#feedback-discussion
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+world team
Hey Crytek -- fix your UI and your bad servers
events events events with all the bugs and people complaining about the stability of game while they push more events events events .. skins .. battle pass
optics bad .. money grubbing full affect
if crytek gave a damn there will be no battlepass this halloween event .. if I'm wrong .. I dunno .. I will eat some form of leather on stream
I can assure you there will be a battleplass.
We're in the milk it phase.
Look at this sidebar in all its glory -- the cyan, the red, the blue, the purple names.... unless Crytek gets a clue real fast it's done. put a fork in it.
all this new engine hype to shit the bed due to UI .. the UI is literally that bad .. it ruined this hyped up patch .. no one wants to play it until they figure it out and they shot their wad on a marketing rename and a engine upgrade that was actually good........ but the UI sucked
they should have kept the OG UI
i'ts cooked unless they fix the UI now and not later
cooked
no event will save this ui
the ui is literally the first, new player experience .. think about that .. growing this community is dead in the water that is why numbers are back to what they were .. you got a bunch of washed up addicts playing this game .. myself included
Whoever is responsible for this UI thanks for killing Hunt. That is my Ted Talk.
If anyone at corporate crytek is even paying attention you will go back to pre release UI of this game and you will do it now. Every attempt since the fricken beta has sucked.
Hunt is dying, again?! 
Hunt is gonna die for its millionth time like it did with the ammo rework and bullet drop ๐ฆ
Well, eventually the cost of production vs. earning gonna be enough for Crytek to shut it down.
There were clear aspirations of the game growing with the patch and it seems not to be able to do such.
This game is not gonna die bc it slowly shrinks down to a 200 playerbase, it gonna die by Crytek pulling the plug.
This is like the 3rd time this month! ๐
It's fine, a new Mosin skin will save us

And lemme just be clear, not saying that Hunt is dying, but I am concerned for the future and uncertainty that is in the hands of Crytek.
Also I know it is not "historically accurate", but PLEASE give me a skin with this!
I thought spring chicken had some glowing effect when I was new
Oh boy, the let down in-game
That would be one redeeming quality for that fugly skin haha
Thanks for believing in my journey to become a Hunt Mod ๐โจ
Please crytek
The UI is literally killijg the game.
red names can make fun all they want UI is not new player or even vet friendly .. it's literally THE FIRST THING PEOPLE EXPRERIENCE
it sucks
so yes Crytek is killing the game
Old UI was awful too and people stayed tho
bro
Spooky seriously
What
Diiba seriously
We have to hold Crytek to account. The UI literally killed all the hype.
Asking for them to revert to old UI is simply unrealistic
No it's not.
It is
It's literally still there because people have proven it's there.
Alright fine -- just like I said going back to remove a map isn't going to happen then the UI reversion isn't going to happen.
So what you concede is .. what
It's literally throwing away all the money and time they spent on this new UI, which honestly is not even bad, just need more time in the oven
the UI is bad man, so bad
It's there and would require a lot of work to bring to the level of expandability they want which warranted the UI update in the first place as well as changing it to have the same functionality as the current UI
so then they don't know where to put money
then they put effort into the wrong things
I mean didn't we already do that?
What do you want to do further?
the UI is that bad
So yes, it is unrealistic and won't happen
ok
They are instead using the amount of work it would take to improve the existing UI as they should
I'm pretty sure we are aware of that ๐
My whole rant is about focusing on what actually matters
The ui changes being worked on will make it a lot better, I wasn't a fan of the ui as it shipped but the changes are good imo
UI is one part of a few things. I even go to lengths to defend things like map and sound and art.
it's cool ya'll gang up on me let people decide proof is in the pudding
if they turn this thing around .. GOD BLESS CRYTEK
but they already screwed the pooch
Sorry you feel ganged up on, I just wanted to let you know the ui changes will improve the current ui a lot since I saw you mention to revert to the old one
all the amazing effort that happened with the art and world are wasted on the user UX
Again @unborn gyro I'm currious, what do you think we, as the consumers can do to "keep Crytek accountable" :)
post in forums like this .. be conservative with your wallet .. reward the things that matter to you
if you like what you see spend money
provide your opinion -- it's free
I really do care about this game. I really do hate what I see when I log in.
Like a damn webpage without an ad block.
Sure, but like... think already plenty of people are doing such
nod
And I'm sure plenty of people have given the feedback here, on steam reviews for sure and in the survey.
I have worn out my welcome today. I am just not happy with the commercial aspect.
I think the core concept and gamplay are amazing.
Crytek's refusal to invest in the infrastructure (servers) and whatever the hell they're trying to do with the UI are not cool. This UI is all corporate -- it's about pushing crap to sell. It's not a user or consumer friendly UI.
They made it this far selling skins why they gotta screw it up .
It takes forever and a day to get into a match just to gear up a rando hunter that will jsut die in 10 minutes.
It's lame.
The old UI based on literally everyone you ask is better than what we have today.
So whoever made the choice to move forward with this UI is not focused on user experience.
We have made countless suggestions that went ignored.
Don't worry mate, just trying to get you :)
Because I have plenty of gripes with the UI, but your call to actions confuses me as I feel like, sadly we can't do more than have been done
It takes forever if you don't utilize the tools given to you, I can recruit, equip and ready up a hunter in less than 30 seconds
then you're a damn god Diba
And that includes trait and health bar respeccing
put it on youtube
post it .. share it.. show us
it takes more than that to get into a match
even the damn presets dont work
I'm not kidding. Post it. The fricken getting into a match is a painful process.
Sorry but I'm not gonna bother setting up my OBS and having to trim the video and such for this ๐
I had a video for it before which I used for a gif that I will not post here
But I already deleted it to make space
Fair enough. Then I challenge Crytek to do it. Get whoever said this UI is intutive and have them show us how they expect it to be used.
It's like my day job .. you gotta train people. So train us.
Using keybinds in combination with mouse depending on whichever is faster as well as loadouts for tools and consumables makes it take less than 30 seconds
Leaning to master the UI is still missing the point that a good UI shouldn't have a learning curve.
That is literally the point of UI/UX design.
I can learn to play the piano to play Mozart whenever I needed to log into my PC, but a better system wouldn't require me to do such.
And that is not to mention simply things that was requested that not only got ignored, but complicated further :)
maybe I am not the target audience and I accep tthat
Again, it will be a lot better in 2.1
Do we get drag and drop :>
I'll drag and drop you out of discord

You know I am not going to give specifics
the first round was this game will sell itself because the concept is awesome .. the second round is the game will set itself because the engine upgrade is awesome
I agree on both accounts.
The problem is the execution.
Honestly asked, bc I could not recall all the stuff that was announced on top of my head :V
I want to be wrong. I really do.
Even discord doesn't have drag and drop 
I alwyas drag and drop my images in here
๐ฆ
skill issue honestly 
Just becaue I disagree doesn't mean I need to be dragged out
or maybe I'm taking everything personal
It would be cool to see what the distribution of survey were, how many prioritized what and on what platforms.
Nvm I did it, I dragged Nixa out of discord and into my browser
They are just kidding
I take back what I said
I appreciate you letting me share my opinion.
You are free to do so, we never meant to stop people from doing that
As long it doesn't break the rules ofc
I am a paying customer who has dumped a stupid amount of money on this game so I do have skin in it -- literally.
i want this game to be the best it can be
I challenge crytek to focus on what matters.
But please keep in mind that we are also players and usually want to partake in discussions as well, the main reason why we have a red name is because we enjoyed it enough to do it for a long time
nod
So us engaging with you here is not trying to gang up on you
Yeah this is a discussion channel haha so don't worry too much
I get frustrated because there is literally nothing like this game out there and I feel like Crytek isn't focused on what actually matters to the existing playerbase. They're constanstly grasping for what is not there. Foster this community and it will reward you.
The game has seen steady growth prior to this weird patch -- I LOVE the engine upgrade but what I see in UX is really troubling.
I'm gonna log off now. I've said my bit. Have a good evening / morning.
@soft frigate The Legendary Hunter you suggested looks like a younger Marshal Brewer in civilian clothes. That'd be a cool alternative skin.
It's still crazy to me that you put former high 4 stars in the same bracket as people like Rachta. Like I said in my post here: #feedback message you're going to lose a lot of players who don't have enough time to play this game like it's their full time job or players who come back to the game after a month/year long hiatus and get shoved into 6 star lobbies with giga sweatlords and cheaters. The 6 star bracket is so stretched right now, it's just not fun for anyone, but the sweats and cheaters.
I see a lot of these "stuck in 6* - broken MMR system" complaints from a handful of people. Which raises some questions: what were your prior MMRs before the recalculation & what's your current KDA for BH vs Wellspring?
What have players been doing to get locked in the highest MMR? Is it a glitch or have they twinkled their KDAs to the point of no return?
12 of July devs added open skill MMR system. Now loosing\getting point going slower and not only by kills\deaths. But they added it to existed 1-6 star rating system. While 1-5 stars are 1-2957 mmr, 6 stars is 2958-5000 mmr. The main problem is that matches are searched by STARS, not MMR - that results you can get 6 stars with, say, 2989 MMR and get against ppl with 4860 MMR - for matchmaking system you both have 6 stars and play equally.
This is how it's going as i understood it. Not found any devs explanation.

Where did you get all of this wrong info?
Okay so there's a tighter definition for levels 1-5(roughly 600MMR per star) and 6 is just a looser grouping of anything over 5... but it has a 2k+ points bracket... that's more than 3x the size of the others. What's the solution though? Higher star brackets ie:7,8,9? It wouldn't change much other than making a clearer line in the sand. 6's would still be paired more often with the occasional 5 but mostly 7s... and 8 & 9s because there's not enough players in that skill bracket. It would probably just discourage new players because most people in the curve hang around 3-4 star and when that's suddenly from 9stars they'd feel like they suck at the game because they hang below the visual median.
There really isnt a playerbase to support all the extra brackets. You'd have a bunch of empty or damn close to it brackets where the players could never find a match at all
Back when we could see true mmr numbers (we cant anymore and havent for a while, which is how I know the guy earlier had bad info) the highest anyone got was around 3600mmr iirc
That would have put the entirety of 6* ( .2% of players) in a bracket twice as wide as the 3* bracket, or just over twice as wide as 5 star
Now the 6* population is 2% of players (10x as many as before)
Lets say we have 100k players in the hunt playerbase (theres more than that, just not concurrent). Previously there wouldve only been 200 6* players, but now theres 2000. That means it now includes all of those mid-high to high 5* players
So now, 6* is easier to get into (because the min limit is lower) and harder to get out of (because your mmr moves slower with open skill. Once its settled however it also moves slower upwards so its kind of a wash here)
Also, if we go by previous graphs, since we havent been told theyve changed, all mmr ranks are not equal.
1* is 0-2000mmr (2000)
2* is 2001-2300 (300)
3* is 2301-2600 (300)
4* is 2601-2750 (150)
5* we know is smaller since part was added to 6* (previously it was 2750-3000 (250)
6* was 3000-5000 (again, highest was roughly 3600
MM also doesnt go by stars. The stars for team mmr is the same as individualy mmr. It's a representation, for the player to see, of a range of numbers behind the scenes.
What team mmr actually does is Your mmr+teammate 1 mmr+ teammate 2 mmr+ some formula Crytek knows = team mmr. MM then uses that number to match you with others in a bracket. The brackets sizes are influenced as well by server, server pop, and other factors. This means sometimes the bracket you fall into will be narrower (or wider) than others
Bruh I understand the feedback bot watching, but ffs my feedback got deleted because of a typo in "Title" XD
We tried telling bot to chill but he started yelling "Exterminate" so we left him alone
Bot happy this time.
Meaning, if you're at the very tail end of 6 stars, you're going to get dunked on by literally everyone from people who are slightly better than you to literal human aimbots like Rachta.
Clearly, this is a very dumb system and they either need to add more stars (at least 2-3) or revert the MMR system to what it was.
Who asked you to change it?
Streamers? So they could put on a more entertaining performance at the expense of yesterday's 4-5 stars?
Thank you for your input! But I believe new realization of getting x10 more players to 6 star rating result worse game experience for those who got that 6 star rating.
Why i think so? I've noticed (and not only me by judging this discord server posts and feedback, steam reviews) that since open skill mmr update players start to play against more skilled players than before (or just more ctrl-button-gamers).
"True" 6 stars just got more faster match finder and some more ppl to kill. Devs only raised lower board for getting 6 stars.
If MM range calculation "behind the scenes" takes into MMR (not stars) then nothing would changed at all with open skill mmr and raising 0.2 to 2% of players playing 6 star, because those players would faced same 4-5 stars players painted to 6 star (by mmr search) - instead, like i said, me and bunch of players start facing true 6 stars, because they went nowhere up (there is no 7 star), they just got faster match finder.
Like really, i see no reason why with my 760 hrs on Hunt before mmr hotfix i enjoyed the game and now i don't
Of course i hope im not right and devs did the right thing - maybe it's just a bad luck for past month, maybe open skill mmr requires some more time to balance all the player base, but disappointing thing - im not alone with that problem.. and that means some problem really exist.
People report dying 30-40 times in a row and their MMR isn't changing. Which aligns with my own experience these past weeks.
This has been done on purpose to trap more people in 6 stars.
People who clearly do not belong in that rank.
Hi! Please enable crossplay between PC and console! Would love to play The Hunt with my friends
I simply will not believe that anyone died 30-40 times, with no kills, and their mmr didn't shift at all. That's a rather absurd claim and I'd have to see proof to even consider it
It smacks of hyperbole tbh
Who asked you to change a perfectly functional MMR system?
Everyone crying about derankers
Derankers wouldn't be a problem if Soul Survivor didn't affect your MMR
Believe it or now, it takes forever to drop your MMR in the standard mode
It used to
They would still have been a problem since 10 or so straight deaths in bh could drop you a full star
SS deranking was indeed faster but bh deranking wasn't slow by any means
I'll let you in on a little secret: derankers did it to farm their KDA
And they did it exclusively in soul survivor
Doubtful that that'll ever be a thing
Because soul survivor and bounty hunt have separate KDA's
That's hilariously wrong
I've never in my 900 hours seen a deranker in bounty hunt
But I've seen hordes of them
Almost every single game
Only 900h ?
Of soul survivor I played
I in my 4k hours saw tons
Yes
Maybe you're mistaking bad players for derankers
I spotted one during my short time against 6 stars.
In SS it might be just inexperienced players too.
You never once saw a solo that spam revived when you were standing over the body?
I've never seen anything like that or someone dying on purpose in bounty hunt
They always tried to kill me when doing that, yes
That time I kept killing a solo while I had a sparks pistol...
Doesn't meat they were deranking
And I actually got killed plenty of times
By solos who kept spamming revive
What does that prove?
Only that you're wrong
Sure
Idk, sounds like it proves nothing.
Derankers exist, but you also have some people having fun or some people not well aware of their surroundings...
Deranking wouldn't be a problem if soul survivor didn't affect your MMR
I will die on this hill
Because deranking in bounty hunt is extremely time consuming
Nah, less than ss actually
No, it's not
Before openskill that is
Here's why:
Let me explain
I'll explain
Plenty of new players, 1-2-3 stars
Play soul survivor
And when you as a 5-6 star get killed by someone whose MMR is that much lower
You derank much much faster
Before you could drop 1 star in 2-3 games of soul survivor
I fear that too, however the likelyness of me opening Hunt would increase by many times if there were crossplay. I promise to buy skins if you enable pc-console crossplay ๐
Still not going to happen. Either there be no aim assist and console would be miserable or there'd be aim assist and pc would be. Pc players wouldn't stand for it either anyhow
4k hours and the guy has no clue how the game works
These are the people crytek listens to
Listen to average players like me, please
If you don't want your game to die
I just don't see how trapping people in a rank where they get killed all the time and can't kill anyone solves any problems
What does it solve? It just makes things more unbalanced and unfair
But soul survivor doesn't affect MMR anymore?
No, like, it doesn't they patched that like 5-6 months ago
I'm not a deranker, I despise derankers. I just want my games to feel balanced, not be some streamer's punching bag.
Oh! Solo Necromancer was the deranking King! Nothing like killing a higher star opponent and having them rez 5x knowing they are gonna die again and again... That was the most toxic gameplay there was because it was not only deranking an already dangerous foe but giving the lower star player an ludicrous bump up.
Well, we don't have to worry about that anymore. They absolutely gutted necro for solos while leaving team necro as busted as it's ever been.
Well, at least there is some breaks on team necro, tho I could see it get nerfed its range to 20, even 15m, just to make it a little more conditional
Maybe if they nerfed it for teams too we wouldn't have to worry about derankers.
They did nerf team necro . . .
Yeah I thought so too.
It should be one revive per player
Unless you have the bounty
Then it should be two
Same goes for solos
It's 1 rez per trait. It burns with use
what?
It's another way to derank.
Especially if you have a bounty
Your buddies can just keep picking you up
And you can keep getting killed
There's a video from a while back on Rachta's channel
Not with necro you can't
Where I believe a whole team has been deranking for like half an hour
By letting him kill them
You mean the Lawful pact from last event.
People got punished who were caught abusing that.
Necro is a 1x burn trait for EVERYONE. Solo gets a full restoration from it now - letting them save on traits like Resilience & Salveskin is more optional.
Being able to always rez an ally (if you have a bounty) is the only benefit Duos have over a Solo. But that's clear that a Lone Wolf style has its weak points.
And it's also abused.
It's probably the only scenario I can think of that lets you derank quickly in bounty hunt.
And it should be patched.
I don't think many people are exploiting that by team killing & rezzing... but maybe I am wrong.
For that to work you need to have another team to agree with your team, that they just gonna keep killing you and letting your buddies revive you and well... dunno what games you play, but that is VERY unlikely to happen.
I don't think team killing affects MMR. Can someone confirm?
But regardless. Let me find that vid.
Or
You can just hole up in a building
And keep peeking a window
Then just having your buddy revive you when you get shot
Over
And over
And over
And over
And over again
You loose less MMR with every death in one round
Thats one reason why people are stuck in high elo. Only the first down counts fully towards MMR. The second death is already down by like 50%.
So it wasn't Rachta, but goddamn, this is busted
So we got the world kill number in one game this was a long gamea so we can to cut a lot from it too hope you enjoy!
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Thats two years old. The MMR Changes happend this year.
I'm not talking about the MMR change here.
Wake up
We're talking about the team revives
And how busted they are
Dont see an issue. Just burn them
Never had such a situation. But maybe you need to give a better example. My answer to boss campers are fire beetle, molows. hellfire is extremely effective right now to push people.
Traps can be disarmed or removed in multiple ways
Well they are strongly correlated.
Honestly I have never been a fan of infinite Red Skull revive. If you have a bounty and only 1 health chunk left it should be a him/her or you decision IMO.
OR it burns the bounty but you revive your red skull ally and both get a restoration.
1 revive per player. Doesn't matter if it's a solo with necro or a member of some team. 1 revive per player. Unless they have a bounty, then they get two revives.
And well, necro stays unchanged for teams and gets burned when you use it.
As far as im aware you can only red skull revive two times right now, because you get 50hp burnt each time.
I believe it is 1 HP chunk 25 or 50 - however according to a mod (I think it was Diba or maybe Spooki) you can ALWAYS red skull revive a teammate. The last bar will drop to 1hp but not flatline you.
Goddamn it's busted
Yeah, thats the thing i wasnt sure about.
Even then, why would you do that? Sacrifice playing only with 50hp just to revive a teammate that also only has 50hp
Well depends on your health bar loadout.
agreed, but most people play small bars at trios. I personally switched to 25+50+25 in duos, because it gives your teammate a bit more time until you lose a chunk whilst burning
People are always s going to find exploits if they really want to...
By and large the system as we have it currently is pretty balanced IMO.
Nonsense.
It may be balanced for everyone under 6 stars.
But the 6 star bracket is too busted.
And team revives are busted.
I am 6 star, and i didnt have that experience
But I don't play Meta or always play careful so I'm speaking from a high 3 - mid 4 perspective.
Yeah but you can't balance a game on its outlier population.
I didn't even count how many times I died, but I counted my kills. I got exactly 3 kills the other day, but kept dying to everything all day.
And the game still thinks I'm a 6 star.
For reasons beyond my comprehension.
Yes, it takes longer to get a derank. Thats why i think a lot of people are stuck at 6 star
How is it fair? The game no longer takes your performance into account.
It just says "you're a goddamn 6 star, son, and I'll be damned if you go back to your proper rank"
Which for me is upper 4 stars, lower 5 stars
Always has been
Always will be
So you are one of those that got upranked with the MMR changes?
Yes
Funny, I was in 5 stars and at some point I got down to 3, now I sit at 4.
hard times
Me too. I was actually ranked as 4 star and annoyed being a 6 star after two weeks
It's so funny. Because before I tried really hard to get into 6 stars, but never could actually even reach upper 5 stars.
Because people who actually belong in those ranks always slapped me.
I gakked 8/11 players in a lobby. My stars didn't budge.
Honestly I think there's quite a bit of statistical recording problem ATM but that's just wild speculation. Sometimes I get 6 kills and a triple bounty and extract and my XP blip from the Dark Tribute doesn't move... Another game I aggressively Rat kill one guy 2x a bunch of AI and the bounty slips through my fingers - the Dark Tribute jumps 2 pips?!
I got in 3* right before the mmr changes and got pushed back down to 2* right after.
Now, I kill 6guys in my lobby, get killed once and still can't rank up
A mythical two star player. I thought they were extinct XD
I think I've seen a two star player 5 times in my 900 hours of playing this game.
Man would i love to play two star lobbies.
You saw a one star?
Believe it or not, matchmaking was so busted at one point I got into a game with a 1 star player as a 5 star player once
I was shocked
I see a lot of 2/5 teams since the update.
Thing is, when I compare 5* and 6* gameplay, I don't see an insanely big difference to my games.
Man i didnt even know that one star is actually a thing thats possible.
When you buy the game you're locked in the 1 star rank
Then I think you almost instantly rank up to 3 stars
But if I play with a buddy, he always gets the kills after I hit the enemies
After your rank gets unlocked
Nope. I got a second acc on console. It put me into 2* lobbies.
But console fps isn't my prime genre
Well, my buddy ranks up to 4* but I get down ranked for not killing the enemy
Once you played at only 6 star lobbies, you will regret ever being put there.
I also don't recieve my dark tributes.
Seems to be a bug right now. Im actually suprised there wasnt a hotfix yesterday
Or when I aim from 3m distance at someones head using a winfield, I get killed and the damage history says its an arm hit
did you hip fire or Ads?
I started playing in Trios with a 4* friend who was in EA. I got stomped often and it took me a few hundred hours to get my KDA above 1.1. I also haven't been a competitive FPS gamer for years before I started playing Hunt. Now it is my #1 most played game.
no hip
Well, you did the right thing to Hip Fire. Going ads at close range is not really recommended. Especially if you have quite the jumpy opponent in front of you. But that also could lead to that kind of result.
Hunt is the only game, except for mmos, where I got over 300h in.
I would have died so or so, but imo it should have traded. Dude didn't jump around. He walked around a boulder right at me
Uff, i know that feeling^^
At this point, its shit and feels unfair.
Srsly, because of this, I considered having a video software running in the Background.
My brother is also recording himself in the background, because he calls bullshit on some things.
I also did that once, but it basically just told me that im just a bad shot
If I'm bad, I'm bad. I'd understand that. But if it feels like I got a kill stolen by server ping or connection, then its mean
Arm hits are the most annoying thing, because its basically luck driven, depending how the person is standing in that moment.
Thing is, most fights are so fast, that you can't see if you truly hit them where you thought you'd aimed
A feature to see the last kill/ death would be nice
Not just "oh, they hid in the bushes over there"
I had a guy Katana rush me from several meters in light woods... I shot him twice with a New Army + dum dums and he got me with a swing from far enough away that I could see his entire swing & blade. Shit happens - we just gotta brush it off and hope things get patched that need patching.
NVIDIA has shadow play. But i peronally used OBS to record stuff on screen
Its not a bad idea to record yourself if you have a phase where you think sth should hit but didnt in the end. Gives you some closure
Nobody cries about stuff that happens rarely. But when small things get more and more and some are truly because of the state of the game, its not fun anymore.
Yep
Like me deranking while making kills, not getting the dark tribute, bounties spawning right next to spawns while you're on the other side of the map (especially after they fixed this issue years ago) and unfair feeling shots
Take a break from it or change your playstyle and expectations a bit. That's the best advice I can give.
Once I get frustrated - which I tend to have a high tolerance - I can forget having fun and it getting better because I play stupid because I'm trying to rush gratification that's usually rewarded with patience.
Already taking a break for ~2weeks. Only checked in for the new map. Played 2 matches.
Most of the veterans i played with are taking a break from hunt or only doing the tasks. Its too many small and big things that havent been fixed fast enough since the cryengine update.
We can just hope they are really cooking right now to fix the problems. Also there is almost zero communication atm. But i didnt check the new reddit really. And that frustrates the community and results in anger
Judging from the angry comments under their twitter posts, they seem to push the old maps back out first while fixing minor bugs. Not to forget the (probably scheduled) DLC.
The worst thing is that it feels like an asian studio would have fixed their game by now. With lots of crunch and other inhuman methods.
Crytek seems to take it slow.
I'm happy it's in Crytek's hands and not EA or Ten Cent w/e
Agreed. Im not gonna bash Crytek too hard on the situation right now. People forget how much they accomplished in the past with their updates.
However i think they should be more open with the bug fixes and their progress towards UI updates. Its a bad look if you just go almost radio silent and dont even push a hotfix every week. The community needs to hear or see sth at least or they gonna unravel even more.
Tbh, if the new engine is supposed to make fix fasters, I don't think people would be that angry to have some patches every 1 or 2 weeks ๐ค
So after the buffs whats the general consensus on best hand cannon? Buckshot one and slugs
Frustration over DLC production I understand but honestly you don't want a character or texture designer programming fixes and squashing bugs; it's not their department necessarily.
I agree that in most cases communication is key. A lot of people just don't read or check the postings before venting too - so I can understand when desires to communicate diminish but its important to keep it up. I think the community feels extra salty at the moment too because they went from weekly blogs and announcements to very little communication again... which makes the month(s?) of blurb videos feel more like hype than communication.
Buckshot feels good again but I was never much of a slugs shotgunner.
@stark fulcrum I would say they are both in a good spot. I always preferred slugs however, because i dont like the buckshot hitmarker rng
TBF, they've lost a few CMs- we're still feeling the loss of Violet
@carmine needle What happend at CM?
But I also think having comms scattered across different platforms doesnt help
She took a new job :)
Yeah, having multiple comms to handle with less staff ist not great
But Vi was the main one keeping discord up- the other guys are doing a great job, but she left big shoes to fill, and they still have to cover their areas as well still
As much as I wish I didn't have to go looking around twitter or reddit for news, I think in time it'll get better- I imagine there's quite a lot going on over there for them to juggle
@craggy pasture @signal mural I meant like whats the best hand cannon? Like caldwell, spectre etc
I like Hatchet personally. Or Rival hand cannon.
@stark fulcrumRival or Terminus. Rival if you want to secure one kill. terminus if you want enough ammo in the gun to kill a trio without reloading.
But isn't the terminus hc reduced capacity?
It still holds the most bullets over all other handcannons and at least 6 bullets. If you use it with flechette you can two tap people inside a building quite reliably
I also recommend the ironsight perk with the terminus. It works really with that doesnt matter if big or compact variant
I'll do it for free ๐โจ
I'm sure there are job openings lol
Kind of you to think I have any qualifications :p
(I have -some- but not for professional level)
Doesnt seem like it, i just checked. However they are searching for UI Programmers.
@broken musk I really like the concept of a target that actually wanders the maps but unfortunately I don't think their engine could support that all the way so what we have right now is these sort of wild targets that are out there but don't exactly roam from location to location.
game is such a mess right now holy smokes. only playing against high pingers from asia, the UI, the netcode, the engine, the bugs, the cursor bug, the graphics bugs, the performance... jesus
This chat is for any feedback discussion, right? I've been brooding on something for a while and i just need to talk about it to make sure i'm not just insane, but i dont wanna dump a text wall on the wrong chat
vent gogo
alright, but remember you asked for my schizo ramblings
What do people think about more guns being added kind of watering down the roles and identities of the ones that came before them? Anyone else feel this way?
I've watched a lot of the guns (and some variants) being added over the years sell the concept of "gun that is already in the game but slightly different" instead of filling their own niches.
Lets look for example at the Marathon, Infantry and Ranger, they are, as far as i can tell, basically all the same gun, the Marathon requires bullet grabber and iron eye for full efficiency, while iron eye is kind of/not really needed with the Ranger and Infantry, and they can benefit from levering, their ammo options are the same and their price is nearly identical, the base experience you would get 90% of the time from each of these is the same aside from levering.
I also found that this influx of "x but x" guns takes away any real use or fun from learning what each gun sounds like, back in the day you could tell what gun someone was using from across the map, and given the options that existed, you could speculate a lot about how they were going to play just based off of that and plan accordingly, now i dont find myself even trying to recognize sounds besides "Is that long ammo or crown and king?", which saddens me since it was a great skill ceiling to have, Hunt is a unique game with renowned sound design and seeing part of it slowly erode felt really bad.
Variants, especially for the new guns, dont suffer as much from the "identity" problem at all, offering quite distinguished perks, but you cant really what variant of a gun someone is using until you are in stabbing distance anyway, (but the Cyclone, the Cyclone is awesome, i find it an amazing example of what i would want new Hunt guns/variants to be)
Maybe i'm the only one that feels this way and i'm crazy, but is the hype for the new seasonal gun and different iron sights options really worth all the resources spent on them and the sacrifice of the weight of sound design?
We have wandering AI, I see no reason why there couldn't be pathing for a wildtarget.
Also there is currently a bug where you can get the boss to leave the boss lair and they pathfind fine in the wild, so guess we already have a proof of concept :V
@molten geyser
Oh boy, the first time i ever thought that, was way back when the springfield and martini henry got added.
The easy answer is that people want new guns. There cant be a thing as too many guns in the eyes of the community.
I mean, look what people are suggesting every week at#game-ideas.
More guns mean more variants, stats and sounds to memorize. And the guns will be harder to distinguish from another.
Basically the sky is the limit on this areas skill ceiling.
Good or bad, everyone has his own opinion.
Nothing schizo about that.
I'm part of the community and I do think there can be too much :(
@hot vigil Same. I was happy with the 1.0 release and didnt think they would add more content after release.
But Hunt is one of the only games that actually suprises me in good way how much content they added over the years.
I dont think more guns is inherently bad, there's a bunch of new guns and plenty of variants that i use, but there's also a huge amount of guns that are either redundant or that just arent worth using and you only see them when people are trying to unlock said variants
But thats normal. Same with skins. At one point there is so many of it, that you wont see a specific variant or gun for a while because its not often used.
But there will always be that one strange person that thinks its an amazing thing and loves it
I think they could pull it off but the boss would immediately have to spawn in and wander from compound to compound the wandering AI we have right now with bosses just covers a single area or compound.
I just don't see them deviating from the current boss formula very much they already took big steps for the wild targets and that was even on the previous engine which is impressive
"Normal" doesnt necessarily mean good, i do agree that some guns NEED to be better then others like the nagant and the officer for progression, but redundancy for the sake of it is just bad game design, especially because of the sound in the game, also, as far as skins go, they could just put a "randomize skin upon entering match between available/favorites" like Apex does
Think like every other roaming boss it should just have an unique condition of tracking.
We could have like a mutated "hell-cart" that just full sprint around the maps roads and you can find tracks on the ground and follow the road around until you encounter it.
It will always do the same (randomized) circuit, so you can also just wait until it laps around.
How the fight woudl work I'm sure, but it could be like dunno a choo choo charles thing where it is just a monster itself
(sorry for what I think is shitty AI art, just wanted to find a proof of concept online quickly)
@final rivet if you upgrade to PS5, everything should transfer
Well, a lot of people were hyped about a moving train being added with all the trailers. Would be kinda funny if they would add a train boss
I have been receiving the error code 0x30001 for the last 3 days. I have tried everything that I can find online to fix this code and none of it has worked. I reached out to support instantly when it happened and they haven't even viewed my issue and its been 3 fkn days.
like this?
does anyone know how to fix this error code? im getting super frustrated
I just bought the battlepass and planned on grinding this game for the last couple of days since I just got back into the game
i just threw an idea up there, lmk what yo u think
Well, more monsterous I guess, some warped horses fused into a cart or something .
It's been a whole week, when are we getting redneck's daughter and other disabled skins back?
Short answer: Yes
Long Answer? ๐
Sure, there are a few dilemas. I agree PC would have disadvantage, but only depending on how strong the aim assist is. As I understand, aim assist has already been implemented.
However, there's no need for players to be forced into playing across PC and console as many games have the option to include/disclude cross platform into their matchmaking, as could The Hunt.
Secondly, aim assist can be tuned for both speed of adjustment, and accuracy per distance. Some games even run PC/console together in competitive matchmaking, where it can work, but occasionally with disadvantages due to the aim assist dilemma.
But truthfully, such things matter little when the real fun is playing a game with your homies.
Homies > aim assist
Microsoft conducted a study a decade or so ago which showed crossplay between PC and console is always miserable for one side or the other.
Without aim assist, PC players absolutely annihilated console players.
With aim assist, PC players felt cheated against and reported considerably lower enjoyment.
We can also see this in current crossplay titles such as CoD, where pro players are playing using controllers on PC because of aim assist.
Keeping them separate is the best solution for most players.
if its opt in, and there is no aim assist, that seems like everyone wins, console players can just not if they mind the disadvantage, and pc players wont feel cheated bc theres no aim assist
i would get the point if its forced on, had aim assist, or whatever, but the only people who would be mad are people who opted in, which is their fault, or players who are uninformed who think there is aim assist
I just wouldn't prefer it as I don't want to play against PC players and I don't want to be put in longer match making queues because I decided to turn it off
if it resulted in longer ques sure, i can get that
wish the game had more people, then that wouldnt be an issue
Burn rate is absolutely stupid. Random trios. I get downed and insta burned. My teammates kill the trio pretty quickly to be honest but I was burnt out by the time they got to me.
Pros can exploit aim assist if they want, it sure is understandable if such a thing is meta in games where they do force crossplay or alike. I would recommend they balance aim assist rather than forcing different platforms to face eachother. In worst case, for worse games, just pick up a controller if that's what's needed to be the "best" pro. It's up to the studio in question to balance things, you can always say NO to any suggestion of adding things to games, or you can try to balance it.
It's a stupid factor to include competitively, but then again, aim assist doesn't have to be OP. I do feel aim assist rarely is balanced and often is underdeveloped. But considering how OP aim assist can be, crossplay matchmaking should never be forced. Especially not competitively.
However, it wouldn't hurt having the option to in, competitive or not. Pros don't need to engage in crossplay matchmaking if they don't want to.
Therefore, a selective matchmaking for crossplay would be optimal in difference to forcing crossplay onto the competitive scene, tournaments, competitions and etc. (Maybe crossplay was forced to competitive matchmaking in CoD? As you mentioned many pros are using controllers in that game)
But no matter aim assist,
I have played, and will play on PC with my console friends even they have had OP aim assist. And friends of mine might not care if they didn't have auto aim and were at a disadvantage.
Many others then me would not care about such pros and cons if it would mean they suddenly can play with their friends.
I know this group is mostly for active players, but I for one, haven't launched The Hunt in a long time. But if there were cross platform options, I would definitely start playing again.
Having the option to que for crossplay might slightly increase que time from time to time, but would overall bring more players. An option for crossplay matchmaking and a balanced aim assist would likely benefit Hunt in the long run.
Yes, but no info if when
I would have been fine with this type of burn speed if it was slow at first and then started to pick up speed like how it is when you're alive. Also just remove burning from flares and flareguns.
Do I agree burn rate is stupid?
Yes
But compared to something like PUBG where getting finished had you permanently out of the match, being burned is still more forgiving
can i have my sticky bomb skin back please?
Bird cage is still out of the game my man
my games been lagging all day i can barely move without being slingshoted back and forth anyone know if theres a fix and if its the servers?
@marsh dagger I'm not entirely in agreement with this but I would like to see an ammo nerf on specific custom ammo like bleed.
Genius. 
Yeah, but the point is the inclusion of PC to Console play splits both Communities to create a third cross-over community that more than likely is a minority.
If accounts were transferable from (or accessible on both) PC to Console and vice versa that'd be better for every community. Then it is only the issue of you and your homies picking a platform and not splitting entire communities further.
How would account transfers help anyone, everyone has already picked their platforms. The problem is the unfortunate accessibility between the platforms, it'd only be excessive to own both a PC and a console as many multiplayer games definitely could be cross-playable.
If you call it a minority, it'd not be much of a community split, right? But sure, it might slightly reduce the amount of players in the non-cross-play ques. Nonetheless, having a cross-play matchmaking option would definitely increase the number of players actively playing Hunt.
It would help because then people such as yourself could buy the other platform and join their friends without fear of losing their investment on the other platform. There are quite a few community members already asking for this.
Well the minority is then further split by server region, time of day, etc etc. It is just my opinion though, just like the your claim of it definitely increasing the number of active players.
#game-ideas message This came up a few times. I think things would feel better. One problem is just that you cant jump up on things from stand still as easily which is one reason it exists in the first place. So basically you cant at all jump on things that you are already touching.
Sure, I would if i were a millionare. If there are many players asking for cross-play options, then there's more reason to enable it.
I can the very least speak for myself, but it's likely many others whom have asked about the subject also would also play more. Having crossplay available without forcing it upon players, does generally widen the player base of games. As long as I'm speaking for myself it, it definitely increase the player base, but it's more than likely that it would entice many others too.
And if anything on the crossplay matchmaking were to be inbalanced, it'd be as easy to avoid as picking non-crossplatform matchmaking.
I mean you can just add momentum, but as soon you leave the ground you have no air control.
Games have done that before.
You don't need millions to buy a PC or a console.
no, but IMO it's is too much to pay 500-800$ for a ps5, then continuously pay a minimum 60$ per year in order to be able to play non-f2p games online. Personally I think it's a waste of money. It's not extremely expensive, but the thought of renting the opportunity to play good games with friends seems foul to me. That's why I own a PC and am not continuously paying for console access. It's up to you if you want to pay that price, but such things can be avoided in other ways. Like having accessible crossplay. But wouldn't I prefer if everyone owned a PC ๐ just plug a controller
If i were a millionare, I wouldn't have to think about money, is my point
@lone rain Next time that happen try tapping alt and then try to open the map again.
yes that for sure but you can't have momentum in a direction towards something you want to jump on if the only direction you can jump is up because you are touching it. It feels really frustrating
from example, you take cover behind a wall and you are right up to it. pressing forward and jumping would just let you jump up
it's at least one reason why there is air control in the first place
Key press: W + SPACE = Jump forward.
It ain't that hard
You can still move forward in even if there is wall in front of you in Hunt your hunter doesn't stop moving.
Title: Increase MMR
Description: Please increase the MMR so the new huntplayers that hits every shot on night with fog at 175 meters can play against eachother. Thank you
but if you cant move forward, you cant have momentum. once you cleared what is blocking you, you would need air control. Otherwise you just drop back down, having to go a little bit back to try again.
it may sound niche but it happens enough. if there was no air control ppl would complain about that
being able to vault helps. Actually, air control is probably the reason why it is better to separate jump and vault rn
please remove the colored tiers and epic/legendary skin stuff, there's literally no reason for it. We used to have all one color on our items with skins, now its all different colors and it just doesn't belong in this game
pubg has reboot cards now like fortnite, so ur not actually out anymore
@queen jungle I totally agree.
Do devs even consider reverting things when the feedback is not positive?
Wow, you mean the game got watered down and made casual in a desperate bid to keep player counts years after its glory days?
Not played PUBG in years but that just reinforces my not going back
bruh i cant hold it any longer these burn times are the south end of a north bound mule.
i know crytek doesnt believe in hotfixs but gaht dayum...
@sturdy fox the necro nerf was done to reduce the need to camp bodies of solos for as long, and to resuce the effectiveness of solo revive overall, as it was very silly being able to revive many times during a match while also having other advantages
solo necro only gives one advantage, and gameplay wise hasnt changed. you still burn them out, except if they get up again you just send them back down and thats it. It was a horrible change.
The only way the current version will work is A: Reduce the cost of the trait and allow you to carry more like a normal burn trait. or B: respawn the solo in a safe place somehow, otherwise it may as well not be in the game.
I've seen so few solos now and ive never died to one after them being ressed, it wasnt smart and didnt fix anything.
I feel like the burn change already did that. And what advantages exactly does or did solo have over a trio who can revive each other multiple times each with no trait required? Being able to get up on your own pales in comparison to having teammates.
Can we talk about the fact that the Mosin costs over 600 hunt dollars???
I mean there litte advantage over an Krag and the Lebel is even better at high ranges, so why 600 and not like 450 or 400?
I love the prestige 100 skin for it but i cant afford to play it anymore cause im not good enougth to pay 600 for an weapon, everytime i die.
mosin is the best gun in the game
nah lebel is never better, besides maybe exactly the 5th and 6th shot, but yes the krag is underpriced as hell
it absolutely fixed spam resing so you have to use multiple burns on them, which just used resources and made it take way longer, i play solo and its perfectly fine as is, mostly sucks if you get up once, win a fight, and die to a new group of people later, and it fixed deranking as easily, where youd be able to get up multiple times to lower your mmr, it has easily helped and was a great change, youre not meant to just get a free up, and certain playstyles and tactics make getting up much easier
concertina trips, burn buff (which is also stupid), MMR tank was a whole other issue they could have fixed easily. Doesn't matter if you personally had no issue with it, it is objectively makes solos weaker who had it rough already as is, especially in lower elos.
Am I crazy or are birds being triggered by the slightest of sound as of late? Like I am talking just crouch walking within 20 feet of them is agroing them for some reason.
yes it makes solos weaker, in some ways anyway, but if you relied on spamming res' then you deserved the nerf, this buffs people who are playing normally to get one more chance. and concertina trips dont stop a solo even a little bit, nevermind always having to carry yet another tool, i play solo and do just fine, youll never be on par with teams
burn buff also doesnt stop the issue, and yes the deranking couldve been fixed in other ways, but this way solved it and other issues easily, instead of a whole mmr rework
did your teammate run by or smth earlier? or were you on broken glass/metal/other noisy thing?
none of that
literally just tried crouch walking by them (both of us) things got agroed at an overly ridiculous range
Unless crouch walking through bushes now does it
id have to see the video, i have genuinely no clue
I don't have the clip, I should've tho
its ok! dont expect you to, i just cant explain it if i cant see it sadly
i havent tested bushes but as far as i know they dont, im not 100% though
Oh yeah, I know. Still some bull though when you don't run beastface lol
yea they can be odd, magic of animals
"It is objectively makes solos weaker"
Good
If you need to rely on having multiple resses you weren't exactly good as a solo
"If you cant 1v3 with ease you're bad"
lol right
yes, if you required getting downed 2+ times/ repeatedly resing to buy yourself time, and ruining everyone elses games, it doesnt matter how "good" you are, it needed a change and the game is better for it
I do like that they changed it for both solo and teams
yea for sure, ive never enjoyed necro more as a duo then now, worst part is i have to rebuy it if it works out, but yknow, that getting my teammate up for 4 points is pretty worth
bc now you can be agressive right after a res instead of needing to heal
haha thanks for proving my point
why is the game freezing and then making me lose hunters?? this fkn sucks
not sure, if its consistant and if you can figure out whats doing it id submit a bug
Crytek, I buy a new hunter at hunter selection screen, I WANT to use that hunter. Why select other hunter?
@glass pecan I could not agree more. I had the challenge to banish the stupid new fire boss and played for 6 hours before even seeing it alive 3 times. And that was with the sole intention of finishing that challenge. I was literally starting the game by running towards his screams in dark sight, then extracting immediately if someone else got him. These challenges are just asinine. Imagine if I had just been playing the game normally and not even trying to go for him. I never would have completed it.
The rejoining mechanic needs to be optimized.
I had to quit and restart my game at the beginning of the match.
After trying to re-connect I was met with a black screen forcing me to alt+F4.
This amounted to my whole team dying and being burned out a whole 2 minutes before the game decided to let me successfully join in.
I understand why my character will be lost if I leave the game pre-maturely. BUT the issues that we run into while trying to re-join really takes the "spirit out of the fight" AKA "makes me want to quit playing because my team had no backup as I was locked behind a loading screen for half the match."
Cut them some slack, they only released this 6 years ago. Some people need more time to get a basic mechanic right.
@crimson dirge yeah its the worst and most stupidest "mechanic" in the game...game feels so bad cuz of that, we need to get rid of that
Rid of what?
I have no idea what that means, sorry
The boss spawns randomly
Sometimes you spawn next to it, sometimes to the entirely other side, sometimes it's in the middle
That's just how it is
@wise copper There are YouTubers that just post videos where the entire lore of an event is played one after another, occasionally with timestamps for the chapters too. I support your suggestion - but just wanted to offer a solution until they do have an in-game Lore section again.
It's great because I can't be asked to sit still in front of my computer and listen to the lore and wait to click for the next chapter. This way I can throw on my Bluetooth headphones and do something else around the house while hearing the story.
If you have active challenge banish boss its definitelly not randomly ...or its not feel randomly, every time i spawn on opisite side of map than boss, if challenge its not active its feel randomly as you said ...i remember this was thing with challenges like kill hives and you cant find hives and when you done challenge hive everywhere and this thing is the same with bosses
Challenges have no effect on the spawns of AI or bosses
I hope so, AI deninitelly not nowadays...but bosses feels this way
Oh really! Can you give me the name please?
I was looking for smthng like this before but did not find it.
The complete story of Desolation's Wake from Hunt Showdown.
I do not claim ownership over the materials presented, all copyrights go to Hunt Showdown and Crytek.
The Mod Alpacalix did some...
I usually just search by the event name. ie: 'Hunt Showdown Event Name Story'
Thanks!
I got kinda lost in the events name x) it made it harder to search.
Also not playing in English as main language so it missmatches a bit.
Ah yeah that's more tricky.
There you can find the names in chronological order.
Oh damn now I realize by how little time I missed 'As the crow Flies' and it hurts all the more.
We'll see. If they don't want to lose half their playerbase, they're going to start taking players' performance against other players into account again.
nah by far not.
It require high skill while an Krag is easyer to play and can crush an mosin at medium and closer combat.
Mosin is something for experienced players, but how should newer players learn to play with it when i cost more than they get per good round?
Its stupidly overpriced and should also be around the Lebel price
@vocal ermine 6-Stars make up about 10% of players after the multiplication IIRC
Edit: I did not remember correctly.
And there are simply some who are incredibly good but not cheaters at all. Maybe it's those you're unlucky to meet. ยฏ_(ใ)_/ยฏ
Youre totally right, I havent tried to break down logically before making such accusations before. I rushed right here to complain about cheating without considering any context at all. Besides, cheating is super rare and not totally and easily available. Tbh, I dont even think it needs to be worried about. More skins please! ๐
From 0.2% to 2%*
^
But as someone who's also in said 2% and was in the 0.2% prior I can't say that I experience seeing as many cheaters as some people seem to
What I did and do see a lot however is tons of false accusations of cheating because people cannot believe a wallbang being a legit or such
I've had more people randomly accuse me of cheating through proximity chat mid fight more often than I have seen actual cheaters
Oh, so it was a 10 times increase not to 10%. Thanks!
Most people (across all games, be it shooters, MMOs, whatever) are just really bad at recognising cheaters and from my own experience the vast majority of reports are false positives.
No offense but I call BS. There is no playback for kills other than a snapshot kill view. You literally cant tell if someone is hard up closet cheating. People who you wouldnt be able to tell if they were cheating or not due to lack of context lol. Im not saying EVERYONE here at 6 cheats, theres just constant regulars that arent handled or at least a medium to be able to tell for sure. But yeah, theres less cheaters than regular players ofc
The flood of false positives is also the reason why some games such as CoD punish people for mass-reporting others.
Call me naive but if I don't feel like someone was cheating when I died, why should I care?
All that does is introduce this mindset of second guessing everything and soiling my own experience
When I could just go GG next
Depends on context. If the mixup was natural, sure Im back to lobby without a question. Its when it borders regular reason. Im not sure why its bad to have suspicion ๐คจ
Suspicion is fine, until it gets to the point of calling every other wallbang cheats as it has done with many people
Because some people arent reasonable doesnt mean we should ignore cheating and just wave every weird interaction as โunluckyโ or something
It's not being ignored at all and never has been.
It's just that many people perceive it to be a much larger problem than it actually is.
Cheaters make up a tiny, tiny fraction of total players (speaking from my own experience working for another game in the past).
I mean that can entirely depend on the game and it's popularity
But in Hunt's case yeah, there's relatively few compared to other online shooters I have played
More players means more cheaters in total, but percentage wise I'm not sure there would be a huge difference.
Maybe for eSports titles where you can actually make money.
@gentle jacinth Is that feedback a joke?
The XP boons give a Hunter roughly 10 levels - meaning with 4 boons roughly and a bit of basic play you get a level 50 Hunter. Retiring them will grant you about 10 Bloodline levels. 100 Bloodline levels = 1 Prestige rank and you want some measly pact boon envelope to give you 1-2 prestige levels?
I dont retire my hunters so i forgot that even existed lol
@sturdy fox why should solos receive a extra handholding service? It's for having a challenge.
Furthermore getting up with full health is a huge benefit. If you win your fight but traded with the last there you go. And there are many other instances where the new necro is better. If it were up to me solos couldn't revive themselves period but that is another story. And currently it is kind of a compromise between having to camp a body and prenecro solo.
Thanks to the fast burn speed If your teammate is downed and the enemy on top it is more often than not that they are burned out before you can do anything. So that burning out and camping bodies affects both solos and teams.
Also I thought retiring hunters was changed to do very little a few updates ago, or am I mistaken?
They reverted the benefit but they still need to be 50 before retiring.
Ah I see
It still isn't a lot of bonus but it sure helps grind through a Prestige level quicker. I wish we still got BBs for a Hunter hitting 50. Accolades BB rewards were a great incentive.
I wish we also get better rewards for prestige alongside skins, like some weapons and variants. Even if they were minor things like a new scope or melee attachment and weapons similar to already existing ones. Variety is always nice
I know many share my sentiment, too
The cheating situation is atrocious. So many sus players with new accounts or accounts full of VAC bans and game bans... The radio silence, the lack of action and the censure about the subject is preoccupying.
reconnecting to the same server multiple times just to crash again ๐ i am trying to play but its like the game doesnt want me to
Peak hunt gameplay.
I somehow lost access to my battle pass hunters. What happened?
Increasing the burn time and reducing the choke time is a good idea in itself. But it reduces the speed of the game extremely. In 6 star lobbies (Xbox) everyone sits around the layer or at the exits. It's really frustrating and if you want to try something, 3-4 teams will shoot you. There needs to be a rewarding mechanic to own the bounty. Of course, teamea are entrenching themselves there again, but it makes it more worthwhile for the attackers.
Anyone cannot buy or equip hunters, items, and weapons?
stuck
I can't find some DLC characters and skins. What the hell is this?
I also have all the DLCs
#general-announcements message Some are disabled at the moment.
how about bring back the vandal weapon skins you removed, and bring back the variant of the viper that was taken out the game without announcment. I paid for that skin. and had to play during its event to unlock its stages. Is the new crytek consensus that old money no longer matters ?
because if thats the case my new money isnt going to the game
The bow skin I just used (that came with the last event) doesn't show up when I want to buy it now. Does anyone have any idea what happened?
friendly psa. the chains and pots eat all your bullets, spitzer might still go through. but this crown person missing 3-4 shots is very angry right now.
so do ropes, basically if theres dangly bits, just be wary, their hitbox is way bigger then youd think
My friend that plays on Xbox got shadow banned for like, no reason. We were getting rekt all day and won one match with tons of kills 
That system is a double edge sword and just takes a good match so people get you SB
Imagine that on hunt, you nail a lucky shot after a whole day of losing= temp ban
if someone could explain this to me id appreciate it
how you shoot a guy mid vault and die. appreciate it
Is burning getting changed after the event or are we just going to get cooked 30seconds into a fight?
So far no announcements no.
i understand they want to "avoid stalemates" but it just makes fights so much more lack luster
Well, the cause is because we have flare/fuse burning, remove that and you wont start burning as soon you hit the ground :)
yea tbh fuses are pointless
I mean, the generate light and can be usefull like that.
Issue is that Crytek made night maps too bright for it to matter
thats true
It can still be used to block/expose sidelines in compounds, but it is high skill celling that people wont bother to learn.
and ofc AI
A turkey is roasted for far longer :P
ok so getting done in like a under cooked chicken from KFC
Yeah, like I'm not opposed to the new faster burn timer.
But then you shouldn't be able to burn a hunter by just as much as looking at them.
Also no opposed if the burn rate got slowed slightly, but it wouldn't fix the core issue
What is going on with hunt design team that is transforming hunt showdown into a generic shooter with the removal of endgame summary cards and oversimplifications to the UI. Causing hunt to lose its soul and become just another shooter by 2025
Its concerning because this is such a drastic change to what hunt used to be. Wonder why is that? whos the man making these drastic changes and why?
The endgame cards are still there, just in second tab :)
Oh has anyone run into any sus players since the new update?
๐ nothing that EAC can detect
@gentle jacinth Your post is a better fit for #game-ideas than #feedback , but I also don't think that it would make sense for it to do more damage in general to armoreds but rather make it deal weakpoint hit damage even when shooting the armored parts
But it wouldn't really make a difference either way at that point since hitting the weakpoint is not that hard, either the head or the open area on the stomach
More of a neat detail at that point like you said as well
Noted
good reminder on that. dang!
Hi everyone. I would like to give my feedback and request an option. Can someone guide me on how to do it correctly so that it reaches some dev? (I'm using google translate, in case it's not clear, or there's something wrong)
I love this game, but my pain points are:
- Allow cross-invites between PS5 and XBox. I get the no crossplay with PC, but allowing in-game friends to accept and invite XBox players seems so basic and crucial
- Please let me swap Melee (R3) and Crouch (circle)...please! Often when I get into combat, I am gripping my controller tightly and swing with my rifle instead of shooting ๐ฆ
- Please, for the love of God, allow players in different Regions to join each other. When I have to select US East to play with my friends, I get crazy packet loss ๐ฆ
Beartraps
It is nice to make beartraps item what you can take to the game, but what is not understandable is the DMG from them.
I understand you wanted reduce solo with 1 revive with necro (which is awesome), what I also understand but not that much is 2x faster burning then before. But it is that necessarily for beartraps to take 75 DMG? Seriously? Just please think about this, you are giving 3 beartraps to person but he can instakill you with just two of them? (No chance reviving your teammate with necro) Just give people 2 beartraps and make there DMG just 60, it is totally fair.
I know solo problem was quite a lot in the old hunt, but I also undestand people what play solo, they just wanna avoid dumbasstism of randoms. But do you really wanna get solos of the game completely?
PS: Im playing in teams but also solo, so I understand the problematics. ๐
What you people think? ๐
Didn't they add in button mapping now?
They need to address bear traps being placed UNDER terrain textures, making it impossible to see them
And being placed INSIDE clues
Me placing a beartrap under some dirt at Catfish ๐
While the first two are fair points, the last point is kinda weird.
How can you ask for wider region play and the also complain packet loss?
That is what becomes more likely when you play over a greater distance.
Can anyone explain why this is a thing https://youtu.be/hY57IZThJmk?si=RcWSTDwmJVoMuGYC
@marsh dagger reminds me of an M1 trench knife
@balmy igloo Unfortunately, I don't think they will ever rerelease the plague doctor, as they said in the past that they wanted it to be a special thing for the players that played before that time period
Which, as someone with that skin, I think is really dumb
@olive reef queueing into trios as a duo is possible already though?
mosin has been meta since inception
mozin dolch p have been the top and still are
krag buff has made it very viable, but krag is not the best. lebel is good as well but theres a reason the mozin costs as much as it does.
Yeah, mosin will always be the meta weapon unless they give long ammo an actual downside
mosin is meta, but so is krag, mosin doesnt have much over the krag (less than 16m of arm two taps, and a few extra meters of one tapping a missing bar player) vs the krag getting more ammo, and having a 0.48 faster cycle time, people just dont adapt to new metas well in this game
like back in the day hellfires were brought often, as the flash bomb was bugged and sometimes youd not flash people you should, then flash bomb got fixed, it became meta, then it got nerfed, but nobody went back to hellfire, even though it now burns 50, players in this game just like to stick to the status quo and have blind spots of some items
just for information sake, mosin gets 13m over the krag for one tapping a 125hp player
I've played with the same group of players for years in other games. We're all over the country. This is the only game that has forced us to select the same region to be in or we can't group (it literally breaks up the party if you send an invite to someone not in your region)... And it selects the "best server" for you based on that selected region, not your physical location.
Not sure why you think this is weird. Maybe you've never played other online games before?
As far as I can tell, no. There are 4 button configurations to choose from, but 2 of the 4 are for left-handers. I couldn't for the life of me figure out how to swap those two, and I think it's just because it's not a thing on PS5.
How unfortunate, glad there's at least button mapping on the PS5 itself even if it's a bit annoying to deal with.
I haven't looked into that. Maybe I should?
It's good to use but as I said it'll be annoying to deal with since you have to remember the button changes for the PS5 UI as well. That's why I bought the Dualsense Edge. Haven't gone back to regular controller since
No need for the sass.
And well, don't you want the best location for everyone in the group?
Id love for night to be switched for rain
Sass? It was a legitimate question... And the fact that you basically repeated your question shows your ignorance of how online games work. Apex Legends, for example, allowed the 3 of us to each play on our local server without having to conform to whatever the other players chose, and each of us could have a lag-free game while in the same group.
Play together in your own local server?
You clearly aren't getting this. I'm in California. I would like to play on US West. My friends are in Ohio and North Carolina and they'd like to play on US East.
If all three of us haven't selected the same region (all East or all West) we cannot even group together, let alone play...
Ah yeah, I getcha, just wanted to make sure what you meant.
Yeah it is a little silly you need to "align" into the same server before creating a group and the game just doesn't say "oh two people from west, one from east, let's adjust the lobby to west".
It used to be like that in Hunt, but think it is a bug rn.
Yeah, thats an annoying bug that didnโt exist before the update
@bitter path Oh my God YES dx
What?
@flint dirge Burn faster?? It takes like 50seconds to entirely burn someone from 125-0.
How much faster do you need it to be ?
Considering we have like 7 ways to burn, it should be waaaaay slower. Or make it so only firebombs can set you on fire.
This burnspeed is outrageously fast.
@storm pendant Thats what people asked for, they wanted to be able to permanently unlock them. Don't see the issue here really.
Me included.
@smoky wedge Can you suggest some challenges you'd like to see instead? Personally I think these are fine. It "forces" you to play a certain ammo for like 1 or 2 games, a week. Hell you could probably ignore most of them since every week just adds more challenges, doesn't even force you to actually do them.
They're being incredibly friendly this event.
Most of them are literally just play the game. Like clean sweeps, banish, kill X type of monster, deal damage to hunters, headshots.
I genuinly do not know what else you could make a challenge that they havn't, jump 10 times on the roof of a house or what?
Meleeing a guy with sticky bomb is a such a fun idea
isn't cool having other people ruining other's games
would love to see an upgrade in hunt's security
when new UI? Why the hell is taking so long?
when will i be able to get into the game after this update
will it be tonight?
im very close to uninstalling this game after 4500 hrs in it
Nice update XD
thanks hunt your stupid update ruined the game for me
now completely unplayable due to lowered frames
@merry laurel it's not a fix, but if you hit backspace it goes to a grid for your hunters, which makes that a lot easier
they also said they'll be making the grid the default in the future IIRC
It's not about the challenges. It's about the fact that completing all challenges doesn't even fully finish the event because they keep lowering the points you earn and about the fact that they keep doing events back to back to back.
Thanks for the tip!
How exactly are you meant to play solo now when every team is running fire and bleed ammo?
I win a 1v1 engagement and yet Iโm still punished in losing a barโฆ
Make your choice secure the kill, or stop the burning and get pushed
Why was this added, like you punish the victor with having to retreat or be one shot to the next fight.
Not to mention constantly holding X After every time you get hit, while the teams just push up on free space because you canโt re engage.
Is it possible to discuss here about where the game is going and how it evolved since some people appeared in the Hunt team ? Or is it something non appropriate ? (It could be delicate, so I would understand if it is not)
Ahah I agree
@near narwhal we already have chokebolts for the Hand Crossbow, literally what you want :D
smth to not choke on when than crossing that path
think of it like a mini choke
That is literally the Chokebolt :V
Take the chokebolt for a spin I promise you it is what you want.
Or you want the power of the choke, but no choke cloud?
yes exactly
give me the ability to extinguish fire on demand without the cloud
Well... that would just be choke without drawback
Water bolts
But they should leave a big puddle so when you walk through them, you're still noticable
And maybe have a splash sound when hitting the target
When did developers start calling Patch notes new updates?
good question
I love this new update It added so much content to the game and definitely didn't break anything
tbh, I feel like I've never played a game that managed to fix stuff while ruining more in the process like Hunt does.
Most of time, if something did break during an update, they rolled out an hotfix atwo hours later
Then again, I don't know how many ppl work at Crytek and Hunt
I checked
Crytek 321 employees
Arenanet 350 employees.
Yet Arenanet delivers better updates, bugfixes and hotfixes
those extra 29 people were the bug fix team..
Crytek has other games, not just hunt...
Crysis 4. more like a Crysis 4 Hunt... jk jk. ๐ฅฒ
And CryEngine, which is their main product they want other devs to use
Yeah. So # of employees isnt really a great benchmark
When there's unreal engine 5 out there I don't think people are really gonna use cryengine Not unless it's like free.
people use all kinds of engines. ue 5 is more popular sure. heck, helldivers used a dead engine lol.
Epic's marketing dept has really done a great job with UE5. 
It's a good engine, but there are plenty others being used for various reasons.
Most would use there own in house engine
What the fuck is going on in Crytek? played the game for about 3-4 years or something. but this "small update" fucked the game
time to leave this dumbster fire, I wish the game was still good, used to love it, but fuck this
even worse than:?
- packet loss every 2/3 matches
- unfair MMR at any time of day
- buggy interface (double buy, duplicated notifs, perks beign bought when you cliked sell)
- etc...
must be really bad
haven't played the new patch yet
Ui is shit
I thought hunt died when the Beetle got added
no. that was a cancer diagnosis xd
You'd think recent stories about community managers being arrogant as hell towards players of the game that puts them in that position (not Hunt, but for example the Concord situation), just before the game completely collapses because people finally vote with their wallets and time, would bring some common sense. Apparently not.
Concord was dead on arrival though
I think the best course of action to get them to actually do something is not playing the game for a few days. imagine if there wasn't anyone on Hunt: Showdown for a day or 3 how would they ignore that?
Did they somehow make trading even worse with the update today?
It's legit unplayable today, played 3 matches and we've had 6 trades where we've been killed well after downing the hunter
It's the same
Good luck with that.
do you seriously believe that the devs are not trying to do their best? jesus christ man, I get why but the discord has become toxic beyond reason.
like 50% of the feedback is hallucinating things due to a toxic attitude. take a break
sorry couldnt hold it in anymore^^
Nah nah nah it clearly died when the ammo economy rework happened 
It's turning into the Hunt Reddit
I'm staying well clear of that^^
Same here, too exhausting
gotta say, the last update was hilarious.
saw the patch notes and just though "oh no!"
Sure, but even if they are "trying their best", there is still a lot of shortcomings for Crytek and Hunt and at the end of the day, this is a product people pay money and invest time into.
A game that historically have been struggling to even release one patch without bugs popping up left and right should have been more realistic about themselves and maybe not released a new engine, map, UI, wild target, event and major balance patch all in one.
I don't think the devs of Hunt have malicious intends nor are lazy.
But they need to be realisitic with themselves and the community about these kind of things.
(Not to forget all those promised changes such as fair play taskforce, ping limit, custom ammo balance and whatnot that have been promised and still not delivered)
Yeah that's all true but at some point we also have to come to accept that this is the state of the industry to some extend and devs in general are probably often torn apart by the player community and other interests. The type of feedback is going to happen as we are dealing with a bunch of anonymous and frustrated humans. I will still point out that we are dealing with people here, some of which probably don't like how all this crap makes them feel ๐ You just hate to see it, is all. It's also often coming from people who fold at the first hint of someone not 100% agreeing with them. Idk man, I have been mad at a game before but overall we just have to do better then this bs that is going on rn.
It's only game
Well the stream hyping October's update - by only saying "it's gonna be huge but we can't tell you a thing" and blurbs from mods saying the October update should supposedly fix 280+ bugs hyped the community pretty well. When they announced server downtime of 90mins the next day following the stream damn near everyone thought it was the October update already - but it was just a hot fix to try and resolve 3 issues so now everyone's salty again. It's kinda understandable but honestly people need to get over it and use their noggins. Hopefully the Halloween update brings a good bit of its undefined promises. ๐
This week's patch is not even the one with the stuff they promised ๐
Just a small patch to address the exploit and connectivity issues some players had
Which imo, is nice they addressed something problematic that quickly, just like the self Necro one
that is true, but what about the problems that are driving EU players away? constant rubber-bending, hits not being acknowledged, server-client desync without PL and such... this is quite game breaking but didn't see anything about it and my friends already dropped the game due to it..
Couldnt blame anyone for just leaving the game for a bit. Perhaps it wasn't all too good that the upgrade started with a time limited grind fest. Who knows, this might be the patch we need^^
You should try following star citizen for a while. Those players are tough as nails^^
The game literally doesnt want to be played. The desyncs and disconnects that dont allow returns are literally game breaking. Ive porbably lost more than 30 hunters last week alone.. i love the game too but jesus when the game reeeaaally doesnt want you on for more than one game at a time its disheartening.
@visual anchor #game-ideas message
Throwing all of the balancing outside the window, would a short barreled auto 5 even work? This gun uses a long recoil mechanism to cycle the next round, aka the barrel moves back with the recoil, and the force depends on the weight of the barrel. The shorter the barrel, the less it weights, and the less force it produces.
I kinda want to see it in action
Newly registered SBS on a Montgomery Ward 12ga shotgun! Built by ICARUS CONTROLS.
http://www.gunbroker.com/item/1034442743 ... This SBS
https://www.gunbroker.com/All/search?IncludeSellers=6279906 ... My other items for sale!
This SBS is for sale! Bid on Gunbroker now! (SOLD!)
Deemed as the first semi-auto shotgun, the Browning A5 features ...
Those nasty bugs in the game are the worst. Just like the idea of โโbuffing the shotguns.
@earnest hatch you can already filter the items by searching scope/marksman/sniper etc.
@merry laurel you can press backspace for small grid although I understand most people won't see it
Multiple told me already, thanks!
Is there a Halloween update coming out because their newest post Makes it sound like we won't be getting anything until the end of the month?
Also does anyone know the definition of just around the corner like is that a few days or a month?
I really wanna meet the guy who said fire beetle should burn an small chunk in crytek
I believe this kind of things make the game design feel good, when every tool can cause much pain but there is always a way to negate it enough it stops being viable. In this case taking Salamander perk, which is quite cheap (3?), and the bug doesn't bug You so much anymore. Just like the inferno's explosion when You kill it with a spear.
That said, I don't understand why they nerfed the traps so much.
Also there is a weapon from which we have no way of protection from -- simple bullets. : )
I find it at the core of Hunt that there is no way to make bare bullets hurt less.
I see many people bring multiple fire beetle.not only its annoying and distractive,but also its hsrd to shoot without shotgun and also salveskin is useless in that case
Well yeah it's a way of shy gameplay, when the guys see no use in honorable attitude, and probably quite low on aim.
One can either shoot the bugs or run from them through choke clouds. Bugs die if they enter those.
Believe it or not someone used 4 fire beetles on me
Couldn't scape
Quite believable yeah. It's a reliable weapon. Maybe we should have more/better counters for it.
Throw a Choke to your feet 
There are only two chokes and they only last 2 minutes each.
And the bittle doesn't have to hit it, one can just fly away and wait.
Hey I just imagined a way of countering.
A perk.
A perk which would allow to disrupt the connection between the beetle and its owner.
Imagine staring at the beetle through dark sight, and with the perk You can see the beetle glowing.
And You stare at it for like 3 seconds, and it just drops down uncontrolled.
I think that would work quite well.
I'd give that perk a cost of like 2-3 points.
This would still allow the beetle to counter the rats with shotguns behind a corner.
While making it easy to counter the beetle during open fights.
@sand kiln @hoary badger thoughts? : )
I think a perk that works like vigil ability in rainbow would be better.if beetle gets close to you ,owner will lose control or the screen could become noisy
That's too friendly towards the house campers, I believe.
Shotguns
But yeah, if i encounter a beetle spammer in the wild, simply running away is often enough to deal with it
I feel like this shouldn't be able to be topped off, being an en bloc and all. It should function closer to the Bethier, with [Bullet Grabber] equipped, you can save the remaining rounds in the en bloc.
No trait means you lose the entire round upon a partial reload.
@inland vale speaking from own experince of multiple prestiges, reaching the 20k threshold is usually where I never go poor again, so 30k would mean very little.
no week 8 challenges?
Nope.
@cobalt kraken They just announced the skins will be back likely next week.
Hopefully that helps.
10 Games only China and Russian Player on EU....Ping abuse Cheating and more...nice game. Reporting doesnt work and your Fair Trade What ever Squad is a big joke and money waste!
#feedback message
@brave egret yep, you are completely right it is so much worse than before...
MMR makes no sense at all, it doesn't affect anything, look at this match for example, under NO circumstances should the 2.5 MarchMMR team be in the same match as these guys, crytec ruined the game's MMR, I can't even have fun anymore since I only fall with people 100X better than me and die without having the chance to do anything.
I feel like an ant in an anthill while Crytek keeps poking me with a stick and doing experiments, with changes that NOBODY asked for
๐คก
Is this matchmaking during prime time?
No*, on the old system I never had this kind of problem
Better question is that on SA servers since you seem to have the role for it
Since SA has way less players than regions like EU or NA East/West meaning the matchmaking has to be less strict there for reasonable queue times
And yes, that was a thing even with the previous MMR system
this guys doesn't even waste time in hiding cheats because he can't wait to post his videos on youtube cheating, totally ridiculizing the game , congrats Crytek for letting this people ruin the game https://www.youtube.com/watch?v=U26HS4zVNjc
true talent is being able to adapt to any situation... and also somehow coming back better than you were before you left.
The amount of people with mouse and keyboard specially xbox players on 6 star is getting way out of hand
Its literally cheating and game doesn't do anything about it
I have lost skins for dls. Already 1 Sunday has passed since then they have not returned, what to do?
@flat fog
Thought I'd let you know that the Charms are planned to be reverted in the next update; The same one that will make some UI fixes.
I agree though, they're definitely trying to push more skin sales and overcomplicating things because COD did it. Rarities are a joke, and selling us hunters we used to play for free is terrible.
#fixtheoptimizationofhunt
nice man! thats so good to hear <3
i thought they stopped caring
@placid cape #game-ideas message are you on pc? you can already separate the bindings
you can put just interact on F then have stop bleed/burn on a different key (i use B)
and also sometimes you've gotta interact with stuff while on fire. I dunno why that'd be limited, unless it's an opt-in type deal.
There are no Cheaters in Hunt, just like there are no CATS in America
WEAPON SKINS SHOULD BE UNIVERSAL FOR THEIR MODEL.
#feedback message you easily have enough time to get a sticky off you, if it explodes it does not do 7dmg, thats just the stick and one tick of bleed, so they immediately bandaged
???
@placid cape #game-ideas messageI used the Option for at least 2 Years
@shy herald the unreadying of the whole party is to prevent people from doing a swapsie on you. Like readying up with a shotgun and then very quickly unreadying to swap to a sniper
You found the mysterious Invisible Rival Mace. Only found on workbenches, fully functional but no model.
@zenith lodge You can detach a sticky by stopping the bleed, you sure they simply didn't detach it and move away?
Seems like anyone who used the glitch even one is under a ban.
so are we just leaving burn as the new rule...if so why not just remove any chance to revive? Makes more sense than the current set up of hey you're out of the game for the next 5-20 minutes
Well in theory, if we removed burning from flare/fuses, burning would be a consideration and not a 100% Gurantee when dying.
why doesnt witness highlight traits lol i feel like it should
It already provide insane amount of information AND heals, this trait doesn't need to be stronger
- Remedy does that
No
Skins have lore, are associated with a specific weapon/variant
They are not a simple paint job applied to everything
Yeah because exploiting a glitch is cheating. Discovering a glitch and reporting it is a Community service. Finding a glitch and continuing to use it to an unfair advantage is cheating.
I hate intentional glitchers as much as cheaters
theyre the same thing, just varying degrees, both are just losers who want to gain an advantage
Thatโs like saying your boss wrote the protocol wrong for your work but then your to blame for follow it. By that logic anyone who use the flair glitch or blood bone glitch should be banned but Iโm not hearing them get effected. Those are game breaking this was near nothing in comparison yet this is the one who gets attacked.
The blood bone glitch is legit stealing money from them and thatโs not being called out.
no its saying your boss unintentionally left a room unlocked that youre not supposed to be in, and you go in anyway, and the blood bond exploits are absolutely called out, exploiting is scummy and bad always
Something absolutely needs to be done about the game taking minutes to fully render after the match has already started. I got an 1865 carbine on Soul Survivor the other night and the texture wouldn't even load the entire time. A couple of times I've been attacked by invisible grunts that didn't render until I landed a lucky melee hit
Is there anything in the works for the post-match screen getting hung up on PC? It's really getting old
When is Hunt Showdown ever going to respond to the Steam community?
Do you guys care at all about the Steam community?
a lot of the stuff theres just emotional stuff though
nothing worth discussing, so it just ends up being people making themselves feel better about whatever got them pissed off
Because Remedy does that
Yeah, that's a terrible comparison. It is not at all like that.
The glitch that players were exploiting let them buy traits that you couldn't buy - whose benefits are stronger than your average traits. Their acquisition wasn't meant to be guaranteed or necessarily easy and it is clearly regulated even by their status as scarce/burn traits without a trait point value.
To use your horrible analogy - that's like your boss setting up an infrastructure where they clearly define limitations on company assets and put trust in you to use them according to guidelines. However, you discover that they are poorly regulated so you just take all the company assets for your personal use and gain, and use them as you see fit at the disadvantage of your work colleagues. Your boss discovers your betrayal and clear abuse of company guidelines and puts you on unpaid leave or fires you.
I think most people abusing a glitch damn well know they are doing it hence why you don't hear about it when they suffer the repercussions. Who's going to come on the Discord forums after abusing the Blood Bond exploit and claim they were unjustly banned from the game?! Do you know people who abused that glitch who are still sitting on mountains of BBs?
TLDR as to the last question yes the one dude has like $30 worth from it still playing.
@flat robin #general-announcements message
I mean witness is about highlighting evidence of a person being in the area.
I still dont understand how the main menu hasnt been changed yet.
This is atrocious and a real deterrent
its disgusting beyond belief, so much that I don't even wanna play my weekly 1-2 games anymore
yeah :\ the gameplay bugs (not seeing the hellborn bounty after a revive) persisted throughout the entire event, too :c
not even mad about the gameplay.
It is actually fun besides some minor stuff but the main menu is just straight up atrocious
feels like a copy and paste china mobile gacha menu
50 popups, have to click 40 times to get somewhere, unresponsive, cluttered and also buggy
friend of mine cant open steam overlay while in the screen with "Invite player" but in the hunter tab he can.
Ingame mouse cursor over his crosshair etc.
its just a joke at this point. They had a perfectly fine and working main menu in the earlier version of the game and decided to do everything wrong possible
wheres the rollback button xD i miss the old UI so much. it wasnt even bad
Are prestiges bugged? I just prestiged and didn't receive anything. It said i'll get a "random hunter or skin".
Quite the overexaggeration, I hate the UI as much as the next guy but it's not "Oh mai gawd I want to stop playing the game" levels of bad. I just grab a new hunter, equip my loadout, and then search a match
this UI is so bad my wife left me and my parents disowned me when they saw me playing Hunt.
yeah and when you have to invite a friend, but the menu keeps fucking around and not letting you, its "i wanna quit" levels of bad
additionally to the hiring hunter stuff is ass and changing loadout is oftentimes "buggy" as well.
Had it happen to us with the west servers specifically, but it doesn't do it as often anymore. Hiring hunters is certainly an annoyance as it doesn't equip the one you buy and takes you back to another screen, haven't had issues with loadouts as of yet. UI sucks, but not enough to make me say I DON'T WANT TO PLAY THIS GAME ANYMORE
This is actually feels the same to me, and the reason is probably that we don't really play this game much. So there is not so much sunken cost for us. I mean You and me, @worthy python .I basically did quit it and now my couple-sits-a-week turned into couple-checks-on-chats-and-reddit-a-week just to see if they fixed anything.
The UI took my family and my home from me!
Don't mind the anyway-eaters. They have a point, the game is still (one of) the best pvpve out there.
besides the shotgun stuff, but idk. how to fix that without changing the entire map.
Too many close corners and chokepoints you have to pass through -> shotguns just sit and wait
got a new hunter, changed main weapon to a spark, then wanted to change pistol to a conversion.
Replaced the spark, even though I opened the buy menu by clicking on the pistol
then replaced with a spark, clicked pistol again, same shit
did it like 3 times before giving up and searching for another button (change loadout or smth. like that)
Also like Kapusstick said: For me as a now casual, opening the game once a week and the first thing happening every time is having a fight with the menu, just isnt fun
this burn speed is.. absolutely atrocious..
well, i do prefer it over people yoinking out chokes then run back to sit in a bush. but yeah, at this point, might as well remove burning, remove revives, and just say dead=dead
i'd be ok with that, but most won't i think
for actual fires from a molotov, the burn speed would be aight. But for flares and fuses, it's a bit much; it's barely enough time for even a nearby team mate with chokes to do much about it - and getting up with some twelve hp and charcoal isn't fun either - the devs just over-tweaked it a bit.
but you're right, it could've used some tweaking - and they could have used this event to try out different approaches. I vaguely recall a dev talk where they mentioned wanting to do more balancing patches during the event. didn't happen. maybe i just dreamt that ^^
Burn Speed is ok,. but remove possibility to burn with Flare Gun.
Halloween skin for the normal Centennial Shorty pls
will the recconect option ever actually work if you get disconnected it takes like 20 min to restore but 9 out of 10 times when you eventualy load in your are greeted with a black screen and perma death your teammates cant revive you this is especialy frustrating when going in with a level 50 hunter just to find the base game functions doesn't work and all that hard work was lost
@hasty sinew Your post in #game-ideas was removed due to being "Low Effort".
@blazing fossil #game-ideas message Not sure what you mean by this. You want arms to take more damage? They already don't block bullets from hitting torso or head, although they will stop an arrow or bolt.
@coarse geyser putting it on the dolch was a reference to star wars
they do block bullets from hitting torso and head
No, they don't. Even poison bullets will pierce through someone's entire body to hit their head.
i still think itd be more fun on a sparks pistol, if they can add it to one of the best pistols in the game, they can add it to something that can actually use it
yeah it would be cool on sparks pistol
A bullet will hit the body part with the highest multiplier in its path through any others, as long as they belong to the same person
only spitzer/nitro can go through a person entirely but any bullet type (even those without any penetration) will go through someone's arm to hit their torso
Ive shot people so many times before I die and on the death screen it shows I hit them in the arm instead of torso or head
I dunno what to tell ya. I've tested it pretty thoroughly in the shooting range and live matches with a bunch of different ammo types
If you don't believe me, feel free to hop into the range yourself and try it.
chat whats the thougts on 1895 carbine for budget loadouts
it honestly feels pretty good and fmj helps
ive been thinking about running it with a nagant or an officer to quickly pepper someone down, both are nice early and cheap weapons and all tihngs considered 1895 hits for fuckin 145 within range
I want randomly generated hunters back ๐ฆ
@south saffron Rotjaw and Hellborn exist
Bad with long range, but itโs a fun gun to use within compounds.
ngl, kinda happy seeing a suggestion i made a year or so ago get made and brought into the game
So how exactly is Crytek wanting me to report Users who are still having all pacts enabled at the same time? Have the Steam ID and Screenshot at hand
Isn't that just a visual bug?
I don't know, how am I supposed to tell
If it's the one from espectating a player, yes it is๐
well thats terribly reassuring then
"oh we deployed a fix for that"
"ok cool"
"you wont be able to tell tho"
Huh
How is the MMR still so screwed up that a solo 4 star goes in and is matched against a trio of 5 and six stars?
First donโt go into trios as a solo thatโs just asking for issues in most cases. Second that MMR issue has been around since before the update. Hell I the other day had two new players wanting me to show them around. Two 3s and a 5 should not give straight 5-6 lobbies
Some skins/characters are not showing specifically Captain Laffite. When will this be fixed
MMR also tracks your most recent performances. If it's matching you in there, it's testing to see if you can hang and need to be higher
According to what Iโve heard next update.
They just had a โupdateโ. lol
Hey just reporting what Iโve been hearing the last update was more of a spur of the moment patch for the perk glitch
@warm bear im not here to be toxic, i am being genuine, i make genuine feedbacks, i have over 1300 hours in the game, i play late night as well when usually you can see cheaters showing up, i can recognize when somebody use cheats.
anyone else doen't have their skin unlock for the bow even though you finished the battle pass?
Is this the right place to tell CryTech, that their Game (netcode, UI) is ass?
Your post in #game-ideas was deleted since it doesn't belong there. Please use #feedback while using the right format instead.
Please take a look at my idea, I believe it's not just me who doesn't like playing the same map 5 times in a row, after just spending 32 days on it
@queen jungle That idea is genuinely perfect, this is what we need!!! Awesome suggestion :)
Can you elaborate more on what you had in mind?
wandering around compounds or the entire map?
https://www.reddit.com/r/HuntShowdown/comments/1fwmw6p/new_roaming_boss_confirmed/
I think they haven't figured out a good way to implement a roaming boss for the entire map. From a game mechanics perspective, how would they locate it if it roams? What does it add to PVP?
I can think of plenty ideas personally! haha, I know the immo boss darksight audio cue is a great start, and can be tweaked, I wanna feel like im actually tracking the boss haha, plus if it roams it can intrude on fights, wander away during, and create more dynamic gameplay (imo)
A lot of PVE players would want to track the boss like Monster Hunter, but the game isn't designed with it in mind.
Its emphasis is on PVP. The only reason I suggested a variant boss mode where they roam the entire compound is to give a slight degree of variety. I don't believe it's difficult to open up the Boss's path, possibly even busting open closed doors. But is it necessary or even an improvement with the game? Players in the long run would be annoyed because some will strategize by camping as snipers. Yet the roaming aspect is appealing enough for everyone to try out. Console players which have less precision (and thereby less snipers) would love this chaotic mode of boss/PVP shootouts.
I just want the game to not half-ass the pve, make it more fun and less tedious, it doesnt need to overtake the pvp like people seem to think it will
I just think overall the game has a good pvp setup, but it really leaves pve as an annoyance to deal with, beyond bosses, fighting anything is only reactionary (except I guess quests / meatheads for perks?)
They aren't interesting, and it really saddens me cause the lore is awesome and could easily fuel more interesting variants / behaviors
You're not the only one who wants a little more challenge with monsters. I think of how it could be like as Dark Souls. Complex enemy patterns and fighting invaders. In this game, the invaders are also vulnerable to enemies, it could be incredibly exciting as PVPVE.
Forget PVE. PVP improvements are what keeps the game going.
I originally assumed the game was pvpve, but it turned more into pvp + mash m1 on some poor boss until it falls over, the core gameplay loop of clue hunting is boring and tedious
I really think it just needs a little bit more spice, whether that be TRULY roaming bosses (not the wild targets.. they dont roam.)
Well the most fun is with players and not AI.
or maybe more monster variants idk
but its no excuse to entirely neglect the pve in the game, its really shit rn
I enjoyed a 3 team shootout at one compound. It's chaotic, it's fun.
pvp is great yes, and is the main focus, but the pve is entirely barebones
I think the game could have more dynamic interactions with more pve to help add to the "limbo" state of game (grabbing clues and killing things while you head to the boss)
because currently the clue system is obnoxious, and the monster-fighting entirely mindnumbing, theres no decisions needed to be made, no thinking required, all I ask is to slightly draw player attention
Perhaps they could tweak the game mode for emphasis on PVE for variety. As another new mode.
Some suggested grunts running like immolators, adding flying creatures. Poison immolators and other types of variants immune to our current methods of killing. A mode that requires status effect load outs to make it to the boss and extract safely.
A new mode as a mini-event rotation.
If the new mode has deadlier monsters, bounties would be much harder to extract. For instance, just getting the bounty (and leaving a compound) causes a much larger wave of enemies to spawn.
I could see something like that, it'd be extreme and probably not recieved well though
I'd say, a lightweight change to behavior, is to just make entities spawn in a ticket system, and compounds have a randomized ticket amount on load, then enemies could wander away from compounds and towards sounds (shooting could slowly draw enemies from nearby compounds towards you, meaning possibly hoardes)
Larger flying creatures to kill.
basically just make entities wander instead of having them sit around
and increase the distant audio draw heavily
so enemies are curious
That would kill the server though.
Idk what system is used rn, but they do search and detect
so they could reasonably just increase the detection range for the "mild suspicion" behavior, where they sluggishly walk towards a sound
Dead enemies used to remain without disappearing. It looked good but made server performance terrible.
This could just be done for grunts anyways, the old lore section says immolators cant hear for example
if im not mistaken??
I don't know. Too much AI computation and the server takes a huge hit.
true... honestly if they won't improve the ai, they could at least optimize it
my poor pc ;-;
I can't actuallly, I've got goldfish memory
Ah lol
I can't recall when that happened
maybe we just need more zombies with weird things in their hands
like.. idk a frag bomb
ahahaha
/hj
A while back they decided to make the zombies less responsive, but the server performance increases. Less lag, packet loss, etc.
Years ago.
There are many variant suggestions. It's just whether it's worth it. I would say it is and they should call it another mode for an event that could be "switched off".
Maybe we just remove all the pve for a gamemode? make the map a bit smaller... just theme it right and... let that work :)
i want an 8v8 round shooter
no zombies lol
@flat osprey crossplay is just aimbot
so make it a seperate lobby
others games do it and its not balanced, but there could be only crossplay lobbies
its only imbalanced because they inexplicably give cheats instead of just allowing controllers to be shit and allowing keyboard/mouse
they just cant have any form of aim snapping
pc master race much? ๐คฃ give them aim assist but low level aim assist isnt bad, just dont give us apex levels of aim assist
why, old halo didnt have aim assist
not my fault they showed up to the shop with bad tools
why do they get special buffs
besides, i have a controller friend who plays games with 0 aim assist and out stats me