#feedback-discussion

1 messages · Page 164 of 1

storm pendant
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Thank you for the info though, this is helpful

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Third edit's the charm

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Damn terminus falls off hard after its OHK range that's crazy

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Didn't realize it was that steep

empty oasis
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Nah, worst straight 3 slot sg is the Rival
worst 3 slot is the LeMat Carbine sg

storm pendant
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It is kind of funny to me the guy being catty w/ me links a video that disproves him lol

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Anyway, thank you for the charts, I'm saving these to my "research" folder for later

median zephyr
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no i actually said it was tied for the worst 3 slot ohk range, which it is

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its v similar to rival and terminus, which are the other 2 worst ones

empty oasis
storm pendant
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Need to go and look through his catalogue

storm pendant
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I'm guessing I gut shot and the killfeed lied though

thin remnant
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i have a theory

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that damage history is registered server side

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but hit detection is client side

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and that causes the innaccurate info

median zephyr
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purpousefully misconstrting my points in order to feel correct is def something, but if it helps you sleep at night have at it

storm pendant
thin remnant
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but im not sure just a theory

thin remnant
storm pendant
storm pendant
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@tacit falcon yea I don't see why not

tacit falcon
storm pendant
lean estuary
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@storm pendant good idea about the Scottfield Prec., I was just thinking about how I Would want to use it more

thin remnant
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yes i like it too

storm pendant
thin remnant
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and i respect not upvoting your own suggestion

storm pendant
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Does anyone know what distance the Cent shorty's damage starts to drop off?

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Need to make a quick add to the suggestion

lean estuary
storm pendant
lean estuary
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Dum dums?

thin remnant
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like all medium ammo.

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compact 20, medium 20, long pistol 20, long rifle 40.

storm pendant
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Are you 100% sure?

thin remnant
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all medium ammo starts to drop off at 20m, but its not as severe as compact dropoff.

storm pendant
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I didn't think medium rifles dropped off that quickly

thin remnant
storm pendant
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Damn that is actually kinda dumb

thin remnant
storm pendant
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My life has been a lie

lean estuary
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Putting a weird aperture sight on the Scotty P might be neat

storm pendant
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That's literally how they nerfed the nitro.

thin remnant
median zephyr
storm pendant
thin remnant
lean estuary
median zephyr
thin remnant
storm pendant
median zephyr
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which is the only one like that, so i just wanted to mention the weird one

storm pendant
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The aperture is the worst thing ever I hate it with every FIBER OF MY BEING

lean estuary
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Ah sorry

thin remnant
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why not just make an aperture variant for precision pistols XD

storm pendant
thin remnant
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that'd actually be neat imo

median zephyr
thin remnant
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scotty p, scotty p aperture

median zephyr
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tagged the wrong one

storm pendant
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Peep sights are god's answer to having too much fun with guns, the aperture included

lean estuary
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I see you hate it, I like it! Both versions would be cool

thin remnant
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if it was a flippable ofc

storm pendant
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I'M MELTIIIING

thin remnant
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aperture variants are literally straight upgrades of base variants.

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they have no downside

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MUHAHAHAHA

lean estuary
storm pendant
# thin remnant they have *no* downside

WRONG, you have to have an aperture attached to your gun.

Also their irons are more obstructed by the mechanism but that's minor in comparison to HAVING AN APERTURE ON YOUR GUN

storm pendant
thin remnant
lean estuary
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Wait are you mad at real peep sights, or just Hunt’s?

lean estuary
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Oh hey, Scotty P talon

storm pendant
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Real life peep sights are fucking impossible to see through I swear

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I shoot way more accurately with a wide aperture, partially because YOU CAN ACTUALLY SEE THROUGH THEM

storm pendant
# lean estuary Oh hey, Scotty P talon

I like the idea, except your hunter tucks the stock underneath their shoulder when firing from the "hip"

That would be... unpleasant to the point of sucking

storm pendant
# lean estuary They do?….why

The same reason you tuck a shotgun under your shoulder if you're planning to fire without aiming down the sights, you have another point of contact to brace off of which stabilizes the gun

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You should only ever do so in a controlled, safe environment where you know what you are doing, and have a sufficient backstop to catch any strays, though

lean estuary
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Are saying put the stock in your armpit?? I’m not sure i would ever do that with a shotgun

storm pendant
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It's fine, I've done it a lot

lean estuary
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Well, alright

storm pendant
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But like I said, know what you are doing and have a sufficient backstop

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You won't drop the gun unless you're just an idiot and don't have a good hold but that would happen if you were aiming down sights too, but in that case you'd break your nose

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If you tuck it under your shoulder the recoil is actually not as harsh as shooting shouldered, but that's mostly because the force doesn't straight hit you, it just gets pushed back into the gun, your body will move back more but you won't feel as much of the recoil

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Again, not recommending you do this, and if you do it, use a laser in a safe controlled environment where missing will be caught by your backstop

storm pendant
lean estuary
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Anyway if I was using a stocked revolver I’d just keep it contacted to my shoulder, weird that the characters have that posture in game

storm pendant
# lean estuary Anyway if I was using a stocked revolver I’d just keep it contacted to my should...

1: Looks cool, 2, keeping it raised to your shoulder all the time is more difficult than using the third contact point to just hold up (squeezing it under your arm). If yo u're not gonna be shooting accurately it doesn't make much of a difference. If you have it raised to your shoulder while running around all the time, you're not going to be able to move about very effectively, and your arms would get tired fast. Having it tucked under your arm alleviates a good chunk of that stress on your forearms and provides a third point of contact for quick, inaccurate shots from the "hip" (no game's hip shooting is really hip shooting it's lowered shooting)

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They raise it to their shoulder and brace it properly when ADSing

storm pendant
thin remnant
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as a treat

storm pendant
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Oh thank you papa

lean estuary
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Ah well

storm pendant
lean estuary
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Shotguns maybe

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Haha

storm pendant
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Yeah idk

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It could just be the weight distribution of the gun

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Like it's not bad form necessarily, I can see the practicality in it, the difference betweens shoulder aiming and tucking it under your arm is basically non existent if you're going to shoot from the "hip".

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Legal note, don't shoot from your actual hip, it's stupid and you will lose your gun and maybe break a finger in the process. Video game character's hip shooting is just either tucked or shouldered

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Unless it's a handgun

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Worth noting the scottfield is much smaller and likely not as balanced ergonomically, so it's probably a lot easier to go from tucked to shouldered when ADSing than it is with the big honkin shotguns which would be more awkward to manipulate

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I think ultimately it comes down to "rule of cool" though

lean estuary
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Could also be an awkward gun placement in game, to keep the posture consistent between weapons

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Not sure it’s cool either haha

storm pendant
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These are 1890s gunslingers, the most common shooting form was very different from what it would be today

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I mean back then they still shot most of their pistols one handed

lean estuary
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Hmm

storm pendant
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Like I said, it's not implausible and having shot tucked, I get the practicality for quick inaccurate fire. It's reasonable to say that the standards and practices of the 1800s is wildly different than today

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I've never been in a real gunfight, I think that goes for almost everyone in this server, but if I were in a gunfight with a scotty P, someone got right in my face and it was close enough that it's a sure shot, hell yes I'd just bring it up under my shoulder and pull the hammer as fast as I possibly could

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(I don't know what I'd really do I mean to say I could see myself doing that)

storm pendant
frozen hazel
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anyone have any idea if martialist perk not being buyable is a well known bug or just me

storm pendant
thin remnant
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@little zinc so you gonna link the video or?

tacit falcon
storm pendant
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Some people just cannot be pleased

tacit falcon
rotund obsidian
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#game-ideas message shi i mean i'd settle for more ammo. drilling hc gets 20 reserve so muling isnt really a concern anymore, that weapon does it better AND gets a shotgun

storm pendant
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Having consistently faster fire rate with decent ballistics would at least be a place to start (rather than the drilling 2 shot burst and high pricetag and the cent shorty's consistent, but slow fire rate and higher ballistics)

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13-17 dmg doesn’t sound like a ton but when you factor in range falloff it makes a big difference

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So my thought is have the drilling be the close range bruiser, the Scotty P the consistent middle ground, and the cent shorty be the mid-long range

rotund obsidian
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sometimes it's just nice having lower sway, but yeah it is just outclassed. definitely won't help in the next patch when cent shorty probably gets quadruple the drop start range, too.

storm pendant
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Sway only really impacts 3* lobbies and lower

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Most players will just flick onto target

rotund obsidian
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theres a reason obrez isnt everywhere

storm pendant
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Stability is nice but ultimately not a huge balancing factor, the actual performance of the gun is what matters

storm pendant
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It is everywhere dawg

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Like seriously in the last 30 games I'd say maybe 10 of them didn't have a single obrez in it

rotund obsidian
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I'd say i saw them in like, 3 out of my last 30 in 5 star tbh

storm pendant
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Obrez isn't used by the sweats as much because it does less damage than the regular mosin

storm pendant
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I'd say as much if not more than the drilling compact and cent shorty combined

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I also run it all the time and idk why I hit better with the obrez than I do with the rifle, that's anecdotal though

rotund obsidian
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I feel like it's a spitfire situation, that gun is so good on paper (like obrez) and yet i see it so rarely that i'd think it was D tier

storm pendant
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Hard to get them to use anything other than mosin dolch/trueshot/uppercut

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They're like fuckin gollum from lotr

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Fr though I love the obrez, it kicks ass

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You can't always judge a gun's viability by what the max rank lobbies use, since they only use like 2-3 loadouts unless they just feel like meming

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Gotta get the broad scope picture ya dig?

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9/10 times when I run compact in 6* everyone else is using krags, mosins, lebels, maybe a crossbow or centenniel here or there, sometimes a slug shotgun

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Doesn't mean compact is bad (although long ammo is overtuned as of right now), it just means it's not the ever-fickle "meta"

rotund obsidian
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insane to me that crytek seems to want closer ranged fights then also still lets the mosin two tap at 150m

storm pendant
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They overshadow all of the guns that can't and the sweats refuse to use any of the other options even if those other options are great

rotund obsidian
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yeah the healthbar system could be so cool in theory but literally the only thing that matters for breakpoints is 125

storm pendant
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The only thing is hunt is so thoroughly built around that system that they can't change it without majorly fucking up the balance

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So we're kinda stuck with indirect nerfs such as heavier bullet drop that don't really address why they're so coveted

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I've spent actual real life hours trying to work out a good way to nerf long ammo and I just can't man.

tribal wyvern
storm pendant
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Gollum gets around

tribal wyvern
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mans busy 😄

flat sandal
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#game-ideas message and functional chat window that doesn't get interruped by everything else happening and which is accessible via short key. Also global.

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also which survives the loading screen if possible

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also which can be used while waiting for other players. Like, what? the whole thing feels like it was programmed by the intern in one afternoon, no offence 😄

dusky trail
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dude what the hell u did with serveur ?

storm pendant
flat sandal
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@storm pendant you like the current system?

storm pendant
flat sandal
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Okay. I stated the reason though^^

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I also don't think it's convoluted. It's the simplest way to address the issue

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If you don't see an issue. that's another thing

storm pendant
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It’s also just confusing

flat sandal
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the issue is that the current system is very one dimensional. Low point traits are useless and are usually being replaced while we all pretty much pick the same things in the end. If you had many weak traits to pick, you could combine them to basically build strong effects instead

storm pendant
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New 1-3 point traits? Like what? Why are traits divided into tiers? How are these tiers connected to progression?

storm pendant
flat sandal
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you level up and unlock slots

storm pendant
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Fuckin autocorrect jfc

flat sandal
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new traits, yes

storm pendant
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That sounds awful

flat sandal
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you have to do that now, gated by points

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50 times

storm pendant
# flat sandal you have to do that now, gated by points

You don’t though. You’re maxed out by 43 at latest and aren’t hard capped. You can take a bunch of low cost traits or find upgrade points to get more expensive ones. This just sounds like it makes everything 10x worse and more complicated

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I’m sorry I genuinely do not like anything about this idea. I think it introduces a lot of problems and complications, and fixes nothing

flat sandal
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simple matter of balance. it's not really the point of the idea in general

storm pendant
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The current system is fine, very good I’d argue

flat sandal
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I can see that 😄

storm pendant
flat sandal
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okay

storm pendant
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It’s just a grindfest that limits player freedom

flat sandal
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yeah, we can leave it at that. you answered my question

storm pendant
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You also don’t specify what any of these new traits would be or how this would rectify some traits being stronger than others

flat sandal
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also. it doesn't 😛

storm pendant
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But that’s what you said to me was “the issue” right?

flat sandal
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just weak traits. I don't undestand how you can miss the point there

storm pendant
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That’s what I just said

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It doesn’t fix that, all it does is force you to use low “tier” traits and grind more

flat sandal
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you don't grind at all. wdym?

storm pendant
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I don’t think that idea is salvageable

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Having to level up each individual hunter to arbitrary level caps just to be able to pick traits you ACTUALLY want instead of just getting the points and picking the ones you want for your current loadout is in fact grinding. It’s called level gating

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The bloodline rank already level gates traits as it is

flat sandal
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yes, I understand you like a bare bones progression system

storm pendant
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Like, this is just a contradiction in itself

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“Increase flexibility by having to choose weak traits”, that’s actively taking away player flexibility

flat sandal
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Inshould have said "can"

storm pendant
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I like RPGs

flat sandal
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no it gives you the flexibility to make different builds

storm pendant
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I like build crafting

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But this is not the game for that. It makes no sense here and your own post is full of contradictions

storm pendant
flat sandal
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you are actually funny

storm pendant
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It takes flexibility away and pigeonholes you into choosing a few weak traits you may not necessarily want

flat sandal
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you made your point pretty early. I get it

storm pendant
flat sandal
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you like it simple in hunt

storm pendant
flat sandal
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yes and that is your opinion

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dont think it is more then that pls

storm pendant
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I’m not opposed to the idea of the trait system being shaken up, but this is not the way. Your post isn’t even consistent with itself

flat sandal
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I'm getting mildly annoyed now

storm pendant
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I’m just letting you have it

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Take the feedback and learn or don’t, that’s up to you

flat sandal
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okay, thank you

storm pendant
storm pendant
thin remnant
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@storm pendant I missed the part where you explain what white contraband actually does

flat sandal
# storm pendant Have a good night.

I'm not trying to sell anything. Also I am not trying to be dismissive. you just made your point pretty early on and then seem to proceed to just bash it, thinking your thoughts are "the truth" or something. idk

thin remnant
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isnt it just the same as normal items tho like whats it do

storm pendant
storm pendant
thin remnant
storm pendant
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But yes it’s just an additional marker to note it as “found in raid” as it were. I did suggest adding a sell price increase to make it more profitable and notably different

storm pendant
thin remnant
storm pendant
flat sandal
thin remnant
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wait, so when you loot a gun from a downed hunter the scope becomes magically cracked?

queen jungle
storm pendant
# flat sandal and then I could have told you how you don't seem to understand it and that I th...

I wasn’t really acting any way, and I asked questions specifically TO understand it better. I do have a grasp on it now., and thus said my peace on it. I think it’s really unfair that you’re implying that I just must not understand it and that I was “acting “ in any way when I spent time specifically to understand it and give you thorough feedback while you were being actively condescending toward me for not just agreeing w/ you.

If you don’t want to take my feedback, fine, but please don’t get mad at me for giving you the feedback that you asked for. I’m sure you’ll get it from someone else.

thin remnant
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hm

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thats interesting i never knew this

queen jungle
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Cracked scopes are just a visual feature anyways, doesn't affect the aiming

storm pendant
queen jungle
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It's because my mum says I'm special

|| I used to be a moderator for Crytek ||

flat sandal
storm pendant
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Have a good night, man.

flat sandal
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brah!

storm pendant
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@thin remnant Spaced out where I mention what white contraband does to make it harder to miss and more readable

flat sandal
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I was simply genuinly interested in what ppl think about the current system. You have some feedback as well, I don't really get offended by stuff like hat, ppl have their opinions, that's fine. It is also fine to like a simple system. it was not an insult, just me saying. alright, I get it^^

storm pendant
flat sandal
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that's what I asked you like 20 minutes ago mate

storm pendant
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I’ll take that as a yes

flat sandal
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It's hard sometimes but noone is forced to type anything here

little zinc
thin remnant
storm pendant
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@lone comet I’m honored to receive your first ever upvote on my scotty p suggestion <3

storm pendant
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Heru is a man of very high standards. Hard to please

thin remnant
storm pendant
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Just makes it sweeter when you get his approval

storm pendant
thin remnant
storm pendant
thin remnant
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either that or everyone is perfectly unbiased and neutral, but that is impossible.

flat sandal
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the system doesn't really work as ppl vote for different reasons

thin remnant
storm pendant
thin remnant
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but as humans, being all perfectly objective is unachievable

flat sandal
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it's bimodal at the very least. one problem is that ppl vote based on if they want the suggestion prioritised or not othes vote purely based on the idea in general

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and what does the thinking thing even mean? It's also effected by the reasons ppl make suggestions even. There should be some clear categories. That are defined in the sticky. Maybe 5 or so.

thin remnant
sand kiln
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Reactions don't really decide if a suggestion is good or bad, or if it would work or not for the game. All that is up to the devs

sand kiln
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So don't mind if your suggestions get negative votes, if it is a good idea and works for the game it may be added

thin remnant
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If someone suggests a dolch carbine for example

sand kiln
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As a negative voted idea doesn't mean it will get discarted 100%

storm pendant
thin remnant
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The whole bandwagon thing is a bit sucky

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People not giving suggestions a proper chance because they're already down voted

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Or vice versa

storm pendant
flat sandal
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still if there are ways to vote it might as well be a good as possible.

thin remnant
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Having "strong agree" and "strong disagree" options may be nice but honestly not necessary imo

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But I'm not against it

storm pendant
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Middle finger option needed NOW

flat sandal
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it would help on what bases ppl should vote in the sticky. like, don't vote considering that the work being put into prevents other things from being developed

thin remnant
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Title:
Description:

thin remnant
flat sandal
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you could also add that as a second vote

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with 6 options in total

thin remnant
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Ehhh

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Would make it kinda harder to read tbh

flat sandal
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like, super idea but there are more important things

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yeah probably

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also I would just be thinking about the bugs that need work first

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but I would put low priority on every gun suggestion even if I liked it

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changed my mind again. it would be a good idea as it basically lets you put a weight on what kind of stuff you think is important in general

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I could vote high priority on every game mode suggestion even if I don't like it.I think that would say a lot

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or they could just make a proper survey^^

mystic juniper
flat sandal
# mystic juniper What is a "proper survey"?

idk proper surveys are hard to do. but generally one that doesn't just focus on what ppl think about events but the overall direction the game should develop. Most of the questions in previous surveys I was a bit indifferent about. essentially they were not very hard hitting.

mystic juniper
flat sandal
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yeah true. If they want to feel out what players think though. I bet there are ways to design the questions in a way that does that. With proper survey I mean a really well crafted one. It's a whole thing ppl are experts in.

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ppl would just lie probably but for example knowing the age of the players would help.

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and figuring out what would make ppl actually spend money one. at the end of the day that's what it will be about

mighty knot
thin remnant
mighty knot
flat sandal
mighty knot
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Maybe but the game could use some memes

thin remnant
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So you were trolling yes?

mighty knot
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Meme loadouts are always the best matches

flat sandal
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it would be simple enough to do

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can you find them in the workd or is it a melee tool?

mighty knot
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Both i guess

flat sandal
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never mind you said it^^

mighty knot
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Bradley should have more then enough there Nervous

flat sandal
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upvote

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would buy skin

mighty knot
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Could have a skin with moss on it

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And a half broken brick skin

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So many possibilitys

median zephyr
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#game-ideas message I feel like if they wanted to keep everything unlocked they wouldve, however they want prestigeing to hinder you, at least a bit, you get some of the best traits right away (packmule and dr) and some very very early on (like necro and resilience) yes I get some are high like physician, or pitcher, but they want you to unlock stuff, not to mention if they didn't, the bloodline progression would be so increadibly empty

flat sandal
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prestigeing is cursed anyway. there isn't much to be done to make it not being a lazy way to have "content". Have it by all means but it's way oversold.

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so in a way it makes sense to just have the level reset and that's it

median zephyr
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yea, i mean adding more rewards like they are helps, but itll always be nothing, or people will be annoyed

flat sandal
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there wouldnt be anything else left with that suggestion, right?

median zephyr
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well theres still consumables

flat sandal
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might as well throw those in as well

median zephyr
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then prestiege is just have it all basically, besides a few gun variants, which is basically as nothing burger as it is, but im sure people would like that

flat sandal
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it's really whatever anyway. it keeps some people happy though^^

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sometimes I do it when I'm bored

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what would actually be interesting is to have the game record how many hunters it takes you to get to BL100

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and give you some crazy skin if you are good

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that'd be some actual prestige thing to have. rn it's just says that you are kinda obsessed and very patient. cudos to the og p100 players. they should be rewarded as well 😄

median zephyr
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thats a cool idea, but i do not think i want people sweating even more to get a cool skin, theyre already incentivised to just get up as fast as possible to get the skins, but i agree the prestiging, as much as i like it, is kind of a nothingburger

flat sandal
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yeah, that is an issue. not sure if it would turn out bad or not.

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I actually think ppl are a bit too yolo sometimes now

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or quite the opposite actually... yolut

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what if we could actually subscribe to challenges like that whenever we feel like it?

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and grind out levels in them like that over time.

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and have passive milestones with cosmetic rewards

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for example a 1000 banishes solo skin and stuff like that. some real epic one. not sure if that's a lot or not^^

median zephyr
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i wouldnt mind more stuff to do, just gives more content, as long as its not like "get 100 headhsots from over 200m" bc that incentivises an unfun playstyle

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but things that progress by just playing, this is kinda like the questline system, but they didnt like that

flat sandal
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it would have to be stuff that just happens passively

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oh, yeah

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if you have enough of these things, the things you end up getting would reflect your playstyle and strength in the game

median zephyr
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i personally thought the questlines were a good addition, to do between events or whatever, but ig they thought it was too much work, not worth it, too complicated, or who knows what else

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yea for sure, kinda like "golden guns" for other games, its a neat idea

flat sandal
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man, so curious to see how the post "upgrade is in the future" time will turn out

median zephyr
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Well see! Hopefully well :]

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#game-ideas message I understand this may feel weird or unrealistic, but choke bombs don't need a nerf in this way, if the person is putting out their teammates like this 1, they're doing something, and 2 you likely can just burn them again, burn is plenty and making it even harder to put out isn't a good thing

rustic timber
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Maybe I am being misunderstood.. It would not be a nerf.. I am saying it is weird it is going through brick walls from the other side.. Or through solid ground.. It is just weird to me.. I am not even sure it is intended.

median zephyr
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Weather it was intended or not itd still be a nerf, but I get it, it wasn't originally intended, however I haven't seen them specifically say its unintended and shouldn't be used, plus I think it makes the game better, it doesn't need to be that easy to keep a burned body down if you're in concrete, it is not op in the slightest, even if it looks weird

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Can't remember what they said specifically about poison bombs, but I thought they tried to justify it by saying "buildings are old with cracks so it seeps through" or something of the sort

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So if they adopted the bug, then it wouldn't even be an exploit anymore, just an unintentional feature

median zephyr
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#game-ideas message I agree it's annoying when its vit shots, but I'd rather just always be allowed to inject even at full hp

median zephyr
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I actually am not on discourd 34/7

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I was going to happily explain, but seeing as you're gonna act like a jerk, I don't feel like I want to

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Coming into a discussion channel, and not even giving me more then 20 minutes to respond to your bad faith question, does that sound reasonable to you?

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"Anyone who downvotes my suggestion is attacking me personally or obviously is trolling" is a thought process too many people on here fall in to, I don't understand it

tawny meadow
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Party people, be cool.

median zephyr
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My apologies, I just feel like people come in here not to discuss, but to be rude

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I'm not gonna harp on in it respect to the mods, but refer to my explanation as to why

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Cool, have a nice day

tawny meadow
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Once again, drop the argument and be cool about people disliking your idea, thanks.

median zephyr
#

#game-ideas message i dont know if im the biggest fan of normal bosses doing this, but ive suggetsed smth like this for rotjaw since the beginning, covering you from outside whisper range, so you cant be sniped

hot bronze
#

feedback : remove the avtomat from the game. thanks

storm pendant
median zephyr
#

They have a philosophy (which makes sense) that if they have a skin, they can't remove it

#

Next best thing is to nerf it, make it special ammo with worse resupply, thatd be a nice start

storm pendant
#

It's super rare to run into and even when you do it almost always takes 2 bursts to kill you if not more

#

Absolute MONSTER indoors though

frozen crater
#

I dont like how it functions gameplay wise and thematically

storm pendant
#

I totally get where you're coming from though

frozen crater
#

It has the efficacy of a near range shotgun while being monstrous to wallbang with, has the ability to perform at range (with AWFUL efficiency, but still a + over shotguns), and as a slap on the face uses mosin long ammo, which can 2 tap anywhere on the body within 40m

#

the long ammo mechanic is a plus and a minus since its 2 shot range is monstrous while its resupplying is awful

#

there are very few weapons that punish you more for catching you out of position

storm pendant
#

I really don't have an issue w/ it honestly. It's one of the big gorillabucks guns for a reason and you almost never see it, it's like a boss fight

#

I don't disagree with your points I just don't see it as a big problem, a bad player with an avto will just waste all their shots, it has a learning curve to it

#

It used to be semi-auto lol

#

That was truly busted

frozen crater
#

I dont like an unbalanced weapon that defies the core theme of the game out of principle, and dont think that a lack of popularity due to poor handling should keep it from being axed out of the game

#

the skin argument is the only thing that makes me ok with it being in the game, since it would be a nightmare for crytek to deal with

storm pendant
frozen crater
#

its the only fully auto weapon weapon in the game.

#

Its aesthetics match, but its performance and lore don't.

storm pendant
#

Sure, and I think that's neat. It's the only one like it

#

It's unique, and appropriately expensive and unwieldly

frozen crater
#

And the fact that its unique justifies its anachronism? Its arguably the worst offending gun in terms of anachronistic mechanics

storm pendant
#

I get where you're coming from but I still like it, and don't want it removed

frozen crater
#

I personally wish to see it deleted from the game, but I of course understand that my desires dont match community sentiment and arent practical from cryteks perspective

storm pendant
frozen crater
#

I honestly think the nitro is a worse offender when it comes to high tier performance, but at least it thematically belongs in the gam.

storm pendant
#

If I were to have anything just deleted from the game it'd be the cyclone tbh.

#

Cyclone isn't particularly overpowered, I mean you rarely see it, but I think it is a genuinely slap in the face to the rest of the arsenal, including the avto's position

frozen crater
#

Agreed that the cyclone should have never been made, but Im much more mixed on that one since its a lot easier of a pill to swallow for me than the existence of the avto in Hunt

storm pendant
frozen crater
#

having large drawbacks in relation to their fast rof WHILE not being fully auto\

#

I understand that the avto has huge drawbacks, dont get me wrong

storm pendant
frozen crater
#

I dont think the avto is a top performer

#

at all

#

I think that position belongs to the nitro

storm pendant
#

I don't mean to be rude but this feels a little bit like soapboxing

frozen crater
#

I dislike the avto for thematically being out of place and in a hierarchical view, being an inherently broken weapon

#

i mean Ive already acknowledged that I know nothing will come about in the way of calling for the removal the avto

storm pendant
#

I get where you're coming from but I just cannot get on board with your line of thinking, I don't think it's inherently broken at all, nor do I have any trouble suspending my disbelief that the alt history setting figured out something akin to a pederson device only a handful of years before the pederson was actually made

#

Especially when firearms are a lot more important in the Hunt universe because of all the supernatural monsters roaming about, not just in the Bayou

frozen crater
#

I should clarify, the broken aspect of the avto being its fully auto capability plus it having long ammo properties.

frozen crater
storm pendant
frozen crater
#

Is this not a discussion regarding a weapons state in Hunt?

storm pendant
#

I think this discussion has more or less run its course, though. We've said our peace, might be time to change subjects :)

frozen crater
# storm pendant It *is* but also you're contradicting yourself, on one hand saying it's broken w...

I can clarify this. When I say its broken, I refer to the avto's state historically being perpetually considered as overpowered by the community, followed by it now being considered a meme weapon with niche, VERY strong use cases that don't apply to the majority of Hunts population.

Since Crytek refuses to rework its fully auto properties, long ammo damage, and poor handling/resupply, its broken in the sense that its only really used effectively at the highest of levels while being seen as useless at mid to low levels. I think the mosin is a case of a much more balanced weapon (though it has significant flaws of its own), since its consistently seen as strong at all levels of play, regardless of rank or experience.

Basically, I think Hunts broken weapons are those which are at high tiers that are balanced solely by their crappy handling in lieu of reworking their very powerful core mechanics, those being the avtos rof/damage output.

#

sorry for the long response, I was halfway through typing it when you wanted to cut off the convo

#

its a divisive gun, and I would 100% understand why anyone in the community wouldnt want to see it but from the game. I know its not possible for the gun to be deleted.

storm pendant
frozen crater
#

do you want to continue the convo? I can stop right there if you want

storm pendant
#

I don’t think anyone’s gonna budge here (nor should they necessarily). I get where you’re coming from I just don’t necessarily agree

frozen crater
#

Ive clashed with a lot of others regarding spitzer/nitro balancing in the past

frozen crater
#

This is my first time speaking about the avto, so my opinions/thoughts arent as refined

#

but I 100% understand others pov since theyre additions that are really enjoyed by other players

frozen crater
#

I havent heard too many thoughts from others besides you when it comes to the avto

storm pendant
#

Honestly I take way more issue with slugs than nitro

#

Holy shit that’s a rough typo

frozen crater
#

I personally think crown slugs should be massively tuned

#

theres an argument for the slate too

#

Ive seen a huge dip in slug usage over the months

#

god I still remember og slate slugs

storm pendant
#

When you hear a nitro in a fight you know what the deal is, you can prepare for it. It’s functionally pretty similar to like a crossbow.

Slugs on the other hand. You hear a shotgun, so you play outside of shotgun range and… still get punished, often through walls, because you can’t have possibly predicted that they had slugs without being psychic. Sure you can assume they have it, but then how do you play around it? By playing hyper passive from 30+ meters? That just isn’t fun or engaging

frozen crater
#

you know, I think slugs do make a slightly different sound in game

storm pendant
frozen crater
#

its just really unnoticable on shotguns except the crown

#

lemme check in the shooting range because I know theyre different sounding in first person at least

#

dont have a friend to join to listen for third tho :/

storm pendant
#

Sparks for example

frozen crater
#

I dont use crown often, but when I do, I can definitely tell a difference between slugs and buck

#

checking rn

storm pendant
#

Also, even if they do sound slightly different it’s not realistic to expect people to be able to notice a minute difference and pick it out during the sounds of a gunfight.

#

And doesn’t really solve the issue I have w/ slugs which is that every shotgun can be turned into a baby nitro that one taps so far outside of.their effective range, it just feels bad to fight against and removes a lot of a shotgun’s downside in exchange for being about as difficult to aim as a rifle

frozen crater
#

yeah, it seems slugs change the crowns sound at least

#

I only know it because you can really tell the difference in a live fight with some experience if youre fighting against it

frozen crater
#

the sound difference should be massive

storm pendant
#

I just think slugs should have a more minor impact on OHK range. More consistency is still strong for shotguns even if it was 1:1

frozen crater
frozen crater
#

could be changes coming since we still have around a week for them to drop more balancing news

storm pendant
storm pendant
#

Nice to know though

frozen crater
#

yeah most people would defo not hear the difference

#

I can only hear a sound difference on the crown and romero

#

the rest sound the exact same to me when it comes to slugs and buckshot

storm pendant
#

I think just how drastically slugs extend range is my main problem with them. It removes most of shotgun’s downside in exchange for a few rounds which is pretty easily circumvented and having to aim it like a rifle.

#

Baby nitros as I said

#

In high star lobbies you still see more slug than buck in my experience. There’s definitely a reason for that

#

Granted long ammo will always be the meta

median zephyr
#

Not to mention even if you stay medium range, it 2 taps to the body farther then the winnie, which is just sad

frozen crater
#

I wonder if theyre going to change how slugs function since every other weapon will get infinite headshot range

#

I cant imagine crytek would apply that to slugs, but if shotguns dont see a general change, I would be very surprised

storm pendant
#

Slug in general is just nuts and the ammo nerf didn't really address why they were so powerful and used over every other shotgun ammo

thin remnant
#

They also already have a strength in shooting through tight angles.

median zephyr
#

This is a big hypothetical, but one of the reasons slugs exists how it is, is to be a competitor to the meta, for shotguns

#

So let's say for instance, we get bullet drop near perfect, snipers fade away because it's too hard to play

#

This could make slugs the new meta depending on how they work

vivid lodge
#

why is the new mmr system not matching me with my skill level, im 4 star and consistently get in lobbies like this

sand kiln
#

What is your team MMR?

vivid lodge
#

me and my teammate are both 4 star

#

it should be 4 star then, right?

#

maybe a few 3s or 5s but def not full teams of 6

sand kiln
#

It could be 4-5

#

Some 6* sneaking in

#

Always been like that, but seem like some part of the community are just suffering cuz the Matchmaking

#

Hopefully they will do something since they are aware of this

empty oasis
#

@queen jungle Only one idea per post.
Please break them up into individual posts

#

@paper belfry Your post "Title: Why the hell the katana is unsheated when you rez???" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

thin remnant
#

@queen jungle ye as heathen said itd be much easier to vote on it if it was broken up pls

empty oasis
#

@queen jungle Your post "title : Hunt: Showdown Suggests Gameplay Improvements" has been removed due to Only one idea per post.
Shoot me a dm if you'd like a copy of the post so that you can break it up and resubmit

thin remnant
#

damn

queen jungle
#

Description: Add the ability for players to reset the stat progression of their entire account (or the option to reset KD upon prestiging) in order to clear stats like KILL/DEATH ratio or duo/trio wipe stats. As someone who's played this game for almost 7 years now, I really appreciated the 1.0 launch giving us a stat wipe because my first 600 hours were full of some seriously pathetic deaths. Even still, I wasn't the player I am today in the months post-1.0 launch, and as a result, I sometimes get told I can't play with people because my KD is low (my KD is only 1.64). My player stats have such a staggering weight on the lower side due to their earlier years, and even though I can just hide it, I would really rather have the ability to make KD weigh less on me entirely with a reset option. If it's really necessary, I'd also take the option to reset my account progression entirely (and keep my non-prestige reward legendaries from events + blood bond purchases) just to be able to have a KD that actually reflects my skills today at the cost of my monstrum unlocks, wipe stats, and prestige.

``` what do we think of this?
thin remnant
#

And especially as you were very vague and left the exact system up to interpretation which is good

#

I really want to have two sets of stats for all players:

Career stats, which are overall stats for their whole playtime, aka the current stats

And prestige stats, the stats for your current prestige

@queen jungle

queen jungle
#

I think KD has a lot of toxicity around it including gatekeeping, smurfing. I think it's the origin of a lot of less fun encounters within this community. So I'd like the ability to dampen its impact on interactions

#

And yes - I am coping about my KD being not as high as it could be. But I'm more concerned about other people who take it too seriously and lower the fun/integrity of the game just to raise it/keep it high.

queen jungle
#

KD should be removed entirely and replaced by a [average bounty points per match] stat that actually shows if somebody can play the objective.

Resetting KDA will just lead to people excluding others who recently did so, with the argument being "if you were good, you wouldn't need to reset your KDA, so you must be bad"

flat sandal
#

hide that shite

#

there has got to be some evidence that it is good for a game to show it or something. If so I would like to hear it or see it adressed in general. Cause, a lot of people, including me, think it's actually quite toxic. We could be wrong, idk

dusky tapir
flat sandal
#

#game-ideas message @chrome parrot I actually like these type of ideas but it shouldn't be based on MMR. That's just mean. It could be based on the actual hunter the player is playing, like, how well they performed with that hunter so far?

#

@empty oasis just curious, we don't have to drag this out. is it because you like the current system and don't want more complication? I think it's a really small step that just makes all traits equally relevant basically.

empty oasis
#

Yeah, I think the current system is fine. Now, I think that all traits might need a price adjustment based on how and how often theyre used, and I'd welcome more traits, but I dont think we need more than 15 slots or to reinvent the wheel as far as selecting traits go

flat sandal
#

yeah it's just that cheap traits will always be irrelevant. that's why they are cheap

#

just something you get cause you happen to have that amount of points left

#

could actually be fun combining them. but anyways... 😄 cheers

thin remnant
#

Overall, the cheaper traits seem to have a theme of being more niche-

#

Fitting only into a certain play style or loadout

flat sandal
#

a few ones yes. most of them have to go eventually, no? It doesn't have to be like that and I don't really see the costs of that.

#

you could have more traits with smaller effects and with more traits have more synergies, hence more builds. I don't see another way to get around the issue of cheap traits being less relevant. what you mentioned is true but not as effective in that imo

blissful jackal
flat sandal
blissful jackal
# flat sandal because?

just replaces it with something even more ambiguous, that doesnt really tell you anything about the player

#

do they have low average bounty points because they are bad or because they play for pvp

#

kd isnt great either but at least with high kd you know they are good most of the time

flat sandal
#

if you play for PvP you still take the bounty if you win. that's 90% of games

#

if you go for 2nd it's double or nothing, aka the same

blissful jackal
#

i play for pvp and if will get the bounty if its convenient, but will also ignore it if theres no players left or its far away

flat sandal
#

c'mon

#

the bad thing about kda is that ppl care too much

#

in many games it's all some think about as it's the ulimate meassure for who is "better"

#

imo it's just a silly stat for monkeys

rustic timber
#

I think allow monkeys to like what they like. 😉 Some people enjoy kd.. some people don't. Does that don't ignore it.. does that do.. counts it. What we have works for everybody! 😉

blissful jackal
flat sandal
#

thing is we all have a little monkey inside

blissful jackal
#

but i think removing it and replacing it with some goofy measure liek average bounty points would be dumb

flat sandal
#

I think it would be worth a try

#

it definately says something

blissful jackal
#

i like being able to look at other peoples stats to gain at least a little bit of information about them mainly kd

#

i mean there already is a bounty metric

flat sandal
#

if you look at total bounty and the time ppl played you would also get a good idea if they are good or not

#

and it encourages actualy going for it

blissful jackal
flat sandal
#

but... but... it makes ppl care too much about just killing^^

blissful jackal
#

well i dont know how many matches are ruined from one team gettign small bounty and leaving while everyone fights at the other bounty

rustic timber
#

I would like an ingame rating system for teammate that lasts 24 hours. If majority votes you up, then you are good to goo! 😉

blissful jackal
#

wish they cared about killing

flat sandal
#

it would be a relive for many after an adaptation period

radiant river
#

Matches where a team banished early and extracts without a fight while the rest of the server fights are the worst

flat sandal
crystal plume
#

People will run to avoid dying

#

People will sit in the boss lair with concertina on all entrances to avoid having to fight

radiant river
#

I think it goes both ways

crystal plume
#

A lot more in the way of less fun matches though

radiant river
#

The people sitting in the boss lair with concertina are never the ones with high kd's

flat sandal
#

it probably does go both ways. it's not driven by game mechanics though, which is bad on top of it already being bad^^

radiant river
#

Having kd be hidden so only you can see it is probably the best option

crystal plume
#

You don't need to have high KD to care about it

radiant river
#

So people can still see their own but don't feel external pressure

crystal plume
#

I have a high KD and I don't care about my KD at all

flat sandal
#

I care if it goes down 😄

crystal plume
#

If anything I see people with "lower" KD caring about it more and letting it affect their decisions in matches

radiant river
#

There isn't really a way to actually argue this but I don't think lower elo players camp/run away because they care about kd

#

I think they care about avoiding the feeling of losing

flat sandal
#

or they actually still have fun and are just scared

radiant river
#

That too

flat sandal
#

I#ll make a quick simple suggestion to completely remove KDA stat

radiant river
#

It's been suggested 1000 times

flat sandal
#

I know

#

but not quick and simple^^

#

how do ppl usualy vote?

flat sandal
#

#game-ideas message @rustic timber nothing wrong with non pay to win things to buy. why do you expect ppl to dislike it? I like the gambling idea.

thin remnant
storm pendant
#

@flat sandal Removing KDA stats only really help in large team games like SQUAD or Battlefield where glory hunting and personal kill measurements aren’t as important as objective captures and contributing to the offensive. Hunt is not this way, it’s a small team game where individual contributions have a huge impact on the game. Yes, K/D farmers are annoying, but I don’t think removing K/D is gonna stop them from playing that way

mystic juniper
storm pendant
#

Like I guess being able to hide it if you’re self conscious and care too much about your KD isn’t a bad idea but removing KDA is just silly

mystic juniper
#

And yes you can say "doesn't affect me"

#

that is fair

#

and valid

#

but it affects other

#

Have a friend that needs to disable it bc it affect her too much to see it go down or being stuck

#

It encorage people who care to play more passive

storm pendant
storm pendant
#

So some people are self conscious about the silly little number in a video game? So you want to remove a form of tracking that metric from everyone else

mystic juniper
mystic juniper
storm pendant
mystic juniper
storm pendant
#

It’s a personal metric you can choose to ignore. You don’t even have to look at it, it’s in a sub menu with all of your stats

mystic juniper
#

And damages the health of the game

storm pendant
mystic juniper
#

We already have the stories of randoms extracting team-mates to perserve KDA.

mystic juniper
#

Dunno man, KDA in hunt doesn't matter

#

So why have tracker for it?

storm pendant
# mystic juniper So why have tracker for it?

Because more people than not want it. I’m okay with being able to hide it but not outright removing it because it makes some people feel bad when their number is low. That’s a mentality problem, not an issue with the game and the devs cannot bend to every whim of the overly anxious.

I’d argue the problem you’re describing is a matchmaking issue. You should be able to block certain people from being paired w/ you in future. Eventually people who play the game like solos would have to roll solo

queen jungle
#

Of course a reference chart similar to the MMR-stars would be nice

#

Like "the average hunter extracts X bounty per ten matches"

mystic juniper
storm pendant
queen jungle
#

So many new players recently, nice to see

mystic juniper
#

End of the day, I've given my case how it nudges people into what many regards of "boring" or "toxic" game behaviour.

mystic juniper
mystic juniper
storm pendant
storm pendant
thin remnant
mystic juniper
thin remnant
#

Winrate is more accurate to actual skill at least

storm pendant
#

People will always find something to compete over and fixate on

storm pendant
#

Also big communities like this are non existent there

mystic juniper
queen jungle
storm pendant
# mystic juniper That is very true 🙂 Again, think one important thing that you might have overl...

But it’s not, MMR is more important (generally) because it represents your survival rate and what level you can generally compete in. The only exception is solo where it’s way easier to lose MMR than to gain it because MMR is weighted to be slightly lower or just at your level, so your kills matter less and your deaths matter more. Someone who’s 3* solo main can most likely compete comfortably at a 4* level in teams for example

#

There will always be outliers and people who play in unsportsmanlike ways, but removing K/DA will prompt people to make their own or find another metric to obsess over

mystic juniper
flat sandal
#

In every fps shooter I have ever played there was a hyper focus on KDA. It always bothered me it takes the fun out to some extend. So the issue that it solves in my opinion in not specific to hunt. It's taking something out of the equation that influences people in a bad way. Especially young folks argue about it constantly in my experience. Remove it an you remove that, I don't see any negative consequences. Just get rid of all these small negative interactions goes a long way

flat sandal
#

MMR is also not really a measure, just a frame of reference within ppl compare themselves with KDA

storm pendant
#

That is the solution to your problem

mystic juniper
flat sandal
#

exactly

#

again, we monkeys 😄

mystic juniper
#

Like we can ofc take mental steps and understanding to how things affects us

#

But still gonna affect us

storm pendant
#

Not one that can be solved by just “delete number”, at least

flat sandal
#

or maybe you haven't developed the awareness. that doesn't mean it doesn't effect you or the community overall

storm pendant
flat sandal
#

it's just something to think about

mystic juniper
#

This is nothing about bad faith, it just... dunno, you clearly seem not to believe in very proven science about this stuff

storm pendant
# mystic juniper This is nothing about bad faith, it just... dunno, you clearly seem not to belie...

You haven’t provided any proof that KDA is the root cause as opposed to say, the risk of losing hunters, or human’s innate drive in competition and the desire to feel like they’re winning. All you’ve described to me is “well it makes some people feel bad and sometimes people K/D farm” which are both true, but not inherently an issue with K/D/A, and as said, people would just fixate on something else.

#

Removing K/D/A would only move the goalpost

flat sandal
#

perhaps to a better spot

storm pendant
#

If they’d remove K/D/A we’d be back next week having the same discussion about something else

flat sandal
#

I would just like to see it tried out

storm pendant
flat sandal
#

so we are stuck with the status quo forever?

storm pendant
# flat sandal so we are stuck with the status quo forever?

This is a point we brought up the last time we talked about one of your suggestions, you seem to just want to change things for the sake of change. Your suggestion would not meaningfully improve the game or the mentalities of the people who play it.

#

Sometimes the status quo is that way because it works

flat sandal
#

yes, and again. that is your opinion

storm pendant
flat sandal
#

it's not a healthy way to argue

#

of course they are

#

I'm nerding out about a game here

mystic juniper
# storm pendant You haven’t provided any proof that KDA is the root cause as opposed to say, the...

I never said it is the root cause.
Just said it is a factor that encourages bad game experiences.
I personally only have anecdotal examples of how KDA affect people in Hunt, but compounded on top of proof how we see multiple people from other games talking about "bad KDA mindset" and companies removing KDA tracking from their games seems to be evident that it can have negative impact to your game's health 🙂
And once again, as I said, KDA is mostly an issue in Hunt bc we don't have other meta progression to chase, as it have been proven multiple times, we humans LOVE to make goals for ourselves.

storm pendant
flat sandal
#

well you don't lable it as such. you state them as facts

storm pendant
flat sandal
#

omg

#

just leave it please. I don't want to sit here refraining. I don't know how old you are

#

I know, I know. it matters to me though

storm pendant
flat sandal
#

well it is and I do

#

happy to stay on topic

storm pendant
flat sandal
#

I don't really mean to get personal. I can't help it if you take it personally

#

jsut cause it's the second time now I felt the need to mention the problem I am having here which is just genuin

storm pendant
#

@dusky tapir I saw you removed a downvote on the scotty p suggestion. Change your mind?

mystic juniper
storm pendant
mystic juniper
#

No worries 🙂

storm pendant
#

I’ll make a quick correction

mystic juniper
#

Also Nagant P would also like that treatment lmao

storm pendant
mystic juniper
storm pendant
storm pendant
#

They used to be in the same tree iirc

mystic juniper
#

Hence why I don't mind Nagant P to get a slight damage and MV buff.

storm pendant
#

But the officer was too strong so they made it its own thing to level gate it early on

mystic juniper
#

Bc it ain't gonna compete with Officer Carbine

storm pendant
mystic juniper
#

That said both Nagant and Scottfield have access to HV, so guess they don't need that too much

#

But still just makes the gun "HV only"

storm pendant
#

The damage is the main thing. The range at which you have to triple tap w/ scotty P is shockingly low and the M/V is unbelievably slow. One of the slowest of all the pistols. It also takes a HUGE hit from FMJ, like a 3rd if its velocity just evaporated

mystic juniper
#

So giving it more damage might just out compete the Winnie Vandal even more

storm pendant
mystic juniper
#

Currently 91 vs 107 damage.
Bornheim gets +6 damage on its match.

mystic juniper
#

And if the Nagant P got +6 damage up to 97, it would be 34m

#

Like wouldn't break the Nagant P, just something to consider

#

And winnie vandal still gets 370m/s vs Nagant P's 330m/s

#

Tho match also increases that

#

Which would be around 20m/s more, so 350 vs 370

#

Yeah

#

I can see that

#

Still think for the Scottfield it should follow the same "logic" so +6 damage, +20m/s.
Would be 113 damage with 300m/s

storm pendant
mystic juniper
#

You cannot argue with the already established rules :V

median zephyr
#

#game-ideas message as interesting as this is, they have rng, so it just doesnt work unless they make them accurate (which im for)

storm pendant
#

I’ve killed myself many times because the game told me a throw would clear and it didn’t

unborn dagger
#

@frozen sandal wait Pitching works on throwing weapon tools?

unborn dagger
#

Dammit

storm pendant
#

Ikr

unborn dagger
#

I had a feeling that it didn't work but I didn't check

storm pendant
#

Not that they need it. I’ve killed a decent number of people with throwing knives. None w/ axes yet tho

unborn dagger
#

I've gotten one a couple of kills with throwing axes and one with throwing knives

storm pendant
#

Throwing knife is better relatively slow though. Good for throwing around a corner and backing off without exposing yourself. With good gamesense it’s actually a pretty safe way to secure free dmg

unborn dagger
#

I still kind of wish it was better in damage at times

storm pendant
#

Throwing axe’s velocity is slow enough that you’re required to commit

storm pendant
#

If you headshot it’s instant kill at any range

#

I also like to arc throwing knives into windows from cover. Gotten a few kills that way

unborn dagger
#

Yeah I need to do that more dx

storm pendant
#

Can’t do that with axes

#

At least not from any reasonable distance

#

If you get hit you can use that pressure to get enemies to walk right into a throwing knife, and by the time they turn the corner and eat 130 damage you’re goneski

#

Very fun though not always practical. Similar practicality to melee baiting

#

@frozen sandal Honestly man I prefer having to manually learn the arc for throwing weapons.

empty oasis
storm pendant
#

That can’t be right tho

#

Throwing knives are noticeably slower unless it’s just some psychological tomfuckery with their straighter arc

#

I wonder if anyone has tested in shooting range

empty oasis
#

I think it mostly because of the arc and size throwing off perception

#

T.axe also only needs a torso hit to kill, so they're more forgiving in that aspect for pvp

storm pendant
# empty oasis

I don’t necessarily trust the store page stats for anything that isn’t a rifle or pistol tbh

#

Straighter arc would mean on average they reach their target slightly faster no?

empty oasis
#

Unless you're going for extreme range I doubt it'd be anything noticeable

blissful jackal
#

imo its even more flawed than kd

#

total bounty basically already does that in comparison to time played

queen jungle
#

You can't see time played though

flat sandal
#

it's funny in a way. hunt is literally not a game about killing people. Yet it's what people talk about. nobody ever cares about the other stats you can see. Yet we are supposedly not obsessed with it. The writing is on the wall guys 😄 we addicts

#

just thought about an interesting (maybe) example to illustrate what this is about or a way of thinking about these thing. Imagine the metric wasn't kda but accuracy. That's another thing ppl take great pride in. probably less ppl would care cause the costs are higher but it would effect what kind of weapons are being played and playstyle in general

#

like if accuracy would take the prominent spot in the game that kda has now. Btw, the game really shoves it in your face^^

#

SOT is a good example where the actual win condition is prioritised an no one cares about how many ppl they kill. That should be the priority imo, that players actually want to do everything to extract with the bounty, if that gets boring, the game could be adjusted accordingly. Perhpas you would end up with a more fun game mode that way

storm pendant
flat sandal
#

cause where it is going is pvp

flat sandal
#

or why

storm pendant
# flat sandal not sure what you are saying

The game actively wants you to fight other players. The bounties are designed so that people will fight. The objective is cool but it’s mainly just a mcguffin to get people into fights

#

SoT is a very different game from Hunt

flat sandal
#

yeah I know

#

it's not really where I was going with that

radiant river
#

The current way the boss works mean that if people care about the bounty over PVP the game can become very boring

storm pendant
flat sandal
#

yeah true

#

on the other hand now it doesn't seem to know exactly what it wants to be

storm pendant
storm pendant
radiant river
#

If banish was longer and guaranteed everyone would have time to make it there, and if the boss/bounty went faster after the whole lobby is dead besides you, bounty extract % would mean a lot more

flat sandal
radiant river
#

Also the fact this game essentially has no loot besides the bounty and other players is what differentiates it from a sea of thieves or an escape from tarkov game where people care about money and survival rate

flat sandal
#

yeah imo hunt needs more of these things

#

but primarily a well defined goal and then go off of that

storm pendant
storm pendant
flat sandal
#

but ppl fight often without a real reason just cause that's what we want to do

median zephyr
#

I like how hunt is relatively, I don't want it to be a looter shooter like tarkov, we fight over the bounty, and it is there to give us fights basically

flat sandal
#

after like 500h that is

median zephyr
storm pendant
radiant river
#

Yeah exactly. It plays more like a battle royale than a looter shooter

flat sandal
median zephyr
#

Which Is a good thing imo

median zephyr
storm pendant
median zephyr
#

No matter where they are

radiant river
#

Pledge marks are an interesting middle ground of something to "loot" in a match

median zephyr
#

If it was supposed to be everyone fighting around one lair, we'd all spawn in a circle around it

storm pendant
flat sandal
#

I would jsut like there to be a bit more consideration

median zephyr
#

I like pledge Mark's, I just don't want this game to be "I'm doing a rat run" avoiding all pvp to check for loot spots

flat sandal
#

also don't think the reason is entirely strategic tbh

median zephyr
#

There is strategy involved, but sure, it's also fun to fight, that's why people do it

storm pendant
#

Nerdling I don’t want to be rude but all of your suggestions and comments make me think you just want Hunt to be a different game. You want a trait system closer to an RPG, disincentivize PvP

median zephyr
#

Which isn't w bad thing

flat sandal
#

I never do them really but the times I did it was actually quite fun

median zephyr
storm pendant
median zephyr
#

Sure maybe its enjoyable to rat, but this game is built off pvp, the whole thing is "fight over the bounty" if other things become safer and more lucrative, this whole game falls out the window

flat sandal
#

that's why we need another game mode in which stuff can be tried out

#

and the conservatives can have bounty hunt

storm pendant
flat sandal
#

aww maaaan

storm pendant
flat sandal
#

politics?

median zephyr
#

We don't do other game modes really, it splits up the players, and people in this new mode would just farm to have money for bounty hunt

#

No matter which way you cut it it's bad for the health of the game

flat sandal
#

if it wasnt seperate

flat sandal
storm pendant
#

I’m fine with another game mode. Genuinely it’d be cool to have 12 players fighting and respawning around DeSalle as like silhouettes, gunfighting ghosts locked in dndless combat as a free for all or something. Fistful of Frags but Hunt would be so cool, but we need a playerbase that is large enough to support it and interested in playing it

median zephyr
flat sandal
#

is that what I want?

#

if I did then you would most likely be correct

median zephyr
#

If someone wanted to make hunt a racing game, should they be able to load in a car? Are they invincible? After all they don't want pvp, so it's only fair to them

storm pendant
#

Quickplay for example didn’t split the community, it’s a good supplement, but it’s the closest I’d ever want to a “major” mode

flat sandal
#

it didnt split the community because not many are playing it

#

if they did it would split the community

#

when ppl say that they usually mean for MM purposes

storm pendant
#

People hop on for a few rounds to warm up or when their friends are offline and then go to bounty hunt

median zephyr
#

yes it is for mm purpouses, this would take up servers, and still split the community no matter how small

flat sandal
#

yes, so did quickplay

median zephyr
#

if there was a whole seperate pve mode, as long as it was fully seperate and we had the players id have no problem

#

yes it did, doesnt mean we need more splitting

flat sandal
#

no, need more players first

storm pendant
median zephyr
#

if theres enough players, and its seperate fully from bounty hunt i wouldnt mind

#

but they way you describe it its like you want to go into the "rat" mode to get money for bounty hunt

flat sandal
median zephyr
#

ah fair enough

flat sandal
#

the rat thing was just a thought on the rat thing

median zephyr
#

if its seperate and theres enough players, id 100% support it

flat sandal
#

not me demanding something^^

storm pendant
#

@upbeat slate Neat in theory but offers no real advantage to just throwing the dynamite. Leaves you mega vulnerable because you have to get close and stand still, then light it. Takes way longer for less radius, therefore less dmg, and no extra utility. I think your suggestion would go over better if it was right clicking to stick regular dynamite to a wall and thus being able to shoot it with incen to blow it ip, but I don’t even like that.

flat sandal
#

having a couple of rats on top of what we have now could be fun though

median zephyr
#

i disagree

flat sandal
#

it could not?

median zephyr
#

rats are never fun to fight, only way is if they dont exist

flat sandal
#

the rats I mean don't want to fight

#

they have some other obective

median zephyr
#

theyre either not there (looting the map, doing god knows what) or doing some type of sniping, extract or clue camping, etc

#

if people dont want to fight in hunt, this is the wrong game for them

#

its a pvp game with pve on the side

flat sandal
#

tools not rules 😄

#

the game sets a stage. if ppl play the game in an unfun way it's the games fault

#

that's kinda what I mean with prioritising the bounty as well

#

the pvp should happen from players trying to prevent the bounty team from extracting. and other things of course

#

it's like that with all good games also irl

storm pendant
#

@molten blaze MMR acts as an approximation of your recent KDA. I wish they still let you see your exact range though

#

I sort of like the idea of extinguishing enemy hunters but there’s a lot of griefing potential and every team should have chokes anyway. Packmule more or less overrides the loss of the choke, but one person will have to miss out on the cash. The way my team doss it is that the person who doesn’t want to loot throws the choke and gets it back from a toolbox so the others can get consumables or cash unless we’re running vulture

#

@woeful hare I don’t like that idea. You can stand in low flow pressure rivers without too much trouble, and the rivers in Hunt don’t seem particularly rapid. Also just sounds annoying for gameplay

median zephyr
#

yes exactly buffing ratting would be the games fault

flat sandal
#

Let me say that this is not a knock on hunt either. It's a good twist on the BR genre. However the genre in general has issues. Really it evolved as it did because it's cool to put a bunch of people on the map until just one is left. All the ways this is achieved without taking 10h are basically an imperfect solution. Hunt is actually really good in that respect.

median zephyr
#

it shouldnt be incentivised in any way, youre physically allowed to do it, but its not good, and for good reason

storm pendant
median zephyr
#

#game-ideas message i do not like this idea, this is one of the downsides of burning, you either have to loot first, use a choke, or no loot for you

flat sandal
median zephyr
#

it is a game yes

#

but well just agree to disagree, ive already said my peace on why i dont think its a good idea

flat sandal
#

the cholk thing is actually weird

flat sandal
#

yes thanks

median zephyr
#

people complain about "instaburning" but then want it to have less downsides, burning is there to force a fight, and shouldnt be used if you want the loot

#

yes, its there to deincentivise burning

storm pendant
flat sandal
#

it should probably be no loot under any circumstances when burned

median zephyr
#

youre saying you dont want it to be able to be put out?

storm pendant
flat sandal
#

I didn't read the suggestion. I just don't like all these loot decision making things

storm pendant
flat sandal
#

and if you can throw a cholk you should also be able to put them out as you can your teammates

flat sandal
#

it's a game but consistency is not unimportant

#

yes thank you

storm pendant
# flat sandal it's a game but consistency is not unimportant

There are different rules for enemies and friendlies for a reason. The downside to burning is that to loot you have to sacrifice something in return, like a choke bomb/bolt. It’s a deliberate balancing decision. Burning should be a last resort to force passive players into a fight

flat sandal
#

can you still repeatidly burn and extinguish enemies and loot them again

median zephyr
#

i disagree, for the exact reasons mentioned above, burning shouldnt be a no brainer

flat sandal
#

guys, as if it would be this super game changer if you can get loot one more time or not

median zephyr
#

it would be a huge game changer

storm pendant
#

If it makes you feel better fully burning someone will take half the time next update so it will be very hard to loot someone you set on fure

median zephyr
#

the question is WHY do you want it, bc theres enough loot around as is

flat sandal
#

I dont care really, what I dislike are all these weird things. like standing there being like "I have vulture, you guys go first"

#

there is too much of that

median zephyr
#

vulture is changed next patch

storm pendant
median zephyr
#

all hunters have it by default

storm pendant
median zephyr
#

and no need to redesign the whole system over a slight annoyance

flat sandal
median zephyr
#

yes there is

flat sandal
#

it's a question of if you want ppl to have more consumables on average or not

median zephyr
#

yes basically, but packmule is good for a reason

#

with your suggested change, a whole team can get 12 things, from one body

#

thats insane

#

a trio*

storm pendant
flat sandal
#

yeah, to fill up your pockets before you loot so you get 50 dollars from the bodies instead 😄

median zephyr
#

vulture does this next patch

#

so looks like you got 2 things you want

flat sandal
#

does what?

#

the loot changes are awesome

median zephyr
#

everytime you loot you get money from hunters

storm pendant
median zephyr
#

even if youre not full

flat sandal
#

yeah and you can always loot

#

like, fing finally

storm pendant
flat sandal
#

exactly addresses some of the weirdness

median zephyr
#

it is a good change for trios, was always weird to need vulture for your kill

#

like others kills, you didnt work for that, but yours? weird

storm pendant
#

Less toolboxes, no consumables in towers or in compounds etc

flat sandal
#

you'll hate this but perhaps you should actually just be able to loot the stuff the ppl had on them

storm pendant
median zephyr
#

id rather not change it, the system is good, dont think it needs an overhaul

#

nor even benefits

storm pendant
#

If it ain’t broke don’f fix jt

flat sandal
#

just getting a random item for some reason is a weird thing in my book

#

I know it's a game

#

still

woeful hare
median zephyr
#

id rather something that works gameplay wise, then a realistic thing that makes the game worse

#

literally 100% of the time

storm pendant
flat sandal
median zephyr
#

For sure, it works out

flat sandal
#

you have to admit it very awkward. you go up a tool box a random item gets spawned on you, it's a dynamit stick, you don't want it so you light it up and throw it in the water so no one hears you.

#

better luck next time

#

you badly need a medkit but "oh no" you used that fuse earlier

storm pendant
#

It’s not rocket science dude

flat sandal
#

what's that gonna do?

#

and no, it for sure is not rocket science

storm pendant
flat sandal
#

no, weird things we have to do and got used to

median zephyr
#

It is weird, but everything about the game is weird, random items spawn, random clues spawn, tons of stuff is random chance

#

Otherwise the map would be stagnant like "this toolbox always has a medkit"

#

Like the boss didn't actually place that clue, that toolbox wasn't actually full of stuff by someone, its game mechanics for games sake

flat sandal
#

it will until you throw that fuse

median zephyr
#

Wym?

flat sandal
#

if the only thing you used is a medkit. every toolbox has a medkit

#

doesn't matter

umbral quail
#

Can anyone confirm or deny FOV and gamma slider in game for console for the next update?

median zephyr
#

Yes exactly, that's just as strange as getting a random item

median zephyr
flat sandal
#

I'm fairly certain that the reason the things are not different is that the game doesn't have the necessary features and not for deliberate gameplay reasons

#

it started as a zombie game after all

median zephyr
#

Well if something is unrealistic and balanced for gameplay, then yes that's a good thing

flat sandal
#

I was saying that it isnt because of that

median zephyr
#

I do, I doubt they want specific items in constant spawn toolboxes, thatd be atrocious gameplay

#

This game is good for its variations, boss being in different spots, different ai in different spots, the RNG keeps it fresh

flat sandal
#

not advocating for loot pinatas all over the place

#

it can, of course, still be random. just not weird

storm pendant
flat sandal
#

You two are getting some home work. for two days you are only allowed to say nice things about suggestions that you like 😛

storm pendant
#

Could you imagine getting concertina bombs on regular hunters or toolboxes

storm pendant
flat sandal
#

then, my friend, you have never known the joy of nerding

storm pendant
flat sandal
#

sorry forgot the smiley

#

😄

median zephyr
flat sandal
#

mine?

median zephyr
flat sandal
#

okay so we are really not vibing here. you guys role differently. that's totally fine but I#m out. good night

storm pendant
#

I’d rather help people workshop less thought out ideas than play hype man for stuff I can just vote a thumbs up on and be done. I thumbs up lots of suggestions I like , maybe add a sentence here if I have an idea, but beyond that there just isn’t all that much to talk about.

flat sandal
#

don't take things so seriously. I feel like you are misreading me a lot. could be my fault

#

need more smileys^^

#

ever head of a sh*t sandwich?

median zephyr
#

gn! and of course i take things at face value, i dont just yes and any suggetsion