#feedback-discussion
1 messages · Page 164 of 1
Third edit's the charm
Damn terminus falls off hard after its OHK range that's crazy
Didn't realize it was that steep
Nah, worst straight 3 slot sg is the Rival
worst 3 slot is the LeMat Carbine sg
It is kind of funny to me the guy being catty w/ me links a video that disproves him lol
Anyway, thank you for the charts, I'm saving these to my "research" folder for later
no i actually said it was tied for the worst 3 slot ohk range, which it is
its v similar to rival and terminus, which are the other 2 worst ones
Credit goes to Cornf. Dude's a legend
I've seen one of his vids but hadn't seen the shotgun video yet
Need to go and look through his catalogue
Hey do you know if they nerfed crown slugs? The other night I got 144 dmg upper chest shot at 15m and it cost me the game
I'm guessing I gut shot and the killfeed lied though
i have a theory
that damage history is registered server side
but hit detection is client side
and that causes the innaccurate info
purpousefully misconstrting my points in order to feel correct is def something, but if it helps you sleep at night have at it
Wouldn't it be the other way around
but im not sure just a theory
hit detection is client side
Oh, right mb I read that wrong
Nah, slugs are unchanged
@tacit falcon yea I don't see why not
i agree, i feel you should be able to since you can in pretty much every other fps game. there should be at least some customizability to it
Not every FPS game has crosshair settings, especially older ones but I get what ya mean. I'm A-OK with having more options and can't imagine it hurts anyone
@storm pendant good idea about the Scottfield Prec., I was just thinking about how I Would want to use it more
yes i like it too
I was looking through my saved loadouts the other day, Scotty P and Romero Hatchet. Used to be my go-to but I haven't run that combo a single time since the cent shorty came out because the cent shorty is better in almost every way, and the damage falloff of scottfield is not worth a 2 slot
and i respect not upvoting your own suggestion
Does anyone know what distance the Cent shorty's damage starts to drop off?
Need to make a quick add to the suggestion
Whats the custom ammo look like for ScottyP now?
All the same that the cent has, minus poison
Dum dums?
20m.
like all medium ammo.
compact 20, medium 20, long pistol 20, long rifle 40.
I thought 20m was pistol, and the cent shorty is a rifle
Are you 100% sure?
it's a medium ammo rifle.
all medium ammo starts to drop off at 20m, but its not as severe as compact dropoff.
I didn't think medium rifles dropped off that quickly
the only regular ammo that drops damage further than 20m is long rifle
Damn that is actually kinda dumb
yeah, agreed.
My life has been a lie
Putting a weird aperture sight on the Scotty P might be neat
NO
That's literally how they nerfed the nitro.
just give it a taller and thinner sight tbh
and sparks silencer dont forget
I like i the way it is but the match has such sexy sights that if they gave the scotty P the same treatment with equally sexy sights I'd be happy
thats a long rifle.
I like the flip up&down
yes but tis 30 instead of 40
yea i did forget about that
but is still above 20
PLEASE NO
which is the only one like that, so i just wanted to mention the weird one
The aperture is the worst thing ever I hate it with every FIBER OF MY BEING
ye
why not just make an aperture variant for precision pistols XD
It's awful, a monument of man's sins in gun design
that'd actually be neat imo
youre right, but i was also mixing it with your "long rifle 40m" thing from above
scotty p, scotty p aperture
tagged the wrong one
Peep sights are god's answer to having too much fun with guns, the aperture included
I see you hate it, I like it! Both versions would be cool
id use a scotty p aperture
if it was a flippable ofc
wait till you hear this..
aperture variants are literally straight upgrades of base variants.
they have no downside
MUHAHAHAHA
Ofc!
WRONG, you have to have an aperture attached to your gun.
Also their irons are more obstructed by the mechanism but that's minor in comparison to HAVING AN APERTURE ON YOUR GUN
You FOOL, the aperture IS the downside!
Wait are you mad at real peep sights, or just Hunt’s?
Yes
Oh hey, Scotty P talon
Real life peep sights are fucking impossible to see through I swear
I shoot way more accurately with a wide aperture, partially because YOU CAN ACTUALLY SEE THROUGH THEM
I like the idea, except your hunter tucks the stock underneath their shoulder when firing from the "hip"
That would be... unpleasant to the point of sucking
They do?….why
The same reason you tuck a shotgun under your shoulder if you're planning to fire without aiming down the sights, you have another point of contact to brace off of which stabilizes the gun
You should only ever do so in a controlled, safe environment where you know what you are doing, and have a sufficient backstop to catch any strays, though
Are saying put the stock in your armpit?? I’m not sure i would ever do that with a shotgun
Yes, literally yes.
It's fine, I've done it a lot
Well, alright
But like I said, know what you are doing and have a sufficient backstop
You won't drop the gun unless you're just an idiot and don't have a good hold but that would happen if you were aiming down sights too, but in that case you'd break your nose
If you tuck it under your shoulder the recoil is actually not as harsh as shooting shouldered, but that's mostly because the force doesn't straight hit you, it just gets pushed back into the gun, your body will move back more but you won't feel as much of the recoil
Again, not recommending you do this, and if you do it, use a laser in a safe controlled environment where missing will be caught by your backstop
Just want to make this extra clear, if I could have a bunch of big red arrows pointing to this I would
Anyway if I was using a stocked revolver I’d just keep it contacted to my shoulder, weird that the characters have that posture in game
1: Looks cool, 2, keeping it raised to your shoulder all the time is more difficult than using the third contact point to just hold up (squeezing it under your arm). If yo u're not gonna be shooting accurately it doesn't make much of a difference. If you have it raised to your shoulder while running around all the time, you're not going to be able to move about very effectively, and your arms would get tired fast. Having it tucked under your arm alleviates a good chunk of that stress on your forearms and provides a third point of contact for quick, inaccurate shots from the "hip" (no game's hip shooting is really hip shooting it's lowered shooting)
They raise it to their shoulder and brace it properly when ADSing
is blue good enough?
Works for me
Oh thank you papa
This seems like it would feel so much more awkward
Ah well
When they sprint they just untuck it, it's really not
Yeah idk
It could just be the weight distribution of the gun
Like it's not bad form necessarily, I can see the practicality in it, the difference betweens shoulder aiming and tucking it under your arm is basically non existent if you're going to shoot from the "hip".
Legal note, don't shoot from your actual hip, it's stupid and you will lose your gun and maybe break a finger in the process. Video game character's hip shooting is just either tucked or shouldered
Unless it's a handgun
Worth noting the scottfield is much smaller and likely not as balanced ergonomically, so it's probably a lot easier to go from tucked to shouldered when ADSing than it is with the big honkin shotguns which would be more awkward to manipulate
I think ultimately it comes down to "rule of cool" though
Could also be an awkward gun placement in game, to keep the posture consistent between weapons
Not sure it’s cool either haha
I think it looks pretty neat, and it's not implausible
These are 1890s gunslingers, the most common shooting form was very different from what it would be today
I mean back then they still shot most of their pistols one handed
Hmm
Like I said, it's not implausible and having shot tucked, I get the practicality for quick inaccurate fire. It's reasonable to say that the standards and practices of the 1800s is wildly different than today
I've never been in a real gunfight, I think that goes for almost everyone in this server, but if I were in a gunfight with a scotty P, someone got right in my face and it was close enough that it's a sure shot, hell yes I'd just bring it up under my shoulder and pull the hammer as fast as I possibly could
(I don't know what I'd really do I mean to say I could see myself doing that)
I think it's poor form to do so, kind of invalidates the scoring system
anyone have any idea if martialist perk not being buyable is a well known bug or just me
Definitely not the right channel but this is news to me.
well known bug
@little zinc so you gonna link the video or?
yeah i meant newer fps games, but i agree. i dont know who could possibly have a problem with this change. But then again some people think changing in game gamma is cheating so who knows :p
Someone had a problem with the idea of making the spyglass bound to a dedicated key and part of every hunter's kit, but do tell me, when is the last time anyone in the history of ever saw the spyglass and genuinely went "hmm yes I think i'll bring this with me instead of any of the other more useful tools"
Some people just cannot be pleased
very true lol
#game-ideas message shi i mean i'd settle for more ammo. drilling hc gets 20 reserve so muling isnt really a concern anymore, that weapon does it better AND gets a shotgun
Tht's helpful but ammo definitely is not the issue, it's that it's thoroughly outclassed in every conceivable metric and slightly better fire rate isn’t worth losing 13-17 damage, faster reloads, and a ton of muzzle velo
Having consistently faster fire rate with decent ballistics would at least be a place to start (rather than the drilling 2 shot burst and high pricetag and the cent shorty's consistent, but slow fire rate and higher ballistics)
13-17 dmg doesn’t sound like a ton but when you factor in range falloff it makes a big difference
So my thought is have the drilling be the close range bruiser, the Scotty P the consistent middle ground, and the cent shorty be the mid-long range
sometimes it's just nice having lower sway, but yeah it is just outclassed. definitely won't help in the next patch when cent shorty probably gets quadruple the drop start range, too.
Yeah but the higher rank you go the less sway matters
Sway only really impacts 3* lobbies and lower
Most players will just flick onto target
theres a reason obrez isnt everywhere
Stability is nice but ultimately not a huge balancing factor, the actual performance of the gun is what matters
Wdym? I see it with pretty much every shotgun user in 4-6* if not the uppercut or trueshot
It is everywhere dawg
Like seriously in the last 30 games I'd say maybe 10 of them didn't have a single obrez in it
I'd say i saw them in like, 3 out of my last 30 in 5 star tbh
Obrez isn't used by the sweats as much because it does less damage than the regular mosin
That's crazy, I see it all the time
I'd say as much if not more than the drilling compact and cent shorty combined
I also run it all the time and idk why I hit better with the obrez than I do with the rifle, that's anecdotal though
I feel like it's a spitfire situation, that gun is so good on paper (like obrez) and yet i see it so rarely that i'd think it was D tier
Mosin sweats are just super set in their way tbh
Hard to get them to use anything other than mosin dolch/trueshot/uppercut
They're like fuckin gollum from lotr
Fr though I love the obrez, it kicks ass
You can't always judge a gun's viability by what the max rank lobbies use, since they only use like 2-3 loadouts unless they just feel like meming
Gotta get the broad scope picture ya dig?
9/10 times when I run compact in 6* everyone else is using krags, mosins, lebels, maybe a crossbow or centenniel here or there, sometimes a slug shotgun
Doesn't mean compact is bad (although long ammo is overtuned as of right now), it just means it's not the ever-fickle "meta"
insane to me that crytek seems to want closer ranged fights then also still lets the mosin two tap at 150m
Alright, this may be the hottest take i've ever laid out and I know it[ll be controversial but I think less things should 1 tap downed hunters
They overshadow all of the guns that can't and the sweats refuse to use any of the other options even if those other options are great
yeah the healthbar system could be so cool in theory but literally the only thing that matters for breakpoints is 125
I would be fine if long ammo weapons (and the vetterli) only 1 tapped at like, 20m or something, force the sweats to play less passively if they want that precious 1 shot they covet so much
The only thing is hunt is so thoroughly built around that system that they can't change it without majorly fucking up the balance
So we're kinda stuck with indirect nerfs such as heavier bullet drop that don't really address why they're so coveted
I've spent actual real life hours trying to work out a good way to nerf long ammo and I just can't man.
I like the specifying that it's Gollum FROM Lotr, so you don't misstake it for Gollum from Friends or Gollum from Full House or Gollum from Brokeback mountain.
Yeah this guy gets it
Gollum gets around
mans busy 😄
#game-ideas message and functional chat window that doesn't get interruped by everything else happening and which is accessible via short key. Also global.
also which survives the loading screen if possible
also which can be used while waiting for other players. Like, what? the whole thing feels like it was programmed by the intern in one afternoon, no offence 😄
Wrong channel
@storm pendant you like the current system?
Yes. I also really do not like your idea. I don’t think there is a single thing I enjoy. Just convoluted and level gatey for no real reason
Okay. I stated the reason though^^
I also don't think it's convoluted. It's the simplest way to address the issue
If you don't see an issue. that's another thing
What issue, though? This is just different not fixing anything
It’s also just confusing
the issue is that the current system is very one dimensional. Low point traits are useless and are usually being replaced while we all pretty much pick the same things in the end. If you had many weak traits to pick, you could combine them to basically build strong effects instead
New 1-3 point traits? Like what? Why are traits divided into tiers? How are these tiers connected to progression?
But the low tier traits aren’t bad, they’re just simple. Kiteskin is meta for example
you level up and unlock slots
Fuckin autocorrect jfc
new traits, yes
So I have to level up my hunter 100 times to use all of the available slots?
That sounds awful
You don’t though. You’re maxed out by 43 at latest and aren’t hard capped. You can take a bunch of low cost traits or find upgrade points to get more expensive ones. This just sounds like it makes everything 10x worse and more complicated
I’m sorry I genuinely do not like anything about this idea. I think it introduces a lot of problems and complications, and fixes nothing
simple matter of balance. it's not really the point of the idea in general
The current system is fine, very good I’d argue
I can see that 😄
There’s no way TO balance the system you proposed
okay
It’s just a grindfest that limits player freedom
yeah, we can leave it at that. you answered my question
You also don’t specify what any of these new traits would be or how this would rectify some traits being stronger than others
also. it doesn't 😛
But that’s what you said to me was “the issue” right?
Here
just weak traits. I don't undestand how you can miss the point there
That’s what I just said
It doesn’t fix that, all it does is force you to use low “tier” traits and grind more
you don't grind at all. wdym?
I don’t think that idea is salvageable
Having to level up each individual hunter to arbitrary level caps just to be able to pick traits you ACTUALLY want instead of just getting the points and picking the ones you want for your current loadout is in fact grinding. It’s called level gating
The bloodline rank already level gates traits as it is
yes, I understand you like a bare bones progression system
Like, this is just a contradiction in itself
“Increase flexibility by having to choose weak traits”, that’s actively taking away player flexibility
Inshould have said "can"
I like well thought out progression systems, and for Hunt, simple works best.
I like RPGs
no it gives you the flexibility to make different builds
I like build crafting
But this is not the game for that. It makes no sense here and your own post is full of contradictions
But it doesn’t though
you are actually funny
It takes flexibility away and pigeonholes you into choosing a few weak traits you may not necessarily want
you made your point pretty early. I get it
No you obviously don’t
you like it simple in hunt
Because it’s well thought out and compliments the gameplay
I’m not opposed to the idea of the trait system being shaken up, but this is not the way. Your post isn’t even consistent with itself
I'm getting mildly annoyed now
You asked ME what I thought man
I’m just letting you have it
Take the feedback and learn or don’t, that’s up to you
okay, thank you
And btw, being dismissive of the person you’re trying to get feedback from is not helpful or a great way to sell your idea to your audience
Have a good night.
@storm pendant I missed the part where you explain what white contraband actually does
I'm not trying to sell anything. Also I am not trying to be dismissive. you just made your point pretty early on and then seem to proceed to just bash it, thinking your thoughts are "the truth" or something. idk
Indeed you did
thx
isnt it just the same as normal items tho like whats it do
Look dude, I’m sorry if you thought I was just bashing your idea, I will admit I’m not fond if it, but I’m giving constructive feedback and trying to understand it better. When I understood it, I pointed out why it doesn’t work and where there were contradictions with your goal and the execution.
Still has cracked scopes and such
wait, contraband has cracked scopes??
But yes it’s just an additional marker to note it as “found in raid” as it were. I did suggest adding a sell price increase to make it more profitable and notably different
Yeah you didn’t know?
nope
Also contraband can only be stacked 1x
and then I could have told you how you don't seem to understand it and that I think you are wrong but I couldn't be bothered because of the way you were acting
ah yeah i remember that now
forgot about that
wait, so when you loot a gun from a downed hunter the scope becomes magically cracked?
No, it cracks if somebody dies, i. e. the gun drops to the ground
I wasn’t really acting any way, and I asked questions specifically TO understand it better. I do have a grasp on it now., and thus said my peace on it. I think it’s really unfair that you’re implying that I just must not understand it and that I was “acting “ in any way when I spent time specifically to understand it and give you thorough feedback while you were being actively condescending toward me for not just agreeing w/ you.
If you don’t want to take my feedback, fine, but please don’t get mad at me for giving you the feedback that you asked for. I’m sure you’ll get it from someone else.
so if you get downed the scope cracks when you get revived too
hm
thats interesting i never knew this
Not afaik
Cracked scopes are just a visual feature anyways, doesn't affect the aiming
What’s the honorable hunter tag for?
It's because my mum says I'm special
|| I used to be a moderator for Crytek ||
Ahh okay
Yeah no, I did take your feedback. I just usually kinda tune out when someone portrays their opinions as fact, is all. I also actually asked you if you liked the current system btw. but thanks for making really really clear how much you disliked my idea 😄
You’re acting like not liking your idea is a personal attack. I shared my opinion, that is all. You’re free to disagree but I’m not cool w/ you being condescending about it (“you just like barebones progression then”) and dismissing it as such just because it’s not what you wanted to hear /:
Have a good night, man.
brah!
@thin remnant Spaced out where I mention what white contraband does to make it harder to miss and more readable
I was simply genuinly interested in what ppl think about the current system. You have some feedback as well, I don't really get offended by stuff like hat, ppl have their opinions, that's fine. It is also fine to like a simple system. it was not an insult, just me saying. alright, I get it^^
W/e you say man. Can we just drop it please?
that's what I asked you like 20 minutes ago mate
I’ll take that as a yes
It's hard sometimes but noone is forced to type anything here
117 MB too heavy but i can give a link..
sure go ahead
@lone comet I’m honored to receive your first ever upvote on my scotty p suggestion <3
#game-ideas message
sorry bud, beat you to it
Aww. I’ll take second
Heru is a man of very high standards. Hard to please
we need some of that in the voting system tbf
Just makes it sweeter when you get his approval
True, gotta have your negative nancies so that if even THEY like it…
And if everyone was easy to please, it'd be too hard to tell what suggestions people actually really like and are very highly approved
I think I’ve made some pretty good suggestions that some people disapproved of tbf
pretty good
and of course, it's your suggestion, so you like it
some people just gotta be harder to please to make the voting system more accurate imo
either that or everyone is perfectly unbiased and neutral, but that is impossible.
the system doesn't really work as ppl vote for different reasons
i like to think it averages out.
This is true, but out of my suggestions have you seen any that are genuinely just not good? I have the time in game and the design chops to put together pretty competent posts I feel
i dont see any that I personally disagree with
but as humans, being all perfectly objective is unachievable
it's bimodal at the very least. one problem is that ppl vote based on if they want the suggestion prioritised or not othes vote purely based on the idea in general
and what does the thinking thing even mean? It's also effected by the reasons ppl make suggestions even. There should be some clear categories. That are defined in the sticky. Maybe 5 or so.
Yes I wouldn't mind more reactions.
The thinking means "Maybe" or "Neutral"
Or when you don't think there is enough information given in the suggestion to make a good judgement
Reactions don't really decide if a suggestion is good or bad, or if it would work or not for the game. All that is up to the devs
Yes and they never will
So don't mind if your suggestions get negative votes, if it is a good idea and works for the game it may be added
Well the votes do typically at least somewhat reflect the quality of the suggestion
If someone suggests a dolch carbine for example
Kinda, but doesn't mean it will be a 100% accepted idea
As a negative voted idea doesn't mean it will get discarted 100%
Hell good ideas in a vacuum don’t always pan out in practice
The whole bandwagon thing is a bit sucky
People not giving suggestions a proper chance because they're already down voted
Or vice versa
Yeah. If one or two people downvote a suggestion early on a lot of people will judge it more harshly
still if there are ways to vote it might as well be a good as possible.
Having "strong agree" and "strong disagree" options may be nice but honestly not necessary imo
But I'm not against it
Middle finger option needed NOW
it would help on what bases ppl should vote in the sticky. like, don't vote considering that the work being put into prevents other things from being developed
Title:
Description:
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like, super idea but there are more important things
yeah probably
also I would just be thinking about the bugs that need work first
but I would put low priority on every gun suggestion even if I liked it
changed my mind again. it would be a good idea as it basically lets you put a weight on what kind of stuff you think is important in general
I could vote high priority on every game mode suggestion even if I don't like it.I think that would say a lot
or they could just make a proper survey^^
What is a "proper survey"?
idk proper surveys are hard to do. but generally one that doesn't just focus on what ppl think about events but the overall direction the game should develop. Most of the questions in previous surveys I was a bit indifferent about. essentially they were not very hard hitting.
I know this gonna be pedandic, that still doesn't make them less of a "proper survey", just not the one you think is meaningful for the things you care about hunt 🙂
yeah true. If they want to feel out what players think though. I bet there are ways to design the questions in a way that does that. With proper survey I mean a really well crafted one. It's a whole thing ppl are experts in.
ppl would just lie probably but for example knowing the age of the players would help.
and figuring out what would make ppl actually spend money one. at the end of the day that's what it will be about
I cant believe people dont want bricks in the game
Pretty sure this was a meme suggestion right

I remember that and thought you were trolling
Maybe but the game could use some memes
So you were trolling yes?
Meme loadouts are always the best matches
it would be simple enough to do
can you find them in the workd or is it a melee tool?
Both i guess
never mind you said it^^
Bradley should have more then enough there 
Could have a skin with moss on it
And a half broken brick skin
So many possibilitys

#game-ideas message I feel like if they wanted to keep everything unlocked they wouldve, however they want prestigeing to hinder you, at least a bit, you get some of the best traits right away (packmule and dr) and some very very early on (like necro and resilience) yes I get some are high like physician, or pitcher, but they want you to unlock stuff, not to mention if they didn't, the bloodline progression would be so increadibly empty
prestigeing is cursed anyway. there isn't much to be done to make it not being a lazy way to have "content". Have it by all means but it's way oversold.
so in a way it makes sense to just have the level reset and that's it
yea, i mean adding more rewards like they are helps, but itll always be nothing, or people will be annoyed
there wouldnt be anything else left with that suggestion, right?
well theres still consumables
might as well throw those in as well
then prestiege is just have it all basically, besides a few gun variants, which is basically as nothing burger as it is, but im sure people would like that
it's really whatever anyway. it keeps some people happy though^^
sometimes I do it when I'm bored
what would actually be interesting is to have the game record how many hunters it takes you to get to BL100
and give you some crazy skin if you are good
that'd be some actual prestige thing to have. rn it's just says that you are kinda obsessed and very patient. cudos to the og p100 players. they should be rewarded as well 😄
thats a cool idea, but i do not think i want people sweating even more to get a cool skin, theyre already incentivised to just get up as fast as possible to get the skins, but i agree the prestiging, as much as i like it, is kind of a nothingburger
yeah, that is an issue. not sure if it would turn out bad or not.
I actually think ppl are a bit too yolo sometimes now
or quite the opposite actually... yolut
what if we could actually subscribe to challenges like that whenever we feel like it?
and grind out levels in them like that over time.
and have passive milestones with cosmetic rewards
for example a 1000 banishes solo skin and stuff like that. some real epic one. not sure if that's a lot or not^^
i wouldnt mind more stuff to do, just gives more content, as long as its not like "get 100 headhsots from over 200m" bc that incentivises an unfun playstyle
but things that progress by just playing, this is kinda like the questline system, but they didnt like that
it would have to be stuff that just happens passively
oh, yeah
if you have enough of these things, the things you end up getting would reflect your playstyle and strength in the game
i personally thought the questlines were a good addition, to do between events or whatever, but ig they thought it was too much work, not worth it, too complicated, or who knows what else
yea for sure, kinda like "golden guns" for other games, its a neat idea
man, so curious to see how the post "upgrade is in the future" time will turn out
Well see! Hopefully well :]
#game-ideas message I understand this may feel weird or unrealistic, but choke bombs don't need a nerf in this way, if the person is putting out their teammates like this 1, they're doing something, and 2 you likely can just burn them again, burn is plenty and making it even harder to put out isn't a good thing
Maybe I am being misunderstood.. It would not be a nerf.. I am saying it is weird it is going through brick walls from the other side.. Or through solid ground.. It is just weird to me.. I am not even sure it is intended.
Weather it was intended or not itd still be a nerf, but I get it, it wasn't originally intended, however I haven't seen them specifically say its unintended and shouldn't be used, plus I think it makes the game better, it doesn't need to be that easy to keep a burned body down if you're in concrete, it is not op in the slightest, even if it looks weird
Can't remember what they said specifically about poison bombs, but I thought they tried to justify it by saying "buildings are old with cracks so it seeps through" or something of the sort
So if they adopted the bug, then it wouldn't even be an exploit anymore, just an unintentional feature
#game-ideas message I agree it's annoying when its vit shots, but I'd rather just always be allowed to inject even at full hp
I actually am not on discourd 34/7
I was going to happily explain, but seeing as you're gonna act like a jerk, I don't feel like I want to
Coming into a discussion channel, and not even giving me more then 20 minutes to respond to your bad faith question, does that sound reasonable to you?
"Anyone who downvotes my suggestion is attacking me personally or obviously is trolling" is a thought process too many people on here fall in to, I don't understand it
Party people, be cool.
My apologies, I just feel like people come in here not to discuss, but to be rude
I'm not gonna harp on in it respect to the mods, but refer to my explanation as to why
Cool, have a nice day
Once again, drop the argument and be cool about people disliking your idea, thanks.
#game-ideas message i dont know if im the biggest fan of normal bosses doing this, but ive suggetsed smth like this for rotjaw since the beginning, covering you from outside whisper range, so you cant be sniped
feedback : remove the avtomat from the game. thanks
Wrong channel. #feedback
If they didn't remove it by now they won't, no matter how much I wish they would
They have a philosophy (which makes sense) that if they have a skin, they can't remove it
Next best thing is to nerf it, make it special ammo with worse resupply, thatd be a nice start
I don't mind the avto tbh.
It's super rare to run into and even when you do it almost always takes 2 bursts to kill you if not more
Absolute MONSTER indoors though
I dont like how it functions gameplay wise and thematically
I'm fine with having one off the wall gun, it looks neat, the put effort in t make it fit into the world, I don't like that we have several like it, though. Like the Cyclone
I totally get where you're coming from though
It has the efficacy of a near range shotgun while being monstrous to wallbang with, has the ability to perform at range (with AWFUL efficiency, but still a + over shotguns), and as a slap on the face uses mosin long ammo, which can 2 tap anywhere on the body within 40m
the long ammo mechanic is a plus and a minus since its 2 shot range is monstrous while its resupplying is awful
there are very few weapons that punish you more for catching you out of position
I really don't have an issue w/ it honestly. It's one of the big gorillabucks guns for a reason and you almost never see it, it's like a boss fight
I don't disagree with your points I just don't see it as a big problem, a bad player with an avto will just waste all their shots, it has a learning curve to it
It used to be semi-auto lol
That was truly busted
I dont like an unbalanced weapon that defies the core theme of the game out of principle, and dont think that a lack of popularity due to poor handling should keep it from being axed out of the game
the skin argument is the only thing that makes me ok with it being in the game, since it would be a nightmare for crytek to deal with
I don't really think it "defies the core theme of the game", it's arguably a compliment to the hierarchy
its the only fully auto weapon weapon in the game.
Its aesthetics match, but its performance and lore don't.
Sure, and I think that's neat. It's the only one like it
It's unique, and appropriately expensive and unwieldly
And the fact that its unique justifies its anachronism? Its arguably the worst offending gun in terms of anachronistic mechanics
I get where you're coming from but I still like it, and don't want it removed
I personally wish to see it deleted from the game, but I of course understand that my desires dont match community sentiment and arent practical from cryteks perspective
It's based off the pederson device which was created only a decade or so after, we have several guns which are technically after Hunt's time. It's not totally out of the question to assume that a population that regularly deals with the supernatural might accelerate firearms research a bit
I honestly think the nitro is a worse offender when it comes to high tier performance, but at least it thematically belongs in the gam.
I think that's a little harsh but you're not the only one
If I were to have anything just deleted from the game it'd be the cyclone tbh.
Cyclone isn't particularly overpowered, I mean you rarely see it, but I think it is a genuinely slap in the face to the rest of the arsenal, including the avto's position
It stands out for being defiant to gunplay with it being the only option to fully auto while adsing, with all of the rest of the core guns either firing at much slower paces or having large drawbacks
Agreed that the cyclone should have never been made, but Im much more mixed on that one since its a lot easier of a pill to swallow for me than the existence of the avto in Hunt
You can burst fire it, and it definitely has a large drawback
having large drawbacks in relation to their fast rof WHILE not being fully auto\
I understand that the avto has huge drawbacks, dont get me wrong
I really think you're overselling the avto tbh
I dont think the avto is a top performer
at all
I think that position belongs to the nitro
I don't mean to be rude but this feels a little bit like soapboxing
I dislike the avto for thematically being out of place and in a hierarchical view, being an inherently broken weapon
i mean Ive already acknowledged that I know nothing will come about in the way of calling for the removal the avto
I get where you're coming from but I just cannot get on board with your line of thinking, I don't think it's inherently broken at all, nor do I have any trouble suspending my disbelief that the alt history setting figured out something akin to a pederson device only a handful of years before the pederson was actually made
Especially when firearms are a lot more important in the Hunt universe because of all the supernatural monsters roaming about, not just in the Bayou
I should clarify, the broken aspect of the avto being its fully auto capability plus it having long ammo properties.
to be quite honest, I have no clue what you mean by this
Preaching rhetoric
Is this not a discussion regarding a weapons state in Hunt?
It is but also you're contradicting yourself, on one hand saying it's broken while acknowledging that it's outperformed by other guns
I think this discussion has more or less run its course, though. We've said our peace, might be time to change subjects :)
I can clarify this. When I say its broken, I refer to the avto's state historically being perpetually considered as overpowered by the community, followed by it now being considered a meme weapon with niche, VERY strong use cases that don't apply to the majority of Hunts population.
Since Crytek refuses to rework its fully auto properties, long ammo damage, and poor handling/resupply, its broken in the sense that its only really used effectively at the highest of levels while being seen as useless at mid to low levels. I think the mosin is a case of a much more balanced weapon (though it has significant flaws of its own), since its consistently seen as strong at all levels of play, regardless of rank or experience.
Basically, I think Hunts broken weapons are those which are at high tiers that are balanced solely by their crappy handling in lieu of reworking their very powerful core mechanics, those being the avtos rof/damage output.
sorry for the long response, I was halfway through typing it when you wanted to cut off the convo
its a divisive gun, and I would 100% understand why anyone in the community wouldnt want to see it but from the game. I know its not possible for the gun to be deleted.
100% agree
What you’ve just described is a pretty successful rebalancing though? Making something overpowered into a strong but niche weapon with eccentricities
do you want to continue the convo? I can stop right there if you want
Idk. I have thoughts but I’d rather talk about something else
I don’t think anyone’s gonna budge here (nor should they necessarily). I get where you’re coming from I just don’t necessarily agree
Ive clashed with a lot of others regarding spitzer/nitro balancing in the past
Spitzer is wack
This is my first time speaking about the avto, so my opinions/thoughts arent as refined
but I 100% understand others pov since theyre additions that are really enjoyed by other players
specifically spitzer/nitro
I havent heard too many thoughts from others besides you when it comes to the avto
Honestly I take way more issue with slugs than nitro
Holy shit that’s a rough typo
I personally think crown slugs should be massively tuned
theres an argument for the slate too
Ive seen a huge dip in slug usage over the months
god I still remember og slate slugs
When you hear a nitro in a fight you know what the deal is, you can prepare for it. It’s functionally pretty similar to like a crossbow.
Slugs on the other hand. You hear a shotgun, so you play outside of shotgun range and… still get punished, often through walls, because you can’t have possibly predicted that they had slugs without being psychic. Sure you can assume they have it, but then how do you play around it? By playing hyper passive from 30+ meters? That just isn’t fun or engaging
you know, I think slugs do make a slightly different sound in game
Not from afar only on projectile impact
its just really unnoticable on shotguns except the crown
lemme check in the shooting range because I know theyre different sounding in first person at least
dont have a friend to join to listen for third tho :/
Keep in mind some guns sound different w/ legendary skins you could be conflating
Sparks for example
it could be!
I dont use crown often, but when I do, I can definitely tell a difference between slugs and buck
checking rn
Also, even if they do sound slightly different it’s not realistic to expect people to be able to notice a minute difference and pick it out during the sounds of a gunfight.
And doesn’t really solve the issue I have w/ slugs which is that every shotgun can be turned into a baby nitro that one taps so far outside of.their effective range, it just feels bad to fight against and removes a lot of a shotgun’s downside in exchange for being about as difficult to aim as a rifle
yeah, it seems slugs change the crowns sound at least
I only know it because you can really tell the difference in a live fight with some experience if youre fighting against it
but this is very true
the sound difference should be massive
I just think slugs should have a more minor impact on OHK range. More consistency is still strong for shotguns even if it was 1:1
if youre curious. buckshot first btw
we'll see how shotguns function after the 8/15 patch
could be changes coming since we still have around a week for them to drop more balancing news
About the same in the ranges where it matters I reckon
That is noticeable but so noticeable that most people would hear that and go “Oh I need to be at least 30m out”
Nice to know though
yeah most people would defo not hear the difference
I can only hear a sound difference on the crown and romero
the rest sound the exact same to me when it comes to slugs and buckshot
I think just how drastically slugs extend range is my main problem with them. It removes most of shotgun’s downside in exchange for a few rounds which is pretty easily circumvented and having to aim it like a rifle.
Baby nitros as I said
In high star lobbies you still see more slug than buck in my experience. There’s definitely a reason for that
Granted long ammo will always be the meta
I agree, idk what to do with it, of it should just get the ohk range of the gun or what, but it's so unfun to fight
Not to mention even if you stay medium range, it 2 taps to the body farther then the winnie, which is just sad
I wonder if theyre going to change how slugs function since every other weapon will get infinite headshot range
I cant imagine crytek would apply that to slugs, but if shotguns dont see a general change, I would be very surprised
Tbf I think every slug should just get 2-3m extension of OHK range, so like 20-ish for the Romero as an example
Slug in general is just nuts and the ammo nerf didn't really address why they were so powerful and used over every other shotgun ammo
The ohk can be toned down for sure
They also already have a strength in shooting through tight angles.
I doubt it, I think they'll probably apply it to slugs too, I just hope they have enough drop for it to be ok
This is a big hypothetical, but one of the reasons slugs exists how it is, is to be a competitor to the meta, for shotguns
So let's say for instance, we get bullet drop near perfect, snipers fade away because it's too hard to play
This could make slugs the new meta depending on how they work
why is the new mmr system not matching me with my skill level, im 4 star and consistently get in lobbies like this
What is your team MMR?
me and my teammate are both 4 star
it should be 4 star then, right?
maybe a few 3s or 5s but def not full teams of 6
It could be 4-5
Some 6* sneaking in
Always been like that, but seem like some part of the community are just suffering cuz the Matchmaking
Hopefully they will do something since they are aware of this
@queen jungle Only one idea per post.
Please break them up into individual posts
@paper belfry Your post "Title: Why the hell the katana is unsheated when you rez???" has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
@queen jungle ye as heathen said itd be much easier to vote on it if it was broken up pls
@queen jungle Your post "title : Hunt: Showdown Suggests Gameplay Improvements" has been removed due to Only one idea per post.
Shoot me a dm if you'd like a copy of the post so that you can break it up and resubmit
damn
Description: Add the ability for players to reset the stat progression of their entire account (or the option to reset KD upon prestiging) in order to clear stats like KILL/DEATH ratio or duo/trio wipe stats. As someone who's played this game for almost 7 years now, I really appreciated the 1.0 launch giving us a stat wipe because my first 600 hours were full of some seriously pathetic deaths. Even still, I wasn't the player I am today in the months post-1.0 launch, and as a result, I sometimes get told I can't play with people because my KD is low (my KD is only 1.64). My player stats have such a staggering weight on the lower side due to their earlier years, and even though I can just hide it, I would really rather have the ability to make KD weigh less on me entirely with a reset option. If it's really necessary, I'd also take the option to reset my account progression entirely (and keep my non-prestige reward legendaries from events + blood bond purchases) just to be able to have a KD that actually reflects my skills today at the cost of my monstrum unlocks, wipe stats, and prestige.
``` what do we think of this?
Not sure of the exact kind of system you suggested but I want something like this quite a lot so I upvoted
And especially as you were very vague and left the exact system up to interpretation which is good
I really want to have two sets of stats for all players:
Career stats, which are overall stats for their whole playtime, aka the current stats
And prestige stats, the stats for your current prestige
@queen jungle
I think KD has a lot of toxicity around it including gatekeeping, smurfing. I think it's the origin of a lot of less fun encounters within this community. So I'd like the ability to dampen its impact on interactions
And yes - I am coping about my KD being not as high as it could be. But I'm more concerned about other people who take it too seriously and lower the fun/integrity of the game just to raise it/keep it high.
KD should be removed entirely and replaced by a [average bounty points per match] stat that actually shows if somebody can play the objective.
Resetting KDA will just lead to people excluding others who recently did so, with the argument being "if you were good, you wouldn't need to reset your KDA, so you must be bad"
hide that shite
there has got to be some evidence that it is good for a game to show it or something. If so I would like to hear it or see it adressed in general. Cause, a lot of people, including me, think it's actually quite toxic. We could be wrong, idk
iirc their pitch is like every so slightly lower, right?
#game-ideas message @chrome parrot I actually like these type of ideas but it shouldn't be based on MMR. That's just mean. It could be based on the actual hunter the player is playing, like, how well they performed with that hunter so far?
@empty oasis just curious, we don't have to drag this out. is it because you like the current system and don't want more complication? I think it's a really small step that just makes all traits equally relevant basically.
Yeah, I think the current system is fine. Now, I think that all traits might need a price adjustment based on how and how often theyre used, and I'd welcome more traits, but I dont think we need more than 15 slots or to reinvent the wheel as far as selecting traits go
yeah it's just that cheap traits will always be irrelevant. that's why they are cheap
just something you get cause you happen to have that amount of points left
could actually be fun combining them. but anyways... 😄 cheers
Solo magpie. Hundred hands for bow users. Bolt Thrower if you think that's cheap.
Dauntless. Vigilant.
Poacher for certain types of players
Overall, the cheaper traits seem to have a theme of being more niche-
Fitting only into a certain play style or loadout
a few ones yes. most of them have to go eventually, no? It doesn't have to be like that and I don't really see the costs of that.
you could have more traits with smaller effects and with more traits have more synergies, hence more builds. I don't see another way to get around the issue of cheap traits being less relevant. what you mentioned is true but not as effective in that imo
kind of a meaningless stat to replace it with
because?
just replaces it with something even more ambiguous, that doesnt really tell you anything about the player
do they have low average bounty points because they are bad or because they play for pvp
kd isnt great either but at least with high kd you know they are good most of the time
if you play for PvP you still take the bounty if you win. that's 90% of games
if you go for 2nd it's double or nothing, aka the same
i play for pvp and if will get the bounty if its convenient, but will also ignore it if theres no players left or its far away
c'mon
the bad thing about kda is that ppl care too much
in many games it's all some think about as it's the ulimate meassure for who is "better"
imo it's just a silly stat for monkeys
I think allow monkeys to like what they like. 😉 Some people enjoy kd.. some people don't. Does that don't ignore it.. does that do.. counts it. What we have works for everybody! 😉
def true
thing is we all have a little monkey inside
but i think removing it and replacing it with some goofy measure liek average bounty points would be dumb
i like being able to look at other peoples stats to gain at least a little bit of information about them mainly kd
i mean there already is a bounty metric
if you look at total bounty and the time ppl played you would also get a good idea if they are good or not
and it encourages actualy going for it
yes that along with kd as well
but... but... it makes ppl care too much about just killing^^
well i dont know how many matches are ruined from one team gettign small bounty and leaving while everyone fights at the other bounty
I would like an ingame rating system for teammate that lasts 24 hours. If majority votes you up, then you are good to goo! 😉
wish they cared about killing
it would be a relive for many after an adaptation period
Id rather them care about PVP than care about extracting with bounty
Matches where a team banished early and extracts without a fight while the rest of the server fights are the worst
in my experience that only happens when they are not contested or rarely when they have an opportunity to run. if that is an issue in the game it should be addressed differently I think, not by making ppl arbitrarily care more about killing
People caring about KD has the opposite effect of what you want though
People will run to avoid dying
People will sit in the boss lair with concertina on all entrances to avoid having to fight
I think it goes both ways
A lot more in the way of less fun matches though
The people sitting in the boss lair with concertina are never the ones with high kd's
it probably does go both ways. it's not driven by game mechanics though, which is bad on top of it already being bad^^
Having kd be hidden so only you can see it is probably the best option
You don't need to have high KD to care about it
So people can still see their own but don't feel external pressure
I have a high KD and I don't care about my KD at all
I care if it goes down 😄
If anything I see people with "lower" KD caring about it more and letting it affect their decisions in matches
There isn't really a way to actually argue this but I don't think lower elo players camp/run away because they care about kd
I think they care about avoiding the feeling of losing
or they actually still have fun and are just scared
That too
I#ll make a quick simple suggestion to completely remove KDA stat
It's been suggested 1000 times
#game-ideas message @rustic timber nothing wrong with non pay to win things to buy. why do you expect ppl to dislike it? I like the gambling idea.
And said "monkeys" judge others based on the stat, so it doesn't just affect those who care about it
@flat sandal Removing KDA stats only really help in large team games like SQUAD or Battlefield where glory hunting and personal kill measurements aren’t as important as objective captures and contributing to the offensive. Hunt is not this way, it’s a small team game where individual contributions have a huge impact on the game. Yes, K/D farmers are annoying, but I don’t think removing K/D is gonna stop them from playing that way
It still affect people.
Especially bc Hunt doesn't offer any other parameters of gauging performance 🙂
1: Yes, Hunt does absolutely have another way of gauging performance. It’s called MMR, and it’s front and center on your screen when you log in. Those little stars under your name in the lobby that dictate your average match difficulty.
2: What “affects” people? What does removing KDA actually solve?
Like I guess being able to hide it if you’re self conscious and care too much about your KD isn’t a bad idea but removing KDA is just silly
1: MMR system is shit at gauging anything, I've seen 6 star players in 2 star lobbies and vice versa.
2: It just affects people, like, I'm not a KDA person, but it still is nice to see number go up, human brain is just wired to chase such things to greater or lesser extend 🙂
And yes you can say "doesn't affect me"
that is fair
and valid
but it affects other
Have a friend that needs to disable it bc it affect her too much to see it go down or being stuck
It encorage people who care to play more passive
You definitely have not seen a 6* in a 2* lobby because matchmaking is weighted against the highest rank player in your team
You still haven’t explained what removing KDA solves.
So some people are self conscious about the silly little number in a video game? So you want to remove a form of tracking that metric from everyone else
No a literal 6 star player, but a player performing like a 6 star.
Removes focus from KDA, it removes the temptation to focus on it.
But that isn’t a problem
For you and that is fair 🙂
I would argue it encorages and nudges people to play the game the most unfun way.
It’s a personal metric you can choose to ignore. You don’t even have to look at it, it’s in a sub menu with all of your stats
And damages the health of the game
People who play passive to farm kills would do regardless. If not KDA, for total kills or stars.
We already have the stories of randoms extracting team-mates to perserve KDA.
Not if there weren't a metric to track it.
And yes, sure there would still be SOME that would sit with a notepad I guess.
But it would still lessen it
Dunno man, KDA in hunt doesn't matter
So why have tracker for it?
Because more people than not want it. I’m okay with being able to hide it but not outright removing it because it makes some people feel bad when their number is low. That’s a mentality problem, not an issue with the game and the devs cannot bend to every whim of the overly anxious.
I’d argue the problem you’re describing is a matchmaking issue. You should be able to block certain people from being paired w/ you in future. Eventually people who play the game like solos would have to roll solo
It goes to show whether somebody is decent at fulfilling the objective of the game or not.
Of course a reference chart similar to the MMR-stars would be nice
Like "the average hunter extracts X bounty per ten matches"
I don't think it is a wrong assumption that more people want than not.
That said, just because we want something doesn't corollate if its actually good for the game's health.
Right but none of whet you described is really an inherent problem with the game, just people’s mentalities.
So many new players recently, nice to see
End of the day, I've given my case how it nudges people into what many regards of "boring" or "toxic" game behaviour.
And people mentality is affected from feedback, like this is 101 psychology
Not new, just old account got hacked lmao
I like your idea of showing win rate but then we’d see people going “only x% winrate allowed” in lfg
Also not new to game, just migrated from teamspeak because nobody uses it anymore
But people do that with kda now lol
And MMR
Winrate is more accurate to actual skill at least
I know, I’m saying replacing KDA with another stat doesn’t help at all
People will always find something to compete over and fixate on
I do 😮
I used to but 90+% people who used it have all long since nmigrated
Also big communities like this are non existent there
That is very true 🙂
Again, think one important thing that you might have overlooked about my statement about KDA is that is bad in Hunt bc it is basically one of the only ways to gauge your own performance 🙂
If we had better ways it would be less of an issue.
Yeah, it's sad to see
But it’s not, MMR is more important (generally) because it represents your survival rate and what level you can generally compete in. The only exception is solo where it’s way easier to lose MMR than to gain it because MMR is weighted to be slightly lower or just at your level, so your kills matter less and your deaths matter more. Someone who’s 3* solo main can most likely compete comfortably at a 4* level in teams for example
There will always be outliers and people who play in unsportsmanlike ways, but removing K/DA will prompt people to make their own or find another metric to obsess over
Except it doesn't, the MMR system in Hunt is horrible flawed and it have been a very common critique of the game for years.
It simply doesn't represent your skill-level accurately enough for people to be able to use that as metric for success.
And if you mean the current updated MMR, I still think we need to give it some time to truly gauge if its an improvement over the old system 🙂
In every fps shooter I have ever played there was a hyper focus on KDA. It always bothered me it takes the fun out to some extend. So the issue that it solves in my opinion in not specific to hunt. It's taking something out of the equation that influences people in a bad way. Especially young folks argue about it constantly in my experience. Remove it an you remove that, I don't see any negative consequences. Just get rid of all these small negative interactions goes a long way
Literally just ignore it
MMR is also not really a measure, just a frame of reference within ppl compare themselves with KDA
That is the solution to your problem
Literally just understand basic psychology my dood
Like we can ofc take mental steps and understanding to how things affects us
But still gonna affect us
And none of what you guys have described is a problem
Not one that can be solved by just “delete number”, at least
or maybe you haven't developed the awareness. that doesn't mean it doesn't effect you or the community overall
If you’re going to discuss in bad faith I’m just not going to discuss it w/ you
it's just something to think about
This is nothing about bad faith, it just... dunno, you clearly seem not to believe in very proven science about this stuff
You haven’t provided any proof that KDA is the root cause as opposed to say, the risk of losing hunters, or human’s innate drive in competition and the desire to feel like they’re winning. All you’ve described to me is “well it makes some people feel bad and sometimes people K/D farm” which are both true, but not inherently an issue with K/D/A, and as said, people would just fixate on something else.
Removing K/D/A would only move the goalpost
perhaps to a better spot
If they’d remove K/D/A we’d be back next week having the same discussion about something else
I would just like to see it tried out
And I don’t think that chance is worth removing K/D/A for the people who want it
so we are stuck with the status quo forever?
This is a point we brought up the last time we talked about one of your suggestions, you seem to just want to change things for the sake of change. Your suggestion would not meaningfully improve the game or the mentalities of the people who play it.
Sometimes the status quo is that way because it works
yes, and again. that is your opinion
Just as your points are strictly opinions
it's not a healthy way to argue
of course they are
I'm nerding out about a game here
I never said it is the root cause.
Just said it is a factor that encourages bad game experiences.
I personally only have anecdotal examples of how KDA affect people in Hunt, but compounded on top of proof how we see multiple people from other games talking about "bad KDA mindset" and companies removing KDA tracking from their games seems to be evident that it can have negative impact to your game's health 🙂
And once again, as I said, KDA is mostly an issue in Hunt bc we don't have other meta progression to chase, as it have been proven multiple times, we humans LOVE to make goals for ourselves.
So it’s unhealthy for me to present an opinion and for you it’s fine?
well you don't lable it as such. you state them as facts
Ah okay so you don’t like that I’m disagreeing w/ you. Got it
omg
just leave it please. I don't want to sit here refraining. I don't know how old you are
I know, I know. it matters to me though
Yeah because randomly bringing age and saying you’re having to “refrain” in a discussion is super mature
Seeing as you cannot seem to have a good faith discussion w/o getting personal I’ll pass.
I don't really mean to get personal. I can't help it if you take it personally
jsut cause it's the second time now I felt the need to mention the problem I am having here which is just genuin
@dusky tapir I saw you removed a downvote on the scotty p suggestion. Change your mind?
Just a small errata to you post on that, Springfield Compact was the first Medium 2-slot 😛
True enough, I meant of its type, like repeating
No worries 🙂
I’ll make a quick correction
Also Nagant P would also like that treatment lmao
Ehh. Nagant has the officer carbine but I wouldn’t be opposed to Nagant P getting buffed too. I almost never see it but that’s really a problem of the nagant Vs the officer and everything else
Nagant and Nagant Officer are two different weapons 🙂
They have two different trees I’m aware, but the officer carbine is just a nagant… but double action and a carbine
yeah
They used to be in the same tree iirc
Hence why I don't mind Nagant P to get a slight damage and MV buff.
But the officer was too strong so they made it its own thing to level gate it early on
Bc it ain't gonna compete with Officer Carbine
Yeah I don’t have an issue w/ that. More slots should be mo betta generally
That said both Nagant and Scottfield have access to HV, so guess they don't need that too much
But still just makes the gun "HV only"
The damage is the main thing. The range at which you have to triple tap w/ scotty P is shockingly low and the M/V is unbelievably slow. One of the slowest of all the pistols. It also takes a HUGE hit from FMJ, like a 3rd if its velocity just evaporated
True true, it is easier to advocate for the Scotty, Nagant P is arguably better than the Winnie Vandal 🙂
It fires faster (1 sec vs 1.2 sec) and have no sway/recoil.
So giving it more damage might just out compete the Winnie Vandal even more
Winnie still has notably higher 2 tap range thanks to the higher base dmg
Currently 91 vs 107 damage.
Bornheim gets +6 damage on its match.
Around 41m vs 31m, so not amazingly huge
And if the Nagant P got +6 damage up to 97, it would be 34m
Like wouldn't break the Nagant P, just something to consider
And winnie vandal still gets 370m/s vs Nagant P's 330m/s
Tho match also increases that
Which would be around 20m/s more, so 350 vs 370
Yeah
I can see that
Still think for the Scottfield it should follow the same "logic" so +6 damage, +20m/s.
Would be 113 damage with 300m/s
Those differences are just too minor
I mean that is how it is on the Bornheim
You cannot argue with the already established rules :V
#game-ideas message as interesting as this is, they have rng, so it just doesnt work unless they make them accurate (which im for)
I suggested assailant making throwing weapons accurate. Throwing arc for consumables isn’t always 100% accurate either. Enough side to side deviation and tumble to make shots that appear like they’ll go through bounce off surfaces
I’ve killed myself many times because the game told me a throw would clear and it didn’t
@frozen sandal wait Pitching works on throwing weapon tools?
Nope
Dammit
Ikr
I had a feeling that it didn't work but I didn't check
Not that they need it. I’ve killed a decent number of people with throwing knives. None w/ axes yet tho
I've gotten one a couple of kills with throwing axes and one with throwing knives
Throwing knife is better relatively slow though. Good for throwing around a corner and backing off without exposing yourself. With good gamesense it’s actually a pretty safe way to secure free dmg
I still kind of wish it was better in damage at times
Throwing axe’s velocity is slow enough that you’re required to commit
I wish it had poison coating but I think doing 130-something damage to players plus bleed is more than fair for something you can chuck around a corner and bolt away from and still do damage
If you headshot it’s instant kill at any range
I also like to arc throwing knives into windows from cover. Gotten a few kills that way
Yeah I need to do that more dx
Can’t do that with axes
At least not from any reasonable distance
If you get hit you can use that pressure to get enemies to walk right into a throwing knife, and by the time they turn the corner and eat 130 damage you’re goneski
Very fun though not always practical. Similar practicality to melee baiting
@frozen sandal Honestly man I prefer having to manually learn the arc for throwing weapons.
T.knives and T.axe velocity is the same at 30m/s iirc
Hey congrats in mod
That can’t be right tho
Throwing knives are noticeably slower unless it’s just some psychological tomfuckery with their straighter arc
I wonder if anyone has tested in shooting range
I think it mostly because of the arc and size throwing off perception
T.axe also only needs a torso hit to kill, so they're more forgiving in that aspect for pvp
I don’t necessarily trust the store page stats for anything that isn’t a rifle or pistol tbh
Straighter arc would mean on average they reach their target slightly faster no?
Unless you're going for extreme range I doubt it'd be anything noticeable
which doesnt really mean much... you can do boss sometimes and no one even comes, the ai is so easy,
imo its even more flawed than kd
total bounty basically already does that in comparison to time played
You can't see time played though
it's funny in a way. hunt is literally not a game about killing people. Yet it's what people talk about. nobody ever cares about the other stats you can see. Yet we are supposedly not obsessed with it. The writing is on the wall guys 😄 we addicts
just thought about an interesting (maybe) example to illustrate what this is about or a way of thinking about these thing. Imagine the metric wasn't kda but accuracy. That's another thing ppl take great pride in. probably less ppl would care cause the costs are higher but it would effect what kind of weapons are being played and playstyle in general
like if accuracy would take the prominent spot in the game that kda has now. Btw, the game really shoves it in your face^^
SOT is a good example where the actual win condition is prioritised an no one cares about how many ppl they kill. That should be the priority imo, that players actually want to do everything to extract with the bounty, if that gets boring, the game could be adjusted accordingly. Perhpas you would end up with a more fun game mode that way
Yeah they just give us guns and add bounties that encourage people to converge so we can have barbecues with other hunters…
cause where it is going is pvp
not sure what you are saying
or why
The game actively wants you to fight other players. The bounties are designed so that people will fight. The objective is cool but it’s mainly just a mcguffin to get people into fights
SoT is a very different game from Hunt
The current way the boss works mean that if people care about the bounty over PVP the game can become very boring
It kinda was? You’re saying the game might be more fun if it were leaning more towards getting the objective and less toward PvP but the game has plenty of room for both
The only time I leave without PvPing is as a solo when there’s 3 teams surrounding me. Otherwise I try to pick up at least a FEW kills
I don’t see it tbh. Game is clearly designed around fighting people for the objective and PvE is there as a hurdle not as the main challenge.
If banish was longer and guaranteed everyone would have time to make it there, and if the boss/bounty went faster after the whole lobby is dead besides you, bounty extract % would mean a lot more
I meant it as an approach to get a well thought out game mode
Also the fact this game essentially has no loot besides the bounty and other players is what differentiates it from a sea of thieves or an escape from tarkov game where people care about money and survival rate
yeah imo hunt needs more of these things
but primarily a well defined goal and then go off of that
Bounty hunt is pretty well thought out imo
Exactly. Your best source of money IS looting bodies from PvP after bounty
but ppl fight often without a real reason just cause that's what we want to do
I like how hunt is relatively, I don't want it to be a looter shooter like tarkov, we fight over the bounty, and it is there to give us fights basically
after like 500h that is
The reason is they're there for the bounty too, you don't only kill people once they are at the lair or smth
The reason is to clear the map and get bounty. Wiping a team earlier is the best aY to nudge the odds in your favor. One less team you have to contest with later
Yeah exactly. It plays more like a battle royale than a looter shooter
yeah but is it not in your games like that ppl hear shots and often run towards them to fight?
Which Is a good thing imo
Yes, bc like I just said eliminating a team helps you get the bounty
Yeah I LIKE that they add more guns and tower loot spawns and stuff to the world but it’s not the best way to get them. Opens the doors for shenanigans without being too much
No matter where they are
Pledge marks are an interesting middle ground of something to "loot" in a match
If it was supposed to be everyone fighting around one lair, we'd all spawn in a circle around it
Yes, in service of getting the objective later. If a team is knocked out, it’s less people you have to fight over the bounty.
I would jsut like there to be a bit more consideration
I like pledge Mark's, I just don't want this game to be "I'm doing a rat run" avoiding all pvp to check for loot spots
also don't think the reason is entirely strategic tbh
There is strategy involved, but sure, it's also fun to fight, that's why people do it
Nerdling I don’t want to be rude but all of your suggestions and comments make me think you just want Hunt to be a different game. You want a trait system closer to an RPG, disincentivize PvP
Which isn't w bad thing
you could have rat runs if you could have more players on the map
I never do them really but the times I did it was actually quite fun
I still don't want it, this game isn't tarkov or a looter shooter, it's a battleroyale esque shooter
You can still do rat runs. I do pistol or hand crossbow and saber all the time with the express purpose of looting better weapons
Sure maybe its enjoyable to rat, but this game is built off pvp, the whole thing is "fight over the bounty" if other things become safer and more lucrative, this whole game falls out the window
that's why we need another game mode in which stuff can be tried out
and the conservatives can have bounty hunt
Not really? It just seems like you want Hunt to be a completely different game
aww maaaan
Bruh, when did politics come into this
politics?
We don't do other game modes really, it splits up the players, and people in this new mode would just farm to have money for bounty hunt
No matter which way you cut it it's bad for the health of the game
if it wasnt seperate
I mean of course that isn't true
I’m fine with another game mode. Genuinely it’d be cool to have 12 players fighting and respawning around DeSalle as like silhouettes, gunfighting ghosts locked in dndless combat as a free for all or something. Fistful of Frags but Hunt would be so cool, but we need a playerbase that is large enough to support it and interested in playing it
Yes it is, you can't let anyone do whatever they want
If someone wanted to make hunt a racing game, should they be able to load in a car? Are they invincible? After all they don't want pvp, so it's only fair to them
I think there’s room for other game modes like a casual random matchmade dueling mode or free for all around a larger compound but in general I agree. More major modes would be bad for the game
Quickplay for example didn’t split the community, it’s a good supplement, but it’s the closest I’d ever want to a “major” mode
it didnt split the community because not many are playing it
if they did it would split the community
when ppl say that they usually mean for MM purposes
Enough people to play it to consistently find full matches even late at night but yes like I said it’s a supplement.
People hop on for a few rounds to warm up or when their friends are offline and then go to bounty hunt
yes it is for mm purpouses, this would take up servers, and still split the community no matter how small
yes, so did quickplay
if there was a whole seperate pve mode, as long as it was fully seperate and we had the players id have no problem
yes it did, doesnt mean we need more splitting
no, need more players first
Again I still think there’s room for something small. We have enough players in the major regions to facilitate something like an 8 split FFA mode or something, but when we start talking about alternatives to bounty hunt it’s a different story
if theres enough players, and its seperate fully from bounty hunt i wouldnt mind
but they way you describe it its like you want to go into the "rat" mode to get money for bounty hunt
This^
no not at all. kinda went from one thing being put in my mouth to another to this point 😄
ah fair enough
the rat thing was just a thought on the rat thing
if its seperate and theres enough players, id 100% support it
not me demanding something^^
@upbeat slate Neat in theory but offers no real advantage to just throwing the dynamite. Leaves you mega vulnerable because you have to get close and stand still, then light it. Takes way longer for less radius, therefore less dmg, and no extra utility. I think your suggestion would go over better if it was right clicking to stick regular dynamite to a wall and thus being able to shoot it with incen to blow it ip, but I don’t even like that.
having a couple of rats on top of what we have now could be fun though
i disagree
it could not?
rats are never fun to fight, only way is if they dont exist
theyre either not there (looting the map, doing god knows what) or doing some type of sniping, extract or clue camping, etc
if people dont want to fight in hunt, this is the wrong game for them
its a pvp game with pve on the side
tools not rules 😄
the game sets a stage. if ppl play the game in an unfun way it's the games fault
that's kinda what I mean with prioritising the bounty as well
the pvp should happen from players trying to prevent the bounty team from extracting. and other things of course
it's like that with all good games also irl
@molten blaze MMR acts as an approximation of your recent KDA. I wish they still let you see your exact range though
I sort of like the idea of extinguishing enemy hunters but there’s a lot of griefing potential and every team should have chokes anyway. Packmule more or less overrides the loss of the choke, but one person will have to miss out on the cash. The way my team doss it is that the person who doesn’t want to loot throws the choke and gets it back from a toolbox so the others can get consumables or cash unless we’re running vulture
@woeful hare I don’t like that idea. You can stand in low flow pressure rivers without too much trouble, and the rivers in Hunt don’t seem particularly rapid. Also just sounds annoying for gameplay
yes exactly buffing ratting would be the games fault
Let me say that this is not a knock on hunt either. It's a good twist on the BR genre. However the genre in general has issues. Really it evolved as it did because it's cool to put a bunch of people on the map until just one is left. All the ways this is achieved without taking 10h are basically an imperfect solution. Hunt is actually really good in that respect.
it shouldnt be incentivised in any way, youre physically allowed to do it, but its not good, and for good reason
Hunt is the immersive sim of shooters fr fr. That’a why I want a singleplayer title so badly
#game-ideas message i do not like this idea, this is one of the downsides of burning, you either have to loot first, use a choke, or no loot for you
okay let me dish out a hard disagree as well for once. I think these kind of decisions are weird and too gamey
it is a game yes
but well just agree to disagree, ive already said my peace on why i dont think its a good idea
the cholk thing is actually weird
… it’s a video game
yes thanks
people complain about "instaburning" but then want it to have less downsides, burning is there to force a fight, and shouldnt be used if you want the loot
yes, its there to deincentivise burning
Exactly this. As a solo I know that if I start burning a teammate there’s a high chance I’m not gonna get to loot them all. That’s the downside
it should probably be no loot under any circumstances when burned
youre saying you dont want it to be able to be put out?
Nah. What if they get rezzed? Sacrificing a choke requires that they’re both not completely burnt out
I didn't read the suggestion. I just don't like all these loot decision making things
No he means if they get lit up while downed you cannot loot them regardless of whether or not it was put out
and if you can throw a cholk you should also be able to put them out as you can your teammates
Choke
There are different rules for enemies and friendlies for a reason. The downside to burning is that to loot you have to sacrifice something in return, like a choke bomb/bolt. It’s a deliberate balancing decision. Burning should be a last resort to force passive players into a fight
can you still repeatidly burn and extinguish enemies and loot them again
i disagree, for the exact reasons mentioned above, burning shouldnt be a no brainer
no
guys, as if it would be this super game changer if you can get loot one more time or not
it would be a huge game changer
If it makes you feel better fully burning someone will take half the time next update so it will be very hard to loot someone you set on fure
the question is WHY do you want it, bc theres enough loot around as is
I dont care really, what I dislike are all these weird things. like standing there being like "I have vulture, you guys go first"
there is too much of that
vulture is changed next patch
It doesn’t matter how big of a change, the fact is that it’s a deliberate balance decision and even something minor can tip the scales into unforeseen co sequences
all hunters have it by default
Oh shit what the change
and no need to redesign the whole system over a slight annoyance
is there? I don't understand any of these arguments rn. it's all relative
yes there is
it's a question of if you want ppl to have more consumables on average or not
yes basically, but packmule is good for a reason
with your suggested change, a whole team can get 12 things, from one body
thats insane
a trio*
What’s the change to vulture?
yeah, to fill up your pockets before you loot so you get 50 dollars from the bodies instead 😄
everytime you loot you get money from hunters
You het money every time you loot instead of just when full on consumables
even if youre not full
Yeah they’re undoing the rule of 2. Burnt out hunters will still be unlootable though.
exactly addresses some of the weirdness
it is a good change for trios, was always weird to need vulture for your kill
like others kills, you didnt work for that, but yours? weird
It made more sense back in the day when consumables weren’t as easy to replenish
Less toolboxes, no consumables in towers or in compounds etc
you'll hate this but perhaps you should actually just be able to loot the stuff the ppl had on them
Had that thought before but honestly not a fan
id rather not change it, the system is good, dont think it needs an overhaul
nor even benefits
If it ain’t broke don’f fix jt
just getting a random item for some reason is a weird thing in my book
I know it's a game
still
well I didn't mean like low flow, I mean only heavy flow ones. Like there's canals n shit that literally throw you on your side
id rather something that works gameplay wise, then a realistic thing that makes the game worse
literally 100% of the time
I still don’t care for it. Just sounds unfun tbh. Already so much in a gunfight to consider I don’t want to worry about hacing to worry about being moved against my own will
yeah totally. I just think it is the way it is due to the way the game is built and later a reason has been created
For sure, it works out
you have to admit it very awkward. you go up a tool box a random item gets spawned on you, it's a dynamit stick, you don't want it so you light it up and throw it in the water so no one hears you.
better luck next time
you badly need a medkit but "oh no" you used that fuse earlier
Then throw a choke
It’s not rocket science dude
Are we still talking about looting burnt hunters?
no, weird things we have to do and got used to
It is weird, but everything about the game is weird, random items spawn, random clues spawn, tons of stuff is random chance
Otherwise the map would be stagnant like "this toolbox always has a medkit"
Like the boss didn't actually place that clue, that toolbox wasn't actually full of stuff by someone, its game mechanics for games sake
it will until you throw that fuse
Wym?
Can anyone confirm or deny FOV and gamma slider in game for console for the next update?
Yes exactly, that's just as strange as getting a random item
I'm unsure, I def don't remember confirmation either way
I'm fairly certain that the reason the things are not different is that the game doesn't have the necessary features and not for deliberate gameplay reasons
it started as a zombie game after all
Well if something is unrealistic and balanced for gameplay, then yes that's a good thing
I was saying that it isnt because of that
I do, I doubt they want specific items in constant spawn toolboxes, thatd be atrocious gameplay
This game is good for its variations, boss being in different spots, different ai in different spots, the RNG keeps it fresh
not advocating for loot pinatas all over the place
it can, of course, still be random. just not weird
This is why saddlebags were added. To separate the loot tables
You two are getting some home work. for two days you are only allowed to say nice things about suggestions that you like 😛
Could you imagine getting concertina bombs on regular hunters or toolboxes
There’s usually nothing to discuss about ideas we like because most of what could be said has been said in the post.
then, my friend, you have never known the joy of nerding
If you say so
I mean your earlier suggestion was double loot off bodies, which is this
mine?
God no, I say good things about ones that I find interesting to talk about, if more get suggested I'd happily
okay so we are really not vibing here. you guys role differently. that's totally fine but I#m out. good night
I’d rather help people workshop less thought out ideas than play hype man for stuff I can just vote a thumbs up on and be done. I thumbs up lots of suggestions I like , maybe add a sentence here if I have an idea, but beyond that there just isn’t all that much to talk about.
don't take things so seriously. I feel like you are misreading me a lot. could be my fault
need more smileys^^
ever head of a sh*t sandwich?
gn! and of course i take things at face value, i dont just yes and any suggetsion