#feedback-discussion
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Me too 😔
I miss old hunt for the visibility but the performance for me has been great
good for you i guess (for performance part)
If youre not in the unlucky bunch to be using AMD, a 3070 (rng), a 20 series apparently, god forbid a 10 series, or the guy with a 6600 im sure its great 
Yeah 3070 and 3080 seems really bad for some reason.
In 1896 Hunters are just so much harder to see and dark spots are so dark.
I knew they were buffing black coat
People have not been talking about this which is crazy, hopefully they'll notice with the Stillwater re-release and it'll get changed.
I have no clue how the devs have not spoken or given us a roadmap about fixing the horrible lag in the game.
The optimization is horrible for a lot of people. The game should have never released in the state its in. It was 100% rushed out, there is no way they didnt know about the issues
They have some stuff it's on the redit
Reddit*
can you link it please
I get theres problems, but people saying they don't care or don't communicate, just havent been looking for the communication
So they could go on their vacations
I'm in a match rn but it should be pinned on there
If they were trying to communicate it would be through official sources like here in discord or twitter
no one said they dont care
Not true, it's a dev response reddit post that is pinned, and was talked about on twitter
but they did release the game knowing it was going to run horrible for a lot of people
I have a i9, 64 gb ram, 3070 ti super, game is on a fast m.2 and I get 30 fps in some spots
either they knew it was bad and pushed it out anyways or they were to incompetent which i do not believe
I get better fps on star citizen......
This, I could have upgraded my set up, but I was naïve and thought that meeting slight above recommended specs would give me a good 60fps performance on low/medium.
Oh how I was wrong lmao
Might be because they switched away from the Cryengine lmao
The only thing i can think is their investors must have been pushing for them to release early
the game ran perfect before the engine change
Crytek doesn't have investors.
idk then, they need to refund everyones battlepass and stuff since they clearly knew they were launching the update in a unplayable state
No really its because they wanted to go on the vacations they had booked
Im 100% deadass
Sucks to see such a good game turn to shyt with mostly negative reviews
The reviews are mainly complaining about the UI
Probably because people cant find the play button to experience all the other issues
Nah people just banded together bc the ui was bad, people are absolutely still playing, as we can see in the steam charts
Only impactful issue I've faced since the update dropped was the map crash
Other than that it's been entirely fine for me
I get why you felt that part was directed at you, I'm literally replying to you, but I more was talking in general, ever since the update it's a very common sentiment, especially in the discord
mine only problem were the shadows
and even them weren't much of a problem for me
you could use darksight to find your way through them
Same for me, it's not that the performance is everyone, but I do feel for the people its hitting
My performance actually improved out of nowhere since few days ago
Not sure what changed
My one friend literally cant play depending on compound, like 20fps if boss is grizzly lodge sometimes, and obv that feels bad
There was the hotfix, I also updated windows which has the AMD cpu issue fix, also disabled HPET to fix an issue in another game
No idea which was the cause for my FPS improving
Theres so many little things rn, who knows, I'm just glad it's working for ya
Went from like 120-140 on average with drops to below 100 to 160-200 on average
I updated AMD Adrenaline and rebooted my pc. Now it runs more stable
talking high settings and ~90fps
...
Oh and I set my gpu dedicated vram to 90% instead of the 80% I used to use
anyone have a problem with voicechat not working? it works for like 5 seconds at the start of some games then turns off randomly. it wont let me speak or hear anyone after that
yeah its all good, i just hope it gets fixed
Is there a bug with the barb wire traps? Seems like they do way less damage than before?
The initial damage is the same, its just that concertina itself doesn't slow people down a lot anymore, so they run through it faster, known bug
Me too, the sooner the better!
Disconnect bug #3 followed by cursor glitch followed by.. whatever the heck made my colors go inverted/negative. Did i miss a hot fix? Lol
at what point do i just start an inventory of lost hunters and ask crytek for back pay xD im going broke this is ridiculous
Was broke too.
Did some solo farming where I got in, killed mops, collected event points and only looted the event cash in the mines, then went straight out to get the money home
it took awhile but I having a good money pool again
And only took free hunters even if they are mostly horrible equipped
soul survivor is good for this IMO
i am down to 76 hunters again
i am going to play soul survivor until i have 100 in my roster
@fierce kindle I also think there should be a blacklist for randos. I used to play during weird hours of the day pretty consistently, so I'd often gat paired of with the same randos. I ended up making a list in notes of the people who I just need to back out if I get matched with them. Not because they were bad but because they would team kill or yell out slurs and stuff. Reportable things.
Would be nice if the UI retained the filters and stuff you apply to it between sessions, I feel like it'd make it less annoying if I i didn't have to filter traits by price every time i open the game or set the hunters to show as grid
"Not because they were bad but because they would team kill or yell out slurs and stuff. " I.e they were bad
i believe they meant bad in the "im bad at the game" not "im a bad person"
I am so bored out of my mind from all these shotguns.. The indoor matches have become so repatitive and boring. -_-
give em the explosive crossbow + frag bow treatment 😎
Literally everyone just runs and spams explosive bow and frag arrows. There's nothing fun about this balance right now. They might as well rollback regen shot changes to not delay while they're at it, cuz you just constantly bleed in this meta
It's either beetles, shotguns, or frag arrows every lobby. I don't think devs play their game
Well, its interesting to have shifts in most played stuff
I personally love giving the spotlight to beetles for a while, poison sense with sparks and beetles is fun, or triple beetle with friends is fun too, i love the new bear traps, i like that salveskin is mega valuable now too
Beetle changes are the least of my worry. I just venting about the run of play. I'll get used to it but won't like it lol
#game-ideas message what are some thoughts on this? I ask because it's quite an unorthodox suggestion so I myself am kind of unsure
Seems unnecessary. Also you wouldn’t need a special mechanism to hold two different ammo types. There’s no reason that wouldn’t work with the normal rival they just haven’t coded it to be possible. I wouldn’t be averse to allowing the normal rival to have two ammo types able to be equipped and switch which barrel fires first with the ammo switch key but that might be too strong
yeah i did think that, from a realism standpoint you wouldn't need a variant, but my thought process is your hunter doesn't even consider putting different ammo types in the normal rival barrels due to no manual switch mechanism, whereas for this it's plausible
but yeah i agree it's wacky
and wonky
i see you made a suggestion to make that the normal rival though, i liked/thought
i honestly prefer that to my suggestion but didnt say it cause i know they dont usually make massive reworks to existing weapons but if they did it'd be cool
@empty scroll ?
i dont want to hear every sound the game makes just the start of the round
or was it like that before
WOOOW BRILLIANT GAME TRADING 90% of the time!!! Amazing update amazing UI so smooth, wooooow trades!!
Unable to invite a friend. When I click on "Invite a friend", the list of contacts does not open
#feedback message as far as im aware this mechanic only happens with scopes, iron sights should be firing with 100% accuracy, even if the sights arent fully up. (obv barring some weird server thing)
however this is a very hard thing to test, but i know of many good players who ads and fire asap way before sights are up, to get an accurate shot
@vestal cedar Sry mooving the message, did a stoopid and replied in the wrong channel, not 100% sure, but the sights in the ads animation aren't even properly aligned yet when you shoot, so maybe it still uses the hipfire spread when shooting since you're technically not done aiming down sights yet.
Another thing you can see there is that you're aiming at the very top and to the side of the hat, so you could also just have missed the head by a tiny bit, since the hitbox for a head with a hat is not bigger than the head without one (assuming the bullet will indeed impact at the top of the front post, since the game already considers the ADS animation done enough to not use hipfire spread anymore)
my hypothesis is since post is off left, the bullet actually went to the right/ just barely missed the head
could be, with how fast the moovement and how pixelated the zoomed in footage gets it's hard to guess where the head underneath is actually
I however understand that a shot like this feels really bad
yea, who knows if the head is even all the way up the hat, leaving the top be a bunch of air, and yea it never feels good when you feel like you deserve a shot
Aim-in animation is done, I think the slight misalignment comes from the upward movement. Thinking 3d...the sight might be off him completely, true. But...to have hip-fire spread still applied there would be really messed up. Yes, I could have missed the head concealed under his hat as I stated in the title...but sill feels robbed you know.
for sure, its just a bad feeling time no matter how you slice it
I personally couldn't reproduce the sight being that misaligned by mooving upwards fast
is there a setting that may influence that, maybe ?
maybe, lots of factors with this but its not something id know
yeah, i'm not 100% sure either, i just bring it up as a possibility since the sights looked off to me
I tried to reproduce it as well but it never went that far with the misalignment.
maybe then it's both, the fast upward moovement contributing to it not being entirely aligned yet.
it looks like itll be some big movement thing, you flick to the right at the start of the video, and then drag up left
sadly i don't know at which exact point ADS is considered done and there's no spread to a shot anymore, off the top of my head
i believe irons its the second you can shoot, the rng is only applied to scopes
Sorry, just loaded in.
obv barring server latency which would consider you unads'd
there are many high level people who ads, and fire asap to get a perfectly accurate shot, same with guns that can fire after a cycle without being fully back up
that still leaves the question open, if the visuals of the sight aren't aligned yet, but you can still shoot, which part of the ironsights, if any, aligns with where the bullet goes ?
none, it goes where it SHOULD be going, at the aim point in the middle of the screen
so itd i believe be off the right of the post in this case
I mean yeah, but depending on how the animation goes the front post might still align with that point
or maybe not
this would just need a complete screen capture and diagnosis, the bullet goes in the same spot every time, its just which part of the gun is moved off where it should be
yeah that's what i mean
then we gotta consider weird hat shenanigans, obv its not a MV issue, (the person is crouched, not throwing their mouse, and theyre close vs a mosin) but its some sight misalignment, and hat issue all wrapped in one
its one of the two, either post is misaligned and the bullet is going somewhere else, or hat looks like a head but hit air
I will ask someone to come with me to the shooting range dressed as the scarecrow and check how deep his head actually goes inside that hat.
It's something that actually interests me.
Outside of my feedback
thatd be good yea, its always rough bc like a character with no hat its v obvious, but with one it always leaves a little lingering doubt
For the sience!! 
Hunt gamers: confused since 1896 lol
Sooooo, what does favorite actually do in loadouts? I can't find a way to only show my fav loadouts, so as far as I can tell, it's just cosmetic
Well, you need to mark them as favorite and THEN click the favorite filter options :)))))))
Wild that Crytek missed that basic feature that Favs goes to the top lol.
But where is that filter button, I can't find it for the life of me xD
Think it is a star
The only thing I can find that has anything to do with favorites, is this under the actions menu. But this just toggles whether the currently highlighted loadout is a favorite
i have never used the favorite loadouts feature, but let me hop on and see if i can find anything
I also only just now tried to use it because equipping stuff is such a chore xD
the loadout specifically is 10/10 (im not saying its perfect, im saying equipping is so bad rn its way better then that)
but the favorites im not seeing it do a single. thing
you can still rename the loadout, you cant sort by favorite, you can still override favorites, its like the favorite star is just there to say "i like this"
my advice is just put your most used loadouts (specifically tools and consumables bc guns are easier to equip) on the left, the favorite does nothing
Yeah, 4s, just seams so random xD
they prob were gonna have a filter, or have them move and just didnt impliment it? or im missing something, but i genuinely cant find a single thing it does
They should add a tutorial on how to navigate the new UI
No point since a lot of it will be changed.
@pearl summit Just a heads up, Mosin Obrez does not count for Mosin Nagant challenge damage
TY. But its a BS
Mosin obrez is now part of it's own chain of unlocks separated from mosin nagant now so that is probably why
^ its any variant of mosin, obrez isnt a variant anymore
stupid, but it "makes sense"
why is there not enough weeks to get the BP done and the charm from weekly challenges only? something dont smell right
Eh, it is should be plenty, you can get 6k per week from challenges, so that is 42k in total.
Then you have 53 (?) days of 200 event points for the first tribute, which is 10.6k in total.
On top of that the passive amount of event points you earn on AI and clues also ramps up.
I have played very little this event (compared to what I used to) and I'm at level 26 already.
@inner quiver #game-ideas message kinda like this but i'd probably just throw it on saber with martialist instead of a whole new perk
If it were only on sabre specifically, it may also be thematically appropriate to implement an auto riposte?
Flechette trades reliable 1 shots and pen for improved damage retention and bleed
So it can double tap at 44m, that's not bad.
@green token Your post "Title: more pvp" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@surreal frost Your post "Title: Fov and Keyboard and Mouse input " has been removed due to Only one idea per post.
What's with all the night time maps...? Seems like every other is night and it's real boring because no one does anything...
Are they going to chance the UI to usable soon? Lost my motivation to play because of it xD
Does crytek know why the freezing is happening and can I help them by submitting gameplay or anything?
I ask because sometimes I don’t open the map and it freezes right at spawn.
My friend has no problems so was wondering if it was some settings I chose.
In terms of the Region I don't think we should be blocked from playing with our friends from other regions because of issues in relation to connection. We should have the ability to change our region and accept the negative affects of Latency issues. Why we're barred completly is kind of silly.
Yoooo can we sort out the sevre fps/ perfomance drop at grizzly lodge. shi gets rocked around there
They really ought to restrict the beetle more so it's not used outside of it's intended purpose. Maybe lower it's speed significantly while exposed to sunlight or something.
idm the speed on it, if they dont want it to be used offensively they should nerf its damage or burn abilities, but theyve been buffing it
It was introduced to make it easier to spot people inside buildings, but with how strong it is, it's more being used like a cruise missile at the moment.
probably has something to do with the fact they've buffed the damage by 900% to do exactly that
I'm ok with it being an "anti stalemate" tool, weather it's used by inside or out, but rn it's just a "lose a bar" or "use a medkit"
salveskin mandatory frfr
It's too hard to hit, make it bigger or at the least the hitbox.
It's fine if it can be used as a kind of grenade but when it's so easy to get to the target like that it's just annoying.
How much ping does everyone think the maximum should be lowered to? I'm in Oceania, and have alot of friends from America, so I generally play on US West servers and I sit at about 143ms. I'm just wondering what everyone thinks would be fair?
Because if the ping max got lowered to something stupid like 80, then there's no point in even playing the game anymore.
225 sounds like a good number
I could agree on that, I see alot of people wanting like 80-100, but that seems ridiculously low
80-100 would mean quite many people living in NA would be unable to play on NA servers.
100, but that is just my bargain start
I'm not crytek so I don't have numbers, but somewhere around 180 shouldn't break the bank, idk what exactly it should be though
150 seems fair. I know that's even the point in Battlefield where they just turn off lag compensation and give you a warning to lead your shots.
problem is thats not how the servers work at all for hunt, your client (to a degree) tell the server where you hit, obv it gets funky at very very high ping, but its why we have such consistant hitreg
As far I'm aware Hunt does have a lag compensation system too.
well the lag compensation is "this is how it was on your screen therefore it hits"
its a one size fits all solution, problem is it increases the trade window, which is what people complain about
I mean, BF does the same thing. Most shooters do. It just turns it off when your ping is too high. Regardless, I wasn't even saying that's what should be done. I was just using it as an example to back up my suggested ping limit.
150 might be good, its a real question of "how much ping is too much ping" which i wouldnt know the answer to
and most shooters arent client side priority like hunt, obv the client tells the server to a degree, but hunt your client is much more of a decider then most games
I'm very radical and say 100ms should be the limit.
But I also play in Europe where no matter where you are in Europe you'll be able to play on EU severs no issue.
i get why youd say 100, but i live in US, i wouldnt be able to play US west with that change, but maybe thats not a big deal who knows
i personally thing thats very very low, but i have no data about ping
Would you be able to play on US east?
yes!
Sooo, why would 100ms be an issue then?
but previously i wasnt able to play the game at all during peak uptime on us east, maybe with newer players/ the new matchmaking itd be fine, but it worries me
servers were empty all afternoon, 3pm, 4pm, 8pm, everytime
I'd say a little higher maybe 125-150. Regardless of what it should be what I know for certain is that it shouldn't be what it is currently.
Well, I mean, if people were more "locked" into their own servers we would avoid such death spiral of "no one is playing on server X, so I'll play on server y"
I'd take a 125 too.
in theory yes, but was i getting empty matches bc people left east? or just bc nobody was matchmaking in my bracket, hard to say
all i know is game was fully unplayable unless i wanted to play pve, which is not acceptable
Both, but you not gonna be able to grow the servers if you give people the choice.
Server merging should be the last option, not the first.
I would definitely take 125. Heck I'm in the states and I'd still be able to play on EU if I wanted to with that. Not that I do ever but still.
not saying server merging, im saying that your suggested ping limit of 100, id be stuck in those empty servers, so i couldnt play unless i derank is soul survivor
which nobody including me wants
Yeah, I know this might be a very cultural thing too, but in my experience, Americans seems to be more "egotistical" about pings compared to Europeans that are more willingly to sacrifice choice for overall quality of the game experience.
Again it is a death spiral thing, no one is playing on server X, so they leave for server Y, so no one os playing server X and so on.
So, for me, the only friends I have that play Hunt are in America, I could live with a 150 - 170 ping (I sit at 130 - 146), but if it's set to 100-125 then there's just no point in playing anymore. I feel like there would be alot more than just me out there in the same situation
i see what youre saying, and i get it for servers like oceania, but i dont have numbers of if more people are on us west or east, mightve just not been people in my mmr not inherrently they left to us west or EU
I'd rather play with everyone having a closer ping. US east always has people from South America and I can't even blame them tbh. Their servers are horrible from what I hear.
Yeah, like it is always also important to note that Crytek have always stated that they will prioritize full servers and ofc people being able to play the game.
So a solution would be a "search near, reach far" approach too, where the game will always try to find the nearest server and fill it, but if it struggle it will merge you over to the closest alternative.
Sure, but should peoples personal enjoyment affect the overall enjoyment of a match?
If a person with bad ping is ruining it for everyone else, is that fair?
this could work, but then if it puts me in a far server with high ping, now wed be back to people hating fighting high ping players, i just wish all the servers were good and full from local people then we dont even need a server choice
like your close server WILL be full, it WILL be low ping, play on it
Isn't the entire point of online gaming to be able to play with friends around the world? I agree I think there should be a limit, but if we're just segregating the entire world, isn't that a bit whack?
Sure, but there is a different of people getting put into a higher ping server bc they the math didn't add up and giving the people to the choice to choose a high ping server per. default.
Sure, but it shouldn't come at the behalf on everyone else :)
Fun is a two-way road, it should strive to be fun for everyone.
@hot vigil so, fun for everyone, except if you can't play with friends, then don't play 
I honestly think 150ms would be an absolute fine cap
I think you are right in spirit but the fact is these servers aren't great, if they're not going to invest in better servers they should at least have a stricter ping lock. It sucks but that's the current state we are in.
@spice trout I agree. They need to fix the servers. There has to be a better way to do it than simply locking people out from their friends
Again as I said, it seems to be a cultural thing.
I don't think I'm entitled to make the game worse for everyone else on a server just because I want to play with my far off friends.
I'd take 150 ping lock with 64 tick servers but it ain't gonna happen lol
I agree with you, honestly. I think that would be fair
(Because it suits my narrative more
)
Also remember @quartz river crytek have always stated playing with friends > server limits.
So even if we get a 100 ping limit you would still be able to play.
It is just to prevent people to queue up in two regions over.
@hot vigil OH, so you're saying for example so 3 people in China are unable to queue in NA West, but someone from Oce could queue with 2 friends from NA West.
I may have been misunderstanding
Yeah, I also assumed that people knew the fact about Crytek's statement haha
it is different, people who speciically choose high ping for no other reason then ping suck, but it doesnt fix the core issue of "im fighting a high ping player"
Friends can always play together
No, but I personally am more lenient to understand/accept "well, the person didn't choose to get put into my server" over "this situation happened bc they choose not to play on their own server".
for a mental help sure it is different, but id also be pissed if i was playing with high ping when i didnt want to
id rather them just make it so queue times were infinate, so even if you have to wait for a match, it would be full on your server
Sure, but let us say you queue up on your own server, East, after a while the game gives you a pop-up saying "low player population, switching to West", then at least you'd be able to either cancel the queue.
Or give the option to choose "proceed finding match on East"
that would be nice, but if i never want to play on west this would just be an annoyance, itd be nice to have a toggle option of "widen my server searching" or something
bc frankly i just want full matches on east, i only go to west if im forced to
Well, we have always had the choice of primary and secondary server.
Which you could just not choose a secondary one.
for sure, thatd accomplish the same thing
But it is a sad reality most people nowadays don't tolerate long queue times.
Remember in vanilla WoW where finding a dungeon party could take an hour writing in the LFG chat
this is fair, but then it should be made an option, if im ok with waiting 20 mins for a queue, no reason to send me into an empty match, and if its opt in, no new players will wait by accident
i never got that, im always MAD when im thrown into an empty match, like id rather just not play
Well, yeah, again that's why I gave Dice as an example of a company with way more experience than even Crytek has that eventually settled on 150 and thought it was a good number. I think 150ish is also a point where friends even across most of the world can probably find a server between them while still cutting down on frustrating scenarios and the most egregious instances of trading.
i think friends will still get to play through ping limit so thats not much an issue, this is mostly to change hosts and where they can pick
Old ui coming back?
No
#game-ideas message this is doing surprisingly well, I was expecting to be showered with dislikes.
#feedback message lol dude, this is some funny feedback but you can assume that the owners of the area didn't care about updating the flag because they were transformed into zombies ..
BIGOWO WHATEVER YOU'RE TYPING YOU HAVE TO PUT THE WORD FISH IN IT RIGHT NOW
Well, I don't wanna shatter your dreams a too much, but flares/fuses simply just doesn't work how you think they work in the game.
Imagine that a flare/fuse is an object with an hitbox in the game world.
Then imagine that a players (downed) body is also an object with a hitbox.
The way flare/fuses burns when the two hitboxes meets for moment and then the player's body with flag a "burning state" with the little flame animation and everything.
So there are some challenges to your concept.
First, the flare/fuses might simply roll away, as they are an different object in the game bound with some soft-physics to them.
But even when they don't roll away, the (usual) position of two teams would mean that the players body will be blocking the view of the fuse/flare for the team-mates and if you choose to shoot a flare on top of the body it is now an RNG of what way it fall making either an easy counter or impossible to shoot.
Another challenge is how unintuitive it is to shoot a flare/fuse that is burning NEXT to a body, as I said, it can roll a little away from the hunter so they two objects are not really connected in the game world or logically for a new player.
Lastly it wont stop the insta-burn meta, which is what people have gripes about.
Even a less effective burn in a tool-slot is better than dedicating a consumable slot for burning.
And it is not only about burning out completely, but even just that going down once basically loses you two bars making you 1-tap to many of the most powerful weapons in Hunt.
I just think that burning speed while downed needs to be separated into "actively in fire" speed and "my left toe just got hit by a fusee" speed
Keep actively in fire at 2.5 speed as it is and flares/fusees only burn at a rate of 1.5 speed
Still doesn't really solve the insta-burn gripes
People will always choose "free burning" over fast burning
-"Well, I don't wanna shatter your dreams a too much, but flares/fuses simply just doesn't work how you think they work in the game.
Imagine that a flare/fuse is an object with an hitbox in the game world.
Then imagine that a players (downed) body is also an object with a hitbox.
The way flare/fuses burns when the two hitboxes meets for moment and then the player's body with flag a "burning state" with the little flame animation and everything."
This is fair point, and would mean it needs more effort to implement, but is it not possible or too difficult to make the burn only active while the flare is in contact with the body? Meaning an imprecise shot is punished?
-"But even when they don't roll away, the (usual) position of two teams would mean that the players body will be blocking the view of the fuse/flare for the team-mates and if you choose to shoot a flare on top of the body it is now an RNG of what way it fall making either an easy counter or impossible to shoot. "
Correct me if I'm wrong, but are you saying downed bodies have collision and block bullets? If so, I don't think that's a good feature anyway.
-"Another challenge is how unintuitive it is to shoot a flare/fuse that is burning NEXT to a body, as I said, it can roll a little away from the hunter so they two objects are not really connected in the game world or logically for a new player."
Point one
"Lastly it wont stop the insta-burn meta, which is what people have gripes about.
Even a less effective burn in a tool-slot is better than dedicating a consumable slot for burning.
And it is not only about burning out completely, but even just that going down once basically loses you two bars making you 1-tap to many of the most powerful weapons in Hunt."
I am a believer in keeping the majority happy, and don't think killing the body burning of flares and fusees would do that, even if it would be good for the game. A tool that is far less effective, if not just a waste, if the opponent is[hol up]
in proper position and not stalemating is less damaging than what is in the game right now. In situations where it does work, usually burning is used in a non-damaging way, punishing stalemates and teams being out of position. In other scenarios, it isn't very useful because one shot will deny your faulty burn attempt. So a smart player likely won't even instaburn in these scenarios as it's nothing but a waste
But the points you bring up do make this suggestion more difficult, so I respect your points.
Very articulate and well-thought-out as always 
I'm not quite sure they block bullets, but it rather hard to hit what you cannot see :p
So the "you can just shoot it" ain't really something that can happen often.
Hunt was still a good game before flare/fuses could burn, it was simply the factor that solo necro needed a new instance of burning for whenever they got up, hence why we got flare/fuse burning.
Now solo necro can only get up once that need is removed, hence why I wouldn't mind removing it from the tools again.
People would still have the ability to bring burning in form of firebombs, fire beetle and dragonsbreath (which can be slotted into a LeMat or be split in a Romero Handcannon).
So we will still have the options to burn :)
Yes I agree we use burning to stop stale-mates, but pre-flare/fuses it was still a skill-set to apply burning, because you had to gauge if you wanted risk a resource getting instantly negated by a choke.
Now it is not a skill check, but a follow-up to the point it would be more practical to just have hunter automatically combust when they die.
Iirc, flares and fusees usually just appear as a star of light. You can't really see the actual shape of it, but you can estimate where it is depending on the center of the light. A body being in the way doesn't block the light from appearing around the edges, right? I'm not sure
For everything else, yes, overall stopping tools from burning in the first place may be best
burning actually made stalemates harsher for me. the amount of times i've just had an enemy body burn out completely midfight while two people on the enemy team completely ignore it? it's kinda nuts.
They have like a little opal shaped entity that is the hitbox as far I recall :)
That is how it also goes in my trio, because usually before they can choke me I've lost 50-75hp which means I'm basically useless against Mosins anyways lol
That's the hitbox sure, but visually I believe it's a star of light and the hitbox must be guessed on the center
Yeah, I just know I find it very finicky to hit sometimes, dunno if its bc it sinks a little into the ground or something.
But nothing a slightly expanded hitbox wouldn't solve ofc.
I must ask, why did you react with 🤔 as well? What potential do you see in the suggestion and does that mean you think it could be made beneficial
Because I could see the shift away from fuses/flares if you can shoot them.
I'm just not quite sure that is how it will go haha
This is why we need test servers 
maybe unpopular opinion, but I think necro either needed 1 use or faster burning needed to be implemented, not necessarily both
it kinda got over-nerfed by being fixed in two ways simultaneously, the burning thing for me was only annoying as solos would get up 6 times, so I didn't mind the burn speed for team fights, because it didn't seem cheese to me
Naw, I too share your take.
Basically the necro tweaking have been good for both teams and solos, maybe solos should be able to regain necro charges on boss banish, just to encourage to stay in the game longer, but for teams it is just way more fun to fight now in my experience.
Only issue and I'm sure everyone else's gripes would also go away would be to revert back to firebombs/laterns/fire beetle only for burning bodies.
So we lessen insta-burn meta.
I never play the game solo, I felt the necro meta was dirty, and without it you don't stand a chance
i'd rather there was a solo's only mode, but wouldn't have enough players in my region but eh
Some people have express wanting such too :)
But that is kinda different subject compare to the current burning-meta talk :p
kinda, but I see it as related, as I mostly always burn due to getting sick of solos getting up and popping you with back turned. if soloplay was balanced by having solo only play, I would be all for burn speed reducing
Well, it is more balanced now because solo only get up once.
yes, but they also burn quick so its balanced twice, and therefore unbalanced
should have been necro change, or burn change, not both
orrrrrrrrrr implement solos mode so they stop polluting my lobbies with their shenanigans
Again, that is because of flare/fuses.
If we didn't have flare/fuses to burn, people would think twice about burning.
lanterns are almost everywhere, I don't see that as the problem
It still ain't as fast and free as flare/fuses :)
If I down someone, I can just press "6" and shoot my flare pistol.
But if we removed that I'd had to go find a latern or have firebomb on me instead :)
Necro change was ok, I don't think it should have been a burn trait, but maybe a 1/game thing.
I feel like burning is too much.
I honestly don't think the game can do it like that.
They either had to make it unlimited use or burn trait.
Its totally doable. Just make necro much like a burn trait, but if you had it going in, you have it coming out. You could add a flag which keeps necro on player, but makes it not usable. Or, replace it with a (Used) trait while in game, which gives the player necro like a reward at the end of the match.
Don't underestimate the wonkiness of the code hunt is written on.
Not saying it is impossible, just that Crytek ain't known for "easily" add anything new in this game haha
you get a spaghet enough codebase and it has the sentience to fight back in self defence, can confirm from experience
@waxen merlin Your post "Title: inaccurate environmental hitboxes need to be fixed." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@north onyx your post "Title: Development" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@empty oasis that was a suggestion, not feedback.
Feedback would've been "It was a bad idea to remove devs from the hunt team to put them on the crysis team"
@tired imp they never said the cursor bug was fixed AFAIK...
Decreased burn time for downed hunters is the worst change you've ever made. And why the fuck did you even do that, after you decreased it like three times already?
You add cross play across consoles your player Count literally doubles
There are crossplay for PS/Xbox people :)
Downed hunter burn rate is killing the team game. Is this being looked at?
@swift viper you're using the performance oriented options right?
I haven't really noticed blurriness with quality or balanced
@upbeat slate I think a cool way to do poison bombs would be a "spreading mist" so if people don't choke the center of the bomb, it will spread out and about a bosslair, just don't know how possible it is to work with Hunt's code
Thank you for feedback. I believe that Crytek can make it work.
I was just thinking this too. Honestly, though, the best buff for the poison bomb is to completely remove or rework the antidote shot so it only keeps one from the poison status affect but doesn't protect against the poison damage you suffer in the cloud.
That is interesting too.
@keen heron Legendary > EXP > Money
What is this "The latest in Hunt" shit? Not updating any of the massive UI shit, but instead bringing this tab with more purchase options ... ffs
#feedback message honestly it's a sick joke that you can equip a non-skinned and skinned Centy Shorty and one will have the proper sights and one won't LOL
True but there’s always the chance that they’re not and a good chance they’re not in an easy to reach spot during gunfights
Is the auto-pop bug going to be fixed ?
I kind of miss there not being forced mmr matches
Fucking true dude. Rip my 800BBs on the cent shorty suppressed
I agree too! But legendary isn't always an option, and my justification for picking money over 10% exp is that I wanna extend the amount of time between my prestiges. It's a personal thing I wanna slow ride enjoy the weapon variants etc.
I hate when it closes out of inspect items when ur teammates change loadouts
yea, hopefully soon we can see easier teammate loadouts, and teammates changing/ coming back from a match doesnt take us out of the menus
I am sure there are going to be a million people posting about this but the trade window needs to be cut down. You guys took a problem that was bad and like most things with this update made it worst. A dead player can get 2 whole shots out with an officer or dualies after the hit marker has landed. To top it off, buffed shotguns only make this worse. This needs to be fixed.
Would love to see hunt dollars removed from the game. At this point let people play with w/e they want.
Please tell me whether I will ever be able to buy Devil's Advocate and the pike?
@storm pendant The unlit dynamite idea would just make all alert trips insta kills DX
Nerf Beetles. Why the fuck are they doing 50dmg?
@waxen merlin got something to say buddy?
Why are you letting yourself get beetled?
the amount of skins and DLC's is getting a little ridiculous and out of hand now lol
If you like the game why would you be sad they're making stuff to keep the game running?
It's all cosmetic, it's not op or anything theres no downsides
Fun
Me likey
It's live service game that's been on for 6 years
At least now (good or bad, depends how you see it) they seem to release one DLC every two months(?)
i realize, iv been playing since day1 lol
mods agree with marketing's decision to push ads in your face on home screen lmao
feel big and strong censoring people that disagree with aggressive advertising being shoved down our throats?
crytek thanks you for your service, you've convinced me to spend the entirey of my next paycheck on blood bonds and dlc
Grizzly Lodge has insane FPS drop. I was fighting for my life with less than 30 frames. They need to do something about it.
They are working on it 😁
the game completely fucked me
i got an error code 0x7111 3 times in a row for some reason, first 2 it kept my hunter, the 3 time it took my hunter
so over the nonsense crashes and bugs man
the other day it DC'd me and allow me to reconnect, when i did my hunter lost all its health chucks instantly and i lost my hunter that was about to retire
did you tried lowering the vram usage
that fixed it for me
I hope this is the right place, it feels irrelevant anywhere else, but why not just remove the no repost rule or switch it to a certain amount of time you have to wait until repost if it's not enforced? This is a genuine question I hope it's not taken wrong. I have nothing against the moderators of this server or against the members reposting their suggestions
WHY AM I GETTING 0X7112 ERROR NOW FFS
ITS COSTED ME 2 HIGH END HUNTERS FOR NO REASON
@arctic hornet you can get them as a dark tribute reward. I have not spent any blood bonds on the ones I unlocked.
That's rng-based and gives no separate reward for any given task. if you have the real life money you can just buy them all, this is also an issue lightly touched on by Crytek and they have removed "pay to win " thing like the health bar respec already. as i see it it has no place in current hunt
Who is the mod who keeps on deleting my suggestion idea
I want a reason why you keep taking it down? Or is it not allowed to critisize aggressive advertising?
Multiple posts have been removed as they were feedback. If you'd like to give game feedback, please do so in the #feedback channel
If you have an idea for the game and you'd like to leave feedback, then post the idea in #game-ideas and the feedback in #feedback . Don't combine them into your idea.
Add as many details to your ideas as you can, but leave the extra opinions off so that the ideas are easily digestible and can be voted on accurately
Yeah, the suggestion was to get rid of the aggressive advertising
why was it deleted?
I also specified specific areas I thought were considerably annoying and suggested getting rid of those
We're both speaking english here right?
Nope, you're not replying? Cool ok
yeah idk i guess 'remove x' is just being lumped in as feedback, which sorta sometimes i get but other times meh
I mean I know for a fact the relation to content already in the game isn't grounds for calling something feedback vs suggestion
sometimes i'm only seeing titles after the fact so maybe the text bodies are just ranting but some of these deleted ones have been kinda on the fence for me
Heya heathen if you're the one who deleted it, want to make a quick clarification for you: Suggesting things crytek should remove are suggestions. I had ONE sentence stating I thought that it was non-subtle and tacky. Does that one sentence make the entire post feedback and forfeit in the suggestion idea chat?
@inner quiver Your post was removed because it was feedback. The only thing that could be deemed a suggestion was the title of "Stop being scummy". If you have a problem then please take it to <@&792845835855200267> as this isnt a place for discussion on the removal
I'm not taking my grievances to a convoluted slow response system because one mod doesnt understand english vocabulary
Here, in case you missed it, @empty oasis , Heya heathen if you're the one who deleted it, want to make a quick clarification for you: Suggesting things crytek should remove are suggestions. I had ONE sentence stating I thought that it was non-subtle and tacky. Does that one sentence make the entire post feedback and forfeit in the suggestion idea chat?
In the feedback should I just rag on Cryteks marketing team? Or will that get nuked too since clearly everyone affiliated with Crytek is more interested in not being criticized rather than improving the fucking game :/
@empty oasis Hey buddy, I'm talking to you, it's rude not to respond to people
You have a vendeta or something from the very first suggestion post I had?
As long as you keep your criticism respectful, no feedback will be removed from #feedback. Once again, if you have an issue, take it to <@&792845835855200267>
@empty oasis Ok cool, is there any way I can use ModMail to specifically talk to the mod who likes adverts and anti consumer practices implemented in hunt
Or will I get a random? :)
salts never worth it, man, better to take a sec and chill
but yea, its totally purposeful since they started monetization changes, its just good money to take advantage of people with shitty impulse control
money speaks as well, just simply dont buy any DLC until they fix things
happens everywhere
One of the mods was trying to stop it from being spoken about in another channel is the issue
nah, just rules being weird
You will get a random
I mean you might get lucky and find the one you have beef with, but that's like... One in 10? Chance
leave it in feedback is fine, both channels get swarmed anyway
except the person with beef will probably do the smart move and let someone else answer, lol
not worth
Its just so fucking sad man, people actively trying to defend these practices
Or at least shut people up from discussing it
nah bro, youre just pissed and overthinking it

seriously, take a walk, its all good
Brother, I've gotten shit deleted for being too much of a suggestion before. I always get a mod notification letting me know to take it to feedback
none of the posts I had earlier got a notification
I just noticed luckily they got deleted (multiple times :p)
I had to ask for an explanation
Idk, someone's simping for crytek here
maybe
By dming modmail, you will open a ticket
You sure you want that , there?
I'm not opening a private message with you guys, nor am I interested in opening a ticket
Yeah yeah I get it, fuck me
??
Dont ?? me
sorry man, I misinterpreted
when i get pissed, i hop into hunt and hurt people in legal gaming ways
theres something funny about long ammo players getting headshot and losing their ranged advantage
i attest that to the power of dlss fps and centered crosshair
good shit
Me personally, bat is my therapy in hunt
Bonk, and life becomes better
thanks pookie, now back to sleep
Bus is over, 10 am, no sleep
You, however
You sleep
soon
@full heath your post has been deleted due to "low effort/trolling". Please follow the guidelines pinned in the channel when using #game-ideas
@iron trench they removed pen from hv? i never heard about this
@upbeat slate i like option B, sounds unique and would give it the ability to flush enemies out of a larger area and deny it more than anything else, but slowly.
Making it instant would be a bit crazy with the fact that poison bombs explode on impact instead of having a fuse, so I think option B is nice
I meant to say: It's like regular compact and medium ammo.. only penetrates 1 layer of thin wood (medium ammo a little bit more), and if you shoot from a diagonal angle, the bullet doesn't pen at all.. and also if you're using a bornheim silencer you penetrate nothing.
There is no reason to reduce the ammo pool of all high velocity guns..
For example.. if you use any medium ammo high velocity revolver, you have only 8 bullets in the reserve.. this is less than an uppercut..
And the new Martini Henry High Velocity, you gain only 7 + 1 in the chamber per ammo slot..
And explaining the penetration: If you shoot like i'm showing in the 2nd image, the bullet doesn't go through.. (that's the reason long ammo is so strong); But if you shoot strait like in the 3rd image, the bullet penetrates.. medium and compact ammo have too much inconsistency.
Personally I also find B as a good option. Thanks for the feedback. 🙂
@hearty marsh i think the dynamic music depending match is very cool
it should definitely get added in some way
SURVEY US BEFORE STILLWATER MAP
FREQUENCY should be determined by player demand tbh
make it a contract, idc
some players want new map only and thats cool, lets us veto or vote for map desire
this is feedback/discussion
Not following, what do you want them to do?
Be able to pick what map you get?
Oh i see
i'd really prefer two contracts and just let us checkmark both if we are cool with either
No no no, it's feedback-discussion. You discuss stuff in the feedback area. For example, you link a post that someone made in suggestions-ideas and give your thoughts on it
Thanks
@upbeat slate is it like... a suggestion to keep it like that or?
If it's about Poison trap then it should be just like how it used to be. ( an instant kill). That is what I think but lets see what others think about it.
so you're saying poison+concertina should instantly kill someone?
or atleast kill someone if they manage to walk into a poison+concertina trap combo
It is a known bug :)
And should either be a #feedback or #bug-reports-pc
Thanks for feedback. I will move it in bug-reports-pc chat.
That said, if you wanted it be the intended feature I guess it would have gone in the Feedback suggestion haha
Also worth noting: bear traps deal reduced self and friendly fire damage. In your tests, you survive two bear traps because YOU placed them, but they deal 82 damage each.
It's a 50% friendly fire reduction
Is that so? I didn't know that self dammage has reduction.
and also, while the conc slowdown is a known bug, poison DoT did infact get nerfed so it's hard to say exactly how effective the killtrap combo will be if conc is brought back to where it was.
Thanks for feedback
yeah beartraps for some reason deal half damage to yourself. They're also considered melee damage, for some reason? you can do melee challenges via enemies stepping in traps. I got a few kills towards 'kill monsters with melee' by having grunts step in beartraps, so that's still a thing. might be related
Then I will do testing with pvp-on with a freind and see a resault
honestly, I'm glad to see the poison/conc trap combo nerfed, good riddance. especially when you can now place traps wherever the hell you want. Landmines aren't engaging and they promote passive gameplay.
Then poison trap is useless.
Then it should be reworked to function on its own, without the gimmicky instakill
They were already useless on their own, they just made conc traps (which were already very strong) even better
I've always said the issue is conc traps, they hold back ANY balance for other traps.
Because whatever you add as a new trap the question is gonna be "how does it combo with conc traps?"
then crytek pulls a fast one by adding an even better instakill via beartraps lmao
Better AND easier to bring
Hmmm. Maybe they should increase duration and radius on poison trap. So that it can cut off the path.
Eh, first thing first, make conc trap destroy other nearby traps
But then again, if people walking into the other trap first it doesn't matter
As a new player it's hardly possible to learn the game if you get annihilated without any chance to learn from your mistakes. Every second player you run in to is so many ranks higher and has like 10.000% more play time. I mean I can understand it is a lot of fun for all the super high rank sweat players to farm all the new players that came with the new update.
But long term I dont think it is healthy for the community/ game. New players should be matched with new players so they can learn from their mistakes and see their progress and enjoy the journey suffering and adapting.
I hear your pain and frustration, but this is better for #feedback :)
Also it is good to list your playtime, server region, KDA and current MMR rank and the MMR rank of the enemies, so Crytek can better adjust matchmaking.
(Sadly that's soul survivor so MMR isn't even applied)
Soul Survivor doesn't have SBMM😁
Oh yeah completely missed that fact too haha
There's meant to be a kiddy pool system for new players, but what you're experiencing is probably faulty matchmaking or what we call deranking
Oh they're playing soul survivor? Lmfao
That mode just keeps giving (misery)
Still a good feedback on exactly that issue
Unless you play with 5*,your SBMM should stay around your "skill level"
MMR doesn't take Play time, prestige or KDA into account
Thanks for your replies.
My bad then, I assumed soul survivor is the go to mode to learn the game / different weapons without spending hunt dollars or team mates carrying.
Honestly maybe it should lol
You can always take a free hunter and go solo into bounty hunt. They have (mostly) different weapons
On the grounds of only burning while in contact with the fuse. I'm not sure if they could make the fuse so that it doesn't go into the hunter after they are downed. But you 100% could have it only burn while in contact with the hunter. We already see this with AOE firebombs and lanterns on water (where you burn but aren't on fire), or with torches from grunts falling and detonating barrels.
I spend a few hours playing free hunters, only killing mobs and looking for hints to get event points and loot the cash in the center of the map. Then extract.
Got me lotsa money, skilled hunters and better knowledge of the map
For weapons, you can always find some on workbenches and lookouts. Or if you heard a fight, head to that direction and see if you can loot some dead hunters
wierdly enough, in my mmr lobbys, ppl don't seem to burn so many enemy hunters anymore.
Once the team is dead, ppl leave
Really
Alright
I guess my idea was a joke
@toxic socket MMR is not based on rank/prestige. Rank/prestige doesn't mean much aside from they played the game for longer hours. It doesn't denote skill as anyone can gain levels and prestige. The game has been out for 6 years or so, those numbers mean nothing now lol. Focus on the MMR Stars.
Also, quick play I don't believe uses the MMR to matchmake. (I could be wrong though I believe it doesn't).
I understand what you are saying. Maybe I am just horribly bad, but I still think a prestige 100 level 100 vs a prestige 0 level 50 match up is kind of unbalanced. No offense here.
Even Prestige is useless.
If played 400hours and only prestiged 5 times. Haven't prestiged for atleast 250hours.
Its a shitty indicator
You need to play bounty hunt for a more balanced experience, soul survivor doesn't use MMR due to lower playercounts
@iron trench Don’t talk shit on my dual dolch meme
No they didn’t. Just reduced dmg
Lately I'm witnessing more and more randos that run and leave the trio, carrying away one bounty. Do you too?
maybe it's because of the event challenge 🤔
this really sucks
once one mate dies, the other runs
I ress and we fight 2v3
I don’t play randoms but heard my friends mentioning this happening since the start of the event
It's just the random experience, you may find good or bad teammates
Seems like general event tomfuckery. People care more ab getting out w/ the handful of points for token extraction than actually playing the game
with the other maps it almost never happened to me. Maybe it's because now there are more players
Since they are not tied to play the game you want or they should (as a team) they do whatever they feel like
maybe exiting with alive mates should be punished? They would wait next to the exit, at the risk of being pushed
There's always a chance for this stuff to happen 😁
It's basically RNG
I have yet to see a random TK me
From a moral view, many anti-team attitudes should yeah but they are not really breaking any game rule by leaving the match
It's annoying tho
But you can't force a random to fight if they don't want to, and they cannot force you to leave if you just want to fight
That's why I rather play with friends or people in LFG
yes, I meant punished not with a ban, but ingame, like halving the rewards
And ammo count
@mystic gale about the revolving shotgun, the base variant sounds pretty weak imo and seems a bit squeezed between the current shotguns.. do you think creative liberties could be taken to strike a balance between the speed loader and base variants you suggested to make one balanced and unique weapon with a similar mechanism to the Scottfield that allows it to eject all it's shells on an empty reload but with some other balancing changes? Or would this take away from the inspiration from it's real life counterpart?
Not asking you to edit the suggestion fyi, just discussing how it could be implemented
I feel like that would make it a more interesting and unique option gameplay wise, but may break hunts pattern with real life consistency.
Sorry for any grammar issues lol
I mean obviously the real life gun doesn't do that but I disagree with you that it may break hunt patterns. For instance consider the LeMat mark 2 or the bomblance. Hunt has always been about trying to fit real life inspiration with the fantastical elements of the game.
To be honest I always envisioned the swift variant as popping out the shells like the scotty swift already does, I just didn't think to write it down.
Originally I considered suggesting the weapon as ONLY a 2-slot weapon and make it the "premiere" 2 slot shotgun. Like the crown and king is the "premiere" 3 slot shotgun. Not necessarily to mean it's OP, but just definitely the strongest in it's category with a price to reflect that.
I decided to move away from that, but like I mentioned in the post. I'm no game dev. The devs are free, if they choose to add the weapon, to do whatever they want with it. I honestly would just love to see it represented
Perhaps the most agreeing disagreement I've seen xd
I'm not sure I quite understand or it's possible I got my point across incredibly incoherently and for that I'm sorry lol
At the end of the day I just want a revolver shotgun in the game and I think it having a speedloader would be bad ass
I mean you agreed with me for a large portion of the message and when you said "I disagree" it was in encouragement of my feedback. I think you got your point across
And absolutely I agree with you. A revolving shotgun in any way would be a great addition imo
The temptation to suggest a one slot revolving shotgun with access to fanning XD
I almost suggested the 2-slot variant get fanning, with Hella kick like the uppercut, but I know that would just be hell lol
I don't know if the devs look at the suggestion channel, and if they do I doubt they would take it, and if they do it would take forever to implement
But a man can dream, so dream I will!
It seems they look at the suggestion channel but only really implement ideas based on repetition? I'm not sure but ideas with the same basic subject seem to be noticed when there's a ton of them, which could be because it bleeds into other areas idk.
But I've seen other suggestions for a revolving shotgun and may make one myself, so you've got chances :)
If so then let's blot out the sun with the suggestion
i'll choose to fight
i'll get insta sniped and be basically no help but fuck it we ball
Is there a keyboard input bug? Whilst playing hunt it seems I can't strafe sometimes while running. Only started since update. I might just need to clean my keyboard but it seems inconsistent which keys work and don't. Anyone else had a similar issue?
Some keyboards have a limit on the number of simultaneous key inputs that they accept. Not sure if thats what you're experiencing or not though
Not only the number, but it seems to depend on the keys too
I had this problem with another game where I couldn't press w, d and my dash button at the same time
Yes I am aware of this. I built my own keyboard and it dosnt have this issue.
Ye it depends on how your keyboard is wired.
specter riposte with slugs my beloved
@pure musk #feedback message think that's just a fuckup on the name of the binding, it still works like how it did before
my jump button only jumps, and my vault only vaults
I don't know if this was addressed before, but as someone who is in the EU and plays on the EU servers, I am seeing a lot of Asia and China players in our servers. Abusing the ping and getting away with it. Why?
Last game, I killed a player and a whole second and a half later, his bullet got me after he was already on the ground.
Why are they allowed to be on our servers. They DO NOT belong here.
Get them out of our servers. They have their own servers and we have ours. Why is this such a big issue still?
So is ANYBODY FIXING BLACK SCREEN issues I can't get a fuckin answer anywhere else and apparently its 60 percent of xbox can't play the shit we all paid for going on a fkn week now bro like can we get an answer
There's a temporal fix pinned in #general-chat-console 😄
@upbeat slate This is TRUE but more of feedback than a suggestion
@flat sandal ... combining loadouts and hunter skins ... actually seems genius
tbh I don't know how that wasnt in the game forever and suspect some weird reasons
probably just the evolution of the game tbh
... Hunt really feels like a game that's been slowly refined into what it is vs having a clear formula out of the gate
true, it's part of what makes it fun. it seems so simple though. Even if they just did it in a convoluted way, like having to name the loadout the hunters name. Don't even care that it's weird. That would at least solve the problem that you actually have to buy loadout slots.
The Devs added an advert instead of changing the UI. I'm getting the sense no one is going to change the UI in the long run
They already showed work in progress improvements to different areas of the UI
They didn't "add" adverts instead of the other improvements, they likely already had the system in place but used it just now
Who in his sound mind did came to idea to introduce poison beatle that does 50dmg?
It's all so tiresome
that was there day 1 of Hunt 1896, it just disappeared
it's not "new" it's just something they've always had but (seemingly) don't always use
I'm not sure if that makes you feel all that much better ... but they didn't work on adding that instead of working on community requested improvements
where was that shown?
sry I meant to respond to the first message
did it involve getting rid of the home tab and the gear tab entirely?
Hunters, we hear your concerns.
In our new Developer Update, we discuss changes and improvements coming to our new User Interface & Experience.
Get Hunt: Showdown 1896 on Steam: https://tinyurl.com/HuntSteamYouTube
Twitter: https://www.twitter.com/huntshowdown
Facebook: https://www.facebook.c...
on PC you can literelly get rid of every single one of these new type of screens with zero issues
ah that one 😄 thanks. it's not much unfortunately
Honestly find it hard to imagine how even console players use the gear tab
it's just bloat really, just giant preset filters
Tedious, spend 7x the amount of time setting up your loadout just so crytek can throw some microtransations in your face while you're there.
If you look at the video above carefully, you'll kinda see that most of the big issues like that will actually be addressed already
I've only just really noticed^^
like, their choices for making things better are actually quite good I think
Nah ive thrown in the towel completely, not giving crytek another chance. Im just here to take screenshots of funny feedback.
what a hobby
Mobile games are the largest market, but also the most competitive one and larger and more experienced companies than Crytek have failed trying to enter.
Not sure investing the resources would be worth it considering the immense risk.
... yeah, especially without crossplay of any sort
that could be a very small population
Putting Hunt on a phone would be the dumbest move ever.
I see people suggest removing kd/kda would make the game less toxic, and more fun. I personally don't agree with removing it, as for me it motivates me to reach certain goals. But I suppose if they removed death statstics, and kept only our kill score, assisted and otherwise... That yeah... Perhaps we would have some more matches where people was okey being revived to the bitter end, and fought like no tomorrow.. hmmm...
Though "fighting to the bitter end" isn't the goal in Hunt, you're meant to save your hunter if you realise your opponent is better. That's why extractions are always available. 🤔
to a degree yes, but in the extremes it leads to extracting at any little disadvanage, its not supposed to be "you must fight always or die" but we also want fights
like imagine a player who wants to hold a lair, they have crown slugs, all the traps, they spawn, and dont spawn on the boss so they extract, that is boring, obv this is extreme, but thats not good gameplay
Nothing wrong with wanting a good fight, but part of being a skilled hunt player is also knowing when to disengage to save what you earned so far.
@little fulcrum Your post has been deleted due to "low effort/trolling". Please keep your post within #game-ideas guidelines.
Death is the worst outcome of Hunt
to an extent sure, youre out of meds and ammo? you should go and either resupply and come back, or leave entirely, its just in the extremes, (like snipers who only play daytime) it leads to empty matches and is boring
oh. i was being serious, though.
no way to really fix this, besides a community shift, you should wanna win, but not needing every single advantage
Correction, boredom, lack of engagement & traversing an empty map with no player on player engagement is the worst outcome of Hunt.
If you don't want to die, get better, pvp or just generally have an engaging experience against someone who might be a stronger player than you and you'd rather scuttle off and save your hunter and the 50$ you looted off someone then you might as well just hang out in the lobby and admire the new UI. Its not an economy simulator its pvpve
The primary objective of Hunt is to extract the bounty. The secondary objective is to get out alive.
Death is the worst thing that can happen and in my experience shows either unreasonable aggressive behaviour or a lack of knowledge when to disengage.
Pvp is always a risk threatening the two objectives.
i disagree, there are many players who take fights when they arent heavily advantaged, because not everyone is increadibly sweaty
obviously if you wanna play safe and never die you wait a while, snipe in, etc. but most people play this game bc the pvp is fun, not to never die and up their kd
I don't care if I die during a good fight.
id rather die in a fun fight, then sit outside sniping safely in a boring 40 minute match, 100% of the time, i never struggle for money, and i dont care about kd, i go to push and make plays happen not sit and wait for a free kill in a more safe way
If I have money problems, I get free hunters, rage about their shitty Equipment and collect mobs, event points and the cash at the center event camp in the mine.
That sounds boring but I use the time to explore the map and stay out of fights.
i mean hey, if you need money its a way to do it, at least now free hunters come with a melee and medkit, so youre not fully out of it
KD is irrelevant, if it were up to me all that would be removed again 
Wish they'd fix the economy system so death actually has an impact again. Like in the old days when you were careful not to lose the mosin you spent the past two matches saving up for.
to an extent i agree, i would like higher tier weapons to be a little more rare to see, however, people STILL struggle with money even currently, its hard to know how much of the playerbase, but if you wanted to make it so high skill players struggle with money too, imagine how bad off the rest of the base would be
like we cant make it so everyone has money always, but if average players are struggling with money, thats probably the best that can be done, its hard to balance economy stuff around the top eschelon of players
and i wonder if the game would improve if kd was gone, its hard to know how many people play increadibly boring bc of it, but im not for or against it either way
I lost nearly all my money due to bad ping, getting kicked from the server, joining back in and getting instandly killed and then camped and burned, and ppl way higher killing me
I've suggested a relative pricing system in the past to make it fair for everybody. E. g. make a mosin cost [$300 + 30% of total Hunt Dollars owned]
So you'd have a base amount but most of the price depends on the money you have.
Couldn't even buy a new hunter at one point
that always sucks, hopefully it starts getting better asap!!
I spent three months with nothing but free Tier 0 hunters back in 2018 😄
funnily enough, those hunters, if they survive the first aggressive round, tend to survive the longest
i get the THEORY with this, but it feels like punishing people for making money, plus itd be confusing for why its different prices, i like the general theory but not the idea in particular
When a friend introduced us to hunt, he told us to never buy weapons and always take free hunters.
i wish there was a way to just have it be a set price, that everyone can afford but only sometimes, like once every few games, but i have no idea how to do that
this is good advice, when youre learning you can invest nothing, or very little, and learn some stuff
Maybe a dynamic pricing system that takes into account global use of weapons by all players and adjusts pricing accordingly. So if a weapon is very popular, it goes up in price while others drop.
Mosin very popular for some reason? Lebel price goes down.
For beginners this is not a bad idea, allows you to get to know the maps and mechanics before investing (and possibly losing) your Hunt Dollars
people have suggested this, maybe itd be good, but i am not the biggest fan of changing prices, nor of balancing by price, becuase itll either do not much (like a mosin getting 100 extra dollars) while still making it confusing, or making it so things vary WILDLY (like an avtomat being 600 or a mosin being 1200) i think a lot of the nice thing about hunt and not tarkov, is things are the price they are, you dont need to wait for "the hose surge" to go down to be able to get your stuff
it sucks to see not much loadout variety, and i honestly cant think of a way to nerf the mosin, without it being artificial, like just removing more ammo, or removign stripper clip, etc
its a question of how do you target good players but not bad ones, but without some artificial thing (like 6 stars making 50% less money) its very difficult
@median zephyr @queen jungle
The thing was: even after 50hours, he didn't change that strategy. He still only takes free hunters.
And his fav tactic was sitting and waiting at the bounty, hoping that the team in the bounty would come near us. In 2* lobbys.
When the bounty team started running away, we would try to catch them. Impossible
50 hours frankly is still REALLY new, and this is just a very passive playstyle a lot of players like, its low skill and when it works its very free
its obv frustrating to see someone who maybe isnt the best on your team, but if you have more hours best you can do is to try to show them maybe better ways, even if its slow
Nothing wrong with that, just as long they buy the right tools/consumables
He didn't. Thats the thing
The game really changed after we others decided to buy Equipment and get more hours into some weapons we actually liked instead of switching every time we lost an hunter
you can lead a horse to water but you cant make it drink, gotta either talk it out, accept this is how they are, or stop playing with them, cant really do much more
Don't get me wrong. I'm not complaining, just talking about it and having a giggle.
Dude became a dad and stopped playing actively.
aw, always sucks, but! maybe there will be time semi soon to play
I disagree. Hunt is for fun. What's funner, leaving an empty server with bounty or dying after a good gunfight?
Loving the ratio going on
ratio
DO IT
@queen jungle I understand the annoyance of being queued up against 6 stars "abusing the matchmaking" because it can be annoying, but, as someone who generally sits at 6 stars, I have friends who are pretty bad at the game but just like to play. So sometimes it might look like they're abusing it to play on easier lobbies, but sometimes they're just playing with their friends who aren't as good
How to fix random fps dropping? I just died because my fps was dropped to 20 when it is always 60
I prefer winning, which is to extract with the bounty
i bounce between 3 and 4 star, and just now got into a lobby where after getting killed by a wallbang headshot on the first shot (by based on his profile, a suspected cheater), found out that because 2 of my teammates were 5 stars then the matchmaker thought it was perfectly fine to throw us vs 2 teams that were pure 6 stars and one team that was 5,5,6. Like jesus, i do not want this sweatiness. Let me know my teammates stars so i can opt out of matching up that high
even if you dont fight a single player?
Go to sleep
Sure, no risk to die
I just arrived at work lol
@latent geyser bornheim used to deal more that 74 damage and it was bonkers.
But it's just not worth its price. The match is always better because it can 2 tap, a gun that costs this much and still can't 2 tap is really humiliating imo.
Match is also a 2-slot gun :)
I'd rather see lowering the price for Base Bornheim than having it deal 75+ damage again.
Dunno man, I don't like how a gun you'd take for a slot would en up being barely better than a derringer...
It is still a rapid fire gun with a good MV, 380m/s, even got HV if you wanna push it above 400, tho recent HV nerfs makes it questionable now.
But it is more a headclicker than a spam down gun.
#game-ideas message @wanton imp I like the fast version, would be fun with tomahawk. If only cheap traits would be more viable somehow^^
be cool if we could pick up things that others throw at us too
mid air^^
or an arrow
doesnt happen but if it does it would be super sick
just would be fun to know that it is theoretically possible
it probably wouldnt work because of the netcode or whatever
kinda like dynamite you can shoot it mid air but is impossibly hard to pull off intentionally
Skill issue smh
bruh
😌✨
i have 2k hours and that hasn't happened at all to me 😔
Considering how bad I am at video games I feel like I've pulled off some crazy shit in this game.
had a dinamite set of another one mid air once, I think anyways. He was dead regardless
it certainly looks cool
alot of crazy stuff you can pull off in hunt
I wonder how easy it is with a shotgun. never tried
shooting dynamite mid air being one of them
how many pellets do they even have?
you can try in shooting range if you have a teammate
I might. literelly only now, after years, started playing with shotguns seriously
because of the recent buffs?
14
ah thx
not really, I wouldn't even notice the difference. idk why now^^
still dont like how quick they make an end of the fight so often
exactly 😄
but tbh its kinda a skill issue because you shouldn't be letting someone with a shotgun anywhere near you
unless you're defending boss lair then its reasonable
in the current state yes. I was actuall hopeing that they would be buffed at longer ranges and nerfed at close range
yeah, or tighter spread making aiming a little harder
also, very big deal imo. additional spread from the hip. Like, actual spread of the entire cone as it should be
basically all three of those things^^
tigher spread sounds like a great idea
and if people want very close range combat pennyshot exists
I know 😄
it still works very close, you just have to aim a little better
and aim down sights at a certain range
wait you want me to aim? WITH A SHOTGUN how dare you
I know, really they should just be AOE 10m radius
spread should be screen-wide
actually, if you had actual spread it would make the romero a bit better due to the long barrel
as in hip fire spread
cant fathom why it is not in the game
not sure if it is intentional or a side effect of how shotguns work
Spears are such a fucking dumb addition. they should be removed.
requires zero skill and its way too powerful
it gets really silly in PVE and with stamina shot or both
it just deletes everything
Having a different spread hipfire vs ads is a bad mechanic imo and I'm glad hunt doesn't do that
In a realistic shooter like hunt yeah sure
Id rather have a random inaccuracy on where the cone goes when in hipfire, not that I want that either
This new caldwel rival description says i can make double shot how ?
any one know ?
If you mean this then that's not what it means
@cedar sky Your post has been deleted since it belongs in #feedback and not #game-ideas . Please use the appropriate channels in the future.
Crytek
I love u. I love Hunt, really, i enjoy it. But somehow i cant reconnect if i was SOMEhow disconnected, i hve 500 mb\s internet coonetion and still sometimes i just disconected and cant reconect back. Please Crytek fix it, its annoing as fck.
I remember when I got shit on for this take. So it is unfortunately not a popular opinion
shotguns in games should dominate close range, if you make it so shotguns only kill within 5-7m but preform like a rifle until like 40, shotguns would be terrible
lemat shotgun used to kill at 5m, NOBODY liked it, i get being a bit upset at slugs, but normal buckshot on 3 slot shotguns are perfectly fine atm
They sure did...
ey nerf the freaking fire dude
@ashen yacht dude I’ve nearly died so many times because My fire bomb hit a chain in game- LIKE, does crytek understand how thick those bottles actually are? If they’re thin enough to break from hitting a small chain dangling in mid air, We really shouldn’t be carrying them YwY
lmao ive died twice since this patch came out to fighting a player basically point blank but the chains or pots and pans were between us and they literally block 90 percent of your shots until one bullet finally forces one of them to sway and you get a lucky shot in its so cooked
i just had terminus levering spamming it at some chains and i sent 3 shots and got zero hit markers i just gave up and stopped shooting
Ik, that’s the same logic as if I hid behind a chain link fence in a firefight
No sense
love this game but its always something lol
honestly just want the crazy trade window gone, and the spear gutted (and probably non-speae tools vs bosses buffed). hunt worked just fine when trades were rare, just bring that back
please stop messing with the duo mid-range strategic game
necro as a burn trait, increased burn rate, its ridiculous
we dont all want to play battelfield CQ
we play because we like the long game
its going to have the reverse effect to what you want with players who dont like shotgun push
we're just going to go back to silenced weapons and hide in the bushes
did you put your UI design lead in charge of game balance?
With the changes to solo Necro. There needs to be solo component of Rampage and Remedy. As a solo, these two Uber Traits are meaningless now, no?
Rampage still triggers when lacking health, and Remedy is still useful to deal with burned traits from other sources (Hellborn and couldn't banish, fire ammos...).
why in this crappy, dying game devs cant even properly ban and inform prey what it did. They use blacklist on server xd? Hahahha what a mess xd
Rampage is still useful for solos, a full restore on kill means you can survive 1v2 CQC situations.
Also remedy can, well, remedy burned bars from some bozo running dragonsbreath
remedy also lets you see traits through walls which is moderately useful i guess
Definitely the most important thing about the game is to greet their players with a huge advertisement jumpscare...
I struggle to click anywhere elese but on that thing (that I already own)...
Who was this ui made for? Babies on tablets? That font size is huuuuuugeeeeee
I made a rough calculation, and ~58% of my screen is covered by this giant billboard, counting only the picture with the border.
1700x700 of the total 2560x1440
Thats overkill guys... please stop 😦
oh boy more 16th century plague doctors in my 1890's cowboy shooter
Wait until you hear when the avtomat and bomb lance were made in.
not the 16th century, i would think
Nope but still after 1896 for avto and bomb lance doesn't even exist even though it is based off a harpoon launcher
You would need to invalidate shots again, and casual gamers that dont understand hit registration and netcoding would scream "unfair"
The issue with necro is it caused unnecessary length to fights, as people would have to camp bodies forever, while I do think the burn chages are a little much, I definitely think necro need that nerf
Can the dangling cans (sound trap) block buckshot?
I just had a fight through dangling cans, had a PERFECT center mass shot, rewatched it on shadowplay, that failed to kill my opponent.
PERFECTLY centered on him, and it didnt kill.
I even manage to fire off a second shotgun shot for a partial hit, and STILL it didnt kill him.
Welp Shooting range offically sucks now to chill pvp with your buddies......... this game.....strange dircetion we headed.........
All things like this block many bullets rn yes, it definitely sucks
I'm not gonna sit and pretend I tried nitro etc on them, but rule of thumb itll block most things you shoot at it, and its hitbox is bigger then it looks so gl trying to shoot between
Yet they have no problem with the multitude of shooters way more popular than Hunt.
trading is not a problem, it's a design choice
whatever you did for the ps5 update this past week crytek. its bad. ive had many disconnects and freezes.
@queen zinc
Unrelated to your statement, but I wanted to ask what the name of the soyjack picture in your pfp is called?
It looks silly I think
Prob not available for that prestige level
I think bottom left is the last level, bottom right is next level and hunter is grayed out
anyway, that probably means this level is a multiple of 5/10 (?) where you get a guaranteed skin. eg. 1 5 10 15 then i think its 50 and 100
I... I have no words for this...
@reef drum the cowboy hats for beetles might be the best recommendation I've ever seen lmao I need that shit immediately
It's the random equipment skin or hunter
i need it
Removed Gear from the Top Navigation. does this mean the entire gear journal is not actionable until next update releases?
is recruiting a hunter and then being taken to a different hunter loadout screen not considered a bug? i am completely bewildered that this hasn't been fixed yet, and isn't even on the upcoming fixes list. like what?? this is like the most common action that requires like 3 extra clicks and it drives me absolutely insane
it should also be in incredibly easy thing to fix
my favorite is how the game will show me one hunter but actually have another one selected so i will edit the wrong hunter or more commonly dismiss the wrong hunter. it is infurating
#game-ideas message @sick wind
As much as I'd love to see this kind of creative experimental gun in the game, is there enough to make it unique while not stepping on anyone elses toes too much? I'll ramble for a bit on my thoughts, going with the assumption it'd be a crank-bolt-action.
The gravity feed magazine makes it take up the same design space as the Ironside, which reduces its uniqueness a bit (not to mention it's 10 rounds vs 5+1)
The 10 rounds with detachable magazine already puts it ahead of the mosin and very much ahead of the lebel, so would it be clunkier to operate (2.1s+ cycle rate, slowest of all repeaters) to compensate? The cycle action itself would be a hell of an annoyance for sure. Would it even be possible to iron eye since you have to unshoulder the rifle to cycle it?
What would the reload speed be? Mosin with its 5-round clip is 3.7s, Obrez Extended with 15 rounds is 8s, so make it 6ish seconds? That's twice as fast as the Krag or Ironside, 3x as fast as the Lebel.
Would its main downside be its inability to be reloaded until empty, or would they alter the design to give the Ironside's top-up mechanic, or maybe it acts like the Berthier's clips by self-reloading the mags in your pocket? Treating it like a speed-loader where you just lose the rounds could work but it'd be extremely punishing to lose 9 rounds on accident.
Would reducing the magazine size to 5 fix most of these issues? Less punishing speed-load, and it lets other long ammo guns have their benefits ranging from top-up capability to ammo pool to superior stats. If they go for that along with crank-action, is that too much departure from its true form, or is acceptable like how the Vetterli Cyclone and Avtomat are fictional versions of real designs?
😂
Its a picture of my wife
What's so bad about adding a gun that doesn't fit into a niche that's unique and isn't like other guns? If it's not OP or completely trash then it's better to have more interesting guns and options.
It seems to be part of Crytek's design philosophy that every gun has to have something going for it, a reason to exist that doesn't devalue other weapons that much. So when discussing additions one might as well do it from their design philosophy.
They're not exactly perfect at following it though, especially when you look at katana and throwing spear
Can we please thicken some of the sights. The reason I selected a Lebel over a Mosin was that I can see the sights more clearly. Eye surgery and night halos makes it tough to see these very thin sights.
I don't really think that's gonna be possible due to the bullet drop changes.
why is teaming allowed in this game? seriously... might be the stupidest most unfair bullshit i have ever experienced.. should 100 percent be a bannable offense
playing duos and me and my buddy have the boss lair and 2 teams push outside and they team up with each other and 4 guys push us and steam roll us.. like... wtf even is that? how is that considered fair in any way shape or form?
@deft iron this is in interesting topic to me. Is this actually an issue? It doesn't take much to render the ui, does it? What do you want to limit it to? because you technically can limit it. mine is at 144hz, should be a piece of cake for the gpu. Or not? idk^^
erm, why does my computer seem to struggle to reach 144 fps in the menu?
Please add Fsr 4 when it comes out!!!!!!! Crytek !!!!!!!!
how is it not? are they supposed to try and kill each other first every time? Or push in one at a time? wouldn't be fair either. Once in game it's not about fair anyway, it's about surviving and making money. The rules are simple and so they should be I think.
it's not really something that happens a lot either. if it does, just be a good sport and try to exploit the chaos^^
Hunt isn't fair. It's not meant to be. It's all about survival and getting that bounty.
And you simply got outplayed by two teams making a smart decision instead of fighting each other on sight.
It's what separates good hunters from mindless killers.
@earnest perch Your post has been deleted due to "Low effort". Please give more shape to your idea and follow the guidelines pinned in #game-ideas
i was mid typing and fat fingers enter
Then it's ok
well now i cant enter anything.
Try now
Scusate una domanda qualcuno può spiegarmi questa cosa,
Ieri ho fatto una partita con 8 kill e l’estrazione del trofeo ma non ho ucciso il boss, la ricompensa in monete era poco più di 500 come mai cosi poche monete ?
Can communicate in english?
sei sicuro di aver visto la quantità di denaro corretta e non il valore del bottino?
I saw the new annouincement on reddit about the upcoming patch and fixes. But I still can't read about the BARB WIRE TRAPS, when will you fix this bug?
They are useless....
Was even confirmed it was a bug? 😄
yes I'm sure and that's why it seemed strange to me
Also the patch notes are not complete, so in that case there's no way for you to know either
Did you loot the bodies?
Also depends what bounty u got, if it was hellborn it will be worth way less money alone
only those with the bounty, but the fact remains that 8 kills and the bounty draw paid 540 coins
I made 6 kills with 2 hunters even if I looted the bodies it made little difference
the other 2 killed are those with the bounty
If you loot the bodies while having full equipment/vulture, you can get a lot of money. With 6 bodies to loot you could get anywhere from 300 to 6,000 (only if you are very lucky) as each body can give amounts such as 50, 100, 500, and 1000
I got 6 kills with 2 hunters, I didn't get 6 kills with 6 different hunters
I know the issue of looting bodies well
You are a bounty hunter, you get paid for getting the bounty, not murdering people.
GRAZIE AL CAZZO
No sure if you being sarcastic or not, but you're welcome :)
I know that the size pays more and that's fine, but the speech I was making was another. but that's okay I didn't receive the answer to what I asked in all this. Closed the speech good hunting to all 🙂
@fossil topaz this is my favorite implementation of an after match 2D replay that I've seen:
please give us the starting round sound, if u are on desktop, back 🙂
mfs that earrape with their mic should be banned from using their mic
Just in case you don't know, you can use the communication tile to mute them mid match. It's one of the tiles in the new in-match escape menu. You can then report them after match.
I've used it a few times now while in cover; it works pretty well 🙂
People, am i end stage confused or is it just not possible to view the story stuff anymore? Like the lore section of hunt or whatever it was called.
I can't seem to find anything.
Cause god damn if this is gone please for the love of god bring this back.
if you're talking about the event story, it's there with audio narration stuff now!
it's in the event section, one of the tiles IIRC
The lore books are gone
Rai has them compiled in the pins of #lore-discussion
but the original lore is not in the game anymore. no real news on it coming back either :(
people have been near universally asking for it to come back, its prob not a high priority, but i dont see it staying gone forever
like they got ui complaints, and preformance issues on the front burner, but im sure the lore books, in some way, are in their side mirrors
Yeah, lore was what brought me to this server, so I'm hoping like the rest
i completely get it, i know its a rare person who cares about hunt lore, but i hope it comes back with more cool stuff in it then ever!! hopefully soon
I don't really care about the lore in this game but why make these stupid audio files in the battlepasses if you're just gonna take away the lore book? That makes no sense
Always has been like this, all the lore people have wanted them to stay, couldn't tell ya
That’s… I don’t even know anymore. That’s just sad.
It's not even like it was taking up any space too. They could've easily placed that in the Home tab(Which they so desperately want to advertise their sales on) and nothing would've changed or be affected
i think they just dont like hunt lol
Sometimes it feels like many players don't even consider the possibility of not killing each other, but cooperating to share the bounty ¯_(ツ)_/¯
Hunt isn't a battle royale where there can only be one survivor
Console needs an option to actually change controller bindings.
For sure, I am hoping they come back in some form or the other for lore sake
same :(
Are they ever gonna fix the trade issue? How is this the only game that has this issue?
@paper belfry Your post has been deleted as it doesn't belong in #game-ideas either way feel free to post it in #feedback or #media
Started in 2021
They intentionally added this. It isn’t a bug or a mistake.
I heard that they added this intentionally but it was a mistake. I just want them to admit this and fix it. It is clearly not a good way to fix the ping/server issues.
@storm pendant #game-ideas message hmm combo traits like that could be interesting. Have to have both to get a small bonus like we have with event pacts. As long as they didn't go too crazy with them it could be fun
If bullet grubber were to work with dual pistols, there should be a slight chance of your hunter fumbling and dropping all the ammo to the ground. 
Prior to the change we would have daily hitreg complaints here, all of which were clips of people shooting someone and dying right after and not getting a hit, this happened even at low ping sometimes. There is no "one side is objectively correct" here as both have their upsides and downsides. They need to figure out a middle ground that can take both into account although knowing gaming communities there will always be some people that won't be happy which is just something they need to come to terms with. I personally hate having my shots invalidated right before I die in games like cod when I was doing camo grinds and playing close range map with shotguns and such so I lean more in favor of at least some trades existing
@pearl ridge Is that soul survivor?
Assumed so since it's only solos in that screenshot and soul survivor doesn't use MMR for matchmaking
I get solos kinda often tbh. Idk why tho.
I'm not that deep into matchmaking and how that is balanced.
Btw you know anything about why the lore stuff is not ingame anymore? 😦 That is really making me sad tbh.
I only remember them saying that they are working on replacement systems for progress tracking and rewards which will come later
Not sure if that includes moving the lore pieces to the progression tracking and such compared to the library/book system
Okay thanks.
@orchid pecan Already planned
Do you possibly know the reason for why they did it that way anyways?
I do not
I have to dissagree on the middle ground thing. There are games that do it right, like Battlefield.
- You shoot.
- If you die right away, your bullets don't need to dissapear. They can still travel and kill the other player and you get a trade.
I used to trade in Battlefield all the time and it felt natural.
I think that this issue is caused by the client side thing. Server side is the way.
I'm no expert tho.
very weird, its still there, i dont think it plays when u are alt tabbed and also it doesnt play when youre able to move for some reason. you can start moving like halfway thru the sound instead of the sound being a like 2 second warning
In battlefield you have to lead more based on your ping, that is not a good system either
That may be true but what I'm saying is that in BF, it felt natural and it never bothered me.
I never saw my enemy die and half a second later I would be dead too. (Except really long range sniping where it's normal)
And are we not literally arguing the same thing? You say you disagree on there being a middle ground and then proceed to give an example which is essentially a middle ground as far as I can see
Not invalidating all shots after death and not validating all trades, that is a middle ground
One thing I will absolutely disagree with is changing to server side hitreg though, the client side hitreg with server side validation is superior already thanks to the fact of not having to adjust your aim based on your connection and it should remain that way
It's more tolerable in games like battlefield where your shots and dying matter less as you can just respawn multiple times during the match
In Hunt one shot can be decisive for winning a match therefore your aim should be able to remain consistent regardless of your ping
Invalidating shots should not be a thing. The server should know that your bullet left the chamber. Whatever happens next happens.
But yes, maybe it did happen in BF but it wasn't so annoying because you could respawn.
Issue stems that the loose ping limit of this game + hit reg favour the shooter. That means that people with high ping gets to shoot from "beyond the grave" as the information from low ping player to server to high ping player is is wide enough.
Can anyone tell me why 3stars NEVER EVER miss a shot?
is cheating that rampant?
is it the controller update?
Neither
Likely just them getting lucky/you getting unlucky
Sometimes it just do be like that
It's too severe to be luck. People hit 97% of shots. Wasn't like this a year ago.
And damn many headshots with first shot
If people were cheating that blatantly they would quickly rise up in MMR and end up in our matches, and I personally haven't seen any blatant cheaters in my matches since the big update other than one suspicious instance
I am hard stuck in 6* i have never spectate so many cheaters after i died in 4 years hunt then in the last 2 weeks and i got 4k hours in the game and i dont say fishy guys that know a bit to much, i mean hard look ons from fresh accounts prestig 0 rank 70 that didn`t understand he couldnt shoot through brickwalls, do i need to start recording my games and send the Videos in or does the ingame Report option work? idk becous we getting zero Feedback on it. My kd is dropping but mmr is not, still got solo mmr from 5 1/2*
Most of these that hit every shot have only 20k bounty so far, so new accounts. 90% of people I fight are new accounts
In-game report works but can use customer support to add video proof.
That sucks. Possibly due to less MMR volatility? Really there should be some way to identify cheaters via software and let them rise into their own cheater MMR bracket secretly 😄
If you dont think shots should be invalidated, then You dont understand latency
And you never played other games where the bullet is not deleted after the other guy is dead
From reading the new announcement.
We're not getting a reworked bayou or lawson delta ?
I thought that was partly why we wouldn't get it before a month in.
But it was just a graphic update. So now we're going back to the absolutely dogshit bosslairs again, great.
Like for real, the bosslairs we have now adds sooo much to avoid stalemates etc. Can actually pressure a team in the bosslair.
But now we get these 3 entry buildings again :/
They are reworking the maps, we are getting them back one at a time
No rework mentioned in the reddit post.
Only graphical update
And we're getting Bayou back without a rework.
Also the post above i almost missed.
No mention of a reworked bayou. "enhanced" only, but that seems to aim towards the mentioned graphic updates.
Think it is more a fidelity overhaul than a rework, tho that might just be me being pedantic, that said some people was thinking we were going to U5 with the engine update, so better be more careful with wording haha
Tho we do get an extra little roof in Blanchett Graves, so there will be minor tweaks! :D
I don't remember this many trees in the background... They're very close to the church, before it was much more open.
Sorry, rework may be too strong a word, meant it sounded to me like there will be some changes, not a full rework. My bad
No worries, think people who have a decent understanding of game development would understand that a larger rework wouldn't be feasible within a month.
Sadly most people don't have such understanding :V
Yeah, I wrote that out without much thought lol. I'm excited to see what changes are going to be there tho
I did hope they would have released it in reverse order, so stillwater could have gotten the time to rework some of the compounds
So DeSalle -> Lawson -> Stillwater
Gotcha. I'm just happy to get a map i actually know back lol
Although I agree with the sentiment, DeSalle was often the most villified map from the Community and it's idea of offering more verticality in gameplay wasn't really received/achieved - so if one of the old maps were to see more changes I guess it would be that one.
Plus the nostalgia of the older players probably increases the demand for the OG maps first.
In my experience the DeSalle hate disappeared over the years and I now heard more criticism towards Stillwater and rightfully so. There are just areas that are barren/unplayable + it is the only map with underground boss lairs for a reason.
I like DeSalle and never got the hate
I dont like the water in stillwater, makes it such a sludge to cross the map
hoping they drain it just a pinch more
or add more ruins
i know it's in the name
but
:C
Honestly I think the field south/south east of healing water is worse and as I said, the underground boss lairs needs some dire fixes.
For the water, I think it can be mostly solved with more hard cover and pathways to ealk
Yeah. It's just a lot of open headshot land
Walk even
Yeah, adding just a few more ruins would make it a lot better
but guess we will see
Yeah, also Lawson best map
Yeah are any of the weather effects coming back with Stillwater?
I liked all the maps pretty equally... There were just certain compounds that, when given a choice, I would avoid based on my loadout. Port Reeker was probably one of my least favorite, even after good gun fights there I still just don't like it's angles and gameplay.
I have had so many fun games at pearl and upper/lower desalle
I love pearl
Some super cool compounds imo
And from a gameplay standpoint, it’s super fun to play in
Plenty of entrances nice and open to allow different loadouts to engage
And battlepiano ofc
yes
it's just a really solid place all around
I like upper desalle too
honestly, maybe desalle is my fav
map
lol
Yeah, thinking back on it I think I agree. That or Lawson. Stillwater I just… I don’t THINK I like Stillwater too much but it’s been so long lmao
I think Desalle has nicer compounds
ja
Nope! Deadeye is freee!
#game-ideas message
Problem is... if you get hit by a blunt attack from a hunter, you're most likely dead.
Or you won't survive long enough for the effect to happen.
Yeah, the idea was primarily about giving blunt melee a purpose, even if nearly indistinguishable. When you stab someone and they survive but you die they are still bleeding so you'll tell your partner to go get them before the have a chance to bandage, right? Similar effect here but they can't run off and hide unless they want to incure bleeding.
Also, since the effect would be from the last heath bar - raised hunters would be crippled a bit even if they have relentless.
Difference between stab and blunt, is that blunt by default deals a LOT of dmg and is very commonly a 1hk, while stabbing doesn't trigger bleeding (that's slashing) and doesn't kill on arm shot. Also you plan your balance around Hornskin, a trait rarely used that is already supposed to destroy blunt dmg efficiency.
Yeah, I also considered Doctor as being able to remove the status when using a heal kit instead of Hornskin. I just don't think anybody willingly chooses Hornskin.
I guess I'm looking for a purpose, other than financial cost, to choose something other than Katana or Spear.
I dislike the idea of an impact guard ability but if any melee weapons should get that it should be the hammer & bat.
@leaden coyote Funny/sad thing is, the trading is as intended by Crytek. You can check an old update from 21 I think, were they deliberately introduced the trade window of 800ms for high ping players.
The 800ms hardcap has always been there. That wasn't introduced in 2021
The change you mean is bullets not being invalidated anymore after being fired before dying
I think hornskin should be removed
@normal horizon Well to be fair that sounds more precise.
However, the person was still already dead on the server. So they only fired on their client before dying. So invalidating them seems reasonable after a give time. 800ms is almost a second after all
I think all the defensive traits (salve skin, hornskin, bulwark) should be removed or heavily reworked.
Oh you hit me? Well I have this one very niche and kinda useless trait that says nuh uh to your specific damage
I think you're missunderstanding what Nixa is saying.
According to the info they provided in their blogposts and ideos about the topic, the 800ms is not "the trade window".
The 800ms is the oldest any information can be for the server to accept it to rewrite the serverside gamestate.
it's a last safety net, so to speak
Vast majority of trades do not get anywhere close to the 800ms limit
When it comes to the actual ping of people
So the way many people think the 800ms work, is you shoot an enemy, you get a hitmarker and after that the other player still has 800ms to shoot on their end (after being dead serverside) and the shot will count.
However that is missing one crucial aspect, the server still runs a diffrent checks to determine if the shot is valid at all, so if the server decides the shot wasn't valid to beginn with (for example because you were already dead serverside) the 800ms dont matter at all, because even tho the information for the shot reached the server within that 800ms window, it still got invalidated due to the serverside validation
Hunt makes my PC crashing!!! And i don't know why. Especially when I start the game. It just freezes my whole PC and I have to Press the Power Button to shut down the PC. WTF. Happend the third time now after starting the game
So why where there no patches for xbox? Feeling a bit left behind. Hope the frame drop issues get top priority!
All patches were applied to Xbox already, just the version showing the wrong numbers 😄
Interesting. Well the patch notes don't mention xbox series, only PC and PS5.
I have yet to see a shot be invalidated, anywhere on youtube or my own gameplay
The window for invalidating is so far out, so as to basically not rxist
yeah serverside death is absolutely 100% NOT the condition for shot invalidation
Maybe because if it's invalidated there's no evidence to be seen. 
You've never had blood splatters without hit markers? Where are these magical servers without packet loss? 😛
genuinely no, ive seen very few hit registration problems and ive been in the community, and watching streams/clips/ etc for years
things get funky when you have high ping, but at that point what do you expect
Yup, very rare but do happen
for sure, its not a 0% but people who say they get them everytime they play its either super high ping, or they dont rewatch what they did and just missed
Yeah, I would really advice people to record and review their "incidents"
esp with something like shadowplay its easier then ever, literally hit a button after you feel like youre robbed
@hidden knot It shows your local time 😄
does anyone know what the 800ms for the trade window are exactly? Is it the time you have to tell the server that you shot someone after someone else told it that you are dead?
I actually didnt see that before I asked, just saw that video. It doesn't make sense to me still though. isn't that exactly it, the info reached the server <800ms later so it is valid?
it seems needlessly high. I'm really not understanding this fully but it sounds like it would be a good thing for long range shots due to travel time but shots not registering at longer ranges is far less noticeable then short range
since I play shotguns more I only really get trades regularly but they all seemed fair. The low ttk is really the culprit when comparing to other games. My ping is low and I literelly never had a dogy trade as far as I can remember
6x joining games all ... Mammon jesus please dont tell me its still in a 90% roatation ...im sic,k and tired of the new map
@hidden knot It's adjusting to your timezone automatically
its really interesting, i notice that all that negative emotions towards the UI and bugs made it so i currently really HATE Mammons Gulch (its a great map dont get me wrong), i hope the new map is not tainted forever for me because of that initial VERY negative emotions
Nice update, at least two hunter skins is missing now, Burned Marshall and some other. Anyone with same shit?
the 800ms are not a "trade window". Just because the info reaches the server withing the 800ms window, doesn't mean it will be automatically validated.
For an action to be validated on the server two conditions have to met, one condition is the shot has to be deemed valid when the server runs it's validations by comparing the worldstate on the server and client, the second condition that has to be met is the info may not have taken longer than 800ms to reach the server.
As long as one of the two conditions are not met, the shot is deemed invalid.
However that is not exclusive to trading, say a Player A sees a Player B sitting perfectly still ind not even looking at player A.
player A takes a shot the server deems valid, but due to issues like a lagspike in the internet connection, either happening randomly or induced on purpose like when using a lagswitch, which causes the info of that shot to be delayed by more than 800 ms, the shot will be invalidated.
That also leads to possible reasons why this 800ms threshold is set so high, first off it's not solely responsible for validation as explained above, so even if information does meet the 800ms threshold, which is a very low bar to meet, it still has to pass regular serverside validation. And even tho a players ping might seem low, network jitter can cause it to vary in the background quite a bit, so a lower treshold could mean people get much more invalidations on interactions due to random lagspikes.
I don't think one should deny that there are definetly trades that feel very bad. However we also have to trust crytek to a degree as to whats the cause for those, as they've rightfully so, not made their data official as far as i'm aware off.
Like i don't want to claim there can't be an issue with the way ping diffrences are handled as i can't really proove that, just go by what crytek told us.
But instead of a bad system for trades it could also be due to personal connectivity issues which can be hard to detect, like network jitter which can have many diffrent causes. I personally often have horrible network jitter (but great ping), because during specific times of the day the network just gets really congested because of old infrastructure.
Thank you for your explanation @unborn smelt .
For me personally its mind-boggling that we're favoring low-quality infrastructure as described here "a lower treshold could mean people get much more invalidations on interactions due to random lagspikes."
In the hit reg update post from 2019 its described as follows: "The bigger your latency to the server is, the further back those rewrites can go." (hardcapped at 800ms)
Why is this the case? Why arent high ping players playing via WIFI punished as in any other comp shooter?
We both just know what's good lad. 👉🤠👉
It's not necessarily favoring them - because as explained above even tho they may pass the 800ms threshold, they still need to pass the servers regular validation.
So what the blogpost you quote describes is that the server runs it's validation strategies, and if it deems the shot valid, there then is another criteria that has to be met, which is the information may not be older than 800ms
basically 800ms is the hardcap for you to do anything in the game at all
because if you can't rewrite the server history, what you do will not count
why would it not be valid though?
That depends on what exact parameters are checked during serverside validation.
and a validation check for shots could totally be lower then 800ms while other things aren't, right?
I'm not sure i understand what you mean by that
si if we are solely talking about trading, I feel like even with your explanation it would be the window in which trades can happen
Well yes and no.
the 800ms is the last any info may be validated at all. However that doesn't mean it cannot be invalidated by another way.
it seemed like you are saying it has to be 800ms or there abouts for anything not to be invalidated, for it not to feel bad
That's not what i'm trying to say
