#feedback-discussion
1 messages · Page 215 of 1
A lot? I don't use anything a lot, lol. Just because I have a lot of non-meta weapons to play with.
there is 6 mr ranks you WILL find a rank you can get out alive
And I dont like this 'cool' change with subsonic ammo just to nerf silencers, yes
do you find yourself sitting in a bush with silencers often?
After the last update, my game's graphics have gotten really bad. I can't play the game anymore. I feel nauseous. Does anyone know why? The dark areas on the night map seem to be tingling.
its not a skillset you can learn if youre literally running 2 compunds away from me i have no ways to catch up
As soon the boss banish you have 3 minutes to get in position, if you fail to do that, that is on you.
Nope 😄 For what? Like if heard someone I will ambush just by any cover.
I love silencers more like a tool. It is so damn pleasant to move across the map just by removing all sounds alerts/AI
Even if you spawn on the otherside on the map, you can still cross it before banishing ends :)
That is by design
Do you understand that there are more than 2 teams on the map its way too often that i finish fighting with one team and see that the bounty is just running to extract and theres nothing i can do about that
yeah its on me that im not usain bolt
Well, that is because you priortised fighting over bounty then.
That is the open-end nature of the game.
Dude, it is just a game, that generate a random moments! Deal with it.
The whole damn server can fight each other while 1 team freely banish and extract, lol 😄
As I said, by design you can reach the other boss lair before the timer runs out.
so if i get ambushed by a team while running towards bounty and im FORCED to fight them thats prioritising fighting over bounty?
So what is the alternative? Painfully long banish times? Extracting taking another 2 minutes? What alternative do you guys propose to this "issue" of people running away with the bounty that simply doesn't make it so that bounty is ignored most of the time for not being worth the effort
reveal extract locations of a zone on map after banish and move extracts (at least) 1 compound away from target zone
I would like to see QTE mini-games at extraction to complete it for extraction (e.g. Helldivers style). 🤔 🤣
Yes but in higher mmr its not random at all its almost every other game that some solo runs off with the bounty
Well, yeah, because said team is "playing bad" in the sense they don't priorities bounty too.
But in that case, why are you unhappy? You get your PvP then?
Wouldn't that make it worse for you since you cannot plan the direction you need to hold to prevent people from running before the banish is finished?
That is even worse
I would make it that it gets revealed when banishment starts.
But yeah, removing the backdoor extract would be good for Hunt imo.
Holding the bounty hostage in the match without them seeing the extractions for 5 minutes
The point according to you
Which is not the point designed by the actual developers of the game
Getting out alive with the bounty has been the point since the earliest trailers for Hunt
idk to me its wild you dont play the pvpve game for both the pv's
Again, all this is mostly an issue because people never goes: "I see someone, but the bounty is banishing, we cannot afford the time to fight these people and we have to move on!".
I am locked as 6 star EU player (which is not fan off). And I see pretty rarely such scenarios. If solo can ran out from surrounded by enemies compound - good for him. He deserve it if he catching up the right moment, lol.
All of this feels very ignorant towards players who aren't as good at pvp or newer players, making it harder to get out with the bounty would be yet another rich get richer mechanic and only those who already struggled with hunt dollars would gain even less
And I am saying this as a 3KDA player pvp focused player
thats what the mmr system is for
Where did I say that I run straight to extract?
if youre worse at pvp youre gonna play against other people not good at pvp
I run straight to the extract for the thrill of the hunt, or well, being hunted.
Also I'm doing P100 grind, so extracting is worth a lot in that regard lol
I have enough hunt dollars to afford over 1000 avtomats, but I know not every player is like that or even close to that, I know even good players that run out of hunt dollars while prestiging and having a bad streak of matches
if youre a new player you still get matched against other fairly new players and the stronger opponents you face the better you get faster
For those that need them, certainly not for those that want to also experience the other weapons and such of the game
Camping sniper spotted 👀
Funny to see people who have a fraction of Diiba playtime trying to throw shade lmao
I could show a clip to prove otherwise but idc enough 
Don't need to sniper or camp if you just click head
Cheater spotted 👀 🤣
Please upgrade your equipment. Commodore systems are not made for hosting.
HELP!! I AM HUNT'nt
@eager charm You do know the spider still consists of human body parts right dx
Today I had a player and a discussion memeber elsewhere state that they have alegedly deleted EAC from their PC and still managed to run the game 😄 Meanwhile Battlefield 6 managed to STOP and PREVENT 330,000 cheaters from starting to play. Are the "cheater problmem is non existant" claims still being sold around here ?
Seriously doubt that
Don't know, not going to try because I don't think its worth the risk but if people are already trying that I wonder how long until something more serious happens to this game.
Don't worry, it aint popular enough
And with the direction Crytek is going with the game, its not going to be an issue lol.
What direction would that be ?
The game is worse off now than it was before the 1896 update.
Heh, rn the game has a similar playerbase as before. It ain't dying.
Yeah thats a lie son
Well, do you know how many cheaters got stopped and prevented from playing Hunt ? Ofc there are bigger numbers for BF6 considering the beta got, what, around 400k players ?
Then we must be looking at different player count charts
I assume you have access to internal stats I dont, all I have to go by is Steamcharts.com, and that aint pleasant reading
Steam doesnt have console or gamepass
Correct
So many cheaters are back on Hunt... Please do something Crytek... We didn't see them during 8mounth and now see all of them at the same times... Strange no ?
Imagine PIGGY was bad during 6mounth..... 2 week he play like an old cheater... AGAIN... Crytek see nothing...
Jan - july 2025 : average player count 12.800
jan - july 2024 : averager player count 15.000
You think roughly 2k are statistically insignificant?
Personally I think Hunt needs to ditch gunrunner going forward, and make quarter master a scarce trait. Shotguns are too strong now, and there need to be
a choice in whether you want to bring one or a rifle. That isnt the case now.
Oberez Mace & Rival Shorty.
Drilling any combination.
LeMat very viable.
Haymaker and bow.
Gunrunner should be deleted forever but Quartermaster shouldn't see any changes.
Shotguns are realistic and fitting their niche now. Pistols & melee shouldn't out perform shotguns in CQC, tactics should - and they do.
Shotguns are fine if they are paired with a pistol imo. The loadout is just too strong with a crown and king + mosin or whatever kind of rifle you pick
Gunrunner and quarter master make them too strong
2k player dips could just be burn out - people done with the latest BP taking a break till the next one.
The biggest problem here are the cheaters.You play nicely, you get kills and the someone shows with snapping crosshairs on people heads and kills 4-5+ people trough walls. Then you come here to provide feedback and they are like “no , you are imagining it.” There are no cheaters in this game! I see one a month 🤣.” “No it’s the MMR” “You dont know how to play” then “ MMR 5 is high and players have skills.” - the skills to see through walls and never miss a headshot maybe ! Or maybe I am wrong and extraterrestrials are playing it IDK. The f8cking ET logged in from a distant galaxy 🤣
Quartermaster changes next to nothing. There are so many sawn-off variants you don't even need it.
I suspect Crytek is trolling their own player base and you think shotguns are the problem ? I think shotguns are good at least you have the chance of killing someone using ESP.
The ones that know exactly where you are hidden crouched and not moving where you spent 5 min talking on the phone that is.
Yes. Gunrunner is a bad addition to the game. It turns the balance upside down. Questionable how healthy it is for the game. I would say it is not.
Quartermaster is fine I think, maybe make it cost 7 trait points but I don’t think it’s overpowered or anything.
QM was fine for 7 years until 2-slot gots hyper buffed.
Nerfing QM is nerfing non-issue 2-slots
Which I think would be a shame
im pretty sure they changed matchmaking, its impossible that im 3 stars, queue into random trio, get matched with 2 guys that also have 3 stars and we play against 5,4,3 stars premade. today also waited 5 mins for a match only to get into a game with people 1 or 2 stars higher than me, abysmal experience
2 slots are actually fine. They are not hyper buffed or anything.
Especially the shotguns.
2 slot shotties are a lot less consistent than their 3 slot counterparts. Except romero, but that is a one shot, so there is a tradeoff.
And 2 slot rifles are great in shotgun loadouts to contest the almighty rifle meta.
6 point is fine for QM. Now that you only have only 10 points to start with, that is a big investment.
Except you rarely see people run 3-slot shotgun + 2-slot rifle, it is always the other way around.
That is because 2-slot shotguns are overperforming in such regard that the downside of losing 1-2m kill range ain't big enough vs. losing damage, mv and sway for the rifles.
That is because rifle is the meta, not because 2 slot shotties are that strong.
It is natural. A low risk high reward winning strategy since the beginning. And it always will be.
That is how the game operates.
But it is fine I guess. Shotty loadouts are there as well. Playing objectives, pushing lairs. Keeping the flow of the game.
Sure, there are the rifle players on the end of the food chain if they play their loadouts well.
Tbh I’d rather run obrez auto 5 than mosin auto 4
Yes, auto 4 is pretty mediocre.
All it have is spam, but it is very inaccurate.
And with a shotgun what you need is consistent one tap, not fire rate.
Because the first shot is what really counts in cqc.
I find every 2 slot shotgun other than Romero to be very inconsistent
Yes, they are very inconsistent.
That is fair, but still not the widespread sentiment
Ehh I see a lot of other people say that as well
The reliability of a 3 slot shotgun is much more valuable to me
Is your hunt dollars supose to reset when you pretsige now?
Again, not gonna take that awy from you, but I can only say I see more the other way around.
But honestly atm it is borked to gauge bc "lol gunrunner".
Always have
The main issue is when people start to pick long rifles with auto 5s. Hope Gunrunner is going to be extinct when the event ends.
There are a lot you sacrifice with slug for the extra few meter one tap and two tap potential. Reaction time, mobility, wallbang, higher skill ceiling because you need to tap the torso for one tap.
It is more like a sidegrade.
Wdym reaction time and mobility, also don’t slugs have better pen than buckshot?
Slug can't one tap through a single layer of wood.
By reaction time I mean you need to ads before you can shoot.
By mobility I mean inaccurate jumpshots.
I mean you don’t have to ads
If you do not ads, your shot is going to be pretty inaccurate.
Idk I haven’t had much trouble with it
did you mean add gunrunner as normal trait?
With pistols it is even harder to contest the long range rifle meta. They would have an even bigger ranged advantage than what they already have.
they need to reduce the bullet drop on pistols at least a little bit as well imo
Glad they buffed the damage dropoff on medium\long pistols. That was a very needed change.
Make it so you can shoot 100 meters without having to put the enemy hunter’s body in the frame of the gun
Lol what? How in the hell it is harder to contest dude with pistol + mosin rather then 2 slot-shotgun + mosin?
Rifle players keep the distance. Pistol is much worse than a 2 slot rifle in a long range fight.
Maybe cause they have a full sized rifle you wank
Bruh... If player wants a distance only - he will pick up a sparks pistol and will shot all day with optics from a long distance. But we a talking about QM, when you hitting long ammo player that plays in medium range, you cannot even push him properly because he slap your ass with buffed up to stupid range shotgun
2 slot shotties are significantly worse than 3 slot shotties. Except romero.
Not nearly as much as they used to be
So it is not a big deal for a shotgun player to contest a rifle qm 2 slot shotty.
before 1896
They are still a lot less consistent.
Not having QM is worse for the shotgun player if the player plays long range.
I just don't like:
- Buffs for 2 slots shotguns
- Added no-brain 2 slots king auto
Previous state of 2 slots shotguns were required a really close range, which was a OK trade in loadout. However 2 slots shotguns were unreliable.
They are still unreliable compared to a 3 slot shotty.
Also auto 4 is mediocre.
Inaccurate. All it have is spam.
why in the hell you are comparing with full size omfg?
And what you need from a shotty is accuracy.
Because your first shot decides the fight many times.
90% in QM is long rifle and shotgun, before the buff it was сompletely different situation.
Because a shotgun player uses 3 slot shotty.
Because Rifle is the meta. A low risk high reward one. And it always will be meta. This is how Hunt operates.
Before 1896 you rarely every saw shorty shotguns
Because they were useless.
Yes
now are they are meta ffs
Compared to a 3 slot shotty they are inferior.
People always brought an obrez or cenny shorty with a full size shotgun
They meta because a rifle player picks it for last resort.
Because all they do is keep distance.
They don't utilize the shotty.
They don't push with it.
My god, every 2 slots weapon worth then 3 slots.
Because they know they lose to 3 slot shotties.
it’s more rare to see someone without qm than with. It should not be that way imo
pistols used to have a place but now that 2 slots are just better in general everyone instantly picks qm
We are talking about no brain loadout with long rifle + short shotguns.
When medium shotgun can kill you with 2 shots from medium distance without proper aim.
Pistol is not necessary worse than 2 slot rifle. You trade fire rate for longer range capabilities.
Medium shotty does not kill from medium distance with 2 shot.
Who said pistols are better
I meant worse, not better.
Under some circumstances, in close range, pistol is better than 2 slot rifle because it can fast two tap and the smaller hv and drop range is not an issue.
Most rifles cycle faster than pistols when hip firing or with iron eye
No, they do not.
Fast firing pistols shoot a bullet every 0,5 sec.
Also there is fanning for cqc on slower fire rate pistols.
Still faster than many rifle or just as fast. Sure, some are faster, but most of them are not.
And you have fanning. Conversion's fanning is pretty accurate in cqc.
i really meeting a rank 89 zero prestige hunter 3.0 kda who kills me while im killing hellborn and then proceeds to get his butt kicked and killed by a grunt
and cant even kill the hellborn and didnt know to wait and then try to take the bounty
Kills u and goes to primary bounty
This community is so fed up with cheaters that even the usual derailing, sockpuppeting, rage baiting and scripted trolling cant keep up anymore. for every attempt there are just as many players showing up and pointing out how bad the anti-cheat is. Honestly at this point the circus around the topic is more entertaining than the game itself 😄 If @hard minnow put halft that ammount of effort into the anti cheat there wouldnt be a single cheater in the game :D.
Don’t ping Crytek for no actual reason.
that's not really how it works, also please do not attempt to ping all of Crytek.
if you want your feedback beeing seen just post it in #feedback
When did you start working survey analysis Nixa?
You know what
I'll send them a friend request 
Ahh shucks
They blocked me 😔
All these spam weapons are ruining the game for me. Used to be a good game that slower weapons had their place in. now every time you get hit by a shot, there is a followup shot before you can take cover.
If you can't take cover after they shot you, it might be a good idea to look at your positioning. There might be some place for improvement.
Every thread and community has the usual troll lingering around and you cannot really prevent them from joining public discussions so what is not how it works ?
always fun when people dream up these dream scenarios in their heads with readily availible cover even while pushing or rotating...
You need to plan 3 steps ahead when pushing and rotating. Keeping cover in mind is part of it.
I don't agree with spagyi a lot but kinda right on this one
If you push/rotate, you gotta think about what will happen when they tag you
You either risk it all, so the reward for making it has to be big enough to even take that risk, or you play around possible cover
not all situations allow for following cover. sometimes you need an angle on a player healing behind cover. There is no place in the map that has cover for everything. its just such a stupid thing to say lol
Read again
And maybe you'll get it
i dont need to read anything about risks or yada yada. the point is, fast weapons are king. and if you want to play anything else you loose.
Maybe just dont push if the risk is too high and play out the situation?
If they're using spam weapons, they're limited to mid range at most
yes lets all sit around and camp angles. how fun
Cycline is too strong, yes.
But it's not like you have 0 counterplay
also lets all change our playstyle to survive one type of weapon which is ruining the game
genius
Crazy how different weapons give you different advantages.
Maybe play around said strengths instead of complaining that you push out in the open, to take out an opponent thats healung.
If you die to that, the push was shit
Its as simple as that
fast weapons have all the advantage. at all ranges except shotgun range.
xdd
Ye, youre delusional
Revolutionary insight, ty
Crazy how even the best players will tell you how some gun is better for longer range than another gun even with them having some of the best aim in the game and being able to hit more of those headshots on average
It's almost as if even they will sometimes hit something other than the head
Yea and when you hit something that aint a head. guess which weapon has the time to follow it up. And if you think bulletspeed is a good argument, i mean you got spitzer ammo to compensate all you want. Faster weapons give more chances of headshots, + they can followup on chest shots. Long ammo only has an advantage past 1 chunk lost stages.
spitzer is only for long ammo weapons...
you know what i meant. doesn't matter what name you use for it.
And if that weapon shoots something like compact ammo, at range it will require 3-4 shots where a slower firing weapon would require 2
Again, if fast firing weapons are so objectively good and there are no advantages to other weapons, why is the top meta loadout among the most tryhard players quite often mosin and dolch? If all they need is spam, why not just have the dolch with officer carbine or such?
There's also another factor that is the biggest of them all but not even listed as a game stat or such, the feel of the gun, and that will be different depending on the person
You can have a gun that is stats wise amazing, but if the person simply does not like the feel of it, they will likely not use it to it's full potential
Someone might hate a lebel and not hit anything with it, someone might love it and hit headshots constantly with it
at a range that compact makes a difference. you wont be able to follow it up or oneshot anyway. so the guy will just heal.
because there is no need to have 2 weapons doing the same thing.
so why are ppl taking a fast firing pistol and not a fast firing rifle
if its so op
wouldnt you wanna dedicate your main weapon to it?
lots of people do bring fast firing rifles?
lots of people do birng the bow
no nescersarily. pistol still onetaps heads
but they suck at range and have terrible handling compared to a rifle
once again, why wouldnt you wanna dedicate your main weapon slot then
if its so op
alot of people do. and they run a medium or shotgun backup
i prefer officer carbine to pistols
mainly a matter of recoil tho
and what does that end in? losing at 40+m
but you can choose not to fights the guy at 40+. you can just move around it no?
WE ARE GETTING SOMEWHERE
.
.
and yet your whole argument was that fast weapons advantage of spraying you down doesnt matter because you can just fight with cover at all times. Yet somehow you believe that long ammo has an advantage in such a scenario
you're not making much sense
What this argument comes down to imo is you arguing about something that people with thousands of hours of experience don't agree with if you were to ask them, specifically weapon effectiveness depending on range and such
cover favors fast weapons in both scenarios as it allows you to get close, and have the same chance for 1 taps
Spam is not objectively better than everything else
It's strong, but not objectively best
not once have I said that
youre making stuff up in your head my guy
spam weapons are objectively better. some weapons are situationally better. but across the board, spam dominates
I'll just agree to disagree 
also thats just objectively wrong, since you shoot once and get back into cover.
No chance for a spam weapon to shoot twice if youre doing it right
here you go with the cover again. why is there always cover in your magical scenarios.
? xd
Are we assuming that the players are bad and not playing around cover?
im confsued at this point
I've said that he should play around cover and if there is no cover available, he has to weigh the risk/reward whether its worth.
no. he just keeps using cover as an argument. as if A. cover is always availible and B. cover isn't great for spam weapons too since they have the same chance of 1 taps in a cover fight as long ammo
You are looking at this in very black and white terms which is the issue
and as i said last time. risk is not the issue. the issue is that whenever you ar forced into a no cover situation. you get spammed.
Like sure in the perfect scenario of no cover, people standing still, both missing the headshot once the spam weapon will be able to shoot again faster
the situation you mentioned above, is you pushing after tagging an opponent
But how often do we have that perfect scenario with no other variables?
no also in a scenario of, getting tapped and trying to heal behind thin walls. or in a scenario of circular cover you wont be allowed to take cover as the guy can keep pushing on the trade
doesn't really matter what the scenario i mentioned was.
what matters is if they happen. and they do, often
unless you are a solo player ofc
honestly, Im just impressed at this point
spam weapons are better in those non-perfect scenarios. its more adaptive.
Dunno why we are arguing this. every 6* lobby is filled with shotguns and spam weapons.
Here's all the variables you are ignoring that I can think of from the top of my head:
- Missing health
- Player aim
- Which body parts are visible/getting hit
- Feel of the gun
- Range
- Cover
- Positioning
- Ammo economy/reload speed
etc. etc.
Brother I have been playing in 6* since MMR was a thing and guns like mosin are still the king
so people just prefer using worse weapons i guess.
I'm sure you are a prodigy that just knows better than any veteran player
I mean hes just making stuff up.
For every cyclone in my lobby I meet 4 mosins.
not worth it atp
Same
all the veterans i know use spam weapons. heck your only twitch clip is with a spam weapon
Still see more mosins than cyclones even with all the talk of cyclone being busted
I still think cyclone is busted but the mosin is even more egregious
fuck that gun
cyclone' dolch, carbine. they're all great weapons
never looked at your clips, gotta do so now.
and nobody is arguing that?
I haven't streamed properly in months so not worth it
people that brag about their "talent" are inviting me to come look surely
eh, 5 months old or not, can still get a gist
(not sure whether that was legible english)
yea not sure what his deal with 5 month is. this guy "played since before the mmr system". Surely you didnt become a god in the last 5 months
Not my point
xd
feels like twitter atp
you say anything and he constructs the pancakes waffle meme in his head
My point is simply that I find it weird to have you go through my clips that I don't even have any control over who clips what when I am not even a consistent streamer and only occasionally stream
That doesn't paint the whole picture of what and how I play or get even close to that
In reality I use a variety of weapons, every time my hunter dies my weapons change as well
just thought it was funny that carbine was the weapon of choice
in the one clip you clicked...
for instance i know a 7k hour player that only uses a carbine loadout.
he only has one lol
nah
That makes it even worse as an argument lmao
im calling a timeout atp
Definitely more than one clip either way when I went to check, but if it was just one and you used that as an argument on what I like to play that's such a bad argument
oh its a featured clip. idk i dont use twitch
we are aware
using twitch alot really isnt a flex buddy
not being able to click on the category bar and switch it to clips and then search by all time isnt a flex either xd
forgot it takes 200 hours to learn to read and click twice
Just realized that the featured clip is also not even me using the weapon, it's a clip of me using an AI redneck widget that I made 
also, @crystal plume your aim is crazy.
Not sure how much it changed in 3 years but the crossbow into 180 uppercut shot is a sick clip
I can say that I hit my peak probably around 2021-2022 and it's been going down since
Or at least that's how it has felt like to me
age is catching up with everyone of us
I was aware, I saw the handsome lad on the left in the clips
😄
The highest I got stats wise was after the 1.0 stats reset around 2019 where my KDA was around 4.5
Actually no wait it was KD back then, not KDA
its kda now?
KDA wise it would've been 5.2 at the time
that explains why my KD went up so much
Also thanks 
anyone can feedback about it ?
2 shoot nitro 13 and 17m : 24 and 27 dammage ... we do more with caldwell conv ....
That's accurate : it does appear that shredder gets its dmg wrecked when going through a wall.
Please add a specific keybind for auto-running. Having it triggered by pressing W three times often causes accidental runs when trying to strafe. I’m not sure how the current setup was decided, but it feels unintuitive and frustrating in practice, AKA bad design.
i run into traps while trying to disarm them all the time cause of this 🤣😆🤣😂😆
Correct. It is part of the balance of the Shredder ammo. Longer one tap range, bad penetration.
Yeah it used to have similar to base pen then got reasonably nerfed in that manner
Can deadeye crossbow get some skin love 😭
i like the moving bodies part .. tried that in BF6 BETA and its the only thing i liked .
we need a new mechanics , hunter physics when dying ( falling like the hive physics ) , more throwables other than lantern 🏮 , melee from monsters like doctor - torch zombie .
this game needs more cinematic action , kills . pulling dead bodies while reviving going to be a nice add on to the game structure .
i want to see bodies fly when i hit them with dynamite 🧨 .
i want to pull my teammate body in the fight to cover during chaos shooting .
go on .. try it on an event , if it didn't work just remove it .
I'm more interested in new mechanics than skins or weapons , tools . traps new mechanics was amazing ( still you missed the option to flip the sides of the traps like alert mines )
That rare as I got it 5 time on 8 games
Have rain map 3 times from its comeback, lol
@short silo Your post was removed as the channel is for game ideas rather than discord suggestions, and we won't start policing people for disagreeing with others either way
The votes don't matter in the grand scheme of things for what gets added or not either way
Also ragdoll bodies is a bad idea for the sake of consistency, I don't want my teammate's body flying to some nook I cannot get to and I want to see the direction of where someone got shot from based on the direction their feet are pointing at
Sure it would be more cinematic, but worse for actual gameplay
Dragging bodies while ressing might work but at the same time in BF6 the value of a revive is much less than in Hunt so it's more fine to make reviving even easier and safer in that game, but in Hunt reviving is already very oppressive when people spam it and matter a lot more for winning the fight/match so I'm not sure if I want to enable even more spam ressing
Flare/fusees dmg & prestige rewards.
Flares/fusees do 35 damage a piece. Changing dynamics to health bars... you'd have to hit them with 2 if they run a large health bar at the end..bring back the use of fire bombs/liquid fire bombs. Also better prestige rewards. After 25 make it idk. 25-50/can pick 1 weapon to unlock all variations. 50-75,2 weapon all variations. So on. Maybe make it a selection instead of experience or hunt dollars... give a more pleasing reason to prestige.. since it's already super dull and just a floss at this point.. hate finally unlocking a couple weapons I like them when I can finally use them I'm like lvl 80. Retire one hunter then I prestige again. Super annoying... thanks 🙂
"try it on an event, if it didnt work just remove it".
You do know that implementing such changes to the game mechanics would be a HUGE task
doing so for just an event to see whether its cool or not (diiba already adressed problems) is just insane
i do know I'm not interested in any new skins or guns or maps after 4 years playing only this game
thats cool.
and post circus 🎪 .. all that effort just went down the drain .. except the bear 🐻
i know almost every change for game mechanics .. the fire 🔥 instant explosive change was amazing .. we need more .
they have to make sense in the game hunt showdown, though.
Diba already said, corpses flying around or being able to drag dead bodies would not make good additions to the flow of the game
if players asking for game reply thinking its an easy task .. we can see the same effect of monsters body physics from different user meaning it can be implemented to players body .
direction ⬆️ of the feet 🐾 .... oh come on .. its like an exploit for game mechanics 😁 , plus we have blast seer .
ragdoll bodies getting somewhere that you cannot reach can be improved by invisible walls .
physics are there already .. every time i see hive falling down and hear her bones 🦴 cracking it feel sad that this is the limitations I'm dealing with .
as for the BF6 body reviving .. it can take more time to revive when dragging .
Far from an exploit, it's an intended game mechanic
Blast seer is useless also in the context I meant, I know where someone shot 1 second after the shot happened, I need to know it long after the shot happened
as you said diiba .. voting won't change what will be implemented .. and this is the opinion from a guy who put pure hours in the game non stop .. i know what will make me and others around me to be interested into putting more hours into the game .. and its not skins , maps , guns .
Yeah voting doesn't matter, and that's also irrelevant in me giving my opinion on the idea in a channel called "feedback discussions" 😄
I'm sure sometimes your feet doesn't point to the sniper direction ⬆️ ..
bro I'm tried to structure more ideas here 😅 you guys so afraid of any changes .. the game becoming counterstrike to you
Far from it, I am all for changes, additions and improvements after playing the game for over 7k hours myself, this just isn't one that I think is a good idea
#game-ideas message @frozen torrent this one would actually be cool as fuck
I personally get the most gameplay value out of new weapons/gear/interesting traits and maps since I want variety in what 90% of the gameplay is, pvp
And I also value consistent feeling pvp, and my teammate's body flying somewhere unreachable from an explosion, which will happen with invisible walls or not, would make me very much dislike the pvp experience
yeah .. maybe you are right ..
invisible walls everywhere are also just a bandaid on the issue and would make for even more problems down the line
I wouldn't mind more death poses and animations though that still follow the same rulesets of current deaths where I can more or less tell the direction of where they got killed from and don't make me second guess whether or not someone died if they have too long of a death animation
Since I can agree that the bodies flopping down the same exact way every time can look a bit boring
@fading osprey #feedback message May I ask you what is your team's MMR on that screenshot and are you premades or not?
My teammates have a rating of 3 mmr and 3 mmr, which was 2 mmr just yesterday, if that's important. My mmr is 5, but I don't play at 5 mmr and I don't understand why I'm constantly thrown there. It usually happens like this: I play as always, die many times, but suddenly my star is raised to 4 mmr. I can play at 4 mmr, but with difficulty. But they still give me 5 mmr. It reaches the point of absurdity. I die 8 times in a match, serve purely as "fodder", and kill 1-2 people. But they give me 5 mmr!
can we get rid of the explosive cho kunk nyo bolts this is seriously spam
It's not even that good
Though as with many things the removal of the ammo box would instantly make it less oppressive
@final cypress LMAO
@feral harbor I actually think that could be interesting.
Are we done with the game ? Is this it ? I see massive amounts of people complaining that they have a cheater every single game , or if not every single - very frequently. How long with the "there are no cheaters" claims ? Are we done with the game ? Are all hopes lost ? Crytek what is going on ?
Yes because we all know every complaint of a cheater is truthful and not just someone complaining that they suck at the game lol
What does that matter when the player base abandons the game ? At this point the “there are no cheaters” isn’t about the cheaters anymore. The question is beyond the topic.
Besides its getting a little bit old. If the majority of people think and see that there are cheaters , the official statement gets a little bit sus imo
So my question was "Is that it ? Is the game done ?".
No one is claiming there "ain't no cheaters" so relax.
Moreso, yes there are cheaters, but also not an insane amount where you will face them every match.
And finally good luck finding an online shooter that doesn't have a constant stream of "cheater problems".
Sadly the cheating industry is a billion dollars one and it is fucking tough to crack down on it.
Literally something every developer team is struggling with in this industry.
Im going to repeat myself for the second time. We are beyond the point of comments on this topic. It doesn't matter if there are cheaters or not if player base is leaving and abandoning. Are we done ? Is that it ? Releasing seasons and new content is fine but then the player base is leaving the game will eventually die.... Im discussing observations and providing feedback not entering in arguments if there are cheaters or not. If the community and the paying customer thinks that there are cheaters and there is nothing to stop it - then there are. This is a business first, then its a game.
Problem is, there are actions taken against cheaters. But if the general perception is biaised toward the fact that nothing happened, then the complaints won’t end anyway.
There ́s a fight to be done against the cheaters, but there ́s also one against misinformation and it’s a borderline impossible one to win.
Yes, please stop playing Hunt showdown bai felicia ✨💅
I have already I think its unplayable if you are going to make this personal and/or ask for my opinion. Reached MMR5 then it got progressively worse with the cheaters. My opinion won't change.
I think crytek should at least address it adequatly then. I have no way of knowing for sure what is the goal here (meanin the business goal and preserving the game or not which is also a possibility) Id like to keep playing the game without cheaters in an ideal world. Besides that to me a bystander it looks like this is not handled correctly. I would guess the git repo cheats that are open source could be registered in an updated EAC (guesses don't know the codebase nor how EAC works - maybe a little bit ). If thats the case should be easy enough and with a clear statement and even evidance maybe the playerbase will return. The game is good -60k playerbase is okay I guess. If finance is the problem maybe rebrand and resurrect the game with payments idk but I think there are a lot of business issues here. The next topic is - the constant "there are no cheaters" is not believable for the majority at this point from I see.
Okay then there is no discussion to be had.
You've set your mind.
The discussion was never about the cheaters. Newsflash 😄 Don't know why you took it there.
Because you brought up people reporting on a lot of cheaters?
I brought up people leaving.
And I gave you a throughout explanation how the "cheater problem" ain't really a thing.
It is mostly in people's head
But you wilfully ignored that fact.
Yes there are cheaters, but also YES it is blown outta proportions and 9/10 cheater claims we see here on this discord is people having no idea what they are talking about.
been like that for 7 years
The claim isn’t that "there ́s no cheater". It’s that "the amount of cheaters in the game is overexaggerated".
So even with my explanation that there is no business without customers and if people think that there are cheaters and they don't buy the "it's not a big deal" statements. Even thought I clearly addressed the PEOPLE LEAVING issue SEVERAL TIMES (not the cheaters) and tried to provide feedback on the business aspect and the game dying you are still clenched up with the "there are no cheaters" statement and keep diverting the discussion to that. I guess I have my answer then. To me it looks like the game will die pretty soon. So instead of having a normal discussion is this the way feedback is treated around here mr ?
What is Crytek doing to stop people from leaving ? Is that a more diplomatic question in your book?
Well, first thing is to start making people understand that hunt doesn't have a cheating issue compared to any other game.
And dunno, we cannot do that if people do not want to accept that reality
Its the first thing for you looks like. Doesn't seem like the first thing for the players to me ...
Many companies deal with that like you said. They deal with the communities, with the cheaters, with the marketing, with the pricings, with everything. By the way this is pushed here and the determination level of the discussion I think I have my answer. My feedback is still that this looks wrong to me. Business wise and everything wise. I tought maybe there is more potential. Maybe I am wrong.
And Crytek does that too, it ain't the cheater perception that is killing Hunt.
Just people being frustrated with the game overall that they attack it at any given chance.
Simple goodwill.
If everything else ran as people wanted they wouldn't think too much about cheaters.
But also don't underestimate the amount of disinformation and xenophobia that fuels the cheating accusation.
I think the cheating issue is present and its neglected. I'm not going to change my opinion. Its there everytime I run the game and enter EU server. The issue is that its close to impossible the change my opinion with words, since I have my own eyes and thought process, ability to spectate, form my own opinion. IMO that is happening with the game and with most players. If neglected then fine, I shouldn't be the one to fix it, not going to make it personal. I'm entering a discussion here (not an argument) just because I like the game. That is also a good enough feedback imo. Im out. Thanks for the attention.
P.S. Bought a game to be entertained, not to enter in arguments over it with people online, nor to be made an example of, or to fall in naratives or derailing or personal attacks or the be discredited or whatever else. Just to be entertained.
For someone who keeps claiming this ain't about the cheating, you sure bring up the cheating a whole lot lol.
And feel free to record and provide proof for reports, it does help against getting cheaters banned.
And also feel free to edit out cheater names and show clips here for people to see if it is ever rampant as you claim it to be :)
This is starting to get suspicious. Maybe this type of behaviour is part of what is driving the community away....
Servers are garbage just now, being killed behind cover consistently and friends cant connect
And yet if feels like this person here is attacking me for stating what is obvious to me... 😄
Don't think this is very constructing in my opinion. So I am out like I said.
We simply get tired after hearing about the game dying because of cheaters for the 100th time in over 7 years
This is not the first nor the last time someone makes this argument
Yet here we are, over 7 years later since the game came out in early access
And this isn't even the worst it's been when it comes to complaints about alleged cheating, the breaking point was around the time of the post from our previous senior community manager about cheating being blown out of proportions that I linked before
What’s the possibility of being biased due to the latest occurrence you mentioned and neglecting an actual issue as a result of that ?
Has anyone evaluated Europe recently?
What efforts have been done towards consolidating EAC ?
And how much time ago ?
Addressing it also seems a bit long ago.
yes you have your own eyes and make your own interpretations of what you see.
and that's the weak link, unless it's painfully obvious you don't know whether your interpretation "this player is cheating" is correct or not.
this leaves you with several options
your observation is correct and there is a lot of cheaters are getting ignored.
your observation is wrong and the cheaters are taken care off.
with the first case it would raise the question why the cheaters are getting ignored, because that's damaging to the game, player numbers and therefore revenue and would be therefore not in Crytek's interest.
with the second case there is not only nothing that can be done from Crytek's side as this would be a perception issue and no amount of banning of false positives would change your perceived amount of cheaters.
that being said, if you had the choice and you have the choice what to believe then suspecting less players would improve your overall experience. As what you do believe in the end does not change the amount of actual cheaters in the game but massively impacts your enjoyment of the game.
@tribal lotus 70 ping is far from unplayable
man you dont understand
Many people get that while living in the region they play in
I get around 50 ping to EU
headshots not hitting man
That's your aim, not the game I'm sorry to say
nope
160 fps zero input lag and i aim for 3 seconds more than normal
lost 3 games in a row due to shots no registering as headshots
friend was spectating he told me you didnt shoot his head you shot his chest
Spectating is notoriously inaccurate
So that's not really something to take into consideration
It's not, Hunt uses client side hitreg with server side validation
Only times I've seen frequent hit invalidations due to my ping was when I accidentally loaded to south american servers and had like 300 ping
tbh idk whats wrong
But even under 150 ping you should be fine 99% of the time when it comes to hitreg, I play on NA servers occasionally with 130-140 ping and didn't notice any hit invalidations for me there either
You should clip any shot that you think should've hit and watch it frame by frame, it's very common to see micro adjustments in aim right before the muzzle flash of the shot that show the aim being off just for a frame or two
i know but i dont enable it
one game i aimed for 5 seconds with bow my bow didnt hit him in any way
but his bow hit me
anyway cancel russian servers
give us middle eastern one
since russians dont play on them
your mmr system is dogwater. why do i have to faceoff vs 6's in a solo trio....
return to old mmr system. adaptive mmr instead of hardstuck bs
Also please correct me if I'm wrong, unless blatant hacking, cheaters gets banned in waves?
Recall that was said somewhere else before and it is an industry standard to prevent hackers to get precise feedback on the hows and where they got caught.
There mmr is so bad right now its not funny try teaming up with randos against 5 stars and both your teammates are one stars
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
yep, this is true.
Seriously going to quit the game over the chokonu explosive. There's no skill or fight to "thunk thunk thunk thunk" dead before you can move after hearing it. Just give the avto 200 rounds of ammo and make it call of duty already.
If you can't get away from an explosive chook you were in a bad position to begin witn
I disagree, explosives, especially onces that do not go off on impact, can be spammed quite easily even in cover/otherwise good positions
You can be indoors and have them be spammed through holes in a roof, you can be around cover and them be spammed on the corner or through other gaps
I don't think that they are the worst offender when it comes to custom ammo on weapons, but I do agree they are extremely annoying for gameplay
I still just want them to make all custom ammo scarce
That would just further strengthen the long ammo rifle, rifle in general meta, which is already the strongest by far and it would greatly reduce the diversity and uniqueness among loadouts.
Special ammos are not pure upgrades in most cases. They are sidegrades and they provide unique playstyles. They make the game a lot more diverse. It would make not much sense to make them scarce.
Just because a rifle meta player find them annoying to play against, meanwhile it is their rifle strategy that is the most prominant and dominant low risk high reward winning strategy in the game.
Rifle players should just accept that there are a lot of diverse and different loadouts available and not just their strategy can lead to success.
It is like saying in an arena shooter like quake, to remove the rocket launcher and the grenade launcher and only keep the histcan rifles.
That would make zero sense in that case and it makes little to no sense in the case of Hunt as well.
Yes, there are other options than long ammo rifles and yes they can be successful. Is it a problem? No, it is not. It makes the game more interesting and it widens the available loadout options.
It is time for the meta players to swallow the bitter pill that there are more than just one way to enjoy the game. Instead of labeling them ''annoying'', accept them as valid, but different strategies. It is not that hard. It should not be hard for players who play the most successful playstyle in the game by far. A strategy which often includes waiting out games, distance keeping, not playing the objective and waiting for other teams to engage the objective and each other and kill the survivors in the end from range with hitscan capabilities, with very small risks to take.
Custom ammo are side-grades, but also essential to compete with long ammo?
Kinda I guess
No. Simply if you remove so many options, less options remain. And one of the options is going to be the remaining long ammo. Hence it becomes even more popular.
I can agree with that much.
Tho I also don't believe that "more options equal more good".
Personally I think there needs to be done a pruning when it comes to what weapon gets what custom ammo.
at this point i kind of agree
I want the explosive chonky bolts gone the other ones okay but i believe like frag arrows that just dont belong in the game
Why are there so many dowvotes on the ''more loadout slots'' game idea?
What is wrong with more loadout slots available?
What do you lose if other players - who would like to - gain more loadout slots?
First of all, Hunt Showdown has been my favorite game. I'm an old dude, been playing video games since the 70's and built them for Nintendo and Sony in the 90's. So much good about it. However, the way Crytek is handling or NOT handling the MMR matching is absolutely destroying the game. There is no argument for ignoring MMR when matchmaking that makes any sense to the long term health of this game. I have just about 4k hours in the game and specialize in Bomb Lance. I'm usually the first one in when pushing and I am fine dying more. Because of my aggressive play that way I am usually 3 or 4 stars. Whenever I try to bring a new player into the game, they are chased away by the gross mismatching. Just now, I brought my friend into a server as a 1 star. I'm currently a 3 star. He was killed by a 6 star, and I traded with a 5 star. And this is not unordinary. Our Discord server used to have 3 to 4 rooms full of Hunters every night. Because of the blatant MMR mismatching, most of our Hunters rarely play anymore. What kind of person/player gets off on killing players so much worse than they are? Not the kind you want as your core customer. Please, please address this. It is literally killing your game.
6 star has as much variance within it as 3 to 5 star does
So 6 star can mean 'a bit better than a 5 star' to 'i haven't stopped playing hunt for 48 hours straight'
The fix to that is tighter bands but if they did this the poor six stars would get emptier lobbies
so.... most of the player bas is 3 to 4 stars
im so sick of 5 star, it just sends me againt 6 star instant headshot bullshit. im not good at the game why am I being punished.
im not having fun
exactly
Just ditch the star system
Use numbers
And as a 2-3* player, a 5 or 6* can and do solo the game 😔
Its annoying when u get so much outskilled, headtapped just for peeking
Ik i dont play good but i want to play with ppl who dont play good like me
Not solo sweats who i cant fight back cuz i die when i peek
trapping feels like a useless effort because everyone is seeing my traps on scan. is this what the community wanted?
seeing traps should be a very expensive trait, atleast 10 points.

Putting down some traps for free kills might be not that big of an achievement either.
Why would a trait that prevent such act should cost more?
Please remove rain. It's just horrible for the game.
Personally yes :)
Traps is still area denial
raps are a good zoning tool, and they also give you a second chance if your teammate gets killed at the worst possible moment. It takes a few seconds for enemies to remove the trap, just enough time to revive ur teammate. Traps are not free kills, they are a tool for winning.
though sometimes they are a free kill and it's funny
I wonder what cheats do players use in Hunt that they don't get banned even on Steam? Are they some kind of programs that make textures transparent? Something that doesn't count as cheats?
The point is: I send a report on all suspicious players and add these players to the ban, so that I can come back later and see if they were banned or not. And no, they don't get banned.
But I'm sure about some players that they are cheaters.
For example, the situation: I'm running through the main, all the windows are closed, there are no cracks, and suddenly I get a headshot. I look at the killer's position and see that the person is 60 meters away, in another building and there is absolutely no way, no way, he could see me.
yeah, sometimes it's fun. a few times enemy teams were so hard on rushing me that they got killed by my traps without me even doing anything.
I remember Crytek saying on the hunt website that a lot of guys who use aim packs will toggle it on and off throughout the match. They said that’s been giving them the most trouble when trying to find people using them
This channel is for discussions about feedbacks. If you would like your voice to be heard, it might be better to post it in: https://discord.com/channels/350201607788429323/727457773205323827
The developers actively monitor that channel.
You are not the only one who dislikes the rain maps.
#game-ideas message @pastel igloo we had those back during serpents moon. I’d be down to bring them back
@craggy yarrow I also like MGS3
Never played the mgs games tbh
I just saw the animation and said “shit this could work in hunt”
I did say a while back that they needed to add the classic revolver spin as an emote. For a game with a cowboy aesthetic I’m surprised it’s not in
Well, it could really only work one 2 maybe 3 revolvers
The Pax Variants and the Conversions and MAYBE the schofields
I hope next event gives us one.
Idk why they gave the Pax a Clap inspect tho…
It’s so.. mid?
I missed out on the terminator reload lever action spin from the last event
?? What’s that?
OH
Centennial Shorty
Yep
I got that one. It’s sick… too bad I don’t use the cent shorty
Sometimes it happens after a Terminus reload.
I like the sparks rifle animation, but I noticed the animation breaks at the end.
Hope they maybe decide to fix it
Happens when you do a partial reload on the terminus handcannon.
@brave furnace The point of an extra reward is to give you something to do with your extra event points after you complete the battle pass. giving a reward that is as desirable as a mythic gun skin is effectively just extending the battle pass, it isn't an extra at that point.
I guess i never looked at it that way, good to know. It just kinda feels bland nowdays in terms of gun skin rewards in BPs. I started playing around when the scaled ward questline just appeared, and BPs back then had more variety in rewards compared to BPs after the 1896 update. Right now most of the BP skins are just recycled skins from other guns copypasted over a buncha variants sadly. Noone is forcing you to buy the BP to get those, i understand, but it just kinda feels underwhelming to await for the next event and be excited for whatever theme the devs have in store, just to be met with "That one gun skin from Ghostface DLC but now on Sparks and it's variants"
@mellow mural reaching level 50 with the hunter already gives you 500 hunt buckaroos, so it makes sense that you don't need money from retiring the hunters
if we can pair one owned and one contraband pistol together as a pair, why can't we pick up single pistols out of pairs when looting?
would like FSR 4 support! Also better game performance optimizations on AMD graphic cards in general. Its not just on AMD driver development, it takes the devs to put in the work also. with a 9070xt and fsr turned on with most settings on low except textures and my frames capped at 160 my 99% lows are 90-100, that shouldn't be a thing with my hardware. In other games my 99% lows are 10-15 frames lower than my max cap.
I really want the magazine cutoffs to be enabled on rifles. I've looked around. i'm not the only one asking for it. single loading is satisfying. if we could do it on guns with magazines, it would be even more satisfying.
I agree. The new font is garbage.
I just posted an idea for new melee weapons to be added. I'm curious as to what you guys think #game-ideas message
To put it short: Melee weapons are, at the moment, "non-additions" to the game due to how imbalanced the current melee weapons are.
I read all of these weapons, and besides for the sake of having them, they add little to the game overall.
In such case I'd rather have Crytek focusing on a meaningful additions instead something that is more or less dead on arrival :)
What is this? Team of three 6 stars obliterated the lobby
Hunt's playerbase is not that big. It is especially true in non-peak hours. You can't have a fair matchmaking with such low player count in non-peak hours. Games like these happen from time to time. The other alternatives would be lot longer queue times or half empty, empty lobbies. Crytek adjusted the matchmaking based on player feedback, so this is the system what we currently have. Naturally, it can't be perfect, but they always tinker with it based on future feedback.
@grave iris If it had a longer range I would agree, but It’s a regular tool I run and from my experience the heavy RNG and the limited ammo keep it in a pretty good spot. Besides, watching a melee user zig zag and acrobat across an entire room just to get a face full pennies once they get just short of striking distance is always hilarious.
It should not be able to do what it does ever. A tool should not be able to achieve that.
One tap sometimes fails at 5 meters for sure, but the fast two tap consistently kills at least at 5 meters. Not to mention how strong it is as a finisher if your opponent misses hp.
I’d probably say in every 10 pvp encounters I’m in, il maybe use it in 3 of them. It is way more situational than what you’re making it out to be. Do you primarily run melee?
my guy, using it 3/10 times
is crazy
for a tool
Wait until you hear about choke bombs
a tool that doesnt replace your gun, yeah
wAiT uNtIl YoU hEaR aBoUt MeDkItS
wait until you hear about ban hammer, best tool in the game
Never nerf penny derringer. Love this little guy like you wouldn't believe.
Also throwing knives are goated
I did this exact thing to someone a couple days back. Brings immense joy.
If the penny derringer if giving you that much of a headache it boils down to one of three things 1: you’re a melee user. 2: you’re a shotgun user who needs more hours in the game. 3: you’re a medium to long range user who isn’t taking full advantage of your superior range
or maybe the pennyshot fills a gap in loadouts, fixing a glaring weakness
which isnt very cool.
Not at all, the derringer dosent have the range to compete at shotgun ranges. It is by no means a replacement for shotguns. If you are out of the potential one tap range, even by a meter, a guy with a double action pistol or spitfire will have the edge over you. If I was trying to fill a close range gab in my loadout, I’d use a lemat or a haymaker. It is outclassed by every close range weapon outside of melee
I'd rather wait for a longer queue to play with players of my level. I'm a regular player, but this matchmaking is exactly why I'll stop playing. And good luck to the developers with such a "quality" feedback collection. Everyone complains about the matchmaking, but of course no one will do anything about it.
When there were half empty lobbies and long queues people complained about that as well. I do not think it is possible to satisfy everyone. I'm sure Crytek is trying to find a middle ground.
Also you played in non-peak time. Of course there were not enough players for a fair matchmaking.
Finally a 6mmr player got bitten in the ass by his desire to lower his rating with the help of his low-rated teammates. Hopefully this will happen more often.
Maybe it depends on the region. But in EU before the "brilliant" matchmaking changes, the queues weren't that often really long. The wait wasn't as painful as playing with 6mmr players, lol.
Your post is 8 am EU. That is as far as from peak hours as it can get. There were like 5-8K players, even before you divide them by regions and by the players queue at the exact moment as you.
Look: I used to play early in the morning when there were few players. I would look for random teammates. I had to wait 3-5 minutes, but the matchmaking was fine. Now, when I tried to find random teammates early in the morning, I waited more than 5 minutes and the matchmaking was worse than before.
Has Hunt's online dropped that much in the last two years?
I do not think the average player count dropped much compared to 2 years before. It is about the same. Non peak hours were never that great. Sure there are less randoms than premades, so it takes more time to find teammates with randoms. Also queue time changes based on game modes and based on duos\trios queue as well.
What do you mean by the matchmaking was worse than before?
Usually people start to trickle off once you get 2-3 weeks into an event. The current event is more than half over so we are probably just going into a dry spell. Plus the competition has been more stiff recently which means the more casual players are calling it quits until the next event. Happens all the time
The amount of seething rain causes in like 500 people is amusing
Some of those ideas need reworking but unique traits for a bounty extract is neat
@quartz socket your idea for the bounty tokens is amazing to me because it will make them worth something in pvp in long term and so people stop seeing it just as wall hacks and actually want it aswell as fix my issue of the game being to pvp focused at its current state I'd like to see people actually want to stick around or push a second boss instead of killing a team and leaving with no tokens
Also I don't think throwing weapons have spread?
aw tysm
It's like the bows spread
I'll blame this when I miss my knives next time
@jaunty nymph by bloodbonds saved hunters do you mean purchased or do you mean on your roster?
Saved hunters as in hunters you've just got sitting in the roster example i have currently 65 level 50 hunters just sitting there
I wouldn't mind losing them loosing my contraband loosing that type stuff but when I go to pc I loose all of my event skins all skins ive got and ill have to prestige 100 more times. It just sucks there's not a cross progression people like me that have done The time to do this its shitty we have to do it again when we go to pc
The shots could use a price reduction
Except for Regen shit is strong
Stamina used to be a regular for me just to pop at the start of a match but those days are long gone
I still do but conduit is a must now
Conduit value is so massively subjective idk if it's worth the slot to me
It is to me
This is why I said subjective
Yea I wasn't saying you were wrong but to me I don't like going heeeh heeeh heeeh
Every time I bring conduit it’s a single boss that gets banished before I get out the first compound
lmao yeah exactly how I feel
@hearty adder afaik, as long as the bomb lance bolt has not landed on you, you are able to dauntless it. Same for frag arrows/waxed frag charges etc.
but if it worked when it hits you, it'd be funnier
True, but a bomb lance shot is already hard enough to land as it is, no need to nerf it further
it's also why the made it so bulwark didn't make you survive it
if they do enable pistol + melee dual wielding, should it be like matching pairs where a pistol and melee take up the first melee slot? or should the melee weapon still take up the second slot?
which is better?
We already have option two
I want to see a perk that allows option 1
But only with the saber and machete
@remote ore the MMR is computed differently
Solos basically get their mmr chopped in half
This is not what my suggestion is about though but thanks
I dont get it 😔
Well my point is that your own MMR (not match MMR) is currently only based on your kills vs. your deaths vs. other players MMR. What I observe is that when you play solo you tend to play more carefully (at least in my case), making less noises etc.; so your personal MMR tends to go to the 6 stars grounds quite fast. In my case, if I wasn't play solo but only in teams, I believe my "real" MMR would more likely be 4* or 5* because I just don't have the same playstyle in teams like I have in solo; playstyle is completely different and I tend to take many more risks with teammates. With a different personal MMR in solo or in teams, the matchmaking would be closer to my "real" skills. My solo MMR is high and I'm ok with that because of my playstyle; but I'd like my team MMR to match with my "team playstyle" if you wish; would also be more fair for my teammates who tend to be matched against skilled veterans because of my solo playstyle, not because of my skills.
I like rain but I know these squeaky bitchass wheels are gonna get it removed again
Ah, solo and team mmr to be different
Yeah that'd be nice
yup, and it would adapt in any case, should you do good in teams as well
look this ui make in IA... i think is nice...
@barren reef they are working on this feature
Actively, was mentioned again in last week's dev stream
@tired imp weird, looks like they just never cared to make the collar of the jacket bend so it ends up looking like that.
what the fuck are you talking about Jesse?
Breaking bad memes aside, care to elaborate? :)
Fix/support/update/upgrade the EAC and prevent cheaters from gaining unfair advantage. It's what I mean.
I don't believe crytek manages EAC themselves if memory serves
Not that EAC has ever been impressive
Also uh, not of very good taste to compare the case of cheating in Hunt with the allegations against Roblox...
You don't understand I am literally being fucked by hunt cheaters
Is that true ?
The only implications are that I suspect the anti cheat is not working correctly and has to be fixed.
Could have done it with something way less extreme.
And so far the anti cheat has been working, maybe not up to your standards but it's not broken atm.
I agree on that it is working and probably doing something. The effect is not as desired probably or from what I see and read etc. around the community. In fact EAC has to update their database themselves. Why does EAC suck so bad ?
Is it even possible to make this better ?
You are probably correct. It was just for attention and effect. Probably should have picked another topic as Roblox is not even remotely close what is happening around here. Here its just cheaters nothing more. I stand corrected. Probably way too extreme. I stand corrected.
matchmaker is so perplexing sometimes ... I'm a random 3/4 star group and we get paired against a premade 5/6 star group. How are random low tiers getting put up against premade high tiers. Just not fun to get crapped on at spawn by that.
A random team of 4/3/3 a random team goes up against 2 solo 6 stars, a duo of 6 star ... with the time investment in a match and the skill barrier into game the matchmaker should do better. The current matchmaker does not value player time or agency. This is absurd.
Hunt's playerbase is not that big. It is especially true in non-peak hours. With the current system, you can't have a fair matchmaking with such low player count in non-peak hours. Games like these happen from time to time. The other alternatives would longer queue times or half empty, empty lobbies. Crytek adjusted the matchmaking based on player feedback, so this is the system what we currently have. Naturally, it can't be perfect, but they always tinker with it based on future feedback.
Never had trouble with it.
@smoky robin You can put interact and stop bleeding on different keybinds.
the option would be fine but what if you want to pick up a weapon or open a door or revive an ally but that medium bleed from stubbing your toe on conc stops ya? wouldnt really matter to me since i have them separately bound but w/e
@arctic jacinth running while shooting is already a thing
No? You can use surefoot to heal or throw bombs while running, and you can reload while running, but you can't shoot. And I mean keeping your momentum while firing, not run and slow down to shoot and then run again
you need to change settings for it
???
What setting? The game forces you to walk when you fire the gun
cant find it now but before the big update it was a thing
Yeah, I need someone to fact check that cause I'm pretty positive that was never a thing and I've been playing long before the 1896 update
Me when I spread misinformation
You can reload while running without Surefoot as well.
Surefoot does not keep your momentum while firing. All it does is what is in its description.
You absolutely cannot fire and sprint at the same time
I thought so
Well nothing is intended to let you do that I'm sure you can manage it through the spaghetti of this game somehow
Knowing the devs, probably. Nevertheless that guy threw me off saying that
@paper holly They are returning old non mythical skins as blood bond bundles and they are reskinning old mythical skins as a way to return them. We just recently got a bundle of the with the skinner and the scaled warrior etc
And they have stopped making battle skins mythical
just the final charm
I really hope they dont alter them too much though, the scaled ward is cool and all but its so bright that it almost feels like a disadvantage to run it
They should just bring back every single battlepass skin. I do not care about these early adopters clutching at their skins like a boomer slumlord.
Cool they can break that promise like they break promises all the time.
Yeah selling something under the pretense of it being limited time and then turning around and selling the same thing does lead you into anti-consumer laws
Which is why it's easier not to do this with goods that dont actually have any scarcity attached to them in the first place, isn't that right crytek
it's a good thing the pre-2.0 battlepasses weren't considered exclusive at the time they were being sold and were only retroactively made so when they added the mythic rarity !!!!
This is even funnier
More people trying to make it so I can't play with my friends while living abroad. I am thankful they do not kneel to these suggestions.
They were considered exclusive. The rarity system made it a bit more clear for this case, but back then instead of the golden background it was colored with a background fitting for the event.
It’s just people that want an excuse for their deaths and blame the mythical “ping abuse”
Nope wasn’t my fault that I got outgunned they were ping abusing
Everyone I die to is ping abusing
ignore how unplayable this game is on a high ping
did you know hunt is the number one searched for game on cheat sites?
me when I just make up bullshit
@pine patio as a 6 star kindly cut the crap
you wanna say the anticheat sucks I don't think anyone's gonna run to EAC's defence but trying to say hunt is somehow the most cheated in game ever is comical
I need the beekeeper skin for my best friend who is a beekeeper. Devs, pleeease. 🤣🤠
Please bring more stats into the game. I need to see damage stats/shot hit placement even when I don’t die. It would help trust and transparency to know that I actually hit the person in the arm and not the head, etc. I also main shotguns and often wonder if it’s RNG that it took four Auto-5 shots at 6 meters to down a Hunter.
I want a timeline for damage throughout the whole game. What I put out. What they put out. What my friends put out or took.
#game-ideas message
..no?
I always thought crytek was bad at balancing but the community sure gives them a run for the title
90 damage bornheim match would be terrifying
balanced by low power
Dude said "nah fuck that shit"
How in the Freaking world this MMR works out? im a solo vs Trio, im 2 star, 3 star as a team, and a duo 6 star with 4 star are 3 star as a team as well.... WHAT????
The dude who coded the MMR system need to get fired... this is nuts...
I really like the game... but this is frustrating and unplayable
6 star has a lot more variance in it
Like there's less between 3 and 5 than there is to low and high 6
And you're acting like that 6 star killed you or something you just happened to notice in the aftermath, you wouldn't have had a clue otherwise
For your insolence you will be flogged 30 times with a wet noodle
No, not that one, other 6 star in other team of 3
Merely 15 lashes then
15 lashed eh?
Now... explain this
How are all 3 star team?
this game is rig
and extremly broken
Not enough players + wide matchmaking
not an excuse, make me wait more, make that MMR is like say: dont play the game
The only reason it's like that is because people kept bitching for games
Another one here
4 and 2 make a 4 and a half team.
5 and 3 make a 3 star team
WTH??
the biggest poison buff needed is to let it fucking nuke immolators again
I don't know why tf they made poison USELESS
not really sure why they both nerfed poison and then also made pennyshot derringer able to nuke them point blank without igniting them (and absolutely demolish all other AI)
@mild sigil Is that simply not their 3rd? Even audio wise your teammate dies to a rival rather than drilling like you do later
Or if it's just two people and the guy was using rival + drilling for some reason, did you check if they were two solos working together and the other guy just self ressed?
Don't nerf penny. But buff the fuck outta poison.
As in reviving is too fast by design or you think they revived faster than normally possible?
I do agree that reviving is too fast by design, but with that in mind they revived as fast as one can expect currently
Spam ressing is very annoying
Don't nerf penny ringer 
It should be nerfed for sure, but not sure what they can do with it
Tools have had so much powercreep
Spear makes all dedicated melee tools and other throwable melee obsolete, penny derringer is so strong against both AI and players that is has basically no competition for what to use a tool slot for
I miss when the best pick in place of those was knife/knuckle knife and throwing axes, they are a lot more reasonable strength wise
I don't. I think its perfect. I barely encounter it yet have great success using it. This is how the world should be.
i personally wish for more weapon spawns. i think its more fun to enter a hunt barehanded and look for guns than to use a free hunter, but currently its kinda hit or miss and you can be running around the map a lot sometimes looking for a gun. even if it was low tier ones, i wouldn't mind
nerfing spear's out of stamina damage is a good first step
I don't even know how you'd go about nerfing the penny
it's just stupidly versatile for a singular tool slot
pennyshot as a whole shouldn't be gutted because of it
I know buckshot is currently THE best shotgun ammo atm, but to nerf penny ringer, I would make it deal less damage to doors (and just for pennyshots overall for consistency) and make buckshot the ammo that 1-tap doors.
This suggestion does exists in conjunction that I think buckshot needs to be scaled back in other ways.
It could also just be that if a shotgun buckshot pens thru and hit the bar that locks the door, it breaks the lock.
So it still needs two shots to fully destroy a door, a single shot can blow open a door.
I wouldn't give OSing a door to buckshot, it penning to destroy the crossbar would be nice
Can you imagine doing that shit with a lematt
Buckshot is fine. It does not need scaling down. On the other hand, slug's penetration is underwhelming.
Well, pennies doesn't pen, so that would be weird.
Which is why I said buckshot yes
But also pennies shredding a wooden door in one shot is wild
Aaaah mb, I misread as penning as using pennies lol
But yeah that would be nice
and remove the 1-tap from pennies
Tho honestly that is the least used aspect of penny-ringer.
tho it is the one that makes the most sense to touch.
The 1 tapping people is one of my least favorite parts
It's like a melee able to one hit with none of the wind up
For sure, but it is quite close range.
But eh, wouldn't mind it got an overall damage nerf.
Let is still shred bosses and AI, just make it a true last resort for Hunters.
Funny enough it is better for PvP than normal Derringer
@obtuse turret I like your idea, but don't love the idea of melee weapons stopping bullets in Hunt
The penny derringers range is so short that it’s significantly outclassed by every shotgun. Any nerf would send it to the same void the silenced nagant is currently in.
Hardly
And even if it did, it's a tool slot weapon
It doesn't need to be as strong as actual weapon slot weapons
A tool capable of one-two tapping someone at 5 meters, even farther two tapping is too strong. Not to mention how strong it is as a finisher if your opponent misses hp. A tool should not be able to do that.
They should've made it a single barrel
That way people can still have their AI/PVP effectiveness, but it wouldn't be as easy to wipe teams who push with it
I'm not even sure that we need a tool with such capabilities at all.
Game should be all about choices, loadouts with pros and cons, tradeoffs.
Now everyone can slap a penny derringer into their loadout and be effective in cqc.
They can't do much else without touching pennyshot itself since in the end it's a gun that shoots the same pennyshot shells as actual shotguns do
They should make a special ammo for it, like normal derringer.
With different capabilities.
Would essentially have to rebrand it then, couldn't really call it pennyshot derringer anymore if it didn't use pennyshot
Yes, rebranding might be a good way to change it.
I still personally lean more towards making it have 1 barrel, will require more work to change the model skins included but in the long term it would make it better feeling balance wise, I'm fine with something being decently strong even as a tool as long as it's more limited use, requiring a reload between every shot would do just that
Maybe more tweak for stats would help, like more recoil, lower fire rate, lower reserve...
dime shot
you know by chance if they have a distinction between player damage and monster damage for weapons and stuff?
I think that's done through resistances on part of the monster somehow
in league of legends for example, there are jungle monster to kill and abilities of champs sometimes have an addon that they do less damage or extra damage to monsters
so they can balance it around pvp and pve stuff
They can change how effective something is against AI or bosses without affecting PVP damage yeah
would "fix" the pennyshot problem pretty much if they already have a system like that incoroporated
then its somewhat easy to address.
still a lot of work to get the numbers right etc. ofc.
I just don’t really see it, any shot gun (medium or large slot) will out preform a penny derringer. Even then, I barely see people using it; even in close range fights. Iv gotten my fair share of kills with it, but the situations were more on the niche side as compared to normal close range fights (guys dropping down on me, last ditch melee pushes or simply a shotgun user who missed his shot). Plus, there are other tools that can one tap.
I've wiped trios who have shotguns with it, the issue is mainly the combination of all it's utility
Speeds up boss killing significantly, trivializes immolators, backup shotgun against players, deletes meatheads and the new bear enemy, breaks doors in one shot
A work around is just to half the damage and make it fire both barrels, there might be some unforseen kink with this, but that is my best suggestion if we wanna limit its shots without doing a re-model.
End of the day, penny ringer should be compared to normal Derringer and by all points, the penny ringer is out performing its brother.
They could have a very short delay between shots but have them fire in one click to increase the handling skill floor, like some games do with double barrels with such a function
Having to control recoil or maintain some tracking between shots could lessen its easy damage potential against anything
That would feel fucking terrible
It's hunt, to me the guns have always felt clunky and that was part of the game's charm
I don't think that'd be a good clunky
@inland forge there should absolutely be more melee pistol variants but lematt is already strong enough that I say, probably not no
the lemat can never be too strong. I want lemat swift too.
@inland forge Just about the lvl 50 hunter reward, just wanna say it is easy enough that if got 50bb per retirement, I'd never have to worry about BB again. And same with the 1k HD, it would make money even less of an issue in this game.
And I'm no elite player, with my 1.32kda.
Retiring also shouldn't provide any extra rewards compared to just playing with the hunter
I play my hunters until they die, I don't want to feel like I have to retire them for some specific reward
Current system is good because it's more of a risk vs reward choice, both retiring and playing with a lvl 50 hunter give xp but playing with the hunter will give more while being riskier
I disagree.
I mean, if your opinion is as simple as "I want more free stuff" without thinking of the repercussions of it, of course all you can say is that you disagree 😄
Yes. I want to be rewarded for my efforts, especially on something that seldom happens for me. Simple as.
@soft frigate poison bombs exist
and by concertina bomb w poison do you mean it still exploding w the concertina AND having a poison cloud or what? if thats what you mean it would create a instakill no revive bomb which can only be countered with choke (for poison) and then running through concertina
you mean 204 times not seldom? that would be 10200 bb lol
i feel like any reward change except xp will encourage people to play more ratty w their high rank hunters too
this is implying most people don't immediately retire them
@soft frigate I’m not 100% against the idea but I think something like that would be too annoying to deal with, especially if a team decides to spam it. Maybe if the concertina had a poison cloud around it but broke down slowly over time I could get onboard. Cool idea tho
@inland forge yea, more hunt dollars and xp would be nice. 50 blood bonds is probably a bit excessive unless you only get a somewhat rare chance of getting them.
Retiring should not be more rewarding than simply playing with the hunter, it's an intentional risk vs reward mechanic
You already get 10k xp and IIRC some hunt dollars, can't remember the amount though
Any more than that and you make it less worthwhile to risk playing with the hunter for more matches
Looking through old patch notes seems to be 666$ for retiring a hunter
That's cool that you can do that. I can't. Nobody I know who plays this does. And I don't know you.
Retiring a hunter should be 25k EXP if that's the new place where they set the 1000 buck reward. js.
You need to consider if you make these changes with a worse player as the baseline, the gains will be tenfold for the better players
And the economy in the game is already basically non existent for the better players, people have hundreds of thousands of hunt dollars, some millions
And as said, you already get 666 hunt dollars for the act of retiring a hunter alone
That is on top of the money loop at rank 100
It also ignores the issue with bloodline XP gains before even being rank 100, making it 25k XP is 2.5 times the amount you get currently, it should not be more rewarding XP gains wise than actually playing with the hunter and taking the risk that comes with it
The better players are going to make their hunt dollars regardless. Unless they decide to re work the entire system; giving a more lucrative reward for retirement will only benefit newer players.
@wet swan no sorry I mean it works like a poison arrow meaning it to be touched by it. There is no cloud it’s to prevent people from walking through wire instead of using you know melee weapons to break them or bombs.
No sorry for the mistake. It works more like poison arrows or you have to be touched by so there’s no giant cloud of poison. You just need to hit it with a weapon or a bomb to get rid of it. The poisons on the wire like arrows.
will only benefit newer player as in inflate money even more than it already is
friends of mine that started playing the game a few months ago and are currently 3 star after being in 1-2 star for months have tens of thousands of $
already
and theyre not "the crazy good always winning" type of player. They more often than not die
youre not supposed to be able to buy a mosin and uppercut loadout every round.
Gotta be frugal sometimes if youre on a loss streak
Is anyone else crashing all the time!!!!??? What’s going on with all the crashes????
Only partially true, there is still a threshold where even good players are not making as much as the ones that play at a level even above that and those players still play according to the economy and need to consider the prices of their loadouts and such. Making it easier for newer players would increase the amount of people who do not need to care about the economy at all and can play avtomat every match if they wanted to
It's a fine balance between the two
For example even my friend who is a great player and play other FPS games as well with great success has times he runs low on hunt dollars with the loadouts he's playing while prestiging, so clearly even good players are still at least somewhat affected by the pricing of gear and how many hunt dollars they make
It would be silly to throw all that away just for the sake of new players, at that point you might as well get rid of the entire economy if you don't care about the other end of the playerbase who lose out on the purpose of winning matches and gaining hunt dollars
#feedback message
Why in the world would you want to buff long ammo.
It has high dmg, high velocity, high penetration. If anything it needs more nerf than now.
Get to 6 star and now you keep dying to long ammo 🤷
@grave iris There have already been blog posts in the past explaining the matchmaking and MMR systems, people just don't read and there will always be those that need to be explained to how it works regardless of how many times it gets explained
Here's the latest one that explains the key points https://www.huntshowdown.com/news/developer-insight-network-matchmaking
Such as this which is the main thing people complain about, facing people above or below their star rating
Putting the explanation in-game and force people to read it might be a better solution than external posts that most players might don't even open.
Honestly, that wouldn't make much of a difference based on my experience at least
Since it still expects people to read
when is the game exiting early access? especially when you cant even get a Romero shot right. point blank to the chest reads as an arm shot soft tag for 60 damage. ive utilized bug reporting, doesnt seem to matter, i fill out your surveys like everyone else does and that doesnt matter, yall nerf things that had no need to be nerfed in the first place that nobody asked for, youre actively killing your player base it feels like and yall wonder why people leave this game all the time. you dont do anything to cheaters other than make them buy a new copy of the game you dont upgrade your servers but acknowledge that they are trash. i love this game i really do but it seems like every time i turn around yall do something else that makes the game even more unstable and unplayable, i really want this game to be what it once was but you guys make one step forward and 3 steps backwards it feels.
10k BBs not that much in current Hunt economy 😄
10k blood bonds??
How much were 2 bundles on 'legendary back'? 4.5k?
10k BBs can be like 20 skins, or if we count battlepasses it would be like 50-100 skins from those depending how many skins are in them
It is 10 battlepasses worth.
And remember this is BB earned besides the found cash, weeklies and whatnot.
And note on top of that, I ain't no stellar player by no means
People can retire hunters at much higher rate than I can
Mmm, nerfed 40bb per week, golden cash registers, that I do not observe for a while (will be not surprised if it is nerfed silently), I see 10 BBs reward from tribute way more often than registers 😄
pretty sure the weekly reward is back at 50bb
We will see at the end of event 🙂
Yeye
add the mmr explanation stuff as a loading screen information
that way ppl will have nothing better to do than read it
What are these edited screenshots. Ain't no way you're pullink 8k from one round.
idk where you have seen it, but 8k is definitely possible while ofc being very rare
feedback channel s1 posted a screenshot of an 8k hunt dollar extract
I know that like 5k is relatively easy to get if youre lucky with cash registers but 8k does seem a little high tbh.
10x Vulture, cash registers, double bounty etc. but whats the rest
@hard panther That would be hilarious if you could do it with dynamite. You only get up to 4 of those anyhow so its pretty balanced.
hmm, can't find it 
my highest was during murder circus. a bit above 7k getting full loot from 9 bodies. with vulture so about 18 cash rolls, getting all spawned pledge registers, getting a couple regular registers and money bags, getting all bounties and gambling with at the gambling machine for another 10 or so cash rolls. 500 from reaching max level hunter. i think if you get the 2000 $ from bloodline loop does also show up in the post match screen.
This could be the glorious future we could live in
LMAOOOOO jesus I love it
I agree on the Maynard. Literally the only gun I disagree with the existance of. Sniper Scope + Silencer? Crackheaded for a game like this.
oh yeah, if the bloodline loop bonus is also included in the post lobby $ number, then 8k is feasible
@pine patio 6 star player here, not every player you find is cheater, i have like 2600 hours and i have seen like 5-10 most-likely cheaters. there will always be some cheaters in EVERY game. what you posted is just close to ragebait if anything
If that’s all you’ve seen in that time then you are no 6 star. Not trying to be mean but when you are hard locked at 6 you see if every couple of games when playing with other 6. If you hover at 5 or play solo then yes you’re right very very rare. I’m also not talking blatant hacks, it’s esp 90% of the time. Impossible to prove so the devs can’t do anything. Look up esp hacks for hunt and see what I’m talking about.
before scorched earth i was 4-5 after the engine update i have been 6 stars and have games where i play against top players so yeah i think im in 6 stars. and everytime there is something sus in the games there is always some kind of explanation. i get so much accusations too just because i sometimes have good games and in hunt its much easier to make it seem you are cheating if you know how map and players work, not just with aim. and for clarification is 90% play as trio and we are all 5-6 stars. sometimes we have one who is in 3-4
Nothing but respect for you man. It’s just my experience. You could be right. I could be right. All I know is when the last ban wave happened a few months ago, it wiped out 30% of the active player count. So for years 30% of the player base was cheating. Now they’ve bought new accounts and are back at it.
that is something i didnt know (the 30%) so thanks for letting me know. im kind of sceptic when in talks with videogames and cheating because there are a lot of cases that players want to blame cheating instead of admitting that they made a mistake or that enemy was better, of course there are cheaters now and will always be no matter what. its just that in some games its easier to play like cheater when its not only aim and movement
I agree completely and I also can’t stand the rampant cheating accusations when it’s a fair player but this is the first game I’ve seen it so blatant. Look up the ban numbers from the last wave and you can do the math yourself based on the steam player count charts.
A random coder online got curious, made his own cheat to remove walls from compounds, and never got caught. He did it as an experiment. Many players also use DMAs to bypass the already poor detection. The game is amazing, but when you’re stuck at 6 you are screwed because of this.
damn, thats kinda fucked up honestly, i think Crytek should take these things more seriously
What’s super sad is they taunt the devs by putting “DMA” in their usernames. Partially also to rage bait players. The thing is 6* is only 2% of the player base (it used to be 0.2 before they widened it) so only 2% of players experience this. So again if anyone is 5 or under you get to have a blast playing with normal people who just want a fair play experience.
i miss being in 4 star lobbies, it was so fun. now you have good day and then have to play against 2.5kda trio with cyclones who prefire if you even breathe. and yeah those DMA tag players i have seen here and there but i think that is also something some people put in their name like you said, to ragebait just like some people put boxes on their names to ragebait
4 was the sweet spot
They do, but lemme put it like this:
If you have the ability to write super secure detection programs that spot malicious programs injecting into your systems.
Do you make anti-cheat for video games or do you take the big fat payroll from a government contract or banking firm?
And that is just one aspect of it, the second aspect is that anti-cheats by nature is a reactionary process most of the time. It is about reacting to what new BS cheaters have figured out and guard properly.
Sadly the cheating industry is a big one with cheats getting sold at 60eur premiums, a price sat this way, bc people are willing to pay for it.
Basically the best anti-cheat is the one that starts with the player base, if people cheated less, the cheating industry wouldn't be sustained monetarily and cheating tech would be fewer and less evolving.
I agree with this. I also think the devs should put more funding into their supposed fair play taskforce. They also should change from easy anti cheat to something that works and force secure boot like the battlefield devs are doing. COD devs are also forcing secure boot to be enabled. Anything to help fight the cheater problem. The sad part is the losers who are willing to pay to pretend they’re good at a stupid video game. The industry for cheats is insanely huge because of these scummy people.
the battlefield beta making me boot to bios for the secure boot shit was actually the most embarrassing shit ive ever seen from a video game. like what the fuck. the worst part was that i already had secure boot enabled and it still hit me with the error even after disabling and re-enabling it. i suppose now that mainstream games are doing it whatever, but if the first time i booted up hunt it asked me to do that shit i wouldve immediately refunded
What's going on with the Terminus and other shotguns? 3 days ago I landed 3 hits on a player's torso no more than 8 meters away with flechètte ammo and he stayed alive, then he killed me. Then a little while ago with standard ammo I shot an enemy in the back standing 3 meters away from me and he didn't die... the game marked me with 34 damage... standard ammo. No one dies with the Terminus unless I use the buckshot cartridge. Obviously, other players, with the Terminus and other hunting or pump-action shotguns, using standard ammo, kill me even from 15 meters away. It sucks.
It’s called poor aim
try hitting more of the pellets onto the enemy 👍
classic loser response
Shotgun rng is strong in hunt
It’s really not. If you’re 3 meters away and doing 34 damage that’s a you problem
The burn mechanic is an integral part of hunt and I think most people don’t want it just thrown out the window
I've definitely had more than a few sick ass tense blender matches with people constantly up and down like its some kinda WWE tag team match- but I also think solo necromancers need to be blown to pieces. I have nightmares of the 5 health chunk menaces they used to be. It would take shifts of people switching places keeping tally like we're dealing with some kinda SCP
And they already changed that. So not quite sure why you'd want to gut solo necro even more
I want to destroy solo necromancers like its a quest given to me by a higher power
Destroying the bodies, aka burning but quicker to do ? Sounds awful.
30% is incorrect because ban numbers which are taken from the total pool of players can not be compared to a number of players which are online concurrently which do not represent the totality of the playing playerbase during the timespan players were banned in.
it's comparing a number what happened during a larger timespan to a number which just means "in this very moment" it's not comparable at all.
the ban numbers would have to be compared to the amount of unique players during the timeframe those bans were drawn from. which is not a public available number unfortunately.
so we don't know the percentage, but we know it's much much lower than 30%
naw fuck all these people downvoting the haymaker carbine. the lemat carbine is ass and this would actually be a good gun worth having.
honestly, it would be balanced. you can only have as many as 4 dynamite anyhow.
LeMat C is a amazing, not everything have to be long ammo
Biggest issue with a long LeMat C is that it would just nullify the Haymaker instantly.
Lemat carbine has literally nothing going for it. It is a meme gun for the pure aesthetic of "revolver but rifle."
Officer carbine is the same deal but it actually has purpose and use case.
I couldn't disagree anymore, it have great MV, even with FMJ and comes with a good shotgun.
It is a workhorse rifle, the biggest weakness atm is that the meta have gunrunner, so having a full lenght shotgun with your rifle is not as much of a boon atm.
It has nothing going for it. There are a bunch of other guns in the same tier that do something better than the lemat while sacrificing nothing. It is a meme gun.
I know plenty who are fan of the LeMat C and appreciate for what it is doing.
It is the highest MV compact weapon for example.
And also the fact: It is a rifle WITH a shotgun in its kit.
I don't particularly consider mv a big factor because I wouldn't use it at super long range. It's compact which means small damage at distance. It's just an incredibly mid option one would pick for sheer aesthetics.
I would like it to have an actual competitive alternative. The Haymaker getting its justice would fulfill that niche.
Headshots are 1-taps, so extra MV can be helpful in that regard :)
Again, LeMat C have fine place, it can do everything decently for its class (compact).
Decent cycle, decent damage, best MV, decent reload/top off and all that with a shotgun too.
Again, a workhorse rifle that can do it all and provides great utility.
Oh yeah, no need for traits too, null recoil.
I disagree on the points I've presented. Haymaker carbine should be added. ✊
You disagree with yourself? :V
Cute.
I find the correction... acceptable.
And that is okay, cannot take that away from you.
Tho I do think there is a leap in logic to make the Haymaker (C) the "good LeMat C" as Haymaker and LeMat are two different categories of weapons.
I'd rather look at Haymaker C in relation to the Haymaker and feel like... eeeeeh Haymaker doesn't need to have a "strictly better" alternative.
It is a little different with LeMat as going from 1-slot to 3-slot is much bigger ask than going from 2-slot to 3-slot in that regard. More so, a Haymaker C would breach that 125 damage threshold that can feel world apart for long ammo :)
It wouldn't be strictly better. There is use case for 2-slotters. I often use two slot weapons when the situation arises. In raw stastistics, ignoring slots taken, it would superior, but that's all carbine versions of weapons.
I believe it shouldn't be disregarded because statistically it would be an upgrade. Plenty of guns have "upgrades" in hunt. And sometimes tradeoffs to compensate.
I think it is bit different for the Haymaker, which already struggling to competing with some amazing 2-slots alternatives.
Don't think we'll see Haymaker at all if Haymaker C comes out as if you wanna run a long-ammo/shotgun combi rifle, you'll not care for running the worse version of it.
I think my compromise would be to make it a 3-slot precision variant, so it wouldn't get a gain in MV or damage, but it would gain better sway, cycle rate and recoil.
And it would be a truly unique weapon in the game :)
I'd take a precision. Though I would like the carbine preferably.
Think precision would be more interesting for the game.
Haymaker is quite strong, especially after the long ammo pistol buffs.
I intuited this as not needing iron eye or scopesmith for it. Unfortunately you do need these, in testing.
Scopesmith yes, but not iron eye??
Really? I'll test again in sec
A Haymaker Carbine is just overkill. The 2 slot is already crazy versatile. A Deadeye or Precision variant could be interesting.
But it would be cool
It would be peak.
Thank you for defending our precious lemat C. You are a hero to the lemat C lover population
Haymaker carbine would just overshadow so many other options, I don't think it has a place in the game
A pax or trueshot carbine on the other hand.. I'd love that
Im still amazed by the 1896 buff to the shotgun barrel on the carbine we have, the versatility frees up your other weapon slot for a utility like xbow
I think pistol carbines are weirdly good cuz of no recoil
Even tho they arent rifle good, they feel better
The issue with the Haymaker - the shotgun.
Sorry I don't wanna see a long ammo combined with shotgun
Haymaker is a single barrel Rival hc shotgun. Mediocre at best.
Rival have 2 barrels for a reason. To compensate for the lack of its accuracy.
A single barrel Rival hc is not much to brag about.
If you extend the barrel of the Haymaker, you also extending the barrel of the shotgun part
Damn why are people not liking the idea of a Haymaker Precision?
Is there a blindside to the design I've made?
long ammo with 9 shots, a =<1.3s cycle time, ~~and a medium barrel shotgun? ~~(not a carbine, just a precision, whoops)
people wants new weapons instead of another variants
Yeah it is very important aspect it is a Precision and not a Carbine lol
but yeah I can for sure see the 1.1s cycle rate being too much, it could go up to 1.2s.
Do I think the gun would be meta-defining, insanely powerful and competing with current top picks? probably not. do i think it'd be annoying to have a full sized long ammo weapon that fires that fast and ALSO heavily discourages ranged fights by having dogass drop range and a shottie? yeah
maybe if we remove qm.....
How it is much different than an Iron Eye Krag?
I know that it ain't 1.1s, but krag is FAST and have the 125 damage
krag is 1.4 aint it
And then lower with Iron eye
The Krag in game is stated to have a cycle speed of 1.4s tho?
the ingame stats are made up and are just whatever devs felt like putting. i wanna say its the hipfire cycle for most guns
i think marathon says 1.2 doesnt it?
no it says 1s lol
Maybe they just think it's pointless. I think it'd be kinda cool. Very scary in close range (< 40 m), but not too useful in mid to long range because of the pistol bullet and damage drop.
I'm not sure if it's up to date. Because, like, marathon hipfire feels WAY faster than 1.5s. And mako ADS feels slower than 1.45s.
oh wait nvm, it's ads without trait
I can't read
marathon is 1.52 while aiming, the ingame stat says 1s which i just dont think is accurate at all? unless the hipfire is that much faster than iron eye but idk
Just did shooting, Krag Sniper with scopesmith is 1.3s
Yeah, these stats never made much sense
Hipfire Krag Sniper is 1.16s
Especially when it comes to shotguns
i think this means #nerfkrag
I can see that, but also feel like it at least is have its own role without pushing out other short/medium range options.
This is balanced in the world of Cyclones and Officers C afterall.
Also pistol damage drop is not a thing anymore.
Well, after 40 m it still drops much more than rifles'
pistols still drop (in damage) significantly more i think, just the starting range is the same
And it has less min damage
Also did another Krag Sniper test, with scopesmith it cycled around 1.2s
I did some testing and found out that long ammo rifles have minimum damage of 52.5% at 200m range, while long ammo pistols have 48% min damage at 90m. And both start dropping at 40m.
Yeah, dunno, I just think that is neat for a gun to have clear downsides like that 🤷
And it ain't like the current Haymaker is causing any issues even tho it is built even more to be at close range due to its increased sway.
So I see Haymaker P more as a "Haymaker with some more ranged options" rather than a new threat to the close/medium range, bc that is already what Haymaker is doing :)
I didn't say anything, I like the idea and the downsides.
Oh no no, it was not target at you, it was just me musing at this point haha
Thanks tho! :D
Actually, I was wondering if haymaker actually has faster cycle speed than krag. Because stats say so.
But stats are such nonsensical sometimes. For some reason, bomb lance's dragonsbreath have the lowest damage in stats, but it's in fact the best dragonsbreath in the game.
When it comes to a single shot's performance, I mean.
Wrong number. Krag's cycle time is 1,4 with Iron Eye.
I would recommend you further testing.
Haymaker's cycle time is a little bit faster.
I just went into Hunt and recorded the cycle time
You got the wrong numbers. Further testing might help to find the issue.
Because you have tested and recorded all the numbers at the ready? :)
I already tested it long before and it is definitely not 1.16.
Cycle time includes the shooting of the weapon, cycling and shooting again.
So just to cross some data, how do you calculate it?
I do a total full to zero track and then divided it with total bullets fired.
to find the cycle rate.
Cycle time is shoot, cycle, shoot sequence.
2 shots
Time from first shot to second shot.
And if you take that in a bulk and divide it, it should provide the same cycle timer no?
Calculating hipfire is not that useful. You are going to use ads and iron eye with Krag anyways.
And ads without iron eye is around 1,7 sec.
Here in Fayte's test, he is getting 8.27s for non-iron eye krag, which, when divided by 6 (total mag count) gives (apox) 1.4s cycle speed :)
I did both with and without hipfire :)
Hunt Patch 1.16. Testing the rate of fire speed differences / time saved of all weapons currently in game using the trait - Iron Eye.
Anyways. It is 1,4 sec not 1,16.

