#feedback-discussion
1 messages · Page 156 of 1
Which makes it a pve game, because i cannot engage you in pvp, it makes it unplayable.
@devout cliff you post has been deleted due to "low effort and wrong channel". Please use #feedback to share your opinion and feelings about the incoming changes. Also adding more details and a deeper POV will be appreciated.
I tried hard 😔
Love how they only show scoped weapons in the latest video because they know they’re making irons unusable
@tight sierra all the recent (shit) changes are under the direction of David fifield, who they hired last year. He’s single handedly ruining this game
Yup I already wasn't excited about the MW2 clone UI seeing the bullet drop now 🤢 The funniest part is they've been wanting to make the game appeal to more casual players yet they want to add in Bullet Drop which veteran players didn't ask for, and casual players won't like. Feels like they're just trying to kill the game.
They’re trying to turn it into tarkov: Wild West edition
No one wants that
I’m convinced they’ve also fired all their game testers as well
I'm trying it and if it's shit we go absolutely crazy to fix it, deal?
I mean they stopped using the test servers for some godforsaken reason
When bullet drop drops I'll probably try it out. If it's good, unlikely, but nice. If it's bad, I'll just complain about it here along with the rest of you and play elden ring
Probably the best way to make them revert it if it's bad but idk
Irons are gonna be unusable in any fights that aren’t in compound
Your only option is gonna be to run away
I feel like scopes are just gonna become even more meta.
They also made a bunch of sights look like the lebel sight in the latest video which is arguably the worst iron sight once they add bullet drop
That's exactly what they're going to do, also wonder if they're going to lower the Uppercuts price now that it won't 1 tap to chest after 1 down which is why they justified it's price increase after nerfing reload time + sway.
I kind of liked how the sight change looked tbh
Isn't it thin
I thought they made em thin
Honestly I prefer how sights used to be tho
It let people personalise what kinda sight they wanted depending on playstyle
But I do like the silencer sight change
Imagine trying to shoot someone that’s below your aim point here
You can’t see them
It’s literally impossible
Everyone's gonna have to flick or use scopes
And I have a feeling we know which one
They didn’t think about this at all
Incoming Lebel Marksman/Mosin Snipers with Spizer Meta
Everything that’s happened under fifield’s direction has been “fuck it up now and worry about the fallout later”
Goodjob Crytek! 
I hope they realise their likely mistake when the meta becomes mosin sniper Spitzer even more so
Or winny sniper hv
But they'll realise they're just buffing snipers eventually maybe
That's kinda mean
Fifield we love u
I don’t think hindsight is in a crytek dev’s vocabulary
The game has seen many changes since release, and many times it has been said that this and that ruins the game. Not so far, but nobody has asked for bullet drop. I've never seen any polls asking who wants bullet drop, or who wants this and that. And in fact, the bullet drop is pure fantasy, not authentic, which makes it even worse. With the bullet drop as shown in the last video, then it's more or less random whether it hits or not. It sounds like a bad April Fool's joke, but the developers are not keeping their word. Prestige will never be relevant, there will be no advantage with Prestige, so it was said when Prestige was added, but in August some of the best Hunter skins that bring advantages will only be available via Prestige; so it was a lie. For me the game is dead. The player numbers in September/October will show what the players think of the changes, but I won't even install the update, I'll keep Hunt as it was before. Rest in peace.
Dramatic much?
I posted something further in latest update discussion
Just my opinion. I have just uninstalled Hunt.
I think most of the changes will be for the best. I'm personally excited to see the new content first hand before I pass any judgement. My biggest "fear" in the whole thing is the reappearance of old bugs - like the single shot reload bug.
Bullet drop isn't fantasy, it's physics. More than likely this is to combat "magic bullet", no-collision & aimbot cheaters and lessen long range sniper frequency in all ELOs.
The Prestige system is still not looking beneficial - and the revamped T2-T3 skins that seem to be being added to it as Rarity Hunters are also purchasable with Blood Bonds (or so it would appear in the video). Not to mention the decision to put the trial rewards into the prestige system - that just screws anyone who did both.
You are one of like 3 people on this server defending the bullet drop
Everyone else hates it
Also no the bullet drop to the extent they show is fanatasy
Hating something til this extent without testing it yourself is wild.
In one month we will have the final veredict
all the evidence to not like it is right infront of u tho
the preview of what they want to add is horrible
Well the Discord isn't the entirety of the community. I didn't even take up defense I said I would wait to pass judgement.
A bullet dropping at 200m+, game is dead
Imo everyone is overreacting, rather test this myself than going emotional beforehand.
Then have a concrete opinion
Seems fine, cannot wait for all those people who have been running the very easy and forgiving rifle actually have to apply some effort.
pvp limiter update
sniiper still wont even be that good tho lol
In a game that’s 90% irons
Also by the way a real mosin would drop less than a foot at 300 meters
Not 10 fucking feet
Balancing exist for a reason
If that weren't the case, shotguns would be Lethal at 50 meters lol
Maybe for the two first weeks.
But it being much harder now make believe people are gonna run more iron sights, even shift to favor medium ammo weapons.
Whatever doesn’t matter what you guys think. Devs will see the error of their ways when they lose 2/3 of their player count by week 2 of the update
Hunt is dying, for the 564th time
Question is will they revert it or stick their fingers in their ears like toddlers and say “no this was a good idea the community was wrong”
The only issue I have with it is the formulation about bigger "heavier" bullets dropping more substantially... It's rather a formula about distance traveled and velocity but understandly all too much info for a video game user interface.
Eh unless you are a gun nut, most people will take the logic at face value.
...but now Necromancer is a burn trait
Good ridance, now revert the burning options and the "burn meta" would be in a good place.
I'm satisfied with the purposal so far on Necromancer. Hell maybe I will even use it again as a solo.
I am a little worried about the reduced time to revive, it was an issue when it was like 4 seconds
Hello everyone, I have a problem. When I run, my running is on the shift key, then the jump does not work for me. What to do?
Yeah. The full-restoration with a reduced timer is a little concerning - but the increased burn rate might expedite it all together. I think the change makes sense it will make a solo essentially feel like a duo. There's a lot of tweaking in all fronts so I'm excited to see how it will play out. I guess more concerning for me is close-range balancing because most of the changes are promoting shorter range fights and the latest two additions (katana & spear) still feel OP.
Stop running and then jump. No hardcore parkour in the bayou.
But questions like this are better in the #game-questions channel.
I am mostly concerned for poor crossbow users haha
ye my opinion aswelll. No point to sit and scream on something we havnt tested.
More info on how it works might calm some people down.
Seeing as me and others are concerned about compound fights, it would be nice to get some more light on that. How pistols/rifles are affected in like 20-50m
As drop stat is written there are 3 aspect that affects your bullet drop: Weapon's Drop Range stat (based on shit ton of factors), bullet type and if relevant, custom ammo type.
What it seem to be, a gun like the conversion pistol start its drop at 15m then it have "25-50 more meter" to go depending on bullet and speed.
So it being compact, but low mv (300m/s) I will mid-roll it with a 35-40 more meters, so I speculate its "effective drop range" will be around 50-55m.
It's funny that everyone seems to have one gun or another in mind to be concerned about the bullet drop; for me it's the Martini-Henry.
Honestly I think these coming changes will add a whole lot of depth to the rather bloated arsenal if it's done right and tailored accordingly. This could really help redefine the uniqueness of certain firearms and give more depth to environmental advantages rather than just FOV.
Everyone has a favourite gun, or a gun they run a lot at least, my concern is the pax honestly, why that has 10m before drop range kicks in and almost all other examples have 15m makes very little sense to me
Henry does have the upside of being single shot, which gonna affect its inital drop well :)
If the springy is 85m with medium bullets, I assume Henry eaisly be in 60-70m range :)
Henry is 60, it was shown in the last video
er, one of the previous ones not the last one
Slap some HV and you are good :)
Ez, 85m before compensation is needed
i dont believe nunna that. if i'm aiming for chin and it drops 1millimeter its gonna not be a heady
What?
Maybe, we don’t know yet, also if that is the case, what’s the point in having the remaining ammo types at all? I wasn’t too concerned till I saw what the drop was dozing to long ammo rifles. I realise they don’t what people sniping with pistols, but at this rate the pax will be skimming bullets across the floor to hopefully hit a leg.
well, Base Pax will still be good for like 40-45m straight shooting.
Thing is that shouldn't be necessary, it shouldn't have anymore drop than a caldwell conversion, infact if anything it should have less because it shoots a heavier bullet that realistically would lose less speed with range... but the frankly "less than below average IQ" move of using reverse physics in order to not have bullet drop be buffing long ammo even further, instead of just NOT adding bullet drop in the first place (nobody asked for it!), is just so goddamn infuriating I don't know wether to cry or laugh.
They're butchering the game I love to please goddamn fortnite players
I can't believe that Fortnight would have bullet drop. Battlefield games did.
fortnite pretty much only has drop on snipers and marksman rifles. Only weapons with a firstperson scope, and not all of them.
I just don't get the double standards expressed in people's concerns. Sure give a valid critique & say the drop seems heavy handed - maybe it is, maybe it isn't we will see in August - maybe even commenting and being concerned now will make them make a very careful pass over the new systems being implemented. But throwing a tantrum and crying "dead game" is way over done. If anything the updated backend that promises quicker changes and fixes without require a large update should mean that any future adjustments to bullet drop should come quicker than we are accustomed to all together. These changes add depth to the game and will require more skill than "clicking heads" - so equating this to more "casual" competitive shooters really makes no logical sense to me.
It is called balance, hunt ain't claiming to be a milsim
has nothing to do with being a milsim ffs... asking for realistic bullet drop (or nothing at all), is not asking for the game to be a freakin milsim
battlefield games are also casual FPS games
while i dont think bullet drop was the right way to go about it, and I still doubt crytek's commitment to actually making long ammo less meta, it is DEFINITELY a good thing that they did this fucked up weight-based drop even if it doesnt make sense
I'd love if they'd actually show us the drop on a compact/medium rifle, though, as comparison....
Only thing i care about is vetterli fmj drop and winfield fmj drop
Vetterli silenced fmj is gonna be a hand x bow lmao
Yeah, and Hunt, despite having a lot of complexity and relatively steep learning curve can also be played like a casual extraction shooter. I don't think the inclusion of bullet drop & more realistic audio tells are going to "break the game" or make it more comparable to run-&-gun modern shooters.
Is anyone in actual shock about bullet drop? Like do they play their own game. What were they thinking? I'd be less shocked if they leaned into spellcasting traits or hero abilities.
A mosin with modern 7.62x54r, zeroed at 100yd, running at 2880fps drops just over 1' at 300yd(275m). Our mosin is only running at 2017fps so it would be even more severe
They do play their own game, and regularly as well
But they balance them the same. Thats the reason explo ammo is so trash on pc
Wish they'd separate the balance but 🤷♂️
For console we called it "explosive ammo summer" It absolutely broke the game because you would get stun locked.
You couldn't aim back
uhhhhhh if it helps the design director streams some 4-5 hours a day
A lot of the devs do in fact play the game that they are developing, often more than a lot of people here
I've also seen how he plays
but HOW do they play?
If they don't use double frag bows and a derringer, then they're not real players 
Hunt's gameplay is an emergent sandbox from the plethora of lethal tools. The only way to balance playstyles is to change the lethality and usability of the tools. Bullet drop is just nerfing range reliability and buffing luck at the same time with infinite headshot distance.
idk why people act like instant headshot is a problem as if hunt isnt already full of luck headshots fmj shenanigans almost anywhere
Not to mention I basically never get headshot at or even near max distance already.
like, the way i see it, the people who actually learn to get headshots at thos distances, will probably continue to do so and its still usually a ohk anyway
it takes a lot of effort to hit shots at those distances anyway and i feel like half the people worrying about 200m instant headshot just stand completely still with no cover at random points during gameplay and get surprised when they get killed
bullet drop has a myriad of other problems like wtf is going on with long ammo but the instant headshot is basically moot
God it was so funny looking at the leaderboards and then seeing "RemoveExploAmmo" at the top of it lol
wdym remove? Just equip bulwark
one of these days someone has to explain how a weapon type is THE meta
Meta in gaming stands for "Most effective tactics available" and refers to finding the most optimal way to win.
The mosin is meta, not because its THE best in any given situation (though it can be), but because its the most effective weapon when all situations are taken as a whole
The combination of long ammo performance, reload speed, cycle time, damage, and easily usable iron sights have kept it at the top for years now, though the krag is giving it a run for its money after the buff
Initially, even with bulwark the damage wobble stun locked you and prevented you from being able to aim back at them. Dual uppercut explo at feet had a high enough rate of fire your screen just got slapped around, and when multiple hunters were doing this you were helpless. It was satisfying when they failed and I just taloned them with an Auger though.
@midnight raptor #game-ideas message you do know you can just flip down the aperture to use the ironsight on an aperture variant, right?
i know that but the fact theres 2 different versions of basically the same gun and only one can have a skin is weird
for the first 100 hours i played this game everytime i had picked up a wolfsbane i had no clue it was some aperture deal
but my main point is that aperture sights suck for what they are
i mean sure, but for five bucks, and giving you the ability to flip them down, I think they're kinda alright for what they are
it's basically a panic switch when someone's shooting at you from a window 200m away, although I suppose the use case might change with bullet drop
I find them excellent for peeking cracks myself
Is it a known bug that pulling out your weapon after sprinting with dark sight will fire it?
#game-ideas message @midnight raptor If done right, apertures could be really handy with the bullet drop update, letting people more accurately shoot at longer ranges.
yeah, well I suppose I'm hoping they do it right.
#game-ideas message May I ask what caused the dislikes here?
I think something with this sort of concept could make the game much more interesting, but how could the idea be improved?
I'd use the fuck outta that thing
especially if it gets fmj.
Uhh.. The only ones? You sure? You know the betterli?????
the betterli is a bolt action medium.
[vetterli]
Thats because, with how many weapons we have now, introducing a new weapon that's distinct and doesnt overlap anothers niche entirely is rather difficult
I assume it would get whatever ammo the Trapdoor can
Thanks for clearing that up 😄 That is the thing though, it can't be and it isn't. I understand that it is easily perceived that way because with short range loadouts you are screwed in certain map locations when the enemy keeps their distance. In others it's the other way around. I guess what makes it feel meta is that long rangers can more often choose. Yeah, so I'm not sure if it's meta but it sure can be campy if it's played in the internal long ammo meta way, so is close range.
It ends your life unexpectedly too often, due to some guy of the enemy team that you didn't know was there. which is what bullet drop should hopefully address
In that it is best due to MV. then there is 126 damage which should never be a thing or the fall of should bring it below 125 quite early.
Anyways, it just bothers me when it is about who yells META the loudest in a game that is so very situational. Even more so if you would factor in skill level.
Quite honestly, I think shotgun players feel insecure about the fact that they don't have to aim that good and lash out 😉
I dont think you understood what I was saying or you ignored it entirely.
The mosin isnt the best in some situations, but it's the best with all situations combined.
That is the thing though, it can't be and it isn't. I understand that it is easily perceived that way because with short range loadouts you are screwed in certain map locations when the enemy keeps their distance. In others it's the other way around.
The Mosin isnt screwed in any situation
Lets say you rate things in 4 categories(Just the weapons, not counting secondaries or loadouts). Close, close-mid, mid-long, and long (these are just random numbers I threw out to illustrate the point. I'm not trying to start a ranking debate)
CnK - Close: 10, Close-mid: 5, Mid-long: 1, Long: 0
Winnie- Close: 7, Close-mid: 7, Mid-long:3, Long:1
Sparks- Close: 1, Close-mid: 3, Mid-long: 7, Long:8
Mosin- Close: 6, Close-mid: 7, Mid-long:8, Long:7
The mosin will have you well covered in all situations. It dosnt really have any significant weaknesses to overcome or account for.
Dont even get me started on sg aim. sg have to aim much more carefully to get consistent kills closer to their max range than what most players assume. This is due to the crosshair and the actual spread being very different
They arent just point in a general direction and kill aside from very close quarters because of this
I got you entirely. I just don't agree to give the mosin such a high rating up close and what matters more is actually the ration between your weapon and what you are up against.
I simply think it feels more meta due to a lot of factors
like solo snipers playing below their actual mmr for example
I'm gonna chime in real quick
Mosin deals absurd damage, reloads fast and is often paired with a Dolch FMJ to cover what few gaps are left in short range
It's hard to beat a shotgun's one hit kill but it's the second next best bet...
at least this was true until the recent Krag buff, so we'll see
having the mosin as your primary doesn't really leave you wanting for anything in general
with QM you can still fit a super close range option or bring an obrez and main shotgun
I'm gonna play like Patrick Swayze now
ammo pool isn't great
but honestly man, I don't know if I ever get killed inside a compound by a mosin
not even joking. I'm actually not sure
also you can't ignore the price. you would have to only look and krown and king for a comparison
Price becomes irrelevant eventually
don't get me wrong, it's a strong gun but meta is just too situational and we don't have any data and can just speculate. Even if we knew all these numbers you mentioned. How many long vs mid vs short range fights are there? How likely is it for ppl to miss bars? What are the win conditions for ppl? And so on. I'm really trying hard not to be biased and I wouldn't dare calling something meta.
wait
are you arguing mosin isnt meta?
Yes but it isn't irrelevant because it impacts what weapons are on the map therefore what you are up against
not really at higher mmr usually
its all mosin dolch isnt it
or krag now
yes of course mosin dolch is super strong
Man, being a 6* sweat sure seems depressing^^
I'm a 3-4* 
So how then do you see "all mosin dolch"?
word of mouth, videos
and just seeing that they're overpowered
especially dolch fmj
that was super overkill
I still dont think youre getting the concept of an overall meta.
What gun would you say is meta then? There has to be one unless all guns are exactly the same
No I do get that but if you would have to assess the meta overall you would have factor things like boss location and weather and stuff like that in. My point is that there are simply too many factors to be able to tell. Also I should say that the reason I asked was that people seem so 100% sure that it's super broken. Is the mosin meta? Just on it's own?
If you can get close the freaking officer carbine is stronger
Is the mosin meta? Just on it's own?
Yes
you would have factor things like boss location and weather and stuff like that in.
Mosin works in any of these situations and works well. You dont have really have to adjust your play to any of the factors with mosin like you would other weapons
Team or no team is also important. Having the strongest long ammo in the team is probably meta, depends on the weather 😄
Okay, I will have to take your word for it.
But could you at least acknowlege that when you are short or mid range what matters is where the weapon in ranked compared to all others?
cycle time and reload speed become important.
well, I guess another case where one is supposed to just accept one point someone makes under accusation not to understand it while not engaging at all.
If you factor everything in it is ultra hyper mega situational. Is it the best gun overall? Perhaps. Is it broken and should we complain about it. No. Personally I would like to see the strongest long ammo rifle somewhere around the Lebel
I do feel kinda silly now for switching to my secondary in compounds 😉
#bug-reports-xbox message @smoky edge yo, I had this exact same bug on PC, except I was even more confused as I resupplied with no spare ammo so I couldn't catch it at first
I'm curious as to wheter you have auto-interact enabled?
There is a quite bit of variety but its all very good tier loadouts like bow + long ammo, mosin dolch, rival officer, c&k uppercut, krag sparks, winfield + katana or util
I see it so that krag is a lot stronger than mosin or berth or lebel right now
The iron eye rpm boost is absurd and it loads 6 rounds absurdly fast when you remember to animation cancel at 3 and load 3
yeah the krag never had the damage to be meta... until now
Mosin is probably more reliable at longer distances due to the damage and reloads faster overall
Krag is reliable at getting doubletaps at distance
With mosin its a bit too slow
Don’t most people just swap to secondary anyways
Fair but doesn’t mosin have better arm and leg damage making it better in general
Idk I never see anyone out in the open enough for a two tap
Slightly
Being 1 second wide happens a lot more often than being 2 seconds wide
People are used to having at least 1.5 seconds to hide from long ammo
this adds up
bro wtf with this game i get i lost internet for 30s and i connected back but why when the match was over it said Retriving Bag Info from the serve, and after it did it did not register my deeds in the match...5 kills and enemy kills, legit as if i just left game at start of the match it showed me info....nice game..
2 friends
Aren't you not allowed to send usernames and accusations unblurred unless directly to the report stuff???
I think that goes against that naming and shaming rule
Idk
who is this my messages deleted?
Look at the rules
"naming and shaming" I think is the one you broke.
Not sure if this has been beaten to death three times over here already, but if the bullet drop is going to be as severe as showcased in the latest trailer, we absolutely need to have adjustable iron sights in order for non-scoped weapons to have any realistic use past 60-ish meters. First make that change, and only then introduce bullet drop, otherwise, it will just instantly break the game. Otherwise, I think the trailer changes look pretty amazing 👍
The bullet drop showcased so far is FAR too dramatic.
I really hope they tone it down a bit
I would be all for realistic bullet drop, idk whether what was shown is more than that, it might be as far as I can tell, but not sure, but even if they halve the drop, we are still going to need adjustable iron sights I would think.
Could need the iron sights yeah, but no, that bullet drop is not realistic and it is greatly exaggerated
Even if not for realism that drop looks like it'll SUCK from a gameplay perspective especially with irons..everyone's just gonna use Spitzer and hv even more often, games gonna become hitscan (exaggeration)
No thanks, games already dead enough in some regions don't want it to die even more just because people are off playing a different game
I am an oce player btw.
Your region is kinda of irrelevant though so whatever lol
This has to be a joke lmao
There are other regions too, when you add em up it's a decent amount. So even if you have that frankly wrong belief, there's that.
Well EU and NA is the majority of the playerbase. And you clearly didnt read to the bottom, the reason you dont have players is because that gamemode doesnt exist. Bounty hunt is a new player blender.
I did read the whole thing, and I'm saying I share those concerns and think they're big enough to just not add it,.especially seeing as the demand isn't that high considering the risk vs reward
Okay so why not take whatever has more players our of eu and na and make it so no other region can play the game? Stating that a region is irrelevant and shouldn't be thought of is silly
Well ive had at least a dozen people tell me that the game needs a better gamemode for learning the game and that bounty hunt is a waste of time. With the low player count, new players get to experience dozens of hours getting dumpstered by veteran players. Which is made worse because they have to run for 10 minutes before that can happen
Soul survivor-
soul survivor is not for new players lmao
and soul survivor is the same shit
its still 80% running
I cant wait for the "I told you so moment" when they eventually add this
So you want to add this new gamemode for new players, but invalidate concerns of other regions because they're irrelevant.
May I ask why they're irrelevant? Can't be because theres not enough because then new players would be irrelevant.
because all my other predictions have been correct.
How would this gamemode help new players learn the game when it has nothing to do with the real game itself?
Just because you predict something and they add it, doesn't mean it's a good addition .
Look at the poison vs immolator nerf. That was bad and they still did it.
you have no idea how many people called me armchair dev for this
how many people jumped down my throat for even daring to suggest this.
Okay one how is other people calling you an armchair Dev relevant, two how is the Greyhound thing relevant, three why do you have to go through the effort to be unnecessarily disrespectful and say I eat glue xd
Why are we irrelevant
This is the same logic as saying wheelchair ramps shouldn't exist because people who can't walk are irrelevant
HE LIKED HIS OWN SUGGESTION AND BLOCKED ME LMAOOOOO
Man puts his suggestion in feedback discussion and blocks anyone who gives feedback that isn't agreeing with him 
Yeah, I don't disagree, I definitely would not want an exaggerated bullet drop, and if I had to choose between above realistic or below realistic drop, I guess I would prefer a lower one, but if we are going to have a hardcore mechanic like that, imo, it might as well be realistic, just because that's cooler. Not sure how HV and spitzer are gonna be balanced, definitely don't want them to be THE meta though.
@thin remnant We used to have a system similar to that but they stopped doing so to avoid making people any false promises
That's fair
It's still archived, I think everyone has access to it at #suggestions-overview
Could have something like an eye reaction just to show that it's seen but people would still probably misinterpret.
Yeah it would not be ideal
Feedback and community sentiment is read through the channels here and other platforms constantly either way
Honestly I don't want it anymore Lol
Thanks you've convinced me and shown me another perspective
I've never seen a game add as many community suggestions as hunt showdown they definitely read stuff
I would really like to see innate mouse and keyboard support on console. Xim and chronus is, and will always be a problem until the console manufacturers figure out a way shut it down, and at least this way we all have a fair chance against people who choose to use Mnk on console. Who knows, it might promote a more rifle/pistol based experience similar to pc rather than the campy, shotgun/melee heavy experience we have on console atm.
@thin remnant incendiary being on springfield is perfect for it. Fact that you're getting downvoted for that is mind boggling
Especially when Sparks has incendiary
Sparks incendiary makes it so your next shot will kill, no matter if they heal or not. Realistically the Springfield needs to keep heavy bleed at range to be viable. 130 dmg isn’t enough for what it offers. I could go either way with it, but I don’t think it’ll be as strong as it is on the sparks or martini.
@midnight raptor I have to object to your post, in the sense that i absolutely only play the aperture variants of guns that have one.
My main weapon is the Lebel Aperture. Making the aperture a world spawn would be atrocious to me.
That said, I fully agree that you should be able to make the aperture a purchaseable addition to the base gun, so that you can use the aperture skins on the base weapon.
Please switch back to the old clue graphics from pre alpha with the update, it looks amazing. the ones now looks horrible
single funniest bait post ive ever seen
how is this not deleted
it would be SO fucking funny
its so profoundly written
Let him cook.
Keep in mind : You are doing same things like dictator company called yager (the cycle frontier) now they are dead. They banned me deleted my posts now they deleted whole game from the universe. so don't do that ku like them or you will be dead like them as well.
actual divine comedy
What were the old ones? I think I remember them
Pre-Alpha was something special..
it looked 100x better in 2017 and its not close
lol
So the next developer update is gunna be about a recoil rework and anti crosshair gen measures right? Funtasticicals cant wait to reinstall the game when the update drops
wym anti crosshair
crosshairs will still be helpful you will just need to accoutn for drop
No rufua ya dufus
I mean persistent crosshair generators that cover your ironsight
Sorry for calling you dufus but couldn't resist
I have ideas on how to do it too
Would be easy and wouldnt affect the game
do you just mean a third party crosshair that's always onscreen
Yarp
i'd be curious to hear ideas on how to prevent them but tbh i dont think theres a real way to block them out completely when some monitors can do it built in
at least, no way that doesnt also affect everyone else
Dont need to block
Just need to make it so when you ads the ironsight sway isnt locked to the camera
Meaning when you ads the ironsight won't be dead centre of the screen
Making a persistent crosshair redundant
so yeah, no way that doesnt also affect everyone else
that sounds vomit inducing ngl
I can't think of any examples, most games i'm thinking of have weapon sway tied to the camera not the irons moving
Which ia more vomity than the weapon swaying on its own
Hell let loose red orchestra tarkov insurgency the list goes on
What littlw sway there ia in battlefield isnt locked to your camera either
You see the sway in the aight
Sight
insurgency sandstorm doesnt do that, dont think the og insurgency did either?
its the same as hunt where the whole camera sways
Yes it does lol
No
Incorrect
But the point is
Xhair gen gives a huge unfair advantage
And you cant block it
i mean i agree, it's an advantage
So thw o ly thing to do is change wep sway
Make it that ads atleast doeant line up dead centre straight away
pulled up insurgency sniper footage and it's definitely camera-based sway. haven't played hell let loose but from this random video it seems to be the same. at least, for normal sway and not changing stances and stuff
You talking about looking down a scope?
yea
Are irons different, for some reason? that'd be odd
The gun sways separately fro. The camera
I know insurgency does that for hipfire where the barrel moves based on your camera movement and it's not centered
Unless im completely malaked in the head i was sure it did
But to your vomity point
I find the whole camera moving worse
while aiming down sights, hell let loose is also always screen centered, the entire camera sways with ironsights
theres a bit of wobble when walking but it only moves a few pixels back and forth, it seems
red orchestra definitely moves the gun though, so you were right about that one
Lol 1 outa 5 aint bad
that does look like it'd give me motion sickness though lol
The game already has alot of head bob so not sure why that would then give ypu motion sickness
I mean when ypu use a shot your head flicks back like you're attempting a backflip
Or vaulting and swing weapons
But anyway back to the point
Xhair gens are a problem and thats my idea for a fix
Someone mentioned how xhair gen could help with bullet drop too
Which definitely shouldn't be allowed
@storm cairn #game-ideas message You've been chosen.
#feedback message @fickle fractal what do you suggest crytek does
@graceful marsh It's been shown in the UI video so its most likely being added to console
oh sweet. cant wait to see that come out with the new graphics update!
Indeed!
#game-ideas message @slate spindle
Love the idea a lot. It just should be holding a button and mousing over, that quickly becomes second nature. Or holding and pressing a button as you labelled them. Definately not ESC to close 😄
Then hire some voice actors and let them make lines for every single skin
@wild vortex #game-ideas message in the shooting range, when you ping something, it'll show the distance marker to it. The map is 1000m wide and 1000m tall, if that helps. A grid on the map to estimate distance would be nice though
@verbal oar there already is aim assist for controllers on console
#game-ideas message @cerulean jungle
That would be so awesome. No idea why it isn't in the game. It could also serve as a foundation to gradually build on for so much great stuff
It is for AI mostly, and only activates in pvp if both people are moving. It is only meant to help with storage fights and it’s not very effective
Most ppl have it off because it sticks to barrels and lanterns as well
Unless they completely redid it and removed the existing assists when they added the newer rotational aim assist, I've seen videos of it working on players standing still, it's just somewhat subtle.
I have never experienced any sort of assistance with it on, but either way it wouldn’t be/isnt enough to compete with MnK, which was the whole point of the original post…
hey every one , does any body know how to fix the audio problem? I can't hear anything as loud as before and every time I have to alt+f4 the game and run it again to fix this issue...
I remember someone else had that problem here. if it wasn't you maybe search for it here. maybe you are lucky. otherwise it seems rare and it potentially some conflict with something you installed recently? Try reverting? Would you describe yourself as an experienced user of windows? Is hunt showing the correct audio output in the settings? Idk, make a backup of the settings file and delete it? Really not much to go by 😄
the file should be somewhere in appdata, maybe something is messed up there and you should delete and rebuild it to see if it fixes it. I assume the game would make a new one by itself. Do make a backup though.
did you verify in steam. is it steam?
Are you saying it starts out fine and then the sound suddenly just goes quiet? That would probably be something interfering. some program like skype that is allowed to make stuff quiet. Try closing down all background tasks that you don't need.
anyway, that's what I got for brainstorming rn. good luck 😄
yes I did verify the game for 5 times now ;D and this problem accured to me after 3k of game play .. and I can't find a way to fix it on youtube or reddit , so I wanted to give it a shot here ... thanks anyways
Hey I might have a solution for you.
if I want to describe it the closest way I can so u can understand it too , immagine having a bucket on your head and trying to hear people
Oh nvm lol
lmao
Thought it was just stuff is quieter
It echoes like Ur in a tunnel?
make sure Windows mixer is not ducking HUNT
Does it echo like you're in a tunnel or is it literally just quieter with no other effect
Ok cool
But turning your volume up doesn't fix it??
no
How so
But what makes it so turning your volume up doesn't fix it??
are you turning your volume up in-game
I wish I knew... ;D I start hearing people when they are like 2 steps far from me or I cant hear hives anymore ... or even zombies barely make a noise when I kill them
yeah I never changed anything its on 100
the thing is , now its ok , because I force stopped the game 1 time , but I don't want to do it every time I wantt to play the game , It's just annoying and not normal
then may I suggest once again checking your volume levels in windows - Discord or some other software might be forcing HUNT to be lower
yes
Ok are you able to open hunt right now
I have it open
also pls #troubleshooting
no its fixed now I dont have the problem like I said
Yeah we'll move
I appreciate you saying that. It honestly just dawned on me that there was little to no social aspect to the game other than shotgun diplomacy in matches but the teaser trailers and pacts do hint at static hunter relationships anyway.
#game-ideas message can I get some insight into why this is disliked?
I think a land roaming boss would be cool and good for the game, how can this concept be improved or what's a better one?
Hope the link works this time
okay, but also try to delete that setting file and close down as many processes as possible or last resort revert to a point before it started happening. Sounds a bit like something interfering, so close everything. anyway. probably better in troubleshooting
Yeah, I'm glad it's getting so many upvotes 😄
@lyric compass hey I have a feeling your feedback is gonna get removed it has no description and isn't really feedback at all
Just warning u
Title: I think we will need a new ammo type with the new bullet drop system.
Des: I know that bullet drop is for buffing snipers vs normal weapons because with the drop normal weapons don't see the hunter if aiming above. But, also it will make very very difficult to land a shoot in the head from a sniper distance with a sniper rifle and even more if the target is moving ... This is because if you have to calculate the distance of the bullet speed and also the bullet drop ... I think it is too much for hunt that if you miss the shot, you reveal your position and probably you can't shot again from the same place. What about create a new ammo type just for sniper rifles variants that will have none or almost none bullet drop ?? I think this would be a solution for snipers. If not it will be very hard to use them. Sometimes it is hard already.
bullet drop is introduced to make sniping harder. An ammo type that negates that makes no sense.
Can anyone explain this to me?
Like ~2 pellets hit because the aim was barely on target
Wouldn't it still show up as a white pitcher on his arm
Would 2 pellets do 31 damage and his arm should be highlighted
arm and lower torso is highlighted
not much cuz it's like 1 pellet but hightlighted nonetheless
He’s 5 meters away more than 2 pellets should of hit if any did seems weird
quite common apparently given how often I've seen basically the exact same claim
basically a consolation hitmarker despite being not on target
He didn't aim properly ig.
The hipfire crosshair for shotguns is usually much bigger than the real spread which leads to some confusion and missed shots
#game-ideas message bro why is everyone ignoring the rules lol
specter has a tight spread and you missed to his left
@vagrant dust I don't think we should add an ammo type that negates bullet drop for snipers. The entire point of bullet drop was to stop people from reliably sniping from 200+ meters away.
Splitzer ammo reduces bullet drop
Yeah, but it won't remove it as was suggested
Also, I believe that it shouldn't reduce bullet drop
:(
At 5, 6 star MMR, i RARELY see “snipers”
General long ammo? Sure
But ive never really felt out gunned v long ammo with medium/compact unless I actually somehow get stuck in a long range fight with no ability to move/flanm
Imo, long ammo is a bit dominating meta wise, but everything is viable
I feel this is an overreaction to long ammo presence
Long ammo is dominating meta wise, that's what you said. That's the thing.
It has been for 6 years, shouldn't we shake it up?
I distinctly remember when shotguns were meta, and it was awful
Yes, shake things up, but SMARTLY
Ways to nerf long ammo, without stupidly making long ammo the least accurate at range:
ADS penalties for "heavy weapons"
Movement penalties for the large rifles
And so on
Numerous ways to mix it up
Crown and King slugs is still annoying lol
But yeah I wouldn't say it's as meta as mosin for sure
Annoying, yes
But its also $900+
Cost is a factor in balance
Something expensive should be more powerful than something cheap
Within reason
I agree that there are much better ways to balance long ammo than bullet drop.
But at least they're balancing it a bit lol
cost is a factor in annoyance imo. shit like crown slugs, avto, nitro, dolch should be expensive cause it's frustrating to die to and annoying to play against. they shouldn't be more powerful than the rest of the weapons roster because of a pricetag that doesn't matter inside of a match.
Bullet drop isn't that horrible imo, at least I can't say that it is yet.
The showcase we got so far makes it look actually awful, but it may be improved.
Imma try it
Id rather they just not but I'll adapt
Buff medium ammo btw))
fix jumping over fences, for the love of god. You miss the animation and you just stand there like an idiot.
sorry i dont understand what you mean, whats the issue here
#game-ideas message Curious about why this is disliked [blah blah blah I like the idea and want to improve it, I wish there was a slang word for "Why don't you like this and how can I make it better"]
It shouldn’t be able to one-shot. My opinion it could be medium with 107 damage would be fine
So a one shot at meleeish [weapon slot] range is too much [not being sassy, genuine question, i see how this could be seen as sassy]?
medium ammo with 107 damage could be cool, fast followup shots like a rival because of multiple barrels
thanks for answering btw <3
Yeah, it’d probably just end up being annoying on both ends. You’d bank on a ohk and not get it outside of its range, or be killed by something around the corner you don’t expect
You’re welcome :3
So what would be better, something with sparks damage in really cqc, or just an average damage pistol specializing in fast followup shots
I feel like sparks damage would have more potential to be unbalanced or annoying but would make it more niche and unique
On the other hand regular damage and medium ammo but better dropoff is probably the safer route
fast follow-up shots. There’s no really fast medium ammo pistols and having one with four shots would be cool.
I suppose spitfire, but having another with four barrels could be cool for sure
and no need for cocking the hammer and messing up your aim
Yeah :)
Thanks a ton man 

If you are running towards a fence and dont hit the time right your character will fail to leap over. Sometimes when in a rush you leap try to jump over again quickly only for it to fail again. Then on the the animation finally goes. But in all this time, if you're being shot at, youre basically fodder.
Have you seperated your vault and jump keybinds? are you on console?
maybe they should have an auto-vault option where holding down the vault key will make you automatically vault when available [only really works if your vault and jump keys are separate ofc]
I am on pc. My key bindings to move forward, run, and jump are all sepeate requiring 3 keys total to perform the action.
well dang
Been like this since day one but it always pisses me off when im running from somebody and this is why I die.
failed parkour.
we need a random chance your hunter trips and falls whenever walking on a twig, jumping or vaulting
lol
Dunnit 
#game-ideas message
Yes and no. If you're a meta slave, you're not sitting at 20k, but 200k-1mil.
People who dominate with meta weapons doesn't worry bout money whatsoever.
I run whatever i want, plenty of uppercuts/dolches donated to the bayou. never leaving the 195-205k $ area.
Meta needs to be shaken up.
Winfield/machete was meta at one point
Thats a seperate issue
Ive argued for an economy reset, to balance things out, and/or introduce a hunt-dollar cap
So players are never TOO far from bankruptcy
I've considered it aswell. A cap and some sort of money reset.
I believe crytek expected people to prestige alot more often, reducing your cash to like 4k.
But far to many just don't.
But it's not entirely separate though, as you need to factor in reality.
You can't just ignore the broken market and say "ye well money is a balance factor."
Clearly it's not.
If i can buy hundreds of Crown and kings and still be fine, the price isn't balancing shiet.
Ah, the old machete shield.
Limb pen was a blessing from the hunt heavens
hehe
at least machete had a use XD
Bullet drop can be added, but it can also be removed.
So, if people can stop doomtalk the game. Try the bullet drop, give it a fair chance, see what else information Crytek shares.
And if it sucks, THEN complain.
^^^^^^^^^^^^
literally took the words outta my mouth bro.
Not just go "bullet drop kills the game, we're doomed, RIP Hunt."
^^^^^^^^ bro stop taking all my words
It did oneshot to right ?
i think so idk
I didn't play that far back, started mid scrapbeak event, managed to get plague boi 🙂
honestly though, the bullet drop shown to us so far in the video seemed a bit extreme, but if they tone it down a bit I'm more than willing to try it.
I think it'll be amazing and fun IF done right.
Is it really that extreme ? hes shooting sweetbell from Fort
over 200m distance
It goes down about 3-4x how much it would in real life
I'm fine with drop being more dramatic than real life but make it like 2x maybe
At 200m the drop has to be quite drastic.
Otherwise theres no point in even adding it.
I mean imo it should be 3 quarters of what we were shown so far.
Also idc how real life is
same p much
I wanna know how ppl can argue "bullet drop is unrealistic" but 0 bullet drop is 100% fine.
Shooting at that distance, it's not that your gun model will obscure your view with irons, you'll literally be looking so far above the enemy that they're not on your screen and wouldn't be without a gun model
That's crazy, 200m isn't THAT long
lol
200m is far in this game when the entire map is 1000m long.
But ye iron sight with bullet drop can cause an issue.
But maybe they want scopes be the weapon to snipe with, not iron sight ?
Make it 3 quarters of what we were shown and I'm perfectly happy.
Also judging from the stats, revolvers are getting insane bullet drop and idk how I feel about that.
Ye the pistol bullet drop is worrying, 10m ?
yup
It'll make the gap between shotguns camping in a building and snipers camping outside worse imo
because the shotgun users cant take long range shots anymore
It will be easier to dodge bullets tho
unless the shotgun users run quartermaster and winny hv i guess
i suppose, but im worried about pistol drop
very dramatic judging from stats
ye, i think no weapon should really need to factor in bullet drop until 50m. So we can have good compound battles
^^^^
HOLD ON
BOW?
I think it retains whatever it has
GOSH ALRIGHT YEAH IM IN, MAKE IT SO BOW ONLY DROPS AT 50M XD
xd
but yeah i agree
compound battles should be uneffected by bullet drop [mostly, with obvious exceptions]
but overall im hyped for bullet drop as long as its done well
@fair rover Wanna know why no one is "asking" for bullet drop or praising it?
Because we DON'T KNOW how it will work in every distance for all weapon & types and special ammo.
We've seen like 1 or 2 clips of it. One was at like 225+m from Fort to Sweetbell.
And it's extremely easy to just bash everything and anything.
A bit hard to praise something we do not yet know how it works.
or do you know something else the rest of us don't ?
@fathom hinge Just play alot of solo, get necromancer, die 5 times every game.
You'll be down to 3 star in no time. And don't need to face any high ranking players.
Best to do it now before August when Necro won't let you do it anymore.
And play vs trio so you face the lowest amount of mmr.
If you take a legendary hunter for 100$ you will always get enough trait points for Necro, bring a knuckle knife to deal with AI and just suicide to players.
If you care about KD, do quickplay or "soul survivor" and suicide there.
@thin remnant just some feedback on the Howdah, you are suggesting a medium gun that:
- Has better damage than the Vetterli Cyclone.
- Has better fire-rate than Vetterli Cyclone.
- Has better spread than the Vetterli Cyclone.
- Has better reload than the Vetterli Cyclone.
- Has better price (half or more!) than the Vetterli Cyclone.
And is a pistol.
Dunno man, that seems a little fucking broken :V
And it can two-tap arms up until around 23-24m :V
Is this on the second or first concept for a Howdah?
Second
Because in the second one I specified to give it under 125 damage if balanced
Plus worse sway and velocity/drop
Is that still broken (genuine question)
You say around 125 damage, but also allure to 125+ damage.
Pocket Cyclone sounds broken to me.
"~/-"
Around or under
I know, but I assume the worst when dealing with weapon balance.
But I see your point and will edit the message to specify to absolutely not give it 125
Oh also medium pistols have worse dropoff right? Like the steepness
Basically, Spitfire is the "the medium officer".
So if you wanna fire faster, you deal less damage, if you wanna deal more damage you fire slower.
Yes, but still even compared to its contemporaries it is insanly strong.
Wait does dropoff steepness vary between guns or only ammo and size
Ammo, pistol/rifle.
But if you look at the chart here (might be a little outdated), you can see that Pax and Vetterli follows close enough.
(until the 40m breakpoint ofc)
I edited the message and really appreciate your feedback, I didn't consider the cyclone 
Is it balanced now or can you spot more issues
that's a long message 
Took a look at it, but honestly if I should do a take on it it would look like this:
Name: Lancaster Pistol (more correct than a Howdah Pistol).
Stats:
Cost - N/A
Capacity - 4/12 medium bullet.
Damage - 120
Cycle Time - Around 1s (most unsure about this one)
Vertical Recoil - 16
Spread - 45
Sway - 128
Reload Speed - 4 seconds (from empty)
Muzzle Velocity - 230m/s
Basically you get high damage shots, but slow Muzzle Velocity and high recoil.
It is kinda a mix between a Pax Trueshot (recoil and damage) and Spitfire (Fire rate).
The low ammo count and in the gun (and reserve) makes missed shots less forgiven, but the 120 damage means you can 2-tap, upper-chest + arm, up to 40'ish meter.
The hardest balance point for me is if it should be closer to Spitfire (0.6s) or Pax (1.4s) when it comes to cycle speed.
Think 1s cycle speed puts it in a good spot where it out mucles the Pax, but doesn't makes the Spitfire irrelevant.
It's FREE??? /j
and youre right lancaster pistol is a better name
Also recoil could be reduced down to 12-14, but that is smaller fine tuning.
but isnt spitfire kinda just better there
No, spifire deals 107 damage.
I feel like that's not super important
Spitfire still kills with a torso and limb hit right?
how often are you hitting limbs twice in a row
Also on the cycle speed/recoil, think it can be balanced two ways:
- 0.8s cycle speed, 16 recoil.
- 1s cycle speed, 14 recoil.
- 1.2 cycle speed 12 recoil.
So lower cycle for lower recoil.
Scottfield lose arm + upper-chest tap at 32m :)
that's three 🤓
In my opinion 0.8s, 16 is the best
but i'd rather 0.7s, 18 or something like that
Ah I meant two parameters lol :V
Think keeping it at 0.8s makes it stand out a little more for the Spitfire which is the fast
(except for Dolch, but fuck that gun)
isnt spitfire 0.8s?
Nope, 0.6s
That said, we can give the Lancaster 123 damage, then it can 2-tap arms up to around 20m.
Oh woops
that sounds neat
Naw you right it is 0.8s for the spitfire
Then I for sure will keep the Lancaster 123 damage, 1s cycle speed and 14 recoil.
So more kick, slower, but you can 2-tap arms at 20m.
In my opinion the lancaster should have similar cycle time to spitfire, less ammo and worse recoil but better damage
sounds cool
I feel like i dont tap arms that much though
idk about other people
It is slower than a Spifire, but you do get the raw damage.
Sure, but it happens and it is a nice leeway
I wonder if the lancaster getting good muzzle velocity would be realistic or good balance 🤔
Naw then it starts doing too much, think making it a 20m fairly quick, damage beast is where it should shine.
👍
now im considering whether i should make a 3rd concept message coming across as a desperate for attention brat or just edit my current one lol
Delete the first two and made a more clean one for sure :)
Also helps to write a little more about the "philosophy" of the gun.
Like, why to add it and what role it would fit in the eco system of Hunt.
Like how I have said where I want the weapon to shine, then people, even if they think it would be better than another gun (this case the spitfire), they can at least see the thought process and where to tweak the gun to align more to your fantasy of the gun.
tyvm
Question by the way, do you agree with the rough idea of adding a lancaster to hunt?
imo it'd be cool and fit the game well
As medium gun, sure! Do think it would be impossible to balance as a long ammo gun.
#game-ideas message
Also here is an example of how I do a write up on a gun
I suppose it would of course still have the tiny advantage of not having to pull a hammer, which could be handy
anyway thanks you're always really helpful
You're welcome!
Yeah, it get the Derringer benefit, hence why recoil is a huge balance point on a gun like this.
absolutely recoil would be very important
Due to how the iron sight will more or less stay in place after each shot
Also I misremembered again, Derringer in hunt does have a hammer lmao

more like the bornheim/dolch benefit
and officer yeah
and narmy my beloved
Once I come up with a concept can I send it to you because you have a really good eye for balance XD
you won't have to reply quickly so if i do dont feel pressured
Sure thing go ahead.
And thanks, I like to believe I have an eye for balancing, but there are a lot that would disagree :V
Why bulletdrop and damage drop on guns now?
There have always been damage drop on guns :)
And bulletdrop, well... we haven't gotten the reason from the devs, but I think it is added for two reasons:
- To shake up a 6 years old game and meta.
- To lessen the effectiveness of long range play plans, making it require more skill to execute.
Yeah, there has always been. But not all games need to be shaken up like its some competitive MOBA.
Bulletdrop ontop of the old damage drop is a bit like adding a pizza on a pizza.
they gave the reasons in the video
There ain't no "new damage drop" so not sure why you call it "old".
And well, as I said, 6 years of Hunt with the same meta, think it is fine to shake things up and try soft-nerf long range play.
Whatss not old or new?
Bullet drop is added now, damage drop was already there?
Whats the difference?
"This notable change greatly mixes up weapon balance and the established meta"
Just trying to understand why you refer damage drop as "old" :)
Nevertheless, while bullet drop weren't something I was expecting nor wanted, I don't mind it and I like the idea of how it makes other weapons beyond long ammo more viable :)
The damaghe drop been in game for longer.
They hope*
Really gonna depend on how much long bolties are affected.
Ah okay, gotcha
I do not think they need bullet drop. Way to significant change and there is already damage drop
yeah but I guess thats's the aim. the drop off of long ammo looked pretty strong on the latest video
To me this is like adding a 6th playewr in Dota.
Eh think it is more akin to expanding the map 25% or adding the talent system :p
Significant change to playstyle. Which I never liek in games. It can change it os much Its not as fun any longer
I think tis more significant than that. But its akin to a big change, be it map or talents, sure. But the core mechanics still same in Dota 2
This is a core mechanical change.
Sure, but action type matter and bolt action seems to be the second best action type 
Action type?
ah yeah
Lever/Pump Action, Bolt Action and Single Shot.
Yeah I can see that, but eeeeeh, still think it is good for the health of the game :)
I think peopel should make new games instead of changing a product I bought and knew what I had. but thats my opinion 😛
Ew, single shot.
the biggest plus is that they have more freedom in balancing. e.g. nerfing the pocket rifle stuff
That is the nature of live services :)
This is update is your "new game"
You say, but they gonna have the best drop stats :P
Live serivice is horrendous really. I bought this, its not a Free to PLay game!
Yeah, but I bought Hunt: Showdown, not Hunt 2.
Yeah, that said, think pistols might have gotten hit a little too hard.
Feel like 15-20 meter sounds like a better starting point for pistols, but let us see
but if it's not live service, it's a dead service 😄 simple really
WTF, guns have what range now?
Yeah, sometimes things need to die and not be a Frankensteins monster.
Sure, but like... it is kinda on the package of the game you brought.
Watch the video my dood
But it isn't, they didn't say this was supposed to be this style of game right now.
I read the notes. Tend to not watch videos.
Feel we got no (official) notes on the thing
the drop range of 15m on some pistols means that is when they start to drop
I mean, it is multiplayer game attached to a live server.
So dunno what you expect
Maybe I mix games up here. But I know about the bullet drop.
85m on springfield, just for an idea
It was not sold as al ive service game.
Yes? Maybe not word by word.
But like
It is multiplayer only with always online, connected to one central server.
Doesn't get more live service than that
Sure, but its not sold as live service. Live service implies thigns that in myu opinion, is cancerous to gaming.
It is live service
Neverwinter Nights Enhanced Edition is also mainly an online game, but its not a live service game.
you can stop playing, that is then what would be the case if they didnt turn it into one
There is no other game like Hunt.
You guys really need flavour of the month patches to keep playing a genuinely good game?
We dont need to play a game 24/7.
Its just corpo greed wanting us to grind
Idk, i feel like this here is obvious
Crytek's plan is to treat Hunt like how Epic Games handles Fortnite, where new chapters (and the three-month seasons within them) essentially function as sequels unto themselves. "[Epic]...radically overhauled a whole, giant part of all its systems, but they just called it chapter two. That seems to be more the trend that we'll follow when updating Hunt."
Hunt devs wanna mimic fortnite in structure
It is by all means a live service game
urgh
Nope, but still doesn't change what Hunt is :V
I wish Hunt had custom lobbies and dedicated server options
there is stuff I really dislike about modern live services but you can't deny that they make things possible that otherwise just wouldn't be
- modding tools
It does change, not the same game 😛 Thats what im saying. If I buy a product, I would wish it not to add a ton of cashshop crap. But gaming these days jsut keeps getting more and more corporate.
Bc I would like to see how people could balance and mod this game.
Not sure, it also makes thingsn ot possible
can't decide if I should hope for custom lobbies next patch or not
or them breaking the mold and finding an alternative to battle passes
God no 🤣 Its already tedious.
Dunno been a "we want to add it" since early access :V
Yeah and it been 5 years or so by now?
much of that was the upgrade looming though
Don't mind battle passes, just do them like DRG/Helldivers 2
Ez
We see different upon things. Anyway, good talk. Take care fellas.
just wish there was a way to exploit excitement for a game rather then fomo
goodbye Sir
Again, DRG and Helldivers 2 have no FOMO
After last update hunt dropping fps to 30 at any settings. How to fix it?
Check for driver update :)
Already did, nothing happened
is vsync on or fps limited to 30?
no
hm that's weird :/
i know
I absolutely love that HD2 in particular keep all the old battlepasses in game for people to get whenever they fancy. It's brilliant.
Can't remember if DRG does the same, but it's great if so.
DRG passes are all free anyhow. They recently re-implemented them all with the ability to progress the one of your choice, although initially all the loot went into other loot pools.
hey guys I just got this hunter that I have never seen from tribute and I cant recruit him again and can't find him from legendary hunters
Vaquero
him in the main menu
He's possibly one of the new skins that will launch with the update. You won't be able to recruit him until then but he will be unlocked and waiting for you come August 15th.
ah cool! Thanks
@foggy venture #game-ideas message Looks like Crytek worked double speed to get yours in 
#game-ideas message @fierce kindle No offence, but that's a horrible idea. It's like a social credit score that you have no control over. Imagine someone rates you low because you are using an off-meta loadout, or a skin that doesn't perfectly blend into the shadows, or any other number of perceived slights. It's ripe for abuse.
Your updated idea is better, but you'd need to have it be limited to a relatively small number of people. Otherwise matchmaking would be even more of a nightmare than it already is.
Even then though, the idea that someone could be effectively shadowbanned without realising is not cool.
@manic plank making bullet drop based on MV instead of weight is missing the point of why they are adding it to the game to begin with.
Beside, bullet drop is ALSO based on MV ontop of bullet type/weight.
But heavier bullets go farther with a flatter curve, the way their ding it breaks the laws of physics.
I know, but you missing the point then :)
You're playing a game with zombies in a timeline that didn't exist.,
I mean I’m fine with bullet drop but I wish they at least did it better
Balance.
Anyways, if you care about the physics, I have something to think about that'll make it less painful
Think about it as in the game's universe, for some reason they havent thought about or can't give long ammo the necessary amount of powder, so they end up having too little and the drop is more severe due to that
It's a little more believable lol
I'm not trying to be confrontational. But have you played with it yet?
But if they put in enough powder to make long ammo go a shorter distance, then the long ammo wouldn’t even make it out of the barrel
I mean, better than what?
What are we comparing it to? :)
Seems everyone has an opinion on something that isn't even in game yet. You may well be absolutely correct in that it feels awful, or any other number of criticisms people have of it so far. But nobody has actually played the game with it in yet. I would suggest holding off on judgement until then.
Just somewhere in between
And you can guarantee that people will let the devs know what they think of it shortly after release.
shortly after? Try long before lmao :V
But if it were true than the bullet would go farther than small ammo
Could probably pre-emptively rename the feedback channel to bullet-drop-hate
But that ain't the point.
That is literally missing the point of why bullet drop is added like it is.
Couldn't you say that the larger bullets have more air resistance and as such might have a more severe drop off past a certain point?
honestly, crytek should just make up a voodoo reason for long ammo dropping more rapidly than the alternative ammo types
They go faster and have more inertia
Air resistance isn't to be messed with though. The amount of energy required to push a larger projectile through the air is not to be underestimated.
I just rewatched the bullet drop video. They say it’s for balance. Besides the point that this game doesn’t need and didn’t ever need bullet drop, this won’t change the meta. In their original statement that is in their website they state that they didn’t add bullet drop because the average fighting distance is 50-75m. They also state that they didn’t want hunters to have to make another calculation to get a kill.
That statement was a long time ago in dev terms.
Honestly might change the meta. Running Mosin Spitzer is less free :)
Times change. And the current meta means that long ammo is overwhelmingly meta to the point that if you can afford it and take anything else, you may as well be trolling. Or so I'm told.
If they can make sniping more difficult, then sure why not. It's not as if you have much of any chance against one at the moment anyway.
If filled with a lacking amount of powder, yes. That's how I'll imagine it personally
If you have enough powder to make the bullet go out the barrel it will go farther than small ammo.
i suggested nordic hunters and people hella downvoted me and now look where we are 🥱
Sure, like I get it ain't realistic, but besides that, I don't rarely see any other arguement against bullet drop.
And if that is the only thing that concerns people, I dunno, feel like Hunt have never been t he game to come for for sake of realism.
I mean if you’re going to add bullet drop, fine. But when it comes to distance a bullet (whether it be small, medium, or large) is not going to experience a lot of bullet drop at 200m like shown in the bullet drop video. Maybe small ammo will experience some, but it depends on a few factors.
Another concern is visibility for ironsights
My real concerns personally is Spitzer and hv being even more meta and, from the stats, pistols getting way too much drop
Not against bullet drop ftr
Because the issue is that people very easily could fight at 200m and unless you ran a 200m load-out you had little to do against them.
Now at least if you wanna use 200m loadouts it is harder and "less free" due to the skill floor getting raised :)
I like that FMJ is not gonna be the go-to compact ammo, that is nice, do concern if HV gonna be that again :V
Same, and also same.
I'll still be an fmj main lol
How to report someone being racist?
Message @muted zealot
If it was on the discord server
If it was in game
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.
I mean, in Hunt's case, it's absolutely a balancing factor, as long ammo has needed a reason to not be picked for a long time now. However, in real life, the larger the bullet, the harder it drops. Larger rounds usually reach a higher overall velocity, which causes them to get further before dropping, but once they start dropping, they drop fast. So yes, it would make sense for long ammo to start dropping fast at the ~80 meter mark or so
These are not modern weapons with modern cartridges
8mm Lebel ammo has a range of 418m
Over the distance of 200m the bullet drops .12 m, or 12cm
It’s not a lot of drop, 12cm is 2.5 inches
Pretty sure that's modern rounds, but, like I said already, the bullet drop they're implementing is less concerned with realism and more concerned with balance
Yeah that’s a test done with ammo from 2002 the ammo from the 1800s shown in hunt has a no drop range of about 208 meters if you got a good round according to historical tests done by American engineers
Hope that helps
And yea hunt is not perfectly accurate
12cm is 4.72 inches
Now I that I look at it I see that I was wrong. But it’s not as much drop as in the video
@pseudo stream just saw your suggestion for dead hunters to choose to play as a zombie. I know it got down voted by the majority but I think you're on to something. I've seen it done in a previous zombie game and it made the game so much more intense.
What I'd tweak is that you don't become a normal zombie but a "stalker" with speed equal to a normal hunter. You can only melee with fists/claws but maybe you can pick up world items to use. When you get close I'd say you aren't outlined in darksight but the edges of their screen go orange in darksight when you're nearby.
Could be a terrifying way to increase the pvp aspect of the game AND scratch that itch that so many of us have had wanting an enemy besides hunters that actually stalks you.
Either way, your post inspired the thought.
Thx @river zephyr, i knew that was controversial idea and ppl prolly gonna down vote it. I remember that i was really surprised when i suggested to add "lobbies for friends only" and ppl was like 7 yes to 27 no. I thought everyone would like to play only with and vs friends sometimes
those votes aren't really representing a wider opinion, sometimes i've seen the same thing suggested one or two days later and the votes turn out to be the complete opposite. or sometimes a different phrasing and presentation can sell an idea much better.
@floral nova I actually really like your suggestion for changing dualies. I think it would be better than the current concept. Since, with your idea, running dual pistols effectively only increases your ammo before you uave to reload. Whereas current dualies have a lot of issues, namely being heavily dependant on RNG to be useful.
Not against bullet drop, but source?
Bigger bullet = more mass = drop faster. That's how it works. Older bullets did not go quite as fast as modern rounds. Now, the drop these older bullets had wouldn't be as exaggerated as will be in Hunt. That is more of a measure of balance though
That's not a source that's just you repeating your logic
Are you referring to air resistance
Nah bros joking
You know that's a myth right
Heavier things lose their velocity faster in the air/are harder to move, therefore starting to fall faster, but bigger bullets are typically filled with more powder so that balances out
Go drop two things of varying weight at the same time(not something like a feather, that falls slower because the air holds it up,) and tell me what happens
I think you're referring to air resistance or smth
well yes, I see I phrased this badly
When drop hits imma just imagine they filled long ammo with an insufficient amount of powder for some reason and the high velocity is just bayou magic
I'm fine with trying out the long dropping faster thing
You're alg
Physics are interesting :>
But yeah I think the thing that makes it hardest to believe is the combination of high velocity and strong drop
Hold up does horizontal velocity decrease ingame the longer the bullet is in the air?
Like does it continue moving at the same speed horizontally despite dropping vertically
I imagine not
Idk if you know probably not either lol
If you want to talk about air resistance long rounds are much more aerodynamic than compact
Yeah im just imagining that in hunt the manufacturer is horrible and doesn't know how to make a properly functional bullet
I don't mind too much about the realism anymore
Is it true that Crytek’s original intention for Hunt Showdown was to be a slow paced game for example using stealth and more long range fights? Do you think this is a reason for bullet drop? To make people play different?
yeah exactly this.
Thanks ❤️
the reason for bullet drop, largely, is to counteract the "sniping with long ammo" meta that has plauged this game for a while
Galileo rn
btw the important things are fun and ux. Sometimes a realistic thing is more predictable and thus more easy ux. Sometimes a realistic thing is not fun.
Have crytek actually given that reason? Is there a source ?
Well, they haven't explicitly come out and said "bullet drop is a nerf to long ammo" and it is probably not the only reason. However, bullet drop does absolutely nerf longer ranged engagements, which will bring the three main ammo types close together in terms of balance.
they explicitly said that the impact of bullet drop on spitzer ammo will be limited, compared to standard long ammo, so it's definitely NOT a sniper nerf
WHAT is with the amount of boxname asians on the servers today/yesterday
seriously. back to back games where all i see is boxnames.
at best it's a counter-sniper nerf
Yeah if you never get locked out it's better. I still don't like this disconnected grind that makes you hate play for the wrong reasons. Progression, even if it is just for cosmetics, should feel meaningful. For example by grinding reputation for factions to unlock skins for that faction by completing tasks that make sense. If you had basically packages that you can always buy and which would successively get released every event and which give you a specific set of challenges. It may get too complicated to create challenges that make the gameplay better for everyone. I would totally like to be able to sit a pass out, focus on lawful or whatever and do the others whenever I feel like a different style. Not sure if this made sense 😄
simple, stupid, random example would be that you simply harvest teeth or ears of dead hunters when grinding a demented pass, idk
eyeballs?
it would make for a fun and cheerful progression bar 😄 A jar of eyeballs and a necklace with an alternating ear and teeth pattern. You could even devide them into ears, teeth and eyeballs from different other factions^^ multiple in one match give you exponentially more rep?
scalps for a native battlepass. dividing skins into factions could also make it feel attainable to complete a sub collection at this point. Don't think there are any more complete collectors born anymore.
Thoughts or balance concerns for a Lancaster/Howdah Pistol in Hunt? #game-ideas message
anyways^^
also a requirement could be to equip a certain skin plus weapon of a previous pass for challenge points if the passes are hierarchical. Grinds could be quite long and culminate in the most badass skins that are actually hard to get. okay brainstorm over 😄
easier to tell stories in
cause the best stories gradually introduce ever more important characters
Since last update i cant use my sidebuttons anymore from my mouse. So no fast action for me. Every other program works with side buttons.
What meta 😭
There are barely any sniping going on
it is a sniper nerf, normaly you just aim at head and shoot, with drop u actually need to adjust depending on range, same as leading is harder than hitscan
yes but snipers will adapt easily with spitzer ammo, while countersnipers and headshots in general will just be much harder
Pretty sure after a while when people have bullet drop figured out, sniping is probably be buffed quite a bit. Estimating bullet drop through a scope is much easier than with ironsights.
It’s a distance nerf in general.
Hopefully it will make it a bit harder to hit you during zig zag-ing thought.
yeah, less surprise headshots
ofc ppl will adapt but rn its easier than it will be with drop so it is a nerf to sniping LOL
it is in no way a buff to snipers
Oh yeah no, it's definitely a nerf for everyone, just the least for snipers.
even infinite headshot range will change litle for snipers
it makes guns less effective at ranges they shouldnt be anyways
well you shouldn't contest a sniper 200m away with a winfield
Nothing more satisfying than head-shotting a crouching sniper with your ironsights at 200m.
so yea
That'd be a little hard with the Winfield's headshot range.
And ironically the Winfield might actually be one of the best guns for doing exactly that after the update.
Compact ammo means flat drop curve, especially with HV.
Post update, yeah.
well we will see, if they dont change the despawn ranges it will be annoying
True
I love the krag peterson. I've drawn up a tube magazine martini henry for my fantasy series.
@hearty adder mind if I shoot you a DM?
sure
@hybrid forum hehe 6/9
funfact:
when they nerfed the dolch
they put one of it's values to 69 on purpose
I think it was sway or something
That's epic
This kinda feels like it'd overshadow the uppercut idk though
What's uppercuts MV?
it's gonna deal much lower damage and lower velocity
400 something
this ones gonna be slower than a pax
119 is only like 5 less damage
Are there any important damage thresholds between them?
Ok I see
also the bullet drop will be heavier bc of that
Sounds like velocity would be the biggest downside 👍
we need to think about the update
410 yeah
wanna add a rating to my gasser suggestion?
I don't really see any incentive to bring it over the Uppercut, tbh
In which case I am not really a fan of adding guns just for the sake of adding guns.
It's just really similar, like it'd be fine and a welcome addition, just feel like it's more worthwhile working on more different and unique things and avoid bloating the game with unnecessary things that fill a niche that's already filled.
I didn't dislike the idea btw, I kinda like it, but looking at it from the standpoint of deciding what to put developing effort into, meh
tbf Uppercut NEEDS a competitor. Uppermat is more of a competitor to obrez, and sparks ain't cutting it because it's a single shot
Crytek give me magazine cutoff perk now
every gun has a counterpart
officer has new army
pax has scottfield
winfield has marathon
I wish I could singleload the Ironside if I have an empty magazine
you can, if you also have an empty mag
yeah but it still plays the hopper animation
maybe if they made it so u could just take off the magazine and use it as a round
I think ironside shouldn't be albe to single load like martini, otherwise why would you bring the base martini
if we can toggle aperture sights, why cant we toggle the magazine tho
I mean, if you are fully empty he just puts it in the martini, not the hopper
same weapon with added parts
@steel gyro man you really hate every gun suggestion, do you?
never understand purists hating gun suggestions
i still want a snider enfield or a wanzl even if theyre both similar to the trapdoor already
Why does it need a competitor?
every other gun has one, and uppercut is the only gun in it's class
not to mention that it's the most popular revolver
It'd be nice if you mentioned this point of why to add it and all this competitor stuff more thoroughly in your suggestion, just a recommendation <3
gonna add that now
Reserve ammo and split ammo types, but agreed maybe
added that
I strongly disagree that every gun has one.
Officer is in no way a counterpart to the new army, they don't "compete" they are taken based on which ammo pool you'd like to have access to.
Pax and Scottfield aren't competitors, they are the same gun with slightly tweaked stats, but same custom ammo types and gameplay loop.
Winfield and Marathon also aren't competitors, they support radically different playstyles and just share two ammo types and are both compact ammo.
what is your definition of a counterpart then?
If Officer and New Army are competitors to you, same should apply for Uppercut and Sparks pistol.
like sparks full size is definitely a competitor to martini, because it's the same type of gun, a single shot rifle
officer is a counterpart to new army because both are compact ammo single slot double action revolvers
@hybrid forum see #bug-reports-pc . idk if thats actually a round coming out of the mag or coming out of the chamber but it looks off
A counterpart in terms of gunplay is a different gun that can support a different Niche of players than the other gun and where choice is made based on preference and not on stats.
sparks P is not a revolver, it only shares the slot and ammo type
then is a competitor a better word for you?
nvm it is a phantom round
because those are semantics
I want a counterpart, not a competitor.
yeah that's a bug
its like the +6 shot revolver u see in movies
With your suggestion being this similar to the Uppercut, it's not a counterpart.
I really liked the distinction between Uppercut and Uppermat originally when the Uppermat has 124 damage. You lose the benefit of one-taps, but instead you get a shotgun slot.
Otherwise the guns share a lot of their stats.
They are both viable.
But for different playstyles.
You feel me?
Wait so a counterpart is for different playstyles and a competitor is for the same one?
Mhm.
In my opinion, competitors are just lazy content.
What happens to competitors can be observed with Mosin, Lebel, Berthier, Krag.
I think we all know which one of those is picked the most.
By far.
their problem is that there's too many of them. Also mako
I'd put berthier out of that list though
you play it very differently compared to the rest
I left Mako out of the list because it's the only long ammo rifle without a scoped variant.
But I guess it's fair to lump it in there.
Eh it's gonna get one soon. It has aperture so it's gonna get a scope
Okay let's say they add something like a Caldwell but with only 3 or 4 shots and more damage
Would that be a competitor or a counterpart
also krag didn't have a scope at launch
Same for berthier
generally new guns rarely have variants at launch
Love the Gasser, just tapped the wrong one. I mostly love single shot rifles and big revolvers 🤷♂️
same
tbh I'm mostly searching for guns with unique actions, that's why I added that krag
it's action is like a rolling block without a rolling block
you tilt the hammer a few degrees every so often to perform a part of the action
Futuristic looking forgotten weapon I’d love to see https://youtu.be/CUoSwXJJWqw?si=nnF_TBF_SuTEXGpN
http://www.patreon.com/ForgottenWeapons
Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons
George Fosbery was the British officer (Major, at the time of this particular design) responsible for the quite famous Webley-Fosbery self-cocking revolver, as well as the Paradox system for shotgun slugs and many other less...
About counterparts and stuff,
Would this be a counterpart or competitor to the Spitfire?
Where is the line drawn?
Well, we are talkign about what actually exists in the game right now, though.
Realistically, a competitor as of right now. As long as the damage is above 125 that's when you will create a competitor to the Uppercut. Since that's what it is mostly valued for, outside of being long ammo.
Fair enough
tbf all long pistols will get sub 125 damage next update
And you're saying competitors are bad and lazy or not necessarily
I don't think crytek wants pistols to 1 tap downed hunters
Yeah.
Sparks Pistol as well?
it's a single shot rifle to be fair, it will still do 149
A rifle that goes into a pistol slot. ^^
Lemat slugs :d
and would you call crossbow a pistol since it goes into a pistol slot?
You were complaining about semantics earlier?
using your arguments against you
No, but I'd call the Sparks PISTOL a pistol.
Since it's in the name. ^^
You know.
tbf uppercut is still a very different beast compared to the sparks P
You know what they meant
I wouldn't compare them at all
if you only get a single shot why would it do sub 125
imho it may be controversial but I think only single shots should do more than 125
that or increase the possibilities of regaining lost bars
I don't think that's too controversial tbh
Shotguns?? :>
I think many people agree with that sentiment.
because once you die and bosses are banished you either extract or get 1 tapped to the chest by most guns
Imho you can have some multi shot weapons have the niche of 125+ damage but give them strong downsides
give it to berthier
it suffers enough already
and it's most likely gonna have a shorter bullet drop because of the short barrel
devs said that they put barrel length into consisderation
I am pretty sure barrel length is the main deciding factor.
Maybe aside of action type.
I think they're gonna screw berth even more
it's like the bastard child of long ammos
Since in the videos we see both the stats for the Martini and the Berthier.
Martini drop starts at 60m (with much less muzzle velocity)
Berthier drop starts at 50m
I swear one of the crytek employees is strapped to an electric chair that's gonna activate when mosin isn't the best weapon anymore
Both have comparable barrel length.
Pistols shouldn't be as heavily affected by drop as the stats show they will be tbh
Same ammo type.