#feedback-discussion
1 messages · Page 212 of 1
Head damage modifier is not high enough with the buckshot to be worth to aim head with buckshot. The head hitbox is too small, you end up missing too many pellets.
Yea I was just aiming as what was visible that time but they got up and 1 tapped me while I was loading with the same gun headshot lol
Slugs can headshot but buckshot chest = winning and slugs just well yeah it’ll kill chest head you name it
Appreciate the clarification guys
@frail berry
Fun fact, putting your chop sticks in rice like that is usually done to honor the dead in Japanese culture.
Yessir that was a purposeful design feature actually, but good catch! Had a lot of thought put into it when I was working on the original design for my profile picture way back when 👍
I think that’s the reason so many people downvoted your charm idea;
They’re unaware of that little tidbit.
I downvoted because to me it just seems like trying to get a charm of your persona/theme into the game as if you were a Hunt partner or something
I think a better way of doing the community event would be having every player pledge to a side, like Pokémon Go or Splatoon. Then you might unlock skins for your side.
That would require an implementation to the UI and such, this one is smaller in scope on purpose as it's more experimental
how is that event experimental
To see how the community reacts to it, how the statistics will look like in the end etc.
Step #1: Buy a skin to participate in the community contest if you don't own any of these
Step #2: Claim your discount to buy a weapon skin as a prize that everyone gets whether or not they participate in step 1
The only thing this is challenging is my ability to stop laughing.
Experimental to them, not to us
probably experimental in terms of will players just pay more even when they dont pretend a slightly effort
Like why are the battlepass skins not included in the fool vs judge contest? LMAO
dont get me wrong, i dont mind to pay more. but theres literally 0.0 tweak in this
So I don't use the fool or judge skins in the fool vs judge contest?
You already answered it yourself, they want your money or why do you think are 4 out of 6 skins in the event dlc skins? 
The battlepass costs money
and i assume iam not the only one that way, so the stats will perform way worse than they could
yeah i get your point but well you can earn the bb ingame while playing
But the prize also costs money, just at a discount. sheesh
Sure. But let me be clear. I am agreeing with you. This is quite literally a cry for help (i.e. money).
yeah the event is "play with skins you need to buy and you dont want to play, so you can buy a discounted skin you dont want to play in the first place", peak hunt moment
I would wager the skins they included are under-performing in the shop for sales.
But this is a very good point you made there. 
you could argue that not alot of people already have judge so he would be unfairly underperform
Feels like a no-brainer to me. But if the goal is to make money from skins not available for bb then I guess it makes sense?
but like any free to use (even temporary) fitting skin would be cool
Then plan the event closer to the end of the season
But thats why you plan an event beforehand, so you could put a version of the judge and fool early in the battlepass
You know they could make a lot more money if they would just do things to bring people to play the game more. Like some new modes or ways to play the game perhaps.
Also it would be cool if they would add a new weapon skin to the store so it feels important which side you choose
true
Like why not add a BR mode similar to Soul Survivor but for teams and with a closing circle etc.
ah im venting too much, but if someone at their team actually reads it: cosnider giving each team at least 1 skin free to use idk
The only thing they are considering is how to make money from you. I get it, they are a business, but this feels like a poorly planned contest without a free prize that has me shrugging my shoulders.
one variety mode would be nice yeah, even these varities jsut hold for like a month
Its an event that does not motivate me to start hunt for
i dont go to my friends and be like "lets play this cool new event" because its just "play the same old, where you need to buy in where the price is to spent more money"
i dont even care about this, if there would be any tweak
yep
iam out, have a nice eve
have a good one 
I get that
Community Contest is poorly thought out and a blatant money-grab imo. A lot of us already spend a pretty penny on this game. Requiring the use of paywalled skins for the benefit of a discount (you want us to pay you for winning?) on a weapon skin leaves a very sour taste. Please do better.
I think most people would be fine if the prize was a discount if the skins to participate were available without purchase even if only during the event. But that is all moot anyways since you get access to whichever gun skin discount is available at the end with or without participation in the contest.
So basically the end result is, "In a few days there will be a discount on a gun skin"
It doesn't seem impossible to try to tie the evolving skins to a team
There's one of them that followed the corvids, eventually leading to them attacking her. Due to their association with the fool she could be thrown on the judges team
There's another that met an unfortunate fate at the hands of the sheriff, I'd have to imagine hardin will eventually be on the judges team
back in 🙄 thats lore and followup that would be smooth and shows any "effort" (for me) but it can still not convince me why theres a paywall on a "experimental" & "no effort-no risk" "community" event
Oh absolutely this event seems very weird and bad
@heady raft Sorry to hear you find Hunt frustating, but that said, that strat, while viable, is also something you don't -need- to do in order to be succesful in Hunt :)
Absolutely, you don't need to do it. And actually it rarely happens in my Bounty Clash games. Almost never.
It's an event of all to be sure
So my buddies and I got the game, had fun with the bots, and got excited to get some challenge. We got super wrecked in lobbies.. So much that we are talking about getting a refund. The matchmaking is terrible.....
Why are we facing such high instant killing people. The clues don't matter as everyone gets tokens in the first 1-2 mins of start of match....
Seems like the bots are hiding the real game and then once the real game hits, the 2 hour return window from steam is over.
That's definitely an interesting point to make. I wouldn't say that's intentional, but i definitely understand the sentiment. I think it's better than the alternative where a player has no chances to engage with another hunter before getting shit on. While the bots aren't perfect, they kinda give you an idea of weapon lethality and let you get a handful of matches in using guns before you're dumped into the general population.
I think that early stage of getting demolished happens to most people, and (for the most part) it passes once you get a better handle on the early signs of other players, like sounds, clue pathing, dead monsters, etc.
Just out of curiosity, would you say your main gripe that you're just losing to people much better, or that you're specifically dying too fast without having any chance to return fire or fight back?
I'd really prefer the option to queue against bots. Reduced payout, naturally but still a good time
Could be, but it's just also Discord, so naturally people will hate. To be expected 😄
That's fair! Of course that would be super fun, because I go by Riceling, but it is a bowl of rice, so the generic item with lore attached is not directly tied to my persona. Plus lots of omens and such from stuff like chopstick position and fill height and whatnot 👍
Even a bowl of noodles or miso or something would be kinda fun and fit for some of the legendary hunters
@royal comet #feedback message
They added the lore to their website here https://www.huntshowdown.com/lore
and also added hunter lore back to the game
@west valley just saw your post #feedback message
theres currently a bug that allows solos to instandly revive. usually it takes them 5 seconds before they can revive again and also they make the normal revive sound if they get back up
dying too fast without having any chance to return fire or fight back. I get killed and didn't see the player what so ever. Times where i am 100% know they cant see me/hear me and that no tokens have been collected and i get shot and killed instantly.
Don't get me wrong i like the idea of the game, but the matchmaking made us stop liking it. Bots were good to know what the game is about, but we wanted a next level.... what we got seems like constantly cheaters that can instantly kill you, which is no fun, and i don't get to see them what so ever. We did love fighting against one group that were our level... 3 v3 and 2 of us downed while the other team was killed off. That was a real fun duel... but then we got "cheaters" that instantly killed us....
Define what you mean you know you you couldn't be seen, you're newer after all there could just be something you're not yet aware of
because as someone who was also started as a 'lmao my friend said just hop into the funny cowboy game' that was a very sheer cliff of knowledge to climb to get passably competent
@hazy quartz I like the idea, but I genuinely would like it to be a replacement for restoration shots.
yeah, i would prefer if it replaces resto shots, or at least gets added in parallel to a heavy nerf to resto shot because equipment which have skins never got removed so far.
Oh yeah good point, there was one suggestion I saw which I thought would be a good nerf being that restoration shots would restore the chunk but it would still be mostly burnt
Like you have to wait for it to slowly restore instead of it being gained back instantly
Yeah that seems like what I would like to see as well
Question @hazy quartz, is it like necro and remedy in the sense you can use it thru walls or does it require LoS
@blissful spindle Hunt is definitely not an easy game to get into. After several years there are a lot of good players even in the lower MMRs. Unfortunately the MMR system was loosened a few builds ago and sometimes pulls in greatly unbalanced teams. In your first hundred hours your team is probably going to see more fluctuation as the game assesses your skill level. However if you play duos and are both in the same MMR bracket there's less volatility in match-making. Trios - is more volatile and can make for a frustrating intro to the game. Either way it is rewarding to play and I think most fans would recommend you guys stick with it. Maybe play a few warm up rounds with your mates in the shooting range to practice your aim? Watch a few tutorial tip videos? Run free Hunters and do a few rounds of Clash to break the ice and get broken into heavy combat scenarios? Or focus on looting and ratting to gain map knowledge and learn to deal with the different AI and world-scenarios while chilling and chatting?
100 hours of unbalanced matchmaking… I don’t think my two other friends have the patience for that. I was going to go solo and completely throw games to let my friends go into lower lobbies… but even that mentality and time put in is sooo lame.
My genuine question is just: what can the solution be?
Because no matter what someone is gonna lose in such case
What made the matchmaking unbalanced?
Like necro but with the range limitations they would have to be quite close could reduce the range even further if would be strong
Hmmm... okay, dunno think it would better if it required LoS
Just to lowball it
We just gamed again (2 rounds). So one round we were able to extract with a token being very sneaky and just running from a fight Ran our butts off! We had some awesome pin downs a couple of res and got out while there was stil some fighing. The second round we never made it and just were killing bears/big monsters for traits (PVE). So what i think had happened that the first real lobby we had players, we got super lucky and came across two tokens that we third partied (there were two dead bodies).. maybe those guys were on such a high level that it kicked us to servers that were super op.
I'm still getting 3* stars against 5* MMR matches for Months now.
Why the hell I play against 5* if my team all 3* ??
Matchmaking is broken. 
2 bracket difference does not mean the matchmaking is broken.
Brackets are vast. Between a high 3 star and a low 5 star, there is almost only one bracket difference.
obviously 6 stars aren't invincible or anything, but this is just ridiculous match spread
The game should warn me before I queue a duo up for trios.
Does it only do that for trios?
at this point collapse it all down to 4 stars at most, so people see a 1 star difference instead of a 2 star difference and stop complaining
For the next round of community team challenges, please choose at least one hunter skin everyone has. Not doing so just greatly increases the randomness of the team chosen and sucks for people who don't have skins.
It's not an incentive to buy the hunter skins just for the chance of a reduced cost weapon skin
MMR is not working properly, again ?The amout of unbalanced stars in every lobby is insane.
we need a 30 star system instead (source: it came to me in a dream)
yea my match mmr is 3, got killed by a team of all 6 stars
just did another match, a couple 5 stars and the rest 6 stars.
im playing with a buddy who has less than 5 hours in the game
@wise lake Those animations are intentional to stop reload cancelling and such
Since your revolver wouldn't be on the correct chamber when you end the reload early, the hunter does a spin turn it to the right chamber even if that's not 100% realistic either
It's pretty easy to get used to it where it never really becomes an issue mid combat anymore
why would they want to stop reload cancelling?
it is a massive issue , I don't know what you mean
Speak for yourself I guess 😅
Me and my friends forgot about it just a few times when it was first introduced years ago and haven't really since
And because they want more or less realistic gun mechanics
I've been playing hunt for years, it's a nonsense and when you're in the middle of a fight it's bs
Same, all you need to do is stop the reload without swapping away earlier instead of cutting it to the last second when you have to swap to another gun to fight back
meleeing, pulling the trigger
What SeniorScore said
means you can't cancel a pointless reload animation without giving your position away, it's bs.
you mean the reload that's making noise already
also hitting fire doesn't immediately shoot it just readies the gun
Yes you can
Pressing the button to melee/fire/aim doesn't do any of those actions while you are reloading, it simply cancels it
I've complained about matchmaking more than any other issue. I'm under the impression it's hard to solve due to player population, unfortunately, but could be totally wrong.
It feels like if you're a high 5 or low 6, you're 9/10 up against Prestige 100s with 2-4 KDA.
Meanwhile whenever I drop to 5* and solo, it's a dice roll if I'm up against 3* trios or 6/5 splits.
The jump in difficulty from being a mid 5* to a low 6* feels extreme, and that's because basically once you're in that upper bucket, it's vast.
I think the queue time issue could be solved by making opting into wide matches for shorter queue times a preference.
I personally rather wait longer for a lobby that feels more balanced, but that's me.
I dont give a shit about my KD or my stars, I just want fun games. Fun comes from there being good fights of similar skill level.
The thing is there doesn’t even seem to be a player shortage. 3-4 stars are the bulk of the playerbase, MM should not struggle to find 12 of them to put into a match. There doesn't seem to be a lack of 5-6 stars either given how common it is to see them in 3-4 star lobbies.
The matchmaker seems to just be shooting itself in the foot by throwing 5-6 stars into matches as fast as possible making it so that there aren't enough 5-6 stars in queue to make a proper lobby of them.
would you rather pull the gun back out and have the gun not fire since the cylinder is not in the right position?
they need to fix the spawn in areas and then get rid of explosive bolts on the cho ku nyu
Anybody else experiencing LOOOOOONG queue time??? Dunno if its a bug because it happens at all hours. im talking 10+ minutes to find a group at the morning/noon/night. 4/5 Stars
#game-ideas message If anyone has any concerns or ideas relating to this I'd like to hear them.
I dont mind the idea as long as the kills don’t count and they don’t get the exp. People would just abuse it by setting traps then spectating with zero risk
Hello Devs why isnt ther a counter on the kills for each side of the conflict ? it doesnt make sense - just make it a little more immersive 😄 for gods sake 😄 - poor marketing on the whole Judge/Fool conflict mini event 😄 guys just guys listen..... something like this
or something like this 😄
#game-ideas message
Tbh instead of tougher grunts, more of them in general, so it can feel like a zombie swarm.
ok nice one
question, does the community event count for console as well, or is it PC only?
gunfire attracting/spawning more to come into compounds that fights are happening has no possibility of being annoying and should be implemented post haste
I do feel some kind of spawner you can disable (for money/xp) would be nice
If the kills don’t count for xp people would still do it to permadeath someone who walks or runs by, they can already do that by setting traps and either hiding in a bush somewhere else or leaving anyways, making it count would just fit in line with how it already works where you get kill credit so long as you’re in the lobby, dead or alive.
anyone else getting solo 6 star fatigue? 😂 the mmr system is so f'd
I'm getting 6 star fatigue in general as a 6 star
Wish Hunt was made back when SBMM wasn't even a thing/widely adapted in mainstream games
I just watched an enemy team and my team get spanked, 6 players by one solo 6 star with a rival...
we were 3 and 4 star players
To be fair, a solo is always at a disadvantage and quite easily dealt with if you utilize your numbers
Solo gameplay relies pretty much entirely on teams not playing as a team and fighting them in turns, unless they are a long range sniper of course
yes but at this time I was playing with randoms and no one was using a mic 🤦
That's objectively worse than playing solo, frankly
i just had a rando on voice chat discussing his charges with his lawyer and I was like wtf
*Posted in wrong channel, I moved what I said to here: #feedback message *
If I’m not mistaken it’s a 5 minute timer after all bounties leave so you should have only lost 2 minutes
You are mistaken it’s definitely not a 5 minute timer
It might be 2 minutes idk if it’s 1:30 but it’s definitely not 5😭 if it was 5 minutes that would be way better honestly
I’m talking about Bounty Clash game mode
15 minute mission timer
I’m seeing that this is the Discussion channel for the Feedback channel and I’ve posted my feedback in the wrong place, my apologies
You are failing the objective so you should get penalised
It used to be 5 minutes but it was reduced to 1:30, likely to reduce the viability of just ratting bodies with vulture, but also to put more pressure on people who aren't focusing objective enough.
Plenty of time to make it to an extract in clash in a minute and a half, it’s just a compound
@queen jungle #game-ideas message
it’s a cool idea could be something like “ambidextrous”. Only issue I have with it is the inclusion of the spear. It’s too big of a weapon you wield it on both hands normally. Throwing knives and throwing axes sounds interesting though. They’re already distinct from the spear in other traits. The one that gives bonus melee damage to them excludes the spear as well. It’s worth noting some of the melee weapons are two handed as well. The hammer, katana, and axe are two handed but if you’re using machete or cavalry saber it could work.
Basically allows you to hold right click to get the hip fire for your throwing knives while holding the saber.
Ultimately though it would be pretty niche, you could just as easily swap weapons.
Well I thought it would be a good idea if you're in a pinch and don't have time to switch
And I do understand what you mean about only using it on one handed weapons and not having the spear as one of the throwables you can use the trait with
I also was thinking about it being thrown by hipfire though it would be better then letting them aim with it throwable when it in thier off hand
How would you differentiate from left clicking your melee weapon to throwing from hip though?
I was thinking of right click to throw and left click to melee
For consoles left trigger for throw and right trigger to melee
Or are they already being use for something else?
Nvm I just checked
@queen jungle #game-ideas message im pretty sure you can already do the hunter half of this
well i guess its not a slider but it lets you bind 'ads' to whatever you want im pretty sure, it doesn't have to be the sprint button
it really should just be a bind I can chose
It is
I must have brain damage then it kept attempting to change both
You can only change the sprint key. It's still locked to sprint no matter what you do.
What i'm saying is allowing the player to lock it to their sprint key if they want, but also if they don't want that, they should be able to put it as whatever they wish.
booted up the game a third time, nope you can infact bind them to separate keys. Shift to sprint, O to aim down sights while aiming. That's the entire point of the above section of keybinds.
That further reinforces my point though.. they are reaching the point where Hunter and Gunslinger should just be removed.
They do different things, so I don't really agree, but I absolutely do think gunslinger should get its own dedicated "Lower weapon" keybind.
Have players select the individual behaviors.
They are literally just behaviors that could be put on sliders. Every single thing that hunter does you could put on one side of a slider or list and same thing for gunslinger.
Why? the toggle literally does what you're asking, except for the bizarre limitation of not being able to set a key to lower weapon (in gunslinger). You can already mess with all the behaviors I can think of. What exactly do you want to be different with the control schemes?
On: 2 stage aiming (Have 2 required inputs to reach ADS) Off: 1 stage aiming (Only need one input to reach ADS)
The two required inputs being to un-lower your weapon into hipfire, then aim down the sights? like hunter mode? I'm confused at how that's different from the current implementation
The whole Hunter and Gunslinger thing is just putting a name where a description should be. Newer players don't know what that means.
It's just a behavior slider
with extra steps
I mean if they can't read then i fear giving them more individual behaviors to mess with may not have the solution you want. The game already defaults to gunslinger, which the vast majority of newer players would keep active.
I guess they could word it a bit differently in the descriptions but I think keeping them named is the right decision
It's the same thing with the 2.0 launch UI | Prettyness vs functionality. Looked good, didn't function well.
also apologies for not testing the Hunter changes I was not aware they even cared to improve controls
Let me ammend my post
@queen jungle You're talking like an actual "glint" and not a flashlight around the scope like some other games?
I mess that up completely yeah I meant that
Give me a minute
That'd be cool imo although I don't want to kill off snipers too easily. As long as it's not too much, it could balance out rat sniping 🙂
That what I'm saying and if you don't give it to the spyglass it give people a reason to use it
Yea and maybe using a spyglass could help you spot other sniper's glints more easily when you don't have a scoped weapon
Oooo that would actually be great
And if they do add that they could give more varieties to snipers
And it wouldn't make the sniper over power
They've already got a 2 attachment sniper. I think the line has been crossed already so more sniper variants wouldn't be off limits.
(Maynard Suppressed)
I was thinking they could do that with the spark sniper tbh
And with the Springfield as well
Actually nvm on the spark
I just realized it could almost one shot someone and making it like the Maynard suppressed would just feed the sniper rat
How much dmg does Maynard supp do?
oh 136 vs the 144 of unsuppressed
Although I dont like rats, I feel like a suppressed sparks would be fine since sparks cant get dumdum. The Maynard receives an 8 dmg decrease for the suppressed variant. You do that for the sparks and get 141 dmg. I think that's fair enough.
Spyglass does have meter range numbers when you ping with it, but it's not really all that helpful still
Why don't they add a meter range on the spyglass?
No like it already does have it
When you ping with the spyglass, it tells you the range of where you pinged
Oh my bad
I'm kinda tired
I should be lol. Messed up my sleep hours again. I have renocturnaled myself.
Good luck with that
In regards to: #feedback message
how on earth is it possible for a 6 star solo to have a 3 star match mmr. That cant possibly result in fair match ups
fair match ups in Hunt ???

@obsidian narwhal sorry for the tag, but there is spam again :(
@edgy dirge #game-ideas message The lamp was never a good tool for seeing better in the dark. If anything, it made seeing in the dark significantly harder. It pretty much solely existed to obscure other players' view.
can somebody explain to me: damage on upper body now x1.0 or x1.2 ? (after patch 2.4)
at the shooting range I saw that the damage remained x1.0. But maybe the developers just forgot to update the damage received by the dummy?
The upper torso was 1.3x before and after the change, the displayed damage value shown in weapon stats is the 1.3x. Lower torso went from 1.0 to 1.2, which means it's still less than upper torso
So a sparks still deals 149 to the upper chest, but lower chest went from 115 to like 138ish
- The added suggestion to make it solely to see better in the dark its exactly there for the same reason.
- Personally, I saw better in the dark with it but that does not matter, I was referring to a light to see better, client side only, no light tracing to see other players light, if you see an enemy with a light on, you only see a white dot on their right shoulder a little bright so to balance the fact that if you have it on, its easier to see your head, but no light traces, nor flares added, just client only.
QoL tools to make the game better for entry level hunters should be added, the game is difficult to get a hold on, I love it, I dont want to see it die, so I make all my friends play, and put ideas based on their feedback filtered by "will not destroy the core entity"
As in:
"add a vehicle like a horse" => stupid.
"I cannot see anything at night" => should probably change something.
Its something it should be addressed too, every single hunter hated night maps until at one point it was only 8% chance, then they added the big brilliant moon, and upped the percetanges a little, there are still entire squads that just extract when seeing night maps, something needs to change
And the response should not be "just remove night"
@junior crane I think part of the consequences of bringing traps into the game is you have to be tactical with em and warn your teammates about them. Adding something that just makes it an easy, place and forget about them is not the best of ideas.
I like the idea of Martialist changing melee weapon animations to be more "professional". As if taking that perk means your character has actually practiced with said weapon, and isn't just picking it up and swinging it like some rank ameteur.
when the game crashes and you get killed by an immolator and then when uu get back you cant revive
Stam shots are so cheap just
Bring one
I can't do a proper reply on mobile
And even then the only time a stam shot feels mandatory is getting across gulch for a banish
<@&357256267087085568> crush his skull
#game-ideas message you don't even need AI to find him in a cowboy hat smh
Could be a cool skin for a mayor or something
@golden crown In regards of your question of MMR. As you can only see your mmr during the previous match and not as a live stat when looking at previous match always think about what you see as what was accurate during that match and not what the current mmr is. So basically you checked before the derringer match was not current mmr but mmr of the previous match which I assume your friend got a few kills during that match
Does that make sense? As I read what I wrote it sounds nonsense but it has its meaning
What is actually wrong with you, he died not even a full day ago
Have you no sense of respect?
Not to fucking mention, you couldn't even bother to try and use real art to illustrate your idea
Hard downvote
That's true, but aren't most of the traits made for making a hunter's life easier?
Yes but there is a limit to how much 'easier' it can make it. I could see it being an event/timed trait but not a full time trait.
That's why I said about it being an event-exclusive trait in my suggestion
I could see it. It would most likely be widely hated though lmao. People do not like dying to traps and traps would be everywhere during that event.
I say, the more ways to die - more the fun 
#game-ideas message
There were old death screams? Why would they be a disadvantage?
#game-ideas message
@river zephyr how do you propose this work, since the conversion uses a loading gate ofc
Unless you wish to remove the entire cylinder for speed loading, like a Remington 1858 or m1895 nagant
Which, I'm not entirely sure how the colt navy cylinder pin works, if it can even be removed as easily as the aforementioned other two
They were a disadvantage because people knew they downed a Hunter. I didn't even know they were removed... I just thought Cryspatial was being inconsistent.
Can you explain more please? I'm not understanding you
The old death screams were loud. If someone got downed it was really prominent. They don't seem to happen nearly as often or maybe the volume is just lowered or somehow muted by Cryspatial sound.
Oh strange, I still hear the death sound very well.
THANK YOU! Came here to say this.
Like I would love the literal Price of Darkness - RIP - be in the game, but wtf is this timing and wtf is this disgusting AI slop
Bars, glad at least someone shares my views on this
Honestly shameful to anyone who upvoted that
@deep slate Are you implying that gunslinger, an alternative control scheme/accessibility feature, is a factor in people playing shotguns?
I think they do, also by now it's kinda the default for new players.
But I don't see how it's better with shotguns than the hunter setting?
It isn't, that's the thing
Shotguns are used a lot because they are shotguns and they work well, not because of some specific control scheme in the game
He might’ve meant gunrunner, but even then not having it in the game didn’t stop people bringing shotguns
Only weapon that I really feels different to play depending on control scheme is the bow.
Honestly, just remove the mmr stars at this point
I don't even wanna imagine what you mods have to put up with, when I'm already annoyed by the fraction of "unfair matchmaking" I'm seeing
I lost new player yesterday because there was no point to play with me so he will not play at all. He has 10 hours ingame and was thrown again thrown to 5-6 stars because i have 4/5 stars. I love that game but this mmr is making me very nervous and frustrated because the game suffers from low pop and stupid mmr decision is destroying the game for new players
@drowsy nebula
Hey! Your displayed MMR is lagging behind your actual MMR.
So if you kill 5 people in one game you might not see any movement, but then after 5 matches, even if you didn't fight anyone, the 5 kills from before will now have caught up and updated your MMR display :)
The more I read about hunt MMR the more I know that it is too much complicated. "modifiers", "additional checks", "lag". This should be simple math like in chess
Also there is no way to test your "modifiers", "additional checks", "lag" in testing environment, so you are testing it on production and your decision is based on the feedback. It is ok, but people that bounced off from the game propably wont return
Well, it used to be a "simple chess elo" system, but that was not working out well either :)
OpenSkill Elo system is fine, it is just more an issue that, due to the abstract star system, which are only indicators, people gets confused easily.
Possible solution:
remove stars and show MMR rating in numbers, and show change after every match, also remove quantum mechanics from calculation mmr, try to make it simlper
I don't mind the star system, but yes, we need numbers.
But with such low playerbase, people would just do the same complaints
so dunno what it would fix
People would just obsess over it on a small scale.
Going from: "They was 4 star, I'm 3 star!" to "They had 4302 MMR, I had 4198 MMR!".
Maybe not, when u give specific information to player: "hey, this match was bad, you lost 123 mmr points" instead of "maybe you have 4 stars, or maybe 5 stars, but only when solo, but we will check your performance with 6 stars, we will see...."
second possible solution: If low playerbase is reason that 4 stars are playing with 6 stars, maybe tend to not make the full server for low stars players, let them adapt to the game and fight less people
This will not impact high star players gameplay since most of the players are in 5,6 stars
Since new players start from 3 stars
Oh, people were complaining SO much in the back of the days about half empty lobbies
Once again a change made due to community feedback
yes, but back in the day there were like 5k players in match in peak, and matches were much longer (1h)
Not gonna refute that statement, I agree.
Just explaining how we got here.
Also remember, Crytek have much more data than we do, I'm sure they have tested things.
Ideally there shouldn't be anything visible, I really do not want any numbers in addition to stars
A lot of people already misunderstand the stars and the matchmaking in general, I can only imagine how bad they will be with numbers knowing how bad people can be with numbers in other contexts
As I said, I’m not sure if the MMR system can be tested properly. Like others have mentioned, it depends on many modifiers and seems very complicated. Also, it affects all players, so the best way to test it is in production, where there are lots of players.
That's why system should be simpler, without modification, lags, additional checks
When I say people misunderstand the matchmaking, I don't mean the ins and outs of it that aren't even public knowledge always
I mean the very basics
Like some people's expectations of it being so accurate that you should never see anyone even 1 star above or below you, when it's not even designed to be like that on purpose
It's there to provide more balanced matches, not perfectly balanced matches, since matchmaking times and lobby fullness are still important factors as well
I completely agree. But if (just an assumption, though supported by screenshots in this channel) the majority of players are in the 4 to 6 star range, and the skill difference between 4-star and 6-star players is huge, then something's not right. Maybe the system tends to give out too many stars, and players should be spread out more evenly across all star levels.
Besides, I don’t believe my performance changes so much that I go from 4 stars to 6 stars within a week. Especially since I’m a pretty weak player, playing with input lag through GeForce Now.
Honestly I don't think that the skill difference is that big in practice, I've seen some clueless 6 stars, I have been slapped by 4 stars in soul survivor harder than by some 6 stars
If we didn't have the stars visible, people would barely be able to tell the difference between the two imo
Also, chess elo system doesnt work like at all.
It can work in chess bcs. Its 1v1, always the same board.
There are more factors to consider in a game like hunt, so they can't just go +15 -10
it hasn't been elo for a while now though
"The system uses a modified version of the OpenSkill algorithm, which includes a certainty variable that adjusts over time."
A bit further up he recommends just using chess elo system
Ohh gotcha
@novel trench
#game-ideas message
What if they respawned without any of their gear? Might be a balanced way to allow them to respawn so far away
That could also work, but they should at least have something to defend against AI. Something like a spear for dogs and burnies.
@novel trench I think it’s a neat idea, but on the flip side; if the player is bush camping and gets killed, then all your doing is keeping a bush camper in the game. Nothing is going to stop them from doing it again.
True
But why does solo's bush camp?
It's one against 2 or 3.
Without necro, the odds are stacked against them.
But like @ancient crypt said, if they have no ranged weapons, 95% will most likely just extract.
They don't have their preferred weapons no more.
it's like death cheat with extra steps
Yeah, just about.
But the idea is to encourage solo's to engage more in open fights.
Anyone who has Death Cheat is more willing to take risks. Arn't they?
More than what they would normally.
Honestly, that wouldn't make a noticeable difference with encouraging solos to fight more
yeah, because they die, and then are out of the fight
this you die, you're out of the fight with all your hunter traits
Entire trios sometimes sit indoors or at distance without doing much
so you fucking leave
People just be like that
it'd function exactly the same as death cheat
Yes, but you cant buy Death Cheat.
you're not improving fights is my point
I see your point, but coming from a guy who plays solo regularly; I believe most solos do this because A: lack of experience/timidness of playing aggressively or B: K/D farming. Iv played both ways and aggressively playing solo is the better strategy 9 out of 10 times. Will most run to the extract based off what the other guy said? Maybe, but there is enough long range weapons on the map they can find and do it all over again.
@torn quiver You have like 60 days to do this challenge and it is supposed to be a challenge, just either forget about it and you'll get it eventually by playing or at the very least stop trying to do it all so fast if you want to stop being upset. Also they aren't going to remove th sealed cache. We are in the middle of an event.
Agree, most of my games are mostly solo, but I rank in the 3 - 4 stars area. Most players who play solo in this MMR range won't play aggressively.
Yes, I also agree on both A and B, but it's also experience thing and a ping thing.
With low experience and high ping (90+), you won't take the risk.
Also remember, most players are weekend warriors.
No one wants to go in and die 80% of the time.
It's not enjoyable.
And not everyone has friends to play with.
I personally hate randoms cause you never know what you are going to get.
A guy who just leaves you when you are down or an idiot with an open mic and a TV screaming in the background.
It’s true, that’s the paradox (and beauty) of hunt; you do need to commit for a bit to get past the steep learning curve. It drives most people off but the dedicated are ride or die. At the end of the day though, the best way to get better is to take risks and make those aggressive plays; youl learn more from a day of aggressive playing as opposed to a month of passive or downright campy playing. Sending a group request (in my case, on Xbox) is the best way to meet good teammates.
ah yes, me and my 3 star friend against a whole lobby of only 6 stars. perfectly balanced
im not asking them to remove it during the event but to not add it in next events, sealed bounty is just boring and stupid. and clean sweep is not challenge its just plaing RNG depending on your spawn
All I'm saying is there is no rush. Put it out of your mind and you'll do it just by playing.
not sure why so much hand wringing over match making. At peak you have about 20k players. Now split that across every region, every play mode (duos & trios bounty, clash, soul survivor), and now across every MMR. Now when you queue imagine of those 20k how many are NOT in a game and in queue and in queue for your mode. It's all a math and numbers game. You could make everyone sit in the lobby for 10 minutes until it's a perfect match. And then everyone would complain about queue times if they went above anything around 1-2 minutes. There is also the other team factor of 6 star buddy with his 4 star and 3 star friend in a group. What they are doing is fine and people only complain when they lose anyways.
Truth
@vale urchin With the vulture perk you'd get way more than what you propose anyways considering most people don't go around collecting small money bags.
But often, for example, they collect money for the map or from the supply vehicle, especially when there is an event and you have event points
@vague flicker #game-ideas message
you can absolutely beat every boss other than probably the hellborn with no damage with an environmental melee weapon.
but it's not consistent
@novel trench
if you think this will make solos more likely to engage in close range instead of just double the number of times they try to ambush you from a bush, you’re giving solos too much credit.
#feedback message necro working even after burnout for solos is absolute insanity
No one wants to go in and die 80% of the time
What do you think teams do???
It is at least 6 teams in duo and 4 in trios, someone, in fact, the majority is gonna die, that is the nature of the game.
i want to play with console players when im on pc
Not something Crytek have planned
And in general, not something the community wants
How is not consistent. Hit him twice move. Wait for stun reset, hit again. Listen for scream/rage. Wait for rage to end and repeat. This can be done will all bosses beside wild targets.
@proud briar Hey so everything you said was wrong.
Solo isn’t meant to be easy, if it was everyone would play it since the rewards are better
I've noticed some people keep suggesting this idea when they aren't realizing that just makes for annoying gameplay, especially in duos.
Ye, is mb. Should've just linked the message since I was replying to yours
that's just stun locking
that's even more uninteresting
You cannot stun-lock bosses (anymore), but you can bait out attacks and attack them when they are open :)
Solo with ~300 hours
Post Malone had more game time
@proud briar Solo is in the best state of balance it has been in years. I have over 2k hours and played a lot of solo, as well as duos & trios. If you can't maintain a 6 Star rating while trying to create content to be a streamer that's on you. Maybe it's not compatible...
Either way the game shouldn't be tailored to accommodate Solo play, streamers, or the highest bracket. Hunt's success is largely due to its satisfying gunplay & soundscape and reveling in clench plays and howling over close defeats... Experiences which are best shared with like-minded people (whether as a in-game team or a solo streamer with their audience).
Buffing solos is bad for on-boarding and player retention. The new MMR is often criticized by newer players because it allows too often high level MMRs into mid-low lobbies. People who are watching solo streamers aren't likely to join the game and have a positive experience just like anyone else when things continue in this way, especially if they buff solos again. As for your suggestions, no one wants to watch someone burn to death and revive minutes later at lowered health only to try and extract or find a restoration point.
Most players aren't "aspiring for improvement" in terms of MMR positioning, (IMO) most just want to bag a few kills, maybe get a bounty, and have some fun and all of those things are more feasible with more balanced match making and less handicap bonuses for solo players. My crew literally jokes around about struggling to stay in "our" bracket because as soon as even one player in a team is 4 star the floodgates are open 5-6 Star players and typical sweat Loadouts.
#feedback message @craggy pike it's been gone for a while...
No it isnt. I get into lobbies with a 1 start and 6 star in the same squad now and again against our 2.5 star team. Happened literally just yesterday.
I got something for you people. This is my answer on a comment I got on a Steamthread I started.
It's quite passionate, because I am passionate about Hunt. But someone told me already that the thread points out things that a lot of people are thinking.
so yeah, the question that Leotsoblin asks answered in my humble way for you:
(And please do not delete this... do you want realtalk or just hear what you wanna hear?)
Translated it for you guys:
[DIVI]-Akaroy 6 minutes ago
Originally posted by Leotsoblin:
"I agree with your analysis. I just wonder how you can ignore your community so blatantly."
MONEY
IT'S ALL ABOUT THE MONEY
SCREW THESE SHEEP WHO FOLLOW US AS LONG AS THEY PROVIDE ENOUGH WOOL!
Seriously. If you work in any artistic or creative field, you know that greed kills creativity.
Just look at Cyberpunk. Do you think they released it that early because the developers were satisfied?
Of course not! All those investors who just want to see profits are pushing behind the scenes. And I have no doubt that Crytek is currently going through the exact same thing.
That’s why they’re firing people. Because screw innovation, passion, and originality!
IT HAS TO BE MARKETABLE!
We want GROWTH! And we achieve that by FIRING PEOPLE!
Because we want growth on paper, not real growth!
WHO CARES ABOUT THE PLAYERS WHEN I HAVE STOCKS WORTH A FEW THOUSAND?
JUST DO WHAT COD DOES—follow the trend, and it’ll work out somehow.
It’s disgusting.
And once they’ve run Crytek into the ground, these people will just sell their stocks because they’re as loyal as streetwalkers.
I really don’t understand why someone would buy stocks in a company and then not just shut up.
Either you believe in the company, their skills, and their products—or you don’t. If you think you can contribute something, come up with concrete suggestions that aren’t just regurgitated business school nonsense.
They’re trying to listen to the community. I genuinely believe that.
But it’s like trying to care for the love of your life while your gold-digging wife is breathing down your neck.
this is the post https://steamcommunity.com/app/594650/discussions/15/594029097882196493/?tscn=1753358356
it is in german, but there are certainly ways you can find to translate it to whatever language you speak.
Ich weiß es ist heikel und geht gegen die Intuition oder erweckt Existenzängste, aber bitte macht doch endlich einen Old School bzw Hardcore-modus (oder "Classic Hunt") und einen Einstiegs- bzw Quality of Life-Modus (Beginnermodus)... Die Leute werden immer angefressener und können es kaum erwarten bis Hunger und was weiß ich für andere Spi...
And for everyone who does not know how AI or a translator works, I did the hard work for you:
Ya'll are very welcome.
Don't really get the sass when I think it's pretty reasonable to expect the one providing feedback to translate the feedback into a language fitting for an international company/audience
It's the reason why your original feedback post was removed as well, we have a format requirement specifically to make it easier for the devs to read through feedback, yet your post not only basically just linked to another platform instead of having the text here but also required them to translate it
@visual anchor While it's an interesting idea, I worry about accessibility if it's purpose is to "defean" hunters
I'd assume it will be the same effect as the bears scream, that makes you deaf for a while
thanks crytek for this game even if it's unplayable now.
@visual lake What questions? When do you need to know that you hit the torso through an arm when all that matters is that you did torso damage thanks to that
Many people still believe that arms can block body shots with bullets, but in reality that only works against quad derringer and bolts and arrows.
I'm not sure if making that UI change would help with that
Instead we would have bug reports of "I somehow hit 2 bodyparts with one bullet"
There are other situations, like a seemingly obvious body shot results in an arm shot. But I guess, that wouldn't answer some of the questions about consistency of the limb pens. To be honest, I too sometimes wonder if they always work.
Overall, I think it would just be a nice info to know.
Maybe, I just don't personally see the value of that info, I just need to know where I hit and for how much damage, the bullet going through an arm or a leg doesn't change anything so I don't really need to know it
Ya start at the beginning and end at the end, no?
And in the end I did everything you required, right?
Thanks for the explaination 🙏
Don't be such a negative Nancy.
Feedback means constructive feedback, not "you all suck!".
How are you an teenie or what?
So Crytek brought back 2 skins of Hunters that are persons of color, but made them white?
Ok, Crytek 🤣
Skinned is not african american to begin with...
@proud briar
The idea that solos should be on an equal playing field with people playing on a team is perpetually one of the worst ones to come from solos. Most players play on teams and nobody but solos enjoys having a solo on their map. Giving solos extra tools would just be to the detriment of the majority of player experiences.
Agreed. 300 hours in and demanding "i want more pampering!"
Playing solo used to mean that you are kind of an one man army with only one chance to do it right dispite scarce resources
a lot of the solo q ideas i hear sound like a bad case of the rich get richer tbh
all i want for solos is to make them play against people at their level
not 3 people half as good as them
3/2 Is better technically lol
ive always just found solos to be an annoyance more than anything
here's my example, i don't want to be matched up against 4 stars
it's not fun for me and it's definitely not fun for them
that was the case for since a year probably and the crying was LOUD
tbf matchmaking as a whole is questionable sometimes. solo buffs are im specifically against
I use PS5 and every time I press Circle ⭕️ (back button) while I’m on most top level tabs it sends me to a match summary screen that never actually loads. It always says “this is taking too long SKIP?” And when I do it delete the last match’s history. It’s so annoying. Is this on purpose or a bug? Where can I complain about it?
My honest take here is that there is a difference between a bubble 6 (i am a low 6 that occasionally drops to 5), and prestige 100 2+ KDA (seen as high as 6.17). The former I'm fine playing against trios that aren't fully 6 stars. The latter should be. A better way of putting this is RachtaZ should always be against full P100 6 stars but Maybe Joe Hunt with a 1.1 KD (me) shouldn't be, because I can't even 1v1 one of those guys.
The real problem? It's too easy to reach 6 stars and it's too wide of a bracket.
Happens to me every time on Xbox too
The 300 hour thing really is hilarious. Like the game is the majority of a decade old. 300 hours is not that much
you'd almost think it was bait
@wanton scarab I agree that more poses would be cute and nice but im letting you know, just in case you dont that the current death pose, while not showing how the player died does in fact show you where from. The feet of the player is always facing the killers direction. This means that when the player i revived they will always be facing their killer, giving them a better chance to shoot back once stood up.
About wanting to know how your teammate dies, as long as you have voice chat your teammate can tell you
•Who killed them
•What weapon killed them
•How far away the killer was at the time of death
•How far away the closest teammate is
•damage dealt to the killer i.e weather its a trade, bleed damage, damage dealt, poison damage and from what weapons, tool or consumables
•where they got tagged or tagged the enemy
AND the killed player, if not burning, is usually able to hear movement around their corpse. The player can hear sounds such as
•healing/ looting
•footsteps
•reloading
•equiping meles or some consumables
•placing traps
And all of this info can greatly benefit their team.
And once again they can still give callouts because they are always facing where they got killed so "on me" "towards you" "ran away" are all great callouts.
If you already knew this i apologise but i thought it would be helpful to point out since your post seemed like it believed the death right now isnt very helpful 😁
Hope this helps!
id like to ask how does the new matchmaking work? I played couple of games after a long time and i feel like its complete trash.
i play with my teammate and we are both six stars, how come that when we play against duos, we get matched with some people who are both six stars but the majority is six star with a five star. But when we go duo against trio, we get matched up against full six star trios. (i dont mind, its a nice challenge, but seems a bit off)
But it doesnt end there, when we invite our 3 star friend to play with us, we still get matched against full stack six stars, sometimes there is a 5 star with 2 six stars, and occasionally a four star with six stars. ( As i said, for myself i dont mind, but for my three star friend this seems unbalanced af and he basically is dead as soon as the fight starts, he has no chance, if there was someone around his mmr he at least gets a chance to have fun and play something.)
Its on EU at evening hours so there is no chance that there isnt enough players.
Are there any planned balancing changes to the matchmaking in the future?
Only wack matchup today, but seriously if we were all 4 stars I'd be fine fighting a team of full 5s on the upswing but two 4s and a 3 vs two 5s and a 6? And pretty good ones at that, the whole fight was hyper lethal one taps and trades and they had really good stats too.
I mean lower mmr is fine but still if you play as a 3 star against high mmr 6 stars with over 1.8 kd every game, cuz u wanna play with your high mmr friends, then it's just a pure pain
@inland forge The more they spend time recycling old skins the less time they will spend on new skins, why do you want that?
False equivalency. Running promotions for old skins does not actually require development time.
Do you mean recycle like that are doing with the two hunters coming on the 6th or do you mean re-release?
As in threading them into new battle passes with a blood bond reward instead for players who already have the skins.
What a waste. They are re-releasing old event skins. Just not Mythic skins. They are never coming back.
Thats my point.
Hello Graphics i am need help. How can i put settings like this guy for the game to be pixelated for fps. video:https://www.youtube.com/watch?v=hboL8vIysSY
thanks crytek.
He was agreeing with your point.
For the love of god Crytek, i know there will probably be 12 new bugs inserted with the upcoming rain patch, but please, please can you fix the mission bag bug, it can be replicated so easy why is it so god damn hard for you to fix!
oh sry, we cant to talk about the invasion
apparently
enjoy the ping abuse, i will find another game
Just hasn't come back since the engine update yet
@unreal bramble tagging you here bc it is more fitting place to dissucss a draft like this :)
Terminus Long-Barrel Variant:
A long-barrel variant that loses its levering for the benefit of other stats. Made with two balance points in mind, the current stats of other shotguns (even tho I think Specter should have its fire-rate reverted) and IF we removed slugs from most shotguns and were more selective of who got slugs so we could buff slugs slightly, which in this case, Terminus and its variants, including this one, would have access to slugs.
Stats:
- Damage, 186 -> 215
- Spread, 40 -> 25
- Vertical Recoil, 22 -> 15
- Muzzle Velocity, 425m/s -> 475m/s
- Drop Range, 25m -> 40m
- Cycle Time, 1,6s -> 1.3s
- Sway, 77
- Reload Speed, 12.2s
The idea is this is a mid-point between a Specter and a Romero, but with an extra boost MV, Recoil and Drop, which doesn't matter much for buckshot, but helps for Slugs (and Flechette), making this a dedicated "marksman shotgun". I know slugs ain't in the best place atm, but this is the way I would make this shotgun have its own niche and actually feel like a pick over other shotguns.
I was also thinking about giving it more loaded ammo capacity, but extending the mag-tube from 6+1 to 8+1 ain't necessarily something that would happen for a longer barrel model.
@wanton valve They aren't bringing back the OG skins. They are recolors. You will still have the OG copy. Anything listed as Mythic will not be returning in it's original form. Technically we already got redone versions of the Plague doc in the form of the Corvids- this is basically that same thing.
Well it basically is the original form of the skins except there's some flour sprinkled on their coats. I really have no problem with the plague doctor's BB variants or the souls of the feather DLC or the reptilian DLC. Those are similar enough but not the same. And what do I get as an owner of the original skins? These recolors are plain bad and I'd prefer to get BB skins that I don't own instead
You don't have to buy them- I'm just saying that what you want- to own the original- is still happening. You don't have to buy them or have anything to do with them, but what you want- to own the original- is still how it will be
They are not "Plague Doctor BB variants" they are their own characters and designs.
Like we have multiple characters that are "masked voodoo freaks" or multiple characters that are "cowboys".
Technically the reskinned hunters are also their own characters- new names and such. I just don't understand why the mindset that releasing the reskins takes something away from the folks who own the OG.
Might be a progress of their lore sure, but Skinned and Skinner is still the same character.
Like Drowned Rat and Rat
shrug but in the very base look of "I don't want new players to be able to access these skins since they didnt play then and they said they wouldn't be returning" is false because they are not the same skin
Hence my not understanding this mentality
From where I stand it harms no-one. People get to keep their OG skin and still be able to brag about it, and newer players can have access to a similar but not the same version so they don't have to deal with FOMO
Probably an agree to disagree on it, since I'm happy to see the recolors and clearly others are not.
I love you, this is everything I have never been able to communicate probably, down to the every detail
Expecting this response
Haha you're welcome :p
Oh don't get me wrong, I am with you on that one.
Just don't wanna accept the discourse that people say the two BB plague doctors "variants" of the Plague Doctor, creating a narrative of "we don't need to re-release plague doctor, you already have that" :)
Oh yeah btw @unreal bramble feel free to write it as suggestion in game ideas if ya' wanna.
I might post it, but I dread the idea of sending it up only for it to fall into obscurity
Below things like "don't allow ping abuse" and "choke bomb slugs"
You are missing another point. People who have these skins. This will mean nothing to us, we don't get new content just recycled old stuff and don't tell me this is new content.
Also Like @signal mural point nicely. The absolute bloat if this is done with all mythic skins will be terrible and callouts will be stupid. Either bring the mythic back as it was or don't bring it back at all.
They cannot bring back mythics skins. This is legally locked in stone and as far as I have been told, will not change. The reskin is the only way around it for new players or players who did not unlock those skins to be able to have something vaguely similar.
Don't worry. People who actually care about Game Suggestions read through back up to the red line.
Thank you for telling me, bro
You don't have to buy it, just like anything else. I honestly like the weapon skins and will be interested to see what they will look like outside of the trailer. But not every thing released will appease everyone- people have been asking for skins to return and Crytek is trying to honor that while also honoring those who did get the original skins.
None of the more recent BP hunters are mythic- so it looks to me like in time, the fomo will be removed as from where I'm looking, it's possible the event skins will fully be purchasable some time after the event.
Tho the whole rarity thing is just kinda... Odd
Fine If we have to go down this path, at the very least put them out all at once. I don't want every future updates a dip feed of old content more than it already is
Literally the main negative for me personally, as a player who owns both skins, is (as I said in my feedback) the low but still dreadful probability that I get a recolor of a skin I already own from the Dark Tribute, Twitch drop, or other Legendary Skin unlock like Prestige.
I understand that they are walking some line to avoid people suing them but I personally couldn't care less if more players can have access to skins I earned. I would prefer they sell the original skins than dilute the reward pools.
These Recolors are pretty rough... the dried out gator skin looks almost silvery. I guess people who like silver/gold skins might like these but they feel quite contradictory to the original skins.
The trailer also seems to insinuate that these two are working together now. Didn't the Reptile and his Ward murder the Skinned's family?! How are we gonna vague mysterious lore our way into this mini-event-in-an-event-in-an-event?
Probably brought back from the lotd
That how they usually justify all the convoluted stuff they pull with the lore
Gunrunner should be absolutely a burn trait and just cost 2 or be removed at all it allows you to just pick up a 2nd 3 slot weapon for that game
Honestly, Gunrunner should replace Quartermaster and be a 7 drop trait. Who cares this late in the game's lifecycle?
This trait should just never see the light again after this event.
True
I don't use it, rifle/melee is my preferred loady, but how does it hurt the game?
And we saw it too much for these last events.
It allows you to remove the restriction the weapon size was bringing to the game. You can very easily cover every range with this trait, with the absolute best for every slot (see Mosin/Auto-5)
Because Auto-4 is already poorly perceived by the playerbase.
Imagine having issue with both
And just, from bad to worse isn’t a very good argument.
"I dislike this bad aspect"
"But what about the other bad aspect!? HMMM!??"
Okay counterpoint^2
Centennial/Drilling Hatchet
lol
Buddy everyone agrees that 2-slot shotguns are too strong atm too and want that nerfed
Both are just correct weapons anyway.
That's not the conversation we're having buddy
Then why do you bring it up?
As a counter point
QM is already quite problematic atm, Gunrunner is just exacerbating the same issues while being even more harmful since it replaces QM altogether without the need to spend valuable trait points.
Yes, but Hunt is sucha balanced messed that one problem is one of many.
Gunrunner is bad and disliked and that is becasue QM 2-slot shotguns is bad and disliked and Gunrunner is QM but better.
I really liked that reddit post idea of guns taking up slots.
Hunters get default 5 slots.
Quarter master adds 1 slots.
Gunrunner adds 1 on top of QM
Big Rifles and big shotguns take 4 slots.
Carbines and short shotguns take 3 slots.
Precision pistols take 2 slots.
Pistols take 1 slot.
If you were given the reigns to balancing for the purpose of re-working QM and GR what would you do? (edit: syntax)
So I find issue with BOTH Gunrunner AND the power 2-slot shotguns
QM doesn’t need a rework, it’s the weapons that need a nerf. And Gunrunner doesn’t have a place in Hunt anymore.
So... making QM and Gunrunner more mandatory?
Or if anything, making QM take 2 trait slots.
This and a functional attachment system
Why doesn't GR have a place?
I guess so - required instead of dual-medium slots?
Makes it so new proposed gunrunner would get you equivalent loadout to old QM big rifle / short shotty.
But you could get a mix of carbines/short shotty, and precision pistols more easily
A pick-10 style system similar to early 2010's Call of Duty would benefit hunt.
Issue is that at the end of the day running two as big as possible weapons still gonna be the best you can do.
And it doesn't create build diversity more than it creates "he got the good thing and I don't", 2-slot shotties are already VERY powerful as they are now and it would suck to know you cannot combat it yourself unless you invest heavy into it.
Also this solution also just kills any 2-slots that ain't problematic by require a high cost too.
Rather just address the problematic 2-slot weapons that warps the meta and yeah, not have gunrunner at all :)
Have you played any other shooter lol
I have yes
Ofc, but I do think we can lessen the valley of that.
Especially when you have no control over the weapons spawns like in Quake and Unreal.
How? Shotguns can't kill hunters at 40 meters in the same pace that rifles can
The valley is lessened by map knowledge and strategy
And that is why QM (and gunrunner) is incredibly powerful, bc now you can have the rifle AND shotgun :)
Counterpoint
Bow/Lemat, Centennial/Lemat, Haymaker/Chu Ko Nu
Still comes with a trade-off lol
Pennyshot derringer on any loadout
The tradeoff on QM is trait points lol
Instead of loadout slots
If you worry about triat points I think you have other problems to overcome in Hunt lol
If you worry about other people's guns you have more problems to worry about.
"Git gud" argument reigns supreme again.
Shocker
This, it's what creates more interesting fights
How so?
I think it's very interesting to have to pace a fight around the potential that my opponent has a flexible range.
<@&357256267087085568> Scammer alert^

Do you have a sound mixer for your headset? When I played on Xbox, I'd have to adjust party chat volume because it messed with in-game chat.
I use an accessory that lets me adjust the volume that’s connected to my controller
Does that count?
Press xbox button then go to the sound icon. Should be a mixer there. Worth a check.
It’s disabled because it’s only for music apps
Is it okay to DM you?
Yes
Can't wait to Leave the Rain map as soon as possible, because can't hear or see a thing. 
Press down on the D pad, a little blue button pops up, you may have muted the voice chat in game as many players do by mistake 🙂
Trying that now
Hope it helps bud 🤘
It’s the Xbox accessory
That’s what’s causing voice chat to not work
It’s this little thing
I dunno about legally, at least for pre-2.0 skins (besides atcf), since those were never confirmed as exclusive and the stance (mentioned repeatedly) was that they may return, they may not. They did say "mythics are exclusive" and retroactively made skins mythic, but i'm convinced that if they wanted, they could change the rarity on those older ones without any real issue.
Yeah, like even so, they were only advertized as "event exclusive" so guess there is a loophole of just running old events
Actually so far what I'm looking thru, there is nothing in the promo for the Crows event that says that the skins are event exclusive even
I'm going off what I have been told- mythic will not be able to return unless redone/reskinned.
The new stuff isn't mythic and thus, could return
Oh no no, it ain't on you :)
Just was thinking about the validity of what Crytek is saying lol
Know you are just the messenger.
But honestly, can you think about when it was ever advertised that the skins was "event only exclusive"?
I know crow flies was
I just can't find anything that says it
But t bf that was well before I started playign
A prior CM confirmed it was promoted as such
And the current cms have confirmed the mythic stuff
Then can only be the live stream
Because not the trailer nor the patch notes says anything that it is "event exclusive"
Maybe in-game menu for explaining the event :)
Okay here we finding something
Sure sure, but honestly, just because Crytek says so doesn't make true necessarily lol
Fair
Pls erase the stupid bear of the woods, is unfair to lose a pvp (the main feature of the game) because of that stupid mob, idk who designed it but is just disgusting, pls erradicate it from the game or nerf it, thats my suggestion, great game btw.
Have better positioning
its impossible to do it if u are in a mid of a fight and that stupid bear just appears, run to you and kill you.
and that doesnt change like at all?
Its not like the 2slot shotguns will be removed
when something is much stronger than other options, so it kind of becomes necessary, it becomes very stale and unfun very fast
Well, 2-slot shotguns can be slightly nerfed
if 2 slot shotguns are nerfed, you will still have to play around the possibility, that the opponent has QM and a 2slot shotgun
thats not getting removed
I'd even argue the weapons will become more fun, because they'll be more situational
yup.
GR deserves the sledgehammer bcs. thats a whole mess
QM is a mess as well, but it's at least balanced around 6 points and most 2slot options are not THAAAT much better than pistols
besides the 2 slot shotguns
on that note, nerf the shotgun on lemat pistol
just slightly
Honestly, even the 2-slot rifles are leagues better than pistols due to the simple fact they get better sway and better MV.
In general
But yeah, QM is a fine trait, was fine for 7 years.
It was just 2-slot shotguns that made it insane
they're better, but pistols like pax peacemaker and uppercut are still gfreat options for mid range
2slot rifles > pistols is also only really true when you have a shotgun for your primary, since why would you bother taking a 2slot rifle with a 3slot rifle
and for that use case theyre not standing out too much, imo.
Sure, but in general pistols are just not performing well bc at distance you want damage, MV and stable sway.
And pistols tend not to have that.
Hand Cannons
Rival hc - Buck 10m, Slug 11.5m
Terminus hc - Buck 11.5m, Slugs 11.5m
Auto 4 - Buck is 11.5m, Slug is 11.5m
Specter hc - Buck 11.5m, Slug 11.5m
Haymaker - Buck 10.5 Slug 11.5
Drilling hc - Buck 13.2 Slug 11.5
Romero hc Buck 13.2 Slug 11.5Medium Barrel
Slate - Buck 12.9m Slug 13.9m
Rival - Buck 12m Slug 13.9
Lemat Carbine - Buck 12m, Slug 13.9mLong Barrel
Auto 5 - Buck 12ish, Slugs 15.5
Specter - Buck 13.3m, Slug 15.5
Romero - Buck 13.6m, 15.5m
Drilling - Buck 13.5, Slug 15.5
Also here is OHK range for all the shotguns
And it is so insane how close the HC variants are to their full lenght ones
Sure, but still it is better to bring a 3-slot rifle and 2-slot shotgun over a 3-slot shotgun and 2-slot rifle.
And pistols are only a thing if you wanna run non-QM shotguns
ye, range is the biggest problem when shotguns just flat out replace pistols for close range
I'd say shave 1-2m from them
They would still be better than pre-buffed 2-slot shotguns
But also more of niche
wouldnt even mind 3m removed tbh
and just make them close quarter situational beasts
thats mainly bcs 2slot shotguns are currently that stupid tbh
once theyre hopefully nerfed, 2slot rifles might become a viable choice, as well
100% agree.
Think some of the 2-slot rifle buffs were a little over the top, mostly the lack of recoil they got now, but I can live with it over the insane state of 2-slot shotguns
In my games everyone just runs mosin spitzer and uppercut fmj anyways
as long as mosin spitzer exists nothing comes close
I rarely see Uppies, let alone with FMJ
there are some bounty clash tryhard trios that exclusively run this
they just jump around the map with 2-3 ammo boxes each and spam you
Ah I don't BC, so unware about the meta there
Nice to know that they are being contained from my BH lol
well, theyre the type of ppl that see kd and only play for that
theyre playing cod pretty much
the problem about them being in BC now is, that it's, imo., even worse for us than it was for you in BH
because spawns are pretty much always the same etc.
it's cool that you know about pretty much every player on the map from the start and can control the game to an extent
similar to like counterstrike I guess
but there is still plenty of room to make cool plays that others don't expect
but as I said, the mosin spitzer guys spawn into the game, climb up a random stone thats normally useless and try to look for you through 50 trees and foliages.
They see a pixel run by and just spam until you're dead. @hot vigil
and the limitation on mosin spitzer, ammo, is not existent bcs. everyone takes 2-3 boxes, so they have like 60 bullets each for their mosins, for a max 15 minutes round
Classic
To be fair, they also brought 2-3 ammo boxes into BH
1 each
one box 15 bullets per trio
yup
but as I said, they take it to the extreme
2-3 boxes PER player.
So each player has between 45 and 60 bullets
and once they successfully spammed a team from across the map, they just deathball around the map and spam wallbang you
mhm mhm
only "real way" to win against them is to just trap them and get an instant headshot on 1-2 of them.
and the last one will just die bcs. they're headless chickens once they can't trio spam you anymore
one last thing, do you know whether there is a substitute for reshade?
There is not
we've seen some players with weird settings on their stream
then it's probably just settings to tilt/bait others visible in their stream
A lot of streamer sets their streaming program to display with different color balance to make the stream more clear to watch.
yeah, but nah, those settings were straight up foul.
Like 300% vibrancy
Throwable suck they just get you killed over and over
Takes way too long to prep for throw and then they just instantly kill you
No point in taking them
Plus they let off so much sound that it will also get you killed
Animation is too slow as well
Throwables and tools are designed to help you in a pinch but they just get you killed over and over because they give off sound indications like as if I’m throwing an entire carriage at the enemy like hey here I am you have an extra 12 seconds to kill me and in which they always do
What throwables do you have in mind?
Any grenade type throwable
I hate all the grenade type throwables in hunt because they suck and are expensive for the amount of sound and the amount of prep it takes to throw them and in a game where speed is needed when your in a pinch they aren’t viable
Dunno man, Frag Bomb was meta for 7 years without anything getting changed about them
And now it is not meta just because of how valuable running x2 regen shots, x1 recover shot and 1x ammo box
Yea I’m just not gonna take anymore grenade throwables they aren’t viable
They will get you killed and it’s not worth it
I’ll take chokes and that’s it
They require a little forethought but they can be insanely effective
Rarely
I’ve seen guys chuck dynamite and fire bombs over and over but never accomplish anything and same for me
They aren’t good other than burning already down hunters
Again, it requires a little skill, but they ain't all bad.
That said, firebombs should basically only be used for burning bodies
But frag bomb just makes anything go dead
I’ll try frag bombs but if I die because the enemy heard me prepping and rushes me again I will keep bashing them on their uselessness
Well, rushing enemies is the right play to do, so it is about creating the right spacing, you wanna cook your throws so you air-burst people.
I'd argue that explosives are more useful for forcing movement than they are for killing people. You can pop people occasionally, but smart players will generally avoid them well. You want to create a situation where the enemies only options are moving away from cover or getting blown up, and then take advantage of their reposition if you choose the prior
hellfire bombs on the otherhand are very good for just chucking at people in a room and then rushing if you get a hitmarker
@rose ferry while not a percentage, we are already shown how many bar left our downed team-mates have while burning.
Not with the fire around, but the pips are shown here :)
Another example
While it isn't always ideal, you can also hit escape to see the current status of their healthbar, which shows you exactly how much is burnt
Lmao how did I not notice that
Literally played for years and am a crytek partner and never noticed that while playing LOL what the heck
Maybe too focused on the fight usually I’m not sure but regardless, thanks haha! 🫶🏻
Don't worries, I've seen people with 1k playtime that didn't knew you can choke the Butcher lol
Everyone have blindsides in their hunt trivia :b
True, thank you for making me feel better
That is the my way to give back to the community after all the warcrimes I commit to them in Hunt 😌✨️
Lmao heck ya!


Groovy cta.
Got the smooves
That's a new feature in the current update to be able te see exact health status of teammates so you haven't missed it for long 😄
I always did this but my friends kept trying to tell me it made the butcher perma enraged 
Good to know you can see the specifics
The pips are nice to know just general burn status, but didn't know if you could check how much of their last bar is left
ohhhhhhhhhhh and i barely played in the last year, just coming back to it now. THANK YOU i feel less dumb aha
@grave iris You definitely get around the same amount of money for time invested if not more in bounty clash
The token alone is not the only source of money
I'm talking a lot more than just a token
If you are able to get out with the bounty then most most likely all people are already dead at that point anyways and that will yield a lot of money
BH is filled with cash registers, there are multiple bosses and clues.
Also in BH you fight one or two teams not the whole server. Sometimes nobody.
A lot easier to win a BH game.
Which also takes a lot longer to explore than bounty clash that is limited to one compound where you will meet all players
Which is why I said that the amount of money for time invested is around the same, likely more especially when bringing in vulture
It is not just about time, it is about what is riskier and harder to achieve.
Win a BC game or a BH game.
Depends
I know a lot of players who farm bounty clash with free hunters
You don't need to be the one that fights everyone in clash, you can wait for others to fight eachother first
At which point it's not much different from bounty hunt where you fight 1-2 other teams
Randoms are not.
Then what are you suggesting? The token should be more valuable specifically for randoms?
Yes, the token should be more valuable for them. It would make them play the objective more which is a good thing as well.
That would just mean even more income for those that already can get out with 1-2k hunt dollars from looting alone
You can go in BH, do nothing and come out with thousands of dollars in events.
Without taking any risks.
You can't do that in BC.
Entirely depends
Why can you gain a lot of cash meanwhile an event going on in BH
But not in BC?
A lot harder to find cash registers in BC.
No multiple boss tokens, no clues picked up for cash.
And you can loot hunters
in both game modes.
You can't ignore the time investment being a factor when it is a huge factor when comparing the two
How does it not easier to accumulate more cash in BH?
And you can't ignore which one is easier and more risk free either.
Clash isn't that much riskier either, sure you will probably have to fight at least one team but I wouldn't really consider avoiding everyone in bounty hunt and spending 30+ minutes farming event points for cash registers as a respected playstyle for the health of the game
And they are not going to increase the token value just because randoms are unable to coordinate and get themselves killed
Respected or not, it is an option in BH, and not an option in BC.
You can quite easily play clash where you 3rd party the teams without being focused or even just finish off the last team which sometimes ends up being just 1-2 people, and then you have the entire lobby to loot for a ton of money
Then play BH?
Or make BC's cash income similar to BH.
Can be, but it does not happen always. They can 3rd party you just as well.
If you want risk free farming and don't care about time efficiency, play bounty hunt
Making clash token more valuable will simply mean that the players who already were doing well, often wiping the lobby, will get even more money on top of already being the ones that end up looting everyone
It wouldn't even make much of a difference to those that are already afraid of taking the risk in the first place, especially those who would actually spend the time to avoid everyone in bounty hunt and farm
In my experience, in BC, most of the teams are not afraid from the fights. There is a reason they play a harder game mode with more risk.
Yet, the reward is lackluster compared to the easy ways of BH.
That is entirely contradictory though, you say most of the teams are not afrain from the fights, those are the people that end up with being able to loot everyone which brings the reward either on par or above an average bounty hunt match where you might not meet everyone
To them being able to loot everyone in a shot match is the easy way, not spending 30+ minutes in bounty hunt farming points and cash registers
In BH you can loot multiple event cash registers ,extract with multiple tokens and take clues for cash on top of looting hunters.
"harder game mode with more risk" What makes it harder? Or higher risk?
Having to actually participate in the match and fight other teams I suppose
Fighting multiple teams
In BH, in a two boss map
you fight like 1-2 team
sometimes none
in BC you fight a lot more
you can't leave the area
you can't just back off whenever you feel like
you pick your fights
a lot easier in BH
don't always fight multiple in clash, plenty of teams wait at the outskirts till they hear fighting stop to 1v1 whoever came out on top
I don't know who does that and how plenty team does that, but I never see such thing when I play with randoms.
Is this a premade strategy?
All the more reasons to reward randoms for actually playing the objective and the game and keep the flow of the game.
The way I see it is why would the developers balance around the possibility of people being uncoordinated and not playing as a team in a game where teamplay is a pretty big focus
It is not about uncoordination.
It is about premades waiting out the figths and doing nothing, until the fights are over.
I replied to tacomanx's idea.
So like people in bounty hunt who farm without engaging any teams
There's not much difference between the two when it comes to calling someone a "rat"
i mean shit, people were ratting clash while avoiding fights so hard they literally shortened the timer to prevent it, probably since it was so profitable
I removed the ''rat'' comment. I found it inappropriate after a second thought.
I'm glad they shortened the timer. Now you actually need to play the game mode to earn cash.
What makes it contradictory?
@unreal bramble #game-ideas message
why would it not apply to ammo box?
the ammo box itself is giving a bit more ammo than the norma ammo boxes, lets say that if a normal one gives u 2 long ammo bullets, the custom ammo box gives 5
cause the deployable box is already op as shit
That you mention the reward being lackluster for the effort that these teams that are not afraid of fights put it, but if you are a team that is not afraid of fighting you generally end up being the ones that can loot the entire lobby which is the main source of money (even in bounty hunt a lot of the times)
As in to good teams, the reward is good
I just can see how that would get out of hand, honestly. Think about the sparks for example, a battle of attrition with a sparks is already against your odds, then it becomes ridiculous with ammo boxes, and then snowball vs avalanche with my idea applying to an ammo box
Plus, long ammo and shotgun shells are equals in that they both get two, and 5 with an ammo box. Do you really want more slugs? As an ascetic shotgunner for 3 years, even I don't think slugs should be that available.
If you are not afraid of fighting, you are more likely fight multiple teams or the whole server and more likely die in the process. Why would they generally end up being the ones that can loot the server? On the contrary, they are more likely die in the process.
Not being afraid of fights is what allows you to get good at the game, you are more likely to die as someone who is afraid if you face a team that wants you dead if you aren't confident in fighting back
I agree on the first part. But because of the MMR system, you are going to fight players similar skill to you, who are not afraid as well and they put up a good challenge.
In the end, the game ends up more challenging and not as easy as wipe a server, loot the bodies.
For good teams the reward is good. But because the MMR system, the other teams are likely just as good as you.
but when you do wipe the lobby, you make good money, as long as you have vulture.
And you can make even better money in BH for doing a lot less.
I'm a bit confused and admittedly haven't been following the whole time. You want the clash bounty token to give more money?
Especially during events.
just confirming that we're on the same page
I posted this and Diiba replied to it. #feedback message
I did not mention such ideas in the post.
Only realized you can get a lot more cash and in easier ways in BH, especially during events.
event registers are lowkey busted and i think their absence from clash is a notable difference
the clash center thingy has what, a restoration, a four shot, and is that it? or is there a chance for a different envelope or something
restoration, four shot and a thingy that gives 1 sec of dark sight.
ah yeah the darksight thing, that's what i was forgetting
yeah i mean i suppose they could just put a register in clash in there, why not.
at the very least a chance for one idk
Yes, it would make it closer to how it works in BH during events.
i kinda dont like the current state of them (event registers) but i dont see why bounty hunt gets so many. at least the one in clash you'd probably have to fight over (or rat at the edges till bounty starts leaving, but then you probably wont have the point to cash in)
Yes, those cash registers affect the economy a lot. On the other hand, the ones who win a lot usually don't need them and the ones who lose can get some cash for free, so they can compete better with the winning guys.
Yo, wtf happened to Hunt servers? Every other game has crazy packet loss for me, and Im sitting on fiberglass 1Gb, <5ms
i didnt mention anything about this getting out of hand, i was curious about your thought process
also sparks does 149 damage, has long ammo and the trait that allows u to have the 4 bullets equipped
i dont really play with slugs, im mostly mid range and if i play shotgun i prefer to play with pellets rather than slugs
i dont encounter that many ppl using slugs in my fights either, personally
I run into slugs semi-frequently
Hey bro, I'm not even trying to be rude but did you even comprehend my comments? You definitely read them but you've twisted them into something I didn't convey at all
I didn't say you mentioned that it would get out of hand, I said that I can see how it would get out of hand
Also your personal experience? It didn't really have anything to do with the message I was trying to convey. Its not about your gameplay with shotguns, its gameplay (IN GENERAL) with shotguns
Oooh no no, I think I see the shotgun slugs part, the rhetorical question, right?
RE: BC vs BH economy
I'd +1 adding a single sealed cash register during event. I like it being in boss lair because it promotes getting into the fight (as opposed to adding a resupply off in a different area). I wouldn't change anything else though.
You can definitely make a lot of money in clash. I created a 2nd account a while back with the sole goal of seeing how long to prestige only playing clash. I noticed getting experience takes longer than BH but the cash and especially looting nice weapons was way easier (people are burnt out less in BC).
If we're talking about risk and ratting/camping for a final fight - happens in both game modes and BC is way shorter so the economy should be similar time investment.
Personally, (and this is a separate thing, but what the hell), I'd prefer if BC went more the SS route of everyone being a free hunter, in a true quickplay free-to-play loadout. Just press a button and youre queued! There would be lootable stuff in the compound. Basically if you have ever PvP'd the fort training range with friends - like that but with more teams.
I dont really uidnerstand the purpose of the discussion, like at all
its already way too easy to earn money if you take vulture, adding a cash register to bounty clash won't fix that problem
it will just inflate the money even more.
BH having 50 cash registers at event locations is stupid, that does not mean we should just add one to BC as well.
Making the trophy more valuable is okay, I guess, but it would not really change anything.
Everyone is already going for the trophy, the only times ppl don't fight for the trophy is when trophy just slips while the other teams are fighting each other already.
Giving the trophy +200$ value would not change that scenario.
Nerf vulture (especially for BC) and I guess remove some cash registers from BH
but adding even more money options isn't a solution
especially in BC where you don't know what to do with your event points anyways. Needn't decide whether you want money or a perk or smth. since there is no options available besides HP (useless outside of a fight now), regen shot (useless outside of a fight), wallhack (useless outside of a fight).
i mean i agree, the event registers are way too strong and give fuckloads of money. but i also just dont really see why it's only for bh. removing from registers from bh is a better answer but i know people have varying opinions on whether money earned is too much or too little.
as long as vulture is the way it is, the objective answer is that its too much. For bounty clash*
Without vulture I wouldnt mind adding a cash register to BC (even though it would still be stupid bcs as I said, everyone would take it every round bcs. there is no reason not to)
Addition: I mean as long as they don't do a hunter/money reset at some point, they can't really remove too many money sources bcs. the veteran players will just have an edge every round by equipment otherwise
@nocturne thunder The devs read both #game-ideas and #feedback, but I wouldn't expect any feedback in return.
#game-ideas message I'm not sure you'd really need to make it take two consumable slots. If anything, that's a bit harsh and would make very few people use it on top of already generally being a somewhat unappealing option opportunity cost wise.
It's just not a very economical play when there is such strict opportunity cost for your consumable slots, even when taking up one of them with a disposable shotgun. It'd have to be wildly and obnoxiously well-performing to justify the slot over things with a lot more utility like taking an actual shotgun, throwing axes or spears, or the penny derringer.
@marsh dagger
#game-ideas message
@frozen torrent
Flew too close to the sun with disabling the traps. Traps just aren’t that hard to play through already
Honestly, if they seal themselves up tight enough that they can fully suppress any intrusion from the amount of ammo boxes, concertina bombs, concertina arrows, etc. they've brought, they've earned it and if it bothers you with how tedious it might be to defuse their silly little box of tricks with slashing weapons, explosives, ammo, etc. leaving is still always an option or more regularly bring an explosive ammo option yourself.
Auto-5 shotgun is an F-tier weapon
I'm not certain how interesting it would really be to plink at a horrific spam of dark sight interactable prompts, and, at the same time, if you just made it mass-purge concertina it might get a bit silly.
Yea, I was thinking that after the fact. I was thinking maybe make it a 2 point trait and have it only affect concertina.
Auto-5 shotgun is down there at the bottom with the nitro for bad meme weapons
I don't really encounter people doing that particular strategy enough to be like, "well, this is super problematic", personally, at least, not to the degree that I look at it and think, "it's really quite necessary to have an anti-concertina and trap trait", at least, more problematic than a "disable traps and concertina from range" trait.
Traps are kinda easy to disable from range anyway. Anything that forcefully sets them off immediately takes out a lot of potency, as with smoke bombs setting off concertina-poison traps and then diffusing poison clouds, and then explosive ammo just sorta messes up anyone's genuine attempts at trapping and concertina spamming since it pops all traps in a substantial radius and then breaks concertina easily, with even FMJ being somewhat able with better wall-punching and concertina breaking. I'm not certain we really need a bonus tool that is just a de facto disable this obstacle at range, through any walls.
You’re 100% correct, it isn’t that common; especially in 6 star lobbies. However, I do think something should be done as a full team running a ton of concertina bombs and concertina arrows can’t be easily countered unless someone is running a very explosive heavy load out. Thats why I was thinking have the bombs rust metal doors and gates to give a bit more incentive to use them. I just see it as a very cheesy tactic that slows down the pace of a fight to very annoying levels.
I think Rust bomb is a cooler idea.
Something that blows open metal doors is something we conspicuously lack. It'd presumably be ineffective against wooden doors and players, at least, less effective than normal kabooms.
I disagree wholeheartedly, hunt dollars are very easy to come by now (especially with the vulture buff). Yes, generally I will leave fights that boil down to that but why even have a feature in the game that leads to wasted time and inconclusive outcomes? Also, I shouldent have to work my entire loadout around countering one specific play style; a single tool or trait would make more sense in my opinion.
I agree, litterally 10 minutes after suggesting the trait I was like “eh, maybe this isn’t the best idea”. I feel a lot better about the rust bombs.
this is the real reason I run decoys
Sort of boils down to #NooneOwesYouAPlaystyle at that level of justification.
I'd run rust bombs if the obfuscation was better than a choke's
There are lots of tools to defuse concertina. But rust bomb is a cool idea.
Also somewhat thematic, since the corruption includes a physical corrosion of metal that can even corrode and patina gold.
There are a number of items that reference themselves as being formerly gold-plated but lo and behold, the gold is rusting.
I’m sorry, but I don’t see that as a justification. There are many ways to play the game, that’s what makes hunt so great. However, if a specific playstyle is slowing down the pace of a game by 10’s of minutes without atleast some justifiable counter then it should warrant a counter.
It is very funny when two teams intending on concertina spamming encounter each other and the outside team just seals the interior team inside entirely.
I actually really like that, people have been asking for smoke bombs in some form for a while and that would kill two birds with one stone.
It is super funny 🤣, but once they get passed that 10 minute mark it’s like “please someone just push”
just to throw in my penny, the rust bomb could be multipurpose like a smoke bomb aswell
oh you just said that haha
I'm torn on the thought of it making you cough or not though
Right, but there are myriad possible ways to defuse it already.
I fee like acid bomb would be neat, but it just sort of ends up in a similar situation to what one might already do where the acid bomb takes effect, and even if there's an aura denial (that isn't diffused by choke grenades), the concertina group just probably throws concertina in behind it and you're just kinda right back where you started unless you're just going to run around with a bunch of acid bombs for a strategy you encounter maybe 1/50 matches and is already generally a losing strategy due to being relatively cost ineffective.
on the one hand, could make it ridiculous? but on the other, someone could just sit in the cloud and not be seen
Your right, there are ways to counter it but it involves running an explosive heavy loadout (taking up multiple consumable slots, running an explosive bow/ bomb launcher), I think that’s too big of an ask. A good example for an easy counter to an annoying tactic is beetle spam, all you need is one guy with a shotgun and your good to go; but with concertina spam, you need multiple guys carrying multiple explosives. It’s a big ask for an uncommon tactic
Doesn't even need to be explosive crossbow. Martini henry, mako, springfield, uppercut are all options and explosive bullets out-perform concertina arrows ; FMJ spam is a moderately functioning option if worse comes to worse. Can bring decoys, can probe and cycle multiple different angles with a slashing weapon. Oftentimes multiple members of the team will bring at least 1 explosive and explosives are one of the most common pick-ups from boxes versus c-bombs which are mainly world spawn and saddlebag (I think, since saddlebags have a wild loot pool) or brought yourself .
The long ammo exploding bullets dramatically out-trade concertina bombs and arrows, with about 2-3 long ammo exploding bullets clearing out 90% of the mass of a concertina bomb, with the first shot taking out most of the effective mass right away and they will clear out more than a single concertina arrow in a single shot.
Maybe I'm so relatively nonplussed by it because I frequently run m-henry explosive and mako 😆
lol, fair enough. I dont run explosive ammo and I very rarley encounter players who do. Even then, most people who I watch consider it more of a meme than a worthwhile ammo type (but that falls more in the realm of opinion, and it if works for you; then hell yea!). Using slashing weapons takes some time and if they have an angle will just get you killed, FMJ spam is an option but you would still likely need an ammo box. It still ties into my previous point that it’s a big ask for an uncommon tactic. I think the guy above made a really good point that the rust bombs can also act as a smoke bomb to really make it an enticing pick.
When in doubt, just unload on the cloud 🤣
It's an extremely functional utility pick, imo. Extremely efficient at non-boss PvE, neutral against bosses, destroys traps, shutters, doors efficiently at long range, and still an effective bullet with a little bit of memeability in that, for your follow up shot on someone, you can just shoot at their feet or a nearby wall.
Not for me but I see the value in it, every once in a blue moon I run it as an alternate ammo with Henry for the reasons you mentioned
It already kinda does what you want out of an acid bomb in very easily entirely snuffing out 1-2 teammates worth of concertina if they're going full concertina build while still being a functional bullet in there being some trade-off over it just being a consumable attempting to nullify the usage of potentially multiple consumables and dramatic sacrifices to someone's effectiveness.
Also, concerning slashing weapons: why I mentioned probing more than one angle. Can't watch every point at a single time, especially when concertina is bullet cover by itself to some degree (admittedly, with gaps) Not as good against concertina bombs, but arrows disappear quite quickly and in form that you can be mobile around.
I'm just not feeling the same level of desire. If you come to a compound that looks like turbo-moded scrapbeak's lair, traversing the map to the nearest extract takes less than 5 minutes if you decide you don't have enough will or explosives to crack it, just as if you encounter a server of nothing but snipers or a compound where every single team there brought nothing but shotguns. There's also always shooting the other people, which is frequently more fun anyways. Again, noone owes you a playstyle.
dont see why it'd have to be a separate new bomb, just let poison bombs decay conc
Also a good idea. Poison ammo breaking it like FMJ too.
Honestly, I do really like that idea. But the rust bomb also doubling as a smoke bomb would be awsome.
Oh, yes, @lament rune #game-ideas message
There's nothing in particular wrong with something not being universally useful. While resilience is kind of a trait tax trait, where it's universally useful if you do ever go down, Solos already have a ton of trait tax traits and they're already putting themselves on a bit of a back foot so it's somewhat fine if they don't need to go back to needing resilience.
Solos needing to run necro to have the second wind is already a bit of a trait tax.
not having resilience as a solo can get you killed to poison clouds
It's super inconsistent but the poison tick can hit before the restoration
what
elaborate
i've never heard about this
Neat to know, and niche, but point still stands.
It's just completely random, probably based on the tickrate of the poison but yes, you stand up with 10hp before restoration, and the poison cloud can hit you in that very brief window
It won't always but it can
people discussed this yesterday, basically getting up in a poison cloud can damage you before you get healed and you just fucking die immediately
yeah, it would be a thing where the poison tick ticks the tick before the restoration since poison doesn't tick every server tick.
I'm not certain how you would modify resilience unless that becomes the softcore relentless resto-on-revive or you would need it to not pop up at 10/150 as a reviving solo which just seems like "I'm attempting to trait tax solos"
It's a somewhat straightforward effect, and I don't think you could give it a solo-specific effect that isn't the usual magnitude-greater thing that wouldn't be so mindblowingly useful that it shouldn't be applied to some degree to regular hoonters.
just make the solo restoration the kind that leaves bars empty 
I'm fairly certain Magczag was hoping more for "this becomes useful" over "this becomes a trait tax"
Also @lament rune You Polish or Hungarian?
Name is strong slavic vibes.
Polish, tho didn't think the nick would give it away
Well, I don't think I've known a single Polish person who doesn't have a cat 😆
@plain kiln Do you mean the traits you can pick up mid match before picking them up? Because you can already view the descriptions of traits you have equipped mid match
#game-ideas message @tame sand This is digging backwards in the ideas somewhat, but it's a neat idea. I doubt Crytek would use real-life organizations persay, but inspiration beyond the occasional hunter (one of the blue or green tier hunters has the scarce lore tidbit of being formerly a Coal Wars anti-company fighter) could be neat. The AHA might be dissolved, but I could see a KoL or Pinkerton type group getting involved on either side in the sheer chaos this corruption business and weird special interest occult groups who go around sacrificing people to the oil derricks and communing with the underworld would be for the working man or groups with mercenary tendency having a mercenary tendency.
There is a distinct lack of "what in the hell are the actual types of organizations about during the Gilded Age and Progressive Era doing" in the factions present. the late 19th and early 20th century is sort of the Golden Age of a variety of militant anarchical (or otherwise) movements running around, doing para-military things, in the US, though that might be a bit more political for tastes over general archetypes of "sheriff overstepping his boundaries; a judge is a corrupt and overbearing bastard; doomsday cults be doomsday culting; etc."
Yes, thanks, I know that. What I mean is that I want to know beforehand what I’m about to pick up. It’s not a big deal, but it would be nice to have a bit more detailed description of what the perk does. Especially when it’s new, I keep forgetting. My friends who play less often also frequently ask about it, and I often don’t know the answer.
@shy herald you know how fat shotgun bullets are right?
People have posted multiple pictures irl. You can definitely fit a few 12 gauge shells between your fingers
Case in point
so I had thoughts, in regards to 'money is pointless', what if it was tied to each hunter like trait points
This game is 8 years old. They are not going to do that to something so core. People would riot.
I know
I'm really not certain how they could make money more meaningful besides tuning down the underdog bonus dramatically, reworking vulture (again), and infusing less cash drops into the level up pool.
But also, "tied to each hunter" is a bit too far. Sometimes you just want to use a particular weapon or loadout.
As in, "these seem like reasonable options if people really want there to be less money going around"
But even without vulture, taking people's pocket change is huge.
You would have to limit the potential rewards from that.
Make it, like, 25-50 instead of 50+.
Dramatically less satisfying, admittedly.
Everybody finds it fun to pluck 500-1000 off of a hunter, even if they don't need it.
Either way, you're just sort of doing things that will make people play the game less in the name of game balance, I guess, especially players on the lower edge of things.
It makes it less fun to win if people don't feel like they're properly compensated and it's less fun for flat broke players if they don't get those massive bumps in income whenever they do win and have a windfall of 600 from 2 bounties they get every 10 rounds, an event cash register, and those guys they looted for 50 each.
I don't think you could really make the base bounty tokens worth any less than they are now. The tertiary objectives to them pretty much give you as much as you'd otherwise get from them.
Sure you could do a periodic economy reset, but then everyone would just prestige or otherwise just play their butt off and be sitting at 25k+ again by the end of the week.
Except for the p100's l100's I guess, who would just have to make do with their overflow cash bonuses.
It's 10,000 XP for 1,000 HD, yeah?
I just want to keep my contraband beetles. If the default inspect animation is me petting them, then it indicates a level of affection for them.
People dont seem to fuck with this, and I'd like some more direct thoughts on it. I think this idea at least has merit and crytek should consider it.
This would exceptionally weigh in favor of scarce traits, which you could just stack indefinitely while never being penalized.
Would allow you to take more cheapter traits without worrying so much about slots being filled up. Now a trait will take up "slots" equal to its value.
And it would also sorta murder the 1 and 2 point traits since people wouldn't so much dip them as just neglect them entirely since you have a tighter budget.
Theres workarounds. Add a limit to the amount of scarce traits. Give them an implied cost. But even so, is that really an issue?
Ah, an implied cost, like an opportunity cost to not being able to take a different trait that you would have otherwise taken?
I'd think it would be the opposite. 30 was just a number I threw out.
I disagree, unless you make it way higher than 30. What would be a more realistic number, do you think?
I don't know, I'd imagine you could find that out using averages and how many slots we have right now. For balance, they could make it something way higher than 30 and increase the cost of expensive traits while keeping the cost of inexpensive traits the same to allow for more inexpensive traits to be taken. Then we also wouldn't need to fuse so many traits together as is constantly in discussion.
While maybe also increasing how many trait points you get but honestly, right now at least, you get more than enough trait points after any given game
like one game is basically enough to get all you really need
Right, but the reason the expensive traits are expensive is because their effects are powerful. If your cap was 30 and you are someone who runs doctor, quartermaster, physician, and salveskin religiously, you would still run doctor, quartermaster, physician, and salveskin and then 10 points of other traits you particularly like, neglecting others even further. If you made doctor, quartermaster, physician, and salveskin cost 30 total, people would run exclusively doctor, quartermaster, physician, and salveskin and as many stacks of the scarce burn traits as they can find.
Oh wait, doctor is 9 points
So that would be... 9+6+2+5=22, so those 4 and 8 points of your other most vital traits.
It would make kits extensively more focused, but it would also hurty less taken traits.
I guess my point is that doctor + physician is 15 points in two slots, while adrenaline and assailant is 2 points in two slots. They take up the same amount of slots despite being weaker and costing less. My idea would make the cost proportional to the "slots", thus allowing you to take more "weaker" traits, inviting for more weaker and situational traits to be added and find more use. And make it, idk 40 or 50 slots, whatever number would be balanced.
People wouldn't suddenly choose to run hornskin, mithridatist gator legs over doctor if they only had 30 points, they would just never run or pick up the spurs for hornskin, mithradist, gator legs.
Can we drop the 30 points already it just a number
Expanding slots is not gonna make people choose the lesser traits, just choose the second best traits too.
The number is relatively irrelevant.
You could make it 500 and people would still choose the more potent traits first.
sticking with 30 is helpful in illustrating what people would do, which is not decide to pick weaker traits.
Only way you can "force" people to take lesser trait would to tier the traits and only let them pick X amount of S-tier traits.
That was my initial idea too but I thought this could also work. I guess it could work if the universally good traits were nerfed or made way more expensive
so you'd have to actually "choose" between doctor and iron eye + beastface + gatorlegs for instance
And the choice would just be to take doctor unless you're someone who values beastface and gator legs more than doctor for some reason.
I'm starting to think doctor was just not a good trait to add lol
I almost always take it, but I can't tell you the last time I used a medkit. I just run regen shots.
And many many things otherwise hitting above 100
Since your base bar is 50, and many things tag you to below 50.
If normal medkit healed for 100, doctor would still be a good pick.
Ye, just for aggression.
It wouldn't be 9 points worth of good, but it'd still be a good pick.
Just for the fact it can save you after a sparks tag
I use them pretty frequently, since I both only 1 run regen shot, heal up if I want to get back into the fight quicker, and don't necessarily auto-pick witness.
But it was the choice between either Quarter Master or Doctor, I actually think we would see some diversity of loadouts.
Maybe trait tiers are actually the way to go
Or well, regenshots being this busted would just make the meta QM with 2x regen shots
Heck that is what it is for me rn
like spell slots in dnd, you can put a lower tier trait into a higher tier slot, too
I just take doctor on top of it lol
Eyup, guess people would piss and moan about it tho
Bc that is just 
s
tHeY'vE kIlLeD hUnT aGaIn!
I like the idea of getting more trait slots as your hunter levels up tho
Killed it at launch, killed it with the stalker beetles, killing it every event...
I was a stalker beetle hater before they came out but I am pleased to have been wrong
I was of the opinion that they were going to be a "whatever" sort of thing and not turn into Hunt: Operation Spiderweb.
Talked with someone else about making hunters assign to pacts as they level up and that pact would give an option of traits.
But dunno, would most likely be "this pact is the best to choose everytime".
Yeah, you'd just end up with why they moved away from that anyway.
The fact that they are a one time consumable and are not "summonable" back to your inventory when used is what saved it imo
They could also make it semi-random, so every X level of a hunter you get to choose between a draft of 5 traits.
So you have some control, but can never make the same min/max'ed Hunter.
But again, people would piss and moan to no end.
That is such wild and unfounded speculation, lmao.
I never once got any impression that that is how they were to work from any of the promo material, unless you can actually ground it as something they were going to function as.
No im just saying
I guess I also thought you could actually leave them in the air like a drone and go do other stuff
But once you exit beetle view, thats it
it drops to the ground like a rock, lol
That wouldn't even be exceptionally powerful.
I feel like it could have been used as a sort of warning system
leave the beetle in some area behind you, check in every now and then for ambushers
I used to main crypto in apex, and I really didn't want any of that gameplay in hunt
That would have probably been a good alternative buff to making the beetles overall a lot more potent than at launch, but yeah, I was just overall unsold that the beetles were going to be a paradigm shift in the slightest.
People would tell me "but you could poison and bleed someone, then run up on them and push them while they're weakened!"
To which the reply is... "yeah? Like the other consumables?"
I guess its easier with beetles
I don't really run beetles myself, but if a buddy is down to drone pilot for me and clear corners it is kinda nice.
Run quad fire beetle 
Dunno if beetle needs buffs...
Just like... it is the case no consumables beats the drugs meta.
I'm not huge on the "I'm going to fly in 45 seconds before anything happens and explode on someone so they can regenerate their health back, since they were running salveskin and dodged slightly."
playstyle.
They don't, I like them as they are
wasn't saying that they did, was just referring to the pre-buff period where, like, 3% of the hunt playerbase even touched beetles regularly.
I was kinda weirded out by the fact that they could explode (because wtf), I thought of them more as intelligence tools first
Cute little beetle, boop it on the head, send it in to kamikaze
make your nation proud soldier
I have a friend who always runs fire beetles and it's always this or beetling till the teammates are dead. I've asked, "Hey, could you give me an opener so I can one-shot these guys with my silly single-shot rifle, thanks", and they just continue to beetle while I get shot to death or they pop the beetle on someone the second we're walking into compound and it maybe sometimes results in a lost bar or otherwise just does nothing to the game state.
me when I play brava in r6
Anyway its 5am, time to go to sleep, good night gamers
make a reverse sound traps featuring frogs for me in game ideas thanks byeeeee
The beetles can activate dark dynamite so u can do a "beetle bomber" strategy
@hearty adder I resonate with your game suggestion so fucking hard you don't understand
I tell my brother I always feel bad for selling them and want a sanctuary for them
I guess for solo playing its pretty good to look around . Idk how better headphones actually work but sometimes i feel i can't understand where da hell is everyone walking
#game-ideas message sounds somewhat annoying and difficult to objectively implement. If noone shows up to boss arena and someone just decides to hold up in boss arena within the proposed range (30 meters) which is an entirely fine tactic, by the way, then they will start to have flies start to swarm on them, first audibly, and then visually, before the boss banish is completed for many of the compounds (boss banish takes at least 3 minutes, and many are somewhat compact. There are some larger ones, like upper desalle's building, or the hunting lodge, but many are also easily ~30 meters wide for some substantial portion of the building). Is "the boss compound is infected with an annoying fly buzzing in your ear unless you run back and forth wantonly when you don't want to" truly what we wish to see in the game?
What is "interacting with the world"? If I just shoot my gun randomly will it hold it at bay, or rapidly opening and closing a window? If I miss my shot on one of the three sniper teams surrounding me, will the flies disperse, or do they "smell my cowardice"?
@runic kindle I like it, Iv also seen suggestions for having vultures circle over people or even a new type of stealthy AI (infected mountain lion was the pitch) that stalks them.
The flies seem like a terrible idea
That being said, if a banish activated some exterior spawner of some description of grunts that went to try and siege down the banish, that could be interesting
@runic kindle so kind of like the crows from Dead by Daylight where if a player is idle or doesn’t move for too long they will circle above the player and alert the killer. Honestly I kind wished something like this would be in the game to tone down the bushcampers and force them to do something. I also kinda wanted an actual roaming monster that would target players on the map.
#game-ideas message
I say ban all shotguns, these wannabe Rambo's are getting out of hand
@cosmic portal I’m down for anything to reduce overly passive gameplay but I feel like banning these weapons won’t really get to the root of problem. Besides, they aren’t really silenced unless you have subsonic; and Iv yet to meet a player who can effectively land shots with a sub sonic silenced Maynard.
Shotguns needs to be reworked and have less buffs
Do you realize the Krag silencer is how much worse than the normal Krag?
'yeah but I got headshot by one a few times so it's op'
^^why is this here??
Thanks party people
Sweet the spam is gone