#feedback-discussion

1 messages · Page 150 of 1

hardy coral
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It literally wouldn't effect console in this case since the spear is the console bit.

vital fractal
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It’s just how it goes in this game, they balance to try to make it even but the differences and proposed differences make it to where either population will have differing ideas of balance

vital fractal
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But

hardy coral
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Nobody asked for bulwark stopping bomb lance yet they made it so to nerf explosive ammo then ran with it.

hardy coral
vital fractal
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And any change requires re cert

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Which is a lot of money

hardy coral
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You do it with another update DUH

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Oh yeah time for the bulwark update lmao

vital fractal
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Especially ESPECIALLY

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when you have ammos to do the job you already have

hardy coral
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Yeah just scrap the engine update, effort. No effort required for this game.

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Remove everything but mosin and dolch to lower stress on the game servers etc

vital fractal
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And application

vital fractal
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You were the scope guy from earlier

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So I shouldn’t be surprised

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Taco saying a trait shouldn’t affect it, fine I understand that

mild steppe
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It's like comparing apples to bricks

vital fractal
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But considering it’s obviously meant to be utility only

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That would mean the correct change would be never ohks

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Trait or not

hardy coral
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If it was meant to be utility only that means it'd never one shot.

vital fractal
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It’ll ohk

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But it’s clearly a utility pick not PvP pick

hardy coral
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They changed it to make it stronger in PvP.

vital fractal
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Spectrum exists, but doesn’t ignore the fact there is a side to the spectrum

rotund obsidian
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it'll still work in pvp though

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imagine if bulwark just made a big dynamite bundle only deal 149 damage maximum

vital fractal
hardy coral
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It doesn't

rotund obsidian
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It genuinely doesn't

hardy coral
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If you don't one shot with it the thing is trash.

vital fractal
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Just cause you can’t ohk doesn’t mean it doesn’t work… especially if a bar is missing

rotund obsidian
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I might be wrong here but i think bulwark actually makes it deal as low as around 80ish damage

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on legshots

vital fractal
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Leg shots

hardy coral
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If a bar is missing you'd prefer to have anything doing 125 or more and just click on them.

rotund obsidian
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Leg shots which would be a oneshot without bulwark

vital fractal
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Slugs don’t ohk in arms or legs at 1 m

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Are they useless?

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No

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Again, you have two ammos that are already for PvP

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Why does the bomb utility have to as well?

hardy coral
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There is no perk making slugs not one shot with a perfect hit lmao

rotund obsidian
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It's not just utility. It used to be the only ammo in that thing man. It's just bad. The only reason it's a "utility ammo" now is because it fucking sucks

vital fractal
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Yeah but they have that trait intrinsically and it was being argued that trait makes the ammo trash anyways

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Side convo sure but still addressing it

vital fractal
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But it isn’t anymore

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Avto used to have 30 spare rounds

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How is that relevant

rotund obsidian
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Was it still a utility ammo before?

vital fractal
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It USED to

vital fractal
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Literally yes

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It was then

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It definitely still is now

hardy coral
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It was a mix. Nitro shouldn't one shot cus it does high boss damage then.

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Random one shot vs players heavily based on positioning

vital fractal
hardy coral
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And good vs bosses otherwise.

rotund obsidian
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Make adrenaline block a nitro oneshot then, fuck it

vital fractal
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As being the “power weapon”

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Dead just stop with your red herrings and straw man’s lmao

rotund obsidian
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Make blade seer stop headshots

hardy coral
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And the explosive bolt doesn't have the niche of killing players in one hit?

vital fractal
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Taco is so far the only one making a decent point lmao and then he dropped the blade seer comment

rotund obsidian
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I'm just saying it's ridiculous for it to be inconsistent like that

vital fractal
hardy coral
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Hunt is the consistency game and these perks ruin that.

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Making swathes of the kit poor choices outside of regular balancing.

vital fractal
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Hunt being a consistent game

hardy coral
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It is, all the damage is

vital fractal
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👀

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Alright then folks

hardy coral
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Bullets fly perfectly flat and straight

vital fractal
rotund obsidian
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Hell, i'd be more okay with it if they separated the bomblance resistance into its own trait.

rotund obsidian
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Would anyone take a trait specifically to resist bomblance oneshots?

vital fractal
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Alright gg guys

rotund obsidian
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again, it's a random side effect of a trait that people take for other reasons.

hardy coral
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Hunt is a consistent game lol. The shooting with non shotties and fanning is as consistent as it can get.

crisp trellis
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@vital fractal @wind ruin @queen jungle Why downvote? can you explain? let's discuss

queen jungle
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Two bounty matches are more dynamic than single bounty since people may choose to go for different objectives and offer more options (like getting one bounty and leaving).

vital fractal
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Even by cryteks standards the game isn’t always about always being in a fight or constantly having PvP or player interactions

Besides two bounties allows players a choice to engage in PvP if they already have the bounty and won a fight or to be more passive and go for a less traveled boss

It allows choice, which is what hunt is about

Risk vs Reward, choice of path

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People want this game to always be about PvP and PvP alone, and if you’re not killing you’re not playing

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And that misses the point

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I think someone even once said the developers wanted fighting to be considered uncommon

crisp trellis
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Wish they could add fkin PvE only

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for people like you

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so you could just kill zombies and be happy with it

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🙂

vital fractal
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I mean I’ve asked

queen jungle
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PvP is fun, but killing others is not the goal of the game at all

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Primary objective of Hunt is to extract the bounty, secondary objective is to try and stay the fuck alive.

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Death it literally the worst outcome of any Hunt match

crisp trellis
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I'm not asking if you have single bounty to wait for people

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if there is ANOTHER bounty who is heading to you - why you have to leave?

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ffs

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why?

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sometimes I pass 90% of the map

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they are at compound

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and they leave till I get near

vital fractal
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Because death is the worst outcome

crisp trellis
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but you can get twice as much XP and money

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right?

queen jungle
crisp trellis
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I just need OPTION to disable 2 boss... what is here bad?

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so I could have OPTION

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you could play 2 boss always

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no one tells you to play single boss

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why downvote?

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I love more action and PvP

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and hate roaming on the map like fkin zombie

queen jungle
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It would split the small player base between those playing single boss only and those wanting a chance at double boss and a split player base like this would cause matchmaking to get worse.

crisp trellis
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oh really?

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2 boss already SPLITS

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12 people

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by half

queen jungle
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As per the devs, PvP is meant to be rare (but all the more intense) in Hunt. This isn't a BR where you constantly fight others until only one team prevails.

crisp trellis
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I know what is this game, 3K hours

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game is dead like this

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always sunny

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night once in 10 match

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no other conditions, no croc

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no single boss

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they literally killing their own game...

queen jungle
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I agree on the conditions other than sunny weather. But I disagree on single vs double bounty ¯_(ツ)_/¯

crisp trellis
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Game isn't using 50% of content

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what a shame

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dude, I get it

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you like 2 boss, I like one boss

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I mean I HATE 2 boss maps

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so there should be OPTION

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so I could chose what I want right?

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and what you want

queen jungle
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Oh and Hunt obviously died on 22 February 2018, when they let a failure like me into the game HUL

queen jungle
# crisp trellis so I could chose what I want right?

If Hunt had 100k players at the same time, I wouldn't be against your idea, options are good. But it's a small player base and some people already complain about matchmaking. It would just get worse if you split the player base 😐

lean estuary
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I would love a few more night time map conditions, like a low light, pre-dawn darkness

crisp trellis
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I love every single condition this game offers

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darker and gruesome - better

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Grew up playing Silent Hill and Resident Evil games. This game is perfect game for me. Miss fog and rain so much

ebon meteor
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you don't have a cheater problem? But that definitely sounds different

crystal plume
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Which part indicated cheaters being a "problem"?

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If you are referring to where Blakki says "every weeks hundreds of accounts are perma banned" that does not indicate cheaters being a problem, it's not hundreds of players out of the concurrent amount of players that we can see, it's hundreds of players out of the amount of unique players playing the game during a week which is a much higher number than the 15k or so average players we can see on steam charts/steamdb

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The amount of unique players each week is well over 100k at the very least although likely even higher, those numbers aren't public though so cannot give the exact amounts

queen jungle
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And them banning hundreds of players indicates they are pretty successful at identifying and getting rid of cheaters. It's positive, not negative.

queen jungle
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#game-ideas message did you mean charms? @plucky bridge if so, made a suggestion for this before, hoping it does get added.

blissful jackal
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having it not be shitty ash bloom or rain or fog all the time is so nice

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being able to actually see enemies

floral nova
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@crisp pilot #game-ideas message this is simply not possible, since it would mean to maintain 2 UIs

vital fractal
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Sunny is so boring

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Like to have some personality to the environment

lean estuary
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Sunny is just another (key) part of the personality of the game - that southern afternoon, late day heat feeling (with no one around on abandoned farms except gruesome monsters and rotting livestock) is a special kind of creeping dread

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(And I know we’re all used to it from playing for so long, but, c’mon.)

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@hot vigil thank you for making suggestions for more quality features, though SpiderLove

vital fractal
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I know, I’m just saying- sunny all the time is so… anti-horror vibes

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And boring

lean estuary
fathom rampart
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I do remember when I first saw Hunt gameplay demo back in 2017? The sort of mundane sunny afternoon vibe mixed with the horrible situation made it feel more grounded and awful to me

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more ‘real’

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really felt like being on a farm where something terrible was going on. It’s a special, unique feeling to hunt

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(I’m not against night, I like it too)

hot vigil
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Also, we are in Louisiana, so high moisty tempatures are part of the package

fathom rampart
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I kind of think they should add idle animations of the hunters wiping sweat off their faces (but I understand any motion might give away your position, so…)

lean estuary
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And magnifies the stench inside barns, etc.

hot vigil
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Yeah

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Lmao imagine getting blurry vision as soon you enter any barns with decayed corpses in it lol

lean estuary
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Plague Doctor has the right idea

hot vigil
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Cain too, you cannot be affected by the stench, if you are the stench.

vital fractal
lean estuary
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Haha yeah Cain is also too busy seeing auras and hearing whispers from beyond, to pay attention to bad smells

vital fractal
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Why do you have it saved

hot vigil
thin remnant
vital fractal
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Mama Maye not on that list as the best tier to smell, not a good list tbh

hot vigil
# thin remnant accurate list ngl

Think there needs to be a "sweaty" category tho.
Like Gunrunner would be sweaty, but still nicer smelling than a stinky/smelly person.

vital fractal
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I think if that’s the case then you can rearrange some of it

hot vigil
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Yeah, some day I'll make my own list 😌

vital fractal
hot vigil
vital fractal
humble quest
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Lmao

sleek oasis
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@cosmic kettle check dm's for a response to your suggestion

sleek oasis
# hot vigil 👀

all I did was send him the link to huntplayers mmr graph and a screenshot of old graphs

hot vigil
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ah fair nuff

empty oasis
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@safe mountain Your post has been removed due to "No troll/low effort ideas are allowed. "
If you would like to post feedback please go to the ⁠feedback Channel

thin remnant
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#game-ideas message bro this is awesome i love it i imagine the animations would be pretty clunky and wooden feeling

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the mannequin could also be used as portable cover somewhat

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@bold valley

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I do have one question, how would it decide what hunter to link to?

maybe there could also be a tool or consumable you can bring that's like a small "doll" that basically functions as a smaller mannequin you can pick up
Maybe the mannequin would even mimic the grunts and stuff from the hunter it's mimicking with strange distorted sounds

flat sandal
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@thin remnant Really? Certain situations or locations?

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I'm just curious. sounds fun, I never had that happen

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Do you take damage?

thin remnant
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you take the same amount of fall damage you'd take regularly iirc

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it can be useful and fun for movement sometimes ngl but i'd say the negatives outweigh the positives

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especially seeing as it's clearly unintentional

flat sandal
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how do you make it happen?

idle folio
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#game-ideas message The consequence of such a trait would be people sitting in compounds constantly using dark sight waiting for any hint of player sound, which definitely seems like the wrong community habit to create. Favors passivity over activity.

empty oasis
thin remnant
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maybe strenghthen its effects but it only works with ds boost?
eh but thats useless cause you got wallhacks anyway

thin remnant
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I honestly have chronic too many ideas disease and I feel the need to share every one HUL

empty oasis
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Ah, i see now that you mean a hightened hering in darksight. Thats still not something I think would be beneficial for the game

empty oasis
thin remnant
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deleting it would just be petty lol

empty oasis
thin remnant
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then try to walk off at a certain angle onto the slidey object

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it can be tricky to do intentionally

flat sandal
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k thanks, I will pay attention to it. sometimes the movement gets glitchy, perhaps it just never registered with me

thin remnant
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but i think ive been at like 40 ping before and it still happen

thin remnant
flat sandal
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btw, to your other suggestion. are you doing rotjaw if shes there?

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I think she needs some better reward, like a guaranteed burn trait

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cheat death even

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but it should perhaps not be just a drop of these weird skulls

thin remnant
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and a guaranteed trait is a neat idea too

flat sandal
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bounty token is a beacon on your head, vision and money

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not sure I would do it. perhaps if money mattered

thin remnant
flat sandal
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oh 100%

thin remnant
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things should cost like 2x or 1.5x the amount they do now

flat sandal
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yes, it just needs a solution for "bad" players, but I'm sure there is one

thin remnant
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if you wanna be as cheap as possible buy the weapons that are on sale

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wait there is a solution for bad players

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free hunters

flat sandal
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yeah or fluctuating prices. like supply and demand to auto balance meta weapons

thin remnant
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they all come equipped with medkit and a melee tool now right so theyre pretty good

flat sandal
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2 months till the new era, we'll see if "cool" stuff happens after that

thin remnant
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some guns dont need a price increase though, drilling is way too expensive

flat sandal
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can't really tell, after all this time I still don't know how much I get out of a match cause I have 0 reason to care

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and it's not cause I am too good

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maybe I should run dolch every match I can

bold valley
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or maybe if two people are using it, it just freaks out

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from double input

thin remnant
# bold valley from double input

? I thought it was like
You used the trait and it mimicked an enemy hunter to give you info
How does it decide what enemy to mimic

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or is that not how it works

bold valley
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oh, the idea was that you can move the mannequins around and deploy them where you want. then if you have the trait, focusing darksight on the mannequin links you to it, then so long as you keep darksight on, the mannequin will mimic your animations while standing mostly in place

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so you can stick em near windows to try and bait snipers

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that sort of thing

thin remnant
terse steeple
crystal plume
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@abstract crystal I had to remove your post since the channel is for suggestions regarding changes/additions to the game 😄

abstract crystal
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just had to do some outreach after I made a breakthrough

abstract crystal
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so I can repost in troubleshooting?

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honeslty imo discord mods in general should have the ability to "reloace" posts, but that's something totally different

crystal plume
# abstract crystal is it possible to PM me the deleted text post?

Title: Suggestion for those that frequently crash on match load or on match end.

Description: Update your BIOS or MOBO chipset. Only thing that's worked for me after 3 months+ of pain on randomly crashing.

i have no where else to put this, but I hope it reaches those who are affected by consistent crashing. In my last 16+ hours of on and off stress testing, this appears to have worked the best

thin remnant
thin remnant
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my go-to bar setup is big small small big

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so i can tank teeny tiny amounts of fall damage, grunt damage etc without losing an entire bar

crystal plume
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Why would you do that to yourself Nervous One down and you're at 100hp

thin remnant
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losing just a small bar is a massive loss with the meta weapons rn

thin remnant
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and most guns used nowadays do 125+ damage

crystal plume
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At their optimal range and hitting optimal body parts

abstract crystal
crystal plume
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People hit limbs and are outside the max damage range quite often

abstract crystal
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problem generally lies in, if you go down, now you're vulnerable to many more weapons oneshot

thin remnant
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eh i just dont like having to heal after taking a tiny hit of damage

abstract crystal
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however it does cost time, obvi

thin remnant
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i dont find myself getting downed often enough for it to matter

queen jungle
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Big bar on the end is brutal if you go down yeah, you’re vulnerable to most weapons with a single tap then.

crystal plume
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Also the amount of times I've been saved by having a small bar and being downed and the enemy having krag and not being able to down me has been surprising HUL

abstract crystal
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lol

thin remnant
abstract crystal
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dont diss the krag like that :)

thin remnant
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krag best gun

abstract crystal
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mako should be krag dmg imo

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for the same type of "free reload cost" thats why

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everything before mako couldn't kill (a once small bar downed hunter) without bolt reload or bulletgrubber

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sparks obvi exception, but reload time made sense as compensation

thin remnant
abstract crystal
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lol springfiled is legit the worst gun since dumdum expansion to cent

abstract crystal
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besides price

thin remnant
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blocked

abstract crystal
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hahahhahaah

thin remnant
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Springfield is good if you can hit head

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also i really like the compact and dumdum ammo

abstract crystal
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same with winnie c

thin remnant
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dumdum ammo on a rifle goes crazy

abstract crystal
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right, if it's repeating

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like...

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say the cent

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dumdum on rifle should be drilling and springfield

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to give those guns that particular value

thin remnant
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Springfield has worse damage but fast reload

Martini has medium damage and reload

Sparks has best damage but slow reload

Plus they all have different ammo types

abstract crystal
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drilling and cent crush springfield wif dumdum is involved

thin remnant
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All good in different ways

abstract crystal
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if just medium ammo tlak, yeah

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your points stand

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but since cent has med bleed, it invalidates springfield at that price imo

thin remnant
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I like the amount of pressure Springfield dumdum applies because the high damage encourages them to stop bleeding at which point I go in with my secondary

abstract crystal
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my point is why take springfiled if cent bleed is just as fast with ironeye

thin remnant
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High damage compared to multi shot rifles that is

abstract crystal
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for not that much higher a price

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PLUS the shite levering

thin remnant
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I mean you can look at the stats to answer that question

abstract crystal
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2-3 cent shots > 2 max springfiled shots

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time wise

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iron eye

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levering

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etc

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it's just imba, unless you bring in cost, in which case cost is still irrelevant

thin remnant
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Can centy carry multiple ammo types btw genuine question

Also Springfield has some of the best ammo capacity in the game imo

abstract crystal
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hell, even the scotty precision beats pringfield for range/bleed potential

thin remnant
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Idk I'm not at my computer rn but you can go ingame and compare stats, I'm sure there's differences

abstract crystal
thin remnant
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Not to mention the most important "stat": feel

abstract crystal
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hey sure, love your gun

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I just think it's inferior as far as bleed ammo goes

thin remnant
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Yes I will

abstract crystal
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;)

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my arguement is purely on bleed ammo

thin remnant
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I will hand feed it and rock it to sleep every night thank you very much

abstract crystal
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as I will the centy

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insane oppression with bleed and ironeye

thin remnant
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I like to take two different ammo types with springy

Anyways bye bye
Good night depending on where you live

abstract crystal
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high v vs... ?

thin remnant
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What

abstract crystal
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eh I find springfield to be the literal worst weapon in the game right now

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I had a friend and me try it for 2 days straight to see if it was as good as it was

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outclassed frequently

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high v = high velocity

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night if you have to, just making the point

thin remnant
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Yeah but wdym vs

abstract crystal
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what other ammot types

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for that reload?

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centy has all the same

thin remnant
abstract crystal
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yah peace

rustic timber
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@abstract crystal The cheapest weapon is the worst weapon in hunt? I am stunned!

blissful jackal
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Springfield isn't the worst weapon lol it's still good. It's viable and cheap. It's there as a budget option.

rustic timber
hot vigil
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So having a cheap weapons doesn't really help that much.

blissful jackal
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If I have not been playing well I run cheaper guns

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It does help in terms of money.

rotund obsidian
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I do wish special ammo was priced per-weapon, not by the type. half explosive on the springfield costs more than the gun itself

hot vigil
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Again, I don't mind cheap weapons in Hunt, but I still think there should be a reason to run something beyond "it is cheap".

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Vetterli sure is about double thet prize of a Springfield, but man that gun gives you so many more options in a fight.

blissful jackal
hot vigil
blissful jackal
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I can run like 5 loudouts for the price of one good loudout,

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Is springfield harder to win with than meta? For sure, but for the cost of a meta loudout I can easily get a win with the chances allotted by price cost

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Price difference

hot vigil
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But you can also run 5 vetterlis for the same price?

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Unless you run Springfield without any custom ammo?

vital fractal
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I mean, Springfield is just niche imo

With dum dums it’s pretty damn effective and allows for the teaching of staying a little ways back and rotating

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Vetterli is a bit overtuned, I’ve always held this opinion and is what messes up the balance of medium ammo rifles as it sits

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I’ve held this opinion since I’ve learnt of the vetterli

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Be it the Stats, Custom Ammo, or Variants

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It’s kinda all just wrong

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Even the cost is a bit low

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I may go as far to say the Vetterli is a proof/mascot of the failure of weapon balancing that exists in hunt

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And the the Schofield is for pistols 💀

hot vigil
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That is fair assessment of the Vetterli, but still means the Springy is competing with that.
But even the Cenny just seems to do what the Springy want better.

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But removing Dum Dum from Cenny could fix that

vital fractal
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Yeah it’s just dum on Denny that’s an issue

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Vetterli intrudes on just about every medium ammo rifle role and it’s insane that it’s allowed to, the bad part is there are skins released for each variant so they cannot undo that mistake of silencer and marksmen- as for ammo, it should not have HV (as it should not have Marksmen) and should not handle as well as it does

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The weird part is, within 40m with FMJ, it performs better than a typical long ammo rifle with higher rof, higher ammo pool, less resource intensive traits, and more variants to boot with much less cost

analog sigil
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shh dont talk about vetterli its broken but devs are unaware

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It performs better than mosin under 40m for like 162

vital fractal
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It’s been in the open for years now

left rose
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Long ammo exist so no one cares about vetterli tbh
In the end Vetterli is still just medium ammo

analog sigil
left rose
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And has like 330m/s. There is is a reason high elo player prefer mosin

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velocity is super valuable in high elo lobbies and probably the most underrated stat since it translates your aim more accurately, why bother with guesses amd calculations about where your target might move if you can just click directly on target easily.

analog sigil
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I'm used to 400 m/s but yeah the more velocity you have the longer you can click heads before you should be doubletapping bodies instead to guarantee hits

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Vetterli is quite quick with doubletaps so it balances out the velocity a little

vital fractal
# left rose And has like 330m/s. There is is a reason high elo player prefer mosin

By the same reasoning, Spitzer Mosin is the best rifle in game

And sure, if you can consistently click heads then it is- but you can’t apply the level of play and skill ceilings of the top 1% of players to the general player base

A MV of 330 within 40m is nothing really detrimental in reality, most players will instead notice the increase of ammo, fire rate, and lower cost instead allowing them more use of the weapon

I get the long ammo meta in hunt exists BUT that’s in general as compared to specific situations as outlined here + when applied to the playerbase as a whole rather than looking at what elite skilled players use as an example of what’s the “best” or defines what is good and not

frozen crater
vital fractal
frozen crater
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those and dolch fmjs/nitros

vital fractal
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Are 6 stars even 15% of the player population?

frozen crater
left rose
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using 330m/s at 40m is a massive difference compared to using 600m/s or even 800m/s at that range

vital fractal
# frozen crater They use the cheesiest (best) weapons in order to win

The weapons people consider “cheesiest” only seem that way because they are used by people with the skill to surpass the threshold those weapons require to be good

Spitzer is inherently a High threshold but High ceiling item, which is why when you see a 6* use it and dome you from 150m, it seems over powered

vital fractal
#

Barely

frozen crater
#

I think youre leaning way too heavily into the theoretical, since the environment we use to test (live game) consistently delivers results that are contrary to your championing of the vetterli being broken

vital fractal
frozen crater
#

But you were the one who used spitzer as a point of comparison?

vital fractal
#

We are literally comparing it to other weapons in the class, and in a specific situation, can match or outperform long at very specific situations

frozen crater
#

Long was mentioned beforehand, but you specifically brought up spitzer

vital fractal
#

One sec

left rose
frozen crater
vital fractal
#

Because again

left rose
#

or even 1,6 head lenghts on a strafing target

frozen crater
#

Some part of me wants to continue for the sake of the debate, but in regards to spitzer significantly, I don't think you will ever understand its potency and the frustration regarding said potency in high stars (and even in the hands of skilled shooters in lower stars) due to you being on console

vital fractal
#

Top players will perform at the top end of whatever spectrum they are given

#

A majority of players will be towards the bottom or mid… it’s a bell curve however

#

With items like the nitro, or spitzer, or avto or other item that requires higher skill to utilize effectively

It won’t be as useful or powerful… it’s overblown

#

Again, in 6* pc, you are fighting the best of the best… but how many people is that compared to the average population?

#

The issues there are unique to that population, not hunt as a whole

frozen crater
#

But is the weapon with the highest skill cieling not considered the best weapon, regardless of the portion of a community using it?

vital fractal
left rose
vital fractal
#

They are, extreme outliers

#

In statistics, those skew results

#

So you have to cut the outliers out

left rose
#

true, but if some things are problematic for those 1%, it needs to be addressed

vital fractal
left rose
vital fractal
left rose
#

Vetterli is at best mediocre at decent elo

vital fractal
#

The very few at that

vital fractal
left rose
#

And I'm not talking about 1%

vital fractal
#

Most of the player base fights within 50m

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Aka with in a compound

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Bar some large ones like ft or etc

left rose
#

Pretty much everyone will perform better using mosin instead of vetterli regardless of skill level, mosin is way easier to use due to velocity

left rose
frozen crater
# vital fractal No, it isn’t, because they majority of players won’t be able to ever experience ...

But that only takes into account a playerbase which stays at their skill level. In reality, peoples skill level more likely than not will go up and the usability of the guns with the highest skill cielings will go higher. Just because someone cant realize a guns potency doesnt make the gun any less potent. its quite literally a skill issue.

Spitzer is in a broken state because of the highs people can go with it for virtually 0 work.

vital fractal
#

You give a new player a Winfield C vs a Mosin, the new player will miss much more- and lose more ammo with the Mosin where as a Winfield will allow forgiveness for missing and is easier to follow up

#

Again the idea of skill threshold and ceilings

#

It’s also something that can be applied elsewhere

left rose
#

And new players are the outliers on the different end that you can't base balance on

frozen crater
#

^

vital fractal
#

The same principles apply

left rose
#

Also winfield requires headshots due to pitiful damage dropoff.
Long ammo? It will almost always kill in 2 hits regardless if you hit limbs

#

2 arm shots at like 60m kill. Not balanced

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And not deserved

vital fractal
#

Am I saying long is balanced?

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No

left rose
#

1,6 heads leading on a strafing target

vital fractal
frozen crater
#

From what I gather, youre saying a weapon is only as powerful as the person using it.

I personally do not think that should be the balancing standard for crytek, as I think that there should be a limit to how well a weapon performs so that the higher echelon of players do not suffer from the oppressiveness of the highest of skill cielings. Nitro/spitzer being the primary balance concerns in those ranks

frozen crater
#

oh, do you mean when starting out?

vital fractal
frozen crater
#

I'm going to forfeit the debate since I've got irl stuff to do, but won't give up the idea that spitzer is in too strong of a state and is fundamentally contrary to Hunt's 'showdown' philosophy since it allows for piss easy kills while preventing any fair match via outranging opponents (who cant fight back unless also using spitzer) and running away. I'm not necessarily pointing out the sniping playstyle, but 6 star passiveness in general

vital fractal
#

No matter what you do, the highest skills players will always highlight what’s the strongest theoretical combo

#

And there will always be some combination that is just better

frozen crater
vital fractal
#

Because this is reality, and sure, balancing isn’t a one and done job

frozen crater
#

PC nitro shredder/spitzer passes that limit imop

vital fractal
#

But where’s the limit?

frozen crater
#

Not saying balancing should revolve around 6 star pc

vital fractal
#

What’s the “line”

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How does one determine what’s

#

Ok “it’s better but just enough to not be too much better”

frozen crater
vital fractal
#

There’s no answer

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But on a general whole

frozen crater
#

I have an answer based on 6 star experience

vital fractal
#

The point stands

#

If we listen only to the top 6*

analog sigil
#

If we listen to average finnish 6* if it shoots bullets its fine enough

vital fractal
#

We can balance to a point where a base Nagant is the only weapon that’s balanced lmao, (hyperbole but still, the only balance will occur when all weapons have the same stats)

#

Yes, long ammo is meta

#

I don’t disagree

frozen crater
#

So we shouldnt take into account 6 star experience, which has proven to show the worst balancing pitfalls of every gun due to over saturation of a few key weapon and combo choices vs. their win rate?

#

I understand that your point is not to balance around 6 stars, and I agree

vital fractal
#

You can’t balance around extremes, and for the majority of the player base- Spitzer and nitro is not an issue so… why change it significantly

frozen crater
#

But to ignore the skill cielings of weapon combos and the extent to which they can be used is to ignore the balancing issues with the more powerful weapons that overshadow the less powerful ones

vital fractal
#

Same reason why for newer players, they shouldn’t make it easier to get money

analog sigil
#

Guns are quite balanced so it doesnt really matter what you use

frozen crater
#

Spitzer and Nitro is an issue for lower skilled players, but in the opposite direction. They are hardly used because they suck to use without proper practice, and generally aren't fun. They are balanced in a way in which fun is lessened in favor of pure aiming performance

vital fractal
frozen crater
#

I dont think those mechanics should remain in such a state.

vital fractal
left rose
vital fractal
#

There still is a hierarchy to the weapons in hunt… it’s just it’s been diluted and distended

vital fractal
analog sigil
vital fractal
#

Will it be a higher win rate with a Spring field vs a Mosin? Yes

Massive? For a 5*? Noticeable

For a 2*? I doubt it

left rose
vital fractal
#

At 20 too

#

At 30, 40 a vetterli has a faster ttk

left rose
#

Consistency is a thing

#

you won't hit every single shot in the chest

analog sigil
#

as far as I'm concerned neither onetap body and both onetap heads

vital fractal
analog sigil
#

so they are the same

left rose
#

Neither will you hit every single shot with a lower velocity

vital fractal
#

That’s not sustainable

vital fractal
#

Like Horror was saying

left rose
#

even the best players screw it up regularly with low velo guns, that's why velocity is so valuable

analog sigil
#

the difference between lead is learnable and players movement is predictable

#

its like theoretically high velocity matters if your brain didnt have 200ms reaction time to movement changes

vital fractal
#

Is the dolch better than say a pax? Sure, usually

But do the players have the practice with Dolch vs a pax? Usually no, they end up spamming and missing because they can’t use the dolch often because it’s too expensive for them (which is fine, it’s a privilege to use) and ends up costing them a win

left rose
vital fractal
#

The amount of times someone emptied an avto at me because they couldn’t handle it and then lost has been numerous

#

But it’s considered one of the top weapons in the game

vital fractal
#

You can’t ignore that

#

And is the dolch that much better in the same hands as a new army or officer or… a fanning pistol conversion? No, not really for a good amount of people

left rose
analog sigil
left rose
vital fractal
vital fractal
#

At 33m you don’t even really need to lead with 330m/s, and it is slight at 40

left rose
#

2,6 heads lead is not slight

vital fractal
#

Following the general rule of 10

vital fractal
left rose
#

It really isn't

analog sigil
#

its very minor

#

and intuitive if you play consistent velocity

#

it gets difficult when u switch all the time

vital fractal
#

Maybe if you’re used to hit scan but, in this game, it’s fine-

analog sigil
#

Im used to 400m/s

left rose
#

Well, seems like we have in difference in opinion on how much you want your aim translated to results

vital fractal
#

And guess what? All the attainable weapons are around 250-400m/s

#

So what do most players have some proficiency in?

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250-400m/s

left rose
#

What do you mean attainable

analog sigil
#

I come from a background where travel time on projectiles is like 1 second on average and its still possible to predict and have hit rate of 80% because people have really predictable movement

vital fractal
vital fractal
#

But not for a majority of players

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Go into a 2,3,4,5 lobby and you’ll note the differences in weapons

#

In general*

#

And it’s fine

#

Again every weapon shouldn’t be attainable easily

#

That would go against balance

left rose
vital fractal
#

Mid low elo

left rose
#

low elo player run straight which is easy to predict

vital fractal
#

So they miss more, on average
Need to fight closer, on average
Need to shoot more, on average
Are less proficient, on average

They need more of a back up blanket of safety on average

left rose
#

In other words "most players" aren't affected anyway if the top guns are nerfed - because they aren't "attainable" for those player regardless and will always stick to the attainable 400 max velocity guns anyway

vital fractal
#

For example if Spitzer was considered balanced at 6* top level but then absolute garbage for low tiers after nerfing it, then the low tiers would be even more discouraged from experimenting once they finally can try it out here and there

left rose
#

That's not a bad thing and a lot of games do it that way

analog sigil
vital fractal
#

So, what would the point of trying it out matter?

left rose
#

Some things are effective at low elo where other things don't work anymore

#

See vetterli vs nitro for example

vital fractal
left rose
#

vetterli will perform better by low elo players

vital fractal
left rose
#

correct

vital fractal
#

That’s literally what I’ve said

left rose
#

but at some point that player will get better

#

and see the limitations of that weapons

vital fractal
#

We can’t say to what degree

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Some players stay at 2* some go from 1* to 6*

left rose
#

And will favor things that current high elo players do

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like good velocity

#

The players goes to a natural progression

vital fractal
#

At lot stay at 3/4*

And aren’t able to capitalize much on what you are laying out

left rose
#

by learning the game and understanding mechanics on a deeper level

vital fractal
#

In theory yes

vital fractal
#

In reality…. Not

left rose
#

then they can stay with vetterli if they like to

vital fractal
#

I mean any weapon someone chooses they can stick with that was never in question

#

I love running the Nagant 1895 because I just like it

left rose
#

yes, we are talking performance

vital fractal
#

But that wasn’t a relevant

#

Exactly

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Seems like we hit a rut here

#

So imma just say decent discussion gotta go

left rose
#

no one talked about preference for the sake of preference here

hot vigil
#

As all other aspects, HV matters, to a point.
The best weapons in the game have that perfect overlap of HV, damage and damage retention.

left rose
#

+firerate

hot vigil
#

Yeye

#

and fire rate ofc :)

#

But if HV only mattered then Cenny HV woulld be top tier

left rose
#

true, it's a combination

#

velocity, firerate and dmg(retention)
top weapons usually have 2 of those while 3rd is meh

light flame
#

I like the Salveskin suggestion, but it shouldn't restore a lost bar. That's a bit too much. Maybe it hastens the restoration or immediately restores the char off of a health bar from fire damage

#

That way its a bit like Mithridatism but for fire instead of poison

atomic cipher
#

@fickle fractal damn... that's kinda crazy

queen jungle
#

😭

vital fractal
#

Man wants his silence

#

I don’t blame him

queen jungle
#

Aren't you already able to just hit 1 button at start of match and mute every enemy.

#

I get it's not the same but 😭

pliant elbow
#

what he wants is literally in the game

vital fractal
blissful jackal
#

@sly fjord just set your voicechat output to something thats not your headphoens

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mine autosets to something other than my headphones and i have to change it back every time i open the game if i want to hear enemies

pliant elbow
vital fractal
pliant elbow
#

then do what @blissful jackal said

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and no it lets you do it before anyone in the match uses voip

blissful jackal
#

thats what mean by setteing the output

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i cant hear them at all because it doesnt go to my headphones

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it autosets it to the lg which is muted instead ofg my headphones

stiff matrix
#

I wish someone would do something about this 6 players against 3 in the video it shows them playing together to kill the 3 and at the end it shows their names I wish they would do something to punish these players

sand kiln
#

Posting your suggestion one time is enough, no need to post it over and over (it is actually against the guidelines of #game-ideas ).

rotund obsidian
#

yeah no i think hes right, u can only globally mute which includes teammates (by turning off voip), u cant mute enemies until youve heard them

thin remnant
pliant elbow
carmine junco
#

sometime it really is worth the talk to just simply split the bounty, and go 4v2

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expecially if the defenders are toxic as fuck

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ive done a 8v2 because of toxicity before

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we went in all melee to humilatiate HUL

mint phoenix
carmine junco
#

now, if you start doing it BEFORE a match which is extremely hard to find out, then yea, sure

mint phoenix
#

teaming as solos pre-game is a different story though

tribal wyvern
#

@severe vault
Interesting take, in the same breath to tell Crytek not to listen to crybabies wanting custom ammo removed & advocating that if any special ammo should be removed it's spitzer.

#

If you add things, that if you afterwards notice "wow that was not a good idea," it's good development to remove it.
Bleed + fmj on dolch was just stupid.

#

I've wanted Nitro & Avto removed since the day i started playing back during Scrapbeak.
If those 2 guns vanishes I would not be sad.
But that does however open room for a new "op" gun, that might then later be removed or nerfed.

I do think however that the meta needs to be a living & breathing thing. Your game gets incredibly stale & boring if you never change it. Custom ammo like fire surpassing popularity over long ammo is not a bad thing. Or medium becoming the next strong thing, is not bad. The meta has to change.

Before you always bumrushed boss & only brought tools to bring down a boss. Now you might need to run with an axe/pitchfork etc to the bosslair. Hell now it might not be to rewarding to push boss early as it used to.

Meta needs to change for better or for worse.

dusky tapir
#

@proper swallow I've deleted the conversation as #game-questions is about the game and its mechanics - for ban appeals and similar issues, use #customer-support instead

thin remnant
#

they're fun additions imo

#

and i rarely see them, i feel like they arent and never have been meta

tribal wyvern
#

Never said they were meta

#

I wouldn't call them "fun" additions.
One of them could make you bleed through brick walls. And even oneshot you through brick walls.
It also oneshotted to chest at 60m.

#

The other one had for the longest time a glitch where you could fire it like a longammo rifle.

#

And it was also abused with a script

tribal wyvern
#

Right, but when i'm discussing the weapons i'm kinda including the history of them to.

thin remnant
#

Nitro is balanced from the low ammo pool and reliance on special ammo and ammo boxes, also the terrible sights and clunky feel.

tribal wyvern
#

Or do i HAVE to speak only of my experience with the gun today ?

thin remnant
#

well it's complaining about a bug that has already been fixed

tribal wyvern
#

Bringing up negatives that existed with the weapon, is hardly complaining.

thin remnant
#

it's like saying the lemat needs fixing because it USED TO have the shotgun barrel bug

tribal wyvern
#

No it's not

#

As i never claimed avto needs a fix

#

I was talking about the gun

thin remnant
#

it's the exact same. a bug a weapon used to have being brought up as a reason it should be removed.

tribal wyvern
#

What is this pedantic arguments you're bringing up, completly pointless to the discussion itself

#

I was talking about the weapon in general

#

And reasons why it wasn't a fun addition

thin remnant
#

The one argument you made about the avto and why it should be removed is something that used to exist that is no longer a problem-

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i thought we were talking present day here, about how they should be "removed" at the current moment

tribal wyvern
#

My apologise, next time i'll bring my excel spreadsheet to please the mister.
Do please accept my sincerest apology

#

I Shall not bother the mister with my poor list again

tribal wyvern
#

ffs dude it's a feedback discussion forum, not a boardmeeting at crytek

thin remnant
#

You're confusing me

#

hold on

#

im gonna send one last message then get out of here

tribal wyvern
#

I was just mentioning reasons why i did not think the gun was a fun addition.
I wasn't prestening a case to Crytek to remove it.

#

Because of the countless bugs it brought and how poorly balanced it was

#

and how easily it was abused

#

a simple script

thin remnant
#

Nitro: Famous title as the one hit kill expensive Elon Musk weapon. Balanced from its reliance on ammo crates and special ammo. Horrible iron sights. Would genuinely be one of the worst guns in the game if not for a one hit kill to the chest which only works at certain distances.

Avtomat: Famous title as the "BRRR" weapon. Balanced from only being able to shoot for a bit before running out of ammo, especially only being able to shoot in three round bursts. Things that used to be the case don't matter anymore, it can no longer be fired one shot at a time.
Fun for the avto user because: "AHAHA I HAVE THE AVTOMAT, BRRRR"
Fun for people going against him because "HE HAS THE AVTOMAT AAAA!!!"

And they're clearly not overpowered, barely anyone uses them.

Not saying it should be removed? When you literally said "I've wanted it removed for the longest time now" or whatever it was?

#

Countless bugs it "BROUGHT". Past pretence.

#

"I've wanted it removed since the day I started playing" or whatever. That implies you still want it removed.

#

LeMat shouldn't be removed due to its old shotgun barrel bug.

steel comet
#

In high MMR those two weapons are quite frustrating to meet. I think they are clearly better than alternatives if you know how to use it.

tribal wyvern
# thin remnant Nitro: Famous title as the one hit kill expensive Elon Musk weapon. Balanced fro...

I think you undervalue the weapons. Most of the time you do not use the ironsight. You use the hipfire, then just ads & shoot. And it's really not that bad of a sight, many guns have the same sight. If you can learn to use those, nitro is just a slightly worse one. The reason it can oneshot, is it now up to 50m after the nerf ? Makes it really frikking strong.

From your descriptions, it tells me you do not face high ranked players using these.
It's not "ahaha i have the avtomat brrr" when those guys use it.
It's more like "brr brr brr brr" a trio wiped.
And you bring double spark pistols, 3 ammo boxes & you have basically like 3 magazines of nitro.
And with more teammates with ammo boxes, the ammo issue is non existant.

They're used very frequently (avto a bit less), in 5-6star.

You're confusing my statements. I'm saying i'd like them removed.
Making a case to crytek with "heres reasons why it should be removed" is very different.
You're taking my one paragraph far to seriously.

I also used the past pretence "it WAS not a fun addition."

#

And they are horribly balanced, always have been

#

It's still poorly balanced

#

No gun, without a headshot, should ever be allowed to oneshot past 20m imo.

thin remnant
tribal wyvern
#

If you got the cash

#

And not to make it viable, but to make it absurdly viable

#

It's already viable

thin remnant
#

Ok so you're sacrificng half your loadout space and a ton of money and potentially even 6 trait points and a trait slot for quartermaster

steel comet
#

Usually your teammates bring ammo boxes as well, and you're most likely meeting long ammo opponents to steal ammo from.

thin remnant
#

sounds balanced to me

steel comet
#

Not really ammo problems with avto

tribal wyvern
#

Your secondary is in 9/10 cases always an ammo filler

thin remnant
#

I agree avto and nitro are very strong weapons, but I find them balanced

tribal wyvern
#

The only time they're not is if you bring a shotgun

thin remnant
tribal wyvern
#

I was mid typing

thin remnant
#

oh i see

steel comet
#

Nitro isn't really balanced. If it was balanced it would just be an unfun weapon to play, don't think there's a good middle ground

thin remnant
#

I mean only with certain playstyles

#

i like to actually use my secondary personally

tribal wyvern
#

I tend to break my comments into 2, bad habit

thin remnant
#

sure it might lean a bit more on the too strong side

tribal wyvern
#

But it is to strong?

thin remnant
#

but i prefer that to it not being fun

steel comet
#

With some practice in, I'm sure most people can learn to use the nitro. The trick is just to 'quick scope'

tribal wyvern
#

Avtomat has been changed countless times during its lifetime, because they don't know how to properly balance it. It will most likely see far more balance changes in the future.

steel comet
#

That's the skill requirement behind that weapon and you get rewarded with absurd one tap kills

thin remnant
tribal wyvern
thin remnant
#

If you have to learn it a lot, that makes it much more balanced

#

at a certain point you may as well just use mosin and get headshots

tribal wyvern
#

It's far easier hitting upper chest, than head

steel comet
#

At least mosin needs to double tap body

#

Nitro even one taps on stomach

thin remnant
#

the skill requirement on nitro one taps? quickscope
the skill requirement on mosin one taps? headshots

thin remnant
#

nitro should only one tap to upper torso

#

but my argument is against a removal, not a change

tribal wyvern
#

But if you nerf some of its onetap potential, you kill the gun.

#

See where the balance issue is?

#

Same with Avto

#

You can rip ammo from it all day as "balance" but when theres countless way to regain it, it's still broken.

#

Nitro is insanely strong because how easily it onetaps.
And you also get 2 shots if you miss

thin remnant
#

can't really make an argument for that

#

maybe have it one tap to lower torso at really close ranges but other than that

#

im out btw thanks for discussing

i play casually and don't really care if somethings slightly too strong, i just enjoy going "FUCK HE HAS THE AVTO". i find that fun personally

tribal wyvern
#

Don't know exact range and i don't think they updated the website

#

ggs

tribal wyvern
crystal plume
#

From what I remember nitro has the same damage multiplier for lower and upper torso currently

tribal wyvern
#

Well that def adds to the "op"ness of the gun.

crystal plume
#

Imo the main opness of the gun is shredder ammo, it should have never been buffed to 1 tap beyond base ammo

#

Heavy bleed on top of slightly reduced 1 tap range already made it the better choice for close range fights

tribal wyvern
#

For sure was a contributing factor. And also being able to penetrate thick walls with the shredder ammo

#

Made less than 0 sense

#

Wonder if Nitro without bleed would make it more balanced. Or if that would be wep killer.

#

Feel like the only reason you take Avto or Nitro or Dolch is because they have that 1 thing, Without it, it's just an expensive toy.

#

Nitro with shredder, Avto with spark pistols (prior uppercuts), Dolch because of the strong spam & the custom ammo it has (not for long i guess).

#

Dolch reload nerf was a good touch imo

steel comet
#

It went from 5 bullets to 7

tribal wyvern
#

True, the price reduction was a bit off a "um?"

#

Would be interesting, if there is a video where they actually mentioned the reasoning of why adding Avto/Nitro/dolch ?
I wonder if they expected everyone to prestige & be poor & just never use these?

#

So the usage would be low

#

But then went "oh shit" when literally no one prestiges nowadays

unborn smelt
#

they never just added them later on

tribal wyvern
#

ye i get that. But i mean, they added winfield i guess on release and alot of very cheap weapons.
Why have outrageous expensive as hell ones ?

#

No thought of the implications of such strong weapons? Avto was insane on release, shooting 1 bullet at a time

unborn smelt
#

Because the original intent was for the economy to have an effect on gameplay

#

And for the majority of the community that indeed works

tribal wyvern
#

So basically expected ppl to be poor, prestige all the time

#

and if you bought an avto, it halved ur economy

tribal wyvern
unborn smelt
tribal wyvern
#

What does rank have to do with it?

unborn smelt
#

In that area, people could usually not maintain to run the expensive guns very often

tribal wyvern
#

Well, that really depends, extracting doesn't affect mmr in any meaningful way

#

I mean sure they're not farming kills with avto or nitro.
But ALOT of ppl buy cheap stuff and collect expensive weapons

unborn smelt
#

because a lot of the more dedicated people here see how the game plays out in a high 5 to 6 star range, but that's now how the game plays out for the majority of players

#

and balance in a title that doesn't have a professional tournament scene, needs to work for the bulk of players first

unborn smelt
#

which is a tough feat

tribal wyvern
#

Or have someone in their team do it. I've played with Goblins in trios.
I wipe a team of mosin/nitro with my winfield, before i can revive the 2nd guy, 1st guy is already running over there, switching weapons.
Usually why i loot before i revive in trios in this discord.

#

But thats true

unborn smelt
#

Well yeah, that works too, but that's not anything the regular player can just depend on

tribal wyvern
#

no 😄

unborn smelt
#

So what i'm trying to say is those outrageously expensive weapons have always been a thing, because they were meant to be money sinks.

tribal wyvern
#

It's hard to take the mmr seriously as a way to distinguish between good/bad players.
And with how you can drop sooo fast in solo etc.

I don't trust that metric to much. Psycho has 100k or 200k? And sits in 4star.
Rachta had 2 million in 3-4 star.

#

ye but don't work to much as a money sink tho

unborn smelt
#

A Mosin is way stronger than a Winnie, and thus it's way more expensive.

#

Nitro, Dolch and Avto were just the same system but more pronounced

tribal wyvern
#

Like the average players money in 3-4 star now vs year or 2 back is way different. Theres been sooo many ways to increase your money gain. Just this last event could net you 4k on an extract

#

I get where the origin of the idea for the weapons comes from.
But they have not really been adjusted to match today

unborn smelt
#

consumables got more expensive, as did weapons

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And how much money people make depends a lot on if they extract or not

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Or if people like to play duos or trios

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In trios you should roughly win every fourth match. so you need to earn enough money for three failed attempts in said win

#

in Duos, you should be able to expect to win only every sxith match, so a win needs to make up for five lost attempts

#

in the past prices for weapons, consumables, tools have risen.
Like way back in EA a pretty reasonable laodout could be had for under 25$ (the amount you got safe from picking up a clue), today the medkit alone costs more than that

thin remnant
unborn smelt
#

Like a pretty budget loadout is smth like Winnie C + Conversion pistol, for tools a knife, medkit, and chokes are prett ymuch a must, then ideally 1-2 big vit shots, but lets take deployable medkits for budgetary reasons, and two dynamite sticks.

That's 41 + 55 + 40 + 30 + 25 + 35 + 35 + 18 + 18 = 297$ for an almost bottom of the barrel loadout

tribal wyvern
#

Fair point

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Even romero rose alot in cost

unborn smelt
#

I entirely understand however that for still plenty of people budget is no real restriction

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especially more dedicated players in the 5 to lower 6 star range

#

and for those players guns like the Avto and especially Nitro and Dolch have always been a significant issue

tribal wyvern
#

But even if you lose 5 matches with a 300$ loadout. Thats 1500, extract with big bounty you still get mostly if not all that back. And losing the other matches you usually grab some money

unborn smelt
#

that's someone that can't invest into good heals like the 85$ conmsumable big vit shots, or 100$ frag bombs

empty oasis
unborn smelt
#

which are huge force multipliers in PvP

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and no custom ammo

empty oasis
flat sandal
#

stupid question. do you get any money when you die?

tribal wyvern
#

Challenges has hunt dollar rewards right? Not just bb

flat sandal
#

should start with removing that

tribal wyvern
#

It's not much, 75$ max if you take 3 clues. 150 if double boss bounty i guess.

tribal wyvern
unborn smelt
flat sandal
#

this would be the perfect time to experiment. remove any cash flow except successfully extracting, see what happens

tribal wyvern
unborn smelt
flat sandal
#

that could improve matchmaking^^

unborn smelt
#

That's kind of how Hunt was way back in EA

flat sandal
#

was it before match making?

unborn smelt
#

It never had truely no income if you died

tribal wyvern
#

It always had matchmaking to some degree. But it was before todays mmr

flat sandal
#

so it could be differnt now

thin remnant
empty oasis
tribal wyvern
#

I think an even more interesting idea would be to put a roof on how much money you can have totally. Like 50k or something

flat sandal
#

if you have more consistent match making you should have some average chance to extract

unborn smelt
#

The issue is finding a good balance between there being a noticable economy where bringing stuff in carries the risk of loss, and the risk of loss not being so big people just camp all day due to said risk

flat sandal
#

true

unborn smelt
#

afterall if there's a big risk for people to run out of money, they start to rat, camp and straight up extract instead of doing PvP if they have better gear

flat sandal
#

a way to alleviate that is to make scrounging at the bottom fun as well

unborn smelt
#

that used to be super common complaints back in the day

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Ideally yes - but i can't think of many ways to make that happen

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that's why most games i can think of with an economy and clearly stronger but thus more expensive or rare gear, use wipes

flat sandal
#

there could be different contracts splitting the playerbase along a line it should be split by mmr anyway

unborn smelt
#

Way back in EA we had a system where any weapon would kill with a headshot, with almost no restriction on range

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which made lower tier dirt cheap weapons still very dangerous

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and i personally enjoyed that, altho that also brought many issues with it

flat sandal
#

sounds insane now

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😄

#

actually wanted to say, it's kinda fun to brows the suggestion overview archive here. how are there hundredth of votes?^^ This one is good

flat sandal
empty oasis
raw forum
flat sandal
#

you'll get there super quick, donT worry 😄

raw forum
flat sandal
#

erm, aaactually, that's called deranking and it's actually illegal soooo...

empty oasis
flat sandal
#

just joking but you don't really haaave to do that. Just play the game

#

I personally slap more after a break 😄

raw forum
#

This fact which I know, makes me harder to return to the game. I am always remember, I will comebuck and I will suck (and loose all my hunters) for first 2-3 hours of the game. Do you know how many times this knowledge prevented me to comeback to the game. It only works only with a strong motivator 😄 patch release/event/twitch drops

flat sandal
#

yeah but you can't really artificially readjust your mmr. that is like saying "I want the game to be fun and it is when I get to kick noob ass so I derank untill it's fun like that" 😄 It's a little weird perspective tbh

raw forum
flat sandal
#

play a couple of games and you'll be 4 again

raw forum
flat sandal
#

okay fair enough

empty oasis
raw forum
flat sandal
#

didn't know there was decay tbh. ther are very individual actual decay rates so it can't be bang on for everybody

#

eventually

empty oasis
raw forum
#

but again, its strange, 2 months of a break and I am still playing against "cyborgs" not humans, this is strange MMR decoy. I would really like that it decrease it much stronger, but anyway thank you for clarification

jagged wagon
#

I had a friend come back after a year away, he came back as a 4 star (he was solidly 5 sometimes 6 previously) it took us just 3 games before he was back into 5 again. The decay does happen, not that it matters for long.

empty oasis
#

So he was high 5, dropped to high 4, and you were surprised that he got back to low 5 quickly?

jagged wagon
#

Did I say I was surprised? He was back at 6 for a couple games the following day, my point is the decay is not relevant when the system is so volatile in the first place.

empty oasis
#

The decay only lasts for 10 matches and its only supposed to be enough to give you an easier time getting back in, not to drop you completely and have you stay there

#

It's also not keeping you at whatever mmr it decayed to for those 10 matches. Gains and losses still affect the total

jagged wagon
#

That’s fine, I am not disputing any of that, just providing experience of the decay after a year away to people that didn’t know it existed.

rustic timber
#

For me it only matters if you are new or not. The fact that two new three stars is set into matches with pure five stars, if just one of their teammates is a five or six, is nonsense. I wish their where somekind of balance here that could help teams that has that large difference is skills. For we are having fun, but we loose new players.

empty oasis
# rustic timber For me it only matters if you are new or not. The fact that two new three stars ...

Honestly, thats on the 5star for bringing in the 3star. The team mmr is some kind of average of everyones mmr (that afaik we dont know the math to) and its the team mmr that you get matched by. The matchmaker doesnt care if there is a 2star on the team or a 4star as long as those team mmrs are close to the same(different servers have different acceptable matches based on server pop)

I dont really know of a way to make this more fair. Maybe like the recent suggestion to restrict the higher mmr's loadout but that'd still be unfair for other low mmr teams really

jagged wagon
#

Yeah that’s a tough one, especially when it’s a trio of friends and one is considerably skilled. It can lead to them not even wanting to play together, but trying to find a balance that feels fair for all involved is tricky.

rustic timber
#

I agree that it is the higher mmr's fault, and for me it okey if we get nerfed. In the end, I can't make friends become better in games. But I can be worse. If we could become nerfed, and not rewarded for being their. To the point where we would be balanced with a 3 star. Then I think that would be the best as an option.

empty oasis
#

But whats fair to them? On a comparably skilled team, i'm a 5-6*(maybe normal 6 playing full meta) and as a solo ive wiped lobbies with 2 silenced nagants and fanning. What kind of handicap do you give to make that fair? I just dont have any good ideas

unborn smelt
unborn smelt
#

I see

jagged wagon
#

What would that nerf look like? The examples given don’t nerf the Experience, awareness, or aiming/leading ability of the high skill player. I would love to find a solution to this too, but I feel this isn’t it.

rustic timber
#

We as in high mmr yes. I think half hp, constantly coughing, a special mentor skin that is easier visible, limited to compact ammo - no special. And I think the mentor system should make our kd inactive for those matches. Giving me an incentive to help my friends get kills. And limit that system to only work while those friends are either new, or low mmr.

empty oasis
#

The biggest issue I see is that you cant nerf game sense and map knowledge. You can give a good player a single shot winnie and they'd still have a better than average chance to completely dominate lower skilled full meta teams

unborn smelt
#

Also not all people that are better than their friends are better by the same amount

rustic timber
#

We could go even futher, and give mentor characthers old man problems. Larger weapon sways, less stamina, less slots..

#

True, but the basic mmr system has already those issues.

unborn smelt
#

so you bringing two lower levels means two have a bad time whiel struggling, but you being in a too weak lobby means 9 people have a bad time struggling to fight your team

#

I get the intent of wanting to be nerfed so you being in a lower level match is balanced - but that's basically impossible to achieve

jagged wagon
#

The best option for you really is for them to play in duo and stream to you on discord, you can Sherpa them while they have balanced matches. They will learn quicker than being left to figure things out themselves without the frustration of being crushed. I know that means you’re not playing them but if you really want to coach, that’s what coaches do.

rustic timber
#

To be honest, if hunt could add a couple more stars to it's mmr, I think it would work better. But I do feel flattered that you think a 5 star restricted to half its health, more weapon sway, being an easy one shot, with compact weapons, is still unbalanced to a three star. I think that balance can be found where an nerfed experienced player, can face off a relative new player, and still have a fight that feels equal.

flat sandal
#

Maybe if matchmaking would try to match teams with varying mmr?

rustic timber
#

I would like that aswell.. that we would face teams with other two three stars, and one five. Yes!

flat sandal
#

at least there is a chance of that working, although it probs won't be too reliable

empty oasis
#

Theres not much chance of that working as long as mmr is as volatile as it currently is. Too easy to smurf or derank and cream the legitimate teams

jagged wagon
#

The player base is also not large enough for such specific perimeters, even if the system wasn’t abused and all the players were at their correct ELO.

flat sandal
rustic timber
#

Then perhaps the shooting range is the solution. By expanding it to make room for perhaps two teams, we can fight each other on better terms then we now have there.

flat sandal
empty oasis
spiral moon
#

@raw forum

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I love the idea

#

I do

#

I think that, if the community was more tame,

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It would be a great idea.

#

The issue is that system would be abused by people who want to be in a lobby of newbies with a K/D that matches a professional lol

empty oasis
analog sigil
#

I play with mouse accel so does that count

jagged wagon
empty oasis
analog sigil
#

Like 30% better

#

Its a crazy diff

flat sandal
flat sandal
analog sigil
#

Use rawaccel driver for good accel

#

I use linear

#

Uncapped

flat sandal
#

have to look into that

jagged wagon
flat sandal
#

I always wondered in the back of my mind why it usually is on by default

analog sigil
#

Mouse accel for some aim styles means free speed and accuracy simultaneously

flat sandal
#

one day these creatures might inherit the earth^^

flat sandal
#

#feedback message
After reading this and a bunch of rounds that ended with cheap headshots, I realise that I quite agree with this. Headshots are a bit too easy to come by.

crystal plume
#

Simple shapes that are slightly larger than the actual model are generally ideal for hitboxes so it's just a sphere,

#

This is pretty normal in basically every game, not really surprising

flat sandal
#

that's fine but you could have two spheres in the head

#

and why is it ideal?

#

could be a capsule as well like in the arms

next ember
#

From what I've seen hunt does in fact do that. The hitboxes could use a lot of work, though

next ember
#

they use different shapes for different parts of the body

#

they just don't do it well enough

#

unless the head size of the dummys is different from the average head size of hunters

flat sandal
#

oh yeah, the question is if headshots are too common due to the hitboxes and if something should be done about it. Sure landing a headshot is satisfying but I'd rather have good whole fights and just get deleted randomly less often. The suggestion was to basically say that the game could introduce brain shots^^ If that up there is the actual hitbox in the game, I'm not so sure if that is ideal. Clearly it's that way cause it feels good and probably feels too hard to hit when it's smaller and really hard to one shot people at a distance or whatever. But what guy said seems to me objectively true, a lot of games these days is just running and getting killed by a headshot. I mean is it not? just now happened twice in a row by a guy I never knew was there, that's a lot of time. Bottom line is, the one hit potential is too high in too many situations imo

crystal plume
#

To me it's what makes the gunplay much more interesting, sure it sucks to die to a headshot instantly but it's also what allows even the weakest pistol to be able to outgun a mosin at it's appropriate range if you aim well enough

flat sandal
#

same would still be true

#

two tapping is also strong

#

also the mosin only oneshots in the head as well

#

I'm not even salty rn. I always felt that I see this headshot kill view a bit too often

#

what I didn't know is that we basically had a water melon for a head 😄

#

so should the one shot kill frequency be reduced. Hell yes imo cause too often you can't to anything at all about it, doesn't matter how good you are. you show your head, there is a chance to get hit in it, the chance depends on how big your head is.

blissful jackal
flat sandal
#

yes sure, but the chance is quite high

blissful jackal
#

I mean there's no way to debate the chance of getting headshot it's luck or skill or both

#

The hitbox isn't like crazy huge or anything

flat sandal
#

but the size determines the chances

next ember
#

Well it is one of those things that is mostly skill once you have it down

#

But even then, there is always an element of luck

blissful jackal
next ember
#

There are other factors such as ping and what not

next ember
flat sandal
#

yes but clearly there is a very strong correlation between head hitbox size and the amount of times ppl die by headshots

blissful jackal
#

What's the correlation. They die when they get headshot? There's no comparison to other sizes.

flat sandal
#

is was about this

#

no honestly, that is mathematically just so 😄

blissful jackal
flat sandal
#

like imagine the hitbox size on x and nomber of desth by being hit in it on y

blissful jackal
#

There's already a problem with skins making heads looks bigger leading to shots missing when they look like they should hit

next ember
next ember
flat sandal
next ember
#

sure it might take out a chunk of flesh but they might not die

blissful jackal
next ember
#

but still, I think the hitbox should be reduced

blissful jackal
flat sandal
#

it would still be somewhat satisfying to bit like you do now even if it doesnt kill

next ember
#

Make heads bigger for all I care

blissful jackal
next ember
#

Make the hitbox match the model

blissful jackal
#

The problem with that is there's so many hunters with different geometry

flat sandal
#

thing is you never know that the shot didnt actually hit when you die so in the end it's about how things feel for the shooter and the shootee 😄

blissful jackal
next ember
flat sandal
next ember
blissful jackal
flat sandal
#

I see

next ember
#

Ping will always be an issue. If there is an inconsistency with the model and the hitbox it should be fixed

flat sandal
#

it's not really complaining, it's asking the question whether or not the game would be in a better place with a lower headshot kill frequency

next ember
#

I would think so but there might be a fix for that

flat sandal
#

the shapes not really fitting is on purpose

next ember
#

what purpose?

flat sandal
#

to feel good