#feedback-discussion
1 messages · Page 232 of 1
I really wish we could stop messages being deleted.
Now how do i catch up on the 'fun' posts?!
Beetles interacting with satchels is the problem. You can hear satchels when you stand on them or right near them. But when your team is running to extract you won’t hear them
tbh i think the audible range of satchels ambient sound is smaller than the lethal range, shit basically doesnt exist and even walking makes it very difficult to notice, but maybe i need to check it again
Yeah it needs to be more audible as it is way too silent for how big it's blast radius is. Either that or reduce its blast radius to dynamite bundle levels if it's going to be that quiet.
It was okay when it released but then they cut the price in half and also basically cut the ambient sound down to like 1% volume lol
I felt the audio before was too obvious that you'd notice straight away. If it was at like 50% of what it was I feel it would be at a good spot
I think a deployable big dynamite bundle that can be instantly triggered by other explosives, tripwires, bullets, or the power of your mind from like 200 meters away should probably give adequate warning. I don't think it was too loud
To put actually feedback in, rather than just sound like I’m complaining….
It rewards scum play. By all means, be a rat if you like. But the simple fact of the matter is:
- satchels don’t make sound like they used to, just walking can override the ambient sound a satchel makes
- A beetle can be flown overhead so high it doesn’t make noise to the victim on the ground.
- A beetle can interact with dark dynamite.
… Frankly, this creates a scum tactic that I’m seeing all too often. The only real counter is constant vigilance. If you NEED a trait to counter it, it’s not good for the game.
Simple fix, remove a beetles ability to blow up a satchel.
if it was only able to be detonated via darksight, maybe, since it also gives the blue glow and a bit of a louder sound. but they also reduced the time it takes to detonate them and you can detonate them with beetles, so idk.
Not wrong there, hopefully they up the volume for it in the next event.
its deliberate, which sucks. the complaints for it have been the same for a long time. its basically used by a team playing passive then baiting you into pushing a rat spot with no info. even if you hear it, youre not really getting out in time in any situation, lol
its weird design cause i remember they nerfed bear traps into unviability because a bunch of very bad content creators kept running into three at once and dying or some shit. you usually just get tagged by it once, then react and its a non issue
no situation where i would rather have bear traps than alert tripmines. tripmines can pop fucking red barrels that spawn everywhere now, and results in a more guaranteed kill or pressure when walking over it. unless theres something about bear traps i dont know about
balanced by being a consumable, i guess. every consumable is pretty fucking game changing in some way, generally unfun ways too
I can’t confidently say I’ve ever died to a dark dynamite satchel. It might have happened once or twice though. No one ever watches their satchels close enough so I either see them in vigilant, or I hear it and back my team away before shooting it.
I like its current audible range because when you hear it, it’s audible enough to know you’re in trouble when you hear it, but not so loud that no one could ever get use out of it
Bear traps aren’t triggered by doors opening into them, and can’t be jumped on level ground.
That said, in addition to my concertina, I prefer bringing in alerts because of the extra trap capacity and the level of punishment they inflict when someone hits them
I don't disagree but it sounds fun to be fair^^ Never happened to me so idk. As for traps, I think red barrels are better, dont cost a slot and dont make any noise at all. Is dark dynamite really a problem? A kill cam would be nice, if I ever saw someone stalking me high up with a beetle and kills me with dark dynamite, I would actually respect it 😄
Have to say too. If these things are a "problem", they are also an opportunity for a counter. I for one am always using vigilant so someone in the team has it, also using beetles. Sometimes it is also on the player to adapt. Not a bad thing if you ask me. do we want dolch, mosin, double U play or strategic plays and counter plays? Keep in mind too, the costs of guarding a satchel with a beetle actually make it a bit of a meme, attention and slot wise.
@broken musk i think a 1 to 1 ratio of bounty token to blood bond would be nice
I’m curious….
🤠 YES to 15 player Lobbies
☠️ NO to 15 player lobbies
Dear Crtytek,
Please tune the AI down. This isnt arc raiders or helldivers. Tell me why 3 hives should spawn on top of each other in the middle between compounds? Or even in compounds for that matter? Or why there should be 50000 grunts in and on the roads/forests between compounds? Do you not understand that dealing with this type of AI is not fun? It also doesnt add a meaningful challenge or competetiveness to the game either. Clicking on grunts and spearing the 5th hive is something a monkey can do. It only interferes with PVP, the actual competetive part of the game. PVP is the fun part of the game, not mindlessly clicking on the 10000th grunt just so you can shoot back at someone in peace. Map movement is already restricted enough with the 1000 crow spawns on every map.
Sincerely, 6 star shitter
#game-ideas message @split jetty I'm not much for adding new weapons simply for the sake of adding them, but this is actually one of those rare occurrences where the new weapon being suggested is actually a pretty good idea. I like that you clarified it would be distinguishable from other higher caliber lever-action rifles like the centennial and mako. Also, it was nice that you included videos that help visually represent what we'd be looking for in this new weapon.
Crytek don’t read this channel
@outer shoal You are describing the Krag, we have the Krag already.
That said, wouldn't mind a Mannlicher as a functional Krag re-skin in the game.
Just to add to this: @split jetty you are suggesting what would basically be strictly worse Krag.
Not exactly, lever-action nature would allow this weapon to gain an edge over Krag in close to mid range.
For very close ranges, Levering makes this weapon at least usable. You would probably still want a close-range focused sidearm, but at least there is a second option. Combined that with
the natural advantage of long-ammo weapons in longer ranges, you get a jack-of-all-trades weapon, which makes sense to have worse stats than Krag, a bolt-action that struggles in very close ranges.
Also, at 30-50 m range, cycling speed is all that matters. A lever-action rifle could outperform Krag if neither hunter has Iron Eye (since it doesn’t need to exit ADS to chamber the next round) and both having full health bar. If both hunters have Iron Eye, the proposed M1895 would still be favored, as the cycle animation of Krag (or any bolt-action weapon) makes it very difficult to fire at its theoretical RPM (aiming is still interrupted dispute technically in ADS), while the proposed weapon would have a clean animation similar to that of Mako, allowing you to follow opponents during the animation, and send a second round as soon as it is ready. At this range, faster reload can also be a good selling point as any cover you find can only buy a short amount of time before the opponents push and overwhelm it.
Overall I believe the proposed M1895 would sit nicely in between Mako and Krag. The lever action nature gives it better lethality in mid to close ranges compared to Krag, while worse in longer ranges or against opponents with lost health chunks. Comparing to Mako, this will be better at longer ranges (better drop range and bullet speed), while worse in shorter ranges due to the lack of explosive rounds (Spitzer + Fire rounds only) and lower damage.
Besides, Krag is a tier one or even tier zero weapon currently, already overshadowing the Mako and Berthier. If you found the aforementioned comparison against the top dog Krag not convincing, at least the new proposal is still distinct compared to the overall weapon base.
why no center spawn?
No event atm.
They mean an actual spawn point for a team.
I'm not a fan of it simply because it would shake up the emergent gameplay too drastically. Part of my enjoyment is the actual Hunt...clue collecting and working towards the bounty with an educated guess of where players could be based on how the map greys out, sounds made and how long it typically takes people to traverse the map.
Sure, a team could do something crazy and skip a bunch of clues to put themselves in the most random and unexpected place imaginable but that doesn't really happen too often. Throwing a team into the middle would just be a total chaos element that isn't needed.
This game needs to add chronus/xim detection because i bet half the console player base cheats
@jolly knot that picture you sent talking about taking hunt back to the old dark theme is cool and all but all it would do is make it so that everyone who isnt a scumbag is at an extreme disadvantage sadly... almost everyone these days seem to be running some sort of filter or other BS and back then a lot of people did too
I've played since early access launch and nights were darker, and they were made brighter for a reason so I see no reason for them to go back
Sometimes visuals have to be sacrificed for the sake of gameplay
it definitely was cool and made the game feel more unique but ya too many filter users and other garbage, was better just removing it
@undone rampart Blastsense exists if that's what you're talking about.
no
im talking about acessibility
But blastsenae is essentially accessibility. It is literally offering you the exact location of where the shot came from
but acessibility shouldnt cost something, + its a massive downside to have to use dark sight 24/7, im talking about something to level the plying ground for someone whos deaf
Not every game can be made for everyone. Especially for a game that relies as much on its audio such as hunt
Yeah I'm afraid Hunt simply is not a game for people who might be hearing impaired
i know, thats why i reccomended what i did, usual audio acessibility lower the skill of the game, in this case, itd be much harder to tell someones position from the info the game would five you
ik, just giving an idea
An idea that sacrifices the focus on audio for the vast majority of the playerbase
Either it would have to be entirely useless and not accurate at all or if it might give even a hint of someone's general direction for a sound they made that the player could've otherwise not heard it would ruin that aspect of the game
That is not how Hunt works, except circumventing the need for iron eye and clip reload, you just writing nonsense.
Also forgive me if I am mistaken, but I am not gonna discuss with ChatGPT
The only problem i have with this is that not many hunters have any white on them at all. They would have to make snow varients of almost every skin in the game otherwise you will get spotted from across the map
@dense fractal
I guess it was already tested?
Idk
Unfortunately yes
I only had the idea when i heard about exploding trees in Minnesota and then thought about a snow exclusive perk that allows you to detonate trees lol
You know im not only enjoying a shooting part in this game , thats why im thinking about this
Lol
Sounds cool
Right?
Well this is how it works for 2*. We almost always miss the first shot, and overall accuracy is far below 50%. Since pace is so slow, all weapons get a chance to shine at any range, when the ‘right’ weapon is depleted and the opponent is still standing lol
For the Chat part, I’ll simply take it as an appreciation 😉
A lot of 6* also miss their first shots
I have this only problem with this quest line.
Apparently Crytek forgot about the Solo players like me. Doing this challenge is VERY VERY hard and grindy. Specially in higher MMRs.
It could be much better if it was only "Extract 3 Bounty Tokens".
Some people don't want or can't play with the others for many reasons. And doing this as a solo is VERY painful.
play with other pp
just find team
its simple
Well once again latency won... It's impossible to play against german players beeing at the end of Europe...Worst netcode ever...
Doesn't have to be a complete white out. Could be set in late Autumn or early Spring. Still lots of color.
Except you can't lever the krag, but you could use levering on the Winchester 1895. You could also have a swift and bayonet variant like the post suggests. Also, ever since it's more recent changes the krag just does everything most other long ammo rifles do but worse and without the option for spitzer. I made a suggestion a while back to revert the damage of the krag back to 124, and increase it's rounds to 12 up from 10 so it can once again be distinguishable from other long ammo rifles, but then everyone gave it a thumbs down so I guess more people prefer to have indistinguishable guns with zero identity like the obrez match in the game for some reason which makes no sense to me because I've never seen anyone take the obrez match over a full size mosin or any of the other long ammo guns that are just leagues better.
Look spectre, pointblank, and not even a trade?...
Given how many of you solos queu up in 3man squad modes and kill the pace of the game with constant bush wookie strats. Challenges dont always have to be easy suck it up buttercup
It's called "Game of Skill" for a reason bro
Again, you are advocating for a rifle that have LESS damage and fires SLOWER than the Krag.
There would literaly be no reason to pick that rifles over the Krag except for Iron Eye, which is sucha low cost perk.
Mako can lever, so like... why pick it over a Mako?
Krag also have bayonet variant,.
That said, if Krag was re-balanced, sure there would be more space to design another lever action long ammo rifle, but even so, it would be competiting with the Mako that already are struggling to have a space in the game :)
Extracting with the bounty token is the main objective and core gameplay loop of the game.
So making a challenge around such doesn't seem unreasonable.
Unless they added a similar snowy/frost overlay texture to hunters that are outside, like when hunters are in the rain.
if we duos play hunt clash after the match end game switch to main game. i would like game to stay in mode ive selected
Infantry is the only lever action with a bayonet variant, and it's compact ammo. Something like the Winchester 1895 would ideally have tighter spread than the mako like the infantry with the benefit of better penetration because long ammo. Also, it'd only do 123-124 damage so you're trading the one-tap potential of the mako for better spread while retaining your penetration. The idea here is to have it be as distinguishable as possible from other similar long ammo options like krag and mako.
I personally like the Winchester 1895 suggestion they made, and this is coming from someone who usually gives a thumbs down on most weapon suggestions because of how nonsensical and indistinguishable they are compared to what's currently in the game already.
Looking at the description of the gun given in the suggestion and following the rules of design Hunt has it just have nothing going on for it:
- Worse drop than a Cenny and Krag, as it would be around around 120-125m.
- Worse cycling than a Krag, be on par with the Mako.
- Have less damage than a Mako and Krag.
- Less total ammo mag size than a Cenny, Krag and Mako.
- The Cenny has a spread of 25 and the Mako has a spread of 27.5, so you cannot really give it better spread if you also wanna give it worse spread than a Cenny, which is usually the rule of thumb when designing lever actions in this game.
And at the end of the day, why would it be better to bring that gun over a Wildlands with FMJ, which has:
- 126 damage
- Spread of 22.5
- Same cycle rate
- Better drop range of 130m
- Larger ammo reserve
- Better ammo replenishment
- Also a quickloader
Sure the MV is "only" 510m/s but that ain't really that bad all considered.
It is just a fundamental design issue that lever actions upside is levering, but it cannot be giving to long ammo in a meaningful way due to balance.
You did not get my point and i have no extra energy in me to explain more. 
The wildland is a scarce weapon and the suggestion never mentioned anything about it requiring a spread between 25 and 27.5. Also, it's biggest distinguishing feature would be the fact that it's a clip loading lever action firearm which is something hunt doesn't currently have.
So will there be alternative for Discord after they update their Terms of service that some will find unacceptable?
Scarce or not, still a part of the overall eco-system of the game, so it should be taken into consideration when designing new weapons.
the suggestion never mentioned anything about it requiring a spread between 25 and 27.5
In the weapon description: "...at the cost of smaller ammo capacity and reserve, fewer ammo variants, as well as larger hip fire spread." and as you said above here: "it'd only do 123-124 damage so you're trading the one-tap potential of the mako for better spread while retaining your penetration."
So by those two statements it must be:
- Worse spread of the Cenny's 25.
- Better spread of the Mako's 27.5.
Which is what I pointed out, not a whole lot of wiggle room.
And it will be a lever-action with clips, but that is a cosmetical design, not really a mechanical one. Especially bc we already have lever-action with speedloaders, which serves the same mechanical function as clip.
I still don't feel like it brings much new to the game and I'd rather have that the Mako felt like a real lever-action long ammo rifle before adding another one that just most likely ends up dead on arrival.
Don't get me wrong I don't dislike the idea of a long Winnie (heh), but I do think the suggested form is poorly thought out and needs revision.
Thank you for you feedback! I get the comparison, but the Mannlicher M1895 isn’t just a Krag.
The Krag is a traditional turn-bolt. The Mannlicher is straight-pull with an en-bloc clip system – mechanically quite different and unique in feel. That alone would justify its own identity, especially animation-wise.
Also, we already have many “big name” rifles in Hunt. I’d love to see something less typical for once. I know it would be to identical if releasing it as a new weapon in Hunt.
That said, I’d absolutely take a Krag-based implementation – but with proper straight-pull animations, that would be 🔥
what's that?
They will require mandatory id to access discord by the end of the month, I think that's the timeline anyway
We would only swap if some platform became more mainstream than Discord and honestly even though the change sucks, I have high doubts that some other platform would take over
oaky have to read that up. is that by law? id?
Also from what I understood not everyone will require to verify and it's not just ID, it can also be a photo
Discord as a platform will require it from some users to be able to access channels marked for just adults afaik so it shouldn't affect most places either way including our server since we aren't some NSFW server
A lot of people are just fearmongering and spreading the worst case scenario as usual, time will tell how much it affects things in reality
And hey if you happen to need to verify, who's gonna confirm if it's you in the picture you use for verification, not me encouraging people to use photos other than of themselves but just an observation seen on other platforms requiring it as well
https://discord.com/press-releases/discord-launches-teen-by-default-settings-globally
The official source. Think they made another post
This part specifically makes me think that it won't even be that big of a thing in the grand scheme of things other than for those who for some reason use discord for adult activites
Last part is weird though. It never leave your device.
And they still mention they use multiple trusted partners to age verification
Also who are the trusted partners?
Thanks for the info 😄 I mean, it's potentially beneficial for things. Trusted partners are usually some verification apps that follow some sort of approved rules.
Dear god no that place is horrendous, and one of the mods is racist
Frankly, when you think there's a better alternative, you'll soon realize it's either lackluster or outright worse than the place you left. Bluesky and Opera come to mind.
That's no excuse for the others to be bad nevertheless.
To keep it simple, you need to wipe the lobby to get two bounty tokens as a solo which is challenging when teams have access to more guns and team revives.
Hope that one team/solo didn't just banish and leave with the other target while you're busy getting the first bounty.
Unless you're a derank abuser lol curbstomper I'd say it's quite challenging.
Not my point
i know im just joking about that last sentence
So he does derank 😔

I’ve gotten two bounties as solo a good few times, atleast once I got two bounties without ever killing a boss, two other solos did the work and both left a token behind fore to serpent
And similar such, let other people think they cleared the lobby and if they were solo you’ll have some tokens left behind for you
Thank you my friend. I was so off to explain it like this. You saved me.
Animations and looks matters little, balance and gameplay is king and I cannot see how the Mannlicher is not just covering the same role the Krag does on a gameplay level.
"Fast Long Ammo boltie" is what Krag is.
You think the game would be healthy if we had an even faster long ammo gun?
give krag a strip reload variant and call it Krag Mannlicher
Quite challenging.
Which it is... a challenge :)
I understand the complaint about it fully.
Again, I get the complaint
aww maan, just realise the new story challenge is also time limited?. was hoping they would build up and stay. Also hoping they bring it back slightly changed so noone gets upset. Also hoping the change would be removing the tissue on his face
It's just a timer for when you can buy it and it will likely be buyable again next year
They aren't mythic skins afaik so no reason for them to visually change them next year
We got the previous chinese new year skins as a bundle as well this year
yeah that's cool too. would get it without the face thing
that's good actually
btw, kind of interesting that discord can tell you are an adult with high confidence. Now imagine you are being asked 😄 would make me think^^
No, I don’t think the game would necessarily be healthier with it.
Sadly, I can’t measure the realistic or possible RPM of that rifle.
If it cycles faster, it obviously shouldn’t just be a better Krag. It would need proper downsides — worse ammo economy, harsher recoil, or stronger damage drop-off to make it harder to use effectively.
I understand that integrating it into Hunt in a balanced way would be difficult, and I’m completely fine if it never gets added. I just think it fits the Hunt setting very well.
Weapon animation (converted to 8x56mm):
Original WWI-era M.95 carbine converted to 8x56R in 1934.
All long ammo have the same drop off, that is just a hard-coded universal rule of the game and cannot be tweaked in that regard :)
And dunno if I think I agree it "fits" hunt every well, but that is more the overall state of long ammo in the game being this "all upside" category of weapons.
Arguably Krag is the upperlimit of what a rapid fire long ammo rifle can be and even then, most people still think it was insane it got its damage buffed to 126.
In general, long ammo is in sucha unbalanced state that I'd rather see a major re-balance of it, that would also open up more design space for other long ammo weapons :)
gee, it's as if removing sway as a significant balancing factor was a terrible idea. I still remember 1.0 Hunt changes Crytek!
They did it to put more focus on adjusting aim based on the muzzle velocities and how much you need to lead when people are moving since they changed those in the same patch
And I personally prefer that over having to adjust for sway
the trickle down effects to now though are terrible, long is overtuned as the one thing that kept them from being a strict upgrade to everything is now gone (In early access, when long was more powerful than even now. It wasn't run as much as today in high elo) + it makes movement/positioning not as important. People just bunny hop/strafe and jump peak like crazy and they land headshots freely with long ammo cause there's little to no sway. I'd rather them have to line up the shot and be worried about their positioning then freely sprinting everywhere and able to flick on a dime to land shots easily.
When I am loading back into the Menu and start making another character I keep getting pulled out of the screen I am in and it makes me restart. Is there any fix for this?
I think some actions that the party leader does causes everyone to get pulled back to the lobby
Like if they change the gamemode
He literally just starts making his character and then it pulls me out
@ember hare In order for a game to evolve, it has to change. And some ppl have voiced wanting more players.
Also it was 1 week, not 'weeks.
It was just a test, check the waters.
Duo 15 players was the worst shit i ever experienced in this game. But trio with 15 was fun.
Also, adding 3 ppl to a 12man match is not making it something different. Hunt is already insanely different to what it was years ago.
Comparing when scrapbeak came out 2021 i think to now, it's 2 different games altogether.
Metas has to change, new features, changing things up, its what keeps new ppl coming and the vets interested.
I mean is 12-15 that much more different than tarot cards, restoring healthbars, regen shots, flamethrower, new weathers
Hell changing how extraction works
Changing boss money values.
Non of above existed back in 2021.
word^^
I need them to bring back plague doc so i can acquire him. I wasnt able to get it at the time due to not being able to game much at that time 😔
They will never make the original version available anymore, at most they might bring a recolored or otherwise alt version of them
Which they technically already did in the form of a DLC with 2 different kind of plague doctors
Nvm not DLC, blood bonds
why no skins for millionaires?
it's optional if you rather want the number to be high but gives real long term goals
While I agree that there could be more things to spend hunt dollars on, skins should not be locked behind huge amounts of hunt dollars
but it is a real measure of success and an actual impressive thing to get
The millionaire badge was a good idea as it's still a neat thing to own and show off but not significant enough where people feel too big of an incentive to have to get it like skins would be
exactly
if it's locked behind hunt dollars it is only different in locking it behind playtime with prestiging in that it also helps the economy and is an real badge of honor that is very visible. If you have everything, frames, titles and all, I will be impressed.
I feel like it's just better then an invisible number
imagine there are like 5 story missions that are a sort of life time grind that you slowly progress in by paying for it and doing other hard challenges
I'd still rather keep hunt dollars and BBs what they are intended for, hunt dollars being mainly (with the exception of the millionaire badge now) for gameplay related things and BBs for premium content such as skins
I do not want to force people to spend their hunt dollars that they may need for their basic loadouts for skins
As skins have way more of an incentive to aquire for people than badges
that's the thing, you have to afford it, it's a measure of success that is displayable
but I take your point 😄
might be good for new players as well. Eventually you find the story challenges and be like, "holy shit dude, check this out". Creates a feeling of longevity if you want to be the badass running those skins, as silly as it might be^^
New players are even likelier to be ones that may struggle with having enough hunt dollars for basic loadouts
Even my friend who is above average at the game has run out of hunt dollars while prestiting if we had especially bad loss streaks together
ok this week challenges are toxic, all games are only spark sniper and beetles
makes you miss the days when all challenges were randomized
Not sure how that happens. matchmaking should more or less take care of that. But if you had this you would have to be good to progress, if you are not good you just can't but it doesn't hurt you. May incentivise trying to perform better which opens a way to balance by money a bit more, the economy should matter more.
I try but I struggle to see what the downsides are. Only one I can come up with is that people who do it weaken themselves in comparison to those who don't but MM should roughly take care of that too. Personally I would put some money down when I can and I would probably run my most expensive stuff less often or as usual if the loadout really works for me.
btw, I'm really talking only achievable by those who are veterans at that point
@severe vault Your post in #game-ideas has been removed due to being a repost of a previous idea you posted.
Can anyone remember if you could check the challenges for game of skill before you purchase? I just rushed into it without even looking
i love that they posted quality feedback once more 😂
Hop on league of legends
Yes
They added the ability to pre check challenges
I just killed two hunters with a dark bomb and alert trap combo and did NOT get any progress on my game of skill chapter 2... What gives?
Please fix this crap
This is the third time it happened
150 on arm shot is a little too much
game ideas and AI slop name a more iconic duo
Idc if it's just for concepts and no one is claiming they "made" the art
Hey I made a post In game ideas that got a fair amount of traction and no dislikes is there any chance I could get an update if anything happens? It’s a just a suggestion about the firing range so pretty low stakes but it would mean the world if it were implemented
Well, first off, you are one of MANY that have requested that feature for years now.
So while it might not get implemented this time around, it might in the future :)
That said, suggestions implemented into the game does not credit anyone.
Nor do the votes matter in the grand scheme of things, they are mainly for the community itself to gauge if people agree or disagree with their ideas
But X amount of upvotes in itself is not going to lead any extra attention from devs
A blessing and a curse really.
Bc god we have missed out on some great popular suggestions.
But also, god we have missed out on some awful popular suggestions lol
I’m not looking for credit I’m looking to be less ass In firefights XD
anyone else experienced the spider sound when teammate finds the crocodile? lmao
Maybe something for bug report? if yes mb with the channel
moving tools and consumables? Dont get it. when does that happen?
I’m assuming if you have the first slot empty
It's been bugged before. Sometimes when fighting it I hear the assassin sound.
just when your teammate finds the crocodile
@wet horizon Please make sure your feedback is your own- copy and pasting other people's posts is considered spam
Thought maybe posting it twice makes u read it finally
I read the first one, which is how I knew that it was a repost :) Crytek staff do read the feedback and game idea channels, you're welcome to post your own feedback on the matters, just please make sure it's not a copy paste
they deliberately avoid giving us the shooting range because then people would get too good too fast, fr fr
being able to know exactly how every muzzle velocity performs at any range against walking and sprinting hunters makes the game so much better for everyone and thats a bad thing. you WANT people to miss and not know how to lead for better games, fr fr
imagine if there was a bad player with 20,000 hours of experience bodyshotting with mosin suddenly has to fight a swarm of 100 hour fps players that can compete cause they used the shooting range to learn mv practically instantly?
those fps players are gonna compete at the same level in duels without needing to spend a crazy amount of time guessing how mv feels which makes the early game feel kinda shit when you miss and hardly understand how to fix your aim and compensate properly for the mv
Is there a game idea post already about the shredder being added to a weapon progression to be unlocked through weapon exp?
Hey @wet spoke, we can't do anything about bans here. The only way they can be handled is via #customer-support
I've removed your post as I don't want your personal info to be potentially used for bad.
Crytek doesn't use Discord for ban appeals
That system with the reports on ur website is hilarious…
Tickets are all individually looked at. Unsure what you mean as I don't work for Crytek, but I've never had an issue with it 😅
What do you guys feel about nagant revolver FMJ?
gives us an alternative to conversion fmj, would be fine
mostly useful for maybe nagant precision. and its super fast fanning speed gives a nice niche compared to conversions accurate fanning spam
new army fmj still has the niche of being one of the strongest semi auto options cause it can also accurately wallbang as a 1 slot
Thank you!
Wouldn't mind it on paper, issue is that Officer and Nagant share the same custom ammo pool.
So it would basically just be a buff to the Officer.
That said, I think it is long due that those two guns get separate pools of custom ammo.
thought they were entirely separate variants though but yeah that would suck if officer got it
They are separate variants yes.
But they use the EXACTLY same kind of bullets, that is why they have the same custom ammo pool.
Like, I get it points for realism
But prefere balance in this case
They are basically the same gun really. Minimal difference between the hammer and trigger internally.
Same barrel, same bullet, same trigger
@vital robin Skin contest skins are free for everyone, so their % earnings would be from 0
Holy shit 😄 the feedback
where are the guidlines? cant find them here
oops
got it^^
Please fix bow and arrow one shot on arm without 1 thousand hand trait
Bow = no skill
Can we get a chukuno badge and/or a actually kill counter for the weapon it's the only main gun that doesn't have anything
Alt idea give all special weapon chukuno, flame rifle, saw launcher, etc a badge or kill counter together
Why was the ability to assign a second keybind removed? or can they be found somewhere?
Bow (Full Charge)
Upper Torso: 29m OHK - (35m OHK with Hundred Hands Trait)
Lower Torso: 19m OHK - (23m OHK with Hundred Hands Trait)
Arms: Max 6m OHK - (10m OHK with Hundred Hands Trait)
Legs: Max 143dmg - (7m OHK with Hundred Hands Trait)
Anyone having issues with buying in game currency?
Yeah I really wish this would return. They removed it with 2.0 😔
#feedback message @burnt sentinel I don’t think they shadow changed clash at all, its always been 12 player lobbies with up to trios. I think what you are seeing is the consequence of the weekly challenges, between sparks, mosin, and snipers all being in a 5 week pool. Lots of people have been using clash to farm these challenges
Welp I’ll go eat a crow
Fairly sure they do a lot of little experiments without mentioning them. Just that a lot of them go unnoticed or are questionable and simply not possible to confirm
Gives them more natural feedback from people who do notice it rather than just people angry that they read about it
you can still do it, you just have to fuck with the config file and figure out what the numbers for inputs are, since every key is just represented as a number.
@gritty sphinx #feedback message So what do you think silencers should be weaker at than base variants if not muzzle velo and damage? I don't think price is AT ALL a balancing factor. Most melee variants don't nerf other stats either
Melee stamina cost, spread, sway, handling, maybe reload speed, access to less unique ammo types (probably only subsonic and poison)
sway would be a kinda interesting balancing factor but it seems like they want to keep that number consistent by weapon category now. melee cost, spread, reload speed would not have any major impact on their usefulness. handling isnt a real stat. limiting ammotypes of specific variants would also require reworking the way custom ammo is handled in the UI, and break consistency of how they work. also wouldnt really matter in the grand scheme of things.
would help mitigate some outliers (maynard silencer hv) but like, buffing the mv would completely negate removing that, and actually make it just better at base
the real answer is that a number of the silencers shouldn't exist in the first place, and the devs had the right idea originally with making them terrible at range. I think it wouldn't be absurd for them to get their full damage values back (as long as maynard dumdum isnt made available again) but the muzzle velo is really the only meaningful drawback right now, and quite frankly, it's too high right now on some guns. 576 on maynard silencer with hv is completely absurd
It would be neat if suppressed shots that were still fast enough to break the sound barrier still had a sonic boom. Would make sub-sonic ammo a lot more appealing.
They do
Suppressors and subsonic both reduce muzzle noise, and they combine to further reduce noise
The subsonic ammo also makes less noise travelling so people are less likely to notice a missed shot
Sell T-Shirts and Hunt Showdown 1896 products for Brazil, BR players would love it.
I’ve been having a problem with the mmr system I’m a 2 star and it’s been putting me in 4 to 6 star lobby’s and it’s no because of the people I play with there also 2 star
Yea I have my current name for a reason
MMR has steadily been getting worse over the last couple months and it’s honestly a joke at this point
Damn
It’s because the player counts are getting worse
The lower the number of players the more lenient the matchmaking has to be to fill lobbies
Anyone know what this means? And is my hunter just automatically lost because of it? Cause that’s dumb
That's not really how breaking the sound barrier works.
The loud crack you hear from a rifle happens as the bullet travels through the air, not as it leaves the gun.
A suppressor can reduce the gun powder explosion volume. But, not the crack from the bullet breaking the sound barrier as it travels through the air. It's two different loud noises.
That's why sub sonic is so quiet. No crack.
But, in the game they are kind of blended together.
That’s where the idea of subsonic ammo doesn’t make sense for some weapons. For example the standard ammo on a small Winfield silencer is 340 mps, which is already subsonic.Same with a number of pistols, the 1865, and a lot more when you consider FMJ.
Since those rounds already have muzzle velocities below the speed of sound, they should theoretically benefit from the same quieting effects
The weather
The weather is way to often bad. I leave 80% of the lobby’s instantly. Having bad weather every couple of rounds is ok it brings diversity but not 8/10 rounds. I’d like to see some changes to the weather frequency
@gleaming crown They brought him back, but in the wrong collors:
Thats pretty wild that people refuse to play in certain weather conditions 🤔
Id argue that 80% of the time the world is thematic and its spot on and should be the case
Back when this was a BETA I remember there use to be a suggestion section. Regardless,
I think short barreled revolvers should have a much quicker draw speed (weapon swap) to make up for the loss of range and power.
That way it gives a clear reason to choose them. Speed vs Range/accuracy.
(lol I should have put this in Game-Ideas, but the auto mod stopped me from moving it)
@unreal parcel we get a lot of these kind of complaints, 95% of the time it is not the game at fault, but the player, so providing damage history and recording is always helpful to analyze what went down :)
It got renamed to #game-ideas otherwise put it in #feedback
Yeah I just tried to move it
I saw, it Won't let me now
Be sure to read the description/pin :)
Got it, thatnks
You know the one thing I really hate about Hunt?
When they allow 6 star solos into 3 star lobbies.
Like, why? Just so the solo can run rampant on newbies?
I know, I know: "Get gud." That still doesn't invalidate my argument in the least.
As of now it's just Linear.
Long barrel = better, short barrel is just picked by mistake.
@dreamy shadow
pinging the 1 downvote on your post is kinda crazy
lol I just want to know why
devils advocate, but does mosin+uppercut really need to be any stronger?
I think the answer is that other weapons swap too fast, ESPECIALLY medium slots in qm loadouts
I mean as of now it's linear.
Long Barrel Pax = better.
Long Barrel Conversion = Better
Long Schofield = Better
Long New Army = Better etc
(Just checked a few of these don't exist, guess it'd give them a reason to add em)
Taking any short barrel version costs you range, accuracy, damage.
A short barrel (which is litterally 50% of revolvers) = Disadvantage.
Long barrel pax sure, but what other long barrels are we talking about? long new army???
Long barreled schofield is not strictly better, the spitfire shoots significantly faster, and the brawler has a melee attachment. Long barrel conversion..... the uppercut???? most of that length is just the cylinder itself anyhow, and it's a completely different weapon with its own drawbacks
and i mean the long barrel pax does have a slower cycle time, even if it is still a better gun
Yeah I just went back and checked.
Looks like there isn't as manty short barrels as I remembered.
Guess it'd give a reason to add em 🤷♂️
I think single action revolvers are weak right now in general (uppercut/trueshot less so, but still)
but also you gotta be careful with swap times because quickswap can get ridiculous
I mostly just run the Pax to be honest.
The Uppercut cost to much.
A lot of the others cost to much or have terrible stats
As for my other post about two new guns, I fought like hell for the Springfield and Krag in the old game forums back when the game was in BETA.
Honestly unsure if they were added because of me, but the Springfield was added a few months later and we got the Krag Eventually.
Regardless I got my way I suppose lol
but im like 0.5 star and my first day yesterday playing this has been just 3-6 stars in every one of my soul survivor or the hunt pvp 15 min mode lol
kind of amusing if this is the state of this games matchmaking after all these years or just the playerbase numbers out there
the same 3 people killed me in multiple matches lol. the 5 stars and so on
Soul survivor has no mmr based matchmaking
You can match with anyone
You have to play bounty hunt/clash to get actual matchmaking
thats the gist of my little anecdote
became just silly once the same players kept matching and killing again lol
but i did manage 2 hilarious accident kills. and then tried bounty and clash
all are quirky enough to be refreshing and entertaining to switch up
but soul survivor just feels like 8th graders playing basketball with the 12th graders
i dont think a "steep learning curve" as so many reviews i see parrot about this game applies to that mode
its just the same seventeen 5-6 stars in the lobby match after match
Matchmaking varies quite a bit depending on what time youre playing and what region.
Queue at 8am on a monday morning? Yeh. Good luck.
Most of us have work.
Soul survivor has no mmr matchmaking and clash/hunt sacrifices mmr scaling for queue time. If theres no other 0.5s playing then it will gradually increase the mmr scope to fill the lobby.
Most players in the player base sit around 3-4 id say.
So you'll see much more of them in your lobbies. But up to 5-6*, mmr doesn't really matter. Everyone's an amateur
why do this to a human being?
holy crap, why is the game doing so well rn? 😄
what's going to happen when the next event hits? also, next event when?
Next event in March.
ty
what now...? 😛
I really think it's something that needs fixing
is this gate keeping? 😄
Can we please make the lobby chat box more noticeable? Ever since the UI change, nobody ever looks at lobby chat anymore.
@river zephyr if anything those explosive/fire/poison buttons should go, you can type the name of ammo into the search bar to get all guns that take that ammo
What’s actually crazy is the lack of button to find melee weapons, and searching for melee doesnt work
The search bar can be tedious and picky (ex: is it "dumdum" or "dum dum?"). It actually didn't occur to me until after I posted that the UI could be cleaned up a bit more even by just allowing the different ammo types to be listed in a drop down menu perhaps under the special ammo button.
I kinda just want skins for items that don't have any skins. We just had a Circus themed event. Where is my Circus Peanuts Decoy skins? Fireworks Skin for Decoy Fuses? Painted Beetles?
I would have paid for that stuff
#feedback message @obtuse olive Just clarifying, you’re referring to games you played 2 weeks ago, right?
Unfortunately they just choose what people use the most a lot of the time :/
Berth riposte has no available skins rn
Last skin was moonflower and that hasn’t been available in 4 years
The community refused to get the Bruja ́s berth riposte skin anyway.
The what what what?
Oh the contest oone
yeah
Yep.
Reminds me, I need to finalize my skin for the contest, or rather, re-re-finalize it and re-upload it.
@rustic timber dunno if anyone else told you. But you get the slow firerate if you don't shoot them properly.
You gotta keep a good pace when shooting with dual wield overall to geta fast firerate. If you just spam it shoots slow.
It ain’t the community I’m sure 80+% of people had no idea the event was happening. The skin selection was legit rigged
the mosin had some of the most popular skins in the game counting progress for it
I really wish they'd fix that odd delay to the Mako's firing after the bolt has closed, both when ADS'ing (with IE) and when hipfiring. RachtaZ even brought it up. Mako really needs some love 🙁
Honestly crytek should just remove solo play. The community so clearly hate it
Buddy, you just suggested a 22m diameter insta-kill on revive
I didn’t say 22m
But let’s not pretend that’s even why you don’t like it, it’s very clear people around here hate solos and any effort to give them a balanced experience
... (lethal amounts if they are within most shotgun ohk range).
Most lethal shotgun ranges are 11m-13m, I was being charitable to put that 22m diameter in the lower range.
Burying the lede with diameter rather than radius, what’s wrong with 10m radius, stop standing over bodies for 2 straight minutes waiting for it to burn out
Well, because it goes in every direction, therefore I use diameter instead of radius.
Stop dying so I have to stand over a bodies for 2 straight minutes waiting for it too burn out 🤷♀️
It do be like that sometimes
What if u traded against another guy within range and the other guy can't pick up their mate cause u just kill both of them when trying to revive
What if a solo just kills himself at a water extract and waits for the bounty to get there to just install them and get free bounty
The lightning things is really one of the weirdest ideas ever lol
Firstly, I appreciate the genuine discussion, which is meant to be the point of this channel
That would certainly be an interesting strategy, the people already camp those extracts with dark dynamite and beetles, or concertina and poison trip mines
That's just pointing out how bad I think that idea is. If u die in a stupid place u don't deserve to get up. Same happens for u in a duo or trio
That’s a genuine oversight on my idea
I disagree, it would be an insufferable strategy, there is no counterplay to a dead solo in the water.
With traps/satchel you can detonate them from afar.
So even if you see it, your only have the option to leave and go for another extract.
The intention of the ideas to prevent burn and camp, if the solo knows they are against the team, it could probably be abused
Most of the time someone suggest a new solo necro thing they mostly just want a free second life with no disadvantage
Liquid fire bombs
Who lmao
And don’t come back trying to discuss it now, I’m not interested in you anymore
I’ve seen dozens of different ideas get shot down, with zero interest in trying to find an actual solution to the fact that necromancer is useless
People regularly suggest dropping a smoke bomb or a choke on death which also gets shot down
Can’t help, but think it’s just people that don’t want solos in the game at all
Again. If u die in a stupid place u don't deserve to get up. Same for duos or trios
Unless it got changed recently, liquid firebombs does in fact not burn bodies in the water :)
They actually do
I’ve never known that to not be true, several YouTubers even put it in their guides as the only way to burn a body in water
Ah- good, I was unsure if they got changed
Bc
lets be honest, who brings them
It's just damn slow and u need a liquid fire bomb lmao
So is using a flare pistol, but people do that
Who will bring a flare pistol if it couldn’t burn bodies?
Cause it also has more other uses
I did lol
Flarepistol was top pick for years, even when it couldn't burn bodies
It would be less so nowadays tho
Will grant you that.
I’m gonna go ahead and not believe you since I think you’re just trying to come up with any reason to hate on solo necromancer buff
This is the main thing here in my opinion. If ur mate dies in a stupid spot they don't get up too. Nobody deserves a free second chance in this game. That's what's make the game good that it is punishing u for bad plays
That said, yes, remove burning from flare/fuses, it would be overall healthy for the game.
Teams and solo alike :)
Literally just go back in time and watch old Hunt content.
Firstly, that mentality primarily punishes newer players who are already more volatile to quitting. Secondly, I’m struggling to think of places you can die where people won’t get to your body and camp before you can get up
Look, it’s a feedback discussion channel, I’m happy to discuss, but when your position is simply to say an idea sucks and that’s the end of it. There’s nothing to discuss.
This server repeatedly demonstrated a complete lack of interest in balancing the game
Think it is more a question about changing the solo experience in broader strokes instead of trying to pile-on more and more traits (benefits) for solos :)
You are trying to treat a symptom instead of the cause of the horrible solo experience.
Yet, I’ve never seen you put forward an idea to solve it
It’s easy to just crap on other people suggestions
you could deconstruct it rationally. like what makes burn+camp bad?
is it because it's boring with no gameplay happening during that time?
or is it because it doesn't allow the solo to get up?
if it is the first the solution could be to drastically reduce burn time for solos.
if it is the latter well, you are dead on the ground and aimed at, you are not getting up. it would be the same if you were in a team.
any kinds of "let the solo revive guaranteed" is way too strong.
i played a lot of solos years ago with old necro self revive and while that was worse than what we have now i think it is better than a guaranteed revive of any kind.
it's really hard to find the right balance with this because it's such a binary problem. either the solo is dead and not reviving or the solo is alive and reviving. there is not much middleground they can cover. giving the solo a full 150 hp restoration, how it is currently is probably the most Crytek can realistically do to give the solo the best chances to revive without drastically putting the favor for the solo.
I've been doing this song and dance, many years before you joined this server, but I can give a recap:
- Improve the duos lobbies, reduce 12 -> 10 players, makes it less crowded overall and more attractive for solos to play. Solos into duos should be the foundation for the solo experience. Trying to balance solo into trios is basically impossible without one party (teams/solo) feels gimped.
- Remove burning from fuses/flare, it would created more openings for solos (and teams) to get back as people will have to find laterns and whatnot to burn, instead of just burning you before you hit the ground.
- Necromancer shouldn't be a burn trait, but a new kind that "exhaust" itself on use, so there is no need to rebuy, solos gets the extra perk that banishing bosses refresh their necro.
I would start with these 3 "small" changes and see how the ecosystem changes :)
OK, crytek don’t read this channel, have you ever put this into game ideas?
Because I haven’t read any of those in my whole time being in the server
i do think refilling the necro "charge" by looting a dead body you have killed could also be a nice way to experiment with.
Yes :)
Especially the removal of burning :)
Perhaps then, that was my fundamental issue with the way in which cry tech engages with its dialogue with players to improve the experience. If legitimately good ideas disappear to never be heard from him again. Maybe cry tech should start surveying proposals
Also, how were those ideas received by the community?
I like that, but it doesn’t solve the problem of never getting the chance to refill
I put them in Feedback, not game ideas.
But I know A LOT hates the idea of removing burning from flare/fuses
Sadly
I can’t even recall the last time I successfully used necromancer
there is just too many ideas being proposed daily that they can not respond to them all individually. They do try out a lot of things, but they don't tell us everything they do. would be just too much workload to be realistic.
Solo necro, since its inception have never meant to have a high success rate.
It is more for when you trade with the last person or catch a stray bullet to the head 100m away.
A bad luck mitigator.
Which works fine in a solo into duos environment.
But it seems like the solo norm nowadays are solo into trios.
when i played solo, i maximized my chances to get up, to either stay at range where i could safely revive before they get too close. or only fight when there is more than 1 team present so i could revive in the chaos of the two teams fighting each other. it worked quite well. just need to avoid spawnfights and initiating fights against teams, let other teams do it and keep a low profile before that.
so playstyle can also address that issue.
I know they read everything, but it seems to be no way for things community are genuinely interested to write at the top specifically because of all the ideas that get thrown around
Feels like they could be giving us more information, and maybe be more publicly tracking general themes, right now I’m not even sure if they acknowledge that MMR doesn’t work
It’s gotta be more than that, it’s gotta for solos and actual fighting chance, especially in low MMR when you can go against whole teams with higher ratings than you
solo into trio is easier in some ways
Spawn fights has been a growing issue
Two recent matches that had me questioning playing again and strongly discourage me putting money into the game again had me dead within two minutes of game starting
i don't think they made spawn fights more likely. seems to be the same as always and they haven't announced any changes to spawns.
could be just regular RNG variance.
Both times against higher MMR players, a solo 3 stars above me and a trio who where each one star above me
I don’t think they have changed spawns, but something changed
with MMR you have to set realistic expectations, it can not be "perfect"
it's working on parameters trying to strike a compromise between fairness, lobby fullness and wait time.
if you want to improve one aspect it is always at the cost of one or two other aspects and they tune it constantly.
so it's not broken,it just doesn't seem to emphasize fairness as much as some people would like.
if people could agree that 10-15 minutes waiting time to queue up is acceptable ofc it could be more fair.
You say so, but also say that solos needs a fighting chance in the above comment.
But, on paper, solo into duos is basically one opening headshot and then it is a 1v1.
And that is where I think there is a community-wide dissonance of what the balanced solo experience should be.
Don't get me wrong, duos sucks, but that is not only for solos, also for duos, 12 players (or around 6 teams) is too much and should be reduced down to 10 players :)
thats one reason solo into trio is easier, you are less likely to run into people randomly, which is when necromancer fails hardest
yes, I know its a 3 way balance and we cant have them all, but I would rank fairness higher than it is getting, whats the point of queueing up if you are never going to win
main issue is higher skill players beenfit from the current lack of fairness so fight against it
I would say let lobby sizes go down, espeically in duos
I understand duos has less players
Think it is less about "randomly running into people", just more that duo necessitates a MUCH slower approach, sound matters MUCH more and players should frequently stop up and listen for other players.
Again, it sucks so much lol
and to off-set queue times, let people do stuff while queuing, submit your game hunter and then be allowed to mess with loads outs or set up new hunters for later games, move the inter-match work inside the queue time, that way stuff is happening in parraellel instead of sequentially, faster
yea, more reason the cap should be number of teams not players
ironically clash does have a team cap, mostly due to map size but it still works better
5 teams, no matter if duos or trios.
But then you'll also need to cap max solos per match
Otherwise 5 solos in one match will be hella awkward lol
eh I think it could be fine, you never played clash during slow periods, ive done all solo matches before
Clash =/= Bounty Hunt.
@misty python They do not use basic elo and haven't for a while, they use a modified version of the OpenSkill algorithm
@brazen osprey
you know what people also like to do to downed hunters? Loot. You want every solo to be able to insta kill any hunter/hunters looting them and any hunters inside like 12 meters, and hurt hunters even further away, and get smoke cover, for free.
Solo necro is fine. If you die at range you get up, if a team manages to run you down you don’t. Just like when you go down with a team.
"No wonder you're losing players" averages still literally highest they have been for the last 3 months since August 2024
And AI amount are the same, people claim they increased their amount nearly every update, if that was the case we would be swimming in AI by now but in reality I have clips of way worse AI spawns from years ago than currently
Packs of 8-12 hellhounds, compounds with 5 meatheads
Classic tilt posting
yeah the numbers are actually pretty crazy
#game-ideas message @solemn valley It'll come back eventually as part of a bundle or sale on the store page.
When will they ban the cheater clans?
#game-ideas message @viral goblet
I think that the bomblance should have similar stats as the bomb launcher especially the spread and the ability to aim. Personally, I find the steel balls fine but not having bolt thrower for so long and the weapon basically requiring you to take whispersmith (which also unlocks really late) is a pain in the ass.
Only people going bomblance. The unfolding part is really loud and you normally dont want to walk around with it equipped since its silhouette is a giant warning to other players not to push you
I still don't see the value, pushing people blindly regardless is often a bad idea
Whether or not they have a bomblance specifically
I just really like this weapon and want it to at least be better than Romero Talon, which basically is better in every way right now for pvp
Why should it be though, it's mainly a melee weapon
Why should it be better than a gun when it comes to shooting
@rustic bluff Her name isn't Gottschlag, it is Gottschalk. The surname "Gottschalk" is of German origin, derived from the Old High German name "Gotteschalc" or "Gottschalch," meaning "servant of God" or "one who bears God's shield and protection."
thank you
also appoligizes got dyslexia so mistakes happen
but thanks for the information i always appreciate the history of words or names
Yeah I feel you on the dyslexia. It screws around all my phonetics between my languages too. The game's old random name generator came up with some great weird names, I kinda miss that.
that was really nice i had characters like... cant name any out of my head right now gotta check my screen shots
but did you also have the feeling that weirdly a lot of hunters had Knoblauch (garlic) as their last name or was my game just weird
Yeah, I had a whole family of Foxes (Fuchs) before too.
nice nice
would you be interested in some games of hunt eventually
you seem to not take this game to seriously
I hope you're right, it’s my favorite animation in the game
Sure, eventually, I have a small group of mates who play regularly most of us are 3-5* and don't take it all too seriously. Worst case one of us says "comms" to tell the others quickly to shut up so they can hear better.
alright so should we go over DMs
#game-ideas message @snow current Fusees, like chokebombs, are a throwable tool item. The whole point is that they work similar to throwable consumable items which distinguishes them from other tools that you can resupply like the flare gun and derringers.
Having items like fusees and choke bombs resupply via tool box is just an additional way of distinguishing them from flare gun. At one point in the game's history both were resupplied at tool boxes, but fusees are actually brighter than flares, and flare pistol has a much longer range.
I'm a new player and I'd like to know if skins that have been released in the game before will make a comeback.
Anything that isn’t mythic can be brought back
Although it’s anybody’s guess as to when
Thank you Bro
They should add more boss fights tbh
cant agree more, anyway it is a huntlike game. PVEVP.😆
Yeah it need variation
@stray dome Blast sense is one of the most useless traits in the game what do you mean 
I wouldn't waste a trait slot on it even if it was free
I have ears and eyes, I can find even players with silencers just fine without it
Rotating hunting seasons, each featuring monster bosses specific to that season. Plus, guild-exclusive special boss hunting events.
and incorporate character information related to storytelling into various events.
With so many employees at Crytek, these development challenges aren't particularly difficult.
For hunter skins, you can customize different parts within the same skin. For instance, some skin colors are highly unsuitable for PvP (where they stand out too much in the environment), so you can offer alternate parts in different colors. For certain hunters, you can swap in components that match their style, such as hats or clothing in different designs.
I feel that these are all highly compelling storytelling experiences that also incorporate PvP elements. At the very least, I'm willing to invest time or money to access these game features.
Also doesn't Slug have reduced penetration over buckshot ?
Well, technically no.
Thing is, that Crytek DID give slugs better pen than buckshot (45% vs 50% reduction as far I recall), but also didn't factor in that slugs REDUCES the base damage.
So yes it loses less damage when pen, but still ends up dealing less damage thru walls.
D E S I G N !
I might missremember, but didn't the flavortext for the slug say you lost pen
It might not now, but used to
Nope always said you gain pen :)
o A single solid projectile that can be used in shotguns to** provide an advantage in range and penetration over buckshot**. Not effective at long distances.
@stray dome Totally agree. I hate love blast sense. It's super convenient but it changes the game quite a bit to the point where I constantly spam dark sight. now I can't live without it either 😄 really it should be quite scarce or otherwise hard to get so it feels more like a deserved payoff. It should basically be for older hunters only imo. Supports a sense of progression too. Same for quartermaster and possibly others
Can't you just hear the gunshots? Even with silencers I can either hear the general diretion or figure it out depending on which sides I have cover and where the shots are landing
Blast sense seems like a genuine waste of slot and trait points even compared to other less than useful traits
Diiba is on an anti blastsense agenda 
I’m in the same boat. Blast sense was kind of a nifty perk to try out when it came out, but it really doesn’t have much value if you just listen. Maybe it can help you pinpoint which tree they’re shooting out of a cluster of trees, but the gunshot flash should typically do that anyway.
But the fact that I have to be in dark sight to use it rather than having a gun out to shoot back is where it really makes it not worth the slot.
Same here. Even with my 9.99,- cheap in-ears I can hear more than enough. Only use-case for blast sense was when I farmed those 10 beetle kills in bounty clash. In beetle vision it's hard to hear and blast sense was very useful. (Couple it with witness and poltergeist for more fun, lol.)
I love blast sense. Cheap, useful. Really can fit it into almost any build.
But useful how? Do you have trouble hearing the direction of shots normally?
For me it is super useful. I can instantly get a picture of the situation whenever someone shoots even if there are other noises. Also in beetleview you can easily ping from high up... (then mess up someones day the second they revive a friend^^)
also hearing the direction isn't ever perfect especially the height. Then it depends heavily on map knowledge which probably makes it more useful to casuals
I just don't really understand how you can hear the direction of silent shots properly. I can hear the general direction it came from but can't pin point it.
By a process of elimination and context clues, if I realize I am being shot at by a silencer I just pay attention to which sides I already have cover from and likely wasn't shot from and where the bullet lands
I can generally spot people pretty easily after that
I'll keep it in mind next time, highly appreciate it!
I'd love a sudden onset of winter with lots of snow.
Perfect for the Colorado map.
Like back when everything was burning.
matchmaking still take too long. everytime while waiting, im watching youtube....
It’s bed time 🥱
OMG... you MMR is not working at all... why the hell, m I playing against 5.50, 2.70, 2.14. IF I HAVE 1.40?!!! Why? Over the time, this software is developing bugs after bugs...
So bad... realy...
the game isnt popular enough to populate low MMR lobbies
I mean, most players sit in the 3-4 bracket and the way mmr works means that naturally you will get there over time since theres no Decay.
There really isn't a difference skill wise between 1 and 4 star players.
This also means there aren't many 1-2* players to fill a lobby. So at certain times of day and certain days, you will struggle to find people in 'your own mmr' (see above).
im just asking for some kind of pve mode or something like it becoze pvp is fun but becoz im in Australia and the severs are dead i cant play the game and if i do wait for it to auto put me in a game there mite be one other person just stalking me and waiting just need somthing more chill the gun play is awsome and there nothing like it plz add somthing
something seems off atm. controls are sometimes weird and I see sync issues that I haven't before
Night maps, rain maps.
Its also useful when you're in a building, or the mine etc.
Also, when there's fire from multiple directions at the same time.
Its easier to approximate distance than audio alone.
Its only 2 trait points and its more information, in a game where information is an edge.
Honestly still even in those scenarios I don't have a need for it personally
Doesn't provide anything that I wouldn't otherwise know well enough with my own senses
so blast sense is also really good for bush campers
maynard silencers without subsonic still show on sense
and sometimes it's really nice to just see where someone is exactly after they shoot in a bush somewhere, the radius is huge
It's good that some people get use out of it, but from my pov it's still a waste of a trait slot and a "noob trap", I hate using the term noob though and I don't mean it in a demeaning way
It’s kind of like beastface (ignoring catalyst). Beastface is a real nice perk in a pinch when you run through some trees and find some unexpected crows on the other side. But if can also be a crutch if you rely on it too much and throw caution to the wind
Except even I can see the value in beastface 
But not blast sense, at all
I still don't need beastface either and never pick it, but I can see it being more useful than blast sense way more
I've also had some lucky catches with blast sense seeing far shots or silenced shots and being able to estimate player motion, it has a bigger radius than dark sight and if you are glancing at for a clue you can get lucky.
I understand where you are coming from though
usually just faster to listen honestly
but if you lean into blast sense it can benefit in more accurate locations of enemies
You can just use the word "newbie" then :p
I don't think it's exclusive to new players though and newbie sounds more like new players
There are lots of traits I don't "need".
They're all mostly QoL one way or another.
Blast sense is cheap, has some modest benefit in some situations and helps with some of the limitations of the game around its sound like it not being clear about height, obfuscation by weather etc...
Could I manage without it? Sure... but, I don't have to..
There's only a few traits that I really care about, so its not really "costing" me anything for a QoL perk
It's not uncommon for me to get lvl 50 hunters and fill up all trait slots, so the value of traits is important for me
And even if I didn't, there's plenty of traits that provide more value in more situations, some of which cost even less trait points, so I would still think others would pick those before something like blast sense
Again, if someone manages to find value in that trait, good on them, but I'm also not gonna encourage any new player to use it myself as I think in the end it's more of a waste than not as the "value" it provides is not worth a trait slot
I use blast sense a lot because as someone who isn’t great at fps games and has poor hearing I need the visual aids, almost feels like a tax for not being inherently good at the game.
I would encourage a new player to try everything and see if it works for them.
One of the nicer things about Hunt is there are no real right or wrong answers. Just different ways to play it.
I haven't found a weapon, tool or trait that isn't useful, if you play into it.
Idk have you used the spyglass?
Usually I would agree although still argue that there's plenty of things that are less useful than alternatives, but in the case of blast sense I find it genuinely useless as a player who is able to rely on their senses and none of the people I play with, most of which are veteran players, find any use for blast sense either
We can tell the direction and location of gunshots just fine without having to go into darksight for it
Oh yes... Its quite useful, if you're playing a certain way. Its not something I use often though tbh...
If you play a certain way or if you are lacking enough experience to not need it?
Because if you are sniping, you can estimate range and the amount you need to adjust for drop without seeing the exact distance and at that point you have your scope to see far anyways
And even without a scope I can spot people like 300m away with my irons
Maybe blast sense should be a toggle in settings rather than a trait then. It is objectively worse than being able to hear where shots are coming from after all since you need to go into and back out of dark sight whereas being able to just hear lets you react faster
Literally how
I didn't mention sniping. Its more useful when I'm solo and I don't have a scoped weapon.
But you probably right. I've only logged 1k hours so far, so maybe these things are crutches for me.
So what? Isn't that the very definition of what a QoL feature is?
My ego doesn't care 🙂 If it helps, it helps.
It's not that hard to spot people moving
Different story if they are sitting still of course
I can hardly tell there is a line of sight out to 300m, let alone spot someone move and hit them
There's a whiff of humblebragging going on lol..
It is obviously easier to spot things with a spyglass than without.
If you want significant tunnel vision on top, maybe 😄
I suppose it depends on what you value...
As my gunplay is unlikely to clutch anything for me, I tend to put more value on tools/traits that give me information.. Doubly so cos I play solo a lot.
Yea Diiba is unapologetic a very high level player.
I don't think blast sense should be an option either, while I think it's useless as a trait, I don't see it as a good thing to "encourage" people to not rely on the audio if everyone has access to it without it taking up a trait slot. It's barely useful enough that it would make sense for most to turn it on as there's no harm in having it on to tell exactly where someone might be wallbanging or such, but not useful enough to take up a trait slot. That's where I draw the line personally
The audio is simply not as good as the audio + blast sense. I
Partly cos the audio has some obvious flaws, but also audio in the general sense, is imprecise.
Its fine. Its more information, and that is almost always a good thing.
And I disagree as I have no issues with the audio alone personally, there's no need to try and convince me about the trait's usefulness 😄
I don't think it's a good thing to ruin the audio of Hunt which is practically its identity by offering blast sense to everyone. Accessibility can be good when applied but I am not a fan of it when it's just ruining the identity of a game.
Well, all I can say is, whenever its raining (and it feels like its every other round some days) I'm awful glad I have blast sense lol...
That's fair although I do love rain dx
I like it too...
But audio goes down in value.. and so blast sense goes up.
Can’t help but feel like this is just using “protect hints identity” to actually protect some people’s inherent advantage
True, true, especially with silenced in rain
It'd be great if I could pick which hunter to use after I know the conditions...
Hunt's audio is an important balancing factor and offering something like blast sense messes with that a lot unless the devs offer sub sonic ammo to everything. Sometimes a game just simply isn't for everyone.
True, but all traits mess with the balance... that's precisely what they do - give you some edge over some aspect of the game.
You just gotta pick which edge you want....
The same argument can be made about beastface or lightfoot.. both get around the audio challenges.
But blast sense is literally an option to everyone, it’s just being a tax on players who aren’t as good at the game, thus exacerbating the divide.
There's an argument the game might be better if they just dropped traits entirely.
But, its here, so I see no reason why a trait that helps supplement audio info is any better or worse than one that boost damage or reload speed, or tanking damage or whatever.
Honestly, yes but I really doubt anyone would go for that
Some features would get more arguments, like levering/fanning, some people enjoy those but they couldn’t just give everyone both options at all times
And that's fine I think, there's a point where it is too much and especially when it is literally pin pointing the player's direction.
I return to my first statement
Sometimes a game isn't for everyone man and that's fine.
True - but the game includes these traits, so, its a game for people who appreciate them, would be the logic.
Anyway - I am an unashamed Blast Sense enjoyer... not matter how worthless folks think it is...
I take it all the time, I just don't like the fact that I am spamming dark sight. Also, oddly, I feel like I am getting too much of an advantage. To get back to the op, I think it should be a 2nd or 3rd match type trait, not 1st for 2.
also, would also love to pick prepared hunters after loading in. It would unlock so many options for the game to branch into. I remember one of my first discussions here where about somehow knowing what you get yourself into and prepare. Most people here actively didn't want to know and prepare for everything. Wonder if that changed 😄
Was actually just think about it cause, due to some suggestions, I want a Werewolf roaming strong extra boss that spawns on night maps only, then you basically need traits to be good at fighting it. But then you would need to be able to pick after loading. anyway...^^
I like that idea, but I don't think they'll do exclusively for night since they changed Rotjaw to spawn at any time of day now.
yeah. probs not worth the effort for a few matches but it would be most appropriate and be easier made looking reaaaly good. Like a menacing, howling and full moon lit werewolf on some field or a stalking one in the forest with red glowing eyes
or sitting on some rooftop, spotting you and then just coming at you like a tank, like really dangerous. but that's not pvp I guess
Do chaos bombs trigger blast sense?
I'll check later to confirm that, the thought just came to me
I'd imagine since it detects explosions going off as well
Custom lobbies coming out anytime soon?
GOOD VERY GOOD
no word about custom lobbies for years afaik
#game-ideas message it’s got some merit but you can’t apply light bleed on revive because the hunter will just die again inside two seconds unless then immediately starting healing, and that defeats the idea of a fast revive
Why not? Most players in a team take Resilience. Bleed doesn't insta-kill on revival, poisons do.
@echo valve while always nice for looks and lore, the reality is that new bosses adds very little to the game of Hunt.
There is simply not a whole lot of design space for bosses considering what role it fills in the game.
Reviving is already too fast as is honestly and we are asking for a tool/consumable/whatever that makes it faster?

I want reviving to be like 20-50% slower, not faster, revive spam is annoying enough to deal with currently
I don’t think reviving is too fast, I’d love it to be faster as it’s when me and team mates die most
It is too fast when at times an enemy gets up before I even have a chance to reload my weapon enough to even keep fighting their teammate
Had that happen with crossbow
I kill a guy, their teammate is on them as they die, they revived in the duration it took me to push and reload my crossbow and I was already back to 1v2 again
A down needs to mean something now that it's not a guaranteed bar loss anymore
Consumable. Tools are refillable, ergo that'd be broken, not as broken as revive bolts but still...
I find revive time fine as is, but the idea was for those moments where the ally is out of cover - due to flanking or bad positioning sense.
Reviving should only be possible after a fight or due to severe neglect from the enemy team where they allow you to res, not in the middle of a fight where the enemy is still actively engaging with you unless you get very lucky with positioning
Way too many times have I had it happen before I am even able to cover the body after shooting them
But that's the disadvantage of not using a repeater and the advantage of a team staying close together. Teams playing that close together are usually more vulnerable unless they can push their firepower advantage.
So you want to encourage high capacity spam weapons more?
I really don't see how even just adding literally couple of seconds to the revive time could be nothing but healthy for the flow of fights compared to how they are currently
Even those 2 extra seconds would significantly improve it and make downs more meaningful again with the addition of 17 ways of getting bars back
Obviously not; I honestly see this response as Flame Bait though.
Current revive speed is around 2.5-3 seconds, you don't think that's a bit too fast?
Correction, seems to be 4 seconds
Had to double check in editing software rather than relying on my own counting
In 90% of my direct revival plays the enemy team or a 3rd party sniper is watching the body and I will either get immediately killed while reviving, maimed & have to break off revival, or have to have full cover or soft cover & a non-burn enemy team to be successful at reviving.
Usually you need to have downed one of the enemy team to even make a window of opportunity to attempt to revive - and that's a good thing IMO.
Those are the situations I am talking about, when the enemy is in cover which is not uncommon if they had even slightly smart positioning when they died
That's key here, smart positioning
I think changing it from 4 seconds to at least 6 seconds is entirely reasonable, a crossbow takes around 5.3 seconds to reload without bolt thrower, maynard takes 5 seconds, sparks takes 4 seconds, for weapons that do not have just one bullet to reload and have overall faster reload speed you need to also take into account the time it takes to cancel the reload after even reloading one shot to be ready to hold the body or shoot the person reviving again
And in my experience reviving happening almost the second the body hits the floor is not that uncommon
I just think that in situations where you are outnumbered and you manage to down someone, that should matter more for improving your chances, and that's not even just for solos, that goes for situations where my teammates are down and I am 1v2 or 1v3 which is pretty common at times
Unless I am not putting enough effort into covering the body or such of course
But currently even when I am actively trying to prevent the res the instant I down someone, there are times where it doesn't matter and they are up again possibly without even losing a bar if they had relentless
Just couple days ago I downed someone, started reloading my gun as it was empty and told my teammates I will move a bit to get an angle on someone reviving as they died on a corner and before I even finished my sentence or could get to the angle I was talking about like just 10-15m away they were already up
All of this happened within 4-5 seconds
Is that really the pacing we want for a game like Hunt showdown?
Even faster paced games somehow have longer revive times
I was watching a YouTuber and with all their hours of experience you could see he was struggling to keep track of who was standing, who was down, it was chaos ..
Think there are some issue with it, mainly due to the audio range of reviving.
6 seconds is a looooong time, when all you need to die is 10m sideline and a shotgun.
It would hurt a lot of CQC play.
I don't think you should be able revive in CQC assuming the enemy isn't just sitting still and not fighting back
Then you can effecitivly just say revives cannot happen when enemies are nearby.
Because most combat is in the sub 40m range
With 6 seconds you can close the distance really fast and punish.
I mean, yeah? Good?
Punish is good, but don't think effectively making reviving dead unless you are shooting people at long range is healthy for the game.
I'd rather have people wanna revive their team-mates than not.
And considering that the punishment is already you lose a bar when downed that is fine.
That used to be a punishment 😄
@delicate barn It's not even just that there's not that many people on linux, it's that linux is still not considered as being officially supported by Hunt
So I don't see why they would have that option in their surveys
but you can play hunt on linux
Quite the opposite, everything revolves around the boss. He sets the tone for the battle. The whole point of the game is to kill the boss and get the reward. What kind of nonsense are you writing? I understand you may be a newbie, but the boss is important.
Yes, but it's not officially supported by the developers
It working on Linux does not mean that Crytek officially supports it and spends resources on maintaining it
It can technically stop working at any point and the devs may or may not make it functional again
From a former community manager
and how would the devs know to support it if its not an option to pick, it will always show zero players
They can see those statistics regardless
Doesn't need to be in some survey for cosmetics
It's simply a case of not wanting to commit to a platform that they do not want to dedicate time and resources for, it works in linux thanks to Steam making it relatively easy to enable support for it, but they do not want to be in a situation where they commit to having to go out of their way to have to do linux specific troubleshooting and development if it came down to it
Bosses gets melted in less than 30 seconds +/- how bugged the boss is behaving lol
So as an game-piece they add very little to gameplay loop vs. the time investment needed to design and program a new one.
Also been playing since early access so no, I am not a newbie :)
And as I said, bosses are nice for the looks and lores.
But it matters little what boss walks around inside the bosslair when my team arrives, it is gone all the same.
Only time a boss sets a "tone" for the battle is if it's scrapbeak and I hate it because it makes nothing spawn in the compound, even cash registers or xp envelopes or such
And honestly it should be reworked to not affect things like that and with ammo/meds and such it should only remove like 50% or something, not all of it
But yeah, bosses hardly add any gameplay value to Hunt
And comparing them to DBD is a wild reach
In the order of importance/gameplay value for additions bosses are like the bottom of the barrel, even new basic AI is more interesting than bosses and have more of an effect on matches
I disagree. The objective is relative. It is a sandbox shooter. Hunters pick their objective - for some it is completing challenges, for others survival, or yet others pure PvP, or trickery, or Meme kills, but whatever the case the Boss is usually just an atmosphere element. I still consider new bosses, AI, and AI-skins and such an overall positive thing for enrichment of the in-game world and replayability & diversity overall but their continued expansion doesn't actually improve the core game.
All I can say is I'm glad that they didn't bring back one of the old event traits where you revive faster and removed the revive shot. Those make the current revive speed such a fucking blessing.
I feel like the revive bolts did pernament damage even after being removed as people realized how powerful insta ressing is, I see more spam reviving after revive bolts than I did before revive bolts
Revives are perfectly fine where they are. If the person was in cover with a teammate close by when they got downed, then they should be able to get revived. I see no issue.
The fact that an instant kill singleshot weapon reloads slower than a revive is how it should be. It’s one of, if not the the slowest reloading weapon in the game. Those single-shot weapons are intended to create opportunities, not easily wipe players back to back to back in a 1v3.
If you don’t want the body to get revived in cover, lob a concertina bomb onto it. Or throw dynamite at it to give yourself 4 more seconds. Or throw a hive near it to deter their team from getting close.
It's not just instant kill singleshot weapons that reload slow lol, crossbow is just one example
Even faster reloading weapons with multiple shots need time when you need to cancel the reload even after reloading just one bullet from being empty
And your last point is not relevant to any of the example situations I have given as they were not within the range to throw anything
overall the matches currently are really good compared to what they used to be sometimes. Personally I like battles of attrition with people being able to get resed frequently if possible. I see a down as a bar lost, possibly more. Seeing a down as this ultimate thing that you have to be able to max benefit from? I mean, sure, but I don't think it's better.
I would argue that those extra details only strengthen my opinion. If you’re facing a 1v3 and your first kill happens on your last round before reloading, that’s a problem with your situation, not the game.
Also, if you get a kill on someone who is behind cover, near their team AND is too far away for a throwable to land near them, then you were too far away to capitalize on it. They deserve to stand back up
Agree to disagree I guess
I don't know what happened to bosses but sometimes they feel harder and I think it's a good thing. You shgould have to be prepared to do it quick and it doesn't hurt if you get interrupted if you can't kill it quick enough, it jsut adds a scenario to deal with. Do we just want a sprint to boss and generic compound figt every time? I don't, that#s why I like early/spawn fights too, makes the match start at the first minute and if just for the fact that you have to be vigilant cause they happen a bit more regularly, also just ads another scenario. So basically, yeah bossed used to be irrelevant all the time, now it feels less so some of the time. lean into it more and you can have more bossed and even decide to go for another if you can and the equipment makes it a good choice, another scenario.
the discussions about pacing have all but stopped, something seems to be going right. never touch a running system
tandem oled incoming :D:D:D you are all cooked anyway so...^^
the option is just steam brother
Because they basically did made it harder by making bosses(Mainly the butcher and Scrapbeak) be able to hit you more easily.
I don't know how many events ago it was(Maybe 1 or 2)
Don't believe Crytek? Even indie developers can add more variety without complicating the task of adding new AI. The boss sets the point where the reflection will occur. Is it high time to create a new one, or are you just enjoying the DLS update for a new hunter? Hey, buy the DLC? That's a nightmare, and the game already has a small online audience. We'll see how Arc Raiders does; they're not shy about using new mechanics and NPCs as a source of success.
PvP is based on human ingenuity, and the game currently has plenty of tools for that.
PvE is content-driven, and the AI sets the pace of combat. Spiders are performing well. Bears are also quite good. The only remaining problem is the boss, which must be dealt with immediately.
I'm not against DLC for the Hunter, but updates with constant monetization are becoming tiresome.
The main rule: criticize, suggest. I see that many here don't want a boss, which is simply absurd, but everyone has their own opinion, so tell me which NPC you think should be added.
Idk, whatever is cool/interesting but not just a more annoying version of something we already have
Haven't put much thought into it as I don't think Hunt necessarily needs more AI in general
Just meant that if I had to pick between a boss or AI, AI would at least add more gameplay value than a boss
Since you would likely see it more often than maybe once every 10 matches if even that
There was a great idea with the deer (wild target). The deer runs away from the player and can only attack with its antlers those hunters who get too close. It would have been a truly unique experience. It would have even been like a real game hunt. Since the boss runs to neighboring locations, he doesn't have much health.
Hunting isn't just about shooting; it's also about stalking your prey. Sure, we have three clues, but that's a completely different experience. A wild deer will give you the feeling of a real hunt. Not all monsters should rush the player headlong.
There is ofc a talk about if the complexity of bosses is worth expanding upon, but that is beyond the current scope of the current discussion, which was your empathize urgency to constantly release new bosses to "keep the gameplay fresh" :)
Where my point and statement is: rn, as bosses works, they aren't really that much valuable additions to the game other than flavour as they basically play out the same due to low complexity mechanics.
But rest assured, pretty sure the statement from Crytek still hold true, which is: There is always a new map in development and there is always a new boss in development.
They just take a darn long time to make.
Implementing Bileweavers into wooded areas would be nice, just so there can be other things beyond the Brute.
In general, having a new AI that can habit wooded areas would be good imo.
Okay, so what would an NPC in the forest look like? Something like Leshen from The Witcher 3?
evil bushes that come alive and eat you
Lore-wise, there is no indicator that there would be monsters of flora matter, so not that.
And honestly just putting bileweavers out their with their webs would be fine for now :)
But if another creature is added, erhh, would like something that is an inbetween between brutes and bileweavers in toughness, armored or immolator level.
But what it is or what is should do, I need more time to design for.
The Leshy isn't vegetation. We have the Armored One or the Butcher, they're close to that deformation or creature. I posted a video of what it looks like, and it's not vegetation at all, my friend.
Contract Lord of the wood in Novigrad
THE WITCHER 3: WILD HUNT – COMPLETE EDITION
https://store.playstation.com/#!/en-us/tid=CUSA05725_00
If you have an idea for a new monster that will be in the forest, then it is worth thinking about it
I know the Leshen, still a monster made of wood and whatnot :)
Again, just so far, there are no real lore indicator that monster made of wood/nature like that would exist.
I wouldn't mind if such a monster were added to the style; it would also fit into the lore, just as we have similar huts with skulls. You know, those lonely houses in the woods where occultists live?
\We have an armored one made of feathers. A mummy made of scarabs. Spider-Man and a leech, so I think everything is fine.
That is a very surface level interpretation of the lore.
This is a problem for storytellers, not for us. If we've accepted everything I've listed above, I see no reason to resist anything new.
Amored madae feathers?
Also can you see what the common thing about all those monsters are? Heavy INSECT theme.
It is a problem for me, as someone who cares about the lore :)
We're developing our own idea for forest monsters. I'm not saying they've added the leshys from The Witcher 3. I like the visual style, but they should have done it a little differently. It's like a source of inspiration. You know? Make the leshys more insect-like; that's perfectly fine with me.
This is more your idea, and think about what an NPC in the forest would look like. I'll support it, because the forest is too empty and boring right now. (Bears don't count.)
Yeah yeah I get that for sure :)
Dang, I came back to see how this game was doing after 2 years of not playing. Way too many silencers and burning is still spammed.
Burning is still spammed, but there are ways to get your bars back now, so that can help you recover.
Silencers also have reduced damage and if they want to be truly silenced, they have to use subsonic ammo with it, meaning reduced muzzle velocity
burn speed did get reworked, weaker burns like flares are significantly slower
but yeah fuck silencers, the subsonic "rework" was stupid as hell and imo was just a gigabuff
silenced sniper rifle that can get higher mv than any compact weapon in the entire game LMFAO
How was the rework a gigabuff? Silences weapons used to not have a damage penalty and were quiet regardless of what ammo you used
More velocity at base
damage penalty really only matters on a few guns. vetterli and krag lose the 125, and maynard silencer dumdum is less instakill-y. the increased noise isnt as big of a downside as the increased velo is an upside imo
That’s a pretty major hit to the vetterli and krag though, and really the Maynard too. Some increased muzzle velocity while not really being silenced anymore sounds far from a “gigabuff” to me.
The sound is loud enough that it’s not really worth taking in over the standard variant if you’re not using subsonic.
i mean yeah. i mentioned those guns because those are the ones that specifically got neutered because of it. I don't really agree that it's loud enough, because while you might be able to hear it, it's significantly harder to figure out exactly where it's coming from on the first shot since you can't really spin to get the exact angle.
like even though the krag silencer had worse damage dropoff than the base krag, it was such a fucking problem they blanket nerfed all silenced weapons just to gimp that breakpoint. there were a bunch of them in every match because the upsides of a silencer, even a long ammo without subsonic, are drastic enough that people were willing to take the small velocity hit and the weaker damage at range.
I'm late to the party but I noticed this change as well. Instantly going for revives have been the decision most people go for thanks to revive bolts.
Honestly, those tradeoffs don't mean much if I'm seeing silencers now far more often than I would've 2 years ago before 1896. Running into them so frequently is the problem.
I gotta say though, after trying to out some of the free extraction game demos this weekend, I was reminded how great Hunt is for having slower-firing weapons and for not focusing on looting.
yeah as much as i'm loving marathon, it does remind me of how nice it is that hunt has like zero loot focus
Facts straight pvp
Also fuck Dire Marsh, that area cannot support 18 players in it lol
Yeah, that just doesn’t make sense to me. The lower damage, lower muzzle velocity, and shorter damage drop off just don’t justify the slightly decreased sound to me.
Sure, it doesn’t broadcast the sound to every person on the map, but anyone close enough for you to be shooting at should for sure know where you are.
But Hunt players make a lot of decisions that confound me, so who knows
The damage dropoff start range is now the same as normal, but you lose damage faster over range than base variants. Silencers pretty quickly hit their minimum damage values, which happens, i wanna say roughly 70ish meters for most (or at least, it used to be. might be slightly higher now since the dropoff start was buffed)
the issue is that the reduced damage doesnt really matter if you're playing a silencer in the most annoying way (taking advantage of the sound), since you'll just be fishing for headshots close to or further than that maximum distance, where it's very difficult to locate you based on sound when there's a fight happening.
if you can hear silencers with no issue at like a hundred meters, please tell me what headphones you use im lookin for a new pair
#game-ideas message the idea to use your necromancer on another solo to get a team mate is legit cool, but all the other stuff afterwards makes the idea a mess. I don’t think the game engine can support solos turning into teams mid-match though, atleast not without a mess of new coding work
They can implement whatever they want given time and resources, engine is irrelevant
getting anyone up would be cool but it's very exploitable if not done correctly
@solar wraith
Please post your own feedback instead of just screenshotting what others are saying on facebook
Copy. Just making sure the message was received, didn't realize the sacred rules had been offended - that is my mistake.
i hate this new hunt mechanics with tarot cards, explosive arrows and concertina arrows. this went from a pvp game where you aim and the way u move mathered to all these gimmics and just spamking this cards or spamming arrows on a building till u deplete the team on boss of all heals and then push. such a bad change and for me it ruined the whole pvp game
Have not seen any spam with tarot cards and they rarely affect my matches especially now between events, but custom ammo is annoying yeah
There's never been card spam with how limited they are. Explosive arrows and concertina arrows spam does suck though. Especially when they can have 4 ammo boxes in their consumables to refill it.
explosive and concertina arrows are not new. play far back and use long range guns and they cant hurt you.
even medium range works.
if you want it to be only shoot people with rifles theres every other fps game ever. the frag arrow purchase nerf was a mistake.
yeah it was a mistake, they should've been removed entirely 
im kinda playing, they definitely need a bit of a retouch methinks. it shouldnt be as lethal as it is when following up on itself, which is mostly just an issue because of the bow's firerate (and because the bow can split ammo and is ridiculously overtuned anyway)
Can cross play invites come to the game? It would make it sooo much better… I’m on Playstation but my friends on Xbox
Always gotta que and hope to get him
you simply shouldn't be able to hold the bow with the string pulled back. That isn't how bows work at all. Hard to say what poundage it's supposed to be but you can't have it this deadly with low poundage. Rn it feel like a kids bow.
it should drain stamina super quick after like a second, That would make it a high skill weapon wich is what it should be imo
explosive would be fine too if you would have to actually ignite them, sounds and all
atm it's like spamming rpgs, who ever thought this was a good idea, idk 😄
The start range being the same while the drop off being faster is kind of a moot point. It’s technically different, but doesn’t substantially affect the argument
I took a krag silencer with incendiary into a match to test it, and my team could pretty easily hear it until around the 100m mark (estimated, not really measured). After that is when they had trouble identifying it while meleeing AI.
Coincidentally, we ended up in what was basically a spawn fight while completing this test, and the entire server eventually showed up despite the boss being nowhere near us lol. One team even spawned on the other side of the map and bum rushed the gunshots. Not that I think the silencer played a role in this, it was just a funny situation.
Personally, if there’s a person/team sitting at 100m fishing for headshots when I’m in another fight, it’s time to move indoors, silencer or not. I don’t consider the silencer to be any additional concern at that distance because it doesn’t matter what direction they’re fishing from or how easily I can hear them—it just doesn’t impact the decision to be made
Why would you pick tracer rounds for your silenced weapon?
Doesn't have to be "super quickly", but a drain would be fine for sure :)
Because I didn’t bring it in to be silent 🙂
I like the Ophidian Eye skin (despite them big ol’ protrusions) and wanted to test the audibility.
fair nuff I guess
@pliant mountain 24k players in-game doesn't mean 24k players, in your region, your MMR level or in your seleceted game-mode :)
yea thanks smart guys. i just wanna play the game when i actually want to and also able at the time
Okay, but like... Crytek cannot just manifest players out of thin air for your convenience.
like thats the whole reason i liked this game, duh. its not like other fps where u have to build fences or buy shields or use holy hand grenades, its pure gunplay and movement that counts. are u new or what ? this whole thing is what sets this fps apart from the other 50 that are on the market.
maybe spam is too much, but even the mechanic in itself is off when u consider how this game has been for years and how the gunplay was. with the way things are introduced now i wouldnt be surprised if next year we get to build shield in front of us like pubg or maybe build walls like fortnite. it kills the whole game vibe to me. i would rather they added new maps and bosses or new modes rather than new gimmics that ofset the game by so much. am i the only one that hates this ? we went from western gun play with real western weapons to this magic the gathering cards and blowing entire buildings with explosives arrrows and concertinas
but its always been this way. traps and concertina bombs have always been in the game. theres no concertina in other games is my point, but you specifically mentioned that in your feedback as a pain point for you.
frag arrows were nerfed. you can play an entire day and never see them and you need a bow to take them with you.
on the flipside, snipers have still not been nerfed with scope glint. extraction camper sniper players have suffered 0 nerfs while people using frag arrows or holding buildings have suffered nerfs.
frag bombs and arrows can go through concertina, as can spitzer and long ammo. theres a counter for people camping lair, its part of the game if you didnt get into the lair first.
my point is i think the devs should focus more on maps, modes and bosses rather than add more gimmics. we already have more weapons and gadgets than we would use . hell i know there are alot of weapons i have played once or not at all
welp if you hate gimmicks youre gonna hate the likely next event with inferno maps.
have you tried using concertina arrows?
in what way do you find it op?
in the way that u can block a whole complex off with 2 people using it
nobody can get in or out
maybe that is just me and im clinging to old hunt but these changes made me go from alot of matches during the week with friend to like 2-3 in a weekend when were bored
its just not the same feeling for me and feels cheap now
maybe this is just my mmr bracket but i always see arrow spammers in my few games i play now
oh it only takes 1 person
but you could 100% always do that. i used to bring 4x concertina and conc trips before concertina arrows existed
so its nothing new.
ye but those are close range with arrows u can literally just sit at range and do it with no danger to u
Now, I hate the MMR system as much as the next reasonable person, but am I crazy or is the feedback channel basically just MMR posts now, has it always been this constant? Or has MMR legit gone downhill more recently?
They need to expand it further to make it more balanced in my opinion. Shoving everyone within 6 stars ain't it.
Stars are not matchmaking brackets and the actual matchmaking brackets are already dynamically set depending on the player population of the specific queue
If you want more brackets or more "accurate" matchmaking, you need more players
That's a pretty dumb way to do this system then. Ill take longer queue times if it means matching with people who are actually at or close to my supposed skill level.
Filling matches just to fill them or using the excuse that we need more players to have more accurate matchmaking is a cop out.
There was a time when they didn't prioritize full matches and I guarantee you it felt much worse. I'd rather sit in queue for 20 minutes than spend 20 minutes in an empty match.
but yeah the matchmaking is pretty jank. including win/loss streaks in the team matchmaking rank was dumb as hell tbh
crosshair x ban when?
How would that even be regulated correctly? Most modern monitors now come with built in software that allows for the same thing as crosshair x without a program being launched.
Isn't crosshair x just an aim labs thing that tests your aim, or am I thinking of something different?
It's a steam program that allows you to put a custom crosshair on the screen. Nothing like aimlabs.
the same way they block reshade
Ah that makes more sense. I've only ever played Hunt as vanilla as possible so I don't know these things.
Cool. So I turn my monitor crosshair on. Now what?
you get called a weak dog for the rest of your days
So nothing happens, got it.
Either way that sounds like a difficult thing to regulate because a lot of people have custom cursors for their desktop.
And this game's player base is predominantly pc users.
And banning reshade was a totally different situation and doesn't really compare to banning something like a crosshair add on.
That's not even remotely the same.
Except is a custom cursor for my desktop really 3rd party software in the same capacity as reshade is?
Probably not.
Reshade literally changed the way your game looks so it's easier to spot opponents, crosshair x just edits your crosshair. It's really not the same at all.
do you not understand what having a persistent crosshair on your screen does for you?
you ads
crosshair stays
you can line up shots while full sprinting tap ads and fire and the bullet will go exactly on your dot
guns with iron eye
Yeah, but that isn't comparable to what reshade did. It practically highlighted where hunters were at.
you can basicly spam m1 while tracking with the dot
ofc its comparable
its 3rd party and it helps you win
thats all that needs to be said lol
Exterior crosshairs are 100% an unfair advantage and should be banned just like reshade was. If they can block nvidia inspector and reshade they can do it for crosshairs as well
Changing your crosshair still requires you to actually locate the hunter and aim at them. It still requires you to lead your shots and reposition yourself to avoid having your immediate position detected. Having reshade basically skips all those steps because you've already located where your opponent exactly is.
this guy is making me have a good laugh lol
Reshade was an unfair advantage, but a custom crosshair that is actually available for anyone to use isn't.
imagine not having to wait for you ironsight to aim at someone
Yalls thought process about crosshairs is mind boggling.
LOL
but a custom crosshair that is actually available for anyone to use isn't.
thats an insane statement
crosshair also helps with leading
also helps with drop
pre firing
everything
and its not available in game
so in conclusion 3rd party software that gives an advantage should be banned
You still have to actually position yourself and aim for it to work. I think you're overestimating what changing your crosshair actually does. It's not like it's giving you the ability to laser beam people.
LOL
i still have to have my hand on the keyboard there fore its not op
good logic
It's a different crosshair not aim bot
reread what i said above
It’s still an advantage
i feel like you dont understand
Not aimbot levels of advantage but an advantage nonetheless
that they could easily do something about
its funny how i can predict some players have it without checking when i die to them too
insane
Is it really an advantage if so many people use it? It's not like it's exclusive to a particular portion of the player base. Literally anyone can use it if they want.
the feel is actually night and day
Nothing is stopping you from changing your crosshair?
I just choose not to use anything like that personally because the game is more fun on default vanilla settings.
i wish i gave enough of a shit to buy it and actually show you the difference
But I've played with so many people who use it because it's a really common thing in this game. I honestly thought it was just an aim lab tester you could get on steam, but if it's changing your crosshair you can't really truly enforce something like that because there's so many different ways you could go about changing your own crosshair.
im 6 star with 2.42 kda and i play with the crosshair off
if i had crosshair overlay i think id be banned
It’s a third party program used to gain an advantage which is explicitly against the tos
listen im a massive loser that only ever played shooters his entire life
have the persistent dot on my screen to allow me to continuesly track someone while the gun is in an animation is INSANELY STRONG
Then they should also ban stuff like aim labs because it's third party software that helps develop better aim and reaction times.
Physically holding my breath in and exhaling after every shot must also be third part software
thats a sepperate game you play outside of hunt
crosshair x is on while in hunt
did he really just say that above or am i seeing things?
who am i arguing with here
Banning third party crosshairs is more reasonable than not idk why you’re getting so pressed
i know why you're defending it and its because you just said your friends use it
but your arguments are beyond stupid
i dont wanna abuse anyone but your takes are just rediculous lol
I'm not pressed at all. I'm just pointing out the notion that banning crosshair x like it's somehow comparable to using something like reshade seems really unreasonable, not to mention it'd likely be a very unpopular decision as it's very common for players to use it.
I couldn't count the amount of times I've seen people on my friend list running crosshair x and hunt at the same time. A significant chunk of this game's player base uses it.
ok so if everyone starts hacking then lets stop banning for it then?
Again, you're going to tell me editing your crosshair is somehow comparable to using something like reshade or aim bot?
That just doesn't sound reasonable to me at all.
using any outside program btw ruins the intregrity of the game
yes i consider crosshair x cheating
An advantage that anyone and everyone who plays this game is capable of using?
But they shouldn’t be. Play the game as intended or not at all
As someone who doesn’t use it (console player), and whose entire knowledge base on the topic is from this conversation I just read, you seem to be really focused on “it’s not as bad as something worse” being your primary argument, which just isn’t a good argument. Something can be bad while not being as bad as something worse
The percentage of players that use it, even if it is a high percentage, only carries a little weight as an argument.
by that logic if everyone starts cheating then dont ban for it
This is the guy that jumps off a bridge because everyone else is doing it
lol
look i understand why they defend it
mainly coz he knows friends that use it and ronin probably does use it
and no one whats to be told they're shit at the game for using it so they are gettin offended
oh and btw
you are shit at the game if you use it
plain and simple
It’s not that hard a concept. Don’t use outside programs to gain an advantage in multiplayer PvP games
get good or f off
I don't see how that tracks. Also, I'd probably want to avoid making those kinds of jokes or analogies.
Literally what every parent ever tells their child
“If your friends jumped off a bridge would you as well”
Same concept
If your friends cheated in a video game does that make it okay for you to as well?
Alright, well, you guys enjoy the discussion. I'm going to go do something else.
Since March 3rd, Twitch drops haven't been showing up properly. Take Hunt: Showdown
after linking on the official site, it shows 0 drops, but my inventory actually has them. Restarting the game doesn't help, and it's been two days without a fix.why
There haven't been any twitch drops in a while so idk what you would need to see there
Last campaign was at the beginning of the last event.
why t f you removed dual keybind on PC ? wtf is wrong with you in Crytek ???
after I have 10000% buggs and game kick me out I i try to fix with removing my user files now all is fu***ed tnx ❤️
can someone hlp with config xml
It’s a bot account 99% sure. Created today and joined server today
@brave beacon i really like the poltergeist idea, but that would make vigilant obsolete. could be a catalyst upgrade to vigilant or if we ever get synergies between traits something u can do if u have poltergeist and vigilant 👀
can I draw a dot on my screen? 😄
wow the event details so far sound really quite nice
insanely cool to focus on info stuff
pathfinder for a short time though? why make it a memory test? 😄
I'll draw it on my screen^^
The High Priestess: Reveals the direction of the nearest enemy Hunter for 30 seconds. this feels like cheating, whats the point in playing smart and not making noise if u can just pop that and spot you.
it's be rare and specific to builds or little strategies
I just realise, my screen has not just a crosshair but a literal sniper mode that zooms the center of the screen^^
did you ever play hanged man?
the card?
you should give the cards a chance, overall they were super well recieved
or maybe it wasn't you who said they suck 😄
Sounds like a stritcly better hanged man
it's just the direction, depends what you see I guess
I wonder if it will be in darksight or not
maybe the card stays on the ground and acts like a rotjaw clue, just pointing towards the nearest player instead
hmmm, that'd be kinda cool
Wondering if i can send a email for them to see the idea
They look into the ideas channel :)
You can still dual keybind inside your attributes.xml file
Hunt uses directinput scancode with a -1 offset, just look up a table and match whatever you want
@sturdy arrow #game-ideas message Only if we can call it a "Sprint"
I'm not one to complain, but 28m headshot with specter flechette doing 150 damage in 1 hit is awfully wild.
Yes you died from fletch but there is no prof it was 150dmg. You probobly got double hit.
What I'm trying to say is, bro, lately the Asian server's operations have been so awesome that it's attracted a huge influx of new players.
Then my nightmare began—all sorts of bizarre handguns blew my head off from 400 meters away.
Then all these players' IDs are advertisements for “such-and-such store.”
After doing some research, it seems that external DMA devices can bypass anti-cheat detection, and in China, the cost of such devices is extremely low. I'd like to know what efforts the authorities will make to stop this kind of behavior.
They likely won't tell you what efforts are being made because that's exactly what cheaters need to know in order to know how to evade
Hanged man allows you to know a player’s loadout, and even how many people are with them.
Yeah,Bro. It make sense.
wtf?
I will not deny that it can be useful information but also, dunno, meta always allow for close range and long range options in your loadout + you should always expect people to be full team-size, so not that relevant info.
Well at least you have a chance to know where is the person heading too, precisely what they ́re using (regardless I often see people pushing with rifles). We ́ll see how it goes, but both aren’t stepping too much on the other.
They are both cards ppl most likely don't take into a match unless for a very specific reason. Apart from that it will just be the ones we find in a match so we get what we get and get either the one or other info. Should be fun on occasions. Even the magician has some memorable moments for me^^
#game-ideas message @meager moss I can take guesses as to what exactly you mean with your sentence about perks, though I’m not certain which guess is correct.
But more importantly, I think your suggestion will be downvoted to oblivion because of the idea to bank the dark sight seconds. Banking the seconds would not be healthy for the game.
But, if you just got some extra money/xp out of any remaining seconds, I think that would be a fairly popular idea. Especially because people have been asking for the bounties to be more valuable anyway
Yeah exactly thanks and when u have a lot perks can exchange them with money or something
As in, when all of your perk slots are filled, if you find another perk charm in game, you can still interact with it to gain money?
yeah or in the loadout when u are full of perks u can see u have much more extra perks
Ohh, you want to be able to sell the upgrade points themselves
Exactly
@lean condor Ditto, I played Hunt on PS5 for like 2 and a half years before I got it on PC. I have some OG skins and stuff on there that I’d love to be able to transfer to PC
is night map out atm? I'm waiting for like 20 games^^
bad luck
When you only see the head, give a hit on him medium range with frontier and you don't kill him... it proves your server are not good... it proves the detection code isn't good... 8k player, and descending... let's see the future...
Everyone with the worst takes always says “I think we can all agree”
@uneven musk Maybe wait until you actually play the event before calling it the "Worst idea ever."
Maybe it will be better than I imagined, but for now it doesn't look that way. Only God knows the final outcome.
where do you get 8k and descending from?
Dude, I wasn't being entirely serious. I just would like to see variation in hunter skins.
you see, we all decide how we read things and it's quite annoying that so many active people decide to assume the worst. thing is, the way you decide to read it says something about you, no offence.
that being said, I think it would be fun but I wouldn't actually recommend making an event revolving around fashion, c'mon man. For future reference, I just spurt out stuff between matches, either it inspires someone in some way or not, feel free to just completely ignore it and go about your day 🙂 or let me know if you would like to see add-ons to existing skins seeing that the pool will get a bit ridiculously big at some point. More customisation is rarely bad unless it impacts performance. Or randomly swing at some random guy I guess^^
not sure I follow the criticism, any advantage a veteran has will just make them float up in MMR. I will go out on a limb and say it will turn out super nice cause this whole mechanic will add extra steps to the rather simple cycle of running to clues, boss and exit. More POIs have made the game better already, I think this will just add to that. Whatever the case, it will be cool to see what happens.
less map spam and more using eyeballs is a straight upgrade as well
You telling me he should have won that fight? And that card did not carry that fight. How is that fair?
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That one card won that fight that he should not have won. Even if he plays v good, one card countered all that dmg he took and the shots the other players made on him. That is stupid
And how is that different to someone winning a fight just because they picked X gun that happened to be perfect for that situation? Or someone winning a fight because they happened to bring a nade and kill all 3 with a well placed throw?
Like yeah, it's a tool with a purpose that happened to work out in their favor in that situation, just like pretty much anything else in the game
Next he will use 10 sun cards and not get any use out of them because of enemies not pushing or such
1: Using Ractha as an example for anything Hunt balance is kinda silly. That man can make a Machete and 3 conversion bullets work.
2: Sun card saved him from one hit, which arguably could just have been negated with a vitshot or garden card.
Rampage saved him more than anything else in that clip and the fact that the last guy did have time to rez his friend by didn't.
It "countered" all of the damage they did to him because they failed to push well and being good with his evasive maneuvers. He even used rampage to get his full health back so it wasn't even only the card that saved him in that moment.
God forbid sun card actually has some value once in a while.
Just had the last of a trio opponent disconnect to save their K:D. Is this actually a thing? Their character died instantly, but I assume it doesn't effect K:D because it wasn't inflicted by a player.
The satchel the goes throw metal/brickwall and in a house when you are lower and the bomb is on top floor you get killed. There has to be a change the explosive area is way to big
There needs to be a in game friend mechanic so my Xbox friends can join when I’m on PlayStation
They just need to fix partying
that is correct, disconnecting or killing yourself/dying to AI does not count against your k/d, only player kills do
thankss
Ai slop back in force in the game ideas channel 😭😭
I’d rather see the shittiest ms paint drawing of your idea I’ve ever seen than ai garbage
It’s always weird shit too like we all know what a blowgun looks like why is there ai slop of it
Or just like google a picture wut
how does one report a cheater and actually get them banned? ive lost 3 expensive builds to some of the new cheater waves and from looking at their accounts they arent getting banned
#game-ideas message This idea should be taken into consideration.
It's already banned everywhere else including the current anniversary contest. Why not totally eliminate it from the server altogether. I'm tired of seeing it.
Personally, I’d rather have the word “slop” banned than AI. I am so tired of hearing/reading everyone’s new favorite word everywhere I go. That phrase gets mindlessly reused more than any of the art in the AI training data
Coming up with certain words to describe hot topics isn't going anywhere any time soon.
But a server wide ban regarding anything generative AI whether it be in art related channels or elsewhere is absolutely possible.
You can either put in the work and use tools to visually convey what you're suggesting, or if you're not the artist type you can explain what you'd like to see in a typed format like most people already do.
Fail to see the victim here apart from ppls feefees being hurt for some reason.
AI is for sure more useful here then hoards of ppl downvoting stuff and complaining rather then doing anything productive at all. The internet is just as good as the sum of its parts, meaning you 😛
Unless I missed something and ppl are shovelling money from posting AI images here. Really tried to not get involved in this anymore but it's just so painfully silly.^^
Anyone got a actual argument apart from "omg, AI!"
to be clear there are genuine issues with copyright and energy consumption but having a good image to support an idea is never bad, downvoting for reasons other then the idea is in fact bad for the purpose of the channel.
Instead of banning AI from the channel perhaps take the opportunity and educate people in a sticky, asking to seriously consider if the world need this image rn as just messing around with this stuff as a whole actually does have a significant energy footprint. As does gaming all day 😛
soft power and all^^ anyways...
@deft radish Hey, how did you come up with the name?
@maiden ridge
#game-ideas message
The new fire guy is just a special AI like a Hive ao an Immolator and not a new Boss or Target.
@fast pagoda Hey I saw your Hidden Extract hampering QoL, I feel the same but a lot of people seem kinda neutral, petty or borderline hateful about it, guess they never had to deal with a sudden bad connection or just say "lose ur hunter its okay" which is not really an argument, there is a 100 reasons for why you'd wanna leave early without having to potentially look throughout half the map for the map or the exit itself or just dc
While I do like what hidden extractions bring in terms of gameplay, yeah I had the same idea about the corner banish with an exit right next to it, it does kinda reward people who banish but does make simple running away easier, something that paradoxically no one likes to deal with
I feel like, a partial solution is to at least, allow players to forfeit a game within, ohh, the first minute? Assuming they have not done any offensive actions like melee or shooting
That and a simple check that prevents the situation of:
Players spawning next to a boss and an open extract right next to them, fine if its 2/3 but all 3 shouldn't happen anymore
Though, I guess if the hunter towers are marked themselves, or have very few spawning locations, that's, okay? But I doubt it since that'd defeat the point, at least they're kinda easy to find?
#feedback message @iron trench It’s just an RNG thing. Even if the odds of getting a result are 1/10, there’s always a possibility that you get it several times in a row. You’re just happening to hit those odds.
Meanwhile, I feel like I’m lucky if I even get 1 rain map in 5 hours of gaming. More of my matches are daytime with an occasional night map tossed in :/
Noted
@whole grove Jooo, nice 😄 What did you do that with? I think pop out menus in the UI could make some things way cleaner. Like, if the only thing you want is to be back where you started, why not?
you would definitely gain a lot of space to do things with
like unbury the details^^
Thanks! It’s built with HTML, CSS, and JavaScript. It’s basically a popover menu — something frontend developers often implement nowadays using the :popover-open pseudo-class. I assume CryEngine probably has an equivalent UI system that developers can use to reproduce this kind of behavior.
One should hope so, sometimes it seems they don't 😄
do you really need this extra window open when you hover over equipment? what were you gonna put into that?
since you already made the space for details
Hey @drowsy tendon they already teased that trait presets for loadouts are coming :) maybe not next patch, but theyre working on it!
since ur name is german i guess u r german too, Gamestar released an interview with dennis worth reading, just search for it :)
i like rain
Rain is the best
what should be done to make soul survivor better? I know it's not very popular, but it's an interesting idea. It has the best load in sound for sure
