#feedback-discussion
1 messages · Page 218 of 1
I was curious because I do not use it.
The Officer Carbine is a crazy good weapon.
Hi Crytek / Hunt: Showdown Team,
Huge fan here and longtime Hunter. I’m writing with a simple request on behalf of a lot of us in the community:
Please consider releasing the new event tarot cards as official merchandise—a commemorative 12-card set (like a keepsake mini-deck).
Why this makes sense:
I started a community post about this a few days ago and the response was very positive—many players said they’d buy it.
Collector appeal: The card art is gorgeous and lore-rich. A physical set would be perfect for fans.
I truly believe a 12-card “Event Tarot” pack would sell out fast and become a beloved piece of Hunt history. Thanks for considering it—and thanks for the incredible work you continue to do with Hunt: Showdown.
@spiral dust making the heal thing a catalyst thing would also be an option
Hell no 🤣
okee
- Catalyst is 'event' thing
- I don't wanna traits balance by another trait
- I don't wanna waste more trait slots to make another trait OK-ish
Hey put it here #feedback
Hello, I have a problem. Since the update, my Hunt game hasn't worked anymore. The anti-cheat loading screen appears, and then I get a black screen when I start it up. Can anyone help me, or does anyone have the same problem? I've already tried reinstalling the game or testing for errors, but it didn't help.
@calm island going and downvoting people's posts bc they downvoted yours is really funny lol
That said, I can provide a simple reason for my downvote of your weapon suggestion: Such rifle designs weren't a thing until 1933.
Simply put your proposed gun doesn't exist for another 40 years or so in the world of Hunt.
I'm sorry, my friend.
But I haven't paid attention to who likes my posts or not. Besides, we already have enough Springfield content in the game.
And I think another one would be unnecessary.
And yes, I understand your dedication over the years... but is that really the only reason?
It is not a springfield tho :)
And it still serves a niche for its straight shooting and being the only compact single shot
Okay, then I must have misunderstood, sorry. But I still think it's too similar to the other product. However, if someone is looking for a similar alternative, then of course they can go ahead and use it.
I mean, you cannot add another weapon to this game without it being similar to any of the other guns at this point.
But I will concede yes it is quite close to the Springfield in a lot of ways.
Still, think we should have compact singleshot to round out the family
The best thing about this update is no frag bow or xbow spam anymore
Think Xbow got caught in crossfire and weren't needed, but good riddance the frag bow is gone
I have never suffered from the explosive xbow. They aren't hard to outplay. I actually think I got a clip from last week.
Just duck and punish them when it doesn't kill you.
IDK why they decided that extremely niche playstyle needed a punish.
Super bad on console @inland forge
Remove it from console, I suppose? Don't see why WE need to suffer. 
EQUALITY
I'm am tired of 2 thing right now. they broke my favorite loadout by making frag arrows F****ng scare ammo. and Cheaters... Got a nice little kill view i wanna share, no names or anything. so hopefully this is fine... if any one know a "DIRECT" way to get stuff like this to devs. Please let me know...
https://i.imgur.com/67POcw2.jpeg
https://i.imgur.com/sEeOcgl.jpeg
shotgun, shotgun, shotgun.. Playing Hunt Shotgun is starting to get boring.. It is every hunter now.. xD
if it aint shotties its levering or some shit. people cant live without their close ranged bad aim gimmicks and ive been sick of it
I would have preferred scarce shot bolt tbh (I am biased I don't like shotbolt but I don't have a good reason)
Shotbolt is trash currently shit does not need to be scarce
I’ve direct hit people so many times and it does nothing
Always a one shot for me
Even hitting the ground right below them sometimes oneshot
@grave wraith
I have two points about your Pax suggestion:
- What kind of bullet drop would it have? I would say 105m, that would be inbetween Officer C and Lemat C :)
- That rifle is a almost the same damage as Cenny, but MUCH faster cycle rate and can sport Dum Dum, that might be an issue.
you are correct, that absolutely could be an issue, although I don't think the stats I suggested would really affect a final implementation if a pax carbine actually made it in to the game- they're just to give a little perspective on what it might look like to voters
Yeee and honestly wouldn't mind removing dum dum from the pax if we could get the carbine.
totally
Also think 520m/s is a little overkill for a carbine rifle.
true, it is difficult to balance the concept with the vetterli without overboosting some stats to compensate for <125 damage
With how many guns there are in hunt it’s hard to add anything without it being objectively better or objectively worse than some of its competitors
I think that’s why they gave up and did the scarce guns so that they can add something objectively better
To be fair the cycle rate of the Vetterli is also absurd lol.
real. it's kind of hard to make something overpowered when it's not long ammo
cyclone is a good example imo
even then its not as good as long ammo bolts in most scenarios
Yes and no, I still think that long ammo is its own category of stupid overtuned and for the longest time the game was really balanced as long you didn't factored in long ammo.
Now everything has just been overtuned and more lethal but still not competing with long ammo lol
crytek refuses to just nerf the source of the problem..
Still think old compact/medium balance were much more interesting and dynamic.
Now everything plays more or less the same and 1-slots are kinda dead lol
I would say the cyclone was (and in some ways still is) stronger than most long ammo options
the strong weapons from each 3 slot category can hold their ground no problem. Mid range, long ammo looses against cyclone and probably veterli and we dont have to talk about close range I think. Ammo pool is also something to take into account. Silenced sparks pistol kinda buffed long ammo while still being a useful tool, not sure if that was really considered.
We had to rework the whole ammo resupply system because of Sparks Pistol, ofc it was not considered lol
I’m still glad they added it
It and the true shot are my fav one slot long range options
sure, I mean specifically the silenced one cause it is more then just a way to stock up ammo. Otherwise stocking up is fine, I guess, when it is only that
Otherwise I should hope that they balance going by some sort of correlation of cost to performance
and that it is fairly weak
Sparks pistol base is still good and arguably pushed, considering it is the only short barrel variant that doesn't lose any damage.
yup, in most cases not really worth switching to as a follow up I think. Idk never really play it.
give long ammo rifles way more sway and give hip fire spread to shotguns if you ask me
and reduce head size^^
should make fights longer and more interesting I think
Eeeeeh think giving more sway wouldn't really help much.
Think the biggest issue will always be the amount of insane damage long ammo brings.
it should probably be toned down across the board by a little bit. That could have the same result.
and I could run 3 big bars without feeling kinda stupid^^
Eeeh, big bars will still be very risky.
But yeah, would be good for the game
The issue with long ammo is also that it has the highest mv and usually the better or the best iron sights like headshotting someone with a lemat carbine is way harder then with a mosin because the irons are so much worse and the mv is so much lower
Like I get price is supposed to get you better overall performance in this game im not moaning about that but the stats that actually matter long ammo just does the best
Damage mv ironsights are the most important things
Long has the furthest damage falloff out of all ammo types as well
Ammo isn't really a problem for long ammo unless you run spritzer which most people domt cause they are bodyshot demons even in 6 star
And if ammo is an issue then you just run an ammo box
Dunno man, I love the LeMat C sights haha
That said, I think it is less about iron sights and more about just best damage, MV and pen.
But yeah, if we gutted ammo boxes a little, the long ammo would feel more balanced and have an actual downside.
But then there would be an issue of the skill valley between being okay at Hunt vs being good at Hunt, where struggling players cannot make long ammo supply last, but skilled players can fully utilize their 15 bullets and still reap all the benefits of the bullet type.
Yeah just an example as most people dont like them even though my most used 1 slot is lemat and uppermat is pretty much the only long ammo ill use
Well then they will gravitate towards pther options which is fine
My most used loadout is officer carbine deadeye with a lemat I like using the jank or weird guns in this game and figuring out how to make them work
If more people viewed the gap between long ammo and everything else as smaller it would probably be smaller
Long ammo just suffers from being the best at literally everything and all of the guns being priced so high that they have to be good
The guns which are priced cheap like martini and sparks have major drawbacks like average mv bad irons and reliance on perks to boost their power up
Also remove Maynard sniper suppressed
Different argument though
I wouldn't call the Officer C for "jank" lol.
But I get you.
And also yes, remove Maynard Snippy Suppressed
Well its more the fact its a 340 mv weapon with a scope
Well, not much of a scope anymore, it is basically a holo sight nowadays
It kinda doesnt have a place but it just works i dunno deadeye scope is underrated
Which makes me sad, I loved the old zoom.
Need me a lemat carbine deadeye
If you want zoom just play marksman
Thr strongest weapon in the game for my playstyle would probably just be berthier deadeye spritzer that thing is literally a head clicker but I dont really like using guns which are considered good or meta
@hot vigil I think you should clarify that you are talking about lying contraband weapons 🙂
Why? Spawn rates are only for in-world spawns?
Ah I see
Corrected it
world weapons yeah, just specified that, bc you were right lol
Agree, I think I saw a marksman lebel with spitzer ammo 😄
Also it will be nice to have not fully loaded with custom ammo rifles also
The over-and-under shotgun, also known as a double-barreled shotgun or side-by-side shotgun, has a long history. The first known precursors of the modern over-and-under shotgun date back to the 17th century.
History of the Over-and-Under Shotgun
- 17th century: The first double-barreled shotguns were developed in Europe, particularly in England and France.
- 18th century: The over-and-under shotgun was further developed and improved, particularly in terms of construction and reliability.
- 19th century: The modern over-and-under shotgun with a side-by-side barrel became popular and remains a popular choice for hunters and sport shooters today.
The over-and-under shotgun is a classic hunting and sporting weapon design known for its reliability and accuracy.
No
Literally just making shit up
The first over under shotgun was designed in 1909 from any actual cited research I can see
Wasn’t popularized until the 50s
Sorry, but that's not entirely correct. The first double-barreled shotguns appeared in the 17th century. At the beginning of the 18th century, the over-and-under shotgun emerged. These were available as shotguns or hunting rifles. So, they didn't exist until the beginning or at most the middle of the 18th century.
Characteristics of an Over-and-Under Rifle:
- Two Barrels: An over-and-under rifle typically has two barrels, one for shotgun ammunition and one for rifle ammunition.
- Combination of Shotgun and Rifle: The over-and-under rifle allows the use of both shotgun and rifle ammunition, making it a versatile hunting weapon.
- Application: Over-and-under rifles are often used for hunting various game species, especially in situations where both shotgun and rifle ammunition are required.
Advantages of an Over-and-Under Rifle:
- Versatility: The over-and-under rifle offers the ability to use different ammunition types, making it a practical choice for hunters.
- Flexibility: The over-and-under rifle allows you to respond to different game species and situations without having to switch weapons.
Disadvantages of an over-and-under rifle:
- Complexity: Over-and-under rifles can be more complex and expensive than other hunting weapons.
- Weight: The over-and-under rifle can be heavier than other weapons due to the two barrels and the mechanism.
Overall, the over-and-under rifle is a specialized weapon suitable for hunters who need a versatile and flexible hunting weapon.
But the design you proposes didn't exist until later in history.
Yes there were some O/U wheel lock, flintlock and percussion versions, but they ended around the early 1800's after that there were a huge gap until later.
Simply put, either it gonna be a rifle that is too out of date or too modern to the setting of Hunt :)
Also a lot of these precursor guns were mostly pistols and not rifles
The closest we come is the British Bonham 1888 side opening shotgun.
But there were produced a total 4 of them.
Does anyone think the cyclone should be scarce [js curious]
Wouldn't mind it
is it just straight better than vetterli or
Yes and no.
You don't play them the same way, but it's defo more meta than the base vetterli.
any semi auto long gun I think. auto shotguns should just be removed imo
what about officer carbine
that one is fine imo, probably because it has low damage
so at least you need to 2 tap chest
and compact ammo
Sure, why not. That thing feels a bit like easy mode as well. Though that one I would actually use if it was scarce.
eh, no more so than long ammo bolt actions.
[even cyclone struggles against long ammo bolt actions but i would say its much easier tbf]
You gotta try the Springfield shorty deadeye or Springfield Marksman with HV. They are great.
I love the cyclone. I hope they don't steal it.
Eh its kinda ass tbh
I used to use the vandal c deadeye with highvel and a bornheim 2 slot a lot back in hold hunt but thatloudout kinda got gutted
??????
can barely even parse the intent of the most recent feedback
Let's make any unbalanced thing - scarce 🤣
More so things that are unbalanced but impossible to nerf without making them fundamentally different.
And not fix the root of the issue
Id rather remove stuff entirely but crytek doesn't like doing that
Cyclone was not that often in matches before the dumb decision to increase damage to limbs
Looks like a new player if the concept of permadeath is annoying to them...
Yeah idk why they did that.
Also thinks they fully removed explo bolts and think they removed it for the spider eggs? I've never heard that take before.
I don't think anyone is struggling with the spider nest. I just run in there with a katana and pretend I'm Raiden for a minute.
Do anyone have problem with servers, yesterday was okey but now I lagging a lot
Yeah this last month they've been bad. Like I used to shit on people who said the servers were bad, then it started to happen legitimately.
@orchid violet I use blast sense all the time. It's quite fun actually and it already shows silenced shots.
Yeah but yesterday and day before were good but today its hell with lag and other things
it doesnt show subsonic though
never studied it. perhaps it depends on the range? Or noone uses it, so far I could find them all
hola! in this upcoming DLC, we have a Mynard skin, but what about the Mynard-Silenced skin? QQ Hunt: Showdown 1896 - Death's Day
lol, actually says it in the description^^. never mind then
PVE only mode for this game would bring an influx of people just like EFT did.
No it would not. The pve in this game is a joke
And there isn’t a quest system or anything to keep players engaged
The only thing keeping people engaged is varied fights and opponents
Rival 78 is still broken, just two tapped someone within 5 feet and it didn’t kill them.
are there speed hackers in this game
I have only seen aim-hacking ie. impossible sniper shots
how hunt been stuttering for anyone else ?
It's stuttering and crashing completely but very rare.
i fixed it
Yeah maybe check the game before posting suggestions
I felt like I was going a little insane for a moment lmao
Why does the gamemode change back to default after you do a clash?
Because crytek is great at coding and saying otherwise is a bannable offense (jk)
Wait am I stupid?
I thought it didn't
My bad bruh
Haven't played it in ages and thought It didn't
Should've
Hahah no worries, I just got gaslight for brief moment lmao
xD
I more and more believe I got Alzheimer ngl
@sacred musk what do you mean? They are still there under the same tab it's been under for a year (unless you're asking for something else?)
is there any way we can fix this? Also when the exit is South, West or North, is there a way to rotate the exit icon to point to exiting the map. That's less important than seeing the exit and if it's locked or not.
You can zoom in, you'll see a bit better.
Ngl wouldn't be bad to move it slightly up and over (the zoom thingy)
Just to not cover the extract
Or move the mouse zoom icon under the map
Just remove zoom icon all together
Just use a controller
#game-ideas message wild pax carbine suggestion @frank escarp 
Seeing this, crytek? The entire playerbase wants this
might be an exaggeration lol, not EVERYONE
Orher than the nagant which has a very specific design that allows it revolvers can’t be silenced
also we dont need more silenced weapons in the game considering how awful they are to play against
but consider this: Scottfield silenced w. FMJ would be like 170m/s :V
What weapons do we even need anymore? Tools and consumables would be nice and scarce stuff perhaps.
nothing is needed anymore. it's a matter of adding things that will be fun and let people play in new ways that they enjoy.
although scotty silencer doesnt seem to do much new and dont make physical sense
agree, it's just a matter of more of what we don't "need" or stuff that brings something new
like if you had to choose between tarot cards or more weapons
well, depends on the weapons tbh
but if its just more silenced variants then ill go tarot cards easily
I would go for a pax carbine, would fit and I love the sound, one normal weapon would probs be enough every now and then. All the scarce stuff is really cool imo, gives you more options for an ideal build. Just wish it wasn't so random.
idk, stuff like, hunt down 4 bears and pick up 1/4 berserker each to make a full berserker or something like that.
Boss drops 1/2 death cheat
but only team can pick it
Pax carbine
Single shot compact rifle
Two slot martini
That’s what I’m looking for currently
sounds very reasonable 😄
this
I also wouldn’t mind more unorthodox weapons like the bomb lance
I think the saw blade launcher could be balanced in a way that it could make a permanent addition. Lose the explosive rounds, lower the rof, and make the base ammo not home in on people after ricochets
I liked the fact that there was a weapon that you could hear
Also maybe a clunky reload like the martini iron side instead of the clip reload it had
single shot compact sounds cool, was just wondering, what could make it attractive?
Dum dum maybe
Would be the only compact rifle to be able to have it
Aside from scarce officer carbine dumdum
Here’s a good suggestion mccree made
Tbh tools are more cramped than weapons.
For teams you already need to bring melee, medkit and chokes.
So whatever tool you add to the game needs to compete with spear, pennyringer or flarepistol.
spear IS the melee so that kinda groups into that too
Stamina cost is too bad for that imo
Unless you wanna run stamshot
just throw at point blank
or just use the out of stam attack, it one shots everything just fine
imo its not worth using another tool slot for slightly more convenient stam usage
@stuck abyss why not just use the gunslinger controls in that situation?
Bro they just gave the coolest skin theme in the game to the worst weapons possible. I already own the "Dia de los muertos" skins for the Lemat carbine, Pax Trueshot, Ammo box and Medkit. Its my favorite theme for skins in the game, but the Maynard rifle sucks and the silenced Nagant is literally the worst sidearm in the game except its actually worse because its silenced.
If I ever buy this DLC it will be exclusively to get the Recovery Shot skin for my loudouts. I'm incredibly disappointed to see my favorite skin series wasted in those guns.
The world doesn’t revolve around what guns you personally like my guy
yeah, getting some more flexibility would be nice. Really a must is only the medkit atm though. everything else can be replaced by weapons, consumables or teammates.
I can't find it in the new menu.
It's in the lobby at the bottom left, IIRC keybind to open is G
Because the way Crytek have set up the animation chaining for Gunslinger forces the entire shoulder aim lowering animation to play before readying a melee attack is possible. Depending on the gun this produces up to a half a second of delay between pressing the melee button and the attack beginning to ready, and slows the rate of light attacks to a crawl by forcing your aim back up after the attack goes off just so it can lower shoulder aim again to delay the next attack.
In Hunter mode there is no delay, as soon as I release right mouse and press left mouse it tweens the animations together and begins readying the melee immediately. If I want to chain attacks together it will just chain them without delay, and will queue additional attacks properly. Hunter mode is also capable of cancelling some reload sequences to be allowed to shoot/melee faster without needing to use quickswap, but Gunslinger can't do that. Even with Gunslinger's option to hold quickswap to lower the gun, half the time it doesn't go through while a melee attack is in progress so I randomly just don't get to attack anymore for a full second and it has got me killed a lot. For this reason, Gunslinger is an inferior and unusable control scheme for me. I'd much rather Crytek implement hold and tap options for controls so I can tap to raise and hold to ADS, and set space bar to jump on tap and vault on hold. It'd be better in every way and be much more disability accessible
I do wish more games had the same concept as Hunter. Whole reason I started it was cuz I am used to needing to hold right mouse to ADS in Sea of Thieves, so it worked well to transition to Hunt… now i just wish everything had it as an option.
Bring back Blackthorn Stockyard and swap it in for Arden Parish in Clash
I agree
Good Day <@&350201699832561666> How can it be that you can jump and shoot and the shot still hits exactly here? It should be totally unstable and the shot should land somewhere else, not exactly where the crosshair is ? For my opinion it doesn't fit to Hunt showdown.
Do not ping the entirety of Crytek, if you have any feedback just post it in feedback.
true sorry
Jump shots are only fully accurate when aimed down sights and during the ascent of the jump. As soon as you start falling, accuracy goes out the window.
Unfortunately, that’s not true, I’ve tested it too much 😄
I'd love to have an option to prestige past 100. It's a shame to not get to engage with half of the world spawns or ever struggle with money in game
Only if it was more of a +1 system rather than prestige 101 etc.
There should still be a "max"
Otherwise it feels like a neverending grind
I don't really see it as a bad thing
But if it showed prestige 100 and then separately the extra prestiges, then it would be fine
That would still work
what weapon are you testing with?
because you are incorrect. you must have been using a weird weapon like the hunting bow or firing too early [during the ascent of the jump] during your tests.
a scoped weapon would show my point better actually, hold on
you can also see here that sway is much more dramatic when falling.
it is much more accurate than i remember though. they might have buffed it recently
falling accuracy used to be terrible
ui update on ammo type
add no ammo as an option when selecting bullets
currently I am unable to compare normal ammo with special ammo (2k hours in hunt)
I will add them there
@stable trout this is my clearest example.
and here is the frame before i shot in said example. clearly there is inaccuracy here.
In the menu?
You can compare ammo types there
Except of ammo amount for some reason
you can compare different ammo types but cannot compare to base ammo
cheers for following the correct formatting first try
I'm comparing it to normal ammo rn?
can you tell me the steps you took to be able to do this? I tryed for a couple of minutes and I was not able to do it
@frosty stag I just recently learned that you can have only the dots by chossing to highlight nothing in the options. not what you asked for but it looks really nice. Can't have it of course as it is a big disadvantage.
Right-click weapon -> Click "Ammunition" -> Click on whatever ammo you wanna compare
ok fair enough but kind of un intuitive
i was trying by clickin the ammo button
and then clicking compare
which auto select the first one or the select one
so it is probably a bug
the compare function uses the select ammo from the list on the right and not the equiped ammo
what is better for reporting bugs the bot on the site or but-reports-pc
Can u plz fix this crytek?
Prestiging is boring already
And ur telling me i dont get skins cuz i have it from trial
Gg
If it's boring why are you doing it? Also all you're missing out is 2 skins, other than that you are actually getting more BBs than those who haven't done trials since the BBs that were moved from trials to prestige are given even if you already did the trials
@pastel bone at worst, this will still split the playerbase because only a select amount of players will be using the "all" option. At best, players who want to get a populated match will be forced to play a map they don't like or have gotten bored of because it's the only map people play.
@hoary badger youre 100% right. Its always xbox cuz its easy to connect. I'd love if they brought an option to disable that crossplay option so they can play against other mnk players 🤦♂️
that may be for a certain reason, if the majority doesnt play on a specific map is that the problem with the players or the map?
my thoughts is simply a checkbox for each map you either choose or dont choose, and get a map based on your choices
if you dont care you check all boxes, if you want/dont want a specific map you check the appropriate ones. crytek can look at data and address any issue that may arise
hell even a player survey for what maps they prefer or don't prefer
I don't think this would be a great way of gathering data, people would just play a loadout tailored towards one specific map and play whichever map they are most likely to win on with that loadout.
E.g. bush sniper loadout in stillwater
people will abuse the system to increase their chances of winning because that is human nature. there may not be many players that just pick maps they enjoy.
this would also split the playerbase- people who wanna play close quarters with shotguns etc run a close quarters map. people who wanna snipe run a sniping map.
there is no specific map that gives any advantage to that at all, every map has locations and opportunities for any playstyle.
This isn't entirely accurate. Of course there are specific locations that give opportunities to any playstyle, but the difference in shrubbery, lighting, verticality and openness in maps benefits certain playstyles.
Nah. The new mountain map is a snipers paradise.
and the compounds are perfect for shotgun camping
each map has the conditions for anything
the playerbase is plenty big enough this isnt 2018 anymore
In general the map favors snipers. That's just how it is.
the game favors snipers thats how the playstyle works and succeeds
and thats fine im not complaining about playstyles
but its disingenuous to suggest that picking a specific map gives any advantage to a specific loadout
as it is to say that it will spilt the playerbase (which is already big enough to support it)
No. That specific map does in fact give a better advantage to snipers. That's fact. Its build with verticality as a major factor and more open terrain than the other maps.
crytek are too proud to give players the opportunity for feedback like this aswell lol
Saw this and immediately went to check your region.. you're oce?? Surely you see how dead servers can be
I was unfairly banned from the game. How can I solve this? Can you help me?
Contact customer support although idk how you get falsely banned. I’ve never heard of a false ban in this game
Every game has false bans but chances are very very slim.
Most that come here are guilty and just lying to get unbanned after getting caught
over unders didn’t exist in any meaningful capacity in the 1800s
There’s no actual physical record of them being manufactured until 1909
Then again there was no avto until 1916
@teal walrus idk if you know, but the exp goes towards free money. Forget the amount required but you get money once you hit that cap for exp. Unless you don't want the money?
@rocky turtle It's been a week. It takes at least that for them to be able to get a hotfix together and also get it passed through console checks. They aren't having "tea parties" they are indeed working on getting fixes out.
we already pretty much have this:
<@&357256267087085568> scam
#game-ideas message thoughts? why so many 🤔 ?
uh what is this?
It would be really nice to have a hunt showdown integration in SignalRGB, like Valorant, Helldivers and Overwatch. An integration with Light makes the Game a lot more immersive.
@obtuse geyser A boomerang doesn't work like games make them out to and getting the right angle, strength, and conditions is crucial. Aiming the thing alone would feel goofy because you want it to hit the target on the return flight and even then the chances that it returns to you after collision are next to none. I think 'Blademancer' returning exclusively for thrown weapons (Throwing knives, axes, & spear) would make more sense than adding a boomerang. Even throwing hammers makes more sense with the aiming & systems already in play.
Imagine how cheesy it would feel to get domed by some homing boomerang after gunning down any enemy Hunter; players would lose their minds.
@soft chasm #game-ideas messagethis would be extremely easy to abuse, people would just manually crash the game when they think theyre about to die to keep their hunter
hunt is already getting abused too much, adding something for the people that can't play because of hunt engine or server related problems shouldn't be too much
sure but this would be a lot easier to abuse than something like cheating
on some machines, just take out your charger and bam your hunter is free
or close the game in a certain way etc
maybe add a way to differentiate between altf4 or unplugging charger etc
sadly it's not that simple. alt f4 could probably be detected but other methods couldn't without being really invasive
Devs should fix the game mode switching back to normal bounty hunt after EVERY SINGLE clash game
If Hunt's servers crash you often do get to keep your Hunter. If your connection proves faulty you still lose your Hunter. Nothing wrong there.
However, anybody hard crash resetting their PC or console just to avoid losing a hunter is putting a lot more at risk than 2k Hunt dollars.
bring back bow frags thanx
they're still in the game. just scarce
right I have been playing everyday since the event started and found them once, death cheat twice and that did not work either. Scarce is not good it needs to be dealt with differently, reduce amount or radius effect, they have just tried to change the complete game play to some fast and furious game that is pants.
Sorry man you're just unlucky and someone else is getting them
I'm not particularly fond of scarce frag arrows rather than nerfing them but I'm fine with it, don't take that as me saying you're dead wrong or anything
I took that change to be event specific because frag arrow and explosive bolt would make fights in the 17th compound (the Nest) feel a lot less fun.
Scarcity is the lamest game mechanic in Hunt. Feels like a bandaid.
Disagree. The lamest got removed: revive bolt.
That was how I thought about it at first but I feel like it appropriately reduces the spam of whatever is particularly cheesy without outright making it so you can never use it again
revive bolt is not a core mechanic, it's content. and yes, it should have been removed.
frags however deserve a second chance. ✊
I find it hilarious that people are against keeping a hunter that died in a spawn fight.
Explain to me what you lose.
why is the back to the lobby button ever removed from the UI in the equipment screen and why on gods green earth is it replaced by remove trait(which sucks as it eats a trait point) or unequip all items
Consequence
Scarcity is a change to a core mechanic, just like ranged-revival was a change to a core mechanic.
I don't mind scarcity, it just reduces the likelihood of those ammo types appearing every game.
Yes. I do not like scarcity as a core mechanic. I do not find it fun.
I'd rather frag arrows get removed or nerfed into the ground since they're incredibly annoying to deal with, but scarcity is ok
It’s funny you find frag arrows annoying but don’t find the meta loadouts annoying. Are frags more annoying then getting your team wiped by an Avto hiding in a corner? That’s not rare. Meta mosin dolch is still in the game in all 6 star lobbies. But yeah Frag bow is the thing that needs to be nerfed by being scarce. Let’s just only have 4 gun options so every has to run the same crap all the time.
Bring back Frag arrows, they were for players trying to have fun. They’re definitely not even close to meta
A mosin still have to click my head, frag arrows is a huge crutch for people who cannot aim.
I don't give a shit what's meta, just what's annoying. Avto and Dolch are annoying and I wouldn't care if it's gone but that has rarely ever been in any of my matches.
- stopping heavy bleed every 2.5 second gets old really fast too
Exactly, the fact that they can just spam that with having 4 ammo boxes is unbelievably annoying
Would I like "fair mosin" too, ofc, but still think I wanna fight mosin + dolch (/auto 4) any day over frag bows
Agreed
anyone else having hunt not keeping your match mode selection? I'd set it to Clash, go to Hunter to mess with gear, and come back to lobby to Hunt matchmaking. Got tricked both ways before I actually caught on lol
known bug, theyre gonna fix it
@lucid helm concertina can be cleared by:
Body tanking ( very efficient especially with any kind of heals ).
Explosions including explosive ammunition.
High penetration ammunition.
Slashing melees.
If you can't do any of these, there is an issue with you or your teammate's positioning and loadouts.
Regarding your point about solos, they revive with full health so they can tank concertina on the body. you can argue that they will be shot after, but people can watch and instakill solo bodies without concertina too. Traps are more of a worry when it comes to solos trying to revive because they can actually instakill by themselves, and that is fine because it reduces the need to just camp the body and wait for them to revive to make sure they stay down.
So to answer your question about how a solo is meant to play against it, the answer is don't get killed (in a position that allows the enemy to trap your body). Solos don't need to be able to get up from everything because if they could they would just wait for 30 minutes when they get downed for everyone to leave so they can revive and keep their hunter.
all of this is the worst ideas for "solutions" ive ever seen.
dont get killed as a solo? yeah okay
slashing melee? The two best melees in the game doesnt have slashing, spear and knuckle knife. spear can break it, very slow and with lots of stam usage.
Tanking? cant be done while on pressure by enemys and takes meds which shouldnt have to be used in this kind of case.
no-one uses explo ammo
using ammo, thats just dumb
and solos already have to deal with body camping and burning, which puts the ememy at a vulnerable position allowed people to third party and then the solo can get up
concertina on a dead body is just stupid and has no counter play in combat
"yeah okay" idk how to dispute that.. not really an argument but I'll try. Self revive isn't an all-reliable second chance for solos no matter what. It is a last resort to save you from unlucky(maybe wallbangs, explosives etc) deaths and trades.
If you use spear, try throwing the spear at the concertina and repeatedly picking it back up. Clears it pretty quick and doesn't need stamina.
If you can't tank the concertina AND you can't do any of the other methods, it's either a positioning issue or the enemy is playing immaculately with pressure and you'll simply have to try to outplay them by pushing them back or killing them.
Using ammo is not that difficult nowadays when it comes to how easily available ammo refills are. And the enemy used resources to conc the body, why shouldn't you use resources too?
As someone who plays solo fairly often, if an enemy downs you and there's nothing else distracting them, it's not even worth trying to get up even despite concertina. You can if you want, but expecting to survive is not reasonable.
just dont die bro its that easy!
thats like saying just get gud when the game has a flaw and someone abuses it. what if you dont use the spear because you want to take out immolators quietly?
expection people to be able to clear ALL the concertina while having pressure is just dumb and unviable.
using ammo is not always able to be done because not every gun has high-velo or spitzer and the ones that do have poor ammo reserve and economy.
sure a solo shouldnt be able to get up all the time but now the enemy doesnt have to camp the body and be at a vulnerable position and indisposed to make sure he cant get up. have no counter play is a bad mechanic, simple as.
I never said don't die at all. Don't die in a position and situation that makes it easy for your opponent to camp the body.
And again, concertina isn't even the obstacle there. If you die in a position the enemy can do that, they can just trap the body or one tap it as soon as it gets up anyway.
Idk what you want him to say. If you have a dedicated slashing melee or an explosive of literally any kind concertina is trivial. If you don’t, yeah it sucks but idk kill the other team and you have all the time in the world to deal with it
High velo and Spitzer are not necessary to destroy concertina. Long ammo and fmj work, as well as certain special ammo iirc nitro and slugs? Not sure about slugs
If you don't want to take a spear, then either bring something else that can clear it or have better positioning so you can body tank it.
"So to answer your question about how a solo is meant to play against it, the answer is don't get killed"
As a solo it doesn’t matter if they have concertina if you get killed you’re not getting the necro off 95% of the time
Also again, concertina alone cannot stop a solo from getting up like you seem to believe. It's very easy to tank. The only way it'll kill is if they get shot or the body is trapped anyway, in which case concertina wasn't even necessary.
Read the brackets. Do not leave out relevant information to create a false interpretation
This
Necro is not a guaranteed second life. It's a last resort failsafe for certain situations such as trading @lucid helm
Why do you think an enemy team should have to give you or your team a second chance anyway?
C. Bombs & arrows are a valid tactic to make a revive difficult. There's plenty of counterplay as 'guy' already pointed out. If you or your team plays a bit loose and reckless - as my team does- you have to accept that an enemy team might kill camp an ally and that action needs to be taken swiftly.
The best reaction I have come across to an enemy burning an ally is to throw a dynamite bundle on my burning ally. The larger the bundle blast radius the better the chance you kill the body campers. If not, then choke your ally and make a play.
I don't even bother running necro as a solo. It is only useful if you botch a play against AI or get down in a chaotic fight where no one can place if you have an ally.
I don't mind that dusters/spear not keeping being the strictly best solution.
Tired of conc, heavy knife is amazing to deal with that :)
I really don't understand the complaint with the melee tools that are already the best at everything else not also being the best at clearing concertina
if you want something that clears conc, bring something that clears conc. That's the reason there's multiple melee tool options
although spear still clears concertina amazingly unless they changed that
I think he’s wanting them to rework concertina so his loadout can deal with it
Or whack some bolt cutters on the bottom of the knuckle knife
put a quad derringer and flare gun on it too while youre at it
That was my point, that I am okay that the already really good melee tools also don't clear conc well haha
yes i am agreeing with you 👍
Big brain
There is something really really wrong with this MMR system, 6 stars who cant Aim, dont know how to read a Fight, using shit loadouts cause they dont know how to build a loadout; the Top players in the game dont know how the game works anymore? they cant tell the differnce from cheating and someone just landing head shots, this has to change. I miss the old 6star more than ever, and this game doesnt Feel inviting to someone who wants a lil bit of swet
@uncut pendant I removed your post as it's not feedback but a meme, feel free to post it in #media
I am in six stars matches, and haven't seen this. Are u saying it is now so easy for you, because six stars are now so incompentent, that the fun of the game is gone for you? No more challenge?
@wanton valve Use #bug-reports-pc for bug reports, not the #feedback channel
@vernal niche The spiders are hardly threatening, the cap is there because they respawn and they don't want to enable people spending the entire match farming them
The cap is also not unknown, as far as I know you get a notification when you kill more after reaching the cap
@vernal niche to prevent people from farming them until the time runs out. It's simply a safeguard. It's good they thought about it. Good that no one even has to worry about not doing it cause it is technically better to leave the match with 3 or so more pledge marks, probably more.
I really don't know how to pose this in the feedback, but I'm fresh off a loss after making a huge play against two teams. We got jumped by two teams, there's a third duo but they aren't doing anything. Teo teams push and after lots of rotating and headshots, we finally win, I res my teammate and heal fully, then the duo left stay in cover and throw 8 beetles at us, I know it is eight because I counted. I threw a choke bomb down after shooting at a few beetles, I had to reload. Turns out, they have a larger blast radius than the choke bomb. The beetles is really unhealthy for the game and I'm really not sure of how to balance it, but it is definitely not in a good spot.
we already have 4 separate 6 round revolvers. What would this bring to the table
@flat sandal #feedback message I'm very curious as to why you think this. what's wrong with it?
Just sounds like a couple of funny guys who managed to get ya with a meme strategy
I think they're talking about teamers, people going in with the premeditated intent to team with a solo who is queueing at the same time as them?
If that's the case, hunt already doesn't allow that do idk what they want crytek to do
i figured they meant the ability to find a random third as a duo and play as a trio
hm maybe
Any time we’ve used it we go into game chat. We’ve not had a random that says anything tho
Think we got one “hello” then nothing rest of the match
@valid mango what makes you think sniper scope glint is realistic at all?
It's because the duo part of the trio communicates somehow. A couple of times they talked a little bit but usually do their thing. No response to anything I say. You might think that it's just another round where ppl don't talk but it comes with some problems that aren't fun if two talk in private and one is out the loop. Not least that you talk over them if you try. It also just reduces the amount of rounds with proper communication or where the others at least react to what you say. Bottom line is that overall reduces the single players experience as it stands. There has to be an opt-in for the solo because you shouldn't be forced in to this or just revert it completely. Opt-in would probably take another year so I would remove it until it's finished.
Which probably isn't going to happen in which case you trade the experience for some with those of others that had a better one before.
yeah that
@short silo #game-ideas message
The clue glow range was never that large. As far as I can recall (and looking back through old posts confirm this) The range has never been changed from the 25-30m it currently is
You might be thinking of the different boss lair warning ranges
Also, it happens really a lot. I asked. I imagine it is really good for duos who used to cue for trios.
@lament rune why not? it's a useful tool for things like this. A waste of energy perhaps
Had the same weird bug I've seen in the bug report. Invisibile hunters and grunts (except for some layers of clothing) and equipment parts. The game was unplayable and I even got insulted by a teammate because I left the game despite having explained the situation LMAO
@maiden verge this would have a range limit right? If an area was clear of AI they'd just teleport multiple compounds away
Yeah I guess like 150m for dark sight boost to also be a way to tell where they went.
Because i think ai art sucks because it takes Jobs from real artists and the majority seems to agree with me
I mean yeah but apart from the fact that the cat is out of the bag. I doubt that someone posting here would have hired an artist
Yes but it would force you to use real art. I dont remember a single ai art post that had more likes than dislikes. You have your opinion and i have mine
It's not really my opinion. It just is what it is, you can't just simply ban it. Rather crytek can't and shouldn't. Not cause we should think that it is amazing.
I think it's more about supporting and normalising the use of such tools
Correct me if I'm wrong, average cat @lament rune
okay, what about photoshop? where is the line? What about all the stuff being posted made by other without consent? You simply can not control this stuff nor should you try. You can have a debate about it.
The line would be when the image is made up of other people's images taken and amalgamated without their consent, the difference between taking original art and posting it without someone's consent and using AI is just that (free) AI is very easy to spot and enforce rules upon and the prior isn't quite so easy to spot I suppose, and someone could accidentally take such an image not realising someone else made it without giving permission for others to use it.
that's for lawmakers to figure out. As it stands making AI images isn't illegal. Trust me, I don't like a lot of that stuff either. Though, it is hella useful tool for something like exactly this. Bit of downside is that ppl can just make stuff based on lazy instructions (are they called that?) and spam lazy hunter ideas cause they can and feel like something then^^
But banning it cause of personal feelings on a platform like this. Nah
Pretty much
@burnt pebble medium ammo does drop off at 30 meters
it used to be 20 they changed it a year ago
oh dang really
thats awesome
thanks @unborn sandal for leting me know
why cant they?
the decision is theirs alone, they can ban whoever and whatever they want.
They're not the government
Would you want them to? Sure they could but is it really that much of an issue here to make what basically is a statement?
or rather since it is not a big issue here it would be a statement
personally, yes. fuck AI
so what now?
I mean I agree but this kind of use is not the problem with it
it shouldn't be demonised really but yeah, we are edging on getting political here
It will be discussed by us
As well as the CMs
but unlikely to be outlawed as it has utility showing ideas that are not something someone can make themselves or want/able to afford someone else to make. We do not allow AI "art" in #fanart , but I dont see an issue with it elsewhere
This DLC contains one Hunter, one Weapon, and one Tool:
- The Ronin (Hunter)
- Seinan Sharpshooter (Springfield 1866)
- The Tanto (Knife)…
$6.99
294
@mint dome we have a tanto already
I have a suggestion for the next survey:
Ask your community how much they like rain and fog maps and how frequently they should appear, or rain shouldn't be completely removed.
As a scope user, you're clearly at a disadvantage when it rains. So what do these players ? They leave the map. Great, half the server is empty. The same goes for fog. In addition to seeing less, you also hear nothing anymore. Great for a game that's vision and hearing-based. Wonderful idea, Crytek. By the way, it would be great if Crytek would publish numbers on how many players leave the rain and fog maps.
Furthermore, why the hell do they only have this on two maps? Not that I want it everywhere, ideally removed completely, but an explanation would be great.
Then why can you sit in a building and look out the window and there's no rain when you look through a scope? Or sitting in a cave passage and it's raining from above even though the cave ceiling is above me, new feature?
So long cowboys

The reason it's not on all maps yet is because they didn't have time to implement it on all maps yet
Since they need to manually place all of the FX of rain pouring down from the edges of objects etc.
It's a lot of work
I personally much prefer rain over night or fog since it has periods of good visibility
@crystal plume Since your responding in this channel i'm tagging you. If its not allowed my bad. But i made a post in Feedback about ping lock/region lock but it got deleted. Why is that? Do mods just delete what they don't like?
You were given a reason but you either have DMs restricted or the bot blocked, but to put it simply we do not allow specifying countries, regions, nationalities or such in negative context. You are free to post about ping lock or such but do so without pinning it on any specific countries.
Our rules state "1.2 Be welcoming to other players. No attacks on their skill level, playstyle and platform. No negativity towards players based on their nationality, ethnicity or region."
I probably have the DMs Restricted yes. I'm not going to argue any futher igeuss the mods are just following the rules.
Thanks for responding though 🙂
@unborn sandal still laughing
?
@twin solar I also feel that things are strange atm. Things often feel off and shots that really feel they should have landed don't.
I think they changed too many parameters so the whole game is just off
I'm getting used to it now but it was annoying at the beginning
I think there are room for more six shot revolvers. I personally miss a cheaper single action, low velocity, low damage, high firerate long ammo alternative. Also something I would like is small compact ammo relvolver, that are more close to quad derringer.. but really fast when quick swap. I want less recoil on subsonic ammo.. making it a possible fanning ammo aswell. A gunslinger loadout would be nice to have. Specially now that everyone has a form of shotgun with them.
I think they shoud increase the damage from AI based on the averge mmr star in the match. They could easily be quite scary then..
@rustic timber no they shouldnt their bots die to ai all the time and its what keeps new players from playing
it should be lessened
thats the reason they said based on average mmr star ig
@upbeat slate my issue personally isn't with the bomb itself, it's just the issue with antidote that completely cancels that out. Meanwhile bleed and fire can't ever be cancelled out. I know that they've reduced the timer on them which is nice but I dunno.
I do like the idea of increasing the radius of it making it work more as a smoke bomb
make levering great again (6 points)
True but most of player don't run antidote. If they don't have one, then they are in trouble but if they do then you wasted one bomb. Maybe antidote should only cure/negate poison effect but you would still take dmg if you stand in cloud.
I'd be fine with that, similar to hives where they can't poison you, but they keep their damage
antidote is pretty common during events [4 shot boon] and when people run magpie
Then poison became usless in any aspect I guess
yeah poison kinda sucks
especially since poison sense became pain sense
and it no longer kills immolators
poison already wasn't good, but it's gotten indirect/direct nerfs left and right recently.
That buff still pisses me off.
incendiary and bleed buff, indirect poison nerf
Like seriously bleed and incendiary have both visual and sound indicators to let you know that they are affected, poison has NONE OF THAT
I thought poison was audible to others but I might be wrong I dont really remember
It’s not
it's not just that though. The servers can't seem to handle it.
The last few updates have been awesome, the aesthetics in the new event are awesome, the updates to general gameplay are awesome too, I seem to be winning more shootouts and the ones I'm losing feel more fair, I'm losing because the oppo is a better shot and not due to server issues.
The overall gameplay feels tighter and better.
I've also tweaked my settings slightly Which has made things a bit better too.
Awesome stuff people.
Fire arrows
Concertina bullets?
Concertina Charges for Bomblance?
rain is awful, please turn off the rain. its like, every other + game. maybe 10% of games rain acceptable
Get gud
need to practice crouch walking through bushes and in corners so I can be good like you I guess
Hey man, not my fault you can't adapt to rain. You have the advantage of heavy rain, you shouldn't need bushes
nvm forget I said anything didn’t realize you’re playing on PlayStation, I wouldn’t have made fun of you if I had known you were handicapped
i definetely disagree with you but i have gotta give you credit for this one 
sorry bloodhurl
I can handle it(I can't actually 😭 )
I agree. Release the ban list.
@zinc turret we do moderate both channels. We try to keep posts to the correct channels but we're human and stuff is sometimes missed. The reason we don't want emojis on feedback and feedback is subjective to that person and people are allowed to voice opinions they feel without others thumbing them up or down.
It allows ideas to stand without being echo-chambered into oblivion.
Oh right, sorry, I didn't mean to imply it's not moderated at all (will add a "more"). Well, I think it would help to at least describe what constitutes as "feedback" and what doesn't. Is "nerf X" feedback? Or "better sorting options"? That sounds like an idea to me for example. Problem is that it depends on wording - "Your sorting options suck, add more" is just plain old feedback, whilst "Add sorting by damage" is an idea. Hence why I still think merging the two would be ideal. Thumbing up/down doesn't have any effect, really, besides seeing what a few people from this server think about it.
in the end though, it's just my categorisation autism. don't get me started on titles that provide little or no info/context
Lol nah all good. I can't speak for all my fellow folks in red, but I try to err on the side of caution with removing stuff. 😅 If I think it's even vaguely feedback i tend to try to leave it. We do have guides in the pinned comments but... Hard to get folks to read em lol
I think the big reason we keep em separated is that feedback on in game things vs game.ideas are separate concepts and it's easier for the devs to get them individually in their own channels, even if yeah, sometimes they are similar in concept
I mean we can go even deeper and point that such feedback needs to go into #ui-feedback :V
Issue is just that people themselves often either miss or forget where certain feedback should be filed.
And honestly, think it is better to have a "technically a game idea" stay, over people getting their feedback deleted and created frustrating episodes due to pedantic categorization :)
Make avto scarce already 🤡
@wet swan you can see dangerous AI on shadowleap
They blink
When you look at them, they blink while safe AI are solid white
didn't even know that channel exists tbh
Since the last update as anyone had trouble signing in on the PlayStation network
yeppers
i have
I have a suggestion when we do these event challenges can we change them like instead repetitive challenges like head shots or collect clues or deal damage with rifle shotgun or pistol instead have
- Fall from so many meters and live
- Stop bleeding 20x
- Stop burn 20x
- Revive a teammate 5x
- Run for so many meters
- Heal from poison so many times
- Run so many meters in water
- Kill so many water devils
- Stop bleeding from water devils
- Kill so many slugs from meatheads
- Break so many doors
- Hit so many people while using silent killer
- Survive from an explosion while using bulwark I think it its
- Take so many hits from grunts while using hornskin
God I would hate if I had to rely on the enemy to inflict bleed or burn me.
Also most of these is something you can just grind in 10 min with two team mates in a corner of the maap
U don't always have to depend on enemy
U could throw concertina bomb or let a grunt with a knife hit u
Right
@hot vigil but u have to depend on fighting an enemy to to deal damage or headshots
Again, that is awful, don't think we should reward inactive actions.
Basically I read it as: "Go in a corner at let your friends knife you 20 times".
Because few people would not rely on the RNG that the enemy would cause you to bleed.
Killing waterdevils were a challenge too and people hated it.
Im just suggesting things every challenges is either deal damage with a rifle pistol or shotgun
Collect clues
Kill grunts
Or banish kill or extract every challenge
@hot vigil make it an enemy has to like 5x and like every challenges already is
Im not trying to make u mad just tired of the repetitive challenges
Don't worry, I ain't mad :)
I just trying to explains some of the flaws with your suggestions :)
@hot vigil I understand just need to change challenges to something ive got close to 3000 hours in the game
Sure, but change for the sake of change is also a pitfall
U don't like change?
I don't mind change, but if the change is bad I would rather not have it lol
True but the challenges need to be changed bcuz the repetitiveness sucks
Personally, I hate the challenges like "discover boss lairs" because they rely on RN-Gesus too much
why my game throw me into BOUNTY CLASH ! 2 TIMES ! while I'm set to bounty hunt
yall im reaching my breaking point, i keep getting d3d12 gpu hang and i cant find a resolution
I love the play only against Chinese in high 6*. Please continue to let them all play on EUW. Thank you
What's the issue?
Nothing i really only to play against high ping users and cheaters, continue
LMAO
@visual lake its because the drop already starts at 160 meters, not after, and with that, long ammo has the most drop as you can see in your prints... and one more thing: the zoom is different, in the first image you're using a marksman scope.
@fading osprey I don’t think kda is worth mentioning if people are teaming 
I think, reading that, that they mean they individuals were 3/4/5 stars
not 5 man teams
cause
hunt doesnt have those unless they are indeed teaming (which is legal if done randomly and not pre-plammed)
@chrome oyster The game already does, or at least has that as an option. Even if it didn't I don't see how that would be potentially better than just changing the keybind.
it does not
it has an option to mute the game audio that's being played, it doesn't stop the mic hot-boxing
plus alt is just a convient key ...
@chrome oyster Regardless, I still think that making it a rebindable keybind is better. You could bind it to alt if it suits you. So I don't think what you proposed is better in any way.
... it's already rebindable IIRC
well, maybe not "in menu"; unsure
it would be weird if it changed it in game but not in menu
I don't understand why still to this day it prioritizes picking up weapons shovels doors or looting hunters instead of mending bleed or fire. Seriously this isn't that hard.
The amount of times I've died because I kill someone and I have bleed and instead of doing what is the most blatantly obvious thing to do, it prioritizes hey he obviously needs this sledge hammer.
You can bind stop bleeding to a different hotkey
Not on console
Ah well
I'll be honest, I run bloodless and it's not that infrequent i'll just completely ignore the bleeding to do other shit like revive, open a door, swap my gun for someone else's, etc.
However, I do play on PC/M&K and I do have a separate binding for stop bleed/burn anyway.
They should definitely add a toggle or some sort of setting for choosing what it prioritizes, if they can't just let you rebind it.
I always bring bloodless. Love it. But I had like 10 hp left and I could get it to stop trying to grab shit around me. A door and the guy I traded hits with weapons. So I died anyways.
Is a cash register a guaranteed drop at the lair?
@unborn dagger i 💯 agree with your suggestion but for bleed, surefoot and bloodless may as well cancel it out XD
with doc and phys especially
but tbf that's like 2-4 traits compared to one 4 shot boon that you can just pick up randomly without speccing into it
although doc, phys and surefoot are already must-haves if you have the points
Exactly, you can buy an antidote instead of spending your points on mithradist
Buying an antidote is a pretty awful use of a consumable slot, but events kill poison due to 4-shot boons, and nowadays it's always an event
Having bullet grubber work for swifts would be mad useful. I avoid using them just because losing all that ammo is inconvenient.
are they not gonna update this skin? i'm having trypophobia 😂
Use a different skin lol
Useful doesn't necessarily mean good for the game tbf
Event Showdown
that gun has no different unfortunately ahahaha
Not using a skin at all is an option
who asked? 🤣
That sucks. Some guns straight up don't even have skins.
I mean, you are asking them to change a skin to account for some specific phobia when other people find the design cool and you have the option to not use the skin

ohh im sorry if it looks like i want to request the skin to be changed. Anyway I hope there will be a new skin for springfield to come.
#game-ideas message
I could not disagree more here. Red clues with high detection range were incredibly unbalanced and gave info to people who sat around the clue about approaching players.
Originally the game did not even have this mechanic, and I preferred it that way.
Big red clues really ruin the suspense of the game and using your senses etc.
and im not some camper im high 6* and run it down
Dealing with clue campers sucked before they added red clues
we have serpent now, and current more-balanced red clues
I don't think increasing their range would be good. But perhaps some sort of rework: Maybe the approaching player gets a sound que @ 75m that someone has been near the clue already?
I don't like the idea of someone sitting at the un-taken clue and being able to farm info if someone tries to sneak up or ambush. It feels bad from both sides IMO. Like, it actually drove me away from the game when they were originally added.
But yes, clue-campers were a problem I agree.
But long-range red clues provide waaay too much info
Yeah there's no need to increase their range
But their existence even with the 25m range is overall healthier for the game
Yea I don't think 25m is problematic.
#game-ideas message
Officer Carbine has a lot of recoil? What? I don't think there's a single compact ammo weapon with a lot of recoil
It has a weird sway after shooting that it didn't used to have.
And compact weapons in general shoot slower than they used to
I was an OG winnie+machete enjoyer back in 2018 beta. Then, when winnie rate of fire got nerfed and damage buffed, I switched to officer carbine + saber.
Then, that got nerfed (but its damage buffed...).
It makes no sense bro. Officer carbine in 2025 feels like 2019 vetterli XD. I like vetterli too, but I want my winnie and carbine back.
I am really longing for the old gunplay. I think most players would prefer it, if they were able to experience it.
I think body damage is a bit too high nowadays and everything feels samey
I don't remember there ever being a stage when Winfield and/or officer carbine 3-tapped to chest?
@wanton briar What do you mean by steal charm from another gun? You can have the same charm on all of them if you want to
@crude basalt #game-ideas message ill tell you right now, knife was (and almost definitely still is) significantly more picked than heavy knife which is likely why the prices were rebalanced to their current amounts. The swing arc on heavy knife is a huge downside and makes it much harder to headshot players and some AI, and it lacks piercing damage, which deals more to certain enemy types.
oh shit really??? i never noticed XD
ahahahaah ok nevermind them , i had the case were i had a charm on my ironside and as i equipped other guns witch charms some day the charm was not on the ironside anymore 😄
Not to mention pierce vs slash + stamina usage.
Like, I love heavy knife, but it have clear downsides over normal knife and vice versa :)
I see no reason to ever bring knife when I can bring throwing knife. Mows down bosses, functions like a poor man's chu ko nu, no need for stamina (still does the same damage regardless while throwing.)
yeah throwing tools are just far and away the better choice at the moment, i think.
That or at least dusters after they did the "damage normalization overhaul".
Same, getting pretty sick of being shot with 1 long ammo with poison in the leg and having 10HP and not able to counter play.
but atleast they fixed the Giant Bobble head issue when jumping. No more automatic Headshot if you get hit in the toe while jumping
Red clue range has always been the 25-30m that it is now afaik. Not sure where they were getting their super long range
Is there a way for my friend who is on pc Microsoft version to join me on Xbox
Dear Crytek Team,
I’d like to suggest expanding the variety of 12-gauge shotgun ammunition available in your game. Currently, we only have the “Penny” and “Slug” models, but there are several other types commonly used in close-range scenarios that could add depth and tactical diversity to gameplay.
Consider adding options like Buckshot, Birdshot, Flechette, Dragon’s Breath, Bean Bag rounds, or Rubber Slugs. These would enhance player strategy and realism, especially in tight combat situations.
Thank you for your continued innovation and attention to community feedback!
Best regards,
m3shotgun ( Rafael)
Buckshot is the default ammunition, and flechette and dragon's breath also both exist, but they aren't all available on every shotgun
#game-ideas message
Always found regular knife unusable because of its huge stamina consumption. I think, that's the biggest problem here.
Especially for the light attack, that can't hit multiple targets and doesn't even one shot grunts.
I think it's just in a bit of a weird spot since the knuckle knife seemingly now hits many of the breakpoints that the knife had over it for pve, and still gets an extra heavy swing, plus the light attack is actually usable. Also, throwing tools are just WAY better and require no stamina whatsoever to throw.
Compared to KK, knife is nice against concertina and I think better against dogs? Not sure if I remember that right
oneshotting hellhounds to the body is the main breakpoint i was referring to above, the knuckle knife now also oneshots there.
let's not kid ourselves, knife is actually buttcheeks at destroying conc. like yes, it's better than nothing, but without stam effect, only BARELY.
i didnt realize they changed that
dont know why they would do that'
I don’t think kk can one shot hellhounds to the body. It used to not be able to one shot them at all because for whatever reason you could not headshot them but now if you hit the head it will one shot
@half hornet @grave wraith @outer jungle can I ask why you don't think players should be rewarded for beating someone more skilled than they are?
I get that "beating them is the reward" perhaps; but also, the nature of skill based match making is that ... you're more than likely going to be screwed over sometimes.
I feel like it would be nice to have the game reward me when it decides I'm to be fodder but I win anyways.
i guess we all agree to disagree
Simply because theres matchmaking mmr for a reason im a 6 star and i don’t play against low tier players its always a full lobby of 6 stars so i dont see the reason to spend resources on a system that is irrelevant
@chrome oyster
Consider that more players might be willing to fight you if the game rewarded them appropriately.
Currently the situation as a 3-4 Star when you encounter a team of 5 stars or a team with even a single 6 star is ... even if you beat them "seriously, WHY were they even ALLOWED to be in that game?? Thanks for wasting my time Crytek."
On the other hand, if it's an opportunity... if you do get that rare win... You've got a better chance of feeling like it was worth your time
Because MMR as it currently is is an inaccurate and flawed system so it would largely just be randomly better rewards and if they did what you suggest, deranking would be even more rewarded and encouraged seeing as there's a mechanic that actively gives you better loot and money if you lower your rank.
Getting higher MMR would be an active disadvantage
This aswell ^
your reward for beating 6 ⭐ is the extra (⭐) next to your name in the next match
Yea i get that but i just cant relate cause my lobbies are always 6 star only with the rare random 3 stars that i guess is from lfg or someones friend thats new so
Either way i dont think its a good idea
I guess ... but deranking is always an issue. I don't think this would really motivate anyone to derank that isn't already deranking
Anyone who deranks is a pos why would you wanna get away from super sweat 6star lobbies 
If the game were actively punishing them for being a higher rank, not just by matchmaking them with harder players but also introducing a mechanic that directly limits their resources due to their rank, people would certainly be more inclined to derank
you can't derank in this game 🤔 my stars didn't go lower for months
Tru
You can but it's harder now than it used to be
Gotta make it a little more obvious
What if it was just star based then?
If you kill a 6 star, even if you're a 6 star, the loot is better than killing a 2 star
I suppose, you're still giving the enemy more resources by being higher MMR but that would be much less noticeable
I could get past it
It just feels silly you know, like ... imagine you're playing a PvE game and the hardest boss in the game gives you the same $100 the weakest boss does ... it's just like ... really? I went through hell for... that? lol
you used to get more or less xp based on stars but I can't remember if it was based on the difference or just the star rating of the target. it was removed because it was dumb and made progression inconsistent
specifically the xp reward for a hunter kill, thats what im referring to
hmmm... it's interesting they had it and removed it...
Although this would directly exacerbate the issue with the resource difference between low MMR and high MMR. High MMR players typically don't have to care about economy at all and it's completely meaningless, whereas low MMR players can be too affected by it. Doing this would just make that difference even more dramatic, seeing as high MMR players are more likely to match with players with more loot and vice versa. I don't think that would be good.
This will also give more of an advantage to high MMR players in fights due to more resources on average.
I mean you have basically no control over the star rating of your target. now I can kill a hunter and know that I got exacrly 450xp for my weapon, instead of just hoping that hunter I killed was a high enough star rating for the unlock.
If they were gonna do some sort of bonus like that, it'd have to just be a percentage bonus for bounty based on the match average mmr or something
Yeah that crossed my mind too.
It feels like there's got to be some solution that makes sense
That could be interesting
You kind of run into the down ranking concern again though I think
Could make contraband guns sellable. That way if you come across a mosin sweat you can at least take his mosin and sell it at the end of the match
This would come back around to the resource concern but it would be less dramatic than direct rewards
lol I literally had just typed up:
"It would be nice on some level if the economy was actually an economy so if you looted someone with an expensive loadout you got more money"
Idk how they'd avoid the high MMR resource difference concern though
Well I suppose if you're in high MMR and have a mosin you won't be stealing someone else's mosin to sell @chrome oyster
So it wouldn't really affect high MMR player economy
AI 7 star hunters obviously /s
That's potentially true, yeah
Though I imagine some 6 stars play with budget guns (and might engage in that kind of "grab it to sell it" mentality), but maybe not
I'll have to keep thinking ... thanks folks
it dose !
when you kill a 6 ⭐ you may loot a card 💳
if you kill 100 ⭐⭐ you will never loot a card because they don't even know it exists 🤣
and regarding the loot .. i love the buff of the toolbox 🧰 , bodies looting .. its even better than the settle bag
lol, feelings about AI make every post using it a battle between feelings. Good job 😄 Find the actual problem with this. It has to do with votes themselves and more divisiveness that we so desperately need^^ Welp, at least we are "the good ones", right?
clearly the last post using it is pretty sweet and they were transparent about it too.
You talking about the one saying to reduce rain chances?
no the skin, not sure what the other one is
Oh, yea we don't need more mosin skins
And I don't see anything special in that skin idea specifically compared to any other possibilities
okay sure, seems clear though what the sentiment is, based on previous discussions and how this stuff is voted on every time
anyways, if the shoe doesn't with you, good. I just wanted to point it out hoping that one little girl somewhere will think about it^^
i certainly find it offputting when a suggestion uses AI but it is best not to let that get in the way of whether something should be changed in the game. I don't think downvoting them would actually do much in terms of fighting ai images
@thorny veldt lobby fps is capped at 60 when you're frames are set you >9000
This is in bug reports not feedback but when you get your burned out bars back is it including when you dont have a bounty?
If you have a bounty then you will get all bars back on extract for no cost.
Only when you or someone else in your team has a bounty
I know, thats why im asking this to the person who posted it in bug reports. If you click on that blue text it will show you the post in another channel
I know, your wording made it seem like you weren't sure either
Ah okay, thats fair
I edited it for clarity
Where did that come from? And i dont think anybody, mod or not wants people to be mean to them. Only difference is they have the power to do something about it.
Ive never had that problem, so perhaps youre being rude?
If you acknowledge the gif is mean, even slightly then in sure that goes against server rules. And common decency
You can only "be mean" to people "as a joke" if you have that established relationship with somebody. Just because youre online doesnt mean you can "be slightly mean" to people who are still people outside of the screen. Youre still just being mean. If you wouldnt do it in person maybe dont do it in a public server especially to people with the power to do something about it
@atomic ferry you're wrong that reducing the choke bomb audio for the person choking wouldn't affect the audio game. One of the negative effects of choking is that your hearing is impaired due to the coughs, so you can't hear enemy rotations as clearly.
I dont mean lower it much, Just less sharp of a sound. It can be loud it just so sharp 😭
Unless I misunderstood and that's not what you were implying
No you read it right i just worded it badly
Yea I wouldn't mind changing the sound instead of the loudness
Although it's hard to do that without just making it sound not like a cough
@atomic ferry something like this would probably be best as an accessibility setting, but the issue with such settings is that people abuse them if they could give even the slightest advantage such as the sound being a bit easier to hear through
And if they give a disadvantage, people needing the setting are disincentivised to use it
Not that you suggested it would be a setting. Just the only way I see that change being made
I would be happy with a settings change as long as hunt doesnt make it default like they did with centred crossheir. Sneaks
@gleaming needle Your post has been removed due to Do not repost your own ideas.
@acoustic iron Your post has been removed due to **No troll/low effort ideas are allowed. **
@zinc sinew There is already an ingame report button for that, you can report them under 'Griefing'. If possible I would also recommend you record your teammates doing that and submit it as evidence to #customer-support on the site
No that's not the same. That does nothing for me getting reported for teamkilling because I didn't want to lose my 1000 dollar character to a troll on his tenth account using a free character.
There is a textbox that you can use to explain what happened or you can contact #customer-support , in the end both of you ended up violating the ToS by killing your teammate so as unfortunate as it is the best option is to just report and move on
I think being able to recover your character by reporting the teammate that killed you would be a better suggestion
They should add if you report a person for team killing and it shows they did it. You should get your character back and they get banned for a time. That would be a great way to deal with it.
anyone else having issues with the game mode auto switching to bounty hunt when going back to lobby?
Blade seer is now just base game not a trait
but they could add back blademancer with some changes and a slightly higher cost. I'm just skeptical about the infinite crossbow/bow/cho ko nu ammo aspect of it
#game-ideas will also be a better channel for you to pitch ideas, just make sure to follow the format 
But it was valid
Something I also don't really understand, while yeah, bugs being bugs is annoying, but I dislike there is this notion that losing a throwing knife or an arrow is annoying or bad design.
That is literally the point, you have in theory unlimited ammo, but you have to be diligent about it.
Otherwise they wouldn't have had a max ammo count lol
Yeahhhh, I'd be mostly fine with it being limited to tools only, but even then there were times I kept chucking my throwing knives in the same place and I got a kill once or twice doing that over and over and pulling em back so it is still pretty good with even just tools
I have in game fps capped to 180fps for consistency And the lobby also seems to function at 180fps. I do not want to set it to 9000 because I'd get 500fps indoors and 200ish outdoors in a match
Either way its wild that the lobby can ramp my PC to 700watts draw just looking at the 3 hunters.
@runic karma I'd love custom games and servers but let's be honest the normal game modes are having trouble running right now because of crytecs awful server quality i highly doubt they'll be able to run a bunch of extra private games with multiple people
yeah i thought so aswell.. but this would generate so much traffic on hunt cause all the creators will do fun stuff with it and i think this would help the game a lot to get more attention. The game is overall in such a good state atm, they could use that momentum somehow
100% the zombies now sound like hunters.
@last ferry question about the volley axe, are the barrels loaded individually and can be fired before all are loaded with reduced damage due to less shots, or do they all reload at once?
@inland forge Yeah it is quite situational but you could go into a match with it planning to contest the boss, in that case I think it is super useful because you can place it somewhere during the banish. Thing is, the effect is hard to see but you could easily prevent someone from running to an exit and make them generally uneasy about a direction.
It would probably look like a solo camper at some point
What? I just realise something. In the mission summary it shows your MMR after the match, right? In that case all these screenshots could in reality be much less severe.
perhaps they could let people run their own servers. It's also a way to keep running costs lower.
<@&357256267087085568> scam
🧹🐈
question for devs or anyone that can give me the truthful answer,.
Why does it seem that when playing Bounty Hunt,8/10 matches there are fights going on at the first compound you spawn at, is this intentional that you force spawns together? if thats the point then why do we have Bounty Clash?
sorry if this is posted in the wrong chat, but i really want an honest answer from crytek
Please take responsibility for your patch notes and reduce the chance of rain during a match to 10%, rather than the 30-40% chance that occurs in real life. It's unbearable to play now. If you want to drive your community away, then good for you. Soon, a couple thousand fewer people will play your great creation.
Its not far off from that, it's only on 2 of the maps and all 4 are 25% odds to get them it's a % chance below that since there are multiple weathers you can get.
I'd love your rain since I've only seen it twice since it redropped
Has the Idea for adding the throwables Arc to items like the Throwing Knives, Axes and Spear been floated before?
Pretty sure I've seen people suggest something like that or similar yeah
Seriously I rarely get rain, how are these guys so lucky?
If you're talking about that metal line that goes through the skull on the skin then that's intentional otherwise we'd be seeing the bullet clip through it whenever we reload.
I'd be curious to know what ppl think is supposed to happen with the catalyst situation. There seems to be some experimentation going on and ppl don't seem to hate it like gunrunner for instance.
Catelyst is hated the day it actually do something busted lol
But rn it gives a lot of small bonuses that ain't game-changing and ain't set up for an insane synergy.
They should give bomb lance the same stats as launcher. The extra slot and price should be more than enough to make up for the added melee.
I think beastface is a little busted. In general I like the way this is going though. Having levels to traits that is. There is something there. The response to my suggestions has me a little confused though^^
Beastface is a.. eeeh... like good players just don't trigger animals anyways.
And mjah, it is not the first time we have done "trait+" effects.
Sometimes good othertimes Bloodless+ that fucked up a whole event to the degree noone realized how busted Cenny Dum Dum was gonna be.
I think beastface is often underestimated. It's not really about triggering sound traps but about space to move. Think these extra trait buffs are nice though. The limitations with this system are that you need the slot and may want to keep it free and it is not scalable as is.
Give it better stats imo
I don't believe you. Pretty often crows does not produce any damn sound and you don't know about them.
Also top 1 finder of all random branches in any random place is here 😎 🤣
I agree, but also doesn't mean that it's impossible to avoid em you just are not playing carefully enough
And if that is not how you want to play completely fair
I'm just saying it's not impossible. It happens all the time I see crows, decide to give them a wide berth and then boom one step and there is a twig
@foggy dagger that is just death cheat for solos only.
<@&357256267087085568>
@flat fog I've removed your post as this is the third time you've posted it to feedback. I understand you don't like the removal of the arrows and bolts but please refrain from reposting your idea as it's breaking the channel rules
@short silo You already have control over the direction the door opens
To open it inwards, you need to move backwards as you open it
Every other scenario the door will open outwards
Be it opening it while standing still or moving in other directions
I don't know what platform you're playing on, but on PS5 it seems more like luck than anything else. I can't even count how many times the door opens against me while I'm pushing.
Then it might be a bug
But it is how it's supposed to work and has been consistent for me on PC
Why bother? It is just a lazy excuse. You can made it a P2P system for custom matches, everyone wins.
In fact, it would benefit crytek, since their model on "streamer" business to gather new playerbase could also work with that, opening the door to tournaments hosted by P2P, without needing a server.
In 2025, we cant still make custom matches with friends (at least a bounty clash, or a compound), but rather limited to 3. Its kinda crazy.
Slugs haven't been meta in a while
Buckshot has been meta despite the pen nerf ever since they buffed the damage over range with it
buckshot is still the best penning ammo, specter for example can oneshot to chest through wood at ~8m, while slugs can't oneshot to chest at all
Now the problem that seeks to adress is that people use just two ammo types (buckshot and slug)
Balancing other ammos wouldnt hurt either
I didnt question that, long barreled shotguns with buckshot can still one tap through cover, that is known.
Even medium ones can, with the right scenario. The problem is how poorly balanced are the other type of ammos when compared to those two.
I use dragon’s breath and flechette all the time. It’s not meta and it doesn’t need to be
dragon's breath is pretty terrible but i think there's something to be said for flechette (especially on the crown)
Good for you, they suck objectively
DB is terrible (more of a tool) and flechette is countered by a cheap perk while also overshadowed by slugs due to recent HS changes
flech not as good as it used to be, comparatively, because of the massive buckshot buffs, but i'd argue it was better than buckshot on the crown before 2.0
"Look this ammo type doesnt suck if we use the most OP shotgun in the game" is not a good starting point balance-wise
And yes, it was worse. Slugs were always way better, but people complained about them being OP (rightfully so) and then they added recoil to the C&K
but it's still a consideration you have to make. if you buff flechette, it gets buffed on the crown.
Crown didn’t have flechette before 2.0 iirc
It was added with the auto 4 in the post Malone event
Indeed
that's not true at all, i believe it was early 2024, around march/april? cant remember the event
Yep, desolation's wake
Update 1.16.1 on May 8, 2024
That's when it was added to mainline progression but it was part of the event just before that, starting in march.
nvm im wrong
The two tap range is pretty insane
I sometimes use flechette only loadouts with term levering and a baby specter for more ammo and it’s actually competitiveat rifle ranges. I killed someone in 3 shots at about 50 meters once
It’s possible he was already low though
Can also be done with slugs without sacrificing either wallbang or more 1hit range (plus, you can HS kill)
The only issue is "oh but slug pricing" which is indeed not a problem because everyone in hunt is rich
oh no yeah i mean slugs are and have always been busted. i wholeheartedly agree with that
ESPECIALLY on the crown specifically, which has a higher two tap range with slugs than the winfield does lmfao
like yeah i think right now flechette is kinda left in the dust on anything except crown, and even on the crown it's underpicked as hell. but also holy fuck i want shotguns neutered anyway, buckshot needs to be put six feet under.
The shotgun barrel-lenght still doesnt make any sense, it never did and to flat things out they tried to level things, but even now, the "new" rival (idk the name) is still bugged with slugs
Does the same damage as a medium shotty with slugs, not a long barreled one
yeah the barrel length thing with slugs needs to go, it should be balanced per shotgun, not by the barrel length category
Which is ironically fun since its the most lenghty shotgun in the game (if you dont consider the nitro, which is, by game owns definition, a rifle)
Facts
tbh i wasnt aware of the homestead getting medium barrel slugs lmfao that's kinda funny.
Its been reported multiple times... still waiting on a fix for it
i think that legit gives it a higher lethal range with buckshot (than slugs), or at least within a half meter or so
While the "new" centenial is broken af
you get a new boring rival
that also works worse
yay!
Yes, 1m more than buckshot
Its "haha romero but 2 shot"
To call it actual content is underwhelming or insulting
However the 1tap extra meter barely is a reason to pick a shotgun. Meta is spam shotguns now. Remember when specter used to suck due to ROF and several bugs and issues (reload, bayonet being medium barreled etc)? Those times where they released the Slate everyone picked that over the Specter.
I do agree tho, shotguns (and their ammos) should be balanced individually, not by barrel lenght.
The fact that a romero with slugs loses against a perked bow (30m xd) is still silly, for example.
The short rival (that used to be the better medium shotty) is now hot garbage, possibly the worst medium slot shotgun price-wise (and has like 3-4 slugs? xd) that gets pushed away. Short terminus needs perks (rightfully so) and its usually played with buckshot more than slugs. But why bother, when you can simply use a 300 dollar mini C&K unperked? Game becomes all of the same; boring.
bow is actually disgusting rn
Bow was always broken, since release
It’s been disgusting since they gave it 10% more damage like a year ago
The perk did more damage while (some players dont know this) slightly increases tensing time
that 10% dmg buff was actually kinda insane.
1 shot to any limb
Yes, and had one of those ammos that need to be removed.
People dont understand for example the xbow nerf or the frag arrow nerf
The problem isnt one person using it, but when a team is running it
Heavy bleed should be based on distance, not always be applied on.
Well that’s still a problem with frag bombs
Get ticked for two damage at 20 meters and get full heavy bleed
Bow also features one of those types of ammos (like the bolts on the xbow) that should be removed, which is the "haha straight up upgrade ammo but you have less" (poison arrows)
There is no reason at all why you shouldnt run poison ammo on bow (specially on an elo where everyone, if not all 3 run an ammo box)
Better against mobs and players, so why bother?
It has wider hip fire spread which can sometimes be a factor
agree. steel bolts are worse, at least poison loses some hipfire spread which isnt HUGE but at least hipfire on the bow is like, sometimes relevant
i mean jesus, 50% bonus velocity and better damage retention past the oneshot range? for like, two bolts? what the fuck
Yeah, that would be a problem if not for the devs insistence on adding silly perks that upgrade your hipfire
Yeah they should have kept the reduced damage
"because you paid for the ammo haha" balancing aaaa
Its just goofy
Same reason why people loved gunrunner, it is always been silly
Game is not balanced to have 2 big weapons
if you are high enough, you probably grew tired of the premades running avto with martini
Crackshot and gunrunner (things that literally break the game) shouldnt even been added to begin with.
Surefoot as well
But of course they dont care to balance things as they lose time. Same with HV and FMJ nerfs (or duals), which should have been done individually, and not to all
Surefoot is arguably more busted than crack shot or gunrunner
Another example, "haha I can bunnyhop without sound"
Goofy untested gorbo
That’s lighfoot
Sprint while using consumables and tools
that’s a permanent perk now
when you play against players from other regions it becomes goofy as well
Which is insane imo
6 but it should not be in the game imo
Thats the issue, see, they do not test stuff
Same with events
They livetest and then ask for feedback
No wonder this is dying, honestly
Makes getting heals off mid combat so easy and surefoot pitcher with frag bomb is just a guaranteed kill if you aren’t an idiot
You got a problems since ancient times (like explosives not being heard cooking until last second)
and then you create more desync with a perk that allows running while cooking
Ooookay
Sometimes you can kill the guy cooking and the explosive either explodes in the ground as it should or its refunded into the inventory
Another thing that can also be tested on training grounds xd
Somebody ought to explain to hunt devs that "scarce" ammo does not mean that suddenly it is balanced
Some things literally didnt have reason to be nor they can be balanced right now
(dumdum on officer/carabine, FMJ on dolch etc)
Remove them, simply
fuck surefoot with frags. its so stupid. explosives have been balanced around the movespeed forever and then they're like "oop you can sprint now." just guaranteed death if u cant peek them and kill them instantly
They have no reason to be
Another old topic, that bulwark should also affects frags
Yeah scarce scares me
They dont test stuff
It makes them feel justified adding completely broken weapons and ammo types
I remember dude
dont even get me started on frag bombs in particular, horrible design philosophy that is a relic of a bygone age, with this shitty "tier" system for equipment where they justify just purposefully not balancing stuff with each other
The nitro dumdum (shredder now or whatever) used to retain and have more dmg wallbanging than the normal ammo for YEARS
Fr
They seem to struggle with volumetric
Same as with chokes traspassing walls or their key "feature", instaexploading when they touch fire (making dauntless actually punishing too, as if it was an explosive*)
In fact, this is old hunt for you. I submited this clip long ago, its been years and it was fixed recently
They say: long ammo penetrates metal sheets
Oh, okay
short video better, hold on
this was on old hunt since release
(since the sparks S was a thing, obviously)
Also, I havent got the slightest idea why they removed the pellets landed %
Yeah I was wondering that as well
And thank god some soul had the idea to think "Hey, I think headshots should kill"
you could make these shots
headshot tru wallbang
52 hp = so for the game, in this specific scenario, the unknown guy gets punished for using one of the most skilled weapons in hunt and buying the right ammo and headshoting with a wallbang for the trade of a less of a quad derringer shot (balanced)
idk why it hurt no one
hunt always make sure everything is obscure to the point you cant even see who you play against unless they chat beside you, pick bounty or kill you (or get killed by you)
Guys I think some clarification wouldnt hurt anyone (as in shots, damage, actual killcam, pellets landed etc)
but that somehow sparks huge debates for some reason
#game-ideas message
you know you’re gonna get downvoted into oblivion, right? People don’t know what game balance is they only want things easier for them
XDDDD
I know. I'll take the blows.
be brave, son
I would have included a bit more reasoning/explanation, but I don't think any minds will change. All opinions on surefoot seem absolutely steadfast.
People dont want nerfs or removals of their crutches
So it would have been silly indeed to add further explanation
We know it is broken, and shouldnt be in the game, as many other things go
There are plenty of positive additions or removals to the game that the average player would downvote
Most people don’t have a sense for game health
Lucidity is one, I dont ever recall any other FPS where I cant see who are in my lobbies
If one dude is exploiting things (like external software), I want to report them
it doesnt matter that they didnt kill me or my team
They are (literally, by definition), cheating
if you Lfg with people here I guarantee you’ll run into plenty of guys using crosshair x
I know
EU is a shitfest of crosshair X and other software
Im talking about prestiges 1000 with 4k hours
not a timmy
they dont care
Disgusting, would never queue to begin with
Thank I have friends and never have to endure with filth, honestly
The fact is Hunt could be so much more fun if it was played as an arena shooter, but people instead decide to hold onto their crutches for dear life for some reason
Guys, its a videogame, it doesnt matter if you are good or bad, you are here to have fun
why make it a miserable experience
People have fun by feeling superior by winning
And back when the KD lists were up (cheaters basically, overtly) it was crazy
like yeah dude i believe you have 18 kd playing legit
because that seems fair
Yeah yeah Ik but that line of thought its just miserable initself
"i feel good because i win in an unpopular videogame and by cheating yay"
its sad
I mean it is possible to do that by playing like a loser and only shooting at people from 200+ meters and then running away if anyone tries to engage in a fair fight
Yes, many people did that, KDA farm
but many of them were also cheaters
reason why the list got removed
i have a capture (old old hunt) where I die to a guy with duals (and my teammate, right after spawning) at 400m
just silly stuff imo
Reminder that people also used to disconnect
and then they added that your character stayed
instead of dying instantly
so they couldnt save KDA
pitiful, to say the least
Yeah I’ve had that happen as well but the cheating in this game is a lot less egregious than most in my experience
Because you are playing on US West
Id be happy with them removing kda
Try EU 6*
I have almost 3k hours and have only seen 4 or 5 cheaters
East
US, doesnt matter
much much cleaner than EU or RUS
we wont talk about the others because it violates the rules
but its simply crazy
I have shown captures I think and videos, full burnt guys tanking 12 shots
walking casually etc
I agree, KD doesnt do anything in this game since this isnt (and never will be, unless they lan or something) a competitive game. And since they dont embrace the custom game aspect of P2P with friends model I doubt it can ever be xd
Add the fact that assists also counts toward your KD
and there you have it, people with overinflated egos that think they are good
(still they need their hud to zoom, of course)
cause playing meta wasnt enough
The purpose of KD in fact is non existent in Hunt, as it doesnt take into consideration brackets nor stars
So its basically a circlejerk with no real meaning that feeds people into playing like rats (for some reason)
You can push run jump doesnt matter Hunt isnt tarkov, there isnt a reason to be a loot goblin or a rat
You wont be poor, not even by being bad (you have to really be bad af)
there isnt wipes, why hold on to an useless statistic?
"Oh I have 1.63 and you have 1.4 im better than you"
nice, dude
👍
@wide thicket if they were to add 4 slot weapons i don't think any of the current weapon should be 4 slot besides the new event weapons I personally think 4 slot should be reserved for weapons that perform exceptionally well and need some sort of balancing act without directly changing the wepon
Honestly having the scarce weapons as 4 slots would be an interesting option imo
And this way it would be more balanced to keep them permanently rather than nerfing them into the ground when the event is over
All me and my teammates run into are those three then once we get closer they pull out a lemat slug or dolch. They have the velocity, drop range, and they’re 130+ damage.
Above other weapons
Mind if I make that a suggestion and put a twist on it?
Yeah np
Why is it that most of the ideas in #game-ideas get ratio'd with thumbs down?
The only ideas in there that have more Thumbs ups than downs seem to be;
-the ones begging for snow
-the ones that just want something in the game taken out
-the ones that want something that was taken out put back in
-Suggestions for Hunter Skins
Seems to me like any time somebody has a legitimate Idea for something new or different, the general reaction is "we barely like the game as it is, we want it to be like it used to, we don't want more changes or new stuff"
I see people asking for the same, which makes sense
Cheater bans and region lock to prevent ping abusers
“ping abusers” 
simply because adding entirely new things requires more careful thought to consider and add. most new addition suggestions do not put this thought in.
you trade 2 seconds later
Again, you play in US
Not the same as EU
totally different population
Well you’re helping prove why it happens that way
they decreased the trade window now
Yeah yeah, still horrible because people from regions that shouldnt be here are
some you can justify (cause they have no servers)
others choose to exploit
oce 😭
OCE has a server, just low population
and suffers a similar fate, but smaller sized
playerbase that shouldnt be there
i know, i'm an oce player
and i play on asia servers most of the time cause oce is dead
it's just farmers and grinders who want to get money without fighting anyone and run away as soon as they know youre there
How am I proving why it happens that way?
oce is like a scrapyard
