#feedback-discussion
1 messages · Page 199 of 1
dear lord if bodies took 3 minutes to burn
right now it's about 70 seconds (from 125hp), and 96 seconds with salveskin from 125
if someone thinks you may be a solo and gets to your body before you rez and commits util towards making sure you stay down, then that's gg go next. you lost. dead. game over.
either smack that instarez faster or accept that lying down and hoping they don't realize ur solo is a gamble.
but also nerf traps (mainly beartrap) because theyre dumb not because they deny solo rezzes lol
What everyone else said ^
and why should someone have to sit on you for 75 seconds? they got on you as a solo with nobody interviening, you lost
solo necro isnt supposed to be a get up for free or stare at me for however long, its a chance to get up, if someone gets on you and plays well with no interruptions, you lost
also for the record, last i tested it was 69 seconds (56 for a big bar at the end) and 96 seconds (77 for a big bar) with salveskin, but im splitting hairs
like there is no difference between someone either finding a lantern or spending a resource to burn you, or spending their traps to make it so you die, besides saving every single person in that situation time. you lost gg go next
Change Blademancer to not deal damage on the return, actually so annoying to have effectively silent one shot weapons AND Crackshot after the fact. Crackshot is strong enough to take Blademancer w/o using it so nerf the both of them while you're at it.
Side tangent, Levering and Fanning shouldn't be considered a combo for traits that you commonly get together. Especially with the change, that's 15 Trait Points all by themselves.
they dont read in here, youre gonna wanna go to #feedback
Honestly just wanted to vent frustration there, but thank you
I will likely be sending these to that chat after this session
fair enough
''Using our owned hunter skins for soul survivor'' game idea.
Anyone out there who would like to upvote it, here is the link:
#game-ideas message
That'd def get me to play it more that's for sure
I’m happy it’s a popular suggestion
@noble lily Your post in #game-ideas has been removed due to not being an idea for the game. Your post would be better suited in #feedback so feel free to post there! You can also perhaps come up with something you’d want the assassin to do instead perhaps instead of running away
They need to do something about that rapid fire bolt weapon that has FRAG bolts. What was crytek thinking. I think the frag bolts need to be removed completely. One of the things that draws people to this game is that shots matter. Missing one can be detrimental. This abomination goes against that characteristic of this game.
The MMR system is completely broken. Friend and I play together, both solid 3 stars, never been 4. We have tonnes of 5 stars and even 6 stars in our games lately, WTF is going on? Why even have a MMR system if you don't match people up of similar skill?
idk man sounds like a skill issue
Just get better lowkey
Lose until you start winning
Thats how you play 🤷
I just had a bug where I lost my character that had death cheat. He was a level 50 too. Pretty pissed off about it. I love this have but sometimes the bugs ruin the entire experience.
Why are you not retiring your level 50s anyways?
I mean that’s a pretty bad bug..
But like.. retire your level 50s!!
I normally do but he had death cheat so I wanted to take Advantage of it. Especially since I was 13 levels away from prestige.
I guess
Deaath cheat sucks anyways
I’d rather have martialist
anyone think crytek will ever release a new concertina bomb skin?
Just a matter of when I think. Only time they released a concertina bomb skin was in the scrap beak event and it was barely even a skin lol
Just make it stay invisible
Gettin annoyed by this randomness too...
Im a 5 star and my friend is 4 star we where just in a match with duble full 6 star teams
our match mmr is 5 cus one of my friends in low 6 star
the match making in this game is a complete joke, it seems to be spcifically designed to punish less skilled players and basically feed us into a meat grinder of 6 stars
awful matchmaking system at work giving me and my freinds a fair match
An MMR bracket difference does not mean a big difference in MMR rating.
A high 5 star's and a low 6 star's MMR rating is almost the same.
Between a high 4 star and a low 6 star there is almost only one MMR bracket difference.
It might be helpful if the game would explain how does the MMR system works, it might help to avoid further misunderstandings.
i took break well over a year and my mmr didnt change so i feel like there should be a more agressive decrease
wont effect high MMR players anyway since they play but it will help players who dont spend every hour of their free time in this game
maybe make a less willy nilly system that actually gives you some real info on your mmr instead of a very vide guestimate
That might be a valid option as well to avoid further misunderstandings.
another massive issue is playing with people who are just better at shooters than you, i have friends who are very good at the game but i simply cant play with them cus first of all i feel like i dont contribute cus im not on their level of skill and i spend most of the match downed cus i cant compete with the enemies
Ye, would be awesome to get more transparency in matchmaking/mmr. Or have no transparency at all, meaning only you can see your own rank, thats it
they say there's mmr decay but I've literally never seen it drop a star even after multi month breaks
It's like this. My team solid four-star, every other team had one six-star player. Sure, if you add them up, they are kinda the same MMR (around 4/4,5 as shown) but the skill difference between me and a six-star is massive... I sometimes kill them yes, but it's more like a 1/5 chance. They're six-star and they are for a reason. 1 six-star has a higher carry potential then a team of four-stars. Yes I know, it's made for matchmaking reasons, so six-star players have lobbies to play in, but this can't be the way to do it.
And a team with 4->5->6 as constellation is unfair as a team with 3 four-stars! (Screenshot from the same post game lobby!)
having zero transparency would make it much worse, cus then you'd just get your teeth kicked in and dont know why, i prefer seeing why im getting smacked.
the easiest fix would be decompress the MMR, add 7 and 8 star maybe even up to 10 star, make the brackets wider, yes it may result in slightly slower match making times however id rather wait 5 minutes to get in and then get a good fair round instead of waiting 1 minute just to ge instantly clocked in the skull before i fire a shot.
agreed, as i said i took a 4 month break and nothing changed and one of my friends just played a match today for the first time in 1 and a half years and his MMR hadnt changed
problem is if youre high star, theres a LOT of numbers between say high 6, and 5, obv i dont know for sure, but i dont see the reason to lie to our faces about this, crytek is wrong sometimes but they often dont just lie
@sour bluff Your post in #game-ideas has been removed due to "No troll/low effort ideas"
@short silo Your post in #game-ideas has been removed as it was feedback. You may submit game feedback in #feedback
hunt really needs to make a decision about throwing weapons and boss damage lol
i havent been here in a while but im gonna post in feedback as well probably that its a little silly
i understood back a few months ago when they reduced melee damage across the board and melee spam strategies like throwing axes, releasing the very strong spear, then nerfing that, and now we're back to it again with the throwing knife buffs PLUS blademancer
which let me just say
i dont want anything NERFED because this is the first time ive EVER used throwing knives in hunt, ever, because they wqere so obnoxiously bad before that it was either a) better to just use any other melee tool/weapon or b) use ANYTHING else
but now we're in another situation where theres a singular best option and its like. i feel like if they reverted their nerfs for both spear and axes, it would equalize out nicely
then again balancing boss killing in this game for solos, squads, loud, quiet, is a nightmare in of itself
@long yoke Your post in #game-ideas was removed as it was feedback. You may submit game feedback in #feedback
Well that was the game idea? is it coz there are no anticheat in game ?
Hunt uses EAC
@feral radish the blood splatter is very clearly a shoulder shot
It is straight up a mess. Their logic of not wanting to have weapon tools be strong enough to deal with bosses, introducing the spear which completely counter acts their logic and then nerfing it into oblivion, and then buffing the throwing knives multiple times.
its a hard situation because going with what i said, throwing knives were BAD
but i think its. a bit awkward. because hunt has this odd philosophy of massive buffs, combined with event buffs, combined with whatever else, and then no changes for a long time, which leads to problems like this
for example.
throwing knife buff melee damage: fine, whatever
throwing knife buff throw damage: this is fine
throwing knife additional ammo: this is fine
throwing knife retrieval perk: honestly cool and likely to get folded into blade seer
but ALL FOUR OF THOSE at ONCE? and then no changes so far and likely no changes until the events end. it sucks
and i say this liking the new throwing knives and blademaster, its funny, its a cool buff
this is like. my one main problem with hunt. i love the game its one of my most played fps/etc of all time. but like. why do they keep doing this lmfao.
I just feel like throwing knives would have been better as the lesser damage but high precision type of tool with minimal spread. Throwing axes get the most damage but more spread, and spear gets the most velocity with mid spread. And yeah I've said this for a long time and that's no balance changes mid event is the dumbest thing ever.
the event changes thing is fine in a vacuum too, im just confused on why we keep playing hooky with what is good for bosses lol
i know meta changes and all that, but it feels like its not for the sake of meta or anything, they nerfed EVERYTHING and then just. pick at random what to buff or release next to be the best boss killing tool.
i love to use off meta and niche stuff too, and like, even the buffs to melee variant weapons arent enough imo...
Well then its not working, at least do something like put ppl with cheat on one server and legit players on 1 so we can play normal... its imposible to play after 23h :/
Agreed we need a grenade on a stick for a melee

i mean id use it as long as it doesnt instakill. and even if it did id probably still use it knowing what i do with bomb lance.
i guess my thought process is that we have perfect intended boss killing items like big dynamite and bomb lance/thrower, mid range options like melee weapon variants pistol/rifle, and even outlier like pennyshot and poison for some bosses, and yet the most convenient, and always buffed/best options, are some random throwable you just force into your loadout with no thought
this is why i play loadout randomizer cuzi t gets boring lol.
this wouldve been sick, its just hard with the spear bc if its only middling dmg, it loses its one thing which is pvp, and it only has one, its thing SHOULD be pvp, just not giga busted while also being the best melee tool like before
promise theyll be making a balance patch in january, david said so himself, and he said theyre looking at blademancer, not for sure nerfing, but possibly nerfing
basically he said its on their radar
i hope crackshot and blademancer get HUGE adjustments, id be so much happier with the event
i dont even think blademancer is a problem i just think the lack of balance passes sucks
Blademancer is a massive problem what are you smoking
i havent really felt any problems with any of the event traits outside of just KNOWING poltergeist is a) funny but b) would be HORRIBLE if it was around all the time
how so, i genuinely do notknow
imo poltergeist is the LEAST agregious event perk, every other one besides blast sense is more problematic
it makes every projectile aside from maybe a chu ko nu arm shot a kill
I’ve killed people at 70 meters with the hunting bow
a lot of them arm shot kill already, its that it makes non killing blows into killing blows by tapping a button
its just low skill, and increadibly unfun, you get hit in the body by a bow or crossbow at any half normal range? you die, if you get hit at arms up to 30, you die
Also getting hit with it just sucks because there’s nothing you can do
It’s like getting hit with a bomb lance harpoon but at least bomb lance harpoons are difficult to hit
exactly, things one shot killing are ok, depending on what they are
it works with every pullable except for shredder right
Yes
shredder doesn't embed into players, does it? i think it just pierces through them entirely
normal gun shoots your head? fair, shotgun is close enough? fair, slow shit projectile hits you? fair. but steel bolts esp isnt hard to hit, and has a SUPER far kill range with blademancer
maybe im biased because i already use crossbow, hunting bow, etc in normal gameplay but like.
it doesnt no
anyone who uses those weapons a majority of the time will be intentful enough in using them to. be able to body shot you and kill you anyway lol
like
the crossbow specifically already is crazy just underutilized
not at all, and even if those same players can now kill you even farther, and the times they miss you die anyway
i die to blade mancer shit arm shots more then one shots from crossbows
So you’ve never hit an arm or leg shot in your life. You’re just perfect, chest or head every time
Yeah right
the crossbow was meant to be hard to hit and high kill range, now its easy to hit and even easier to get that kill, its stupid
yes i know you can "just snipe" but if thats the answer to a weapon its designed poorly
i just don't get what makes the crossbow any more or less annoying with blademancer as opposed to like
even without the steel bolt buff it would be really strong right now because pullout damage is the same for every projectile
how stupid explosive bolts and shotbolt have been for the entire time theyve existed
bc these are slow and hard to hit, higher skill to get the kill
They aren’t retrievable and have shit mv
blademancer with steelbolts is stronger then shotbolt rn with any good player
With base ammo or steel bolts or poison for the bow you can shoot infinitely and pull the bolts back until you get a hit, and hits are kills 99% of the time because it’s a free 50 odd extra damage
60-100m/s vs 225, pretty much. i still think explo bolts are worse but like i do think blademancer is stupid
at the end of the day though this is just my experience, i guess im just laid back and use both of those weapons a lot already so them being a one hit kill is annoying but nothing ive not expected after being pelted with explosive bolts or a shotbolt materializing into my room and killing me
depending on range but often in normal engagement distances yea
its apples to oranges though for me because the way i see it is like
how annoying can an instant pullout crossbow be when someone can also just mosin dolch you in the face for the entire time the games been out
a normal crossbow one shot killing is skillful, but when you get an arm shot at range, you deserve to not get the kill, the issue is blademancer removes that
bc headshots are fair, but yes dolch is annoying too
When I get hit and I know I’m about to die because my opponent just needs to hit e on their keyboard it’s really bs
i mean it makes sense i should say im not disagreeing with thinking that idea is stupid
its not "i got one shot" its how hard was it to do, and how strong is it, if they hit me in the head with the crossbow i have 0 complaints
i just didnt know and i guess ive felt like theres bigger offenders lol
there may be, but its a big one, we cant just tackle the biggest offender only
think about the mechanics. Why would you not take a perk that gives you free 50 extra damage by pressing one button. How is that balanced
"bc crossbow isnt mosin" :)
its just 225 m/s with some drop its soooooo hard to hit it should always insta!!
i mean im not saying that at all, i acknowledge the comparison is apples to oranges, dont put that in my mouth lol
it does seem pretty ridiculous
just hasnt really affected me so i was unfamiliar with why it was disliked
Weren't they "considering" it?
no im not saying you said that!! just a common sentiment by people in the community
because to reiterate, my only experience with blademaster was using it for boss killing because you can just dump knives into bosses and meatheads with 0 thought and destroy any boss, thus the reason i mentioned boss killing items when i first spoke today
thats my bad, i didnt mean to imply that
the balance patch is happening, theyre considering the blademancer nerf
thats fair, im happy youre not annoyed by it at least but for a lot of people its very unfun, not everyone though obv
Aah got it
some people think its super fun to get kills with it, because its a you get hit and die
i mean if you ask me on a fundamental level
i don't see the difference between the maynard sniper and blademaster situation for example
maynard doesnt kill to arm ever
ong remove maynard dumdum too
maynard sniper does 145, is a Bullet, has actual mv and a scope, and can bleed
but yes maynard dumdum to chest is dumb
Literally just had a match where a guy is just spamming it with spear lol
its just a comparison is all
i know the problem is like
blademaster instant pull no matter bleed or not will kill to anywhere on the body
obv it wasnt officially announced, but coming from david is a p good source
whoever mentioned changing pull damage based on whatever, thats a good start
I assume it was on reddit or something?
at least its not just bow or crossbow
the real blademancer counter: have a teammate bring a crossbow and a bow and knives/axes/spear and empty them into the horizon at the start of match and just follow you around in darksight
on a stream i asked him loads of questions like an interview
probably not a bad idea to just make blademancer crossbow specifically do less on pull or steel bolt or whatever
if they removed pullout dmg itd be 0 issues
infinite ammo is also lowkey an issue
genius
but mostly for chukonu tbh
Ooo nice work then!
in a way, but even if we made crossbows have infinate ammo, theyd still have to shoot and kill you, cant be spamming for wallbangs so its not too bad
gotta remember its a trait after all, its supposed to give value, but its not supposed to be super unfun to fight like now, in the alternative, someone can just use a crossbow more
i try my best, i love getting answers from him hes the only dev willing to answer and shares SO much info
i dont think they should remove pullout damage because its an interesting strategy and if youve ever watched that guy who only runs bow (rexxnor?) it can be effective and fun as fuck but very risky
the reason its a problem is because blademancer lets them do it Wherever Whenever
its a quirk of hunt that is fun and interesting and shouldnt just be rid of because a problematic event trait that, weve seen before, they keep some and get rid of some, rework them and come back later, etc
it is interesting, but a trait that called down a nuke would be interesting too, or that flashed everyone in a 20m radius, and it is not risky at all, thats the issue
"rework them" its gonna be added to basegame as-is 
if they nerfed it and i had to pick what they did, id just. make it so you cant use it on crossbow or add a cooldown/range before its used on players
they are always considering adding anything event to base game, it scares me
im still pissed about surefoot, fuck that trait working on throwables
problem is what range is ok? bc even 30m is most engagements, and you still die
"community beloved" so its fun!!
ong cap it at 10 meters
but overall i dont think an interesting and VERY SMALL, VERY RISKY game mechanic should be removed because of an event perk that we have NO clue if its coming back
what risk?
the risk to pullout itself not blademancer
my point is that blademancer is the problem
not pullout
yeah thats fine
normal pullout is fine
its fun and cool
even berserker stacking with pullout, no issues
its that i can pullout instantly at 50m and get a kill
its truely a marvel how much hunt can change when a small little thing is added like that
part of why i love the game ngl as much as it can be annoying
this game is a fragile jenga of game mechanics that is everything i wanted rainbow 6 siege tactical fun to be and the entire game explodes if you add one perk sometimes
what would be the point of blademancer if you remove the pullout function? that's literally the entire idea behind the trait.
^ and yes, if i made a trait that was meant to just make you immortal, doesnt mean itd be well designed or fun to fight, if thats its main point, it needs to not exist
same, i like that things change and the game evolves, just sometimes it evolves in a direction thats not fun, so we need to cut it before it stays or gets worse
No it definitely isn't the entire idea lol.
read the description bro
Using it for the pullout damage is like the 1% of the time you spend using it
99% of the time is spent just getting your throwing knives and such back
Especially when it gets high up somewhere or in a dogpen
Pullout and retrieval are the same function
If the damage part of it is such a small portion/rarely the point of using blademancer, then why bother trying to remove the damage portion of the function? Trying to separate the damage on pullout from the trait and pullout preformed manually is pointless, considering they can't even stabilize the servers or make hitboxes consistant.
I agree completely. My question/statement was towards the argument that the retrieval/pullout function should be removed blademancer - which I disagree with.
At that rate it’d probably just get combined into blade seer
Which honestly was what I thought was the point of the trait to begin with until I parsed the fact it also does pullout damage
shot by steel bolt and bladmanced for the 6th time in a row I'm not buying another battle pass again. they are just crouching and waiting everywhere its like theres nobody around and then im bleeding at 50hp and then dead
Title:
How to get mythic skin
Add a new currency to the bonus for each reset level, which we'll call the Curse Coin. It can be redeemed for past mythical skins in the game's exclusive store, adjusting the amount of coins required according to different weapon types.
Description:
In 1896, we can see that the game has changed a lot. And it's all about attracting new players. But I think it's more important to build an existing player base, because they're the main way to reach new players.
Not having access to your favorite skin is frustrating, and it means there's nothing you can do to change that fact. This will greatly reduce the player's motivation, and the good skin design of the past will become useless, although it will not be used for profit, but I think it can still be used as a motivator reward back into the game, and play its own role. And with this system, even players who have reached the full level can also find their own goals in the game, because they can also use curse coins to exchange their missing skin, and after a hundred levels can still reset the level to obtain it, which is extremely fair. Most importantly this greatly increases the significance of the reset level.
I think that's a great idea and encourages players to work toward completing a battlepass in order to obtain lost skins.
Thank you the team voice work very well. I cant use discord while playing because it make my pc really shutter fps but with in build like this 100% love
@unborn dagger
Thank you. I need your support. So the authorities have a better chance of adopting it.
Title: katana inspect animation (i) bugged with long sleeves
when you inspect the katana with the bought animation, and you use a character with long sleeves it will go thru the cloth of your character, i understand this is hard to do for one item for like a hundred character, but i look forward to it being fixed some day (:
just out of curiosity does it also happen when not running?
we recorded these animations a while back and this did not happen but we also did not run while doing it so just want to make sure if that is causing it
ill give it a try, ill be right back w ya
it still does it, its a little les worse
Bows are so unbalanced lol
@blazing geyser I mean.. the New Army is a pretty good 1 slot.. just saying.
thank you I will pass it on
oki
@tulip trench just… retire your hunters when they hit level 50?
i found another one, when you run in general and inspect ur katana it cuts ur arm (sprinting)
That’s what you’re supposed to do..
I may be mis-reading the issues but you’re supposed to retire hunters to progress.. it’s 10k XP per retirement.
Edit: nvm I see the issue.
Yeah I could see that but honestly I also don’t see it. You’re gonna die eventually anyways.
ill send a clip soon
Please fix the "Unknown Player" auto-disabling.
coming back after crash isnt fuckign working
its ridiculous
u get screen without UI and sound
dafuq is this shit
@violet hound Your post is more of a suggestion than feedback, please move it to #game-ideas
#game-ideas message @indigo nest i dont think its possible for them to really balence the mmr at the top
increasing the 6 star bracket to 2% just makes situations like yours more common. even that being said theres plenty of times where my full team of 6 stars go against 5 and 4 stars. sometimes there just arent enough people queuing to have balenced matches
but yeah after the change i see "6 star" players that have no idea what they are doing lmao and then there obviously the actually good 6 stars.
An MMR bracket difference does not mean a big difference in MMR rating.
A high 5 star's and a low 6 star's MMR rating is almost the same.
Between a high 4 star and a low 6 star there is almost only one MMR bracket difference.
It might be helpful if the game would explain how does the MMR system works, it might help to avoid further misunderstandings.
As I mentioned in my post, with this much traits which are available right now, its not Level 50 when you're full with traits. Its more like 25+. And what if you can play it beyond 50 and even gain a probability of making it better instead of just retiring it? It would open up a few windows to make something like this.
can the devs tweak the match making for high mmr and low mmr team mates coz im 6 star and playing with some lower team mates and we verse full 6 star teams and lose every match. its making playing with friends not fun at all
On the other side we have people then complaining about you as a 6 star getting into lower MMR matches by playing with lower MMR people
there might be only "one bracket" of difference but typically all the 4 stars i run into are well out of place and get destroyed. but that goes back to the matchmaking in general where sometime i just dont think theres enough players at the top end to keep it balenced
Yes, sometimes there are not enough players. Especially true in regions with less players and in those hours when the player count is lower.
Also Hunt's playerbase is not that big, compared to the more popular shooters.
I realized what u were saying later lol.
However: a cool idea would be to raise hunters to an even HIGHER level.
Higher risk, higher reward kind of deal.
I like games that let you push your luck.
Ye, true. I mean the higher the level the better you are in your job as bounty hunter, the higher your rewards should be and so on. I would mostly like to play hunter post 50 but neither you get to grab the nice traits laying around nor as you said your rewards go up.
#feedback message while i get campers are frustrating, and i agree beetles are too much rn, theyre not meant to be an offensive tool only, theyre anti stalemate. if the campers inside use them to then push out and win, it broke a stalemate, so it did its job
To look around by moving your controller instead of your analog stick
I agree with gyroaiming but that's not good enough to go against PC players
Just add a better MMR system and 3 star PC players will be with 3 star controller players
before to 6 star rebalance thing i was always 5 star some times 4 now im stuck on 6 star even if i have like 5 games where i have like 4-5 deaths and 1 or 2 kills im still 6 star. no mater how bad i play im always 6 star
PC and Console crossplay would never fair at all in shooter games. Even with Gyro or aim helper
with randoms we win about 1/4 of the time. this is perfect as theres 4 teams and if every team has the same probability of winning then it should be 1/4 games won but with my 3 star friends we played 10 games and won only 1 game.
And im was 3 Star for a long time. Had 3-4 Matches in a row where I killed 5-7 (MMR 5-6) people, was at 4,5 MMR lobbys after his. Had a few even or +1 kill after this. Died in two games withour making a kill and got back to 3/ 3,5 MMR Lobbies. This MMR system is i hilarious to say the least. The way it measures things is weird and maximally exhausting...
im just stuck on 6 star even if i have 10 deaths in one game.
And it does it’s job of stopping campers to an extent.
#game-ideas message the 3 slot shotguns did not get a major spread buff, their crosshair was inaccurate before and it was just made to actually show an accurate spread, steel ball has had an accurate crosshair, its always been the worst 3 slot shotgun hands down, nothing has changed with those.
#feedback message
The challenges have been setup before the event, it was planned like this without the backlash Blademancer got. Same happened for the Shredder.
idk how hard itd be to change, but theyve been choosing piss poor things for weeklys for the last events
like last was just mosin and krag repeatedly, the strongest things, that werent even new additions
still on them for adding blademancer
@median zephyr like yeah, bows in the weeklies suck.. but blademancer is NOT the issue. Forcing players to use ONE type of weapon sucks. Especially for ppl who aren’t too good. Silenced is fine because there’s silenced revolvers, rifles, levers.. everything. But bows is NOT the play 😦
As someone who doesnt like to use bows
I hate this WEEKLY
both of these things suck, youre preaching to the choir friend ive been against this since new weeklys
idm making players use lower tier weapons, like if i only like mosin and have to run something else then good, but it leads to less loadout variety, and is generall just boring
Blademancer really isn’t too much of an issue imo
Like I’ve died to it once or twice but I’ve just gotten 1 tapped by bows way more often.
It’s prolly gonna get removed post-event anyways
that fine that you think so, but imo it doesnt matter how many times you die to something, its poorly designed and unfun, bows dont kill to the arms at 30m for good reason, and tapping dark sight to get a kill isnt designed well
Doesn't matter, we have to deal with it for an entire event, it's not ok
if i made a perk, that only worked up to 30m, and only worked on the scottfield, where if you hit the upper torso, you can hit darksight to "explode" the bullet, and it killed, would this be well designed? its about the same velocity, even less range then blademancer, and needs to hit body not justa arms. because if you think blademancer is ok and fun but not this, id just wanna ask why
Well, that’s a fair point.
Honestly it feels wrong on any items but bows.
Just because it MAKES sense.
Ig a dark-sight explosion bullet would be cool tho…
I use blademancer for throwing knives mainly. I won’t complain if it’s gone, but I’m not complaining that it’s here, either.
imo blademancer can stay, just not in its current form, if it just had no pullout dmg, and was a lazy get ammo back and it was put into blade seer, id have 0 issues
obv knowing the community, it may get added, with maybe some toned down stats, like the range being 50m (which would not fix the issue) i just hope the devs look at the overall health of the game and see that its not fun, at least to me and some others
Pull out damage removed specifically on players. I would like to keep pull out damage on environmental enemies just because.
50 meters is too short.
I mean, idrc. But like, I see the issue, it just doesn’t affect me.
oh i wouldnt mind it staying on ai, i just dont know if thats possible to code/ would be confusing for new players. and im not saying i want its range reduced to 50, im saying im afraid theyll make no changes to pvp, and just reducing range, which would be the wrong way to "fix" it
yeah now the shots that dont kill you, do.
According to a player's test, the WEEKLY CHALLENGE works with a Crossbow as well. I do not know.
i know im speaking from total ignorance (as you might know, you have to be a sound engineer and a ballistic expert to understand the hermetic redaction of Crytek when its about bullets and weapons descriptions), so IMO and only in MO, I feel medium ammo feels stronger than long ammo, almost OP: I have many insta kills from strange angles and complex situations, and when playing with sparks or other long ammo i get "hit marker" from similar shots...Im not talking about long distances where the bullet drop applies, im talking about similar distances...maybe im crazy, but at least thats how I feel about those 2 ammos
i def think youre crazy, but hey if its working for you keep using it!!
could be, also here in Mexico we only have 80 ping with USA East, because USA West has 140ping almost all the time...I guess that maybe one day we will have better ping for Mexico and trully feels what is playing hunt with less than 60 ping 😮
ill hope for ya!! if you do well with high ping maybe youll do even better with lower, happy its fun either way!
yeah thanks, when the game is lets say 60-70 ping I have better matches in general, maybe a placebo effect, but lets hope one day...because mexican hunt scene is growing a lot! also LATAM in general but they have good servers down there
i dont think a 4 star and 6 star duo should have the same team mmr as a 6 star trio? why am i wrong in thinking this?
honestly thats how mmr should work. if you do well it makes game harder if you do bad it makes game easier. but for me it wond make the game easier no mater how bad i play
@uncut brook look at the peacemaker skin for it. Seems pretty much like what you want
Yeah I guess that is close enough, I'll take it down, thank you 
But I did lot more good in comparison to what I did bad, thats what I meant. You on the other hand did lot more bad then good and don't get reverted back to 5/4 ish. It's for downranking protection and stuff yeah, but it should be possible to implement something which can "feel" if somebody is doing this on purpose or not. Because you don't need to be Sherlock to see, that if someone who downranked to rank 2, suddenly starts to get 11 kills per round, wouldn't be doing this on purpose right?
Cause a crossbow is a bow
I assumed it would work
But I don’t like using bows
@lavish linden , @chilly flume
As far as I’m concerned you’re the same person.
- i don’t know all the facts but that says COMMERCIALLY viable. Meaning sold.
- I don’t know much about history but I’m pretty sure demons, zombies, and like demonic magic shit also didn’t exist. Should we remove those too?
- There’s these things called creative liberties and it basically means the devs can do whatever the hell they want with their game. Like it or not.
Xbox key-binds were good tho
It wasn’t advertised as a realistic military game or what-not therefore it doesn’t need to be developed as such.
An MMR bracket difference does not necessarily mean a big difference in MMR rating.
A high 5 star's and a low 6 star's MMR rating is almost the same.
Between a high 4 star and a low 6 star there is almost only one MMR bracket difference.
There is a wide spectrum of MMR ratings even within the same MMR bracket as well.
It might be helpful if the game would explain how does the MMR system works, it might help to avoid further misunderstandings.
The challenge might be misleading for some, as it says ''Bows'' (it is indeed plural) and the icon that represents the challenge also only shows a bow's image.
I agree
Because when I think bows I think a bow and arrow, then crossbow.
They both have “bow” in the name (although the hunting bow is objectively the best)
(And the only one that I’d ever use)
alright who thumbs down my idea
As a hunting bow man it's really a subjective matter, both have advantages (although I don't want to argue which one is more viable, that's happened enough)
Ok… so first off it’s NOT subjective.
Second off…. there is no argument. Only facts. And the fact is the cross bow (3-slot one) sucks.
The 1 slot is OK cause revive rounds.
And it’s more support based instead of direct PVP.
Bow slowing down your movement speed as you hold it is enough already to make it worse than crossbow on average
But then we can also take into consideration ammo types with the crossbow having generally better/deadlier ones than the bow
I hate this bow weekly challenge. Everyone is using it and it's not fun at all.
Bet next weeks challenge is damage hunters with melee weapons
And now my game crashed. This game has gotten worse since the ps5 update and the update. It never crashed before this.
yeah my game has been crashing so much recently when it never did before, doesn’t crash with other games
Same. No other games crash for me.
@tranquil lichen Never have that issue (Im NJ)
Well- I’ve had packet losses
But not as bad as you’re saying
Every 10-30 seconds. Rubber band 5-10ft from my visible location on my client, proceeded by packet loss symbol at top right.
Only happens on US East for me, every other day or so for a few hours. 900/25 internet. Stable ping and bufferbloat is tame, per several speed tests (my fav is speed.cloudflare.com)
Sometimes I'll shoot or throw a throwable, and the shot or throwable will land way WAY off from where I shot/threw.
I thought the same and commented it a suggestion rebalance sub ammo and suppressors but then it got deleted for some reason
Suppressors and sub-sonic are fine. I literally have never been like “oh you ##########. using a suppressor!!!!” And even less so with sub-sonic.
However there should be some better downsides to using suppressors.
Maybe
Possibly.
Idrk what they could add
nerf blademancer
Like I said in the suggestion make suppressors louder and sub will return them to the quietness they have now plus suppressors and subsonic ammo slow down bullet velocity
And I have had plenty of people shoot at me with a suppressor and had now idea where is was coming from
So, suppressors already just got a nerf and you want them nerfed again?
if were talking strength, supressors need 0 nerfs, imo they didnt even need the most recent nerf with subsonic. idk about fun factor, if lower mmr struggles heavily vs them maybe, but if were talking strength no silencer is better then the guns non silencer varaint, meta wise.
@queen jungle the 1/3 isn't a scrapped idea of stacking traits. It's there to indicate that you can only have 3 of them at one time
They were never intended to stack in one slot
It got deleted cause I think it didn't use the right format. If what I think is true, you can see it in #bot-notifications
You wrote:
Title Example 12345
Your message
You need to do this:
Title: Example 12345
Description: Your message
Isn't this the sense for having a suppressor after all? And think about, suppressors are easy to miss, cause you need to count in the slow velo and faster bullet drop. If they are really far away, they have a hard time hitting you. And if you listen closely, you can mostly tell where the shot came from.
as a 4star trio, we get a 6star duo and a 5 solo - tell me your MM isn't jank
#game-ideas message youre completely right that weapons cant be balanced strictly by price, however they cant be balanced by being "rare" either. If a gun is too strong, or unfun, even if you see it 1 in 10000 games, its still too strong or unfun. these guns need gameplay changes, not just a bandaid fix like scarcity.
What the hell is going on with your rating system?! Why do people with a rating of 6, 5, 4.3 and even 2 stars play in one session?!! When there can be 2 players with 6 stars in one team, and all three with 3 stars in one team?! The game is already infuriating, so are you killing an already poorly performing product?!
Totally agree, make someone shiver like... well...he's poisoned I guess 😂 I love the idea of poison ammo in general, but compared to inc. it's so much weaker at any point. The only reason it works for sparks, is the long ammo/duration for poisoned effect. Takin poison ammo for amoreds is kinda overkill I guess 😄
Just found death cheat, 3 experience boons, killed and banished both bosses, vaulted a fence and fell through the floor. After 5 min in the reconnect screen, I'm now successfully under the map. Nice for a game that's 5 years old and gets regular maintanance.
It happens
Bad and gamebreaking issue? Maybe. But this hasn’t happened to me.
#game-ideas message idk if youre asking for an accurate reticle (which to my understanding every gun currently has, but i may be wrong) or for rng on guns, but if its the second thing, please dear god no, this is a skillfull game where your bullets go where you aim on 99% of weapons, lets keep it that way
i have same situations all day...
#game-ideas message congrats! your trait is already in the game, its called iron eye and does exactly this
Iron eye let's you remain in sights after a shot.... this one is about increasing the speed between shots. A stat change. Which is useless. bad suggestion either way.
No what he wants is a MORE accurate reticle. With more like.. advanced features I think.
So basically like setting your performance stats from basic to extended if ykyk
Either that or he wants targets in the shooting range idfk
Either way mid suggestion
I don't need mathematical formulas for where my bullets gonna land
iron eye increases the speed already lol
maybe, i genuinely cant tell what they want, but!! an option for more data if its toggelable is cool, just an option for people who want it, just dont even know what itd be
Pretty sure it doesn't
you are dead wrong friend
The desc literally says "Remain in ADS after each shot"
says nothing about speed.
im aware, lots about this game isnt told to you
Ok but that's a pretty major perk advantage imo... if iron eye lets you shoot ur weapon faster that should be relayed
go in the shooting range and test it yourself, use the marathon, youll see the difference immediately
im always for more info, and clearer info to be added, i honestly didnt know the description didnt say you shoot faster, or at least i never thought about it
It's really not that hard to hit with suppressors at range
I never got that notification
And that how I formatted it I have made plenty of post on hame ideas
This only ever happens to me when I'm playing on servers across the world. What's your ping?
Iron eye lets you stay ads and also increases rof
@craggy yarrow did you know that Vigor also doubles run stamina Regen? It also doubles the heal speed of singed health bars and poison recovery but those details are not relayed
Please fix bounty clash I should not be able to change it with left or right trigger when I select bounty hunt prior to selecting a character.
It says health and stamina are recovered at twice the rate.
Iron eye has no indication of speed up. Vigor does.
“Remain in Iron sights between shots” does NOT mean shoot faster. It means remain in iron sights in-between shots.
Sure I was wrong. Im not gonna say i was right, but I’m also not gonna say it’s like obvious knowledge that everyone should know.
there are other traits like this too
kiteskin I believe gives you 2 extra meters of fall height before taking damage, works nicely paired with lightfoot
Wow I didn't know about the 2 meters but that's nice
Yeah…….. but that’s implied.
Cause it reduces the damage
Eeehhh, not really.
No it is not implied....the damage reduction is, not the height reduction.
That doesn't imply you gain additional height before taking damage
Actually it does. Because if we take 1 damage at a height and then have the perk… it reduces the damage to 0
It just says it reduces the fall damage you take, that's it
So it makes perfect sense
Many things in hunt are lost in translation due to the fact that Crytek is mainly a European company with English as a 2nd language
I don't mind the hidden aspect of small info like that, it's pretty neat once you find out about it
Right?
For many hours when I was a noob I thought bloodless would only prevent bleed from escalating, when in fact it never allows you to take on medium or heavy bleed only light
Yeah that's exactly what I thought too lol
@craggy yarrow have you ever played dark souls or Elden Ring? Have you ever used the fall damage reduction ring?
Another description lost in translation
For example
No.
Who's having issue on xbox ? the servers are really bad
I.. don't know if this is true. I know they changed it with 1896 from "reduces fall damage by 50%" to just "reduces fall damage", but that's all it did, the range was MAYBE a fraction of a meter further since 1 damage would be rounded to zero, but it definitely wasn't two meters. I don't think that's any different now, either.
admittedly I haven't really tested it intentionally (since 1896), but I take kiteskin often (but not always) and haven't noticed any difference in the threshold where you take damage.
Failure to Connect to Server
For the love of all that is holy, guys, fix the server connections. I love this game, I applaud all that you've done, but every day I play we have server connection issues.
@tame vector But that's how prestige works. You go up, you lose something. I mean I still don't prestige cause it's an unrewarding mess. It's not worth the chore you have to unravel till your up at lvl 100 again. But forcing people too? Nah, this would drive me of this game as a long time player for sure. You should never be forcing things like "Oh. now you unlocked everything. In order to play on, we need to tell you, you're going to lose everything again to rank up. Just cause we said so."
Prestige is, and should be a voluntary based system! On the other hand, no one forces you to do so either. It's the risk you take, and no one else has to give a dookie about it. You could be one of the players you mentioned, or you take the path of prestige. It's a choice! It's not that I like the system. Im not trying to say it's good and yes it needs a full rework, maybe a less punishing one. Cause prestige does not mean "you lose everything". It should more be like a "thanks for playing the game for so long, here is a little something for you, now go on and play".
In my opinion, to lose all you Hunt-Dollar is enough punishment, but lose weapons + traits + all dollars + inventory is to much.
@tulip trench Which part of this is unbalanced to you and are you typing these out instead of showing a screenshot specifically to not show the match MMR likely being about the same between all the teams?
Both the solo and duo have a negative modifier to their match MMR due to being outnumbered
Yes im typing this out + screenshot
We don't know how high or low in their star ratings any of the players were either so the 6 stars could easily have been barely 6 stars
And in the end what is used for the actual calculations and matchmaking is the value behind the stars, not the stars themselves
does not matter, a group of full 4 can not be matched with a group of full five.
A 5 solo can not be matched with a group of full five
This is unfair in any level and it was NOT the case before MMR got touched
There have been even up to 2 stars of difference between teams forever
So that's simply not true
The actual brackets where people are placed differ between regions, platforms, gamemode and in the latest version I think even the time of day to account for the amount of people playing at the time
To make sure that the matchmaking times and lobby fullness are still reasonable
The system is not intended to be 100% accurate
3 MMR 4 Teams, 2 MMR 4,5 Teams each having a six star player who cleared the looby. This is true on so many levels!
And many people complain against it
It's supposed to be a balance on both fairness and queue times/lobby fullness
So what, set up Q time for fair matches
The system is not close to 100% accurate, it's pretty inconsistent. To say it's not supposed to be accurate, get your point. But a six star player should never be close to 4 or 3 star players cause someone teamed up.
That's subjective, if they instead made it so that it just used the higher MMR player in the team then playing with less skilled friends would suck for them
Yeah, but they implemented a system which takes away the ability for 6 star players to down theyre rank on purpose. So why are they allowed to team up. Isn't this hilariously working against each other? Come on, the MMR system is horrible like it is today. That's not subjective, it's true.
Are you saying that you shouldn't be allowed to play with friends if they are not equal-ish in skill?
Why even downrank, when you can just team up and slay lower ranks... That make so much sense... xD
If 2 two star players team up with a six star player, they should not just -> 6 + 2 + 2 = 9 / 3 = MMR 3. If there is a big gap between, they need to be punished. Otherwise all other players get punished which wouldn't be fair right? They decided to willingly to play on such rank differences, they need to pay the price. Not the other 9 players in the game.
That's not the math anyways
As said, what is used for the actual matchmaking and other calculations is the value behind the stars
Not the stars themselves
For example a 6 star can be like 2982 MMR, that is what's used for calculating the match MMR for teams and all that
I know that there's an actual number for MMR instead of just stars... I know how MMR works... it was just meant as a breakdown...
Still you don't answer the point I made.
Why does everyone else need to be punished for a decision a group made? They Q like this, their consequences.
It's like in Soul Survivor, it feels to random. Do you think it's funny for someone/new players to get right clicked from 150 meters without even knowing what happened? Or that his/her mates gets right clicked while thinking about what just happened? All this, just because some team thought "it's fun to Q up with a 6Star, he will carry us". You can't make a system to prevent 6Star players from downranking and on the other hand give them the opportunity for teaming up to get around this easily. It does not make any sense.
@blissful widget You can report via in game or via #customer-support
Thank yopu, but sadly this doesn' seem to have any effect... We encounter more and more cheaters, often the same over and over again, it keeps getting worse.
the one thing ive learned about people who complain about mmr (not saying its perfect but no mmr system ever is) is they see a PERCIEVED unfairness, and that sets them off, if 4 stars was 100-199mmr, and 5 was 200-299mmr, and one team was all 199, and another was all 200, theyre one point difference, basically equal skill in the systems eyes, however bc the players will see the other team have 1 more star, its considered completely and utterly unfair. bc its 4 stars vs 5 stars. People have way too much of a focus on stars, because its all thats visible.
I hate this Game...reconect...reconect...reconect...the end...you boys is indy studio, yea?
id try customer support, ive gotten tons of people banned, they genuinely do investigate and ban people
I mean yeah I've always thought that it would be better to not show any matchmaking info and their attempts at trying to show it has been just Crytek shooting themselves in their foot
Most other games that have SBMM but no ranking system also don't show it so Hunt shouldn't either
And trust me, showing more than the stars wouldn't make a difference
And if anything it would just make it worse by also increasing the amount of "My MMR is bigger than yours" from certain kinds of players
What's wrong with the fact that I want to play with people of my level, and not the level below? Why should one player strain for the whole team?
Don't you think that's what rank is for?
its so hard, because if you show nothing, people will say "oh that person is OBVIOUSLY better, but if you show it theyll find any excuse that its still unfair, and yes the mmr bragging, it just sucks all around
I have reported people for cheating since release of the game,NEVER have i gotten any feedback, NEVER have i had the feeling that cheating got less.it always gets more and worse. Easy anti cheat seems to have no effect whatsoever. this whole cheating problem in Hunt gets really out of hand and nobody seems to be interested in this. The devs spoke about a taskforce and i think i even remember they said they wanted to upgrade easy anti cheat, but it still only got worse. more and more cheaters, every day, with SO OBVIOUS profiles... these people collect cheat report comments in their profile like badges. this is a big "F you" to other non-cheating players and the devs aswell... This keeps killing our game.
I know for a fact that it wasn't added for that purpose, the intent was to reduce the amount of frustrations regarding matchmaking by showing people why they were matched against Y or X people
did you do it on the crytek site? bc otherwise theres no feedback, and sorry it feels so bad, never fun to run into them
this is why they dont show data of like times of day anymore, it was there to help explain and help people, but people just complain about it
As of now, you won't receive any feedback on actions taken against another player but they plan to provide feedback on reports at some point.
My friend, the number of frustrations in this game is growing anyway, Because you get on the team people who sometimes don't understand the game at all and don't know what's going on here and how it works. At 6 stars, I get people with 3 stars. This is not a game, but a circus. Rank should give you people of your own level, both in your team and in the opposing team.
people are just naturally emotional creatures, not logical, who cares if you say night is a 25% chance, they just got it 5 times in a row so its obviously more
No i did not use the crytek site because there is a report function ingame and there is the report function of steam. that should be enough of my time wasted. i am sorry but the devs are responsible for creating an enviroment that is free of cheaters. we payed money for that game and most of us pay on a regular basis for skins / dlc / etc., which should do the job of financing the whole development thing. bug fixing and anti cheat seems to be pretty much dead since the engine update. no positive effect whatsoever. only here and there some weapons or mechanics get nerfed into oblivion.
i am really sad about the current state of things regarding hunt.
Steam report doesn't do anything for games
well obv itd be hard to tell if anyone got banned off it, it shows no message if it worked, but they do ban cheaters, no game is cheater free, and im not saying easy anti cheat is perfect, but theyre not doing nothing
And if I am being entirely honest if you are convinced that there is a cheating problem in Hunt then no matter what the devs do you will always be unhappy as it's not the case at all
The percentages in this game are 100% inflated. Every day, out of a sample of 10 games, 7 games will be on the mamon map.
Anti-cheats are not a 100% barrier, they help to mitigate, counter and find new cheats made for specific games. It's an endlesss mouse and cat game, cheats get caught and a new one is out in a day.
Cheaters do exist, but they make up less than half a % of the active playerbase
okay uhm yeah... where does that information come from? 😄
But my experience with hunt and cheaters is relatively low, mostly is hard to tell unless they are blatantly doing it.
they dont have any percent released, so they cant be inflated, but also 10 games isnt a big sample size, just sucks when you get smth a lot in a row no matter what the % chance
Math and statistics, there were numbers shared of the unique playercounts in X timeframe from old events and some statistics of weekly ban numbers
Did the math here some time ago
band = wayyyyyyyy fewer copunt as actual cheaters, maybe?
how can these numbers tell anything?
Or it's time to accept that wallbangs happen even without someone cheating and pages of cheat allegations on profiles are not an indication of someone cheating
I have deleted like 20 pages on my steam profile of people calling me a cheater
well do you think theyre finding 1% of cheaters? how many cheaters do you think there would be?
same, its the most common thing i get
I got hackusations comments due to some lucky shots or nasty wallbangs and bro, I'm bad at this game
So steam comments aren't a source to be trusted
youre probably better then most people still, even shooting near people with sound makes them call you a cheater
Yes, 10 games is a small sample...but when you make this selection over the course of a month, 10 games a day is a lot. Considering that I'm sick of this card, I'm being forced to play it. Me and everyone I know are just leaving the game on this map and restarting the match. Thus, the game very often lacks a complete set of commands. It would be great if it were possible to remove one care of your choice for yourself, so that you don't get involved in playing on a map you don't like.
maybe it would be, but i wouldnt count on it anytime soon, you may be unhappy with how much you feel like you get it, but thats just random numbers rolling in a way you dont like, not inherrrently them having the % way too high or anything
I don't like conspiracy theories, but among my entire circle of acquaintances, the situation is exactly the same...so it's hard to believe that the chance hasn't been raised.
only way to tell is with their internal numbers or less accurately big data, its like the wideley believed conspiracy that if you equip a scope youre more likely to get fog, its just peoples feelings, not any type of facts
i don't know what to say anymore. cheating is SO obvious in the most cases and still there is people who actively defend the devs / claim there is no cheating problem? how is that going to help?
i play since release on steam and have 3000+ hrs on record and the whole cheating problem got so much worse it is not bearable anymore. how can this be productive or healthy for the community? and how can it be healthy for the community to just downplay all the people who are calling for better anti cheat?
And I have over 7000 hours in total with probably triple or more than spent around the community watching clips and streams
While playing in high MMR myself
I simply do not see it, I experience maybe 2 suspicious deaths a in a month
And if I do end up getting killed by a cheater and don't even feel like it was suspicious, there's simply no reason for me to ruin my own experience by questioning every other person
idk what server you play on, but we dont say theres no cheating problem bc were blind to it, ive played since beta and ive never felt like the game was infested with cheaters, yes ive seen some, but its few in far betweeen, prob less then 20 ive noticed at least my whole time playing
frist you see the gamestyle, second check profile, comments, just 1 game, and so many other hints to see that.
Again, comments don't tell anything 😄
People can have pages upon pages of cheat accusations from people without being a cheater
As seen by basically anyone who has their comments open and is decent at the game
Personally I take accusations as a badge of honor
Hard to find a Hunt player with open comments but without hackusations.
quality comment, you need to check many things but there are a lot of cheater its funny to see all the fanboys who denied it, its how the world works, its about all the money.
Don't know what money I am getting from sharing my experience but I guess
so im not supposed to slip you 20$ after this? damn
well someones gotta make money from this! and i know its not me!
#game-ideas message congrats! they already one hit to upper torso and are probably the best throwable tool in the game currently!
i think you should remove the bow event trait it´s stupidly strong, i dont want to insalt anyone of the creater team it´s just that the trait is to strong
@hasty imp
60-80 is a really harsh limit. This not even "I want to play with someone on the far side of the world", this might legit be, some people cannot have any playable servers depending on their internet and location. Can't imagine someone on Hawaii having 60- on west coast servers, etc.
I also think maybe a more productive talk would be talking how higher ping benefits players, and how the system may be tweaked to benefit them less. That being said, I'm not fully understanding of how higher ping = better. Playing on US east and west, I have had many players claim the other server is too high ping to be playable for them.
Banning VPNs may be difficult and not overly feasible.
Oce
If you're in Hawaii and my honest opinion skill issue
The 75 ms trade window is fucking phenomenal no one likes playing against people with 200+ ping
But if they are saying a 60 to 80 ping region lock then I disagree to that idea
Can't find the suggestion you're referring to is why
You guys wanna see cheaters? Load into trios as a solo and kill yourself and spectate. Someone made a video of themselves doing that and it resulted in around 50% of matches containing cheaters
Link the video
In high elo
And top of that how do you know they are cheating
It's a video by Huuge go look it up im not getting banned by the fascists
Then you have no proof
You are a cheater sympathizer bud
And are using a video by a dude who consistently makes videos on topics lol that end up not being true
From lks that defend this tooth and nail usually use themselves or have friends that do
No I'm just tired of people who suck throwing out hackusations
The fact that you have obv seen the video and still deny the proof is quite weird
Appreciate it thank you my apologies for misunderstanding the argument!
"The fact he made a video about seeing cheaters in a few matches dictates all matches has cheaters"
His stats were 50% of matches
Stats don't lie
Numbers don't lie
Bruhhh
You are a bug man
So the video you're claiming btw.
Frosty, you are coming in from such an emotional tilt, it's really hard to take this as a logical argument.
Also, 50% of what, 100, matches, 1000? That's not a lot of data at all.
I'm so sick of this shill generation lol
Is from 8 months ago.
Shills, means I am being paid
They now have a task force by now for it
who is paying me?
Would be cool if the report function actually does something
it does...
Doesn’t feel like it
They are crying because they got outplayed
You should see league
Same amount of people thinking they are vsing cheaters
Nothing to do with being outplayed more so to do with a toxic player who team kills
Ah my b you mentioned the report button in a conversation about cheaters so I assumed you meant that
You can still report team killers
But yeah the report function does a lot
Even then go through the website etc
They manually review cases with a task force
It just isn't likely to be immediate, as I suspect they have a system where they get a few reports before issuing a ban or such
The only regrettable thing hunt has imo that isn't good is EAC
I'd prefer something for prevention rather than detection
EAC is good at detection but is flawed at prevention
EAC?
Easy anti cheat
Ah
It's used on games like elden ring etc
Ah ok
In elden ring it can detect someone using cheat engine but not prevent them from launching it and already causing damage
First thing to do would be not calling the mods fascists...
it was more like 35%
na east and west had like 3 or something if i can remeber
na east and west barely have any.
FAST FINGERS trait - why for Springfield and sparks but not martini??
Pretty weird, but Crytek is working on implementing it on the Martini and Maynard
@arctic flame Pappy Redneck was also added mid event as a BB hunter even though he was shown in the trailer for the event, just show some patience 😄
@misty python I hope people do an inspect animation on you even harder.
@iron brook Bad solution to a non existent problem.
#game-ideas message genuinely one of the worst ways to go about an issue ive seen, (ill ignore that youre saying people instaburn with alerts) but you can insta choke your friends, pre choke them even, but either way if these tools are too strong at burning bodies (which i dont even think they are, as burning is meant to force an action) then they should be changed at a base game level, not making them countered with a trait you may or may not have, and completely deleting the value of things people bring in.
I just think there should be two burn speeds, a slower one for when you aren't actively in fire and the current one for when you are from a lantern or a fire bomb or such
Allows still using flare pistols for burning, but punishes the ease of access to burning with slower burn speed
im not inherrently apposed to the idea, the one thing i hate is how confusing itll be to calculate burn times esp for newer players, but it may be the best way to balance it
i personally dont see the issue with flare pistols at all, it doesnt feel good to be lit on fire immediately, but i pre choke and my teammates never burn out unless i leave bc im fully out, i just wouldnt know the exact time each of these two options should be, bc rn i feel burning is in a good spot, if flare guns go much slower, the old burn of 1hp/s was too long, but if fire bombs go faster, were back to the previous speed of 2.5hp/s being too fast
so its a really fine line and i frankly dont think i could tackle it
its like rn, you KNOW how much time you have once someone starts burning, i can physically count it in my head, but if its variable itll be much less consistant as well
They can just give it a different burning icon and you can already see the bars go down on the existing icon anyways
seeing the bars go down is one thing, but it doesnt fix the issue, usually youre fighting so you dont have time to stare and say "oh that 25 went off in 10 seconds vs 14 must be a fire bomb"
however a new icon would be a big help, some like big fire vs small fire thing
i just wish it was less the "in fire or not" and more of a "source of fire" bc itd also be annoying to calculate the 20 seconds of a lantern fire being on the ground
like a sexual nature?
Nice one crytek you completly destroyed the game. All for the money you will have 0 players soon except cheaters Jesus what a shame.
Game isn't doing too bad atm, come back later doomposter.
game is in the worst state its been since back when it used to desynch every day imo, although i dont think its bc of cheaters like the person above
I live in the sweet bliss of 3 stars, where people have actual fun. And even if the game doesn't feel as good as it used to be, it still has a regular above 20k people during the spikes. So it's really not bad. Could be better tho (and also make that vanilla hunt stays on a similar ground).
Balance got thrown the dumpster, someone lit it on fire, and the devs just keep throwing fuel in
The game would have 50k+ players daily if the devs had taken the time to make the game actually playable for the 1896 launch
The new player experience for the biggest peak in hunt history was a buggy shitshow
They also continue to push to try to be a mainstream game when that fact that it was so unique and unlike anything else is what brought most players to this game
im happy you enjoy! i mean hey, people like different stuff at different skill brackets
they really said "if the best things are fast, if we make everything fast then thats good"
and i dont think wed have 50k daily, yes i know we had it for the peak of the 1896 drop, but no chance all the players wouldve stayed, nvm stayed during non events, but wed def have more
#game-ideas message i genuinely cant tell if this is a troll from someone who played with old event lore and is poking fun, or a new player who hasnt, but either way this is so funny to me
I mean they could easily fix it if flares and fusees burning worked off of the item itself where it has to be touching them in order to burn the body.
i dont like this, its jank as hell and you shouldnt be punished bc the weird physics made it roll away
if they made it consistant or stick or something sure, but is the issue people are "innacurately" burning you? bc if thats the issue its not an issue imo
The physics are definitely trash in this game no doubt about that.
Yes that is fair argument
Then I feel like they should just simply remove the burning on flares and fusees. Maybe even just the flaregun personally
whats wrong with the flaregun vs flares? is it that they can do it from far away?
thanks, @Chinaman for downvoting my suggestion without even reading it
@tardy quartz it’s too overly awkward to do, they would basically have to make a whole new trait type, overall if it’s too awkward a system, it’s prob not going to be a good system
we already have the retribution system, its in the game already
none of that is true. that's not how programming works
or are you talking about trait "charges"
retribution only give you back the chunk after you left the match
But that’s more of a point boost that barely has any impact on the game
exactly
i know, im saying for being able to tell if the solo got "revenge" for their necro charge
I know its not how it works, game design wise its just not good to have something this awkward
well thats what the suggestion is aiming to fix
there's nothing awkward about it
How will the system know when an engagement is done?
the server already tracks who killed and looted who - else retribution wouldn't work
Just purely a kill on the last teammate?
What if an enemy team steals the kill? Or what if people just dont want necro
team wiped == red skull in game stats
Its going to lead to new issues and stay awkward
had you read my suggestion, you would know - that's why I called you out on downvoting in in the time it took you to read the headline 😉 i addressed that part in the suggestion
tl;dr - if anyone (or thing) gets the kill -> tough luck. no necro back
Still overly awkward
If you have to code around that
It’s probably not a good idea
you are guessing - and you do not seem to know what you are talking about
most of the necessary code is already in the game anyway - since we have retribution and an indication of whether a team got wiped
Guessing?
"probably not a good idea" - how so?
How will the system know if you want the necro charge?
are you trolling? have you ever played solo? who would not want it back? xDD you must be joking
So you get free trait points from killing teams, ok sure
who said anything about trait points? xD
Thats a preference of a certain type of player
Necro is a trait
then they wouldn't have necro to begin with xDDD
Necro can be sold for trait points
that means if they traded, they're dead
so my suggestion wouldn't even affect them
nothing "awkward" about that
you are making strawman arguments
What if the necro charge is used up, does the system have to remember that you originally got the necro trait?
“Straw man fallacy” it’s awkward cuz they gotta code around these nuances
dude, just read my suggestion first before making assumptions
you didn't even read it but want me to make it "more streamlined"`? some more marketing speak you've got up your sleeve?
they do not. a dead solo without necro stays dead
you're not making any sense
Idea: necro becomes the necro before the 1986 update for solos only, without the full restore ofc, automatically thats so much better than the idea you made
it is not
the previous necro worked until you ran out of chunks
you do have no idea what you are talking about
thanks for the downvote and for wasting my time
Also your idea would be solely for making solos play more aggressively
Which is stupid
You havent made any real arguments either
I made my points in the text which you didn't bother to read before you downvoted it. Which was obvious considering the instantaneousness of your vote and how you brought up numerous arguments which have nothing to do with my suggestion. Painfully obvious when you mentioned pre-1896 necro which I even mentioned in my suggestion. You didn't even bother to read the suggestion after getting into an argument about it xD
You also seem to have no idea how programming works and make strawman arguments about "solos who do not want necro", which would not even come into play with my suggestion as it pertains to trading. So, yeah, you make no sense and have no idea what you are talking about in regards to programming
Who the fuck was talking about programming, y’know i honestly thought that i was fairly upfront and respectable with my criticism, and you’re suddenly just going “you don’t know what you’re talking about”, kill trades are now so rare that there’s no need for a fix to it, they reduced the trade window, and im calling it a bad design overrall. MAYBE revise your idea, or maybe mod it and prove to me that i’m wrong
Get a couple random testers together, have maybe three or so solos play against an entire lobby of teams of 3
Solos don’t need a renewable necro charges
And they don’t need to be rewarded for killing teams, if you’re a solo, you made the decision to be solo a to adopt a different playstyle than if you were in a team
Pick your fights instead of wiping teams after team getting renewed necro charges so you can up and hunt down the next team
you were talking about programming - remember?
I was talking about the fact that if they have to awkwardly code around it, it’s going to probably feel awkward gameplay wise as well
and, no, I do not consider it "respectful" (which is what you mean, I assume, as "respectable" makes no sense) to downvote a suggestion without reading it - that is the diametral opposite of respectful
that's exactly what tells me that you have no idea about programming, thank you kindly
Again, who the fuck cares about programming rn, im calling your idea bad design wise
and, no, what feels awkward is solos leaving a match to stock up on necro and the servers emptying out needlessly
No no, thats a price of playing solo
you said "code around it" - you brought it up
Your idea is bad design wise
you still have no idea what my idea even was 😛 else you wouldn't have brought up pre-1896 necro - or made silly "solo who doesn't want necro" strawman arguments which did not pertain to the suggestion
I assume you have as solid of a grasp of game design as you do in regards to coding
Not even an argument, keep crying, revise your idea, or shut up, this isnt about game coding and you keep bringing it back, im claling your idea shit, Design wise
Prove me wrong with mod, and sure
But anything from this point on is going nowhere
you apparently have no idea what modding means either - you can't mod a live service game with no modding support 😛
you brought it up, mr goldfish memory, not me
you're just scared of the "aggressive solos" who pulled out of your strawman chest
nobody upvoted your silly flashbang suggestion. everyone but you is glad they are gone and stay gone
Btw, i brought the idea of fast fingers on reddit LONG before post malone brought it up, and LOOK IT, IT WAS ADDED TO THE GAME AND PEOPLE ENJOY, man shut you and your strawhat fucking ass, and btw, idc people didnt upvote the flashbang suggestion, it was a suggestion for people who might want it to be useable again but i dont take itnpersonally
If they dont want it back, they dont want it back
profanity is the choice of a weak intellect
Saying someone has weak intellect is the most redditor thing ive ever seen
Would you like to tip your fedora as well?
Maybe a bow
Yes, I wager you've seen that a lot in your days, being on the internet, yelling in ALL CAPS, like you do. I see it clearly
Bro, please, just stop, you keep bringing up that i know jackshit about coding when it doesnt even matter, strawman fallacies out the ass, bad idea —>because it changes a playstyle that’s already how it should be —> therefore bad
You’re just embarassing yourself at this point
So butthurt over critique of your idea, you never even once made an attempt to revise it
I didn't bring up any of those things for half an hour. You keep bringing it up. what is wrong with you? get some help
Please, do the discord community a favor and get some help
🙏
Or just stay on reddit
Where “upvotes and downvotes” are your lifeline
Itll do the discord community so much better
If you’re just not in it
good luck with your childish parroting
Good luck with you current negative score of upvotes
more parroting. you keep bringing up the downvotes again and again - while your idea has even more downvotes than mine 😹
See, again, i dont care, if people hate it THAT much, then dont bring it back, i dont take it personally, if you take critique personally, you need to see therapist, or just a good long look at yourself
@wheat heart The big buttons and the millions of windows whenever you click on something is so annoying.
@fair rover Bro come on don't be so blind. It's literally free damage which is bullshit. You're literally allowed to make bad shots and get additional damage out of it because you went into darksight mode which can still kill regardless of beserker. Removing the pullout damage would not even be close to overnerfing it.
yeah it does not need to be in the game at all
Neither does the avtomat, any explosive bow, the katana, the bomb lance, frag grenades, auto 5/4, hellfire bombs and revive bolts but they are still there
almost every time i get blademanced i survive at low health, unless its close range where the bow deserves the kill or just berserker
what yall gotta be worrying about is crackshot making duel wields a litteral laser beam
"Unless it's close range where the bow deserves the kill" So in other words rewarding bad aim.
rewarding bad aim, ah yes so thats why he hit the shot
Big difference between crackshot and blademancer is one requires you to aim and get out of cover. Other one literally allows you to sit in cover and get a kill.
you still have to aim and get out of cover before doing that....
plus a gun is just far easier to hit with then a bow
100% I would smoke you with a cyclone before you line up a bow shot
4 shots of semi auto with 0 recoil is miles stronger then a bow that can possibly one shot
also if your looking to sit in cover and get a kill explosive hunting bow is far better then that, you litterally dont have to peak someone to fire it
I wish people would accept that players aren't a monolith. We all have vastly different experiences based on what port, time, day, country, and rank we play in. That's so many variables.
The 3 star US console team is not having the same experience as the 6 star EU weekend solo. For every player with legitimate concerns about MMR, there are players who just hate losing and want handicaps.
I get that it's a human thing to simplify interactions, but whatever idea we have of an internet person we disagree with is likely inaccurate and heavily biased in our favor.
And you can run back in cover and get free damage before the enemy even has a chance to do anything once they're hit. It's cheap and shouldn't be rewarded.
welcome to hunt, most weapons you get hit with dont give you time to react, headshots, high damage bleed/poison, any spam weapon, nitro, avto, shotguns
ah yes run in cover while in the middle of a fight, because they totally wont just dome you while your running back to cover
You do know that they can pull darksight out almost immediately right? Which once again gives you no time to react to a badshot.
mmr is trash right now, ill get a 5million total bounty sweat with a 2.50+ plus kd and someone with 20k total bounty a .80kd and had the gamesense of a dead goldfish in the same match somehow
.....you know most guns kill almost immediately right?
you know a dolch two tap is literally instant right?
or any headshot
they gotta bring back the old mmr back in the day it used to abit better
Like old hunt 6 star ment something, new hunt they hand it out like candy
ive seen absolute shitters in 6* recently and its just dumb, ruins their experience because they cant handle the match and the game insists they are better then they actually are
6* has never meant you were good, it meant you played safer, and used stronger weapons, one of the worst players ive ever seen were 6 star, and ive seen multiple recently that were 6 that were absolute ass, the people who think stars mean this much dont look at the reality of hunt
old 6* was atleast a 50/50 that the person was good tho
new 6* actually means nothing at all
no shot, it means literally exactly the same
not at all lol
you just feel like it means nothing bc youre noticing the bad players more, or inflating that its bracket was slightly lowered, 5 stars arent garbage when 6 stars are good consistantly at all
no, its called seeing that team details every match and seeing the mmr and kds just dont match at all
nobody below a 1.5 kd should be a 6*
kd doesnt mean how good you are at all, the fact you think that shows why you think what you do, bc obv if k/d=skill, then maybe itd make sense, problem is k/d has NEVER in the history of hunt shown skill, and never will
its literally common sense that someone a low kd is not good, if your kd is .50 you get 1 kill (or assist) per two deaths, that is trash
a 2.0 kd would be you get 2 kills (or assists) per 1 death
if your not killing anything in a pvp game your bad, end of discussion lol
kd is not the sole factor but it is a good chunk of it
A high kd doesn't always mean good because they could of gotten the kd is scummy ways but low kd always means bad
you cant say someone is good when they get shit on most of their matches
There are people that play the game and people that farm kd. There are people that vary their loadouts and people that use the meta every time. If you want a high kd you can attain it. It doesn’t really mean that much because no two people play in exactly the same way
If I wanted I could create a new account and have 10+kd by sniping and running but I find that bullshit and unfun
I could also create a new account and run melee only and probably end up with 0.25 but I still might find it fun
^ playing safe and sniping, or using instakills and waiting for people to step on you for free kills, will make you very high kd, where someone who is a better more skillfull player, who runs worse weapons, and pushes and makes things happen will have a worse kd, thinking kd has any tell on how good someone is without seeing how they play, doesnt work, its like saying "this person has 2k hours they must be good"
Pretty sure that's how some people were at the top of the leaderboards lol. You'd see them with 10 kd and like 3 deaths with 1000s of kills.
Hours is another really shit measure
People ask for hours but one of the most dogshit players I’ve ever met had over 3k hours
Even though he never went above 3 star he still had fun
The only thing you can say with hours is that someone with less than 100 is probably pretty inexperienced
@willow hedge I agree that there definitely needs to be proper downsides to these newer traits(Especially since Crytek is dogshit at balancing). Although traits like Levering and Fanning do have downsides to them which are no improved accuracy while crouching and people abused the crap out of that.
The example with levering was just off the top of my head, not really something I thought through. I do however think that levering has become insane since it got buffed. Thx for the feedback tho 🙂
For sure, the accuracy buff for compact and medium is pretty nuts
Make a guide / pathway to link console and PC accounts or provide redemption codes for bought DLC's at least so skins that were purchased can be available regardless of platform they were purchased from
The game is 6 years old...The weapon that I chose hangs as a separate texture on top of the character model...Well done, you're going the right way...Straight to hell.
I guess the game is in a decent state overall if this is the extent of issues that are supposedly horrible enough to imply that the devs are going to hell for them
Honestly worst bug I ever had was getting stuck in vaulting animation and it cost me the game but honestly even that wasn’t too bad.
Like i mean it was bad but it hasn’t happened since so yeah 🤷
Yeah I got stuck from vaulting once since the event as well
Was able to get out by getting downed and ressed though
I only wrote about the problem that I forgot to write about earlier. I write whole poems on the theme "how much the game is broken". I am amazed at the scale of the flaws and bugs that this game has, because, as I wrote earlier, it is already 6 years old. It is unthinkable that players have been acting as testers for so many years, and they also pay money to the developer for it. But instead of bringing the game back to normal, we see a conveyor belt of skins for an increased price tag. It just hurts me to realize that a game that I've given so much personal time to doesn't even try to work on bugs. And yes, I think so, since the developer had 6 years to make a candy out of the game.
It's actually closer to 7 years now
I mean I don't know what the age of the game has to do with anything when the game is live service, it's in constant state of development with new additions and changes
Bugs are bound to happen
They also said that bug fixes and such will be a focus for the beginning of this year
This bug has been detected in the game since the 1896 update. I'm a developer myself. I know that the vast majority of the problems that the game has acquired after this update are revealed in the first 2-3 hours of the game. If there was an adequate group of testers, then it would be clear to everyone that the game cannot be released - it is raw. But the developer decided to use the players as free testers again. I can understand a lot of things, but not that. It's disrespecting your audience and the players' personal time. The game is not distributed for free. People paid for the product and got a raw game in which they only got a spoiled mood from session to session. I'm furious, because everyone I played with left the game just because of this update. So I'm not really satisfied with this position - sorry.
@crystal plume By the way, please tell me, do you have any information about whether the equipment presets are planned to be adjusted? I have always enjoyed using this feature with great pleasure...but now that the presets are displayed horizontally, I just can't use them. this interface is absolutely not convenient. previously, you could see all the presets vertically at once, now you need to scroll...also, scrolling is only available with the keys - it's terrible. I just can't use this functionality. Are they even going to do anything about it? Or should I write to support about it?
No idea
Pretty personal response. I get people pushing 60 meters without berserker. It’s genuinly unbalanced. Currently steel crossbows have a longer kill range than the nitro but get way better sights, silent shots, infinite ammo, a second ammo type, and a perk that makes the reload faster.
Do you not fight bear cover? You should be a couple steps away max unless you’re doing a covered push. Then it’s just up to your boys to cover your back.
#game-ideas message i like the theory of this, but i dont think this is the right way to go about it, if levering is too strong, even if you give it less ammo, or make your ads sway more, or whatever you do, the levering will be too strong, it just simply needs to be balanced correctly. Its ok that traits are good, thats what theyre there for, but if some are overtuned they need to be toned down until theyre reasonable
#game-ideas message the theory of this gun is nice (a medium slot long shotgun, that has better rounds, but atrocious swap) however in practice this shotgun would be atrocious. The problem is medium slot shotguns are really good atm, with relatively low spread, and almost as much range as their large slot counter parts. With your suggestion the damage is noticably better, however will be completely gimped with the ATROCIOUS spread of this shotgun, its one of the highest spreads in the game, higher then the nitro, and only outclassed by things like the avtomat. If medium shotguns got toned down a bit, and the numbers on this suggestion were tweaked a bit, i could see it being a good addition, but as it stands itd be one of if not the least reliable shotguns in the game, MAYBE even more so then bomb lance steel ball.
@indigo nest #game-ideas message bro wdym they already do oneshot to upper chest from infinite range
99% of people dont know any mechanics or how things work, thats most peoples suggestions sadly
Yep, that's the majority of blademancer users I encounter
crazy 😭
people who think blademancer is ONLY busted with berserker dont know the game, i gaurentee you 99% of people dont have it, and the ones who do are rearely killing you because of berserker, it has to be a 30m+ arm shot, or leg shot
The example with levering was off the top of my head. But also, I am a network engineer, not a game dev. So I leave the details to the pros. What I could see would be traits that are exclusive to each other. I.e. you can take levering but not bolt thrower, as a way of "specialization"
its an idea, i think maybe some things could be good like this, but i cant think of an example thats good, like the bolt thrower and levering, is it really an issue if someone runs winnie vandal levering, and a crossbow or a hand crossbow and winnie? yknow what i mean?
id have to do a lot of brainstorming, but imo if were trying to nerf lets say levering, the right way to do it is to nerf the numbers, not like, unallow fanning or doctor or necro or something
hey i dont know if thats the right channel , recently i saw a couple of teams like this , high mmr has a low mmr in team and is activle influencing the outcome of the matchmaking , wich is i guess not valid and moreover those low MMR are usaly twinkaccounts of this "high" MMR account.... i think thats not intended this way .
idk what channel this should be in, probably #hunt-general but its intended, completely and fully
if you dont like it and want feedback for the devs, you put it in #feedback with the propper setup in the pinned, but thats a seperate thing
@hybrid forum thanks omg
I couldn't be arsed making a post about it
and you overdelivered
nah I just always do gun suggestions like this
it's kind of my schtick
i mean so do I
but I'm slowly running out of guns to add
yet you overdelivered 😄
Do all the Lebels
all of them
Repeat my own suggestions if you must, i dothn't care
ngl I only want this gun because I want to roleplay as the doctor from gloomwood
(actually, i'd be interested in seeing your take on a Scholar Battalions Lebel/Buffalo Lebel, which is a bolt-action compact ammo rifle)
honestly I'm not that knowledgeable about lebels (since I'm not french) but I was consisdering making a suggestion about them adding a lebel skin with an opened side "wall"
they used those to showcase the mechanism, but it still worked
dust and dirt be damned
@obsidian narwhal go play gloomwood if you haven't
your gun ideas are always cool, i always appreciate that theyre unique and have stats, and not just "please add this long ammo modern rifle thanks"
sometimes I just throw random bullshit, like with burgess. I don't exactly have anything in mind besides being between slate and terminus
though the opened barrel would very much affect the performance lmao
All Current Weapons Showcase from Gloomwood (Early Access)
0:00 Revolver
0:29 Undertaker Pistol
ㄴ 0:36 Slug Bolt
ㄴ 0:52 Choke Bolt
ㄴ 0:58 Incendiary Bolt
1:14 Shotgun
1:40 Canesword
2:03 Jake-O-Lantern
2:12 Flashbomb
2:22 Leg-Hold Trap
1:14
it was a good idea in theory! i just think the stats are off imo, but i like the idea in general!
it's a bit different than the IRL gun
like it reloads by breaking open
which is much cooler than IRL
but it would require so many redesigns to work irl that my head hurts
also notice it's a pump-action, not a slide action
Honestly now that I think about it, that reloading system could be possible, but that tube would need some 1 way catch at the end
so it's double-not-faithful
and yeah, tho a 1 way catch is a lot easier to make
the main issue is that it doesn't look like there is any break-action lock
which sucks
Guh I forgot the English name of that thing, but you know what I mean. It can go in but no out
it's the LeMat issue
I think it's because of low graphical fidelity
it's called a mag catch spring 😄
Yeah that for individual rounds
hey man i agree with most of those however most of those have perks for countering like bulwark, salveskin, and for crown and avto you can always get behind cover, with the pullout theres literally nothing you can do after youve been tagged
besides hop you were far enough away to survive
I really think the mmr system is screwed up. Everyone is now 6 star it seems and some of us (myself included) should not be in 6 star lobbies so my teammates and i just get dominated. Hunt is becoming less fun because of it.
I mean if we wanna talk about nothing you can do frags with surefoot and pitcher is just a free kill
frags hitting you through walls is my problem with them
just surefoot
ive gotten so many frag trio kills with surefoot is gross
trio holding a building, i rush in and blow myself up, we all die
The problem is more so power crept traps, AOE, and one shot weapons. The current strength of one shot kill weapons and weapons that require less aiming allows bad players to kill good players by playing safe. It just hands people mmr. I saw a clip of a six star guy just using frag arrows and throwables to wipe a trio without even putting his cursor over an enemy hunter.
@willow hedge You still need to include "Title: XYZ" in the beginning
yeah I noticed 😄 but thanks
@native prawn Chu ko nu does not have explosive, it's fire bolts as its only special ammo.
You mean the shredder? It's awful now after the nerf.
Alot less ammo, lower explosive radius
Chu Ko Nu has the harpoonlike explosives
The chu ko nu literally has explosive bolts bro
Does half this community even know what's in the game at this point😂
Pretty sure i used it recently, maybe explosive came much later in the progress tree then.
There like level 20 in the BP or something
1 guy doesn't know = Half the community. Just you and me playing bro? 😄
The weapon is, but not the bolts
the explosive ones
I mean... the clutter is real
Was watching Netflix but gonna open hunt and send a ss rn
Level 35 in the battle pass👌
Ah ye by then i def stopped using it haha. Felt so inferior to a normal xbow for the most broken and OP trait in the game.
the chu ko no is frankly nothing like freddy, its a worse levering that doesnt require a trait, and can one shot, with some interesting custom ammos. gotta think of it like that instead
and yea xbow with steelbolts and the trait is way way way better its not even close
Xbow + chu ko with explosive using QM maybe
but then again explosive on xbow is so damn strong aswell.
Going explosive + steelbolt is really good
its different, but this would be a memey loadout, you ahve 0 range
these things dont mix, at least if you wanna have guns that compliment but could be good for fun!
I don't play on range as a xbow user. I rarely find my secondary useful.
I just push up closer, sometimes i do hit some 80m bolts but not to often xd
it is a play, but if you fight good people who sit far away youll have a rough time, if it works for you im glad!
You can just choose to walk away from people that refuse to get close. Those fights suck anyways, it’s just trying for a headshot and then not being able to push even when you get it because they’re so far away.
not always no, you have bounty and theyre in between extract for example, but keeping your loadout flexible is always good, obv youre not required, but going "theyre over 100m i cant do shit" is never good
There are always multiple extracts my guy. The only way they can force you to fight them is to push you. Anything else is begging to get left on. Especially during events when the poster boons just let you stamina up at no real cost.
im aware, all 3 can spawn down south when youre north ,theyre not always in good spots
youre acting like the extracts are perfect and fair everytime, this is not the case
obv if you get an extract right on you, or on the other side that they sit if you see them, you can go the other way
Even if it’s a detour around them it’s nerve that hard if they’re unwilling to get in close. And if they do decide to get in close to try to stop you just don’t let them put the distance back on in that direction.
if you think you can just "get around them" youre playing against garbage snipers, yes the ones who sit 100m away and let you just leave without paying attention are bad, but good ones who can tell you have no extract, you do not get to get away, under any circumstances. at best youll have to challenge them, which will be hard if youre running double close range.
I been far from snatch from the past year, I don’t need to be any further away from it. 😂
#game-ideas message this def must suck on console, bc you dont have many buttons, it just sucks bc if you prioritze stopping an effect, anytime youre bleeding or burning and need to pick up a gun or res to clutch, it wont work, it kinda just sucks either way, but i can see why youre frustrated, would be nice if the game just knew what you want
I play in 6 star lobbies exclusively. If you’re sufficiently random with your weaving it’s pure luck if they hit your head even in a field due to bullet travel times. Anything else is easy enough to heal by getting into cover. With a regen you often don’t even need to stop since body shots at distance do such reduced damage.
6 star doesnt mean good, im 6 star too, theres tons of bad players in 6, and its not luck, if they have a HV gun they can shoot your head, obv they can miss nobody is perfect, but its on them playing bad if you run through a field at them and live, not you doing well
It’s a percentage game. 6 star is the top 2% of players. That’s as good as a metric gets. Even HV isn’t hit scan. If they’re far enough away you can’t fight them they’re far enough away travel time makes a non fighting movement pattern luck.
its 5% but thats semantics. but thinking mmr means your good just isnt how it is, you can get to 6 by just sniping and playing safe, in order for someone to be good you have to look at many factors, not just kd, not just mmr, not just how many HD they have. And im aware, but were specifically talking about pushing them through a field to use a crossbow, and at some level, depending on weapon, you physically cant move fast enough to avoid the bullet. running and throwing your mouse back and fourth doesnt make you invincible, it just makes you harder to hit then just walking or standing still, not to mention you can take educated guesses on patterns.
Keep telling yourself that
Mmr is busted and most 6 stars are campy bush dwellers.
Yeah, pretty much what you said
it is the way to easily get to 6, the safer you play the higher you get, obv if you cant aim at all, or dont know how to play safe you wont, but just playing with insta kills, sniping, and just generally trying really hard not to die will get you there eventually
Pfft.. ill always remain happy with my 2 star MMR because I ONLY run solos
(If there’s any steam players here pls friend me im lonely :C)
Where did you get 5? Crytek said its 2
theres alot of players that deserve 4-5 stars but are 6 stars now because of the mmr change
Crytek said it’s 2 and that’s the only hard stat we all know that’s complete bullshit
It’s way more like 5-10%
I believe that before the change it was 0.2% but it was not a ten fold increase it was more like fifty fold
And what are you basing this off of other than a gut feeling?
This is the internet. Facts are not welcome in this Dojo. Statistics lie. All that counts is gut feeling and tea leaves /s
@runic barn Your post in #game-ideas has been removed as it was feedback. If you'd like to leave game feedback then please do so in the #feedback channel
@runic barn Your post in #game-ideas has been removed as it was feedback. If you'd like to leave game feedback then please do so in the #feedback channel
I write there but it disappears immediately
Automod is scrubbing it due to language. Try it without the vulgar description of players
@fast copper skill issue…….
If there’s 2 extracts like that you should be camping them, waiting for bounty holders to come to you… this game CAN be strategic.
@runic barn KDA does NOT make people overly passive. The MMR system does. My KDA has shifted between 1.15 and 1.19 for the past 2 months. Has not gone up, has not gone down.
And for the record I more than often get 5+ kills a game.
Everybody wants HIGH KDA and LOW MMR
I want prestige honestly.
Cosmetics, unlocks, thats why I play personally.
Also steam achievements
KDR is nothing but a flex, and MMR is nothing but a shit balancing feature.
The goal of the game doesn’t change. Just kill and be killed.
No? KDR is a great stat to see. They should also just show your kills and deaths. But KDR doesnt effect the game.
if it is nothing than it should be removed
Stop deleting ur message
Read this ^
i like to see my stats, but i dont let them dictate my gameplay. That leads to over or under confidence.
Both are bad, one is worse than the other.
lol just Divide kills and deaths and u get KD)
What
That sentence didn’t make much sense to me can you rephrase it lol
MOREOVERE its a huge source of earning for cheaters
It absolutely does when it was literally the main factor that people talked about before we had proper visible MMR
I had people literally say in voip while sitting in basements with bounty and concertina on all sides that they didn't want to lose KD
People grinded KD to be on leaderboards
Yet people still value KD more in many circles
Alright 🤷
Guess I was wrong
Getting to 6 star is easy, but you can do so either while having 3+ KD or 1.5 KD
I do not think that removing KD would make a difference to cheaters
But it would absolutely be healthier for playstyles overall in my opinion
Maybe but also maybe not.
It is one of the key source of earnings for cheaters
100+ USD for new account 500 kills with 2,5 KDA
The only GOOD way to raise KDR is to get kills so sure it encourages self-preservation but ALSO it encourages aggressive gameplay because if you don’t get kills that number doesn’t raise.
No shot ppl are paying for KDR accounts
Thats sick
its A HUGE BUSINESS!!!!
CYCLE died because of cheaters
Who tf is cycle
it has favourable terms for cheaters earnings
Im not gonna go into that.
As it appears I have no idea about what people value in this game.
I always assumed KDR was just like an extra stat right next to bounty acquired.
demand form supply!
Extraction tarkov lite shooter that died on epic games
It was a battle royale and then turned into extraction shooter
Yeah i played it for a lil then quit
Cause games were too boring
Not enough direction imo
Again, that type of gameplay isn't fun or engaging and just leads to more uninstalls. Whether it's a defending team in a building or an attacking team somewhere outside it's never fun to just sit and wait for a team to take the initiative. Even the option to camp an extract isn't always avaliable if your team was preoccupied with another fight and you show up late just for bounty carriers to leave. Waiting for someone to come to you or just sitting there and watching them leave isn't strategic it's boring.
@latent geyser Your post "Title : Traits this event represent what to do and not to do in the future" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel. You can DM me for a copy of the text of your post if you need it
I beg to differ. Just win.
I mean, you can beg to differ all you'd like but it doesn't change the fact that double bounty matches with extracts on top of lairs is usually boring and results in teams just extracting uncontested.
You have about 3 minutes to get to them.
Just move.
Take a stamina shot and go!
I usually write these things down, but I seem to not have this one, I could've sworn they said 5, but I could be misremembering, I'm not gonna fight to the death to keep this one, either way it doesn't change my point, if 6 star was even 0.1% of the population, it doesn't mean you're good by being in that bracket
#feedback message I agree with some of this, however dark sight seconds are VERY game changing, you may not be able to dark sight and kill someone immediately like blademancer to it's less in your face, but dark sight is one of the most powerful tools in the game, that's why we give it to bounty holders. But yes traits being fun and interesting, but not busted, is the perfect world for me at least
#game-ideas message I can't tell what exactly you want here, is the issue that theres 2 extracts together? Or that it's on the boss lair? Or both? It's hard to vote on bc I simply can't tell what exactly you're suggesting
He doesnt want the extraction points to be right next to the bounty spot.
I downvote personally.
Removes the randomness of the game.
i get the frustration if someone just leaves and you were stuck in a fight, it does feel bad, but the alternative is snipers haven, where youre forced to run outside into them. snipers need 0 buffs and this is not engaging in the opposite direction. the good thing about close extracts is it forces people to actually come to the lair and fight, or else you just get away, which is good for the health of the game imo
It really just sucks when you're on the other side of the map.
I had it happen the other day, but thankfully they were dealing with other teams.
oh 100% it does suck, but it also just sucks to get headshot, however headshots dont need a nerf, youre 100% right its not fun, but its kinda an impossible problem to fix, like people who camp, i wish there was a way that the community all together decided to not fight until they stopped the bounty, but we dont. i just think if you remove close extracts, snipers get way too much power, which is also unfun
Downvoting here as well, having an extract point there works in both favors, it can apply pressure on other teams as you try to extract with the bounty, or you can make sure to engage the fight in the compound from the extract zones, forcing the bounty team to perhaps having to risk running across the map
When is Crytek going to upgrade their servers so we can have consist ping and not ping spikes with packet lost?
The reason for the suggestion is in the very first part of the description. I hope thIs helps.
"This particular extraction layout" Got it, so no extracts at cypress huts.
but in all seriousness, extracts right next to lair kinda sucks but if they didn't spawn at lair, it'd kinda metagame where the bosses are without any clues since you would know any compound with an extract isn't a lair
which is probably less of an issue than most people think but still. maybe if clues were hidden at the start and only showed up after grabbing clues/boss banish? idk
Yeah go ahead and delete the entirety of Cypress huts while we're at it.
It's just having two extraction points right next to each other on the boss lair is a bit obnoxious you're basically expected to dip if nobody shows and camping extracts isn't the solution here.
It's also Cypress huts so you only have to run about 70m to get to the extraction points there.
To be fair if nobody is there I am gonna dip. I like fighting but it’s your job to come to the bounty. I’m not gonna just aimlessly wander around the map with the bounty waiting to be shot at
i still dont get it, im genuinely trying to understand but if youd rather act like that then fine, fair enough
Yeah, and that was another point I made in my suggestion on how I don't expect a defending team to sit and wait for something to happen when you've got not one but two extracts right on top of you. I also don't expect any attacking team to enjoy chasing and trying to catch the bounty regardless if they were preoccupied with an alternative fight that didn't involve contesting a bounty.
I've mentioned it before but there should be more of a focus on finding a balance between the two major playstyles without the game becoming a total campfest while also not turning it into run-and-gun call of duty matches. It might be a controversial suggestion but I think decreasing to just one extract might benefit bounty hunt a ton. It would offer the potential for at least one guaranteed fight during a match while also giving every team the opportunity to contest and acquire the bounty while simultaneously preventing the extract from spawning directly on the compound that is harboring the bounty. I've also never been fond of double bounty because that just further prevents the incentive to engage in a fight. Plus, since the desolation's wake event with the addition of the centralized locations that can spawn with a bounty token there are just too many options for a bounty token and that also takes away from the wild targets which are so scarce in the game right now.
@chilly flume Your extraction idea is pretty interesting. I'm thinking it could keep people from so easily extracting if they only know where their own extraction is. If they made the others hidden and you have to find a different set of clues to even find out where else you can extract, or perhaps looting the information from downed hunters the location of their extraction would be cool. This wouldn't stop people from bailing immediately when they spawn right next to the bounty though.
Lol and then I reread it and realized it said nothing that I thought it did originally. But it apparently got the hamster to wake up and start running the wheel upstairs again
I don't want people to spawn at the boss lair where there are 1 or 2 extractions there I suck at explaining stuff I think it's a good idea but literally playing rn and just had two games where that has happened
I want everybody to have to run to the boss layer not spawn at it
Yeah, reread it and it made sense. I interpreted something entirely different in my head and ran with it lol
