#feedback-discussion
1 messages · Page 201 of 1
And I say this is not completely true, you can complete challenges with other even If they are random. Having same challenges for all players have only one outcome.... Week full of particular loadouts in all games. Once there is something like silenced weapons, fire damage, headshots in one week, then you can guess what weapon will be in every game.... That's not enjoyable at all, same with bomblance challenge for example and I can continue. This is not "challenge" this is just forcing few weapons (that are in challenges) to all games....
That is fair, you do not have to have the same challenges to help out your friend, however people will typically want to finish their own challenge before helping out which means it may never happen or may happen towards the end of the week. I do understand the frustration though, especially when it is a weapon that sucks to run into and everyone will just be running it for the week
maybe they could find a new system were everyone gets random challenges but you can share challenges with your teammates which would replace your own, so you could help out each other while also preserving loadout diversity.
Even if you run your challenges first and then help others, than what is wrong with this? In time you finish yours others can also finish theirs and there still be time to help those who didn't have time or have some of the annoying ones or some with unfavorable weapons.... This random factor was here before engine upgrade and it was absolutely OK and I remember we all helped each other and we always have plenty of the time to do own challenges too... So why it's now like this? Now it's not a "challenge" it's "forced loadouts of the week"
all they had to do was give us more rerolls or just give more than 4 at a time with the 30 point system tbh
Even before everyone have own challenges and it was not possible to do challenges of others. Then it was changed so everyone had own challenges but teammates could help... That was the right balance, not like now
@fossil stirrup #game-ideas message
This is a really cool idea but not just for the shooting range but throughout the regular maps too. Just reflective surfaces could be cool and even strategic to possibly have vision around corners in some compounds, view your own skin, or have a terrifying moment as you see some hunter sneaking up behind you.
title: consistency
description: please ffs, make consistent damge from explosives, why i get damage over metal doors, and dont get any damage over hay stack. even when standing even in front of some brick walls..
But was it a delayed trade?
Trades will still happen, but all the trades I've experienced since the update have felt like legitimate trades
they added a ui feedback channel? that is based
@pure schooner way too many things need to be finetuned and added and overcomplicated to fix this mechanic that wouldn't need all this fixing if it wasn't added in the first place- and all that time for the tons of details to fix this one mechanic could be focused on something more important.
Also, considering how complicated this would be and how many balancing points there are it doesn't even add that much to the game.
Cool idea at base level though <3
it would also feel unintuitive to use for players due to how many things can interrupt or affect it for seemingly no reason
@deep slate Buy better headphones (I recomend the HyperX Cloud Core, HyperX Cloud II or III) and turn up the game volume my guy, you can hear the "silent" shots from 100 meters away pretty clear... try yourself at the 'Item Viewer', scroll back 100 meters, press F to shoot and you'll see, it's easy to hear.
Thanks, but I'm also (70%) deaf in one ear. I don't think it'd make a difference atop my hearing aide.
I love the game, but the profusion of silencers has made it really inaccessible.
Not just you, the new strength of silencers is really obnoxious. old dev team knew to keep silencers ineffective at longer ranges, and now we have the krag and maynard silencers :/
@hearty ledge pretty much what I was wanting with Serpent Moon where it strengthens AI.
It's because both weapons are particularly heavy hitters (the krag is the meta at the moment) this makes them the player choice and so every game is lousy with them. Even clash.
I can cope with sparks silencer fine. Winnie silencer no big. But the ROF, accuracy and low recoil of the krag is just unfun to play against.
I'm pretty sure you can increase the volume of just one side of your headphone in windows sound settings... Or maybe use 'loudness equalization'.
They took away our ability to emoji suggestions
What the fuck, how do we soft vote them now?
in game-ideas?
Feedback suggestions
this channel? i don't see a Feedback suggestions channel, i am confused
you should be able to react with emojis in most channels except feedback and ui-feedback
unless someone blocked you
you can't react to messages if someone blocked you
Why hasn't the game breaking bugs been fixed yet. Lost another fight due to having the shadows become pitch black, basicly unable to see in any sort of dark enviroments... so 90% of buildings. This has been going on for MONTHS now MONTHS ffs. fing fix it Crytek.
Feedback didn't have the emoji ability. Game ideas does :)
yeah it is possible to do that. i tried loudness equalization once and it was an eye opener for me, but i wasn't used to it and couldn't gauge distance at all like i normally do. but yeah it was wild hearing the game w/ that on. i'm back to normal audio.
what gpu are you using? lighting, shadow quality? I sometimes wonder if the shadow bugs are bc of the patch they did to keep support for amd 480/580 cards w/ improper directx 12 support.
RTX 3080, medium setting on lighting and shadow for better FPS. Most up to date drivers.
out of curiousity, have you looked at the hunt settings in nvidia control panel and try forcing a quality through there vs what hunt uses? also there is a bug where physix doesn't work properly unless you force it to use the cpu or gpu. i don't think the shadows would use physix but who knows, worth a shot i guess. also write down your settings and then let nvidia optimize the game and see if it at least resolves the shadow bug (at the cost of whatever performance hit you take, just to see if it resolves the shadow issue at least).
Fair but nvidia want you to pick a point on a slider for performance vs qulity - there is no 'defult' setting it will chnage setting based on that slider.
go to manage 3d settings, not adjust image settings w/ preview.
also, physx selector is at the configure surround, physx box
if you have the new nvidia app, it has a section for optimize game.
Not sure I'd want to do that, it'll want to run on ultra on most things... in PvP that put you at a huge disadvantage as things like lighting from outside coming into a dark room will look amazing but you'll be basicly blinded by the effect lol. Pretty god rays but I can't see my target lol.
yeah, like i said save ur old settings; but try the higher settings just to test if you resolve your shadow bug issue. i just wonder if it's tied to that or not.
were do I go to manage 3d settings?
I had a 3080, but use a 4080super and played on all settings and never encountered your issue, so it's just a curious troubleshooting guess on my part.
np do you want to DM help me sort this rather than clogging this channel up?
Can we have customable crosshair? Every fps i played have it
@severe vault Keep it respectful when providing feedback. None of the times of day are deleted, they are temporarily unavailable until they get reworked for the 1896 version of Hunt
Did anyone at all ask for bounty clash to have fewer teams?
I don't mind the change
And people should calm down and try it before complaining about it so much
Do you play clash? Was this feedback you gave?
They literally called it an experimental change in the blog post, they will revert it if it really is that much worse as people make it seem like
They have a history of not reverting anything.
If you ignore all the things that have been reverted, perhaps
What have they reverted?
Don't remember everything from the past 7 years of me playing this game but from the top of my head bornheim was a 2 tap for a bit but was reverted, first iteration of inertia in movement felt extremely to the community so they tuned it back, there have been multiple balance changes in the past that were changed back or at least closer to how they originally were based on community feedback
So none under the new management?
Also you never answered if you even play clash.
I play both clash and bounty hunt
stuff also has been buffed/nerfed based on community feedback
the thing is they never can please every single player, every change will make someone unhappy but someone else happy.
@steel coral Your post in #game-ideas has been removed due to not being a game idea. Something like your post would be better suited for #feedback 👍
@tough finch Custom matches should never offer any XP or rewards
That just opens up doors for farming and abusing it
and people use and abuse exploits and cheats in games anyway, custom matches not rewarding XP just punishes people trying to learn in a lower risk environment
Shouldn't the point to learn to be to simply learn?
even in games where custom matches do offer XP there are very very few people that use it to farm since half xp is not worth the hour it takes to complete one compared to normal
Custom matches have been requested for a while as a way to setup fights and matches between friends, and that's all they need to offer
No rewards, just an option for people to mess around in
and without any reward all your doing is punishing people for trying to learn and making it so when they do feel comfortable going into actual matches to actually gain levels they aren’t at a massive disadvantage
Yes, playing in a zero risk environment should be punished when it comes to rewards
I do not know of other games that offer rewards from custom matches
for higher levels that’s fine but for lower level beginners and people just getting in to the game half xp is a way to encourage an attempt to learn the bosses! i still avoid bosses and bounty targets because the learning curve to fight one and understand what to do just ain’t worth the idea to try when i can lose my hunter and only gain half the xp anyway
I do not want to come off as an elitist or such, but the bosses are not nearly hard enough to really require a "learning curve"
You need to fight them like once or twice to realize how they work
enlisted, halo infinite, party animal used to and overwatch are some examples from a quick google search
mordheim city of the damned is one i can name of the top of my head but the xp
Also reading through the suggestion again it doesn't even sound like you are suggesting custom matches, what you are suggesting is a separate PVE mode
which i am avoiding doing simply because the idea of figuring it out after a couple of attempts while having to deal with other players is just a nightmare! i’ve hunted and killed two bosses outside of the tutorial so far. i’d rather learn in a custom match and gain some xp for spending the full 45 minutes in one learning layouts and how certain guns work and be rewarded 5xp for every hundred 100xp earned then earn nothing at all! learning without a rewarding is just a punishment. learning should come with a reward always otherwise people may feel like they wasted time to try and learn something and give up
even that would work yeah, but i put custom because i’d want to be able to select the bosses i’m going up against! i’ve gone up against scrap beak 3-4 times already and i’m struggling to learn anythjng because i’m either getting interrupted by other players or i brought an unwise weapon choice
Hunt is a game with an economy, the games you listed at most have rank unlocks for equipment or no proper progression at all hence why they are able to offer rewards even from custom matches
your best boss weapon is a large bundle of dynamite, your second best boss weapon is a penny shot shotgun (best one is the penny shot derringer if your high enough level)
makes them jokes
that’s just a lie in total, enlisted has an actual economy and progression system, mordheim city of the damned also has progression but its not focused around the online aspect which is why it gives xp.
also forgot battlefield games used to let you earn xp in custom matches as well
there is no reason for custom matches to not give even an 1/8th of xp in this game especially since the role of othe hunters can be filled with randomized bots
Agree to disagree I suppose, the votes speak for themselves anyways
yeah custom matches giving xp is a bad move, just gonna get xp and money farmers in custom matches, plus from what i can gather you want custom matches as a learning tool, so like why does it even need to give out xp?
because custom matches are just often ignored and people learning new games will often go straight to farming the current meta and not actually doing anything to learn. i’ve seen this way to much in cod and other games especially with cheaters and people abusing exploits. even in this game it really feels like there are only 3-4 guns im seeing used by other players
secondly new players come in will no longer have the cushion of not losing a hunter in normal matches so letting them earn lower xp in a lower risk environment will allow them to learn better and quicker while also not leaving them stuck at lvl 1.
but i get it no one wants the xp thing to be a thing which is frankly stupid since xp/money is already massively easy to farm
but wouldnt learning the game in an environment that doesnt affect you in the real game be much more valuable for lower levels? they get to learn all of the stuff they want to learn then still have the 11 level buffer to put it into actual practise?
i haven’t even been playing a month and with only 3 actual extractions with a token in already blooodline 51 so the whole “exploit it to farm xp” isn’t an actual issue when xp is already incredibly easy to come b
honestly the buffer was more of a fucking nuisance then anything. because i suddenly went from having a high level hunt because of the buffer to needing to restart a hunter from level 1 because i lost the buffer! taking the buffer away but making it so custom matches exist that give out very little xp allows them to learn in a low reward low risk way. and even then player will still perma lose hunters in custom matches just like an actual match
i dont disagree with the custom matches but they just dont need to give out xp, let me fuck about with my mates in a custom match is sick, but i dont need any rewards from it
@tough finch with Blademancer, now is the best time to try killing bosses - just take throwing knives and have at 'em - you'll be using Dark Sight regularly to retrieve your knives so you'll be able to see whether the boss icon flashes red very often.
Little use attacking Butcher or Scrappy while they're raging
custom matches would only give xp if you’re solo was my idea since when i do start playing with my friends i’m more likely to not wanna do custom matches with them anyway
got it so be a cheap bastard to kill a boss without actually learning or trying to get better at the game or gun fights…. yeah no if i’m going to all that effort to just cheese a boss i might as well just not play
what, you are literally being told the best ways to kill the bosses?
excuse me? what do you mean "without actually learning" ? xD
what actually is your point?
killing/fighting bosses would be pretty boring without any other players around
The bosses are literally cheesable by design essentially
If you're looking for an intense skill based boss fight where you need to learn attack patterns or such, there's games like monster hunter and elden ring
its not dark souls, you dont get parries or such like that
best way for other people to fight the boss, everyone has a different playstyles if i need to resort to the meta ways to kill a boss i’d rather just not kill the boss because i haven’t learned anything
In hunt though you can literally punch the butcher with a medkit to stagger him, run away and rinse and repeat without getting hit once
what do you want to learn from these bosses?
im not trying to be a chunt i just really dont get it
i'm just trying to help you 😛 if you don't want help with the game and rather get the game changed for you because you don't want to play it the way it works and has worked for half a decade....well, then the game just isn't for you
it does just sound like your looking for a completely different game
to actuall learn an effective way to kill them, but just telling people the best way to do something isn’t learning anything! especially if you’re resorting to the easily found
meta to cheese a boss. i could have easily learned all of that in a custom match and been happy but just “oh do this to cheese or insta win a boss” isn’t learning anything it’s taking away the option to learn that those are useful in those situations
I just told you an effective way to kill them. you can take a sticky instead. or a katana with martialist or a bat with a stam shot. or a bomblance
ok pennyshot, big dynamite bundle, melee weapons (different types work on different bosses), bullet spam (not a great way gets it done), throwing weapons (combined with blade seer or the blade mancer event exclusive makes it easier) poison bolt on hand Xbow works on all bar spider
like these are the ways to do it
what do you want us to tell you?
you keep saying about learning how to deal with the bosses then when your told effective ways you call it cheap and cheesy?
so you dont want to learn how to do it?
he wants it "effective" but "not meta" xDDDD
maybe i not seeing it from your pov but you are asking for something getting an answer then ignoring the answer
and the custom matches you want will just show you the exact thing we are saying
it might be this ^^
hunts boss ai isnt advanced or cool or anyhthing like that. its just an obstacle to cause time to be lost and bring in more pvp, which is hunts forte. hunt is a pvp focused game with pve
good call mentioning penny - the little dinger is my best friend for opening barred doors
and lemme just reiterate theres no hate here, but it just seems like you are looking for a different kinda game
I mean I certainly think the AI could be stronger but yeah bosses are essentially meant to be exploited in order to kill either as fast as possible or silently or both.
the issue with the bosses as they are now is just that no one wants to fight them
making world weapons harder to find while nerfing tool damage at the same time was one of the strangest balancing decisions they've ever made just because they want you to actually shoot bosses, which of course no one is going to want to do unless they're stacked on penny shot because then you're just wasting resources and putting a handicap on enemy teams that are gonna be trying to kill you
They wanted to encourage players to bring in weapons that had bayonets or katanas, but even then they backtracked on that by including the spear which did so much damage on bosses
to be honest they've done the nerf things then release something that does the same thing as the items you just nerfed so much now that I'm convinced it's an actual strategy they have
because I don't think the spear would have been as popular if it wasn't for that change before it released
and it's the same with the necro nerf right before releasing revive bolts
that and the damage on the spear seemed intentionally inflated because why was it doing more damage than dedicated weapon slot melee weapons
it was literally just better than every melee option on release
I think the tool damage change to bosses was good honestly, but then they release the spear which could solo kill bosses in like 10 seconds without even needing stamina lol
pennyshot derringer is also really good at boss killing but i dont really have an issue with that (but i could honestly see it getting tuned down a tiny bit for bosses specifically)
I think bosses take a healthy amount of time to kill now, and with the insane weapon slot melee damage numbers (520 for hammer LMFAO) i think it's rewarding enough to run them.
although if they nerf stamshots i think tools could get a bit of that damage back
hi can they reduce the LFG group timer to 2;30 seconds 5 mins is way too long
@floral nova kinda like the concept but it would be horribly unbalanced think it would be better if it was usable to res downed hunter’s must faster
like a more balanced res bolt
Title: How to unban my account, I was wrongly accused
Description: I am a player in Chinese Mainland. Many of us steal accounts. My hunting is on steam. My Steam account was hacked, and they used my game to cheat. I have been playing hunting for over a thousand hours and bought more than ten DLC. I have dozens of friends, so I cannot cheat. I contacted Steam customer service and they said they were looking for a game developer, but I don't know how to send an email to the developer. I spent a lot of effort to get the VPN out and found this group.please help me。
!support
Instructions on how to reach out can be found here: #customer-support.
Look this is just my feedback since the new event i have noticed a lot of teaming lately and especially in duos. My suggestion would be to add maybe a team of 4 that way people aren't playing duos and getting smashed by a team of 4. Like making friends and stuff is cool but like blatantly pushing together is a bit rough on a team of 2 when there is a whole two teams rushing together.
@spiral dust not gonna happen. Just working on one UI is obviously too much of a workload already, considering how atrociously slow the current progress on bug fixes and improvements is - splitting this on two different projects will not help. The old UI isn't coming back
Looking how 'fast' UI developing since EA - I assume that they have 1 UI designer, lmao
yes. and that poor sod is probably on sick leave due to a nervous breakdown (get well soon!)
thanks for the tag. I see I got only negative thumbs. I don't think it would be that unbalanced, certainly less unbalanced than the revive bolt. You have a timer. If you kill one guy you just have to pay attention to the body for < 20s. It's less unbalanced than necromancer for solos.
Also, if you get killed just before the timer runs out, you ress with guns in your face.
If you get killed after the timer, you lose the revive.
If the entire negativity without a single upvote doesn't tells you your idea is unbalanced
Remove the fog off your glasses
The ability to revive yourself in trios makes solo dogshit 1
2 at least with rez bolts it can only be done by teammates
3 people would never run anything else when they can revive 4 times like old solo necro
For free
20 seconds in hunt is a lot of time
Especially clash
"I have this really cool idea"
"Trading was annoying before let's make it worse where everyone runs this shot that allows revives that way I can make trading again except this time it's not ping but I can rez myself and make dumb plays without consequences"
Go play monopoly if you want get out jail free cards that is all.
argumentum ad populum doesn't mean someone is wrong or right, it only tells you if the idea is popular or not, at the end of the day it's mostly about personal taste.
Ressing yourself in a bad situation, is worse than waiting for your buddies to ress you. It's even worse than ressing yourself with necro because in that case you can hear muffled sounds. It's better to heal yourself with a full health syringe, or to get ressed and than recover your health bar with a recovery syringe. All the times you get ressed by a mate with necro, or with a revive bolt, and you know your body is kept targeted by your killers. You know you will only lose another bar. Getting ressed isn't a benefit per se. Getting ressed in a bad situation is bad.
People playing pushy would carry at least one such syringe, but if you play slow, mid-long range? 10s and 20s are too short.
Nerco requires someone on the other team to be stationary for a pretty good amount of time res bolts are disgusting when your trying to juggle information the fact that the enemy can just get up on their own without any feedback or time passing at all is kinda ridiculous
i am 6 star my friends are 3-5 star if i play with my friends we verse full teams of 6 star. and we lose every time. my friends now dont want to play with me coz they know we will lose every game. are the devs aware of this and accept this as appropriate for the game? i just ask my friends to play other games with me instead now
just derank
What does everyone think about how 2 bear traps insta kill you when you rez regardless on if you are a solo or teams? And I mean this is compared to the old insta kill traps that required poison and concertina taking up two tool slots. And I don’t mean nerf the traps damage but more make it so only one trap triggers and requires a separate trap to work? It’s a nuanced question on balance.
idk there’s a perk that lets you see traps through walls
I don’t feel like traps aren’t super effective
at the very best they slow someone down when they have to stop to disarm them
i think the presence of instakill landmines is bad for the game, yeah. doesnt matter how many "counters" they have, them simply existing promotes fortifying and sitting in one spot the whole game, and it punishes the team attacking. People wonder why lair fights tend to devolve into stalemates, then justify the existence of a landmine that can be placed anywhere that doesn't even punish the defending team if they stumble into it.
No I mean when you are on the ground and someone picks you up or you use necro for solo rez.
When you are alive it’s fair game to deal with traps
I think bear traps should overall should be nerfed but if someone thinks you'll be rezzed from a distance or self-rezzed, and commits util to your body, you should basically be out of the game
That's really what burning is for, but I think combat rezzes are strong enough that i'm less worried about something countering THAT
Well there is the scenario that you get trapped while down in the old system and they leave you still had a chance if you ran a poison shot.
But you also burn so fast these days that you really don’t need both cause it’s over kill
yeah i mean i dont think two beartraps alone should be able to do it, i'll agree with that
it should involve burning at the very minimum
Yea. They can either stay and wait or set a different trap. And that effects teams as well as they need to get someone up. and I get it if they are missing bars but I don’t think it should be an insta kill with two bear traps when they are only 25 down.
But at the same time I think it’s fine if you set multiple bear traps and once you’re standing and you move then the others can be set off but at least you’d have a chance to disarm the others
Imagine fortifying and camping and not trapping boss lair and leaving it to weaken whoever picks up the bounty
It’s not even that slow
135 + bleed allowing you to move to them whilst they recover. More than fair imo.
Yeah, bow, blademancer shenanigans aside, is finally in a good place after being needlessly weakened when it was introduced.
It in no way needs a nerf
Any having an issue with voip lately? i seem to play one game its fine but the next it will stop working mid match... anyone have this or know how to fix?
good morning, does anyone know if by chance they will add the possibility to invite friends also from ps5? another question, will they add the fov?
Cross invites are likely not happening, but if they are enough requests for it could change
I think it would be a smart thing to make sure that friends from different platforms can play and enjoy it. The game has a lot of potential but is limited in some ways in my opinion.
is there a dedicated channel where I can report these things?
Not disagreeing, I just know right now the only statement we have is that they aren't going to add it
I hope they can change their minds about this.
@carmine needle and what about the fov?
Honestly no clue 😅
Can post in #game-ideas or #ui-feedback
I've seen a few requests in there for a slider for y'all
But no idea if that's something they are looking into at all
@carmine needle ok thanks for the answers😎
@gray geyser You might do your suggestion some good by dividing up your three ideas into separate points (so people don't downvote the entire entry just because they do not approve of one of the suggestions)
You're right! I copied and edited my message that was originally posted on Reddit
I didn't vote on it yet because I like 2/3 of it xD
Haha, which one you didn't fancy? I meant to post them as suggestions, which don't all need to be implemented.
The Martialist part!
😅
I've suggested that before as well, and then it received very mixed results in the vote. Can explain why you don't like it? It would help other melee weapons compete with katana.
The Katana is the only weapon that has a sheathe mechanic and on the Bomblance, the key is already used to switch ammo types
Ah yeah I haven't thought of that. Maybe BL doesn't need martialist after all. Saber and machete definitely could use that heavy attack priming with martialist.
sheathed saber makes sense, yeah - but the saber heavy attack is an overhead stab, not a swing from the hip ^^
- but it could get such, i guess
then again, ... why take a Katana then? xD
katana gets the incredibly fast swap speed while sheathed
it has basically no equip time
it's a different investment with trait points and price
oddly, katana gets unsheathed when dying - I consider this a bug but maybe it's meant to do that for balance reasons
feels weird though - I reported it as a bug a while ago
Probably just the way it's treated on the ground, since it's not technically equipped anymore.
but it's on the ground in it's sheath - not out of it xD
real solution would be to just make it auto-sheathed if you equip it with the trait but we've already experienced the spaghetti code that is fast fingers dealing with equips
i don't think that's what spaghetti code means - but i get what you mean and concur with the first part of what you said ^^
guess i should say the spaghetti is the way equipping/dropping weapons is handled, that shit breaks every other update and never works with new systems
@silver ermine #feedback message
The way things work now is more "fair" than you playing with a few three star mates as a six star player and wiping lobbies worth of 4 stars, like you did before the change 😛 also, if your other mate is a 5 star, he is supposed to play against 6 stars, so there's very little to complain about
You ruined the solo experience with all the recent changes. I left a longer form steam review but honestly it doesn't matter. Solo gameplay sucks now.
I just love only having one res so that there's literally no counter to getting burned as a solo, it's your fault that solos are perceived as rats. It is the only effective playstyle if you dont want to deal with randoms.
I've spent more than a fair amount on this game and its dlc and frankly I'm disappointed in these massive, sweeping balance changes with very very little thought put into how they affect what used to be a very large portion of your player base.
@hearty junco Bug reports go in #bug-reports-pc or whatever platform you're playing on, not #feedback 🤠
@candid fable The throwables do follow the line however if you move as you are throwing it that moves the line so it may not go where you were expecting
For example if you are trying to throw it through a slight crack, you line it up and then go to throw but as you throw you move, you have now changed the path of the throwable so it is going to bounce off whatever you are trying to throw it through
@iron trench Your post in #game-ideas has been removed due to not being a game idea, your post would be better suited for feedback so feel free to post it there 👍
@waxen canyon #ui-feedback message speak for yourself, the old ui sucked donkey butt. i dont want that shit back. the new one sucks too but it's at least improving slowly.
It was far from perfect, but it was miles ahead in quality and user-friendliness compared to the new pile of trash. And it's not improving, they made one change since launch and said piss off to the rest of it
For the record, I updated my post as to not include the very few of you that think the god awful eye sore that's been forced upon us isn't in the top 5 worst "creative" decisions ever made
The old ui was better
they could have improved that instead of rebranding and adding 30 new problems that took 5 months just to get back to the same useability of the old ui
This, (for PC at least) the old UI just needed better hunter recruit screen (gridview), drag & drop and a easier way to re-spec health bars and we would have been 90% of the way to a perfectly fine UI.
But it would still be an extremely visually boring UI. Dare I say, this one already has more visual identity than the old UI.
I died just before doing this with concertina bomb. It was too big and hit something on the way and killed me but could also have killed my team mate.
@tulip cedar You have to stop that yourself as there is a setting for it
I also grew to really like the keyboard shortcuts (even if they could be a lil more consistant; like ctrl for "back to Lobby" working everywhere, not just in some menus - x for Loadouts already works in one more layer - would be neat to have this in the lobby too instead of x switching modes there)
That one is more helpful than people think. But the layout isn't properly set up yet, at least for my localization.
yeah, and it's irritating if buttons change location - the amount of times I left a team because suddenly the leave-team button was where another button had been before a teammate joined xD
Also hope you can use the shortcuts when just overlapping the correct slot, it's a bit frustrating trying to remove an item by using the shortcut but it doesn't work because the game is still registering something else.
yeah, looks like in some men layers, the wrong action is bound )oddly, only for some items), making it impossible to reduce/unequip untilhaving double-clicked on the item to get into a different menu - and the wrong slots get greyed out when stacking things, leading to whole stacks becoming entirely inaccessible so one can't even remove the items anymore
and the rate f of progress is painstakingly slow - looks like nobody is even working on the UI anymore, since months - certainly doesn't look like a full-time position that's been at it for 5 months - else we wouldn't still have two and a half dozen obvious bugs in it
I'd say the more pressing issue with the UI was the various bugs, which have been slowly fixed after most updates so far. The entire design itself will need some change, but it's not the main concern.
Overall, it's more the UI/UX developpers works again, rather than the UI/UX artists.
@hollow knoll That's not what is referring to, it's referring to being able to search for random teammates in general
The ability to add a 3rd player as a random while you have someone invited is planned and coming at some point
I hope so, thanks for responding quickly 😄
I think the phrasing might be a bit misleading tbh
i'd love an action split like vault/jump but for disarming traps/reviving teammates. those hit boxes can get tricky esp w/ multiple traps in the way.
@prime ibex No man.. STOP... what you want? People spamming Dragon Bolts? Like they do with Chu Ko Nu (That also shouldn't exist in this game).
Yes.
Also gimme steel bolts for hand crossbow.
I shall use only crossbows.
The lag from flares and fusees is down right awful!
Still waiting on cross platform play
pc players will dominate
That’s fine. I just wanna play with my son
Im all for it being an optional op in feature.
lets make all fire ff 100% ff damage
all these kids starting fights on my team, I don't win cause ff has a cap on it, just make all damage 100% 😉
Explosive crossbow is your friend for 100% ff damage. Js
Hi, I have found somewhat of an exploit with Hunt and wanted to see if I could report it.
@tough finch your post "Title: PVE MODE" has been removed due to Do not repost your own ideas.
You can report through #customer-support
You can also create a ModMail ticket and we'll notify the CM's
#feedback message have you tried looking right below the channel you posted your "feedback"...
@pliant mountain
- Most companies put irrelevant people into their game. Remember: as awesome as it is to have an accurate experience they need to make money. It’s a job, not some passion project.
All things considered they did the circus really well, and still made it work in the game. Some people just think “Post Malone cash grab” but honestly if you just remove the Post Malone part it’s just a circus event.. which makes sense with the time period.
Number 2 is… event’s gone on Feb 10th, all the good and bad that came with it.
TLDR: Hunt did this “crossover” better than 90% of companies imo.
They made it work with the lore, time period, and Post Malone actually plays the game. Sure the perks were bad… but aside from that everything was pretty cool.
@hardy quartz the guy who's gun you saw through a wall, did he pick up your friends gun?
Fix the UI I'm tired of this shit
Delete my post fun
@azure blade #game-ideas message
Thats already in the game. There's random spawns, sniper tower spawns, and workbench spawns
I'm down to chat about the suggested ideas, are they unfair or just unbalanced?
I am playing from South Asia and having to play in a server far in HK/China. Having connectivity issues are a regular thing. The ping is so unstable with packet loss. Are we never going to have a South East Asian server like every other game has? How long do we have to suffer? There was nothing about it in the dev insight.
@stuck dust #game-ideas message interesting idea, would you want it to be similar to how you can set a health chunk set up to auto apply? You just set a specific loadout you want to be applied when you purchase a hunter
Yes I would want that because I when I die I wanna be able to get my guns and equipment back faster
Is there any chance the engine overhaul that occurred would ever be compared to or optimized? I feel like the game and its servers were much more reliable back in the day.
@median gale Fast fingers has already been stated to work with martini and maynard in the future, bleed ammo would be absolutely busted and should never be added for something like the martini though
We have already seen how strong it is on the maynard even with it only having a sniper variant available and being medium ammo
Giving bleed to a long ammo weapon that does more than 140 damage would be insane
They will always be slowly working on optimization and bug fixes I believe
Hopefully they will have SEA server soon
BEEN KILLED BY WALL HACKER CANT EVEN REPORT THEM CUZ I DIDNT KILLED THEM OR AANYONE CUZ IVE BEEN SHOT TROUH WALLS ANS DIDNT KILLANYONE CUZ IVE BEEN SNIPED TROUH WALLS CAN SEE PROFILE ANYTHING GOOD SHT
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
@light cradle there should be an option to turn off your teammates outlines in the settings, I’ll see if I can find it next time I hop on
Alrighty I checked it out, the setting you want to turn to "None" is the "Highlight Interactable Objects"
Unsure why it's under that title but 
that also turns it off for stuff like toolboxes, medkits, guns, etc. though. i thought there used to be a separate setting for teammates but it was either removed with 1896 or i'm misremembering
#game-ideas message @sterile sentinel Other than 2 teams of snipers sitting in bushes and not moving, I can’t think of a single reason where any fight should last long enough that the bosses are killed and banished, and the bounties extracted, and that the final 5 minute timer ran out without either team winning, losing, or disengaging. If the Get Out timer was 10 minutes, you’d just continue to waste an extra 5 minutes in your fight before you lost your hunters to the timeout anyway.
And as long as you’re in the extract when time runs out, you’ll extract. Doesn’t matter if other teams are there or not, you’ll all get out.
I see very few circumstances where, in such an extended "fight", you wouldn't notice that the bounty has been picked up and is heading to an extract. That's your extra timer.
@tardy quartz #feedback message isnt that just an ambient insect noise that sounds similar? Still not great but from my experience it only lasts a second or two then I go "oh right, just insects".. unless you mean smn different?
there's one that is a distinct stalker beetle sound that has no relation to the environment. not the dung pile/cadaver sort of insect sound
yeah im pretty sure i know what you mean, ive startled my team a few times calling "beetle!" and hiding, to not hear anything, and sometimes they hear it too.. thought it was suspicious-sounding ambience but maybe not
either way ambient sounds shouldnt sound that similar to important audio cues, even if it is just that
yeah. the actual ambient sounds are consistent. it makes sense that they are there and you can tell what makes the sounds. those are neat - but the random beetle sound bug does not seem to correlate to anything in the surroundings - but i've heard it myself, spectated it on mates (who reacted confused, scanning the sky for the beetle that wasn't there) and in the previous match, half an hour ago, I heard it while running near my mate and he heard it too. it's f'd up ^^ and as a programmer who worked on games, I cannot even imagine how something like this ends up in a game unless there's somebody messing with something they shouldn't be messing with. The trigger seems too random (not linked to a game object in the surroundings, only occuring once per instance) and the sound is very specific (stalker beetle giggle)
maybe it's related to a player anywhere on the map pulling out or using one, and the game triggers the sound to play for everyone without occluding the audio or just muting it? No clue, not a game dev, only thing that'd make sense to me based on my limited knowledge and the randomness of it
yeah, an event like that is where i would start to look for what triggers it, too 🙂 a player equipping/using/picking out of a nest and that sound getting broadcast with the wrong coordinates so other players hear it who shouldn't hear it, hearing it in a spot where it clearly isn't ^^
#feedback message I 100% agree with this. I, a 3*, get matched with 6s after just 10 seconds in a queue. I understand if I reach max queue time, that the mmr range widens that much, but giving me those games without even trying to wait for more ppl of my level is just criminal
I also would honestly rather just play empty games and kill grunts than go against people I will guaranteed die against. It's just not fun to die with no chance, empty lobbies are genuinely less boring.. At least I don't bleed money
@delicate abyss This need to reach the dev's plz https://steamcommunity.com/app/594650/discussions/8/604147626424731802/
The Event is now over. How long is regular hunt going be about for? What is the next event and details. Also future event and collaboration? Annie Oakley Skin when? why show her in trailers in Post Malone Murder Circus and release her after the event is over? People including myself are waiting for this! Delay why? Why is the Twitch partners not...
Please do not tag CMs/developers who aren't currently active in the chat.
@marsh latch #ui-feedback message
You have no available traitpoints. That's why you can't restore more
i did i just already spent them on two small chunks
So sell a trait and buy the rest of your chunks
yeah but why? why cant i say im okay with this amount of health without sacrificing a trait?
I mean I can go in a match with missing health chunks so I should be able to not restore all my chunks and still go ingame, right?
because you are also trying to save it as a health preset for future hunters
You can only save full health bar setups for the preset
Just untick the box and you can go in with less health even if it is a bad idea
#feedback message You also have this for the obrez mace, and nobody complained about it yet, so unsure if it'll get changed ever.
ah that makes sense
Thank you for your answer.🙏
I've seen MMR be really lopsided but I think this is the worst so far, Think it got turned off today
I really hope they keep Bladmancer for tools only and Poltergeist because it's fun
Gunrunner is more of a selfish want bc i love running dual martini and Mosin no drum
It can unfortunately happen based off of how long the queue takes and how many players are on currently
Duos moment
Please for the love of god nerf the health crossbow shot
I really liked this event alot! I hope they add certain traits into the regular progression. (Like the blade dancer)
how about no fog maps 99.7% of the time?
thats nothing
here you go, here is my game
Now that's a cinematic masterpiece
I get this type of matchmaking after only 30 seconds in queue
I've also been matched with the same, completely-mismatched people multiple games in a row, with only <1min queue times, meaning it's not like theyve been waiting for too long so got matched with me
genuinely would prefer an empty or dead lobby over a lobby where I stand absolutely 0 chance to win a fight, it's just upsetting, boring, and a money/hunter drain.
@thin remnant #game-ideas message What's your mmr ranking, perchance?
like ~3-4*, the most populated bracket unless something has changed
I think it's because I'm in oce, an unpopulated region, but that doesn't mean I should be put into empty servers for no reason and waste 20 minutes of my free time only to find out there are no players in the game
It would be more efficient to wait 5 minutes more to get an actual match, than wait 20 minutes in a pseudo-match then have to queue again
idc about the free hunt dollars, i wanna play the game.
I'm in oce mid/high 3* too and honestly prefer empty servers over ones with 6 stars that obliterate me without a chance
I was thinking maybe you were a higher rank so the downside of bad matchmaking is less considerable
glad to see a fellow mid star oce player
but surely it can wait a bit longer, just for at least 5 players
nah im not that good haha
yeah i wouldnt complain if it waited some more, especially considering how ok matchmaking is with putting me in exclusive 6* lobbies after less than a minute's wait
@jaunty copper #game-ideas message if they (hopefully) add more mini-compounds like the circus it could be quite neat to occasionally have a random one pop up somewhere
maybe the sealed hoarde or smn like it too, something smaller but still different
i do think they'd need a bigger sample though, and just keeping the circus around after the event would be a bit much
thats fair, I was thinking it would be a chance location, like hellborne or rot jaw, I would assume sans the other parts of the event, just a regular cart with the bear. no ripper
the clown zombies and stuff of course
i think that would be awesome and another way to change things up in a sensical, lore-friendly and non-hugely-impactful way
the game really just needs more minor rng-based mixups here and there so things feels fresher sometimes
feels sad to think we wont see the assets again, the clowns were pretty scary
genuinely liked the whole vibe of it, be sad to see it go
I wish I had managed to play more of it
yeah i absolutely agree
even just the sound design of the clowns, their laughter was so cool to hear
it'd be an absolute waste for all of these assets, especially ursa, to never come back so i'd really hope they just vault it for the future
srsly the laughing!!!
First they came for the avtomat users - and I did not speak out. Because I was not an avtomat user.
Then they came for the Nitro users - and I did not speak out. I wasn't Nitro user neither.
Then they came for the flash bomb - and I did not speak out. I was a flash bomb user but I endured it.
Now that there are only bush warriors, shotgunners, craggers, drilling + revive bolt guys and other casual fortnighters there is no one left to speak for me.🥲
such a massive speed boost for so long would be incredibly harmful for the health of the game and it's fights. You can still clear an entire lobby in clash with a well-timed and planned melee dash, plus what you specifically suggested would make anyone with a melee weapon be able to dodge bullets and break for cover ridiculously easily
just the small speed boost for taking damage from a previous event perk was hugely game-changing when used properly
I do think melee weapons could give maybe like a 2% speed boost when held or at least charged, so you can actually catch up to people you're chasing with one and they can't run away forever, while not having too huge of an impact anywehre else, but otherwise melee weapons are in a good spot; cheap, risky, but hugely effective when used properly.
#game-ideas message @solemn karma I’ll admit that poison has basically dropped off the map, but concertina is still entirely viable. A bear trap is more visible and can be shot so easily while pushing inside that it’s barely a nuisance. But if there’s a concertina, you have to time the jump right and your retreat is limited.
Also, you never actually proposed and idea or suggestion in your comment
Sadly, I don't have any specific idea how it can be tweaked, more that it really needs an attention. Simple fix would be to revert the nerf of Concertina trap for a combo to work (door triggering was already a significant nerf honestly)
But for poison specifically - Issue lies within Poison effect specifically. Anti-poison effect literally nullifies everything and it is the only effect that can be nullified fully. I wish Poison Immunity would protect from Poisoned condition only, not the damage that poison-based tools deal (or at least deal half of the damage that it would deal otherwise)
Extra to poison issue - it is way to easy to gain poison immunity (4shot pledge and random(or\and prepped) antitoxin syringes,
I really want to use Poison Bomb, trap or Crossbow bolt, but I had too many times where people just ignored it without any consequences
I would actually argue about beartrap visibility though, my beartrap trigger effectiveness was way higher than trap ones, as I can hide them under textures or blend it in similar colour. Most of the time it false triggers only by shot due to Trapper trait or by explosion
(cuz black traps are really effective, not even mentioning that skin with ivory claws that blends well with most of the terrains)
@burnt sentinel you could always.. not disable the reminder?
Thats sounds reasonable i agree. Also can be balanced if hunter loosing his hp while charging so can one-shoted by sparks or mosin. I want melee weapons to be more useful in PVP but to keep game realistic melee cant be more efficient than shotguns/fanning
I have the reminder turned on. I always buy my perks and then search for game and it reminds me, at that point I have to remove a perk and restore bars
then restore the bars first. Just remember. ¯_(ツ)_/¯
Why be against something that makes things simpler regardless. Me remembering would fix my own issue but why not add a QoL feature?
Cause it’s unnecessary. Plus, I don’t want the game choosing what I go in with.
It would be optional
Eh
Honestly
It won’t be added cause of the nature of the issue. Not the worst idea but let’s be realistic.
However; putting bars in loadouts would be nice
So I could just click the loadout and get the bar/perk setup
They added the option to automatically select which combination of bars you want. Why not this too
That’s a little different. It does that off character creation. This is done after rounds.
If I go into a game with my bar load out at whatever but I only got one bar and then i get a restore it randomizes it.. if that makes sense.
Yeah I do all the time
Okay well the option would be there for you to keep it the way it is now lol
All the time
That it requires a new feature
I'm very forgetful
¯_(ツ)_/¯
Not a bad change. I just don’t vibe with it.
Sure it would be good in theory but…
- I can foresee issues.. like all things crytek adds.
- It’s so niche that it’ll probably fly under their radar. And if they do add it then it’s gonna go under appreciated.
@marsh latch Just a hunch.. but it might be because you have no trait points.
Idk exactly what the feedback is because I couldn’t understand the issue but whatever the “issue” is I’ve never had it.
"Ping Limits
There's a balance to be struck here, because overcorrecting can worsen the experience of people playing during off-hours or in smaller regions by complicating their matchmaking process. Accordingly, we spent time dedicated to collecting data and running simulations."
can we sacrifice MMR for better ping matches? id rather play with people at the same ping. getting killed by a 3 star doesnt upset me. getting killed by a 6 star with 10k hours doesnt upset me. my bullet vanishing right into someones chest bothers me.
theres matches where i clearly should have missed my shot but get a hit marker or i clearly hit but dont get a hit marker. it no longer feels skill based but luck. just keep shooting in the general direction until the server 'thinks' i hit someone.
Your enemy's ping doesn't affect your hitreg so it wouldn't make a difference
Hunt uses client side hitreg with server side validation, the enemy's ping is irrelevant in that since all the checks happen between your client and the server's position of the enemy and the difference between the two is affected by your ping
difference between the two as in me vs the enemy?
@atomic cipher they make a little tsss sound they aren’t silent
@undone dagger That just simply would not work due to one specific reason, optimization.
They should turn the MMR to a Ranking System. That way a 6* can't load into a 3* lobby. It's not fun going up against higher star players. Also makes it difficult to build your KDA when all you're doing is being taken out by higher star players because their playing with a 3*. Just my thoughts. I'm playing Blood Strike and they have a ranking system that does this to create fair game play between players.
??? that doesn't make any sense
It requires a reflection my dude, meaning it needs to process an entire map to do it.
Besides you have a beetle to do what you are suggesting anyways
I think it would be interesting to have the speed buff be something that's like martialist, but only for the calvary saber
cause they already said they want to make more interactions like that
make the speed buff 10%, and only when/during the heavy attack being fully readied
again, only for the saber
cause right now it's just
an objectively inferior katana
either that or just change the adrenaline perk back to what it was during that one pact
You're right, compared to all the water, windows, and other surfaces with reflections, a small handheld mirror would be too much for the CryEngine to handle, good point.
Besides, redundancy in item function is a dumb idea, why add bayonets to weapons when there are already melee weapons in the game? Such a pointless idea. :(
Sarcasm aside, I don't see why it wouldn't work, but neither you nor I are Devs for this game, optimization is their problem to deal with, whether or not it would be fun is more what the players decide
Feels like the game is going through another 'sus' period.
Between the two as in your client and the server's position of the enemy
👍
I've been playing since 2018, but in 2022-2024 I took long breaks from the game and didn't catch the event you're talking about. I saw that the developers continue to add melee weapons - a bat, a hammer, which have a shorter range of attack than a saber. Before that, the game also had an axe, a machete, and a spear. I think if you limit the effect of a potential perk on a certain weapon, it should be
a) a katana, since it already has a range-enhancing perk.
b) a spear, because it has the possibility of distant attacks
what do you all think of moving revive bolts from hand crossbow over to regular crossbow
as in taking them off of small hand crossbow, and putting them on the 3 slot variant instead
@fossil silo I love the oil idea, lol
so many interesting uses, especially with stuff like an alert trap
and dark rooms
That's what I have in mind. As solo, I use every traps possible. Adding just something to put some oil somewhere can give me the possibility to split easier a player from his mates, nor punishing if they want to join him
The item would not be op. You already can see the existing oil on the floor rn. I just need a bottle to do the same. People have to watch steps, and my trap is over
Next time will be fair for players , if by Shreder was writing , if event ill ended , your all Shreders in inventary disappear. I lose 30x Shreder. Its disgusting ...really !
As stated when the event went live
I miss this information. Next time maybe automaticly compenzation for players dont sell . Lose 30x Shreder is sad story for me.
BTW . Say me .... why players can NAN statistics hiden ?? Its very bad for searching players for TG. I dont know any reason wich is good . This variant using only toxic players. They are very bad or very strong for actually MMR stars. On 3stars i saw players with KDA 2,2 or 0,7 ....if those players using stats hiden its really fine for him ....but very bad for others.
Because not everyone wants others to see their stats and they are entitled to their privacy
Doesn't affect anything that they can hide them
To each their own I guess
So .... dont penalize me 30 sec cant searching players , if i leave groupe with stats hiden players.
If they are hiding their stats specifically to not have people leave their lobby because of judging their stats and you leave anyways, I think that's on you
Don't go into randoms with expectations and just play with whoever
If you care about stats and such then use other avenues for finding teammates
Call of showdown UI needs to go
Hiding your stats usually goes hand and hand with cheating don't @ me
From my experience it's been the opposite, either they don't give a shit or the whole reason they cheat is to try and appear as being good at the game so they want to show their stats
Vast majority of people hiding stats do it simply because they want to hide their stats, doesn't need to have an ulterior motive or such
I'd do it as well if it didn't also hide others stats from me, but I also think it's fair that it works like that
nothing on the internet is private buddy
if someone really wants those stats they can get em
@west mauve Workaround for me is that when ever i actually equip and use item with skin the game will remember to keep skin on that item even when i restart.
@rugged frigate Tbh, I kinda want a mix of that and different "effects"
Like, calvary saber specifically gives a 10% speed buff when fully heavy attack readied. (Which would give it a proper niche that's not "worse cheaper katana", lol)
really? sometimes it did save for me but i didn't know what i did to redo it lol. def will try it. thanks a lot 
anyone else confident that next season is gonna decide the fate of hunt? it feels less and less community driven as the seasons go on.
I just killed a trio 8 times as a solo only to lose to the skill less revive bolts!!!
Honestly Who in a right mind in Crytek added this BS, Why even nerf necro in the first place to replace it with this!
Necro has a 8 sec cast time and also it's loud af and when you are doing it you are defenseless. Honestly I cant understand....
Just published a reddit post, as some guys asked in DM for this idea. Feel free to check it. I can share the link to the reddit post here, if this is allowed. @crystal plume may I ?
crytec does not play their game obviously... idk what comes to their mind to add such a bs to a slow game.. maybe they think it has the same pace like cod... and so many people re complaining about that but they re sleeping...
I think hunt balancing team play Siege and COD instead of their own game and thye wanna kill it faster so they can paly other games more 😐
yeah maybe... i mean there is also that bs that after every update they make they add new bugs... i mean since yesterday i have stable fps but the game does not feel fluent anymore and i have rubberbanding... how is that possible..
it s not playable like that
why does a full team of four stars have an MMR rating of 3? versing level 3, 4 solos and duos???
makes no sense what so ever???
I've played this game prior to update and the match making needs some serious overhaul
sparks poison ammo is stupid remove it lol
whats your issue with it, specifically? the poison visual impairment, the duration, pen not being a big enough downside?
Dev's need to figure out why the moment the event ended, a ton of cheaters flooded into the game. There is so much of it going on that I haven't had a single fair match since it ended. You all need to find out: 1. Why were they unable to cheat during the event? 2. Add that same code into Non-event builds. and 3. get your heads out of your pie-holes and do something about it.
Stars do not do the best job of representing what MMR the person is actually at, stars represent a range of MMR so it could be that those four stars are at the lower end of 4 star which would put them close to 3 star
Also to add, they are an all randoms team, so that also give them a slight MMR reduction :)
Iam 4stars player. Solo vs trio and i play vs trio full 5stars players. Awesom ....so easy so playable. Congratz Hunt ! Show must go on.....
Yeahhh Bro ....Its super stupid , like so many bugs in game and in UI. Game nonstop eating my spear , my arrows, etc. Spear cost 150 dolars and i lose him with first action:-)) Spear laydown on the floor and i cant pick him back :-))
Really dude 100% true and no only match making .... fix need so many bugs.
rez bolt is the best anti camping mechanism Stop asking to delete it
Until campers use it to make choking them out impossible
the fact that you think there were no cheaters during the event is crazy.
yesterday killed someone with ironside fmj and his teammate decided to rez bolt him until he was redskulled
rez bolt is stupid for sure, it definitely promotes the high damage weapons even further. either take a shottie or long ammo or a crossbow/bow and you can deny rezzes, if you have compact or something? go fuck yaself
I propose we nerf resilience so that ranged revives give less health, either 100 like before or heck, even lower
and/or make rez bolts take two bolts to revive so they aren't instant and have more counterplay
nah hiding stats is dumb its mostly used by cheaters who have a sus kd lets be real, plus its really not that deep if someone has a bad kd is more cringe to hide it
if your too scared to show your stats on an online game id suggest playing an offline game instead lol
rez bolt is a camping mechanism, most players who run it just hide and spam res teammates instead of joining the fight themselves
Sparks poison has been in the game forever its fine lol, run an antidote shot and you'll never worry about it again
or run mithridatist if you don't want to sacrifice an consumable slot
I'd have to disagree with mostly used by cheaters, some people just want to deal with how people will use that information toxically, whether they have a good or bad KD people get too focused on it and can be pretty toxic with it
In my 2k+ hrs in the game, I've never heard this arguement before LOL hiding stats is sus af
i wouldve hid my stats ages ago but i wanted people to still be able to open my steam profile, so i left it public. i dont give a fuck about the stats and i dont care for people being able to see them
exactly ☝️
@coral pulsar For clash it used to be that the timer was you had 5 minutes to get out after bounty extracted, however players took advantage of that to go in as a solo and lay on the ground dead before self reviving to loot all the bodies for money which is partially why I think Crytek reduced the timer after bounty extracts
With how close extracts are 1.5 minutes is pretty decent honestly
The only problem with that is if you get caught in a fight with the non bounty team and bounty just leaves without you, but even then that is learning which fights to pick and whether or not you want to duke it out with a random team instead of playing for the objective
ah, didn't know that was a thing.
Shame.
when we fixing the servers? been asking for about 7 years now?
I already miss blademancer
What with matchmaking why 1-3stars play with 5stars players?And such in EACH match,they did this because online became lower or something else?
matching range is wider during low pop hours
Let's talk about it.
Crytek's Twitter Post: https://x.com/Crytek/status/1889623029723885913
Join the Lodge Discord:
https://discord.com/invite/84a8Ks4kY6
For Business Inquiries: averyflamboyanthorse@gmail.com
Consider becoming a channel member here on Youtube to support me directly! Let's keep the Hunt-thought-space alive!
Consider supporti...
Hunt is in trouble guys, support them, if you love this game make your reviews positive again, buy some shit every month, lets save this. 🙂
What a surpise .... not. What did they expect after ignoring the player-base's pleas for years?
Can't imagine the time since release was a good showcase for the engine.
When it comes to graphics it looks better on lowest settings than old engine on highest. With FSR it even runs well.
@chilly flume Your post in #game-ideas has been removed due to breaking the low effort/spam rule, make sure to add in details to help people understand how you would like your idea implemented and feel free to repost with more detail!
Nah
i THINK my post
"Title:
Let us use our premium skins for free but without the added traits.
"
Is best idea.
@ancient matrix it was mentioned that there would be no popup message for that, so it might be just harder for you to tell.
@latent geyser Thanks for reply. I had only 185 Blood Bonds before the adjustment, now I still have 185. I remember because I just spend all my Blood Bonds to buy some skins. 40 Blood Bonds is not a bid deal, just a little curiosity.
Try contacting support, perhaps.
That said, did you get to complete the blocked missions for the previous events ?
Maybe you didn't get them because you were not eligible ?
@latent geyser There's always some little bugs here and there😂 .
(calm down a bit with the pings)
they weren't completable cause they were already marked as done when you booted up
There's no way we can complete the blocked missions, right? They were shown as completed but actually no one get the Blood bonds.
I heard Crytech just fired 60 employees. Really sad about it. Hunt is my favorite game. I thought they can make a lot from the last event.
@rare tide I think there are a total of 3 "Last Match" detail screens, and there is one that shows kind of what you are looking for. Do you mean a screen like you're saying on top of that?
Unless I'm mistaking, some people could actually complete them.
@latent geyser Perhaps. That's why the announcement use the term "affected players".
Yeah, like this, but it should be available immediately after the match, like it was in the old times
I think it's called accolades. You should be able to see them immediately in the post match screen
Is the last mission statistics page not quite what you're looking for?
You can't find Total kills for the team and assists there
I think kills and assists are not shown directly. You have to go to statistics and do the math yourself😂
This is the statistics screen for Last Mission
@regal swan for your licensed hunt escort, instead of paying people as if they were employees (I think I got that idea right), you could have a game mode specifically for new players to play with one veteran. Just a thought
Does COD listen to their player base?
Why did they take out the ability for duos to fill a third tm8 for trios? My friend and I queue in duos but too many people bait. I prefer trios bc people will actually take gunfights and push each other but we dont have a third
They never had that ability unfortunately, however it is something they are planning on adding
I swear a couple years ago, with the old UI, they had a "Fill teammate" checkbox and you could fill a third even when you had a duo
Not something they had
I think the typical thing was to queue into random trios at the same time and hope you found each other
- a third on top
I found some old screenshots, the button existed but when you got a duo in your party, the button went away
right?
Ohhh I see
Yeah that was just the button you would select to tell the game you wanted to find a random trio
never allowed for filling teammates for your duo unfortunately
@frigid kiln #feedback message ? if you're referring to the arm, it was changed because it's a streamer skin and i believe he asked for it to be switched
And I believe the reason the streamer had was because when you use syringes, the previous version had him injecting it into the prosthetic
@feral linden You can still use flashbombs if you use it with Surefoot... but i disagree with you... for a long time, flashbombs were a problem, and think with me: it's 1896... why the f**k it has flashbombs at all.
Has COD and Hunt: Showdown ever had even a slightly comparable player-base count? Start with that before trying to compare these 2 different games.
You’re trying to say hunt showdown would have a larger player base if they listened to their player base….. but I just gave you specific example of a large player franchise that doesn’t listen to their player base.
You missed it. I am sayinh that Hunt is not a large player franchise. Hence you can't compare it to COD to begin with
I’m saying that listening to the player base won’t lead to a large player franchise
Simple as that
That's the point. Being a low playerbase title Hunt NEEDS to listen to their players. By ignoring and not listening to those few that do play their game, and spread it by word of mouth, buy merch, buy dlc, give feedback etc they doom the title to fail.
It depends. In pvp game some people might have opinions or tastes that will prevent new people from wanting to play. Or they might want something that will make so that over time player base will shrink. Not all players are equally vocal either so it's important to try to gauge all players. Famous quote is: "players will optimize fun out of a game". Players most definitely don't always know what they want.
For example how long time was crogodile boss been wished for the hunt? When and if i encounter it very rarely my teammates don't usually want to bother with it. Some people might want to be able to choose maps or game modes, but if implemented with too small playerbase it will split the community into even smaller and probably less mmr balanced pieces.
You are correct that player base has to be listened, but it's not absolute rule that everything should be listened. Monetization is good example. If they don't have enough inflow of cash to keep servers on and updates coming whats the point of listening people complaining about monetization. (which i am generally happy btw.)
@storm python have you tried the Bounty Clash mode? While not necessary just TDM, it is most likely the closest we will get to it for a little bit
@white plover i have its super fun love the higher pace that game mode provides but the extraction aspect of it definitely lessens the replay ability for me just due to how unforgiving the game can be. My favorite part of the game is the gun mechanics and id love to have the choice to warm up or just have a session where before i throw my hunters into the fire
Yeah that’s fair! Something like that could be interesting but unfortunately don’t think we’ll see it for a bit. But never hurts to suggest it! The gunplay of Hunt is so fun so I totally get wanting to have a mode with just that
@visual lake You can contact #customer-support to help with incorrect purchases but while I do agree that they could also state the skin name or such in the popup window, there's plenty of things pointing at what you are buying around it, so in this instance I feel like the accident is leaning more towards user error/not paying attention
I've already contacted support, thanks 👍
@white plover it would be super cool to see tdm i feel like all shooters can benefit from a tdm
My main complaint (aside from the rampant cheaters) from the start of the new UI was a simple basic understanding of how apps are developed. You never change your controls from interface to interface.
In other words removing a weapon on one interface should be the same command as removing a trait on another interface. And Obviously not using the same command for multiple functions on a single interface.
This is app development 101, kids in middle school know this. How does a multi-million dollar game development company not know this.
@storm python Bounty Clash is right there
You probably want blademancer taken away. I don’t. There are plenty of disagreements between THEIR PLAYERS. How is hunt supposed to listen to some people but not others?
gotta say, read most if not all of the Developer Insights and I already love the changes! I hope Hunt becomes even better
leaving blademancer renders another trait useless
There's a feedback analysis for a reason. It's devs job to track it and react, and they have not done it properly for as long as I remember this game.
and Untangle saying Hunt is a low playerbase title... XD no comment on that
Blade seer for sure since you just need to look in the general direction and its given to you instantly
yes, Blademancer is like the better version of it. Your returnable ammo is not only being shown but it gets back
If I were to change the way Blademancer would work it would be to make it like Serpent and Necromancer where you have to look directly at it and it takes a small amount of time until it is given to you.
and I would just get rid of it, it was fun and useful but so is the most of event traits
people need to learn to let go
Im certainly more in favor of it leaving(Especially with how people were being incredibly spammy with it), but that's just my suggestion if it stays.
@unborn dagger bounty clash isnt team death match
It essentially is with Bounty Clash, but I don't agree that they should put in a TDM mode since that's just not really fitting for Hunt
I’m so used to games with ridiculous menus and sub menus hunts don’t even phase me lmao
As a designer their choices make me want to scream.
i really like this UI suggestion except the part about the user avatars. colourful avatars are a part of self expression and should be respected.
but al in all this looks very reasonable.
@gilded knoll very well said 🫡
my low level design about a better Hunter recruitment screen. Full size hunter in die middle. All the info screens are vertical.
But computerface already did it :p
Feedback : Please lower the 'cryengine' volume during startup of the game.
Idea : hey guys/Devs/whoever, got a great idea to improve an item that seem useless, the Spyglass, maybe add to the border of the spyglass a meter calculator ? many player (including me) have real struggle to appreciate the distances ingame, it might give more purpose to the item and help a lot of peoples who want to improve sniping or more
thats basically already in the game. if u ping a location through the lense of the spyglass, you get the distance displayed
only in training
Oh I never noticed 😄
yo this sh it would be nice for pc
but CoNsOlE pLaYeRs
As a user their choices make me want to scream
it was a fairly recent implementation -- around the time of new engine update
I hate this so much. The bigger the team, the worse it is. It's impossible to win against them they just stand back up instantly. Make them heals only. You can't nerf solo necro because it's too spammy, then give solos to be able to zerg rush a player. It's stupid.
Hi! Is there any plan from Crytek to revert wallbang damage? Because now it's useless, you can't even kill through a thin wood wall most of the times
@dense ivy I had an idea for fixing Res-Bolts that i think would be cool:
1 - ResBolt sound:
Increase the volume, so people know better what's happening.
2 - Rework it, instead of insta-revive, it'll work like this:
You shoot the body.. it'll start to release a blue spectral gas, showing the guy is gonna revive... it takes 5 seconds to work.. and the last 3 seconds will be followed by 3 heart beating sounds.
That way people will no more spam revives.. and it'll give you time to deal with it when it starts.
@signal mural Devs can increase the sound silenced long ammo guns make... you already can hear it from 100 meters away if you pay attention, make it 125 m for medium and 150 m for long ammo.
Yeah, but it just makes the Meta shift there. Single shot long ammo silencers are great and, even with Fast Fingers, nicely balanced. Taking arguably the best long ammo rifle and putting a silencer on it just makes it a clear choice for many. It kills Loadout diversity and completely overshadows other medium & compact silenced rifles. Servers where 6-8 of the players are all running Silenced Krag with Dolch or Silenced Sparks Pistol is boring & highlights the caveats of an otherwise pretty stellar soundscape.
I’ve never understood all the dolch complaints. Must be a PC thing, because I really don’t see them all that often and never have
I wasn't complaining about the Dolch. You get what you paid for with it. I can only speak from my experience on PC - but you see it frequently enough on higher ELOs.
#feedback message @iron trench I disagree with a couple that you mentioned. Explosive crossbow is fine. It can be used effectively, but the time between shots makes it completely reasonable. Factor in bulwark and the explosive is useless. Unlike the frag arrows where you can drop two at your opponents feet and it doesn’t matter what they have, they’re downed.
Crown and King isn’t really a problem either. It’s strong, but at the end of the day, it’s still a shotgun and struggles in a ranged fight. If you want to talk about the Auto-4, on the other hand, that one’s a mistake because everyone can carry a pocket Crown.
Also, I don’t really know what you mean by your bear trap comment
I wasn’t saying that you complained about the dolch. More just commenting that I see a lot of complaints about it. And the fact that you’re saying you see it frequently is odd to me, but falls in line with the complaints. I’m pretty deep into 6* and play virtually every day - but on console. I see maybe 2 dolchs a week. Even back when I was 4* and 5*, I never saw it frequently. Its always felt like the devs were just nerfing a random gun one update at a time lol.
Yeah I don't understand the hate against the explosive crossbow with how easy it is to counter by simply taking higher ground. Frag bow sucks on lawson or stillwater but is horrifically op on desalle or gulch because of all the elevation making it easy to just shoot shots next to people
Explosive as a whole got gutted beyond belief with bulwark, like it was only ever a problem on the martini henry on console, especially when they gave the uppercut explosive which was just a super out of touch decision anyway, but then they nerfed the ammo type into the ground and as a result also buffed bulwark just to spit on it even more which led to things like the bomblance's harpoons being straight up KILLED
Like I'm sorry but even with bulwark no one should be surviving a bomblance harpoon
It was a beast with FMJs before the penetration "fix". Now that there's scarce ammo & strongly reduced penetration values it isn't so oppressive. Still a great gun, but not worth the price in my opinion.
Core values
I think all these little dislikes and small problems could all be addressed but we have a much bigger problem coming.. we are moving away from our core values. As a veteran solo I can find traits, money progress my guns on weapon benches and gain hunter xp and never enter a boss building or killing a hunter. Ive seen teams take a boss and wait for the fight just to watch another team kill the second boss and leave.. so we have two winners?? What other game does this? Bounty clash now is the game mode to fight, why is this? We only need bounty clash because the main game now sucks. One boss, one fight, one winner. Make us work for it and stop giving everything away. Force me to get all I need from playing the main game. I shouldn't be able to create a lvl 50 hunter with full traits without ever seeing another hunter. Back to basics is the only way forward. Make the boss king again and worth fighting to the death for
For the Bear Trap, 2 insta-killing is too much.. it should at least do like 145 damage and leave you the chance of surviving by holding F quickly, traps and beetles (i also forgot to mention beetles in the feedback) should be support items and not things that kill you with no effort; that's a shooting game, so you should expose yourself to kill people.. there should have a risk in trying to kill other players; the same happens with explosive bolts and frag arrows... you can spam people without the need to peek them... that's not right, and i don't say the same about explosives and frags because the fuse time is 5 seconds and it makes a lot of noise, so there is plenty of time to run or push.
Unless is a full team of explosive cross bow, you can’t spam someone down with it. If you get hit for substantial damage by an explosive crossbow and sit perfectly still for the 3-5 second reload (depending on if they have bolt thrower), that’s on you. Chu ko nu is a different matter.
Throwable explosives have a 4 second fuse and are way worse to deal with. Frags being lethal, causing bleed and being unaffected by bulwark make them the worst offender. Then with the effective radius on bundles and big bundles, pushing just makes it a trade and running still gets you killed half the time because the fuse is far too short. Spamming throwables is a quick and easy way to get to 6* without ever firing a shot.
I don't think frag arrows and bolts are a problem, they are support and help pushes.. I think the fact a trio and put 4 ammo box's down per person and now the explosive has a much bigger impact than originally intended
@next rapids your post in #game-ideas has been removed due to not being a game idea, your post would be better suited for #feedback 👍
@zenith jolt #game-ideas message if this is bug related it would be better suited to #bug-reports-pc so I would rec posting it there instead
"Throwable explosives have a 4 second fuse and are way worse to deal with."
You can also dauntless it.
Edit: And actually, you can't spam throwables in 6* lobbies... because when they hear the fuse, they rush you down and you're dead stuck in the throwing animation.
they increased trade window right ? got my 5 trade today...
They decreased it
It's down to 75ms now
Doesn't mean you won't trade however
@sly fjord #ui-feedback message
Its entirely marketing. If they can't blow up in your face that there's a battle pass, they won't do it. And the old UI didn't.
@pliant mountain It sounds like you are misunderstanding trades and what they are caused by. Trades will never be 100% removed as they are intended to happen to some degree, and the only way to reduce their occurance is limiting them timing wise as they did which leads to hits being invalidated for one of the parties during a trade if it's over the time limit
It did however. You forget the huge promotionnal window that would pop everytime a new skin was added to the store, a new survey was posted, a new dlc was announced...
It's actually something the new UI is much less aggressive about.
And people seem to never understand that the old UI won't come back itself, they'll just try to improve this UI with sometimes elements we saw in the old.
I disagree. I get a pop up every time I login about the battle pass last event, even if i already owned it. That's never happened before, plus the old marketing page was literally just a news feed in the corner. When 1896 dropped, I counted it, there were 9 ways to navigate to the battle pass page, and one way to navigate to the lobby to play. It's smaller now, but the original intent of the ui was 10,000% marketing.
@errant coral issue with making the first step dead silent is that people will just abuse it and "stutter step" then
Stop talking sometimes
if you still got a popup every single time even if you owned the battlepass, that sounds to me like a bug, it didn't happen to me and it doesn't make any sense to pester the user about a battlepasst they already bought.
I do genuinely wonder what are these 9 ways to get to the BP page, apart from maybe clicking on the first row of the main page and clicking on the BP page itself. As for the lobby, you can click on the option on the second row of the front page, clicking on the "play" option at the top, of pressing ctrl on your selected hunter while editing them.
I see the bug with the popup to buy the BP, I had it once. Never got it afterward.
And mind that in the old UI, every time something new happened, you'd get the game to launch, then immediately get a promotional popup as to what's new just came in. Then, as you said, it was still present, like an ad on a website. At least with this UI you see it first when it happens, then just scroll down and you already have the various games options. I personally never even had to scroll down every time, it just put me on the first row once, then I'd always be presented the second row. If anything, this UI is way less about passive marketing than the old UI.
because they want to sell you the big bundle with 15 levels in it
i think you misread my suggestion, but yeah i agree that wouldn't be a good change
Oh yeah I did indeed lol
That is what I get for checking Hunt during my workout session, my bad lmao!
i mean sound from default walking should be reduced by enough that players feel more comfortable making the first move so fights dont take soooo long to start sometimes
Think the better solution would be to muffle indoor to outdoor (and vice versa ofc) a little more.
It is wild you sometimes can hear footsteps loud and clear thru a solid brick wall.
I know, the buildings of the era's doesn't have the same insulation as modern ones, but still, make it travel less thru walls would be helpful.
that sounds difficult to program but id rather have that as a solution actually
I mean, it is already in the game to certain degree.
maybe with room to choose wether to keep windows and doors open for clearer audio but sightlines are open on you
I just want to buy 10 or whatever of the same hunters, having to recruit them 1 by 1 is soo bad
Why is cross-play invites not a thing. They are losing such a huge value to this game with user ability. Uniting the players together will bring so many together and to the game. I know personally at least 5 friends that would play but dont because its not cross platform with the invites. Games that suck at least have that system.
The best part is that the game IS cross play between consoles
There just isn’t a invite system
I love how reconnecting since it was introduced never fucking worked properly and is still broken as shit
Give us Nvidia Reflex 2.0 when it releases
we need trails back in the game! ❤️
Bro I know that…. They need the invite system… wild how they don’t.. not uniting consoles if you cant invite friends across platforms. Who cares if they are in my lobby playing with me… does nothing.
Like theres people not playing the game for those reasons. Huge turnoff. Every successful game franchise has it. Levels them up IMO.
It absolutely does a lot, console players are a smaller population than PC players in Hunt, combining them into one allows for more accurate matchmaking, faster queues and fuller lobbies
Invite system is needed, but even the current system has a reason for existing
Both platforms would benefit from in game invites
pc players wouldn’t need to steam friend people they only play with once or twice
console players would be able to cross play
playing in 3 star. I get that probably averages out. But is this really ok? with lvl 11 and 6 at 1 star and a prestige 100 lvl 100 6 star. Can't tell me they're not alt accounts tanking their MMR.
just wish i understood why i regularly get 5-6 stars in 3 star lobbies with mixed lower ranks along side them in 3v3
@fathom grotto
#feedback message
are you adsing? Guns are 100% accurate other than bullet drop in ads
its a normal game?
how tf
How what? Looks like a normal long range headshot
Assuming you were in the bridge section
The other screenshot is removed as it contains a visible name
Hello, administrators of Hunting Showdown, my 4000H account was banned, I don’t know why, because I didn’t use any cheats, I am a Chinese player, I created a 300-person Hunting Showdown WeChat group, I appealed on the official website and waited for a long time, but they still replied that I violated Steam Agreement 4, I request a review of my account! !
What gun what ammo
but nothing that there are 2 walls?
I said assuming you were on the bridge section, there's a window there
Hello, the administrator of the hunting match. My local game doesn't know why the game doesn't respond suddenly in the process of playing. It will come once every 20 minutes. I have dealt with all the situations I can handle more than once, and then I found that every time the game doesn't respond, a dmp file will be generated. So what are these dmp files? This has caused a very bad experience for my play, and I hope to seek your help.
#game-ideas message @candid fable It’s a game designed for duos and trios, but they allow people who don’t have/can’t make friends to still play. It’s not meant to be balanced for solos, and yet, they still improve quality of life for solos by allowing them more boosted dark sight, upgraded perks, and mmr handicaps (to whatever degree mmr works right now). The full restore that solos get on revive is powerful. I’ve lost matches because a solo revived on me and I didn’t have a 1-hit-kill weapon. If you’re going to play as a single person in a team-based game, expect it to be more challenging.
Title: Centannial and Vetterli
Description: fair enough that you want the vetterli to have a bit more firerate. But the cent getting lower firerate? Are you thinking it is fast? Or don't you remember that very few used it in the begining, and you buffed the firerate 5 % and got a lot of positive feedback for it. U nerfed every custom ammo it had. This does not make sense at all. This twisted idea, that every gun in the game, shall have equal % player base is nonsense. Specially in a cowboy shooting game. The centannial feels and sounds good. Yet you keep nerfing it, even do it is not a op weapon in anyway. Is it a sacrifice to make vetterli stand out more? What is the reason?
So you are nerfing traps that can easily be avoided if people just focus and keep their eyes open but you still add nothing to counter the annoying insta-burning of hunters?
3 chokes and a choke beetle that often can't even reach the burning mate in time - that's it. Against a full armory of tools, consumables and world objects that can burn hunters.
It does NOT lead to faster gameplay as intended - it leads to people hiding and camping as soon as they killed someone until they are burned out. And the rest of the other team are just leaving the battle/game immediately because they can't do anything to save their mate anyways and don't want the downed mate get bored watching them continue for another 40 minutes while outnumbered.
So yes, it might look like faster gameplay but in fact it means one party leaves the round early while the other party just sits in a bush, ignoring bosses or bounty teams while staring at a burning body.
As soon as you are burning you know the round is over and you can only hope that your team dies quickly.
At least bring something back into the world that your mates can earn or find to be able to revive a redskull - besides the bounty that is attracting everyone else already.
The circus was a nice example of an additional spot to travel to regularly for special features.
That could give team mates an incentive to stay in the game and burned hunters the hope to get back in the game and get their revenge.
do you normally play with random, or with invited friends?
With friends. That's why we care about the downed person having to just watch and wait. So we often prefer getting killed quickly or leaving the round early if the other party is just camping and hiding.
But even with randoms I wouldn't want to immediately leave the group and look for new people just because I'm burned-out.
It's not the unexpected headshot from a sniper or the better aim or quicker reaction from an opponent that leads to Alt-F4, it's the moment when you get burned again. and again. and again. No matter how hard people try to save you, in the end it just drags the game for a few more minutes. With all the tools to burn hunters there is no need for a revive system at all. They introduced most of the new burn mechanisms during the event where the whole bayou was burning. It did fit the scenario - but they also introduced a pact that made you nearly immune to fire. After the event they removed that pact but kept all of the burning tools in the game.
They are constantly speaking about balancing but don't add anything proper to counter it.
thanks for sharing your experiences. i am intriguted because when i play with trios with my friends, we almost never have problems with this
Really? When I get downed most of the time it just takes two seconds until I am burning.
if we're playing long guns then the enemy hunters are usually far enough away that we can either cover our teammate or get them back up. if we're playing shotguns or bomb lances, then hopefully all 3 of us are in the compound, and either we all die (so burning doesn't matter), or we kill all enemy team (and can put out players easily enough), or a choke bomb is a relatively easy toss. i'm not saying that we never burn out, but it's not generally a problem
That's a rather rude assumption that it has to do with making friends. I love the game but my buddies are not always on. These times I prefer solo playing but being ganked to kingdom come despite being better than the trio, cause they can revive themselves a potential of 14 times is just making it to difficult. My point is that everytime you kill someone you "steal their soul" instead is balancing this out.
But if you're still strong handing the decision to have the game for duos and trios, then eliminate solos all togheter then?
but the beauty of hunt is that there can be a lot of different play styles and match outcomes, so i can understand if things generally go differently for you
Yeah, if you are constantly at the same spot with everyone it can work. But that means you can't split to flank someone and come from different angles or play with mixed guns in the team, i.e. a scope covering from further away while a shotgun storms the compound and a medium rifle secures the yard.
Maynard sniper getting fast finger when it uses a percussion cap? Doesn’t make sense. All other changes for 2.3 are reasonable though but Maynard can’t have fast finger.
I could accept the nerfing of solo necromancer with everytime you use it, you "burn" one health bar. Just as it would effect the team. I'm not looking to improve solo situation but just balancing it. It's some times impossible to survive a trio, and some times everyone targets the solo for the easy kill and ignore each other
yeah, but that's sometimes what makes flanks fun and challenging. if you flank and it seems like you're getting pushed, can your other teammates react quickly enough to come relieve the pressure. and with mixed loadouts (which we actually play a lot), you're right that there's a risk that the short/medium range folks push in while a sniper provides overwatch cover, leaving the person with a scope unable to quickly react. actually i think we die a lot when that happens 🙂 but as best i can recall, instaburning isn't a big factor for us
Exactly, screw that
I can agree to necro being "refreshed" on looting a body
But not the old way it was
seems ok to me? you replace the cap and then grab a bullet from between your fingers?
I'd spend 5 min killing a solo over and over
Ahh yes might work anyway but with an added animation for putting a new cap on. You are right. Hopefully they do it this way then. Thanks
Yeah solo revive back then meant people were coming back up to 5 times. Some of them on purpose right in front of you just to lower their MMR.
THAT was the reason why they sped up the burn rate. To stop teams from camping solos endlessly.
Solo revives are fixed now, so the burn rate can go back to what it was before to be able to react in time^^.
I'm not the one who decides that
i love the reloading animations with the maynard, it will be fun to see what they come up with for how fast fingers will look
But yeah, I think solo necro is in a good place
stops the camping
but still useful if you get in the middle of a fight
If they made necro rechargeable, I'd be good with that
since it wont change the camping
Aye agree 👍🏼
yeah, if a solo gets up and then has to roam the map trying to find a way to recharge necro, i think that would be fine
mainly
if you kill a team but get downed
You can recharge since, to the victor goes the spoils
keeps solos (and everyone else) in the fight vs leaving sicne you dont ahve it anymore
but eh
we will see
it's hard to predict how some changes will impact the overall gameplay. so i don't mind at all if crytek has to adjust or rollback changes
Honestly, my assumption came from the tone of your comments. From your first suggestion and in each since, you got so upset that other people disapproved of your ideas. You throw away your dignity and it makes people less willing to side with you
If you read the current state of each of your suggestions, in the first 2, you suggest that every person only get one revive. Obviously that’s going to be down voted. You suggested replenishing necro as well, but didn’t give much detail as to how exactly it should work. Also, the fact that you made two suggestions in one comment (unclear if this was post edit), with one was so bad, it’s was going to get downvoted no matter what.
Your second suggestion had the same bad one about one revive per person.
The third one just continues the trend of appearing like a tantrum. “If you guys don’t like my other ideas, let’s just throw it all away!”
And if you read this thread, you can see why your most recent suggestion (multiple solo revives, losing a bar each time), is disapproved of. That mechanic was removed for a reason.
I never saw your very first suggestion before it was edited, but you can see in this chat that people are fairly open to the idea of earning recharges back. If your original suggestion was just about recharging it and in a respectable tone, more people would’ve likely agreed with it
I'd expect nobody will bring bear traps at all anymore if they are just a minor annoyance that causes bleeding. They were a nice idea as an additional trap type but if you can't down someone with them anymore people will go back to the usual tripwires, I guess.
bear traps have an important advantage over the tripwire traps: beartraps can be reset and used again
And aren’t tripped by doors. And can’t be jumped
ok true. But the person reusing it will most likely be your enemy who just stepped on it^^.
most of hte time the person stepping in my traps is my blind teammate 😄
indeed 😄
for me, traps are rarely about getting 1-hit kills. they're a way to slow down an incoming hunter, and/or to provide an audible hint about where the enemy hunter is. so i will still find bear traps to be useful
I stopped carrying alerts because my teammate couldn’t stop running into them
highly relatable
I have to admit: When I play solo I often love playing as a trapper instead of a hunter. I place them in narrow passages, move to the opposite side and then push enemies into them if they try to run away from me. If they don't run but fight they won't get killed (by traps that is^^) but if they are fleeing I'll get my kill.
My ideas were written with some frustration after playing x series of rounds in the game. So it might have a bit of a tone, but my first update which was the "soul steal" idea did not have much of a tone in it? I looked at the votes of my first comment and realized no one liked the idea, and then I got a bit frustrated with all the down votes since it was balanced. And in here the discussions seems to agree. But I did not want to go into too many details since I've only been playing it for a few months. Apparently there was another game mechanic before and people seem to have mistaken my suggestion for going back to that. And I don't really know what that was.
My first suggestion was literally this:
"Title: Change in necromancer trait
Description: It would be nice if the trait Necromancer needed a life to be charged. I'm thinking this as a measure of the trait being a permanent trait instead of burn trait but you need to "capture" souls and you can refill after you have been downed. As a solo player I think this would be a much better solution for game modes especially when 3 vs 1, bountyclash. It could also be more expensive to buy.
I don't know but I've had many fights where 3 teams simply gang up on one cause they notice one is alone. Then they go for each other. Or teams of two do the same. It's just a thought to balance solo playing in a way."
Regarding traps, I think it's a bit frustration you can't make them cover a wider area. Like a cave entrance should be able to be "trapped" with just one trap. It is a string trap so should just be the length of the wire. But I rarely use traps cause it's seldom I have the time when the fight goes down
Now I want to try this strategy 😛
Good job Crytech! You're doing well.
Crytek is going to take away the very reasons why i picked surefoot and light foot 😛 I wont be using those anymore.
The first time I came across your first suggestion, it was already after you edited it. I started out on board, but by the time I finished reading it with the edits, I was against it. Your tone from there through the rest of them honestly would have had me siding with revive bolts if you opposed them lol
With the version you sent here, I thinks it’s a very reasonable suggestion. Though exactly what you mean by “capturing souls” could be clearer. I know it can be frustrating when you have an idea that you believe will truly benefit the game, and others disagree. But you shouldn’t let that get to you. Sometimes the hunt community doesn’t know what it wants. And sometimes they want things that they really shouldn’t. If they disagree but don’t give a valid counter argument, write them off. It’s not worth the energy.
Amazes me that ney nerf revive bolt but allow insta flare gun burn to be ok. This game is dead
nerfing bear traps is a bad idea they fine how they are otherwise be waste of time
Regarding the part of teams ganging up on solos, I’m not sure that’s intentional. In my experience, if I’m in a fight and there are 2 guys shooting at my team from the front and one approaching from the right, the all else being equal, I’ll pick the one on the right. If I get a hit on a guy from the duo, he might back off, and even if he does, I’ll still have hit buddy shooting at me from that angle while he heals, so I cant finish him off. Thus my threat from both angles is still there.
If I go for the guy on the right, i dont know if he’s on a team with the pair or a solo or another team, but if I hit him, then he’ll likely back off since he’s alone, postponing that threat. Or I can even push him and potentially finish him off.
Factoring in revives, let’s say I down one guy in the pair. The teammate still poses a threat and can potentially get a revive off. If I down the guy on my right, no one’s coming for him and I might even be able to burn him. If he turns out to be a solo, then that sucks for me when I turn back to fight the pair and the solo revives on top of me lol
My point is that in a multi-team fight, you don’t know all that well who is on what team. So if there’s a guy who’s alone and not on my team, it’s best to take him out. That way if he is on a team, it’s harder for them to revive him and now my team has the advantage
Sounds like a good thing then lol
@real mirage Could you describe what you mean by your idea in #game-ideas as it stands I am unsure what specifically you want added to the game
I read it has an extreme way of releasing frustration.
Never understood those guys that can have a 3 vs 1, and think the solo has an advantage! xD
I think he’s asking for a separate key bind for injecting syringes. Right now, you inject it into yourself unless you’re up close to a teammate and facing them. But if you could press one button to inject it into yourself, and a different one to inject it into a teammate, you have finer control. I know I’ve definitely been caught up by trying to inject a syringe into myself and my teammate steps in front of me at the wrong time
Oh schweet, yeah looks like he updated it with some details! It was just the title before so I was a bit lost but yeah it's a decent idea. Takes a lot of conscious thought and effort to make sure your teammates are right on top of you and the syringe is pointing at them the entire time
From watching my killers in game, the game play seems like they know or have a hunch. It's kind of a give away sometimes when one guy, kills the team one by one but they heal each other and then another team watches from distance. But of course it is not always like that. But some trios play the strategy of having one sniper, or someone faaar out which then comes in and surprise you.
And when you're down you can listen to how many footsteps there is running around.
And it depends if you're playing bounty clash which can't do only duos. Then you never know if there is a duo or trio, so you're never safe.
The gameplay in regular map is much much easier solo vs duo than trios. But if I meet one team in the beginning and they kill me, then I revive and survive everything and kill two teams, I'm still dead as fast as one get a lucky shot and no revive. That is the effect I'm trying to balance out with being solo, to be able to have a "team mate" to revive me. Stealing the souls seems like the best deal cause I need to kill someone to actually be able to do this.
But what is the advantage? Trios can leave one person and then go on duoing other players. As a solo you need constant awareness with everything. You can't really run cause you have to listen if more people are close. You can play a bit more reckless when you have the one necromancer, but when you're last life is on the line you skittle out fast as fekk
#feedback message
The problem with this, is simply that sound is almost everything for Hunt. The current Lightfoot was very criticized because, while technically not much apparent during gameplays, it was effectively going against the game's philosophy. I used it a few times, namely to get some hunters to the max level, but I'm glad it'll be gone.
Totally agree. The "opposition" in this feels that when they revive, and get full health.. That it was an extreme advantage for that solo. And that their mmr being a tiny bit higher then them, made the whole match unfair, for those three player with three loadouts, fighting against one player, with one loadout... I hate that opinion myself. What I like in buffing them, is that they would come to fight with us.. Usually they snipe, or ambush.. But with that buff, they could fight us.. I liked that! It was more fun..
@rustic timber Unless I'm missing something about your idea, the Marlin 1895 is already in the game as the Mako 1895
Hey! That’s a fair point, but the Mako 1895 in Hunt doesn’t quite match what I’m thinking of. While it takes inspiration from the Marlin 1895, it has a much bulkier, more modern design, and the ejection port is completely different.
As far as I can see, the differences are as follows:
Ejection Port:
-The real Marlin Model 1895 has a right-side ejection port.
-The Mako 1895 in Hunt has a top ejection port, which is more characteristic of older lever-action designs like the Winchester 1895.
Stock and Frame:
-The Marlin 1895 has a sleeker, more streamlined stock and frame, with a focus on modern sporting and hunting use.
-The Mako 1895 has a bulkier frame, closer in appearance to early 20th-century military or heavy-duty lever rifles.
Barrel and Overall Weight:
-The Mako 1895 in Hunt has a heavier, thicker barrel, which contributes to its weight and a slightly different silhouette.
-The Marlin 1895, especially older models, has a more tapered barrel, making it more lightweight and balanced for hunting.
True, the big loop and silhouette does take from some of the more modern recreations. The top ejection port appears to be correct though, taking a look at antique marlins shows plenty of those.
I know… it’s a matter of preference. I just like the other one better—it feels more unique. Plus, I want a medium ammo repeater with a bit more of a close-range feel. I used this auction site for reference:
https://live.naabid.com/online-auctions/north-american-auction/marlin-model-1895-ss-45-70-lever-action-rifle-5702212
Featured in this lot we have a Marlin model 1895 SS lever action rifle chambered in .45-70 caliber. The rifle was manufactured in 1983 by the Marlin firearms company. The rifle features a 21 1/2" long round barrel, walnut stock, under barrel tube magazine, rubber butt pad, long range adjustable tang sight, and lever action. The left side of the ...
I been using it in Fallout 4, with this mod:
https://www.nexusmods.com/fallout4/mods/86687
And it just looks so nice.. Got such an atmosphere, and style..
Ahh, the description explains it. Marlin Model 1895 is the product name, it was manufactured in 1983.
Still, it could be fun to have a smaller caliber mako with the streamlined style the same way we've got all those Winchesers 👍
Darn... you’re right. An oversight on my part. When I check the production line now, I see that 1948 is the first year with that particular ejection port design. A stab to the heart—that's going to be a tough sell to Crytek. Hopefully, I can just bribe Dennis a bit as well. What a shame... that design from the photo is probably not going to be accepted. But still, a Marlin would be cool as a medium weapon. Your streamlined style is probably the best idea.
@lucid helm #feedback message good news! they already announced they're removing this. https://www.huntshowdown.com/news/developer-insight-update-23-changes-priorities
FUCK YEAH! Thank Jesus
Love Crytek folding to whiners 🙄 There was ZERO need for a revive bolt nerf
Additional Supply Depots Required
Fast fingers for Maynard?!?! as if it needed a buff smh
I guess if they tried playing the game they'd have an understanding of it
And why nurf the centennial again??? JFC
guess the speed should be pretty slow than others.
it is highly likely that they balanced the weapon only according to the use rate chart
Of all the people at crytek, I could swear nobody that makes these decisions actually plays the game. Honestly, they should just play the game for a week and revisit every idea they've implemented in the past 6 months
the truth is that most of the game designers do not play their own game at all
job only requires them to design not to play lol
centy outshines other med ammo but like. thats cause the vet sucks, not cause centy is meta
centy is strong but i guess we'll have to see if the nerf actually matters
Centennial is already way lower in popularity since they removed dumdum I think, rarely see it anymore
if they do not nerf high velocity ammo, vet is going to be nice
other wise, it's like I am in the middle age.
The problem is the idea that all guns should be equal in one way or another. Some guns are meta, and some guns suck. It's the way it is. They can't make all guns equally desirable
But that's what they're trying to do it seems
Maybe it is just your situations or you simply did not find all the guns they use.
Anyway, it is very likely that they just balanced the data based on use rate rather than other ways.
Sadly, I think you're right
from 2024 3rd Quarter to Now, they are doing thing like, balanced the gun based on no reasons and create beast or garbage.
While releasing new guns that usually are just like something I don't care, they are not good enough.
It feels like their brains are fighting with each other.
Mr. R saying "shit, we want balance" Mr. L saying "lets get some beast"
So tired of the "do the devs even play the game" arguments when I have played with devs that have thousands of hours of playtime, some of which are comfortably in high MMR lobbies
Just because they have differing visions and opinions for the game doesn't mean that they don't play it, you are free to disagree with them, I sometimes do as well, but you should just leave it at that instead of trying to undermine their passion for their own game
sure
honestly i feel like most updates added are really solid
next patch is almost exclusively good things
In regards to this. I always thought it would be a good idea to make sound connect to stamina. When you're tired you make more noise.
This does not make me want to remove sound traits
@candid fable They already disable the solo effects on traits in soul survivor
How do you mean? The update does not mention it's a solo trait
Also wrong channel so I removed the post, #ui-feedback is for UI related feedback
It's a solo conditional effect to conduit, like self res on necromancer
And solo conditional effects do not apply to soul survivor
@lone comet #game-ideas message
Subsonics tend to have heavier projectiles
lightfoot did for some reason tho just fyi
@empty oasis ok I didn't Google that far, in my opinion "Suppressed" weapons should have a slightly different balance.
But what about bounty hunt where only solos are allowed? Kinda like soul survivor.
We had that ages ago
Was awful back then, everyone camped, everyone was too scared to do the boss
yea and it wasn't great then lol
Would probably be a bit better in modern Hunt though, back then we didn't even have red clues alerting people of enemies so you could just camp the clues
But I doubt people would still be confident enough to be the one to kill the boss
you end up with people that normally play in teams who decide they want to play solo but find out they don't have the confidence to do so so they just sit and camp
solo is meant to be more challenging.
and it's good the way it is currently imo
It would be like playing the current night matches, but worse lol
i know that trades are in nature of the game, i have 2k hours. i only meant to say that trades since they changed it a long time ago were utter dogshit as they are now
I just really cant get over why they do not have cross-play invites. Like Call of Duty, Fortnite, apex, rocket league. Ya know, the biggest games in the industry.. and now Marvel Rivals come to play… guess what it had day 1? Missing such an opportunity to unite players across. Saw yesterday 2 brother bought the game thinking could play and invite because cross-play. They couldnt, got tired of waiting 60 seconds everytime and guess what.. got rid of the game. Thats 2 players you lost, plus potentially them telling friends game sucks because cant invite. Now, you have even more not playing, instead of them telling friends its great and to get the game. Just such a pre-historic way of doing things. If you are fine with 20k players forever and ever so be it and be mid. If you want to grow the game and players, like any well ran business wouldnt you think user ability would be priority #1. Pc and Console are already separate. We can randomly team up with xbox.. just make it we can invite them. Create crytek account boom done.
This is the biggest concern for the game that I have. The kinks of working out the guns reducing reload centennial blah blah and all that wont ever make or break the game. Only thing that will is the players. Only thing can make game better is the also the players(revenue, purchases, battle pass, etc).
The other platforms cant keep up with pcs. Its just simple. The response times, refresh rates, graphics, even down to the mechanics, its different and consoles will just get destroyed by pc players.
You understood nothing……...
I know They are already separate, keep them separate. Literally just add between console invites.
So you are saying crossplay between consoles? Keep consoles and pc seperate?
English n.. brother do you read it ?
Brother, did you read it at all?
Im trying to be cool but dont make it hard.
Consoles being able to invite between each other, not randoms. Party up with friends from the opposite console.
Wait. I assumed you could invite between consoles. That seems like a basic human right. I dont have a console so I had no clue. The fact that it doesnt work like that is insane. My bad for not understanding but the fact that you cant invite your friends on console is probably the dumbest thing ive ever heard. It took my brain a minute to comprehend 😭
All good man! I try not to be a jerk because many are here but for a second I thought you was messing with me lol Learn something new though! Its very frustrating when you are trying to play a game and get people into it and its like the game is against you and dont want you to. I dont get it really. Its a must-add since going to the new engine and growing the game. Every successful gaming franchise has it. Ball is in their court, stay in these ways or get with the times.
@carmine needle I cant believe I retyped that to change 1 word lmao.
Update also- Cannot copy lol
fog fog fog and again fog ck u
Thanks for pointing this out! I definitely missed that bulletpoint in the patch notes. I spent an hour or so re-reading updates on the Hunt website and couldn't find anything listing it. Glad it's being addressed, but also feel there's still a noticable difference 🙂
Oh yeah for sure, they have said "slightly," so it won't be completely equalized yet
For missing Bounty Clash. I get that the game is struggling in terms of active players and might I have noticed the increase in match making time but taking making it a weekend only mode is not going to help. While I played that mode more than the bounty hunt It still allowed me to play the game overall more and sometime that meant if I got burned out on clash I would play regular.
Today is the first time since the game launched that I loaded it up as a solo and didn't want to play. I have played almost everyday give or take for years and now I would rather spend my time as a solo doing something else. Don't shoot yourselves in the foot...
I agree!! When I got my PS5 around Christmas I was ecstatic they had the Clash mode. I told my buddies I play with if theres a mode that will propel Hunt to the top its Clash. That is what every HUNTER dreams of playing this game. To take it away they are just giving the game a death sentence.
It is short sighted IMO. I understand why they think its a good idea but limiting something that people ( your customers ) enjoy is not normally a smart move.
Clash mode is what could draw the new players in fast and hook them on the game.
Same. I really enjoyed clash, I played mostly clash and some hunt. But now I don’t even want to play.
I don’t get the queue time problem. I’ve never had problems with queue times, no matter what sr my teammates are queueing at
Ha. It is not so bad. Forced me to open up a project that has been sitting idle for too long instead of gaming 😄
If the devs dont want to play their game that is fine. Its their game after all. Who are we to complain...
!clash
Hunters,
We will be making some changes to the Bounty Clash schedule from this week. You can expect to see Bounty Clash available on weekends only for a short period of time.
We will share more on the topic soon.
Thank you.
Stay strong, justice for clash will be served, gn8 yall
i love you with every fibre of my being
make bounty clash great again!
MBCGA
Clash is the only thing good about the game. Randoms are a giant waste of time. I don't want to run around a giant map for 20+minutes.
facts
Me and my friend have this Clash rule, we always play clash until we have won 1 time. Then we equipt the hunter and go for a normal match. This makes it "easier" in our opinion to reach 50, unless we die ofc. But we enter the real bounty hunt with some decent gear.
So yeah, even though we are more of true players than clashes. We play a looooot of bounty clash. We get the "aiming training" set before running in to battle.
bring back the bounty clash. you will make a huge step in the development of the game by adding such a mode and then removing it two steps later. Many players have fallen in love with him and are you doing this? moving towards this mode would help you a lot more. The game lacks the dynamics of the bounty clas, but you've ruined everything. Well done!
you have hurt me emotionally crytek i will be talking to my therapist about u
good nickname broooo! I fully support it.
Just saw this idea in game ideas:
Title: Allow Shadowleap to target active Beetles
I am not for it.. But I can't help but laugh of the idea of a hunter falling to it's death from above, from shadow leaping a beetle! xD Almost worth doing just for that!
Title. Bounty Clash
I'm not really a clash player, in fact I only play it in events for weekly challenges but my son loves it and won't play standard hunt. Reading alot of these comments show that many people also feel the same way.
Week days would suggest a limited play time, more casual, so I don't understand why you nerf your quick casual game mode when we probably have less time to play.
The players that only play clash will not be seen in the main game anyway because they are done with it so if you can't force them into hunt you force them to play a different game?? Again this doesn't make sense.
Leave clash alone for the crazy bunch and concentrate on fixing the main game to attract new players to it. Don't force players to leave it is not healthy.
Bring back clash people don’t like staying in a regular hunt for and hour and find nobody when you can play clash and get some kills
has clash gone
!clash
Hunters,
We will be making some changes to the Bounty Clash schedule from this week. You can expect to see Bounty Clash available on weekends only for a short period of time.
We will share more on the topic soon.
Thank you.
Me and my friends are out until clash is back up.... gl to u devs, next time it would be nice if theres any information that it goes down and when, we are not constantly checking ur socials like X or DC and were shocked when the mode wasnt there. Well not gonna run around a giant map for 20 mins to get shot in the back of the head by a guy sitting in a bush somewhere
Why would clash even be removed though?
To funnel the reduced playercounts due to there not being an event into bounty hunt which allows for better matchmaking accuracy, queue times and lobby fullness
Gameplay wise? Clash is a single compound with the bounty already dead and waiting for a banish, also reduced match time and only 1 bounty token
Basically non stop action with 12 people spawning around one compound
The numbers always go down towards the end of the event and especially between events
Ah, I do think it’s a good idea to only have it weekends. Makes sense for the game as a whole play base wise.
Many players including myself and my friends will simply fade away from the game if they dont bring back the bounty clash. Normal bounty is too boring after bounty clash
It’s not permanently removed btw
Idk I don’t play the mode, but I can understand why some people want to be able to play it everyday if they so wish
I know, I can't wait from weekend to weekend because of one game mode. I will probably start playing something else and forget about this. Its a shame i just got back to hunt for the bounty clash. Normal bounty is just so seen and slow.
there is a good chance it will become available 24/7 again as soon player numbers are back up with the next event. i would keep my eyes peeled for that.
I hope so, though i personally have never had any problems finding a game at any time of the day in bounty or bounty clash in my 5 years of playing every now and then.
yeah finding a match is not the issue, but the precision of how fair those matching are suffers the less players are queuing up.
to maintain short queue times Crytek made it so that the range of skill present in a match widens the less people are queuing
and there were more complaints about that recently than during the event for example.
As an example, you don’t want a 1 star solo suddenly in a 4-5 star duo or trio lobby
@pine patrol Looks like you put your trait idea into the feedback channel instead of into game-ideas
a one star solo should not be allowed to play the game, if u aim with ur feet you would at least get to 2-3 star in about 2 rnds ^^
everyone is and should be allowed to play the game, why draw the line arbitrarily at 1 star players and discriminate based on skill level?
also if you get rid of 1 stars, you basically raise the bottom line what it means to be a 1 star player and that bracket will be filled with previously 2 star players, should they also not be allowed to play?
where does it end?
i think that it is going to be forever going process trying to make every match fair.
it really is an impossible task, it will always be a compromise
So what you’re saying is new players are not allowed to play the game basically lol
Yeah I’m working on sending it to the right place.
Thanks for the heads up!
Straight facts
Give us back the bounty clash. Why would you restrict a beloved game mode to weekends
Because of the reduced player counts between events/updates, weekends have the most players on so they can afford to divide them more into a separate mode but during the weekdays they want to make sure that matchmaking accuracy, queue times and lobby fullness is not compromised
It'll likely go back to being available even outside weekends whenever the next update or event is
excuses excuses excuses
I heard this before many times including the stupid lowerd ads location on monitor until fianlly they gave up and gave what we wanted.
there was nothing wrong with mm times.
This was my feedback, if they do players will be happy, if not numbers will go down as usual
bounty clash was awesome and every one knows it. If they are so worried with mm times, smarter move would have been removing bounty hunt instead, not the new succesfull formula
Bounty hunt remains the most popular part of Hunt. Removing it makes no sense. You're welcome to leave feedback in #feedback , but Diiba listed the reasons for the change, not "excuses".
Just because the matchmaking times were fine for you doesn't mean they are fine for people in lower population regions or people who play during off-peak hours
They adjust the availability of clash based on their data, this isn't the first time and likely won't be the last time that they make it temporarily weekend only depending on the playercounts
It doesn't matter anymore I guess. These days game companies do what they want instead of what is asked. mm times for bounty hunt on average was 5 minutes and 1 minute for bounty clash which literally proves my point that bounty clash is loved and played way more than the older game mode. removing that to fix this is beyond wrong move
There's more to it than that, bounty hunt has stricter matchmaking so it can take longer to find people around your MMR, I don't know if clash actually uses MMR at all currently
I live Iran dude. I play russia, Europe and us east servers
none of these regions had bad mm timing
And the devs themselves shared that only around a 3rd of the playerbase plays clash, which is good, but less than bounty hunt considering that soul survivor is the least popular
this is why I say its excuses
The numbers are likely somewhere around 30% for clash, 60% for bounty hunt and 10% for soul survivor
Although even 10% for soul survivor is being generous
whatever. I hope I'm wrong and they are right and game makes them billions
good by
Whatever you say man
Last time I tried getting into BC, it took forever. I'd actually say that there is a matchmaking issue.
They will but not due to clash, they always drop until the next update/event releases again
and thats any game cares. Numbers equel money
And they will go up again when a new update/event is released
Lower population numbers does not necessarily mean the matches will be empty as well, it can also result in a wider range of mmrs present in a match which people have also be unhappy with
@acoustic nebula I'd have to disagree with your idea for a red skull revive change. I think they've done a good job of making it punishing enough already. Losing 50 HP means you go down from 150 to 100 which is below the kill threshold for a lot of weapons. I tend to avoid doing any red skull revives until after I win a fight and I know I don't have to worry about being one shot to a ton of different weapons. Especially with how insta burning bodies is a meta, it can be hard to keep a partner from getting red skulled. I don't think you should be punished even further for losing part of your reward for wanting your whole team to extract
Not to mention it would offer an easy way for someone to completely ruin the point of the game
Also if you let people revive each other despite all of them being at 50hp and not finishing the job, that's on you
Oh no bounty because a guy died too many times? Ok lets go extract :/
Being on 50 HP is already punishing enough tbh
Even dinger can one shot body shot at that point
Wait, if you’re down to 50 health, you can still revive a dead teammate? You don’t trade?
You don't
It stops at 1 health remaining
^
Sweet! I never thought to check
when you guys think we re going to have a new event ?
playbase is so low since the end of the last one... crazy
we re 13k rn
maybe i should take a break of this game after 2300h in a row ( lol )
We've historically had a March event. But who knows, they could decide to do something else
chill ur nuggets, it was a joke...
hard to say online
I understand your point of view, but I stand by my opinion. " I tend to avoid doing any red skull revives until after I win a fight...", this is exactly what I mean with the change of losing the prize, because now you can afford it because if you manage to win, there are basically no consequences apart from restoring 50hp in the lobby for a ridiculous 2 points. When you try to defend the bounty, your teammate will no longer be in the game, because no normal person will sit and watch for 15 minutes whether you manage to win or not, because if you fail, he will be waiting for nothing, so this person will almost always leave the game. (I'm talking about a random trio, of course).
It is true that burning bodies is meta, but that is another topic - bodies burn too quickly.
" I don't think you should be punished even further for losing part of your reward for wanting your whole team to extract" - I disagree, you should be punished for not saving your teammate from getting burned, and in the end, the final decision is with the team whether we walk away with the prize or the whole team.
Alternatively, I think that another possibility of changing the red skull could be to lose the bounty, but the friend gets up with full health, like Necro on solo. Which, when playing solo, could provide an additional chance, something like a Necro refresh. This would give the solo player an incentive to look for the boss and not passively sit in the bushes. (but this solution is far-fetched and invented quickly)
Just a bad idea all around and makes people waste their time chasing after a bounty for no good reason.
If you don't want redskull revive to be around sure, but making a bounty disappear after using a redskull revive is just an awful idea
anything that makes bounty less valuable is terrible change, you already get more xp by afk farming AI instead of trying to extract with bounty and its much safer. Instead crytek should buff the bounty and especially clean sweep should give you so much points that 2 of them and you can retire your hunter
my way to play games is the only way mimimi 🤣
fun fact PvP is not the main objective, you dont win by wiping the whole lobby, you win by extracting with bounty which you get by PvE, there is enough PvP if you know how each game rolls out. Right now there are lot of rats in Bounty Hunt because of Clash, which is the reason games feel much slower. i have never had any problems looking out for action, there is always action somewhere if you know where to look for
thats not what i said, i said thats what hunt was made to be, what its has been and what it should be. because you cant just make a game and overtime change it to completely different game.
You can certainly see Clash brought in the CoD players
and thats why game still needs to keep its original identity and try to keep original players because its a fact that you cannot compete with call of duty so you cant place your bets on that you could change the game so cod players would stay for longer. If you change your game and cod players are the only ones that stay, what happens after new call of duty releases? 0 players active and game dies. game that is not original does not last for long
i came to clash directly from bounty hunt and never went back
That's why I don't want ideas from clash to make it into Bounty Hunt.
the objective is whatever i want it to be
you might think that and for you it might be like that, but its just fact that game ends after bounty escapes and that is the main goal for the game, but maybe not for you
The game gives me open ended interaction in a world bounded by terminal scenarios
That's right, but the purpose of the game loses its meaning when you play on an empty server or you don't meet anyone. Maybe you could play 2-3 matches like this and be happy, but pvp is the heart of this game. Bounty is a goal, but it is not a mushroom picking game, the point is to win this "goal" in battle with others.
if i leave with the bounty but havent wiped the map that just doesn't sit right in my heart, unless they hard ratting let them waste their 45mins of play time in bush
pathological goddamn
Yes thats why the game is PvPvE, main objective is the bounty but without anyone to challenge you its meaningless, same as playing football, the objective is to goal but without other players there is no fun
Can we please have an official published accurate list of the Level and Experience and Total Experience and Bonus Bloodline Experience required to level up?
It seems the values have been changed from https://huntshowdown.fandom.com/wiki/Hunters#Gaining_Experience_(XP) last publication.
From my calculations, at level 8 you are awarded 500 bonus bloodline experience. The chart shows level 9. This is wildly annoying since the game doesn't have accolades or any visual indication surrounding the hidden bonus bloodline XP milestones tied to hunter levels aside from extra 250/500/750/1250/1750/2250/etc XP being added to your XP summary at the end and it's a mystery to figure out why that is, especially if you died.
@hollow flint Is there any way to get dev visibility on this? It seems like a huge oversight that the game doesn't show you where the bonus XP to bloodline is coming from (doesn't list xp flyers, doesn't list level milestones) and there's no officially published XP chart that is accurate.
i hate this xp system, it would be much more simple to get X amount of XP and if you die you lose half of that and the other half goes to your bloodline and the one you lose would have gone to your hunter (aka you dont get any xp on hunter if you die even if you had death cheat)
#feedback message @sharp stirrup They didn’t remove it. It’s just on weekends-only for now while the player count is lower
im getting withdrawls
if i cant clash in game i will clash irl
what i wonder with all these 150+ damage weapons when does their damage drop off kick in?
up to how many meters can they oneshot kill to the upper torso? can they oneshot through walls?
with reload times like that i think it would be acceptable to have an oneshot kill range between the crossbow and the nitro. but below nitro levels because of not having an annoying aperture sight holding it back a bit.
Note to the Devs : i wont touch the game again until you finaly added a BUYABLE GOOD LOOKING SKIN for the CENTENIAL-TRAUMA, its my favourite gun and you guys have hidden all its skins behind events i dont have time for!
Don't think about it, just accept this very easy 1-tap weapon as a good thing for Hunt 😌✨
i have not given up hope that there is space for meaningful discourse 
@gray geyser centennial needs a nerf
It has so many variants and all of them are good, there are few useless variants. It’s probably the best lever action in the game, even considering the smaller ammo count. Just some small nerfs would be nice. I’ve gotten head-tapped irons at 100 metres moving more times than I can count, and it might be a skill issue, but I’m not bad at the game.
Returning clash was the best decision ever, please keep it in YIPPIE
It's the weekend, they said it would be back 😅
Not sure when on Monday/Sunday it'll vanish again, hoping to get times for folks :)
@burnt sentinel nah people already use this to exploit don’t make it easy for them. If anything limit spectating to like a minute after you die
If people want to wait around for trap kills they can watch ther dead body for 30 minutes
I think it's fun to watch games sometimes. How sure are you that people are exploiting spectate, what for exactly? to tell friends where players are?
People try load in to the same game with 2 accounts just to suicide and die with one so they can spectate and play with the other so they know where people are
Names have been posted here several times, they even use lfg and ask people to wait till they ready up on ther alt
Seems very sad. I'd still like a better spectate mode though
It would need like a 2 or 3 minute delay to make it fair
wtf is wrong with servers
i clicked to buy hunter it was lagged clicked couple of times again and suddenly got 6 hunters that I "bought"
now i cant sell traits XD
o btw does the devs forgot about last map?
Thanks for ruin Bounty Clash!!!
Why can’t we ban cheaters from the discord too? It’s really discouraging seeing these people have an opinion in game ideas and etc
how do you trace them to their steam accounts?
That’s not far enough
so they made clash 1,5 min to get out after bounty extract, lets make it 30 sec so the lobbies dont just wait to use witness after the action. wth
maybe lets collectively burn out the lobbies to prevent the campers haha
fire brigadee
should be burning everyone anyway to make sure they can't get back up and that others can't loot
What do we think about allowing to purchase our premium hunters for free/0$ but have no traits?
@rotund carbon Your post "Titlet: Appeal for Unjustified Account Ban" has been removed as it is not feedback. For in game issues (including bans) please see #customer-support
Additon of random fireworks carts should have been mentioned somewhere in a patch note. Made me and a buddy think we had an exceptionally bold hacker in our match until we mentioned it to other players we knew.
I don't know how I should feel about the upcoming Lightfoot nerf. Instead of removing the solo bonus completely (yes it was too strong; but kinda needed in my high 6 star solo elo), why don't just make it reduce the sound by 30/40 or 50%?
I fear that a lot of other solos will now be encouraged not to move again und just sit in the corner, holding their shotguns / silenced krags...
Can’t just take away light foot silent crouch without giving a solo something in return. They took away necro revives, so light foot crouching wasn’t half bad.
I think honestly, anything that just negates sound in a game that is so sound heavy like hunt just isn’t the best of ideas
It’s why they removed the old lightfoot where you could hop around silently
Hello, the bounty is why the hunters are out there on the swamps anyway?
Agree with this though.
Yes so why add in a mechanic that will waste everyone's time by having the bounty disappear due to someone dying so many times or getting burnt is my point
But the idea of punishing for red skull revive still feels right to me.
The chunks are not enough.
It shouldn't be possible to revive forever.
Yeah but they're already burning chunks away(Although then again this is now counter acted by recovery shot)
If one doesn't want to revive a teammate and suffer the loss, they just don't.
I definitely liked it more though when redskull revive wasn't a thing
