#feedback-discussion
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wait let me search it up...well all I see is those bullets with red line on it but the pointy tip one like the one for mosin nagant of course but I don't see it for the lebel, berthier and not sure for the krag springfield
Lebel and berthier both have spitzer, the krag doesn't
if that maybe the case then I should some changes of the title
ok I made some changes for the spitzer ammo for lebel & berthier to the krag
Same Issue with same cpu and gpu , report all time live kernel 141 with a amdkey.sys problem , no hardware issue it was tested by the company where i bought my pc. its still a crytek fail but they dont wont help us to fix her problem , i love to play hunt with 100 fps kappa
@prime atlas good idea, but it belongs in #game-ideas instead of feedback so we can upvote it
For sure, but like they could also made more agnostic challenges so people didn't get funnelled into using the same weapons.
Like "deal damage with compact ammo" over "deal damage with Marathon" and so on :)
Also remove the clean sweep challenge THAT is rng AND makes people play more uninteresting during a match
#game-ideas message @urban dragon listen man, its not that we hate on you or something, its just that your ideas (at least the last 4 ones i've seen) are just bad. The mosin with better bolt would just BUFF the mosin which noone wants, the second one for krag Spitzer would make the already great krag even better, which also noone wants and the one about not losing your gear would just destroy the economy.
Don't get mad at us for disliking your ideas that essentially noone wants implemented
oh wow, can't believe ppl dont like a short dash^^
A what!?
jsut a random suggestion yesterday or so
jsut testing the waters^^
I think it would actually be cool though
but got like 1:30 votes π
Yeah, we don't need more erratic movement tbh.
And also, for melee, well, that would suck too.
@vernal blaze imo the silence nerf is needed. They did not suck at nerfing this time, they have a track record of being bad at it.
But this one was justified.
Flash grenade nerf was massive, but i hated it so much i'm not sad to see it go.
dash would suck for melee? I imagined really a minimal version in terms of utility. not like a mad dash. I would like more things that kinda look cool. more dramatic death animation would be nice too. I knew it would be downvoted but that bad?^^
#goodoldhuntisamyth
Not for melee, bad wording.
More like it would make CQC suck bc now katana have a kill reach of like 6m
that's katanas problem. it need to be touched anyway imo. on the other hand you could try and gain some distance to melee attackers. you could also make it so you can't straight away melee as it's supposed to be an emergency sort of action.
a solution would be that while dashing your weapon gets unequipped and automatically drawn when it's finished
Yeah dunno, already think the jump meta is "not hunt", so don't care for these kind of mobility options
bf1 bayonet charge π
yeah i get it. I would just like to see a realistic reaction when I shoot at someone.
be cool if we could choose a death animation^^
Title: Allow option to block players from matchmaking. (For consoles)
Description: Allow a block option to block player(s) from being matched up with as teammates. If youve played enough games with someone who doesnt know at all to play the game (thanks to broken mmr system) or doesnt play a team game. Carrying a sniper, sitting 50000m away and then trying to fight 10 ppl without reviving anyone - clearly as it is already a long and tedious game, give us the option to bypass such players and dont impose an extended matchmaking blockout for this. Thanks π
Would be cool if hunt gave a simple option to just block a player from being matched up with
I jump alot
You are not allowed in Hunt then smh
Instead of blocking people it would be nice to have ingame friends. since the voice update I had so many good games with randoms.
@tiny onyx
#game-ideas message
The lobby fps cap is only present if your in-game fps cap is disabled (>9000).
that sound really silly^^^is there a reason for this?
I want fps cap on both
So you wouldn't get insane fps in lobby, which you don't need (not that you would anyway)
my cap is at 144. I dont need that in the lobby either. didnt pay much attention to it lately but my grafics card was quite loud even in the lobby
I don't even hit 120 fps in lobby
I think my ingame fps cap is 144 which also applies to lobby
That's the reason they cap fps
I mean, yes, it does
60 would be fine for the lobby
That's what it defaults to if you have no fps cap set
60 fps cap for lobby is only needed so you wouldn't get too much unnecessary fps
but if you're capped at 144 or 240 or whatever, that cap applies to lobby too
Though I would prefer if this was a separate setting
yup
60 fps looks horrible on my 165hz monitor
@snow furnace wouldn't really solve the issue because hunt 5 years ago also had balance issues people wanted addressed, it is just that Hunt went in the opposite direction to "solve" the balance issues :)
im not looking for balance in game nothing in the world is balanced or fair, what I'm after is simplicity
The game was much simpler 5 years ago
Spark uppercuts and Winfield Romero were the most you saw
And the game was very objective oriented
Naw, 5 years ago Dolch, Nitro and Mosin was still king
Crown & King and slugs was also insane
@frosty vapor I agree with removing KDA but not with bringing back old necro, and I would advice against having that part in the suggestion as many others might feel the same way but downvote due to it
Should always keep it to one idea per post for effective voting
I'm talking about when we only had one ammo model.I made a slight mistake in terms of time, it would be better to say the game 6 years ago.
Those weapons were still a thing back then, sure Crown didn't have slugs, but it was still far above the best shotgun
The idea behind the old necro was good, you always have a 2nd chance to fight back and yet with lower HP you have to be smarter and outplay the enemy and was really good for solos, Like playing solos it's not rewarding at all anymore
romero was king
Romero is good, but naw, the two meta shotguns were C&K and Rival.
Remember it was long barrel too
You can dislike it all as you want, but that was the reality lmao
There is a reason why it was dubbed "Clown & Cringe"
Rival with slugs was pretty crazy
Although I think slugs were added less than 5 years ago
Came in 2021 yeah :)
But even without slugs, people ran Rival over Romero, the double tap and bleed was enough.
When was bleed removed from shotguns again?
It's very easy to avoid close combat and not get crushed by shotguns.
6 years ago I would almost never enter the compound and would just roam around the map with my rifle.
When custom ammo got added :)
Okay, but that still doesn't negate the fact that Crown was the meta shotgun
meta was rifle
I remember half of the players dying on the timer.
Meta shotgun
If you didn't wanna bring a rifle, but yes, Mosin was the meta rifle
You had no chance of winning with a shotgun. Players couldn't even get within a hundred meters.
Especially in the 6 Star Lobby
Eeeeeh, Uppercut was really good as a backup.
Otherwise Obrez.
But yeah rifle was more favored overall.
Oh more recently than I thought, I must have just blocked it out of my memory or something
Literally got removed to justify flechette lol
I donβt mind buckshot not bleeding
Flechette used to be pretty cracked too, unfortunately not quite as good as it used to be
Spitzer was king when it was added.
Now you have a drop range of 160 meters, high velocity ammo on the Winfield is 170 meters, completely unreasonable.
Naw spitzer is still good, the speed and damage is still worth the 10m lower drop range
Since the penetration has been nerfed and the headshot range is infinite, I don't see any difference between the Winfield high velocity ammo and the Spitzer because you have to headshot the enemy either way.
Buckshot is just the way to go right now for sure
Iβm glad compact can compete with long ammo in some aspect
You donβt have to worry about bullet drop as much for compact but you do have to worry about MV
Winfield HV damage to the upper chest at 100m: 50
Mosin Spitzer damage to the upper chest at 100m: 71
Taps with spitzer still forces two med-kit uses (or having doctor).
And Mosin Spitzer can 2-tap at 96m.
Also Spitzer is the ONLY ammo that still retain full damage for the first pen,.
Is it legal? 5 member's team? Or bug?
None of this matters as long as you can headshot.
bug
Sure, but even then:
Winfield HV mv: 525m/s
Mosin Spitzer mv: 820m/s
This doesn't matter because you can use Leading Crosshair.
"Leading crosshair"?
Ah- so cheating fair nuff, cannot argue against that :)
It's not cheating, if you have any doubts, email Crytek and ask.
Nothing is fair
Whatever cope you want to use to justify yourself buddy :)
Asian servers are done again
500 pings and packet loss
@spring ginkgo I would recommend posting your UI ideas in #ui-feedback as well as separating out your game ideas. The rules state only one idea per post and this is to allow you space to go into detail about that one specific idea and it prevents someone from enjoying 3/4 ideas but disliking the 4th one so thumbs downing your post
lost level 40-ish hunters twice because of server disconnect
when loading into the match the screen is just frozen for a while then says "teammate disconnected" error and doesn't let me move
when I alt+f4 out of the game and open it back up it says "unable to connect match has ended" or something similar
this is kind of outrageous because I lost 2 high level hunters and around 2k hunt dollars worth of gear
SA servers have been lagging for several weeks.
Totaly unrelated.. But the term soft cheating always gives me a bit of cringe.. I use trackball mouse.. Feels better for my hand. It has been called soft cheating so much in this forum, and on the facebook hunt showdown group, that for me it means nothing anymore, other then "using something else then me!"
I wouldn't call trackball for anykind of cheating lol.
It is still a mechanical skill set.
But adding a program that gives you visuals you wouldn't have otherwise is where I draw the line :)
those in the facebook group may be a bit overtop. Specially the console group. I was there when they banned a guy admiting to using a farming simulator steering wheel, due to a disability in hunt..and they kicked him out for "admitting to cheating". π
it kinda fun to observe console players in their natural habitat
xD I do worry that they perhaps don't know what they are asking for with cross platform between console and pc.
oh no! the amount of cheater reports will skyrocket through the roof 
Oh yeah for sure I can imagine console people be more pissy about it bc well, controllers sucks for fps games loooool
let's be honest - there are couple of console players out there who are better than most pc players but you can count those by fingers on 1 hand
I mean sure are 6 star console vs a 3 star PC player.
But don't think 6 star console vs 6 star PC is gonna be any competition.
Beside of ambushes and whatnot
Hunt is a sandbox game
So there are variables
im not talking specifically about hunt
Ah fair fair
i just saw a video long ago of a guy who dominated in some shooter game with no aim assist using just controller
he held it in some super wacky way
yo this update is a W
Practise is everything I suppose.. All do.. I wouldn't mind cross platform when I think about it.. As long as it is optional for both parties to be in such a match.. Just to have a pleasent time with a friend or two from console. Perhaps even convince some of them to jump ship by presentation.. hmmm..
I am not a huge fan of the event.. The " garden" marketing was better then what was in-game. But the tweaks and removal of bolt revive. Sure.. Hate the cent nerf do.
I kinda wish they did something visually interresting with this event. A grass texture replacer to make it a bit taller, and perhaps a bit denser.. Some overlay texturer to make things feel overgrown.. Stuff like that would have done a lot.
To be fair and balanced, that was how most of the older events were.
Think there is ofc an in-between of "nothing" and whole new pseudo compound like the circus.
I agree, some wild growth and bramble would be nice
super fun one trio and 2 solos in bounty clash crazy :)))
Alrighty I did some research, rending was removed from shotguns and thus bleeding for Update 1.4. This is the update where they added intensities to the status effects and it was right before 1.5 which was the custom ammo update so you're right, removed in advance perhaps for preparation of custom ammo effects
Same update as them adding poison trip mines + Serpent which is crazy to think about
Yeah I recall the dev stream said they were doing that bc of the custom ammo update :)
Makes sense! They also spiced up the status effects which makes sense considering they were adding poison, dum dum, and incen
AFAIK, there is still currently ping based matchmaking which means anyone above a certain threshold of ping is put in a separate queue. Irregardless of that, hit registration is client side which means that if you hit your opponent, you hit your opponent. Bullets will not go "through" them
yeah if your hits aren't connecting, you either missed, or YOUR OWN ping is so horrible that shots are landing >450ms late and being denied
So in the playstation store, the crytek team just poisted 4 editions of hunt
-Starter Edition: 39.99 (on sale for 19.99)
-Premium Edition $69.99 (on sale for $31.49)
-Hunt: Showdown 1896 for 29.99
-Deluxe Edition 59.99
Can someone explain the diff between versions
I think they just come with certain cosmetic dlcs
nice april fools joke #game-ideas message
Having used these at work (because half the people at work have them because IT has a bucket of them, while I got myself the same mouse I have at home) I would not want to play Hunt with one.
Can we bring back hunt the way it was in 2020? At least the sound worked and there were less hackers. Thanks.
daily reminder that the mmr system in this game is dogshit and should be overhauled
what's bad about it?
Morning, so I completed 4/6 of my first set of weekly challenges (let's call this set A) and I then prestiged on Thursday and was given an entirely new set of weekly challenges for Week 1 (let's call this set B). Today we are starting Week 2 and I thought I would be given an entirely new set of weekly challenges, but it seems that actually my week 2 is a copy of the state of my 'set A' where I have completed 4/6 of the challenges but the progress of the remaining two challenges has been reset to zero. Is this a known issue or expected behaviour? I should think the weekly challenges resetting on prestige is a bug and this subsequent behaviour is a side effect?
You serious ?
Search for mmr in this discord - save me time
what specifically is your complaint?
so the problem is that there are people who don't like it? I would agree π But I was genuinly wondering, there might be issues in 6* lobbies or whatever, idk. Part of it is definitely that any change will with that probably impacts ppl differently and the ones who got the short end probably don't like it very much. doesnt mean it's bad though
games are matchmaking too wide? games take too long to matchmake? empty lobbies? gaining/losing mmr is too fast/slow?
people have a lot of gripes with it that are in direct opposition to each other, because it's an easy punching bag of an issue for any bad experience
my matches are peachy. Just had a six star in the lobby, so what?
For me it would be the time ot takes to finally get in the match
MMR system ain't perfect, but also, we simply don't have enough players to support a perfect one.
Well the main issue is:
Im a 4-5 star. Mostly on 4stars, and i get matched with 3 stars and max 4stars, rarely with 5 stars in my team but most often go against full lobbies of just 6 stars
@ashen silo Itβs been mentioned many times but Iβm at a point where I think they just donβt care. Same happens when you want to heal having your med kit already in hand but instead of healing yourself you fire your gun. Happens especially in combination with levering.
I feel like their mmr system matches accordingly within a team but not so consistently across teams
They just dont care
At this point, dont even mention mmr
Just say we just match everyone with everyone
I get ppl in my team with kd of 0.6 etc and get matched against teams of p100r100 and they aint on the same console platform as well
The only time it seems balanced is if i run duos or solo, then for most part i get ppl of similar mmrs. They gotta tweak their algorithm cuz it sucks...
They could also expand 6 stars to probably 2-3 more stars imo. Have 6,7,8 stars
The tl:dr version is that, by cryteks own words, the game priorities fast match making over fair ones.
Yes but why not match a 3star with a 6star in the same team
Why match a 3star against a 6star
The devs clearly dont have a good algorithm to work with
What would that help if there ain't enough people to fill out those 3 extra brackets?
Well in the same game, it happens
Do you even understand what im saying?
Its a simple puzzle
Just saying that the reason why 6 stars gets matched vs. 3 star is because there ain't enough people to fill a 6 star lobby.
You dont understand
With totally random 6 entries, you could match it in a way with a simple metric (average!) and distribute the teams as such
Instead, it matches similar mmrs wthin the same group.
Feels like they probably match similar mmrs together in a team.
Goes back to crytek prioritizing fast matches over fair matches
No
You dont understand the problem
Thats the case if it were empty
For the same set of 6 entries, for the same match.. it is just an issue of them matching incorrectly.
Theres something theyre just scared to fix or scared to alter
At this point, they could just plugin an opensource matchmaking library like openmatch, which would probably do a better job
3 star queue up in Randoms, the game says "okay, there are 10 other 3 star, we gonna put them together and into the lobby".
Then if at the same time two 6 star queue random at the same time too, then the game says "okay, you two belong together and let us find a third 6 star", the game fails to do that and give them a 5, 4, 3 star, whatever is available.
THEN the game tries to get them into a lobby, if there ain't similar team it might put it down to lower lobbies.
All this happens bc the game want prioritize fast match making
When you said two 6star queue randoms queue up, they get put in the same virtual lobby. At that point, the 6stars should be distributed to different teams
The game doesnt have fast loading times or fast matchmaking for 2025, lets be honest
Theyre running some age old spaghetti code- with major issues on their networking end, their servers, their load balancing.
Probably some crap spaghetti code that they try putting make up on.
Don't think the game is built to shift people around and also, game still priorities fast and full lobbies, wouldn't want to send people into empty lobbies
Theres nothing like - the game is not built for this, the game is not built for that. If that were the case, there would be no inventions today. Theres millions of solutions and ready made libraries out there online.
They probably got a lazy dev team thats just satisfied with whatever the game has now.
And lets not forget, a shitty marketing and sales team too.
Well, there is no other game that shuffle teams around like that lol
Well there are a ton of games with far superior matchmaking systems
they can't really shuffle around people queueing like that unless they remove the ability to leave a team before readying up, so you'd just be forced to play with whoever you matchmake with
All they do is break some parameters, go change their parameters and then release an update for which there would be a 3 hr downtime - still blows my mind.
Also also, this doesn't even solve the issue bc STILL the game priortize fast and full matches over fair and empty ones.
If they have a good test framework in place for the matchmaking system, they should just entirely replace it with some decent opensource one.
It... it already use an open source one??
Where is it mentioned?
There are 3 main opensource ones from Google(OpenMatch), AWS (Flexmatch) and Nakama
Like i said, increasing the number of stars upto 8 or 9 would ensure youd be matched with higher mmr players less often.
Just flattening the curve would help the algorithm. Instead of 6, having 9 datapoints would actually make the algorithm better.
They are using openskill, it was said back around the 2.0 update
Again it won't matter if you don't have people to fill out the brackets..
You see 6 stars in 3 stars bc there ain't enough players in 4,5 and 6 stars
+/- random modifier
Yes but flattening the 6star to more stars would definitely reduce the occurrences - its just basic math
When you have more players, youd be matched with similar players instead of being incorrectly matched. Simple issue of availability and correctness.
If there are five 6 stars and you need to fill up lobbies of 12, then it does matter those five people are now are 6, 7 and 8 star.
Then instead of five 6 stars, the lobby gonna have like, two 6 stars, two 7 stars and one 8 star in it.
the star number also is generally meaningless, it's just a range of mmr values that is displayed to show what bracket you're in, afaik it's not actually used for any of the matchmaking
It is, that was pretty much confirmed when people could see MMR numbers
but there is more then one bracket in each MMR, right?
I seem to remember
kinda funny how communities can't really learn. Always the same problems
Well, the system is different now, but old system had clear "break-off points" of MMR numbers where it would throw you up down the matchmaking ladder.
okay, and now it's more like a sliding window or something?
otherwise there still have to be some sort of cutoff points
I bet it's kinda more complicated
For the initial placing it put people into different bracket based on current MMR and hours played.
But for new comers and and people in the system now, it weighs a lot on the "confidence system".
idk^^
okay dam π
so what you meant to say was then there are other factors then MMR in matchmaking?
There are two factors for your MMR, your performance and the confidence the MMR algorithm has with your performance.
Your performance still seems to be based on your kill/deaths, but how much or how little is based on the MMR algorithm confidence in you.
The confidence algorithm basically see every kill/deaths you receive and compares it with your overall history of kill/deaths vs. different MMR.
So if you keep killing 2 stars, the game is confident you are better than a 2 star and will promote you to a 3 star, but if you keep dying to 4 stars it will not have confidence in you, even if you have a lucky streak killing ten 4 stars in a row and try to keep you in 3 stars.
So basically, the system tries to estimate your skill level and where you belong rather than a hard +/- MMR game.
Over time, if you keep winning to against 3 stars and starts to have a even fight with 4 stars, the confidence algorithm will promote you to a 4 star eventually :)
Hope that explains it somewhat, but keep in mind this is how the system is described and we are unsure on how much or how little the confidence algorithm affects the MMR gain/loss.
Quoting myself btw, just not to confuse this is official devs.
I see. I thought you meant to say that MMR is being used for MM as is
here
you meant to say it's meaningless, right? π
Meaningless in what sense?
for matchmaking, like the other guy said. Like, ppl get hung up on it but in the background other or more brackets are being used for matchmaking
so there are basically high 3* and low 6*
or say high 4 and low 6, which isn't actually too crazy
Well it is still used for matchmaking, just that with small playerbase and priority for fast matchmaking over fair ones, it takes liberties in that regard.
nerf mf carbine 1865 why does it do 145 its unbelivble annoying martini henry does 143 and it is a musket
There ain't no muskets in Hunt
if you get dark sight via cropse seer. Do you also get the 75m effect? it feels like you dont
@waxen merlin Has to do one damage so you can finish ppl off with a sausage after a sparks hit. Has to.
melee animation is a salami slap
#feedback message
@iron trench
I disagree. There are literally ten different skins available for the Mosin right now, while some other guns and variants don't have any skins at all, or the only available skins are locked behind events. The Springfield Bayonet, Mako Claw/Aperture, Berthier Riposte, and Maynard are examples of this
IMO they should focus on giving skins to any variants that don't have one available to purchase before adding even more skins to guns that are already overused.
anyone else thinks battlepass should have more weapon variety
like hoesntly how can you have only 3 weapons on there
Yeah I agree. I would prefer more different weapon variants on the battlepass than all of the variants of one gun getting a skin
So still nothing done for the huge performance issue other than create a chat XD
Is there any mention on adopting DLSS 3 or 3.5? i know the games on 2, but has anyone heard anything regarding this by chance?
state of matchmaking
fair and balanced
Crytek only really has two hard mmr brackets, so that's how you get this bs. What crytek should do is heavily overhaul the mmr system or better yet just remove it (it's an extraction shooter it shouldn't need sbmm in order to be balanced)
"nerf one of the weakest guns in the game by taking away its only upside"
if you're going to react me with an x please show me where I'm wrong at because that would be useful information as I'm under the impression that the game only really forces average people average 3 star team and lower into the lower bracket and average 3.5+ star team mmr into the higher bracket (if there's not a lot of people you can be two 3 stars and a 4 star going against full 6 stars, exactly as pictured)
just got out of a bounty clash where we wiped the server. but the guy who took the bounty token(on our team) extracted without us
but when we extracted aftyer looting we got no bounty credits? why?
the system isn't perfect but it's far better than nothing. "it's an extraction shooter" isn't an argument - the game still benefits from sbmm
i dont get the mechanic in that. he was on our team and we did the work
and the above image is an outlier, not the rule
I'm a 6 star who mostly plays with other 6 stars and I rarely face teams that average below 5 star
because you didn't get a bounty. You still got whatever you looted off the players and the xp from kills. Bounty Clash isn't a TDM, the objective is still the bounty.
I love the kinda design for both krag and mosin now I really find that a real looking sniper camouflage
PVP using my favorite rifle in the game by far, the Mosin Nagant. Also using the Caldwell Conversion Uppercut with the fanning perk. Such an overpowered loadout!!
i mean sure i guess but. they were on our team. it shouldve counted. on the same groundso f it not being a tdm
ah np
it seems pretty easily fixable as well - once one person has extracted with bounty, have that bounty apply to every teammate extraction after that
right?
did you change the sound in this? oddly the death sound sounds better to me^^
its old hunt
Please add an fov slider for console, no reason for it not to be there when pc has the option. Nearly every shooter thats come out in the past 5 years has an fov slider for console players.
I have been loving this game as a new player but it makes me a bit nauseous being so zoomed in after playing any other game
oh thx^^ didnt have it on full screen. the game has changed quite a bit. the audio in general sound way fuller now
it's funny how you get used to the speed of sound thing. it feels wrong now that the flash and audio are at the same time
@fickle fractal #feedback message There is no console to PC crossplay
The invite thing is between consoles. Xbox cannot invite playstation players to their party, and vice versa. the PC and console matchmaking pools are completely separate, and these players don't interact in any way.
The aim assist update was only for consoles, there is still no aim assist for controllers on PC
Are Gamepass PC players going to be able to invite Steam players then @rotund obsidian ?
I fucking hope so π but considering consoles still can't cross-invite, I can't say for sure.
yeah, if not, it'll be dead if its limited to Gamepass PC player pool
and if Gamepass PC can invite normal Xbox players, it'll be unfair advantage
yeah i doubt pc gamepass will enter the console pool, that'd get some major complaints
It seems they may need to re-work the whole invite system in any case
I'm still just hoping for lobby codes, needing to add people on steam is annoying
yep that would be good, works well on Phasmo
would also (hopefully) solve the console cross-invite issue as well as the impending gamepass one
Hunt showdown not responding I can't fix that
I understand they are even smaller now ( crytek ) but its been said that they are focusing on hunt only .
They definitely improved the game with the last update ngl . But this is as old as my granny
Been playing hunt since its been released on console and I remember it being an issue since
I found it on youtube and the images I also searched up on google
#feedback message
EU servers aren't filled to the brim with SEA players, and honestly "you'll loose every players, here, you lost already 5 !" is more funny than anything.
Also ping abuse is a lie.
Guy is just mad hes getting outgunned by others
"ping abusers, mostly cheaters, can't land shots" π
#game-ideas message
Over and under shotguns didnβt come out until years after hunt besides they wouldnβt really offer any difference or benefit to a hunter while being much heavier
@frozen torrent #game-ideas message
I really enjoy pennyshot too for it's versatility fighting the ai as well as hunters. I think reducing the spread would make it more viable but they'd also have to return the penetration that normal buckshot gets for balance otherwise pennyshot simply would outshine it even with a slightly higher spread.
@signal leaf Just a heads, there is no filter button for that however you can type OWNED into the search bar
XD
was right in the middle of it
okay bet
But yeah a button would be nice and more intuitive
I still think there should be a button, but thank you I needed that
There's other search queries as well, wish we had a full list of them
it's finnicky, but it helps when i'm trying to find all my silencers
You can search !iron eye for example to see all weapons that don't use iron eye
did something happen to the mob spawner? Sometimes I get like 10 grunts or literal waves of hellhounds running in the boss layer during the boss fight, stuff like that.
concentina killed me trought wall how how just how
O/u aren't any heavier than side by sides
What
oh o/u as over under? Everything Iβve read suggests they are sadly Iβve never got to use a over under
They're heavier than single barrel and maybe pumps, but they're not really any heavier than side by sides if the barrel length is the same
After all, they're basically SxS turned vertical
#game-ideas message is this satire?
Why is bullet delay back in such force? This is absolute BS. I peek, shoot a guy in the chest, duck behind cover, 2 seconds later I'm dead from his headshot because he's from East Jabip with 5,000 ping.
Add revive bolt back
Been experiencing this a lot since the previous update, infuriating
@random girder @left crater I've removed your posts as they are low effort/ do not belong in game ideas but in #feedback . Reach out to ModMail if you want to get a copy of what you wrote to repost.
Did they remove nighttime from the game? Now itβs only daytime and full of light. Iβm one of the few who enjoy the night map for its ambiance. A lot of my best memories from Hunt in its early days come from the nighttime atmosphere. I donβt mind if itβs hard to see at long distancesβI just adjust the lighting in my room like itβs a horror movie and enjoy it.
They removed nighttime from bounty clash but if you are playing bounty hunt then you should still get night occasionally
I didn't see a night map since the update. I played a lot since.
I had a few the other day, itβs really just RNG
For someone never getting a night nap thereβs the person on the opposite end never seeming to get a day nap
I still see people talking about it and complaining and I still have weird feeling about it myself. I think if wallbangs get buffed a little (especially on the 1st wall penetration) it would be very welcomed. Going from 6 years of no damage reduction to what we have now is very difficult to get used to and doesn't feel right. My biggest issue is shotgun pen values but also the fact that ANYTHING could count as a wallbang. Example: a broom counts the same as wooden bosslair wall.
Currently 1st pen values:
Compact: 30% damage reduction
Compact FMJ: 10% damage reduction
Medium: 20% damage reduction
Medium FMJ: 10% damage reduction
Long: 20% damage reduction
Long FMJ: 10% damage reduction
Buckshot: 50% damage reduction
Slug: 45% damage reduction
Suggested 1st pen values:
Compact: 20% damage reduction
Compact FMJ: 0% damage reduction
Medium: 10% damage reduction
Medium FMJ: 0% damage reduction
Long: 10% damage reduction
Long FMJ: 0% damage reduction
Buckshot: 30% damage reduction
Slug: 20% damage reduction
Basically: Keeping compact ammo have the most damage loss while wallbanging, giving ALL FMJ 0% damage loss upon 1st penetration, buffing shotgun penetration because I had so many scenarios and situations where I can clearly see player in middle of my crosshair but they just wont die because of the insane wallbang damage reduction. This would help with frustrating scenarios of anything counting as a wallbang while you can keep the 2nd wallbang values bit higher.
Another great solution would be to create different pen value for each asset, but I can imagine that would be a lot of work.
Example of setting different pen values per asset (for compact ammo):
Thick wooden bosslair wall: 30% damage reduction
Think wooden bosslair wall with cracks: 20% damage reduction
Wooden door/shutters: 10% damage reduction
Environment assets (Brooms, railings...): 0% damage reduction
If I am not mistaken, they all count the same, giving same pen damage loss
@hardy nymph You can already adjust the transparency of UI elements in the HUD settings incase you weren't aware
I... actually wasn't, my bad
But does it work soley for the Banner?
Or does it make all the other UI elements transparent as well?
I think the specific slider that also affects the banner also makes the icons in the top left corner of the screen more transparent
I'll give it a try π
@urban dragon #game-ideas message
give good suggestions, then they wonβt get downvoted as often
love how he has 46 dislikes on the comment complaining about dislikes π
Come on mr grey that wasnβt very nice you said about me I love coming up with ideas itβs a dedication of genius gamers that loves coming with something that no gamer has ever spoken of before in their whole life but I became the only one who would provide that sort of ideas to help the community the loves hunt so much.
I have nothing against coming up with ideas, why would I? If they are good ideas and they get implemented in the game, that's great, but of course not every idea is good, far from it.
If you give ideas (Which, once again, is a good thing), you also have to be able to cope with criticism.
Very well, Mr. Gray Iβll take your words. I will have to accept the criticism and Iβll make my words very clear. I will not get mad angry. I will not yell or screamed on the top of my lungs you have my word Iβll be very calm, gentle cool, and relax on the situation.
Donβt be cry babyβs because your bad and canβt kill somone who jus got revived
As a grown man should be π
Take criticism as a chance to learn
Not as a personal insult
I appreciate it
Unfortunately the chance for night has definitely been lowered since the 1896 update. I wouldn't be surprised if it's at 0.000001% due to how rare it is right now :/
I might be beating a dead horse here but the MMR and matchmaking system needs to be a major part of the next update/patch. The last year or so has been quite painful to play as a solo and even in a group sometimes. 3-4 star players such as myself have to go up against 6 star duos and trios even when playing as a solo. I think the matchmaking should head back in the direction it used to be. I believe players care more about the in-match experience going up against players of similar skill than waiting a couple more minutes in a queue. I say longer queue time is a worth while sacrafice for having more fun actually playing the game.
I will say I think your ideas for new guns are pretty cool. I just think Crytek needs to focus on balancing and fixing bugs right now more than adding new guns, especially given the questionable gun additions recently. Maybe the downvotes are more that sentiment than actually disliking your ideas
That's right hunt showdown is facing a lot of bug crisis and balance issues how can I not forget those things
MMR and SBMM also KD tracking shouldnt be a thing in such games . left all games because of this. now leaving hunt aswell
How often has this been happening
Thereβll be bugs and frustration points in every game, so basically for the lifetime of this game. There have been some particularly frustrating ones however and Crytek seems to be putting their focus towards the health and stability of the game which will be nice!
I know some bugs like map crashing bug after 1896 and such made them take a break from the game so itβs good to have a focus on the health of the game
Anyone else suffering from the matchmaking changes..
HUD sliders which are missing:
When you have a bounty on your team or yourself. The amount of points you get from that bounty cannot be tuned to be more transparent. Same for Dark sight WH seconds.
That would be great to have (I have an OLED monitor).
Guys, encountered CryCloud error 0X30006, does anyone have a way to solve it?
I would recommend checking #troubleshooting or #1052341761575489566 to see if anyone else has had that problem and what the solution might be
@wraith sluice Please don't spam posts, posting it once in feedback is enough. Thanks!
Iβm done
I said my peace
Aw u deleted it π
As I said, pls limit it to jsut one location. I kept it in the place I felt was most relevant. 
I hope so my good sir I just want crytek to make it more viable so I can compete again and have fun, but thank you
They read over feedback! Worry not
FIX YOUR HORRIBLE SERVERS
THATS THE FEEDBACK
get disconnected mid game cause this game cant afford to keep itself running spending its money on collabs with mediocre fallen off rappers.
Can't comment on console stuff, but fanning isn't really supposed to be better than shotguns straight up imo.
Its a perk to outgun someone else in close combat, when you both have a pistol or smth
The big advantage over shotguns is that you can use your pistol for midrange and with fanning for close quarters effectively.
Game crashes after every extract during the loading screen.frames are shit now even after adjusting settings.
@small wolf Did the enemy kill anyone while levering between your shots?
Or did he have teammates alive that could have either banished or used remedy during that timeframe
Stop saying facts
Negative to the first we are unsure to the latter. Hoping to get a response from him cause it was super weird
We both 4k+ hours the guy in SS is also almost 3k. So I don't suspect him of wrongdoing
@gusty vapor Do not aim for the head with buckshot, the headshot multiplier is not worth it on shotguns compared to hitting center of mass to make sure more pellets hit
Going for a smaller target = less pellets hit which will lead to way more damage loss than what the headshot multiplier can compensate for
Since the recent update, every region for me (apart from OE, because Iβm based there) has been consistently above 200 ping, Asia used to be 150 for me but now I can only play in Australia, and Australian servers are completely dead, so I end up waiting 20 minutes for a game, and they have made it worse by adding ping lock. @hard minnow is killing the game for OE players like what the fuck, theres no point of even playing for me and for many OE players
Fuck you @hard minnow
@terse acorn #game-ideas message i been saying we need a buff to monroe's cheeks. sheriff hardin too
You're down bad
@terse acorn
not as down bad as the suggestion. i only want to objectify men
Forgot to @ him
why not both? considring how much running these character does in each map, they should all look like a bunch of Greek gods and goddesses
the average hunter survives for a total of like. 0.5 hunts
carcass gunrunner should be cheeked up though
haha, dosnt he also somewhat looks oiled up, ready for mr olympia 
@gusty vapor
So this is just the fact that headshots doesn't really work with shotguns due to the math behind them.
The damage is so weak you need to hit 10 outta 14 pellets to kill headshot only.
So the mix of hitting the head and it being a wallbang means that you would have dealt more damage hitting them in the chest.
@obsidian narwhal you do know that a 125 damage medium rifle can 2-tap upper-chest up to 88m right?
That a 3-burst rifle can 3-tap/one burst, with any body part combination up to 67m?
And can 2-tap any non-leg body combination up to 34m?
On top of 1-tapping downed hunters up to 30m ofc.
I do know that, yes. However, unless extreme luck, with the current spread and complete RNG of the avto, i'd like to point out that you are very, very likely to need more than one burst past 20 metres. In addition to that, the MV drops means that unless you're shooting at a perfectly stationary target, good luck hitting reliably several shots bursts in a row, let alone several bullets in the same burst
30 metres should be the maximum regular operating range of the bursts anyway. And good aim should be rewarded with hits, regardless of the gun
the 2 subsequent bullets are just extra
which usually gets wasted anyway
because again, extreme spread and recoil
I will say, yeah, it would still be a "weaker-than-current-avto", but it would still just be an avto, which is a question about overcoming the initial hurdle of learning the spread management.
Unless you want to rework the way the recoil/spread system works on the rifle.
spread management means nothing when everything is RNG
besides, yeah, you used to be able to learn the spread pattern of the avto and be really good with it
but let's be honest, that's also not the regular hunter
Yeah, which just leads to the old issue of dualies where it feels incredibly shit to die to the RNG.
Think vaguely pointint at center mass of a Hunter at 34m and winning the 2 outta 3 lotterly ain't gonna be fun.
it's the same kind of tryhards that will spend five hundred hours playing exclusively the crossbow and will become so good at it that you'll question your motivation to keep playing
but that's exactly my issue with the avto rn though
you aim center of mass and three times out of four you don't even get a hit
that's why the first shot should not be RNG, ever
unless you're aiming from the hip
but like
that's suicide
Yeah, and I still don't think your solution fixes that.
It is really a case that on fundamental level, I don't think the Avto can be fixed for Hunt.
It can can be nerfed to meme status or be meta warping
i don't think it can be "fixed" but i absolutely believe that it can be sitting in a somewhat balanced position
Being balanced is being fixed in my optic tho
i mean, look at the cyclone. the cyclone, before the fourth consecutive buff, was balanced imo
now it's just too good
no recoil, insane rof, cheap af
but when it did have some recoil, i actually enjoyed playing it
now it just feels like a mosin bis
Eh, it is kinda meme atm, at least it is hard and expensive enough to deter most people from running it.
It has the highest recoil than ever tho???
the cyclone?
wait, did it get nerfed with 2.3?
because in 2.2 it was ridiculous
Ah thought you were talking about Avto
it only had visual recoil, the muzzle would reset perfectly flat
yeah nah all of that was just about the cyclone
Also Cyclone just got a slight recoil nerf?
the avto has never been shittier
it went from unfun to play against to unfun to play, and that's entirely due to balancing with extremes
And yeah Cyclone should never have gotten those buffs lol.
It was completely fine when it dropped, just bit too pricey
^
But yeah, I don't think your avto suggestion is bad, I just fear it would push it back into being viable lol
But tbh even though i've been cooking that avto suggestion for a while maybe the stats i'm suggesting are still too good?
Imo any gun should be viable
Well, issue with avto is that when its viable, it becomes instant meta lol
There's no reason why a springfield or a winnie C should be viable but not the literal most expensive gun in the game
And super oppresive
a winnie with levering is insanely oppressive
Avto is expensive because Crytek doesn't wanna deal with actually balancing the weapon lol
Well, I also think levering got too many buffs with the 2.0 update lol.
even before
But also winnie is still compact and still keeps you somewhat immobile when levering.
i mean, you fit FMJ on it and it's as unusable at range as the avto, while being just as good if not better through walls
The strenght of avto is that you fire 3 shot within the time of a winnie being able to fire like 1.5 shot.
That is compact ammo.
plus the aforementioned spam control means you're more likely to hit two consecutive bullets with the winnie than you are with the avto, despite the fire rate difference
If levering winnie was as oppressive as an Avto, 6 stars would be swarming with such, but it ain't lol.
I want levering nerfed yes, I don't think it is healthy
But it ain't what avto have done
no, because at six stars people will absolutely use the mosin because it's the best overall choice
or the krag silenced, nowadays
it's a gun that has absolutely no downsides
They will use what is the best yes.
hence why I don't think winnie levering is as bad as you make it out to be.
Bc if it was bad, we would see it reflected in 6 star lobbies.
Well, that's where our opinions differ
Even before the avto nerfs, I didn't see that many in six stars, comparatively to the mosin/mosin sniper
there's the bias of it being the only full auto gun in the game and so you're more likely to remember being killed by it
same as me absolutely hating the explosive xbow
it's not meta, but when someone knows how to play it, it's insanely good
the difference is that the explo xbow is viable, and imo the avto isn't at the moment.
Avto was absolutely running rampant between the Sparks Pistol update and the 1.13 patch that nerfed the Avto (and ammo mulling).
And before that it was menace between its EA 0.1 release and 1.3 update where it got its first major round of nerfs.
After being nerfed twice prior. (Technically thrice, but one was just a increase in weapon cost).
It comes and goes, it always just a question about the community realizing that it ain't too bad still, just less good than it used to be.
I am all for a balanced Avto for Hunt, but I just simply cannot see how you would balance the Avto in a way it feels fun to play against and doesn't become too oppressive to the meta.
aight i'll give it to you i forgot about the dual sparks pistol shit
but tbh
*it wouldn't have been an issue if it had been set to special ammo *
And to be fair and valid I will give to you that we can argue that was more an ammo thing than the Avto itself.
Yeah haha
For sure, moving it over to special ammo is the right move
That would create so much more play space for it
Like the idea of making it low pressured too
Honestly i'd love to have the rework done, and put on the test servers, and open them to the public
because realistically
most of everone playing test servers were already playing the avto anyway because free money and no consequences
Okay big brain moment!
might as well put that to good use
Move it from Mosin, to Obrez tree.
That makes sense since "Obrez Drum" and then it is a Match Avto, so shorter barrel equal less damage and more recoil, which is also what you want anyways.
Then we can also justify lower damage.
As match has shorter barrel.
I guess the Avto and Avto skins would need some re-modeling for that tho
also full disclosure i only started playing in 2020 so i missed the blessed early hunt π’
No worries :)
Just feel more plausible that this kind for frame gonna fire "worse bullets".
no need even. Say the barrel is shorter, and use the rest of the length of the gun for "heat dissipation"
which it technically is
Smart
personally i hate that the obrez has its own tree
but at the same time there are too many mosin variants
I don't mind it too much, but I also prestige
i don't, yet
i've been playing my level 50 hunters i had amassed for the last 2000 hours lately
which i used for weapon storage
of avtos, nitros and dolches, mostly
which is why i've been playing the avto a lot more lately
which prompted the rework idea xD
that said, the fact it's already firing low pressure rounds means that if you cut down barrel length, you'd end up with extremely subpar velocities
besides, i think it's super sexy as a full length rifle, shortening it would be a crime
Did a quick edit here
why does it look like a fish lmao
But yeah, dunno, think it needs to deal like... 120 damage, at least, to be within "fun and fair" for people.
at least as in "at least that low"
but then I wouldn't want medium falloff
because remember, you only have 8 accurate bullets
that's the lowest any gun ever has
the rest is RNG
well, technically it's 5+3 (bursts)
On that too, that would be a huge buff as you can now reliably fish for headshots
reliably is a big word
barely supersonic means 340m/s
People already snipe with silenced sub sonic
and bursts means you can't quickly readjust and shoot again, like you can on a cyclone
but even then, as you said, it's a skill thing
you need to get good with the gun for the gun to be good
otherwise it's just barely viable
tbh imo at the time being it's not good
like, at all
i've wasted three hours practicing in the range and then five avtos basically in a row and didn't get a single kill at 15-35m ranges, where it should dominate
But that leads back to the issue, when avto dominates, it dominates
And it instantly becomes meta
even at less than 10 metres i've tried doing controlled bursts and couldn't outplay the mosin in front of me, because RNJesus decided that it wouldn't be so
right now it's basically the only gun in the game i would consider to be completely unplayable
i've legit got more kills with a quad derringer than with an avto since the RNG first bullet nerf
and i believe that honestly, it's just a matter of numbers. making it a shotgun alternative that's less effective at close range due to random patterns and 3 slugs rather than 15 pellets in a cone; but potentially more effective than slugs at range due to less bullet drop sounds like a good thing to me
with the stats i'm suggesting, if you aim center of mass, i don't think you're more likely to dominate with an avto than you are with a crown slug
now, is the crown slugs balanced? that's another debate
but y'know
I still fear that it would just go back and dominate the game.
Basically current Avto is bad for two reasons, which are kinda interlinked with each other:
- Bad ammo economy
- Need for volume of fire to consistently kill
Making the bullets slower or deal less damage ain't really gonna affect those two parameters.
More so, when the Avto was insane (before you could 1-tap single bullets at a time), it was never people too concerned about the distance of the Avto, but the fact that you consistently could spray down people within 30m of you.
Hence why only have been hit with recoil and ammo related nerfs.
If you make the first shot precise that would be an insane buff to the rifle, as it basically means the weapon now reads:
"125 damage to upper-chest up until 30m, with an added chance of killing the target instead".
It would effectivily become a single shot rifle you could sometime get a "Nitro roll" with AND it comes with free "fanning".
I get the concern, honestly
But between the stupid cost, bad ammo economy, and frustrating nonsensical rng, something had to be done
It's just not fun to play, and it sucks, because it's one of the three iconic hunt guns
The other two being the uppercut (also nerfed into oblivion) and the chain pistol
Eeeeh, I wouldn't call it iconic more than infamous.
It was, like the Nitro, meant as "boss killer weapons", but Crytek kinda didn't realize that what kills bosses well, so kills humans lol
It comes from older times anyway...
Yeah, still think C&K, Avto and Dolch were "mistakes" for the game overall.
And I do wonder how Hunt had evolved if Crytek didn't try to make additions and balance to justify those guns existence in the game.
and bornheim and any other semi-auto guns
Oh fun fact, Specter and Bornheim was added bc people complained about Dolch and C&K being too dominant.
So Crytek added Specter and Bornheim to "even the playing field".
Hence why I said "if Crytek didn't try to make additions and balance to justify those guns existence in the game."
People would have requested all of them anyway.
Handguns ? They would have wanted the Mauser, and some would have requested the Bergmann.
Shotguns ? They would have wanted a pump action one by any means, and a sawed-off too (iirc the Rival is also very ancient, with how slightly outdated it looks).
Well, think it would be requested less if those 3 original "issue weapons" weren't there.
Nah, eventually gun nuts would have wanted them in.
Sure and we could tell them no because they don't fit the game.
But now it is harder to argue against bc those other guns exists
"Crytek doesn't listen to it's playerbase"
Same issue why we get with the thousand of Lee Enfield and Gewehr 98.
And we know they listen to like 1/3rd of what we say
I remember specter being in the game since the beginning, unless you mean specter getting buffed rather than getting added
Oh yeah it was on release, my bad.
Just feel I recall the devs adding it to close the gap between the shotguns and Crown haha.
@crystal plume yeah, it got buffed to be more rapid fire the same patch the Bornheim was added.
Do we have an ETA when "retrieving mission bag information" is going to be fixed? I mean that never had been a problem before, how is it broken now?
does voice randomly stop working for a lot of other ppl? it's quite frustrating
@errant coral Stained glass?
think church windows
on hunters?
real, the wax looks kinda dumb imo
im thinking more in the vein of this skin
they have done wax in a cool way before, with the skin for the suppressed sparks that has a wax stamp on it. That was pretty tasteful
something like Warhammer's purity seals would look sick
but these guns look like you just unceremoniously dumped hot wax all over your gun for no reason, and i can only think of how oily it must feel to hold them.
hate the beads wrapped around that skin since they're visible in first person (while aiming down sights)
also real, its still my favorite skin but more than once ive wished the beads werent there.
i saw the firstperson ADS view and got so angry i bought the poopoo skin instead
the presence of 2 other strong elements is reduced by a 3rd decoration of beads in my opinion
LMAOOO
i havent even noticed that the beads obscure your vision in game though
i just thought they were a bit much on top of the metalwork and roses
on the bright side if you go down and its coated in mud you wont notice a difference
its not really about meaningfully obscuring your vision its just the fact that they're there
while i'm ADS
yeag
I wish the wax wasnβt on the new weapon skins
Shouldβve gotten rid of the wax and put the red in the eyes of the skull beads or teeth
for the witch season they could have felt more witch inspired
instead they tried hydrodipping a gun in a candle
I like them and theyβd be better if they didnβt have the wax
I wouldβve liked to see them try to make the guns feel supernatural
like having the stock bee a actual living tree in the shape of a stock
or maybe something like barbed wire wrapped around the tree or grown inside of it?
maybe make it look like the wooden stock was unnaturally brought back to life
something like that mosin skin where its a mossy log
unfortunate that its only on the mosin
Idk thereβs a lot of creative things you could do
I hope they revisit this concept of nature vs industrialism in the future with a much larger event and much better thought out design
yeag
its a lightweight season since they're focusing on fixing things rather than new content
but i hope the witch theming makes a return for sure
And the industrial theme with more professions
like a train engineer/conductor or a blacksmith with different styling then the welders
or a woodmill worker with like broken bits of saw blade dangling off him
@wise laurel #game-ideas message I'm definitely all for this and have suggested the same thing even myself. The only issue I'd have with your post (your edit actually) is that the suggested light attack being blunt and heavy being pierce just makes it another copy of the knuckle knife which has the same attack qualities. I'd prefer it was just left purely blunt, myself. If we have something that is similar to the knuckle knife then reverse it so light attack=pierce and heavy attack=blunt. I've suggested a crowbar for this before even. Definitely need a new blunt melee tool though
π― #feedback message
Hitreg is not affected by the opponent's ping and you cannot get a hitmarker without dealing damage
Tired of the narrative of "I cannot hit this person because they are from X or Y or Z country" when in reality it's just "I cannot hit this person because my aim was off"
If people want to get better at the game it's time to start recognizing their own shortcomings instead of coping by turning the issue into xenophobia
Yep, move along. There are no problems with region hopping or latency. Everything is fine
You can argue for there being some problems with region hopping or latency, I never argued otherwise
I am just saying that those specific things aren't part of it and shouldn't be argued as
The actual issues that higher ping opponents may cause have already been largely addressed by reducing trade windows and more recently lowering the general allowed timeout for hit validation from 800ms to 450ms to reduce the more extreme cases of dying behind cover and such
I donβt think that feedback was in any way xenophobic btw and I was mainly agreeing that when ping based matchmaking was enabled there were less region hopping players on the European servers and now itβs back to fighting high ping players
I was not talking about that specific post when I mentioned xenophobia, it's a general issue with the narrative that we have seen and had to combat here for a long time
For many people the issue has never been about ping, otherwise they would only talk about high ping players in general. Instead many people seem to focus on chinese and russian players and when they mention issues they call out players from those regions rather than players with high ping as a whole
For others who are deep enough in the "ping abuse" hole they don't even seem to care if the opponent actually has high ping as long as they didn't like dying to them, I have been called a ping abuser on EU servers while I am from EU with around 50 ping
I die all the time because Iβm not very good and my ping is 32ms on Europe
Full disclosure
Yeah i totally agree with this
It's kinda meme worthy dying behind cover only to check the kill view which is client side (learnt this recently) you got shot through a wall by dum dum
But kill doesn't say through wall
On eu you get a lot of Russians and Asian server players which sucks as they are the 2 regions with the highest amount of cheaters too as a side problem
But when you do get shot in cover by something that can't pen its usually always someone from Asia at least om Europe as there is still advantages to playing on high ping
It's not an advantage, they do not see you out of cover for any longer than a person with lower ping would, they see you with a delay
In my opinion high ping should just be a disadvantage in every way the only people you screw over if it's like this is the south Africans which don't really have their own server
Meaning it's the exact same amount of time to react and shoot at you
It already is a disadvantage in nearly every way
It doesn't feel good to play high ping
To be fair, the Russians I know get 40-60 ping on EU. Which is the same for me going from NAE to NAW and I dont see NAW complaining about it so.
Well Russians ping isn't the problem it's the fact that there are so many cheaters that play on eu from Russia
I've only ever ran into Chinese and Russian cheaters on eu at least
Not saying everyone from those region cheats because they ofc don't but when I've personally ran into a cheater on eu every time it's someone who should be playing on a different server
Russia has Russian server
China has Asia server
It already invalidates shots from high ping players way more often than from non high ping players
But anyway it sucks to die in cover to a shot which isn't possible to hit on the servers side
Maybe they need to tune that up more then like reducing trade window
No they shouldn't
I was simply pointing out that the ping side of things I usually see when people start getting a kinda way about Russians in EU is flawed. I can't speak on the cheaters side of thing, thats the domain of Crytek. That being said the server already does invalidate. we just had a huge reduction in that
It would feel awful to play if your ping spikes or such
Or if you simply cannot get better ping even to your closest server
I'm more saying about the cheater issue
About russia
It really does not feel like hits get invalidated as much as they should is my point
Like how pre trade window nerf you would literally trade every other game
Now it happens like every few games instead
As much as they should in your opinion*, that's the main thing here
There are many reasons to not be too strict with hit validations
Trades feel a whole lot better to me since the change. I shoot, they shoot, we kill each other
if it became stricter that would only make it worse for ping spikes or moments the servers stutter
Russia is huge though. There must be some massive differences in ping you get to the eastern borders
While true, people who complain about russian players rarely care or even have the geographical knowledge to tell if they are from East or West Russia
As soon as they see russia mentioned on the profile, that's enough for them to turn it into an issue
I mean it's not really an opinion I shouldn't be dying through a wall to dum dum
When the server sees that it should just invalidate it but jt doesn't
Always at least
But you are missing the fact that if they had low ping, you would have still died as they had the same time to react and take a shot at you, just not behind cover on your screen
The end result is nearly the same
Idc about russian player ping because end of the day yeah it's the cheating with the Russian players that the problem
If anything you technically benefit more from dying behind cover since you are in cover for a res compared to if they had low ping and you died out of cover instead, although that is largely irrelevant but still funny in my opinion
Yes but the point is when the server sees me behind cover and my body is behind cover it's not what's actually happening in the game
If I died in the open sure good that's how it should be
So many other fps games have the same issues with latency but none of them are as bad as hunt it's something that can be fixed
And should be fixed
I get it's an issue that will always exist to a degree even if you play lan
Significantly less with lan though ofc
For some itβs that the profile has multiple VAC bans on record, 600+ hours in crosshairs overlay and a link to their YouTube channel about how to cheat in Hunt Showdown
And for some it's a vac ban from over 7 years ago from csgo when they were 12 and a fake photoshopped image of having cheats in Hunt to bait reactions out of people
Although the people who bait reactions with those kind of images or faking their region are equally cringe
I mean if you have a vac ban or game ban you probably shouldn't be allowed to play the game let's be fair
People remake steam accounts cause of vac or game bans
I hope they never account for that. I know friends who have VAC bans from when they were kids, as Diiba said
preventing people from playing because they did something in another game seems overly harsh
They won't but I mean if you cheated as a kid and got a ban then chances are you're more likely to cheat again then someone who's never cheated before
???
Or if accounta have like sub 50 hours in 6 * they are usually cheating
Kids are dumb and do dumb things, doing something dumb once doesn't mean they are likely to do it again, some people are actually able to learn from mistakes believe it or not
Look at a game like r6 as an example tons of people historicly used actual cheats now most people just use cronus and zen with recoil scripts same loosers cheating
Hell, adults are also dumb and do dumb things
Crytek should look at this as a QoS problem. Impose stricter limits on regional servers and then have a set of global servers with more relaxed ping limits
I'd just lower ping limits and not allow players to pick their own region. Make hit validation more stringent and maybe allow the player to not chose server like most online games and the server with the best ping is the one you play on
Like for example when trade window got lowered the game got review bombed on steam by Chinese players playing on eu or na
Then you totally block some players and stop others playing with their friends from other regions. My way is fair
If you're pissing those types of people or you're doing something right
Well you don't as the server just picks the best regi9n for you to all play on like every other online game
Like I can play with a guy on na on another game and we both have eh ping playing on a server In who knows where
But then again the only people with an excuse to play on high ping are people from south Africa really as they just don't have their own region and the best server they can play on is eu and they have to play on 100+ ping
@river zephyr I agree... the Garden of The Witch is a Vanilla Hunt but a little better... i always stop playing when i finish events, maybe if they keep the event stuff till they release the new events i think would be the go to, like: remove the BattlePass and keep the event mechanics till the next event change it.
all players from east russia i know simple didnt play on eu because 180+ ping unplayble for them, and since last update they just stop playing at all because for not know reason russian server has same ping as eu
Sadly, it would seem we're in the minority when I look at the likes/dislike ratio on the idea. Either that or I didn't articulate it well enough.
Most people don't have enough knowledge in this game to know what is better
What is the "garden of the witch" supposed to be anyways? The last battle pass made sense, it had a theme with the circus, a circus freak waiting at the circus tent to kill, and clowns.
This event has new characters and a green supply depo that has one extra covered wagon and that's about it. How can you have the "garden of the witch" without the witch, or the garden? The bounty you can purchase should be in the center of a labyrinth of thorns deep in the woods being protected by a powerful WITCH or something like that. I'm sorry for complaining, it just doesn't make any sense to me the way it is now.
i mean its the same as post malone. although admittedly the circus was in the game for that one
the witch is a skin in the battlepass
I think it originally was going to have more content, but they saw their playercount dipping and decided to focus on the games health more. Which I can appreciate, even if it's nowhere near perfect yet.
@wise lake I believe the explosive crossbow bolts can only oneshot if you dorect hit in the upper torso.
They oneshot anywhere on the body (unless you have bulwark)
Although the AOE itself can only deal a maximum of 124 damage, the damage falloff does not begin immediately, so there is a "maximum damage" zone where it will deal exactly 124.
Thanks, I couldn't remember if it did
Wow so it can't even kill someone missing a small bar
With the splash damage from a single shot alone, no.
but being able to lob them every ~3.6 seconds kinda makes that downside less impactful since someone running around with either 1 or 26 hp is pretty easy to finish off with a second shot
#game-ideas message @latent geyser This might be one of the best versions of this suggestion Iβve seen, though I have a few comments. Specifically because of the mythic skins, I dont think these passes and/or rewards should come back unless you have to get event points in the same way and follow the same challenges. While I agree that most players donβt care what skins others have, if I had to work my ass off to get 2000 pecky points in 20 days by killing crows to get the plague doctor, then anyone else with that skin better have had to put in the same work.
The second issue is setting these up as a separate contract. The Hunt player base is already too small to effectively manage splitting it up without compromising matchmaking. Thatβs why between events, bounty clash became weekend-only. So Hunt would either need a larger player base first, or theyβd have to incorporate it in some way that doesnβt actually split people. For example, they could just flat out recycle events from time to time. Though they might have to add something extra for the people who had finished it last time
#game-ideas message @jolly pewter If it topped out at about 2 minutes, I could get behind this. It would be like a quick stim for an intense battle. Sure, someone could bring 4 of them and get 8 total minutes of it, but they would do that anyway if they brought in the big shots individually too.
almost everyone always takes a stamina and regeneration injection, I would also like to take something else with me. So it would be cool if it took 7 minutes and costs 500 dollars or more
Ah, see thatβs where I disagree. I donβt think everyone should be able to do everything at the same time. You should have to make decisions based on what you consider highest priority.
If you want to have med kits, melee tool, chokes, and traps, you have to give up having a flare pistol. If you want to burn people and have throwing knives, you have to give up traps.
If you want to have long-term stamina and regen, you should have to spend 2 slots on it. If you have 3 other consumables you consider higher priority, you have to give one up. We shouldnβt be able to go into the bayou with every ability possible
another uptade some new bug that so nice from competent develloper with a uselss event wow and still the fucking assasin waiting that ennemi come for showing himself really nice i love it get fuck
Hi! quick question, is there anyone experiancing 40-50 fps drops even in the menu every second? And if i restart the game multiple times or even my laptop eventually it stops, but very annoying. Or anyone know any solution for this issue?
boring....
I just think that there should be strategy in the strategy-centric game. If you want infinite sprint and health regen, you can always play call of duty
make it more expensive, all the bush campers would maybe do more with the stamina and rege
No, they would not.
then I can at least kill them with grenades because I have space again
@storm isle #game-ideas message and if you miss a dog rises up from some bushes and laughs at you
I already hate shots enough, lets not buff them please
Vitality shots are ok actually, but the other ones, I hate
Yeah, I think that deduction they gave actually puts them in a much better place. The regen shot in particular still makes the game very different from old hunt, but itβs unlikely theyβll do away with it at this point. Dropping the time to 7 minutes means thereβs still good value, but you at least have to be more selective about when you use them
Agreed. I really think removing or reworking the regen shot would be good for the game tbh
Regen shot is currently a necessary evil, because three medkits for 50 hp is an embarassingly low amount of total healing. Two bullets to the chest means you'll die to the next one. Even with doctor/frontiersman, that's only four hits before you're out of healing. Sacrifice consumable slots for one extra heal each and you can get hit a total of ~8 times? that's a little more reasonable but still pretty low considering the investment.
It's a shitty bandaid, but it is doing a job, even if it's doing it in a shitty way.
I've seen this a lot but I think making the regen shot draw from a limited pool of health instead of a duration is the play
e.g. big regen has 400 total health from which it heals you whenever you take damage
I think that's just even more boring than the current implementation, honestly.
I don't think any of that is necessarily bad. Healing should be precious in this game, getting shot should be a big deal, at least imo. I agree that without regen shots it'd be too little, but I think removing doctor and making it baseline would be enough to compensate if the regen shot was removed
The point is that healing needs to be a limited resource. If I shoot somebody, it should deplete their resources
To some degree sure, but hitting one bodyshot shouldn't be nearly as rewarding as it is. games should be typically decided by two-taps and headshots, not attrition.
@tough mauve there is no pc to console crossplay
Xbox to Ps is through randoms only but neither play with pc
Frankly, most of the playerbase don't want console v pc either
Bows/crossbows should do 125dmg max to chest and cause heavy bleeding.
I cant tell if this is ragebait and I'm too afraid to ask
i understand the frustration fr tho, and while i don't think it should be capped at 125 i do think the oneshot range should be reduced overall tbh
why? They see a good bit of use but aren't the meta, so there's absolutely no reason to change them
Can't say I'm ever really mad about a bow kill tbh
Not really any different than dying to a shotgun, just a lot less common
This is my 13th reason π«
shotguns are pretty frustrating too but at least you don't get onetapped to the body from 35 meters away
@golden crown you can change voice chat volume in game options
bomb launcher harpoon 47m oneshot to chest π«‘
Anyone getting one tapped by that thing at nearly 50m deserves it
It's muzzle velocity is what, 80ms?
Can we punish players who just join the game to run to extract ? lol
Title:
Ways to obtain mythic skins:
Description:
- Give players a cursed coin when their hunter level is refreshed.
- Add a cursed store in the game, which refreshes with different mythic skins every week (which can be exchanged with cursed coins).
The purposes of doing this: - It can make perfect use of the abandoned resources in the past.
- It can still give full
Wrong channel, but I agree :V
Nope. Should not one tap people. Bows and crossbows main purpose is to cause massive bleeding. The fact they one shot and are nearly soundless is wild. Meanwhile .50cal rounds out of rifles traveling 10x as fast cause less dmg. Doesnβt make sense. Bows need to do what they were meant to do to do. Cap dmg at 125 and make them cause heavy bleeding.
The closest thing to a .50 is the Nitro and it os already.
Long ammo rifles shoots ammo on the same vein as 7.62mm.
Nitro is bigger than .50. Most of the large rifles in this game are 45-70.
Still a massive chunk of lead traveling 10x the speed.
The biggest is the .50. The 3rd from the right is a 7.62, the mosin ammo.
Little difference in caliber, if I may say.
thanks wikipedia
Well then you should know Hunt guns shoot rather small projectiles, that are adapted for multiple weapons in the same time, and none of them is on par with a Nitro or, to quote you, a .50.
.50 is referring to the diameter of bullet. Most of the large rifles at 45-70 and larger if you look into them.
Martini Henry comes to mind, that is a .557
Wouldn't Sparks also have a huge caliber ?
But instead, it shoots the same bullets as a Lebel.
That said, a Nagant has specific bullets.
.52 indeed
To me .50 is more the caliber for anti material rifles, and no standard rifles in Hunt come close to it.
Well, the different guns have the right bullets in the game.
Just as soon they go into reserve they become morphing bullet lol
Here you can see that these are clearly .577 "Henry" bullets.
But if you run with an Uppercut as a side, they can feed each other.
In short: trying to use "logic" and "realism" to argue if something deals the right damage is a moot cause in a game like Hunt lol
Thatβs why you donβt know much about guns lol.
True.
Think that is because usually .50BMG is what people think of when you say .50 nowadays
But in the end, you still want a vg bullet to deal as much dmg as a vg sharp piece of metal. It's annoying, but they're just seen as stronger.
Also I'm fairly sure a regular winchester with its small caliber can kill someone by just shooting in their torso.
I mean, that is always the issue to gauge damage in a video game.
Most guns would just do the trick of putting someone down, but it is more a question in the consistency on how much it fucks up the person to the point the die.
Basically: "Bullet entered your body and you a slowly bleeding out on the ground" vs. "Bullet ruptured your lung killing you 5 seconds flat".
Also shotguns are hella deadly irl, just because the projectil is small doesn't mean it won't affect you much.
Slugs and buckshot have a decent effective range. Normal shotgun ammo doesnβt.
But bows design was to cause tons of bleeding. Making it do the same base dmg as most rifles AND causing a heavy bleed would still be very effective.
Follow me on Instagram.
Balance is more important than realism. Hunt is gritty and tactical, but it sure as hell isnβt hyper-realistic nor should it be. As it stands, bows and crossbows are balanced meta wise so they should not he changed
If anyone wants to see the iconography art I did for my feedback idea trait "Degenerate Gambler"
(Don't ask me why I put more effort into this and not the banner art lol I have no answer for you)
Someone have problem with gum ?
asia server absolutely dogshit as usual
ping spikes rubberbanding can't buy hunters or guns after every match
omg really? π
i looked for the setting but didnβt find it, do u happen to know where? cause i dug the settings for it non stop, im not kidding
it's not in audio or sound or whatever. Check in game
@mystic creek #game-ideas message I'd actually love to see a perk specific for 1:1 that gives you a movement speed boost even. Rocking a pistol and a melee weapon would be pretty cool, in my opinion
this isn't just an asia server thing yesterday this happened to me on US east (constant bad packet loss, couldn't modify hunters, broken menus, etc.) and I swapped to west and it started working again
wish I had something to swap to in these situations cause the next best one is like 200 ping
try swapping, playing a match, and then swapping back
when I had the issue it was just me even though we were all on east
I'm not a fan of the movement speed boost, but there should absolutely be a 1:1 boost of some kind. Faster draws and reloads maybe?
#game-ideas message
I dont even know what you wanna say. Holy hell
@urban dragon
Compromise at an inherent Greyhound or stamina boost where you either recover faster or can run longer without gassing out maybe?
Yeah I'm okay with that.
When I load into the main menu, it doesnβt always give me the option to invite my steam friends? It will randomly , is there an option on steam/the game that I need to change?
I'm sorry I was out of breath..I just was so excited because I wanna see that ghillie suit hunter in different colors based of the environment from the map we play in
@frigid tangle
The obrez spin animation is usable on the mace lol
welp thank you lmao i guess i missed it
It is an obrez universal animation so any variant of the obrez it can be used on
I need to try it on the drum version xD I assumed it wouldn't work with the drum
It should be all of them, and I think Iβve done it on the obrez drum and itβs worked
i need to check how goofy it looks, i imagined to not even be possible, thought the drum might be in the way xD
@true bronze Fyi high KDA does not mean someone is cheating, I am at 3 KDA myself at 6*, many of my friends are around the same, some slightly higher
There's been people with 100+ KDA in the past that also weren't cheating, they were just playing extremely careful and avoiding deaths while farming kills to get higher on leaderboards that existed in the past
Also had someone with around 44KDA farming their stats just couple weeks ago and they were trapping extract and sitting outside darksight boost range lobbing nade and concertina arrows on people extracting, extremely cringe playstyle but not cheating
these guys are nown cheaters but they got a ban appeal somehow... they have VAC bans and multiple game bans. On their profiles it says "cheating but anti cheat dont do nothing on me" lmaooo
People can bait for reactions by having that in their profiles without actually cheating
Either way while cheaters exist like in any other game, the amount of them is extremely low compared to the legit players
We're talking like less than 1% of the total population cheating based on playercounts and ban amounts
@frozen torrent #game-ideas message this sounds like a lot of fun, but I'd leave out the higher rate of fire, myself. I'd love to see more "precision" versions of some of these guns. Pax Trueshot Precision, for example, would be dope
Oh here I can leave my feedback: Bounty Clash not affecting MMR was the dumbest choice crytek made since release. Dumber then releasing the new UI, dumber then adding dum dum to dolch or centennial, dumber then reworking necro on solo to a single res, dumber then adding the spam res bolt.
Unlucky pellet spread?
there's nothing anyone could tell me that will make that image make sense tbh
Unfortunately we can't really tell if you don't have a clip of it
Most likely you only had your crosshair on them a bit for the first shot, and then second shot you had a bit more of crosshair on them, and then third shot you had most of crosshair on them
they were all equally placed on a stationary target that was afk
Unfortunately can't really tell without a clip of it
I want to say around 12m is the OHK range of Crown and King so it definitely should be doing a lot more than 13 damage if you had em in the center of your crosshair
one would think
The brightness of the body part hit indicates how "hard" you hit it, the 17m hit had more pellets hit the targets leading to more damage than the the hits that were closer
You can easily over or under adjust aim before a shot in just a frame or two which you will miss without clipping it and looking through it
sure.
but why is the spread tighter at 17 than 14?
That's not the case
they were all equally placed on a stationary target that was afk
According to your words, sure
But is that the actual case, that's a whole other story
Which we cannot confirm without a clip
But based on the screenshot alone, all we can assume is that you didn't aim as well as you thought you did on those two shots
According to your words, sure
More according to the screenshot you yourself shared, but sure if you absolutely cannot accept the possibility of your aim being off we can go with that
the issue at the core of this is that shotgun RNG is WACKY rn
46-89 dmg from same exact placement at same exact distance
and this doesn't factor spread on hipfire shots either
the variance there is wild, but hard to test accurately
Clash effects mmr
Itβs never affected mmr
I have seen it affect my team MMR when solo, without my player MMR changing. (Enter 3 star, die, next match still 3 star but team MMR is 2.5 star)
Sorry to bring up another thread but is there a way to actually get a vote on the numbers who would like it? Seems here there's LOTS of support for it https://www.reddit.com/r/HuntShowdown/comments/1eesz0y/will_hunt_showdown_1896_have_crossplay_invite/
I donβt see a reason to NOT have a in game invite system
itβs been common for decades at this point
I agree, and the number of support in that thread alone is pretty telling that even though they say "most the playerbase doesn't want it" it's clear they do.. even if they didn't hunt is now large enough to implement "opt-in" cross play so those that don't want to be a part of it don't have to. I know it would be a big undertaking for the dev team but I think it would be worthwhile.
I posted yesterday, didn't want to spam it.
Yeah, 1 per idea is enough
nice to know i'm not crazy @crystal plume
Except CK is not a large spread shotgun and validation would not be a factor in shooting range where you are hosting your own session without the server being a factor
At the range you are shooting in your clip of course there is more variance to the damage since it's outside the CK's "intended" 1 tap range
It would only be consistent if the pellet spread was always the same like some games do, but Hunt has random pellet spread
day 10000 of playing 4 star lobbies and getting rolled by 6 star teams
that is the bottom half of my lobby. I am 4 stars. Notice the 2 star there also WTF does MMR even fucking mean
Provide one screenshot of your team so your team mmr is visible as well.
What's the servers local time?
Also are you playing on duos? Duo lobbies got much lower population
yes? happens to me every time i play either i've been bitching about it for a million days
Think you're getting hit by low pop so game prioritise filling with players.
it happens every day at peak hours
6 stars constantly every game just doing trick shots on my dome
Anyone know if the UI background is a rendered 3D environment or some sort of movie?
MMR has become quite a joke since crytek changed it.. I thought it was before but they probaly wanted to prove me wrong by making it worse..
man the day I end up fighting a 4 star I'll kiss the ground where I stand. Even as a solo 6 star I only get trios of 6 stars against me.
@late yarrow #game-ideas message
This is already a thing
You have both the sitting and prone grunts
.577/450 to be exact
Yeeee
Idk, I feel like it would need the higher fire rate to be atleast somewhat competitive w/ the shorty silencer.
@quartz kindle #feedback message
There should be a void option, it's the very first one. Just like for skins and animations.
Aren't enough players to go around lil bro
Apologies for the bad photo. For context I am a 4 star solo what is this
Rizzle this is Hunt Showdown MMR
This is true π
#feedback message @loud hare that was the trials, and people didn't like them. Overall, AI is just too easy to handle in Hunt, because you have the stam shots, rifles, extremely good melee options, and the monsters are in general too frail anyway. A horde could fall on you, anyone with a bit of preparation could deal with it.
thats kinda sad.
seem like "pacifist run" playthrough gonna be tough from here.
thanks for the info though, a bit disappointed but that good to know.
Sorry, but being nice won't lead you anywhere in the hunt ^^'
Because everyone else will be too busy trying to kill you.
There was however, so there still a chance, just met a witch player.
As least that player do understand about it, not like those "Trigger Fingers".
Friendlies exist, it's a specie about to go extinct in Hunt. best of luck out there, try and keep your head low 
do you work on the game?
#game-ideas message I have tried do to this irl with 20 gauge itβs borderline impossible I wouldnβt even wanna know how sore your fingers would be after doing it with 12 gauge for a while
I don't
i've tried it with 12 gauge and it hurts like crazy after just a few minutes
not to mention you can't actually get a good grip on the gun anymore
wouldn't recommend
that's probably why they invented the alamo
and shotguns with more than one or two rounds lol
If there are any devs reading this: Please let me and my friend play in trios! Duos is so lame why can I only find team mates as a solo? Makes no sense at all
oh come on
so that means "we'll almost never get this done because bugs"
nevermind i guess that's fair but still
I just want to play trios π¦
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na , #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-ΠΏΠΎΠΈΡΠΊ-ΠΈΠ³ΡΠΎΠΊΠΎΠ² & #br-procurando-grupo
No no no everyttime i try that it has gone poorly. We are not the highest skill players but wasn't this ability to find teams as a duo in vanilla? CATER THE GAME TO ME PLEASE FORGO ANY WORK TO SATISFY MY NEEDS.
It has never been a feature yet
Really? I could have sworn but oh well I hope it gets put in
tbh they are overdoing this "well the community wanted it so we are pushing other things they wanted back" thing a bit. The reason why things are behind promises is that they are just behind and released an unfinished engine upgrade. not really our fault they pushed it to the breaking point now, is it?^^
since August we are playing an unfinished upgrade version while skins are flowing. it is what it is but let's be honest
Idk where you are reading them even implying that the blame is on the community nor are they being antagonistic in any way close to "well the community wanted this"
it's not an actual quote
The situation is exactly as it reads, community wants stability and bug fixes, they are bringing more stability and bug fixes
but it's always due to community feedback
It ain't deeper than that
not, sorry we fucked up
yeah sure, sometimes I just don't get the cooperate language attitude with gaming companies. It feels a little insulting and the companies that are in good graces with gamers don't do this, so why do it?
In this case it's more due to your interpretation of the situation than their actual wording tbh, as far as I remember they have already acknowledged their shortcomings in other posts/videos, they don't need to mention it in every post
Wouldn't that be more pretentious in your opinion if they did?
don't have to do either really. I mean you have to repeat things to a degree when communicating to a large amount of people though. But it does read like, it aint coming due to community feedback. it's obvious why it says it, these thing are planned and reviewed, I'm guessing
it just like, talk to us like ppl
don't get me wrong, unfortunately this is normal. Just annoying as hell
really don't want to make this a big thing. I just write what comes to mind^^ it's just obvious that companies pick and choose when to listen to the community and when not. Then shout it from the rooftops in the former case and be real quiet about it in the latter. It impossible to know if it's honest or not.
it's from the dark side toolkit and it comes with a price π
I know, I had a gf like that
also want my god dam custom lobbiesπ
last thing. I guess what's bugging me about it is that it is basically injecting a meme. doing that is as toxic as it is common. Just find another way^^
not an internet meme
That's not coming for like... Ever
and we have no way of knowing^^ unless you consider not saying anything as proof it's not coming
But where is it Β§ fps drop is still here and still wait for the refund for BB battle pass btw cause it will never be cured before the end of the "event"
Why do I keep getting tagged for unrelated things when I originally simply responded to someone asking about queueing for a 3rd random as a duo 
I'm not a dev
i guess i am not blind yet cause its say modo but i guess people can't speak no more too XD But dev won't talk either XD It's not easy when company can't be clear of what happen =p
pancakes or waffles? which is better
Waffles
@lament orbit why do you want to turn crossplay off?
Is there any difference between Xbox and PS players?
Because I do not want to play with Xbox players. Thought that would be obvious.
In my experience. Yes! My experience with Xbox players across the board on every title that supports crossplay has been wholly negative. I won't go into details because I don't have that kind of time to go into the miriad of issues I've experienced playing with Xbox players.
I'm not saying all Xbox players are negative, I'm only saying the ones I've run into have been.
Interesting
There are no real proven benefits to allowing turning it off that would outweigh the benefits of keeping it on for everyone on console to maximize the playercounts for matchmaking accuracy and lobby fullness
With console playerbase already being smaller than PC afaik it's basically a necessity
Oh I agree that it would absolutely lower player count for matchmaking. I'm only saying give us the option.
Making it an option leads to the same issue
It will take players that choose that option away from the pool of players that do not have it on
It's just an option that can be turned on/off. If matchmaking times took too long on either console (who opted to have crossplay off) they could easily just turn it back on.
I agree, it may not be feesible in terms of finding games quickly.
Which would still lead to possible longer queue times to the people who have it on since they need to wait for your queue to get to the point where it doesn't care about crossplay anymore while matchmaking
And that brings me back to the original point, the "benefits" don't outweight the negatives of having that option
each queue can be performed simultaneously.
Crossplay queue and non crossplay queue can perform searches at the same time. (Unless the CryEngine can't allow for that (which wouldn't surprise me))
So when you say "they need to wait for your queue to get to the point where it doesn't care about crossplay anymore while matchmaking" I'm not 100% sure what you mean.
Again, yes it would slow down matcmmaking but I don't think it would be very substantial for the people who keep crossplay on.
Also If you'd like to hop into a DM we can discuss the matchmaking aspect of this conversation π I don't want to bogart the channel anymore than I already have.
that's what it's for
I did enjoy the conversation(s) though π
there is not enough of discussing going on if you ask me^^
I have to get going very soon, but I saw someone mention it would be nice to have the circus bear be made a permanent part of the bounties. I think that would be a great idea!
Make the circus tent a random bounty like the other bounties. The circus tent was a great POI. I think it would make an amazing addition to vanilla Hunt.
yeah, it should just pop up sometimes without map marker or something, inferno too
Especially with it being on by default. It being an option wouldn't serve much of a good purpose with how small the playerbase is for this game.
@vast geyser Interesting, I didn't think ray tracing could be used on anything else other than lighting. The idea of ray traced audio sounds cool though.
Yeah me too, apparently it's not very power hungry, and I think it could work really well
They could certainly test it out on PC since consoles can barely handle ray tracing anyways
Pictures I forgot to add in my #game-ideas message post.
One for explaining EOMM for those who weren't familiar with it, and the other one proving that it is implemented in the game.
Reduce xp requirements by 50% to complete battle pass, or increase xp points gained from all sources by 50%.
ray traced audio would be a game changer
if you could make some sort of sound physics system
that actually does sound pretty horrible
seeing it written out in a paper makes it worse^^
don't want to rant again after ranting about wording already but how can you write that W/L streaks are considered and wanting to make it as fair as possible in the same paragraph lol
it's triky though. I was thinking about what would happen without MM. Half of players would be better of the other worse. Good ppl could win loads, noobs would quit and the game would die with a suuuper skilled residual player base. So you have to have MM but that means everyone wins about 50/50, skilled player more due to low pop. Alos sounds kinda lame and social engineery but you have to do it to some degree. I think you cross a line though if you treat you player like cattle and try to condition them into playing more and paying more so I totally agree.
Hunt is special in that you don't even have to win to have fun. The rounds just have to be good. So again, agree, focus on that.
you could do it if there was an actual ranking. Then you could see that you are doing well and have to go against higher ranks. It would be transparent and a bit of a challenge.
is ping limit impemented yet or no? i thought it was supposed to be with this patch
There is ping based match making currently
how am i still neck deep in the most chinese players ive ever seen then
is there already a way to circumvent it?
Could be they have low enough ping to play on the server or could be people just trying to salt mine
ping based matchmaking is not a ping limit
ppl who see 6* in their 4* lobbies in every match will see high ping player everywhere too
AFAIK, they are two different queues
not the same time that gets widened over time
Nerding can you elaborate?
on what? i wrote to much shit^^
nothing snowy has it covered
I am confused though does this have the effect of putting higher MMR players in matches? I'm super low ping but my 4* lobbies are always full of 6* players and high ping players
What nerding meant is that if the server you are queueing to has low population at the moment/queue times are longer the matchmaking bracket gets expanded
Now it all makes sense I do play really early in the morning
now I'm not sure it works that way and I'm worried that I get in high ping matches with my randos more often π
fuck me that's kind of frustrating I'd rather wait longer and not have to deal with getting domed from 100 meters/ having high ping players constantly in my matches
are you playing random teams?
yeah but i play with one friend a lot too so we queue in duos and have the same problem but I play with him at like 3-7 am
that is Central US time
It's an unfortunate trade off that's hard to find a balance
SO if what you posted is true then that would be why and that makes me upsetti spaghetti we have a lot of terrible games
I think that high ping players will also be put in a separate queue for finding randoms however it is not necessarily clearly stated anywhere
Just my assumption
man if all thats true then 6* lobbies essentially see no change if the pop is low enough
not sure when they switched it on and if it still is on. I did think I was encountering an awful lot of my countrymen at some point