#feedback-discussion
1 messages · Page 234 of 1
What does eta stands for
Estimate time of arrival
I will wait for night tyrant uppercut skin as long as it takes
My most beloved skin i miss so
Much
I rly enjoy collecting different interesting skins in hunt
I've been reading bug reports and feedback every now and then since yesterday but i haven't seen anyone mentioning it. All grunts dodge to their left when they get really close to our hunter. I dont know if this is an intentional change or if its a bug, to me it feels really game changing considering that every player that has spent a few hundred hours in the game kills grunts effortessly but now it feels like i have to time the dodge and direction..
So my initial only complaint with the event is I don’t like that finding the map tells you where the wild target is, to me finding the wild target with it’s unique way is the fun of it.
I think rain still needs to be reworked and we get too many games with the weather condition. Previously, my party and I would just leave rain matches by heading to extract. Now that extracts aren't on the map, we've played most of the games out but it feels like a fourth of the games we got were rain games and we started disconnecting before the match started.
Yeah something is def wonky with movement on the grunts this update. They’re really bobbing and weaving lol
You mean like what keybind(s) for the activation?
@wet jay I would suggest the name "Telltale Heart". An interesting idea although I don't know if it is significant enough of a change.
It is slightly frustrating because "All Ears" acts like a permanent "the High Priestess" - essentially giving you echo location in Darksight. Your suggested change would just make the sounds less descriptive, which would be a good start if such a trait should even exist.
Honestly, when they first announced All Ears, what I expected was a simple trait that would reduce/remove the audio distortion when in dark sight. That by itself seemed like it would be a useful and reasonable perk
I think one way to tinker with this trait is to play the same heartbeat sound into L and R ears so you can't right away pinpoint the source location - you need to move yourself, or use info from teammate with the same trait. This will make it way less informative then dark sight boost, while still provide means to counter campers and such
It's only been a few days, but I feel like the All Ears trait is a bit too strong. If the objective is to be able to track teams more accurately it helps, but ultimately it gives way too much information about where teams are, and what they're doing. It honestly doesn't feel good at all.
I think that it needs a rework to be something like one of the following:
A - limited resource like Darksight (10 s); probably a bit too faffy to add in as another trackable resource though.
B - Tarot Card that has a time limit (10 s)
C - anti-camping device only, so it can only pick up people standing still for a short period of time (5 s)
D - limit sound to just a heartbeat or something so you 'know' Hunter(s) are there, but not EXACTLY what they are doing.
I was able to listen in on a solo (I play solo also), kill Rotjaw at spawn, and then track them until I could get a good opportunity to ambush, and kill them. Neat, but it really didn't feel fair.
There is a strong danger of spending most of the match just sitting in Dark Sight listening for hunters, sort of like the Batman vision issue in the Arkham games et al.
I want to be immersed in the game world, not sitting in Dark Sight because it would be massive disadvantage not to.
Will keep playing for now, but I'm not sure this trait is good for the game.
I don't really get why people want the Scout towers to be hidden. That'd just become a thing players would have to memorize given there are only 3 spawns per map (two of which are actually active). It wouldn't change much if anything - it would be just another obscure point that fans and frequent players know and adjust to, while deterring and aggravating new players.
Are they new towers or are they in the same spots as the hunting towers?
New towers
Some are new, some are in old tower locations
Awesome
Yeah RU/Asia servers are back online.
Honestly, witch-hunting players based on their supposed proximity to the server and assumptions that entire nations of players are cheating or lag abusing is pretty looney.
My nationality is different from my local region. I could easily play on my local server (EU) with a ca. 20 ping or foreign servers (RU) with ca. 60. I don't experience lag issues on either. If I play on my nationality's server I'm at over 120ping and it feels like garbage (the only reason to do this is to play with old friends).
Any hunt workers here…..the event sucks. As a solo you totally went out of your way to screw us every which way you could. After what 5 years of playing I’ll wait till this event is over. Hopefully for your sake I don’t find another game cause I only play one
Yeah so far the event kinda sucks. It doesn't help that they put "subsonic damage" as a story challenge so everyone is using freaking Maynard silencer subsonic in the bushes
Just curious, why is it especially bad for solos?
Everyone used to have the same challenges at the same time. Crytek fixed that in an update like a year ago so everyone's challenges were random. Then they introduced story challenges and we're right back to where we were. Everyone using the same gear at the same time for less loadout variety
I use Sparks Pistol with Sub-sonic to get it done ASAP.
You serious? Hmmmm where to start…..it’s one person so you force them to go to the tower to be at a disadvantage to force fight just to find exits. Nah. I’ll pass and be even morrrrrrre passive. Then they make a trait that points to the direction of the guy. For what …. 30 seconds? Then all ears so you can a solo 3v1 what 200 meters away?
You can use the chariot or pick up a bounty to get extracts listed.
Oh can I? Thanks for forcing my hand. Cause ya. I wanna carry a card to find exit. Or as a solo get to the boss first for a sweet 9v1
Or you just kill a carrier.
If I wanna play call of duty or clash I’ll just do that.
Ruined hunt part of the game. I keep an open mind on all these events. This destroyed it.
You also don't have to rush a scout tower or use sarcasm as a defense mechanism -but you choose to do so.
Listen Tran. You don’t have to choose to respond
Well you are complaining in a feedback discussion channel.
I left a statement to hopefully a “worker”. And was leaving till you asked me a question
It has been less than 36hrs - a few bad runs doesn't mean it is a broken event.
dlc has been fixed
There are IMO both difficulties and advantages for solos this time. I find the Pathfinder particularly useful and High Priestess particularly dangerous as a solo. All Ears works both ways but I think it is counter-intuitive to the premises of the game.
Usually you can rush a PoI (point of interest) before teams get there, unless you get embroiled in a spawn fight. Getting caught in a scout tower while setting traps or looting is generally the greatest danger because of limited mobility and close cover but that's a playstyle thing too.
The burned caravan is a Solo's top PoI in my opinion. Guaranteed Empress & Chariot is really strong, plus Pact marks and laying traps for other teams makes it pretty beneficial to thinning the crowd.
I didn't ask, that was BigOwOMcCree. However if you want Crytek employees to read it then your Feedback belongs merely in #feedback
Do admins check “game-ideas” channel?
The DLC issue seems to be fixed, thank you very much for the help.
I mean, same issue is for teams.
Not really uniquely a solo issue.
Also if 1v3 is too hard, you can always go 1v2, expecting the game to balanced around 1v3 is quite silly :)
for every ranting rat there will be 5+ silent normal players whose life has been improved. I can play rat loadout, but I also try to get the bounty. Reaching one of two available places on the map in 45 min match shouldn't be much of a problem. To minimize risk you can go there after banishing started, when all normies went to the boss
So how's All Ears shaking out so far? Is it causing people to camp silently and/or run away more?
In the first match I played with it, I tried to cut off the bounty and they noticed me a compound away and turned 180 and hightailed it to another exit.
The new UI is even worse than the last one, how do we continuously get UI changes that are even less and less intuitive. This time the biggest issue by far is getting to the Loadout screen. Now swapped away from being a nice big obvious button for one of the most used features in the game, to being a tiny little button on the bottom that phases in and out of reality depending on what you mouseover. Seriously, who comes up with these garbage ideas? It still does it with the options when selecting traits as well, like our UI is on crack or smthn.
I watched some streamers use it, they were looking around in darksight, I couldn’t hear anything, then they suddenly fired a mosin shot through a bush and killed someone. So clearly it’s amazing for people with good hearing, but in my own use of it it’s basically been worthless, I can’t find anyone with it and would only use it in close proximity to better hear where on the other side of a wall someone is
On paper, I'm liking the changes for trait spurs (especially the meathead one). There are some pretty interesting changes outside of All Ears. I hope they revert it if it causes too much of a problem
I feel like it's great as a general locator/heads up
and maybe I'm just not used to it, but it felt weird hearing people a lot closer than they actually were so I don't know how great it is for accurate shots
the "more than 150 hp exploit" is not gone
@tulip drift just for clarification you don't have to hover over them, the buttons only disappear when you hover over your traits (which is still stupid AF obviously)
I have left my own lobby 5 times today, trying to buy a new hunter. Awesome UI change guys
You really know how to change something that works.
Welp, another match and another bounty team that ran
All ears was always going to be way too strong I told everyone this. It’s way too op. You don’t even need pathfinder you don’t need any of the other cards. Just dark sight for 3 seconds and you know exactly where they are and which direction lol
I mean that is the objective of the game?
Why does starting this game take eons now?
Isnt the game supposed to show you the red circle of the 3rd bounty token? because it wasnt showing and we were confused and couldnt locate it
it should always be at the burning supply point i think
I believe so
if not a wild target
i'm ngl i don't think i want to play the game while all ears is in the game, shit is so unfun to play against.
and it really sucks because i love everything else in this update
It's not fun to play against and not fun to use it either
running around in darksight, doing 360 constantly isn't fun but necessary as everyone else uses it
It should be disabled until they find a good way to balance it (hopefully it simply stays away for good)
get rid of all ears ffs...listen to your community
My man it’s been 2 days, it’s unlikely they have a big red button saying “remove only this one thing from the update.” Give them time to translate the listening into action before berating them for ignoring us.
I love now the grants do some weird little sides that movement right before you hit them so you almost always miss them. It’s pretty annoying.
they turned a whole game mode off instantly...and lost half the players lol.
@limpid vine I like your suggestion for Scouting post-event. I envision it being still marked by a ? over the compound where a scout runner went missing (preferably always compounds on the inner area; ie: no spawn compounds). We could search through the houses to find the dead scout or his otherwise abandoned gear and retrieve his map information.
Yeah, it is crazy because it feels like a punishment for taking melee tools which rarely get chosen over their throwable counterparts anyway.
They were risking losing more for longer durations if they kept it on with a spawn together with an enemy team glitch going.
Plus that dip isn't accounting for tons of people complaining about All Ears making Bounty Hunt "unplayable" and that they will quit till the Event is over or it is fixed.
cool bro
Burning caravan or Destiny's Dial.
I had this happen last night. I quickly Looted what I thought was the token at the burning caravan but it was mistakenly the Master Clue. My team had to go to a Scouting Tower & it showed that the Pact Point Bounty was at Destiny's Dial.
Highguard was a better idea than All Ears. Whoever decided this was a good idea should be ashamed
Not really enjoying this update some real great bits but just not succeeding
@plucky plover i really dont think anyone is tbh
I am
@rancid sluice I hear that argument "you just have to adapt your play style to the rain" quiet frequently. Could you elaborate? How do you adapt your play style to it?
I bet you've been interviewing thousands of players to get this very accurate statistical data. Mind sharing your research?
/s
For real though, majority are, based on the fact that the playercount is up, theres no mass complaining. Anyone who enjoys the game is not hanging around on discord. So by this alone, i think mostly everyone is.
Be afk like everyone else in the lobby and wait for heavy rain to stop so you can finally start playing the game again with visual and audio restored.
I think it is very debatable to say that vision and audio is restored in light rain😅
otherwise, being afk/not moving/just sitting around seems legit
@amber stirrup Better yet, its guaranteed in 3 places, 2 scout towers + burning supply
@small geode I agree that there should be a separate filter button for it but incase you weren't aware for now you can see only items you own by typing "owned" in the search bar
3rd? they have one for ur trio now?? you telling me i went without a bounty token for 5 missions 3 days ago?
Hey @cunning stone could you look into making All Ears a tarot card that is time limited, say 30-60 seconds?
@cunning stone Some folks have rare stuff that they lose if they prestige, like s there a way that rare items could be preserved when you prestige?
Please do not ping developers who are currently not active in the chat
thanks for your feedback, well received - I will make sure to relay that to the team
I am afraid that's one of the core mechanics in-game and will likely not change, but appreciate your input anyways!
I don’t know what you’re doing that makes it so you can’t play in rain, so whatever it is that rain invalidates, stop doing that.
Run to the clues like normal, fight the bosses like normal, banish, pick up the bounties, and head out. If you run into hunters along the way, decide if you want to fight them or disengage. The rain impacts none of that
rain heavily impacts audio and also vision. So there is a very high chance i don't see or hear my enemies no matter the distance.
How do you adapt to this? I see two options: don't give a f*ck and live with the fact that you will get bend over or don't play. My decision is like yoloing into the first team or insta leaving depending on my mood. Both is not fun
btw. my take would be: there is no way to "adapt" to rain despite a lot of people claiming (not you). It is only take it or leave it.
I like the rain weather event, it adds a twist to gameplay where your senses are diminished. The hunt gives and takes, gives good weather on some maps, and rain on other maps. It doesn’t change gameplay much for me, despite making it harder to see and hear other hunters, but that adds more “surprise another team has arrived” moments. I like the variations because Hunt can become stale when it is the same old every time.
Yeah, I really don’t know what playstyle would require “adapting” to it other than snipers lol.
I typically find rain more liberating. You can’t see or hear enemies quite as easily, but that means they can’t see or hear you quite as easily either. It means I get more leeway for upsetting AI or triggering sound traps, and im more free to cross open fields without fear of being sniped.
I also get to hear the pretty sounds of rain and thunder
Look at that, they’re removing it. your trying to berate them for not listening to feedback after 2 days is now demonstrably idiotic.
It did not drop half the players, are you dense?
totally fair! I can totally see that. I fact I would totally agree with that assessment but i come to a very different conclusion. But that is fair I guess. Thx for elaborating
wow, big thumbs up for the quick reaction on all ears 👍 nice
Honestly how this trait has not been tackled in testing phase blows my mind. Absolutely ruined the whole fucking event for me already with this playerbase all sitting still just in dark sight. Good job guys, small indie company
It’s getting patched out my guy. It was a mistake but it’s a months long event and we don’t even have to live with the mistake for a full week.
i cant even play they know where i am 100% of the time
I'm just fuming. My whole experience this past 3 days have been miserable. Why wait the whole fucking weekend to patch this shit. Patch. It. Now.
Idk, my fights have not really been impacted by All Ears. I still just lose due to my own lack of skill
I’m sure it’s because there are a lot of players who can only play on weekends and they would feel they missed out if the perk was removed before they got to experience why it needed to go.
They’re giving it the one weekend before letting it go
also patch the rain out, no one fucking likes it so why are you forcing time of day on us that no one wants to play
I too wish game development was that fast and easy. Things take time and less than a week is a fast turnaround speed.
listen to ur community
I like rain
People are quick to generalize "nobody likes x". Game companies need to make sure they are listening to the majority sentiment, not just the loud minority
takes a bit more time then "they should just instantly patch it out"
are you saying the majority likes rain
Rain removal suggestions are routinely given a thumbs down. It adds to the gameplay diversity and is generally a good thing.
thats delusional from the people ive spoken to but okay
I could say the same 
You’re here’s the last message suggestion a limit #game-ideas message
I don't know, perhaps the majority does, perhaps the majority doesn't
I've seen mostly mixed opinions about iit
Makes sense the majority of people you play with would have the same play style
That as well
And one suggesting it’s removal. #game-ideas message
the majority clearly isn’t against rain
the issue not being raised doesnt mean the majority isn't against it
but yeah it sure is fun to hear no footsteps in the rain and not being able to rely on the audio of a game where one of its center pieces it he audio
i agree
The issue has been raised, and the majority (at least of people that vote in this discord) have made their option known. They are against removing it. Above I posted a link to the two most recent suggestions for either a limit to it or its removal
Is it just me
Or has the whole "looting" made the game more... boring ?
To be fair I stopped playing about 6 months ago after playing it intensely for a year and felt burned out
The new update got me intrigued so I came back
A friend of mine is absolutely in love with the game and never stopped playing it
And he really is a completionist who really like to do EVERYTHING the game has to offer and is nearly obsessed with checklist to a point where he would finish his weekly challenge in a day before asking me my challenges so he could complete them for me
(If you read this I'm not judging bro luv u)
Yesterday was my first game in six months
Search the boss, good
Had to rebind all my controls, not good
Couple kills, incredible
Sweet headshot, no games does it better
We get the bounty
10 bodies on the ground, we are alone on the map
But then we spent about 15 minutes wondering the map to loot every towers, kill every meathead now that you are guaranteed a trait, go back and forth between the shop to spend our pledge marks and looting the bodies making sure we don't loot any hunter that might give us more pledge mark that we can have
This might be extreme but... The game actually rewards that ?
Why would we leave the match if we can squeeze more out of it without any challenge apart from the fact that it is not fun ? (For me apparently)
The fact that you can only have a set number of pledge mark kinda pushes you to micro manage it and doing back and forth between earning and spending
The fact that the game doesn't become more dangerous to push you to escape
Hunt was the first extraction game that I ever played but after playing Helldivers, Arc Raiders and Marathon well the raid is never not fun because the more you stay in your raid the more you put on the line
Knowing that you are alone on the map is really satisfying but in the end it's never fun
Also the fact that most inventory in the game are limitless
It all makes you want to stay
I consider that to be the spoils of winning the match. It’s not something you have to do, but if you cleared everyone on the server and have the bounties, you may as well get the other good loot.
It’s not really a viable option if there are other players still alive or if all the bounties left without you, so I think it’s fine
#feedback message @icy siren My team used to always run regen, stamina, recovery, and concertina bomb.
Nowadays, I’m often running regen, concertina bomb, and two slots that I like to carry more fun items like hives or a dynamite stick.
If you get determination and greyhound, you can keep up with anyone using a stamina shot.
With doctor and physician, the vitality shot can be replaced too. That should open a couple slots for you to play with!
I don’t like the idea of adding a dedicated slot to anything like that. People commonly suggest dedicated additional slots for death cheat, scarce perks, explosives, etc. but to me, that’s just a way of saying you want to have your cake and eat it too. The limited number of consumable slots and trait slots means you have to make decisions and give up some power for others
individually you can decide for yourself weather few more traits worth of 15 min of boring gameplay. If you have a teammate with different preferences, you need to find compromise. I think it's less about game design and more about difference in attitude between you and your teammate
While i agree with the fact that perks should not have such an implementation; i think that tarot cards, even though they're consumables, they're not your typical type of consumable. They're different, a lot more varied, and they're a new implementation that came on top of the already working system. The thing is that some of them are really powerful like the world, the sun/garden or the empress, some of them are really underwhelming like the magician, the tower etc. What i'm saying is that a dedicated card slot would push players to always play with a tarot card, even if insignificant.
idk, as i said in the initial message, i just think it's a pity that i just discard like 30-40 tarot cards each prestige... there's two types of players in hunt, really: the ones who do the grind, and the ones who don't. I've sat at prestige 2 for 1k hours just gathering a collection of stuff, but at some point i realized that the grind is really part of the game... that was 18 prestiges ago and, man, do i feel bad about discarding that many tarot cards... the grind is brutal :D
but yeah anyway thanks for your imput, i'm sure crytek will find ways to balance these things out. see 'ya in the bayou !
Prestige grind is so damn easy these days that barely feels like a grind
Most of the punishment for doing it are basically gone. Only losing money and equipment remains, which is basically a basic prestige thing
I also don't think Tarot Cards should have their own slot, part of the balance is that you sacrifice a consumable slot to be able to bring one or more
Sorry what do you mean equipment remains?
That you just lose money and stash when you prestige.
And ofc weapon variants
So all your guns and consumables etc is lost? So what is the “equipment” that you keep?
Nothing
Just base weapons unlock and their custom ammo
Before, it wouldn't be like that. Before you would have weapons locked and just be able to use x low Tier weapons while you get your way back to BL100
Ah right so you have access to all base guns immediately, but once upon a time better gun families where level locked
Correct
It was way worse to prestige back then, now is a field trip
You also lose your traits tho don’t you?
@sacred bolt Please provide more details when giving feedback about matchmaking, without further context there's no way to know if the matchmaking is working as intended or has an issue
A dedicated slot for medkit would probably be reasonable. Just let everyone start the match with one. 99.999% do anyway.
It is even not that "grind" anymore. One prestige level requires 10x amount of xp compared to old days.
they made it easier to level up Bloodline
requires less xp and you can find xp boons everywhere
In recent update?
I did the prestige grind in last event.
It took same amount of time as old days one prestige level.
I did run all the towers & xp envelopes and put all the hunters retirement after extraction.
i really wish they were removing this trait now. i didn't realize people could camp even more in this game
Is there a problem with the matchmaking? There are two of us, and we've been waiting for five minutes to find the third person.
Retire only adds to bloodline at rank 50, not after 25 like it used to.
oh wow more people camping the post so amazing
Genuinely hate the new firebreather, went around a corner and lost 2 bars instantly
Yep, but if you run all xp envelopes and extract with bounty you will always get 50lvl hunter and you can retire it afterwards.
Tbh should have been more careful. You can hear him rather easily.
I just had my game stutter and then cut to the loading screen and it just says I died. I was perfectly healthy and safe and I do not have a death or damage report in the mission stats but I lost my hunter has anyone else run into this problem and is there any kind of fix to keep it from happening again
Dude, it’s weird. You say that because I was just playing with a guy yesterday and for the first time ever like out of nowhere dude he just died and he was sitting at spawn and we were like what the heck just happened to our teammate and that happened twice now.
Holy, feedback being wild^^
@latent geyser i agree that traot cards should be random, but imo there should be at least one chariot card on the map. even if its random, it should still be findable, by spawning at one of the special supplies
The only reason I might support that is because it’s better than the current situation, but it’s not good enough to make me happy.
I might be satisfied if every tarot card was guaranteed to spawn somewhere in the map, but it included all possible spawns, including bileweaver compounds. That way it’s not spawned somewhere that is guaranteed to be found
But really, I’d rather they just all be random. Tarot card usage rates felt good in the break we had between the events. This is too much
#game-ideas message @chrome oyster
My issue is that not all tarot cards have spawn points currently do they? Two at burned convoy, two are the postal point, two in scout towers, two at the clock maker, two at the sealed cache, but that’s 10 out of 14
No. Bad card. Awful card
Literally people don't even use it to fight half the time
We had one last night where we had to walk 8 map tiles for literally no reason because someone thought it would be funny
They literally waited until we were on the extract and then flipped the nearest extract to the other side of the map
Not the first time either
Even when it is a fight ... I went through all the trouble of killing the boss, banishing, walking to extract, and you have the power to just tell me "nah you can't use this anymore"
God is that AWFUL
Let's just punish people even more for trying to get the bounty and extract
What about the central extract
Why not just let someone summon a pack of hell hounds on the bounty carriers?
Okay, that's fair, but it was one where the central was crossing a lot of water and we also figured we were more likely to get into a fight there
Right
So
They used chariot to try and drive you to them at the centre, and you chose to bypass them and run for the far extract instead
I’ve see people use chariot open a locked extract as a surprise exit, so it’s not just a card to screw the bounty team, bounty teams can use it to their own advantage too
Hunts UI Team: "Oh no, everyone likes our UI, this means we might not be able to justify our jobs anymore, quick guys lets ruin it so we can spend 6 months fixing it and guaranteeing our jobs for longer"
Yes and we've done that, but even that is really not all that fun IMO
Maybe if there was a way to negate the chariot or if it just added extra extracts I'd be less annoyed by it
But the fact that it makes YOUR problem guarding the extracts MY problem is dumb
Like classic hunt, if someone slips by you, that's on you
That was fine
So you don’t like when other people use chariot to make you fight and you don’t like when you use chariot to avoid fights…
Yea that’s what I was getting at, sounds like you just hate the card without a logical reason
No I have plenty of logical reasoning.
The logical reasoning is it changes a ton of logistical strategy into dumb luck of who has the card if anyone
That’s just not true, there is zero luck outside spawns which also applies to getting the boss near you
The card spawn point is known
You can plan for it being used, or be caught unprepared
I can't plan an escape because you can just be like "lol no"
Even if I picked up the card you can bring your own
If I do want to use an extract that's right next to me and you have a card, I can't stop you from disabling it even if I do have a chariot. I'd need TWO cards and TEN minutes to do it minimum
Between the two edge extracts, I heavily favour going to one that has a locked extract near it, that’s planning for chariot
I don't want to plan for the damn chariot. It's a chaotic variable that's honestly ruining the damn game for me
That's really all there is to it
That’s some bad math, if someone locks your extract and you have chariot it’ll be 5 minutes before you can leave
Okay, I need 5 minutes and two cards, whatever
That’s just on you man, most people can handle it
One card
You have a multitude of tactical choices you can make when someone chariots
Not if I want to guarantee that I can use the extract right next to me
Unless I want to sit in a bush
It’s no one else’s fault that you can’t cope with it
I'm done with this conversation
If you used chariot open an extract right next to you, no one can close it within 5 minutes
It's not about dealing with shit. It's a damn game and it's not fun for me, that's my feedback
Have a nice day
Your making bad plays if someone manages to re-close it
Maybe you should play call of duty
Maybe you should
You seem to like arbitrary chaos
It's a great game for that
Great game for rage baiting trolls too
The fact you think the highly predictable chariot is chaotic kinda implies the tactical aspect of this game might be beyond you
The highly predictable chariot
Yeah it's predictable in that someone will probably flip the extracts
The predictability is you've added extra steps to the game
Extra steps someone MIGHT not take
I CAN go to the burned wagon, grab the card, and plan to run for a closed extract taking ownership of the chariot
It's dumb that I have to
That's probably what I'm going to do
I just don't want to do it
So you’d rather just everyone go right for the boss and fight it out? Play clash
No I'd rather find the boss, kill it, banish it, and extract to the best point.
Not need to collect an extra item to be able to tactically extract
Then do that, and accept that your choice to rush the objective has weaknesses that smarter players can exploit by utilising all the tools at their disposal
Again have a nice day, we're clearly not going to agree
No need to make petty commentary about call of duty and crap
Bye
Tarot cards being random like means I go back to just not even thinking about them anymore.
You don’t wanna get screwed over by a chariot? 99% of the time it means just don’t run. Oh you got trolled 1 match? Ohh no, time to redo the whole game 😒
@brazen osprey bonus if the beetle has to pick up the map and read it like a cliche oldman reading the morning paper.
They should add an entire beetle animation system just so we can do that
please yes 
Unpopular opinion probably but I think chariot is such a perfect punishment for people who banish and usain bolt out of the map😂 As an ultra aggressive player I've been loving it
It's a fun card tbh
You get 100 seconds to get to the boss lair from start of banish. Unless you are in the exact opposite corner of the map, the boss is in the corner, and the extract is also on the corner with them you can just catch them. The problem is people want to crouch walk up to the boss lair and hope another team does the fighting first. When you get left on it’s deserved.
200 seconds
Neat. Either way catching a bounty team has never been a challenge if you aren’t a coward. Even when the sticky was a feee boss kill you just needed to show some haste if you wanted to fight them.
The chariot is only useful for people who want to rat a bounty not fight. The docked is filled with complaints about the bush rookie behavior chariot players display in standard play. That’s why they can’t catch a bounty, and giving them a guaranteed way to do it is the wrong call. Even my trio just goes and grabs the chariot first instead of trying for bounty because then we can just yoink them in a specific direction and murder them in an open field. It’s the objectively wrong call if you don’t.
Chariot is great for players that want both bountys. Other boss banishes at the same time across the map there’s a better chance caching them if they don’t want a fight
Either way it’s still just the correct call to go to the burned convey. It’s not a super fun gameplay loop right now. The exploration aspect isn’t even a real factor, less so than ever before. You spawn—> go to nearest scout tower—> maybe fight some rats but probably not—> burned convey—> banish has probably happened—> maybe use the chariot to force them into a lopsided fight—> get second bounty—> leave—> repeat. Especially right this very moment with all ears, since you just can’t get ambushed, though that will get fixed. I don’t want the chariot gone, I think a rework isn’t unwarranted, but I don’t want it guaranteed in a specific place. Of warps the game pattern too much imo.
Worst part about chariot is that there are only 2 active extracts now... So quite often you have to run across the entire map after server wipe. Just annoying.
Honestly it should be 3 active and 3 closed extracts.
This. I always double or nothing. I love these reddit-type posts where everyone is an expert out of a sudden. "Get left on it's deserved". Yes god forbid I fight for another bounty first, or god forbid a very gifted team tries to interrupt you instead of the bounty team and they just bolt 😂 Never happens on hunt😂
The chariot isn’t a real solution to either of those. And if you can’t manage to disengage or were so busy sitting on top of a bounty without fighting them the bounty elects to leave that is their privilege as the ones that completed the game objective. You shouldn’t get a guaranteed way to invalidate their decision making without any chance at counterplay.
So, my teammate and I are 3 star and 5 star, so we're put in at 3.5 stars. One of the other teams is a 5 star and a 6 star, also put at 3.5. How's that work? Is it cause we're partied? Also had 2 teams of 6 stars in our match.
(US East)
There just isn’t the playerbase for really tight matchmaking and they prioritize full games rather than fair games. It’s unfortunate. An option that lets people opt into strict matchmaking would be neat
Crytek have never disclosed how team MMR works exactly, we just know random vs pre made is a factor, and team size is a factor
I think 3 and 3 would be a lot of extracts, maybe the three edges being open at game start and chariot locking them all and opening the central extract could be fun, but having only one exit point will probably aggravate proper
Pretty sure this explains most of it
Nice, I guess rubberbanding is still a thing. I jump off stairs and rubber band back up and get shot.
Chariot probably just shouldn’t lock any. It should be a tool that forces people not to extract camp out of concern they’ll chariot away. Instead it strongly incentivizes extract camping. Which is something people complain about quite often. Or maybe it could work if it only switched for 5 minutes and then switched back. So you get time to push them but can’t just extract camp because they can wait you out
It doesn’t really seem to say anything more than I said, it mentions win/loss streaks and team size, but even says there are more undisclosed factors
Granted I neglected win/loss streak cause I was answering from a team MMR perspective
Plus they modified the openskill algorithm in ways we don’t know, so ultimately we don’t know how MMR is calculated or how team MMR is calculated, we only know some factors the game uses and some factors that aren’t considered (play time, level, prestige)
Well, I'm not doing terribly as far as kills go, but I've only survived one match today. Every single death has been to a team of 6 stars. Every single match, we've had the lowest team MMR.
Not very fun tbh
Make that 2 extracts. Woof, I really don't enjoy the way people are playing with All Ears. So hesitant to make the first move (even more than normal)
I agree have had nothing but people who hides today so far its boring.
make an animation for a revolver, any, where it spins the gun in circles around a finger.
Doesn't scottfield already have this?
virtually every time someone has used a chariot on me it's a team of bush campers who wait until all the fighting is done and then use chariot right as we're about to extract knowing we're out of dark sight to find them with.
also is all ears being removed?
Yes, early next week.
good. a shame they haven't removed it already but i guess these things take time...
True, that's why I'm waiting. I tried it out and it was just a terrible idea for a trait
agreed. i played maybe 6 games tonight and every single one was an ambush. players just sitting in bushes getting free kills from anyone who doesn't already have the trait. pretty much ruined any desire to play any more tonight.
Yeah exactly, it encouraged more camping because the best counter to the trait is to literally not fucking move dx
and here my dumb ass just wants to play the game normally instead of turbo sniper tree stump simulator.
I think the only use of the chariot that I might accept is if the extract is in the same compound as the boss lair. Using a chariot to make sure they have the extract somewhere that’s not the same compound can be understandable.
I can probably count on my fingers the number of times I’ve seen a bounty team book it the instant they picked up a boss bounty without having already finished their fight or having a “valid” reason to leave.
And even then, it’s their prerogative to try to extract at the moment they deem right, because they are the ones with the bounties. Outside of very limited circumstances, if you couldn’t get there in time to stop them, you don’t deserve the bounty
honestly i think the chariot should just block all extracts for 30s - 1m before they all revert back to normal, with a 5 min cool down. put the third extraction back in and either remove the middle one, or make it unlock for 30s-1min when a chariot is played.
i think the spirit of the card was meant to stop the team you're chasing that's just out of reach to buy you more time to close. instead it ends up getting used to force a team that's probably already beaten up to walk across the map without dark sight and a giant target on their back.
#feedback message @bold finch I have an answer to your second question. The reason you got ambushed even though there was a bunch of AI is because there’s no correlation between the two. Whoever told you that was either wrong, lying, or you misunderstood them.
If you come across a compound with little to no AI, it’s typically because another team has already been there and killed them.
And their ambush was probably so successful because you thought you didn’t need to be careful. Hunt punishes every mistake.
I agree. I think the spirit of the chariot is what you said, plus being a surprise getaway option for the bounty team if they’re using it.
The loss of the third extract is definitely an issue that only benefits campers too. It’s easier to sit 300m away and cover 2 escape routes than it is to cover 3, unless the stars align and the extracts are near each other in the same direction from the boss.
I’d be happy with your idea
@trail pebble There would still be small red barrels. One team member should always have vigilant and you should probably always keep traps in popular places in mind 🙂 Sounds like you had a good learning experience there^^
@stable bluff I would love that for the rednecks 😄 be cool if you could smash a bottle and use it at a knife for a few stabs before it breaks
sort of as a way to run loadouts without dedicated melee, why not?^^
kek good idea
also time for cigarettes and cigars consumables then^^
while smoking get a speed buff but leave a trail of smoke?
chance of coughing
or dieing of cancer spontaneously
or it auto puffs when stamina is low, increasing regen
makes only your teammates cough :^)
it cost 666 and you get one massive cigar
damn, for that price you have to get an extra reward from the tobacco lobby if you extract with the bounty. And a job as the malboro man
actually a two pack of four minute speed boost would be just useful enough to consider or its a consumable rather than a tool but if just one then six minutes i say
four minute actual speed boost is a hard sell but a short one for meleeing would be nice^^
anyway, off to work 🙁
Hey guys I found I can't reconnect to the game after disconnection due to network fluctuations or servers issue. Is this a common problem?
If you want to stab with s broken bottle, there’s a Knife skin called The Last Word that appears in the shop form time to time and is just a broken beer bottle
#ui-feedback message @red pike The hat is an indicator for the tiered hunters. The ones that you can get “Rookie”, “Survivor”, and “Veteran”. The hat tells you what tier they are
And that would be fine if they had to find a red barrel and had a smaller explosion radius, my whole team dying outside the cabin because of a single purchased consumable just thrown in any position is the problem man, it's too reliable too easy and it doesn't involve fighting another player at all. Red barrels are good, mini red barrels are balanced fine, red barrels the size of peas that you can place anywhere and always have access to should be balanced to at least be an in combat type of use, imho
I see, thanks for clarification. The way my friend explained it made it seem like if there are AI literally everywhere there’s no one near you/on the map with you at all
Oh yeah, that’s definitely not the case. It usually just means you were the first one to that area. But even that’s not guaranteed because if another team had Shadow when they crossed through, they may not have killed any AI.
Some AI like hives and immolators are real loud when they aggro too, so I’ve definitely learned that a team spawned near me when i heard those too. Might be what the team you faced heard too
#feedback message @empty wraith The weekly challenges don’t expire. You don’t have “2 days” left to complete the challenge. You have like 80 days left. You unlock new challenges each week but all the previous ones stay open
hunter selection and weapon loadout UI fucking sucks, bring back the non bugged version
Remove the all ears perk please.
I hope there is no need to explain why
I can't even come up with a good suggestion for a change to all ears, it just needs to be removed fr. They shouldn't encourage crouch walking and sitting still to avoid being discovered without being seen.
I genuinely do not think it's as bad as people make it seem like, but I do think it deserves a nerf from 200m distance to like 50-75m
There have been far worse and more annoying to deal with things in Hunt yet some claim this is the worst thing ever that has happened in Hunt's history
It's not like wall hacks level bad but it genuinely does nothing balanced.
hard nerf to its range and maybe make it do something with people who are not moving as well, because right now if a person is not moving and is using the trait it has no counterplay. And overall it is stupidly absurd. You spawn. You crouch. You look left, you look right. You hear people running if they`ve spawned near you. You rat them. Or they play the same way. Nice game diesign
Even then you're still gonna get campers doing the barest minimum to get as much info as possible, the best thing would be to completely change the perk, maybe let you see anything that's been interacted with in darksight, maybe let you see footsteps. Hearing people from farther away with a really powerful direction locator is just bad design.
If the trait hearing range doesn't extend past the base hearing range, it's useless for players who have decent hearing. If you remove the directionality of it, it will just mess with people's muscle memory of audio ranges and make people confused about how close or far someone is without providing any real benefit for the tradeoff
It's pretty much infinite dark sight and has made everyone pretty campy and hesitant
Not in my matches I guess
The only exception I've seen to that is aggression at the start of the match to initiate spawn fights
But beyond that, people are using it as a tool for camping the scout towers even more than they would otherwise
This in duos at the high 5 star, low 6 level approximately
But also saw the same from 4 stars
US east
But honestly, I'm always the team making the first move in this game anyway while the others just hold
Same
Pretty much always feels like our team are the main characters in the match making things happen
While getting targeted by all other teams 
Also applies to everyone focusing on us
Ha yeah exactly
Even if we don't have the bounty
Just couple days ago we pushed the banish compound with a team in it and rotated on the side that was towards the edge of the map to avoid getting sandwiched, even though we were pretty much on the edge of the map, somehow we got 2 teams even more on the edge of the map that somehow ignored eachother the entire time 
So we just got stuck between 3 teams
They smell the strength dripping off you
It can help keep things entertaining but also is just a little baffling
I always wonder what's going through the other teams' heads. I don't know if they really think about who they target or if they're just drawn to noise and movement
Suggestion to the devs, for the next event could you possibly communicate all your bad ideas to the players before the event so we can let you know how terrible they are avoiding this situation in future
The average hunt player is honestly not going to make the right call. The devs should respond to feedback of things in practice but they shouldn’t consider opinions before players have actually used the thing. That’s what beta servers are for.
It’s just a shame that they’ve seemingly done away with beta servers.
Yeah the beta servers would be the best solution although technically what we are doing right now is the beta test with a paid battlepass attached. Ngl i think this might have been the update that makes me quit this game permanently
it actually does i did not know that, but its an event item
people want to feed kills so badly they want to be able to necro from so far away they couldn’t possibly help their guy get anything but instantly downed.
this games gonna be all downhill after this "major update"
its never felt farther from its roots and is no longer a creepy cowboy shooter. due to the recent content and weapons the popular playstyles are sitting really far with suppressed snipers or pushing into close range with spammy guns like the cyclone, nagant carbine, avtomat, etc. the new towers are just rewarding more rat play especially with dark satchels being used at a safe distance with beetles and beetles being spammed in every match along side long ammo loadouts its stale asf. devs have rewarded all the grimiest players and wonder why the player base has evaporated. i suspect it to pretty much be impossible to find matches soon once others extraction shooters drop later this year unless they start balancing the game around actual showdowns.
@dense shell they’re taking out all ears tomorrow.
@silver panther Oh really? I did not know that
The cyclone just received a nerf this patch and guns like nagant carbine and avtomat have been in the game for years now. The addition of the new scout towers actually promote more pvp because teams are actively pushing them off spawns because of what's inside them, and the game has seen a steady climb in players since 2021. Also, the current atmosphere of this game feels more "creepy cowboy" now than it was back in the day when it was much more gothic and fictionally historic in comparison.
I disagree with most of what Jesters said, but I do think the game has strayed from its roots significantly and negatively in at least one way: Resource management
the micro nerfs and the amount of time theyve been in the game hasnt lessened their presence in 6 star lobbies one bit. the scout towers were poorly thought out, the first day many people fought at them but that quickly changed. most high mmr players only go to them if theyre able to get there fast or after all the fighting is happening elsewhere or the lobbies wiped because everyones learned that its just dark satchels left by the first team or people are bush camping them with slave meta loadouts which has left many players not even getting to fight back at them. its not hard to understand when their locations are either A. in an open field or B. surrounded by vegetation. makes them serious ambush spots instead of showdown spots which clash already has better even if it is unbalanced asf. and the atmosphere is not cowboy at all anymore, its more like a frontier shooter with guest appearances from ghost face and post malone lol.
also the mmr system is broken asf
unless they impliment some kind of seasonal wipe or make it just as fast to go down in mmr as they do to go up everyones just ending up in 5 and 6 star atleast if your an avergae fps gamer.
literally check the mmrs, k/ds, and k/d/a of 10 matches with similarly ranked ppl in trios then go solo do the same. the average players is at the highest mmr while only the really REALLY consistently bad fps players are at the middle mmr ranks...it makes zero sense except crytek trying to keep providing the 6 star sweats and streamers with plenty of players to destroy.
I mean, yeah, the game is far different now than how it was back then, but barely any of those criticisms previously listed are valid or even true. I keep hearing people claim the game is losing players, but the charts on steam don't lie. Honestly, the only major negatives with the game right now are the servers experiencing different performance issues like latency, certain weapons like krag being changed and losing their identity in the process, and the lore compendium being removed from the game itself (though most of it has been uploaded to the official website now.)
I also see people complain about mmr a lot, and although I wouldn't say it's perfect I find it to be more suitable than how some other games do it.
Removing the identity of weapons has been a big problem in general. I call it the "mosinification"
Things like the All Ears trait were probably a step in the wrong direction, but I think a lot of people tend to forget that hunt showdown is a live service game and there are bound to be some bumps along the way. It wouldn't be the first time an event trait has changed the playstyle of the game, and I doubt it'll be the last time either.
weapons other than mosin is being buffed towards the mosin, taking their identity and causing powercreep
Yes, and I use krag as an example because at one point in the game's history the krag did 124 damage and had 12 extra rounds. It felt unique for a long ammo gun and used to be an exceptional addition to the game before they changed it to do 126 damage and reduced it's rounds to 10.
I remember, krag used to be one of my favourite weapons when it had an identity
then it became bootleg mosin
I feel like changing weapons, especially other long ammo rifles to operate more like the mosin is a bad decision for the game's gunplay overall.
Adding weapons like the obrez match is also bad because it doesn't really offer players the incentive to use it other than the idea that it's a cheaper alternative to the mosin and does everything a mosin can do but slightly worse.
My biggest issue is how resource monitoring and management got softened by:
-Removal of rule of 2 when looting
-Event full loot refills
-Portable ammo box (biggest contributor)
-Portable tool box
-Regen shot buff (2nd biggest contributor)
-Ammo reserve buffs
-Saddle bags
-Flares burning bodies
but i do like this new update
good changes
tbf regen shot did get it's duration reduced
which regen shot buff
that one
the double speed one?
same as the stam shot, although I feel like stamina shots could've stayed at 10 minutes.
were there multiple? all of them if so ngl
yeah that one was the one on my mind
also the removal of 2 when looting makes sense because we have trios now.
it made regen shot basically a necessity in any build
At one point the idea was to only include duos, but because trios exist the nature of the game changed with it
and reduced the amount of times you needed to use a healing resource or were threatened by running out of healing resources
ammo reserve also got nerfed. Gone are the days you can take dual sparks pistols and the avtomat.
I personally preferred the tactics rule of 2 brought up, but I can understand it being removed. It's really that it adds on top of everything else to make resource management barely relevant
yeah ammo reserve nerf is a good thing to bring up
I mean, if the game was only solos and duos then the rule of 2 would make perfect sense, but because we've got trios that's the biggest reason why the rule of 2 was removed.
ammo box is definitely absurdly busted for sure
I'd say ammo box is busted depending on the loadout.
Ammo box and regen shot are my biggest opps
but i know a lot of people love them
not everyone enjoyed the resource management the old game presented
I think battles of attrition sucked but I think ammo boxes are still problematic
One of the big things people disliked was how the unlock system used to be. I remember in order to unlock throwing axes you had to get a certain amount of xp with combat axe in a match.
meds especially though. running out of heals sucked donkey nuts
Players like to have the freedom to pick and choose what they use in their loadouts, and creating/managing your loadout is a big part of what makes hunt fun.
i cant even hate on current regen shot because the alternative is getting hit like, two times (plus one for each vitshot you take), then you die to a bodyshot
I think this is what I used to suggest, but I still think the best middleground is keeping regen shot strong but giving it a tell to other players that it's active. That way you don't have to assume people have it when they don't and not all fights are forced to play according to it. Variety is the spice of life
eg sound cue when someone with regen shot active gets hit
the only people i ever see saying this game isnt going downhill are the ones obsessed with it
I think 7 minutes for a big regen shot is reasonable, but stamina shot should be 10 minutes at least.
I think people that claim the game is actually going downhill are greatly exaggerating how bad things really are.
nah they removed electric lamp #deadgame
Like I said earlier you can go look at the steam charts and see the player base has been steady since 2021. Of course it's had ups and downs here and there, but for the most part plenty of players still play this game.
I can understand saying the game is going downhill, but I don't think it's as sharp a cliff as people make it out to be.
its not its small bleed\
but thats just because the majority of players are above 4 star and have 2k+ hours in it
no fps shooter should be like that it indicates a HUGE issue with the balance and ranking systems
and somehow they drop multiple skins and weapon packs (which cost money) but cant fix even small issues between events.
even the menu glitches where the game switches back to hunt after getting out of a clash just got fixed and we JUST got teh ability to invite players from another platfrom
why is clash all of a sudden 98% rain maps?
@glass shuttle #game-ideas message
Unfortunately, crytek support has decided that crosshair overlays are allowed (even though it was previously stated to be in violation of the code of conduct).
it's insane isn't it
the entire crytec team are 3 star at best
and they're gunna tell me whether or not it adds an advantage lol
think the games done for
yeah its weird cause theyve previously said it IS an advantage and is not allowed lol https://youtube.com/clip/UgkxnG6GNVwTXhtAJhLxPkHUuTSUV4qTEx19?si=EfGpeUvYjBg-XtzD
36 seconds · Clipped by Tacomanx · Original video "Update 1.9 | Developer Gameplay Live Stream" by Hunt: Showdown
i play asia and all people do it jump peek corners aiming witha dot on their screen
i got 180 hs by a 3k hour crosshair x player while he was in the air and after i had tagged his back
you can't do that without the xhair lol
my idea fixes it anyway
unlock wep sway from the camera so ironsight isnt centre
problem solved
not an advantage over others? what? excuseme? did they provide reasoning for that?
Why couldn't you do that without crosshair? People can build pretty consistent muscle memory for where the aim point is whether they use centered or lowered view
by what logic is crosshair overlay not an advantage
if it's not an advantage then why do people use it?
no lole
why argue if its not really enforceable anyway
just stating it's not allowed is enough to discourage most people
even if some people will still use it
most monitors have crosshairs already, feel like they dont even need to download anything
I'd rather they just add one to the game by default tbh, but ALLOWING it via third party software only? fucking insane. i'd rather it just be a "hey its not allowed dont use it" then they dont enforce it
exactly, if they want crosshair overlays to be part of the game, just add them to the game
not like most players are even gonna see this 1 msg on feedback discussion
same with that map locations mod. speaking of, did they ban that? i left before that discussion came to a head
crosshair overlay complaints are pretty widespread
it's been a controversy for years
ive literally never heard of it before
they gave a non-answer to me in support
search this in the discord search bar and look at the messages
brother most players dont use discord and even fewer are in this server
im just saying its not as many people as you present
how many people did i present
pretty widespread
yea, i didnt give a very specific value
cause of course I can't speak on players that never posted anything online
my point is it's much more than just "1 msg on feedback discussion"
1 msg on feedback discussion i am referring to the photo of support saying its allowed
like 10 people maybe have seen it
ya but your blowing out of proportion this 1 picture, they already state very publicly that use of third party tools will get you banned, sure this screenshot nullifies that but its on an obscure channel of the main discord not everyone is on anyway
.
its not like they released a blogpost linked in the game saying crosshairs are allowed now
they said it was bannable once and are radio silent ever since
oh i see what you're saying
The thing is, people often come in asking whether they're allowed and people (often moderators) say yes crosshairs are allowed, and more than just the questionee often see that answer
there are other sources where people get the information that they're allowed
the chats move way too fast for me to have caught that
i come in every once in a while
i mean still what are the mods suppose to do
if they say its bannable
and people see others using it and not getting banned
they will complain
if they say its not bannable you will complain
they dont have a good choice lmao
If they catch someone using it then they can be punished accordingly. The only way someone will see others using it is if they get caught and they can submit a report with evidence.
I don't think it should be punished too severely though.
if they use this crosshairx i guess yea
afaik the crytek partners cant use it for videos or streams, but i cant remember where i heard that or if its actually true
but there must be sooo many
apps rhat do it
i mean my monitor has one built in
its dogshit but its still miles better than no crosshair
but it is weird that the response from crytek used to be "yeah thats not allowed because its an advantage" and now its "yeah its allowed its not an advantage"
all we need is a toggle in settings to leave the darksight crosshair on screen 24/7 and if u want a prettier one then u gotta get a 3p one
I've heard Rachta saying this on his streams, but then again, how would they know if someone is using it or not?
i already said how to fix it
unlock wep sway from your first person camera
so your ironsight sways around centre
it might not be possible... idk how their engine works
basically just dont put it on the stream capture lmfao, im sure its not an issue if they've got a hidden one or something
pretty surte pubg does this
i didnt know about this map overlay so thanks for letting me know... lol
so dumb
yeah no official comment on if the map overlay's allowed but to me its just a funny looking crosshair that happens to line up with the map so i'd figure it'd be super contradictory if they banned for it
crazy how some people are fine with the integrity of the game going in the bin
i dont even understand what the map overlay crosshair is
ive never noticed it
wait, what map overlay?
map overlay crosshair? what? he said there's a map overlay to show youj possible spawns for stuff
There's a software that overlays markers on the map for stuff like loot spawns, etc.
but it basically just works exactly like a 3p crosshair, just with dots on certain points on the map
damn, that's kinda funny
oh i see
i have that open on a diff tab sometimes if i need to remember hunting tower locations lmao
but its not so sophicated its literally just a map
yeah its basically the same thing as that, just designed to fit over the ingame map
i could see how that could be convienient
tho so many fucking things are already on the normal map
what could you need that isnt
again, if it's meant to be allowed, put it as an option in-game
don't force people to install third-party software to use an intended allowed feature
It can be allowed while not being the intended experience, by that logic they should just add a full EQ, sliders for contrast, brightness, vibrance, saturation etc. in the settings because those are basic settings often bundled with windows/your gpu/your monitor
The real answer on why it's allowed is more than likely that it cannot be widely enforced, it wouldn't make sense to only punish some who use publicly visible apps for it when there are plenty others who might use their monitor's built in one or even just a piece of tape
The "advantage" it provides is not significant enough to be worth the effort nor the inconsistent enforcing of it
People who use crosshairs are cringe, but that's pretty much all they are
But haven't they expressed that those are disallowed? Or was that just reshade specifically?
Crosshair is not going to turn someone into the next Shroud nor will it make someone who is already good hit every shot magically
Reshade as it provided much more than basic filters
didnt reshade make hunters turn neon purple and shit
it was pretty nasty
The things I listed are all basic settings in someone's nvidia/amd control panel or monitor OSD settings
Ah ok
Along with zoom filters, removing fog/smoke, filter that detected movement on screen
And others
ya it was busted
Even regarding the more basic filters rather than the more extreme ones reshade had curve based brightness options so you could fine tune only dark areas to be brighter
The thing with the map overlay is it's not a basic monitor setting
I can understand your point when it comes to crosshairs though. I guess the best way to reduce crosshair usage is still just saying they're not allowed and punishing the few people who are somehow caught with them
Map overlay? You mean one of those that show cash register locations?
Yeah, and other things it shows
yeah theyre talking about those that overlay stuff onto the actual in game overlay
not like a map on a different screen
Yeah I meant that too
But that one is just weird to me, why bother if you have a second monitor, just have a community made map there
i guess its like 20% more convienient
i get a bit disoriented
looking back and forth
I'd wager most people don't have two monitors
i didnt consider that yea
a phone then?
I don't
I hardly see it as an advantage though, if someone is desperate enough to farm that they bother with something like that then whatever, their own problem if they wanna risk using a random overlay in a multiplayer game
Yeah ig. Pretty small screen makes it much less convenient but point is
If it's intended to be allowed as a gap bridger between single monitor users and double monitor users, then I think it should be in the game itself as an option, rather than being forced to download a third party software to bridge that gap.
But then again I'm probably not the best person to give my opinion on it since I have memorized like 90% of the cash register spawns 
Idk how it is for others to search for them
i looked up the app
its a neat little thing
made by like 2 people
i like it
its a cute app with no evil intentions
Imo map knowledge is a real and very relevant skill. It shouldn't be considered not a real skill that is allowed to be bypassed just because it's not mechanical
Idk if that's what you're trying to say at all, mb, but it felt like the conversation was coming to that
are we being weaned off of the 2 dark tribute upgrade points? I use to have hunters with like 20+ points, now it's 12^^
Map knowledge for positioning and such in fights sure, but idc as much how people find cash registers
@near heart #feedback message bro its being removed in like two hours lmfao
good riddance
to be fair, I see it as the devs trying to create a game they want to play which is a good thing. Being casuals, misstakes have been made 😄
afaik they're only temporarily removing it. :/
@weak sparrow you think "good fing old hunt" would still be around?
lowkey wouldn't bother, half the complaints around old hunt vs new hunt is people thinking nostalgia = it was better. The last time i actually saw someone suggest a reversion that wasnt just based around that logic was someone saying they missed the old ammo reserve logic of more ammo type on pick up if both weapons were of the same type IE they missed running quad chainpistol to swizz cheese a compound lmao
yeah you are right 😄 The post got the better of me
I think it was the wishing for people to go back to McD
oh yeah that and the occasinal death threat people post in game ideas for some reason, mods usually delete those lol
fr. my favorite ones are usually some uber specific like "remove insta death traps" or "remove solo necro" which usualy boils down to someone dying and getting pissy enough about it to go to game ideas.... never change Hunt discord, never change
yup, there is always fresh blood
tbf, I understand the impulse
takes some years to get it out the system^^
Anger is the disconnect between our expectations and reality, preparation is the act of alinging the two - My dad
All to say for the random lurker reading this prepare to die in some pretty dumb ways
haha, I might steal that
we need actual, serious gaming philosophers
teach the youth
I guess its time to start a fuck ass youtube channel in my 20's......
;-;
it's mostly anger management really^^
true though i'd argue it also translate a lot to understanding what we as players are in the gaming eco system and more so how we find the reasonable feedback amongst our frustration of stuff
yes, in particular, that we are just one player
a big one is also to realise that every disadvantage we percieve is also true for everyone else. Somehow that seems to be difficult to understand
when it comes to game rules anyways. ping and stuff is different
Ah see there is the problem, we gamers dont have empathy everything makes sense 
dude ping is such a weird thing people complain about, especially when its like "fix your server my ping is spiking" it makes me fear for the future sometimes.
lol
like there is a good chance that the person can do something on their side to make the experience smoother, people with high pings extending trade window, ping restrictions, the random intern playimg with magnets in the server room sure theres something to talk about there at least
I cling to the hope that it is a very vocal tiny minority
maan, I have to do stuff and then the servers are down during my playtime 🙁
Imma write an angry post
ditto though i appreciate optimization, Hunt has become smoother since the early days at least. Im a consol dude and i remember back in the day when a new event dropped and server instability spiked and it would just boot you off mind you this is before they optimized the reconnect process. So many hunters lost to the void of my shitty connection
Ngl I suggested a trait very similar to all ears before. It's likely a coincidence but on the off chance I actually caused it, I am so sorry 
I have been talking to a console player this whole time? 😛
shame!
no worries dude even if you tipped the scales i know you werent the first to suggest it i remember a post all the way back to when scrapbeak was released
I think people want more utility usecases for dark sight
well, catch ya later. good luck with your yt channel
Cause it's such an iconic gimmick but somewhat rarely relevant
thanks its gonna crash and burn take care dude
not piss on you parade but shadowleap, poltergesit, vigilant, necro, remedy, bladeseer, all ears, witness all use dark sight as thier michanical foundation 😭
Yeah, dark sight has been getting a lot more utility, I like that
I should have used past tense
yee i guess this is how wars start
Played over the weekend and got the All Ears trait. I play on XBSX and with a home cinema setup with Doly Atmos and found the All Ears to be fine. I believe it may have been an issue with headphone audio which needs adjusting by the devs.
Well, All Ears is removed now
So
no need to worry about that
Temporarily
Well, hope and don't expect for it to return for this event.
It will be in a different state when it returns
If it returns
I don’t think they’ll skip it. It has been advertised in the roadmap and is one of the new things of the event, it would be quite annoying for the event to not have any new trait.
nice how quickly they took action on all ears 👍 stark contrast to the crytek from 2 years ago who would leave this for 60+ days.
Let's see if they come up with a more balanced way of the trait. But the speed they took in the community feedback 10/10.
I’m not upset about it being removed, it was quite broken. If they add it back I hope it’s been balanced 
Lowkey disapprove of the trait spur changes. Finding them was a challenge of my inner loot goblin and appealed. Hissing and darksight revealing them by default is just... bleh. Money-Sense is that much closer. (Skinflint would be a better name.)
I really liked the all ears trait... I was sceptical at first but then I had a lot of fun with it, played almost non stop since the start of the event. It helps a lot with campers. For example when you have to deal with rotjaw campers. A few times I felt how I was being tracked as well but overall the experience was really good. It's not a trait that should stay in the game after the event but for a event trait this is awesome! I am really surprised that it seems like most of the community does not like it.
I can see the warning hiss being aight alone, sniffing them out by sound isn't offbrand for hunt. Maybe only a louder one once they've started their burn countdown.
I like the idea of All-Ears, but filtering out unwanted noise to zoom in on tracking would be less fussy if it wasn't detecting steps from another county.
I would say that I haven't really have had issue with or even experienced rotjaw campers for like... 1½ years now lol
Also Rotjaw glows red within 150m of her, so not like all ears actually does anything different.
Actually bit worse bc all ears doesn't pick up on people just sitting in a bush.
I have them non stop... like always when I fight with other people over rotjaw they camp it... and often outside of the rotjaw range too. And when they inside the range it does not really help when they inside a bush and wait for you.
I have games where I run around and expose myself non stop just so they might show themselves but they just don't. Sometimes if find them but most of the time there are nowhere to be found... then I do rotjaw and die, or i run around looking for them and die to a sniper or a shotgun. I use beetles to look for them too...
Huh, really, might be region/mmr difference
Actually just happend to me yesterday. I manged to kill them after I killed rotjaw this time but still... They camped it with snipers outside the range.
Being a 6 Star and having 4100h of experience (EU SERVER) does not help with that. Overall I always have to make the first move otherwise everyone just sits around waiting for someone to make a move... Every time I try to be a bit more patient and to play tactical... no one comes out until the match is almost over. So I always just jump into the sandwich and hope all people miss their shots. I don't want every round to take 45min.
But with all ears I could sniff them out and play aggressive without jumping into a huge disadvantage it was awesome.
how do you check how many stars are u
after a match in the team details screen
I’ve had a few rotjaw campers but it’s rare, I normally get the impression I’ve interrupted their attempt to kill her rather than they were waiting for me
damn wish it was like before begor match in menu
Eu server is probably the problem, 6000 hours us west and I’ve never had a real problem with rotjaw campers. The range on the rotjaw warning is huge so it’s typically just a fight and winner takes boss.
what are people's opinions on giving pistols better range before bullet drop? I feel like 60m for long ammo pistols is a bit too dramatic considering their price and use case.
Wouldn't mind it, the biggest drawback of pistols are the sway anyways
I had it once in the US. I was playing duos with my buddy who was brand new. We heard a random fight early on, got to bounty lair, killed a couple teams and confirmed 8 bodies, so we picked the the bounty and went for Rotjaw. No one around in Rotjaw/Darksight range, so we killed her and picked up the bounty/perk. Meandered for a moment and suddenly there’s two separate solos engaged with us
#game-ideas message @whole grove Didn’t you know? It wasn’t a nerf, it was a “bug fix” lol
#feedback message #feedback message @dense shell @near heart
#general-announcements message
Wish granted
@timber forum Can't console do red pings?
@hot vigil nope or white pings, nothing
Oh damn, yeah that is a bug for sure
Can MMR be removed or changed, im level 30 and im already in 5 - 6 star mmr lobbys, its insane to think that, cuz im a new player on PC, dont know much about the maps or anything, its just way to easy to climb it needs to be alot stricter
Playing in teams is ruff without it
Don't worry, it is just calibration happening.
In the beginning you'll be climbing and dropping a lot more until the game figures out where you belong.
its kinda thrown me in the deep end lol 🤣
You most likely have a good basis of fundamentals when it comes to FPS games :)
The alternative is that smurfing becomes that much more easier to do
they wont change the MMR system and its terrible. if youre already at 5 and 6 and youre consistent youre gonna end up settling in those lobbies, youre average players doesnt sit in 3 and 4 like they should in this game due to the way the MMR system works.
i mean i do play controller over MNK on xbox and im a 6 star on that, but im no where near that on pc, im so bad on mnk
But you have the game knowledge then
im above average in most games but nowhere near top rank in most fps and somehow people with a barely positive k/d end up in 6 star lobbies against people with 2.5 - 3.0 k/ds
meh not really im only level 71 on that, no idea though, i just think its way to easy to rank up
it is. its easier to go up than it is to go down in MMR.
You play alone?
And also what is your current KDA?
i play alone in a 3 stack yes and my kd is 0.60 or something
its been in 5 - 6 stars ever since i got the game apart from the first like 4 - 5 games, i was in 3 stars then straight to 5, idk if the bounty makes ur MMR spike but it defo should not be the bounty that makes it go up, it really should be KD
0.6 kda on PC?
correct yes
Oh
don't worry lol
that is just calibration
again, if you've gotten some lucky kills
it will shoot you up
just keep playing
ye mostly trap kills and dynamite lol
if hes playing alone
thats the thing i shouldnt be anywhere near that, it just thrown me in the deep end
how is he even getting kills against really high mmr players?
Again, you most likely got some good kills in 2-3 games
to move up that fast? the answer is he shouldnt be
i get 1 or 2 kills a game sometimes 0, most of my kills are from the dynamite though
He gonna drop fast again
no
i think ive had 1 or 2 actual kills
once you get that high is really hard to de rank
Again in the begininng it is more flip-floppy
the devs made it purposefully harder
i switched from xbox and had horrible trabsition to the controls on pc
well good luck to me 🤣
il still play cuz i wanna learn mnk but i can say it is not fun being in these lobbys right now.
still ended up a 6 star and rarely drop to 5 star after getting zero kills for like 8-9 matches and dying
whats ur kda on pc?
k/d/a is 1.59
k/d is only 1.2
assists count towards your mmr just as much as kills do
That is a completely reasonable KDA for 6 star lol
ye it seems every game i get its like prestige 100 rank 100s or just in general high prestige's, i think on console i deserve to be in 6mmr cuz i have a 1.27kd on controller, but damn mnk is tough for a little.
Prestige doesn't factor into matchmaking
what fps do you know besides hunt where players have to be in the negative to be slightly under top tier ranks? lol
ive just checked im now in 4 - 5 stars, so i guess it is going down
dude is 100% right and this community keeps coping with the fact that the mmr system is terribel and just ends up throwing new players intoa meat grinder
i do think mmr should be very strict though, it is a new player game killer, especially without learning the traits or guns very well.
rn i feel like im a 2 - 3 star since i have had some experience on console, but being on mnk i should be 2 star
Issue is that overtly strict MMR system creates the issue of smurfing where high skill level people end up clowning on lower skill level people.
they still do that though
Except that new players are gonna get send back down if they don't belong in the top end
what we need is a wipe for mmr ranks every now and then like r6 siege does
except thats not exactly true
most half decent players that can get an assist every now and then will gain more MMR from that than dying over and over again
Okay you right, MMR bad
OpenSkill?
open skill on just kills and assists
And weights
you make it sound like the mmr system takes your k/d into consideration when you go up or down it does not
It literally does lol
That was why they changed to Openskill
MMR is determined by your performance in-game — not by your playtime, rank, or prestige. The system uses a modified version of the OpenSkill algorithm, which includes a certainty variable that adjusts over time. This means that when you're new to the game, your rank will fluctuate more often than when you have hundreds of hours racked up.
yeah thst not tied to your k/d..
thast just talking about essentially "placement matches"
As the system learns about your skill level, it can more accurately determine your rank and as such your MMR stabilizes, leading to less radical changes after each match...
... Additional factors, such as team composition and win/loss streaks are also considered.
all that does is prove that you can get soft locked in mmr ranges the longer you play
team comp doesnt matter for anything
you can have 1 6 star with a 2 and 3 and still end up in fill 6 star lobbies
making it even more likely youll end up in higher tier lobbies if youre playing with long established players
another way new players are punished for joining their freinds
Better than a 6 star get pulled down to 2 star lobbies and just mudering them.
That would suck too
Like it is not solvable in that regard
someone gonna get the short end of the stick
and thats why new players dont last
the mmr system is trash
being a 6 star is beyind overrated
That is just a challenge every game face when going on for many years.
nmo its not loll
r6 and marvel rivals even overwatch solved all this with a somple reset
crytek just panders to their high mmr community adn the streamers
if theres a reset smurfing would also not be as relevant
mmr should fluctuate at a steady pace no matter how long you play
Not sure how many new players a game like siege gets, but I'm also not really in the loop of it
But like Marvel Rivals is 2 years old
thast just theri way of making sure their streamers and sweats have enough ppl to play against (which was a huge complaint a couple years ago) and they "fixed the mmr system" but all it did was push players into higher brackets
and this games like 8 years old and still cant retain players
Also there is ultimately an important factor about both your examples, they are competitive games with a clear win/loss condition.
or gain a significant amount
Much easier to determine if you are good/bad with that.
In Hunt I could get a 4+ kda if I just wanted to play safe and snipe
Doesn't make me good at Hunt
sure it does
tell that to all the k/d farmers in 6 star
thats most of the high mmr community lol
the devs dont even know what makes a good hunt player
But makes it complicated to calculate "skill" when it comes to Hunt.
Bc, kills =/= winning in this game.
if winning is the goal then just snatching bounty and running to extract would be the main goal 'Which it is"
It is, but that would also not really be good for gauging player skill level
And more importantly, that would make smurfing much easier
but the devs constantly come up with ways to force players to fight and if youre being forced to fight players who are better equipped, higher skill, and played longer than wheres the fun in htta for new players or even casuals?
like the goal is to get money and get loadouts and then go fight and have fun. lower tiers do this and understand this better than high tiers.
having fun is the ultimate goal
Well, you just not gonna have a constant influx of new players that can fill out new player lobbies after 8 years unless you are a huge game.
Again, I understand the MMR system is not ideal
they could be they just focus on fluffing the higher end players and streamers.
But I do think it does more to protect new players than people think
it honestly doesnt. this game hates new players and it hates having friends of different skill levels play together.
ive even tried to derank few times in clash and hunt to see how fast i could drop and climb. recently and a while back.
It doesn't hate new players, it just a hard game with a small community.
Like
Pick up a fighting game as a new player
Just tough to get into
going down to 3 stars takes days of losing to lower mmr players over 40-60 matches just from 5 star.
going back up to 5 star took me 4 matches..
2 of those were lobby wipes and i averaged like 1-5 kills between those 4 ghames
That is also a lot of kills :)
thast 10x the amount of deaths though
and to much lower ranks that what i killed to get back up
its intentionally set to make players climb faster and harder to derank to fluff the top ranks
and they made that change shortly after a vast majority streamers and high tier players were complaining of seeing the same 10 ppl in 6 star lobbies every day. which in a small community makes sense that the top 10% is smaller
but now that 10% is more like 50% of the player base.
might as well take the mmr system out all together at that point
They said they moved 6 star from top 0.2% to top 2% of the playerbase when the change got added.
Don't get me wrong I would love the data to see how players are spread across the field.
i would too
just based on my experience and others accounts its not balanced at all rn
But personally I think it is the lesser of two evils.
Because, while I don't think I ever have chance the 2+ kda 6 stars, I also seen whenever I go drop down to 3-4 star that I'm just clowning on those people.
And letting me be there would be new player hostile
Most of all I just think 5 star needs to exists again, seems like you have 1-4 stars and then 6 stars
i think a reset would give playes more chances to settle where they need to be
even at 500 hours and above average k/d/a im placed against people with 4,000 hours and 2.0
i should be 5 star at best
6 star should be rare
Fix UI....Now i have to press 16 buttons to find my loadouts....Easy fix.........Give me the UI we had before you went and fucked it up....and where is my bloody lore book?
this game is getting worst by the year... You want to please everyone, but you only destroy something that was good.
The UI is a mess, you change the keys and it's total chaos. You invent a trait that only benefits all campers; who doesn't have it loose 40% of chance to win. The servers are garbage, latency to everyone out of the proper range...
Fixes:
do not change the keys again
do not create something without planning and test it right
remove the region selection and black list VPN IP's...
I don't know if you've seen this but since the big update, small mobs AI is different. Like i've seen zombies and cerbers dodge attacks point blank by "teleporting" to the side. Maybe the pathfinding is different ?
Bounty clash shouldn’t split up the map based on time. It’s 3a-3p for us east. A lot of us are in bed, school or work at those times.
I'm not sure what exactly you mean
I think crytek were until today having the clash maps on a time based rotation as part of the interim solution to the spawns issue
But it should be back to normal now
That's why I was confused since it shouldn't be like that anymore
@timber forum what do you mean by console cant ping anything?
I play console and am able to ping with all the new icons showing up perfectly fine.
Didn't they post details of a hotfix 8 hours prior to your post saying clash is fixed?
Didn’t say anything about the maps and times. So I’m not sure. Just got back into hunt after years. When I looked it up a couple days ago it said times for maps. I’ll find out soon I guess. I hope. Thanks.
the map times was a temporary workaround for a clash bug.
Maybe it's just 6 stars. Just had one where the bounty team trapped the entire lair and wouldn't make any moves. So I sat outside and ordered food, then they ran for it to an exit. Didnt' care to chase. Then my partner went to kill rotjaw while I finished my order, and he got killed by a solo 6 star sitting in the top of a random tower. Throughout the whole match while everyone was fighting, he had just been sitting there.
Sometimes not thinking is best option
Hit reg is still bad in this game against brazilian players (US east)
#game-ideas message
#game-ideas message
@muted flare @sharp phoenix What new guns do you even want that would be distinct from the existing weapons? They already gave us the Mosin Obrez Match for no real reason; it’s just a worse Berthier that costs more.
#feedback message @craggy jungle Do you know if those two players already been red-skulled then revived via bounty?
Or else, is it possible they were both bleeding?
Cant say if they have been redskulled as there were a big fight before i showed up but they were not bleeding.
Was their team the bounty carriers?
Yes second holders of the bounty if that makes any difference
Then yeah, not excluding the possibility of a bug, they might have been previously red-skulled. Getting kills (or revives) on hunters that have been red-skulled doesn’t count. It’s to prevent farming them
So if i kill a guy who have been redskulled i dont get any credit even tho its the first time i am fighting them ?
Seems dumb
@manic burrow they don't need to be distinct gameplay wise just, period wise. More weapons AND variants help with the game. I suggested adding the Mauser 93 to the game, adding another medium bolt action. I've seen a pitchfork weapon be suggested rather than having to find one. The Volcanic pistol is another I've seen suggested.
If they aren’t distinct gameplay-wise, they don’t help with the game. They actually actively detract from it because they just clutter the equipment shop. Case in point: the Obrez Match and its variants
For another medium bolt action, you just want Vetterli 2? How about we make a Mauser skin for it?
@manic burrow Okay so remove the frontier and just have the ranger or vice versa. Consolidate them. While you're at it remove the Katana or Saber. Not niche enough.
That would be like not adding a weapon to any other game because it acts like another weapon. A new weapon doesn't have to be the meta, completely original, or any other number of arbitrary things. Go read my description of the weapon or look up the weapon yourself. Bolt action doesn't mean same gun. Mausers load from the top, similar to the Mosin. If you see the same weapon every time, you're playing cod.
The Winfield 73c kinda is just a variant of the Winfield m1873. We’ve renamed them to something silly. It’s kinda like splitting hairs over the obrez drum and the obrez. The gameplay diversity is one has more bullets in the tube and less spare for a little more money.
I think a more important question is, how would you differentiate it, stat wise? Obviously they're different guns but there has to be SOME gameplay difference, even if it's relatively small.
There’s very little left to fill that isn’t just so much worse than what we have now that it would only see meme play, or better than guns people already complain about being overtuned. People aren’t generally opposed to new guns but like… what’s the point if it’s effectively a reskin?
If not for martialist, I would say the katana absolutely should be removed. I was unhappy when it was first introduced because it instantly overshadowed every other melee weapon other than the bomb lance. Add unique abilities to the rest of the melee weapons with martialist, and I might change my mind.
The small vs big Winfield is a good example. The small Winfield is just a worse version of the big one, which just has more loaded ammo capacity and slightly better recoil.
Your suggestion for it to work like the mosin but with medium ammo is just a suggestion to make another worse mosin.
Every new gun shouldn’t be meta, that’s a problem for sure. But it should have a purpose. Adding more guns that play the exact same, just for the sake of adding more guns, is exactly how modern CoD is
That’s what this guy disagrees with though lol
yeah i mean it can't just be 1:1 but i dont mind if they're pretty similar. a little bit of a different feel goes a long way even if they occupy the same gameplay niche
I disagree, I think a niche has to be found. It can’t just be the same as another gun but worse/better. it needs to be different if they’re going to add something “new”
make it a 1 time use tarot card, maybe the lovers, and I’m in. Like a beetle but cooler.
@manic burrow and @rotund obsidian if you want every niche to be filled, every little thing to be perfect, every thing to be 100% new, then you're expecting too much from the world during the 1890s. To add a weapon that fills a certain niche you'd have to add automatics, but those don't exist. The Avtomat isn't even based on the Mosin, it's the Canadian Huot.
Once again, I gave a full description of how the Mauser would be implemented, ammos, variants, trait functionalities and all.
I read your description. It’s “mosin, but worse” with a side of sniper
If there isn’t a niche to fill, then you’re asking too much of the devs. They shouldn’t waste their time working on things that add no value to the game
I just don’t want them to clutter up my inventory and waste event/design space unless the guns add some gameplay diversity. The ultimate issue getting the responses is your statement that “they don’t need to be distinct gameplay wise” if I wanted to play with 10 functionally identical guns I wouldn’t be playing hunt.
I don't need every niche to be filled but you've gotta at least gimme the bare minimum when it comes to differentiating weapons. whether that's varying rof, reload time, reload speed, velocity, damage, etc., it should not just be the exact same as another gun (or just strictly better/worse, give it some tradeoff)
doesnt even have to be by a lot. i think we have a shitload of long ammo weapons that are all reasonably different, even before the recent buffs
there's room for some more, especially in compact/medium ammo
@spiral harbor #game-ideas message
The issue there is that full crossplay would then introduce aim assist into pc lobbies. Controllers on pc don't get aim assist. I personally wouldn't want to play against aim assist and it's been a point of contention for a lot of people. It may be part of the reason we don't already have crossplay, honestly.
I've played both on console and pc. The aim assist does not give that much of an advantage its not like cod.
@manic burrow @silver panther the skins don't add anything to the game except paid cosmetics to keep the game afloat, they aren't needed. The Mauser would be different. If you read my description you'd know that.
@rotund obsidian reload speed is based off of rounds in chamber. Full empty is stripper clip. Reload is Mosin because how else do you do a bolt action top load, stripper clip rifle. Rate of fire is faster, slower than the Vetterli but faster than the Lebel. Velocity is on point with the other medium repeating rifles. Gets Spitzer instead of high velocity. Damage is 135 for 40m then drops gradually from there.
It's not my job as a player to fully set each individual aspect of the weapons, I've suggested ideas to the discord, others have too. They get shot down by people like the above two that are happy only getting paid content. Some people don't want to pay for a subscription service to play a game, ie battle passes.
Skins also don’t clutter my inventory or take attention from actual game designers and balancers. If they add a Mauser skin you can equip over the mosin I see no problem with that. You get what you want, an identical gun that looks different; I get what I want. Everybody wins.
You’re misrepresenting my argument. I’m not asking for them to churn out skins, and I only brought up skins here to point out how your suggestion was just to make another version of the same gun. But at least skins (generally) add no gameplay value while being a way to make additional money for the game to keep running (as you said)
Everything else you’ve said has literally just been “give me a worse version of this existing gun” and you’re happy with that for some reason. That’s not content. That’s bloat.
Aim assist is an active hindrance. It doesn’t assist to the head and drags pretty lightly so it really only takes headshots. I play with it off. Mouse and keyboard are just easier to headshot with, which is why the mosin has never fallen from the top on pc but remains a fairly rare sight on console.
As an aside I, and probably most, just don’t vote on the gun suggestions. They aren’t bad, they just add nothing of value.
As stated, the real oddity is that you said the value added to gameplay is irrelevant concerning a gameplay items.
@manic burrow I'm not misrepresenting your argument. You say that it needs to fill a niche. It can't, every niche has been filled except two handed pierce melee weapon, not tool, that you can bring in with you. Bloat is adding the same skin to every weapon in a family of weapons and calling them unique to fill a battle pass, bloat is making previous battle pass skins into skins for different weapons.
The value they add is variety. It doesn't make you see the same six or seven guns in the lobby due to challenges or preference.
@silver panther If you don't want to see a gun then favorite the ones you like. It's a really simple fix. I wish there were trait loadouts but since there isn't I favorite the traits I like to help filter what I want to look for.
To both of you. If your main point is it doesn't add any value to the game or it's clutter skins are also clutter and add NOTHING to the game except visuals. The game could have zero skins and people would still play it because it's a fun game. If you wouldn't play it, then you aren't playing for the game, you're playing for skins.
@manic burrow and @silver panther making it a skin for the Mosin would give you a different iron sight, different scopes, crosshairs, etc. Vastly changing how the weapon functions. Causing it to be one weapon is better over the other, similar to Apex Legends skins or Call of Duty. It wouldn't be like the Bornheim vs Bornheim match.
One skin*
Goodnight to all of you though. I have an orthopedic appointment in the morning
If every weapon niche is filled, then we do not need any new weapons. Simple as that. They should look instead at new tools, consumables, traits, AI, etc. For you to assert that that statement is the same argument as asking for more skins or being “happy only getting paid content” is just completely absurd.
You have complete lapses in your logic:
• You say that skins are bloat other than being cosmetic
• You say that a new weapon doesn’t need to be distinct gameplay-wise to be added
• You say that adding new guns isn’t adding bloat because they add variety
Those three statements are incongruous. A new gun that isn’t distinct gameplay wise is no different from a skin, other than that it clutters your inventory instead of a separate, nonessential window
Now, something you only brought up in the end here is different sights. Different sights actually can differentiate a gun, which can be valid! The ADS of the Martini-Henry Ironside is a big downside that might make you pick the base variant.
That argument dies when you get to the scoped versions you want though. The moment you add the sniper, it becomes “Mosin Sniper, but worse” again.
I don’t want to filter to show only favorites every time a load the game kehmosabe. The categories don’t save. The skins don’t clutter. They’re all the way partitioned off from the gameplay items. You keep bringing up skins. Stop. It’s a strawman. They are a purely cosmetic part of the game distinct from the gameplay components in design requirements, implementation needs, balancing, weapon selection and every meaningful benchmark.
You’re almost right about balancing, except that’s what you want except you want the stats as well. It’s still going to be a strictly better than situation if there’s no new niche. Look at the obrez match, it could get removed tomorrow and it wouldn’t matter.
Ultimately you tried to get after the devs for not making new guns that don’t add to gameplay. I hope they continue to not, you hope they start. People have a section to vote on it. I’ll work on a way to better convey why it’s pointless enough not to complain to the devs about.
Every weapon niche has not been filled, only the non-gimmick niches have been filled. Even then arguably not all of them. Weapons can be more than the basic stats. This game is a work of fiction, too, there can be wacky makeshift weapons.
Although in terms of real weapons, I'd still like the Savage 1895
probs just me but I dig the chapter 2 challenges
#game-ideas message @elfin ore If two-slot shotguns are grossly outperforming fanning, why is that quartermaster’s fault? Two slot shotguns outperform every secondary weapon option, including dual pistols, which also require quartermaster.
It’s the shotguns that need to catch a nerf, not the perk
Random thought passed my mind, what if all-ears inverted the game sound, so when in gun shots and explosions get heavily muffled, and crouch walking becomes louder than running etc. No directionality and no increased range, just swaps what’s loud and quiet so you can hear someone trying to crouch walk around a gun don’t
@normal patio As they stated when they first added the badges and such, they have not tracked everything since the beginning so most things started from zero
So unless your 1700 hours are from the last few months or so, it's working as intended
any plans to solve problem with cheaters?
Cheaters are constantly being dealt with, but I wouldn't really say there is a "problem" with them
Crytek has been battling cheaters since the game released. There's no plans to stop
So ig the answer is yes?
#game-ideas message kill cams would be good, but not for the reasons you stated, they would be good for learning from mistakes rather than trying to validate your death by going “oh that was just lucky”, “no way I could’ve beat that skill”, or “clearly cheating”
@rapid ice ^
true true when i played r6s i learned from kill cams, but it would show the reason i stated too
i would also add that maybe the kill cams is veiwable after your team is wiped and not stright away
It’ll have to be
Crytek are less likely to add kill cams if they suspect it’ll just increase false reporting and general toxicity
The current option to see where you got shot from highlights the more egregious cheaters already
@silver panther @manic burrow the two of you continue to belittle others due to differing opinions. I'm using skins as an example because they also add nothing to the game. It isn't a strawman argument because you're both saying the weapon ideas being stated add no value, neither do skins other than they might look cool. I couldn't care less of the stats are exactly what I'm saying, it's making a suggestion. You don't have to like the idea, you could simply go past it like the other hundred or so people that do daily. The Mauser Sniper would not be like the Mosin if it was medium ammo, less damage firstly. If it was a skin it couldn't be because it's the same weapon as a skin. For the Martini Henry picking the Ironside over the base or Riposte changes the sight AND a gameplay mechanic of the weapon itself. A skin for the Mosin turning it into another weapon would add potential pay to win skins to Hunt that I would assume no one wants. Skins are bloat, how many skins does each weapon and variant have? When you do the math tell me if you notice a pattern. I doubt you own every skin but you might, I'm not going to judge either way. If they continue to add content that isn't meaningful to the game by falling back on previous events ie Murder Circus they'll lose players. Skins don't equal fun experiences. A new Sparks again, a new Nagant again, etc. The same guns get more skins.
Dude don’t waste your time with those two
@brazen osprey I think we need a spectate option after extract if people are still in the lobby, or a theater mode to watch full games back from anyone's perspective. Not free camera angles due to issues with bugs.
Your right about them but just ignore them like I do, they aren’t worth it
I would enjoy spectating a game after leaving
I often am really curious to see how it shakes out once I’m gone
@brazen osprey I was thinking about it honestly. Two people who think their you know what doesn't stink lol
I think a theatre mode would be sick but unlikely, which is a shame, halo 3 had a theatre mode and I loved it
I’m not “belittling” your idea. This is a public discord, which a channel dedicated to discussion on feedback. You gave public feedback, I am discussing it in public. If you do not want your ideas discussed or cannot handle negative feedback, do not post them to a public forum.
Why are you so hung up on skins? You keep talking about skins as if it is the crux of my argument or if they have any bearing on any of my complaints about your idea. As previously stated, I only mentioned making your idea a skin to call out the meaningless difference between your idea and an existing gun. Enough trying to twist that into 6 different arguments that were not made. Quit it.
Going back to the ideas that actually were argued, making a mosin sniper with medium ammo, and therefore lower damage, just makes it a worse mosin sniper. And that’s ignoring the fact that you suggested making it also be long ammo in your original suggestion
If you want to talk about the ironside vs the base Martini Henry having additional gameplay mechanics, we can talk about that! The difference in mechanics there is a GOOD thing and why I support both of those versions existing. Now, Fast Fingers bridges that gap and makes the two very similar. HOWEVER, then you get to pick your trade off: Do you pick the base version but use up a perk slot, or do you want worse sights but keep the perk slot open for something more useful? There’s a value proposition there, which doesn’t exit when you just remake the same gun with overall better/worse stats.
Because quartermaster in its current incarnation is kind of degenerate in general. If two slot shotguns weren't so good, we'd see the exact same effect featuring full sized shotguns + obrez drum.
When people use quartermaster to bring something goofy like a bomb launcher it's not a big deal, but its use to pair a rifle + shotgun allows for the building of a loadout which has no weaknesses.
Quartermaster has been underpriced for a very long time
Surefoot also is for how much of an advantage it gives
I still see that as specifically a shotgun problem. I think that shotguns all-around need a nerf to their range. I shouldn’t die to lemat pistol buckshot at 10m, but I have.
Quartermaster isn’t a problem when people use it for literally anything other than the shotgun/rifle pairing. Before they overbuffed shotguns, dual pistols and melee weapons were still viable. The only reason other loadouts are “goofy” is because by not taking a shotgun, you’re playing at a disadvantage to everyone else. They kill in 1 from entirely too far, and they kill in 2 from even further.
If they brought shotgun kill ranges back down, other secondaries would be variable and quartermaster wouldnt appear problematic
They're probably a bit too strong at the moment, but I think that's a consequence of so many semi-automatics having made their way into the game. If they aren't really reliable in their one-shot, why not just use a cyclone after all?
I think even if you nerfed shotguns you'd still see a lot of cancer out of quartermaster, E.G. the bow is just a better slug shotgun that requires you walk, at this point.
Skins are not example because they don’t bloat any of the aspects of the game that a bunch of samey weapons do. It’s been explained like 3 times. We’ve both gone out of our way to say that new guns are good IF they add to the game. Neither of us said we are all the way against it, just asked what benefit there is to make it worth anyone’s time. For the most part there are only two real options. Either a new gun is just a bad version of an existing gun, like the ones match, or strictly superior to existing guns, like the homestead (which is why it’s scarce). Neither are interesting as just a new eternal weapon. Let’s take your Mauser suggestion. You want either a best in class medium weapon so the veterelli hangs like dingleberry, or you want it to be yet another long weapon not as good as existing long weapons, so it hangs off the game like a dingleberry. If you want a new best gun every season there are countless shooters out there that do that. Personally I dislike that in all of them and would like hunt to not become even more like cod. Put your suggestions in the vote, they’ll get more down than up because not everyone wants samey weapons. If you want to discuss the merits of it, that’s great to. I’m in. Not everyone will just agree outright.
Improve matchmaking speed similar to Marathon and ARC Raiders. Currently, it takes too long to find a team and wait for players to get ready
Hunts matchmaking is fucked, there aren’t enough players to support a good system. They currently prioritise full lobbies, then queue time, and then balance. Personally I’d rather they did balance, queue time, full lobby, but it’s cryteks call.
I disagree that we’d get a lot of cancer out of quartmaster if shotguns were nerfed. My primary reason for believing this is because we’ve already experienced what the game was like when shotguns were weaker. There was a lot more loadout diversity, and everything had advantages and drawbacks.
The bow wouldn’t overtake every game because it’s a high skill weapon with no penetration, and the fact that you can’t run with it drawn is a huge downside.
I think the bow has a whole slurry of disadvantageous that make it at best a side grade. However, let’s examine the idea that nerfing shotguns just makes no difference because people will go full shotgun and small rifle. If we needed quartermaster wouldn’t people still just use a small rifle and a small shotgun? If the smalls really are that good then quartermaster just isn’t truly necessary
@hollow zenith Use vulture every match 🙂
For me this part of the game actually feels like a game for the first time ever. Keep in mind, everyone has the same struggles.
It's not like you have to use shitty gear unfairly 😄
I don't think it's a particularly high skill weapon since the buff. It one hit kills on limbshots out to a disgusting distance.
we probs see more less good gear in matches, that's a really good thing in my books too.
although my balance is raising again. between events it was hard
I think they need a toggle for “strict matchmaking” where you can choose to have it absolutely restrict the maximum mmr gap with the opposing teams. Then people that want to play quick can, and people that want to play a fair game can.
It’s still a high skill weapon. Again, the inability to run with it drawn makes it real hard to push with. It kills real easy for someone who knows how to use it, but it’s also easily countered by someone who knows how to play against it.
That different from the shotguns where the solution is either bring your own shotgun, or play Window Watchers™️ for 30 minutes.
Im pretty sure false reporting is happening a lot more than without it, every other fps game has it... and how would it make it more toxic??? Its not cryteks responibility what people write on your steam profile.
@slow lintel do you happen to know how windows work?
the game crashed
Incorrect from someone who used the bow for years the only areas that one hits are the head and the chest which sometimes I clip the arm and it doesn’t one shot it may heavily wound a player by getting hit that hard with bleed but it doesn’t one shot for arms legs or possibly even waist shots. I always see people complaining about the bow but never the Springfield which is basically a longer range version of it in a rifle but you can reload it while running and shoot immediately after or even the crossbow which may have shorter range but the bolt doesn’t need to be loaded until you fire it
You can literally go test it in the shooting range right now lol. It has one hit killed to the limb for months now. Assuming you have hundred hands of course.
yeah this is flat out wrong, the bow is one of very few weapons in the entire game that can oneshot anywhere on the body including leg.
With hundred hands, it can oneshot from 34 meters to upper torso, 23m to lower torso, 9m to arm, and 7m to leg. With poison arrows as well, that's up to 36, 24, 10, and 8 respectively.
I believe the only other weapons that can kill in one hit to the leg are the bomb lance's explosive harpoons, crossbow's shotbolt (within 33m), and crossbow's explosive bolts (against someone without bulwark).
Yeah within 10 meters a bow will lose to a shotgun any day you only get one arrow that’s pin point precise
Shotgun is better in the limb shot distances. You can have full mobility and even possibly spam and mow teams down without reloading depending on shotgun and fire rate.
Exactly I’m not sure why people always whine about the bow like it’s overpowered it has more downsides than advantages you only get the one arrow and it’s slow to fire a second one which gives people the ability to shoot you twice before you can ready a second arrow and against a shotgun if you don’t get the one shot you’re done
Crytek guys, do something about the lighting. The sun is too bright, it overpowers my eyes and I can't aim properly in the overlit hunters location in this competitive game where the sun is defeating me.
it's probably because it still oneshots out to like 35 meters lmfao. it's not because it is better than a shotgun point blank, it's because it's ALMOST as good as a shotgun point blank and then also better than most weapons within 35 meters.
@crisp herald The problem with region lock is playing with friends across the world, I personally am on US West but always play with my friends in Europe, so we split the difference and play on US East. That's why it's not that simple to just add region lock.
They could use a ping related system
That’s the trade off for only getting one shot dude
what do you mean the bow is pretty quick
Not in combat it’s not
???
Many weapons can beat a bow at that range
Drilling marathon carbine nitro
That’s off the top of my head
If the bow whiffs and the other weapon lands every shot, sure. any weapon can beat any weapon at any range
Even if the bow gets a unlucky arm hit at that range the other player can run or shoot twice before the bow can get a second shot off
That’s the trade off
You might one shot on a body shot yes and a headshot should always be a one shot but if you fail with the bow and the other player has any skill they win
you're acting like that is less true for other weapons. bow's firerate is far from the worst, and you also have the option to fire early with a partial charge.
"if you fail with the ___ and the other player has any skill they win" 💀
Praising bows fire rate is not the move here though. It's the only weapons you sacrifice damage and drop for variable fire rate
And you can't.. run while doing this wh
It's also not an incredible weakness. Hell, that's the main advantage over the crossbow
Which you can do with all other weapons in the game
Partial charges do nothing if you missed your first shot dude
Crossbow can run and reload
Which is nice feature.
Kinda the core gameplay feature of hunt which bow doesn't partake in
The bow is always getting hated on because it one shots if you land a chest shot within 35 meters but it has a much larger drop and a slower velocity than other weapons even the Springfield with dum dum rounds nearly one shots at that range but that has a perk to reload faster and you can do it while sprinting
what do you mean it nearly one shots
how long do you think it takes to bleed out from a springfield shot
Near instantly but we’re not talking about bleed dude only initial damage if you get shot by a bleed round and you aren’t swapping to your medkit straight away you have a skill issue which it’s been a while since I’ve been hit by a Springfield at that particular range
It's exactly four full seconds at 30 meters or less, so it's over four seconds. if we're talking about maynard your point would make more sense but let's not pretend like four second bleedout is at all comparable to straight up instadeath
Ping is making the game nearly unplayable on NAE sometimes. Lousiana resident and have had sub 40 ping for years. Since the update, I am rarely below 100 ping. What is up with this?
Could be many things, things you can't control such as routings and increased downtime on cloudfare and AWS and whatever there is going on with the AI stuff.
I know within 20 meters if you get hit in the chest by a Springfield with dum dum rounds you’re done for and those shots are easier to hit plus the reload situation
you're done for if you ignore it for 4 whole seconds
with bloodless that's up to 12 seconds
I generally think bleed is non issue unless it's nitro shredder or crossbow hitting you at the sweet spot of one tap
Especially with surefoot
Bloodless is situational but surefoot works always even in bloodless situations
So it's always a pick no matter
@midnight dragon Refrain from posting same feedback/suggestion daily. Aka don't copy paste, once is enough.
Point is if you play well enough once you know you’re up against a bow you won’t get caught out there is so may ways to work around it. The bow is good for stealth but even though it may surprise one shot someone with a chest shot it has too many drawbacks to be considered overpowered especially now that frag arrows aren’t readily available
Why does anyone complain about the economy
I dunno if I'm just a cheapskate, but its clsoe to impossible to run out of money... and I am very bad at the game.
Maybe I just need to spend bigger?
But you could throw high pingers into their own lobbies?
Anyway, should the 90% suffer for the 10%? I dunno... I'd love to see stats on how many people are really making pre-mades that span the globe. Most of the high ping merchants I come across are solo
Beats me. On most bad days I roughly break even, and during previous events I rarely bought the paid cash registers because there were better things to be spending my pledge marks on
I like the everyone thinks like me but in reality everyone is against it. I guess it could change in a week but still funny to see
I like that they're adding new enemies but I'm kinda disappointed the new enemy is just another absolute nonthreat when you counter it by just throwing a throwing tool at them
Was really hoping for something to combat the throwing tool meta, since they hard counter every single AI
when you hit them with a spear from range they go off like a fire hydrant which isn't the stealthiest thing, so I guess at least that's something?
Dunno, they still do their attack when you throw tools at them
Also something to consider they are not just something you need to consider in a vacuum.
They also needs to be somewhat manageable depending on location and other surrounding AI.
The fact that fire breathers can spawn inside buildings makes them much more of a threat.
I had a lot of fun with All Ears. Maybe they can change it so you can hear steps better when you technically can already hear them without the trait, but more clearly, even when it is loud around you. And maybe give it 20m to 30m more range for running and just a bit more for walking. So it only has a range of around 100m, where you can overhear it when it is too loud, and only around 70m it really kicks in.
So the main thing for All Ears would be to make ambient and monster noise quieter and make hunter noise more audible in a range where you could hear it anyway if it were quiet, which is around 70m for running, as far as I can remember. Then I would add those 20 to 30m for running, more like 30 to 40m if you got the wet status, where you can hear just a little bit farther if it is quiet enough around you.
I still wouldn’t be a fan. If they bring it back, I would rather it be reworked entirely to a different function than just changing the ranges. The issue with just changing ranges is that if they cut it too much, it’s useless, but if they don’t cut it enough, it’s impact on the gameplay is just as bad as it was before.
I’m not sure there is a range for it that I would be happy with
this freaking lady turned into Agent Smith 😄
even just a 50m range where you can hear running and walking audio would be amazing for wallbangs and catching rotations in a compound
takes away the value of ambushing at zero risk, hearing spawns and all that
if youre trying to chase people hiding in bushes in a forest, all ears should let you focus to hear breathing or something so people crouched and not moving get countered
with limited range, it ruins the camping playstyle and rewards wallbangs and counter positioning. doesnt affect anything negatively, just makes the game more fun to play, makes it easier to find hiding players. bad players who can only hide get the short end of the stick though
whats funny is that it might still ruin the game cause those same bad players start running into forests and fighting at longer ranges while barely performing with mosin limb shots and a ck shorty when you get close
id still take it if i could hear peoples breathing cause now you can actually solo push compounds without risking dying to a no info shotgun trade
@sharp arrow #game-ideas message I dig it, but also think it shouldn't make as much noise as a regular shell considering it's nonlethal. Maybe about as loud as a shot from a silenced gun with regular ammo. At least no louder than a pennyshot derringer.
@worn hearth I think they do have a harpoon gun, it's called the bomb launcher with harpoon ammo type.
@worn hearth #game-ideas message
Bomb launcher with harpoons?
Never used it kinda new so didn't know the Bomb launcher had them I appreciate it!
can you fix the 90000 channels thing
#ui-feedback message @normal patio Most of the stats for the player card started tracking at the time that they released them. While a couple stats are tracked from the beginning, they said that most of them would be starting “fresh”
i hate them adding this cool atmosphiric weather, some of the best in the industry honestly just for them to reduce the chances of getting different weather types. is so sad.
Yea but bush rats need their clear sight lines 
#ui-feedback message @brisk belfry I don’t really think that’s feedback about the UI, but apart from that, was it a headshot?
#game-ideas message
I think the whole stamina mechanic needs to be reworked before even touching things like that. The fact that stamina shots completely trivializing any stamina related inconveniences is making the whole system too flat to work with
I agree that stam mechanic si inconstent. It giving me a feeling it is work in progress but there is no progress for years...
But yeah, hunters are magical beings dependent on corrupted blood so...
PLEASE nerf a shootgun (Slugs), Melee weapons were nerfed because they were one-hit kills, but shotguns were introduced with this ammunition that only benefits campers and kills with a single body shot. At least with melee weapons you had to get close, but shotguns are unplayable, and on top of that, they have weapons that also hit at long range. Right now, there's no point in carrying rifles except for sniper rifles.
Slugs has been quite significantly nerfed for the 2.0 update and has been left untouched since.
They don’t really read this sure, you should leave a post in #feedback
Also all melee weapons can easily os.
The maps have changed, favoring shotguns, and it's undeniable that the game is almost exclusively played with shotguns.
It’s very much deniable when you get killed by rifles.
Even tho QM, Lemats and Drillings are around, you can still get attacked by vetterlis or any long ammo rifles.
Slugs are basically a downgrade over buckshot at this point
Rifles only kill you in very exposed positions, and if you're using a scope, they're mostly effective at mid-range. Shotguns are still painful with slug ammo; it reminds me of the explosive bolts in the old season.
#game-ideas #feedback Get rid of the Chariot card. People are abusing it and it's probably the worst thing about this game in recent. In about 7/10 games, people camp and watch the map for people putting in work and then switch up the extraction at the last second just to troll.
Shotguns are nerfed quite a lot. The 15m is not much... The buck shot should be "very unpleasant" on 50m... But than it would not be playable...
Slug should just deprive you of limbs and make nice 5inch hole on your back on chest shot on usual fight distance of Hunt Showdown...
Only shotgun that needs a nerf are 2-slot shotguns
The problem is also when they play with a shotgun while you're playing someone who can only kill you at medium or short range, and then they pull out a Mossing Obrez.
Then you realize that at medium or long range the enemy shoots you and wipes you out, and at long range it deals 136 damage ☠️
I rarely play shotguns and don't have issues fighting them, and I don't use scopes and snipe either, so maybe you just need to reconsider your own playstyle 😅
And here we are again. The gun play is fun, but not balanced 😄 It is a game, balancing of the deadly weapons to be a ticklers is hard job, with constant nerfing like this we will have just a common bullet sponge COD or such 💩. Some loadouts are nasty.
Throw this into the actual feedback channel to get it read. This channel is for discussing people’s feedback
The occasional troll is worth having a decent tool to catch runners
I play whit every guns and i no have aim problems
And since the map change, I only see shotguns. Before, I saw variety, but now I only see shotguns or silenced Manyars, which doesn't bother me as much.
It goes in waves... Wait for some streamer put nice combo of crossbow and uppercut precision and there will be plenty of those 😉
I’ve always seen at least a few shortys in most of my games it’s not really a recent thing
What map change?
They changed zones, making them narrower and longer to prevent people from rushing into melee, but now we have shotguns, which is the same thing, but you don't even have to get close to the enemy.
You think there have been wide systematic map changes specifically for shotguns? I have played the game since 2018 and seen every single map and compound change and at most they change like a couple of compounds every now and then, lately it's been much rarer than years ago
And I don't understand "but now we have shotguns", we have always had shotguns and they have always been strong at close range
The last time melee was considered actually viable was like 2018-2019 when we didn't have limb pen or inertia for AD spam so you could tank shots with your arms and move like a madman as you rushed people
Since then melee has always been at a disadvantage for obvious reasons, nothing has changed regarding that
In other words, to me it doesn't even sound like you are talking about the same game
Melee is at the weakest rn, but that is more because everyone have an easy 1-tapper on them nowadays.
Be it shotguns, spears or pennyringer.
Or even a rifle even excluding headshots
I respect your opinion, but just because something hasn't changed doesn't mean it's not unbalanced. Map changes are meta changes, and there's a reason why a certain weapon type has such a high usage rate.
That is a skillcheck.
And do they have the same success rate? Because in high MMR I see mostly people playing rifles
Lower level players cannot do hit that headshot