#feedback-discussion

1 messages · Page 212 of 1

grave iris
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With buckshot you should aim center body mass.

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Head damage modifier is not high enough with the buckshot to be worth to aim head with buckshot. The head hitbox is too small, you end up missing too many pellets.

main tree
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Yea I was just aiming as what was visible that time but they got up and 1 tapped me while I was loading with the same gun headshot lol

flat marsh
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Slugs can headshot but buckshot chest = winning and slugs just well yeah it’ll kill chest head you name it

main tree
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Appreciate the clarification guys

spiral moon
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@frail berry

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Fun fact, putting your chop sticks in rice like that is usually done to honor the dead in Japanese culture.

frail berry
spiral moon
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They’re unaware of that little tidbit.

crystal plume
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I downvoted because to me it just seems like trying to get a charm of your persona/theme into the game as if you were a Hunt partner or something

regal mantle
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I think a better way of doing the community event would be having every player pledge to a side, like Pokémon Go or Splatoon. Then you might unlock skins for your side.

crystal plume
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That would require an implementation to the UI and such, this one is smaller in scope on purpose as it's more experimental

mortal coral
crystal plume
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To see how the community reacts to it, how the statistics will look like in the end etc.

split basalt
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Step #1: Buy a skin to participate in the community contest if you don't own any of these
Step #2: Claim your discount to buy a weapon skin as a prize that everyone gets whether or not they participate in step 1

The only thing this is challenging is my ability to stop laughing.

crystal plume
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Experimental to them, not to us

mortal coral
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probably experimental in terms of will players just pay more even when they dont pretend a slightly effort

split basalt
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Like why are the battlepass skins not included in the fool vs judge contest? LMAO

mortal coral
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dont get me wrong, i dont mind to pay more. but theres literally 0.0 tweak in this

split basalt
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So I don't use the fool or judge skins in the fool vs judge contest?

summer jewel
split basalt
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The battlepass costs money

mortal coral
summer jewel
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yeah i get your point but well you can earn the bb ingame while playing

split basalt
split basalt
summer jewel
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yeah the event is "play with skins you need to buy and you dont want to play, so you can buy a discounted skin you dont want to play in the first place", peak hunt moment

split basalt
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I would wager the skins they included are under-performing in the shop for sales.

summer jewel
mortal coral
split basalt
mortal coral
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but like any free to use (even temporary) fitting skin would be cool

split basalt
summer jewel
split basalt
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You know they could make a lot more money if they would just do things to bring people to play the game more. Like some new modes or ways to play the game perhaps.

summer jewel
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Also it would be cool if they would add a new weapon skin to the store so it feels important which side you choose

split basalt
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Like why not add a BR mode similar to Soul Survivor but for teams and with a closing circle etc.

mortal coral
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ah im venting too much, but if someone at their team actually reads it: cosnider giving each team at least 1 skin free to use idk

split basalt
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The only thing they are considering is how to make money from you. I get it, they are a business, but this feels like a poorly planned contest without a free prize that has me shrugging my shoulders.

mortal coral
summer jewel
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Its an event that does not motivate me to start hunt for

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i dont go to my friends and be like "lets play this cool new event" because its just "play the same old, where you need to buy in where the price is to spent more money"

mortal coral
summer jewel
modern raptor
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Community Contest is poorly thought out and a blatant money-grab imo. A lot of us already spend a pretty penny on this game. Requiring the use of paywalled skins for the benefit of a discount (you want us to pay you for winning?) on a weapon skin leaves a very sour taste. Please do better.

split basalt
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So basically the end result is, "In a few days there will be a discount on a gun skin"

real drift
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There's one of them that followed the corvids, eventually leading to them attacking her. Due to their association with the fool she could be thrown on the judges team

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There's another that met an unfortunate fate at the hands of the sheriff, I'd have to imagine hardin will eventually be on the judges team

mortal coral
real drift
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Oh absolutely this event seems very weird and bad

hot vigil
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@heady raft Sorry to hear you find Hunt frustating, but that said, that strat, while viable, is also something you don't -need- to do in order to be succesful in Hunt :)

grave iris
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Absolutely, you don't need to do it. And actually it rarely happens in my Bounty Clash games. Almost never.

sick vault
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It's an event of all to be sure

blissful spindle
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So my buddies and I got the game, had fun with the bots, and got excited to get some challenge. We got super wrecked in lobbies.. So much that we are talking about getting a refund. The matchmaking is terrible.....

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Why are we facing such high instant killing people. The clues don't matter as everyone gets tokens in the first 1-2 mins of start of match....

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Seems like the bots are hiding the real game and then once the real game hits, the 2 hour return window from steam is over.

rotund obsidian
# blissful spindle Seems like the bots are hiding the real game and then once the real game hits, t...

That's definitely an interesting point to make. I wouldn't say that's intentional, but i definitely understand the sentiment. I think it's better than the alternative where a player has no chances to engage with another hunter before getting shit on. While the bots aren't perfect, they kinda give you an idea of weapon lethality and let you get a handful of matches in using guns before you're dumped into the general population.

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I think that early stage of getting demolished happens to most people, and (for the most part) it passes once you get a better handle on the early signs of other players, like sounds, clue pathing, dead monsters, etc.

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Just out of curiosity, would you say your main gripe that you're just losing to people much better, or that you're specifically dying too fast without having any chance to return fire or fight back?

sick vault
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I'd really prefer the option to queue against bots. Reduced payout, naturally but still a good time

frail berry
frail berry
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Even a bowl of noodles or miso or something would be kinda fun and fit for some of the legendary hunters

vernal plank
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@royal comet #feedback message

They added the lore to their website here https://www.huntshowdown.com/lore
and also added hunter lore back to the game

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@west valley just saw your post #feedback message
theres currently a bug that allows solos to instandly revive. usually it takes them 5 seconds before they can revive again and also they make the normal revive sound if they get back up

blissful spindle
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Don't get me wrong i like the idea of the game, but the matchmaking made us stop liking it. Bots were good to know what the game is about, but we wanted a next level.... what we got seems like constantly cheaters that can instantly kill you, which is no fun, and i don't get to see them what so ever. We did love fighting against one group that were our level... 3 v3 and 2 of us downed while the other team was killed off. That was a real fun duel... but then we got "cheaters" that instantly killed us....

sick vault
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because as someone who was also started as a 'lmao my friend said just hop into the funny cowboy game' that was a very sheer cliff of knowledge to climb to get passably competent

unborn dagger
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@hazy quartz I like the idea, but I genuinely would like it to be a replacement for restoration shots.

hazy quartz
unborn dagger
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Oh yeah good point, there was one suggestion I saw which I thought would be a good nerf being that restoration shots would restore the chunk but it would still be mostly burnt

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Like you have to wait for it to slowly restore instead of it being gained back instantly

hazy quartz
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Yeah that seems like what I would like to see as well

hot vigil
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Question @hazy quartz, is it like necro and remedy in the sense you can use it thru walls or does it require LoS

signal mural
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@blissful spindle Hunt is definitely not an easy game to get into. After several years there are a lot of good players even in the lower MMRs. Unfortunately the MMR system was loosened a few builds ago and sometimes pulls in greatly unbalanced teams. In your first hundred hours your team is probably going to see more fluctuation as the game assesses your skill level. However if you play duos and are both in the same MMR bracket there's less volatility in match-making. Trios - is more volatile and can make for a frustrating intro to the game. Either way it is rewarding to play and I think most fans would recommend you guys stick with it. Maybe play a few warm up rounds with your mates in the shooting range to practice your aim? Watch a few tutorial tip videos? Run free Hunters and do a few rounds of Clash to break the ice and get broken into heavy combat scenarios? Or focus on looting and ratting to gain map knowledge and learn to deal with the different AI and world-scenarios while chilling and chatting?

blissful spindle
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100 hours of unbalanced matchmaking… I don’t think my two other friends have the patience for that. I was going to go solo and completely throw games to let my friends go into lower lobbies… but even that mentality and time put in is sooo lame.

hot vigil
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Because no matter what someone is gonna lose in such case

grave iris
hazy quartz
hot vigil
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Just to lowball it

blissful spindle
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We just gamed again (2 rounds). So one round we were able to extract with a token being very sneaky and just running from a fight Ran our butts off! We had some awesome pin downs a couple of res and got out while there was stil some fighing. The second round we never made it and just were killing bears/big monsters for traits (PVE). So what i think had happened that the first real lobby we had players, we got super lucky and came across two tokens that we third partied (there were two dead bodies).. maybe those guys were on such a high level that it kicked us to servers that were super op.

bronze granite
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I'm still getting 3* stars against 5* MMR matches for Months now.
Why the hell I play against 5* if my team all 3* ??
Matchmaking is broken. HuntCatRee

grave iris
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2 bracket difference does not mean the matchmaking is broken.
Brackets are vast. Between a high 3 star and a low 5 star, there is almost only one bracket difference.

north karma
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obviously 6 stars aren't invincible or anything, but this is just ridiculous match spread

inland forge
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The game should warn me before I queue a duo up for trios.

white plover
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Does it only do that for trios?

split linden
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at this point collapse it all down to 4 stars at most, so people see a 1 star difference instead of a 2 star difference and stop complaining

young stump
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For the next round of community team challenges, please choose at least one hunter skin everyone has. Not doing so just greatly increases the randomness of the team chosen and sucks for people who don't have skins.

It's not an incentive to buy the hunter skins just for the chance of a reduced cost weapon skin

acoustic dirge
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MMR is not working properly, again ?The amout of unbalanced stars in every lobby is insane.

sick vault
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we need a 30 star system instead (source: it came to me in a dream)

mighty eagle
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just did another match, a couple 5 stars and the rest 6 stars.
im playing with a buddy who has less than 5 hours in the game

crystal plume
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@wise lake Those animations are intentional to stop reload cancelling and such

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Since your revolver wouldn't be on the correct chamber when you end the reload early, the hunter does a spin turn it to the right chamber even if that's not 100% realistic either

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It's pretty easy to get used to it where it never really becomes an issue mid combat anymore

wise lake
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why would they want to stop reload cancelling?

wise lake
crystal plume
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Speak for yourself I guess 😅

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Me and my friends forgot about it just a few times when it was first introduced years ago and haven't really since

crystal plume
wise lake
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I've been playing hunt for years, it's a nonsense and when you're in the middle of a fight it's bs

crystal plume
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Same, all you need to do is stop the reload without swapping away earlier instead of cutting it to the last second when you have to swap to another gun to fight back

wise lake
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explain

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how do you stop a reload without swapping weapons?

sick vault
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meleeing, pulling the trigger

wise lake
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I mean how do you stop the animation?

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spinning the barrels

crystal plume
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What SeniorScore said

wise lake
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means you can't cancel a pointless reload animation without giving your position away, it's bs.

sick vault
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you mean the reload that's making noise already

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also hitting fire doesn't immediately shoot it just readies the gun

crystal plume
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Pressing the button to melee/fire/aim doesn't do any of those actions while you are reloading, it simply cancels it

hard wyvern
# acoustic dirge MMR is not working properly, again ?The amout of unbalanced stars in every lobby...

I've complained about matchmaking more than any other issue. I'm under the impression it's hard to solve due to player population, unfortunately, but could be totally wrong.

It feels like if you're a high 5 or low 6, you're 9/10 up against Prestige 100s with 2-4 KDA.

Meanwhile whenever I drop to 5* and solo, it's a dice roll if I'm up against 3* trios or 6/5 splits.

The jump in difficulty from being a mid 5* to a low 6* feels extreme, and that's because basically once you're in that upper bucket, it's vast.

I think the queue time issue could be solved by making opting into wide matches for shorter queue times a preference.

I personally rather wait longer for a lobby that feels more balanced, but that's me.

I dont give a shit about my KD or my stars, I just want fun games. Fun comes from there being good fights of similar skill level.

north karma
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The thing is there doesn’t even seem to be a player shortage. 3-4 stars are the bulk of the playerbase, MM should not struggle to find 12 of them to put into a match. There doesn't seem to be a lack of 5-6 stars either given how common it is to see them in 3-4 star lobbies.

The matchmaker seems to just be shooting itself in the foot by throwing 5-6 stars into matches as fast as possible making it so that there aren't enough 5-6 stars in queue to make a proper lobby of them.

rotund obsidian
tidal scroll
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they need to fix the spawn in areas and then get rid of explosive bolts on the cho ku nyu

queen jungle
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Anybody else experiencing LOOOOOONG queue time??? Dunno if its a bug because it happens at all hours. im talking 10+ minutes to find a group at the morning/noon/night. 4/5 Stars

lime acorn
shrewd hedge
glacial sinew
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Hello Devs why isnt ther a counter on the kills for each side of the conflict ? it doesnt make sense - just make it a little more immersive 😄 for gods sake 😄 - poor marketing on the whole Judge/Fool conflict mini event 😄 guys just guys listen..... something like this

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or something like this 😄

latent geyser
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#game-ideas message
Tbh instead of tougher grunts, more of them in general, so it can feel like a zombie swarm.

wise lake
sick vault
sick vault
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I do feel some kind of spawner you can disable (for money/xp) would be nice

lime acorn
wise lake
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anyone else getting solo 6 star fatigue? 😂 the mmr system is so f'd

crystal plume
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I'm getting 6 star fatigue in general as a 6 star

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Wish Hunt was made back when SBMM wasn't even a thing/widely adapted in mainstream games

wise lake
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I just watched an enemy team and my team get spanked, 6 players by one solo 6 star with a rival...

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we were 3 and 4 star players

crystal plume
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To be fair, a solo is always at a disadvantage and quite easily dealt with if you utilize your numbers

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Solo gameplay relies pretty much entirely on teams not playing as a team and fighting them in turns, unless they are a long range sniper of course

wise lake
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yes but at this time I was playing with randoms and no one was using a mic 🤦

sick vault
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That's objectively worse than playing solo, frankly

tidal scroll
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i just had a rando on voice chat discussing his charges with his lawyer and I was like wtf

runic echo
dreamy shadow
runic echo
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You are mistaken it’s definitely not a 5 minute timer

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It might be 2 minutes idk if it’s 1:30 but it’s definitely not 5😭 if it was 5 minutes that would be way better honestly

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I’m talking about Bounty Clash game mode

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15 minute mission timer

runic echo
wet geyser
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You are failing the objective so you should get penalised

rotund obsidian
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It used to be 5 minutes but it was reduced to 1:30, likely to reduce the viability of just ratting bodies with vulture, but also to put more pressure on people who aren't focusing objective enough.

white plover
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Plenty of time to make it to an extract in clash in a minute and a half, it’s just a compound

onyx flume
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@queen jungle #game-ideas message

it’s a cool idea could be something like “ambidextrous”. Only issue I have with it is the inclusion of the spear. It’s too big of a weapon you wield it on both hands normally. Throwing knives and throwing axes sounds interesting though. They’re already distinct from the spear in other traits. The one that gives bonus melee damage to them excludes the spear as well. It’s worth noting some of the melee weapons are two handed as well. The hammer, katana, and axe are two handed but if you’re using machete or cavalry saber it could work.

Basically allows you to hold right click to get the hip fire for your throwing knives while holding the saber.

Ultimately though it would be pretty niche, you could just as easily swap weapons.

queen jungle
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I also was thinking about it being thrown by hipfire though it would be better then letting them aim with it throwable when it in thier off hand

onyx flume
queen jungle
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For consoles left trigger for throw and right trigger to melee

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Or are they already being use for something else?

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Nvm I just checked

rotund obsidian
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well i guess its not a slider but it lets you bind 'ads' to whatever you want im pretty sure, it doesn't have to be the sprint button

sick vault
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it really should just be a bind I can chose

rotund obsidian
sick vault
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it changes both

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or if you can do it singularly, I've yet to find how

rotund obsidian
sick vault
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I must have brain damage then it kept attempting to change both

queen jungle
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What i'm saying is allowing the player to lock it to their sprint key if they want, but also if they don't want that, they should be able to put it as whatever they wish.

rotund obsidian
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booted up the game a third time, nope you can infact bind them to separate keys. Shift to sprint, O to aim down sights while aiming. That's the entire point of the above section of keybinds.

queen jungle
rotund obsidian
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They do different things, so I don't really agree, but I absolutely do think gunslinger should get its own dedicated "Lower weapon" keybind.

queen jungle
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Have players select the individual behaviors.

rotund obsidian
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hell, I've made that suggestion myself a ways back before i switched to hunter

queen jungle
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They are literally just behaviors that could be put on sliders. Every single thing that hunter does you could put on one side of a slider or list and same thing for gunslinger.

rotund obsidian
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Why? the toggle literally does what you're asking, except for the bizarre limitation of not being able to set a key to lower weapon (in gunslinger). You can already mess with all the behaviors I can think of. What exactly do you want to be different with the control schemes?

queen jungle
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On: 2 stage aiming (Have 2 required inputs to reach ADS) Off: 1 stage aiming (Only need one input to reach ADS)

rotund obsidian
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The two required inputs being to un-lower your weapon into hipfire, then aim down the sights? like hunter mode? I'm confused at how that's different from the current implementation

queen jungle
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It's just a behavior slider

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with extra steps

rotund obsidian
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I mean if they can't read then i fear giving them more individual behaviors to mess with may not have the solution you want. The game already defaults to gunslinger, which the vast majority of newer players would keep active.

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I guess they could word it a bit differently in the descriptions but I think keeping them named is the right decision

queen jungle
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It's the same thing with the 2.0 launch UI | Prettyness vs functionality. Looked good, didn't function well.

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also apologies for not testing the Hunter changes I was not aware they even cared to improve controls

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Let me ammend my post

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@queen jungle You're talking like an actual "glint" and not a flashlight around the scope like some other games?

queen jungle
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Give me a minute

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That'd be cool imo although I don't want to kill off snipers too easily. As long as it's not too much, it could balance out rat sniping 🙂

queen jungle
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Yea and maybe using a spyglass could help you spot other sniper's glints more easily when you don't have a scoped weapon

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Oooo that would actually be great

queen jungle
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And it wouldn't make the sniper over power

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They've already got a 2 attachment sniper. I think the line has been crossed already so more sniper variants wouldn't be off limits.

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(Maynard Suppressed)

queen jungle
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And with the Springfield as well

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Actually nvm on the spark

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I just realized it could almost one shot someone and making it like the Maynard suppressed would just feed the sniper rat

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How much dmg does Maynard supp do?

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oh 136 vs the 144 of unsuppressed

queen jungle
queen jungle
queen jungle
queen jungle
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When you ping with the spyglass, it tells you the range of where you pinged

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Oh my bad

queen jungle
queen jungle
floral zinc
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In regards to: #feedback message

how on earth is it possible for a 6 star solo to have a 3 star match mmr. That cant possibly result in fair match ups

hushed notch
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fair match ups in Hunt ??? HUL HUL HUL HUL HUL HUL HUL HUL HUL HUL HUL HUL

hot vigil
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@obsidian narwhal sorry for the tag, but there is spam again :(

obsidian narwhal
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no problem mate

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that's a necessary kind of ping, no issue there

rotund obsidian
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@edgy dirge #game-ideas message The lamp was never a good tool for seeing better in the dark. If anything, it made seeing in the dark significantly harder. It pretty much solely existed to obscure other players' view.

wild nest
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can somebody explain to me: damage on upper body now x1.0 or x1.2 ? (after patch 2.4)

at the shooting range I saw that the damage remained x1.0. But maybe the developers just forgot to update the damage received by the dummy?

latent geyser
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Upper body is unchanged.

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Otherwise Sparks would be a os.

rotund obsidian
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So a sparks still deals 149 to the upper chest, but lower chest went from 115 to like 138ish

edgy dirge
# rotund obsidian <@251882464161693696> https://discord.com/channels/350201607788429323/5245774948...
  1. The added suggestion to make it solely to see better in the dark its exactly there for the same reason.
  2. Personally, I saw better in the dark with it but that does not matter, I was referring to a light to see better, client side only, no light tracing to see other players light, if you see an enemy with a light on, you only see a white dot on their right shoulder a little bright so to balance the fact that if you have it on, its easier to see your head, but no light traces, nor flares added, just client only.
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QoL tools to make the game better for entry level hunters should be added, the game is difficult to get a hold on, I love it, I dont want to see it die, so I make all my friends play, and put ideas based on their feedback filtered by "will not destroy the core entity"

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As in:
"add a vehicle like a horse" => stupid.
"I cannot see anything at night" => should probably change something.

Its something it should be addressed too, every single hunter hated night maps until at one point it was only 8% chance, then they added the big brilliant moon, and upped the percetanges a little, there are still entire squads that just extract when seeing night maps, something needs to change

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And the response should not be "just remove night"

white plover
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@junior crane I think part of the consequences of bringing traps into the game is you have to be tactical with em and warn your teammates about them. Adding something that just makes it an easy, place and forget about them is not the best of ideas.

light flame
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I like the idea of Martialist changing melee weapon animations to be more "professional". As if taking that perk means your character has actually practiced with said weapon, and isn't just picking it up and swinging it like some rank ameteur.

tidal scroll
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when the game crashes and you get killed by an immolator and then when uu get back you cant revive

sick vault
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Stam shots are so cheap just

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Bring one

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I can't do a proper reply on mobile

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And even then the only time a stam shot feels mandatory is getting across gulch for a banish

quartz socket
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<@&357256267087085568> crush his skull

empty oasis
sick vault
frigid lantern
wet geyser
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This is just in bad taste.

wet geyser
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@golden crown In regards of your question of MMR. As you can only see your mmr during the previous match and not as a live stat when looking at previous match always think about what you see as what was accurate during that match and not what the current mmr is. So basically you checked before the derringer match was not current mmr but mmr of the previous match which I assume your friend got a few kills during that match

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Does that make sense? As I read what I wrote it sounds nonsense but it has its meaning

languid bay
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Have you no sense of respect?

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Not to fucking mention, you couldn't even bother to try and use real art to illustrate your idea

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Hard downvote

junior crane
wet geyser
junior crane
wet geyser
junior crane
junior crane
languid bay
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#game-ideas message
@river zephyr how do you propose this work, since the conversion uses a loading gate ofc

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Unless you wish to remove the entire cylinder for speed loading, like a Remington 1858 or m1895 nagant

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Which, I'm not entirely sure how the colt navy cylinder pin works, if it can even be removed as easily as the aforementioned other two

signal mural
wet geyser
signal mural
wet geyser
keen crest
languid bay
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Bars, glad at least someone shares my views on this

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Honestly shameful to anyone who upvoted that

crystal plume
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@deep slate Are you implying that gunslinger, an alternative control scheme/accessibility feature, is a factor in people playing shotguns?

keen crest
crystal plume
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It isn't, that's the thing

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Shotguns are used a lot because they are shotguns and they work well, not because of some specific control scheme in the game

shrewd hedge
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He might’ve meant gunrunner, but even then not having it in the game didn’t stop people bringing shotguns

hot vigil
worthy python
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Honestly, just remove the mmr stars at this point

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I don't even wanna imagine what you mods have to put up with, when I'm already annoyed by the fraction of "unfair matchmaking" I'm seeing

drowsy nebula
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I lost new player yesterday because there was no point to play with me so he will not play at all. He has 10 hours ingame and was thrown again thrown to 5-6 stars because i have 4/5 stars. I love that game but this mmr is making me very nervous and frustrated because the game suffers from low pop and stupid mmr decision is destroying the game for new players

hot vigil
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@drowsy nebula
Hey! Your displayed MMR is lagging behind your actual MMR.
So if you kill 5 people in one game you might not see any movement, but then after 5 matches, even if you didn't fight anyone, the 5 kills from before will now have caught up and updated your MMR display :)

drowsy nebula
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The more I read about hunt MMR the more I know that it is too much complicated. "modifiers", "additional checks", "lag". This should be simple math like in chess

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Also there is no way to test your "modifiers", "additional checks", "lag" in testing environment, so you are testing it on production and your decision is based on the feedback. It is ok, but people that bounced off from the game propably wont return

hot vigil
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Well, it used to be a "simple chess elo" system, but that was not working out well either :)

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OpenSkill Elo system is fine, it is just more an issue that, due to the abstract star system, which are only indicators, people gets confused easily.

drowsy nebula
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Possible solution:
remove stars and show MMR rating in numbers, and show change after every match, also remove quantum mechanics from calculation mmr, try to make it simlper

hot vigil
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I don't mind the star system, but yes, we need numbers.

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But with such low playerbase, people would just do the same complaints

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so dunno what it would fix

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People would just obsess over it on a small scale.
Going from: "They was 4 star, I'm 3 star!" to "They had 4302 MMR, I had 4198 MMR!".

drowsy nebula
#

Maybe not, when u give specific information to player: "hey, this match was bad, you lost 123 mmr points" instead of "maybe you have 4 stars, or maybe 5 stars, but only when solo, but we will check your performance with 6 stars, we will see...."

#

second possible solution: If low playerbase is reason that 4 stars are playing with 6 stars, maybe tend to not make the full server for low stars players, let them adapt to the game and fight less people

#

This will not impact high star players gameplay since most of the players are in 5,6 stars

#

Since new players start from 3 stars

hot vigil
#

Oh, people were complaining SO much in the back of the days about half empty lobbies

#

Once again a change made due to community feedback

drowsy nebula
hot vigil
crystal plume
#

Ideally there shouldn't be anything visible, I really do not want any numbers in addition to stars

#

A lot of people already misunderstand the stars and the matchmaking in general, I can only imagine how bad they will be with numbers knowing how bad people can be with numbers in other contexts

drowsy nebula
#

As I said, I’m not sure if the MMR system can be tested properly. Like others have mentioned, it depends on many modifiers and seems very complicated. Also, it affects all players, so the best way to test it is in production, where there are lots of players.

drowsy nebula
crystal plume
#

When I say people misunderstand the matchmaking, I don't mean the ins and outs of it that aren't even public knowledge always

#

I mean the very basics

#

Like some people's expectations of it being so accurate that you should never see anyone even 1 star above or below you, when it's not even designed to be like that on purpose

#

It's there to provide more balanced matches, not perfectly balanced matches, since matchmaking times and lobby fullness are still important factors as well

drowsy nebula
#

I completely agree. But if (just an assumption, though supported by screenshots in this channel) the majority of players are in the 4 to 6 star range, and the skill difference between 4-star and 6-star players is huge, then something's not right. Maybe the system tends to give out too many stars, and players should be spread out more evenly across all star levels.

#

Besides, I don’t believe my performance changes so much that I go from 4 stars to 6 stars within a week. Especially since I’m a pretty weak player, playing with input lag through GeForce Now.

crystal plume
#

Honestly I don't think that the skill difference is that big in practice, I've seen some clueless 6 stars, I have been slapped by 4 stars in soul survivor harder than by some 6 stars

#

If we didn't have the stars visible, people would barely be able to tell the difference between the two imo

worthy python
crystal plume
#

it hasn't been elo for a while now though

#

"The system uses a modified version of the OpenSkill algorithm, which includes a certainty variable that adjusts over time."

worthy python
crystal plume
#

Ohh gotcha

ancient crypt
#

@novel trench
#game-ideas message

What if they respawned without any of their gear? Might be a balanced way to allow them to respawn so far away

novel trench
frozen torrent
#

@novel trench I think it’s a neat idea, but on the flip side; if the player is bush camping and gets killed, then all your doing is keeping a bush camper in the game. Nothing is going to stop them from doing it again.

ancient crypt
#

True

novel trench
sick vault
#

it's like death cheat with extra steps

novel trench
crystal plume
#

Honestly, that wouldn't make a noticeable difference with encouraging solos to fight more

sick vault
#

yeah, because they die, and then are out of the fight

#

this you die, you're out of the fight with all your hunter traits

crystal plume
#

Entire trios sometimes sit indoors or at distance without doing much

sick vault
#

so you fucking leave

crystal plume
#

People just be like that

sick vault
#

it'd function exactly the same as death cheat

novel trench
sick vault
#

you're not improving fights is my point

frozen torrent
# novel trench But why does solo's bush camp? It's one against 2 or 3. Without necro, the odds ...

I see your point, but coming from a guy who plays solo regularly; I believe most solos do this because A: lack of experience/timidness of playing aggressively or B: K/D farming. Iv played both ways and aggressively playing solo is the better strategy 9 out of 10 times. Will most run to the extract based off what the other guy said? Maybe, but there is enough long range weapons on the map they can find and do it all over again.

wet geyser
#

@torn quiver You have like 60 days to do this challenge and it is supposed to be a challenge, just either forget about it and you'll get it eventually by playing or at the very least stop trying to do it all so fast if you want to stop being upset. Also they aren't going to remove th sealed cache. We are in the middle of an event.

novel trench
# frozen torrent I see your point, but coming from a guy who plays solo regularly; I believe most...

Agree, most of my games are mostly solo, but I rank in the 3 - 4 stars area. Most players who play solo in this MMR range won't play aggressively.
Yes, I also agree on both A and B, but it's also experience thing and a ping thing.
With low experience and high ping (90+), you won't take the risk.
Also remember, most players are weekend warriors.
No one wants to go in and die 80% of the time.
It's not enjoyable.
And not everyone has friends to play with.
I personally hate randoms cause you never know what you are going to get.
A guy who just leaves you when you are down or an idiot with an open mic and a TV screaming in the background.

frozen torrent
# novel trench Agree, most of my games are mostly solo, but I rank in the 3 - 4 stars area. Mos...

It’s true, that’s the paradox (and beauty) of hunt; you do need to commit for a bit to get past the steep learning curve. It drives most people off but the dedicated are ride or die. At the end of the day though, the best way to get better is to take risks and make those aggressive plays; youl learn more from a day of aggressive playing as opposed to a month of passive or downright campy playing. Sending a group request (in my case, on Xbox) is the best way to meet good teammates.

mighty eagle
#

ah yes, me and my 3 star friend against a whole lobby of only 6 stars. perfectly balanced

torn quiver
wet geyser
fallow jacinth
#

not sure why so much hand wringing over match making. At peak you have about 20k players. Now split that across every region, every play mode (duos & trios bounty, clash, soul survivor), and now across every MMR. Now when you queue imagine of those 20k how many are NOT in a game and in queue and in queue for your mode. It's all a math and numbers game. You could make everyone sit in the lobby for 10 minutes until it's a perfect match. And then everyone would complain about queue times if they went above anything around 1-2 minutes. There is also the other team factor of 6 star buddy with his 4 star and 3 star friend in a group. What they are doing is fine and people only complain when they lose anyways.

wet geyser
#

@vale urchin With the vulture perk you'd get way more than what you propose anyways considering most people don't go around collecting small money bags.

vale urchin
#

But often, for example, they collect money for the map or from the supply vehicle, especially when there is an event and you have event points

silver panther
#

@vague flicker #game-ideas message

you can absolutely beat every boss other than probably the hellborn with no damage with an environmental melee weapon.

vague flicker
#

but it's not consistent

silver panther
#

@novel trench

#game-ideas message

if you think this will make solos more likely to engage in close range instead of just double the number of times they try to ambush you from a bush, you’re giving solos too much credit.

pallid grove
hot vigil
rain sand
#

i want to play with console players when im on pc

hot vigil
#

And in general, not something the community wants

wet geyser
# vague flicker but it's not consistent

How is not consistent. Hit him twice move. Wait for stun reset, hit again. Listen for scream/rage. Wait for rage to end and repeat. This can be done will all bosses beside wild targets.

#

@proud briar Hey so everything you said was wrong.

white plover
#

Solo isn’t meant to be easy, if it was everyone would play it since the rewards are better

unborn dagger
worthy python
vague flicker
#

that's even more uninteresting

hot vigil
shrewd hedge
#

Post Malone had more game time

swift ferry
signal mural
#

@proud briar Solo is in the best state of balance it has been in years. I have over 2k hours and played a lot of solo, as well as duos & trios. If you can't maintain a 6 Star rating while trying to create content to be a streamer that's on you. Maybe it's not compatible...
Either way the game shouldn't be tailored to accommodate Solo play, streamers, or the highest bracket. Hunt's success is largely due to its satisfying gunplay & soundscape and reveling in clench plays and howling over close defeats... Experiences which are best shared with like-minded people (whether as a in-game team or a solo streamer with their audience).
Buffing solos is bad for on-boarding and player retention. The new MMR is often criticized by newer players because it allows too often high level MMRs into mid-low lobbies. People who are watching solo streamers aren't likely to join the game and have a positive experience just like anyone else when things continue in this way, especially if they buff solos again. As for your suggestions, no one wants to watch someone burn to death and revive minutes later at lowered health only to try and extract or find a restoration point.

signal mural
#

Most players aren't "aspiring for improvement" in terms of MMR positioning, (IMO) most just want to bag a few kills, maybe get a bounty, and have some fun and all of those things are more feasible with more balanced match making and less handicap bonuses for solo players. My crew literally jokes around about struggling to stay in "our" bracket because as soon as even one player in a team is 4 star the floodgates are open 5-6 Star players and typical sweat Loadouts.

indigo hound
inland forge
#

No it isnt. I get into lobbies with a 1 start and 6 star in the same squad now and again against our 2.5 star team. Happened literally just yesterday.

mental harbor
#

I got something for you people. This is my answer on a comment I got on a Steamthread I started.

It's quite passionate, because I am passionate about Hunt. But someone told me already that the thread points out things that a lot of people are thinking.
so yeah, the question that Leotsoblin asks answered in my humble way for you:
(And please do not delete this... do you want realtalk or just hear what you wanna hear?)

Translated it for you guys:

[DIVI]-Akaroy 6 minutes ago

Originally posted by Leotsoblin:
"I agree with your analysis. I just wonder how you can ignore your community so blatantly."

MONEY
IT'S ALL ABOUT THE MONEY

SCREW THESE SHEEP WHO FOLLOW US AS LONG AS THEY PROVIDE ENOUGH WOOL!

Seriously. If you work in any artistic or creative field, you know that greed kills creativity.
Just look at Cyberpunk. Do you think they released it that early because the developers were satisfied?

Of course not! All those investors who just want to see profits are pushing behind the scenes. And I have no doubt that Crytek is currently going through the exact same thing.

That’s why they’re firing people. Because screw innovation, passion, and originality!
IT HAS TO BE MARKETABLE!

We want GROWTH! And we achieve that by FIRING PEOPLE!

Because we want growth on paper, not real growth!
WHO CARES ABOUT THE PLAYERS WHEN I HAVE STOCKS WORTH A FEW THOUSAND?

JUST DO WHAT COD DOES—follow the trend, and it’ll work out somehow.
It’s disgusting.

And once they’ve run Crytek into the ground, these people will just sell their stocks because they’re as loyal as streetwalkers.

I really don’t understand why someone would buy stocks in a company and then not just shut up.

Either you believe in the company, their skills, and their products—or you don’t. If you think you can contribute something, come up with concrete suggestions that aren’t just regurgitated business school nonsense.

They’re trying to listen to the community. I genuinely believe that.
But it’s like trying to care for the love of your life while your gold-digging wife is breathing down your neck.

#

this is the post https://steamcommunity.com/app/594650/discussions/15/594029097882196493/?tscn=1753358356

it is in german, but there are certainly ways you can find to translate it to whatever language you speak.

Ich weiß es ist heikel und geht gegen die Intuition oder erweckt Existenzängste, aber bitte macht doch endlich einen Old School bzw Hardcore-modus (oder "Classic Hunt") und einen Einstiegs- bzw Quality of Life-Modus (Beginnermodus)... Die Leute werden immer angefressener und können es kaum erwarten bis Hunger und was weiß ich für andere Spi...

#

And for everyone who does not know how AI or a translator works, I did the hard work for you:

Ya'll are very welcome.

crystal plume
#

Don't really get the sass when I think it's pretty reasonable to expect the one providing feedback to translate the feedback into a language fitting for an international company/audience ConcernedFrogeHat It's the reason why your original feedback post was removed as well, we have a format requirement specifically to make it easier for the devs to read through feedback, yet your post not only basically just linked to another platform instead of having the text here but also required them to translate it

ancient crypt
#

@visual anchor While it's an interesting idea, I worry about accessibility if it's purpose is to "defean" hunters

wet geyser
hushed notch
#

thanks crytek for this game even if it's unplayable now.

crystal plume
#

@visual lake What questions? When do you need to know that you hit the torso through an arm when all that matters is that you did torso damage thanks to that

visual lake
crystal plume
#

I'm not sure if making that UI change would help with that

#

Instead we would have bug reports of "I somehow hit 2 bodyparts with one bullet"

visual lake
#

There are other situations, like a seemingly obvious body shot results in an arm shot. But I guess, that wouldn't answer some of the questions about consistency of the limb pens. To be honest, I too sometimes wonder if they always work.

#

Overall, I think it would just be a nice info to know.

crystal plume
#

Maybe, I just don't personally see the value of that info, I just need to know where I hit and for how much damage, the bullet going through an arm or a leg doesn't change anything so I don't really need to know it

mental harbor
mental harbor
woeful mason
#

So Crytek brought back 2 skins of Hunters that are persons of color, but made them white?

#

Ok, Crytek 🤣

latent geyser
#

Skinned is not african american to begin with...

silver panther
#

#game-ideas message

@proud briar

The idea that solos should be on an equal playing field with people playing on a team is perpetually one of the worst ones to come from solos. Most players play on teams and nobody but solos enjoys having a solo on their map. Giving solos extra tools would just be to the detriment of the majority of player experiences.

mental harbor
dreamy shadow
#

a lot of the solo q ideas i hear sound like a bad case of the rich get richer tbh

craggy pike
#

all i want for solos is to make them play against people at their level

#

not 3 people half as good as them

dreamy shadow
#

3/2 Is better technically lol

#

ive always just found solos to be an annoyance more than anything

craggy pike
#

here's my example, i don't want to be matched up against 4 stars

#

it's not fun for me and it's definitely not fun for them

mortal coral
dreamy shadow
#

tbf matchmaking as a whole is questionable sometimes. solo buffs are im specifically against

shy breach
#

I use PS5 and every time I press Circle ⭕️ (back button) while I’m on most top level tabs it sends me to a match summary screen that never actually loads. It always says “this is taking too long SKIP?” And when I do it delete the last match’s history. It’s so annoying. Is this on purpose or a bug? Where can I complain about it?

hard wyvern
# craggy pike it's not fun for me and it's definitely not fun for them

My honest take here is that there is a difference between a bubble 6 (i am a low 6 that occasionally drops to 5), and prestige 100 2+ KDA (seen as high as 6.17). The former I'm fine playing against trios that aren't fully 6 stars. The latter should be. A better way of putting this is RachtaZ should always be against full P100 6 stars but Maybe Joe Hunt with a 1.1 KD (me) shouldn't be, because I can't even 1v1 one of those guys.

The real problem? It's too easy to reach 6 stars and it's too wide of a bracket.

hard wyvern
silver panther
sick vault
#

you'd almost think it was bait

atomic ferry
#

@wanton scarab I agree that more poses would be cute and nice but im letting you know, just in case you dont that the current death pose, while not showing how the player died does in fact show you where from. The feet of the player is always facing the killers direction. This means that when the player i revived they will always be facing their killer, giving them a better chance to shoot back once stood up.

About wanting to know how your teammate dies, as long as you have voice chat your teammate can tell you
•Who killed them
•What weapon killed them
•How far away the killer was at the time of death
•How far away the closest teammate is
•damage dealt to the killer i.e weather its a trade, bleed damage, damage dealt, poison damage and from what weapons, tool or consumables
•where they got tagged or tagged the enemy
AND the killed player, if not burning, is usually able to hear movement around their corpse. The player can hear sounds such as
•healing/ looting
•footsteps
•reloading
•equiping meles or some consumables
•placing traps
And all of this info can greatly benefit their team.
And once again they can still give callouts because they are always facing where they got killed so "on me" "towards you" "ran away" are all great callouts.

If you already knew this i apologise but i thought it would be helpful to point out since your post seemed like it believed the death right now isnt very helpful 😁
Hope this helps!

north ibex
#

id like to ask how does the new matchmaking work? I played couple of games after a long time and i feel like its complete trash.
i play with my teammate and we are both six stars, how come that when we play against duos, we get matched with some people who are both six stars but the majority is six star with a five star. But when we go duo against trio, we get matched up against full six star trios. (i dont mind, its a nice challenge, but seems a bit off)
But it doesnt end there, when we invite our 3 star friend to play with us, we still get matched against full stack six stars, sometimes there is a 5 star with 2 six stars, and occasionally a four star with six stars. ( As i said, for myself i dont mind, but for my three star friend this seems unbalanced af and he basically is dead as soon as the fight starts, he has no chance, if there was someone around his mmr he at least gets a chance to have fun and play something.)
Its on EU at evening hours so there is no chance that there isnt enough players.

Are there any planned balancing changes to the matchmaking in the future?

north karma
#

Only wack matchup today, but seriously if we were all 4 stars I'd be fine fighting a team of full 5s on the upswing but two 4s and a 3 vs two 5s and a 6? And pretty good ones at that, the whole fight was hyper lethal one taps and trades and they had really good stats too.

north ibex
#

I mean lower mmr is fine but still if you play as a 3 star against high mmr 6 stars with over 1.8 kd every game, cuz u wanna play with your high mmr friends, then it's just a pure pain

wet geyser
#

@inland forge The more they spend time recycling old skins the less time they will spend on new skins, why do you want that?

inland forge
#

False equivalency. Running promotions for old skins does not actually require development time.

wet geyser
inland forge
#

As in threading them into new battle passes with a blood bond reward instead for players who already have the skins.

wet geyser
modern arch
hushed notch
#

thanks crytek.

wet geyser
olive trail
#

For the love of god Crytek, i know there will probably be 12 new bugs inserted with the upcoming rain patch, but please, please can you fix the mission bag bug, it can be replicated so easy why is it so god damn hard for you to fix!

hushed notch
#

oh sry, we cant to talk about the invasion

#

apparently

#

enjoy the ping abuse, i will find another game

inland forge
#

Wait is rain finally coming back?

#

Why did it vanish?

wet geyser
hot vigil
#

@unreal bramble tagging you here bc it is more fitting place to dissucss a draft like this :)
Terminus Long-Barrel Variant:
A long-barrel variant that loses its levering for the benefit of other stats. Made with two balance points in mind, the current stats of other shotguns (even tho I think Specter should have its fire-rate reverted) and IF we removed slugs from most shotguns and were more selective of who got slugs so we could buff slugs slightly, which in this case, Terminus and its variants, including this one, would have access to slugs.
Stats:

  • Damage, 186 -> 215
  • Spread, 40 -> 25
  • Vertical Recoil, 22 -> 15
  • Muzzle Velocity, 425m/s -> 475m/s
  • Drop Range, 25m -> 40m
  • Cycle Time, 1,6s -> 1.3s
  • Sway, 77
  • Reload Speed, 12.2s

The idea is this is a mid-point between a Specter and a Romero, but with an extra boost MV, Recoil and Drop, which doesn't matter much for buckshot, but helps for Slugs (and Flechette), making this a dedicated "marksman shotgun". I know slugs ain't in the best place atm, but this is the way I would make this shotgun have its own niche and actually feel like a pick over other shotguns.
I was also thinking about giving it more loaded ammo capacity, but extending the mag-tube from 6+1 to 8+1 ain't necessarily something that would happen for a longer barrel model.

carmine needle
#

@wanton valve They aren't bringing back the OG skins. They are recolors. You will still have the OG copy. Anything listed as Mythic will not be returning in it's original form. Technically we already got redone versions of the Plague doc in the form of the Corvids- this is basically that same thing.

wanton valve
# carmine needle <@668858711099310091> They aren't bringing back the OG skins. They are recolors....

Well it basically is the original form of the skins except there's some flour sprinkled on their coats. I really have no problem with the plague doctor's BB variants or the souls of the feather DLC or the reptilian DLC. Those are similar enough but not the same. And what do I get as an owner of the original skins? These recolors are plain bad and I'd prefer to get BB skins that I don't own instead

carmine needle
#

You don't have to buy them- I'm just saying that what you want- to own the original- is still happening. You don't have to buy them or have anything to do with them, but what you want- to own the original- is still how it will be

hot vigil
#

Like we have multiple characters that are "masked voodoo freaks" or multiple characters that are "cowboys".

carmine needle
#

Technically the reskinned hunters are also their own characters- new names and such. I just don't understand why the mindset that releasing the reskins takes something away from the folks who own the OG.

hot vigil
carmine needle
#

shrug but in the very base look of "I don't want new players to be able to access these skins since they didnt play then and they said they wouldn't be returning" is false because they are not the same skin

#

Hence my not understanding this mentality

#

From where I stand it harms no-one. People get to keep their OG skin and still be able to brag about it, and newer players can have access to a similar but not the same version so they don't have to deal with FOMO

#

Probably an agree to disagree on it, since I'm happy to see the recolors and clearly others are not.

unreal bramble
#

Expecting this response

hot vigil
# carmine needle Hence my not understanding this mentality

Oh don't get me wrong, I am with you on that one.
Just don't wanna accept the discourse that people say the two BB plague doctors "variants" of the Plague Doctor, creating a narrative of "we don't need to re-release plague doctor, you already have that" :)

#

Oh yeah btw @unreal bramble feel free to write it as suggestion in game ideas if ya' wanna.

unreal bramble
#

I might post it, but I dread the idea of sending it up only for it to fall into obscurity

#

Below things like "don't allow ping abuse" and "choke bomb slugs"

wet geyser
#

Also Like @signal mural point nicely. The absolute bloat if this is done with all mythic skins will be terrible and callouts will be stupid. Either bring the mythic back as it was or don't bring it back at all.

carmine needle
#

They cannot bring back mythics skins. This is legally locked in stone and as far as I have been told, will not change. The reskin is the only way around it for new players or players who did not unlock those skins to be able to have something vaguely similar.

signal mural
unreal bramble
#

Thank you for telling me, bro

carmine needle
#

None of the more recent BP hunters are mythic- so it looks to me like in time, the fomo will be removed as from where I'm looking, it's possible the event skins will fully be purchasable some time after the event.

#

Tho the whole rarity thing is just kinda... Odd

wet geyser
signal mural
# carmine needle They cannot bring back mythics skins. This is legally locked in stone and as far...

Literally the main negative for me personally, as a player who owns both skins, is (as I said in my feedback) the low but still dreadful probability that I get a recolor of a skin I already own from the Dark Tribute, Twitch drop, or other Legendary Skin unlock like Prestige.

I understand that they are walking some line to avoid people suing them but I personally couldn't care less if more players can have access to skins I earned. I would prefer they sell the original skins than dilute the reward pools.

#

These Recolors are pretty rough... the dried out gator skin looks almost silvery. I guess people who like silver/gold skins might like these but they feel quite contradictory to the original skins.

The trailer also seems to insinuate that these two are working together now. Didn't the Reptile and his Ward murder the Skinned's family?! How are we gonna vague mysterious lore our way into this mini-event-in-an-event-in-an-event?

unborn sandal
#

Probably brought back from the lotd

#

That how they usually justify all the convoluted stuff they pull with the lore

hearty jetty
#

Gunrunner should be absolutely a burn trait and just cost 2 or be removed at all it allows you to just pick up a 2nd 3 slot weapon for that game

amber eagle
latent geyser
#

This trait should just never see the light again after this event.

unborn dagger
#

True

latent geyser
#

Because it hurts the game to its core.

#

And it has no place in Hunt since months.

amber eagle
#

I don't use it, rifle/melee is my preferred loady, but how does it hurt the game?

latent geyser
#

And we saw it too much for these last events.

latent geyser
amber eagle
#

Counterpoint

#

Mosin/auto-4

#

It's already in the game, why not just make it better?

latent geyser
#

Because Auto-4 is already poorly perceived by the playerbase.

hot vigil
#

Imagine having issue with both

latent geyser
#

And just, from bad to worse isn’t a very good argument.

hot vigil
#

"I dislike this bad aspect"
"But what about the other bad aspect!? HMMM!??"

amber eagle
hot vigil
#

lol

hot vigil
latent geyser
#

Both are just correct weapons anyway.

amber eagle
hot vigil
#

As a counter point

amber eagle
#

To retort

#

"If this, well this"

#

Scroll up

latent geyser
#

QM is already quite problematic atm, Gunrunner is just exacerbating the same issues while being even more harmful since it replaces QM altogether without the need to spend valuable trait points.

hot vigil
#

Yes, but Hunt is sucha balanced messed that one problem is one of many.
Gunrunner is bad and disliked and that is becasue QM 2-slot shotguns is bad and disliked and Gunrunner is QM but better.

tacit bear
#

I really liked that reddit post idea of guns taking up slots.

Hunters get default 5 slots.
Quarter master adds 1 slots.
Gunrunner adds 1 on top of QM

Big Rifles and big shotguns take 4 slots.
Carbines and short shotguns take 3 slots.
Precision pistols take 2 slots.
Pistols take 1 slot.

amber eagle
hot vigil
#

So I find issue with BOTH Gunrunner AND the power 2-slot shotguns

latent geyser
#

QM doesn’t need a rework, it’s the weapons that need a nerf. And Gunrunner doesn’t have a place in Hunt anymore.

hot vigil
latent geyser
#

Or if anything, making QM take 2 trait slots.

amber eagle
tacit bear
# hot vigil So... making QM and Gunrunner more mandatory?

I guess so - required instead of dual-medium slots?
Makes it so new proposed gunrunner would get you equivalent loadout to old QM big rifle / short shotty.

But you could get a mix of carbines/short shotty, and precision pistols more easily

amber eagle
#

A pick-10 style system similar to early 2010's Call of Duty would benefit hunt.

hot vigil
# tacit bear I guess so - required instead of dual-medium slots? Makes it so new proposed gu...

Issue is that at the end of the day running two as big as possible weapons still gonna be the best you can do.
And it doesn't create build diversity more than it creates "he got the good thing and I don't", 2-slot shotties are already VERY powerful as they are now and it would suck to know you cannot combat it yourself unless you invest heavy into it.
Also this solution also just kills any 2-slots that ain't problematic by require a high cost too.
Rather just address the problematic 2-slot weapons that warps the meta and yeah, not have gunrunner at all :)

amber eagle
hot vigil
amber eagle
#

Whoever has the better gun wins most of the time

#

That's just how video games work

hot vigil
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Ofc, but I do think we can lessen the valley of that.

#

Especially when you have no control over the weapons spawns like in Quake and Unreal.

amber eagle
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How? Shotguns can't kill hunters at 40 meters in the same pace that rifles can

#

The valley is lessened by map knowledge and strategy

hot vigil
#

And that is why QM (and gunrunner) is incredibly powerful, bc now you can have the rifle AND shotgun :)

amber eagle
hot vigil
amber eagle
#

Pennyshot derringer on any loadout

amber eagle
#

Instead of loadout slots

hot vigil
#

If you worry about triat points I think you have other problems to overcome in Hunt lol

amber eagle
#

If you worry about other people's guns you have more problems to worry about.

#

"Git gud" argument reigns supreme again.

#

Shocker

unborn dagger
amber eagle
#

I think it's very interesting to have to pace a fight around the potential that my opponent has a flexible range.

amber eagle
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<@&357256267087085568> Scammer alert^

carmine needle
#

YEET

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Ty ❤️

amber eagle
thick kindle
#

Is there some way to fix the voice chat on console?

#

I can’t hear anyone talking

amber eagle
thick kindle
#

I use an accessory that lets me adjust the volume that’s connected to my controller

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Does that count?

amber eagle
#

Press xbox button then go to the sound icon. Should be a mixer there. Worth a check.

thick kindle
#

It’s disabled because it’s only for music apps

amber eagle
thick kindle
bronze granite
#

Can't wait to Leave the Rain map as soon as possible, because can't hear or see a thing. 1HuntPew

fast pond
fast pond
thick kindle
#

That’s what’s causing voice chat to not work

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It’s this little thing

rotund obsidian
hot vigil
#

Actually so far what I'm looking thru, there is nothing in the promo for the Crows event that says that the skins are event exclusive even

carmine needle
#

I'm going off what I have been told- mythic will not be able to return unless redone/reskinned.

#

The new stuff isn't mythic and thus, could return

hot vigil
#

Know you are just the messenger.
But honestly, can you think about when it was ever advertised that the skins was "event only exclusive"?

carmine needle
#

I know crow flies was

hot vigil
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I just can't find anything that says it

carmine needle
#

But t bf that was well before I started playign

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A prior CM confirmed it was promoted as such

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And the current cms have confirmed the mythic stuff

hot vigil
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Because not the trailer nor the patch notes says anything that it is "event exclusive"

#

Maybe in-game menu for explaining the event :)

#

Okay here we finding something

carmine needle
#

Mebbe

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Idk

#

I've just been told personally that info

hot vigil
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Sure sure, but honestly, just because Crytek says so doesn't make true necessarily lol

carmine needle
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Fair

surreal pollen
#

Pls erase the stupid bear of the woods, is unfair to lose a pvp (the main feature of the game) because of that stupid mob, idk who designed it but is just disgusting, pls erradicate it from the game or nerf it, thats my suggestion, great game btw.

surreal pollen
#

its impossible to do it if u are in a mid of a fight and that stupid bear just appears, run to you and kill you.

hot vigil
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I mean... that could be said about any AI

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He is loud

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easy to hear

worthy python
#

when something is much stronger than other options, so it kind of becomes necessary, it becomes very stale and unfun very fast

hot vigil
#

Well, 2-slot shotguns can be slightly nerfed

worthy python
#

if 2 slot shotguns are nerfed, you will still have to play around the possibility, that the opponent has QM and a 2slot shotgun

#

thats not getting removed

#

I'd even argue the weapons will become more fun, because they'll be more situational

worthy python
#

QM is a mess as well, but it's at least balanced around 6 points and most 2slot options are not THAAAT much better than pistols

#

besides the 2 slot shotguns

#

on that note, nerf the shotgun on lemat pistol

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just slightly

hot vigil
#

In general

#

But yeah, QM is a fine trait, was fine for 7 years.

#

It was just 2-slot shotguns that made it insane

worthy python
#

2slot rifles > pistols is also only really true when you have a shotgun for your primary, since why would you bother taking a 2slot rifle with a 3slot rifle

#

and for that use case theyre not standing out too much, imo.

hot vigil
#

Hand Cannons
Rival hc - Buck 10m, Slug 11.5m
Terminus hc - Buck 11.5m, Slugs 11.5m
Auto 4 - Buck is 11.5m, Slug is 11.5m
Specter hc - Buck 11.5m, Slug 11.5m
Haymaker - Buck 10.5 Slug 11.5
Drilling hc - Buck 13.2 Slug 11.5
Romero hc Buck 13.2 Slug 11.5

Medium Barrel
Slate - Buck 12.9m Slug 13.9m
Rival - Buck 12m Slug 13.9
Lemat Carbine - Buck 12m, Slug 13.9m

Long Barrel
Auto 5 - Buck 12ish, Slugs 15.5
Specter - Buck 13.3m, Slug 15.5
Romero - Buck 13.6m, 15.5m
Drilling - Buck 13.5, Slug 15.5

#

Also here is OHK range for all the shotguns

#

And it is so insane how close the HC variants are to their full lenght ones

hot vigil
worthy python
hot vigil
#

They would still be better than pre-buffed 2-slot shotguns

#

But also more of niche

worthy python
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wouldnt even mind 3m removed tbh

#

and just make them close quarter situational beasts

worthy python
#

once theyre hopefully nerfed, 2slot rifles might become a viable choice, as well

hot vigil
#

100% agree.
Think some of the 2-slot rifle buffs were a little over the top, mostly the lack of recoil they got now, but I can live with it over the insane state of 2-slot shotguns

worthy python
#

as long as mosin spitzer exists nothing comes close

hot vigil
worthy python
#

they just jump around the map with 2-3 ammo boxes each and spam you

hot vigil
worthy python
#

yeah, its horrible

#

its actively unfun

hot vigil
#

Nice to know that they are being contained from my BH lol

worthy python
#

theyre playing cod pretty much

hot vigil
#

Yeee used to have a lot of them in BH

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But not anymore 😌

worthy python
#

the problem about them being in BC now is, that it's, imo., even worse for us than it was for you in BH

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because spawns are pretty much always the same etc.

#

it's cool that you know about pretty much every player on the map from the start and can control the game to an extent

#

similar to like counterstrike I guess

#

but there is still plenty of room to make cool plays that others don't expect

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but as I said, the mosin spitzer guys spawn into the game, climb up a random stone thats normally useless and try to look for you through 50 trees and foliages.
They see a pixel run by and just spam until you're dead. @hot vigil

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and the limitation on mosin spitzer, ammo, is not existent bcs. everyone takes 2-3 boxes, so they have like 60 bullets each for their mosins, for a max 15 minutes round

hot vigil
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Classic

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To be fair, they also brought 2-3 ammo boxes into BH

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1 each

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one box 15 bullets per trio

worthy python
#

but as I said, they take it to the extreme

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2-3 boxes PER player.
So each player has between 45 and 60 bullets

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and once they successfully spammed a team from across the map, they just deathball around the map and spam wallbang you

hot vigil
#

mhm mhm

worthy python
#

only "real way" to win against them is to just trap them and get an instant headshot on 1-2 of them.

#

and the last one will just die bcs. they're headless chickens once they can't trio spam you anymore

worthy python
worthy python
#

we've seen some players with weird settings on their stream

#

then it's probably just settings to tilt/bait others visible in their stream

hot vigil
#

A lot of streamer sets their streaming program to display with different color balance to make the stream more clear to watch.

worthy python
thick kindle
#

Throwable suck they just get you killed over and over

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Takes way too long to prep for throw and then they just instantly kill you

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No point in taking them

#

Plus they let off so much sound that it will also get you killed

#

Animation is too slow as well

#

Throwables and tools are designed to help you in a pinch but they just get you killed over and over because they give off sound indications like as if I’m throwing an entire carriage at the enemy like hey here I am you have an extra 12 seconds to kill me and in which they always do

hot vigil
#

What throwables do you have in mind?

thick kindle
#

I hate all the grenade type throwables in hunt because they suck and are expensive for the amount of sound and the amount of prep it takes to throw them and in a game where speed is needed when your in a pinch they aren’t viable

hot vigil
#

And now it is not meta just because of how valuable running x2 regen shots, x1 recover shot and 1x ammo box

thick kindle
#

Yea I’m just not gonna take anymore grenade throwables they aren’t viable

#

They will get you killed and it’s not worth it

#

I’ll take chokes and that’s it

hot vigil
#

They require a little forethought but they can be insanely effective

thick kindle
#

I’ve seen guys chuck dynamite and fire bombs over and over but never accomplish anything and same for me

#

They aren’t good other than burning already down hunters

hot vigil
#

Again, it requires a little skill, but they ain't all bad.
That said, firebombs should basically only be used for burning bodies

#

But frag bomb just makes anything go dead

thick kindle
#

I’ll try frag bombs but if I die because the enemy heard me prepping and rushes me again I will keep bashing them on their uselessness

hot vigil
#

Well, rushing enemies is the right play to do, so it is about creating the right spacing, you wanna cook your throws so you air-burst people.

quartz socket
#

I'd argue that explosives are more useful for forcing movement than they are for killing people. You can pop people occasionally, but smart players will generally avoid them well. You want to create a situation where the enemies only options are moving away from cover or getting blown up, and then take advantage of their reposition if you choose the prior

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hellfire bombs on the otherhand are very good for just chucking at people in a room and then rushing if you get a hitmarker

hot vigil
#

@rose ferry while not a percentage, we are already shown how many bar left our downed team-mates have while burning.

#

Not with the fire around, but the pips are shown here :)

#

Another example

rotund obsidian
#

While it isn't always ideal, you can also hit escape to see the current status of their healthbar, which shows you exactly how much is burnt

rose ferry
rose ferry
#

Maybe too focused on the fight usually I’m not sure but regardless, thanks haha! 🫶🏻

hot vigil
rose ferry
hot vigil
hot vigil
latent geyser
#

Groovy cta.

hot vigil
#

Got the smooves

crystal plume
white plover
white plover
#

The pips are nice to know just general burn status, but didn't know if you could check how much of their last bar is left

rose ferry
crystal plume
#

@grave iris You definitely get around the same amount of money for time invested if not more in bounty clash

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The token alone is not the only source of money

grave iris
#

I'm talking a lot more than just a token

crystal plume
#

If you are able to get out with the bounty then most most likely all people are already dead at that point anyways and that will yield a lot of money

grave iris
#

BH is filled with cash registers, there are multiple bosses and clues.

#

Also in BH you fight one or two teams not the whole server. Sometimes nobody.

#

A lot easier to win a BH game.

crystal plume
#

Which also takes a lot longer to explore than bounty clash that is limited to one compound where you will meet all players

#

Which is why I said that the amount of money for time invested is around the same, likely more especially when bringing in vulture

grave iris
#

It is not just about time, it is about what is riskier and harder to achieve.
Win a BC game or a BH game.

crystal plume
#

Depends

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I know a lot of players who farm bounty clash with free hunters

#

You don't need to be the one that fights everyone in clash, you can wait for others to fight eachother first

grave iris
#

Who does that in randoms?

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Everyone fights.

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Premades can be rats.

crystal plume
#

At which point it's not much different from bounty hunt where you fight 1-2 other teams

grave iris
#

Randoms are not.

crystal plume
#

Then what are you suggesting? The token should be more valuable specifically for randoms?

grave iris
#

Yes, the token should be more valuable for them. It would make them play the objective more which is a good thing as well.

crystal plume
#

That would just mean even more income for those that already can get out with 1-2k hunt dollars from looting alone

grave iris
#

You can go in BH, do nothing and come out with thousands of dollars in events.

#

Without taking any risks.

#

You can't do that in BC.

crystal plume
#

Entirely depends

grave iris
#

Why can you gain a lot of cash meanwhile an event going on in BH

#

But not in BC?

#

A lot harder to find cash registers in BC.

#

No multiple boss tokens, no clues picked up for cash.

#

And you can loot hunters

#

in both game modes.

crystal plume
#

You can't ignore the time investment being a factor when it is a huge factor when comparing the two

grave iris
#

How does it not easier to accumulate more cash in BH?

#

And you can't ignore which one is easier and more risk free either.

crystal plume
#

Clash isn't that much riskier either, sure you will probably have to fight at least one team but I wouldn't really consider avoiding everyone in bounty hunt and spending 30+ minutes farming event points for cash registers as a respected playstyle for the health of the game

#

And they are not going to increase the token value just because randoms are unable to coordinate and get themselves killed

grave iris
#

Respected or not, it is an option in BH, and not an option in BC.

crystal plume
#

You can quite easily play clash where you 3rd party the teams without being focused or even just finish off the last team which sometimes ends up being just 1-2 people, and then you have the entire lobby to loot for a ton of money

#

Then play BH?

grave iris
#

Or make BC's cash income similar to BH.

crystal plume
#

Risk vs reward is a thing since the beginning of the game

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It already can be

grave iris
#

Can be, but it does not happen always. They can 3rd party you just as well.

crystal plume
#

If you want risk free farming and don't care about time efficiency, play bounty hunt

#

Making clash token more valuable will simply mean that the players who already were doing well, often wiping the lobby, will get even more money on top of already being the ones that end up looting everyone

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It wouldn't even make much of a difference to those that are already afraid of taking the risk in the first place, especially those who would actually spend the time to avoid everyone in bounty hunt and farm

grave iris
#

In my experience, in BC, most of the teams are not afraid from the fights. There is a reason they play a harder game mode with more risk.

#

Yet, the reward is lackluster compared to the easy ways of BH.

crystal plume
#

That is entirely contradictory though, you say most of the teams are not afrain from the fights, those are the people that end up with being able to loot everyone which brings the reward either on par or above an average bounty hunt match where you might not meet everyone

#

To them being able to loot everyone in a shot match is the easy way, not spending 30+ minutes in bounty hunt farming points and cash registers

grave iris
#

In BH you can loot multiple event cash registers ,extract with multiple tokens and take clues for cash on top of looting hunters.

rotund obsidian
#

"harder game mode with more risk" What makes it harder? Or higher risk?

crystal plume
#

Having to actually participate in the match and fight other teams I suppose

grave iris
#

Fighting multiple teams

#

In BH, in a two boss map

#

you fight like 1-2 team

#

sometimes none

#

in BC you fight a lot more

#

you can't leave the area

#

you can't just back off whenever you feel like

#

you pick your fights

#

a lot easier in BH

rotund obsidian
#

don't always fight multiple in clash, plenty of teams wait at the outskirts till they hear fighting stop to 1v1 whoever came out on top

grave iris
#

I don't know who does that and how plenty team does that, but I never see such thing when I play with randoms.

#

Is this a premade strategy?

#

All the more reasons to reward randoms for actually playing the objective and the game and keep the flow of the game.

crystal plume
#

The way I see it is why would the developers balance around the possibility of people being uncoordinated and not playing as a team in a game where teamplay is a pretty big focus

grave iris
#

It is not about uncoordination.

#

It is about premades waiting out the figths and doing nothing, until the fights are over.

#

I replied to tacomanx's idea.

crystal plume
#

So like people in bounty hunt who farm without engaging any teams

#

There's not much difference between the two when it comes to calling someone a "rat"

rotund obsidian
#

i mean shit, people were ratting clash while avoiding fights so hard they literally shortened the timer to prevent it, probably since it was so profitable

grave iris
#

I removed the ''rat'' comment. I found it inappropriate after a second thought.

#

I'm glad they shortened the timer. Now you actually need to play the game mode to earn cash.

golden crown
#

@unreal bramble #game-ideas message
why would it not apply to ammo box?
the ammo box itself is giving a bit more ammo than the norma ammo boxes, lets say that if a normal one gives u 2 long ammo bullets, the custom ammo box gives 5

rotund obsidian
#

cause the deployable box is already op as shit

crystal plume
# grave iris What makes it contradictory?

That you mention the reward being lackluster for the effort that these teams that are not afraid of fights put it, but if you are a team that is not afraid of fighting you generally end up being the ones that can loot the entire lobby which is the main source of money (even in bounty hunt a lot of the times)

#

As in to good teams, the reward is good

unreal bramble
#

Plus, long ammo and shotgun shells are equals in that they both get two, and 5 with an ammo box. Do you really want more slugs? As an ascetic shotgunner for 3 years, even I don't think slugs should be that available.

grave iris
crystal plume
#

Not being afraid of fights is what allows you to get good at the game, you are more likely to die as someone who is afraid if you face a team that wants you dead if you aren't confident in fighting back

grave iris
#

I agree on the first part. But because of the MMR system, you are going to fight players similar skill to you, who are not afraid as well and they put up a good challenge.

#

In the end, the game ends up more challenging and not as easy as wipe a server, loot the bodies.

#

For good teams the reward is good. But because the MMR system, the other teams are likely just as good as you.

rotund obsidian
#

but when you do wipe the lobby, you make good money, as long as you have vulture.

grave iris
#

And you can make even better money in BH for doing a lot less.

rotund obsidian
#

I'm a bit confused and admittedly haven't been following the whole time. You want the clash bounty token to give more money?

grave iris
#

Especially during events.

rotund obsidian
#

just confirming that we're on the same page

grave iris
#

I did not mention such ideas in the post.

#

Only realized you can get a lot more cash and in easier ways in BH, especially during events.

rotund obsidian
#

event registers are lowkey busted and i think their absence from clash is a notable difference

#

the clash center thingy has what, a restoration, a four shot, and is that it? or is there a chance for a different envelope or something

grave iris
#

restoration, four shot and a thingy that gives 1 sec of dark sight.

rotund obsidian
#

ah yeah the darksight thing, that's what i was forgetting

#

yeah i mean i suppose they could just put a register in clash in there, why not.

#

at the very least a chance for one idk

grave iris
#

Yes, it would make it closer to how it works in BH during events.

rotund obsidian
#

i kinda dont like the current state of them (event registers) but i dont see why bounty hunt gets so many. at least the one in clash you'd probably have to fight over (or rat at the edges till bounty starts leaving, but then you probably wont have the point to cash in)

grave iris
#

Yes, those cash registers affect the economy a lot. On the other hand, the ones who win a lot usually don't need them and the ones who lose can get some cash for free, so they can compete better with the winning guys.

median rain
#

Yo, wtf happened to Hunt servers? Every other game has crazy packet loss for me, and Im sitting on fiberglass 1Gb, <5ms

golden crown
golden crown
sick vault
#

I run into slugs semi-frequently

unreal bramble
#

I didn't say you mentioned that it would get out of hand, I said that I can see how it would get out of hand

unreal bramble
#

Oooh no no, I think I see the shotgun slugs part, the rhetorical question, right?

hard wyvern
#

RE: BC vs BH economy

I'd +1 adding a single sealed cash register during event. I like it being in boss lair because it promotes getting into the fight (as opposed to adding a resupply off in a different area). I wouldn't change anything else though.

You can definitely make a lot of money in clash. I created a 2nd account a while back with the sole goal of seeing how long to prestige only playing clash. I noticed getting experience takes longer than BH but the cash and especially looting nice weapons was way easier (people are burnt out less in BC).

If we're talking about risk and ratting/camping for a final fight - happens in both game modes and BC is way shorter so the economy should be similar time investment.

Personally, (and this is a separate thing, but what the hell), I'd prefer if BC went more the SS route of everyone being a free hunter, in a true quickplay free-to-play loadout. Just press a button and youre queued! There would be lootable stuff in the compound. Basically if you have ever PvP'd the fort training range with friends - like that but with more teams.

worthy python
#

its already way too easy to earn money if you take vulture, adding a cash register to bounty clash won't fix that problem

#

it will just inflate the money even more.
BH having 50 cash registers at event locations is stupid, that does not mean we should just add one to BC as well.

#

Making the trophy more valuable is okay, I guess, but it would not really change anything.
Everyone is already going for the trophy, the only times ppl don't fight for the trophy is when trophy just slips while the other teams are fighting each other already.

#

Giving the trophy +200$ value would not change that scenario.

#

Nerf vulture (especially for BC) and I guess remove some cash registers from BH

#

but adding even more money options isn't a solution

#

especially in BC where you don't know what to do with your event points anyways. Needn't decide whether you want money or a perk or smth. since there is no options available besides HP (useless outside of a fight now), regen shot (useless outside of a fight), wallhack (useless outside of a fight).

rotund obsidian
worthy python
#

Without vulture I wouldnt mind adding a cash register to BC (even though it would still be stupid bcs as I said, everyone would take it every round bcs. there is no reason not to)

#

Addition: I mean as long as they don't do a hunter/money reset at some point, they can't really remove too many money sources bcs. the veteran players will just have an edge every round by equipment otherwise

obsidian narwhal
#

@nocturne thunder The devs read both #game-ideas and #feedback, but I wouldn't expect any feedback in return.

obtuse hawk
#

#game-ideas message I'm not sure you'd really need to make it take two consumable slots. If anything, that's a bit harsh and would make very few people use it on top of already generally being a somewhat unappealing option opportunity cost wise.

It's just not a very economical play when there is such strict opportunity cost for your consumable slots, even when taking up one of them with a disposable shotgun. It'd have to be wildly and obnoxiously well-performing to justify the slot over things with a lot more utility like taking an actual shotgun, throwing axes or spears, or the penny derringer.

#

@marsh dagger

silver panther
#

#game-ideas message
@frozen torrent
Flew too close to the sun with disabling the traps. Traps just aren’t that hard to play through already

obtuse hawk
#

Honestly, if they seal themselves up tight enough that they can fully suppress any intrusion from the amount of ammo boxes, concertina bombs, concertina arrows, etc. they've brought, they've earned it and if it bothers you with how tedious it might be to defuse their silly little box of tricks with slashing weapons, explosives, ammo, etc. leaving is still always an option or more regularly bring an explosive ammo option yourself.

thick kindle
#

Auto-5 shotgun is an F-tier weapon

obtuse hawk
#

I'm not certain how interesting it would really be to plink at a horrific spam of dark sight interactable prompts, and, at the same time, if you just made it mass-purge concertina it might get a bit silly.

frozen torrent
thick kindle
#

Auto-5 shotgun is down there at the bottom with the nitro for bad meme weapons

obtuse hawk
#

I don't really encounter people doing that particular strategy enough to be like, "well, this is super problematic", personally, at least, not to the degree that I look at it and think, "it's really quite necessary to have an anti-concertina and trap trait", at least, more problematic than a "disable traps and concertina from range" trait.

#

Traps are kinda easy to disable from range anyway. Anything that forcefully sets them off immediately takes out a lot of potency, as with smoke bombs setting off concertina-poison traps and then diffusing poison clouds, and then explosive ammo just sorta messes up anyone's genuine attempts at trapping and concertina spamming since it pops all traps in a substantial radius and then breaks concertina easily, with even FMJ being somewhat able with better wall-punching and concertina breaking. I'm not certain we really need a bonus tool that is just a de facto disable this obstacle at range, through any walls.

frozen torrent
# obtuse hawk Traps are kinda easy to disable from range anyway. Anything that forcefully sets...

You’re 100% correct, it isn’t that common; especially in 6 star lobbies. However, I do think something should be done as a full team running a ton of concertina bombs and concertina arrows can’t be easily countered unless someone is running a very explosive heavy load out. Thats why I was thinking have the bombs rust metal doors and gates to give a bit more incentive to use them. I just see it as a very cheesy tactic that slows down the pace of a fight to very annoying levels.

obtuse hawk
#

I think Rust bomb is a cooler idea.

#

Something that blows open metal doors is something we conspicuously lack. It'd presumably be ineffective against wooden doors and players, at least, less effective than normal kabooms.

frozen torrent
# obtuse hawk Honestly, if they seal themselves up tight enough that they can fully suppress a...

I disagree wholeheartedly, hunt dollars are very easy to come by now (especially with the vulture buff). Yes, generally I will leave fights that boil down to that but why even have a feature in the game that leads to wasted time and inconclusive outcomes? Also, I shouldent have to work my entire loadout around countering one specific play style; a single tool or trait would make more sense in my opinion.

frozen torrent
sick vault
obtuse hawk
sick vault
#

I'd run rust bombs if the obfuscation was better than a choke's

obtuse hawk
#

There are lots of tools to defuse concertina. But rust bomb is a cool idea.

#

Also somewhat thematic, since the corruption includes a physical corrosion of metal that can even corrode and patina gold.

#

There are a number of items that reference themselves as being formerly gold-plated but lo and behold, the gold is rusting.

frozen torrent
obtuse hawk
#

It is very funny when two teams intending on concertina spamming encounter each other and the outside team just seals the interior team inside entirely.

frozen torrent
frozen torrent
mortal coral
#

just to throw in my penny, the rust bomb could be multipurpose like a smoke bomb aswell

#

oh you just said that haha

sick vault
#

I'm torn on the thought of it making you cough or not though

obtuse hawk
# frozen torrent I’m sorry, but I don’t see that as a justification. There are many ways to play ...

Right, but there are myriad possible ways to defuse it already.

I fee like acid bomb would be neat, but it just sort of ends up in a similar situation to what one might already do where the acid bomb takes effect, and even if there's an aura denial (that isn't diffused by choke grenades), the concertina group just probably throws concertina in behind it and you're just kinda right back where you started unless you're just going to run around with a bunch of acid bombs for a strategy you encounter maybe 1/50 matches and is already generally a losing strategy due to being relatively cost ineffective.

sick vault
#

on the one hand, could make it ridiculous? but on the other, someone could just sit in the cloud and not be seen

frozen torrent
# obtuse hawk Right, but there are myriad possible ways to defuse it already. I fee like ac...

Your right, there are ways to counter it but it involves running an explosive heavy loadout (taking up multiple consumable slots, running an explosive bow/ bomb launcher), I think that’s too big of an ask. A good example for an easy counter to an annoying tactic is beetle spam, all you need is one guy with a shotgun and your good to go; but with concertina spam, you need multiple guys carrying multiple explosives. It’s a big ask for an uncommon tactic

obtuse hawk
# frozen torrent Your right, there are ways to counter it but it involves running an explosive he...

Doesn't even need to be explosive crossbow. Martini henry, mako, springfield, uppercut are all options and explosive bullets out-perform concertina arrows ; FMJ spam is a moderately functioning option if worse comes to worse. Can bring decoys, can probe and cycle multiple different angles with a slashing weapon. Oftentimes multiple members of the team will bring at least 1 explosive and explosives are one of the most common pick-ups from boxes versus c-bombs which are mainly world spawn and saddlebag (I think, since saddlebags have a wild loot pool) or brought yourself .

The long ammo exploding bullets dramatically out-trade concertina bombs and arrows, with about 2-3 long ammo exploding bullets clearing out 90% of the mass of a concertina bomb, with the first shot taking out most of the effective mass right away and they will clear out more than a single concertina arrow in a single shot.

#

Maybe I'm so relatively nonplussed by it because I frequently run m-henry explosive and mako 😆

frozen torrent
# obtuse hawk Doesn't even need to be explosive crossbow. Martini henry, mako, springfield, up...

lol, fair enough. I dont run explosive ammo and I very rarley encounter players who do. Even then, most people who I watch consider it more of a meme than a worthwhile ammo type (but that falls more in the realm of opinion, and it if works for you; then hell yea!). Using slashing weapons takes some time and if they have an angle will just get you killed, FMJ spam is an option but you would still likely need an ammo box. It still ties into my previous point that it’s a big ask for an uncommon tactic. I think the guy above made a really good point that the rust bombs can also act as a smoke bomb to really make it an enticing pick.

frozen torrent
obtuse hawk
frozen torrent
obtuse hawk
#

It already kinda does what you want out of an acid bomb in very easily entirely snuffing out 1-2 teammates worth of concertina if they're going full concertina build while still being a functional bullet in there being some trade-off over it just being a consumable attempting to nullify the usage of potentially multiple consumables and dramatic sacrifices to someone's effectiveness.

Also, concerning slashing weapons: why I mentioned probing more than one angle. Can't watch every point at a single time, especially when concertina is bullet cover by itself to some degree (admittedly, with gaps) Not as good against concertina bombs, but arrows disappear quite quickly and in form that you can be mobile around.

I'm just not feeling the same level of desire. If you come to a compound that looks like turbo-moded scrapbeak's lair, traversing the map to the nearest extract takes less than 5 minutes if you decide you don't have enough will or explosives to crack it, just as if you encounter a server of nothing but snipers or a compound where every single team there brought nothing but shotguns. There's also always shooting the other people, which is frequently more fun anyways. Again, noone owes you a playstyle.

rotund obsidian
obtuse hawk
frozen torrent
obtuse hawk
#

Oh, yes, @lament rune #game-ideas message

There's nothing in particular wrong with something not being universally useful. While resilience is kind of a trait tax trait, where it's universally useful if you do ever go down, Solos already have a ton of trait tax traits and they're already putting themselves on a bit of a back foot so it's somewhat fine if they don't need to go back to needing resilience.

#

Solos needing to run necro to have the second wind is already a bit of a trait tax.

rotund obsidian
#

not having resilience as a solo can get you killed to poison clouds

#

It's super inconsistent but the poison tick can hit before the restoration

lament rune
#

what

obtuse hawk
#

Oh? Is the recovery effect not instant?

#

Huh.

lament rune
#

i've never heard about this

obtuse hawk
#

Neat to know, and niche, but point still stands.

rotund obsidian
#

It's just completely random, probably based on the tickrate of the poison but yes, you stand up with 10hp before restoration, and the poison cloud can hit you in that very brief window

#

It won't always but it can

sick vault
#

people discussed this yesterday, basically getting up in a poison cloud can damage you before you get healed and you just fucking die immediately

obtuse hawk
#

yeah, it would be a thing where the poison tick ticks the tick before the restoration since poison doesn't tick every server tick.

#

I'm not certain how you would modify resilience unless that becomes the softcore relentless resto-on-revive or you would need it to not pop up at 10/150 as a reviving solo which just seems like "I'm attempting to trait tax solos"

#

It's a somewhat straightforward effect, and I don't think you could give it a solo-specific effect that isn't the usual magnitude-greater thing that wouldn't be so mindblowingly useful that it shouldn't be applied to some degree to regular hoonters.

rotund obsidian
#

just make the solo restoration the kind that leaves bars empty RIP

obtuse hawk
#

I'm fairly certain Magczag was hoping more for "this becomes useful" over "this becomes a trait tax"

#

Also @lament rune You Polish or Hungarian?

#

Name is strong slavic vibes.

lament rune
#

Polish, tho didn't think the nick would give it away

obtuse hawk
#

Well, I don't think I've known a single Polish person who doesn't have a cat 😆

crystal plume
#

@plain kiln Do you mean the traits you can pick up mid match before picking them up? Because you can already view the descriptions of traits you have equipped mid match

obtuse hawk
#

#game-ideas message @tame sand This is digging backwards in the ideas somewhat, but it's a neat idea. I doubt Crytek would use real-life organizations persay, but inspiration beyond the occasional hunter (one of the blue or green tier hunters has the scarce lore tidbit of being formerly a Coal Wars anti-company fighter) could be neat. The AHA might be dissolved, but I could see a KoL or Pinkerton type group getting involved on either side in the sheer chaos this corruption business and weird special interest occult groups who go around sacrificing people to the oil derricks and communing with the underworld would be for the working man or groups with mercenary tendency having a mercenary tendency.

There is a distinct lack of "what in the hell are the actual types of organizations about during the Gilded Age and Progressive Era doing" in the factions present. the late 19th and early 20th century is sort of the Golden Age of a variety of militant anarchical (or otherwise) movements running around, doing para-military things, in the US, though that might be a bit more political for tastes over general archetypes of "sheriff overstepping his boundaries; a judge is a corrupt and overbearing bastard; doomsday cults be doomsday culting; etc."

plain kiln
mortal coral
#

@shy herald you know how fat shotgun bullets are right?

unborn sandal
#

People have posted multiple pictures irl. You can definitely fit a few 12 gauge shells between your fingers

sick vault
#

so I had thoughts, in regards to 'money is pointless', what if it was tied to each hunter like trait points

wet geyser
sick vault
#

I know

obtuse hawk
#

I'm really not certain how they could make money more meaningful besides tuning down the underdog bonus dramatically, reworking vulture (again), and infusing less cash drops into the level up pool.

But also, "tied to each hunter" is a bit too far. Sometimes you just want to use a particular weapon or loadout.

obtuse hawk
#

But even without vulture, taking people's pocket change is huge.

#

You would have to limit the potential rewards from that.

#

Make it, like, 25-50 instead of 50+.

#

Dramatically less satisfying, admittedly.

#

Everybody finds it fun to pluck 500-1000 off of a hunter, even if they don't need it.

#

Either way, you're just sort of doing things that will make people play the game less in the name of game balance, I guess, especially players on the lower edge of things.

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It makes it less fun to win if people don't feel like they're properly compensated and it's less fun for flat broke players if they don't get those massive bumps in income whenever they do win and have a windfall of 600 from 2 bounties they get every 10 rounds, an event cash register, and those guys they looted for 50 each.

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I don't think you could really make the base bounty tokens worth any less than they are now. The tertiary objectives to them pretty much give you as much as you'd otherwise get from them.

#

Sure you could do a periodic economy reset, but then everyone would just prestige or otherwise just play their butt off and be sitting at 25k+ again by the end of the week.

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Except for the p100's l100's I guess, who would just have to make do with their overflow cash bonuses.

#

It's 10,000 XP for 1,000 HD, yeah?

hearty adder
#

I just want to keep my contraband beetles. If the default inspect animation is me petting them, then it indicates a level of affection for them.

eager sorrel
#

People dont seem to fuck with this, and I'd like some more direct thoughts on it. I think this idea at least has merit and crytek should consider it.

obtuse hawk
# eager sorrel

This would exceptionally weigh in favor of scarce traits, which you could just stack indefinitely while never being penalized.

eager sorrel
#

Would allow you to take more cheapter traits without worrying so much about slots being filled up. Now a trait will take up "slots" equal to its value.

obtuse hawk
#

And it would also sorta murder the 1 and 2 point traits since people wouldn't so much dip them as just neglect them entirely since you have a tighter budget.

eager sorrel
obtuse hawk
#

Ah, an implied cost, like an opportunity cost to not being able to take a different trait that you would have otherwise taken?

eager sorrel
obtuse hawk
#

I disagree, unless you make it way higher than 30. What would be a more realistic number, do you think?

eager sorrel
#

I don't know, I'd imagine you could find that out using averages and how many slots we have right now. For balance, they could make it something way higher than 30 and increase the cost of expensive traits while keeping the cost of inexpensive traits the same to allow for more inexpensive traits to be taken. Then we also wouldn't need to fuse so many traits together as is constantly in discussion.

#

While maybe also increasing how many trait points you get but honestly, right now at least, you get more than enough trait points after any given game

#

like one game is basically enough to get all you really need

obtuse hawk
#

Right, but the reason the expensive traits are expensive is because their effects are powerful. If your cap was 30 and you are someone who runs doctor, quartermaster, physician, and salveskin religiously, you would still run doctor, quartermaster, physician, and salveskin and then 10 points of other traits you particularly like, neglecting others even further. If you made doctor, quartermaster, physician, and salveskin cost 30 total, people would run exclusively doctor, quartermaster, physician, and salveskin and as many stacks of the scarce burn traits as they can find.

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Oh wait, doctor is 9 points

#

So that would be... 9+6+2+5=22, so those 4 and 8 points of your other most vital traits.

#

It would make kits extensively more focused, but it would also hurty less taken traits.

eager sorrel
#

I guess my point is that doctor + physician is 15 points in two slots, while adrenaline and assailant is 2 points in two slots. They take up the same amount of slots despite being weaker and costing less. My idea would make the cost proportional to the "slots", thus allowing you to take more "weaker" traits, inviting for more weaker and situational traits to be added and find more use. And make it, idk 40 or 50 slots, whatever number would be balanced.

obtuse hawk
#

People wouldn't suddenly choose to run hornskin, mithridatist gator legs over doctor if they only had 30 points, they would just never run or pick up the spurs for hornskin, mithradist, gator legs.

eager sorrel
#

Can we drop the 30 points already it just a number

hot vigil
obtuse hawk
#

The number is relatively irrelevant.

#

You could make it 500 and people would still choose the more potent traits first.

eager sorrel
#

I guess you're right

#

There has got to be a way to make this work

obtuse hawk
#

sticking with 30 is helpful in illustrating what people would do, which is not decide to pick weaker traits.

hot vigil
#

Only way you can "force" people to take lesser trait would to tier the traits and only let them pick X amount of S-tier traits.

eager sorrel
#

so you'd have to actually "choose" between doctor and iron eye + beastface + gatorlegs for instance

obtuse hawk
#

And the choice would just be to take doctor unless you're someone who values beastface and gator legs more than doctor for some reason.

hot vigil
#

Yeah it is a non-choice

#

pick "fun" or pick what makes you win

eager sorrel
#

I'm starting to think doctor was just not a good trait to add lol

hot vigil
#

Oh yeah it is bad for the game lol

#

or well

#

needed bc long ammo

eager sorrel
#

I almost always take it, but I can't tell you the last time I used a medkit. I just run regen shots.

obtuse hawk
#

And many many things otherwise hitting above 100

#

Since your base bar is 50, and many things tag you to below 50.

hot vigil
#

If normal medkit healed for 100, doctor would still be a good pick.

obtuse hawk
#

Ye, just for aggression.

#

It wouldn't be 9 points worth of good, but it'd still be a good pick.

hot vigil
#

Just for the fact it can save you after a sparks tag

obtuse hawk
hot vigil
#

But it was the choice between either Quarter Master or Doctor, I actually think we would see some diversity of loadouts.

eager sorrel
#

Maybe trait tiers are actually the way to go

hot vigil
#

Or well, regenshots being this busted would just make the meta QM with 2x regen shots

#

Heck that is what it is for me rn

eager sorrel
#

like spell slots in dnd, you can put a lower tier trait into a higher tier slot, too

hot vigil
#

I just take doctor on top of it lol

hot vigil
#

Bc that is just Gamer1Gamer2s

obtuse hawk
#

tHeY'vE kIlLeD hUnT aGaIn!

eager sorrel
#

I like the idea of getting more trait slots as your hunter levels up tho

obtuse hawk
#

Killed it at launch, killed it with the stalker beetles, killing it every event...

eager sorrel
#

I was a stalker beetle hater before they came out but I am pleased to have been wrong

obtuse hawk
#

I was of the opinion that they were going to be a "whatever" sort of thing and not turn into Hunt: Operation Spiderweb.

hot vigil
obtuse hawk
eager sorrel
hot vigil
#

They could also make it semi-random, so every X level of a hunter you get to choose between a draft of 5 traits.
So you have some control, but can never make the same min/max'ed Hunter.

#

But again, people would piss and moan to no end.

obtuse hawk
#

I never once got any impression that that is how they were to work from any of the promo material, unless you can actually ground it as something they were going to function as.

eager sorrel
#

No im just saying

#

I guess I also thought you could actually leave them in the air like a drone and go do other stuff

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But once you exit beetle view, thats it

#

it drops to the ground like a rock, lol

obtuse hawk
#

That wouldn't even be exceptionally powerful.

eager sorrel
#

I feel like it could have been used as a sort of warning system

#

leave the beetle in some area behind you, check in every now and then for ambushers

#

I used to main crypto in apex, and I really didn't want any of that gameplay in hunt

obtuse hawk
#

That would have probably been a good alternative buff to making the beetles overall a lot more potent than at launch, but yeah, I was just overall unsold that the beetles were going to be a paradigm shift in the slightest.

#

People would tell me "but you could poison and bleed someone, then run up on them and push them while they're weakened!"

To which the reply is... "yeah? Like the other consumables?"

eager sorrel
#

I guess its easier with beetles

obtuse hawk
#

I don't really run beetles myself, but if a buddy is down to drone pilot for me and clear corners it is kinda nice.

eager sorrel
#

Run quad fire beetle Wheeze

hot vigil
#

Dunno if beetle needs buffs...
Just like... it is the case no consumables beats the drugs meta.

obtuse hawk
#

I'm not huge on the "I'm going to fly in 45 seconds before anything happens and explode on someone so they can regenerate their health back, since they were running salveskin and dodged slightly."

#

playstyle.

eager sorrel
obtuse hawk
eager sorrel
#

I was kinda weirded out by the fact that they could explode (because wtf), I thought of them more as intelligence tools first

#

Cute little beetle, boop it on the head, send it in to kamikaze

#

make your nation proud soldier

obtuse hawk
# obtuse hawk I'm not huge on the "I'm going to fly in 45 seconds before anything happens and ...

I have a friend who always runs fire beetles and it's always this or beetling till the teammates are dead. I've asked, "Hey, could you give me an opener so I can one-shot these guys with my silly single-shot rifle, thanks", and they just continue to beetle while I get shot to death or they pop the beetle on someone the second we're walking into compound and it maybe sometimes results in a lost bar or otherwise just does nothing to the game state.

eager sorrel
#

Anyway its 5am, time to go to sleep, good night gamers

#

make a reverse sound traps featuring frogs for me in game ideas thanks byeeeee

fallow juniper
#

The beetles can activate dark dynamite so u can do a "beetle bomber" strategy

unreal bramble
#

@hearty adder I resonate with your game suggestion so fucking hard you don't understand

#

I tell my brother I always feel bad for selling them and want a sanctuary for them

calm grove
obtuse hawk
#

#game-ideas message sounds somewhat annoying and difficult to objectively implement. If noone shows up to boss arena and someone just decides to hold up in boss arena within the proposed range (30 meters) which is an entirely fine tactic, by the way, then they will start to have flies start to swarm on them, first audibly, and then visually, before the boss banish is completed for many of the compounds (boss banish takes at least 3 minutes, and many are somewhat compact. There are some larger ones, like upper desalle's building, or the hunting lodge, but many are also easily ~30 meters wide for some substantial portion of the building). Is "the boss compound is infected with an annoying fly buzzing in your ear unless you run back and forth wantonly when you don't want to" truly what we wish to see in the game?

What is "interacting with the world"? If I just shoot my gun randomly will it hold it at bay, or rapidly opening and closing a window? If I miss my shot on one of the three sniper teams surrounding me, will the flies disperse, or do they "smell my cowardice"?

frozen torrent
#

@runic kindle I like it, Iv also seen suggestions for having vultures circle over people or even a new type of stealthy AI (infected mountain lion was the pitch) that stalks them.

sick vault
#

The flies seem like a terrible idea

#

That being said, if a banish activated some exterior spawner of some description of grunts that went to try and siege down the banish, that could be interesting

cosmic portal
#

@runic kindle so kind of like the crows from Dead by Daylight where if a player is idle or doesn’t move for too long they will circle above the player and alert the killer. Honestly I kind wished something like this would be in the game to tone down the bushcampers and force them to do something. I also kinda wanted an actual roaming monster that would target players on the map.

novel trench
frozen torrent
#

@cosmic portal I’m down for anything to reduce overly passive gameplay but I feel like banning these weapons won’t really get to the root of problem. Besides, they aren’t really silenced unless you have subsonic; and Iv yet to meet a player who can effectively land shots with a sub sonic silenced Maynard.

cosmic portal
grave iris
sick vault
#

'yeah but I got headshot by one a few times so it's op'

cosmic portal
#

^^why is this here??

sick vault
#

Not even the first time

#

<@&357256267087085568> put them in the hive chamber

tawny meadow
#

Thanks party people

cosmic portal
#

Sweet the spam is gone

tidal scroll
#

whats with brand new hunters running around with exclusive skins are they buying accounts or using hacks