#feedback-discussion

1 messages · Page 185 of 1

quaint swan
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missing MY point really
Not that I care it exists, just the dudeman accusing ghost dyna/revive shot has better leg to stand on accusing bomb lance xd

somber harbor
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spear never should have been added to the game tbh

rotund obsidian
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It's a two-slot bomb lance ammo launcher 🤷 unless the bomb lance sees a major overhaul (which i doubt) then it's probably gonna be a meme, yeah. might see a new ammo type for lance or something though.

tribal wyvern
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Only killing on chest & stomach up to 20m or something would have been fine. But now you can hit someones finger at the other side of the compound and still kill em

rotund obsidian
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Throwing tools don't have any damage falloff i think, even a throwing knife will do a full 130 damage as far as you can throw it.

somber harbor
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hunt devs: we are making tools do less damage to bosses because we feel like they trivialise them at the moment

hunt devs one patch later: we are adding a throwing spear and it does so much damage to the bosses that it trivialises them despite the damage nerf from tools, also it's bigger than the baseball bat btw

tribal wyvern
rotund obsidian
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I dunno if y'all noticed but they also somehow reverted the spear nerf with the latest hotfix LMFAO

somber harbor
tribal wyvern
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Does bulwark affect it to?

somber harbor
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spear is just busted

rotund obsidian
somber harbor
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and i'm convinced it's intentional, any time crytek nerf something to make it less convenient for players it's always followed up by something very similar in the next patch that negates the change to a degree

rotund obsidian
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oh my lord that clip is crunchy

somber harbor
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like man nerfing necro then next patch they've conveniently came up with a new idea to rez someone from range, like it's intentional

tribal wyvern
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prob a joke i get it

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but bomblance is borderline useless as it is, removing the lance, it's jsut a meh

rotund obsidian
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oh no yeah it's a meme, bomb lance is shit. the fact that bulwark hard-counters it is actually insane.

somber harbor
tribal wyvern
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ye i find that pretty funny that it just entirely kills the weapon xd

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It's like having a trait, that just halves bullet dmg

somber harbor
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give bomblance big dyno bundle bolts

rotund obsidian
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genuinely dumbfounding that they made the strongest aoe damage throwable completely immune to the trait that's meant to protect you from aoe damage throwables

tribal wyvern
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ye you're IMPALED with a dynamite. Even with bulwark, if u stand on a small dynamite, u gon die

somber harbor
rotund obsidian
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quite frankly bulwark just shouldn't exist at all and explosives should be rebalanced

tribal wyvern
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I also like that even at maximum range, where a frag would do 5dmg, it still gives intense bleed

runic rapids
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Crossplay With ps and Xbox when ?

somber harbor
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there's so much wrong with frags that it's really not hard for me to see why the frag bow gets me so much success

tribal wyvern
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Whenever i wonder how i got hit by a frag, even through brickwalls and shit. I just watch the frag test video where a 1 feet box can block an entire explosion. But not a brickwall.

Spaghetti coding is delicious

somber harbor
somber harbor
runic rapids
tribal wyvern
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The most weirdest shit negates the whole explosion

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Like a tiny box

somber harbor
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my absolute favourite it how the collision boxes on them don't reflect the actual size, so there's teeny tiny little cracks in buildings like blanc that you'd need to thread the needle on a dynamite to actually realistically get the throw on but because throwable collision is tiny you can just throw a con bomb through it

tribal wyvern
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Hunt Showdown's Frag Bombs seem to largely do whatever what they want, so we took a whole bunch of them into training to figure out what's up. See if you can guess the result? Just Some Hunt Showdown Funny Moments and Gameplay

I stream here: http://twitch.com/olive_meister

Join Discord Here: https://discord.gg/zEpjyt2VBY

You can listen to a n...

▶ Play video
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Skip like 2 min in

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For example a cart WITH HOLES blocks the dmg, why? Idk.
A wall with a hole, does it block? No, why? who knows

hot vigil
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Yeah as I say: Explosives in hunt are consistently inconsistent.

tribal wyvern
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I think whoever figures out how explosives work in this game, deserves an award, like a key to the city or something.

red bridge
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I hate the UI. Fix it. Please

hot vigil
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I spend weeks testing explosives

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And there is no consistency

rotund obsidian
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I genuinely believe that explosives aren't supposed to go through or around walls at all but the geometry is just fucked on literally everything

tribal wyvern
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ye and how does it do 0 dmg sometimes but add bleed, what the fuck is that all about

rotund obsidian
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explosives work by hitting your feet, maybe bleed aoe is anywhere? 🤷

median zephyr
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however its not meant to go through walls (it goes through doors and windows bc it blows through) however its buggy and collision is jank so it does sometimes

rotund obsidian
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i'd love to see where theyve talked about it cause ive never managed to find it

median zephyr
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it was a LONG time ago, i dont remember where from

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like 3+ years i think?

tribal wyvern
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They dont wrap around walls tho

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not always

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something that is like twice the frags size in height, can completly negate it

median zephyr
tribal wyvern
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Just watch the video

median zephyr
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i already know the video dw

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ive tested explosives myself a lot, i know how they work in depth

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even the weird jankyness that you really cant predict

hot vigil
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This is not precise at all, but is was about like this he died.

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And I guess it makes sense, but also it is very unintuitive.

somber harbor
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Wall pen is almost just as fucky as explosives tbh

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Like the explanations make no sense what is thick metal vs thin metal

median zephyr
somber harbor
median zephyr
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obv just a guess bc i didnt see the specific shots, but this is what i see get most people

manic flax
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Since this is the only official feedback/feedback discussion place and they don't allow threading here I just wanna say sorry to anybody currently here because I'm about to blast a wall of text out here

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Text Wall Incoming

Further extrapolation on #feedback message

In an interview from David Fifield he went out of his way to assure the community that he wasn't going to steer the game away from a late 19th century cowboys VS zombies extraction instead of mil-sim or arcade shooter. He didn't want it to be like those other shooters(That he also worked on) so that it could retain it's unique identity that would be a haven for those players who weren't interested in the fast-paced arcade-style shooters that were dominating the market. He acknowledges that he has his own personal bias for where he'd like the game to go and it seems that he's doing that. It feels like he no longer subscribes to "The heartbeat of Hunt is the exquisite tension of the pervasive unknown". That vision was lost in favor of homegenization.

"Every bullet counts" no longer feels like the philosophy being followed by the team(these are all quotes directly from David, if quoted). "There is no aspect of Hunt as a franchise that is not under my umbrella." Please own this. If future design isn't going to follow this design philosophy communicate that with us. Just let us know that you intend on bringing Hunt closer in-line with modern shooters that put a focus more on fast-paced, arcade-esque, quantity-over-quality style of design/play. Because a lot of us chose Hunt to get away from that style of game but still get our shooter fix. "What about the people who aren't great at aiming, or don't have lightning reflexes, and don't have the best visual acuity of a 20yr old sharpshooter."

Since then he's done the opposite at many given opportunities by implementing means of less skillful play, more semi/full-automatic weapons/variants, OHKO tools with no mitigation, removal and/or nerf of many other methods of dealing with unbalanced practices, make every gun look/feel like every other, giving every gun all ammo types, every gun has every slot size, modifying UI more in-line with titles he's contributed on, and doing what he can to make Hunt Showdown a less unique and more mainstream shooter.

Community doesn't want another Valorant/Halo. We don't need a reskin of Call of Duty. Those games already exist and do well. David said "I fell in love with Hunt to the exclusion of all else." I think I can speak for a lot, if not the majority, of Hunt players in this particular thing: We all feel the same way. We found Hunt and fell in love and that's what makes us all passionate about the changes. It's why I'm writing this stupid-long message.

But it feels like several of the recent past changes have been taking Hunt away from the game that folks fell in love with. We need to embrace more of this game being a supernatural old-timey shooter that engages your brain and not just your reflexes.

I'm in no way against change and think that there have been several great changes in Hunt. "Sometimes it's hard to tell your boss he's wrong." You're not my boss and you don't owe me, personally, diddly. Coming from a fan of this game it feels like you're wrong with some of the decisions that've been made. There have been a lot of really great additions/changes(subjective, yes): Ability to alter your crosshair placement, more guns that aren't quantity-over-quality style, the new map(and redesigns of the old), new cosmetic content has been a lot of fun and fitting in universe, the lore has been amazing, and the game remains heading in a non "P2W" direction, and so much more!

There's so much being done amazingly that it hurts more when it feels like the identity of the thing we've come to appreciate and love is shifting away from the stated path. The team works hard and they're doing great work and I don't want to diminish that in any way. They should be appreciated and rewarded for that work! I don't think that means they're without reproach and hope that this has been constructive feedback.

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So many folks I know went from playing this game multiple days a week to only doing one or two and just logging in for event stuff. Myself included. Getting new players in the door won't help if you only retain them for special events. And running events for 2-3 months and then taking 1-3 weeks off before another event isn't the way to go.

crystal plume
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I'm also questioning some design decisions and the design direction but I can't see how the game has changed in favor of faster TTK when the TTK has always been theoretically instant if you headshot someone or use a weapon that can 1 tap otherwise

manic flax
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Fair assessment. I honestly didn't have a particularly good way to word it

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If I think of one I'll change/amend it

crystal plume
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Main change recently that I do not agree with has been the burning speed buff and other buffs to fire damage from different sources

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Otherwise it has been mostly fine to me

manic flax
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Burn changes went a little hard in the speed direction, imo. And the spear needs to have some sort of change done to it. In it's current form it's too much of a lot of things

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I could laundry list things that I don't like. Some of them I feel don't belong and others are just personal "it hurt my feefees"

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but there's an even bigger list of things I DO like

hot vigil
crystal plume
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Being out of ammo and not being able to properly resupply even when going through a full resupply point is simply not fun

tribal wyvern
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Always

crystal plume
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So if anything we've gone back to how it originally was

tribal wyvern
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ye but im not comparing the game from launch, but how it was progressed.

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Alot of other changes came since launch to

crystal plume
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With the addition of bullet drop I don't think it matters, if anything it has reduced the amount of times people have successfully managed to snipe me from extreme distances

manic flax
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I'm not inherently opposed to the headshot reversion/change. It hurts doubly so, I think, because when somebody can be on a hilltop a compound and a half away and just pump out those dualies and you somehow cop a bullet to the dome you're just done and nothing you can do can really change that

hot vigil
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One consumable slot is not a lot to pay for that.

crystal plume
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And yet more people are still bringing throwables and syringes over them, I mainly see people running avtomats using ammo boxes and outside that they have been quite rare despite my entire team bringing them and the utility they provide. But still, come on, 5 bullets for long ammo from that is still nothing especially being a consumable slot. Even the best of players whiff shots, a lot of us also go for wallbangs using up a lot of ammo, 5 bullets gives a fighting chance at best

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20 compact ammo from them will have a much bigger impact for survivability and continuing the fight for extended periods of time

hot vigil
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Thing is that you pop your regen and then you have good odds for looting something to throw at people.
It is less viable now as we have small vit shots in the loot pool.
But a single ammo box, two regen shots (or other combination of stimms) and a throwable is a good competitive loadout.

hot cliff
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FPS DRooooop Whyyyyy ?

rotund obsidian
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yeah ammo boxes are everywhere now. after a big fight I like walking around and finding like 3 or 4 deployed in random corners lol

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and sometimes just hearing someone hit one midfight lol

hot vigil
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And people see it less as an issue bc "it is thing they like".

round fox
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i'm relatively new here so please forgive me if this is the wrong channel for this. if there's a better spot for it let me know and i'll move the post

is it just me or does the creative leadership of this game struggle with sticking to any design choices?? they add/remove something only to remove/add it back in later. what was the logic in removing the generators, what harm did they do by having them? it was a great part of the immersion? if removing them, why bother keeping victrolas or pianos? why limit necromancer to one use but then implement a revive crossbolt? they make poison super effective then make it nearly useless. they had an impressive in depth section dedicated purely to lore that was then removed. the game used to be all about using old weapons where you have to make your shots count, but they keep adding more and more purely fictional rapid fire garbage that harms that idea.

all this work towards specific visions only to then be undo that same work. this direction doesn't seem like there's an actual solid design plan. it seems like they spend way too much time catering to twitch streamers and reddit, and catering to the people who are looking to make this game play more like call of duty. the new UI even looks like call of duty. is it just me or this game is having its unique character slowly watered down by bad management and mainstream visions? been playing this game since early access and a lot of amazing improvements have been made since then, but a lot of cofoundingly dumb and/or pointless changes (or something that had a point but then was made pointless later) have happened. it's bizarre that i keep seeing it happening with almost every major update.

hot vigil
round fox
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i'm not sure this is what's happening, and it's probably not what's happening, but being in management myself this reminds me of when a team has a specific direction they're heading in, then leadership changes and says "no that's dumb let's do this", then leadership changes again and says "never mind that was a good idea" then it changes again and it's like "well we're gonna do this now instead"

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like every new leader wants to leave their own mark on the project and erase the previous leader's work. that's what this is feeling like

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there's a reason i uninstalled every call of duty game but keep playing this. stop trying to be call of duty. you are never going to compete with a mammoth like that. just keep being yourself and appreciate the community that religiously follows the game for its unique merits

hot vigil
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Man what I wouldn't give for private servers and dedicated tools to adjust/balance shit.

round fox
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what i wouldn't give to be a part of the creative leadership of this game and drive pure focus and clear direction

hot vigil
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Well, I know my idea of Hunt ain't always if rarely shared with people here, so I assume people want all this new shit we are getting haha

round fox
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idk. don't know where you're from but if that's the case then this feels like the californians that hate california, so they move to somewhere like texas or colorado and then try to make those states into a new california

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"i hate call of duty so let's play this super unique cool little grimdark old west shooter instead" then becomes "well hunt is great but i wish it played more like call of duty"

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it's all just baffling and sad to me to see them seemingly catering to that

tranquil warren
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^^^^^^^^^^^^ I agree 100 fold

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the feeling of cowboy tactic-heavy shooter with a tense and eerie atmosphere has been ruined by the team changing things that make camping and meta-loadouts the only way to thrive :/, its becoming cod and I am scared

round fox
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yeah i want this to be more like it used to, not winning by bunny hopping and having lightning reflexes and meta loadouts, but knowing you can win just by being smarter than the other guy

hot vigil
round fox
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being able to burn players to finish them off, but then let's add a way to remotely put them out, ok now let's add another way, ok now let's make it so they burn faster

tranquil warren
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Game used to feel more skill based I guess, now its just a slough of "who has the better pc + can throw a spear faster"

round fox
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like all these changes directly contradict each other

unborn smelt
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I don't think the speeding up of the game we see, which gives off that CoD feeling to some people, is really what's causing Meta loadouts and camping to be the only wa to thrive

tranquil warren
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I think the changes like beetle buffing, absurd beartraps, throwing spear as a failsafe, those things encourage camping when paired with the faster burn rate

unborn smelt
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I'd even go as far as to say that ever since the early days of Hunt they took that direction to combat camping

tranquil warren
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why push a team anymore? If one of you die, and you don't have bounty? Bro is burnt in seconds, its far safer to stay indoors

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I assumed they were trying to fix camping, and reduce it, but everything they add makes it worse, much much much worse

unborn smelt
round fox
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the faster burn rate gives you absolutely no time to be smart or tactful. it reduces it to two viable tactics: let your teammate burn, or rush and be killed by a duo/trio camping the body

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so either camp or commit suicide

unborn smelt
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As in it's much more beneficial to camp a body now that you don#t have to camp it for as long

round fox
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that too, it PROMOTES camping a burning body

tranquil warren
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burning before was still intense, sure there were other changes that couldve been implemented, but now its so easy to burn people, that theres no counterplay if someone gets caught a little ways away from you

unborn smelt
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But then again, burning of dead bodies used to be an old bug they made a game mechanic, specifically to combat camping

round fox
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it also makes salveskin more of a necessity instead of a great bonus

tranquil warren
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pair that with the 8 bajillion ways to burn people

round fox
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burning is a great game mechanic but they're just watering it down more and more

unborn smelt
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Oh i tend to agree

tranquil warren
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adding too many ways to burn, to force people to rush you when you have the advantage even if just in number, its terrible

unborn smelt
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Burning is a very needed game mechanic

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the endless camping before burning was a thing was very tedious

tranquil warren
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they keep encouraging the defender rather than the attacker, I understand that the attacker before was pretty well-off, not much defense, but now its in the entirely opposite direction, they couldve changed something else, they didnt need to make it the burn tweaks

unborn smelt
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But i myself am no fan of how easy and effective burning is right now

round fox
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limiting necromancer is another one. now you just camp for a minute and if you kill them you can move on. it discourages being thorough and making sure every body is fully burned. you know how satisfying it was to self revive as a solo because a team stupidly didn't burn you, and then hunting them back down and getting revenge? or how infuriating (in a good way) it is to have that happen to you, and have only yourself to blame for it for not being thorough?

tranquil warren
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Blown away my suggestion hasnt gotten 8 bajillion thumbs down

unborn smelt
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I think the limited revives are not that bad of a change

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i had zero issues with necromancer before either, but now the one revive you get is much more powerful

round fox
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i can see the good and the bad because you can move on after killing them a second time, but i loved the more complicated mechanic that was caused by revives being limited only by your own health chunks

tranquil warren
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The devs seemed to focus on the REACTIONARY camping of a teammate burning not the initial camping of them sitting around waiting for you

round fox
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or hell, make necromancer unlimited but every time you use it on your teammate you're gonna burn a small chunk

tranquil warren
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people don't even move on after burning out anymore, they want the kills :/

round fox
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so you have to be smarter abouyt when you use it and how many times

unborn smelt
round fox
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changes should be encouraging smart tactics not encouraging fast reflexes

tranquil warren
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god dont get us started on the spear

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or any of the campy close-range buffs

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if you have better ping, or a better pc, you'll see them first, thus you can get the advantage usually

round fox
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to die to a spear in one hit in close range after you hit them with a SHOTGUN and they survived

unborn smelt
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but that leads to camping for many

unborn smelt
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the smart tactics over fast gameplay changes i mean

round fox
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i don't know about you guys but have you ever seen a stab wound vs a shotgun wound? I would MUCH rather get stabbed with a spear than take a blast from a shotgun and this is turning that on its head

tranquil warren
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The burn changes made people less likely to rush, or attack due to fear of being burned out

this encourages camping

the burn changes only encourage the reactionary "our buddy is burning oh no! we can't stay here and wait it out, we have to go save him!" camping issue

unborn smelt
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realism wise a spear or even a pistol wound will also take you out quite easily

tranquil warren
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spear to the toe

round fox
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either let your buddy burn or rush headlong into a team camping his body. it's lame and dumb. you don't have time to reposition or sneak around or figure out a smart plan. rush out or your buddy is burned up and oops you're dead

tranquil warren
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they should combat the initial camping, instead they target the reactionary camping

round fox
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a close range shotgun wound with buckshot

tranquil warren
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thats what every addition does, it forces the already punished players to seek more punishment

round fox
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and tell me you'd rather that than a pistol, or a spear

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getting shot wouldn't be fun regardless but that's not my point

unborn smelt
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ofc a shotgun makes a bigger hole and has mich more destructive potential

tranquil warren
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a spear to the toe shattering every bone and rupturing every organ in my body when I didn't respond in 0.1 picoseconds to the enemy's corner-spot:

round fox
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a shotgun will blow your insides apart. a spear will take time to kill you except in specific locations. which one would be more devastating in close range? i'm trying to make a point here

unborn smelt
tranquil warren
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if that guy used a throwing knife, it would do 5 damage, or a throwing axe, like 25

round fox
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which one SHOULD be one hit kill over the other in close range?

tranquil warren
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so the throwables encourage you to take the fancy NEW one, just like with the katana, it outclasses all of the other slot melees

unborn smelt
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but for gameplay, if a thrown weapon where you get onely 1-2 tries is very inconsistent, it's also so bad it's not worth using

tranquil warren
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they wanna show it off, which pushes the meta negatively

unborn smelt
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I don't want to say the spear is well balanced however

tranquil warren
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They want people to try the new thing, so they make the new thing extra shiny, and it sucks

round fox
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let's have a saber but then add a katana and make it better in every way. like, what? this is like the that meme - "no, we have a katana at home"

unborn smelt
tranquil warren
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martialist was a scourge that started a string of downfalls.

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they need to go back, and fix the older stuff, give it more love

unborn smelt
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As far as thrown weapons go, none of them were any good for PvP, becuse they were so unreliablke

round fox
tranquil warren
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none of the dedicated melees have had any buffs (to my knowledge) since they came out, besides katana

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baseball bat even got nerfed!

unborn smelt
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and melee weapons were not really worth taking in the arsenal either

tranquil warren
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they were at one point 😔

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same with in-world melees, they nerfed them so bad, assailant doesnt even throw them right

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go into the firing range, and assailant throw a combat axe

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you'll see

unborn smelt
round fox
unborn smelt
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like if we look at melee weapons, what's the point in dedicating an entire weapon slot to a melee weapon, when people could also bring a gun with a melee attachment, which did almost anything you want from a melee weapon but doesn't prevent using a firearm in said weapon slot

half stag
tranquil warren
unborn smelt
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same-ish issue with tools, they seem to want melee tools to be a viable OHK fallback option if you bring two guns, but if I can also OHK with a tool why would i dedicate a weapon slot to melee

tranquil warren
round fox
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or oh here's another thing about the spear. have you tested how far you can throw that? they added bullet drop but also added a thrown weapon that can be thrown so far that you can throw it straight up and out of the skybox. try it. it's asinine

unborn smelt
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some had more range, but that was very dependant on the hitbox of the weapons swings, which were very wonky for most slashes

tranquil warren
unborn smelt
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many of the tools had some of the fastest attacks too

round fox
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let me have to lead targets and compensate for bullet drop (which i don't hate, mind you) but at the same time let's take a thrown weapon that flies nearly as fast as a bullet, is a one hit kill, and somehow has comparable drop???? have any of the developers literally ever thrown anything IRL ever?

tranquil warren
unborn smelt
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like the knife slashes and stabs or dusters

tranquil warren
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martialist for the dedicated slots would def improve them

unborn smelt
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while the combat axe has a terribly slow swing

tranquil warren
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like alot

unborn smelt
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for example

tranquil warren
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machete and combat axe have always been bottom tier tho :/

unborn smelt
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90 m/s is nowhere near a bullets velocity

tranquil warren
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its fast enough to obliterate someone's entire body upon hitting their toe at least

round fox
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i don't know if you're missing my point or just being a contrarian

tranquil warren
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This also brings me to the confusing point of bear traps

how do you step on 2 in one step?

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I think of this alot

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do you trip and hit your head on one?

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do you slip and land butt first?

unborn smelt
tranquil warren
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how do you die to 2 bear traps

round fox
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bear traps are one of those things that i hate when i hit one but love when i get someone else with one, so i can't quite get on board with that change lol

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i think a bear trap would be better used if it locked you in place though instead of killing you

tranquil warren
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yeah agreed

unborn smelt
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yeah i agree that having the spear be both super forgiving in dmg so it kills reliably, but also have it have the best velocity, precision and drop is a bad balance coice

round fox
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it should massively slow you down, and you have to stop and remove it with a mechanic like bandaging

tranquil warren
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idk why it just flat damages you, theres trap-mines for that, make a frag one or smth

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the bear traps should be.. not just a damage tick and a slap on the ass

round fox
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that would keep them so much more unique and interesting, and change the strategy around them

tranquil warren
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theres little balancing changes like that, that always confuse me

unborn smelt
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but i still think having a throwing weaon that's viable in PvP is a good thing

round fox
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make them loud as hell (as they already are) but instead of flat out killing you, lock you in place

tranquil warren
unborn smelt
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But if it were up to me, that'd take up an actual weapon slot

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not a toolslot

round fox
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and you better get that thing off you before the team comes for you

tranquil warren
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they could be connected to the ground via chain, and hold you within a radius so you can dodge

round fox
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that'll also discourage people just leaving a bear trap somewhere for the hell of it and moving on

tranquil warren
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so within like 5m you can walk in a circle or smth

unborn smelt
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afterall a trap that locks a target in place is no use when you're not sitting close by to aim at said target

tranquil warren
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sure but the current bear trap already does that? making it make people push angles would make camping less safe

round fox
#

uh what? it's a defensive item to be used in defense. if you consider defending a building while banishing camping then yeah i guess it encourages camping

tranquil warren
#

Im confused, it wouldnt encourage camping as much as the damaging tool

#

it currently is

unborn smelt
round fox
#

what sense does it make to NOT camp a bear trap? of COURSE you'd want to stay close by. that's the point

unborn smelt
#

or hurt someone and fore a slow down by bandaging for example

tranquil warren
#

beartrap rn

  • leave in window or door, when 2 are triggered, kills you, no player input needed
    beartrap with chain
  • leave in dangerous walkway or angle, you either watch that angle, and risk being shot by someone who triggers it, or peek when they trigger it to have a gun in your face if they'd rather wait before healing
#

camping is tougher when getting into the area successfully is harder

#

beartrap rn, makes it harder because it seals off an area effeciently without player interaction

unborn smelt
#

if you place 2-3 of them nicely they can outright kill a target even if you are nowhere near

tranquil warren
#

chainbeartrap, would be far better in that sense because instead of killing, it keeps you in a small area that can be acted upon, but still has some variety (player position, beartrap location, etc) for the defender to lose the fight

unborn smelt
#

which does deplete an HP bar and costs the other team ressources

tranquil warren
#

I cannot repond to an opponent if I step on 2 beartraps and die
I can respond to an opponent if im pinned in a small aoe and have to prioritize either healing or killing the rush from an unknown location

#

Thus, people pushing buildings (that didnt throw 8 bajillion dynamites in) are at the disadvantage

#

with current bear traps

#

1 bear trap is balanced because its a punishment for hasty action
2 bear traps are not balanced because they entirely prevent reaction or defense against that punishment

unborn smelt
#

not saying it's necessarily bad however

#

just a matter of perspective

tranquil warren
#

I suppose yeah

unborn smelt
#

I personally don't mind traps, because using them is very hit or miss.

#

if you bring them, they often are deployed and end doing absolutely nothing

round fox
#

also, camping for defenders is only encouraged to a point. remember that even if they want to spend the whole game sitting around, they're the ones who have to get past the attackers before the round ends, so the onus is still on them to move even if they take a while to do it

unborn smelt
#

because if you put em in obvious places where peole will be, many will see em

round fox
#

if the attackers don't want to wait then they have to attack and force a reaction

unborn smelt
#

while if you hide em well chances are pretty high noone goes there

unborn smelt
round fox
#

anyways i gotta leave and go shopping, the devs aren't gonna read any of this anyway so it probably doesn't even matter, but at least i've said my piece

unborn smelt
#

in the sense that if they camped, they often rather sit it out and deny the people camping outside the bounty instead of fighting out with a fraction of time remainin

unborn smelt
#

have a great day 👍

round fox
#

i guess that's news to me. i'm used to screaming into the void lol

manic burrow
tranquil warren
manic burrow
tranquil warren
#

NO.. NO IT CANT BE.. IT CANT BE NOOOOOOOOOOOOOOOOOOOOOO

manic burrow
silver panther
#

Unfortunately for patchwork he posted his suggestion on Opposite Day, the only day Crytek listens.

tranquil warren
tranquil warren
brazen geyser
#

6* duo in 3* trios?? what is this..

tranquil warren
#

#feedback message

I too have been stuck in a high bracket, dying constantly, im stuck in this sad death cycle

storm pendant
#

I had one like this too

#

here she is

signal mural
#

@storm pendant Yeah I couldn't decide when/how it should fit canonically. Obviously it would need to play quite differently and every Legendary skin available via DLC wouldn't fit a cohesive narrative unless it told B-side narratives, which itself could be cool. Honestly if they started it before everything changed and made the story-mode continue up through the current narrative that'd be pretty awesome. The AI would have to be scaled up and be against civilians too (bandits, cultists, whatever).

Heh- what if it played like Red Dead Redemption Online but in the Hunt universe? Then you could pick different servers or have events based around specific times in the story-line... enter into scalable missions alone or with a posse...

Anyway, there's infinite potential but I guess it would require a manpower they don't currently have... even with the Crysis team.

sand kiln
#

It was more like L4D2 kind of game mixed with remnant

#

Well, now we just have remnant

signal mural
signal mural
dry moat
#

THE NEW GAME MODE NEEDS TO BE PERMANENT !

queen jungle
#

Hunt doesn't have the playerbase for that. And it would destroy low-pop regions like OCE. You know everyone in OCE is just playing on American servers right? That'll just make our whole problem already worse than it is. If OCE players just you know, played on OCE, we would be fine when it comes to Bounty Hunt. As it is it's a struggle even taking into account our low-pop.

#

It would be better to rotate Soul Survivor and this new mode in and out on a weekly basis or something, but even that has issues. More than two gamemodes, especially having two gamemodes that are similarly fast-paced, is a problem.

signal mural
glass shuttle
#

crytec if you're gunna keep adding silly crap do one thing for me

#

and thats increase server pop and make it not start a game with only 2 people in the damn server

#

try 15 player servers and make it fill at least 3 full teams worth of players

#

would be funtastic

fluid osprey
#

I hope grizzly and graystone are blacklisted from the possible boss layers for bounty clash

I can't imagine the performance drop of having the entire server at these two compounds with fussees and flares going of

bold quarry
#

Ok, ok. Hear me out. What if they released a new game mode so ppl switch over to that so that crytek can actually work on the performance issues of the new map?

#

To get us distracted?

storm pendant
# signal mural <@1269827119639298190> Yeah I couldn't decide when/how it should fit canonically...

My thought was something similar to STALKER in pace with a slightly more flexible movement kit, like better climbing and the like (no other players to balance around).

I was thinking they could go nuts with new AI types and smarter, more aggressive behavior to make them more threatening.

something that is similar enough in feel to appeal to HUNT players and fresh enough to appeal to those who may not be into a fast paced PvP

#

More emphasis on looting and the economy as well I’d wager

queen jungle
#

Day 4 of complaining about the new UI.

Revert that shit, also change the 800ms trade window, like wtf

analog parrot
#

@spiral dust I totally agree. I’m 50 years old and I left games like CoD because they got too fast paced for me. Hunt was such a nice change. A game that’s more about tactics than anything imo. I know people like me are not the main player base and the devs most likely don’t consider us at all in their decisions, but I’m still sad about the direction the game I really love seems to be going.

sick arrow
#

Why is this game so incredibly demanding

somber harbor
#

like the old concertina poison combo was at least somewhat visible and sometimes stuck itself just above the water

#

the black bear traps even in shallow water and damn near invisible

somber harbor
sick arrow
#

facts are there any work being made on that? i havent really followed the hunt discussions and that

#

Other than my fans screaming for their lives and my 3080ti dying i love the game 😂 just sucks that its sooo demanding for what it is

hot vigil
#

@hybrid forum don't think we have enough weapons for 1865 mode, but we could for sure do a 1880's mode

hybrid forum
hot vigil
#

One thing to set a limiter and call it a day another thing is to design a whole slew of new weapons that only gonna be relevant for that single mode.

#

Don't get me wrong, wish that Hunt as a base was set in 1880's because we could have less mosins and whatnot and balance more around funky old guns.

hybrid forum
hot vigil
#

Hopefully and hopefully it gonna be real competition to Crytek

hybrid forum
#

on one hand I'm glad the weapons are weird, but on the other I wish there were mostly single shots

#

we don't have many games set in that era

hot vigil
#

I'm just worried they are going the Tarkov/Dark and Darker route with heavy RPG mechanics of "+5% sprint speed pants" and shit like that.
Hunt's strenght and the reason why I think it does as well it does is because it quite "simple" in its meta game mechanics.

#

You ain't gonna lose to someone wearing armor or having a helmet on.
Sure traits can sometimes be "% more cycle speed", but most of them are less intrusive and undermined by the great headshot equalizer.

unborn smelt
hybrid forum
unborn smelt
#

But it looks so cool and is mechanically super interesting

#

One of those guns that i always wished for in Hunt, tbh

hybrid forum
#

honestly the main reason I want to play hunger is because it will have melee combat like in mordhau

#

both chiv 2 and mordhau only have sweatlords left

unborn smelt
#

i never got into that style of melee gameplay, but i do certainly see the appeal

remote quest
#

id take melee on the level of bannerlord

#

nothing crazy but at least there's parries

urban night
#

wtf is wrong with this fucking shit party queque

#

i got over 250k duos killed

#

and games gives me ppls with 50 duso kills

#

wtf

#

6 stars ok but wtf is this

#

i can be 6 stars in 4 games

#

this queque is fucking ridiculous

stuck blaze
hybrid forum
crystal plume
#

@gilded jungle It's intentional as it prevents randoms from making changes to their loadouts or such without others noticing

median zephyr
crystal plume
#

They can't, the point is that you ready up after you have made sure you are fine with whatever others are running and such

#

And if they try to change their loadout, they have to unready

#

And instead of being able to just ready up again and load into the match without others noticing if they aren't paying attention, it gives them time to check what they changed before readying again

median zephyr
#

like yes i agree it does something, but it inconveniences everyone and doesnt even fix the issue

#

its not like you get unreadied after every loadout change (which is good) but thats the only thing that would stop people being able to sneak in or out things

crystal plume
#

I pay attention until everyone readies up and then usually either alt tab or go grab a drink while queuing/loading in and it absolutely prevents cases of me being in the kitchen and someone unreadying and changing something without me noticing it

median zephyr
#

for sure it helps with this, if you only pay attention until theyre ready, then alt tab or go to the bathroom, but it inconveniences everyone for this

#

if anything just make it so its a setting you can opt out of, then everyone wins

queen jungle
#

I must say, I am quite excited to play Hunt's new mode.

#

Not that there is much difference other than immediate fights over slow and methodical searching

gilded jungle
queen jungle
#

But the difference is there, enough for PVP hunters

gilded jungle
gilded jungle
strong cairn
#

I hate the new UI, it takes 100 steps to do anything, its not intuitive, and I hate it, thanks.

median zephyr
tardy quartz
misty walrus
#

This is bad, they just nerfed necro because it was too strong and now they give the team a pick-up at a distance in a second. Fk solo play and updates like this. Crytek has no idea how to ruin the game more, how can you do such stupid things from one extreme to another

opal cradle
median zephyr
crimson dirge
# misty walrus This is bad, they just nerfed necro because it was too strong and now they give ...

crytek literally hates solo players and wants them to quit the game. good riddance, this game is inconsistent garbage anyway. Too bad because it could be the best game out but they just keep making dumb decisions and not fixing things that are broken. please release more skins, I will be happy with garbage hitreg and anti-solo decisions if only I could look good while I continuously die over and over /s

hot vigil
#

@queen jungle and it ain't a claymore

queen jungle
brazen geyser
#

literally the heck with the new game modes jsut give me private servers already

hot vigil
#

Nevertheless, please behave next time.

hot vigil
brazen geyser
#

even if it wasnt coded in you could collectively make that decision as you build the lobby.

#

pvp isnt even fixed in the arena properly..

hot vigil
#

I mean we know that the backend have "mutator" capabilities with the wildcard system.

median zephyr
#

the main thing i worry about with this is if it has a fast activation/ can be mixed with alerts to be instantly set off

#

but gotta wait and see

slim shard
#

Fix the hud for ultrawide

unborn gyro
#

The main game mode is awesome, but if you don't have friends it gets hard matching against 5+stars groups.

How is getting insta shat on better? This mode does nothing to improve your changes of survival -- probably makes them worse since MMR is not a factor. You gonna get jump spammed and blasted. You watch real 6 stars play? They never stop jumping. Constant twitch crap. You just made the case for literally the opposite of what you're stating - improve the group finder and matchmaker. No crap it's hard to find proper match balance -- the random queue is absolute junk and Crytek has DONE NOTHING to make it better. They made it worse by adding a penalty -- so now it's a game of chicken -- will you leave the group before I ready up. It was not designed with quickplay or quick groups in mind it was designed around premades. Kicker -- crytek has done nothing to actually make it better for randoms. They actually let solos poop on us for the longest time and now the solos are putting pressure back on Crytek to make it easier again. A new mode will just make that even more difficult by splitting the queue .

#

crytek does not invest time or effort into the proper things --- they add stuff no one asked for -- sawed off crown? where in the hell did that come from? even if it's just sawed off slate .. still lame

plain yarrow
#

So the colorado map is permanent now?

unborn gyro
#

They gonna throw a bunch of rewards behind playing the new mode, use that as leverage to pad numbers, and then turn around and say this is what people want. No - -they don't. They can't be bothered to actually make quickplay worth a damn. This shouldn't be an event -- this should already be quickplay but maybe 4 compounds instead of 1.

#

gonna see a metric ton of bows and arrows along with sawed off shotguns -- it's gonna be all about 1 shot meta

signal mural
# plain yarrow So the colorado map is permanent now?

They will never make an entire map that's not permanent. The other older maps, Lawson & DeSalle, are still being tweaked in the new Engine and should return - hopefully before next year. Stillwater is back already, so it is currently just Still & Gulch.

signal mural
# unborn gyro They gonna throw a bunch of rewards behind playing the new mode, use that as lev...

I had that knee-jerk-reaction too, that things will be locked behind playing 'Clash' - but honestly it will probably only be in the Weekly Challenges - ex: 'Play X Clash matches'.

Some part of the Community does want this mode... I don't but I'll try it -but- my hope is it lets people with bloated Hunt Dollar bank accounts play and lose a lot of expensive loadouts, that there are less "Sweat Lords" in Bounty Hunt mode, & that the trade-window & latency cap "debate" becomes more clear from the 'Clash' data and that they improve this by significantly lowering the client-to-server discrepancy window (800ms --> 333ms) and/or enforcing a significantly lower ping cap (250 --> 165).

unborn gyro
#

people with bloated Hunt Dollar bank accounts play and lose a lot of expensive loadouts

people who have bloated accounts are probably ( I said probably -- NOT ALL) are of two walks of life --

  1. (Most) They are so afraid of close combat they probably sit in a bush and wait for someone to stand still in their sniper scope
  2. (far fewer) are so good at the game they're gonne clap my cheeks, your cheeks, and everyone elses cheeks and leave the match richer

This game mode is pure junk.

urban night
#

WHAT CAN I DO to drop with stars?

#

whaaat

#

all the time i got 6 stars

#

wtf is this

#

i lsot games

#

im still 6 stars

#

how to drop this shit

#

its since update

fluid osprey
# unborn gyro >> The main game mode is awesome, but if you don't have friends it gets hard mat...

Yeah the game is mad unplayable without friends if you queue randoms

Not because the players are bad
its just that you'll have to fight pre-mades way above your skill level

If you are a 3 star and queue trios
You can always expect to fight at least one team with two 5-6 stars who got placed into your lobby because they are a premade trio with a 2 star friend,

Or they just que duo for that sweet sweet mmr buffer for easier games

white plover
#

Honestly I think it’s a bug that can allow that to happen. There are some randomly weird matches where the MMR difference definitely feels wrong, but two 5* playing with a 2* does not drop them down as much as they drag the 2* up. Same with them going duo, the mmr reduction modifier isn’t that insanely crazy

austere heart
tulip trench
hot vigil
queen jungle
signal mural
hot vigil
#

Corner compound to extend the misery

queen jungle
queen jungle
#

People in different buildings

#

Playing mind games, shouting, "You're surrounded, time to give up now"

#

"You gonna let yer buddy die? Watch em burn?"

#

They go real heavy on the accent

hot vigil
# queen jungle You're thinking of high ranked 5-6 stars

Sure, I am thinking about the bracket I play :)
Also the reason why I think this mode ain't gonna be for me, just a shit ton of Avto, Dolch and Clown & Cringe.
I would be more happy if it was "random loadout for each person, but symetrical across teams", so all got the same BS and had to make it work lol.

queen jungle
#

"Like they hired fer some Clint Eastwood's extras fer a new film he'd be making"

#

If Bounty Clash works out, who knows what other kinds of modes we have lined up

#

Some wants to go hard with PVP, this mode is great for that

#

It's the other side, the ones that want more PVE is what I want to see

#

What can they do that leans more like PVE dark souls, where the enemies are so much more powerful

signal mural
#

Considering this took 6 years... I wouldn't hold my breath on more modes.

queen jungle
#

And the PVP invaders are just the extra

#

This is crytek's only game

signal mural
#

No it's not

hot vigil
signal mural
#

At this point, I would be happy if they made stand-alone Hunt spin-off games: a more streamlined competitive spin-off, or a Multiplayer PvE Story based game w/e - and stopped adding more & more fast paced run n' gun crap to Hunt Showdown.

queen jungle
#

Crysis 4. I had Crysis games for PS plus. Never played a single one of them.

#

Even though it's there.

signal mural
#

Yeah but it's how they got that meme, 'But can your PC handle Crysis?' way back when...

queen jungle
#

Back before grass was rendered, sure.

#

But now every game has grass

#

Crytek wants to push the game's technology, but then no one can play it

#

Especially with a multiplayer game, interminable amounts of complaints

signal mural
#

I never played a Crysis title either. I just don't like all different types of gamers coming into Hunt and wanting it to be something else just because they like the setting. Hunt has been through ups and downs over the years and I'm not about to say 'the EA days were the best' because I wasn't around for them. Crytek have taken a lot of suggestions from the Community - some great & good fun and some terribly implemented and/or forgettable. The latest additions to the game and the ones coming next week have definitely alienated me and probably a good portion of the older Community that are still left and sure maybe we'll be replaced by a wave of other PvP fanboys looking for the next hottest thing but ergh... It'll be passing. Whatever. I'm sick of voicing concerns. I'll try to keep up and enjoy the game as long as I can but I get the feeling like Hunt's losing its identity and then some.

flat sandal
#

hey hey, ain't no one say nothing against crysis 😄

fresh eagle
queen jungle
#

Day 5 of complaining about the new UI and trade window,

That shit is horrible, revert both.

pliant flax
#

Please for the love of god, give us an option to cancel necro resurection from teamate. A lot of times im being revived by my mate in really bad situations.

foggy plaza
#

Anyone else having issues with spider not taking damage from sticky bombs? I've got a couple clips of putting the sticky on its face and back (not the legs) and no damage is being done.

median zephyr
foggy plaza
median zephyr
foggy plaza
#

It's so weird. I've never had it do zero damage before. Hopefully it will get fixed soon

crystal plume
#

It's one of those legacy issues™️ so who knows, I assume it has something to do with the spot that you sticky phasing into the wall as the spider moves causing it to absorb the explosion

median zephyr
#

oh very unlikely, been in the game as long as i can remember, try keeping track of how long until the bomb goes off, and get her to be on the ground when it goes off, obv easier said then done, but worth a shot

crystal plume
#

If possible avoid throwing it on the front mandibles, happens most commonly when hitting those

median zephyr
#

^

foggy plaza
#

Noted. This is where the bomb stuck. It looked like it was on the back, but maybe that doesn't matter. Thanks for the input and suggestions. Much appreciated.

median zephyr
#

its hard to stick her on the middle of the back, but if you get an easy chance like when shes sideways on a wall, its def worth a shot, all in all you just kinda say darn when it doesnt work

white plover
#

Best time to stick is her is when you’re the first person in she’ll do a little welcoming “scree scree” and then she’ll be still for enough time to throw the sticky on her. Just as Diiba said try to avoid the mandibles if possible

median zephyr
rustic timber
# fresh eagle I personally believe that the moment the added the self revive, the game went do...

The only one being able to self-revive are soloes.. If you can't handle a solo as a team, and feel the game broke then.. Well.. One look rather weak when it is 3 vs 1, and feel the 1 is OP, for he can stand up ONE more time. And I remember that the other way of doing it was giving the solo a leap on the mmr. Which was also critized, to the point where solo had to play in basicly the same bracket. At which case they became ambushing snipers, and trappers.. Which also was described as unfair, and breaking the game! Now soloes are finaly fighting a bit closer, face to face.. And we are still not celebrating. -_- Those poor soloes are getting treated rather unfair to be honest, just because they are alone.

carmine needle
#

@mild sequoia Your post has been removed as it is not feedback. If you have issues with actions taken by the moderator team, I suggest you DM <@&792845835855200267> for further information.

solar wraith
#

@rustic timber - pretty cool idea. I'd add something to make it more obvious, though, like those enemies can be detected in Darksight. But yeah, that would be a pretty cool Burn Trait or possibly a Pact Trait for Demented. Very theme appropriate for them.

tribal wyvern
#

@tulip trench It used to be sideway arrow for equal mmr, up/down for slightly different mmr & then double up/down arrow if it was a big difference in mmr between you and who killed you.

People claimed the matchmaking was horrible because they faced alot of double up arrows.
So then they changed it to stars, think it was same time as the mmr change or before/after, can't remember.

And started being more transparent. I think though giving us to much info, like gained/lost mmr in this game will just give info to people who will try to abuse it.

In a normal ranked game like R6 siege, you want to climb to the top, you want that gold, plat, diamond etc. Here there is absolutely 0 to gain if you're a 6 star. Theres no price or cool emblem, it's just a "welcome to the big league, lets start sweating."
So people want to dip in mmr. And if you tell them how to best do it, they will do it.
I think this revive bolt will be a big contributor, queueing duo into trio.

#

Like having a very low mmr friend queue with you in duo to trio, you run into a team and die and your teammate just spam revive

#

@sinful linden While fixing bugs is necessary, if you just stop introducing anything into the game, people will quit aswell.
You need to balance it.

#

@spiral dust Personally i like that the beetle does 50dmg & that traps do 100. Finally they're actually punishing.
However the firebeetle buff was a bit much when it's on top of burn speed + the 15 diff ways to burn people already exist.

And you're waaay to comfortably safe while using your beetle, theres nothing you're risking. It's not like you stand open in the courtyard doin it or make loud noises while you use it.

junior crane
#

@soft frigate #game-ideas message
They should make lanterns breakable on impact. Oil jars will be redundant.

junior crane
#

@calm sinew #game-ideas message
Nah, specific weapon challenges are alright. The problem is that everyone get same challenges. I would prefer them randomized.

calm sinew
#

i should edit it

queen jungle
#

Getting headshots all the time isn't that easy

#

Or some other very annoying ones

junior crane
calm sinew
soft frigate
junior crane
soft frigate
fresh eagle
# rustic timber The only one being able to self-revive are soloes.. If you can't handle a solo a...

Solo self revive ruined the game not because i can't handle the solo, half of the time the solo isn't even fighting, he runs away. When solo was introduced, people just camped a dead body for free kills. This ruined the entire pace of the game because people went from targetting bounties to target solo players for free kills and KDA farm. Solo players were also higher MMR players which resulted to a stupid-like match making. Then they had to completely change how solo revive works and also made the body burn faster, which made duos with random even harder to play with since most people would rather abandon their team mates than trying to revive them.
"Those poor soloes are getting treated rather unfair to be honest, just because they are alone." This is the point of going solo, go hard or go home.

Yesterday i went on a game as duo with a random player, 1 boss map, day. Every other "team" was a solo. We banished the boss and extracted and no one even cared to come and fight for the boss. I thought the game was empty till i checked and the game was full of solo players.

latent geyser
#

Well, some people just want to play on their own, the issue for them is that they have to be flawless, where people in teams of 2 or 3 can make some mistakes. It's really not fun to play solo against teams if you just die in 1 hit.

#

Ofc people paid for a difficult game, but first and foremost they want to have fun. And even for duos there are plenty of moment when you'll just have no fun. Being alone is a big disadvantage by itself already.

fresh eagle
#

You can play solo in Apex, but the game doesn't give you a free revive if you get downed. A solo is all odds against you. If they wanted solos to have a chance, they should have added a solo mode and be done with it. Right now (actually since it was included), solos brought nothing to the table other than body camping and lack of fighting because they mostly run away

latent geyser
#

That's their problem.

#

Also there is already a solo mode. It's just not bounty hunt.And then if body camping is so annoying... go with traps ?

rocky turret
#

I've played solo only since the game's release and other than the recent MMR changes I think it's in a pretty good place, a contender while teams still have advantage
funny how the people who complain the most about the solo experience aren't solo players

grave nebula
#

why all my massagase dissapearing?

#

I sent feedback and its gone, then i sent feedback on suggestions and its gone too...

#

why have feedback if we cant give feedback?

sand kiln
#

Follow the right structure sir

#

It is pinned in the channels

grave nebula
#

got it done. Weird but ok.

remote quest
hot vigil
# rocky turret I've played solo only since the game's release and other than the recent MMR cha...

Solo (necro) players impacted the meta insanely hard for team players, that is why a lot of non-solo players complained.
Yes, there were some awful takes due to the lack of perspective from some of those people, but at the end of the day it would dishonest to say that Hunt's meta haven't radically changed since solo necro became a thing.
And for a lot of people that meta change was not fun to play.

rocky turret
#

fair enough

#

that said I think solos get blamed for a lot of shit that has nothing to do with them
passive play etc.

hot vigil
#

Pre-solo necro, especially in trios, the solo archetype was "sniper 200m away" which made sense bc well... the lethality of the game made most other plays very risky.
But yes, even teams could deploy this kind of tactics if they wanted to.
Solo necro was and still is great for encouraging more active play, so think it is healthy to have in the game in some way or another.
That said, I do see a lot of solo players that expect they should be on equal footing vs. trios which is kinda a tall order imo.

#

Been thinking that maybe solo shouldn't be able to go in against trios, just to better balance the solo playstyle overall.
Bc for the average solo to compete in trios you need to be insanely good at Hunt, which creates the issue of matchmaking.

rocky turret
#

yeah idk
I mostly do solo vs. duos personally but having the option to do trios is nice
a lot of people like the trios vibe and how games are more fighting heavy and quickly resolved
would kinda suck to rob solos of that
trio teams already have such an advantage against solos anyway, why not leave it

hot vigil
#

For me it is the question about balance.
You can never make a game balanced for a 1v3 match up, someone will have to get the short stick of that deal.
So removing that as a factor would make it more easy to balance the solo experience.
That said, I do also see some very "delusional" expectations from solo players every now and then.
The fact that trios became the "default mode" for solos should be a good pointer of how skewered it all had gotten.

#

Same thing with the expectation of how powerful solo necro should be as Dennis clearly stated its purpose, yet we see countless of suggestions on buffing the trait in ways that misses the point.

fresh eagle
#

My personal comment was about how solo ruined the pace of the game, pre solo necro hunt was a much busier place, you couldn't have 1 boss in the game and not an entire war happening around it. After solo was added this was mostly gone. It still happens, but it is not as impactful for the bounties as it used to be and a way more rare. 2 days ago i had an amazing game where every team was fighting outside of the extraction point trying to prevent the bounties from escaping. The game was full of teams. If they were solo players, it wouldn't have happened. Solos just play for kills and people who kill them will mostly camp them. Right now solo is in a way better place because they can't abuse self revive as they used to.
Also when i referred to solo as bad addition to the game, it was just an example, one more thing i hate in this game is the regeneration shot.

hot vigil
chrome oyster
#

duos is so much more intense... way more teams...

hot vigil
#

I still think duos got worse when they added another team, 10 to 12 players means that you are SO much more likely get 3rd partied.

chrome oyster
#

yeah... single compound duos especially is rough

#

there have been plenty of games of that where I've played duos with a less skilled friend (I'm 4 star in current MMR ... with some friends that dropped down to 1 star)

#

and oh dear god is that hard mode, I'll be lucky if we (I) only have to fight two teams before extracting ... and basically if any of them down me, it's basically game

opaque temple
#

biggest problem in this game is the mass of cheaters... also the many bugs.... crytek fix it....

spare tree
#

dear devs, its not final fantasy, please lisen to community. and instead of making "hunt hero shooter" fix the game at least.

trim ingot
#

I F**ING LOVE YOU GUYS! New game mode, UI improvement and fixing of other fair pain points, new weapons, map overhaul... its like freaking christmas!!! KEEP IT BOYS n GIRLS, you are doing GREAT! Here I come buying blood bonds and a t-shirt to say thank you on the 16th! Wish I had some vacation days left to spend on the release.

somber harbor
#

and solos are still far rarer than a duo or trio

#

and saying this as someone who has dabbled in solo consistently every few months the only thing I've ever noticed "breaking the games pace" is other players who down me and then camp my body without burning me because they want an extra kill

#

like I can literally just spectate people and they'll camp me for like 10 minutes expecting me to get up

crystal plume
#

@median zephyr They removed the silent crouching and it's going to be part of lightfoot for solo players regardless of pact

#

I doubt surefoot will be as popular this time with the smugglers pact existing

median zephyr
#

Its still not good for the game even if it's a part of a trait, but if they've already decided I doubt its going anywhere, and possible, it's more just that it's all we saw for so long, so I'm a bit sick of it

crystal plume
#

Tbh I didn't notice the silent crouch aspect once during the event

median zephyr
#

I did only twice, but that's bc solo players weren't utilizing it, and I used it multiple times, moving around fully silently is not well designed no matter how slow

#

Its a fundamental thing, like if solos could eat 1 headshot with bullwark or something

whole mirage
#

Please for the love of god make it so the remove and add trait button are not the exact same IM BEGGING YOU

frail hound
#

I love the changes but are you only doing the weekends with no tentative changes? Unfortunately I work 3 14hrs weekends and I just happened to have vacation 17th-20th. I wouldn't be able to play the new mode really at all.

sick arrow
#

Bro am I tripping I get 150 fps with a 7900 XTX and a Ryzen 9 5900x on 1440p all low settings isnt that mad

pearl ridge
#

That's how i want to play my games. NASA PC and all that for low settings.

fresh eagle
# somber harbor idk how y'all can say solo necro broke the games pace the game was always slow, ...

My friend, it did break the pace. It was supposed to be slow but not really a body camp fiesta. They fixed it somehow now with the changes to necro, but let's not pretend that necro didn't affect how the game was played.
Solos are still in the game, and they appear frequently. and you literally said the same thing as me "
the only thing I've ever noticed "breaking the games pace" is other players who down me and then camp my body without burning me because they want an extra kill"
this is what i am saying

sick arrow
somber harbor
fresh eagle
pearl ridge
fresh eagle
sick arrow
#

I know bro its so frustrating

pearl ridge
#

It really is... I got abt 100 FPS on mediumish settings. 3440x1440, Ryzen 7 7800X3D + RTX 3070 TI + 32 GB of DDR5 RAM.

sick arrow
#

have they said anything about optimizing more or something

fresh eagle
#

you also need DDR6 RAM, DDR5 is outdated

fresh eagle
# pearl ridge My bad.

Bro your PC is bad, just sell it and get the brand new NVIDIA 4090 only for 2000$. You don't expect to run Hunt Shutterdown with a 3070ti

pearl ridge
#

RTX 7090 Super TI coming soon ig.

fresh eagle
pearl ridge
#

Imagine not spending 2000 bucks in a graphics card to play on low @480p

#

30 Hz of cause.

fresh eagle
#

Anyway in my systems i guess it is the RAM cause the sticks are quite old. But in your system there is no reason not to run at stable 144 fps

#

You have XMP on?

pearl ridge
#

Yes.

fresh eagle
#

PBO?

pearl ridge
#

Idk tbh. Should be.

#

I did the configuration nearly a year ago.

#

Imma look tomorrow actually cause this is interesting.

fresh eagle
#

PBO is turbo mode, what is your max clock speed? your CPU can go up to 5hz

#

5Ghz*

pearl ridge
#

Anyway, the game should not require those tweaks to run smoothly on that hardware - which it doesn’t.

pearl ridge
#

But pbo is just the override. 5Ghz should be possible without pbo and just pb.

#

Like, overclocking my cpu shouldn’t be necessary. 🤷‍♂️

dense zealot
#

@visual anchor I think I saw a healing custom ammo in the latest trailer. I really like the wax idea, it doesn't remove fire dmg (like the choke bomb) and could be a cheaper alternative that still force the player to not take too much time before reviving their mates. Not so sure about the ia puppet thing though.

visual anchor
dense zealot
#

if it's a revive, a healing one could still fit a certain niche

#

I still don't think the puppetmaster trait would be a good thing, as the beetle is already super annoying to deal with without resorting to guns (and imo, should never have been made, i'm not very objective here)

visual anchor
#

That's fair. I think the beetles were a good addition but they definitely need some tweaking to not be as annoying

dense zealot
#

I feel they make the intel gathering of hunt a bit too easy, and can easily be abused to camp. I highly prefer having to use sound cues and taking a few sneak peaks at the surroundings than sitting in a corner with my mate looking at a wall while I drive a tiny drone

visual anchor
#

Fair

fresh eagle
somber harbor
#

I think a better solution would be for solo necro to just instakill any hunters who have been sitting within 50m of them for a few minutes SmugEddy

upbeat axle
#

Double large slot back... REALLY David fifield??? REALLY?! IM OUT.
And making the silent mode for solos permanent.....are you fucking kidding me what are they Smoking over there..give me some cuz im gona need it to recover from this madness.

#

Please someone tell me i just got trolled by a friend while im on holiday.....please.

#

I dont wanna come back to this..

upbeat axle
#

Okay so bye bye hunt. It was nice knowing you .

median zephyr
hot vigil
fresh eagle
#

What is silent mode?

hot vigil
fresh eagle
#

A guy above said
And making the silent mode for solos permanent.....are you fucking kidding me what are they Smoking over there..give me some cuz im gona need it to recover from this madness.

fresh eagle
#

is this the silent crouch walking?

hot vigil
fresh eagle
#

Some people in this company smoke the day every weed

median zephyr
hot vigil
bitter frost
#

They should just roll lightfoot back to what it was originally where it would greatly lessen the sound of your jumping for the first jump; since there are a lot of things that wont vault or vault properly and you have to hop over them. Then they should put the crouchwalking sound back to what it was pre “engine upgrade”. Dont know how many other people noticed but crouchwalking now has a very sharp and distinct sound of each step, specifically when not on wood or manmade surfaces that wasnt how it used to be. Ive heard it even when i wasnt being quiet and it still stood out when someone else was crouchwalking, the distance has seemingly been increased as well

#

They should just put those two things aforementioned back and get rid of that completely silent stuff.

obsidian sun
#

I agree the sound has been off since the update.

fresh eagle
#

I guess there is a new feature in the game : when running near hunters, get your fps drop -15 fps, this ensures fair combat and more adrenaline rush in real life

median zephyr
#

And yes I agree there is typically something annoying every event, recently its been solo silent crouch walking, before that it was peacekeeper, it wouldn't be too big an issue if they patched stuff mid event, but instead they let the whole 2 months roll through

#

Like sure has literally EVERY event been annoying? No, I forget which but the one with every pact having a way to restore bars, and mariner and stuff, that one was the best pact balance they ever did, I was hoping they'd continue that trend but nope!

lean estuary
#

David might not be making those decisions…check out the Game Director

median zephyr
#

david is not the be all end all say, its hard to tell what his input on things is, but weve had bad decisions since before he was even a part of hunt, this is not a one person blame train

upbeat axle
# median zephyr the solo stuff is bad i agree, but quartermaster thing is an event specific trai...

It almost killed the game before. It got removed for a reason. What is the point of making the event focussed on weapon variants that are mostly 2 slot, and then adding old quartermaster back in... It makes as much sense as .... No i cant come up with a funny equivelant... Its plain counter intuïtive to the other design choices....as if 2 teams that hate eachother are both working on the event, and are trying to hamstrings eachother.

#

Inb4 double avto, crown+ mosin sniper spitzer, double winnie levering, long ammo+ crossbow explosive..
Its.gona.be.a.shitshow.

median zephyr
#

like we can already run big crown slugs and mosin obrez, which is increadibly similar to mosin, double avto can be annoying, but thats as annoying as one avto plus an obrez drum, winnie levering isnt strong enough that 2 is busted, it may be a bad change but i think the IDEA of it is scarier then it in practice, worst well get is mosin sniper spitzer and crown slugs, which is strong at all ranges

rustic timber
# narrow wharf

Oh yeah.. it is the soloes that are getting handheld ofcourse! xD Not the x 3 times hunter, weapons, resources, revives, medkits, damage teams they have to go up against! xD

median zephyr
hot vigil
rotund obsidian
#

Now we need duo-specific buffs for when a duo queues into trios, since they're down a man

median zephyr
#

Genius

rustic timber
#

And people are against solo-revive aswell. When they had MMR-bonus people got upset. When someone suggested that they could keep their inventory after a match, people went nuts. Now we feel that their shouldn't be people playing alone. Their money buff got people angry.. "Could just queue into duos".. Random Matchmaking has it's issues aswell do. But when all is said and done.. A solo will loose more matches then most. He will loose more money.. He get to revive once, unlike the rest of us that can be revived forever if we have the bounty, or limited to our bars.. And he get to sneak out with less sounds. For me that sounds fair.. If you feel that he is too OP by that, then.. jeeez..

hot vigil
#

No literally, queue solo into duos

#

Instead of using the arguement that solos are doing 1v3, they are only doing that bc they CHOOSE so.
Literally solo into duos, headshot one guy in an ambush and it is an 1v1.

rustic timber
#

Yeah.. for the solo never gets ambushed. It will only work that way!

hot vigil
#

I mean, if you think it is unfair you get ambushed then I frankly cannot help you.
A duo and trios also sometimes gets ambushed and deleted.

#

It happens it is hunt

#

You want a soliton radar?

rustic timber
#

Exactly.. And one miss from the solo, and he is dead. In a hs or double tap game, he has little chance when the team is cordinated. I have killed some soleos in my time. They do die a lot!

#

And why are crytek giving them the footsteps. Could it be that recently the solo revive got nerfed, and they are trying to compensate?

rotund obsidian
#

was a buff imo

hot vigil
#

Except even solos have come out and said that solo silent footsteps is really awful for the game.

rustic timber
#

Then the statistics will show that in a couple of weeks, and crytek can reconsider with facts, instead of emotions. But the odds for those steps being the cause for a lot of deaths. Rather then simple relocations is unlikely.

rotund obsidian
#

crytek is literally never gonna backtrack on anything man. its in the game now

rustic timber
#

Was a buff? During events you could get your health back 100 %...
Crytek backtracks stuff.. Complete mods are gone sense the day I started. Bye bye electric lamp, flash and double large weapons.. They adjust..

rotund obsidian
#

wtf electric lamp got to do with backtracking

#

that shit's been in the game since launch

rustic timber
#

They was created, and now they are gone.. That is called backtracking.

rotund obsidian
#

that's just being too lazy to fix it. It's still in the game but it's just broken lol

rustic timber
#

I didn't think the dumdum ammo was OP, but players did.. They adjusted.. I did not think quickswapping was a bad thing in hunt.. But people did, so they adjusted.. People complained about camping corpses, they added necro as a direct response.. They adjust.

rotund obsidian
#

none of it was backtracked, they just buffed and nerfed in other ways. they don't just straight up undo changes

#

if something is op they nerf it (sometimes) but they never just undo the buff lol

rustic timber
#

I don't think they should undo it. Footsteps? it is fine.. let them be assassins..

obsidian sun
#

Uppercut has been buffed like three times

rustic timber
#

Pretty much a nerf recently do..

#

Haymaker on the other hand..

obsidian sun
#

Well the footsteps are a mistake and an essential part of the game

rustic timber
#

And just one thing in a gigantic sea of sound-related incidents in hunt.

#

There are no cover fire for a solo.. Or a push togheter to the front gate.. It will be getting in that window or nothing..

rotund obsidian
#

i love playing a game with such a heavy focus on audio and then out of nowhere i just can't hear something that i think i would be able to HuntKappa

obsidian sun
#

Well play with a team

narrow wharf
rustic timber
#

And here we are with crytek trying to accomedate an introvert player group.. Clearly they want in another way..

#

Soloes are not getting a balanced.. "Yes.. the powers are so incredible that I will play solo myself from now on".. It is a bit of assistance in the moving around, positioning, and entrying compounds..

narrow wharf
#

Is it an introverted player group or an insufferable player group filled with people no one wants to queue up with

rustic timber
#

Or a strategic group tired of random players doing nonsense front assault.

rotund obsidian
#

like i'm not totally against the idea of solo-only buffs to compensate for not having the man advantage but they're doing it in ways that's just really obnoxious for everyone else and doesn't actually make up for their shortcomings

rustic timber
#

The most obnoxious way would be to tank them. Make them able to stand more hits.. or allow them to bring in more stuff.

#

Then I would stand here in anger with the rest of you. But this I can stand to ignore.

rotund obsidian
#

magpie giving 10 seconds of darksight cap and +2s per body? cool, and makes up for not being able to carry two tokens in your team. selfrez? mehh i mean i guess since you dont have a teammate to rez you but it fundamentally changes the dead-body gameplay for everyone else since it can stand up at any time with nobody else around

#

but i can look past selfrez, especially with only one charge

#

I think the silent crouch thing is dumb, especially since we'll have to deal with it with the faster crouching movespeed on the pact for the next two months

hot vigil
rustic timber
#

But it is getting more easy to follow up on the hunters location. We will soon have a trait that can see both poison and bleed in dark sight. For a team that is just a covering thing.. For a solo, it is no where they can hide..

rotund obsidian
#

I'd prefer if it somehow only worked when you wipe a team but I can't think of a way to implement that without either metagaming team statuses or just making it like, 3 bodies per charge.

#

lol i dont think anyones taking the new poison sense outside of weird gimmicks occasionally

#

Is it still one point?

rustic timber
#

I believe it is.

#

And bleeding will happend more often. Hellhounds, grunts with knifes, armored with wires.. The assassin.. I think it can be very strong in the right hands.

hot vigil
rotund obsidian
#

I think most people don't bleed for more than a few seconds if they can help it. If you're in a situation where you can't patch the bleed, you probably don't need to be too concerned with being scanned on poison sense

rustic timber
#

But it took away a hunter while you drive it.. That hunter is no longer an helpfull asset on the ground, with a gun and perspective. He is now a little beetle.. Sometimes burning, poisoning.. or choking.. But rarely doing anything else then damaging.. And most people can shoot them in the air.

#

For an fmj user as myself, I have had poison sense as a way of just penetrating most wood walls when they fight the assassin or spiders. It works fine.

rotund obsidian
#

don't underestimate that 50dmg + poison + bleed, those beetles go crazy

hot vigil
rotund obsidian
#

very annoyed that there's yet another reason to just constantly run stamshots...

#

cause that's probably the status you'll see people from the most

hot vigil
#

Rework stam shots/system pls

rustic timber
#

Okey.. explain it to me.. What is the great deal with stamina shots that needs rework?

rotund obsidian
#

theyre kinda busted lol

unborn sandal
#

I can’t remember the last game I didn’t bring a stam shot

rotund obsidian
#

obviously not in direct pvp or anything, but there's this whole intricate stamina system designed to limit your PvE and movement and then the stamshot lets you completely ignore all of that entirely

unborn sandal
#

Then again I also can’t remember the last game I didn’t bring a regen shot

rustic timber
#

Never bring any of the shots, except one vitality shot.. Then an ammo box, hive bomb, and a waxed dynamite.

unborn sandal
#

I get in campy wars of attrition way too often to not bring a regen

obsidian sun
#

I only run regeneration it's needed and let's me peek more

rustic timber
#

hit me with long then! 😉

#

Waoow.. I am getting a whole wikipedia page, aren't I?

hot vigil
# rustic timber hit me with long then! 😉

When we look at stamina itself, it is needed in Hunt, if we didn't have melee stamina, AI wouldn't be an issue, so that is fair.
But where the issue of stamina pokes its head is with how the overall system works, whenever you want to gain your stamina back, you can ONLY walk, no jumping and no sprinting, it is a big break in any gameplay flow.
Once again it makes sense, Hunt is supposed to be a slower game.
Then you have sprinting stamina, which invisible (until the little icon shows up) AND tied to your melee actions too akin how your melee stamina is tied to your running.
So running out of either you are put into a halting break.

Stamina shot (and other effects) provides sucha huge speed boost as you can sprint at 100% speed AND murder any AI without any break.
On a fundamental design level it is usually a bad idea to add something that completely removes a gameplay layer of your game, which is all stam-shot does.
It is akin to antidote shots in that manner, which at their height gave you 60min of immunity basically removing poison from your game.

It usually also becomes a "well they had stam shot" when it comes to chasing to be bounty, you rapidly lose speed when sprinting without a stamina shot and I would recommend you trying running some games with a big stam shot and just fire it off at the beginning of the match, it is night and day in difference.

If you want to hear my solution, please say so haha

rustic timber
#

Alright.. You have me intrigued.. Let me hear the solution.

unborn sandal
#

Delete stam shots would be the solution. Or just make them give you increased stamina regen and/or lose less stamina per swing / over distance

#

Infinite is the problem

#

Greyhound and determination are a waste of points because stam shots are so good

#

if stam shots didn’t exist greyhound and determination would be in the top five traits

hot vigil
# rustic timber Alright.. You have me intrigued.. Let me hear the solution.

First of all, I think we need a bar or something to indicate our sprinting stamina.
Then I think stamina regen should only have the cooldown before starting to regenerate if you either fully deplete your melee or sprinting bar, otherwise it will continuously regain, that said, if you perform a stamina taxing action, such as melee or sprinting, jumping and whatnot. That regen is slowed for the duration of the action you are taking.
So imagine you regain 5 melee stamina per. second, but as long you are sprinting it is halved to 2.5 melee stamina per second and vice versa, your sprinting stamina would be halved for a brief while while you are doing a melee attack or other action.
I feel that brings more depth into the system and adds good reward for for managing them both well, but still speeds up the game slightly over all.

For stamshots, it can go a lot of ways with this kind of system, it could be that you just get no penalty to stamina regen while doing an action, it can focus on only the sprinting part or the melee part or it can be something else, there are options.

rustic timber
#

Personally I most admit that I haven't really had any issues with the stamina, and fighting AI. The only thing that I have noticed, is when the bounty is running away from us, and we can't catch up. Which would be great to change.. But on the same time.. That is the great thing with stamina shots. Does expensive little needles that cost what? 60 dollars for weak, and 120 + for strong? I never use them, because I enjoy the fighting more then getting the bounty. And my heavy knife gets rid of the ai with ease.. But for does new, or still troubled by the AI, I am aware that the stamina shot has been the rescue. So long they still would feel this was a crutch for them against the AI, I am up for anything! 🙂

hot vigil
rustic timber
#

Not a bad idea.. I am digressing a bit here.. But I want the player base to grow.. So I always find myself thinking of the entrance to the game. I would love a mentor system one day. A system where a seasoned player could join a new player, and the seasoned one got nerfed to three small health bars. massive sway, little stamine, less damage to players.. But in return did get a free "Old Coot" hunter, with free weapon and items, and no loss to kd. No gain to KD either do. Only getting rewarded for the kills the new player did. Incentivise me to teach him well. And ofcourse getting mmr'ed with other new players, that also have only their mentor with them. Something inviting you know for the new folks. Would love that. The free items the old coot could get, could be all these shots. So I can drug up the new guy for his entrance to hunt. So having them last longer, but no longer be that effective.. Sounds like a good trade off to me.

hot vigil
# rustic timber Not a bad idea.. I am digressing a bit here.. But I want the player base to grow...

Well I have actually thought of a system for that too lmao.
Basically Crytek divides weapons into tiers and the bigger the skill gap between you and your team-mate beyond one star, the "worse weapons and tools" you are forced to play with. So if a 6 star wanna play with his 2 star buddy, he is forced to run weapons like the Base Nagant pistol and Winnie C. Which ofc can still do wonders in a skilled player, but it is better than they going for a Mosin/C&K with a Dolch.

rustic timber
#

That to is an idea.. All do I most admit.. I love the winnie c.. So accurate, so much ammo.. ❤️

hot vigil
#

Oh yeah for sure haha
That is the issue with Hunt, most weapons are strong in the right hands :V
But it still think it would be a fine way to let friends play together without the 6 star getting down to 2-3 stars and murdering or the poor 2 star getting put up against 5-6 stars

rustic timber
#

True.. the old coot thing could be fun to. Because then you would not have that argument with your teammate. I can imagine a lot of 6 star caring for their kd.. and that poor little guy constantly having to become better fast. This way it is just a chill little challenge for the six star, while 2 star learns in its own pace.

#
  • it could be fun. I have always wanted rusty versions of weapons that perform worse. Because the feeling when you kill someone with something like that.. AMAZING!
hot vigil
#

Eeeeeh, not really, some does, but those who care about KDA, wouldn't wanna play with lesser skilled players

rustic timber
#

That is a shame too. I never really get my friends into this game.. I keep being the problem. I am permanent six star, and the mmr is not kind. My friends get headshotted without even knowing what direction it came from. It has become so bad, that I have ended up being a backseat gamer, watching these two on discord by stream. xD Now they have fun atleast.

hot vigil
#

Yeah, but I also understand why we cannot just get put into 2-3 star lobbies as that would just create services where people would pay to team up into lower star lobbies for KDA farming

rustic timber
#

It is understandebal.. Just a shame.. That is why I am pretty curious about Bounty clash.. It may be a fresh entrance into PVP with a faster learning curve.. Able to perhaps level out the field a bit faster.

#

I am also very curious to see myself there. I am a six star because of my positioning, reaction, and hearing.. Not my shooting skills. I may be pretty destroyed in this enviroment that is so direct.

hot vigil
#

Well, clash also have MMR matchmaking.
But the 15 min short mode might be chaotic enough so new players doesn't register the pain lol
Personally I think this new mode fails in two ways:

  • Letting us choose our loadout, this will make it less chaotic and more meta prone.
  • Due to letting us choose our loadout, it means we will lose money and hunters on losing, so people will still sweat to win.
#

If we just got 3 random loadouts, one for each player, which was identical across all teams it would be more casual and remove the meta aspect.
It would be "Well, you got a Officer Carbine Deadeye, a Rival with Dragonsbreath and a Krag Bayonet, go make it work!"

manic burrow
rustic timber
#

True.. But I think there will be a whole new set of meta, because AI is no longer an issue. And distance not so much either. I imagine shotguns, fast fire weapons with pen, and explosives be the main dish there.

hot vigil
hot vigil
rustic timber
#

Yeah! xD But it could open the door for the more.. Soldier type of players. The less hunter, more killer type. And that may grow an interrest from players that isn't interrested in the "walking simulator" part of hunt.

#

I don't know.. I am excited to see what it will do for our player base..

#

Specially now that central crosshair came aswell.

hot vigil
#

Sure, just think it should have gone for more casual, gear fear is bigger with new players than vets.

rustic timber
#

But you can still pick up weapons from the dead right? So go in cheap, pick up big, may be a tactic.

hot vigil
#

Sure, but new players ain't gonna think like that.
Especially not when they get murked by the 4th C&K in a row they cannot afford.

rustic timber
#

A rough lesson indeed.. Curious to see if Clash gets its own kd like sole survivor.

ocean holly
#

Wonder if that gunrunner perk will let people take 2 avtos into Bounty Clash?

hot vigil
#

It will

ocean holly
#

spear is still stronger

queen jungle
#

I'm excited for clash

#

Because the best fights are when multiple teams are at one compound

#

And placing traps for defense

queen jungle
#

@ocean holly PvP is already very rewarding to the point some players simply ignore the bounty. With the recent boost to Vulture, it's become even more rewarding to kill others.
If anything, some need to be further discouraged so they focus more on the objective, i. e. extracting the bounty.

ocean holly
#

I do agree though there should also be a bigger incentive on extracting with the bounty

upbeat axle
# median zephyr not saying its fun or good, but thinking its gonna kill the game is funny, we ju...

Ok. We will have to see i guess. Because every time they do something bad, like the UI, they go around and fuck up even harder by adding the things that seem Counter intuitive. Like this. Were you around for double large slot last time it was in the game? And do you know how fucking accurate and buffed levering had become compared to then? Im just saying they keep making choices like this n they will end up killing the game. Its already Killing my wil to play it, like many other peoples reactions. And right after the review bombing UI tragedy non the less? Im Sorry... They seem to run it into the ground on purpose now.

queen jungle
ocean holly
unborn dagger
#

Rampage, Remedy, and even Relentless now that Hellborn is a thing. We definitely do not need Peacekeeper.

willow hedge
unborn dagger
#

Exactly

ocean holly
#

If you're farming your'e not playing the objective

flat sandal
#

wait. is there another perma solo buff on lightfoot?

#

dam that's an L^^

#

like the rest

ocean holly
#

ratting is back on the menu

tacit nest
#

Solo was really hard since the fire buff and the necro rework but why oh why removing sound for us. It's just a core mechanic of the game.

#

Honestly one of the core problem of playing solo (if not playing shotgun) is the fact that you need to kill a trio more than 3 times to win a fighh since they are rezing everytime time. A good solo perk would be something like: when you kill a hunter he cannot be helped up before 10-20 seconds. It would reveal that you are a solo as in the same time making you a little bit more oppresive.

hot vigil
flat sandal
#

I think the core core problem is that, for the sake of retaining ppl who would leave if they couldn't play solo, janky solutions are being shoe horned in. Unfortunately that leads to all sorts of annoying situations for other players. Like, I could live without solos in my match and I would never miss it. That's not to say that solo play shouldn't be a thing though.

hot vigil
#

The most radical suggestion I have is to make solo only able to queue into duos, as there the gap is the smallest and balance might be easier to strike.

flat sandal
#

perhaps it shouldn't be balanced at all

hot vigil
#

Otherwise, akin to how the game warns you not having med kits or not doing your bars, it should tell solos that queue into trios "are you sure you wanna queue into trios as a solo? This is not the intended play experience at all and will be very difficult!" just to set the expectations for solos.

flat sandal
#

you have to be good for solo vs duo but you do have one little advantage already by being alone and the master of your own noise^^

#

one shot and its a 1v1

hot vigil
#

To think vs. trios is the go-to solo mode.

flat sandal
#

yeah, it's a bit weird. It probably trying to be the phsychghost or summing

#

I play random and often teammates are actually a liability to each other^^

hot vigil
#

That and I understand how trios is "easier" in the regard that there is less teams to keep track of.
But honestly that is more a general issue with duos and I think we should go back to 10 player duo lobbies, but I digress.
More so, the MMR decay solo used to get in trios was also huge enough that 5-6 stars could easily wrangle their opponents bc the skill gap was so large.

flat sandal
#

yeah that was stupid af

#

level playing field across the board imo

#

also went back to duo games only, you can feel that it's the ways it was designed

hot vigil
#

Yeah, way more slow. Bit too slow due to the 12 players instead of 10, but I get why people like that mode nevertheless.
And honestly think solos would be in a great place if flare/fuses couldn't burn.

#

Then they might have a chance to necro

flat sandal
#

cant say. didnt play solo since necro, I'm just silly like that^^

#

I hear that complaint a lot though

hot vigil
#

Haha, fair fair, just how I see things plays out rn.
In general, cutting flare/fuses from burning would mend a lot of issue with the insta burn meta rn

#

bc 99.99% burns comes from that

flat sandal
#

I'd just try to implement a hard limit until you die for good, regardless of any burning. Just to see how it feel like not to have to worry about it at all.

#

So much disagreement about burning going around. Just get rid of it, I say^^

#

I know it sounds crazy

#

anyway^^

hot vigil
# flat sandal I know it sounds crazy

Not really, been talking about how the bar system is kinda cute novelty mechanic, but it just cause a lot of meta balance issues of the +125 damage treshold and whatnot.

flat sandal
#

true

#

mostly it's frustrating

hot vigil
#

That said burning is needed to break stalemates if we cannot burn people are just gonna sit and do nothing.
And sure we could have a bleed-out mehanic, but that I feel is just a worse alternative to burning.

flat sandal
#

I think it being simply would help

#

2 minutes, done

#

what happens if you shot a medbolt in the air, then die, then stick yourself with it?

hot vigil
#

That is a long time tho.
Also it would mean we should remove/rework how incen ammo works.

hot vigil
flat sandal
#

probably 😄

#

I'd be curious what it feels like though. Bleedout mechanic and no bars. Just for a bit.

#

burning would still be strong as it reduces your health temporarily

#

when you die you still could have a "bar" missing, in that sense

#

health that cant heal up

#

but you dont have to do bs like running around for a medkit for days with a chunk of health missing

#

we all do that right? 😄

rotund obsidian
#

can't aim far enough up, bolt will outpace you horizontally by the time it lands even if you full sprint forward

#

I've tried to hit myself with bolts before lol

flat sandal
#

haha

#

I wonder if you can res opponents with it

rotund obsidian
#

there's no way, it'd be way too good for instaburning. drop 4 alerts on a body, rez, then stab and they are instant redskulled

willow hedge
#

imagine the potential for tomfoolery by toxic duo/trio partners

fringe bay
#

@abstract crystal I love the draw speed suggestion, they could really balance things out by giving all weapons a X drawspeed and the final speed of swapping to weapons or equipment would then be based on either the sum of them or maybe 1x the stashed tool/weapon and 2x the equiped tool/weapon

#

Could also balance out avto or nitro (without the randomness they put on the nitro) by just giving them a very slow draw speed while for example a springfield would be super fast

meager aspen
#

Fix the UI

#

Thanks

somber harbor
hot vigil
#

@burnt pebble biggest issue with that kind trait is that it just gonna return the quick swap meta.

#

Or at least risk it

white plover
#

@glass drum One big reason for the weekend mode I think is just the Hunt population is a bit reduced during the week so it's not as wise of an idea to split up the population with more modes

burnt pebble
hot vigil
#

?

somber harbor
#

Keep the current speed for swapping to pistols and then just slow it down as the slots increase

#

Give a lil speed bonus to put swapping on par with a pistol if you have two 2 slot guns

hot vigil
#

Well, the issue with the quick swap meta is that is all about swapping TO the pistol.

#

I'd rather have it as a general stat of the game.
So you can balance different pistols too,
Base nagant, quick to swap, but shit pistol, uppercut, takes longer, biiiiiig gun.

dense zealot
flat sandal
#

has anyone got the exact time of the patch/event release?

somber harbor
#

just give weapons different weights

ocean crater
#

change the ui back, thats all

sand kiln
#

@ocean crater Your post has been deleted due to "low effort" and mostly belongs to #feedback more than suggestions-ideas.

trail carbon
#

Definitely one of the wackiest updates I've seen in a while

#

As for me, I'm going to bring 2 nitros

somber harbor
#

Easy long range headshots and obnoxious levering up close lmao

trail carbon
#

You could be useless and bring a nitro and an avto

#

Think about how worthless as a teammate yoh can be

#

And then go with that

somber harbor
#

I say while having 110k

trail carbon
trail carbon
#

(Also make sure you are the reason they got therapy in the first place)

ocean crater
#

my feedback remains the same.

ocean crater
#

its not there so not sure what happened but i didnt delete it

sand kiln
#

You didn't use the correct format

ocean crater
#

like minutes ago? yeah i didnt

#

but i left one over an hour ago

#

it was deleted

sand kiln
#

Use: Title:
Description:

#

If not, it will be deleted by the bot

ocean crater
#

it wasnt deleted immediately

#

hence why im confused

sand kiln
#

Hm then no idea, but feel free to repost it in #feedback

ocean crater
#

i will when my comment ban is over

sand kiln
#

That's just the channel's slowmode dw

ocean crater
#

thanks for being helpful, i would really like to enjoy this game again

ocean crater
#

yeah dude i read it

gaunt cosmos
#

the terrible execution of the august 15th update killed your growth

tardy rapids
#

terrible execution of a singleplayer game killed it's growth

gaunt cosmos
#

real

bitter orbit
#

Can we bring back progression the game kinda sucks now

storm pendant
#

@median pine The rot bomb idea is very cool, much like the idea of is melting concertina

ruby zodiac
median zephyr
gaunt cosmos
# median zephyr i have a question, what about this graph is so bad?

August 15th Major update and overhaul of graphics lots of bugs and terrible execution overall lead to them completely squandering their potential for player growth you can see that with the peak players being around 60k then the last couple months players have steadily fallen off returning to 2023 numbers the point being the chart shows they weren't able to hold on to most of the players returning to see the update which I think is a big flop and waste.

median zephyr
#

this is what happens after every event yes, however we usually sit around 12k peak daily players, so 16k is a lot better

#

the game has never ever ever held onto all the event players, when the event launches tomorrow again, well go back to around 60k

#

then itll taper off until the start of the next event, we only ever keep a little bit at best

gaunt cosmos
median zephyr
#

for sure, but i dont think even an absolutely perfect launch wouldve done MUCH better

#

it probably wouldve done better, but people mostly just play during events, its what the playerbase comes back for

gaunt cosmos
half stag
median zephyr
half stag
#

Not everyone has a full trio stack to play with + duos is the unpopular mode and may be lacking in players in some regions

median zephyr
#

we gained players, game is working much better now, were fixing the ui slow and steady, were adding some bad gameplay changes but the game is still chugging

sick arrow
sick arrow
#

My friends dropped like 80-90 average fps on that update, and then the shader fix recently was another 20 drop

#

So wild to me

gaunt cosmos
#

yeah the graphics update really didn't help the community just those who wanted to make use of higher tier pc specs which is selfish really but its not their fault we cant afford to upgrade

sick arrow
#

Yeah it’s wild I mean it would’ve been great if it didn’t completely destroy the experience for anyone with a low-mid tier pc

#

I upgraded to a nitro + 7900 xtx and r9 5900x and I’m still getting drops under 100 depending on what time of day it is 😂

gaunt cosmos
sick arrow
#

For real

spiral dust
#

@night fog I like how your suggestion was disliked 😄
#game-ideas message
This community sometime is something. And yes it is funny how the devs said about updates with no downtimes in previous dev updates, but still have this one 🤣

night fog
#

@spiral dust lol I didn't even check if it was liked or disliked I just typed what I thoughts

spiral dust
night fog
#

Cause they are like to lick butts

median zephyr
#

the reason it is downvoted is bc this already happens, they specifically said "Hunters We’ll be conducting maintenance in order to release the Harvest of Ghosts event on October 16, 2024, starting at 09:00 CEST / 07:00 UTC. During this time, the servers will be offline. We’ll let you know once the event is live. Thanks for your patience!"

#

if that doesnt tell you the servers will go offline, idk what to tell you

spiral dust
#

" During this time, the servers will be offline"
Are you ok? 😄

#

Please try to read with eyes

median zephyr
#

yes, you can tell it will have server downtime, im glad you can read

spiral dust
#

According to the devs: there will be no servers downtimes for patches anymore during to re-stucturization.

median zephyr
#

i dont believe they said there will be no server downtimes, i believe they said they can deploy some patches with no downtime, and require less downtime in general

#

also, this is not what the suggestion mentions, it didnt say "you said there would be no server downtime anymore, and there is one" its "please specify which one it is"

#

which it is already clearly specified

night fog
#

@median zephyr my problem isn't with the announcement they dif

#

But announcement of dev updates

median zephyr
night fog
#

No. That they said the update engine will allow them for less server downtime instances and just update the game on the go

median zephyr
#

this is true, but i dont believe they said there will never be any server downtime ever again yknow what i mean? like obv nobody likes downtime, but i doubt theyre doing it just for fun

spiral dust
#

TA DAAA HUL

median zephyr
#

they specifically in the dev blog only say "reduce instances of server downtime"

#

they do not say, completely eliminate downtime

spiral dust
#

What?

#

No word about updates

#

With timing "this will alow for updates without downtime"

median zephyr
#

yes, my video is more recent, david misspoke here

spiral dust
#

Maybe timing for this?

median zephyr
#

while hes not technically wrong, he shouldve said SOME updates without downtime

#

or MORE, not just updates without downtime

spiral dust
#

"The cnahges also mean we're able to reduce instace of service downtime"
Huh? For what?

median zephyr
#

for some updates

#

maybe this update wouldve been longer without it, who knows

spiral dust
#

He did not mentioed it. And I did not remember downtimes for whole day previously 😄

median zephyr
#

wym?

#

never said it had to be full day, but mightve went from like 6 hours to 3, also yes we had downtime for over a day for the relaunch

spiral dust
#

Devs should be more clear about provided info

median zephyr
#

they were pretty clear, they mispoke in that one video, but theyre pretty consistant

glad stratus
#

There are many improvements. What are a few hours if the changes will take a bigger effect as expected. This discussion is not important enough for now.

spiral dust
#

Previously it was mentioned in case that, no downtime at all, that I assume it will work like in some games, that you will receive message about you need to update between matches.
It latest not clear enough, but assume it was mentioned about patches.

glad stratus
#

I think you get your point. They have to fix that for future.

spiral dust
pine escarp
#

I don't understand why servers still have downtime in 2024 when DevOps principles are used everywhere. How is it possible that they can't ensure the smooth operation of the application and allow 3-4 hours of downtime? This is unacceptable in today's world.

#

Hope that this is finally right place for discission 😄

#

If I make such a downtime at work, I will be fired 🫣

glad stratus
#

Maby it is possible because they did the false desicions. No need to force the question about that stupidity. As we all know the game has his issues. But this one is not the most important. Isn't it?

median zephyr
#

i mean i dont think discussions only happen when theyre the most important, probably at least half of the things said in here are on the lower end of importance, its just nice to discuss why things are bad/good even if its small

pine escarp
#

I agree, a lot depends on the infrastructure they use, which we know nothing about. Maybe they don't even have the technology to manage it that way. It’s clear to me that Hunt doesn't receive the greatest support from Crytek, even though it’s a unique project

#

😄

#

oh

orchid wadi
#

OK,. bounty clash needs to be semi-permanant. so fun

placid valley
#

73 gb update wtf xD

static granite
#

Why aren't the numbers appearing anymore for the traning dummys in practice range I want to try out the new weapons and such

vague oyster
#

Ok, 1) Loving how I can select equipment while seeing what equipment I am currently using.
2) Selecting a piece doesn't send me to a different screen anymore!

runic hound
#

Love the new UI update as well.
It's a great step in the right direction.
I still preferred the old list of hunters instead of the grid, but I can get used to this.

solar wraith
#

Yeah, massive list of bugs:

  • 10 Hunters, 7 with Death Cheat and 4 of those with Shadow and between Levels 32-50 and their equipment are gone from my roster.
  • Disconnected midmatch mid fight for no reason at all - All progress reverted post DC match.
  • Continued horrific lag / bad trade windows.
  • Can no longer select any other Hunters than the one that got DC'ed even after restart.
  • Cannot sell Equipment.
  • Cannot equip Equipment.
  • Still cannot view Hunter Lore.
azure fulcrum
#

maybe it is just me but this game does not feel like Hunt anymore... more like a Hardcore-Fantasy Version of COD. Speeding up the game was for sure necessary but not to this extend

crystal plume
#

@vernal axle

median zephyr
#

#feedback message i see what youre saying, however keep in mind they removed 15 levelsish of lore, which many people counted as "filler" so youre really not getting less

placid valley
#

anyone knows why the number of killed grunt is not changing?

median zephyr
#

if youre not using a new weapon i have no clue, try killing with other things

orchid sundial
#

just asking why cant i use the trowing knifes from the shrine maiden dlc right now?

carmine needle
#

It's a known issue

#

As in, Crytek knows

orchid sundial
neon dome
#

@flat fog
#feedback message

---> Your "hotfix" came after TWO WEEKS. ???? Why??
Each hotfix takes down the servers for a couple of hours, and needs a client update (likely)
The devs cant take down the server every two days for a minor bug fix

--->Towards THE END OF THE EVENT you make things playable. Wow. Congrats. I can't say "thank you", it's just too late.
They needs to keep the game engaging while ironing out the problems
Imagine in a team of 5, 2 work on the events to keep people happy, while the other 3 stress out, trying to get behind the issues the players have
It's not much use to use all capacities of devs for ironing out bugs, but keep the game stale and dead for the next 4 - 8 weeks afterwards, where everyone is leaving because there is nothing to do
There has to be something

--->You dont give a flying f--k about trades, which is n1 complaint, not necro, but trading. You just don't care about it at all.
Why is that under the bullet point of Necro? How do you come to think that they dont care about trading, and what options do you see to battle it - without 5x server costs going from (imaginary, but figurative numbers) 15k to 75k a month

median zephyr
carmine needle
#

Yeah

#

IMO they could have added HD or a weapon crate to the lore levels and it would have pacified folks who dont care about the lore

#

now you have no lore and shorter pass

#

idk

median zephyr
#

i am personally of the opinion that the lore pages needed no changes, if i get a skin, that i HATE how it looks, i got nothing, but its not like they promised 50 levels of skins or anything, the battlepass is already huge value

#

now sure to appease people, whatever, would be nice if the event story stayed after the event

flat fog
#

i dont trash talk. this feedback and the ones before and ones alike are coming from people who really love the game. i dont mean antagonization and ppl who look at it this way need to grow beyond that in my honest opinion.

neon dome
#

Amazing, a bot deleted my message lol

flat fog
#

i know your pain 😄

dim heron
#

one sec

#

I did not go at the points that you just I did not go at the points that you just appealed via authority
I was question other points you made
As a dev, and someone with 1.5k+ hours in hunt, I've also got an opinion or two about some of the things you said

#

there u go

neon dome
dim heron
#

yuh huh

#

Yea ik, but having the link hidden gets flagged because people will use it to make a website like www.google.com

#

but change the link

#

to like

#

get me?

neon dome
#

I call it User Error

#

;D

dim heron
#

very much so

#

unfortunately we're responsable for users T-T

grave gull
#

Reward for bounty clash isn't sufficient for the risk

north field
#

MMR in bounty clash isn't the same. Still fighting versus high mmr players when i'm far from their level

#

can't make 10meters without dying

grave gull
dire barn
#

I don't get it Crytek, previously reloading bomb lance took 6.9 sec. now it start with charging then adding bomb and it takes 7.3 sec.

why it was change to longer reload, it was long enogh now its worse, i would say that it would be better if reload was slightly shorter like around 6.3 sec

I mean update seems overall very good but i dont understand this one, it nerfs bomb lance alot

fading dirge
#

the upgraded DLSS looks so much better/sharper - thanks crytek!

heavy prism
#

Why Centennial shorty silenced skin again??? and its not even a new skin just re used, theres still no skin for the centennial shorty! Disappointed to the event instantly..

#

and wheres the halloween version of the Rise up dead man in the menu?

ocean light
#

I’m a bit saddened that there’s no story with voice acting this time, but does anyone know if there is one? Because if not I might as well write my own maybe submit to crytek and they can publish it on their website lol, but seriously though anyone know?

heavy prism
#

I admit, the halloween rise up dead man is there! im throwing a baby tantrum because i wanted a centennial shorty skin and got a reused skin for silenced version centennial shorty

open quail
#

No one wants to help me.
09.10.2024 I received a notification on STEAM that my account in HUNT:SHOWDOWN has been banned forever. I'm shocked! I have never used any third-party programs, reshade, dots, etc., and moreover, I have never used bugs and cheats. I played the game for 4,500 hours, got 100 prestige and tried for a very long time to get a high score. And what did I get? Permanent ban? And the most important thing is that no one wants to help me, your support is inactive. The support responds to me with ready-made phrases that I am a cheater and is not going to help me. How is this so Crytek? How do you treat your old fans?

SOMEONE HELP ME SOLVE MY PROBLEM!!!

@crytek

marsh gardenBOT
ocean light
carmine needle
#

Lol I wish I knew, so I could also talk to them. Sadly I think it'll take community outcry to get them to realize folks care about the lore

fading dirge
ocean light
carmine needle
#

There's quite a few of us, it's really frustrating to see how it's going with the lore

hot vigil
carmine needle
#

But right now we have an event and no idea why

ocean light
carmine needle
#

and it's a huge red flag for what is to come imo

#

The last event lore was pretty clearly just Hellboy's mastery

hot vigil
carmine needle
#

true, but still

#

Drop a blog post