#feedback-discussion
1 messages · Page 210 of 1
And of course when I say I want it I am also fine giving up whatever advantage I gain from my low ping. As I’ve said I want the game to be fair.
#game-ideas message This is a great idea, and I hope they implement it.
nah, you get heavy bleed from drilling even past 30m
You need the trait for it to be diminished, and it'll always bleed whereas incendiary doesn't always burn you either need char first (salveskin) or more than one hit because of distance
What's the range where it drops off? I thought it drops to medium bleed at 30m but it could be further, they've changed it a couple times. used to be 80, then 40, and then it was like based on the weapon's damage falloff (but not always 1:1), and since the latest changes, i know incend insta-ignites are fucked up too.
i should probably just check the actual range myself but im too lazy rn.
It might deal light bleed instead of medium past it's range but it'll escalate quickly and you're still bleeding after taking 130+ damage from many of the options that have it available like Drilling and Springfield or Maynard
They 100% made it so it’s affected by range in some update
Just tested, on drilling specifically it drops off from heavy to medium at 40 meters. It also doesn't escalate on its own, it'll only go up a tier if you get hit by another bleed source (like another dumdum bullet)
so saying it should descalate at regular damage falloff (30 for medium) is still valid, and ideally down to light if anything especially since at medium/longer ranges you can double tap for medium/heavy
if you're using "should" as in like, your ideal balance for it, sure.
Incendiary matches the bullet falloff iirc
and doesn't even ignite at all if it's outside that range without more than one hit / char
Not anymore. that might be a bug though
Oof
Sparks pistol has 40m damage falloff start, but only ignites up to 30
"bug" more just an oversight tbh
Yep okay seems like dumdum intensity is back(?) to just dropping off at 40m, from what i've seen. Drilling drops from heavy to medium, pax/conversion drop from medium to light at 40m
so 40m set distance for all dum dum. I'd be more happy if all bleed/burn ammo was 30m cut off like a consistent "custom ammo line" people can learn to play around semi-intuitively if we're just setting it by custom type ignoring the base type
I feel like the difference in medium vs heavy bleed between 30 and 40 meters is going to matter in less than 1% of your engagements
Yep okay, drilling drops off intensity at 40m and again at 80m, so it's back to 40/80 like after the first adjustment
same with cent shorty
They standardized drop off ranges with pistols and rifles of the same ammo type this update, right?
the skinned dlc disappeared wth
Yeah it's missing for me
Temporarily removed due to visual bugs
Hellhounds' metal mask block bullets and deflect melee if directly contacted, its only fair that the Prodigal Daughters' do the same
to cater to me at least
Yeah, medium ammo pistols are 30 and long ammo pistols are 40m
@hushed agate bounty hunt or clash?
@drifting geyser #game-ideas message Really like those ideas. I wonder what the limitations would be in terms of player numbers and AI entities when it's local. nly downside is that itwould be one of them things that decreases the player pool for the other game modes.
One point I would add is the option to just bring up the UI, manage the equipment and start searching a match from within the "range".
@white nimbus I like your idea to make certain overly strong guns “scarce” in essence. The issue is people have paid for / own skins for those weapons.
I think the real problem is gunrunner allowing people to run two of them at once. Normally the atvo only has 10 shots and no reload you have to take ammo consumables if you want to reload mid fight, the nitro I almost never see. It’s a $1000 shotgun which people don’t buy for psychological reasons. Even if they are drowning in hunt dollars. It’s also not the only shotgun with one shot pen and range.
#game-ideas message @tiny cobalt Yes, definitely on the "too quick" part. Only problem could be that it would devalue cheap traits further making it a worse decision to pick some of the cool cheap- and qol traits as high level hunter. From an immersion standpoint it seems weird that seasoned hunters don't have as many of those. That will probably be more of a problem as more traits come in.
unfortunately that is a good point. I hate when monetisation stuff directly in the way of development^^
Yeah it’s something people don’t think about with balance stuff. They could nerf it sure but it has a place in the game. I personally have only run into 1 atvo ever and it was during this event. It has drawbacks it’s just really oppressive in the place it’s good for. But a shotgun would have probably traded in my favor at the time.
I don't mind those guns, they are rare enough and a challenge when they do turn up imo. That point messes with my own idea though^^ that could do with a solution otherwise you develop yourself into a corner as soon as something gets a skin^^
I like the core of the idea, some guns being scarce exlusively would be interesting like old gusn they took out of the game being a scarce spawn you can extract with that gets passed around from dead hunter to dead hunter as it gets picked up from people
The Flare trap, when placed on the floor near a window, can prevent grenades thrown inside. I find it strange because for the trap to activate, the grenade has to hit the trap directly. I’ve encountered this situation several times and believe it shouldn’t happen.
Hunt
Would you perhaps be able to get a video of this? That does sound a bit strange
@astral pivot Trades themselves were not removed from the game, what was changed was the window in which a trade would occur. It was reduced from 800ms to 75ms which is a pretty big change. That being said, you will still see trades, however they will not be the type of trades where you die a second after you kill your opponent
Next time if i found it agian.
Yeah I know that, what I asked is if they reverted the change back to 800ms because before the patch I used to trade maybe once in 20 games. Now I play matches with almost every time my teamates and I experiencing at least one trade
It's not really a question of frequency, moreso a question of did there seem to be a delay between when you killed them/when they killed you
Various things like, fighting up close with shotguns, or fighting with melee etc can cause trades to happen more often because you both are using OHK weapons
More Twitch drops during the event, after this first round ends. Pretty please with a Hunter skin on top
Implement key binding option for console players. Or specifically, revert dark sight interact. RB dark sight with RT dark sight interact feels awful
@flat fog, #feedback message I agree, it's very pleasant to look at, it's very lovely and a nice contrast to the other sombre maps.
@tawny prawn, #feedback message I'm not sure if I agree, I understand how you feel and it almost certainly lowers the skill ceiling, but I think the damage difference while not non-existent is a lot smaller than you make it out to be and probably won't affect you much most of the time, and probably affects lower skilled players more positively than it affects you negatively.
I looked at the patch notes again, and the only damage buff I consider to be significant is the one to the lower torso, which, I would argue, is a more a lot harder to aim for than limbs, which in turn makes it less problematic, in my opinion, but it could be decreased to a middle-ground of 1.15, to make it less strong, while still being buffed from the previous value.
Though despite this making the gunplay more enjoyable for people of lower skill levels, I do believe it could make camping worse, like you stated, but I feel like stalemates and risk-averse gameplay should be addressed with different changes/change.
Im largely with Raian on this one. Improving limb modifiers also has the effect of making good movement less important, as the penalty for missing center mass is now much smaller. It's also notably a major buff for spammier weapons, many of which would only consistently 2hk to upper torso, but now require much less thinking to use. For example, winnie levering can now kill with 2 hits to the arm at point blank, bornheim match can now kill with an upper+lower torso, conversion can now kill with a lower torso+arm or leg. drilling can now kill with 2 arm shots and cyclone can now kill with 2 leg shots. Sure it affects slower firing weapons as well, but 2hk break points matter a ton on faster firing guns, particularly those that sacrifice accuracy such as with fanning or levering.
The audio is still driving me mad.
team of 3 3meters next to me.... all sprinting.... not a sound to be heard
im not sure whether or not im biased, but i am noticing a lot of limb shots shredding my hp, but more importantly are the bodyshot and limb shot two taps im seeing more often
without the actual numbers, i cant gauge how big the changes are, which they might have done deliberately so we give them feedback more based on "feeling"
but it does feel like ass, because i feel like there are a lot of situations i would survive pre-update, and i do see a lot of limbshots in the damage history
depending on the weapon, limb shots have generally gained ~6-12 damage and torso shots ~11-23 damage
was ok before, feel like the hitbox of the head is to large.
hey whats going on with this crashes when im turning on hunt?
i just cant turn on the hunt
That is a good point, I agree that those particular weapons and combinations are too powerful and the change should probably be reverted, decreased or something else should be changed to counter this.
It seems like the limbs are a major problem, but maybe the lower torso damage is okay, even if not that particular modifier number, buffing only lower torso damage seems like a decent compromise between quicker fights and low skill being rewarded too greatly.
It does seem like a huge issue with weapons that a high fire rate, though slower firing weapons are probably relatively fine even with this change.
That doesn't seem like a lot on its own, but I can see how it can turn limb hit from 3 hit kill to 2 hit kill, which is simply too powerful for fast firing weapons, for particularly strong and slow firing weapons it would probably be fine, or at least quite a bit better.
As someone that likes to play a variety of loadouts, it is frustrating having to load up the game and grind out specific unlocks or having a build's traits far out in the bloodline.
Getting rid of this annoyance may get more people to Prestige and have less players stockpiling huge amounts of money and stacked hunters.
This would make the economy a bit more meaningful, leveled hunters more meaningful... All while getting rid of the repetitive grind. Not sure who enjoys that aspect.
I'd even be happy with a "permanent unlock token" each prestige as I've seen recommended before by others. That can be used on gear or traits.
(ping me for discussion, since I may forget to check back in this channel)
#feedback message @tall lichen on console, you can’t actually do anything on the first screen. You can scroll between hunters, but that’s it. Once you select the hunter, that’s when you can modify the equipment, perks, etc. Not saying that this couldn’t be changed to something that works for both platforms, but at least on console, the different screens are necessary without a cursor
I mean shit, the cyclone can two-tap to the legs now (and hv can two-tap arms). The uppercut can two-tap to leg from like 40m+. Anything at around centy damage (123) or higher can two-tap legs now, when before it was limited to i think martini or higher (143)
yeah, IMO that's a pretty significant problem
so like why is the lobb y still fucking cheeks af
@rocky turtle just curious, what is your general playstyle? I think blackthorn is one of the worst compounds in the game atm, so I'm wondering if there's a particular playstyle that makes it more fun
@split linden I've hit 6* with Shotguns, Rifles, and Sniper Rifles. All playing aggro, including the sniper. I do not sit and camp, I find that boring. Blackthorn is a fantastic compound with SO many good rotations and peek holes every style feels good in that compound.
I'm prestige 100 with over 5 thousand hours.
@split linden I just wanna say, yes, Deployable Ammo Boxes are basically breaking the core rules of the game and negates any supposed downsides a gun with low ammo reserve might have.
the problem i have with the compound is that the cover is completely focused on bounty building vs outside, if a third party happens and you're the team outside the bounty building, then there's almost nowhere that works as effective cover that you can maneuvre about against both teams. Plus, the west side of the compound is a desolate wasteland which severely restricts rotation possibilities unless you get up close, where there still isn't enough in the way of cover to use effectively unless it's only two teams fighting
The west side is one of the easiest to get in the boss room without contest if you have a shotgun, if you have a rifle you can easily contest the team to the left (which is the second worst spawn but even that spawn has options like contesting the forward building). The woods side gets priority for the side building and can hold there until it's safe to move up if you have shotguns and very good to hold if you have rifles. The other woods spawn is kind of bad and is the only one that might need a little help with more cover. The corner spawn is actually the easiest to get to the boss room unless the woods team have snipers. All in all, the compound isn't bad and has many options on how to proceed from any given spawn.
And to be fair ... all compounds have bad spawns and good spawns and all the spawns vary in greatness depending on your loadout.
im not even really talking about spawns and possibility to rush to the boss room, the area outside the boss room is a shitshow when it comes to outside vs outside
I've had very fun fights throughout the entire compound. Every inch, I've fought in it.
i really don't think it's much better than preston, which is easily the worst compound right now just from how desolate the exterior of that compound is and how limited the approach feels when there are multiple teams in the equation
The entire map is bad except blackthorn and splitriver
like sure i've had fun fights at leplata but ... it doesn't make it good xD
I don't mind greystone but it's just okay
preston is probably one of the worst in normals because there is no way to push the compound from the north end, especially if another team decides to just sit there instead of contesting the boss.
east mountain corn is fun but the spawns are horrid, the compound itself is good.
I've headshot someone in the first 7 seconds multiple times
don't even know those guns but, yup^^
@icy wagon #game-ideas message It should be a must have for this type of game.
@wraith cypress You can make those a separate key.
I always assume those requests come from console players, but if they're on PC with mouse and keyboard, yes you can separate them
The tag says PC. Might be a pc player. But sure, makes sense.
@raw willow catalyst frontiersman is for solos only
@split linden Does it read that in the trait description? I must be blind!
It does say solo in there, yeah. It could be more clear, but it does specify solo
ah yeah it says Solo Catalyst Trait xD
damn, when i checked out all the catalyst traits at some point i didnt pay attention to the red text.
Well thx for clarification :)
i was blind indeed
Is Bad Hand bugged for certain old accounts? I have 4300+ hours, completed Dark Tribute every day I played and never got him.
I think the game should keep track of how many Dark Tributes you full complete and slowly increase odds of him dropping.
But I feel like this is bugged.
RacthaZ got him with around 9k game time
...ugh.
That is random for ya' :V
Buff solo players. In the current version, solos are practically unplayable. Shotguns dominate close-range, and Necromancer is useless.
Since the devs secretly nerfed traps and then nerfed silencers, solos were still viable in version 2.3. But 2.4? All the new perks cater to trios or duos, while solos got nothing except buffs to Serpent and Frontiersman. Are the devs seriously suggesting solo players just sneak around stealing bounties with Whisper? Traps are completely useless now because trios can spot them from 75 meters away, and three or two players can cover an entire boss compound.
Are you telling me I’m supposed to fight a duo with dual-wield single-action revolvers or take on someone with two three-slot rifles? Sure, solos can use those “strong” perks too, but solos have to bring a melee weapon or a small-slot shotgun to deal with mobs, while trios don’t.A 54-damage bear trap is an absolute joke. A poison trap plus concertina can’t even kill a hunter anymore. Lightfoot? It doesn’t even give a chance to kill a hunter with fall damage.
Oh, and event clues? The dumbest mechanic ever. Two clues at one location means that even with Conduit, a solo can’t possibly outpace a trio.Why don’t you, the devs, teach me how to play as a solo? Don’t tell me to stop playing solo—I bought this game, and I want to play it my way. Failing to support diverse playstyles is your problem.Every solo match, I play flawlessly. With a crossbow and a baseball bat, using traps, experience, sound cues, and map knowledge, I can wipe an entire team almost every game. But guess why I still lose in the end? Either they spot my traps from outside and avoid the kill zone, or they bring two long guns and outlast my ammo.I remember one match where their weapons were just too much. Between their sidearms and spare ammo, I killed a team but burned through my crossbow bolts, an enemy’s Mosin
hollow-point ammo, and a Caldwell revolver. In the end, I was stuck with just my baseball bat, and they still had bullets.Also, short and medium ammo are way too strong now.
Most weapons kill in two shots to the arm, meaning even a duo with terrible aim can take me down.
they should give solos 1500hp and nuclear weapons tbh. if you queue in solo you should just auto win. bless your brave heart
Oh, of course, our noble trio players, even when they only need to check two points like a solo, still get wiped by a solo and end up hating them. Fantastic. I bet you're the kind of player who gets killed by a double trap.
Of course, with the boost from our event clues and all the short-bullet guaranteed damage mechanics that make this game easier, even if you step on a trap, misjudge a window hold, or get downed once or twice, you can still win. Looks like we’ll have to hand out fully automatic rifles to trio players to keep you satisfied.Oh, and as for solos suddenly noticing that today’s trios are always faster to the boss lair and acting unusually cautious? That’s not important. Solos aren’t allowed to give any feedback. Nerfing crouch-walking? That’s not even a big deal.
you lost me at "Every solo match, I play flawlessly" 😂
I do agree that solos do have a harder time, just as duos have a slightly harder time vs trios. It is what it is. Get friends or get good.
"with a crossbow and baseball bat" made me chuckle
Of course, if any haters of non-diverse playstyles are willing to listen, my suggestion is to add an enhanced trait: pick up all three clues at once. This could be triggered by a catalyst, exclusive to solos. Just this one change would do. Or alternatively, Vulture could grant ammo from looting bodies. I admit solos are strong in Quickplay right now, but in regular mode, they really can’t outrun trios.
kind of down for that though, used to love running scottfield+machete back in the day :D
wasnt there already something that gave solos a double clue at one point recently?
Sounds like you're a shill defending the 2.3 update's mistakes, so your words are utterly useless, hater.
yeah. that already exists. but two isn't enough apparently
Agreeing that solos have it harder - somehow still a hater defending things. Mate i don't even know what content the updates have exactly, let alone defend whatever you are trying to say. Your point seems a bit too exaggerated and emotional is all I was pointing out, lightheartedly :D
Of course, maybe some people don’t spend 400 hours on a specific weapon like the crossbow, naturally don’t understand others, and let out those ridiculous little snickers, which reminds me of the circus I saw as a kid.
It’s like those lazy pigs in our high-welfare system who always think, “Oh, every kid in the world can eat a burger.”
That’s all I’ll say. The changes I’m suggesting aren’t outrageous—just that solos in regular mode should have a chance to reach the boss lair faster than trios.
tbh i think the "reaching bosslair" thing is just a matter of who spawns close to the boss anyways.
Even 3 clues and 10min of stamina after taking one clue wont help you get there first most of the time
Solos should be able to pick up horses that werent killed yet when they help it up with a health pack and then ride to the bossroom xd
genuinely ragebait I won't engage with further lmao. Take us back to pre solo necro when solos didn't get fifty handicaps to buff them
What would probably genuinly help is if you were able to see your surroundings when downed to be able to determine that no one is sitting 2m in front of you waiting for you to get up
Give me just one minute, and I can handle most players in my skill bracket.
But right now, I feel exhausted because I have to avoid searching, avoid fighting mobs, and rely on some luck just to get to the boss lair prepared.
Tonight, in my matches, every game where I found the boss early, I won. My solo win rate in patch 2.3 is pretty high too. Since the update, I’ve played nearly 10 hours straight, constantly reflecting and adjusting my tactics, but I’ve realized the core issue is that I simply can’t get there faster. That’s why I’m raising this point.
If other players still want to hate on me, I don’t care. I’m a true lover of this game, and I’ve been grinding for ten hours straight since the update dropped.
You're bold xd
Maybe you should play with 2 tactics, one for when it is possible to reach lair first, and one for when it is absolutely impossible to reach it first.
You spawning in Scupper will never have you at the boss first if it is in Pitching
since you apparently already know what to do in the first case, guess time to study 10hrs what to do for the 2nd case
Vigilant have been in hunt for 6 years now, not quite sure how that is different nowadays.
i guess the range got a bit bigger when paired with catalyst
From 25m to 50m, that ain't gonna change much if someone runs vigilant to begin with.
though doesnt matter if people see traps from 25 or 50 m. As long as they see them before they stomp them
Eyup
Maybe it will prevent some cheeky traps on the outskirts of compounds, but never see people place those to begin with
Also this patch gave the most insane buff to kill traps.
Oh how so? You mean poison + concertina ?
Alarm + Satchel :)
Dark dyno satchel got its noise reduced
- you can put it back into your inventory
ah true
And you can do this set up
Speed is what really matters.
For players around the 4-5 star MMR, they usually coordinate and split tasks. If two people scout points, or even spread out right at the start—one hitting two points, another going to a second point—they can gather all the clues in one go.
I only realized this after playing a few trio matches. It reminds me of past events when this happened too, but back then, we at least had crouch-walking.
I play on Asia servers, and the environment here is brutal. I don’t mind long crouch ambushes or sniping from 200m or further—it’s all part of everyone’s playstyle. But overall, if you play on EU servers, try coming to Asia. See how fun it is in this hyper-utilitarian, formulaic server where every match feels like the same playbook.
Once the patch stabilizes, just compare the win rates of solos versus teams in Quickplay and regular modes, and it’ll be clear.
I mean, splitting up also comes with the risk of running into another team alone.
Also doesn't solo conduit do the same?
Like 2 for 1 deal for clues
I don’t think the odds are even. Ask yourself, what’s the chance of running into enemies while splitting up in the wild? And if I can hear you, you can hear me too.
Most people aren’t going to set up ambushes in meaningless spots.
when im solo i usually insta run center compund and take clue there. Usually the direction is obvious by then and getting to boss is pretty quick. Again, most of the time people just spawned at the boss anyways, so all this clue-taking hassle is pointless anyways.
Spoiler: Odds will NEVER be even for solos in a team-focused game.
Bro, the odds are against solos. Thats why you get more rewards IF you manage to win, huh? Thats the whole point xD
Just the nature of Hunt
Indeed
they literally give out more moneys for duos and solos if they get out with a bounty, as a compensation for the increased difficulty
Literally why rewards are higher
also they used to give easier enemies, not sure if thats still the case
Also might be lost to the annals of time, but solo, by the devs own words, is the "optional hard mode for Hunt".
ok guys let's try to think of something that could buff solos without breaking balance
lets see what we can come up with
Maybe one mag of extra ammo?
since you have to shoot out more bullets to win than idividuals of teams
Right now, I just want to rely on heavier firepower, either pushing close to compounds or deliberately sniping split-up teams.
At Desalle’s mill, I’ve wiped the server with a Winfield 71 Swift and a barbed wire bow. It was super effective, but that game, I got to the boss lair right at the start.
I can adapt, but these formulaic matches really aren’t fun.
Anyway, I’m just sharing my view. If haters want to run their mouths, I don’t care. Of course, our “greatest” game is beyond questioning.
After all, some people will still defend a company that tricks us into downloading 70GB updates, preaching “understanding.” I can only say you Anglo apologists have real potential to replace the Virgin Mary.
I don't know what your point with "haters" is lily. You're kind of the only one calling people names etc.
We are disagreeing on your opinion on how to help solos, which were pretty imbalanced imo. Also, try being less cocky. Yes you wipe the servers, you are so great.
time to mature
That was a mistake; I meant the Vetterli 71, but my translator thought it was the Winfield.
Schrödinger's solo, god gamer that wipes servers, yet cannot win?
Haha, thats a good point to end the eve on for me. Thanks for the chuckle
U welcome lol
Dunno, just from what I read I really struggle to see what the issue is for this person.
Also yeah, solo will be unbalanced and against the odds, but that is kinda just the nature of being 1 vs teams
You can never make that fair
Oh, by the way, I have another opinion to share: if the devs aren’t sure whether their update is ready to go live, they shouldn’t push it right before a public holiday—or just not update at all.
I work in IT too, and what happened before is unthinkable. Is there no product manager doing a final check?
Ugh, I’m just really pissed about recent events—back-and-forth updates, each one nearly 25GB.
Trust me buddy, the devs also didn't wanna spend their holiday at work
So like
Dunno what your point is
wtf you're just an insufferable -
arrogant as hell too
ouh. aaaand the post is gone 😂
Woops someone was being a little toxic meanie online uwu

The Swinelord sees from the shadows
Compared to you and my countrymen, I’m downright humble. Maybe you should step out of your little world.
After all, I was just sharing an opinion or venting at first, and you attacked me. Now you can’t handle me?
Fantastic. I bet you’re great at patting yourself on the back.
Party people, move on
I sincerely apologize to you.
ah lets just go our ways and not interact again.
How do folks like the upgraded DeSalle?
Two bomblances nuff said
Move on. This will be my final warning.
It's ok lily 😂 just move on
I need to do that
Was having fun with cenny levering last night
been great so far
new Prison is way better to traverse through imo
I like having more frames. I’m pretty indifferent about the compound changes. Some of them are good but some of them detract from the compounds imo
I've not had time to fully explore
especially NorthWest side, the ladders and broken walls do help. Also yeah, seems like framerate is way better in desalle
The prison has been really fun tho
Love the changes there
Haven't been able to look at pearl
Been rocking some Cyclone bc people says it is OP.
Yet why I get no kill? :')
Bring fmj and hit them twice anywhere and they die within 42 meters
Oof
Yeee also what I've been doing, I am just bad at video game s
I am 4 star again
Finally
After years of non-stop 6 star
I really dislike fmj on cyclone actually since it makes the gun punch so hard, to be able to fire precise shots i end up having a firerate of a normal vetterli. I ended up having way more success with normal ammo. Also helps the ammo management.
Yeah but 2 tap leg at 42 meters
If you're able to hit the 2nd shot i tap my hat for you
I’ll stick with fmj till they (hopefully) remove the damage buff
i cannot do it 😂
you think they should remove the retainment of dmg over range for fmj?
No the stomach and limb damage buff this update
Quite lame that you trying to force me to play night missions now.
I have to lose my hunter now. Shame on you.
guess youre right though. wish they would say what the odds are at least for the drop.
I missed night
I love the vibes
@quiet geyser Sounds like an interesting idea that I'd like but I also would really like the devs to reduce the amount of ways of obtaining chunks. Too many rn
I personally have idea's for a rework of pain sense but, feedback is appreciated.
would be cool if it was a boosted version of ghoul
if you melee you get health back or something similar
would likely be an issue however
Yeah wouldnt be bad, it feels weird for ghoul to not work on hunters
you get back less than is dealt
Not to discredit the thought but vampires get a boost from feeding not just wackin people's wigs back lol
so that you arent stuck in a loop
im just trying to think of how it would work
i wish necro was given theoption instead
looting a body gives you it back
You walk up on a downed hunter, spread out from the team, or pinched away from their squad, Feed to replenish bars.
Pain sense on the other hand I feel is in a worse spot. It's strong to the point that it makes poison more useless than it already is.
im worried wed get a repeat of that one trait with that
remedy is the better answer
since traits are rare
id be annoyed if they left a 3rd person sitting on a trio they killed and kept healing over and over
that would be a pain to fight
imo
Definitely should be a burn trait lol
Perhaps a blue trait.
My thought was it would be dangerous to use, as you would have to stop what you are doing to feed, and it would be painfully slow. So while it would be useful, it would be very risky to use, especially if your enemys know where the bodys are.
In regards to being able to constantly heal, a number of factors already exist in which you can do that. Vitality shots, med bags.
Yes, but if I have my 3rd sitting on a pile of bodies while my self and my partner go raiding another team and they can just heal us all, no thanks. Tho if it's just healing you, then it's witness
Which heals you iirc looking at bodies
Noooo no no no lol Just the person with the trait.
Individual focus, no way healing people from a distence. Just the person with the trait.
@queen jungle isn’t MMR and SBMM the same thing?
MMR can go up and down, SBMM can also go up and down
The MMR system isn’t great, but the SBMM system won’t be much better
still typing…
What sets them both apart is literally in the name “SBMM” implies SKILL based…MMR by itself is just matchmaking..like how one of the mods told me current MMR is called “Open Skill” which if I’m interpreting it currently it just means everyone’s skill is open to whoever..meaning theirs no actual balancing ur just getting put randomly with people of different skill levels(unless ur in high mmr with 5-6* than this isn’t the case anymore cus of the star system, youll always be put with constant 6 stars with thousands of hours)
It will😭if u haven’t played Valorant(the only game in my opinion that is the most successful with MMR, they also use SBMM) or any other FPS that has this system ur missing out a lot
They do but Apex is kinda ehhh rn
We don’t need to get into that
Definitely don’t I agree
I just feel like with hunt
MMR is the better system for the game and how it’s built.
W don’t exactly have a HUGE community
A good 30-40% of the recurring players are 5-6*
Which is why this current system doesn’t work bro
openskill is just what the mmr system is called, its not just a lack of sbmm. it has something to do with how much mmr you gain/lose
Obviously
That’s a different matter tho
But I understand what u mean
Yup:<
Just to end this conversation quickly- cus I am very busy atm but sure we may have a shit MMR system currently and maybe implementing SBMM back won’t do as much as I think it will..but it will fs make a helluva difference to the playerbase just like how old hunt was when it had SBMM(until we had this monstrosity currently)
@rustic timber #feedback message It doesn't say it in the description but iron eye increases your firerate while aiming down sights. for some weapons, the increase is over 30%
This is not how it works at all. The current mmr is based on skill
yeah that was just a wild misinterpretation. then i contradict and he says 'obviously' ...?
there is obviously matchmaking based on mmr which is based on skill, which is what the star brackets are
you could argue so many things about how mmr is not based on skill or they optimize engagement or whatever but to say it doesnt exist at all is crazy
#game-ideas message No offence but why are you guys so boring? 😄 I kept is super basic to let ppl own mind go wild, did y'all even think about it?^^
I was trying to think of how to explain it but looking at that guys responses to other people I don’t think anything would have gotten through
Did you consider your idea might be bad? Also don’t get so butthurt when your ideas get downvoted. If you can’t take criticism don’t post on a forum
Bro chill, did you not see the smiley face?
I was trying to tease a discussion but okay, I know it's a bit hard^^
also, there are no bad ideas mate^^
honestly though, some ppl need to stop reading things negatively.
it's the dark energy of the internet 😛
I think a lot of bounty clash players want even less AI, quite frankly.
And yet it is a most for anyone prefering ads, like so many other games. I still think 2 points. Or seperate the functions. So many enjoy having ads between shots, and it is trapped behind a trait.
I'd prefer removing the trait entirely, honestly. Or just change the animation speeds so that there's no firerate loss without it.
then you could drop it to a 1 pointer
yeah I know, just think it would be fun to go the other extreme as an experiment. Like crank pvpve to the max. I get the impression that some think any pve is for losers or something 😄 If you went all in on it though, it would actually be really fucking tough to win as there are way more things to consider. I mean trying these things on a test server for all us enthusiast would also be really cool. Crytek should start an experimental modes branch. Just a few players here could do a lot there and have a bunch of fun. but hey, negativity is also cool I guess^^
also purposefully said mini even for ONE DAY in anticipation 😄
@sonic goblet sorry, I see you online, but this ^
Yooooo free money!
DAG NO!
That’s definitely not what I’ve been told from what the mods told me- SBMM is only a thing until u pass BL11 and then its just Open Skill..if it was based on skill then matches would be a lot more fairer but they’re definitely not..unless MMR in terms of skill is different on PC compared to Console but I don’t think that’s the case
Open Skill is just the program they use, but it is still a SBMM model :)
Then why is the mmr not balanced at all compared to every other fps games😂😂?
SBMM ensures that it’s supposed to be balanced but it’s not in this game
A lot of factors:
1: It is really hard to get a metric of what "skill" is in an open-ended game like Hunt.
2: Hunt simply have too low of a playerbase to have full and fair lobbies.
We know this alresdy but u can still differentiate players of skill anyway
3: People have and will complain if they are getting half empty lobbies or if the matchmaking takes too long.
they always try to find a balance between fairness, queue times and full lobbies.
so compromises are made
Care to elaborate, not quite sure what you mean? :)
I kinda don’t care about the lobbies being dead or half empty- it makes sense considering theres not many players in the playerbase..
I wouldn't either, tho sadly a lot of people have complained about half empty lobbies and long queue time (3-5 min lol) in the past, so Crytek changed to faster matchmaking.
I can’t really elaborate I would much rather crytek themselves take notes from other games in terms of how they balance their MMR systems with SBMM and transfer that knowledge over to how it will fit hunt
3-5 minutes seems avg to me
Well issue is that most other games have very definitive "win/loss" conditions.
Sure, extracting with a bounty could be seen as a win, but also the open nature of Hunt means you can do that withother ever killing another player.
some people do care tho, so they need to find a compromise for all players.
but if you are unhappy with how the system is tuned currently you can write feedback #feedback
I already have in the past and I was shunned for it so no thanks
Oh yeah also wouldn't be an issue for me, just people nowadays want instant matchmaking sadly.
Yeah I can understand that:>
But yeah, it is really hard to gauge what is "skill" in Hunt, because getting a lot of kills doesn't mean you are actually "winning" matches, but on the other hand ensuring bounty without kills is also not really good indicator of skill.
I don’t really know how to explain but it’s just a feeling of standing more of a chance in other fps games than in hunt- which idk if that has anything to do with MMR but I feel like I actually progress more in other fps games than in hunt- í get a few losing streaks in other games but itll quickly be replaced with wins..but in hunt í seem to only gets losses with barely any “wins” or I guess extractions but im stuck in top 6* and I’ve been stuck in 6* since í past BL11 and have never gone down
I’m not even good to be in top 6 star😭😭 I’d wager I’m better off stuck in 4-5* than being constantly slammed or wallbanged every match in 6*
Yeah that makes a lot of sense-
If, somehow, all the players you are matched with had your exact skill level, and everyone played the objective, then you should only expect to "win" or be the last team standing and bounty extract 1/4 games as trios or 1/6 in duos.
Oh yeah, I am finally 4 star again, (I should rather be 5 star, but I take the vacation lol) after being stuck in 6 stars for years.
I wish I had your luck- I’ve never been able to go down
No matter what I try😭😭
You play solo or?
It depends if I have no friends on then I’ll play solo- if my gf is on then I’ll ask if she wants to duo- I have a friend for trio matches but the thing is he invites new players mainly and bc I’m 6* we still only get 6* lobbies so it turns out to be horrible experience for the newbie😭😭😭
I have played solo a lot in the past just to try and go down
But it has never worked
I played over 40 matches one day solo- lost basically every single match(yes í was trying í wasnt losing on purpose) and I didn’t go down once
might it be that you don't die that much but also don't get the bounty that much?
As a solo it is impossible for u not to find bounty first and get it
Unless a team spawns beside the boss lair
i mean also not fighting for it?
I did say I was trying- and not losing on purpose
most people i play with, myself included lose their hunter in 3 out of 4 matches basically.
99% of my match outcomes are either hunter dead or extract with bounty
so i see where the issue might come from why you are only climbing in MMR but rarely "win"
Well that’s not for everyone- since I’m hard locked in an MMR I’m not supposed to be in… I’m not as good and successful as everyone else in my lobbies
So I normally die in the first match with bounty
And let me just say first it’s not cus I’m bad- I have very good aim..í just struggle with dealing with trios especially if almost everyone in top 6* resorts to bush camping only with snipers or whatever cringe loadout they have
there isn't that many options.
play more risky, die more and drop in MMR and also get more comfortable with playing risky in high elo.
play the same and stay in high MMR without extracting with bounty that often but keeping your hunter.
i don't want to blame you, but to me it seems like a homegrown problem as the system only considers player kills and deaths for your MMR value and if you keep surviving the system sees no reason to lower your MMR.
i would encourage you to play much more risky and aggressive.
I used to be the same where i played way to cautious and it got me into the same spot where i was too high ranked but didn't know how to deal with other players properly.
Once i switched to a more risky playstyle i got into the MMR where i felt confident and i learned so much, also the game became much more fun.
Did u not see where I said I lost basically the majority of those 40 matches?
With necro mind u
It’s not about losing more cus apparently í still don’t go down no matter how much I die
sorry maybe i misread
"and I didn’t go down once"
i've read this as you didn't die once in 40 matches.
I’m always the one in my team that plays aggressively and risky
Oh typo then
My bad
happens to all of us, no worries
I meant to say I always go down
Oh wait if ur referring to this one
I was referring to the star system
ooooh
That i didn’t go down
yeah😭😭
so basically you go down a lot but also kill people, but you neither get bounty nor drop MMR?
Yeah u got the majority of it right- there are some cases where I get bounty and just try to play as aggressively as possible
And yes í indeed do not drop in MMR
The kills tho Í mainly get like 1..sometimes 2 if the team is playing a bit weird
ok, i was basically in the same situation some time ago, i had to get more conscious about putting myself in a winning position, not get third partied and all that.
you can win matches with one kill and you can lose matches with 11 kills and being in the right place at the right time makes the difference.
sorry if that is a bit vague, but it's very situational.
I think I get what u mean
Don’t overstay ur welcome in most matches
Especially if u know theres still another team alive- they could be chasing u while ur roaming around getting xp and what not
There has been times where yeah í got very good matches with like 6-7 kills but there was another team just following and I got domed to the head from where I couldn’t tell u😭
This actually happens quite often when I’m duoing or playing trios-
The kills is subject to change from each match obviously- that’s just a sum of how many kills í can probably get in one match
yeah, i remember two instances on the same day where we were doing quite well and i said to my teammates "don't get tunnel visioned, we don't know where all the other teams are..." and i couldn't really finish my sentence before getting headshot from behind.
to win is really a mental game of where are the positions of the other teams.
Somehow myself or when I’m with other people- we’re almost always in the wrong place at the wrong time
it's tough
i have 5000 hours in the game and while i think i am not bad in the tactical positioning department, i still struggle with it.
I’ve only been playing for about a few months🥲
3-4 maybe
I try to normally play how I would in other fps games- but I feel like it doesn’t really work in hunt í really do struggle with the fact I have to play more patient..whereas I’m free to play as aggressively as I want in other games and still rack up high kill games and wins
I get very impatient if my team tells me to wait in a bush or just stay quiet in a position bc of another team nearby 😭😭
yeah hunt requires it's own set of tactics, even tho i see quite a bit of overlap. but it definitely rewards patience. i am not the most patient player myself, so i have to restrain my impatience at least to a minimum. The good thing is that hyper aggression is also well rewarded when timed right and well executed.
My aggressive playstyle imho hasnt rewarded me much so I haven’t got the best idea of how I should be playing if I cant play how I normally would
I sometimes try to play off of my team- but that only goes so far b4 things turn out bad
hm i feel that. Hunt takes a while for players to "click"
it's a game around creating openings with kills/tags, playing off those openings and then snowball from there. which goes hand in hand with positioning, timing and maintaining high pressure for the other team while minimizing pressure on your team.
basically i wait for a "starting signal" which could be my teamate headshotting an enemy player, then hard pushing with my whole team where the enemy player died, and denying the other team the revive and solidifying our numerical advantage from there.
if the other team doesn't reposition correctly, in time their whole team might fall apart after that.
Yeah I’m kinda the one who tries to get that ball rolling with a headshot- cus í struggle with trusting my teams sometimes😭😭 if u want to get shit done then u do it urself sometimes
so you kinda need to learn reading those openings / breaking points which cracks a team.
uh, yeah some teammates need to be encouraged because that approach only really works when your teammates work together.
I definitely think ig í just need more time in the game to find out how i should and should not be playing
Yeah:< many instances like that
yeah it took me around 500 hours to get a basic feeling and around 1000 to feel somewhat confident in what i was doing. i think it's around the same amount of hours for many other players.
but tbh that is was kept me playing because i felt i could always get better by just using my head.
I’m at around 400 I think- not quite sure
you will get there
Nvm I just checked rn and I’m at 361🫠
Thanks for the advice btw and the chat ít most definitely helped
Title: büff shotgun wallbang dmg
description: i think it should at least do 40-60 dmg when piercing wood in 13 meters cmon i aint shootin them pellets to scratch they balls a wee bit
:l
aw shiii wrong chanel
Wrong channel bro
im deed im deed
Yeah ur good lmfao
no problem! happy to help :)
hello, my game isnt working, need help
#ui-feedback message you're a madlad for mapping out this travesty of a menu
if that overly complex flow chart isn't enough to convince the devs to scrap the whole thing and start over, idk what will
I want new content.. I don't want them to waste more time on a UI. I just want to have more ingame content, and variation. Most fights feel very deja vu now.
Ofcourse @unborn sandal uses most of his time in the UI. Rarely playing the game. So it is a top topic for him ofcourse.
Whatever you want to believe buddy
I’d rather them focus on game health than pump out more post Malone slop
And new content is only Post Malone slop?
If it’s a choice between fixing shit and new content I’ll take fixing shit every day. We still don’t have rain back. There are a lot of old ui features that were straight up better that we still don’t have returned. I say let them take as long as they need to get performance manageable. Clearly they’re not there yet considering how the launch of this update went
The fact is that the UI they created was the one they wanted to create. Our say so made it a priority to fix.. In return, the actual gameplay we want is now stuck in a loop.. Long ammo with medium shotgun.. Vice versa.. Over and over again.. I swear that is every fight these days. Meanwhile the UI is apperantly the big focus for so many.. Like people comes into this game for the UI. No.. seperate your team.. have focus on new content.. Let the programmers to their thing, and visual artists to theirs. The UI is fine being a slow process. But actually new content and things that widens the aspect of the gameplay. That should be the focus in my eyes.
Idk man, last event they added another silenced weapon which just rolled eyes and an obrez variant that no one asked for...
Can we stop having traits move when we buy them, can we stop having my consumables moved to the nearest open slot even for my saved loadouts, I put my heal shots in the heal shot hotkey (4) I don't want them moved to (3).
Bear traps damage should be buffed, no one is actually use them because any kind of trip mine is just much better with DPS and usage. Make them deal at least 100 or 125 DMG, so there will be a good reason to choose them also, for now they are worthless, especially for the price and DMG that they provide
I liked the buffed bear traps, but a lot of people complained about them because it was too easy to make lethal traps with them. They still have the advantage of being unjumpable and not set off by doors at least
for example, maybe communities with the most watched streamer get their translation? and in that case Vombuz and Rachtaz are speaking English thus make only the english banner? 😅 the way it's done right now it's kinda counter-productive. Most people will go to popular streamer anyway and even if there are thousand or millions of russians watching they are secondly going to some small channels they know, so... really? should Crytek support all those litlle up to 30 people streamer with their dedicated banner? yikes... I suppose there are dozens of countries with less amount of streamers that get more viewers yet they don't have it customised for them
second idea might be customising those for Hunt YouTubers and from what I know they are mostly english and I know about not so small Polish Hunt YouTuber and yet - there's no Polish banner
all of that leads me to really not understand why the Streamer pack consists those language instead of others
I find this 6* dilemma really interesting. Getting stuck there while having a bad experience that is. Would you mind sharing your KD? Whatever is going on there, I feel like having a bad time like that, ideally shouldn't be a thing^^
and this complaint seems quite common. really wonder why. Is is mainly relatively new players? idk
i really love that you can't press escape to back out after getting killed. having to hold backspace makes SOOOOOO much more sense.
is it mainly post 2.0 players?
Naw, the changes to MMR right before 2.0 moved a lot of 5 stars up to 6 star.
I too don't think I should be a 6 star (1.32 kda), but was stuck there for a good year or so.
I am now finally back to 4-5 star.
it's just so odd, as a 6* you should be more likely to meet ppl lower then you thus gain less and loose more rating points. you guys must be too good without realising
or be professional snipers^^
Naw, I just play with 6 star people
I usually get 0-1 kill per match.
Sometimes I clutch a 1v2/1v3, but nothing stellar
yeah but there are less people higher then you then lower
very odd indeed then
some parameter in all that must be making this happen
I got to play in 3 star lobbies the other day, there I got 3-4 kills per match, which was also unfair for my opponenent.
biggest issue is that 5 star just doesn't exists as a bracket anymore.
If you are 5 star, you most likely gonna get pushed up to 6 star
yeah I noticed that a barely slip into 5 star and if I do I dont stay long
Ah- more meant that if you are 5 star you'll get matches with 6 stars
So it is rare you actually fighting other 5 stars
non of this seems right, not to say I dont believe it 😄
The system is just not working as intended due to the lack of players
yeah, it feels like something is causing sort of two peaks in MMR distribution with a gap at around 5*
just wish the devs would say something about it. It may all be completely fine but they could say that too^^
There were a reddit post about the matchmaking a while ago.
A user had collected a shit ton of data and it showed there were two "hard points" that threw you either up or down in a lobby.
It goes both ways in my experience, I very often see 5 stars in 3 star lobbies, most of the time solos but quite consistently teams of one or two. Pretty common recently to see 1.50 to 1.70 kda players still in 3 to 5 stars and I have no clue how they aren't in 6 with those numbers.
The matchmaking just seems all over the place at the moment
Nah that is actually not possible- I’ve never once seen a 3-4 star after reaching 6* it’s always been straight 5-6*(the only times I’ve seen lower stars was in clash)
I don’t quite remember my KD tbh but I wanna say 1.3…?
yeah but if you are on higher MMR, there are more players to the left then to the right
1.3 feels like something that is about normal to stay in place. theoretically it should be around 1 KD and a bit higher KDA
It might be less tho idk tbh í really don’t check my KD much either cus it doesn’t go up no matter the kills í get
as long as you perform better then your KDA it should slowly creep up
The only thing I check is team details in case í went down MMR after a loss🫠 but it never happens
I don’t even know whether I’m performing better or worse at this point
I generally have a terrible time in 6* MMR unless the experience depends on the platform- everyone on console that I’ve known hates 6* MMR and would kill to go back to being in 4* or smthn
I rarely ever have like a good casual time- it’s alway extremely sweaty and not really too enjoyable
yup, they really should work on that experience a bit, seems weird if the theoretical goal kinda sucks
maybe try playing really off meta loadouts for a bit^^
I have been
I’ve mainly been playing whatever gun í like
And I’m not really a meta slave in all honesty
guess you just perform just well enough for that environment but hunt just feels like this. getting one to two kills doesnt necessarily feel very satisfying but it's what we usually get.
I don’t get kills often- like I wanna say in 70% of my matches are no kills
Mainly deaths
I do get times where I get a single kill
And rarely 2 kills
👆🏼
Randoms are worthless- í never once had a good experience with randoms in any game..so I don’t bother anymore
Í had a p100 lvl 100 on my team who played like a 2*
who knows, could be your saving grace
But he was 6*
we do need a system that let's us keep good randoms in-game
Definitely not- í cannot stand randoms anymore..í mainly either play duos with my gf or try trios with another friend of mine who does LFG’s
Yeah i definitely agree with this..a lot of games should have this
randoms are like a 50/50 for me..I’m usually the one who does all the work while they sit back and look pretty not really doing anything-
There are times where I have useful randoms but it’s not really common
I usually go in and adapt to whatever they are doing
I’ve learned not to really expect much from randoms..so í mainly play for myself- unless I see that they’re doing good and actually playing smart then I’ll start to coordinate with them more
But like I said that’s not really common😭😭
I think solos have it even harder now with the damage changes, I cant play atm but judging from what I saw in streams
every hit from 2-3 players is a real slap now
I haven’t played solo ín a hot minute so I wouldn’t know- but yeah solos probably have it harder
Yeah I like this change but it definitely messes with solos😭
oh okay, well then your gf is the problem 😄
That’s a crazy thing to say- she most definitely isn’t..in fact í enjoy the game more when I’m duoing with her🤣🤣 if I was constantly playing this dreaded game solo or gambling with randoms I would be going insane irl
I just don’t bother with solos cus I can’t go down no matter what í do
u should read my convo with McCree and PennyCultist- that’ll give ya a rough idea of why I don’t solo much
what MMR is your gf? did you try playing on her account and see if you absolutely kick ass there?
Yes í have and it’s more of the same
She’s locked to 6 star like me
1.1KD
man you are cursed then
I told u-
Not lying💀 crytek ong just hates me prolly
Well actually no she’s not locked she can go down to 5* if she loses a ton but she’ll go back up to 6* after the next couple matches usually and withiut getting kills..just yesterday she lost a match with randoms as a 5* and it put her back in 6* withiut getting any kills😭😭
I witnessed it as well cus she was streaming hunt for me
it's a mystery, can't wait for an insight on the subject
I really do think it probably has to do with platform..cus PC is the star of the show- most companies who make a game and start out with PC normally don’t care too much about the other platforms
This is actually a fact tons of devs are like this
Theirs gonna be an insight about mmr soon?
No, idk. I'm hoping
he have 9000 hours in game and use spin cheat
How much does a cheater have to donate to stay in the game? There's video evidence, and you're not even reviewing it—why?
Can’t say I’ve ever seen spin cheat in this game
Who said that a person has to cheat for the entire duration of their playtime? Or that the person is actually cheating with that many hours?
I have never seen anyone spinbot either, if someone is going to use obvious cheats then they will just shoot you from the other side of the map, they don't need spinbot like in games like CS where the intent is to avoid getting headshot
i have a similar problem im stuck on 6 star playing vs people with 2,8 or 3 of kd .... i lose to try throw a star but .....
I'm currently facing an issue with my game account being permanently banned, and I'm hoping to get some advice or suggestions from you all. Here's what happened: During the preparation phase of a match, I had to leave my computer due to an unexpected emergency, which caused the game to lock. When I returned, I discovered that my account had been permanently banned. While I understand that leaving a game might affect my teammates' experience, I believe it shouldn't lead to a permanent ban
The message in the game says that your account has been banned due to cheating/hacking behavior. The ban on Steam is imposed by the developers.
have you guys had your settings reset? and also are you getting an error right now while trying to enter the game?
The game informed me that I am not allowed to play due to cheating, but I believe my recent matches involved being AFK (away from keyboard), and there was nothing indicative of cheating.
The mechanism is hard to understand.
If you want the game to grow. Tap the thumbs up 😉
I am a pretty new player and I enjoy Hunt Showdown. I would like for the developers to add a random third if you queue with a duo. If not on normal game mode, atleast add it into bounty clash. This would make it more fun since duo queues can be challenging.
Huh😭
Feedback can be put in the #feedback channel. To my understanding, this is a feature they have already said they are working or plan to implement. But it doesn’t hurt to have another person throw that suggestion up again to boost the priority
Hey there! First off welcome to the game and secondly, that feature is planned for this year so hopefully coming soon!
nobody wants to see 6 stars in a 2.5 star lobby, trying to get some friends into the game and one dude kills the whole lobby
I don't know what has brought out the catheter wearing desk warriors but this Rank matchmaking system Does not work.
why not. 3 v 1 is absolutely fair if he is higher star
if you go at him one at a time of course hes going to kill everyone. thats why you regroup and pounce him
It really isn't. Even when we pushed him with a squad in close grouped with bounty sight numbers don't do much if they get the shotgun one taps with a semi auto. He'd already killed another 2 squads already on the ground, I don't think the other squads thought it was fair either.
Whole squad dead in under 5 seconds with him getting a wallbang pick
you hear a shotgun and you rush? thats not the play either.
i mean i get it you dont want to sit outside and wait all day. but guess what the solo will
bro dark sight doesn't tell you he has a shotgun, you see one guy in a building left after a fight and the usual correct answer is to fight before they pick up, nobody expects a 6 star with perfect aim in 2.5 star
its not that hard to figure out what gun someone is using
i got called a hacker because i said the person inside is using a shotgun. only cause i heard them weapon swap and the shotguns tend to have like a deeper sound i guess?
So what is your magic tactical answer then? He has dark sight, we have darksight, we both generally know where the other team is, 1v3, and do what then? Never push a 1v3 ever again on the off chance the matchmaker decides to put a 6 star in your lobby?
why do i have to answer that for you
play tactically
ok i didnt mean it like that
i meant it like as situation dictates
i killed 3 people earlier who were camping a building as a solo cause i peeked a crack and they were crouch walking around. after that they both tried to kill me one at a time. they wouldve won if they rushed me (i had a crossbow and sparks pistol)
You really just shouldn't be seeing anyone 2 stars away in rank difference, much less 3-4 stars. That's why matchmaking exists, so it's generally fair. What was the 4 star solo going to do?
We had on paper everything right, close grouped but not in a line with 2 angles and darksight spotting, but it's a 6 star with cracked aim also with dark sight in a 2.5 star lobby. They just shouldn't be there.
a 6 star vs 3 3* is pretty unfair but against teams of 4* is perfectly fair in my opinion. its what im getting matched against. 4-5*
the tactical answer is never push ever in case your enemy might have a shotgun
state of the game
bruh then you'd be in a standoff with a solo until the match ends, they're a solo
they can and will camp until the sun goes out
yep! i love how shotguns influence the flow of the game ❤️
far from a solo issue, full teams will camp till match timer as well if they want to play their range advantage
I don't know.. 3 vs 1 is not a fair fight, no matter the stars. That some looses to one player, when they are 3, should be an absolute embarresment for the trio. That they even say it was unfair to them is hilarious.
haha, is that you? yeah sorry you were the last possible solution 😛 
Don't wanna come across as rude but have you tried thinking about what it means to be a 3* player or a 6* player?
@wicked isle same goes for you. Though you did admit at the end, that 3 3* vs 1 6* is unfair
@north karma even said, he is trying to get friends into the game
New players, most of the time around 2-3 stars, don't know shit about the game. They don't know where you can peek from, they don't know what weapons are actually capable of. Oftentimes they even struggle with zombies.
A 6* player SHOULD be able to isolate all 3 opponents rushing at him into 1v1s.
3* players dont know how to properly push while minimuzing the risk of giving 1v1s
For that you need plenty of hours/experience
The thing is, the better the solo player is, the bigger the chance of an upset is.
Even if the trio would also be 6*
Pushing someone means taking a risk, and if the 6* properly exploits it, they'll have a good chance of winning
Not only against 3* as in this case, but also against same mmr players, other 6*
Imo. counterstrike pro play serves as a decent example to visualize this. 1v3 clutches etc.
Should never happen on paper but at some point its not 3v1, but rather 3 1v1s when theyre able to perfectly isolate fights.
3 loadouts, weapons, health kits, angles against 1. If the team fails to do that, then it means they are not helping each other. If they stick togheter, they can easily win. If they run 1 at the time.. then sure.. The 6 star will have it. But that once again means.. You are a bad teammate. A great thing to learn. Point being.. I don't really care for anyone feeling that the solo player is OP for any reason. And the stars in this game means nothing. I am six star, and it only means I survive a bit more often then not. Plenty of solo 4 stars are six stars that has played alone, and died often as a result. The stars say little about your level, other then dying a lot. Could be many reasons for that. Who you play with, how they revive you, loadout u use, how aggresive you are. Does not mean you are a bad player.
Angle isolation is a term you know?
Bcs. it doesn't seem like it.
3 weapons, med kits etc. dont do shit if the opponent doesn't expose themselves to all of you at once.
That's the fun thing about hunt, you can turn around every single situation if played perfectly (exception of getting 3 frag grenades thrown towards ya)
Also I don't get the point you're trying to argue.
"if they run 1 at a time, then sure. The 6 star will have it. But once again that means.. you are a bad teammate".
I mean, duh? That's the main concern? That 6* players should not play against 3* players that are relatively new to the game?
Rank obviously doesn't define how good a player is but it provides a general outline
And 6* are more often that not just that much better than 3*
With the exception of bush wookies ofc
The last part with the "what loadout, how your m8s revive you, how aggressive" etc. is also quite disingenuous imo.
all that is taken into consideration in your mmr which is how players end up in 4* instead of 6*.
It's where they belong with their playstyle.
If they switch to guns instead of playing melee only, they'll climb up to 6* in no time.
Obviously they will be mismatched for a few games but that will fix itself quite quickly.
It can always happen that a 3* absolutely demolishes a 6* with a "lucky" headshot or smth.
The odds are just against that
And odds being stacked up against you isn't fun. Especially for new players that want to just enjoy and learn the game.
3 stars does not have to be new to game. I have friends that have played this game for years.. still 2 - 3 stars. It only means you die a lot.. the solo has so many disadvantages that it is naive to assume he has the upper hand because of a star. If you are 3 vs 1, and play it careful togheter, instead of blindly rush. You have a great chance. Rachta Z is not the standard for six stars solo. And being 3, able to revive each other.. and with two taps.. That solo has a difficult match regardless. And it is unlikely that a six star fights a 3 star trio. More likely you are gonna fight a solo player in 4 or 5 reach. There also are systems implemented for new players to meet others that are new when they begin. I am sorry.. But I am done giving a thought about people feeling 3 vs 1 is unfair for the three players. Ain't gonna happend. I have seen the stats, and the soloes are not at all constantly winning in these games. If your team can't handle a solo, and for some reasons dies like lamb to a wolf to him everytime.. Then congrats.. Your team has found a challenge. You play against humans in hunt. You are not entitled to win. It is a challenge.. The solo has the biggest challenge and obstacle in my opinion. Maybe you will fight as a trio of 3 stars vs a solo six, at a time when no one else is playing. But it is not the norm. Infact the times I play solo.. The teams are steady 5 stars almost all the time. Lowest I have had is a six star, five star, and one two star on same team. And I played since early access. Naah.. The solo is the underdog in hunt.
once again.
Why are players in 3 star
because theyre not "good" at the game
they make plenty of mistakes that get exploited by a 6*
I also never said "all 3 stars are new to the game". Just to clarify that
The trio obviously has an advantage.
Never have I said they dont.
They are just not able to use said advantage because theyre either "bad" at the game or new players
And it is hypotetical.. because again., it is unlikely that a trio 3 star team will meet a solo six star. Maybe if he is a weak six star that are close to five. But I am telling you.. it is rare.
the 6* contrary to that, knows how to play around his advantages
it is rare and it could be easily fixed by not letting a 6* play in 3* lobbies
And all six stars are not great players. Bush campers and snipers are easy ways to get to six star..
The stars say only if you die alot, and how many kills you get. Says nothing about how you got there.,
which I also mentioned above
not sure what that changes about the argument, though.
I think you are overrestimating the six stars, and their amazing abilities. And ads them to a low chance situation, that could easily go in the favor of the trio team. Being a team is powerful in itself.
I think you are overestimating 3*s tbh
I know how shit 6* can be compared to other 6*
since there is no differentiating between them anymore
Thing is, I have watched plenty of 3* lobbies/gameplay recently, due to a friend of mine starting out in hunt streaming it. (biased ofc.)
And even the "casual" 6* players could steamroll said lobbies most of the time
because the 3* players dont know how to take advantageous fights, play out their strengths, their man advantage
Someone that knows how to isolate angles and how to shoot a gun is already better than 95% of the player base
All we are saying is, that ppl should get matched depending on their mmr.
They get said mmr by playing, no matter their playstyle.
If they have fun and troll, they will have a lower mmr than if they would play with guns.
Matchmaking obv. can't match 6* only with 6*
or 3* only with 3*
But matching a 6* with 3* is just too much.
And since it is already a super rare occurence as you said, why not just remove the possibility at all.
I mean, they get matched depending on their mmr, but you know what I mean
I know your heart is in the right place. At yes, it sounds horrible for the 0.01 % of matches that happends in. But the game hates empty lobbies more then the brackets apperantly. Back in early access, you ended up alot of times in empty lobbies. Is that better? And it wouldn't matter if they blocked six stars. People would say smurf accounts, cheaters and ping would be the reason for their death. One could argue that their should be a systems that had new players on their own path for a while.. and to some degree their is. But the mmr got most complaints as soon as it was visible in the game. Before that you mostly heard "camper". I don't believe the big issue is that six stars gets to play 3 stars trio.. But yeah, perhaps we should make 2 - 3 stars even more locked togheter, and safeguarded from all those dangerous 4 - 6 star players.. which is what we already do.. You look at the team mmr, and it makes sense most of the time. It is when you look at the individual mmr, and decide that their are miles apart between you, and that one six star makes it feels wrong, that you take offense. I see this all the time.. "oh.. that team had two 3 stars, and one five star.. how on earth did the five get to play with us 4 stars?". What you consider balanced is ofcourse a valid argument. But I just disagree that the solo isn't meeting a great challenge. And it is hard to be solo.. It cost more because you loose more.. You end up using cheap loadouts.. You can only revive yourself once. Every mistake is a potential death, with no help from anyone. It requires so much focus. And again.. my experience is that I have never meet a solo that was more then one star above me. I am glad you want to fight for 0.01 % of all hunt matches. But crytek sits on the actual data of this, rather then the loosers sour feeling after a lost match. I think we hightens every experience of unfairness we feel, to a crazy high standard. How real it actually is.. There I am unsure.
But if you want eternally long matchmaking.. then sure., go ahead. Let's lock all stars to themself. If you play a 3 and 5 star duo.. then wait until their exist an exact same mmr and player time team to fight against.,
the team mmr of that match was 6* solo with a 4* team mmr vs 3* players with a 2.5* team mmr.
and I never advocated for 3* players to only play against themselves or smth.
Just not against 6* players, which should be more than feasible
given its a 0.01% occurence as you said
why ruin a match for like 11 other players just so one 6* solo can join a full lobby.
youre just twisting my words however you want to fit your argument
which is once again, disingenous
removign a 0.01% occurence does have a near zero effect on queue times and matchmaking
so that argument is just pointless, as well
Yeah, it's a shame we don't have full servers all the time 24/7 in hunt. Should that six star.. which clearly is closer to higher 5 star, when he gets 4 star team mmr.. have to wait forever to play matches? I assume that match is at nighttime when the rest of the world sleeps, and the player numbers are low..
A message should pop up "sorry.. no six stars on.. and you are blocked from playing with lower mmr.. please come back later". Naah.. he is a player aswell. If their is no one on, then that is a sacrifice for having matches at all. Goes other way around. I wish they would go back to hide mmr again. It has been nothing then issues after it became visible.
You are not entitled to win in Hunt Showdown.
you assume wrong.
He is a US west player, so time at that point shouldve been around like 7:30pm
Because as we know it is impossible to add a photo at a later time then he played. I already know this most have happend at a time where their was a low amount of players on that server.. otherwise that matchmaking wouldnt have occured. But again.. shold that six star have to stay an hour in matchmaking because they could not find a match with his mmr?
And 80 % of the player base are 3 - 4 stars. So should we punish 5 - 6 with no matches if they are not on? Gonna be rough for six stars. They are only 2 %.
Personally I would rather play in a half empty lobby than play against teams of 6*s... I also appreciate the tension of not reliably knowing if there's a full 12 player match going.
you make a lot of assumptions instead of using the information given to us
gj on that
Want to answer the question I asked?
what question
that he should wait an hour?
which is just an insane exeggeration?
80 % of the community is 3 - 4., 6 stars are 2 %. Should we punish him when their are no 5 and six on with no matches?
you once again did not read what I said, did you
3* should not be matched with 6*
I never said
4* should not be matched with 6*
once again
and even then, if you play during hours when nobody is online
that's life
if you have to search for a match for 5 minutes instead of the usual 2
it happens
Meeting a six star when 3 could also be part of life. It is an online game after all. He doesn't play to be alone, it is not his fault that he keeps killing. That is the goal of the game. And in our example he meets 3 of them.. all against him.
Now you assume they are new and inexperienced.. But that doesn't mean they are.. In the example we have, one of them are experienced, and introducing his friends to the game. Where he has given the slip in his own complaining photo, what his own team mmr was.. and what team 2 had.
assume that who is inexperienced/new?
his friends? they are as he said
other 3* players? Theyre in 3* for a reason
What his team was is not part of the photo. Infact he has scrolled down on the list, as to hide it. But he claims new and 3 stars.
and you know that from what information?
that he scrolled down and screenshot other teams?
All I am saying.. Because I am pretty much done now is: 1) The man is a solo.. 2) He fought against trioes. 3) He was added to a match when their was few on. 4) Hunt is an online game, and having full matches is the priority. 5) it happends so rarely, and if they could have given him higher mmr, the servers would. 6) the star system has fault, because it doesn't represent direct skills.. only kills. 7) 3 stars can be veterans. 8) The exact team mmr for all teams are not shown in this match.
if he and his team are 4* or smth and bitching, then yeah, its their own stupidity and cope mechanism
but my point and argument the whole time has been, 3* should not be matched with 6* without mixed mmr teams
And I disagree.. that is all. Done..
Would I be more offended if they where duo 3 stars vs one six, yes.. But trio teams, to fill a match when lower player numbers on the server.. sure..

@obsidian narwhal I can understand the sentiment that Quartermaster should be utilizing Catalyst but that'd just overtune the value of Catalyst. I think most of the Community is of the opinion that Gunrunner just doesn't belong in the game - event or in general. That's why they changed the old Quartermaster to be the way it is now.
i entirely agree, but since gunrunner is in the game, might as well utilize catalyst and force having two traits used for that one perk, instead of just one
plus it also means you gotta go in a game, get 2 pledge points, buy catalyst, and only then can you get a second 3 slot gun
imo catalyst is too strong as is already, it should be tuned to at least 4 pledge points, if not 5 or 6
I haven't gotten any value out of catalyst yet personally 😅
I've just stopped picking it up entirely
Neither have I in all honesty😭😭 it’s just there
I only get corpse seer and nothing else
Yup
I just rarely pick gunrunner or any of the other traits, papa needs those marks for Hunter EXP
Catalyst is useful and cheap but I doubt many are planning a build around it. I think the purposed change would make players go in with Quartermaster only to get it quicker & easier upgraded to a Gunrunner state than what we currently have.
Honestly, the traits are all a bit mediocre (on the fun-scale) this time.
Meanwhile I am here wanting gunrunner costing 4 marks instead of 3 lol
I use Catalyst for Beastface effect.
It costs 3 doesn’t it…?
Oh my bad í read that wrong- I thot u meant it already was 4
I haven’t even used catalyst for any trait effect tbh- í kinda just feel like it’s a waste of a perk slot unless u have a certain build in mind which not a lot of ppl do í just grab corpse seer, 4 shot and XP😭😭
Sometimes gunrunner if I wanna use a funny build but other than that I don’t grab it too much
Honestly, they could cut both Gunrunner & Corpse Seer, increase the cost of Catalyst, and put those abilities onto other traits like Quartermaster & Witness.
Or included other older Pact Traits like Mariner as part of Gator Legs or trialed new stuff like making Mithradist heal you when being poisoned or something...
Yeah that’s not bad of an idea
Healing mithradist sounds terrible, it would make poison ammo unpickable under any circumstances. Mariner coming back sounds nice tho.
Idk about that, for sth other than beastface value it feels useless when playing trio, precision fanning is dogwater and vigilant feels like a waste of the slot
It depends how it is implemented, IMO. Obviously it shouldn't heal the impact damage value - that'd be broken. If Mithradist is still shortening the poison duration then it is really just a tick of health more, maybe enough to get you to the next bar in a pinch. But staying in a poison cloud would act like a healing mist & could still be countered with chokes or firebombs.
Same, it's a neat perk but the abilities are rather weak.
Besides beastface
Infinite loading screen,Infinite loading screen,Infinite loading screen,Infinite loading screen,Infinite loading screen,Infinite loading screen...
you just have to wait and not click anything, no?
friends and I have the same problem, it sucks ofc.
But waiting like 15 seconds without pressing buttons and you'll get a "skip" button
I agree, that is too strong.
To build more confidence in this game, you should make public the cheaters you ban because we report, there is no confirmation that it was submitted, no follow-up/feedback, and the game is laced with them.
@native prawn #feedback message
Thats just a death recap menu bug most of the time
Were you in cover behind like a cart or some boxes? If so, they probably were able to barely see your head and the menu just displayed it wrong.
the issue is that under EU laws you can't show names (even pseudonyms) because it falls under personally identifyable information
I was IN a hut, no windows, mid jump. The guy had confirmed fireammo. Happened a few times now. My goto explanation is, that theres a gap the hitbox of the wall, that triggers the autoshot of our dear fellow cheaters.
Latency is constantly between 100-180. Good for 2 days. Then it stays high for 2 weeks. Full random, No other game has this problem. Idea? Why is the latency high?
What region? Are you on wifi?
I'm on EU and the latency is fine. Also I'm on Ethernet. I was on wifi before and I had latency and packet loss issues.
Eu region, and yes... wifi ---> Laptop Predator Helios phn16-71
if you have a clip, submit it alongside your report
?
❤️
@crude orbit
...or, Crytek could get a decent anticheat and address the massive cheater flood. A working ping limit would be a good start. 70% of the players today were from the opposite side of the globe.
Me looking for the cheater flood in my matches
Still meeting only 0-2 obvious ones a month, currently only seen couple this year so far
Based on stats shared by them the majority of bans seem to happen around 3-4 star range, since I see cheaters so rarely in my 6 star matches despite it being very fast to get to 6 star on a fresh account if you get a good amount of kills it's safe to assume they get banned before reaching that, which would indicate the anticheat working pretty well
I’ve seen 3 definite cheaters in 4 years of playing this game primarily in 5-6 star. People just want an excuse for their deaths
Going off that logic, we shouldn't see their names in game at all then.
Then why does Steam report vac bans?
so you are saying, that if a company isn't based in that country then they are not required to follow the laws of the *country to do business. That seems inaccurate
Regardless of all of these technicalities that are being presented, the feedback, reporting, and lack of confidence provided by the developers needs a rethink. That was the whole point of my statement
They might be able to share at most something like "A player you reported has been banned" but not share names of who specifically
That would go a looooong way, plus a notification feedback that a report was submitted because there isn't a feedback on that now is all I was saying
It is, Valve also have to comply with EU laws.
That is why you cannot buy "erotic rated" games on the steam store in Germany.
The German government demanded that if that should be possible, people should be required to verify their age thru german systems.
Which valve didn't wanted to deal with, so they just blocked all such content in Germany.
what is up with the new audio? it is so horrible compared to what we had before. what was wrong with it? now everyone sounds like they are on the same level as me as before you could clearly tell if a player was above or below. it all sounds the same now. are my settings wrong? im using cryspatial audio and didnt change a single setting before or after the event
A lot of players are having the opposite experience as you
They complained about above/below audio being bad prior to this update and they improved it
@crystal plume I heard thru the grapevine that League of Legends notifies the reporters of cheaters and consquences taken. I checked google AI and it says the same. They also function in Europe.
Unrelated: It would be very beneficial to have a full detailed damage report in the post-game screen to understand how a shot didn't kill or how you survived when you should have died. the data is already collected, but not available in the post-game screen
I would love for Crytek to take notes from Riot- cus RiotGames is an amazing company when it comes to handling their games..balancing, cheating/enforcement, amazing patches and updates etc.
It’s a thing that’s been happening for a bit since the new changes- try playing with Cryspatial off and if you’re on console then go to ur audio settings and keep uncompressed on..it actually works better than using Cryspatial now for most people
If ur on PC then idk how to help sorry😅
I am not sure if I can agree with that knowing league and valorant
Valorant is the only game imho with the best MMR system known to date if u haven’t played Valo then u might not know
I have played on console and pc and the experience is phenomenal
League is diff ím not really someone whose interested in a game like that so I wouldn’t even bother saying anything about it
Valorant has a comp mode so I wouldn't really use that as a comparison
Hunt would be very different with ranks and a comp mode as well
So ur saying hunt isn’t comp?😭
Not to that extent, no
Hunt is a competitive game, but comparing to an esports title is crazier
Ranks have nothing to do with comp…there are plenty of games out there considered competitive withiut a rank system
A rank is just a title-
They also have just a few more players to be able to make a more strict matchmaking system
Í wasnt comparing it- all í said was Crytek should take notes because they’re phenomenal at handling their games..
Which I still cannot agree with overall 😄
I can’t compare a game with a small playerbase to an esports with millions
Which is fine we all have our opinions but if the playerbase will ever go up for hunt..more work to balancing needs to be done- and taking notes from other companies is not a necessity but it is important if u want to learn and grow your community further- I’m sure many companies do this as well
Learn from your successors:)
idk wish i had the option to go to the old audio cuz this new audio i cant fix. cryspatial off makes it too hard to judge how far away stuff is and cryspatial on makes it too hard to tell if someone is above or below me so gg ig
I’d say mess with your actual input audio a bit more and see if that helps out
Try to find different audio inputs and see if any of them work better for u:>
High playercounts are not always a sign of consumer friendly practices, hence why I disagree with using league or valorant as something to take notes of
The toxicity in those games is also through the roof
I never said it was consumer friendly:)
Because ppl can’t handle dying in a stupid game??😭😭
You didn't, but they are absolutely as big as they are because of addicting mechanics for obtaining skins at ridiculous prices and such to a much larger extent than Hunt
yes í do agree ppl in valo are toxic asf tho- witnessed it first hand more on pc but console valo is super chill
Valo is a free game..they only get income from their shop so just think on that for a moment
Hunt is not a free game
That does not excuse their pricing for skins at all
But how did the skins come into play tho? That’s what I’m wondering🤣🤣 no one plays because of the shop..they play just to play the game- transactions are nothing but optional..and the designer team spends so much time designing very sleek looking weapons with lots of details so why do u think they cost a lot? Think of why art is expensive..because of the time and detail put into it- that’s what the designer team is doing essentially making art
Plus theirs worse games out there with expensive DLCs and all that shit…Bungie as an example
The topic was Crytek taking notes from RiotGames, and my point is that I do not support them on principle due to their practices and how their game have been handled from my experience
Not to mention the amount of resources they have to throw at issues compared to Crytek
whats the point of large weapons when all the wepons kill in two shots.....?
So then why say this if we’re on the topic of crytek taking notes?
The range at which they kill in two shots and many other factors
"and my point is that I do not support them on principle due to their practices and how their game have been handled from my experience"
Ok well then u shoulda just left it here- í respect ur opinion
Either way I gotta hit the sack now since it's past 1 am so I'll just agree to disagree
Mmhmm u have a good night 
@robust sinew why we need to like your game idea so the devs see it? You got crashes. Not everybody
Just for that I hope the same thing happens to you 😕
Got 500 hours. I dont think it will 
nerf penny derringer
@median geyser Do you know if they also increased the range of detection for waterdevils? Feels like I can't crouchwalk past them anymore
@gentle jacinth adding another trait for clip reloads is probably gonna be a disliked change in general because of the fact that there are already so many traits that are necessary with the limited amount of traits you can have.
waxed dynamite just killed me through a concrete floor. thanks crytek 👍
True, but if crytek finally adds burn traits in separate section like people have asked then it would probably be fine
@dusky copper thats literally how it works rn
Unless you mean removing flares instead of them having reduced burnrates
@bjoemmel whaaat?
#game-ideas message Awww Maaan. At least give me a star rating in the post match screen? And then add something to the games that make the stars go up 😄 other solution to the walking sim problem? (apparently have to add this, not butthurt, just curious, this is a feedback-discussion channel^^ go vote, already 27 down votes)
@tacit bear Making a toggle between iron sights and scopes would make apertures useless
this maybe? "Added a "Don’t Remind Me" checkbox when discarding Contraband items to prevent future pop-ups."
@surreal steppe #feedback message penny derringer more reliable than the lemat shotgun? what?
penny derringer is reliable up to like.. melee range. lemat shottie's lethal range is like 9 or 10 meters
Penny derringer has too much utility for being a tool slot
Makes other options obsolete along with spear
listen. its a good tool. but i do not think it needs a nerf in the slightest lmfao
It does, not for the sake of it being OP in itself but because of it making other tools pointless picks in comparison just like the spear
Tool slots have had the most power creep in the game
New additions have made the old ones obsolete
We went from using knives for melee and flare pistols for hive/armored kills to knuckle knives and using throwing axes for hive/armored kills to using spear and penny derringer to being able to deal with anything with ease including bosses
what does penny derringer replace? sure you could argue that for the spear but i'd extend that to the throwing knives (and to some degree the axes) since those are overbuffed as hell and heavily overshadow all the melee weapons.
tbh i think throwing tools should probably suffer from having zero stamina in some form, whether that's less thrown damage, speed, arc, and/or some other values.
I think it is incredibly good but honestly, a big portion of that for me is that it doesn't eat toolbox charges like many of the older tools
#game-ideas message @deep slate Trust me, the number of bounties is NOT what’s keeping people playing passively. Despite being the primary objective of the game, far too many people have decided that there isnt enough incentive to get it in the first place. They’d rather sit for 30 minutes at a time hoping to ambush the bounty team at extract than try to play the match
So true.
The experience that provoked this was a series of games I've had this evening. I play solo: found boss, banished, grabbed bounty, scanned (nothing), moved to second boss, banished, grabbed bounty, scanned (2 hunters).
I killed one. Burned him. The other wouldn't push. So I moved off as though to leave, the other picked up the bounty and went to revive. I came back, and he bailed well clear of the area. I pushed him, fell back, pushed again, fell back - so o wouldn't walk into traps. He fell back each time.
And so it went for 45 mins.
I followed him to extract with 4 mins to spare, and he tried to finally push back.
Just a waste of my damn time.
Oce console, total of 3 (six star) players in the game. Also part of the problem.
Man I hate when that happens. Some people play so spinelessly. There’s no reason I should be able to meander into a one-boss map lair 20 minutes into the game and find that no one has even fought the bitch. Kill the boss, banish, pick up bounties, and find that there’s some snipers camping the windows. Try to push the campers, they run away. Decide to extract the other way, and suddenly they’re chasing me down like they need the bounty to breathe. It’s ridiculous
I don't think limiting bosses to one token is the answer to that problem, that's just a solo issue and we don't need to fundamentally change the game for it. Could maybe further extend the redskull revive timer?
real talk you probably couldve just ran away and extracted, but obviously I wasn't there with all the knowledge of the situation
It's also important to realize at that point one teammate had 50 total health and the other had 100 total health so much easier to redown
Granted during event restoration medkit exists and also restoration shots exist so you can't really be 100% confident
The point wasn’t for him to get out with the bounty. It was to give them consequences them for not really playing the game. By ensuring they don’t leave with a bounty, they aren’t incentivized to continue playing like that. If he burned one out and left, those guys would get out of the match consequence free. They didn’t earn the bounty so they didn’t deserve it.
I do agree that it’s a solo issue and that the single bounty suggestion isn’t the answer, but I get the sentiment
sure but his complaints seemed to be that it was a waste of his time, which is entirely avoided by just... leaving. you don't NEED to deny everyone else from getting out, that's a choice.
He already had the game's actual win condition, which is as many bounties as he can hold.
Reconnect fails 90% of the time. It loads the landscape, but no equipment/buildings and cannot move
Ehh. I’m not an aperture fan but they seem like iron sight close range primary usage with a side of a crappy scope. My proposal is basically the opposite - primary scope view with a side of a crappy iron sight view.
On this topic I would like to see toggling sights for aperture separated from the key used for switching ammo types so that we can get things like a sparks, springfield, or martini-henry aperture, but I don't want to see the ability to toggle scopes introduced to the game.
I’m saying only for the weapons with offset scopes - Springfield, Berthier etc.
So you have a backup but cluttered iron sight view
from a balancing perspective this is a terrible idea, as it would remove the biggest downside to using a scoped weapon on a select few guns, resulting in those weapons completely beating out all of their competitors
Part of that is because the current state of game balance incentivizes players not to engage with the bounty team except when the bounty is in an open field.
Is there a bug where enemy players end up completely invisible... or am I coming across a hacker every now and then
@magic hollow https://discordapp.com/channels/350201607788429323/727457773205323827/1388653857126482002
your mmr in team details is a match behind. It shows you the MMR from before the game you just played
@vague flicker I can see a couple of these ideas being added, but not the wall one because of the fact that deaths give information on where the player got shot from. I feel the animation of them sliding on the wall would mess with that a bit and cause frustration
there could be one where you touch the wall with your back, side or torso tho
That could work, just as long as it's more of a fixed animation than pure ragdolling
no ragdolling, cuz it would break revives etc i think
and each ragdoll is client sided i think
Ahh gotcha
#game-ideas message my only problem with this is that mako HV would just be the krag... but worse. In comparison, the krag would have more ammo, damage, better bullet drop, and a faster fire rate in exchange for what? 25 m/s of muzzle velocity? The mako just needs a buff to the base gun, and maybe then HV would be a bit more interesting (although I still suspect it would result in a krag clone)
But it would be a lot cheaper, too. And it has access to levering and explosive ammo for the memes. And honestly, my point is that Mako shouldn't be meta in general. I think Mako is a solid gun as it is (except for the holster speed bug), and there's nothing really to improve. The drop range is pretty much unfixable within the rules of the game. You can't just slap 140 m there and call it a day, because it has a relatively short barrel, average muzzle velocity and is long ammo.
how much is the krag again? cause HV mako would by at least 410
As for the krag, in my opinion it should go back below 125 damage.
I agree with this take, although I also think they should give it back 2 rounds
Mako HV would be 640 (+100 over the regular 540), and the krag is 610.
Yeah, that too
and even if the krag was below 125 mako hv would still have worse damage
I was talking about the price
also mb thought the krag was 615 for some reason
Oh. Well, Mako is 360 now, and the krag is 450
yeah so 360+50 (or more) for hv would barely be cheaper
price at that level of granularity is irrelevant
IMO the fix for the mako would be to give it higher damage (134 IMO, it shoots a bigger calibre than like any of the other long ammo rifles, why not?)
I suggested lowering the price for mako too. Somehere around 300 would be reasonable. Plus 70 for high velo.
fair, although I still think a ~80 dollar price difference isn't enough to justify what is nearly a direct downgrade
if they gave the mako 134 base damage such that the HV damage stayed above 125 I would be much more interested
70, because Martini HV costs 35
*that is if they reduce the damage of the krag back to 124
That would be kinda overtuned imo
I was refering to the diference between krag price and your mako hv price
I know, I just explained why long ammo HV would cost 70 and not 60 that are medium and compact ammo.
btw marathon is the only weapon that has 50 price tag for HV, for whatever reason
how? a 6 point damage increase really wouldn't change things that much. Let's compare it to the berthier, which is a similiarly priced long ammo rifle.
the berthier only gets a 3 round mag and would deal 1 less damage, in exchange for
- split ammo and 6 more rounds total
- access to spitzer
- 50 base MV
- higher drop range (Idk berthier drop off top of my head)
- way faster reloads
I think it would be a fair tradeoff
Fair, there's still a room for improvement. Currently we have Vetterli HV, which is basically Centennial but worse.
yeah, but that's a problem in and of itself
I think the HV nerf in general was way overdone and they should revert the damage nerf and increase the ammo pool on some guns, but that's a whole bag of worms
Berthier is currently too cheap for what it is imo.
I just think they should reduce the ammo to 18 on it
that would fix the imbalanced ammo when you split and give it a more reasonable position in the long ammo meta
no idea why it gets a whole 6 rounds more than most other long rifles
It was unpopular, so they decided to buff it. That's how they balance the game, sadly
Hence the specter buff
I've literally written an entire essay on my problem with hunt's balancing philosophy lmao
in short, use rate is an extremely flawed statistic that should only be used with the utmost care
Honestly, I think the damage reduction is fine, but the ammo reserve? Idk, seems unreasonable to me.
they could do away with either tbh
I mention the damage reduction because I think it hits different weapons vastly disproportionately
like the vetterli really, really feels it, wheras the centennial? not so much
But I like that they made the velocity increase consistent.
I like the consistent intervals (75, 100, 125) but I don't love how basically all pistols only get 75, as the proportional change 75 makes varies a ton
Yeah. At least it's not too bad, now that they buff limb damage. It still 2taps legs.
omfg the limb damage buff was such a bad idea imo
lets players get away with being so much sloppier and devalues good movement
some things are especially egregious, like cyclone 2-tapping legs and winnie levering 2 tapping arms
It made some weapons scary, yeah. Like cyclone. But strangely enough, I don't see them too often.
Yet, that is
I think the bigger issue is the overall impact of aim and movement on gameplay
good strafing greatly reduces the odds of gettign hit in the chest, but almost all weapons 2hk to arms now
and the lower torso/leg buff means good crosshair placement and being able to account for bullet drop matters much less than it used to
Yeah, I didn't quite like the change too. At least it affected everything. But if everything is overpowered, it's not really balanced.
That's why I don't like the idea of buffing every other long ammo rifle to the mosin levels.
while I understand this, it's important to look at it in a larger picture: since the days where the mosin reigned completely supreme, it and every other long ammo rifle has been nerfed indirectly by things like the ammo changes, bullet drop, and buffs to compact ammo weapons. It's to the point where I wouldn't really consider the mosin overpowered, and as such I don't think bringing other rifles to its level is such an issue
Honestly, it's not very much needed for pistols anyway. But I think they could at least give the longer barrel scottfields the medium barrel, like they did to trueshot.
Because it's strange that spitfire and brawler have shorter barrel, but don't suffer from it at all.
for me the bornheim match is the most offensive. it's a less than 20% improvement to muzzle velocity, screws up your recoil on one of the only guns that it matters, the damage nerf makes it even less consistent at 2hking, and the ammo reduction feels terrible, especially without bg
Same velocity, same hv buff
they do - they have worse hipfire accuracy
I think they should give the brawler spitfire fire rate and implement your idea for the velocity change to the non brawler/spitfire ones
anyways gtg, good talk you're one of the few people on here that seems to know enough about the game to meaningfully discuss its mechanics
No, I mean, brawler and spitfire should stay where they are, but longer barrel ones could use a buff.
Yeah, I gotta sleep too. Thanks for chatting.
After disconnecting and reconnecting, the screen was black for ten minutes and I couldn't play normally. Well done
put this in bug reports, not feedback discussion
@rustic timber for this suggestion
#feedback message
Not having Iron Eye actually decreases your ADSed fire rate significantly, so its not just a preference. Iron Eye is actually one of the most powerful traits in the game
@unborn panther for this suggestion
#feedback message
salveskin is 2 points and stops the burn from happening in 1 shot. In my opinion, it is a must have, especially if you use small bars on the end of your health bar
Purposeful team killing should be a month ban or permaban
only for randos. I've teamkilled my homie 3 times in a row tactically before (slowly pushing him into extract zone that he went afk next to)
nobody cares. go to bug report for this
You can report em
And it’ll slowly escalate
is it possible to just explore the different compounds offline? I just got in a fight where I have no idea where they were shooting me from and want to explore the area, but i can't find an option to do that
There used to be a free roam mode, but it was removed.
No signs indicating it'll ever return, either.
If you are afraid of being killed, just play Soul Survivor and explore the map there.
@obsidian narwhal https://discordapp.com/channels/350201607788429323/524577494863708180/1388986608606380284
despite not playing this game anymore i must say i think you've cooked
😄
glad to hear it
the usual suspects and I were playing together and we came up with this idea after steamrolling every single team on a map
and then goofing around for the next twenty minutes
and tbh, while my team loves the idea, I'm fairly sure this is going to get massively downvoted
because people like calm after a wipe i guess
yeah tbh i agree with both sides of the argument, but still a very interesting idea
it would definitely shake things up imo
and that's also why i don't think latecomers should be in every game
i guess there should be some notification or something
heck, maybe you could have to pay attention to the thunder
YEAH
like, thunder happens when invaders arrive
mmmmmmmmmh
yes
Aswell they didnt ask nor demanded that YOU buy a ps5
Thanks for your help Melina
They promote this game as “ps5 pro enhanced” hence why I thought the game would have been enhanced. Read my message again. You are rude and lack emotional intelligence. Your comment was no help whatsoever💜
How does that work, anyhow? Is there a separate version specifically for the ps5 pro, and you can't change any of the settings?
I'm curious if it's the fault of upscaling being forced on but i dunno if you can see that in the settings
Yes it’s horrible graphically compared to the base version
You can prob find my comment in the feedback or bug channel
yeah i see the feedback post but i was just curious if there was a cause narrowed down. the usual culprit is upscaling like dlss/fsr, but sometimes it's other stuff
Make ALL Special and Custom Ammo scarce.
@calm relic what do you need to check on esc midfight?
Make none of it scarce, make special ammo great again.
Melina deleted the message because they knew it was unwarranted lol
It’s the pssr implementation. It’s really really bad
And there’s no option to toggle it on or off
The original base version of the game is crystal clear and preformed better
The “ps5 pro enhanced” version is a significant downgrade graphically with the poor pssr implementation and crashes at least every other game. (I never crashed on base ps5)
It’s incredible that they released the new event update without addressing this issue
Every single person with a ps5 pro has reported this issue. Problem is only a handful of people have a ps5 pro, and even a smaller amount of those pro owners play this game. So it’s really just something I don’t think they have acknowledged yet
teammate burn progress and hp before we push, the animation makes the amazing change with live health updated bearly usable
Do we have any confirmation they actually read these messages? I have talked to support and all they say is “I’m sorry” lol. Don’t be sorry. Fix it!!! 😭
The list of things needing to be fixed is long, and everytime something is fixed something else breaks.
☹️
@river basin While I myself was not a fan of the changes for the water devils mechanic it does make some sense they are able to get you, shadow is more of an invisibility to the AI, not a complete blocking out of all senses and such. You still make sound for AI to hear you, and while you're in the water you're disturbing it so the water devils can get you
I don't think they should necesarily insta bleed you though when they touch you or pass by you
that part is a bit annoying
@noble lily #feedback message
I'm not sure what sg you're having issue with, but shotguns, especially 2 slot, are as strong or stronger than they ever were
a few minutes ago i shoted a guy in 7 meters twice, and gave 49 and 38 on chest with a Terminus 3 slots, i don't remeber the last time a died for a shotgun, realy, it have benn months since my last death for a shotgun
At 7m no kill means either the shot was blocked by something (wall, terrain, etc) or your aim was off
@proper sedge Spectator view is notoriously bad when it comes to determining what your teammate is actually aiming at
yeah but the clips we have is from the person who took the shots, and it is the very same thing I saw on mine while spectating, I can actually ask him the clip to post it
@stable bluff Why thumbs down?
A.I. are already easy enough even as a solo theres no need to tone them down if anything we need harder A.I. to stop people just running past everything
Hello
What star are you?
six star but really any player can just run past everything except dogs
You must realize you don't have the same point of view as the majority of players, right? Not everyone has the same situational awareness or map knowledge as a sixer.
all because a three star cant dodge everything easily doesnt mean it aint easy just means this is something you learn not an issue of numbers
The amount of lower-star players that die to AI is vastly higher than high-star players. When the majority is suffering, things need to change. The primary threat in high-stars has never been AI, it has always been other players. I've been playing in sixer lobbies for a few days now and I can confidently say that sixer gameplay is either sitting in a bush or dying to someone in a bush. AI are far from the threat because strategically, a sixer won't be near AI.
Do you hava data to back up this claim of majority of players struggling with AI or are you going off of an assumption?
I dont think reducing the PvE in a PvEvP game is a good idea
Read the game ideas and feedback channels
I often do, haven't gotten the impression of AI being too strong yet
I think special enemies are overtuned. I didn't have it in their due to text constraint, but I appreciate the higher grunt count. Lore-wise it makes sense and it helps ghoul trait stay viable. I also advocated for higher armored count because they just aren't threatening in low numbers.
none of the A.I. are threatening because you can just shoot them killing them quiet is supposed to be harder thats a core of hunts design
Except that they aren't hard to kill quietly either with the addition of spear
And even meatheads are extremely easy with penny derringer
Even throwing axes make most AI easy and quiet to kill
this guy gets it ^
I've never had trouble killing AI quietly. My usual loadout is centennial + melee or bow. The problem my group is having is there being too many special enemies spawning or being present or being able to do things that don't make sense.
I have a few, but unsure if I'm allowed to forward in this server.
Also, to note. The post was made after, and clearly stated, a conversation was had between myself and a few others I play with. Among these people are 2 stars, 3 stars, 4 stars, and 6 stars. Shockingly no 5 stars but those people aren't real anyways.
crytek hasn't changed spawning they recently updated the A.I. so it would be more accurate thats all theres no need to overtune everything
So they changed spawning to increase AI presence according to lore? 😐
People have consistently claimed there to be more AI with nearly every update when it hasn't changed at all, usually mistaking the way the game handles "budget" for AI spawning as that
The less players there are in the lobby, the more of that budget each team/player gets leading to more spawns around them
I said they updated them not increased them
I know you aren't, that's my point, somehow we have had more AI almost every update according to these people noticing and if it was true we would be drowning in AI at this point unless people notice the game spawning 1 extra grunt every update
Funnily enough I have more clips of big AI groupings from like over 2-3 years ago than any recent ones
I have like 2 clips of seeing 8-12 hell hounds together
Due to their groups spawning too close together and merging
Let's go with that then. It doesn't change my point other than to allow semantic arguments to be made. AI presence for certain enemy types are undertuned, while most are overtuned.
With a "budget" or whatever the devs wanna call it.
Why do you want to nerf the regen shot further? In the game the rifle players keeping distance, holding angles is already the easiest, safest and most successful low risk high reward strategy in the game. Why do you want to further strengthen it by nerfing the regen and make every stray shot even more punishing?
Do they really need even more help?
You can flip that argument on its head.
Players keeping their distance profit from regen shot the most, because they'll get tagged and hide, with a regen shot they don't need to use their medic
god forbid i get shot more than two times in an entire match. mosin legshot means two medkits now lmao
just remove healing entirely atp
I do agree that regen shot is too strong in bounty clash.
You can fight and not use medic for half of the match time. 1 consumable slot for thwt is too low
But in normal mode it's already somewhat weak, imo.
Besides implementing a different balancing ststem for bounty clash, I don't think touching the regen shot is helpful in any capacity
I think we need more healing sustain in general, like sure witness is neat but it's not terribly easy to make use of in an active gunfight. ghoul is the same where it's mostly just a QoL for not burning medkits early since most of the AI are already gone in later fights.
like yeah regen shot is still pretty powerful but that's only cause medkits kinda suck and other dedicated heal options are meant as burst healing. it's the only option for "i want to not run out of healing completely after getting shot like three or four times"
if doctor/physician didnt exist, i genuinely might be on board with flat out making medkits infinite uses
3 is embarassingly low, and you only resupply single charges back at a time. two legshots from a mosin and you can't even heal back to full hp without doctor or frontiersman lmao
make medkit usable at zero charges but it only heals 1hp 
That does not flip the argument on its head. Rifle players who play the way I described are the least likely of getting hit and in need for the heals. The other ones who actually play the game and push objectives although getting hit by them (and by others as well) a lot more often and need the heal from the regen, else they run out of heals very quickly. This way the rifle players win games without very minimal effort, because those players who actually fight run out of heals.
It is especially true now with the increased damage modifiers. They hit you anywhere and you need to heal at least once or twice.
It is most prominent in BC, because the player density is so high in the match. They hit you hard and hit you often. Without proper regen healing, the passive rifle team (or any other team) who wait out the fights would win every match, simple because the last remaining team would run out of heals. There were times like that before and those were not good times.
Those who suggest to nerf the regen does not seem to understand how did the games played out before or they simply want their already dominant playstyle to be even more risk free and successful. Such changes would heavily promote passivity which is bad for the flow of the game and low risk high reward playstyle which is also bad for the game.
Other players that do push oftentimes dont survive the hits, because they dont camp next to cover at the other side of the map
- they dont have the luxury to wait for the regen shot to fully tick through after getting sparks tagged or smth
Additional to the med kits lying around all over the bounty site, which campers wont have access to bcs. they camp in one location.
By ''push objectives'' I merely meant playing the objective and engage and participate in fight. Not necessarily CQC.
We are talking about recovering from hits from rifle players (plus any other players as well) and how you run out of heals because of the hits you take if you actively participate in fights.
On the other side how the rifle players (or any other passive players) keep the distance and tagging from a safe distance and how they are the ones who least need the regen or any kind of heal at all and how they come out of the match successful merely because the active players who actually make plays and keep the flow of the game run dry of heals. It happened quite a lot before the regen options and those were not good times.
Opacity option on the map?
i need some assistance here, ive played hunt for 35 hours, ive got roughly a 2.2KD i play only really competitive shooter games, i played with friends and got to 6 star elo pretty quick. ive just logged on to find that i have been false gamebanned. where can i report this?
!support
Instructions on how to reach out can be found here: #customer-support.
i wonder how they could add more a satisfying grind to Hunt, besides prestiging?
I actually think how loot is handled in Soul Survivor (much more prevelant spawns around the map) would be better inside of Bounty Hunt mode. Also the entire economy is too inflated- if I kill someone with a $500+ gun, that should feel valuable enough to want to get out with it. As of now all the actual "loot" just feels like it has barely any value.
Hell, even if i dont plan on using the weapon- why can't we sell contraband for full price ?? i feel like that makes the absolute most sense, being able to sell loot I earned the hard way?
Imagine being able to loot some resources and craft ammo types or even simple things like that?
IMO hunt doesn't need a satisfying grind. The main appeal of the game is the game-to-game stakes and skill improvement, not some arbitrary grind, and it should stay that way. That being said, I agree that there's a bit of an economy issue, but I don't think selling contraband is the solution nor do I think this issue makes the game much worse.
#feedback message
burning is a good thing. It keeps things moving, and forces teams to actually take action rather than simply sitting back when one of their teammates gets downed. Not being able to choke/revive your teammates before they are burned is a skill issue, not a game issue
Is anyone else experiencing this issue rn, I keep trying to get into a game and it will start match making for a sec and then cancel match making all of the sudden
if you're looking for a fix post something in troubleshooting forum
Thank you!
np
Cheaters talking openly how easy it is to spoof your anti cheat! This is ridiculous
@quiet geyser I read your trait idea, it's good, except idk if you know this, but there has been a burn trait like this during an event 2 years ago. I think it was called "The final gasp" or "Peacemaker" im not sure, but you could get your health chunks back by simply looting downed hunters. It might be an easier option for Crytek to add it back as a burn trait dropped by meatheads, Hellborn, or Rotjaw or simply found in random places.
I don't know if I'd recommend believing everything you read on the internet
And should I be questioning why you're browsing how to cheat in Hunt Showdown?
Banning cheaters was never Crytek's strongest skill
Or stopping them in general
Ehhh
All the cheaters I've run into have been banned same day/next day
Anecdotal I'd agree, but also so is most of what other people say when they say they don't ban em
Im still crossing the cheaters i play against sometimes eventhough i report them everytime
You are not allowed to show the names in Discord btw
I am assuming you sent the video to support though?
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
95% of the time a lot of people think they aren't banning cheaters because they call anyone that calls em a cheater
Not saying this is your case
No just to show proof lmfao😭 í don’t play on PC
