#feedback-discussion
1 messages · Page 227 of 1
Your case is totally different. Lowered crosshair was already a thing in the game (intended by the devs at the time, despite Dennis regret on an specific video) and didnt violate any terms of usage or code of conduct. We all had to get used to it or leave. This is how it was. The comparasion is silly beyond belief. Equating a in-game built mechanic with an external program. Dude. You cannot be for real. Besides, lowered crosshair has always been a thing in other games (halo, borderlands etc), its not a Hunt feature at all. It doesnt have anything to do with people using 3rd party software to gain extra advantage (like designated zoom).
And if what you claim is true (which would be contradictory regarding the mentioned agreements, and thus, it doesnt make sense), what a pair of utter dummies. "It cant be reasonably enforced", lmao. Might as well let em cheat. Who said that, that it cannot be reasonably enforced? (and how so they "cannot"?)
to be specific, im the one saying that as the main reason they arent enforcing it. if they could, they probs would
itd be funny if they did a turn and suddenly enforced crosshairs
So it is just you speculating then.
Wouldnt really be a "turn" since it is already a ban offense since it violates the games code. I can seek the specific line if you wish to, but you can do it as well.
the comment on why theyre not enforcing it, yes
otherwise, there have been plenty of people that've asked and gotten the same answer of it being fine, you can personally ask them rn by going to their website and asking their support about it
i know what line youre talking about
that line also applies to mouse software
hasnt enforced that shit
3rd party equalizer in headphones? banned too
not enforced
a downloaded overclocker for your computer? banned but not enforced
I've asked
It's at the moment fine
Mainly as they cannot see people who have monitors who have crosshairs
I asked directly not long ago as there was some questions about abnormal crosshairs baing used that arguably could be considered a true advantage. Of course, could see in time if the stance changes, but I doubt it will. 😅
lol, did someone start showing off the leading crosshairs in the server?
theyre really good but all the close range leading ones need a specific sight like mosin to work with otherwise its just blocked by the guns peripherals
reminds me of back in the day people taping a crosshair to their monitor or using string across the monitor to mark a crosshair because we got monitors and software that added crosshairs
it came up at some point, I was already aware of them and figured it was worth asking about. Got told it was at the moment fine
but the rep also passed along the info to their team to discuss. Could have change and could change in time but again
i kinda doubt it will
there really is no way to check to see if a monitor adds it anyways because its just rendered locally on the monitor itself
they could ban software like crosshair x but you'll never be able to check for on monitor solutions unless it connects to software on the computer
yarp
Before I went back to school I had this setup
It really does help some weapons
its also like directional lighting that relates to audio. It can highlight where you're being shot from but you also cant always check for that either
it helps every last one of them, it genuinely feels great in hunt where everything looks so drab
And you do right, they wont do a single thing about it.
Which is sad
shrug why would they? They can't ban monitor crosshairs
Can't believe we're still discussing whether or not a crosshair is cheating in the big 25.
I dont know, ease of access (for example, lol), not everyone has a monitor with such capabilities, but a 3rd party program is def much more easily obtainable. I dont like the attitude of "oh they are gonna find a workaround so why do something about it" guess we should have never done anything about the nvidia profile inspector either
Because there are not just "crosshairs", many 3rd party programs allows you to use them as more than "haha crosshair in the middle of your screen". If you seek to discuss an irrelevant point at least read what is up
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dude. what are you even talking about.
lmfao
Isnt it clear? I dont like people cheating on my games personally. Not all overlays are a simple HUD overlay, some provide features that are not intended and can be easily used to exploit the game (extra zoom on toggles, fog removal etc)
Ofc I wont name them, but it is not simply relegated to "haha crosshair x"
Isn't it a bit out of pocket to bring those things into a discussion about specifically CS response to specifically crosshair overlays though? If someone is found doing something more extreme such as removing fog with proof included, that is a lot different and generally acted upon
And built in crosshair in monitors is far from uncommon these days
This is your opinion. Im not saying they are "uncommon", but rather than a 3rd party program that is usually what (3, 4 euros?) is far more accessible than a monitor, whether you agree or not
Same things with burners accounts used to cheat/exploit stuff. You can buy Hunt on other account and do it too, but why bother when you have 4 euros keys with an steam account ready to use?
No wonder this community (at least, the higher bracket) literally stinks, where there is a huge chunk of the playerbase than rather than acknowledging these problems just ignore them. We shall see how long it lasts
Dude you are related like 10 different things to each other.
In a conversation, you cannot do that.
Just yapping for yapping.
No, people exploit several things at the same time. Its not rare at all to see burners with crosshair X purchased already
I have tons of screenshots
So what's wrong with crosshair x
If you dont know, at least dont attribute that the other person is "yapping" for the sake of it
You literally have it above, on video
I just don't see specifically crosshairs as a big of an issue, I find people using them cringe, especially those who get a separate application for them, but I still don't think it magically makes them a significantly better player. I've even tried my own monitor built in crosshair, not gonna hide that, and when I did I barely felt a difference to my own muscle memory of where the middle of my screen is. To put it in other words, decent players know where their crosshair will be either way, at best 3rd party crosshair will help average/below average players
I can 100% say I know this game more than you do.
Thats why you are using a 3rd party program? Doubtful
You are relating crosshair with NPI and third-party cheating software like bruh.
These are all separate.
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NPI isn't just for cheating btw NPI is genuinely used for more customization than Nvidia Control Panel.
I agree, crosshairs wont make you a better player 100%. It is not even significant at all, but that doesnt mean we should violate the contract you legally accepted when you clicked on "play"
You're talking about LOD Bias.
User agreement says otherwise, I stick to it rather than by word (which is what matters, at the end of the day)
Like @crystal plume said, there's no advantage to it. If you're dying, it's not because someone is using crosshair LOL
I dont know where you equate im dying because crosshair X? That is weird
Where does it say Crosshairs are specifically not allowed?
I'm going off a direct convo I had with a CS rep specifically, fairly sure they know what is allowed and waht isnt
You are a discord moderator, which means you can talk perfectly with a CM that will talk with Crytek (directly). Seek it
And if your response is about use of 3rd party programs, it's not that black and white
Literally discord at least used to be technically an advantage over those using proximity chat, mainly randoms
Ofc, you wont get banned because you got 7 fps more using rivaturner
Is not about that at all, lmao
I did. I asked A CS rep. They said its not bannable.
lol
Why there is a video from 3 years ago saying its a bannable offense then?
3 years ago fam
They changed their minds cause they "cannot detect" it?
I dont think you understand how user agreement works at all
"3 years ago fam" isnt an excuse nor how it works
Any type of cheating/exploiting is disgusting, plain and simple
It's not considered against the rules or user agreement at this time
It is, read the ToS & Eula
Nothing has changed regarding that
There is a difference in "what is actually written" and "what is convinient for the CMs to say at the time regarding an ongoing issue"
Personally I’m more concerned with wallhackers or autoaimers than people taping their screens or using a reshader
Luckily I haven’t seen anything sus in my mmr in a longtime
Yeah, encountered a full trio yesterday, reported them
They are ofc more blatant
Not exactly your "new player" btw
Well good news, Crosshairs arent mentioned in the code of conduct or EULA
Not directly, as overlays werent a huge thing on the cheating "market" when the game came out. However it is up to interpretation, which we must seek in there
Dude this guy is just rage baiting tbh
An overlay (whether you like it or not) its an external program that can give you advatange in "any game mode" or can run to interfere with the outcome, no matter how subtle it is. So therefore, it is against the rules.
Not rage, not baiting. You havent even come up with an argument.
Didn't you just agree with me that it's not even a significant advantage? Why put this much time and effort into something that barely matters in the grand scheme of things?
36 seconds · Clipped by Tacomanx · Original video "Update 1.9 | Developer Gameplay Live Stream" by Hunt: Showdown
Again it seems
That it isnt significant enough for your personal liking isnt an issue not to apply the rules. You have the screenshot right there. Read it
What does it say here
Can external crosshairs give you an slight advantange, no matter how slim? Yes, they can. Therefore, it IS against the rules.
Perhaps not for us "vets", but for people that are starting or are new which wont even notice they are being cheated
Idc what it says as it's not relevant to me considering the actual CS reps of the game have said they are allowed and I do not find crosshairs to be a significant advantage, there are plenty of software that could be seen as giving an advantage be it some specific EQ audio profile to boost footsteps or increasing black levels of your monitor or whatever, they're not going to start banning every one of those and going on about it is just a waste of your time
They even quote that you are breaking the code of conduct in the video, and no matter how convinient it is (or how subtle), it isnt fair as everyone does not have it
Ofc its a waste of time
Ive seen rampant known cheaters (wallhackers) keep playing the game, rage togglers and so on
I dont expect these people to be punished anytime soon
And no offense to our CM team, love them, they are not always 100% up to date on things like that and can say info that is not entirely accurate during a livestream even if it's unintentional
Xd
Not at all
They were on date with that, 2023 ToS, you can even wayback machine your way into it
They have a million things that they take care of at work so can't expect them to remember every software that is blocked and such
That is another thing, yeah, and so?
Doesnt change a thing of what is originally stated
Incredible to see how many people actually defend this type of behaviour
They were totally right and actualized on the regard (as said, you can even go back to check at the time), but now that you dont like it is that "they were not up to date regarding this stuff" and so on
Cmon dude, its not like that
Anyone that has been here for a reasonable amount of time knows that not all livestreams are accurate, and here specifically where we dont have the people (employees) who actually wrote the rules
You are taking what I said too literally, it's not just about being up to date literally as in having outdated information, I mean as in not having the correct information in general all the time especially during a livestream where they are answering questions live instead of having time or access to ask the correct people in the company for the most accurate info
That is obvious
No, you have them above
I wont oversimplify because you cant understand, im sorry mate
I'm also not defending anything, for all I care they can start a war on crosshairs and waste time if they want to, I'm mainly just pointing out how you are wasting time by going this deep into this overall insignificant matter
Really? cus it seems you have no issue typing paragraphs.
I wasnt talking about you specifically defending it (you said they were cringe and so on), but overall the general attitude you can find in both steam threads and here sometimes
So you can't summarize your point in one sentence? Must not be good.
It's okay to be factually wrong.
I guess science must be not good also because you cannot sumarize their processes on 1 point
And I understand why you think that.
What are you even talking about dude lmao
"if your point isnt on 1 sentence it aint good"
Back to school bro
If you expect that (for example, since you mentioned "factually") in the field of knowledge everything can be summarized in 1 simple sentence, man, im sorry to break it to you, but you are in for a rough landing
Man I wonder why people who are geniuses and wrote books ever did that, if they couldnt put it in one single sentence for you to understand... silly them!
That is an "overall insignificant matter" is again your opinion, but hell yeah, they wont punish these people at all. Its hard already (as stated waay above) finding players that go out of their way to report actual cheaters, and to see them banned for more than 24h / a week, imagine this. This is nothing, a nitpicking if you want, that is still (or can be) problematic nonetheless.
The fact that people cheat in and online game is crazy to me, it’s like the smurfing problem lots of games have, like who cares enough about a game or has the time do that shit
Yeah, its just pathetic behaviour
Basically missing out on a game itself by cheating
I hate closet cheating or rage togglers, for me the worst kind
if a guy using crosshair X is considered the same shit as a cheater then its probably time for you to retire from gaming tbh... something as simple as a crosshair seems like a far stretch.... unless the software legit allows you to like zoom in iron sights and shit i dont really see the point... my friend started using it and said it just helped with the color change to know where its at faster lol
Nobody is saying that a blatant wallhacker is the same kind of an overlay user
You should probably read it all before jumping in
even if you enjoy needless tautologies
i read quite a lot of it actually. Just saying to make this big of a tangit on something as simple as changing the color and or shape of a crosshair to help with visibilily and expect it to be bannable to me is absurd tbh i personally never adjust any settings and do flawlessly but to each their own?
No, you didnt read, because if you actually read you would know that I dont actually expect for it to be bannable, despite the game claiming that is could be (and the devs! seek the video). If this wasnt an "ongoing issue" we wouldnt be talking about overlays from a 3 year ago video.
.
i dont see it even being problematic tbh
Opinion, again
Some people do, and the game does!
Now if you were to negate "where are those people that find it problematic" I will simply tell you this. Open steam, go to Hunt threads, and look up "crosshair" "huds" "overlays"
reshading the actual game and removing fogs and shit thats for sure "problematic and unfair" changing my crosshair pink because its easier to see certainly isnt problematic to anyone besides the "this guy killed me lemme check his profile immediately" type people
Im well aware, of how steam works. Its the same 40 people spamming over and over and over crying about most things
That can also still be done with other external software, not HUDs
also people that wont ever be banned
xd
Potstickers, dave, all of em. usually the same like 20-40 people in every single thread cry spamming
its blown way more out of proportion than it actually is
Profile inspector was quite popular (im assuming this is obvious and dont need to elaborate on why it was popular), but some of these 3rd party programs arent "popular" at all, and unless you have recorded evidence of them using them its kinda impossible to get em banned
Althrough ocasionally you can find some streamer actually using those lol
not to mention well over like 70% of the discord people ive met use it for the same reason. some people just want something as simple as a dot
1-2 viewers one
I dont disagree with that, it would be a good QoL. I myself have motion sickness, dude
In fact I started playing (before HL and old dooms) collin mcraes and had a blast when I was little
its definitely a useless cross to die on brother. if they genuinely banned crosshair x they'd have to band most monitors too since they do the literal same thing
I’m assuming the current anti cheat must not catch crosshair mods, I feel like if it was that big of a fairness concern Crytek would address their anti cheat program to catch it
Ofc it wont be a concern at all
They just "supposedly" banned 14k cheaters, no?
And EAC will def have more glaring issues
Thats the thing you dont read. We arent talking about only "crosshair X" but also other programs you may/or may not know that can do extra things
Crosshair X is easily the more subtle and useless one
And visible on steam too
xd
Im not explicitly meaning crosshair x in general just things that do minor stuff like that in general. obviously any of the larger more indepth stuff like adding a zoom feature and shit obviously those are bad but minor stuff nah
They are bad but minor stuff, indeed
That shouldnt mean that no action may take place (specially after continued & verifiable use)
honestly its more astonishing this game is so fucking old the fact they havent added a crosshair slider and adjuster is shit in general
That is just Hunt sucking, like always
id love a different color but im too lazy to spend 2 dollars on it lol
Console without extra fov options etc
for ages
etc
That Hunt lacks clear QoL that even games like Payday 2 have is a well known fact
id add as much QOL too if i had to hand out over 5million copies just to get to play microtransaction bank simulator as well lol
but nah i get that point you made
just gotta take any chance to insult payday .-.
I was mocking that example non ironically
but it is (sadly) true xd
Have it as rule of thumb: if a game gets out now and lacks something you can do in payday (quality-wise), mane, that shi is horrible
on the brightside at least hunt downloads good... been waiting on tarkov 1.0 for days now it crashes every 3 seconds it tries downloading LOL
Selling a what, 2017 game for full price lmao
they think they are naughty dog or something
i paid 250 for this shit and the bitch wont DL kek
97 euros the "top" edition by now
97.74 (basically 98)
Like 113 usd, something like that
i had bought EOD when it dropped then unheard when it dropped
definitely got "my moneys worth" but still frustrating they wanna call it 1.0 and it does this shit every 6 months lol
Tarkov at this point is like that toxic ex you keep on swearing it will change
(plot twist: never does)
How it was marketed too, like "hey we got proper support now" "last edition" "worth it" and meh
But selling it as if it was brand new, like cmon, not even Take2 does that
im actually just downloading it for the pve this go around tbh... been on a nice little purge recently from online in general minus the occasionaly discussion arguing when bored
Like the majority of people that are hopping on steam, for the PvE as well
enough wiggle dancing lol
i actually have quite a nice SR in tarkov on my previous wipes, never really see wiggles that kill me. i just been focusing on shit like personal health and gym haha
in the last like 2-3 months ive legit only logged 5 hours of game time and that was just for hunt to do a couple weeks worth of challenges for the BBS
I meant the wiggle cheaters do to recognize one from another, dw
yeah
Yeah, Hunt is better in that sense, as it is far more casual (and by no means that is a bad thing)
You dont get penalized for having a life lmao
unlike tarkov
back when i took rust seriously my friend group quit literally good paying jobs to work doordash so they wouldnt miss wipe day
unfucking believably stupid on their half lol
some people dedicate way too fucking much into some games lol
bruh
we had one guy who was just perma-unemployed and he would literally sleep in his chair with his headphones on and called everyone at like 2am to wake up for what people thought was an offline raid
im too old for all that kinda shit so i left rust shortly after LOL
I mean, for rust content there is always the fav aussie out there... Stimpee xd
Bro has an incredible stomach
lets leave it there lmao
ye probably a good call, not tryna get muted again
@flat flame This suggestion is funny because way before Hunt 1896 they announced a TV show for Hunt Showdown, but it seems it has been shelved since then.
WHA
@hoary oxide by "reduced power" do you mean sub 125 damage?
I dunno whatever it has to be
ok fair enough. i would prefer sub 124 but spec into other things, but fair to keep it vague
Just don't see the point of it when we have the Mako
And Krag is Krag
Yeah I feel kind of the same, but taken to the extreme I think the stats could be made to be unique.
That would be hard to do without it being trash
Or overpowered
are shotguns legit broken atm? im being sniped from 16+ meters away
just died to a romero shorty from 16 meters by some dude jump peeking lol
full 150 damage
With slugs no problem
yeah kinda. they gave shotguns ridiculously good range in the 1896 update, especially the shorty/handcannon variants
I would love to know
but why insta tap me from that distance
and epople arnt even peeking they are jump strafe peeking and getting kills lol
yea shotguns have the same spread regardless of movement
yeah i think more that if you jump your shot shouldnt be anywhere near centre lol
It's been a major gimmick of shotguns for a while, I don't expect it to go anywhere. Not sure how I'd feel about it if it did get removed though
I dont know how to feel about region locking.
On one hand I get it, but on the other hand why should I be barred from playing with a friend from the UK.
Alternatively I travel for work, sometimes I bring a laptop with me to play games. If work sends me to Germany or Australia for two weeks, why should I be blocked from playing a game I bought in North America.
Region locking I also think about, but based on the region you bought the game in would just be an awful system. Travelling, like you said. Or if someone accidentally bought the game with their VPN active, if that would affect it
Yeah. Any time people bring up region locking I just think back to world of warcraft and how a lot of the community wants it removed so they can play with friends
Granted mmorpg doesn't equal fps
I'd rather teams just be put on their common lowest average ping server.
That said, I am a player who server hops to Asia often because oce is dead. There is a high chance region lock would just kill my ability to play the game most of the time. There is also a possibility it revives oce if slightly
Yeah, I agree about the lowest common ping server.
OCE is cursed in every game
Ive never seen a game where OCE had a healthy player count, with or without region locking.
Remove the "in every game" part and you got it nailed.
We are a realm of our own
Well, most games I suppose
Almost every online game I've played, OCE players have mentioned issues with servers and player counts
I mean, change it to just "oce is cursed" and you'd have it
No video games related
Yeah, I can attest to that. OCE just isn't very populated
But yeah, not locking regions definitely makes the game more playable in some regions for players. Like I have a friend who works nights so when he plays NA is dead but EU isn't so be plays on EU
It's not ideal but that's just how the cookie crumbles
The biggest issue is usually precisely that we server hop because our servers aren't populated. That hopping makes our servers less populated, which then makes more people hop. That's why there's a very existent possibility that server restriction would actually help our situation. Can't say for sure though
Oddly enough FFXIV had a good, albeit, unintentional study around this
Oof yeah, nightshift is a good point
They disabled server hopping at one point and some servers sprung back to life and others felt more empty
Interesting
I would expect that Asia lost some players?
Unless they were server hopping too for some reason
I'm not entirely sure.
https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/worldvisit/ this their server hopping system
Basically freely travel within a data center
It helped with people forming groups and whatnot but when they disabled that some groups couldn't get together and whatnot
But yeah I believe some regions and servers got hit more
Cause you see communities form around mutual timezones and whatnot
There could also perhaps be a system that tries first to get you in your best ping region but quickly puts player in the next best region so you still get good cue times. That should also put people with similar ping together.
so basically you can maybe set a preference but can't freely choose.
ppl can still play together and everything, just take our freedom away and we can't exploit it 😄
although, would VPNs mess this up?
It doesnt have to be that way. It could be just ping-related and that issue could easily be fixed. The threshold currently is still too high. The only server I cant play because of ping limitations is OCE (and asia when it flickers)
Letting players choose between their best 2-3 servers would be ideal, in my opinion, since they refuse to add more servers or to stop using leaseweb (lol), besides RUS to my knowledge
For example, I dont have issues with RUS people hopping onto EU that have 60 ping. However when you are near japan you gotta wonder why these people are playing on EU at all
Pretty sure ping abusing is actually a form of exploit, specially on a client sided game, and deemed problematic by the very own devs (this is even from march 2025, lmao) "We saw that high ping players were presenting as an issue for the community regularly, and as a result we began collecting and analyzing player data around ping during matchmaking". So this isnt even some esoteric "old-how-it-used-to-be" type of thing. It is a thing, right now, currently, as we speak, and if you actually read (doubtful), they didnt even set a proper stone yet.
https://www.huntshowdown.com/news/developer-insight-high-ping-separation
You can live on your cloud all you want. Doesnt make it true. There is a reason why devs want to limit the ping, and they are not arbitrary (unless you said so, because clearly you know everything much better than us- oops. That is also fake)
Blablabla denying ping abusing on da big 2025
food for thought indeed
Where it led last time? Oh yeah, to me citing various articles from the devs themselves explaining how netcode and hit registration works in the game
And several articles also speaking about how they were managing the high ping players scenarios... but surely it is not a problem at all, just because you said so 〽️
Talk about logic, lmfao
Wonder why they ever bothered or invested huge amounts of resources and time if it aint real (and specially, not in their brightest times as a company). How silly of them!
In fact, seeing your history, you seem like one of those shills than only know how to crouch and hold and disregards entirely how high ping can be beneficial in some scenarios (lack of experience about peeking and pushing, it seems). Nobody claims that everyone that kills you is ping abusing or that "they just simply failed their shots". This is just a poorly done strawman. It is you who dont understand ping at all, and refuses to elaborate (not like it is needed at all, I already know all your cliches responses). Plus, that is just an stupid statement that doesnt adress the issue the devs been years trying to mitigate. Every single OG player that actually reached high elos before 1896 knows precisely how frustrating it was dying from stairs because the "dude-that-shouldnt-be-on-that-region" masking their ping through a VPN hadnt even peeked on your screen yet. Total bs, that actually WAS adressed at the time (whether you like it or not, it happened, nothing you can deny in here, mate). It would be interesting to see why are you so keen on defending ping abuse even through you are from a region that doesnt experience it the most (unlike SA (latam), EU, RUS or Asia), despite it granting a significant QoL change for the majority of players.
But it doesnt exist, because you simply said so! (despite Crytek best employees at the field working at it for literal years) So sleep soundly, my man
I'm confused. I don't think I was talking about what you think I was. Anyways, weird thing to decide to respond to in all that.
Depends, some handcannons are generally good and others are pretty bad when compared
What you say its not true. Measure well the distance. All tests done in upper torso.
A romero HC (buckshot) from 16m will do around 80-100 damage, not 150. This is provided you have a pixel perfect shot and good rng. Sometimes not adsing will help buckshot in getting that "good shot".
Slugs will do 126-128 at 16m, 150 if headshot (of course, like all slugs, they are treated as projectiles therefore they OHK to the head, same as choke bolt from small xbow)
That's why i asked if something is broken
Legit constantly being sniped by these suckers
I should start clipping them
Nothing is "broken" in that sense, some shotguns were buffed and some were nerfed according to spreads
Rival, that used to be a big contender (with / without slugs) its now one of the worst shotguns regarding this (for example)
And pen changes doesnt help them neither, get behind a box and they can deal 20 hp to you from "far" away lmao
HC specifically saw little use (things like specter HC or romero) on some brackets, so they just corrected them (as it should be, honestly)
There was no reason a rival HC could have a similar OHK than a romero HC
Romero is still an skill canon, and can be easily punished, unlike some spam shotguns (specter, c&k, slate, terminus etc)
@vital grail I totally agree, a quickplay gamemode made into teams could be fun af. No incentive to camp since your MMR barely gets affected and you dont lose anything. Fun gamemode to run stuff and scanvenge, could be promising. The wellspring thingy could be tweaked i think for the sake of balance (dont know how fair would it be to have instant E on the guy holding the token if +3 guys are trying to wallbang you) but still a good idea. Expanding the idea to trios + the extra team that will be added in the future it would be another fun gamemode. As light as there is, perhaps, same as quickplay, we could get rid of MMR in this thing (as quickplay does when pairing matches), but that is another topic, I dont want to distort your idea. Im just glad someone actually thinks quickplay can be fun in teams.
#feedback message @echo valve contraband equipement is meant to be stuff you don't "own" per say. if you want to play anything with a skin, just buy it when making your loadout.
In the game itself, I agree, BUT you can do it yourself in the lobby. I fought off the hunters, shed blood, brought back this dynamite, and now I want to see in my gear exactly what I bought with real money.
So you're forcing people to spend resources to buy their own. Is smuggling an unnecessary mechanic for aesthetes? Then make it a trade item, since I don't want to play with default skins like other players.
I suppose this would correlate with the massive economic issue in the game, alongside contraband feeling rather obsolete atm. But otherwise, whatever you got for free in your hunts, it's not technically yours, explosives or weapons. If you want to customize it, you'll have to spend a dime there. I'd say that's the idea (an old one for sure tho).
Contraband feels like such an outdated system tbh
Oh you said that 
I like the idea of contraband, but money is just so useless rn for the big part of the playerbase, so it doesn't mean much and just frustrates people that forgot about it.
i wouldnt mind contraband if it stacked
if i have 1 contraband darksatchel and bring 2 just make my second one turn into contraband or some shit... cant stand it taking 2 slots
it would be nice to have them announce that the economy would be wiped (honestly, why not?) but before it's wiped contraband is simply removed for a while weapons just stack with normal weapons and selling price is the same. Just to see what happens.
it would be nice but also super hated... i suggested they do an eceonomy wipe after all the changes made to money and it was HARD downvoted and people cried about it....
I think if they did an economy wipe it would have to be done in conjunction with pricing changes for gear and hunt dollar income tweaks
It's the only way it'd have any value
depends on what you mean as price changes
Tweak the pricing of all items
we talking make guns even more expensive or you talking about let mosin and dolch be cheaper
Cause right now with the income of hunt dollar you can get to a comfortable stash of cash and be able to afford expensive loadouts
I don't think a wipe would be the solution. But the incentivize to watch your wallet should be there.
But you also dont want to starve players because that'll create gear fear and it could cause people to stop playing
i dont know about gear fear, i think itd be more so incentives to not run meta every single game
Game economies are hard, it's why companies like blizzard hired economists
They could go the old method valve canned in counterstrike source quickly
Have prices fluctuate based on how often weapons are being ran
ive always liked the idea of scarce weapons over scarce ammo
Too late to move stuff to scarce weapon wise
the weapon flucuation thing would get abused instantly though unless eco wiped and inventory wiped before they did it
People bought skins and by making weapons scarce that have skins, it'd make a lot of people mad
first time scarce was announced people just dropped 100k on ammo for dolch lol
most guns got skins, just do a eco wipe, inventory wipe, remove contraband which means you could sell guns and skin them if you kept them then impliment caps to stash size to prevent hoarding
couple it with your price adjusting idea
Just gotta be careful. Something like this targets higher tiers which is a smaller percentage of the playerbase imho
Don't want to over adjust and fuck over everyone else
i mean even if a cheap weapon like a springfield got increased use going from 40 to 80 dollars isnt that drastic
It's a very fine balancing act
an eco wipe wouldnt even be needed if they stopped being terrifed and brought out real nerfs to make balancing changes
Yeah, like I said it mostly targets the higher tier diehards while it might fuck over more casual not as good players
Gotta be careful
thats why you make it trickle down from the top and not bottom up
Trickle down economics don't work
casuals arent out here affording mosin dolch kits every single game anyways
Never have and never will
right now vulture alone coupled with pvp is like 4x the moeny value of a bounty
But even then it's like FMJ said, higher tier did hards will just grind out their hunt dollars fast anyways
all the more reason to stop being terrified of actual nerfs then
price nerfs exclusively do FUCK casuals not anyone serious
obviously anyone would love QoL improvements but still would like to see genuine nerfs and balancing for things
Yeah I think some kind of fluctuating market price system could be good cause it'd also incentivize playing less popular weapons but at the same time, higher tier did hards will just get rich and run whatever anyways, driving up prices for the average player
only QoL changes id like to see would be a perk overhaul
doesnt make sense to not but determination and greyhound into one perk since those 2 go hand in hand
vigil and poacher into one
shit like that
hornskin almost never sees a use even though there are really good situations for it
merging or making them baseline into game like they did tomahawk would be nice
right now perk clutter is tremendous
QoL that would be nice too is favoriting/color coding perks so i can adjust based on specific loadouts ._.
to help during events too i feel like scarce traits limit should be lowered
3 rem 3 relentless 3 rampage is a lot lol
my reason for it isnt right now theoretically you can restory legit like 256-300 bars of HP in one match for your trio
thats too much restoration lol
its like 80 bars per person shits wild
ye
i triple tagged a guy last night but he lived because im guessing a sun card or someone else popped a garden
the people crying about the world card to me are hilarious its the least op card in the game besides magician
i like the world cause simply to get across faster. for like 2000 hours my friends and i have always played "guess the boss lair the second you spawn" and the amount of times we're correct without even touching a clue is insanely high
The world should drop you a chunk or take you to 1 hp imo
It’s even more extreme for the chariot
losing a bar for chariot sort of makes sense, if you cant catch up but want the fight you're willing to lose a bar to insure the fight seems fair but duing an event its ass cause like... thousands of ways to restore health
ive only used chariot during a chase, never just did some elaborate extract camp thing
i couldnt think of any harsher punishment that wouldnt also instantly negate wanting to use it within reason
if you're mid chase but cant close the gap ya you could recov shot but if you're far enough that you wont even be able to engage into the fight to try and get value of the card then it was a wasted card anyways
they could probably do with it only locking the one closest to you within x-range that would help keep it as a card that is for chase scenarios intead of locking extract from across the entire map by someone trolling
Agree with FMJ, world isn't OP, it just breaks the fundamental gameplay loop.
playing the game for more than 1k hours also break the fundamental gameplay loop too since you can practically know without a doubt where boss spawns in before/by first clue grab in most scenarios
a lot of the games you dont even get the world's value anyways since by time you touch first clue or seconds after popping it when you do have it boss is instantly banished across the entire map within the first minute of spawning
I like using the world card to avoid the compounds so I can just scavenge for map loot like traits, blueprints and gun oil
And scarce ammo
thats definitely an interesting way to go about it
Eh, when you're a fresh prestige and just want to get unlocks fast, it's not bad
I'll go in and rat for a few matches solo to just find that stuff along with bloodline XP, hunter XP and upgrade points
No harm no foul
That's... excessive. I'd say if you were to use it it should drop the bounty value though
I feel both the regen and garden cards are pretty ridiculous. Garden card allows you to have a faster way of healing compared to a weak vitality shot. Regen is ridiculous when you have vigor.
You lose out on conduit buffs and clue discovery xp
That's pretty big as is since conduit is pretty good
That's true, that balances it out then imo
@vestal cedar nerf bow how?
dude, I have lots of photos that basically make fun of MMR stars. Player 3* 1.98 KDA very regular player and 6* 0.97. There is a solution that would help, and that is to lock players at a lvl mmr. For example, a player with 1.2 KDA should never be 2* / a player with 1.6 should never fall to 3* and a player with 1.98 should seriously never play at 3*. Plus, I was solo and he was on duo team. Complete nonsense. By the way, there are many more problems that someone should fixed......and each of them, taken together, creates a mosaic of why players are leaving the game in mass numbers and the scene is slowly but surely dying. For example, it makes no sense that when a player burns up and is killed, OK, he's dead, game over.... But why can't others loot? Or change weapons? It's one of the great pleasures of the game for players, but when everyone sets everything on fire, what do you get out of the game? Just that you ran from the other side of the map for 10 minutes and fight AI... wow, what an experience... BOSS banish at 43+- exit behind your back and actually Bounty team exiting around 37-35 minutes. There are 3 burned bodies at the Boss and you say to yourself... is this Hunt? Not anymore... it's pure marathon and disappointment. And another total killer of Hunt is the nonsensical aggressive weather. Super heavy rain... that's a pure disaster, fog = another unplayable weather type, nighttime is the same. When you consider that you enjoy the graphically beautiful Hunt in all its glory in 25% of the games, you say to yourself... my God, why? And there are many pieces like that in the mosaic.
KDA is an imperfect metric
If you go into a match, get one or two kills and immediately extract, it'll inflate your KDA and people are doing that
Yes, this cheap argument that KDA is not a key indicator of real and long-run skill may be one way to approach it. An excellent and pretty unrealistic argument is made by supporters of the MMR system as the dominant creator of fair teams. You can continue to speak empty words... and continue to watch the scene die... but there are other ways... it's called solving problems and facing the truth.
I'm not surprised you disagree, since in your world, the right arguments are those held by around 10% max. In my world, I argue with the other 90%.... That's why we can never understand each other, even though we're playing the same game, but each with a different brain and perspective. In my world, we also laugh at those who argue with a top argument that, in the long run, happens in a minimal number of cases. Or do you seriously think you can punish 90% of players to make it more difficult for the 10% farming frags with scoop? Ohhhh fast, put your brain back in your head... that is, if it's not too late.
Ah yes the "I'm a big shot high tier player" card
I'll ask you a simple question, and in it you'll find the answers to KDA vs. MMR. There are two players, both with an MMR of 6*. One has a KDA of 0.97 and the other has a KDA of 2.1. Why do you think they should play together in one lobby? It's like flyweight vs. heavyweight boxing. What do you think is the difference between these two players? I mean in skill? Are you telling me they're the same? Well, using your logic, yes... Both 6*, both of the same quality, and the difference in KDA is irrelevant, in your opinion. Be objective and answer the questions truthfully and honestly, and simsala bim... you'll get to the facts. The gameplay KDA of players 2+ or 3+ like RachtaZ, Quinnn, etc. is not a coincidence, it's not farming, there's just a high-level brain there, and that's why they're so good... It's strange that all top players have a very high KDA, which is an irrelevant indicator... none of them have a KDA under 2. Such a player cleans up the whole server and even makes fun of it, even though they were up against similar MMRs like he. KDA is math... You can't doubt math. Math is a fact, it's not a play on words like you're doing.
If you’re farming kd you deserve to be put in the sweaty lobbies as well
Kd is a far better representation of overall skill because it can’t be abused on the short term like mmr can
In the end, I want to say, you kick me , I gave it back to you. We're even, and now I ask for peace. We both love the same game, so we're in the same boat. We may disagree, but we both want the HUNT scene to be big and not have a downward trend in player numbers. Our role in this situation is to provide opinions, observations, feelings... and those that dominate and at the same time are the medicine for a problem should be taken to heart by the people at Crytek, who should do their best and also compare it with their data and analyses. If everyone does their job right, the work could be successful. We love this game, which is why we are friends who are sometimes virtual friends in team and sometimes opponents. Take care, man.
I know he was talking about magic but you say that shit all the time as well
If I were half as abrasive as you are on a daily basis I’d have been permabanned 3 years ago
🍿
KDA was also beyond farmable for the longest time ever. you could just alt f4 after a few kills if you didnt think you'd win a fight. im a little under 2kd but also havent cared or tracked it for my entire time... ive killed plenty of 2-4kda people my only reason its "low" anyways is entirely because i NEVER
Ask for only 6 stars
Take the game seriously
I run the dumbest shit imaginable because its funny
KDA may indicate some skill but KDA also in this game can be heavily swayed
@fast copper to load a colt lightning (the irl counterpart of the marathon) the breech needed to be opened. On the other examples you gave the breech didn’t need to be opened first. I think crytek is just going for realism, not for balance’s sake
i mean i never been ashamed of being 6 tbh...
i will admit they probably should add a 7th star that is reserved for wins + high kd but all that would happen is the mfs wouldnt find a game and still fight us anyways
Yeah, this is actually a fair point I didn't consider, but I always appreciate balance over realism in a game.
I don’t mind personally. It gives the weapon some character and I’ve never had losing the round matter in practice
i know i seen
it was a 7th star but never added it
regardless it wouldnt change a thing
itd have dead queues and we'd fight them anyways
mmr makes 0 fucking sense in this game especially since even when running like... melee only no gun on a smurf within like 5 hours i go back into 6*
not even shooting mfs and somehow 6*
Marathon is already a really good option for compact, I think losing the round is balanced
if a minor annoyance
@plush spear Nooo that's one of the things I dislike about Arc and what's causing the issue with one of their newest maps Stellar Montis
well it already kind of is
but it is balanced enough to be preference rn imo
between whether you like aiming down sights or hipfiring
This was basically my major issue with it. It's such a minor inconvenience that it almost feels like a totally pointless addition.
every little bit adds up though.
It's noticeably more annoying on regular marathon than the swift variant.
eh swift is already a straight upgrade
With both swift variants there’s no reason not to use it over base from a gameplay perspective
Unless you’re flat broke I suppose
I think it would be cool if hunters had their own seperate budget that went up with level, so people actually would have a reason to run cheaper loadouts
and more reason to care about hunters
and more reason to use contraband, because that wouldn't add to the budget counter
I mean I run cheap loadouts because variety is fun
same, but would be better if there were a gameplay reason
and a reason to use cheap variants
I’ll never understand how people have thousands of hours of running mosin 95% of the time
I would get sick of the game
truthfully i think they would also actually have more fun if they were incentivised to use more variety.
they just use mosin because it's the best one for winning
Also when scarce mosin spitzer
I think crytek is worried about losing a third of the player base if they do that
I feel like making Spitzer scarce would probably fix a lot of the issues people have with the mosin, since it seems like people generally run it with Spitzer anyways
People would just swap to lebel
Or berthier
Which are both great options it’s just that mosin is ahead by a hair so that’s what everyone uses
even without spitzer, mosin is problematic
i used it once, in a 0-hero run i found a berthier spitzer in a tower
Dude that’s been pissing me off
Every single lebel, mosin, and berthier world spawn has spitzer
Never incend
And people bringing spitzer can just ammo swap at about a quarter (in my experience) of the towers on the map
Or if you just prestiged, but I don't know too many people who go that route.
I’ve done my time
@fast copper I'm confused about your suggestion, the marathon ejects a bullet when you reload it and that's why it works with bulletgrubber meanwhile the other weapons you listed do not do that, nothing to do with them having a similar looking loading port
i think they are suggesting to remove the bullet eject, so it doesnt lose a bullet
That doesn't make sense either, because either you would have to give it some imaginary reload mechanism or make it an outlier from other weapons that also eject a bullet when reloading and require bulletgrubber
Either way you don't even need bulletgrubber with marathon since it already has a good enough ammo economy, if anything it will just slow down your reloads
tbf, I think you would do some people a favour, probably those who complain the most^^
a wipe means pretty much nothing other then changing the way you look at the game. being sad about a big number, that has no meaning or value, is gone, is a bit weird. Or what are the arguments against a wipe?
People don't like wipes for something they may have spent years for
I also hate wipes in other games that have them and it's the main reason I don't play them
I I get the, it could just be healthy for the game and produce useful data. And it hunt is is literally just a a big number for some players.
Otherwise it depends on the game. rust for example would long be gone without them. Some games just need them to be the game they are
Idk, live service games are like viruses. They have to constantly evolve to infect susceptible- AND previously immune players or end up just being one wave. Sometimes I am not sure if hunt evolves enough to prevent that 😄
or rely on the whales to the end to squeeze out the next game, that's just sad though^^
though a purpose build hunt 2 might improve things 😄
A bit more bling between matches would be nice, I fired up the new comer for the first time yesterday. Didn't play yet but just the simple screen like where you choose the map adds so much immersive lore juice. Imagine a map of the US with the locations of the map marked, with visible spread of corruption. Immediately your minds goes places and its such a little thing.
little brain tangent for you^^
I take it that the number going up gives ppl a motivation to play "saver" and wanting to go out with as much win as possible. That is the good part of it. The bad part is clinging on to that number. If the game could manage to have the former without the latter, I think it would be better. Only way to do that is to learn and set limits. like no one should be able to become filthy rich and you already have the meta guns covered then. Money sinks would help too. Just gotta start though^^
just have to make "playing save" non ratty
What meta guns
Literally any gun is a one tap hs
And most are 2 tab body
Just use brain and play to the strength of the weapon
I'd be more bothered about hitreg
Wiping progress at certain points for everyone is a cheap way to re-use content in a game that you don't play for fun, but instead play cuz you are pushed to grind pre-set objectives
I'm new to the game but the beauty of hunt is you play and set your own objective and reason to play, the game gives you back a clear and fun loop.
honestly id be pretty satisfied if they would uncap prestige
p100 is is boring and hard to set a real goal that gives me progression to track a challenge im doing
it be nice if they uncap it, and just rng a random skin or bbs every 10 more prestiges
even no reward is fine, just gives something to do
I’d like prestige a lot more if it wasn’t like 6 unlocks to get the shorty scoped springy but you level fast enough to where I haven’t even tried for it in 10-15 prestiges. I’m just gonna hit 100 and chill there
for past p100 they could probably do something like an unlock token that'd be nice... just pick a weapon/tool/perk you'd want access too off rip
Also post malone murder circus 2? i wonder if its a mini event or the next 120 day long event
It's a bit of that it's capped tbh
@potent umbra you’re describing blademancer pre-nerf, which was already a thing and widely hated by the community
Yeah no thanks the damage thing was overkill
you get your arrows/bolts/etc back without having to walk and look around for them. Thats more than enough imo
idk how i forgot about that it was like 5 months ago thanks guys
@light topaz there's no delay, it's just your character model still being underneath the fence.
You propably get this alot, maybe. But for the love of god make the menus vertical, like for example the career tab is annoying cause all of the options could be vertical in the same page... It would be easier for pc and console players alike. Its not a big deal but it would be more simple and easier to use. Or maybe its just me.
Just like the loadout menus are back to that vertical form.
Ok i saw that in the moment i posted this 😄 wrong place again
Hey again! This is not #feedback, but the place we talk about feedback given haha
Also remember when you poist in Feedback, you need to do the proper format which is.
Title: HEADLINER
Description: TEXT
If you don't set it up like that it will get auto deleted :)
In your case it could be:
Title: UI Improvements
Description: You propably get this alot, maybe. But for the love of god make the menus vertical, like for example the career tab is annoying cause all of the options could be vertical in the same page... It would be easier for pc and console players alike. Its not a big deal but it would be more simple and easier to use. Or maybe its just me.
Just like the loadout menus are back to that vertical form.
No worries, we have a lot of channels here haha
I have 2000+ hours in Hunt. I took another break from the game recently because the gameplay loop at my MMR no longer feels meaningful to me.
Here is the issue:
I’m at 6 MMR, and the matchmaker constantly puts 2.00+ KDA players on my team. My own KDA is around 1.54, so I don’t mind getting skilled teammates. The problem is that enemy teams also end up being extremely high-KDA players.
These players barely miss any shots. In the last 5–6 matches I played (over the last 72 hours), I was getting headshotted while jumping, repeatedly. Not once or twice — almost every fight. I can’t even reposition properly, because the moment I try to take cover or rotate, they instantly read it. It feels like everyone plays with aim as consistently as top-ranked players like rachtaZ.
My suggestion:
High-MMR/high-KDA matches should have more difficult PvE and stronger environmental threats.
Examples:
AI enemies dealing more damage
Better AI detection range
Wildlife triggering faster
Overall, more environmental pressure so players don’t only focus on pure PvP tracking and pixel-perfect aim
Reason:
At high -6Star MMR, the gameplay becomes a completely different game compared to Hunt’s intended style. The slow, tense, horror-western atmosphere shown in trailers and official marketing is lost. The game turns into a pure aim-duel arena where movement options are severely limited.
I played Hunt for 2000 hours because of the feeling shown in the trailers. I still love the game and follow Crytek closely, and that’s exactly why I want to provide this feedback:
High-MMR gameplay needs additional environmental difficulty to keep the experience aligned with Hunt’s original tone and intended playstyle.
Additionally, a warning screen could be shown to players who reach these very high MMR and KDA levels. These players are already extremely hardcore, and since this would offer a more challenging experience, it would help keep the game’s tone intact while allowing players who think like me to continue playing within this smaller pool.
Okay Posties, a question targeting you all. I get wanting to have another chance to get a player skin of Post Malone I guess, I'd be stoked to have more Western classic movie personalities or historical homages to Wild West Legends but that's just a matter of personal preference & taste. -But- why do you all want to have more guns and gear with 'PM' initials on them? Many of the non-circus striped skins from the Murder Circus were stamped with his initials, heavily reducing the appeal of using them with any other character. The opulence of some of his gear is something a lot of players can appreciate, why ruin that by branding it?
You'll wanna put this in
https://discord.com/channels/350201607788429323/727457773205323827
Following the correct format if you want crytek to see it
Fyi KDA is not a reflection of player skill
@sterile sentinel we don't need to add more ammo types that only take away the identity of weapons
HV just makes the 1865 a weird and slow vetterli
I mean thats a fair point but the way I see it is that why not add it if its not gonna be OP and will boost the incredibly overshadowed and underwhelming silenced variant and the HV would synergize well with the aperture variant too
maybe the 1865 just needs a buff tho, it is my favorite gun but its definitely not great compared to the competition
and by competition I mean the Vetterli and the Martini/Sparks since it seems to be a cross breed of thise guns
Just because something won't be OP doesn't mean it's a good addition, bloat is an issue and Crytek can only add so much.
I think the 1865 is in a good state right now, as a fellow enjoyer.
You can combine it with chip damage for easy finishes
fair enough but it does only have 2 ammo options
yeah this is true but its medium ammo so that damage only goes so far compared to a martini or sparks
I think thats its real weakpoint
I could get behind incendiary, but in my honest opinion all weapons should have limited special ammo options to keep healthy relationships between competitors.
like yeah 145 damage is great but thats only at close range
pair that with a slow rate of fire
It's a compound weapon nonetheless, you should rarely be using it at those ranges
true that
but I feel like the Martini Ironside can outshine it in that regard
and be versatile at the same time
idk like I love the 1865 its a satisfying ass gun to use
its my favorite
but it needs something
a slight rof buff would be nice
nothing major
Sure
I hear the opposite quite often tbh. That 1865 is a better compound gun for its uptime, spread and cycle time (I think it's faster?) but that Martini Ironside is more versatile at range because of better velocity and damage dropoff.
And both have pretty equal penetration if you're running fmj in the 1865 which you should be most of the time
I think the ironside is faster but maybe I'm trippin
Will have to check when I can
I actually prefer the default ammo
That's fair, the velocity hit can be tough
just for the slightly higher velo and not feeling like I have to run an ammo box consumable
I've shifted to using default ammo on a lot of guns for that reason
I never run out of ammo on 1865 fmj, it gets so much imo
Depends how much you fish for wallbangs ig
for sure when I run FMJ I try for wallbangs a lot lmao
@sterile sentinel exact same cycle time. not sure about iron eye
1865 still has way more uptime and almost half the hip spread
@tardy juniper
Title: High-MMR Matches Feel Detached From Hunt’s Intended Gameplay
Keep playing, and you'll get back to your normal level, so all's well. If you've lost your skill, after a 20-game slump, you'll lose your stars and be playing against decent opponents.So everything is fine and nothing needs to be changed.
I’m curious on peoples opinions on “title: prestige xp pool”, especially those who disagree
If we're giving the 1865 carbine HV then the LeMat carbine should recieve it first. LeMat C has been out for like 3 years now and still only has two ammo types fmj and incendiary.
@swift geyser I think these suggestions would work better as a variant instead of a skin because it would entirely change its damage type from blunt to rending.
I think it is an interesting system.
But also, think the system is fine as it is atm :)
That said didn't downvote your idea
@rare timber What is even your suggestion?
I'd like to do a little analysis of which guns are currently the most popular and which are less popular, and then increase their damage/range/perhaps buff them in some other way. Weapons that are currently very popular could be nerfed.
the suggestion looks kinda like you're just telling them to balance their weapons
which is kind of obvious they already try [even if they don't do well at it] to do that like any shooter game with active development
I don't think that this is even possible, because different weapons are suitable for different situations, but I'm sure that there are forgotten weapons that are not used at all, and I would like them to have their own fans.
I haven’t experienced any MMR fluctuation for a long time. I’m stuck in the highest MMR pool. What you described is one possible scenario, but what I’m talking about is something else.
Players here usually play by camping, and they never miss their shots. The nature of the game changes at this level
It’s all shotguns and headshots lol
Hello! Will the option to disable cross-platform play be reinstated on PlayStation 5?
If not, why?
Thank you.
Console already has a smaller population of players than PC, they need to be pooled together for functional matchmaking and reasonable queue times
Shotguns and camping it makes it so boring to play sometimes
Thats console hunt
In PC hunt, its all long ammo, silencers, and bushwookies
I swear im sometimes getting disconnected even tho i didnt want to
Im sorry for my random teamm8s
It happens when i die
Is this a bug or am i just too dumb to not hit "Escape" immediately when i die
This isn't your fault. Please double-check and feel better.
I think the MMR is broken. ever since it was introduced, me and the guys I played with have neither gained nor lost any stars, but we keep getting matched with maxed out teams (we are 3/4). It seems to be totally random and not functioning correctly.
The game we played just now, we were 3/4/3. among the other teams, there was one guy who was 4, everyone else maxed out. That can't be right
Plus how can our team MMR be 5,5 when we are 3, 3 and 4?
@tawdry folio the romero is currently probably the single shotgun with the most counterplay in the game, arguably weakest or second weakest. Does it really need a nerf just because it's available on free hunters?
I don't think it's really even close to weakest, but it's definitely the least forgiving. I wouldn't nerf it alone though, other shotguns are definitely more problematic.
Romero is "fair shotgun".
Romero HC on the otherhand :V
the way I look at the romero being fairly balanced is because if you or something miss your shot, you're stuck reloading and that can get you killed
its not like a lot of other shotguns where you still have at least one more shell in the chamber
other than rival what shotgun is weaker than it iyo
romero has shot baiting counterplay
unlike the other shotguns
sometimes you can bait the 2 rival shots but not with the other shotguns
yeah
legitimately miss that first shot on the romero, unless you can get a good followup with a secondary weapon, get away to reload/reposition, or get lucky melee rushing, you're pretty screwed
terminus
a romero in skilled enough hands will do better methinks, although obviously not in every single situation
terminus has a one up though, its pretty great with levering, just stat wise its not all that great
it's not GREAT with levering, it's just piss easy to use and is uninteresting to play against
being piss easy to use and uninteresting doesnt make it bad though
thats just your personal opinion at that point
i mean yeah my personal opinion is that the romero is better than the terminus with levering
its piss easy to use because you can be aiming with your feet and still see moderate success, but a romero requires some level of precision and rewards it with a higher lethal range.
I mean any of the shotguns are pretty piss easy to use. It mostly just comes down to the user and how well you know that shotgun
yeah but like, in comparison to the rest of the shotguns, the terminus is definitely up there for ease of use.
The biggest thing with the Romero is knowing when to shoot within optimal because you don't have a follow up shot
I'm not gonna use a Romero at 40 yards. I'm going to use it in butt tickling range, same with the others
But I guess it also comes down to playstyles
eh yeah i guess the cycle time on terminus without levering is slow enough to allow for shot baiting
but romero is still like 3rd worst shotgun at best
although it is one of if not the most fun
this is only true with levering and against bad opponents imo
i mean 3rd worst still isnt that bad, there arent that many shotguns
you said it is not even close to being the weakest
idk i would personally classify that as close
Are we including lemat/drilling/pennyshot?
yea, maybe not pennyshot d. but if you're including only designated shotguns that makes sense
I'd honestly put it above slate, or at least even with it. I'd put specter above it only because of the completely absurd firerate buff, and crown is the crown.
Rival, terminus, drilling, lemat(c and pistol) all below it
specter bayonet lole
obviously every handcannon below it
but those are a different usecase, same with lemat pistol
probably not really worth including but also steel balls on lance and launcher below it
I suppose homestead also goes above it, but that one is scarce so weird comparison to make
forgot specter bayo existed it's so bad
It’s the same stats as base specter now
Like since forever, Hunt's weapons balance have:
These guns are b to s tier.
And
the rest which is SSS tier
Most weapons felt like they were good mix of upsides and downsides and preferences.
And then you have repeating long ammo rifles lol
I swear in some patch note they made them have the same spread but now that I look for it I can’t find it. Maybe I was on something when I thought I read that in a patch
I think the difference is MUCH smaller now, it's not nearly as bad as it used to be, but I do think it's still slightly worse than the full sized
idk ive always kinda been a specter bayo defender even if it was kinda mid
@versed falcon #game-ideas message
Peak idea
I dont understand why it's so difficult for Crytek UI/UX designer to realize we want to keep our settings saved and easy to manage. Nameplates on players keep changing to Hide for some damn reason, the hotkey is one thing but then if you swap regions it defaults to hide? WHY?! also if im playing sole survivor why do i have to keep selecting it over and over again each game, just remember and default to last played.
Haven't had the name setting change on me once apart from when I have changed it myself either through the setting or the keybind
Not even when changing regions
And the gamemode not staying on what you had selected is likely unintended
you probably have the setting for 'hide player names' set to hide them, and then tab to swap it, so when you change any setting it reverts back to hidden
Seems like many people dislike pretty much every game idea. You know, you don't have to think the idea being suggested is the final product. Some of those ideas thumbed down raise great topics for game improvement.
yeah everyone downvotes every idea
people dislike change
"more skins for bat" was downvoted... Wth?
People also don't like ideas that will change Hunt into something it isn't. I certainly don't want Hunt to have more autorifles and semis and more players than it should have in a match.
its a comp shooter adding smth like ranked isnt something that it isnt
yeah thats fair
ranked wouldnt fix the problems people have with MMR and whatnot anyways
mmr is so bad in this game rn
they would still complain but at the same time they can boast about being Rainbow Brite Platinum Diamond 6
it js makes the game more fun
eh
rn the game is js corny people who js sit and snipe for 45 minutes
I can live with or without ranked
refuse to push a fight
but I feel like itd segregate the community too much
then just dont bother with them
dont reward their gameplay and leave
not always
i js played a game
that went the ffull time almost
bc these guys were js following around the whole map
but by leaving you cause them to have to move and reposition
n using chariot cards to swap extracts
then you can catch them out of position
i'll be honest though, ranked wont change anything about that
people will still play that way in ranked
by what, giving you a sparkle pony rainbow princess badge for your rank?
I'm not against cool ideas though, like the tarot cards were a great addition and a lot of fun!
EXACTLY
well we're suppose to be getting something for more player expression so maybe a similar badge style system is coming
cold
I hope the quests they are reintroducing are better than last time
And not on a time limit
yeah look something needs to be done about crown and kings and the shorty
every karnt and his dog is using it and its gettin very boring
(and @steep lotus)
Put it in #feedback
That will help :)
(Hopefully)
Shhhhhh, some of these people don’t like hearing valid complaints
#game-ideas message the only common theme I see between all these many ideas is "make the game need a NASA computer to run over 60fps"
Oh you all mean like the Dolch with any special ammo, and Silenced Krag, and Dum Dum on Centennial, and explosive bolts & frag arrows, and the homing boomerang Shredder...
Something will just replace it. That's the point of a meta. At the moment shotguns don't feel as bad as half the prior alternatives (imo). I fear that if shotguns get nerfed again that they just fall into obscurity again because they're not reliable at their niche & instead bow becomes dominant (again).
Balance is a tricky subject, because some weapons are superior by design & although they may cost more, balancing by price doesn't really work. Players consistently ignore alternatives. 2-Slot weapons vary vastly in their performance, some downright out perform their counterparts or competition. All two-slot weapons probably need a re-review especially within their own congruences... bow is insane when compared to crossbow or bomb launcher/lance.
Bow needs a nerf too
I just don't get how it outperforms a crossbow in every aspect.
I think the best way to "re-review" all the 2 slot weapons is to address quartermaster itself
Which is mostly why they're problematic to begin with
Quartermaster doesn't stop much. Two 2-slot Loadouts are an easy alternative.
Because the bow users only use bow and would review bomb the game if it got nerfed.
Fixing quartermaster would mean you don't need to absolutely destroy 2 slot weapons to balance it, would only need minor tweaks so that the double 2 slot loadouts actually have a tradeoff of overall performance for versatility. Also revert the obrez drum buff that was stupid
Removing QM might be an interesting move for a bit, just to see what Loadouts become Meta.
Or slap the scarce-baid on it. I'd support that.
I know there are complaints that making things scarce is a band-aid, but it is a better band-aid than no band-aid at all.
Definitely obrez drum and auto 4 or bow if they don't fix the obrez drum
I could actually see Drillings becoming a more popular pick.
Yeah, or lemat variants
LeMat carbines are great. The bullet drop is insane though.
Admittedly there are certain guns I simply refuse to play... like they are "unsportsmanlike"... although I like the Oberez a lot I have never really used the drum mag and the C&K - 5 or 4 was never something of interest.
Mosins, autos, sometimes specters now, bow, dolches, krag, lebel?
Cyclone
It sounds crazy considering my playtime is 2.4k hours... but I rarely play long ammo magazine fed rifles, and when, then usually the Oberez Mace. I can probably still count the number of times I used a full Mosin, Lebel, Dolch, Avto, or Nitro on my fingers...
I use lebel occasionally but other than that same
The Krag feels great, the silencer was totally unnecessary and an unhinged addition.
Cyclone is bustedly good in the right hands... my hands are better off with the basic Vetti.
Revert limb dmg changes
so cyclone isn’t a noob tube
Hooray 2 leg shots at 30 meters at 120 rpm kills
"Shit we accidentally made a new long ammo rifle with a different identity to the mosin, team, roll out the fix now! 126 damage or it's removed!"
The Drilling is in a really weird spot. Too pricey to justify... but too strong to reduce substantially.
I'm really looking forward to these new challenges though... I hope it is something permanent and not seasonally-available tasks.
Solution: Slightly buff custom ammo MV.
Then the price feel more justified
But that would be wonky if special ammo didn't behave the same in every gun. Drilling has access to Dum Dum & FMJ?
Drilling have the biggest reduction in MV when applying Dum Dum and FMJ :)
I thought Dum Dum had no MV reduction or stat influence other than zero penetration.
However, it has felt miserable lately and I started to wonder if it had MV reduction.
Just to compare some medium ammo rifles.
Drilling MV loss:
Dum Dum/FMJ - 530m/s -> 371m/s = 30% loss of MV.
Cenny MV loss:
Dum Dum/FMJ - 600m/s -> 480m/s = 20% loss of MV.
Springfield MV loss:
Dum Dum - 490m/s -> 440m/s = 10.2% loss of MV.
Vetterli MV loss:
FMJ - 410m/s -> 350m/s = 14.6% loss of MV.
Both FMJ & D/D have the same MV reduction? Well that would explain why the Drilling felt so much better using standard munition.
I think it's fine that way, let default ammo be a valid option
That is very fair
Issue is that it just gonna compete with other guns that have good custom ammo
Or custom ammo with less of a downside
I think drilling is a better example of what custom ammo should be
Very viable, great if you play around it, but doesn't invalidate regular ammo because it had a tangible downside
Although I understand it's unlikely for crytek to rework other custom ammo
Tbf, drilling benefits from dumdum more than most weapons that have it
And with fmj it's great for wallbang two taps
Eeeeh, never been that hot on the Drilling dum dum.
Usually just go base ammo
I'm glad you can have that preference, cause I see a lot of people swearing by dumdum on the drilling as well
That shows they're pretty balanced options no?
Custom ammos are such a balance nightmare...
I still wish poisons would be reworked, they are so easily hard-countered.
Just don't think dum dum benefits drilling as much that people think
Well, it is more that antidote needs to be reworked
I kind of liked the suggestion to make poison actually lethal in high doses
Just not exactly 3 shots
Yeah, honestly if poison status would ALWAYS be applied and the antidote buff just let you heal at half rate and take damage but not die from poison clouds... that'd be a good start.
Make poison instakill immolators again
Dumb change
I think it should do significantly more damage to the immolator but maybe not insta kill.
Top of my head, I could see a way to make poison interesting by making it deal less initial damage, but then deal slightly above base damage after 5'ish seconds have passed.
The post-damage would not be instant, but faster than a heavy bleed and not able to stop.
Ofc that would mean we would have to remove poison ammo from Sparks lol.
Make it always 1-tap head, but require multiple taps otherwise.
I think Mithradist should actually have a reason to exist and the antidote buff completely undermines it in its current iteration.
That could be interesting, but also could be an entirely different ammo type so sparks poison can still exist etc
"Toxin Ammo" maybe
Biggest issue I see with this kind of mechanic is that well... just like old incen ammo, you rarely got enough taps in to benefit
Right. But hear me out, what if it took a dramatically long time to finish draining? That means even if the enemy heals, they will not stay above high hp for long because it will still be slowly draining.
Could open up some nice tactics and synergies
I really wish dum dum ammo in general received a damage nerf...
That is kinda just... bleed but better
Naw, bleed is faster and doesn't stop naturally
Also has a mega loud audio tracker on your opponent
Tru tru
we really need a buff to shotguns, am i right guys?
Sarcasm doesn't really help any online discussion.
Shotguns need that nerf so that they stick to their niche. Right now, they outclass pistols and melee weapons to such a degree that it’s not worth taking those in. Shotguns are too reliable and easy to use because they kill from too far. Being inside a building against a shotgun is basically certain death unless you also have a shotgun. Shotguns should be powerful indoors, not overwhelming
They have always outclassed melee and pistols are bad mainly because of the addition of bullet drop and them receiving bad drop ranges overall
Shotguns are a fine line for balance in any game and I dont think any game has successfully balanced them in multiplayer ever
I honestly don't find them overwhelming. Some OHK distances can feel baffling but honestly if I'm telling my teammates any quick info it is usually "bow-user using quick flicks" or "that Auto-4 user is on their last shell", or "watch out - Katana". Although usually we aren't pushing indoors but harassing until we get someone downed and then pushing in.
So what advantage do you think shotguns should have? I've always considered pistols being that niche that links shotguns to rifles. You're not going to die to a shotgun unless it's a slug to the face outside 15-ish yards/meters. (Edit: simplified first sentence)
I mean if you're in a building against a shotgun you already made the mistake of pushing a shotgun they have to leave the compound at some point. I'm actually very happy with the recent changes Crytek has made to damage drop off, min damage, etc. I think gunplay is in a pretty good spot right now each weapon class has a distinct area in which it excels. The damage changes in particular helped bridge the gap between ammo types which has been long needed.
If you want to get me railing (edit: typo fix) against crytek talk about silent snipers and subsonic 😛
Maybe jumping the shark with the sawed off auto-5. I think there are certain weapons that should be scarce like certain ammo types -- avto/nitro (especially if devil card stays in the game in some form), sawed off auto-5, etc. It would be nice to have "found in raid weapons only" akin to the current event with the god mode double barrel romero and that buffed centennial. (I forget their names.)
Problem is many people have already paid for skins so I dunno how they juggle that mess but some weapons themselves are issues but I don't think it's isolated to just shotguns.
Skins are the revenue stream in Hunt and there is always pressure for the developer to add to rather than subtract. The more complex things get the more difficult it becomes to manage.
A large factor in the death of melees and pistols were the ammo changes and introduction of ammo boxes and event boxes
I feel like the ammo changes made melee a better pick. You’re encouraged to not bring a secondary with the same ammo type because you don’t get more ammo pickup if you do
Shotguns should have advantage over pistols - in tighter ranges than they do now. The advantage of pistols is that they fire faster than rifles and have longer range than shotguns. Right now, shotguns just outclass them at any range that you would choose a pistol for.
To say “you made the mistake of pushing a shotgun” is incredibly shortsighted.
1: Shotguns can push into your building so you only cover half the cases with that argument.
2: Being inside a building against a shotgun should be a high risk, not a death sentence
Your solution of “they have to leave the compound at some point” argument is exactly what so many people hate about the current state of the game. It stalls out
The people outside say “Well guys, they have shotguns. Let’s sit here for 30 minutes until either we get bored or time them out.”
The people inside say “Well guys, they have rifles. Tuck in and don’t peek so you don’t get headshot.”
And that’s it. Those are the two ways to play the game. Either die instantly to a headshot or die instantly to a shotgun. In the meantime, twiddle your thumbs
Also, to say that a slug to the face is the only way you’ll die outside of 15m is just wrong.
I’ve died to a standard Lemat pistol shotgun at 10m. You’re going to tell me that the other shotguns will only grant you a couple extra meters?
Not to mention the follow up. Even if you happen to not be one-shot by them, you’ll take a huge hit that they can follow up on quickly enough that it doesn’t matter
Something I was thinking about was perhaps making ammo cost money too, as it would IRL
You have the gun cost, plus the cost for ammo. You can spend no money and just bring the gun, or go all out and spend money to bring full reserves
Or spend a little bit and bring the gun half full and scavenge the rest. Cost of the ammo could be according to type
Yeah but primaries have effectively infinite ammo now, with all the ammo resupplying
Meaning neither pistols nor melees are needed for ammo conservation
#game-ideas message "Easily the strongest weapon in the game" 
I wouldn't even call it top 3 tbh
In my 200 hours of Hunt Showdown I've maybe seen an avto in a match 6 times, I've seen an avto kill even less. Talking with friends who have a thousand hours each, their experience is similar.
Strong, sure, popular enough to be problematic? not so much
considering the person who posted it seems to think even if it was problematic that a price increase would fix that, i assume they are somewhat new and died to an avtomat maybe a couple times
yeah that or they happen to keep getting matches with someone who likes using it
I know on NA West theres some names I'll recognize that always run the same loadout
haha yeah. imagine they are getting matched with a cheater using avto or something
Are you referring to my comment where I talked about scarce weapons? Avto is showing up more during the event for sure. It's not common nor should it ever be which is the point made. As for being in a building and pushed by shotguns ... well hell ... shotgun is virtually useless anywhere outside a building so if it gets nerfed what's the point of the weapon class. It was underwhelming before and it's about right where it is now. All fights end at the edge of the map (sans the chariot card extract during this event) so the gun is limited in its use. And for the record I have 7K+ hours in the game so I'm speaking from experience in higher ELO matches. Shotguns are the worst class weapon in the game and it's not close. Hell, I'll take a bow over most shotguns anyday.
Penny shot derringer pretty much exists to stop melee pushes so the shotgun needs some teeth.
no, chud's comment about a price increase
but on the topic of scarce weapons, they couldnt make a gun that people already have skins into scarce guns without backlash and compensation for said skins
its why itd never happen
roger that .. $$$ in hunt does nothing ... people have more hunt bucks than they know what to do with .. I'm glad to see they added special ammo to found in world guns as it gives access to some of the better loadouts to people who struggle in the game
Like I said earlier I think some of the more recent changes have been overall good for the game with a few exceptions.
yeah, all making large price increases would do is price out the more casual players who might not play enough or play well enough to make hunt dollars at a steady rate while those that play quite a bit will always be in the positive hunt dollar wise
tbf bow is busted so that comparison at the end doesnt say too much
THe 3 star lobbies are a bit of a mess right now with rerolls and such ... its harder than ever to get started in Hunt. The bar for entry is very high.
*skill bar
I have a friend who picked up the game a few months ago and we just can't group because he just get dumped on .. and I am not sure there is an easy fix for that.
smurf account to play with him but eventually your personal MMR will likely still outgrow him
Yeah, I'm too cheap to buy the same game twice lmao he's on his own lol
yeah I get you
js teach him abt the game and he should start to keep up
Full size shotguns are alright right now, but quartermaster loadouts with 2 slot shotguns are undeniably problematic
or sometimes full size shotgun and 2 slot rifle, but thats a little less bad
theres unfortunately no perfect solution to MMR and whatnot in my opinion. In my 34 years on this planet, I've yet to see a game pull it off perfectly
Hard to learn when you get shot in the face the moment you engage 😄
We do practice some in the shooting range with PVP enabled but it's not the same.
need to do some tweaks like time weapon swap time and whatnot probably. Shorter barrel shotgun should have more spread but I dont think they do?
i never had a problem when i started with my 6 star friend
Mostly audio cues and teaching how to know where the attacker is.
i would die a bit but it wasnt crazy
nah, it helps learn the guns but really just playing the game is the best way
My first 100 hours were miserable, I was dying constantly, and well, I still do die constantly, but Im at least consistent getting kills now
I've also accepted long ago in multiplayer games, you win some, you lose some, as long as you're having fun
and as long as the shootouts where I die I had fun, all's groovy
2 slot shotguns have marginally increased spread, but it is not enough to matter. romero literally loses less than a meter of range.
idk chaos
in general or just from shorties?
shorties
he's getting better but 4 star vs 6 star is not even close competition and it's rough
i dont think that's necessary, could just decrease the slug range as well. although id be down for scarce crown and king slugs
does he have good aim and good aim in other games?
or just make them scarce in general
they have skins.
Oh, I dunno. Probably but there isn't another game like Hunt out there. The TTK is low so being out of position is gnarly. You pay the price quickly for getting caught with your hand in the cookie jar kinda thing.
oh
eh i dont think any shotgun custom ammo is problematic enough outside of cnk to make it scarce in general. buckshot reigns supreme rn
and I'm not suggesting changes there it's why I like the game ... it rewards good tactical decisions
I find what a lot of people struggle with as newer players is they hesitate a lot with shots
at the same time, trigger discipline is important
yeah its a fine balance
You miss 100% of the shots you don't take. -Wayne Gretksy -Michael Scott .. just keep at it the shots will start to connect eventually
good hunt gameplay is all balance. No hesitation, yes trigger discipline. Quiet, but fast. Coordinated but unpredictable.
I thank a lot of my time playing the Day of Defeat Series and other WW2/WW1 games for giving me some decent game experience with these types of guns
The audio is the best aspect of game so we tend to focus on that knowing where you're about to be attacked from. Playing a game like Hell Let Loose, which has a similar TTK, there is just so much crap going on you can't actually learn what's happening.
but yeah I think adjusting stats of the shorty variants for shotguns could help. Give them more spread, maybe lower the drop range, not sure about recoil and whatnot, but idk. I dont use shorty variants too often anymore for shotguns unless I find them in a match and swap to it for the situation im in
Have you brought him into bounty clash?
As dead as that mode can be sometimes
pure compound team fights is a decent way to practice
we don't bounty clash much but will check it out
have to bail.. thanks for the conversation and good luck in the bayou
Ive only dabbled in it but its been a good way for me to get practice with some guns im not comfortable with
Shorty shotguns might be strong ... the romero hatchet has been power crept to hell and back. That I can agree on a bit.
oddly enough with the damage changes the nagant precision is nothing to scoff at .. that 30 hunt dollar gun puts in work if you're willing to fight within compounds
take care
Just wanna make a slight correction, shotguns are not the issue.
2-slot shotguns are.
2-slot shotguns are too effective, which leads to a stale meta of 3-slot rifle + 2-slot shotguns with little downside.
Quartermaster 
[I know you don't agree QM is the issue, no use discussing that again, just glad to find an excuse to complain about my favourite to hate trait :)]
i do agree 2 slot shotguns got overbuffed
it is very stale
Qm needs to be scarced and all two slot shotties need a 1-2 meters range nerf imo
THANK YOU 
you know i wanted the rain back for soooo long finally got it and i realize what i despise most about it. is when its the volumetric foggish heavy rain. the volumetrics just ruin the experience cause you can never see anything
if it was just the rain it'd be ok
Mjah, QM doesn't break, dualies, precision variants (except Dolch P, but that is Dolch P), bomblauncher, Haymaker or Cho Ku Nu.
So dunno if hitting QM first is the solution.
Rather just hit the offending 2-slots first and see how the meta shapes up before nuking QM :)
But if the meta doesn't change and it is the choice between reverting 2-slots back to pre-2.0 update or nuking QM.
Personally I would rather still revert the 2-slots, but I wouldn't complain about the QM nuke then.
True, I should’ve been more clear about that above, too. If it was just full size shotguns that were so lethal indoors, I wouldn’t be so against them. But because the shorties are nearly exactly as effective as the full length, everyone picks them over another secondary
If the shorties were less effective, then fewer people would be carrying a shotgun at any given time.
Exactly :)
If qm isn’t scarced it should be 9 points
It’s a way better option than fanning and that has always been the case why is it way cheaper
For sure, like, too available fanning is also dull for the meta.
But eh, think it is fine when they are that pricey
Eh, if shorties were less effective, qm wouldn’t be so essential. Rifle + pistol or rifle + katana used to be usable loadouts. Quartermaster mostly enabled different loadouts at that point, not necessarily better.
And personally, in the current state of hunt; the cost of perks doesn’t affect too much beyond how early into a hunters life you buy it. Upgrade points are super easy to get, so your hunter only has to survive 1 good match to fill out most of your perks.
I get that making them more expensive does act as balancing to an extent, but similar to gun prices, it’s a weak balancing factor
melee has never been the optimal choice. even before the shotgun buff you were WAY better off with qm and a 2 slot shotgun than with a melee
also making qm 9 points would make a big difference
probaby 3/4 of the players you're gonna be fighting haven't extracted previously with that hunter simply because usually only 1 or 2 teams survive in a match of bounty hunt
so they get 10 points and that's it
yeah qm should be like a third game trait imo
but you have the option to get it earlier at 9, so 9 points is good
Before the shotgun buff, rushing a shotgun with a katana resulted in probably a ~30% success rate in my experience. BUT, not everyone was carrying a shotgun like they are now, so katana was still effective overall.
But it only takes 1-2 games to be filled out on perks, so increasing its price only really cuts down on fresh hunters coming in with it.
I would say I’m in favor of this change in the current state because it would be a marginal decrease in the number of shotguns faced, but that’s more treating a symptom than the problem. If shorties were nerfed, I would want quartmaster price reduced again because of the negative impact on other, less problematic loadouts (like dual pistols),
Eeeeh, melee have perks of being silent and good boss killers.
But then lmao Penny'ringer and Spear
@wet swan Even if 2-slot shotguns (the Auto-4 in particular), is nerfed in some way, I wouldn't expect more than a superficial nerf. People love their ezmode 1-tap guns too much.
if you were getting a 30% success rate that way most likely you were just skill diffing the opponent hard
Eeeh, sometimes you get ambushed from an unexpected direction and no shotgun can save you or well... sometimes you just don't fully connect that 1 romero shot you have.
exactly. hence "skill diffing"
meaning, he probably just played way better
anyway, in those scenarios, pretty much anything will win that fight just the same.
Entirely possible. But listen to that argument. You’re saying that when shotguns were worse, a skilled katana user could beat a less skilled shotgun user 30% of the time. Outside of shotguns, it had an even higher success rate.
Now, not only are shotguns better (bringing the success rate down substantially), but everyone carries one. No point bringing a melee weapon anymore, because even a skill difference can’t make up the gap
Mjaaaah disagree, sometimes people can whiff shots back.
Also wouldn't call that "skill diff" that is just player error and randomness to the open ended nature of the game.
as overused as the phrasing is, "player error" is a skill issue 🤷♂️
not that it can't happen to good players
agree
Eeeh, I think skill issue have MUCH more negative connotation to it, it alludes to lack of basic understand/requirement of skill to assert a situation.
It is not "skill issue" to expect that people ain't hitting 100% of their shots.
Which what can happen for everyone
Someone getting bodied by Katana 90% of the time, even when they always have a shotgun, that is a skill issue.
But someone dying 90% of the time to a shotgun when they try to katana them is not.
maybe that's the most common interpretation of skill issue. I prefer to see it as the direct meaning of the two words combined, not really the toxic meaning it has now
How I see it is that if something went wrong due to a player error or lapse in skill/judgement, it's a skill issue
an issue of skill, you could say
Sure, but then you gonna prepare to explain such often, because I don't think most people read it like that lol
I would like to point out a major problem: a friend of mine was banned without any evidence, based purely on the assumption that he used a cheat to achieve his KDA in such a short time. A ban without justification and without evidence is ridiculous. It doesn't matter how many hours or how much money we spend, if this can happen to any of us. This problem occurs on all platforms and for all games with online functionality. It is certainly nothing new, but be aware of it and talk about it if possible, because now I know that it also happens on Hunt.
I mean how quickly did his KDA rise?
!support
Instructions on how to reach out can be found here: #customer-support.
might be able to talk here about reverting it
And also did they get confirmation that it was due to their rapid KDA increase they got banned?
Bc as far I am aware, Hunt does not ban people for having high KDA.
Even the most egregious cases
How much did their KDA rose? Over how long time?
I don't know the number, you can't even access the profile, of course, a ban doesn't even allow you to access the shooting range...
I mean they must have known, also were they are new player or?
I'll ask him, I haven't thought about it. I just wanted to understand if it had happened to others and why they shouldn't have to provide proof. It seems strange behaviour on Crytek's part.
Well, imagine if a player have had a KDA of 1.1-1.2 for the past 500 hours and then suddenly within 2-3 months spikes to 1.8-2.0 KDA.
That would send some red flags in the system.
But I agree with that. But you ban people if you have confirmation, not if you just suspect something. Don't you agree?
I mean, I assume they had confirmation.
But can only know for sure if I can see what the ban message says + what the support message said too.
KDA in hunt is an imperfect metric because you can pad it by killing people and then extracting. So if someone wanted they could go into a match with a sniper, pick off a couple people and then safely extract.
What’s with the posts asking for marathon nerf? As far as I know it’s been this way a while and hasn’t been an issue I’ve seen. Although I rarely see anyone with marathon
Recency bias I think. The marathon has shit muzzle velocity I think too but I could be wrong, it's been a hot minute since I've compared it's stats
It has a very tight spread and mildly high firerate. But it’s also kind of a cousin of the winnie, so if you dislike one, you ́re not too keen on the other...
I hate the cycle animation between shots. For whatever reason it throws me off
Kinda to give it a drawback compared to winfield.
Otherwise pump action weapons need Iron eye to keep the aim.
I swear iron eye messes me up I’m so used to returning to hip between shots getting locked in ads destroys my aim
@drowsy plank not only would this be funni, it would give genuine tactical opportunities. The amount of times I've wanted to just delay my extract without leaving the cover behind it to bait enemies to push me. With this I could just stab the horse a bit
That said, what would you do about opposing teams damaging extracts to stop the extract? Imho that might be an improvement to the game as well
It would also provide many trolling opportunities among random teammates
if you do it too much since it's april fools probably a punishment, im harsh so if u did it so it adds up to 1 minute or 2 i'd just lock that exit for you, so now you have to go and find a new one
also have to take into considoration that every ammo type would do different times, so you cannot spam your weapon at it with fanning or avtomat
@trim blaze spider boss is technically a golem made up of different people
true! i didn’t think of that. yet my brain craves undead construct aesthetic as well. i feel like crytek would make it look awesome
We are due for a new boss lair boss I feel
Another survey about skins? So the game is now 100% bug-free and has no server issues?
Weird way of looking at it when the artists working on cosmetics simply want feedback on what people liked or didn't like, we've had prior surveys about balance, audio, state of the game in general and there will be more
It just happened to be this time about cosmetics specifically, horrible I know
@split lotus Stop posting troll/bait suggestions
Surely
What came across as bait to you, so i can not make it seem like that in the future
The fact that you posted a second post about the exact same thing prior to the one I just deleted and after already posting about the exact same thing once as well as the whole topic being a hot one currently in the community and most of the feedback about them being asking to nerf them
All we can assume is you are either baiting people just for the sake of baiting or trying to be sarcastic about it
I just thought they needed to be buffed really badly, and i did not know why my comments were being deleted
just a question but why was this not moderated then, seems pretty similar
Because I'm not some all seeing oracle and only saw this happening, that would also be considered feedback/suggestion spam indeed
okay
sorry but dosent this set a precedent for mods to delete opinions that they disagree with and keep those that they agree with
No
Only those that break the channel guidelines
I don't agree or disagree with the whole 2 slot shotgun topic, I personally don't care
I just saw you posting about it multiple times clearly as a bait/troll
I left the original one you posted up initially but you kept pushing by posting another almost identical post like just a day after
but... you didnt? its gone
fair enough
As I said, I left it up initially
I removed both when you posted the second post
And now asked you to stop after the 3rd one
aight, but can i post it still so theres at least one up?
No as it has been deemed as obvous bait/troll/sarcasm at this point from you
but im not posting them as bait/troll/sarcasm, is there no freedom of opinion in the game ideas part?
"not sarcasm"
i understand the point about 3 of the same but cant i still have the one?
it does really sound like sarcasm but i did not mean it as sarcasm
All of your posts were clearly sarcastic, I'm not gonna waste any more time on this so do as you have been requested and stop posting troll/bait suggestions
If you have issues with the decision you can message @muted zealot about it
If you needed any more evidence that it's troll,
#game-ideas message
Thanks
Just to eliminate any doubt
Why didnt they patch hunt at night??
timezones exist.
its night time somewhere in the world right now
It’s also 5 o’clock somewhere 😏
Another animation would be cool though
Oh yeah for sure. There's not enough new animations for everything yet
It's been a real drip feed of them
I want one where we fly the beetle through the air like a plane toy in our hand
Even though yes it wouldn't make sense in context of when hunt takes place
@foggy vault why would anyone use these cards w such penalties? what benefits to other utility lmao
Not all cards need a penalty either
Think the drawback are too severe, but I actually do like some of them if they were less punishing.
Also the post should be in #game-ideas rather than #feedback
what were you refering to i cant see the game-ideas post
oh that was one of my earlier posts aswell. nah i thought the game could generate a lot of profit from that skin and in return make updates come out faster, by employing more people. Plus it is my own oppinion why is that such a bad thing to suggest, other games have those types of skins
Faster does not necessarily mean good or better
tl;dr better manage the channels through which players get into and find matches
All the complaints about MMR and the recent announcement of server disconnects unrelated to Crytek infrastructure just highlights need for some fundamental changes to how the game manages queues. We have so many queues we split the population like 5 or 6 ways ... end up in sub optimal matching making due to population and the icing on the cake is regions just don't matter -- we're literally shooting ourselves in the foot. Ping limits don't even exist so why is region selection further segmenting things.
We now have 6-ish regions, solo, duo, trio, and clash modes. You do the math. We have 10K players split how many ways? Of course matchmaker is going to suffer in this environment.
If region restrictions "don't matter enough to do anything about it" (ping limits when?) then reduce the channels and funnels through which players enter a match -- we don't need a duo or trio queue choose one that makes the most economic sense to keep the lights on.
The double down ... If we're adding more players to matches then actually do something to address solo gameplay because if it's important enough to build traits around then it's probably important enough to actually try to balance it out so things are more equitable. The hottake is always "git gud" but that's disingenuous -- there are so many different mechanics in the game that actually boost solo play beyond what it should be or was ever intended to be.
I am strongly in support of the game and servers actively managing where players are routed rather than giving the user agency to choose. I know that sounds ass backwards but Crytek needs to be more affirmative in controlling the quality of the product they're putting out. You can systematically see low/high demands areas and route accordingly. This assumes the architecture can even support it .. maybe not. Feels like there should be a global queue and the system focuses on quality rather than quantity -- right now we just have a bunch of matches that are often skewed in one direction which diminishes the playing and player experience in Hunt. I'm not suggesting Crytek throw players into matches with 300 ping but I am suggesting just because I choose US West (6ms ping) the system doesn't route me over to US East (60 ms ping) if things would be more equitable for the playerbase at large.
The argument is often "but I want to play with my buddy in the EU or Canada" then the system can account for that by likely centralizing mixed region team in the stated example a player on US West and EU would likely end up on US East. The game should choose because folks cherry picking regions just leads to oddities and disparity in match quality.
@signal minnow I actually dig that idea, boss targets kinda based on folklore and crytpids could be cool, albeit they'll have to twist them to fit in the style and lore of the game but it could be good for more variety.
Yeah I thought about what other animals that are American that could be Corrupted since we had quite a few already that fit the world of Hunt and I thought of the Jackalope as a potential addition
and there is an existing virus that could serve as inspiration for Corrupted hares and rabbits
good ol'papillomavirus
i wish i could redeem the stage 1 and 2 bloodshed bileweavers skin
sadly i'm an idiot for not reading the announcements
You can blame Crytek and their greedy fomo bullshit
They aren’t mythical so they’ll most likely return in some shape or form
@maiden needle I've removed both of your recent posts as they are identical and this counts as spam. Please ensure your ideas are different from each other. Further info on posts can be found in the pinned rules of the game ideas channel.
please bring back 5th team in bounty clash , its so boring right now
hi, this isn't the right channel if you want crytek to see your feedback.
For crytek to potentially see this, use https://discord.com/channels/350201607788429323/524577494863708180 or https://discord.com/channels/350201607788429323/727457773205323827
this channel is for players to discuss feedback others have given, crytek doesn't actively read it
I believe the 5th team is back
It's just bounty clash is not that populated
