#feedback-discussion

1 messages · Page 151 of 1

flat sandal
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it's all an illusion in the end

next ember
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Uh... did you watch the video he posted?

blissful jackal
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But matching it to the model would be goofy

next ember
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why...

flat sandal
blissful jackal
next ember
next ember
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I could make a gun show the wrong muzzle velocity by a small amount

blissful jackal
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Because some skins look bigger than others

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And don't have the same shape head

next ember
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there is such a simple fix for that...

blissful jackal
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So it's one general hitbox, to keep consistency for all hunters

vital fractal
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If the skins had model matched hit boxes it would promote meta skins

next ember
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making a scaling hitbox isnt that difficult

blissful jackal
flat sandal
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what hunters would you see as the extremes in head size?

vital fractal
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Mama Maye

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Skin Flint

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Any helmeted hunter

flat sandal
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helmets are fine though

vital fractal
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A lot of the hood wearing hunters

next ember
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right but the hood is not part of the head

vital fractal
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Yeah but they don’t work in your example would be bigger heads

next ember
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its an article of clothing

flat sandal
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I don't think they have to be taken into account for the hitbix

vital fractal
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Besides I mean, it’s a lot of work for very little return

next ember
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not really, its just scaling down the hitbox

flat sandal
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yeah dont make different hitboxes^^

vital fractal
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And matching to each individual hunter

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Since it’s based on model

next ember
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dont match to each individual model

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make it fit the regular size of the head

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and then sculpt over that with clothing or whatever

vital fractal
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🗿

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Ok

rotund obsidian
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cant wait for the "make your head microscopic" exploit from just like. switching hunters back and forth really fast or something stupid like that lmfao

next ember
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I would be concerned if you could switch hunters mid game

rotund obsidian
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There have been lobby-related exploits for sure, not everything needs to be done midgame

next ember
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I doubt there have been any related to hunters in that way. If so, thats just HORRIBLE game design\

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I guess if the game was written poorly (where there is no cross referencing between the server and client) and you have terrible packet loss while still staying connected I could see how you might see the wrong hunter

flat sandal
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so yeah anyway, brain shots pls

vital fractal
blissful jackal
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You just think it's too big

next ember
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I saw it be too big

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I dont think that, I know it

rotund obsidian
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to be fair the dummies aren't exactly the perfect representation of a hunter model

vital fractal
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Need one as a skin, call it “Voodoo Victor”

thin remnant
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#game-ideas message This would be annoying, mess with muscle memory and actually be a straight downgrade in certain situations.

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#game-ideas message If they added a big slot high powered bow I'd 100% play it, hope to see this

rotund obsidian
rotund obsidian
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i agree that it's a bad change but not that it would be a straight downgrade

thin remnant
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i didnt say that-

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i said it would be in certain situations, because it's an objective undisputable truth
sometimes you need a longer fuse, even if it's only in very niche situations

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but you're agreeing with me that it would be annoying and unbalanced

tiny cobalt
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The main problem for gameplay itself is that it would also ruin the consistency of fuse timing, making every fuse heard need to be assumed to explode in the shortest possible time in addition to just being an annoying trait to play against.

thin remnant
thin remnant
jagged wagon
flat sandal
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probably all new players are thinking about the fuse length and throwable explosives in general, they are really quite strange in hunt. as it is you probably can't mess with the fuses. something would have to give and that would probably have to be the visible trajectory. It would be fun to have an animation to snip of the fuse though

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there were games I was a nade god in. In hunt I still look in ore at some streamers who manage to use them effectively

vital fractal
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I mean in hunt explosives are powerful as all hell, so anything increasing their effectiveness isn’t exactly the best idea

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I mean even with the fuse, Frags are still by far blatantly overpowered

thin remnant
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Dynamite needs some love

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Bulwark as a trait is a problem imo

hardy coral
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Just remove it pls 😭

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Individually balance the explosives to be just right instead of messing it all up with a perk.

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Same for poison, fire and dum dum ammo. Very annoying that perks interfere so heavily with it

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Would be so much better for the game if all of these tools and ammos were consistent but balanced instead of being inconsistent and unbalanced.

steel comet
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I think bulwark straight up kills Bomblance standard ammo which is already tough to aim and get a hit with.

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That's the major issue I have with bulwark

rotund obsidian
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I had a game recently where I flew a choke beetle into the top of arden and there were three guys sitting in the same corner, unmoving, then i threw a waxed dynamite and killed 2/3 and hit the last one for 80 cause he had bulwark

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As someone who runs bulwark every game, it should be removed and they should just rebalance explosives (nerf explo crossbow pls)

jagged wagon
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@rain hedge There is a matchmaking refactor coming, we are waiting on the details, only thing confirmed by David Fifield so far on Vombuz’s stream was that it will be less volatile.

steel comet
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I should rewatch it

rotund obsidian
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They were like, sitting on top of each other, and the damage log showed all 3 at the same distance (from me) which was up at the far edge of the tower against the wall

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They didn't even flinch at the fuse sound, likely because the entire tower was engulfed in a choke cloud

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It was like, the tiny little bell tower in arden. There's very little room up there anyway

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ok well i mean, enough to avoid a dynamite but he would've had to run closer to me or out the window, which he didn't

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I do wish that damage log showed overkill damage somewhere so I could tell how much total damage I would've dealt on that hit for kills, but alas

steel comet
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Yeah overkill damage would be very nice. Would also wanna see that for shooting range

flat sandal
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surely someone tested bulwark to death in the shooting range? It would be quite easy to do if you were lucky enough to have at least one friend 😄

thin remnant
# analog sigil And thats good

Ok what if:
Bulwark allows for a bomblance tank, only if the damage from the inital impact of the harpoon is healed, like if they regen shot + vigor.
Otherwise, the explosion damage and the initial impact damage of the harpoon will kill.

analog sigil
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What if bulwark deflects all incoming explosive damage back at 100%

dusky tapir
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doesn't the bomb lance explosive dart deal exactly 150 hp ?

empty oasis
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@snow cipher #game-ideas message

We're already using black powder guns for the most part. I assume you are meaning cap and ball muzzleloaders?

flat sandal
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just for the reload animation I'd be down

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assuming you mean front loaded musket type weapons

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it could come with a crazy old civil war veteran skin

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realistically though it would be quite hard to make it viable in any way

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@inland forge #game-ideas message
Point 2 would be sick if it is possible. Point 1 would just follow if the whole UI would just be something you open up on button press while running around in the training area. What I'm not sure about is how it would work exactly if every lobby basically has to be hosted somehwere. Would love to hear some opinions and insight on that.

inland forge
flat sandal
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I'm sure it will eventually. Ppl really want it and it seems like a no brainer to make it at least way better

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you know if you had that, you would essentially also sort of increase acceptance for longer cue times. Let's see what will happen to load times in August as well. These things are super important I think.

inland forge
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I'll edit the post to include that point. Good catch.

thin remnant
tardy rapids
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I never understood why the people complain about the UI without at least waiting until it releases?

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"My full opinion is known based on this small showcase" except for nerding that dude provided great criticism imo. Which is more likely considered in feedback amongst the other complaints.

thin remnant
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Gun names being shortened I mean

tardy rapids
thin remnant
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The hud should change, just most of us have gotten used to be being bad by now

blissful jackal
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Having there not be 40 nagants makes it easier for newer players on PC too

thin remnant
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Nagant isn't at the start of all the names though

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Mosin nagant is the mosin nagant, a new player isn't gonna call it a nagant

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More likely gonna remember that it's a mosin

blissful jackal
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In which mosin is still there

thin remnant
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Yeah

blissful jackal
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I don't know how simplifying the names is so horrible lol

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There's many multiples of guns in which can be confusing

thin remnant
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Takes away from what makes hunt unique
Did you read the suggestion that one guy made on it? They worded it very well

It's not horrible, but would rather not

blissful jackal
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Caldwell pistols, shotgun,

idle folio
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They're absolutely not doing it for confusion's sake, otherwise LeMat Mark II would not have been shortened.

thin remnant
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Not saying it is

blissful jackal
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You can clearly see they are trying to make the UI less confusing and easier to use especially for consoles players, changing the names to be less confusing is part of that

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If you think the name auto 5 sucks I agree

idle folio
# thin remnant I mean they gotta maintain consistency in naming scheme, so it could be

That might be something, but to scrap most of the arsenal's names just cause some new players scratch their heads at the concept that Caldwell and Nagant are manufacterers is yet another of Crytek's overcorrections.
They put so much care into the weapon design and animations, even fixing the Sparks reload to be accurate to how it functions, but now when it comes to learning weapon names, an extra word here and there is too much? It's so... corporate, lacking in artistic spirit.

signal mural
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What the hell is the Auto 5?

signal mural
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The C&K?

thin remnant
signal mural
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Yeah ok.

flat sandal
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I don't think the names are going to stay that way

thin remnant
flat sandal
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it would also be more confusing, not less. Now I know roughly what to expect of a pistol of the nagant family for example

idle folio
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The suggestion about not changing the names certainly is one of the most popular I've seen in a while, so hopefully they've at least heard us.

signal mural
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I think taking away the Makers branding is a bad move. Maybe they could just reposition the production name to the right or left as a vertical text?

flat sandal
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might be just place holders

thin remnant
vital fractal
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I mean

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The lack of Crown and King does suck

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Since that’s a bad ass name

thin remnant
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Clown and cringe

vital fractal
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But that shotgun has been colloquially known as the Auto 5 for over 100 years

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Anyone who knows what the name is instantly recognizes the shotgun

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So it’s not a bad change imo

thin remnant
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But auto 5 is in the name isn't it

vital fractal
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If they are shortening it to help it fit the UI it’s not the worst change

thin remnant
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Crown and King auto 5 right

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Not the worst

signal mural
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I think the new UI looks pretty flashy... and obviously they are anticipating a console resurgence. I'm excited for August 15th but have concerns that it isn't going to be going off without equally huge hitches.

vital fractal
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I’m here for the free 14k points given away again this time SmugEddy

idle folio
signal mural
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But the prestige rework is going to be partially implemented with the UI overall and everything else on August 15th, right? Because that's when the new Hunter "rarity" system is dropping and some of the old T2s & T3s get out into the BB Market and/or Prestige rewards system.

flat sandal
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what's the rarity actually for? Didn't really get that

signal mural
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Nothing other than pricing it would seem. The trinkets seem to already have something like it too.

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Unless they change recruitment prices and avg. trait point totals... That would be kinda poor though.

idle folio
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They've done well to avoid pay to win regarding the skins so I figure it's just going to be about making the expensive and event-related skins seem more valuable in comparison. A marketing tool, basically.

sand kiln
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We already have charms with rarities

signal mural
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50 to Recruit a Veteran (T2), 75 to Recruit a Seasoned Hunter (T3), & 100 to Recruit a Legendary...

flat sandal
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are you sure? It doesn'T really look like it from this

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they have different colours background but seem to cost all 100. I've been wondering there why actually show the 100 on every tile when I first saw this

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Seeing the video again, I hope for the traits when selecting favourites it doesn't hide all other traits but rather puts the favourites just as a block at the top

queen jungle
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@surreal yarrow #game-ideas message

I'm like 99% sure hunting bow melee with poison arrows DOES inflict poison.

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If you go into shooting range and hit a dummy with it, you can hear it poisoned.

tawny meadow
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Yes it does

jagged wagon
sand kiln
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@clear bridge Adding a favorite Hunter will be implemented with the new update in August 15th

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Along with favorite traits too

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So I will delete that part from suggestions 1HuntHowdy

opaque wagon
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Did they remove random weapons spawns from the map?

opaque wagon
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Weird, I never see them

sand kiln
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I find Nitros and Uppercuts time to time HUL

snow cipher
dusky tapir
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just found a Terminus in DeSalle

floral nova
clear bridge
thin remnant
thin remnant
surreal yarrow
empty oasis
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May not be enough damage or you're hitting the armor instead of the body. Silenced poison nagant will not 1tap them if you hit the armor either

surreal yarrow
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Emulators?

empty oasis
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Immolators can also be a 2 tap for s nagant poison if the distance is great enough. Thats why I'm wondering if its a damage threshold thing

vital fractal
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Haven’t noticed that

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Usually it’s just poison has a much higher multiplier, but drop off still exists so eventually compact poison will require a two shot for armors

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Unless you mean a headshot

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Then yeah, a headshot is required for the one tap but I just think it’s Multiplier difference rather than “armor” on the armored

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Maybe I’ve never noticed it though, does it one tap to exposed stomach?

empty oasis
proud narwhal
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@karmic locust This game is absolutely not dying lmao.

Its like you havent followed at all whats been happing with hunt currently because they HAVE been working on actual fixes for problems and HAVE been transparent with the community

Is this post rage bait??

ALSO MIND YOU - there are TONS of games with huge releases, not everyone who plays hunt is gonna be playing hunt

Think of elden ring dlc, new warframe jade shadows update, more warcraft content

Just because the steam charts says theres less players on now than there was before absolutely does not mean this game is dying

Oh yeah, btw its not DLC every 2 weeks, its been every MONTH

Just stop playing at this point if youre gonna get this all so so so wrong

https://www.youtube.com/watch?v=W9t3367gKTA

https://www.youtube.com/watch?v=HZuKaAHkxdQ

https://www.youtube.com/watch?v=I75cmhOGr2k

The first reveal of our upcoming UI/UX overhaul is here.

For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨

00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...

▶ Play video

Today’s update focuses on our Fair Play Task Force, tackling cheating, toxicity, and more in the Hunt: Showdown community.

00:00 - Introduction
00:10 - Fair Play Task Force
00:46 - Local File Manipulation
01:39 - Ping Limits & Cross Region Play
02:36 - Reporting Actions
04:08 - Feedback on Reports
04:37 - Player Data

▶ Play video

We’ve analyzed gameplay, surveyed players, and gathered your feedback from Devil’s Moon, the Tide Trilogy, and Desolation’s Wake.

Here's what we learned and how it's shaping the future of Hunt: Showdown. 🎯

00:00 Intro
00:22 Recap
01:39 Player Surveys
02:15 Evolving Pacts
03:38 New Weapons And Equipment
04:53 Rotjaw
05:23 Evolving the Event Fo...

▶ Play video
thin remnant
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sounds like it would fit the game really well too

leaden belfry
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The original hunt pre-alpha UI was so so simple & I still think it looks better than the new UI, but that's just me personally. Just wondering what other peoples thoughts or views are here's a clip of the old UI it's so good. https://www.youtube.com/watch?v=1ZspMGrcxZE&list=PLO74W6azXlSwUnKWHyte8bGWdiPvuWQb9&index=7 1HuntLove

GPU : GeForce GTX 1070 SC 8G
CPU : Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
AIO : Corsair GTX H100i
MotherBoard : Z390 ROG ASUS Maximus XI Hero
Memory : Corsair DDR4 3200 32 GB RAM (31.92 GB RAM usable)
PSU : Seasonic Gold X750 Modular
Current resolution: 1920 x 1080, 60Hz
Operating system: Win 10 Pro 64bit

▶ Play video
floral nova
thin remnant
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so youre telling me you want:

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throwables

floral nova
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Btw I tried playing them, but sincerely I find them out of the spirit of the game. They make the game feel like cod

thin remnant
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fanning

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levering

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dualies

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hipfire

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and special arrows removed

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theyre literally frag grenades

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but from a bow

floral nova
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the problem is the count

thin remnant
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i love using them personally, and theyre not even op

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they cant even one shot and dont stick

floral nova
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you can carry max 4 frags

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and you renounce to healing, and what not

thin remnant
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then make a suggestion saying to lower the count...

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i would be on board with lowering it to 3 honestly

floral nova
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I want the count lowered to 0

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u.u

thin remnant
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they definetely dont need to be removed

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theyre way weaker than normal frags

floral nova
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when you're inside a building, the radius is efficient

thin remnant
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if you fail to rotate when one lands next to you thats your problem
unless they played it so you rotating would get you killed, in which case they most likely outplayed and outstrategized you

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they cant be cooked so unless they pulled an awesome trickshot, you can pretty must always run away

floral nova
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how can we rotate if we're defending the banish?

thin remnant
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or if they backed you into the right position, or if your positioning is bad to begin with

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bro thinks buildings are made up of one room

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also.. you know normal frag grenades exist

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you want all explosives removed??

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plus, theyre stronger

floral nova
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what are you a politician?

thin remnant
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they can be cooked and are more effective

floral nova
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man, pls stop saying I sait things I did not

thin remnant
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ok so tell me why frag arrows are bad and normal explosives arent

floral nova
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because you can carry 4 ammo boxes, two bows with full frag arraows, and you're full of explosives

thin remnant
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but thats an entire loadout

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thats a meme loadout

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you cant even shoot people

floral nova
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exactly

thin remnant
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?????

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if theyre bringing nothing but frag arrows and you die to them thats just embarassing

floral nova
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it's not fun to play against those loadouts

thin remnant
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i find it fun as hell

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memes are awesome

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do you have a problem with double combat axe too??

floral nova
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oh jeez, pls stuhp

thin remnant
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why are you participating in the discussion if you dont want to

floral nova
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Frag arrows and concertina arrows, are just a way to get full of frags or concertinas. You can just spam concertinas on doors if you defend. They are not really bow related. They don't feel "bow". Giving a player a ton of those things could be fun, but I find it out of place for this game.

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I sometimes play the crossbow with the explosives ammo. It's not that easy to play, and can easily lose. It's borderline.

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I never play avtomat because I find it out of style. When you hear one you really have to play focused or stay far. It's a bit out of the border. I've played with avtomats in my rando team. It wasn't fun.

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Also I don't find the nitro quickscoping fitting for hunt. I like the idea of a big unstoppable one shot gun, but it shouldn't be usable like a fast shotgun. I don't care about realism here, it's a matter of fun.

thin remnant
thin remnant
thin remnant
# floral nova I sometimes play the crossbow with the explosives ammo. It's not that easy to pl...

This suggests that bow frag arrows are easy to play and can't lose. You clearly struggle against them, but that doesn't mean they need to be removed from the game.

Frag arrows require precise placement and good setup so the enemy can't just run away from them unharmed. They serve a similar purpose to regular throwables.

Concertina arrows create a very small amount of concertina, you can make more by just bringing concertina bombs.

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also almost the whole point of the crossbow explosive is that you don't have to aim as much so its easier... lol

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you admitted earlier that you died to frag arrows, and assuming you're not lying about it being a load of them, a meme loadout of just them, and that's why you made the suggestion.

if you're dying to a meme loadout then making a suggestion to remove that specific loadout from the game...
.-.

junior crane
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#game-ideas message @bold valley Cool idea, but why the radius must be bigger and why can't be bought?

thin remnant
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@floral nova #game-ideas message I do genuinely agree with this
but why you gotta be so edgy about "heh let's start the downvoting"

thin remnant
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make them not refill with ammo boxes and change capacity from 4 to 3 for all i care, but they dont need removal

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honestly id welcome those changes

floral nova
thin remnant
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they can't remove something just because, being generous, 50% of the playerbase doesn't like it

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i suppose the best compromise would be a nerf

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which, it being the capacity to 3 and no ammo boxes nerf in question, id welcome

thin remnant
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although if that happened a counterbalancing buff to some other aspect of it would be nice

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cause frag arrows absolutely arent overpowered

floral nova
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they are removing the trials because people left the game because of that frustration

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the fucking trials man

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single player mode

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😂

thin remnant
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not because 10% does

floral nova
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I hade them, but I like to play them for 1/2 stars

thin remnant
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the no damage trials

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actual torture

floral nova
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yes, but it's voluntary

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when you play pvpve you dont' choose to be against a load of meme players

thin remnant
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it clutters the hud and no one enjoys them [almost no one]

floral nova
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lol it's a button

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they just don't want to maintain them

thin remnant
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and it makes new players quit the game

floral nova
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and I understand that

thin remnant
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and they dont want to maintain them as well

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what mmr are you in to get so many meme players?

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i come across one like once every 20 games or smth

floral nova
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4

thin remnant
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huh

floral nova
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sometimes 3, sometimes 5

thin remnant
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yeah idk man

floral nova
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mainly 4

floral nova
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there are some things that make players ragequit and sometimes uninstall and never come back

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if these things are fun for other players, it doesn't mean you have to keep them

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it's a difficult balance

thin remnant
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but when it comes to frag arrows...

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i mean look at the like dislike ratio on your suggestion

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90% of the community is fine with them

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i think its best to please the majority

floral nova
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eh, in here pretty much everything that changes gameplay is downvoted

thin remnant
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disagree

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at least not downvoted to that extent

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and thats probably because most people are happy with the game and like it rn

floral nova
thin remnant
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scroll up a little and you'll see a ton of suggestions with 20+ upvotes

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truth is a lot of suggestions are pretty crap lol

bold valley
thin remnant
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would they get set off by shotguns and if so at what range? even explosive ammo would make a pretty good combo if you managed to land them on a hunter

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and if landed on a hunter could you pull them off

snow cipher
bold valley
# thin remnant i like em

yeah i figure anything that deals at least 1 pt of damage that isn't poison or choke would cause them to explode. If landed on a hunter, then bandaging would pull them off. same as if getting stuck by a stickybomb.

just realized that they might make for a halfway decent insurance plan if you slap a choke beetle grub onto a teammate's back. provided they don't have to heal (causing it to fall off), or the beetle pops too early from some minor damage.

thin remnant
hoary widget
thin remnant
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You know I wouldn't mind if they nerfed nitros ads speed, maybe buff smth else to make up for it idk
[replying to giallo talking about it]

vital fractal
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Someone just died to nitro

thin remnant
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But yes, most likely someone somewhere did just die to a nitro recently

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Statistically speaking

Wait actually I remember dying to one like years ago

rustic timber
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I do not like the money wipe idea. Prestiging has never been interresting to me, so I always used the money as my progress bar. Make sense since you are a bounty hunter. Got over a million saved up, instead of prestiging. "Let's wipe it!"... hard no...

floral nova
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oh wait, it's 2 messages

tardy quartz
# floral nova oh wait, it's 2 messages

yup - hit the character limit ^^ I'm rather confused about what goes through peoples heads who vote down on the first part. It's merely my perspective and a friend of mine's who does pretty much the opposite of what I do when it comes to prestiging xD what's there to downvote? 😹

snow cipher
floral nova
# tardy quartz yup - hit the character limit ^^ I'm rather confused about what goes through pe...

I've never prestiged in hunt nor in codmw2. I like to play the game at its full. The sub-game of unlocking stuff can be fun, but I think the game should be fun without that. Certain people are accustomed to having to unlock things, with continuous extrinsics rewards. Weekly challenges are that. I try to complete them just because of the BBs. I like that they make me play with strange weapons sometimes. But I don't like the effect they have on my perception of the game. I get too focus on them and less on playing well and enjoying the game.

I would accept if prestige was automatic once reached a certain level. Maybe not max, but one or two levels after the max. So that everybody is in the same boat.

tardy quartz
floral nova
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yeah, also resetting money, roster and owned stuff? No thanks.

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And more time passes, more I have sunken cost

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I'd like more infinite challenges

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or monthly challenges

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prestige is more like infinite challenges

vital fractal
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Prestiging is a choice

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It comes with the drawback of starting from square one

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That’s just what it is, you give up everything to earn very exclusive items

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That’s the cost, what’s the point of lowering the cost beyond cheapening the items you earn from it?

floral nova
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aren't "the very exclusive items" buyable in bbs?

tardy quartz
craggy pike
rustic timber
#

Hei.. Dennis himself says he ain't prestiging. It is an option for those that like grinding. I like having my full arsenal, and having fun matches.

leaden belfry
leaden belfry
vital fractal
#

And still my question/point stands

tardy quartz
# vital fractal And still my question/point stands

Doesn't seem like it. You referenced "exclusive items" - the Skin Rewards weren't even part of my suggested changes. The point you made has nothing to do with the suggestions I made on how to get people like me to start prestiging nor how to make it more enjoyable for people like my mate who prestiges first chance he gets

tardy quartz
rotund obsidian
#

It'd be cool if you could get like, xp tokens to put into whatever weapon tree you wanted. Maybe replacing the 2000 hunt dollar reward (starting with 10k instead of 8k is pretty mediocre). That way, you could get certain weapons unlocked right at the start (sparks pistol, lemat carbine, etc.). Maybe use them to unlock a specific consumable or trait or something instead.

tardy quartz
# vital fractal Alright give me a moment

If you want to remain at a disadvantage (not healing as fast as someone with Physiscian, not being able to do the Katana special move, not tossing consumables as far as you could with Pitcher), nobody would force you to unlock those traits - I do not see what the changes that I suggest would take away from your experience. I merely pointed out what the Title: suggests (as the devs seem to be wondering why a segment of the player base does not prestige or stops doing so at some point)

rotund obsidian
#

Making custom ammo unlocked immediately is nice though, was really shitty especially for compact/medium where special is a lot more important

tardy quartz
rotund obsidian
#

one perma unlock per prestige would probably be a bit much tbh

tardy quartz
tardy quartz
rotund obsidian
#

perhaps

tardy quartz
#

with ammo out of the picture, that could work just as well

#

(when I wrote the suggestion, the prestige update video had not been released yet)

vital fractal
#
  1. “As a play…. (This paragraph)”
    -It makes sense when you realize part of the reason you rank up is to get access to better traits and items, prestiging means returning to square 1 means square 1, and that includes all the cozy extras like traits and ammos are lost. Yes, a higher rank player gets the ability to enjoy those traits- they earned it due to their rank and at the cost of not engaging in the prestige function… it is a choice after all for a minor reward- as it should be

  2. “A friend of mine….”
    -ok and? Hunt isn’t meant to played through quickly, having everything available through one play through without actually going into earning each item kinda goes against the whole progression system- and it’s even easier now that all base weapons are unlocked, he wants to experience everything? Unlock it. Stop prestiging and unlock it. It’s a choice to prestige, why complain?

  3. “Let me unlock…”

  • what’s the point of the progression then? What’s the point of prestiging if all that’ll be done is just using what you use every time? This is starting to sound like you just want to able to click the prestige button, minimize any changes to your normal gameplay, and get the rewards from prestiging be it the actual reward skins or just the dopamine rush of it
  1. “Notice actual progress…”
    -my guy what you are describing is the opposite of progress, it’s a lack of patience… the entire point of prestiging is GOING BACK TO SQUARE 1 like- it’s even warned it’ll take a while, seriously what why are going to complain about a completely optional interaction that plainly states what will happen? Like, really?

  2. “What about people…”
    -They made their choice, and sure if you make prestiging super easy or even much easier (basically what you’re suggesting really) yeah it’d be nice to compensate them but at the end of the day the “difficulty” they experienced was optional… all of it is optional, it’s clearly stated and understood, and the entire purpose is to challenge yourself

#

(Mind you this is after the video) The only semi-acceptable way I’d see this done is make it like

#

You get a weapon xp/bloodline xp bonus by x% per prestige

#

So you don’t level hunters individually faster (as you can with the current 10% increase reward)

But each prestige means you unlock individual items faster

#

But you still have to earn them, and you still need to invest time into earning what you want like every new player does

#

You still start from square 1

#

Payday 2 style basically

hot vigil
#

Honestly think the custom ammo change was the only change prestige ever needed.

vital fractal
#

Just watched video

#

Slow casualization of this game

#

Oh well

#

The sky can look blue too

hot vigil
#

Is it to casualize when we just going back to how it was before we got custom ammo?

#

Like we had prestige before custom ammo was a thing

tardy quartz
# vital fractal 1. “As a play…. (This paragraph)” -It makes sense when you realize part of the r...

Your "it makes sense" boils down to the time sink that I pointed out as a negative. You do a lot of projection, both on me and my mate. Fine. You don't play the way I play. Sure. I don't use "the same thing all the time". I play a dozen different load-outs. Also, the "having everything unlocked" is nowhere in what I suggested. Where are you getting that from? ^^

I don't care much for Skins and don't get a "dopamine rush" from unlocking one. I find the offered skins rather unappealing compared to others which I already own.

Nor do I comprehend what you mean with "Hunt isn’t meant to played through quickly, having everything available through one play through" - how would "one play-through" do any of what you describe even with the suggested changesd? It won't.

I would need above of two dozens prestiges just to get the gear I use (and by the time of writing the suggestion, I would have needed another two and a half dozen for the ammo) and this would not have covered traits yet. With an unlock token every three prestiges, I could get there. With one token per five levels, I wouldn't even have unlocked everything that I use on a daily basis at prestige 100. And there's so many more gun variants available.

I also did not "complain" - I explained why there are plenty of folks who do not prestige at all - and as it seems a goal of the devs to address that, I suggested a way to make that work.

Plenty of rogue-likes have perma-unlocks, even if the entire game loop is about "starting from square 1" - that is what progression means. You forfeit on your wallet, your roster, your arsenal and get a reward. Whether that's a skin every once in a while or a weapon or trait unlock is a game design decision. You don't want it, don't take it

vital fractal
# tardy quartz Your "it makes sense" boils down to the time sink that I pointed out as a negati...

“Boils down to a time sink”

No, it boils down to the fact prestiging is supposed to be a grind- that’s the entire point, regrind EVERYTHING to return to a new max that is slightly “better” in terms of cosmetics

I read the rest of your response and you honestly missed the mark- so I’m not even going to address it because as much as it’d be nice I genuinely don’t want to engage in another protracted argument- honestly

Besides since when is Hunt a Rogue-Like?

And I clearly I don’t want it, but when it’s a PvE game personal choices don’t exactly matter- when it’s a PvP game where if you allow an advantage to be a choice, 99% of players will take it, 0.9% won’t because they made a mistake, and 0.1% won’t to make a point so your “don’t want it don’t take it” makes no sense

Honestly everything you said boiled down to a lack of patience and a sense of entitlement,

It was a simple system that made fine sense, but throw in the fact challenges are now required for bbs I guess could be changed via the example I provided but more than that is just pure casualization of the game and laziness tbh

#

Oh well, not like hunt will change to be good in all its aspects either way

#

Waiting for the day the economy and progression system is basically thrown out anyways in favor of a basic no risk progression type

tardy quartz
# vital fractal “Boils down to a time sink” No, it boils down to the fact prestiging is suppose...

You can't just say "no" as if that would not make a time sink a time sink 😛 that's not how an argument works. But, sure "i missed the mark" -
"lack of patience and entitlement"? What is wrong with you? You did not address any of the points I made and resort to insults and personal attacks instead? Wow. An ad hominem is the clearest admission that you failed to argue a point. You did not understand a word of what I said. You didn't even understand the title of my suggestion, let alone the details. Bye!! Glhf

rotund obsidian
#

It does hurt when one or two things you want are at the very end of the bloodline unlocks.

#

conc bomb my beloved

#

but vigor/dauntless hurt, i never take them anymore even after unlock because muscle memory and stuff idk

#

if i sometimes run dauntless im gonna eat dynamite without realizing i dont have it, but if i never have it im gonna avoid dynamite all the time

karmic locust
# proud narwhal <@139615285240922113> This game is absolutely not dying lmao. Its like you hav...

No no, I am very aware of what they're doing and what they post and everything like that. I am a very active listener as far as Hunt goes.

I admit I was mistaken on the dlcs being release once a month, which sadly is still more than any fixes (Unless I'm wrong, of course)

I also understand that many people play other games as they come out and what not like everyone - I do the same thing.

It wasn't intended as rage bait - in all honesty. Like I said, I genuinely love the game and have spent my fair share of time on it. I also looked at steam charts (doing my due diligence) I suppose I should have looked at it before posting, I do see a very clear pattern in this games player count, I will admit to those oversights that I made. granted it's gradually going down everyday.

This might just be me, and that's okay, but I feel and believe that this game is slowly dying. I don't think there is anything that will change my mind about it at the moment. The intended post was to just point out that they could do better and voice some small concerns that I had.

So thank you for the feedback and correcting me, but I just wanted to voice my concern for the game as I believe it won't survive the next 5 years like they plan IF they continue as they are. I hope they survive and do what is necessary for the game - but I simply have my doubts

thin remnant
vital fractal
thin remnant
vital fractal
thin remnant
thin remnant
#

@neat salmon #feedback message WAIT THEY'RE DOING FORTNITE RARITIES NOW? GOD NO PLEASE NO

regal gulch
#

Hey crytek, this is really terrible. Please don't. If you can't tell why it's terrible, ask anyone who has ever used a mouse, and they can tell you. Like, ask a developer. (I realize this was supposed to be in the other channel, but it really doesn't matter when nobody reads it, so whatever)

#

To me, this says "We believe our playerbase is too stupid to be able to think about more than 3 things at once, so we made it impossible to see 4 things." - it's insulting.

fickle fractal
#

How big is the cheater issue? Or is the controller bug still glueing the mouse to the hunters? 3 out of 3 games to day I got a headshot with the first bullet, despite moving around erratically.

#

Whole week actually. I'm considering giving up on hunt.

regal gulch
fickle fractal
#

Right now players seem to be too stupid to evade a red barrel. Yet they shoot headshots like wtf. Even headshots where a body shot would have been sufficient (with slugs), but it's still headshot after headshot.

frozen crater
#

immeasurably complex

regal gulch
empty oasis
#

@lucid mauve Your post has been removed due to "No troll/low effort ideas are allowed. "
If you'd like to leave game feedback please refer to the #feedback channel

#

@north onyx Your post has been removed due to "Make sure your idea is not already in the game or on the roadmap."

#

@thin remnant Your post has been removed due to "Make sure your idea is not already in the game or on the roadmap."
If you'd like to leave game feedback please refer to the #feedback channel

thin remnant
#

How do I check what's in the roadmap as well

crystal plume
#

@red ibex I'd agree with the suggestion if the extra prestiges were a separate number, I still want to feel like I have reached the "max prestige" and uncapping it would ruin that feeling

empty oasis
thin remnant
#

I agree with Diiba

#

Heathen whatever you're typing right now you have to squeeze the word potato into it somehow

red ibex
thin remnant
#

theres nothing to really do except play

empty oasis
#

What about a prestige icon color change to signify that you've hit max before resetting the number? You could turn it the color of a potato you let people know it's a reset max prestige

red ibex
red ibex
thin remnant
#

funny number go up

floral nova
#

@vernal canyon #game-ideas message just happened that our teammate killed the other mate with a big dinamite bundle, ressed him in front of enemies, ressed me two times in concertina, died.

thin remnant
sour sleet
north onyx
#

@empty oasis where's the roadmap?

crystal plume
#

!roadmap

marsh gardenBOT
crystal plume
#

!plans

north onyx
#

@crystal plume cheers

#

@empty oasis I don't see anything about preset health anywhere

crystal plume
#

They mentioned it in the latest video

north onyx
#

No? I just watched that twice lol

#

Today, we're revealing more on our new Hunter recruitment flow, revamped Prestige systems, and reward philosophy.

From a brand-new rarity system to weapons progression and more, sink your teeth into this week's Developer Update.

00:00 - Intro
00:26 - Hunter Recruitment
00:47 - Cosmetic Rarities
01:17 - Unlocking Hunters
01:51 - The Rookies
02:...

▶ Play video
thin remnant
#

What?? What did I do lmao

#

Are you mad because I didn't like your suggestion?

blissful jackal
#

When battle passes come out that's something for you to do I guess

analog sigil
analog sigil
#

real

#

Maybe they should add functionality to keep playing with the same team because everyone likely just insta requeues anyways so adding is pointless

surreal yarrow
#

yur

#

also i dont wanna add and make friends i just want to run it w the same person till we die

earnest quarry
#

Hey i have been having an Issue with Hunt recently. Whenever im on Discord talking with my Friends and a game of Hunt starts loading my Audio cuts out until i leave and join the call on Discord, after which the quality of my Ingame and Normal audio gets really bad, like 360 Call of duty lobby era bad, any Clue what could cause this?

vital fractal
#

Do you guys think bosses have a preference in where they set up their lair or is it just implied that they show up and create a goon cave wherever they spawn?

#

(Lore wise of course)

proud narwhal
#

@rustic timber

#feedback message

The centennial is the fastest firing medium rifle, aswell as the muzzle velocity being around 450 m/s (I believe) Which is EXTREMELY generous at range.

The issue with centennial bleed is it gives you heavy bleed ontop of doing close to 125 Damage, that means you have only seconds to react, and it takes ages to patch heavy bleeding. Its a free kill so long as your enemy hunter has cover

The constant spam with iron eye + cen + bleeding is absolutly a game changer due to the absolutely crazy amount of pressure it can apply to a person

It is not at all reasonable to say Cen dum dum is underpowered, its an increadibly easy gun to use with plenty of ammo, a great fire rate and muzzle velo, aswell as a good resupply amount too.

Cen dum dum is rampant in 4 Stars + and thats because its a crutch since tagging someone once with it allows for a push due to the heavy bleeding, if they repeak you have another round ready

If they run theyll bleed out. The ONLY option to counter cen dum dum is to instantly heal it and get to cover

Having no penetration is not enough of a downside when the weapon itself is a great platform for such an ammo type

hardy coral
#

Medium and heavy bleed is too fast and takes too long to patch while light bleed is basically nothing.

#

Bloodless is such a silly perk. Be better if it didn't exit or only effected AI and bleed was toned down.

empty oasis
# north onyx <@404109272612601857> I don't see anything about preset health anywhere

The first reveal of our upcoming UI/UX overhaul is here.

For this week’s Developer Update, learn more about the changes and features of the new UI in our latest video. 🎨

00:00 - Intro
00:12 - Why The Change?
01:22 - Designing For Console Players
02:21 - Features: New and Old
03:56 - New UI Features
05:45 - Actions Menu
06:12 - Health Bar Respe...

▶ Play video
rustic timber
# proud narwhal <@278488167089176586> https://discord.com/channels/350201607788429323/72745777...

It has a cycling time of 1.6, and a damage dropp off that is insane. Yes, if you get a headshot, then sure, but it still a medium range weapon with a limited headshot range. And you still lead alot, it has the same velocity as the fmj. The centannial was the gun that every streamer didn't care for, until it got dumdum. Which made it a push weapon. But it still has a very small ammo pool if you don't bring with you a sidearm that adds more, or an ammo box. While it has intense bleeding, that is still around 8 seconds before death in any medium range. If the hit is very good, then yes.. You have less time. But we are talking CLOSE range upper torso here for the centannial to give you full damage.. Personally, I have not been killed alot by the bleeding itself from a centannial. It just hasn't been an issue, and you can't quickly stop it by hiding behind "ANYTHING". The bleeding is stopped while healing with med kit, aswell as with that blodless trait, it is not even an issue. Meaning people can bring in a centannial that has all the drawback, and almost none of the win.. For me the guns that are still an issue is the spam once, and the long ammo meta that has really been crazy for years now. So hearing that the gun that has limited range, limited speed, limited ammo, limited damage, but a bleeding effect, has to be nerfed. Sounds so odd to me...

But for the sake of argument.. What kinda of nerf would be good? The bleeding proved to be absolutely pointless when it was light bleed. No one chose it. Now rifles has got the intense effect, which is a price increase and a bye bye to speed and pen.. What more? A medium bleed instead of intense? A distance variety, that made it become light bleed when over certain distance? And intense only in close range? What do you want?

My point was that medium ammo should get less of a damage dropp-off, and that we would see less use of dumdum ammo for it. For now dumdum is an balance to an ammo type that ain't performing well.

north onyx
north onyx
#

unless we talking levering

empty oasis
#

If we're talking cycle time (1 round to the next) drilling, vetterli, cyclone all are faster than the cent

rustic timber
dusky tapir
#

iron eye shoots slightly faster than the listed cyclic rate

analog sigil
#

Not on every weapon

#

Also the listed cyclic rate is also sometimes wrong

rustic timber
#

Let's be honest.. If you take away the dumdum ammo, is the centannial a good gun? I will say yes, because I like high velocity ammo.. But I can hit headshots.. If you can't do that, the thing is frankly shocking sometimes. Even with FMJ the damage droppoff is extremely high.. It works as a headclicker.. With the bleed is has become a push weapon. So this "centannial overpowered".. no.. I am okey in discussing if the dumdum is sometimes a bit difficult to combat. But that the centannial is so amazing, with a list of traits.. While on the same time argue that we should not judge the dumdum ammo, on the blodless trait. Seems odd to me.. If the medium ammo get a buff, then frankly, I am okey with the dumdum dissappearing even. But it just dissappearing, without looking at while it was popular to begin with, is just simply odd. Also.. If the regen shot made you immun to bleeding ammo, but didn't heal you (kinda cancelling each other out), would that be more okey for folks?

floral nova
vital fractal
#

Honestly Regen Shot should stop bleed but not heal when hit with bleed effect

It’s been such an annoyance when they made it only heal when you naturally heal but in some battles that made it useless, especially if you had to deal with small chip damage

floral nova
#

wow, we just got wiped in 5s by a single guy with a katana, while doing assassin

#

it somehow goes down of fps when someone's close

blissful jackal
#

results in people living double tags and tanking too many shots

vital fractal
#

Where it was before was nice

blissful jackal
vital fractal
#

Old regen with old vigor was good, not ridiculously OP but still useful in combat

blissful jackal
left rose
#

regen shot is at a really good place now, instant regen was way too good

blissful jackal
#

i loved regen too but after playing after the change it was a good decision

blissful jackal
#

it was way too good even without vigor

left rose
#

Vigor was nice to have when running away with regen shot

#

but the really insane part of instant regen was it broke dmg thresholds

#

like 2 arm shots with centennial wouldn't kill anymore

blissful jackal
left rose
#

ye

blissful jackal
#

range only exaggerated it

left rose
#

Like the inconsistent double tap weapons (compact and medium) got hit hard by that

#

meanwhile long ammo meta didn't care cuz of plently of overkill dmg to spare

blissful jackal
#

spitzer was affected

vital fractal
#

Now I’m not talking about the last version where it did the same as a small med kit

#

I’m talking about the previous variation

blissful jackal
#

thats why they changed it

vital fractal
# blissful jackal thats why they changed it

They changed it because not only did they buff The regen shot again, they also did it during events that supercharged it with increased prevalence of rain regen further ruining the optics of it

#

So all that

#

Led to people clamoring for a nerf

#

And in typical crytek fashion, they used a very heavy hammer

left rose
#

deserved hammer

vital fractal
#

It was fine as it was, for the longest time

#

Before any of the buffs

left rose
#

and regen shot is still very good now

vital fractal
#

It’s kinda garbage in combat now and only good for passive play

blissful jackal
#

the version where it instantaneously started regenerating health upon damage was way too strong

vital fractal
#

Before it was much less, and still took time to work

#

Was fine then

blissful jackal
#

ok so were at least talking about the same version so i repeat even without vigor the instant regen was way too much

vital fractal
left rose
#

5hp/s without vigor and without any delay was must have

#

it simply broke dmg thresholds

#

and made anything but long ammo way worse

empty oasis
#

Og regen was instant but only 2.5hp/s

blissful jackal
vital fractal
left rose
vital fractal
#

it was useful but not op

left rose
#

ye and 5hp instant was OP af

vital fractal
#

Yes we all agree that’s not being contested

#

Because even with 5 hp

#

It was the fact it was 5hp AND VIGOR that made it broken

left rose
#

even base was broken

vital fractal
#

Because then you had 10hp/s

#

Which was the equivalent of a small med?

#

But you could run

#

So, it was a bit strong

#

But base 2.5? 5 with vigor? Totally fine tbh

#

Unless you’re really relying on a third chest shot from a pistol at a range you should be going for headshots on anyways….

#

Which… is still going to be a 3rd shot to the chest

left rose
#

well...yes?

vital fractal
#

I’m all for limiting player power but there are ways to do it

blissful jackal
left rose
#

og regen shot was not really worth, nothing new

vital fractal
blissful jackal
#

i mean we can keep talking in circles but it was too much, broke thresholds and was way overtuned

blissful jackal
#

hence the nerf. i still run it every match and dont even run vigor and get insane value from it

blissful jackal
#

from gettign shot

vital fractal
#

In 4 seconds you get 20 hp

In 5 you can use your med kit

#

And get 50-100

#

Or with a perk, less time

left rose
#

while you are fighting and are shooting back

blissful jackal
#

at range the hp you instantly start gaining

left rose
#

you heal by doing nothing

vital fractal
blissful jackal
#

allows you to tank multipel shots and live

blissful jackal
left rose
blissful jackal
vital fractal
left rose
#

but instant heal is broken

vital fractal
blissful jackal
#

makes me not peek for 5 seconds

#

punishment for getting tagged

vital fractal
#

And god forbid you take 1 hp within the time it takes to heal normally

#

You end up using 3 minutes of a 10 minute shot

#

To actually heal

left rose
#

but there is more to that

vital fractal
#

Even a flashbang

blissful jackal
vital fractal
#

Interesting metric, but ok

blissful jackal
vital fractal
left rose
vital fractal
left rose
#

reloading while healing at the same time

vital fractal
blissful jackal
left rose
#

please push me while I'm holding the angle AND healing

blissful jackal
left rose
#

I got time

#

no pressure

vital fractal
vital fractal
left rose
vital fractal
vital fractal
left rose
#

this is mosin/dolch fmj land

#

ahhh

blissful jackal
blissful jackal
#

because you got hit

left rose
#

sry, I play high elo. dumdum is so rare bloodless is basically a waste of traitpoints

vital fractal
blissful jackal
#

there shoudl be some puishment to being tagged rather than just ignore it because you are instan regenning

blissful jackal
vital fractal
#

So useful

#

AT 5HP/S too

blissful jackal
#

i literally only use medkits if theres alot of pressure

vital fractal
#

Not even the 2.5 I was supporting

blissful jackal
#

i take peeks and just tuck and regen if im tagged and wait the 5 secondss

vital fractal
blissful jackal
#

if im getting pushed ill vital shot or medkit

vital fractal
#

Not much to notice

blissful jackal
vital fractal
vital fractal
#

No

#

Again

blissful jackal
vital fractal
#

Your version and my version are not

vital fractal
#

The damage you take on the last shot isn’t magically all you have left

left rose
#

then what are you supporting

vital fractal
blissful jackal
#

he wants instant 2.5 again i guess

vital fractal
#

Instant 2.5 was fine, didn’t need to be touched

left rose
vital fractal
#

It was balanced

left rose
#

ugh

blissful jackal
#

but then you jsut run into all the same problems as with 5 just less so

vital fractal
#

With that

#

I’m just gunna do my push ups

blissful jackal
#

no i didnt

left rose
#

all in all bad overall but gives one free surviving in certain situations against non-long ammo

#

current is way better

vital fractal
#

My man tits can’t bear more of this

blissful jackal
#

instant hp is problematic

left rose
#

so I was right but I didn't want it to be true HUL

blissful jackal
left rose
#

like for real

#

the instant regen is just no

vital fractal
thin remnant
floral nova
#

So it could be explored

rustic timber
#

We will se what happends... If they have to nerf the dumdum so folk can be happy, so be it. But for me, having the regen shot as an anti dumdum shot, is a good enough response. Specially because the regen shots are currently not worth its value. Having them kinda like antidote shot to bleed, sounds fair enough! But I do hope they buff medium ammo in general..

thin remnant
#

#game-ideas message @rustic timber @queen jungle I have an idea for this. Add a new type of beetle, maybe with other abilities, that sends VoIP through it. A downside would be that you can't as easily call out to your teammates while using it.

#

Unless you're not in randoms ig

#

But there's be other downsides like no exploding or smth, as well as other abilities like text chat, sticking to people maybe? Like it flies quieter and if it's not noticed you can stick it to someone and keep track of their position and talk in their ear

empty oasis
#

@stone pike #game-ideas message

Because it lightens the Dev's workload to only have to develop one UI. Console struggles with PC UI but PC wont have much of an issue using Console's
Splitting them just requires them to develop the same thing twice which wastes time and money

vital fractal
#

You assume the cost is minimal to them and worth an investment

#

Maybe personally as you said but, man do companies make things inefficient and costly

granite jackal
#

0x20005

analog sigil
#

I dont know a single game that has different UI for console and pc

#

This is partially because in game engines decoupling UI is less straight forward than for some basic web apps just because its usually a non standard implementation that might not adhere to principles like mvvm or other decoupled architectures

empty oasis
#

@midnight raptor #game-ideas message

Shotgun spread, while random, will do fairly consistent damage shot to shot inside of its effective range with proper aim. In most cases presented here, aim is the issue, not the shotgun. The problem occurs because people use the crosshair and the spread doesnt match that on almost all shotguns

#

Here are the shotgun buckshot spread patterns as compared to their crosshair

midnight raptor
#

And this also matters because of sawed-off shotguns or handcannons. The fact that with the right luck a hand cannon romero can do the same damage as it's longer variant at the same distance is not a fun fact at all. Most other competitive games adopted the fixed shotgun spread idea.

empty oasis
#

One shot does 91 damage, another shot does 65 damage.
If youre seeing these kinds of numbers then you are a good bit outside of the range that you should be using shotguns and then it is mostly due to rng

The fact that with the right luck a hand cannon romero can do the same damage as it's longer variant at the same distance
This is not a fact. HC have much shorter ranges than full size

What games are you talking about? Most fps that I know of use random spread aside from something like Apex

thin remnant
#

#game-ideas message @vernal axle this would belong in the feedback channel imo.
Btw, they're already doing this, the next big update they plan on releasing this "fair play" thing to deal with cheaters.

#

So they're already handling that

empty oasis
#

@vernal axle Your post has been removed due to "No troll/low effort posts"
If you'd like to leave game feedback please refer to the #feedback channel

autumn schooner
#

Dumdum doesn’t need a nerf. The no penetration alone is a huge thing.

empty oasis
#

@cerulean pasture #feedback message

Mmr is simple. Kills make it go up, deaths make it go down

The part that confuses people is that the changes take place one match later

So you get 13 kills and exit the match. No change
The next match you die 3x and exit. The change from the 13 kills now takes effect and your mmr goes up

As for how much it moves, it's relative to your own score.

Kill someone much higher than you and it goes up a lot. Die to a much lower and it goes down a lot

Kill one much lower and it barely moves. Die to a much higher and it hardly drops

The stars you see don't matter. They just represent a number range and somewhere in that range is where your true mmr is

rotund obsidian
analog sigil
#

I doubt the 0% are quite thought out

#

or maybe it was old info

rotund obsidian
#

to be fair, hunt is inconsistent with the distance numbers. the rounding isnt quite the same in every place. I think this was like, 40 shots each test in shooting range?

analog sigil
empty oasis
#

@fickle fractal #game-ideas message

For that reason people try to position themselves so they can abuse it, that is to say they camp on rooftops or snipe or surround themselves with traps,

None of that is abuse. That's just playing intelligently

The only real way to abuse it is deranking

rotund obsidian
#

It's probable that necromancer in general becomes a burn trait, judging by what we see (unintentionally?) in the UI video (necro is right of magpie in the current list, and the red burn trait icon can be seen, alongside the white solo-only icon)

steel shoal
#

@fickle fractal the current iteration of self-necro is in place to balance out the awful trade-situation that occurs when playing as a solo. You out play your opponent, but due how ping and guns in the work in the game more often than not your deserved win gets wasted as you both take the other player out.
I agree that self-necro is a problem, but until you get the mutual trade-issue sorted, it's a compromise that's in place to make it less of a tilting experience for players who have the skill to wipe a squad but just get unlucky with the last player.

rotund obsidian
thin remnant
#

In a perfect world lag doesn't exist, but that's unachievable

rotund obsidian
#

I don't prefer trading. it sucks. especially when it's the fault of someone else's horrible connection

thin remnant
rotund obsidian
#

yeah

thin remnant
#

I think that's just you lol

#

I personally enjoy my hits registering

#

I don't think you can trade past one second window anyway, but one second feels like a lot in combat

rotund obsidian
#

Some shots shouldn't register. That's how most games deal with it, and it's way better than the ridiculous trades we get in hunt.

#

because typically the shots that fail to register are because you're already dead.

signal silo
#

#game-ideas message

I agree that something needs to be done but your solutions are too tame. Everything you describe is a playstyle centered around griefing teams as much as possible and self-revive just makes it worse.

rotund obsidian
#

I think necro (incl. team necro) being a burn trait would be fine, but yeah the 'teleport nearby' thing would be stupid.

#

also please dont fuse bulwark and hornskin and just combine the cost lmfao. i run bulwark but hornskin is useless. why would i pay 5 trait points for both when i could just pay 2 for bulwark and then 3 for hornskin if i really wanted.

#

hell even at 3 points it'd still be a downgrade, i dont wanna pay that extra 1 point for *hornskin * lmfao

vital fractal
#

I mean if you pulled the trigger and would’ve died to it, you would’ve died to it- the only issue is what’s seen which is you think you rounded the corner when they fired when in reality if all was perfect you both fired at eachother at the same time leading to the trade

#

Unfortunately this isn’t real life so it takes a moment for the servers to verify the hits and apply the proper results

#

Trades are much better imo then just stopping a shot because one player has better ping than the other

#

Now this is where some limits have to be applied too because you still wouldn’t want to play with a player with like 400 ping or so

#

Due to general laggy appearances just sucking for game play

crystal plume
#

@rustic timber New UI is coming in the August update, any changes to the challenges will likely be part of that UI. They would essentially have to develop the system twice to make it both for the current UI and the new UI

vital fractal
#

@midnight raptor I agree with your sentiment of the Avtomat being thrown into meme status and it being relegated to shotgun status for the longest time now, however I don’t think the pen or fire rates are the way to balance it

#

Considering how rare long ammo is, how little it replenishes, and how utilizing a long ammo secondary + ammo boxes are required to run the gun- and with the cyclone being introduced with its unique stats as a guide- I think the right way to balance the Avtomat would be to lower the damage from a full mosin’s 136 to 115-120ish, keep the forced burst fire but reduce the burst back to 2 rather than 3, maybe reduce the horizontal recoil since they recently increased overall recoil so that it becomes more of skill to control the recoil like you stated, and give like 10-15 rounds of reserve

Personally I think that would give it a healthier position without being too strong, since it’s true that the Avtomat at longer distances is much less effective than typical rifles and at short ranges, a shotgun works just as well, the avto seemingly is for close to mid ranges just outside shotgun territory but they haven’t balanced it to be such a weapon unfortunately

#

I would suggest maybe making the Avtomat unique like the Uppercut, but instead of lengthening the cartridge length from base (compact > long with Caldwell conversion), maybe it changes from (Long > Medium) but then I thought about how well it’d stack with some weapons and the resupply- idk, would be an interesting idea imo but maybe too strong for that

blissful jackal
#

@midnight raptor avto is still very good you just need to know how to use it

#

is it as good as it used to be? no. does a a full auto mosin need to be spraying people from 50+ meters? no.

midnight raptor
#

No kidding but it is a very out of place weapon as it is

#

Its more of a rage weapon than anything where you use it when you cant win any fights

#

An auto 5 flechette & fanning chain can be just as effective at half the cost

verbal spear
#

are you or are you not supposed to take explosive damage through walls? ive taken zero damage with only 1 wooden wall between me and a bomb, but then i just died to red barrel on the other side of a concrete wall u cannot pen with nitro shredder... so im confused

vital fractal
verbal spear
vital fractal
verbal spear
vital fractal
blissful jackal
#

the smallest of holes can result in you dying through floors/walls

empty oasis
#

@onyx urchin Your post has been removed due to "No troll/Low effort ideas"
If you'd like to leave game feedback please refer to the #feedback channel

thin remnant
empty oasis
#

@vernal canyon Your post has been removed due to "No troll/Low effort ideas"

thin remnant
#

why didn't you make this kind of thing your suggestion lol

#

as your suggestion was it got removed for being low effort/troll

lean estuary
#

The knockdown effect on enemies could definitely be applied to something like the Railroad (or Sledge) Hammer…it would be nice to give it some kind of reason to take it…and knockdown ends up being rarer than it should be in the game (explosions, shotguns, immolator rampages… that’s it?)

#

And on players it only happens, I think, when the Spider jumps on you

queen jungle
#

It'd be very poorly received honestly, I don't think melee weapons getting crazy abilities is a good direction for the game.

#

Just keeping it short and simple seems the way to go with them.

thin remnant
#

But katana isn't op and doesn't need a nerf either

queen jungle
#

It's mostly because of how consistent it is from what I've seen and tested.

#

I believe bringing other melee weapons to similar consistency is the way to go.

lean estuary
queen jungle
#

AI would be fine yeah, players not so much.

#

Currently I'm just thinking about how to make other melee weapons match up with katana in terms of effectiveness.

lean estuary
#

Does Katana have any weaknesses??

left rose
#

it's a melee

queen jungle
#

Nope, no downsides for a melee weapon.

left rose
#

and melee becomes worse the better you are

queen jungle
#

It has every strength going for it against every other melee weapon.

#

Fast attack with martialist, the added range, consistent attack animations (the horizontal sweep), massive damage/effectiveness against every ai (except immolators obviously).

#

Why I believe a heavy/faster horizontal attack is the way to go for combat axe/railroad hammers martialist.

#

Railroad hammer in its current state is very effective against hunters as the blunt melee ignores arms and always hits chest, so a light swing on it against any hunter not running hornskin will always kill to arms/chest.

#

Combat axe can hit arms and not kill a hunter and overhead swings are very inconsistent.

#

But people don't run them cause both their heavy melees are very bad.

lean estuary
#

Yeah I would like it if the abilities of the tool gave it a reason to use it, like knockdown for Hammers, or a Hammer Poll Combat Axe. Armoreds should probably be more resistant to rending from lighter edged tools (like Katana, Machete)…maybe Katana can’t break doors or shutters as well…less effective against concertina, etc…

lean estuary
#

Didnt know that…how does that make sense vs the axe??

queen jungle
#

Blunt melee is weird like that, ignores arms and registers as a chest shot.

#

No idea.

#

Baseball bat, dusters, hammer, trauma variants.

lean estuary
#

What about Talon swings, same thing as axe?

queen jungle
#

Yeah, you can still just hit arm.

#

It's just blunt sources.

lean estuary
#

Hmm

queen jungle
#

It's why baseball bat feels so damn consistent in pvp.

#

Like I can stand on the far side of a hunter, clip their arm but registers as a chest shot.

lean estuary
#

Wtf

#

They gotta fix that bat

thin remnant
lean estuary
#

The bat functions like a steel pipe

queen jungle
thin remnant
#

I just heard a little bonk and died lol

queen jungle
#

It's an odd mechanic for sure, but hey, when that thing exists, I don't mind.

lean estuary
#

Turn it into a club, then….you’re going to snap your bat in half bonking skulls

#

Bat&Katana, some Walking Dead meme weapons

thin remnant
lean estuary
thin remnant
#

Dusters

lean estuary
#

Ah right

thin remnant
#

In talking abt tools

#

For slashing blunt in general we would have trauma

#

Idk it might overshadow dusters

#

Dusters are very niche already, knuckle knife is usually better

lean estuary
#

Yeah I gave up dusters long ago

blissful jackal
#

So overtuned

#

Miss the cool trait attack? You get one shot by a light attack anyway!

#

Makes so many other melees obsolete.

lean estuary
#

Martialist should probably do something for other melee weapons of war/fighting knives, etc. like the saber, spear and knives…something where the Hunter would actually have extra training in hand to hand fighting, unlike work tools like an axe, hammer, club etc..

lean estuary
blissful jackal
lean estuary
#

Calling it “Martialist” though also sounds like, extra training with a weapon designed for combat

#

Maybe a similar but separate trait could be “Brawler” or something, for working tools used as improvised weapons

rotund obsidian
#

eh, then we're back in the iron devastator/repeater/sharpshooter territory with traits that do the exact same thing for different guns weapons

idle folio
#

Martial means related to war in the strict etymological sense or related to fighting in the general use sense. In game with its use for the katana, it suggests knowledge of martial arts, since you get to do an Iaido move. Work tools have a place in martial arts, it's the basis for Arnis/Kali/Escrima, and hammers and axes get used plenty in HEMA, since peasant tools were the backbone of many European forces and were expanded upon to make into dedicated weapons of war.
If they do add more weapons onto the martialist trait, it's likely they would get similar practiced techniques rather than the more simplistic swings that the weapons currently have. Researching different weapon martial arts would be a great place to look for moves to add to future Suggestions.

#

The machete getting a Kali stab or slash combo along with a new Filipino Bolo skin would be a great idea, for instance

flat sandal
#

sure it's more streamlined now which in and of itself is not bad either but it had more the feeling of a build before. something that is lacking in general

#

it did make a difference when you pick up weapons and also makes more sense actually

vital fractal
#

I preferred the separate weapon traits

#

Meant you had to invest more into your loadout

#

Hate the trend of generalizing the player’s skills

lean estuary
# idle folio Martial means related to war in the strict etymological sense or related to figh...

Yeah, I know, I’m saying that “Martialist” might mean the Katana user has warfighting training with that specific weapon (Katana only currently), and if you added other weapons then it would not have the 20th century context of “Asian Martial Arts”. These are a lot of Filipino-centric examples though, i’m thinking more about 19th century Anglo-American military style training, like fencing, cavalry saber fighting, and knife dueling

#

“Brawler” i’m thinking of, dirtbag southern criminal who gets more creative with his violence than the average guy that picks up an axe

#

And I know the Katana Iado stuff is for certain folks 🙂

idle folio
#

Yeah, fencing would definitely be part of the martial arts idea of martialist to me. Something like a saber lunge to match the katana's extended range.
Axe and hammer are the trickiest cause they show up in HEMA but don't get much in the form of manuals except as polearms. Brawler could work, perhaps there's something to be found in labor techniques that could make for a good swing animation.

lean estuary
#

Maybe adding the railway hammer was a mistake…I would still like the Combat Axe to have a hammer poll and straight shaft, and alt fire would flip it around for blunt damage

thin remnant
#

It'd be a blank fire decoy but 10x worse with the one loud shot thing

velvet thunder
thin remnant
#

No I don't remember what happens, are you saying it summons zombies

#

I mean that's a complete change that would entirely rework how it works and the single gunshot isn't fooling anyone especially if they hear zombies after, it'll just be a telegraph of where they got summoned and at that point you wonder how the bomb works and why they would put a blank in it

#

The idea of a bomb summoning zombies is ok, but not chaos bombish

#

The Devs would have to make a summoning animation as well, and an entirely new menu for choosing the shot type when you buy it

#

The best thing I can think of with this idea is a bomb that releases some special gas or smth that lures nearby zombies closer

#

But that'd still be kind of bad compared to just firebombing or smth

velvet thunder
thin remnant
velvet thunder
thin remnant
# velvet thunder That's preciselly what Chaos bomb should do. Produce Chaos.

I mean, there would have to be a reason it summons zombies, and having a single gunshot is silly because there's no reason they'd put it in there and they'd need the extra menu to choose the sound according to the suggestion. I can get behind a bomb that brings zombies in, but not to make it chaos bomb. May as well just make a new one.

#

Even if it made the current gunshots and also summoned zombies id prefer that version of the idea

velvet thunder
thin remnant
#

Your suggestion said one or three iirc. A few means three. Why not just make the chaos bomb fire alternating between your primary and secondary or something?

#

That way there's no extra menu for one mediocre item

velvet thunder
thin remnant
sinful linden
#

chaos bomb should attract ALL small monsters (not the big ones like Meathead) in a very wide radius, it would provide some interesting strategies.

flat sandal
#

@idle ridge #game-ideas message
I like the idea of adding more stuff to dark sight. It would be cool as a progression after level 50 with a pool of separate traits. If you want to go full crazy with contracts only available to post lvl 50, force user level hunters. although it would also be cool to mix them with the normal people to be able to become a true legend with higher rewards for killing them. Idk, just some next level stuff you know. I would care not to die again^^

thin remnant
#

This and also make it so you can only revive for like 1-3 minutes then the ability to revive is taken away

#

so burning isnt so necessary and more of a strategical choice like it should be

flat sandal
#

yeah, I was just thinking that as well 😄 like you slowly move away in dark sight looking at your body until it fades to black. then death screen

thin remnant
#

this idea of seeing your body in darksight would work as a counterbalance buff so people dont cry about solo necro being nerfed as much

flat sandal
#

it would be a bit of a nerf but it would mostly take the cheese out of it I think

#

could add the effect to normal necro as well

#

anyway, just a random thought, back to work 😄

flat sandal
#

@thin remnant what's this burnt thing and brown colour name?

empty oasis
flat sandal
#

oh, lol. naughty

tawny meadow
flat sandal
#

@slim blade #game-ideas message
It's so inconsistent, also with weapons you can pick up and throw with trait. There should be an option to choose how you want it. I suggested that a while ago but even suggesting simple options gets here 😄

#

I would play with left klick always on melee for example

#

also, oh, it's out?

soft river
#

I feel like the reason is that its ammo is a lot more limited so crytek thought you'd rather want the charge attack to be the throw

#

so you can save your throw until you let go

#

vs just 1 click and its gone

rare vortex
#

Hello Crytek,
If someone who collects information from here to aid in decision-making in development happens to read this, please note to hotfix this last update quickly. The Graphics options are now botched; Anti Aliasing cannot be disabled. There is also additionally a stronger "film grain" that strains the eyes when playing now. It makes shades of lighting and whole views shimmer and feel as if textures are slightly swimming. These changes are not conducive to improving the player experience of Hunt. Ergonomics have worsened.

tribal wyvern
#

Fusee, Flare Pistol, and Starshell Ammo changes:

Increased the amount of Fusees able to be carried to 5 from 3 (6 with Frontiersman). 
Increased the lifetime of Flares for both Flare Pistols and Starshell ammo.  

Thanks Crytek. Because we've not at all at any point complained that it's to easy to burn. And even now, no event so we can't regain bars. So it's even worse.

If Chokes wasn't permanently glued to your inventory already, prepare for it now.

#

You also add comments to everything besides this one.
Why? Whats the reasoning to buff fuses and flares

#

Buff starshell sure, atleast you're sacrificing ammo for it.
But you're not losing anything taking fuse/flare instead of a throwable for example.

merry kernel
#

All these updates and still haven't fixed the fucking asia servers

#

200 ping from india

#

absolutely crazy

pastel zinc
#

Why the hell would you reduce poison arrow damage to immolators? Unlike poison ammo, the arrow still pierces it, blowing it up, setting it off, making huge noise, and being insanely visible, giving up the efficiency and stealth takedown most people use poison ammo for. Yet, a poison arrow is still a custom ammo you pay extra for, and has a noticeably limited amount whether you split or double dip your ammo on the bow to use it.

Now you don't even want the worst possible poison option to use on an immolator, using the custom ammo specifically intended to kill immolators, to actually kill it? I mean even on a lore sense, you can simply say the poison is more effective because it actually penetrates the immolator flesh on the arrow. Either way, I don't agree with the immolator buff against poison and it's especially tone deaf to nerf poison arrow damage dealt to them considering the disadvantageous nature of even bothering to begin with.

tribal wyvern
#

Also the krag buff, just why?
Ammo increase, sure, it deals less dmg.
But now it oneshots upper on a downed player. Did we REALLY need this ? Did someone sit and think "man theres just not enough weapons that downs on upper after a downed. Theres only uppercut,uppermat,spark,springfield,mosin,lebel,mako,spark pistol,martini henry"
Clearly not enough

#

I had some hopes that we'd start getting weapons that CANT do this

soft river
#

the buff has to be partially reverted or fully

#

there is almost no reason not to take the krag now vs other ones

#

sure you can one top downed from further than like 45m or something

#

but its faster ROF, no bulletgrubber, price, ammo

#

before it was just the first 3 but it had the same amount of ammo as the other ones and 124 damage, so it was balanced

#

krag I think has 18 shots now?

#

other ones have 15

#

numbers just off the top of my head, I don't use guns other than a select few so they aren't ingrained in my memory

#

none of which are long

tribal wyvern
#

6/12 would be fine if it had 124dmg still

soft river
#

yes

tribal wyvern
#

My issue though is not so much its power vs mosins or other long ammo.
But that its just another in the arsenal of "fuck you" to those whos downed once.

Atleast spark/martini only has one shot.

soft river
#

sure

#

I don't disagree

tribal wyvern
#

But in general it was an unncessary change true

soft river
#

I feel like a comparison to other long ammo guns is a stronger point for a nerf/revert, but that one does exist

tribal wyvern
#

@autumn schooner Can't you make it "Train" at the end. Feel like it would sound funnier.

#

WillyWonkasCocaineTrain

wintry adder
#

Krag and poison ammo changes are the worst decisions i've seen for long time. Krag was already very good after ammo buff and had 1 real downside, I used it very often (because in my case mosin rarely one taps hunter with no small bar). And having option to kill annoying immolators in one shot (optionally silent) was one of the best appeal to use poison ammo, now it works worse than regular bullets against immolators. Upcoming UI update already looks horrendous and future remove of some not very popular, but cool features doesn't help.

fast dune
#

nerf spear bro 😭

merry kernel
#

wtf is spear

#

its actually crazy

#

get stam buff and the light attack spam speed is so insane

#

wtf

#

insane range

fluid osprey
#

Gut the krag
we didn't need super mosin 2, the sweatlord boogaloo

distant quartz
#

Message to Crytek:

I am done being disrespecting by you Crytek. Over the years, you haven't learn anything. You are good at one thing really: to disgust and let your veteran players go, (the same people who helped make your game profitable and restore a certain financial balance within your company) thus reducing your community and leaving only cheaters and casual players. I don't understand how David Fifield, your general manager, who worked as a game director at Activision, can let things like these updates happen.

lethal silo
# proud narwhal

I mean in real life javelin's and throwing Spears was one of the best melee weapons in history because no s*** sharp stick is really good and easy to handle and I could even come up with an explanation why multiple even why you are able to sprint with the Spear ready to throw

median zephyr
#
  1. krag buff is too good, the ammo change is fine, but revert the damage, its only drawback for the high firerate was "low" dmg, now its just better in 90% of situations (barring spitzer sniping)
  2. the spear is too good, its like a pocket shotbolt, knife, and sabre all in one tool slot, imo nerf the speed of the melees, the damage of the light, and the throw locations so you need a torso or maybe even arm hit
  3. the poison change to immolators is unnessesary, poision is the weakest ammo, no reason to nerf it
  4. revert the flechette changes, flechette is nowhere near op, dealing 20dmg and a heavy bleed at range just helps you push
lethal silo
# proud narwhal

I also think the spear is pretty balanced like the entire balance of the weapon is high damage high versatility, you have one shot, you miss your throw?

you have no weapon and a person like me who never takes a melee tool and only a throwing weapon? that would be very devastating

proud narwhal
lethal silo
#

I in general think the spear is in a pretty good position I think the other tools are just too weak now

#

you have one throw, one attack with the spear, you can only attack two times with heavier attacks.

that is the spear

#

now hear me out

cerulean dust
#

Guys, anyone noticed the awfuly low dmg from poison ammo to the Immolators ? 5-6 compact rounds to kill him ? Rly? 😦

lethal silo
#

if the throwing axe got increased from 2 throwing axes to 4? (5 with frontiersmen) you can attack 4 times with heavier attacks and you gain 2 throwing axes bank from toolboxes or looting dead Hunters

then it suddenly seemed pretty balanced right?

#

and now about throwing knives

#

if throwing knives got increased from 6? to 8? (9 or 10 with frontiersmen) you can attack 6 times with heavier attacks, and you gain all your throwing knives back from a toolbox or looting a dead Hunter doesn't that sound pretty nice?

mild herald
#

Hello guys . who can send 3d base characters from Hunt. Previously, there was a competition with marvelous designer. And then they gave me a project on the engine and character assets. Now the page is not working. so I want to know. Is it possible to download live assets?BloodBond BloodBond BloodBond
https://www.cryengine.com/marketplace/product/CEMP-2890

hardy coral
#

The bomb lance harpoon would be well enough buffed it bulwark at the least didn't make it a 2 shot.

median zephyr
#

this would be nice too, i honestly think both can happen, bc 35 spread is disgustingly bad

proud narwhal
median zephyr
#

^ this, its way too good at too much, it puts all other tools, even some weapons to shame

#

like sabre? literally just worse

proud narwhal
median zephyr
#

hunting bow gets more than one shot, but as a tool??? insane range and melee

#

its a shotbolt, knife, and better sabre all in one

lethal silo
#

now suddenly we have the spear, you have one of, you have this one chance.

but it's the most powerful in raw damage and then the next medium sized weapon? the throwing axe which is a good medium, a good amount of throwing axes and a good amount of damage

and finally the lowest amount of damage the throwing knives but you have a lot of them and you gain all of them back by looting a toolbox or dead Hunter

proud narwhal
#

YEUP

lethal silo
proud narwhal
hasty plaza
#

I think what's happening is that the attributes file is being rewritten by default by the game with certain settings. Someone clearly didn't test this.

lethal silo
karmic steeple
#

spear too much damage and costs too much stamina, (op when using stamina shot making stamina shot even more op for people with money)

lethal silo
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basically if Spear becomes a weapon in the means slots then it should not be able to be thrown anymore period or they buff the other tools so they can catch up to the spear

because if they NERF the damage of the spear and that's it it's completely useless because why would I take one throwing thing when I can take two throwing things or six throwing things

lethal silo
karmic steeple
#

are you living under a rock?

lethal silo
#

I play the heavy knife, live with it

karmic steeple
#

heavy knife is the best for stamina currently

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you don't need any stamina shots

lethal silo
karmic steeple
#

bomb lance is a big weapon and not a tool slot so it's justified

lethal silo
#

you were talking specifically about the stamina shot and any weapon is my point is busted with stamina shot

karmic steeple
#

throwing axe doesn't deal more than 300 damage

karmic steeple
lethal silo
#

I can't remember how much damage it does but with assailant? I think it gets close to the throwing spear?

karmic steeple
#

nooooooo

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not at all

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and assailant doesn't effect the throwing damage

lethal silo
#

it never changes the number maybe it will with the engine update?

but then throwing knife becomes a regular knife in damage and I think the axe gain a small 20? 40? increase in damage and a better melee attack

lethal silo
#

otherwise the throwing knife would not be able to kill grunts the same way a normal knife does

karmic steeple
#

yes the throwing axe gets about 20 so 160ish damage

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but the spear does 208 and 325 on throw

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obviously stamina shot is better than no stamina shot

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but with the spear it's extreme

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you have insane damage that rivals the bomb lance for a tool slot and it can be thrown silently

hot vigil
#

The Spear is a melee tool that you can also throw

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no other way to explain it

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And it is the best melee tool

lethal silo
median zephyr
errant forge
#

Anybody has the problem that graphics settings always reset to low after a restart sometimes even between rounds. It's only been since the update today

lethal silo
#

I just went into game to check and it is actually there

median zephyr
#

160*

lethal silo
#

with assailantI i mean

median zephyr
#

i dont remember that, i could be mistaken but i believe it has been the same

lethal silo
#

like 200 damage base and then 240 almost 300 with the trade you could kill Hunters with an arm melee hit

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like that's the whole point of the trait?! is the throwing knife becomes able to kill with melee to the head and throwing axe goes from headshot and torso to arm able to kill

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and also it gains a very wide arc attack so against AI you can kill like? 4 with one swing

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now I'm even more like yeah the throwing axe just needs to be f****** buffed the spear doesn't need to be nerfed

median zephyr
#

they both still get benefit, my notes say throwing knife does 98 and the axe does 142

lethal silo
#

like this is insane the spear straight up deals double damage actually a little over

median zephyr
#

i disagree, the throwing spear is busted bc its the outlier

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thats not even the busted part

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its a combination of speed blender knife, one shot throw, and melee that one shots to everywhere but legs

neat elbow
#

Remove the Desalle, nobody wants to play it.

median zephyr
#

tools arent SUPPOSED to do this, thats why most dont

median zephyr
#

this is for weapon slots, like the sabre doesnt even one shot to arms

lethal silo
median zephyr
lethal silo
#

is either a tool that can be thrown or it's a regular melee weapon you can't have both

median zephyr
#

it should do less melee dmg and slower, with a slightly worse throw

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that keeps its flavor, and balances it

acoustic anchor
#

why arew the settings all low ?

median zephyr
lethal silo
#

I was literally here in the f trenches when light the shadow happened and everyone was all over the f bow

median zephyr
median zephyr
lethal silo
#

I started playing doing the first Christmas event

median zephyr
#

2018 ive played since beta

hot vigil
lethal silo
#

and I can tell you for a f****** fact and you can look up videos from the time everyone called the f****** bow OP and it was actually insane so they nerfed it and then people didn't care about it anymore

median zephyr
#

its a simple fix, lower melee dmgs (maybe 98 light and just 150 body) slower attack speed, and make the throw only kill to upper torso, maybe arms to like 5m

median zephyr
#

i said it was never op not that nobody said that

median zephyr
#

people said beetle would ruin the game, yet here we are

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spear could have infinate headshot, even a far torso kill, maybe like 30m thatd put it pretty far

lethal silo
median zephyr
#

the numbers can be tweaked, but the main problem is it does the job of 3 things way too well as a tool

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problem is you really want to make it usable againt people without melting bosses, maybe that much but also slower attack speed

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somewhere around there

hot vigil
lethal silo
median zephyr
#

well imo it should only kill to torso, we have full on melee weapons whos melee dpoesnt kill to arms, so 150 is enough

hot vigil
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This is what it should have been to justify its tool slot size.

crystal plume
#

Issue with making arms deal less damage is that the arms are in front of the torso most of the time as people generally aim their gun at you

median zephyr
#

its true but its a tool at the end of the day

crystal plume
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So by making arms only 1 tap to around 5m, you are essentially making the weapon 1 tap to around 5m period.

median zephyr
#

im even ok with arm kills at closer range

median zephyr
crystal plume
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I mean I'd love to get limb pen for arrows and all that but the issue is that they are projectiles that stick

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How do you fix that in a way that makes sense

median zephyr
#

bc look, crossbow gets the same thing

hot vigil
median zephyr
#

its what you live with, sadly

crystal plume
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Would they still stick to arms but deal torso damage or stick to torso and entirely ignore the arms

lethal silo
median zephyr
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prob the 2nd itd have to draw a ling and choose best hitbox

lethal silo
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I'm actually having a existential Crisis about my beloved throwing axe

median zephyr
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when you get projectile oneshots, you live with arm hits, i want the throw to be the best thing, bc its its flavor

median zephyr
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like 5m arm kill is generous for a tool slot, bow doesnt even do that

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it does 5m but you know what i mean

median zephyr
#

we cant give it BETTER then a bow

crystal plume
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I mean bow should be improved in that regard as well

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Limb shots suck on weapons that don't have limb pen

median zephyr
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it does, but i dont think it needs a buff, bow is very good

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its like when you get 2 arms with compact, you hurt, but it is what it is

crystal plume
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It's not a buff, it's a consistency improvement since you can't really control whether or not your enemy has their arms in front of them while aiming at you and whether or not your arrow somehow threads the needle through those arm hitboxes

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Compact ammo at least pens those arms and deals torso damage

median zephyr
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i mean thats the definition of a buff, if i made shotguns have consistant spread, thats still a buff

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and you cant control where their arms are but you can aim above their arms

crystal plume
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Aiming above the arms is worse, if anything you should at that point go for lower torso

median zephyr
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its annoying yes, but i dont want 30m bow kills if im facing them always

crystal plume
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Otherwise you'll either have to headshot or you'll hit a shoulder or such

median zephyr
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depends, i aim above sometimes, the lower you could hit legs which also sucks