#feedback-discussion
1 messages · Page 221 of 1
??? are you a crazy person
Fmj just give up on him i dont think he'll ever get it lol
You are repeatedly misunderstanding what I'm saying to you
No, you are stating obvious things
Bros a lost cause
How are you native and cant understand anything everyone is telling you about 😭
You arent able to chose whether your (random) duo will be friends or not
Bro, native as an english speaker
??????
What has races (1800 concept btw) has to do with it
tf
you are tweaking
Just got back and read really slow and you might understand thats about the only help I can offer you at this point lol
No, you really are just misunderstanding, really really badly, and doubling down, for some reason.
Do you recognize the fact that looking for a random third as a premade duo is a recent addition to the game? Because otherwise you're not making any sense, and getting racist about it while you're at it
Projecting lol
You couldnt search for a random trio, and if you solo (for duos or trios) they were always random
OBVIOUSLY now duos that seek a 3rd will be friends
You dont need 3 college careers for this man
...Yes you could search for a random trio, I have played random trios for years
Welcome to the club man
Have a coffee
How baffling to call someone else racist as if I was refering to native american races as if it were just "one"
It means you are native in the tongue you are speaking yet you understand nothing
which is, in fact, the case
I never brought up native americans. You did that. And you are continuing to insult me after making your racist remark.
That never happened lol
He literally just used the term.
I seriously think you just need to read way slower
Because I think thats why all this is happening
Do you even... read... bro...
take it slow...
read again...
I take it you are both just trolling me at this point
Yes we are secretly the duo that trolled you and now we are doing it again
Obviously is that
You guys should focus more on debating the game and less on attacking each other :) @acoustic iron @muted rain @distant heron
No im seriously concerned you might be dyslexic brother
No way because im dyslexic
and this shi doesnt happen
Xd
im using basic stuff on my 5th language and still this dude cant read on his 1st
Oh seriously lol
fr
Damn thats crazy
You aren't going to troll me into silence, sorry.
So to explain my point as simply as possible, for anyone who is actually willing to engage in a discusson of the game:
How entitled are you, lol
We aren't trolling you, you are trolling yourself my guy
surreal
Thoughts on shotguns anyone?
Previously, when you searched for a random trio, you would be grouped with two other random players. They could not get into a group and search for a random third to join them, because that was not an option available in the game.
Normal shotguns are okay, spam shotguns are zzzz
Turn off brain gun
We got it the first time but you havent read again as you were told
A recent update changed it so that you can now, as a duo of two premade players, search for a random third.
I agree, sadly I think specter is in that category now too
Specter and crown are the problem shotguns imo
Yes, used to be the clanky shotgun with the reload bug and now its the meta cheap option
FMJ would be nice. Like it's such a shit meme gun. I use nagant precision entirely because it IS shit and feels good to dominate people with it. Gun needs a buff.
The alamo took its place 
Fr, FMJ wouldnt hurt
Yeah i guess it would be fine if personally wouldn't use it ever though
specially considering the ammo pool synergies which seems what the population is worried about
They should offer an option to disable being grouped with a premade group. This is as simple as adding at tick box that says "Be grouped with a duo" you can uncheck.
(not gonna happen) (several people told you like 3 times)
(not a single game has this option)
Queue times would suffer though
Already explained to him
Queue times were fine before this change was made.
So I don't think it would change much
Population is low already
Maybe in your region 
Oh so 90% of the game.
Do you understand that a huge influx of duo players just swapped to trios because of the random addition
....How is being grouped with a premade duo 90% of the game???
Because hardly anyone plays solo now
Do you understand that they wont waste resources because you were "trolled" by two randoms
Bro 90% of the people playing are friends, playing through discord or solos.
Queues would be worse than before the change, because they would be split into two player groups.
Told him already, he can look for a group here
Instead he calls others racist because yikes
its cool I guess
Because you made a racist remark, yes.
This.
Do you know what that means

XDDDDDDDDDDDDDDDDDDDDDD
is education that bad over there (no offense)
you cannot be serious dude
Another racist remark...
Yeah brother you need to go back to 1st grade and learn to read lol
Ragebaiting at this point nah ill just refuse 2/10 try
No we already talked about that get another diversion
Quartermaster!
Quartermaster OP
Is aight
You are making assumptions about where I'm from, and my capability to speak the english language, based on my perceived inability to make my point from your perspective.
and other shi that shouldnt ever been
Yeah, that's racist.
I feel like gunrunner just brought the issues with quartermaster into light.
Im not making any assumption, you have "US EAST" therefore, you are from a suitable region
Keep being offended for no reason we don't care.
If you speak spanish, italian, french, portuguese or some other language from nearby, we can do that
What issues?
Native speaker means you literally were educated english as your first tongue (your mother tongue), nothing else
1/10 ragebait because its repetitive
you are losing points
To address this: No? At least not in my experience, it's only somewhat occasionally that when I seek a random trio that I get grouped with two people that already know eachother.
And even (hypotetically) if that wasnt true, it still doesnt change the fact you cannot read
Most of the time I get two complete randoms like myself.
Ngl you might want to change your username it really doesn't suit you
xd
Lack of tradeoffs in loadouts and lack of counterplay and strategic options against certain Loadout archetypes.
Quartermaster removes the tradeoff factor of bringing certain weapons in loadouts and makes people perform perfectly at every range and every situation, so there is less counterplay. Without quartermaster, someone with a shotgun for example could be dealt with strategically by playing around the weaknesses of their Loadout. That can't happen if they have a mosin in their other pocket
Yeah, as in you see a sparks you know the guy will have at least the stopping power of a lemat or some double action (or fanning xd)
That's... not being a racist...
But not an auto 4
Yeah you do make a solid point but how would you balance it because completely removing it seems a bit lazy
They're calling the location of my native birth into question because they think I do not have full command of the english language. Yeah, that is a racist remark
The problem are the additions they are giving into the game, so either balance it right or remove it
Either give it some sort of tradeoff when bringing a medium and large, or make it a scarce trait
Move along with this argument
I didnt do that
Thanks heathen <3
Yeah I could see that working i think a possible trade is that you can't run as long without running out of breath possibly
In the time if you got tapped by romero or rival handcannon or whatever no biggie, at least they were balanced
but now you can stick a 300 dollar all rounder shotty and pretty much done
Id say reduced ammo pool but ammo box really throws that kind of balancing out the window
it must be done individually, general nerfs hurts weapons that werent an issue to begin with
Dualis nerfs were done for things like conversion fmjs and such, officer dualis if close etc
They already kinda tried that aswell when they made it so you only get a fixed amount of ammo rather then double for bringing same ammo type weapons and honestly I don't think it did too much
Althrough I dont mind them because rng playstyle zzzzz
but many other weapons suffered because of it
Yeah also not direct nerf to qm
same as HV nerfs etc, silencer nerfs
a change that was targeted specifically for the veterli (the only usable silencer primary in the game) lead to an overall tweak
Yeah I don't think general silencer nerfs were needed. Hv nerfs were a little much but I think they're not too bad
Which killed its viability for the most part 
Still the best silencer in the game if you ask me (remove the maynard it doesnt exist in my psyche)
I think the sparks is aight
If you think about it and its history, not really
Expensive, lost what you chose an sparks for (high dps and ms)
Near death and poisoning out of nowhere will always be scary imo
Couldnt pen metal like long ammo until this was fixed
And had horrible sights, unlike the vetterli
A range nerf on shorty shotguns I wouldn't mind, because they are ahead of the pack for mediums, but I still think quartermaster in general is an issue. If it was only a nerf to the shotguns, people would just run crown obrez
At the point it was "decent" a normal sparks would have done it
You dont like the suppressed sparks sight?
Im talking about the old sparks dude
Oh ok
.
.
this
It was pretty much a dead weapon
with the "sight" fixes at least you could see it very rarely (at least me)
Imo I think they both have mid sights still but thats definitely just me
Now they are good (the sights)
but they had to change it because it made no sense having veterli with good and clear sights and winfield c (which is already a downside) and sparks
Remember damage dropoff was also different, silencers suffered always, and the reasons stated above
People pick sparks for the 149 dmg (easy kill if one bar is gone) and fast ms* for a cheap price
How do yall find the vetterli sights good with the 2 big ah metal blocks on the side
They anoy me like nothing else
Veterli (sadly) like centennial are pretty much 2 iq rifles
I assume the veterli buff was done to compensate for how strong the cent was
They will always be fairly solid because medium is fairly solid
Yeah but vet didnt have the dumdum ammo that inflicts heavy bleed
"scarce"
more like "not balanced nor properly tested at all"
I remember a time at least 1 or 2 on trios were running always cent dumdum
levering used to suck, now its not even bad
More people wont even dare with fmj since it turns down from 600 to 480
Dumdum will always be a hot topic with how much extra pressure it adds for hardly any trade off imo
and since these people generally cannot aim
I am going to petition again: You should be able to look for only random teammates. This used to be a feature, and it was only removed fairly recently in favor of being forced to have duos in your search criteria. This benefits no one, really. It doesn't help with queue times, it just means that I have to painstakingly check the profiles of random teammates I get to make sure they are not steam friends before the match.
Bleed should be based on weapon I think, only 1 shot rifles (springfield and maynard) should inflict heavy bleed
Which is a huge pain, a simple toggle would remove this annoyance, and it would save time for the duos as well because they would not have to wait for me doing my due dilligence.
And nitro if you wish, of course
Can we drop it 
Very true
Its silly you can get tomahawked on a limb and have medium bleed and get tagged by a compact pistol with heavy bleed
Absolutely not. I have as much freedom to discuss my feedback as anyone else.
Not even mentioning the bow
that is not feedback my guy
another definition you got wrong
Freedom of speech doesn't apply online my guy
Nerf it nerf it nerf it nerf it
talking about this make the tomahawk a decent pick again (buff perhaps the throwing speed a little?)
its like the middle child nobody likes
spear is heavily meta
knives are underutilized since nerf (obviously so)
If you're looking to make your opinion known, you can leave the devs feedback, which they do look at, in the #feedback channel
If you just wish to discuss the issue then you are free to do so here
Thank you.
bow users are worse than shotgunners tbh
they hyperfocus, tunnel vision fully
and they just walk
So again I would like to say, it was previously not a problem and I had a much better time finding randoms teammates.
Before the duo change
One thing is making the statment and discussing about it its like the 4th time you post it og
we get it
Why aim when not required 
yeah xd
Can you please stop if you have nothing constructive to add?
Because bow has very tight hipfire spread and terrible sights. It's meant to be hipfired
Im being constructive, you wont be able to get noticed if you keep spamming the same over and over again
Instead post it properly on feedback
and then discuss it
You can both block each other if you dont want to see the posts. Otherwise, keep it civil
better approach but you do you
It doesnt have terrible sights in my opinions, it also has negible drop
We already tried to help you and you decided to be rude and accusatory for no reason its honestly really dumb
compared to crossbow (or shotbolt xd)
I have remained civil the entire time and will continue to do so. I don't think I have said anything untoward.
You built an strawman accusing other users of being themselves something against the rules but okay man
whatever you say
keep spamming the same
Im literally trying to help you with your "feedback" that wont even be implemented into the game for several reasons, but you are still too blind to see
Post it properly on feedback
Can you please stop calling me "blind" and accusing me of a strawman and other such things?
He wont he is too stubborn
You made by definition an strawman with your accusations
You can look it up
You literally did-that
XD
Whatever idc live on your fantasy
candyland yipie
Please discuss hunt showdown feedback and leave personal insults directed towards me out of it.
Both of you stop antagonizing
Then continue to do so and just dont reply
We truly did try to help you
I'm not antagonizing? They called me blind, stubborn, a "candyland yipie" whatever that is.
I just asked them politely to stop.
I don't know how I could be any more polite about it. Genuinely, I am just trying to discuss the feature.
Im not a fan of all rounders but they should probably give up a lil bit and reduce drilling pricing too
long ammo bois always gonna pick a rifle beyond that
not sure if they fixed the handcannon yet, havent tested* it properly, i would assume so
Handcannon is pretty solid rn
Yeah yeah but back then when melees had cons
the axe instead had less sway than the base variant
(for some reason)
(dont ask why nobody knows)
The axe held your hand still or smthn like that
Obrez was good in that sense, obrez mace (and drum) had more sway
not like you would see a drum obrez back in the day of course xd
I used to hate the obrez but I gave it a run around recently and it was really fun
Perhaps its me but I dont like the delay it has when switching to the shottie
Obrez mace was the first weapon (now all big maces do) to one tap bees
Well if it didn't have that it would definitely be to strong
Not that is relevant because you are much safer just using your fuses or flare gun
or that the bees themselves are strong in that regard xd
Idk, still overpriced and medium slot
Weird muzzle, bad dropoff
Meh
I only find bees to be an issue when against shotgun bum rushers
Yeah cause you are in console and have like that menu sorta like gta and shi
where you have to pick your stuff
I think its just a issue with the drilling family in general
but on pc you just swap to fuses / flare gun (which everyone runs)
and its a literal hardcounter
for me its (besides flashes that should never return) the worst consumable ingame
There are buttons for faster swapping but i lose alot of frames when near bees or flares so it really doesn't matter much
C tier weapon honestly, and i dont think its bad they keep it that way
if they buffed it all rounders become too op
Oh god I rember old flashes in fight my screen was more white than game 
It should have had an accesibility option to turn flashes into black screens but whatever
Cheap consumable poorly done
didnt hit you but hey, flashed for 8 seconds
That's a newer game feature so I understand why
Bring back the real issues
lantern back and remove flashes
only 2 joes uses them so why bother
at least flashlight was a meme
Good meme tho
and you could say "haha shotgun melee rush" and shi
but flashbangs were so cheap
both to use and kill or to die from
possibly one of the better changes they have done in the lifespan on the game alongside adding every hunter having the same HP and ping restrictions and trade windows
Flasbangs will always be bad for games because anything that removes a very key element such as sight or movement will be hated
Nah but its how they worked on hunt, it wasnt volumetric, it was like an invisible frag or some shi
if there was a wooden plank misalligned, you get flashed
at least in other games you can turn or something
to avoid getting flashed
(or fully flashed at least)
It's an issue with almost all throwables
yeah, most notable on frags and big big bundles
chokes have that issue too
many people dont like it since its their go to consumable for randoms since 2019 or something
but they are a crutch in many ways
I just think they forgot to code that throwables have to understand how walls work
they shouldnt instaexplode when touching fire for example
leaving dauntless players to be able to counter it
now if the body is burning into something heavy (molly, oil puddle) you will get punished for it and be coughing for 10 seconds?
aimpunched randomly etc
its just annoying
and you dont even have to hit the target, since you can extinguish via walls etc
Chokes will always be anoying simply because how it was designed
For me they shouldnt instaexplode when they touch fire, it makes no sense
i already accepted they wont ever fix explosives
remove that and im fine, enough QoL
Yeah that is kinda dumb but it probably has to do with spaghetti code and how every other throwable explodes instantly
So is literally everything?
Spyglass
look, i kill two guys that rush with shotguns (im sorry im running a weird shi with QM)
the choke is on the roof (im on the basement, upper desalle)
they are now not burning but they can still be burned again
consistency.exe
Xd
Yeah its dumb but i think the issue is so deep in the code they can't be asked to even try and change it
yeah, this
Nah, not everything is a crutch
Most things that are crutches are things that eliminate RNG, meta things
Long ammo, as it nearly guarantees 2 tap on every scenario (normal)
Slugs, OHK extended provided you can aim + hs
Avto etc
In fact even "rng" things that were deemed meta long ago were meta precisely because they had little rng (pre crouch nerf conversion fmj dualis)
And if you talk about tools, its mostly the same
Flare gun can hardcounter things + burn bodies safely from distances, some other tricks (explosives + timing properly)
Traps are instakill when place correctly unless you have antidote shot (and if somebody is looking, you are probably dead either way)
Bear traps when they used to 2 tap were meta as a tool too
no rng
They are all crutches because they make the game easier
If you don't wanna use crutches, do naked runs
That's the only way
xd
I'm serious though. Everything is crutch
now its not even fun go to the nearest tower and you have an spitzer rifle
they overtuned that shi badly
i cannot tell how many berthiers with spitzer I have seen (laying on towers / weapon spawns)
surreal
I mean, technically. Don't need to crutch a spyglass if you can use your eyes and see
No, because spyglass (believe it or not) allows you to see through loading LOD levels that shouldnt be visible
(some walls, for example)
Even the memest of the tools (spyglass) has that
Don't need to see through loading LOD levels if you just kill everyone anyway without that unecessary information
It was originally a joke but dang didn't know that
It has crazy sway if you zoom it, which i think it should be removed
it is already a meme dead tool
no need to have crazy sway when zoomed lmao
nobody that plays seriously is gonna trade a penny shot, a trap of choice or a flaregun for that either way
They just need to have the med kit spyglass and flashlight just be part of hunters rather than a separate tool imo
I liked the idea (someone posted it on feedback) of merging the decoys
It could actually work and be great, just a toggle like pressing X
and you can choose between your 3 sacks
of which decoy to use
also, crazy the amount of dmg the explosive decoy does lol
How much?
If you stand on the place, 2 tap i think
You lose a couple of bars thats for sure
if not 2 tap 3 tap
It is obviously the decoy with more usage
but still very rare to see
tbh
Damn too bad its not worth switching a tool slot for because id definitely try to kill someone with that
Yeah i find it funny that if the guy stands on the decoy he can actually die
but he has to be either throwing hard or deaf
and dauntless (easily one of the best 1 point perk) hardcounters it anyway
You'd be shocked by how many people I find playing without audio
people also tend to spam decoys instead of mixing them
which screams "HEY DUDE IM THE DUDE THROWING THE FAKE STUFF"
that unironically prevents you from pushing properly
since there is little to no reaction to have
#game-ideas message suggestion for spyglass buff
Its a console thing tbh, on warzone and similar stuff is more of the same
people playing on living rooms and whatnot
and totally deaf
Yeah i only see streamers getting a miniscule amount of use out of decoys but thats about it
Yeah its decent for solos trying to sound like a trio
specially because they play solo-trios against lower tier players
and creating 1vs1s is the golden rule
With regular decoys I find it's more useful to just use them as throwing rocks than as actual decoys. Throw at lamps, windows etc. kinda pointless because of throwing knives tho
Yeah, the thing with regular decoys is that they will only work if people have brains
Probably one of its best uses right now
That is why, as you say, it is better used as a means to destroy coups and barrels
etc
The issue is that if they have more of a brain, it also won't work. It's a bell curve with a very slim margin for success
Couldnt have said it better myself
Either merge them or make the perk permanent (as base, as bladeseer or whatever it was called)
For exp decoys it might be a little overtuned but for others it just might be fine
I rather have a pushy game than a mosin holding boring aaah game
I think it would be fine on the exp decoy because of the low total count
Also make the decoys make extra sounds when they bounce so you can actually mimic footsteps
yeah but solos have a perk... that kinda... break the game balancing....
remember.... 5 medkits and shi...
if you are 6* and premade is very unusual to see a solo
because maths
That's only when catalyst is breaking shi tho
thank god we dont have a card that literally gifts you the perk and adds some cherry on top
oh...
dang
Yeah this event is a balancing nightmare 
Im afraid of a potential decoy buff because I dont want them touching more audio stuff
More fun than the last events at least
that could potentially break the game
Like at least it's changing the gameplay
Xd recycling at it finest
at least its better than the first 1896 event xd
i dont think an event can be worse than that
literally unplayable
I think it'll probably be fine but if they really want to test stuff they can add a new scarce item or something like that possibly
Last event wasn't too bad but this one is definitely better
Garden? Meh
Recycled content + gunrunner
zzzzzzzzz
Took like (4 tries?) for crytek to see they cannot develop "paths" without one being blatantly broken
Im honestly just happy we have events now
Idk im against the tide on that
I know playerbase rises and shit but i dont agree with people saying vanilla hunt is dead
events trivialize so many stuff
meh honestly
I just want some spice every now and then the same old will only be fun for so long
I can understand that, yeah
Id like to see what i been saying
like an operation health but for hunt
an update based (or revolving around) major QoL
That would be absolutely lovely but crytek thinks we need more skins
but then people would weep literal tears because they dont have their new 2 unoriginal weapons
we got
a rival romero (that is bugged with slugs) (how original)
an overtuned op af centennial
"content"
I thought they were just testing stuff and then they said they will still be in the game after the event and I lost all hope
idk why they are so scared of hotfixes
a quick patch (mb) would solve some things to begin with
Because too much active work
true another krag skin please
THAT would retain players
im sure
It'll definitely hold the players over for atleast 2 weeks
yeah xd
Skins are a seperate team
They have a budget you know
Of course they are dif teams
That doesnt change what they should invest or focus on
Well obviously the team responsible for skins is gonna focus on skins
I dont expect an art designer to change ping limits or tweak the netcode/servers
Bad call from the higher ups
🫠
It seems pretty clear game would benefit from obvious qol changes (many of them ln feedback, some of them little but important) and that they need people to do that
But its no secret that Hunt is the cashcow from crytek
No wonder they have been in bankrupcy several times
And layoffs and stuff, overhiring ppl as temp stuff... idk, always a bad sign
@olive fjord I'll take 100 slug shotguns over facing just 1 sniper.
They're so boring. A shotgun player can miss, i can win that trade, not very likely, but possible. Hell I can actually outplay it with my tools aswell. Or bring a close range option. Like a lemat with slugs.
A sniper 150m away in a bush, ye GL seeing that with my ironsight. And they just never effing engage. All they do is take shots & hide.
I played Duo with my brother. We ran from Desalle, the northest compound in the middle of the 3, can't remember its name.
We ran from there all the way south, having 3 ppl snipe us, we got away ofc. But it was boring as hell not having an option to engage them. We'd run out of darksight boost chasing 1.
Snipers just feels so incredibly Anti gameplay, Deadeye or marksman should be the highest scope you can play & just remove snipers.
In the lower MMRs I can easy avoid snipers. Maybe in the 5-6 range they're just autoaim.
Ye unfortunately i sit in the 6 star. It feels like they just kd farm.
They do not really win fights, but it's more just disprutive, annoying & since they do not really engage, it's just no fun.
Everytime its day map i just sigh and hope i do not run into them.
Hunt on console has a major dichotomy between players. You have pocket shotguns looking to 1-hit kill in close range, and snipers looking to 1-hit kill from long range. The matches end up taking forever because the snipers won’t advance and the shotgunners won’t peek.
Those two cases cover over 80% of players I see in 6 star, leading to slow and/or disappointing matches
it's similar on pc
medium range is a dying art
Medium range combat and 2+ shot kills are both dying. With how prolific the headshots and shotguns are, if you’re not killing in 1, you’re lagging behind
also one of the reasons 125+ damage long ammo is so important
one taps on injured hunters
Omg, completely forgot generators were a thing, got me some nostalgia as I do remember playing with them
@inland knot the auto 4
Auto 5 is the full sized 3 slot
does auto 4 have skins or are they safe to just remove it
Has skins, unfortunately
A skin from the MC and JotF.
my bad i meant the shorty
Here's an idea since crytek will never ever fix the ping issue from foreign players on us east, take away the ability to see a user's steam profile and just leave report only. It's just to easy to pull up a profile in the game so you can get frustrated as crap that someone with a 150ping is on east. Should cut down toxic msg. posts on those profiles as well.
I think if the Auto 4 became the Auto 3, I would be satisfied with it. It’s too forgiving right now if you miss your shots or are too far out of range
#feedback message @twin moss I would much rather it drop catalyst first. That’s the guaranteed scarce trait. I can always buy necro, but I can’t buy catalyst. If for some reason I chose to throw away the card that gives 3 traits when I only have one slot, I would be annoyed if it gave me necro
You're missing the point then. People use empress in solos so they can revive more than once. If I have one slot and I get catalyst first, then it's a waste. Solos need necro first not catalyst
If solos want to use it to revive more then once, they should make sure they
A: Have at least 2 slots open
B: Already have catalyst
“The point” of empress isn’t just to give solos more necros. That’s how solos are using it, but it’s not “the point”
brother
you only get catalyst from empress
and no, empress was made so solos get more necros
necro is a solo trait
and catalyst also has a solo effect
empress is a solo card
Calling it "solo trait" is not exactly correct as it's not solo only trait
It has a solo specific effect to it, but it's far from just "solo trait"
I do agree that the order in which the empress gives traits could be changed
But the other arguments seem pointless whether or not it's a "solo card" or necro being a "solo trait"
yes it's beside the point
but the main and only point that i mentioned
is that the order should be changed
Necro > catalyst > random burn trait
you can go in the game with two open slots and still pick up a trait like rampage
then you only have one slot open
I personally get the least amount of value from catalyst so I wouldn't mind it being the last trait given 😄
hahaha
The effects that come with it are very meh overall
i dont care too much about it in solos either
i barely ever need to use 5 med kits
fights usually over by the third medkit
it only matters to people that play kiteskin and beastface
although it would be greedy if you would want catalyst over necro
in a trio
and as a solo you would always want to have necro obviously especially if you just finished a fight and used ur necro already
solo catalyst frontiersman is pretty crazy
that's about it though
the other catalyst stuff is meh
Yeah that's the only thing I would care about, if I was playing solo
How often are you jumping off of towers?
it depends
am i jumping to land on someone
or jumping escaping
i rarely jump off towers to escape
but i surely would love to land on someone from pelican prison tower 👀
i forget, does kiteskin catalyst remove fall damage or just make it nonlethal
u never die from fall damage
Leaves you with 1hp
I use vigilant religiously, so that boosted range is great. Add boosted beastface to the mix and I’m having a great time. If it’s an early hunter, I’ll grab kite skin in case a fight comes down to that. But I’ll remove kiteskin as the hunter levels up
But again, I’d much rather take catalyst over necro because it’s the guaranteed scarce trait. I’m undecided if I would rather take the random scarce/burn trait second or third though. On the one hand, it’s scarce. On the other, necro is one of the guaranteed traits
so you would rather take catalyst than die and lose the hunter because you didnt have necro
cool
Are you saying you would prefer to die and lose the hunter more than you would like to have catalyst?
so you would rather take catalyst and* die and lose the hunter because you didnt have necro
Ah. Well me having another hit of necro wouldn’t save my hunter because I don’t play solos. So I would absolutely rather have catalyst
Empress is primarily for solos tbf
Extra Necro is mainly useful for solos, useful catalyst traits are solo
I disagree that it’s primarily for solos. They get the most benefit from it proportionally because of how much necro means to them, but that’s about it.
The only solo-only effect catalyst has is on frontiersman.
But I can take empress in on a fresh hunter with beastface, resilience, vigilant, kiteskin, and determination.
Then as soon as the match starts, now this fresh hunter has necro, can’t set off sound traps, and potentially has shadow or death cheat. That’s a huge start for a lvl 1 hunter.
xd
Crytek, dont put this quest ''kill/banish/extract'' into the upcoming events anymore please.
How many skins does the mosin need LMAO
#game-ideas message I don’t see why we shouldn’t be able to turn them off like every other lamp at least
100% but they cant be turned off and theyre SO bright 😭
@nocturne haven nobody can have death cheat because nobody can have nice things 
@atomic ferry Necroing in a poison cloud without resilience will kill so fast that the death screen wont even go away
Yeah, i had assumed as much but because i didnt hear the actual death sound at all andit didnt show on his end screen as an extra death i thought id write it down as a precaution
that's literally the whole point of the game bro
It’s too dependent on whether you spawn next to boss. If you aren’t no lifing the game it can sometimes take a couple weeks to get a single clean sweep simply because it gets banished before you get there every time
That just doesn’t make sense to me. You should be able to get at least one easily within 3-4 total hours of gameplay. Go in, collect clues, and move toward the bounty at a reasonable pace. It would have to be a pretty bad streak to take a few weeks
I agree, it was almost definitely the poison tick. Poison kills so fast that solos can’t even revive in it because it kills them before the restoration can kick in
What. If we don't get a grand slam in at least one of our matches in a play sesh, we consider a mid sesh. Like if you're killing people like 1 in 3 of your wins should be a grand slam.
@fair portal fuck no flashes were already an issue in the past we do not need to bring that back
@burnt pebble could finally have a full size drum variant that wouldn't be completely broken maybe
Yes good idea
Damn, I just got three grand slams today, between horrible disgusting losses. Playing with friends ofc
@sick girder there's already a mechanic that makes bounties worth more with early extraction
If you increase it then you just give more incentive to banish and run which people already complain about
Would rather see kills while holding the bounty more rewarding
#game-ideas message Maybe a flying one that works mechanic wise a bit like the helicopter in rust
Yeah that could work. I would like one that could climb trees and hide in shadows personally, something that could frighten you
Gotta say I did not expect to get a 24.0 like ratio lmao
yeah it's wild 😄 a stalking tree hugger could be really cool as well
A modded Sparks as a scarce weapon sounds cool
However I do wish to have an Aperture version of the regular Sparks as a buyable variation as well
honestly, pain sense with catalyst is pretty good, fun for sure, you see ppl out of stamina from really far away. beastface too
@atomic ferry the lights actually used to be this bright/white
Theyre also in every single building even the small ones around the edges of compounds. I think i said in my post that at least just have them in main compounds or "wealthy" compounds because on night maps its blinding
I thought they were only street lights in game
anyways, was just putting a fun fact out there 😄 At least I thought it was one when I first learned about it^^
Ah thats fair! But no they are in most compounds and buildings on night maps. Thank you for the fact though i didnt know they were so bright around that time period
yeah it feels kinda wrong
For the love of jeebus, why can't the game mode just stay the same between rounds
@upbeat slate ignore all the downvotes that always should of been part of necro
Because Crytek is really against letting you default a mode for yourself for some reason.
@wise blaze the world is already pretty strong with no drawbacks it really doesn't need that and if you really want conduit active just go grab one clue before you use the card you usually spawn pretty close to one
@acoustic iron I actually don't think world is strong at all. The time saved from it isn't doing much for my matches. Having a restore effect would give you a risk/reward reason to not pop it off the bat.
The amount of time it can save, and the chance of you getting to the boss first goes way up imo thats strong
Because hunt simplified is how fast can I get to something interesting and the world helps alot
I find either the boss is near me in which case I would have gotten to it anyway, or it's on the other side of the map and I'm just w key for 5 minutes.
Dead Cheat doesn't work now?
I just lost a hunter that had dead cheat...
Are you using a keyboard to work?
Yeah so that saves you time from being wasted finding those clues giving you an advantage who have to find them.
Known bug
know bug with a few other perks idk witch one tho you’d have to look em up
The number is evil??? What?
Associated with a certain German dictator
What number?
The Bileweaver kills final goal
Idk what that is
?????
as a Sephardic person, I have no idea what you're talking about.
Yeah stage 3. Maybe a stretch to complain about but ¯_(ツ)_/¯
I don't get it. I thought the number is 6 million. Am I thinking of something else???
If you don’t understand I can’t explain without getting a warning most likely
I think I get what you're saying.
Okay, fair. We probably already pushed the envelope too much.
It seems like a bit of a stretch, yeah. With modern politics it can be difficult to avoid seeing dogwhistles everywhere.
In this case I think you might be giving too much power to these people.
8 is just an aesthetically pleasing number that is also associated with infinity.
Also.. Spiders have eight legs.
true but considering crytek is a German company one would think they would realize the connotation
Ehhhhh, that's an American politics thing.
I can see why you'd think that, but it was never historically associated with that movement/time period.
I think it's the number 8, 8 times. Spiders have 8 legs.
When you let these sorts of unsavory people steal away simple things like that, then they win.
Fair enough as I said I think it’s a stretch I was just trying to explain to mindboggler why this person posted this:
Some people find anyway to get upset about something
I feel like the solution to solo necro is just giving solo players permanent relentless, so dying doesn’t remove a bar, but remove the restoration effect from necro. It gives resilience a purpose and discourages the wait till you’ve burnt all but one hp, then necro to full health that everyone does.
8 also looks like a spider without its legs lol
Wdym "solution to solo Necro"? They already solved it
@fervent wyvern the reason you can hear when your downed is because you are not completely dead you are completely dead whenever you completely leave the match
ya'll like the vending machine rng? but wha?
I think it's as ludicrous as if the cards were random when you pick them up
Making necro one time use was great. But I hate that solos are encouraged to wait until the last possible millisecond to pop it. Just wastes my time...
Tbh I don't think solos are encouraged to wait at all. But people do anyway
Probably doing it precisely because it wastes your time
Is someone from Crytek even reading the #game-ideas or is just for bored people with ideas?
They're encouraged to because they're not punished for it. Longer they wait, more bored you get, more time for more players to show up, more time for you to make a mistake.
I swear the only way I can force these people to stand up is to reload while having a friend nearby.
From my time playing solo I find by far the most success by reviving the moment I can, because otherwise I'm giving them more time to get an angle on my body and get comfortable or to set traps
But I do agree it can be annoying that they can just sit there
For as long as they want
Unless burnt out
#feedback message @quaint swan The point of making it scarce is to make it not abundant. It’s supposed to be hard to find.
Making it scarce is an easy way to alleviate the issue while why explore different balancing options. Price as a balancing factor only goes so far too, and people will whine anyway about why the price doesn’t make sense and blah blah blah
Yeah changing the price wouldn't do much outside of gatekeeping it from newbies
But why make an ammo type so hard to find, but in the same breath they remove weapons that have been introduced in the past updates, like the sawblade entirely? Or the ressurection arrow?
All of these could have a place in the game, they simply needed to be better optimised. For all it matters, nerf it to the ground, but keep it in the game. There's hardly any justification in removing things or making them so scarce it feels like they're removed.
I don't see revive bolt having a place in the game at all tbh
Shredder I can get behind
They coulda made it so that it ressurects with 1hp at all times. Ressurects but removes additional health chunk. Ressurects but you are now poisoned for 2 minutes. Ressurects but at a cost of the shooters healthbar (this last one would actually be balanced af)
Ehh at that point it's better to just remove it. It doesn't really add anything positive to the game experience
Yeah but since it was added, why not keep it... It's already coded in, time and effort was spent, money was spent developing this in making sure it works - and now that is just thanos snapped out of existance.
What are we given in return, long romero and slightly better winfield. Cool. ZzzzZZzz....
Because it actively made the game worse and made players stop playing, therefore reducing the popularity of the game and the money income
Well if the playercount was an issue, then I can guarantee you as someone that's played this game from the getgo - the revive arrow did the least amount of damage 🤣🤣
bring back the BB acolades at that point and they'll have their playerbase
my playtime went from 12hours a day to 2hours after that one
If they bring back bb accolades, they also get less money.
After BB acolades removal, I and many other ppl just legit stopped buying any of their DLCs. Before that I was happy to buy a few here n there. Since then? 0 moneys from me. I'm just reusing the same 1k BBs I get for each battlepass that comes. That's my, and I'm sure many other OG player's way of saying thank you to Crytek for that greedy change.
Oh well, I don't think they care about the people who did that because another group started buying bbs for money instead of grinding for them
Not that I like the change personally. But I don't mind it too much
You’re surprised the event weapon was removed when the event ended? Will you be surprised when long Romero and slightly better Winfield are removed?
Revive bolts had no place in the game. They changed core mechanics/gameplay and made everyone upset. Devs removed it because they tried multiple reworks and hadn’t found one they’re happy with.
Needing it into the ground is the same as removing it. When was the last time someone used a flash bomb?
When money, time, and effort get spent making something that the players hate, it’s cheaper to cut losses there and just remove it.
In the case of frag arrows and scarce ammo, people who are that committed to playing it can hunt for it if they wish. In the meantime, the rest of the players only have to deal with those people 1/20 games instead of 1/2
Yeah it was a cool weapon. Shame they decided to just dumpster it entirely.
All am saying is, as Rick Grimes said it the best - we can olive together.
Devs just lack imagination on how to implement these things in is all so that they just work and are in balance. Event Avto, I said this ages ago - why not redesign it so that sure it is the way it was at its peak, but maybe it uses compact ammo instead of long ammo? Clearly lowering its ammo amount isn't the way to go, ok roll back the tape, try smt else.
Sawblade too, ok could it now have double the amount of ammo, but it deals quarter of its damage now?
They say ''yeah idk we tried behind closed doors, got none of your feedback but we just think its not gonna work out'' -- aka they could not be bothered, and rather dumpster stuff as usual instead of try fixing things.
Classic Crytek...
as much as i absolutely despise explosive bolts with my entire being, I do think scarce ammo is not the solution. I'd actually prefer they get outright removed, instead of this weird limbo where they're half removed but still floating around occasionally. A rework would be a fine solution, or just a sledgehammer nerf rendering it unusable. Any of those outcomes are better than this weird "oh its still just as obnoxious and/or OP but you bump into it less often since ppl cant buy it"
Making the ammo scarce is a shitty band-aid for an ammotype that has caused significant frustration or upset the balance in an unhealthy way.
@gray rose Your post in #game-ideas has been removed due to **No troll/low effort ideas are allowed. **
only suffering from cheaters is allowed=(
EAC is already one of the leading anti cheat solutions that is used by many big name studios/games and still being implemented in new big name games coming out
I see no reason for them to change it
just play on 6 stars
Already do
For every cheater I see I get called a cheater like 50 times just because I dared to wallbang them or sometimes for no apparent reason
So I've mostly lost my faith in most people's ability in being able to tell when someone is actually cheating rather than just being unable/unwilling to accept their own shortcomings
Well, your opinion is in the minority anyway, even already popular content makers change their minds
and many have already simply left the project because of this problem
Acting like any modern game doesn't have a cheating problem is laughable
It's always nice to argue with a worthy opponent.
There's nothing worth arguing here
I've gone through this same thing more than enough times with my time being here
If someone wants to believe every other person they face is cheating, it's not my loss
Also keep it english only
Dude, they literally removed player rankings from the game because they couldn't do anything about the cheaters at the top. No other game has that.
They removed it because it created a toxic culture around the game and most people at the top of it used cheesy strats to get up rather than being actually good players
Alot of games do that because they'd rather cover it up than doing anything about it because not only is it near impossible to do anything about it it hurts numbers and companies can't have that
Sure some may have been cheating, but that wasn't the reason it was removed
I'm not asking you to continue participating in the argument, lol
Cheaters were removed from it either way, but the top players were still cringy sniper players who died to AI on purpose or such whenever they were in danger to avoid getting death stats
Why should something like that be promoted
This still happens even without the rankings 
Some people just can't stand having a low kda even if it means never enjoying the game it's genuinely concerning
Sadly yeah
It wasn't that long ago I faced some duo/trio who trapped the extract with tons of traps around it and sat outside the darksight boost range waiting for bounty team to extract and then spam nade/concertina arrows at them
They had like 60 KDA or something
Cringy as hell
Even though we had them in 2 matches they couldn't finish us off, we extracted both times with the bounty
Servers them right playing like dweebs
#game-ideas message @steel comet Can't wait to oil you up while you're on the floor 
Fix the (s)hitreg
Has anyone here seen your own unique suggestion be implemented in the game?
oily cowboy yummy
No idea if the change was due to my suggestion but I suggested this about a year before it was implemented:
Ok cool. Thanks for clarifying
How will we be getting the code for the death rites participation? It isnt stated in the faq on how we will recieve the codes it just says if you dont use it before it expires it will be gone
I'd assume they will be shared on the site and probably announced here
Probably other social media as well
would be good to have it locked down as a check this specific page type thing to keep from accidents
I really pray as they stated that eventually for little events and stuff they do like this that there will be a tab in game that can track it. I would be very nice. I love the simplicity of this game, but sometimes I do wish they had more. It would give way better ideas for things like this. Unlike kill bileweavers which people will do anyway… not like really a challenge… I wish they would get rid of the blueprint and oil system. Had a separate loot inventory in which you can break down contraband and things you can loot from I don’t know lockers and loot boxes and dead hunters and break it down into resources to actually make the blueprint for being able to buy weapons… would be way better than the blueprint and oil system. Almost like what arc raiders is doing… I know people wouldn’t like it, but I don’t know maybe a lot of people work. It sucks prestiging and then losing every single gun variant… it sucks!!! At least upgrade the prestige bar for better rewards
I was not the first, but I suggested the berthier back in the day.
#game-ideas message
Also suggested a more detailed weapon stat screen bc the old one was rubbish.
#game-ideas message
But ofc can never know if the Devs saw my suggestion here or just saw it as general feedback :)
I theorise that they just consider things that are generally suggested or discussed often
I've suggested some things that they've added, but it's usually or all been things that other people have suggested
That is ofc also a factor
But there are still like Mauser rifles and whatnot that have been suggested 1243234153 times
That still ain't in Hunt, so Crytek also look at suggestions based on how good of an idea they think it is
Theres a remington revolver that i and dozens others have suggested for years...hell i 've been suggesting that revolver since i've started playing hunt
what niche is it gonna fill
Fix the sound, game is horrible lately.
Where do I go for error code 0x30001
wrong channel lol
Where do I go
#game-ideas message thoughts welcome ?
It feels like a "crytek solution" that's for sure.
But dunno, feel like... just address the issue of the powerlevel of shotguns instead of making aim-punch an even more frustrating experience (I don't mind aim punch, but I know a lot of people does).
Yeah, shotguns got overbuffed, but I think we both doubt at this point that Crytek will actually directly reel them back. Only time they've ever really directly reverted something was immediately after backlash
And I would personally enjoy the proposed change to make cqc overall more engaging and strategic [rather than just "who one shots who first"], but not sure if that's just me
Dunno if this makes it more engaging nor strategic, just even adding in RNG to the mix.
And remember this makes non-shotguns even worse.
Aim punch with shotgun still have a spread and chance, if ADS with pistol you just get fucked even more.
Well in this engagement between a shotgun and a pistol, if the shotgun strikes first so that aimpunch affects the pistol user, the pistol user is almost certainly already dead anyway
and at a range where that's not the case, they'll be aiming down sights anyway
Oh yeah, but it still makes pistol vs pistol suck more too
Dunno, it just seems to increase overall misery than actually fixing anything
true. I don't know what it's like to be affected by aim punch as a person who's frustrated by it, because I personally have no issues with it. probably why I asked here for thoughts, was wondering about the perspective of someone frustrated by aimpunch
Oh I am neither, but I don't think making thing even more RNG helps
would the option to aim down sights to make this mechanic a non-issue help? I see a lot of people who don't like aim punch just not liking that there's absolutely no way to opt out of it. so if this aim punch buff were counterable by aiming down sights perhaps it wouldn't be so bad.
perhaps should have specified in suggestion, not sure if it's unclear or not, but by "random" I mean that the amount your angle of firing rotates is about the same, but the direction is slightly random so people can't just easily counteract it like aimpunch. the end result would be the same- your aim is thrown off of the target so your original aim point would not hit and you would have to wait a split second to realign your aim.
again, feels like over-engineering an issue that is just "nerf 2-slot shotguns" lol
then what about crown + obrez drum? which would undoubtedly be the almost equal alternative as soon as 2 slot shotguns would get nerfed [which probably isn't happening sadly]
As I had a talk about earlier today:
2-slot shotguns got buffed with 3-5m reach.
2-slot rifles got buffed by reducing sway from 133 to 100.
There are numbers we can tweak.
It would be a shame to put 2 slot + 2 slot loadouts back in the gutter
I think a balance could be struck with 2 slots but it would be difficult and I doubt crytek would be capable or bothered to do it
1: I rarely see anyone run two 2-slots loadouts.
2: We don't need to revert the buffs, but shaving 1-2m of shotguns and adding 10-15 more sway too rifles, would still make them better than they used to be, without being practically as good as their 3-slot variants.
yes no one sees anyone run 2 2 slot loadouts because before, 2 slots sucking and quartermaster made them irrelevant and now it's just quartermaster still making them irrelevant
i agree with your second point
My point was that I don't see people run two 2-slots now
yes
quartermaster
we aren't in disagreement on that at all
Ah okay, I thought, you thought I was talking about running two 2-slots pre-buffed lol
Well... I did have suggestion about that a while back but that was before people had realized how 2-slot was warping the meta so it got uber downvoted lol
#game-ideas message
Back in 2024
But basically, make 2-slots slightly weaker at base and then make a cheap'ish trait that enables two 2-slot gameplay back to the their current strenght now.
So you can go:
3-slot + 1-slot, big upside/big downside, but zero trait (points) cost.
3-slot + 2-slot, big upside/okay downside, but needs 6 points trait.
2-slot + 2-slot, jack of all trades, master of none, at a small trait point price.
3 slot + 2 slot still seems extremely overtuned in this balancing scheme to me
Dunno, old QM was not an issue for 7 years.
And I don't think giving old 2-slot shotguns +1m reach and old 2-slot rifles slightly less sway gonna push them into a meta like this.
old pistols were much more viable options before a couple changes that made them much less so
which is one of the reasons qm is now so strong comparatively
not just 2 slot buffs, but also 1 slot nerfs
I don't think 1-slot got as nerfed as people make it out to be.
Especially not after their first drop buffs
ammo changes also made 1 slots much less valuable though
before, they could provide value in having spare ammo
that's kind of irrelevant now
and also they nerfed it directly
What ammo changes?
Ammo stacking nerf, deployable ammo box and some across-the-board reserve buffs
primarily ammo stacking
eeeeh I disagree, people were still running uppercut up until 2.0, which was more than a year.
And other pistols
In fact, if it weren't for deployable ammo boxes pistols would have been much stronger.
yes, it was a combination of things that saw the fall of pistols and the rise of shorties.
but i propose that ammo changes were a factor
Again, shorties didn't really explode into the scene after the ammo nerfs.
i agree. but they got one step closer
People would QM for a rifle if they ran shotguns, but that was because of the damage drop off and max headshot range.
But again old 2-slot rifles had more sway than pistols, so they felt more balanced and as preference in that regard.
God reading some stats.
Wild to see specter compact going from 113 damage at 10m to 178 damage at 10m
then also gigabuffing its firerate
insane
That was later, but yes
lol
lmao even
Yeah just gonna post some damage at 10m stats:
Romero HC:
- Old: 145
- New: 214
- 3-slot: 220
Rival HC: - Old: 105
- New: 158
- 3-slot: 184
Terminus HC: - Old: 105
- New: 168
- 3-slot: 186
Romero HC damage increase: 47.6% (2.8% loss of damage going from 3-slot to 2-slot)
Rival HC damage increase: 50.48% (14.1% loss of damage going from 3-slot to 2-slot)
Teminus HC damage increase: 60% (9.7% loss of damage going from 3-slot to 2-slot)
ridiculous
Classic Crytek just overcorrecting
Tbf, many stats were wrong or misleading
I think this is also good, the romero should be the strongest shotgun in the game (range wise)
specially the hc, that sees very little use besides "haha im cheap"
Such as?
Handcannons, special ammo, slug ranges etc
Hell, even know, some of them are flat out wrong (flechette), the event rival etc
Oh, I am looking at community sourced stats
What it actually needs a fucking buff its nonironically the shotbolt, as it still doesnt headshot kill
Since the hs changes, you can get one tapped (you can test it yourself) by an small xbow with choke bombs
I was fighting a dude, killed his teammate, whatever
Headshoted me with shotbolt (probably, one of the most skilled primaries in game) through wallbang
he did 15 damage
Also, the localization (Idk if it is like that on english) is wrong
it displays as it was 2m
I mean, it is a wallbang and pellet spread/pellet headshot multiplier.
He is shooting from that hole
not 2m
So either it is flatout wrong or the spanish localization sucks (most likely)
It doesnt matter, a headshot should kill
That is now how pellets works in hunt lol
Even a borheim through wood will kill you if it is HS
You are stating the obvious, yes, they shoot pellets that dont have the HS modifier
Im stating that shotbolts needs a buff so HS can work
You are already picking a primary that is hard to use, with the hardest ammo to use (more dropoff, less ammo), paying for more
Again it was a wallbang, so he hit a surface a pellet or two hit the head deal its approiate damage
You dont know much about shotbolt do you
I do
But look at your damage history
Do you know its the tightest "shotgun" ingame right
It was a wallbang
I have the clip bro he did not land 1 pellet xd
I should have been dead, and thats it
Gimme the clip
Discord limitations, if not I would have sent it
Besides Id have to censor every name there is
Okay, but looking at damage history: He hit a wall, pellets went out and hit your head.
Yes
I take cover in the right wall
he is in the hole, as stated before
That is also wrong
If you see he is "2m away" you are probably blind
Yeah, but the 2m is not from where he shot, but where the bolt landed.
Highest base damage in all of the weapons in hunt (+400)
TIghest spread
Headshot wallbang
To deal 15
With a hard primary that needs a perk if played seriously, underperforming since the bow is somehow is better, with its ammo to wallbang lmao
Obviously, dude
but the translation is wrong
You seem to be having issues regarding what im talking about
The localization is wrong, I know why it displays 2m
It is wrong, same as with explosives
already posted this on ui feedback time ago
The explosive shows the distance from the guy, not the explosive itself
And shotbolt have the properties of buckshot, so they lose 60% damage when it pens wall.
However this is also wrong in translation, as it says "distance from impact"
Nice
Are you gonna keep saying 2 + 2 = 4?
.
I know perfectly how it works
Im stating it needs a buff
I mean if you just hit directly with a shot to the head it kills no?
A single shot weapon with an slow reload, projectile based, slower and the fact you need to buy it and a perk on a QM meta when spam runs the show
No, depends, same as a buckshot shotgun
Shotbolt can already 1-tap to legs at infinte range (until the bolt despawns), that seems strong enough
Not legs, lower torso and upper torso
It can 1-tap legs
And it has the heaviest dropoff (not mentioning explosive) the xbow has to offer
So can shotguns, so can pennyshot
Not at infinte range
Like this is why Shotbolt is good
So you cannot wallbang 1-tap headshot bc you don't hit all of your pellets seems okay
Xbow is a dead weapon, more on this meta than ever probably
Shotbolt have always been and still is really strong
Again 1-tap any distance
any body part
No other weapon can do that.
Right that is why so many people in 6* are running xbow shotbolt
please dude stop it
xddddd
Just because people ain't running it, doesn't make it less strong.
Yes it requires some learning to do with the drop.
But trust me it is very free when you learn that.
False equivalence and an strawman, this is getting good
And yeah sure, not many are running it 6 star, but WHEN someone is running crossbow, they are running shotbolt
entirely missing the point
No, they are running steel bolt double
and that is only cause explosive with mosin gunrunner isnt a thing
You never see the meta ammo on the xbow (dead weapon, already rare to see)
strange
Again, more shotbolt than steelbolt
Same
Only reason I see less shotbolt nowadays is bc it is slightly bugged.
And yes it is weaker now with the pen changes, but that is all shotguns more or less.
But if I just needed to hit a couple of pellets on the head for a 1-tap, holy shit I wouldn't play anything else lol
Considering it is the tighest by far, it is not so different as playing a romero slug
Sluge =/= buckshot
The spread isnt anything to boast about, test it on a wall
You talking about deviation?
Okay, but shotbolt doesn't have spread unless it pens?
Yay!!! We reached the point where one can understand that it plays similary to a romero slug
coincidentally the same point I brought up 5 mins ago
Okay, but here is the thing: It still doesn't mean it can 1 tap thru a wall because WHEN you hit a wall, the pellets on the otherside SPREADS
2 + 2 = 4
p v q
nice
is the night dark?
the water wet, by chance?
I didnt even say any of this, btw
So you want if you pen a wall, if any pellets hits the head it is 1-tap?
I want headshots to kill, specially on a high skill weapon that nobody uses that requires the purchase and use of an specific ammo
Okay, but how many pellets do you need to hit to net a kill???
Now if you have read properly and tested it yourself, 2M isnt enough for the tighest spread in the game to not-kill
It is just that shotbolt is a poorly done copy-pasted buckshot attributted ammo
Okay, but like... shotbolt have good amount of spread when it pens
I just said "hey, in this QM meta auto 4 long rifle avto, slug fest etc" it would be nice if a high skill weapon that has long downtimes and its outclassed by a medium weapon by its raw ammo (lol) could benefit from a buff
Test it, 2m
Like this is the spread on 3m
Further than 2m, and no way in hell that does 15 damage
The point was this
This 3m yes, but look how random the spread is.
On a +400 damage weapon, at 2m you should be dead if you are wallbanged, honestly
Specially on headshots which naturally needs more skill but its easier to copy-paste shotgun attributes
That is my critique
Shotbolt should have its own properties, not be a lazy control c control v of buckshot
Here is 2m spread.
Tell me again, how many of these pellets should hit the head for it to be a "1-tap"
this will land on the same dummy, at least 3 or 4
look for a wooden wallbang and headshot the dummy
There is no way you do 15 damage
Well that depends on the RNG, but we can do the math :)
No, its the hunter size
of course its rng, like all buckshot
2 + 2 = 4 again
A headshot with this rare weapon that needs prerequisites should kill
thats it
and yet again, the translation is poorly done (well, straight up wrong to be precise)
well done crytek
You are getting wallbanged by a single shot weapon with huge downtime that needs (in order to kill) an specific ammo type that nerfs many aspects of the gun (like ms, important on projectiles). Not only that the guy headshots you but he is rewarded by 15 damage
It is just silly, my man
Perhaps on 2018 it was another history, but now, with the weapons there are
Its just dumb
"but it was wallbang" yes the dude did the more skilled thing imaginable with its primary and yet he could have killed me with an small xbow with chokes via headshot (removing the fact it doesnt wallbang)
Because the shotbolt is listed as (what I said) copy of buckshot instead of a projectile (that does kill on HS)
There are 14 pellets.
We know the true damage value of shotbolt bc it how it works (damage dealt at 0m), which is 454 damage.
So that is roughly 32.4 damage per pellet.
We know that the headshot multiplier for shotguns are x1.5.
So to "1-tap" with a shotbolt at least 4 pellets.
But then we have the damage reduction thru wood, that shaves 60% damage off, so now the damage is roughly 19.44 damage per pellet, which in turns means that the total amount of pellets needed to "1-tap" someone is 6 pellets :)
All in the head.
So my question is how many pellets do you think needs to hit the head to be "1-tap"?
Can you read my guy
I was busy doing math :V
quick maths
Ill leave you to it then
And well, dunno man, still wanna know how many pellet do you think should hit for it to be a 1-tap?
Read
You literally have the answer above
Again you haven't given an answer, just saying you want it to 1-tap headshot thru walls no?
I did, you havent read the message
I even told you the pellets I think it would take
But you cant read
No, I didnt say that, and "how it works" isnt my problem but "how it should be cataloged as"
What do you mean with that?
(as a projectile with its own statistics, not a copy of buckshot)
Already stated this like 3 times
Not gonna answer again
feels like daft punk saying around the world but less funkier
So you want it act like slug?
It is technically a projectile, like it or not
A type of bolt
It is until it hit something
Yes, and then it turns into buckshot control c control v
Is the sky blue?
Mine is pretty orange rn
Like my dude, I am REALLY trying to understand what you want it to do
You know you are supposed to go away from wildfires? 
no inferno rn im safe
they havent implemented it yet
Thank god, bet it'll come with the next patch tho
Again (4th time?) I already stated it like 4-5 times, not gonna repeat myself
If you want to know, read the messages (slowly), if you dont, dont
Pretty simple to me
You want it to headshot, which shotbolt can?
(????)
Remember the part where I said "read slowly"
That was your first statement of all this?