you dont have.
You'd be pleased to hear that I am not for carrying like 4 weapons. Infinite ammo though? 🤔
Wanting to have your cake and eat it too means that you don’t want to decide whether you want to eat your cake or to just physically have a cake. You want to eat the cake but still have the cake
All the people who keep asking for more trait slots don’t want to have to make any decisions. They want to have everything.
Scarce traits are a way to bring particularly powerful traits into the game but balance them by not making them purchasable. That way it’s a treat when you find one, but you don’t have literally everyone running around with them all the time. The 15 trait system wasn’t designed with scarce traits in mind (most likely), but scarce traits were absolutely designed with the 15 trait slots in mind.
My stance is that the number of trait slots shouldn’t change at all without pretty solid justification. To answer your question though, I honestly think 10 slots still a reasonable number. You could still get a some essential perks and pick a few based on your playstyle. Just need to be careful because decreasing the slots too much is that it will kill perk diversity because there are several perks that just have such a dominant impact on gameplay regardless of your loadout.
By the same token, letting everyone get everything means that there no point to the trait system either. If everyone gets all the perks, the only “difference” between people’s trait loadouts is the order they acquire them in.
In the current system, you have enough slots to get the “essentials”, then get extra traits based on your gameplay, and still keep a few slots open for scarce perks.