#feedback-discussion
1 messages · Page 151 of 1
Uh... did you watch the video he posted?
But matching it to the model would be goofy
why...
yes but would you have ever noticed?
Yes. The hitbox is the same for each dummy as is it for each hunter
Yes that was established. I am wondering why the model and the hitbox are not the same
that isnt the issue
I could make a gun show the wrong muzzle velocity by a small amount
there is such a simple fix for that...
So it's one general hitbox, to keep consistency for all hunters
If the skins had model matched hit boxes it would promote meta skins
making a scaling hitbox isnt that difficult
Make every single hunter have the same neanderthal head shape!!!
what hunters would you see as the extremes in head size?
helmets are fine though
A lot of the hood wearing hunters
right but the hood is not part of the head
Yeah but they don’t work in your example would be bigger heads
its an article of clothing
I don't think they have to be taken into account for the hitbix
Besides I mean, it’s a lot of work for very little return
not really, its just scaling down the hitbox
yeah dont make different hitboxes^^
dont match to each individual model
make it fit the regular size of the head
and then sculpt over that with clothing or whatever
cant wait for the "make your head microscopic" exploit from just like. switching hunters back and forth really fast or something stupid like that lmfao
I would be concerned if you could switch hunters mid game
There have been lobby-related exploits for sure, not everything needs to be done midgame
I doubt there have been any related to hunters in that way. If so, thats just HORRIBLE game design\
I guess if the game was written poorly (where there is no cross referencing between the server and client) and you have terrible packet loss while still staying connected I could see how you might see the wrong hunter
so yeah anyway, brain shots pls
Dam, those must go crazy in the 1890s deep heat and humidity of the Louisiana swamp ngl
That's what they did with how it is now
You just think it's too big
?
I saw it be too big
I dont think that, I know it
to be fair the dummies aren't exactly the perfect representation of a hunter model
Peak Hunter Form
Need one as a skin, call it “Voodoo Victor”
#game-ideas message This would be annoying, mess with muscle memory and actually be a straight downgrade in certain situations.
#game-ideas message If they added a big slot high powered bow I'd 100% play it, hope to see this
tbh i disagree, shorter fuses would be busted straight up, the power of throwables is fine where it is and shorter fuses would be an incredibly huge power increase. being able to hear a fuse in advance is a huge part of the balancing of nades, so shortening that time you have to react is bad.
so you DO agree then???
i agree that it's a bad change but not that it would be a straight downgrade
i didnt say that-
i said it would be in certain situations, because it's an objective undisputable truth
sometimes you need a longer fuse, even if it's only in very niche situations
but you're agreeing with me that it would be annoying and unbalanced
The main problem for gameplay itself is that it would also ruin the consistency of fuse timing, making every fuse heard need to be assumed to explode in the shortest possible time in addition to just being an annoying trait to play against.
#game-ideas message I like the idea of this but it would need to be done carefully
#feedback message @fickle fractal I think this would fit more into suggestions-ideas
Agreed, it would make using chaos bombs or decoy fuses less useful to mask pushing a building.
probably all new players are thinking about the fuse length and throwable explosives in general, they are really quite strange in hunt. as it is you probably can't mess with the fuses. something would have to give and that would probably have to be the visible trajectory. It would be fun to have an animation to snip of the fuse though
there were games I was a nade god in. In hunt I still look in ore at some streamers who manage to use them effectively
I mean in hunt explosives are powerful as all hell, so anything increasing their effectiveness isn’t exactly the best idea
I mean even with the fuse, Frags are still by far blatantly overpowered
Just remove it pls 😭
Individually balance the explosives to be just right instead of messing it all up with a perk.
Same for poison, fire and dum dum ammo. Very annoying that perks interfere so heavily with it
Would be so much better for the game if all of these tools and ammos were consistent but balanced instead of being inconsistent and unbalanced.
They buffed dynamite as they buffed bulwark I think? At least the red barrels damage was increased so you can't tank a red barrel
I think bulwark straight up kills Bomblance standard ammo which is already tough to aim and get a hit with.
That's the major issue I have with bulwark
I had a game recently where I flew a choke beetle into the top of arden and there were three guys sitting in the same corner, unmoving, then i threw a waxed dynamite and killed 2/3 and hit the last one for 80 cause he had bulwark
As someone who runs bulwark every game, it should be removed and they should just rebalance explosives (nerf explo crossbow pls)
@rain hedge There is a matchmaking refactor coming, we are waiting on the details, only thing confirmed by David Fifield so far on Vombuz’s stream was that it will be less volatile.
Most likely distance. Cornf made a good video about explosives and if I remember right the difference wasn't that big but I might be thinking of dynamite bundle 🤔
I should rewatch it
They were like, sitting on top of each other, and the damage log showed all 3 at the same distance (from me) which was up at the far edge of the tower against the wall
They didn't even flinch at the fuse sound, likely because the entire tower was engulfed in a choke cloud
It was like, the tiny little bell tower in arden. There's very little room up there anyway
ok well i mean, enough to avoid a dynamite but he would've had to run closer to me or out the window, which he didn't
I do wish that damage log showed overkill damage somewhere so I could tell how much total damage I would've dealt on that hit for kills, but alas
Yeah overkill damage would be very nice. Would also wanna see that for shooting range
i agree with this 100%
surely someone tested bulwark to death in the shooting range? It would be quite easy to do if you were lucky enough to have at least one friend 😄
And thats good
Ok what if:
Bulwark allows for a bomblance tank, only if the damage from the inital impact of the harpoon is healed, like if they regen shot + vigor.
Otherwise, the explosion damage and the initial impact damage of the harpoon will kill.
What if bulwark deflects all incoming explosive damage back at 100%
doesn't the bomb lance explosive dart deal exactly 150 hp ?
@snow cipher #game-ideas message
We're already using black powder guns for the most part. I assume you are meaning cap and ball muzzleloaders?
just for the reload animation I'd be down
assuming you mean front loaded musket type weapons
it could come with a crazy old civil war veteran skin
realistically though it would be quite hard to make it viable in any way
@inland forge #game-ideas message
Point 2 would be sick if it is possible. Point 1 would just follow if the whole UI would just be something you open up on button press while running around in the training area. What I'm not sure about is how it would work exactly if every lobby basically has to be hosted somehwere. Would love to hear some opinions and insight on that.
I think it would be awesome too. I bring this kind of stuff up since they're hyping up all these changes they're bringing, because this would take a lot of work. Would be top notch if the training area got some love too.
I'm sure it will eventually. Ppl really want it and it seems like a no brainer to make it at least way better
you know if you had that, you would essentially also sort of increase acceptance for longer cue times. Let's see what will happen to load times in August as well. These things are super important I think.
I'll edit the post to include that point. Good catch.
I suggested it like years ago and got a ton of dislikes lmao
I never understood why the people complain about the UI without at least waiting until it releases?
"My full opinion is known based on this small showcase" except for nerding that dude provided great criticism imo. Which is more likely considered in feedback amongst the other complaints.
Shortening the names, looks very tailored towards console players and horrible on pc
Gun names being shortened I mean
Fair criticism mainly was referring to the people who just "hud bad go back to old one or it's like cod"
Yeah I do disagree with those people lol
The hud should change, just most of us have gotten used to be being bad by now
Lol
Having there not be 40 nagants makes it easier for newer players on PC too
Nagant isn't at the start of all the names though
Mosin nagant is the mosin nagant, a new player isn't gonna call it a nagant
More likely gonna remember that it's a mosin
In which mosin is still there
Yeah
I don't know how simplifying the names is so horrible lol
There's many multiples of guns in which can be confusing
Takes away from what makes hunt unique
Did you read the suggestion that one guy made on it? They worded it very well
It's not horrible, but would rather not
Caldwell pistols, shotgun,
They're absolutely not doing it for confusion's sake, otherwise LeMat Mark II would not have been shortened.
I mean they gotta maintain consistency in naming scheme, so it could be
Not saying it is
I disagree
You can clearly see they are trying to make the UI less confusing and easier to use especially for consoles players, changing the names to be less confusing is part of that
If you think the name auto 5 sucks I agree
That might be something, but to scrap most of the arsenal's names just cause some new players scratch their heads at the concept that Caldwell and Nagant are manufacterers is yet another of Crytek's overcorrections.
They put so much care into the weapon design and animations, even fixing the Sparks reload to be accurate to how it functions, but now when it comes to learning weapon names, an extra word here and there is too much? It's so... corporate, lacking in artistic spirit.
What the hell is the Auto 5?
I agree
The C&K?
C and k
Yeah ok.
I don't think the names are going to stay that way
#game-ideas message
I'd like some opinions on the state of starshell
it would also be more confusing, not less. Now I know roughly what to expect of a pistol of the nagant family for example
The suggestion about not changing the names certainly is one of the most popular I've seen in a while, so hopefully they've at least heard us.
I think taking away the Makers branding is a bad move. Maybe they could just reposition the production name to the right or left as a vertical text?
might be just place holders
#game-ideas message
In case anyone's looking for the likes
Clown and cringe
But that shotgun has been colloquially known as the Auto 5 for over 100 years
Anyone who knows what the name is instantly recognizes the shotgun
So it’s not a bad change imo
But auto 5 is in the name isn't it
If they are shortening it to help it fit the UI it’s not the worst change
I think the new UI looks pretty flashy... and obviously they are anticipating a console resurgence. I'm excited for August 15th but have concerns that it isn't going to be going off without equally huge hitches.
Console delay 100%
I’m here for the free 14k points given away again this time 
At least from the previews they showed, all the original names still fit in the new UI boxes. Except maybe the uppercut precision deadeye. Very wordy variants like that could use a fix to be fair
But the prestige rework is going to be partially implemented with the UI overall and everything else on August 15th, right? Because that's when the new Hunter "rarity" system is dropping and some of the old T2s & T3s get out into the BB Market and/or Prestige rewards system.
what's the rarity actually for? Didn't really get that
Nothing other than pricing it would seem. The trinkets seem to already have something like it too.
Unless they change recruitment prices and avg. trait point totals... That would be kinda poor though.
They've done well to avoid pay to win regarding the skins so I figure it's just going to be about making the expensive and event-related skins seem more valuable in comparison. A marketing tool, basically.
Have a better way to categorize every legendary skin based on their price or past event-drops clasification
We already have charms with rarities
50 to Recruit a Veteran (T2), 75 to Recruit a Seasoned Hunter (T3), & 100 to Recruit a Legendary...
are you sure? It doesn'T really look like it from this
they have different colours background but seem to cost all 100. I've been wondering there why actually show the 100 on every tile when I first saw this
Seeing the video again, I hope for the traits when selecting favourites it doesn't hide all other traits but rather puts the favourites just as a block at the top
@surreal yarrow #game-ideas message
I'm like 99% sure hunting bow melee with poison arrows DOES inflict poison.
If you go into shooting range and hit a dummy with it, you can hear it poisoned.
Yes it does
Wish frag arrows would detonate with the melee attack, hilarious for the memes.
@clear bridge Adding a favorite Hunter will be implemented with the new update in August 15th
Along with favorite traits too
So I will delete that part from suggestions 
Did they remove random weapons spawns from the map?
nosir
Weird, I never see them
I find Nitros and Uppercuts time to time 
Yes I did and I updated my suggestion, thank you
just found a Terminus in DeSalle
bruh, have some contrast
Oh cool I didn't see that thanks for letting me know.
What you wanna remove frag arrows for? Did you just die to one before making that suggestion?
#game-ideas message am want opinions on starshell
Why doesn’t it kill armors tho
May not be enough damage or you're hitting the armor instead of the body. Silenced poison nagant will not 1tap them if you hit the armor either
Emulators?
Immolators can also be a 2 tap for s nagant poison if the distance is great enough. Thats why I'm wondering if its a damage threshold thing
?
Haven’t noticed that
Usually it’s just poison has a much higher multiplier, but drop off still exists so eventually compact poison will require a two shot for armors
Unless you mean a headshot
Then yeah, a headshot is required for the one tap but I just think it’s Multiplier difference rather than “armor” on the armored
Maybe I’ve never noticed it though, does it one tap to exposed stomach?
No, I should have said body instead of armor. I think the armor does have dmg mitigation though because I'm pretty sure that a T axe to the side (actual side, not the arms) will not kill, but one to the chest will. Going to have to test to verify instead of relying on faulty memory lol
@karmic locust This game is absolutely not dying lmao.
Its like you havent followed at all whats been happing with hunt currently because they HAVE been working on actual fixes for problems and HAVE been transparent with the community
Is this post rage bait??
ALSO MIND YOU - there are TONS of games with huge releases, not everyone who plays hunt is gonna be playing hunt
Think of elden ring dlc, new warframe jade shadows update, more warcraft content
Just because the steam charts says theres less players on now than there was before absolutely does not mean this game is dying
Oh yeah, btw its not DLC every 2 weeks, its been every MONTH
Just stop playing at this point if youre gonna get this all so so so wrong
https://www.youtube.com/watch?v=W9t3367gKTA
The first reveal of our upcoming UI/UX overhaul is here.
For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨
00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...
Today’s update focuses on our Fair Play Task Force, tackling cheating, toxicity, and more in the Hunt: Showdown community.
00:00 - Introduction
00:10 - Fair Play Task Force
00:46 - Local File Manipulation
01:39 - Ping Limits & Cross Region Play
02:36 - Reporting Actions
04:08 - Feedback on Reports
04:37 - Player Data
We’ve analyzed gameplay, surveyed players, and gathered your feedback from Devil’s Moon, the Tide Trilogy, and Desolation’s Wake.
Here's what we learned and how it's shaping the future of Hunt: Showdown. 🎯
00:00 Intro
00:22 Recap
01:39 Player Surveys
02:15 Evolving Pacts
03:38 New Weapons And Equipment
04:53 Rotjaw
05:23 Evolving the Event Fo...
#game-ideas message kind of like #game-ideas message but as a world item, i like it @bold valley
sounds like it would fit the game really well too
The original hunt pre-alpha UI was so so simple & I still think it looks better than the new UI, but that's just me personally. Just wondering what other peoples thoughts or views are here's a clip of the old UI it's so good. https://www.youtube.com/watch?v=1ZspMGrcxZE&list=PLO74W6azXlSwUnKWHyte8bGWdiPvuWQb9&index=7 
GPU : GeForce GTX 1070 SC 8G
CPU : Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
AIO : Corsair GTX H100i
MotherBoard : Z390 ROG ASUS Maximus XI Hero
Memory : Corsair DDR4 3200 32 GB RAM (31.92 GB RAM usable)
PSU : Seasonic Gold X750 Modular
Current resolution: 1920 x 1080, 60Hz
Operating system: Win 10 Pro 64bit
Absolutely not. I did not just die under a rain of frag arrows. For the whole time we banished, after we took the bounties and we fought, we absolutely did not have a rain of frag arrows, completely unskillfull and unfun. No sir, I did not die.
lmao
so youre telling me you want:
throwables
Btw I tried playing them, but sincerely I find them out of the spirit of the game. They make the game feel like cod
fanning
levering
dualies
hipfire
and special arrows removed
theyre literally frag grenades
but from a bow
the problem is the count
i love using them personally, and theyre not even op
they cant even one shot and dont stick
then make a suggestion saying to lower the count...
i would be on board with lowering it to 3 honestly
when you're inside a building, the radius is efficient
if you fail to rotate when one lands next to you thats your problem
unless they played it so you rotating would get you killed, in which case they most likely outplayed and outstrategized you
they cant be cooked so unless they pulled an awesome trickshot, you can pretty must always run away
how can we rotate if we're defending the banish?
or if they backed you into the right position, or if your positioning is bad to begin with
bro thinks buildings are made up of one room
also.. you know normal frag grenades exist
you want all explosives removed??
plus, theyre stronger
what are you a politician?
they can be cooked and are more effective
man, pls stop saying I sait things I did not
ok so tell me why frag arrows are bad and normal explosives arent
because you can carry 4 ammo boxes, two bows with full frag arraows, and you're full of explosives
exactly
?????
if theyre bringing nothing but frag arrows and you die to them thats just embarassing
it's not fun to play against those loadouts
i find it fun as hell
memes are awesome
do you have a problem with double combat axe too??
oh jeez, pls stuhp
why are you participating in the discussion if you dont want to
Frag arrows and concertina arrows, are just a way to get full of frags or concertinas. You can just spam concertinas on doors if you defend. They are not really bow related. They don't feel "bow". Giving a player a ton of those things could be fun, but I find it out of place for this game.
I sometimes play the crossbow with the explosives ammo. It's not that easy to play, and can easily lose. It's borderline.
I never play avtomat because I find it out of style. When you hear one you really have to play focused or stay far. It's a bit out of the border. I've played with avtomats in my rando team. It wasn't fun.
Also I don't find the nitro quickscoping fitting for hunt. I like the idea of a big unstoppable one shot gun, but it shouldn't be usable like a fast shotgun. I don't care about realism here, it's a matter of fun.
They have to be drawn. Like a bow. They are less powerful than their throwable counterparts. They trade power, cooking and throw speed for more range.
"Spam on doors"
Have you ever heard of concertina bombs? You know, the ones that are 5x as powerful and don't take up an ammo slot? Have you heard of tripmines?
Concertina and frag arrows ARE part of the bow. They are part of its identity and how it functions as a weapon. Most of the time you're bringing one of those two, and that's one of bow's strengths.
This suggests that bow frag arrows are easy to play and can't lose. You clearly struggle against them, but that doesn't mean they need to be removed from the game.
Frag arrows require precise placement and good setup so the enemy can't just run away from them unharmed. They serve a similar purpose to regular throwables.
Concertina arrows create a very small amount of concertina, you can make more by just bringing concertina bombs.
also almost the whole point of the crossbow explosive is that you don't have to aim as much so its easier... lol
you admitted earlier that you died to frag arrows, and assuming you're not lying about it being a load of them, a meme loadout of just them, and that's why you made the suggestion.
if you're dying to a meme loadout then making a suggestion to remove that specific loadout from the game...
.-.
#game-ideas message @bold valley Cool idea, but why the radius must be bigger and why can't be bought?
@floral nova #game-ideas message I do genuinely agree with this
but why you gotta be so edgy about "heh let's start the downvoting"
empirical evidence 😂
make them not refill with ammo boxes and change capacity from 4 to 3 for all i care, but they dont need removal
honestly id welcome those changes
It's not that I made a suggestion just because I died. But that I died in a way I didn't find fun. There are a lot of things in this game now that I find out of place with that it still mainly is. Even the katana is.
Back in the days, I used to play codmw2. I had a loudout named "noobtoober", with rpgs, gren thrower and scavenger. It was dumb, easy and fitting the mood.
but that's a way you didn't find fun
a lot of players including myself love dying to meme loadouts and laugh the whole way through
they can't remove something just because, being generous, 50% of the playerbase doesn't like it
i suppose the best compromise would be a nerf
which, it being the capacity to 3 and no ammo boxes nerf in question, id welcome
well, yes you can
although if that happened a counterbalancing buff to some other aspect of it would be nice
cause frag arrows absolutely arent overpowered
they are removing the trials because people left the game because of that frustration
the fucking trials man
single player mode
😂
yeah, because 90% of the playerbase hates them.
not because 10% does
I hade them, but I like to play them for 1/2 stars
yes, but it's voluntary
when you play pvpve you dont' choose to be against a load of meme players
it clutters the hud and no one enjoys them [almost no one]
and it makes new players quit the game
and I understand that
and they dont want to maintain them as well
what mmr are you in to get so many meme players?
i come across one like once every 20 games or smth
4
huh
sometimes 3, sometimes 5
yeah idk man
mainly 4
I don't know, but we have negativity bias
there are some things that make players ragequit and sometimes uninstall and never come back
if these things are fun for other players, it doesn't mean you have to keep them
it's a difficult balance
but when it comes to frag arrows...
i mean look at the like dislike ratio on your suggestion
90% of the community is fine with them
i think its best to please the majority
eh, in here pretty much everything that changes gameplay is downvoted
disagree
at least not downvoted to that extent
and thats probably because most people are happy with the game and like it rn
just scroll up a little and you'll see a ton of suggestions with 20+ downvotes
yeah, but thats not "pretty much everything"
scroll up a little and you'll see a ton of suggestions with 20+ upvotes
truth is a lot of suggestions are pretty crap lol
figured bigger radius since grubs are typically bigger than full grown beetles. and since you need something else to set them off. not purchasable since i think making them world items makes them a bit more of a wildcard element
i like em
would they get set off by shotguns and if so at what range? even explosive ammo would make a pretty good combo if you managed to land them on a hunter
and if landed on a hunter could you pull them off
Man, just even from a quick look that old UI looks sick, would love a return to something like that
yeah i figure anything that deals at least 1 pt of damage that isn't poison or choke would cause them to explode. If landed on a hunter, then bandaging would pull them off. same as if getting stuck by a stickybomb.
just realized that they might make for a halfway decent insurance plan if you slap a choke beetle grub onto a teammate's back. provided they don't have to heal (causing it to fall off), or the beetle pops too early from some minor damage.
maybe you can pull it off by holding the stop bleeding/burning button? #game-ideas message
Agree
Old UI was cool
This just seems like nostalgia talking to me. It's fine you liked the old UI but it doesn't look simple in a good way imo, it looks like its from an alpha which i wouldn't say is a good thing.
The new UI isn't exactly great but its better than what we've had prior in terms of usability. Since Hunt is adding more and more features a streamlined UI like this benefits the game in the long run.
You know I wouldn't mind if they nerfed nitros ads speed, maybe buff smth else to make up for it idk
[replying to giallo talking about it]
Someone just died to nitro
I've never died to one from what I remember, I'm saying this because someone mentioned it before.
But yes, most likely someone somewhere did just die to a nitro recently
Statistically speaking
Wait actually I remember dying to one like years ago
I do not like the money wipe idea. Prestiging has never been interresting to me, so I always used the money as my progress bar. Make sense since you are a bounty hunter. Got over a million saved up, instead of prestiging. "Let's wipe it!"... hard no...
@tardy quartz #game-ideas message I'm afraid I didn't understand what is the proposition 🤔
oh wait, it's 2 messages
yup - hit the character limit ^^ I'm rather confused about what goes through peoples heads who vote down on the first part. It's merely my perspective and a friend of mine's who does pretty much the opposite of what I do when it comes to prestiging xD what's there to downvote? 😹
Honestly I do not know if I really played at all then, so it can't be nostalgia for me. I just like the feel to it (but to be fair, I do like the look of a lot of alpha stuff in games). Thing is, I realize that it would need updates to it for usability, but I just don't want all the new stuff to ruin the feel of hunt.
I've never prestiged in hunt nor in codmw2. I like to play the game at its full. The sub-game of unlocking stuff can be fun, but I think the game should be fun without that. Certain people are accustomed to having to unlock things, with continuous extrinsics rewards. Weekly challenges are that. I try to complete them just because of the BBs. I like that they make me play with strange weapons sometimes. But I don't like the effect they have on my perception of the game. I get too focus on them and less on playing well and enjoying the game.
I would accept if prestige was automatic once reached a certain level. Maybe not max, but one or two levels after the max. So that everybody is in the same boat.
Yeah, I like being able to just equip the gear I want to use without having to repeatedly grind it out. With prestige resetting everything, emptying roster, arsenal and wallet along with all unlocks, it feels pretty rough (to me)
yeah, also resetting money, roster and owned stuff? No thanks.
And more time passes, more I have sunken cost
I'd like more infinite challenges
or monthly challenges
prestige is more like infinite challenges
Prestiging is a choice
It comes with the drawback of starting from square one
That’s just what it is, you give up everything to earn very exclusive items
That’s the cost, what’s the point of lowering the cost beyond cheapening the items you earn from it?
aren't "the very exclusive items" buyable in bbs?
well, I wrote half an essay about all of that ^^ #game-ideas message
Certain prestige ranks give specific skins that are exclusive. Some other ranks can give random BB skins
Hei.. Dennis himself says he ain't prestiging. It is an option for those that like grinding. I like having my full arsenal, and having fun matches.
Ok I'm being nostalgic
but I do miss the menu background fuses but I'm also being unfair as I've not tried the new UI, only seen it, hope it is easier to use.
I've never gone passed Prestige 1 P100 since Version 1.0 release 
Yeah and I read it
And still my question/point stands
Doesn't seem like it. You referenced "exclusive items" - the Skin Rewards weren't even part of my suggested changes. The point you made has nothing to do with the suggestions I made on how to get people like me to start prestiging nor how to make it more enjoyable for people like my mate who prestiges first chance he gets
You typed out a "what's the point" yet did not address nor refute any of the points I made. Those points are the point
Alright give me a moment
It'd be cool if you could get like, xp tokens to put into whatever weapon tree you wanted. Maybe replacing the 2000 hunt dollar reward (starting with 10k instead of 8k is pretty mediocre). That way, you could get certain weapons unlocked right at the start (sparks pistol, lemat carbine, etc.). Maybe use them to unlock a specific consumable or trait or something instead.
If you want to remain at a disadvantage (not healing as fast as someone with Physiscian, not being able to do the Katana special move, not tossing consumables as far as you could with Pitcher), nobody would force you to unlock those traits - I do not see what the changes that I suggest would take away from your experience. I merely pointed out what the Title: suggests (as the devs seem to be wondering why a segment of the player base does not prestige or stops doing so at some point)
Making custom ammo unlocked immediately is nice though, was really shitty especially for compact/medium where special is a lot more important
that is pretty much what I suggested - such tokens for used weapons, temporary for the duration of the prestige run, - and one perma-unlock of choice per prestige
one perma unlock per prestige would probably be a bit much tbh
yep! biggest gripe my prestiging mate has with it - next to "never having a scope/bajonet"
one every x prestiges?
perhaps
with ammo out of the picture, that could work just as well
(when I wrote the suggestion, the prestige update video had not been released yet)
-
“As a play…. (This paragraph)”
-It makes sense when you realize part of the reason you rank up is to get access to better traits and items, prestiging means returning to square 1 means square 1, and that includes all the cozy extras like traits and ammos are lost. Yes, a higher rank player gets the ability to enjoy those traits- they earned it due to their rank and at the cost of not engaging in the prestige function… it is a choice after all for a minor reward- as it should be -
“A friend of mine….”
-ok and? Hunt isn’t meant to played through quickly, having everything available through one play through without actually going into earning each item kinda goes against the whole progression system- and it’s even easier now that all base weapons are unlocked, he wants to experience everything? Unlock it. Stop prestiging and unlock it. It’s a choice to prestige, why complain? -
“Let me unlock…”
- what’s the point of the progression then? What’s the point of prestiging if all that’ll be done is just using what you use every time? This is starting to sound like you just want to able to click the prestige button, minimize any changes to your normal gameplay, and get the rewards from prestiging be it the actual reward skins or just the dopamine rush of it
-
“Notice actual progress…”
-my guy what you are describing is the opposite of progress, it’s a lack of patience… the entire point of prestiging is GOING BACK TO SQUARE 1 like- it’s even warned it’ll take a while, seriously what why are going to complain about a completely optional interaction that plainly states what will happen? Like, really? -
“What about people…”
-They made their choice, and sure if you make prestiging super easy or even much easier (basically what you’re suggesting really) yeah it’d be nice to compensate them but at the end of the day the “difficulty” they experienced was optional… all of it is optional, it’s clearly stated and understood, and the entire purpose is to challenge yourself
(Mind you this is after the video) The only semi-acceptable way I’d see this done is make it like
You get a weapon xp/bloodline xp bonus by x% per prestige
So you don’t level hunters individually faster (as you can with the current 10% increase reward)
But each prestige means you unlock individual items faster
But you still have to earn them, and you still need to invest time into earning what you want like every new player does
You still start from square 1
Payday 2 style basically
Honestly think the custom ammo change was the only change prestige ever needed.
Just watched video
Slow casualization of this game
Oh well
The sky can look blue too
Is it to casualize when we just going back to how it was before we got custom ammo?
Like we had prestige before custom ammo was a thing
Your "it makes sense" boils down to the time sink that I pointed out as a negative. You do a lot of projection, both on me and my mate. Fine. You don't play the way I play. Sure. I don't use "the same thing all the time". I play a dozen different load-outs. Also, the "having everything unlocked" is nowhere in what I suggested. Where are you getting that from? ^^
I don't care much for Skins and don't get a "dopamine rush" from unlocking one. I find the offered skins rather unappealing compared to others which I already own.
Nor do I comprehend what you mean with "Hunt isn’t meant to played through quickly, having everything available through one play through" - how would "one play-through" do any of what you describe even with the suggested changesd? It won't.
I would need above of two dozens prestiges just to get the gear I use (and by the time of writing the suggestion, I would have needed another two and a half dozen for the ammo) and this would not have covered traits yet. With an unlock token every three prestiges, I could get there. With one token per five levels, I wouldn't even have unlocked everything that I use on a daily basis at prestige 100. And there's so many more gun variants available.
I also did not "complain" - I explained why there are plenty of folks who do not prestige at all - and as it seems a goal of the devs to address that, I suggested a way to make that work.
Plenty of rogue-likes have perma-unlocks, even if the entire game loop is about "starting from square 1" - that is what progression means. You forfeit on your wallet, your roster, your arsenal and get a reward. Whether that's a skin every once in a while or a weapon or trait unlock is a game design decision. You don't want it, don't take it
“Boils down to a time sink”
No, it boils down to the fact prestiging is supposed to be a grind- that’s the entire point, regrind EVERYTHING to return to a new max that is slightly “better” in terms of cosmetics
I read the rest of your response and you honestly missed the mark- so I’m not even going to address it because as much as it’d be nice I genuinely don’t want to engage in another protracted argument- honestly
Besides since when is Hunt a Rogue-Like?
And I clearly I don’t want it, but when it’s a PvE game personal choices don’t exactly matter- when it’s a PvP game where if you allow an advantage to be a choice, 99% of players will take it, 0.9% won’t because they made a mistake, and 0.1% won’t to make a point so your “don’t want it don’t take it” makes no sense
Honestly everything you said boiled down to a lack of patience and a sense of entitlement,
It was a simple system that made fine sense, but throw in the fact challenges are now required for bbs I guess could be changed via the example I provided but more than that is just pure casualization of the game and laziness tbh
Oh well, not like hunt will change to be good in all its aspects either way
Waiting for the day the economy and progression system is basically thrown out anyways in favor of a basic no risk progression type
You can't just say "no" as if that would not make a time sink a time sink 😛 that's not how an argument works. But, sure "i missed the mark" -
"lack of patience and entitlement"? What is wrong with you? You did not address any of the points I made and resort to insults and personal attacks instead? Wow. An ad hominem is the clearest admission that you failed to argue a point. You did not understand a word of what I said. You didn't even understand the title of my suggestion, let alone the details. Bye!! Glhf
It does hurt when one or two things you want are at the very end of the bloodline unlocks.
conc bomb my beloved
but vigor/dauntless hurt, i never take them anymore even after unlock because muscle memory and stuff idk
if i sometimes run dauntless im gonna eat dynamite without realizing i dont have it, but if i never have it im gonna avoid dynamite all the time
No no, I am very aware of what they're doing and what they post and everything like that. I am a very active listener as far as Hunt goes.
I admit I was mistaken on the dlcs being release once a month, which sadly is still more than any fixes (Unless I'm wrong, of course)
I also understand that many people play other games as they come out and what not like everyone - I do the same thing.
It wasn't intended as rage bait - in all honesty. Like I said, I genuinely love the game and have spent my fair share of time on it. I also looked at steam charts (doing my due diligence) I suppose I should have looked at it before posting, I do see a very clear pattern in this games player count, I will admit to those oversights that I made. granted it's gradually going down everyday.
This might just be me, and that's okay, but I feel and believe that this game is slowly dying. I don't think there is anything that will change my mind about it at the moment. The intended post was to just point out that they could do better and voice some small concerns that I had.
So thank you for the feedback and correcting me, but I just wanted to voice my concern for the game as I believe it won't survive the next 5 years like they plan IF they continue as they are. I hope they survive and do what is necessary for the game - but I simply have my doubts
Sorry, but ackshually, you made a typo in between three and four where you labelled your explanation with "4". 🤓
My entire position, obliterated
yuh
lmao
@neat salmon #feedback message WAIT THEY'RE DOING FORTNITE RARITIES NOW? GOD NO PLEASE NO
Hey crytek, this is really terrible. Please don't. If you can't tell why it's terrible, ask anyone who has ever used a mouse, and they can tell you. Like, ask a developer. (I realize this was supposed to be in the other channel, but it really doesn't matter when nobody reads it, so whatever)
To me, this says "We believe our playerbase is too stupid to be able to think about more than 3 things at once, so we made it impossible to see 4 things." - it's insulting.
How big is the cheater issue? Or is the controller bug still glueing the mouse to the hunters? 3 out of 3 games to day I got a headshot with the first bullet, despite moving around erratically.
Whole week actually. I'm considering giving up on hunt.
I find that unreasonable crap changes drastically depending on time of day: The cheaters are online in the evening in specific time zones.
Yeah, I noticed that, too, at specific times the issue is horrible, at others the game is almost enjoyable.
Right now players seem to be too stupid to evade a red barrel. Yet they shoot headshots like wtf. Even headshots where a body shot would have been sufficient (with slugs), but it's still headshot after headshot.
immeasurably complex
I once got killed by a guy who hit five headshots in a row against a team of three (with two revives, obviously), and also always saw us coming from behind walls, but then nearly died to a grunt on the way to extraction when I spectated afterwards.
@lucid mauve Your post has been removed due to "No troll/low effort ideas are allowed. "
If you'd like to leave game feedback please refer to the #feedback channel
@north onyx Your post has been removed due to "Make sure your idea is not already in the game or on the roadmap."
@thin remnant Your post has been removed due to "Make sure your idea is not already in the game or on the roadmap."
If you'd like to leave game feedback please refer to the #feedback channel
Oh whoops which one
Oh wait nvm I remembered. They're removing dolch fmj? Woohoo
How do I check what's in the roadmap as well
@red ibex I'd agree with the suggestion if the extra prestiges were a separate number, I still want to feel like I have reached the "max prestige" and uncapping it would ruin that feeling
The dolch fmj. It was mentioned in the dev update with Dennis that they went a little overboard with the dolch and are looking at removing some of the ammo
I agree with Diiba
Heathen whatever you're typing right now you have to squeeze the word potato into it somehow
I just feel bored bc there is kinda "nothing to do" in Hunt. I'm max prestige, unlocked everything, completed all trials. I need something to work forward to
have you ever played shooters like csgo?
theres nothing to really do except play
What about a prestige icon color change to signify that you've hit max before resetting the number? You could turn it the color of a potato you let people know it's a reset max prestige
lets go
csgo gives you weekly rewards you can sell for money on steam marketplace and has a very competetive ranked mode.
But i prefer Hunt, not cs thats why i ask for something like infinite prestige.
yeah i just need to see a number increase than im happy
i do agree with you, especially diibas take
funny number go up
@vernal canyon #game-ideas message just happened that our teammate killed the other mate with a big dinamite bundle, ressed him in front of enemies, ressed me two times in concertina, died.
#game-ideas message @sour sleet this would make hunt pay to win
didn't thought about this this way
But if you have the best gear in the game and still suck
Even if you play with a Crown and king versus a Caldwell rival you could still loose if you have no aim
@empty oasis where's the roadmap?
!roadmap
Latest roadmap video - https://youtu.be/sxVu-IxiiIQ
!plans
Cryengine 5.11 upgrade coming on August 15th (DX12, FSR, Direct Storage, HDR) (date here)
New map is coming on August 15th, will be a new biome
Complete UI overhaul coming on August 15th
Next event will arrive on August 15th
Recruitment and prestige changes
Decentralized backend system and server-side improvements
Matchmaking refactor, team voice chat
Fair Play Task Force
New modes and custom lobbies are considered for 2024
They mentioned it in the latest video
No? I just watched that twice lol
https://www.youtube.com/watch?v=ZHXKVMzSasQ you mean this one right?
Today, we're revealing more on our new Hunter recruitment flow, revamped Prestige systems, and reward philosophy.
From a brand-new rarity system to weapons progression and more, sink your teeth into this week's Developer Update.
00:00 - Intro
00:26 - Hunter Recruitment
00:47 - Cosmetic Rarities
01:17 - Unlocking Hunters
01:51 - The Rookies
02:...
I just enjoy playing the game, and watching my kd go up. There's really only so much progression to have in a game unless you make it infinite
When battle passes come out that's something for you to do I guess
I can recommend some books
The grass family is one of the largest and most diverse families in the plant kingdom and is of great economic value. Grasses provide human beings and domestic animals with the main necessities of life, add diversity to the landscape and stability to the ground surface, and also provide ornamenta...
@surreal yarrow #game-ideas message You can add them after the match...
lazy
real
Maybe they should add functionality to keep playing with the same team because everyone likely just insta requeues anyways so adding is pointless
yur
also i dont wanna add and make friends i just want to run it w the same person till we die
Hey i have been having an Issue with Hunt recently. Whenever im on Discord talking with my Friends and a game of Hunt starts loading my Audio cuts out until i leave and join the call on Discord, after which the quality of my Ingame and Normal audio gets really bad, like 360 Call of duty lobby era bad, any Clue what could cause this?
Do you guys think bosses have a preference in where they set up their lair or is it just implied that they show up and create a goon cave wherever they spawn?
(Lore wise of course)
@rustic timber
The centennial is the fastest firing medium rifle, aswell as the muzzle velocity being around 450 m/s (I believe) Which is EXTREMELY generous at range.
The issue with centennial bleed is it gives you heavy bleed ontop of doing close to 125 Damage, that means you have only seconds to react, and it takes ages to patch heavy bleeding. Its a free kill so long as your enemy hunter has cover
The constant spam with iron eye + cen + bleeding is absolutly a game changer due to the absolutely crazy amount of pressure it can apply to a person
It is not at all reasonable to say Cen dum dum is underpowered, its an increadibly easy gun to use with plenty of ammo, a great fire rate and muzzle velo, aswell as a good resupply amount too.
Cen dum dum is rampant in 4 Stars + and thats because its a crutch since tagging someone once with it allows for a push due to the heavy bleeding, if they repeak you have another round ready
If they run theyll bleed out. The ONLY option to counter cen dum dum is to instantly heal it and get to cover
Having no penetration is not enough of a downside when the weapon itself is a great platform for such an ammo type
Medium and heavy bleed is too fast and takes too long to patch while light bleed is basically nothing.
Bloodless is such a silly perk. Be better if it didn't exit or only effected AI and bleed was toned down.
The first reveal of our upcoming UI/UX overhaul is here.
For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨
00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...
It has a cycling time of 1.6, and a damage dropp off that is insane. Yes, if you get a headshot, then sure, but it still a medium range weapon with a limited headshot range. And you still lead alot, it has the same velocity as the fmj. The centannial was the gun that every streamer didn't care for, until it got dumdum. Which made it a push weapon. But it still has a very small ammo pool if you don't bring with you a sidearm that adds more, or an ammo box. While it has intense bleeding, that is still around 8 seconds before death in any medium range. If the hit is very good, then yes.. You have less time. But we are talking CLOSE range upper torso here for the centannial to give you full damage.. Personally, I have not been killed alot by the bleeding itself from a centannial. It just hasn't been an issue, and you can't quickly stop it by hiding behind "ANYTHING". The bleeding is stopped while healing with med kit, aswell as with that blodless trait, it is not even an issue. Meaning people can bring in a centannial that has all the drawback, and almost none of the win.. For me the guns that are still an issue is the spam once, and the long ammo meta that has really been crazy for years now. So hearing that the gun that has limited range, limited speed, limited ammo, limited damage, but a bleeding effect, has to be nerfed. Sounds so odd to me...
But for the sake of argument.. What kinda of nerf would be good? The bleeding proved to be absolutely pointless when it was light bleed. No one chose it. Now rifles has got the intense effect, which is a price increase and a bye bye to speed and pen.. What more? A medium bleed instead of intense? A distance variety, that made it become light bleed when over certain distance? And intense only in close range? What do you want?
My point was that medium ammo should get less of a damage dropp-off, and that we would see less use of dumdum ammo for it. For now dumdum is an balance to an ammo type that ain't performing well.
Ah, cheers 👍
Is the Cyclone not the fastest firing medium?
unless we talking levering
If we're talking cycle time (1 round to the next) drilling, vetterli, cyclone all are faster than the cent
I think it is faster even with levering.. + centannials levering is a crazy "please have you mouth over the barrel" type of thing if you wanna hit.
iron eye shoots slightly faster than the listed cyclic rate
Let's be honest.. If you take away the dumdum ammo, is the centannial a good gun? I will say yes, because I like high velocity ammo.. But I can hit headshots.. If you can't do that, the thing is frankly shocking sometimes. Even with FMJ the damage droppoff is extremely high.. It works as a headclicker.. With the bleed is has become a push weapon. So this "centannial overpowered".. no.. I am okey in discussing if the dumdum is sometimes a bit difficult to combat. But that the centannial is so amazing, with a list of traits.. While on the same time argue that we should not judge the dumdum ammo, on the blodless trait. Seems odd to me.. If the medium ammo get a buff, then frankly, I am okey with the dumdum dissappearing even. But it just dissappearing, without looking at while it was popular to begin with, is just simply odd. Also.. If the regen shot made you immun to bleeding ammo, but didn't heal you (kinda cancelling each other out), would that be more okey for folks?
@thin remnant #game-ideas message was ever turning around a valid counter?
Honestly Regen Shot should stop bleed but not heal when hit with bleed effect
It’s been such an annoyance when they made it only heal when you naturally heal but in some battles that made it useless, especially if you had to deal with small chip damage
wow, we just got wiped in 5s by a single guy with a katana, while doing assassin
it somehow goes down of fps when someone's close
i was against it when it got nerfed but instant regen after hits is too much
results in people living double tags and tanking too many shots
Only if it was with the busted Vigor
Where it was before was nice
no even without vigor
Nah, you couldn’t tap someone down with the basic regen then that’s just a skill issue tbh
Old regen with old vigor was good, not ridiculously OP but still useful in combat
at range they would not peek for a second and be able to take another shot
regen shot is at a really good place now, instant regen was way too good
i loved regen too but after playing after the change it was a good decision
agree
it was way too good even without vigor
Vigor was nice to have when running away with regen shot
but the really insane part of instant regen was it broke dmg thresholds
like 2 arm shots with centennial wouldn't kill anymore
thats what i mean by messing up double bodies
ye
range only exaggerated it
Like the inconsistent double tap weapons (compact and medium) got hit hard by that
meanwhile long ammo meta didn't care cuz of plently of overkill dmg to spare
spitzer was affected
Good, it’s doing its job- and it took more than “a second” unless your shots weren’t doing more than 75 damage in which case, you may be a bit out of range anyways
Now I’m not talking about the last version where it did the same as a small med kit
I’m talking about the previous variation
it was way too good at doing its job
thats why they changed it
They changed it because not only did they buff The regen shot again, they also did it during events that supercharged it with increased prevalence of rain regen further ruining the optics of it
So all that
Led to people clamoring for a nerf
And in typical crytek fashion, they used a very heavy hammer
deserved hammer
and regen shot is still very good now
It’s kinda garbage in combat now and only good for passive play
the version where it instantaneously started regenerating health upon damage was way too strong
Only strong with the regen that was doubled * vigor buff
Before it was much less, and still took time to work
Was fine then
ok so were at least talking about the same version so i repeat even without vigor the instant regen was way too much
I don’t think we are because it wasn’t that strong
5hp/s without vigor and without any delay was must have
it simply broke dmg thresholds
and made anything but long ammo way worse
Og regen was instant but only 2.5hp/s
da
Exactly and it was fine
ye, it was kinda meh at that point.
THATS THE ENTIRE POINT
it was useful but not op
ye and 5hp instant was OP af
Yes we all agree that’s not being contested
Because even with 5 hp
It was the fact it was 5hp AND VIGOR that made it broken
even base was broken
Because then you had 10hp/s
Which was the equivalent of a small med?
But you could run
So, it was a bit strong
But base 2.5? 5 with vigor? Totally fine tbh
Unless you’re really relying on a third chest shot from a pistol at a range you should be going for headshots on anyways….
Which… is still going to be a 3rd shot to the chest
well...yes?
Yeah, meaning it didn’t change the outcome anyways lmao
I’m all for limiting player power but there are ways to do it
5hp per sec instant without vigor too fast
og regen shot was not really worth, nothing new
Enh, not really- I only saw the fact it stacked with vigor being too much
i mean we can keep talking in circles but it was too much, broke thresholds and was way overtuned
But what thresholds
hence the nerf. i still run it every match and dont even run vigor and get insane value from it
In 4 seconds you get 20 hp
In 5 you can use your med kit
And get 50-100
Or with a perk, less time
while you are fighting and are shooting back
at range the hp you instantly start gaining
you heal by doing nothing
If they can’t tap you again within 5 seconds that’s a skill issue
allows you to tank multipel shots and live
well you will actually live the second shot thats the problem
exactly, that's why the current version is good
thats whjy they nerfed it...
Not really, not for most weapons in their ranges
but instant heal is broken
Current version is literally useless in combat
And god forbid you take 1 hp within the time it takes to heal normally
You end up using 3 minutes of a 10 minute shot
To actually heal
if by combat you mean you need to survive something that would kill you otherwise, then yes
but there is more to that
Nah, in combat as in any other consumable would be better since you can actually use it
Even a flashbang
ive healed more hp in combat from regen than any other means of hgealing by probably 5x by now
And I’m sure a lot of that was before the update
Interesting metric, but ok
ive tried not to pull the console player card but this is just so ridiculous i cant
If you can boil this down to that, congrats? But it’s not like it’s melee we are talking about
running away and regen while doing that. not caring about bars. just chilling back and healing.
You mean like every other healing item that is either faster or stronger?
reloading while healing at the same time
Wow, I didn’t realize that made you immune to pushes or other dangers that typically occur in the middle of combat
Actions players will do regardless?
not a matter of boiling it down but if you think regen is worse than flashbang youve got to be like 3 stars
ok, so nothing that another healing items helps with?
please push me while I'm holding the angle AND healing
you cant shoot people while usaing a medkit
I mean, it’s not
But man, if in a fight I get hit- chances are the fight won’t last long enough for a regen to have been of much value unless I slow the fight down to a slog
In which case yes I would prefer the flashbang as at least there’s a chance it’ll work
Dum dum or status effects say no but lmao
who tf uses dumdum 
Yes, and now you have to use one as it sits anyways now since you won’t be regenning at all
Ok that’s bait
except with instant healing you can tuck and hold an angle with your gun out
yeah which is good
because you got hit
sry, I play high elo. dumdum is so rare bloodless is basically a waste of traitpoints
It makes it literally useless beyond the slowest possible fights where all you want to do is conserve med kits to extend the fight even more
there shoudl be some puishment to being tagged rather than just ignore it because you are instan regenning
thats so far from the truth though
Wow and now you need to hold the angle for how long before you’re even close to being healed to a base med kit? 10s?
So useful
AT 5HP/S too
i literally only use medkits if theres alot of pressure
Not even the 2.5 I was supporting
i take peeks and just tuck and regen if im tagged and wait the 5 secondss
Damn that’s crazy, at 2.5 that’d be 12.5 hp
if im getting pushed ill vital shot or medkit
Not much to notice
except im talking about hwen it was 5
Both better than regen at 2.5 and arguably near 5
But am I supporting 5?
No
Again
the 12.5 is the matter between dying and living though??
Your version and my version are not
It isn’t though
The damage you take on the last shot isn’t magically all you have left
then what are you supporting
Bro I’ve said it numerous times already, scroll up
he wants instant 2.5 again i guess
Instant 2.5 was fine, didn’t need to be touched
what really?
It was balanced
ugh
but then you jsut run into all the same problems as with 5 just less so
Bro just threw out the spectrum and installed a light switch
With that
I’m just gunna do my push ups
no i didnt
all in all bad overall but gives one free surviving in certain situations against non-long ammo
current is way better
My man tits can’t bear more of this
instant hp is problematic
so I was right but I didn't want it to be true 
glad weve come full circle

Actually no, turning around didn't save you.
So it could be explored
We will se what happends... If they have to nerf the dumdum so folk can be happy, so be it. But for me, having the regen shot as an anti dumdum shot, is a good enough response. Specially because the regen shots are currently not worth its value. Having them kinda like antidote shot to bleed, sounds fair enough! But I do hope they buff medium ammo in general..
#game-ideas message @rustic timber @queen jungle I have an idea for this. Add a new type of beetle, maybe with other abilities, that sends VoIP through it. A downside would be that you can't as easily call out to your teammates while using it.
Unless you're not in randoms ig
But there's be other downsides like no exploding or smth, as well as other abilities like text chat, sticking to people maybe? Like it flies quieter and if it's not noticed you can stick it to someone and keep track of their position and talk in their ear
@stone pike #game-ideas message
Because it lightens the Dev's workload to only have to develop one UI. Console struggles with PC UI but PC wont have much of an issue using Console's
Splitting them just requires them to develop the same thing twice which wastes time and money
You assume the cost is minimal to them and worth an investment
Maybe personally as you said but, man do companies make things inefficient and costly
0x20005
I dont know a single game that has different UI for console and pc
This is partially because in game engines decoupling UI is less straight forward than for some basic web apps just because its usually a non standard implementation that might not adhere to principles like mvvm or other decoupled architectures
@midnight raptor #game-ideas message
Shotgun spread, while random, will do fairly consistent damage shot to shot inside of its effective range with proper aim. In most cases presented here, aim is the issue, not the shotgun. The problem occurs because people use the crosshair and the spread doesnt match that on almost all shotguns
Here are the shotgun buckshot spread patterns as compared to their crosshair
Heres an in game example of that
Yet when I tried this with nearly every shotgun, at a distance, I aimed within the focal point of the torso where the 3 points meet on a shooting range dummy. One shot does 91 damage, another shot does 65 damage. This is too much variation.
And this also matters because of sawed-off shotguns or handcannons. The fact that with the right luck a hand cannon romero can do the same damage as it's longer variant at the same distance is not a fun fact at all. Most other competitive games adopted the fixed shotgun spread idea.
One shot does 91 damage, another shot does 65 damage.
If youre seeing these kinds of numbers then you are a good bit outside of the range that you should be using shotguns and then it is mostly due to rng
The fact that with the right luck a hand cannon romero can do the same damage as it's longer variant at the same distance
This is not a fact. HC have much shorter ranges than full size
What games are you talking about? Most fps that I know of use random spread aside from something like Apex
#game-ideas message @vernal axle this would belong in the feedback channel imo.
Btw, they're already doing this, the next big update they plan on releasing this "fair play" thing to deal with cheaters.
So they're already handling that
@vernal axle Your post has been removed due to "No troll/low effort posts"
If you'd like to leave game feedback please refer to the #feedback channel
Dumdum doesn’t need a nerf. The no penetration alone is a huge thing.
@cerulean pasture #feedback message
Mmr is simple. Kills make it go up, deaths make it go down
The part that confuses people is that the changes take place one match later
So you get 13 kills and exit the match. No change
The next match you die 3x and exit. The change from the 13 kills now takes effect and your mmr goes up
As for how much it moves, it's relative to your own score.
Kill someone much higher than you and it goes up a lot. Die to a much lower and it goes down a lot
Kill one much lower and it barely moves. Die to a much higher and it hardly drops
The stars you see don't matter. They just represent a number range and somewhere in that range is where your true mmr is
Some of this is outdated (lemat/upmat, maybe drilling?) but these are the chances to oneshot at certain ranges
romero has a chance to onetap at 15m..
I doubt the 0% are quite thought out
or maybe it was old info
to be fair, hunt is inconsistent with the distance numbers. the rounding isnt quite the same in every place. I think this was like, 40 shots each test in shooting range?
I wonder if they were aimed optimally
@fickle fractal #game-ideas message
For that reason people try to position themselves so they can abuse it, that is to say they camp on rooftops or snipe or surround themselves with traps,
None of that is abuse. That's just playing intelligently
The only real way to abuse it is deranking
It's probable that necromancer in general becomes a burn trait, judging by what we see (unintentionally?) in the UI video (necro is right of magpie in the current list, and the red burn trait icon can be seen, alongside the white solo-only icon)
@fickle fractal the current iteration of self-necro is in place to balance out the awful trade-situation that occurs when playing as a solo. You out play your opponent, but due how ping and guns in the work in the game more often than not your deserved win gets wasted as you both take the other player out.
I agree that self-necro is a problem, but until you get the mutual trade-issue sorted, it's a compromise that's in place to make it less of a tilting experience for players who have the skill to wipe a squad but just get unlucky with the last player.
the solution to how ping and guns work would be to fix it, cause it still feels shitty in a team anyway.
I prefer trading to the more common alternative, which is making shots not register at all if you die soon after.
In a perfect world lag doesn't exist, but that's unachievable
I don't prefer trading. it sucks. especially when it's the fault of someone else's horrible connection
So you'd rather your shots not register at all.
yeah
I think that's just you lol
I personally enjoy my hits registering
I don't think you can trade past one second window anyway, but one second feels like a lot in combat
Some shots shouldn't register. That's how most games deal with it, and it's way better than the ridiculous trades we get in hunt.
because typically the shots that fail to register are because you're already dead.
I agree that something needs to be done but your solutions are too tame. Everything you describe is a playstyle centered around griefing teams as much as possible and self-revive just makes it worse.
I think necro (incl. team necro) being a burn trait would be fine, but yeah the 'teleport nearby' thing would be stupid.
also please dont fuse bulwark and hornskin and just combine the cost lmfao. i run bulwark but hornskin is useless. why would i pay 5 trait points for both when i could just pay 2 for bulwark and then 3 for hornskin if i really wanted.
hell even at 3 points it'd still be a downgrade, i dont wanna pay that extra 1 point for *hornskin * lmfao
I mean if you pulled the trigger and would’ve died to it, you would’ve died to it- the only issue is what’s seen which is you think you rounded the corner when they fired when in reality if all was perfect you both fired at eachother at the same time leading to the trade
Unfortunately this isn’t real life so it takes a moment for the servers to verify the hits and apply the proper results
Trades are much better imo then just stopping a shot because one player has better ping than the other
Now this is where some limits have to be applied too because you still wouldn’t want to play with a player with like 400 ping or so
Due to general laggy appearances just sucking for game play
@rustic timber New UI is coming in the August update, any changes to the challenges will likely be part of that UI. They would essentially have to develop the system twice to make it both for the current UI and the new UI
@midnight raptor I agree with your sentiment of the Avtomat being thrown into meme status and it being relegated to shotgun status for the longest time now, however I don’t think the pen or fire rates are the way to balance it
Considering how rare long ammo is, how little it replenishes, and how utilizing a long ammo secondary + ammo boxes are required to run the gun- and with the cyclone being introduced with its unique stats as a guide- I think the right way to balance the Avtomat would be to lower the damage from a full mosin’s 136 to 115-120ish, keep the forced burst fire but reduce the burst back to 2 rather than 3, maybe reduce the horizontal recoil since they recently increased overall recoil so that it becomes more of skill to control the recoil like you stated, and give like 10-15 rounds of reserve
Personally I think that would give it a healthier position without being too strong, since it’s true that the Avtomat at longer distances is much less effective than typical rifles and at short ranges, a shotgun works just as well, the avto seemingly is for close to mid ranges just outside shotgun territory but they haven’t balanced it to be such a weapon unfortunately
I would suggest maybe making the Avtomat unique like the Uppercut, but instead of lengthening the cartridge length from base (compact > long with Caldwell conversion), maybe it changes from (Long > Medium) but then I thought about how well it’d stack with some weapons and the resupply- idk, would be an interesting idea imo but maybe too strong for that
@midnight raptor avto is still very good you just need to know how to use it
is it as good as it used to be? no. does a a full auto mosin need to be spraying people from 50+ meters? no.
No kidding but it is a very out of place weapon as it is
Its more of a rage weapon than anything where you use it when you cant win any fights
An auto 5 flechette & fanning chain can be just as effective at half the cost
are you or are you not supposed to take explosive damage through walls? ive taken zero damage with only 1 wooden wall between me and a bomb, but then i just died to red barrel on the other side of a concrete wall u cannot pen with nitro shredder... so im confused
It’s a bit of a grey area
Also nitro shredder actually has pretty bad pen, normal nitro is what you want to compare for Brick walls, Spitzer/FMJ for just about everything else short of foliage
i feel like it should be pretty clear what can serve as explosive cover and what cannot. a foot thick concrete wall i feel should be considered cover
Absolutely I understand the need for clarity, just saying that as it sits it’s very unclear so hard to say- safe to say that if there are ANY and I mean ANY cracks that are open, it’ll allow damage through so be careful with that
fair, but it was the wall off the northeast corner of boss layer at upper desalle, no cracks
Hmm, idk man- bad luck then? Could always test it with a mate
its inconsistent
the smallest of holes can result in you dying through floors/walls
@onyx urchin Your post has been removed due to "No troll/Low effort ideas"
If you'd like to leave game feedback please refer to the #feedback channel
#game-ideas message @vernal canyon heathens gonna get ya
@vernal canyon Your post has been removed due to "No troll/Low effort ideas"
WE GOT EM BOIS
why didn't you make this kind of thing your suggestion lol
as your suggestion was it got removed for being low effort/troll
The knockdown effect on enemies could definitely be applied to something like the Railroad (or Sledge) Hammer…it would be nice to give it some kind of reason to take it…and knockdown ends up being rarer than it should be in the game (explosions, shotguns, immolator rampages… that’s it?)
And on players it only happens, I think, when the Spider jumps on you
It'd be very poorly received honestly, I don't think melee weapons getting crazy abilities is a good direction for the game.
Just keeping it short and simple seems the way to go with them.
I definitely see this point and wouldn't mind if they take this route, it is a problem that katana overshadows the others though.
But katana isn't op and doesn't need a nerf either
It's mostly because of how consistent it is from what I've seen and tested.
I believe bringing other melee weapons to similar consistency is the way to go.
I think a knockdown effect for AI enemies isn’t really a crazy ability (shotguns do it) - knocking down Hunters (players) is definitely a whole other idea that, I agree, would be poorly received, and maybe pretty tough to balance, though I haven’t thought about it too long
AI would be fine yeah, players not so much.
Currently I'm just thinking about how to make other melee weapons match up with katana in terms of effectiveness.
Does Katana have any weaknesses??
it's a melee
Nope, no downsides for a melee weapon.
and melee becomes worse the better you are
It has every strength going for it against every other melee weapon.
Fast attack with martialist, the added range, consistent attack animations (the horizontal sweep), massive damage/effectiveness against every ai (except immolators obviously).
Why I believe a heavy/faster horizontal attack is the way to go for combat axe/railroad hammers martialist.
Railroad hammer in its current state is very effective against hunters as the blunt melee ignores arms and always hits chest, so a light swing on it against any hunter not running hornskin will always kill to arms/chest.
Combat axe can hit arms and not kill a hunter and overhead swings are very inconsistent.
But people don't run them cause both their heavy melees are very bad.
Yeah I would like it if the abilities of the tool gave it a reason to use it, like knockdown for Hammers, or a Hammer Poll Combat Axe. Armoreds should probably be more resistant to rending from lighter edged tools (like Katana, Machete)…maybe Katana can’t break doors or shutters as well…less effective against concertina, etc…

Didnt know that…how does that make sense vs the axe??
Blunt melee is weird like that, ignores arms and registers as a chest shot.
No idea.
Baseball bat, dusters, hammer, trauma variants.
What about Talon swings, same thing as axe?
Hmm
It's why baseball bat feels so damn consistent in pvp.
Like I can stand on the far side of a hunter, clip their arm but registers as a chest shot.
I died earlier to someone sitting in a corner or bush or something with a baseball bat
You know I would know more accurately how I died if there was a killcam... Just saying, crytek...
The bat functions like a steel pipe
It's not that strong though as a melee weapon when katana exists tbf, I believe they did this intentionally for blunt melee, to not make it feel awful.
I just heard a little bonk and died lol
It's an odd mechanic for sure, but hey, when that thing exists, I don't mind.
Turn it into a club, then….you’re going to snap your bat in half bonking skulls
Bat&Katana, some Walking Dead meme weapons
Club tool melee could be cool, we have a thrusting sharp, thrusting blunt, blunt and sharp, slashing sharp, but no slashing blunt
Which is thrusting blunt, the regular buttstock long-gun attack?
Dusters
Ah right
In talking abt tools
For slashing blunt in general we would have trauma
Idk it might overshadow dusters
Dusters are very niche already, knuckle knife is usually better
Yeah I gave up dusters long ago
Katana way worse imo
So overtuned
Miss the cool trait attack? You get one shot by a light attack anyway!
Makes so many other melees obsolete.
Martialist should probably do something for other melee weapons of war/fighting knives, etc. like the saber, spear and knives…something where the Hunter would actually have extra training in hand to hand fighting, unlike work tools like an axe, hammer, club etc..
Yeah, it is
I agree. Adding a trait for one melee weapon is kinda whack.
Calling it “Martialist” though also sounds like, extra training with a weapon designed for combat
Maybe a similar but separate trait could be “Brawler” or something, for working tools used as improvised weapons
eh, then we're back in the iron devastator/repeater/sharpshooter territory with traits that do the exact same thing for different guns weapons
Martial means related to war in the strict etymological sense or related to fighting in the general use sense. In game with its use for the katana, it suggests knowledge of martial arts, since you get to do an Iaido move. Work tools have a place in martial arts, it's the basis for Arnis/Kali/Escrima, and hammers and axes get used plenty in HEMA, since peasant tools were the backbone of many European forces and were expanded upon to make into dedicated weapons of war.
If they do add more weapons onto the martialist trait, it's likely they would get similar practiced techniques rather than the more simplistic swings that the weapons currently have. Researching different weapon martial arts would be a great place to look for moves to add to future Suggestions.
The machete getting a Kali stab or slash combo along with a new Filipino Bolo skin would be a great idea, for instance
I nerver quite understood why that was such a bad thing
sure it's more streamlined now which in and of itself is not bad either but it had more the feeling of a build before. something that is lacking in general
it did make a difference when you pick up weapons and also makes more sense actually
I preferred the separate weapon traits
Meant you had to invest more into your loadout
Hate the trend of generalizing the player’s skills
Yeah, I know, I’m saying that “Martialist” might mean the Katana user has warfighting training with that specific weapon (Katana only currently), and if you added other weapons then it would not have the 20th century context of “Asian Martial Arts”. These are a lot of Filipino-centric examples though, i’m thinking more about 19th century Anglo-American military style training, like fencing, cavalry saber fighting, and knife dueling
“Brawler” i’m thinking of, dirtbag southern criminal who gets more creative with his violence than the average guy that picks up an axe
And I know the Katana Iado stuff is for certain folks 🙂
Yeah, fencing would definitely be part of the martial arts idea of martialist to me. Something like a saber lunge to match the katana's extended range.
Axe and hammer are the trickiest cause they show up in HEMA but don't get much in the form of manuals except as polearms. Brawler could work, perhaps there's something to be found in labor techniques that could make for a good swing animation.
Maybe adding the railway hammer was a mistake…I would still like the Combat Axe to have a hammer poll and straight shaft, and alt fire would flip it around for blunt damage
#game-ideas message @velvet thunder just use blank fire decoys lol
It'd be a blank fire decoy but 10x worse with the one loud shot thing
Not the same effect intended. Have you ever shot a car in L4D 2? Could apply the same effect to this bomb.
No I don't remember what happens, are you saying it summons zombies
I mean that's a complete change that would entirely rework how it works and the single gunshot isn't fooling anyone especially if they hear zombies after, it'll just be a telegraph of where they got summoned and at that point you wonder how the bomb works and why they would put a blank in it
The idea of a bomb summoning zombies is ok, but not chaos bombish
The Devs would have to make a summoning animation as well, and an entirely new menu for choosing the shot type when you buy it
The best thing I can think of with this idea is a bomb that releases some special gas or smth that lures nearby zombies closer
But that'd still be kind of bad compared to just firebombing or smth
I'm not saying summoning in the way like RPG's do, they spawn from the ground. I'm saying summoning like the zombies in that area start to gather at the place it exploded.
Ok I mean yeah thatd be ok but doesn't fit in with the chaos bomb, and all my other points still stand
That's preciselly what Chaos bomb should do. Produce Chaos.
I mean, there would have to be a reason it summons zombies, and having a single gunshot is silly because there's no reason they'd put it in there and they'd need the extra menu to choose the sound according to the suggestion. I can get behind a bomb that brings zombies in, but not to make it chaos bomb. May as well just make a new one.
Even if it made the current gunshots and also summoned zombies id prefer that version of the idea
It doesn't need to be just one loud shot, it's just a suggestion. The thing is that, because Chaos Bomb shots 10 types of different ammunition, It's obvious when you're listening to a Chaos Bomb and when you're listening to actual fights.
Your suggestion said one or three iirc. A few means three. Why not just make the chaos bomb fire alternating between your primary and secondary or something?
That way there's no extra menu for one mediocre item
Anything that makes Chaos Bomb does it job without being blatantly obvious that is a Chaos Bomb.
i agree its obvious, but i dont think its the right way to fix it
chaos bomb should attract ALL small monsters (not the big ones like Meathead) in a very wide radius, it would provide some interesting strategies.
@idle ridge #game-ideas message
I like the idea of adding more stuff to dark sight. It would be cool as a progression after level 50 with a pool of separate traits. If you want to go full crazy with contracts only available to post lvl 50, force user level hunters. although it would also be cool to mix them with the normal people to be able to become a true legend with higher rewards for killing them. Idk, just some next level stuff you know. I would care not to die again^^
Yes pls. #game-ideas message @flat sandal
This and also make it so you can only revive for like 1-3 minutes then the ability to revive is taken away
so burning isnt so necessary and more of a strategical choice like it should be
yeah, I was just thinking that as well 😄 like you slowly move away in dark sight looking at your body until it fades to black. then death screen
yuh yuh yuh
this idea of seeing your body in darksight would work as a counterbalance buff so people dont cry about solo necro being nerfed as much
it would be a bit of a nerf but it would mostly take the cheese out of it I think
could add the effect to normal necro as well
anyway, just a random thought, back to work 😄
@thin remnant what's this burnt thing and brown colour name?
It's a timeout the mods give for them saying something they shouldnt
oh, lol. naughty

@slim blade #game-ideas message
It's so inconsistent, also with weapons you can pick up and throw with trait. There should be an option to choose how you want it. I suggested that a while ago but even suggesting simple options gets here 😄
I would play with left klick always on melee for example
also, oh, it's out?
I feel like the reason is that its ammo is a lot more limited so crytek thought you'd rather want the charge attack to be the throw
so you can save your throw until you let go
vs just 1 click and its gone
Hello Crytek,
If someone who collects information from here to aid in decision-making in development happens to read this, please note to hotfix this last update quickly. The Graphics options are now botched; Anti Aliasing cannot be disabled. There is also additionally a stronger "film grain" that strains the eyes when playing now. It makes shades of lighting and whole views shimmer and feel as if textures are slightly swimming. These changes are not conducive to improving the player experience of Hunt. Ergonomics have worsened.
Fusee, Flare Pistol, and Starshell Ammo changes:
Increased the amount of Fusees able to be carried to 5 from 3 (6 with Frontiersman).
Increased the lifetime of Flares for both Flare Pistols and Starshell ammo.
Thanks Crytek. Because we've not at all at any point complained that it's to easy to burn. And even now, no event so we can't regain bars. So it's even worse.
If Chokes wasn't permanently glued to your inventory already, prepare for it now.
You also add comments to everything besides this one.
Why? Whats the reasoning to buff fuses and flares
Buff starshell sure, atleast you're sacrificing ammo for it.
But you're not losing anything taking fuse/flare instead of a throwable for example.
All these updates and still haven't fixed the fucking asia servers
200 ping from india
absolutely crazy
Why the hell would you reduce poison arrow damage to immolators? Unlike poison ammo, the arrow still pierces it, blowing it up, setting it off, making huge noise, and being insanely visible, giving up the efficiency and stealth takedown most people use poison ammo for. Yet, a poison arrow is still a custom ammo you pay extra for, and has a noticeably limited amount whether you split or double dip your ammo on the bow to use it.
Now you don't even want the worst possible poison option to use on an immolator, using the custom ammo specifically intended to kill immolators, to actually kill it? I mean even on a lore sense, you can simply say the poison is more effective because it actually penetrates the immolator flesh on the arrow. Either way, I don't agree with the immolator buff against poison and it's especially tone deaf to nerf poison arrow damage dealt to them considering the disadvantageous nature of even bothering to begin with.
Also the krag buff, just why?
Ammo increase, sure, it deals less dmg.
But now it oneshots upper on a downed player. Did we REALLY need this ? Did someone sit and think "man theres just not enough weapons that downs on upper after a downed. Theres only uppercut,uppermat,spark,springfield,mosin,lebel,mako,spark pistol,martini henry"
Clearly not enough
I had some hopes that we'd start getting weapons that CANT do this
the buff has to be partially reverted or fully
there is almost no reason not to take the krag now vs other ones
sure you can one top downed from further than like 45m or something
but its faster ROF, no bulletgrubber, price, ammo
before it was just the first 3 but it had the same amount of ammo as the other ones and 124 damage, so it was balanced
krag I think has 18 shots now?
other ones have 15
numbers just off the top of my head, I don't use guns other than a select few so they aren't ingrained in my memory
none of which are long
6/12 would be fine if it had 124dmg still
yes
My issue though is not so much its power vs mosins or other long ammo.
But that its just another in the arsenal of "fuck you" to those whos downed once.
Atleast spark/martini only has one shot.
But in general it was an unncessary change true
I feel like a comparison to other long ammo guns is a stronger point for a nerf/revert, but that one does exist
@autumn schooner Can't you make it "Train" at the end. Feel like it would sound funnier.
WillyWonkasCocaineTrain
Krag and poison ammo changes are the worst decisions i've seen for long time. Krag was already very good after ammo buff and had 1 real downside, I used it very often (because in my case mosin rarely one taps hunter with no small bar). And having option to kill annoying immolators in one shot (optionally silent) was one of the best appeal to use poison ammo, now it works worse than regular bullets against immolators. Upcoming UI update already looks horrendous and future remove of some not very popular, but cool features doesn't help.
nerf spear bro 😭
wtf is spear
its actually crazy
get stam buff and the light attack spam speed is so insane
wtf
insane range
Gut the krag
we didn't need super mosin 2, the sweatlord boogaloo
Message to Crytek:
I am done being disrespecting by you Crytek. Over the years, you haven't learn anything. You are good at one thing really: to disgust and let your veteran players go, (the same people who helped make your game profitable and restore a certain financial balance within your company) thus reducing your community and leaving only cheaters and casual players. I don't understand how David Fifield, your general manager, who worked as a game director at Activision, can let things like these updates happen.
I mean in real life javelin's and throwing Spears was one of the best melee weapons in history because no s*** sharp stick is really good and easy to handle and I could even come up with an explanation why multiple even why you are able to sprint with the Spear ready to throw
- krag buff is too good, the ammo change is fine, but revert the damage, its only drawback for the high firerate was "low" dmg, now its just better in 90% of situations (barring spitzer sniping)
- the spear is too good, its like a pocket shotbolt, knife, and sabre all in one tool slot, imo nerf the speed of the melees, the damage of the light, and the throw locations so you need a torso or maybe even arm hit
- the poison change to immolators is unnessesary, poision is the weakest ammo, no reason to nerf it
- revert the flechette changes, flechette is nowhere near op, dealing 20dmg and a heavy bleed at range just helps you push
I also think the spear is pretty balanced like the entire balance of the weapon is high damage high versatility, you have one shot, you miss your throw?
you have no weapon and a person like me who never takes a melee tool and only a throwing weapon? that would be very devastating
I 100% agree which is why i want it to be an actual weapon and not a tool
but here's the issue.
it's a throwing weapon and as for now? no weapon that is a main weapon will be allowed to be thrown, if they at some point that changes? then maybe?
but for now? no, if the spear is not able to be thrown anymore? then yes, it would be a really nice melee weapon.
I in general think the spear is in a pretty good position I think the other tools are just too weak now
you have one throw, one attack with the spear, you can only attack two times with heavier attacks.
that is the spear
now hear me out
Guys, anyone noticed the awfuly low dmg from poison ammo to the Immolators ? 5-6 compact rounds to kill him ? Rly? 😦
if the throwing axe got increased from 2 throwing axes to 4? (5 with frontiersmen) you can attack 4 times with heavier attacks and you gain 2 throwing axes bank from toolboxes or looting dead Hunters
then it suddenly seemed pretty balanced right?
and now about throwing knives
if throwing knives got increased from 6? to 8? (9 or 10 with frontiersmen) you can attack 6 times with heavier attacks, and you gain all your throwing knives back from a toolbox or looting a dead Hunter doesn't that sound pretty nice?
Hello guys . who can send 3d base characters from Hunt. Previously, there was a competition with marvelous designer. And then they gave me a project on the engine and character assets. Now the page is not working. so I want to know. Is it possible to download live assets?

https://www.cryengine.com/marketplace/product/CEMP-2890
The bomb lance harpoon would be well enough buffed it bulwark at the least didn't make it a 2 shot.
this would be nice too, i honestly think both can happen, bc 35 spread is disgustingly bad
making it a full size weapon with low capacity will balance out the fact it does disgusting amounts of damage
its too low rick taking up only a tool slot
you need some sorta trade off for that power and having it be a full weapon would do that
^ this, its way too good at too much, it puts all other tools, even some weapons to shame
like sabre? literally just worse
exactly
its better than the friggin hunting bow
hunting bow gets more than one shot, but as a tool??? insane range and melee
its a shotbolt, knife, and better sabre all in one
now suddenly we have the spear, you have one of, you have this one chance.
but it's the most powerful in raw damage and then the next medium sized weapon? the throwing axe which is a good medium, a good amount of throwing axes and a good amount of damage
and finally the lowest amount of damage the throwing knives but you have a lot of them and you gain all of them back by looting a toolbox or dead Hunter
YEUP
yeah it's atrocious I have no idea why they have done and the poison crossbow is completely useless now against them
I feel as though youre really not fighting a winning battle
I think what's happening is that the attributes file is being rewritten by default by the game with certain settings. Someone clearly didn't test this.
like I love the idea of it being a mean slot weapon I originally suggested the spear as a 3 slot alternative to the bomb lands
basically the same damage lower price but no you know? to shoot
it is pretty insane it is a tool
spear too much damage and costs too much stamina, (op when using stamina shot making stamina shot even more op for people with money)
basically if Spear becomes a weapon in the means slots then it should not be able to be thrown anymore period or they buff the other tools so they can catch up to the spear
because if they NERF the damage of the spear and that's it it's completely useless because why would I take one throwing thing when I can take two throwing things or six throwing things
but that also goes for the throwing axe? and heavy knife? or the bomb lands?
all the melee weapons can kill all bosses and AI extremely easy with stamina shot
heavy knife?
are you living under a rock?
I play the heavy knife, live with it
bomb lance is a big weapon and not a tool slot so it's justified
you were talking specifically about the stamina shot and any weapon is my point is busted with stamina shot
throwing axe doesn't deal more than 300 damage
I said especially with the new addition of the spear
I can't remember how much damage it does but with assailant? I think it gets close to the throwing spear?
it never changes the number maybe it will with the engine update?
but then throwing knife becomes a regular knife in damage and I think the axe gain a small 20? 40? increase in damage and a better melee attack
yes?
otherwise the throwing knife would not be able to kill grunts the same way a normal knife does
yes the throwing axe gets about 20 so 160ish damage
but the spear does 208 and 325 on throw
obviously stamina shot is better than no stamina shot
but with the spear it's extreme
you have insane damage that rivals the bomb lance for a tool slot and it can be thrown silently
The Spear is a melee tool that you can also throw
no other way to explain it
And it is the best melee tool
what the f*** when did this happen? I have not played Hunt in 3 months now and I haven't checked the axe stats in a while
when did they change the damage of the melee from 200 to 140?
disagree, itd still have velocity and better arc, maybe even kill to the arms still
Anybody has the problem that graphics settings always reset to low after a restart sometimes even between rounds. It's only been since the update today
I just went into game to check and it is actually there
not even close its like 150 or 150 some
160*
yeah what the f*** is this? I remember it dealt something like 240 back when the was released
with assailantI i mean
i dont remember that, i could be mistaken but i believe it has been the same
like 200 damage base and then 240 almost 300 with the trade you could kill Hunters with an arm melee hit
like that's the whole point of the trait?! is the throwing knife becomes able to kill with melee to the head and throwing axe goes from headshot and torso to arm able to kill
and also it gains a very wide arc attack so against AI you can kill like? 4 with one swing
now I'm even more like yeah the throwing axe just needs to be f****** buffed the spear doesn't need to be nerfed
they both still get benefit, my notes say throwing knife does 98 and the axe does 142
like this is insane the spear straight up deals double damage actually a little over
i disagree, the throwing spear is busted bc its the outlier
thats not even the busted part
its a combination of speed blender knife, one shot throw, and melee that one shots to everywhere but legs
Remove the Desalle, nobody wants to play it.
tools arent SUPPOSED to do this, thats why most dont
this is for weapon slots, like the sabre doesnt even one shot to arms
I agree but then it should not be able to be thrown like I have stated
thats its whole gimmick, then it should be removed
is either a tool that can be thrown or it's a regular melee weapon you can't have both
it should do less melee dmg and slower, with a slightly worse throw
that keeps its flavor, and balances it
why arew the settings all low ?
its a bug, theres a fix on reddit if youre ok with messing with files
no f*** your opinion you don't remove a completely new weapon because "oh my god it's so OP" because right now we just think it's op but give it a minute and a few minor changes and we won't think that it's the f****** bow all over again
I was literally here in the f trenches when light the shadow happened and everyone was all over the f bow
you just said it shouldnt be able to be thrown, if it cant be thrown its boring and has 0 flavor, my suggestion is better
bow was never op, this one is
when did you start playing?
I started playing doing the first Christmas event
2018 ive played since beta
That was a fun time.
That said, no need for the spear to deal so much damage that it 1-tap arm hits.
If the damage was lowered on the throw it would be better as it also wouldn't melt bosses as it does currently.
and I can tell you for a f****** fact and you can look up videos from the time everyone called the f****** bow OP and it was actually insane so they nerfed it and then people didn't care about it anymore
its a simple fix, lower melee dmgs (maybe 98 light and just 150 body) slower attack speed, and make the throw only kill to upper torso, maybe arms to like 5m
when did i say people didnt say that?
i said it was never op not that nobody said that
Seems reasonable.
people said beetle would ruin the game, yet here we are
spear could have infinate headshot, even a far torso kill, maybe like 30m thatd put it pretty far
I thought if they decreased the damage to 200? it would be the same as the axe? (which is apparently not true because the axe is super weak and I don't know when this happened)
anyway since the axe is only 140? if they just decreased the damage to 200 something, it should be fine I guess?
the numbers can be tweaked, but the main problem is it does the job of 3 things way too well as a tool
problem is you really want to make it usable againt people without melting bosses, maybe that much but also slower attack speed
somewhere around there
It is hard to say the exact numbers of what it should be.
Spear just feel... weird, it feels like it was supposed to be a 1-slot weapon.
But guess there were some code that made it impossible to throw a "stored" weapon in your loadout or something else, so they made it a tool instead.
I think the boss thing is something they forgot to tweak because all tools should be super ineffective against bosses and I think they forgot to make the spear also deal only 1/4 the damage or something like that
well imo it should only kill to torso, we have full on melee weapons whos melee dpoesnt kill to arms, so 150 is enough
This is what it should have been to justify its tool slot size.
Issue with making arms deal less damage is that the arms are in front of the torso most of the time as people generally aim their gun at you
its true but its a tool at the end of the day
So by making arms only 1 tap to around 5m, you are essentially making the weapon 1 tap to around 5m period.
Just make it pen arms in front?
im even ok with arm kills at closer range
that doesnt really happen with melees
I mean I'd love to get limb pen for arrows and all that but the issue is that they are projectiles that stick
How do you fix that in a way that makes sense
bc look, crossbow gets the same thing
I guess not yeah
its what you live with, sadly
Would they still stick to arms but deal torso damage or stick to torso and entirely ignore the arms
but doesn't the throwing axe that too?
I actually don't know because I don't know my axe anymore
prob the 2nd itd have to draw a ling and choose best hitbox
it does
I'm actually having a existential Crisis about my beloved throwing axe
when you get projectile oneshots, you live with arm hits, i want the throw to be the best thing, bc its its flavor
if it hasnt bothered you so far dw about it! youre just hitting the arms rarely
like 5m arm kill is generous for a tool slot, bow doesnt even do that
it does 5m but you know what i mean

we cant give it BETTER then a bow
I mean bow should be improved in that regard as well
Limb shots suck on weapons that don't have limb pen
it does, but i dont think it needs a buff, bow is very good
its like when you get 2 arms with compact, you hurt, but it is what it is
It's not a buff, it's a consistency improvement since you can't really control whether or not your enemy has their arms in front of them while aiming at you and whether or not your arrow somehow threads the needle through those arm hitboxes
Compact ammo at least pens those arms and deals torso damage
i mean thats the definition of a buff, if i made shotguns have consistant spread, thats still a buff
and you cant control where their arms are but you can aim above their arms
Aiming above the arms is worse, if anything you should at that point go for lower torso
its annoying yes, but i dont want 30m bow kills if im facing them always
Otherwise you'll either have to headshot or you'll hit a shoulder or such
depends, i aim above sometimes, the lower you could hit legs which also sucks
