#feedback-discussion

1 messages · Page 180 of 1

narrow wharf
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But people in this disc will copium and tell me *(and others) theres something wrong with my hardware and it couldnt possibly be the optimization

slender fulcrum
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i feel ya

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i miss old hunt 😦

narrow wharf
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Me too 😔

hardy coral
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I miss old hunt for the visibility but the performance for me has been great

slender fulcrum
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good for you i guess (for performance part)

narrow wharf
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If youre not in the unlucky bunch to be using AMD, a 3070 (rng), a 20 series apparently, god forbid a 10 series, or the guy with a 6600 im sure its great HUL

hardy coral
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Yeah 3070 and 3080 seems really bad for some reason.

hardy coral
narrow wharf
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I knew they were buffing black coat

hardy coral
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People have not been talking about this which is crazy, hopefully they'll notice with the Stillwater re-release and it'll get changed.

queen cradle
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I have no clue how the devs have not spoken or given us a roadmap about fixing the horrible lag in the game.

queen cradle
median zephyr
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Reddit*

queen cradle
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can you link it please

median zephyr
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I get theres problems, but people saying they don't care or don't communicate, just havent been looking for the communication

narrow wharf
median zephyr
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I'm in a match rn but it should be pinned on there

queen cradle
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no one said they dont care

median zephyr
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Not true, it's a dev response reddit post that is pinned, and was talked about on twitter

queen cradle
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but they did release the game knowing it was going to run horrible for a lot of people

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I have a i9, 64 gb ram, 3070 ti super, game is on a fast m.2 and I get 30 fps in some spots

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either they knew it was bad and pushed it out anyways or they were to incompetent which i do not believe

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I get better fps on star citizen......

hot vigil
hot vigil
queen cradle
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The only thing i can think is their investors must have been pushing for them to release early

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the game ran perfect before the engine change

queen cradle
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idk then, they need to refund everyones battlepass and stuff since they clearly knew they were launching the update in a unplayable state

narrow wharf
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Im 100% deadass

queen cradle
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Sucks to see such a good game turn to shyt with mostly negative reviews

crystal plume
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The reviews are mainly complaining about the UI

narrow wharf
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Probably because people cant find the play button to experience all the other issues

median zephyr
crystal plume
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Only impactful issue I've faced since the update dropped was the map crash

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Other than that it's been entirely fine for me

median zephyr
# queen cradle no one said they dont care

I get why you felt that part was directed at you, I'm literally replying to you, but I more was talking in general, ever since the update it's a very common sentiment, especially in the discord

balmy sparrow
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mine only problem were the shadows
and even them weren't much of a problem for me

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you could use darksight to find your way through them

median zephyr
crystal plume
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My performance actually improved out of nowhere since few days ago

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Not sure what changed

median zephyr
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My one friend literally cant play depending on compound, like 20fps if boss is grizzly lodge sometimes, and obv that feels bad

crystal plume
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There was the hotfix, I also updated windows which has the AMD cpu issue fix, also disabled HPET to fix an issue in another game

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No idea which was the cause for my FPS improving

median zephyr
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Theres so many little things rn, who knows, I'm just glad it's working for ya

crystal plume
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Went from like 120-140 on average with drops to below 100 to 160-200 on average

bold quarry
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I updated AMD Adrenaline and rebooted my pc. Now it runs more stable

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talking high settings and ~90fps

...
Oh and I set my gpu dedicated vram to 90% instead of the 80% I used to use

clear peak
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anyone have a problem with voicechat not working? it works for like 5 seconds at the start of some games then turns off randomly. it wont let me speak or hear anyone after that

queen cradle
grim saddle
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Is there a bug with the barb wire traps? Seems like they do way less damage than before?

median zephyr
median zephyr
brazen geyser
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Disconnect bug #3 followed by cursor glitch followed by.. whatever the heck made my colors go inverted/negative. Did i miss a hot fix? Lol

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at what point do i just start an inventory of lost hunters and ask crytek for back pay xD im going broke this is ridiculous

bold quarry
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Was broke too.

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Did some solo farming where I got in, killed mops, collected event points and only looted the event cash in the mines, then went straight out to get the money home

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it took awhile but I having a good money pool again

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And only took free hunters even if they are mostly horrible equipped

twilit hollow
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i am down to 76 hunters again

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i am going to play soul survivor until i have 100 in my roster

mighty eagle
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@fierce kindle I also think there should be a blacklist for randos. I used to play during weird hours of the day pretty consistently, so I'd often gat paired of with the same randos. I ended up making a list in notes of the people who I just need to back out if I get matched with them. Not because they were bad but because they would team kill or yell out slurs and stuff. Reportable things.

slender finch
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Would be nice if the UI retained the filters and stuff you apply to it between sessions, I feel like it'd make it less annoying if I i didn't have to filter traits by price every time i open the game or set the hunters to show as grid

narrow wharf
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"Not because they were bad but because they would team kill or yell out slurs and stuff. " I.e they were bad

median zephyr
rustic timber
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I am so bored out of my mind from all these shotguns.. The indoor matches have become so repatitive and boring. -_-

slender finch
dense shell
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It's either beetles, shotguns, or frag arrows every lobby. I don't think devs play their game

slender finch
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Well, its interesting to have shifts in most played stuff

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I personally love giving the spotlight to beetles for a while, poison sense with sparks and beetles is fun, or triple beetle with friends is fun too, i love the new bear traps, i like that salveskin is mega valuable now too

dense shell
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Beetle changes are the least of my worry. I just venting about the run of play. I'll get used to it but won't like it lol

thin remnant
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#game-ideas message what are some thoughts on this? I ask because it's quite an unorthodox suggestion so I myself am kind of unsure

unborn sandal
thin remnant
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but yeah i agree it's wacky

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and wonky

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i see you made a suggestion to make that the normal rival though, i liked/thought

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i honestly prefer that to my suggestion but didnt say it cause i know they dont usually make massive reworks to existing weapons but if they did it'd be cool

keen birch
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@empty scroll ?

empty scroll
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or was it like that before

desert ferry
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WOOOW BRILLIANT GAME TRADING 90% of the time!!! Amazing update amazing UI so smooth, wooooow trades!!

dry plover
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Unable to invite a friend. When I click on "Invite a friend", the list of contacts does not open

median zephyr
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#feedback message as far as im aware this mechanic only happens with scopes, iron sights should be firing with 100% accuracy, even if the sights arent fully up. (obv barring some weird server thing)

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however this is a very hard thing to test, but i know of many good players who ads and fire asap way before sights are up, to get an accurate shot

unborn smelt
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@vestal cedar Sry mooving the message, did a stoopid and replied in the wrong channel, not 100% sure, but the sights in the ads animation aren't even properly aligned yet when you shoot, so maybe it still uses the hipfire spread when shooting since you're technically not done aiming down sights yet.

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Another thing you can see there is that you're aiming at the very top and to the side of the hat, so you could also just have missed the head by a tiny bit, since the hitbox for a head with a hat is not bigger than the head without one (assuming the bullet will indeed impact at the top of the front post, since the game already considers the ADS animation done enough to not use hipfire spread anymore)

median zephyr
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my hypothesis is since post is off left, the bullet actually went to the right/ just barely missed the head

unborn smelt
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could be, with how fast the moovement and how pixelated the zoomed in footage gets it's hard to guess where the head underneath is actually

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I however understand that a shot like this feels really bad

median zephyr
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yea, who knows if the head is even all the way up the hat, leaving the top be a bunch of air, and yea it never feels good when you feel like you deserve a shot

vestal cedar
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Aim-in animation is done, I think the slight misalignment comes from the upward movement. Thinking 3d...the sight might be off him completely, true. But...to have hip-fire spread still applied there would be really messed up. Yes, I could have missed the head concealed under his hat as I stated in the title...but sill feels robbed you know.

median zephyr
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for sure, its just a bad feeling time no matter how you slice it

unborn smelt
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I personally couldn't reproduce the sight being that misaligned by mooving upwards fast

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is there a setting that may influence that, maybe ?

median zephyr
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maybe, lots of factors with this but its not something id know

unborn smelt
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yeah, i'm not 100% sure either, i just bring it up as a possibility since the sights looked off to me

vestal cedar
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I tried to reproduce it as well but it never went that far with the misalignment.

unborn smelt
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maybe then it's both, the fast upward moovement contributing to it not being entirely aligned yet.

median zephyr
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it looks like itll be some big movement thing, you flick to the right at the start of the video, and then drag up left

unborn smelt
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sadly i don't know at which exact point ADS is considered done and there's no spread to a shot anymore, off the top of my head

median zephyr
vestal cedar
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Sorry, just loaded in.

median zephyr
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obv barring server latency which would consider you unads'd

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there are many high level people who ads, and fire asap to get a perfectly accurate shot, same with guns that can fire after a cycle without being fully back up

unborn smelt
median zephyr
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so itd i believe be off the right of the post in this case

unborn smelt
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or maybe not

median zephyr
unborn smelt
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yeah that's what i mean

median zephyr
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then we gotta consider weird hat shenanigans, obv its not a MV issue, (the person is crouched, not throwing their mouse, and theyre close vs a mosin) but its some sight misalignment, and hat issue all wrapped in one

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its one of the two, either post is misaligned and the bullet is going somewhere else, or hat looks like a head but hit air

vestal cedar
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I will ask someone to come with me to the shooting range dressed as the scarecrow and check how deep his head actually goes inside that hat.

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It's something that actually interests me.

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Outside of my feedback

median zephyr
vestal cedar
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For the sience!! HUL

median zephyr
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hunt science!!!

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being done by players to sate their confusion since 1896

vestal cedar
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HUL Hunt gamers: confused since 1896 lol

gleaming patio
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Sooooo, what does favorite actually do in loadouts? I can't find a way to only show my fav loadouts, so as far as I can tell, it's just cosmetic

hot vigil
gleaming patio
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But where is that filter button, I can't find it for the life of me xD

hot vigil
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Think it is a star

gleaming patio
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The only thing I can find that has anything to do with favorites, is this under the actions menu. But this just toggles whether the currently highlighted loadout is a favorite

median zephyr
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i have never used the favorite loadouts feature, but let me hop on and see if i can find anything

gleaming patio
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I also only just now tried to use it because equipping stuff is such a chore xD

median zephyr
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the loadout specifically is 10/10 (im not saying its perfect, im saying equipping is so bad rn its way better then that)

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but the favorites im not seeing it do a single. thing

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you can still rename the loadout, you cant sort by favorite, you can still override favorites, its like the favorite star is just there to say "i like this"

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my advice is just put your most used loadouts (specifically tools and consumables bc guns are easier to equip) on the left, the favorite does nothing

gleaming patio
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Yeah, 4s, just seams so random xD

median zephyr
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they prob were gonna have a filter, or have them move and just didnt impliment it? or im missing something, but i genuinely cant find a single thing it does

umbral garden
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They should add a tutorial on how to navigate the new UI

vestal cedar
white plover
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@pearl summit Just a heads up, Mosin Obrez does not count for Mosin Nagant challenge damage

white plover
median zephyr
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^ its any variant of mosin, obrez isnt a variant anymore

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stupid, but it "makes sense"

amber portal
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why is there not enough weeks to get the BP done and the charm from weekly challenges only? something dont smell right

hot vigil
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I have played very little this event (compared to what I used to) and I'm at level 26 already.

rotund obsidian
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@inner quiver #game-ideas message kinda like this but i'd probably just throw it on saber with martialist instead of a whole new perk

inner quiver
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If it were only on sabre specifically, it may also be thematically appropriate to implement an auto riposte?

feral jetty
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how do they mess this game up so much

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44m term 76 damage with bleed

crystal plume
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Flechette trades reliable 1 shots and pen for improved damage retention and bleed

steel comet
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So it can double tap at 44m, that's not bad.

empty oasis
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@green token Your post "Title: more pvp" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

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@surreal frost Your post "Title: Fov and Keyboard and Mouse input " has been removed due to Only one idea per post.

fading vector
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What's with all the night time maps...? Seems like every other is night and it's real boring because no one does anything...

heady sleet
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Are they going to chance the UI to usable soon? Lost my motivation to play because of it xD

opaque mural
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Does crytek know why the freezing is happening and can I help them by submitting gameplay or anything?

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I ask because sometimes I don’t open the map and it freezes right at spawn.

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My friend has no problems so was wondering if it was some settings I chose.

ivory drift
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In terms of the Region I don't think we should be blocked from playing with our friends from other regions because of issues in relation to connection. We should have the ability to change our region and accept the negative affects of Latency issues. Why we're barred completly is kind of silly.

tight plaza
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Yoooo can we sort out the sevre fps/ perfomance drop at grizzly lodge. shi gets rocked around there

queen jungle
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They really ought to restrict the beetle more so it's not used outside of it's intended purpose. Maybe lower it's speed significantly while exposed to sunlight or something.

median zephyr
queen jungle
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It was introduced to make it easier to spot people inside buildings, but with how strong it is, it's more being used like a cruise missile at the moment.

rotund obsidian
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probably has something to do with the fact they've buffed the damage by 900% to do exactly that

median zephyr
rotund obsidian
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salveskin mandatory frfr

hardy coral
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It's too hard to hit, make it bigger or at the least the hitbox.

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It's fine if it can be used as a kind of grenade but when it's so easy to get to the target like that it's just annoying.

quartz river
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How much ping does everyone think the maximum should be lowered to? I'm in Oceania, and have alot of friends from America, so I generally play on US West servers and I sit at about 143ms. I'm just wondering what everyone thinks would be fair?

Because if the ping max got lowered to something stupid like 80, then there's no point in even playing the game anymore.

queen jungle
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225 sounds like a good number

quartz river
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I could agree on that, I see alot of people wanting like 80-100, but that seems ridiculously low

queen jungle
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80-100 would mean quite many people living in NA would be unable to play on NA servers.

hot vigil
median zephyr
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I'm not crytek so I don't have numbers, but somewhere around 180 shouldn't break the bank, idk what exactly it should be though

open wolf
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150 seems fair. I know that's even the point in Battlefield where they just turn off lag compensation and give you a warning to lead your shots.

median zephyr
hot vigil
median zephyr
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its a one size fits all solution, problem is it increases the trade window, which is what people complain about

open wolf
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I mean, BF does the same thing. Most shooters do. It just turns it off when your ping is too high. Regardless, I wasn't even saying that's what should be done. I was just using it as an example to back up my suggested ping limit.

median zephyr
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150 might be good, its a real question of "how much ping is too much ping" which i wouldnt know the answer to

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and most shooters arent client side priority like hunt, obv the client tells the server to a degree, but hunt your client is much more of a decider then most games

hot vigil
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I'm very radical and say 100ms should be the limit.
But I also play in Europe where no matter where you are in Europe you'll be able to play on EU severs no issue.

median zephyr
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i get why youd say 100, but i live in US, i wouldnt be able to play US west with that change, but maybe thats not a big deal who knows

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i personally thing thats very very low, but i have no data about ping

hot vigil
median zephyr
hot vigil
median zephyr
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but previously i wasnt able to play the game at all during peak uptime on us east, maybe with newer players/ the new matchmaking itd be fine, but it worries me

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servers were empty all afternoon, 3pm, 4pm, 8pm, everytime

spice trout
hot vigil
median zephyr
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all i know is game was fully unplayable unless i wanted to play pve, which is not acceptable

hot vigil
spice trout
# hot vigil I'd take a 125 too.

I would definitely take 125. Heck I'm in the states and I'd still be able to play on EU if I wanted to with that. Not that I do ever but still.

median zephyr
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not saying server merging, im saying that your suggested ping limit of 100, id be stuck in those empty servers, so i couldnt play unless i derank is soul survivor

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which nobody including me wants

hot vigil
hot vigil
quartz river
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So, for me, the only friends I have that play Hunt are in America, I could live with a 150 - 170 ping (I sit at 130 - 146), but if it's set to 100-125 then there's just no point in playing anymore. I feel like there would be alot more than just me out there in the same situation

median zephyr
spice trout
hot vigil
hot vigil
median zephyr
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like your close server WILL be full, it WILL be low ping, play on it

quartz river
hot vigil
hot vigil
quartz river
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@hot vigil so, fun for everyone, except if you can't play with friends, then don't play kappa

I honestly think 150ms would be an absolute fine cap

spice trout
quartz river
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@spice trout I agree. They need to fix the servers. There has to be a better way to do it than simply locking people out from their friends

hot vigil
spice trout
quartz river
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(Because it suits my narrative more kappa )

hot vigil
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Also remember @quartz river crytek have always stated playing with friends > server limits.

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So even if we get a 100 ping limit you would still be able to play.

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It is just to prevent people to queue up in two regions over.

quartz river
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@hot vigil OH, so you're saying for example so 3 people in China are unable to queue in NA West, but someone from Oce could queue with 2 friends from NA West.

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I may have been misunderstanding

hot vigil
median zephyr
hot vigil
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Friends can always play together

median zephyr
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which is a good thing imo

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bc at least they have a reason to be there

hot vigil
median zephyr
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for a mental help sure it is different, but id also be pissed if i was playing with high ping when i didnt want to

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id rather them just make it so queue times were infinate, so even if you have to wait for a match, it would be full on your server

hot vigil
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Or give the option to choose "proceed finding match on East"

median zephyr
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bc frankly i just want full matches on east, i only go to west if im forced to

hot vigil
median zephyr
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for sure, thatd accomplish the same thing

hot vigil
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But it is a sad reality most people nowadays don't tolerate long queue times.

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Remember in vanilla WoW where finding a dungeon party could take an hour writing in the LFG chat

median zephyr
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this is fair, but then it should be made an option, if im ok with waiting 20 mins for a queue, no reason to send me into an empty match, and if its opt in, no new players will wait by accident

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i never got that, im always MAD when im thrown into an empty match, like id rather just not play

open wolf
median zephyr
queen jungle
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Old ui coming back?

empty oasis
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No

thin remnant
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#game-ideas message this is doing surprisingly well, I was expecting to be showered with dislikes.

remote ore
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#feedback message lol dude, this is some funny feedback but you can assume that the owners of the area didn't care about updating the flag because they were transformed into zombies ..

thin remnant
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BIGOWO WHATEVER YOU'RE TYPING YOU HAVE TO PUT THE WORD FISH IN IT RIGHT NOW

hot vigil
# thin remnant https://discord.com/channels/350201607788429323/524577494863708180/1282547081134...

Well, I don't wanna shatter your dreams a too much, but flares/fuses simply just doesn't work how you think they work in the game.
Imagine that a flare/fuse is an object with an hitbox in the game world.
Then imagine that a players (downed) body is also an object with a hitbox.
The way flare/fuses burns when the two hitboxes meets for moment and then the player's body with flag a "burning state" with the little flame animation and everything.

So there are some challenges to your concept.
First, the flare/fuses might simply roll away, as they are an different object in the game bound with some soft-physics to them.
But even when they don't roll away, the (usual) position of two teams would mean that the players body will be blocking the view of the fuse/flare for the team-mates and if you choose to shoot a flare on top of the body it is now an RNG of what way it fall making either an easy counter or impossible to shoot.

Another challenge is how unintuitive it is to shoot a flare/fuse that is burning NEXT to a body, as I said, it can roll a little away from the hunter so they two objects are not really connected in the game world or logically for a new player.

Lastly it wont stop the insta-burn meta, which is what people have gripes about.
Even a less effective burn in a tool-slot is better than dedicating a consumable slot for burning.
And it is not only about burning out completely, but even just that going down once basically loses you two bars making you 1-tap to many of the most powerful weapons in Hunt.

crystal plume
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I just think that burning speed while downed needs to be separated into "actively in fire" speed and "my left toe just got hit by a fusee" speed

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Keep actively in fire at 2.5 speed as it is and flares/fusees only burn at a rate of 1.5 speed

hot vigil
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Still doesn't really solve the insta-burn gripes

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People will always choose "free burning" over fast burning

thin remnant
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-"Well, I don't wanna shatter your dreams a too much, but flares/fuses simply just doesn't work how you think they work in the game.
Imagine that a flare/fuse is an object with an hitbox in the game world.
Then imagine that a players (downed) body is also an object with a hitbox.
The way flare/fuses burns when the two hitboxes meets for moment and then the player's body with flag a "burning state" with the little flame animation and everything."

This is fair point, and would mean it needs more effort to implement, but is it not possible or too difficult to make the burn only active while the flare is in contact with the body? Meaning an imprecise shot is punished?

-"But even when they don't roll away, the (usual) position of two teams would mean that the players body will be blocking the view of the fuse/flare for the team-mates and if you choose to shoot a flare on top of the body it is now an RNG of what way it fall making either an easy counter or impossible to shoot. "

Correct me if I'm wrong, but are you saying downed bodies have collision and block bullets? If so, I don't think that's a good feature anyway.

-"Another challenge is how unintuitive it is to shoot a flare/fuse that is burning NEXT to a body, as I said, it can roll a little away from the hunter so they two objects are not really connected in the game world or logically for a new player."

Point one

"Lastly it wont stop the insta-burn meta, which is what people have gripes about.
Even a less effective burn in a tool-slot is better than dedicating a consumable slot for burning.
And it is not only about burning out completely, but even just that going down once basically loses you two bars making you 1-tap to many of the most powerful weapons in Hunt."

I am a believer in keeping the majority happy, and don't think killing the body burning of flares and fusees would do that, even if it would be good for the game. A tool that is far less effective, if not just a waste, if the opponent is[hol up]

#

in proper position and not stalemating is less damaging than what is in the game right now. In situations where it does work, usually burning is used in a non-damaging way, punishing stalemates and teams being out of position. In other scenarios, it isn't very useful because one shot will deny your faulty burn attempt. So a smart player likely won't even instaburn in these scenarios as it's nothing but a waste

But the points you bring up do make this suggestion more difficult, so I respect your points.

#

Very articulate and well-thought-out as always 1HuntLove

hot vigil
# thin remnant -"Well, I don't wanna shatter your dreams a too much, but flares/fuses simply ju...

I'm not quite sure they block bullets, but it rather hard to hit what you cannot see :p
So the "you can just shoot it" ain't really something that can happen often.

Hunt was still a good game before flare/fuses could burn, it was simply the factor that solo necro needed a new instance of burning for whenever they got up, hence why we got flare/fuse burning.
Now solo necro can only get up once that need is removed, hence why I wouldn't mind removing it from the tools again.

People would still have the ability to bring burning in form of firebombs, fire beetle and dragonsbreath (which can be slotted into a LeMat or be split in a Romero Handcannon).
So we will still have the options to burn :)

Yes I agree we use burning to stop stale-mates, but pre-flare/fuses it was still a skill-set to apply burning, because you had to gauge if you wanted risk a resource getting instantly negated by a choke.
Now it is not a skill check, but a follow-up to the point it would be more practical to just have hunter automatically combust when they die.

thin remnant
rotund obsidian
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burning actually made stalemates harsher for me. the amount of times i've just had an enemy body burn out completely midfight while two people on the enemy team completely ignore it? it's kinda nuts.

hot vigil
hot vigil
thin remnant
hot vigil
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But nothing a slightly expanded hitbox wouldn't solve ofc.

thin remnant
hot vigil
thin remnant
daring violet
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maybe unpopular opinion, but I think necro either needed 1 use or faster burning needed to be implemented, not necessarily both

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it kinda got over-nerfed by being fixed in two ways simultaneously, the burning thing for me was only annoying as solos would get up 6 times, so I didn't mind the burn speed for team fights, because it didn't seem cheese to me

hot vigil
# daring violet maybe unpopular opinion, but I think necro either needed 1 use or faster burning...

Naw, I too share your take.
Basically the necro tweaking have been good for both teams and solos, maybe solos should be able to regain necro charges on boss banish, just to encourage to stay in the game longer, but for teams it is just way more fun to fight now in my experience.

Only issue and I'm sure everyone else's gripes would also go away would be to revert back to firebombs/laterns/fire beetle only for burning bodies.

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So we lessen insta-burn meta.

daring violet
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I never play the game solo, I felt the necro meta was dirty, and without it you don't stand a chance

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i'd rather there was a solo's only mode, but wouldn't have enough players in my region but eh

hot vigil
daring violet
#

kinda, but I see it as related, as I mostly always burn due to getting sick of solos getting up and popping you with back turned. if soloplay was balanced by having solo only play, I would be all for burn speed reducing

hot vigil
#

Well, it is more balanced now because solo only get up once.

daring violet
#

yes, but they also burn quick so its balanced twice, and therefore unbalanced

#

should have been necro change, or burn change, not both

#

orrrrrrrrrr implement solos mode so they stop polluting my lobbies with their shenanigans

hot vigil
#

Again, that is because of flare/fuses.
If we didn't have flare/fuses to burn, people would think twice about burning.

daring violet
#

lanterns are almost everywhere, I don't see that as the problem

hot vigil
#

It still ain't as fast and free as flare/fuses :)
If I down someone, I can just press "6" and shoot my flare pistol.
But if we removed that I'd had to go find a latern or have firebomb on me instead :)

obsidian sorrel
hot vigil
obsidian sorrel
hot vigil
daring violet
#

you get a spaghet enough codebase and it has the sentience to fight back in self defence, can confirm from experience

empty oasis
#

@waxen merlin Your post "Title: inaccurate environmental hitboxes need to be fixed." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

#

@north onyx your post "Title: Development" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

north onyx
#

@empty oasis that was a suggestion, not feedback.

#

Feedback would've been "It was a bad idea to remove devs from the hunt team to put them on the crysis team"

chrome oyster
#

@tired imp they never said the cursor bug was fixed AFAIK...

turbid pecan
#

Decreased burn time for downed hunters is the worst change you've ever made. And why the fuck did you even do that, after you decreased it like three times already?

hot dagger
#

You add cross play across consoles your player Count literally doubles

hot vigil
nova island
#

Downed hunter burn rate is killing the team game. Is this being looked at?

chrome oyster
#

@swift viper you're using the performance oriented options right?

I haven't really noticed blurriness with quality or balanced

hot vigil
#

@upbeat slate I think a cool way to do poison bombs would be a "spreading mist" so if people don't choke the center of the bomb, it will spread out and about a bosslair, just don't know how possible it is to work with Hunt's code

upbeat slate
river zephyr
north onyx
#

@keen heron Legendary > EXP > Money

turbid pecan
#

What is this "The latest in Hunt" shit? Not updating any of the massive UI shit, but instead bringing this tab with more purchase options ... ffs

tiny pivot
#

#feedback message honestly it's a sick joke that you can equip a non-skinned and skinned Centy Shorty and one will have the proper sights and one won't LOL

storm pendant
stoic spindle
#

Is the auto-pop bug going to be fixed ?

mint star
#

I kind of miss there not being forced mmr matches

mint star
keen heron
# north onyx <@157636168706555905> Legendary > EXP > Money

I agree too! But legendary isn't always an option, and my justification for picking money over 10% exp is that I wanna extend the amount of time between my prestiges. It's a personal thing I wanna slow ride enjoy the weapon variants etc.

queen jungle
#

I hate when it closes out of inspect items when ur teammates change loadouts

median zephyr
#

yea, hopefully soon we can see easier teammate loadouts, and teammates changing/ coming back from a match doesnt take us out of the menus

lucid lion
#

I am sure there are going to be a million people posting about this but the trade window needs to be cut down. You guys took a problem that was bad and like most things with this update made it worst. A dead player can get 2 whole shots out with an officer or dualies after the hit marker has landed. To top it off, buffed shotguns only make this worse. This needs to be fixed.

rotund condor
#

Would love to see hunt dollars removed from the game. At this point let people play with w/e they want.

granite ruin
#

Please tell me whether I will ever be able to buy Devil's Advocate and the pike?

inner quiver
#

@storm pendant The unlit dynamite idea would just make all alert trips insta kills DX

rotund condor
#

Nerf Beetles. Why the fuck are they doing 50dmg?

#

@waxen merlin got something to say buddy?

waxen merlin
fresh dragon
#

the amount of skins and DLC's is getting a little ridiculous and out of hand now lol

median zephyr
#

If you like the game why would you be sad they're making stuff to keep the game running?

#

It's all cosmetic, it's not op or anything theres no downsides

sand kiln
#

At least now (good or bad, depends how you see it) they seem to release one DLC every two months(?)

fresh dragon
#

i realize, iv been playing since day1 lol

inner quiver
#

mods agree with marketing's decision to push ads in your face on home screen lmao

#

feel big and strong censoring people that disagree with aggressive advertising being shoved down our throats?

#

crytek thanks you for your service, you've convinced me to spend the entirey of my next paycheck on blood bonds and dlc

minor ermine
#

Grizzly Lodge has insane FPS drop. I was fighting for my life with less than 30 frames. They need to do something about it.

sand kiln
#

They are working on it 😁

fresh dragon
#

the game completely fucked me

#

i got an error code 0x7111 3 times in a row for some reason, first 2 it kept my hunter, the 3 time it took my hunter

#

so over the nonsense crashes and bugs man

#

the other day it DC'd me and allow me to reconnect, when i did my hunter lost all its health chucks instantly and i lost my hunter that was about to retire

nimble moth
#

that fixed it for me

thin remnant
#

I hope this is the right place, it feels irrelevant anywhere else, but why not just remove the no repost rule or switch it to a certain amount of time you have to wait until repost if it's not enforced? This is a genuine question I hope it's not taken wrong. I have nothing against the moderators of this server or against the members reposting their suggestions

fresh dragon
#

WHY AM I GETTING 0X7112 ERROR NOW FFS

#

ITS COSTED ME 2 HIGH END HUNTERS FOR NO REASON

waxen merlin
#

@arctic hornet you can get them as a dark tribute reward. I have not spent any blood bonds on the ones I unlocked.

arctic hornet
inner quiver
#

Who is the mod who keeps on deleting my suggestion idea

#

I want a reason why you keep taking it down? Or is it not allowed to critisize aggressive advertising?

empty oasis
#

Multiple posts have been removed as they were feedback. If you'd like to give game feedback, please do so in the #feedback channel

If you have an idea for the game and you'd like to leave feedback, then post the idea in #game-ideas and the feedback in #feedback . Don't combine them into your idea.

Add as many details to your ideas as you can, but leave the extra opinions off so that the ideas are easily digestible and can be voted on accurately

inner quiver
#

Yeah, the suggestion was to get rid of the aggressive advertising

#

why was it deleted?

#

I also specified specific areas I thought were considerably annoying and suggested getting rid of those

#

We're both speaking english here right?

#

Nope, you're not replying? Cool ok

rotund obsidian
#

yeah idk i guess 'remove x' is just being lumped in as feedback, which sorta sometimes i get but other times meh

inner quiver
#

I mean I know for a fact the relation to content already in the game isn't grounds for calling something feedback vs suggestion

rotund obsidian
#

sometimes i'm only seeing titles after the fact so maybe the text bodies are just ranting but some of these deleted ones have been kinda on the fence for me

inner quiver
#

Heya heathen if you're the one who deleted it, want to make a quick clarification for you: Suggesting things crytek should remove are suggestions. I had ONE sentence stating I thought that it was non-subtle and tacky. Does that one sentence make the entire post feedback and forfeit in the suggestion idea chat?

empty oasis
#

@inner quiver Your post was removed because it was feedback. The only thing that could be deemed a suggestion was the title of "Stop being scummy". If you have a problem then please take it to <@&792845835855200267> as this isnt a place for discussion on the removal

inner quiver
#

I'm not taking my grievances to a convoluted slow response system because one mod doesnt understand english vocabulary

#

Here, in case you missed it, @empty oasis , Heya heathen if you're the one who deleted it, want to make a quick clarification for you: Suggesting things crytek should remove are suggestions. I had ONE sentence stating I thought that it was non-subtle and tacky. Does that one sentence make the entire post feedback and forfeit in the suggestion idea chat?

full heath
#

New army Auto carbine

#

Oh shii wrong chat

inner quiver
#

In the feedback should I just rag on Cryteks marketing team? Or will that get nuked too since clearly everyone affiliated with Crytek is more interested in not being criticized rather than improving the fucking game :/

#

@empty oasis Hey buddy, I'm talking to you, it's rude not to respond to people

#

You have a vendeta or something from the very first suggestion post I had?

empty oasis
#

As long as you keep your criticism respectful, no feedback will be removed from #feedback. Once again, if you have an issue, take it to <@&792845835855200267>

inner quiver
#

@empty oasis Ok cool, is there any way I can use ModMail to specifically talk to the mod who likes adverts and anti consumer practices implemented in hunt

#

Or will I get a random? :)

tawny prawn
#

salts never worth it, man, better to take a sec and chill

#

but yea, its totally purposeful since they started monetization changes, its just good money to take advantage of people with shitty impulse control

oak shoal
#

money speaks as well, just simply dont buy any DLC until they fix things

tawny prawn
#

happens everywhere

inner quiver
#

One of the mods was trying to stop it from being spoken about in another channel is the issue

tawny prawn
#

nah, just rules being weird

balmy sparrow
tawny prawn
#

leave it in feedback is fine, both channels get swarmed anyway

tawny prawn
#

not worth

inner quiver
#

Its just so fucking sad man, people actively trying to defend these practices

#

Or at least shut people up from discussing it

tawny prawn
#

nah bro, youre just pissed and overthinking it

#

seriously, take a walk, its all good

inner quiver
#

Brother, I've gotten shit deleted for being too much of a suggestion before. I always get a mod notification letting me know to take it to feedback

#

none of the posts I had earlier got a notification

#

I just noticed luckily they got deleted (multiple times :p)

#

I had to ask for an explanation

#

Idk, someone's simping for crytek here

tawny prawn
#

maybe

sand kiln
balmy sparrow
inner quiver
#

I'm not opening a private message with you guys, nor am I interested in opening a ticket

inner quiver
balmy sparrow
inner quiver
balmy sparrow
#

The ","

#

The grammar

inner quiver
#

sorry man, I misinterpreted

tawny prawn
#

when i get pissed, i hop into hunt and hurt people in legal gaming ways

#

theres something funny about long ammo players getting headshot and losing their ranged advantage

#

i attest that to the power of dlss fps and centered crosshair

#

good shit

balmy sparrow
#

Bonk, and life becomes better

sand kiln
balmy sparrow
#

You, however

#

You sleep

sand kiln
sand kiln
#

@full heath your post has been deleted due to "low effort/trolling". Please follow the guidelines pinned in the channel when using #game-ideas

thin remnant
#

@iron trench they removed pen from hv? i never heard about this

#

@upbeat slate i like option B, sounds unique and would give it the ability to flush enemies out of a larger area and deny it more than anything else, but slowly.
Making it instant would be a bit crazy with the fact that poison bombs explode on impact instead of having a fuse, so I think option B is nice

iron trench
# thin remnant <@248905205222080513> they removed pen from hv? i never heard about this

I meant to say: It's like regular compact and medium ammo.. only penetrates 1 layer of thin wood (medium ammo a little bit more), and if you shoot from a diagonal angle, the bullet doesn't pen at all.. and also if you're using a bornheim silencer you penetrate nothing.

There is no reason to reduce the ammo pool of all high velocity guns..

For example.. if you use any medium ammo high velocity revolver, you have only 8 bullets in the reserve.. this is less than an uppercut..

And the new Martini Henry High Velocity, you gain only 7 + 1 in the chamber per ammo slot..

And explaining the penetration: If you shoot like i'm showing in the 2nd image, the bullet doesn't go through.. (that's the reason long ammo is so strong); But if you shoot strait like in the 3rd image, the bullet penetrates.. medium and compact ammo have too much inconsistency.

upbeat slate
wanton imp
#

@hearty marsh i think the dynamic music depending match is very cool

#

it should definitely get added in some way

abstract crystal
#

SURVEY US BEFORE STILLWATER MAP

#

FREQUENCY should be determined by player demand tbh

#

make it a contract, idc

#

some players want new map only and thats cool, lets us veto or vote for map desire

abstract crystal
#

this is feedback/discussion

carmine needle
#

Not following, what do you want them to do?

#

Be able to pick what map you get?

#

Oh i see

rotund obsidian
#

i'd really prefer two contracts and just let us checkmark both if we are cool with either

carmine needle
#

I'd be shocked if they add in contract selection

#

but who knows

thin remnant
hot vigil
#

@upbeat slate is it like... a suggestion to keep it like that or?

upbeat slate
wanton imp
#

so you're saying poison+concertina should instantly kill someone?

#

or atleast kill someone if they manage to walk into a poison+concertina trap combo

hot vigil
upbeat slate
hot vigil
rotund obsidian
#

Also worth noting: bear traps deal reduced self and friendly fire damage. In your tests, you survive two bear traps because YOU placed them, but they deal 82 damage each.

#

It's a 50% friendly fire reduction

upbeat slate
rotund obsidian
#

and also, while the conc slowdown is a known bug, poison DoT did infact get nerfed so it's hard to say exactly how effective the killtrap combo will be if conc is brought back to where it was.

upbeat slate
#

Thanks for feedback

rotund obsidian
#

yeah beartraps for some reason deal half damage to yourself. They're also considered melee damage, for some reason? you can do melee challenges via enemies stepping in traps. I got a few kills towards 'kill monsters with melee' by having grunts step in beartraps, so that's still a thing. might be related

upbeat slate
#

Then I will do testing with pvp-on with a freind and see a resault

rotund obsidian
#

honestly, I'm glad to see the poison/conc trap combo nerfed, good riddance. especially when you can now place traps wherever the hell you want. Landmines aren't engaging and they promote passive gameplay.

rotund obsidian
#

Then it should be reworked to function on its own, without the gimmicky instakill

#

They were already useless on their own, they just made conc traps (which were already very strong) even better

hot vigil
#

I've always said the issue is conc traps, they hold back ANY balance for other traps.
Because whatever you add as a new trap the question is gonna be "how does it combo with conc traps?"

rotund obsidian
#

then crytek pulls a fast one by adding an even better instakill via beartraps lmao

upbeat slate
#

Hmmm. Maybe they should increase duration and radius on poison trap. So that it can cut off the path.

hot vigil
#

Eh, first thing first, make conc trap destroy other nearby traps

#

But then again, if people walking into the other trap first it doesn't matter

toxic socket
#

As a new player it's hardly possible to learn the game if you get annihilated without any chance to learn from your mistakes. Every second player you run in to is so many ranks higher and has like 10.000% more play time. I mean I can understand it is a lot of fun for all the super high rank sweat players to farm all the new players that came with the new update.
But long term I dont think it is healthy for the community/ game. New players should be matched with new players so they can learn from their mistakes and see their progress and enjoy the journey suffering and adapting.

hot vigil
spice topaz
#

(Sadly that's soul survivor so MMR isn't even applied)

sand kiln
hot vigil
thin remnant
thin remnant
hot vigil
#

That mode just keeps giving (misery)

spice topaz
#

Still a good feedback on exactly that issue

sand kiln
#

Unless you play with 5*,your SBMM should stay around your "skill level"

#

MMR doesn't take Play time, prestige or KDA into account

toxic socket
#

Thanks for your replies.
My bad then, I assumed soul survivor is the go to mode to learn the game / different weapons without spending hunt dollars or team mates carrying.

bold quarry
#

You can always take a free hunter and go solo into bounty hunt. They have (mostly) different weapons

waxen wadi
#

On the grounds of only burning while in contact with the fuse. I'm not sure if they could make the fuse so that it doesn't go into the hunter after they are downed. But you 100% could have it only burn while in contact with the hunter. We already see this with AOE firebombs and lanterns on water (where you burn but aren't on fire), or with torches from grunts falling and detonating barrels.

bold quarry
#

I spend a few hours playing free hunters, only killing mobs and looking for hints to get event points and loot the cash in the center of the map. Then extract.

#

Got me lotsa money, skilled hunters and better knowledge of the map

#

For weapons, you can always find some on workbenches and lookouts. Or if you heard a fight, head to that direction and see if you can loot some dead hunters

#

wierdly enough, in my mmr lobbys, ppl don't seem to burn so many enemy hunters anymore.

#

Once the team is dead, ppl leave

full heath
#

Alright

#

I guess my idea was a joke

dim heron
#

@toxic socket MMR is not based on rank/prestige. Rank/prestige doesn't mean much aside from they played the game for longer hours. It doesn't denote skill as anyone can gain levels and prestige. The game has been out for 6 years or so, those numbers mean nothing now lol. Focus on the MMR Stars.

Also, quick play I don't believe uses the MMR to matchmake. (I could be wrong though I believe it doesn't).

toxic socket
#

I understand what you are saying. Maybe I am just horribly bad, but I still think a prestige 100 level 100 vs a prestige 0 level 50 match up is kind of unbalanced. No offense here.

bold quarry
#

Even Prestige is useless.
If played 400hours and only prestiged 5 times. Haven't prestiged for atleast 250hours.

#

Its a shitty indicator

crystal plume
#

You need to play bounty hunt for a more balanced experience, soul survivor doesn't use MMR due to lower playercounts

storm pendant
#

@iron trench Don’t talk shit on my dual dolch meme

storm pendant
floral nova
#

Lately I'm witnessing more and more randos that run and leave the trio, carrying away one bounty. Do you too?

#

maybe it's because of the event challenge 🤔

#

this really sucks

#

once one mate dies, the other runs

#

I ress and we fight 2v3

storm pendant
#

I don’t play randoms but heard my friends mentioning this happening since the start of the event

floral nova
#

oh

#

I thought it was just this week challenge

sand kiln
#

It's just the random experience, you may find good or bad teammates

storm pendant
floral nova
sand kiln
#

Since they are not tied to play the game you want or they should (as a team) they do whatever they feel like

floral nova
#

maybe exiting with alive mates should be punished? They would wait next to the exit, at the risk of being pushed

sand kiln
#

It's basically RNG

#

I have yet to see a random TK me

sand kiln
#

It's annoying tho

#

But you can't force a random to fight if they don't want to, and they cannot force you to leave if you just want to fight

#

That's why I rather play with friends or people in LFG

floral nova
thin remnant
#

@mystic gale about the revolving shotgun, the base variant sounds pretty weak imo and seems a bit squeezed between the current shotguns.. do you think creative liberties could be taken to strike a balance between the speed loader and base variants you suggested to make one balanced and unique weapon with a similar mechanism to the Scottfield that allows it to eject all it's shells on an empty reload but with some other balancing changes? Or would this take away from the inspiration from it's real life counterpart?
Not asking you to edit the suggestion fyi, just discussing how it could be implemented

#

I feel like that would make it a more interesting and unique option gameplay wise, but may break hunts pattern with real life consistency.

Sorry for any grammar issues lol

mystic gale
# thin remnant <@266802419218907136> about the revolving shotgun, the base variant sounds prett...

I mean obviously the real life gun doesn't do that but I disagree with you that it may break hunt patterns. For instance consider the LeMat mark 2 or the bomblance. Hunt has always been about trying to fit real life inspiration with the fantastical elements of the game.
To be honest I always envisioned the swift variant as popping out the shells like the scotty swift already does, I just didn't think to write it down.

Originally I considered suggesting the weapon as ONLY a 2-slot weapon and make it the "premiere" 2 slot shotgun. Like the crown and king is the "premiere" 3 slot shotgun. Not necessarily to mean it's OP, but just definitely the strongest in it's category with a price to reflect that.

I decided to move away from that, but like I mentioned in the post. I'm no game dev. The devs are free, if they choose to add the weapon, to do whatever they want with it. I honestly would just love to see it represented

thin remnant
mystic gale
thin remnant
#

The temptation to suggest a one slot revolving shotgun with access to fanning XD

mystic gale
thin remnant
mystic gale
vague quiver
#

i'll get insta sniped and be basically no help but fuck it we ball

frosty nest
#

Is there a keyboard input bug? Whilst playing hunt it seems I can't strafe sometimes while running. Only started since update. I might just need to clean my keyboard but it seems inconsistent which keys work and don't. Anyone else had a similar issue?

empty oasis
thin remnant
frosty nest
frosty nest
fossil gorge
#

specter riposte with slugs my beloved

rotund obsidian
#

@pure musk #feedback message think that's just a fuckup on the name of the binding, it still works like how it did before

#

my jump button only jumps, and my vault only vaults

unkempt spire
#

I don't know if this was addressed before, but as someone who is in the EU and plays on the EU servers, I am seeing a lot of Asia and China players in our servers. Abusing the ping and getting away with it. Why?

Last game, I killed a player and a whole second and a half later, his bullet got me after he was already on the ground.
Why are they allowed to be on our servers. They DO NOT belong here.
Get them out of our servers. They have their own servers and we have ours. Why is this such a big issue still?

open nimbus
#

So is ANYBODY FIXING BLACK SCREEN issues I can't get a fuckin answer anywhere else and apparently its 60 percent of xbox can't play the shit we all paid for going on a fkn week now bro like can we get an answer

storm pendant
chrome oyster
#

@flat sandal ... combining loadouts and hunter skins ... actually seems genius

flat sandal
#

tbh I don't know how that wasnt in the game forever and suspect some weird reasons

chrome oyster
#

... Hunt really feels like a game that's been slowly refined into what it is vs having a clear formula out of the gate

flat sandal
#

true, it's part of what makes it fun. it seems so simple though. Even if they just did it in a convoluted way, like having to name the loadout the hunters name. Don't even care that it's weird. That would at least solve the problem that you actually have to buy loadout slots.

maiden bone
#

The Devs added an advert instead of changing the UI. I'm getting the sense no one is going to change the UI in the long run

crystal plume
#

They already showed work in progress improvements to different areas of the UI

#

They didn't "add" adverts instead of the other improvements, they likely already had the system in place but used it just now

astral socket
#

Who in his sound mind did came to idea to introduce poison beatle that does 50dmg?

maiden bone
#

It's all so tiresome

chrome oyster
#

it's not "new" it's just something they've always had but (seemingly) don't always use

#

I'm not sure if that makes you feel all that much better ... but they didn't work on adding that instead of working on community requested improvements

flat sandal
#

sry I meant to respond to the first message

#

did it involve getting rid of the home tab and the gear tab entirely?

crystal plume
flat sandal
#

on PC you can literelly get rid of every single one of these new type of screens with zero issues

flat sandal
#

Honestly find it hard to imagine how even console players use the gear tab

#

it's just bloat really, just giant preset filters

narrow wharf
flat sandal
#

I've only just really noticed^^

#

like, their choices for making things better are actually quite good I think

narrow wharf
#

Nah ive thrown in the towel completely, not giving crytek another chance. Im just here to take screenshots of funny feedback.

flat sandal
#

what a hobby

queen jungle
#

Mobile games are the largest market, but also the most competitive one and larger and more experienced companies than Crytek have failed trying to enter.
Not sure investing the resources would be worth it considering the immense risk.

chrome oyster
#

... yeah, especially without crossplay of any sort

#

that could be a very small population

unborn dagger
rustic timber
#

I see people suggest removing kd/kda would make the game less toxic, and more fun. I personally don't agree with removing it, as for me it motivates me to reach certain goals. But I suppose if they removed death statstics, and kept only our kill score, assisted and otherwise... That yeah... Perhaps we would have some more matches where people was okey being revived to the bitter end, and fought like no tomorrow.. hmmm...

queen jungle
#

Though "fighting to the bitter end" isn't the goal in Hunt, you're meant to save your hunter if you realise your opponent is better. That's why extractions are always available. 🤔

median zephyr
#

to a degree yes, but in the extremes it leads to extracting at any little disadvanage, its not supposed to be "you must fight always or die" but we also want fights

#

like imagine a player who wants to hold a lair, they have crown slugs, all the traps, they spawn, and dont spawn on the boss so they extract, that is boring, obv this is extreme, but thats not good gameplay

queen jungle
#

Nothing wrong with wanting a good fight, but part of being a skilled hunt player is also knowing when to disengage to save what you earned so far.

sand kiln
#

@little fulcrum Your post has been deleted due to "low effort/trolling". Please keep your post within #game-ideas guidelines.

queen jungle
#

Death is the worst outcome of Hunt

median zephyr
#

to an extent sure, youre out of meds and ammo? you should go and either resupply and come back, or leave entirely, its just in the extremes, (like snipers who only play daytime) it leads to empty matches and is boring

little fulcrum
median zephyr
#

no way to really fix this, besides a community shift, you should wanna win, but not needing every single advantage

narrow wharf
#

If you don't want to die, get better, pvp or just generally have an engaging experience against someone who might be a stronger player than you and you'd rather scuttle off and save your hunter and the 50$ you looted off someone then you might as well just hang out in the lobby and admire the new UI. Its not an economy simulator its pvpve

queen jungle
#

The primary objective of Hunt is to extract the bounty. The secondary objective is to get out alive.
Death is the worst thing that can happen and in my experience shows either unreasonable aggressive behaviour or a lack of knowledge when to disengage.

#

Pvp is always a risk threatening the two objectives.

median zephyr
#

obviously if you wanna play safe and never die you wait a while, snipe in, etc. but most people play this game bc the pvp is fun, not to never die and up their kd

bold quarry
#

I don't care if I die during a good fight.

median zephyr
#

id rather die in a fun fight, then sit outside sniping safely in a boring 40 minute match, 100% of the time, i never struggle for money, and i dont care about kd, i go to push and make plays happen not sit and wait for a free kill in a more safe way

bold quarry
#

If I have money problems, I get free hunters, rage about their shitty Equipment and collect mobs, event points and the cash at the center event camp in the mine.

#

That sounds boring but I use the time to explore the map and stay out of fights.

median zephyr
#

i mean hey, if you need money its a way to do it, at least now free hunters come with a melee and medkit, so youre not fully out of it

queen jungle
median zephyr
#

like we cant make it so everyone has money always, but if average players are struggling with money, thats probably the best that can be done, its hard to balance economy stuff around the top eschelon of players

#

and i wonder if the game would improve if kd was gone, its hard to know how many people play increadibly boring bc of it, but im not for or against it either way

bold quarry
#

I lost nearly all my money due to bad ping, getting kicked from the server, joining back in and getting instandly killed and then camped and burned, and ppl way higher killing me

queen jungle
bold quarry
#

Couldn't even buy a new hunter at one point

median zephyr
queen jungle
bold quarry
median zephyr
bold quarry
#

When a friend introduced us to hunt, he told us to never buy weapons and always take free hunters.

median zephyr
#

i wish there was a way to just have it be a set price, that everyone can afford but only sometimes, like once every few games, but i have no idea how to do that

median zephyr
queen jungle
queen jungle
median zephyr
# queen jungle Maybe a dynamic pricing system that takes into account global use of weapons by ...

people have suggested this, maybe itd be good, but i am not the biggest fan of changing prices, nor of balancing by price, becuase itll either do not much (like a mosin getting 100 extra dollars) while still making it confusing, or making it so things vary WILDLY (like an avtomat being 600 or a mosin being 1200) i think a lot of the nice thing about hunt and not tarkov, is things are the price they are, you dont need to wait for "the hose surge" to go down to be able to get your stuff

#

it sucks to see not much loadout variety, and i honestly cant think of a way to nerf the mosin, without it being artificial, like just removing more ammo, or removign stripper clip, etc

#

its a question of how do you target good players but not bad ones, but without some artificial thing (like 6 stars making 50% less money) its very difficult

bold quarry
#

@median zephyr @queen jungle
The thing was: even after 50hours, he didn't change that strategy. He still only takes free hunters.

#

And his fav tactic was sitting and waiting at the bounty, hoping that the team in the bounty would come near us. In 2* lobbys.

#

When the bounty team started running away, we would try to catch them. Impossible

median zephyr
#

its obv frustrating to see someone who maybe isnt the best on your team, but if you have more hours best you can do is to try to show them maybe better ways, even if its slow

hot vigil
bold quarry
#

He didn't. Thats the thing

#

The game really changed after we others decided to buy Equipment and get more hours into some weapons we actually liked instead of switching every time we lost an hunter

median zephyr
bold quarry
#

Don't get me wrong. I'm not complaining, just talking about it and having a giggle.

#

Dude became a dad and stopped playing actively.

median zephyr
#

aw, always sucks, but! maybe there will be time semi soon to play

thin remnant
narrow wharf
#

Loving the ratio going on

thin remnant
narrow wharf
#

DO IT

quartz river
#

@queen jungle I understand the annoyance of being queued up against 6 stars "abusing the matchmaking" because it can be annoying, but, as someone who generally sits at 6 stars, I have friends who are pretty bad at the game but just like to play. So sometimes it might look like they're abusing it to play on easier lobbies, but sometimes they're just playing with their friends who aren't as good

stuck blaze
#

How to fix random fps dropping? I just died because my fps was dropped to 20 when it is always 60

queen jungle
bold valley
#

i bounce between 3 and 4 star, and just now got into a lobby where after getting killed by a wallbang headshot on the first shot (by based on his profile, a suspected cheater), found out that because 2 of my teammates were 5 stars then the matchmaker thought it was perfectly fine to throw us vs 2 teams that were pure 6 stars and one team that was 5,5,6. Like jesus, i do not want this sweatiness. Let me know my teammates stars so i can opt out of matching up that high

thin remnant
queen jungle
queen jungle
sand kiln
#

Sleep at work

hot vigil
#

@latent geyser bornheim used to deal more that 74 damage and it was bonkers.

latent geyser
#

But it's just not worth its price. The match is always better because it can 2 tap, a gun that costs this much and still can't 2 tap is really humiliating imo.

hot vigil
latent geyser
#

Dunno man, I don't like how a gun you'd take for a slot would en up being barely better than a derringer...

hot vigil
#

It is still a rapid fire gun with a good MV, 380m/s, even got HV if you wanna push it above 400, tho recent HV nerfs makes it questionable now.
But it is more a headclicker than a spam down gun.

flat sandal
#

#game-ideas message @wanton imp I like the fast version, would be fun with tomahawk. If only cheap traits would be more viable somehow^^

#

be cool if we could pick up things that others throw at us too

#

mid air^^

wanton imp
#

you mean catch a sledgehammer going at 1mph mid air?

#

would be sick

flat sandal
#

or an arrow

#

doesnt happen but if it does it would be super sick

#

just would be fun to know that it is theoretically possible

#

it probably wouldnt work because of the netcode or whatever

wanton imp
#

kinda like dynamite you can shoot it mid air but is impossibly hard to pull off intentionally

wanton imp
#

bruh

hot vigil
#

😌✨

wanton imp
#

i have 2k hours and that hasn't happened at all to me 😔

hot vigil
#

Considering how bad I am at video games I feel like I've pulled off some crazy shit in this game.

flat sandal
#

had a dinamite set of another one mid air once, I think anyways. He was dead regardless

wanton imp
#

alot of crazy stuff you can pull off in hunt

flat sandal
#

I wonder how easy it is with a shotgun. never tried

wanton imp
#

shooting dynamite mid air being one of them

flat sandal
#

how many pellets do they even have?

wanton imp
flat sandal
#

I might. literelly only now, after years, started playing with shotguns seriously

wanton imp
#

because of the recent buffs?

hot vigil
flat sandal
#

ah thx

flat sandal
#

still dont like how quick they make an end of the fight so often

wanton imp
#

i mean headshots also do that

#

just not as often

flat sandal
#

exactly 😄

wanton imp
#

but tbh its kinda a skill issue because you shouldn't be letting someone with a shotgun anywhere near you

#

unless you're defending boss lair then its reasonable

flat sandal
#

in the current state yes. I was actuall hopeing that they would be buffed at longer ranges and nerfed at close range

wanton imp
#

did make a suggestion similar to that

#

Less damage. more range

flat sandal
#

yeah, or tighter spread making aiming a little harder

#

also, very big deal imo. additional spread from the hip. Like, actual spread of the entire cone as it should be

#

basically all three of those things^^

wanton imp
#

tigher spread sounds like a great idea

#

and if people want very close range combat pennyshot exists

flat sandal
#

I know 😄

#

it still works very close, you just have to aim a little better

#

and aim down sights at a certain range

wanton imp
#

wait you want me to aim? WITH A SHOTGUN how dare you

flat sandal
#

I know, really they should just be AOE 10m radius

wanton imp
#

spread should be screen-wide

flat sandal
#

actually, if you had actual spread it would make the romero a bit better due to the long barrel

#

as in hip fire spread

#

cant fathom why it is not in the game

#

not sure if it is intentional or a side effect of how shotguns work

upbeat axle
#

Spears are such a fucking dumb addition. they should be removed.

#

requires zero skill and its way too powerful

flat sandal
#

it gets really silly in PVE and with stamina shot or both

#

it just deletes everything

empty oasis
#

Having a different spread hipfire vs ads is a bad mechanic imo and I'm glad hunt doesn't do that

thin remnant
#

Id rather have a random inaccuracy on where the cone goes when in hipfire, not that I want that either

trim monolith
#

This new caldwel rival description says i can make double shot how ?

#

any one know ?

crystal plume
#

If you mean this then that's not what it means

sand kiln
#

@cedar sky Your post has been deleted since it belongs in #feedback and not #game-ideas . Please use the appropriate channels in the future.

forest locust
#

Crytek

I love u. I love Hunt, really, i enjoy it. But somehow i cant reconnect if i was SOMEhow disconnected, i hve 500 mb\s internet coonetion and still sometimes i just disconected and cant reconect back. Please Crytek fix it, its annoing as fck.

trail carbon
median zephyr
#

shotguns in games should dominate close range, if you make it so shotguns only kill within 5-7m but preform like a rifle until like 40, shotguns would be terrible

#

lemat shotgun used to kill at 5m, NOBODY liked it, i get being a bit upset at slugs, but normal buckshot on 3 slot shotguns are perfectly fine atm

inland seal
#

They sure did...

neon basalt
#

ey nerf the freaking fire dude

spiral moon
#

@ashen yacht dude I’ve nearly died so many times because My fire bomb hit a chain in game- LIKE, does crytek understand how thick those bottles actually are? If they’re thin enough to break from hitting a small chain dangling in mid air, We really shouldn’t be carrying them YwY

ashen yacht
#

i just had terminus levering spamming it at some chains and i sent 3 shots and got zero hit markers i just gave up and stopped shooting

spiral moon
#

No sense

ashen yacht
#

love this game but its always something lol

rain spruce
#

honestly just want the crazy trade window gone, and the spear gutted (and probably non-speae tools vs bosses buffed). hunt worked just fine when trades were rare, just bring that back

pearl radish
#

please stop messing with the duo mid-range strategic game

#

necro as a burn trait, increased burn rate, its ridiculous

#

we dont all want to play battelfield CQ

#

we play because we like the long game

#

its going to have the reverse effect to what you want with players who dont like shotgun push

#

we're just going to go back to silenced weapons and hide in the bushes

#

did you put your UI design lead in charge of game balance?

weak abyss
#

With the changes to solo Necro. There needs to be solo component of Rampage and Remedy. As a solo, these two Uber Traits are meaningless now, no?

latent geyser
#

Rampage still triggers when lacking health, and Remedy is still useful to deal with burned traits from other sources (Hellborn and couldn't banish, fire ammos...).

cursive marsh
#

why in this crappy, dying game devs cant even properly ban and inform prey what it did. They use blacklist on server xd? Hahahha what a mess xd

hot vigil
rotund obsidian
#

remedy also lets you see traits through walls which is moderately useful i guess

hollow knoll
#

Definitely the most important thing about the game is to greet their players with a huge advertisement jumpscare...

#

I struggle to click anywhere elese but on that thing (that I already own)...
Who was this ui made for? Babies on tablets? That font size is huuuuuugeeeeee

#

I made a rough calculation, and ~58% of my screen is covered by this giant billboard, counting only the picture with the border.
1700x700 of the total 2560x1440
Thats overkill guys... please stop 😦

vague quiver
#

oh boy more 16th century plague doctors in my 1890's cowboy shooter

unborn dagger
rotund obsidian
unborn dagger
queen zinc
trail carbon
queen zinc
#

Can the dangling cans (sound trap) block buckshot?

I just had a fight through dangling cans, had a PERFECT center mass shot, rewatched it on shadowplay, that failed to kill my opponent.
PERFECTLY centered on him, and it didnt kill.

I even manage to fire off a second shotgun shot for a partial hit, and STILL it didnt kill him.

deep nexus
#

Welp Shooting range offically sucks now to chill pvp with your buddies......... this game.....strange dircetion we headed.........

median zephyr
#

I'm not gonna sit and pretend I tried nitro etc on them, but rule of thumb itll block most things you shoot at it, and its hitbox is bigger then it looks so gl trying to shoot between

open wolf
remote ore
#

trading is not a problem, it's a design choice

queen jungle
#

whatever you did for the ps5 update this past week crytek. its bad. ive had many disconnects and freezes.

waxen merlin
#

@queen zinc
Unrelated to your statement, but I wanted to ask what the name of the soyjack picture in your pfp is called?

#

It looks silly I think

faint holly
#

Hi all, Why I can’t get skin when prestige?

sand kiln
#

Prob not available for that prestige level

tiny pivot
#

I think bottom left is the last level, bottom right is next level and hunter is grayed out

#

anyway, that probably means this level is a multiple of 5/10 (?) where you get a guaranteed skin. eg. 1 5 10 15 then i think its 50 and 100

hollow osprey
#

I... I have no words for this...

ashen yacht
#

@reef drum the cowboy hats for beetles might be the best recommendation I've ever seen lmao I need that shit immediately

ashen yacht
dry crane
#

Removed Gear from the Top Navigation. does this mean the entire gear journal is not actionable until next update releases?

idle kraken
#

is recruiting a hunter and then being taken to a different hunter loadout screen not considered a bug? i am completely bewildered that this hasn't been fixed yet, and isn't even on the upcoming fixes list. like what?? this is like the most common action that requires like 3 extra clicks and it drives me absolutely insane

#

it should also be in incredibly easy thing to fix

reef drum
idle folio
#

#game-ideas message @sick wind
As much as I'd love to see this kind of creative experimental gun in the game, is there enough to make it unique while not stepping on anyone elses toes too much? I'll ramble for a bit on my thoughts, going with the assumption it'd be a crank-bolt-action.

The gravity feed magazine makes it take up the same design space as the Ironside, which reduces its uniqueness a bit (not to mention it's 10 rounds vs 5+1)
The 10 rounds with detachable magazine already puts it ahead of the mosin and very much ahead of the lebel, so would it be clunkier to operate (2.1s+ cycle rate, slowest of all repeaters) to compensate? The cycle action itself would be a hell of an annoyance for sure. Would it even be possible to iron eye since you have to unshoulder the rifle to cycle it?
What would the reload speed be? Mosin with its 5-round clip is 3.7s, Obrez Extended with 15 rounds is 8s, so make it 6ish seconds? That's twice as fast as the Krag or Ironside, 3x as fast as the Lebel.
Would its main downside be its inability to be reloaded until empty, or would they alter the design to give the Ironside's top-up mechanic, or maybe it acts like the Berthier's clips by self-reloading the mags in your pocket? Treating it like a speed-loader where you just lose the rounds could work but it'd be extremely punishing to lose 9 rounds on accident.
Would reducing the magazine size to 5 fix most of these issues? Less punishing speed-load, and it lets other long ammo guns have their benefits ranging from top-up capability to ammo pool to superior stats. If they go for that along with crank-action, is that too much departure from its true form, or is acceptable like how the Vetterli Cyclone and Avtomat are fictional versions of real designs?

tiny steeple
idle folio
trail anchor
#

Can we please thicken some of the sights. The reason I selected a Lebel over a Mosin was that I can see the sights more clearly. Eye surgery and night halos makes it tough to see these very thin sights.

unborn dagger
#

I don't really think that's gonna be possible due to the bullet drop changes.

ashen yacht
#

why is teaming allowed in this game? seriously... might be the stupidest most unfair bullshit i have ever experienced.. should 100 percent be a bannable offense

#

playing duos and me and my buddy have the boss lair and 2 teams push outside and they team up with each other and 4 guys push us and steam roll us.. like... wtf even is that? how is that considered fair in any way shape or form?

flat sandal
#

@deft iron this is in interesting topic to me. Is this actually an issue? It doesn't take much to render the ui, does it? What do you want to limit it to? because you technically can limit it. mine is at 144hz, should be a piece of cake for the gpu. Or not? idk^^

#

erm, why does my computer seem to struggle to reach 144 fps in the menu?

karmic steeple
#

Please add Fsr 4 when it comes out!!!!!!! Crytek !!!!!!!!

flat sandal
#

it's not really something that happens a lot either. if it does, just be a good sport and try to exploit the chaos^^

queen jungle
sand kiln
#

@earnest perch Your post has been deleted due to "Low effort". Please give more shape to your idea and follow the guidelines pinned in #game-ideas

earnest perch
sand kiln
#

Then it's ok1HuntHowdy

earnest perch
sand kiln
wary adder
#

Scusate una domanda qualcuno può spiegarmi questa cosa,
Ieri ho fatto una partita con 8 kill e l’estrazione del trofeo ma non ho ucciso il boss, la ricompensa in monete era poco più di 500 come mai cosi poche monete ?

sand kiln
#

sei sicuro di aver visto la quantità di denaro corretta e non il valore del bottino?

grim saddle
#

I saw the new annouincement on reddit about the upcoming patch and fixes. But I still can't read about the BARB WIRE TRAPS, when will you fix this bug?
They are useless....

sand kiln
#

Was even confirmed it was a bug? 😄

wary adder
sand kiln
sand kiln
#

Also depends what bounty u got, if it was hellborn it will be worth way less money alone

wary adder
sand kiln
#

Kills don't give money

#

You need to loot hunters to get money

wary adder
#

I made 6 kills with 2 hunters even if I looted the bodies it made little difference

#

the other 2 killed are those with the bounty

trail carbon
wary adder
#

I got 6 kills with 2 hunters, I didn't get 6 kills with 6 different hunters

#

I know the issue of looting bodies well

hot vigil
hot vigil
wary adder
#

I know that the size pays more and that's fine, but the speech I was making was another. but that's okay I didn't receive the answer to what I asked in all this. Closed the speech good hunting to all 🙂

chrome oyster
#

@fossil topaz this is my favorite implementation of an after match 2D replay that I've seen:

#game-ideas message

latent marsh
#

please give us the starting round sound, if u are on desktop, back 🙂

scenic bridge
#

mfs that earrape with their mic should be banned from using their mic

chrome oyster
#

I've used it a few times now while in cover; it works pretty well 🙂

pearl ridge
#

People, am i end stage confused or is it just not possible to view the story stuff anymore? Like the lore section of hunt or whatever it was called.

#

I can't seem to find anything.

#

Cause god damn if this is gone please for the love of god bring this back.

chrome oyster
#

it's in the event section, one of the tiles IIRC

carmine needle
#

The lore books are gone

#

but the original lore is not in the game anymore. no real news on it coming back either :(

median zephyr
#

people have been near universally asking for it to come back, its prob not a high priority, but i dont see it staying gone forever

#

like they got ui complaints, and preformance issues on the front burner, but im sure the lore books, in some way, are in their side mirrors

carmine needle
#

Yeah, lore was what brought me to this server, so I'm hoping like the rest

median zephyr
#

i completely get it, i know its a rare person who cares about hunt lore, but i hope it comes back with more cool stuff in it then ever!! hopefully soon

unborn dagger
median zephyr
#

Always has been like this, all the lore people have wanted them to stay, couldn't tell ya

pearl ridge
unborn dagger
thin remnant
queen jungle
#

Sometimes it feels like many players don't even consider the possibility of not killing each other, but cooperating to share the bounty ¯_(ツ)_/¯

#

Hunt isn't a battle royale where there can only be one survivor

chrome fractal
#

Console needs an option to actually change controller bindings.

white plover
carmine needle
#

same :(

indigo ginkgo
#

Are they ever gonna fix the trade issue? How is this the only game that has this issue?

sand kiln
#

@paper belfry Your post has been deleted as it doesn't belong in #game-ideas either way feel free to post it in #feedback or #media

tulip pulsar
indigo ginkgo
#

I heard that they added this intentionally but it was a mistake. I just want them to admit this and fix it. It is clearly not a good way to fix the ping/server issues.

river zephyr
#

@storm pendant #game-ideas message hmm combo traits like that could be interesting. Have to have both to get a small bonus like we have with event pacts. As long as they didn't go too crazy with them it could be fun

queen jungle
#

If bullet grubber were to work with dual pistols, there should be a slight chance of your hunter fumbling and dropping all the ammo to the ground. HUL

crystal plume
# indigo ginkgo I heard that they added this intentionally but it was a mistake. I just want the...

Prior to the change we would have daily hitreg complaints here, all of which were clips of people shooting someone and dying right after and not getting a hit, this happened even at low ping sometimes. There is no "one side is objectively correct" here as both have their upsides and downsides. They need to figure out a middle ground that can take both into account although knowing gaming communities there will always be some people that won't be happy which is just something they need to come to terms with. I personally hate having my shots invalidated right before I die in games like cod when I was doing camo grinds and playing close range map with shotguns and such so I lean more in favor of at least some trades existing

#

@pearl ridge Is that soul survivor?

pearl ridge
#

Why u asking?

crystal plume
#

Assumed so since it's only solos in that screenshot and soul survivor doesn't use MMR for matchmaking

pearl ridge
#

I get solos kinda often tbh. Idk why tho.

#

I'm not that deep into matchmaking and how that is balanced.

pearl ridge
crystal plume
#

I only remember them saying that they are working on replacement systems for progress tracking and rewards which will come later

#

Not sure if that includes moving the lore pieces to the progression tracking and such compared to the library/book system

pearl ridge
#

Okay thanks.

crystal plume
#

@orchid pecan Already planned

unborn dagger
crystal plume
#

I do not

indigo ginkgo
# crystal plume Prior to the change we would have daily hitreg complaints here, all of which wer...

I have to dissagree on the middle ground thing. There are games that do it right, like Battlefield.

  1. You shoot.
  2. If you die right away, your bullets don't need to dissapear. They can still travel and kill the other player and you get a trade.

I used to trade in Battlefield all the time and it felt natural.

I think that this issue is caused by the client side thing. Server side is the way.

I'm no expert tho.

tiny pivot
crystal plume
indigo ginkgo
#

That may be true but what I'm saying is that in BF, it felt natural and it never bothered me.

I never saw my enemy die and half a second later I would be dead too. (Except really long range sniping where it's normal)

crystal plume
#

And are we not literally arguing the same thing? You say you disagree on there being a middle ground and then proceed to give an example which is essentially a middle ground as far as I can see

#

Not invalidating all shots after death and not validating all trades, that is a middle ground

#

One thing I will absolutely disagree with is changing to server side hitreg though, the client side hitreg with server side validation is superior already thanks to the fact of not having to adjust your aim based on your connection and it should remain that way

#

It's more tolerable in games like battlefield where your shots and dying matter less as you can just respawn multiple times during the match

#

In Hunt one shot can be decisive for winning a match therefore your aim should be able to remain consistent regardless of your ping

indigo ginkgo
#

Invalidating shots should not be a thing. The server should know that your bullet left the chamber. Whatever happens next happens.

But yes, maybe it did happen in BF but it wasn't so annoying because you could respawn.

hot vigil
fickle fractal
#

Can anyone tell me why 3stars NEVER EVER miss a shot?

#

is cheating that rampant?

#

is it the controller update?

crystal plume
#

Neither

#

Likely just them getting lucky/you getting unlucky

#

Sometimes it just do be like that

fickle fractal
#

And damn many headshots with first shot

crystal plume
#

If people were cheating that blatantly they would quickly rise up in MMR and end up in our matches, and I personally haven't seen any blatant cheaters in my matches since the big update other than one suspicious instance

opaque egret
#

I am hard stuck in 6* i have never spectate so many cheaters after i died in 4 years hunt then in the last 2 weeks and i got 4k hours in the game and i dont say fishy guys that know a bit to much, i mean hard look ons from fresh accounts prestig 0 rank 70 that didn`t understand he couldnt shoot through brickwalls, do i need to start recording my games and send the Videos in or does the ingame Report option work? idk becous we getting zero Feedback on it. My kd is dropping but mmr is not, still got solo mmr from 5 1/2*

fickle fractal
sand kiln
flat sandal
queen zinc
indigo ginkgo
#

And you never played other games where the bullet is not deleted after the other guy is dead

tribal wyvern
#

From reading the new announcement.
We're not getting a reworked bayou or lawson delta ?
I thought that was partly why we wouldn't get it before a month in.

But it was just a graphic update. So now we're going back to the absolutely dogshit bosslairs again, great.

#

Like for real, the bosslairs we have now adds sooo much to avoid stalemates etc. Can actually pressure a team in the bosslair.
But now we get these 3 entry buildings again :/

carmine needle
#

They are reworking the maps, we are getting them back one at a time

tribal wyvern
#

And we're getting Bayou back without a rework.

#

Also the post above i almost missed.
No mention of a reworked bayou. "enhanced" only, but that seems to aim towards the mentioned graphic updates.

hot vigil
latent geyser
#

I don't remember this many trees in the background... They're very close to the church, before it was much more open.

carmine needle
#

Sorry, rework may be too strong a word, meant it sounded to me like there will be some changes, not a full rework. My bad

hot vigil
carmine needle
#

Yeah, I wrote that out without much thought lol. I'm excited to see what changes are going to be there tho

hot vigil
#

I did hope they would have released it in reverse order, so stillwater could have gotten the time to rework some of the compounds

#

So DeSalle -> Lawson -> Stillwater

carmine needle
#

Gotcha. I'm just happy to get a map i actually know back lol

signal mural
hot vigil
carmine needle
#

I like DeSalle and never got the hate

#

I dont like the water in stillwater, makes it such a sludge to cross the map

#

hoping they drain it just a pinch more

#

or add more ruins

#

i know it's in the name

#

but

#

:C

hot vigil
#

For the water, I think it can be mostly solved with more hard cover and pathways to ealk

carmine needle
#

Yeah. It's just a lot of open headshot land

hot vigil
#

Walk even

carmine needle
#

Yeah, adding just a few more ruins would make it a lot better

#

but guess we will see

hot vigil
#

Yeah, also Lawson best map

carmine needle
#

I like Lawson

#

Idk if i have a true fav tho

#

night inferno lol

signal mural
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Yeah are any of the weather effects coming back with Stillwater?

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I liked all the maps pretty equally... There were just certain compounds that, when given a choice, I would avoid based on my loadout. Port Reeker was probably one of my least favorite, even after good gun fights there I still just don't like it's angles and gameplay.

rancid pebble
carmine needle
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I love pearl

rancid pebble
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Some super cool compounds imo

carmine needle
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ngl prolly my fav

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it's just so pretty

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I love the tree path in the back

rancid pebble
carmine needle
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also it always has a battlepiano, and im a fan of that

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yes

rancid pebble
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Plenty of entrances nice and open to allow different loadouts to engage

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And battlepiano ofc

carmine needle
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yes

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it's just a really solid place all around

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I like upper desalle too

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honestly, maybe desalle is my fav

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map

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lol

rancid pebble
carmine needle
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I like lawson, but desalle is prettier overall imo

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(Fall is also my fav season)

rancid pebble
carmine needle
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ja

rancid pebble
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Hm.. do deadeye scopes still slow you down?

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Actually, probably not the place lol

carmine needle
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unsure

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i dont run scopes

hot vigil
rancid pebble
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:D

latent geyser
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#game-ideas message
Problem is... if you get hit by a blunt attack from a hunter, you're most likely dead.

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Or you won't survive long enough for the effect to happen.

signal mural
# latent geyser https://discord.com/channels/350201607788429323/524577494863708180/1285603728711...

Yeah, the idea was primarily about giving blunt melee a purpose, even if nearly indistinguishable. When you stab someone and they survive but you die they are still bleeding so you'll tell your partner to go get them before the have a chance to bandage, right? Similar effect here but they can't run off and hide unless they want to incure bleeding.

Also, since the effect would be from the last heath bar - raised hunters would be crippled a bit even if they have relentless.

latent geyser
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Difference between stab and blunt, is that blunt by default deals a LOT of dmg and is very commonly a 1hk, while stabbing doesn't trigger bleeding (that's slashing) and doesn't kill on arm shot. Also you plan your balance around Hornskin, a trait rarely used that is already supposed to destroy blunt dmg efficiency.

signal mural
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Yeah, I also considered Doctor as being able to remove the status when using a heal kit instead of Hornskin. I just don't think anybody willingly chooses Hornskin.

I guess I'm looking for a purpose, other than financial cost, to choose something other than Katana or Spear.

I dislike the idea of an impact guard ability but if any melee weapons should get that it should be the hammer & bat.

paper whale
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@leaden coyote Funny/sad thing is, the trading is as intended by Crytek. You can check an old update from 21 I think, were they deliberately introduced the trade window of 800ms for high ping players.

normal horizon
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The 800ms hardcap has always been there. That wasn't introduced in 2021

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The change you mean is bullets not being invalidated anymore after being fired before dying

trail carbon
paper whale
thin remnant
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Oh you hit me? Well I have this one very niche and kinda useless trait that says nuh uh to your specific damage

unborn smelt
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it's a last safety net, so to speak

crystal plume
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Vast majority of trades do not get anywhere close to the 800ms limit

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When it comes to the actual ping of people

unborn smelt
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So the way many people think the 800ms work, is you shoot an enemy, you get a hitmarker and after that the other player still has 800ms to shoot on their end (after being dead serverside) and the shot will count.

However that is missing one crucial aspect, the server still runs a diffrent checks to determine if the shot is valid at all, so if the server decides the shot wasn't valid to beginn with (for example because you were already dead serverside) the 800ms dont matter at all, because even tho the information for the shot reached the server within that 800ms window, it still got invalidated due to the serverside validation

grim saddle
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Hunt makes my PC crashing!!! And i don't know why. Especially when I start the game. It just freezes my whole PC and I have to Press the Power Button to shut down the PC. WTF. Happend the third time now after starting the game

midnight wolf
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So why where there no patches for xbox? Feeling a bit left behind. Hope the frame drop issues get top priority!

sand kiln
midnight wolf
merry laurel
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Huh? what where? D: Who? 😄

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Oh, happens

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More reasons to add that

queen zinc
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The window for invalidating is so far out, so as to basically not rxist

rotund obsidian
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yeah serverside death is absolutely 100% NOT the condition for shot invalidation

signal mural
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Maybe because if it's invalidated there's no evidence to be seen. HUL

spice topaz
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You've never had blood splatters without hit markers? Where are these magical servers without packet loss? 😛

median zephyr
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genuinely no, ive seen very few hit registration problems and ive been in the community, and watching streams/clips/ etc for years

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things get funky when you have high ping, but at that point what do you expect

spice topaz
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Yup, very rare but do happen

median zephyr
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for sure, its not a 0% but people who say they get them everytime they play its either super high ping, or they dont rewatch what they did and just missed

spice topaz
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Yeah, I would really advice people to record and review their "incidents"

median zephyr
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esp with something like shadowplay its easier then ever, literally hit a button after you feel like youre robbed

sand kiln
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@hidden knot It shows your local time 😄

flat sandal
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does anyone know what the 800ms for the trade window are exactly? Is it the time you have to tell the server that you shot someone after someone else told it that you are dead?

flat sandal
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it seems needlessly high. I'm really not understanding this fully but it sounds like it would be a good thing for long range shots due to travel time but shots not registering at longer ranges is far less noticeable then short range

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since I play shotguns more I only really get trades regularly but they all seemed fair. The low ttk is really the culprit when comparing to other games. My ping is low and I literelly never had a dogy trade as far as I can remember

turbid bane
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6x joining games all ... Mammon jesus please dont tell me its still in a 90% roatation ...im sic,k and tired of the new map

crystal plume
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@hidden knot It's adjusting to your timezone automatically

turbid bane
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its really interesting, i notice that all that negative emotions towards the UI and bugs made it so i currently really HATE Mammons Gulch (its a great map dont get me wrong), i hope the new map is not tainted forever for me because of that initial VERY negative emotions

ripe dagger
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Nice update, at least two hunter skins is missing now, Burned Marshall and some other. Anyone with same shit?

unborn smelt
# flat sandal I actually didnt see that before I asked, just saw that video. It doesn't make s...

the 800ms are not a "trade window". Just because the info reaches the server withing the 800ms window, doesn't mean it will be automatically validated.
For an action to be validated on the server two conditions have to met, one condition is the shot has to be deemed valid when the server runs it's validations by comparing the worldstate on the server and client, the second condition that has to be met is the info may not have taken longer than 800ms to reach the server.

As long as one of the two conditions are not met, the shot is deemed invalid.

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However that is not exclusive to trading, say a Player A sees a Player B sitting perfectly still ind not even looking at player A.
player A takes a shot the server deems valid, but due to issues like a lagspike in the internet connection, either happening randomly or induced on purpose like when using a lagswitch, which causes the info of that shot to be delayed by more than 800 ms, the shot will be invalidated.

That also leads to possible reasons why this 800ms threshold is set so high, first off it's not solely responsible for validation as explained above, so even if information does meet the 800ms threshold, which is a very low bar to meet, it still has to pass regular serverside validation. And even tho a players ping might seem low, network jitter can cause it to vary in the background quite a bit, so a lower treshold could mean people get much more invalidations on interactions due to random lagspikes.

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I don't think one should deny that there are definetly trades that feel very bad. However we also have to trust crytek to a degree as to whats the cause for those, as they've rightfully so, not made their data official as far as i'm aware off.

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Like i don't want to claim there can't be an issue with the way ping diffrences are handled as i can't really proove that, just go by what crytek told us.
But instead of a bad system for trades it could also be due to personal connectivity issues which can be hard to detect, like network jitter which can have many diffrent causes. I personally often have horrible network jitter (but great ping), because during specific times of the day the network just gets really congested because of old infrastructure.

viscid bough
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Thank you for your explanation @unborn smelt .
For me personally its mind-boggling that we're favoring low-quality infrastructure as described here "a lower treshold could mean people get much more invalidations on interactions due to random lagspikes."
In the hit reg update post from 2019 its described as follows: "The bigger your latency to the server is, the further back those rewrites can go." (hardcapped at 800ms)
Why is this the case? Why arent high ping players playing via WIFI punished as in any other comp shooter?

merry laurel
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We both just know what's good lad. 👉🤠👉

unborn smelt
# viscid bough Thank you for your explanation <@411614358280470538> . For me personally its mi...

It's not necessarily favoring them - because as explained above even tho they may pass the 800ms threshold, they still need to pass the servers regular validation.

So what the blogpost you quote describes is that the server runs it's validation strategies, and if it deems the shot valid, there then is another criteria that has to be met, which is the information may not be older than 800ms

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basically 800ms is the hardcap for you to do anything in the game at all

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because if you can't rewrite the server history, what you do will not count

flat sandal
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why would it not be valid though?

unborn smelt
flat sandal
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and a validation check for shots could totally be lower then 800ms while other things aren't, right?

unborn smelt
flat sandal
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si if we are solely talking about trading, I feel like even with your explanation it would be the window in which trades can happen

unborn smelt
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Well yes and no.

the 800ms is the last any info may be validated at all. However that doesn't mean it cannot be invalidated by another way.

flat sandal
unborn smelt
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That's not what i'm trying to say