#feedback-discussion
1 messages · Page 214 of 1
Recoil nerfs were not enough to hold back old HV, why would it be now?
because it also has a huge ammo reduction and provides like half as much velocity as it used to?
Less ammo just means deployable ammo boxes, honestly a non-issue.
And sure less MV than old HV.
But end of the day is still gonna be more MV than standard bullets.
So yeah dunno, feel like damage reduction is the only meaningful drawback.
The solution is, f those ammo boxes
They're stipid anyways
also the issue with HV before the nerf was NOT that hv was overpowered, it was that the weapons it was on did not compare to long ammo unless you used HV. nerfing HV was part of the solution but a lot of the guns that relied on it should have had their base stats buffed in some way to compensate
I mean doesn't fix HV but at least ammo boxes are nerfed.
No matter how much you'll buff compact ammo guns, they'll never compare to long ammo weapons
they don't need to be as good, but I would argue compact was in a better spot before the HV nerf
Hunt backed themselves in a corner regarding that with prices and "gun identity"
makes officer do 150 damage Bjarne said it's okay guys
? xd
compact ammo weapons absolutely can be viable, and price should affect the power of weapons just not by quite as big of a margin as it does
That too, but that is another topic.
But they should be considered when wanting to balance ammo.
Imo. the whole long ammo weapon problem has gotten worse after players started to have too much money.
players have had too much money for a very long time...
There is just no reason to take any other ammo type, except for the few "special variant guns"
Well, yeah. And long ammo guns have been "broken" for an eternity
I see medium ammo primaries all the time in full 6 star lobbies. Sure it isn't the meta but it's certainly viable
long ammo as it stands is not broken, and the difference between it and the best non-long ammo weapons has gotten smaller over time
That's more players just playing guns they enjoy and wanting to play different guns, no?
YES. EXACTLY
the meta doesn't need to be perfect, the off meta just has to be good enough to be fun to use
The difference between a mosin and any medium ammo (not cyclone) is still night and day
As I see it with HV, it should be the bullet for headshotting and sniping.
I think the damage drawback is good for reflecting that, hence why if HV is falling short on anything is that it doesn't deliver on the HV part of the package enough.
As I said, +25-50m/s and heck, less reduction of total bullets wouldn't hurt either, but I just don't want damage reduction to go away, because that just enables HV on all the spam weapons such as Cyclone and Officer C :)
nah base centennial hv and drilling dum-dum both compete really well
and you can't just exclude the cyclone because you don't like it lmao
You can exclude Cyclone bc it is an extra case of an insanely OP gun atm lol
the cyclone is not 'insanely OP'
2-tapping legs :))
overtuned sure but if it was anywhere near as strong as you two claim I'd be seeing it in every other gane
I'd argue drilling is a special variant gun because of the shotgun option.
Different case.
Centennial can compete, yeah, but that's moreso hunt being hunt since one headshot can win you any gunfight, even with a nagant pistol
When you fight over 100 metres, the centennial is still vastly outgunned by the mosin.
tbh this is not as much of an issue as people think since you are rarely landing leg shots (much less 2 consecutive ones) within the range where it will do that (~35 meters, about 10 more with FMJ)
but as an aside the change to limb multipliers was incredibly stupid
Can still 2-tap arms with HV too
yeah but HV gives it awful recoil and barely any ammo for only like 24% increased velocity
Cyclone is an incredibly easy and forgiving gun atm
recoil can be manged and ammo boxes, while stupid good and should be nerfed, is part of the eco system.
easy and forgiving do not mean broken. It could do with a nerf for sure but I wouldn't say it disrupts gameplay
Oh it does a lot in my opinion it is everywhere for a reason
I see way more centennials then I do cyclones
I see more mosins than any other gun in BC.
but then again that's just anecdotal
2.0 update ruined CQC with 2-slot shotguns, this patch ruined sub 40m combat with limb changes and how much more powerful the cyclone became.
Which is crazy btw
oh yeah bouynty clash is a shitshow
Friends and I took a break and we will probably stop playing for a while after event missions are done
2 slot shotguns definitely need some range shaved off of them, I agree with that
also 2 slot rifles should have their sway increased
It's not fun to run into 6/9 mosins every game (exaggerated obv.)
quartermaster is so overtuned except for dualies and precisions
100% tho with the recent pistol buffs I wouldn't mind waiting on the rifle sway a little and see how the meta settles after 2-slots shotguns takes a hit
pistol buffs?
fair
also obrez extended needs an ammo nerf that thing is so stupid
Yeee, pistols damage drop-off starts at the same range as rifles.
So compact got shafted, but medium and long ammo pistols now have a say in combat
So I can see in a world, where 2-slot shotgun ain't dominating, people might run Uppercut P over Obrez.
yeah if they nerf the extended I could maybe see it
Not sure if it would be right call of them, but I would get if people said "I prefer that over Obrez"
uppercut P still does lass than 125, has ATROCIOUS bullet drop, and bad velocity though
it shoots a bit faster and has 3 more bullets if you ignore the extended but IMO it just isn't worth it
Still think uppie is good with its current damage.
Wouldn't cry if it got 10m more drop.
Personally, I prefer other perks over quartermaster and for that uppercut it is.
Haymaker needs to be 125+ tho
I think the haymaker is fine
It is stupid ass big gun
But yeah, long range uppercut is rough rough
uppercut needs something. Either a bullet drop buff or a return to 125+ damaghe
Dont return damage, bullet drop is fine
A buff for that*
I don't want to see uppercut onetap hell once again
fair
Also I know this is controversial, but honestly besides uppercut and haymaker, most pistols ain't more useless now with the drop.
Bc most drop either start or is beyond their old headshot max range.
this is not true
It is :)
IIRC most pistols had like ~80 1 shot headshot range, and the drop range is lower than that on almost all
or well, some compact had a little longer
Conversion was 85m max headshot range now it is 75m drop start
Well, can't get much worse anymore compared to 2slot shotguns
that being said I agree with you overall that pistols are better than they were
Numbers just don't matter when there is another option straight up better
Officer was 75m max headshot, now drop starts at 70m
Nevertheless, that is also a case of give all pistols 5-15m drop range buff and call it a day.
Tho I think they are fine as is.
Bornheim eating good
I think the base nagant could use some buffs and the uppercut should get a dropoff buff but otherwise pistols are ok
I do believe 2 slot rifles need a nerf though as they completely outcompete precisions
Pistols don't need a buff (nagant does), other stuff needs nerfs
again, I'm fine with current pistol drops, but wouldn't think it was crazy to give them a little leg up
As long as other stuff exists the way it is, pistols would need quite a big buff to be considered
Which misses the target by a mile
yeah, they should nerf sway on 2 slot rifles for sure
and IMO ammo boxes should be made proportional to the total ammo supply of a weapon in addition to scaling down with higher ammo types (maybe make it 33% for long ammo, 40% for medium, and 50% for compact). This would also fix the ammo splitting issue
well...
Ammo boxes should only give ammo to the gun youre currently holding
Fuck ammo boxes
that would just kinda return to the old issues
this too
Deployable Ammo Boxes should just not yield 2.5x the amount of a normal in world one.
Start there and see how it goes lol
I don't get how an ammo box can reload 50 different ammo types and even flares at once
That's my gripe with it
No decision making needed, like at all.
Just spam everything you have, place a box and you're good again
Would rather just split it into two types.
Normal and custom boxes, then it feels more specialized
well if it was realistic one ammo box could hold like 200 bullets lmao
and doesn't reward bullet split weapons
Yeah, I meant more how they added it that way into game
That'd just lead to everyone playing special ammo, anyways
Not like ppl arent doing that already
Maybe, but it would still bring some downsides to their kit if so.
and also not give the berthie 10 bullets
Eh
Ppl are already taking special ammo for pretty much everything, anyways
Guess yeah
I feel like the downside of splitting ammo boxes isn't detrimental, like at all
It wouldn't be a bad change but it wouldnt really matter
Well, my first change would be to make it only yeild like a normal ammobox would
I know that sounds harsh
but it is on demand
and scales with your trio
Probably too much of a nerf but honestly, they should just start somewhere and see where it goes
Eh
I rather have the box not existing than enabling the weapons that is all about being limited in ammo
I just still feel like ammo boxes giving everything at once is the most stupid thing at all.
In BC there are so many situations where you get a kill and burn the downed hunter and it evolves into flare, choke, flare, choke, flare
So you're out of flares after that. But guess what
Ammo boxes fix that anyways and still give you all the ammo in your main gun back.
There is no nuance to it, no downside. Nothing
I mean, you gonna run outta chokes before flares
Wouldn't be opposed to that either, I meant more if we want ammo box to stay somewhat relevant in the game
Yes, as I said
Flare, choke, flare, choke, flare
Sure, but an ammo boxes doesn't change that
you have more flares than chokes as a base
I think youre misunderstanding
Im talking about the fact that you can refill your flares after that
Without any downside
For the next team
eeeeeh that is can be done too by swinging by a point too
I dont know how many times we've used ammo boxes to refill flares in BC during a fight
Since it also refills ammo, so no need to make a decision between the two
You play BC mainly? Or BH
BH
In BC we've had a lot of stand offs where refilling for flares was necessary bcs. 2 opponents had chokes for their m8, so we needed more flares
And not having to scramble around and change up positioning is veeeery strong
Place ammo box and ignite them 6 times yourself.
No need for someone else to come, leaving their position and burn the body,
Ammo crate doesn't only enable spam and no ammo concerns but also positioning advantages
In bounty clash, at least
Even in bounty hunt a few years back, I remember leaving my team in fights while I run to yhe nrxt supply point to restock ammo.
Don't have to do that anymore
Probably is more of a BC thing, though, since you have to cover multiple exits at once since exits are very close.
When exits are further away, teams probsbly tend to stick together more to always have numbers advantage, so they can just alternate with the body burning
hunt should be balanced around BH, not BC
Hunt should be balanced around both
Don't get why there's even another opinion
2 Five Stars with Team MMR of 3
The dude who did the MMR and Match Making should be fired man....
Is really no sense
Why did you dislike the 4 shot boon placable medical pack suggestion idea?
Because it's busted?
It literally removes decision making in whether to buy an antidote, stam shot, regen shot, or a vitality shot.
Something like that should only be in the match to find, never buyable
Thats alot lol
Regen and Stamina shot lasts 7 min. Antidote lasts 10 min.
Doesn't the 4 shot boon already give the weak shot variants of the buffs?
Either way it would still be a more powerful vit shot at that point since the boon also gives a vit shot heal
The 4 shot boon gives a big vit shot heal as well?
Yes, as the name implies it's all of the 4 shots we have, vit, regen, stamina and antidote
I see, it is quite logical. Good to know. 
Even if the reworked medpack would heal, that would be weak vit shot level healing.
But now that I know 4 shot boon heals as well, the medpack might be good even without the heal effect, but with the other minor, short duration buffs.
Even then the medpack is good as is, cheap, full heal and supportive for your team mates.
The medpack heals 100.
If the medpack is good as is, why nobody picks it? It feels like if we had access to the pick rates of the medpack, the numbers would be quite low compared to the shots and other consumables.
Because popping a vit shot will always be faster than placing down a pack to use afterward.
It is especially true if you take into consideration what you can achieve with Surefoot.
If that is the case and if the medpack it is truly underutilized based on pick rates, it might be a good idea to take into consideration a rework\change.
Definitely, but a 4 shot boon isnt the solution
Keep 4 shot event only
Healing is usually a reactive "on-the-spot" mechanic.
Deployable Med-Kit ain't that.
Hence why Deployable Med-Kit wont ever be useful.
Unless it can be used proactively.
Which, please no lol
@atomic bison There is rain, it's just on two maps and not a guarantee even when you get either map
If medkit wont ever be useful than it might need a rework/change.
It giving a 1-2 min 4 shot boon effect with lesser or no instant healing would definitely make it more useful or at least it would diferentiate it from other healing options. In its current form almost noone using it.
That still wouldn't be worth imo.
2min 4 shot to a whole team is kinda whatever especially due to its static nature.
Think the best case would make it a resupply for med-kits giving 2 med-kits back when used.
That was the game idea. It is still something. It really needs some love one way or another.
That would be an idea to consider as well.
it would keep heal supply up and good for defensive play
And circumvent the issue of healing usually being a reactive action.
Yeah, sounds good.
Well, threw it into game ideas
@dusk sleet wont that contribute to camping
@quartz crag Bruh, your idea to nerf cyclone in the same way brilliant as Crytek nerfing all the silencers because of Krag. You don't need to nerf cyclone when the root of the raised cyclone pick rate is increased limb damage.
HEY GUYS could you share your feedback on this?
https://www.reddit.comhttps://www.reddit.com/r/HuntShowdown/comments/1ml1k9x/hunter_mastery/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1
2 min 4 shot to the whole team is crazy.
Whole team takes a medkit each and you got 6 minutes of all shots instead of 7 minutes for one
Bcs. lets be honest, pretty much everyone is running either regen or stamina shots anyways.
So combining them into one item is dangerous
Eeeeeh, then we would see more magpie honestly.
I know that is bounty related, but it 1 point and basically only picked by solos for the dark sight boost.
That's a different argument/case, though
Naw it is reflective of how much value people find in such boost :)
And I did state the difference of availabilty as clause ofc
Being bounty reliant instead of on demand + as I said, the medkit would just replace the shots for trios
Not saying its crazy op or anything
And naw, I run 2x Regen and see many others too.
Getting 6 min of regen is whatever.
But that'd just ruin the purpose of shots
And stam/antidote is nice, but also, not really needed
Yeah, so now you can run 2x medkit each then
And have 12 minutes instead of 14, for all shots
AND the fact once again, you have to be proactive with the regen makes it much worse
Usually people save their regen shot until after they get hit once.
You can still do the same with medkits?
The only downside is that you have to loot all 3 medkits instead of taking one shot
And if you want to rework the medkit, so it doesnt fall into the same category as health shots anymore, because they make the healthkit obsoleye
Then that rework will do the exact same thing again
Sorry, but do you think I favor for 4 shot boon rework?
Can we not have so many bots in a match? im prestige 84 and when i start back at 1, i see them again...pretty miserable
As someone who is doing prestige too I can't say I've seen bot matches during my first levels on prestige
make the bots an option for new players...seperate queues
only noticed it this week...if i wanted to play solo, i would play solo
this should not happen, if it happens that's a bug and can be reported as such.
cool, will make sure to take note.
No, but the whole idea of adding 4 shot boon to anything is stupid
Because it will eother be useless or replace alls hots
I agree :)
nerf the bow its too powerful that i tap someone with medium ammo in the chest and they get to one shot me with a dumb bow in the chest
womp womp
@fickle fractal I mean, what do you mean by run and gun? Because hunt is so absurdly different from cod. Plus, I’m not really seeing how any of those things would make any real difference aside from slowing down the flow of the game and inconveniencing people 🤷♂️.
Crytek can I please play a map other than Lawson 🎅🙏
Also bro has insane luck with registers, i get 400 max
I wish I could be locked permanently at 4 mmr, cause I keep getting stuck at 5 where im forced to play against 6 stars non stop and i never get a single kill
it is toooooo sweaty
@quaint swan #feedback message
take a break my guy
Crytek should stop taking breaks.
because you guys got matched with the mmr bracket right next to you? damn
When you get to 6star even for just a game let me know.
I am 6star and have been for years xd
good argument
but seriously, what you want them to do?
Empty lobbies were hated by most of the community so they removed that.
You can't have perfect matchmaking each game bcs. there is too little players playing the game
And nobody wants bots
if you have a solution for it, give them feedback.
But feedback consisting of "I dont wanna play against the bracket next to mine grrr" is no feedback
forgot that, ty for adding.
I want empty lobbies, yes that is exactly what you read in my feedback. Instead of wasting my time with false hope that I'd be able to win this match as trio random vs trio premade + star rank above us.
Most people dont want empty lobbies
if you want empty lobbies, you can play on training range and jump around in a circle
or afk in a bush for 30 minutes before starting the match
lobby is empty most of hte time by then, as well
What a nice way to twist the entire feedback
that is no feedback my guy
Yeah its just moaning
feedback being "I hate x, so remove it completely, even though it is currently the best solution they have at hand" is plain dumb
especially when its such a minor inconvenience
They are working with the mmr and win loss stuff to try to balance some things out- hence the MMR changes. There is nothing wrong with the feed back- it actually helps them gauge how much they need to keep tweaking stuff
Thank you. Somebody that can read has tapped in with a good response.
I will just say - Just because you enjoy being 6star and fighting star ranks below you doesn't mean the star ranks below you enjoy fighting with you...
and another baseless stab at my person without knowledge
nobody enjoys playing against lower ranks, especially when theyre much lower
meeting like 2* or 3* players in games, even when theyre pre with other 6 stars isnt fun and needs some tweaks.
I will say, with a full team of 5s and a team of 2 6s and a 0 (?) star, i can see why the system put yall together. More curious about the 0 than the rest. Still, doesnt hurt to point it out
but 5*? damn me
what 0
am i blind
yeah
its 3 5stars and 3 6 stars
^
you are crazy
theyre just less white bcs. not fully on screen
theyre still filled in
Afaik, mmr isnt just stars but a number and 6* can be 2 numbers from 5* and 2k above 5*
redact im dumb
all g, proably on 2nd monitor so cant really discern the difference
Stand to my earlier point- they are tweaking some win loss stuff and thats likely why the sudden change in mmr stuff people see
Like ur team could have 2000mmr and enemies can have 2001mmr and u are 5* but they are 6*
Right?
it is, yeah.
yeah
I think they should abolish stars
you can have high 5s who are a win from being 6 and low 6 that are a loss from being 5
Agreed
Js show the number instead of cryptic stars 🥀
but thats another whole point
Or let me pick what i see
there is mmr changes ppl see, yeah.
But the feedback was "3 5stars vs 3 6stars should never ever happen and is totally unfair + one of them was also cheating because wallbangs, all 6 stars are cheating anyways"
The point is, this isn't just 5stars vs 6stars. We are 5star randoms. They are not only star above us, but fully premade. We are like disorganised 5stars vs organised 6stars.
How is that any fair..? Clearly even based on that game, it was not even a close matchup. We just got stomped.
The system afaik doesnt recognize any difference between premade and randoims
raqndoms
god i cannot type today
randoms
how do you know theyre full premade?
That is fair feedback, though.
Randoms should have some slack compared to premade trios
That wouldnt be bad feedback for it- maybe adding that into consideration
TBF, it could be a LFG here in the discord
but it isnt really feasable because that would make random trios such a huge coinflip that they either roll the lobby or are just another trio
which is basically premade randoms
If it happened every game that wouldn't be great but I'd expect it to happen every so often as the algorithm tests whether you belong in a higher skill bracket and similarly if they belong in lower. Just my 2c.
+1
Big difference is the comms
discord comms are just more advantageous
ja, played with a player the other day who didnt wanna hop into a VC and it was interesting communicating
or talk in VOIP
we wiped the lobby, but got a glimpse into how that can be hard
that one has been bugged for me and friends since forever, so were not even using it anymore to talk with others
This icon for our team above indicates us having leverage, as we're randoms
that arrow is how much your mmr went down
is there an actual symbol for it
not premade
thought I was crazy
The arrows pointing down is for our team, we are randoms. It is always displayed for trio randoms
If you are trio premade you will never see that icon there
yeah. So, going into the match, you had a reduction in your team's mmr. Porhaps they do take randoms into account then
I thought it was an indicator of mmr modifier
it is
but it could also be yall are on a losing streak
there's a few reasons it could show
@quaint swan so this will sound annoying but hear it out...I think the algorithm expected your team to lose this game.
Many games do this (Overwatch devs even share insight into their matchmaking mmr).
Many reasons for this other than player count, such as testing their predictive strengths (like is their calculated mmr statistically accurate), but also like i said how could anyone ever rank up or down if they never played opponents slightly above or below their mmr
which could ruin a whole match as well, because a random trio that vibes is as good as a premade trio.
Giving such a squad a mmr down has the same results as matching them with lower mmr opponents.
I mean I would not be surprised, I was on a long W streak
I dont wanna keep arguing this- id suggest adding (if you havent, if so my b) more modifier for randoms over premades as i think that makes a lot of sense. They may already have one in there, but doesnt hurt to put that in
I think my piece of feedback is I'd like more insight (again, taking inspiration from Overwatch, who releases all kinds of data like % of players at ranks, win rates of each hero etc). A dev blog with graphs showing the mmr spread of the player base is, how matchmaking and modifiers work, and show global statistics on weapons, tools and consumables
I will add another insult to this injury, that our trio random team was all around 1.5KD
While I can see on enemy team just one player's KDA (as the other ones had theirs hidden)- that one person had 2.99KDA score...
I've said this one too long ago but I'll bring it up again - the way the MMR is currently calculated is just never gonna work. . It simply should be based on your KDA which resets every 3 months or so. Similar resets as in Dead by Daylight but less often. Sure first week will be mayhem as everyone gets to their respectful KDA scores, but after that it'd just make much more sense overall.
<1.1KD players all considered 1star players
1.2 to 1.4 2stars
1.5 to 1.7 3stars
1.8KDA+ 4stars
At the end of the day, anyone can lob a lucky frag and kill a 6star player. But are you really a 6star skilled player suddenly? Current system seems to think that way..
ill pass that along
as i agree
would be cool to had
have
No offense, but I'm a 3* and i kill 6s constantly
I play with someone who's 0.8 KD and six star. They're young (my friend's son) but have gotten enough kills on 6* using shotgun/holding angle, or re-downing someone that is necro'd etc.
I'm not at all saying they aren't capable of 6*, but the system we have makes it possible to get there sooner than would otherwise be possible through simply playing with friends and getting a few kills
as I play with 2 6 stars
its not hard, they die just like I do
they just tend to kill me first
im not as good at clicking heads
But i would love to see the mmr stuff
On a side note, I don't think KD is everything. If rank is solely by KD people will disconnect if being necro'd or like get a kill and run to extract
We need to promote active play and not KD farming
Pull both KD and MMR stats lol
Yea realistically it is a combination
oh i meant remove them from view
Ah yes this is why I hide stats
1.5 is good. Never been there before (I'm 6*)
My team (we're all 6) is 1.45, 1.16 and 0.88
played since launch kinda skilled
yeah. positive KD means youre killing more people than you die to, so you're not in a bad place
rating players on their KD is stupid.
Ive got friends that have a higher KD than me, but theyre 4*
How? Because they cant close out fights like at all.
Also, KD doesnt really say much about the player besides theyre decent for their respective bracket
Someone that farms a 3KD before even reaching 6star is most likely still worse than a 1.5kd 6star player thats been in 6star forever
which will just result in players joining games and leaving/instantly killing themselves to lower their mmr.
shrug I dont really pay a lot of attention to stars or kd on other teams
I dont really do so either, quick check on the guy that killed me to call out if its like a crazy player or a lucky shot
but thats really it
either im in 3-4s with my local crew (we are all 3-4s) or 6s with folks from here. Just try to have fun
since that will vastly change how the situation should be played
but there isnt anything wrong with asking for them to weigh the system slightly for randoms
since yeah, it can be disjointed
excuse me
spam
in my discord
off with ye
my goat
I dont mind that either.
But depending on how big the mmr change, it will just result in the exact same thing he complained abouzt
"unfair matches because one team is better"
true
which is btw the probably biggest problem in full 6 star lobbies
since there are teams that are simply 5x as good as other 6* teams
yeah, esp with the recent widening of bracket
there are teams in BC that we can discern from just the rhythm of fire and the guns theyre using (mosin spitzer)
and we alerady know that the chance to win the game is like 1/5
doesnt mean we cry about, thats just how it is.
You will get matched against better players sometimes
likely im just used to being out skilled
since playing with 6* freinds
friends
fiends
thats completely normal.
I get my face polished half the games as well
thats just how competitive pvp games go
important part is how you cope with losing the games you do
whether you blame it on the system (some critique, depening on how bad and often unfair matches happen is fair ofc.) and other players cheating, or you just go next and learn from the mistakes you did
Hunt becomes excessively chill once you realize death is an intended and expected part of the game (ie: "you live to die another day"). The bar system and recovery shots/restoration traits and event stations, plus necro etc all showcase how normal it is.
Even guys like Ractha die to non-6 stars lol
Since when a one star difference between 5 and 6 stars in matchmaking is considered broken?
Also between low 6 stars and high 5 stars there is almost no MMR difference and you can't tell their exact MMR by looking at their stars.
I don't know what makes you think that almost every 6 star is a cheater.
Wallbanging is a crucial part of the game. Everything creates sound and if you listen carefully, you can locate your opponents. Just because someone wallbangs yuo multiple times it does not make them a cheater, they might just got better at this aspect of the game.
How far along is Crytek with ping restriction? I'm asking for a friend - oh no, all players in Europe.
You can exclude me from the all players in EU, I personally can accept when I get outplayed by my opponent instead of yelling about ping
Love this dude thumbs downing everyone
Then I will exclude you.
maybe you should play and look at the opponents you play against. Vac ban steam accounts 30+ comments on cheating and esp. But its ok we dont talk about cheaters and ping in this community.
I do play a bit here and there
wow nice gj
Also comments mean nothing, I would have like 50 pages of cheat accusations as well if I hadn't deleted most of them
weird flex but ok you are behind the curtains
It is nevertheless sad when a moderator responds with a statement such as: “Personally, I can accept being outplayed by my opponent rather than complaining about the ping.”
I'm just tired of the whole argument when it's simply not true
There is no inherent advantage to having high ping
This is not a personal attack against you or your character, but I would reconsider how I treat other people.
Well, then we don't need to talk about it any further, since you obviously haven't dealt with the subject in your 7k hours.
I feel like the fact that me and many others have not "dealt with the subject" despite playing the same game on the same servers should be an argument in itself
Look exactly what i mean. Dont talk about it and it never happend
Or your should read a bit more
1.2 Be welcoming to other players. No attacks on their skill level, playstyle and platform. No negativity towards players based on their nationality, ethnicity or region.
I agree to disagree.
sad really sad.
Man I know I'm screaming into the void, but people PLEASE understand when suggestion a revolver quickdraw trait, it ain't gonna be a buff to revolvers, but a buff to long ammo. 😭😂
Isn't it both? It would definitely make them more popular.
Anyways. Quickswapping got nerfed for a reason.
Cyclone is more popular now, but that doesn't mean it is good for the game lol :v
Cyclone is in a great place
Worse at long range than long ammo
Worse at close range than shotties
Sits in the middle
What makes it bad is Gunrunner
But that is a Gunrunner issue
And dominates said middle there is nothing constesting it.
Such as
#feedback message
Also really wrecking pve fights, with the spider being harder to kill with the sticky grenade and armored not deserving such name anymore.
Weapons that reach 110 damage can two tap to arms now. Medium and Long ammos were already capable to do it, so limb modifier increase rewards the weaker weapons more, because it breaks a threshold and allows them to 2 tap to arms.
Cyclone and Long ammo benefit the least from it.
Because they already two taps to arms consistently even before the buffs to limb damage.
Except it doesn't because the 110 damage weapons gets the 2-tap to arms up to 20m
Even at 21m they lose 2-taps to arms.
And having to be around 20m and below is shotgun land.
Marathon got reach of 23m
For 2-tapping arms
Not really. They can two tap a lot further with fmj. And medium ammo even further and even further with fmj.
Two guns from medium, which are slow fire pistols
And it makes them a lot stronger.
Very big buff.
To make them able to two tap a lot more consistently.
Also any medium rifle two taps better.
Not stronger than other medium and long ammo rifles got lol
They are great weapons and great fanning pistols as well.
Again, I will not deny it is a buff, but it doesn't matter in the eco system they are in.
With great special ammo options.
Again, when Cycline can 2-tap arms up to 47m that doesn't matter
57m with FMJ
Pax being able to 2-tap arms up to 20m is whatever, again that is shotgun territory.
And more so, this is over all rewarding bad shots
Cyclone is a mediocre velocity rifle, pistol level with fmj.
Many other rifle two taps a lot more consistently with higher velocities.
All the Cyclone good at is 4 fast shot.
Stats are mediocre.
So it is not as consistent as other rifles.
And who is running in an open field to eat all that spam.
People usually play around covers.
Anyways. Cyclone were able to two tap arms consistently even before the limb modifier buffs. The limb modifier buffs enabled lower damage weapons to two tap arms and to arm+body more consistently.
350m/s is not pistol velo lol
Or in that case your arguement for putting FMJ on compact is null
Okay, then you put HV on cyclone and still can 2-tap arms
And lose the ability to 2-tap legs
And it loses like 10 meters two tap range.
So other weapons close the gap on it easier.
HV Cyclone lose 2-tap to arms at 39m
Old Cyclone lost 2-tap to arms at 34m
Any other weapon get the benefit as well.
Sure, but they benefit less.
Once again, all the winnies got 2-tap arms sure, but only at sub 20m
They do not benefit less.
I will concede that as non-factor if shotguns gets knocked down a little and sub 20m becomes less volatile.
Shotguns are fine as they are.
They one tap up to 12 max 13 meters.
15 with slug.
But slug is meh.
2 slots up to a measly 10 meters if you are lucky.
Except romero.
Also keep in mind the limb damage buffs benefit arm+body shots as well. Weaker weapons 2 tap arm+body a lot more consistently now. Higher damage weapons were able to consistently do it even before the buffs.
Nagant Pistol, Officer and Bornheim was the only guns that couldn't ARM + Chest kill people.
And they still can't after these buffs.
Sure the other compact guns can do that futher now, but because compact drop is so bad it is very negligible amount of extra reach.
Compared to a Mosin that now can 1-tap downed Hunter to the lower body or 2-tap arms up to 71m
Also Winnies got an extended 2-tap arm + chest reach from 32m to 37m
Again it is something.
But less compared to a Mosin, which core plan is long range shooting, going from 2-tapping arms from 56m to 71m.
are we fr saying the cyclone is mediocre
LMFAO
oh no i'm illiterate, saying the velocity specifically is mediocre
"stats are mediocre" okay wait hold up
Nagant and Officer can 2 tap arm+body now and the rest of the lower damage firearms are more consistent at it as well.
And again, the limb damage modifier buff benefit lower damage firearms more, because it either straight up enables them to two tap arms or arm+body or it makes it a lot more consistent. High damage firearms were already able to do it consistently even before the buffs.
Up to 20m*
Which means they could.
Careful you might lose some sanity :p
oh boy cant wait to play my lemat carbine now that modifiers are improved! what do you mean it cant two tap arms
But now Winnie can 2-tap arms up to 20m
Sure worth it when I get 2-tap to the arms by mosin at 70m :V
great so now i can still get 4 hitmarkers at normal fighting ranges
And still die to shotguns where it is relevant :V
meanwhile cyclone will 2 tap me to the legs from that far
another 20 buffs for cyclone
Wonder why I've seen an insane increase of Cyclone usage and still the same low amount of Winnies despite Winnies benefitting the most from this change? 🤔
Usually you either use Cyclone or a long ammo rifle for long range or a shotgun for cqc. With Gunrunner you can have both. It increased the pick rate of Cyclone drastically.
Cyclone can do both very effectively
Gunrunner is a bad addition to the game.
It can do both, but other options outperform it both in long and in close range.
I agree with that but gunrunner is NOT the reason cyclone is good
cyclone was a strong weapon for a long time and underpicked for a long time, so it got 15 buffs in a row and can topple skyscrapers
And one nerf lol
one nerf that was just a partial revert of the most recent buff it got
I know, hence the "lol" :V
Also just don't feel like it have the same recoil sway akin to officer or dolch
yeah i dont think it has the same horizontal recoil that semi autos/double actions do
Can we remove aim punch pls. A feature that makes any game its in worse. full stop.
controversial take but honestly yeah i could see it getting scrapped completely
we already have certain weapons having almost imperceptible levels of aimpunch (slugs plus at least one other thing) and all aimpunch does is make fast-firing weapons/shotguns more obnoxious since it's even harder to fight back with a normal weapon
i would at least like it removed from shotguns entirely 🫡
yup. fucks all slow weapons over, and also just its annoying to everyone but you dont feel the effect when it happens to others. so just dont have it
yeah the effect is so short that ping can play a huge factor in whether the aimpunch you inflict actually matters at all
Yeah let them do that. My goal was to nerf it or its root cause because every sweat just wants to run that weapon now. Dont know why everyone wants cheese these days.
Oh damn. Don't nerf cyclone. I just discovered this thing and it became my favorite.
It’ll probably get a bit of a nerf
awful
Anyone having a problem with audio glitches?
Only some games. Can I not hear people's footsteps whenever they're running up to me. Very confused? Anyone else experiencing this
Honestly. Id just prefer it if they split up gamemodes and gave us a more vanilla mode with no shotguns, no snipers, no rapid fire weapons. The fastest shooting option being winfields. No one plays old slow pistols anymore. Whats the point, if your vs a faster weapon the second you miss they keep pushing out of cover if the scenario allows for it and you loose. At the same time the fast weapon has the same chance of being a onetap as the slow pistol.
Slower weapons only function in a mode without so many heal options. In soul survivor where people often have only 3 first aid kits. The trade duals between slow and fast can somewhat function when the heals start to run out and you can force more heals out of people per shot. but fast weapons are better. full stop
How is no shotguns "vanilla" though
We have always had shotguns
We also had guns like winfield shoot even faster back in the day, so "no rapid fire weapons" is also hardly "vanilla"
Scopes have also been around for quite long at this point, honestly to me the only thing that makes Hunt not feel "vanilla" is custom ammo
I don't care about spam, shotguns, snipers or anything like that, I care about having to hold F to stop bleed/burn 10 times mid fight and getting blasted by AoE explosive ammo types without the enemy having to aim at me
Tbf, alternative for F to stop bleeding is dying from blood loss
Irl too
Win was literally a launch gun fr. I bought this game in early access and used that mf
Most of that shit he’s describing has basically always been there. None of the stuff in this game is all that crazy or unrealistic. Go try out Hell let loose where, if you play as the german team, you have a 90% chance of being sidled with a bolt action rifle against two hit kill submachine guns and one hit automatic rifles and machine guns as the entire enemy team with the ONLY bolt action rifle on the American side being a scoped sniper rifle. You will quickly figure out this game is far better balanced even in its worst state
And shotguns are literally the oldest form of firearm😂
It doesn’t get more vanilla
I do miss how Hunt "felt" back in the day as well, but I just personally think that custom ammo is 90% of the reason it doesn't feel the same anymore
His complaints about slower firing guns are just him getting bad teammates (or being one)
There is a certain utility to being able to wallbang people and having higher damage per shot. If you catch someone your teammate tagged and you have a fleeting window to hit them, you may only get one hit in before they heal or find cover
@deep slate Dude no one can hear during rain, that's the whole point... Being able to do wild rotations or even hide in the trees with a silenced weapon IS the whole point of rain and it makes for some tough AND silly games. I have over 5000 hours and rain games are amazing... I'm also def from my time in the military and I'm 6*... your point is invalid, just play the game and have fun dude.
I sat there for over 5 minutes looking for some bush wookie with a bow that I couldn't see or hear... it was fun... I was scared I could die at any point but I had fun looking for him! Play to have fun man that's all I can say to you...
Also, silenced weapons aren't even good... Like everything is usable in the game but objectively they're bad...
Play to have fun is the key for sure
Four pistols is a hilarious loadout and I have extracted with it
Ignore meta and dont be a tryhard. It sucks the fun out of it. Just chill and fuck around with whatever looks cool or fun and enjoy it. There is no pro league in this game, you gain nothing being a sweat
Man that was fun I need to redownload this game
You know they can easily fix this... I said multiple times to make a historic game mode where only guns before the drilling were introduced are allowed...
Also, they could bring back the concept of the black market and make all guns from the drilling+ scarce and only let you find them in the world at benches or bought with the 'event system points' via the black market...
Also remove all custom ammo to scarce and only available the same way ^^
They'd even be able to balance the game by making certain weapons and custom ammo cost more or less 'event points'
Legitimately the game would be so much better.
I disagree with locking out weapons like that
For me it would be enough to make all custom ammo scarce
Or this
And I feel the game is not the same as before from more than just custom ammo... your shots used to matter and the time to kill was great... there are so many guns now that just remove that old school feeling and you just die super fast to a double tap IE the drilling, cyclone, marathon...
Except that we had just as many instances of dying fast to 1-2 shots back in the day, if not more technically
Tier 1-2 hunters used to start with 100 hp
We used to have infinite range headshots with no bullet drop
Winfield fired much faster
Avtomat could be quickswapped to be used as a semi auto long ammo rifle with perfect accuracy
Quickswap in general existed and made rifle -> pistol swaps very fast to kill
Nitro used to 1 tap to legs at like 80m while not having the blur around the scope
I actually hate bullet drop and the infinite range headshots...
To be fair, I actaully liked the concept of QS and wish they'd bring it back and balance it as a skillful mechani instead of just straight remove it like they did...
They could legitimately make both the crossbow and nitro 1 shot again (to the chest) and it wouldn't actually even be that bad in the current state of the game.
Huh
They already do
And they absolutely do not need to do it even further
Nitro does it to like 53m I think with shredder ammo
I don't even buy nitros... why would I? it's so expensive and the pay off isn't worth it.
I have seen like 3 people in the last 400 games using one (I play in 6*) if that's not an indication that it isn't meta then IDK what else would be.
How is that even a metric?
If something isn't meta it needs to be made busted again after they finally did at least some nerfs on it?
Power weapons like avtomat and nitro are literally only balanced solely thanks to them not being picked that often
If they were more common, the fights would be awful
I never see them at all anymore... Like yes... the sparks pistol broke the game and everyone had an auto... that was ass. However, that was the sparks pistols sin... not the autos... and they've nerfed ammo stacking (as they should have) and I no longer see an auto anymore. I no longer see a nitro anymore... even when they were strong I didn't see them every game.. It's literally always a mosin or a crown.
I do personally see/hear them quite often in my matches
Or at least often enough where if they were more common I would be playing less
IDK they arent unbeatable, they're meant to be scary guns... good positioning will always beat them.
I know, doesn't make them any more fun to fight nor use personally
I already barely tolerate the amount of mosins I have to face each match in high MMR
I don't need some full auto variant of them or nitro tapping me from 50m or giving me heavy bleed on top of that
Mosin is a very oppressive weapon... if you dont have the same caliber even making trades destroys you.
I'm in the same elo as you... I play on US East which is probably the hardest server to play on.
Also, I'm just saying my opinion here and I enjoy the conversation. I like hearing other high elo players opinions of things.
I DC’d twice on the rain map back to back and my teammate as well and he never came back to the match causing the only teammate to be on his own and die and then for myself to get killed immediately after
Clearly still fucking bugged out
I haven’t DC’d as much as I have on the rain maps
Not only did I DC but my game froze up as well causing me to restart my console and then I froze again loading back into the match and had to restart the game
@tulip cedar whats wrong with reconnect, i crashed the other day and reconnected as soon as the game loaded (i was prompted if i want to reconnect)
Very inconsistent, maybe depending on the person's ping. Was specifically mentioning a random teammate, so maybe they have high ping to begin with. But even with the friends I play with, who have like 30-80 ping, including myself, we consistently have to close the game and retry the reconnect 2-3 times. Sometimes it doesn't work at all, but usually for us it does after 3 tries. This takes like 5-10 mins to reconnect. It used to be better, then used to be worse, etc.
Damn
The nitro is fun as hell. It’s balanced by being extremely expensive lol
unrelated but god I love feedback posts that are very clearly a case of someone dying to something they don't like and deciding to complain about it instead of improve
Honestly I rarely use it bc the progression is a lot of the fun for me and I end up prestiging
honestly the nitro ain't even that strong. It's decent, don't get me wrong, but a plain old mosin or berthier is a much more versatile and useful weapon
Sometimes the thing with pure, absolute raw power like that just hits different lol
Isnt it a 100% one shot if you hit at any range
You can shoot through like any barrier with that thing
@feral spire It'd be neat to see some japanese armor...maybe even a naginata skin for the bomb lance.
Only with a headshot
To torso IIRC it's around 42m with base ammo 50 something meters with shredder
far from it, it only 1hks out to like 45 ish meters and the random bullet deviation plus drop makes it practically useless past 80
i think it used to oneshot to any bodypart at any range back in the early early days but dont quote me on that
@cinder mountain It's not allowed as you are throwing a main weapon away
same for axe, saber, etc
Fr though and they could make another skin for the katana as well
I do love a good katana skin.
If my idea's counted toward that idea, I'd like to put a bid in for a Ninjato or a Chokuto
I mean @feral spire we kinda already have a samurai: the Ronin. Which is a samurai without a Daimyo. Wouldn’t argue having a Shinobi added in with a Ninjato sword as one of the weapons
I just want someone with the samurai armor
yep, it'd be really obnoxious to stand up with nothing because some [phallic object]head threw his hammer into a bush and swapped your shit into a random hiding place
I don't see a real purpose for it either, throwing weapon for a chance at a gimmicky kill is.... not something people would do as often as just ripping the weapons off of someone else.
Anyone else feeling like the game's matchmaking has gotten worse over time? My team is consistently being matched against all 6* trios with KDs over 2.0+ in the South America server who hit endless headshots while we are 4*, 5* and 6* respectively with our KDs being well below 1.9.
I know its possible that there's simply not enough players to matchmake, but maybe something's off?
KD has nothing to do with MMR. MMR is based on what MMR you kill and what MMR you die to.
Star rating is not accurate. A 6 star can be anywhere between low and high 6 star and between a high 5 star and low 6 star there is almost no MMR difference, no matter what the star difference looks like. Between a high 4 star and low 6 star, in reality 1 star diff only.
Hunt's playarbase is not that big, especially low in non-peak times where the matchmaking can't work properly.
SA servers are also one of the least populated servers afaik
Meaning probably 2 matchmaking brackets at best
@remote pasture so what should people with at least 100 ping on every region do
100 ping is also super low
@fallow jacinth I think you're onto good idea but not a fan of the slotting
Maybe different spyglasses for different things
thumbs up. Yea, you could do something like Tarkov's special slot. A 1 slot speical slot that for now you put a spyglass into. And make other items that go into there. Would have been a good candidate for the headlamp as well.
Puts more fun into now you get 4 tool, 4 consumable, and 1 special slot to mix things up
@lethal flare the point is to force players to do something instead of camping
that improves the game a lot
also you can extinguish someone easilly as long as you have good positioning in team
100 ping is not low at all. I can play on a server that is 5000km from where I live with under that ping.
sure hope they are working on fixing the exploit on the ridge above la plata mine. those guys head glitching through the rock and getting red killed 3 times a piece led to one of my friends who just bought the game to say he wont play anymore. after 500 hours ive never seen anything like it
@nimble portal #game-ideas message you can already extinguish teammate bodies by interacting with them?
it's (nearly) instant too, just start the revive and then cancel it instantly
Thanks for your answer.
I know the reason the game is supposed to go faster this way.
I've observed the mechanics and how they affect my game.
I play a rather aggressive style, and 99% of the time I play with friends who are very reliable.
The supposed situations where you're supposed to play faster often turn into suicide missions because the other team is camping.
Often, your own team wins 2v3, but your mate is burned out.
This means that the burned-out teammate(s) has to wait until the survivor(s) returns minutes later with a bounty.
Then you sit around for 20+ minutes and can't actively support the team.
Depending on the situation, the decision is often made to abandon the mission.
Or it gets extinguished "in time," and you end up running through the world more dead than alive after winning the fight.
I don't think the idea of forcing other teams to act is wrong, but I've experienced too many situations where it ruined the game.
If nothing happens in a battle for minutes because the other team is just sitting in the bushes and you can force them to act, fine.
But in most cases, it's always set on fire right away. For the sake of destruction and because everyone else is doing it.
After a good fight, I'll begrudge the opponent the win if they fought better.
But after this change, every fight just feels toxic.
As I said, this often even encourages camping.
I've been playing Hunt for a long time, so I'm familiar with the old mechanics and I also know how to quickly extinguish someone.
Hey @shut nexus , there isnt in game stuff as the contests weren't an idea until during the event and the teams behind the banners simply have better things to do. Likely if we have the contest happen during a future event we will see more in game aspects as they will have time to make them :)
Thank you for the insight 🙂
I just figured it'd make it easier for the wider community and casual gamers to know of these happenings and aim to work towards the rewards.
I mean, I wouldn't be aware of any of the judge vs fool competition and the rewards to reap without being in this server.
My brother isn't in this server and he's always playing the game - none the wiser to these extra rewards.
I just think it'd be more inclusive to re-add these helpful things. 
@vague flicker the time it takes to banish a bounty is longer than the time it takes to traverse the map. Typically if people aren’t able to make it in time it’s because they got caught up looting/doing something else or they got caught in a fight. On both of these occasions, while unfortunate, it is only the player involved’s fault. (I’ve gotten caught up in a fight/looting after a fight and have experienced it many times)
So while it is frustrating, it is not necessarily something that needs to be changed. They could perhaps do more about the amount of times a boss spawns on a compound near an extract and so on.
+/- Gulch, think that Gulch might have a case where certain paths takes a little longer than Banish, but haven't had the time to well... time it.
True I’ll have to try to keep that in mind next time I’m on the map. I think it’s mainly the twists and turns in the center that might cause a problem but not 100%
That and also, it have more verticality which does mean you have to run for longer.
Up and down
Is it? Will need to try this again. Maybe i was too tunnel vision to notice the interact message
yeah, if you just run over and tap the revive key you might nor pick them up, but the burning stops :)
Its super low, avg reaction time is 250ms
hey guys could you guys checkout this reddit post, i want crytek to see it https://www.reddit.com/r/HuntShowdown/s/89a0V7edtm
i made a cool suggestion i think
that's not true
100ms ping is a lot
it's like saying you can't see more than 60fps in your eyes
obviously it makes a difference when you have higher fps
@fossil silo I want to touch up on a couple of points that you made.
-
By your description of having your shot not register, that was a trade situation where you died and the server invalidated your shot. That change was introduced specifically because of people complaining about ping "abuse" and trading. They reduced the time interval for when your shot is considered valid after you are dead on the server side.
-
You doing well while playing on another server means nothing when it comes to whether or not ping played a role in your success. I have had both great and horrible matches on both low and high ping servers. I've loaded in accidentally to SA servers while I am from EU and all it lead to was half of my shots not registering server side while showing visible blood on my client.
-
Showcasing "cheats" on profile is people ragebaiting in majority of cases, obvious cheaters get banned quickly, why would people who are trying to avoid getting banned openly showcase them? For better or worse I know some people who put screenshots they edited to look like them having ESP overlays in their profiles, which is extremely cringe behavior in my opinion but rarely a sign of someone actually cheating.
-
For instances where you think a shot should've killed and it did register as a hit, you should clip and review them frame by frame. The vast majority of clips I have seen from over 7 years of being here are micro adjustments in people's aims right before a shot that could be only caught when going frame by frame. Quite often it's also clips of shotguns not being on exact center of mass or people thinking that the hunter's clothing was part of their hitbox when it wasn't.
I'm also a 6* player who has played on mainly EU, sometimes USE servers for over 7 years and I am very confident when I say that ping abuse is not real but rather a cope from people being unable to accept their own shortcomings in matches.
People dying behind over is not ping abuse, that is just delay which would've lead to their death regardless since the enemy with higher ping sees you for the same amount of time but just with a delay. If anything them having lower ping would lead to you doing out of cover more often.
Peeker's advantage, as the name implies, is an advantage to the peeker. Ping of the peeker vs the person getting peeked is irrelevant as the delay is a combination of their pings anyways. You should always peek aggressively regardless of having low or high ping.
Your hits do not invalidate from your enemy having high ping, Hunt uses client side hitreg with server side validation. This means that you can shoot the enemy wherever you see them on your screen instead of having to adjust aim based on your or their ping like in some other games. Only the person who has high ping will suffer from increased hit invalidations because of the game world states being more different between their client and the server and the server seeing that as the shots missing more often.
For me, 100 ping is nothing, i've played on like 70-90 ping all my life and its not really noticable
200 is when it gets hard to play
I get 130 on USE and it's playable but not as snappy feeling as I get on EU obviously, I personally think only something like 160-180+ being "high ping"
Alot of the world doesnt have sub 100 ping either
So sick of people crying ping abuse. You missed your shot. Grow up
guess we'll find out once an actual competitor rolls into the market and see how hunt matches up against that. Coz all Im seeing is almost reddit level shilling. High ping or not no matter which server I play on I always notice players of certain two nationalities somehow always playing suspiciously and often with vac/game ban on record.
Hunt offers what tarkov or other extraction shooter-wannabes do not and I certainly hope for its continued success but guess we'll see when Hunger comes
@sand dawn sorry, but if a team is on top of you an burning your out, you ain't supposed to come back into the game, that is by design.
Making Necro stackable just creates "time waste scenarios" where a team might be burning out a solo, then the solo gets up and dies again and now they have to re-burn and burn out the solo once again as they cannot know if the solo have extra stacks of necro or not.
@hot vigil please tell me how that's a problem when you have 45 minutes per match. Bounty is dead on average in the first 5 minutes, from my own experience, so it's not like everyone is taking their time to find clues. It's 100% a skill issue if you and your team cannot handle taking out a solo a maximum of 3 times, as I said, not to mention making the 2nd and 3rd instances scarce means not all solos will have the ability to necro more than once. Do you not see how the game currently caters towards teams vs solo? A team can revive for as many health chunks as they have left, but a solo only gets one chance, regardless of health chunks. It's entirely unbalanced.
@hot vigil AND I'm not even asking for equal footing, that would be asking to go back to where Necromancer allowed as many solo self-revives as you had health chunks. That felt unfair, even as a solo.
@hot vigil AND Crytek has already shortened burn times, so I don't see how you can complain about "wasting time" burning a solo
Considering it takes a minute or so to fully burn out a solo, that means that even if you have to burn an extra time, the team is set back enough to never catch up with the rest of the match :)
Again, I am not saying it makes it impossible for teams to handle solos, so please refrain to put those words in my mouth.
I am just stating that waiting for solo to burn out twice is boring and time wasting to do.
Also yes, the team focused game is balanced for teams, solo is the optional hard mode.
And yes I know the burn time is shorten, but the new burn changes makes it longer to burn people now.
Even if you uses lanterns
unless you suggest that everyone should carry at least two firebombs at all time
Which is honestly very unhealthy for the meta in its own way.
Issue is that your suggestion ain't gonna make solo necro more viable, it is just gonna make people wait around bodies longers to burn them.
@hot vigil most teams carry flares, flare guns, and traps already, so I still don't understand your point. It's your choice as a team to sit and camp a body, just bring traps if you don't want to wait around. Like seriously, there's no way you can twist this where it's not totally unfair for solos
Anything but firebomb just got nerfed and is MUCH slower to burn bodies now.
So "increase burn times" ain't a valid arguement then.
And traps doesn't work if solos have multiple revives
i fucking hate necro sm, just died to a solo whom we thought was duo with another guy we killed earlier 
sure but didnt account on the dude reanimating
No need to be an arse :)
Please enlighten me how to counter multiple solo necro revives :)
Again, please refrain from being rude :)
And as I said, that doesn't shuts down a solo, they will still come back from that.
They just gonna burn their first necro on traps and wait until the poison subsides and then revive and survive.
And yes getting kills in Hunt is fun, but only fun when I actually get to fight people, not cashing in a free kill as a tax for solo revive :)
It is not fair to let the solo a hope when you are 2v1 so why burning directly ?
Just who have no skills between the coward that burn directly and letting a second chance ?
@hard shale agreed, solos should get more than one chance, just like all teams do
burn is good to put pressure to the duo or trio but leave the solo xD
People insta-burn because that is the optimal play.
I agree it is unfun for the solo, but it is the only solution to knock them out of the game.
@hot vigil so you target solos over teams? You prove my point that the community is toxic towards solos
Nope, I burn everyone when needed
What the heck are you even talking about at this point lol.
Just think they are havin' some frustating solo games today and needs to take it out on the world.
I get that, solo necro does promote unfun play patterns in Hunt.
It's varying in results. But damn that was one ugly strawman.
Eh, they have been with the name calling for a while, so not surprised lol.
@hot vigil I have had frustrating matches where I am deliberately targeted by teams because they realize I'm solo. It's frustrating when people like you dismiss my complaints because you can't handle "wasting" a minute to burn. It's frustrating when the game is actually unbalanced and people like you defend it because you'd rather retain the upper hand against a minority of the playerbase instead of giving them some equal footing. Sorry you don't have the balls to play solo, so I guess you'll never understand the frustration that pretty much all solo players feel.
@hot vigil saying skill issue isn't name calling, but nice try
solo is harder, as far as i see, game isn't made for it
except few perks with solo only stuff
You've insulted my intelligence multiple times :)
Just because I disgree with you.
How else can I take it when you say "clearly you aren't the sharpest tool in the shed buddy" and "oh since you can't use your brain"?
and again
Nevertheless, you gonna get run down by teams like teams are gonna run down other teams.
That ain't targeting.
I can assure you I am, I very simply explained why the solo necro ain't working as you want.
And you took issue with such
Solo necro is one use only because of the bad play pattern multiple res created
That is why the devs changed it
That goes for a team necro too btw, multiple team necro was also bad for the game
That's not a excuse to act like this.
And I am disagreeing with your suggestion because it ain't gonna solve your issues you have and just makes it worse for everyone.
I am all for giving solos a better quality experience, but this ain't it
Like letting solos gain a used necro back on boss banish.
To encourage them to stay in the game if they use a necro and win a fight
0 counter arguments but "dumb/wrong opinion"
how about we all move on
@deft cipher came here to give my suggestion at the request of Crytek support, and I get met with such hostility, of course I'm going to reciprocate
If you have concerns about the behavior of other users, please contact modmail instead of reciprocating
crytek no one is doing your "community event". it sucks...sincerely everybody
That's fine, it's not really intended to be some big thing anyways and more of a small experiment
crytek i am doing your "community event" its great..... sincerely me
Do we have any information about the region lock ?
No. Although last time it was brought up it also caused some negative feedback for many people who had barely anyone to play with.
Thank you for taking the time to reply.
Regarding the explanation for cheats, this answer is not acceptable. Questioning my word and doubting the existence of that many cheaters is logical. Proving that someone cheats is difficult, yes. It’s very easy to talk and accuse the way I am now. I’m fully aware of that. But I’ve had enough proof to leave no doubt. This is my feedback ; the feedback of a nerd who literally spends his life on this game. I know what is possible and what isn’t. Headshotting a full 6* trio inside Pitching Crematorium with a Frontier Silencer Poison Ammo at exactly 499 and 505 meters is impossible. Especially when the player is on a freshly created Steam account, prestige 0, bloodline level 50. And no, this is not an isolated case. And yes, I have screenshots and videos. Personal ones.
As for trade kills and ping abuse, this answer is also not acceptable. I could understand it if it were limited to gunfight. But faced with this absurd reality caused by ping, I adapted my loadout : the katana. One of the few weapons in the game where it is absolutely impossible to survive a martialist strike, regardless of where it lands. You don’t survive that. That’s why I’ve been using it for over a year, in every match, regardless of my primary weapon. And again, I have dozens of clear videos : I martialist katana, get the hitmarker, the enemy shoots, and then they die. Even more specific : I have a video where I strike from behind, get the hitmarker, the enemy turns around, shoots me with a nitro, and then we both die. EU servers, 15–20 ping.
I’m not here to debate how the game works. My messages are what they are : feedback, nothing more. And the feedback is clear : the game is in bad shape.
The purpose of this feedback is to raise these issues once again and make it clear that the company is losing money ; at the very least my money, because of them.
I’m not asking for explanations or justifications. I state facts, because I can prove them.
One lag spike or a cheater once in a while ? Normal. But this is every single day for ping abuse, and at least once a week for obvious cheats. And given the amount of video evidence I collect, there’s no point trying to make me believe otherwise.
Crytek has a choice : ignore it, think I’m a liar, an idiot, a madman, or just salty ; which I would fully understand, since they don’t know me ;
Or take note, and do what many others have asked before me : investigate the cause of what’s making so many players “cry” about these issues.
Worst case ? They waste a bit of time.
Best case ? They identify major problems and save the game.
Crytek has already lost me as a customer. They are free to lose me as a player. With all the upcoming games, they’ll have to convince me to stay, and I’m not the only one.
I have purchased every single piece of paid content and own every skin up to 2023, out of support and the desire to see the game grow and the community thrive. I trusted Crytek ; now it’s Crytek’s turn to trust me.
Before posting this new message, I went to check the reviews on the Steam page. The player experiences there match exactly what I’m saying ; far too many times for it to be a coincidence.
And damn, they managed to drag out of silence a guy as discreet as me on the internet. If that’s not a major sign…
This is the end of the matter for me. My feedback is given ; anyone is free to do whatever they want with it.
Kind regards, and wishing the best for this game, sincerely,
Georges Varden Sinclair
Not sure why you deem my answers as "not acceptable" when I am not really seeking for any kind of acceptance, just sharing my thoughts, but I never argued any of the points you brought up now about cheating. I was specifically referring your argument about screenshots of cheats on profiles and how they are not good enough as proof for cheating, of course someone shooting you through everything from 500m is an entirely different story although it has been something like 2 years since that last happened to me personally despite playing the game quite consistently.
On the trading topic, melee also received trading limits in the same patch but I would have to see a clip of getting a hitmarker with the martialist attack of the katana and it not killing. Also can't say I have shared your experience of seeing an enemy have that much time to shoot back since the trade changes either way
If the reply was meant to justify the existence of these issues as something normal, logical, or even necessary in the way I have described them, then I cannot accept it. One can give an answer to a question ; that does not make the answer a good one, nor a valid justification for the existence of the problems in our case.
But this is pure rhetoric now, and I am not a native English speaker, so I just hope ChatGPT isn’t making me say anything too ridiculous.
And yes, I had disabled Nvidia Highlights due to FPS drops with the new engine. After constantly feeling like I was going insane, and in a quest for knowledge to understand how I could improve, I re-enabled Highlights for my kills and deaths and made these observations. That is why I insist. My public intervention today is the conclusion of a long study over extended play sessions ; not just some extra salt on Discord ; although, naturally, there is a bit of salt.
@fossil silo I hear you and agree with you
I used to play winfield high velo when it was 600 velocity now its 500 velocity and lower damage aswell this nerf was way to big. got back to playing long ammo but would love if the high velo got some love on compact ammo again
Honestly don't mind the damage and ammo nerfs, but would love +25-50m/s more for HV.
Just don't want them to go back to 600m/s again.
Thank you
600 was fine so much to play with it
I think they should’ve kept the thing that high velocity was supposed to do
Make bullets faster
Unfortunately it go triple nerfed, and it’s very purpose got nerfed 😂
@wet swan does the heavy rain not already put out immolators? I could’ve sworn it did but maybe that was old rain or I may be misremembering
I remember so many of my kits having high velocity back in the day. Now I can't think of a single one that does.
Ironically I wasn't even consciously aware of the change.
I just eventually realized that they're trash now.
@brazen beacon https://huntshowdown.fandom.com/wiki/Choke_Bomb
Choke bombs are regularly used as "smoke" bombs since it distorts
It would be nice though if it was an impenetrable smoke.
it'd be nice to not dc right when im abt to get into a fuckin fight
Reducing the Chu ko nus queued fire inputs is basically necessary, its so clunky as it is
Pretty sure ive lost bars to immolator in rain so 🤷alsoimo they shouldnt be able to cross rivers
i play 80% solo and am not frustrated 😂 I actually find the game more manageable in many ways as a solo
bone mason ❤️
How is your stance on solo necro atm? :)
Didn't really get a fruitful conversation out of it before as you can see.
Good for you, I play solo more than 80% of the time and I agree it's more manageable. That doesn't change the fact the Necromancer and health chunks are unbalanced for solos compared to teams
@hot vigil you weren't trying to have a conversation, you were just saying my idea was shit, so Idc about your opinion
So is your position that you want the game to make a 3v1 balanced ? Just so I'm clear
@hard wyvern oh no, not even. My suggestion was for a fair chance, not even equal footing.
Solos get one chance and one chance only to revive. Teams get as many chances as they have health chunks AND they get to revive with tokens. Solos don't get that same opportunity and I'm not even asking for the same opportunity
And letting them revive up to 3 times with full health compared to the teams losing a bar in the process unless they have relentless is fair then?
Solos will never be perfectly balanced against teams, that's just how it is
@crystal plume yes bc Necro would be a scarce trait for the 2nd and 3rd iterations
One thing that is possibly not being considered is solos get to run greedy (large) bars without penalty. That is helpful in a lot of ways, not just for revive, but even tanking AI hits without needing to heal. Yes it doesn't equate to a 2nd revive but it means you also can't lose a chunk to a fire bomb as easily
A team that has at least a tiny amount of coordination to realize that they are fighting just one person will always steamroll that one person, solo playstyle entirely relies on teams not playing together properly
@hard wyvern can Hunters in teams not do the same?
they can, at major risk
@crystal plume EXACTLY, THAT'S WHY NECRO NEEDS A BUFF.
Teams play together and should be coordinated. If a team can't take down a solo, I say skill issue fr
No because then you are getting into the terratory of making the solos essentially superhuman to compensate for the lack of numbers
it sounds like solo becomes a bit of a raid boss if you buff them
I don't want raid bosses in trios
@crystal plume literally no, how?
Little reminder that solo players are matched against players that are supposedly less skilled than them to compensate.
Sometimes and depending on their MMR
not only this, but more likely to get duos instead of full trios too
In general solo players will have a higher MMR than the teams they're fighting.
I see no difference in my matches when playing solo, hard stuck in the highest bracket
skill issue (jk)
@latent geyser do I need to submit screenshots of all the teams I fight against being 6 stars?
See Diiba's comment.
I'm a 6 star that generally has 3.5 - 4.5 match mmr as a solo, so I do often see 3-5 stars
@latent geyser one player's experience isn't conducive to every other players experience. There are other players that agree with me, seems like the only ones who don't never play solo
But you also have to consider that the vast majority of the playerbase isn't in the 6* brackets, so devs can't just make a change that'll affect all solos of varying levels to please the solos in that 2%.
@latent geyser it literally benefits everyone, not just solos
The issue with buffing solo with health/revives and such is that it makes them more tedious to deal with as a team, I don't want to babysit a body that I have to let burn 90% through only for them to have 3 necro charges that gives them full HP every time they revive forcing me to wait for the burn again
Hey, I wasn't talking to you :) But trying to hear what @hard wyvern had to say about their experience about being a solo :)
@hot vigil idc about your opinion
Especially not when burn speed just got slowed down.
@crystal plume skill issue tbh. I have 0 problems killing other solos and staying in the match on par with the other teams
I can see how others are having such a lovely time discussing with you 
Never talked about killing them
I was talking about the babysitting and burning part
Which is a time waste for the team
Don't worry, soon you'll be match with the permanent thumbs down emoji lol
I'll give my opinion: necro within 30m generally only works if there's absolute chaos, they massively goof up, or you traded last player. So extra necro doesn't help me, and shouldn't help most solos who will get burned or trapped and camped, and as you say makes teams wait for eternity.
Necro is most useful when killing a boss (suicide) or taking risky peaks beyond about 45-50m.
I could see an argument for getting necro back with banish, in fact I like that. Because in a team I'll sometimes suicide into boss with dyno, get res'd and then banish.
But as a solo with necro you can take risky peaks from further out (like top of a roof). If you die, you can go look for/farm meatheads for necro, or leave, re-equip it, and go next.
In a team, dying in close quarters mean you have little chances at getting up anyway. And as a solo it's quite frustrating to die to someone from far away and not being able to get another chance.
Will I though 
I am tempted to look into making a role that blocks reactions though, seen some people spam reactions lately and it can get a bit much
Yeah, basically how original solo necro was presented by the devs all the way back.
It ain't gonna be a free revive with a team that knows how to lock you down.
I will say, I want (ONLY) solo necro to be replenishable in some way during a match to encourage a solo who won a fight, but had to use necro to stay, in the game :)
Wouldn't be too bad
I think the crux of the issue of giving solos multiple res lies in the unlimited time they have to self-revive (without getting burned ofc), if there were an upper time limit of like... 15 seconds, there wouldn't ever been a need for increased burn items and whatnot.
But I think that it is a fundamental design flaw that the best thing a solo can do when dying is to start watch second monitor content.
so I'll make two points that affect the balance just for everyone to consider: bars and revive risk. I already said it, but getting to run greedy bars penalty-free is a buff that solos get, and yes it doesn't equate to an extra revive but it helps in so many ways with burn in general.
Then other factor here is that solo necro is risk free. In a team, if someone necros you, I believe it is slower unless they have god reaction time, but it also leaves your team in a 3v1 temporarily and has a very loud channeling effect. Teams use this to cook dynamite and push.
They never hear the solo channeling a necro - just the hunter when he stands up. This is a buff - your "team" (aka, you) isn't at risk while you're down in the same way a trio that is necroing is. This is a buff when there's more than one team in a "chaos" situation where they can't really watch/camp your body
Also a simple fact that a team can never necro if you wipe them all. That changes a lot about how and when you can use necro.
But very much agree here.
because of this, I find that very often only 1 and sometimes zero players of a trio are even burned-out. If it was a quick push and kill, often people loot and move on and don't waste time and resources.
And when you think about it, they should get this benefit - because they are moving quickly and making plays, and should be able to keep up with whatever else is developing on the map
I think from this discussion my official opinion has become it would be quality of life/nice-to-have if a solo can get necro back from a banish (which allows for a suicide boss kill play like you can do in a team setting + also promotes going for bounty), but I don't think I'd want hunters (team or solo) to be able to stack it
For sure, old team necro was stupid too.
So glad that one is gone.
If Crytek was really cooking they'd made, for solo only, necro replenishable thru the same kind of pledge mark system we currently using.
So a banish would be a full necro back, but also looting X amount of Hunters would give back a necro.
Again, I am all for solos staying in the game and taking risks for it.
interesting
but basically the idea is being able to get it back through some means rather than stacking as the mechanism
Yeah, stacks just means that the go-to play is that people gonna burn solos out at least twice.
One for the first necro and second one just in ase they have more necro.
Which is even worse as that the second burn is needed to be done just in case they had multiple stacks and most likely only relevant 80% of the time.
Yet you need to do it 100% of the time.
during events maybe the restoration kit at the cart could be a re-necro for solo 😂 it might be a stretch, but that should be fairly balanced for the spirit of what we're going for
Naw that is totally fair, you have to go out of your way for it and it cost marks.
It will create scenarios where a solo might have to hurry up to get to the point to get their necro back if they also wanna be able to contest the bounty.
there are fixes for what I'm about to say - another very small point to make in the stacking discussion is old necros is how people's ranks got messed up (both directions). Now, you could argue that maybe re-downing someone within 5 seconds of them getting up should'nt effect mmr or whatever, but until that's implemented, we gotta be careful of allowing people to derank by going in solo and getting up 4x in a trap. I'd say this is the smallest point of all the points being discussed, but it's worth mentioning because it was in fact an issue earlier
I would argue that the replenish system keeps the MMR drop in check somewhat.
Because in order to replenish, you gonna have to pull off a successful self-necro aka that means you most likely are gonna get at least one kill, if not a team wipe.
Issue with old necro and MMR decay was that people who used multiple charges were already locked down.
re-plenish is fine yes, just not the stand up multiple times in a row, immediately on cool down, on purpose to die
100%
Why would a solo needs to be balanced against trios?
Isn't the whole concept is about you being in a disadvantage?
they don't, and yes i agree. The only point I've conceded is being able to replenish necro on banish as a possibility
Yeah it really makes no sense, you want it balanced you stay in duos that's why that mode exists. I do not think solo necro needs to be buffed in any way personally, they rely too much on solo necro.
or better yet, soul survivor
To be fair soul survivor is an entirely different gamemode
it is fair, i shouldn't have mentioned it.
#game-ideas message I mean, the conc bomb deploy a huge amount of wire (that you can survive if you're hit by the furthest parts). At close, it's kinda like concertina emerging from you, so don't expect to survive getting shredded to pieces in an instant lel.
I have already called out this dissonance as other sources of the same effect do not do this burst damage.
Swallowing a frag bomb should only heavy bleed
okay...telling that people from countrys on the other side on the planet cause ping problems is against the rules...cause i aid where they are from ?! thats a way to handle playerbase input too xD
As a regular player, you simply don't have a voice.
Are you saying people are circumventing the ping limit?
we dont talk about ping on this server
We do, just 9 outta 10 times it is people coming with baseless claims that is not true to any way the game is set up and usually just thinly veiled xenophobia and racism.
Personally, I have no problem with people who have a ping of 300+ and one of three players has a VAC ban. In Germany, we say, “Leben und leben lassen.”.
And how can you verify they do in fact have a ping of 300+ :)
Especially when the ping limited is 225ms.
I was caught red-handed and didn't want to exaggerate the situation to illustrate it better.
I think biggest issue is packet loss, not ping
Where can I report cheating?
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
**Please note that you can still report people even if you don't have their SteamID or cannot open their profile by providing your own SteamID, time of the incident with a time zone and region on the Hunt Showdown website (link is in the in the Customer Support channel). **
**Hiding statistics/profiles does not prevent reporting. **
"Live & let live" isn't just a German saying.
https://crossidiomas.com/live-and-let-live/
Learn the meaning and origin of the idiom 'live and let live' and how to use it in everyday conversation.
Wait till you get to 3 Star and have 6 Star players wrecking your team.
The time I would spend practicing is immense
Can't watch lastest game summary team details button just gray out, is this a bug?
#feedback message Legend returns has never been showcased as an event, there were only teasers for the update that brought rain back too. Eventually the reskin option is the way they chose to take to at least give new players a chance to have an altered version of old mythical hunters (nothing like Drowned Rat and Kid, who have different visuals and animations). And eventually if they got rid of the quest system after a year that led to barely anything, I doubt they’ll try to bring this mechanic again.
100% agree. Said the same thing. The game has potential. Don't let it die. We all see it at this point.
You need some help if you see a cheater in every single game, lol
Should I put screenshots of how much it is mentioned in different posts? We don't have such aggressive advertisement for type on skins 😄
If it just skins, do not represent it in a way like it is bringing back a thundershower, which, I think has much more less mentionings.
3 posts with skins
1 post with thundershower
Just disgusting push on FOMO, lol
What FOMO ? The skins showcased are there to stay. This is the first time we see something like this.
Also thundershower was showcased every time the skins were brought up, that’s the background weather.
Oh, ok, limited time only bundle, my bad
I don't remember a single advertisement for skins like this
The sale is limited, the skins will stay in the game for purschase or potential free acquisition.
You are off topic, incorrect with false personal accusations and Im not here to fall for cheap provocations! Thanks for the comment.
Like even re-naming it to 'Thundershower with legends' will be waaay more better
This is also the first time we see old skins being brought back like this.
And I hope the last one. I dont wanna see 10 variations of the same hunter
I just remember your first message here with the same complain about cheaters.
Like this is a simple issue and can be resolved in single click.
It is way more easier to blame everyone as a cheater instead of analyzing your mistakes during match
I believe it’s fine for them and the pumpkin guys. I ́d rather not have it for more unique looking guys. The guns aren’t a problem tho, some of these skins are kinda better than the og.
Nice try. I think there is a good chance of you getting mad continuing what you are doing because you know I have the moral high ground and you know you are not THAT good. Thanks for your comment again. Have a nice day!
I understand it can be frustrating when you are trying to be the jester and it’s not really working 😵💫🤣
Bruh...
'I will not answer directly, but I will reply to every single message and put clown emoji'
What a decent grown man 😐
Maybe someone who is provoking is getting into the defensive now…. Hmmm 🤣🤣🤣 How the turn tables ….😂😂😂🤡
@spiral dust Switch to EU for a bit. See if you change your opinion. Have a nice day 🥴
I think you need some help with upgrading your technical skills man. I can see how your opinions are just not in touch with reality and objectivity. You can't spot obvious cheaters and report the accordingly? Like come on man....
Your going to put clown emojies on all my messages now ? I thought you want your opinion to be taken seriously and how does one do that when you are doing exactly what you are stating that you are going against ? And don't know who needs help man ....
turns -> table
Anyways I am here to provide feedback once more. Crytek please take a look and take the cheating issue seriously. PLS !
EU high MMR lobbies here, at most I see 1-2 suspicious players a month, lately it's been only couple this year so far, meanwhile I get called a cheater at least once a week when playing actively, that tells me enough of the state of cheating in the game and how skewed some people's views are on it 🤷♂️
For every legitimate report on an actual cheater there's probably well over 100 false reports, and I'm not saying that in itself is a bad thing since people should report any suspicions they have as there's no harm done even if they turn out to be legit players, but people also need to distinguish said false reports from the actual state of cheating in the game
Why does EU and NAE make a world a diferance then? I have been matched with MMR 2 and MMR 5 I could say both are infested with cheaters. And no , not some suspicious behaviour or a good player with high skill or whatever else. Obivous Praim ESP and sometimes even aimbotting. The more we neglect the issue the bigger it will grow. This is not some fantom "oh we are going to let it slide for a while" its becoming more and more obvious to everyone. Your statements about high MMR might be true but what about the low MMR, will they be forced to play with cheaters ? If reporting is not working well then a tech implementation will correct the issue....
You do realize that if there are cheaters in low MMR and not in high MMR, that means that the reports are working as they are banned before they reach high MMR?
It's not that difficult to end up in high MMR, a cheater would easily end up there if they are actually cheating and getting kills as otherwise what would be the point
They shared statistics on bans by MMR and majority of bans happen around 3-4 stars
Yes most of the players I have seen cheating have new accounts and they try to use different cheats by what I am able to determine from just spectating. The point about low MMR still works. Why are those people even able to run something like this alongside the game ?
How about they release an anti-cheat season ? How about instead of releasing new skins or content they anounce a reimplementation or implementation of a good anti cheat so the resource that would go towards a new season content goes towards support and you pull players back? How is that not a feasable opportunity ?
I don't think you understand how an anticheat works in practice across pretty much all games
Given the ammount of people that cry about cheating ?
And regarding that, refer back to my point about there being way more false reports
Okay so many people are mad because of cheaters. Why not leverage that into something that would pull more profit ?
Even if they are imaginary ?
What even is that logic
Which they are not...
You want them to spend resources on a fighting a non existent issue to appease people that think it is an issue?
The issue is very well present, but even if it wasn't then what's stopping the profit from it ?
This has to be a troll at this point, no way any reasonable consumer wants a company to do a fake effort to appease people
I have sent more than 10 reports in three weeks of blatant use of aim-botting. I haven't sent the sus ones. I even got a message that action has been taken against a player. How is that not existing issue, or my imagination or whatever. The issue is obvious to everyone. Why should it be fake effort. Reimplement the anticheat with a better one. No codebase is so freaked because I have personally worked on 25 year old legacy systems untieng spaghetti code. While I haven't seen the codebase I still can have an understanding of basic structure and design. Cheating keeps been hidden and neglected by some reason and that is not a sustainable business model.
No trolling here no. Just an unhappy customer with the game support. Game itslef is great tought.
Again, I don't think you understand how an anticheat works in practice across pretty much all games
Every anticheat is basically basic tampering protection accompanied with a database of found cheats that gets updated with time, there is no anticheat in the world that is able to block any cheat from ever running
It's always a cat and mouse game between anticheat developers and cheat developers
Its much deeper than that . Two major stages are perevention and detection. Prevention in my opinion is missing because low MMR like you said are infested. Detection to me looks like is done by players reports. We can dive deeper but I dont see the point because the issue is obvious. Even so, how is the database not updated and people are still able to run cheats alongside the game ? Should I elaborate ?
Like I said? I said nothing of the sort so please do not put word in my mouth
I do not think that the game is "infested" with cheaters at all, regardless of MMR
And "how is the database not updated and people are still able to run cheats alongside the game" misses entirely my point
I'm just gonna give up, this is going nowhere
You are free to spoil your own experience with constant skepticism of the big bad cheaters being in every match, I will continue to enjoy my matches and reporting the rare cheater I see occasionally
If ping limit prevents me from playing with my friends while I'm living abroad this game is going straight in the dumpster.
You are right. This is going nowhere. I'm going to read the EULA, the terms of service and I am going to collect information about my rights are as a customer under EU law. Which I should be free to state here and do.
If you want more material to read here's a statement from a senior community manager who worked on Hunt for over 6 years: #hunt-general message
Especially this part ^
Yeah found what I needed. I don't know if I can quote them here and if they are public but I see what is happening here. Anyways the point stands even if you neglect the cheating issue. I suggest Anti-cheat season or anything else that can be turned into the resolution of this "GHOST" problem which I observe every time I run the game....
I think pulling back the player base can result more profitable than whatever is currently happening....
Main issue with cheaters - is 0 transparency from Crytek. I have met an obvious cheater (not the sus one, but open cheating player). I have reported it via ingame system. And additional reported him via Crytek's tech support. This creature even have locked up steam articles on how to cheat in hunt with some demonstration. Just from curiosity side I saved link to this creature Steam profile. Guess what I have found after month visiting his profile? Nothing, no ban at all, moreover he was playing the Hunt at that time.
Since this accident I don't even wasting my time on reporting - it is like shouting in the void...
This guy gets it and most people are still disliking smh. Says a lot about the community and the types of players out there.
The player spawn, boss spawn and extraction points all spawning within one tile of the map so frequently is absurd and ruins the match for the whole lobby often except the guys who get to just freely extract a bounty without even seeing an enemy. It's stupid and needs to be adjusted.
There being no incentive to fight players also makes the experience worse than it could be. There's no downside for rewarding high risk playstyles focused on pvp. And yet you are instead rewarded for snatching the bounty and extracting as quickly as possible like a little rat. Sure it might be fun for that one team in the match, but everyone else just gets to waste their time instead. Nice.
Imagine restricting other players choice and freedom in PvPvE game and sitting with surprise-pikachu-face when someone dislike it.
I am sorry I am not interested in pushing out the players sitting in the forest/bushes and even not entering the compound with boss lair while I am as bounty carier is visible for whole damn server.
Openly cheating as in headshotting you through the entire map from 500m or just because they have that in their profile?
Since some people do that in their profiles for ragebaiting purposes
I don't think laserbeaming whole trio with auto from a huge distance is a true skill or huge luck, lol.
I have not that little hours in Hunt to say that someone is not just sus.
It is OK from my side to put 3 headshots in a row with some luck, and people free to report me, especially when we don't have any simple tools like kill cam to see how it was legit or not.
Yeah that does sound more like cheating
Where did you read anything about restricting your freedom? Did i mention that you'd be forbidden from running away? I only ever said something about rewarding risky gameplay and fighting. And making running away not an entirely free action without any risk whatsoever. If you wish to run, you can do it still with the proposed changes, it will just be a little more risky.
Please stop putting words in my or other people's mouths for you convenience.
I think being rewarded for effectively ignoring the whole PVP aspect of the game is not right. I don't want you to get punished if you choose to ignore it and not fight, but i would like a good reward for me choosing to risk my hunter by fighting.
I've had very much the opposite problem
People ignore the objective in high MMR as it's more rewarding to do PVP
Looting gives way more money than bounty does
It doesn't need to be any more rewarding
If anything the bounty needs to have more value
"Add a reason to fight other people not just run to extract with bounty"
Bruh
If you need a reason to PvP fights - maybe issue in yourself? Like when we are playing we are choosing to fight in that compound or not. Or just asking each we want that fight or not.
Like the main goal of the game - the bounty itself. Picking it up is already punishing you.
Some people are doing PvP no matter of what. Some people are playing bounty clash for more PvP focus matches.
OK let's imagine higher rewards for PvP. No one will be banish and picking up the bosses lmao! Everyone will just going into PvP fights or camps these fights to loot up dead bodies.
You simply do not understand how complex Hunt is and how some changes like this can negatively affects.
Interesting, then perhaps simply making running away somewhat harder would be enough? Cause i've had so many situations where it is quite literally impossible to catch the bounty team, simply because they have a fortunate spawn or timing. It feels very bad when i jump into a match and don't even get a chance to fight for the bounty, it just runs away and i can only extract at that point. Feels like i've been robbed a bit you know.
I personally think that pvp being more prevalent than running is better, but it's just my opinion. What i want is a fair chance for everyone in a match to fight for the objective. Not a system based on luck where you can get cucked out of the main reward of the game.
That's why i supported the higher reward for pvp, cause it would drive people to fight more, and more people would actually get a fair chance at winning the bounty.
I have suggested in the past to make extraction contest areas larger than the extraction radius is and/or the timer resetting if someone gets hit, but at the same time I understand that it shouldn't be impossible to get away since the people who run are quite often the ones that actually need the hunt dollars compared to those who focus PVP
But rewards wise looting hunters and cash registers gives way more than the bounty even with them being RNG based on how much you get
I guess, it is way less satisfying to loot the bodies than to get the bounty though hah.
Like even extracting with all bounties give at best around 1km meanwhile I can loot aroun 2k 😄
I think it would be fun if some of the "power weapons" of Hunt were made buyable with a new currency rather than hunt dollars, and locking that currency behind extracting with the bounty
Currently I can afford around 1120 avtomats, I wouldn't mind it being a bit more limited by actual game mechanics rather than just my honor lol
My thought is just, how "limited" it will be in reality.
Especially when given time.
Still rich getting richer as with hunt dollars, but I'd imagine at least a bit more limited to some degree
A.k.a instead of me affording 1120 avtomats, maybe it could be just 100 or so 
Assuming you get like 1 token for power weapons for extracting with a bounty, and avtomat costing 2-3 tokens
Getting 200-300 bounty extractions is a lot even with time
Issue is there is no difference between a 100 or 1000 stock doesn't matter when you die just the same to that weapon in match.
There is at least some difference since getting enough hunt dollars for an avtomat in one match is not super difficult, meanwhile getting 2-3 bounty extractions can easily take more than 2-3 matches even for good players
So assuming someone uses avtomat every match, they would eventually absolutely start losing more than they gain
I agree to that for sure.
Just scared that it gonna be an excuse for crytek to buff power weapons
That's fair as well
But assuming that won't happen, imo it's the ideal middleground between making bounty more valuable, people asking to make some weapons only spawn in the world to reduce their accessability but that not really being possible with those weapons having skins, and balancing the economy around the strongest gear a bit while not touching stuff like people being afford basic weapons or medkits or such
Then we will just get endless complains about "bounty reward sucks!" why do I have to grind it to play my meme wewapons like the Nitro.
its insane you load up hunt just to fight pve and grind money. Having 5/10 seconds of ESP and being marked on the map w ur aproximate location is def a better deal than not picking up the bounty in 9/10 scenarios. The main goal is not the bounty, the bountys goal is to concentrate fights???
I find it wild you think hunts main goal isnt fighting other players
Main objective is the bounty, is someone manages to run away with it, that is because the other teams are bad a positioning or priorities.
It would be to complain that people are planting the bomb in CS or pushing lanes in DOTA.
Try to read carefully and whole message.
try to write coherently
Yeah but dont you think its unfair that target locations are next to extracts. if i spawn on the other side of the map how is it my fault they can extract 20m from the compound
So if you spawned on the other side of the map and the opponents spawned next to boss and can extract before you get there then its bad positioning? iguess
I dunno if I call it "unfair", it is possible to run across the map before the banishing is done.
That say, I think it is a bad design that "backdoor exstract" can happen, think that an extract should at least spawn one compound over from a boss lair, tho it would require some minor tweaks to the system :)
You have enough time to cross the map, if you are not crouchwalking, lol
You can ALWAYS run across the map before a banish is done :)
Going across the map doesn't take as long as banishing does assuming you don't fight players on the way
But as I said, I don't think "backdoor extracts" should be a thing as it harms the game in other ways too and would help a little on those scenarios where you are on one end of the map and the boss banish on the other :)
that was the main goal of my post but the other guy focused on the part where i said people choose to walk 10m from spawn to boss and back to extract rather than fight n such
And I don't fault people for doing so, that is the right play to do.
God damn it, you even have a Bounty Clash for PvP and you still complaining, jesus 🤦♂️
what do you gain from that if a team is shooting at you why would you run to extract is this considered fun gameplay?
I have a totally unrelated question but do you use bow/crossbow and silencers a lot?
So you mean that bounty clash is not meant for pvp?
people run with bounty in bounty clash 😭😭
bounty hunt imean
You gain getting out with the bounty alive?
what do you get from that?
leveling up ur character to do pve more effectively?
Fun for those that find it fun or need the hunt dollars?
What even is this argument
lmao this is kinda weird
you get more money from fighting players than pve though?
Yes but how is that a good thing you dont risk anything the lvl number next to your name means nothing the point is you fight against other teams to survive
Think it like having the ball and trying to score a goal, you gonna go for the goal, but you not gonna stop and wait for the defence to move up and intercept you.
I LOVE the cat and mouse game of a running bounty more than bosslair/compounds fights, so I'm gonna start running when I get the bounty, but because the game doesn't punish people for not intercepting the bounty, intercepting it, is a skill set few have learned.