#feedback-discussion
1 messages · Page 158 of 1
Yo guys, any idea why people dislike the idea?
because it would slow down the game
This isn't COD where someone has a bomb on death. It's just annoying and unfitting. Literally just revert the burn changes for flare and fusees and it'll be better balanced. If someone wants to bring a tool to burn someone, use an alert tripmine.
1minute, IF someone is using the perk and if they have a choke bomb in slot. 100x better than burning meta in my opinion, which is deadass boring. I dont think it's fun at all, if a fight ends quickly.
It's a choke bomb dude, not a grenate lol.
I'm very aware, it is still unfitting
yeah the idea is kinda wack
sounds like something out of looney tunes, plus I don't think it would have any positive impact on gameplay.
Just use salveskin if you really want to burn slower.
I don't want to get insta burned, that's the problem.
If you want to do something like that, just throw a choke bomb on yourself as you're about to die. It's harder. It requires planning and strategical skill, but has a similar effect without being goofy and pointless
Guess only solution is playing Sniper then, so i dont get burned xd
Bc the issue with the burn meta ain't the burning, but the viability of burning options.
It is simply too "free", your solution is treating the symptom not the cause.
"Burn meta" have always been an on and off discussion since the advent of burning was added to the game.
But after chokes got moved to tools and doubled it was in a general good place.
Only having firebombs/lantern burning bodies meant that people were more reserved to burn a body as a frivolous use of a firebomb would get instantly negate by a choke. So back then burning was an option in case you down someone and the rest of their team mates refused to move or make a play.
Instaburn meta is a problem imo, but this trait is not the right way to fix it.
I can go on with the history of burn meta if you want
^
Imo flares and fuses should burn slower or less than stuff like firebombs
i am a hard advocate for this
Well, then provide another solution^^
just did 
this one just sounds very tricky to code.
if firebombs and such are required for a full burn, it is a sacrifice and usage of utility that could be used offensively to burn properly.
Therefore, if done right, people might stop instaburning and only do a full burn when a stalemate occurs and it's necessary or as a tactical decision
Well, you can find consumables everywhere kinda..
Not if you're in the middle of a fight.
and no you can't.
There's the rare tool box every now and then, not everywhere, and like 3 resupply points across the whole map
i've seen a lot toolboxes around already xd
also just looting people give me some
Looting people requires someone to die.
Also, looting is not guaranteed to give you the tool you want
Shouldn't burn at all.
If we go down the timeline, the reason why the burn meta broke in half was because, drum roll Solo-Necro! :D
Solo-Necro requires/nudges players to burn every single solo body they come across as you can never know if the body you just downed is a solo that can come back or a team that is just playing the passive game.
More so, solos could "cancel" their burning by reviving, sure they'd die again if you sat around, but it does mean that single solo requires 4 source of fire.
Hence why people was complaining about burning (or lack of) until Crytek added more burn options.
Issue is now every trio have 9-15 charges of burning, so you'll never be in a situation where you don't want to burn :)
And now, which I'm excited, for drum roll SOLO NECRO REWORK!
The whole burning thing for solo necro will not be necessary anymore when it's a one time use that recovers all burnt bars.
And then they can fix burning.
But will they?
Nope, they're gonna BUFF IT! by making burning faster
sounds bad

So where are we now? Well, with the necro changes, we go back to a less demanding need of having 4 burn sources at hand at any time as a single revive means you only need 1 burn source per solo :)
So to balance that I think we should revert the burn options back to firebombs/lantern only (heck handcrossbow can keep it too), as the demand is down.
Don't mind the increase burn time, think it is fair to punish team-mates that moves away from their downed team mate gets punished harder.
But the options needsd to get reduced
Well, Starshell and Dragon breath also burns.
There is really a loooot of options.
starshell maybe?
imo starshell should be re-seperated from flares and made into a stronger version
not sure about that tho
the starshell burning thing that is
As I said revert burn options.
i think starshell is fine as it is, it doesnt need to be any stronger lol
absolutely
In my ideal world necro would have gotten a different rework.
But as it is rn, on the 15th of August patch I would say the burn options should be:
- Lanterns
- Both kind of Firebombs
- Handcrossbow Dragonsbreath
and maaaaaaaybe starshells.
p sure a starshell direct hit will burn off a small bar even with salveskin, wont it?
By removing things like the Flarepistol, the Flarepistol skins would become useless. So, you need to compensate everyone who had one somehow. Sounds terrible, to be honest.
I think dragonbolts should've worked differently, they're really obnoxious rn. the aoe insta-char should be gutted and it should be more like a regular firebomb instead of a hellfire
No? Flarepistols didn't burn bodies for 5 years and they had their use.
? flare pistol existed just fine before it could burn bodies
U didnt mention them
acshually theres 3 kinds of fire bombs
silently killing AI.
Sorry I re-wrote my sentence, it came out janky :V
flare pistol was basically a throwing tool with lots of ammo and could explode barrels
Nobody care about wet firebombs :V
But yes
but at the cost of melee and recollecting your ammo
ah i see
flare pistol and fusees were actually pretty good before they burned bodies
Only thing that pushed flarepistol off meta was throwing axes.
their use was just different [ai and barrels]
Also 99% of people don't understand how to use the light aspect of the flare/fuse to actually create cover and reveal people.
Yeah most people hate playing at night anyway xD
a perk that delays the game requiring zero skill
for real, its actually useful.
Even day maps have boss lairs :V
especially using it to see peoples shadows.
Yeah but on daytime they don't feel that powerful tbh
and buildings in general
you can still use them to burn ai, blow up barrels and see peoples shadows around corners.
Yeah, i like them.
I was using them before xd
and they dont need the body burning they have
Well, I mean... they are not guns, they can't be 100% applicable all the time.
But every boss spawns inside a bosslair.
Yeah. You can even burn oil with them.. 😄
Yeah i think, this might be 100% the better solution. Instead of adding a perk, just reduce the options.
Go and suggest it! @hot vigil
haha its been suggested like 20 times
i really hope crytek listens
#feedback message
Already did that a month ago :p
damn it
oh, but it's in feedback
but i see. do it again!

Well, let's hope they listen, yeah.
I think, if they do this, the game will feel great again tbh
Would be an improvement for sure.
Not sure if solos gonna have fun with these changes
but let us see
as someone who plays solo sometimes,
the necro changes seem amazing i love them
for both teams and solos
Yeah, 100%. It's so annoying when they revive each other 100 times. This way, they won't waste their Necro but use it with caution.
Do you remember what revive CD is going to be for solos?
wdym "CD"?
Cooldown for revive (Necro)
i think somewhere ~4-5 seconds
its 8 right now right?
I think 7 or 8
Well 4 or 5 might be to strong. Just imagine you're burning rn or bleeding and you have to remove the bleed or fire. Solo will stand up earlier and kill you probably.. xd
but we'll see,
idk what exactly itll be
When solo necro was introduced it was 6 seconds and basically it was too much as certain weapons barely reload before the solo could get back up, Crossbow being a prime example.
I think 8 seconds would be a fine sweet spot
Yeah, but as far i remember, they want to reduce it for solos.
Already afraid ot that change
Eh, it is 10 second rn
oh ok
So putting down to 8 would be a good start
Oh that's fine i guess
@fossil widget bro in what world do you need that much fps 
nice crytek... nice
JAJAJAJAJJAJAJAJAJAJA y me bajó de la partida!!!
?????????????
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no mames wey!!!!
just checked, it is 8 rn^^
Ah okay, then down to 7 I guess lol
so it's going to be less xd
I think I heard something about 5 seconds, but I don't know.
wouldnt be too bad imo
just like fighting a duo but one at a time
i think it would suck
itll be fine imo, discourages body camping
at least for the teams 😄
more likely to get another fight and everyone has fun
How?
people wont have time to set up traps n such and camp the body
just enough time to reload and recover from the fight etc
or to move in if they killed at a distance
well, they won't have time to heal up either.. xD
they will if they're smart and get into a good position.
and if theyre so close that they can't may as well just sit on the body and kill them when they get up [which is better imo, not as much waiting]
That just mean that body camping is gonna be more prevailing tho?
Now you NEED to have you gun on the body
what, if you're burning or bleeding tho
No because there's less time to do so
5 seconds?
fall back into a good spot and heal
meanwhile losing a chunk.. solo stands up
it'll be more like fighting a duo, one at a time.
you dont lose a chunk if you heal
I mean, if I shoot a solo, I'm just gonna pull out my knife and look at them
and burning is pretty uncommon in pvp tbh
yeah but, you cant position good
you're slowed, while healing
like removing bleed or fire
Only in cqc..
and that was already the case
although 5 seconds is pretty crazy
Okay, if they are more than 10m I'm just gonna pull out my side arm and ADS as I slowly walks towards them?
Feel it gonna change nothing by fucking over crossbows
lol
why walk towards them?
all you'll have to do is aim at the body in the first 5-7 seconds in case they go for an early revive, after 8 seconds its the same as before.
5 seconds sounds like it might be a bit much, but i dont see a massive problem
im fine with it
Bc the closer you get the closer you are for stabby
@queen zinc This is the use of flechette. Just keep using flechette
but why stabby and not pew pew
but yeah tbh somewhere 6-8 seconds is fine
8 seconds is probably better than 5
@queen zinc did you play Hunt before the slugs nerfs?
Because I can tell you what happens if you give a shotgun like the rival further reach.
Bc they comeback with full 150hp, a lot of rifles and pistols gonna lack the 1-tap (bar headshots)
so just tap head 
yeah fair point i imagine in lower mmr people wont know the getting up animation and how to headshot them during it
The issue with slugs was 1-tap capability
Buckshot at range is EASILY countered by simply having the SLIGHTEST cover
Ive played Hunt since 2017
Buckshot pens :)
Like, I guess what you say, but shotguns are like how they are due to balance.
Right, beacuse shotguns are anywhere near meta, or prevalence right now
THey are only useful for lair rushing
Like, imo
Dunno I see a lot of shotguns.
Buckshot used to cause bleed so I get taht
but eh
Think shotguns are in a good spot, giving them more range will just threaten other short/medium weapons.
Doubtful since the game wasnt even in early alpha at that point
Shotguns have a clear role as they are rn.
shotguns are well balanced enough
you cant balance a game completely around what the meta is at the highest rank
Also Shotguns are not meta in the highest rank bc of Dolch P and the baseline strength of long ammo.
If those two things were more balanced shotguns would be better automatically.
It released 2017
They are useless if you simply dont rush everything
#feedback message #feedback message
free bb coins exploit not get rolling back day3

I have been 6 stars even BEFORE the mmr rework
Dolch was maybe one per match
(Too many, yes, but by no means "all" people ran)
Maybe im thinking Tarkov
I was playing back when sway was actually a thing
Before graphics were dumbed down
And the lighting
Sad days
I guess ill never use the Slate ever
Flechettes for slate when?
Also means i will never prestige either
Simply because buckshot is so painful to use
For anyone that simply doesnt rush
Especially with how consistent trading is right now
not long now till the next closed alpha 😂
okay, that's just your playstyle.
If you prefer flechette over buckshot for your special playstyle, then yay! Special ammo is doing its job
rewarding players for playing differently and adjusting to their way of play
You would not trade so often if you kept in mind that players can still fire until they are dead on their client. Simply doing that and choosing your timing well mitigates most trades in my experience.
doesnt mean they have to turn buckshot into flechette, just keep using flechette
i mean trading is kinda realistic
indeed
irl you usually wont die instantly, you'll still be able to pull the trigger before dying and losing control of your body
just doesnt look realistic from how the game shows it
Yeah, thats the real rub I think
it looks wrong. but honestly, PC gamers are no stranger to it. Multiplayer games have only gotten better and better. But they will never be perfect.
Lag will always exist
Its a fair trade to me. Looks and feels a little funny every once in a while. But I really appreciate client side FPS games.
I like the feel of the combat over server side.
Its a more level playing field.
Which is an absolutely idiotic choice on the devs part
And not used by LITERALLY any other worth-to-mention shooter
Not at all
Physics is immediate
Getting hit by something results in an IMMEDIATE transfer of energy
There is no "latency" involved
yeah but you dont die instantly
even if shot in the head your nerves are still firing for a bit allowing for a trigger pull
In this context, we are onlt talking incapacitating shots
Thats not how that works
I was Marine corps infantry, and law enforcement civilian side
The "muscles spasm" thing is a myth
Muscles go entirely limp with a fatal brain shot
For example, if we had a threat with a detonator in his hand
the trading window currently is unrealistically long
idek why im talking about this
realism is irrelevant to the trading debate
my bad
imo the trading window should just be shortened
Realism and "believability" should be the baseline
Its why headshots 1-shot
So the argument is "why allow trades to even happen"
fun.
shooting someone in the head and having your shot not register is not fun.
to the person whos shot would otherwise have not registered..
also hunt uses projectiles, not hitscan, trades are gonna happen
as well as the fact its basically impossible to get 0 ping
MEans you cant afford decent interne
Untrue.
Hunt is not hitscan
Even with, let's say 30 ping
there's still gonna be a delay
especially with the projectile travel time
did you misread my message or smth
Thats incredibly rare
By definition, unlikely to occur
yeah...
unlikely
but it should still be in the game
just shorten the trade window
that way "high ping trades" that feel unfair won't be registered but other trades will
and high pingers can still play the game, just with a disadvantage
Trades didnt occur between low ping players, unless INCREDIBLY unlikely circumstances (Ie, they actually fired at near same time)
Think about how rare trades are in any other shooter
Yeah, I want the trade window to be somewhere between where it is now and where it used to be.
Make it just right
Because its an artifact of latency and client side hit detection. Its a trade off. And one I think is worth it.
Trades are better than bullets that don’t register
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because you were already dead.
Yeah, any day.
Its not for everyone though. Those that are so accustomed to server side just thinks its too weird. What I don't get, is why they play then complain about it instead of finding a nice server side game to itch their scratch.
cause theres nothing quite like hunt
did you intentionally say "scratch their itch" backwards?
Yeah, but if I was them. It would take the fun out of it. The shooting mechanics of a game are top priority to me. If I don't like it, Im not going to play just because other aspects are good.
I guess there are other ways to be, but I don't get it
shrugs
No lol, I had a dyslexic attack there I guess.
Its the result of servers not ACTUALLY determining/rewarding who was ACTUALLY faster on the draw
The PROPER tradeoff is shots being invalidated
No, its simply the way it has to be if your game uses client side hit detection and latency is you know... still a thing.
No, I retract that. You are right, its not the only way. But its the only way it feel correct.
Invalidating shots that have been fired, "feels" worse than trading with someone. Simple as that in my opinion.
Ignoring how other games handle this, entirely, i see
Idgaf about feeling
Objectively, its a bad design
As it doesnt allow for the "better" player to actually win
Argue "feelings", and ill simply block
You would be a bad game designer in my opinion.
The feel of a game, has nothing to do with "feelings" friend
They are different, why do we need to talk about them? Iv played them and they had a bad feel to the gameplay.
Hunt is best. I don't expect you to agree btw.
Good luck and good Hunting.
Feel is entirely subjective
To me, i PREFER the feel of having my shot invalidated, knowing "the other guy already killed me"
All the competitiveness of the game goes out the window
Beacuse, again
The better player isnt actually rewarded with anything
Not all games are that competitive...
Hunt is more about fun...
Of course...
The facts are the game has MANY competitive elements
But it is not its focus...
Its focus is to let shitty players feel good about playing?
Yeah, i doubt that
There is no fun in trading
There is no satisfaction
Its just stupid
Trading, is a trade off. It allows us to have a better feel to our gun-play.
Its worth it in my opinion.
This is why "feeling" is a pointless argument
OBJECTIVELY
It screws over competitiveness AND makes it feel awful to "those that feel that way"
But seriously, stop mentioning feelings
Its a go-nowhere argument
Gamers have many different tastes, this is one of them... Its not made for everyone...
As I said, the "feel" of a game, has nothing to do with "feelings" friend...
Sorry if you think I am talking about feelings, I tried to correct you once already.
I thought it worked...
The main reason they added trading rather than bullets despawning on death was because it just meant the meta was "what ever has the fastest bullet" because if you shot within the same time frame but you had the faster bullet GG you won. So they added that bullets stay. Which imo makes it more competitive, realistic and believable. Bullets dont just despawn in real life
The "feel" of the game is bad now
BECAUSE of trades
Thats my point
But its a useless arguement either way
HENCE
We use objective measures
Im only talking CQC trades
Ive rarely experienced long range trades
The argument is not about bullets "mid flight" disappearing
Im talking about point blank trades, where the "dead player" gets to still fire, after death, merely because his client was too slow
So youre issue isnt trading, but the size of the trade window?
Its the same issue
If a player ACTUALLY fired before death, let their round continue
But if death occurred BEFORE the player fired, then the bullet should be entirely invalidated
And im referncing, in terms of the server
Not the client
Idgaf about what a client says
A client could be 800ms off of the "truth" of the server
You don’t know whether his client was slow or your client was
In real time he might have killed you first
You automatically assume you have priority
The game was originally bullets despawned and people hated it
Felt much more bs
Says who?
I never complained about a shot being invalidated because i knew it meant my opponent was faster
Thats been like, a constant of gaming since its inception
I never understood this "sudden" hate for shots being invalidated
@autumn spruce what loadout was more viable with quick swap?
And how would you prevent long ammo, which benefitted the most to just not become stronger?
medium ammo loadouts
more variety in the game
long ammo is meant to be the best
cost the most
couple years back before crytek decided to make everything wishywashy with prices
@hot vigil they replied btw just in case you didnt notice cause they didnt ping you
@inland thorn I agree only if only friends can join eachothers games
otherwise its a hard no
Yeah it is
Only friends
might wanna specify that in the suggestion
then ill like it
Which medium ammo rifles
And hard disagree that cost more = should be the best
Then why add any other gun than long ammo?
Why play any gun other than long ammo?
all of them
before custom ammo centennial sucked ass
slower then mako now I think
but its not just medium ammo that'd benefit
quickswapping was part of the game before 1.0
They have the same cycle speed.
the only thing i can imagine quickswap buffing is slow-firing and single shot guns
Also whatever buffs medium ammo would get from QS, long would benefit more, giving less reason to pick medium.
I changed !!
That was legit the meta, Sparks swapping into Uppercut
just throwing this in, centennial had a firerate increase a couple months after release, its prebuff firerate is now the current mako firerate
I just checked the wiki for the cycle speed numbers, but wouldn't be surprised if haven't been updated.
the changes were most noticable comparing having ironeye ( then iron repeater ) and not having iron eye
yeah the wiki is horribly outdated
and a fair bit of the information is straight up incorrect
Everyday I am getting closer to make a whole new wiki hunt deserves
i see what @autumn spruce is saying though, even if we didnt reintroduce quickswapping, theres not a real reason to pick other ammo types anyways
krag has the most ammo
fastest firerate
lowest recoil
fastest partial reload
Well, rather just look at the problematic weapons over enabling them further.
deals the 126 and costs a good amount
Bc quick swap, while benefitting other weapon classes, made long ammo insanely strong.
First off, the buffs krag got was overkill
And generally regarded as a stupid fucking move
So dunno if using that as a the parameter for comparison is the best
if they reintroduce quickswap now as an actual mechanic and not an engine quirk, they could make it so swapping from long ammo rifles takes longer
Why all people are diseagree with personnalised mode ?
just like how the scottfield and new army have a slower swap speed than the other pistols
That is most likely a bug.
That said, think weapon swap speed should have been a balancing factor since day one.
Uppercut, big powerful, but slow to pull out.
Nagant, dirt cheap, but fast as fuck boiii
agree
it still looks like youre implying you can get into a game with randoms
you should specify like "only playable with friends or alone" kinda thing
bad example, sorry
a more fitting example would be how after shooting a shot then instantly swapping to a pistol means that the pistol has a higher amount of sway
i wonder why weapon swap speed is a hidden stat now also
because its all meant to be the same...
older weapons swapping differently is a bug i think
That is !
Ok ok
swap speed has nothing to do with the weapons hidden stats, but the date it was added to the game
even if it was vague with "handling" before it still gave a general feel
i think weapons are meant to have the same swap speed
but older weapons to the game swap differently
ill go test it sometime and find out, but yeah probably
good cause im not sure xd
Yeah that is a better example.
Again, there are for sure untapped balancing potential of tweaking stats like "initial sway" and swap speed and wish Crytek worked on that.
But the bullet drop addition seems to be a sign that Crytek had reached a dead end when it came to adding new weapons.
Currently you can add very few weapons and variants without it being either just better or just worse than current weapons.
I can't precise more
I'm really bad in english sorry
So it's better ?
yeah thats better <3
dont worry about the dislikes i think theyre mostly from people who misunderstood
Thanks ;))
Ok ok thank you ;))
@halcyon burrow i understand but it's a bit hard for playing with mmr 5 and 4 and it will be harder to play for them
They are only 2% so i'm not agree
People should play with same leveled person, especially on a punitive game like huntshowdown
@inland thorn can you show me the mmr destribution, i thought a lot more people were 4-5
Yes i understand, but add a button to ask if they are agree to play with mm6 is a better solution i think
Lost an hunter because people were forced to play with mm6 is more punitive and isn't cool
Are you saying mmr6 is only 2%?
@inland thorn Anyways, of course people will say no, but is it fun to be unable to play a game you like because you got good
People said that to me
@inland thorn first time hearing seeing that i wonder what the actual destribution is for different mmr
So how much are mm6, if i'm wrong ?
Idk thats why im asking you
Yeah or you can't lose your hunter if a player with an higher mmr than you kill him, but it's seems op
Thats just a bad idea lol, but my suggestion will be the sad reallity of good hunt players. So, end game means you uninstall because the game doesnt want you to play anymore
Yeah, in normal game i would say yes
But hunt isn't a normal game
Too much punitive
@inland thorn Have you waited 20 minutes for a game just to find it had 2 solo you never seen. Enough of those and people quit
What is the différence with mmr6 and mmr5 ?
In points ?
Because if it is negligeable we can supp mmr6
I gotta say, it didnt start happening to be until the maintenence updates. I cant leave mmr6, its bugged.
Points?
Kda?
Yeah mmrs have points to place you,
?
Havent seen that in a hot minute, but based on that 5000
They changed how mmr is calculated
6 star used to be .2% of the player pop but is now 2%
sleepy you can see that mmr range also if you press on team details after the match down right there is a button to show the graph
So before they were 0,2 % and now they are 2 % ?
almost 2 percent they stated
I guess im used to not pressing thay now
6 Star is a broader range now. It contains what was high 5
We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.
This refactor has also corrected many players' ratings that were artificially low or high based on the previous, more volatile calculations.
Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.
We understand the inconvenience caused and are committed to providing a smoother experience moving forward.
That graph is long outdated
@empty oasis is 6* bugged rn so people cant leave?
well yeah since the recent mmr changes you are right
You can leave but it'll take much longer than before. Your mmr doesnt change quickly now
It's a good idea i think
Long before that
Really ? Bruh i'm really stronger lol !
Obvisouly but he didn't know what is these points
Thought it was bugged, havent left 6* in 4 days or so even when i lost 5 games a row
Humm just lose they put you in your actual level
But playing for lose isn't funny
@halcyon burrow you're new on the game ?
I dont play to lose, but i play aggressive so i get ambushed a loy
No, played since the start almost
I don't have others ideas to make your games funnier
Sorry
I think my idea will eventually come into play if they make matchmaking this strict since their twitch partners will start complaining, hopefully matchmaking is even for everyone.
Yeah it's stats but i need to see that closer but it's a real problem to wait 20 min to play
I love versing the same 6 people all night. Really great stuff we’re doing with these MMR changes.
It is ironic ?
@fading patrol lol im getting that too, i just wish it was faster to find them
I’m about to ping abuse a different server and see if the wait is faster. This is just unacceptable. It should throw you in with a larger pool size if you’ve been waiting longer than 5 minutes to find teammates/match.
@fading patrol im guessing youre 6* too?
I dont know about the wait for finding teammates as I never play randoms, but the wait for matches is like 2 min max
No it isn’t.
@empty oasis the wait to find a team had been 5-10 minutes and inclusing canceling before that bar reaches full, so i dont get in a solo game, has been another 5-10 minutes
I’ve been waiting in queue since I sent my other message 6 minutes ago.
Now dying at the start makes it 20 min wait and 5 min game
You're artificially inflating it then since youre stopping the red bar. The red bar will fill in a couple mins though
It takes roughly the same amount of time just to find teammates, before you even start the matchmaking.
Do you even play the game? No it doesn’t. I’ve been waiting this entire time, no body has unreadied, it’s 1/3rd full.
@empty oasis if it fills you get placed in an empty server a lot of the times
I just found a match, 8 minutes later.
I found 1 in 20 minutes but both my teammates left because of the rain
Oh my.
The worst part is my internet dropped and a zombie killed my level 50 lol
any other 6 stars having nothing but extremely shit games since the update dropped?
like
i played for 3 full sessions and pretty much got smoked every round by blatant wallhacks, or extremely toxic playstyles (camping for literally over 40 minutes, for instance)
Is there actually any point in complaining about things not working anymore? Haven't been getting legendaries from the twitch drops and nothings been fixed. Today I didn't get anything form the drops, and I've not even unlocked this legendary skin yet. What's the point in supporting a developer that does nothing to actually fix anything.
Nope they don’t care. They’ll fix it when they feel like it. Nothing we say here holds any sway
Sorry I said “when” they feel like it. Far too optimistic. Probably more like if they feel like it
I just don't understand the mindset. You're a month out from your biggest update to date, and you're in the middle of a twitch event. Who in their right mind thinks "we have a track record of breaking everything we touch, let's do a massive update in the middle of it all. Nothing bad can happen with that"
And all they come back with is "sorry taking servers down....OK they are back up again alls good...wait sorry no its not, back down again. Sorry for any inconvenience. "
It's been nothing but inconvenience and nothing of note is actually being dealt with.
It’s the fifield ideology. Break shit now and fix it only if we see a drop in player count
There could be tons of good reasons, it's easy to assume the worst. Tbh, it's remarkable how often things break but personally I'd rather they do now then all at once on the 15th
Also, the way I see it you can have either ppl complaining about unfair lobbies or waiting times, ways to mitigate that is addressing MMR volatility, which will happen. Other then that the only fix is player count. So what ya gonna do? Then there is also the fact that most changes will put certain players in a worst position then they were before and those are most likely to come back here to complain, which is fair. Some of those might just take some adjustment time to iron themselves out. Anyways, if everything goes as it hopefully will, most of the matchmaking issues will disappear on the 15th. At least for a while and hopefully it kickstarts the machine 😄
Fucking bugged game, I couldn't take out my weapon after necro stood up (solo) for 5 seconds, my character was spamming pings. Please fix this shit, it's unplayable
Hey don't get me wrong, I'm all for the morning changes and I don't mind the lobby wait times. What I mind is not being able to play randoms cus it broke, not being able to even get into a lobby because its broke. Spending 4 hours of my day watching twitch and wasting my tablets battery just not to get anything. Deliberate changes, I'm all for. But when it breaks the game they need to fix things. I don't have confidence in the 15th at this point and it sucks cus I love this game.
Game been buggy for 6 years, idk why everyone is acting like is something new tho
And at least at some point they fix most of these issues completely. Rn can understand how a mess the dev team might be with the load of work they have and the unexpected issues that can occur in development
And despite all of that, they been trying to fix and give players what they want
@last ferry don't worry about physics on spear, hunters are superhuman and really strong
MMR changes are because people complained for years about how volatile it was
Yeah i overanalyzed it for sure. but thats just my curiosity. I was interested to learn just how fast a human CAN throw a spear when i found out the spear speed is 60m/s.
Honestly, i get why they made it so fast, its fun. Its too strong currently though and i just didnt want to see them overnerf the spear.
Double a normal humans ability seems fine tbh
i get why they do MMR changes now and not in a month, the big big update will probably already bring enough issues, and MMR is an isolated issue completely independent from new graphical features, the new map, new content, the UI etc. so nothing is stopping them rolling it out now and iron out the kinks so the new matchmaking is ready for the player spike in august.
i'd rather have it break now and not in august when there will be other problems on top, which is just expected and normal with big updates of this magnitude.
Yeah I get you. Boggles the mind sometimes how the patches can have these bugs that seem like they should be super easy to fix or shouldn't be found out only after release in the first place. I really hope that is a side effect of everything that is going on. We'll have to wait and see
I think the new openskill matchmaking system is better then the old chess-elo system
people who were rated too high or too low during the migration of MMR scores, will be ranked correctly after some time
did they post details on how it works?
I was able to find out roughly how it works because many games use openskill and there are posts on reddit
each player has a skill rating and an uncertainty factor
if your uncertainty factor becomes too large, you derank
if your uncertainty factor becomes smaller, you uprank
what is the skill rating based on ?
so basically if you have a lot of kills and playtime you really need to "convince" the MMR system by killing lots of people that you deserve more stars
but you also need to "convince" the MMR system by dying a lot that you deserve less stars if you have a lot of kills
if you have a new account, you will derank and uprank more easily
sounds like just kda then
the more information openskill has about you, the more you will keep your stars
I would say it is KDA within your rank
something along those lines
but less volatile
hmmm
because now you need to "convince" the matchmaking system to change your rank by creating uncertainty or gaining certainty
within your rank it should actually be sort of the same for everyone
idk, it's weird to think about
the certainty thing is confusing
it's actually good... if you have 10k kills as a 5*... one bad night won't derank you to 4 stars because the matchmaking system is still quite "certain" that you are a 5 star
the matchmaking system will become more and more uncertain the more bad nights you have
and eventually derank you
the same goes if you had an "on" night... you won't just go to 6 stars
you have to have a winning streak
it is basically like it used to be in cs:go now
but not exactly
new accounts can uprank and derank quickly by the way... because the system does not have much information about those players and the uncertainty is high
my old account is 6 stars with 15k kills and I cannot get out of 6 for the life of me
I made a new account out of curiosity and hit 5* after 35 kills
so the system works very well in detecting better players and getting them out of lo elo lobbies
yeah sounds good, just not sure if the certainty thing can decrease and effect the rank, doesn't sound right to me
it is all in the openskill decumentation
it is openly available for reading to everyone out there
most likely crytek implemented the pluckettluce model
matchmaking is now done by win/draw predictions not by averaging elo numbers and applying modifiers to them
what looks like an error to you and me may be the result of not enough players available to fill the lobby and threshholds being exceeded
but it could be a bug, too
if crytek prioritizes full lobbies over fair matches, they will start to put worse matches into a lobby after a certain amount of waiting time
team 2, team 3 and you seem to be a fair match... team 1 may not have found a lobby after a certain amount of waiting time and got put into your lobby so they don't have to wait any longer because your lobby was the closest available to their team MMR
So confirmed full over fair at any cost. Got it.
this should never happen when the player count is high
which geography are you playing on and was it prime time?
US west still playing now. The last match was a bit more fair, probably since I’m dying
crytek has two options when there are not enough players pressing "ready" at the same time
send each team in separate empty lobbies to make sure they only get matched with players of equal team MMR which weren't available at the time
or they want you to at least encounter someone so they match who is available within a certain threshhold
players will always complain if they play on lowly populated servers... either they come here posting screenshots of empty matches
or they come here posting screenshots of team MMRs too far apart from each other
but there is nothing crytek can do if there are not enough players online
the matchmaking needs players who just pressed "ready"
it's gonna be a rough stretch but that was bound to happen
I have 2K hours, never had it this bad but with the changes it makes sense. I feel sorry for the 20 hour 3 star that has to deal with this system.
it's fine, it might feel way better in the end
oh it's certainty of winning or something? I though some sort of standard deviation or something
Only downvoted because it needs to poison and light aflame the hunter if it hits. Obviously too weak as is
I just want the chain lighting tbh
Well the immos are for the fire but I gotchu 1 sec
Totally serious rn: a 3 slot throwable spear with an attached crude capacitor that shocks in an aoe if it hits a hunter, would be sick.
Made the edit
this the shit we need
i made a few posts a couple weeks back about odd wacky bomblance style weapons and this totally fits. Ill make a formal suggestion
I wanna be a ghost buster in hunt
cretainty of your skill rating is my understanding
that's the thing though. if it is uncertain it could go both directions so it wouldnt be clear if you should go up or down
so it's probably different, just read something with how certain it is that you will win a match. was just a super quick google search though
your skill rating is not neccessarely your rank I believe
in any case it seems to be some complex algorithm
tbh I heard about it for the first time just now 😄
this is the openskill implementation of some other game... it is for sure not exactly the way crytek implemented it but it gives you an idea https://www.reddit.com/r/beyondallreason/comments/1319790/simple_guide_to_ranks_and_ratings/
yes in a nutshell, it is some intransparent complex algorithm that does not allow quick upranking or deranking for experienced players... the longer you play the more you will gravitate towards one set of stars
crytek may have even included playtime as a factor - it is possible in openskill
in essence, they basically destroyed the business model of solo meme streamers and are forcing any skill bracket to play the game in a serious unfun competitive way
@cursive cypress@fossil tinsel #game-ideas message
made the suggestion, would appreciate upvotes 🙂
thanks!
that's what matchmaking is for, right? The thing this post doesn't go into much is how skill is calculated. Aynways, an interesting can of works to open^^
that can be set up by the game developers
you can just feed any parameters you like
but it will be most likely PvP performance, maybe clutch and solo kills count more than kills while the team is alive, and to a certain extent playtime and total number of kills come into play
I don't think bounty extraction or how many clues you collected or how many AI you killed is important for your skill rating... some suggested that but it makes no sense to me because it has nothing to do with creating balanced lobbies
omg crown and king is so bs^^
All that work and they deleted the post
Dayum shame
my suggestion right afterwards played off yours too, now mine just feels off
Play for range, and its a non-factor
For ppl courious about hunt fixing the hackers problems. Happened right now on EU:
And could not be reported due to No platform account exploit
https://youtu.be/XUnkXIkAVWA
There is a reason long range weapons, not shotguns, are dominant rn
not this again^^
the issue is that playing around shotguns can feel really horrible when they control the pace of the game in lair if they've got bounty. "playing for range" usually means the shotguns will never emerge and the match plays out to the timer, which is pretty lame. I don't think they're OP, they just completely dominate at their intended range and do nothing past that which makes sitting in lair for the entire timer even more rewarding.
crown is its own thing but admittedly it should be nerfed indirectly by actually balancing slugs (and flechette? idk how flech works) individually for each gun instead of by barrel length. no reason for crown slugs to be the same as romero tbh
Crown having slugs at all is rough considering the rate of fire
after 3k hours i finnaly get the MMR system bug playing against 6 stars kill me in 200 meter wallbang FIX MMR SYSTEM (ikm playing against trio but the game put me against solo and duo only
@frigid folio It's hard to see old event skins coming back, even more seeing Plague Doctor coming back. With this last one they said "as the crow flies" cosmetics won't return. We don't know about other events but mostly may be the same fate.
For fact we know Plague Doctor won't return because it was worded as "exclusive event skin never returning" or something like that, and if they go against that... puff EU Laws
So yeah, Tokens to unlock past event exclusive skins sounds like no no(for now, who knows)
I could live with hunters staying unavailable but i want to see the weapon skins for the other passes (not atcf) return cause there aren't a ton of skins for every gun yknow
@weary sand Your post "title: nerf the mosin and deal with PING abusers now." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel
Yeah I see that, probably not a good example on my part 😅 just feel 10k hunt dollars is a bit lack luster as a reward after spending hundreds of dollars on skins that they are essentially slowly giving to people for free 😅
They've been slowly giving the bb skins for free for a long time now. The entire bb pool of skins drop from dark tribute
Oh I have no issues with people getting free skins from twitch drops or dark tribute. I think it's a great way to promote a regular and consistent player base by offering otherwise paid for skins for just playing. Just feels that when (twitch drops in particular because it's 100% chance to get) everyone else is getting these said free skins those people that have paid for the skins in support of crytek aren't getting what feels like an equal reward. I personally would even find it fine to get a random BB weapon/tool/consumable skin or something!
Just a little something more than 3 or 4 good games worth of hunt dollars 😅
after a small batch of testing, the newer weapons have an abysmal swap speed compared to the older weapons
@hot vigil
Already known
Yeah I know, but the question is if its intended or not, which most people think it ain't
It's not
Has anyone actually seen their mmr change
I’m starting to think it’s entirely based on my KDR which never changes lol.
Interesting, I did not think that any of the pistols had different swap speeds
yes I have seen two friends jump up in MMR recently after a 10 kills match
I don't think a shotgun having to sit in a lair because they can't compete at range is particularly "rewarding".
Afterall getting the rewards, for which you usually need to extract, forces them to leave thr lair eventually or die to the timer
what happened to dagrog?
Who?
console guy with the r6 recruit pfp who would comment on balancing a loit
Guess they left
Oh well
It does seem to be based more on KD now. Which I think is more balanced to be honest. My KD generally sits at around 1.2. Before I used to go up against players with 2+ KD and got smashed up most of the time. With the changes most of the players I’m going up against are around about the same as me and it just feels better and it’s more enjoyable.
its definetely not intended.
i hope they fix it someday
thanks!
He still pops in once and awhile. I think I remember reading a post from him saying he hadn't been playing lately.
@queen zinc i like differentiating weapons from weight etc, but I don't think movement speed is the way to do it
imo something like a handling stat would be better
like giving weapons inertia when aiming like in tarkov
and ads speed
Is this channel just "no access" for anyone else or? 😂
Its for consoles so you need a console role
@tepid whale an auction house would kill the normal bb store for crytek
"would appreciate feedback"
"there is no reason to deny it"
So you don't want feedback or you do??
Or what all you want is positive feedback and people telling you the idea is good???
A perfect swan song from dagrog
I always respected his articulation of arguments for his ideas of balancing
Although I almost always disagreed with them
Which is the same for that rant
I disagree with almost all of it, but heavily respect the take itself
Besides, most of the points we disagreed on could be blamed on the disparity between platforms and play style
@thin remnant I would love for starshell to be an incendiary slug
sarcasm??
i genuinely cant tell can u tell me lol
I am, at this time, 101% serious, with a 1% margin of error.
for all the noise it makes there's no reason it should be barely more powerful and fast than a basic flare.
oh cool thanks!
❤️
@thorn nimbus Your post "Title: New gun" has been removed due to "No troll/low effort ideas are allowed. "
well that’s my day ruined
Why do i receive the pop saying the host is in another region and get changed to it too ?
Why in god’s name would you do that ?
I can only play on EU .
Us servers have at least 180 ping for me .
Whose genius idea was this ?
You can change the region in the game files, they've announced a while back that they are implementing a soft-region lock and lowering ping limit because you're not supposed to play on servers where your ping is extremely high.
To compensate, i believe they're opening more servers in certain regions and they're in the process of upgrading the servers.
Yeah and to party up you need to be on the same server as the inviting host.
I cant since im on xbox . Not pc .
I only play on eu since its optimized for me , if i wanted to play on US servers i would have selected them in the first place for my secondary server …
sorry, I didn't make it obvious enough that it was a not really serious post bs death rage comment or that I was deliberately laughing hysterically. I try not to take things to serious here which clashes occasionally with what other ppl think everyone else does^^
also, good Sir or Madam, saying something is a fact doesn't make it so
especially on this long range vs shotgun thing lots of ppl have alternative facts. Thing is, these too are so far apart that it is hard to really compare and depends heavily on how ppl play to their strength. In hunt if something is dominant, as in played the most, could just mean that it is more fun to play. It doesn't have to be the meta.
This could chance a lot with unhindered voice in randoms as well.
mosin (spitzer) / dolch fmj is the meta
in hi elo lobbies
these people just wait 40m away from the bosslair if there are shotguns inside
it's the meta way of playing the game because every player has to go to the exit
shotguns are not meta if you are up against experienced players. they will just keep you at a distance
I made a second account because my original account is stuck in 6* and won't drop down due to the new matchmaking system and I frankly got tired of the mosin/dolch meta
the meta is pretty broken, that is what the new matchmaking system that traps you in your bracket taught us
stupid question, is this actually cross play?
yeah
yeah, I don't rlly think shotguns are meta, just annoying as they are by making compound and close quaters less fun
Clown and kringe is annoying af though
imo it's always annoying to die instantly and it happens too often
an insta kill needs to be more difficult and deserved
headshots absolutely should ohk though
yeah
and if the nitro didnt it wouldnt make sense
I stopped being scared of avtos and crowns after I started playing shotbolts..
perhaps with a smaller hitbox
shotbolts are just as cringe as avto and crown
join the explosive bolt side 
fair
explo is meta???
didnt realize
is this console?
nah pc
hm didnt know that
a good ruke would be to nerf anything that a proportion of the playerbase nearly never touches out of self respect 😄
the spear for example
nah bro i dont avoid touching the spear i get my hands all over that thing
its so fun
if they add something thats as fun as the spear im gonna use that
Rifles:
- Lebel
- Lebel + Scope + Spitzer
- Mosin
- Mosin + Scope + Spitzer
Pistols: - Uppercut
- Dolch
- DolchP
Shotguns: - Specter + Slugs
- Crown + Slugs
Special: - Nitro Shredder
- Avtomat
Honorable Mentions: - Crossbow with Explosive Bolts/Shotbolts if you know what you're doing
that would be the meta
yeah for a bit and some point it gets old to rp as achilles though
you can get rid of specter slugs though couldnt you
crown slugs is just better
by definition if something is overshadowed by something thats better then its not meta [most effective tactic available]
the word "meta" is too loosly defined, causes so many disagreements
but it has a literal definition
most effective tactic available
yes so how can there be more then one?

i suppose "tactics" would be more effective to describe it
for different playstyles or team setups
does it depend on the map, boss location, exit location, weather or do we see it over all situations?
how do we factor in ppl leaving if they get the wrong condition?
something like the mosin is good in all situations which is one of the reasons its meta
yeah forgot, team setup and random or not
you need a dolch with it for closer combat situations
just spam fmj
dolch is so weird, it runs on secial ammo right?
it's a nerf .. used to be medium ammo
it's a really bad way to try to balance it
I LIKE HOW YOU EDITED YOUR MESSAGE TO CORRECT ONE TYPO BUT THERES STILL ANOTHER IN THERE 
happens all the time^^
it being special is kinda a buff tbh
combos better with mosin base ammo meta because of the special+regular ammo synergy
so you restock from all crates
balancing via ammo availability is not a good choice in most cases as it doesn't do anything in a lot of cases so you are just left with and unbalanced weapon in those cases
erm yeah^^
something along those lines
anyway, gtg. hf 😄
bye
I mean yeah I think it sucks for both, but sitting in lair is more rewarding than stepping out and dying to long ammo sitting 80 meters away. That's the issue, shotguns only perform at one range so they won't engage at any other. on the flip side, shotguns overperform at that range, so any other weapon will avoid trying to engage at that range.
Biggest strategy for shotguns, it feels, is just waiting until someone gets bored and pushes first at a disadvantage (or the outside team just leaves)
but sitting in lair is more rewarding than stepping out and dying to long ammo sitting 80 meters away
I think it's mor complicated than that
Yes at the moment you sit and wait in the lair it's more "rewarding" then dying outside
but the core issue here, is that you can't wait it out forever. There's a timer ticking down forcing the shotgun player to get out of the optimal range to not die to the timer
yeah it still favors the players outside but only by waiting till match ends. the best play for both teams is to just wait
not really
The best play for the ranged player is to wait, because the timer is in their favor
and yet so many shotguns also just wait in lair because a lot of players will just get bored as fuck waiting for 35 minutes for the timer
the best play for the shotgun player is to push out, because while waiting out the timer could be beneficial if the opponent gets impatient, at the end of the day the timer forces you out anyway, so all the waiting is just wasted time
yes - because people don't always play optimally
it's out loss aversion kicking in, what leads to people playing suboptimal because they want to avoid the risk of loosing
so i'm not sure what you're arguing here, then.
but since the risk is unavoidable anyways they end up just delaying the inevitable
I'd go as far as to say it's the same underlying psychology than gear fear
the current state of shotguns frequently causes match-long stalemates which I think could be changed somehow. that's the entire point of my claims.
Sure it could be changed somehow, but i'm not sure if changing that would be for the better or worse
Devs seem to be taking extreme measures under the reasoning of "eliminating stalemates"
increasing burn speeds/reducing chokes, adding burning to a bunch of sources recently, etc
They sure seem to do, and tbh, i'm again not sure if it's for the better or worse...
that's fair, I think a lot of them have been kinda shitty as well, but lair stalemates are one that i'd love to see gone.
i'll need to wait and see how it settles and develops, before making a proper judgement myself
imo, lair should become uninhabitable at around ~10-15 minutes after banish
I think then we'd just go back to the days of killing the boss without banishing and camping the corpse
fair point, just tie it to boss death then
For me personally the issue is there's only so much you can do to help avoid a situation without ruining the sandbox elements that make up this games foundation
then people camp the boss while he's alive
been there, done that
Camping inside lair with a living boss is quite troublesome, and camping nearby is fine, fights near lair with a living boss aren't usually hard stalemates
In the past they were really problematic
because that just lead to people camping diffrent areas surrounding the boss arena and nobody trying to fight it ever, because they#d have been third partied if they did
and if you die to someone camping a bounty corpe or token in a lair, or if you die to them having camped a room nearby and you rotated into them didn't make much of a diffrence to people
they died to campers none the less, and the fear of that lead to the dreaded stalemates
Probably doesn't make shotgun players more active when (if) bullet drop renders pistols useless past close range. Probably doesn't hurt trying to make medium slot guns more attractive though.
considering we saw the vandal only gets 35m drop start, I can't imagine the rest will be a huge boon over pistols anyway.
like don't get me wrong, i entirely understand the frustration that comes from having those stalemates, but after having been with Hunt from basically day one of early access, and having played and observed all the countless anti camping and stalemate measures, i don't think there's a way to get rid of those issues, in a fair way that upholds hunt's sandbox nature
They can try to change or reduce stalemates as much as posible but imo is a user problem, same as loadout diversity or really passive styles.
hi is happening only to me that i get stuck in the pre lobby, searching for randoms without finding any. But i appear available to be ready in other players lobbies? Because i just got insulted for not putting ready in lobbies that i was not even seeing available
how is that? it depends on limits on what u can do in it. in a fair way it will not kill the bb store.
any feedback dude. if u think there is a single reason to not have a auction house just let us know. i already explained how crytek and players will benefit from it but sure the easier way is to force people to buy some legendary skins with bb just like a dictator.
Ok thanks for clarifying <3
just like how there is no way to buy your favorite tier 2 hunter every single match. everyone knows tired hunters are better looking if they were free to pick then no one would buy legendary hunters. so they force you to buy legendaries only.
Might be some cool items that can fit in that niche
That would be too powerful if you could keep em topped off with resupplies
But wouldn't make sense to be single use
Kinda like bear traps, though not necessarily saying it should be bear traps
thats literally being changed, many tiered hunters are becoming reusable skins for aug 15th update
He definitely makes a good point, Hunt is becoming more and more fast and I don't know how I feel about that. 45 minute timer(Which is understandable since the timer rarely reached its end)reduction, more semi autos, faster burn time, reduced choke time. Kinda sad to see that :/
Well it sucked being slow. Nobody is doing anything or engaging, all camping etc.
Honestly if you want "old" Hunt, just play 6 star, there we talking slooooooooow gameplay.
Nobody is going to enage in a fight until 15minutes passed & bounty won't move until theres only 5minutes left, there won't be anything slower. But do becareful engaging first, you'll have 4 other teams camping, waiting to kill anyone who goes in.
1 more semi auto and the burn time is going back to what it was before chokes were a thing?
Was the burn time that way before? Never played that far back
Yeah, it used to be much faster and the only way to put out fire on a body was run up and interact with it
Alamo was never nerfed but I agree it could use a buff
Oh yeah I keep forgetting someone said that there was no chokes before. I will say I've been bringing those in less due to decoy fusees being my new main for it
@queen jungle I dont think the alamos or romeros spread in general has been changed within the last couple of years
I'd be down for the mentor system @rustic timber and that kind of already exists via the lfg of this discord, but I don't think streamers and people just wanting to check the game out and give it a try would bother with it much. I'd be down being a mentor too, but I wonder if the community is big enough to have people that would enjoy onboarding new hunters in each region.
You are probably right that not every server would get the same oppertunity. And perhaps the message "couldn't find availebal mentor", is a message one most get used to. But when it works, it would be an fantastic experience for a new player. Inclusive community, meeting most likey a friendly teammate. And a world that may intrigue more then constantly asking yourself questions you can't answer. The guessing Joe did, that made the world for him a constant paranoia-mind game, was a real eye opener into the experience of new players.
I hear ya. I like this idea more than simply explaining everything via an updated tutorial mode too. The appeal for me when I first began was the terror of not knowing how this terrifying world worked and learning along the way, especially from other hunters I might play with who offer nuggets of gold here or there.
Up to the individual player if they want to opt for a mentor right away or try to go it alone like most of us had to. But hopefully it would help newbies stay if they are too intimidated to figure it out on their own, and, like you said, give them an actual person to lean on for tips and tricks
Got to admit that when I started with a friend, we had no idea either. We went for the lighnings on the map, not knowing what it could be. We hid carefully inside a room of a house, not making a sound. Just trying to hear what was out there. We didn't now we could be seen with bounty vision.. was it 10 or 15 second they had back in early access? In any case.., Avtomats fired upon the wall with a precision now removed from the game. It flew through killing us both instantly.. Because the info box didn't gave us info what killed us, only saying we where dead, and because we knew no one could have known we where in there. That made our imagination go wild with theories what the lightning on the map could be. XD
It seems like a double-edged sword, this style of unforgiving emersion. On the plus side, it was a terrifying horror game for me at first and left my hand shaking after every match which kept me coming back. On the other hand I have friends that refuse to play this because they insist people are cheating because they got wallbanged or the other players knew exactly where they were... because they were running and making a lot of noise through thin wood. The new tutorial helps at least with some of that but ammo types and physics explanations would be good for the new update
Agreed! And let's face it. People scream cheaters to alot of honest gameplay aswell. Further adding to the problem of "widespread, unhindged cheater infastation" rumors. I was shocked when console players told me the cheating problem they have is mouse and keyboard emulators, and the only way to know if they meet that is "the feeling that this guy is to good!". "Cheater" is to easy to conclude with, when you don't know why it happend. And the idea that players read all the tips comming up right corner is optimistic. Even I concluded that this game had server memory issues. I noticed that I killed an entire bounty team, but did not get kills for it. Turned out they all where redskulled before they met me, thereby killing them gives no kd benefits. I didn't know that. Played for years, :p
@queen jungle #game-ideas message
The spread hasn't changed and the cycle time wasn't increased
Admittedly the animation change makes it feel a lot slower and clunkier but side by side it’s identical time to the old one
I miss the old one tho
I know, its a joke. Its just a bad feature
it's changing in august so that they can only get up once
HUGE
I see a lot of feedback about MMR changes but has anyone mentioned that players with high MMR (barely in 5 star after the patch) are causing very low MMR players to get into very high lobbies when he plays with me (2 star) and my friend (3 star) we match with people doing the same thing which is fine but several matches the parties are stuff like 2 5 stars and a 4 star.
Like we're not offsetting his rank that much in matchmaking so we have to face players who vastly outrank us in skill
I should also say the 5 star player in question was 3 and 4 star for most of his playtime and then right before the MMR update he hit 5 out of nowhere and the update seems to have pushed him into 5 even farther since his playtime is somewhat high
@queen jungle There are a couple of reasons why I (and likely the others) disagree with your suggestion. Firstly, having a way to effectively burn someone for free with no downsides is a little strong, especially since you could stop and start it whenev you wanted, and do it from range with darksight. Secondly, I personally don't think we need more ways of getting our health bars back. I'm fine with banishing being the only way to do so. I can explain why if you wish
Well, banishing, remedy, and rampage
I have a similar issue with my friends where I'm a 6 star, they are both 3 stars but our team MMR is 5.5 stars 😭 so all we vs is teams of three 6 stars
Yeah it seems to not care what your teammates mmr is it only cares about the highest mmr
I was playing with a two star and a three star and we had 5 match mmr
@inner laurel I dig the addition but the suggested values just make it seem like a more expensive but worse Sparks. Unless I read it wrong, it's more expensive, takes longer to reload, and even does less damage for a slight increase in velocity. I would tweak the numbers is all. If a longer reload time than the Sparks then I suggest it should have 600m/s (in line with the centennial) but with the same damage as the Sparks. the longer reload time is already brutal so it should get some benefits for being the longest reload single-fire rifle in the game.
yeah, those are some solid ideas! Didn't fully think the suggestion all the way through, but I just really want the Rolling Block in the game. It'd be a nice competitor to the Sparks. I'll tweak my numbers around the suggestion to some more on the nose with a good alternative to the Sparks! Appreciate the feedback!
@midnight raptor Your post "Title: Nagant M1895 Officer Precision Marksman Silencer Aperture Striker Vandal Handcannon Brawler Claw Talon Bayonet Riposte Swift Extended " has been removed due to "No troll/low effort ideas are allowed. "
@ocean holly they're removing voice chat?
damn that sounds like itd be an amazing addition though
:(
I guess is talking about Voip
With the VC changes coming soon
What vc changes?
Are randoms finally getting private vc?
Yeah, they improving it
I was just worried they might get rid of it
But there's still a public vc right?
They won't get rid of voip
Good
You can have both systems
We like to recruit solos and they usually love it
I'm shocked there wasn't a private team vc anyways, telepathy is literally canon
I'm glad theyr improving it
Afaik the telepathy was never mentioned before the updated tutorial
Updated tutorial was a while ago no?
Like a few years
Little over 1 year
@river crane Your post "Title: Hit Registration" has been removed due to "No troll/low effort ideas are allowed"
That wasn't a troll idea, I have dozens of records where bullets / arrows are not registered and deal no damage to an enemy
@inner quiver Please post bugs in the #bug-reports-pc channel rather than the suggestions ideas channel
If it was in suggestions-ideas it probably partially got removed because itd be better in feedback
And it might've been considered low effort if you didn't give much reasoning and examples etc
By the way not to be confrontational but you're probably just missing... Hunts hit detection is client side.
And I think all skins have the same hitbox regardless of build, so maybe it appeared as if your bullet passed through someone's potbelly when really there's just not a hitbox there
actually I have some other issues with hunt on client side, sometimes shots happen with a big delay, like 300ms after pressing LMB, but I don't have any input lag on mouse movement (like when one has vertical sync on), I have a plugin in OBS to draw all my inputs (mouse + keyboard). Can it be somehow related? Also there are no fps drops in that moments.
That is what I mean:
https://www.youtube.com/watch?v=7FJ_wvY7VYI
https://www.youtube.com/watch?v=HiSEAqerAQo
You can use '>' key to go frame by frame
or this one:
https://www.youtube.com/watch?v=rQZKQEa2sRk
Strange never seen that before
Maybe try the troubleshooting channel
I tried
Does it happen in any other game
I did, they said that I have bad mouse
lol
some of my friends experienced this issue too, but not so often as I
these clips I posted above have pretty big delay (> 200ms) but doing a shot in even several frames after lmb click is crucial too
I've had this issue pop up for a while now. Happens at random. Initially I thought it was aim punch or something but I noticed it happens even without getting hit. Sometimes I'll go to fire, gun doesn't shoot and I fall back around the corner and the gun shoots into a wall. Mad annoying.
yep
I think it has to do with too many inputs happening in quick succession. Game just freaks out over that.
in this case all the input will be affected, not only lmb click
Possibly...but let's be honest that wouldn't be the strangest thing this game does.
Can anyone explain what happened to my friend here?
Damage history is buggy
In all my hours of play ive never seen that
Well we looked into it and apparently he had multiple game bands
I have the same damage log when hit some zombie before my death, usually with dynamite stick
just buggy
you didnt get hacked on or anything the ui is just glitched
@nimble parcel you need to have the same region selected to invite them
Made a feedback about the mmr and it got deleted. I see how it is
I believe you made a feedback and left it in suggestions-ideas, right? That was most likely the reason for removal
@blissful flare I saw a similar suggestion to your choke-on-death suggestion the other day (maybe it was yours as well). However, in my opinion, it is unnecessary. It only gives time for your tean to react if you were out of position to begin with. If you and your team were in proper positions, they'd be able to react to you dying almost instantly. I think that something like choke-on-death would only lessen the impact of mistakes, and therefore reduce the likelihood of learning from said mistakes. Basically, this would only function as a crutch when dying out of position.
While I do understand and agree that mistakes should have big impacts, the idea that the mistake being "walked into a building where a shotgunner was hiding" has the impact of "got burned out ASAP" just feels like it incentivizes the corner camping playstyle more, and people getting destroyed by it are more likely to do similar, if not more annoying things
@chrome oyster #feedback message
What buffs are you talking about?
Also, you can use bombs, its just not anywhere near as fire-and-forget as with other bosses but they can work
I dont know what you mean by his killing power as you should never be getting hit by him
If you dont have anything specific for the assassin, fire and lanterns work the best
ol,.l;,./'";lkmjn l,;.'/
ol,.l;,./'";lkmjn l,;.'/
I had not considered that 🤔
Then they would have said it was removed and to put it in feedback
No someone just deleted it because negative feedback is not allowed apparently
Feedback in #game-ideas isnt allowed. You can be as negative as you want, as long as you follow the rules, in #feedback
😂 sorry, I was cleaning my keyboard and evidently had the text area focused
they buffed the assassin's AI. It used to be any hit would stop it from doing its daggers attack. Now, you have to do so much damage before it abandons its attack ... which is a real problem when so much stuff doesn't hit very hard
I fought him just the other night and 1 stab with knuckle knife stopped the hunting-stabbing phase like normal unless youre talking about the wall spike throw attack?
the throw attack
you use to be able to stop him from doing that with any amount of damage
it's by far his most dangerous attack
That one has always been buggy for as long as the assassin has been in the game in my experience
I just use walls, beams, random things in the lair for cover and dont even try to interrupt it anymore
... yeah maybe I need to try that
Anything (solid) that breaks line of sight will stop the spike that he throws.
Just stepping behind a vertical beam is enough
Sometimes that's buggy too though (an object looks like it breaks line of sight but doesn't)
That's part of why I got in the habit of just charging him with a melee weapon ... but, after the update a couple of versions ago, that just doesn't really work
now that the damage is also so low, it just takes forever to kill him and it cost so much health
The only time I can think of in the recent past that Ive been dmged by him is when my friend doesnt kill the clones, gets bugged, and he's uninterruptible during his lunge attack
well I'm an MMR 3-4, I've been playing with a couple of friends that are MMR 1-2 ... and it's frustrating because they get killed by the assassin, I can't kill the assassin fast enough, and I definitely can't deal with the assassin while there are other players around.
... some of the upcoming changes are also kind of casual unfriendly like making burn rates faster... so I'm a bit worried about that
Eh, we've had faster burn rates before. The bigger issue, imo, is the prevalence of things that can be used to burn. Crytek went a little overboard with that, I think
That's true, the flare pistol burn I think was a mistake
Agreed, and so was DB. Fusees would have been fine. Especially with how they resupply now
Yeah, dragon breath was already strong
I think the solution to this problem lies with reworking shotguns, as they heavily encourage that kind of playstyle regardless of the enemy's traits or equipment.
Have you not looked around mate? Plenty of negative feedback here. If they are "not allowing" it... why do we see it?
Idk they deleted mine
∆∆∆∆∆∆∆∆∆
PLEASE CRYTEK
Did you or did you not post it in suggestions ideas?
If it was in suggestions ideas and it was feedback no wonder it got removed
You probably missed the channel then, it was posted in #game-ideas. Here's the text if you want to repost it in the correct channel:
Title: Revert New Mmr and Matchmaking System
Description: Long queue times, unbalanced matchmaking, oversaturated 6 star bracket. I don’t know why crytek keeps “fixing” stuff by making it worse
@inner quiver #game-ideas message
. While it is true that both issues can be rectified through simple communication, due to the nature of Hunt's proximity chat this can often render the actual decoy/trap pointless when opponents hear you. This situation also lends an unfair advantage to premade teams that can coordinate using external communication.
This will not be the case with the Team Voip changes
i love being a solo that's completely and utterly outclassed by even just one member of the duo im matched against. this keeps happening... one guy had over 10k kills at 2.24 kd. im barely at 1.49 i want what matchmaking is smoking
youre a solo of course your kd is worse
unless you dont use solo necro
imo solos shouldnt get a matchmaking advantage at all and should be put on even ground [i play solo]
Even ground with a memeber of the team means severly outclassed by the team
Don't forget that solos get bonuses now, though.
Necro, Magpie, Serpent
None of those bonuses would even come close to evening out the disparity they would face vs the team if they were all even skill
Necro is only a bonus at range or if the team utterly fails at securing the corpse
Magpie brings darksight up to even with what teams get
Serpent is a bonus but realistically doesnt offer any advantage in 99% of interactions with other players
I feel like a lot of people play solo for a challenge and for it to be harder than teamplay, at least from who I've heard from
Maybe there should be an option to enable or disable the mmr boost.
Solo v duo or trio when they actually play as a team is already an almost insurmountable challenge with the mmr bonus (barring the previous intentional deranking solo)
I play solo because A.My friends are not always on and B. It gets really frustrating playing with different skill level teammates
People complain constantly about the sniper randoms that never help fight the other teams and they have to 1v2 or 1v3. Thats the situation you'd always be in as a solo if there were no kind of mitigation
while we havent had enough time with the new mmr system for me to say this definitively for the current system, i do think the old solo mmr adjustment was just too much and caused a lot of issues, both gameplay wise and rank distribution wise
I think it was only too much because of the ease of deranking. Without that, It seemed to work fine
although hopefully with (even unintentional) deranking being less frequent, it'll be less of an issue
Or, I guess I should say, the modifier itself seemed fine. The volatility was the issue
The modifier is fine in a vacuum but the modifier caused deranking which then stacked the skill difference onto the modifier
But now that the deranking is gone, ranking was adjusted, and necro spam is on the way out, I dont think there needs to be another change until we see how it settles
wdym deranking is gone?
how did they do that
they might have unlinked soul survivor mmr from bounty hunt mmr
I think individual MMRs for players look fine and in general the situation is better than before patch, what doesn't look so fine is the delta between different teams and MMRs which can be really huge. I understand why they do that (to avoid empty matches) but it defeats the very purpose of having MMR in the first place
We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.
This refactor has also corrected many players' ratings that were artificially low or high based on the previous, more volatile calculations.
Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.
okay but you can still derank tho
as long as there is a tangible way to rank up or down there will be a way to derank
people can just pretend to be bad
We dont know the factors that go into determining mmr gain or loss anymore
Sure, you can throw all the matches for a long time to derank and it will probably work but it doesnt seem to be as simple as spam necro anymore
I was refactored to a permenant 6 star after the changes and, playing duo v trios with my 3 star friend, died about 20 times to 3,4, and 5 stars before I dropped from 6 to 5
I disagree with the magpie comment, while it brings the total seconds equal it does put the solo in a MUCH better position dark sight wise than a duo with dark sight. A solo doesnt need to attempt to communicate to anyone where people are once scanned where as a duo will, and a lot of the time by the time you can get to a spot where you can ping the rough location of where people were chances are they have moved already making that entire scan (if you already knew people were nearby) basically pointless. Thats not to say its a bad thing/change, but i just disagree that the solo magpie interaction is "even" with what a team gets in terms of darksight, similar yes but solo does get an advantage.
Personally i think solos (apart from the small trait reworks that have been put in place) should get no advantages in terms of MMR and such. The player made a choice to join a game knowing they were going up against teams as a solo. If you wish to play as a solo that is fine, but you should be vsing people of your MMR, while yes that might mean in a 1v1 situation you are closely matched and in a 2v1 you are outmatched but that was the choice you made playing solo. However apply an MMR reduction means that you know have someone of a much higher skill level just stomping on lower MMR people and the lower MMR people get no say on if these higher MMR solos (or even duos into trios) get to be in their game or not
They could add in an option for teams to pretty much say "No i only want to vs teams of this size" so if youre a trio you can either only vs trios or allow duos/solos and i think that would be fair
I highly doubt they'd do that as it'd split the playerbase too much
We'll just have to agree to disagree on the mmr mitigation aspect
Yeah, I think splitting the player base is definitely something we cant do. Not until we get a bigger community at least 😅
Oh I know my opinion on MMR for solos and duos vsing bigger teams is probably the opinion of very few people haha xD But thats the great thing about opinions, we all get one 😄 And 2 people with different opinions discussing a matter is normally how youll find the middle ground that works for both with resonable balancing 🙂
The only way I'd agree with removing mitigation is if you removed all of it. No boost to duo v trio, random duo, or random trio
And even then, I wouldnt really like it
didnt realize there was a boost to randoms
and as an oce, yeah the playerbase splitting is what makes me uncertain
but would it really split the playerbase?
it's not like removing the mmr boost would be a mode that everyone has to pick
just the solo who's queueing, giving themselves a disadvantage and moving them higher up in the match mmr rating, just as if a 6* solo was playing with the boost getting matched against 4*s, a 4 could disable the boost and be matched with the same 4s.
And then they could give the same system to all modes with an mmr boost
so how would it split the playerbase
Because most everyone would pick "I only want trios" while in trios (or duos in duos) and if there was a no boost option they would pick that since it means the skill level of their enemies would be lower on avg
I only want trios and No boost would mean all the random trios would only play vs the random trios(because they'd pick "I only want trios" as well