#feedback-discussion
1 messages · Page 222 of 1
Keep reading (3rd time now)
Dunno how else it can be read
Down, what did I say
it is further, it is also down
again
and again...
and again...
Read the whole messages, not what is tagged
you were busy fighting an strawman but seek for the whole argument
Okay and that is where my question is: how do you want shotbolt to work when it wallbang?
Because rn it works as a buckshot, but you don't want that or at least you don't think think it is consistent enough right?
You want it have tighter spread?
Less damage reduction?
I want what they did with Nitro, to just not copypaste "dumdum" but apply specific properties that make the ammo unique that is necesary for its proper balance (in this case, a buff)
Its pretty obvious, by separating this special ammo as a copypasted buckshot preview
They literally did this with nitro
"shredder"
"Guys, the nitro dumdum is busted cause it can one tap you at 60-70m"
"Okay, we review its ammo, separate it from dumdum and apply specific properties"
Solved
The nitro (for example) was bugged for years and the dumdum actually did more pen damage (and If i remember correctly, penetrated more layers) than the base ammo
Okay, while I don't agree shotbolt needs that kind of buff, I understand your point now.
It can still 1-tap thru walls, it is just random, which just how buckshot works (I know you don't want it to be buckshot, but still)
They separated it and applied other values; sure, still works as dumdum but it is not dumdum
Actually Dum Dum/Shredder just kept getting buffs in the beginning
And they renamed it to Shredder bc it was misleading calling it "Dum Dum" bc it can pen :)
The Dum Dum ammo on the Nitro differs from other weapons because it is able to penetrate at least once. We felt it important to better differentiate the two ammo types by adjusting the name. It’s important to mention this does not change the gameplay in any way.
You have a trouble with reading dude
.
Boy you must have a deep love for tautologies
There are no patch notes about fixing the shredder pen due to it being bugged.
I have no other explanation
Surely there isnt any videos of the biggest content creators explaining this in depth...
Not that it was well know anyhow either
Oh wait... there are...
〽️
(rachta literally has a video from years ago explaining this, among many others)
Again, just saying there are no patch notes about.
The dumdum pen was bugged, it pen more than the base ammo
If you wanna look into it (this is all pre 1896, of course)
look
im not gonna search it for you
i was there, i played, you want to believe or not, I couldnt care tbh
Many fixes arent stated in patch notes
This is not only a hunt issue, it happens even on the biggest of games (playerbase wise, like gta)
I dont get what you are trying to say
"This change doesnt appear on patch notes hence it wasnt real" seemed what you were trying to say
No I am just trying use offical patch notes, but there is the 1.14 patch that nerfed shredder a couple of years ago.
We have a perfect example of this, in fact, very recent
Just cannot recall if it was due to it being bugged or not.
CS2 released a patch (4 days ago? something like that) where they did the contract thingy (market, everyone knows, with reds etc) but they changed things about Inferno (a popular map, im sure you know it)
Patch notes dont even state half of the things they did with the map
I know, I know
(removed windows, removed metalic things, changed how the render works even on some props)
But that isnt on patch notes
So?
Crytek also do that often with their maps
They are still real changes
Im aware
Many things on desalle were changed
and didnt appear (for example)
when it was brought up again
Sure, just been playing this game for 7+ years now, so it is not always easy to keep track of X/Y/Z change why it happened or how it was mentioned or not mentioned in the pathc notes.
I didnt bring patch notes, and they hold usually little relevance in this game
Most of the community gets informed by the games marketing (viewers, streamers)
They dont read patch notes
Hence why people are still clueless about some mechanics that were introduced
(seek the cards, for example)
Seek the cards?
Tarot cards
How could anyone be confused about some of them that are literally the most straightfoward thing ever
"kill all AI on X meters but you recieve Y debuff"
and people are still confused on what it does
And even with hints when you inspect htem
yeah
But well, it is a lot of new cards I guess
And if you don't read up on them before jumping in
My point here is that, arguing with you, people do not actually read patch notes (majority of people of course, other people do read them)
and hence they are confused about many things
If you seek the chat or comentary section of any "big" streamer you will see that too
Not talking even about new players, its normal to be confused there
Agree very much
But people that have 2000h and ignore basic mechanics
they-do-not-read
and if they do, there is a % that do not comprehend (at all) what they just read
That much we can agree on
@hot vigil I mean we already have models of people being hanged and they're a zombie that is hanged. More than likely a person that just simply disnt want to turn into those things while alive.
TWD aaa sound trap
I mean whatever out of all the things people post it aint that bad
They have it easy, new locations to spawn this trap and a model that is already used, tweaked a bit and we have another sound trap
the only "new" sound trap we had was bats... which.... idk (xd)
the hanging grunt
I don't know if this is as bad but we also have emaciated dogs in pens and cows that we just casually shoot at to get them to shut up.
The problem with soundtraps are prefixes and that is a curve i suppose
it works fine for the majority of players, but those on lower or higher elos pay them no mind
someone said it days ago, its like decoys
so meh, honestly, I think they should release something else that isnt a boring long ammo rifle again or a sound trap
the concept itself doesnt work at all (without entering on specifics), since you can already learn the spawns and pretty much deal with it
that applies for all soundtraps
If this ever is added at all it will probably come into testing grounds as an "event exclusive new ai" same as the mini spiders, wouldnt surprise me at all
And then people would decide if they stay or not
You're not wrong, but definitely hope the spiders stay, one of the very few(Even if they can be annoying) enemy types that can pose as a threat since they spawn so many.
Yeah the only thing I dont like (which btw is present for crows and ducks, but not for other sound traps; i dont know if bats follow this) is that they respawn
For the lair I can understand, but for towers, brick ruins etc it feels weird and pretty cheap
No wonder they put a limit on how many you can kill
Oh yeah that is true, I just always wanna take all aspects into account when suggeting such things :)
@visual anchor Think it is more alluding that spent casing could get stuck/jammed in the cylinder after expending the bullet.
Tho knocking them loose like that would make more sense on the scottfield and new army as they don't have an ejector rod.
Or well, at least not the swift variants, which have ejector stars.
It would be nice if the swift variants allowed you to do tactical (or partial, whatever you might wanna call em) without droping your bullets to the ground
Specially considering both are compound weapons; swift scottfield is only used with fanning (dead trait, honestly, and with scotfield is already pretty meh) and new army just to spam I guess, but hold back for its 6/12 pool, so idk
Wouldnt hurt tbh
New army is like my fav revolver (compact) but it sucks not having the swift skins (the cool ones :c) on the base variant
I dont want to be forced to drop my boolets because a good habit (reloading with a 6 cylinder revolver where you need 2-3 bodyshots to kill)
Wouldn't that just make swift variants straight upgrades from their base variants?
We can just stick it up to bulletgrubber and done
For the 2 people that use them, at least you need a perk
Wouldn't mind it working with bulletgrubber.
The quad derringer could also work with that, it would make the 2 persons that use it happy
I aint see any con
This only works because of the 2 weapons that are currently swift, of course
quad derringer is the goat i wont take this slander
I think the tradeoff of having fast reloads in exchange for being punished for partial reloads is good, it makes swifts interesting instead of being a straight upgrade.
Can someone please explain this to me so I understand what I did wrong? The math isn't mathing in my head
(note: There was no wall in between us)
Huh, shotbolt direct impact seems to inherit the shotgun damage multiplier (1.5x) instead of being treated as a single projectile and able to one-tap to the head. You hit the guy with the bolt, but the entire shotgun pellet blast missed.
I like it og
Goated tool
But bullet drop affected it heavily and it shouldnt
(buff quad)
I had the same reaction as you. I just don't understand. The math isn't mathing. LOL
If you get headshoted by a 140/150 ms tool you deserve it, no need to have like 40m drop or that
regardless of all that. I was 8 meters away
ok this might be a hot take but i think the drop on derringer is fine in a vacuum but why the FUCK did the bornheim silencer (which had a worse headshot range pre 2.0) get such a better drop range?
We were discussing this before, shotbolt has copypasted buckshot values
It isnt treated as a projectile as such
LOL
Yeah, ik
well, thanks for confirming the game fucked me. I just thought I was wrong this time
yeah i mean the bolt itself only does 50 damage. you missed the entire shotgun blast by grazing his head, probably on the trailing edge while he was running, or mid-crouch, or something like that
For reference, if you had an small xbow with chokes (before, 1 hp) you could have headshoted him
and kill
8 Views - Watch choke on dat by Tacomanx and millions of other Hunt Showdown videos on Medal. Tags: #huntshowdown
Thanks. The Kill recap UI needs better hit representation then
Yeah, that is because it actually counts as a projectile (new hs changes and can actually kill)
Goated winfield, this was the skin that removed the weird metalic things in the day
Shotbolt can 1-tap to head, but shotbolt is also kinda bugged (or Crytek said they change how the shotgun spread worked which made it inconsitent at time).
Now we have two
I've seen the nonlethal shotbolt headshot before but not since 2.0 so i wasnt sure if it actually got the lethal headshot quirk or not, since it has pellets after the impact
Its been asked ad infinitum but the devs refuse to upgrade the system
Been on both sides, and it feels like getting robbed
We were talking this before, its already a high skill primary with huge downtime in a world full of C&Ks
at least if I purchase (or other person, whatever) the ammo to properly wallbang
work xd
Think an aspect is how the shotbolt hits the head.
If you grace it, some pellets might fly out of the head hitbox.
But I will say that is speculation at best.
Yea, that is what I was thinking must have happened, but I was dead one with my shot. the only thing that made sense was a ping lag aimpunch I didn't feel
I believe there is also a slight delay before the pellets come out after impact. like, VERY short. but yeah mostly that. especially when target is in motion
I did this long ago, on old hunt
13% pellets (nothing), therefore, no kill
But still, you headshoted a guy with an xbow through wallbang
I think the dude had the "Thick Headed" Perk
I think it should be way better if it was treated as a projectile
you can hs ppl with a romero slug and it will never let you down
HS is HS
But not with shotbolt
Yeah for sure
The delay is also true, the "explosion" of the pellets can be detrimental against high ping players
I dont see that being talked enough
Another reason why xbow is 〽️ rip
nah steel bolts lowkey busted
Yeah
Straight upgrade
"oh bohoo but you have less bolts"
Literally shouldnt exist
My ping is 66 so it ain't that bad I think
its okay
Yeah it was weird they went: It have slight downside to yeah just straight upgrade.
But then again, Specter
As long as you arent +120 or overtly exploiting
Specter the clunky funny shotgun with the obnoxious reload bug
suddenly fixed, animations still dont match properly
and a cheap meta shotty
not that it matters tbh, shotguns have always been about who can pump the 2nd shot faster if the first doesnt OHK
that is why barrel lenght was an useless idea
1m (the difference) is nothing
And to this day specter bayonet is still trash
Barrel lenght was a fine concept on paper, just you know, you set baseline with a long barrel auto shotty kinda fucks that up
🥀
I agree, spam shotguns messed up everything
I liked some consistency changes it brought along (now the lemat is usable and no longer worse than actual penny shot derringer)
or some straight buffs (romero or specter hc)
But bruh auto4 🥀
I liked that HC got a buff, don't like they got this big of a buff lol
Its only a problem for spam shotguns
HC has only one shot and a melee attack
Rival has 2 shots and very few ammo
The fact that the OHK range for Romero and Romero HC is basically the same is kinda wild.
I dont mind it, I use it honestly
1 shot shotguns are way more skilled than spam shotguns
HC got the buff it deserved
Before it was rival rival rival
Sure, but still think there should be difference of using a 2-slot or and 3-slot.
It is, just slightly for romero
Here are some numbers I ran earlier:
Romero HC damage increase: 47.6% (2.8% loss of damage going from 3-slot to 2-slot)
Rival HC damage increase: 50.48% (14.1% loss of damage going from 3-slot to 2-slot)
Teminus HC damage increase: 60% (9.7% loss of damage going from 3-slot to 2-slot)
terminus 🥀
The fact they are handcannons is already a nerf to all their ammos basically (off meta ones)
the murder circus and its consequences have been a disaster for hunterkind
You dont put pennyshot on a HC (maybe on a romero for cqc but thats it)
Romero HC:
- Old: 145,
- New: 214,
- 3-slot: 220,
Rival HC: - Old: 105,
- New: 158,
- 3-slot: 184,
Terminus HC: - Old: 105,
- New: 168,
- 3-slot: 186
(delete terminu-)
〽️
Why?
we already have a 2 iq walking weapon that can be spammed and kills up to 30m
it is called bow
Terminus started the devs idea for adding more spam weapons
True true, I kinda like the idea of terminus, don't like they buffed its levering speed and spread tho
Make bow 3-slot
Fr
I hate getting tapped by bows
Oddly enough, when they merged the perks (obviously, because nobody would take the melee as it sucks)
the melee still does 125
as if someone stabbed you with a (short) springfield bayonet or a winnie vandal
😴
awkwardly sitting here with his favorite bow listening to people rant against it
You can sit it is just poorly thought
I will never fault people for liking the very good and very strong thing :)
But I hope you can understand that it is very good and very strong lol
the OHK it has (even to limbs) its silly
Me knowing my bow is a special bow and has saved me in many 1v3 situations
because it is sooo broken
And if it doesn't OHK it apply medium bleed.
Sure crossbow applies heavy bleed, but also takes ages to reload.
Bow just tap one, they bleed, now you just need to tap them again
Yeah, medium quickly escalates to heavy anyway
"take bloodless" yeah twin I already do that every game
but still can one tap to torso to 30m
that is just silly
A romero slug (again, it is what it is) should have more OHK than a bow
Less ammo, more downtime
more expensive
idc
Someone can tomahawk you and applies medium bleed
but a frag arrow from 15m you get heavy bleed
🥀
Bow is kinda wild yeah, it can go full nitro on a full draw and you can 1-tap in CQC by holding the bow for 0.2 seconds.
You are 125-130 without being able to move now getting tapped by mosin
Yeah, bow users either are proffesionals holders
crouch npcs
or straight up walking npcs
It would be great to bait shots up close shoulder peeking if not for the fact that if he hits you in the arm you just die
〽️
Or you bait the shot, they miss, but they can still 1-tap you by cycling a new shot and hold the bow for 0.2 seconds
But it takes skill bro... because they had to hold 0.2 seconds...
Or, as a listed projectile, just headlevel without charging
Probably the most 2 iq weapon in the game besides meta weapons
Also why does bow have better drop than crossbow, literally the biggest thing about a crossbow was you could fire it more straight for longer distance 😭
(literally makes no sense at all)
You can snipe people with bow
and if you miss nothing happens because you can shoot again
Xbow has 3-5s reload?
Xd
and the drop worsened by anything that isnt the meta ammo
and still the meta ammo is worse than normal bow
(xd)
Bow was fine, strong, but fine for the longest time, but once again, 2.0 update just went "lmao, HH damage is now base damage for the bow!"
Nice balancing there crytek
When it was released it was strong af
the perk upgraded the damage a shitton
for some reason...
(untested)
(live playtested in fact)
(crytek fav hobby)
Yeah, they nerfed HH from +25% to +10%.
And then in 2.0 update they just gave that 10% damage as a base damage buff and on top of that 10% if you have HH.
Why only "cheaters" like the rain? Wtf is up with feedback 😭
Imagine hating "fun fog" lol
"bUt ThErE wErE diFfeRent PerKs" as if anyone with a brain chose the slow lesser ranged 125 dmg bayonet and not the OP one
Obviously there are people who exploit or use 3rd party software to this day to remove rain or fog, but man, we cant remove a weather because of that lmao
That is a suggestion truly, read it yourself
It is on feedback
Sorry to break it to the "hunters" but this system of rain was already a thing in 2008 for L4D2
literally worked similar
Also, as a bomblauncher lover, I hate the fact that waxed frag deals less damage than frag arrow despite being able to only fire 1 waxed frag for every 3rd frag arrow the bow can shit out.
I gues techincally it have the upside of being able to detonate in water but still!
Dont get me started with the bomblauncher.... it has drilling problems
for starters, the balls have the spread of a rival HC
Yeah I read it lol
And I still think that rain is MUCH better and fun version of fog.
you have to take 2 (cripple yourself) and pay more
for 1 shot instead of 2 with wallbang (rival)
The base ammo is shit as is rng
And the bolts (the ammo that it is good) its still 1 shot and needs a perk
See this is the same issue that with the shotbolt
Oh yeah the fact that steel balls didn't get the same damage/spread buff as all the shotguns in the 2.0 patch just left it in the dirt lol
Special ammo on the harpoon and shi should have its own values
not "haha im penny shot but with buckshot spread"
Like dude on the big one is utter garbage
and in the smaller one, as explained, the same
I mean to be fair bomblance have always been a meme weapons.
Just not that good to replace your 3-slot slot for a melee stick
You pay more than a rival hc, for a rival HC with one shot and no wallbang and slightly more ammo
and you need a 3 point perk
Yeah of course but cmon lol
"haha penny shot but now im called steel balls"
mosin match moment
originality was peeking though the roof
And I think the biggest issue is that bomblance is a "double down" design issue.
It was made as a boss killer with its sticky bombs, but also... as boss killer with its big damage melee.
So it is just double investing into killing bosses.
Compared to Lemat C or Drilling, I get a rifle and a shotgun option.
Yeah, it is a bad wanna be all rounder that couldnt move on with what Hunt released
More spam weapons, tools for avoiding melee or CQC
and you get double melee value
Give me a nitro shot I can slot into my bomblance, no ADS, just hipfire RNG lmao
It is worse than flechette in that sense, if you stick someone with base ammo that person wasnt even aiming at you and the game was already won
not to mention you could tank it with bulwark for ages....
yeah
and if you were against a shotgunner it was either trade or praying he aint got da perk
Honestly one of the "good" buffs they did
Same as melee damage
Brother jumping sideways could tank you a fully charged saber
this dude sacrifices a weapon slot
gets into melee range (already mega rare)
and gets punished
Thank god they buffed it
Again, I honestly think Bomblauncher is much better than the lance, it is 2-slot, so I can bring a real weapon with me and it can provide a vast amount of utility options.
Bosskilling, AoE zoning, shotgun, crossbow, burning bodies.
There are options, ofc not good options vs taking 2-slot shotgun or a bow, but still, its design is good and could shine with some adjustments :)
Thats the reason i dont like the nitro... its just an rng noob tube, but if they remove the aperture, it would be broken af
it is just poorly designed
I agree, even the HC is better than the 3slot, obviously
you are crazy if you take that with fire tho twin
half steel bolts and half steel balls for me
Shame Crytek just made every melee weapon irrelevant due to "oops all shotguns meta" + IF you bring a melee weapon, why not bring the katana that can do screen-wide swing with 3-4m reach at no stamina cost :))))
Ik ik but I wanted to bring that up cause it is one of those old weapons of hunt that cannot be anything but broken (nitro, avto etc)
Yeah, katana is 2 iq and sadly is meta for melees
Remember someone was asking on feedback for melees to be tools
Imagine
not only shotgunners have that but katana
no thanks
im good
👍
I usually go harpoon/waxed frag.
And for the burning, again, I see it as options, if you don't wanna bring a flare pistol.
Which is how I like Hunt best, when people make thoughful choices about their loadouts.
Yeah but who doesnt bring flares or flaregun nowdays
its just throwing
i understand if you pick another tool and want to have anything else to burn, that is logical
Sure, but again, if you brought a bomblauncher split with dragonsbreath and something else to bring a penny or spear, I wouldn't complain.
Lol just what you wrote lol
Fun loadout to bring is any melee (besides katana cause its cringe), officer carabine (normal or HV) or lemat C, 2 derringers and something to burn
Sad thing is if you win you usually only bonk one
I usually run:
Officer C + LeMat (set on Shotgun mode)
or
LeMat C + Hand Crossbow, usually is would split Dragonsbreath/Poison, bc of event and lmao 4-shot boon, I just go full dragonsbreath.
I run the same, as bringing officer c + officer is just boring af and unoriginal
on hand crossbow i only bring one special ammo
usually either fire or poison
now fire because we are on events
Sad thing is relatively hard to OHK with the handcrossbow since the hands get in the way and you hit limbs
Officer C + Nagant pistol vs. Officer C + LeMat is 3 extra bullets.
So I prefer the LeMat for the shotgun and then losing the 3 bullets.
That is my point
simply better
I lose 3 bullets but get shotgun
Hell yeah!
and it has decent OHK, can HS with slugs etc
Honestly the carabine isnt that short on ammo either, one ammo box as consumable and you are set
As say to my friends: "In this meta, having a shitty shotgun is better than having no shotgun" lool
providing you dont wiff your shots you can wipe the entire lobby
It is true sadly
The art of medium combat distances is dying on hunt
God I wish they shaved 1-2m off the 2-slot shotgun kill range.
you either get ohk by something or sniped
Also nerf deployable ammo boxes, but now I'm making wild demands lol
Idk, I dont feel like its the consumable fault but the weapons
Same
I remember when borheim match carried shit basically
and you were forced to run dual lemats or some shi
now you can run it solo no problem
Eeeh, it does enables the meta in a way that people can run long ammo + shotguns, which both are horrible in normal resupply rate.
Deployable Ammo Box provides 5 long and 5 shells in that regard.
Ik dude, it also enables people to spray endlessly with avto etc
But remember, those issues are now worse than ever
(1) point is all it takes
So there is not the concern "how fucked am I if run out of my long range/cqc option".
In other events it was like 3
Devs probably saw that nobody picked the box and buffed it
and well... now if you "exploit" that with a dumb weapon
it just breaks everything xd
you can perfectly run a single ammo box with sparks pistol + avto
spend one point and wipe lobbies
at least in that sense the avto user is "forced" to get somewhat close and can be killed with shotguns
With nitro is another history
xd
As far I recall, they didn't really buff the box, it was just when the did the MAJOR AMMO REWORK! that they had to re-think how the box worked and I recal they basically said something akin to "don't worry, if you think ammo is scarce now, the deployable ammo box will help with that" that is also the same patch they made it a rank 1 unlock.
Buff the box in the sense that it no longer costs 3 points, but only 1
it does the same
Aaaah you talking about the pledge box?
I am talking about the item
Ah okay, I was talking about the pledge box
This one
The did this with the consumable because they couldnt balance properly weapons
We were in the fmj conversion duales meta
when you could snipe crouch spammed
(my beloved)
These are the amounts of ammo you will receive when resupplying from an Ammo Box. We have increased these amounts quite a bit, so the Ammo Box offers more value when equipping them in your loadout. Rounded-up, Hunters receive about 2.5x the ammo from ammo crates you can find in the world.
rip
Also I will die on the hill that if deployable ammo boxes provided the same as a normal/custom ammo box, they would still be good.
this era was wild btw
you run into an open field with a trio and you had 3 dudes shooting dualis at 80m
and hs you
They would be still good, but not as good, and that is the point I think. I dont think many people would like that, i wouldnt mind it honestly
I always bring one and put it but it is rarely detrimental unless i bring something yolo (avto, solo carabine etc)
This reduction means that you will get the same amount of extra ammo whether you are dual wielding or not. Previously, dual wield weapons had an excessive amount of extra ammo, inviting players to blast away indiscriminately. We want to ensure that like with other weapons, players are mindful of their bullets and need to consider resupply as part of their strategy...
Fast forward 2 years to a meta of people spamming their long ammo spitzer at walls with no care lmao.
I still think the wallbang reduction is stupid and shouldnt have ever been done
Very tru
If you allow a shotgun to get 2m close to you you deserve to get to the menu there
60% is just too much and just benefits "who can pump the 2nd faster shot"
Yeah, but people liking the obvious very strong thing have never been a good arguement for balance in my book.
Let people cry, they will adapt or perish lol
Which is wild
Once again, less ammo, less wall bang spam
Dude you loose all the pen if you are away... which is already huge for compact
like why is this a thing
🚬
You deal like 25-60 damage far away
but now great dude
because you cant even pen wood
wood op
Also still think compact/medium should pen metal rails/fence, don't care if they deal 90% less damage.
Getting a headshot stolen bc I am not running the one ammo type/custom ammo fucking sucks.
"Yeah guys sooo... dualis fmj are broken and centenial dumdum takes 2 iq..." so we gonna nerf how you jump or crouch (never done in any other game, terrible idea) and the other thing... make it scarce... that will work
100%
I also think (brought me back) that shotbolt should be able to pen sheets
Idc at all, you have (1) shot
and chances are you are against spam shotguns
at least lemme have some pen
even fmj has reduction it is crazy
only spitzer hasnt, which is silly
because spitzer was meant as sniping ammo etc, but now it performs better as compound ammo
lmao
0 reduction
yikes
you can get 2 hand wallbanged
skill
💯
Spitzer was sucha mistake
And before chains could stop you too
dont forget
xd
Another thing that shouldnt even exist
Oh yeah even ate FMJ
"i cant snipe properly"
gimme something easier
800 ms weapons
with no bullet drop
Can't wait for the first dum dum long ammo
The thing is the actually tried if you think about it
The maynard is for noobs that cant use sparks sniper
so they gave it dumdum
and then realised it was broken medium range
and then "scarce"
"rare"
XDDDDDDD
Also why does Berthier, which uses the SAME bullets, have shorter barrel and less MV than Lebel, deal MORE damage than a Lebel!? lmao
Easy explanation, berthier was also another dead weapon which they kept buffing ad infinitum until it became silly
Maynard and its additions upsets me on so many levels dude lmao
Now it has the 2nd biggest ammo pool?
(long ammo)
You can pair it up with avto perfectly fine
with gunrunner
it was usual to see too
Biggest, 21 bullets, split and you get 10 bullets per deployable ammo box lmao
for people that didnt want the 1 shot martini, get berthier
and avto
so that way they dont sacrifice long range
and have medium to short covered
totally broken
thank god
i always say the same
thank fucking god gunrunner was removed
DUDE
you think nah people will play this funny... quickswapping romeros
hah
this is hunt showdown, crytek
Again Berthier was fine it was fair long ammo.
Same with old Krag, literally Krag should just have a ammo reserve of 18-20 bullets and 124 damage and it would have been a strong long ammo option.
the playerbase chooses willingly to avoid fun
I didnt like krag when it released, nor do i like it now
Just another boring long ammo rifle that has no skill needed to use
When it could tap but had lesser ammo
people just bring uppercut / sparks pistol (that was "new")
and done
The silenced variant.... shouldnt have ever been a thing either
I can agree to degree, but at leasts I feel like 124 damage Krag was somewhat "fair long ammo".
Yeah that was when it couldnt tap
but meh honestly
still a long ammo 2 shot in that sense as the rest
so the gimmick of shooting someone down could be done with uppercut (at the time)
or sparks pistol itself
so you really lost nothing
Yeah, still think my ideal hunt would balance around that all (non single shot) rifles should deal around 110 damage, no matter the bullet type.
Bc base 110 long damage at 80m gonna be much different than base 110 damage compact at 80m.
@deft gust the thing with that (i completly agree btw, it helps new players a ton and should be in the game) is that some compounds werent actualized
So you could be running into places that literally didnt exist in the game anymore
I agree
Only single shot rifles should deal huge damage / apply heavy bleed with dumdum
And when sway was a thing, it was even easier dude
because "haha i run long ammo i aim better"
meanwhile you were doing doodles
This is why some weapons are dead because that gimmick doesnt exist (winnie c, nagant 1895)
"haha im cheap"
literally 0 reason to not pick a 1873 or the bayonet (now without bayonet xd)
With the 2-slot rifles getting their sway reduced from 133 to 100, trying to long distance fight with pistols and their 128 feels so bad now.
and we get down that road and we go, why not get a talon, for the price, an straight upgrade
Ah, another gimmick that was killed
2 slot rifles had sway (more than stocked pistols, way more)
but now it doesnt matter
Centennial shorty
I cant recall seeing anyone using stocked pistols besides the uppercut that wasnt myself or my friends throwing on purpose
Oh that is why I think people bitching about the tool change and in-world spawn nerf was babies, dude your two meta weapons literally comes with free stabby on them!
You tell me you cannot bring a mosin bayonet, sticky bomb or anything else to deal with the boss?!
all i see laying around tables and shit are berthiers spitzers, short centennials with various ammo
they overtuned certain drops too much i think, its cool doesnt bother me, but its weird i guess
SO many Berthie Spitzers lol
I do believe that a gamemode like "casual" (lone survivor, quick match) on teams would be dope
yeah anywhere
and there you have ocasionally romero slug talons and terminus on horses or fences
centenials, normal winnies
and nitro can still spawn (at least, on small towers)
im even seeing subsonic centenials (medium)
not taking that twin 🥀
if i wanted 200 ms and 2 tap i would have sticked with new army
I literally just picked one up and extracted with it. Give me incendiary ammo ffs lol
Brother, "crank rail car" would need a total map overhaul not to mention the mechanic itself
We cant have a 12 people on a server with an small map without rubberbanding running at 3 kmh and you expect some sort of fast traveling vehicle
Just not gonna happen bud
I'd kill to be able to give my friends items. Slide them a bomb for later, my spare health kit, and so on.
im very surprised at the like ratio tbh
Title: Swamp Grunts
Oh, that's a great idea for swamp zombies as a new enemy type. Not only could they have a poison attack on impact, but they could also throw mud at the player, which would slightly blind them and smear the mud across the screen. Looking forward to this new enemy!
You could call them a swamp lurker or a drowned one, for example.
what makes you think it's gonna be added
did they announce that?
The idea is really good. It's a shame it's not mine, but I really liked it. I think the swamp location will sparkle with new colors and be truly dangerous.
oh ok your sentence just implied that it was definetely going to be an addition to the game "Looking forward to this new enemy!"
game ideas are far from guaranteed to be added
(already a thing on a 2008 zombie game)
Id like to see something creative for once
so far we got bats and "haha mini spider"
@vivid moon MMR is not fucked in that sense, you just dont understand it
5 star with 3 match mmr is the lowest possible 5 star
You are confusing stars with brackets
It seems you are in 3-4, which is the same bracket
Yes, Gaben's legendary game))) Well, you can be inspired by a masterpiece. Let me remind you that they didn't throw mud, so this is unique.
Yeah, but when they punched you, you got that effect
Same as the rare Jimmy GIbbs Jr but with oil (and hence, black)
Hello Crytek Team! Thanks for doing a sale on Steam! Are there plans on doing any sales on consoles (Xbox/PS) as well? I do play Hunt on my Xbox, and would love a sale there as well. 🙂
bring back the explosive bolts
They did it for console, I believe, where explosive xbow was heavily meta
On PC you can see some premades cheesing this with long ammo but meh, wasnt that huge of an issue compared to console
So I can understand why it was deemed "scarce", honestly
I think Hunt should take the R6 route and balance things differently console-pc wise to avoid this kind of problems, but hey, that is also flawed
bruh, console players are just a nuisance in all games. Consoles should be dedicated to single-player games.
They are a huge chunk (if not the most popular market) for games
First they messed up the interface, now this
Yeah, doesnt change what Ive said
In fact, if you remember properly, back to memory lane, the reduction of the damage inflicted on teammates by friendly fire from explosives was removed and done because of this specifically
So from that point explosives (and exp ammos) do full damage (even against teammates, as stated before, with no reduction, to "avoid" explosive spamming xbows)
After so many hours in the game, the explosive crossbow was the only weapon that was fun to play with.
Now the game has lost all meaning
Got a source for this?
If I look in feedback here it’s only pc players asking for it removed
last time I do this
If you want info/sources, you can look them up for yourself
Obviously you wont find patch notes on feedback
Specially those, since they are from "long" ago
Obviously aimed at console public.
Just in case TLDR
That’s from a nerf in 2022?
Bruh
If you can read, yes, it is from 2022
They been trying to balance that thing for console years
This isnt me making-stuff-up you literally have a developer note explaining why the did x y z
Looks like they balanced it in 2022 apparently
Clearly not enough, since they selected this ammo as scarce for reasons (and they are not random)
People are just too lazy to learn how to play.
It's easier to whine and say the guns are too powerful.
Even though a bullet kills with one headshot.
No, it was a crutch for console users
With damage reduction, you could enter a compound shooting 3 explosive bolts and win
Clearly NOT something that the devs intended
hence copy and paste again
"several exploitive strategies"
the same can be said about three auto, about three king
No, you cant zone with a C&K
Read the devs letter
There was a solid reason for that playerbase
Because some guns are too powerful and need adjustments. You just dont like getting your crutches removed because most likely you cant play without em
And every gun kills with a headshot, what are you even trying to say?
now i'm playing with 2 bomb launchers, waiting for them to be cancelled too.
(minus shotguns, per pellets etc)
They also tweaked that in 2022 on the patches you refuse to read
to the fact that any weapon kills in the head with one shot, which makes it initially stronger than the explosive crossbow
but again, not taking into account consoles apparently
is the game dying? me a 3 stars cant play a single match without a 6 stars on the lobby
You literally dont make any sense
This change was AIMED towards console
The devs themselves said it
Do I need to copypaste the same screenshot 3 times?
pls read what he has told u my dude 🙏
I KNOW IT'S A CONSOLE PROBLEM, I'M JUST WHINING
That is clear
.
That doesnt have anything to do with what is good balance wise for the games overall health
Many people want gunrunner back, that shouldnt mean it should be in
Same as the revolve bolts, lmao
Well, at 6*, this weapon wasn't a problem at all. It's a shame to realize you're losing it, even without a noticeable advantage when playing with it on PC at 6 stars. Simply because somewhere out there, someone you don't even know about, is having problems with it.

ban traps because it's inconvenient for console players to press the jump button, lol
On 6* pc wasnt a problem
I dont know why would you bring PC into it if we already cleared (4th time by now?) that it was a change focused on consoles
What its so complex about it
because this weapon is available on both PC and console) haha
and we suffer from things that shouldn't concern us
Would it really be such a problem to add this change only to the console version?
Yes, you cant read
.
.
man....
Goddamn
@frail moat You would be better off asking Crytek support on the HuntShowdown. com website. Support is in the bottom right corner. They usually get back to people within a couple of days. I don't think asking here will get you any help.
console players robbing well to do pc players, I see.
@terse acorn guns do not need stat buffs like that it would be broken and annoying a alternative idea would be the ability to combine wepon variants considering most wepon variants are just additional parts but only for certain variants and guns because some combos would just be broken
Issue with that system is the amount of skins that doesn't have models for all variants types
Why do skins matter?
Well, people like to play with their skins.
So if you make a modular system for scopes and whatnot, then those skins needs models for those attachments.
Skins aren't necessary at all
Why not?
Because it doesn't effect gameplay in anyway at all
No, but you want a system where you wanna modify all sorts of variants on the same gun right?
Yes and if you do skins will not play a part
Because skins are unnecessary
Yes, but people like playing with their skins
Good for them i guess
My point still stands that skins do not matter
Again, that is a consideration, making a system that exclude skins is bad for Crytek's business
Good they need to slow down on the skins anyways
Bc "why buy skins when I cannot use them in the game?"
Sorry, but that is just being unrealistic.
Thinking about the corpo rather than the players is crazy work btw
I am not thinking aboout corpo, I am just being realistic about what crytek would do.
And also, don't think it is anti-consumer to consider the monetary investment people have in this game.
Again, people buy skins bc they wanna use them, so make a whole system that exclude them AND can have gameplay advantages is just awful.
One small little thing you are forgetting the experimental gun addition has no skins and probably wont get any
We talking about the new scarce weapons or your idea?
Yes sorry I meant scarce
Who knows, they could make a system that applied your skins to guns when you open the boxs. Other games have that.
But still wepon skins dont matter and crytek knows this because if they though they really mattered the scarce guns would probably already have skins
Think that is a leap in logic, scarce weapons is as much here to test new weapons.
We also see it with the Maynard Silenced, still doesn't have a skin, most likely due to it being quite controversial.
Anyways with new features skins aren't necessary especially if it would most likely be limited time like my idea
Again, not sure if people will be willing to play most of an event without skins to engage with a new mechanic.
Wildland/Homestead works bc they are quite optional to opt in with.
But if every weapon in the game had to be skin-less to engage with the game, I think people would hate it.
I don't think most people would care imo
As long as we get cool new features the last thing most people will be thinking about is skins
I understand what you want to say, but @hot vigil is right in that sense
Is not for the liking of the skin particulary on your case
Like it or not, skins are what are sustaining the game
without skins, the live service just goes 〽️
It would just be for event and if they really want to go the extra mile crytec could implement skins into the feature but I doubt they would because that would be alot of work
And don't get me wrong, I wouldn't mind a perfect update where crytek adds such system AND makes sure it works with all skins in the game.
That would be the best outcome.
But realistically and sadly skins are the lifeblood of Hunt and such the games needs to be designed around it.
That is also why we cannot just remove Dolch, Auto4/5 or Avto, even a lot of people don't want that in the game.
It's so sad that games you have to buy can't thrive anymore without in-game purchases
Okay idea time:
They make it kinda like the scarce weapons, so say for this event, we make you can modify, let us say, Springfield, Terminus and Krag.
But also in the battlepass release skins for those weapons and all variants, which would work with this new system.
Ofc that still hinges that people like the BP skins, but still. Would synergies with how the BP works now where we get multiple skins for the same gun.
yup
people dont like their crutches removed man see how many dislikes I farmed just because I think the FMJ dolch or the new event centennial shouldnt be in the game lmao
8 dislikes not a single one explained anything
"i cant play without this thing that is blatantly OP"
I really hope the wildlands goes back into wilds after the event.
At most it should have been the Infantry version of the Cenny.
Not just woops basically a Krag but better!
A weapon that can tap you if you are missing a bar
Has access to FMJ and dumdum (lmao), it is a swift (or rapid whatever you guys wanna call it) variant
Good levering
Nearly always 2 taps
Fast muzzle
Eyup
Good ammo pool
Like lol
It isnt even original
At least the saw launcher was something
idk
but "haha centennial but better"
"romero with 2 cannons"
content
👍
Yeah, again, I could live if it was like Infantry, so slightly better drop range and recoil, more ammo in the mag, but slower levering.
Cannot wait for the scarce variant of the full lenght Vetterli, which deals 140 damage and have a MV of 510m/s 🫠
B-but it is content... because it is new!!
Some real content would be a major balance patch to fix this nightmare of imbalance
Facts
Love the fact that the only reason that the Mosin have ever got a nerf was bc:
1: It was to the Obrez and not the 3-slot version.
2: It was nerfed to make space for another Mosin, the Obrez Match!
Like come on Crytek! 😭😭😭
:")
idk what solves actually but it must surely be something
Yes crytek, we surely need the 43th mosin skin on this event as a reward
very original very needed
We have seen how some cards are actually way more powerful and used than anothers
If we allowed trading, we would all be seeing the same ones
I dont know about you but I dont want to play games where everyone has a panic button (heal teammates and themselves instantly and free of effects) or has 2 seconds out of thin air
Also 19 up votes is pretty solid around here
true true but the point was the ppl who voted no couldnt even state why
Cause some "feedback" or game ideas are either batshit crazy (in the sense that they need massive amounts of dev work that simply isnt gonna happen) or unbalanced stuff
Then you have the usual "add this rifle that looks and could potentially perform as the same guns we already have"
and sometimes actual good QoL
Im constantly asking for feedback and most do not care it's just how it is
Fr ik twin
The dreaded old gun review YouTube video long ammo rifle recommendation
"look guys this rifle was around the era... long ammo and it does 130 damage"
Don't get me wrong I don't dislike the videos it just gets annoying after the 20th time
Yeah, it is what it is
And when they're all mosin skins
Everyone loves the Russian shit stick
buff quad derringer
🗣️
Derringer would be buffed if ammo availability was nerfed
@left trout ever played rocket league that is a lovely example of why skin trading is awful for games because that game became more about trading skins and making your acount more expensive than actually playing the game and I'd rather not have that happen for hunt
Ah yes so basically like cs2 where skins rule the game
Yep pretty much
It happens to all games that have skin trading its inevitable
can someone report this bug to crytek?\
woah wtf
you can report it yourself 👍 https://discord.com/channels/350201607788429323/520548481782382602 @gloomy wind
@keen bolt Would you happen to be playing on a VPN?
Nope
never used that thing
dude I can't imagine how anyone can communicate with you
Stop being so inflexible in communication lol, it's like you're a bot
Follow the instructions Follow the instructions beep beep
@crystal cloud hunt is a team game. not a solo game. there is the solo option, but the reason containers, for example, are lootable more than once is because its a team game. one of the big incentives for playing in a team is the ability to bring back more bounty. that should not be removed
@crystal cloud absolutely awful idea you have to be rage baiting
just disliking wasnt enough huh
it is a pretty horrendous idea
It's that bad
to the degree that it is possibly ragebaiting
Keep it respectful guys
damn not the ratio 😭
like with that you end up with you being incentivized to play as a solo over a team because you now get to revive yourself and can bring back just as much bounty
solos would get double the dark sight seconds that teams have actually
because of magpie
thats true yeah
which is balanced around teams getting 2 tokens
so you just actually change the game to favor solos over teams entirely
Ikr solo is already decently strong there doesn't need to be more bonuses for them
and they get matchmaking preference too
so the six stars soloing to get easy lobbies get even more annoying
Yep game is already dominated by solos no need to make it worse
yeah.
as a habitual solo I agree
i did want to seek advice on my suggestion about the 1887 terminus bear hunter? what should i change to make it a better suggestion, given the ratio isnt good
is it really a discussion if everyone here is just agreeing with each other 
Well as it stands it would just be a broken nitro so honestly i dont think it'll work because if you nerf it it'll just be the same as normal slugs
it would not have the option to equip dumdum
Yeah but no appature and more ammo will put nitro out of the game completely
and it would not be nearly as damaging as the nitro, maybe depending on other factors having a very, very close range one shot kill capability, but with the standard hipfire accuracy of the terminus so really, really innacurate
good point.
So just terminus slugs lol
terminus slugs doesnt have much damage range
this would be more akin to a slugs-long ammo hybrid in a way
It can one shot out to around 14 meters if I remember right
lemme go check
@zinc turret #feedback message what if someone gets a lag spike?
how could that be discerned from a brief lag switch?
so maybe no one shot capability obv besides headshot, but dramatically better damage range and accuracy compared to slugs?
subject to pattern detection and/or human oversight
Could work but might be a bit too niche imo
shooting range seems to not even be close to upper torso 1sk capability at 14
the nitro is also pretty niche
Very true
the initial intention was having one of those very expensive, very niche weapons like the avtomat or nitro that uses levering
I'd hate to see even more 1-shot guns in the game
ive revised it, no one shots besides head ofc
this supposed to be a more 'fun' gun like the avto or elephant as compared to a 'practical' gun
Like don't get me wrong I don't hate the idea but im not sure if it'll work unless the release it as a scarce wepon first because I can easily see it being really weak or really strong super easy
Im not opposed to it but they need decent trade offs because at the end of the day all guns can one shot for the most part to the head so its not too crazy to extend that to the body for a cost
he has a good point though.
I mean 1-shot when it comes to body shots, of course. Aren't most (all?) guns 1-shot to the head?
due to the size of the cartridge it would have high penetration capability, combine that with levering, even levering that is even less controllable than the terminus, and youve got yourself a really hard to balance gun
because it also needs to distinguish itself from terminus slugs
and that takes a lot of the ways you could balance a gun like this out if you are doing a 1 torso shot kill capability
Yes all guns are one shot to the head besides shot guns because no headshot multiplyer unless using slugs
I think it could possibly one shot around 10 to 20 meters but it has a extremely slow cycle time because of the large heavy cartridge and also a pretty slow reload for the same reason
i think its also a good idea to have a deafening effect similar to the nitro as well as MASSIVE muzzle flash, recoil and smoke. the youtuve videos showcasing it demonstrate that this thing has a crazy muzzle fireball and smoke.
and that just generally makes sense considering the cartridge's size overall
the recoil part is important to balance the levering
Yeah if that is also applied I think it'll honestly be decently balanced and a solid choice kind like a romero alamo with slugs but better
i think making the gun generally disorienting to fire overall would go a long way in the balancing department and also make it more fun to use, given it would just feel powerful overall. remember the stated intention for another 'fun but impractical' type gun so that would reinforce that
another important balancing aspect would be to not let it use dumdum ammo
we all know how crazy the dumdum ammo is on the elephant rifle and letting the bear hunter equip it would, besides just kinda invalidating the elephant rifle overall, be probably exceptionally unbalanced
maybe let it use fmj ammo in place of dumdum
or incendiary
'inferno ammo'
I think fmj or hv or even Spitzer might be interesting
spitzer wouldnt work given its a tube magazine and also black powder
i think hv as well would make it sort of unbalanced
def think fmj or some sort of turbo incendiary ammo would be a good bet
Ngl even though it probably would be broken i just want to see more guns with hv and Spitzer 
Maybe explosive considering its black powder
i was thinking explo and one other ammo type
explo would be some sort of powerful, but VERY slow muzzle velocity deal
Maybe a completely unique ammo type of some sort
Maybe a soft point bullet that slightly reduces pvp damage but increases pve damage
About all i can think of
Honestly i think that might be a good ammo type for other guns imma suggest it
@acoustic iron "phosphorus" ammo that is like long ammo incendiary as far as fire goes, but has a high velocity like muzzle flash, with a very bright, almost light flare-like effect on hit
Interesting it might work or be extremely broken im not sure
it wouldnt be anywhere close to an actual flash bomb ofc, just applies a visual distortion similar to you getting somewhat close to a flare (not right on top, kinda just barely within the effect)
Oh ok then that should be fine
Keep it respectful guys
Maybe an incendiary ammo with splash
#game-ideas message @acoustic iron poison ammo
Just gotta revert the silly change they made with it and immolators
Well it would be close to poison but still have some pen and it could 1 shot hives
Anything below base medium ammo pen is almost nothing, would only matter compared to poison on long ammo
And if you're shooting a hive you should be shooting its head anyway
so... better poison ammo?
Tru I you got a point
But no annoying poison effect
Seeing as hunt perpetually have 4 shot boons, pretty much seems so
Yeah that was my thought too.
Poison is already struggling to be relevant, even spicy bullets, especially after the Immolator change, is kinda the "better poison/anti AI ammo".
Also i just thought of something the soft point ammo can go on guns that dont have poison ammo
Silenced Nagant fighting for its life 😭
Well it's cryteks fault for ruining poison ammo unfortunately
Yes, but still, no need to further that.
Ammo is not what cripples the quad
Its the same as other tools, it simply got overshadowed
Now you have the penny shot, leaving the quad derringer as a mid close headshot popper, and its versatility is also overshadowed. Pennyshot can tap inmolators, help you kill bears + spear/melees without losing hp etc. Meanwhile the quad is barely usable versus AI. So you have a pocket shotgun that can help you even killing bosses (scrappy can be cycled using just this tool) versus a tool that is barely usable in pvp and pve. It is simply overshadowed (if you want to see it like that, like what has happened to tomahawk since release to a lesser extent: there are other things that are simply better).
But the bullet drop is way too much... 🥀
Because you repeatedly told things that were already stated and parroted them again
It is all in the chat in case you dont believe me
They told you that too
.
So you would believe me when I tell you, you were whining (you said it yourself) about a crutch you cant play without that has been livetested and proven as something exploititive and hence partially removed?
Where do you see the problem?
You can keep repeating the same message if you want to look like an NPC from Skyrim but im no sure if that would suit you
specially taking into consideration you are advocating for the return of this crutch that inflicts problems in the console chunk of the playerbase
Basically an skill issue: "i cant play on console without shooting at my feet with explosives and specting to deal 40 hp to me and 150 to others, but that is because it is the others that are too lazy to understand the game"
@unborn briar MMR is fine in that screenshot, you just encountered a somewhat hidden feature of how Hunt matches you into games. You might not have the same elo as these people, but you (more specifically, your team) are in the same bracket that the other team
Seek "match MMR", both are 3*
On some hours on some servers you can have huge mismatches because of lower playerbase, but this is not the case
3* vs 3*
It can be or sound confusing, ik, but it is how it works
In your scenario, you are 3* high and so is your partner (sadly now you cant see the numbers), and the 5* is probably a 3* match mmr guy and the 4* is low or medium, so both parties get matched onto 3* match mmr, same as them. This is not done out of RNG or magic, its a mathematical cleavage
You must not confuse stars with brackets: for example, two guys can be 5 stars, but one could have 3 match mmr (as in your example, the lowest elo for 5 stars) and the other could have 4.5 (highest possible for 5 stars), and they wont see each other in matches, since they belong to different brackets.
I'm playing since 2018 and i know how the mmr worked then and now this mmr system is shit
It's likely the win/lose streak that is causing it
It seems to take that into effect more now than before
So how you deduce from your screenshot that the MMR is broken?
You have two 3* match mmr teams fighting each other
Where is the "broken" thing?
My understanding is they are tweaking with it on the backend
But that's what causes a 5/4* to end up in a 3*
Me too, and that is how brackets worked too
You can extract with a bounty without fight and your mmr i going up
Yes, they changed that "recently" and made it more obscure, so nobody knows their exact number, but the system doesnt revolve (to my understanding) entirely on KDA
Before you could bump up if you were low and killed a higher elo player, for example
Whats the Point of Showing KDA at this point if you cant cheak MMR or see Actual numbers so you can make improvements?
Good question
Nobody knows but crytek
KDA does nothing in this game btw
It is not a pairing tool, neither does anything besides circlejerking
Remove it
wrong, it lets you know if someone is legit lower MMR but in the same star bracket
I'm already just joking around with you, and you're seriously criticizing me for every word I say. Go get some fresh air, please.
But iss fucking stupid. Full server fight at the other bounty you have some games without fights, just extarcting and you ending oposite 5 stars teams
think we all seen low KDA players who are in 6 star and clearly have no idea whats going on
Duh, in the grand scheme of things, If I see a 3kd player and they cant hit a shot, its obvious they were kd farmers
tru
And the reversal is true as well
so what is the point
@muted rain Man give your steam link
for me, if someone is above 3kd, we know they are weighting or cheating
and below 1.3 they still havent figured out game
Not defending it, it is just how it works
Nothing wrong with having an issue with the current way they're doing brackets. Helps them to know people don't like it and that it needs changing
This is how brackets always worked. Here is an screenshot of me in 2021-2022 I believe
THis does not mean im good
In fact, if you check match mmr, im on 4.5 alone
The lowest possible 6*
This is was tweaked too when match MMR changed
So if I play solo vs trios, I play against 4 high or 5 low stars
That doesnt not mean "oh mmr is broken"
It is literally math you could do back in the time
the game itself tells you; hey you are gonna be in matches of 4.5 MMR
Now your case is as if you were a trio I wiped that were 4-5 stars and where saying "OH BUT WHY THERE IS A 6* IN MY GAME BROKEN MMR"
harry go
Dou 3* can't equal a 4* and a 5*
Yes it can, stars arent the same as brackets
It depends on how high or low these stars are
You cant be a 2018 player and not know this, i find this hard to believe
Even when the 3* are the highest possible can't equal a lowest 4* and a lowset 5*
Back then, the MMR worked right
Highest 3*s are in the same bracket as lowest 4 my guy...
You get paired against them, because you are in the same bracket
there is little to discuss
is plain math
You are playing on a team
When it is duo 4* and duo 3* i understand
Yes
But the MMR amount(not the stars) can't be close for duo 3* and a 4* and 5*
Do you realize your own picture contradicts what you are saying
The team mmr that is shown includes the modifiers. That's why it shows at 3*
and the game is telling you so
You are telling me that a guy with 2503 elo and a guy with 2504 arent close
because they have different stars
Compare both
You have no idea (besides mathing it down yourself by pure logic) where the other guy is placed, and since we know he is placed low, he is factually close to the other guy
(because you did show match mmr)
You can say whatever you wanna say, explosive xbow was a crutch on console and deemed as such by the majority of players of the platforms, and hence, heavily nerfed in 2022, and later on, put on the "scarce" list. That is factual information, whether you like it or not, idc.
If you're the level 205 Steam account, then I don't even see the point in talking anymore. You can't convince such a no-life guy, I'm sorry.
What are you even saying
bb poor guy
Does that seem like level 205
And steam level means nothing btw
You farm badges and earn level
It has nothing to with time
Just how lost are you man xd
Elaborate please
Id like to know how you correlate steam level into all of this
Because it (literally) has nothing to do (in fact, you can seek the cheapest cards, invest 30 euros and possibly have more level than me despite my time on steam). So.... what? I cant understand you, dude.
calls me poor
ironically to be high level steam account you need money (to farm cards and badges)
Decide man im the level 200 or not
How can you be bad at witch-hunting itself its pretty surreal tbh
You fight against an strawman and you still lose lol
@keen bolt I've been talking about this and Crytek has done absolutely nothing to fix it.
He's obviously just a troll ignore him
The mods really need to start handling these trolls right away it seems to be a common issue lately
Im a loyal and old coustomer of Hunt since 2020 , i have a complain about your new changes like removing explosive bolt of crossbow, there wasn't any reasonable logic behind your desicion (no offense) but you really dissapointed me to be honest.
I was playing with crossbow explosive since the begining none stop and you just took the joy of this game from me. Specially because im a veteran soldier and my right arm got hurt , i can play only with afew weapons (have a slow reflex) so im asking you to bring back explosive bolt please.
Your sincerely Ata Niyazi
They were not removed. You need to find them in a match, not purchaseable
@acoustic iron the mako has a claw variant, the centennial a trauma variant, and the Winfield infantry a bayonet so like… not sure what else you want. We have plenty of lever action melees
Not enough
Oh yeah also the vandal striker
Personally I think it would be best for terminus handcannon and the Centennial shorty and the frontier 73c
But having guns with multiple melee types could also be good
Yeah ik xd
ty anyways
Id love a romero HC mace tbh
oooor maybe a tool that you can throw and is blunt, instead of spear spear spear
If you know then you knew you were responding in exactly the way they wanted you to?
I can have fun with trolls, dont worry about it
See i personally run heavy knife every game for the most part and would love if morw guns had stronger blunt meeles to deal with immolators and mobs without having to swap
Np
Some blunt melees should also destroy concertina
Bring a cent trauma
I'll take your word for it
They used to be able to
Crytek purposely made them not able to
Don't get me wrong I dont hate the cent trauma but I want more variety and options
🥀
Its funny because we have 2 skins for the hammer (both event exclusive if i remember correctly, one when it came out and the other is a reskinned golden shi) and now we get the twitch drop soon
which is arguably the best looking one
a weapon nobody uses
it is already enough having dedicating a weapon to a melee just to not be able to punch concertina
idk why they made that change tbh
I don't mind the hammer if I get berserker but I usually don't so i hardly use it
Yeah we have the common archetypes, the best in slot (katana), slow effective stamina but huge damage (axe, hammer), quick and efficient (saber, bat) and the child nobody wants (machete)
The ability to one bonk meatheads and 2 bonk bosses will never not be funny
