#feedback-discussion
1 messages · Page 203 of 1
Still no crossplay invites is ABSURD
nerfing the duration of the stamina and regen is something I can never imagine.
do they expect the player will rush to the enemy before the duration running out?
IT IS SO COOL
I guess, the fact that snipers/shotguns/silencers are used by opponents in 70% of cases (6*, EU and RU servers, playtime - 14:00 - 19:00 GMT), these are META? -10% damage to silencers - good but shotguns need to be nerfed. Like c'mon I'm playing since beta-test but after shorty got a damage buff I see 6-12 (me included, I had to start using shotguns after all this. guilty) shotgunners per game.
OR if shotgunners are so precious part of the community how about give players some anti-campers abilities? Like buff flash bomb or smth
u should be able to pick the lantern quicker.
@violet prism #feedback message brother there is no crossplay between console and PC
@crimson spindle what ammo would the pistol use?
It would have to be a light ammo, it used the same semi underpowered round of the webley revolver so it would be light ammo. And with the 4 shots it could be a little on the high end of light ammo damage.
Its reload would be a cross between the 4 shot derringer and a double barrel shotgun almost.
Also its most common model caliber .455 webley to be specific.
the guns and the shootouts in this game reminds me of a movie scene shootout or somethink.
but i think we need to be able to carry a third firearm.
I mean, technically you can in a few ways.
@crimson spindle the event will allow us?
I think they moreso mean you can have a derringer or a penny derringer as tools
@white plover that doesnt satisfy me.
Three firearms would be a bit crazy imo
You can already get decent variety with 2 right now
im thinking armed to the teeth. 
Hahah, fair enough
i mean you can take a rifle plus two pistols
I definitely think more tool weapons could be fun. And maube multipurpose tools that may be a bit extra.
or just four pistols
i would like to have the possibility to holster one and use fanning on the second.
Then that'd just be another reason to never bother running a single pistol, dualies would just be better if you could holster one and treat it like a single pistol
If you wanna have two pistols to fan at someone, take a pistol in your first slot and a pistol in your second slot, forego the rifle entirely
it doesnt make sense to not be able to holster one of the revolvers and start shootin with the other.
it does make sense. balance team decided dualies should not be a way to just have two sidearm slots
its common in game worlds to see common sense butchered.
didnt undestand u.
game balance comes first, dualies need a downside
the downside is that you need to use them as dualies
to agree to disagree its strange.\
Well.. I try to think of an issue with having a trait that makes duel weapons function in ads, but having same firerate as a single one. Meaning what u basicly get is a medium slot sidearm with 12 bullets instead of six. With all the drawbacks, bullet drop, velocity, and limit range.. I don't see an issue with it to be honest. And a lot of people would be happy. Would never use it myself.. But would love fighting against it.
So it's just better than taking one pistol because you get twice the amount of loaded rounds with no drawbacks? :/
u cant do fanning on two!
but they are quick enough in killing somebody close range.
But it cost.. it becomes a medium slot.. and let's be honest., In the range the duel would be effective, it looses to so many other weapons. Pistols generally is in a tough spot these days.. But yeah.. I don't see an issue with it.
And it would furfill a fantasy many have about being a gunslinger. Now more open, as you can ads. I don't think it would be op, as long as the firerate is not higher then single users.
It would further push taking a single pistol into irrelevancy, as now you have a direct upgrade by taking quartermaster and running two of them. As if quartermaster wasn't already overpowered enough.
who's with me?
Stay on your own, please.
I mean yeah, but this is not a very heavy straw among the many on the metaphorical camel’s back. Overall I think this update was upholding crytek’s sadistically skewed idea of what a game health update is. In my opinion I think most of the issues stem from the fact that is seems like no one high enough in the chain of command at crytek actually plays this game significantly to know the real pain points instead of just what the thing to bitch about of the month is like so called “ping abuse”
I am playing hunt again after a little break. What an amazing change to release nice work crytek
PLEASE
I miss the randomized cannon fodder hunters
the current free/soul survivor hunters are so stale
In the quartmaster category you get so many options anyway. I don't see why they would really choose duel over anything else.. The Rifle and short shotgun meta would be the ideal way.. And I want my large slot for a rifle, and run other things then quartermaster.. So a pistol would be fine in my hands as a choice. Very rarely I felt I needed more then six shots. But for a gunslinger, who wants to do it.. More power too them. I still don't see a balance change, or a meta ruined, or anything other then giving the "cowboy gunslinger" fantasy more options.
@open moat Please keep it to one idea per post for the sake of effective voting
can anyone explain how hunter tier progression works i finally retired a rookie and he's still a rookie!
You don't retire them to unlock the next version, you need to get them to level 50. It also doesn't change that hunter into the next version, it essentially unlocks a new skin for you
Did you search for their name in the recruit list?
Oof
they all look the same with their damn suspenders 🤣
I will miss the revive bolt, personally
There's no way they're removing it
They're allergic to removing things from the game
Well, they literally are removing it
Maybe it will come back in some less radical form, there aren't many support tools in hunt like it.
Wouldn't mind a regen version.. and a delayed revive with animation to make us understand it is happening.
@arctic jacinth That is intentional, the royal variant is a streamer skin and they requested it to be switched
👍
@arctic jacinth #feedback message
It's intentional, the royal skin was a tribute to the streamer RachtaZ, he chose this change because the animation of using a syringe was on the prosthetic arm...
That makes sense
I know it was tribute to RachtaZ, I didn't know the reasoning tho
i always thought the syringe in the prosthetic arm was kinda funny, but that's why i liked it
#feedback message
"Why nerfing the regen shot ? It's so good ! Vitality shots are useless, I don't want to use them"
regen is op but the game is better with it being op imo
until we have more real healing solutions to prevent the whole "i got tagged 3 times by a mosin from 100m so now i have 50hp and cant heal" situation, i'd rather regen stay strong
We'll see if it actually make people move more to search for a health kit, or getting into investing ghoul more often.
I'd expect to see witness more, ghoul is still really mediocre imo
I forgot witness (despite getting an occasion to use it).
but like, in long drawn out games where I would actually run dry on regen and meds, both of those are really limited in usefulness since at that point, most AI are already dead.
Can grab a quick heal off a dead hunter if the chance arises but that's really situational
I suppose atm the point is more against how players would just pop the shot at the beginning of the game and they're gucci for the rest of the fights. This time it would make their use much more strategic, as they'd get better value in the middle of a fight rather than some time before even stepping a foot in the compound.
I think the stam nerf is welcome, that shit is absurdly strong, and the alternatives got buffed (determination/greyhound). meanwhile nothing provides even close to as much total healing as regen outside of extraordinary circumstances
Back to the crux of the issue that long ammo is being an issue lol.
We have regen bc of long ammo and nerfing it will only make long ammo stronger.
(That doesn't mean regen shouldn't be nerfed, just that long ammo is the culprit that should be nerfed lol)
eh, the issue is present with all ammo types, but long ammo being significantly more likely to chunk you for >=75 at longer ranges does exacerbate the issue
Sure, even with in 20m an arm shot from a winnie only shaves 68 hp, so you can realistically heal that with one medkit.
Mosin deals 76 damage to the arms up to 54m, so even bad shots are very costly for the person on the other end.
@sour bluff the remington rifle you mentioned, what were you planning for stats cause it looks like an interesting rifle.
Looks great, but like, only 250 of them were ever produced.
Also struggle to see a spot for it that wont either step on vetterli or cenny gameplay-wise
Hello, I have not used any third-party tools or engaged in any illegal activities in the game, but my account has been banned. How should I appeal
!support
Instructions on how to reach out can be found here: #customer-support.
I tried to file a complaint on the official website, but they didn't give me any response
All's whatever but idk how recovery shot is a bad thing. Especially when god's most unbalanced rifle Krag one hits You to the body if you happen to lose a bar
Well that is the best you can do, they are off for the weekend, you'll hear from the on monday
Okay, but as an Asian player, I don't think my reaction will be taken seriously. Can you help me appeal?
To be fair and balanced, it can be argued that then the Krag (and most of the other long ammo bolties) needs to be balanced to a state where we wont need restro shots and regen shots :)
Nope, none on this discord can help you further than to this.
And don't worry, Crytek ain't known to discriminate based on what region a player might come from.
Being asian doesnt change anything. If You get banned they have a reason. If they were wrong, they will look into it. You dont need to make up racism or some region targeted reasoning to get more positive response here out of pity. Please don't treat crytek like they're targeting with fake bans certain regions or something because it just sounds ridiculous
Okay, but I almost go to the official website every day to appeal, but it has been almost twenty days and I haven't received any reply. I am almost desperate about this. This account is very important to me, and I really hope that the authorities can re-examine my account,
But I haven't received a reply for almost twenty days
You know You can be banned for other things than 3rd party programs right?
Yes, but I can assure you that I have not engaged in any violations or used any vulnerabilities
Huh well, maybe they haven't gotten to your ticket yet.
What does the ban report say you a banned for?
He said I used cheating or violating rules, but he didn't give me a clear reason
Okay, then you can maybe tru appealing with Easy Anti Cheat.
But besides that, you cannot do much more.
I tried to appeal on Easy Anti Cheat, but the result was the same. I haven't received any response in the past ten days
Well, then you can only wait.
They will get to your ticket eventually if you have reported it the right way :)
Thank you, I think I have done everything I can, but I don't know why I haven't received a reply. If my account is still not unbanned in the end, I plan to use another account to play again, which is a very painful thing
Thank you for your answer. Goodbye
Again, it might take a while bc there are other people people before you :)
But Crytek will get back to you eventually.
Okay, thank you for your kind answer
anyone else got no voice and everyone is unknown player again?
@rustic timber #game-ideas message good news, you can rebind the 'stop bleed/burn' to its own key so this doesn't happen to you
Can we and if so how? Only thing I could find was to rebind the interact button but that’s not much help
Ah console doesn’t have those options. It’s literally just interact, dark sight and set ping marker in that menu
ah yeah controller can't do it, sadly
Really? Well that could be alright.. Still.. Would also have a priorization to the activation button.. But that ain't to bad! 🙂
Okey.. Have I understood Crytek right.. Is this what they mean.. A simple swap between these two guns? Symbolic more then practical.. More just annoying then anything else?
#game-ideas message
@golden crown @fathom pier @mild anvil
Here’s a quick list of suggestions proposed within the last 10 months to nerf and/or rework stamina and regen shots. This isn’t something that no one asked for
As someone who has been using both shots as base kit ever since the regen shot got buffed, I agree that they are too good. If a singular item or weapon is so good that you are at a major disadvantage to everyone else if you don’t run it, it’s too strong. The fact that everyone runs regen shots is part of what makes the game campy. You aren’t rewarded for body shots at a distance because whoever you hit will run to a bush or behind a wall and sit until their health is back. It’s this process on rinse and repeat until a lucky headshot happens. It used to be that even if you didn’t kill someone, getting a body shot still had value because at least you were draining their health packs. Reducing the shot time means that you just have to be more judicious about when you use them
I disagree. It makes it even more campy. Players will stop peeking and wait. With the shots, they would at least peek and try to participate.
Now the lair camping will be even worse...
tbh even if someone asked for the rework or didnt, as nice as i can, i genuinely dont care
there are a TON of us who also dont want that change, feel free to read through all the messages that have been shared in the feedback channel since they announced the change
also, not everyone runs regens shots. and you wouldnt have a way of knowing because you can't channel all of the data in the game and you don't have access to it. i know a LOT of people who don't use them. a vitality shot is MUCH more stronger than a regen shot
@gilded knoll also what they have done is not rework them, they just reduced the time. so basically you leave the shot at the same price, you leave the SAME functionality, and that is called a rework? nah :D
you also linked a beetle rework and i didnt say anything about beetles.
and, more than half of these ideas have a thumbs down reaction. which means THE COMMUNITY has spoken that they dont want the change. so you making this entire post for me and the other 2 ppl, you just wasted your time, genuinely.
Additionally it's a hard buff for long ammo again. Crytek is turning in circles... It's so frustrating
Buddy, did you read my comment and the ones I linked? Or did you just see opposition to your point and think “Absolutely not! I will have none of it!” Why are you being so disrespectful, honestly? Drop the attitude
I didn’t say they reworked them. That’s irrelevant. And we don’t even know how much they’re reducing the time yet. The beetle one explicitly asked for stamina shots/regen shots to be nerfed.
And honestly, the voting on the suggestions/feedback is only marginally telling of a small fraction of the community. There are frequently suggestions made that get downvoted one day, and a week later, someone else makes the same suggested and it’s heavily upvoted. It depends on who’s on and reading them at the time.
Also, the community is diverse and to say that “the community has spoken” is inaccurate. Any time the devs make any change, there’s outcry from the community. Look at bear traps recently. They made them actually useful with the new engine, and there was outcry from the community to nerf them. Now they’re nerfing them, and there’s outcry to not nerf them.
Look at ping-based matchmaking. Constant complaints about “ping abusers” with no opposition — until Crytek tried to alleviate the issue, that is. Now we get lots of complaints about ping restrictions
How exactly does this circle to long ammo being buffed?
My guess is because it makes running out of healing a bit easier, like it used to be. Taking a heavy hit from long might make you use 2 health packs instead of sitting behind a wall for 20 seconds
As it should, and hardly exclusive to long ammo, so I don't really get their argument
Beats me. It feels like it’s just another fracture in the community. More and more people want it to push closer to CoD and give unlimited health and ammo instead of making each bullet and item count like it used to
I just use cent when I want irons and vet when i want scopes
Regen and stam nerf are stupid I’m baffled that anyone would look at that and think that’s it good. Nobody has ever lost a fight because these items are op, the change is just going to make it so the game is less fun and you find yourself out of heals more often that’s it.
This change would not be that bad if camping was not so bad right now but it is, for some reason the devs have decided to put a bunch of 3-4 star campers in six star so now almost every game has at least one team that’s not doing anything that team is already the most likely team to win because of this, now that they are nerfing regen your going to have to fight them with no heals even more often.
This will have a snowball effect of making the game even more passive because now players that would have peaked won’t because they have no heals.
That’s how it will be in 6 star I can’t speak much for lower mmr because I don’t get into this lobbies but 3-4 star fights are typically even longer no? So it will be the same thing, no heals more often which is never fun. The only people who like this change are the rats who sit inside buildings and complain that they can’t hold an angle and body tap you every time you try to find where they are
Unfortunately this community is full of bad players who have no idea how to play the game the people who always have duel wielding, dolch or some spam shotgun no matter what, people who don’t even know how to play the game, trying to make the game as easy as possible to use cheese rat strats to win.
There is a reason almost every high level players is upset with the game and lots of the old players have stopped playing this game is becoming more and more campy thankfully crytek has gone back on some of stupid changes they added but it seems to be crytek is doing a 1 step forward 1 step back business strategy
It’s sad how crytek is balancing there game this whole update is pretty much just them reverting many of the changes they have made over the months, I mean just look at the ui changes that’s pretty much just the old ui with new colours
what do you mean by simple swap? As I understand it it means the verterli will now be faster in ADS but you'll need a trait for it. Not sure why ppl are complaining about that, seem kinda clever to me. It gives guns a niche. Anyway, swapping thing every now and then would also be nice. I would like to see the berthier shine at some point. It's a fun gun^^
Centennial rate of fire is being nerfed while Vetterli rate of fire is being buffed, I’m assuming he means a simple swap between which of the two shoots faster
Also they haven’t mentioned exactly what they’re doing to berthier but they said they are rebalancing it to make it the best of the carbine class weapons
I think vet and cent will be overlapping basically
I didnt get the part about the berthier tbh. I probably don't know what classifies as carbine
it's sort of comparing 3 slot berthier with 2 slot obrez as in one carbine category?
I haven't played since circus even ended, but if I'm reading the feedback properly they got rid of mics in the pre-match lobby screen?
I'm interested in what a weapon being a carbine entails
I’m assuming be a broad class including 1865 carbine, officer carbine, lemat carbine, mosin obrez and berthier.
Would be a bit strange if the weapons with the name of carbine in them weren’t included. But who knows what’s going to be different about this class per se
They haven’t AFAIK, the VOIP can just bug sometimes
sounds reasonable, then the question is why you would want to class them together and balance on that. It's a complete mix of weapons
"The Berthier will now be the strongest of the Carbines, while the base Obrez will be the weakest. We want to position these Carbines as more viable alternatives to the full-size, Long Ammo, bolt-action rifles, such as the Krag, Lebel, and Mosin Nagant."
this does not make sense or am I too stupid rn?
Any other ideas of bolt action rifles that nobody hasn't been mentioned before just asking 🤔
There’s the Remington Keene but I’ve suggested it before and I may have seen other people suggest it too
Do you know how many people suggested it ?
At least two
Me and one other
Idk if we need more bolt actions especially heavy ammo ones
Ig we could get some Asian or British rifles
Like maybe a early Lee model
The lee Medford was right around late 1800s
I kinda surprised too since I joined this server today because I want mention the names of the bolt actions but it just be too much ideas to suggest
I’d like more blackpowder conversions
I guess nobody mentioned musket rifles in hunt a one shot rifle
like the 1873 trapdoor version or a medium ammo open top revolver
A actual muzzle loader would be ridiculous
And we got the Springfield which is a musket conversion
a trapdoor pistol could be neat
But I’d like to see the 1873 heavy ammo trapdoor Springfield in 45-70
Well if anyone plays war of rights i've seen those one shot musket rifles names
And the Remington rolling block would be cool
Whitworth rifle and Morgan james rifle
there one shot rifles but the reload would be unacceptable
@final lodge I found the names
Springfield M1842, Patten Enfield 1853, Lorenz M1854, Springfield M1861 & Springfield M1855 (one shot musket muzzled rifle)
Just kinda pointless
More Springfield variants would be that but better
I well is all I found is just springfield this and springfield that 🤦♂️ I hate myself for mentioning springfield
Lrr sparks all I found was Lrr sparks M1859 infantry rifle
I mean their description here. They say swap. Making me think it is a swap between stats between these two guns in ads + iron eye speed.
☝️
Why are we back to the vetterli being faster than the cenny
Honestly don't get it
you dont even know what the change is yet lmao
we know that it's a duration nerf, and the exact magnitude of that nerf doesn't really matter. even if it's nerfed from 600 seconds to 599, it's still a bizarre change to make
well, for regen, at least. fuck stam
but i still think stam shot just needed a rework, not a duration nerf
Puzzles me aswell.. Vetterli has 130 damage, and quite popular. Where cent has 123, and have had all it's custom ammo nerfed before this.
yeah it will swap in ADS + iron eye. probably not exact numbers. If you love the centenialy, I feel for you 😄 it's a good way to give both weapons a slot though. Although, if we are honest, this will only matter quite rarely.
I love lever-action. It’s what makes this game unique—we have that Wild West setting. So, it’s odd to see all these Russian and German guns taking such a high place in the weapon hierarchy… in 1896 Louisiana, USA. But what can one do other than speak up? 😛
yeah the western-style ship has sailed a long time ago and it basically was for micro transactions too.
It still floats in my eyes.. And I am open for that an apocalypse wild west setting, can have made some different choices in it's timeline. But I dream about more variety in the basic cowboy loadout.. A second medium repeater with less velocity, more firerate. A marlin or henry would be lovely.. More revolvers.. I need remington <3..
all the actual US weapons should be in for sure. Then I do wonder when the amount of weapons will be enough. Would be nice for the game to evolve in different areas. More guns really don't add much at this point.
Another case of Hunt not uniting players and going to lose more. Ill say it again… EVERY SUCCESSFUL GAMING FRANCHISE HAS THIS!!! Marvel rivals, fortnite, apex, PUBG. Hell even SPORTS GAME HAVE IT NOW! Like 2k and Madden!! Something has to be DONE!
yeah the game not having cross-plat invites for xbox/ps is pretty absurd. at the very least, just do a lobby code that you've gotta give to your friend
Its insane. They are so behind on times. Such a simple feature. Add crytek accounts and move on! I already have one I believe actually. Just wild. Missing huge opportunities here
Why should I ever choose the obrez over the berthier? Honest question. Obrez is worse in every regard + costs more. Literally no benefit. 🤔 even the cycle time AND the reload time is higher. 😅
Where’s this image from?
Obrez has 5 bullets before reloading and I’m assuming stripper clip reload, but yeah overall Berthier just seems better
The reload is the main argument. Berthier reloads only 3, and slowly if you haven't used all bullets. Obrez reloads quickly if you've spent all your ammo, but even when you only miss some it'll still be a fast reload.
In my opinion the main argument will be the factor that most people seem to always forget, the feel of the gun
A gun can have great stats, but some people will simply not like how it feels to use
Are they fixing ping issues so we can play cost to cost yet? We need better servers.
I'm big on the "feel" of a gun myself but for it being a 3-slot that needs to compete with other 3-slots for that price I'd have preferred it have something to make it stand out a bit more like making it the drum variant as well. Stats could be lower than the Berthier but the ammo capacity before needing to make an extra long reload would set it apart enough, imo
@tardy violet the sound you’re referring to was actually the sound of the points being used to activate death cheat when the hunter left the match. While it was nice to have that confirmation I think it really just adds to the tenseness of the game not knowing if they’re still around or not
Ah right that was it
I mean, there's a problem. I want burning to be slow again. But If you have slower burn and you have to watch someone burn out, that's lame. Sound cue on leaving game helps with that. It's not the only thing that could be done, but helps.
the idea if it being tenser without the sound cue seems to put you in the majority m, but I disagree. It's not tense for me at all to watch a burning body. If it gets up I just derringer pennyshot if I'm close. If I'm far, the sound cue wouldn't matter anyway.
So it's strictly to keep you from having to waste time watching if they already left. Tension simply isn't a factor for the way I'm playing it
I need a dev to explain to me like im 7 honestly why the cross play invites are not a thing. Truly ridiculous.
@wispy sapphire nah, keep it, bro. Just happy to have the idea out there
i kinda need some help with my game being buggy
i cant hear any of my solo queue teammates speaking
it shows they are taling and they can hear me
but i cant hear them
all other souind works fine
The mako is a marlin
DeSalle DeSalle DeSalle, that's all I have to say.
@glossy acorn Healing bolts is exactly what they should have added from the beginning instead of revive. Crytek nerfs necro to the point of being almost useless because of all the people crying about it being too OP for solos. But then they give us a way to basically instant necro players continuously😂
Yerrrp. I never really had a problem with the revive bolts but i loved playing healer in a team and its a real bummer to have that taken away
they should just take out the revive ability and keep them as a healing option to sustain teammates in fights. I mean its not like it doesn't require aim to keep them healed
True, I agree with that.
Not to mention, 90% of the players that ran the revive bolts only ran them for the revive option
Even I forgot healing was an option
I mean that was why they were insanely strong
@runic kindle Certainly in agreement, I really dislike how spammy katana is with that skill
So? Winchester got to be on compact and medium. With a marlin medium rifle, I might get the side ejection port. I am allowed to have both!
I don’t think any side ejecting marlins came out until the 40s or 50s
Ahhh.. the 336.. Why I would love them to bring that naughty gal into this game, u are right that it is a bit late. I am okey with the one they had for the mako. The bullets eject out on the side. With a sleeker version like marlin 1884! It will looks great, and doesn't eject straight up! Perfect! ❤️
It’s not that bad unless you panic pretty easy to deal with unless there hidden then you just randomly die without ever knowing where they were
@dreamy socket Centennial has 600 in velocity, and 123 damage. Vetterli has 130 damage (can take downed players with 1 hit), now with even faster firerate, and is cheaper.. You honestly feel centennial should be nerfed to lower velocity aswell? While vetterli.. and thereby it's entire family, including the cyclone.. Should get higher velocity? Even do you have access to high velocity ammo on the vetterli?
Read my post again. I said the velocity should change INSTEAD of the fire rate changes. Also, vetterli HV is still slower than regular centennial ammo
I also never said anything about the cyclone, I was referring to just the base gun when I said "vetterli." The cyclone is a whole different matter
And yes, I think in a one shot head shot game the centennial is stronger than the vetterli right now because of it's very high velocity. The vetterli has a small advantage up close (ignoring levering anyway) with it's 130 damage being able to down a hunter missing a bar, but overall the centennial is the stronger weapon.
I did read it. U suggest nerfing the cents velocity, while increasing the vetterli. Instead of loosing 0.1 in iron eye speed, u want to nerf the only thing that seperates centennial in any way. Did I miss anything? But yeah.. Every change, affect it's whole family three.. If the regular one gets a buff, the rest do so aswell. Comparing a weapons two tap ability, to it's headshot chance is a bit of a stretch. Like the gun magicily offers it's users headshots constantly. Most of the time, the fight ends with two taps, in a range of 20-40 meters. Vetterli shines there., It shines when going inside a compound.. It shines when holding a corpse. It now also shines in firerate.. meanwhile the centennial is a medium ammo repeater.. On range needs to have three taps, unless it uses fmj with more recoil. Then it can two tap at a velocity of 480. Making the gun cost 210 dollars. The levering on it cost 7 points, and sprays so much, that few uses it on anything more then a meter. All the vetterli has to do is shorten the distance of its target. With all your custom ammo, you have even more strenghts. The cent being the best gun for players that can headclick all the time, doesn't mean much for most of the player base. All I am sayig is that if vetterli gets increaed velocity, then it should drop it's damage output. 115 perhaps, and a bit more recoil. Cent, if loosing velocity should get more damage... 128 sounds nice, with less recoil.
You definitely didn’t read it. I suggested decreasing the centennial’s velocity OR increasing the vetterli and other rifles to compete at range. Not both at the same time.
Honestly though I think the second option is the better one, because long ammo muzzle velocities are currently much higher than medium/compact rifles (the exception being the centennial)
I’m going to sleep though, have a good night
Btw.. I know you have seperated the suggestions in point a or b. A - Nerf Cent, b - buff vetterli. But I just wanna disvuss the balance idea., both of them, and how it interacts with each other.
Dunno if Cenny needs a nerf, it just needed dum dum removed from it
Like, maybe change medium's drop statistics in general so rifles don't go as far out on raw MV alone.
Yeah I think the long ammo meta is the real problem, and that’s why the better option would be to balance the other compact/medium rifles to be a little closer to the Centennial in terms of velocity
All the maps provide so much cover, then I feel we end up at medium range most of the time anyway. I believe if we nerf rifles, then shotguns gets the edge.. and they already havd double range, and we all camp outside more then before. We need to make doube tap possible, so people want to push lairs, rather the camp outside for a week.
But I’m not sure if the devs would make such a sweeping change, which is why I suggested slightly nerfing the Centennial’s velocity instead
Nah, if long ammo is the issue, we fix long ammo, don't power creep what is balanced up to be unbalanced.
There are plenty of ways long ammo can be made fair
It doesn’t make much of a difference either way, nerf long ammo MV or buff medium/compact MV
But I do need to sleep, good night
The drop is prety high on long ammo., U really feel they are unfair aswell? With the drop, they do have to come closer for hits.
Buffing MV of compact medium still ain't gonna solve why long ammo is meta.
And just honestly make hunt a way more uninteresting game.
Issue with long ammo ain't how they operate at 135+ meters, but how they can 2-tap to the arms up to 56m or so.
If that is the issue, then that is an easy fix. Less limb damage..
Well, that is one way, but also the fact that if a mosin taps you in the chest at 62m, there is no distance you can run without dying to the next tap, doesn't matter where it hits you and how far away.
Which is why long ammo is strong, it is a very lenient ammo type that makes consistent 2-taps if you have a decent aim.
The raw damage and lack of damage loss over distance makes it a very consistent ammo-class.
But the idea of long ammo rifles seems to be low ammo pool, high damage, good velocity, expensive, great penetration, crappy firerate. Then they added bullet drop, and gave long ammo a "no longer sniper material" stamp.. And it did remove a lot of the sniping in this game, which was great. If they also lower the damage, then they have to give a bit more firerate and ammo. Making it the guns with excelent pen.
Ofcourse.. they can do the oppsite.. making them the long distance gun. Compact gets more bulletdrop, and long gets less.. tuning the firerate again to lower with higher recoil.. But that makes them camp again.. tough balance. What do u prefer?
I would say that "low ammo pool" is only 65 HD away with the deployable ammobox lol.
But honestly that is also just an item I want nerfed.
That said, in "my perfect Hunt", I would push repeating long ammo down to sub 125 damage, give them slightly better bullet drop (not when it starts, but make the curve less steep) and give them 3 ammo per ammo box pick up instead of two.
It would still be a powerful ammo-class due to the good damage retention, but it is less "hit in the vicinty of the enemy" and actually require you to utilize the high MV to get headshots.
A 124 damage Mosin would still 2-tap arms at 40m, so it would still be a powerhouse, but at least it cannot upper-chest + arm shot you more than 80m away.
Which is still strong it can do it that far.
Not a bad idea. I just want more damage droppoff on range for regular long ammo I think. Simple and efficient. Feels more consistant too.. Then less bullet drop aswell. Making them choose fmj long ammo, that gives back the bullet drop.. But now wih slower velocity, they can hunt with the damage they liked.
Think bullet drop only wont fix the issue of "lost one bar, I am now 1-tap to 90% of the meta", hence why I feel that most weapons in Hunt shouldn't deal 125+ damage to the upper chest that easily.
Like Sparks/Springfield/Martini-Henry are fine, they are single shot rifles.
But repeating firearms shouldn't.
I just want those lost bar to be easier refilled somehow. People that are downed tens to leave the match after revived. Deplete the fist aid kit to restore a bar? The vitality shot now also restore 50 at use. For me that wouldn't matter, as long as more fighting would occure as a result.
The health bar system is cool, but ultimately I would trade it for a "3 strikes and you're out" system instead.
Tho ofc people would just leave when they have one down left then, but 2 downs are still more than 1 lol
Agreed, that’s one way to do it. I think there are a couple good solutions to the long ammo problem since there are so many parameters. Long ammo rifles overall have
- Better muzzle velocity
- Higher damage
- Better damage drop off
at the cost of - Very slightly lower drop range
- Less ammo (negated by ammo box)
My ideal solution would be
- Increase muzzle velocity of all medium/compact rifles except the Centennial by 5-10%
- Increase long ammo cycle times by 0.1-0.3ish seconds across the board
That allows long ammo to keep its dominant position at longer ranges while giving other rifles the muzzle velocity to compete a little more, and gives other rifles significant advantage in follow up shot speed which will make a difference at medium and short range
I think your buffs ain't gonna help at all, long ammo is this good because of the raw damage, doesn't matter if every other rifle got to the about same muzzle velocity as long ammo, they would still be "worse long ammo".
Increasing cycle time might hurt some of the rifles, but overall, once again, not the reason why they are overtuned.
Basically lowering damage of long ammo is what would balance it.
Even if we flatten all numbers to more the same, the quality of a 110 damage compact vs. 110 damage medium vs. 110 damage long ammo would be night and day.
So EVEN with a major damage nerf to long ammo, their great speed, good damage over distance and great pen would still make them specialized for long distance fighting and wallbangs.
Pre-nerfed HV Cenny and HV Springfield proves that it ain't the MV that makes a weapon meta.
The Vetterli, Springfield, and 1865 all have equivalent raw damage to long ammo, but it’s the lower muzzle velocity that makes them less meta than long ammo
Ultimately there’s not 1 single thing that makes long ammo meta it’s all of the things I listed together.
I also don’t personally like the damage nerf approach because it doesn’t make any sense realistically, bigger bullet traveling faster has more energy and thus damage. But again, I think either way could work 👍
Naw, the reason why those weapons ain't meta is because they lose half of their damage 100m out.
I know it is an extreme example, but for context, long ammo loses around 40%.
I know 50% vs. 40% ain't sounding like a lot, but in the case of a Berthier vs. Vetterli, which currently both deals 130 damage, the Vetterli loses 2-tap at 92m and Berthier can 2-tap all out to 138m.
Simply put, you can make up for bad shots easier with long ammo bc if you tag them in the chest, most combinations of damage is lethal within 100m.
Also long ammo can argue to do less damage bc it flies more clean into and thru a hunter.
Also enter arm damage wall pen and velo
But still it as my point was before 110 compact damage vs. 110 long ammo damage already deals worlds apart in damage over distances.
In what regard?
Does heavy ammo not do more arm damage?
Like FMJ? In the game? Or like in real life?
Big confused
Does heavy ammo do more damage to arm shots in hunt showdown
Nope, well, FMJ makes your bullets retain more damage of distance, so in that regard yes.
But in general, it is just a gun per gun basis of what damage it deals :)
#game-ideas message
@k0dy.exe
Reading your message, I couldn’t help but think of this:
Solo players can’t crouch quietly anymore whats the point of playing solo?
Getting good
How can you get good? Without things like light foot a solo player has 0 chance against 2 or more players in 6 star lobbies
You will get shot down every time
Utilizing serpent, staying back and letting a team fight it out, using traps, distractions like decoys. You know, things that solos have been able to utilize just fine before solo lightfoot.
If you need to rely on something cheap like solo lightfoot to be good you aren't really good at playing solo.
So basically Rat it out in a corner for 30 mins and hope you can win a 3v1. Good talk clearly we don’t agree on anything here
Don't play as a solo then and stick to teams. You're clearly not good.
Guarantee my KD on both accounts better than yours
Yeah because of your over reliance on solos lightfoot, cute lol
You’re trying to argue a fight you can’t win sorry lil guy
And you’re a dirty ahh PlayStation player too ofc you are
Keep coping
Weird how they seemed to have plenty of chances prior to them ever adding silent crouching
Keep calling people who are better than you “not good”👍🏻
But either way both of you move on if you cannot keep it respectful
Way ahead of ya
Can we get a roaming boss that is a bull Call him Thunderhoof or something like this and he roams 3 compounds or at least 2 and also want to see 2 roaming bosses on the field that sometimes will fight each other but to the first point that was my main want in this game is a giant bull that does some type of bleed damage or even a cow fart that is poison or both.
That one too. They don't deserve it
Bro, solos have had so many buffs given to them over the years. It was originally supposed to be a challenge to play solo. You can literally revive yourself these days. Silent crouchwalk was not ok and shouldn't have ever been in the game to begin with.
Maybe they should just use the team mmr to fix the solo issue. Three players put togheter, to find the team mmr. If a solo goes in, and play aginst trioes.. his mmr is divided by three, to find the correct matchmaking.
Oh whoops, just read lower down and realized I shouldn't have engaged that conversation
Just give me old solo queue back as well. Let me solo queue into my own mmr
Getting matched with 3 stars as a solo was just not very fun for me or them
Old solo que.. Been here since 2018. What would be old solo que for u?
Around that time
And u where 4,5 or 6 star??
And got with 3?
Yep
Strange.. 4 feel more correct..
But back in like 2021 and earlier, it would queue me with people closer to my skill level
Yeah, that happened sometimes
But it was a lot of 3 stars
I started in early 2019 for context
Darn.. Well.. I am a six star now. No idea what I was back then. I seem to recall that there where no stars back then., and at some point that up and down arrow came along before the stars.. But I do agree that one solo against three six stars is a bit to much to have an effect. I am very okey with a division by two or three to find the correct team mmr against one another.
Yeah. Stars came out in like... 2022? That sounds right. But I'm saying that back then, it felt like I was queued with similarly skilled people. And nowadays (not that I've played since October) it will queue me with people that have never held a gun, and crushing people like that is only fun for a little bit
Reviving yourself does no good, smart players burn and hold bodies. Maybe that might work in 3 star lobbies but not in 6, but that doesn’t matter I’ll kill a whole team of 3 stars without light foot. I’m not playing against 3 stars though, unfortunately. Silent crouch is the only real advantage a solo gets and was taken away.
That is a shame.. I do want new players to be a bit more protected from us. Honestly.. keep people under 100 h in their own leauge with only other 2 or 3 stars.. Unless ofcourse they are crushing it, in wich case, open the door.
You're not supposed to be able to revive yourself mid fight, it's just a second chance in case you trade, or happen to die far away. It's not supposed to be a get-out-of-jail-free card
I agree with you. The soloes never really had the best advantage in this game. Hate when they remove them buffs. The only thing that happends is that the solo has to camp to get down the first one, and level out the odds a bit. Much more fun when they pushed compounds and wanted to fight.
I, personally, wish solos fought on completely even ground with teams, but that's just me.
Even if it was just an option you could toggle as a solo
If they could keep their loadouts for three turns, then that would be fine for me. Or could place out a marker, that transported them their on revive, so they could approach again. Solo can be quite expensive.
Eh... just don't take expensive loadouts all the time
Every clue gets you 50 dollars even if you die
So you don't lose that much when you do die. Unless you're spamming long ammo or something
“Even grounds” is relative…. But at the end of the day 3v1 on even ground=death. Might as well not play solo
Not always the case. You just can't run and gun as a solo when on even grounds. You have to outwit your opponents
Also, I just steal other people's stuff lol
Kill someone and kill their friends with his stuff
1 of those 3 people are going to outwit you on “even grounds”. You’re like trying to run around the truth in circles
😂
I mean, I played solo all the time. Mmr doesn't really take your smarts into account
Mmr is basically only based on kills
Do not bring expensive weapons is a bit of a cheeky situation too.. " I am gonna win 1 vs 3 with this conversion pistol and romero.. wish me luck". With no mmr bonus, no silent bonus.. against the whole map.. Ofcourse.. if they do win, then sure.. I think they can steal a couple of guns.. But that is not a gurantee.. unless u are named ractha Z.
Outplaying people is like, the whole fun of playing solo
I mean, you just have to kill 1 guy and get a better gun
Idk about that, I think it’s based on revives and survival rate too. But at the end of the day if you’re so “smart” you’d be killing people at a high rate and be a high mmr😂
Also, the Winfield is very cheap and very good
I sit around 5-6 star, like right on the edge. But mmr is absolutely only based on kills. It goes up when you kill someone and it goes down when you die
That's literally how hunts mmr works
Against 6 stars? They play it very safe.. Its two way to get to six star.. Be a heavy killer, or die rarely.. Both of them is a bit in the careful category. A 5 star solo, that play with four stars do.. He is gonna have fun yes..
True.. Like the compact winfield.. there are cheap weapons to choose aswell. I just don't like campers. I want the solo to attack. That does not happend if he don't have a chance getting inside that door to the compound.
You gotta balance the agression and being passive
And know the maps very well
I really hate fighting against other solos because a lot of them just sit down in a corner and do nothing for 30 minutes
Agree.. When they had that unlimited necro revive do.. Boy, they pushed. Know people,didn't like it.. But I loved it. Lots of good fighting!
Yeah, that was the only upside to that
More action.. I pretty much hates every buff that halts the game.. Shotgun range being doubled halt pushing the lair.. hated that.
The worst thing ever was solo necro salveskin when burning was harder
It just was... awful
Oh boy, killed a solo, time to barbeque for 5 goddamn minutes
And every time they stood up you had to reignite them
Im glad they shot solo necro with a gun, but I do wish people weren't such cowards all the time
It was horrible.. nah... I just want more ways to restore bars, so downed people don't leave the match.. I want rifles to be buffed in close range enough, so they tries going indoors again. I want more incentive to fight!
Haven't played with the silenced sniper but I bet that's awful
I kinda want a total rework of shotguns honestly
That maynard dumdum silenced is a nightmare.,
144 damage, silenced + dumdum.. it was rough
"Oh, you got hit? Time to effectively stun yourself for 2 seconds so you can peek and do it all again :)"
Yeah, you could also just die
That is what most did
I kinda hate how hunt falls into the classic video game shotgun dynamic
"Oh wow, it onetaps at close range and doesn't do jack squat past 10 meters"
Fun and engaging
They could have mixed that a bit.. one shot at 1.5 m, two taps up to 15 m.
Give me flechettes (without the bleed but with more ranged) as what shotguns do baseline
And then make flechettes like shotgun fmj
Make shotguns a skill based weapon that you have to aim
Kinda like slug?
(Imagine that, aiming a firearm)
Kinda. I hate slugs though, because they don't really have a downside
It's just the one tap, but with more range
Low velocity do.. heck of a recoil.. but otherwise.. yeah
Maybe keep the onetap in like melee range, but otherwise, onetaps kinda suck.
Allowing shotguns to onetap at any real range significantly constricts what you can do with them design wise
Yeah., but we have one tap on many melee weapons.. so they most have a bit of advantage against that.. What I need is that the rifles comes indoor. The double shotgun range, I think, was cryteks way to get shotguns go out. Except it doesn't happend. They stay inside.
Because it just becomes a game of "what shotgun is the most effective at onetapping" and surprising nobody, its the one that shoots fast
Yeah cause they still have the onetap range
Which causes people to sit in a corner with them and wait
Now even a stronger position inside.. as they can stand even further away from the door.
Statisticly.. shotgun vs shotgun ends up trading in a face to face fight.
Yep
Yeah, it happens a lot
And melee weapons are basically worthless because shotguns exist
Except for the spear, because its basically a shotgun in melee weapon's clothes
Spear and penny derringer did change quite a bit of the compound fighting.
We need more creative stuff like that.. maybe tools is the way to balance this..
I have to hit the sack.. in Norway we are at midnight. But I enjoyed our conversation a lot.. later, and good night to u.
Goodnight
@quartz socket I agree with your suggestion 100% in #game-ideas tho I will say I think the HV change was nice, before HV felt like a straight upgrade for anything you used it on now its more of a sidegrade, the upsides still justify the downsides on most if not all weapons but the silencer nerf is kinda bs. I 100% agree with you there, just because Maynard and Krag silenced are OP doesn't mean every other silenced weapon should have to suffer for it, just nerf the 2 op guns and leave it at that
The problem is shotguns niche is supposed to be dominating close range fights. The counter play is don't get close.
@flat sandal
I'm wondering if there's a problem with your role, like maybe you don't get announcements, because they've been talking about this update for about a month now 😭
Looks like since they just have the PC role they don't get pinged for announcements
yeah but the exact date? did you know it was today before yesterday?
Yes, I knew on the 20th
In the trailer they put out the date was at the end. And the other day they also did a 3 DAYS TO GO post
oh dam
I just saw at the end of the video
well, was still fun for someone with my level of paying attention 😄
perfect timing too, we had a break and I just made uo with the game^^
I bet ! Plus the patch looks really nice and a great step in the right direction
totally agree, shame they didn't manage to sneak in the option to save traits on loadouts
oh and so the obrezes are 3 slot. I assume everyone knew that too?
Yeah, also I think I'll call it the "Mosin Match" now, bc there is nothing Obrez about it lol
Even in game it is called "Mosin Obrez Match"
it's worse then computer hardware 😄
Why is there a Steam icon in lobby? Is crossplay coming? :(
Most likely with steam x PC gamepass
Not crossplatform
So, killing rotjaw dont count as "banish" anymore?
phew
The game resets gamma in lobby all the time
It's like hellborn, you just kill her and I assume it triggers restoration
I dont get what point you tryna make?
He got 2 kills according to team details, but match summary says he got 1
Doesnt fire damage from barrels count as you killl but not in summary?
No clue
I've got some feedback regarding the newest event, actually every bit of updates that Hunt has received: How come after each and every update my game always runs worse? In old HUNT i had 165 fps at max settings. 1896 came out, Max Settings i had 110-120 fps. Post Malone event came up, i had 90-100 fps on High settings. And now i barely scrape 100 fps on medium settings. And my PC hasn't downgraded at all, it's pretty much a high-end pc with R9 5900x and RX 7900 XTX. Also, i have some severe drops with FRS enabled. And yes, i have tried the shaders thing and then the whole profile delete. What next?
they removed revive bolts? why not just remove the revive mechanic, but leave the team heal mechanic? i was so excited about my medic load outs ):
yeah, i guess were just doing necro perks only now. kinda liked the bolts
They teamed up with a solo
Killed 2 hunters, shows in 2nd pic. 1st pic shows i killed one hunter. Doesnt add up.
Oh interesting, they’re all blue team outlines
@agile kelp I'm confused as to what you are talking about in your post
Why would you be able to only get one pledge mark in bounty Hunt?
I didn't see the "per" in 25 event points, it is usually just for the first 25. Sorry.
Been like that for the last 2 events
I wish devs made patching the game simpler
In what regard?
I downlodaed the 45g update. Then, it doubled in size as It was patching. It never finished patching. Im reinstalling the game
ALRIGHT who on the HUNT team got hired by Discord to make this UI
Did we not get the last map yet? or the rain weather condition?
Nah still gotta wait. Makes me wonder if they're either saving it for a special event or reworking the visuals of it. I'm kinda hoping the latter since I didn't like how it looked like a filter over your screen.
mmr system needs an overhaul, i love that im going against players that are p100 lvl100 every game despite being absolutely nowhere within their skill bracket because of some arbitrary fucking number that crytech believes is "high mmr". add more stars or make it so each bracket is much larger, shits miserable and im not gonna tank my mmr intentionally like a bum.
Can we get a nerf/revert to burning bodies
I'm getting heavy stutters on all maps but Mammon, none in bounty clash, all the while having between 110 and 144fps. (AMD card)
I honestly have nothing but the best intentions, but I truly feel like the things you guys release should be reviewed extensively by community players before releasing new features. The obrez match has ended up being the most useless weapon released. And it doesn’t have to be. The berthy has completely outclassed it by price, damage, range, sway, literally in every way. The other stuff is super cool and happier about the bug fixes but some of the things you guys have been releasing content wise since august is so far out of touch in comparison to pre August update. The community you have are people that were here before the update. Please find a way to actually get good feedback and recommendations from us the community before releasing this stuff. Skins, weapons, features, etc. Your resources are important to all of us and each of us that have stuck around truly deserve that. Because the stuff you guys are releasing just shows us that whoever is designing and creating this stuff is not on the same wavelength as the rest of us. Imagine the person in charge of all of these changes, cosmetics and additions are not a hunt player. Because that’s what it feels like. Despite the negativity through the community I have nothing but love for the entire hunt team
My game has rollback. The character takes two steps forward and one step back.
I don't understand why the "silent" crouch walk from Lightfoot was removed for solos. The footsteps were literally still audible and definitely not on par with the original trait description "make no noise when crouch walking." Also why are they making it even harder for solos lmao. As a solo, you're already at a big disadvantage and the element of surprise and stealth is often required to gain the upper hand against teams.
Ohh yeah, they are, aren’t they? Hmm maybe photoshopped it then? But would like to see a team of 4!
Seems like there is a bug right now with it
What’s the bug?
You can have teams larger than 3
Up to 5 right now it seems like
But very rare bug
Oh my, hope it gets fixed. Will all be out numbered lol
I think it is rare to run into, but it is tragic
They are aware and working on it
Thank goodness!
Yessirree
😂a bit dramatic you think? Also ever wonder if your opinion isn’t the same as the next person that plays hunt? Your entire page long argument goes out the window at that point if you think about that for a second. I just argued with a guy the other night about how he thinks “solos should fight on even ground with trios/duos and if you can’t then you’re not good” when in reality there isn’t a solo player out there who would kill me and my 2 teammates on even ground. Community is full of a bunch of different people with different opinions, some very ignorant.
@near osprey just wanna say, that the Match ain't a "long rifle", its a carbine.
what is a carbine though? In the game that is. Did they basically start a new class with the least popular long rifle as the strongest member? I'm not so sure what is supposed to make them attractive. Love the idea but we probably have to wait 2 events for it to make sense. Or am I missing something?
They said they wanna make a new weapon class of carbines.
And that Berth is the strongest carbine.
But yeah, Mosin carbine ain't it lol.
It makes sense when you get pistol carbines, but there ain't a lot to do with carbines otherwise
let's see what happens
gamma bug ?
The overgrown nature motive of this garden you see in the advertising images for this event... Is it in game by any measure, or is just a marketing element?
I don't think we have anything custom in this event
cause of fixing stuff focus
Any chance we will ever get Cross-Progression? I don't care about Cross-play I just want to bring my cosmetics over to pc.
It hasn’t yet been announced as something that’s planned on afaik
Gonna have some ban or people are gonna get cheat over and over from the same russian cheater § its been the 5 death by the same guys in less than 2 hours XD
You urgently need to come back with 5 teams in the dispute mode and get rewarded With 4 teams, there is often one or another team that has only 1 hunter or 2 hunters, one team with 3 hunters, another team with 3 hunters, the match feels empty and doesn't have the same excitement.
@quiet tide A bit late to suggest something like that considering the event is already live and ending in 38 days
Garden of the witch part 2??? 🤔
I assume more was planned for this but scratched in favour of fixing the game. That's what ppl wanted, now we can't complain^^
yet there are still weird bugs like the equipment still scrolling one line when selecting one sometimes
@scarlet flame Blast sense bro.
Finally somebody gets it
lol, yeah, just saying in a game way, as carbine has no substantial differnece in game in compare to real long rife
If they can really make a difference, i would be nice, like higher moving speed, larger aim sway, fast reload and firing rate ?
Not sure, but i would like to try something new.
Events generate money which is needed for development
This 4 team system in reward dispute mode is very broken........... a team with 3 hunters and three teams with 1 hunter each...
What expectation? They stated that the focus is on performance, bug fixes and such
It's on the people who expect otherwise that they are misunderstanding artistic choices in trailers as actual additions
This isn't the first time this has happened, we had a trailer once with a moving train and people were instantly under the impression that we are getting moving trains
When it was just part of the story presented in the trailer
I only noticed lag in the hunter recruit screen and I can avoid that by just using the favorites filter to use the hunters I mostly recruit anyways
I’m getting lag in every aspect of the ui
Equipping and unequipping weapons/tools/consumables
Moving between pages
I had zero issues with it pre update
The people I play with all say the same thing
Then there was the saddlebags and people thought we'd be getting rideable horses
Oh yeah I remember that as well
I think the opposite, Hunt needs some time for them to work on existing features and such
I welcome a more chill event with focus on bug fixing and such with open arms personally
Agreed
Murder circus was horrible. You should always prioritize game health over extravagant events
And I am someone who absolutely also wants more content since I have over 7k hours and I need new things to keep me interested
1896 was such a flop because they didn’t give a second thought to player feedback and game stability. Yeah it was the player count peak but barely any of those players stayed because it was a buggy mess
While a little wild growth would have been nice, I honestly prefer more "low-to-the-ground" events like this.
It is nice not to really have to deal with "BS of the season" or play a forced meta that gets stale by week 2.
It's nice to get an original theme rather than some collaboration imo.
Rachta Enjoyer
Rachta is a Diiba enjoyer
@quartz socket The #feedback would be the best place for your post in #game-ideas
ok, lemme copy it there and then remove it
no worries!
#game-ideas message @mystic ridge We have those! We call them doors and shutters
@thin adder
Maynard Sniper w. Subsonic muzzle velocity: 319m/s
Bow muzzle velocity: 150m/s
It is twice as fast.
Yes, but it feels awful because of the scope
I mean, that is the point of the rifle
Are your weekly challenges meant to reset when you prestige? I completed most of my challenges yesterday and prestiged. Now my week one challenges have all changed and progress is back to zero
@keen flicker Steady-Aim is already a trait and it doesn't have that annoying breath-holding mechanics of other shooters.
It's a bug
But enjoy your free event points and BB
@quartz socket about your suggestion. If its worse. And nobody cares about it nor interest in it. Why removing it than? If it doesnt do anything. It isnt harming aswell?
@tribal wyvern this event is a event to balance and fix the core value of the game. Its ether content or balacing the game in general
Guess removing wouldn't really be that good, but the match for sure needs to have something going for it.
Your aim still moves tho even if its the slightest, im talking about removing all weapon sway with scopes completely
It becomes very stable after a short moment of waiting. I prefer this to hold breath and then gasp and have shaky aim after...
I think most players will down vote because of clutter & having two traits that do practically the same thing.
Yeah no, we don't need to make scopes even easier and free to use lmao
It appears to only work once. Resetting Weekly Challenges via Prestige only works once (maybe per week?).
Oh damn
Also seems like there is more to it too, friend prestiged yesterday but didn't get a refresh
I think they might have patched it server-side on day 2 of the event.
Naw friend and I did it on the same day
Strange. Well I did all my weeklies & prestiged day 1. Day 2 again the same and it didn't reset. I know there are at least 3 different weeks of challenges already prepared after comparing weeklies in a trio party. I wonder if it has something to do with the double post game wrap up that also glitches the Dark Tribute.
PS- Welcome back to Hunt McCree
Garden of the Witch introduced cross-platform play including PC players. Now I am getting my a** handed to me way more often. PLEASE take away crossplay between consoles and PC! Obviously PC players have an advantage over console players.
There is no crossplay between PC and console
and thankfully so
Dear Crytek, it's great that you're implementing Operation Health for the game, which is what it needs right now, but who the hell came up with an event that isn't one? Why the hell do I have to go to such great lengths to farm plegmarks and then search the whole map to find one event perk that I don't want? In the two days that I've played, I haven't even seen a single gunrunner or blademancer, so it's no fun, it's basically like vanilla Hunt! A single rare supply point is simply not enough, if there is only one then all three event traits should be found there. I really don't want to search every tower on every map and then come away empty-handed.
plz Hotfix this
ty
daily reminder that the mmr system in this game is dogshit and should be overhauled
They didn't want to do pacts this time and without pacts you are not limited to specific traits, having all 3 traits available at the rare supply would mean being able to get all of them in one match. There is nothing to hot"fix" as it's the intended design this time around and honestly me and many others prefer the more toned down event this time around
I'd even argue that we could've done without gunrunner this time around
OK, I agree with you on that point. It would be too easy to get all the perks at once, but there would be more rare supply points, so it has zero added value. "THE EVENT"
Then they would have to change their design to not have all of the other event interactable either to avoid letting people farm them for easier farming
I think this will be the second event or battle pass that I won't finish, it's not worth it, I already regret having spent the bloodbounds, inferno was the first event that I didn't play, it was too loud and visibility was zero.
Also: kinda nice not having pacts tbh
Dunno why
its empty
the problem with current event is that everyone who used to go revive bolts to have a poser aggressive playstyle now hides in bushes or camp "3rd party" a fight. because they want points and then farm. the matches have been so dead so far
and then you get picked by a team that didnt exist until you died
but it is nothing wrong with the event, its the community who has changed to a fucking camper playstyle
because it is more rewarding to have netflix as playstyle
South America servers are having rubber banding and packet loss.
@fathom pier I don't know what server & MMR bracket you are playing on but damn near every game I have played in the last 48hrs has been every team on the server going in on an all out death slog at the boss compound or the Alpha Supply point.
Hello, please guide me. I bought this game last week and played it for a few days, but suddenly, since two days ago, exactly after the game update, every time I try to start the game, I receive the message: “Please change the server region.” I don’t know what the problem is.
Why do I see a monitor and a mouse above some player's heads when I join a team? Before the last update I only saw either the Playstation logo or an Xbox controller.
Can you get an image of what you mean? So far I have only seen icons for monitor and controller
this patch is great , too great actually, everything is well balanced for now, the only big issue i have is the memory leak, everytime i finish a game for some reason hunt starts using all my ram , and gpu memory , and my fps will drop down to 5 fps , and i need to restart the game !
Just to check.. Surefoot has not stopped working with vital shots right? Or am I misremembering that it worked?
Has been working for me without issues
Im constantly fighting prestige 100s every match like i
Know im good at the game but god damn give me some in betweeners XD
Prestige 100 is not a sign of skill nor is it used for matchmaking for that reason
@quiet isle
It can be better than Bornheim №3 but less effective than Dolch
Legit question: How could that be balanced when Dolch already have its fair share of balance issues?
Gun runner is incredibly stupid but other than that the event being light on being an event is really nice and much appreciated
Saying everything is well balanced after the great silencer guttening is crazy
Also yeah Crytek please pay your service provider in South America, the rubberbanding has been crazy the past 3 months or so
<75 damage in upper torso on distance 10+m. 8 instead of 10 bullets in mag i suppose
That is gonna be "good enough", even if its compact, it would just be a "as good dolch" bc it can 2-tap
Possibly double posting because I'm not sure where this belongs.
Unpopular (?) opinion.. Silenced weapons should have gotten a drop range/velocity nerf like subsonic rounds vs a damage nerf. The bullet is still the same bullet, just a tad bit slower coming out of the barrel. Should still do the same damage point blank/at certain distances as their non-silenced counterpart.
The game feels so bad, everything is nerfed except what should be, the event is a BP, the UI lags like it never did before, the bugs they said "it's corrected" are still here, god I wish Crytek sells Hunt so someone else, I'd ever praise Tencent
Lower muzzle velocity=less damage
so joining as a 6-man premade in a game to ambush together, what they did, is a thing now? if this shit happen more often i am finally done and out, thats peak pathetic behavior and shouldt lead to an instant permabann
Why is Obrez Match 3 slots now??
If you're experiencing performance/visual issues after an update or in daily play, a possible remedy is deleting the folder called User in your Hunt main directory. PLEASE BE WARNED, this will reset all of your in game settings.
To access Hunt: Showdown main game directory please open Steam Library > Right Click Hunt: Showdown > Properties > Local Files > Browse Local Files > A folder called User is the one you're looking for.
If you want to avoid resetting your settings, you can delete only the folder named Shaders inside the User folder, but this method is less effective when resolving issues in some situations.
Ah yes, that is why the Carbine deals 145 damage with 340m/s bullets :)
What do you mean with "now"?
Literally came out 3 days ago.
Less damage at range* not up close.
@normal tree it already is a battle royale.
where the hell do you get your info from? theres no cross play in hunt
How is it? It's about shrinking zones and forcing encounters as the match progresses
But ok, seems like guys don't like the idea lol
By having multiple teams fighting eachother.
And just that is making it battle royale? For me not really. It's about forced encounters with less and less space to fight. Could be called B.R. Classic or smth lol.
Yep
I mean the game is just fine, but more game modes wouldn't hurt it and you play what you want ofc 🤷
I'd like a deathmatch
We have soul survivor that is a BR mode
Also @north onyx I would say Bounty Hunt is more an extraction shooter over a BR.
Yes for one player
Well then you have to be more specific :V
Haha, I though I was
Sure, add teams for soul survivor
Yep, that would be enough actually
Don't think many people gonna play it tho
Hm idk, I kinda like it, it's still not a map shrinking thing, but close to classic BR enough
The biggest challenge/work would be for crytek to add a system that equip owned skins on the weapons you pick up in the match.
Actually as soon the wellspring is activated, the holder cannot leave a certain zone
those aren't mutually exclusive
I would argue they are, BR are about "one winner" whereas an extraction shooter is about pushing your luck.
The fact you can always leave a match prematurely removes the BR aspect all together.
Is there a way to turn off the auto reload when you have fast fingers on the Martini Riposte. I like being able to control when the reload happens so I can use the riposte when needed.
Pretty much this. Hunt showdown isn't about winning pvp fights it's just about grabbing the bounty and living
Intil wallack people see you XD
Wait
You can use the bayonet within round loaded
Is this a console thing?
No, I don't think there is. I have the same problem using the Vetterli bayonet, sometimes if I shoot and then go for a bayonet it doesn't work until I'm done cycling
It'd be nice if left clicking to melee overrided the cycle animation
Before the engine update, I had already done all the challenges and got these skins. Why I don't get anything in return for these skins? I didn't even get a copy of this weapon in my stash when I leveled up! Why should I even increase prestige?
Same here, got all these skins from trials but increasing prestige now is easier - 8k silver instead of 4k at start and all basic weapons unlocked so the reason is to get previous prestige rewards - silver quarter, 50 laurels, centennial etc
That's not the point. The problem is with the developers. They could easily give any skin instead of these to anyone who has them. But now you just have an empty cell.
all my games today 4v2 7v3 and 6v3
Pretty sure you do get a copy of the weapon, but you are essentially just "missing out" on two skins
Even the BBs that were added to prestige from trials are given again even to those who had completed the trials already
“More game modes wouldn’t hurt it” isn’t really true. Hunt has too small of a player base to split them up based on the game mode all the time. That’s why they make bounty clash weekend-only between events, when the player count is higher
is there going to be more hunter slots planned for the future updates? i kinda want to buy them so that i have a whole roster of lv 50 hunter trophies
I see, makes sense ❤️
say is it intentional or a bug that when I get hit by a Hellfire Bolt I am almost guaranteed to lose a small health chunk?
even if I managed to walk out of the fire and press the F button in time I still lose my health chunk
Think about guys. who got 100 prestige rank and completed all trials before 1896 update...
@dreamy socket so you want to make one hit wepons even more of a must pic 🤡
@normal tree battle royal is already in the game
I’m confused. “One hit” as in shotguns?
Or as in single shot guns, which aren’t really meta?
I also think the cycle time of shotguns should be nerfed and the Auto 5 spread should be nerfed to shit, so there’s that. I just didn’t put it in there because it was getting long already.
shotguns,bow,crossbow,nitro,slugs,
I mean those guns fill a different role than any of the rifles that use iron eye
If you expect to go into a building with a Krag and beat a guy with a Slate you’re gonna get shit on
so you suggest that i just wait 45min outside the building
the bolt actions are some of the most ballanced guns in the game
I never said that. You have a second weapon slot, consumables, and tools for a reason
considering most fights are in compounds inside one hit ranges a nerf to bolt actions is just silly
The bolt action long ammo guns are the most broken guns in the game past about 15m, because they have the best muzzle velocity, damage, pen, and competitive cycle times
Not in my lobbies. I’d say the average engagement distance is around 30-50m for me
I think the problem you’re talking about is the fact that people like to bring shotguns and bows (one hit weapons) and trap the shit out of the boss lair and wait ages for people to come in
Which is a problem, but a different one
your saying bolt actions are "broken" which they're not
Long ammo bolt actions have been meta for ages
meta does not mean broken
It means they’re too strong, and they should be reduced in strength to encourage more loadout variety
long ammo got a huge nerf when they made ammo pickup changes
meta does not mean too strong
it does stand for something
Most effective technique available
I believe
yes
So in other words, strongest
but not too strong
something will always be seen as the best pic
but to nerf all bolt actions seems silly just because you have a problem with long ammo
I mean sure, something’s always going to be meta. That doesn’t mean we shouldn’t try to level the playing field
the poor winchest compact ammo does not deserve to be punished because of mosin spammers
To encourage more variety
I literally said that those rifles in particular should be buffed to compensate
then why nerf them in the first place
your problem is clearly with long ammo and not bolt actions
Because Iron Eye is op anyways, it is a must take on pretty much every repeating rifle
it's not
Then why would it be so bad to remove its fire rate bonuses, if they’re are so insignificant?
Lol, lmao even.
Yeah no, long ammo bolties have been top of the meta since release and nothing have changed that.
They are stupidily overtuned.
Tho it ain't really the fire-rate that is the issue with them.
can you read my message again please omg
?
You say they are some of the most balanced guns in the game
Which is laughable wrong
can you read your message again
Well, we have all of one non-long ammo bolt action rifle.
ok i meant repeating rifles that the perk applies to
and only 2 of the long ammo guns are a problem
Hard disagree, there are just two that is so much better.
But if you remove them, they other repeating long ammo rifles would take their place instantly
But which two do think is an issue?
mosin and krag as they shoot the fastest
something will always take their place but that is alwasys the case
Yeah, but the issue is that it ain't "which gun", but "which long ammo gun", because long ammo is fundamentally just that much better.
But it is another topic all together ofc :)
mosin reloads the fastest making it shoot faster in a way
I think the Krag is a seperate problem personally, it should be nerfed to 124 damage but keep faster fire rate to fill a new niche
that's why they nerfed ammo pickup
Reload is not really what you look at, we look at cycle speed.
Which didn't matter bc deployable ammo boxes, but they can get nerfed too ofc
it ammounts to the same thing
Not really bc a game like Hunt ain't about suppressive fire.
It is nice and good it can clip reload, but it ain't why it is the best gun in the game.
no but when your fighting 3 people it does
What matters is how fast you can shoot someone twice and drop them
and i never mentioned suppressive fire
so the drilling is the most op gun in the game then
No, but you saying Mosin is a "fast" gun bc of clip reload alludes that you wanna use it for saturation fire.
no it does not
Yes, because that is where quick reloads matters, for more uptime.
In regard of ROF
Hence why I said it is cycle speed that matters more
holy nerd emojie
It has very good cycle time, which makes it very good for quickly ending medium range fights
But it has lots of other disadvantages, like being medium ammo and having only 2 shots with a long reload
talk about a tangent
Sorry, not me who keeps wording things weirdly.
Dude you're the one who pinged me with a clown emoji..
Like saying "bolties" for ALL repeating rifles lol
Pretty disrespectful
it's the internet your getting hurt over an emoji just think about that
I'm not getting "hurt."
I'm just pointing out that you were disrespectful
I couldn't care less
Nevertheless I wouldn't mind the cycle boost getting removed from Iron Eye.
Or at least just make it default for all guns, because the increase cycle speed is unintuitive for new players and makes it feel so mandatory for people who knows.
yes because all of the guns you cycle the bolt
then why did you point it out if you did not care
This
You brought it up in the first place in a disrespectful way, don't expect people not to argue
🤡
Now you just trying grasping for straws.
It is called "lever action" and "bolt action" systems, it ain't some uncommon terminology.
It is okay if you didn't knew, we can always learn, but come on it fine to be wrong or convey ones words wrong.
Just accept you worded wrong and move on dude.
Also the carbines doesn't have bolts.
what
it's literally called a bolt action carbine
that's a Calvary carbine
STILL A BOLT ACTION
CARBINE IS A SIZE CLASS YOU DARN PEANUT COLLECTOR
We were not talking about long amo
guys chill
i'm chill
this guy is losing it
because he talks down to people when he does not know what he's on about
try not to make yourself look any worse
Jesus, you keep just moving the goal post
First it weren't bolt action
Then it wasn't long ammo
then it was long ammo
We are done
Cya
this also literaly has a bolt
Please point to the bolt :)
And this ain't a lever action rifle that regard.
It's a falling breechblock system
There is no bolt
my bad the image you sent was like 100by 100 pixels plus my phone screen i thought it was something else
But yet, it is reach to call the weapons for "bolt-action" bc they have an internal bolt.
Bolt-action alludes to a very specific cycle system
i said boltie anyway
Hence why you call it blow-back, lever-action, bolt-action ect. ect.
Where? :)
omg
Nevertheless I said I was done, so please don't try to dig more.
you literally quoted me
Yeah I said such, why I used " ", because it was a abbreviation for your "bolt-action".
you clearly not good at discussing things when you keep brining up small irrelevant point
And you clearly not good at understanding basic coherent convo, yet here we are :)
Nevertheless as I said, we are done
Please just stop now
you literally use quotation marks to quote something i did not say and i'm the on ethat is not coherent
you clearly have some work to do on yourself
your the one who came into this convo and can't stop replying
Once again I was referring to you saying this about bolt-actions.
And I just called them "bolties" instead bc that I what I usually call them.
that does not change anything
see here you are again asking me to stop but your the one who can't
i can admit when i'm wrong but you keep trying to clutch and find something your right about to make yourself feel better
Because you keep talking shit to me.
So please stop, let us just not continue, don't try to leave any final snarky remarks or trying to accuse or projecting or whatever you want.
This is the last time I ask
If you want the last word, then let be to agree to this in a formal and nice manner
because you talk down to me about a topic you clearly don't know about if you want to leave just leave
And likewise
@quartz socket
1: Great name
2: I agree with the overall sentiment, but been playing a good amount of Mosin Match and don't think 87 sway would stop the Krag at all.
thanks lol. My reasoning for my proposed changes are as follows: the reason the krag silencer is OP is because it is a silenced weapon that is effective at all ranges. Increasing the volume forces you to play at a longer range to get the most out of the weapon, and the sway should make it more difficult to use than non-silenced weapons at said extended ranges.
Well you can argue that is already covered as silenced weapons makes the damage drop off start at 30m (for long ammo), so it already lose its 1-tap to downed hunters at 31m.
Ofc it is can still 2-tap to the upper-chest at around 112m and do upper chest + arm kills at 70m.
I really don't think the damage is the problem. It should have high damage and hit hard, as it's long ammo. The downside should more be that it isn't as stealthy as other silenced weapons and/or is clunkier to use.
That is fair, personally think there is an issue with the amount of damage long ammo bring to the table haha
And I think as long the damage is this high, the sway needs to be insanely severe for it be a downside.
Like, 2-slot Obrez have a sway of 100 and that is still a good enough pick to the point it just got nerfed.
And it got nerfed in damage too :b
So not sure how much sway we could give a krag silenced before people would actually see it as a downside.
the obrez nerf was only necesary because they made the extended overpowered by giving it 25 rounds, which they never should have done
the base obrez didn't remotely need a nerf
For sure the Obrez drum buff was insane and stupid, but I feel like that was the issue, they would have just reverted the ammo buff they gave the drum or any other stat.
But they decided to hit the damage for all of the Obrez variants, so I feel like that was a good indicator that Crytek saw it as an overall issue :)
The damage it dealt was a medium slot rifle was pretty crazy
Yeah and still deals good damage.
For sure, it’s over the 125 threshold and long ammo so it carries it well
what do you guys think are the absolute biggest problems hunt is facing right now? why do you think the game is only at 63%/73% positive reviews?
Mostly balance is my issue, ofc also the permante bugged state is tough, but I do believe that people are willing to stomach minor bugs and jank if the gameplay is fun and engaging :)
My top 4 major balance issues are:
- Burning with flares/fusees, think they should go as they only contribute to an unhealth insta-burn meta.
- Long ammo, bullet type just needs an overhaul, the dream would be that non-repeating long ammo rifles had sub 125 damage, give them an extra bullet when looting ammo boxes to compensate.
- Deployable Ammo Boxes, simply the output for Deployable Ammo Boxes are too good and nullifying the only thing that supposely should keep long ammo in check. I see too many full stack trios run an ammo box each and it makes sense, as each ammo box provides 15 long ammo bullets among three people.
- 2-slots power, simply put, 2-slot weapons have outmuscled 1-slot pistols. They simply are just much better than pistols in every way and 2-slot shotguns are a tad too strong.
Agree with the above and I think the gameplay is losing it's uniqueness due to a combination of a bunch of things but especially the regen shot meta. Nearly everybody has a regen shot and the constant health regeneration makes landing a shot not mean much unless it's a headshot.
I would say regen shot is kinda a result of long ammo.
simply too much damage, even on bad missed shots, so regen was created to combat that.
Sure, but I still think the regen is a bad direction for the game in and of itself
Think the old 2.5hp/s regen was sorta fine.
Would like to go back to that AND have a max HP limit it can heal, like 200 hp
So it either last until it run out or you get dealt 200 worth of damage
That's a decent idea
Tbh I think the best change long term is just to remove them from the game, but I doubt many people would go for that
Eeeeh, we would need long ammo to change before that
True
There needs to just be better healing options straight up. you could double the medkit charge count and loot 2 at a time and i still don't think that'd be good enough. With how many weapons are absurdly lethal up close, I think a lot of fights tend to stay at that 40ish meter+ range outdoors and running out of heals like two minutes (thirty seconds if imma be real) into your first fight of the match is just not a fun experience.
I think regen shots were a bandaid and now they're making that bandaid shittier without any other changes and I think that's a mistake
Might also be why bleed and incen got more popular.
They do futher delay the regen effect.
I think the 5 second timer runs while patching it, at least, so on a heavy bleed you'll start regening as soon as you stop it by hand
And yeah, I agree something has to change about the healing economy.
Compared to other games like this, Hunt doesn't have the luxury of armor/shields to be the main factor of balance.
Not that it should, but it would make so many things easier to balance
ah okay
but yeah the bleeding DoT does refresh that timer, so it delays it but only by as long as they take before patching/extinguishing
i dunno if burning actually stops it 🤔 you're not technically taking damage, unless your hp is full but then you won't need regen anyway
Think a good start would be buffing health pack from 50 to 75 (150 with doctor then), that would alleviate some of the pain of getting tagget by long ammo.
And healing 150 would be much more better than the 100, which also can always full heal as long your current health is above 24hp.
shit i'd be happier even if it goes to 51/101
but yeah idk, the game's pace has changed enough and people know how to avoid getting two-tapped that i'd hate to see us go back to the dark ages of losing because you took three bodyshots over a five minute period
Yeah, but also the fact that long ammo have infinite bullets with the right set up means that people just spam them down lane fishing for any tags
I've already felt the regen nerf in action, almost lost a fight because i needed to long rotate over to some dead bodies to heal with witness after running out of medkits
Haven't ran out of regen yet, but I also run x2 big regen
At least not ran out in a meaningful way
I'm running two smalls at the moment after burning all my fresh prestige cash in clash tbh
Ah yeah, I only play BH
14 minutes can last you a decent bit
Also restore shot is bonkers
And finally tried the explosive chucker they released that thing with 10 reserve!?
It is already insane with just 10 (+2 ammo boxes) shots lol
Cho ko nu?
Yeah
I think the healing scarcity also further promotes maximizing your regen value by never medkitting because what if you need healing after your regen shot runs out? better sit in a corner for 20 seconds to regen instead of popping a medkit and getting active
Yeah
Oh for sure, I remember just medkits and vitality shots
Had to maximize your med usage. Would wait to regen health so when I used weak vitality shot I could get back to full
Movement and jumping
Hello team, when you jump by clinging to the ladder. The jump should allow us to hang on to the high ground from the start and not force us to climb the ladder from the ground.What do you think?.
Thank you
@unborn dagger you can skip the into when starting up the game by pressing escape but the game has to be the focusted window
Console sadly, but that would be nice if added
my bad forget hunt is on console
U gud
#game-ideas message are ppl misunderstanding this? why would you prefer being sucked to the bottom of the ladder if you try to jump on? seems obvious that the ladder mechanics are just not fleshed out properly
Anyone else starting to really hate this event? The two bosses on EVERY map kind of sucks. One team gets to leave for free with a a bounty every game. There's only like one fight per round now it's getting really campy and boring. Idk
Stim shot nerf means me and many others wont be playing the the game anymore. the game was borderline too slow bringing in 300$ worth of stim shots and no utility. Now I and many others wont be playing.
Just use other methods, you have conduit, determination buff, the shots are still viable (just don't pop them right when you start), greyhound buff, healing pack, ghoul...
I get plenty of single bounty too, but that said, yes please single bounty for trios.
if you want single bounty clusterfucks every game go play bounty clash is quite fun and every game is perma fighting. 2 bounty trios in my experiance on EU is fine usually if a team gets a free bounty they go fight with it, sometimes they just leave but its not that common unless its right next to an exit and the other bounty is across the entire map
Oh damn, that ain't my experience with my EU trios, best outcome is that 2 teams goes for each bounty, but most of the time we have one team just running away with a free bounty.
I don't blame them, but it happens too often for my liking.
To be slightly fair and balanced, clean sweep weakly challenges are bad and forces people to play like that.
I dunno maybe im slightly biased because when i play with friends we always just want to fist fight the entire lobby or die trying but then again we arent really strapped for cash or care about the weeklys (as they generally just happen by playing the game besides weapon specific ones)
but at the weekend playing i think i saw 1 team leave with the bounty after either being uncontested or winning dunno we spawned across the map
and they were on exit and bounty was across map
Thats my 6* experiance at least
I play 5-6 star (used to be 6 star, but people are cracked this event lol) and there people run because if you don't take your chance for the clean sweep it can be days before you get it again.
we get it kinda often but we are like 1.6kd players and we just perma fight and usually play agressive loadouts like double bomb launcher, uppermat shotgun, any of the compact carbines if we are playing long ammo we are usually playing mid range
usually we only bring expensive guns when we steal them off people though
Well fail to see how that matters if a team runs away while you are contesting one bounty :p
because if we get a free bounty 9/10 times we go for the other one
i dont really see it as a problem
honestly in duos people run with the bounty more
the above comment is just incorrect
but also has an issue with people being too scared to fight
9/10 times the team that gets the free bounty leaves instantly
nah no shot not im my experiance
not unless the exit is right there and the other bounty is in narnia
sometimes people run with the bounty or we run with the bounty when noone wants to fight but everyone is around and we just get away with it
You people do it and that is great, but most of the time people be running.
Reason why I am so adamant on that was bc I literally talked with my trio friends 2 days ago about "huh, people just only run nowadays" haha
people are so scared to fight now
that is feels
Eh, that and clean sweep challenges encourage that kind of play.
Still think I would like 1 bounty (+ wild target) for trios, bc there are just too good odds for letting people run.
had a game last night where were were fighting oro gordo and its duos we push the team literally out of the boss lair (they had a rival and a 1865 carbine and we had the new mosin and an upper mat shotgun) and every team was around us we took the bounty and just dipped as nooone wanted to fight
people dont tend to run with the wild target at least as its not really worth it
sure if the clean sweep challenges encourage that they just shouldnt do it again
maybe i have been extremely lucky but ive just not really seen it
I really dislike the clean sweep and banish challenges because they hinge so much on being lucky enough to get to the boss first, some runs are just DOA when another team spawns right next to it
yeah it's more like a passive progress bar then a challenge
I think having "run the gauntlet" for everyone every week would be nice^^
not sure if that is even in the pool
Does anyone like the fact there is seemingly no risk for solo players? The free revive is so brutal 99 percent of solo's i run into get a guaranteed free life becase they posistion themselves waaaaay far back in a bush with their little reptile skins. Maybe it's just me but i'm tired of seeing solo's in every game mode i wish i could opt for a game with 0 solo players.
Then you finally kill the bush camping solo players (or the absolutely god like solo that hits 3 head shots back to back). You and your whole team now have to burn the body and sit there and stare at it or use traps so when they get back up they go back down. It's so tiring.
the uppercut and the haymaker should have at least 85 drop range .... ... even 100 ... 65 make no sens
A huge list of bug fixes for things that I never encountered or experienced myself, yet no fix for double mission summary or skins being unequipped for literally everything after exiting the game. FFS
It's a rifle round going through a pistol barrel. So yeah it does make sense.
Surefoot should not have increase by 2 points as a perk. 1 point at MOST. 6 points is criminal for the cost when it was 4.
yeah surefoot's fine where it is, that level of mobility should come at a cost
It's 7 now
But yeah, it's really good
One of the better ones for sure
Surefoot?
Yeah
#feedback message
How do we tell em...
How old is that? Surefoot was 6 before the update already
Surefoot was 4 before 2.3, it is now 6
Yeah okay I have Alzheimer, you're right
@iron trench
Just in Mosin case: The p100 skin is a mosin skin, so you just ain't gonna be able to compete with that.
So why make new skins for the rifle?
Also guns like Krag and Uppercut have insane amount of skins, so there are clear indication that Crytek does make skins based on poplarity to an extend
No worries! It’s easy for it to blur together
How prevalent are cheaters these days? I've only ever seen a handful I genuinely thought were up to something malicious. Shot the same player in the head with a slate three different times from between 15-20 feet & she didn't even seem phased.
Wondering if it's just bad rng or what because that was a little rediculous. Never seen someone take that much buckshot to the face.
Shotguns ain't gonna kill with headshots :)
Especially not at that distance
When did that massive change take place? I've nearly been playing since launch and they used to have relatively realistic ballistics.
Shotguns have always have awful headshot capability.
15-20 feet, not meters?
I can run the math for you :)
Don't think there are people doing spreadsheet for these kind of things
Ah
Just me who is into it lol
I've never, not once had someone take more than 2 shots to the head at that distance so it baffled me.
Only shotgun I've ever felt was that underpowered is the auto
It is about luck.
You need a good amount of pellets to hit to deal lethal damage.
Yeah that's why I came to ask ToT
I haven't been playing hunt much the past year or so
For example, at 10m Romero Hatchet deals 213 damage to the Upper Chest which is a x1.3 multiplier.
A shotgun shoots 14 pellets, so that is about 15.21 damage per. pellet.
So to kill a player in the upper chest you need to hit at least 10 out of 14 pellets.
The headshot multiplier on shotguns are x1.5 damage, so that means at 10 meter you deal 15.97 damage, so ONLY 0.76 more damage per. pellet compared to Upper Chest hits.
So to kill a hunter at 10m with headshot you need to hit at least 10 out of 14 pellets :)
That is ofc at 10m, but just to give an idea of how bad pellets are for headshot damage.
They need to rework that so bad. Thank you.
Disagree, buckshots are already strong, no need to make them even stronger.
Out of three shots I hit a maximum of 9 pellets. I would consider that rather lethal, especially at that range. Just my opinion, a fair amount of discourse is healthy.
I don't expect it to be realistic, but a single pellet to the head would disable anyone. 9 should have been enough lol.
Couldn't believe she was just walking towards me tanking shot after shot.
you can't say you don't expect it to be realistic and apply realistic logic at the same time
Slate deals around 15.525 damage per. pellet to the head, so that means you need to hit with at least 10 pellets to kill :)
I was drawing a comparison not applying expectation
but the comparison is to real life, which this is not. a comparison to another in game weapon would be more fitting
regardless, shotgun balancing is a very difficult subject because if you make them much stronger, the playerbase will just throw up arms in revolt
I agree that they could be given more leniency with one tap range but at the same time how do you push compounds against shotguns then?
I'm not suggesting a direct increase in performance, but some headshot balancing would be much appreciated.
you could try slugs, not sure how good they are. dont use shotguns often
Well, that is quite a reductive way to look at I feel.
That said yes, shotgun balance is hard and I can understand how it feels weird that "shot that would kill to the chest doesn't kill to the head". Tho the way the game is built, you need the same amount of pellets to hit, just that head is a smaller space and you tend to miss more pellets.
It is just about aiming center mass
shotguns are very difficult to balance in almost any game. realistic and they become very op. neutered like in hunt and people complain, rightfully, that they suck
Agreed, I'm definitely going to adjust my tactics. Thanks again Big-O. Didn't mean to rant, just felt so incredibly unfair.
I will be using slugs for the time being just to see how much more effective they are at short range
Naw, I get ya' as I said, it feel unintuitive as heck :)
Except that shotguns doesn't suck in Hunt, but I get your point haha
well I mean it depends how you look at it but yeah
They are already so powerful that I genuinely though my opponent was cheating when 3 shells didn't get the job done. I see what you both mean. Wouldn't be easy to improve but I stand firm that the headshot* multiplier should be reworked.
Never really had issues with headshots before, just got real unlucky.
I feel like fixed pellet spread is a good solution, would like to see that
Not sure if I like that idea too much, think they are in fine place mostly.
Also flechette is kinda cool as they are much tighter spread, so you can actually headshot with them
Flechette loses almost a third of it's damage. Is the pellet count any higher?
Second that. Consistency would be an acceptable compromise.
@urban dragon The thumbs up, thumbs down system in #game-ideas is a good way to gauge interest of community in an idea/allows people to indicate how open/not open they are to that specific idea. It can be disheartening to not have your idea liked, however it is nothing against the individual with the idea, just the idea itself. And in the future please leave the channel open for ideas pertaining to the game itself, if you wish to discuss ideas this is the channel for it
Actually unsure the right numbers, but yeah flechettes are just much tighter, so you tend to hit more.
very well snowy I accept your terms and let's continue with ideas for hunt showdown
I'd have to hit all 14 pellets with flechette to land a lethal headshot
Increased pellet count would make that more viable. Anything over 10 feet & you're missing at least one.
posted in #game-ideas
On what shotgun?
Thank you kind sir 
Slate, Terminus, and Auto. Specter I'm unsure of, break actions would one tap if you missed (2?)
Yeah, ran some number myself, but I know for sure it headshot further out.
Lemme run some tests
You're the man
Thank you for doing that. I have two kids, barely have time to play.
Nop, I was wrong, due to the buckshot buffs of 2.0, flechette is AT BEST as good as buckshot, but buckshot was more consistent on killing at max rang of 10m, where as flechette sometimes could kill by dealing 143 damage + 1st bleed tick
Yeah that's what I was worried about. Bleed could definitely lead to casualty even at full health given the right amount of chaos, though. I'll test it out for a little while.
Had a fever of 103 last night, sorry if my English isn't Englishing.
@lament cove
Just a heads up about your feedback (#feedback message), in this update they just created a separate lobby for high ping and low ping players. If you're playing with other players and they have a high enough ping to be classified as a high ping player you and everyone else you're playing with will be sorted into high ping lobbies. Same goes for if your ping is high enough for it.
@merry laurel Yes to this suggestion a million times. I literally had a moment where it cost the match because the dynamite bundle just barely touched the fire and killed me.
Yeah, I wiped my team with a big one earlier too because of a fire BEHIND ME 😅
I've been cucked by rng numerous times where I will hipfire my romero and chest them, and they don't die.
within 10m
idk if it had to do with poor latency/ hit registration
but i can say, i've been robbed a lot of kills because of buckshot/pellet spread
Does anyone else have different challenges than their friends for the weekly challenges
Intentional game design
ah ok cant say I'm a big fan of that change
There are some pros and cons to it
I'm not able to play alot so I'm only able to see the con of it what is the pro?
The biggest pro is that not everyone is going to be running the same old loadout, whereas in past events it was everyone using a krag, or a crown and king / whatever weapon the challenge was for. The biggest con like you said is you and your friends are unlikely to have the same challenges and thus will not be able to work on them at the beginning
Come week 5 though, everyone will have the same overall challenges so at that point you can all work together, but that is towards the end of the event
ok that makes more sense now thanks
No problemo!
The Romero has definitely been treating me better headshot wise. Rng preventing one shots is fine, no problem there. Rng preventing you from killing someone after hitting them repeatedly from less than 20 feet without them landing a shot, then one tapping you with what is effectively the same weapon... gets under my skin. That and the uppercut spread. I understand why they did that too, but it's no less frustrating. Must be a better way.
If you can see the bullets in my cylinder, and my entire cross hair is on your body, the shot should land.
@fast spire It's 'M', no? Last option on keybinds