#feedback-discussion

1 messages · Page 158 of 1

blissful jackal
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sure your randoms might not care and sit back and still do nothing but expecting your randoms to play for you is kinda foolish tbh

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i wish it wasnt so but thats how it is

untold torrent
blissful jackal
unborn dagger
untold torrent
untold torrent
unborn dagger
thin remnant
untold torrent
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I don't want to get insta burned, that's the problem.

thin remnant
untold torrent
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Guess only solution is playing Sniper then, so i dont get burned xd

hot vigil
# untold torrent Yo guys, any idea why people dislike the idea? https://discord.com/channels/35...

Bc the issue with the burn meta ain't the burning, but the viability of burning options.
It is simply too "free", your solution is treating the symptom not the cause.
"Burn meta" have always been an on and off discussion since the advent of burning was added to the game.
But after chokes got moved to tools and doubled it was in a general good place.
Only having firebombs/lantern burning bodies meant that people were more reserved to burn a body as a frivolous use of a firebomb would get instantly negate by a choke. So back then burning was an option in case you down someone and the rest of their team mates refused to move or make a play.

thin remnant
hot vigil
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I can go on with the history of burn meta if you want

thin remnant
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i am a hard advocate for this

untold torrent
thin remnant
untold torrent
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this one just sounds very tricky to code.

thin remnant
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if firebombs and such are required for a full burn, it is a sacrifice and usage of utility that could be used offensively to burn properly.

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Therefore, if done right, people might stop instaburning and only do a full burn when a stalemate occurs and it's necessary or as a tactical decision

untold torrent
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Well, you can find consumables everywhere kinda..

thin remnant
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and no you can't.

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There's the rare tool box every now and then, not everywhere, and like 3 resupply points across the whole map

untold torrent
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i've seen a lot toolboxes around already xd

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also just looting people give me some

thin remnant
hot vigil
# thin remnant ^ Imo flares and fuses should burn slower or less than stuff like firebombs

Shouldn't burn at all.
If we go down the timeline, the reason why the burn meta broke in half was because, drum roll Solo-Necro! :D
Solo-Necro requires/nudges players to burn every single solo body they come across as you can never know if the body you just downed is a solo that can come back or a team that is just playing the passive game.
More so, solos could "cancel" their burning by reviving, sure they'd die again if you sat around, but it does mean that single solo requires 4 source of fire.

Hence why people was complaining about burning (or lack of) until Crytek added more burn options.
Issue is now every trio have 9-15 charges of burning, so you'll never be in a situation where you don't want to burn :)

thin remnant
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The whole burning thing for solo necro will not be necessary anymore when it's a one time use that recovers all burnt bars.

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And then they can fix burning.

untold torrent
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But will they?

thin remnant
untold torrent
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sounds bad

thin remnant
hot vigil
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So where are we now? Well, with the necro changes, we go back to a less demanding need of having 4 burn sources at hand at any time as a single revive means you only need 1 burn source per solo :)
So to balance that I think we should revert the burn options back to firebombs/lantern only (heck handcrossbow can keep it too), as the demand is down.

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Don't mind the increase burn time, think it is fair to punish team-mates that moves away from their downed team mate gets punished harder.

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But the options needsd to get reduced

untold torrent
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Well, Starshell and Dragon breath also burns.

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There is really a loooot of options.

thin remnant
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not sure about that tho

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the starshell burning thing that is

hot vigil
rotund obsidian
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i think starshell is fine as it is, it doesnt need to be any stronger lol

thin remnant
hot vigil
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In my ideal world necro would have gotten a different rework.
But as it is rn, on the 15th of August patch I would say the burn options should be:

  • Lanterns
  • Both kind of Firebombs
  • Handcrossbow Dragonsbreath
    and maaaaaaaybe starshells.
rotund obsidian
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p sure a starshell direct hit will burn off a small bar even with salveskin, wont it?

untold torrent
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By removing things like the Flarepistol, the Flarepistol skins would become useless. So, you need to compensate everyone who had one somehow. Sounds terrible, to be honest.

rotund obsidian
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I think dragonbolts should've worked differently, they're really obnoxious rn. the aoe insta-char should be gutted and it should be more like a regular firebomb instead of a hellfire

hot vigil
rotund obsidian
thin remnant
hot vigil
thin remnant
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flare pistol was basically a throwing tool with lots of ammo and could explode barrels

hot vigil
thin remnant
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but at the cost of melee and recollecting your ammo

untold torrent
thin remnant
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flare pistol and fusees were actually pretty good before they burned bodies

hot vigil
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Only thing that pushed flarepistol off meta was throwing axes.

thin remnant
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their use was just different [ai and barrels]

hot vigil
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Also 99% of people don't understand how to use the light aspect of the flare/fuse to actually create cover and reveal people.

untold torrent
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Yeah most people hate playing at night anyway xD

blissful jackal
thin remnant
hot vigil
thin remnant
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especially using it to see peoples shadows.

untold torrent
thin remnant
thin remnant
untold torrent
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I was using them before xd

thin remnant
hot vigil
untold torrent
thin remnant
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yeah and all this goes for flares and fusees

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body burning was too far

untold torrent
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Yeah i think, this might be 100% the better solution. Instead of adding a perk, just reduce the options.

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Go and suggest it! @hot vigil

thin remnant
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i really hope crytek listens

hot vigil
untold torrent
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oh, but it's in feedback

but i see. do it again!

hot vigil
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Eh it ain't really an idea as it is more a... balancing thing?

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I guess

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Dunno

untold torrent
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Well, let's hope they listen, yeah.

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I think, if they do this, the game will feel great again tbh

hot vigil
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Would be an improvement for sure.

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Not sure if solos gonna have fun with these changes

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but let us see

thin remnant
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as someone who plays solo sometimes,

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the necro changes seem amazing i love them

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for both teams and solos

hot vigil
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I am happy for the team nerf too

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God it is just too good atm

untold torrent
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Yeah, 100%. It's so annoying when they revive each other 100 times. This way, they won't waste their Necro but use it with caution.

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Do you remember what revive CD is going to be for solos?

untold torrent
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Cooldown for revive (Necro)

thin remnant
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its 8 right now right?

untold torrent
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I think 7 or 8

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Well 4 or 5 might be to strong. Just imagine you're burning rn or bleeding and you have to remove the bleed or fire. Solo will stand up earlier and kill you probably.. xd

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but we'll see,

thin remnant
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idk what exactly itll be

hot vigil
untold torrent
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Yeah, but as far i remember, they want to reduce it for solos.

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Already afraid ot that change

hot vigil
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Eh, it is 10 second rn

thin remnant
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oh ok

hot vigil
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So putting down to 8 would be a good start

thin remnant
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itll probably be like 8 seconds

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i think 8 would be nice, discourages body camping

untold torrent
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Oh that's fine i guess

thin remnant
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@fossil widget bro in what world do you need that much fps HatEyes

safe mountain
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nice crytek... nice

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JAJAJAJAJJAJAJAJAJAJA y me bajó de la partida!!!

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?????????????

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??????????

frozen crater
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no mames wey!!!!

untold torrent
hot vigil
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Ah okay, then down to 7 I guess lol

untold torrent
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so it's going to be less xd

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I think I heard something about 5 seconds, but I don't know.

thin remnant
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just like fighting a duo but one at a time

untold torrent
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i think it would suck

thin remnant
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itll be fine imo, discourages body camping

untold torrent
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at least for the teams 😄

thin remnant
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more likely to get another fight and everyone has fun

thin remnant
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just enough time to reload and recover from the fight etc

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or to move in if they killed at a distance

untold torrent
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well, they won't have time to heal up either.. xD

thin remnant
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and if theyre so close that they can't may as well just sit on the body and kill them when they get up [which is better imo, not as much waiting]

hot vigil
untold torrent
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what, if you're burning or bleeding tho

thin remnant
untold torrent
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5 seconds?

thin remnant
untold torrent
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meanwhile losing a chunk.. solo stands up

thin remnant
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it'll be more like fighting a duo, one at a time.

thin remnant
hot vigil
thin remnant
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and burning is pretty uncommon in pvp tbh

untold torrent
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yeah but, you cant position good

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you're slowed, while healing

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like removing bleed or fire

thin remnant
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and that was already the case

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although 5 seconds is pretty crazy

hot vigil
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Okay, if they are more than 10m I'm just gonna pull out my side arm and ADS as I slowly walks towards them?

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Feel it gonna change nothing by fucking over crossbows

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lol

thin remnant
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all you'll have to do is aim at the body in the first 5-7 seconds in case they go for an early revive, after 8 seconds its the same as before.

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5 seconds sounds like it might be a bit much, but i dont see a massive problem

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im fine with it

hot vigil
thin remnant
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@queen zinc This is the use of flechette. Just keep using flechette

thin remnant
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but yeah tbh somewhere 6-8 seconds is fine

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8 seconds is probably better than 5

hot vigil
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@queen zinc did you play Hunt before the slugs nerfs?
Because I can tell you what happens if you give a shotgun like the rival further reach.

hot vigil
thin remnant
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yeah fair point i imagine in lower mmr people wont know the getting up animation and how to headshot them during it

untold torrent
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A lot of ppl got up to 5Stars now and they all dont know how

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so.. yea xd

queen zinc
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Buckshot at range is EASILY countered by simply having the SLIGHTEST cover

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Ive played Hunt since 2017

queen zinc
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WHen it used to be slower and more immersive

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Not at range

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And only thin materials

hot vigil
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Like, I guess what you say, but shotguns are like how they are due to balance.

queen zinc
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Right, beacuse shotguns are anywhere near meta, or prevalence right now

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THey are only useful for lair rushing

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Like, imo

hot vigil
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Dunno I see a lot of shotguns.

queen zinc
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Buckshot should be to flechette

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As regular is to dum dum

hot vigil
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Buckshot used to cause bleed so I get taht

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but eh

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Think shotguns are in a good spot, giving them more range will just threaten other short/medium weapons.

empty oasis
hot vigil
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Shotguns have a clear role as they are rn.

thin remnant
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shotguns are well balanced enough

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you cant balance a game completely around what the meta is at the highest rank

hot vigil
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Also Shotguns are not meta in the highest rank bc of Dolch P and the baseline strength of long ammo.
If those two things were more balanced shotguns would be better automatically.

queen zinc
wicked abyss
queen zinc
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Dolch was maybe one per match

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(Too many, yes, but by no means "all" people ran)

empty oasis
queen zinc
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Maybe im thinking Tarkov

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I was playing back when sway was actually a thing

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Before graphics were dumbed down

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And the lighting

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Sad days

queen zinc
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Flechettes for slate when?

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Also means i will never prestige either

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Simply because buckshot is so painful to use

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For anyone that simply doesnt rush

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Especially with how consistent trading is right now

olive trail
thin remnant
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If you prefer flechette over buckshot for your special playstyle, then yay! Special ammo is doing its job

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rewarding players for playing differently and adjusting to their way of play

karmic ivy
thin remnant
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doesnt mean they have to turn buckshot into flechette, just keep using flechette

thin remnant
karmic ivy
thin remnant
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irl you usually wont die instantly, you'll still be able to pull the trigger before dying and losing control of your body

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just doesnt look realistic from how the game shows it

karmic ivy
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it looks wrong. but honestly, PC gamers are no stranger to it. Multiplayer games have only gotten better and better. But they will never be perfect.

thin remnant
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Lag will always exist

karmic ivy
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Its a fair trade to me. Looks and feels a little funny every once in a while. But I really appreciate client side FPS games.

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I like the feel of the combat over server side.

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Its a more level playing field.

queen zinc
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And not used by LITERALLY any other worth-to-mention shooter

queen zinc
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Physics is immediate

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Getting hit by something results in an IMMEDIATE transfer of energy

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There is no "latency" involved

thin remnant
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even if shot in the head your nerves are still firing for a bit allowing for a trigger pull

queen zinc
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In this context, we are onlt talking incapacitating shots

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Thats not how that works

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I was Marine corps infantry, and law enforcement civilian side

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The "muscles spasm" thing is a myth

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Muscles go entirely limp with a fatal brain shot

thin remnant
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by a bit i mean a bit

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not a few seconds

queen zinc
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For example, if we had a threat with a detonator in his hand

thin remnant
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the trading window currently is unrealistically long

queen zinc
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Suicide bomber

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You just headshotted

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It wouldnt go off

thin remnant
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idek why im talking about this

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realism is irrelevant to the trading debate
my bad

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imo the trading window should just be shortened

queen zinc
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Realism and "believability" should be the baseline

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Its why headshots 1-shot

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So the argument is "why allow trades to even happen"

queen zinc
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.....

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To who?

thin remnant
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shooting someone in the head and having your shot not register is not fun.

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to the person whos shot would otherwise have not registered..

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also hunt uses projectiles, not hitscan, trades are gonna happen

as well as the fact its basically impossible to get 0 ping

queen zinc
thin remnant
queen zinc
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Hunt is not hitscan

thin remnant
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Even with, let's say 30 ping

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there's still gonna be a delay

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especially with the projectile travel time

thin remnant
queen zinc
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By definition, unlikely to occur

thin remnant
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unlikely

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but it should still be in the game

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just shorten the trade window

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that way "high ping trades" that feel unfair won't be registered but other trades will

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and high pingers can still play the game, just with a disadvantage

queen zinc
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Think about how rare trades are in any other shooter

thin remnant
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Make it just right

karmic ivy
unborn sandal
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Trades are better than bullets that don’t register

thin remnant
karmic ivy
thin remnant
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did you intentionally say "scratch their itch" backwards?

karmic ivy
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Yeah, but if I was them. It would take the fun out of it. The shooting mechanics of a game are top priority to me. If I don't like it, Im not going to play just because other aspects are good.

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I guess there are other ways to be, but I don't get it
shrugs

karmic ivy
queen zinc
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The PROPER tradeoff is shots being invalidated

karmic ivy
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No, I retract that. You are right, its not the only way. But its the only way it feel correct.

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Invalidating shots that have been fired, "feels" worse than trading with someone. Simple as that in my opinion.

queen zinc
queen zinc
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Objectively, its a bad design

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As it doesnt allow for the "better" player to actually win

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Argue "feelings", and ill simply block

karmic ivy
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You would be a bad game designer in my opinion.

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The feel of a game, has nothing to do with "feelings" friend

karmic ivy
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Hunt is best. I don't expect you to agree btw.

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Good luck and good Hunting.

queen zinc
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To me, i PREFER the feel of having my shot invalidated, knowing "the other guy already killed me"

karmic ivy
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"feel" makes games great...

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vs. just par

queen zinc
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All the competitiveness of the game goes out the window

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Beacuse, again

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The better player isnt actually rewarded with anything

karmic ivy
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Not all games are that competitive...

queen zinc
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This is a competitive game

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It has ranks

karmic ivy
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Hunt is more about fun...

queen zinc
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The game description even says competitive

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Your OPINIOJN

karmic ivy
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Of course...

queen zinc
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The facts are the game has MANY competitive elements

karmic ivy
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But it is not its focus...

queen zinc
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Its focus is to let shitty players feel good about playing?

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Yeah, i doubt that

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There is no fun in trading

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There is no satisfaction

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Its just stupid

karmic ivy
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Trading, is a trade off. It allows us to have a better feel to our gun-play.

queen zinc
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"better feel"

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It feels worse with trading

karmic ivy
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Its worth it in my opinion.

queen zinc
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This is why "feeling" is a pointless argument

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OBJECTIVELY

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It screws over competitiveness AND makes it feel awful to "those that feel that way"

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But seriously, stop mentioning feelings

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Its a go-nowhere argument

karmic ivy
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Gamers have many different tastes, this is one of them... Its not made for everyone...

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As I said, the "feel" of a game, has nothing to do with "feelings" friend...

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Sorry if you think I am talking about feelings, I tried to correct you once already.

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I thought it worked...

thin remnant
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maybe they should add a competitive mode lol

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no trading etc

frigid folio
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The main reason they added trading rather than bullets despawning on death was because it just meant the meta was "what ever has the fastest bullet" because if you shot within the same time frame but you had the faster bullet GG you won. So they added that bullets stay. Which imo makes it more competitive, realistic and believable. Bullets dont just despawn in real life

queen zinc
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BECAUSE of trades

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Thats my point

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But its a useless arguement either way

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HENCE

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We use objective measures

queen zinc
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Ive rarely experienced long range trades

queen zinc
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Im talking about point blank trades, where the "dead player" gets to still fire, after death, merely because his client was too slow

frigid folio
queen zinc
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Its the same issue

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If a player ACTUALLY fired before death, let their round continue

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But if death occurred BEFORE the player fired, then the bullet should be entirely invalidated

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And im referncing, in terms of the server

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Not the client

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Idgaf about what a client says

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A client could be 800ms off of the "truth" of the server

unborn sandal
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In real time he might have killed you first

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You automatically assume you have priority

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The game was originally bullets despawned and people hated it

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Felt much more bs

queen zinc
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I never complained about a shot being invalidated because i knew it meant my opponent was faster

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Thats been like, a constant of gaming since its inception

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I never understood this "sudden" hate for shots being invalidated

hot vigil
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@autumn spruce what loadout was more viable with quick swap?
And how would you prevent long ammo, which benefitted the most to just not become stronger?

autumn spruce
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medium ammo loadouts

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more variety in the game

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long ammo is meant to be the best

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cost the most

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couple years back before crytek decided to make everything wishywashy with prices

thin remnant
thin remnant
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@inland thorn I agree only if only friends can join eachothers games

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otherwise its a hard no

thin remnant
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then ill like it

hot vigil
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And hard disagree that cost more = should be the best

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Then why add any other gun than long ammo?
Why play any gun other than long ammo?

autumn spruce
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avto big exemption

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listed above

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variety

autumn spruce
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before custom ammo centennial sucked ass

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slower then mako now I think

thin remnant
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but its not just medium ammo that'd benefit

autumn spruce
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quickswapping was part of the game before 1.0

hot vigil
thin remnant
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the only thing i can imagine quickswap buffing is slow-firing and single shot guns

hot vigil
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Also whatever buffs medium ammo would get from QS, long would benefit more, giving less reason to pick medium.

inland thorn
hot vigil
languid jay
hot vigil
languid jay
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the changes were most noticable comparing having ironeye ( then iron repeater ) and not having iron eye

languid jay
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and a fair bit of the information is straight up incorrect

hot vigil
languid jay
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i see what @autumn spruce is saying though, even if we didnt reintroduce quickswapping, theres not a real reason to pick other ammo types anyways

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krag has the most ammo

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fastest firerate

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lowest recoil

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fastest partial reload

hot vigil
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Well, rather just look at the problematic weapons over enabling them further.

languid jay
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deals the 126 and costs a good amount

hot vigil
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Bc quick swap, while benefitting other weapon classes, made long ammo insanely strong.

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First off, the buffs krag got was overkill

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And generally regarded as a stupid fucking move

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So dunno if using that as a the parameter for comparison is the best

languid jay
inland thorn
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Why all people are diseagree with personnalised mode ?

languid jay
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just like how the scottfield and new army have a slower swap speed than the other pistols

hot vigil
thin remnant
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you should specify like "only playable with friends or alone" kinda thing

languid jay
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i wonder why weapon swap speed is a hidden stat now also

thin remnant
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older weapons swapping differently is a bug i think

thin remnant
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swap speed has nothing to do with the weapons hidden stats, but the date it was added to the game

languid jay
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even if it was vague with "handling" before it still gave a general feel

thin remnant
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but older weapons to the game swap differently

languid jay
thin remnant
hot vigil
# languid jay bad example, sorry a more fitting example would be how after shooting a shot the...

Yeah that is a better example.
Again, there are for sure untapped balancing potential of tweaking stats like "initial sway" and swap speed and wish Crytek worked on that.
But the bullet drop addition seems to be a sign that Crytek had reached a dead end when it came to adding new weapons.
Currently you can add very few weapons and variants without it being either just better or just worse than current weapons.

inland thorn
thin remnant
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dont worry about the dislikes i think theyre mostly from people who misunderstood

inland thorn
inland thorn
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@halcyon burrow i understand but it's a bit hard for playing with mmr 5 and 4 and it will be harder to play for them
They are only 2% so i'm not agree
People should play with same leveled person, especially on a punitive game like huntshowdown

halcyon burrow
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@inland thorn can you show me the mmr destribution, i thought a lot more people were 4-5

inland thorn
halcyon burrow
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Are you saying mmr6 is only 2%?

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@inland thorn Anyways, of course people will say no, but is it fun to be unable to play a game you like because you got good

inland thorn
halcyon burrow
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@inland thorn first time hearing seeing that i wonder what the actual destribution is for different mmr

inland thorn
halcyon burrow
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Idk thats why im asking you

inland thorn
halcyon burrow
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Thats just a bad idea lol, but my suggestion will be the sad reallity of good hunt players. So, end game means you uninstall because the game doesnt want you to play anymore

inland thorn
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Too much punitive

halcyon burrow
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@inland thorn Have you waited 20 minutes for a game just to find it had 2 solo you never seen. Enough of those and people quit

inland thorn
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In points ?

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Because if it is negligeable we can supp mmr6

halcyon burrow
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I gotta say, it didnt start happening to be until the maintenence updates. I cant leave mmr6, its bugged.

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Points?

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Kda?

inland thorn
halcyon burrow
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?

inland thorn
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So it's bit hard to place i think

halcyon burrow
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Havent seen that in a hot minute, but based on that 5000

empty oasis
fast forge
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sleepy you can see that mmr range also if you press on team details after the match down right there is a button to show the graph

inland thorn
fast forge
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almost 2 percent they stated

halcyon burrow
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I guess im used to not pressing thay now

empty oasis
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6 Star is a broader range now. It contains what was high 5

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We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.

This refactor has also corrected many players' ratings that were artificially low or high based on the previous, more volatile calculations.

Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.

We understand the inconvenience caused and are committed to providing a smoother experience moving forward.

halcyon burrow
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@empty oasis is 6* bugged rn so people cant leave?

crystal plume
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No, it's just harder to derank

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Which is done on purpose

fast forge
empty oasis
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You can leave but it'll take much longer than before. Your mmr doesnt change quickly now

empty oasis
inland thorn
halcyon burrow
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Okay, ... now im one of the 6* players...

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😦

inland thorn
halcyon burrow
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Thought it was bugged, havent left 6* in 4 days or so even when i lost 5 games a row

inland thorn
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But playing for lose isn't funny

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@halcyon burrow you're new on the game ?

halcyon burrow
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I dont play to lose, but i play aggressive so i get ambushed a loy

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No, played since the start almost

inland thorn
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Sorry

halcyon burrow
#

I think my idea will eventually come into play if they make matchmaking this strict since their twitch partners will start complaining, hopefully matchmaking is even for everyone.

inland thorn
fading patrol
#

I love versing the same 6 people all night. Really great stuff we’re doing with these MMR changes.

halcyon burrow
#

@fading patrol lol im getting that too, i just wish it was faster to find them

fading patrol
#

I’m about to ping abuse a different server and see if the wait is faster. This is just unacceptable. It should throw you in with a larger pool size if you’ve been waiting longer than 5 minutes to find teammates/match.

halcyon burrow
#

@fading patrol im guessing youre 6* too?

empty oasis
#

I dont know about the wait for finding teammates as I never play randoms, but the wait for matches is like 2 min max

fading patrol
#

No it isn’t.

halcyon burrow
#

@empty oasis the wait to find a team had been 5-10 minutes and inclusing canceling before that bar reaches full, so i dont get in a solo game, has been another 5-10 minutes

fading patrol
#

I’ve been waiting in queue since I sent my other message 6 minutes ago.

halcyon burrow
#

Now dying at the start makes it 20 min wait and 5 min game

empty oasis
fading patrol
#

It takes roughly the same amount of time just to find teammates, before you even start the matchmaking.

fading patrol
halcyon burrow
#

@empty oasis if it fills you get placed in an empty server a lot of the times

fading patrol
#

I just found a match, 8 minutes later.

halcyon burrow
#

I found 1 in 20 minutes but both my teammates left because of the rain

fading patrol
#

Oh my.

halcyon burrow
#

The worst part is my internet dropped and a zombie killed my level 50 lol

full leaf
#

any other 6 stars having nothing but extremely shit games since the update dropped?
like
i played for 3 full sessions and pretty much got smoked every round by blatant wallhacks, or extremely toxic playstyles (camping for literally over 40 minutes, for instance)

cold thorn
#

Is there actually any point in complaining about things not working anymore? Haven't been getting legendaries from the twitch drops and nothings been fixed. Today I didn't get anything form the drops, and I've not even unlocked this legendary skin yet. What's the point in supporting a developer that does nothing to actually fix anything.

unborn sandal
#

Nope they don’t care. They’ll fix it when they feel like it. Nothing we say here holds any sway

#

Sorry I said “when” they feel like it. Far too optimistic. Probably more like if they feel like it

cold thorn
#

I just don't understand the mindset. You're a month out from your biggest update to date, and you're in the middle of a twitch event. Who in their right mind thinks "we have a track record of breaking everything we touch, let's do a massive update in the middle of it all. Nothing bad can happen with that"

#

And all they come back with is "sorry taking servers down....OK they are back up again alls good...wait sorry no its not, back down again. Sorry for any inconvenience. "
It's been nothing but inconvenience and nothing of note is actually being dealt with.

unborn sandal
#

It’s the fifield ideology. Break shit now and fix it only if we see a drop in player count

flat sandal
#

Also, the way I see it you can have either ppl complaining about unfair lobbies or waiting times, ways to mitigate that is addressing MMR volatility, which will happen. Other then that the only fix is player count. So what ya gonna do? Then there is also the fact that most changes will put certain players in a worst position then they were before and those are most likely to come back here to complain, which is fair. Some of those might just take some adjustment time to iron themselves out. Anyways, if everything goes as it hopefully will, most of the matchmaking issues will disappear on the 15th. At least for a while and hopefully it kickstarts the machine 😄

misty walrus
#

Fucking bugged game, I couldn't take out my weapon after necro stood up (solo) for 5 seconds, my character was spamming pings. Please fix this shit, it's unplayable

cold thorn
# flat sandal Also, the way I see it you can have either ppl complaining about unfair lobbies ...

Hey don't get me wrong, I'm all for the morning changes and I don't mind the lobby wait times. What I mind is not being able to play randoms cus it broke, not being able to even get into a lobby because its broke. Spending 4 hours of my day watching twitch and wasting my tablets battery just not to get anything. Deliberate changes, I'm all for. But when it breaks the game they need to fix things. I don't have confidence in the 15th at this point and it sucks cus I love this game.

sand kiln
#

Game been buggy for 6 years, idk why everyone is acting like is something new tho

#

And at least at some point they fix most of these issues completely. Rn can understand how a mess the dev team might be with the load of work they have and the unexpected issues that can occur in development

#

And despite all of that, they been trying to fix and give players what they want

thin remnant
#

@last ferry don't worry about physics on spear, hunters are superhuman and really strong

sand kiln
#

MMR changes are because people complained for years about how volatile it was

last ferry
hazy quartz
#

i get why they do MMR changes now and not in a month, the big big update will probably already bring enough issues, and MMR is an isolated issue completely independent from new graphical features, the new map, new content, the UI etc. so nothing is stopping them rolling it out now and iron out the kinks so the new matchmaking is ready for the player spike in august.
i'd rather have it break now and not in august when there will be other problems on top, which is just expected and normal with big updates of this magnitude.

flat sandal
mint phoenix
#

I think the new openskill matchmaking system is better then the old chess-elo system

#

people who were rated too high or too low during the migration of MMR scores, will be ranked correctly after some time

flat sandal
mint phoenix
#

I was able to find out roughly how it works because many games use openskill and there are posts on reddit

#

each player has a skill rating and an uncertainty factor

#

if your uncertainty factor becomes too large, you derank

#

if your uncertainty factor becomes smaller, you uprank

flat sandal
#

what is the skill rating based on ?

mint phoenix
#

so basically if you have a lot of kills and playtime you really need to "convince" the MMR system by killing lots of people that you deserve more stars

#

but you also need to "convince" the MMR system by dying a lot that you deserve less stars if you have a lot of kills

#

if you have a new account, you will derank and uprank more easily

flat sandal
#

sounds like just kda then

mint phoenix
#

the more information openskill has about you, the more you will keep your stars

#

I would say it is KDA within your rank

#

something along those lines

#

but less volatile

flat sandal
#

hmmm

mint phoenix
#

because now you need to "convince" the matchmaking system to change your rank by creating uncertainty or gaining certainty

flat sandal
#

within your rank it should actually be sort of the same for everyone

#

idk, it's weird to think about

#

the certainty thing is confusing

mint phoenix
#

it's actually good... if you have 10k kills as a 5*... one bad night won't derank you to 4 stars because the matchmaking system is still quite "certain" that you are a 5 star

#

the matchmaking system will become more and more uncertain the more bad nights you have

#

and eventually derank you

#

the same goes if you had an "on" night... you won't just go to 6 stars

#

you have to have a winning streak

#

it is basically like it used to be in cs:go now

#

but not exactly

#

new accounts can uprank and derank quickly by the way... because the system does not have much information about those players and the uncertainty is high

#

my old account is 6 stars with 15k kills and I cannot get out of 6 for the life of me

#

I made a new account out of curiosity and hit 5* after 35 kills

#

so the system works very well in detecting better players and getting them out of lo elo lobbies

flat sandal
#

yeah sounds good, just not sure if the certainty thing can decrease and effect the rank, doesn't sound right to me

mint phoenix
#

it is all in the openskill decumentation

flat sandal
#

but maybe there is a layer I dont get^^

#

I'll check it out

mint phoenix
#

it is openly available for reading to everyone out there

#

most likely crytek implemented the pluckettluce model

#

matchmaking is now done by win/draw predictions not by averaging elo numbers and applying modifiers to them

ornate latch
#

How does it work in this case?

mint phoenix
#

what looks like an error to you and me may be the result of not enough players available to fill the lobby and threshholds being exceeded

#

but it could be a bug, too

#

if crytek prioritizes full lobbies over fair matches, they will start to put worse matches into a lobby after a certain amount of waiting time

#

team 2, team 3 and you seem to be a fair match... team 1 may not have found a lobby after a certain amount of waiting time and got put into your lobby so they don't have to wait any longer because your lobby was the closest available to their team MMR

ornate latch
#

So confirmed full over fair at any cost. Got it.

mint phoenix
#

this should never happen when the player count is high

ornate latch
#

This was the match prior.

mint phoenix
#

which geography are you playing on and was it prime time?

ornate latch
#

US west still playing now. The last match was a bit more fair, probably since I’m dying

mint phoenix
#

crytek has two options when there are not enough players pressing "ready" at the same time

#

send each team in separate empty lobbies to make sure they only get matched with players of equal team MMR which weren't available at the time

#

or they want you to at least encounter someone so they match who is available within a certain threshhold

#

players will always complain if they play on lowly populated servers... either they come here posting screenshots of empty matches

#

or they come here posting screenshots of team MMRs too far apart from each other

#

but there is nothing crytek can do if there are not enough players online

#

the matchmaking needs players who just pressed "ready"

flat sandal
#

it's gonna be a rough stretch but that was bound to happen

ornate latch
#

I have 2K hours, never had it this bad but with the changes it makes sense. I feel sorry for the 20 hour 3 star that has to deal with this system.

flat sandal
#

it's fine, it might feel way better in the end

#

oh it's certainty of winning or something? I though some sort of standard deviation or something

last ferry
#

#game-ideas message

Only downvoted because it needs to poison and light aflame the hunter if it hits. Obviously too weak as is

frail ravine
#

I just want the chain lighting tbh

fossil tinsel
last ferry
fossil tinsel
#

Made the edit

last ferry
#

perfect

#

upvoted

last ferry
fossil tinsel
mint phoenix
flat sandal
#

that's the thing though. if it is uncertain it could go both directions so it wouldnt be clear if you should go up or down

#

so it's probably different, just read something with how certain it is that you will win a match. was just a super quick google search though

mint phoenix
#

your skill rating is not neccessarely your rank I believe

flat sandal
#

in any case it seems to be some complex algorithm

#

tbh I heard about it for the first time just now 😄

mint phoenix
mint phoenix
#

crytek may have even included playtime as a factor - it is possible in openskill

#

in essence, they basically destroyed the business model of solo meme streamers and are forcing any skill bracket to play the game in a serious unfun competitive way

last ferry
#

@cursive cypress@fossil tinsel #game-ideas message

made the suggestion, would appreciate upvotes 🙂

#

thanks!

flat sandal
#

that's what matchmaking is for, right? The thing this post doesn't go into much is how skill is calculated. Aynways, an interesting can of works to open^^

mint phoenix
#

you can just feed any parameters you like

#

but it will be most likely PvP performance, maybe clutch and solo kills count more than kills while the team is alive, and to a certain extent playtime and total number of kills come into play

#

I don't think bounty extraction or how many clues you collected or how many AI you killed is important for your skill rating... some suggested that but it makes no sense to me because it has nothing to do with creating balanced lobbies

flat sandal
#

omg crown and king is so bs^^

fossil tinsel
last ferry
#

my suggestion right afterwards played off yours too, now mine just feels off

queen zinc
marble kraken
flat sandal
#

😉

queen zinc
#

There is a reason long range weapons, not shotguns, are dominant rn

flat sandal
#

not this again^^

queen zinc
#

I mean, its a fact

#

You can either learn the game, or just whine

rotund obsidian
#

the issue is that playing around shotguns can feel really horrible when they control the pace of the game in lair if they've got bounty. "playing for range" usually means the shotguns will never emerge and the match plays out to the timer, which is pretty lame. I don't think they're OP, they just completely dominate at their intended range and do nothing past that which makes sitting in lair for the entire timer even more rewarding.

#

crown is its own thing but admittedly it should be nerfed indirectly by actually balancing slugs (and flechette? idk how flech works) individually for each gun instead of by barrel length. no reason for crown slugs to be the same as romero tbh

river zephyr
#

Crown having slugs at all is rough considering the rate of fire

arctic flame
#

after 3k hours i finnaly get the MMR system bug playing against 6 stars kill me in 200 meter wallbang FIX MMR SYSTEM (ikm playing against trio but the game put me against solo and duo only

sand kiln
#

@frigid folio It's hard to see old event skins coming back, even more seeing Plague Doctor coming back. With this last one they said "as the crow flies" cosmetics won't return. We don't know about other events but mostly may be the same fate.

#

For fact we know Plague Doctor won't return because it was worded as "exclusive event skin never returning" or something like that, and if they go against that... puff EU Laws

#

So yeah, Tokens to unlock past event exclusive skins sounds like no no(for now, who knows)

rotund obsidian
#

I could live with hunters staying unavailable but i want to see the weapon skins for the other passes (not atcf) return cause there aren't a ton of skins for every gun yknow

empty oasis
#

@weary sand Your post "title: nerf the mosin and deal with PING abusers now." has been removed as it was feedback. If you'd like to leave game feedback, please do so in the #feedback channel

frigid folio
empty oasis
#

They've been slowly giving the bb skins for free for a long time now. The entire bb pool of skins drop from dark tribute

frigid folio
#

Oh I have no issues with people getting free skins from twitch drops or dark tribute. I think it's a great way to promote a regular and consistent player base by offering otherwise paid for skins for just playing. Just feels that when (twitch drops in particular because it's 100% chance to get) everyone else is getting these said free skins those people that have paid for the skins in support of crytek aren't getting what feels like an equal reward. I personally would even find it fine to get a random BB weapon/tool/consumable skin or something!
Just a little something more than 3 or 4 good games worth of hunt dollars 😅

languid jay
#

@hot vigil

crystal plume
#

Already known

hot vigil
crystal plume
#

It's not

analog birch
#

Has anyone actually seen their mmr change

#

I’m starting to think it’s entirely based on my KDR which never changes lol.

unborn dagger
remote ore
unborn smelt
frozen crater
#

what happened to dagrog?

hot vigil
frozen crater
# hot vigil Who?

console guy with the r6 recruit pfp who would comment on balancing a loit

obsidian sparrow
thin remnant
#

i hope they fix it someday

signal mural
thin remnant
#

@queen zinc i like differentiating weapons from weight etc, but I don't think movement speed is the way to do it

#

imo something like a handling stat would be better

#

like giving weapons inertia when aiming like in tarkov

#

and ads speed

frigid folio
empty oasis
frigid folio
#

Ty ty

vernal plank
#

@tepid whale an auction house would kill the normal bb store for crytek

thin remnant
frozen crater
#

I always respected his articulation of arguments for his ideas of balancing

#

Although I almost always disagreed with them

#

Which is the same for that rant

#

I disagree with almost all of it, but heavily respect the take itself

#

Besides, most of the points we disagreed on could be blamed on the disparity between platforms and play style

dusky tapir
#

@thin remnant I would love for starshell to be an incendiary slug

thin remnant
#

i genuinely cant tell can u tell me lol

dusky tapir
#

I am, at this time, 101% serious, with a 1% margin of error.

#

for all the noise it makes there's no reason it should be barely more powerful and fast than a basic flare.

dusky tapir
#

Gigachad ❤️

empty oasis
#

@thorn nimbus Your post "Title: New gun" has been removed due to "No troll/low effort ideas are allowed. "

thorn nimbus
#

well that’s my day ruined

ashen silo
#

Why do i receive the pop saying the host is in another region and get changed to it too ?

Why in god’s name would you do that ?

I can only play on EU .
Us servers have at least 180 ping for me .

Whose genius idea was this ?

hoary widget
#

You can change the region in the game files, they've announced a while back that they are implementing a soft-region lock and lowering ping limit because you're not supposed to play on servers where your ping is extremely high.

To compensate, i believe they're opening more servers in certain regions and they're in the process of upgrading the servers.

signal mural
#

Yeah and to party up you need to be on the same server as the inviting host.

ashen silo
flat sandal
# queen zinc You can either learn the game, or just whine

sorry, I didn't make it obvious enough that it was a not really serious post bs death rage comment or that I was deliberately laughing hysterically. I try not to take things to serious here which clashes occasionally with what other ppl think everyone else does^^

#

also, good Sir or Madam, saying something is a fact doesn't make it so

#

especially on this long range vs shotgun thing lots of ppl have alternative facts. Thing is, these too are so far apart that it is hard to really compare and depends heavily on how ppl play to their strength. In hunt if something is dominant, as in played the most, could just mean that it is more fun to play. It doesn't have to be the meta.

#

This could chance a lot with unhindered voice in randoms as well.

mint phoenix
#

in hi elo lobbies

#

these people just wait 40m away from the bosslair if there are shotguns inside

#

it's the meta way of playing the game because every player has to go to the exit

#

shotguns are not meta if you are up against experienced players. they will just keep you at a distance

#

I made a second account because my original account is stuck in 6* and won't drop down due to the new matchmaking system and I frankly got tired of the mosin/dolch meta

#

the meta is pretty broken, that is what the new matchmaking system that traps you in your bracket taught us

flat sandal
#

stupid question, is this actually cross play?

mint phoenix
#

no

#

you mean console vs pc?

#

that would be super unfair

flat sandal
#

yeah

#

yeah, I don't rlly think shotguns are meta, just annoying as they are by making compound and close quaters less fun

thin remnant
#

Clown and kringe is annoying af though

flat sandal
#

imo it's always annoying to die instantly and it happens too often

#

an insta kill needs to be more difficult and deserved

thin remnant
#

headshots absolutely should ohk though

flat sandal
#

yeah

thin remnant
#

and if the nitro didnt it wouldnt make sense

mint phoenix
#

I stopped being scared of avtos and crowns after I started playing shotbolts..

flat sandal
#

perhaps with a smaller hitbox

thin remnant
#

join the explosive bolt side 1HuntNice

mint phoenix
#

shotbolts at least require some level of skill

#

explo is too meta for me

thin remnant
thin remnant
#

didnt realize

#

is this console?

mint phoenix
#

nah pc

thin remnant
#

hm didnt know that

flat sandal
#

a good ruke would be to nerf anything that a proportion of the playerbase nearly never touches out of self respect 😄

#

the spear for example

thin remnant
#

its so fun

#

if they add something thats as fun as the spear im gonna use that

mint phoenix
#

Rifles:

  • Lebel
  • Lebel + Scope + Spitzer
  • Mosin
  • Mosin + Scope + Spitzer
    Pistols:
  • Uppercut
  • Dolch
  • DolchP
    Shotguns:
  • Specter + Slugs
  • Crown + Slugs
    Special:
  • Nitro Shredder
  • Avtomat
    Honorable Mentions:
  • Crossbow with Explosive Bolts/Shotbolts if you know what you're doing
#

that would be the meta

flat sandal
#

yeah for a bit and some point it gets old to rp as achilles though

thin remnant
#

crown slugs is just better

#

by definition if something is overshadowed by something thats better then its not meta [most effective tactic available]

flat sandal
#

the word "meta" is too loosly defined, causes so many disagreements

thin remnant
#

most effective tactic available

flat sandal
#

yes so how can there be more then one?

thin remnant
#

i suppose "tactics" would be more effective to describe it

#

for different playstyles or team setups

flat sandal
#

does it depend on the map, boss location, exit location, weather or do we see it over all situations?

#

how do we factor in ppl leaving if they get the wrong condition?

thin remnant
flat sandal
#

yeah forgot, team setup and random or not

mint phoenix
#

just spam fmj

thin remnant
#

yuh mosin dolch is meta

#

luckily theyre removing dolch fmj

flat sandal
#

dolch is so weird, it runs on secial ammo right?

thin remnant
#

LMFAO

mint phoenix
#

it's a nerf .. used to be medium ammo

flat sandal
#

it's a really bad way to try to balance it

thin remnant
flat sandal
#

happens all the time^^

thin remnant
#

it being special is kinda a buff tbh

#

combos better with mosin base ammo meta because of the special+regular ammo synergy

#

so you restock from all crates

flat sandal
#

balancing via ammo availability is not a good choice in most cases as it doesn't do anything in a lot of cases so you are just left with and unbalanced weapon in those cases

#

erm yeah^^

#

something along those lines

#

anyway, gtg. hf 😄

thin remnant
#

bye

rotund obsidian
#

Biggest strategy for shotguns, it feels, is just waiting until someone gets bored and pushes first at a disadvantage (or the outside team just leaves)

unborn smelt
#

but sitting in lair is more rewarding than stepping out and dying to long ammo sitting 80 meters away
I think it's mor complicated than that

#

Yes at the moment you sit and wait in the lair it's more "rewarding" then dying outside

#

but the core issue here, is that you can't wait it out forever. There's a timer ticking down forcing the shotgun player to get out of the optimal range to not die to the timer

rotund obsidian
#

yeah it still favors the players outside but only by waiting till match ends. the best play for both teams is to just wait

unborn smelt
#

not really

#

The best play for the ranged player is to wait, because the timer is in their favor

rotund obsidian
#

and yet so many shotguns also just wait in lair because a lot of players will just get bored as fuck waiting for 35 minutes for the timer

unborn smelt
#

the best play for the shotgun player is to push out, because while waiting out the timer could be beneficial if the opponent gets impatient, at the end of the day the timer forces you out anyway, so all the waiting is just wasted time

unborn smelt
#

it's out loss aversion kicking in, what leads to people playing suboptimal because they want to avoid the risk of loosing

rotund obsidian
#

so i'm not sure what you're arguing here, then.

unborn smelt
#

but since the risk is unavoidable anyways they end up just delaying the inevitable

#

I'd go as far as to say it's the same underlying psychology than gear fear

rotund obsidian
#

the current state of shotguns frequently causes match-long stalemates which I think could be changed somehow. that's the entire point of my claims.

unborn smelt
#

Sure it could be changed somehow, but i'm not sure if changing that would be for the better or worse

rotund obsidian
#

Devs seem to be taking extreme measures under the reasoning of "eliminating stalemates"

#

increasing burn speeds/reducing chokes, adding burning to a bunch of sources recently, etc

unborn smelt
#

They sure seem to do, and tbh, i'm again not sure if it's for the better or worse...

rotund obsidian
#

that's fair, I think a lot of them have been kinda shitty as well, but lair stalemates are one that i'd love to see gone.

unborn smelt
#

i'll need to wait and see how it settles and develops, before making a proper judgement myself

rotund obsidian
#

imo, lair should become uninhabitable at around ~10-15 minutes after banish

unborn smelt
#

I think then we'd just go back to the days of killing the boss without banishing and camping the corpse

rotund obsidian
#

fair point, just tie it to boss death then

unborn smelt
#

For me personally the issue is there's only so much you can do to help avoid a situation without ruining the sandbox elements that make up this games foundation

unborn smelt
#

been there, done that

rotund obsidian
#

Camping inside lair with a living boss is quite troublesome, and camping nearby is fine, fights near lair with a living boss aren't usually hard stalemates

unborn smelt
#

because that just lead to people camping diffrent areas surrounding the boss arena and nobody trying to fight it ever, because they#d have been third partied if they did

#

and if you die to someone camping a bounty corpe or token in a lair, or if you die to them having camped a room nearby and you rotated into them didn't make much of a diffrence to people

#

they died to campers none the less, and the fear of that lead to the dreaded stalemates

spice topaz
#

Probably doesn't make shotgun players more active when (if) bullet drop renders pistols useless past close range. Probably doesn't hurt trying to make medium slot guns more attractive though.

rotund obsidian
#

considering we saw the vandal only gets 35m drop start, I can't imagine the rest will be a huge boon over pistols anyway.

unborn smelt
#

like don't get me wrong, i entirely understand the frustration that comes from having those stalemates, but after having been with Hunt from basically day one of early access, and having played and observed all the countless anti camping and stalemate measures, i don't think there's a way to get rid of those issues, in a fair way that upholds hunt's sandbox nature

sand kiln
#

They can try to change or reduce stalemates as much as posible but imo is a user problem, same as loadout diversity or really passive styles.

tender thorn
#

hi is happening only to me that i get stuck in the pre lobby, searching for randoms without finding any. But i appear available to be ready in other players lobbies? Because i just got insulted for not putting ready in lobbies that i was not even seeing available

tepid whale
tepid whale
tepid whale
#

just like how there is no way to buy your favorite tier 2 hunter every single match. everyone knows tired hunters are better looking if they were free to pick then no one would buy legendary hunters. so they force you to buy legendaries only.

thin remnant
#

@bold valley why?

#

Why are more reusables necessary

bold valley
#

Might be some cool items that can fit in that niche

#

That would be too powerful if you could keep em topped off with resupplies

#

But wouldn't make sense to be single use

#

Kinda like bear traps, though not necessarily saying it should be bear traps

rotund obsidian
unborn dagger
tribal wyvern
# unborn dagger He definitely makes a good point, Hunt is becoming more and more fast and I don'...

Well it sucked being slow. Nobody is doing anything or engaging, all camping etc.
Honestly if you want "old" Hunt, just play 6 star, there we talking slooooooooow gameplay.

Nobody is going to enage in a fight until 15minutes passed & bounty won't move until theres only 5minutes left, there won't be anything slower. But do becareful engaging first, you'll have 4 other teams camping, waiting to kill anyone who goes in.

empty oasis
unborn dagger
empty oasis
#

Yeah, it used to be much faster and the only way to put out fire on a body was run up and interact with it

next yarrow
#

Alamo was never nerfed but I agree it could use a buff

unborn dagger
frozen crater
#

@queen jungle I dont think the alamos or romeros spread in general has been changed within the last couple of years

river zephyr
#

I'd be down for the mentor system @rustic timber and that kind of already exists via the lfg of this discord, but I don't think streamers and people just wanting to check the game out and give it a try would bother with it much. I'd be down being a mentor too, but I wonder if the community is big enough to have people that would enjoy onboarding new hunters in each region.

rustic timber
#

You are probably right that not every server would get the same oppertunity. And perhaps the message "couldn't find availebal mentor", is a message one most get used to. But when it works, it would be an fantastic experience for a new player. Inclusive community, meeting most likey a friendly teammate. And a world that may intrigue more then constantly asking yourself questions you can't answer. The guessing Joe did, that made the world for him a constant paranoia-mind game, was a real eye opener into the experience of new players.

river zephyr
#

I hear ya. I like this idea more than simply explaining everything via an updated tutorial mode too. The appeal for me when I first began was the terror of not knowing how this terrifying world worked and learning along the way, especially from other hunters I might play with who offer nuggets of gold here or there.

#

Up to the individual player if they want to opt for a mentor right away or try to go it alone like most of us had to. But hopefully it would help newbies stay if they are too intimidated to figure it out on their own, and, like you said, give them an actual person to lean on for tips and tricks

rustic timber
#

Got to admit that when I started with a friend, we had no idea either. We went for the lighnings on the map, not knowing what it could be. We hid carefully inside a room of a house, not making a sound. Just trying to hear what was out there. We didn't now we could be seen with bounty vision.. was it 10 or 15 second they had back in early access? In any case.., Avtomats fired upon the wall with a precision now removed from the game. It flew through killing us both instantly.. Because the info box didn't gave us info what killed us, only saying we where dead, and because we knew no one could have known we where in there. That made our imagination go wild with theories what the lightning on the map could be. XD

river zephyr
#

It seems like a double-edged sword, this style of unforgiving emersion. On the plus side, it was a terrifying horror game for me at first and left my hand shaking after every match which kept me coming back. On the other hand I have friends that refuse to play this because they insist people are cheating because they got wallbanged or the other players knew exactly where they were... because they were running and making a lot of noise through thin wood. The new tutorial helps at least with some of that but ammo types and physics explanations would be good for the new update

rustic timber
#

Agreed! And let's face it. People scream cheaters to alot of honest gameplay aswell. Further adding to the problem of "widespread, unhindged cheater infastation" rumors. I was shocked when console players told me the cheating problem they have is mouse and keyboard emulators, and the only way to know if they meet that is "the feeling that this guy is to good!". "Cheater" is to easy to conclude with, when you don't know why it happend. And the idea that players read all the tips comming up right corner is optimistic. Even I concluded that this game had server memory issues. I noticed that I killed an entire bounty team, but did not get kills for it. Turned out they all where redskulled before they met me, thereby killing them gives no kd benefits. I didn't know that. Played for years, :p

empty oasis
unborn sandal
#

Admittedly the animation change makes it feel a lot slower and clunkier but side by side it’s identical time to the old one

#

I miss the old one tho

unborn sandal
#

@pseudo quartz its not a bug

#

solos can necro themselves

pseudo quartz
dusky tapir
pseudo quartz
#

HUGE

topaz shard
#

I see a lot of feedback about MMR changes but has anyone mentioned that players with high MMR (barely in 5 star after the patch) are causing very low MMR players to get into very high lobbies when he plays with me (2 star) and my friend (3 star) we match with people doing the same thing which is fine but several matches the parties are stuff like 2 5 stars and a 4 star.

#

Like we're not offsetting his rank that much in matchmaking so we have to face players who vastly outrank us in skill

#

I should also say the 5 star player in question was 3 and 4 star for most of his playtime and then right before the MMR update he hit 5 out of nowhere and the update seems to have pushed him into 5 even farther since his playtime is somewhat high

trail carbon
#

@queen jungle There are a couple of reasons why I (and likely the others) disagree with your suggestion. Firstly, having a way to effectively burn someone for free with no downsides is a little strong, especially since you could stop and start it whenev you wanted, and do it from range with darksight. Secondly, I personally don't think we need more ways of getting our health bars back. I'm fine with banishing being the only way to do so. I can explain why if you wish

empty oasis
#

Well, banishing, remedy, and rampage

frigid folio
unborn sandal
#

Yeah it seems to not care what your teammates mmr is it only cares about the highest mmr

#

I was playing with a two star and a three star and we had 5 match mmr

remote ore
#

same for me

#

at this point, just delete mmr entirely already xD

river zephyr
#

@inner laurel I dig the addition but the suggested values just make it seem like a more expensive but worse Sparks. Unless I read it wrong, it's more expensive, takes longer to reload, and even does less damage for a slight increase in velocity. I would tweak the numbers is all. If a longer reload time than the Sparks then I suggest it should have 600m/s (in line with the centennial) but with the same damage as the Sparks. the longer reload time is already brutal so it should get some benefits for being the longest reload single-fire rifle in the game.

inner laurel
empty oasis
#

@midnight raptor Your post "Title: Nagant M1895 Officer Precision Marksman Silencer Aperture Striker Vandal Handcannon Brawler Claw Talon Bayonet Riposte Swift Extended " has been removed due to "No troll/low effort ideas are allowed. "

thin remnant
#

@ocean holly they're removing voice chat?

thin remnant
#

:(

sand kiln
#

With the VC changes coming soon

thin remnant
#

Are randoms finally getting private vc?

sand kiln
#

Yeah, they improving it

ocean holly
#

I was just worried they might get rid of it

thin remnant
#

But there's still a public vc right?

sand kiln
#

They won't get rid of voip

thin remnant
#

Good

sand kiln
#

You can have both systems

ocean holly
#

We like to recruit solos and they usually love it

thin remnant
#

I'm shocked there wasn't a private team vc anyways, telepathy is literally canon

#

I'm glad theyr improving it

empty oasis
#

Afaik the telepathy was never mentioned before the updated tutorial

thin remnant
#

Like a few years

empty oasis
#

Little over 1 year

#

@river crane Your post "Title: Hit Registration" has been removed due to "No troll/low effort ideas are allowed"

river crane
crystal plume
#

@inner quiver Please post bugs in the #bug-reports-pc channel rather than the suggestions ideas channel

thin remnant
#

And I think all skins have the same hitbox regardless of build, so maybe it appeared as if your bullet passed through someone's potbelly when really there's just not a hitbox there

river crane
#

actually I have some other issues with hunt on client side, sometimes shots happen with a big delay, like 300ms after pressing LMB, but I don't have any input lag on mouse movement (like when one has vertical sync on), I have a plugin in OBS to draw all my inputs (mouse + keyboard). Can it be somehow related? Also there are no fps drops in that moments.

thin remnant
#

Strange never seen that before

thin remnant
river crane
#

I tried

thin remnant
#

Does it happen in any other game

river crane
#

nope

#

you can see that obs shows LMB click

#

but hunt doesn't react

thin remnant
#

Maybe report it

#

That seems rlly annoying

river crane
#

I did, they said that I have bad mouse

#

lol

#

some of my friends experienced this issue too, but not so often as I

#

these clips I posted above have pretty big delay (> 200ms) but doing a shot in even several frames after lmb click is crucial too

spice trout
river crane
#

yep

spice trout
#

I think it has to do with too many inputs happening in quick succession. Game just freaks out over that.

river crane
#

in this case all the input will be affected, not only lmb click

spice trout
clever pebble
#

Can anyone explain what happened to my friend here?

thin remnant
boreal obsidian
#

In all my hours of play ive never seen that

clever pebble
river crane
blissful jackal
#

you didnt get hacked on or anything the ui is just glitched

unborn sandal
#

@nimble parcel you need to have the same region selected to invite them

unborn sandal
#

Made a feedback about the mmr and it got deleted. I see how it is

empty oasis
#

I believe you made a feedback and left it in suggestions-ideas, right? That was most likely the reason for removal

trail carbon
#

@blissful flare I saw a similar suggestion to your choke-on-death suggestion the other day (maybe it was yours as well). However, in my opinion, it is unnecessary. It only gives time for your tean to react if you were out of position to begin with. If you and your team were in proper positions, they'd be able to react to you dying almost instantly. I think that something like choke-on-death would only lessen the impact of mistakes, and therefore reduce the likelihood of learning from said mistakes. Basically, this would only function as a crutch when dying out of position.

blissful flare
empty oasis
#

@chrome oyster #feedback message
What buffs are you talking about?
Also, you can use bombs, its just not anywhere near as fire-and-forget as with other bosses but they can work
I dont know what you mean by his killing power as you should never be getting hit by him
If you dont have anything specific for the assassin, fire and lanterns work the best

empty oasis
unborn sandal
#

No someone just deleted it because negative feedback is not allowed apparently

empty oasis
#

Feedback in #game-ideas isnt allowed. You can be as negative as you want, as long as you follow the rules, in #feedback

chrome oyster
chrome oyster
empty oasis
#

I fought him just the other night and 1 stab with knuckle knife stopped the hunting-stabbing phase like normal unless youre talking about the wall spike throw attack?

chrome oyster
#

the throw attack

#

you use to be able to stop him from doing that with any amount of damage

#

it's by far his most dangerous attack

empty oasis
#

That one has always been buggy for as long as the assassin has been in the game in my experience

#

I just use walls, beams, random things in the lair for cover and dont even try to interrupt it anymore

chrome oyster
#

... yeah maybe I need to try that

empty oasis
#

Anything (solid) that breaks line of sight will stop the spike that he throws.
Just stepping behind a vertical beam is enough

chrome oyster
#

Sometimes that's buggy too though (an object looks like it breaks line of sight but doesn't)

#

That's part of why I got in the habit of just charging him with a melee weapon ... but, after the update a couple of versions ago, that just doesn't really work

#

now that the damage is also so low, it just takes forever to kill him and it cost so much health

empty oasis
#

The only time I can think of in the recent past that Ive been dmged by him is when my friend doesnt kill the clones, gets bugged, and he's uninterruptible during his lunge attack

chrome oyster
#

well I'm an MMR 3-4, I've been playing with a couple of friends that are MMR 1-2 ... and it's frustrating because they get killed by the assassin, I can't kill the assassin fast enough, and I definitely can't deal with the assassin while there are other players around.

#

... some of the upcoming changes are also kind of casual unfriendly like making burn rates faster... so I'm a bit worried about that

empty oasis
#

Eh, we've had faster burn rates before. The bigger issue, imo, is the prevalence of things that can be used to burn. Crytek went a little overboard with that, I think

chrome oyster
#

That's true, the flare pistol burn I think was a mistake

empty oasis
#

Agreed, and so was DB. Fusees would have been fine. Especially with how they resupply now

chrome oyster
#

Yeah, dragon breath was already strong

trail carbon
karmic ivy
unborn sandal
#

Idk they deleted mine

thin remnant
thin remnant
#

If it was in suggestions ideas and it was feedback no wonder it got removed

unborn sandal
#

It was in feedback

#

No harsh language or anything

vital drum
# unborn sandal It was in feedback

You probably missed the channel then, it was posted in #game-ideas. Here's the text if you want to repost it in the correct channel:

Title: Revert New Mmr and Matchmaking System

Description: Long queue times, unbalanced matchmaking, oversaturated 6 star bracket. I don’t know why crytek keeps “fixing” stuff by making it worse

empty oasis
#

@inner quiver #game-ideas message

. While it is true that both issues can be rectified through simple communication, due to the nature of Hunt's proximity chat this can often render the actual decoy/trap pointless when opponents hear you. This situation also lends an unfair advantage to premade teams that can coordinate using external communication.
This will not be the case with the Team Voip changes

frosty fjord
#

i love being a solo that's completely and utterly outclassed by even just one member of the duo im matched against. this keeps happening... one guy had over 10k kills at 2.24 kd. im barely at 1.49 i want what matchmaking is smoking

thin remnant
#

unless you dont use solo necro

#

imo solos shouldnt get a matchmaking advantage at all and should be put on even ground [i play solo]

empty oasis
#

Even ground with a memeber of the team means severly outclassed by the team

thin remnant
#

Necro, Magpie, Serpent

empty oasis
#

None of those bonuses would even come close to evening out the disparity they would face vs the team if they were all even skill

#

Necro is only a bonus at range or if the team utterly fails at securing the corpse
Magpie brings darksight up to even with what teams get
Serpent is a bonus but realistically doesnt offer any advantage in 99% of interactions with other players

thin remnant
empty oasis
#

Solo v duo or trio when they actually play as a team is already an almost insurmountable challenge with the mmr bonus (barring the previous intentional deranking solo)

#

I play solo because A.My friends are not always on and B. It gets really frustrating playing with different skill level teammates

People complain constantly about the sniper randoms that never help fight the other teams and they have to 1v2 or 1v3. Thats the situation you'd always be in as a solo if there were no kind of mitigation

rotund obsidian
#

while we havent had enough time with the new mmr system for me to say this definitively for the current system, i do think the old solo mmr adjustment was just too much and caused a lot of issues, both gameplay wise and rank distribution wise

empty oasis
#

I think it was only too much because of the ease of deranking. Without that, It seemed to work fine

rotund obsidian
#

although hopefully with (even unintentional) deranking being less frequent, it'll be less of an issue

empty oasis
#

Or, I guess I should say, the modifier itself seemed fine. The volatility was the issue

rotund obsidian
#

The modifier is fine in a vacuum but the modifier caused deranking which then stacked the skill difference onto the modifier

empty oasis
#

But now that the deranking is gone, ranking was adjusted, and necro spam is on the way out, I dont think there needs to be another change until we see how it settles

thin remnant
#

how did they do that

remote ore
#

they might have unlinked soul survivor mmr from bounty hunt mmr

#

I think individual MMRs for players look fine and in general the situation is better than before patch, what doesn't look so fine is the delta between different teams and MMRs which can be really huge. I understand why they do that (to avoid empty matches) but it defeats the very purpose of having MMR in the first place

empty oasis
# thin remnant wdym deranking is gone?

We've also made recent changes to our matchmaking rating system. We have moved to an Open Skill MMR system, and calculations have been adjusted to reduce volatility and address complaints related to de-ranking issues through soul survivor or solo play, whether intentional or as a by-product of repeated revives and deaths.

This refactor has also corrected many players' ratings that were artificially low or high based on the previous, more volatile calculations.

Star brackets have also been refactored, resulting in a significant change: the 6-star population has increased from 0.2% to closer to 2% of the player base.

thin remnant
#

as long as there is a tangible way to rank up or down there will be a way to derank

#

people can just pretend to be bad

empty oasis
#

We dont know the factors that go into determining mmr gain or loss anymore
Sure, you can throw all the matches for a long time to derank and it will probably work but it doesnt seem to be as simple as spam necro anymore

I was refactored to a permenant 6 star after the changes and, playing duo v trios with my 3 star friend, died about 20 times to 3,4, and 5 stars before I dropped from 6 to 5

frigid folio
# empty oasis Necro is only a bonus at range or if the team utterly fails at securing the corp...

I disagree with the magpie comment, while it brings the total seconds equal it does put the solo in a MUCH better position dark sight wise than a duo with dark sight. A solo doesnt need to attempt to communicate to anyone where people are once scanned where as a duo will, and a lot of the time by the time you can get to a spot where you can ping the rough location of where people were chances are they have moved already making that entire scan (if you already knew people were nearby) basically pointless. Thats not to say its a bad thing/change, but i just disagree that the solo magpie interaction is "even" with what a team gets in terms of darksight, similar yes but solo does get an advantage.
Personally i think solos (apart from the small trait reworks that have been put in place) should get no advantages in terms of MMR and such. The player made a choice to join a game knowing they were going up against teams as a solo. If you wish to play as a solo that is fine, but you should be vsing people of your MMR, while yes that might mean in a 1v1 situation you are closely matched and in a 2v1 you are outmatched but that was the choice you made playing solo. However apply an MMR reduction means that you know have someone of a much higher skill level just stomping on lower MMR people and the lower MMR people get no say on if these higher MMR solos (or even duos into trios) get to be in their game or not

#

They could add in an option for teams to pretty much say "No i only want to vs teams of this size" so if youre a trio you can either only vs trios or allow duos/solos and i think that would be fair

empty oasis
frigid folio
#

Yeah, I think splitting the player base is definitely something we cant do. Not until we get a bigger community at least 😅
Oh I know my opinion on MMR for solos and duos vsing bigger teams is probably the opinion of very few people haha xD But thats the great thing about opinions, we all get one 😄 And 2 people with different opinions discussing a matter is normally how youll find the middle ground that works for both with resonable balancing 🙂

empty oasis
#

The only way I'd agree with removing mitigation is if you removed all of it. No boost to duo v trio, random duo, or random trio

#

And even then, I wouldnt really like it

thin remnant
#

and as an oce, yeah the playerbase splitting is what makes me uncertain

#

but would it really split the playerbase?

#

it's not like removing the mmr boost would be a mode that everyone has to pick

thin remnant
#

just the solo who's queueing, giving themselves a disadvantage and moving them higher up in the match mmr rating, just as if a 6* solo was playing with the boost getting matched against 4*s, a 4 could disable the boost and be matched with the same 4s.

#

And then they could give the same system to all modes with an mmr boost

#

so how would it split the playerbase

empty oasis
#

Because most everyone would pick "I only want trios" while in trios (or duos in duos) and if there was a no boost option they would pick that since it means the skill level of their enemies would be lower on avg

#

I only want trios and No boost would mean all the random trios would only play vs the random trios(because they'd pick "I only want trios" as well