#feedback-discussion
1 messages Ā· Page 225 of 1
The problem was friends brute forcing the revival under the hopes maybe they won't shoot me on the next one.
it still happens
Honestly necro nerf was good for both teams and solos.
propably
He doesnt know I main xbow and romero
or springfield
"meta"
Thats a kda farmer, not a good player necesarily (in most cases, they arent)
being 6 means nothing btw
It is, there is a point when you cant win against 3 avtos with a rival flechette, believe it or not
Totally loadouts fault, the game is based on loadouts and their capabilities
Again, the nerd emoji correction, but "6 star" and "6 bracket" is not the same
A 6 star 4.5 teamsocre mmr player and a 6 star with 6 mmr teamscore will never encounter each other in normal matchmaking
Brackets arent stars
not in any elo, not in 6
Semantics, they still are swimming in the same pool that share the estimated same elo points with other players.
And you referring the teamscore for solo queue or?
you'd be surprised
I would actually lmao.
Again, really a different MMR situation
Not semantics, its not the same
totally different things, matchscore (or old "team mmr") versus stars
Your matches are calculated and mathed on brackets, not on your star rating
This has to be explained in detail so people dont go around everyday (literally) saying all of the same we ve heard
"oh but im 4 how is there a 6 in my match"
And both teams have 4.5 teamscore
its like dude
š
No, im not surprised, you cant unless they are bad af
Of course if im 3 stars I could go in with a saber and quad derringer and dominate lobbies, that is not the point
If you keep playing you will reach a "roof" where certain things just become obsolete
doubt that very much
Havent seen much then
I know that, but those stars are made of an MMR score we cannot see.
So when I say the 6 star bracket I mean people with MMR XXXX and up.
Then yes, there are matchmaking modifiers based on ALL sort of things.
But we do know the brackets if you played long enough, and the modifiers are visible too
I dont agree in saying "6 star bracket", it leads to confusion on new players
neither have you then :)
that will later rant on because they dont understand at all how you get paired in this game
Yes, in 2K-3K hours i havent seen anything you are right, have a good day lad
i always do
No doubt
That much I can agree on, the system is easily confusing due to some information not given.
Its the same, way back then, a 5 star could have 3 (lowest) or 3.5 (low), but he wasnt in the same bracket as some others 5 stars that were 4.5
and discussions about certain topics (balancing) differed much
on steam threads at least, this was a clusterf
Dunno man, I usually play in 6 star, I wouldn't say I'm good, usually getting 1 kill/1 death per match, sometimes 2 kills.
But when I play with my 2 star friend and my matchmaking puts me with 3-4 stars, my KDA jumps up to 2-5 kills per game.
So yeah, could see someone better than me clowning on 3 star people with a derringer and a saber.
When on a populated region and normal timezone in fact, those two never encountered each other, because the game put them on different brackets altogether
You could totally do that
There was a guy beating with fists on 2 stars on the media channel
bare fists
and killing premades lmao
Yeah I agree, what many fail to understand is that between stars themselves there could be differences. For example now you say you are six, but we dont know (unless you show at us, you dont need to, its just an example) your match mmr, which is indeed the important and determinant factor that leads you to being in X or Y lobbies
sure, when my friend was starting in hunt we played on newbies and sure, you can beat around them like around a blind and deaf kid, but is that something you think is fine?
No, ive spoken sometimes about this, this is purposedly deranking and its technically an exploit
I dont cheat (im bad already at the game, but not a miserable human being), I dont exploit
This is not even my definition, changes were made to MMR to avoid easy deranking (like on quickplay for example)
or how the system worked on whom you killed
Yeah, also as far I understand Crytek have some set "hard brackets breaking points" depending on current player count in a region, which widens and shrinks to accommodate quicker matchmaking.
Yup, correct
@gentle pewter would be fun actually, a 2 skill canon basically with reduced price
i wouldnt even be mad if the muzzle velocity was identical to drilling tbh
Fun fact: SxS rifles like that was usually called a "Sporting Rifle" and is the same category as Nitro would be in.
Not to say it should be Nitro power in damage ofc
Man the only thing I dont like is the name he suggested
"Zwilling"
ugly aaah (no offense OP)
yeah I would just call it a Sporting Rifle or something like that.
Like everyone made them back them for hunting
Def healthier than more cyclones zzzzzzzzz
FMJ scottfield brawler users trying to shoot a target (he is only 4 meters away)
(i dont know if they even exist)
Yeee, I wanted a medium ammo SxS for the longest time.
So kinda got a little miffed when I saw the Drilling basically did what I wanted it to do.
Bc now we cannot really make SxS without having some design issues.
True
And the drilling will probably see a price reduction and has already one of the better shotguns spread wise (even if one shot, works as an all-rounder) so people wont play it at all
but it would be fun
some fresh breath for shotgun:showdown
Yeee, like I feel like the rifle part of the Drilling is already the upper limit of stats you can give for rifle that can 2-tap that fast.
So if you making a Drilling without the shotgun part, how do you do that without it becoming a menace
Idk id like to see them revert the changes to wallbang at least for shotbolt cause dude getting the one tap is very rare now
Revert wallbang in general :')
Yeah, and it was also one of the newer weapons at the time that didnt have sway (unlike the other rifles)
so it was "good" in that sense
yeah im all for it that too but I dont think they ever will
so im praying for shotbolt at least
60 dmg wallbang
3m
(it was a joke i just invented the numbers btw nothing serious)
I floorbanged someone in the crawlspace at Renard Lumber and didn't kill :')
Yeah, if you are below it is literally useless
you could be doing anything in the realm of 15-50 or so
crytek when the only ammo that can pen does shit damage pen
Love the patch where Crytek said something like: "We are increasing the pen of slugs so it have more pen than buckshot, but it still cannot 1-tap"
WHAT IS THE POINT THEN CRYTEK!?
š
So people can still play spam slug shotguns (aka slate slug c&k/auto4 slug etc)
very good crytek you changed nothing with this
What was being played is still being played
nice balancing
š„
Im surprised how the game is based upon skins and they failed (at least, in this patch, since it isnt a thing yet) to implement picking an skin for a weapon instantly in the menu (its on the roadmap or whatever: ik it was featured on some video, same as the 7-8 stars, cant recall)
Just for balancing stuff and give more health to flechette id add wallbang to it honestly
Perhaps not to metal sheets but man, at least something
and instead of 60% like 20% or something
I wouldnt be mad if only had 1 layer, but something
Id propossed a similar idea but with pennyshot, making it an CQC ammo but I wouldnt mind it with flechette
despite all its possibly the more dead of the shotgun ammos (besides flares on romeros lmao)
yeah lol
Pennyshot is really good for bosses but thats about it
you'll never catch me picking it over buckshot
that is true
I only run it with romero or sometimes with specter, and thats it
Half slugs and half penny
exactly the same here
on remero I run buckshot instead of slugs
I just like the ease of getting ammo
Yeah you can totally do that, I just like getting headshots
which arent really consistent with buckshot
if I want slugs I actually use Terminus for it
thats true
yknow thats another thing they could do to flechette
give it a slightly higher headshot multiplier
like only slighty
I do agree
A bit more of the modifier and it could actually be somewhat "solid"
@ember hare 100% agreed. Vigilant level 1. And more perks should be obtainble earlier tbh. The game punishes you (and potentially, your teammates) for going its desired route (prestiging). Bruh
@echo valve i think different dark sight highlight colours would be a great setting to have, although i don't think it should be default
Something clearly needs to be done about this. White noise alone looks really bad. You run to pick up an arrow, and this is a completely different matter. They should at least paint the arrows yellow.
my main issue is that you can't see traps highlighted in vigilant properly if they are placed inside anotoher highlighted item
which, combined with clipping traps inside of things, means you can have a literally completely undetectable trap even against vigilant
I agree, it's also annoying, because I recently literally fell into a trap because they overlap. What's the point of these perks and the built-in Arrow perk if they interfere with each other?
I hope they fix this issue. They just need to add some color. Our enemy hunters are orange, not white, so I don't see a problem with fixing it.
@oblique elm Salveskin has got no effect on downed hunters anymore.
Okay, doesn't change anything I said though. Still too long.
As a solo, I agree.
@gritty sphinx why specifically throwing knives
looks physical more fitting.
It'd be more fitting with a one-handed pistol which was an actual style in the civil war.
^ and i think it should be a martialist effect
or just baseline
Making saber and revolver a dually style would be very fun.
saber + sparks pistol would go crazy
with deckhand hunter too
Where can I effectively report teammates for intentionally killing me?
Perhaps the authorities won't take any action?
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
Don't know why you're in feedback-discussion for this but that's your best way to report a player
I took a video
Yep, that would count as additional proof to send to support then.
Where is the customer support
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
@fallow relic
As a part of my feedback of the death of rites. It is also important to mention that the one skin Berthier Riposte has is a Mythical rarity. Meaning a lot of players will have 0 Berthier Riposte skins to play with. Meanwhile Mosin only has Legendary rarity skins meaning they can either return or can already be purchased/earned in the game.
I agree with your feedback, it definitely doesn't feel like a fair match. Although I don't think Martini Henry would've been fair against berthier, lebel vs berthier could have been more fair
Yea that is true. I don't know which weapons have similar popularity. For Crytek the best way is to actually look at the usage statistics and make two weapons compete that has similar usage.
The conspiracy theorist in me says that they intentionally made mosin the winning side because they knew a mosin skin would get more sales. But that's just tin foil hatting
Wait so you have to buy the skin after it wins?
If it is then....wow.. that is sly of them.
#game-ideas message @limber garden Very cool design but I don't think "regal" works well for running around the swamps of Louisiana
Hunt characters always need to look somewhat practical in some way
Can't forget they're hunters in some shape or form
I imagine running into a pine forest or a bayou in high heels, a corset and thigh highs would be a nightmare
Plus the current look kinda matches the lore more
Being essentially stitched up by spiders and somehow surviving
Title: BUG FIX
Details: Why is there no cash register in the Spider's Nest? Please double-check that the cash register is visible in this event location!
Remember to look up, the cash register can be caught up in webs
They copy and pasted it. Its a steam discussion from a separate user. A lot of people feel this way. It echos the voice of a large part of the community that the event isn't a fair shot for both sides.
I'm just going off of the posts here, I prefer avoiding steam discussions whenever I can with all games on steam
I've been having a bug where I can only play solo, and if I try and play in a duo or trio my game crashes as I load in, or I'm stuck blackscreened until I task manager the game closed. I have already made a ticket here in the discord and requested customer support, but I was wondering if anyone else was having this or similar issues.
No, there's a place where there's no cash register. Darkvision highlights the loot.
I know there's a cash register upstairs, but there isn't one here. There's no cash register; they forgot about it, and that needs to be fixed.
I created this post, and "you're a smartass". Add a cash register to the spider's nest since it's not there. I've played this game for thousands of hours and figured out how it all works long ago.
This is true. There is at least one nest where there is no cash register.
The Berthier skin from the Death Rites PvP Challenge is being offered in the Bile Weaver Community Event at the 2nd pip unlock. No one should be supporting the Berthier reward team in this instance.
They did something similar last event too; they had Wolfsbane (Lebel Aperture) on sale shortly before it was put up vs a Mosin skin in a PVP Community mini-incentive.
The berthier from bile weavers is a base berthier not the riposte
this PvP challenge is the only place you can get the berthier riposte skin
Well my mistake then. I don't usually enjoy the Berthier so I don't check the skin availabilities. I thought Patron's Prayer was a unique Legendary, not an ignostic set. Another downside to agnostic skins... they aren't truly agnostic. We need a simplified skin system via a weapon attachment system.
You do know #bug-reports-pc exists, right?
@limber garden A very cool Hunter concept but she looks more like a vampire than a spider queen imo. Still very commendable and a good concept for next year's Halloween event.
Yes, I understand what you mean, but this is how I imagined "The Empress"
Thank you! Yes, maybe it's because I added too much gothic and vampire aesthetics there; I wanted it to look majestic and interesting 
She does look very Empress-like. But she could also take another regal title like queen or duchess. I think I like Countess.
Countess actually sounds really good
Add a blood moon "weather" with the waters turning reddish and the maybe some AI effects and we've got a great start on next year's event.
But what would her compound be?
Iād love to see her in this event ā she fits perfectly with all the black and red weapon skins, in my opinion.
But if we imagine something for next year, she could easily be reworked into a vampire or bat-inspired version. A gothic ruined manor covered in vines that cause bleeding or some kind of curse would be amazing for her compound.
Yeah, although I really like a lot of the skins there's a bit of design contrast in this event. Red is a color I rarely associate with spiders aside from the Black Widow... which gets played up in the weapons & trinkets despite them making the spiders Bileweaver and utilizing green tones.
They'd never overhaul that finished product at this stage... especially so drastically and quick. However, I really like your design, especially the face and would be excited if they did reach out to you for rights to use it in the future.
The 17th compounds are often very tower-like, the bileweavers nest is definitely the most innovative and diverse thus far. I think a manor would be too large and jarring for the multi-spaw locations per map, maybe a thorn wild with some sort of throne... ? Gothic is a tough fit in Hunt's setting...
I honestly thought the Web of the Empress was going to be some sort of spider-target cultist character (because all the others have a cultist Legendary)... so I am actually very pleased with her event text & design (the pointed crown is a bit much though).
Yeah, green tones would actually look great, especially mixed with the swampās natural shades.
And yeah, I totally understand they wouldnāt rework anything at this point. Itās honestly my dream to work with Crytek one day and create skins or concepts for future events. I really love their setting and the overall atmosphere they build.
Your idea about the thorn wild sounds awesome by the way, Iād love to see something like that in the game!
Well they do often have openings but I could imagine that design team is a big plus when you're in-office. Keep up the good portfolio work and maybe keep an eye on their job postings 
Thatās really kind of you, thank you! Iāll definitely keep an eye on their job postings and keep improving my skills, maybe one day youāll see my hunters in the game
People are insanely mad about the redeemable codes for the hp shot skin btw. Wtf happened crytek?
It's so people don't hold on to the codes and sell them probably. Make them limited use, they lose all value once it's up.
Granted the codes could've been available for longer at least
Why are there codes to begin with? Most people missed them
80% of the people i talk to didnt even know they existed
I mean there is also a limit to how much you can signpost things
Sir. That is not a Berthier Riposte.
Yeah, I heard. Basilino brought it to my attention.
I understand your point and agree that the selling the exact same skin with different variants is cheesy
Irritating aspect of "agnostic" skins.
I agree there should be one skin for each variant that is one purcase or reward
What you mean by ignostic?
Think they meant "agnostic".
I was what Crytek called it when they asked if we wanted weapon skins being usable for all of a weapon's variants :)
@visual anchor The ideas for traits are really good. I think it gets a lot of maybes because it would make catalyst crazy strong
although having said that, your choices would probably not be used together
Personally for me it is more the classic issue of a "bucket suggestion" where, sure I wouldn't mind more catalyst experimentation.
But there is no way in hell I'll want blademancer to return, so the whole suggestion gets downvoted overall.
Indeed. I always get confused between both terms when using it to describe weapon skin availability.
computing, of a software component etc.) Unaware or noncommittal regarding the specific nature of the components or input with which it interacts.
That and autocorrect while writing in multiple languages is a tedious thing. I often give in something and don't notice that the autocorrect has ruined the meaning/grammar. This confusion with ignostic/agnostic was definitely on my end though.
We did but instead they just made it to where the same skin can be bought 2-5x based on which variants exist for that given armament. I think we should get a weapon attachment system instead... that could ease this entire issue. I know they said that wasn't possible before but they said that about a few different issue where a solution was ultimately found.
I have a similar issue with 'the Skinner' & 'Scaled Warrior'. They should have been paid DLC bundles rather than creating bloat in the BB store for old veterans who already have the skins. I swear if I get one of them for the Twitch drop I'll rant & rave a bit more and eventually move on. š
How is a weapon attachment system different than what we got?
It's not by much, but it would mean picking just the base gun skin & not letting the addition of a scope, bayonet, etc decide the availability of a skin.
But a lot of the skins have the scope/melee/silencer also re-modelled to fit the skin.
Like ideally sure, but there are A LOT of skins that doesn't have the models needed for all the variants.
True but they could be set by default, old skins could be updated to accommodate various attachments and have their prices raised respectively.
True but they could give just basic wood & steel colors to select for attachments to try and match skins that didn't have that element.
That is still a lot of work needed
I think skins should have a baseline price based on detail & how many variants they can be applied to. If more variants release then you get them for free and the skin price creeps up another 50-100BBs for those who didn't own it.
Agreed. However the system as it is, isn't very player friendly. 6-8ā¬$ for a single variant skin when the claw, aperture sight, etc isn't much different than the base skin is crazy.
That is more a pricing issue more than a systems issue.
IT's a bit of a sad state of affaires. The game needs the money and ppl keep buying into these things.
I want blademancer back but as a reduced range because sometimes arrows and thrown weapons fall into the ground with a mob making it so you can't interact to pick up.
Would be a nice buff to make bladeseer a bit more useful though
Dunno man, losing the odd arrow that is already almost infinite is kinda fine imo
Yeah but stuff like throwing axes or knives for example
It's a nuisance
Granted they could rework it to only effect thrown weapons
Spears, axes and knives
Agreed, the infinite ammo is just stupid.
I have a very easy solution for your problem
In your 2 game bans have you still not realized that you cannot use third party programs to swap DPI?
as it will (as it seems your case) trigger a false positive and ban you?
Damn, some guys really need 1000h to figure this shit out
@proper moss why you want to see them grippers š”
if you want barefoot hunters we have tribal shi already
I like to see people suffer
Boots got wet, don't want trenchfoot
Their pact was called "drowned pact"
I dont think he is very preoccupied with the idea of "wet foot"
Maybe they got stuck in the mud
Okay, I sent a message there too.
@arctic jacinth it reloads slow for balance. Besides, you can cancel the reload animation to make it faster (widely known): once you reload the bullets, dont wait for the derringer to close down, but rather swap to another weapon (or anything really, just swap to another thing) and there you have it. A faster reloading penny ringer.
Cancelling animations this way also works for other weapons, such as the rival (for example, among many others).
@dusty vortex It already does that
That is so true why were the keys only good for such a short time? I didn't play hunt for a few days and now I am shit out of luck? Why do we need keys for these unlocks in the first place?
@burnt sable This very much sounds like a "this happened to me once which caused me to lose and now I want it removed" rather than a larger scale issue
It rarely does that
Majority of boss lairs/compounds don't even have angles where it could do that
@dusty vortex
I'm not saying it needs to be removed, but it should maybe be looked into as it has happened to me a couple different times in different locations now. Offhand, both Davant Ranch and Alice Farm have locations where it can happen while seemingly out of fights. It just doesn't feel like it should be targeting players while they're not in the lair, and also not very close to the lair.
Why are sailors barefoot?
"Pick up any modern book about the age of sail, and you're likely to read that sailors never wore shoes on board ship. As the reasoning goes, the men had much better traction on a wet deck and aloft in the rigging if they dispensed with their slippery, leather-soled shoes."
The Deckhand wasn't part of the literally drowned crew (the murdered Rat & Kid and the supernatural Cpt. Lafayette, & 13th Mate). Deckhand was a literal deckhand who, if I recall properly, was killing people when he went to port - like a traveling serial killer.
Yes, but the initial issue was clarity because I thought the Patron's Prayer was being offered in both the PvP and PvE Community Challenges... which it is but in two separate variants. It's kind of a non-issue more of an inconvenience... but after so many hours of play you start knowing what name belongs to whatever Legendary weapon only to have that changed to needing a subtext again... Same thing with 'Empty Carin' - it is in the PvP & PvE challenges with two different Mosin variants.
"Unluckiest man in the world believes lightning should be nerfed because he keeps getting hit by it."
@upbeat slate you still take full damage even with antidote, it only prevents you from the effect.
it protects from poison clouds but honestly, who even uses that
It's not fun losing your skills when you die. It's fine if they take everything (weapons and character), but don't take away my playstyle, which everyone develops based on their skills. It's not fun to grind for three matches only to lose it in a PvP match. It makes me not want to do PvP anymore.
What do you mean by skills? The traits on your character?
Yes, he was part of that pact (drowned) in Tide of Desolation, where ash bloom first became a thing
All the others sailors in game have boots or shoes, so this is pretty much irrelevant. I could tell you that vodoo cuban clans werent shirtless either like Luz Mala and it doesnt make the case.
But dont worry, this is just a minor issue I have with the skin, nothing serious. Ill added it more as a meme that is dealbreaker for me.
It's just a design choice based on the mythos of old-world ship life. Captains & rank weren't seen as climbing the rigging and swabbing the decks, that was a deckhand's job.
One could expect that, after shipping, countless robbing and killing on the bayou he could afford boots
Pacts aren't indicating their actual life-long bond or actual backgrounds. They are temporary alliances at best.
The Hornback being grouped in there is a perfect example.
You are saying 2+2 = 4 here. Cpt Laffite and Deckhand arent exactly "friends"
In fact Deckhand stole from him, lmao
Maybe he thinks it is quieter barefoot and easier to sneak up on prey?
If you want to question barefootedness- question the Hanged Man.
Is Monroe barefoot?
I mean, I think they are clear differences between a psycho who nearly swung 8-9 times and believes in tarot, witches and stuff and just an slimy all-for-my-own-survival-and-gain character like deckhand with celtic descent
Monroe is also nuts
And no, he isnt*
Monroe might not be nuts.
bros geeking
Deckhand is a serial killer.
Wasn't he wrongly imprisoned and experimented upon?
doesnt mean he isnt geeking currently
I think most of us would have a psycho grin if we got out of that and had the snuff to seek revenge.
It was a petition to make Monroe barefoot (dont ask why)
Probably
Probably to see if his toes were curling to meet people's geek expectations.
š ć½ļø
Speaking of geeks... why didn't we get an actual circus geek, like Nightmare Ally styled alcoholic-wreck of a freakshow creature?
People just kept stealing his shoes when he was strung up so he gave up on em altogether?
I mean after 8 or 9 times or whatever I would have given up too
the conspirator was burned alive and still has his boots
(trailer was hard af)
We got clowns š„
what if we got clown feet
@pine patrol Poison is already very punitive, but I will assume you are too used to Event: Showdown: 1896 and find it worthless because you dont realize people are running 4shot boon whenever they can. Poison already grants you 15 seconds without any type of heal and worsens some of your audio, and its better for rushing bosses than standard ammo (besides only 1 boss, the spider). That is more than enough.
You can have already "wallhacks" on a person that its debuffed by poison via a perk (or without stamina, if you are solo/catalyst, i dont remember this since I dont use status cards or play solo often nowdays). AI navigation is a mess, so its also too much work for them to potentially touch anything of this. And if you are tagged by poison, you are already at a disadvantage. What you propose is unbalanced; since not only you eat the normal 15 seconds without any type of heal and now you heal less and less. Hunt is a shooter game (or tries to be), where we try to create balance and gunfights, not a 1 shot showdown from all ranges because "haha i tagged you with poison 30 seconds ago" and now a rifle can OHK you cause you didnt spend near a minute healing. This would be boring af and broken beyond belief
to go with this not everyone brings shots either for poison because it has a specific use case where-as something like a throwable bomb might have more use cases in a match
Poison is pretty good as is
My point
Unless there is wallbang, this ammo is already an straight buff (like on officer carabine)
Now imagine you get tagged twice, survive at nothing, 20-30 hp
With this user idea now you couldnt even regen or heal properly after the 15 secs and instead have to waste more time
which is simply not possible in the majority of scenarios
Either this person is new at the game (no offense, but most likely) or doesnt play in teams (but even if they tagged you as a solo, it would be like signing a death warrant), because I cant imagine how this would be fun or balanced. And not only that, you emit sound clues all over the place, as if you were choked, and removes your vision. Dude, like cmon.
yeah thats a bit too strong
Sometimes hunt game ideas are like this
Guys I have a new idea for a cool rifle!!!
damage: 490
magazine: 9 + 1
range: calculable if you recruit newton
If he shots you at the pinky toe you die!!
Upvote me!!
I did see an idea of a variant of poison, maybe for an event, that made you hallucinate a bit. That could be fun. Seeing and hearing things that arent there
but im also a fan of games that have hallucination effects like that
People really just having ChatGPT generate their entire suggestions these days.
https://discordapp.com/channels/350201607788429323/524577494863708180/1436046449749131387 could be a decent ghoul catalyst
maybe remove the player kill component though
is there anyway to know the devs look at your feedback/suggestions? I want to get some attention towards the blood weaver skins and the fact that it was available for 3 day. A lot of people missed out, me included, and are pretty pissed that they didnt get the skins. Not a huge deal just pretty crappy having participated in an event only for the codes to last 3 day. Like maybe unlock the skin for each account, and then the tarot cards and hunt dollars only last the 3 day
@midnight wolf If you show an screenshot of your match, I can help you understand MMR. It is perfectly possible for you and your team to be 3 stars and play against a low 6*. And yes, KD does not matter. I play with 1,70, 1,80, 2 KD people all the time that suck at the game. Many people (specially since MMR changes) have their KD boosted and shouldnt even have the stars they have; in fact, many of them suck at body checking or ressing properly in general and get in matches and obtain KDA via farming kills (usually, long ammo users). They earn KDA this way, but doesnt mean they are better (quite the opposite: the let the other team revive and only won because of their guns). If you play enough, you will see that too.
@burnt sable Scrappy can do this with concertina and potential kill you, instead of burning you like the butcher (and Scrappy arguably tougher for a solo, specially if he is starting at the game and doesnt understand rage cycles). Avoid rages phases and possible LOS (line of sight) when solo fighting the butcher and its done; its one of the easier ones. Some bosses are more passive and allow you to fight in the lair for more time (spider, assassin) while others are more aggro (butcher, scrappy). I dont see your problem with the range; provided the right scenario even the spider or the assassin can throw you their stuff (spider poison bomb that last a little, and assassin a kind of pellet that leaves you bleed) even if outside the lair when there is actual LOS.
My issue specifically is to do with it raging inside the lair, Iām fully out of the lair, hiding behind something from the players outside, and it comes up to a spot and lobs shit at me when it really shouldnāt even see me as a target. Iām 3000+ hours into the game, and this feels like a recent thing where theyāre suddenly lobbing fireballs at people not even near the lair.
Iām once again not saying āthis should be easierā, Iām saying āsomething seems offā
It has always been a thing man, its nothing new
And nothing was changed regarding the butcher or how the butcher aggros or how the projectiles work
Literally from the 2.5 patch notes mate.
Its ability to target people outside of the lair is obviously intentional, but, the specifics of where and how far is⦠not great
And the fact it is now targeting people outside the boss lair entirely implies that this change might have widened that range much farther than they realized
Not a brother, and literally update 2.5 Web of the Empress
Oh you mean the 2.5 from 1896
Idk how you see this is problematic I never had an issue with bosses overall, let alone the pig, but if is that is such an issue just choke him and to another thing
And this is kinda meh because some spots are still inaccessible in many compounds for bosses
seems like a very targeted thing
@grave wraith Nothing wrong with it (im against any type of 2 iq spam long ammo boring rifle that plays the same), but wouldnt this be like a medium slot waste in the sense that is pretty much an slightly better medium springfield in terms of stats?
How that medium slot / sawed off martini will be anything different? (im just curious to see your output)
Same way Martini Henry is different from the large slot Springfield. Springfield is better for fast firing and for dumdum (90% of the reason you'd use it at all), as well as way better fast fingers, Henry would be a good pocket rifle to bring for penetration and for ammo muling long ammo at the cost of reload speed, velocity, dumdum and reserves. Overall it would often be a better utility/secondary pick, but Springfield is usually a more reliable pocket rifle with dumdum.
I think it would be interesting to give more medium slot options to long ammo users so that shorty shotguns aren't the only option. People could have the choice to bring Martini shorty for utility (potentially split fmj for wallbang 125s) and ammo reserve sharing, then they have the option to save a consumable slot for something other than ammo box.
Probably wouldn't be meta of course, but it would create a new option other than the shorty shotgun meta
Ofc, I understand, but dont expect it to be a new option rather than the QM shotgun
Probably should have given some reasoning in my suggestion, but I couldn't be bothered this time lol
In fact its high damage (and damage retention) could help it up to pair with some spam shotgun
Yeah yeah its fine I see
Idk a 1 shot with something like 300ish muzzle, im fine with it
Medium and skilled enough
Ill vote
Fair enough, I would rather that than shotgun + mosin obrez. Its long downtime can be played around
But now that you wrote it perhaps you can copy paste it in there, so people understand the reasoning behind :p
I just linked the message lmao
I'm not lazy you're lazy
(sad) but facts
Would also have fast fingers access over the sparks pistol
Not a huge fun of FF myself, but I can see that
Me neither really. Their way of buffing single shots was to make them not single shots.
Still a balancing point nonetheless
Yeah yeah
#feedback message
During Twitch drop campaigns, people accumulate a lot of money and can also get some free nitros in the meantime. So thatās the moment you Ģll see the expensive guns more often.
@verbal marsh i think, if they want to have constant events, fine, have constant events, but don't use events as an excuse to add things to break the game because it's just for an event when the game is in an event most of the time
Yeah. Especially if they aren't taking the time to bring the core game up to a point where it's actually consistently good. They still need to address the balance by price instead of actual balance issue, and a number of other core issues, and them constantly going "ok but what if we made reses instant with a res gun!!!!" when there's still a great deal wrong with the game just doesn't benefit anyone
they're spending so much time and resources on adding stuff that just blatantly isn't going to stick, and if it does will cause even more problems later down the line, when they could just be refining the game
so many risks that don't need to be taken, without any quality assessment, community testing or feedback, for zero reason
@thorny laurel Your posts are more #game-ideas than #feedback so please move them
i agree with the first one š¤·āāļø
@lapis notch Maps are picked by random and as far I've heard does all have a 25% chance for getting picked.
But you know, random is random, sometimes you get streaks bad/good luck.
Nope, they are not 25%. Did you read the full message? Crytek even asked about the % for each map in their survey.
I wish nightmaps was more common I played 15 games in a row not one was night
And how should i move them, if you just deleted them?
I wrote them down directly and have no copy available, like wtf is happening?
Poeple take time to give feedback about certain things and it just gets deleted?
I did wait a full 24h before deleting
I can find the logs and post them here for you to copy
Would be great.
Title: Add already existing weapons as scarce-ones in event-hubs and remove them as buyable options.
Description: There are a bunch of super strong weapons, which have been meant to be balanced through cash in the past. But since money is not capped and nothing to care about anymore out of prestige, such weapons can be obtained way too often and way too easily these days from pretty much everyone.
That“s why it would be cool to add them as scarce-weapons to make them more rare to appear and also to balance them behind said rarity like it has been done with Homestead and Wildlands this event.
Examples:
- Avtomat
- Nitro (maybe buff it slightly if it becomes that rare)
- Crown & King (both versions)
- Dolch (all versions)
- Krag silencer
- ....
That way you could add new or rebalance old weapons better. Also instead of just adding a chest for 3 marks with a big weapon, you could add a 2nd one where poeple can find the shorted weapons or single-pistols. (Dolch, C&K shorted...)
((Might be questionable with existing skins, but should be healthier for the gameplay. I guess you might find some solution.))
Title: Bring the old avtomat design back as a buyable skin!
Description: Like the title says... i want the avtomat (before it got reworked) back as a skin-variant.
Example: https://www.youtube.com/watch?v=5CBMtT1soZ4
thx
yes I read the whole message, but 25% chance is still random, you can still be unlucky and not get the a perfect split, even after 500 matches.
add cyclone and officer carbine to this list 
I mean Crytek could advance or cut the list as they want or as its in the need...
I could also add Drilling or the Silenced Sniper... but besides being annoying here and there, i don“t believe they“re too powerful.
I agree on Cyclone, it“s kinda busted. But Carbine? Any winfield with levering is more broken on any range.
levering/fanning nerf would be nice too
but anyway any spammable weapon(semi-auto/double action) should be scarce if cannot be removed(because of skins
)
What, why? They're pretty dead as is
It's better to just use pocket shotguns
Levering and fanning are one of the few things going for their weapon types
Sure, but we also wanna nerf pocket shotguns right?
So in the case shotguns gets nerfed, levering and fanning gonna skyrocket in viability
I still don't find that to be so much of a problem anyway, gives a reason to use them over mosins and dolches. We already know what fanning and levering were like when pocket shotguns were irrelevant, and they really weren't such a problem.
Actually not really, the same patch that 2-slot got buffed, levering also got a lot of buffs :)
@open moat Rezbolt was terrible and it deserved to be removed. It was the most dramatic oversight backlash after finally stopping 5x revival Necromancers... make the game unbalanced for solos to play by giving teams instant, nearly silent, distanced revive capabilities. Disasterous.
Guys I think some things are clear skill issues
Fanning..... like bruh
I can understand things that are meta and such, avtos, auto4, slugs and so on
But fanning is a dead trait
And levering is only problematic on a weapon that shouldnt even exist (wildland, winland or whatever)
playing solo before nerf was fun and amazink, so ,i don't play solo now, guess why
and revive bolts was nice new content
I would agree with @tulip quarry that trios could allow for a 15 player capacity but duos almost certainly mean that at least two teams would be caught quickly in a spawn fight.
Revive bolts werent nice nor content at all, just trivialized even more an ingame mechanic
It was untested gorbo that didnt belong in the game
Yes the pre nerf solo š funny times bro had 5 lives
Broken. Nothing like besting a higher MMR player, only to have to then camp their body for a few minutes to insure their actual death. Or they could just continuously maliciously revive and die 5x to sink their MMR and boost their killer's exponentially. Yeah "fun" times for everyone involved.
Then you get 6* people with horrible kda playing in 2 star lobbies abusing the hell outta newbies
and then people came "why this guy has like 5 million farmed plays like a god but its only 2 star and has bad kd"
revive bolts + deranking
As stated: untested hot gorbo
did you know that fire bomb and fire fuses will burn bars faster
shouldn't be a problem
newbies, res bolt /vs res bolt is fair
Balancing doesnt work that way bro
If it works for 2 stars is fine, but it is problematic on any other bracket, and hence, removed
Didnt have a place in a game like hunt (that punishes casual rotations and movement), never will
People want to play the game (well, some of them); making it "Body simulator: watcher 1896" wont help
specially on an event that trivializes so many stuff, you could tap a guy and he could res full HP without missing bars
So unless you have an specific scenario (shotgun camping upclose, melee spear etc, penny ringer) it becomes silly
well i want to f delete shotguns, then what. it was a great thing, i want to play with more interesting loadouts and counters
The same logic you were trying to apply can be applied here against you
You want to delete shotguns because you dont know how to play against them
So shotguns should be removed? Why?
i use double shotguns, like heymaker and bomb launcher, it's just boring most of the time to play with shotgun
don't feel it
and trade with it or get killed by this not fun either
Two of the worst shotgun (spread wise) that their main function arent shotguns at all (hell, for one you need designated special ammo for it to work as a shotgun, and not a based projectile weapon)
I dont know how that case works with you wanting res bolts back
(which they arent gonna come back, rest assured)
i got most of the kills with these shotguns so idk
It doesnt change what Ive said
I can get kills with quad derringer, doesnt mean it is the best tool
you don't believe me either 𤪠more content is better, and it's more interesting
Small harpoon with stell ball is literally (spread wise) nearly identical to a rival HC with a bit more damage (still one shot, still same spread)
how can i prove it
Revive bolts werent content
You call everything content lol
Skin dlcs must be content for you too
since they can impact your loadout and the player picks
cmon man be a bit serious
*chatGPT what is definition of content, game content
Even if you were right by definition, it still wouldnt help your case
as it doesnt change if it was "good" or "bad" content if it was content at all
nor it removes the problems affiliated with that particular ammo
No, that is objective
Even if it was actual content and labeled as such, it doesnt remove revive bolt problems
Flawed logic
see no problem with revive bolts and players that don't want to use that thing and cries about that anyways
this season i see more and more people are using now necro and resilience perks
Revive bolts were awful to deal with and it was very respectable for Crytek to actually remove them rather than keep trying to force them into the gameplay against players wishes, rare for that to happen
Necro has always been a must pick since ages if you played on teams
Old necro didnt work if you were solo (you just went back to the menu)
And resilience is always a must have too
Why would you even compare those to revive bolts, lmao
Talk for you, even my randoms always carry res + necro
whether they properly use necro or not, that is another thing, not always the scenario allows it ofc
They didn't when solo necromancer was an issue & revive bolt got added.
And rez bolt vs rez bolt is only fair when teams are running them -a solo couldn't use a rez bolt and the 5x necro was a thing of the past then. It was insanely unbalanced and killed the entire significance of actually downing an enemy.
@rare wagon I agree with some of your tarot card post but not the majority. I think the change to Devil sounds interesting & the Star might be a cool idea. Perhaps you should make separate posts for your individual card ideas.
I have all the purchasable skins except for the holiday and rare ones. Why did I get 10k from the drops?
fix solo mmr im playing trio 6* with mosins as a solo
I have a couple opinions and ive seen seen most of the big names in hunt- Mike, Neeno and others going over the same things 'with similar stances- the cards are brokenly strong or suck. thunder showers are trash and then crytek put out a roadmap jerking their tube to oh everyone loves these features
rain is epic bro atleast i can push as solo without knowing my exact position 24 7
if you have the skins you ge thuntbucks
thats called a skill crutch bud.
a skill crutch?
it's harder to push as a solo sometimes but that doesn't mean that you cant stealth or push without a thunderstorm. if youre having problems pushing without it theres other things built into the game at your disposal.
i have 5.5k hours i know how to push and rain makes it very nice for me to push otherwise they can hear my exact move and even crouching is loud asf in this game bro
so you've spent 5.5k hours and have trouble pushing into a compound without the game masking your noise?
what do you do the 90% of the time when its not raining?
die
because they are holding every angle
im playing against 6stars only as a solo cuz my mmr is maxed out
thats literally a skill crutch bud.
im 2.2kd as a solo i think u just sad u can handle a rain map
if ur not moving and sitting still its not a good map for you i understand
and im not being a peen about it, but theres other ways to go about it. it just sounds like you run shotgun and press W
but if you actualy move and try do to things and play the games its fun as hell
i play everything
why not ambush, use fire for noise cover, oir dogs, or bait them, theres a multitude of things aside from running into a door you know youre gonna get blasted because 6 stars wana sit and wait
i can push compounds but its hard rain makes it easy i love the rain
all im saying bro
you can hate it thats totally fine
thats a crutch dude how do you not see that
i cant do this but the game put this in and now i can do this
i can do it
i just did it my lasts game XD
just makes it easier
just like a map without fog makes it easier to snipe
just shorter range really
it actually makes the responses more predictable because they have to be within range to see you
not it makes camping on clues and underhanded sniping harder sure
now*
sniping is mostly from range and if you have to be closer its more difficult
at the mmr range we are at i'd say it just takes out the saftey net
it foils the haha you can't hit me back type range is what i mean
the new guys i brought into the game are still lowering the bracket we play in but they got the first taste of sweet, sweet sweatlords last night the other team all had concertina in boss lair, nitros with crown slugs and ammo boxes. we got two before a high pressure push from another team toppled the dominoes
the point being the things theyve been adding (cards that make hipfire super accurate for dolch spam or shotguns or levering/fanning type things or full heal teams or wipe npc's- perks that restore bars) rain that hides movement and keeps from punishing (keep in mind if they cant hear you, you cant hear them and they can just stroll up with a shotgun) or being able to keep pressure from burns it doesn't align with how hunts skill type gameplay has been. it adds a ton of stuff that makes things a lot though not all players have frustrations with in the first place and makes them worse.
This is most likely just a kd farmer
What is the issue here
Yes, its disgusting to play against
but the MMR works fine in your case
As a solo KDA farming, he will have 5.5 match mmr, which you dont show (but 99% certain it will be the case, if not even 5 or 6 depending on the amount of baths he takes)
so does your team (which you DO show), that is 5.5.
It just means the solo is padding his stats and you are playing the (actual) game, nothing to worry about
i can show you my gameplay i always double ress even with people 3 ppl on top of me
excuse me where can i find a channel at my level to find players to help like teach me getting better in pvp in the game?
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na , #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-ŠæŠ¾ŠøŃŠŗ-ŠøŠ³ŃŠ¾ŠŗŠ¾Š² & #br-procurando-grupo
dont know why youre asking this in this channel, but use those channels and make sure to say you're looking for someone to teach you
yep just want to ask thanks i do my best
Dude, I meant the solo you were facing
Its pretty obvious whom I am referring
he is the solo
If you try to gaslight me I wil just block you. Final warning. I don't need any fact deniers. It's not 25% chance. Period. I tracked them for 500 rounds.
Fyi using "I'll block you" as a threat really doesn't work, people don't care
Doesnt change a thing regardless, he is playing in 5.5 match mmr, againsts 5.5 match mmr teams. He could even play against teams of 6 match mmr because low population.
Dude it's not a threat. It's protection from toxic people. Same goes out to you.
Why are you "warning" them
i mean yeah i think its crazy to complain about playing at the highest bracket as someone in the highest bracket. "fix solo mmr" as if seal clubbing three stars is the better solution
Yeah, usually these people just want to derank because they are getting dogwalked
or just bored overall
but to say "oh muh match mmr broken" when on an scenario where is literally functioning as intended... lmao. And solo 5.5 I know the type already
Ok debate bro, you are the first on my block list. Bye
Gives them power or something lol, you wouldn't want to be blocked now would ya??
show data
Do your own work. It's my list.
If you try to deny or just troll you are the next.
Whats the problem, you dont like X map?
Mamon?
Bro stop right there they're gonna block you. Be careful
If we get blocked I think we cease to exist or something
What's the problem with just having 25% chaance for each map? Seriously what are these questuons? Do you want a fair and even experience or not?
I think you and I play different games
Fair experiences in Hunt showdown?????
Since I have 20 hours I dont have any of those
Final warning stop gaslighting
How is that gaslighting lmao
You don't know for sure that it's not already 25%. I know you tested for 500 matches, but random definitively means that you could have gotten inaccurate percentage chances after 500 samples.
I see what you mean now
Ok bye
CTE heavy
Blocklist is growing
Damn. They got you too. The whole server will be wiped out by the time this massacre is done
He's pretty much a troll
(me ceasing to exist because some noname blocked me on discord for no reason)
Man's bouta block crytek
And you are gone too. You can spread your toxic behavior at someone else. Bye.
NOOO NOT BLOODHURL
Toxic is when you are being called out for your own behaviour ya hear @unborn dagger
We will miss you
OH NO! Anyway
You didn't agree with him bro that's a big no no
I didnt even know what he was talking about I just asked him xdddd
And he spouted the nonsense of fairer matches
and got triggered
now we all blocked š¢
World shall suffer for it š
my data shows 25% for each so you're trolling. blocked.
Are you telling me YOUR data? Isnt that gaslighting? Blocked.
you play hunt showdown? Blocked.
xddddddd
Wait he actually got mad AT THIS
basic 101 how-to-statistics?
Okay time to log off
š„
Sure, data from your a.. blocked for trolling. And grow up kid.
Nooo it doesnt meet my requiered quota and ratifies my beliefs!!!!!!!
It must be fake! š”
Gaslighter! Liar! š”
You can really tell from you that the kids from CoD started playing Hunt.
But you were blocking us
gaslighter
fake info š„
Bad callouts will get you killed ingame man
and your teammates too
dont be like that
So many "blocked message" š„°
oh it hurts so much š
You don't have to censor yourself
Telling him what to do... wow... manipulator...
I think they're just baiting tbh
Doesn't seem genuine
Context: they were upset that the map pool was not fairly split chance between the difference maps, 25% chance to get either the maps.
And they had 500 matches of data to back it up. Which yeah, impressive to collect data from so many matches, but I just pointed out that, that is how random works.
It is not gonna be a perfect 25% split between all the matches.
I would understand a bit more if the data they gathered was off from 25% split by a lot, like, 50% Desalle or something. But their result wasn't even that much difference, it was like 5% different from 25% split. Surely they could figure out that margin of error could just come from the nature of randomness.
@tiny cobalt Really hate how the drilling reload has gotten me killed on multiple occasions due to that
@tiny cobalt it literally already does let you cancel that part of the reload, I don't understand what the issue is.
Exactly.
Also riddle me this (question to then room): how should the match making work if it also had to account for all 12 players having an equal split of maps lmao.
Exactly, just swap or darksight cancel like you should with every other weapon in the game.
tbf a 30/30/20/20 split is quite significant
Good point forgot about darksight cancel
Also wanna add it was a highly requested feature that the drilling could full reload like that, bc it couldn't on release and so many people asked for it lol
Sure but they weren't even precise with that. It was more like "This was around 30 and the one one was a bit over 25 or something.."
Yeah but let us press R2 to cancel the shotgun part. We can do it with any other gun lol
Yeah, it was so annoying having to close, switch, and open again
yeah you would have a small error
I can agree with that
But definitely don't put it back to how it was
Oh yeah ofc
It's hard to vote with such a suggestion because I disagree with the first proposal and agree with the second
Because it may be frustrating for people who don't know how to cancel
Yeah that's fair, but I'm sure Crytek knows which suggestion to take with that one.
After 500 rounds it should be somewhat equsl which is not and which is a sign that it's not 25% each. And Crytek even mentioned it in one of their surverys. Denying what even Crytek wrote at some point is just fact denying what some of the trolls here clearly did. And even if it's 25% what's the point over discussing it? If it's 25%, fine. If not then make it 25%. No further discussion needed.
None of your stats were more than 5% off from what was expected, that seems somewhat equal to me.
P.s. if you're reading this then why block just to uncover the messages anyway
"Blocked message" š
there are tests for this stuff but just thinking about a coin flip. you wouldnt expect such a deviation
anyway, bro is still overreacting like crazy
It's definitely not outside the realm of possibility to have <5% deviation after 500 matches
Sure but acting as if it's absolutely guaranteed to be 25% each if that's the chance after 500 matches is definitely not an accurate perspective
I could flip a coin 25 times and get heads 20 times. Not any more likely than anything else, but still very possible
quite frankly i don't want them to be 25% each
exactly, very unlikely. you could calculate the chances. if you go on to 500 it would disappear or there is something wrong with your coin
just sit down with a dice for a bit
it will get pretty close tp 16.66 pretty quick
it get stable, like your KDA š
Overreacting about just wanting to have 25% for each map?
The only one overreacting are the kids crying about someone suggesting a 25% cgance for each map.
overreacting to someone challenging the interpretation of your data. didn't type them in so not sure^^
Denying what even Crytek wrote.
If you are trying to be the next smart kid gaslighting over facts you are also the next on by block list. Your call. š
NO NERDING DONT GET BLOCKED
did you read what I wrote?
does blocking people really matter if you click to reveal every blocked message anyway
I will be
Can someone quote this thing that crytek apparently wrote claiming that the map chances aren't equal?
Did I stutter?
do you know what gaslighting means and would you like to point out where I did it? just curious at this point cause you literally attack everyone with this
Are you all still going on about map pick %?
The ratio was close to 25% per map. 20-25% per map with different ToDs and weather effects being a sub factor. You're arguing over a 1-5% discrepancy.
this here was a fair point
And blocked. List is growing.
And it's on you if you even deny what Crytek wrote. Not on me.
I did, did I?
blocked^^
No it's not and even Crytek wrote about it. Final warning.
I'd believe they aren't 25% each, especially considering that the times of day are now split up for the different maps, and those might just have their own weight now based on how many different conditions there are for each map. What is it that crytek wrote that nerding is denying?
gl on this server with everyone blocked, try not to recreate this irl
please if you uncover this message please just tell us what crytek said please
And below 20% is not close to 25%. You don't know what discrepancy means.
again, i'd love to see the data set if there actually is one, but with how fervently he refused to show it, i have begun to doubt it exists. also whatever crytek said because I can't recall them outright saying map chances aren't even, but I know they have the functionality to change it (at least to make one map 100%)
since we got mammon only for a while, and then desalle only when it was reintroduced, right?
Final warning? You're not a moderator and I just joined the conversation. Get a grip.
Get a grip yourself if you can't read. I will put you on the silent list aswell. Bye.
Pretty sure he thinks blocking us actually bans us from the server lmfao
I'm very conflicted here. on one hand it's a bit amusement in the morning but then I think the man's not well
You misread things, I didn't say below 20% and clearly you don't understand what discrepancy means, use a dictionary. Block & silence me. At the rate you're going you'll be in an empty room.
Or trolling maybe? I hope it's trolling
If he ever posts data someone let me know, but i think he made all that up anyway. also if he has weather conditions/times of day. also lol
NOO WHAT HAVE YOU DONE YOU COMMITED THE ACT OF BLOCKING A MAN
He will never recover from this. How could you
I swear it was in a survey and Crytek said the distribution for each map between 20-25%. Unfortunately surveys aren't saved somewhere for public reviewal.
yeah some sort of crazy ex reenactment
Do you mean 20-30? Because if it's 20-25%, the only possibility to add up to 100 is all 25.
20% for each map, plus 20% to get banished to the shadow realm
you forgeot 5-10% disconnects š checks out
True. Morning mind. I think they even had factored in night, fog, rain, amber, etc etc. - so maybe those were actually the difference. I'm checking if it isn't summarized in a post on their homepage.
I vaguely remember someone saying rain will be less likely since it's only on some maps so the conditions don't seem to influence map occurence
1: 99% that the maps are an equal split atm. Due to no map (re-)release or new weather going on this event.
2: That is random for you, you not gonna get an equal split of 25%, even after 500 games.
3: How you gonna make so people gonna get their equal split of maps AND matchmake with other 12 people?
They talked about it in Judgement of the Fool. Clearly it is more centered about what the Community wants but their interpretation of the data would suggest that they intended to follow the feedback and have the maps appear with near equal regularity.
GG you're blocked bud
Sorry
blocked š„
Is.... Is it terminal doctor? 
- would be very close to 25% after 500 tries but I do wonder if 3. effects this somehow
I'm afraid so son.
but it's not like the game is trying to give you 25% it could even just choose it randomly after MM is done
he wsa the first to get blocked I think
If you flip a coin, getting 50/50 split on 100 flips is 7.96%
Just to put it a little into perspective.
you mean exactly 50%
it's 50% because there are only two options, it either happens or it doesnt
As I said a 50/50 split
No, it will PROBABLY be very close to it.
very probably
idk someone crunch the numbers^^
Rolled an online d4 dice roller 500 times, this is the results I got in 5 batches:
Batch 1:
1 : 116 times
2 : 123 times
3 : 128 times
4 : 133 times
Batch 2:
1 : 138 times
2 : 107 times
3 : 131 times
4 : 124 times
Batch 3:
1 : 134 times
2 : 112 times
3 : 133 times
4 : 121 times
Batch 4:
1 : 127 times
2 : 109 times
3 : 131 times
4 : 133 times
Batch: 5
1 : 107 times
2 : 113 times
3 : 153 times
4 : 127 times
In "low roll" batches, the trend could be as low as 21.5% and the highest trend in a batch reached 30.6%.
thank you for putting your time into this
if only you werent blocked and could actually ping them with that
@flat sandal can ping you at least
those results are quite unlikely
sure, but if bigowo got them in just 5 batches, it's not unreasonable to say Manwithoutname might have just got unlucky if those are his actual results
It is just to show how 500 doesn't really ain't enough of a data sample, 5000 on the other hand.
And finally, what is the solution?
How is the game gonna pick maps to accommodate 12 different players map trend?
if you do a stats test, this die would come out as loaded
EVEN if the game is gonna try making you get an equal 25% split.
Let say you have had 2 game of DeSalle, 3 games of Lawson, 5 games of Stillwater and 3 games of Mammon's.
What should game do if 5 players of that lobby have had 1 game of Stillwater and plenty of DeSalle games?
Should it weight towards 5 players who have barely played Stillwater or should it weight you with only two DeSalle games?
on avarege you would need 75 times 500 tries to get a result where one number occurs 150 times
150 times = 30%
Once again that is random for you
so it's possible that this happened to the guy, just highly unlikely
100%
this is 20
also, the maps he got are those that you would expect to occur more often, that chance is even lower
Pls no 100 line messages
from alt entering or from just typing a lot of words?
then this way
Run 1:
1(128) 2(123) 3(120) 4(129)
Run 2: 1(124) 2(127) 3(126) 4(123)
Run 3: 1(119) 2(131) 3(128) 4(122)
Run 4: 1(126) 2(118) 3(125) 4(131)
Run 5: 1(130) 2(121) 3(124) 4(125)
Run 6: 1(122) 2(125) 3(129) 4(124)
Run 7: 1(127) 2(128) 3(120) 4(125)
Run 8: 1(120) 2(125) 3(122) 4(133)
Run 9: 1(121) 2(130) 3(127) 4(122)
Run 10: 1(125) 2(125) 3(125) 4(125)
Run 11: 1(129) 2(120) 3(124) 4(127)
Run 12: 1(123) 2(128) 3(125) 4(124)
Run 13: 1(127) 2(122) 3(126) 4(125)
Run 14: 1(124) 2(121) 3(132) 4(123)
Run 15: 1(129) 2(124) 3(120) 4(127)
Run 16: 1(123) 2(128) 3(127) 4(122)
Run 17: 1(125) 2(122) 3(128) 4(125)
Run 18: 1(121) 2(130) 3(123) 4(126)
Run 19: 1(126) 2(125) 3(124) 4(125)
Run 20: 1(128) 2(125) 3(121) 4(126)
right
I might be misunderstanding, but there's no difference between the chance of getting for example exactly 150 1s, 150 2s, 100 3s and 100 4s than getting 500 3s and nothing else because they are independant.
or simply put differently. If you would publish it and your hypothesis would be that the results would not come from a 30/30/20/20 distribution. you would reject it with high significance
no one excludes the other
so they re dependent in a way , although you would not use that term here I don't think, not sure
they're not, you are no more or less likely to roll a 3 again after having already rolled any amount of 3s.
it's a 25% chance for every roll [on a d4], perhaps slightly skewed IRL due to weight but that wouldn't change every roll anyway
any other result is just randomness doing its thing
yes but the chances of rolling two threes in a row is lower then just one let alone 500
missunderstood what you meant before though
@woeful pond just wondering, what did those people do before the event when confronted with the spider boss
Hold up somewhere within compound. Rotate on the exterior. Be overwatch, dependant on compound.
Yeah, understand that back in the days when we only had Butcher or Spider would suck more that you were at a coinflip's mercy to engage with the boss.
But nowadays we ALWAYS have two targets, so there is always an option to go to the second (wild)target :)
@gleaming crown i see the issue there, but if they couldn't pick it up, what makes you think they wouldn't just resort to shooting it anyway?
i got a general question to yall, what is YOUR reason to quit pre-game lobby teams?
You mean in randoms?
yeah
Well personally only if one of the others is not readying up or if one has an especially memey loadout or no weapons at all
Other than that idc about stats or rank or loadout
So I don't quit
true, but just putting it into their own item bar is also not cool.
why bringing items if i can just steal the ones from mates ?
thats an answear i would expect from a proper player
Nonsens. Even Crytek mentioned that it's not 25% each. Last warning fancy pants. Stop trolling.
"Message blocked" š„°
Lol called it
Why people don't want 25% chance for each map and try to trash talk is beyond me. š¤·āāļø
And I wonder when people will notice that I can't see blocked messages. And I have no intention on changing anything about that. š
If they don't bring choke bombs, vitaly shots or are not fully equipped
When did they say that?
From the Survey Results after Judgement of the Fool: "The addition of adding DeSalle back to the map pool led to an interesting question: What is the community preference for how often maps should appear in rotation?
The answer was much more balanced than we thought, with DeSalle slightly edging the other maps out when looking at the mean number. (Though it's possible we're seeing some recency bias here in the data due to the survey being so close to the return of DeSalle.)
We have also investigated to see how playtime hours affected the mean for the map preferences. And again, we were pretty impressed on how equally players want to experience our maps, with the majority of all hours played preferring DeSalle.
An interesting insight was that Stillwater Bayou stood out as the maps most preferred by beginner Hunters, while Lawson Delta is preferred more by veteran Hunters. (Note: the numbers of players in each category below are not equal)."
So they never even said it, then. They just talked about how often people WANTED to play maps to see their map preferences.
Man's just putting words in crytek's mouth
They heard this feedback and have been trying to listen to the community more than ever, after the relaunch. More than likely the ratio of any one map isn't greater than any other but the speciality ToDs and conditions are less frequent all together. There's no evidence to support claims otherwise.
Sometimes we all just get strange RNG luck and end up playing a handful of similar map/target combinations.
I second the feedback that bileweavers as a permanten addition are... not nice. A friend of mine is a heavy arachnophobe and will probably stop playing.
What bothers me is that they removed the spider from tutorial because their data showed that people quit playing after they encountered it and now they put them all over the place. They really to things with a jackhammer just for the lolz
Not being able to complete a tutorial for the game is entirely different from spiders spawning around the map that you can avoid
I am not here to teach you anything. If you would pay attention you would notice when the last time was because I've wrote it several times.
And I certainly did not ask for any feedback in the first place. You are either for 25% chance for each map or not. Then explain why you don't want it and stop trolling around or I will block you. Simple as that. There is literally no need to be a debate bro.
Something tells that avoiding a boss spider is much easier than being constantly surrounded by them at every point of interest like literally any tower.
it's a question of implementation. If it's a webbed tree here or there, that's one thing. but if they are as numerous as they are now, I guess I'll have to find another partner
The lack of empathy for people with a phobie is astonishing sometimes.
I've heard from some players already that they stopped playing Hunt because of this event. They were able to deal somehow with boss spider but all the little ones with all the webs on the map were too much for them.
I have empathy for genuine accessibility issues like the need for colorblind filters and such, but the game is horror genre and competitive in nature, you cannot give the spiders different models with entirely different shapes from the intended silhouette without risking someone being able see more than they are supposed to past their silhouette or such. It makes sense that games like grounded have arachnophobia filter as they are pve cartoony games, but Hunt has more than enough phobia triggers even past arachnophobia and they cannot take all of it into account
Why is it that if i get a skin its fine that i have 21/20 hunters but when my hunter with death cheat then dies having one over maximum roster capacity is suddenly impossible and my hunter is gone?
So basically you don't care about people with arachnophibia anymore because there are more phobias so you overload the game with arachnophobia that forces players to quit the game.
As that correct? Or why mentioning all other phobias as excuse to force people out of the game who suffer from arachnophobia?
If you want to ignore all the reasons I have given for why it shouldn't be added and want to purely paint me in a bad light for the sake of your argument while doing so, sure I guess I don't care
You didn't care the moment you made a list what you have empathy for to justify the constant arachnophobia trigger in the game.
King
So if you can't just show empahty for this specific topic and make list for all other things then you already disqualified yourself from this topic and it tells alot about you. Sorry if I don't have empathy for bad decisions of a company.
I just noticed
he downvotes every feedback possible
like game ideas and shi
XDDDDDD
I told this same exact thing too
.
@tiny shadow Pump trait could be nice, but not for the weapons that already exist in hunt. Slate is already pretty strong and features the second fastest ROF (not counting rival, because duh) if we are talking about unperked shotguns. And with marathon, its the same. Its whole gimmick is to be a winfield but usable without traits, so the potential levering gets traded for extra mobility and hipfire accuracy. If the marathon had something similar, the winfield would go to sleep
I also dont think your consideration is on point. We are talking here about budget rifles (marathon) and a pump action shotgun that is also "cheap", like the slate. I dont think it is worth equating it with meta weapons like avto or mosin, or what you deem as "fast firing pistols".
unfortunately i think marathon fails at doing that because winfield works better with no traits (marathon is punished significantly more by not having iron eye)
marathon is played almost entirely from hip
it doesnt fail at anything
its an easier to use winfield since release, as (back then) it didnt have the proper sway modifiers
you got nearly (or identical) winnie C sway for a weapon that had 1873 bullet level capacity
????
Yes, literally
hipfiring
Quick peeking, hipfiring, jumping etc
- FMJ
At least where I play, EU 6* match mmr
your experience might differ
but Id say without a doubt that unperked marathon is best played that way
and I can guarantee you see more marathons than winfields, if you ever see them at all
i mean i don't agree but even so, that's still just an entirely different gimmick than the winfield, unless you're suggesting that the winfield is also meant to be hipfired (even outside of levering)...
at the end of the day though fuck slamfire, would be a stupid ass trait and would basically require nerfing all of the pump actions to compensate for it, i think. i wanna say that the lever actions were balanced around levering as a concept, and the pump actions clearly weren't balanced around slamfire
No, im not saying that for the winfield, what I think and Ive seen in my playthroughs is written above
Ofc not, nobody wants to deal against an even faster firing slate
I want to be able to keep weapon traits, a maximum of 3, so I don't lose my Fanning-based playstyle.
a fresh legendary hunter starts with 10 points to spend how you wish. you'll have to work it into your starting 10
Nuh uh, you can recruit a hunter and spend 7 points in fanning out of the 10, but I would advise you not to. But whatever, if you are new or starting, anything goes.
Fun fact, Slate is the only gun in Hunt you can slamfire.
Both the Marathon* and Specter have mechanism that prevents the gun to be slamfired.
*There are later versions of the Marathon that could be slamfired, but most of them had to be modified to do such.
Give me the Marathon Slam with a 0.5 cycle time.
Bc someone on reddit asked why there weren't a shotgun specific trait, I got thinking for a suggestion for such.
Trait name: Iron Vanguard.
Trait cost: 4 points.
Effect: Reduce flinching while aiming down sights with shotguns.
Dunno how cooked this idea is tho.
I mean idk, the only ammo you need to aim currently are slugs
and reducing aim punch at all might come as unfair, but i dont know personally
Def more balanced than a faster-firing slate
Yeah, my foundation for the trait idea was that shotguns are already good, so traits that makes shotguns do shotgunning better is risky.
Limiting it to ADS means it is more a boon for slugs, which is not really doing that great.
That would be almost useless and at best remove one of the only counterplays to shotguns. š
It would be somewhat useful for slugs
But yeah, I also went into this design space with the notion of "Shotguns are already good, they don't need more traits to utilize them further".
Again, at best it would remove one of the only viable counterplays.
Also, shotguns already have a trait that makes them super busted.
It's called quartermaster 
Eeeeh, I guess, I don't die to slugs enough to think that is an issue
I mean if it would affect aimpunch while not adsing it would be broken beyond belief (but the suggestion doesnt say that, it specifies while aiming down sights)
But yeah overall I dont think its a good idea to buff shotguns lmao
Im biased af, so id like for the romero to have a little more OHK to limbs when using slugs (so it doesnt lose against a bow in that regard, a medium weapon, at least š„) but meh, honestly
100%
And yeah that was why I empathizing on the ADS part, bc not fliching with shotguns god please no
Also think slugs are mostly fine, just give them better pen.
And in regard to the bow, well... bow needs to get nerfed a little imo
@idle frost I 100% agree with your bow feedback, just wanna say that bow doesn't apply heavy bleed and """only""" medium bleed :p
Yes, its unfortunate how you find more success with a rifle FMJ than with a shotgun at 7m wallbanging
(crytek please pennyshot wallbang...) (or buff some underutilized ammo....)
cough cough
Man, I just want reverted pen change
Me too
shotbolt 2m wallbang moment ć½ļø
70 hp?
lmao
Romero could use a buff but I don't think it's a fair comparison because bow is overpowered (imo? Depends if anyone reading this gets offended. If you're offended, imo) so it's not a fair thing to base something else's balance on
Nah fuck the bow not offended
actual 2 iq weapon
This situation is so bad like i rush quickly with penny shot (thats why i only have 1 shot), broke the door but shoot him tru the small window outside, clicked him, okay
Now there is an avto guy and a shotbolt dude
the shotbolt dude is smelling me
2m
70 hp
30m one shot range bleed inducing silent infinite ammo double ammo type bomb shooting no reload auto 4
Very balance
If he didnt have the perk imagine, by regen itself (not even the syringe, but the in game mechanic) you should have topped of the small bar already and casually tank another shotbolt wallbang (and if he doesnt have the perk, 5 seconds to reload or so lmao)
Shotbolt with pen changes just suffered the most
Now its just dumb to use: xbow when close shotbolt, when far-mid range, steel bolt
You get actively punished for wallbanging with the ammo that was designed to wallbang
Yeah pen changes dumb
Dunno man, think 3-slot Romero is perfectly fine as it is.
You're probably right. It and rival are the only balanced shotguns which makes them look bad.
Slugs could use a better limb damage (but that is just my opinion), since you only have one shot and you are running around with what, 4-5 bullets?
I dont think a romero should be outclassed (even by limbshots) by a bow
Granted slugs does pen, but cmon lol
Well, the rule have always been that limbs doesn't 1-tap when it comes to slugs.
The only thing slugs need is penetration change reverted.
facts
Then buckshot penetration nerfed maybe
Ik, and it was fine before
Rival is for sure the biggest loser of all the shotguns.
And the Romero Lmao variant
Dunno if it ever got nerfed?
How the tides changed
Just gotta nerf bow
Then pen slug damage? Yeah it was
Oh! I thought you were talking about limb damage
TLDR: run buckshot (boring)
on everything
minus rival hc
which nobody ever uses
lmao
(and with good reason)
EXCUSE ME?
rifle hc dragons breath my beloved
Rival hc flechette my beloved
It is wild that Crytek dropped a long barrel rival and it have had all of 0 impact
Slugs fun too
rival hc dragons breath bruh
i mean if the dude is missing its fine i guess xd
but what
5m ohk range?
ć½ļø
Hell yeah. It makes up for rival's weakness, that it struggles to 1 tap. And it does it without sacrificing the 2 tap it excels at.
yeah not to get killed by a pennyshot ringer sorry
Idk I enjoy redskulling people 20 seconds after I down them
I enjoy headshotting people where buckshot would dealt 15 damage
Its amazing how both of my randoms have big slot shotguns (one c&k and one c&k flechette) and still lose
Brother..... you have a big shotgun dont camp doors at 2m
one jump shot and you are dead with a tool or whatever that OHKs
do you know the numbers for slug penetration?
is it better or worse than medium ammo for example
Probably less than medium ammo since it cannot pen metal sheets, no?
Pretty lost in that regard since there is not a single medium ammo weapon i dont run with fmj
Cyclone I dont play that shit, but if I did, Id play FMJ
well, the springfield comes to mind
and only because it doesnt have
yea slugs should really be the FMJ of shotguns.
(for some odd reason) (crytek please)
they should have long ammo pen at least
Rival HC is already a joke like everything, spread wise, slugs, whatever
4 bullets
xd
Even the bonk variant (trauma or whatever) has a weird swing angle
@remote pasture Totally agree, have the option to pick between your 2 better ping servers in case of low population and bring back the ping limit, best hunt has ever felt
Thatās the first ping limit suggestion Iāve heard that sounds reasonable
Most people just say strict region lock no exceptions
@gloomy mantle We already had an event where you basically couldn't be burnt when downed, suffice to say it sucked and was widely regarded as a bad idea.
I donāt want it to be an event I want it to be catalyst permanent
which would be worse
And as I said, it was not popular and people hated it.
Itās not worse you need to find catalyst and have salve skin itās like every other catalyst trait
You all say itās bunk cause you are the campers I described
@gloomy mantle also, "body camping" is an intended counterplay against solo necromancer. it's necessary to be balanced, and invincibility frames would be unintuitive and cause people to just wait out the frames to shoot, and being able to redskull revive as solo would lead to people just waiting 'til the last 5 minutes of a match to revive and extract as a pseudo-death-cheat.
Or we don't want to have a solo that we killed fair and square and fully burnt out to still come back later
It takes less than five to run around to extract
Burning should always allow fully removing someone from the match
ok but the point is that they would wait until the very end of the match when they're certain the body campers have left, just scrolling tiktok on their phone, then revive and extract gg go next
You complain about camping but want to encourage people to look at their death screen for 10 minutes and being able to self revive still even after being burnt
I do lol just cause a lot donāt
Sounds like double standards to me
Iāve waited 15minutes
Not even if I can revive a burnt bar with necro then I should be full burnt and revive my bars
that logic doesn't add up, restoration doesn't affect team redskulls why should it for solos
You need a bounty and it takes 50hp so I guess I get full hp-50 full red the use exp to get my bar at extract
3v1 you all talk like I killed him fair and square I need to camp and burn so he donāt revenge on meā¦. If your good enough 3v1 you should be able to kill a solo easily again even a 2v1 is easy but maybe yāall arenāt as good as you say idk my opinion
This is such a weird argument
But the votes speak for themselves so whatever
"I should be essentially immortal and have no real risk to dying and if you don't want that then it's a skill issue"
If you have the bounty and your team revives you yes you are you need to kill some one 2x a solo may need to kill what 5 if the team get the revive like what you talking about lol youāre not logical and fall on skill issue cause you need to camp and burn
You choose to be at a disadvantage when you go in solo, you are not supposed to be able to be a 1 man army that can freely revive when they feel like it without being able to be fully killed/removed from the match
Only with necro 1 time
Yes, as it is designed and as it should be
Only after full burn you keep acting like I want to not die I want to stop camp burning
No not as it should be you donāt know the definition of necromancy
Solos get enough perks with solo specific benefits and a matchmaking mmr reduction. The sure as hell donāt need I frames. Dying in a shit spot as a solo is supposed to be a death sentence
Cause with your logic bounty or not full dead means your teammate is dead yes
No, I am purely speaking about solos
As that is the current topic
And even in the case of teams, you can kill their team and they are fully dead indeed
you can't argue with someone who has no interest in listening.
If you have issues playing solo, maybe you should consider finding teammates instead of trying to shape the game into your needs while ruining it in the process
Solos have been put in their place. I'm glad I don't have to play babysitter on mfers that won't stay dead. Things are much better this way.
But you said you are missing what Iām saying and only seeing revive as solo
Your dead dead bounty token should not revive your teammate then
Fair
Necro should revive at any state
But you all argue against it like it is a sin Jesus yāall sad
The teammate with a bounty token that can revive a dead dead teammate can be shut down because they have the token, so someone can just track them down and kill them to stop them from reviving. A dead dead [redskulled] solo has no such counterplay, they can just revive whenever they want. Unless you propose it's taken away when someone steals the bounty from your body, but in that case it's useless.
And Iām saying if you have catalyst it should be same 1 time with necro
You just arenāt understanding
The feeling is mutual
Necro doesnāt res fully burnt teammates it shouldnāt for solos either
The point of solos is to never die. You have so many tools for remaining undetected and naturally as a single person itās easier to be stealthy
If you have catalyst do you not read
It's also not about not being able to deal with the solo again anymore, it's about not wanting to deal with them again anymore. If I kill some solo sniper that keeps rotating 200m away, they better stay down after me fully burning them on top of that. Even if I can kill them again, I don't want them getting in my way again or downing someone from my team even once anymore
Well same for teams then no one gets revived
I admire your patience with this person
See you all only see it one sided
I can always track a teammate of an enemy who has a bounty, they are literally marked on the map and in darksight
A random solo that can wait 30 minutes before self ressing after being burnt isn't
We can see your side, we just heavily disagree with it
After 30 you should be gone already he isnāt finding you
WTF that is a dumb statement
Once it says all bountyās left your willing to wait that long yes you should be able to and your scared of them finding you and getting to you cross map
You donāt understand how fast your person runs
yes but the point is they can cheat the entire permadeath system of the game by just waiting 30 minutes then reviving and extracting.
It's essentially a purchaseable deathcheat that lets you keep your weapons and gear as well.
Again, not scared, just prefer not seeing people who I already beat come back as that is the whole point of the game
I down people/teams so that they don't get in my way
Yes so take out death cheat itās a bunk money trait
That is the entire premise of a pvp game
There was a time when solos couldn't revive. It is a time I personally miss. Later we had an overtuned version where you lost a chunk but could get back up as often as you had junks left. Now you can rezz once and receive a full restoration. Solos get a treatment nobody else gets. Solos are already getting pampered more then the rest of the player base. It is fine in the state it is now. Git gud and move on.
so you want only solos to be able to death cheat, and you want their way to do it to be scrolling tiktok for 30 minutes not playing the game before extracting alone?
sounds like you just want an advantage tbh

