#feedback-discussion

1 messages · Page 156 of 1

tribal wyvern
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I could might aswell say that you playing with high ping, makes my games absolutely unplayable in pvp.

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Which makes it a pve game, because i cannot engage you in pvp, it makes it unplayable.

sand kiln
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@devout cliff you post has been deleted due to "low effort and wrong channel". Please use #feedback to share your opinion and feelings about the incoming changes. Also adding more details and a deeper POV will be appreciated.

unborn sandal
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Love how they only show scoped weapons in the latest video because they know they’re making irons unusable

unborn sandal
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@tight sierra all the recent (shit) changes are under the direction of David fifield, who they hired last year. He’s single handedly ruining this game

tight sierra
unborn sandal
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They’re trying to turn it into tarkov: Wild West edition

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No one wants that

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I’m convinced they’ve also fired all their game testers as well

thin remnant
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I'm trying it and if it's shit we go absolutely crazy to fix it, deal?

thin remnant
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When bullet drop drops I'll probably try it out. If it's good, unlikely, but nice. If it's bad, I'll just complain about it here along with the rest of you and play elden ring

Probably the best way to make them revert it if it's bad but idk

unborn sandal
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Irons are gonna be unusable in any fights that aren’t in compound

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Your only option is gonna be to run away

thin remnant
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I feel like scopes are just gonna become even more meta.

unborn sandal
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They also made a bunch of sights look like the lebel sight in the latest video which is arguably the worst iron sight once they add bullet drop

tight sierra
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That's exactly what they're going to do, also wonder if they're going to lower the Uppercuts price now that it won't 1 tap to chest after 1 down which is why they justified it's price increase after nerfing reload time + sway.

thin remnant
unborn sandal
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Why did they make it look like the lebel though

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It’s too fat

thin remnant
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Isn't it thin

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I thought they made em thin

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Honestly I prefer how sights used to be tho

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It let people personalise what kinda sight they wanted depending on playstyle

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But I do like the silencer sight change

unborn sandal
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Imagine trying to shoot someone that’s below your aim point here

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You can’t see them

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It’s literally impossible

thin remnant
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Everyone's gonna have to flick or use scopes

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And I have a feeling we know which one

unborn sandal
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They didn’t think about this at all

tight sierra
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Incoming Lebel Marksman/Mosin Snipers with Spizer Meta

unborn sandal
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Everything that’s happened under fifield’s direction has been “fuck it up now and worry about the fallout later”

tight sierra
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Goodjob Crytek! RowletFacepalm

thin remnant
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I hope they realise their likely mistake when the meta becomes mosin sniper Spitzer even more so
Or winny sniper hv

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But they'll realise they're just buffing snipers eventually maybe

thin remnant
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Fifield we love u

unborn sandal
subtle hemlock
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The game has seen many changes since release, and many times it has been said that this and that ruins the game. Not so far, but nobody has asked for bullet drop. I've never seen any polls asking who wants bullet drop, or who wants this and that. And in fact, the bullet drop is pure fantasy, not authentic, which makes it even worse. With the bullet drop as shown in the last video, then it's more or less random whether it hits or not. It sounds like a bad April Fool's joke, but the developers are not keeping their word. Prestige will never be relevant, there will be no advantage with Prestige, so it was said when Prestige was added, but in August some of the best Hunter skins that bring advantages will only be available via Prestige; so it was a lie. For me the game is dead. The player numbers in September/October will show what the players think of the changes, but I won't even install the update, I'll keep Hunt as it was before. Rest in peace.

signal mural
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Dramatic much?

tawdry ferry
subtle hemlock
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Just my opinion. I have just uninstalled Hunt.

signal mural
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I think most of the changes will be for the best. I'm personally excited to see the new content first hand before I pass any judgement. My biggest "fear" in the whole thing is the reappearance of old bugs - like the single shot reload bug.

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Bullet drop isn't fantasy, it's physics. More than likely this is to combat "magic bullet", no-collision & aimbot cheaters and lessen long range sniper frequency in all ELOs.

The Prestige system is still not looking beneficial - and the revamped T2-T3 skins that seem to be being added to it as Rarity Hunters are also purchasable with Blood Bonds (or so it would appear in the video). Not to mention the decision to put the trial rewards into the prestige system - that just screws anyone who did both.

unborn sandal
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You are one of like 3 people on this server defending the bullet drop

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Everyone else hates it

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Also no the bullet drop to the extent they show is fanatasy

sand kiln
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Hating something til this extent without testing it yourself is wild.

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In one month we will have the final veredict

tawdry ferry
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all the evidence to not like it is right infront of u tho

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the preview of what they want to add is horrible

signal mural
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Well the Discord isn't the entirety of the community. I didn't even take up defense I said I would wait to pass judgement.

sand kiln
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A bullet dropping at 200m+, game is dead

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Imo everyone is overreacting, rather test this myself than going emotional beforehand.

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Then have a concrete opinion

hot vigil
# unborn sandal

Seems fine, cannot wait for all those people who have been running the very easy and forgiving rifle actually have to apply some effort.

tawdry ferry
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pvp limiter update

unborn sandal
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It’s the sniper update

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Everyone will be running scopes

tawdry ferry
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sniiper still wont even be that good tho lol

unborn sandal
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In a game that’s 90% irons

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Also by the way a real mosin would drop less than a foot at 300 meters

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Not 10 fucking feet

sand kiln
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Balancing exist for a reason

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If that weren't the case, shotguns would be Lethal at 50 meters lol

hot vigil
unborn sandal
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Whatever doesn’t matter what you guys think. Devs will see the error of their ways when they lose 2/3 of their player count by week 2 of the update

sand kiln
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Hunt is dying, for the 564th time

unborn sandal
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Question is will they revert it or stick their fingers in their ears like toddlers and say “no this was a good idea the community was wrong”

signal mural
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The only issue I have with it is the formulation about bigger "heavier" bullets dropping more substantially... It's rather a formula about distance traveled and velocity but understandly all too much info for a video game user interface.

hot vigil
signal mural
hot vigil
signal mural
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I'm satisfied with the purposal so far on Necromancer. Hell maybe I will even use it again as a solo.

hot vigil
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I am a little worried about the reduced time to revive, it was an issue when it was like 4 seconds

hollow grail
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Hello everyone, I have a problem. When I run, my running is on the shift key, then the jump does not work for me. What to do?

signal mural
# hot vigil I am a little worried about the reduced time to revive, it was an issue when it ...

Yeah. The full-restoration with a reduced timer is a little concerning - but the increased burn rate might expedite it all together. I think the change makes sense it will make a solo essentially feel like a duo. There's a lot of tweaking in all fronts so I'm excited to see how it will play out. I guess more concerning for me is close-range balancing because most of the changes are promoting shorter range fights and the latest two additions (katana & spear) still feel OP.

signal mural
hot vigil
tribal wyvern
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Seeing as me and others are concerned about compound fights, it would be nice to get some more light on that. How pistols/rifles are affected in like 20-50m

hot vigil
# tribal wyvern Seeing as me and others are concerned about compound fights, it would be nice to...

As drop stat is written there are 3 aspect that affects your bullet drop: Weapon's Drop Range stat (based on shit ton of factors), bullet type and if relevant, custom ammo type.
What it seem to be, a gun like the conversion pistol start its drop at 15m then it have "25-50 more meter" to go depending on bullet and speed.
So it being compact, but low mv (300m/s) I will mid-roll it with a 35-40 more meters, so I speculate its "effective drop range" will be around 50-55m.

signal mural
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It's funny that everyone seems to have one gun or another in mind to be concerned about the bullet drop; for me it's the Martini-Henry.

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Honestly I think these coming changes will add a whole lot of depth to the rather bloated arsenal if it's done right and tailored accordingly. This could really help redefine the uniqueness of certain firearms and give more depth to environmental advantages rather than just FOV.

jagged wagon
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Everyone has a favourite gun, or a gun they run a lot at least, my concern is the pax honestly, why that has 10m before drop range kicks in and almost all other examples have 15m makes very little sense to me

hot vigil
rotund obsidian
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Henry is 60, it was shown in the last video

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er, one of the previous ones not the last one

rotund obsidian
hot vigil
rotund obsidian
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i dont believe nunna that. if i'm aiming for chin and it drops 1millimeter its gonna not be a heady

hot vigil
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What?

jagged wagon
# hot vigil Slap some HV and you are good :)

Maybe, we don’t know yet, also if that is the case, what’s the point in having the remaining ammo types at all? I wasn’t too concerned till I saw what the drop was dozing to long ammo rifles. I realise they don’t what people sniping with pistols, but at this rate the pax will be skimming bullets across the floor to hopefully hit a leg.

hot vigil
winged skiff
# hot vigil Slap some HV and you are good :)

Thing is that shouldn't be necessary, it shouldn't have anymore drop than a caldwell conversion, infact if anything it should have less because it shoots a heavier bullet that realistically would lose less speed with range... but the frankly "less than below average IQ" move of using reverse physics in order to not have bullet drop be buffing long ammo even further, instead of just NOT adding bullet drop in the first place (nobody asked for it!), is just so goddamn infuriating I don't know wether to cry or laugh.

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They're butchering the game I love to please goddamn fortnite players

signal mural
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I can't believe that Fortnight would have bullet drop. Battlefield games did.

rotund obsidian
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fortnite pretty much only has drop on snipers and marksman rifles. Only weapons with a firstperson scope, and not all of them.

signal mural
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I just don't get the double standards expressed in people's concerns. Sure give a valid critique & say the drop seems heavy handed - maybe it is, maybe it isn't we will see in August - maybe even commenting and being concerned now will make them make a very careful pass over the new systems being implemented. But throwing a tantrum and crying "dead game" is way over done. If anything the updated backend that promises quicker changes and fixes without require a large update should mean that any future adjustments to bullet drop should come quicker than we are accustomed to all together. These changes add depth to the game and will require more skill than "clicking heads" - so equating this to more "casual" competitive shooters really makes no logical sense to me.

hot vigil
winged skiff
winged skiff
rotund obsidian
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while i dont think bullet drop was the right way to go about it, and I still doubt crytek's commitment to actually making long ammo less meta, it is DEFINITELY a good thing that they did this fucked up weight-based drop even if it doesnt make sense

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I'd love if they'd actually show us the drop on a compact/medium rifle, though, as comparison....

analog sigil
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Only thing i care about is vetterli fmj drop and winfield fmj drop

thin remnant
signal mural
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Yeah, and Hunt, despite having a lot of complexity and relatively steep learning curve can also be played like a casual extraction shooter. I don't think the inclusion of bullet drop & more realistic audio tells are going to "break the game" or make it more comparable to run-&-gun modern shooters.

cursive gulch
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Is anyone in actual shock about bullet drop? Like do they play their own game. What were they thinking? I'd be less shocked if they leaned into spellcasting traits or hero abilities.

empty oasis
empty oasis
cursive gulch
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Yeah but on console?

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The meta between the two is different

empty oasis
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But they balance them the same. Thats the reason explo ammo is so trash on pc

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Wish they'd separate the balance but 🤷‍♂️

cursive gulch
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For console we called it "explosive ammo summer" It absolutely broke the game because you would get stun locked.

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You couldn't aim back

dusky tapir
crystal plume
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A lot of the devs do in fact play the game that they are developing, often more than a lot of people here

cursive gulch
hybrid forum
cursive gulch
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Hunt's gameplay is an emergent sandbox from the plethora of lethal tools. The only way to balance playstyles is to change the lethality and usability of the tools. Bullet drop is just nerfing range reliability and buffing luck at the same time with infinite headshot distance.

tiny pivot
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idk why people act like instant headshot is a problem as if hunt isnt already full of luck headshots fmj shenanigans almost anywhere

queen jungle
tiny pivot
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like, the way i see it, the people who actually learn to get headshots at thos distances, will probably continue to do so and its still usually a ohk anyway

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it takes a lot of effort to hit shots at those distances anyway and i feel like half the people worrying about 200m instant headshot just stand completely still with no cover at random points during gameplay and get surprised when they get killed

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bullet drop has a myriad of other problems like wtf is going on with long ammo but the instant headshot is basically moot

unborn dagger
hardy coral
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wdym remove? Just equip bulwark

flat sandal
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one of these days someone has to explain how a weapon type is THE meta

empty oasis
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Meta in gaming stands for "Most effective tactics available" and refers to finding the most optimal way to win.
The mosin is meta, not because its THE best in any given situation (though it can be), but because its the most effective weapon when all situations are taken as a whole

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The combination of long ammo performance, reload speed, cycle time, damage, and easily usable iron sights have kept it at the top for years now, though the krag is giving it a run for its money after the buff

cursive gulch
# hardy coral wdym remove? Just equip bulwark

Initially, even with bulwark the damage wobble stun locked you and prevented you from being able to aim back at them. Dual uppercut explo at feet had a high enough rate of fire your screen just got slapped around, and when multiple hunters were doing this you were helpless. It was satisfying when they failed and I just taloned them with an Auger though.

rotund obsidian
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@midnight raptor #game-ideas message you do know you can just flip down the aperture to use the ironsight on an aperture variant, right?

midnight raptor
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i know that but the fact theres 2 different versions of basically the same gun and only one can have a skin is weird

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for the first 100 hours i played this game everytime i had picked up a wolfsbane i had no clue it was some aperture deal

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but my main point is that aperture sights suck for what they are

rotund obsidian
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i mean sure, but for five bucks, and giving you the ability to flip them down, I think they're kinda alright for what they are

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it's basically a panic switch when someone's shooting at you from a window 200m away, although I suppose the use case might change with bullet drop

empty oasis
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I find them excellent for peeking cracks myself

vocal anvil
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Is it a known bug that pulling out your weapon after sprinting with dark sight will fire it?

thin remnant
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#game-ideas message @midnight raptor If done right, apertures could be really handy with the bullet drop update, letting people more accurately shoot at longer ranges.

midnight raptor
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If done right

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The aperture sights used to be good but I wasn’t around for it

thin remnant
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yeah, well I suppose I'm hoping they do it right.

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#game-ideas message May I ask what caused the dislikes here?
I think something with this sort of concept could make the game much more interesting, but how could the idea be improved?

thin remnant
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I'd use the fuck outta that thing

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especially if it gets fmj.

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Uhh.. The only ones? You sure? You know the betterli?????

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the betterli is a bolt action medium.

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[vetterli]

empty oasis
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Thats because, with how many weapons we have now, introducing a new weapon that's distinct and doesnt overlap anothers niche entirely is rather difficult

uncut notch
flat sandal
# empty oasis Meta in gaming stands for "Most effective tactics available" and refers to findi...

Thanks for clearing that up 😄 That is the thing though, it can't be and it isn't. I understand that it is easily perceived that way because with short range loadouts you are screwed in certain map locations when the enemy keeps their distance. In others it's the other way around. I guess what makes it feel meta is that long rangers can more often choose. Yeah, so I'm not sure if it's meta but it sure can be campy if it's played in the internal long ammo meta way, so is close range.

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It ends your life unexpectedly too often, due to some guy of the enemy team that you didn't know was there. which is what bullet drop should hopefully address

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In that it is best due to MV. then there is 126 damage which should never be a thing or the fall of should bring it below 125 quite early.

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Anyways, it just bothers me when it is about who yells META the loudest in a game that is so very situational. Even more so if you would factor in skill level.

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Quite honestly, I think shotgun players feel insecure about the fact that they don't have to aim that good and lash out 😉

empty oasis
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I dont think you understood what I was saying or you ignored it entirely.
The mosin isnt the best in some situations, but it's the best with all situations combined.

That is the thing though, it can't be and it isn't. I understand that it is easily perceived that way because with short range loadouts you are screwed in certain map locations when the enemy keeps their distance. In others it's the other way around.
The Mosin isnt screwed in any situation

Lets say you rate things in 4 categories(Just the weapons, not counting secondaries or loadouts). Close, close-mid, mid-long, and long (these are just random numbers I threw out to illustrate the point. I'm not trying to start a ranking debate)
CnK - Close: 10, Close-mid: 5, Mid-long: 1, Long: 0
Winnie- Close: 7, Close-mid: 7, Mid-long:3, Long:1
Sparks- Close: 1, Close-mid: 3, Mid-long: 7, Long:8
Mosin- Close: 6, Close-mid: 7, Mid-long:8, Long:7

The mosin will have you well covered in all situations. It dosnt really have any significant weaknesses to overcome or account for.

empty oasis
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They arent just point in a general direction and kill aside from very close quarters because of this

flat sandal
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I simply think it feels more meta due to a lot of factors

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like solo snipers playing below their actual mmr for example

dusky tapir
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at least this was true until the recent Krag buff, so we'll see

flat sandal
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I mean, mosin dolch^^

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the dolch is silly

dusky tapir
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having the mosin as your primary doesn't really leave you wanting for anything in general

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with QM you can still fit a super close range option or bring an obrez and main shotgun

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I'm gonna play like Patrick Swayze now

flat sandal
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ammo pool isn't great

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but honestly man, I don't know if I ever get killed inside a compound by a mosin

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not even joking. I'm actually not sure

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also you can't ignore the price. you would have to only look and krown and king for a comparison

thin remnant
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Price becomes irrelevant eventually

flat sandal
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don't get me wrong, it's a strong gun but meta is just too situational and we don't have any data and can just speculate. Even if we knew all these numbers you mentioned. How many long vs mid vs short range fights are there? How likely is it for ppl to miss bars? What are the win conditions for ppl? And so on. I'm really trying hard not to be biased and I wouldn't dare calling something meta.

thin remnant
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are you arguing mosin isnt meta?

flat sandal
thin remnant
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its all mosin dolch isnt it

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or krag now

flat sandal
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Man, being a 6* sweat sure seems depressing^^

thin remnant
flat sandal
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So how then do you see "all mosin dolch"?

thin remnant
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and just seeing that they're overpowered

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especially dolch fmj

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that was super overkill

empty oasis
flat sandal
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No I do get that but if you would have to assess the meta overall you would have factor things like boss location and weather and stuff like that in. My point is that there are simply too many factors to be able to tell. Also I should say that the reason I asked was that people seem so 100% sure that it's super broken. Is the mosin meta? Just on it's own?

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If you can get close the freaking officer carbine is stronger

empty oasis
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Is the mosin meta? Just on it's own?
Yes

you would have factor things like boss location and weather and stuff like that in.
Mosin works in any of these situations and works well. You dont have really have to adjust your play to any of the factors with mosin like you would other weapons

flat sandal
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Team or no team is also important. Having the strongest long ammo in the team is probably meta, depends on the weather 😄

flat sandal
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But could you at least acknowlege that when you are short or mid range what matters is where the weapon in ranked compared to all others?

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cycle time and reload speed become important.

flat sandal
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well, I guess another case where one is supposed to just accept one point someone makes under accusation not to understand it while not engaging at all.

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If you factor everything in it is ultra hyper mega situational. Is it the best gun overall? Perhaps. Is it broken and should we complain about it. No. Personally I would like to see the strongest long ammo rifle somewhere around the Lebel

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I do feel kinda silly now for switching to my secondary in compounds 😉

dusky tapir
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#bug-reports-xbox message @smoky edge yo, I had this exact same bug on PC, except I was even more confused as I resupplied with no spare ammo so I couldn't catch it at first

I'm curious as to wheter you have auto-interact enabled?

analog sigil
# thin remnant its all mosin dolch isnt it

There is a quite bit of variety but its all very good tier loadouts like bow + long ammo, mosin dolch, rival officer, c&k uppercut, krag sparks, winfield + katana or util

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I see it so that krag is a lot stronger than mosin or berth or lebel right now

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The iron eye rpm boost is absurd and it loads 6 rounds absurdly fast when you remember to animation cancel at 3 and load 3

dusky tapir
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yeah the krag never had the damage to be meta... until now

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Mosin is probably more reliable at longer distances due to the damage and reloads faster overall

analog sigil
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With mosin its a bit too slow

plush pond
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Don’t most people just swap to secondary anyways

analog sigil
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Krag gets second shot out faster than a secondary would

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With iron eye

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Balanced

plush pond
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Fair but doesn’t mosin have better arm and leg damage making it better in general

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Idk I never see anyone out in the open enough for a two tap

analog sigil
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Slightly

analog sigil
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People are used to having at least 1.5 seconds to hide from long ammo

plush pond
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Cat_noted this adds up

slender fulcrum
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bro wtf with this game i get i lost internet for 30s and i connected back but why when the match was over it said Retriving Bag Info from the serve, and after it did it did not register my deeds in the match...5 kills and enemy kills, legit as if i just left game at start of the match it showed me info....nice game..

thin remnant
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Woah dude

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You're going terminator mode here

hallow ravine
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2 friends

thin remnant
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Aren't you not allowed to send usernames and accusations unblurred unless directly to the report stuff???

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I think that goes against that naming and shaming rule

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Idk

hallow ravine
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who is this my messages deleted?

thin remnant
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"naming and shaming" I think is the one you broke.

coral nymph
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Not sure if this has been beaten to death three times over here already, but if the bullet drop is going to be as severe as showcased in the latest trailer, we absolutely need to have adjustable iron sights in order for non-scoped weapons to have any realistic use past 60-ish meters. First make that change, and only then introduce bullet drop, otherwise, it will just instantly break the game. Otherwise, I think the trailer changes look pretty amazing 👍

thin remnant
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I really hope they tone it down a bit

molten helm
coral nymph
thin remnant
thin remnant
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I am an oce player btw.

molten helm
thin remnant
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There are other regions too, when you add em up it's a decent amount. So even if you have that frankly wrong belief, there's that.

molten helm
thin remnant
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Okay so why not take whatever has more players our of eu and na and make it so no other region can play the game? Stating that a region is irrelevant and shouldn't be thought of is silly

molten helm
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Well ive had at least a dozen people tell me that the game needs a better gamemode for learning the game and that bounty hunt is a waste of time. With the low player count, new players get to experience dozens of hours getting dumpstered by veteran players. Which is made worse because they have to run for 10 minutes before that can happen

molten helm
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soul survivor is not for new players lmao

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and soul survivor is the same shit

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its still 80% running

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I cant wait for the "I told you so moment" when they eventually add this

thin remnant
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So you want to add this new gamemode for new players, but invalidate concerns of other regions because they're irrelevant.

May I ask why they're irrelevant? Can't be because theres not enough because then new players would be irrelevant.

molten helm
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because all my other predictions have been correct.

thin remnant
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How would this gamemode help new players learn the game when it has nothing to do with the real game itself?

thin remnant
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Look at the poison vs immolator nerf. That was bad and they still did it.

molten helm
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you have no idea how many people called me armchair dev for this

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how many people jumped down my throat for even daring to suggest this.

thin remnant
# molten helm

Okay one how is other people calling you an armchair Dev relevant, two how is the Greyhound thing relevant, three why do you have to go through the effort to be unnecessarily disrespectful and say I eat glue xd

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Why are we irrelevant

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This is the same logic as saying wheelchair ramps shouldn't exist because people who can't walk are irrelevant

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HE LIKED HIS OWN SUGGESTION AND BLOCKED ME LMAOOOOO

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Man puts his suggestion in feedback discussion and blocks anyone who gives feedback that isn't agreeing with him HUL

coral nymph
# thin remnant Could need the iron sights yeah, but no, that bullet drop is not realistic and ...

Yeah, I don't disagree, I definitely would not want an exaggerated bullet drop, and if I had to choose between above realistic or below realistic drop, I guess I would prefer a lower one, but if we are going to have a hardcore mechanic like that, imo, it might as well be realistic, just because that's cooler. Not sure how HV and spitzer are gonna be balanced, definitely don't want them to be THE meta though.

crystal plume
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@thin remnant We used to have a system similar to that but they stopped doing so to avoid making people any false promises

crystal plume
thin remnant
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Could have something like an eye reaction just to show that it's seen but people would still probably misinterpret.

crystal plume
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Yeah it would not be ideal

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Feedback and community sentiment is read through the channels here and other platforms constantly either way

thin remnant
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Honestly I don't want it anymore Lol
Thanks you've convinced me and shown me another perspective

radiant river
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I've never seen a game add as many community suggestions as hunt showdown they definitely read stuff

verbal oar
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I would really like to see innate mouse and keyboard support on console. Xim and chronus is, and will always be a problem until the console manufacturers figure out a way shut it down, and at least this way we all have a fair chance against people who choose to use Mnk on console. Who knows, it might promote a more rifle/pistol based experience similar to pc rather than the campy, shotgun/melee heavy experience we have on console atm.

unborn dagger
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@thin remnant incendiary being on springfield is perfect for it. Fact that you're getting downvoted for that is mind boggling

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Especially when Sparks has incendiary

verbal oar
obsidian narwhal
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@midnight raptor I have to object to your post, in the sense that i absolutely only play the aperture variants of guns that have one.
My main weapon is the Lebel Aperture. Making the aperture a world spawn would be atrocious to me.
That said, I fully agree that you should be able to make the aperture a purchaseable addition to the base gun, so that you can use the aperture skins on the base weapon.

viral violet
#

Please switch back to the old clue graphics from pre alpha with the update, it looks amazing. the ones now looks horrible

tiny pivot
#

single funniest bait post ive ever seen

#

how is this not deleted

#

it would be SO fucking funny

frozen crater
#

its so profoundly written

queen jungle
#

Let him cook.

tiny pivot
#

Keep in mind : You are doing same things like dictator company called yager (the cycle frontier) now they are dead. They banned me deleted my posts now they deleted whole game from the universe. so don't do that ku like them or you will be dead like them as well.

#

actual divine comedy

lean estuary
#

Pre-Alpha was something special..

viral violet
#

it looked 100x better in 2017 and its not close

lean estuary
glass shuttle
#

So the next developer update is gunna be about a recoil rework and anti crosshair gen measures right? Funtasticicals cant wait to reinstall the game when the update drops

blissful jackal
#

crosshairs will still be helpful you will just need to accoutn for drop

glass shuttle
#

No rufua ya dufus
I mean persistent crosshair generators that cover your ironsight

#

Sorry for calling you dufus but couldn't resist

#

I have ideas on how to do it too
Would be easy and wouldnt affect the game

rotund obsidian
#

do you just mean a third party crosshair that's always onscreen

glass shuttle
#

Yarp

rotund obsidian
#

i'd be curious to hear ideas on how to prevent them but tbh i dont think theres a real way to block them out completely when some monitors can do it built in

#

at least, no way that doesnt also affect everyone else

glass shuttle
#

Dont need to block

#

Just need to make it so when you ads the ironsight sway isnt locked to the camera

#

Meaning when you ads the ironsight won't be dead centre of the screen

#

Making a persistent crosshair redundant

rotund obsidian
#

so yeah, no way that doesnt also affect everyone else

#

that sounds vomit inducing ngl

glass shuttle
#

Its in every other game

#

Hunts wep sway is locked to your camera

rotund obsidian
#

I can't think of any examples, most games i'm thinking of have weapon sway tied to the camera not the irons moving

glass shuttle
#

Which ia more vomity than the weapon swaying on its own

#

Hell let loose red orchestra tarkov insurgency the list goes on

#

What littlw sway there ia in battlefield isnt locked to your camera either

#

You see the sway in the aight

#

Sight

rotund obsidian
#

insurgency sandstorm doesnt do that, dont think the og insurgency did either?

#

its the same as hunt where the whole camera sways

glass shuttle
#

Yes it does lol

#

No

#

Incorrect

#

But the point is

#

Xhair gen gives a huge unfair advantage

#

And you cant block it

rotund obsidian
#

i mean i agree, it's an advantage

glass shuttle
#

So thw o ly thing to do is change wep sway

#

Make it that ads atleast doeant line up dead centre straight away

rotund obsidian
#

pulled up insurgency sniper footage and it's definitely camera-based sway. haven't played hell let loose but from this random video it seems to be the same. at least, for normal sway and not changing stances and stuff

glass shuttle
#

You talking about looking down a scope?

rotund obsidian
#

yea

glass shuttle
#

Sorry

#

I mean ironsights

rotund obsidian
#

Are irons different, for some reason? that'd be odd

glass shuttle
#

The gun sways separately fro. The camera

rotund obsidian
#

I know insurgency does that for hipfire where the barrel moves based on your camera movement and it's not centered

glass shuttle
#

Unless im completely malaked in the head i was sure it did

#

But to your vomity point
I find the whole camera moving worse

rotund obsidian
#

while aiming down sights, hell let loose is also always screen centered, the entire camera sways with ironsights

#

theres a bit of wobble when walking but it only moves a few pixels back and forth, it seems

#

red orchestra definitely moves the gun though, so you were right about that one

glass shuttle
#

Lol 1 outa 5 aint bad

rotund obsidian
#

that does look like it'd give me motion sickness though lol

glass shuttle
#

The game already has alot of head bob so not sure why that would then give ypu motion sickness

#

I mean when ypu use a shot your head flicks back like you're attempting a backflip

#

Or vaulting and swing weapons

#

But anyway back to the point
Xhair gens are a problem and thats my idea for a fix

#

Someone mentioned how xhair gen could help with bullet drop too

#

Which definitely shouldn't be allowed

thin remnant
thin remnant
unborn dagger
#

@graceful marsh It's been shown in the UI video so its most likely being added to console

graceful marsh
#

oh sweet. cant wait to see that come out with the new graphics update!

unborn dagger
#

Indeed!

flat sandal
#

#game-ideas message @slate spindle
Love the idea a lot. It just should be holding a button and mousing over, that quickly becomes second nature. Or holding and pressing a button as you labelled them. Definately not ESC to close 😄

#

Then hire some voice actors and let them make lines for every single skin

rotund obsidian
#

@wild vortex #game-ideas message in the shooting range, when you ping something, it'll show the distance marker to it. The map is 1000m wide and 1000m tall, if that helps. A grid on the map to estimate distance would be nice though

#

@verbal oar there already is aim assist for controllers on console

flat sandal
#

#game-ideas message @cerulean jungle
That would be so awesome. No idea why it isn't in the game. It could also serve as a foundation to gradually build on for so much great stuff

verbal oar
#

Most ppl have it off because it sticks to barrels and lanterns as well

rotund obsidian
#

Unless they completely redid it and removed the existing assists when they added the newer rotational aim assist, I've seen videos of it working on players standing still, it's just somewhat subtle.

verbal oar
delicate inlet
#

hey every one , does any body know how to fix the audio problem? I can't hear anything as loud as before and every time I have to alt+f4 the game and run it again to fix this issue...

flat sandal
# delicate inlet hey every one , does any body know how to fix the audio problem? I can't hear an...

I remember someone else had that problem here. if it wasn't you maybe search for it here. maybe you are lucky. otherwise it seems rare and it potentially some conflict with something you installed recently? Try reverting? Would you describe yourself as an experienced user of windows? Is hunt showing the correct audio output in the settings? Idk, make a backup of the settings file and delete it? Really not much to go by 😄

#

the file should be somewhere in appdata, maybe something is messed up there and you should delete and rebuild it to see if it fixes it. I assume the game would make a new one by itself. Do make a backup though.

#

did you verify in steam. is it steam?

#

Are you saying it starts out fine and then the sound suddenly just goes quiet? That would probably be something interfering. some program like skype that is allowed to make stuff quiet. Try closing down all background tasks that you don't need.

#

anyway, that's what I got for brainstorming rn. good luck 😄

delicate inlet
#

yes I did verify the game for 5 times now ;D and this problem accured to me after 3k of game play .. and I can't find a way to fix it on youtube or reddit , so I wanted to give it a shot here ... thanks anyways

thin remnant
delicate inlet
#

if I want to describe it the closest way I can so u can understand it too , immagine having a bucket on your head and trying to hear people

thin remnant
#

Oh nvm lol

delicate inlet
#

lmao

thin remnant
#

Thought it was just stuff is quieter

delicate inlet
#

yeah

#

it is

thin remnant
#

It echoes like Ur in a tunnel?

dusky tapir
#

make sure Windows mixer is not ducking HUNT

delicate inlet
#

yes sir

#

exactly

thin remnant
#

Does it echo like you're in a tunnel or is it literally just quieter with no other effect

#

Ok cool

delicate inlet
#

i bearly hear foot steps

thin remnant
#

But turning your volume up doesn't fix it??

delicate inlet
#

no

thin remnant
#

How so

delicate inlet
#

I have to alt+f4 to fix it

#

even closing it normaly won't help

thin remnant
#

But what makes it so turning your volume up doesn't fix it??

dusky tapir
#

are you turning your volume up in-game

delicate inlet
#

I wish I knew... ;D I start hearing people when they are like 2 steps far from me or I cant hear hives anymore ... or even zombies barely make a noise when I kill them

delicate inlet
thin remnant
#

Ok so I have an idea you should try idk if it'll work.

#

Are you seeing my messages

delicate inlet
#

the thing is , now its ok , because I force stopped the game 1 time , but I don't want to do it every time I wantt to play the game , It's just annoying and not normal

dusky tapir
#

then may I suggest once again checking your volume levels in windows - Discord or some other software might be forcing HUNT to be lower

thin remnant
delicate inlet
#

I have it open

thin remnant
#

And have the bug happen

#

Can you somehow make it happen again?

dusky tapir
delicate inlet
#

no its fixed now I dont have the problem like I said

thin remnant
cerulean jungle
thin remnant
#

#game-ideas message can I get some insight into why this is disliked?
I think a land roaming boss would be cool and good for the game, how can this concept be improved or what's a better one?

Hope the link works this time

flat sandal
flat sandal
thin remnant
#

@lyric compass hey I have a feeling your feedback is gonna get removed it has no description and isn't really feedback at all

Just warning u

vagrant dust
#

Title: I think we will need a new ammo type with the new bullet drop system.
Des: I know that bullet drop is for buffing snipers vs normal weapons because with the drop normal weapons don't see the hunter if aiming above. But, also it will make very very difficult to land a shoot in the head from a sniper distance with a sniper rifle and even more if the target is moving ... This is because if you have to calculate the distance of the bullet speed and also the bullet drop ... I think it is too much for hunt that if you miss the shot, you reveal your position and probably you can't shot again from the same place. What about create a new ammo type just for sniper rifles variants that will have none or almost none bullet drop ?? I think this would be a solution for snipers. If not it will be very hard to use them. Sometimes it is hard already.

left rose
#

bullet drop is introduced to make sniping harder. An ammo type that negates that makes no sense.

radiant river
#

^^^

#

if anything give spitzer better bullet drop and then remove it from snipers

clever pebble
#

Can anyone explain this to me?

left rose
clever pebble
boreal obsidian
#

Would 2 pellets do 31 damage and his arm should be highlighted

left rose
#

arm and lower torso is highlighted

#

not much cuz it's like 1 pellet but hightlighted nonetheless

boreal obsidian
#

He’s 5 meters away more than 2 pellets should of hit if any did seems weird

left rose
#

quite common apparently given how often I've seen basically the exact same claim

#

basically a consolation hitmarker despite being not on target

thin remnant
#

The hipfire crosshair for shotguns is usually much bigger than the real spread which leads to some confusion and missed shots

analog sigil
trail carbon
#

@vagrant dust I don't think we should add an ammo type that negates bullet drop for snipers. The entire point of bullet drop was to stop people from reliably sniping from 200+ meters away.

clever pebble
trail carbon
#

Also, I believe that it shouldn't reduce bullet drop

#

:(

queen zinc
#

At 5, 6 star MMR, i RARELY see “snipers”

General long ammo? Sure
But ive never really felt out gunned v long ammo with medium/compact unless I actually somehow get stuck in a long range fight with no ability to move/flanm

#

Imo, long ammo is a bit dominating meta wise, but everything is viable

#

I feel this is an overreaction to long ammo presence

thin remnant
queen zinc
#

I distinctly remember when shotguns were meta, and it was awful

Yes, shake things up, but SMARTLY

#

Ways to nerf long ammo, without stupidly making long ammo the least accurate at range:

ADS penalties for "heavy weapons"

Movement penalties for the large rifles

And so on

#

Numerous ways to mix it up

thin remnant
#

Crown and King slugs is still annoying lol

But yeah I wouldn't say it's as meta as mosin for sure

queen zinc
#

Annoying, yes
But its also $900+

#

Cost is a factor in balance

#

Something expensive should be more powerful than something cheap

#

Within reason

thin remnant
#

I agree that there are much better ways to balance long ammo than bullet drop.

#

But at least they're balancing it a bit lol

rotund obsidian
#

cost is a factor in annoyance imo. shit like crown slugs, avto, nitro, dolch should be expensive cause it's frustrating to die to and annoying to play against. they shouldn't be more powerful than the rest of the weapons roster because of a pricetag that doesn't matter inside of a match.

thin remnant
#

Bullet drop isn't that horrible imo, at least I can't say that it is yet.
The showcase we got so far makes it look actually awful, but it may be improved.
Imma try it

#

Id rather they just not but I'll adapt

#

Buff medium ammo btw))

upper hearth
#

fix jumping over fences, for the love of god. You miss the animation and you just stand there like an idiot.

thin remnant
#

#game-ideas message Curious about why this is disliked [blah blah blah I like the idea and want to improve it, I wish there was a slang word for "Why don't you like this and how can I make it better"]

thorny spindle
thin remnant
#

medium ammo with 107 damage could be cool, fast followup shots like a rival because of multiple barrels

#

thanks for answering btw <3

thorny spindle
#

Yeah, it’d probably just end up being annoying on both ends. You’d bank on a ohk and not get it outside of its range, or be killed by something around the corner you don’t expect

#

You’re welcome :3

thin remnant
#

So what would be better, something with sparks damage in really cqc, or just an average damage pistol specializing in fast followup shots

#

I feel like sparks damage would have more potential to be unbalanced or annoying but would make it more niche and unique

#

On the other hand regular damage and medium ammo but better dropoff is probably the safer route

thorny spindle
#

fast follow-up shots. There’s no really fast medium ammo pistols and having one with four shots would be cool.

thin remnant
thorny spindle
#

Yeah :)

thin remnant
#

Thanks a ton man 1HuntLove

thorny spindle
upper hearth
# thin remnant sorry i dont understand what you mean, whats the issue here

If you are running towards a fence and dont hit the time right your character will fail to leap over. Sometimes when in a rush you leap try to jump over again quickly only for it to fail again. Then on the the animation finally goes. But in all this time, if you're being shot at, youre basically fodder.

thin remnant
#

maybe they should have an auto-vault option where holding down the vault key will make you automatically vault when available [only really works if your vault and jump keys are separate ofc]

upper hearth
upper hearth
# thin remnant well dang

Been like this since day one but it always pisses me off when im running from somebody and this is why I die.

#

failed parkour.

thin remnant
tribal wyvern
# queen zinc Annoying, yes But its also $900+

Yes and no. If you're a meta slave, you're not sitting at 20k, but 200k-1mil.
People who dominate with meta weapons doesn't worry bout money whatsoever.

I run whatever i want, plenty of uppercuts/dolches donated to the bayou. never leaving the 195-205k $ area.

#

Meta needs to be shaken up.
Winfield/machete was meta at one point

queen zinc
#

Thats a seperate issue

Ive argued for an economy reset, to balance things out, and/or introduce a hunt-dollar cap

So players are never TOO far from bankruptcy

tribal wyvern
#

I've considered it aswell. A cap and some sort of money reset.
I believe crytek expected people to prestige alot more often, reducing your cash to like 4k.
But far to many just don't.

#

But it's not entirely separate though, as you need to factor in reality.

#

You can't just ignore the broken market and say "ye well money is a balance factor."
Clearly it's not.

#

If i can buy hundreds of Crown and kings and still be fine, the price isn't balancing shiet.

thin remnant
#

Limb pen was a blessing from the hunt heavens

tribal wyvern
#

hehe

thin remnant
#

at least machete had a use XD

tribal wyvern
#

Bullet drop can be added, but it can also be removed.
So, if people can stop doomtalk the game. Try the bullet drop, give it a fair chance, see what else information Crytek shares.

And if it sucks, THEN complain.

thin remnant
tribal wyvern
#

Not just go "bullet drop kills the game, we're doomed, RIP Hunt."

thin remnant
tribal wyvern
thin remnant
tribal wyvern
#

I didn't play that far back, started mid scrapbeak event, managed to get plague boi 🙂

thin remnant
#

honestly though, the bullet drop shown to us so far in the video seemed a bit extreme, but if they tone it down a bit I'm more than willing to try it.

#

I think it'll be amazing and fun IF done right.

tribal wyvern
#

over 200m distance

thin remnant
tribal wyvern
#

At 200m the drop has to be quite drastic.
Otherwise theres no point in even adding it.

thin remnant
tribal wyvern
#

Also idc how real life is

thin remnant
tribal wyvern
#

I wanna know how ppl can argue "bullet drop is unrealistic" but 0 bullet drop is 100% fine.

thin remnant
#

Shooting at that distance, it's not that your gun model will obscure your view with irons, you'll literally be looking so far above the enemy that they're not on your screen and wouldn't be without a gun model
That's crazy, 200m isn't THAT long

tribal wyvern
thin remnant
#

Make it 3 quarters of what we were shown and I'm perfectly happy.

Also judging from the stats, revolvers are getting insane bullet drop and idk how I feel about that.

tribal wyvern
#

Ye the pistol bullet drop is worrying, 10m ?

thin remnant
#

It'll make the gap between shotguns camping in a building and snipers camping outside worse imo

#

because the shotgun users cant take long range shots anymore

tribal wyvern
#

It will be easier to dodge bullets tho

thin remnant
#

unless the shotgun users run quartermaster and winny hv i guess

thin remnant
#

very dramatic judging from stats

tribal wyvern
#

ye, i think no weapon should really need to factor in bullet drop until 50m. So we can have good compound battles

tribal wyvern
#

I think it retains whatever it has

thin remnant
#

GOSH ALRIGHT YEAH IM IN, MAKE IT SO BOW ONLY DROPS AT 50M XD

tribal wyvern
#

xd

thin remnant
#

but yeah i agree

#

compound battles should be uneffected by bullet drop [mostly, with obvious exceptions]

#

but overall im hyped for bullet drop as long as its done well

tribal wyvern
#

@fair rover Wanna know why no one is "asking" for bullet drop or praising it?
Because we DON'T KNOW how it will work in every distance for all weapon & types and special ammo.

We've seen like 1 or 2 clips of it. One was at like 225+m from Fort to Sweetbell.

And it's extremely easy to just bash everything and anything.
A bit hard to praise something we do not yet know how it works.

or do you know something else the rest of us don't ?

tribal wyvern
#

@fathom hinge Just play alot of solo, get necromancer, die 5 times every game.
You'll be down to 3 star in no time. And don't need to face any high ranking players.

Best to do it now before August when Necro won't let you do it anymore.

#

And play vs trio so you face the lowest amount of mmr.

#

If you take a legendary hunter for 100$ you will always get enough trait points for Necro, bring a knuckle knife to deal with AI and just suicide to players.

#

If you care about KD, do quickplay or "soul survivor" and suicide there.

hot vigil
#

@thin remnant just some feedback on the Howdah, you are suggesting a medium gun that:

  • Has better damage than the Vetterli Cyclone.
  • Has better fire-rate than Vetterli Cyclone.
  • Has better spread than the Vetterli Cyclone.
  • Has better reload than the Vetterli Cyclone.
  • Has better price (half or more!) than the Vetterli Cyclone.
    And is a pistol.
#

Dunno man, that seems a little fucking broken :V

#

And it can two-tap arms up until around 23-24m :V

thin remnant
thin remnant
#

Because in the second one I specified to give it under 125 damage if balanced

#

Plus worse sway and velocity/drop

#

Is that still broken (genuine question)

hot vigil
hot vigil
thin remnant
#

Around or under

hot vigil
thin remnant
#

But I see your point and will edit the message to specify to absolutely not give it 125

#

Oh also medium pistols have worse dropoff right? Like the steepness

hot vigil
#

Basically, Spitfire is the "the medium officer".
So if you wanna fire faster, you deal less damage, if you wanna deal more damage you fire slower.

hot vigil
thin remnant
#

Wait does dropoff steepness vary between guns or only ammo and size

hot vigil
#

But if you look at the chart here (might be a little outdated), you can see that Pax and Vetterli follows close enough.

#

(until the 40m breakpoint ofc)

thin remnant
#

Is it balanced now or can you spot more issues

#

that's a long message HatEyes

hot vigil
# thin remnant Is it balanced now or can you spot more issues

Took a look at it, but honestly if I should do a take on it it would look like this:

Name: Lancaster Pistol (more correct than a Howdah Pistol).
Stats:
Cost - N/A
Capacity - 4/12 medium bullet.
Damage - 120
Cycle Time - Around 1s (most unsure about this one)
Vertical Recoil - 16
Spread - 45
Sway - 128
Reload Speed - 4 seconds (from empty)
Muzzle Velocity - 230m/s

Basically you get high damage shots, but slow Muzzle Velocity and high recoil.
It is kinda a mix between a Pax Trueshot (recoil and damage) and Spitfire (Fire rate).
The low ammo count and in the gun (and reserve) makes missed shots less forgiven, but the 120 damage means you can 2-tap, upper-chest + arm, up to 40'ish meter.

The hardest balance point for me is if it should be closer to Spitfire (0.6s) or Pax (1.4s) when it comes to cycle speed.
Think 1s cycle speed puts it in a good spot where it out mucles the Pax, but doesn't makes the Spitfire irrelevant.

thin remnant
#

and youre right lancaster pistol is a better name

hot vigil
#

Also recoil could be reduced down to 12-14, but that is smaller fine tuning.

thin remnant
#

but isnt spitfire kinda just better there

hot vigil
#

No, spifire deals 107 damage.

thin remnant
#

I feel like that's not super important

#

Spitfire still kills with a torso and limb hit right?

#

how often are you hitting limbs twice in a row

hot vigil
#

Also on the cycle speed/recoil, think it can be balanced two ways:

  • 0.8s cycle speed, 16 recoil.
  • 1s cycle speed, 14 recoil.
  • 1.2 cycle speed 12 recoil.

So lower cycle for lower recoil.

hot vigil
thin remnant
#

but i'd rather 0.7s, 18 or something like that

hot vigil
#

(except for Dolch, but fuck that gun)

thin remnant
#

isnt spitfire 0.8s?

hot vigil
#

Nope, 0.6s

thin remnant
#

oh

#

wiki lied to me

hot vigil
#

That said, we can give the Lancaster 123 damage, then it can 2-tap arms up to around 20m.

#

Oh woops

hot vigil
thin remnant
#

Oh

#

i just edited it LMAO

hot vigil
#

Then I for sure will keep the Lancaster 123 damage, 1s cycle speed and 14 recoil.

#

So more kick, slower, but you can 2-tap arms at 20m.

thin remnant
#

In my opinion the lancaster should have similar cycle time to spitfire, less ammo and worse recoil but better damage

thin remnant
#

I feel like i dont tap arms that much though

#

idk about other people

hot vigil
hot vigil
thin remnant
#

I wonder if the lancaster getting good muzzle velocity would be realistic or good balance 🤔

hot vigil
#

Naw then it starts doing too much, think making it a 20m fairly quick, damage beast is where it should shine.

thin remnant
#

now im considering whether i should make a 3rd concept message coming across as a desperate for attention brat or just edit my current one lol

hot vigil
#

Like how I have said where I want the weapon to shine, then people, even if they think it would be better than another gun (this case the spitfire), they can at least see the thought process and where to tweak the gun to align more to your fantasy of the gun.

thin remnant
#

tyvm

#

Question by the way, do you agree with the rough idea of adding a lancaster to hunt?

#

imo it'd be cool and fit the game well

hot vigil
thin remnant
#

I suppose it would of course still have the tiny advantage of not having to pull a hammer, which could be handy

#

anyway thanks you're always really helpful

hot vigil
#

You're welcome!

hot vigil
thin remnant
#

absolutely recoil would be very important

hot vigil
#

Due to how the iron sight will more or less stay in place after each shot

#

Also I misremembered again, Derringer in hunt does have a hammer lmao

thin remnant
#

more like the bornheim/dolch benefit

hot vigil
#

Officer and Dolch!

#

Yeah

#

haha

thin remnant
#

and officer yeah
and narmy my beloved

thin remnant
#

you won't have to reply quickly so if i do dont feel pressured

hot vigil
#

And thanks, I like to believe I have an eye for balancing, but there are a lot that would disagree :V

hazy kestrel
#

Why bulletdrop and damage drop on guns now?

hot vigil
# hazy kestrel Why bulletdrop and damage drop on guns now?

There have always been damage drop on guns :)
And bulletdrop, well... we haven't gotten the reason from the devs, but I think it is added for two reasons:

  • To shake up a 6 years old game and meta.
  • To lessen the effectiveness of long range play plans, making it require more skill to execute.
hazy kestrel
flat sandal
#

they gave the reasons in the video

hot vigil
flat sandal
#

just mildly cryptic but generally clear

#

will try and find the quote

hazy kestrel
#

Whatss not old or new?

#

Bullet drop is added now, damage drop was already there?

#

Whats the difference?

flat sandal
#

"This notable change greatly mixes up weapon balance and the established meta"

hot vigil
# hazy kestrel Whats the difference?

Just trying to understand why you refer damage drop as "old" :)
Nevertheless, while bullet drop weren't something I was expecting nor wanted, I don't mind it and I like the idea of how it makes other weapons beyond long ammo more viable :)

hazy kestrel
#

The damaghe drop been in game for longer.

hot vigil
hot vigil
hazy kestrel
flat sandal
#

yeah but I guess thats's the aim. the drop off of long ammo looked pretty strong on the latest video

hazy kestrel
#

To me this is like adding a 6th playewr in Dota.

hot vigil
hazy kestrel
#

Significant change to playstyle. Which I never liek in games. It can change it os much Its not as fun any longer

hazy kestrel
#

This is a core mechanical change.

hot vigil
hazy kestrel
#

Action type?

flat sandal
#

ah yeah

hot vigil
hot vigil
hazy kestrel
#

I think peopel should make new games instead of changing a product I bought and knew what I had. but thats my opinion 😛

hazy kestrel
flat sandal
#

the biggest plus is that they have more freedom in balancing. e.g. nerfing the pocket rifle stuff

hot vigil
hot vigil
hazy kestrel
#

Live serivice is horrendous really. I bought this, its not a Free to PLay game!

hazy kestrel
hot vigil
flat sandal
#

but if it's not live service, it's a dead service 😄 simple really

hazy kestrel
#

WTF, guns have what range now?

hazy kestrel
hot vigil
hot vigil
hazy kestrel
hazy kestrel
hot vigil
flat sandal
#

the drop range of 15m on some pistols means that is when they start to drop

hot vigil
#

So dunno what you expect

hazy kestrel
flat sandal
#

85m on springfield, just for an idea

hazy kestrel
hot vigil
#

But like

#

It is multiplayer only with always online, connected to one central server.

#

Doesn't get more live service than that

hazy kestrel
#

Sure, but its not sold as live service. Live service implies thigns that in myu opinion, is cancerous to gaming.

hot vigil
#

It is live service

hazy kestrel
#

Neverwinter Nights Enhanced Edition is also mainly an online game, but its not a live service game.

flat sandal
#

you can stop playing, that is then what would be the case if they didnt turn it into one

hazy kestrel
#

You guys really need flavour of the month patches to keep playing a genuinely good game?

#

We dont need to play a game 24/7.

#

Its just corpo greed wanting us to grind

flat sandal
#

Idk, i feel like this here is obvious

hot vigil
#

Crytek's plan is to treat Hunt like how Epic Games handles Fortnite, where new chapters (and the three-month seasons within them) essentially function as sequels unto themselves. "[Epic]...radically overhauled a whole, giant part of all its systems, but they just called it chapter two. That seems to be more the trend that we'll follow when updating Hunt."
Hunt devs wanna mimic fortnite in structure

#

It is by all means a live service game

flat sandal
#

urgh

hazy kestrel
#

Lol nice, Fortnite.

#

F'ing greed.

hot vigil
#

I wish Hunt had custom lobbies and dedicated server options

flat sandal
#

there is stuff I really dislike about modern live services but you can't deny that they make things possible that otherwise just wouldn't be

hot vigil
#
  • modding tools
hazy kestrel
#

It does change, not the same game 😛 Thats what im saying. If I buy a product, I would wish it not to add a ton of cashshop crap. But gaming these days jsut keeps getting more and more corporate.

hot vigil
#

Bc I would like to see how people could balance and mod this game.

hazy kestrel
flat sandal
#

can't decide if I should hope for custom lobbies next patch or not

hazy kestrel
#

Not gonna happen.

#

But we see.

flat sandal
#

or them breaking the mold and finding an alternative to battle passes

hazy kestrel
#

God no 🤣 Its already tedious.

hot vigil
hazy kestrel
#

Yeah and it been 5 years or so by now?

flat sandal
#

much of that was the upgrade looming though

hot vigil
#

Ez

hazy kestrel
#

We see different upon things. Anyway, good talk. Take care fellas.

flat sandal
hot vigil
stuck blaze
#

After last update hunt dropping fps to 30 at any settings. How to fix it?

hot vigil
stuck blaze
hazy quartz
stuck blaze
hazy quartz
#

hm that's weird :/

stuck blaze
subtle lichen
#

Can't remember if DRG does the same, but it's great if so.

rotund obsidian
#

DRG passes are all free anyhow. They recently re-implemented them all with the ability to progress the one of your choice, although initially all the loot went into other loot pools.

delicate inlet
#

hey guys I just got this hunter that I have never seen from tribute and I cant recruit him again and can't find him from legendary hunters

#

Vaquero

#

him in the main menu

subtle lichen
#

He's possibly one of the new skins that will launch with the update. You won't be able to recruit him until then but he will be unlocked and waiting for you come August 15th.

delicate inlet
#

ah cool! Thanks

subtle lichen
#

#game-ideas message @fierce kindle No offence, but that's a horrible idea. It's like a social credit score that you have no control over. Imagine someone rates you low because you are using an off-meta loadout, or a skin that doesn't perfectly blend into the shadows, or any other number of perceived slights. It's ripe for abuse.

subtle lichen
#

Your updated idea is better, but you'd need to have it be limited to a relatively small number of people. Otherwise matchmaking would be even more of a nightmare than it already is.

#

Even then though, the idea that someone could be effectively shadowbanned without realising is not cool.

hot vigil
#

@manic plank making bullet drop based on MV instead of weight is missing the point of why they are adding it to the game to begin with.
Beside, bullet drop is ALSO based on MV ontop of bullet type/weight.

manic plank
hot vigil
subtle lichen
#

You're playing a game with zombies in a timeline that didn't exist.,

manic plank
thin remnant
subtle lichen
#

I'm not trying to be confrontational. But have you played with it yet?

manic plank
hot vigil
subtle lichen
#

Seems everyone has an opinion on something that isn't even in game yet. You may well be absolutely correct in that it feels awful, or any other number of criticisms people have of it so far. But nobody has actually played the game with it in yet. I would suggest holding off on judgement until then.

subtle lichen
#

And you can guarantee that people will let the devs know what they think of it shortly after release.

hot vigil
manic plank
subtle lichen
#

Could probably pre-emptively rename the feedback channel to bullet-drop-hate

hot vigil
#

That is literally missing the point of why bullet drop is added like it is.

subtle lichen
#

Couldn't you say that the larger bullets have more air resistance and as such might have a more severe drop off past a certain point?

frozen crater
#

honestly, crytek should just make up a voodoo reason for long ammo dropping more rapidly than the alternative ammo types

manic plank
subtle lichen
#

Air resistance isn't to be messed with though. The amount of energy required to push a larger projectile through the air is not to be underestimated.

manic plank
#

I just rewatched the bullet drop video. They say it’s for balance. Besides the point that this game doesn’t need and didn’t ever need bullet drop, this won’t change the meta. In their original statement that is in their website they state that they didn’t add bullet drop because the average fighting distance is 50-75m. They also state that they didn’t want hunters to have to make another calculation to get a kill.

subtle lichen
hot vigil
subtle lichen
#

Times change. And the current meta means that long ammo is overwhelmingly meta to the point that if you can afford it and take anything else, you may as well be trolling. Or so I'm told.

#

If they can make sniping more difficult, then sure why not. It's not as if you have much of any chance against one at the moment anyway.

thin remnant
manic plank
#

If you have enough powder to make the bullet go out the barrel it will go farther than small ammo.

spice flint
#

i suggested nordic hunters and people hella downvoted me and now look where we are 🥱

hot vigil
#

Sure, like I get it ain't realistic, but besides that, I don't rarely see any other arguement against bullet drop.
And if that is the only thing that concerns people, I dunno, feel like Hunt have never been t he game to come for for sake of realism.

manic plank
#

I mean if you’re going to add bullet drop, fine. But when it comes to distance a bullet (whether it be small, medium, or large) is not going to experience a lot of bullet drop at 200m like shown in the bullet drop video. Maybe small ammo will experience some, but it depends on a few factors.

thin remnant
#

My real concerns personally is Spitzer and hv being even more meta and, from the stats, pistols getting way too much drop

#

Not against bullet drop ftr

hot vigil
hot vigil
thin remnant
#

I'll still be an fmj main lol

floral storm
#

How to report someone being racist?

thin remnant
#

If it was in game

#

!report

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

Please note that you can still report people even if you don't have their SteamID by providing your own SteamID, time of the incident with a time zone and region. Hiding statistics/profiles does not prevent reporting.

trail carbon
# manic plank I mean if you’re going to add bullet drop, fine. But when it comes to distance a...

I mean, in Hunt's case, it's absolutely a balancing factor, as long ammo has needed a reason to not be picked for a long time now. However, in real life, the larger the bullet, the harder it drops. Larger rounds usually reach a higher overall velocity, which causes them to get further before dropping, but once they start dropping, they drop fast. So yes, it would make sense for long ammo to start dropping fast at the ~80 meter mark or so

#

These are not modern weapons with modern cartridges

manic plank
manic plank
#

It’s not a lot of drop, 12cm is 2.5 inches

trail carbon
patent valley
#

Yeah that’s a test done with ammo from 2002 the ammo from the 1800s shown in hunt has a no drop range of about 208 meters if you got a good round according to historical tests done by American engineers

#

Hope that helps

#

And yea hunt is not perfectly accurate

analog sigil
manic plank
river zephyr
#

@pseudo stream just saw your suggestion for dead hunters to choose to play as a zombie. I know it got down voted by the majority but I think you're on to something. I've seen it done in a previous zombie game and it made the game so much more intense.

What I'd tweak is that you don't become a normal zombie but a "stalker" with speed equal to a normal hunter. You can only melee with fists/claws but maybe you can pick up world items to use. When you get close I'd say you aren't outlined in darksight but the edges of their screen go orange in darksight when you're nearby.

Could be a terrifying way to increase the pvp aspect of the game AND scratch that itch that so many of us have had wanting an enemy besides hunters that actually stalks you.

Either way, your post inspired the thought.

pseudo stream
#

Thx @river zephyr, i knew that was controversial idea and ppl prolly gonna down vote it. I remember that i was really surprised when i suggested to add "lobbies for friends only" and ppl was like 7 yes to 27 no. I thought everyone would like to play only with and vs friends sometimes

hazy quartz
trail carbon
#

@floral nova I actually really like your suggestion for changing dualies. I think it would be better than the current concept. Since, with your idea, running dual pistols effectively only increases your ammo before you uave to reload. Whereas current dualies have a lot of issues, namely being heavily dependant on RNG to be useful.

thin remnant
trail carbon
# thin remnant Not against bullet drop, but source?

Bigger bullet = more mass = drop faster. That's how it works. Older bullets did not go quite as fast as modern rounds. Now, the drop these older bullets had wouldn't be as exaggerated as will be in Hunt. That is more of a measure of balance though

thin remnant
thin remnant
#

Are you referring to air resistance

trail carbon
#

That's how physics works

#

heavier thing falls faster

thin remnant
#

Nah bros joking

#

You know that's a myth right

#

Heavier things lose their velocity faster in the air/are harder to move, therefore starting to fall faster, but bigger bullets are typically filled with more powder so that balances out

#

Go drop two things of varying weight at the same time(not something like a feather, that falls slower because the air holds it up,) and tell me what happens

#

I think you're referring to air resistance or smth

trail carbon
#

well yes, I see I phrased this badly

thin remnant
#

When drop hits imma just imagine they filled long ammo with an insufficient amount of powder for some reason and the high velocity is just bayou magic

#

I'm fine with trying out the long dropping faster thing

trail carbon
#

Yeah, I was thinking about it slowing down sooner and falling quicker

#

brain bad

thin remnant
#

You're alg

#

Physics are interesting :>

#

But yeah I think the thing that makes it hardest to believe is the combination of high velocity and strong drop

#

Hold up does horizontal velocity decrease ingame the longer the bullet is in the air?

#

Like does it continue moving at the same speed horizontally despite dropping vertically

I imagine not
Idk if you know probably not either lol

unborn sandal
#

If you want to talk about air resistance long rounds are much more aerodynamic than compact

thin remnant
#

I don't mind too much about the realism anymore

plain yarrow
#

Is it true that Crytek’s original intention for Hunt Showdown was to be a slow paced game for example using stealth and more long range fights? Do you think this is a reason for bullet drop? To make people play different?

thin remnant
trail carbon
floral nova
#

Galileo rn

#

btw the important things are fun and ux. Sometimes a realistic thing is more predictable and thus more easy ux. Sometimes a realistic thing is not fun.

jagged wagon
trail carbon
remote ore
#

they explicitly said that the impact of bullet drop on spitzer ammo will be limited, compared to standard long ammo, so it's definitely NOT a sniper nerf

upbeat axle
#

WHAT is with the amount of boxname asians on the servers today/yesterday

#

seriously. back to back games where all i see is boxnames.

remote ore
#

at best it's a counter-sniper nerf

flat sandal
# hot vigil Again, DRG and Helldivers 2 have no FOMO

Yeah if you never get locked out it's better. I still don't like this disconnected grind that makes you hate play for the wrong reasons. Progression, even if it is just for cosmetics, should feel meaningful. For example by grinding reputation for factions to unlock skins for that faction by completing tasks that make sense. If you had basically packages that you can always buy and which would successively get released every event and which give you a specific set of challenges. It may get too complicated to create challenges that make the gameplay better for everyone. I would totally like to be able to sit a pass out, focus on lawful or whatever and do the others whenever I feel like a different style. Not sure if this made sense 😄

#

simple, stupid, random example would be that you simply harvest teeth or ears of dead hunters when grinding a demented pass, idk

#

eyeballs?

#

it would make for a fun and cheerful progression bar 😄 A jar of eyeballs and a necklace with an alternating ear and teeth pattern. You could even devide them into ears, teeth and eyeballs from different other factions^^ multiple in one match give you exponentially more rep?

#

scalps for a native battlepass. dividing skins into factions could also make it feel attainable to complete a sub collection at this point. Don't think there are any more complete collectors born anymore.

thin remnant
flat sandal
#

anyways^^

#

also a requirement could be to equip a certain skin plus weapon of a previous pass for challenge points if the passes are hierarchical. Grinds could be quite long and culminate in the most badass skins that are actually hard to get. okay brainstorm over 😄

#

easier to tell stories in

#

cause the best stories gradually introduce ever more important characters

crimson mirage
#

Since last update i cant use my sidebuttons anymore from my mouse. So no fast action for me. Every other program works with side buttons.

analog sigil
#

There are barely any sniping going on

rugged iron
remote ore
bright plank
jagged wagon
#

It’s a distance nerf in general.

bright plank
#

Hopefully it will make it a bit harder to hit you during zig zag-ing thought.

remote ore
#

yeah, less surprise headshots

rugged iron
#

it is in no way a buff to snipers

bright plank
rugged iron
#

even infinite headshot range will change litle for snipers

rugged iron
bright plank
#

That's true.

#

Just a little sad that counter-sniping with ironsights suffers.

rugged iron
#

well you shouldn't contest a sniper 200m away with a winfield

bright plank
#

Nothing more satisfying than head-shotting a crouching sniper with your ironsights at 200m.

rugged iron
#

so yea

bright plank
rugged iron
#

its infinite for all weapons

#

so dosnt matter

bright plank
#

And ironically the Winfield might actually be one of the best guns for doing exactly that after the update.

#

Compact ammo means flat drop curve, especially with HV.

bright plank
rugged iron
#

well we will see, if they dont change the despawn ranges it will be annoying

bright plank
#

True

hybrid forum
#

@hearty adder lmao

#

you had the same idea

#

look at the suggestion channel

hearty adder
#

I love the krag peterson. I've drawn up a tube magazine martini henry for my fantasy series.

bright plank
#

@hearty adder mind if I shoot you a DM?

thin remnant
#

@hybrid forum hehe 6/9

hybrid forum
#

when they nerfed the dolch

#

they put one of it's values to 69 on purpose

#

I think it was sway or something

thin remnant
#

That's epic

thin remnant
#

What's uppercuts MV?

hybrid forum
hybrid forum
#

this ones gonna be slower than a pax

thin remnant
#

119 is only like 5 less damage
Are there any important damage thresholds between them?

thin remnant
hybrid forum
#

also the bullet drop will be heavier bc of that

thin remnant
#

Sounds like velocity would be the biggest downside 👍

hybrid forum
#

we need to think about the update

bright plank
hybrid forum
bright plank
#

In which case I am not really a fan of adding guns just for the sake of adding guns.

thin remnant
hybrid forum
hearty adder
#

Crytek give me magazine cutoff perk now

hybrid forum
#

every gun has a counterpart

#

officer has new army

#

pax has scottfield

#

winfield has marathon

hearty adder
#

I wish I could singleload the Ironside if I have an empty magazine

hybrid forum
hearty adder
#

yeah but it still plays the hopper animation

#

maybe if they made it so u could just take off the magazine and use it as a round

hybrid forum
#

I think ironside shouldn't be albe to single load like martini, otherwise why would you bring the base martini

hearty adder
#

if we can toggle aperture sights, why cant we toggle the magazine tho

hybrid forum
hearty adder
#

same weapon with added parts

hybrid forum
#

@steel gyro man you really hate every gun suggestion, do you?

hearty adder
#

never understand purists hating gun suggestions

#

i still want a snider enfield or a wanzl even if theyre both similar to the trapdoor already

bright plank
hybrid forum
#

not to mention that it's the most popular revolver

thin remnant
thin remnant
hybrid forum
#

added that

bright plank
# hybrid forum every other gun has one, and uppercut is the only gun in it's class

I strongly disagree that every gun has one.

Officer is in no way a counterpart to the new army, they don't "compete" they are taken based on which ammo pool you'd like to have access to.

Pax and Scottfield aren't competitors, they are the same gun with slightly tweaked stats, but same custom ammo types and gameplay loop.

Winfield and Marathon also aren't competitors, they support radically different playstyles and just share two ammo types and are both compact ammo.

hybrid forum
bright plank
#

If Officer and New Army are competitors to you, same should apply for Uppercut and Sparks pistol.

hybrid forum
#

like sparks full size is definitely a competitor to martini, because it's the same type of gun, a single shot rifle

#

officer is a counterpart to new army because both are compact ammo single slot double action revolvers

hearty adder
#

@hybrid forum see #bug-reports-pc . idk if thats actually a round coming out of the mag or coming out of the chamber but it looks off

bright plank
hybrid forum
#

sparks P is not a revolver, it only shares the slot and ammo type

hybrid forum
hearty adder
#

nvm it is a phantom round

hybrid forum
#

because those are semantics

bright plank
#

I want a counterpart, not a competitor.

hearty adder
#

its like the +6 shot revolver u see in movies

bright plank
#

With your suggestion being this similar to the Uppercut, it's not a counterpart.

#

I really liked the distinction between Uppercut and Uppermat originally when the Uppermat has 124 damage. You lose the benefit of one-taps, but instead you get a shotgun slot.

#

Otherwise the guns share a lot of their stats.

#

They are both viable.

#

But for different playstyles.

#

You feel me?

thin remnant
#

Wait so a counterpart is for different playstyles and a competitor is for the same one?

bright plank
#

Mhm.

#

In my opinion, competitors are just lazy content.

#

What happens to competitors can be observed with Mosin, Lebel, Berthier, Krag.

#

I think we all know which one of those is picked the most.

#

By far.

hybrid forum
#

I'd put berthier out of that list though

#

you play it very differently compared to the rest

bright plank
#

But I guess it's fair to lump it in there.

hybrid forum
thin remnant
hybrid forum
#

also krag didn't have a scope at launch

#

Same for berthier

#

generally new guns rarely have variants at launch

steel gyro
hybrid forum
#

same

#

tbh I'm mostly searching for guns with unique actions, that's why I added that krag

#

it's action is like a rolling block without a rolling block

#

you tilt the hammer a few degrees every so often to perform a part of the action

hearty adder
# hybrid forum same

Futuristic looking forgotten weapon I’d love to see https://youtu.be/CUoSwXJJWqw?si=nnF_TBF_SuTEXGpN

http://www.patreon.com/ForgottenWeapons

Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons

George Fosbery was the British officer (Major, at the time of this particular design) responsible for the quite famous Webley-Fosbery self-cocking revolver, as well as the Paradox system for shotgun slugs and many other less...

▶ Play video
thin remnant
#

#game-ideas message

About counterparts and stuff,
Would this be a counterpart or competitor to the Spitfire?
Where is the line drawn?

bright plank
bright plank
hybrid forum
thin remnant
hybrid forum
#

I don't think crytek wants pistols to 1 tap downed hunters

bright plank
hybrid forum
bright plank
thin remnant
hybrid forum
bright plank
hybrid forum
bright plank
#

No, but I'd call the Sparks PISTOL a pistol.

#

Since it's in the name. ^^

#

You know.

hybrid forum
#

tbf uppercut is still a very different beast compared to the sparks P

thin remnant
hybrid forum
#

I wouldn't compare them at all

#

if you only get a single shot why would it do sub 125

#

imho it may be controversial but I think only single shots should do more than 125

#

that or increase the possibilities of regaining lost bars

bright plank
#

I don't think that's too controversial tbh

bright plank
#

I think many people agree with that sentiment.

hybrid forum
#

because once you die and bosses are banished you either extract or get 1 tapped to the chest by most guns

thin remnant
#

Imho you can have some multi shot weapons have the niche of 125+ damage but give them strong downsides

hybrid forum
#

it suffers enough already

#

and it's most likely gonna have a shorter bullet drop because of the short barrel

#

devs said that they put barrel length into consisderation

bright plank
#

Maybe aside of action type.

hybrid forum
#

it's like the bastard child of long ammos

bright plank
#

Since in the videos we see both the stats for the Martini and the Berthier.

Martini drop starts at 60m (with much less muzzle velocity)
Berthier drop starts at 50m

hybrid forum
#

I swear one of the crytek employees is strapped to an electric chair that's gonna activate when mosin isn't the best weapon anymore

bright plank
#

Both have comparable barrel length.

thin remnant
#

Pistols shouldn't be as heavily affected by drop as the stats show they will be tbh

bright plank
#

Same ammo type.