Andrzej Sapkowski also thinks gamers are unintelligent people and believes that the CD:PR games helped as much as they hindered his success. But he's willing to sell his work to Netflix to make a true abomination of his characters and story. Henry Cavill pretty much died on that proverbial hill trying to defend the integrity of the books. Andrzej Sapkowski doesn't deserve that kind of loyalty.
#feedback-discussion
1 messages · Page 182 of 1
He is known to be the most petty and bitter man yeah
side tangent
If anything, Star Wars should sue for using Anakin's clothing from Episode 3 😂 The shoulders especially are a perfect match
No one owns actual rights for pale dude with black clothing and white hair. Nothing will happen.
not true
Literally this, the man doesn't even have the same face or hair style as the necromancer
side by side comparison tells everything
Just because it's a common trope doesn't mean using it agains puts you at risk.
i can find one that does lol
i have several picture of the guy with the same hair style
So what
and its not the hair style that makes the character is all of the above
Aren't people allowed to have similar hairstyles ?
A flat glued to your head long curtained hair?
he is a copy paste of the necromancer character from diablo 2
the fact that yall are defending it is complete nonsense
looks like i won the debat if you are attack my verbally
He's nothing alike him. First, one has a bone armor, the other black american clothing.
he needs to be changed
Second, the necromancer puts his hair on the back, while the hunter lets them around his ears.
You need to read up on law
It's the inevitible result of 1001 skinny white haired dudes that somewhere, there will be slight copies. Regardless, nothing we say here will mean anything- if someone/some company decides that the feel it's too close, they'll sue. Nothing said in here is going to make any difference.
Third, they don't even have the same face.
ok so if i send this over character over to activision lets see what they say shall we
Go ahead, waste your time and the CM ones.
Also grand of someone talking about Copyright coming from someone who use AI art as their PFP.
Fourth, they don't even have the same face.
AI art is my art because a computer cannot claim copyrights
Blizzard owns Diablo, no?
Activision owns Blizzard
Silver Spur's left eye is clouded while necromancer's eyes are normal, the list goes on
You're the only one declaring the hunter is a carbon copy of the character, you're the only one finding obvious similarities. No one can win this debate because you're locked in your way of thought. Have fun beating up dead horses ig then.
the moderator yesterday didnt deny it
Again, man who uses AI art is concerned about copyright, guys just leave this clown be.
Dude how many issues would SoulCalibur 6 have, with how many characters you can recreate in that case...
lol, stop defending a copy paste character and have an imagination
But guys look they both have belt buckles!
Diablo bro has got a mullet.
Also necromancer is clearly older than the Hunt skin.
older and less scarred
Lmao their head aren't even close.
you start out trying to divert the conversation saying he looks like Geralt, and realise he doesnt match now your trying to make excuses, really yall arent getting it
Hunter skin is more akin to a book accurate Geralt, the necromancer reminds me of something else.
Can't you just... consider they used him as a reference and made him similar ? Maybe it's a little node to the character, so they have.. I suppose a rather similar shape ? But that's it ?
and attacking me because of the guy is literally the necromancer from diablo 2 or 4 if you want to go there and all you can do is say hes not...sounds like i won again...check mate fellas
lol
You won a battle you fought with yourself, I suppose. But in the end if you don't want to move your positions, then this is all for nothing. The character won't change, your hypothetic message to activision might get simply ghosted, have fun living your life now.
Like playing chess with a pigeon
Book Geralt is always wearing a bandana across his brow... it sounds so silly to me.
isnt there a rule on here about insulting other people
you cant prove your point so you digress
Think again scrub! :V
claps
Ha! Also a questionable look...
Not only does he pull the bandana, he also pulls the mullet!
These concepts arts are closer to what we are getting and yet still vastly different.
Also @signal mural the bandana over eyebrows is a real thing to mitigate sweat dripping into your eyes.
Which I guess Geralt very much wouldn't like
Bandana so tight it follows its skin tho lol.
There was a resin why MGS4: Guns of the Patriots was my favorite. Face camo.
But oh wait ! We're off-topic lads :)
Just really sweaty okay! :V
!avatar 187684408625594368
???
:0
Wow great feedback discussion :p
fair fair.
Fair fair :p
lol all will be sillied
Where's your googlie-eyed bull-skull guy?
tis alpaca skull, and she's put away until spooky season is over
I've got her saved worry not
Don't worry, I have my spooky cat ready too for the spooky season, but I do wait until october :p
There's fooking xmas stuff in my local walmart so I'm starting Halloween early cause its my fav
Fix your net codes OR actually enforce PING limitations on servers ASAP:
#hunt-general message
Every single game these days. Trades, trades, trades.
@abstract river we already have a heavy knife skin called skeleton key :)
#feedback message
Right… I mean, I don’t know much, but I know for a fact An Arrow to the chest is still going to kill you lmao.
I’ve never shot a shotgun. I don’t know how much damage a shotgun does to a human, but I can be certain getting hit by an arrow isn’t going to be MUCH less serious than a bullet. @frozen junco just out of curiosity, can you elaborate on what you mean?
Think the biggest point is that arrows can 1-tap arms (up to 7m) without hundred hands.
It ain't much, but it does make it more lethal than a shotgun lol
There's next to no room on the Perringer. You literally see the stack of pennies on the firing pin.
@visual glade just a curious question what would slower burn time change for your solo play? :)
@visual glade Necromancer has won me more solo matches since the 1896 than ever before. It is way better for everyone's gameplay in its current iteration than ever before.
Your final question is a joke right? There are so many "useless" traits, weapons, & gear but in the right hands or circumstances they can make the difference between winning, losing, or just surviving. Necromancer has way more potential than most.
Also necro is the only trade that works AFTER you died.
(for solos)
Also also, I honestly don't understand what solos want out of necro? or rather what they expect what it can do.
Necro should not work on solos. Here I said it. It is our/their own choice of entering alone. There should be no catering towards them except: more bounty and a mmr bonus.
I think solo necro is fine now, but I can agree with the sentiment pre-necro nerf and pre-mmr nerfs.
It's at least better than reviving several times. But still remember the good old days. There were so many less problems with burning and solo imo
Oh yeah, solo necro started this stupid arms race now with the current burning meta.
That said, think if we remove burning from flare/fuses the game would be healthy in that regard :)
Could live with that
dolch is in a funny spot right now. they spam inaccurately in 6 star except for a few players or lucky moments, so they usually just die to anyone who can aim even with a slower rifle
but the lower you go, it becomes two guys that cant aim, so dolch ends up winning cause he can spam faster and for longer than the other guy while they both miss everything
so to counter that, gotta get the average player to run winfield levering, which is going to shoot faster and spam more easily than even using the dolch p
Dolch is still statistically the best handgun by a great margin even if people screw up using it.
Even if you hit headshot 100% of the time, dolch is the best because you can hit headshots faster and through walls
I've done archery as a hobby, arrows would definitely be my preference to be hit by over a bullet, maybe go look up some ballistics testing? In this game, a bow does 250 damage, and a long rifle does anywhere from 110-149 to the chest. I just can't wrap my brain around why a hunting bow should be a 1 hit kill, it doesn't make any sense. It's fast, silent, you can recover ammo, and it one shots? That needs some balance work. The only other thing that can hit that hard without a headshot, is a shotgun, and a bow doesn't even come close to that.
💯 thank you for being sane. Back when going solo was a challenge for very very good players to test themselves with and not an excuse to sell all your traits to buy necro and rat around on the corners of the map and do nothing impactful but take pot shots and be annoying/ruin fights for people. Solo play currently adds nothing to the game experience for anyone in 9/10 games.
The amount of times lately we've been held up by a solo bush wookie who's making it their mission to block us from getting to the bounty while they're running for extract is insane.
I dont think anyone enjoys trying to siege a boss room that bounty has trapped up and getting shot in the arm from 210m every time they try to enter from one whole side of the compound. I dont mind fighting another duo or trio ALSO trying to get into the compound, but i dont enjoy not being able to go on the back half of blanc because someone is sitting out on edge map with a sniper being a pest and wasting my time/meds, especially since if i start running at him hes just gonna scuttle off.
Lucky to even make it to the bounty compound lately, seems like the solos are just sitting anywhere they think they can get a free shot and a safe escape.
They are inevitably crouched in a bush and will turn tail the moment you look at them.
I just dont think the way solos have been balanced encourages them to add positively to the gameplay loop. I think in the 8-900hrs i have since they added self necro ive met 2 solos worth their weight. Especially since it feels like necro was changed to make solo into trios more viable, but most solos are too scared of trios so they always end up in my duos lobbys with a distinct advantage
It’s a one shot, because it’s a bow. It slows you down, it takes time to draw, you have no penetration
There are a ton of advantages shotguns have over the bow. Would the bow even be viable if it couldn’t one shot? Why wouldn’t you take a rifle at that point?
Bow still gets bleed, silence, and recoverable ammo. One shot on top of that makes it insanely overpowered.
Double concertina bow with 4 ammo boxes 😩
I've played bow, and I've played against it plenty. It's not a very satisfying thing to play against.
It… really isn’t though? If you miss, you aren’t finding that arrow im sorry. It also isn’t entirely silent. You can hear it draw, you can hear it shoot. It’s a unique, fun weapon with its own spot in the meta imo. It doesn’t need any adjustments.
Most shotguns have multiple fast shots and don’t slow you down while you prep a shot. They have pen. They have HUGE advantages over a bow in close quarters
It makes no logical sense for a bow to one shot you, when you can walk off a bullet to the chest
@hard minnow Please for the love of god change the UI back. This is agonizing STILL
Broadhead Arrows can absolutely do as much or more damage than a single bullet in real life, they just have accuracy, range, fire rate, concealment and ease of use issues.
But yes, guns are slightly less deadly in Hunt than they are IRL
@loud ivy per #general-announcements hunter and weapon skins have been temporarily disabled due to having graphical issues
How to deal with cheaters? - to often i see wall hackers that always knew where are you, especially funny when they run on you with long rifle and you cant deal first shoot because they make you headshot on fly
But we aren't using broadhead arrows, we're shooting a regular run of the mill arrow that make a hole and then plug said hole with the arrowshaft. An arrow of that type is not going to instantly kill a human by hitting their arm, or chest, or anything outside of nailing you in the heart or the head. I stand by that if guns are less deadly, bows should be balanced around that, not have some insane arbitrary advantage in damage.
Bow doesn't kill to arm. I think you are underestimating the amount of organ damage a bow hitting your torso would do
And yeah, it probably wouldn't be immediate, but that's pretty much the case for all of the guns. Video games don't usually do the whole bleeding out thing
Someone else said previously that it does 1 hit to the extremities, apologies if that information is untrue.
It might at very close range with the trait now that it's gotten a small buff. I don't remember off of the top of my head though
And I'm not underestimating anything, I just think the amount of damage a bow does, and the amount of damage a gun can do should be proportional and balanced
They said 1 hit to the arm without hundred hands at close range
It might do that now that it's been buffed, but it didn't do that prepatch as far as I'm aware
Doesn't matter too much to the debate, other than if it's true that just drives my point home about how ridiculously overpowered it is in proportion to the rest of the game
People didn't stop using bows in war because they weren't lethal enough, guns simply have a lot of other advantages. Like they do in game. But balance > realism, otherwise we'd get shot in the leg once by anything and couldn't walk anymore
So you fully support an arrow 1 tapping you when it hits your arm?
Does anyone know how far the sound travels from the Derringer Pennyshot? None of the tool 3D models can test fire
Given the 2.0 patch notes had "Reduced audible range for the Quad Derringer (From roughly 300m to around 150m)." I would guess that the penny derringer is also either 150m or 300m
Thanks for the insight
https://www.youtube.com/watch?v=TuWSLM_Y9jc perfect bug
Зато нового ханта добавили
heavy spear nerfs long overdue, thank you devs.
i had an invis shotgun i picked up off a bench, thats still a thing.
i can find it
Title: latest patch made game worse
Description: I’m a PS5 player and after the first 2 patches the game was relatively stable and running ok. Your recent patch however has introduced new bugs and I’m back to getting frame drops and game freezing during pvp. Very disappointed
I mean, not even a shotgun slug 1-taps to a limb
Even hard to use weapons like bow should require good aim
Ie, AT LEAST hitting torso
Anything less and you have a weapon rewarding sloppy aim
its def weird, its only balanced by players being bad, so its hard to buff it without it turning into the same brainrot it used to be
if youre going off high skill though, bornheim match beats dolch p by a large margin because of the volume of fire you can let out onto someones head
slight misses dont matter if you can magdump at the head and generally get an hs at any distance
if youre going to perfect skill, then dolch p is pretty nice
Bornheim is a good headtapper but it loses out on wallbang potential
yep, no options for annoying shotgun rats
Dunno why they decided that dolch needed fmj
but bornheim is good enough to fight long ammo if you want to test skill vs their two tap consistency
actually broken rn, lol. glad no one knows how to use it
Yeah, match is for sure a good gun
Broadhead is a fairly modern term, and is used mostly because we have target specific arrowheads for sport/Olympic shooting. Realistically arrowheads of the period would all be some kind of barbed "broadhead".
Decent hunting arrows should pass all the way through the target and not stick in it anyway. But that's irrelevant to the game mechanics.
What is the point of the game? To enjoy the process. I don't mind when the enemy team beats me when I make mistakes. But this is a different story. Two experienced kickboxers will beat one in any case.
Previously, this was offset by the fact that duos would most likely be less experienced than solos. And now SBMM is nonsense. How is skill tied here? Why does the enemy have an advantage in duos from the start?
Let them make an adequate system where there will be more than 6 levels and there will be adequate balance.
I have not had such an experience that I just "farm" victories.
I did not notice in the patch notes a note from the developers that people had easy games. If this is written - please provide a link.
And if you translate your guesses as arguments - this is incorrect.
And I do not mind playing against my level. I am against the fact that solo players are put in unequal conditions.
P.S.: games at 6 * are stupidly uninteresting.
Are they going to be figuring something out with how kill trading works? Because I’ve been trading with people waaaaay too much.
are ya'll aware the dark tribute doesn't work for a week now?
The whole argument for 2v1 or 3v1 or 3v2 doesn't really stand up. If you play solo, you know what you're signing up for, just like how I play duos with my buddy vs trios. Plus you're still the "more experienced" hunter at the end of the day. As a solo, you need to purely rely on your own game mechanics to beat bigger teams. I don't know what to tell you. If you don't enjoy solos anymore then you can look for members on the discord to Hunt with.
Arthur Morgan Tacitus Kilgore
@hot vigil Saw your suggestion awhile ago, and unsure if you already know this or have seen it before but, this would be a temporary solution
I do like your idea though
I got a 17 meter one tap to the lower torso with the bow and even I was utterly confused. What's the point of a shotgun or rifle if a sharp stick is more fatal than a bullet/slugs
This reminds me of the guy that was claiming that LeMat Carbine could OHK body tap at close range... my immediate reaction is to question if you died shortly after that you could see your damage output from that shot because likely that opponent was already injured and it wasn't a full -150dmg OHK.
Bow has got some crazy OHK range at full draw - no doubt.
Your argument "why do duos have an advantage." They don't. You decided to give yourself a disadvantage to get more rewards. This is the equivalent of complaining that you face people with rifles when you decide to use pistols.
Ye but this is not kickboxing, in kickboxing you're not dropped in to an arena, exploring the world like hunger games & fighting.
"To enjoy the process." Ye well did your enemies enjoy facing a much higher star than themselves? Solos are highly egotistical i've noticed. "Well im not having fun, so clearly you need to change it, fuck everyone else"
The easy games is not an opinion, it's an observation from countless youtube compilatons, streams etc.
And from my own experience.
Did I do my suggestion wrong or do people really not like bolt actions considering a mod downvoted my suggestion?
It's just someone disagreeing with your suggestion, that's all it is, but we have a fair amount of bolt actions anyways. Berthier, Mosin, Lebel, and Vetterli.
Fair, just didn’t expect a mod to be the first to jump in lol. Came across those rifles recently and they just seemed a good fit for the game.
I have no idea about the console side of the game but I've seen some clips where they have equipment wheel. Can I use that as well on PC?
Mods are just volunteers, not Crytek employees.
We basically have our owns opinions and stuff so just see it like if any other user just downvoted 
@rigid dagger your post has been deleted due it belongs to #feedback and not #game-ideas . I can send you the text so you can re-post there.
It's all good, just wanted to make sure I didn't accidentally mess something up on the suggestion.
Hi, is there a plan to bring the possibility back to deselect crossplay!?! All the time playing against Xbox player the hit everything and my shots are not connecting. Please bring that function back into the game!!!
@proper halo Do you mean xbox and playstation crossplay? Because PC has no crossplay.
Yes, Xbox and PlayStation crossplay……. This is driving me crazy… that’s such a fu….. bullshit
Don't know if anyone from a dev team reading this, but small suggestion - rework throwing axes and knives to function like spear, left click melee, right click - aim to throw. Would be nice and comfortable to use
Oh, wrong channel
Ever since my game was updated, the frame rate has been consistently very low.
(Before update 1895, it was stable at around 100 FPS, but now it's averaging between 20-60 FPS per match, and it's very unstable.)
My computer model is the Legion R9000P 2021 (with an RTX 3070 Laptop GPU).
I've tried all the solutions I could find, including cleaning the dust, reinstalling the game, and even reinstalling the system, but there's been no improvement at all.
Because of the frame drops, I'm almost ready to give up on this game.
Could you please advise me on what to do😥
Recently, I noticed that my GPU usage is extremely low, and after switching the game to full-screen borderless mode, the usage doesn't even reach 90%. This might be the issue, but I'm not sure what to do about it.
aim punch in this game is incredibly annoying 😫
Don't get shot 😉
you speak like you can do that all the time there's no way you can dodge all the bullets and it's even harder if they use explosive consumables and explosive ammo with no need to hit you directly but only near you
unless you're a god damn Neo from the matrix
You can't always avoid it, that's right.
Three days since 2.0.1 and I still do not have access to certain Legendary Hunters. When is this going to be rectified? Is it possible to know when the content I paid for will be accessible?
help: I went into the game and the skin from the knife is gone, it just isn't there. Skin Tanto from DLS Ronin. was it just turned off? because in the latest news in steam, nothing is written about him
@lofty merlinIts deactivated right now. Check #general-announcements
understood thanks
Does anyone have an interactive map for Mammon's Gulch? Or is there a way to explore the map like you were in Trials?
so we are getting gerald, huh?
why game is looking for team members for sooooo loooong
jesus
its pathetic
21,489k players currently
and to find team members + lobby its like 5 minute4s
gg ....
you're losing mobility (can't run when bow is full drawn), rate of fire, and velocity (leading to a lot of trades where a shotgun would have got you the kill). This is compensated by a higher OHK range.
I second the keybind issue. I do not know why they took away functionality.
The secondary keybinds were partiularly helpful for mouse buttons.
yeah i used a mouse button for the 6th slot (last tool) and now it sucks cause i cant just press 6 for it too
it's still possible via the attributes file, but it's quite fiddly to set up
@cunning lotus reducing Graphics > VRAM Usage Target has helped my 8GB RTX 3070TI a lot to prevent frame drops - might help your 3070 too - DLSS on performance (I imagine you set that already) - good luck
Thank you, I’ll try it later
You're welcome! I hope it works for you too - I've been trying 3426 different things, over a month, until I tried that setting xD
Might need a game restart to take full effect (even if the game doesn't ask you to restart it)
Thank you for your answer! This frame drop issue has really troubled me for a long time.🥲
lol back, to back, to back, to back game breaking bugs but each one was different...
ive been online for 2 hours and played 1 game. this is insanity
drove me crazy for weeks xD a mate's game kept crashing the other day but it wasn't Hunt's fault but xboxapp/ms game bar/gameDVR that kept crashing and taking down the game with it. Despite deactivating the app, deleting its registry keys, uninstalling it with powershell, it kept coming back, crashing again, crashing the game again - but an admin cmd with sfc /scannow repaired the game bar and it stopped crashing since then
if your game crashed, you can check the windows event log to see what went wrong that minute (it's not unusual that there's plenty of things going wrong all the time; the event log list will be lonnnng, so take note of the time your game crashed) - that's how we found the game bar issue the other day - it might not be the game's fault
#game-ideas message within 57m, the drop is very small, and the rng hasnt made me miss a shot shooting center mass in 100 shots, obv if youre going for headshots farther then this it may come into play, but thats not what the nitro is for, its not weak in the slightest, just obtuse to use, so people would rather something cheaper and easier, like a krag, nitro without an aperture would be TERRIBLE for the game
@green viper #game-ideas message
This is already a thing though? You get slowed down majorly if you jump too much. Unless you are talking about the bug where you start bunny hopping sometimes after you reconnect (other people on the server see you jumping but you aren't), in which case that is a bug and needs to be fixed.
and when i load back in, and whatever items that hunter had equipped are not only gone from my inventory but the entire game, is there a fix?
other than doing yet another restart
how do I get this stupid red mouse cursor off the game screen?
What happened with the nitro?? I get nothing but hit markers
random spread, even when ads
also quite a short drop range
which means it is near impossible to hit anything resembling long range (i've even had dead center shots at 30m miss)
sorry, completely misread your message
what do you mean ignorant?
i was specifically talking about the nitro, and never mentioned anything else
@bright latch #feedback message I totally agree. For traits the system doesn't work. Hunter and equipment works but it confused the crap out of me with traits as well^^
The allure of getting a hunter to 50 faded with a couple things 1) Crytek making the game more pewpew (call of duty) rather than slow and methodical 2) it's a bit of mythos of that bygone era -- how many 6 star players actually get hunters to 50? Maybe if they are slumming it solo against lower MMR players but probably not nearly as many as there once were -- this game is all about pew pew now and it sucks
@wanton folio What do you mean by "old hunter"?
Crytek nerfing the value of hunters in general doesn't help either. There was once a benefit to retiring hunters if you were trying to prestige but they removed that. Even less incentive to level up hunters for XP.
rephrase -- they made it much more difficult
so difficult it mostly doesn't matter unless you're already amazing at the game
prestige is a whole other matter. I think i maybe retired a hunter one time. It's like doing something detrimental for a payoff that doesn't really matter
@queen zinc #feedback message I never saw it as an issue but I think you are right. It is a bit goofy sometimes. There would have to be some other adjustments then, like increase sway across the board or reduce the head size or something.
Sway was increased with last update, I dont know if you took the time to notice
dude
still if you add something to one side of the equation you have to add some to the other
why you agro?
I think you are on to something^^
Didnt mean for it to be hostile, i said that with the thought of "i didnt notice at first" until I was in a spot aimed in for a while
Not really, if you are trying to change the end result
Players should fear open spaces more than they do currently
Does anyone know why I cannot link the lobby anymore with my friend that plays on PlayStation and I play on Xbox ?. We used to could play together all day and here recently we have tried for over an hour at times and we cannot get one another anymore. And is there going to be a cross play invite coming anytime soon ? Or is there a way to invite someone from PlayStation from Xbox or vice versa ?
I don't think that jumping is what keeps you save when crossing open spaces. It matters more and is weirder when two ppl have an open space shootout. If it's quite close range, it leads to the most weird looking behaviours. Only thing is, it's often not unfun.
strafing and ducking isn't waaay better but I totally agree that it would be good if it wasn't meta for everyone to randomly jump constantly
anyways, I'm all for making hunt a bit more "serious" and hardcorer^^
You can't run with any weapon raised. And the only shotgun that has a high rate of fire is the double barrel. And with hundred hands I can launch off another arrow half drawn that will still do significant if not fatal damage as fast as pumping the slate. But now I can hide in a bush and other than your teammates feet you have absolutely no idea where I'm at. Either the price of the bow should increase or it should go back to the way it was
HH only takes effect at full draw iirc
Crown and Levering Terminus are also high rof
the old hunters from the battle pass you can't get anymore. i really want the Native American hunters and the Halloween Hunters and tomahawk skin but they are not obtainable anymore because tuff luck that i didn't play the game for the time they were out so i will literally throw money at this game just so i can play those awesome hunters
you can run with a spear raised, and you don't need to raise a shotgun to shoot buckshots with it. + Raising any other weapon is instant, the bow doesn't just need to be raised, it needs to be armed as well; and it takes time.
They really need to limit ping further. Its beyond old fighting guys from China with high ping every night.
I can't buy blood bonds, it says transaction not possible.
Has there been any further info about UI improvements? It's weeks on now and still an awful mess to navigate
!ui
Planned UI improvements in Update 2.1 – All platforms, TBD October
- Hunter paper doll loadout slots available in the Gear screen.
- Dedicated play button in top nav.
- Full shortcut button & key binding pass for clarity, consistency, and ease of use.
- Filters and sorting remembered between games.
- KDA shown in player details from Lobby.
- Individual charms attached to any number of weapons again, no single application restriction.
- Teammate's hunter level shown in the lobby.
- Affordable and unaffordable traits are easier to visually differentiate.
- The Grid View is set as the standard view for Recruit Screen.
- "Show 3d item" added to the contextual side panel.
- 280+ assorted minor bug fixes
@sick delta What? Im serious. The whole point for me when I solo is that the stakes and difficulty get raised. If I want the "fairest" possible match I will queue with friends or randoms. I like the challenge. If we turn it around, why should a solo face "less" skilled people?
There is a fine line between "playable" and "winnable".
@queen zinc if you don't like Hunt movement, you go play a different shooter. The in air control is fun and fine. You'll ruin so many plays with melee weapons if you lose in air control. This game absolutely does not need to become "more hardcore" and even more niche
Happily those who use that "air control" consciously are far away from my ranking level. 😄
That's a big part of my point, you can just "go" and not need to care if you're more casual. You don't have to practice and practice and practice to get any sense of movement control involving a jump
Only a game restart seems to fix that at the moment. Really annoying bug. Bear traps keep disappearing, incl. disappearing out of my saved loadouts :c
Well my personal understanding of causality is total absence of such magical mechanics.
The mechanic is that when you're in the air WASD do something
"ballerina movement" is a side effect of that
It's not even all that effective it just makes you (slightly) harder to shoot
That's where it becomes less casual for me, I'm not a fan of flying around, I'm more into waiting for someone who does that. 😄
Sure, but you don't get one without the other
I'd prefer neither. 😄
In air control provides for a lot of forgiveness in your jumps
If you have neither and you don't jump perfectly, you're going wherever you're going after you press spacebar
The parachute perk is there for a reason. ; )
🙄
I take it often btw.
no more showing shotgun pellet% on damage log? big sad
The game has become painfully casual
Did you know you used to be PERMANENTLY out of a match once burned?
“Forgiveness” for bad plays is a reduction in skill
Hunt movement is MOSTLY fine
Its the absurd outlier, akin to slide cancelling in warzone
It just makes the game dumb
I cant see anything at night, cant change hud settings. Monitor doesnt support. At a disadvantage
As you should
Its strong enough to be worthwhile if caught in the open
Being caught in the open should be caught in the open, no forgiveness
I disagree. The dumbest thing in the game (and most shooters) is that crouching is instant and has no effect on weapon sway.
That problem is way worse than any in air movement control
So, you should just never go into the open? What are you even advocating for?
Did someone move funny and you missed a shot and now you're mad? Like seriously. It's a video game with magical powers, realism arguments don't apply here
Also god forbid someone actually survives getting caught in the open ... which is still extremely hard to do
Crouching used to be way worse
Avoid it as much as possible, yes
Players should path smartly towards objectives, not directly
Okay, I'll try and meet you in the middle ... Maybe I could support air control only starting /after/ falling begins.
I really don't care that much about the people doing ballerina movement. What I don't want is for any kind of parkour to become some elite skill set.
I like being able to jump off a building knowing vaguely that there's a cart below me and being able to correct a minor mistake if my trajectory was a little off.
That wouldnt be a bad compromise actually
I have no issue with people adjusting a fall to make a landing
The issue is twirling in the open to dodge bullets
Yap yap yap stop talking u ugly 1*. If u think making the game more forgiving in turn more fun is bad then u should seek help
@shadow arrow Considering they are definitely using the same server config for all regions (anything else wouldn't make a lot of sense), so it's more likely your ISP causing high latency to the EU servers.
@modern brook
https://discordapp.com/channels/350201607788429323/727457773205323827/1287454902615932998
Boot up the game, spend 2 min looking at intro videos I don't care.
You can hit Escape and skip everything, you know that, right?
oh yeah 😄 upvote
If you are struggling at the mmr you are at now, you will eventually fall down to a more approriate ranking if that is the case for you. And there it will be more fair for you.
That’s how it is at the top for many. I dont see why people att lower mmr should play against the top. You think it was/is fun for a 4 star team to get stomped by a 6? (Pre changes)
Each to their own but, for me personally. I see no joy in soloing in 6. I dont see much joy in 6 period. Pre mm changes and post. I know that I will eventually derank, so I try to manage my expectations.
oh wow, sanity^^
#game-ideas message PSA: you do not need to put the flare side of alert traps on the side of the barrel, i still like this idea for hiding traps better, but you can put the metal side next to the red barrel and itll still go off :)
good to know^^
maybe they wont be consistantly stomped, but in this game you can outplay teams, i play solo vs trios and im 6 star, i win a lot of fights and games in general, its not perfect, but if randoms and solos are at a little disadvantage, thats probably the best outcome, as apposed to before where 6 star solos fought 4-5 star players and seal clubbed
once you got past a certain skill level, it felt pretty easy to roll in solo vs trios before the new mmr change
like, literally free games. if you ever dropped out of high 6 star mmr, you could just go solos to farm KD and mmr back up there
only issue is that this is the upper scale of skill level or patience, which is rarer than what the avg player usually does
so its good balancing for the guys that kept getting destroyed by a solo, but kinda shite for anyone who struggled in solos in the first place
pretty sure rexnor was always fighting 4 stars or 3 stars when he used to play solo, it makes sense he cant compete now
people dont win 100% yes, but solo is still absolutely doable, youre just not fighting babys now so its more of a challenge
as it should be
i mean, its still technically easy since a lot of solos relied on time consuming waiting games
you just cant abuse impatience as easily from a noob like you used to
i see multiple every time i play, weather im solo or not, not every game, but youre just getting unlucky
i play on us east so maybe its a regional thing, but my games arent bereft of solos
Seen plenty 6* solos in my randos 5*
i play 6 star too, idk what to tell ya
if you play trios specifically maybe youre not getting mmr lowered enough to see them with the modifier
but i play solo and duos and i see them daily
trios is filled with trios, very fun
no annoying solo player that wastes 7 precious minutes of your time while you chase them down
i could take a piss and eat a quick breakfast in the time it takes to just chase
this does sound nice, only difference is you play against trios who do the same thing sadly, because people really like to waste time, especially sitting in the boss lair and doing nothing
yeah, always bad when you get those players
theres an oddity in 6 star where there are a LOT of aggressive former 5 stars up there now, its very fun to play
they severely outnumber the rats that die once you take the time to deal with them, makes it more fun up there if you can compete
issue is that it feels bad to roll them because they arent running meta brainrot playstyle, lol. they dont deserve to get meta'd back just cause theyre in 6 star and not ratting
people who actually DO things are my favorite players, if they destroy me i say dang that was fun
Passive players are a drag 🤠
passive players teach you get good with wallbangs, its not too bad
then the runners teach you how to not get impatient and you give your 110% to win out of spite from how shitty their gameplan is
if you hate them, dont let them win
But yes. If you cant outskill, try to outsmart..
depends on compound, you get gassworks, pitching, etc this doesnt exist
oh crap, we get the old maps
good luck
still though, learning wallbangs gives you an edge in most compounds, only issue is people not actively learning to get consistent with it
they just need to be much more sparing with full brick/ multifloored compounds, bc it makes it way too easy to camp
they just do it as a "maybe this will work" kind of thing, instead of being able to rely on it to skip the waiting game
might get an eventual map update, still fucked for now though
100% as long as the pople inside move at all it gives you a chance
i doubt it, i was hoping itd be fully changed with the reintroduction, but the problem compounds are still problems
easy fix, just be the better rat and run away to bait them out
100m darksight is useless, theyll get scared and spam it and eventually run out in just a few minutes if you play around the edge
depends where extracts are, edge of map with an extract, you cant run away enough
at some point you just say my time is more valuble then this and let them go, so you have no fun, and reinforce their habits
forget about bad rng, just go balls deep with the things you can control
i try to, just wish the issue of poorly designed compounds were fixed, esp the whole new map, their origional philosophy made me so excited
but then they made gassworks, stockyard, to a lesser extent miners folly, split river, its just kinda sad
graystone pit too, idk why they keep trying basements its never good
although greystone is better then pitching at least
a good portion of hunt players arent in the disc and they care more about theme and aesthetics than gameplay
for every person that knows and actually cares about how shit the gameplay is, theres probably 3 more that dont
so, it makes sense
itd be boring if everything was above ground, wallbangable competitive nonsense
but thats the thing, their whole philosophy was "reducing stalemates" and designing new compounds around this idea, with 6 meaningful entrances (ish) but it was kinda just nice words
they did though? theres barely 3 compounds that are just shit to play on offense on the new map
im not saying every single compound needs to be the same, but VERY bad ones need a fix, if some are worse then others thats ok
yes, bc with the philosophy, a 3/12 chance for stalemate is terrible
and they were clear as day, i knew withing a few days of playing, so they shouldve been changed when it was made
most maps dont have 7/12 terrible compounds, its usually just a few bad ones, just like every map
i dunno what they were going for, but i think its alright so rats actually have a chance when holding up in there
the rest of the compounds were made more enjoyable to fight in, though it can still stalemate easily. more entrances is honestly better since it lets a 3rd party just kill off the defender team if they get caught up on one team
instead of stalemating, it lets the 3rd party 3rd party even more easily, instead of waiting around
rats always have a chance, its not like a compound that isnt terrible gameplay wise is unratable, its just able to be countered
and yea, people getting to push and fight is good, but most compounds are like this, besides the huge stalemate ones
i get a lot of extract/boss lair campers too, but you can beat the boss lair campers if its not a terrible compound with rotating and wallbangs, obv you cant push in directly into the shotgun, and it would be nice if people fought instead of sitting on the way to extract. however there is literally no way to fix this issue, you can make it like soul survivor, but then boss lair camping would be WAY too much, this is just the problem of open map games
and most shooters reward camping, you make no noise while sitting, only games that dont are games with such fast movement that peakers advantage means the camper dies before they can shoot, which isnt common
#feedback message this just isnt even correct it does 25, it is kinda dumb but i wish we as a community got correct info to know what was wrong
@queen zinc im been 6 stars for 2 years now and I never see people play like that , hunt don’t have that much movement mechanics, if you can’t keep up with the little movement from hunt it’s just skill cap issue
@visual anchor Isn’t the painfully long process of reloading black powder weapons the resin they designed their own version of the Lemat revolver for this game?
A lot of the guns have been "converted" to cartridge variants.
And that is because, yes, they take forever to reload the cap'n'ball.
That's why I specified using pre-made paper cartridges. So the reload would still be very long but they would be extremely budget options
please reduce the beetle damage. it's being spammed and requires zero skill to do damage a lot of damage to players. it's not being used as an "anti-camping" tool. it's being used by players with zero skill in a first person shooter game.
its a low end gun, it wouldnt break the meta, but it being ultra cheap is awesome imo, ive always wanted more mid to low end guns instead of trying to make mosin 2
@wicked adder They are going to revert the charms, it was announced in one of the dev reddit posts.
just an fyi
idk why in the world they did the charms thing, but happy theyre reverting it
Not sure what to tell you
I see it fairly often, and at range, its enough to make leading shots harder than it should br
ive always been a fan of removing mid air strafing, its stupid to see shotgun players jump peak and then get to go back in, jumping is fine, but they gotta commit to it
although i dont think it needs another slowdown when you land, we have enough of the "spam" punishment
Fully agree on this.
Tho we can argue that what people gonna do then is to navigate the movement with the mouse look ofc that means they can't jump peek and shoot :)
Or ofc looking around have no control of where you going as soon you are in the air
for sure they can run and not shoot, thats much more tolerable then the crazy jump strafe with while being able to shoot (although its mostly a problem on shotguns)
@lavish birch Extracting the bounty is the goal of the game and as the team without the bounty, it's your task to stop the bounty team. If you fail to do so, that's on you and the other non-bounty teams.
For the bounty carriers, it would be a dumb decision to stay and fight when the ones chasing you fail to block your way.
Honestly I have more issue with it for long range fights where people will jump peek and fucking vibrate harder than a top drawer toy.
for sure, but at least they cant shoot accurately, but it is still dumb to be able to jump out, and midair strafe back into cover
like if they walked out and then jumped into cover, or fully commited to a jump out, thats less bad
Fully agree :)
its ok to have movement not be super slow, people complain about campers already, and itd be harder to push if you moved at like 0.5m/s but just like how we changed spinning while resing, and jump/crouch spamming, theres limits to it
A change to jumping "tactics" that was one of my most down voted suggestions 😂
i can see why, knockdown in games feels TERRIBLE, i would not be for any knockdown effect
but it should be nerfed, just not in that way
That made me laugh way harder than it should have cause its just that accurate.

I've been playing for a whole month daily and the menu still makes me wanna spoon my eyes out
you almost have to respect how monumentally bad it is^^ Hard to fathom as well why it is taking so long. It's one of those thigs where you can't help to think that a single modder would fix that in a week. Must be though to do in cryengine or something.
The boss lair camping really is annoying. sometimes the ppl inside don't move an inch. with the banish, there is time for that kinda gameplay already. Perhaps afterwards they should be pushed out somehow. The banish releasing some sort of mist or whatever. Fighting on the way to the exit would be way more fun.
Well, new map did give better breach options and that fixed that mostly.
breach options?
New compounds have more entrances, so there are more windows to breach
true but a shotgun camper has a good chance to hear you come in an position accordingly. I dont think that will go away. Also usually you can camp well still in some part of the compounds
Also people seem to forget explosives exist...
Well, then it is a question about you not being willing to push too no?
I don't wait much. Usually I try to do something
thing is, if someone is so campy they dont move one bit, you dont have much to go by.
it's probs more a 3-4 star issue
4-5 actually^^
like camping crazy hard is quite a good strategy still
Yeah, I guess, I play 5-6 stars (honestly 90% 6 stars, just me and maybe one other guy are the 5 stars lol).
Feel a lot of people miss thet last element of Hunt which is understanding spacing.
If you sit right outside the bosslair, no one are gonna try to leave, you need to give those bounty carriers a false sense of security and give the space to move out.
yeah, tbh, mine is a premade only perspective
no room for fancy strats usually^^
one reason I really liked the idea of being able to stick with premade team mates after the match if you played well together
I also usually only play full stack trios
Think the worst issue in hunt is that extractions can spawn at the boss lair, at best it means that the bounty gets to extract before you can even arrive at worst we end up in deadlock of 3 teams around the lair and you cannot give space otherwise the bounty just give a free extract.
What do you mean with "loadoutss are not locked"? :)
And eh, people who think shotguns only works inside a bosslair, needs rethink the approach to shotguns, yes, it is about understanding sidelines, but even outside have sidelines to approach.
And if you push a long ammo team that just runs backwards, then you can quickly turn around and sprint to the extract for free.
What other game are you thinking about? Especially in the same genre Hunt is in? :)
But you can also go all shotguns or all snipers if you want
All pistols
Nothing stops you
I mean, it just means you need consider your sidelines and respect spacing to your enemy.
Don't think it is a design flaw.
Depends on skill level, I love CQCing with Martini Henry Riposte.
I play 6 star lobbies and fun enough the meta ain't shotguns, they are Mosin + Dolch P.
Tho buckshot buffs have returned an even older meta which is Mosin + Handcannon.
Not my experience
Sure there are stalemates and whatnot
But it ain't Snake Eater
Also think that is quite the exaggeration. I assume we are nit-picking game mechanics. Overall gunplay in hunt is freaking awesome.
What I think mixed it up a lot is single bounty with hellborn. So many great games and it still lasts 1 month in. I think it's the guaranteed scarce trait.
Agree that ttk is slightly to short though on avarage
Dear Crytek Team, I would like to extend my heartfelt gratitude to the dedicated staff and members of Crytek for creating the thrilling and unparalleled game, Hunt: Showdown. I am a gamer residing in Iran.
Unfortunately, the policies of our government, marked by oppression and misguided actions, have led to numerous sanctions against our people, who have no role in the country's politics. One of these sanctions affects your company’s services for our IP.
All gamers in Iran are dissatisfied with our government's actions and policies. Therefore, I kindly request that you reconsider these sanctions, which only harm the gamers in our country. European countries, especially Germany, symbolize freedom in the world. The restrictions imposed on gamers from our nation are no different from the oppression exerted by our government against its people.
I would greatly appreciate it if you could bring this significant issue to the attention of the hierarchy at crytek. Thank you for your understanding.
you should write that in feedback. It's much more likely to be read
@viscid ice Please post your own feedback instead of copying someone else's post
@sick delta what do you suggest? that some players are matched unfairly so others can have a KD of more then 1? That is how matchmaking works, generally speaking. I know it's a little depressing so you mustn't think about it too much 😄
then again. It's fair so you have to try and actually be good in every match
Xbox Series X
European Server
at 2am, I had 2 matches with max 2 other solos.
Not a single gunshot and 1*s
For context, I only wanted to see the new map in a quick round and was too lazy to go on my pc
Burn speed is great don’t change it
and why would that suggestion change anything about that?
sounds like you have a particularly bad experience playing the game
what's your KDA abouts?
@sick delta I can't agree more - all that you've said about MMR is 100% on point from my perspective (was 5 star player before). I've pretty much left hunt since this particular update, as it's only bushwookie campers, zero action fiesta for me and each time I only felt frustration when trying to play. This will be the first event that I won't finish (and got them all till now)
@sick delta Yeah, I don't really feel like SBMM has a place in hunt honestly. I thibk we should just throw everyone in a pool together. Maybe separate the new players, but otherwise, I don't think restrictive matchmaking fits hunt very well
Nah, then you have 6* highly skilled players curb stomping 3s and such, who will eventually leave because that's not enjoyable.
Throwing everyone into the same bounty hunt would be terrible
Maybe having some matchmaking would be fine
But I think the current system is too restrictive, and only considers kills
Remember the year long study done with SBMM:
Whenever SBMM was removed from an open bracket, the top 10% players enjoyed the game more, but the rest 90% of players would stop playing rather fast.
I guess I don't mean a complete removal
Just less of a weight placed on your mmr when matchmaking
exactly, I think part of why I really don't like Soul Survivor is as a (typically) 3-4 star player there are so many 5 & 6 star players that just ... crush everyone
I really disagree with that. My team (4 star - me, 3 star, and 2 star) got crushed by a 5-star and 2-star duo with the 5-star (presumably close to 6 star without his buddy dragging him down) wiping every single one of us (in probably <60 seconds from first down to last down). Even that was just ... bad. If that was a frequent occurence, I think we'd probably be considering playing other games.
I think he meant more weights in the gain/loss of MMR rank, bc a lot of 5/6 stars are just getting creamed in their lobbies and the game refuses to drop them down.
Yeah, that is what I meant
I get put into six star land every other week and its hell
Whoopsie, I went off and killed the whole lobby myself, guess I'm getting stuck in 6 star land
Also that is also an issue for sure, but the only alternative is to do like what you do in ranked queues in other games and disallow queuing together if the MMR difference is too great.
But for good reasons, that is reserved for the ranked queue and would be horrendous idea to implement to a non-rank system.
I'm not sure how to solve that... like, if you're killing a whole lobby of 5 stars by yourself (with any frequency at all)... what do you expect?
It just happens sometimes because people don't have map awareness.
I think this is just kind of the issue that happens with games at the higher tiers... there are just fewer and fewer players that can actually face you and the people that can face you are sometimes extremely good
like the difference in skill between the #1 player and the #5 player is probably much larger than any other skill bracket
and that's before you factor in cheaters
I think the main problem I have with it in hunt is that skill in firefights is like 33% of the game's complexity, but it is the only thing thatvis accounted for in mmr
Well, I'm a 5 star, but I would say I'm closer to a low 5 star than a high 5 star, yet I don't get 4/5 star lobbies, but only 5/6 star with usually just me and maybe one other person being 5 stars in said lobby.
well, the problem is skill in firefights is really what makes or breaks the game. Map knowledge definitely is a big thing, but you can't really capture that in MMR.
If someone is a better shot than you but you kill them anyways because of map knowledge, you're effectively on the same "skill bracket" of killing power, you just got there a different way. Part of what keeps me above my buddies is I'm a nasty sob when it comes to traps, concertina bomb kills, and luring people into a kill zone, I'm not that much better of a shot.
Yeah, it feels like there are more 4 and 6 stars than 5 stars
you're probably experiencing Crytek trying to find the 6-star folks people to play with that stand some amount of chance without having a really long 6-star queue time
Honestly its a coin toss if Im a 5 or 6
Even though I'm definitely a mid 5 all around
I might be able to support a widened MMR (like go up against more 5-stars in our lobbies) if the rewards were significantly better
my friends and I ... a few games of fighting 5-stars after a fresh prestige ... it can really hurt your finances just from bad luck
Yeah it sucks because you know, people cried for shorter queue time over fair queue time
it happens in every game at the high end unfortunately...
I come from the Quake/Xonotic world (I was in the top 100 death match players back when Xonotic head a leaderboard). In that game, there is no SBMM and basically the top 100 people just ruined lobbies for everyone else. There were games I'd go 100-0 across multiple matches if the scoreboard didn't cut me off sooner and I didn't voluntairly apply handicaps.
that's another way to approach the problem is applying some kind of handicaps to 6-stars that can't find matches otherwise
or maybe allowing 5 or 6-stars to "apply handicaps for extra rewards" that downranks them in match making would be a way to handle it
so if you're like a 5 or 6-star if you agree to take a 30% damage reduction you can queue into 3-4 star lobbies or something
that can allow people at the high end to still have a challenge but not have to wait for lobbies that are in their skill bracket
racing games also tend to use those same kinds of tricks because of similar problems to what the Quake world experiences where the high end of the skill ceiling is just UNREAL
Still be the issue of highly skilled players going to town on lower skilled hunters. Nobody wants to be a sacrificial lamb
that's RE @sick delta right, not me?
yeah
Sorry, I tend to not ping folks if they've pinged me since I assume they are still in chat :)
30% damage reduction matters little in a game with infinite headshot.
so... one way to do it would be to have a number of possible nerfs and you get assigned one at random:
- 30% damage reduction
- headshots never 1-hit kill
- you must collect 2x the number of clues
- your footsteps are louder
- you glow in shadowed areas
- you gun can jam
Honestly, I play really loud already and play Llorona, so I already have 2 of those
but there's probably at least one of those that would screw you up on occasion
Gun jamming would make me kill a man
I think it is more that people needs to accept reality and if you get to certain threshold of skill that your play pool is gonna be limited.
A person's right to fun shouldn't be at the cost of others.
the opt-in to "here are some debuffs/handicaps" though can even things out though
That is solo play :)
It is
that's ... a whole different ball game of frustrations
tbh, I really don't like solo play in this game
Because it would put me up against 3 stars
I don't mind fighting solos ... but I haven't had fun with it myself
Me neither, but it is there for those who seeks challenge.
I like to play fast and loud and sneaking around as a solo is just no fun
I don't sneak around as a solo, it is no fun after all
yeah, but you can't do it with friends, you can get screwed over so easily, and you're still a killing machine
it kind of is the worst kind of debuff because it doesn't debuff your damage, it increases the chances of you getting screwed over
Again, it ain't like Hunt ever had 30 min Master Rank queues like other games.
So I honestly don't think "longer queue time for fair matches" is an issue.
so you can still kill like crazy and you can get killed like crazy, so it just leads to people on both ends being angrier
I started playing solo because I was tired of playing against hyper meta garbage, and then I realized that it was throwing me into 3 star brackets as a high 5 star, but I'm glad they've now reduced solo mmr reduction
you could also do things like random perks you have assigned to your hunter are inverted or disabled
so if you bring salve skin there's a chance you burn faster instead of slower
Again, with Hunts 1 shot headshot and high damage in general, good players aka 6 stars can find workarounds for all these things.
so disable 1-shot headshots as an "always on" thing ontop of those other debuffs...?
the debuff could be "your headshot damage is equivalent to a body shot"
If I was a 2 star I wouldn't think "oh it was fair this 6 star wiped my trio with a Winnie, but he sure did play at a handicap because he might have burned faster if tried to burn him while he was downed".
Again, then they would just run shotguns, nitros, avtos, dolchs
no ... not a 2 star that's a huge skill difference still
Well, 3 star, 4 star too
but if turning that on dropped you down 1 star (i.e., for a 6 star to a 5 star or 5 star to 4 star)
The skill gap between 4 and 6 is immense.
You are already fighting 5 stars as 6 stars.
Because that is what I'm dealing with lmao
you would be fighting low 6, 5, and 4 stars (instead of high 6, and 5 stars)
Yeah, no, skill gap between high 4/low 5 vs a solid 6 star are worlds apart.
okay... add more nerfs...?
I mean, I could see myself using this just to make it more fun for my 2-star friend if I could drop from 4 -> 3 (or 3 -> 2)
2-4 star skill bracket are more similar than the gap between a low 5 star to a medium 6 star.
you can always add more debuffs to compensate for that skill difference
it worked very well in the Xonotic world. I know that's a much smaller game, but the problem was the same, the high skill people could wreck the low skill people.
You still have fun as the high skill person (unless you're just an angry angry person that only enjoys crushing people) because it restores the challenge and increases the number of people you can play with.
I think hunt it too different of game to be able to apply the same approach.
Widening the brackets more- upping the star count and making people realize that they are going to have to likely deal with empty servers/long wait times may be the best way, but tossing 4s with 6s will result in the 4s leaving
As it's been said, that's a huge skill gap
most folks are 3/4s
so, if anything, they should be catering to them over the 6s
what makes it so different though? I mean, there's always some additional challenge you can add to make killing harder.
If you go on Reddit people literally advise people to run meme loadouts. This is the same thing but without the meme loadout.
It's also similar to how Bungie added "skulls" to Halo or mutators to Destiny to make the monsters you're going up against harder. If it's done well, you can use your preferred loadout, you just have to do a lot more work than you would if you weren't debuffed (the MMR system also knows you're doing it, so it doesn't down rank you).
(no offense meant)
I don't know of any community that deemed artificial modifiers to peoples skill fair tbh.
mhm mhm, that is why I said, people should accept reality that this is a bellcurve distribution.
But again, it also just strikes me so uncharmingly selfish to demand playing a more one-sided game for ones own fun.
Oh, agreed
While similar systems, like aim assist on controler vs MK have frequently been received as unfair
but I realize that there are folks in those brackets, and obv I do want them to enjoy themselves as well
I'm not sure if a bigger game in the shooting genre has ever tried it
Just not at my expense lol
that's WAY different, that's a BUFF to someone's skill not a debuff
because it's near impossible to correctly apply the maluses or boni to players to be actually fair.
that's why you make it an opt-in. It's a "hard mode" of sorts that adjusts your MMR.
Well they you also should let others opt out tho
if you do it right, nobody who's on the non-debuffed side of that is going to complain because the debuffs make it that much harder
There is difference between skulls and mutators for a PvE experience vs a competitive pvp experience.
Again, being a 3 or 4 star dying to a 6 star, even with handicaps, doesn't make people go "oh this was a fair fight!" and more likely "this person is SO above my skill level they kill me despite being gimped hard!".
I mean you could, but see above; picking the right debuffs, it should be easy for a 4-star to deal with a 6-star. If you go really extreme you could make it so a 2-star could deal with a 6-star (but match the 6-star with 4 stars, so they're really at a huge disadvantage)
That's the point tho, players are very individual.
Player A with malus 1 might be fair against player B, but that doesn't mean that PLayer C with malus 1 against player B is fair.
that's the problem MMR tries to solve in general though... of course it's never "perfect"
I mean, I guess you could do a whole other "MMR-free" queue that people can opt into where the higher the MMR the more debuffs are applied to them
kind of like the old "no-SBMM checkbox" (just with the twist of debuffs)
yes, but measuring an outcome of a sum of multiple unknowns and displaying it as a number is much easier than taking a number, that was gathered wiuth multiple unknown factors, and then try to correct the number downwards
you could use a second MMR score
like, you have a "MMR with debuffs" and a "MMR without debuffs"
I don't think that solves anything
why not?
default to 1 star below your current, then you do some matches and you get placed where you get placed
if the debuffs work, you get placed 1-star ish below your current MMR
if they really work, maybe you get knocked down 2 or 3 stars
or maybe you're so good you're still a 6-star (even with the ire of Crytek focused on you)
but that doesn't change the perception of the other players, and has to work well with gunbalance
Also, who is this mode for?
6 star currently have plenty of people to play against in their bracket?
one core issue i see is that stuff like that doesn't feel fair to the lower end players, because they just have to trust the system to do it correctly.
Same thing with Aim assist, really
I mean, if it's variable on its own, it doesn't matter if the system is doing it correctly. The system made changes to them and now this is their new MMR
You can ofc make an aim assist only MMR, yet if others get killed due to the aim assist they will still feel like it was unfair
aim assist is again a bad comparison, that's a buff
people get pissed when they feel the other player has an unfair advantage and that's why they beat them
I've never met a person that's like "oh my god, how DARE the developer kneecap you and you kill me!"
I don't think it's a bad comparison - functionally i see no diffrence in buffing a worse or nerfing a good player
it's literally the interpretation of it
people don't like cheats because they're buffs
people don't like aim assist because it's a buff
it's an assist that they shouldn't have
I'm getting mad
I'm just going to leave this conversation
you literally just said "unfair" and "buff" it's the same thing
Putting a 10yo boxer in the ring vs Muhammed Ali ain't gonna be fair even if he wears clown shoes and big soft gloves.
a buff is an unfair advantage by definition
and that is again the most commically exadgerated version of such a system
it's a ridiculous comparison that's insulting to the idea and principles of any amount of logic
I honestly would prefer if it was more the Tarkov experience, where you have NO IDEA who you are up against.
A couple of rookie hunters or the most lethal hunter in the bayou
A buff is not unfair by definition at all
But it stills points out that one player will simply have too much mechanical skills and game knowledge over the other that it doesn't matter what you do to limit them.
I have a clip of me killing a 2 star with a flare pistol and nothing else in Quickplay.
do you have one of you doing that to a 4 star?
you're acting like the only possible option is "6 stars vs 1 star"
You yourself proposed a system where a second MMR is generated which measures the outcome of the in your case malus, but it could also be applied to a buff
Well I was a low 5 star, almost 4 star at that point :)
and then you started making arguments about perception
by using that MMR which factors in the buff, you would fairly match against other MMRS
the perception is different if the person is given skill they didn't have vs having skill they do have taken away
if that wasn't the case so many people would rage quit against me in Xonotic or racing games that had a damn good time
yes it's likely diffrent. What i doubt is that's people would say the system is fine
Because those games a infinitely more low stakes.
In hunt you lose meta progression, hunter, weapons gear and money on death
One could try a system like that, but i think it would still create a lot of unhappy people
personally, I think you're always going to have some group of unhappy people; it's about finding a balance.
Where I see such a system as the most enjoyable is when playing with friends that have very different skill levels, just like so many other games have done over the years. Like, one of the key ideas behind Mario Kart (arguably one of the most popular games of all time) is to do "buffs and debuffs" dynamically so that less skilled players still win sometimes.
@hot vigil makes a good point about the risk being different. I mean, you could make it so lower tier players have to opt into this as well. So you have to opt in on the high end and opt in on the low end ... and maybe you get something extra shinny for doing it. I wouldn't start there though, I'd just try "hey we added a new checkbox, if you turn it on, you're debuffed in XYZ ways and we match you with players of lower skill."
If people overwhelmingly hate it, you patch it out. I wish we had private servers + a server browser so such a thing could just be modded in bolted on top of the traits system... but we don't.
this isn't even something that's hard to implement because it's just effectively tweaking some damage calculations or mutators you've already implemented via traits
yeah that's basically what i was trying to say from the beginning, you'd have to allow players to opt out of being matched with such people
at which point another issue arises, that all of a sudden you have split the queues.
which is why I wouldn't start there ... I'd just implement it, deploy it, and see what the feedback is.
I'm sure both of you would be more open to that if Crytek had a better reptuation for "quickly reponding to feedback" ... but alas...
Also an issue with the opt/out of SBMM meant that what happend was that new players thought the non-sbmm mode was the "casual one" and then proceeded to get murdered by the 6 star sweats.
Not sure how you present sucha mode without same issue happens.
Best guess is to call it "open play", but issue is that it is basically only for 6 stars as they are the only one to gain anything out of sucha bracket
Yeah ofc you could always just force a big change like that on players, but that's not smth i think is a good thing
Not with such a divisive change at least
I don't think it's "that wild" of a change. The argument here is basically "you could but it wouldn't work" or "you could but people would probably be mad"
the only way to know if it actually works ... is to try it
I just still don't see any way to add good debuffs that still brings quality to the match.
Hunt is very tightly designed game in that regard.
Ofc trying is almost always the only way to know for sure.
But trying smth can also backfire quite a lot
I don't think it is though? We already have a lot of weak adjustments via traits, these would just be stronger adjustments in the other direction
Especially seeing as Crytek doesn't exactly have a track record of adjusting stuff quickly
that's the bigger problem I think
private servers would be the ideal test bed
because if people enjoyed the mode, that would be a good sign that it A) works and B) is baked
better than no test bed, but i don't think ideal either
afterall what's to say a small scale private server doing it with people that are most likely to want to try it out to begin with is representative of the playerbase
you'd ideally want a bunch of servers running the mod that are consistently populated
idk, it's definitely one of the frustrations for me with these big community discussions ... because there are always folks, no matter what the idea, that say "oh no, that would be horrible, everyone would hate it."
Like, if someone came in here and proposed the beetle, I'm pretty sure it would've gotten a fair bit of hate... but I actually rather like it and I think it's worked out well for the game as it's been refined and more variants were added
I'm quite confident no game developer really knows how a gameplay change that's not just "add another of the thing we already have" is going to be perceived
but most games do need those kinds of larger tweaks (and sometimes rollbacks of those tweaks) to stay fresh and/or adapt to concerns
modded servers are nice because the community can experiment on their own and popularize ideas without the first party developers having to "take the chance"
I guess another aspect is do enough people want this to warrent adding it?
They have in the past discussed custom servers
Unsure if it's still being talked about tho
So that could in theory give you what you want
that's true ... but also something that's hard to gauge. Like, how many people really were complaining about long queue times in the higher brackets? But... they did something about that anyways.
I'm basically advocating for making the MMR brackets more fairness oriented rather than low-queue time oriented ... but maybe also provide this other thing in place of the widened MMR brackets
yeah, I know they've talked about "it's something we'd ideally like to have" or something like that. I hope they do it at some point
Yeah. Custom lobbies could very well do what you want, and also prevent the clubbing of seals
you can apply that to pretty much anything too; trading, server quality, solo-necro, etc ... there's always only a minority of people talking about stuff outside of their own friend groups
It would be cool if even if they didn't do private servers, Crytek got a bit more responsive, and willing to try some more "weird stuff" for even part of an event's duration
I mean, they have done okay with the things like witness; that was a very controversial suggestion in this discord I recall
people hated the idea of being able to know when someone was killed ... but in practice I've heard very little negative feedback now that it's actually a thing
oh, every single thing added has been controversial lol
there's always someone who has an issue with it
yeah, but like...
I'm guilty of this myself too, like I down voted this but don't really see it being that big of an issue in practice
I've got 1000+ hours and don't see too much camping these days, but that's mostly because my buddies and I will either run for it (if we're the bounty team) or we'll push into the building ... we almost always push
To be fair/honest, I'm a 3/2 so it's always chaos in my games
I've never seen campers like what I hear the upper stars are
I think I'd probably be a higher star ... but I'm not that afraid of death. I don't normally try to get into fights I don't need to get into for the bounty, but I'm also not afraid to make a risky/dumb play
I simply enjoy playing how I want, and effectively spend a lot of time looking at dirt due to it lol
but idgaf in the end cause its fun so
I think playing with some friends that are genuinely lower stars also makes it harder for me to move up too far, because inevitably someone hits me with a shotgun or headshot that's lower star
yeah, we were getting screwed the other night getting sandwiched in between two teams game after game
... well if you're ever on US East in the 3-4 bracket you might run into us 😂
we also negotiate sometimes ... my one buddy Airborne Doughnut is particularly big on that
several games where we take one bounty, the other team takes another, and everyone walks away alive
or we team up with another team and split the loot
normally works out okay ... sometimes we get double crossed (which doesn't always work out for the double crossers lol) 🤷♂️
anyways, @hot vigil @unborn smelt good chat; sorry for getting a bit flustered at one point... I need to get back to work 😅
I very much understand this, and ofc changes as a whole shouldn't all be blocked just because of minorities.
However while i understand your desire for an option like this, i think anything that has to do with giving high MMR players a way to fight against lower MMR in whatever way is one of the most sensitive topics so it has to be handled very carefully, and will likely remain very polarizing. Because if anything goes wrong it potentially has very bad consequences for the majority of the games community (afterall 1-2 too good players in a server can ruin the fun for the remaining 10-11, and there's much more 4 stars that have almost no benefir from such a mechanic).
Ideally there'd be an option for this, but it's just so delicate to make it both be fair and feel fair at the same time
people forget that "correct" matchmaking should have teams "win" 25% of their games
in trios
In a perfect world
people want to win every game, but if you play in a game with 3 opponent teams at your own level, you should lose 3 out of 4 games
everyone would have a 25% chance of winning you mean
yeah, true
but most people want to play players worse than them, so that they have a better chance of winning, which is unfair to the other teams
25-50% depending on whether it's a 1 or 2 boss map 🙂 ... 25% if you're going for all bounties everytime of course
much rougher odds in duos and solos
only if we assume trios
in Duo's with 6 teams on the map it's even less
Altho it's more complicated, since MMR only cares about PvP, and no other factor afaik (As in it only changes when you kill or get killed by another player, not when gaining bounty).
So what MMR should do when it work is have every fight among two teams be at close to 50% win chance.
That however also means people that plan to go for lots of PvP, because that's where Hunts replay value is, should expect their win chances to halve every time they engage with an enemy team
is there any other meaningful place to report cheaters beyond the crytek web? since you seem to ignore it here
it's so frustrating how these guys just lock the report button by changing nickname to wwwwwwwwwwwwwwwwwwwwwwwww
!report
If you would like to report a player, you can do so on the Team Details tab in your Last Mission section on the home page. Select the player -> Open Profile -> Report. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
yeah, sure. very useful considering all cheaters hide the report button &the open profile tab says it's name is wwwwwwwwwwwwwwwwww
I find that unlikely unless you mean the issue where the UI sometimes bugs out and doesn't let you click on the playercard which can be fixed by just reopening the team details screen until it works
no
I mean all cheaters have no report button and their name is wwwwwwww
although in game if they pickup bounty u can see real name
I definitely agree that the random encounters are the best part of hunt. Fights at a crossroads, or at a clue are the best. But they do seem to be happening less frequently.
On the other hand, I disagree that most fights go like that. It's the nature of the game where the defenders of the bounty, who risked killing the boss, now have darksight. If you have darksight, scan, and see 5 orange figures around, it would be pretty stupid to just run or push. Depends on your ground, too. Plenty of times my mate and I have killed the boss, seen a bunch of attackers, waited for shooting and made our escape. If the ground is good, we hold and try and pick them off first. I actually find Hunt to be pretty dynamic at times... just depends on the current scenario
I just came across a team that spent their time hiding and throwing bugs. If all 3 bugs hit you, you die immediately without the need for them to expose themselves. It's a pretty interesting strategy, really.
It could be considered a somewhat cowardly strategy but I'd love to try it hahaha
I actually had that happen to me when I started up Hunt on Stilwater
#bug-reports-pc message
@rustic crow Red Necks Daughter has been disabled
@wary girder May I ask where you find the Vetterli is lacking and compared to what other weapons? :)
There is not much of a reason to pick it over other medium ammo guns, like Silenced Vetterli was my favorite but now it just feels utterly useless, previously it was perfectly balanced gun between the other guns, meaning any little nerf was gonna make it kinda bad and the update introduced many nerfs to medium ammo and improved others mostly
its doesn't perform like it did before the 2.0 update
Again, what other medium ammo guns?
Medium ammo getting their damage reach upped to 30m gave the Vetterli a HUGE boost in lethality.
Drilling have two 120 damage shots and comes with a shotgun, but cumbersome reloads.
Cenny trades damage for speed and both fire-rate and bullet speed.
But you can still go high velocity ammo on a Vetterli and it becomes the same damage and MV as the Cenny, but with options of the Deadeye scope that gives more mobility than a sniper scope and you can also run Marksman for less of a cumbersome niche compared too the Sniper Scope.
Sure Carbine is more damage, but laughably low mv and slow to fire.
And Sprinfield gets a single shot of 132 damage.
okay : )
Imo pretty fire profile
nothing wrong with ur name except blizzard removed ur name cassidy sounds weird
Fire or not, don't see how that was relevant for the convo about the place for the Vetterli?
So little confused why @wary girder brought it up :)
Maybe they took issue with me mocking that British grifter having a meltdown about pronouns in Starfield???
not adding fuel to the troll
Troll??
I think you misunderstanding from whatever assumptions you've made.
Nevertheless your assumptions are yours to have, but don't I think it is fair or right of you trying to "call me out", especially for something I ain't :)
How about giving the spyglass the ability to ping distances just like we can in the training room ? It would finally give this item a purpose in life
Pretty sure that was added this big update
Oh.
@quartz river eplaination why your trade happened
Trades haven an maximum of an 800ms window.
Crytek said this in one of their Blogpost about hitreg in 2019:
In some ways, this means that we allow you to slightly re-write the servers' world state history if your client's claim is deemed valid. The bigger your latency to the server, the further back in time those rewrites can go—though we do have a hard cap set at 800 milliseconds.
Oh yeah I'm well aware how it works. It's still fucking stupid though
is anyone having huge packet loss issues playing from pc? Getting constant 10% (Playing in Europe)
i'm not able to equip the shinbatsu throwing knife skin from the miku dlc anymore. has any else run into this issue?
Never played a game with so many bugs
@craggy pasture Why my friend.. explain to me how is it fair to 3 people beetle you from 100 meters away and kill you full health..
@iron trench
Im so suprised, you took the effort responding to my downvote. I respect that.
Honestly ist just, because i maybe got attacked by a stalker beetle once since the big update.
It sounds more like a coordinated troll attack, which i also respect if people get creative like that ingame.
I personaly rarely use beetles in an aggressive way, only scouting boss lair if people arent leaving the building.
As long as it doesnt become a frequent enough thing, i dont see a reason for change.
The problem is: There is the potential of abusing it.. and for me that's a mistake that people that balance the game should not allow.. even if this happened once in my life.. it should not be a possibility at all.
@iron trench
Hm, i understand your point. But i actually think its balanced, because i look from a kill versus expense direction.
If all three of the players bought one stalker beetle, it leads to a cost of 135$ for one kill. And only if they manage to pull it of.
If we go for just one beetle it would be still a 45$ consumable with good coordination inside the opposing team, to get a kill.
Are we losing player characters in the menu? Can't find the Burnt Marchall for instance.
Sure.. but think with me.. i have more than a million hunt dollars right now.. money is not the problem.. i can even bring Nitro Shredders + Dolch Precision FMJ every single game if i want.. and also, you can find beetles in the game if you know the spawn locations.
@vital crown Check #general-announcements. There is alist with deactivated skins due to visual problems.
@iron trench
Of course. I also have a lot of money due to not prestiging. But for a lot of people it does matter, because they always prestige. And even then, im not wasting my money on stuff that rarely works and is just gone after one use.
And yes, you can find them for free. But even then, how often are stalker beetles used over time. Not a lot in my opinion.
There are a few things that could be abused, when coordinated inside a team. But most of the time it never sticks around for long and things revert to normal.
If it actually starts to become an issue over a longer period it will get a balance check. But i dont think we are at that point right now. Thats why i downvoted it.
Its not a relevant problem to me personally.
Jumping in in this discussion because I recently was killed by one such beetle attack. I'm torn because I can see your point that it may get annoying, it happened to me only once, took 3 beetles to take me down meaning I still had 2 other teammates that could revive me from a safe location, and it really was my bad for not shooting them as they were incoming when I had the chance because I figured they'd only be scouting with them.
I probably should have been annoyed by it but I was actually impressed with the coordinated effort it took off to secure one kill. I was more annoyed with my teammates that didn't revive me but kept peaking at the enemy team outside using scopes and died one after the other that way.
I understood you.. i know that for you it's not that relevant.. and i agree.. but it's the same, for example, as my suggestion for increasing the travel speed of throwing knives, and the suggestion for buffing the med pack healing that you buy to increase it's usage.. all are also not that relevant, but it's the details that makes the game more fun and less frustrating.
you can shoot the beetles or use choke clouds to stop them 👍
Skill issue, you failed to shoot the beetles out of the air, next you'll say it's unfair a guy with a scope sniped you from a distance, or that a shotgun one tapping you from a corner is unfair. Also while beetling they are completely helpless and can't move. Also choke clouds, fire, penny derry, bullets, anything can kill a beetle one tap no question.
Sure my friend.. Skill issue you say.. that's my solo MMR right now against Trios:
eh, there were medium ammo nerfs? it hurt the custom ammo a little bit but its pretty viable to two tap 80m with medium ammo, so youve got a high rof vetterli that can beat out long ammos two tap consistency if you close the gap just a little bit
dont even need to abuse cyclone for it
Did your MMR stop the beetles?
Agree with the Poison beetle damage nerf
It's not really an issue when fighting the team using them
But it hurts the intense pvp side when you are against one or two teams
And the last team just focus on throwing beetles to wipe everyone from 100m+ meters
I don't think it's a healthy change and more like giving people a reason to avoid engaging and just Rat kills with 4 beetles each
And this even happens in 6* lobbies btw
hey crytek, why play on europe only russian and china players?
anyone else having issues on EU Servers right now? Cant even use the menu. had to switch to russian server to play
that's 3 beetles minimum which costs more than a frag - requires more players than a frag or significantly more time than a frag, uses up more resource slots than a frag etc etc.
Cope harder. Bring an antidote shot if the beetles live in your head. Run bloodless, shoot the beetles. You know.
Regardless, there is loads of other cheesy shit that is also frustrating BS but we don't see it alot. For example, Sparks + hand crossbow choke bolts.
In fairness "guy with scope sniping you from a distance while you revive your teammate after 2vX the rest of the server" is definitely part of why they added bullet drop
you guys think the people having a hard time now are the solos that had mmr advantage and accidental deranking support before?
was just wondering, I can see why it must feel bad if you don't get to bash noobs on the regular all of a sudden
perhaps crytek should recalculate some of the ranks to make up for it
I agree with the shooting part, but the choke cloud option NEVER comes into play, unless you pop a choke everytime you hear a beetle (which is a complete waste) you won't realize they're doing multiple beetles, until you're already too late to pop a choke
The issue isn't so much that this is "meta" but the fact that this is a low skill way to possibly get a kill, however its also low skill to die to it, you should be able to hit at least one beetle, which may not be enough if they bring multiple
I dunno, I use choke bolts and i've just launched it at windows after hearing beetles and killed a few off of that
Choke bolts yes, but nobody runs that
Bc they're instant and you get multiple, not everyone has that one specific gun
I'm thinking like, worst-case scenario, you're bleeding, poisoned, a barrage of beetles is incoming, you pop a choke bomb and sit in it for a bit of extra safety for a moment
Well that's if you realize they're barraging you
Typically, you'll get all 3 at once, but this works only if you realize they're one of these players
if you just full die to 3 beetles at once and it wasn't a thirdparty, idk what to say thats just a skill issue. that means that all 3 enemies are beetling and you have complete safety to shoot at the loud ass bugs flying at you
Not to mention a good beetle this doesn't save you, chokes are 3m, beetle is 4.5, so they can hit you outside it
Yea you can shoot them, but it's an incredibly low skill way to get a kill, that's the issue
I've yet to see or experience the triple beetle since event start lol
Doesnt matter, reasoning is correct weather you see it or not
Its not meta, just low skill possible kill
Kinda like chain pistol fanning everyone at 50m
low skill possible kills aren't really grounds to nerf something considering that shotguns got buffed with the update
If you think shotguns are as low skill as a beetle, idk what to tell you, and the big skot shotguns didn't get big buffs mostly medium
I think beetles are perfectly fine and counterable, if you can't hear three of them coming at once then it's on you and your teammates
With sounds in this game, you very easily could not, but you SHOULD hear one, and at least be able to shoot one
But shooting 3 will be difficult, with the poison even if you don't die the first burst, you may die later, but you can pop chokes since you know what they're doing
You're thinking of this as a "it's too strong and needs a nerf" and not "this is a completely safe low skill way to possibly get a kill" like a beetle doing slightly less, say 35, would fix this without really changing the beetles effectiveness
Still would use a med kit, still would make you a one tap to most things temporarily, but wouldn't be able to kill like this, so I don't see why not
They did around 40-42ish before the update and they were still like D tier imo, I think the gimmick is fine. There are definitely worse offenders in the "low skill safe kills" department. 82 damage beartraps btw lol
If they did reduce beetle dmg specifically to change the breakpoint, I wouldn't want it any lower than like, 46ish
but truthfully I think it's perfectly fine where it is, and wouldn't be terribly shocked if it actually got increased a bit more.
Anyone have same problem with achievment to visit all supply points?
I just visit forth time every supply points and still no achieve 😦
Remove the Aimbot from Playstation.
XBOX Players all over the world are quitting this game because it is unmanageable for us fighting properly in this uneven situation.
Yep, i've done it probably 25 times since the event started and haven't gotten it.
A few times i've hit every supply point (and the central supply) twice, and still nothing.
Frags don't pursue you 120 meters away, and if someone starts the fuse close to you, you have 5 seconds run away, or try to rush and kill the guy stuck in animation;
If it's about money, i have more than 1 million hunt dollars;
Antidote shot doesn't reduce beetle damage, Bloodless also don't;
Try shooting 6 beetles;
For the sparks you at least need to hit the sparks shot to the chest, for beetles you can stay safe 120 meters away.
And if there are other cheesy shit out there, you're just telling me that they have more work to do.
My point is: Just reduce the damage, and it is totally fine... if stalker beetle did 49 damage i wouldn't be complaining..
it was 25, never 40/42 yes beetle were not good, but that's bc they're meant to counter stalemates, and be an info tool, where people prioritize kills (frag) or healing (vit shot) and bear traps also can be low skill, but at least they can be countered by careful looking/vigilance, but kill traps also are low skill, and 46ish would be fine, and if you increase it more it'll just be used as "use 2 medkits" instead of 1.
49 wouldn't do anything, bc it applies bleed and you'll likely take at least 3 dmg, but like 40ish would fix the issue without changing its power much
#game-ideas message this already exists, but you're correct it is good
#feedback message this is completely ignoring long ammos drop off, pen, and i havent tested the cycle time but its likely different, im not saying one isnt better or worse or whatever, but the 1865 is not just better in every way
When UI fixed?
9k players online right now... That is the lowest I have seen in ages. I wonder if this UI has anything to do with that?
This, also 50 less MV, also addds up.
for sure, my main point was that its not just better but that mv is also a factor esp since its lower then the fast stuff
Mhm mhm
Also think people underestimate the drop off of medium still, sure it is 30m now, but damage falls off HARD
It was unintentional but yes it was about 40 damage just before the update lol
a bug sure, but idk i feel thats different then deliberate, i see your point though
This, here's a comparison of how the Specter Carbine stacks up against the Martini-Henry Ironside.
for sure, compared to long ammo anyway, but 102m isnt anything to scoff at
Sure, but also very slow bullets (I know Henry slow too, but not as slow), so you gain less reward for harder shots.
Like don't think the carbine is bad at all, but medium pen at all, it is trade-off and gains
yea thats my point, people who just look at store stats dont understand the game, because it doesnt tell the full picture
part of my problem with special ammo is they release these low velocity guns and then later add high velocity ammo .. it's just weird .. then they'll turn around and do the reverse and give a gun like the centenial fmj
it's just a damn mess if you ask me they're not really adding anything new mechanically other than clutter with gun+ammo variants that just don't matter .. they're literally just taking up space
Hunt with the new update feels like Wargaming or something .. so much clutter and crap you can't tell what's what .. it's sensory overload and it starts with low value additions to the game
like martini henri high velocity
I know they haven't ran out of ideas so they need to decide to stop putting out junk because I know they're better than that.
i think martini hv is a bit neat, its not fast enough or faster to be like better sparks, and hv loses dmg now so its not such a strict upgrade, i do agree some ammos were a bad addition though, like dolch fmj or cenni bleed
Eyup, weapons of hunt are much better when each gun gets 2 custom ammo each and not all the ammo.
And a gun should never have a custom ammo that makes up for its downside, see Martini Henry getting High Velo.
Also think HV/Spitzer have brain rotted people too much, with people deeming anything less than 600m/s unplayable.
i dont think this is always bad, like the winnie getting all ammo types is kinda cool, its like a jack of all trades, but a stronger gun or all guns getting it is extra lame
and for sure, i was told recently 530m/s bullet isnt fast, which made me feel a bit baffled
Yeah there are certain gun that make it their identity that they are the "options" weapon.
Like Pax was kinda suppose to be until Scottfield removed that lol
for sure, scottfield got too much, it was their baby, they gave it all the variants, and custom ammos, my opinion was scottfield shouldve gotten the cool variants, and pax stays the better bullet (with custom ammos)
there has been too much custom ammo being added to everything recently, like winnie vs marathon, before it was "well marathon doesnt have HV" and then it got added
now obv levering was buffed so that may make winnie better, but its just sad seeing not much of anything with unique custom ammos
Eyup, luckily HV is much more of a downside now, so it feels less bad that every gun gets it.
That said, think HV could add 25-50m/s more just to balance it proper.
I like it gives less ammo and the damage reduction, but still think it might have been a little too harsh with MV reduction.
i think it should be a case by case basis, but i wouldnt mind it going a little faster on some guns, i just dont want it to be a strict upgrade over regular ammo like before, yes i know its custom and costs money, but thats literally nothing
Well, the ammo reduction and damage reduction already are great drawbacks
that's still zero problem unless you are really far away and that is a niche situation. what is this clown reaction about?
ohoh, david changed his profile picture. Guys, I think you need to cool it with the over the top cry-baby level feedback 😄
I need to make a complain about the teams spawning to close when the match starts
@spiral gate There is MMR decay, meaning that if you don't play for a long time, your MMR goes down
Very much loving the new graphics for handcrossbow special ammo.
my game gives eror with eror code 0x7112 . what can i do
<@&357256267087085568>
Please do not ping the Moderator tag unless it's an emergency
ok sorry . can you help me?
I do not know what that code is. You can try #troubleshooting or contact #customer-support
Especially for a game.
Someone posting very bad stuff out of the blue in the channels for example.
Someone posting gore, lewds, etc
hmm fair point i guess
fair point
Try following steps from here:
https://wealthquint.com/fix-hunt-showdown-error-code-0x7112-easy-anticheat-authorization-failed-79114/
Ty
Title: potential cheater and you delete the post immediately, with barely any explanation?
Description: Here, I removed his name. But now I PROMISE you, Crytek, if you delete this post AGAIN, then under every hunt video that youtube suggests to me I will tell how you handled evidence of potential cheaters, until youtube stops suggesting me these videos. It's not that hard, you write the message once and save it, and you can copy it everywhere where there's a discussion about Hunt.
Now back to my issue. What's happening there, is he cheating, did Crytek code this incorrectly, is my head sticking out 2m to the front, or what? And no, I couldn't have been shot from behind because 1) it was impossible for them to sneak there, and 2) I have the whole footage, his ally didn't have a hat like the guy in the walkway and also both appeared from the front when I self-revived. I wish I didn't and checked from where the shot came, since the feature to review deaths prior to the last one isn't in the game.
Honestly, since a year or so most of my games end in a bullshit death. Game isn't fun. The UI isn't the only problem. Maybe because you can buy a Hunt key for $5.
Maybe someone here can explain what's happening. If it isn't evident enough.
...
@fickle fractal Your post in #game-ideas has been removed as it is not a suggestion. 
Nobody here has the ability to do anything about supposed cheaters- reporting them and sending in the footage via #customer-support is the best way to get something done. I'm sorry you're having rough games, but there isn't anything that can be done here on Discord, it has to be reported the right way.
Okay, I can do that. But I also want to find out whether other players experience something like that, raise a bit of awareness if it's an issue that can be fixed. Not just have the post disappear in the customer support.
Especially since, as I said, it's a big couple of rough games. Just banning one person may not help much. I don't even have an idea whether it's his fault
yes this is what im saying, im talking before these were added where it didnt have these
Fair enough. Posting it in #feedback or as you did here, is fine. But ultimately sending it in so the team can look at the player and the account will also help to figure out what needs to happen and how to prevent future actions as well, if that makes sense.
It does. Okay, I'll send it in, let's see if something changes in the future.
Sorry, but repeated bullshit deaths get annoying, and dismissal of the issue doesn't make it better.
No worries, I understand. It's tough, especially over and over again.
@glad cliff #feedback message
My wife is a 2 star
I am a 6 star.
Should we not be able to play together?
yes thats right, she is obviously not suited for that skill bracket and you abusing it
lol
It’s a pointless argument until they actually make mmr dropping more difficult
It’s still incredibly easy
@queen zinc long ammo drops more not because it makes sense physics wise, but because it somewhat balances long ammo. Even though you may feel like you are at a disadvantage with long ammo, it is still absolutely the strongest ammo type in the game.
But not for ranged combat, which it should be
What
Ironically, long ammo is better close/mid where you can use its pen
Damage is not important over range in 9/10 instances
Long ammo is still the best at range too?
No not really
You are more likely to hit far shots with long ammo due to the very high velocity, and it loses far less damage over distance. Long ammo two tap range is unparalleled
Bullet drop hardly makes a difference if it’s over 100
All guns one tap head now
Sure, but you are more likely to hit that shot with a fast round
As opposed to a 300m/s compact rifle
So a centennial high vel is realistically one of the best long range in the game, more than the mosin for sure
Ehhhhh, that's definitely debatable
If you're only ever hitting headshots, then there's an argument there
But let's be realistic here
You aren't hitting every headshot, and bodyshots with long ammo deal more than half of an opponents health at very far ranges
Definitely not more viable than the mosin though
Maybe on par
The issue is that you have to use special ammo to get there
And if special ammo is in play, then you can also run spitzer on the mosin
Which is just super duper headshot ammo
@queen zinc another thing you mentioned in your suggestions post is that you feel high cost weapons should be better. Why is that?
@undone crypt I think death cheat is actually the only trait that is balanced by being rare. During the event where you could just get death cheat whenever, it was pretty bad. Every hunter was max level and had fanning, levering, bulwark, doctor, etc. Overall not super fun when everyone is spamming fanning and stuff
Does choke clouds affect incendiary ammo?
whats goin on?!
It is not a choice for all levels after a while it is only certain ranks that gives the option
yea i see now it's every other prestiege
worst thing ever though, a random skin has been an option every prestiege since forever
As someone who has played since early access that just ain't true.
It is only true for the first couple of prestige level :)
Then after that it gets spaced out
by first few do you mean first 10
Yes
Tho it might have changed somewhat with the new prestige reward path
@marsh dagger Would rather have it as a Carbine variant to stand out a little more :)
Rn we only have the Officer and LeMat, that is both two good "CQC" variants, a Pax Carbine would be more of a medium range option.
Anyone aware of the issue with the bones and bounties not being on Xbox or ingame shop
im pretty sure its unreleased.. meaning it ain't out yet
It's not out yet
some more shid about ping abuse:
https://www.twitch.tv/g0ose_king/clip/PiercingGlamorousCarabeefPermaSmug-QN8ziFEsB5WJtPSP
@queen jungle this has been brought up many times : having specific sound for legendary hunters would ultimately be detrimental for the hunters in question, because then you'd recognize them from afar. You'd know if they died, if they got up, which teams are they in, etc, it's just too much infos for the enemy team. It sounds like a good idea, but in practice it's most likely not.
I'd be fun though^^ perhaps they should just add some more default ones. Like young and old for male and female
Not ping abuse, there's weird inconsistencies with damage logs on knuckle knife/normal knife melee attacks when you drag them through multiple body parts. You can try it yourself on shooting range by initiating the stab on an arm and dragging through the torso to the head
@earnest hatch I don't think it would change anything. What matters is how many people are cueing and the actual brackets that matchmaking in using to find players in. So basically you could have 5000 star brackets, the end result would be the same.
damage log shows 2 different attacks with 1 second delay
also you can notice it by incoming damage on health bar
The one second "delay" is irrelevant when there are no milliseconds shown and it can round to the next second with less than a second of a difference, it's still the same issue I described
As I said you can test it yourself in shooting range and see it show 2-3 different damage numbers depending how you drag the melee
@nova whale that would 100% break the economy and ppl could also snatch the weapons of downed players. Try selling that to the solo community 😄 they mad as is
it wont, plus tbh idc about the "solo community" they ruin the game along with streamers and I don't see why they care they are playing their own rat game
the game eco is alrdy broken as is and again
if contraband stacking in inventory would break the game it wont do it half as much as bullet drop did
further more if its not the case "I don't remember nor do I care enough to look" selling them should give you 0 dollars
yes but you can potentially leave with everyones guns in one match
no no
like lkets say i had upper
you kill me
you get it in your hand and when you extract and then unequip it it wont limit you to only 2 in inventory
you can have like 50 stashed uppercuts "contraband" in hunter equipment selection screen
oh, I missunderstood
yeah I am crazy not stupid
I don't mind that a lot as ppl already do that by storing them on empty hunters, which is super dodgy
lol
yeah I do that and its annoying
I don't like thinking about the contraband problem as the game is in a bit of a corner because they sold slots for BBs
I got what you are telling about. In my case it is always shown as a single attack in damage log with multiple body parts highlighted. I have never seen it reported in 2 different attacks with time shift.
well I do think about it thus my proposal
if you don't like thinking about a problem don't debate it
lol
why you mad?
it's just an issue without a good solution. making it unlimited solves one problem but creates another
in general it's a bit of a band aid solution
I am because I see a game I love slowly march to its entropy
and because I was arguing about something with someone who don't like to think
what problem does it create again
I have almost 300k dollars I can take quad uppercuts every game
look at any streamer they can take anything they want
yes but not everyone can. the economy is messed up for sure. It creates weird ingame behaviour as well though
like min maxing something that is already kinda weird
I wouldn't put too much epahasis on the contraband gameplay
collecting weapons is already something only some specialists do
min maxing what mate
i want to stack my trophy guns how is that min maxing XD
yes you
others would go in naked and/or go in with crap and try to make the most profit
you know what mate
bless your soul but this isn't going anywhere
have a good day bud ^^
yeah same, as if that wasnt a valid point^^
doesn't matter
sure buddy very good faith of you
Maybe, but i've got 800 hrs for now. Since july update with that open skill mmr, matches in Hunt goes bad for me and my friends i play with. Probably it need a time to auto balance all the player base in Hunt
yeah, something seems to go on up there. Some people say they feel stuck in 6*, what is a weird position to be in. It shouldn't be possible really. Perhaps what is missing are the easy games we all got when we "randomly" deranked after a couple of bad games
trouble is. If a player had an above average good time before the change, they probably have an above average bad time now. It wouldnt be their fault but it must feel real bad now
feels like hunt is goning to be relased soon and the beta will be over soon now
cause if the amount of bugs at the moment
@dry quail There is and always has been a sound alert at the beginning of a match. However it could be that you dont allow Hunt to play sounds while its running in the background. Check your settings.
No new challenges?
It says new challenges in 10 days wtf?
I believe that is the current week.
yes
@hot vigil Yeah, there have been next to no ways to earn extra points this time: no bonus weekends, Twitch point bonuses, Signee trait...even the Dark Tribute bonus is broken. I have around 8.5k left to grind before October 2nd. This weekly will only bag me 4.5. 4k worth of point grinding is not something I necessarily want to do... but it would be my first incomplete event.
A double point weekend would be awesome.
@earnest hatch totally agree with ur suggestion, but i think the problem is that the player base on that stars is to low to implement it that way.
the sound that came with Hunt: Showdown 1986 is not clearly distinguishable if you listen to music or watch videos while waiting for a match
@dry quail
sry, your request let me assume that you think there is no sound alert at the beginning of a match right now. But you actually want a louder and or more distinguishable sound.
something ain't right here
still missing one of my purchased hunters
How to improve still water: DELETE IT
@craggy pike I dunno, I kinda dig the effect. I don't really mind it
Gator legs
better delete this new map. Or just delete the game.
There are no internet points here. We don't need low effort hot takes. Removing the map ain't gonna happen.
Hell, other than the sounds (which the new ambient seems to be problematic) the maps are the best thing this game has going for it. The environments are fantastic.
What the game does not have going for it: anti-cheat, infrastructure (server load / responsiveness) [kill trades], and UI.
My biggest fear is that Crytek has given up on stopping cheaters very much like Battlestate has.
There is a black market for hacks and stolen accounts and the darker side of things seems to be prevailing.
Companies make money off people cheating.
Damn. That's my hot take.
I don't see how there can be so many free or cheap game keys out there. Where are all of these accounts coming from. They are not springing out of nothing.
The so called anti-cheat taskforce that Buckwild mentioned in a community message .. crickets. Not a damn thing. Nothing.
Cheats all over the place right now and events just make it worse.
MMR just makes the game less fun for people who are actually good at the game because they end up against these {bleep - censored} who cheat.
Those high MMR players are the ones that tend to drive twitch views and I dunno about you but my opinion is their frustration with this game is showing -- kill trades, cheaters, and all the promises not met (I won't say broken just yet).
So my feedback to Crytek is .. if anyone is even reading .. don't mention stuff until it's actually ready. So much stuff promised, so little delivered. Just don't say nothing until you can actually deliver. The new engine is a huge thing but you attached so many other things to it ... just leaving it as engine upgrade would have been fine.
Oh yeah -- do more to stop cheaters. That's the 2nd most important thing. It's getting wild out there.
Well put. I think the number one most important thing that needs fixed, not now but right now is the consistent in game jitters/stuttering. Its nauseating and downright makes it unpleasant to play. Its not even a compound thing strictly either. And im not talking about lagging or not loading into a match, im talking about these jitters/stutters that feels like its an engine issue.
@fringe escarp Your post "Title: throwing sledgehammer sucks" has been removed as it was feedback
why
it was feedback
yeah it was
it was also a suggestion
No it wasnt
i suggested the sledgehammer got a buff
No where in it was anything suggested
ok
mannnn
I was so excited to play with the new shroud hunter
I grinded the absolute shit outta my bp
just for no hands 😔
oof playing at the absolute lowest settings and still cant play at more than 30 frames now.. this updates killin me x-x
what is your cpu and gpu?
I am i9-3.5ghzx8 + 3080 and I have to run medium-ish settings to not shit the bed
well above specs and it's meh at best I have to turn textures to medium to not drop to 8 frames a second in middle of mammoth

i genuinely hope we get hunt dollars at the end of this event for all the lost hunters from disconnects that dont let you back in..
game runs fine until "reasons" then it literally dumps until I have to restart -- tends to happen middle of new map
tippy we're not getting a damn thing they already planned the next event
I honestly think they planned to have engine patch out well before the main event which was supposed to be halloween and they didn't make the cut
now we have events ass ending each other and it just isn't right becuase crytek talks before it acts
so now rather than talking about the ultra cool halloween event people are gonna still bitch about the ui, performance, and such
