#feedback-discussion
1 messages · Page 150 of 1
It’s just how it goes in this game, they balance to try to make it even but the differences and proposed differences make it to where either population will have differing ideas of balance
Changing it or not wouldn’t really, hence why I’m against it- it’s a waste of resources
But
Nobody asked for bulwark stopping bomb lance yet they made it so to nerf explosive ammo then ran with it.
How is it a waste to change 1 value
See how slow it is to make any change
And any change requires re cert
Which is a lot of money
Lovely, and the effect on game is so minimally noticed- why put the effort in?
Especially ESPECIALLY
when you have ammos to do the job you already have
Yeah just scrap the engine update, effort. No effort required for this game.
Remove everything but mosin and dolch to lower stress on the game servers etc
Amazing reading comprehension
And application
Dude that is non-sense
You were the scope guy from earlier
So I shouldn’t be surprised
Taco saying a trait shouldn’t affect it, fine I understand that
It's like comparing apples to bricks
But considering it’s obviously meant to be utility only
That would mean the correct change would be never ohks
Trait or not
If it was meant to be utility only that means it'd never one shot.
I mean, you can also gather that from how it’s implemented
Look at the sticky for example
It’ll ohk
But it’s clearly a utility pick not PvP pick
They changed it to make it stronger in PvP.
And is it still not a utility mainly pick?
Spectrum exists, but doesn’t ignore the fact there is a side to the spectrum
it'll still work in pvp though
imagine if bulwark just made a big dynamite bundle only deal 149 damage maximum
Whether the bomb one hits or not it still works in PvP too
It doesn't
It genuinely doesn't
If you don't one shot with it the thing is trash.
Just cause you can’t ohk doesn’t mean it doesn’t work… especially if a bar is missing
I might be wrong here but i think bulwark actually makes it deal as low as around 80ish damage
on legshots
Leg shots
If a bar is missing you'd prefer to have anything doing 125 or more and just click on them.
Leg shots which would be a oneshot without bulwark
Slugs don’t ohk in arms or legs at 1 m
Are they useless?
No
Again, you have two ammos that are already for PvP
Why does the bomb utility have to as well?
There is no perk making slugs not one shot with a perfect hit lmao
It's not just utility. It used to be the only ammo in that thing man. It's just bad. The only reason it's a "utility ammo" now is because it fucking sucks
Yeah but they have that trait intrinsically and it was being argued that trait makes the ammo trash anyways
Side convo sure but still addressing it
Used to be
But it isn’t anymore
Avto used to have 30 spare rounds
How is that relevant
Was it still a utility ammo before?
It USED to
Yes
Literally yes
It was then
It definitely still is now
It was a mix. Nitro shouldn't one shot cus it does high boss damage then.
Random one shot vs players heavily based on positioning
It literally has a niche for it
And good vs bosses otherwise.
Make adrenaline block a nitro oneshot then, fuck it
As being the “power weapon”
Dead just stop with your red herrings and straw man’s lmao
Make blade seer stop headshots
And the explosive bolt doesn't have the niche of killing players in one hit?
Taco is so far the only one making a decent point lmao and then he dropped the blade seer comment
I'm just saying it's ridiculous for it to be inconsistent like that
Not when it was clearly meant to add on to the best melee in the game, as a PVE ammo
I mean
Hunt is the consistency game and these perks ruin that.
Making swathes of the kit poor choices outside of regular balancing.
Ok now that’s funny
Hunt being a consistent game
It is, all the damage is
Bullets fly perfectly flat and straight
We clearly can’t come to a conclusion
And bro, if you think hunt is consistent then- well that’s what you think
Hell, i'd be more okay with it if they separated the bomblance resistance into its own trait.
Then what would the-
Would anyone take a trait specifically to resist bomblance oneshots?
Alright gg guys
again, it's a random side effect of a trait that people take for other reasons.
Hunt is a consistent game lol. The shooting with non shotties and fanning is as consistent as it can get.
@vital fractal @wind ruin @queen jungle Why downvote? can you explain? let's discuss
Two bounty matches are more dynamic than single bounty since people may choose to go for different objectives and offer more options (like getting one bounty and leaving).
Even by cryteks standards the game isn’t always about always being in a fight or constantly having PvP or player interactions
Besides two bounties allows players a choice to engage in PvP if they already have the bounty and won a fight or to be more passive and go for a less traveled boss
It allows choice, which is what hunt is about
Risk vs Reward, choice of path
People want this game to always be about PvP and PvP alone, and if you’re not killing you’re not playing
And that misses the point
I think someone even once said the developers wanted fighting to be considered uncommon
Wish they could add fkin PvE only
for people like you
so you could just kill zombies and be happy with it
🙂
I mean I’ve asked
PvP is fun, but killing others is not the goal of the game at all
Primary objective of Hunt is to extract the bounty, secondary objective is to try and stay the fuck alive.
Death it literally the worst outcome of any Hunt match
I'm not asking if you have single bounty to wait for people
if there is ANOTHER bounty who is heading to you - why you have to leave?
ffs
why?
sometimes I pass 90% of the map
they are at compound
and they leave till I get near
Because death is the worst outcome
For example you may have already used a lot of your consumables fighting for the first boss or even lost health bars after banishment.
Fighting when disadvantaged like this is foolish.
I just need OPTION to disable 2 boss... what is here bad?
so I could have OPTION
you could play 2 boss always
no one tells you to play single boss
why downvote?
I love more action and PvP
and hate roaming on the map like fkin zombie
It would split the small player base between those playing single boss only and those wanting a chance at double boss and a split player base like this would cause matchmaking to get worse.
As per the devs, PvP is meant to be rare (but all the more intense) in Hunt. This isn't a BR where you constantly fight others until only one team prevails.
I know what is this game, 3K hours
game is dead like this
always sunny
night once in 10 match
no other conditions, no croc
no single boss
they literally killing their own game...
I agree on the conditions other than sunny weather. But I disagree on single vs double bounty ¯_(ツ)_/¯
Game isn't using 50% of content
what a shame
dude, I get it
you like 2 boss, I like one boss
I mean I HATE 2 boss maps
so there should be OPTION
so I could chose what I want right?
and what you want
Oh and Hunt obviously died on 22 February 2018, when they let a failure like me into the game 
If Hunt had 100k players at the same time, I wouldn't be against your idea, options are good. But it's a small player base and some people already complain about matchmaking. It would just get worse if you split the player base 😐
I would love a few more night time map conditions, like a low light, pre-dawn darkness
I love every single condition this game offers
darker and gruesome - better
Grew up playing Silent Hill and Resident Evil games. This game is perfect game for me. Miss fog and rain so much
you don't have a cheater problem? But that definitely sounds different
Which part indicated cheaters being a "problem"?
If you are referring to where Blakki says "every weeks hundreds of accounts are perma banned" that does not indicate cheaters being a problem, it's not hundreds of players out of the concurrent amount of players that we can see, it's hundreds of players out of the amount of unique players playing the game during a week which is a much higher number than the 15k or so average players we can see on steam charts/steamdb
The amount of unique players each week is well over 100k at the very least although likely even higher, those numbers aren't public though so cannot give the exact amounts
And them banning hundreds of players indicates they are pretty successful at identifying and getting rid of cheaters. It's positive, not negative.
#game-ideas message did you mean charms? @plucky bridge if so, made a suggestion for this before, hoping it does get added.
is this a troll
having it not be shitty ash bloom or rain or fog all the time is so nice
being able to actually see enemies
@crisp pilot #game-ideas message this is simply not possible, since it would mean to maintain 2 UIs
Sunny is just another (key) part of the personality of the game - that southern afternoon, late day heat feeling (with no one around on abandoned farms except gruesome monsters and rotting livestock) is a special kind of creeping dread
(And I know we’re all used to it from playing for so long, but, c’mon.)
@hot vigil thank you for making suggestions for more quality features, though 
That’s what I’m saying, it’s not really anti-horror (because it IS scary in the context) But having the variety is better
I do remember when I first saw Hunt gameplay demo back in 2017? The sort of mundane sunny afternoon vibe mixed with the horrible situation made it feel more grounded and awful to me
more ‘real’
really felt like being on a farm where something terrible was going on. It’s a special, unique feeling to hunt
(I’m not against night, I like it too)
Also, we are in Louisiana, so high moisty tempatures are part of the package
I kind of think they should add idle animations of the hunters wiping sweat off their faces (but I understand any motion might give away your position, so…)
if you know what it feels like in real life, you can see how the art in the game communicates that feeling so well. The heat and humidity makes everything uncomfortable and claustrophobic even out in the open
And magnifies the stench inside barns, etc.
Yeah
Lmao imagine getting blurry vision as soon you enter any barns with decayed corpses in it lol
Plague Doctor has the right idea
Cain too, you cannot be affected by the stench, if you are the stench.
God some of these hunters gotta stink so good
Haha yeah Cain is also too busy seeing auras and hearing whispers from beyond, to pay attention to bad smells
Not saved, just sawy with searching up :V
Mama Maye not on that list as the best tier to smell, not a good list tbh
Think there needs to be a "sweaty" category tho.
Like Gunrunner would be sweaty, but still nicer smelling than a stinky/smelly person.
I think if that’s the case then you can rearrange some of it
Yeah, some day I'll make my own list 😌
“Enough of the sniff test… time for the Taste Test.”
Lulu, tastes of Sophia
👀
Lmao
@cosmic kettle check dm's for a response to your suggestion
all I did was send him the link to huntplayers mmr graph and a screenshot of old graphs
ah fair nuff
@safe mountain Your post has been removed due to "No troll/low effort ideas are allowed. "
If you would like to post feedback please go to the feedback Channel
#game-ideas message bro this is awesome i love it i imagine the animations would be pretty clunky and wooden feeling
the mannequin could also be used as portable cover somewhat
@bold valley
I do have one question, how would it decide what hunter to link to?
maybe there could also be a tool or consumable you can bring that's like a small "doll" that basically functions as a smaller mannequin you can pick up
Maybe the mannequin would even mimic the grunts and stuff from the hunter it's mimicking with strange distorted sounds
@thin remnant Really? Certain situations or locations?
I'm just curious. sounds fun, I never had that happen
Do you take damage?
you talking about the quick fall gitch thing?
you take the same amount of fall damage you'd take regularly iirc
it can be useful and fun for movement sometimes ngl but i'd say the negatives outweigh the positives
especially seeing as it's clearly unintentional
how do you make it happen?
#game-ideas message The consequence of such a trait would be people sitting in compounds constantly using dark sight waiting for any hint of player sound, which definitely seems like the wrong community habit to create. Favors passivity over activity.
@thin remnant #game-ideas message
Darksight already has a pretty loud sound cue imo
thats true tbh, imma dislike it LOL
maybe strenghthen its effects but it only works with ds boost?
eh but thats useless cause you got wallhacks anyway
yeah ik
i disliked it btw
I honestly have chronic too many ideas disease and I feel the need to share every one 
Ah, i see now that you mean a hightened hering in darksight. Thats still not something I think would be beneficial for the game
Why would you dislike your own post?
because i thought about it and dont actually like it
deleting it would just be petty lol
Then, maybe, remove it?
Find a decent height with a slidey object next to it like a tilted metal sheet
then try to walk off at a certain angle onto the slidey object
it can be tricky to do intentionally
k thanks, I will pay attention to it. sometimes the movement gets glitchy, perhaps it just never registered with me
idk if you need to be laggy for it to work
but i think ive been at like 40 ping before and it still happen
ok yeah the coin flip said i should
btw, to your other suggestion. are you doing rotjaw if shes there?
I think she needs some better reward, like a guaranteed burn trait
cheat death even
but it should perhaps not be just a drop of these weird skulls
rotjaw should probably drop 3 bounty tokens in trios imo
and a guaranteed trait is a neat idea too
bounty token is a beacon on your head, vision and money
not sure I would do it. perhaps if money mattered
im a firm believer that they should make money a more important mechanic
oh 100%
things should cost like 2x or 1.5x the amount they do now
yes, it just needs a solution for "bad" players, but I'm sure there is one
ive also always thought gun sales could be cool
if you wanna be as cheap as possible buy the weapons that are on sale
wait there is a solution for bad players
free hunters
yeah or fluctuating prices. like supply and demand to auto balance meta weapons
they all come equipped with medkit and a melee tool now right so theyre pretty good
^ could be cool for sure
2 months till the new era, we'll see if "cool" stuff happens after that
some guns dont need a price increase though, drilling is way too expensive
can't really tell, after all this time I still don't know how much I get out of a match cause I have 0 reason to care
and it's not cause I am too good
maybe I should run dolch every match I can
figure that it's first come first serve. if someone's using it, you can't
or maybe if two people are using it, it just freaks out
from double input
? I thought it was like
You used the trait and it mimicked an enemy hunter to give you info
How does it decide what enemy to mimic
or is that not how it works
oh, the idea was that you can move the mannequins around and deploy them where you want. then if you have the trait, focusing darksight on the mannequin links you to it, then so long as you keep darksight on, the mannequin will mimic your animations while standing mostly in place
so you can stick em near windows to try and bait snipers
that sort of thing
Honestly I prefer my interpretation lol
@all south africans
Yes
@abstract crystal I had to remove your post since the channel is for suggestions regarding changes/additions to the game 😄
You can post about what worked for you regarding crashes in #troubleshooting
ah thank you
just had to do some outreach after I made a breakthrough
is it possible to PM me the deleted text post?
so I can repost in troubleshooting?
honeslty imo discord mods in general should have the ability to "reloace" posts, but that's something totally different
Title: Suggestion for those that frequently crash on match load or on match end.
Description: Update your BIOS or MOBO chipset. Only thing that's worked for me after 3 months+ of pain on randomly crashing.
i have no where else to put this, but I hope it reaches those who are affected by consistent crashing. In my last 16+ hours of on and off stress testing, this appears to have worked the best
#game-ideas message bro big bars are useful
thank you
my go-to bar setup is big small small big
so i can tank teeny tiny amounts of fall damage, grunt damage etc without losing an entire bar
Why would you do that to yourself
One down and you're at 100hp
losing just a small bar is a massive loss with the meta weapons rn
Cause it's harder for it to go down
and most guns used nowadays do 125+ damage
At their optimal range and hitting optimal body parts
ah a somewhat common "health bar loadout"
People hit limbs and are outside the max damage range quite often
problem generally lies in, if you go down, now you're vulnerable to many more weapons oneshot
fair enough
eh i just dont like having to heal after taking a tiny hit of damage
however it does cost time, obvi
i dont find myself getting downed often enough for it to matter
Big bar on the end is brutal if you go down yeah, you’re vulnerable to most weapons with a single tap then.
Also the amount of times I've been saved by having a small bar and being downed and the enemy having krag and not being able to down me has been surprising 
lol
people actually use krag? I thought i was the only one
dont diss the krag like that :)
krag best gun
mako should be krag dmg imo
for the same type of "free reload cost" thats why
everything before mako couldn't kill (a once small bar downed hunter) without bolt reload or bulletgrubber
sparks obvi exception, but reload time made sense as compensation
hey don't forget my babies springfield and martini
lol springfiled is legit the worst gun since dumdum expansion to cent
blocked
besides price
blocked
hahahhahaah
Springfield is good if you can hit head
also i really like the compact and dumdum ammo
same with winnie c
dumdum ammo on a rifle goes crazy
right, if it's repeating
like...
say the cent
dumdum on rifle should be drilling and springfield
to give those guns that particular value
Springfield has worse damage but fast reload
Martini has medium damage and reload
Sparks has best damage but slow reload
Plus they all have different ammo types
drilling and cent crush springfield wif dumdum is involved
All good in different ways
if just medium ammo tlak, yeah
your points stand
but since cent has med bleed, it invalidates springfield at that price imo
I like the amount of pressure Springfield dumdum applies because the high damage encourages them to stop bleeding at which point I go in with my secondary
my point is why take springfiled if cent bleed is just as fast with ironeye
High damage compared to multi shot rifles that is
I mean you can look at the stats to answer that question
2-3 cent shots > 2 max springfiled shots
time wise
iron eye
levering
etc
it's just imba, unless you bring in cost, in which case cost is still irrelevant
Can centy carry multiple ammo types btw genuine question
Also Springfield has some of the best ammo capacity in the game imo
hell, even the scotty precision beats pringfield for range/bleed potential
Idk I'm not at my computer rn but you can go ingame and compare stats, I'm sure there's differences
ammo capacity doenst necessarily == shots downrange potential over time
Not to mention the most important "stat": feel
Yes I will
I will hand feed it and rock it to sleep every night thank you very much
I like to take two different ammo types with springy
Anyways bye bye
Good night depending on where you live
high v vs... ?
What
eh I find springfield to be the literal worst weapon in the game right now
I had a friend and me try it for 2 days straight to see if it was as good as it was
outclassed frequently
high v = high velocity
night if you have to, just making the point
Yeah but wdym vs
Nighty night
yah peace
@abstract crystal The cheapest weapon is the worst weapon in hunt? I am stunned!
Springfield isn't the worst weapon lol it's still good. It's viable and cheap. It's there as a budget option.
I like it with High Velocity ammo. But it was better back in the days of quick swapping. Again, if the medium ammo didn't have such an enormous damage droppoff by distance, it would be wonderful.
Sure, but it sadly still leagues worse than other cheap alternatives.
Besides as the game is rn, the biggest money sink is tools/consumables.
So having a cheap weapons doesn't really help that much.
Consumes are expensive, but when I'm buying mosin Spitz and uppcut every loadout it's just a percentage of my cost.
If I have not been playing well I run cheaper guns
It does help in terms of money.
I do wish special ammo was priced per-weapon, not by the type. half explosive on the springfield costs more than the gun itself
That is also going from one extremity to another.
Besides running those guns actively increases your odds of winning.
Running a Springy decreases your odds of winning lol
Again, I don't mind cheap weapons in Hunt, but I still think there should be a reason to run something beyond "it is cheap".
Vetterli sure is about double thet prize of a Springfield, but man that gun gives you so many more options in a fight.
Yes but I'm saying running cheap guns is effective for saving money
Except when they become a detriment for success
I can run like 5 loudouts for the price of one good loudout,
Is springfield harder to win with than meta? For sure, but for the cost of a meta loudout I can easily get a win with the chances allotted by price cost
Price difference
But you can also run 5 vetterlis for the same price?
Unless you run Springfield without any custom ammo?
I mean, Springfield is just niche imo
With dum dums it’s pretty damn effective and allows for the teaching of staying a little ways back and rotating
Vetterli is a bit overtuned, I’ve always held this opinion and is what messes up the balance of medium ammo rifles as it sits
I’ve held this opinion since I’ve learnt of the vetterli
Be it the Stats, Custom Ammo, or Variants
It’s kinda all just wrong
Even the cost is a bit low
I may go as far to say the Vetterli is a proof/mascot of the failure of weapon balancing that exists in hunt
And the the Schofield is for pistols 💀
That is fair assessment of the Vetterli, but still means the Springy is competing with that.
But even the Cenny just seems to do what the Springy want better.
But removing Dum Dum from Cenny could fix that
Yeah it’s just dum on Denny that’s an issue
Vetterli intrudes on just about every medium ammo rifle role and it’s insane that it’s allowed to, the bad part is there are skins released for each variant so they cannot undo that mistake of silencer and marksmen- as for ammo, it should not have HV (as it should not have Marksmen) and should not handle as well as it does
The weird part is, within 40m with FMJ, it performs better than a typical long ammo rifle with higher rof, higher ammo pool, less resource intensive traits, and more variants to boot with much less cost
shh dont talk about vetterli its broken but devs are unaware
It performs better than mosin under 40m for like 162
It needs to be known but won’t be touched
It’s been in the open for years now
Long ammo exist so no one cares about vetterli tbh
In the end Vetterli is still just medium ammo
with fmj it performs literally same as long ammo except it pens better and has a little rougher damage drop after 40m
And has like 330m/s. There is is a reason high elo player prefer mosin
velocity is super valuable in high elo lobbies and probably the most underrated stat since it translates your aim more accurately, why bother with guesses amd calculations about where your target might move if you can just click directly on target easily.
I'm used to 400 m/s but yeah the more velocity you have the longer you can click heads before you should be doubletapping bodies instead to guarantee hits
Vetterli is quite quick with doubletaps so it balances out the velocity a little
By the same reasoning, Spitzer Mosin is the best rifle in game
And sure, if you can consistently click heads then it is- but you can’t apply the level of play and skill ceilings of the top 1% of players to the general player base
A MV of 330 within 40m is nothing really detrimental in reality, most players will instead notice the increase of ammo, fire rate, and lower cost instead allowing them more use of the weapon
I get the long ammo meta in hunt exists BUT that’s in general as compared to specific situations as outlined here + when applied to the playerbase as a whole rather than looking at what elite skilled players use as an example of what’s the “best” or defines what is good and not
Well, 6 star pc is DOMINATED by spitzer'd weapons
And are 6 stars the average player?
those and dolch fmjs/nitros
Are 6 stars even 15% of the player population?
They use the cheesiest (best) weapons in order to win
using 330m/s at 40m is a massive difference compared to using 600m/s or even 800m/s at that range
The weapons people consider “cheesiest” only seem that way because they are used by people with the skill to surpass the threshold those weapons require to be good
Spitzer is inherently a High threshold but High ceiling item, which is why when you see a 6* use it and dome you from 150m, it seems over powered
You barely need to lead at that range
Barely
I think youre leaning way too heavily into the theoretical, since the environment we use to test (live game) consistently delivers results that are contrary to your championing of the vetterli being broken
When you compare it base to long, sure
But that’s not what we are doing here
But you were the one who used spitzer as a point of comparison?
We are literally comparing it to other weapons in the class, and in a specific situation, can match or outperform long at very specific situations
No, I didn’t
Long was mentioned beforehand, but you specifically brought up spitzer
One sec
If by barely leading you mean 2,5 head lenghts on a sprinting target - then yes
Because it is SIGNIFICANTLY overtuned on pc
When someone brings up High Velo in regards to Long, the only option is Spitzer- if they were simply referring to base ammo long being high velo then that’s on me-
But my point still stands
Because again
or even 1,6 head lenghts on a strafing target
Some part of me wants to continue for the sake of the debate, but in regards to spitzer significantly, I don't think you will ever understand its potency and the frustration regarding said potency in high stars (and even in the hands of skilled shooters in lower stars) due to you being on console
Top players will perform at the top end of whatever spectrum they are given
A majority of players will be towards the bottom or mid… it’s a bell curve however
With items like the nitro, or spitzer, or avto or other item that requires higher skill to utilize effectively
It won’t be as useful or powerful… it’s overblown
Again, in 6* pc, you are fighting the best of the best… but how many people is that compared to the average population?
The issues there are unique to that population, not hunt as a whole
But is the weapon with the highest skill cieling not considered the best weapon, regardless of the portion of a community using it?
No, it isn’t, because they majority of players won’t be able to ever experience that “power”
It’s only the best, if you can actually get the results from it
balance need to account for all skill levels
In an ideal world, sure
In reality, you cannot use the top 1% of players as a balance point
They are, extreme outliers
In statistics, those skew results
So you have to cut the outliers out
true, but if some things are problematic for those 1%, it needs to be addressed
And they can be, but they can’t be the basis of balance either
which they aren't as we can see
At that point it’s choosing the few over the many
Vetterli is at best mediocre at decent elo
The very few at that
That’s just false lol
And I'm not talking about 1%
Most of the player base fights within 50m
Aka with in a compound
Bar some large ones like ft or etc
Pretty much everyone will perform better using mosin instead of vetterli regardless of skill level, mosin is way easier to use due to velocity
That’s false too
wrong
But that only takes into account a playerbase which stays at their skill level. In reality, peoples skill level more likely than not will go up and the usability of the guns with the highest skill cielings will go higher. Just because someone cant realize a guns potency doesnt make the gun any less potent. its quite literally a skill issue.
Spitzer is in a broken state because of the highs people can go with it for virtually 0 work.
You give a new player a Winfield C vs a Mosin, the new player will miss much more- and lose more ammo with the Mosin where as a Winfield will allow forgiveness for missing and is easier to follow up
Again the idea of skill threshold and ceilings
It’s also something that can be applied elsewhere
And new players are the outliers on the different end that you can't base balance on
^
Yes, I know, but you made a general statement and I proved it wrong, now apply that to basic 4 stars
The same principles apply
Also winfield requires headshots due to pitiful damage dropoff.
Long ammo? It will almost always kill in 2 hits regardless if you hit limbs
2 arm shots at like 60m kill. Not balanced
And not deserved
The drop off doesn’t matter with FMJ on a vetterli within 40m… which is well within where most players fight
Am I saying long is balanced?
No
Sure and hitting those shots is much harder.
1,6 heads leading on a strafing target
Bro, most people get about 2 stars from their beginning base if that
From what I gather, youre saying a weapon is only as powerful as the person using it.
I personally do not think that should be the balancing standard for crytek, as I think that there should be a limit to how well a weapon performs so that the higher echelon of players do not suffer from the oppressiveness of the highest of skill cielings. Nitro/spitzer being the primary balance concerns in those ranks
When we had mmr distribution charts most people were high 3 star iirc
oh, do you mean when starting out?
I mean it is though, it shows in the outcomes of the weapon usage
But by balancing a weapon by the highest echelons of skill, you inherently pass on the limits/expectations you given them to the more realistic lower skilled players who are the majority of the games player base
I'm going to forfeit the debate since I've got irl stuff to do, but won't give up the idea that spitzer is in too strong of a state and is fundamentally contrary to Hunt's 'showdown' philosophy since it allows for piss easy kills while preventing any fair match via outranging opponents (who cant fight back unless also using spitzer) and running away. I'm not necessarily pointing out the sniping playstyle, but 6 star passiveness in general
No matter what you do, the highest skills players will always highlight what’s the strongest theoretical combo
And there will always be some combination that is just better
Yes, but there should be a limit as to how well a good combo can perform
Because this is reality, and sure, balancing isn’t a one and done job
PC nitro shredder/spitzer passes that limit imop
But where’s the limit?
Not saying balancing should revolve around 6 star pc
What’s the “line”
How does one determine what’s
Ok “it’s better but just enough to not be too much better”
Thats asking me for my opinion for balancing philosophy on a micro scale
Exactly
There’s no answer
But on a general whole
I have an answer based on 6 star experience
If we listen to average finnish 6* if it shoots bullets its fine enough
We can balance to a point where a base Nagant is the only weapon that’s balanced lmao, (hyperbole but still, the only balance will occur when all weapons have the same stats)
Yes, long ammo is meta
I don’t disagree
So we shouldnt take into account 6 star experience, which has proven to show the worst balancing pitfalls of every gun due to over saturation of a few key weapon and combo choices vs. their win rate?
I understand that your point is not to balance around 6 stars, and I agree
You can’t balance around extremes, and for the majority of the player base- Spitzer and nitro is not an issue so… why change it significantly
But to ignore the skill cielings of weapon combos and the extent to which they can be used is to ignore the balancing issues with the more powerful weapons that overshadow the less powerful ones
Same reason why for newer players, they shouldn’t make it easier to get money
Guns are quite balanced so it doesnt really matter what you use
Spitzer and Nitro is an issue for lower skilled players, but in the opposite direction. They are hardly used because they suck to use without proper practice, and generally aren't fun. They are balanced in a way in which fun is lessened in favor of pure aiming performance
But the thing is, Spitzer and Nitro don’t have skill ceilings that make them so broken until you are literally playing against players who can wall bang headshot you through multiple walls, or from 300m consistently in which case…. Nothing you do will be enough lmao
I dont think those mechanics should remain in such a state.
And that’s fine, they are power weapons
I don’t think every weapon should be accessible easily
quite balanced only in terms of that worse weapon "can" win due to headshot being instakill.
If the same player plays springfield/base nagant compared to mosin/dolchp fmj there will be massive difference in winrate
There still is a hierarchy to the weapons in hunt… it’s just it’s been diluted and distended
The “massiveness” is highly dependent on the skill of the player and play style, and you go into average players skills it’ll be at best slight however at much higher cost since most aren’t hundredaires
dolch allows for a more agressive playstyle but both loadouts are perfectly fine and have maybe only slightly skewed odds if they meet, when people play sloppy and go always wide as fuck dolch gets a lot stronger than it is
Will it be a higher win rate with a Spring field vs a Mosin? Yes
Massive? For a 5*? Noticeable
For a 2*? I doubt it
nah, the average player will perform simply way better cuz the weapons are way better. Nothing to do with playstyle
My guy, at 10m a Winfield has a faster ttk
At 20 too
At 30, 40 a vetterli has a faster ttk
My guy, dolch is a thing
Consistency is a thing
you won't hit every single shot in the chest
as far as I'm concerned neither onetap body and both onetap heads
Congrats, now you’re expecting a population with winning issues to pay 750 for a single weapon each time
so they are the same
Neither will you hit every single shot with a lower velocity
That’s not sustainable
Besides it doesn’t matter the stats when the gun needs practice to use
Like Horror was saying
even the best players screw it up regularly with low velo guns, that's why velocity is so valuable
the difference between lead is learnable and players movement is predictable
its like theoretically high velocity matters if your brain didnt have 200ms reaction time to movement changes
Is the dolch better than say a pax? Sure, usually
But do the players have the practice with Dolch vs a pax? Usually no, they end up spamming and missing because they can’t use the dolch often because it’s too expensive for them (which is fine, it’s a privilege to use) and ends up costing them a win
Nope, it still compares the absolute power level.
Also you don't have to be great to have a near infinite money is this game sadly
The amount of times someone emptied an avto at me because they couldn’t handle it and then lost has been numerous
But it’s considered one of the top weapons in the game
But most players don’t have that luxury
You can’t ignore that
And is the dolch that much better in the same hands as a new army or officer or… a fanning pistol conversion? No, not really for a good amount of people
velocity leaves more room for error, which happens especially for lower skilled players.
Without any reaction time one could instantly adjust for the change in movement and react perfectly even with low velo guns
the room for error is actually the same
Many more than you might think
Does hv help? Yes, no one is arguing it doesn’t
Can it hurt? Yes if you’re not used to it but no one is arguing the benefits or cons of HV,
Just how relevant it was originally, within 40m with a Vetterli vs a Mosin
Still very relevant at 40m
It really isn’t though
At 33m you don’t even really need to lead with 330m/s, and it is slight at 40
2,6 heads lead is not slight
Following the general rule of 10
It is in this game
It really isn't
its very minor
and intuitive if you play consistent velocity
it gets difficult when u switch all the time
Maybe if you’re used to hit scan but, in this game, it’s fine-
Im used to 400m/s
Well, seems like we have in difference in opinion on how much you want your aim translated to results
And guess what? All the attainable weapons are around 250-400m/s
So what do most players have some proficiency in?
250-400m/s
What do you mean attainable
I come from a background where travel time on projectiles is like 1 second on average and its still possible to predict and have hit rate of 80% because people have really predictable movement
A dolch is not attainable in terms of cost, positioning of variants, and ammo
Maybe not for you
It is for me, I’m an outlier
But not for a majority of players
Go into a 2,3,4,5 lobby and you’ll note the differences in weapons
In general*
And it’s fine
Again every weapon shouldn’t be attainable easily
That would go against balance
Difference in movement is thing is pretty much the first thing you see with high elo vs low elo.
And yet where are most players….
Mid low elo
low elo player run straight which is easy to predict
So they miss more, on average
Need to fight closer, on average
Need to shoot more, on average
Are less proficient, on average
They need more of a back up blanket of safety on average
In other words "most players" aren't affected anyway if the top guns are nerfed - because they aren't "attainable" for those player regardless and will always stick to the attainable 400 max velocity guns anyway
I mean in a sense yes
But at the same point there’s not a good line to say where the nerfing will stop or not, and nerfing them can cause the weapons balances intended for the higher end players to perhaps be seen as worse for the lower end players and thus have butterfly effects not thought of
For example if Spitzer was considered balanced at 6* top level but then absolute garbage for low tiers after nerfing it, then the low tiers would be even more discouraged from experimenting once they finally can try it out here and there
That's not a bad thing and a lot of games do it that way
Im mostly messing with you, its so much easier to hit people with higher velocities its funny
Yeah but at that point there would be more effective items available earlier on that are much more attainable and still effective later on
So, what would the point of trying it out matter?
Some things are effective at low elo where other things don't work anymore
See vetterli vs nitro for example
Yes that is a basic statement, and that’s fine
vetterli will perform better by low elo players
Yes, that’s fine
correct
That’s literally what I’ve said
And will favor things that current high elo players do
like good velocity
The players goes to a natural progression
At lot stay at 3/4*
And aren’t able to capitalize much on what you are laying out
by learning the game and understanding mechanics on a deeper level
In theory yes
and that is also fine
In reality…. Not
then they can stay with vetterli if they like to
I mean any weapon someone chooses they can stick with that was never in question
I love running the Nagant 1895 because I just like it
yes, we are talking performance
But that wasn’t a relevant
Exactly
Seems like we hit a rut here
So imma just say decent discussion gotta go
no one talked about preference for the sake of preference here
As all other aspects, HV matters, to a point.
The best weapons in the game have that perfect overlap of HV, damage and damage retention.
+firerate
true, it's a combination
velocity, firerate and dmg(retention)
top weapons usually have 2 of those while 3rd is meh
I like the Salveskin suggestion, but it shouldn't restore a lost bar. That's a bit too much. Maybe it hastens the restoration or immediately restores the char off of a health bar from fire damage
That way its a bit like Mithridatism but for fire instead of poison
@fickle fractal damn... that's kinda crazy
Aren't you already able to just hit 1 button at start of match and mute every enemy.
I get it's not the same but 😭
you can mute everyone with 2 button presses at the start of the match
what he wants is literally in the game
I mean he makes a good point
@sly fjord just set your voicechat output to something thats not your headphoens
mine autosets to something other than my headphones and i have to change it back every time i open the game if i want to hear enemies
Yeah. the ability mute all should be in the game. Oh wait, it already is
Yeah he makes a great point
then do what @blissful jackal said
and no it lets you do it before anyone in the match uses voip
thats what mean by setteing the output
i cant hear them at all because it doesnt go to my headphones
it autosets it to the lg which is muted instead ofg my headphones
I wish someone would do something about this 6 players against 3 in the video it shows them playing together to kill the 3 and at the end it shows their names I wish they would do something to punish these players
Posting your suggestion one time is enough, no need to post it over and over (it is actually against the guidelines of #game-ideas ).
yeah no i think hes right, u can only globally mute which includes teammates (by turning off voip), u cant mute enemies until youve heard them
#game-ideas message would this be a big slot?
I like the idea
@rustic timber
unless they were using a 3rd party application or specifically searching for eachother in game teaming is allowed
yea ive teamed randomly with people so many times in duos
sometime it really is worth the talk to just simply split the bounty, and go 4v2
expecially if the defenders are toxic as fuck
ive done a 8v2 because of toxicity before
we went in all melee to humilatiate 
I have played with so many different people on several discords. when I pick up the bounty or someone I know picks up the bounty I can see their nicknam so I open voice comms and ask them if we want to share.
they litterally will not, they decided its the better option ingame, they shared the spoils ingame
now, if you start doing it BEFORE a match which is extremely hard to find out, then yea, sure
there is really no point in doing it pre-game... firstly, you won't be able to end up in the same lobby unless you try when very few players are online. secondly, you are literally planning to share the bounty tokens amongst two trios which is very little money for each team so not worth it
teaming as solos pre-game is a different story though
exactly.
@severe vault
Interesting take, in the same breath to tell Crytek not to listen to crybabies wanting custom ammo removed & advocating that if any special ammo should be removed it's spitzer.
If you add things, that if you afterwards notice "wow that was not a good idea," it's good development to remove it.
Bleed + fmj on dolch was just stupid.
I've wanted Nitro & Avto removed since the day i started playing back during Scrapbeak.
If those 2 guns vanishes I would not be sad.
But that does however open room for a new "op" gun, that might then later be removed or nerfed.
I do think however that the meta needs to be a living & breathing thing. Your game gets incredibly stale & boring if you never change it. Custom ammo like fire surpassing popularity over long ammo is not a bad thing. Or medium becoming the next strong thing, is not bad. The meta has to change.
Before you always bumrushed boss & only brought tools to bring down a boss. Now you might need to run with an axe/pitchfork etc to the bosslair. Hell now it might not be to rewarding to push boss early as it used to.
Meta needs to change for better or for worse.
@proper swallow I've deleted the conversation as #game-questions is about the game and its mechanics - for ban appeals and similar issues, use #customer-support instead
hard disagree on nitro and avto
they're fun additions imo
and i rarely see them, i feel like they arent and never have been meta
Never said they were meta
I wouldn't call them "fun" additions.
One of them could make you bleed through brick walls. And even oneshot you through brick walls.
It also oneshotted to chest at 60m.
The other one had for the longest time a glitch where you could fire it like a longammo rifle.
And it was also abused with a script
but it USED to.
not anymore
Right, but when i'm discussing the weapons i'm kinda including the history of them to.
Nitro is balanced from the low ammo pool and reliance on special ammo and ammo boxes, also the terrible sights and clunky feel.
Or do i HAVE to speak only of my experience with the gun today ?
well it's complaining about a bug that has already been fixed
Bringing up negatives that existed with the weapon, is hardly complaining.
it's like saying the lemat needs fixing because it USED TO have the shotgun barrel bug
it's the exact same. a bug a weapon used to have being brought up as a reason it should be removed.
What is this pedantic arguments you're bringing up, completly pointless to the discussion itself
I was talking about the weapon in general
And reasons why it wasn't a fun addition
The one argument you made about the avto and why it should be removed is something that used to exist that is no longer a problem-
i thought we were talking present day here, about how they should be "removed" at the current moment
My apologise, next time i'll bring my excel spreadsheet to please the mister.
Do please accept my sincerest apology
I Shall not bother the mister with my poor list again
I accept ❤️
ffs dude it's a feedback discussion forum, not a boardmeeting at crytek
I was just mentioning reasons why i did not think the gun was a fun addition.
I wasn't prestening a case to Crytek to remove it.
Because of the countless bugs it brought and how poorly balanced it was
and how easily it was abused
a simple script
Nitro: Famous title as the one hit kill expensive Elon Musk weapon. Balanced from its reliance on ammo crates and special ammo. Horrible iron sights. Would genuinely be one of the worst guns in the game if not for a one hit kill to the chest which only works at certain distances.
Avtomat: Famous title as the "BRRR" weapon. Balanced from only being able to shoot for a bit before running out of ammo, especially only being able to shoot in three round bursts. Things that used to be the case don't matter anymore, it can no longer be fired one shot at a time.
Fun for the avto user because: "AHAHA I HAVE THE AVTOMAT, BRRRR"
Fun for people going against him because "HE HAS THE AVTOMAT AAAA!!!"
And they're clearly not overpowered, barely anyone uses them.
Not saying it should be removed? When you literally said "I've wanted it removed for the longest time now" or whatever it was?
Countless bugs it "BROUGHT". Past pretence.
"I've wanted it removed since the day I started playing" or whatever. That implies you still want it removed.
LeMat shouldn't be removed due to its old shotgun barrel bug.
In high MMR those two weapons are quite frustrating to meet. I think they are clearly better than alternatives if you know how to use it.
I think you undervalue the weapons. Most of the time you do not use the ironsight. You use the hipfire, then just ads & shoot. And it's really not that bad of a sight, many guns have the same sight. If you can learn to use those, nitro is just a slightly worse one. The reason it can oneshot, is it now up to 50m after the nerf ? Makes it really frikking strong.
From your descriptions, it tells me you do not face high ranked players using these.
It's not "ahaha i have the avtomat brrr" when those guys use it.
It's more like "brr brr brr brr" a trio wiped.
And you bring double spark pistols, 3 ammo boxes & you have basically like 3 magazines of nitro.
And with more teammates with ammo boxes, the ammo issue is non existant.
They're used very frequently (avto a bit less), in 5-6star.
You're confusing my statements. I'm saying i'd like them removed.
Making a case to crytek with "heres reasons why it should be removed" is very different.
You're taking my one paragraph far to seriously.
I also used the past pretence "it WAS not a fun addition."
And they are horribly balanced, always have been
It's still poorly balanced
No gun, without a headshot, should ever be allowed to oneshot past 20m imo.
What you said about dual sparks pistols and ammo crates...
That's the whole thing. You need to take up all that loadout space to make this one weapon more viable
ye and it's hella worth it
If you got the cash
And not to make it viable, but to make it absurdly viable
It's already viable
Ok so you're sacrificng half your loadout space and a ton of money and potentially even 6 trait points and a trait slot for quartermaster
Usually your teammates bring ammo boxes as well, and you're most likely meeting long ammo opponents to steal ammo from.
sounds balanced to me
Not really ammo problems with avto
Your secondary is in 9/10 cases always an ammo filler
I agree avto and nitro are very strong weapons, but I find them balanced
The only time they're not is if you bring a shotgun
not what? not balanced?
Connect that statement with my previous, then it will make more sense
I was mid typing
oh i see
Nitro isn't really balanced. If it was balanced it would just be an unfun weapon to play, don't think there's a good middle ground
I tend to break my comments into 2, bad habit
imo that's what balanced is.
The point where it's fun and not too strong
sure it might lean a bit more on the too strong side
But it is to strong?
but i prefer that to it not being fun
With some practice in, I'm sure most people can learn to use the nitro. The trick is just to 'quick scope'
Avtomat has been changed countless times during its lifetime, because they don't know how to properly balance it. It will most likely see far more balance changes in the future.
That's the skill requirement behind that weapon and you get rewarded with absurd one tap kills
yeah, thats another thing. you have to learn it
Like every single othe weapon?
If you have to learn it a lot, that makes it much more balanced
at a certain point you may as well just use mosin and get headshots
It's far easier hitting upper chest, than head
the skill requirement on nitro one taps? quickscope
the skill requirement on mosin one taps? headshots
okay, tbh i think that can be removed
nitro should only one tap to upper torso
but my argument is against a removal, not a change
But if you nerf some of its onetap potential, you kill the gun.
See where the balance issue is?
Same with Avto
You can rip ammo from it all day as "balance" but when theres countless way to regain it, it's still broken.
Nitro is insanely strong because how easily it onetaps.
And you also get 2 shots if you miss
I mean if you think making it only one tap to upper torso is killing the gun the only thing I can say is that I disagree
can't really make an argument for that
maybe have it one tap to lower torso at really close ranges but other than that
im out btw thanks for discussing
i play casually and don't really care if somethings slightly too strong, i just enjoy going "FUCK HE HAS THE AVTO". i find that fun personally
This is what it kinda already does. the one tap to lower is not as far as the upper
Don't know exact range and i don't think they updated the website
ggs
This is a position, that is really difficult to argue any type of balancing with.
From what I remember nitro has the same damage multiplier for lower and upper torso currently
Really? Ooof
Well that def adds to the "op"ness of the gun.
Imo the main opness of the gun is shredder ammo, it should have never been buffed to 1 tap beyond base ammo
Heavy bleed on top of slightly reduced 1 tap range already made it the better choice for close range fights
For sure was a contributing factor. And also being able to penetrate thick walls with the shredder ammo
Made less than 0 sense
Wonder if Nitro without bleed would make it more balanced. Or if that would be wep killer.
Feel like the only reason you take Avto or Nitro or Dolch is because they have that 1 thing, Without it, it's just an expensive toy.
Nitro with shredder, Avto with spark pistols (prior uppercuts), Dolch because of the strong spam & the custom ammo it has (not for long i guess).
Dolch reload nerf was a good touch imo
Yeah but I feel like the ammo box buff was unnecessary, same with the price reduction on dolch
It went from 5 bullets to 7
True, the price reduction was a bit off a "um?"
Would be interesting, if there is a video where they actually mentioned the reasoning of why adding Avto/Nitro/dolch ?
I wonder if they expected everyone to prestige & be poor & just never use these?
So the usage would be low
But then went "oh shit" when literally no one prestiges nowadays
they have been around since ever
they never just added them later on
ye i get that. But i mean, they added winfield i guess on release and alot of very cheap weapons.
Why have outrageous expensive as hell ones ?
No thought of the implications of such strong weapons? Avto was insane on release, shooting 1 bullet at a time
Because the original intent was for the economy to have an effect on gameplay
And for the majority of the community that indeed works
So basically expected ppl to be poor, prestige all the time
and if you bought an avto, it halved ur economy
Interesting to see how big that majority actually is.
51-49? 90-10
Not really - most players are around the 4 star mark, with the second most being higher end of 3 stars and a bit less the lower end of 5 stars
What does rank have to do with it?
In that area, people could usually not maintain to run the expensive guns very often
Well, that really depends, extracting doesn't affect mmr in any meaningful way
I mean sure they're not farming kills with avto or nitro.
But ALOT of ppl buy cheap stuff and collect expensive weapons
because back when we got some infos on changes they did they put it in that contest
because a lot of the more dedicated people here see how the game plays out in a high 5 to 6 star range, but that's now how the game plays out for the majority of players
and balance in a title that doesn't have a professional tournament scene, needs to work for the bulk of players first
For that to work, your average player needs to able to beat Avtos and the like with the cheap weapons they brought
which is a tough feat
Or have someone in their team do it. I've played with Goblins in trios.
I wipe a team of mosin/nitro with my winfield, before i can revive the 2nd guy, 1st guy is already running over there, switching weapons.
Usually why i loot before i revive in trios in this discord.
But thats true
Well yeah, that works too, but that's not anything the regular player can just depend on
no 😄
So what i'm trying to say is those outrageously expensive weapons have always been a thing, because they were meant to be money sinks.
It's hard to take the mmr seriously as a way to distinguish between good/bad players.
And with how you can drop sooo fast in solo etc.
I don't trust that metric to much. Psycho has 100k or 200k? And sits in 4star.
Rachta had 2 million in 3-4 star.
ye but don't work to much as a money sink tho
A Mosin is way stronger than a Winnie, and thus it's way more expensive.
Nitro, Dolch and Avto were just the same system but more pronounced
Like the average players money in 3-4 star now vs year or 2 back is way different. Theres been sooo many ways to increase your money gain. Just this last event could net you 4k on an extract
I get where the origin of the idea for the weapons comes from.
But they have not really been adjusted to match today
yes, but loadouts get perpetually more expensive too
consumables got more expensive, as did weapons
And how much money people make depends a lot on if they extract or not
Or if people like to play duos or trios
In trios you should roughly win every fourth match. so you need to earn enough money for three failed attempts in said win
in Duos, you should be able to expect to win only every sxith match, so a win needs to make up for five lost attempts
in the past prices for weapons, consumables, tools have risen.
Like way back in EA a pretty reasonable laodout could be had for under 25$ (the amount you got safe from picking up a clue), today the medkit alone costs more than that
I agree shredder ammo's pen should be less
Like a pretty budget loadout is smth like Winnie C + Conversion pistol, for tools a knife, medkit, and chokes are prett ymuch a must, then ideally 1-2 big vit shots, but lets take deployable medkits for budgetary reasons, and two dynamite sticks.
That's 41 + 55 + 40 + 30 + 25 + 35 + 35 + 18 + 18 = 297$ for an almost bottom of the barrel loadout
I entirely understand however that for still plenty of people budget is no real restriction
especially more dedicated players in the 5 to lower 6 star range
and for those players guns like the Avto and especially Nitro and Dolch have always been a significant issue
But even if you lose 5 matches with a 300$ loadout. Thats 1500, extract with big bounty you still get mostly if not all that back. And losing the other matches you usually grab some money
yes, but then again that's an absolute bottom of the barrel loadout too
that's someone that can't invest into good heals like the 85$ conmsumable big vit shots, or 100$ frag bombs
only from clues really. The cash register, body looting, and money sack cash is only kept if you extract
Killing/banishing boss to
But under 20k a huge portion of that cost is gone now
stupid question. do you get any money when you die?
Taking clues, killing/Banishing boss.
If you completed any challenges
Challenges has hunt dollar rewards right? Not just bb
should start with removing that
It's not much, 75$ max if you take 3 clues. 150 if double boss bounty i guess.
This is true aswell. You get alot of free stuff. And if you buy hunters nowadays you get weapons/consums alot cheaper.
That is absolutely true, and for those people that are under constriants by the economy that is absolutely necessary
this would be the perfect time to experiment. remove any cash flow except successfully extracting, see what happens
The rich gets richer, the poor gets even more poor
They could try, but it'd likely just make paoeple with a hard time have an even shittier time
that could improve matchmaking^^
That's kind of how Hunt was way back in EA
was it before match making?
It never had truely no income if you died
It always had matchmaking to some degree. But it was before todays mmr
so it could be differnt now
You should definitely get money when you die. Otherwise bad players would be stuck in an endless loop of barely being able to play the game
Iirc, there was a time early on of no sbmm whatsoever and it turned out just like you'd think it would
I think an even more interesting idea would be to put a roof on how much money you can have totally. Like 50k or something
if you have more consistent match making you should have some average chance to extract
Noted 😄
The issue is finding a good balance between there being a noticable economy where bringing stuff in carries the risk of loss, and the risk of loss not being so big people just camp all day due to said risk
true
afterall if there's a big risk for people to run out of money, they start to rat, camp and straight up extract instead of doing PvP if they have better gear
a way to alleviate that is to make scrounging at the bottom fun as well
that used to be super common complaints back in the day
Ideally yes - but i can't think of many ways to make that happen
that's why most games i can think of with an economy and clearly stronger but thus more expensive or rare gear, use wipes
there could be different contracts splitting the playerbase along a line it should be split by mmr anyway
Way back in EA we had a system where any weapon would kill with a headshot, with almost no restriction on range
which made lower tier dirt cheap weapons still very dangerous
and i personally enjoyed that, altho that also brought many issues with it
sounds insane now
😄
actually wanted to say, it's kinda fun to brows the suggestion overview archive here. how are there hundredth of votes?^^ This one is good
so basically there could be for example three types that give you a different amount of money. Sort of the white shirt to Hardin versions. Behind the scene it simply just doesn't offer you the lower ones if your MMR is too high. Then you could potentially be able to make the economy way more difficult. It's weird though, it should work already without ppl getting upset.
@raw forum #game-ideas message
MMR decay after a period of innactivity is already in the game
Its not working for me then, I returned to the game after 2 months and I am still in the matchmaking with a players from the MMR since I played last time. Or how much time it should takes, that this feature with MMR descreasing starts working, one year? Anyway, it might be improved
you'll get there super quick, donT worry 😄
no, I am worry :(. Because each time, when I comback to the game, I have to go feed with free hunters + necro to lower my MMR artificially and start playing its normally
erm, aaactually, that's called deranking and it's actually illegal soooo...
Patch 1.5.1
Iirc, there's first stage decay after 7 days and the second after a month
just joking but you don't really haaave to do that. Just play the game
I personally slap more after a break 😄
Nono, after then I comeback I am suffering and loosing hunter in a 0.0001 sec, when I even didn't realease someone is shooting. This is not okay, to loose each time 2-3 hours to re-adjust my MMR artifically. Its is okay, I see, we have it, but it still didn't work, or need more time to descrease your MMR
This fact which I know, makes me harder to return to the game. I am always remember, I will comebuck and I will suck (and loose all my hunters) for first 2-3 hours of the game. Do you know how many times this knowledge prevented me to comeback to the game. It only works only with a strong motivator 😄 patch release/event/twitch drops
yeah but you can't really artificially readjust your mmr. that is like saying "I want the game to be fun and it is when I get to kick noob ass so I derank untill it's fun like that" 😄 It's a little weird perspective tbh
So, how much time I need that this change start working. I returned to the game after 2 months of a break, and I am still was on the 5 stars matchmaking
play a couple of games and you'll be 4 again
exactly, thats why I am asking a "solution"/better solution from devs 😄
okay fair enough
Yeah, it doesnt go by stars. The stars are just something so you can see where you are in a range.
The actual decay affects the real number behind the stars and thats the number thats used to calculate your team mmr which is what you mm with
but the real number is hided under the stars, that why I assume, this is what is showing to me. So I presume lowering my real number -> lowers the stars, no?
didn't know there was decay tbh. ther are very individual actual decay rates so it can't be bang on for everybody
eventually
Not necessarily. Lets say you're a 5 star with a true mmr of 2975
After mmr decay, you drop 200 pts to a 2775. Thats a big drop, more of a mmr difference than between a 3 star(2599 max) and a 5 star (2750 min) actually, but youre still a 5 star
but again, its strange, 2 months of a break and I am still playing against "cyborgs" not humans, this is strange MMR decoy. I would really like that it decrease it much stronger, but anyway thank you for clarification
I had a friend come back after a year away, he came back as a 4 star (he was solidly 5 sometimes 6 previously) it took us just 3 games before he was back into 5 again. The decay does happen, not that it matters for long.
So he was high 5, dropped to high 4, and you were surprised that he got back to low 5 quickly?
Did I say I was surprised? He was back at 6 for a couple games the following day, my point is the decay is not relevant when the system is so volatile in the first place.
The decay only lasts for 10 matches and its only supposed to be enough to give you an easier time getting back in, not to drop you completely and have you stay there
It's also not keeping you at whatever mmr it decayed to for those 10 matches. Gains and losses still affect the total
That’s fine, I am not disputing any of that, just providing experience of the decay after a year away to people that didn’t know it existed.
For me it only matters if you are new or not. The fact that two new three stars is set into matches with pure five stars, if just one of their teammates is a five or six, is nonsense. I wish their where somekind of balance here that could help teams that has that large difference is skills. For we are having fun, but we loose new players.
Honestly, thats on the 5star for bringing in the 3star. The team mmr is some kind of average of everyones mmr (that afaik we dont know the math to) and its the team mmr that you get matched by. The matchmaker doesnt care if there is a 2star on the team or a 4star as long as those team mmrs are close to the same(different servers have different acceptable matches based on server pop)
I dont really know of a way to make this more fair. Maybe like the recent suggestion to restrict the higher mmr's loadout but that'd still be unfair for other low mmr teams really
Yeah that’s a tough one, especially when it’s a trio of friends and one is considerably skilled. It can lead to them not even wanting to play together, but trying to find a balance that feels fair for all involved is tricky.
I agree that it is the higher mmr's fault, and for me it okey if we get nerfed. In the end, I can't make friends become better in games. But I can be worse. If we could become nerfed, and not rewarded for being their. To the point where we would be balanced with a 3 star. Then I think that would be the best as an option.
But whats fair to them? On a comparably skilled team, i'm a 5-6*(maybe normal 6 playing full meta) and as a solo ive wiped lobbies with 2 silenced nagants and fanning. What kind of handicap do you give to make that fair? I just dont have any good ideas
What do you mean by "we (i assume means the high star player) get nerfed" ?
I see
What would that nerf look like? The examples given don’t nerf the Experience, awareness, or aiming/leading ability of the high skill player. I would love to find a solution to this too, but I feel this isn’t it.
We as in high mmr yes. I think half hp, constantly coughing, a special mentor skin that is easier visible, limited to compact ammo - no special. And I think the mentor system should make our kd inactive for those matches. Giving me an incentive to help my friends get kills. And limit that system to only work while those friends are either new, or low mmr.
The biggest issue I see is that you cant nerf game sense and map knowledge. You can give a good player a single shot winnie and they'd still have a better than average chance to completely dominate lower skilled full meta teams
Also not all people that are better than their friends are better by the same amount
We could go even futher, and give mentor characthers old man problems. Larger weapon sways, less stamina, less slots..
True, but the basic mmr system has already those issues.
The basic MMR is set up this way, because this is better for the greater good.
Yes your two friends do have a bad time being in a match with you, but if they adjust it downwards so your mates are in a match more balanced for them, your presence makes all the enemies there have a bad time
so you bringing two lower levels means two have a bad time whiel struggling, but you being in a too weak lobby means 9 people have a bad time struggling to fight your team
I get the intent of wanting to be nerfed so you being in a lower level match is balanced - but that's basically impossible to achieve
The best option for you really is for them to play in duo and stream to you on discord, you can Sherpa them while they have balanced matches. They will learn quicker than being left to figure things out themselves without the frustration of being crushed. I know that means you’re not playing them but if you really want to coach, that’s what coaches do.
To be honest, if hunt could add a couple more stars to it's mmr, I think it would work better. But I do feel flattered that you think a 5 star restricted to half its health, more weapon sway, being an easy one shot, with compact weapons, is still unbalanced to a three star. I think that balance can be found where an nerfed experienced player, can face off a relative new player, and still have a fight that feels equal.
Maybe if matchmaking would try to match teams with varying mmr?
I would like that aswell.. that we would face teams with other two three stars, and one five. Yes!
at least there is a chance of that working, although it probs won't be too reliable
Theres not much chance of that working as long as mmr is as volatile as it currently is. Too easy to smurf or derank and cream the legitimate teams
The player base is also not large enough for such specific perimeters, even if the system wasn’t abused and all the players were at their correct ELO.
yeah but that's an issue on top of everything all the time anyway
Then perhaps the shooting range is the solution. By expanding it to make room for perhaps two teams, we can fight each other on better terms then we now have there.
also true but if it is not currently trying, implementing it could help a bit at least
Thats why i'm holding out for custom lobbies. Still wouldnt be fair to my friends but I can nerf myself by only doing leg shots or something without ruining the entire random servers enjoyment
@raw forum
I love the idea
I do
I think that, if the community was more tame,
It would be a great idea.
The issue is that system would be abused by people who want to be in a lobby of newbies with a K/D that matches a professional lol
Hard to nerf aim
Nah, just run the drunk.exe program
I play with mouse accel so does that count
As far as I am aware it’s set to finding fast matches over fair. We have been told a complete refactor is coming though.
Who hurt you?
I aim better with accel
Like 30% better
Its a crazy diff
yep, kinda all mute untill we see the new system in action
I recently considered leaving it on for a bit. maybe we are all wrong about it^^
have to look into that
I always wondered in the back of my mind why it usually is on by default
Mouse accel for some aim styles means free speed and accuracy simultaneously
one day these creatures might inherit the earth^^
#feedback message
After reading this and a bunch of rounds that ended with cheap headshots, I realise that I quite agree with this. Headshots are a bit too easy to come by.
Simple shapes that are slightly larger than the actual model are generally ideal for hitboxes so it's just a sphere,
This is pretty normal in basically every game, not really surprising
that's fine but you could have two spheres in the head
and why is it ideal?
could be a capsule as well like in the arms
From what I've seen hunt does in fact do that. The hitboxes could use a lot of work, though
Hunt does what?
they use different shapes for different parts of the body
they just don't do it well enough
unless the head size of the dummys is different from the average head size of hunters
oh yeah, the question is if headshots are too common due to the hitboxes and if something should be done about it. Sure landing a headshot is satisfying but I'd rather have good whole fights and just get deleted randomly less often. The suggestion was to basically say that the game could introduce brain shots^^ If that up there is the actual hitbox in the game, I'm not so sure if that is ideal. Clearly it's that way cause it feels good and probably feels too hard to hit when it's smaller and really hard to one shot people at a distance or whatever. But what guy said seems to me objectively true, a lot of games these days is just running and getting killed by a headshot. I mean is it not? just now happened twice in a row by a guy I never knew was there, that's a lot of time. Bottom line is, the one hit potential is too high in too many situations imo
To me it's what makes the gunplay much more interesting, sure it sucks to die to a headshot instantly but it's also what allows even the weakest pistol to be able to outgun a mosin at it's appropriate range if you aim well enough
same would still be true
two tapping is also strong
also the mosin only oneshots in the head as well
I'm not even salty rn. I always felt that I see this headshot kill view a bit too often
what I didn't know is that we basically had a water melon for a head 😄
so should the one shot kill frequency be reduced. Hell yes imo cause too often you can't to anything at all about it, doesn't matter how good you are. you show your head, there is a chance to get hit in it, the chance depends on how big your head is.
But the playing field is even for everyone. Their melon is just as big to be shot
yes sure, but the chance is quite high
I mean there's no way to debate the chance of getting headshot it's luck or skill or both
The hitbox isn't like crazy huge or anything
but the size determines the chances
Well it is one of those things that is mostly skill once you have it down
But even then, there is always an element of luck
So you want the head hitbox to be smaller
There are other factors such as ping and what not
This would make sense
yes but clearly there is a very strong correlation between head hitbox size and the amount of times ppl die by headshots
What's the correlation. They die when they get headshot? There's no comparison to other sizes.
I think the hitbox is fine, any smaller and you start running into shots that should clearly hit, missing
like imagine the hitbox size on x and nomber of desth by being hit in it on y
There's already a problem with skins making heads looks bigger leading to shots missing when they look like they should hit
Well right now its the opposite issue
well if I shot someone and it skimmed their face they wouldn't die
did you see the video and picture?
sure it might take out a chunk of flesh but they might not die
Yep
counter argument: those are dummys with no hair or anything. Just the head. Normal hunters will have facial features
but still, I think the hitbox should be reduced
I don't care about realism it's a video game. You aren't going to instantly die in real life when u got shot in the toe and you are down a bar
it would still be somewhat satisfying to bit like you do now even if it doesnt kill
Cool and I care aboujt consistency. If someone does not hit my head I do not want them to 1 hit me
Make heads bigger for all I care
So then what are you arguing
Make the hitbox match the model
The problem with that is there's so many hunters with different geometry
thing is you never know that the shot didnt actually hit when you die so in the end it's about how things feel for the shooter and the shootee 😄
Well you know it didn't hit when you don't get headshot
the head geometry should all be the same, a large beard or hat should have nothing to do with the hitbox
Right now its like that
I mean when you die
Alright? So make the hitbox match the model if the head geometry is all the same
I mean I die to high ping players all the time but I don't complain about hitbox I complain about ping
I see
Ping will always be an issue. If there is an inconsistency with the model and the hitbox it should be fixed
it's not really complaining, it's asking the question whether or not the game would be in a better place with a lower headshot kill frequency
I would think so but there might be a fix for that
the shapes not really fitting is on purpose
what purpose?
to feel good
The hitbox is the same