#feedback-discussion
1 messages · Page 220 of 1
Valorant also provides a much heavy variety of servers
I dont have to go to germany to play on EU for example, since they have servers on Portugal, Spain, France, Germany, Poland, and Turkey
And im sure I miss plently
Hunt only provides EU as in one region, Germany (which btw is pretty terrible)
US servers (in Hunt) are totally different, much less people from other regions and a totally new experience in gameplay altogether (at least, on 6*)
So to compare this to Valorant is actually laughable (and I dont even like valorant xd)
The comparison was not server quality or amount, but how they fundamentally handle hitreg and such differently
Hunt has client side hitreg with server side validation
But the server quality and the amount does make a difference, whether you like it, accept it or not
I never faced an asian player on R6
So higher ping doesn't require you to lead more or such and you are able to aim where you see the enemy on your screen regardless of ping
Wanna know why?
Because I was on west EU server that is ping locked, and they cannot get in, even with VPN
Simple as that
We can continue to ignore the problem (somehow, because people are still yelling for the devs to do something about it) using retorics or we can just do something
Yeah, I dont care. If I shoot a dude and the dude kills me because* on his client has 200ms and supposedly "shot me" 2 seconds later where he was already dead, I couldnt care less
Not a single triple A has this problem, because they care just enough to do things right
I don't either most of the time ever since they significantly reduced the occurance of trades 🤷♂️
Nowhere near 2 second delays
Usually we die at the exact same time if we are to trade
Not the case when the player is from far outside the region and clearly presents high ping
Ironically a good test for dummies is running officer carabine with poison, as poison creates like a mini explosion on hit
if you two tap the guy close, and the 3rd shot is still exploding when his body is still up, you will guess where he is from lmao
The game tells you on killfeed, there is nothing to be debated
Its not surprising when people dont want to play a game where at 50m a bullet with +600ms doesnt reach target or you end up trading seconds later after you fired
It is just not fun, and people are denouncing that from long ago.
You can be a mod and defend this with sword and shield, but you cant deny factual information. Having an 800 ms trade window (like it used) its simply dumb af, and never implemented on a triple A
turns the shooter into an rng
I'm simply speaking based on my own experience of thousands of hours in the game
Not even mentioning btw, that because of ping the killcam can be disorted and make no sense
This is why you see (specially from 3*/4*) so many cheater accusattions, where they arent really cheating per se, but exploiting ping
I could yell "cheater" here, but no
Fact is this shot was made by drilling dumdum and it also presents itself as "wallbang" (new buff I guess xdddd)
Fact is that the player is from the other side of the world (literally) and shot me on his camera while I was up the trees (seconds of difference, as you can see, there are rocks and trees and you arent even visible unless you jump on top, while it will rubberband you eventually)
But cheating per se? he aint
Explain why this happens to a guy with 30h
He will quit this game instantly
Xd
I'd argue that ping isn't even a factor in that image, your hunter isn't a floating infinitely thin object where if you don't have direct line of sight to the enemy you are invisible, your head extends above the camera position and the the rest of the hunter has width to them.
Also they reduced the trade window from 800ms to 75ms December of last year
And finally Hunt isn't exactly "triple A" by industry standards either way
Bruh
You just did not say that
I did
Go to the site, test the location with a drilling dumdum
Utterly ignorant by your part, since you dont know what happened or how was it
Im not complaining for the sake of it
It is unplayable
You seem to be misunderstanding my point
and doesnt happen in any other shooter
Ping was a factor
I died while in cover, with a 3 second difference
I have the username of the individual
Dont talk if you dont know, please
It can be in killviews, but in the specific example you provided, based on these screenshots alone, I cannot say for certain that ping was a factor in this instance
You cant wallbang with drilling dumdum, that is just the server being confused af
with the client registration
it is just silly
I can, since I played that match against a trio from asia, on EU
Ping was a factor
Was it a headshot?
I already talked about this
Yes, wallbang hs with drilling dumdum
which is obviously impossible
On his camera I was still up the rock
My point is that your head could have been visible above the branch that is in your face based on the screenshots alone
Still sussy, because a non configurated acc with 1 steam game (being hunt) leads to suspicion aswell
it isnt as im telling you, go to the place, get you a friend and test it
Crouch
You are invisible in that position
You cannot be seen from where he shot, unless you literally jump above (what your circled)
Catfish
Again, I am speaking of purely based on the screenshots
And im telling you
You are adding a lot of "trust me" arguments on top
Stop speaking nonsense and listen
I think you need to calm down
Doesn't seem that way to me
Im telling you to go get a friend (or someone) and test it yourself
You cannot be seen
I dont care how you percieve me
xd
Are you a psychoanalist now? What does it have to do?
Do you expect me to not only take time of my own evening, but also a friend's time, to randomly hope that we load into stillwater bayou out of the 4 possible maps just to go look at that specific position?
Now go to the icon, and crouch behind the rock and trees
No, I expect you to not claim testable things as a "trust me" thing
because it shows you clearly have no idea what you are talking about
even when provided with direct proof, you refuse
now its a matter of "time"
Seek casually when you spawn there, with your thousands of hours
That shot is impossible with drilling dumdum (even with a weapon w spitzer)
If your character is crouched, you cannot be seen there (from where the shooter is standing, obviously)
you need to jump on top of the rock/branches
But that is apparently "trust me"
lmao
Test it yourself or dont speak, its easy
And you keep missing my point, my entire argument is that ping is not the only factor and that people often post killviews that are similar that don't take to account hunters having height and width to them. Ping is a factor in kill view positions since there's no objectively correct position for both players that make sense for both, only the positions they saw on their client. But again, my point is that it's not the only factor and these screenshots show a possibility to me that they could have seen around the object blocking the direct line of sight shown in the kill view
Yeah, player from the other side of the world, level 1 steam account (not even configurated) with only Hunt, totally doable
I expect to see your kills like that
Totally non sus!
Keep it up, great work
So this is your point? Because its irrelevant to what we were talking about. Ping is an issue on Hunt (as it could be in any other shooter), whether you like it or not
I think we are done here 😄 I would advice in the future to not tell me or others to not speak just because you disagree with us, we are allowed to express our opinions just like you are allowed to express yours
I already told you that this possibility you are talking about does not exist, and you can go and test it yourself, the object is higher, and you are crouching (hell, even standing up I dont think you can be seen)
Instead you keep yapping the same
"oh but he could have seen you top"
No dude, I already told you like 3 times
test it yourself and then come
dont suggest things claiming possibilities
there is no LOS
despite you yapping it could be, there isnt
I have tested it, you havent
period
Yes, I know you prefer censorship with anyone that bring a hot topic and rather get an easy ban or mute. However I dont have the power (nor i wish to) to silence those who I dont agree with. However im careful with things I havent experienced, thing you should also be
"Test it yourself or dont speak, its easy" means making sure there is no LOS (line of sight) possible when crouching on that same spot, and parroting the same "oh but he could have LOS" doesnt make any sense at all
Im not prohibiting you to speak, but rather to check it yourself so you can actually see what im refering to
All of this, mind you, because you want to deny ping abuse is a thing. This shot is impossible with drilling dumdum as you need to climb the rock and the tree, as I stated several times by now
But that is a "trust me" thing aparently xdddddd
So dont trust me, but at least have the courage to test it yourself
Factual information is that 45m wallbang (with dumdum ?????) is done by a player from the other side of the world that shouldnt be on EU to begin with, with a fishy steam account
I genuinely do not care enough to go out of my way to test it nor remember to do it eventually even if I end up randomly spawning there, sorry
Then why parrot the same about a possible LOS where it has been already debunked?
I dont get it
Its like shilling hard, and thats pretty much it
1: Death view ain't 100% accurate.
2: That is due to it not factoring in momentum (like jumping).
3: High ping doesn't mean he got to hit you "while you are behind cover" because hit reg is client side, you just got the info delayed that you got shot in the open.
Ah, so now there is momentum while crouching looking at the ground
Deep mechanics now boys
Who got shot in what open
what open do you see there
XD
Sorry, I misphrased it.
1: Death view ain't 100% accurate.
2: AMONG OTHER THINGS, that is due to it not factoring in momentum (like jumping).
1): Widely known fact
still doesnt explain a drilling headshot through several cover where your character is fully covered
and there isnt any LOS
If you think there was something fishy, you can report it and CS will do what they need to as needed
and I though we were talking about the claim that high ping was an advantage.
I already reported in game
Then why are you arguing it here?
If you just think it is straight up cheating, well, report and move on.
As I said it was a level 1 steam acc with only hunt with hours hidden
Then likely a cheat account
A burner, most likely, yeah
Many of those are in EU
Bought for 3-5 euros
ban after thousands or hours, rinse and repeat
Sorry man, think you just don't wanna play competitive online games then
Because, sadly, cheating is an industry-wide issue
Hunt is not competitive
You are competing against other players to win.
Thru fire fights
Sure it is open-ended structured
but it is a competitive game
"a structured activity where players or teams compete against each other to achieve a specific goal, with the core characteristic being a win-or-lose outcome for at least one participant. This competition is defined by metrics for performance, such as points or a first-place finish, and players use skill and strategy to outmaneuver opponents. Games can range from organized sports and traditional board games to digital video games, and even single-player games can be competitive if played against a past score or standard"
There isnt no such thing in Hunt, quite the opposite
People dont care about bosses or bounty, but rather farming KD for example
Not to mention the conditions that would make it a competitive shooter are very unlikely to ever take place at all
And where is that from?
If it is open ended and everyone has its own definition "oh I sniped 7 players I won" despite not getting bounty (which is the main objective of the game) it is not competitive
The description of an AI you read, based on the publisher info description of the game you read
Noo alpa not the AI overview pleaseee
So I can open steam and get into tags
Lol. It's on their website too so eh
What about this?
and be sad I bought some Ghost Recon as a "coop" despite it being dead
Anyway. This is stupid
Precisely the point
If you thought there was an issue with the person who shot ya, report it. Not sure what you wanted from us
I dont want anything from you, I didnt even tag you
You came to me
Xd
I was talking to another user, not any of the two mods
Again, hunt is competitive by the nature you compete against other people.
Sure it is open ended, but people play for the competition that is why people shoot before asking when they see other in the game.
That is also why we have cheaters in Hunt, because of the competitive nature, people wanna win.
This definition is vague and untrue
Competing against other players doesnt make it competitive
You compete againt other players in GTO or RDRO, that doesnt make them competitive shooters
(they are rpgs in fact xd)
I wouldnt call "fall guys" competitive either, but that is subjective
Why does it matter
It doesnt
Those are more open sandboxes and depending on what kind of server, there different formats.
But people equate that being hunt a competitive shooter they are better
But Hunt, but its structure
Get the bounty, get out before you get killed by other players, IS competitive
We can find examples of non sandbox, still dont make it "competitive" by definition
Hunt will never be competitive as an esport type of game
unless some heavy stuff happens which is very unlikely
Esport =/= Competitive
All Esports are competitive, but not all competitive games are not Esports
What makes* a game competitive in the first place is what should be discussed in order to gain an answer
Super Mario 64 is not designed to be competitive, but the speedrunning scene is competitive
It has clear, measurable win/loss conditions? Not really, since high brackets dont care about the bounty, they care more about the pvp itself
Playing LUDO is competitive, but I would call it a "sports worthy game"
In fact you will get insulted if you run away with the bounty without fighiting several times
So we deduct 1 point
Almost like being the last player standing by killing everyone else is a win/loss factor
There’s a competitive scene or ranking system (leaderboards, esports, leagues, etc.)? No. The ELO is terrible with huge MMR disparities between stars and the only leaderboard was based on KDA (cheaters, basically), and hence, removed
Again you don
"It’s balanced so that outcomes depend mostly on player skill, not randomness." No, Hunt is mostly RNG. You dont decide where you spawn or where the boss will be.
you don't need to have a competitive scene to be competitive
That clashes with your definition
That is not the main objective of the game
xd
Same like speedrunning mario 64 ain't the main objective of that game, but that is the competition created around it.
The main objective of Hunt is to compete to get the bounty.
That doesnt make mario a competitive game
Mario speedrunning is no?
Stated before, wont repeat
All speedrunning is based on players competing to get the better time
Some runs with certain patches and exploits/cheats allowed, where others dont
Totally different thing
And if there is a consensus that in Hunt you fight other players to get the bounty (or just for the sake of killing) that makes you compete with the other players?
This has nothing to do with hunt atp do you guys wanna argue about shotguns or something 
People just wanna jump in hunt and ego feed themselves claiming this is a competitive shooter so they can claim they are good
"yes, im holding 45 mins with an scope at the border of the map to kda farm, im so good!"
Again, that is the open-end aspect of Hunt.
By definition it cannot be, as explained above, but its useless after all whether it is or it isnt
Then it is not competitive my guy!
A competitive game has a clear objective
Hunt have too, just degrees of fail states
Who wins in CS? Who wins in the finals? Who wins in league? Who fins in Val?
Its clear as the sky
"It has clear, measurable win/loss conditions"
We still compete in the match when we per default try to kill each other.
You compete in monopoly too my guy
I wouldnt call that competitive
It isnt, competitive scenarios demand balance so that outcomes depend mostly on player skill, not randomness.
Monopoly is literally RNG XDDDDDD
You still dont get it
We see it too in with many video games, fighting game A has a huge comeptitve scene, fighting game B doesn't because it is not fun to compete in it.
Fighting games are competitive per natura, as stated by its own definition
There is a clear goal
"beat your opponent in a fight"
it is balanced, it has no rng in that sense
you spawn and you fight
Not related, but fighting games are very niche too and have a very specific set of people (non related, just wanted to spew that)
Hi everyone, maybe craytek has already given some clarification on why there's no balance at 6 stars?
Why don't they match players based on KDA? That would be much fairer.
There are always situations where players meet in the same lobby with a difference in KDA of 1.2 - 4 +|
The thing is, as a regular 6-star player, I don't want to play against monsters with a 3+ KDA. Those guys should be 7 or 8 stars.
Star rating is basically kda with more variables
Balance at 6* feels more weird since they merged it with 5* bracket pre 1896
3 KDA should be either a rare encounter, KDA farmers (or savers) or cheaters
Games can have degrees of RNG and still be competitive.
Some of the most comeptitive ones like MtG have RNG to it.
People who play the game are around 1.20-1.80
RNG is clearly refered to the situation (or status) of the match, not its elements. By that logic you could claim CSGO/CS2 isnt a competitive shooter (lmao, literally the cliche) because the sprays are RNG based
No kidding, in every SECOND game, 3x3, a full team of 2-3+ players
What region are you in?
Spray is not RNG based in CS2???
That is the whole thing about CS no?
EU
Bro are you tweaking
where did I say sprays arent rng
I literally said the opposite
"because the sprays are RNG based"
No, there is an element of rng to cs spray. It is just also influenced by a predefined pattern.
CSGO/CS2 isnt a competitive shooter (lmao, literally the cliche) because the sprays are RNG based
??
Read whole
Ffs
"By that logic you could claim CSGO/CS2 isnt a competitive shooter (lmao, literally the cliche) because the sprays are RNG based"
that logic is the example you were providing
But like... CS doesn't have random spray???
That is the whole thing that people train?
It does. The predefined pattern just influences it.
The pattern isnt all
There is a layer of rng on top of the pattern
Fair nuff
That was why I asked
Bc I just know people train patterns
I just want to play against people of my skill, I have 1.7 kda, but I regularly play against 2-3-4 kda, simply because 6 stars is the ceiling)
1.7KDA is also really good my man
need to make 10 stars
Kda is not reflective of skill.
This
And stars are not matchmaking brackets
And this too
You can add 100 stars and it won't make a difference in practice
50/50
- 100 stars doesn't do jack unless we also get 100,000 more people playing the game lmao
Take into consideration that KDA matchmaking would be a mess too lmao
Ideally, if matchmaking worked, as soon you started getting 1.5 kda you would at least move up a bracket.
Players who have been playing for long might have their KDA stuck and have lower KDA than a 3*
that doesnt mean they are worse
It used to be really fun to play, but now 6 stars are a prison where you can't enjoy the games.
meanwhile I'm am basically permently stuck with 1.33 KDA in 6*
Eeeh
It is fine up here
A prision is a good definition because you cant get out xd
Unless you are willingly able to die 40-50 games without a single assist (basically impossible)
and considered exploiting (since you would be derranking on purpose)
KDA does nothing but the game, it is just a meaningless stat so people can circlejerk once again
It does not affect matchmaking nor teammate pairing
Just do naked runs
The problem is not doing it, you can just play normally and not shoot
Greatest day in Hunt was removing the KDA page.
Next greatest day in Hunt will be when they remove KDA tracking all together
Exactly
Naked runs give you a non-deranking reason to do ass though
The only thing KD is good at 6* is an indicator for if the guy is sus or a kda farmer
so you can dodge
kda farmer? )
Perfectly
So you understand, I see dozens of these guys in one evening
Im on your elo on EU, I know man
These are just killing machines for the entire server.
choir to the preacher
yeah yeah
some of them are busted, some are overtly cheating if you spectate
others are kda savers scope lovers
you name it
I just can't understand how I can be on the same rating as these people.
Its one of the game many problems
And this guy has millions
He can run meta everytime (and they will)
because money is not an issue nor a good indicator for balancing things
Highest ive seen was like 11mil
+9k hours
like man im not on that level not in a chance xd
If his kills are legit, basically bc there are simply not enough people that plays Hunt to make full, fast and fair servers.
Guy has been playing for ages, might as well have kda farmed at the time and have the KD so dispersed its stuck there and currently on his way "down"
so yeah, from 3 which is high af to 5 is crazy, his ratio is crazy
I dont speak russian since im on eu but i remember the placements
crazy ratio xd
https://discordapp.com/channels/350201607788429323/727457773205323827/1428817879947546705 @undone star While I understand your sentiment, a battle pass is - at its core - a commitment to play a certain amount of the game within a certain timeframe. That's the whole reason they exist. If the battle pass was just you buying skins, there would be no difference between it and a bundle showing up in the shop. But by locking it behind gameplay, you have to play the game to get the rewards. It sucks when you pay for it and something comes up in life, but that the risk you take when purchasing a battle pass.
well, I understand your point, too, but I don't think it's 100% valid. You still commit to play the game, just not in that specific timeframe, if you have RL commitments for example.
Your point is very much a company only side argument for which I as a customer with a fulltime job just don't care that much.
And like I said, other games do that, too, and I think it cultivates a better kind of commitment from players than just cheap FOMO
as soon as I see a cyrillic name, I get suspicious
PTSD from 90% of the times Ive been clearly cheated against that was the case
Problem is that the region is huge, and (for example), in the topic of exploiting ping, many cases go misunderstood
Some people can alternate between RUS and EU with no problem, having like 60 ping on EU
while others dont
<@&357256267087085568> the bots are back
yes i will surely click your fishy link because you promised me 100k
that seems feasible
Im pretty sure there is someone in this server somehow taking over legit people's accounts and making them post that crap
what are you doing with bomblance and scotfield, click on the link and upgrade to the uppercut
that is surely what will happen
Np partner
anyone having server issues?
We're having a ton of lag/rubber-banding on NAE
I think removing the death counter but keeping the kill counter would be better than removing it all together. That way you can at least track your kills
From the company side, FOMO is definitely the driving factor for the decision. Doing consistent season passes ensures they have a lot of players on a consistent basis because players can't seem to help but chase cosmetics. However, there is a bit more to it than that. These battle passes accompany events, which add new mechanics/perks that change the difficulty and balance for which the pass was meant to be completed. What was once a hard event might suddenly be very difficult or vice versa, making the challenges less "fair" between the players depending on when they played. And especially now that Crytek is comfortable vaulting equipment, not every past challenge can necessarily be completed. From a development standpoint, its easier to make the season pass expire when the season ends. Otherwise, they have to take into account every past event when designing every new update to make sure they don't lock out a pass.
There are a handful of games that release "passes" that don't expire - like Helldivers, where the new "passes" unlock new equipment with new functionality - but that's really more of a standard progression system than a season pass. Hunt already uses a progression system for new equipment (Bloodline and Weapon Families). The season pass system Hunt uses is basically the industry standard, and probably the biggest reason I don't mind is because in this case the pass just unlocks cosmetics like Fortnite. Sure, you can play with new guns a few weeks early sometimes, but any new guns/equipment are released to everyone right after the season ends. It's not like your ability to play the game is affected by buying/completing the battle pass. It's a completely optional side objective.
Where should I write to get my chest flashlight back? I miss it so much at night....
I had so much fun blinding people indoors
in https://discord.com/channels/350201607788429323/524577494863708180 or https://discord.com/channels/350201607788429323/727457773205323827, make sure to follow the correct formatting or your post will be automatically removed by the bot
something like
"Title: Return electric lamp
Description: I miss it so much at night blah blah blah etc etc, please return it into the game etc etc"
#feedback @sturdy notch you got massive package loss, that causes that. it was a connection issue on your part
It's simple, buddy. MMR as it is set up is completely broken, and everyone can see the paradoxes of its created fair teams every day.
The MMR system and its idea of how to create fair conditions for players at their MMR level. Mine is MMR 3* with a KDA of 1.3.
And you can see the paradoxes in the picture. In my opinion, it's a tragicomedy and clear proof of how smart the system is. A elementary school child would say it's not very smart.
The issue is more people expecting it to be made to make perfectly fair matches, when it's designed to just do more fair matches than without it
Compromises need to be made to avoid long queues and empty lobbies
Shortest of answers: the more fair matches you want the more players needs to be playing the game.
And yet with such, skill level is usually a bellcurve where the edges will always be lacking in plentiful amount of players.
I agree that the matchmaking has been kinda inconsistent since the rework. However, to me it seems like your mixing KDA, MMR and overall player stats. Your stars rating represents your current form, no matter what your KDA is and no matter how much players you have killed in total. You say youre a 3-star with a 1,3 KDA. Id love to have your KDA, mine is arround 1,19 but I have played the game for 1.500 hours with a really bad ratio in the beginning. Over the last 400 hours Im usually rated with 5 stars. So dont mix those things. Apart from that the stars rating has a lot of invisible range in between as it obviously takes quite long to win or loose a star. So 2 players with 4 stars could be both right before dropping to 3 stars, which is reflected in their Team MMR but you still see them as 4 stars. More often than not I get absolutely destroyed by lower rated players. I still think crytek needs to rework the system but everebydo should chill a bit and not take those ratings so overly seriously and blame them for a bad round. There is so much in Hunt Showdown that can have influence on how a round actually works out for you as a player....
Man, we all started out with bad KDAs. I have 11k hours and my KDA doesn't change much either. But saying that it's not good to mix MMR and KDA is nonsense. See the picture. Do you think this player with a KDA of 1.86 has a place among players with an MMR of 3*? If so, try playing against an MMR of 3* with a KDA of 1.2 and an MMR of 3* with a KDA of 1.9, and then come back and tell us what you think :-)... They have diametrically different movements, are very difficult to hit him, have completely different AIM and probably also different ways of thinking, especially when that player has over 2,000 boss kills. That's not beginner's luck, but proof of a very strong and experienced player. Such a player should never fall below 5*.....His KDA 1.9 is level 5* - 6* ........To say anything else would be ignorance of the game.
Yet based on the icon you killed them and not the other way around 🤷♂️
People give the numbers way too much value
Master Diiba, wise owl, you are defending the indefensible. It would be perfectly sufficient if players with a certain KDA could not fall below the MMR corresponding to their KDA. For example, a player with a KDA of 1.5 should never fall below 4*, and a player with a KDA of 1.9 should never fall below 5*. But currently, it is possible for a player with a KDA of 1.9 to reach 3*, which is an absolute mistake. It's hard to imagine what such a solo player with a KDA of 1.9 would do in a 3* MMR lobby. If you have a KDA of 1.1-1.4, which is about the average for MMR3* players, your chances of defeating a player with a KDA of 1.9 are about 1 in 10. More than 1 in 10 would be a lucky score.
I'd rather be alone in the ring. How to fight as a lightweight against a super heavyweight and potentially lose your life 🙂
Well thankfully you are playing a videogame and not fighting for your life
sorry, but I think that rule would be a massive mistake. They should fix the way teams are rated and rethink the modifiers for duos and solos among trios. KDA OVERALL is not the way to go. The system with the stars is meant to reflect your KDA, lets say over the past couple of weeks and we all know that there are some phases where you consistently suck or are on a high. If a player with 1.0 KDA is on an very good run and rated as 4-5 stars because of some good rounds, he plays with other 5 star players. If they outgun gim, he falls down to 4 or 3 again. Where is the problem? If a player with 1.8 KDA has a really terrible week, why punish him for his KDA built up over several thousands of hours?
remember that a hunter that started the game recently and got lucky the first round can have 3 kills an zero deaths, giving them a 3.0 kd. after your argument they should be 6 star. the kda doesn't tell you anything about the other hunter, especially after they removed that you could view their kill count. i think total kills and death should count more towards the mmr and not only the kda8since that's just the average amount) but i'm on your side about the broken mmr system that doesn't make sense to me. i think total hours played, bounty score and total kill/death/assist (not average amount) should hold a bigger influence. of course how you play over the week should be the other 50% of mmr computing
KDA is a bad metric to base MMR on. Play long enough and your KDA is an immovable metric. Someone who was shit at the start could be a god now and his KDA would barely reflect it due to the scale.
Got stuck in a menu settings while I was playing in a lobby. This is a joke, how can you have such coding in a game that blocks a player from exiting a settings menu 😄
crazy to me every time I read it
they want the system to perfectly asses the real skill
but it mustnt assess your recent skill/form because that can be inflated and you could get matched with higher mmr while being worse than them
but it also must be based on the recent stuff because how else would you climb/lose rating
the guy probably just ran it down until he got to 3mmr rating is my guess.
nothing the system can do about
I miss the old days without mmr
Sounds like you either want to curbstomp new players or get wrecked at start by old veterans.
Hello!
My case might be interesting, as it shows that the MMR system can behave inconsistently or even illogically.
Example: A friend of mine (hassohasselberg) is a complete beginner – around 24 hours total playtime, very defensive gameplay, and when he goes offensive, it’s more like a cavalry charge than a strategy. His KD is 0.35, yet he’s rated MMR-3. Another friend (chemiguel) is MMR-1 with a KD of 0.8 and 520 hours, and I (Wurzlsepp1974) am MMR-2 with a KD of 1.05 and 560 hours. We both play far more precisely and tactically, which is not surprising given the much greater experience.
Still, when we play together (1-, 2-, and 3-star), we regularly face solo MMR-4 or MMR-5 players with high KDs and advanced tactics. Realistically, we don’t stand a chance, which makes matchmaking highly unbalanced and frustrating.
Crytek states that new-player MMR may fluctuate while stabilizing, but in practice it seems the opposite: my friend has stayed at MMR-3 for about 24 hours, despite consistently weak results. The system reacts far too slowly. This not only pits weak players against impossible opponents but also causes financial disadvantages, since repeated losses reduce in-game income – a double penalty.
Some “Jedi Knights” start strong, which is fine. But the system should distinguish between consistent skill and random success, which weigh far more heavily for inexperienced players and distort ratings. The MMR calculation should rely more on objective data – KD, accuracy, survived matches, extractions – instead of opaque internal factors that create such mismatches.
That happens already lmao. The MMR system is broken. Explain to me how I queue up with new players that have a 1.2 k/d or less with 30 teams wiped in 6* lobbies full of unemployed sweats with 3+ k/d ratings and 4,000+ teams wiped?
The problem is that you don't actually fall down. Hi there, I have around 160h playtime, hit 6* with 1.6K/D around 90h of playtime. The learning curve got insanely steep, the game feels much more frustrating trying to learn it's depths in 5-6* lobbies. I'd say I'm mechanically okay, atleast aim-wise which is probably why I got up so quick, but the difference in game knowledge vs players that have multiple hundreds if not a thousand hours is noticeable. I'm really trying to have fun and found my way just playing PvE, roaming around dead compounds farming AI to level up hunters, since most fights for me usually end up getting instant headshotted. I don't think I belong in this MMR, yet the game put me there and no matter how bad I perform, how often I die in fights back to back to back, I do not lose a goddamn star.
Previous points made by users: invalidating hits are often caused by ping abusing, the core issue behind many of problems (like desynced killcams). Many people (somehow, in 2025) think ping abuse is just a myth. Lets debunk that real quick and with the own devs help. Hunt works client based. If you have high ping ("HP") and push around a corner, the enemy cant see you in his screen for the duration of your HP, giving the HP player an advantage of 100-200 ms (most normal scenario) to shoot. Hit registration is clientsided, and is highly correlated with how the server validates the winners. The HP player wins before the opponent even had time to react on their screens. On the other screen, as the HP player, you headshoted him as he crossed the corner on an instant. And sometimes, for him, it will look as if you killed him through the corner or a solid object, leading to false flags (cheating allegations, where they are just really ping abusing). Other FPS simply state that packets from better pings came first, so he has the preference, and invalidate the shots from the worse ping player. As stated, Hunt does not do that (even the devs have told us that several times). Anyone that denies high ping advantage has simply no idea how client works on a technical level and calculates the scenarios. There is nothing to discuss since
a): Ping abusing is considered by any serious game a form of exploiting (and thus, cheating: even more since the high ping player does this knowingly and on multiple ocassions, even on daily basis)
b): Crytek themselves have videos explaining how (for example trade windows) work. Server history gets re-written even if the winner of a gunfight is already selected, as stated above.
How netcode works: https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
Crytek adressing ping exploiting in their "fair play taskforce" as a focus (but remember guys, it doesnt exist nor it benefits anyone because someone who never experienced it and has no idea how it works said it): https://www.huntshowdown.com/news/developer-insight-fair-play-task-force
Crytek talking about ping based separation: https://store.steampowered.com/news/app/594650/view/520833241446351951
Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.
Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.
<br /> <br /> Hunters, <br /> <br /> Last week we shared that we had been making adjustments to matchmaking, and today we want to talk more about what those changes were and what our plans will be moving forward. <br /> <br /> We saw that high ping players were presenting as an issue for the community regularly, and as a result we began collecti...
Im sorry to say so, but a Trio with 1, 2 and 3 stars beeing put in a match against a 4-star solo doesnt seem unfair to me. Playing solo against trios is incredibly hard from my point of view
You're using the wrong symbols which is why your messages have random code blocks, it's ' not `
@arctic coyote
...I basically agree with you, but that presupposes that the hunters are classified according to their skills. And that is precisely what has not happened. The level 3 hunter is actually a level 1. And that makes a big difference.
still readable, isn`t it? What do you mean by "it's not"? Playing solo against trios?
No the symbol
Using ` causes code blocks to appear between them
' is the correct one to use for words like "I'm" or "doesn't"
got it, thanks
High ping has never once helped me. I watch my shots cause bloody explosions on people just to not get a hit marker.
I often just drop dead as a result of it. Often times can't get into cover due to literally being in the past.
It can help you to push, or peek first
Personal experience at this point doesnt even matter, it is proven, even the devs talk about it
I just want to fall of a building when people deny ping abusing being a thing on a client sided game
What I find sadder is when often presented with this type of argument people trynna make it look as if it was "xenofobic" or excluding towards certain people
Cap. You ain't played from the other side. Never once been helped by my ping. Only ever been punished. I literally have to out predict my opponents due to being trapped in the past. It sucks but I can say that the game doesn't favor me due to ping.
I couldnt care more where people are from, I just want to play against people with good ping on a game with this type of netcode, which is essential on determining fights
I did. I went to US East and it is blatantly obvious. Even went further to EU West and the difference was abysmal. Whether you agree or not, I dont care. Its proven, the devs talked about it. Do your research
I have done my own research. I PLAYED the game and I've been witness to how it works. The devs can claim what they want, but in the trenches in the 100+ ping category I can say I have seen my shots just bounce off people and do nothing more times than I can count. But okay.
XDDDDDDDDDDDDDDDDDD
Whatever you say, dude
i bet you know more than the devs in this regard cause you been "in the trenches"
keep going
It's a mixed bag for me high ping either gets me killed or let's me get kills I probably shouldn't of got
If you cant understand that a clientbased game with horrible servers (16-30 hz?) with few localizations + time he gets (used to be 800ms, now reduced) + time to the server to validate and rewrite what it happened based on server-client scenario and sending it back is problematic, it is not my problem
Same devs who thought for sure this UI would be a banger. Yeah I'll trust my own experience LOL.
Not the same devs. UI was designed by an ex-activision employee, right?
An UI guy doesnt work on netcoding
bro lives in candyland
The first 1896 UI in fact was very similar to the likes of MW2 or MW3 (modern)
that isnt a coincidence, but made to appeal the masses (console public, presumably: a more modern look to catter more people)
I miss the original ui I dont know why they changed it
Add to this players exploiting (using 3rd party software to reroute their ping through a different country) and they get 120-180ms (which in reality, is way more) which is then masked
250 ping limit is obviously not enough, and the devs know it, hence why they talk about it in several post (and i only linked like 3 xd)
Denying this or telling me your personal experiences amount to nothing, whether you think it doesnt, it does. You just dont have the understanding or cant be bothered to read the own devs insights about this thing.
It is problematic, there is a reason why clientsided games that use this type of method suffer the most through ping abuse
This was explained above. On R6, if I was ping abusing and I fought some bozo with better ping, it wouldnt be a huge window of delay. The server picks the better ping scenario as the correct pick. Clientsided games do not present this issue as heavily, but quite the opposite
You wont see anyone complaining about ping abusing on CS2, because they work totally different (and having ping is a con there)
"oh but i think it doesnt give me advantage" is just rubbish when it can be proven and it is stated by the people who made the literal code. It is just silly.
I mean (and no, this is not a defense, I liked the old UI too), it was done to "modernize" the game when 1896 released, trying to brand it as a new game with the new engine and so on.
Ironically it makes sense, the UI is "big" as it is what you see first when you boot up the game, if that is made attractive, potential viewers can become players
That was the problem, it was attractive, sure, but many elements (core, even) were missing or didnt work properly at all.
Yeah I dont know why they bothered people obviously don't play hunt for a modern feel obviously considering the setting lol
But if you remember correctly you know it was shitfest, you couldnt even open the game without the game crashing randomly
The usual crytek way; not testing things and rather jumping onto their public, live test it and then "guys we have a survey"
Sorta, they are changing the style of the game since a wild. This is not a "cowboy" game, they want it to make it more in between that; the end of the "wild" west mixed with pre-industrial revolution stuff
Setting is fine because like it or not allows them to make more creative stuff (not centered about revolvers and repeaters from the time, add some weird shi in between like they have been doing)
But of course, it has to be balanced, and live testing only works on some scenarios
The peak hunt had with 1896 release was meaningless for example; as many people couldnt even connect on their first day or avoid crashes (and thus, lost playerbase because of it, visible on charts)
And we are still missing "content" (inferno, ash bloom or whatever)
Mamon (which is an insult on spanish btw, odd choice, and since its based on colorado, thats even more weird), the new map, looked great, but it had bugs since release (water quality worsened LOD and trees AA for some reason, this issue was fixed long ago, featured on some of rachta videos I believe)
Now its just a walking simulator, only "balanced" because there is bullet drop
@chrome oyster it is three star match MMR because your 5 stars (which sould be 4 pre MMR update) are low in their personal MMR
and you get put in that bracket
If you prove me wrong (sending me the 5* match mmr alone, or proving they are medium or high 5*) it could simply be that there isnt enough players at the time to make the match "fair" and you (and your team) just get thrown in there
nope, we're 2 three stars against THAT
I did explain the situation with the team you posted, how they make 3* match mmr
3 three stars with mixed brackets can be (surprise) 3 match mmr
that is normal, dude
you are giving more relevance to stars now, when they dont matter unless you are 6*
between stars there used to be (still is, I think) a 500 elo difference
6 stars has a 2000 range
are you blind? that was 5 five stars and a 3 star grouped as a "3 star team" vs 2 3 stars
that's not at all fair
Your team could be 3* high stars and 1 in the middle or low
and that should not be normal
and perfectly make 3
Dude, read, listen
Match mmr is a combination of different MMRs
they are 5* but are very low
thus their MMR is low
they need to just display the actual number or something if they're going to do this
They hide it long ago
Dont ask why
All you needed was notepad, but I guess it had to do with some devs desire or some law infrigement, idk nor care at all
Its confusing, I get it, stars do NOT equal brackets
They should just hide MMR altogether and let it do it's thing in the background without people hyper focusing on numbers/stars when they don't even guarantee someone being better/worse
Game would be more fun without stars and KDA but thats my opinion
🥀
Yeah KDA can go too
Yeah, the problem is that you are not dealing just with "invisible math" but with another game mechanic you arent aware of, brackets
there's no way a "3 + 5 + 5" should be "mathed" to be a "team - 3"
it should be 'bracket 3" ... or something
Im telling you, because those 5* arent really 5* matemathically
they were bumped on ELO changes
adn the people who were 5 were bumped to 6
at least 4 or 4.5 ones (match mmr, solo)
They have a negative MMR modifier from being a random team, individual stars don't show half stars so they could be low 5/3 stars and from what I understand there is also a win/loss streak factor as well affecting the team MMR
That true, there is a negative MMR if you team is random instead of premade that can also cut some numbers
But the example you provided is possible even when pairing against "organized" teams (whatever you might wanna call em)
Stars do not equal brackets, this a common misconception. It is explained best (i think) using the old Hunt method
if solo (on the menu), at 5*, you could have 3 (lowest), 3.5, 4 or 4.5 (highest)
If you get 2.5, you were a high 4* star
If you got to 5 match mmr, you were a low 6*
You could reach medium 6* but never high 6* solo, since it required a silly amount of ratio
(like killing 700 people and not dying once, stuff like that)
On teams it was possible, of course
I'd say the brackets are irrelevant in this case since it still shows the other team being 3 star match MMR which is what they are wondering about, the bracket doesn't affect their visible match MMR
Now the system is different, as those brackets were bumped, moved
So there is way more playerbase at 6* than what old hunt used to (normal thing is to flicker between 5-6 long ago)
I think it does affect, but I get what you are saying. The two 5* have low elo (maybe the lowest), and get paired in 3* match mmr
This is what I explained, those perfectly could be 3.0 or 3.5 that are 5* on a party
add the modifier (which back then you could see, not sure about it now, dont think so)
and there you have it
Most likely scenario is that both are 3.0 and the 3 star is medium or high 3*
and thus it get mathed to 3* overall
@pearl ridge agreed, idk how this hasnt been fixed yet. Not only you have to scroll all of the pve "gamemodes" (tutorial, training grounds etc) when it should make more sense to pair both PVP modes together but that also
you play clash and have to re-select over and over again, which its ironic considering the own gamemode aims towards fast, quick games where the posibility of getting wiped (or even winning at all) is much faster than in bounty hunt
it would be a nice QoL to the game overall, and shouldnt have ever been an UI problem if tested properly
Not a good day for QA.
Indeed xd
Not up to QA whether or not something gets fixed
They find issues and reproduction steps and all that but they don't fix them nor do they decide when they get fixed
Glaring issue since bounty clash came in, must have been something they know since long ago
but higher ups givin up their "nopes"? I can totally believe that
I just dont know why they would separate them in such way and have to re-select everytime
It screams "I AM AN UNTESTED FEATURE DO NOT SELECT ME"
The last selection needs to be saved somewhere as a variable, either they haven't implemented that yet or it doesn't work
Is cross play between pc and console coming soon?
That’s dumb they’re gonna lose players with that decision I know they don’t care but I’m not gonna play anymore unless they add that I have a ton of friends who want to play with crossplay
Lack of accessibility between platforms is why games like this die off so quickly
I'd be more than open to console/pc crossplay if the aim assist didn't come with, no matter how bad it may be
Atleast have the option to turn it on or off there is plenty of games with that option
It’s cool I’ll just delete this ass game so I can make room for arc raiders(which is crossplay)
turn crossplay on or off? that's barely an option in any game, you either pick the default or you get eternal queues
Fortnite — ✅ Crossplay toggle available (console players can opt out)
• Apex Legends — ✅ Crossplay toggle in gameplay settings
• Overwatch 2 — ✅ Crossplay toggle option
• PUBG: Battlegrounds — ✅ Crossplay toggle for consoles vs PC
• Rainbow Six Siege — ✅ Crossplay toggle in settings
• Battlefield 2042 — ✅ Players can disable crossplay in the gameplay menu
• Halo Infinite — ✅ Crossplay toggle option on Xbox
• The Finals — ✅ Crossplay can be turned off in options
🤙
A little bit of research never hurt
like i said, you either pick default, or you get eternal queues. or i guess a secret third option, have a playerbase 50x bigger than hunt does
It would have a much bigger player base I’m sure if they allowed more accessibility between platforms that’s my whole point
which i'm all for, as long as I don't ever have to play against somebody with aim assist, or choose to opt out of crossplay and cut my player pool by 99%, thus dooming me to infinite queue times.
Sounds like a personal problem I know there’s plenty of people who stopped playing this game due to the lack of accessibility idk why you’re against having the option to have it
?
Explain how your que times would be longer?
If I turn off the crossplay setting on PC, I am no longer matchmaking with the other PC players who left it in the default setting. This will reduce the pool of players by like 90-99%
Which won't be an issue, as long as they just don't bring aim assist into the crossplay games
so yes, by all means, crossplay would be great! just no aim assist
I’m not saying it has to be a default setting I’m just saying add it as an option I agree it shouldn’t be a default and no aim assist? That’s is to close the skill gap between pc players and console players it always has been but fuck it at this point I’ll take the no aim assist for more accessibility between platforms
If crossplay isn't enabled by default, there's no point since the crossplay lobbies would be empty
No because people who have friends with pc would have the option to turn it on plus if they market it correctly they’d have a decently sized player base that would turn it on
I can guarantee you that MINIMUM 90% of players would not ever change the option from the default. Changing the setting would put you in a significantly smaller matchmaking pool, and probably give you queue times that are 10x longer
Whatever you guys enjoy your dying limited game that will get completely left in the dust once arc raiders comes out which has good crossplay .
i mean bro again, it doesn't need to be an option anyway as long as they just don't make me fight aim assist on pc lol, i couldnt care less what platform other people are on. or make it opt-in for console and forced on for pc, idc.
If my two choices are "no crossplay" and "crossplay with aim assist" then i'm choosing no crossplay. However, I'd much rather the third option of "crossplay with no aim assist" because it would increase the matchmaking pool for everyone
No that’s cool you stay on hunt showdown then don’t go over to arc raiders with that mindset just stay on your dying game with “no aim assist”
i probably won't be playing arc raiders, that is correct 👍
You have your opinion I have mine but all I’m saying is there is a reason hunt is dying at a rapid rate
what i do think is ridiculous is how they havent figured out the crossplatform invites yet. steam and gamepass both play in the same servers and match up against each other but there's no way to invite, and same with xbox/playstation.
imagine they add pc to console crossplay and theres still no way to invite LMFAO
Jesus. Ran into an actual cheater today.
@whole ridge Hate to break it to you but HWID bans don't fully stop people from cheating either
All it does is possibly cause someone buying a used PC to be banned for no reason if that PC was used to cheat by the previous owner
Cheaters themselves will just spoof the HWID and get a new account
I mean I get that but maybe there is something else that can be done? wishful thinking maybe
Instead of just responding to what I said with emojis maybe bring an actual argument to why you disagree with me like @rotund obsidian
you are right but shotgun is shotgun, it should fit in all of them, comparing with " real " life.
strongly disagree, for the same reason we don't have the other special ammos on every single weapon. Game balance is more important than a realism argument. Unless you also wanna see cyclone explosive, 1865 dumdum, etc.
Avto explosive lol
game balance > realism
This
As long as it doesnt have busted aim assist like The Finals or COD im fine
It will help populate regions, and having it as a toggle might help a lot
If you are a console player and dont want to fight against PC? Just turn it off and done
<@&357256267087085568> guh
🧹 🐈
yay

look, i might have swung the broom, i might be a cat girl, doesn't mean a cleaning maid lol
Listen, the gif options for "catgirl sweeping" are limited :V
understandable
true
That's true. However imo. issues like that should be caught before they reach production.
Anyways, let's hope it get's resolved soon. To be fair the issue is not game breaking, just really annoying.
Should anticheat kick players ???? who don't use cheats out of the game, so they lose Hunt dollars, guns, traits, and trait points? I don't think so. It would be great if this stopped happening. It wasn't the first time anticheat did this to me.
Buddy, check #general-announcements it is not intentional and is out of Crytek's hand
this general-announcements ......can post only admins....so good tip 🙂
What? I am just explaning you what is happening and that you are asking to change something that is not done by the devs :)
@grave wraith honestly think we just need to buff the sway stat on the spyglass and see if that improves the usage.
The fact that your hunter is swaying it around like a drunken sailor stumbling around in storm at high seas really makes it less attractive to use.
i still think it would be pretty useless even with good sway
I mean, it is competing with insanely overtuned alternatives, so feel like there is very little you can give it.
would be nice if you could zoom it with scrollwheel or smth
Could be fine too, but yeah, just reducing the sway would do a lot.
But end of the day it is utility pick that just doesn't really impact as much as having a spear or pennyringer
hence why i would like to give it more of a purpose in scouting out areas/routes and leaning into the idea of darksight items
Eeeeh, dunno, kinda a blast sense situation where you can do without it anyways.
Not gonna make it more useful
@queen light From what I've heard immolators blink in darksight when you have shadow leap
that's not enough
hello i'm new here, i want to ask somthings to the devs if they are here ?
cause the game is infested whit cheaters, like 6 games : 5 cheaters, yesterdays a dude tell me how he use it and what it was, so it's time to dos sometings other than give us poor skinn no ?
The devs don't actively respond here and the game is far from infested with cheaters
The last obvious one I had was a bit over 4 months ago
then i got 5 in 6 games.
99% of the time someone cries a cheater its a skill/ping issue
i got proof tho
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
Then best to just do that ^ and move on
report mean nothing in hunt bruh
It absolutely does mean something
no proof
I've seen people be banned in as little as 10 minutes, but usually bans are done in waves to hurt cheat developers more
so the dude who explain me the cheat he use, gonna play until next year maybe before get banned ? this is crap xd
No?
Waves =/= yearly
no realy usefull then, i hate league of legends but in this side, he is better than crytek.
Reported cheaters get banned what else do you want?
better anti-cheat xD ?
Like not all other anti-cheats ain't struggling to detect cheaters?
It is a cat and mouse game
apparently they here better, and i'm not speaking about new fps game, but like Capcom or els
Capcom?
When anticheat evolves, cheaters evolve to bypass it. No matter what, cheaters will slip through.
For every cheater I see I get called a cheater myself like 50 times, statistically speaking vast majority of reports are false, no one in my friend group that plays Hunt sees cheaters often, even the top streamers who play the game as a job for hours daily do not see that many cheaters, there's quite a few signs pointing at the issue being something other than the game being "infested with cheaters"
EAC is also far from a bad anti cheat, it's an industry leading/industry standard anti cheat solution that even new big name games keep using
yeah the whole EAC being a bad anti-cheat is just people having no idea what they are talking about.
so a lost of time like i was thinking, bye guys, have fun withe hack and cheat.
I will, thanks!
the problem already lies within people not being able to trust the game that your opponent is not cheating. since you can't definitely say you died to the other person simply playing better, deaths become frustrating, especially with rumors like ping abuse, bad anti-cheat, hit reg issues roaming around the internet, it gets to your head over time, you start to doubt almost every kill, even when they're obviously not cheating.
Seems more like an attitude issue to me at that point
If I face a cheater I can either a) report and move on or b) let it become the worst thing that happened to me that day and throw a fit, the choice seems obvious to me when I want to prioritize my own enjoyment of the game
Yeah, it is to some degree, definitely, but as a dev, sharing monthly stats on how many ppl are banned, or simply communicating with the players regularly on matters that seem to be the issue of these people can ease that attitude and improve the overall image of the game
They did share numbers in the past
They stopped because it made no difference
You can read the whole thing here from an ex senior community manager of Hunt #hunt-general message
"We have spent months communicating about cheaters, I even created that thread on steam back in November and regularly kept it updated with the numbers because so many people wanted more information. I have not done so in a while because honesty, no matter what was said, no matter how many people we banned… it was never enough, because people were unable to distinguish facts from their own personal feelings. Every time I posted all I got was “you need to communicate more” which was incredibly ironic given that I had literally just communicated more."
Well, maybe a replay system would help players understand how they did, literally showing them they died to a sound they made or whatever, make them see
Possibly, but it's a massive undertaking to implement something like that
Yeah, true
Especially with even Hunt's spectate mode being so inaccurate
Well, there's hoping atleast xD
Maynard Silenced skin please
As it is, Maynard silencer is still in a state where it can be safely removed from the game. If they were to add a skin to it, they couldn't remove it from the game without scamming skin owners or potentially messing up bloodbond refunds.
The worst thing about cheaters is that when we tell people to report them, they don't do it. Then they're surprised that there are cheaters and that "Crytek does nothing against it" when said people don't even do the minimal effort required to potentially getting rid of them.
Or they do report them, but over 90% of their reports are on legit players and they think nothing is being done when they don't get banned
In Hunt there are many accusations on cheaters that are false (seek the profile of your average random)
Many people cannot recognize properly or are being fooled by the server issues and their clients
was the game mode defaulting back to bounty hunt after every match intentional?
May the maynard fade into memory.
Hey guys can the chu ko nu one shot someone through body shot with normal ammo even when they have full health chunks?
You have 150 health. The chu ko nu does 150 damage.
Really? I thought it was 2 torso hits tho
I think it one shots at around 5 to 10 meters anything further nope
Ohhhh ok that explains a lot
Not to self: don't push a chu ko nu
Whoever knows xd
yes, it deals 150 and the damage only begins dropping off at 10 meters. so at 10 meters or closer, upper torso is a oneshot.
@upbeat slate if you have a issue with concertina just use heavy knife it works really good
Yea I was thinking isn't that just suggesting heavy knife but less versatile
And putting its niche on something else which makes an already off-meta tool worse
Yeah ngl a very poor idea
@versed falcon Your post has been removed due to Do Not Repost Your Own Ideas
can you please FIX this matchmaking? why do i get matched as team of 4 stars CONSTANTLY (like literally every match) against trios of all 6 stars with 2.4 kda ??? its like playing league as silver getting matched against 5 diamond players
do you think theres anything Hunt can learn from ARC
i played that for the first time this weekend. i thought it was really good. its not replacing hunt for me but ill probably play that too
i have my own ideas about what makes that game and hunt enjoyable. in some ways they are simply doing their own thing but i also think both do some things very well and maybe better than the other
Such as?
ARC does a post-game map thing where they show the path you took. thats pretty rad
been a "we are working on it/looking into it" since early access hunt lol
ARC's loot is more satisfying than a generic bounty in some ways but Hunt is really well designed as it is so that's not necessarily a better/worse thing per se
I mean that is where Hunt diverge from basically any other extraction shooter, Hunt has a common goal vs everyone going in and doing a personalized objective/quest.
ok i havent played many others
So dunno how that could be expanded upon without Hunt's system falling apart.
so ARC is closer to typical
<@&357256267087085568> eat them!
with Tarkov maybe being the standard or something. i wouldnt know i dont play that
Basically yeah, Arc is much more about meta progression and building up a good loadout.
Hunt have some, but still more about just playing around the objective that is the bounty :)
Think it would be healthy is Hunt had some more meta progression, but it shouldn't take away from the core gameplay loot which is kinda hard.
I am glad I don't need to go around and farm meatheads for their organs so I can bring a recovery shot into a match.
But you can go look for special ammo boxes and scarce weapons 🙄
I'll add /s before you post
Sadly so, but luckily still not required to engage with to have fun with the core-gameplay loot, which is honestly what I hate most about other extraction shooters.
I was playing Arc Raiders and I had shitty bandages, like immensely shitty and it just felt so "gated", I knew they were designed to suck, so I was motivated to build and upgrade a medkit crafting station to lvl 3 and farm robot asses to craft actually good bandages.
From my experience everything was fine except for the damn bandages. It's much better than most, almost always pvp ready. The drawback was bandages.
Hunt truly is the good model
i tried ARC for the first time this weekend and in a weird way i was glad it wasnt so good as to be make me not still want to come back to hunt
I had that notion with about everything, leveling up stats so I can sprint for more than 15 seconds, upgrading guns so they don't hit like wet noodle and so on and so on.
I understand that is THE thing that draws most people into extraction games, but I prefere when the game feels like a game out of the box lol.
but i had fun ratting with free loadouts just as much as expensive gear
it just makes it like youre playing that other game
where you scurry around in warzones
And I wont take that away from you.
But I still think it is a boring and uninteresting design.
in what way
i noticed some really badly cookie cuttered buildings which Hunt very noticeably does NOT have
also the inventory icons are really bad, they tell you nothing about what the thing is 90% of the time
i just have an inventory full of doohickeys
Again, I often feel these games with "long progression" usually starts with a bad base that then turns into a "standard" thru the mid-game.
I'd rather have a character that feel balanced and fun to play out of the box, than one that takes 10-15 hours to reach the baseline with.
it has some things to criticize but overall i found it really fun. does that hold up in the long run/full version? dont know. some improvements i think they could make
yeah i did notice that their version of traits dont go away when you die and are also more like raw-power stuff
in addition to upgrading gear
Hunt did have a system like that in Early Access, where you had to level up your Hunter from tier 1 to 3, starting with 100hp
It was quickly discovered that made for some VERY unfun gameplay lol
Rules of Engagement: The Grey State is a Tactical RPG Shooter set in a unique Horrorverse. Craft your own build, survive nightmarish creatures and rival squads, and get paid. This isn't about saving the world. It's just business.
Wishlist on Steam: https://store.steampowered.com/app/3978820/
Test Access draws on Discord: https://discord.gg/rules...
what about this tho
do we know when that is
its COD of Cthulhu HAHDSLFsldkFJLSDKJFLHSDF
Forever Winter
thats the game were youre just a rat all day
Every new upcoming game look at the biggest extraction shooters, and take the looter and questing from tarkov. And then they flop.
I'm surprised it's still a trend for developers
The success rate must be lower than when moba was the trend, most of those flopped too
Agree, like I don't think Hunt have the perfect solution to the loop.
But it is wild how little we see other devs trying to innovate with the genre.
Im not sure who to send this to or where to send it, but i wish there was some tournaments in this game, some very low stakes tournaments, such as a dlc or new battle pass release for a winning solo or duo team, it could be streamed for monetization
Im unsure if there are any hunt developers here who could make that happen, or if the discord itself would have the means of doing it, but it would be so fun to watch or play in
You could also do some type of kill race where a simple duos team would queue up together and each person splits up to kill race
The kill races would be cool simply because it would be really cool to see two people working on the same team, but not really cause they're kill racing, so they would likely be covering different spots at the bounty, which could play out pretty tactically
There have been more unofficial tournaments occasionally, don't remember if we had another official one since the solo only mode we had early in Hunt's lifetime
I feel bad for this game it seems like its not on life support but it seems like its not doing outstanding, but the twitch drops definitely boosted viewership, kinda helping bring light to the game and a sale hit so there's probably some good amount of people that got it, I think they need to do some more streamable events like tournaments even if its just for blood bonds or a dlc, or battle pass they can give free, im not even worried about myself having a shot at it, I would just like to see the game become more engaging with the players other than queueing up and playing
Idk as a long time player we've been doing better than when they first updated the engine
So I'd say we're on the way up
This game scratches an itch I've been struggling to find, my favorite survival games was like warz infestation, shattered skies, The Nether, the culling, rust/ark, i feel bad for anyone that missed out on the nether that game was insane
This games a perfection
At this point I feel we get a video from a decent sized youtuber/streamer every 6th month about Hunt, always with the title akin to "The best shooter you've never played!" and yet Hunt just keep the about same player numbers.
Simply put, Hunt is a niche game and many people bounce off it, which is fine and fair, just not a game for the "core gaming audience".
Also regarding tournaments, in my honest opinion Hunt is at it's worst when it's super tryhardy/sweaty lobbies and I would prefer that not being encouraged
And I say that as a high stat player myself, it's so boring when people run meta only and play as if if they die in game they die in real life
Also, Hunt is just not a very "esports" watchtable game.
I miss 2018 when everyone were new and messing around, voip was used for actually fun interactions rather than slurs and whining about someone cheating when they get wallbanged or trash talking in a snotty voice when they kill you
Yeah but even if it was just for like 10 bucks in blood bonds or a free battle pass it wouldn't be like a competitive 1 million dollar prize pool, its something hunt can just give for free
And put the community streamers onto it
Or even just hunt dollars lol
My question still is: Is Hunt watchable as a "sport"?
Infact, it would be cool if you could put hunt dollars on the line and the winners could split the pool
1k entry with a possible 12 people that's a huge win
The people who win already have probably over 1-2 million hunt dollars anyways 😄
Im unsure because if they camp too hard it could be boring to watch but if they pick aggressive players that seige compounds it could be good
Or even just chances of certain events happening could be really good
Each time and match starts there's like a 5% chance the spider web will happen or the carnival event which i missed out on
LMAO
certain amount of gun stock per hour update? 1-2 avtomats for purchase per hour or two hours every other weapon would be the same depending on the gun price and how meta it is
@last knot im like 99% sure this is already a thing
for downed hunters too? ofc. standing inside fire does more dmg than just being on fire but does a downed hunter burn faster while inside a firebomb?
when downed from flare/fuse: 5 seconds (or something like that) fast burn and rest slow burn
fire bomb/lantern: fast burn untill fire runs out + does fire damage on impact or smth like this
well if thats the case then nvm lol. still doesnt feel worth wasting a firebomb to burn someone when fuses exist tho.
I was so excited for the Krag skin looks amazing outside and in lobby, but does anyone feel its a bit dissapointing ingame? Like the gold is very brassy and not rendered well if that makes any sense???
Iirc hellfire bombs burn a small bar instantly. If you can lob it through a window or something it can be great because it explodes on impact and brings them down to the 125hp one shot range for a lot of weapons.
The downed body burning isn't all they got. It's just another option.
hellfires are kinda ass at burning bodies, the lingering flames only last like 10 seconds, so you only get fifteen seconds of fast burn (vs a flare giving five)
regular firebombs obvs leave them fast burning for a whole two minutes, which is enough to burn someone out
@acoustic iron general liu rifle is like 20 years off from the hunt time seting iirc?
And originally the dolch was 10 years off and honestly being a little anachronistic in a realistic fiction setting wouldn't kill anyone
Ok so 9 years lol
what
thought it was 1895?
why would 2.0 bring on a 10 year time skip?
Huh maybe im wrong im not totally sure
all the sources i can find from pre-2.0 say 1895. but there probably are some guns that are based on things past the actual time period
to my knowledge they avoid adding guns that are actually directly the guns from past the time period
It was 1895, yeah. 2.0 added a year
like mosin avtomat is based on a later weapon but the ingame one is also made up
thank you
Anyways my secondary point still stands
The browning a5 was also from the future, designed in 1898 and in service beginning in 1905
general liu is a pretty noticeable time skip is the thing
Ok then give it the avto treatment lol
yeah if they do a similar thing to the avtomat and make it a pseudofictional thing then that would work better imo. i wouldn't be opposed to it
i agree but also remove crown 😈
we think the same thing
100%.
Finally quit using Cry Spatial Audio and Stereo - Run 7.1 and Dolby Atmos on Performance, way better location/positioning awareness.
Cry Spatial just muddied everything up. No vertical audio and the play positioning was always off.
even if it made by prehistoric man it semi-auto, so fuck it
What's up with people wanting semi auto in a manual action game
Its what makes hunt unique
Dolch has only caused balancing issued
dolch, clown&cringe, cyclone...
Cyclone keeps being buffed then nerfed back and forward cause there's no real balancing to it, it's semi auto
They are perfect examples on what ruins the game balance
with a stripper clip too 😭
and double-action revolvers, which is same bullshit without trigger delay
imo double action revolvers are fine
they have balancing points and are rarely obnoxious
and hard to spam because of reloads
narmy swift is kind of insane but no one uses is because they dont want to lead
Why are people so afraid of burn LOL. Just pack a choke beetle. They're practically free. They LITERALLY grow on trees.
Uses a consumable slot
God forbid
You build around the possibility someone might actually kill your teammate.
I take it all the time. it's just fun to use and since it's rare ppl dont expect it
The possibility someone might kill your teammate out of position and burn them, in a spot you also can't get a choke bomb to and in a fight where you don't have enough time to finish or get an opportunity AND the enemy is bad or distracted enough to not just shoot your beetle*
also good for recon and reuse
I mean chokes are right there
same stuff can be said about any consumable
you can also buff beetles with blast sense, pain sense, trap seeing one and witness now
also choke clouds can be used differently and you just got one more. Just take one to every match for a while + some or all these recon traits.
catalyst also useful obvs^^
Yall stuck in the past
maybe you stuck in wrong game? bf1-2 awaits 
Im not but honestly if we want more guns yall need a new attitude because with your attitude there aren't many options left and what is left will probably feel very similar to what we already have
there is tons of options besides semi-auto crap, if they small differs from current so be it
enough guns already^^ focus o something else and bring underused gun in the light. I've literally never seen the new mosins apart from the very beginning
there are like 3 to 5 guns that still should be added imo but apart from that yeah
yeah they could do like one per event maybe. Or however many, don't really mind. At some point you just get diminishing returns. And pls, don't get more but less spammy 😄
Why did you give an example of a gun that's basically mosin but with 6 less damage.
It'd be more interesting if people played more of the underused guns that are different than something that's 97% the same as an overused gun
like what?
Maybe those mosins could get their niche
everything that's not a shotgun or long ammo
or dolch
or vet or cent
On pistol side I'd say most of them are underused, nagant silencer was a nice pick until poison nerf. Conversion pistol was nice until a lot of pistol stuff changed.
People played spitfire, nagant silencer, uppercut (it was meta), conversion pistol before.
Now it's just trueshot and uppercut mostly. And that's not mentioning spam options.
As for rifles, singleshots are just worse version of repeating rifles. They could need a niche over repeating ones.
I don't think fast fingers was the move.
i still find the addition of ff funny. how to make single shots more viable, hmm, let's make them repeaters.
Yeah
and then the trait sucked [except for springfield dumdum[ 
Springfield was the only noticeable fast one.
for a trait called fast fingers it is very slow
tbh i prefer ff to exist and suck than to exist and be good
i dont like the concept of the trait in the first place so good thing it's barely relevant
I wouldn't mind if singleshots got specific stats. Like having higher damage over repeating rifles.
Vetterli and Springfield are barely different in damage, 2 in damage.
Mosin deals 136 damage, people have 14 health left after getting shot and can shoot much faster and reload 5 bullets in 1.2 seconds or something.
The damage difference and being repeating is just not big enough to make a difference.
We first had Springfield dumdum uniqueness but this happened to other guns as well such as shotguns slug also reached crown
honestly i would like if the whole damage falloff system were rethought and made so mosin and other rifles could only one tap 125hp hunters at very close range and single shots could have a noticeably further dropoff for damage breakpoints. but i doubt such a dramatic change would happen
hell what if sparks one shot to the chest within 3-5m or something
wouldn't come into play a whole lot but would be a reason to pick it
lol who pinged me in game-ideas and immediately got their post removed
something about co-op extracts?
#feedback message @flat sandal could just make the fool do the card's action instantly instead of creating a copy in your consumables bar, like a lot of people including myself thought it would.
yeah that would work as well
The mosins where just the most obvious in the sense that they got added without any impact. To say that there is already enough stuff to work with.
That being said, I never felt like long ammo is annoying. Most engagements are not so long range and if I get one shot it is usually a headshot by whatever. I ran 3 big bars for a while and it was fine. Idk, this 126 threshold just doesn't feel super problematic, as in, it doesn't happen often. Might be just playstyle though.
double tab by something fast shooting, feels like, happens more often
pistols have too much sway
@flat sandal What is the issue with empress/fool? Not quite sure I understand your feedback post
when is the shotgun meta gonna be fix got 1 tapped by a rivel wth pennyshot at 16m like really
it's not really a big issue. If you have the fool and empress, you can basically use the empress twice by joining solo, use both and leave with an empress. Basically, if you do it all the time you have the fool be another empress which messes with the scarcity while promoting weird behaviour. It's just one of these things that make the technically best thing to do a bad thing for the game over all.
like with storing contraband on hunters for example
@swift portal I would love the pieper but let's be honest not only would it make the officer carbine pointless it would also directly compete with the lemat carbine considering they would both be 9 round light revolver rifles but because the pieper is semi it'll make it so nobody would want to use the lemat carbine possibly aswell
I was also thinking about that, although it would be a cool gun to have, like you and I were saying, a few guns would be competing with a gun that is better than them
I feel like maybe if they made the pieper medium or special or gave the other guns something it could possibly be fine though
I agree, that would give the other weapons more of a reason to use them
I'd love a new revolving carbine, but in my opinion Pax is the right pick. It would fill a new niche and not overlap much with the other carbines
Something like this?
sure, why?
Just to know, I also think that it would be a cool thing to add
@acoustic iron i know you probably didn't want people to interpret it this way, but i find the concept of a scarce trait that just gives you back a trait slot really funny. gives you a trait slot, and takes on up, so it ends up doing literally nothing
I could see this actually working if out of raid you could remove it for trait points but considering we already have wall trait points it still wouldn't have much point
yea literally wall trait points with extra steps
#feedback message @fathom dove did you die in a poison/concertina lethal? Or did they drop poison on your body? If so, the poison is what got you. When you revive in a poison cloud, you’ll take that tick of poison damage before the restoration kicks in
@flat sandal dunno if I would say Hunt have "low TTK", but I get your notion.
I think if would word it, Hunt have a high lethality and I will say the limb damage changes have made that even worse as now we need hit less "good shots" and can kinda just 2-tap any body part with a lot of the best weapons in the game, whereas before fights could be longer due to 2-tapping could still mean you'd survive if the shots were not optimal.
Ofc the power of (2-slot) shotguns makes CQC 1-tap fiestas too, once again increased lethality and ending fights quickly.
Hunt is variable. You'll die in a millisecond or after a prolonged 20 minute slug fest
Sure, but there are still cases where you either 1-tap dies or get spam-downed in less than a second and die
Good thing about hunt is set up is instant. Oh I died? Equip hunter, slap on load out, queue up
yeah setup in relatively quick but don't forget the 10 minutes walk after^^
just now I had a really good fight
10 minutes or literally as you spawn in.
yeah
This event I have had more spawn fights than any other period. I don't know if they changed the code or what.
all of this comes to an average, at least for me, is not in the best spot
yeah me too, it's weird
I would so love to see what it feels like if everybody has only compact ammo rifles and pistols
Compact is all I use. 90% of my fights happen at a max of 20m.
but all others dont 😄
I use haymaker and dual conversion atm, although the dualies never did anything yet. the haymaker is good fun though
same. Lost a good hunter yesterday in under two minutes.
There should be refunds if I play the round for less than a minute before getting iced.
you're joking right
Wait, they've introduced a ping lock now?
What's your source? It would be funny if they did that in secret just to see the complaints still piling in^^
Yesterday's last feedback. Although reading it again, looks like it's just a mild ping lock on selecting regions.
ah yeah. I'm never sure what is currently going on with all this
the trade window should have been a big hit on high ping already, idk
No. If I spent more time in the queue than in the match, I deserve a refund. And I'm talking exclusively about spawn fights, not mobs.
This system could be easily abused and also
Losing your hunter when you die is kind of a core game mechanic
Why should you get a refund just because you lost quickly
Also also how do you justify this from an immersion standpoint
Yeah I don't care about all that. If I'm in the match for less than the time it takes to reach a chorus, I should get back mine. And that's my say on it.
@abstract crystal I partially agree with what you're saying, they should reduce the ammo but not limit the ammo type to one slot. Give it two shots for one slot and then 4 for both slots. That way people can't spam as much(Especially with the ammo box)
Damn they dogged on him hard. Honestly being able to know the player count at the cost of a tool slot is fun and fine. You'll only ever be using that shit at endgame anyhow. Sorry bout all the downvotes you got.
It's boring and uninteresting. We already have a system in place for that being the hanged man card which is better
The issue is that most players already have 4 tools they use and only like 1% of players would switch a item for it so there would be no point
Idk why the nagant revolver got downsides at all lmao
Gun has no gimmicks besides "haha im cheap and therefore im the starter gun and the worst revolver in the game"
Could use better fanning accuracy, more muzzle when HV is equipped and less dropoff
Also fmj addition couldnt hurt, it still less reliable and worse than a conversion
Fanning (dead trait) is also worse, so is at 2 tapping
It does i think its pretty solid especially with fanning
It sucks bro
xd
I think it's a you issue because I can use it fine
I can use it just fine, that doesnt mean it is strong or couldnt benefit of a buff
Where do you even get that correlation from lmao
You are console, remember, two different worlds
I think it's probably one the most balanced guns in almost every single way why change that
It is not balanced, it is a dead weapon on 6*, like base scotfield
Not even mentioning the stocked variant
That because everyone is hard stuck uppercut and doltch lol
No, other weapons are seen
Hardly
It's fast and that's all. It shares rate of fire with basic conversion, but other stats are awful.
Give me your lobbies then
My lobbies are all shotguns bows uppercut and dolch it gets boring fast
Gimmick is "haha im cheap" ignoring the main fact that hunt isnt and shouldnt ever be balanced by money
other stats literally suck, overshadowed by literally everything else
That's literally what its supposed to be though the Russian shit revolver changing it would be unfaithful to the real thing
This is not a valid reason, game balancing does not give a single F about realism
xd
Drilling, avto, cyclone
so what
I mostly use it as an ammo expansion for my main compact ammo gun. It works very well that way.
Ok fine then let's go ahead and make it full auto have a infinite cylinder and have it kill everyone instantly like bruh
All based in reality
Where do you get the idea that a mentioned buff (less dropoff range with HV for example) would be OP
Yes, not in time period not functioning, you dont understand a basic premise
If they buff it, they'd also have to buff officer
Yes i dont understand why you would change something that doesn't need to be changed
Because they're literally the same guns
If running compact, most people will use lemat carabine (fmj), winfield (hv or fmj) or marathon (guess it: fmj or hv)
And everyone runs ammo box, and you are literally playing an event that lets you get all ammo back (in fact, everything) for (1) point
In real life, they are similar, not in hunt
two different models
with two different files and stats
doesnt have to be
That would break the logic
Aha... the logic, because hunt is mostly known for its consistency
Originally they were part of the same unlock tree but they separated them so they can change things about them separately
They even added subsonic for officer, despite none of its variants having a silencer
Is not like one of the two weapons they released is currently bugged
Subsonic is a dead ammo
same goes for vandal, ranger and infantry
Low stars bush wookies might use subsonic, besides that and having a little more ammo pool for farming pve (for some reason you might wanna do that?, level up some 48/50 hunter)
Have they said anything about the possibility of choosing not to play with premade duos as a random third
I do
we shouldnt even consider it balance wise for the base nagant since nobody uses it, even more on that revolver
And if I wouldn't, somebody else is probably using it. Doesn't matter.
I just had a match with a premade duo who trolled me after we wiped the map by waiting til I walked to extract, then using chariot to swap the extract to the opposite side
so they left with the main bounties without me while I tried to catch up
It does have a silencer variant and just like you said price doesn't matter
Yes, the silenced variant used to be more useful since HV nerf wasnt a thing, poison worked on all IA and it actually costed less
You have more chance of finding it laying around as a world spawn that someone carrying that type of ammo
it's 27 now, used to be 93
Report them for griefing probably wont do anything but it might
Before that
Yeah in my experience that kinda report doesn't really accomplish much
Well you can just hope you get into a match with them again and troll them back lol
Plus it's only really the tip of the iceberg. I hate playing with premade duos because they always refuse to communicate since they're on discord together and they treat you like bait
Originally, like the conversion and the chainpistol, it used to be cheaper, not that it matter anyhow
53 I believe it was (silenced nagant)
at the times when vetterli silenced was released etc
before reworks, basically
Or pull crap like "we'll both report you unless you do what we want"
it sucks having to be the rando with two friends
In this discord you can seek people to play with so you dont encounter those issues (toxic, annoying people etc)
Yeah im sorry that happened but the only true solution is play with a full premade
i mean i disagree, they could just let me choose not to play with premade duos as a rando third
like just make it a toggle
You can still duo vs trio
just click on the icons
You can get what you asked for, not getting a random and just your friend
Do you mean play solo vs trios?
That's not what I'm asking for, I'm asking for, as a loner person looking for a trio, to not get grouped up with two people who are friends
I am the random in this situation
That is rng my friend xd, you cannot decide that, the playerbase is already low enough
nor you cannot base that because you had some dudes trying to grief you once
i mean it used to be you couldn't look for a random third as a duo at all and things were fine
Oh yeah thats simply not going to happen sorry
i don't understand why they would want to force people to play with premade duos if they don't want to
Im telling you, you can still do that
It doesnt have anything to do with what you are asking for
You can duo vs trio, you CANT chose if your 2 partners are going to be friends or not
and its likely never going to happen
No game let's you choose that as far as I know lol
I don't understand what duo vs trio has to do with anything I'm talking about
Because what you stated is wrong, you said you "used to" be able to do that
And it was never a feature in all of Hunt (even pre 1896) days
nor it will ever be
You are misunderstanding me.
What you seek wont be ever implemented
It was never a feture in any game to play with a group of completely random people there will always be people with friends lol
You used to NOT be able to seek a random third, as a duo.
Like, that was not a feature until very recently.
People requested it for years.
Bro