#feedback-discussion
1 messages · Page 185 of 1
spear never should have been added to the game tbh
It's a two-slot bomb lance ammo launcher 🤷 unless the bomb lance sees a major overhaul (which i doubt) then it's probably gonna be a meme, yeah. might see a new ammo type for lance or something though.
It can exist, but maybe it shouldn't be doing 150dmg at like 30 meters in the foot.
Only killing on chest & stomach up to 20m or something would have been fine. But now you can hit someones finger at the other side of the compound and still kill em
Throwing tools don't have any damage falloff i think, even a throwing knife will do a full 130 damage as far as you can throw it.
hunt devs: we are making tools do less damage to bosses because we feel like they trivialise them at the moment
hunt devs one patch later: we are adding a throwing spear and it does so much damage to the bosses that it trivialises them despite the damage nerf from tools, also it's bigger than the baseball bat btw
Ye, which makes very little sense. How the fuck can a spear maintain full dmg but not a bullet ?
I dunno if y'all noticed but they also somehow reverted the spear nerf with the latest hotfix LMFAO
bulwark literally nerfs it into the ground
Im talking spear here
Does bulwark affect it to?
nerf bomblance 
and i'm convinced it's intentional, any time crytek nerf something to make it less convenient for players it's always followed up by something very similar in the next patch that negates the change to a degree
oh my lord that clip is crunchy
like man nerfing necro then next patch they've conveniently came up with a new idea to rez someone from range, like it's intentional
Ye thats a shot in a hundred hit. Meanwhile theres right now thousands of those shot and all missing.
prob a joke i get it
but bomblance is borderline useless as it is, removing the lance, it's jsut a meh
oh no yeah it's a meme, bomb lance is shit. the fact that bulwark hard-counters it is actually insane.
I'd say frag bolts would be a funny meme but the bow outdoes it
ye i find that pretty funny that it just entirely kills the weapon xd
It's like having a trait, that just halves bullet dmg
bulwark hard counters the bomb lance but does nothing against frags because "it's not an explosive"
give bomblance big dyno bundle bolts
genuinely dumbfounding that they made the strongest aoe damage throwable completely immune to the trait that's meant to protect you from aoe damage throwables
ye you're IMPALED with a dynamite. Even with bulwark, if u stand on a small dynamite, u gon die
shit literally lodged into your chest but you can just tank it because it's an explosive and not a "rending shrapnel blower"
quite frankly bulwark just shouldn't exist at all and explosives should be rebalanced
I also like that even at maximum range, where a frag would do 5dmg, it still gives intense bleed
don't get me started lmao
Crossplay With ps and Xbox when ?
there's so much wrong with frags that it's really not hard for me to see why the frag bow gets me so much success
Whenever i wonder how i got hit by a frag, even through brickwalls and shit. I just watch the frag test video where a 1 feet box can block an entire explosion. But not a brickwall.
Spaghetti coding is delicious
it's already there you just can't invite each other lmao
dude I've had them go through metal roofs despite the devs insisting that it doesn't happen lmao
The "frag test video"?
they need to make it so we can invite. such a simple thing today ingaming. i want to play with my friends
Poor name, but theres a guy that tested what and what did not block the frag
The most weirdest shit negates the whole explosion
Like a tiny box
my absolute favourite it how the collision boxes on them don't reflect the actual size, so there's teeny tiny little cracks in buildings like blanc that you'd need to thread the needle on a dynamite to actually realistically get the throw on but because throwable collision is tiny you can just throw a con bomb through it
Might be my video lmao
Heres one for example
https://www.youtube.com/watch?v=ImxzA1v-lUM
Hunt Showdown's Frag Bombs seem to largely do whatever what they want, so we took a whole bunch of them into training to figure out what's up. See if you can guess the result? Just Some Hunt Showdown Funny Moments and Gameplay
I stream here: http://twitch.com/olive_meister
Join Discord Here: https://discord.gg/zEpjyt2VBY
You can listen to a n...
Skip like 2 min in
For example a cart WITH HOLES blocks the dmg, why? Idk.
A wall with a hole, does it block? No, why? who knows
Yeah as I say: Explosives in hunt are consistently inconsistent.
I think whoever figures out how explosives work in this game, deserves an award, like a key to the city or something.
I hate the UI. Fix it. Please
I genuinely believe that explosives aren't supposed to go through or around walls at all but the geometry is just fucked on literally everything
ye and how does it do 0 dmg sometimes but add bleed, what the fuck is that all about
explosives work by hitting your feet, maybe bleed aoe is anywhere? 🤷
its 100% coded intentionally to "wrap" around walls, theyve talked about it
however its not meant to go through walls (it goes through doors and windows bc it blows through) however its buggy and collision is jank so it does sometimes
i'd love to see where theyve talked about it cause ive never managed to find it
They dont wrap around walls tho
not always
something that is like twice the frags size in height, can completly negate it
sometimes yes, explosives are buggy, but it SHOULD wrap around to some degree
Just watch the video
i already know the video dw
ive tested explosives myself a lot, i know how they work in depth
even the weird jankyness that you really cant predict
This another factor is how it calculate spacing, had a friend dying to a big dynamite bundle the other day which also seemed to be fucky
This is not precise at all, but is was about like this he died.
And I guess it makes sense, but also it is very unintuitive.
Wall pen is almost just as fucky as explosives tbh
Like the explanations make no sense what is thick metal vs thin metal
thin metal is just those typical red metal sheets, otherwise assume thick
Idk even those feel impossible to pen with long ammo sometimes lmao
what typically happens with that is a lot of metal sheets have one layer of wood behind them, long ammo doesnt pen one metal and one wood, that or youre getting some odd angle/hitting a railing behind it
obv just a guess bc i didnt see the specific shots, but this is what i see get most people
Since this is the only official feedback/feedback discussion place and they don't allow threading here I just wanna say sorry to anybody currently here because I'm about to blast a wall of text out here
Text Wall Incoming
Further extrapolation on #feedback message
In an interview from David Fifield he went out of his way to assure the community that he wasn't going to steer the game away from a late 19th century cowboys VS zombies extraction instead of mil-sim or arcade shooter. He didn't want it to be like those other shooters(That he also worked on) so that it could retain it's unique identity that would be a haven for those players who weren't interested in the fast-paced arcade-style shooters that were dominating the market. He acknowledges that he has his own personal bias for where he'd like the game to go and it seems that he's doing that. It feels like he no longer subscribes to "The heartbeat of Hunt is the exquisite tension of the pervasive unknown". That vision was lost in favor of homegenization.
"Every bullet counts" no longer feels like the philosophy being followed by the team(these are all quotes directly from David, if quoted). "There is no aspect of Hunt as a franchise that is not under my umbrella." Please own this. If future design isn't going to follow this design philosophy communicate that with us. Just let us know that you intend on bringing Hunt closer in-line with modern shooters that put a focus more on fast-paced, arcade-esque, quantity-over-quality style of design/play. Because a lot of us chose Hunt to get away from that style of game but still get our shooter fix. "What about the people who aren't great at aiming, or don't have lightning reflexes, and don't have the best visual acuity of a 20yr old sharpshooter."
Since then he's done the opposite at many given opportunities by implementing means of less skillful play, more semi/full-automatic weapons/variants, OHKO tools with no mitigation, removal and/or nerf of many other methods of dealing with unbalanced practices, make every gun look/feel like every other, giving every gun all ammo types, every gun has every slot size, modifying UI more in-line with titles he's contributed on, and doing what he can to make Hunt Showdown a less unique and more mainstream shooter.
Community doesn't want another Valorant/Halo. We don't need a reskin of Call of Duty. Those games already exist and do well. David said "I fell in love with Hunt to the exclusion of all else." I think I can speak for a lot, if not the majority, of Hunt players in this particular thing: We all feel the same way. We found Hunt and fell in love and that's what makes us all passionate about the changes. It's why I'm writing this stupid-long message.
But it feels like several of the recent past changes have been taking Hunt away from the game that folks fell in love with. We need to embrace more of this game being a supernatural old-timey shooter that engages your brain and not just your reflexes.
I'm in no way against change and think that there have been several great changes in Hunt. "Sometimes it's hard to tell your boss he's wrong." You're not my boss and you don't owe me, personally, diddly. Coming from a fan of this game it feels like you're wrong with some of the decisions that've been made. There have been a lot of really great additions/changes(subjective, yes): Ability to alter your crosshair placement, more guns that aren't quantity-over-quality style, the new map(and redesigns of the old), new cosmetic content has been a lot of fun and fitting in universe, the lore has been amazing, and the game remains heading in a non "P2W" direction, and so much more!
There's so much being done amazingly that it hurts more when it feels like the identity of the thing we've come to appreciate and love is shifting away from the stated path. The team works hard and they're doing great work and I don't want to diminish that in any way. They should be appreciated and rewarded for that work! I don't think that means they're without reproach and hope that this has been constructive feedback.
So many folks I know went from playing this game multiple days a week to only doing one or two and just logging in for event stuff. Myself included. Getting new players in the door won't help if you only retain them for special events. And running events for 2-3 months and then taking 1-3 weeks off before another event isn't the way to go.
I'm also questioning some design decisions and the design direction but I can't see how the game has changed in favor of faster TTK when the TTK has always been theoretically instant if you headshot someone or use a weapon that can 1 tap otherwise
Fair assessment. I honestly didn't have a particularly good way to word it
If I think of one I'll change/amend it
Main change recently that I do not agree with has been the burning speed buff and other buffs to fire damage from different sources
Otherwise it has been mostly fine to me
Burn changes went a little hard in the speed direction, imo. And the spear needs to have some sort of change done to it. In it's current form it's too much of a lot of things
I could laundry list things that I don't like. Some of them I feel don't belong and others are just personal "it hurt my feefees"
but there's an even bigger list of things I DO like
"Every bullet counts"
This so much, but I suggested nerfing the ammo box yesterday and people hated that sooo
I mainly hate it because I do not want to nerf guns by making using them a chore, and honestly long ammo already imo has too little resupply rate without the consumable ammo boxes and I am more in favor of increasing it to 3 from big boxes and 2 from the small packs while giving long ammo/the guns that use it actual meaningful nerfs
Being out of ammo and not being able to properly resupply even when going through a full resupply point is simply not fun
Considering Headshot range is unlimited, a headshot before could not be a kill but will be now
Always
Originally the game actually came with infinite headshot range as well
So if anything we've gone back to how it originally was
ye but im not comparing the game from launch, but how it was progressed.
Alot of other changes came since launch to
With the addition of bullet drop I don't think it matters, if anything it has reduced the amount of times people have successfully managed to snipe me from extreme distances
I'm not inherently opposed to the headshot reversion/change. It hurts doubly so, I think, because when somebody can be on a hilltop a compound and a half away and just pump out those dualies and you somehow cop a bullet to the dome you're just done and nothing you can do can really change that
What is the point of an ammo system if you can for 65$ can have an at will deployable that yields 2.5 times the ammo from an inworld ammo box for BOTH normal and custom ammo AND can be used by a team-mate?
It is negates anything that is balanced around ammo limitations.
One consumable slot is not a lot to pay for that.
And yet more people are still bringing throwables and syringes over them, I mainly see people running avtomats using ammo boxes and outside that they have been quite rare despite my entire team bringing them and the utility they provide. But still, come on, 5 bullets for long ammo from that is still nothing especially being a consumable slot. Even the best of players whiff shots, a lot of us also go for wallbangs using up a lot of ammo, 5 bullets gives a fighting chance at best
20 compact ammo from them will have a much bigger impact for survivability and continuing the fight for extended periods of time
Naw I see ammo boxes every game, either on my own team or the enemy.
The main gameplay for every hunter is to shoot the enemy and ammo boxes helps that.
Especially if you use spitzer/hv or other special ammo guns.
7 bullet for Dolch is insanity too.
Thing is that you pop your regen and then you have good odds for looting something to throw at people.
It is less viable now as we have small vit shots in the loot pool.
But a single ammo box, two regen shots (or other combination of stimms) and a throwable is a good competitive loadout.
FPS DRooooop Whyyyyy ?
yeah ammo boxes are everywhere now. after a big fight I like walking around and finding like 3 or 4 deployed in random corners lol
and sometimes just hearing someone hit one midfight lol
Kinda gotten the "flashbomb" situation where people have really opened up to how good it actually is.
Issue is that it something that is "passive good", you don't feel it that much as getting flashed bombed.
And people see it less as an issue bc "it is thing they like".
i'm relatively new here so please forgive me if this is the wrong channel for this. if there's a better spot for it let me know and i'll move the post
is it just me or does the creative leadership of this game struggle with sticking to any design choices?? they add/remove something only to remove/add it back in later. what was the logic in removing the generators, what harm did they do by having them? it was a great part of the immersion? if removing them, why bother keeping victrolas or pianos? why limit necromancer to one use but then implement a revive crossbolt? they make poison super effective then make it nearly useless. they had an impressive in depth section dedicated purely to lore that was then removed. the game used to be all about using old weapons where you have to make your shots count, but they keep adding more and more purely fictional rapid fire garbage that harms that idea.
all this work towards specific visions only to then be undo that same work. this direction doesn't seem like there's an actual solid design plan. it seems like they spend way too much time catering to twitch streamers and reddit, and catering to the people who are looking to make this game play more like call of duty. the new UI even looks like call of duty. is it just me or this game is having its unique character slowly watered down by bad management and mainstream visions? been playing this game since early access and a lot of amazing improvements have been made since then, but a lot of cofoundingly dumb and/or pointless changes (or something that had a point but then was made pointless later) have happened. it's bizarre that i keep seeing it happening with almost every major update.
Trust me, we are a lot that ask the same.
i'm not sure this is what's happening, and it's probably not what's happening, but being in management myself this reminds me of when a team has a specific direction they're heading in, then leadership changes and says "no that's dumb let's do this", then leadership changes again and says "never mind that was a good idea" then it changes again and it's like "well we're gonna do this now instead"
like every new leader wants to leave their own mark on the project and erase the previous leader's work. that's what this is feeling like
there's a reason i uninstalled every call of duty game but keep playing this. stop trying to be call of duty. you are never going to compete with a mammoth like that. just keep being yourself and appreciate the community that religiously follows the game for its unique merits
Man what I wouldn't give for private servers and dedicated tools to adjust/balance shit.
what i wouldn't give to be a part of the creative leadership of this game and drive pure focus and clear direction
Well, I know my idea of Hunt ain't always if rarely shared with people here, so I assume people want all this new shit we are getting haha
idk. don't know where you're from but if that's the case then this feels like the californians that hate california, so they move to somewhere like texas or colorado and then try to make those states into a new california
"i hate call of duty so let's play this super unique cool little grimdark old west shooter instead" then becomes "well hunt is great but i wish it played more like call of duty"
it's all just baffling and sad to me to see them seemingly catering to that
^^^^^^^^^^^^ I agree 100 fold
the feeling of cowboy tactic-heavy shooter with a tense and eerie atmosphere has been ruined by the team changing things that make camping and meta-loadouts the only way to thrive :/, its becoming cod and I am scared
yeah i want this to be more like it used to, not winning by bunny hopping and having lightning reflexes and meta loadouts, but knowing you can win just by being smarter than the other guy
I'm just Danish haha
But I get your point.
being able to burn players to finish them off, but then let's add a way to remotely put them out, ok now let's add another way, ok now let's make it so they burn faster
Game used to feel more skill based I guess, now its just a slough of "who has the better pc + can throw a spear faster"
like all these changes directly contradict each other
I don't think the speeding up of the game we see, which gives off that CoD feeling to some people, is really what's causing Meta loadouts and camping to be the only wa to thrive
I think the changes like beetle buffing, absurd beartraps, throwing spear as a failsafe, those things encourage camping when paired with the faster burn rate
I'd even go as far as to say that ever since the early days of Hunt they took that direction to combat camping
why push a team anymore? If one of you die, and you don't have bounty? Bro is burnt in seconds, its far safer to stay indoors
I assumed they were trying to fix camping, and reduce it, but everything they add makes it worse, much much much worse
I definetly agree with the faster burnrate bringing back "more" camping
the faster burn rate gives you absolutely no time to be smart or tactful. it reduces it to two viable tactics: let your teammate burn, or rush and be killed by a duo/trio camping the body
so either camp or commit suicide
^ this
As in it's much more beneficial to camp a body now that you don#t have to camp it for as long
that too, it PROMOTES camping a burning body
burning before was still intense, sure there were other changes that couldve been implemented, but now its so easy to burn people, that theres no counterplay if someone gets caught a little ways away from you
But then again, burning of dead bodies used to be an old bug they made a game mechanic, specifically to combat camping
it also makes salveskin more of a necessity instead of a great bonus
pair that with the 8 bajillion ways to burn people
burning is a great game mechanic but they're just watering it down more and more
Oh i tend to agree
adding too many ways to burn, to force people to rush you when you have the advantage even if just in number, its terrible
Burning is a very needed game mechanic
the endless camping before burning was a thing was very tedious
they keep encouraging the defender rather than the attacker, I understand that the attacker before was pretty well-off, not much defense, but now its in the entirely opposite direction, they couldve changed something else, they didnt need to make it the burn tweaks
But i myself am no fan of how easy and effective burning is right now
limiting necromancer is another one. now you just camp for a minute and if you kill them you can move on. it discourages being thorough and making sure every body is fully burned. you know how satisfying it was to self revive as a solo because a team stupidly didn't burn you, and then hunting them back down and getting revenge? or how infuriating (in a good way) it is to have that happen to you, and have only yourself to blame for it for not being thorough?
Blown away my suggestion hasnt gotten 8 bajillion thumbs down
I think the limited revives are not that bad of a change
i had zero issues with necromancer before either, but now the one revive you get is much more powerful
i can see the good and the bad because you can move on after killing them a second time, but i loved the more complicated mechanic that was caused by revives being limited only by your own health chunks
The devs seemed to focus on the REACTIONARY camping of a teammate burning not the initial camping of them sitting around waiting for you
or hell, make necromancer unlimited but every time you use it on your teammate you're gonna burn a small chunk
people don't even move on after burning out anymore, they want the kills :/
so you have to be smarter abouyt when you use it and how many times
yes, then again loosing healthchunks is in large parts what made the Meta so stale
changes should be encouraging smart tactics not encouraging fast reflexes
^
god dont get us started on the spear
or any of the campy close-range buffs
if you have better ping, or a better pc, you'll see them first, thus you can get the advantage usually
to die to a spear in one hit in close range after you hit them with a SHOTGUN and they survived
but that leads to camping for many
^ new hunt experience
the smart tactics over fast gameplay changes i mean
i don't know about you guys but have you ever seen a stab wound vs a shotgun wound? I would MUCH rather get stabbed with a spear than take a blast from a shotgun and this is turning that on its head
The burn changes made people less likely to rush, or attack due to fear of being burned out
this encourages camping
the burn changes only encourage the reactionary "our buddy is burning oh no! we can't stay here and wait it out, we have to go save him!" camping issue
Well, yes and no...
realism wise a spear or even a pistol wound will also take you out quite easily
spear to the toe
either let your buddy burn or rush headlong into a team camping his body. it's lame and dumb. you don't have time to reposition or sneak around or figure out a smart plan. rush out or your buddy is burned up and oops you're dead
^ this
look up a shotgun wound
they should combat the initial camping, instead they target the reactionary camping
a close range shotgun wound with buckshot
thats what every addition does, it forces the already punished players to seek more punishment
and tell me you'd rather that than a pistol, or a spear
getting shot wouldn't be fun regardless but that's not my point
I don't need to - the point i'm making is that both will kill you very effectively, which doesn#t translate well to gameplay balance
ofc a shotgun makes a bigger hole and has mich more destructive potential
a spear to the toe shattering every bone and rupturing every organ in my body when I didn't respond in 0.1 picoseconds to the enemy's corner-spot:
a shotgun will blow your insides apart. a spear will take time to kill you except in specific locations. which one would be more devastating in close range? i'm trying to make a point here
yeah the spear to the toe part is ofc not rooted in realism what so ever
if that guy used a throwing knife, it would do 5 damage, or a throwing axe, like 25
which one SHOULD be one hit kill over the other in close range?
so the throwables encourage you to take the fancy NEW one, just like with the katana, it outclasses all of the other slot melees
but for gameplay, if a thrown weapon where you get onely 1-2 tries is very inconsistent, it's also so bad it's not worth using
they wanna show it off, which pushes the meta negatively
I don't want to say the spear is well balanced however
They want people to try the new thing, so they make the new thing extra shiny, and it sucks
let's have a saber but then add a katana and make it better in every way. like, what? this is like the that meme - "no, we have a katana at home"
i don't think it's really about that, it's that they get more bold with designing new ones because the other similar verasions were kinda bad
martialist was a scourge that started a string of downfalls.
they need to go back, and fix the older stuff, give it more love
As far as thrown weapons go, none of them were any good for PvP, becuse they were so unreliablke
then fix the other similar versions instead of bloating the game with redundance
none of the dedicated melees have had any buffs (to my knowledge) since they came out, besides katana
baseball bat even got nerfed!
and melee weapons were not really worth taking in the arsenal either
they were at one point 😔
same with in-world melees, they nerfed them so bad, assailant doesnt even throw them right
go into the firing range, and assailant throw a combat axe
you'll see
I personally agree, but i think they already bloated them too much for giving all of them meaningful balance
not sure how long you've been playuing but oh my god, do you remmeber when assailant was actually used? getting killed with a thrown sledgehammer was entirely too funny to even be mad about
like if we look at melee weapons, what's the point in dedicating an entire weapon slot to a melee weapon, when people could also bring a gun with a melee attachment, which did almost anything you want from a melee weapon but doesn't prevent using a firearm in said weapon slot
it wouldn't be if they could have sped up their plan on giving every melee weapon a martialist interaction (which they said they'd do all the way back in Tide of Desolation). Not even going to mention the spear
it was beautiful
yeah I posted that in suggestions and instantly got 6 thumbs down, never again, too traumatized lol
same-ish issue with tools, they seem to want melee tools to be a viable OHK fallback option if you bring two guns, but if I can also OHK with a tool why would i dedicate a weapon slot to melee
typically the dedicated melees had more range, and faster swing, better stamina effeciency, and freed up a tool slot, but now its just katana time
or oh here's another thing about the spear. have you tested how far you can throw that? they added bullet drop but also added a thrown weapon that can be thrown so far that you can throw it straight up and out of the skybox. try it. it's asinine
they didn't really is the issue
some had more range, but that was very dependant on the hitbox of the weapons swings, which were very wonky for most slashes
fav kill was like my.. 10th game or smth? (its been awhile) I threw a shovel at some dudes head as he rushed my building with a shotgun, the sound was heavenly, I still hear it in my dreams
many of the tools had some of the fastest attacks too
let me have to lead targets and compensate for bullet drop (which i don't hate, mind you) but at the same time let's take a thrown weapon that flies nearly as fast as a bullet, is a one hit kill, and somehow has comparable drop???? have any of the developers literally ever thrown anything IRL ever?
I can agree, but the powerscaling on melees is FOUL nowadays
like the knife slashes and stabs or dusters
^ this
martialist for the dedicated slots would def improve them
while the combat axe has a terribly slow swing
like alot
for example
machete and combat axe have always been bottom tier tho :/
that is massively exaggregated tho
90 m/s is nowhere near a bullets velocity
its fast enough to obliterate someone's entire body upon hitting their toe at least
i don't know if you're missing my point or just being a contrarian
This also brings me to the confusing point of bear traps
how do you step on 2 in one step?
I think of this alot
do you trip and hit your head on one?
do you slip and land butt first?
I do understand your point, but you do exaggregate it quite a bit too
how do you die to 2 bear traps
bear traps are one of those things that i hate when i hit one but love when i get someone else with one, so i can't quite get on board with that change lol
i think a bear trap would be better used if it locked you in place though instead of killing you
yeah agreed
yeah i agree that having the spear be both super forgiving in dmg so it kills reliably, but also have it have the best velocity, precision and drop is a bad balance coice
it should massively slow you down, and you have to stop and remove it with a mechanic like bandaging
idk why it just flat damages you, theres trap-mines for that, make a frag one or smth
the bear traps should be.. not just a damage tick and a slap on the ass
that would keep them so much more unique and interesting, and change the strategy around them
theres little balancing changes like that, that always confuse me
but i still think having a throwing weaon that's viable in PvP is a good thing
make them loud as hell (as they already are) but instead of flat out killing you, lock you in place
yeah! like setting up a beartrap on a spot you have eyes on, to hold someone there if they step on it!
and you better get that thing off you before the team comes for you
they could be connected to the ground via chain, and hold you within a radius so you can dodge
that'll also discourage people just leaving a bear trap somewhere for the hell of it and moving on
so within like 5m you can walk in a circle or smth
but that'd be a camping buff again, wouldn't it ?
afterall a trap that locks a target in place is no use when you're not sitting close by to aim at said target
sure but the current bear trap already does that? making it make people push angles would make camping less safe
uh what? it's a defensive item to be used in defense. if you consider defending a building while banishing camping then yeah i guess it encourages camping
Im confused, it wouldnt encourage camping as much as the damaging tool
it currently is
It doesn't really, it can kill you so people ton't need to camp it to get some effect
what sense does it make to NOT camp a bear trap? of COURSE you'd want to stay close by. that's the point
or hurt someone and fore a slow down by bandaging for example
beartrap rn
- leave in window or door, when 2 are triggered, kills you, no player input needed
beartrap with chain - leave in dangerous walkway or angle, you either watch that angle, and risk being shot by someone who triggers it, or peek when they trigger it to have a gun in your face if they'd rather wait before healing
camping is tougher when getting into the area successfully is harder
beartrap rn, makes it harder because it seals off an area effeciently without player interaction
well if you want to escape with a bounty it buys you time for example, since it applies bleed to the target and depletes enough health so you can OHK them if they don#t take the time to heal up
if you place 2-3 of them nicely they can outright kill a target even if you are nowhere near
chainbeartrap, would be far better in that sense because instead of killing, it keeps you in a small area that can be acted upon, but still has some variety (player position, beartrap location, etc) for the defender to lose the fight
which does deplete an HP bar and costs the other team ressources
I cannot repond to an opponent if I step on 2 beartraps and die
I can respond to an opponent if im pinned in a small aoe and have to prioritize either healing or killing the rush from an unknown location
Thus, people pushing buildings (that didnt throw 8 bajillion dynamites in) are at the disadvantage
with current bear traps
1 bear trap is balanced because its a punishment for hasty action
2 bear traps are not balanced because they entirely prevent reaction or defense against that punishment
That is true, but then again it means you force more people into camping trapped places
not saying it's necessarily bad however
just a matter of perspective
I suppose yeah
I personally don't mind traps, because using them is very hit or miss.
if you bring them, they often are deployed and end doing absolutely nothing
also, camping for defenders is only encouraged to a point. remember that even if they want to spend the whole game sitting around, they're the ones who have to get past the attackers before the round ends, so the onus is still on them to move even if they take a while to do it
because if you put em in obvious places where peole will be, many will see em
if the attackers don't want to wait then they have to attack and force a reaction
while if you hide em well chances are pretty high noone goes there
I personally fully agree, but i also know that many peeps don#t care
anyways i gotta leave and go shopping, the devs aren't gonna read any of this anyway so it probably doesn't even matter, but at least i've said my piece
in the sense that if they camped, they often rather sit it out and deny the people camping outside the bounty instead of fighting out with a fraction of time remainin
They do read it, and we reds can also give feedback every now and again
have a great day 👍
i guess that's news to me. i'm used to screaming into the void lol
#game-ideas message
@tranquil warren Not a fan of land mines? Boy has Crytek got news for you
WHAT HAVE THEY DONE
TELL ME BARRY TELL ME NOW
Oh, nothing. Nothing at all. Just enjoy the nice trailer: #general-announcements message
NO.. NO IT CANT BE.. IT CANT BE NOOOOOOOOOOOOOOOOOOOOOO
Unfortunately for patchwork he posted his suggestion on Opposite Day, the only day Crytek listens.
#game-ideas message Remote trash-talk, I love it
6* duo in 3* trios?? what is this..
I too have been stuck in a high bracket, dying constantly, im stuck in this sad death cycle
@storm pendant Yeah I couldn't decide when/how it should fit canonically. Obviously it would need to play quite differently and every Legendary skin available via DLC wouldn't fit a cohesive narrative unless it told B-side narratives, which itself could be cool. Honestly if they started it before everything changed and made the story-mode continue up through the current narrative that'd be pretty awesome. The AI would have to be scaled up and be against civilians too (bandits, cultists, whatever).
Heh- what if it played like Red Dead Redemption Online but in the Hunt universe? Then you could pick different servers or have events based around specific times in the story-line... enter into scalable missions alone or with a posse...
Anyway, there's infinite potential but I guess it would require a manpower they don't currently have... even with the Crysis team.
Yeah, I need to try that one out - especially now that I have both titles.
Imagining Hunt as a Vermine/Dark- Tide like game sounds even more appealing to me...rather than L4D or B4B.
THE NEW GAME MODE NEEDS TO BE PERMANENT !
Terrible idea.
Hunt doesn't have the playerbase for that. And it would destroy low-pop regions like OCE. You know everyone in OCE is just playing on American servers right? That'll just make our whole problem already worse than it is. If OCE players just you know, played on OCE, we would be fine when it comes to Bounty Hunt. As it is it's a struggle even taking into account our low-pop.
It would be better to rotate Soul Survivor and this new mode in and out on a weekly basis or something, but even that has issues. More than two gamemodes, especially having two gamemodes that are similarly fast-paced, is a problem.
Maybe you let them release it first and do their trial before screaming that it needs a permanent addition?
crytec if you're gunna keep adding silly crap do one thing for me
and thats increase server pop and make it not start a game with only 2 people in the damn server
try 15 player servers and make it fill at least 3 full teams worth of players
would be funtastic
I hope grizzly and graystone are blacklisted from the possible boss layers for bounty clash
I can't imagine the performance drop of having the entire server at these two compounds with fussees and flares going of
Ok, ok. Hear me out. What if they released a new game mode so ppl switch over to that so that crytek can actually work on the performance issues of the new map?
To get us distracted?
My thought was something similar to STALKER in pace with a slightly more flexible movement kit, like better climbing and the like (no other players to balance around).
I was thinking they could go nuts with new AI types and smarter, more aggressive behavior to make them more threatening.
something that is similar enough in feel to appeal to HUNT players and fresh enough to appeal to those who may not be into a fast paced PvP
More emphasis on looting and the economy as well I’d wager
Day 4 of complaining about the new UI.
Revert that shit, also change the 800ms trade window, like wtf
https://discordapp.com/channels/350201607788429323/520548481782382602/1292901204283883592
What the fuck is this? xD
@spiral dust I totally agree. I’m 50 years old and I left games like CoD because they got too fast paced for me. Hunt was such a nice change. A game that’s more about tactics than anything imo. I know people like me are not the main player base and the devs most likely don’t consider us at all in their decisions, but I’m still sad about the direction the game I really love seems to be going.
Why is this game so incredibly demanding
tbh the most disgusting part of the tool bear traps is how they're just straight up invisible underwater, I decided to bring them in last night, popped them on an extraction next to my spawn at cypress then the bounty team ended up going down there and they died to them lmao
like the old concertina poison combo was at least somewhat visible and sometimes stuck itself just above the water
the black bear traps even in shallow water and damn near invisible
crytek suck at optimising
facts are there any work being made on that? i havent really followed the hunt discussions and that
Other than my fans screaming for their lives and my 3080ti dying i love the game 😂 just sucks that its sooo demanding for what it is
@hybrid forum don't think we have enough weapons for 1865 mode, but we could for sure do a 1880's mode
that's why I'm talking about more black powder weapons only for that mode
Sure, that is just a lot of dev cost for a very niche mode
One thing to set a limiter and call it a day another thing is to design a whole slew of new weapons that only gonna be relevant for that single mode.
Don't get me wrong, wish that Hunt as a base was set in 1880's because we could have less mosins and whatnot and balance more around funky old guns.
maybe that upcoming hunger game will scratch that capn'ball itch
Hopefully and hopefully it gonna be real competition to Crytek
I've just noticed that it also has that chain pistol revolver
on one hand I'm glad the weapons are weird, but on the other I wish there were mostly single shots
we don't have many games set in that era
I'm just worried they are going the Tarkov/Dark and Darker route with heavy RPG mechanics of "+5% sprint speed pants" and shit like that.
Hunt's strenght and the reason why I think it does as well it does is because it quite "simple" in its meta game mechanics.
You ain't gonna lose to someone wearing armor or having a helmet on.
Sure traits can sometimes be "% more cycle speed", but most of them are less intrusive and undermined by the great headshot equalizer.
It's not the one from crytek, it's much cooler even as this one is an actual real design
yep, and it has an obnoxiously long hammer pull
But it looks so cool and is mechanically super interesting
One of those guns that i always wished for in Hunt, tbh
honestly the main reason I want to play hunger is because it will have melee combat like in mordhau
both chiv 2 and mordhau only have sweatlords left
i never got into that style of melee gameplay, but i do certainly see the appeal
id take melee on the level of bannerlord
nothing crazy but at least there's parries
wtf is wrong with this fucking shit party queque
i got over 250k duos killed
and games gives me ppls with 50 duso kills
wtf
6 stars ok but wtf is this
i can be 6 stars in 4 games
this queque is fucking ridiculous
Wait, what's this game?
hunger, it's not released yet
@gilded jungle It's intentional as it prevents randoms from making changes to their loadouts or such without others noticing
its true, but if they ready up first, they can do this anyway, it just inconviences people with not much benefit
They can't, the point is that you ready up after you have made sure you are fine with whatever others are running and such
And if they try to change their loadout, they have to unready
And instead of being able to just ready up again and load into the match without others noticing if they aren't paying attention, it gives them time to check what they changed before readying again
this only happens if they ready up after the others, what were talking about is being unreadied after already readying, so if you ready, and dont stare at them, they can absolutely change before they ready
like yes i agree it does something, but it inconveniences everyone and doesnt even fix the issue
its not like you get unreadied after every loadout change (which is good) but thats the only thing that would stop people being able to sneak in or out things
I pay attention until everyone readies up and then usually either alt tab or go grab a drink while queuing/loading in and it absolutely prevents cases of me being in the kitchen and someone unreadying and changing something without me noticing it
for sure it helps with this, if you only pay attention until theyre ready, then alt tab or go to the bathroom, but it inconveniences everyone for this
if anything just make it so its a setting you can opt out of, then everyone wins
I must say, I am quite excited to play Hunt's new mode.
Not that there is much difference other than immediate fights over slow and methodical searching
Not true. Others can change their loadouts after you have set yourself ready. You are not making other players' loadouts unchangable by setting yourself ready to play.
But the difference is there, enough for PVP hunters
I don't mind the player changing to "unready" who is changing their loadout. I am bothered by cancelling my ready status, when a different player sets themselves unready.
If you are the first player setting to ready, then the others can change their loadouts anyway, meanwhile you are in the kitchen.
I hate the new UI, it takes 100 steps to do anything, its not intuitive, and I hate it, thanks.
his point was he pays attention the whole time until they ready up, which this does help for, however you are correct if you dont wait for them to ready up they can do this
#bug-reports-pc message
@opal cradle Straight to the elbow 😉
This is bad, they just nerfed necro because it was too strong and now they give the team a pick-up at a distance in a second. Fk solo play and updates like this. Crytek has no idea how to ruin the game more, how can you do such stupid things from one extreme to another
Dude... Shotbolt penetrating hotboxes. And also the kill feed showed body hit
doesnt matter if it pens if the body wasnt behind it, and the kill feed doesnt always work, very hard to confirm where you hit though without a good view and slowdown
crytek literally hates solo players and wants them to quit the game. good riddance, this game is inconsistent garbage anyway. Too bad because it could be the best game out but they just keep making dumb decisions and not fixing things that are broken. please release more skins, I will be happy with garbage hitreg and anti-solo decisions if only I could look good while I continuously die over and over /s
@queen jungle and it ain't a claymore
taking the time to @ from another channel, gj loser
literally the heck with the new game modes jsut give me private servers already
:)
Nevertheless, please behave next time.
Could be cool for sure.
Would love to see some private servers with a 1880's mode, where the more "modern" fire arms haven't made it in yet.
even if it wasnt coded in you could collectively make that decision as you build the lobby.
pvp isnt even fixed in the arena properly..
I mean we know that the backend have "mutator" capabilities with the wildcard system.
the main thing i worry about with this is if it has a fast activation/ can be mixed with alerts to be instantly set off
but gotta wait and see
Fix the hud for ultrawide
The main game mode is awesome, but if you don't have friends it gets hard matching against 5+stars groups.
How is getting insta shat on better? This mode does nothing to improve your changes of survival -- probably makes them worse since MMR is not a factor. You gonna get jump spammed and blasted. You watch real 6 stars play? They never stop jumping. Constant twitch crap. You just made the case for literally the opposite of what you're stating - improve the group finder and matchmaker. No crap it's hard to find proper match balance -- the random queue is absolute junk and Crytek has DONE NOTHING to make it better. They made it worse by adding a penalty -- so now it's a game of chicken -- will you leave the group before I ready up. It was not designed with quickplay or quick groups in mind it was designed around premades. Kicker -- crytek has done nothing to actually make it better for randoms. They actually let solos poop on us for the longest time and now the solos are putting pressure back on Crytek to make it easier again. A new mode will just make that even more difficult by splitting the queue .
crytek does not invest time or effort into the proper things --- they add stuff no one asked for -- sawed off crown? where in the hell did that come from? even if it's just sawed off slate .. still lame
So the colorado map is permanent now?
They gonna throw a bunch of rewards behind playing the new mode, use that as leverage to pad numbers, and then turn around and say this is what people want. No - -they don't. They can't be bothered to actually make quickplay worth a damn. This shouldn't be an event -- this should already be quickplay but maybe 4 compounds instead of 1.
gonna see a metric ton of bows and arrows along with sawed off shotguns -- it's gonna be all about 1 shot meta
They will never make an entire map that's not permanent. The other older maps, Lawson & DeSalle, are still being tweaked in the new Engine and should return - hopefully before next year. Stillwater is back already, so it is currently just Still & Gulch.
I had that knee-jerk-reaction too, that things will be locked behind playing 'Clash' - but honestly it will probably only be in the Weekly Challenges - ex: 'Play X Clash matches'.
Some part of the Community does want this mode... I don't but I'll try it -but- my hope is it lets people with bloated Hunt Dollar bank accounts play and lose a lot of expensive loadouts, that there are less "Sweat Lords" in Bounty Hunt mode, & that the trade-window & latency cap "debate" becomes more clear from the 'Clash' data and that they improve this by significantly lowering the client-to-server discrepancy window (800ms --> 333ms) and/or enforcing a significantly lower ping cap (250 --> 165).
people with bloated Hunt Dollar bank accounts play and lose a lot of expensive loadouts
people who have bloated accounts are probably ( I said probably -- NOT ALL) are of two walks of life --
- (Most) They are so afraid of close combat they probably sit in a bush and wait for someone to stand still in their sniper scope
- (far fewer) are so good at the game they're gonne clap my cheeks, your cheeks, and everyone elses cheeks and leave the match richer
This game mode is pure junk.
WHAT CAN I DO to drop with stars?
whaaat
all the time i got 6 stars
wtf is this
i lsot games
im still 6 stars
how to drop this shit
its since update
Yeah the game is mad unplayable without friends if you queue randoms
Not because the players are bad
its just that you'll have to fight pre-mades way above your skill level
If you are a 3 star and queue trios
You can always expect to fight at least one team with two 5-6 stars who got placed into your lobby because they are a premade trio with a 2 star friend,
Or they just que duo for that sweet sweet mmr buffer for easier games
Honestly I think it’s a bug that can allow that to happen. There are some randomly weird matches where the MMR difference definitely feels wrong, but two 5* playing with a 2* does not drop them down as much as they drag the 2* up. Same with them going duo, the mmr reduction modifier isn’t that insanely crazy
You don't. Stop ruining other people's game experiences
sawed off crown? where in the hell did that come from?
You can put a sawed off crown on a battlepass, you can't do that with game balance.
People want Clash for fast paced action. My greatest moment of enjoyment were when 4 teams were at one compound.
That's abundantly clear for me.
Really? I think that is the worst.
3 people in boss lair and then 3x3 people sitting around the lair waiting for someone to be bored enough to be the first one to get 3rd partied lol
Corner compound to extend the misery
You're thinking of high ranked 5-6 stars
At 3 to 4 stars it's rushing and waiting and rushing and waiting
People in different buildings
Playing mind games, shouting, "You're surrounded, time to give up now"
"You gonna let yer buddy die? Watch em burn?"
They go real heavy on the accent
Sure, I am thinking about the bracket I play :)
Also the reason why I think this mode ain't gonna be for me, just a shit ton of Avto, Dolch and Clown & Cringe.
I would be more happy if it was "random loadout for each person, but symetrical across teams", so all got the same BS and had to make it work lol.
"Like they hired fer some Clint Eastwood's extras fer a new film he'd be making"
If Bounty Clash works out, who knows what other kinds of modes we have lined up
Some wants to go hard with PVP, this mode is great for that
It's the other side, the ones that want more PVE is what I want to see
What can they do that leans more like PVE dark souls, where the enemies are so much more powerful
Considering this took 6 years... I wouldn't hold my breath on more modes.
No it's not
Nope, they are developing Crysis 4 for some fucking reason
At this point, I would be happy if they made stand-alone Hunt spin-off games: a more streamlined competitive spin-off, or a Multiplayer PvE Story based game w/e - and stopped adding more & more fast paced run n' gun crap to Hunt Showdown.
Crysis 4. I had Crysis games for PS plus. Never played a single one of them.
Even though it's there.
Yeah but it's how they got that meme, 'But can your PC handle Crysis?' way back when...
Back before grass was rendered, sure.
But now every game has grass
Crytek wants to push the game's technology, but then no one can play it
Especially with a multiplayer game, interminable amounts of complaints
I never played a Crysis title either. I just don't like all different types of gamers coming into Hunt and wanting it to be something else just because they like the setting. Hunt has been through ups and downs over the years and I'm not about to say 'the EA days were the best' because I wasn't around for them. Crytek have taken a lot of suggestions from the Community - some great & good fun and some terribly implemented and/or forgettable. The latest additions to the game and the ones coming next week have definitely alienated me and probably a good portion of the older Community that are still left and sure maybe we'll be replaced by a wave of other PvP fanboys looking for the next hottest thing but ergh... It'll be passing. Whatever. I'm sick of voicing concerns. I'll try to keep up and enjoy the game as long as I can but I get the feeling like Hunt's losing its identity and then some.
hey hey, ain't no one say nothing against crysis 😄
I personally believe that the moment the added the self revive, the game went downhill after
Day 5 of complaining about the new UI and trade window,
That shit is horrible, revert both.
Please for the love of god, give us an option to cancel necro resurection from teamate. A lot of times im being revived by my mate in really bad situations.
Anyone else having issues with spider not taking damage from sticky bombs? I've got a couple clips of putting the sticky on its face and back (not the legs) and no damage is being done.
this often happens bc she goes through walls when it explodes, long standing issue
I'm familiar with that issue; I don't know if this is the same. I've never had that happen when I put the sticky on its face. Is that still possibly the cause?
very likely yes, doesnt really matter where you stick, maybe some spots are better or worse but happens all the same
It's so weird. I've never had it do zero damage before. Hopefully it will get fixed soon
It's one of those legacy issues™️ so who knows, I assume it has something to do with the spot that you sticky phasing into the wall as the spider moves causing it to absorb the explosion
oh very unlikely, been in the game as long as i can remember, try keeping track of how long until the bomb goes off, and get her to be on the ground when it goes off, obv easier said then done, but worth a shot
If possible avoid throwing it on the front mandibles, happens most commonly when hitting those
^
Noted. This is where the bomb stuck. It looked like it was on the back, but maybe that doesn't matter. Thanks for the input and suggestions. Much appreciated.
its hard to stick her on the middle of the back, but if you get an easy chance like when shes sideways on a wall, its def worth a shot, all in all you just kinda say darn when it doesnt work
Best time to stick is her is when you’re the first person in she’ll do a little welcoming “scree scree” and then she’ll be still for enough time to throw the sticky on her. Just as Diiba said try to avoid the mandibles if possible
^ 100% the issue sadly isnt getting the origional stick, but keeping her not going through walls while its on her, but if you have trouble with the origional stick this is the go to!!
The only one being able to self-revive are soloes.. If you can't handle a solo as a team, and feel the game broke then.. Well.. One look rather weak when it is 3 vs 1, and feel the 1 is OP, for he can stand up ONE more time. And I remember that the other way of doing it was giving the solo a leap on the mmr. Which was also critized, to the point where solo had to play in basicly the same bracket. At which case they became ambushing snipers, and trappers.. Which also was described as unfair, and breaking the game! Now soloes are finaly fighting a bit closer, face to face.. And we are still not celebrating. -_- Those poor soloes are getting treated rather unfair to be honest, just because they are alone.
@mild sequoia Your post has been removed as it is not feedback. If you have issues with actions taken by the moderator team, I suggest you DM <@&792845835855200267> for further information.
@rustic timber - pretty cool idea. I'd add something to make it more obvious, though, like those enemies can be detected in Darksight. But yeah, that would be a pretty cool Burn Trait or possibly a Pact Trait for Demented. Very theme appropriate for them.
@tulip trench It used to be sideway arrow for equal mmr, up/down for slightly different mmr & then double up/down arrow if it was a big difference in mmr between you and who killed you.
People claimed the matchmaking was horrible because they faced alot of double up arrows.
So then they changed it to stars, think it was same time as the mmr change or before/after, can't remember.
And started being more transparent. I think though giving us to much info, like gained/lost mmr in this game will just give info to people who will try to abuse it.
In a normal ranked game like R6 siege, you want to climb to the top, you want that gold, plat, diamond etc. Here there is absolutely 0 to gain if you're a 6 star. Theres no price or cool emblem, it's just a "welcome to the big league, lets start sweating."
So people want to dip in mmr. And if you tell them how to best do it, they will do it.
I think this revive bolt will be a big contributor, queueing duo into trio.
Like having a very low mmr friend queue with you in duo to trio, you run into a team and die and your teammate just spam revive
@sinful linden While fixing bugs is necessary, if you just stop introducing anything into the game, people will quit aswell.
You need to balance it.
@spiral dust Personally i like that the beetle does 50dmg & that traps do 100. Finally they're actually punishing.
However the firebeetle buff was a bit much when it's on top of burn speed + the 15 diff ways to burn people already exist.
And you're waaay to comfortably safe while using your beetle, theres nothing you're risking. It's not like you stand open in the courtyard doin it or make loud noises while you use it.
@soft frigate #game-ideas message
They should make lanterns breakable on impact. Oil jars will be redundant.
@calm sinew #game-ideas message
Nah, specific weapon challenges are alright. The problem is that everyone get same challenges. I would prefer them randomized.
oh good point. challenges should be different for everyone.
i should edit it
I like the same challenges because my teammates help me complete them
Getting headshots all the time isn't that easy
Or some other very annoying ones
In the old system teammates could help you with your challenge even if they had different. Like headshots they made counted to your challenge.
this is a fair point. i have a friend who doesn't like the rival and i'm a fan of it so i do the challenge for him and i still enjoy my build.
I’m pretty sure you already can you just click the ammo switch button to turn off the lantern then throw it
I'm pretty sure they don't break that way, but grunts somehow can smash a lantern over your head.
You could be right i never tried to throw it when it’s off I usually just show people to get a kick out of it because a lot of people don’t know you can turn it off
Solo self revive ruined the game not because i can't handle the solo, half of the time the solo isn't even fighting, he runs away. When solo was introduced, people just camped a dead body for free kills. This ruined the entire pace of the game because people went from targetting bounties to target solo players for free kills and KDA farm. Solo players were also higher MMR players which resulted to a stupid-like match making. Then they had to completely change how solo revive works and also made the body burn faster, which made duos with random even harder to play with since most people would rather abandon their team mates than trying to revive them.
"Those poor soloes are getting treated rather unfair to be honest, just because they are alone." This is the point of going solo, go hard or go home.
Yesterday i went on a game as duo with a random player, 1 boss map, day. Every other "team" was a solo. We banished the boss and extracted and no one even cared to come and fight for the boss. I thought the game was empty till i checked and the game was full of solo players.
Well, some people just want to play on their own, the issue for them is that they have to be flawless, where people in teams of 2 or 3 can make some mistakes. It's really not fun to play solo against teams if you just die in 1 hit.
Ofc people paid for a difficult game, but first and foremost they want to have fun. And even for duos there are plenty of moment when you'll just have no fun. Being alone is a big disadvantage by itself already.
You can play solo in Apex, but the game doesn't give you a free revive if you get downed. A solo is all odds against you. If they wanted solos to have a chance, they should have added a solo mode and be done with it. Right now (actually since it was included), solos brought nothing to the table other than body camping and lack of fighting because they mostly run away
That's their problem.
Also there is already a solo mode. It's just not bounty hunt.And then if body camping is so annoying... go with traps ?
I've played solo only since the game's release and other than the recent MMR changes I think it's in a pretty good place, a contender while teams still have advantage
funny how the people who complain the most about the solo experience aren't solo players
why all my massagase dissapearing?
I sent feedback and its gone, then i sent feedback on suggestions and its gone too...
why have feedback if we cant give feedback?
got it done. Weird but ok.
Just need 'title:' at the start then 'description:' after
Solo (necro) players impacted the meta insanely hard for team players, that is why a lot of non-solo players complained.
Yes, there were some awful takes due to the lack of perspective from some of those people, but at the end of the day it would dishonest to say that Hunt's meta haven't radically changed since solo necro became a thing.
And for a lot of people that meta change was not fun to play.
fair enough
that said I think solos get blamed for a lot of shit that has nothing to do with them
passive play etc.
Pre-solo necro, especially in trios, the solo archetype was "sniper 200m away" which made sense bc well... the lethality of the game made most other plays very risky.
But yes, even teams could deploy this kind of tactics if they wanted to.
Solo necro was and still is great for encouraging more active play, so think it is healthy to have in the game in some way or another.
That said, I do see a lot of solo players that expect they should be on equal footing vs. trios which is kinda a tall order imo.
Been thinking that maybe solo shouldn't be able to go in against trios, just to better balance the solo playstyle overall.
Bc for the average solo to compete in trios you need to be insanely good at Hunt, which creates the issue of matchmaking.
yeah idk
I mostly do solo vs. duos personally but having the option to do trios is nice
a lot of people like the trios vibe and how games are more fighting heavy and quickly resolved
would kinda suck to rob solos of that
trio teams already have such an advantage against solos anyway, why not leave it
For me it is the question about balance.
You can never make a game balanced for a 1v3 match up, someone will have to get the short stick of that deal.
So removing that as a factor would make it more easy to balance the solo experience.
That said, I do also see some very "delusional" expectations from solo players every now and then.
The fact that trios became the "default mode" for solos should be a good pointer of how skewered it all had gotten.
Same thing with the expectation of how powerful solo necro should be as Dennis clearly stated its purpose, yet we see countless of suggestions on buffing the trait in ways that misses the point.
My personal comment was about how solo ruined the pace of the game, pre solo necro hunt was a much busier place, you couldn't have 1 boss in the game and not an entire war happening around it. After solo was added this was mostly gone. It still happens, but it is not as impactful for the bounties as it used to be and a way more rare. 2 days ago i had an amazing game where every team was fighting outside of the extraction point trying to prevent the bounties from escaping. The game was full of teams. If they were solo players, it wouldn't have happened. Solos just play for kills and people who kill them will mostly camp them. Right now solo is in a way better place because they can't abuse self revive as they used to.
Also when i referred to solo as bad addition to the game, it was just an example, one more thing i hate in this game is the regeneration shot.
I agree with some of that, solo-necro was a huge pace breaker before the nerf for sure.
That said solos have ALWAYS been a part of Hunt, so there ain't no case of "solo was added".
It just became a lot more viable to play solo, so we saw more solo players.
Also lastly, are you talking about trios or duos? Because even without solos, those two modes plays a lot differently.
duos is so much more intense... way more teams...
I still think duos got worse when they added another team, 10 to 12 players means that you are SO much more likely get 3rd partied.
yeah... single compound duos especially is rough
there have been plenty of games of that where I've played duos with a less skilled friend (I'm 4 star in current MMR ... with some friends that dropped down to 1 star)
and oh dear god is that hard mode, I'll be lucky if we (I) only have to fight two teams before extracting ... and basically if any of them down me, it's basically game
biggest problem in this game is the mass of cheaters... also the many bugs.... crytek fix it....
dear devs, its not final fantasy, please lisen to community. and instead of making "hunt hero shooter" fix the game at least.
I F**ING LOVE YOU GUYS! New game mode, UI improvement and fixing of other fair pain points, new weapons, map overhaul... its like freaking christmas!!! KEEP IT BOYS n GIRLS, you are doing GREAT! Here I come buying blood bonds and a t-shirt to say thank you on the 16th! Wish I had some vacation days left to spend on the release.
idk how y'all can say solo necro broke the games pace the game was always slow, it was intended to be that way
and solos are still far rarer than a duo or trio
and saying this as someone who has dabbled in solo consistently every few months the only thing I've ever noticed "breaking the games pace" is other players who down me and then camp my body without burning me because they want an extra kill
like I can literally just spectate people and they'll camp me for like 10 minutes expecting me to get up
@median zephyr They removed the silent crouching and it's going to be part of lightfoot for solo players regardless of pact
I doubt surefoot will be as popular this time with the smugglers pact existing
Its still not good for the game even if it's a part of a trait, but if they've already decided I doubt its going anywhere, and possible, it's more just that it's all we saw for so long, so I'm a bit sick of it
Tbh I didn't notice the silent crouch aspect once during the event
I did only twice, but that's bc solo players weren't utilizing it, and I used it multiple times, moving around fully silently is not well designed no matter how slow
Its a fundamental thing, like if solos could eat 1 headshot with bullwark or something
Please for the love of god make it so the remove and add trait button are not the exact same IM BEGGING YOU
I love the changes but are you only doing the weekends with no tentative changes? Unfortunately I work 3 14hrs weekends and I just happened to have vacation 17th-20th. I wouldn't be able to play the new mode really at all.
Bro am I tripping I get 150 fps with a 7900 XTX and a Ryzen 9 5900x on 1440p all low settings isnt that mad
That's how i want to play my games. NASA PC and all that for low settings.
My friend, it did break the pace. It was supposed to be slow but not really a body camp fiesta. They fixed it somehow now with the changes to necro, but let's not pretend that necro didn't affect how the game was played.
Solos are still in the game, and they appear frequently. and you literally said the same thing as me "
the only thing I've ever noticed "breaking the games pace" is other players who down me and then camp my body without burning me because they want an extra kill"
this is what i am saying
thats right I should play on ultra with 10 fps
that's not a problem with solos that's a problem with how desperate the playerbase is to get a kill
I have 5700xt, 16 (and 8) gb of ram, 5800x and i get drops bellow 60 on 900p monitor at all low.
Althought some person here told me it is because of RAM, it started happening in the last patch
I ment no offense. 😄 It's just that... you got really respectable hardware. 150 fps should be achievable without burning your eyeballs. ^^
Well, if self necro didn't exist, this wouldn't happen, so yes it did ruin the pace of the game
I know bro its so frustrating
It really is... I got abt 100 FPS on mediumish settings. 3440x1440, Ryzen 7 7800X3D + RTX 3070 TI + 32 GB of DDR5 RAM.
have they said anything about optimizing more or something
Bad CPU i see, you need at least 24 cores to run this game, sorry
you also need DDR6 RAM, DDR5 is outdated
My bad.
Bro your PC is bad, just sell it and get the brand new NVIDIA 4090 only for 2000$. You don't expect to run Hunt Shutterdown with a 3070ti
RTX 7090 Super TI coming soon ig.
Imagine being broke.
This will be a 1080p card for Hunt
Imagine not spending 2000 bucks in a graphics card to play on low @480p
30 Hz of cause.
Anyway in my systems i guess it is the RAM cause the sticks are quite old. But in your system there is no reason not to run at stable 144 fps
You have XMP on?
Yes.
PBO?
Idk tbh. Should be.
I did the configuration nearly a year ago.
Imma look tomorrow actually cause this is interesting.
Anyway, the game should not require those tweaks to run smoothly on that hardware - which it doesn’t.
5 Ghz
But pbo is just the override. 5Ghz should be possible without pbo and just pb.
Like, overclocking my cpu shouldn’t be necessary. 🤷♂️
@visual anchor I think I saw a healing custom ammo in the latest trailer. I really like the wax idea, it doesn't remove fire dmg (like the choke bomb) and could be a cheaper alternative that still force the player to not take too much time before reviving their mates. Not so sure about the ia puppet thing though.
It's a revive bolt. I think it's been confirmed that it won't heal which seems weird. Also the puppetmaster trait idea is meant to be a info gathering trait without being as obvious as the beetle
if it's a revive, a healing one could still fit a certain niche
I still don't think the puppetmaster trait would be a good thing, as the beetle is already super annoying to deal with without resorting to guns (and imo, should never have been made, i'm not very objective here)
That's fair. I think the beetles were a good addition but they definitely need some tweaking to not be as annoying
I feel they make the intel gathering of hunt a bit too easy, and can easily be abused to camp. I highly prefer having to use sound cues and taking a few sneak peaks at the surroundings than sitting in a corner with my mate looking at a wall while I drive a tiny drone
Fair
My 5800x won't reach 4.8Ghz without PBO
I mean all they need to do is put a trap on them
I think a better solution would be for solo necro to just instakill any hunters who have been sitting within 50m of them for a few minutes 
Double large slot back... REALLY David fifield??? REALLY?! IM OUT.
And making the silent mode for solos permanent.....are you fucking kidding me what are they Smoking over there..give me some cuz im gona need it to recover from this madness.
Please someone tell me i just got trolled by a friend while im on holiday.....please.
I dont wanna come back to this..
Okay so bye bye hunt. It was nice knowing you .
the solo stuff is bad i agree, but quartermaster thing is an event specific trait, if they add it after the event, then i get it, but event traits have always been powerful
Sure, but when event last longer than "vanilla hunt", it is kinda annoying to have to deal with "bullshit of the season".
What is silent mode?
In what sense?
A guy above said
And making the silent mode for solos permanent.....are you fucking kidding me what are they Smoking over there..give me some cuz im gona need it to recover from this madness.
Ah yes
is this the silent crouch walking?
Going forward, lightfoot is gonna have the extra effect for solos that their crouching makes less sound akin to how they get bonus from magipie.
Some people in this company smoke the day every weed
Yes, but something being permanent is forever, not saying you can't complain, just that this isn't the permanent meta
Didn't claim it was permanent.
Just that we have a good track record of every event having something over tuned you need to play around, hence the general experience is soured by a series of annoyances.
They should just roll lightfoot back to what it was originally where it would greatly lessen the sound of your jumping for the first jump; since there are a lot of things that wont vault or vault properly and you have to hop over them. Then they should put the crouchwalking sound back to what it was pre “engine upgrade”. Dont know how many other people noticed but crouchwalking now has a very sharp and distinct sound of each step, specifically when not on wood or manmade surfaces that wasnt how it used to be. Ive heard it even when i wasnt being quiet and it still stood out when someone else was crouchwalking, the distance has seemingly been increased as well
They should just put those two things aforementioned back and get rid of that completely silent stuff.
I agree the sound has been off since the update.
I guess there is a new feature in the game : when running near hunters, get your fps drop -15 fps, this ensures fair combat and more adrenaline rush in real life
Not saying you did, but the person who I was replying to did, literally saying "bye bye hunt" as if to mean they're done with it/its dying
And yes I agree there is typically something annoying every event, recently its been solo silent crouch walking, before that it was peacekeeper, it wouldn't be too big an issue if they patched stuff mid event, but instead they let the whole 2 months roll through
Like sure has literally EVERY event been annoying? No, I forget which but the one with every pact having a way to restore bars, and mariner and stuff, that one was the best pact balance they ever did, I was hoping they'd continue that trend but nope!
A fair enough :)
David might not be making those decisions…check out the Game Director
You too
david is not the be all end all say, its hard to tell what his input on things is, but weve had bad decisions since before he was even a part of hunt, this is not a one person blame train
It almost killed the game before. It got removed for a reason. What is the point of making the event focussed on weapon variants that are mostly 2 slot, and then adding old quartermaster back in... It makes as much sense as .... No i cant come up with a funny equivelant... Its plain counter intuïtive to the other design choices....as if 2 teams that hate eachother are both working on the event, and are trying to hamstrings eachother.
Inb4 double avto, crown+ mosin sniper spitzer, double winnie levering, long ammo+ crossbow explosive..
Its.gona.be.a.shitshow.
not saying its fun or good, but thinking its gonna kill the game is funny, we just got through the terribly running, terrible Ui relaunch, you can say something is bad and unfun without overreacting and saying "this will kill the game"
like we can already run big crown slugs and mosin obrez, which is increadibly similar to mosin, double avto can be annoying, but thats as annoying as one avto plus an obrez drum, winnie levering isnt strong enough that 2 is busted, it may be a bad change but i think the IDEA of it is scarier then it in practice, worst well get is mosin sniper spitzer and crown slugs, which is strong at all ranges
Oh yeah.. it is the soloes that are getting handheld ofcourse! xD Not the x 3 times hunter, weapons, resources, revives, medkits, damage teams they have to go up against! xD
They're not getting handheld that's just the base game, weather 1 solo is stronger then 3 people isn't the question, its how can you help the one person in a fair way, like solo necro revive, not quite footsteps
I mean, you could just queue into duos?
Now we need duo-specific buffs for when a duo queues into trios, since they're down a man
Genius
And people are against solo-revive aswell. When they had MMR-bonus people got upset. When someone suggested that they could keep their inventory after a match, people went nuts. Now we feel that their shouldn't be people playing alone. Their money buff got people angry.. "Could just queue into duos".. Random Matchmaking has it's issues aswell do. But when all is said and done.. A solo will loose more matches then most. He will loose more money.. He get to revive once, unlike the rest of us that can be revived forever if we have the bounty, or limited to our bars.. And he get to sneak out with less sounds. For me that sounds fair.. If you feel that he is too OP by that, then.. jeeez..
No literally, queue solo into duos
Instead of using the arguement that solos are doing 1v3, they are only doing that bc they CHOOSE so.
Literally solo into duos, headshot one guy in an ambush and it is an 1v1.
Yeah.. for the solo never gets ambushed. It will only work that way!
I mean, if you think it is unfair you get ambushed then I frankly cannot help you.
A duo and trios also sometimes gets ambushed and deleted.
It happens it is hunt
You want a soliton radar?
Exactly.. And one miss from the solo, and he is dead. In a hs or double tap game, he has little chance when the team is cordinated. I have killed some soleos in my time. They do die a lot!
And why are crytek giving them the footsteps. Could it be that recently the solo revive got nerfed, and they are trying to compensate?
was a buff imo
Except even solos have come out and said that solo silent footsteps is really awful for the game.
Then the statistics will show that in a couple of weeks, and crytek can reconsider with facts, instead of emotions. But the odds for those steps being the cause for a lot of deaths. Rather then simple relocations is unlikely.
crytek is literally never gonna backtrack on anything man. its in the game now
Was a buff? During events you could get your health back 100 %...
Crytek backtracks stuff.. Complete mods are gone sense the day I started. Bye bye electric lamp, flash and double large weapons.. They adjust..
wtf electric lamp got to do with backtracking
that shit's been in the game since launch
They was created, and now they are gone.. That is called backtracking.
that's just being too lazy to fix it. It's still in the game but it's just broken lol
I didn't think the dumdum ammo was OP, but players did.. They adjusted.. I did not think quickswapping was a bad thing in hunt.. But people did, so they adjusted.. People complained about camping corpses, they added necro as a direct response.. They adjust.
none of it was backtracked, they just buffed and nerfed in other ways. they don't just straight up undo changes
if something is op they nerf it (sometimes) but they never just undo the buff lol
I don't think they should undo it. Footsteps? it is fine.. let them be assassins..
Uppercut has been buffed like three times
Well the footsteps are a mistake and an essential part of the game
And just one thing in a gigantic sea of sound-related incidents in hunt.
There are no cover fire for a solo.. Or a push togheter to the front gate.. It will be getting in that window or nothing..
i love playing a game with such a heavy focus on audio and then out of nowhere i just can't hear something that i think i would be able to 
Well play with a team
Hunt was never designed for solo players. It was originally a 2 person game. Then it was a trio game. Solos is meant to be punishing. You can be mad about it, but solo players were meant to be for people to express skill.
And here we are with crytek trying to accomedate an introvert player group.. Clearly they want in another way..
Soloes are not getting a balanced.. "Yes.. the powers are so incredible that I will play solo myself from now on".. It is a bit of assistance in the moving around, positioning, and entrying compounds..
Is it an introverted player group or an insufferable player group filled with people no one wants to queue up with
Or a strategic group tired of random players doing nonsense front assault.
like i'm not totally against the idea of solo-only buffs to compensate for not having the man advantage but they're doing it in ways that's just really obnoxious for everyone else and doesn't actually make up for their shortcomings
The most obnoxious way would be to tank them. Make them able to stand more hits.. or allow them to bring in more stuff.
Then I would stand here in anger with the rest of you. But this I can stand to ignore.
magpie giving 10 seconds of darksight cap and +2s per body? cool, and makes up for not being able to carry two tokens in your team. selfrez? mehh i mean i guess since you dont have a teammate to rez you but it fundamentally changes the dead-body gameplay for everyone else since it can stand up at any time with nobody else around
but i can look past selfrez, especially with only one charge
I think the silent crouch thing is dumb, especially since we'll have to deal with it with the faster crouching movespeed on the pact for the next two months
Heck even give it back on hunter loot
But it is getting more easy to follow up on the hunters location. We will soon have a trait that can see both poison and bleed in dark sight. For a team that is just a covering thing.. For a solo, it is no where they can hide..
I'd prefer if it somehow only worked when you wipe a team but I can't think of a way to implement that without either metagaming team statuses or just making it like, 3 bodies per charge.
lol i dont think anyones taking the new poison sense outside of weird gimmicks occasionally
Is it still one point?
I believe it is.
And bleeding will happend more often. Hellhounds, grunts with knifes, armored with wires.. The assassin.. I think it can be very strong in the right hands.
Not something the beetle already could do.
I think most people don't bleed for more than a few seconds if they can help it. If you're in a situation where you can't patch the bleed, you probably don't need to be too concerned with being scanned on poison sense
But it took away a hunter while you drive it.. That hunter is no longer an helpfull asset on the ground, with a gun and perspective. He is now a little beetle.. Sometimes burning, poisoning.. or choking.. But rarely doing anything else then damaging.. And most people can shoot them in the air.
For an fmj user as myself, I have had poison sense as a way of just penetrating most wood walls when they fight the assassin or spiders. It works fine.
don't underestimate that 50dmg + poison + bleed, those beetles go crazy
Well, the hunter also need to stay in dark sight to use pain sense.
Poison sense weren't that rampant and I don't think pain sense will be either.
Only thing that makes it kinda good is the no stam, but that is so conditional.
very annoyed that there's yet another reason to just constantly run stamshots...
cause that's probably the status you'll see people from the most
Rework stam shots/system pls
Okey.. explain it to me.. What is the great deal with stamina shots that needs rework?
theyre kinda busted lol
I can’t remember the last game I didn’t bring a stam shot
obviously not in direct pvp or anything, but there's this whole intricate stamina system designed to limit your PvE and movement and then the stamshot lets you completely ignore all of that entirely
Then again I also can’t remember the last game I didn’t bring a regen shot
Never bring any of the shots, except one vitality shot.. Then an ammo box, hive bomb, and a waxed dynamite.
I get in campy wars of attrition way too often to not bring a regen
I only run regeneration it's needed and let's me peek more
Long or short explanation? :p
When we look at stamina itself, it is needed in Hunt, if we didn't have melee stamina, AI wouldn't be an issue, so that is fair.
But where the issue of stamina pokes its head is with how the overall system works, whenever you want to gain your stamina back, you can ONLY walk, no jumping and no sprinting, it is a big break in any gameplay flow.
Once again it makes sense, Hunt is supposed to be a slower game.
Then you have sprinting stamina, which invisible (until the little icon shows up) AND tied to your melee actions too akin how your melee stamina is tied to your running.
So running out of either you are put into a halting break.
Stamina shot (and other effects) provides sucha huge speed boost as you can sprint at 100% speed AND murder any AI without any break.
On a fundamental design level it is usually a bad idea to add something that completely removes a gameplay layer of your game, which is all stam-shot does.
It is akin to antidote shots in that manner, which at their height gave you 60min of immunity basically removing poison from your game.
It usually also becomes a "well they had stam shot" when it comes to chasing to be bounty, you rapidly lose speed when sprinting without a stamina shot and I would recommend you trying running some games with a big stam shot and just fire it off at the beginning of the match, it is night and day in difference.
If you want to hear my solution, please say so haha
Alright.. You have me intrigued.. Let me hear the solution.
Delete stam shots would be the solution. Or just make them give you increased stamina regen and/or lose less stamina per swing / over distance
Infinite is the problem
Greyhound and determination are a waste of points because stam shots are so good
if stam shots didn’t exist greyhound and determination would be in the top five traits
First of all, I think we need a bar or something to indicate our sprinting stamina.
Then I think stamina regen should only have the cooldown before starting to regenerate if you either fully deplete your melee or sprinting bar, otherwise it will continuously regain, that said, if you perform a stamina taxing action, such as melee or sprinting, jumping and whatnot. That regen is slowed for the duration of the action you are taking.
So imagine you regain 5 melee stamina per. second, but as long you are sprinting it is halved to 2.5 melee stamina per second and vice versa, your sprinting stamina would be halved for a brief while while you are doing a melee attack or other action.
I feel that brings more depth into the system and adds good reward for for managing them both well, but still speeds up the game slightly over all.
For stamshots, it can go a lot of ways with this kind of system, it could be that you just get no penalty to stamina regen while doing an action, it can focus on only the sprinting part or the melee part or it can be something else, there are options.
Personally I most admit that I haven't really had any issues with the stamina, and fighting AI. The only thing that I have noticed, is when the bounty is running away from us, and we can't catch up. Which would be great to change.. But on the same time.. That is the great thing with stamina shots. Does expensive little needles that cost what? 60 dollars for weak, and 120 + for strong? I never use them, because I enjoy the fighting more then getting the bounty. And my heavy knife gets rid of the ai with ease.. But for does new, or still troubled by the AI, I am aware that the stamina shot has been the rescue. So long they still would feel this was a crutch for them against the AI, I am up for anything! 🙂
100 for strong, which honestly is an issue, it is very much a "premium to skip this mechanic" which is silly in my book.
In general I don't think things that "removes" mechanics belongs in Hunt.
Don't mind it alleviate it somewhat, but straight up removing it is too much.
Not a bad idea.. I am digressing a bit here.. But I want the player base to grow.. So I always find myself thinking of the entrance to the game. I would love a mentor system one day. A system where a seasoned player could join a new player, and the seasoned one got nerfed to three small health bars. massive sway, little stamine, less damage to players.. But in return did get a free "Old Coot" hunter, with free weapon and items, and no loss to kd. No gain to KD either do. Only getting rewarded for the kills the new player did. Incentivise me to teach him well. And ofcourse getting mmr'ed with other new players, that also have only their mentor with them. Something inviting you know for the new folks. Would love that. The free items the old coot could get, could be all these shots. So I can drug up the new guy for his entrance to hunt. So having them last longer, but no longer be that effective.. Sounds like a good trade off to me.
Well I have actually thought of a system for that too lmao.
Basically Crytek divides weapons into tiers and the bigger the skill gap between you and your team-mate beyond one star, the "worse weapons and tools" you are forced to play with. So if a 6 star wanna play with his 2 star buddy, he is forced to run weapons like the Base Nagant pistol and Winnie C. Which ofc can still do wonders in a skilled player, but it is better than they going for a Mosin/C&K with a Dolch.
That to is an idea.. All do I most admit.. I love the winnie c.. So accurate, so much ammo.. ❤️
Oh yeah for sure haha
That is the issue with Hunt, most weapons are strong in the right hands :V
But it still think it would be a fine way to let friends play together without the 6 star getting down to 2-3 stars and murdering or the poor 2 star getting put up against 5-6 stars
True.. the old coot thing could be fun to. Because then you would not have that argument with your teammate. I can imagine a lot of 6 star caring for their kd.. and that poor little guy constantly having to become better fast. This way it is just a chill little challenge for the six star, while 2 star learns in its own pace.
- it could be fun. I have always wanted rusty versions of weapons that perform worse. Because the feeling when you kill someone with something like that.. AMAZING!
Eeeeeh, not really, some does, but those who care about KDA, wouldn't wanna play with lesser skilled players
That is a shame too. I never really get my friends into this game.. I keep being the problem. I am permanent six star, and the mmr is not kind. My friends get headshotted without even knowing what direction it came from. It has become so bad, that I have ended up being a backseat gamer, watching these two on discord by stream. xD Now they have fun atleast.
Yeah, but I also understand why we cannot just get put into 2-3 star lobbies as that would just create services where people would pay to team up into lower star lobbies for KDA farming
It is understandebal.. Just a shame.. That is why I am pretty curious about Bounty clash.. It may be a fresh entrance into PVP with a faster learning curve.. Able to perhaps level out the field a bit faster.
I am also very curious to see myself there. I am a six star because of my positioning, reaction, and hearing.. Not my shooting skills. I may be pretty destroyed in this enviroment that is so direct.
Well, clash also have MMR matchmaking.
But the 15 min short mode might be chaotic enough so new players doesn't register the pain lol
Personally I think this new mode fails in two ways:
- Letting us choose our loadout, this will make it less chaotic and more meta prone.
- Due to letting us choose our loadout, it means we will lose money and hunters on losing, so people will still sweat to win.
If we just got 3 random loadouts, one for each player, which was identical across all teams it would be more casual and remove the meta aspect.
It would be "Well, you got a Officer Carbine Deadeye, a Rival with Dragonsbreath and a Krag Bayonet, go make it work!"
Eh, it’s not like hunt bucks mean much anymore anyway. Price isn’t really a factor at this point
True.. But I think there will be a whole new set of meta, because AI is no longer an issue. And distance not so much either. I imagine shotguns, fast fire weapons with pen, and explosives be the main dish there.
It does for new players and people who prestige.
And having something to lose will affect how people play.
Which is what I dread about haha.
Yeah! xD But it could open the door for the more.. Soldier type of players. The less hunter, more killer type. And that may grow an interrest from players that isn't interrested in the "walking simulator" part of hunt.
I don't know.. I am excited to see what it will do for our player base..
Specially now that central crosshair came aswell.
Sure, just think it should have gone for more casual, gear fear is bigger with new players than vets.
But you can still pick up weapons from the dead right? So go in cheap, pick up big, may be a tactic.
Sure, but new players ain't gonna think like that.
Especially not when they get murked by the 4th C&K in a row they cannot afford.
A rough lesson indeed.. Curious to see if Clash gets its own kd like sole survivor.
Wonder if that gunrunner perk will let people take 2 avtos into Bounty Clash?
It will
spear is still stronger
I'm excited for clash
Because the best fights are when multiple teams are at one compound
And placing traps for defense
2x Crown&King 
@ocean holly PvP is already very rewarding to the point some players simply ignore the bounty. With the recent boost to Vulture, it's become even more rewarding to kill others.
If anything, some need to be further discouraged so they focus more on the objective, i. e. extracting the bounty.
You kind of missed my point. Often recently we're running corner to corner at a single bounty thats banished early. This almost always results in us getting into a fight on the way. If we win that fight and a couple of players are down chunks whats our incentive to go for the objective? We might as well leave as we have no means to even the odds
I do agree though there should also be a bigger incentive on extracting with the bounty
Ok. We will have to see i guess. Because every time they do something bad, like the UI, they go around and fuck up even harder by adding the things that seem Counter intuitive. Like this. Were you around for double large slot last time it was in the game? And do you know how fucking accurate and buffed levering had become compared to then? Im just saying they keep making choices like this n they will end up killing the game. Its already Killing my wil to play it, like many other peoples reactions. And right after the review bombing UI tragedy non the less? Im Sorry... They seem to run it into the ground on purpose now.
In that case you have to decide - take the risk and continue or play if safe and extract. That's why extraction is always possible in Hunt.
I'm not just talking about my team. This is in general and probably why some games feel so empty despite having a full lobby
Rampage, Remedy, and even Relentless now that Hellborn is a thing. We definitely do not need Peacekeeper.
Hell, even meatheads can be farmed
Exactly
If you're farming your'e not playing the objective
wait. is there another perma solo buff on lightfoot?
dam that's an L^^
like the rest
ratting is back on the menu
Solo was really hard since the fire buff and the necro rework but why oh why removing sound for us. It's just a core mechanic of the game.
Honestly one of the core problem of playing solo (if not playing shotgun) is the fact that you need to kill a trio more than 3 times to win a fighh since they are rezing everytime time. A good solo perk would be something like: when you kill a hunter he cannot be helped up before 10-20 seconds. It would reveal that you are a solo as in the same time making you a little bit more oppresive.
I mean... nobody forced solos to play against trios.
They could just play against duos.
I think the core core problem is that, for the sake of retaining ppl who would leave if they couldn't play solo, janky solutions are being shoe horned in. Unfortunately that leads to all sorts of annoying situations for other players. Like, I could live without solos in my match and I would never miss it. That's not to say that solo play shouldn't be a thing though.
Same, it is fundamental core issue of you can never make a game feel fair with sucha skewered match-up, someone is gonna get the short end of the stick.
Either solos becomes mini-boss fights that can wrangle trios (never was the state) or they gonna fight tooth and nail for every match they go into.
The most radical suggestion I have is to make solo only able to queue into duos, as there the gap is the smallest and balance might be easier to strike.
perhaps it shouldn't be balanced at all
Otherwise, akin to how the game warns you not having med kits or not doing your bars, it should tell solos that queue into trios "are you sure you wanna queue into trios as a solo? This is not the intended play experience at all and will be very difficult!" just to set the expectations for solos.
you have to be good for solo vs duo but you do have one little advantage already by being alone and the master of your own noise^^
one shot and its a 1v1
Agreed, just see SO many solos talking about hard it is to play solo and then talk about them playing trios.
Like... ofc it is gonna be hard then, I feel like there is some weird perception from a good portion of the solo community in that regard.
To think vs. trios is the go-to solo mode.
yeah, it's a bit weird. It probably trying to be the phsychghost or summing
I play random and often teammates are actually a liability to each other^^
That and I understand how trios is "easier" in the regard that there is less teams to keep track of.
But honestly that is more a general issue with duos and I think we should go back to 10 player duo lobbies, but I digress.
More so, the MMR decay solo used to get in trios was also huge enough that 5-6 stars could easily wrangle their opponents bc the skill gap was so large.
yeah that was stupid af
level playing field across the board imo
also went back to duo games only, you can feel that it's the ways it was designed
Yeah, way more slow. Bit too slow due to the 12 players instead of 10, but I get why people like that mode nevertheless.
And honestly think solos would be in a great place if flare/fuses couldn't burn.
Then they might have a chance to necro
cant say. didnt play solo since necro, I'm just silly like that^^
I hear that complaint a lot though
Haha, fair fair, just how I see things plays out rn.
In general, cutting flare/fuses from burning would mend a lot of issue with the insta burn meta rn
bc 99.99% burns comes from that
I'd just try to implement a hard limit until you die for good, regardless of any burning. Just to see how it feel like not to have to worry about it at all.
So much disagreement about burning going around. Just get rid of it, I say^^
I know it sounds crazy
anyway^^
Not really, been talking about how the bar system is kinda cute novelty mechanic, but it just cause a lot of meta balance issues of the +125 damage treshold and whatnot.
That said burning is needed to break stalemates if we cannot burn people are just gonna sit and do nothing.
And sure we could have a bleed-out mehanic, but that I feel is just a worse alternative to burning.
I think it being simply would help
2 minutes, done
what happens if you shot a medbolt in the air, then die, then stick yourself with it?
That is a long time tho.
Also it would mean we should remove/rework how incen ammo works.
It would be hard to pull off as bolts, even when shot straight up, travels forward.
probably 😄
I'd be curious what it feels like though. Bleedout mechanic and no bars. Just for a bit.
burning would still be strong as it reduces your health temporarily
when you die you still could have a "bar" missing, in that sense
health that cant heal up
but you dont have to do bs like running around for a medkit for days with a chunk of health missing
we all do that right? 😄
can't aim far enough up, bolt will outpace you horizontally by the time it lands even if you full sprint forward
I've tried to hit myself with bolts before lol
there's no way, it'd be way too good for instaburning. drop 4 alerts on a body, rez, then stab and they are instant redskulled
imagine the potential for tomfoolery by toxic duo/trio partners
@abstract crystal I love the draw speed suggestion, they could really balance things out by giving all weapons a X drawspeed and the final speed of swapping to weapons or equipment would then be based on either the sum of them or maybe 1x the stashed tool/weapon and 2x the equiped tool/weapon
Could also balance out avto or nitro (without the randomness they put on the nitro) by just giving them a very slow draw speed while for example a springfield would be super fast
UI is the least of our problems man they're bringing back early access quartermaster
@burnt pebble biggest issue with that kind trait is that it just gonna return the quick swap meta.
Or at least risk it
@glass drum One big reason for the weekend mode I think is just the Hunt population is a bit reduced during the week so it's not as wise of an idea to split up the population with more modes
We have a lot of fast fireing weapons I think if you can only swap fast to pistols it should be fine
Given to fire more then 2 shots quickly you would need 2 pistols
Do you remember the quickswap meta_
?
Keep the current speed for swapping to pistols and then just slow it down as the slots increase
Give a lil speed bonus to put swapping on par with a pistol if you have two 2 slot guns
Well, the issue with the quick swap meta is that is all about swapping TO the pistol.
I'd rather have it as a general stat of the game.
So you can balance different pistols too,
Base nagant, quick to swap, but shit pistol, uppercut, takes longer, biiiiiig gun.
whaaaaaaaaaaaaaaaaaaaat
slowly pulls out the comically oversized Lemat
has anyone got the exact time of the patch/event release?
good idea lol
just give weapons different weights
change the ui back, thats all
@ocean crater Your post has been deleted due to "low effort" and mostly belongs to #feedback more than suggestions-ideas.
Yeah, as if regular quartermaster wasnt annoying enough with people bringing long ammo and a shotgun, now you can have a full size mosin and a clown and cringe. And don't worry, we're getting a small clown and cringe just in case.
Definitely one of the wackiest updates I've seen in a while
As for me, I'm going to bring 2 nitros
I'll be infantry sniper and infantrying it
Easy long range headshots and obnoxious levering up close lmao
You could be useless and bring a nitro and an avto
Think about how worthless as a teammate yoh can be
And then go with that
I'm not made of money lmao
I say while having 110k
I forgot money was a part of the game
Think about it this way, if your loafouts aren't making your friends suddenly recommend their therapist to you, then you're doing something wrong.
(Also make sure you are the reason they got therapy in the first place)
i did post in feedback but you deleted that aswell for some reason.
my feedback remains the same.
I did not
its not there so not sure what happened but i didnt delete it
You didn't use the correct format
i will when my comment ban is over
That's just the channel's slowmode dw
thanks for being helpful, i would really like to enjoy this game again
yeah dude i read it
the terrible execution of the august 15th update killed your growth
terrible execution of a singleplayer game killed it's growth
real
Can we bring back progression the game kinda sucks now
@median pine The rot bomb idea is very cool, much like the idea of is melting concertina
If I got a dollar every time someone told me „hunt is dying“ I would be rich. 
i have a question, what about this graph is so bad?
August 15th Major update and overhaul of graphics lots of bugs and terrible execution overall lead to them completely squandering their potential for player growth you can see that with the peak players being around 60k then the last couple months players have steadily fallen off returning to 2023 numbers the point being the chart shows they weren't able to hold on to most of the players returning to see the update which I think is a big flop and waste.
never said the game is dying
this is what happens after every event yes, however we usually sit around 12k peak daily players, so 16k is a lot better
the game has never ever ever held onto all the event players, when the event launches tomorrow again, well go back to around 60k
then itll taper off until the start of the next event, we only ever keep a little bit at best
true i dont doubt what your saying just pointing out that the update wasnt really that successful in growing the games player base
for sure, but i dont think even an absolutely perfect launch wouldve done MUCH better
it probably wouldve done better, but people mostly just play during events, its what the playerbase comes back for
yeah honestly i have problems running the game b4 the update lol
the under-baked UI, the prevalence of game-breaking bugs (ie banish crash bug) and the snail's pace at which they were fixed, the lack of QOL features promised (random fill for duos wanting to queue thirds, team voice chat), missing engine upgrade features (Direct Storage), certainly did not help
🗣️ this is the truth
for sure there was problems, it was a rough relaunch, all im saying is the steamchart isnt unlike other events, it seems if anything we help a lot more players then typical
still could've been way more retention if the launch had been handled more optimally. They should've prioritized at the very minimum the QOL features mentioned so that new players would potentially have an easier time queueing or figuring it out in random queue, rather then being unable to ask questions or communicate with their team due to proximity only vc
Not everyone has a full trio stack to play with + duos is the unpopular mode and may be lacking in players in some regions
in theory sure, but its hard to tell when its all theory, all i know is this absolutely wasnt a full failure, at worst it couldve been even better
we gained players, game is working much better now, were fixing the ui slow and steady, were adding some bad gameplay changes but the game is still chugging
Maybe it’d be higher if a nasa pc wasn’t required for 100 fps now
I agree
My friends dropped like 80-90 average fps on that update, and then the shader fix recently was another 20 drop
So wild to me
yeah the graphics update really didn't help the community just those who wanted to make use of higher tier pc specs which is selfish really but its not their fault we cant afford to upgrade
Yeah it’s wild I mean it would’ve been great if it didn’t completely destroy the experience for anyone with a low-mid tier pc
I upgraded to a nitro + 7900 xtx and r9 5900x and I’m still getting drops under 100 depending on what time of day it is 😂
With how the update went ill just say its difficult to convince my friends to play it let alone install it 😂
For real
@night fog I like how your suggestion was disliked 😄
#game-ideas message
This community sometime is something. And yes it is funny how the devs said about updates with no downtimes in previous dev updates, but still have this one 🤣
@spiral dust lol I didn't even check if it was liked or disliked I just typed what I thoughts
I just dont undestand why people against it 😄
Cause they are like to lick butts
the reason it is downvoted is bc this already happens, they specifically said "Hunters We’ll be conducting maintenance in order to release the Harvest of Ghosts event on October 16, 2024, starting at 09:00 CEST / 07:00 UTC. During this time, the servers will be offline. We’ll let you know once the event is live. Thanks for your patience!"
if that doesnt tell you the servers will go offline, idk what to tell you
" During this time, the servers will be offline"
Are you ok? 😄
Please try to read with eyes
yes, you can tell it will have server downtime, im glad you can read
According to the devs: there will be no servers downtimes for patches anymore during to re-stucturization.
i dont believe they said there will be no server downtimes, i believe they said they can deploy some patches with no downtime, and require less downtime in general
also, this is not what the suggestion mentions, it didnt say "you said there would be no server downtime anymore, and there is one" its "please specify which one it is"
which it is already clearly specified
@median zephyr my problem isn't with the announcement they dif
But announcement of dev updates
i dont quite understand, do you mean like, giving a timeframe when theyre gonna do the next dev video?
No. That they said the update engine will allow them for less server downtime instances and just update the game on the go
this is true, but i dont believe they said there will never be any server downtime ever again yknow what i mean? like obv nobody likes downtime, but i doubt theyre doing it just for fun
they specifically in the dev blog only say "reduce instances of server downtime"
they do not say, completely eliminate downtime
Today’s video provides an in-depth look at the upcoming CryEngine Update, tech advancements, and backend improvements.
Don’t miss it! 🖥️
Intro - 00:00
Consoles - 00:28
Visual Enhancements - 00:51
Greater Performance - 01:47
Backend - 02:28
Audio Upgrade - 02:54
Get Hunt Showdown on Steam: ht...
What?
No word about updates
Want to know what's coming to the bayou next?
Our latest Roadmap is here. Gather 'round, Hunters, as we tell you about all the new features and upcoming changes arriving in Hunt: Showdown for the remainder of 2023 and into the first half of 2024.
Get Hunt Showdown on Steam: https://tinyurl.com/...
With timing "this will alow for updates without downtime"
yes, my video is more recent, david misspoke here
Maybe timing for this?
while hes not technically wrong, he shouldve said SOME updates without downtime
or MORE, not just updates without downtime
"The cnahges also mean we're able to reduce instace of service downtime"
Huh? For what?
He did not mentioed it. And I did not remember downtimes for whole day previously 😄
wym?
never said it had to be full day, but mightve went from like 6 hours to 3, also yes we had downtime for over a day for the relaunch
Devs should be more clear about provided info
they were pretty clear, they mispoke in that one video, but theyre pretty consistant
There are many improvements. What are a few hours if the changes will take a bigger effect as expected. This discussion is not important enough for now.
Previously it was mentioned in case that, no downtime at all, that I assume it will work like in some games, that you will receive message about you need to update between matches.
It latest not clear enough, but assume it was mentioned about patches.
I think you get your point. They have to fix that for future.
I dont know if they will "fix" it 😄
Without confirmation from devs you will not know this. If their goal to do no downtime or just reduce it.
Anyway it was never critical for me. But have some clarification about it will be nice 🙂
I don't understand why servers still have downtime in 2024 when DevOps principles are used everywhere. How is it possible that they can't ensure the smooth operation of the application and allow 3-4 hours of downtime? This is unacceptable in today's world.
Hope that this is finally right place for discission 😄
If I make such a downtime at work, I will be fired 🫣
Maby it is possible because they did the false desicions. No need to force the question about that stupidity. As we all know the game has his issues. But this one is not the most important. Isn't it?
i mean i dont think discussions only happen when theyre the most important, probably at least half of the things said in here are on the lower end of importance, its just nice to discuss why things are bad/good even if its small
I agree, a lot depends on the infrastructure they use, which we know nothing about. Maybe they don't even have the technology to manage it that way. It’s clear to me that Hunt doesn't receive the greatest support from Crytek, even though it’s a unique project
😄
oh
OK,. bounty clash needs to be semi-permanant. so fun
73 gb update wtf xD
Why aren't the numbers appearing anymore for the traning dummys in practice range I want to try out the new weapons and such
Ok, 1) Loving how I can select equipment while seeing what equipment I am currently using.
2) Selecting a piece doesn't send me to a different screen anymore!
Love the new UI update as well.
It's a great step in the right direction.
I still preferred the old list of hunters instead of the grid, but I can get used to this.
Yeah, massive list of bugs:
- 10 Hunters, 7 with Death Cheat and 4 of those with Shadow and between Levels 32-50 and their equipment are gone from my roster.
- Disconnected midmatch mid fight for no reason at all - All progress reverted post DC match.
- Continued horrific lag / bad trade windows.
- Can no longer select any other Hunters than the one that got DC'ed even after restart.
- Cannot sell Equipment.
- Cannot equip Equipment.
- Still cannot view Hunter Lore.
maybe it is just me but this game does not feel like Hunt anymore... more like a Hardcore-Fantasy Version of COD. Speeding up the game was for sure necessary but not to this extend
@vernal axle
#feedback message i see what youre saying, however keep in mind they removed 15 levelsish of lore, which many people counted as "filler" so youre really not getting less
anyone knows why the number of killed grunt is not changing?
are you using a new weapon? that bugs it sometimes
if youre not using a new weapon i have no clue, try killing with other things
just asking why cant i use the trowing knifes from the shrine maiden dlc right now?
😭 my lore tho
They have been removed
It's a known issue
As in, Crytek knows

@flat fog
#feedback message
---> Your "hotfix" came after TWO WEEKS. ???? Why??
Each hotfix takes down the servers for a couple of hours, and needs a client update (likely)
The devs cant take down the server every two days for a minor bug fix
--->Towards THE END OF THE EVENT you make things playable. Wow. Congrats. I can't say "thank you", it's just too late.
They needs to keep the game engaging while ironing out the problems
Imagine in a team of 5, 2 work on the events to keep people happy, while the other 3 stress out, trying to get behind the issues the players have
It's not much use to use all capacities of devs for ironing out bugs, but keep the game stale and dead for the next 4 - 8 weeks afterwards, where everyone is leaving because there is nothing to do
There has to be something
--->You dont give a flying f--k about trades, which is n1 complaint, not necro, but trading. You just don't care about it at all.
Why is that under the bullet point of Necro? How do you come to think that they dont care about trading, and what options do you see to battle it - without 5x server costs going from (imaginary, but figurative numbers) 15k to 75k a month
oh it makes me sad too, im just saying most people dont, and considered it a wasted space anyway
Yeah
IMO they could have added HD or a weapon crate to the lore levels and it would have pacified folks who dont care about the lore
now you have no lore and shorter pass
idk
i am personally of the opinion that the lore pages needed no changes, if i get a skin, that i HATE how it looks, i got nothing, but its not like they promised 50 levels of skins or anything, the battlepass is already huge value
now sure to appease people, whatever, would be nice if the event story stayed after the event
you cant defend this shit man. im not here speaking to community anyway.
Heres some more convincing if you need:
https://youtu.be/7A5orgFz4Uc?t=2196
https://youtu.be/7A5orgFz4Uc?t=1726
i dont trash talk. this feedback and the ones before and ones alike are coming from people who really love the game. i dont mean antagonization and ppl who look at it this way need to grow beyond that in my honest opinion.
Amazing, a bot deleted my message lol
i know your pain 😄
don't hide the link
one sec
I did not go at the points that you just I did not go at the points that you just appealed via authority
I was question other points you made
As a dev, and someone with 1.5k+ hours in hunt, I've also got an opinion or two about some of the things you said
there u go
But it's not hiding 😭 It's markdoown, it is clearly visiblee
yuh huh
Yea ik, but having the link hidden gets flagged because people will use it to make a website like www.google.com
but change the link
to like
get me?
Reward for bounty clash isn't sufficient for the risk
MMR in bounty clash isn't the same. Still fighting versus high mmr players when i'm far from their level
can't make 10meters without dying
We are still having the mouse cursor bug too so they are too focused on new content and not enough on game fixes.
I don't get it Crytek, previously reloading bomb lance took 6.9 sec. now it start with charging then adding bomb and it takes 7.3 sec.
why it was change to longer reload, it was long enogh now its worse, i would say that it would be better if reload was slightly shorter like around 6.3 sec
I mean update seems overall very good but i dont understand this one, it nerfs bomb lance alot
the upgraded DLSS looks so much better/sharper - thanks crytek!
Why Centennial shorty silenced skin again??? and its not even a new skin just re used, theres still no skin for the centennial shorty! Disappointed to the event instantly..
and wheres the halloween version of the Rise up dead man in the menu?
I’m a bit saddened that there’s no story with voice acting this time, but does anyone know if there is one? Because if not I might as well write my own maybe submit to crytek and they can publish it on their website lol, but seriously though anyone know?
I admit, the halloween rise up dead man is there! im throwing a baby tantrum because i wanted a centennial shorty skin and got a reused skin for silenced version centennial shorty
No one wants to help me.
09.10.2024 I received a notification on STEAM that my account in HUNT:SHOWDOWN has been banned forever. I'm shocked! I have never used any third-party programs, reshade, dots, etc., and moreover, I have never used bugs and cheats. I played the game for 4,500 hours, got 100 prestige and tried for a very long time to get a high score. And what did I get? Permanent ban? And the most important thing is that no one wants to help me, your support is inactive. The support responds to me with ready-made phrases that I am a cheater and is not going to help me. How is this so Crytek? How do you treat your old fans?
SOMEONE HELP ME SOLVE MY PROBLEM!!!
@crytek
!support
Instructions on how to reach out can be found here: #customer-support.
#feedback Let them know.
Point who to talk to, and I’ll talk to them
Lol I wish I knew, so I could also talk to them. Sadly I think it'll take community outcry to get them to realize folks care about the lore
support can't help cheaters - sorry the latest easy anticheat updates got you i guess
Maybe I can make something for the community, I happen to enjoy the lore as well
There's quite a few of us, it's really frustrating to see how it's going with the lore
On one hand I like the lore on the other hand, it taking up 15 levels makes me grateful we didn't get it for an event only running for 5 weeks, where we still need to get 52 total of levels and weeklies only paying out 30 levels of that.
So we still have 22 levels of event points we need to grind.
I think having the lore separate from the BP would be fine too
But right now we have an event and no idea why
That’s one way of looking at it it but I wouldn’t have mind for more hunter voice reveals
and it's a huge red flag for what is to come imo
The last event lore was pretty clearly just Hellboy's mastery
Ah yeah for sure :)
And well, usually halloween/christmas haven't had lore tied to it.
