#feedback-discussion

1 messages · Page 232 of 1

deep schooner
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Fun! I thought it was bold when it was first put in, but ya know what, I like it! Pretty cool.

quasi scroll
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I really wish we could stop messages being deleted.
Now how do i catch up on the 'fun' posts?!

stable nimbus
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Beetles interacting with satchels is the problem. You can hear satchels when you stand on them or right near them. But when your team is running to extract you won’t hear them

rotund obsidian
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tbh i think the audible range of satchels ambient sound is smaller than the lethal range, shit basically doesnt exist and even walking makes it very difficult to notice, but maybe i need to check it again

unborn dagger
rotund obsidian
unborn dagger
rotund obsidian
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I think a deployable big dynamite bundle that can be instantly triggered by other explosives, tripwires, bullets, or the power of your mind from like 200 meters away should probably give adequate warning. I don't think it was too loud

stable nimbus
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To put actually feedback in, rather than just sound like I’m complaining….
It rewards scum play. By all means, be a rat if you like. But the simple fact of the matter is:

  1. satchels don’t make sound like they used to, just walking can override the ambient sound a satchel makes
  2. A beetle can be flown overhead so high it doesn’t make noise to the victim on the ground.
  3. A beetle can interact with dark dynamite.

… Frankly, this creates a scum tactic that I’m seeing all too often. The only real counter is constant vigilance. If you NEED a trait to counter it, it’s not good for the game.

Simple fix, remove a beetles ability to blow up a satchel.

rotund obsidian
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if it was only able to be detonated via darksight, maybe, since it also gives the blue glow and a bit of a louder sound. but they also reduced the time it takes to detonate them and you can detonate them with beetles, so idk.

unborn dagger
tawny prawn
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its weird design cause i remember they nerfed bear traps into unviability because a bunch of very bad content creators kept running into three at once and dying or some shit. you usually just get tagged by it once, then react and its a non issue

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no situation where i would rather have bear traps than alert tripmines. tripmines can pop fucking red barrels that spawn everywhere now, and results in a more guaranteed kill or pressure when walking over it. unless theres something about bear traps i dont know about

tawny prawn
manic burrow
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I can’t confidently say I’ve ever died to a dark dynamite satchel. It might have happened once or twice though. No one ever watches their satchels close enough so I either see them in vigilant, or I hear it and back my team away before shooting it.

I like its current audible range because when you hear it, it’s audible enough to know you’re in trouble when you hear it, but not so loud that no one could ever get use out of it

manic burrow
flat sandal
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Have to say too. If these things are a "problem", they are also an opportunity for a counter. I for one am always using vigilant so someone in the team has it, also using beetles. Sometimes it is also on the player to adapt. Not a bad thing if you ask me. do we want dolch, mosin, double U play or strategic plays and counter plays? Keep in mind too, the costs of guarding a satchel with a beetle actually make it a bit of a meme, attention and slot wise.

normal tartan
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@broken musk i think a 1 to 1 ratio of bounty token to blood bond would be nice

plain arrow
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I’m curious….
🤠 YES to 15 player Lobbies
☠️ NO to 15 player lobbies

simple cipher
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Dear Crtytek,

Please tune the AI down. This isnt arc raiders or helldivers. Tell me why 3 hives should spawn on top of each other in the middle between compounds? Or even in compounds for that matter? Or why there should be 50000 grunts in and on the roads/forests between compounds? Do you not understand that dealing with this type of AI is not fun? It also doesnt add a meaningful challenge or competetiveness to the game either. Clicking on grunts and spearing the 5th hive is something a monkey can do. It only interferes with PVP, the actual competetive part of the game. PVP is the fun part of the game, not mindlessly clicking on the 10000th grunt just so you can shoot back at someone in peace. Map movement is already restricted enough with the 1000 crow spawns on every map.

Sincerely, 6 star shitter

fast copper
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#game-ideas message @split jetty I'm not much for adding new weapons simply for the sake of adding them, but this is actually one of those rare occurrences where the new weapon being suggested is actually a pretty good idea. I like that you clarified it would be distinguishable from other higher caliber lever-action rifles like the centennial and mako. Also, it was nice that you included videos that help visually represent what we'd be looking for in this new weapon.

brazen osprey
hot vigil
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@outer shoal You are describing the Krag, we have the Krag already.
That said, wouldn't mind a Mannlicher as a functional Krag re-skin in the game.

hot vigil
split jetty
# hot vigil Just to add to this: <@891167042793775165> you are suggesting what would basical...

Not exactly, lever-action nature would allow this weapon to gain an edge over Krag in close to mid range.

For very close ranges, Levering makes this weapon at least usable. You would probably still want a close-range focused sidearm, but at least there is a second option. Combined that with
the natural advantage of long-ammo weapons in longer ranges, you get a jack-of-all-trades weapon, which makes sense to have worse stats than Krag, a bolt-action that struggles in very close ranges.

Also, at 30-50 m range, cycling speed is all that matters. A lever-action rifle could outperform Krag if neither hunter has Iron Eye (since it doesn’t need to exit ADS to chamber the next round) and both having full health bar. If both hunters have Iron Eye, the proposed M1895 would still be favored, as the cycle animation of Krag (or any bolt-action weapon) makes it very difficult to fire at its theoretical RPM (aiming is still interrupted dispute technically in ADS), while the proposed weapon would have a clean animation similar to that of Mako, allowing you to follow opponents during the animation, and send a second round as soon as it is ready. At this range, faster reload can also be a good selling point as any cover you find can only buy a short amount of time before the opponents push and overwhelm it.

Overall I believe the proposed M1895 would sit nicely in between Mako and Krag. The lever action nature gives it better lethality in mid to close ranges compared to Krag, while worse in longer ranges or against opponents with lost health chunks. Comparing to Mako, this will be better at longer ranges (better drop range and bullet speed), while worse in shorter ranges due to the lack of explosive rounds (Spitzer + Fire rounds only) and lower damage.

split jetty
flat sandal
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why no center spawn?

latent geyser
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No event atm.

burnt sentinel
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They mean an actual spawn point for a team.

I'm not a fan of it simply because it would shake up the emergent gameplay too drastically. Part of my enjoyment is the actual Hunt...clue collecting and working towards the bounty with an educated guess of where players could be based on how the map greys out, sounds made and how long it typically takes people to traverse the map.
Sure, a team could do something crazy and skip a bunch of clues to put themselves in the most random and unexpected place imaginable but that doesn't really happen too often. Throwing a team into the middle would just be a total chaos element that isn't needed.

urban valley
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This game needs to add chronus/xim detection because i bet half the console player base cheats

steel axle
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@jolly knot that picture you sent talking about taking hunt back to the old dark theme is cool and all but all it would do is make it so that everyone who isnt a scumbag is at an extreme disadvantage sadly... almost everyone these days seem to be running some sort of filter or other BS and back then a lot of people did too

crystal plume
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I've played since early access launch and nights were darker, and they were made brighter for a reason so I see no reason for them to go back

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Sometimes visuals have to be sacrificed for the sake of gameplay

steel axle
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it definitely was cool and made the game feel more unique but ya too many filter users and other garbage, was better just removing it

unborn dagger
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@undone rampart Blastsense exists if that's what you're talking about.

undone rampart
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im talking about acessibility

unborn dagger
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But blastsenae is essentially accessibility. It is literally offering you the exact location of where the shot came from

undone rampart
unborn dagger
crystal plume
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Yeah I'm afraid Hunt simply is not a game for people who might be hearing impaired

undone rampart
crystal plume
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An idea that sacrifices the focus on audio for the vast majority of the playerbase

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Either it would have to be entirely useless and not accurate at all or if it might give even a hint of someone's general direction for a sound they made that the player could've otherwise not heard it would ruin that aspect of the game

hot vigil
normal tartan
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The only problem i have with this is that not many hunters have any white on them at all. They would have to make snow varients of almost every skin in the game otherwise you will get spotted from across the map

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@dense fractal

dense fractal
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Ahh..

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Yeah , i didn't think about this...

normal tartan
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Ive had the same idea

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Its a good idea but probably a lot more work than we think

dense fractal
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I guess it was already tested?

normal tartan
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Idk

dense fractal
normal tartan
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I only had the idea when i heard about exploding trees in Minnesota and then thought about a snow exclusive perk that allows you to detonate trees lol

dense fractal
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You know im not only enjoying a shooting part in this game , thats why im thinking about this

normal tartan
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Right?

split jetty
normal tartan
grave parcel
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I have this only problem with this quest line.
Apparently Crytek forgot about the Solo players like me. Doing this challenge is VERY VERY hard and grindy. Specially in higher MMRs.
It could be much better if it was only "Extract 3 Bounty Tokens".
Some people don't want or can't play with the others for many reasons. And doing this as a solo is VERY painful.

queen jungle
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just find team

fervent nimbus
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Well once again latency won... It's impossible to play against german players beeing at the end of Europe...Worst netcode ever...

night tree
fast copper
# hot vigil Just to add to this: <@891167042793775165> you are suggesting what would basical...

Except you can't lever the krag, but you could use levering on the Winchester 1895. You could also have a swift and bayonet variant like the post suggests. Also, ever since it's more recent changes the krag just does everything most other long ammo rifles do but worse and without the option for spitzer. I made a suggestion a while back to revert the damage of the krag back to 124, and increase it's rounds to 12 up from 10 so it can once again be distinguishable from other long ammo rifles, but then everyone gave it a thumbs down so I guess more people prefer to have indistinguishable guns with zero identity like the obrez match in the game for some reason which makes no sense to me because I've never seen anyone take the obrez match over a full size mosin or any of the other long ammo guns that are just leagues better.

fervent nimbus
unreal burrow
unborn dagger
hot vigil
hot vigil
hot vigil
frosty stag
rain gale
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if we duos play hunt clash after the match end game switch to main game. i would like game to stay in mode ive selected

fast copper
# hot vigil Mako can lever, so like... why pick it over a Mako? Krag also have bayonet vari...

Infantry is the only lever action with a bayonet variant, and it's compact ammo. Something like the Winchester 1895 would ideally have tighter spread than the mako like the infantry with the benefit of better penetration because long ammo. Also, it'd only do 123-124 damage so you're trading the one-tap potential of the mako for better spread while retaining your penetration. The idea here is to have it be as distinguishable as possible from other similar long ammo options like krag and mako.

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I personally like the Winchester 1895 suggestion they made, and this is coming from someone who usually gives a thumbs down on most weapon suggestions because of how nonsensical and indistinguishable they are compared to what's currently in the game already.

hot vigil
# fast copper Infantry is the only lever action with a bayonet variant, and it's compact ammo....

Looking at the description of the gun given in the suggestion and following the rules of design Hunt has it just have nothing going on for it:

  • Worse drop than a Cenny and Krag, as it would be around around 120-125m.
  • Worse cycling than a Krag, be on par with the Mako.
  • Have less damage than a Mako and Krag.
  • Less total ammo mag size than a Cenny, Krag and Mako.
  • The Cenny has a spread of 25 and the Mako has a spread of 27.5, so you cannot really give it better spread if you also wanna give it worse spread than a Cenny, which is usually the rule of thumb when designing lever actions in this game.

And at the end of the day, why would it be better to bring that gun over a Wildlands with FMJ, which has:

  • 126 damage
  • Spread of 22.5
  • Same cycle rate
  • Better drop range of 130m
  • Larger ammo reserve
  • Better ammo replenishment
  • Also a quickloader
    Sure the MV is "only" 510m/s but that ain't really that bad all considered.

It is just a fundamental design issue that lever actions upside is levering, but it cannot be giving to long ammo in a meaningful way due to balance.

grave parcel
fast copper
undone quarry
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So will there be alternative for Discord after they update their Terms of service that some will find unacceptable?

hot vigil
# fast copper The wildland is a scarce weapon and the suggestion never mentioned anything abou...

Scarce or not, still a part of the overall eco-system of the game, so it should be taken into consideration when designing new weapons.

the suggestion never mentioned anything about it requiring a spread between 25 and 27.5
In the weapon description: "...at the cost of smaller ammo capacity and reserve, fewer ammo variants, as well as larger hip fire spread." and as you said above here: "it'd only do 123-124 damage so you're trading the one-tap potential of the mako for better spread while retaining your penetration."
So by those two statements it must be:

  • Worse spread of the Cenny's 25.
  • Better spread of the Mako's 27.5.
    Which is what I pointed out, not a whole lot of wiggle room.
    And it will be a lever-action with clips, but that is a cosmetical design, not really a mechanical one. Especially bc we already have lever-action with speedloaders, which serves the same mechanical function as clip.

I still don't feel like it brings much new to the game and I'd rather have that the Mako felt like a real lever-action long ammo rifle before adding another one that just most likely ends up dead on arrival.

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Don't get me wrong I don't dislike the idea of a long Winnie (heh), but I do think the suggested form is poorly thought out and needs revision.

outer shoal
# hot vigil <@587708734038474753> You are describing the Krag, we have the Krag already. Th...

Thank you for you feedback! I get the comparison, but the Mannlicher M1895 isn’t just a Krag.

The Krag is a traditional turn-bolt. The Mannlicher is straight-pull with an en-bloc clip system – mechanically quite different and unique in feel. That alone would justify its own identity, especially animation-wise.

Also, we already have many “big name” rifles in Hunt. I’d love to see something less typical for once. I know it would be to identical if releasing it as a new weapon in Hunt.

That said, I’d absolutely take a Krag-based implementation – but with proper straight-pull animations, that would be 🔥

quasi scroll
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They will require mandatory id to access discord by the end of the month, I think that's the timeline anyway

crystal plume
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We would only swap if some platform became more mainstream than Discord and honestly even though the change sucks, I have high doubts that some other platform would take over

flat sandal
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oaky have to read that up. is that by law? id?

crystal plume
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Also from what I understood not everyone will require to verify and it's not just ID, it can also be a photo

crystal plume
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A lot of people are just fearmongering and spreading the worst case scenario as usual, time will tell how much it affects things in reality

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And hey if you happen to need to verify, who's gonna confirm if it's you in the picture you use for verification, not me encouraging people to use photos other than of themselves but just an observation seen on other platforms requiring it as well

steel comet
crystal plume
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This part specifically makes me think that it won't even be that big of a thing in the grand scheme of things other than for those who for some reason use discord for adult activites

steel comet
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Last part is weird though. It never leave your device.
And they still mention they use multiple trusted partners to age verification

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Also who are the trusted partners?

flat sandal
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Thanks for the info 😄 I mean, it's potentially beneficial for things. Trusted partners are usually some verification apps that follow some sort of approved rules.

brazen osprey
latent geyser
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Frankly, when you think there's a better alternative, you'll soon realize it's either lackluster or outright worse than the place you left. Bluesky and Opera come to mind.

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That's no excuse for the others to be bad nevertheless.

steel comet
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Unless you're a derank abuser lol curbstomper I'd say it's quite challenging.

vernal plank
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mccree could never derank

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ill make sure he never does

steel comet
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Not my point

vernal plank
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i know im just joking about that last sentence

steel comet
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So he does derank 😔

vernal plank
brazen osprey
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I’ve gotten two bounties as solo a good few times, atleast once I got two bounties without ever killing a boss, two other solos did the work and both left a token behind fore to serpent

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And similar such, let other people think they cleared the lobby and if they were solo you’ll have some tokens left behind for you

grave parcel
hot vigil
vernal plank
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give krag a strip reload variant and call it Krag Mannlicher

hot vigil
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I understand the complaint about it fully.

steel comet
hot vigil
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Again, I get the complaint

flat sandal
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aww maan, just realise the new story challenge is also time limited?. was hoping they would build up and stay. Also hoping they bring it back slightly changed so noone gets upset. Also hoping the change would be removing the tissue on his face

crystal plume
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It's just a timer for when you can buy it and it will likely be buyable again next year

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They aren't mythic skins afaik so no reason for them to visually change them next year

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We got the previous chinese new year skins as a bundle as well this year

flat sandal
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yeah that's cool too. would get it without the face thing

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that's good actually

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btw, kind of interesting that discord can tell you are an adult with high confidence. Now imagine you are being asked 😄 would make me think^^

outer shoal
# hot vigil Animations and looks matters little, balance and gameplay is king and I cannot s...

No, I don’t think the game would necessarily be healthier with it.
Sadly, I can’t measure the realistic or possible RPM of that rifle.

If it cycles faster, it obviously shouldn’t just be a better Krag. It would need proper downsides — worse ammo economy, harsher recoil, or stronger damage drop-off to make it harder to use effectively.

I understand that integrating it into Hunt in a balanced way would be difficult, and I’m completely fine if it never gets added. I just think it fits the Hunt setting very well.

Weapon animation (converted to 8x56mm):

https://www.youtube.com/watch?v=e9mhPTYDEBk

Original WWI-era M.95 carbine converted to 8x56R in 1934.

▶ Play video
hot vigil
# outer shoal No, I don’t think the game would necessarily be healthier with it. Sadly, I can’...

All long ammo have the same drop off, that is just a hard-coded universal rule of the game and cannot be tweaked in that regard :)
And dunno if I think I agree it "fits" hunt every well, but that is more the overall state of long ammo in the game being this "all upside" category of weapons.
Arguably Krag is the upperlimit of what a rapid fire long ammo rifle can be and even then, most people still think it was insane it got its damage buffed to 126.
In general, long ammo is in sucha unbalanced state that I'd rather see a major re-balance of it, that would also open up more design space for other long ammo weapons :)

half stag
crystal plume
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They did it to put more focus on adjusting aim based on the muzzle velocities and how much you need to lead when people are moving since they changed those in the same patch

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And I personally prefer that over having to adjust for sway

half stag
# crystal plume They did it to put more focus on adjusting aim based on the muzzle velocities an...

the trickle down effects to now though are terrible, long is overtuned as the one thing that kept them from being a strict upgrade to everything is now gone (In early access, when long was more powerful than even now. It wasn't run as much as today in high elo) + it makes movement/positioning not as important. People just bunny hop/strafe and jump peak like crazy and they land headshots freely with long ammo cause there's little to no sway. I'd rather them have to line up the shot and be worried about their positioning then freely sprinting everywhere and able to flick on a dime to land shots easily.

cursive kelp
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When I am loading back into the Menu and start making another character I keep getting pulled out of the screen I am in and it makes me restart. Is there any fix for this?

crystal plume
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I think some actions that the party leader does causes everyone to get pulled back to the lobby

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Like if they change the gamemode

cursive kelp
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He literally just starts making his character and then it pulls me out

tribal wyvern
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@ember hare In order for a game to evolve, it has to change. And some ppl have voiced wanting more players.
Also it was 1 week, not 'weeks.
It was just a test, check the waters.

Duo 15 players was the worst shit i ever experienced in this game. But trio with 15 was fun.

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Also, adding 3 ppl to a 12man match is not making it something different. Hunt is already insanely different to what it was years ago.
Comparing when scrapbeak came out 2021 i think to now, it's 2 different games altogether.

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Metas has to change, new features, changing things up, its what keeps new ppl coming and the vets interested.
I mean is 12-15 that much more different than tarot cards, restoring healthbars, regen shots, flamethrower, new weathers

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Hell changing how extraction works

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Changing boss money values.
Non of above existed back in 2021.

flat sandal
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word^^

normal tartan
crystal plume
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They will never make the original version available anymore, at most they might bring a recolored or otherwise alt version of them

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Which they technically already did in the form of a DLC with 2 different kind of plague doctors

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Nvm not DLC, blood bonds

flat sandal
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why no skins for millionaires?

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it's optional if you rather want the number to be high but gives real long term goals

crystal plume
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While I agree that there could be more things to spend hunt dollars on, skins should not be locked behind huge amounts of hunt dollars

flat sandal
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but it is a real measure of success and an actual impressive thing to get

crystal plume
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The millionaire badge was a good idea as it's still a neat thing to own and show off but not significant enough where people feel too big of an incentive to have to get it like skins would be

flat sandal
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exactly

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if it's locked behind hunt dollars it is only different in locking it behind playtime with prestiging in that it also helps the economy and is an real badge of honor that is very visible. If you have everything, frames, titles and all, I will be impressed.

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I feel like it's just better then an invisible number

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imagine there are like 5 story missions that are a sort of life time grind that you slowly progress in by paying for it and doing other hard challenges

crystal plume
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I'd still rather keep hunt dollars and BBs what they are intended for, hunt dollars being mainly (with the exception of the millionaire badge now) for gameplay related things and BBs for premium content such as skins

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I do not want to force people to spend their hunt dollars that they may need for their basic loadouts for skins

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As skins have way more of an incentive to aquire for people than badges

flat sandal
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that's the thing, you have to afford it, it's a measure of success that is displayable

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but I take your point 😄

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might be good for new players as well. Eventually you find the story challenges and be like, "holy shit dude, check this out". Creates a feeling of longevity if you want to be the badass running those skins, as silly as it might be^^

crystal plume
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New players are even likelier to be ones that may struggle with having enough hunt dollars for basic loadouts

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Even my friend who is above average at the game has run out of hunt dollars while prestiting if we had especially bad loss streaks together

wise sapphire
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ok this week challenges are toxic, all games are only spark sniper and beetles

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makes you miss the days when all challenges were randomized

flat sandal
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Not sure how that happens. matchmaking should more or less take care of that. But if you had this you would have to be good to progress, if you are not good you just can't but it doesn't hurt you. May incentivise trying to perform better which opens a way to balance by money a bit more, the economy should matter more.
I try but I struggle to see what the downsides are. Only one I can come up with is that people who do it weaken themselves in comparison to those who don't but MM should roughly take care of that too. Personally I would put some money down when I can and I would probably run my most expensive stuff less often or as usual if the loadout really works for me.

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btw, I'm really talking only achievable by those who are veterans at that point

white plover
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@severe vault Your post in #game-ideas has been removed due to being a repost of a previous idea you posted.

grizzled cave
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Can anyone remember if you could check the challenges for game of skill before you purchase? I just rushed into it without even looking

gritty egret
shrewd hedge
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Hop on league of legends

steel comet
carmine needle
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They added the ability to pre check challenges

remote summit
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I just killed two hunters with a dark bomb and alert trap combo and did NOT get any progress on my game of skill chapter 2... What gives?

scarlet sentinel
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Please fix this crap

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This is the third time it happened

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150 on arm shot is a little too much

dreamy shadow
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game ideas and AI slop name a more iconic duo

crystal plume
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Idc if it's just for concepts and no one is claiming they "made" the art

supple wyvern
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Hey I made a post In game ideas that got a fair amount of traction and no dislikes is there any chance I could get an update if anything happens? It’s a just a suggestion about the firing range so pretty low stakes but it would mean the world if it were implemented

hot vigil
crystal plume
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Nor do the votes matter in the grand scheme of things, they are mainly for the community itself to gauge if people agree or disagree with their ideas

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But X amount of upvotes in itself is not going to lead any extra attention from devs

hot vigil
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Bc god we have missed out on some great popular suggestions.
But also, god we have missed out on some awful popular suggestions lol

supple wyvern
ocean valve
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anyone else experienced the spider sound when teammate finds the crocodile? lmao

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Maybe something for bug report? if yes mb with the channel

flat sandal
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moving tools and consumables? Dont get it. when does that happen?

unborn sandal
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I’m assuming if you have the first slot empty

fast copper
ocean valve
carmine needle
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@wet horizon Please make sure your feedback is your own- copy and pasting other people's posts is considered spam

wet horizon
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Thought maybe posting it twice makes u read it finally

carmine needle
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I read the first one, which is how I knew that it was a repost :) Crytek staff do read the feedback and game idea channels, you're welcome to post your own feedback on the matters, just please make sure it's not a copy paste

tawny prawn
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being able to know exactly how every muzzle velocity performs at any range against walking and sprinting hunters makes the game so much better for everyone and thats a bad thing. you WANT people to miss and not know how to lead for better games, fr fr

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imagine if there was a bad player with 20,000 hours of experience bodyshotting with mosin suddenly has to fight a swarm of 100 hour fps players that can compete cause they used the shooting range to learn mv practically instantly?

those fps players are gonna compete at the same level in duels without needing to spend a crazy amount of time guessing how mv feels which makes the early game feel kinda shit when you miss and hardly understand how to fix your aim and compensate properly for the mv

lyric tusk
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Is there a game idea post already about the shredder being added to a weapon progression to be unlocked through weapon exp?

carmine needle
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Hey @wet spoke, we can't do anything about bans here. The only way they can be handled is via #customer-support

carmine needle
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I've removed your post as I don't want your personal info to be potentially used for bad.

Crytek doesn't use Discord for ban appeals

wet horizon
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That system with the reports on ur website is hilarious…

carmine needle
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Tickets are all individually looked at. Unsure what you mean as I don't work for Crytek, but I've never had an issue with it 😅

paper belfry
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What do you guys feel about nagant revolver FMJ?

unborn sandal
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No

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Let the new army keep the one thing it barely has going for it

tawny prawn
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mostly useful for maybe nagant precision. and its super fast fanning speed gives a nice niche compared to conversions accurate fanning spam

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new army fmj still has the niche of being one of the strongest semi auto options cause it can also accurately wallbang as a 1 slot

grizzled cave
hot vigil
tawny prawn
hot vigil
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Like, I get it points for realism

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But prefere balance in this case

tawny prawn
#

ye

#

fuck that shit, officer go to hell

steel comet
#

Same barrel, same bullet, same trigger

crystal plume
#

@vital robin Skin contest skins are free for everyone, so their % earnings would be from 0

flat sandal
#

Holy shit 😄 the feedback

#

where are the guidlines? cant find them here

#

oops

#

got it^^

scarlet sentinel
#

Please fix bow and arrow one shot on arm without 1 thousand hand trait

#

Bow = no skill

sharp lava
#

Can we get a chukuno badge and/or a actually kill counter for the weapon it's the only main gun that doesn't have anything
Alt idea give all special weapon chukuno, flame rifle, saw launcher, etc a badge or kill counter together

zinc lotus
#

Why was the ability to assign a second keybind removed? or can they be found somewhere?

zinc lotus
royal mesa
#

Anyone having issues with buying in game currency?

steel comet
brazen osprey
#

#feedback message @burnt sentinel I don’t think they shadow changed clash at all, its always been 12 player lobbies with up to trios. I think what you are seeing is the consequence of the weekly challenges, between sparks, mosin, and snipers all being in a 5 week pool. Lots of people have been using clash to farm these challenges

brazen osprey
#

Welp I’ll go eat a crow

burnt sentinel
#

Fairly sure they do a lot of little experiments without mentioning them. Just that a lot of them go unnoticed or are questionable and simply not possible to confirm

#

Gives them more natural feedback from people who do notice it rather than just people angry that they read about it

rotund obsidian
rotund obsidian
#

@gritty sphinx #feedback message So what do you think silencers should be weaker at than base variants if not muzzle velo and damage? I don't think price is AT ALL a balancing factor. Most melee variants don't nerf other stats either

gritty sphinx
rotund obsidian
#

sway would be a kinda interesting balancing factor but it seems like they want to keep that number consistent by weapon category now. melee cost, spread, reload speed would not have any major impact on their usefulness. handling isnt a real stat. limiting ammotypes of specific variants would also require reworking the way custom ammo is handled in the UI, and break consistency of how they work. also wouldnt really matter in the grand scheme of things.

#

would help mitigate some outliers (maynard silencer hv) but like, buffing the mv would completely negate removing that, and actually make it just better at base

#

the real answer is that a number of the silencers shouldn't exist in the first place, and the devs had the right idea originally with making them terrible at range. I think it wouldn't be absurd for them to get their full damage values back (as long as maynard dumdum isnt made available again) but the muzzle velo is really the only meaningful drawback right now, and quite frankly, it's too high right now on some guns. 576 on maynard silencer with hv is completely absurd

night tree
#

It would be neat if suppressed shots that were still fast enough to break the sound barrier still had a sonic boom. Would make sub-sonic ammo a lot more appealing.

brazen osprey
#

Suppressors and subsonic both reduce muzzle noise, and they combine to further reduce noise

#

The subsonic ammo also makes less noise travelling so people are less likely to notice a missed shot

lusty mesa
#

Sell T-Shirts and Hunt Showdown 1896 products for Brazil, BR players would love it.

spark rune
#

I’ve been having a problem with the mmr system I’m a 2 star and it’s been putting me in 4 to 6 star lobby’s and it’s no because of the people I play with there also 2 star

brazen osprey
#

MMR has steadily been getting worse over the last couple months and it’s honestly a joke at this point

spark rune
#

Damn

unborn sandal
#

It’s because the player counts are getting worse

#

The lower the number of players the more lenient the matchmaking has to be to fill lobbies

meager ocean
#

Anyone know what this means? And is my hunter just automatically lost because of it? Cause that’s dumb

night tree
# brazen osprey Suppressors and subsonic both reduce muzzle noise, and they combine to further r...

That's not really how breaking the sound barrier works.

The loud crack you hear from a rifle happens as the bullet travels through the air, not as it leaves the gun.

A suppressor can reduce the gun powder explosion volume. But, not the crack from the bullet breaking the sound barrier as it travels through the air. It's two different loud noises.

That's why sub sonic is so quiet. No crack.

But, in the game they are kind of blended together.

manic burrow
# night tree That's not really how breaking the sound barrier works. The loud crack you hea...

That’s where the idea of subsonic ammo doesn’t make sense for some weapons. For example the standard ammo on a small Winfield silencer is 340 mps, which is already subsonic.Same with a number of pistols, the 1865, and a lot more when you consider FMJ.

Since those rounds already have muzzle velocities below the speed of sound, they should theoretically benefit from the same quieting effects

split elbow
#

The weather

The weather is way to often bad. I leave 80% of the lobby’s instantly. Having bad weather every couple of rounds is ok it brings diversity but not 8/10 rounds. I’d like to see some changes to the weather frequency

iron trench
#

@gleaming crown They brought him back, but in the wrong collors:

quasi scroll
#

Thats pretty wild that people refuse to play in certain weather conditions 🤔

#

Id argue that 80% of the time the world is thematic and its spot on and should be the case

hushed thunder
#

Back when this was a BETA I remember there use to be a suggestion section. Regardless,
I think short barreled revolvers should have a much quicker draw speed (weapon swap) to make up for the loss of range and power.
That way it gives a clear reason to choose them. Speed vs Range/accuracy.

(lol I should have put this in Game-Ideas, but the auto mod stopped me from moving it)

hot vigil
#

@unreal parcel we get a lot of these kind of complaints, 95% of the time it is not the game at fault, but the player, so providing damage history and recording is always helpful to analyze what went down :)

hushed thunder
#

Yeah I just tried to move it

hushed thunder
hot vigil
hushed thunder
dusk crypt
#

You know the one thing I really hate about Hunt?

When they allow 6 star solos into 3 star lobbies.

Like, why? Just so the solo can run rampant on newbies?

I know, I know: "Get gud." That still doesn't invalidate my argument in the least.

hushed thunder
#

As of now it's just Linear.
Long barrel = better, short barrel is just picked by mistake.
@dreamy shadow

rotund obsidian
#

pinging the 1 downvote on your post is kinda crazy

hushed thunder
#

lol I just want to know why

rotund obsidian
#

devils advocate, but does mosin+uppercut really need to be any stronger?

#

I think the answer is that other weapons swap too fast, ESPECIALLY medium slots in qm loadouts

hushed thunder
#

I mean as of now it's linear.

Long Barrel Pax = better.
Long Barrel Conversion = Better
Long Schofield = Better
Long New Army = Better etc
(Just checked a few of these don't exist, guess it'd give them a reason to add em)

Taking any short barrel version costs you range, accuracy, damage.
A short barrel (which is litterally 50% of revolvers) = Disadvantage.

rotund obsidian
#

Long barrel pax sure, but what other long barrels are we talking about? long new army???

#

Long barreled schofield is not strictly better, the spitfire shoots significantly faster, and the brawler has a melee attachment. Long barrel conversion..... the uppercut???? most of that length is just the cylinder itself anyhow, and it's a completely different weapon with its own drawbacks

#

and i mean the long barrel pax does have a slower cycle time, even if it is still a better gun

hushed thunder
#

Yeah I just went back and checked.
Looks like there isn't as manty short barrels as I remembered.

Guess it'd give a reason to add em 🤷‍♂️

rotund obsidian
#

I think single action revolvers are weak right now in general (uppercut/trueshot less so, but still)

#

but also you gotta be careful with swap times because quickswap can get ridiculous

hushed thunder
#

I mostly just run the Pax to be honest.
The Uppercut cost to much.
A lot of the others cost to much or have terrible stats

#

As for my other post about two new guns, I fought like hell for the Springfield and Krag in the old game forums back when the game was in BETA.
Honestly unsure if they were added because of me, but the Springfield was added a few months later and we got the Krag Eventually.
Regardless I got my way I suppose lol

shrewd crag
#

kind of amusing if this is the state of this games matchmaking after all these years or just the playerbase numbers out there

#

the same 3 people killed me in multiple matches lol. the 5 stars and so on

unborn sandal
#

You can match with anyone

#

You have to play bounty hunt/clash to get actual matchmaking

shrewd crag
#

became just silly once the same players kept matching and killing again lol

#

but i did manage 2 hilarious accident kills. and then tried bounty and clash

#

all are quirky enough to be refreshing and entertaining to switch up

#

but soul survivor just feels like 8th graders playing basketball with the 12th graders

#

i dont think a "steep learning curve" as so many reviews i see parrot about this game applies to that mode

#

its just the same seventeen 5-6 stars in the lobby match after match

quasi scroll
#

Matchmaking varies quite a bit depending on what time youre playing and what region.
Queue at 8am on a monday morning? Yeh. Good luck.
Most of us have work.

Soul survivor has no mmr matchmaking and clash/hunt sacrifices mmr scaling for queue time. If theres no other 0.5s playing then it will gradually increase the mmr scope to fill the lobby.
Most players in the player base sit around 3-4
id say.
So you'll see much more of them in your lobbies. But up to 5-6*, mmr doesn't really matter. Everyone's an amateur

stray zenith
#

why do this to a human being?

flat sandal
#

holy crap, why is the game doing so well rn? 😄

#

what's going to happen when the next event hits? also, next event when?

latent geyser
#

Next event in March.

flat sandal
#

ty

flat sandal
#

what now...? 😛

#

I really think it's something that needs fixing

#

is this gate keeping? 😄

hearty adder
#

Can we please make the lobby chat box more noticeable? Ever since the UI change, nobody ever looks at lobby chat anymore.

brazen osprey
#

@river zephyr if anything those explosive/fire/poison buttons should go, you can type the name of ammo into the search bar to get all guns that take that ammo

#

What’s actually crazy is the lack of button to find melee weapons, and searching for melee doesnt work

river zephyr
quiet ice
#

I kinda just want skins for items that don't have any skins. We just had a Circus themed event. Where is my Circus Peanuts Decoy skins? Fireworks Skin for Decoy Fuses? Painted Beetles?

#

I would have paid for that stuff

manic burrow
#

#feedback message @obtuse olive Just clarifying, you’re referring to games you played 2 weeks ago, right?

unborn dagger
unborn sandal
#

Berth riposte has no available skins rn

#

Last skin was moonflower and that hasn’t been available in 4 years

latent geyser
#

The community refused to get the Bruja ́s berth riposte skin anyway.

hot vigil
#

Oh the contest oone

#

yeah

latent geyser
#

Yep.

hot vigil
#

Reminds me, I need to finalize my skin for the contest, or rather, re-re-finalize it and re-upload it.

tribal wyvern
#

@rustic timber dunno if anyone else told you. But you get the slow firerate if you don't shoot them properly.
You gotta keep a good pace when shooting with dual wield overall to geta fast firerate. If you just spam it shoots slow.

unborn sandal
#

the mosin had some of the most popular skins in the game counting progress for it

winged skiff
#

I really wish they'd fix that odd delay to the Mako's firing after the bolt has closed, both when ADS'ing (with IE) and when hipfiring. RachtaZ even brought it up. Mako really needs some love 🙁

brazen osprey
#

Honestly crytek should just remove solo play. The community so clearly hate it

hot vigil
brazen osprey
#

I didn’t say 22m

#

But let’s not pretend that’s even why you don’t like it, it’s very clear people around here hate solos and any effort to give them a balanced experience

hot vigil
# brazen osprey I didn’t say 22m

... (lethal amounts if they are within most shotgun ohk range).
Most lethal shotgun ranges are 11m-13m, I was being charitable to put that 22m diameter in the lower range.

brazen osprey
#

Burying the lede with diameter rather than radius, what’s wrong with 10m radius, stop standing over bodies for 2 straight minutes waiting for it to burn out

hot vigil
#

Well, because it goes in every direction, therefore I use diameter instead of radius.

#

Stop dying so I have to stand over a bodies for 2 straight minutes waiting for it too burn out 🤷‍♀️

#

It do be like that sometimes

vernal plank
#

What if u traded against another guy within range and the other guy can't pick up their mate cause u just kill both of them when trying to revive

#

What if a solo just kills himself at a water extract and waits for the bounty to get there to just install them and get free bounty

#

The lightning things is really one of the weirdest ideas ever lol

brazen osprey
brazen osprey
vernal plank
#

That's just pointing out how bad I think that idea is. If u die in a stupid place u don't deserve to get up. Same happens for u in a duo or trio

brazen osprey
hot vigil
#

I disagree, it would be an insufferable strategy, there is no counterplay to a dead solo in the water.
With traps/satchel you can detonate them from afar.

#

So even if you see it, your only have the option to leave and go for another extract.

brazen osprey
vernal plank
#

Most of the time someone suggest a new solo necro thing they mostly just want a free second life with no disadvantage

vernal plank
brazen osprey
brazen osprey
#

People regularly suggest dropping a smoke bomb or a choke on death which also gets shot down

#

Can’t help, but think it’s just people that don’t want solos in the game at all

vernal plank
#

Again. If u die in a stupid place u don't deserve to get up. Same for duos or trios

hot vigil
brazen osprey
hot vigil
#

Bc

#

lets be honest, who brings them

vernal plank
#

It's just damn slow and u need a liquid fire bomb lmao

brazen osprey
brazen osprey
vernal plank
hot vigil
#

It would be less so nowadays tho

#

Will grant you that.

brazen osprey
vernal plank
hot vigil
#

That said, yes, remove burning from flare/fuses, it would be overall healthy for the game.
Teams and solo alike :)

hot vigil
brazen osprey
#

Look, it’s a feedback discussion channel, I’m happy to discuss, but when your position is simply to say an idea sucks and that’s the end of it. There’s nothing to discuss.

#

This server repeatedly demonstrated a complete lack of interest in balancing the game

hot vigil
#

Think it is more a question about changing the solo experience in broader strokes instead of trying to pile-on more and more traits (benefits) for solos :)

#

You are trying to treat a symptom instead of the cause of the horrible solo experience.

brazen osprey
#

It’s easy to just crap on other people suggestions

hazy quartz
#

you could deconstruct it rationally. like what makes burn+camp bad?
is it because it's boring with no gameplay happening during that time?
or is it because it doesn't allow the solo to get up?

if it is the first the solution could be to drastically reduce burn time for solos.
if it is the latter well, you are dead on the ground and aimed at, you are not getting up. it would be the same if you were in a team.
any kinds of "let the solo revive guaranteed" is way too strong.

i played a lot of solos years ago with old necro self revive and while that was worse than what we have now i think it is better than a guaranteed revive of any kind.

it's really hard to find the right balance with this because it's such a binary problem. either the solo is dead and not reviving or the solo is alive and reviving. there is not much middleground they can cover. giving the solo a full 150 hp restoration, how it is currently is probably the most Crytek can realistically do to give the solo the best chances to revive without drastically putting the favor for the solo.

hot vigil
# brazen osprey Yet, I’ve never seen you put forward an idea to solve it

I've been doing this song and dance, many years before you joined this server, but I can give a recap:

  • Improve the duos lobbies, reduce 12 -> 10 players, makes it less crowded overall and more attractive for solos to play. Solos into duos should be the foundation for the solo experience. Trying to balance solo into trios is basically impossible without one party (teams/solo) feels gimped.
  • Remove burning from fuses/flare, it would created more openings for solos (and teams) to get back as people will have to find laterns and whatnot to burn, instead of just burning you before you hit the ground.
  • Necromancer shouldn't be a burn trait, but a new kind that "exhaust" itself on use, so there is no need to rebuy, solos gets the extra perk that banishing bosses refresh their necro.

I would start with these 3 "small" changes and see how the ecosystem changes :)

brazen osprey
#

Because I haven’t read any of those in my whole time being in the server

hazy quartz
#

i do think refilling the necro "charge" by looting a dead body you have killed could also be a nice way to experiment with.

hot vigil
brazen osprey
# hot vigil Yes :) Especially the removal of burning :)

Perhaps then, that was my fundamental issue with the way in which cry tech engages with its dialogue with players to improve the experience. If legitimately good ideas disappear to never be heard from him again. Maybe cry tech should start surveying proposals

brazen osprey
brazen osprey
hot vigil
#

Sadly

brazen osprey
#

I can’t even recall the last time I successfully used necromancer

hazy quartz
#

there is just too many ideas being proposed daily that they can not respond to them all individually. They do try out a lot of things, but they don't tell us everything they do. would be just too much workload to be realistic.

hot vigil
#

Which works fine in a solo into duos environment.
But it seems like the solo norm nowadays are solo into trios.

hazy quartz
#

when i played solo, i maximized my chances to get up, to either stay at range where i could safely revive before they get too close. or only fight when there is more than 1 team present so i could revive in the chaos of the two teams fighting each other. it worked quite well. just need to avoid spawnfights and initiating fights against teams, let other teams do it and keep a low profile before that.

#

so playstyle can also address that issue.

brazen osprey
#

Feels like they could be giving us more information, and maybe be more publicly tracking general themes, right now I’m not even sure if they acknowledge that MMR doesn’t work

brazen osprey
brazen osprey
brazen osprey
#

Two recent matches that had me questioning playing again and strongly discourage me putting money into the game again had me dead within two minutes of game starting

hazy quartz
#

i don't think they made spawn fights more likely. seems to be the same as always and they haven't announced any changes to spawns.
could be just regular RNG variance.

brazen osprey
#

Both times against higher MMR players, a solo 3 stars above me and a trio who where each one star above me

brazen osprey
hazy quartz
#

with MMR you have to set realistic expectations, it can not be "perfect"
it's working on parameters trying to strike a compromise between fairness, lobby fullness and wait time.
if you want to improve one aspect it is always at the cost of one or two other aspects and they tune it constantly.

so it's not broken,it just doesn't seem to emphasize fairness as much as some people would like.
if people could agree that 10-15 minutes waiting time to queue up is acceptable ofc it could be more fair.

hot vigil
# brazen osprey solo into trio is easier in some ways

You say so, but also say that solos needs a fighting chance in the above comment.
But, on paper, solo into duos is basically one opening headshot and then it is a 1v1.
And that is where I think there is a community-wide dissonance of what the balanced solo experience should be.

Don't get me wrong, duos sucks, but that is not only for solos, also for duos, 12 players (or around 6 teams) is too much and should be reduced down to 10 players :)

brazen osprey
brazen osprey
#

main issue is higher skill players beenfit from the current lack of fairness so fight against it

#

I would say let lobby sizes go down, espeically in duos

#

I understand duos has less players

hot vigil
brazen osprey
#

and to off-set queue times, let people do stuff while queuing, submit your game hunter and then be allowed to mess with loads outs or set up new hunters for later games, move the inter-match work inside the queue time, that way stuff is happening in parraellel instead of sequentially, faster

brazen osprey
#

ironically clash does have a team cap, mostly due to map size but it still works better

hot vigil
#

5 teams, no matter if duos or trios.
But then you'll also need to cap max solos per match

#

Otherwise 5 solos in one match will be hella awkward lol

brazen osprey
hot vigil
#

Clash =/= Bounty Hunt.

crystal plume
#

@misty python They do not use basic elo and haven't for a while, they use a modified version of the OpenSkill algorithm

silver panther
#

@brazen osprey

#game-ideas message

you know what people also like to do to downed hunters? Loot. You want every solo to be able to insta kill any hunter/hunters looting them and any hunters inside like 12 meters, and hurt hunters even further away, and get smoke cover, for free.

Solo necro is fine. If you die at range you get up, if a team manages to run you down you don’t. Just like when you go down with a team.

crystal plume
#

"No wonder you're losing players" averages still literally highest they have been for the last 3 months since August 2024

#

And AI amount are the same, people claim they increased their amount nearly every update, if that was the case we would be swimming in AI by now but in reality I have clips of way worse AI spawns from years ago than currently

#

Packs of 8-12 hellhounds, compounds with 5 meatheads

#

Classic tilt posting

flat sandal
#

yeah the numbers are actually pretty crazy

fast copper
#

#game-ideas message @solemn valley It'll come back eventually as part of a bundle or sale on the store page.

cloud nova
#

When will they ban the cheater clans?

gritty sphinx
#

#game-ideas message @viral goblet
I think that the bomblance should have similar stats as the bomb launcher especially the spread and the ability to aim. Personally, I find the steel balls fine but not having bolt thrower for so long and the weapon basically requiring you to take whispersmith (which also unlocks really late) is a pain in the ass.

crystal plume
#

Whispersmith? A requirement?

#

People actually use their trait slots for that?

gritty sphinx
crystal plume
#

I still don't see the value, pushing people blindly regardless is often a bad idea

#

Whether or not they have a bomblance specifically

viral goblet
#

I just really like this weapon and want it to at least be better than Romero Talon, which basically is better in every way right now for pvp

crystal plume
#

Why should it be though, it's mainly a melee weapon

#

Why should it be better than a gun when it comes to shooting

signal mural
#

@rustic bluff Her name isn't Gottschlag, it is Gottschalk. The surname "Gottschalk" is of German origin, derived from the Old High German name "Gotteschalc" or "Gottschalch," meaning "servant of God" or "one who bears God's shield and protection."

rustic bluff
signal mural
rustic bluff
signal mural
#

Yeah, I had a whole family of Foxes (Fuchs) before too.

rustic bluff
solemn valley
signal mural
rustic bluff
fast copper
#

#game-ideas message @snow current Fusees, like chokebombs, are a throwable tool item. The whole point is that they work similar to throwable consumable items which distinguishes them from other tools that you can resupply like the flare gun and derringers.

#

Having items like fusees and choke bombs resupply via tool box is just an additional way of distinguishing them from flare gun. At one point in the game's history both were resupplied at tool boxes, but fusees are actually brighter than flares, and flare pistol has a much longer range.

halcyon garden
#

I'm a new player and I'd like to know if skins that have been released in the game before will make a comeback.

unborn sandal
#

Anything that isn’t mythic can be brought back

#

Although it’s anybody’s guess as to when

halcyon garden
#

Thank you Bro

opaque hatch
#

They should add more boss fights tbh

halcyon garden
#

cant agree more, anyway it is a huntlike game. PVEVP.😆

opaque hatch
crystal plume
#

@stray dome Blast sense is one of the most useless traits in the game what do you mean ConcernedFrogeHat

#

I wouldn't waste a trait slot on it even if it was free

#

I have ears and eyes, I can find even players with silencers just fine without it

halcyon garden
#

and incorporate character information related to storytelling into various events.

#

With so many employees at Crytek, these development challenges aren't particularly difficult.

#

For hunter skins, you can customize different parts within the same skin. For instance, some skin colors are highly unsuitable for PvP (where they stand out too much in the environment), so you can offer alternate parts in different colors. For certain hunters, you can swap in components that match their style, such as hats or clothing in different designs.

#

I feel that these are all highly compelling storytelling experiences that also incorporate PvP elements. At the very least, I'm willing to invest time or money to access these game features.

tribal wyvern
#

Also doesn't Slug have reduced penetration over buckshot ?

hot vigil
#

D E S I G N !

tribal wyvern
#

I might missremember, but didn't the flavortext for the slug say you lost pen

#

It might not now, but used to

hot vigil
#

o A single solid projectile that can be used in shotguns to** provide an advantage in range and penetration over buckshot**. Not effective at long distances.

flat sandal
#

@stray dome Totally agree. I hate love blast sense. It's super convenient but it changes the game quite a bit to the point where I constantly spam dark sight. now I can't live without it either 😄 really it should be quite scarce or otherwise hard to get so it feels more like a deserved payoff. It should basically be for older hunters only imo. Supports a sense of progression too. Same for quartermaster and possibly others

crystal plume
#

Can't you just hear the gunshots? Even with silencers I can either hear the general diretion or figure it out depending on which sides I have cover and where the shots are landing

#

Blast sense seems like a genuine waste of slot and trait points even compared to other less than useful traits

vernal plank
#

Diiba is on an anti blastsense agenda CAUGHT

manic burrow
# crystal plume <@1053414762484092990> Blast sense is one of the most useless traits in the game...

I’m in the same boat. Blast sense was kind of a nifty perk to try out when it came out, but it really doesn’t have much value if you just listen. Maybe it can help you pinpoint which tree they’re shooting out of a cluster of trees, but the gunshot flash should typically do that anyway.

But the fact that I have to be in dark sight to use it rather than having a gun out to shoot back is where it really makes it not worth the slot.

neat mirage
#

Same here. Even with my 9.99,- cheap in-ears I can hear more than enough. Only use-case for blast sense was when I farmed those 10 beetle kills in bounty clash. In beetle vision it's hard to hear and blast sense was very useful. (Couple it with witness and poltergeist for more fun, lol.)

inland forge
#

I love blast sense. Cheap, useful. Really can fit it into almost any build.

crystal plume
#

But useful how? Do you have trouble hearing the direction of shots normally?

flat sandal
#

For me it is super useful. I can instantly get a picture of the situation whenever someone shoots even if there are other noises. Also in beetleview you can easily ping from high up... (then mess up someones day the second they revive a friend^^)

flat sandal
#

also hearing the direction isn't ever perfect especially the height. Then it depends heavily on map knowledge which probably makes it more useful to casuals

unborn dagger
crystal plume
#

By a process of elimination and context clues, if I realize I am being shot at by a silencer I just pay attention to which sides I already have cover from and likely wasn't shot from and where the bullet lands

#

I can generally spot people pretty easily after that

unborn dagger
gleaming remnant
#

I'd love a sudden onset of winter with lots of snow.

Perfect for the Colorado map.
Like back when everything was burning.

#

matchmaking still take too long. everytime while waiting, im watching youtube....

shrewd hedge
#

It’s bed time 🥱

fervent nimbus
#

OMG... you MMR is not working at all... why the hell, m I playing against 5.50, 2.70, 2.14. IF I HAVE 1.40?!!! Why? Over the time, this software is developing bugs after bugs...

#

So bad... realy...

steep rampart
#

the game isnt popular enough to populate low MMR lobbies

quasi scroll
#

I mean, most players sit in the 3-4 bracket and the way mmr works means that naturally you will get there over time since theres no Decay.
There really isn't a difference skill wise between 1 and 4 star players.

This also means there aren't many 1-2* players to fill a lobby. So at certain times of day and certain days, you will struggle to find people in 'your own mmr' (see above).

jaunty inlet
#

im just asking for some kind of pve mode or something like it becoze pvp is fun but becoz im in Australia and the severs are dead i cant play the game and if i do wait for it to auto put me in a game there mite be one other person just stalking me and waiting just need somthing more chill the gun play is awsome and there nothing like it plz add somthing

flat sandal
#

something seems off atm. controls are sometimes weird and I see sync issues that I haven't before

fierce mica
crystal plume
#

Honestly still even in those scenarios I don't have a need for it personally

#

Doesn't provide anything that I wouldn't otherwise know well enough with my own senses

teal viper
#

so blast sense is also really good for bush campers

#

maynard silencers without subsonic still show on sense

#

and sometimes it's really nice to just see where someone is exactly after they shoot in a bush somewhere, the radius is huge

crystal plume
#

It's good that some people get use out of it, but from my pov it's still a waste of a trait slot and a "noob trap", I hate using the term noob though and I don't mean it in a demeaning way

manic burrow
#

It’s kind of like beastface (ignoring catalyst). Beastface is a real nice perk in a pinch when you run through some trees and find some unexpected crows on the other side. But if can also be a crutch if you rely on it too much and throw caution to the wind

crystal plume
#

Except even I can see the value in beastface HUL

#

But not blast sense, at all

#

I still don't need beastface either and never pick it, but I can see it being more useful than blast sense way more

teal viper
#

I understand where you are coming from though

#

usually just faster to listen honestly

#

but if you lean into blast sense it can benefit in more accurate locations of enemies

hot vigil
crystal plume
#

I don't think it's exclusive to new players though and newbie sounds more like new players

fierce mica
# crystal plume I still don't need beastface either and never pick it, but I can see it being mo...

There are lots of traits I don't "need".
They're all mostly QoL one way or another.
Blast sense is cheap, has some modest benefit in some situations and helps with some of the limitations of the game around its sound like it not being clear about height, obfuscation by weather etc...
Could I manage without it? Sure... but, I don't have to..
There's only a few traits that I really care about, so its not really "costing" me anything for a QoL perk

crystal plume
#

It's not uncommon for me to get lvl 50 hunters and fill up all trait slots, so the value of traits is important for me

#

And even if I didn't, there's plenty of traits that provide more value in more situations, some of which cost even less trait points, so I would still think others would pick those before something like blast sense

#

Again, if someone manages to find value in that trait, good on them, but I'm also not gonna encourage any new player to use it myself as I think in the end it's more of a waste than not as the "value" it provides is not worth a trait slot

brazen osprey
#

I use blast sense a lot because as someone who isn’t great at fps games and has poor hearing I need the visual aids, almost feels like a tax for not being inherently good at the game.

fierce mica
#

I would encourage a new player to try everything and see if it works for them.
One of the nicer things about Hunt is there are no real right or wrong answers. Just different ways to play it.
I haven't found a weapon, tool or trait that isn't useful, if you play into it.

brazen osprey
crystal plume
#

Usually I would agree although still argue that there's plenty of things that are less useful than alternatives, but in the case of blast sense I find it genuinely useless as a player who is able to rely on their senses and none of the people I play with, most of which are veteran players, find any use for blast sense either

#

We can tell the direction and location of gunshots just fine without having to go into darksight for it

fierce mica
crystal plume
#

If you play a certain way or if you are lacking enough experience to not need it?

#

Because if you are sniping, you can estimate range and the amount you need to adjust for drop without seeing the exact distance and at that point you have your scope to see far anyways

#

And even without a scope I can spot people like 300m away with my irons

brazen osprey
fierce mica
#

I didn't mention sniping. Its more useful when I'm solo and I don't have a scoped weapon.
But you probably right. I've only logged 1k hours so far, so maybe these things are crutches for me.
So what? Isn't that the very definition of what a QoL feature is?

My ego doesn't care 🙂 If it helps, it helps.

crystal plume
#

Different story if they are sitting still of course

brazen osprey
#

I can hardly tell there is a line of sight out to 300m, let alone spot someone move and hit them

fierce mica
#

There's a whiff of humblebragging going on lol..
It is obviously easier to spot things with a spyglass than without.

crystal plume
#

If you want significant tunnel vision on top, maybe 😄

fierce mica
#

I suppose it depends on what you value...
As my gunplay is unlikely to clutch anything for me, I tend to put more value on tools/traits that give me information.. Doubly so cos I play solo a lot.

brazen osprey
crystal plume
#

I don't think blast sense should be an option either, while I think it's useless as a trait, I don't see it as a good thing to "encourage" people to not rely on the audio if everyone has access to it without it taking up a trait slot. It's barely useful enough that it would make sense for most to turn it on as there's no harm in having it on to tell exactly where someone might be wallbanging or such, but not useful enough to take up a trait slot. That's where I draw the line personally

fierce mica
crystal plume
#

And I disagree as I have no issues with the audio alone personally, there's no need to try and convince me about the trait's usefulness 😄

unborn dagger
#

I don't think it's a good thing to ruin the audio of Hunt which is practically its identity by offering blast sense to everyone. Accessibility can be good when applied but I am not a fan of it when it's just ruining the identity of a game.

fierce mica
#

Well, all I can say is, whenever its raining (and it feels like its every other round some days) I'm awful glad I have blast sense lol...

unborn dagger
fierce mica
#

I like it too...
But audio goes down in value.. and so blast sense goes up.

brazen osprey
#

Can’t help but feel like this is just using “protect hints identity” to actually protect some people’s inherent advantage

unborn dagger
fierce mica
#

It'd be great if I could pick which hunter to use after I know the conditions...

unborn dagger
fierce mica
#

True, but all traits mess with the balance... that's precisely what they do - give you some edge over some aspect of the game.
You just gotta pick which edge you want....
The same argument can be made about beastface or lightfoot.. both get around the audio challenges.

brazen osprey
fierce mica
#

There's an argument the game might be better if they just dropped traits entirely.
But, its here, so I see no reason why a trait that helps supplement audio info is any better or worse than one that boost damage or reload speed, or tanking damage or whatever.

brazen osprey
#

Some features would get more arguments, like levering/fanning, some people enjoy those but they couldn’t just give everyone both options at all times

unborn dagger
unborn dagger
fierce mica
#

True - but the game includes these traits, so, its a game for people who appreciate them, would be the logic.

#

Anyway - I am an unashamed Blast Sense enjoyer... not matter how worthless folks think it is...

flat sandal
#

I take it all the time, I just don't like the fact that I am spamming dark sight. Also, oddly, I feel like I am getting too much of an advantage. To get back to the op, I think it should be a 2nd or 3rd match type trait, not 1st for 2.

#

also, would also love to pick prepared hunters after loading in. It would unlock so many options for the game to branch into. I remember one of my first discussions here where about somehow knowing what you get yourself into and prepare. Most people here actively didn't want to know and prepare for everything. Wonder if that changed 😄

#

Was actually just think about it cause, due to some suggestions, I want a Werewolf roaming strong extra boss that spawns on night maps only, then you basically need traits to be good at fighting it. But then you would need to be able to pick after loading. anyway...^^

unborn dagger
flat sandal
#

yeah. probs not worth the effort for a few matches but it would be most appropriate and be easier made looking reaaaly good. Like a menacing, howling and full moon lit werewolf on some field or a stalking one in the forest with red glowing eyes

#

or sitting on some rooftop, spotting you and then just coming at you like a tank, like really dangerous. but that's not pvp I guess

craggy pike
#

Do chaos bombs trigger blast sense?

#

I'll check later to confirm that, the thought just came to me

unborn dagger
#

I'd imagine since it detects explosions going off as well

remote dock
#

Custom lobbies coming out anytime soon?

hollow lava
#

GOOD VERY GOOD

flat sandal
#

no word about custom lobbies for years afaik

brazen osprey
#

#game-ideas message it’s got some merit but you can’t apply light bleed on revive because the hunter will just die again inside two seconds unless then immediately starting healing, and that defeats the idea of a fast revive

signal mural
hot vigil
#

@echo valve while always nice for looks and lore, the reality is that new bosses adds very little to the game of Hunt.
There is simply not a whole lot of design space for bosses considering what role it fills in the game.

crystal plume
#

Reviving is already too fast as is honestly and we are asking for a tool/consumable/whatever that makes it faster?

#

I want reviving to be like 20-50% slower, not faster, revive spam is annoying enough to deal with currently

brazen osprey
crystal plume
#

It is too fast when at times an enemy gets up before I even have a chance to reload my weapon enough to even keep fighting their teammate

#

Had that happen with crossbow

#

I kill a guy, their teammate is on them as they die, they revived in the duration it took me to push and reload my crossbow and I was already back to 1v2 again

#

A down needs to mean something now that it's not a guaranteed bar loss anymore

signal mural
#

Consumable. Tools are refillable, ergo that'd be broken, not as broken as revive bolts but still...

I find revive time fine as is, but the idea was for those moments where the ally is out of cover - due to flanking or bad positioning sense.

crystal plume
#

Reviving should only be possible after a fight or due to severe neglect from the enemy team where they allow you to res, not in the middle of a fight where the enemy is still actively engaging with you unless you get very lucky with positioning

#

Way too many times have I had it happen before I am even able to cover the body after shooting them

signal mural
crystal plume
#

So you want to encourage high capacity spam weapons more?

#

I really don't see how even just adding literally couple of seconds to the revive time could be nothing but healthy for the flow of fights compared to how they are currently

#

Even those 2 extra seconds would significantly improve it and make downs more meaningful again with the addition of 17 ways of getting bars back

signal mural
crystal plume
#

Current revive speed is around 2.5-3 seconds, you don't think that's a bit too fast?

#

Correction, seems to be 4 seconds

#

Had to double check in editing software rather than relying on my own counting

signal mural
#

In 90% of my direct revival plays the enemy team or a 3rd party sniper is watching the body and I will either get immediately killed while reviving, maimed & have to break off revival, or have to have full cover or soft cover & a non-burn enemy team to be successful at reviving.

Usually you need to have downed one of the enemy team to even make a window of opportunity to attempt to revive - and that's a good thing IMO.

crystal plume
#

Those are the situations I am talking about, when the enemy is in cover which is not uncommon if they had even slightly smart positioning when they died

grizzled cave
crystal plume
#

I think changing it from 4 seconds to at least 6 seconds is entirely reasonable, a crossbow takes around 5.3 seconds to reload without bolt thrower, maynard takes 5 seconds, sparks takes 4 seconds, for weapons that do not have just one bullet to reload and have overall faster reload speed you need to also take into account the time it takes to cancel the reload after even reloading one shot to be ready to hold the body or shoot the person reviving again

#

And in my experience reviving happening almost the second the body hits the floor is not that uncommon

#

I just think that in situations where you are outnumbered and you manage to down someone, that should matter more for improving your chances, and that's not even just for solos, that goes for situations where my teammates are down and I am 1v2 or 1v3 which is pretty common at times

#

Unless I am not putting enough effort into covering the body or such of course

#

But currently even when I am actively trying to prevent the res the instant I down someone, there are times where it doesn't matter and they are up again possibly without even losing a bar if they had relentless

#

Just couple days ago I downed someone, started reloading my gun as it was empty and told my teammates I will move a bit to get an angle on someone reviving as they died on a corner and before I even finished my sentence or could get to the angle I was talking about like just 10-15m away they were already up

#

All of this happened within 4-5 seconds

#

Is that really the pacing we want for a game like Hunt showdown?

#

Even faster paced games somehow have longer revive times

grizzled cave
hot vigil
crystal plume
#

I don't think you should be able revive in CQC assuming the enemy isn't just sitting still and not fighting back

hot vigil
#

Then you can effecitivly just say revives cannot happen when enemies are nearby.

#

Because most combat is in the sub 40m range

crystal plume
#

That's not CQC

#

You were talking about shotguns

hot vigil
#

With 6 seconds you can close the distance really fast and punish.

crystal plume
#

I mean, yeah? Good?

hot vigil
#

Punish is good, but don't think effectively making reviving dead unless you are shooting people at long range is healthy for the game.

#

I'd rather have people wanna revive their team-mates than not.

#

And considering that the punishment is already you lose a bar when downed that is fine.

crystal plume
#

That used to be a punishment 😄

crystal plume
#

@delicate barn It's not even just that there's not that many people on linux, it's that linux is still not considered as being officially supported by Hunt

#

So I don't see why they would have that option in their surveys

delicate barn
echo valve
crystal plume
#

It working on Linux does not mean that Crytek officially supports it and spends resources on maintaining it

#

It can technically stop working at any point and the devs may or may not make it functional again

#

From a former community manager

delicate barn
crystal plume
#

They can see those statistics regardless

#

Doesn't need to be in some survey for cosmetics

#

It's simply a case of not wanting to commit to a platform that they do not want to dedicate time and resources for, it works in linux thanks to Steam making it relatively easy to enable support for it, but they do not want to be in a situation where they commit to having to go out of their way to have to do linux specific troubleshooting and development if it came down to it

hot vigil
#

Also been playing since early access so no, I am not a newbie :)

#

And as I said, bosses are nice for the looks and lores.
But it matters little what boss walks around inside the bosslair when my team arrives, it is gone all the same.

crystal plume
#

Only time a boss sets a "tone" for the battle is if it's scrapbeak and I hate it because it makes nothing spawn in the compound, even cash registers or xp envelopes or such

#

And honestly it should be reworked to not affect things like that and with ammo/meds and such it should only remove like 50% or something, not all of it

#

But yeah, bosses hardly add any gameplay value to Hunt

#

And comparing them to DBD is a wild reach

#

In the order of importance/gameplay value for additions bosses are like the bottom of the barrel, even new basic AI is more interesting than bosses and have more of an effect on matches

signal mural
# echo valve Quite the opposite, everything revolves around the boss. He sets the tone for th...

I disagree. The objective is relative. It is a sandbox shooter. Hunters pick their objective - for some it is completing challenges, for others survival, or yet others pure PvP, or trickery, or Meme kills, but whatever the case the Boss is usually just an atmosphere element. I still consider new bosses, AI, and AI-skins and such an overall positive thing for enrichment of the in-game world and replayability & diversity overall but their continued expansion doesn't actually improve the core game.

unborn dagger
crystal plume
#

I feel like the revive bolts did pernament damage even after being removed as people realized how powerful insta ressing is, I see more spam reviving after revive bolts than I did before revive bolts

manic burrow
# crystal plume Those are the situations I am talking about, when the enemy is in cover which is...

Revives are perfectly fine where they are. If the person was in cover with a teammate close by when they got downed, then they should be able to get revived. I see no issue.

The fact that an instant kill singleshot weapon reloads slower than a revive is how it should be. It’s one of, if not the the slowest reloading weapon in the game. Those single-shot weapons are intended to create opportunities, not easily wipe players back to back to back in a 1v3.

If you don’t want the body to get revived in cover, lob a concertina bomb onto it. Or throw dynamite at it to give yourself 4 more seconds. Or throw a hive near it to deter their team from getting close.

crystal plume
#

Even faster reloading weapons with multiple shots need time when you need to cancel the reload even after reloading just one bullet from being empty

#

And your last point is not relevant to any of the example situations I have given as they were not within the range to throw anything

flat sandal
#

overall the matches currently are really good compared to what they used to be sometimes. Personally I like battles of attrition with people being able to get resed frequently if possible. I see a down as a bar lost, possibly more. Seeing a down as this ultimate thing that you have to be able to max benefit from? I mean, sure, but I don't think it's better.

manic burrow
# crystal plume It's not just instant kill singleshot weapons that reload slow lol, crossbow is ...

I would argue that those extra details only strengthen my opinion. If you’re facing a 1v3 and your first kill happens on your last round before reloading, that’s a problem with your situation, not the game.

Also, if you get a kill on someone who is behind cover, near their team AND is too far away for a throwable to land near them, then you were too far away to capitalize on it. They deserve to stand back up

crystal plume
#

Agree to disagree I guess

flat sandal
#

I don't know what happened to bosses but sometimes they feel harder and I think it's a good thing. You shgould have to be prepared to do it quick and it doesn't hurt if you get interrupted if you can't kill it quick enough, it jsut adds a scenario to deal with. Do we just want a sprint to boss and generic compound figt every time? I don't, that#s why I like early/spawn fights too, makes the match start at the first minute and if just for the fact that you have to be vigilant cause they happen a bit more regularly, also just ads another scenario. So basically, yeah bossed used to be irrelevant all the time, now it feels less so some of the time. lean into it more and you can have more bossed and even decide to go for another if you can and the equipment makes it a good choice, another scenario.

#

the discussions about pacing have all but stopped, something seems to be going right. never touch a running system

#

tandem oled incoming :D:D:D you are all cooked anyway so...^^

rotund obsidian
unborn dagger
#

I don't know how many events ago it was(Maybe 1 or 2)

echo valve
# hot vigil Bosses gets melted in less than 30 seconds +/- how bugged the boss is behaving l...

Don't believe Crytek? Even indie developers can add more variety without complicating the task of adding new AI. The boss sets the point where the reflection will occur. Is it high time to create a new one, or are you just enjoying the DLS update for a new hunter? Hey, buy the DLC? That's a nightmare, and the game already has a small online audience. We'll see how Arc Raiders does; they're not shy about using new mechanics and NPCs as a source of success.

echo valve
#

The main rule: criticize, suggest. I see that many here don't want a boss, which is simply absurd, but everyone has their own opinion, so tell me which NPC you think should be added.

crystal plume
#

Idk, whatever is cool/interesting but not just a more annoying version of something we already have

#

Haven't put much thought into it as I don't think Hunt necessarily needs more AI in general

#

Just meant that if I had to pick between a boss or AI, AI would at least add more gameplay value than a boss

#

Since you would likely see it more often than maybe once every 10 matches if even that

echo valve
#

Hunting isn't just about shooting; it's also about stalking your prey. Sure, we have three clues, but that's a completely different experience. A wild deer will give you the feeling of a real hunt. Not all monsters should rush the player headlong.

hot vigil
# echo valve Don't believe Crytek? Even indie developers can add more variety without complic...

There is ofc a talk about if the complexity of bosses is worth expanding upon, but that is beyond the current scope of the current discussion, which was your empathize urgency to constantly release new bosses to "keep the gameplay fresh" :)
Where my point and statement is: rn, as bosses works, they aren't really that much valuable additions to the game other than flavour as they basically play out the same due to low complexity mechanics.
But rest assured, pretty sure the statement from Crytek still hold true, which is: There is always a new map in development and there is always a new boss in development.
They just take a darn long time to make.

hot vigil
echo valve
rotund obsidian
#

evil bushes that come alive and eat you

hot vigil
# echo valve Okay, so what would an NPC in the forest look like? Something like Leshen from T...

Lore-wise, there is no indicator that there would be monsters of flora matter, so not that.
And honestly just putting bileweavers out their with their webs would be fine for now :)
But if another creature is added, erhh, would like something that is an inbetween between brutes and bileweavers in toughness, armored or immolator level.
But what it is or what is should do, I need more time to design for.

echo valve
#

If you have an idea for a new monster that will be in the forest, then it is worth thinking about it

hot vigil
echo valve
#

I wouldn't mind if such a monster were added to the style; it would also fit into the lore, just as we have similar huts with skulls. You know, those lonely houses in the woods where occultists live?

echo valve
hot vigil
echo valve
hot vigil
#

Also can you see what the common thing about all those monsters are? Heavy INSECT theme.

hot vigil
echo valve
# hot vigil Also can you see what the common thing about all those monsters are? Heavy INSEC...

We're developing our own idea for forest monsters. I'm not saying they've added the leshys from The Witcher 3. I like the visual style, but they should have done it a little differently. It's like a source of inspiration. You know? Make the leshys more insect-like; that's perfectly fine with me.

This is more your idea, and think about what an NPC in the forest would look like. I'll support it, because the forest is too empty and boring right now. (Bears don't count.)

hot vigil
chilly nova
#

Dang, I came back to see how this game was doing after 2 years of not playing. Way too many silencers and burning is still spammed.

manic burrow
rotund obsidian
#

burn speed did get reworked, weaker burns like flares are significantly slower

#

but yeah fuck silencers, the subsonic "rework" was stupid as hell and imo was just a gigabuff

#

silenced sniper rifle that can get higher mv than any compact weapon in the entire game LMFAO

manic burrow
rotund obsidian
#

damage penalty really only matters on a few guns. vetterli and krag lose the 125, and maynard silencer dumdum is less instakill-y. the increased noise isnt as big of a downside as the increased velo is an upside imo

manic burrow
# rotund obsidian More velocity at base

That’s a pretty major hit to the vetterli and krag though, and really the Maynard too. Some increased muzzle velocity while not really being silenced anymore sounds far from a “gigabuff” to me.
The sound is loud enough that it’s not really worth taking in over the standard variant if you’re not using subsonic.

rotund obsidian
#

i mean yeah. i mentioned those guns because those are the ones that specifically got neutered because of it. I don't really agree that it's loud enough, because while you might be able to hear it, it's significantly harder to figure out exactly where it's coming from on the first shot since you can't really spin to get the exact angle.

#

like even though the krag silencer had worse damage dropoff than the base krag, it was such a fucking problem they blanket nerfed all silenced weapons just to gimp that breakpoint. there were a bunch of them in every match because the upsides of a silencer, even a long ammo without subsonic, are drastic enough that people were willing to take the small velocity hit and the weaker damage at range.

steel comet
chilly nova
#

I gotta say though, after trying to out some of the free extraction game demos this weekend, I was reminded how great Hunt is for having slower-firing weapons and for not focusing on looting.

rotund obsidian
#

yeah as much as i'm loving marathon, it does remind me of how nice it is that hunt has like zero loot focus

hot vigil
manic burrow
rotund obsidian
#

the issue is that the reduced damage doesnt really matter if you're playing a silencer in the most annoying way (taking advantage of the sound), since you'll just be fishing for headshots close to or further than that maximum distance, where it's very difficult to locate you based on sound when there's a fight happening.

#

if you can hear silencers with no issue at like a hundred meters, please tell me what headphones you use im lookin for a new pair

brazen osprey
#

#game-ideas message the idea to use your necromancer on another solo to get a team mate is legit cool, but all the other stuff afterwards makes the idea a mess. I don’t think the game engine can support solos turning into teams mid-match though, atleast not without a mess of new coding work

crystal plume
#

They can implement whatever they want given time and resources, engine is irrelevant

flat sandal
#

getting anyone up would be cool but it's very exploitable if not done correctly

crystal plume
#

@solar wraith

#

Please post your own feedback instead of just screenshotting what others are saying on facebook

solar wraith
#

Copy. Just making sure the message was received, didn't realize the sacred rules had been offended - that is my mistake.

warped path
#

i hate this new hunt mechanics with tarot cards, explosive arrows and concertina arrows. this went from a pvp game where you aim and the way u move mathered to all these gimmics and just spamking this cards or spamming arrows on a building till u deplete the team on boss of all heals and then push. such a bad change and for me it ruined the whole pvp game

crystal plume
#

Have not seen any spam with tarot cards and they rarely affect my matches especially now between events, but custom ammo is annoying yeah

unborn dagger
little fulcrum
#

even medium range works.

#

if you want it to be only shoot people with rifles theres every other fps game ever. the frag arrow purchase nerf was a mistake.

rotund obsidian
#

yeah it was a mistake, they should've been removed entirely Monroe

#

im kinda playing, they definitely need a bit of a retouch methinks. it shouldnt be as lethal as it is when following up on itself, which is mostly just an issue because of the bow's firerate (and because the bow can split ammo and is ridiculously overtuned anyway)

opal ivy
#

Can cross play invites come to the game? It would make it sooo much better… I’m on Playstation but my friends on Xbox

#

Always gotta que and hope to get him

flat sandal
#

you simply shouldn't be able to hold the bow with the string pulled back. That isn't how bows work at all. Hard to say what poundage it's supposed to be but you can't have it this deadly with low poundage. Rn it feel like a kids bow.

#

it should drain stamina super quick after like a second, That would make it a high skill weapon wich is what it should be imo

#

explosive would be fine too if you would have to actually ignite them, sounds and all

#

atm it's like spamming rpgs, who ever thought this was a good idea, idk 😄

manic burrow
# rotund obsidian The damage dropoff start range is now the same as normal, but you lose damage fa...

The start range being the same while the drop off being faster is kind of a moot point. It’s technically different, but doesn’t substantially affect the argument

I took a krag silencer with incendiary into a match to test it, and my team could pretty easily hear it until around the 100m mark (estimated, not really measured). After that is when they had trouble identifying it while meleeing AI.
Coincidentally, we ended up in what was basically a spawn fight while completing this test, and the entire server eventually showed up despite the boss being nowhere near us lol. One team even spawned on the other side of the map and bum rushed the gunshots. Not that I think the silencer played a role in this, it was just a funny situation.

Personally, if there’s a person/team sitting at 100m fishing for headshots when I’m in another fight, it’s time to move indoors, silencer or not. I don’t consider the silencer to be any additional concern at that distance because it doesn’t matter what direction they’re fishing from or how easily I can hear them—it just doesn’t impact the decision to be made

hot vigil
hot vigil
manic burrow
hot vigil
#

@pliant mountain 24k players in-game doesn't mean 24k players, in your region, your MMR level or in your seleceted game-mode :)

crystal plume
#

Or queueing at the same time

#

Or in the same max team size queue

pliant mountain
#

yea thanks smart guys. i just wanna play the game when i actually want to and also able at the time

hot vigil
#

Okay, but like... Crytek cannot just manifest players out of thin air for your convenience.

warped path
warped path
# unborn dagger There's never been card spam with how limited they are. Explosive arrows and con...

maybe spam is too much, but even the mechanic in itself is off when u consider how this game has been for years and how the gunplay was. with the way things are introduced now i wouldnt be surprised if next year we get to build shield in front of us like pubg or maybe build walls like fortnite. it kills the whole game vibe to me. i would rather they added new maps and bosses or new modes rather than new gimmics that ofset the game by so much. am i the only one that hates this ? we went from western gun play with real western weapons to this magic the gathering cards and blowing entire buildings with explosives arrrows and concertinas

little fulcrum
warped path
#

concertina arrow spam and explosive arrow spam

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not traps

little fulcrum
#

frag arrows were nerfed. you can play an entire day and never see them and you need a bow to take them with you.

#

on the flipside, snipers have still not been nerfed with scope glint. extraction camper sniper players have suffered 0 nerfs while people using frag arrows or holding buildings have suffered nerfs.

#

frag bombs and arrows can go through concertina, as can spitzer and long ammo. theres a counter for people camping lair, its part of the game if you didnt get into the lair first.

warped path
#

my point is i think the devs should focus more on maps, modes and bosses rather than add more gimmics. we already have more weapons and gadgets than we would use . hell i know there are alot of weapons i have played once or not at all

little fulcrum
#

welp if you hate gimmicks youre gonna hate the likely next event with inferno maps.

warped path
#

oh i like new gimmic maps

#

its the tools and custom ammo i dont like

little fulcrum
#

have you tried using concertina arrows?

warped path
#

yes

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and its op and should be limited to like 3-5 a match

little fulcrum
#

in what way do you find it op?

warped path
#

in the way that u can block a whole complex off with 2 people using it

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nobody can get in or out

#

maybe that is just me and im clinging to old hunt but these changes made me go from alot of matches during the week with friend to like 2-3 in a weekend when were bored

#

its just not the same feeling for me and feels cheap now

#

maybe this is just my mmr bracket but i always see arrow spammers in my few games i play now

little fulcrum
#

but you could 100% always do that. i used to bring 4x concertina and conc trips before concertina arrows existed

#

so its nothing new.

warped path
#

ye but those are close range with arrows u can literally just sit at range and do it with no danger to u

brazen osprey
#

Now, I hate the MMR system as much as the next reasonable person, but am I crazy or is the feedback channel basically just MMR posts now, has it always been this constant? Or has MMR legit gone downhill more recently?

gleaming orchid
#

They need to expand it further to make it more balanced in my opinion. Shoving everyone within 6 stars ain't it.

crystal plume
#

Stars are not matchmaking brackets and the actual matchmaking brackets are already dynamically set depending on the player population of the specific queue

#

If you want more brackets or more "accurate" matchmaking, you need more players

gleaming orchid
#

That's a pretty dumb way to do this system then. Ill take longer queue times if it means matching with people who are actually at or close to my supposed skill level.

Filling matches just to fill them or using the excuse that we need more players to have more accurate matchmaking is a cop out.

rotund obsidian
#

There was a time when they didn't prioritize full matches and I guarantee you it felt much worse. I'd rather sit in queue for 20 minutes than spend 20 minutes in an empty match.

#

but yeah the matchmaking is pretty jank. including win/loss streaks in the team matchmaking rank was dumb as hell tbh

glass shuttle
#

crosshair x ban when?

gleaming orchid
#

How would that even be regulated correctly? Most modern monitors now come with built in software that allows for the same thing as crosshair x without a program being launched.

fast copper
#

Isn't crosshair x just an aim labs thing that tests your aim, or am I thinking of something different?

gleaming orchid
glass shuttle
#

the same way they block reshade

fast copper
#

Ah that makes more sense. I've only ever played Hunt as vanilla as possible so I don't know these things.

gleaming orchid
glass shuttle
#

you get called a weak dog for the rest of your days

gleaming orchid
#

So nothing happens, got it.

fast copper
#

Either way that sounds like a difficult thing to regulate because a lot of people have custom cursors for their desktop.

#

And this game's player base is predominantly pc users.

#

And banning reshade was a totally different situation and doesn't really compare to banning something like a crosshair add on.

glass shuttle
#

3rd party software used to give an advantage

#

same same

gleaming orchid
#

That's not even remotely the same.

fast copper
#

Except is a custom cursor for my desktop really 3rd party software in the same capacity as reshade is?

#

Probably not.

glass shuttle
#

its a program outside of hunt used to help you kill people

#

its the same

fast copper
#

Reshade literally changed the way your game looks so it's easier to spot opponents, crosshair x just edits your crosshair. It's really not the same at all.

glass shuttle
#

do you not understand what having a persistent crosshair on your screen does for you?

#

you ads

#

crosshair stays

#

you can line up shots while full sprinting tap ads and fire and the bullet will go exactly on your dot

#

guns with iron eye

fast copper
#

Yeah, but that isn't comparable to what reshade did. It practically highlighted where hunters were at.

glass shuttle
#

you can basicly spam m1 while tracking with the dot

#

ofc its comparable

#

its 3rd party and it helps you win

#

thats all that needs to be said lol

unborn sandal
#

Exterior crosshairs are 100% an unfair advantage and should be banned just like reshade was. If they can block nvidia inspector and reshade they can do it for crosshairs as well

fast copper
#

Changing your crosshair still requires you to actually locate the hunter and aim at them. It still requires you to lead your shots and reposition yourself to avoid having your immediate position detected. Having reshade basically skips all those steps because you've already located where your opponent exactly is.

glass shuttle
#

this guy is making me have a good laugh lol

fast copper
#

Reshade was an unfair advantage, but a custom crosshair that is actually available for anyone to use isn't.

glass shuttle
#

imagine not having to wait for you ironsight to aim at someone

gleaming orchid
#

Yalls thought process about crosshairs is mind boggling.

glass shuttle
#

LOL

#

but a custom crosshair that is actually available for anyone to use isn't.

#

thats an insane statement

#

crosshair also helps with leading

#

also helps with drop

#

pre firing

#

everything

#

and its not available in game

#

so in conclusion 3rd party software that gives an advantage should be banned

fast copper
#

You still have to actually position yourself and aim for it to work. I think you're overestimating what changing your crosshair actually does. It's not like it's giving you the ability to laser beam people.

glass shuttle
#

LOL

#

i still have to have my hand on the keyboard there fore its not op

#

good logic

fast copper
#

It's a different crosshair not aim bot

glass shuttle
#

reread what i said above

unborn sandal
#

It’s still an advantage

glass shuttle
#

i feel like you dont understand

unborn sandal
#

Not aimbot levels of advantage but an advantage nonetheless

#

that they could easily do something about

glass shuttle
#

its funny how i can predict some players have it without checking when i die to them too

#

insane

fast copper
#

Is it really an advantage if so many people use it? It's not like it's exclusive to a particular portion of the player base. Literally anyone can use it if they want.

glass shuttle
#

the feel is actually night and day

fast copper
#

Nothing is stopping you from changing your crosshair?

glass shuttle
#

its an outside program thjat you purchase

#

so basically a pay to win program lol

fast copper
#

I just choose not to use anything like that personally because the game is more fun on default vanilla settings.

glass shuttle
#

i wish i gave enough of a shit to buy it and actually show you the difference

fast copper
#

But I've played with so many people who use it because it's a really common thing in this game. I honestly thought it was just an aim lab tester you could get on steam, but if it's changing your crosshair you can't really truly enforce something like that because there's so many different ways you could go about changing your own crosshair.

glass shuttle
#

im 6 star with 2.42 kda and i play with the crosshair off
if i had crosshair overlay i think id be banned

unborn sandal
#

It’s a third party program used to gain an advantage which is explicitly against the tos

glass shuttle
#

listen im a massive loser that only ever played shooters his entire life
have the persistent dot on my screen to allow me to continuesly track someone while the gun is in an animation is INSANELY STRONG

fast copper
#

Then they should also ban stuff like aim labs because it's third party software that helps develop better aim and reaction times.

glass shuttle
#

dude

#

you takes are quite silly

#

your*

fast copper
#

Physically holding my breath in and exhaling after every shot must also be third part software

glass shuttle
#

thats a sepperate game you play outside of hunt

#

crosshair x is on while in hunt

#

did he really just say that above or am i seeing things?

#

who am i arguing with here

unborn sandal
glass shuttle
#

i know why you're defending it and its because you just said your friends use it

#

but your arguments are beyond stupid

#

i dont wanna abuse anyone but your takes are just rediculous lol

fast copper
#

I'm not pressed at all. I'm just pointing out the notion that banning crosshair x like it's somehow comparable to using something like reshade seems really unreasonable, not to mention it'd likely be a very unpopular decision as it's very common for players to use it.

#

I couldn't count the amount of times I've seen people on my friend list running crosshair x and hunt at the same time. A significant chunk of this game's player base uses it.

glass shuttle
#

ok so if everyone starts hacking then lets stop banning for it then?

fast copper
#

Again, you're going to tell me editing your crosshair is somehow comparable to using something like reshade or aim bot?

unborn sandal
#

Yes

#

It’s an exterior advantage that isn’t part of the game

fast copper
#

That just doesn't sound reasonable to me at all.

glass shuttle
#

using any outside program btw ruins the intregrity of the game

#

yes i consider crosshair x cheating

fast copper
#

An advantage that anyone and everyone who plays this game is capable of using?

glass shuttle
#

3rd party program that gives an advantage

#

mate think about what your saying

unborn sandal
manic burrow
# fast copper I'm not pressed at all. I'm just pointing out the notion that banning crosshair ...

As someone who doesn’t use it (console player), and whose entire knowledge base on the topic is from this conversation I just read, you seem to be really focused on “it’s not as bad as something worse” being your primary argument, which just isn’t a good argument. Something can be bad while not being as bad as something worse

The percentage of players that use it, even if it is a high percentage, only carries a little weight as an argument.

glass shuttle
#

by that logic if everyone starts cheating then dont ban for it

unborn sandal
#

This is the guy that jumps off a bridge because everyone else is doing it

glass shuttle
#

lol

#

look i understand why they defend it
mainly coz he knows friends that use it and ronin probably does use it
and no one whats to be told they're shit at the game for using it so they are gettin offended

#

oh and btw

#

you are shit at the game if you use it

#

plain and simple

unborn sandal
#

It’s not that hard a concept. Don’t use outside programs to gain an advantage in multiplayer PvP games

glass shuttle
#

get good or f off

unborn sandal
#

Go wild in single player games

#

In multiplayer games that’s called cheating

fast copper
glass shuttle
#

LOL

#

christ give me strength

unborn sandal
#

Literally what every parent ever tells their child

#

“If your friends jumped off a bridge would you as well”

#

Same concept

#

If your friends cheated in a video game does that make it okay for you to as well?

fast copper
#

Alright, well, you guys enjoy the discussion. I'm going to go do something else.

glass shuttle
#

no

#

come back here and admit you're wrong

gentle turret
#

Since March 3rd, Twitch drops haven't been showing up properly. Take Hunt: Showdown
after linking on the official site, it shows 0 drops, but my inventory actually has them. Restarting the game doesn't help, and it's been two days without a fix.why

crystal plume
#

There haven't been any twitch drops in a while so idk what you would need to see there

latent geyser
#

Last campaign was at the beginning of the last event.

brazen rose
#

why t f you removed dual keybind on PC ? wtf is wrong with you in Crytek ???

#

after I have 10000% buggs and game kick me out I i try to fix with removing my user files now all is fu***ed tnx ❤️

#

can someone hlp with config xml

unborn sandal
vernal plank
#

@brave beacon i really like the poltergeist idea, but that would make vigilant obsolete. could be a catalyst upgrade to vigilant or if we ever get synergies between traits something u can do if u have poltergeist and vigilant 👀

flat sandal
#

can I draw a dot on my screen? 😄

#

wow the event details so far sound really quite nice

#

insanely cool to focus on info stuff

#

pathfinder for a short time though? why make it a memory test? 😄

#

I'll draw it on my screen^^

warped path
#

The High Priestess: Reveals the direction of the nearest enemy Hunter for 30 seconds. this feels like cheating, whats the point in playing smart and not making noise if u can just pop that and spot you.

flat sandal
#

it's be rare and specific to builds or little strategies

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I just realise, my screen has not just a crosshair but a literal sniper mode that zooms the center of the screen^^

flat sandal
#

the card?

#

you should give the cards a chance, overall they were super well recieved

#

or maybe it wasn't you who said they suck 😄

hot vigil
flat sandal
#

it's just the direction, depends what you see I guess

#

I wonder if it will be in darksight or not

left rose
#

maybe the card stays on the ground and acts like a rotjaw clue, just pointing towards the nearest player instead

flat sandal
#

hmmm, that'd be kinda cool

brave beacon
vernal plank
cedar lichen
#

Hunt uses directinput scancode with a -1 offset, just look up a table and match whatever you want

river zephyr
young river
#

I'm not one to complain, but 28m headshot with specter flechette doing 150 damage in 1 hit is awfully wild.

teal walrus
#

Yes you died from fletch but there is no prof it was 150dmg. You probobly got double hit.

halcyon garden
#

What I'm trying to say is, bro, lately the Asian server's operations have been so awesome that it's attracted a huge influx of new players.

#

Then my nightmare began—all sorts of bizarre handguns blew my head off from 400 meters away.

#

Then all these players' IDs are advertisements for “such-and-such store.”

#

After doing some research, it seems that external DMA devices can bypass anti-cheat detection, and in China, the cost of such devices is extremely low. I'd like to know what efforts the authorities will make to stop this kind of behavior.

carmine needle
#

They likely won't tell you what efforts are being made because that's exactly what cheaters need to know in order to know how to evade

latent geyser
hot vigil
latent geyser
#

Well at least you have a chance to know where is the person heading too, precisely what they ́re using (regardless I often see people pushing with rifles). We ́ll see how it goes, but both aren’t stepping too much on the other.

flat sandal
#

They are both cards ppl most likely don't take into a match unless for a very specific reason. Apart from that it will just be the ones we find in a match so we get what we get and get either the one or other info. Should be fun on occasions. Even the magician has some memorable moments for me^^

manic burrow
#

#game-ideas message @meager moss I can take guesses as to what exactly you mean with your sentence about perks, though I’m not certain which guess is correct.

But more importantly, I think your suggestion will be downvoted to oblivion because of the idea to bank the dark sight seconds. Banking the seconds would not be healthy for the game.

But, if you just got some extra money/xp out of any remaining seconds, I think that would be a fairly popular idea. Especially because people have been asking for the bounties to be more valuable anyway

meager moss
manic burrow
meager moss
manic burrow
spiral moon
#

@lean condor Ditto, I played Hunt on PS5 for like 2 and a half years before I got it on PC. I have some OG skins and stuff on there that I’d love to be able to transfer to PC

flat sandal
#

is night map out atm? I'm waiting for like 20 games^^

fervent nimbus
#

When you only see the head, give a hit on him medium range with frontier and you don't kill him... it proves your server are not good... it proves the detection code isn't good... 8k player, and descending... let's see the future...

unborn sandal
#

#feedback message

Everyone with the worst takes always says “I think we can all agree”

unborn dagger
#

@uneven musk Maybe wait until you actually play the event before calling it the "Worst idea ever."

uneven musk
flat sandal
flat sandal
#

you see, we all decide how we read things and it's quite annoying that so many active people decide to assume the worst. thing is, the way you decide to read it says something about you, no offence.

#

that being said, I think it would be fun but I wouldn't actually recommend making an event revolving around fashion, c'mon man. For future reference, I just spurt out stuff between matches, either it inspires someone in some way or not, feel free to just completely ignore it and go about your day 🙂 or let me know if you would like to see add-ons to existing skins seeing that the pool will get a bit ridiculously big at some point. More customisation is rarely bad unless it impacts performance. Or randomly swing at some random guy I guess^^

flat sandal
# uneven musk Maybe it will be better than I imagined, but for now it doesn't look that way. O...

not sure I follow the criticism, any advantage a veteran has will just make them float up in MMR. I will go out on a limb and say it will turn out super nice cause this whole mechanic will add extra steps to the rather simple cycle of running to clues, boss and exit. More POIs have made the game better already, I think this will just add to that. Whatever the case, it will be cool to see what happens.

#

less map spam and more using eyeballs is a straight upgrade as well

warped path
# unborn dagger There's never been card spam with how limited they are. Explosive arrows and con...

You telling me he should have won that fight? And that card did not carry that fight. How is that fair?
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#

That one card won that fight that he should not have won. Even if he plays v good, one card countered all that dmg he took and the shots the other players made on him. That is stupid

crystal plume
#

And how is that different to someone winning a fight just because they picked X gun that happened to be perfect for that situation? Or someone winning a fight because they happened to bring a nade and kill all 3 with a well placed throw?

#

Like yeah, it's a tool with a purpose that happened to work out in their favor in that situation, just like pretty much anything else in the game

#

Next he will use 10 sun cards and not get any use out of them because of enemies not pushing or such

hot vigil
unborn dagger
left rose
#

God forbid sun card actually has some value once in a while.

little fulcrum
#

Just had the last of a trio opponent disconnect to save their K:D. Is this actually a thing? Their character died instantly, but I assume it doesn't effect K:D because it wasn't inflicted by a player.

teal walrus
#

The satchel the goes throw metal/brickwall and in a house when you are lower and the bomb is on top floor you get killed. There has to be a change the explosive area is way to big

unborn turtle
#

There needs to be a in game friend mechanic so my Xbox friends can join when I’m on PlayStation

quasi scroll
#

They just need to fix partying

rotund obsidian
spiral moon
#

@knotty moon

#

Wonderful suggestion

knotty moon
#

thankss1HuntNice

dreamy shadow
#

Ai slop back in force in the game ideas channel 😭😭

unborn sandal
#

I’d rather see the shittiest ms paint drawing of your idea I’ve ever seen than ai garbage

dreamy shadow
#

It’s always weird shit too like we all know what a blowgun looks like why is there ai slop of it

#

Or just like google a picture wut

spiral sluice
#

how does one report a cheater and actually get them banned? ive lost 3 expensive builds to some of the new cheater waves and from looking at their accounts they arent getting banned

fast copper
#

It's already banned everywhere else including the current anniversary contest. Why not totally eliminate it from the server altogether. I'm tired of seeing it.

manic burrow
#

Personally, I’d rather have the word “slop” banned than AI. I am so tired of hearing/reading everyone’s new favorite word everywhere I go. That phrase gets mindlessly reused more than any of the art in the AI training data

fast copper
#

Coming up with certain words to describe hot topics isn't going anywhere any time soon.

#

But a server wide ban regarding anything generative AI whether it be in art related channels or elsewhere is absolutely possible.

#

You can either put in the work and use tools to visually convey what you're suggesting, or if you're not the artist type you can explain what you'd like to see in a typed format like most people already do.

flat sandal
#

Fail to see the victim here apart from ppls feefees being hurt for some reason.

#

AI is for sure more useful here then hoards of ppl downvoting stuff and complaining rather then doing anything productive at all. The internet is just as good as the sum of its parts, meaning you 😛

#

Unless I missed something and ppl are shovelling money from posting AI images here. Really tried to not get involved in this anymore but it's just so painfully silly.^^

#

Anyone got a actual argument apart from "omg, AI!"

flat sandal
#

to be clear there are genuine issues with copyright and energy consumption but having a good image to support an idea is never bad, downvoting for reasons other then the idea is in fact bad for the purpose of the channel.

#

Instead of banning AI from the channel perhaps take the opportunity and educate people in a sticky, asking to seriously consider if the world need this image rn as just messing around with this stuff as a whole actually does have a significant energy footprint. As does gaming all day 😛

#

soft power and all^^ anyways...

#

@deft radish Hey, how did you come up with the name?

vernal plank
#

@maiden ridge
#game-ideas message
The new fire guy is just a special AI like a Hive ao an Immolator and not a new Boss or Target.

nova ore
#

@fast pagoda Hey I saw your Hidden Extract hampering QoL, I feel the same but a lot of people seem kinda neutral, petty or borderline hateful about it, guess they never had to deal with a sudden bad connection or just say "lose ur hunter its okay" which is not really an argument, there is a 100 reasons for why you'd wanna leave early without having to potentially look throughout half the map for the map or the exit itself or just dc

While I do like what hidden extractions bring in terms of gameplay, yeah I had the same idea about the corner banish with an exit right next to it, it does kinda reward people who banish but does make simple running away easier, something that paradoxically no one likes to deal with

I feel like, a partial solution is to at least, allow players to forfeit a game within, ohh, the first minute? Assuming they have not done any offensive actions like melee or shooting

That and a simple check that prevents the situation of:
Players spawning next to a boss and an open extract right next to them, fine if its 2/3 but all 3 shouldn't happen anymore

#

Though, I guess if the hunter towers are marked themselves, or have very few spawning locations, that's, okay? But I doubt it since that'd defeat the point, at least they're kinda easy to find?

manic burrow
#

#feedback message @iron trench It’s just an RNG thing. Even if the odds of getting a result are 1/10, there’s always a possibility that you get it several times in a row. You’re just happening to hit those odds.
Meanwhile, I feel like I’m lucky if I even get 1 rain map in 5 hours of gaming. More of my matches are daytime with an occasional night map tossed in :/

flat sandal
#

@whole grove Jooo, nice 😄 What did you do that with? I think pop out menus in the UI could make some things way cleaner. Like, if the only thing you want is to be back where you started, why not?

#

you would definitely gain a lot of space to do things with

#

like unbury the details^^

whole grove
#

Thanks! It’s built with HTML, CSS, and JavaScript. It’s basically a popover menu — something frontend developers often implement nowadays using the :popover-open pseudo-class. I assume CryEngine probably has an equivalent UI system that developers can use to reproduce this kind of behavior.

flat sandal
#

One should hope so, sometimes it seems they don't 😄

#

do you really need this extra window open when you hover over equipment? what were you gonna put into that?

#

since you already made the space for details

vernal plank
#

Hey @drowsy tendon they already teased that trait presets for loadouts are coming :) maybe not next patch, but theyre working on it!

#

since ur name is german i guess u r german too, Gamestar released an interview with dennis worth reading, just search for it :)

steep rampart
#

i like rain

unborn sandal
#

Rain is the best

tepid herald
#

what should be done to make soul survivor better? I know it's not very popular, but it's an interesting idea. It has the best load in sound for sure