#feedback-discussion
1 messages · Page 192 of 1
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
I guess the mods are asleep. He’ll get reprimanded when they wake up. I don’t really care
@steel coral I don't think you would get punished, just matched with people with about the same ping. I think more even ping in a match would feel more fair to everyone as the communication speed to the servers would be roughly the same. At least knowing that that is the case should make things feel better.
Though I wonder how the 75ms limit would effect high ping lobbies
It would probably suddenly happen that you shoot someone and it doesn't register
cause you dead already^^
There just aren’t enough players to match based on ping. People already say the mmr is too loose and still they get empty lobbies. Another matchmaking quota is going to make that worse
atm ping just isnt considered. If now you start during matchmaking to consider it as best as possible that would already be something
like, just sort what you have got
sort of loosly^^
so its effect can scale with player availability
idk
I think you underestimate how much of an impact another divider in matchmaking would have
it wouldnt really be a divider
also ping is a non problem that people play up
well crazy trades are a ping problem
not necessarily unfair but dodgy as hell feeling
they should have made the new trade ping limit the ping limit (200 ms)
I suspect it’s going to cause a lot of hit reg problems if you’re over 75 Ms
at least people would get to experience what the other side of the medal looks like.
low ping lobbies would be sweet though
in EU certainly possible. I have zero isues with MM or cue times even in down times
what do you mean by that?
Currently it’s 800ms and they’re jumping straight to 75ms
The ping limit is 200ms and they should have started with the lowering there and if they felt it needed to go further that’s fine
I figure it's more or less gonna be the difference in ping, so you won't see vanishing bullets unless you have 75 ping more than your enemy, right? 🤔 cause their hit has to go through to the server, then the 75ms window starts?
I hope it will have the effect that nobody will play with high ping on purpose
like a soft ping limit
so realistically it's probably only gonna be noticeable over 100ish
No one plays with high ping on purpose already
High ping is a disadvantage in every way
People only play with high ping for three ways
not sure, I think just more then 75ms? not neccessarily then your enemy
plus travel time
but I only just finished my coffee^^
1: to play with friends in other regions. 2: to get more populated servers. 3: as a meme because they like pissing people off
that's what I like to think as well. all this onslaught of complaints here has me doubting it sometimes^^
The complaints are because category three is growing
yeah very possible
I’ve seen it firsthand people saying in game that they’re “ping abusers” after killing me
that one scares me the most actually
trolls are trolls and it will always be that way
so sad 😄
hopefully they are just kids. Grown ass men behaving like that is so very pathetic
They are grown ass men with jobs. It’s pathetic
oh well, suppose it's like with ppl in cars^^
What?
ok tq sir
That’s a punishment to me. You make the game into a turn based rng game.
that's regardless of the matchmaking, just the ping itself
@wispy lion Did you check whether or not you have the charm already in your inventory?
Oh i haven't. I will check in a bit. Still sucks a lot that i lost all the pledges from my hunters. Very sour end to the event 
I like what you’re saying @brazen mauve but I would try to rephrase that #game-ideas for a bit, it’s a bid oddly-written.
You're right, went back over it to get it a bit more sorted
i have it yes. i guess there's no way to fix the lost hunter pledges...
Is the menu searching bug still triggering hotkeys to be addressed soon?
Title: Rename the Auto-4 shorty
Description: Rename it either to Auto-4 or Auto-5 Shorty. On the skin it still says Auto-5.
Is my feedback more of a bug?
Out of zone?
Ahhhhh, well I wouldn't recommend going out of zone for that
Mh mh mh,,, yes great advice.....
anyone else having issues with their mouse disconnecting? I am having that issue and it is only with this game since the update. FYI mouse works fine with any other game.
Please, for the love of god, bring gyro support to the game.
It's a bug atm, started happening a week or two ago (for me). I've only had it happen a few times thankfully but when it does I've found a quick alt tab out and in of hunt fixes it! My best guess is they tried to fix one of the cursor bugs and then caused the mouse to almost ignore the hunt window all together 😅
@rancid coral The game already has DLSS 3
Unless you mean frame generation specifically?
according to developer insight it has DLSS 2.3.1 ...
that's why I'm asking my question. I thought it wasn't up to date yet.
Nice. My mistake. Thank you for your quick feedback. 😅
No problem 
Unfortunately I have framedrops and I thought that was because of that.😅
well, it might sound dumb but that's the best answer you're gonna get because if you want to play a game where you can move around in a bigger zone : play bounty hunt random contract
That is not what I asked. And a better solution would be to allow for atleast enough time to res a burnt out hunter
OK I get it
Your friend didn't know and he fucked up
It sucks for him but it'll only happen once as he will not make that mistake again
I hope you'd agree that someone making a mistake once, because he didn't understand the rules of the gamemode, doesn't require a fix
Also it's supposed to be a short gamemode with not much at stake
Did you check whether or not you have the charm in your inventory?
Wait nvm I read the post as being related to the issue with passes being reset
People got the charm even without paying for levels, you had to play outside of just doing challenges to get enough points like in the past
You get points from the first reward of the daily dark tributes and through normal gameplay, that combined with the weeklies should be enough to get all the way to the charm
Only reason I didn't get the charm this time around is because I played considerably less compared to previous events
As he said this specific charm was honestly pretty hard to farm.
I agree that was much harder than before.
It is still just a charm, it's not that big of a deal but I agree they set the bar too high
@rustic tinsel We already have rain, it's just waiting to be reworked for the new engine like had with other missing times of day
Tide of Shadows is right around the corner, along with the new Wildcard Condition, Thundershower.
We can't wait for you to experience it, but as there are a few more days to go, here are 30 minutes of uninterrupted video of the rain for you to enjoy.
#TideOfShadows #HuntShowdown #4daystogo
...
Completing all challenges still had 4 levels left to grind, and then 15000 points on top of that.
The most efficient point method was about 10 points per minute.
I miss rain
Same, it had so much atmosphere
19000 pts is about 31 hours. Unless you're simply some god who rolls in kills everyone gets 200 points a match in 10-15 minutes.
Unfortunately, they seem to keep dialing back both the blood bonds we get and the amount of levels gained via challenges. I did a quick and dirty number crunch above. I got my last 4 levels yesterday. And it took about 5 hours.
Can't agree with you.
The last quests were available up until last Wednesday, Nov 20.
I managed to finish my BP on Tuesday, and only then did I find out that I needed another 15k points, just like in previous seasons.
I thought, 'Okay, with the new weekly quests, that's about 7k points. I already have 7k, so there's plenty of time to finish the event.'
Imagine finishing your BP on Tuesday (with 0 points on Charm progress). There's no way to get 15k points without quests just by playing. Tributes will only get you about 1k points.
It's even more ridiculous for new players because the only way to know you need to farm 15k points is by finishing the BP first (Charm points aren't visible until then).
For old players like me, it’s also a problem since the balance of points could have been easily changed for this event.
Well, imagine my surprise when I found out there were no quests on Thursday, Nov 21.
I thought, 'Okay, the devs always turn on some points boost at the end of the season.'
It's basically just bad planning from the devs. I tried to farm, but I like playing the game, not suffering through meaningless runs for points.
Right now, I have every single skin in the game except for this charm—just because the devs were bad at planning and didn't pay attention to the details anymore.
It's even more frustrating that there were no responses about problems like this. The sense of completeness is what kept me playing all these years.
It's great that Crytek extended Bounty Clash for two additional weekends, but please don't miss this opportunity: make bounty clash a permanent part of the game. you don't have to wait to do this.
Doing the weekly challenges should have gotten you everything before the charm alone. And that assumes you don't play anything outside of completing challenges. I was able to complete the battlepass without going out of my way to farm points at all (and i finished it three weeks ago). Also, your point about "the only way to know you need to farm 15k points is by finishing the BP first" is completely not true. On the battlepass progression, every level clearly states the number of event points needed to complete it. If you click on the charm at any point you could see that.
I've paid for BP with extra levels, completed all quests and got only 7k out of 15k for the charm
Last short week should have been also with quests or at least with points boost.
how much have you played over the event?
Absolutely incorrect. Playing challenges with 10% boost hunters the entire time only got to level 33/37.
Playing every single day, for the 200 tribute points. Might have been enough.
20 Days, but that is still playing outside the challenges. No way it takes that long to complete them unless you simply aren't trying to.
@clear shuttle absolutely no, all of those changes would make game closer to call of duty and NOBODY wants that, none of those changes would make game good in any way, hunt is good because its simple old fashioned and doesnt need to be made mainstream game with all useless changes and additions. And remebmer you are a HUNTER so constant fighting is not the main objective but to HUNT the bounty targets, this is still PvEvP not PvPvE. so PvE is main target not gunfights and killing players
buddy of mine finished all the challenges and was at 34, so close but not quite
@midnight sequoia I believe that feature is coming in Update 2.2 which will be nice
how to drop from 6 stars?
any idea? for god sake
searching for players and match takes soooo long
what is going on
LOOOL uneven??? as a 4 star game always force me to play with 6 stars... 😮💨
this fucking mmr system is trash
Oh, a new update.... oh, new bugs 
Is there a way to pin this post? Despite all the "we are always working to improve" the reality is that nothing has improved to that end
It kinda seems like they just don't give a shit lol
seems so
and in my opinion most of the 4 stars are cheaters they are making impossible shot without hearing or seing anything and they allways head shot even with pistol from 70-90 meters away
Even if they're not cheating (which they probably aren't), and this experience is happening to you 'most' of the time as you stated, it indicates that there is a huge skill disparity between you and the lobbies you're in
I am convinced that this issue will always be a part of this game for 2 reasons.
The first is that the majority of players are not going to grind thousands of hours like some of us have in order to get good at a game, and therefore this company will always struggle with player retention. Then they overcompensate by pulling their pants around their ankles, getting into a comfortable squatting position, and violently ejecting a dump on MMR calculation--you can't have 'even' lobbies if there aren't enough players in your real skill region.
The 2nd reason is like I already said... they just don't give a shit. Take the recent blog for example. In the SAME blog, they state that
"This means that when you’re new to the game, your rank will fluctuate more often than when you have hundreds of hours racked up,"
followed shortly by
"Playtime isn’t a factor in the matchmaking system."
The whole thing is just them trying to save face... there are no positive changes coming because of 1 & 2 above. Despite my love for the game, I cannot recommend it to anyone. At the end of the day nobody is actually listening--they're just trying to scrape a couple bucks off you.
what is the point to paly solo when 2 traps are killing u for god sake
everyone are using traps
dafuq is this
2 traps and u are dead with full health
revive is pointless
anyone can explain that to me?
I've been thinking it would be nice to be able to befriend hunters in mission I mean like you both talk you want to play together you could both hold a med kit and face each other hold a key and than you 2 solos become a duo as in I can see there blue outline we could ping,revive,and team talk when that comes out just an idea
Bring "Vigilant" and scan alot I never run into traps since also make it a habit when going through thresholds slow down and look at the ground. Try to avoid boss lair ground clutter also you can try changing jump and vault to different keys so you can jump onto window ledges without going through and look down
no run
when u die there are always someone who put traps on u
what is the point of revive here
when u stand up u insta die cuz of 2 traps
why even 2 beartraps are so freaking strong
@urban night i hard agree with you. Traps don't need to be that strong, OR they shouldn't be able to be that close together
it is litteraly pointless to take necro when playing solo right now
every match today there was someoen who put traps on my body
i dont want to talk about mmr system when i got 6* and I have to play agains full 6* trios
GG crytek
Keep bounty clash as a permanent mode
Seeming like that may be where they had, maybe as a weekend mode
Although we shall see what happens when next event comes out
#feedback message
It's possible that the hat had no collision, so just a part of the model that you can't hit. You can see the burned hit behind the hunter. I don't think there's a problem here, either from the game or you.
I agree. It is a shame. I wonder if solo could perhaps get an option between regular necro or "leap necro". Meaning they get revived to whatever is the closest AI. Be that at the next compound. But that version does not give full health back.
I don't agree. Necro is still useful if you trade, or in situations where in a hectic fight people kill you and don't have time to do anything to your body, or if you have a stupid death to AI or something
Or just, if you go up against bad players or players who don't bring traps
I play on six star. They take control of a room with a sound "here we are" kinda attitude.
@rustic timber I'm personally using M4 for voip and M3 for ping so not sure why it wouldn't let you use the same keys
Any version of self-necro where you get up at a different location would be horrendously busted. Solos could just never lose a hunter since you could just fight, then rez at a different compound and leave. There's no version of that that feels good for the other end where you kill a solo, instantly cover the body, then they just poof and vanish and they might come back for a rematch, they might not.
@fickle fractal #game-ideas message
If you don't like hunt, why did you bother playing it before bounty Clash?
Also I personally don't like clash because it doesn't have the hunting part of hunt showdown
You just get a mush of fights straight away
It's like a fast food of hunt showdown
Fine in small doses, terrible when it's the only thing you eat
Though adding 1 more team in trios could work. In duos it wouldn't make a difference, but trios are often barren and predictable
4 teams isn't enough
@torn quiver it was simply suggestions that might improve the game or simply give ideas. it doesn't necesserilly means that must be implimented into the game.
@iron trench #feedback message
As of now, jump shots in hunt are perfectly accurate in the first part of the jump, but are completely inaccurate when falling. In said video, you were shooting right at the peak of the jump. I'm not saying anything about if it's good, but you can't do the cod 360 shots when falling off a building
What's more surprising is "Hunt isn't fun since 1.5 year now", that's around the beginning of the Tide trilogy... the game didn't have much gameplay or stability change at this point...
@soft tendon Did you try to equip a loadout and copy it into the 15th slot?
@dense citrus Your post in #game-ideas has been removed due to not being a game idea, the post would be better suited for #feedback
is bounty clash gone or is it staying? I think it should stay permanently
All we know is it's staying for the next two weekends
@split lantern #game-ideas message they've stated that they wanted to add this, but the sheer amount of skins they'd have to fix forbids them from doing so
Yeah but not everyone does. I couldn't say how it is on six though because Im not there
So maybe it's terrible
yea, you can do that but not use it after
I still don't like the idea... take Counter Strike as an example... you're absolutely punished by jumpshooting, there is so much RNG that the bullet can deviate by 1 screen, with the exception of some exclusive guns that works with this; And that's why this video is crazy:
https://www.youtube.com/watch?v=cjOVXdarUTs
Coldzera and anybody else could not repeat it again... the odds are so low that it's almost impossible to see it happen again and it is so much like this, Valve painted a AWP with Wings in this wall in that map.
It should be like this also in Hunt... i see no problem in that 'perfect accuracy' with Shotguns (buckshot and flechette only), Derringer (PennyShot), Crossbows, Bows, Bomb Lances and weapons alike, but you shouldn't be allowed to jumpshoot with Rifles and Pistols/Revolvers; in other words, you should not be able to jumpshoot with precise weapons.
There is another video showing the spread of jumpshots in CS and it is nuts, and it should be like this:
https://youtu.be/hEzYj60J2gg?si=R6Ew1C7drvuHnuRm
Support ESEA: https://youtube.com/user/goesea?sub_confirmation=1
Have a better experience on ESEA NOW: https://play.esea.net/subscribe
Twitter: https://twitter.com/ESEA
Instagram: https://instagram.com/eseaofficial
Facebook: http://facebook.com/esea
Twitch: http://twitch.tv/esea
I cover the numerous broken aspects of jump shooting, but conclude that the thing most people think is broken isn't. It's just slightly OP s'all.
0:00 - Glock burst fire exploit
0:14 - Falling accuracy broken
0:44 - Jump shoot accuracy and testing
2:40 - Is something going on? Does it matter?
3:25 - Jumping accuracy over time
4:23 - Why it brok...
One more thing.. i don't know if you agree with me, but i think CS is the best well balanced FPS ever made.
balance wise I don't have much to say because I dislike the game with my guts and I don't play it alot. All I'm going to say is that the less factors the game has, the more balanced it is.
If people would only strive for balancing, then every game would be like ratz instagib, where everyone has the same gun, same character, that gets one shotted with every laser shot. It's a true balance, everyone has the same kit, and only skill chooses the victor.
The more factors a game adds, the harder to balance it gets, and often it's impossible to truly balance a game. Cs can't ever be the most balanced because it's asymetrical at it's core. One side defends, and one attacks. The argument of being the most balanced goes out of the window, since symetrical games like ratz exist. On a scale of balance however, it's really balanced.
However as I've said, balance has nothing to do with the fun factor of a game, so I'd say it's debatable if its fun
Hunt is hard to balance because of the sheer amount of factor the extraction shooter genre provides. In CS you mostly have to worry about someone's guns, positioning, and the money they have. In hunt you also have the dark sight, loadouts chosen beforehand that are more "varied" in what they do than the straightforward guns in CS. You've got ammo types, bullet drop, an open map, 3rd parties, and so on and so on
it's a no brainer that a more straightforward game is more balanced than one with a shitton of random bullshit that can cause your death
@rustic timber you can it’s been 4 year I use M4 and M3 for my tool and melee
So they maybe remove the option if they do that dumb
Please change ur UI… Never seen such a mess
okey 👍🏼
I tried getting the map to work with. Popped up a message that said that action/button was not supported.
I get a message popping up, saying it is not allowed.
a lot of the keybinds have been bad since 1896, if you had them bound before they stay
but after some options for multiple disappear, and also stuff like not being able to pick the button happens, its bad
go back to the old ui please the current one is terrible!!
Really ? Back in the day we can revamping weirds
I got a screen shot from old option
See before we can do that but they remove that
Howdy. Got 1/14 of my Hunter slots used, but I can't purchase any Legendary Hunters. I also can't dismiss this hunter nor add to her loadout.
I reinstalled
res bolts are insanely broken wtf is this shit
they nerf necro to prevent res spam and then add this???
Try going into a map and then extracting
@coarse geyser you do realize they just mega-buffed throwing knives and nerfed the spear into obscurity in the last update right???
I did not
ah
yeah they made throwing knives 1hk to chest
and gave 2 more of them and increased throwing speed
Ah
idk about 'nerfed the spear into obscurity' its still a very strong tool
not for 150 it aint
price =/= balance
in the case of tools it is lmao
haven't died to a spear since they nerfed it
also ignoring the price I'd rather have throwing knives
barely any slower, still 1hk to the chest, better against AI
i mean yeah, throwing knives are good now, but that doesn't mean the spear is shit.
except it does because they're directly competing with each other
spear is still a very strong pve tool with a ranged lethal hunter armshot in the pocket. I still see plenty of spears. Had one thrown at a teammate then at me yesterday.
it kills most things slower then throwing knives now, I'd rather lob 2-3 throwing knives at a hunter then 1 spear, and if you lose it it's gone
also the second you get assailant knives become pretty much as effective in melee
Okay, so you prefer knives. that's okay, we all have preferences.
your loss if you're spending 150 on a spear every game lmao. they're comprable (although I consider knives more versatile) and one costs 5x as much
Knives have been my pve tool of choice for ages but I've been on a melee attachment kick so I only used them for the first half of the event.
I still think spear is really good, though.
if you have another melee weapon that is actually decent against hunters, bringing spear is more reasonable as the cost to losing it is minor, I agree
I, however, usually just bring throwing knives and nothing else and in that scenario they are way stronger
@coarse epoch That would be great, unfortunately it just can't happen with Crytek's performance on this game(It is terrible). That's why they included Witness.
I assume you speak of the bodies on the floor. I figure that would the issue but still something I hope they keep on the radar or find a medium that isn't driven by a perk. Being able to follow footsteps, or trails, to me, brings realism into the game that it's "audienced" to.
100% with you and something I wanted to happen with the engine upgrade, but Crytek is still encountering issues and making new ones.
True. They have a lot of coding to work on. Sucks to fix things and somehow break a bunch of other things.
Exactly, just boggles my mind how a developer who has worked with this engine for so long still fixes less bugs than making new ones
does anyone have the link to where they talk about the lawson update from reddit? i cant seem to find it
I agree with you... that's why i'm only pointing one problem... for sure there is much to do, a game like Hunt, that releases new guns every time will always have problems with balancing.
But for me - a guy that played many FPS - Hunt now is my favorite FPS at the moment, and a game i somehow helped to improve by sending my feedback and game ideas (i tell this because many ideas i sent here were implemented and i never seen a company doing this), jumpshots only fits extremely forfun games, in a game with so many sweatlords like this it just become a source of stress and frustration, because 2, 3 and 4 stars don't do it, only the sweaties, and when they do they abuse it... and it is disgusting, and i'm saying jumpshots is ONLY a problem with precise guns like pistols, revolvers and rifles, i feel fine seeing people jumpshooting with shotguns (buckshot and flechette, not slugs), crossbows, bows, bomblances because they have different mechanics...
I give you one similar example... Avtomats were a problems for years in higher mmr lobbies.. Crytek for a long time said: "It's not a problem... only a few people use it", i'm pretty sure i remember Dennis saying something like that... and YES.. only a few people use... the veterans, the 6 stars that know how to play the game for real; they fixed the problem a little bit, and now is rare to see avtos and that's extremely good and makes the game experience more fair and enjoyable; i even stopped playing hunt for like 4 or 5 months once because of avtomats every single game.
I'm not asking to "fix all the problems", that's impossible.
And sorry for typing that much.. but i'm pretty sure that's a bug, because we didn't have that before... jumpshots were always inaccurate.
Please add customizable colors for outlines!!
JUST LOOK HOW COOL IT LOOKS!
@vernal plank I'll suggest bug forums, makes a lot of sense to me
tho to be fair, likely most folks wont read that the bug has been noted
Knowing Crytek, they'll charge us 50BB for it :V
yeah but it also could be a way to kinda officially adress a bug. i think forums are perfect for topics like this^^
I doubt it will get officially addressed- folks who are trying to get them fixed are unlikely to come in and comment but could def unclog some of the duplicates in bug report
I also am a fan of being able to find stuff easily cause all similar stuff is stored in the same spot
#game-ideas message @novel solar you have the best suggestions, and this gun would be perfect for april fools :DDDD
this and maybe different ppl could share different ways they encountered a bug and it could be easier to find a way to fix it.
but also needs more maintainance if you want to delete fixed bugs etc
whenever i make a real argumented suggestion people hate it but once i make an absurd meme one suddenly everyone want it... idk whats going on at this point
yeah tru, and sometimes when you give a good suggestion, ite gets downvoted, and then someone else posts exactly the same suggestion with different wording and it gets upvoted
thats why the devs need to ignore this st*pid community 🙂 no hate
(plot twist: it was hate)
Reason: @wispy lion just showed, that the "opinion" of the community depends not on the content, but on the time of day and the presentation of the content (e.g. in a meme)
Absolutely not. There's a reason there's less players than pre 1896 update. And it's because they ignore and don't listen to the community. Presentation means nothing if your game is slop.
you completely misunderstood me. PRESENTATION of IDEAS. (somebody presents a bad idea good -> community loves it. somebody else suggests a WAY BETTER idea, but with not so good presentation -> community hates it) you need to xxtryxxharderxx
(no offense)
lol
My username is from 2012 and not to be taken seriously lol, I'm the complete opposite nowadays.
I get you, I thought it was just a generalized statement. I'm just super frustrated at the lack of tangible "fixes" in months.
And the constant push push push more consume consume consume mentality.
xD keep it! mine is about that old (im not a dad, but dont tell anyone)
totally agree. Crytek (sadly for us) become so big, that theyre seemingly going full-commercial and only putting in work, where its assured to yield money... even if it means, changing 90% of the game...
They definitely need to hire a data analyst if they don't see their games population dying because of inaction then lol
idk... they could gain a few thousand constant players if they made the game more like COD (not a nieche game). so i hope theyre not purely aiming for player counts.
it seems like you need to use 2 words in 1 sentence at most otherwise most people don't understand what the idea is about
or even better - just post picture
it actually fucking worked which proves my point
It's a metric and they've obviously catered to that demographic an intense amount of late.
Genuinely believe that the only thing keeping the games population consistently above 10k is the FOMO events which are already intensely anticonsumer as it is.
Having to buy something just to have to play to be able to unlock something is crazy.
they could keep a quarter of player base if they optimize the game or even better - did not change the engine for no reason
gameplay wise only thing that new engine did - dropped everyones fps
yeah also games kept crashing, and ui bugged the hell out.
we crashed the whole server with my hunt buddies by spamming 40 fusees to same spot
i'm not mentioning that since it was never meant to happen at first place. i'm solid 1000% sure they did not open game a single time before releasing update
well then you provoked it xDD gotta try that...
we once crashed someone by using romero alamo with starshells
he was begging for mercy
ahhh yes, i preferred 2x dual lemat with starshells :p
romero is better for the meme sake
but secondary is lemat or uppermat with starshells too tho
- flaregun
i love EU servers
@fathom gust Hey just letting you know that your post in #game-ideas would be a better fit for #feedback , I'll give you some time to move it yourself instead of removing it so that you can copy the text
@crystal plumethx
there should be option to remain in random team if all three members wanna continue as a team
why not?
Crashing randomly when firing a gun now. Stop making skins and do something constructive with the time.
#garbage
There should also be an option to remain in your premade trio after leaving a match 🤣
That's a great idea honestly
is the pointman really shooting at 390ms??
as far as i can tell yes, however obv with the distances being broken, its harder to test, even if i could use a spyglass in a normal game with video editing
distances being broken in the shooting range*
I was hoping theyd adress some of the bugs I guess adding post malone into hunt has their hands ties
they have been working on the really gamebreaking bugs, like cursor bug and crashes, theyre not doing nothing theyre just slower then most people would like
"We won't become fortnite" was what they said adding Ghostface.. now Malone is sponsoring events and possibly being a character? Jeeze man why you guys go and ruin a great unique atmosphere, for pop culture and clickbait tactics? It's sorely disappointing to describe it nicely.
where tf is restoration😡
They are event mechanics
Yea, no event rn, no sealed horde, no pact traits or sealed rewards
so why the fuck is revivebolt in this game??
Lets get that removed for 2.2 yeah, cool nice one
The revive bolt should be considered as a bad addition to the game. Especially in its current shape and form.
just give them a ~3 second delay before the hunter gets up
the problem isn't the amount its that you can't react to them
even with a 3 second you cant react, barring some animation/noise, revive bolts just feel like garbage to fight, even though you can absolutely just shoot them again most of the time, seeing nobody on a body, knowing necro hasnt had time yet, and still having to stare at it just sucks
the worst part is its one of the most asked for custom ammos by the community, along with things like a hive bolt, and a few other things im forgetting, we literally asked for this
why take away the only counter play to explosive bolt that shit is stupid as hell.
What did they take away?
theyre probably talking about bomb lance normal ammo no longer getting full countered by bullwark
Oh strange, I was assuming they meant explosive crossbow but that doesn't make
So definitely possible
obv just a guess, but one thing ive learned is most people dont word stuff well, but ive also learned most people dont know mechanics, so maybe they think bullwark no longer works on any weapon who knows
@wild obsidian one of the downside of incen ammo is it's lack of penentration and it can be countered by a trait (at least for the first shot)
@rigid path I would recommend sorting your traits by bloodline rank, while it doesn't prevent the traits from not being in the exact same spot, it keeps them in the same order consistently
you do realize direct hitting someone with a bomb lance shot is like one of the hardest ways to kill people right????
Not talking bout the lance talking bout explosive crossbow
@loud hamlet @grave iris @past granite you guys enjoy winning a team fight but missing bars then? I.e got tagged with dragons breath but didn't die and ended up beating the enemy.
Wanna talk about it? - just cause I see you've down voted my suggestion and I'm interested in your reasons or thinking as to why
what got removed as the counter to explosive crossbow?
#feedback message PSA: if you change the overall lighting quality, and change it back, it may fix this
couple things that are good and bad about it, 1. fire ammo isnt super strong, but is also not fun to fight, IE a romero with dragons breath just kinda maming you instead of killing you. and 2. making it dependant on the in game medkit is a very unfun idea, yes i know there is gaurenteed spawns, but just like how you hate being hit and losing something, imagine being hit once by a mosin, theres no medkits around, and now youre a one tap for the whole fight, i agree its unfun but i think theres some bad parts to the idea
I think you've misunderstood me, and maybe I can edit the post. I mean that any time that current state burning would happen, instead its replaced with the charcoal health effect.
So if as you say its a mosin it would act the same.
The difference would be only that your bar isnt removed by being burned and in need of a banish, instead you only need to find a health pack to turn the bars red again.
Right now I just think it sucks to win the fight, but now you're punished and either will leave the match from missing health chunks or will need to get a risky banish.
So if you have a 50 bar, and you burn 25 it can still slowly recover like normal. But if you burn your 50 bar off, you can restore that black 50 with a health pack and a banish. instead of just needing a banish
I'm thinking this only applies when youre still alive and standing, if you die and get burned keep that as it is.
This way if you trade blows with fire ammo, but ultimately your team comes out on top. You aren't punished with missing chunks for winning the engagement with 0 deaths.
What makes you think that med-kits are a low pick item?
I've never met anyone who brings them, and I've never seen them placed by enemy teams.
Even if they arent low pick, It's still a nice way to make them more useful for people who bring as well as giving more potential incentive for those that don't
Aaaaah you talking about the deployable medkits.
Yeah they ain't great, simply a worse medkit in many regards.
Yeah that's right I think that to give them some extra utility, if burning bars only blacked them out instead of removing them. Then we could allow people to restore those blackened bars with deployable health packs found at supply, or consumable versions you bring in yourself
The main crux of my feedback is like if you fight and win vs fire ammo... sometimes you've "lost" anyway because now you're down 25+ and no one wants to be one shot for the next fight
it's like don't punish people who win the engagement, for something not that avoidable "being hit in a fight"
Eh, the point of charred bars is that they cannot be healed away.
If they could, the deployable medkit would still not be better than a normal medkit.
Yeah its a suggested change, I know the current state of the game
I'm suggesting that instead of losing 25 hp+ and needing a banish after being hit with fire ammo, instead you walk away with a charred bar
would be better, because for the duration of the fight, you're still weakened by fire ammo.
But If you win, you can now find a supply and repair the charred bars, in order to continue the match
I have literally hit teams with a couple of fire bolts and had them flee to extract... no one wants that surely? haha
For me the most important thing about mechanics in Hunt is consistency, so I don't like the idea that deployable medkits can do something that normal medkits cant.
More so, this change would just force a meta where your tool slot also now needs a medkit as it is too good to pass up.
Well not really, unless everyone brings fire ammo?
The situational value is simply too strong at worst it is a full heal at best it negates a whole ammo type.
Same issue that flares/fuses have currently
If you die, lose a bar
If you die and they burn your body, lose more bars
If you are hit with fire ammo and set ablaze.... get your bars charred
Poison ammo and antidote?
Bloodless and bleed?
Other bad mechanics doesn't justify adding another
How do we fix the problem then?
The problem being I win a fight, but have to leave the lobby cause I got hit and only have 100 hp now?
Banish is gone
even if its not, push the boss lair with 100hp?
If you like that gameplay sure, but I don't so I'm thinking that at the very least going to a supply for a medpack use to regain the charred bars seems a nice middle ground to prevent people from extracting early
Well, nerf long ammo damage to sub 125 in general.
Maybe we shouldn't lose bars when we go down.
Make burn harder to prog, less effective range so you need to be a little closer than 40m for a Krag.
which is totally fair to the burned team, like congratulations you won the fight... your reward? you're permenantly weakened.
does'nt make sense no?
don't lose bars on death? but you said you like the consistency of hunt
I can see we're gonna have to agree to disagree probably dude haha
Thanks for sharing your thoughts though, I was curious what issues people had with the idea
Fail to see how that is hitting consistency?
Dying aint the same as burning.
I like the aspect of hunt that if someone is killed they are weaker now, I don't like that fire ammo circumvents this by weakening the player that survived the fight
If anything imo getting downed should be the ONLY way to lose bars and fire should be reworked to be a temporary max health debuff unless you fully burn out
If you win a fight with no deaths, you should not have bars missing now purely because the enemy hit you. Being hit is too central to any fight
This is exactly my point. Charred health that could be restorable by using the medkit terminals at supply points. That way fire ammo maintains its value during the fight while its active
But after the fight is over the winning team don't have to limp to extraction
Imo the charring should just go over bars and slowly regen with time, salveskin can make it regen faster
That is a fair way too.
I'll take the charred bars, but I don't want it to be healed with medkits.
Otherwise it would just be a worse bullet than base bullets.
I posted this suggestion about it some years ago #game-ideas message
And I also fear a lot of passive play
Which a lot of people seemed to agree with
Nice, my only point was that a good way to allow restoration of those charred bars could be using health packs
Again, that would just make health packs a must have.
that way you can keep the charred bars as charred, until the player goes to recover them.
Buff to health packs, semi nerf to fire, but you no longer punish winning teams permanently
what is wrong with that?
I personally wouldn't bring one with me, I'd rely on supply points
but if someone was really paranoid about fire
sure bring one
Rather just have charred bars slight faster passive restore and then salveskin boosting it a little more.
I think you make fire ammo too useless then
I don't like to force meta like that.
Just don't make it healable as it is rn.
And then slightly increase the speed you un-charr your bar :)
What consumables do you bring every match?
slowly recovering char is cool if its not the full bar, but I think being burned enough should have some drawback
not just sit in a bush waiting to slowly recover
go to a supply and recover it there instantly
2x Regen, 1x Ammobox and whatever I feel for that round, usually a offensive throwable.
How is it different to the 15 second poison?
good point
I think because I'm considering the transition from current state it seems more of an inbetween state to have the bars stay charred if they have charred the full 25 or 50
but you're right, you could allow the recovery
Again, if the system was like healing 2.5 charred HP per second it would take 10 seconds to heal 25 hp or a small bar.
And on top of that with salveskin it could be 5 charred HP per second.
Would be nice to do both, health packs are kinda useless. and at least post burning you give another use for them
Healtpacks needs to come in pairs or do something else for them to be strong.
Everyone alread have healing on demand, so it hard to justify healing on dedicated spot, especially when they cannot be picked up again.
Because I don't view it as healing, as much as restoring the charred bars
That for me is a worthwhile justification to seek one out
It's better than needing a banish in current state
and wouldn't heal bars from being killed
so its a nice middle ground
Again then we are back of it becoming too mandatory in your loadout.
ah, the way you worded it, made it sound like char no longer gets removed, and you need a medkit to fix, thats my mistake!
i would love this, obv i dont wanna remove burning in full or especially on the ground, but getting hit once with a rival DB when you kill them, so youre mamed forever, feels like trash
if it works with world spawn medkits and not just normal deployables that could be good, but buffing deployables in this way i dont like, bc theres no feedback for the enemy, and itd either still be useless/ a must have
one point i think would make this less bad that you may have missed, is its not just the deployable medkits, its all in world medkits, so if you wouldve lost a bar, you can go to a cart or something to restore, not saying that makes it good, but its not gonna make the deployable ones a must have
"We don't feel like balancing things so we're gonna make ammo scarce" same fucking mentality as "the cost of weapons is how we balance them" my cheeks bro. Shits lazy
Basically
i dont think its that lazy, tbh i dont think they can balance these things, what can you do to cenni dumdum for example besides removal (which i wouldve preferred)
It is lazy. You can always balance things, but crytek takes the route of "the less we touch stuff the better" 99.9% of the time.
i dont think you can always balance things, like i said cenni dumdum, besides an entire rework to mechanics what can you do? make it light bleed?
this ammo type, with how the cenni was designed, just will never work unless you change how the cenni works, its like making sparks dumdum, you just cant
We already got a minor rework to medium bleed bc of the cenny.
And now we just made the feel bad problem more feel bad
wasnt bc of cenny, it was for the drilling, bc they felt it was too weak, and what do you mean the feel bad problem feel more bad?
Dum dum got nerfed, not buffed?
And the feel bad problem is the situation where a problematic addition is kept in the game, but there are a lower frequency of it.
The initial nerfs to avto is a prime example, just lowering the ammo without limting the burst or recoil didn't make the avto worse, just created a situation of "oh I was unlucky to face the avto first".
Same issue is there with making dum dum for Cenny scarce, now it becomes a "oh I was unlucky to meet the player that was lucky enough to find the bleed ammo for the Cenny".
with tide of shadows? no, it went from medium bleed on medium ammo rifles to heavy, right when the drilling was added
ora are you talking about the most recent one of it not being infinate range
and i agree with the second part, i wish theyd just remove it, but they hate removal
Nope that was before, Springy was the prime Bleed gun for a while. Then it Dum Dum got nerfed after people complained about Cenny got it in Devils moon
no it 100% wasnt im certain, springy was the ONLY bleed medium rifle, until the drilling
the springy got indirectly buffed from the thing too, cenny dumdum was tide of corruption, one event after
Nope, Cenny got bleed during Devils Moon :)
wiki says tide of corruption
Sorry yeah, mb, it was the other infernal pact event mb
devils moon was lemat carbine and krag i think?
but they specifically said the dumdum buff to medium ammo rifles was for the drilling
more recently yes, but it really didnt change much
i frankly wouldnt care that something like springfield gets heavy bleed, thats cool, but cenny and maynard are not fun
dumdum?
medium ammo rifles used to do medium bleed max (in one hit), once the drilling came out, they upped it to heavy
and specifically said it was for the drilling
not that it ONLY applied to the drilling, but that they buffed it because of the drilling coming out
#game-ideas message nobody has 20 dolch fmjs bought, the only people who would have this are just trying to circumvent the change, so i dont see why itd be so bad to get rid of their reserve, although it still wont make it "truely scarce"
Can anyone argue against this statement?
Give me a bit I'll but 20 fmjs
#game-ideas message i get its a bit weird that some guns have dumdum and some will be scarce, but thats because it gives these guns a nieche, like pax having dumdum can kinda be its thing, not to mention most of these were turned scarce bc theyre fast firing guns with dumdum, theyve all been problem childs (besides conversion i cant explain that one)
I never really understood why someone would have an issue countering dumdum ammo. They are not OP. They have no pen, slow velocity, light bleeding for everything but close action. Only way I can see it as an issue is if the player doesn't have the capacity to understand when he is bleeding, or if his playstyle is completely open and stationary.
They are extremely annoying and oppressive to deal with in many situations
I watched Rachta have to suffer through dealing with 2 guys who had bleed ammo and res bolts, every time he peeked to cover the res they tagged him with bleed so he goes to bandage himself meanwhile they use res bolt
They force you to stop being able to shoot or defend yourself sooner because of you having to bandage compared to just being tagged with no bleed
Regen shots should reduce bleeding ammo to light if you have bloodless
They do not need even more strengths to their already almost mandatory status in the meta
If you have Bloodless the bleeding is reduced to light anyways. Isn't it?
But the funny
No not all bleeding
As far as I remember bloodless limits all bleeding to light bleed
this has no nuance, a repeating rifle like centennial with heavy bleed 99% of the time, is HUGE pressure, not everything is penetration
bloodless is always light bleeding yes
it never progresses past
but needing a trait to stop something is stupid
Which is merely a 1.5 dmg per second. And it takes only 2 seconds to stop the bleeding.
I thought crossbow and bow bleed would remain medium no?
no
Good to know
barring some change i missed, havent tested in a while
bleed is an increadibly strong effect, not everyone can have bloodless always, and on some guns its ok, idm springfield bleed, but some guns, like centennial, maynard, dolch, are very unfun to fight
Bloodless costs 2 points and can be taken on any free hunter
its 3 and im aware, lets ignore prestieging entirely, you still have other traits you "need" even just ones that counter custom ammos, salveskin, bullwark, then other ones like doctor, necro, resillience, you cant do them all and "balancing" a gun around a trait is terrible design
It's hunt the trait system exists
Meaning they have to
Bulwark use to counter bomb lance
Thank god it doesn't anymore
they absolutely do not, its ok to have traits, but if centennial dumdum is op, but only without bloodless, its terrible design
Now regular bomblance ammo is like shotbolt you die in the foot
While harpoons are crossbow bolts
Fair but bloodless helps balance maynard
then maynard is poorly designed, which it is
Goes from 1.5 to 4 second bleed out
All it needs is a hipfire increase
its like if they made a gun that one shots at any range, but there is a one point trait that reduces the damage to 1, that gun would be EASILY counterable, but thatd be terrible design
nah, no gun should be one shotting like that with dumdum to the chest, its highly unfun
Shotbolt
Bow
They all one-shot to the chest
I don't see how a gun doing so with a lengthy reload is troublesome lol
That logic doesn't make much sense
Shotguns with slugs oneshot
shotbolt and bow are WAY harder to hit, its not a normal projectile, some guns are ok, but maynard is a normal gun that is super easy to kill you at 30
Huh?
Within 30m?
No not really
Nah if I seized a chance within 30m
I'll take shotbolt anyday
Over Maynard dum dum
They enough distance to stop the bleeding
its not about whats better, its about whats fun for the game, dolch dumdum isnt stronger then dolch fmj, but both are terrible for the game
Agreed
But Maynard dum dum isn't bad for the game
The are plenty of alternatives
i disagree, its a normal gun with way too much dmg with heavy bleed, its very unfun
People overexaggeerate how good it is
not about how good, its how fun
That's not balancing
That's opinionated
On what someone deems fun
yes it is, guns in this game should be as fun and balanced as possible
Huh?
yes of course, you do the same thing, we all do
its like the avtomat, isnt op, but is unfun, therefore its bad for the game
But you believe it's unhealthy
They both can never be equal
Balance and fun are never equal
doesnt need to be equal, obv im speaking for myself, and not the word of god
Idk with the way you're regarding the Maynard sniper you're expecting this
if this is the case nobody may dislike anything, ive seen plenty of people say dolch is balanced, so no discussion of any opinion based things
I don't see how nerfing/removing the ammo type would make it a good weapon
that i think its unfun?
it makes some busted things less encountered in theory, but that doesnt nerf the strength of the ammo, just the amount you see it
but now youre stating an opinion just like me
Correct but I'm understanding I can't expect fun to be balanced
If I do expect that always I will never be satisfied
You don't remember Phaz that they nerfed it even again with intense bleeding only close? The centannials "pressure" is optimal at close range. At which point it is outshined by so many weapons, that it becomes easy to handle most of the time.
then it can be given something else, weapons can just be cool, a neat sniper with high dmg and high velocity is already something
its not that close, even 30m is pretty normal engagement distance, its not like 5m only
Spark sniper is literally the better version of that
HV on it matches the regular spark MV
Almost
id rather something be fun then balanced, unfun things are much less fun to fight then stronger things for me, id rather die to 100 mosins then 1 avtomat
And spark is long ammo
And is only 11 dollars more
Removing dum dum off of the weapon
Removes it's uniqueness
It becomes a worse medium spark
That needs HV to match the spark MV
660 is way better then 533, and medium ammo has less drop, it does SOMETHING
Spark is long ammo
and it having dumdum removes the springfields uniqueness, it already has a base variant scope, and HV, it has other things
yes, which drops worse
Still zero incentive to take it over a spark sniper
The dum dum adds uniqueness
The cent was very rare to meet before dumdum. I think part of the popularity was that you could slow the fight down a bit. Making a slow team, cooperate better. I rarely have seen anyone die to the actual bleed out
if by 0 you mean a few the sure, but the fact is has some things means it has something, just not something you personally like
Look at few is fine
But 11$ difference for a few changes
Means nothing
Why take a longer reload medium ammo sniper
When I can have a long ammo 149 damage sniper
you dont die to the bleed, you die to being pushed and the pressure of it, and centennial base is good, people just play long ammo instead
Or better yet
Just use spark iron sight poison ammo
And have a choke bomb
Kill them through a wall
Maynard dum dum isn't op
However I have come across a really nice idea
They should reduce dum dum total ammo pool
It matches regular ammo why idk
because the alternative has higer MV and less drop, yes 11$ is nothing, but its personal preference which is better, for sniping headshots the maynard actually wins out, for dmg and being long ammo closer the sparks will do better
And why shouldn't push be a thing in this game.
Nah spark still wins
It beats it in many categories
Including having ironsight
you can push with normal ammo, never said you couldnt, even some dumdums are cool, its that cenni in particular is very unfun
the silenced sparks is unique yes, and if you want irons sure, they do different things
its perfectly good, its just not as good as the dumdum, its a normal weapon not some cheese cannon
You overglorify the Maynard
you underglorify it
I don't
I want a nerf for it
Not removed from a weapon
I have suggested two ideas
Reduce total ammo pool
even in situations the sparks is objectively worse you still say sparks is better, you dont give it enough credit as a weapon
Or increase hipfire spread
i havent even said maynard is op, or better then sparks, just that it isnt only unique due to the dumdum, and does a few things better then sparks, and some worse
I don't think it is even op. I don't want a nerf for it. They even removed intense bleeding from distance. What more handhelding do people need?
What I'm saying is
the distance is far, bleed is strong closer not at sniping ranges
Do you want the dum dum removed or nerfed?
id be ok with a nerf, but they likely wont do that, they likely wont do either, but its current state is unfun, maybe not op, but unfun
Jesus christ this conversation taken out of context would be hilarious
So then we agree
Because they ain't gonna remove it either
Or make it scarce
They should nerf it
no they dont remove anything, its not the crytek way
Consider we paid blood bonds to have access to it during av event, i should say so.
it has multiple issues, at best it still steps on springfields toes, but its main problem is its too high in dmg with too much bleed
So would light bleed make it more fun?
the sniper scope isnt that hard to use close, and at worst, its hipfire is really tight so even low skill players can use that
probably, but i feel like itd kinda suck with only light bleed
They won't like that either. The issue for them is being pushed while bleeding
not to mention that itd be weird to explain why this rifle is light and others are heavy
Okey.. what about different bleed to different limb you hit?
thats already a thing on some weapons
the system is weird, its just on rifles the things almost never come into effect, its mostly noticable on pistols
Like I said.. the popularity of it is the push oppertunity. I wouldn't mind cent getting a special version of dumdum, called.. something else. That gives light bleed, but also retains the same pen regular ammo medium has.
that could be interesting, but thats basically a whole rework, problem is even light bleed passes the dmg threshold of 125, making it one tap a downed hunter
but would def help in the pressure of each hit
in universe itd probably be shredder ammo, thats how they typically do it
If they go for shredder ammo, I get to keep the velocity aswell. Then I am all in! 😉
problem is we dont want it to be a direct upgrade, so if it keeps all pen, all velocity, and light bleed, thats just better ammo
we gotta give it a little downside somewhere
either velocity or some pen loss, idk which is better
but at least this is more interesting then "i just tag you heavy bleed" on a gun thats main downside was it doesnt do 125
Fair which is why we brainstorm to come up with a nice solution than post it in game idea. They read that channel
Personally I wouldn't mind if higher hitting weapons had less ammo pools for op ammo types
its just hard to balance, and no matter what i do i feel like it steps on springfields toes, im ok with single shots (besides obv sparks) having dumdum, its just a kill in just over a second is too much
But I will just alert that most of the time, you get 6 in damage from bleed by cent. I get hit by that a ton, and rarely dies by that. Maybe my consumebals just handles push better, but it has not been an issue for me.
its an idea, but i feel like balancing by ammo amount doesnt stop its unfun amount, its just as sad to die to, its kinda like giving it the nitro treatment
True but removing it just makes the maynard sniper not unique
Which imo sucks
I love the fact it has dum dum
i dont die to it much either, its more that its not fun, not that its unwinnbale
It goes from a sniper to a close range shotgun
What if they increased damage fall off?
From 30m to 15m
it still does have other stuff, but it having dumdum makes springfield less unique, its kinda no matter what you do it ruins something
Making the dum dum round on maynard effectively a shotgun variant ammo type
While springfield can remain the same as it is now
for a longer range variant
id have to test the ranges in game, very hard to tell with just numbers, my main concern is people being so confused on why its dmg dropoff is even less then like nearly every other gun
Currently it's 30m
If it's effective range was like 15 meters
i know, but im saying, how 15m would feel like
It would be like shooting a romero
that doesn't one tap
And if they have bloodless
they get 4 seconds to kill you
well i doubt it just fizzles at 15, so itd depend on how fast you die at say, 20, 30, etc
I personally still stand by making the bleed medium
and reducing the damage fall off to 15
past 15 it'd start doing 130
120
etc
Honestly.. if fmj on cent had a 5 + damage, you would not see dumdum anymore. It needs to be a stable two hitter. Yet they stand so often with 2 hp left.
The dum dum round should be special on the maynard making it a heavy hitting ammo type but has drastic fall off
It'd be like steelball on the blance
turns it from a launcher into a shotgun
except this is for a sniper
this is a kinda cool idea, like if you get pushed
it just needs to not be just over a second death at 30m, bc i feel like thats way too far
I think dum dum rounds should've been like hollow point
it gives you more bleeding at closer range or something
maybe, for better players probably as then they can 1 tap a downed and have pen, but a lot of people use it bc bleed destroys lower skill players
this does happen, its just that for rifles the range is so far nobody ever notices
Honestly wouldn't mind dum dum rounds being rewritten as a close range type of ammo type exclusively
giving guns a closer range option
No one pushes with dum dum past like 40m anyway
i agree in theory, however i think springfield bleed is fine, even if it has some range i never feel cheated dying to springfield bleed
Agreed
Some variants should remain the same
but with larger weapons it should be the closer you are the more bleed
because they have such high damage numbers or the ability to fan/lever
With double ranged shotguns, fast fire rate weapons, and melee weapons small slot.. I don't see what good that would do.
like theres a couple lazy fixes to fix maynard bleed, make it light bleed, lower dmg to springfield or slightly more, but these feel lazy
But making the damage drop off to like 10 to 15m on the maynard
makes it effectively a HV sniper with a close range option
it'll be like a lemat sniper
making it more unique than the spark sniper
genuinely think this is a cool idea, id have to test ranges in practice, but the theory is this is cool at least
bc if it kills in just over a second really close, i dont really care
^^^Because shotguns,bows, etc exist already
which are better options overall
gotta reload the right bullet not just switch a button like lemat, so you have to plan to push
Correct
Fuck it Ima add it as an idea
if you get the numbers right you have my vote
its your idea, dont let me sway you
idk about exact ranges, id have to test how much dmg it does at range, but i think the theory is good
Exactly why I'm using shotgun ranges
Because it's the best option I can think of currently
still think no matter what you do springfield kinda gets left in the dust, but maybe its just time to accept letting it go
Not entirely no
100% its not the basically second range im worried about, its the ranges outside of that
Dum dum spring is about to be meta lol
As it's one of the few remaining dum dum round weapons from the scarce changes
Problem is maynard exists still
Which is why I want the maynard as a close range option for the ammo type
Even if it wouldn't make sense
It'd be a nice change
sometimes you gotta forsake "realism" for gameplay, like irl, you dont heal in a split second from being shot
its for fun, thats what matters
Which is why I prefer if they replaced maynard dum dum with a close range ammo type
I would love not a one tap shotbolt variant on maynard sniper but
something close range
but the dum dum works rn if it's within shotgun range
100% its unflexible in the way of having a long reload and single shot (even if a lot of it can be animation cancelled which sucks) but flexible in a way where you have an ammo thats very good close, and another very good at everything else
Which gives variety like how the spark has poison rounds and fmj
worst thing is springfield dumdum kinda is just more meh, but works at distance, and its normal ammo or hv is meh, springfield would just be a normal meh gun
poison gives access to cool playstyle/loadouts
but fmj gives the ability to hit through walls
stock ammo for sniping
for sure, this would give maynard something, and wouldnt be super unfun to fight, i just feel bad for springfield
Personally would love to see explosive ammo over incendiary on the spark
thatd be sick
because the spark pistol would finally be another secondary
with explosive ammo over the uppercut
No idea why it has incendiary over explosive ammo
for sure, itd just be an ammo dump for mako
when martini henry has both
just bc its better, idk how they decide custom ammos
i know however they do it, recently its been bad choices
Custom ammo should always be sidegrades
I love how they did the bomblance
Fuck yes
Shotbolt imo also could use tweaking but not game changing
I would rather more unique ammo types on the crossbow
bomb lance has some cool stuff, i just wish more people ran cool stuff instead of the same 2 things
but thats meta for you
I typically run harpoons and steel ball on the bomb launcher
with a nagant dead eye
I keep my loadouts below 150
any unique fun ammos im always for, people always suggest bee bolts on crossbow
or 3 clue budget
thats a fun laodout, dont see much of that usually
That or I use
Poison arrow with concertina
and pain sense my beloved
romero hatchet with dragon breath
Eyetaker matches the romero hatchet terminator skin
the big wallbang build
Pain sense them and shootem with the fmj spark
this is fun as hell
wish more people did stuff like this
you seem like the kind of person whod enjoy a romero handcannon DB and bow with poison arrows
you hit people with both and they get trinity of pain
I use this often when in bounty clash
I wait for people to go into a room
Close it off with the poison crossbow
And then just spam dragon breath into the room with fire rounds
the fire room
Alert tripes mines are very fun
I have also learned
blank fire decoys can set off alert trip mine traps
for sure, most stuff do
I still have no idea why blank fire decoys cost 45$
bc reasons :)
when decoy fuses are 30
look
if you ask yourself why x thing costs this and x thing costs x in this game youll go crazy
same with looking at bloodline unlocks, none of it makes sense
Trust me I already have
i feel bad for your soul
For 250 hours of hunt'
I had no idea you could equip contraband on legendary hunters
I have 1500+ hours now on hunt
But me consistenly playing 250h since august 15th
I had zero clue you could put contraband on legendary hunters
so this would be my loadout whenever I wanted to use a skin
Heavy knife + medkit total was 150
thats really funny, youre like "damn i really wanna use that gun but i want my legendary hunter :("
Essentially yes
I had zero clue you could take off equipment and guns from free hunters and put them on legendary hunters
So I would run around with a knife steal a dude's loadout
then leave
💀
youd get a kill with it or find a body?
With the knife
I have found 30 different hiding spots
in a lot of compounds that people do not check
playing hunt like tarkov
yes
hatchling round
yknow i mean hey, makes for good storys

heavy knife users are based
I now typically take free hunters
and run 150$ budget loadouts
Bomblauncher + nagant deadeye
Lemat carbine + hand crossbow
Bow + romero hatchet handcanon
And my favorite
for a while was springfield deadeye + romero handcanon
you run fun stuff, youre probably pretty happy with the handcannon buff!
Fuck yes
you remind me of me when i played a long time ago
I do this for a lot of games
Especially if they have crossbow or bows
I typically don't play cod until the second or third season until they release a form of bow 💀
me too, crossbow is one of my favorite weapons, with lemat carbine and vetterli silencer
honestly, based
bow only
I use to spam the nagant silencer a lot
until they increased the price
now I typically run this loadout also
youre saying one of the worst pistols doesnt deserve to be almost the cost of an officer?? woah
i used to be disgustingly good at hitting head with nagant silencer, i used to use it all the time
very satisfying
My friends have asked me so many times how I suck at landing shots with a rifle or shotgun
I miss standing still targets but then land shots like this
im the exact same way
if someone stands still and crouches i often miss, but ill hit the dumbest shots with a crossbow at range
fun tip, at 87m, if you line the head up with the notch, itll hit the head
good to know
I kinda just learnt to aim bows/crossbows
from chivlary 1
Put over 4k hours into that
weird to see that skill transfer over, but hey! thats still pretty cool!
Try chivlary 2 heavy bow/crossbow shooting
It's roughly the same as hunt
Both travel time and drop
i used to love chivalry, i just never really connected the dots
played 1, 2, and mordhau, just like those kinda games, however i have nowhere near as much time in them as hunt
hell yea
I wish I got into hunt more ages ago
Now I'm dropping 100s of hours within weeks
I was on and off since 2021
sucks to come a little late, but hey, at least you didnt miss the engine upgrade!
Fair fair
I think there should be rewards for reaching high mmr and fighting with higher mmr bounties
i dont think there should be any incentive to be any mmr, we have enough sweat lords as it is
if anything should be incentivised its playing the game with fun and interesting loadouts
for the love of god can people stop complaining about maynard sniper???? I bet everyone who's complained about it on the server can count on 1 hand the number of times they've actually gotten 1-shotted by it at full health lmao
also how is conversion dum-dum being made scarce but not crown slugs??
why the fuck old maps are not integrated in hunt
crytek pls answer me. nothing wrong with how they are implemented. just put them backl
theyre being reworked for the new engine, cant put something in when it doesnt exist
actually they can because old maps existed.
baoyo was old map too yet they implement it in 3 seconds?
i... dont think you understand how making games work, it was over one month, and they were working on it before then. these maps need to be remade in the new engine, they arent currently done
Lawson will be back in a few weeks
hopefully desalle shortly after the next event ends
Calm down there.. They are not starting from scratch, handplacing each 3D model back into the level. That they are adding new light sources, and more models, because the new engine can handle it, is not "remaking" the map. They are simply updating it. And I do think they are perhaps feed dripping it a tiny bit aswell, to give the illusion we are getting new stuff for events. We shall see how much they have added. But it makes sense to me that the new maps could have been added realtively soon after the engine update. But if you want it to be "fuller" because you can, then you can now add stuff from the new map, into the old one. Which seems to be the case with Stillwater.
i know its not fully remaking it, but theyre saying "its in the old game just put it in" which is just not how it works. especially bc theyre reworking compounds, i stand by what i said, sure maybe it couldve been done faster, depends on how much resources and progress was tword the engine update, but i know its not just as easy as "just have it all added"
Anyone else think the in game economy sucks rn?
It is their priority.. They could have added the old once, unchanged by the new engine other then dlss, antialiasing, light and shadow, and paralex textures. Which the engine does for them. They just choose that it was better to hang on to it, until they could "put it on the same level as the new one". That is a decision. I am okei with people disagreeing about it. Because they could have just had the old once, and updated it at a later time. They did not want that.. Fair enough. But some fans are gonna miss them, and feel it take way to long. That was a choice, and they stand by it. They wanted to polish their maps, and "re-publish it" to get people back into the game. Probably learned it from that tough break they had between DeSalle and Colerado map, where the player numbers went pretty low. A marketing strategy, that I am personally okey with.
The lack of pledgisters does mean I'm taking considerably less expensive gear than I was during the event.
Depends what you mean.. I have 500k +.. It is still easy to earn money. Is that the issue?
not so much just that but even getting 8+ kills with vulture barely brings home enough money to cover one matches worth of equipment...
You must be running pricey gear.
Agreed.. I think I run around 600 dollars pr match. What do you use?
Bow / sparks, and I leave two consumables empty to pick up in match. So my total is ~350
has for a long time sadly
Bow - double pistol or even one scoped weapon with a cheap melee
im fine with disagreeing too, but they came in here bascialy going "why are there no old maps theyre done and youre dumb for not having them in, you did the other one in 3 seconds" which just shows ignorance
I think it's fairly likely that the new graphics engine requires some level of work in terms of shaders and materials for all items, especially foliage. I highly doubt that they could just drop old objects into the game and just have them work.
It's really unlikely.
👍 for another bow enjoyer
ty - If I add any type of special ammo or anything to it though it ends up costing me like $500 per match and the game gives back like 300 lmao
Well.. if you go the shooting range, you will se a not updated version of the map, inside the new engine game. It would basicly have just been that.
I expect that they did that work on the shooting range compounds.
I can understand why you would expect it. But they have not..
No, I mean 'the work of updating the models'.
And materials etc.
I don't think that this is a really large amount of work, to be clear - my personal belief is that Hunt is running on a skeleton crew right now, and almost all their developers have been nicked by the Crysis team.
They have an art team for skins, and a few developers part time - but everyone else is on the other project.
Not according to what they have been hiring, and which studio is doing what. Frankfurt being the one with Hunt. But sure.. have personal beliefs to why. I do that aswell, when I am guessing they are purposely drip feeding our old maps, to have something new for each event. But that is because some of the events has been lacklustered to say the least, and I understand why they would want a bit more "ummpf" when they now have relauched.
These days, where you are has a lot less to do with what you work on. I would not be surprised if Hunt is officially 'in Frankfurt' but most of people in that building have been moved to Crysis.
AAA games devour all available resources, especially towards the end of development. It makes sense, from a business perspective, to take Hunt's developers, and put Hunt in maintenance mode until Crysis is out.
That said, I don't think you're wrong that the maps were scheduled to be released over time as a way of extracting maximum value from existing content. They definitely did that.
So no more NA West servers??
Seems like east and west if comming togheter.. LA vs NY..
@fathom gust Nice copy and paste of my Reddit post, sincere form of flattery I guess.
@stray condor Are people adjusting vertical and horizontal sensitivity on PC?
I dont quite understand the question, could you please give it more detail to the context, thank you
In PC FPS gaming is it common that players adjusting their vertical and horizontal sensitivity separately if there is an option for it?
Why would you do that?
There is not for a PC only overall/both
If you are asking for Hunt, others games that I play, I dont know about the others, I have my vertical x3 then my horizontal
ayo guys i got a rx580 8gb gigabyte with an i5 but the game doesn't start like it gets frozen at 9.1% of usage and it just doesn't boot
!specs
okey dookie
It can work. For your amd card - use Radeon™ GPU Profiler to set graphic settings to beyond low, and full performance mode. I have a friend in finland that play with the same proccessor you have. Hunt needs mostly gpu, so you can do it. Provided you turn low as many graphic settings as you can.
just got back into the game after a few month hiatus, are there any plans to fix the user interface on pc? it's annoying enough that it may actually keep me from playing the game
I've been playing since beta and the ui has never been worse
theyre always working on it, depends what you mean by "fix"
honestly everything from navigating the ui, to something as simple as controls. I think there were many controls on pc that worked perfectly fine and didn't need to be removed. Resetting all the methods of equipping gear and traits was a mistake I believe. Sorting traits by your preference of price or unlock lvl is annoying because it resets everytime i launch the game. That's not even my full list of complaints, my point is simply that for pc, overall the previous UI was much better than the current version. Developers should've just applied the new one to console exclusively if it is in fact an improvement on their end, because i dont think it was for pc. It may look better but it is not as practical
i agree that ot has a lot of bad, but being able to sort traits, even if it resets, is just better then before, as you couldnt, but they are constantly making these things work better so hopefully one day itll be less of a pain
Once you learn the shortcuts things already gets smoother. And frankly by now we are a few bugs short of having a much more practical and much better looking UI than the previous one.
i think some things are better, like hunter recruitment and grid view, and traits, and some things are worse, like the face we dont have an arsenal, and some screens are worse, like the free hunter screen
People only want the old UI because they got used to it after years, but this one is just 4 months old and is showing good signs to be better (which is much less than what it took for the previous one). I'll repeat that the old UI wasn't good either, just more polished after many years.
You're wrong about sorting traits, on the previous version there was a way to sort traits by unlock lvl, price, etc, and it didn't reset your preference every time the game was relaunched
The difference is a clean ui vs a full ui. It makes sense that players that enjoy a more focused UI, likes the old one.
The grid view is for sure better, but the traits were never broken
oh 100% i meant more with the grid view, my apologies
the grid view is a huge improvement, and the favoriting thing helps, they just really need to iron out bugs, and polish it more
i wish they just had more hunt vets as testers early, so many frustrations were so obvious early on its just frustrating we need so much QOL
I strongly suspect that a lot of it is simply deadlines
Stuff simply wasn't ready and they pushed what they had
Certainly felt that way
i wouldnt be suprised, i get theyre live service, and i get the new engine was heavily undertaking, but it couldve been nice to leave old ui until new one was done instead of pushing out a bad one
obv im no dev, idk if it was a "if were changing something so big we have to NOW" or what, i just know the quality of the UI was bad, and still has a lot of pain points
Probably but I'm not a dev either. Just going off what it felt like to me. It's getting better, so I'm holding out hope it'll get there
im sure it will get there in time, its already leagues better then release just with paperdoll, and sorting being a little better between games, just frustrating is all
Ueah
I'd love a 'last load out" buy option
And like, remove the leave group option from the bottom cause I keep leaving my groups
that would be nice, theres a lot of things that could be added, both for QOL and fun, like a last loadout, a random legendary recruit, a multiple recruit at once, theres a lot
What suprised me the most was console users not liking it. I thought "atleast they are happy".. apperantly not.
well it was just lacking a lot of QOL and polish, nobody wins with that
Phaz.. btw.. got a third idea you need to downvote. Get right through it! 😉
this is... certainly a comment
I knew you would defy me somehow! xD
Make revive bolts scarce
Let me help you..
Title: Make revive bolts scarce
Description: They are just to much. OP to be honest.
Copy and paste it in game-ideas. 😉
Yeah get outta here
This game has more bugs than a kitchen that hasn’t been cleaned in 30 years—seriously, it’s a mess! Lobbies are permanently broken, you have to reset the group after every match, the cursor’s on a permanent vacation, ping’s dropping like it's auditioning for a slow-motion film, and the sound? Well, who needs it, right? But hey, at least we’ve got a circus event to look forward to!
Press ESC, Unplug the mouse, Wait a little bit until the cursor disappears, Plug in the mouse. It temporarily fixes the cursor bug most of the time.
what if i have a wireless mouse?
actually have the cursor bug right now so will test in shooting range
yeah did not work whatsoever. tried by first unplugging the wireless dongle, cursor did not dissapear. then tried using the mouse in wired mode and tried it again, but did not work either.
wait, unplugging both mouse and keyboard did work though.
any reason why is cant equip this loadout slot?
do the ideas in #game-ideas actually get read at all by the devs, or is it just kinda like a pipe dream discussion board for the community?
We've had some suggestion make it into the game
They read through suggestions, feedback, bug reports and such
oh alright, super cool
Unplug the wireless adapter.
yeah, got it to work by also unplugging the keyboard
Yes. Many ideas come from players, including bounty clash, revive bolt, teleportation perk, but they were posted like 1-2 years ago.
The circus compound (event) was an idea that was posted 2 years ago I think. They even suggested a section featuring derailed trains (I would not be surprised if that was included)
There were hunters specified by users that were almost "immediately" included in the game within a few months of suggestion.
well if thats the case then i cant wait for my brilliant idea of hitting hunters over the head with hive bombs to
bee added
Well it matters if the team likes the idea. A popular vote may matter. But they want something that works. If they like it, I would imagine they would implement a simplistic design and try it out.
#game-ideas message i know you can go into the advanced tutorial (and you should) for at least most AI, not all bosses, but go this would be so nice, you wanna test immolators? well you better only want to test 2 shots because you cant reset them and only 2 spawn
but seeing as the shooting range is still broken, i dont think people who test stuff are high on their priority list
is MMR just turned tf off right now??
3-3-3 vs 5-6-5, 5-5-5, 6-6
this is literally the dumbest lol
@small wolf cenny dumdum is more toxic then any single long ammo weapon especially with levering. imo dum dum should be completely removed from the game
Sounds like something An "I bring long ammo every single game" person would say.
its hard to define toxic, but if were talking strength cenny with levering isnt really improved by dumdum, barring you getting like 2 leg hits or some weird thing, unless youre just spamming at range and hoping for rng
@iron pine really thought you ate 😭
@wet gust Nextgame idea. Ariana Grande Skin
Title: Cheaters
Details: They need to do something about the 6 stars, there are cheaters everywhere. They need to raise the difficulty to 6 like it was before, otherwise we'll find cheaters in many games.
@jaunty dagger hey man I saw your bug report. I'm unsure how people are only just noticing this but this has always been the case when going to the store through the game for dlcs. It downloads but you do not have the dlc until you buy it.
What happened to this game?
- Removed lore book
- Removed per gun class progression
- Removed trials
- Replaced all of that with just xp bars and monetization
- The lobby hub has turned into a mobile game ui
What happened here exactly? You guys removed what ever depth the game had (it wasn't much to begin with but it was good with what it had) AND THEN completely REMOVED IT.
Why? Is this some catering to a certain audience thing that secretly doesn't like playing games but have casino brains?
Also hit registration seems to be very off with me just shooting through players and players shooting me around corners. Luckily I use bows now to compensate for the former
there is still gun class progression, unless you mean lore book, trials was basically universally hated, the xp is about the same, like i get some points, but some of these dont make sense
Who hated trials? People who felt the need to complete them bc they had rewards but couldn't bc theyre on controller?
most people, youd have to ask around, but everyone thought they were unfun, and a waste of effort to make
most on pc idk where you got the controller thing
So they were hated bc they were hard?
no, i said unfun not hard
I thought they were great
im sorry theyre removed for you then, youre in the minority but it sucks when something you like is gone
All of that could've been kept in the game without the playerbase being in the negative. All you had to do was not play them lol
Same with the lore book
Just baffling
i miss the lore book too, but were again both in the minority, most people dont care about lore, and for trials idk what work they wouldve had to do, but they linked trials to people quitting the game, so i think putting the rewards in progression is better for most people
They gotta bring both back and make new tabs for them. And make them completely optional with no rewards then
Trials were also great for map knowledge. Most towns aren't worth looting forlike other extraction so you likely don't even get to know them. Trials had some great routes
i gaurentee you they wont bring back trials, theyve been adamant about how much players hated it, however i do wish theyd bring back the free roam of maps, that was good for learning them. and i wish theyd bring back lore, but i dont think they care about it anymore, nor do most players
so if i were you i woudlnt hold out hope
I think they should. Until then I'm not spending a dime
enjoy your f2p experience, good luck!
That ash skin idea is pretty cool
I really like it too
You made it
oh
who is ash?
From the evil Dead movies
oh, is that from one of the easter eggs in the game?
Yeah
Yeah it just makes sense right
Makes more sense than the scream mask
lost my ability to sell inventory while having less than 30$ cause i was goofing. restarted, didnt fix it. id LOVE to play the game but it doesnt wanna be played idk what to say. between that and disconnecting between each and every match, im about to just x-x i swear to god..
Forgive me if this doesn't fix it, but if you enter a game and extract it might
I'm usually pretty spot on with bug fixes, but this one is newer so it's not fully lodged in my brain yet
Some players are unable to sell their items if those items costs more than the total amount of hunt dollars they have.
the fact that the new port sulfur single doesnt have post malone, the dude whos KNOWN for music, screams to me that having this be "Post Malone's Circus" is literally just a tack on for more $ and lacks a very large amount of planning, execution, and rushed, like every other thing Crytek has put out in the past 6 months
like everything except for the graphics update in the past year for Hunt has been ass because theres been horrible comms and will continue being bad for the next "9 months" or whatever they claim their lead time is
which it isnt, it's just an excuse
introducing a rarity ammo system while keeping everyones ammo stashes without wiping them and putting everyone on a even playing field is going to be a huge mistake.
didn't think about that. So you can stock up on dum dums and fmj before the update?
