#feedback-discussion

1 messages · Page 220 of 1

muted rain
#

Hunt has more ping abuse, Valorant has better servers, better anticheat, and better netcode, terrible example btw

#

Valorant also provides a much heavy variety of servers

#

I dont have to go to germany to play on EU for example, since they have servers on Portugal, Spain, France, Germany, Poland, and Turkey

#

And im sure I miss plently

#

Hunt only provides EU as in one region, Germany (which btw is pretty terrible)

#

US servers (in Hunt) are totally different, much less people from other regions and a totally new experience in gameplay altogether (at least, on 6*)

#

So to compare this to Valorant is actually laughable (and I dont even like valorant xd)

crystal plume
#

The comparison was not server quality or amount, but how they fundamentally handle hitreg and such differently

#

Hunt has client side hitreg with server side validation

muted rain
#

But the server quality and the amount does make a difference, whether you like it, accept it or not

#

I never faced an asian player on R6

crystal plume
#

So higher ping doesn't require you to lead more or such and you are able to aim where you see the enemy on your screen regardless of ping

muted rain
#

Wanna know why?

#

Because I was on west EU server that is ping locked, and they cannot get in, even with VPN

#

Simple as that

#

We can continue to ignore the problem (somehow, because people are still yelling for the devs to do something about it) using retorics or we can just do something

muted rain
#

Not a single triple A has this problem, because they care just enough to do things right

crystal plume
#

I don't either most of the time ever since they significantly reduced the occurance of trades 🤷‍♂️

#

Nowhere near 2 second delays

#

Usually we die at the exact same time if we are to trade

muted rain
#

Not the case when the player is from far outside the region and clearly presents high ping

#

Ironically a good test for dummies is running officer carabine with poison, as poison creates like a mini explosion on hit

#

if you two tap the guy close, and the 3rd shot is still exploding when his body is still up, you will guess where he is from lmao

muted rain
#

Its not surprising when people dont want to play a game where at 50m a bullet with +600ms doesnt reach target or you end up trading seconds later after you fired

#

It is just not fun, and people are denouncing that from long ago.

#

You can be a mod and defend this with sword and shield, but you cant deny factual information. Having an 800 ms trade window (like it used) its simply dumb af, and never implemented on a triple A

#

turns the shooter into an rng

crystal plume
#

I'm simply speaking based on my own experience of thousands of hours in the game

muted rain
#

We are two, then

muted rain
#

This is why you see (specially from 3*/4*) so many cheater accusattions, where they arent really cheating per se, but exploiting ping

#

I could yell "cheater" here, but no

#

Fact is this shot was made by drilling dumdum and it also presents itself as "wallbang" (new buff I guess xdddd)

#

Fact is that the player is from the other side of the world (literally) and shot me on his camera while I was up the trees (seconds of difference, as you can see, there are rocks and trees and you arent even visible unless you jump on top, while it will rubberband you eventually)

#

But cheating per se? he aint

muted rain
#

He will quit this game instantly

#

Xd

crystal plume
#

I'd argue that ping isn't even a factor in that image, your hunter isn't a floating infinitely thin object where if you don't have direct line of sight to the enemy you are invisible, your head extends above the camera position and the the rest of the hunter has width to them.

#

Also they reduced the trade window from 800ms to 75ms December of last year

#

And finally Hunt isn't exactly "triple A" by industry standards either way

crystal plume
#

I did

muted rain
#

Go to the site, test the location with a drilling dumdum

muted rain
#

Im not complaining for the sake of it

#

It is unplayable

crystal plume
#

You seem to be misunderstanding my point

muted rain
#

and doesnt happen in any other shooter

#

Ping was a factor

#

I died while in cover, with a 3 second difference

#

I have the username of the individual

#

Dont talk if you dont know, please

crystal plume
#

It can be in killviews, but in the specific example you provided, based on these screenshots alone, I cannot say for certain that ping was a factor in this instance

muted rain
#

You cant wallbang with drilling dumdum, that is just the server being confused af

#

with the client registration

#

it is just silly

muted rain
#

Ping was a factor

crystal plume
#

Was it a headshot?

muted rain
#

Yes, wallbang hs with drilling dumdum

#

which is obviously impossible

#

On his camera I was still up the rock

crystal plume
#

My point is that your head could have been visible above the branch that is in your face based on the screenshots alone

muted rain
#

Still sussy, because a non configurated acc with 1 steam game (being hunt) leads to suspicion aswell

muted rain
#

Crouch

#

You are invisible in that position

#

You cannot be seen from where he shot, unless you literally jump above (what your circled)

#

Catfish

crystal plume
#

Again, I am speaking of purely based on the screenshots

muted rain
#

And im telling you

crystal plume
#

You are adding a lot of "trust me" arguments on top

muted rain
#

Stop speaking nonsense and listen

crystal plume
#

I think you need to calm down

muted rain
#

"trust me argument"

#

Im pretty chill

crystal plume
#

Doesn't seem that way to me

muted rain
#

Im telling you to go get a friend (or someone) and test it yourself

#

You cannot be seen

#

I dont care how you percieve me

#

xd

#

Are you a psychoanalist now? What does it have to do?

muted rain
#

Exactly at 45M

crystal plume
#

Do you expect me to not only take time of my own evening, but also a friend's time, to randomly hope that we load into stillwater bayou out of the 4 possible maps just to go look at that specific position?

muted rain
#

Now go to the icon, and crouch behind the rock and trees

muted rain
#

because it shows you clearly have no idea what you are talking about

#

even when provided with direct proof, you refuse

#

now its a matter of "time"

#

Seek casually when you spawn there, with your thousands of hours

#

That shot is impossible with drilling dumdum (even with a weapon w spitzer)

#

If your character is crouched, you cannot be seen there (from where the shooter is standing, obviously)

#

you need to jump on top of the rock/branches

#

But that is apparently "trust me"

#

lmao

#

Test it yourself or dont speak, its easy

crystal plume
#

And you keep missing my point, my entire argument is that ping is not the only factor and that people often post killviews that are similar that don't take to account hunters having height and width to them. Ping is a factor in kill view positions since there's no objectively correct position for both players that make sense for both, only the positions they saw on their client. But again, my point is that it's not the only factor and these screenshots show a possibility to me that they could have seen around the object blocking the direct line of sight shown in the kill view

muted rain
#

I expect to see your kills like that

#

Totally non sus!

#

Keep it up, great work

muted rain
crystal plume
#

I think we are done here 😄 I would advice in the future to not tell me or others to not speak just because you disagree with us, we are allowed to express our opinions just like you are allowed to express yours

muted rain
#

Instead you keep yapping the same

#

"oh but he could have seen you top"

#

No dude, I already told you like 3 times

#

test it yourself and then come

#

dont suggest things claiming possibilities

#

there is no LOS

#

despite you yapping it could be, there isnt

#

I have tested it, you havent

#

period

muted rain
#

"Test it yourself or dont speak, its easy" means making sure there is no LOS (line of sight) possible when crouching on that same spot, and parroting the same "oh but he could have LOS" doesnt make any sense at all

#

Im not prohibiting you to speak, but rather to check it yourself so you can actually see what im refering to

#

All of this, mind you, because you want to deny ping abuse is a thing. This shot is impossible with drilling dumdum as you need to climb the rock and the tree, as I stated several times by now

#

But that is a "trust me" thing aparently xdddddd

#

So dont trust me, but at least have the courage to test it yourself

#

Factual information is that 45m wallbang (with dumdum ?????) is done by a player from the other side of the world that shouldnt be on EU to begin with, with a fishy steam account

crystal plume
#

I genuinely do not care enough to go out of my way to test it nor remember to do it eventually even if I end up randomly spawning there, sorry

muted rain
#

I dont get it

#

Its like shilling hard, and thats pretty much it

hot vigil
#

1: Death view ain't 100% accurate.
2: That is due to it not factoring in momentum (like jumping).
3: High ping doesn't mean he got to hit you "while you are behind cover" because hit reg is client side, you just got the info delayed that you got shot in the open.

muted rain
#

Deep mechanics now boys

#

Who got shot in what open

#

what open do you see there

#

XD

hot vigil
muted rain
#

1): Widely known fact

#

still doesnt explain a drilling headshot through several cover where your character is fully covered

#

and there isnt any LOS

carmine needle
#

If you think there was something fishy, you can report it and CS will do what they need to as needed

hot vigil
#

and I though we were talking about the claim that high ping was an advantage.

carmine needle
#

Then why are you arguing it here?

hot vigil
#

If you just think it is straight up cheating, well, report and move on.

muted rain
#

As I said it was a level 1 steam acc with only hunt with hours hidden

carmine needle
#

Then likely a cheat account

muted rain
#

A burner, most likely, yeah

#

Many of those are in EU

#

Bought for 3-5 euros

#

ban after thousands or hours, rinse and repeat

hot vigil
#

Sorry man, think you just don't wanna play competitive online games then

#

Because, sadly, cheating is an industry-wide issue

muted rain
#

Hunt is not competitive

hot vigil
#

It is

#

lol

muted rain
#

And I do play competitive online games

#

No, it is not

hot vigil
#

You are competing against other players to win.

#

Thru fire fights

#

Sure it is open-ended structured

#

but it is a competitive game

muted rain
#

"a structured activity where players or teams compete against each other to achieve a specific goal, with the core characteristic being a win-or-lose outcome for at least one participant. This competition is defined by metrics for performance, such as points or a first-place finish, and players use skill and strategy to outmaneuver opponents. Games can range from organized sports and traditional board games to digital video games, and even single-player games can be competitive if played against a past score or standard"

#

There isnt no such thing in Hunt, quite the opposite

#

People dont care about bosses or bounty, but rather farming KD for example

#

Not to mention the conditions that would make it a competitive shooter are very unlikely to ever take place at all

muted rain
#

If it is open ended and everyone has its own definition "oh I sniped 7 players I won" despite not getting bounty (which is the main objective of the game) it is not competitive

muted rain
#

Search it yourself

hot vigil
carmine needle
#

I googled

#

:)

muted rain
# carmine needle

The description of an AI you read, based on the publisher info description of the game you read

grave wraith
muted rain
#

So I can open steam and get into tags

carmine needle
muted rain
#

and be sad I bought some Ghost Recon as a "coop" despite it being dead

carmine needle
#

Anyway. This is stupid

muted rain
carmine needle
#

If you thought there was an issue with the person who shot ya, report it. Not sure what you wanted from us

muted rain
#

You came to me

#

Xd

#

I was talking to another user, not any of the two mods

hot vigil
#

Again, hunt is competitive by the nature you compete against other people.
Sure it is open ended, but people play for the competition that is why people shoot before asking when they see other in the game.

#

That is also why we have cheaters in Hunt, because of the competitive nature, people wanna win.

muted rain
#

Competing against other players doesnt make it competitive

#

You compete againt other players in GTO or RDRO, that doesnt make them competitive shooters

#

(they are rpgs in fact xd)

#

I wouldnt call "fall guys" competitive either, but that is subjective

grave wraith
#

Why does it matter

muted rain
#

It doesnt

hot vigil
#

Those are more open sandboxes and depending on what kind of server, there different formats.

muted rain
#

But people equate that being hunt a competitive shooter they are better

hot vigil
#

But Hunt, but its structure

muted rain
#

and circlejerk

#

truth is it doesnt matter at all

hot vigil
#

Get the bounty, get out before you get killed by other players, IS competitive

muted rain
#

Hunt will never be competitive as an esport type of game

#

unless some heavy stuff happens which is very unlikely

muted rain
#

Nice

#

Compete against other players = / = Competitive scenario

hot vigil
#

All Esports are competitive, but not all competitive games are not Esports

muted rain
#

What makes* a game competitive in the first place is what should be discussed in order to gain an answer

hot vigil
#

Super Mario 64 is not designed to be competitive, but the speedrunning scene is competitive

muted rain
#

It has clear, measurable win/loss conditions? Not really, since high brackets dont care about the bounty, they care more about the pvp itself

hot vigil
#

Playing LUDO is competitive, but I would call it a "sports worthy game"

muted rain
#

In fact you will get insulted if you run away with the bounty without fighiting several times

#

So we deduct 1 point

hot vigil
muted rain
#

There’s a competitive scene or ranking system (leaderboards, esports, leagues, etc.)? No. The ELO is terrible with huge MMR disparities between stars and the only leaderboard was based on KDA (cheaters, basically), and hence, removed

hot vigil
#

Again you don

muted rain
#

"It’s balanced so that outcomes depend mostly on player skill, not randomness." No, Hunt is mostly RNG. You dont decide where you spawn or where the boss will be.

hot vigil
#

you don't need to have a competitive scene to be competitive

muted rain
#

That clashes with your definition

muted rain
#

xd

hot vigil
#

Same like speedrunning mario 64 ain't the main objective of that game, but that is the competition created around it.

#

The main objective of Hunt is to compete to get the bounty.

muted rain
#

That doesnt make mario a competitive game

hot vigil
#

Mario speedrunning is no?

muted rain
muted rain
#

Some runs with certain patches and exploits/cheats allowed, where others dont

#

Totally different thing

hot vigil
grave wraith
#

This has nothing to do with hunt atp do you guys wanna argue about shotguns or something HntBigSad

muted rain
#

People just wanna jump in hunt and ego feed themselves claiming this is a competitive shooter so they can claim they are good

#

"yes, im holding 45 mins with an scope at the border of the map to kda farm, im so good!"

hot vigil
#

Again, that is the open-end aspect of Hunt.

muted rain
#

By definition it cannot be, as explained above, but its useless after all whether it is or it isnt

muted rain
#

A competitive game has a clear objective

hot vigil
#

Hunt have too, just degrees of fail states

muted rain
#

Who wins in CS? Who wins in the finals? Who wins in league? Who fins in Val?

#

Its clear as the sky

#

"It has clear, measurable win/loss conditions"

hot vigil
#

We still compete in the match when we per default try to kill each other.

muted rain
#

I wouldnt call that competitive

hot vigil
#

It is???

#

Just not engaging competition

#

Again, my ludo example

muted rain
#

It isnt, competitive scenarios demand balance so that outcomes depend mostly on player skill, not randomness.

#

Monopoly is literally RNG XDDDDDD

#

You still dont get it

hot vigil
#

We see it too in with many video games, fighting game A has a huge comeptitve scene, fighting game B doesn't because it is not fun to compete in it.

muted rain
#

Fighting games are competitive per natura, as stated by its own definition

#

There is a clear goal

#

"beat your opponent in a fight"

#

it is balanced, it has no rng in that sense

#

you spawn and you fight

#

Not related, but fighting games are very niche too and have a very specific set of people (non related, just wanted to spew that)

gray rose
#

Hi everyone, maybe craytek has already given some clarification on why there's no balance at 6 stars?
Why don't they match players based on KDA? That would be much fairer.
There are always situations where players meet in the same lobby with a difference in KDA of 1.2 - 4 +|
The thing is, as a regular 6-star player, I don't want to play against monsters with a 3+ KDA. Those guys should be 7 or 8 stars.

grave wraith
muted rain
#

3 KDA should be either a rare encounter, KDA farmers (or savers) or cheaters

hot vigil
muted rain
#

People who play the game are around 1.20-1.80

muted rain
gray rose
muted rain
hot vigil
gray rose
muted rain
#

where did I say sprays arent rng

#

I literally said the opposite

#

"because the sprays are RNG based"

grave wraith
hot vigil
muted rain
#

Read whole

#

Ffs

#

"By that logic you could claim CSGO/CS2 isnt a competitive shooter (lmao, literally the cliche) because the sprays are RNG based"

#

that logic is the example you were providing

hot vigil
#

But like... CS doesn't have random spray???

#

That is the whole thing that people train?

muted rain
#

It has, and it also has a predefined sprays + rng

#

Shotguns are RNG

hot vigil
grave wraith
muted rain
#

The pattern isnt all

grave wraith
#

There is a layer of rng on top of the pattern

muted rain
#

Innacuracy is also RNG

#

On top of the pattern

hot vigil
#

That was why I asked

#

Bc I just know people train patterns

grave wraith
gray rose
#

I just want to play against people of my skill, I have 1.7 kda, but I regularly play against 2-3-4 kda, simply because 6 stars is the ceiling)

hot vigil
gray rose
#

need to make 10 stars

grave wraith
muted rain
crystal plume
#

And stars are not matchmaking brackets

muted rain
crystal plume
#

You can add 100 stars and it won't make a difference in practice

gray rose
hot vigil
muted rain
#

Take into consideration that KDA matchmaking would be a mess too lmao

hot vigil
#

Ideally, if matchmaking worked, as soon you started getting 1.5 kda you would at least move up a bracket.

muted rain
#

Players who have been playing for long might have their KDA stuck and have lower KDA than a 3*

#

that doesnt mean they are worse

gray rose
#

It used to be really fun to play, but now 6 stars are a prison where you can't enjoy the games.

hot vigil
#

meanwhile I'm am basically permently stuck with 1.33 KDA in 6*

#

Eeeh

#

It is fine up here

muted rain
#

Unless you are willingly able to die 40-50 games without a single assist (basically impossible)

#

and considered exploiting (since you would be derranking on purpose)

#

KDA does nothing but the game, it is just a meaningless stat so people can circlejerk once again

#

It does not affect matchmaking nor teammate pairing

muted rain
hot vigil
grave wraith
muted rain
#

The only thing KD is good at 6* is an indicator for if the guy is sus or a kda farmer

#

so you can dodge

muted rain
#

Perfectly

gray rose
#

So you understand, I see dozens of these guys in one evening

muted rain
#

Im on your elo on EU, I know man

gray rose
#

These are just killing machines for the entire server.

muted rain
#

choir to the preacher

#

yeah yeah

#

some of them are busted, some are overtly cheating if you spectate

#

others are kda savers scope lovers

#

you name it

gray rose
#

I just can't understand how I can be on the same rating as these people.

muted rain
#

Its one of the game many problems

#

And this guy has millions

#

He can run meta everytime (and they will)

#

because money is not an issue nor a good indicator for balancing things

#

Highest ive seen was like 11mil

#

+9k hours

#

like man im not on that level not in a chance xd

hot vigil
muted rain
#

Guy has been playing for ages, might as well have kda farmed at the time and have the KD so dispersed its stuck there and currently on his way "down"

gray rose
#

but I haven't seen him for a long time

muted rain
#

so yeah, from 3 which is high af to 5 is crazy, his ratio is crazy

#

I dont speak russian since im on eu but i remember the placements

#

crazy ratio xd

manic burrow
#

https://discordapp.com/channels/350201607788429323/727457773205323827/1428817879947546705 @undone star While I understand your sentiment, a battle pass is - at its core - a commitment to play a certain amount of the game within a certain timeframe. That's the whole reason they exist. If the battle pass was just you buying skins, there would be no difference between it and a bundle showing up in the shop. But by locking it behind gameplay, you have to play the game to get the rewards. It sucks when you pay for it and something comes up in life, but that the risk you take when purchasing a battle pass.

undone star
# manic burrow https://discordapp.com/channels/350201607788429323/727457773205323827/1428817879...

well, I understand your point, too, but I don't think it's 100% valid. You still commit to play the game, just not in that specific timeframe, if you have RL commitments for example.
Your point is very much a company only side argument for which I as a customer with a fulltime job just don't care that much.
And like I said, other games do that, too, and I think it cultivates a better kind of commitment from players than just cheap FOMO

winged skiff
#

as soon as I see a cyrillic name, I get suspicious

#

PTSD from 90% of the times Ive been clearly cheated against that was the case

muted rain
#

Some people can alternate between RUS and EU with no problem, having like 60 ping on EU

#

while others dont

muted rain
#

Bruh

#

isnt an script or anything to remove bots

#

this happens on the usual right

acoustic iron
#

<@&357256267087085568> the bots are back

muted rain
#

yes i will surely click your fishy link because you promised me 100k

#

that seems feasible

acoustic iron
#

Im pretty sure there is someone in this server somehow taking over legit people's accounts and making them post that crap

muted rain
#

what are you doing with bomblance and scotfield, click on the link and upgrade to the uppercut

muted rain
#

that is surely what will happen

muted rain
#

read that in butchers voice

#

damn

#

minus the "oi"

flint crypt
#

anyone having server issues?

chrome sail
#

We're having a ton of lag/rubber-banding on NAE

plain yarrow
manic burrow
# undone star well, I understand your point, too, but I don't think it's 100% valid. You still...

From the company side, FOMO is definitely the driving factor for the decision. Doing consistent season passes ensures they have a lot of players on a consistent basis because players can't seem to help but chase cosmetics. However, there is a bit more to it than that. These battle passes accompany events, which add new mechanics/perks that change the difficulty and balance for which the pass was meant to be completed. What was once a hard event might suddenly be very difficult or vice versa, making the challenges less "fair" between the players depending on when they played. And especially now that Crytek is comfortable vaulting equipment, not every past challenge can necessarily be completed. From a development standpoint, its easier to make the season pass expire when the season ends. Otherwise, they have to take into account every past event when designing every new update to make sure they don't lock out a pass.

There are a handful of games that release "passes" that don't expire - like Helldivers, where the new "passes" unlock new equipment with new functionality - but that's really more of a standard progression system than a season pass. Hunt already uses a progression system for new equipment (Bloodline and Weapon Families). The season pass system Hunt uses is basically the industry standard, and probably the biggest reason I don't mind is because in this case the pass just unlocks cosmetics like Fortnite. Sure, you can play with new guns a few weeks early sometimes, but any new guns/equipment are released to everyone right after the season ends. It's not like your ability to play the game is affected by buying/completing the battle pass. It's a completely optional side objective.

gray rose
#

Where should I write to get my chest flashlight back? I miss it so much at night....

#

I had so much fun blinding people indoors

grave wraith
soft chasm
#

#feedback @sturdy notch you got massive package loss, that causes that. it was a connection issue on your part

thin abyss
thin abyss
#

The MMR system and its idea of how to create fair conditions for players at their MMR level. Mine is MMR 3* with a KDA of 1.3.
And you can see the paradoxes in the picture. In my opinion, it's a tragicomedy and clear proof of how smart the system is. A elementary school child would say it's not very smart.

crystal plume
#

The issue is more people expecting it to be made to make perfectly fair matches, when it's designed to just do more fair matches than without it

#

Compromises need to be made to avoid long queues and empty lobbies

hot vigil
arctic coyote
# thin abyss ***The MMR system*** and its idea of how to create fair conditions for players a...

I agree that the matchmaking has been kinda inconsistent since the rework. However, to me it seems like your mixing KDA, MMR and overall player stats. Your stars rating represents your current form, no matter what your KDA is and no matter how much players you have killed in total. You say youre a 3-star with a 1,3 KDA. Id love to have your KDA, mine is arround 1,19 but I have played the game for 1.500 hours with a really bad ratio in the beginning. Over the last 400 hours Im usually rated with 5 stars. So dont mix those things. Apart from that the stars rating has a lot of invisible range in between as it obviously takes quite long to win or loose a star. So 2 players with 4 stars could be both right before dropping to 3 stars, which is reflected in their Team MMR but you still see them as 4 stars. More often than not I get absolutely destroyed by lower rated players. I still think crytek needs to rework the system but everebydo should chill a bit and not take those ratings so overly seriously and blame them for a bad round. There is so much in Hunt Showdown that can have influence on how a round actually works out for you as a player....

thin abyss
# arctic coyote I agree that the matchmaking has been kinda inconsistent since the rework. Howev...

Man, we all started out with bad KDAs. I have 11k hours and my KDA doesn't change much either. But saying that it's not good to mix MMR and KDA is nonsense. See the picture. Do you think this player with a KDA of 1.86 has a place among players with an MMR of 3*? If so, try playing against an MMR of 3* with a KDA of 1.2 and an MMR of 3* with a KDA of 1.9, and then come back and tell us what you think :-)... They have diametrically different movements, are very difficult to hit him, have completely different AIM and probably also different ways of thinking, especially when that player has over 2,000 boss kills. That's not beginner's luck, but proof of a very strong and experienced player. Such a player should never fall below 5*.....His KDA 1.9 is level 5* - 6* ........To say anything else would be ignorance of the game.

crystal plume
#

Yet based on the icon you killed them and not the other way around 🤷‍♂️

#

People give the numbers way too much value

thin abyss
# crystal plume Compromises need to be made to avoid long queues and empty lobbies

Master Diiba, wise owl, you are defending the indefensible. It would be perfectly sufficient if players with a certain KDA could not fall below the MMR corresponding to their KDA. For example, a player with a KDA of 1.5 should never fall below 4*, and a player with a KDA of 1.9 should never fall below 5*. But currently, it is possible for a player with a KDA of 1.9 to reach 3*, which is an absolute mistake. It's hard to imagine what such a solo player with a KDA of 1.9 would do in a 3* MMR lobby. If you have a KDA of 1.1-1.4, which is about the average for MMR3* players, your chances of defeating a player with a KDA of 1.9 are about 1 in 10. More than 1 in 10 would be a lucky score.

thin abyss
crystal plume
#

Well thankfully you are playing a videogame and not fighting for your life

arctic coyote
# thin abyss Master Diiba, wise owl, you are defending the indefensible. It would be perfectl...

sorry, but I think that rule would be a massive mistake. They should fix the way teams are rated and rethink the modifiers for duos and solos among trios. KDA OVERALL is not the way to go. The system with the stars is meant to reflect your KDA, lets say over the past couple of weeks and we all know that there are some phases where you consistently suck or are on a high. If a player with 1.0 KDA is on an very good run and rated as 4-5 stars because of some good rounds, he plays with other 5 star players. If they outgun gim, he falls down to 4 or 3 again. Where is the problem? If a player with 1.8 KDA has a really terrible week, why punish him for his KDA built up over several thousands of hours?

soft chasm
# thin abyss Master Diiba, wise owl, you are defending the indefensible. It would be perfectl...

remember that a hunter that started the game recently and got lucky the first round can have 3 kills an zero deaths, giving them a 3.0 kd. after your argument they should be 6 star. the kda doesn't tell you anything about the other hunter, especially after they removed that you could view their kill count. i think total kills and death should count more towards the mmr and not only the kda8since that's just the average amount) but i'm on your side about the broken mmr system that doesn't make sense to me. i think total hours played, bounty score and total kill/death/assist (not average amount) should hold a bigger influence. of course how you play over the week should be the other 50% of mmr computing

inland forge
acoustic dirge
#

Got stuck in a menu settings while I was playing in a lobby. This is a joke, how can you have such coding in a game that blocks a player from exiting a settings menu 😄

worthy python
#

they want the system to perfectly asses the real skill

#

but it mustnt assess your recent skill/form because that can be inflated and you could get matched with higher mmr while being worse than them

#

but it also must be based on the recent stuff because how else would you climb/lose rating

#

the guy probably just ran it down until he got to 3mmr rating is my guess.

#

nothing the system can do about

latent forge
#

I miss the old days without mmr

latent geyser
#

Sounds like you either want to curbstomp new players or get wrecked at start by old veterans.

lime bone
# thin abyss ***The MMR system*** and its idea of how to create fair conditions for players a...

Hello!

My case might be interesting, as it shows that the MMR system can behave inconsistently or even illogically.

Example: A friend of mine (hassohasselberg) is a complete beginner – around 24 hours total playtime, very defensive gameplay, and when he goes offensive, it’s more like a cavalry charge than a strategy. His KD is 0.35, yet he’s rated MMR-3. Another friend (chemiguel) is MMR-1 with a KD of 0.8 and 520 hours, and I (Wurzlsepp1974) am MMR-2 with a KD of 1.05 and 560 hours. We both play far more precisely and tactically, which is not surprising given the much greater experience.

Still, when we play together (1-, 2-, and 3-star), we regularly face solo MMR-4 or MMR-5 players with high KDs and advanced tactics. Realistically, we don’t stand a chance, which makes matchmaking highly unbalanced and frustrating.

Crytek states that new-player MMR may fluctuate while stabilizing, but in practice it seems the opposite: my friend has stayed at MMR-3 for about 24 hours, despite consistently weak results. The system reacts far too slowly. This not only pits weak players against impossible opponents but also causes financial disadvantages, since repeated losses reduce in-game income – a double penalty.

Some “Jedi Knights” start strong, which is fine. But the system should distinguish between consistent skill and random success, which weigh far more heavily for inexperienced players and distort ratings. The MMR calculation should rely more on objective data – KD, accuracy, survived matches, extractions – instead of opaque internal factors that create such mismatches.

spark mauve
gloomy dew
# arctic coyote sorry, but I think that rule would be a massive mistake. They should fix the way...

The problem is that you don't actually fall down. Hi there, I have around 160h playtime, hit 6* with 1.6K/D around 90h of playtime. The learning curve got insanely steep, the game feels much more frustrating trying to learn it's depths in 5-6* lobbies. I'd say I'm mechanically okay, atleast aim-wise which is probably why I got up so quick, but the difference in game knowledge vs players that have multiple hundreds if not a thousand hours is noticeable. I'm really trying to have fun and found my way just playing PvE, roaming around dead compounds farming AI to level up hunters, since most fights for me usually end up getting instant headshotted. I don't think I belong in this MMR, yet the game put me there and no matter how bad I perform, how often I die in fights back to back to back, I do not lose a goddamn star.

muted rain
#

Previous points made by users: invalidating hits are often caused by ping abusing, the core issue behind many of problems (like desynced killcams). Many people (somehow, in 2025) think ping abuse is just a myth. Lets debunk that real quick and with the own devs help. Hunt works client based. If you have high ping ("HP") and push around a corner, the enemy cant see you in his screen for the duration of your HP, giving the HP player an advantage of 100-200 ms (most normal scenario) to shoot. Hit registration is clientsided, and is highly correlated with how the server validates the winners. The HP player wins before the opponent even had time to react on their screens. On the other screen, as the HP player, you headshoted him as he crossed the corner on an instant. And sometimes, for him, it will look as if you killed him through the corner or a solid object, leading to false flags (cheating allegations, where they are just really ping abusing). Other FPS simply state that packets from better pings came first, so he has the preference, and invalidate the shots from the worse ping player. As stated, Hunt does not do that (even the devs have told us that several times). Anyone that denies high ping advantage has simply no idea how client works on a technical level and calculates the scenarios. There is nothing to discuss since

a): Ping abusing is considered by any serious game a form of exploiting (and thus, cheating: even more since the high ping player does this knowingly and on multiple ocassions, even on daily basis)
b): Crytek themselves have videos explaining how (for example trade windows) work. Server history gets re-written even if the winner of a gunfight is already selected, as stated above.

#

How netcode works: https://www.huntshowdown.com/news/the-state-of-hit-registration-in-hunt
Crytek adressing ping exploiting in their "fair play taskforce" as a focus (but remember guys, it doesnt exist nor it benefits anyone because someone who never experienced it and has no idea how it works said it): https://www.huntshowdown.com/news/developer-insight-fair-play-task-force
Crytek talking about ping based separation: https://store.steampowered.com/news/app/594650/view/520833241446351951

<br /> <br /> Hunters, <br /> <br /> Last week we shared that we had been making adjustments to matchmaking, and today we want to talk more about what those changes were and what our plans will be moving forward. <br /> <br /> We saw that high ping players were presenting as an issue for the community regularly, and as a result we began collecti...

arctic coyote
crystal plume
#

You're using the wrong symbols which is why your messages have random code blocks, it's ' not `

lime bone
#

@arctic coyote
...I basically agree with you, but that presupposes that the hunters are classified according to their skills. And that is precisely what has not happened. The level 3 hunter is actually a level 1. And that makes a big difference.

arctic coyote
crystal plume
#

No the symbol

#

Using ` causes code blocks to appear between them

#

' is the correct one to use for words like "I'm" or "doesn't"

arctic coyote
#

got it, thanks

inland forge
#

I often just drop dead as a result of it. Often times can't get into cover due to literally being in the past.

muted rain
#

Personal experience at this point doesnt even matter, it is proven, even the devs talk about it

#

I just want to fall of a building when people deny ping abusing being a thing on a client sided game

#

What I find sadder is when often presented with this type of argument people trynna make it look as if it was "xenofobic" or excluding towards certain people

inland forge
#

Cap. You ain't played from the other side. Never once been helped by my ping. Only ever been punished. I literally have to out predict my opponents due to being trapped in the past. It sucks but I can say that the game doesn't favor me due to ping.

muted rain
#

I couldnt care more where people are from, I just want to play against people with good ping on a game with this type of netcode, which is essential on determining fights

muted rain
inland forge
#

I have done my own research. I PLAYED the game and I've been witness to how it works. The devs can claim what they want, but in the trenches in the 100+ ping category I can say I have seen my shots just bounce off people and do nothing more times than I can count. But okay.

muted rain
#

XDDDDDDDDDDDDDDDDDD

#

Whatever you say, dude

#

i bet you know more than the devs in this regard cause you been "in the trenches"

#

keep going

acoustic iron
#

It's a mixed bag for me high ping either gets me killed or let's me get kills I probably shouldn't of got

muted rain
#

If you cant understand that a clientbased game with horrible servers (16-30 hz?) with few localizations + time he gets (used to be 800ms, now reduced) + time to the server to validate and rewrite what it happened based on server-client scenario and sending it back is problematic, it is not my problem

inland forge
#

Same devs who thought for sure this UI would be a banger. Yeah I'll trust my own experience LOL.

muted rain
#

An UI guy doesnt work on netcoding

#

bro lives in candyland

#

The first 1896 UI in fact was very similar to the likes of MW2 or MW3 (modern)

#

that isnt a coincidence, but made to appeal the masses (console public, presumably: a more modern look to catter more people)

acoustic iron
#

I miss the original ui I dont know why they changed it

muted rain
#

250 ping limit is obviously not enough, and the devs know it, hence why they talk about it in several post (and i only linked like 3 xd)

#

Denying this or telling me your personal experiences amount to nothing, whether you think it doesnt, it does. You just dont have the understanding or cant be bothered to read the own devs insights about this thing.

#

It is problematic, there is a reason why clientsided games that use this type of method suffer the most through ping abuse

#

This was explained above. On R6, if I was ping abusing and I fought some bozo with better ping, it wouldnt be a huge window of delay. The server picks the better ping scenario as the correct pick. Clientsided games do not present this issue as heavily, but quite the opposite

#

You wont see anyone complaining about ping abusing on CS2, because they work totally different (and having ping is a con there)

#

"oh but i think it doesnt give me advantage" is just rubbish when it can be proven and it is stated by the people who made the literal code. It is just silly.

muted rain
#

Ironically it makes sense, the UI is "big" as it is what you see first when you boot up the game, if that is made attractive, potential viewers can become players

#

That was the problem, it was attractive, sure, but many elements (core, even) were missing or didnt work properly at all.

acoustic iron
#

Yeah I dont know why they bothered people obviously don't play hunt for a modern feel obviously considering the setting lol

muted rain
#

But if you remember correctly you know it was shitfest, you couldnt even open the game without the game crashing randomly

#

The usual crytek way; not testing things and rather jumping onto their public, live test it and then "guys we have a survey"

muted rain
#

Setting is fine because like it or not allows them to make more creative stuff (not centered about revolvers and repeaters from the time, add some weird shi in between like they have been doing)

#

But of course, it has to be balanced, and live testing only works on some scenarios

#

The peak hunt had with 1896 release was meaningless for example; as many people couldnt even connect on their first day or avoid crashes (and thus, lost playerbase because of it, visible on charts)

#

And we are still missing "content" (inferno, ash bloom or whatever)

#

Mamon (which is an insult on spanish btw, odd choice, and since its based on colorado, thats even more weird), the new map, looked great, but it had bugs since release (water quality worsened LOD and trees AA for some reason, this issue was fixed long ago, featured on some of rachta videos I believe)

#

Now its just a walking simulator, only "balanced" because there is bullet drop

#

@chrome oyster it is three star match MMR because your 5 stars (which sould be 4 pre MMR update) are low in their personal MMR

#

and you get put in that bracket

#

If you prove me wrong (sending me the 5* match mmr alone, or proving they are medium or high 5*) it could simply be that there isnt enough players at the time to make the match "fair" and you (and your team) just get thrown in there

chrome oyster
muted rain
#

I did explain the situation with the team you posted, how they make 3* match mmr

#

3 three stars with mixed brackets can be (surprise) 3 match mmr

#

that is normal, dude

#

you are giving more relevance to stars now, when they dont matter unless you are 6*

#

between stars there used to be (still is, I think) a 500 elo difference

#

6 stars has a 2000 range

chrome oyster
#

are you blind? that was 5 five stars and a 3 star grouped as a "3 star team" vs 2 3 stars

#

that's not at all fair

muted rain
#

Your team could be 3* high stars and 1 in the middle or low

chrome oyster
#

and that should not be normal

muted rain
#

and perfectly make 3

muted rain
#

Match mmr is a combination of different MMRs

#

they are 5* but are very low

#

thus their MMR is low

chrome oyster
#

they need to just display the actual number or something if they're going to do this

muted rain
#

They hide it long ago

#

Dont ask why

#

All you needed was notepad, but I guess it had to do with some devs desire or some law infrigement, idk nor care at all

muted rain
crystal plume
#

They should just hide MMR altogether and let it do it's thing in the background without people hyper focusing on numbers/stars when they don't even guarantee someone being better/worse

muted rain
#

🥀

crystal plume
#

Yeah KDA can go too

chrome oyster
#

KDA definitely can go

#

I don't mind ranks, but the math needs to visibly math

muted rain
chrome oyster
#

there's no way a "3 + 5 + 5" should be "mathed" to be a "team - 3"

#

it should be 'bracket 3" ... or something

muted rain
#

Im telling you, because those 5* arent really 5* matemathically

#

they were bumped on ELO changes

#

adn the people who were 5 were bumped to 6

#

at least 4 or 4.5 ones (match mmr, solo)

crystal plume
#

They have a negative MMR modifier from being a random team, individual stars don't show half stars so they could be low 5/3 stars and from what I understand there is also a win/loss streak factor as well affecting the team MMR

muted rain
#

That true, there is a negative MMR if you team is random instead of premade that can also cut some numbers

#

But the example you provided is possible even when pairing against "organized" teams (whatever you might wanna call em)

#

Stars do not equal brackets, this a common misconception. It is explained best (i think) using the old Hunt method

#

if solo (on the menu), at 5*, you could have 3 (lowest), 3.5, 4 or 4.5 (highest)

#

If you get 2.5, you were a high 4* star

#

If you got to 5 match mmr, you were a low 6*

#

You could reach medium 6* but never high 6* solo, since it required a silly amount of ratio

#

(like killing 700 people and not dying once, stuff like that)

#

On teams it was possible, of course

crystal plume
#

I'd say the brackets are irrelevant in this case since it still shows the other team being 3 star match MMR which is what they are wondering about, the bracket doesn't affect their visible match MMR

muted rain
#

Now the system is different, as those brackets were bumped, moved

#

So there is way more playerbase at 6* than what old hunt used to (normal thing is to flicker between 5-6 long ago)

muted rain
#

This is what I explained, those perfectly could be 3.0 or 3.5 that are 5* on a party

#

add the modifier (which back then you could see, not sure about it now, dont think so)

#

and there you have it

#

Most likely scenario is that both are 3.0 and the 3 star is medium or high 3*

#

and thus it get mathed to 3* overall

#

@pearl ridge agreed, idk how this hasnt been fixed yet. Not only you have to scroll all of the pve "gamemodes" (tutorial, training grounds etc) when it should make more sense to pair both PVP modes together but that also

#

you play clash and have to re-select over and over again, which its ironic considering the own gamemode aims towards fast, quick games where the posibility of getting wiped (or even winning at all) is much faster than in bounty hunt

#

it would be a nice QoL to the game overall, and shouldnt have ever been an UI problem if tested properly

muted rain
#

Indeed xd

crystal plume
#

Not up to QA whether or not something gets fixed

#

They find issues and reproduction steps and all that but they don't fix them nor do they decide when they get fixed

muted rain
#

Glaring issue since bounty clash came in, must have been something they know since long ago

#

but higher ups givin up their "nopes"? I can totally believe that

#

I just dont know why they would separate them in such way and have to re-select everytime

#

It screams "I AM AN UNTESTED FEATURE DO NOT SELECT ME"

crystal plume
#

The last selection needs to be saved somewhere as a variable, either they haven't implemented that yet or it doesn't work

cunning tartan
#

Is cross play between pc and console coming soon?

crystal plume
#

No word on that

#

And it's unlikely that it will ever be added

cunning tartan
#

That’s dumb they’re gonna lose players with that decision I know they don’t care but I’m not gonna play anymore unless they add that I have a ton of friends who want to play with crossplay

#

Lack of accessibility between platforms is why games like this die off so quickly

rotund obsidian
#

I'd be more than open to console/pc crossplay if the aim assist didn't come with, no matter how bad it may be

cunning tartan
#

Atleast have the option to turn it on or off there is plenty of games with that option

#

It’s cool I’ll just delete this ass game so I can make room for arc raiders(which is crossplay)

rotund obsidian
#

turn crossplay on or off? that's barely an option in any game, you either pick the default or you get eternal queues

cunning tartan
#

Fortnite — ✅ Crossplay toggle available (console players can opt out)
• Apex Legends — ✅ Crossplay toggle in gameplay settings
• Overwatch 2 — ✅ Crossplay toggle option
• PUBG: Battlegrounds — ✅ Crossplay toggle for consoles vs PC
• Rainbow Six Siege — ✅ Crossplay toggle in settings
• Battlefield 2042 — ✅ Players can disable crossplay in the gameplay menu
• Halo Infinite — ✅ Crossplay toggle option on Xbox
• The Finals — ✅ Crossplay can be turned off in options

#

🤙

#

A little bit of research never hurt

rotund obsidian
#

like i said, you either pick default, or you get eternal queues. or i guess a secret third option, have a playerbase 50x bigger than hunt does

cunning tartan
#

It would have a much bigger player base I’m sure if they allowed more accessibility between platforms that’s my whole point

rotund obsidian
#

which i'm all for, as long as I don't ever have to play against somebody with aim assist, or choose to opt out of crossplay and cut my player pool by 99%, thus dooming me to infinite queue times.

cunning tartan
#

Sounds like a personal problem I know there’s plenty of people who stopped playing this game due to the lack of accessibility idk why you’re against having the option to have it

rotund obsidian
#

?

cunning tartan
#

Explain how your que times would be longer?

rotund obsidian
#

If I turn off the crossplay setting on PC, I am no longer matchmaking with the other PC players who left it in the default setting. This will reduce the pool of players by like 90-99%

#

Which won't be an issue, as long as they just don't bring aim assist into the crossplay games

#

so yes, by all means, crossplay would be great! just no aim assist

cunning tartan
#

I’m not saying it has to be a default setting I’m just saying add it as an option I agree it shouldn’t be a default and no aim assist? That’s is to close the skill gap between pc players and console players it always has been but fuck it at this point I’ll take the no aim assist for more accessibility between platforms

rotund obsidian
#

If crossplay isn't enabled by default, there's no point since the crossplay lobbies would be empty

cunning tartan
#

No because people who have friends with pc would have the option to turn it on plus if they market it correctly they’d have a decently sized player base that would turn it on

rotund obsidian
#

I can guarantee you that MINIMUM 90% of players would not ever change the option from the default. Changing the setting would put you in a significantly smaller matchmaking pool, and probably give you queue times that are 10x longer

cunning tartan
#

Whatever you guys enjoy your dying limited game that will get completely left in the dust once arc raiders comes out which has good crossplay .

rotund obsidian
#

i mean bro again, it doesn't need to be an option anyway as long as they just don't make me fight aim assist on pc lol, i couldnt care less what platform other people are on. or make it opt-in for console and forced on for pc, idc.

#

If my two choices are "no crossplay" and "crossplay with aim assist" then i'm choosing no crossplay. However, I'd much rather the third option of "crossplay with no aim assist" because it would increase the matchmaking pool for everyone

cunning tartan
#

No that’s cool you stay on hunt showdown then don’t go over to arc raiders with that mindset just stay on your dying game with “no aim assist”

rotund obsidian
#

i probably won't be playing arc raiders, that is correct 👍

cunning tartan
#

You have your opinion I have mine but all I’m saying is there is a reason hunt is dying at a rapid rate

rotund obsidian
#

what i do think is ridiculous is how they havent figured out the crossplatform invites yet. steam and gamepass both play in the same servers and match up against each other but there's no way to invite, and same with xbox/playstation.

#

imagine they add pc to console crossplay and theres still no way to invite LMFAO

inland forge
#

Jesus. Ran into an actual cheater today.

crystal plume
#

@whole ridge Hate to break it to you but HWID bans don't fully stop people from cheating either

#

All it does is possibly cause someone buying a used PC to be banned for no reason if that PC was used to cheat by the previous owner

#

Cheaters themselves will just spoof the HWID and get a new account

whole ridge
#

I mean I get that but maybe there is something else that can be done? wishful thinking maybe

cunning tartan
rough ruin
#

you are right but shotgun is shotgun, it should fit in all of them, comparing with " real " life.

rotund obsidian
#

strongly disagree, for the same reason we don't have the other special ammos on every single weapon. Game balance is more important than a realism argument. Unless you also wanna see cyclone explosive, 1865 dumdum, etc.

#

Avto explosive lol

muted rain
#

game balance > realism

muted rain
#

As long as it doesnt have busted aim assist like The Finals or COD im fine

#

It will help populate regions, and having it as a toggle might help a lot

#

If you are a console player and dont want to fight against PC? Just turn it off and done

latent geyser
#

<@&357256267087085568> guh

hazy quartz
#

🧹 🐈

latent geyser
#

yay

hazy quartz
#

look, i might have swung the broom, i might be a cat girl, doesn't mean a cleaning maid lol

hot vigil
hazy quartz
hot vigil
#

Should be more

hazy quartz
#

true

pearl ridge
#

Anyways, let's hope it get's resolved soon. To be fair the issue is not game breaking, just really annoying.

thin abyss
#

Should anticheat kick players ???? who don't use cheats out of the game, so they lose Hunt dollars, guns, traits, and trait points? I don't think so. It would be great if this stopped happening. It wasn't the first time anticheat did this to me.

hot vigil
thin abyss
hot vigil
#

@grave wraith honestly think we just need to buff the sway stat on the spyglass and see if that improves the usage.
The fact that your hunter is swaying it around like a drunken sailor stumbling around in storm at high seas really makes it less attractive to use.

grave wraith
hot vigil
grave wraith
hot vigil
grave wraith
hot vigil
#

Not gonna make it more useful

crystal plume
#

@queen light From what I've heard immolators blink in darksight when you have shadow leap

thick rain
#

hello i'm new here, i want to ask somthings to the devs if they are here ?

#

cause the game is infested whit cheaters, like 6 games : 5 cheaters, yesterdays a dude tell me how he use it and what it was, so it's time to dos sometings other than give us poor skinn no ?

crystal plume
#

The devs don't actively respond here and the game is far from infested with cheaters

#

The last obvious one I had was a bit over 4 months ago

thick rain
#

then i got 5 in 6 games.

rare glacier
#

99% of the time someone cries a cheater its a skill/ping issue

thick rain
#

i got proof tho

crystal plume
#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **

**Hiding statistics/profiles does not prevent reporting. **

crystal plume
#

Then best to just do that ^ and move on

thick rain
#

report mean nothing in hunt bruh

crystal plume
#

It absolutely does mean something

thick rain
#

no proof

crystal plume
#

I've seen people be banned in as little as 10 minutes, but usually bans are done in waves to hurt cheat developers more

thick rain
#

so the dude who explain me the cheat he use, gonna play until next year maybe before get banned ? this is crap xd

crystal plume
#

No?

hot vigil
#

Waves =/= yearly

thick rain
#

no realy usefull then, i hate league of legends but in this side, he is better than crytek.

hot vigil
#

Reported cheaters get banned what else do you want?

thick rain
#

better anti-cheat xD ?

hot vigil
#

Like not all other anti-cheats ain't struggling to detect cheaters?

#

It is a cat and mouse game

thick rain
#

apparently they here better, and i'm not speaking about new fps game, but like Capcom or els

hot vigil
#

Capcom?

grave wraith
crystal plume
#

For every cheater I see I get called a cheater myself like 50 times, statistically speaking vast majority of reports are false, no one in my friend group that plays Hunt sees cheaters often, even the top streamers who play the game as a job for hours daily do not see that many cheaters, there's quite a few signs pointing at the issue being something other than the game being "infested with cheaters"

#

EAC is also far from a bad anti cheat, it's an industry leading/industry standard anti cheat solution that even new big name games keep using

hot vigil
#

yeah the whole EAC being a bad anti-cheat is just people having no idea what they are talking about.

thick rain
#

so a lost of time like i was thinking, bye guys, have fun withe hack and cheat.

crystal plume
#

I will, thanks!

gloomy dew
# crystal plume For every cheater I see I get called a cheater myself like 50 times, statistical...

the problem already lies within people not being able to trust the game that your opponent is not cheating. since you can't definitely say you died to the other person simply playing better, deaths become frustrating, especially with rumors like ping abuse, bad anti-cheat, hit reg issues roaming around the internet, it gets to your head over time, you start to doubt almost every kill, even when they're obviously not cheating.

crystal plume
#

Seems more like an attitude issue to me at that point

#

If I face a cheater I can either a) report and move on or b) let it become the worst thing that happened to me that day and throw a fit, the choice seems obvious to me when I want to prioritize my own enjoyment of the game

gloomy dew
crystal plume
#

They did share numbers in the past

#

They stopped because it made no difference

#

"We have spent months communicating about cheaters, I even created that thread on steam back in November and regularly kept it updated with the numbers because so many people wanted more information. I have not done so in a while because honesty, no matter what was said, no matter how many people we banned… it was never enough, because people were unable to distinguish facts from their own personal feelings. Every time I posted all I got was “you need to communicate more” which was incredibly ironic given that I had literally just communicated more."

gloomy dew
#

Well, maybe a replay system would help players understand how they did, literally showing them they died to a sound they made or whatever, make them see

crystal plume
#

Possibly, but it's a massive undertaking to implement something like that

gloomy dew
#

Yeah, true

crystal plume
#

Especially with even Hunt's spectate mode being so inaccurate

gloomy dew
#

Well, there's hoping atleast xD

raven mulch
#

Maynard Silenced skin please

grave wraith
# raven mulch Maynard Silenced skin please

As it is, Maynard silencer is still in a state where it can be safely removed from the game. If they were to add a skin to it, they couldn't remove it from the game without scamming skin owners or potentially messing up bloodbond refunds.

latent geyser
#

The worst thing about cheaters is that when we tell people to report them, they don't do it. Then they're surprised that there are cheaters and that "Crytek does nothing against it" when said people don't even do the minimal effort required to potentially getting rid of them.

crystal plume
#

Or they do report them, but over 90% of their reports are on legit players and they think nothing is being done when they don't get banned

muted rain
#

Many people cannot recognize properly or are being fooled by the server issues and their clients

warped flicker
#

was the game mode defaulting back to bounty hunt after every match intentional?

inland forge
#

May the maynard fade into memory.

main wyvern
#

Hey guys can the chu ko nu one shot someone through body shot with normal ammo even when they have full health chunks?

inland forge
#

You have 150 health. The chu ko nu does 150 damage.

main wyvern
#

Really? I thought it was 2 torso hits tho

acoustic iron
main wyvern
rotund obsidian
acoustic iron
#

@upbeat slate if you have a issue with concertina just use heavy knife it works really good

grave wraith
#

And putting its niche on something else which makes an already off-meta tool worse

acoustic iron
#

Yeah ngl a very poor idea

empty oasis
#

@versed falcon Your post has been removed due to Do Not Repost Your Own Ideas

obtuse geyser
#

can you please FIX this matchmaking? why do i get matched as team of 4 stars CONSTANTLY (like literally every match) against trios of all 6 stars with 2.4 kda ??? its like playing league as silver getting matched against 5 diamond players

flat siren
#

do you think theres anything Hunt can learn from ARC
i played that for the first time this weekend. i thought it was really good. its not replacing hunt for me but ill probably play that too

#

i have my own ideas about what makes that game and hunt enjoyable. in some ways they are simply doing their own thing but i also think both do some things very well and maybe better than the other

flat siren
# hot vigil Such as?

ARC does a post-game map thing where they show the path you took. thats pretty rad

hot vigil
flat siren
#

ARC's loot is more satisfying than a generic bounty in some ways but Hunt is really well designed as it is so that's not necessarily a better/worse thing per se

hot vigil
#

I mean that is where Hunt diverge from basically any other extraction shooter, Hunt has a common goal vs everyone going in and doing a personalized objective/quest.

flat siren
#

ok i havent played many others

hot vigil
#

So dunno how that could be expanded upon without Hunt's system falling apart.

flat siren
#

so ARC is closer to typical

hot vigil
#

<@&357256267087085568> eat them!

flat siren
#

with Tarkov maybe being the standard or something. i wouldnt know i dont play that

hot vigil
# flat siren so ARC is closer to typical

Basically yeah, Arc is much more about meta progression and building up a good loadout.
Hunt have some, but still more about just playing around the objective that is the bounty :)
Think it would be healthy is Hunt had some more meta progression, but it shouldn't take away from the core gameplay loot which is kinda hard.

hot vigil
#

I am glad I don't need to go around and farm meatheads for their organs so I can bring a recovery shot into a match.

steel comet
#

I'll add /s before you post

hot vigil
# steel comet But you can go look for special ammo boxes and scarce weapons 🙄

Sadly so, but luckily still not required to engage with to have fun with the core-gameplay loot, which is honestly what I hate most about other extraction shooters.
I was playing Arc Raiders and I had shitty bandages, like immensely shitty and it just felt so "gated", I knew they were designed to suck, so I was motivated to build and upgrade a medkit crafting station to lvl 3 and farm robot asses to craft actually good bandages.

steel comet
flat siren
#

i tried ARC for the first time this weekend and in a weird way i was glad it wasnt so good as to be make me not still want to come back to hunt

hot vigil
flat siren
#

it just makes it like youre playing that other game

#

where you scurry around in warzones

hot vigil
flat siren
#

in what way

#

i noticed some really badly cookie cuttered buildings which Hunt very noticeably does NOT have

#

also the inventory icons are really bad, they tell you nothing about what the thing is 90% of the time

#

i just have an inventory full of doohickeys

hot vigil
# flat siren in what way

Again, I often feel these games with "long progression" usually starts with a bad base that then turns into a "standard" thru the mid-game.
I'd rather have a character that feel balanced and fun to play out of the box, than one that takes 10-15 hours to reach the baseline with.

flat siren
#

it has some things to criticize but overall i found it really fun. does that hold up in the long run/full version? dont know. some improvements i think they could make

flat siren
#

in addition to upgrading gear

hot vigil
#

Hunt did have a system like that in Early Access, where you had to level up your Hunter from tier 1 to 3, starting with 100hp

#

It was quickly discovered that made for some VERY unfun gameplay lol

flat siren
#

Rules of Engagement: The Grey State is a Tactical RPG Shooter set in a unique Horrorverse. Craft your own build, survive nightmarish creatures and rival squads, and get paid. This isn't about saving the world. It's just business.
Wishlist on Steam: https://store.steampowered.com/app/3978820/
Test Access draws on Discord: https://discord.gg/rules...

▶ Play video
#

what about this tho

hot vigil
#

Well haven't had its first test week yet

#

so not much to say

flat siren
#

do we know when that is

hot vigil
#

nop

#

But it seems to be more like a battle royal

flat siren
#

its COD of Cthulhu HAHDSLFsldkFJLSDKJFLHSDF

#

Forever Winter

#

thats the game were youre just a rat all day

steel comet
#

I'm surprised it's still a trend for developers

#

The success rate must be lower than when moba was the trend, most of those flopped too

hot vigil
#

Agree, like I don't think Hunt have the perfect solution to the loop.
But it is wild how little we see other devs trying to innovate with the genre.

quartz urchin
#

Im not sure who to send this to or where to send it, but i wish there was some tournaments in this game, some very low stakes tournaments, such as a dlc or new battle pass release for a winning solo or duo team, it could be streamed for monetization

#

Im unsure if there are any hunt developers here who could make that happen, or if the discord itself would have the means of doing it, but it would be so fun to watch or play in

#

You could also do some type of kill race where a simple duos team would queue up together and each person splits up to kill race

#

The kill races would be cool simply because it would be really cool to see two people working on the same team, but not really cause they're kill racing, so they would likely be covering different spots at the bounty, which could play out pretty tactically

crystal plume
#

There have been more unofficial tournaments occasionally, don't remember if we had another official one since the solo only mode we had early in Hunt's lifetime

quartz urchin
#

I feel bad for this game it seems like its not on life support but it seems like its not doing outstanding, but the twitch drops definitely boosted viewership, kinda helping bring light to the game and a sale hit so there's probably some good amount of people that got it, I think they need to do some more streamable events like tournaments even if its just for blood bonds or a dlc, or battle pass they can give free, im not even worried about myself having a shot at it, I would just like to see the game become more engaging with the players other than queueing up and playing

crystal plume
#

Idk as a long time player we've been doing better than when they first updated the engine

#

So I'd say we're on the way up

quartz urchin
#

This game scratches an itch I've been struggling to find, my favorite survival games was like warz infestation, shattered skies, The Nether, the culling, rust/ark, i feel bad for anyone that missed out on the nether that game was insane

#

This games a perfection

hot vigil
crystal plume
#

Also regarding tournaments, in my honest opinion Hunt is at it's worst when it's super tryhardy/sweaty lobbies and I would prefer that not being encouraged

#

And I say that as a high stat player myself, it's so boring when people run meta only and play as if if they die in game they die in real life

hot vigil
#

Also, Hunt is just not a very "esports" watchtable game.

crystal plume
#

I miss 2018 when everyone were new and messing around, voip was used for actually fun interactions rather than slurs and whining about someone cheating when they get wallbanged or trash talking in a snotty voice when they kill you

quartz urchin
#

Yeah but even if it was just for like 10 bucks in blood bonds or a free battle pass it wouldn't be like a competitive 1 million dollar prize pool, its something hunt can just give for free

#

And put the community streamers onto it

#

Or even just hunt dollars lol

hot vigil
#

My question still is: Is Hunt watchable as a "sport"?

quartz urchin
#

Infact, it would be cool if you could put hunt dollars on the line and the winners could split the pool

#

1k entry with a possible 12 people that's a huge win

crystal plume
#

The people who win already have probably over 1-2 million hunt dollars anyways 😄

quartz urchin
#

Im unsure because if they camp too hard it could be boring to watch but if they pick aggressive players that seige compounds it could be good

#

Or even just chances of certain events happening could be really good

#

Each time and match starts there's like a 5% chance the spider web will happen or the carnival event which i missed out on

hot vigil
#

LMAO

mental spire
#

certain amount of gun stock per hour update? 1-2 avtomats for purchase per hour or two hours every other weapon would be the same depending on the gun price and how meta it is

wet swan
#

@last knot im like 99% sure this is already a thing

last knot
wet swan
last knot
#

well if thats the case then nvm lol. still doesnt feel worth wasting a firebomb to burn someone when fuses exist tho.

desert ferry
#

I was so excited for the Krag skin looks amazing outside and in lobby, but does anyone feel its a bit dissapointing ingame? Like the gold is very brassy and not rendered well if that makes any sense???

grave wraith
rotund obsidian
#

hellfires are kinda ass at burning bodies, the lingering flames only last like 10 seconds, so you only get fifteen seconds of fast burn (vs a flare giving five)

#

regular firebombs obvs leave them fast burning for a whole two minutes, which is enough to burn someone out

grave wraith
#

@acoustic iron general liu rifle is like 20 years off from the hunt time seting iirc?

acoustic iron
acoustic iron
#

Ok so 9 years lol

grave wraith
#

thought it was 1895?

#

why would 2.0 bring on a 10 year time skip?

acoustic iron
#

Huh maybe im wrong im not totally sure

grave wraith
#

to my knowledge they avoid adding guns that are actually directly the guns from past the time period

rotund obsidian
#

It was 1895, yeah. 2.0 added a year

grave wraith
#

like mosin avtomat is based on a later weapon but the ingame one is also made up

grave wraith
acoustic iron
rotund obsidian
#

The browning a5 was also from the future, designed in 1898 and in service beginning in 1905

grave wraith
acoustic iron
#

Ok then give it the avto treatment lol

grave wraith
rotund obsidian
#

i agree but also remove crown 😈

grave wraith
grave wraith
pure cliff
#

Finally quit using Cry Spatial Audio and Stereo - Run 7.1 and Dolby Atmos on Performance, way better location/positioning awareness.
Cry Spatial just muddied everything up. No vertical audio and the play positioning was always off.

elder ibex
steel comet
#

What's up with people wanting semi auto in a manual action game

#

Its what makes hunt unique

#

Dolch has only caused balancing issued

elder ibex
#

dolch, clown&cringe, cyclone...

steel comet
#

Cyclone keeps being buffed then nerfed back and forward cause there's no real balancing to it, it's semi auto

#

They are perfect examples on what ruins the game balance

grave wraith
elder ibex
grave wraith
#

they have balancing points and are rarely obnoxious

#

and hard to spam because of reloads

#

narmy swift is kind of insane but no one uses is because they dont want to lead

inland forge
#

Why are people so afraid of burn LOL. Just pack a choke beetle. They're practically free. They LITERALLY grow on trees.

inland forge
#

God forbid

#

You build around the possibility someone might actually kill your teammate.

flat sandal
#

I take it all the time. it's just fun to use and since it's rare ppl dont expect it

grave wraith
flat sandal
#

also good for recon and reuse

hot vigil
#

I mean chokes are right there

flat sandal
#

same stuff can be said about any consumable

#

you can also buff beetles with blast sense, pain sense, trap seeing one and witness now

#

also choke clouds can be used differently and you just got one more. Just take one to every match for a while + some or all these recon traits.

#

catalyst also useful obvs^^

acoustic iron
elder ibex
acoustic iron
elder ibex
#

there is tons of options besides semi-auto crap, if they small differs from current so be it

flat sandal
#

enough guns already^^ focus o something else and bring underused gun in the light. I've literally never seen the new mosins apart from the very beginning

grave wraith
flat sandal
#

yeah they could do like one per event maybe. Or however many, don't really mind. At some point you just get diminishing returns. And pls, don't get more but less spammy 😄

steel comet
flat sandal
#

Maybe those mosins could get their niche

grave wraith
steel comet
#

On pistol side I'd say most of them are underused, nagant silencer was a nice pick until poison nerf. Conversion pistol was nice until a lot of pistol stuff changed.

People played spitfire, nagant silencer, uppercut (it was meta), conversion pistol before.
Now it's just trueshot and uppercut mostly. And that's not mentioning spam options.

As for rifles, singleshots are just worse version of repeating rifles. They could need a niche over repeating ones.

#

I don't think fast fingers was the move.

grave wraith
steel comet
#

Yeah

grave wraith
#

and then the trait sucked [except for springfield dumdum[ HUL

steel comet
#

Springfield was the only noticeable fast one.

grave wraith
#

for a trait called fast fingers it is very slow

#

tbh i prefer ff to exist and suck than to exist and be good

#

i dont like the concept of the trait in the first place so good thing it's barely relevant

steel comet
#

I wouldn't mind if singleshots got specific stats. Like having higher damage over repeating rifles.
Vetterli and Springfield are barely different in damage, 2 in damage.
Mosin deals 136 damage, people have 14 health left after getting shot and can shoot much faster and reload 5 bullets in 1.2 seconds or something.

#

The damage difference and being repeating is just not big enough to make a difference.
We first had Springfield dumdum uniqueness but this happened to other guns as well such as shotguns slug also reached crown

grave wraith
#

hell what if sparks one shot to the chest within 3-5m or something
wouldn't come into play a whole lot but would be a reason to pick it

#

lol who pinged me in game-ideas and immediately got their post removed

#

something about co-op extracts?

#

#feedback message @flat sandal could just make the fool do the card's action instantly instead of creating a copy in your consumables bar, like a lot of people including myself thought it would.

flat sandal
#

yeah that would work as well

#

The mosins where just the most obvious in the sense that they got added without any impact. To say that there is already enough stuff to work with.

#

That being said, I never felt like long ammo is annoying. Most engagements are not so long range and if I get one shot it is usually a headshot by whatever. I ran 3 big bars for a while and it was fine. Idk, this 126 threshold just doesn't feel super problematic, as in, it doesn't happen often. Might be just playstyle though.

#

double tab by something fast shooting, feels like, happens more often

crystal plume
#

@flat sandal What is the issue with empress/fool? Not quite sure I understand your feedback post

glass kelp
#

when is the shotgun meta gonna be fix got 1 tapped by a rivel wth pennyshot at 16m like really

flat sandal
# crystal plume <@1033307752979771422> What is the issue with empress/fool? Not quite sure I und...

it's not really a big issue. If you have the fool and empress, you can basically use the empress twice by joining solo, use both and leave with an empress. Basically, if you do it all the time you have the fool be another empress which messes with the scarcity while promoting weird behaviour. It's just one of these things that make the technically best thing to do a bad thing for the game over all.

#

like with storing contraband on hunters for example

acoustic iron
#

@swift portal I would love the pieper but let's be honest not only would it make the officer carbine pointless it would also directly compete with the lemat carbine considering they would both be 9 round light revolver rifles but because the pieper is semi it'll make it so nobody would want to use the lemat carbine possibly aswell

swift portal
acoustic iron
swift portal
grave wraith
grave wraith
swift portal
grave wraith
#

@acoustic iron i know you probably didn't want people to interpret it this way, but i find the concept of a scarce trait that just gives you back a trait slot really funny. gives you a trait slot, and takes on up, so it ends up doing literally nothing

acoustic iron
grave wraith
manic burrow
#

#feedback message @fathom dove did you die in a poison/concertina lethal? Or did they drop poison on your body? If so, the poison is what got you. When you revive in a poison cloud, you’ll take that tick of poison damage before the restoration kicks in

hot vigil
#

@flat sandal dunno if I would say Hunt have "low TTK", but I get your notion.
I think if would word it, Hunt have a high lethality and I will say the limb damage changes have made that even worse as now we need hit less "good shots" and can kinda just 2-tap any body part with a lot of the best weapons in the game, whereas before fights could be longer due to 2-tapping could still mean you'd survive if the shots were not optimal.
Ofc the power of (2-slot) shotguns makes CQC 1-tap fiestas too, once again increased lethality and ending fights quickly.

inland forge
#

Hunt is variable. You'll die in a millisecond or after a prolonged 20 minute slug fest

hot vigil
#

Sure, but there are still cases where you either 1-tap dies or get spam-downed in less than a second and die

inland forge
#

Good thing about hunt is set up is instant. Oh I died? Equip hunter, slap on load out, queue up

flat sandal
#

yeah setup in relatively quick but don't forget the 10 minutes walk after^^

#

just now I had a really good fight

inland forge
#

10 minutes or literally as you spawn in.

flat sandal
#

yeah

inland forge
#

This event I have had more spawn fights than any other period. I don't know if they changed the code or what.

flat sandal
#

all of this comes to an average, at least for me, is not in the best spot

#

yeah me too, it's weird

#

I would so love to see what it feels like if everybody has only compact ammo rifles and pistols

inland forge
#

Compact is all I use. 90% of my fights happen at a max of 20m.

flat sandal
#

but all others dont 😄

#

I use haymaker and dual conversion atm, although the dualies never did anything yet. the haymaker is good fun though

zinc turret
inland forge
zinc turret
#

Wait, they've introduced a ping lock now?

flat sandal
#

What's your source? It would be funny if they did that in secret just to see the complaints still piling in^^

zinc turret
#

Yesterday's last feedback. Although reading it again, looks like it's just a mild ping lock on selecting regions.

flat sandal
#

ah yeah. I'm never sure what is currently going on with all this

#

the trade window should have been a big hit on high ping already, idk

inland forge
grave wraith
#

Also also how do you justify this from an immersion standpoint

inland forge
#

Yeah I don't care about all that. If I'm in the match for less than the time it takes to reach a chorus, I should get back mine. And that's my say on it.

spiral moon
#

@topaz ridge

#

Underrated suggestion

#

Tbh that’d be pretty cool

unborn dagger
#

@abstract crystal I partially agree with what you're saying, they should reduce the ammo but not limit the ammo type to one slot. Give it two shots for one slot and then 4 for both slots. That way people can't spam as much(Especially with the ammo box)

inland forge
#

Damn they dogged on him hard. Honestly being able to know the player count at the cost of a tool slot is fun and fine. You'll only ever be using that shit at endgame anyhow. Sorry bout all the downvotes you got.

unborn dagger
acoustic iron
muted rain
#

Idk why the nagant revolver got downsides at all lmao

#

Gun has no gimmicks besides "haha im cheap and therefore im the starter gun and the worst revolver in the game"

#

Could use better fanning accuracy, more muzzle when HV is equipped and less dropoff

#

Also fmj addition couldnt hurt, it still less reliable and worse than a conversion

#

Fanning (dead trait) is also worse, so is at 2 tapping

acoustic iron
muted rain
#

xd

acoustic iron
#

I think it's a you issue because I can use it fine

muted rain
#

I can use it just fine, that doesnt mean it is strong or couldnt benefit of a buff

#

Where do you even get that correlation from lmao

#

You are console, remember, two different worlds

acoustic iron
#

I think it's probably one the most balanced guns in almost every single way why change that

muted rain
#

It is not balanced, it is a dead weapon on 6*, like base scotfield

#

Not even mentioning the stocked variant

acoustic iron
#

That because everyone is hard stuck uppercut and doltch lol

muted rain
#

No, other weapons are seen

acoustic iron
#

Hardly

muted rain
#

New army, officer, pax, pax trueshot

#

No

#

Quite common

visual lake
acoustic iron
#

Give me your lobbies then

muted rain
#

Not base 24 dollar nagant lmao

#

You dont want pc lobbies og

acoustic iron
#

My lobbies are all shotguns bows uppercut and dolch it gets boring fast

muted rain
#

other stats literally suck, overshadowed by literally everything else

acoustic iron
#

That's literally what its supposed to be though the Russian shit revolver changing it would be unfaithful to the real thing

muted rain
#

xd

#

Drilling, avto, cyclone

#

so what

visual lake
acoustic iron
acoustic iron
muted rain
muted rain
visual lake
acoustic iron
#

Yes i dont understand why you would change something that doesn't need to be changed

visual lake
#

Because they're literally the same guns

muted rain
#

And everyone runs ammo box, and you are literally playing an event that lets you get all ammo back (in fact, everything) for (1) point

muted rain
#

two different models

#

with two different files and stats

#

doesnt have to be

visual lake
#

That would break the logic

muted rain
#

Aha... the logic, because hunt is mostly known for its consistency

acoustic iron
#

Originally they were part of the same unlock tree but they separated them so they can change things about them separately

visual lake
#

They even added subsonic for officer, despite none of its variants having a silencer

muted rain
#

Is not like one of the two weapons they released is currently bugged

#

Subsonic is a dead ammo

visual lake
#

same goes for vandal, ranger and infantry

muted rain
#

Low stars bush wookies might use subsonic, besides that and having a little more ammo pool for farming pve (for some reason you might wanna do that?, level up some 48/50 hunter)

visual lake
#

It is there

muted rain
#

Because you mentioned subsonic

#

and nobody uses it

distant heron
#

Have they said anything about the possibility of choosing not to play with premade duos as a random third

visual lake
muted rain
#

we shouldnt even consider it balance wise for the base nagant since nobody uses it, even more on that revolver

visual lake
#

And if I wouldn't, somebody else is probably using it. Doesn't matter.

muted rain
#

Subsonic on 24 dollar nagant

#

yeah you missed me

distant heron
#

I just had a match with a premade duo who trolled me after we wiped the map by waiting til I walked to extract, then using chariot to swap the extract to the opposite side

#

so they left with the main bounties without me while I tried to catch up

acoustic iron
#

It does have a silencer variant and just like you said price doesn't matter

muted rain
#

Yes, the silenced variant used to be more useful since HV nerf wasnt a thing, poison worked on all IA and it actually costed less

#

You have more chance of finding it laying around as a world spawn that someone carrying that type of ammo

acoustic iron
muted rain
distant heron
#

Yeah in my experience that kinda report doesn't really accomplish much

acoustic iron
distant heron
#

Plus it's only really the tip of the iceberg. I hate playing with premade duos because they always refuse to communicate since they're on discord together and they treat you like bait

muted rain
# muted rain Before that

Originally, like the conversion and the chainpistol, it used to be cheaper, not that it matter anyhow

#

53 I believe it was (silenced nagant)

#

at the times when vetterli silenced was released etc

#

before reworks, basically

distant heron
#

Or pull crap like "we'll both report you unless you do what we want"

#

it sucks having to be the rando with two friends

muted rain
acoustic iron
distant heron
#

i mean i disagree, they could just let me choose not to play with premade duos as a rando third

#

like just make it a toggle

muted rain
#

You can still duo vs trio

#

just click on the icons

#

You can get what you asked for, not getting a random and just your friend

acoustic iron
#

Do you mean play solo vs trios?

muted rain
#

You arent searching for matches properly

#

No

distant heron
#

That's not what I'm asking for, I'm asking for, as a loner person looking for a trio, to not get grouped up with two people who are friends

#

I am the random in this situation

muted rain
#

nor you cannot base that because you had some dudes trying to grief you once

distant heron
#

i mean it used to be you couldn't look for a random third as a duo at all and things were fine

acoustic iron
#

Oh yeah thats simply not going to happen sorry

distant heron
#

i don't understand why they would want to force people to play with premade duos if they don't want to

muted rain
#

It doesnt have anything to do with what you are asking for

#

You can duo vs trio, you CANT chose if your 2 partners are going to be friends or not

#

and its likely never going to happen

acoustic iron
distant heron
#

I don't understand what duo vs trio has to do with anything I'm talking about

muted rain
#

And it was never a feature in all of Hunt (even pre 1896) days

#

nor it will ever be

distant heron
#

You are misunderstanding me.

muted rain
#

No, I understand you perfectly

#

You are the one that doesnt want to understand

distant heron
#

...You really don't lol

#

I wasn't talking about that.

muted rain
#

What you seek wont be ever implemented

acoustic iron
#

It was never a feture in any game to play with a group of completely random people there will always be people with friends lol

distant heron
#

You used to NOT be able to seek a random third, as a duo.

#

Like, that was not a feature until very recently.

#

People requested it for years.

muted rain
#

Bro