#feedback-discussion
1 messages · Page 224 of 1
Even if it didn't, it's existed since 2018
And is iconic to the game, love it or hate it
Its funny because in BF1 is actually the worst shotgun in the game
Even with slugs, the thing is terrible
You need the extended variant to kill
Can't think of any changes that would make auto shoguns balanced besides no reserve and no special ammo - which they won't do either. At least I've got the peace of mind that I shouted at cloud (that doesn't listen)
You can think of it, OHK ranges nerfs since they are spam shotguns
A C&K shouldnt have the same tap as a romero
But that brings up an ancient problem, a system where money doesnt matter but its taken into consideration as a balancing tool
so you get "haha C&K better"
Err, what's OHK?
One shot kill
the distances where a weapon (bow, xbow, shotguns) tap
For example, on long barreled shotguns, the slug one tap is like 15m or 16m (to upper torso) (i forgot, numbers might be wrong)
Bow with HH (hundred hands, the perk) is 30M upper torso
Not sure that would help much, to be honest. It's still a shotgun and as such should do decent damage at anything considered close range.
XBOW is similar if i remember, like 32m or so
Oh yeah, slugs are weird to begin with. Not sure how they work in reality, but they don't do that much damage considering how fat they are, surely?
It would change entirely how you fight against another shotgunners
If you had a shotgun with significantly more range rather than 14m vs 15m
you could fight differently, or if you had more wallbang with certain ammo type to pair with your secondary
That OHK extra metter is very rare to be taken seriously into consideration, as it barely plays a factor
Example: before specter was buffed (recently), when slate came it out, it was a cheap meta weapon
It wasnt a good a C&K buckshot/slug
But it had everything that the specter had (plus you dont needed perks) minus 1 meter of OHK
People didnt give any sort of relevance to that OHK, as it really doesnt matter
With shotguns, you want your shot to OHK or to be able to pump your second shot as fast as you can
the differences between barrels (14m vs 15m buckshot) isnt enough to make a difference
If that did, we would be talking about how romero alamo is "meta"
which would be simply dumb tbh
This is also another reason of why reducing buckshot wallbang values was a terrible mistake
you incentivize plays with spam shotguns, not with guns that need more skill (alas, xbow, romero etc)
But crytek rather release a "haha rival but with romero values" (slugs still bugged btw, another topic) and call it content once again
(To this day specter bayonet still suck btw 🥀)
And auto shotguns arent necessarily the problem on CQC, its the fact they also trivialize medium combat (which was also dying), so it isnt gonna get removed
What/who do you mean by "they"? The auto shotguns? I think that's just another problem on top of them being easily the best choice for corner ratting.
"They" there of course is referring to the topic im talking about, spammy shotguns
If i got a romero and I hit you mid distance, i have to swap to my secondary
If i got an spam shotgun, I can just keep pushing you while shooting, and when you enter OHK ranges, you are either dead or have very little HP
In that sense for example, a C&K will always be better than a terminus, since it doesnt necesarly anchor you to walking
Indeed. Thas' why I don't understand why you ended that line with "so it isnt gonna get removed". I mean I know it's not going to get removed. Rats would rise up. But I read you saying it's broken in close range combat, it's broken in mid range combat... therefore it's not going to be removed?
(despite that the c&K has 1m metter of ohk)
It isnt gonna get removed, because (specifically talking about that), it was in old Hunt, same as the dolch or the avto
Plenty of skins that you cant remove for legal reasons
ah, so it was unrelated to how broken it is, got it
People paid for that, DLCs etc
trve
C&K was much much more broken before, when you could have slugs with 0 recoil whatsoever
It was like playing an officer C but with OHK
lol
Another dumb stuff that wasnt even tested
Just pushed into live service
But dont worry guys we have surveys 〽️
This is what I was refering to trivializing medium combat
you run into another premade head on with those and the only benefit you had at the time (now its fixed) is that slugs dealt no aimpunch (or very little)
but aimpunch of course doesnt matter if you are dead in the first shot or in 2 seconds
The 2-3 tap range was insane
Wouldn't trust surveys. People love OP guns.
Another hunt classic, people dont like their crutches removed
Slug nerfs and shit had impact
The solution was easy, the just swapped to another spam shotgun (althrough, less spammy) without that forced recoil
So slate took in
Now that buckshot seems like what most people chose with spam shotguns, we are back at the "killing medium to CQCs" scenarios
Scenarios like this is what tend to happen
Im reviving my mate, but hear an xbow guy approaching, I dodged
He eats one buckshot spread to the face/uppertorso (some pellets must have missed, I suppose)
but he has an xbow, and thus, he has to get his secondary out
I have the C&K stolen of his friend, so I can just pump the 2nd shot there and done
No 14m or 15m is significant enough to chose X over Y if the benefits are there
Yeah... I actually don't understand why Mosin / Dolch get most of the hate when auto shotguns exist.
They are disgusting too
Dolch FMJ shouldnt exist, and its now more balanced than ever because of bullet drop
They should just remove dolch special ammos really
And mosin been meta since release, where you could tap free hunters because they had less HP
I agree but it's still something that requires you to have some skill.
No
Its the easiest of the long ammo rifles
Free hunters had less HP? lol
Amazing muzzle, no sway (back then)
meanwhile you were doing reversed 8s with your compacts
because "haha i have long ammo and you dont" so I havent got sway with a +600 ms weapon but you do
Another stupid change that took years to change, once again
Things like (now) cenntenial, mosin, marathon, etc
Easiest in game weapons to use
I dont know , yes mosin is meta buti think right now other rifles are better ( if looked at the base weapon/bajonett or whatever weapon)
Bayonet is an "straight" upgrade now, but your weapon can be seen much more, so it is "worse" for peeking corners or whatever, even when hid
But that isnt a mosin problem, it happens with weapons with attachments now
Compared to auto shotguns, really?
yeah i was going for the fact other bajonett weapons are better compared to mosin bajonett
not the fact mosin is better than bajonett
Yes, mosin is a 2 iq weapon, certified
What takes skill is learning the ms (and now curvature) of low compact, or even medium
auto shotguns are crazy op, but at some point in aim the rifle gets better
2 tapping with a long ammo rifle is skilless, boring, and has been meta since it came out
A guy that manages to hit you 5 times with an stocked revolver is way better than your average mosin sweat
i think it is a loweer skill weapon and anyone who play ranged weapons and is good in strategy can outplay any shotgun user
I agree
Sadly we are not in a QM meta, following back from gunrunner
That's exactly what i mean though. Mosin requires aiming and strategy. Auto shotguns require neither.
so your rifleman has also a "pocket" shotgun that can melt the other shotgunner
Game is just a jack of all trades now
Well lets be honest if you want to play a game with acommunity like this you should switch to arma 3 or something then hunt is just the wrong game
also people that are able to headshot with mosin anytime, are mostly also able to headshot with any pistol in the game
Not my point, my point is that these sort of people make any type of claim to justify mosin balance
because they cant face the truth, that is the most broken rifle in the game and its easy af to use
TLDR: another crutch
Any good 6* can do that, but they are running officer, dolch, uppercut, uppermat or a pocket shotgun
it is not the most broken in my opinion, the krag has better balance, the berthier has better ammo variety, the lebel is ass compared to mosin(lol)
It doesnt matter
It's balanced by being an ugly Russian rifle
Krag is worse than mosin, berthier is also worse than mosin, the lebel is also worse than mosin
What is your point?
why doesnt it matter, your point is its the most broken, but really it isnt
You are telling me that mosin isnt the most broken rifle in the game
that is factually incorrect
i dont think you are seeing the point here, you are to focused on mosin sway that you really dont look at other weapons
Mosin sway and that mechanic does not exist anymore
yes, atleast the base variant
well balance is what i mean
(?)
I dont get you, I already talked about this
Attachments used to have drawbacks (more swap, hip spread, fanning accuracy etc)
Minus the forgotten scotfield brawler (which should be spitfire btw)
those things arent a "thing" anymore
ok sorry i dont get it what you mean, what do you think is the point htat makes mosin unbalanced
If you try to justify the bayonet is better, it is true in most scenarios, because variants are straight upgrades based on money: again, this is not a mosin problem, it happens on nearly all of the weapons
it isnt better that we can agree on, when talking corner peaks but that is not my point rn
i meant the sniper, where mosin is obviously the best one
but please elaborate what oyu think makes the mosin unbalanced
I didnt say it is unbalanced, I said it is the strongest long ammo rifle, which is a fact
why is it the strongest if other have much better points
The question would be why having two ammos with berthier and needing iron eye to have good rof and not waste bullets after 37 buffs would be better than the meta rifle
the only thing that makes it meta imo is, that its longer in hte game and the players are used ot it more
No?
Krag has less damage
Berthier has 3 bullets, huge downtimes, specially without bulletgrubber, had to be buffed several times
No? Lebel?
Berthier: better ammo pool( normal plus spitzer or fire ammo) which means you can take the easy headshots with spi´tzer and then switch to normal to body oneshot for example
"easy headshots" my brother you already have +600 ms
i think you are a bit lost
well lebel is ust worse because of reload time, i think that is obvious
spitzer isnt used for sniping anymore
So therefore this is not true
you said it yourself
and talking krag it has the way better follow up shots with a decent reload, the knockback of krags 3 compared ot mosins 10 is a big difference
so if your point is easy 2 shots to body, then krag would be better
Fire ammo only ignites on designated ammo ranges (which for long ammo should be what, 30-40m? or maybe 50? I dont play fire ammo on long ammo unless im playing sparks
If you need 700-800ms to headshot a guy with a long ammo rifle at 50m, sorry to say it, but you arent good
that is not even the main point on fire ammo, the new small barrels make fire ammo a lot better all of sudden and makes for easy kills
krag was also a meta weapon when it released my man
yeah no you dont need that at 50 m
well then mosin isnt the problem as you say is it?
Spitzer is used specifically on iron sights to wallbang since it have now 0 damage reduction, allowing you to wallbang and 2 shot limb
Uppercut FMJ was considered trolling long ago, but now its pretty common, since it reaches the same breakpoint
Where do I have stated that mosin is the problem
your argumentaion is chaos what exactly is you thesis
I just said its the meta rifle (factually correct), always been (also true) and that is boring (my opinion), as most long ammo rifles that arent 1 shot
I could play your game and argue against a wall and pick unrelated stadistic from weapons and claim that a new army is better than a dolch because it deals more damage
Its just silly, you cant seem to comprehend its the amalgamation of several factors put into a single weapon
ok that i can work with, yes it is meta (factually correct true), always been(true except for realeases of other rifles for short periods) and that is boring yes i agree( overplayed as hell), as most ammo rifles that arent 1 shot(i dont think so tbh there are other long ammo rifles that are very fun e.g. berthie, krag
No, mosin was also meta when krag released
It was just a cheaper option
One thing does not negate another
The C&K always has been meta, that doesnt mean the slate wasnt meta on release
they were both meta, but for like a week i saw krag only and no mosin
"what you saw" depends on your elo, bracket, server and timezone
C&K is one of the most broken weapons in the game and therefore meta yes
A 4* could come here and tell that the rival is broken
I dont care about personal opinion in that sense, lmao
yeah ok we are talking factual high mmr things here though
alright fair point i take that back, mosin is meta and always has been
If we are talking high mmr, here is the thing
There is 0 reason to pick the cheaper option
because money isnt an issue
hence you run only mosin
yes
period
Like i said i agree its meta nd boring, we agree on that, i just think other long ammo rifles arent boring
Yeah, and that is okay, its opinion, its personal preference
Like I said, for my case, I only find long ammo enjoyable when its 1 shot rifles
I cant play cenntenial, because it bores me to death
However I enjoy springfield
which none are
none are 1 shot rifles, one shot means 150 dmg
Bro, we arent talking about OHK
ok you mean single shot weapons
one shot and single shot is something different
Its obviously a typo
I have 3000h im pretty sure I know
it just confused me mate, sorry
This same logic is applied on this message
Whether now the cent is spammy, the springfield its a single shot rifle
If you keep reading, there is no way to get lost in there
Of course I wasnt claiming there that the cent OHK lmao
So yu enjoy single shot weapons, that is ok, but then why complainabout what others play(mosing being meta). Everyone can play what they want, this is just about personal opinion, not feedback discussion
i know it came from krieg_elfs post, but it jsut got lost
Yes, this is why the meta is boring, because you always see the same 6 weapons
Avto, shotguns, long ammo, ocasional spam
done
The hammer skin twitch drop looks cool af (in my opinion, the better looking hammer skin out of all the 3 there are now)
I have never seen a player wielding a hammer
besides myself or my friends
Well whats your point, every shooter has meta weapons and in every shooter meta is played in high elo/mmr. its what it is, if oyu dont want to play against meta, drop mmr
You cant drop MMR now without exploiting
And I dont cheat, I dont exploit
you can if you just play you favourit troll loadouts like hammer or smth your automatically going to drop, its not magic i think
Why should I int more than 40 times in order to splash people that are on a different bracket?
Yes, that is exactly what ive said. You are willingly throwing
in order to lose elo
which is a form of exploiting
a core game mechanic
you dont need to splash them but you can play what you want there, and the other optio is to stop playing hunt, cause honestly that is the character of Hunt, strong weapons
The point of hunt is not "strong weapons"
The balance it had worked fine when everyone was new and hunt dollars mattered
Now they dont, money system doesnt work
Its not an exploit if you are actualy playing your funny loadouts, no one said you have to play long ammo, that is the freedom of Hunt lol. i didnt say take a hammer and run in a straight line at them
You are missing the point, and seems you have no idea how the "new" elo system works
If you are somewhat high 6*, you have to die more than 40 times without a single assist (even more)
You cant derank unless you deliberately throw
money systems almost never work, epecially with twitch drops and events like the one going on now which gives you 14k for free(wtf???) they have to make balancing on weapon stats not money
And as I said, that is against what the devs intend to do, as it is a form of exploit
Twitch drops (and with this supply mechanic) are "recent" additions, again missing out what im saying
well tbh i didnt try so i cant tell you much about it
You need to tank KD, die more than 40 times without a single assist
If you can tell me how that isnt deliberately throwing
im all ears
Because for me it seems just a deranking strategy
I didnt miss out, point is "money systems almost never work" in games, they cant balance through money. Twitch drops etc, were just a recent example
i just dont think that is true , well depends on high in 6 star you are, if you are that high up, you dont belong down there and you shouldnt complain about what others play, just play what you want, no difference i getting headshot by a mosin or a martini
you are still dead
There is a 2000 elo difference in 6*
And 6* was bumped out since MMR changes
(a bit before the release of 1896, if memory doesnt fail)
yes, like i said depends on how high up you are
So then why do you state "you dont think that is true"
wasnt it with the release of 1896?
if you are medium to high 6, try it yourself
Idk, seek the wiki or ask the gpt for the release date
I dont remember; point being when MMR changes were done 5* was bumped onto 6*
not goign to i dont want to play agaionst people who dont know what they are doing, that would be unfair, since i play meta weapons
it doesnt have anything to do
My friend that has 11 hours plays mosin
that doesnt mean he is good, lmao
Well point stands, if oyu dont want to play against meta weapons dont play shooters, especially not extraction shooter, if you want to play against everything that is in a game you have to play games with a lot of players on each team like bf or arma
I told you already, I have nearly 3k hours
You are confusing meta loadouts or meta weapons with being good at the game
By your logic a CSGO silver 4 is good because he instalocks AKs on T side
dont be silly man
xd
congrats i have 3k - 4k i still enjoy plaing hunt against meta weapons because i enjoy hunt not what exactly i play against
when did i say that
.
Playing meta weapons doesnt equal being good, once again.
i didnt say it makes you good, i said it is unfair if a good player playig op meta weapons plays against 2 stars figuring out the game, you didnt get my point
yeah ok, we agree on that hurray
Yeah there is a point you kinda get tired of being sprayed by avtos, long ammo or spam shotguns
the diversity on other brackets is what makes hunt great, not this
Then you are a. in the wrong bracket or b. in the wrong game
Exactly why the deranking system was changed
You can do nothing against "a" because there isnt playerbase. You are forced to it unless you deliberately int
You still dont get it
you cant complain about sweaters playing op weapons, ofcourse they do, that is why they are up there, ofcourse they need good aim, but that is in some way what splits 5 star from 6 star
Most of them dont have good aim, they are used to the same 3 weapons, and if you tweaked them, they wouldnt know how to play
i didnt say you can do anything against it in that argument i only said you are in the wrogn bracket for your playstile, that is just fate
you say it as if like shooting +600 ms weapons took a huge amount of skill gap
plus being long ammo
youa re saying it as if it didnt take skill, maybe for you it doesnt seem like skill anymore but if you look at low mmr you can see that ofcourse it takes skill
it is not fate, it is maths. There isnt enough playerbase, even on one of the most populated regions like EU that has a heavy influx of players from outside the region
This works both ways
For a low mmr guy anything can be meta or great or bad
it is fate you are good, you lay in lobbies with good weapons, its not like abracadabra you are 6 star, you dont get there being shit
I seen takes saying that the sparks is bad, for example
i wasnt talking about weapons i was talkin about getting headshots
I dont consider myself good. Im a bit better than average but thats it, that isnt enough motive to play against streamers
congrats theoretically it is/was, because it has a single shot
In 1896 you can get to 6* being shit, as they merged it with 5*
yeah, you consider yourself average, for a low mmr player you are crazy good, the mmr system works and it shows if you have a neutral look at it
2% of the playerbase are 6 star, before the update is was 0,2% it is not that big. you just have a to narrow view
most players are 3 - 5 star mmr, because they dont play Hunt 3 hours every day
Im telling you, its a playerbase problem
even on one of the most populated regions, you get to know people
I only play trios vs trios (ocasionally solo but very rare)
and you can be playing depending on timezone against the same dudes for hours
it is like that
I think it was wrong merging brackets, most of the people dont even know that brackets doesnt equal stars
then your mmr must be high as hell, because i play against a lot of different people and i am not low 6 star bracket
And you have a daily post of some 4* on a trio saying "but why there is a 5-6* mmr broken"
what? i dont udnerstand that sentence
That is the problem, on trios, I am on the highest bracket possible (6 match MMR)
why on old Hunt was impossible
I dare anyone, who has an screenshot of old hunt, showing an screenshot of a 6* match mmr team
well then you arent average, then you are good, i am probably average 6 star
There wasnt, and if they were, they were obvious cheaters or high kda farmers than disconected
I dont recall seeing a single 6* match mmr team never
Highest you could do was 5.5 and was hard af
5* was normal
and 4.5* was the lowest on 6*, which you would only have solo
not trio
So you will always be in the bracket in 5* or 5.5*, since 6 match mmr wasnt a thing
Now 6 match mmr is a thing, and "full" of playerbase
man what? reaching 6 star wasnt hard? it just took more work then it does nowadays, i reached 6 star a lot of times and stayed there quite long, if you think reaching 6 star was impossible then you are actually not good
Bro, read
Im talking about match mmr
not your own mmr
I know it was harder to be 6*, I was there
I had teams with full 6 star mmr, but i also play turnaments so its really jsut about your team
Im talking about the non existence of teams of 6 match mmr
On old hunt, impossible
i have seen multiple and i was in multiple in old Hunt
Show screenshot
why in gods name would i screenshot that if it was normal for me
It was mathematically impossible, im telling you, the team had to be +3 KD or cheating
Requiered crazy amounts, killing 800 ppl and not dying once
It wasnt normal, we are not getting at it
dude what? you really think it wasnt possible/normal for some players? are you trolling?
Im talking about this dude, and in this screenshot we were a duo (literally the key down says "allow duos vs trios" which shouldnt be there if we were 3)
If we got a third one (another friend), we could reach 5.5
but never 6
as 6 was mathematically nearly impossible to reach
i know you are talking about that
it was quite literally normal for me (with my sweaty team ofcourse) to have a 6 standing there
No screenshot = cant believe
and if we include xbox that was the easiest thing imaginable, but i think that i not what we are discussing here
never saw anybody, besides KDA farmers that disconnected when you got close and cheaters
Oh, but you are talking console dude
Xddddddd
Idk, that is your world
Im talking about PC
well i dont think you get that some people dont screenshot everything man, i am not that sentimental
on console it could perfectly have happened
i am too
so it is mathematically possible huh
the mmr system was the absolut same, and xbox has even less people
On console when you cant aim and with the low playerbase, I would suppose so, but that is only assuming things
that is the point
I dont play consoles
No, it wasnt, you could check on PC the numbers and do the math yourself using notepad
i did and switched to pc, and i reached full 6 star team on both
This is widely known
Now you can reach 6 star MMR easily, of course
Im talking about old hunt
If you dont have an screenshot, I cant take your word for it
I have never seen an screenshot of somebody else, either
thanks for saying it the fifth time
Yes, because it doesnt seem to enter your head
i know your talking about old hunt
Same as if you were solo vs trio
You could be 4.5 (lowest), 5, 5.5 (kda farmer or +3kda usually, sus or wicked good) but never 6 match mmr
because most poeple arent sentimental and dont stuff up their pc with screenshots, believe what oyu want man, i can tell you i had 6 star teams, and that is it, it is not my problem if you dont believe me lol, let it be then
good, cause this is bullshit if you dont believe me
I dont have to, I have 0 proof
well then have a good day
and what you are saying contradicts mathematical operations + 3k hours of experience
discussing doesnt work if you cant believe that
never seen it (besides the stated examples: oblivious cheaters or kda farmers that disconnected)
discussing topics do not necesarily entail believing into something as a mere jump of faith
Id be happy if someone showed me an screenshot of 6* mmr teamscore, until then, no proof
(utterly impossible if solo, again)
Now doable, ofc
i had 5 star mmr as solo on that point btw, so uh no
I had 5 star mmr as solo
So yes
you literally proved my point
Read
As a solo you could have 4.5, 5, 5.5
never 6
even when the trios modifier was applied
mathematically impossible unless you kda farm like crazy or cheat
I literally wrote it here
back when matchmaking was giga broken you could even get this
This is 1896
MMR changes already took place
yes, but it shows how bad matchmaking is
i know i am not blind
just shows people being mismatched
what do you intend to prove with that?
That hunt 1896 was broken on release? Yes, we know dude
Gigaflopped in fact
do you not get it its possible, and since you dont believe me have a good rest of your day, this is like talking to a wall
Yet you are "sentimental" enough to have a random screenshot of an mmr disparity on release
taht is not my screenshot
You say its possible based on nothing, im telling you by facts (several times by now)
that is from a facebook post
That yet again helps nothing with what you are claiming to be saying that it is possible
Just an MMR disparity because (and most likely) timezones or broken matchmaking on release
Nothing that proves (or can help you prove) what you intend to claim
Find me a solo with 6* match MMR on old Hunt
and show me how he isnt a kda farmer that disconnected at the time / blatant cheater
Ill save you the hussle: you wont find it
a solo? that wasnt your point
"it its possible" but there isnt a single screenshot on internet, how weird
A solo even with the trios modifier couldnt reach teammscore 6 unless A or B conditions
What is so hard?
why would people randomly upload a screenshot of their mmr, and that in a small community? you dont get that non existent data doesnt mean impossible
Funny, because I can look for content creators with 5.5, 5, 4.5 but nobody with 6
This data does exist, it is everywhere literally, as it was main lobby, idk what you on about
You wont find it tho, search for it
try it
There were, however, steam threads of KDA farmers explaining how to calculate the MMR necesary to achieve this, but I have to trust you on "believe me bro"
And this is false, you dont need to upload anything. Just shows how lost you are. It was visible on the menu, unless it was hidden by choice
You could see rachta and all of the good streamers (both delas, hornet etc) fluctuated (as everyone did, it was normal) between 4.5 and 5.5
Never 6, as it needed MASSIVE amounts of KDA farming
but "trust me bro"
Second time in a row no random bloodbond item from twitch drops. First week was fine this week zero random bloodbond items.
#game-ideas message why downvotes?
Because I have constant situation where I need a regen shot because i constantly getting hit without dying instantly and it makes it ao I don't run out of meds from a single fight and have to extract
that's kind of the problem- although you don't have to extract if you run out of meds, there are dozens of ways to gain them back and dozens of ways to not run out in the first place
They only way to get them back is looting dead bodies and tool kits and if you used anything else in that fight they aren't guaranteed also about the only way to not run out is either not getting hit or regen shot or just dying cause then you really dont got to worry
medkits have a very high priority when looting, are you running fusees? I've heard they override medkits.
Looting bodies to get your heals back is great because it encourages more active play to refresh your resources
In order to not run out, yeah, don't get hit and hit the enemy instead. That's the whole system the game is based on.
Well its hard to play active when almost every group you go up against are rats and campers because if you get too active and try to push a body when you have no heals you get shot by a bow from a random bush 20 meters away and die instantly
what does having no heals have to do with that
that happens no matter what lol
Well its more likely to happen when out of heals and trying to get more because you have no regen
less total healing rewards bodyshots even more, especially the weapons that can deal the highest damage at the longest range (typically long ammo). Without dropping a shitload of perk points on your medkit economy or bringing dedicated consumables, you can take a total of two bullets from most weapons before you need to just start fucking scavenging for heals because you've run out of medkits. even with dedicated consumables, each slot only affords you one single bullet extra.
i do think regen is poorly designed, but it is a shitty bandaid that is there for a reason.
Long ammo wouldn't really be buffed with this change, because your bottom bar is always a big bar. So anything over 100 damage would perform almost the same.
Which is almost every weapon in the game, only spam weapons are under 100
i mean it's present with all weapon types, long ammo just lets you do it from significantly further
I don't think much changes then tbh
a winnie at 50 meters doesn't even do 75, but a mosin will do over a hundred at like 80m
long ammo is already really the only valid ammo type for long range body shots
medium ammo can work ig
it's just about the total amount of shots you can take. it's actually pitiful how terrible the medkit is for healing, and we have no good healing sustain options besides regen
genuinely i think hitting a 5x on medkit charges and medkits restored would solve the bulk of that issue
medkit is only great for healing with doctor, and this suggested regen shot would mean you can heal to full with one medkit even without doctor, so medkits would be pretty decent
Unless you disagree with that?
I think you should get one guaranteed medkit on every loot
that would fix it imo
it would help but i don't think that'd be nearly enough
solo catalyst frontiersman ig
like seriously, you can get shot TWICE by a sparks over the course of an entire match and then not have enough heals to survive a third shot.
5x the current count of 3, so 15 lol
tbh i think you could give medkits unlimited charges (assuming doctor/physician didnt exist) and it would honestly be.... fine? i just don't think battles of attrition are at all interesting
i dunno, maybe some weird problematic strategies may arise that i'm not thinking of but like. i don't think it's good in any real way for it to just be impossible to heal without scavenging around hoping to stumble into a medkit.
at the very least we need more traits that let you heal in some way, cause ghoul is pretty much useless late in the match when you'd actually need it
guaranteed medkit on loot would fix this?
no it really wouldn't. three medkits is not enough for even one fight if you don't steamroll
you're forgetting that changes work both ways.
it's not like your enemies would have infinite heals but you wouldn't.
and i think winning by running my enemies out of healing is a boring way for fights to play out
everyone would be running on fumes late into matches, and that's when I think hunt gets most interesting.
to each their own ig
I think for me, ideally, it's like, you have healing at around medkit speed with charges, then SOME way to heal regardless of supplies, no matter how long it takes. bringing in stuff like vits should be your one-time-use quick full heal, it shouldn't be to just boost your total healing amount
but also a lot of this is kinda a perfect idealization of the state of the game where sitting in a lair is a less viable strategy, and the close-ranged combat is less oneshotty
cause infinite healing does exacerbate those stalemates in a certain way, but i think running out of heals would create strategies that rely on chip damage and attrition as well, there's no winning
like i said, regen is dumb but i think it's healthier than the attrition battles where you can't survive more than two or three bullets over the course of an entire match
I think infinite healing could only work if everything we currently have was completely overhauled that would be the only way
They could implement it in a way where the current bandage is infinite but its only as fast as regen or even slower but ignores the natural bar limit but you have to do the normal animation the whole time
i'm quite partial to the idea of 1hp bandage once youre out of charges lole
hell, you could even double the duration of the anim and still keep it at 1hp
Honestly i think it wouldn't be the worst thing as long as it's pretty slow and only gets you to the next bar
Heck could make a whole other item id take it
yeah that's why regen shot doesn't work 😭
I think the same, and for me this is a rare scenario
When desalle came out they were a lot of stales
That is what i remember
It was boring af because team outside dont wanna fight rifles with missing bars and rifles outside were to scared to try to even wallbang
Glad hunt is leaning towards a less attetrion stale zzzz boring aah playstyle
a stalemate happens when resources are too equal for one team to take the initiative
in a battle of attrition, the whole point is creating an inequality between your resources
It's not infinite tho it's on a timer
a very long timer that lasts for the majority of combat, and has absolutely no tell that the enemy has it, so when playing, you just have to assume they have it active and play as if it is infinite.
Also, if you would want people to just wait the timer out so it's not effectively infinite, that's just more waiting and stalemating.
4 and 7 minutes is not very long, yes ther should probably be a indicator or some giveaway that someone has active regen that is fair, and no you dont have to play likes its infinite you just have to play slightly more aggressive so the regen doesn't matter
if you're always forcing yourself into the aggressive playstyle because of the regen shot, assuming that the enemy has it active all the time, then yes you have to play like it's infinite.
if there were an indicator that regen was active I probably wouldn't mind it so much
not sure what though
Maybe a trait to see if someone has buffs if you look at them in dark sight? That could be cool
mayhaps
hear me out, a short audible heartbeat sound effect coming from them when they get hit?
might be going too far there
No honestly I think that might work or there foot steps get louder when regening
idk it would need to make thematic sense
Well if the regeneration shot is like a cowboy adrenaline injection then it would make you movements more dramatic and erratic and yes your heart beat would be much louder and faster
And honestly the shots aren't really that realistic already so why not make it even weirder lol
if only milk shot was real
Calcium injections are a thing
does it heal permanent wounds 
🤷♂️
@gritty sphinx i dont think it needs a downside, already sounds pretty bad as is
@unique gull woah man how long have you been saving these ideas up 
blank efforts, crytek dont read this channel anyway 
I ain’t reading allat
I don't think custom ammo needs to be removed entirely, but I do think it should be exclusive to specific weapons. Every weapon having 2+ custom ammo options is way too much.
stuff like martini henry, springfield, some pistols, should be the only weapons with so many custom ammo options.
Revert it to before they started using stupid custom ammos as battle pass filler
this
martini henry hv? wtf
honestly think they could go back further than that though
even then there was a lot of custom ammo bloat
@zinc turret I'll agree if we remove snipers, remove spitzer ammo.
Keep only marksman and deadeye
Because your idea advocates for full on ranged camping
I came out of a game, a sniper team had been sitting on extract for 18minutes. And weren't goin to move whatsoever
#feedback message
dafuq
Eh, there are still plenty of other shotgun options, plus all the spam the game has. I am all for removing the longest scopes and spitzer ammo as well though. I just don't see that as that much of a problem, really.
The game is 80 GB, which was like this at 1896 launch, that had less content... the game has been quite well optimized after that.
And what's the link with the cosmetics..? Like, they exist, regardless if you can acquire them or not..?
I doubt skins take up more than a few gigs at most.
under 2GB if I were to hazard a guess
#feedback message
Also dunno if you'd want the BB to change your hp bar again... Hunt was not all flowers and sunshine even before 1896, many things have changed for the best. The maps were worse and more limited (no DeSalle), old UI was not as good as people remember it that fondly, avtomat was much more toxic, you can still put back the old aiming method nowadays... and still red warnings in case it's needed.
I know that the game changed to better as possible, but I really liked the old version. And I understand the most players likes actual version. But I horribly dislike how changed aiming after release. I just can't play in this game anymore 😭 I even do not care about DeSalle, new content and etc. I just want to play in that old Hunt, which was before 6.0 (because this patch killed economics as I remember). Yes it was unbalanced as hell, but I really liked horror atmosphere and challenge because of that old design and gameplay. I know this game will be not so popular, whats why I asked for offline gameplay, where players can create hosts (Quake 3 or CS1.5 as example) and saves can be on the player's PC, so Hunt servers will be for the actual game.
Sniper is a huge problem, because it actively promotes less engaging combat and gameplay.
Meanwhile shotgun does force the guy to be near you. And it has alot of counters.
With rifle you can go hand crossbow, lemat or you can yourself use lemat carbine. Or short shotguns. You have options.
But how do you counter someone sneaking around 150m away, jsut waiting for that 1 second you sit still to headshot. Or waits for you to heal. All while being nowhere near the fight.
Or just waits for you to run to extract
Well, shotguns are the other extreme - they force corner ratting, because they're useless at longer ranges.
also I saw a ringer HS kill at 150m, you can counter rifles just fine tbh (although that's obviously an extreme example). The problem is just bush rats, not snipers specifically, imo
I think I should re-iterate that I'd be up for nerfing snipers as well - although they do kind of fit in the nature of the game.
and thanks for reminding me, I wanted to remove any scopes from my loadouts
As I see, all cosmetics will be on your PC even if you can't get them. What's why they took memory just to see other players with that cosmetics. As I see every map should take like 15-20BG, since they uses old assets. Maybe DeSalle more than that. So actual size of the game should be like 50-60BG, so other 20-30BG should be cosmetics 👀
Some players got the skins, so they'll stay in the game until it ends. That can't be avoided no matter what, unless the skins are just removed altogether from the game.
I know, and whats why maybe better to add special events where players can get skins, which is closed forever now, or maybe events should be different. Because 20-30BG is a size for an indie game or old AAA. 👀 And in the future can be 40 or even more 😱
Mythic skins won't come back, that is already set in stone
They have already started to bring back old skins that aren't mythic though
As example, in Genshin Impact you can get any character (skin), whats why this game can be even 300GB and its ok. I think devs should do something with it.
Then there's quartermaster :)
Genshin is around 100GB and it's... slightly acceptable.
If you want a bloated game, HD2 is still 130GB+
Hunt being 80GB honestly feels very honest when you have a multiplayer game with a lot of foligae, meshes, high-quality rifles, and dozens of characters/weapon skins (hell even charms), and more character animations being brought to the game.
Main problem here that I do not need it. I like default dirt skins, because they are cool and fits to the game. Also I do not use Legendary Hunters. Plus most of this content closed forever and have paywalls (DLC, Hunt dollars, XP, BL and limited events). I do not see whats the point in these skins if I should grind it again and agian. But its just my opinion especially if other players ok this it. But I do not know why I should keep all this 20-30GB. Better delete the game and install two games instead of one.🫠
Even games that allow you to disable player skins don't allow you to omit them from downloading.
But I am sure that in these games you can get any skin and play it right now.
I don't know any modern game that's like that.
oh you mean get as in obtain. Well, depends on how old the game is.
The only game that allows disabling skins that I know of is War Thunder, and you can't obtain some skins there AFAIK, or if you can, the cost is ridiculous.
What do you mean? Do you need to grind points or money in Call of Duty to use a skin, which you bought? 👀
I think the only game that genuinely allows to to get all BP skins at least is The Finals with its legacy battlepass system.
No, I mean that having skins that aren't unlockable anymore is common in live service games.
And this is sad, because you payed money for this game 😭
You're about 10, maybe 15 years late into this discussion. Premium skins are a perfectly normal thing now.
Maybe, but I just hope Devs can release The Classic Game (feedback), because I am so tired of everything, since I bought the game and even can't play it anymore because this game changed gameplay as hell and took a lot of memory. 😩
I don't mind at all, to be honest, as long as those skins don't give competitive advantage. Before skins, it was things like golden ammo , powerful in-game equipment, etc.
Ik, so far in hunt the only skins that give you a benefit (besides hunters based on color palette) is only the winfield talon that comes to mind
2 skins remove the metallic thingies that are weird and obstruct the vision, where the other skins dont
(one of the skins is "recent" in that regard, but the other is old af)
@undone crypt No, the rain is great. Not everyone cheats at this game lol. I don't cheat and I love the rain.
@subtle light I think the spear is fine where it's at. I think they need to lower the cost of all the other melee tools though... They need to stop "balancing" weapons by play rate. The fact that the knife and knuckle knife are so expensive as tools is dumb. Like, I don't even use the spear... I'm 6* elo. It's not 'meta' enough lol to make a difference.
@rocky turtle Mate, don't make people download a potentially dangerous file just to see what's hiding behind the vaguest possible title and the smallest non-zero speficying in the description...
Then don't look at it. My feedback is too long for a discord message. The only valid file is a word document.
And it can't possibly be summarised to a few paragraphs, eh? You're right though, nobody should open it. Least of all people on their work computers.
fix the shit slow asf buggy movement
Im so tired of not hotfixing bugs the already fixed... its so annoying... its sad they dont give a shit about bugs like the switch back from "Bounty Clash" to "Bounty Hunt" after every game... do you guys document your errors or are you just to lazy to fix it?
Everyone can be easily be 6* by now, it doesnt help your point. Spear is meta and it heavily does more than enough to make the difference, even after the nerfs. Most of the times I run with knuckle knife too, doesnt mean spear is "not good enough". One thing does not negate the other.
Knife isnt expensive, and knuckle knife is "expensive" because it was meta for a long time (and since then, it was nerfed, stamina ussage etc)
The fact you are 6* and fail to see how money isnt a balancing issue is problematic in itself
They could make any other (tool) melee 5 dollars, and the spear would still be better
I prefer throwing axes
Yes, and I like throwing knives, how is that related to the point? A melee tool that can be throwed with no stamina usage, can kill a bear, kill meatheads, kill players, and can melee better (and faster while doing such tasks) than the weapons that need a designated perk for it, will always be better than knuckle knife itself, love it or hate it; not even adding berserk into the ecuation.
Crossbow bayonet would ugly af ngl but with trauma I could agree on; but I dont know, it would serve as a jack of all trades leaving the stock variant in the dust, since it would be (by todays standard) an straight upgrade, whether the stock would only be played for the skins (same as springfield), 5-10 dollars less or whatever and that would be it. Crytek might take your idea and get into a battlepass, but we already got the scoped xbow + steelbolts on 1896 release, so I doubt its likely to happen (wouldnt hurt, in my opinion, its an xbow after all)
So now you can deal with any type of minor IA with an xbow (i personally think its okay, its AI after all, irrelevant), but some players might not agree. You have my vote, I like the trauma idea, specially considering its a one shot (same as romero, that got talon; useful for breaking doors quickly and fragging the guy behind (now we got penny shot so this doesnt matter as much, but well, its diversity after all), or a (rare) melee kill or whatever.
It's astounding that the most profitable way to play the game is to not even play the game.
I agree, although I don't think an afk kick timer would help much. People would just come back to move their mouse around or step forwards once to not get kicked
Penalize them so they can't join a match for X minutes.
You're detracting from lobbies by not playing.
If this is your playstyle you're actively harming the game.
They would still just avoid the ban by doing a tiny bit of activity every couple minutes
True, but that bit of micro would act as something of a deterrent.
It's symptomatic of a larger issue. Playing the game isn't as rewarding as not playing the game right now.
Could just change the way body looting works. Like make the bodies unlootable by other teams after a member of a team loots it, maybe on a timer
So the team that wins the showdown can loot everything left and vultures don't get to take it too
That's not a horrible idea. Or just remove vulture/witness as it is.
The strategy would still be too profitable though.
They detract from the game's health more than they add to it.
They don't help the game's overall core gameplay loop incentive though.
Typo ^^?
They do help it
Like I said, it hurts more than it adds to the game.
+25 to 50 per loot is cool and all. Wanna know what would be cooler?
If people did the objectives.
I agree. But I think they'd be fine if the strategy were fixed in other ways
Honestly I think always getting money on hunter loot should be baseline. Could just remove vulture.
The double money isn't necessary though if it was baseline
Some of my hardest fought battles/extractions paid out ~$700 to $900
I was averaging at least 2k/per run
doing the rat strat
It's absurd that I have rounds where I defend/assault, fight tooth and nail, and actually play the game as intended
but come out with less than "playing the game" 5 to 9 mins tops
What's even more absurd is that the same people who abuse this will also have opinions on the game's economy and balance, all to protect their methods. Take note of who all downvotes this, look at what suggestions they like/dislike.
Think critically.. Are they putting the game's best interest at heart, or theirs?
Tbh it seems to me that a large portion of idea votes are for people's own individual best interests
And I can understand it psychologically
Well, I could continue to abuse this. I won't.
Getting dead lobbies is boring. Personally I only stand to lose pointing this out.
But, on a grander scale it's better because more people actively playing the game means more balance & features revolve around the bounty hunt.
Personally I wish killing & looting hunters you (or your team killed) and taking bounties were 90% of income with registers or other forms of money actually rare & randomized.
I agree. I think it would be cool if the total income of the match were multiplied based on whether you had a successful bounty extract or not.
Maybe like, half the income if you don't bounty extract
That way the best way is to do the other things, but also have the bounty
#game-ideas message [ i turned @ off, just replying since this is very relevant to the discussion I am replying to ]
Is it just me, or does the Fool card not work consistently? I don't understand how it works.
As a solo, I got revived using necromancer, which I obtained mid-game using an empress card. In the same run, I then used the fool after being downed once, but necromancer didn't get applied.
the fool does not immediately use the effect of the copied card, it is rather meant to create a copy of the card and put it in your inventory in place of the fool.
Oooh, I see. Alright, I misunderstood!
The spawns fights are too often and you dont get a chance to move out upgrade a gun as such before bang you are shot. Thought this had been sorted.
And the fool works only if u played a card in the match
Witness is not a problem for rat gameplay, but for the range it has and the duration of the bodies while on dark sight
You can gain lots of info (if a premade has spawned or was there, and deduce their destination or whereabouts) if you use witness correctly
I dont have a problem with it, just that there are some aspects way more problematic that "i dont like solo rats using this to get to bodies"
Just burn everyone after looting and done
Not to mention this sort of playstyle is very niche and bracket dependent. This type of gameplay (for example) doesnt exist on 6* match mmr trios (and I would assume, it doesnt exist on new player lobbies, its kinda of a middle ground, 4*) since there is little to gain besides money, which you already have plenty, even if prestiging
I have 2 fully recorded games where my premade leaves (different randoms in this case) after the bounty extracts (despite the big inmolator boss being around) because all we wanted was to fight, so they left as well, and everyone in the game also did (classic game where you spawn on the other side of gulch and they spawn in the corner with a fight and an extraction right besides)
I stayed solo and killed the dude (idk the name on english, the inmolator boss basically, the wild target) for the "rare" perk it drops, but the bounty token itself means nothing at all besides money, which is irrelevant in my case and for many others seasoned players
@atomic niche Although the times could be tweaked, I agree. Light melee on crossbow suffers from the fact that it is an old weapon, similar as how the lebel talon (heavy attack) isnt as fast as other talons (winfield, romero) but instead does a weird animation after swinging. I heavily doubt this was done for balancing and it is most likely an oversight
Incorrect. It does. Source: I've played in each of these lobbies.
I do too, and only seen 4-5 solos since 1896
And I couldnt care less if some guy is farming AI or searching for registers, whatever
This is not a problem at all
nor do I get why it bothers you
It has a pretty obvious counterplay
Whether you want to use it or not, that is another thing
But there is no incentive to use the counterplay because the people doing it are completely uninvolved from everything you are doing. You gain nothing from burning the bodies just to potentially screw some rat over.
That's just spite atp.
I don't think spite is that uncommon in Hunt either way 😄
Like people who run DB ammo, that's not something you bring for winning, you bring it to screw people over
I bring it for winning 
And fun))
(redskulls and 30m burns that take small bars pretty quick with the initial burn damage)
Idk, that is you
If my teammates arent gonna swap weapons i always burn, no matter what
(or we have already 6 points from previous matches or whatever and we want to go to the lair and then come back to loot and gain points etc)
@solid dagger some T2 and T3 hunters arent yet into the game. Some are, tweaked. Some are free, but you will need to recruit them and progress to unlock the variants (aka, reach level 50 with them will unlock the T2, and then reach level 50 with the T2 to unlock T3)
Some others are locked behind prestige, but the method is exactly the same (reaching level 50 with them to unlock the reskin of the hunter)
Many of them are still missing so dont worry if you dont see your fav t2 or t3 yet in the game
(rip banana coat 〽️ )
This also assumes that your team is running multiple flare guns and haven't yet used up flares
Bro, trios 6
everyone runs flaregun/flare
that is not an issue at all
First of all, other MMR brackets matter, not just 6. But second, no, penny shot derringer is also meta at the moment.
Yes, melee of choice, medkit, pennyshot and flaregun/flares/alert trip mines
I dont see your issue
Burning bodies is never a problem
Besides there are lanterns everywhere if you are not currently fighting
"6" isnt an mmr bracket, but a star rating itself
No chokes 😭
Even if you don't personally run them you definitely can't argue that chokes aren't a must-have for a large portion of players in 6 and other MMRs
4.5 6 stars dont play against 6* match mmr trios normally, only if you are playing on some late hour or there isnt enough players at the time
Dont see em more often than flareguns, but that is just my experience with randoms
The issue is that not only do I need the resources available to burn all upwards of 8 bodies (potentially the time to find lanterns as well), I also need to be motivated and spiteful enough to burn them just so this solo can't loot them. I have literally no incentive to do that, and clearly it's not just me, because these bodies are often left unburned
And in those games of +8 bodies, are you sure there is a solo?
Out of experience is all we can talk
Whenever i see a solo is just a guy late night (probably drunk) farming AI looking for stuff specifically or the typical sniper with preplaced traps
Not always, no. Although it's likely if you're a trio.
Yet another reason to not bother burning the bodies, it's not even guaranteed for there to be a loot rat.
And you negate the solo getting more money, whatever, dont burn them then if thats your issue, idk what to say
everyone is rich already
Just played with a guy with 12M for example, dude couldnt care less, same as the rest
You don't understand why it's more incentivized for people to not play the game than to actually play? Okay. I can't really explain it further.
This is always an overstated point, most in the upper tier of players maybe, but I'm not sure even if the majority is overall
You cant change how people play sadly, i hate meta goobers, but I cant do nothing about it, that for example incentivizes certain playstyles over others that are way more fun
If you cant understand that, I cant do anything
If you don't comprehend it, I can't really state it anymore plainly. Everytime I rat-strat I was getting $2000 to $2800 Hunt Dollars.
I fought a trio match earlier where we fought and killed every team on the map. We came out with an average of $800.
Money doesnt matter, just for new players
Not playing the game isn't a playstyle.
It does, for many that have nothing left to unlock it's a measure of 'score'.
This just isn't true
Also
Yeah, new players
How do you think people got these millions?
Because dudes have long playtimes and earned money
Prestiging players and average players as well
Doesnt mean they "ratted"
My friend is above average but when we get an especially bad loss streak he can easily run out of hunt dollars even without running meta weapons
Ty
Prestiging, I suppose
either that or that loosing streaks are waaaaaaaay too long dude
because losing money in this game is quite hard unless you prestige tbh
And your tool can cost like 11 dollars just do burn bodies, if money is an issue
Let's say they are, is it an issue that the best way for him to claw back from that is to do this non-playing-game thing?
No, you learn weapons spawns and potentially can come back stronger, now more than ever
Run an officer with whatever else is cheap, a romero
get the clue, if spawn fight, fight
if not seek for benches or towers
there you will have most of the times a lovely berthier spitzter waiting for you
or anything, really
even the avto is a world spawn now
nitro has been since long ago etc
If this is how you play, good for you, but it's not the best if you want to run your own loadout
Which a lot of people are picky about
Well, part of hunt is learning how to play with all of the weapons
I suck with cho-kou-nou (the chinese xbow)
but if you consider yourself "above average" and you are running out of money (and you arent doing prestige)
im sorry to say it, you arent above average
Yeah. So shouldn't people be encouraged to do that instead?
Just because something is the healthy route, doesn't make it the one that everyone uses
I didnt claim that
Its hunt, you can do whatever you like, sit on a greyed out compound for 20 mins if you desire
nobody will say anything (whether this is a "good" thing or a "bad" thing)
I play with garbage cheap weapons most of my playthroughs, avoid long ammo and spam medium rifles because I find them personally boring, but I ocasionally play things that are expensive like everyone else does (avto, long ammo, nitro, etc) and out of 1.2/1.3M I have 1M, and that is without having sold everything I hoard already
So money can be an issue, sure, just not against the people I play against. A dude with 12M farmed doesnt care about money. Even burner accs run mosin + dolch every single time
Your experience may differ from mine (which is obvious, simply for not even the elo itself but the localization), and that is perfectly okay
Just bring fuses (flares or whatever) and done
But if you intended to stop the "problem" of gaining money (specially on an event), im sorry to say, that isnt gonna happen just because you burn or do not burn bodies
uh no? maybe YOU
I just stated that this just my personal experience and other people might have other problems
But money on 6* mmr teamscore isnt an issue, never has been
So what bothers me is people trying to tell me what I see when I play
Everyone (i could even run a test now dodging 15-20 people) will have more money farmed than myself (because 1m is actually nothing)
Most of randoms (IN MY CASE) range between 2-6 or something like that, maybe more, maybe less, but around that (basically rich, idagaf loadout, sometimes full meta, sometimes for fun, sometimes cheap meta whatever, but not for the price)
and then you have those
this guy couldnt care less if he runs an 800 dollar weapon each match, because it simply does not matter
however to say that this guy is just "a rat" is pure presumption
he plays, just like you and me, the difference is that we have jobs and lives (kidding, no offense to the guy)
Who said that
Someone above insinuated so
"how do you think they gained that money"
If you want, ill tag him
You misunderstood. He was pointing out that rich players started with low money numbers too.
We all started with low money, what is the point? Nobody stars millionare (besides some dev I guess xd) Its very easy to keep gaining money if you know what you are doing
hence why the majority of seasoned players are filthy rich
not to mention that gaining money now is (objectively) easier than ever before
because "events"
- (not a very huge deal, but still free money) more twitch drops, both in content and in appereances
I was searching through old screenshots to show you how even in "old" hunt players were already reaching millions (at least, where i played) and I found instead pain
🥀
That's exactly why I want to bring it to attention. Crossbow is the weapon I use most, and on Xbox if I mistakenly hit right stick before LT I'm forced to run away or run in circles until the animation is over. It's just such a niche thing, I don't believe it'll ever get enough attention to fix.
Understandable, its just an old thing and as you say pretty niche that probably wont ever be fixed (sadly)
Just like how sparks silent with FMJ is so unbelievably slow it's almost unusable compared to other options
Well, silenced sparks isnt on a good spot right now (never has been, honestly)
Before the "buff", it couldnt pen metal sheets (despite it being long ammo) and you were basically forced to take FMJ
but at least it compensated for the damage dropoff of the silencer etc
This (hold on its uploading)
Silent sparks isn't a sparks imo. Sparks does 149, 133 might as well take a krag.
Yeah, before the buffs, nerfs, iron sight change etc it also did 149 damage, but you still lost (and paid more) what you would take an sparks for
A reasonable fast muzzle velocity and damage consistency
When vetterli came out (and had good iron sights, unlike any other silencer besides the nagant) it was totally a joke
"casted to the deepest of shadows" would be undermining it
Ya the iron sight change will always be appreciated but the nerfs affected it hard.
It has always been a pretty bad weapon, tbh
I mean winny c silent also had awful sights unless you ran that one skin
Yeah, and winnie C is already a niche gun, not exactly what I would define as "good"
Idk what to think on HV nerfs on silencers, krag (that doesnt have hv and never had) was totally broken and I can understand the dmg reduction for silencers, but for many compacts (like the winnie c) it hurts the most
Yeah I think in general the nerfs to silencers were unnecessary when the problem only arose from the krag, and at the time, the Maynard bleed silent
Yeah
But that is what they call balance now, "scarce"
If it kills you its okay because its "scarce" and not broken af
People realized that you could actually aim down sights (yes, aim) and use the maynard on medium ranges or even hipfiring cqc and was basically a somewhat stronger springfield dumdum
Honestly I used to not run frag arrows cause I felt it was stupid how easy it was. Now I will run it if I find it
Honestly, a silenced sniper shouldnt have ever been a thing to begin, in my opinion
Agreed
fuckin. up to 576 velocity with a silencer and a sniper scope lmfao
The very own existence of maynard is to justify a crutch to those that couldnt handle (at the time) the ms for sniping with an sparks sniper
Yeah its like poorly designed idk, I think they could have added any other weapon and it would have been fine
instead they copypaste a mosin with worse stats
"content" remember
Now, for example, the winnie c silenced has to bring up either HV or FMJ to pvp (and if you want to run if for the lolz, fire/poison)
Even when perked with levering (an expensive trait) + iron eye, it doesnt even serve well its purpose because of the reduction of damage that can lead to 3 tapping instead of the usual two tap at several ranges
Idk, base damage was fine, I never saw anybody complain about a winfield c silenced killing them, and if I saw it, it is most likely an skill issue
Damage falloff from silencer already + damage reduction itself + wallbang changes makes this thing totally forgotten
Im sure if you wallbang normally (if you hit limbs or some shi) you have to tag a guy like 4-5 times to kill him lmao
7+1 gun? lol yeah not worth it just run a better winfield and avoid silencers tbh
The only one that are "worth" are probably vetterli, krag and sparks pistol (since you will be using that up close, and its small slot, and not 3)
Poison ammo nerf also gutted mostly the one thing silencers were useful for
Immolator resistance and 4 shot boons constantly
With sparks silencer (at least, when it did 149 damage still) you could one tap inmolators to the head (with poison) "silently"
Not very useful, but meh, it had that niche
I still think some weapons would need to have just HV or FMJ, and that they just spammed special ammos on everything, without any justification at all
If im not mistaken (talking about sheer memory here), the fmj dolch can pen up to 5 walls
Not even talking about some weapons that by their own design shouldnt have special ammos to begin with, even if they were powerful or not
Cyclone, dolch, shouldnt have special ammos
(at all)
Dolch getting special will always be an odd choice to me. And now it being double scarce it's nearly pointless
At least when it was medium ammo it kinda shared it statistics
but idk, I dont think it has a place in the game (their special ammos)
I also think (possibly unpopular opinion) that for the sake of balance Crytek should deviate from the "family-tree" of weapons having special ammos (which is ironically what they have been doing with some "recent" additions)
because on some variants they were okay but on some others were problematic (hv or dumdum on officer vs them on officer carabine)
prenerfs and stuff, pistol was okay, strong but still somewhat balanced, but carabine basically overshadowed any other compact weapon at the time
Lemat/lemat carabine has fire, but not poison, despite it being less spammy than officer / officer c (so... why is this a balancing choice?)
But uppermat (another boring all rounder to solve the uppercut problem at the time) has poison, contradicting the entire family-tree of weapons the game is based upon (or at least, their special ammos) (since I dont prestige, im not sure if its even listed as a lemat family weapon, so idk) (not that it adds much in this case)
Not to mention nagant silencer becoming obsolete once poison did nothing to immolators.
Nagant silencer itself xd
It had better sway back then (than the other pistols), but HS range was bad, so it neglected itself
Already niche without even poison
Another forgotten weapon, as its base variant
More often used as an ammo pool for something / utility than anything else
@cyan sandal maybe try chu ko nu explosive
Also with all due respect, the game balance does not revolve around possible disabilities. Explosive crossbow was frustrating to fight against in the hands of an even somewhat competent player, even more so if a full team was using it
I'm personally very happy about at least having a break from it for the most part thanks to it being scarce
Specially so when a whole team was using it, thing was cheap af (in a literal sense)
And the zoning requiered no ability whatsoever plus the fact that i could be combined with uncooked explosives
Actually deserved
And that is without even thinking about the poor chaps on console who had it to endure it the most
In this update it would also be worse, since the new mini barrel is a thing, it wouldnt be fun dying because some mini barrel spawned nearby and received 1 damage from splash and you end up dying randomly
Nah, we fine
I'm a fan of this game. I've played over 3,000 hours and built countless memories with teammates.
While most of those memories are positive, there's one persistent issue that continues to disappoint me: the prevalence of cheats.
I understand that some exploits—like those involving object location tracking—are difficult to handle at a system level. But speed-related cheats seem more manageable from a technical standpoint.
For example:
- Reduced cooldowns for weapons or healing
- Faster initiation of healing
- Increased movement speed for hunters
I encounter these kinds of cheats roughly once every two matches lately. I know how this might sound to others—“Just get better” or “Use counter-cheats”—but that’s not the ecosystem I want this game to evolve into.
This game has incredible potential and gameplay depth. It deserves a stronger stance against cheating.
Crtek is more likely to see your feedback here ^
@sterile sentinel Unironically I like your idea, despite that I think that flechette should be balanced properly because if made too strong it could be like a pocket nitro dumdum (and zzzz, honestly). But I like your wallbang idea. In games like Payday 2, flechette actually increases your penetration against armored enemies (of course, no armor here), but the tighter spread could at least make it skilled too
@grave wraith Specter is better than slate, but it needs perks to use it "reliably" (you can run it unperked no problem as long as you know what you are doing). That is why it is cheaper. Also, the bayonet variant does work in-what-you-paid-for, unlike the specter.
150 dollar slate its just a bad joke
Rival is like 150 too, and its a 2 shot with a way worse pattern
Are you referring to bulletgrubber? Because bulletgrubber is definitely not so hard to work around by holding fire button / timing your reloads to justify double the price, when everything else about the weapon is just worse.
No, check their spreads
With slugs 1m difference isnt a big deal, and you dont have the same rof firing as hipfiring unperked
With buckshot specter is like the 2nd or 3rd best shotgun in the game
as it is long barreled
Slate is very close, just a bit worse, probably 4-5
Brother you cannot complain about spam shotguns and want to buff the slate
Antithetical
Right. So why should slate be double the price and be objectively worse?
Also sorry but I don't really understand your argument with your first few messages there, are you saying it's allowed to be overpriced because of slugs or did I misunderstand?
No, you did misunderstand
It is double the price because it came at the time where specter was worse and clunky (not an upgrade) and because you need perks, unlike slate
Right. So it's price is outdated.
Maybe, but 150 isnt what you want, lmao
It should cost more than the specter due to it not needing perks
I doubt it would affect pick rates much, but if it meant I saw more slates than specters and crowns compared to now, that's fine by me
What you dont seem to understand is that the difference is negible
You will be dead either way, 1m isnt anything to boast
And slate is already an used weapon, anything but a rare one
Specter does not need traits, traits on it are just a mild convenience. But I could handle a drop down to the $200 range instead.
I rather buff some forgotten weapons or tools instead
I said it before, I quote myself "you can run it unperked no problem as long as you know what you are doing"
.
Exactly
This is not the case for all the players or all of the situations
If you somehow wasted your bullets and you need to reload because you are getting pushed, slate is def better
If you pushed it to 150, the rival (and rival trauma) gets shattered into oblivion, which simply isnt gonna happen
(worst big shotgun spread)
against top 2 top 3?
Yeah not happening
Besides that, there are the special ammos
DB and Flechette and on the meme side, with little use depending or bracket
Slug difference is negible (but you dont lose as many ROF without iron eye with slate + better iron sights than specter / less poluted animations)
And buckshot, more of the same, just hipfire
What I will say is that based on spread, specter penny shot isnt as bad as slate penny shot (which does indeed, suck)
It isnt meta by any means (like buck/slug), but it is fun to run without actually throwing (coff coff db... flechette...)
Hey uhh, quick question: Is it supposed to be possible to get Hunter slots from Dark tribute or anywhere else for free? I have 180 hours on steam and I haven't gotten a single hunter slot for free, I bought two for blood bonds and didn't want to waste any more.
Yes, chary (xp rewards), what you claim on the right in the menu after certain amount of XP is gained (4 times per day)
Yesterday I won a hunter slot, for example
You can also win (rarely) skins, and other things (that arent as rare), such as hunter slots, loadout slots
points for all of your characters in inventory etc
Or muney
Honestly (my advice, personally) wouldnt waste BBs on buying hunter slots unless you want to hoard things like a madman
they will come eventually
180 hours yeah you are basically new, dont waste bbs on buying slots
You are okay even with 3 hunter slots, honestly
Keep playing at it will drop eventually
it's still quite strong to do it because you still get these 2 upgrade points. Don't know what the max is now but it's a huge advantage to have it
Eeeeeeh wasting shells on the Specter is a non-issue because it comes with 15 shells.
So you need to waste 3 shells to bulletgrubber to be on the SAME reserve as the Slate.
its not a waste, its an investment
180 thats quite a bit tho
dunno, feels like a slot drops every few hundred hours
also wouldn't buy them cause it's a (censored) move system. technically the best way to spend BBs though
as random as it gets, one time i had like three drops within a month
No, you are not getting it, on specter the bullet gets ejected and that leads to a huge downtime
Im not talking about ammo pool, but the 5 bullets it has (4, technically if you reload unperked)
Slate has 6 that you can reload instantly, with no downtime, even a tactical reload
true, but is it worth it the double price tag, less ammo and less ammo variants, oh and less spread?
Slate should cost more than the specter, that is perfectly fine
Yeah, Specter does have overall longer reload and top-off speed than the Slate :)
Yes, that is why specter is now more seen than the slate
Less ammo variants are irrelevant for some brackets
DB and Flechette are memes
if someone doesnt lack creativity both are very useful
And the specter has less spread than the slate, not the other way around
Both are meme ammos, no matter how you put it
yeah thats what i meant
Of course they can be fun, nobody is denying that
They are but buckshot is too overtuned to pass up rn most of the time
nah
i do not agree
Explain to me how flechette or db is not meme tier, please
Specially when you have the 2nd best shotgun OHK consistency wise, and spread etc
You are crippling yourself, sure, you can tag someone with db, expect some pellets to land and then uppercut to kill
Still, a good shotgunner will dogwalk you because you lose much OHK range
its useful when you dont play them as buckshot, as a strict shotgun, but as a different weapon entirely
try using flechette spectre as a medium range and youll be surprised
Basically any dumdum weapon but worse since its medium bleed, more expensive and you dedicate an entire slot to that
Yeah, not useful
you are entitled to that opinion
Medium range is dying in this game dude
You will get two tapped by an officer carabine in the best of scenarios
i do not agree
Can you define medium range?
around 25 m
i can see you haven't tried that yet
solid argument
"25m medium range" (not really medium range, but whatever)
If the guy hits his shots with a pistol/rifle or even slugs, you are dead
If the guy is in cover, he can HS you and you cant
killing you
yeah sorry, im less of a numbers player, more like playing player
"but look 40 damage with medium bleed"
Playing player you mean returning into lobbies I guess
Flechette and DB are meme ammos bro, no matter how you put it
But why
Yeah, you can 2-tap with flechette and auto5 at those ranges, then again, so can most other rifles if you aim is decent.
Even more now with the limb pen buffs.
You havent explained why
You just put a situation (imaginary) when you get outclassed by pistols and rifles
yeah but with a shotgun you can do it mid air mid sprint from hip
TBF flechette can Hipfire so you have better movement
If you are trading shots against a rifle it doesnt matter, you will be one bar either way
Imagine this dude running and he is trading shots with an springfield dumdum
unless he eats that imaginary distance, he loses
And guess what, if he wins in that scenario, is reductant, because buckshot can already do that
which is the problem with flechette
yeah yall keep talking about imaginary scenarios with numbers
the scenarios you win when the ammo "works" can be done with other stronger ammos
You are the one that said it
25M flechette
sure numbers say one thing but true gameplay says different stuff
True, I havent seen flechette once in my lobbies
and dbs is run on trios with long ammo to "meme"
i bet your lobbies are full of mosins and cyclones and autos and offcer carabines huh
Oh yeah, before it devolved I was gonna say, Clown'n'Cringe w. Flechette is scary, can 2-tap up to 40m.
But eh not wort the money for 11 shells and custom re-stock of 2shells per crate.
(Except for the VERY VALID AND FAIR deployable ammo box ofc).
False, I actually saw someone with C&K when it came out
Pretty much
im sorry for you
there is not much to see there
i dodge 6 star as much as possible beacuse its so sad to be ther
I understand what you are trying to say
but its simply not true
they can be fun, for sure
this game suffers so much when you play against people like you
but good? pf thats another stretch
Trust me I play quite cheap regarding this elo
yeah for me good is not the biggest number, for me good in a game is fun
I do agree with this my man
That is why I run things that are fun for me, while not being a meta slave
you do sound like a meta slave
That is not factual because you do not know
oh okay i get it
flechette and db are memes because reasons we have already explained
whether you like it or not, I dont know what is your reasoning
Flechette is overshadowed by dumdum, rifles and even pistols (factual, you can test it: and it puts you in a disadvantage in cqc against shotgunners + no wallbang for "medium range" as you call it; if the other guy knows what he is doing, you are dead), and while DB can burn bars, it needs that the other actual shotguner (if one or many xd) either isnt aiming at you or misses blatantly, and then depending on the range you can OHK or not, but it would make (theoretically) the fight easier for you to end with your secondary (which tends to be a high damage rifle/pistol). But white shots exist, perks that counter charcoal & fire and we are in an event (i dont know if you are aware of what this means)
Why are people calling for more necromancer nerfs? These people would have never survived in old necro lobbies.
true
You could have stopped at this by saying "these people wouldnt survived when solos couldnt necro at all"
i miss the time when necro wasnt burn trait
and it would be fine
Not having to play whack-a-mole with solos has made this game 10x more tolerable.
Forces your team to not just play slots with your goddamn healthbar rezzing you over and over and instead thinking about timing.
I think I've actually had more successful necros with the nerf than before due to it being less common/expected.
before the nerf i've never had much trouble with it, even with the constant revivals within the teams, but solo necro deserved the nerf
just something i got used to and expected most of the time
Listen man, there is being a meta slave and then there is being meta-slaved hard enough upon, that you kinda have to lean into the meta somewhat or perish.
At certain brackets dumb shit loadouts, while fun to play, just becomes "throwing for your team".
its not loadouts fault
Tho it was funny to see a solo flop 4 times bc they didn't bring resilience for the concabomb you threw ontop of them lol
It can be, some weapons are just statistically worse than others in this game.
yeah, stats are one thing, skill another
a good player with sub meta loadout will still outmatch a bad player with meta loadout
And when everyone is 6 star mmr bracket?
When most people have the fundamental skills?
Say that to the 2.5kda "meta slave" player lmao
yeah i usually do
might as well be a marynard silencer high velocity user as a "high kda meta slave in 6mmr"
one or two kills and extract easy kda
dont even gotta take the finger outta yer bum
That is not the players I die to, with such high KDA.
thankfully i avoid 6mmr like fire
Weapons becomes meta for reason.
They give leniency to failure, yes hunt have the one click equalizer, but still, no one is gonna hit 100% headshots.
And those who tries for that are funny enough using the very meta guns that enables that.
dont have to deal with that